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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.11.11 22:15:00 -
[61]
waiting to see this confirmed as intentional and not a bug or a slip
(then if its intentional I'm going postal woooot)
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Reapeat Offender
GoonFleet GoonSwarm
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Posted - 2009.11.11 22:18:00 -
[62]
You found a way to make what is shaping up to be a horrendous expansion even worse. Good job. Beefing up Motherships was one of the few things you had gotten right in this expansion so far and it would be a shame if you have decided to nerf them instead. -----------------------------------------------
Are GoonSwarm ever going to be allowed to build up in any way in 0.0 space again? No.
-DB Preacher |
Salam Farooj
INDUSTRIAL REVOLUTION 2009
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Posted - 2009.11.11 22:18:00 -
[63]
CCP, Hellllooooo, Anyone there? This is a pretty substantial change, we going to get any kind of comment?
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mineswallower
H A V O C Against ALL Authorities
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Posted - 2009.11.11 22:28:00 -
[64]
Originally by: Salam Farooj CCP, Hellllooooo, Anyone there? This is a pretty substantial change, we going to get any kind of comment?
I think they are all either: 1) Too drunk down the local bar 2) All off sick with food poisining from the manky shark meat dish 3) Too embarrased to show their face on a forum that they ask for feedback on.
Take your pick. Sig removed, inappropriate content. If you would like further details please mail [email protected] - Mitnal |
Devilish Ledoux
Caldari GoonFleet GoonSwarm
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Posted - 2009.11.11 22:32:00 -
[65]
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Christos Hendez
Warhamsters Against ALL Authorities
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Posted - 2009.11.11 22:33:00 -
[66]
Originally by: seliana tanis
Originally by: Manfred Sideous Time to start shopping a new MMO.
Eve had a good run
Perpetum online looks pretty good manny.
Worse graphics than Eve pre-trinity... plz...
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CynoNet Two
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Posted - 2009.11.11 22:35:00 -
[67]
This thread is now about how every titan has also had its damage 'bonus' halved to 100% per level, giving them dps comparable to a dreadnought. The Avatar lost its cap use bonus too, just in case any amarr titan pilots out there were enjoying using their own gang bonus too much.
Of course none of the outstanding issues with shield gang bonuses, Levi CPU or terrible Ragnarok fleet bonus.
According to my calendar April 1st is still several months away. I'm confused.
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SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2009.11.11 22:37:00 -
[68]
The change has some merrits, It will reduce the number of fighters on the field which will have an effect on lag (need for speed) It will focus the supercarrier on the role of anti-cap with its Fighter Bombers
However, to compensate for the reduced numbers I think a bonus to the fighter bomber damage output per carrier skill level is in order. perhaps even to fighters as well (though that could make them over powered when assigned)
that beeing said, I still hate it :( -We So SeXy |
Pallidum Treponema
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 22:43:00 -
[69]
Signatures for you folks.
Credits go to the original designer (Atrisha), who was kind enough to update the sigs for '09. --
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Serena Ku
Gallente
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Posted - 2009.11.11 22:44:00 -
[70]
Originally by: Drave McClay cancelling my subscription the second this goes through
CCP say bye bye to your income
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Dri Kulsane
Amarr Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 22:45:00 -
[71]
Originally by: SXYGeeK The change has some merrits, It will reduce the number of fighters on the field which will have an effect on lag (need for speed) It will focus the supercarrier on the role of anti-cap with its Fighter Bombers
However, to compensate for the reduced numbers I think a bonus to the fighter bomber damage output per carrier skill level is in order. perhaps even to fighters as well (though that could make them over powered when assigned)
that being said, I still hate it :(
I see no rational explanation as to why this has been changed on the test forums. There's no reason to consider merit's regarding something which to our currently knowledge NERF's what is. None of what you've said gives reason to half the damage of these already extremely limited ships offensively.
So have at it CCP, give us a reason why you have change these ships on the test server. Or do you want to wait until another 50/100/1000 players ask you the same question???
Short of hearing or is there some other issues preventing you from posting something constructive here?
