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Thread Statistics | Show CCP posts - 5 post(s) |
Battle Tested
Shiva
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Posted - 2009.11.14 08:26:00 -
[1171]
Originally by: Letifer Deus Edited by: Letifer Deus on 14/11/2009 07:25:57
Originally by: Diamaht Nevain
Well I guess that's the real question here. Now that they've revised the numbers, is it the new stats that everyone has trouble with or the station games?
It's that the buff was almost universally praised (as close to it as any major change to a class can be expected). Then Nozh came in 3 weeks before release, made enormous, unanounced changes. Waits 2 days to say they are not, in fact, a bug. Proceeds to spew vague crap that makes it clear he has no clue how the actual game plays and with no real reasoning behind the changes except that when the next dev blog comes out we'll all see "the big picture". Then, after pages and pages of angry, angry people he goes "osh*t!", and tries to make things better by increasing explosion velocity (something no one really complained about), doesn't change explosion radius (something everyone pointed out was at horrid levels), puts drones up to 15 from 10 (but lowers f/b damage) and then allows SCs to dock, something every sane person that has provided feedback up to that point had already stated was a bad idea.
I think more than just him making changes people saw as negative to their overall quality, or their ability to dock, it was how it was handled that really caused the rage to brew. Nozh came in last minute and said "no, no, this thing everyone seems to think will work out great is actually wrong, THIS (terribly thought out) idea that I have is right, so I am changing it, last minute, unannounced and I'll get around to explaining it next week sometime."
You left out the fact that he wants to make them cost 5-6 bill isk to build which will make too many of them hit the battlefield for stalemate cap battles. |
King Dave
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Posted - 2009.11.14 08:30:00 -
[1172]
ouch - can i err..? Have my stuffs ccp?
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Master Arrow
Trinity Capital Endeavors Incorporated
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Posted - 2009.11.14 08:31:00 -
[1173]
Edited by: Master Arrow on 14/11/2009 08:31:10
Originally by: Anile8er Edited by: Anile8er on 14/11/2009 07:57:12
Originally by: Rexthor Hammerfists Im still curious as to why Nozh feels theres a need for a cut-down supercarrier all of a sudden?
2 weeks ago on SISI one of our MS pilots "melted" a dual rep 6 slot tank Thanatos in under 45 seconds.... he had fighter bombers lvl 4 and 20 bombers out.
People crying about undocking games with these ships would probably be the same people crying in 2 months when they lost 3 aggressed carriers on a station in under a minute to a 3-4 supercarrier hotdrop..... if no change to their damage was made.
BULL**** |
Ilya Pasternak
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Posted - 2009.11.14 08:40:00 -
[1174]
Originally by: CCP Nozh Hey,
The changes on Singularity now, are intentional. The drone control units are however broken at the moment, and are being fixed.
New stats for "Compact Citadel Torpedoes" (launched by fighter bombers):
Explosion Radius: 3500 Explosion Velocity: 45 Damage Reduction Factor: 6.5 (magic number) Damage: 3600
Super carrier build cost, reduced by 40%. Estimated build cost around 5-6bn.
What we want to create is an anti-capital ship/role, which is more effective than dreadnaughts against moving targets. They can currently reach 7200 DPS (9000 DPS on the Nyx), provided they are fitted for damage and are being supported by fellow pilots. To put this into perspective, the old motherships used to deal 2000 DPS, 2500 DPS (3125 DPS on the Nyx) with drone control units, additionally they've received a huge hit-point boost. The main advantages everyone seems to be overlooking is that Super carriers don't need to commit to a battle like Dreadnaughts nor do they have to be stationary while dealing damage, and of course the fact that they're immune to Electronic Warfare.
By fitting drone control units, pilots are increasing their damage potential greatly while sacrificing survivability. It becomes a hard choice, but being capital ships, they should reach their maximum potential when working together as a team.
There is currently a devblog in the making which should clarify the big picture a bit.
-Nozh
So it's official, then. The developers at CCP have seriously lost their collective minds. I especially loved the "don't need to commit" portion of your statement. It shows you really know your game.
For once, CCP... listen to your player base. When you first started testing Dominion on SiSi, 90% of the eve player base was excited. For once, most if not all of the changes proposed WERE GOOD. You were on track. Everyone was happy. Then you go and do stupid idiotic crap like this.
What's wrong with you people? Did your IQ's drop significantly? Do you guys even understand what you're doing to your game?
