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821. PVP Arenas for a controlled PVP experience!!! - in Player Features and Ideas Discussion [original thread]
EVE already has a PvP arena. It's called Singularity. Everything costs a meagre 100 isk and there is nobody around to interfere with your fights. If you and your friends on TQ want to have "fair fights" then just head over to Singularity. Singula...
- by Swiftstrike1 - at 2013.06.26 10:43:00
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822. War Dec Mechanic Exploitation - in Player Features and Ideas Discussion [original thread]
Feedback has been good so far so... BUMP
- by Swiftstrike1 - at 2013.06.26 10:26:00
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823. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
A capital mining ship with capital strip mining lasers would totally destabilise the mineral economy. That's why it will never happen. If what you really want is some ship that gives an advantage to miners in low/null over miners in hisec then i...
- by Swiftstrike1 - at 2013.06.26 10:24:00
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824. [Corporation Management] Role/Title Management / Bulletins and Other - in Player Features and Ideas Discussion [original thread]
Entire corporation window (roles, bulletins, details, etc...) needs improvement. The trouble is that the code is complicated and has its fingers in all the pies. It would be a massive job for the developers, would probably take up most if not all ...
- by Swiftstrike1 - at 2013.06.26 10:08:00
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825. Blowing Bubbles - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Alvatore DiMarco here again to educate you (like so many others this week) about how warp drives actually work. Paraphrasing: "blah blah blah... depleted vacuum... ships in warp are non-interacting... blah blah blah.....
- by Swiftstrike1 - at 2013.06.26 09:56:00
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826. Blowing Bubbles - in Player Features and Ideas Discussion [original thread]
I think the mechanic is an interesting idea, but should work in the opposite way. For example: The size of the "fleet warp tunnel" increases linearly with the number of ships entering fleet warp at the same time. It could perhaps be related to th...
- by Swiftstrike1 - at 2013.06.26 09:42:00
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827. Scripts for all e-war modules? - in Player Features and Ideas Discussion [original thread]
Module types that use scripts Sensor Booster Remote Sensor Booster Remote Sensor Dampener Tracking Computer Tracking Link Tracking Disruptor Warp Disruption Field Generator Module types that don't use scripts Stasis Webifier Target Pain...
- by Swiftstrike1 - at 2013.06.26 09:26:00
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828. IDEA: New Module: Adaptive Tracking Computer - in Player Features and Ideas Discussion [original thread]
This IS features and Ideas
- by Swiftstrike1 - at 2013.06.24 18:11:00
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829. IDEA: New Module: Adaptive Tracking Computer - in Player Features and Ideas Discussion [original thread]
TC that adjusts its tracking/range bonuses in the same was as a Reactive Armour Hardener. It's a very cool mechanic and I'd like to see it employed elsewhere. TC is just one possibility :)
- by Swiftstrike1 - at 2013.06.24 18:05:00
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830. Medium Railguns and How to "Fix" Them - in Player Features and Ideas Discussion [original thread]
Missiles are not exclusively caldari. You'll find minmatar and amarr ships with bonuses to missiles too. The gallente get drone bonuses on their ship hulls instead of missiles. Medium rails have a huge variety of optimal ranges depending on ammo...
- by Swiftstrike1 - at 2013.06.24 17:41:00
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831. War Declaration counter-bribe - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Vimsy Vortis wrote: Allow the rich to be invulnerable! Let only the poor be the subject of wars! This is why the idea is terrible. There are lots of issues with wardecs (from both sides) but attempting to balance/fix these...
- by Swiftstrike1 - at 2013.06.24 17:13:00
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832. War Dec Mechanic Exploitation - in Player Features and Ideas Discussion [original thread]
I've noticed a new tactic being used by professional mercenary alliances (aka decBears) in hisec and it seems to me like an unfair exploitation of the existing mechanic. This is the point where most people think I'm a cry baby carebear. I don't ...
- by Swiftstrike1 - at 2013.06.24 14:32:00
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833. Idea for a new tutorial - in Player Features and Ideas Discussion [original thread]
It's been many years since I did the tutorials, but I think there is one missing... Eve needs an official CCP-made tutorial on how to properly set up your overview! This should include things like: Adding tabs
Filtering by standing/status...
- by Swiftstrike1 - at 2013.06.24 12:58:00
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834. Bracket Profile should be included in OV profiles! - in Player Features and Ideas Discussion [original thread]
What it says in the title. I do a lot of different stuff in eve so I have a lot of different OV setups for the various things I like to shoot at. When I change the overview profile, I then have to go into OV Settings and manually change the bracke...
- by Swiftstrike1 - at 2013.06.24 12:45:00
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835. Filter saved fittings by currently boarded ship - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2013.06.21 18:33:00
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836. Default selected item after a stargate jump - in Player Features and Ideas Discussion [original thread]
I don't know if this is a new feature or an un-intentional side affect, but I really like it! When I jump into a new system, the next stargate/station in my route appears in the selected item panel by default so I can click warp immediately with...
- by Swiftstrike1 - at 2013.06.21 18:30:00
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837. What sort of new content does veteran players like to see? - in Player Features and Ideas Discussion [original thread]
Lipbite wrote: WiS of course. Also new type of space without gates to allow actual exploration activities, contraband, player "cities" etc. - i.e. better sandbox. Assuming that by "gates" you mean the bottlenecks between solar systems, tho...
- by Swiftstrike1 - at 2013.06.21 18:12:00
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838. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
I approve of this change :) Some thoughts on something I read on page 1... CCP Fozzie wrote: Vincent Athena wrote: Hmm, I did not realize it worked that way. Shows how much I, as an industrialist, know about cap warfare. I thought it worke...
- by Swiftstrike1 - at 2013.06.21 17:55:00
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839. What do we want from the Tech 3 rebalance? - in Player Features and Ideas Discussion [original thread]
Versatility? Add an engineering subsystem that allows you to remove rigs without destroying them. For balance purposes this should cost you a slot and/or weapon hardpoint.
- by Swiftstrike1 - at 2013.06.12 09:02:00
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840. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
Have a section on the website for shared settings configurations. A few stock screenshots and a description with each one and an up/down voting system so the popular ones get the most attention. Maybe even make them officially supported, built int...
- by Swiftstrike1 - at 2013.06.12 08:50:00
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