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Susy Assulu
Caldari Atomic Mexicans
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Posted - 2009.11.11 22:48:00 -
[72]
Edited by: Susy Assulu on 11/11/2009 22:56:14 Edited by: Susy Assulu on 11/11/2009 22:55:21 Looks like the dps of super caps took quite a hit :| Not sure why :(
Originally by: CynoNet Two This thread is now about how every titan has also had its damage 'bonus' halved to 100% per level, giving them dps comparable to a dreadnought. The Avatar lost its cap use bonus too, just in case any amarr titan pilots out there were enjoying using their own gang bonus too much.
Sauce:
Quote: Amarr Titan Skill Bonuses: 100% bonus to Capital Energy Turret damage per level 7.5% bonus to gang members' capacitor recharge rate per level 99% reduction in CPU need for Warfare Link modules Can fit Judgement Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare
FAIL.
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.11.11 22:51:00 -
[73]
You guys is stupid. I try new goon artistic singosng write:
*make good big change* *prenerf pre release* *troll player to laugh much at forum whine* (*also eat much puke making shark*) *is CCP*
Did I make poem rite?
(I felt this thread needed some hydra reloaded inspired troll)
But anyhow, what Ive said is pretty true - CCP suggests awesome changes (projectiles, sov, titan, SC, etc), then pre nerfs them 4 weeks before the deadline. Pretty good tactics - stops people from shouting OP, gives devs some whinage to laugh at, and is generally typical of how CCP likes to run its game: get everyone freaking excited, and then **** them over for another 2 years.
\O/ CCP, I SALUTE YOU!
(P.S, I know they'll fix it in 2-3 days due to all the people whining, but being on a thread where goons cries on a AAA shoulder is just too epic. Plus I like to **** poast - sue me.. ***gots.) =======================================
"Never underestimate the power of human stupidity." |
Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.11.11 22:51:00 -
[74]
Originally by: SXYGeeK The change has some merrits, It will reduce the number of fighters on the field which will have an effect on lag (need for speed) It will focus the supercarrier on the role of anti-cap with its Fighter Bombers
Nerfing drone deployment on motherships will do very little to reduce lag because of the relatively low numbers (are we seriously expecting to see dozens and dozens of motherships on grid at once?), and hanging game balance for the sake of the servers is of limited value since the servers are much more stable than they were 2 years ago (the last time a fighter nerf was proposed).
If this genuinely is a lag issue then its still a very strange decision.
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Odda
Gallente Phantom Squad Atlas Alliance
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Posted - 2009.11.11 22:55:00 -
[75]
Originally by: Mynas Atoch I just don't get it. Huge, mean looking, expensive to build .. a one time decision for a pilot to get into them and be stuck there unable to change ship. So why nerf them this badly? Their days of virtual invincibility is gone .. no one is going to conquer a quarter of null sec with four of them ever again no matter what you do. It looked for a few weeks like you had given them a role in the game again .. and now you back out? This change is ridiculous and uncalled for. Please reverse it.
Actaly agree with you here!
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Pallidum Treponema
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 22:55:00 -
[76]
Can someone confirm that Fighter-Bomber attributes are the same?
If this change also doubles the DPS of FBs, then maybe. Still, I'd much rather have 20 FBs than 10 FBx2s. --
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mineswallower
H A V O C Against ALL Authorities
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Posted - 2009.11.11 22:56:00 -
[77]
Edited by: mineswallower on 11/11/2009 22:56:14
Originally by: Mashashige ...but being on a thread where goons cries on a AAA shoulder is just too epic...
Must be a first for everything, I loled too.
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SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2009.11.11 22:56:00 -
[78]
I'm just playing devil's advocate as we have no other response here... It realy don't please me either. -We So SeXy |
Dri Kulsane
Amarr Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 23:00:00 -
[79]
Originally by: SXYGeeK I'm just playing devil's advocate as we have no other response here... It realy don't please me either.
I understood what you were hoping to do. Perhaps after CCP grow a pair and respond, we can have a constructive discussion and voice both sides
Should there be like a hundred GOONS already after posting here, seeing as we've already had a few??? Come on...do your FOFOFOF thing and get everyone else who cares about these issues to step up and post.
Never thought I'd hear myself click that on a keyboard
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Zach Morter
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Posted - 2009.11.11 23:00:00 -
[80]
Please do not implement this nerf its just making the mothership basically useless again. I mean you paying 16+ bil for something that does just as much DPS as a dread now but just with extra HP.