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Karlemgne
Tides Of War
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Posted - 2009.11.14 08:42:00 -
[1175]
Edited by: Karlemgne on 14/11/2009 08:45:09 Edited by: Karlemgne on 14/11/2009 08:42:53
Originally by: Aequitas Veritas
So what gives you the right to tell him to stop talking when you clearly only want a cheap supership that you can afford without regards for balance?
First of all, what gave you the impression that *I* want to pilot one of these ships? Where exactly did you divine this bit of information? And its so precise, not only do *I* want to fly them, but I want them cheap and unbalanced.
Listen, bro, somebody can have an opinion about game mechanics without having some hidden agenda.
That is all this is, an opinion. To be perfectly honest, I fly in low-sec, always have. I shoot people in the face for fun, that's what I do. I fly subcap ships. I've owned a carrier for over 2 years that has never fired a shot in anger (I've used it to move stuff twice). I have no interest in piloting a MoM.
I also have no interest in maintaining this caste system in eve either, where there is a whole bracket of ships that only belong to those who are super-rich in game, and have enough disposable income to afford multiple accounts.
As for my disagreement with the original quotee, he has every right to his opinion, and to express it here. My complaint was his use of the word "we." What I got out of his rant was that he, and the other current MoM pilots, were the only ones with the legitimate right to make comments about changes to "their" ships.
This language of exclusivity and privilege just irritates the **** out of me. EVERYONE ELSE has just as much right to an opinion about the future of the game, and motherships, as the members of his lonely cadre do.
Quote: Older players wants a good ship to work for
I've been playing this game for going on 4 years now. I've got over 60 million skill points. Try not to lecture me about what older players want, because I think I qualify as an "older player." And as I've said earlier in this post and this thread, I don't give to ****es about "working for," purchasing, or flying a mothership. To me capital ship warfare and the good ole' 0.0 primary, pop, primary... lag.. lag.. ctd just don't do it for me.
What ****ing excites me about dominion is the faction cruiser changes and the fleet issue typhoon/domi.
I prefer small gang low-sec pirating. That's what this older player looks forward to when he logs into eve everyday.
So maybe YOU should stop thinking that all "older players" want the same thing as you. My sig don't fracking work. |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.11.14 08:44:00 -
[1176]
Originally by: Master Arrow BULL****, WTB: Thanatos that can fit 2x reppers and 6x hardeners
He said dual rep 6 slot tank ie 2 reppers and 4 hardners not dual rep and 6 hardners.
Ontopic. Moth.. err supercarriers will be able to dock?! Hot damn maybe I'll arse myself to get a supercap after all.
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Master Arrow
Trinity Capital Endeavors Incorporated
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Posted - 2009.11.14 08:47:00 -
[1177]
Originally by: Zeba
Originally by: Master Arrow BULL****, WTB: Thanatos that can fit 2x reppers and 6x hardeners
He said dual rep 6 slot tank ie 2 reppers and 4 hardners not dual rep and 6 hardners.
Ontopic. Moth.. err supercarriers will be able to dock?! Hot damn maybe I'll arse myself to get a supercap after all.
I still say BS, I tested many hours on sisi with the supercarriers, and 45 secondes is just talking out his arse |
Hurricane Carter
0ccam's Razor Varangians.
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Posted - 2009.11.14 08:53:00 -
[1178]
Originally by: CCP Nozh Hey,
We've made some further changes to super carriers after taking your feedback into consideration. It's quite understandable that the changes made were a disappointment to many of you, but I wanted to remind you that Singularity is a test server and all changes, even these are subject to change.
Compact Citadel Torpedo Changes:
- Explosion Velocity: 60
- Damage: 3200
Super Carrier Changes:
- Can deploy 2 additional Fighter or Drone per level
- Can dock at stations
Furthermore we're looking into solutions to reimburse current mothership pilots for the drop in construction cost.
That's all for now.
-Nozh
Surprisingly enough I can live with that...
that'd mean at 5 skills it can poop out 15 Fighters/Fighter bombers (yes 20 was nice but hey... can't have it all i guess)
Can DOCK ! (No more character imprisonment !!!!! )
tbh... I am happy to trade in the 5 baseline drones I just lost for the ability to dock... don't see what everyone else is getting riled up about any more to be fair.
they "only" lost 5 drones baseline, and where given the ability to dock... i'd take that change any day of the week tbh..
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Odda
Gallente Phantom Squad Atlas Alliance
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Posted - 2009.11.14 08:55:00 -
[1179]
I blame Mynas..
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Battle Tested
Shiva
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Posted - 2009.11.14 09:05:00 -
[1180]
Edited by: Battle Tested on 14/11/2009 09:08:20
Originally by: Hurricane Carter
Originally by: CCP Nozh Hey,
We've made some further changes to super carriers after taking your feedback into consideration. It's quite understandable that the changes made were a disappointment to many of you, but I wanted to remind you that Singularity is a test server and all changes, even these are subject to change.
Compact Citadel Torpedo Changes:
- Explosion Velocity: 60
- Damage: 3200
Super Carrier Changes:
- Can deploy 2 additional Fighter or Drone per level
- Can dock at stations
Furthermore we're looking into solutions to reimburse current mothership pilots for the drop in construction cost.
That's all for now.
-Nozh
Surprisingly enough I can live with that...
that'd mean at 5 skills it can poop out 15 Fighters/Fighter bombers (yes 20 was nice but hey... can't have it all i guess)
Can DOCK ! (No more character imprisonment !!!!! )
tbh... I am happy to trade in the 5 baseline drones I just lost for the ability to dock... don't see what everyone else is getting riled up about any more to be fair.
they "only" lost 5 drones baseline, and where given the ability to dock... i'd take that change any day of the week tbh..
the big concern is station hugging with them, there should be a undocking "sensor racalibration timer" and a "redocking timer" added to them to keep this from being exploited, also they need to change the price to build back to 12 bill (or 11 if you keep the clone vats out) so that eve doesnt get spammed with too many of them. The people saying they want one but cant get them because they cant afford it, oh well, it wasnt meant to be a "everyone gets one eventually" ship. It is meant to be a majestic ship that has extreme value and use to an alliance that can turn the tide on the battlefield. Plus the explosion radius on compact citadel torps needs to be fixed so they dont automatically to 50% less damage to a capital ship. |
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Plave Okice
Red Federation
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Posted - 2009.11.14 09:09:00 -
[1181]
Originally by: CCP Nozh Furthermore we're looking into solutions to reimburse current mothership pilots for the drop in construction cost.
This is so, so wrong.
If you go ahead with this expect petitions from everyone in Eve who ever had anything nerfed and lost money.
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Battle Tested
Shiva
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Posted - 2009.11.14 09:12:00 -
[1182]
Edited by: Battle Tested on 14/11/2009 09:12:18
Originally by: Plave Okice
Originally by: CCP Nozh Furthermore we're looking into solutions to reimburse current mothership pilots for the drop in construction cost.
This is so, so wrong.
If you go ahead with this expect petitions from everyone in Eve who ever had anything nerfed and lost money.
nothing has ever gotten nerfed as far as build cost specifically altered by CCP Devs except for the proposed supercarrier change.....other things that have changed price drastically were on the basis of supply and demand via the market, hence the reason for the reimbursement, however, the build cost definately should not be changed in the first place |
Chagaline
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Posted - 2009.11.14 09:22:00 -
[1183]
nothing has ever gotten nerfed as far as build cost specifically altered by CCP Devs except for the proposed supercarrier change.....other things that have changed price drastically were on the basis of supply and demand via the market, hence the reason for the reimbursement, however, the build cost definately should not be changed in the first place
This is exactly true. Things have lost cost in the past, but mostly to marked mechanics , or minor nerfs, this is the first HUGE direct game mechanics change, and build cost change. and 5-10bill is simply to much=( And i also agree, shouldnt have happened in the first place. I hoenstly dont understand why. KEPP OLD BUILD COST
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Luc Ferros
Navy of Xoc Wildly Inappropriate.
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Posted - 2009.11.14 09:25:00 -
[1184]
Seriously Plave go suck a big fat one
as above poster said in the history of eve this has never happened. The change in build cost of a ship resulting in its over all value decreasing substanially to the point where its insane. Whats insane? Ohhhhhh say 10 billion isk that every Mom pilot who has one alread faces to lose when the price goes down! Oh wait your gonna say your not losing it youve already spent it, but thats FALSE cause if i was to sell my Wyvern today, at value of build i would get 14.5-16 depending on the quality of bpc/bpo you were comparing it to.
