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1. Sticky:Dev Blog: Sensor overlay changes in EVE Odyssey - in EVE Information Portal [original thread]
Quote: There were some changes that we were considering making that we backed away from, because they were not just different, they were also bad. So does this mean you won't be moving Ore sites into the anomaly category after all?
- by Zorok - at 2013.06.03 16:56:00
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2. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
I thought I would post the following comment here from another thread because I noticed that the devs were not responding to the question on this thread regarding the grav sites being moved to anomalies. CCP Fozzie wrote: We'd rather have the c...
- by Zorok - at 2013.05.31 08:03:00
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3. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Octoven wrote: Keep grav sites in game, for the safety of miners in hostile space? Hell no, why should miners in one area be safer then those not there? Why should person A be in a grav site and have marginal safety while person B in the sam...
- by Zorok - at 2013.05.29 17:11:00
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4. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Andy Landen wrote: By we, you mean "you." I do NOT want the release postponed. I do NOT want DSPs. The patterns will come soon enough. The defaults that they give us are fine until then. The overlay is great and immersive. eh, no sense contin...
- by Zorok - at 2013.05.29 15:50:00
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5. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Roime wrote: There's so much **** in these changes that the few good usability improvements don't even feel nice. Disappointing tbh. I hear ya man.... This is the first time I have considered truly giving up Eve...The monocle-gate scand...
- by Zorok - at 2013.05.28 15:52:00
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6. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
Quote: As part of the work Team Five-0 is doing, Ore sites (aka Gravimetric sites) are being made Cosmic Anomalies instead of Cosmic Signatures, meaning you no longer need probes to find them. So basically what you are saying is that mining ...
- by Zorok - at 2013.05.28 15:40:00
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7. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Since you are making changes to the Mining Barges, why not give us T3 barges or create a sub-capital mining barge the same size as the Orca? I do mine from time to time and I'm not a lazy miner. Why not give us some more expensive mining toys to p...
- by Zorok - at 2012.06.23 15:03:00
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8. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Rrama Ratamnim wrote: Zorok wrote: Hi, I'm happy to hear that you are willing to give *some* of the mining barges a bit of a buff against attackers. The ore hold bonus to the retriever/mackinaw is nice but I don't think that 1 jettison can w...
- by Zorok - at 2012.06.14 18:51:00
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9. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Hi, I'm happy to hear that you are willing to give *some* of the mining barges a bit of a buff against attackers. The ore hold bonus to the retriever/mackinaw is nice but I don't think that 1 jettison can worth of ore + a bit tougher defense is go...
- by Zorok - at 2012.06.14 15:13:00
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10. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
One item I also noted with the UI is that it's cumbersome now to load ore into Secure containers especially if you are in a ship with a large cargo hold such as the orca. Before, I could highlight all the containers in the cargo bay, right-click, ...
- by Zorok - at 2012.05.24 04:24:00
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11. Sticky:New dev blog: Backwards Then Forwards - in EVE Information Portal [original thread]
Sustaine wrote: I've been playing eve for some time - got married had a son - so group play is much less of an option for me. Dressing up, RPing and social play is a non-starter, too time consuming. Group play appears to remain your focus, but ...
- by Zorok - at 2012.02.25 08:03:00
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12. Sticky:New dev blog: Backwards Then Forwards - in EVE Information Portal [original thread]
Do you know if the sensor dampener finally get a much-needed boost in this upcoming expansion? As it stands, the dampeners, even on specialized ships are somewhat limited and some ships have such far-out sensor ranges like the T3s fit with the pro...
- by Zorok - at 2012.02.23 04:09:00
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13. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
Great job CCP team! These are definitely some much-needed improvements. I noticed that you fixed some issues with the drones. Another issue I have seen is that sometimes the drones will disengage an active target and start attacking another target...
- by Zorok - at 2011.11.17 20:38:00
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14. New Dev Blog: 2010 Holiday Ship : The CONCORD Echelon - in EVE Information Portal [original thread]
A hacking ship is nice but I'm guessing that it will be useless for the places I go to hack because when you successfully hack an encryption item, many times, rats will show up and I somehow don't think they will overlook a ship that has no weapon...
- by Zorok - at 2010.12.10 01:50:00
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15. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Thank you CCP for finally putting balance back into the game. Regardless what everyone else is complaining about, when missiles and drones can't affect a target because it's speed is insane and the ships don't commit to battle because they basical...
- by Zorok - at 2008.07.26 05:27:00
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16. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Edited by: Zorok on 26/03/2008 19:45:20 I wanted to throw out a problem with regards to probing cloaked ships if the current game mechanics still apply. Due to the fact that cloaked ships are cloaked, using a scan probe will only display their...
- by Zorok - at 2008.03.26 19:43:00
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17. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Originally by: Annaphera If they get rid of local, it really removes the last defense miners have against wardecs and - more importantly - groups like the Jihadswarm. Please, don't make high sec mining certain death! To add to what Anna...
- by Zorok - at 2008.03.25 19:35:00
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18. Game Design Live Dev Blog about the Boost patch and more on Thursday, 13 March from 20.00 to 21.00 GMT - in EVE Information Portal [original thread]
Edited by: Zorok on 13/03/2008 22:42:01 One more question to the devs. You stated that you wanted to make AFs more resistant to webifiers. Is it possible to do the same thing with T2 and Ewar drones? As it stands now, drone ships are extremely...
- by Zorok - at 2008.03.13 22:39:00
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19. Game Design Live Dev Blog about the Boost patch and more on Thursday, 13 March from 20.00 to 21.00 GMT - in EVE Information Portal [original thread]
With regards about removing the local channel, as a lowsec miner, this is completely unacceptable. By implementing a delayed local count and an "optional" local chat channel you are taking away any benefit to even mining in lowsec space. Already, ...
- by Zorok - at 2008.03.13 21:38:00
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20. New Fendahl Dev Blog, ARM Scripts and Bandwidth - in EVE Information Portal [original thread]
Originally by: Vivian Porter Edited by: Vivian Porter on 01/12/2007 14:25:59 "Unlike unscripted Warp Disruption Field Generators, the use of Warp Disruption Field Generators loaded with Focused Warp Disruption ARM scripts is permitted ...
- by Zorok - at 2007.12.01 20:06:00
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