Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|
CCP Fallout
|
Posted - 2009.11.18 14:42:00 -
[1]
CCP Abathur delves much deeper into the Sovereignty changes that are coming with our next expansion, EVE Online: Dominion, in his newest dev blog. Learn all about the inner workings of the new Infrastructure system in Dominion and the various factors surrounding them, and more!
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.11.18 14:45:00 -
[2]
o rly now?
cool stuff
|
|
Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2009.11.18 14:51:00 -
[3]
Mmm....
Secure 3rd party service |
|
Franconis
Gallente
|
Posted - 2009.11.18 14:51:00 -
[4]
Edited by: Franconis on 18/11/2009 14:51:34 Edit: 3rd!
I'm liking all of this so far, keep it up!
|
Planateer
Madhatters Inc. The Initiative.
|
Posted - 2009.11.18 14:54:00 -
[5]
4th, first page
|
frsd
Caldari Fleet of Doom The Kadeshi
|
Posted - 2009.11.18 14:56:00 -
[6]
5th in an awesome thread!
yay for cheaper outpost's Sharing is a nice gesture. Stupid but nice... |
Kanuo Ashkeron
Capital Construction Research
|
Posted - 2009.11.18 14:58:00 -
[7]
One questions:
How are points towards the military and industrial indices actually counted?
Military: Is it based on Bounty, sig radius, or just kills?
Same with roids: Amount of ore or volume of ore mined in a system?
Thx, Kanuo
|
RedClaws
Amarr Dragon's Rage
|
Posted - 2009.11.18 15:02:00 -
[8]
Edited by: RedClaws on 18/11/2009 15:02:56 Nice, improvements have been made since the last time.
Can we get some numbers on the new cost of outpost upgrades please?
Finding an empty anomoly might be a pain with a lot of people in the same system, is there any way to know or communicate reliably which are taken?
Edit: I noticed there was no mention of the anomolies being better once you upgrade , just more of them , is that still in?
|
|
CCP Soundwave
|
Posted - 2009.11.18 15:05:00 -
[9]
Originally by: RedClaws Edited by: RedClaws on 18/11/2009 15:02:56 Nice, improvements have been made since the last time.
Can we get some numbers on the new cost of outpost upgrades please?
Finding an empty anomoly might be a pain with a lot of people in the same system, is there any way to know or communicate reliably which are taken?
Edit: I noticed there was no mention of the anomolies being better once you upgrade , just more of them , is that still in?
The anomalies available increase in quality with the upgrades. So at level five, you will have more and better anomalies available. There are some low level ones in there as well that can be done by relatively young players, so the benefits aren't restricted to older players.
|
|
Kraken Kill
Arcana Imperii Ltd. Atlas Alliance
|
Posted - 2009.11.18 15:08:00 -
[10]
When you said we are getting rid of sov levels what you ment were you are adding more sov levels? rite?
How is this different from the system we have now?
Only difference seems to be no sov 4 and a hub to spawn more cosmic annomalies if you pay billions for it. Rather than shooting towers you are shooting a station you cant ever hope to take due to the Supercarriers playing undock games repping the station. |
|
Dianabolic
Reikoku
|
Posted - 2009.11.18 15:17:00 -
[11]
Soundwave dear boy, I have a question with regards your anomalies:
Have CCP done any number crunching as to how much isk would be generated through a fully upgraded system? 20 insta-spawning plex's sounds, to me, like an awful lot of cash flooding in to the system. Knowing just how much my corp alone could milk out of these I would not be surprised to see at least 500m PER DAY being milked out of these systems in pure bounties.
How is this going to affect the economy of EvE? Just running on "doily maths" this is going to lead to MASSIVE inflation, isn't it? Making the isk people do have, now, completely worthless within 100days when everyone becomes a billionaire from npc'ing?
Has any consideration been given to follow the drone region model, whereby you don't get any bounties (or certainly a vastly reduced one) but the meta-drop levels are increased dramatically? Or increased salvage? The cost of upgrading these systems to handle this look to be around ~1bn per month - using the above that's just two days of npc'ing for a corp, the rest going back in to empire to further inflate prices of *stuff*.
I sincerely do hope that some serious consideration has been given to this isk-tap because in all the notes I've seen for dominion there is nowhere near the kind of isk-sink that would be required to balance out such as HUGE influx of isk.
Thanks in advance of an answer that isn't an anomaly!
|
Voight Kampf
OEG GoonSwarm
|
Posted - 2009.11.18 15:21:00 -
[12]
What in 0.0 should encourage empire players to come and try to get some space? This question were asked many times and still CCP nor this devblog (not to say about previous ones) didn't answer it.