So you come here with your empire mindset thinking man my CNR runs lvl 4's golden, and all these mom pilots are idiots for complaining. And we all say Go F yourself cause you have no idea what its like to invest in a 15 bil ship spend a third of the ships price just in officer mods, and then to find out that the ship is getting reduced by 2 thirds its value!
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.11.14 09:27:00 -
[1185]
I don't even know what to think of this game anymore tbh.
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Tippia
Raddick Explorations
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Posted - 2009.11.14 09:43:00 -
[1186]
Edited by: Tippia on 14/11/2009 09:45:40
Originally by: Baljos Arnjak I think this has been suggested before, but instead of docking, why not let supper carriers be anchored and locked at a pos. Owner hits anchor button, sets the password, and ejects. The fact that it's parked at a pos gives it some protection, but if an enemy attacked while you were away it could end up being vulnerable, thus a major disincentive to do that.
It would be good for letting you go mess around for a couple hours but all-in-all, I would be too paranoid to let it just sit out in space. There would be no docking games with a system like this.
This could also be a good incentive to raid someones space. If they have some motherships parked and not a lot of activity, you might consider going in and killing the pos's that they're parked at. At the very least you would stir up some trouble, and at most you could cost an enemy tens of billions in stupid tax.
I like it, but then again, I have no intention of ever flying the bloody things… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Aequitas Veritas
Total Mayhem. Cry Havoc.
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Posted - 2009.11.14 09:55:00 -
[1187]
Edited by: Aequitas Veritas on 14/11/2009 09:56:31 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller drones) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on "The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin
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Battle Tested
Shiva
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Posted - 2009.11.14 10:08:00 -
[1188]
Edited by: Battle Tested on 14/11/2009 10:09:15
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 09:56:31 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller drones) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on
This guy has my vote to take CCP Nozh's place as dev......but you still forgot to mention fixing the explosion radius of compact citadel torpedoes |
glassmanipulator
Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.11.14 10:19:00 -
[1189]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:09:15 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
This sounds pretty nice tbh..
I really think its important to keep the build cost..
It's not fair to people to make something worth 1/3 as much in one day. There is much further reaching market implications than you can see or try to reimburse.
The mods that go on these ships alone cost several bil a piece.. who wants to put 10 bil of mods on a 6bil ship.. no one.
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Bodo Bass
Minmatar Fanta pants
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Posted - 2009.11.14 10:25:00 -
[1190]
I think it's time we point the professional gaming press to this thread before CCP sends them away with some nice cover up storiers about the new patch.
CCP keep you're ****ing hands of our motherships and titans as you've clearly proven you've got no clue whatsoever you are doing.
FFS never seen this, how stupid can a company be. And those nubs that go like// "i can live with this", or "thank you ccp for giving something back" FU
CCP is not doing anything besides killing these beautiful ships with stupid changes that they don't understand themselves.
Motherships (and thats the only ****ing right name)
- need the hp boost (with thoughtover assigned points- hel = armour and not shield you morons) - need more dps - still need the clonevat bay - need at least 20 drones - need a decent remote ECM burst or similar - need to cost at least 17 bil on the playermarket
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Dratic
Honour Bound Eternal Rapture
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Posted - 2009.11.14 10:30:00 -
[1191]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect engame for regular players. We need our dreams.
This is nice.
I definately think there is space for a new capital. A cap that can dock imo isn't a super cap. Having a capital that can launch fighter bombers but alot less of them is closer to a strike/offensive carrier. Something that doesn't constantly play the support role. A carrier which can be a damage dealer and is accessible.
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Amy Wang
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Posted - 2009.11.14 10:32:00 -
[1192]
Edited by: Amy Wang on 14/11/2009 10:33:54
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
this man has more then just "a" clue, props!
although I would prefer no docking or 24h docking timer like a JC tbh
The thing with indiscriminate docking is, you are opening Pandora's box kinda, the biggest hurdle (or so they say) for people to get a supercap is the char imprisnonment "feature", without it they will get inflationary (extremely inflationary at the reduced price) and once you allowed docking there is no turning back! People will reightfully expect to be able to dock them, cant change that without making forums explode with angry carebears and bitter old vets like me saying "told you so" :P
So my order of preference (1 is best 5 is pretty bad)
1) old price, no docking 2) new price, no docking, reimbursement for current owners 3) old price, docking with long timer 4) new price, docking with long timer (>30mins, ideally 24h), again reimbursement ofc 5) new price, docking w/o limitations (this would be pretty silly)
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Guterro d'Tefiane
Einherjar Rising Cry Havoc.
