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Thread Statistics | Show CCP posts - 5 post(s) |

Shas Shadow
Caldari 3LITE. Emergence.
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Posted - 2009.11.12 18:46:00 -
[361]
Originally by: The Internets Isn't this still a major buff from current Tranquility? Significantly more EHP, anti-capital, and accessibility at the trade off of reduced defense against smaller ships (and since this ship isn't supposed to be used solo, right?). At 5-6b, they're a decent jump ISK wise from Dreadnoughts and are quite a bit more rugged, are they not?
Lol you are supposed to be against this change xD
Caldari FTW lol |

Sarah Norbulk
Dawn of a new Empire The Initiative.
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Posted - 2009.11.12 18:47:00 -
[362]
I'd also like to point out the condescending nature in which these changes were introduced. They were snuck onto the test server without so much as a peep from CCP, assuming that we were to mental deficient to notice that they had changed something. Lo and behold one of the players found the nerf and shouted on the forums. CCP then waits 2 days to respond despite an overwhelming call for answers(note they didn't even inform all of their GMs about the changes). When CCP finally responds we get a single post with some bull**** story about how they tried to move Moms into a role shooting moving capitals. Not only does that situation not exist on TQ, they performed better in that role before. So despite any prompting from the player base...let me rephrase. With positive opinions of the current situations with Moms, CCP nerfs them. After the bull **** story, which I'm offended you'd have me believe that you want a ship to shoot capitals that are moving during a capital fleet fight, you have no response to all the people who cry bull**** except to threaten to ban them. Congratulations CCP for such amazing PR.
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Ne0tr0n
D00M. Triumvirate.
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Posted - 2009.11.12 18:47:00 -
[363]
good job ccp.... listening to your fellow player base... good job
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The Internets
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Posted - 2009.11.12 18:52:00 -
[364]
Originally by: Minh Linh
Originally by: The Internets Isn't this still a major buff from current Tranquility? Significantly more EHP, anti-capital, and accessibility at the trade off of reduced defense against smaller ships (and since this ship isn't supposed to be used solo, right?). At 5-6b, they're a decent jump ISK wise from Dreadnoughts and are quite a bit more rugged, are they not?
you mean buying a ship for 6 bn isk that is barely better than a carrier for 700 mil isk?
You mean like buying a 10b invul over a 350m faction one for a relatively small gain? You mean like paying 500m+ for the faction version of a BS for that extra low slot or launcher? etc.
I'd say 10x the EHP, Ewar immunity and a completely exclusive weapon system aren't bad things to have, as well as being significantly more accessible now price-wise. Follows suite with the rest of EVE, and they are still better despite these nerfs compared to live.
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Rainus Max
Fusion Enterprises Ltd
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Posted - 2009.11.12 18:53:00 -
[365]
/me gets the feeling CCP doesnt like the guys in 0.0 space.
If your going to do this (and a hope not) then you better allow them to dock at stations or give everyone a week of full insurance so they can self destruct.
Please stop listening to the guys in empire for 0.0 changes they dont have to live out here, your making 0.0 less and less attractive, were about 1 step away from concord being put out in 0.0 to look after the 2 day old noob that is wandering around.
Put the DD back to its original stats Put the "Mothership" back to its original stats (and name) and please listen to the 0.0 guys on 0.0 matters, we like our big over powered ships that cost a fortune and its not like they are a threat to mission runners.....
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Karlemgne
Tides Of War
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Posted - 2009.11.12 18:56:00 -
[366]
Oh the humanity! The tears of the epeen waving 0.0 elite taste so sweet.
Rain, rain tears of the supercapital pilots. I want to swim in an ocean of your tears!
Good job CCP. :P My sig don't fracking work. |

Shigsy
Ignition.
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Posted - 2009.11.12 18:56:00 -
[367]
Hahahah wat.
CCP does it again. Last year or so, I've kept my accounts subbed for my endgame. It was gonna be an aeon. Due to my recent little amount of playtime, it took me alot longer than expected to get my endgame, but the recent devblogs urged me on. I thought that mom's were gonna spike in price due to their usefulness post patch. I got the isk, bought my aeon, few weeks later, lost most of it and am now the owner of a useless ship that's worth ****all.
Congrats ccp, go kill yourself irl (ingame)
Join "C&P" ingame! |

Kublai Khan
Caldari Total Mayhem. Cry Havoc.