So CCP Abathur is not fired? Let him answer in the "Test Server Feedback" forum, there are some questions about supercap changes.
|
EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
|
Posted - 2009.11.18 15:21:00 -
[13]
Questions that have't been answered that need to be:
If you add a Level 5 Pirate magnet, are all pirate magnet anomolies increased to "top level", just the extra four, or some of them but not all?
Entrapment: Are these new DED complexes or the same 6/10,7/10,8/10, and 10/10? Will regions that only have some of those get the others - i.e. will Delve Entrapments only spawn 6/10's and 10/10's, or will a 7/10 and 8/10 be created?
Is Level 4/5 sov useful at all right now, or only in the future?
Is there still a plan to make any upgrades dependent on outpost upgrades or has that been junked?
|
Retar Aveymone
|
Posted - 2009.11.18 15:22:00 -
[14]
Originally by: Dianabolic
Have CCP done any number crunching as to how much isk would be generated through a fully upgraded system? 20 insta-spawning plex's sounds, to me, like an awful lot of cash flooding in to the system. Knowing just how much my corp alone could milk out of these I would not be surprised to see at least 500m PER DAY being milked out of these systems in pure bounties.
you can't upgrade empire or lowsec hth
|
Nye Jaran
|
Posted - 2009.11.18 15:23:00 -
[15]
Fallout and Abathur, gotta say, the changes look good. I do have a question, though. It appears a system with maxxed strategic index and all associated upgrades will cost 1.17 billion ISK / month to maintain. As a member of a small corp hoping to partake in some of this new 0.0 goodness, I am concerned about the cost. It's low enough for us to partake in some 0.0 action. However, I worry the cost will be insignificant to the larger space-holding alliances, even when expanded across 10s of systems.
Has there been any thought towards implementing a mechanism to drive up the overall TCO in a non-linear fashion as the number of controlled systems increases?
|
Moon Kitten
GoonFleet
|
Posted - 2009.11.18 15:25:00 -
[16]
Dear CCP,
Since you are being intentionally vague about the isk/hour per player(individual profitability) for these upgrades when can we test these upgrades on the test server(sisi) and get some hard figures so we can compare it to level 4 missions?
Once we(the players) have some hard figures we can tell you whether or not people will want to move from Empire High Security Space to 0.0(nullsec) space for these upgrades.
If the risk and reward for individuals in 0.0 (nullsec) space is not balanced (compared to Empire High Sec and level 4 missions) in this expansion you will fail to accomplish your stated goal of getting more people to move to 0.0 (nullsec) space.
Kind regards,
Moon Kitten
|
Layna Fraggs
|
Posted - 2009.11.18 15:27:00 -
[17]
And how much isk could the same players do in empire running l4's Dianabolic?
|
Mookuh
Amarrian Retribution
|
Posted - 2009.11.18 15:27:00 -
[18]
Edited by: Mookuh on 18/11/2009 15:29:02 What about drone regions? I must admit I'm not too familiar with them, but are there even DED complexes in there?
And if there are, what will you find? Faction drone parts and BPCs? Same for anomalies... I know the drone commanders can drop T2 salvage (at least I think one we killed in lowsec once did so), but is thhat really all? Especially with "Salvage upgrades" on the horizon, this hardly sounds like it's worth getting the military upgrades to get.... moar faction drone parts!
If you're not going to introduce Rogue Drone ships for us to fly (though I still can't see why we can't have those... them 'not caring about money or politics' doesn't matter when you shoot them and take their stuff, as with commander spawns etc.), maybe introduce faction drone mods? You know, better drone range/tracking mods, drone speed enhancing mods, drone damage... Oh shi-!
Edit: Spelling
------------------------------------------------
Terry 'Mookuh' Hijakosji CAIN Public Relations |
Dierdra Vaal
Caldari Eve University Ivy League
|
Posted - 2009.11.18 15:27:00 -
[19]
I think these changes are pretty good. Sure maybe its not yet where we want to see the system end up, but this will be expanded in future patches and expansions.
20 anomalies + various profession sites and belts in a single system should be able to support a sizable population :) Director of Education :: EVE University Chairman of the CSM
|
EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
|
Posted - 2009.11.18 15:28:00 -
[20]
Oh also, are these survey network sites from the usual sites that spawn in that constellation, new sites, or a set list of sites per region?
|
|
Dianabolic
Reikoku
|
Posted - 2009.11.18 15:31:00 -
[21]
Originally by: Layna Fraggs And how much isk could the same players do in empire running l4's Dianabolic?