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Posted - 2009.11.14 10:48:00 -
[1193]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect engame for regular players. We need our dreams.
Lots of nice suggestions.
Right now it looks like you guys want to introduce a new class of ships that is somewhere between a carrier and a mothership. But instead of introducing a new ship, you've decided to just change current motherships into this new ship class.
The current changes seem to be very rushed and not well thought out. If the developers need more time, then wait. Leave the motherships unchanged for this patch and spend more time to get it right.
Because if you go ahead with the proposed changes, there is no going back, especially if the build cost is reduced. I hate to think what would happen if months down the line you introduce a new mothership with the current build costs and similar abilities and force players to start all over again. That would not go well.
-Keep the HP buff. -Keep the 20 drones and fighters. -If fighter bombers are doing too much damage, reduce it down to 15 or 10 and make adjustments as needed so they're useful. -Keep the current build costs. -Work on the drone control units and ECM burst so that they are more useful. -Keep the EW immunity. -Don't let it dock. Docking games with supercaps isn't fun or needed. -Keep the mothership name. -And work on a new ship class that specialize in fighter bombers, cost around 5 bil, and is a step between carriers and motherships. This ship doesn't have EW immunity, can dock, and have a decent amount of HP to do its job.
There, everyone will be happy. I know that is a lot to ask, but might as well try.
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Serena Ku
Gallente
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Posted - 2009.11.14 10:52:00 -
[1194]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect engame for regular players. We need our dreams.
I am Serena Ku and I approve of this message.
Do it please CCP, fair win/win all around in my opinion.
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karnor hulltanker
hirr Morsus Mihi
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Posted - 2009.11.14 11:07:00 -
[1195]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect engame for regular players. We need our dreams.
AMEN BROTHER !! very nicely said :)
You should get a job at CCP and knock some sense into these potheads
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Jags
Minmatar M. Corp Mostly Harmless
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Posted - 2009.11.14 11:18:00 -
[1196]
Originally by: Bodo Bass
- need the hp boost (with thoughtover assigned points- hel = armour and not shield you morons)
Quoting this , most of the Hels ive seen in game are armor tanked as it was the better option previously IMO anyway.
Will CCP remvoe my implants and rigs and stuff as they are no longer useful given the large changes to the HP setup ?
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Tertius Caedes
D00M. Triumvirate.
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Posted - 2009.11.14 11:35:00 -
[1197]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect engame for regular players. We need our dreams.
/signed
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Gliding
Eye of God
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Posted - 2009.11.14 11:47:00 -
[1198]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect engame for regular players. We need our dreams.
Wat i was goin 2 say
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Equinox II
Nex Exercitus IT Alliance
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Posted - 2009.11.14 11:59:00 -
[1199]
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 14/11/2009 10:17:06 How about: - Keep the EHP buff - Let it launch 20 drones (needs that for self protection against smaller ships) - Limit the bandwith so it can only launch 15 FBs (still 20 fighters) (still does enough damage?) - Keep the price and buildtime as it is so they dont proliferate like mad - If you must let them dock that can only happen with a 1 hour redock timer or something
and
- Perhaps make a 2nd "supercarrier" that can use fighterbombers, doesnt have ew immunity, cant use clone vat bay and so on. Gives the newer players something inbetween reg caps and supercaps to look forward to.
Current mom owners doesnt want to see their ship reduced to another carrier class and ppl that doesnt have a ms wants a better ship than what the carrier class today offers. Its good to have goals to strive for, its what keeps ppl playing. Reducing a mom to a "cheap" and accessible ship removes a dream from the game. The step up to a Titan is way to wide for a "regular" player. Thus the mom with its current pricerange and with some buffed abilities ends up as the perfect engame for regular players. We need our dreams.
Good ideas, CCP take note.
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Saul Reaver
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.11.14 12:01:00 -
[1200]
Originally by: sg3s Once again, whining seems to have actually helped.... *sigh*
Although I do agree previous changes were somewhat over the top.
Whining? Well, Why don't you spend 6 months of non stop mining/ratting/plexing for a ship only for it to be nerfed to hell and back and see how you feel? We are not talking about Battleships and carriers which are **** easy to build. These ships take alot of time and effort to save for and build and every future/current Supercarrier pilot has every right to voice their concerns over their investment.
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