Nice 1 CCP you did it again.
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Manfred Sideous
H A V O C Against ALL Authorities
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Posted - 2009.11.11 23:05:00 -
[81]
Originally by: Mashashige You guys is stupid. I try new goon artistic singosng write:
*make good big change* *prenerf pre release* *troll player to laugh much at forum whine* (*also eat much puke making shark*) *is CCP*
Did I make poem rite?
(I felt this thread needed some hydra reloaded inspired troll)
But anyhow, what Ive said is pretty true - CCP suggests awesome changes (projectiles, sov, titan, SC, etc), then pre nerfs them 4 weeks before the deadline. Pretty good tactics - stops people from shouting OP, gives devs some whinage to laugh at, and is generally typical of how CCP likes to run its game: get everyone freaking excited, and then **** them over for another 2 years.
\O/ CCP, I SALUTE YOU!
(P.S, I know they'll fix it in 2-3 days due to all the people whining, but being on a thread where goons cries on a AAA shoulder is just too epic. Plus I like to **** poast - sue me.. ***gots.)
If there was some way to hurt CCP in game AAA & Goons would be blue atm forming some **** up to feck CCP up! ______________________________
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The Mittani
GoonFleet GoonSwarm
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Posted - 2009.11.11 23:05:00 -
[82]
Originally by: Dri Kulsane
Originally by: SXYGeeK I'm just playing devil's advocate as we have no other response here... It realy don't please me either.
I understood what you were hoping to do. Perhaps after CCP grow a pair and respond, we can have a constructive discussion and voice both sides
Should there be like a hundred GOONS already after posting here, seeing as we've already had a few??? Come on...do your FOFOFOF thing and get everyone else who cares about these issues to step up and post.
Never thought I'd hear myself click that on a keyboard
i mentioned this to capswarm but most of them think supercaps are dumb and hate the old guard players in supercaps
the most irksome thing about this **** is that all of these are unannounced stealth nerfs. where's the competent capital dev team that had things sewn up around fanfest? who are these people, and what are they doing to break all the thus-far good and settled changes?
Sins of a Solar Spymaster: my ~fair and balanced~ column TheMittani @ Twitter
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CynoNet Two
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Posted - 2009.11.11 23:05:00 -
[83]
Originally by: Pallidum Treponema Can someone confirm that Fighter-Bomber attributes are the same?
If this change also doubles the DPS of FBs, then maybe. Still, I'd much rather have 20 FBs than 10 FBx2s.
Max skilled bombers seem to be 4,800dps right now. Here is my math in case I made any mistakes:
3600 damage / 15 sec RoF = 240dps per bomber 10 x bomber = 2,400 dps Fighter Bombers level V = 100% bonus = 4,800dps.
That can go up somewhat with the Nyx and DCU, but honestly that is abymsal for a supercap.
Originally by: SXYGeeK The change has some merrits, It will reduce the number of fighters on the field which will have an effect on lag (need for speed) It will focus the supercarrier on the role of anti-cap with its Fighter Bombers
Except that no one enables drone models or icons during large fleet battles, and if they do its just client-side lag so it's their problem.
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Dri Kulsane
Amarr Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 23:08:00 -
[84]
Originally by: The Mittani
Originally by: Dri Kulsane
Originally by: SXYGeeK I'm just playing devil's advocate as we have no other response here... It realy don't please me either.
I understood what you were hoping to do. Perhaps after CCP grow a pair and respond, we can have a constructive discussion and voice both sides
Should there be like a hundred GOONS already after posting here, seeing as we've already had a few??? Come on...do your FOFOFOF thing and get everyone else who cares about these issues to step up and post.
Never thought I'd hear myself click that on a keyboard
i mentioned this to capswarm but most of them think supercaps are dumb and hate the old guard players in supercaps
the most irksome thing about this **** is that all of these are unannounced stealth nerfs. where's the competent capital dev team that had things sewn up around fanfest? who are these people, and what are they doing to break all the thus-far good and settled changes?
Thanks for spreading the word regarding this thread anyway mate!