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Posted - 2009.11.12 18:56:00 -
[368]
Might end up not being so bad for everyone else but the poor sods who already own a mothership which just lost 10bn value...
and why are you doing this when you said somewhere else that you needed another ship to use the name "mothership", why not change this ship into whatever youre thinking with that and make a new supercarrier?
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Biologic
Point Blank. Triumvirate.
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Posted - 2009.11.12 18:56:00 -
[369]
Originally by: Sir JoJo im just putting my 2 cent, LOL @ all the whine, looks like some great changes, to both moms and titan, looking forward to see suppercarriers getting a real role, as anti capital whit no siege,
u say that but..
how many people own dreads ? kk
now how many people own motherships ??
i think they still wont have a role because no c u n t will use them.. even if they cost 6 bill.
so the nerf is dumb..
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karttoon
GoonFleet GoonSwarm
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Posted - 2009.11.12 18:57:00 -
[370]
Originally by: Mr Kidd Wow, there's several dozen accounts slated for cancellation in this thread alone. I, uh, don't want to take advantage of your pain....but....um....can I have dibs on all your stuffs?
Yes. For every 1 billion isk you send me, I'll send you double until I am out of ISK and I can cancel my accounts. I'll do the same with items.
Unfortunately, if you send me a mothership, I will only send you 1/3 of one back in return.
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Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
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Posted - 2009.11.12 19:03:00 -
[371]
I am one of those guys who have a MS in the cooker atm. Therefore I am seriously ****ed of course.
Furthermore there will be one of my chars rendered pretty much useless in the very near future and you can't explain the logic behind this change no matter what. The previous posters in this thread have said over and over again why this change makes the xCarrier fit a special role there is absolutely no need for.
Additionally: LolDCU.
I am seriously and really angry atm which makes me wonder why I feel anger over internet-spaceships. I should probably just take a break.
Suggestion for the future to CCP: Get someone who has a clue of public relations in charge of the planning and announcement of gamechanges.
And last point (and an obvious one): Fire the ***got who came up with this ****.
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karttoon
GoonFleet GoonSwarm
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Posted - 2009.11.12 19:03:00 -
[372]
Damn that was stupid of me. I should have been like CCP and told you that after you sent one over.
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Salam Farooj
INDUSTRIAL REVOLUTION 2009
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Posted - 2009.11.12 19:04:00 -
[373]
Originally by: The Internets
Originally by: Minh Linh
Originally by: The Internets Isn't this still a major buff from current Tranquility? Significantly more EHP, anti-capital, and accessibility at the trade off of reduced defense against smaller ships (and since this ship isn't supposed to be used solo, right?). At 5-6b, they're a decent jump ISK wise from Dreadnoughts and are quite a bit more rugged, are they not?
you mean buying a ship for 6 bn isk that is barely better than a carrier for 700 mil isk?
You mean like buying a 10b invul over a 350m faction one for a relatively small gain? You mean like paying 500m+ for the faction version of a BS for that extra low slot or launcher? etc.
I'd say 10x the EHP, Ewar immunity and a completely exclusive weapon system aren't bad things to have, as well as being significantly more accessible now price-wise. Follows suite with the rest of EVE, and they are still better despite these nerfs compared to live.
Because you routinely see 0.0 BS gangs of Rattlesnake's and Bhalgorn's rocking A Type EANM's and Estamel's Invulns. 
Even if they are still better than compared to live, they still aren't good enough to be used in actual combat. The DevFailPost pigeon-holed them into a role that doesn't exist in the real game. Wow, shoot at just above short range dread level against moving cap ships, you know all 10 of those carriers that escorted the 130 Dreads.
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Herar Domain
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Posted - 2009.11.12 19:05:00 -
[374]
Come on CCP that can't be serious -.-' At first they say they want to boost the Motherships that they are used more,now they exactly do the opposite of what was their aim.
This pre-nerf is really depressing 
I hope CCP will think again about that case again -.-'
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Darknesss
NibbleTek
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Posted - 2009.11.12 19:05:00 -
[375]
CCP dont be ridiculous... I have to say if this is indeed true, im absolutely disgusted, motherships have NEVER BEEN overpowered. Now you want to make it a ridiculously pointless piece of **** and put me about 15b isk out of pocket?
If you have any common sense you wont make these changes.
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Banlish
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.12 19:06:00 -
[376]
This is EXTREMELY poor management/listening by CCP. I'm a fan boy like no other (7 accounts) and I've grinned and soldiered on trying my best to look for the silver lining in these endless stream of 'nerfs' that keep hitting players like kidney shots. But this is just wrong. There are only 400+ of the things in the game atm, and at most you might see 5 to 10 at max on the field at once, just what server side lag are you trying to fix?