I have no idea, Layna, but if the rewards are 500m per day then I would also say those are broken - as I don't run them and have lived / do live in 0.0 I feel it appropriate to just comment on what I know and leave the rest to others.
|
MILK Monk
Knights of the Silver Dawn Curatores Veritatis Alliance
|
Posted - 2009.11.18 15:31:00 -
[22]
Edited by: MILK Monk on 18/11/2009 15:32:03 Question: How can one find out what kind of infrastructure upgrade is installed and what level is currently system updated to? __________________________________ I do it myyyy wayyyy... Milky Way. |
teji
Ars ex Discordia GoonSwarm
|
Posted - 2009.11.18 15:31:00 -
[23]
Quote: The top level anomalies in terms of ISK per hour are among some of the most profitable content in the game.
Among the other most profitable content in the game is level 4's which don't decay if you go on vacation for a few days.
|
EvilweaselFinance
Weasel Enterprises Ltd GoonSwarm
|
Posted - 2009.11.18 15:32:00 -
[24]
Edited by: EvilweaselFinance on 18/11/2009 15:32:30
Originally by: Dianabolic
Originally by: Layna Fraggs And how much isk could the same players do in empire running l4's Dianabolic?
I have no idea, Layna, but if the rewards are 500m per day then I would also say those are broken - as I don't run them and have lived / do live in 0.0 I feel it appropriate to just comment on what I know and leave the rest to others.
"infinity million per day"
oh, and you live in 0.0? where, I don't see any IT stations on the map?
|
Kanuo Ashkeron
Capital Construction Research
|
Posted - 2009.11.18 15:32:00 -
[25]
Originally by: Nye Jaran ... I am concerned about the cost. It's low enough for us to partake in some 0.0 action.
Look at DianaŠs numbers and you know how feasible it should be. And your numbers are wrong, if you are actually a small corp you donŠt need a cyno jamming array and so your monthly cost are more like 600m isk not 1.2b isk.
|
Slobodanka
|
Posted - 2009.11.18 15:33:00 -
[26]
About those cloaked bombers in my maxed system...
|
Zaboth Garadath
Amarr No Limit Productions Looney Toons.
|
Posted - 2009.11.18 15:35:00 -
[27]
Awesome job on balancing it since the last dev blog.
My only question is this:
Somewhere I saw a picture of the TCU, with the basic alliance logo dispayed on it. Does that mean that each alliance gets their own logo displayed on all their TCUs?
|
Notitius Novos
|
Posted - 2009.11.18 15:35:00 -
[28]
Originally by: Mookuh If you're not going to introduce Rogue Drone ships for us to fly (though I still can't see why we can't have those... them 'not caring about money or politics' doesn't matter when you shoot them and take their stuff, as with commander spawns etc
There's a good reason you can't fly Rogue drone ships - there are none. Those "Drone ships" you blow up ARE the drones, hence unavalibity of said ships.
Have you considered the effect this expansion could have on fledling alliances which lose members as they leave to seek membership in 0.0 corps + alliances?
Assuming the dev blog isn't a dev talking from his posterior it's a vast improvement over the last set of proposed changes. I'll still probably leave though as there's nothing truly revolutionary >.<
|
Kerdrak
Big Guns Inc. Atlas Alliance
|
Posted - 2009.11.18 15:35:00 -
[29]
Quote: These anomalies also have a percentage chance to spawn NPC faction commanders, as well as escalate to other dungeons.
Are this guys simple "domination/dread guristas" dudes or can be also "Tobias/Estamel et al." dudes? ________________________________________
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2009.11.18 15:36:00 -
[30]
20 top notch anomalies respawning instantly ... woah, I hope you have really crunched the numbers about that. Talk about inflation...
Is the degrading of the system indices linear or nonlinear? Do the indices degrade at constant speed or will they give you a small grace period if you aren't active for a couple of hours where they don't degrade and after that go down faster? Or all at the same constant speed?
Have you considered the influx of the immense amount of ore comming from those new, additional, mining sites? Especially what they will do to high-end mineral prices?
Will there be some management tools for alliances so that they can see at one glance which systems they own, the status of those systems, the individuals/corps listed which are responsible for increasing the various indices and a statistic about the top guy/corp resonsible for increasing those indices most?
And last but most important:
If those military and industrial upgrades are free in upkeep - why do we need to install them??? Wouldn't it be better if we can get rid of installing them and instead getting the space better automatically?
Also ... always good to see that CCP is listening to their playerbase. Yay!
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |