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841. Skillpoint Recycling - in Player Features and Ideas Discussion [original thread]
Douglas Whyte wrote: The problem I see with SP reallocating is that your pilot is defined by your skills. It's who he is, and who he was. After all in life do we all have skills that are no longer applicable to our goals and efforts. although I...
- by Swiftstrike1 - at 2013.06.06 09:09:00
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842. IDEA: TL and TC should have noticeably different icons - in Player Features and Ideas Discussion [original thread]
Just flip one of them so it points to the right instead of to the left.
- by Swiftstrike1 - at 2013.06.05 16:36:00
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843. [Feature Removed?] Unable to save locations while warping - in Player Features and Ideas Discussion [original thread]
I just tried it. Works fine. EDIT: It does seem slightly less responsive than before. I clicked "submit" halfway through warp and the BM was created at the 3/4 mark. Just click early. Also the BM is created when you release the mouse button, not ...
- by Swiftstrike1 - at 2013.06.05 14:11:00
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844. Has this cloaking idea been proposed? - in Player Features and Ideas Discussion [original thread]
Game-lore-friendly way to detect cloakers: Cloaking works by bending light so any detection system that uses light cannot detect a cloaked target. Solution: a bomb that does no damage, but disperses adhesive radioactive tracer particles within t...
- by Swiftstrike1 - at 2013.06.05 14:03:00
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845. Skillpoint Recycling - in Player Features and Ideas Discussion [original thread]
I know this is a touchy subject (95% of the community hates the idea) and has been raised many times in the past, but I believe I have a genuinely fresh take on the topic. 1st consideration: The ability to instantly re-allocate SP is a game break...
- by Swiftstrike1 - at 2013.06.05 13:25:00
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846. Bring back gate flash - in Player Features and Ideas Discussion [original thread]
From an immersion point of view, why the hell should the gate flash when someone jumps in? It flashes when someone jumps out because it is flinging them across space. When someone jumps in, the destination stargate isn't actually doing anything a...
- by Swiftstrike1 - at 2013.06.05 12:23:00
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847. Multi monitor setup issues and ideas - in Player Features and Ideas Discussion [original thread]
Multi monitor support atm is just the ability to stretch the client over more than one screen. I would definitely like to see a professional multi-monitor view where one is left as it is and the other becomes a "cockpit view" with all the windows ...
- by Swiftstrike1 - at 2013.06.05 12:14:00
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848. IDEA: docked and un-docked window location persistence - in Player Features and Ideas Discussion [original thread]
Make it so that all windows remember their "in space location" and their "docked up location" separately. Reason: The station services tab is big and obtrusive. If your "in space" window layout is significantly different to the default layout, t...
- by Swiftstrike1 - at 2013.06.05 12:02:00
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849. Feedback: Scan Overlay - in Player Features and Ideas Discussion [original thread]
Yeah I realised I should have posted in the other forum... so I tacked my 2 cents on the end of the existing threadnought concerning the sensor overlay and just pretended not to have posted this :)
- by Swiftstrike1 - at 2013.06.04 15:28:00
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850. Feedback: Scan Overlay - in Player Features and Ideas Discussion [original thread]
I like the new scan overlay, it's very cool. That said, I find it annoying that it pops up every time I jump through a gate. That's a great feature to have when out exploring, but if you have absolutely no intention of scanning anything or running...
- by Swiftstrike1 - at 2013.06.04 13:40:00
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851. Back to tiers/"Aging" ships - in Player Features and Ideas Discussion [original thread]
When was the last time you saw anyone driving a horseless carriage or cycling along on their Penny Farthing? There's a reason the game isn't full of old ships. It's because they're a waste of space. Tiericide is a wonderful thing, long live the ne...
- by Swiftstrike1 - at 2013.05.28 06:27:00
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852. Multi Monitor Support and the Launcher - in Player Features and Ideas Discussion [original thread]
Please enable or make possible "monitor persistence" on a per account level. Example: When logging into account X, the client remembers which monitor it was on and what resolution you were using last time you logged in with that account . I im...
- by Swiftstrike1 - at 2013.05.28 05:14:00
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853. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Low slot module that increases max. warp speed in the same way as the hyperspatial velocity rig.
- by Swiftstrike1 - at 2013.05.26 18:39:00
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854. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Idea for a one-use (consumable) module. Cynosural Corruption module. Targetted module. Can only be "fired" at a (covert) cynosural field. Instead of trying to decrypt (hack into) the fleet communications of another gang, this module uses the lat...
- by Swiftstrike1 - at 2013.05.25 23:41:00
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855. Loot Splitter - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: This would basically be a one-to-many 1 way Trade window without the ability to send modules/ships/ammo Perhaps the name of the thread is a little misleading. When my friends and I split loot, one of us "buys the loot...
- by Swiftstrike1 - at 2013.05.25 23:13:00
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856. Loot Splitter - in Player Features and Ideas Discussion [original thread]
Simple idea to streamline the splitting of loot. One window with 2 fields: 1st field) amount of ISK 2nd field) pilots to split between. drag and drop into here from e.g. fleet window. Click apply and isk gets evenly split between everyone. Why...
- by Swiftstrike1 - at 2013.05.25 22:51:00
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857. Make real, good, and legal money with eve and why - in Player Features and Ideas Discussion [original thread]
So you want to earn real life money by designing stuff in Eve Online? Here's a far out idea... apply for a job at CCP Games.
- by Swiftstrike1 - at 2013.05.20 18:21:00
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858. EVE UI upgrade. - in Player Features and Ideas Discussion [original thread]
Top of my UI wishlist: Right-Click a pilot on watch list --> Assist drones. Bottom of my UI wishlist: being distracted by prancing lightning bolt animations while in a fight. If it's not broken, don't fix it.
- by Swiftstrike1 - at 2013.05.20 12:24:00
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859. New Hacking Mechanics in OTA incursion sites - in Player Features and Ideas Discussion [original thread]
The changes to the hacking mechanics are designed to coincide with a change to exploration sites. The change to the sites is that the rats have been removed! That makes the new mechanic viable. Here's my question: how will the changes to hacking ...
- by Swiftstrike1 - at 2013.05.20 11:59:00
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860. How about categorizing wrecks in the Overview ? - in Player Features and Ideas Discussion [original thread]
I'm not sure how many people "skip the smaller wrecks" when salvaging, but I certainly like to prioritise larger wrecks when looting the field after a fight. The simple logic behind it being that larger player ships drop more loot than smaller pla...
- by Swiftstrike1 - at 2013.05.20 11:36:00
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