The reasons the ships are now junk are listed all over this thread by other posters, but you slapped them HARD in the face with this nerf. I have at least 14 people off the top of my head in corp that were saving, grinding, towards a mom. Now? I'll be surprised if even 1 keeps on his path. Listen to your players, and other 1. roll this expansion back so it's worth while and put in place correctly (seriously we'd respect you MORE for it..) or 2. Give Mom's back their basic abilities that you've stripped away and tons of players were EXCITED about.
Think about it.
1. Push through patch too early, enrage players and screw over tons of people (might I add before a few 'new' Sci-Fi MMO's are hitting shelves) or 2. Roll back MOM nerf OR push expansion back to a date where all the correct items can be put in and worked CORRECTLY. (Wow, no one gets paid for the expansion anyway, so why bullhead it through?. We *gasp* might have a deep respect for you for actually having the b@lls to admit it's not ready as is....(
Just saying...
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Arcanim Al'Seif
Volatile Nature Systematic-Chaos
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Posted - 2009.11.12 19:07:00 -
[377]
Wtt Wyvern for some kind of comment/feedback from CCP Devs. Projected value of the "super"carrier currently being on par with the quality of CCP's responses so far.
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Aphrodite Whiterose
Amarr Sniggerdly Pandemic Legion
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Posted - 2009.11.12 19:08:00 -
[378]
I for one am glad I spent 16b on my moms hull when I could of waited a month and got one for 6b and then used 10b for GTCs, thanks for stealing nearly 2 years worth of game time from me.
----------------------------------------------- Amarr - Playing EVE in Hardcore Mode since 2007 |

Alex Under
H A V O C Against ALL Authorities
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Posted - 2009.11.12 19:08:00 -
[379]
EVE Players, hear me out.
Perhaps should all support CCP in these upcoming supercap changes and let them see the error of their ways when they have to 'really nerf' them again in 3-4 months when alliances start fielding 50+ Mothership fleets that been HP buffed, are setup for Remote Rep tanking and can't forget also immune to EWAR. That's roughly 500 Million armor hitpoints combined. And so what if these new Motherships can only field 10 Fighter Bombers, that is still 500x Fighter Bombers worth of damage. Now think of that 50+ Mothership fleet flying through EVE killing all it wants, there would hardly be no counter for it. After all, CCP is dropping down the cost to 5-6 billion for a Mothership, alliances can start really building them in bulk now. I mean, what's 5-6 billion to a player these days? Run some plexes, mine some asteroids and whatever else you need to make up, just buy a few GTCs and sell them for isk and there you have enough isk for a Mothership.
So let's embrace these changes so that we may see CCP fall flat on their faces when these events starts happening, because I predict it will. Give it 3-4 months before alliances start fielding 50+ mothership fleets.
/Signed Alex Under [HAVOC CEO]
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.11.12 19:09:00 -
[380]
Poor show, suddenly announcing a vastly reduced build cost when people have been scrambling to start masses of build jobs over the last few weeks, timed to finish before sov 4 protection runs out. That's hundreds of billions of isk down the drain, representing a monumental amount of player time and cash spent on PLEX. I don't think you appreciate the degree of ill-feeling this is going to cause.
It is also generally agreed that DCUs are at present a total joke - no-one is going to want to sacrifice survivability on such an expensive ship, even after the proposed build cost reduction. At the very least their bonus should be tripled if you want people to consider using them.
This was one aspect of the expansion that was almost universally agreed to be a good thing. Why change it at such short notice? What was wrong with the previous iteration? --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
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Roemy Schneider
Vanishing Point.
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Posted - 2009.11.12 19:09:00 -
[381]
Originally by: CCP Navigator constructive
glad to see you are capable of spelling that.
i started doubting
1) sov: no matter how you spin it it's still a fresh isk sink and a HUGE one to boot. if you decide to ram up your GTC income, just say so. all the noble robin-hood'ery of making null-sec accessible for the little guy is a charade considering the steep costs, the 750,000m¦ hubs and the remaining few entry systems. there was a time when you made sense; null sec had to be made easier so there'd be more pewpew. good times...