-Dri
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Droewa
H A V O C Against ALL Authorities
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Posted - 2009.11.11 23:09:00 -
[85]
CCP, please defend your position and give good reason for the changes. With the amount of feed back here it seems needed. I for one see no good reason for the changes, please do tell. Sig removed, inappropriate content. Signature graphics may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to EVE Online. All content must be in good taste ~Saint |
Manfred Sideous
H A V O C Against ALL Authorities
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Posted - 2009.11.11 23:10:00 -
[86]
Originally by: CynoNet Two
Originally by: Pallidum Treponema Can someone confirm that Fighter-Bomber attributes are the same?
If this change also doubles the DPS of FBs, then maybe. Still, I'd much rather have 20 FBs than 10 FBx2s.
Max skilled bombers seem to be 4,800dps right now. Here is my math in case I made any mistakes:
3600 damage / 15 sec RoF = 240dps per bomber 10 x bomber = 2,400 dps Fighter Bombers level V = 100% bonus = 4,800dps.
That can go up somewhat with the Nyx and DCU, but honestly that is abymsal for a supercap.
Originally by: SXYGeeK The change has some merrits, It will reduce the number of fighters on the field which will have an effect on lag (need for speed) It will focus the supercarrier on the role of anti-cap with its Fighter Bombers
Except that no one enables drone models or icons during large fleet battles, and if they do its just client-side lag so it's their problem.
Considering a Phoenix and Nag does 8k DPS yeah its horribad.
CCP let us reprocess our supers and build some dreads about it. ______________________________
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.11 23:11:00 -
[87]
I don't understand this nerfing at all. Even before this change super carriers weren't all that. This makes the ship even more worthless.
So much for making super carriers something people want to fly and sacrifice a character for.
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Teck7
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.11.11 23:12:00 -
[88]
Originally by: The Mittani
Originally by: Dri Kulsane
Originally by: SXYGeeK I'm just playing devil's advocate as we have no other response here... It realy don't please me either.
I understood what you were hoping to do. Perhaps after CCP grow a pair and respond, we can have a constructive discussion and voice both sides
Should there be like a hundred GOONS already after posting here, seeing as we've already had a few??? Come on...do your FOFOFOF thing and get everyone else who cares about these issues to step up and post.
Never thought I'd hear myself click that on a keyboard
i mentioned this to capswarm but most of them think supercaps are dumb and hate the old guard players in supercaps
the most irksome thing about this **** is that all of these are unannounced stealth nerfs. where's the competent capital dev team that had things sewn up around fanfest? who are these people, and what are they doing to break all the thus-far good and settled changes?
Worse still is this is more lazy CCP programming at its finest, issue with fighter bombers generating lag? no time to code a fix? nerf fighter deployment!
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Pallidum Treponema
Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 23:13:00 -
[89]
Originally by: CynoNet Two Edited by: CynoNet Two on 11/11/2009 23:08:27 Max skilled bombers seem to be 4,800dps right now. Here is my math in case I made any mistakes:
3600 damage / 15 sec RoF = 240dps per bomber 10 x bomber = 2,400 dps Fighter Bombers level V = 100% bonus = 4,800dps.
Yup, that about halves the DPS of a mothership compared to what the original changes were supposed to be.
This means that a mothership will have about the same DPS as a dread with long-range guns, still with the disadvantages that drones have (travel time, vulnerability to smartbombs, limited "ammunition" etc). Compared to a dread with the new short-range guns? No contest. The dread will win easily.
Also, this means that a mothership will no longer be able to break the tank (except just barely in some cases) of any decently tanked dreadnought fitted with a single local rep.
So much for it being the ultimate anti-capital weapon.
Nope. Not cool. Fix this before it goes live.
--
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Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
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Posted - 2009.11.11 23:20:00 -
[90]
I didn't check this on Sisi. Is this for real and not just a massive troll? If troll, epic job.
If real: Jesus Christ, what in your right mind made you think this would be a wise decision?
This would be so horrendously ****ed up that I can't even think of a sentence to describe it properly. You'd have basically "reinvented" a shipclass that was on the fringe of uselessness since its birth only to make a hundred percent sure, that it stays that way while being on a seemingly balanced path before.
I can't wrap my head around this. Just in awe in front of "THE STUPID", if true.
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