2) moms: everything said, really. all that's left is mentioning the explosion radius bonus of 7.5% to prove your acting. sure, a weapon against only caps... mhmm 
3) T2 component reshuffle : i hear you hired an economist who should be able to fly and produce T2 by now. after all these years, i'm sure he's had a go at a complex reaction aswell, because i doubt tritanium can keep a newbie interest for all those quarters. i don't see his influence at all; the problem got shoved around yet the bottleneck is going to be even worse: limited to one moon mineral instead of two and there's no alchemy to replace it.
4) projectile boost : let's continue the arms race! there would have been nothing wrong with nerfing amarr a bit. taking back one/two of the boosts, like tracking, would not have been a sign a weakness - apparently your biggest fear. the world has changed since the little skirmishes got nerf along with speed.
and then there was the probing stuff noah was talking about at the pvp round table. he did sound like these little pivot substractions necessary to move probes in as you make them "smaller" were in in place on your internal servers? along with the dozen of other probing bugs. no matter how valid i'm sure those bug reports are being added to the noise statistic. sry hunter, you sold your department really well and i think you came across as a capable organizer. but your bug hunters are just ****. there's a reason so many countries got rid of general conscription and just went for "professional" armies.
honestly guys, the SWG comparisons may just seem trolls to you but there's just way more truth to it than what would be considered a healthy dosage. NO YOU! ...are not being constructive - just doing "something" doesn't qualify - putting the gist back into logistics |

Obsidian Hawk
Aliastra
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Posted - 2009.11.12 19:10:00 -
[382]
Edited by: Obsidian Hawk on 12/11/2009 19:12:03 Dear CCP Dev, GM, and anyone else who reads the forums.
Here is my constructive feed back.
In one post you have singhandedly destroyed the role and purpose of anyone ever to fly or pay for a mother ship. Changing the costs from 16 bill to 5 bill and then saying it will have junk dps? No! Bad, no cookies and beer for the dev team.
This is probably the worst thing you could do to those ships, it removes their roles and purpose in the game.
What you need to do at BARE MINIMUM is to RESTORE them to 3 drones per level AND just do a LIMIT on how many fighter bombers a mothership can use. say limit it to 10 bombers and 5 fighters. This is a nerf but not a lorana bobbit nerf, oh and boost the cost back up to 10 billion to make sure those who already paid the 18-20 billion for motherships dont complain as much.
Change the drone bandwidth not the ship!
Angrily Obsidian Hawk
//edit
Navigator, Stevie, and the others, you need to remember when you see 13 pages of hate that maybe, just maybe people dont like the changes and you should not do them. Hate can be interpreted as feedback as oh wow we did something really bad and a lot of people who pay good money dont like us for it.
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stylo11
Gallente Quam Singulari Cult of War
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Posted - 2009.11.12 19:12:00 -
[383]
CCP,
I have to ask, what are you doing? I can not honestly see the good side of this change other than reduceing a bit of lag. (That i cannot see being an issue anyway due to the LACK of SuperCarriers that would be on the field at any one time.
So yeah, again what are you doing? Fair enough if you want to premote teamwork instead of 'soloing' supercarriers. BUT, this will not help in anyway. The only time you are gonna get solo'ing SuperCarriers is if someone is feeling Rambo. Now, you still gonna have someone like that post patch anyway. So, effectivly you are only getting rid of a game mechanic that you gave people hope with that the game might have a bit of livelyness back to it. If you want proof of that, just have a look at the forums and all the motership sales.
As mentioned by others. No one in there right mind is gonna fit drone control units to there SuperCarriers, and no one ever has, no matter what way the ship ever was, fitted them. The high slots for reps, neuts, remote ecm ect. Something that has always been in them slots.
If your mind never will be changed on bringing back 20 fighters, for whatever reason. Then please, oh please, consider a damage bonous/level - as it has been done in previous times when reduceing drone numbers.
Just consider what you are doing. Please.
Stylo |

Emily Elderburry
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Posted - 2009.11.12 19:12:00 -
[384]
CCP, I own a Nyx and an Aeon that I bought this past August. I was quite happy as flying them was my goal for 2 years. Then I see this:
"Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn." Tells me that I've lost around 18-20 BILLION ISK and a 1.5 years of isk making because of this change.
Do you plan to offer compensation to current MS pilots?
If my isk goes down the drain because of CCP's plans, I feel that the last 1.5 years of wasted isk making and my money used to fund my MS holding toons + my mains is in vain and a complete waste of time. I am planning to quit EvE and cancel my accounts if this change goes through.
Nyx Pilot account - will be canceled Aeon Pilot account - will be canceled Nyx holding alt account - will be canceled Aeon Pilot Holding account - will be canceled
CCP: Please think about what you are doing.
Best regards, Emily
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TiaConda
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Posted - 2009.11.12 19:13:00 -
[385]
OMG
CCP u freakin GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
WTH!!!! NUBLETS THE LOT OF YOU!!!! i h8 u sooooooooooooooooo much right now FFS
"parks mothership on alt to die logged off in low sec'
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ArmyOfMe
Exotic Dancers Club
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Posted - 2009.11.12 19:17:00 -
[386]
,,|,,
crappy move ccp, this expantion had so much potensial and u manage to **** up like this.
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Jana Tanaka
Caldari Tanaka Industries Inc.
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Posted - 2009.11.12 19:18:00 -
[387]
Edited by: Jana Tanaka on 12/11/2009 19:18:37 Ups, did not see that post, so I could not include it into my earlier comment:
Originally by: CCP Nozh
The changes on Singularity now, are intentional. ... Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn. ... The main advantages everyone seems to be overlooking is that Super carriers don't need to commit to a battle like Dreadnaughts nor do they have to be stationary while dealing damage, and of course the fact that they're immune to Electronic Warfare. ... -Nozh
a) Super carriers don't need to commit to a battle like Dreadnaughts. Sure... the enemies hictors and dictors will be after the Dreadnaughts first, because these can not be pointed otherwise... oh.. wait...
c) Have to be stationary Hmm... right.. Fleet tactics of today are based around maneuverability of the Capital Assets, dealing instant damage while being able to move warp freely would be overpowered.. wait.. If the intention is to prevent motherships from assigning fighters and do some safespot hopping, its balantly ignoring the fact, that they cannot outwarp dictors. *shrugs*
The reasons given seem to ignore the nature of todays capital battlefield.
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The Internets
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Posted - 2009.11.12 19:18:00 -
[388]
Edited by: The Internets on 12/11/2009 19:18:54
Originally by: Salam Farooj
Originally by: The Internets
Originally by: Minh Linh
Originally by: The Internets Isn't this still a major buff from current Tranquility? Significantly more EHP, anti-capital, and accessibility at the trade off of reduced defense against smaller ships (and since this ship isn't supposed to be used solo, right?). At 5-6b, they're a decent jump ISK wise from Dreadnoughts and are quite a bit more rugged, are they not?
you mean buying a ship for 6 bn isk that is barely better than a carrier for 700 mil isk?
You mean like buying a 10b invul over a 350m faction one for a relatively small gain? You mean like paying 500m+ for the faction version of a BS for that extra low slot or launcher? etc.
I'd say 10x the EHP, Ewar immunity and a completely exclusive weapon system aren't bad things to have, as well as being significantly more accessible now price-wise. Follows suite with the rest of EVE, and they are still better despite these nerfs compared to live.
Because you routinely see 0.0 BS gangs of Rattlesnake's and Bhalgorn's rocking A Type EANM's and Estamel's Invulns. 
Even if they are still better than compared to live, they still aren't good enough to be used in actual combat. The DevFailPost pigeon-holed them into a role that doesn't exist in the real game. Wow, shoot at just above short range dread level against moving cap ships, you know all 10 of those carriers that escorted the 130 Dreads.
You occasionally see a faction BS here or there, because that player chose to spend a significant amount more ISK for a small edge. Same goes for supercarriers, it's an option that few players chose to make, a slight edge for a big investment.
And frankly, people threatening to 'cancel accounts' and whatnot are a part of such a small minority that they probably laugh at CCP. Think about it this way, multiple thousands of new players suddenly see that the awesome capital ships they've been dreaming of got significantly more affordable, versus the couple hundred who are now singing CRAWLING IN MY SKIN, THESE WOUNDS THEY WILL NOT HEAL.
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The Kan
Gallente Evolution IT Alliance
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Posted - 2009.11.12 19:20:00 -
[389]
THIS IS RE-TAR-DED
get this rolled back ccp, and while you at it, FIRE THE GUY THAT CAME UP WITH THIS!
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R0ze
Exile Consortium Curatores Veritatis Alliance
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Posted - 2009.11.12 19:20:00 -
[390]
I just wonder based on what have theese changes been made? Like have there been any objections from playerbase about the ship class being unbalanced (taking in note the changes innitially given in Dominiona and test days) compared to for example the titan doomsday mechanics?
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