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Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
7
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Posted - 2012.06.21 20:07:00 -
[841] - Quote
Incindir Mauser wrote:
Wow.
41 pages of Null-sec blaming Hi-sec for Null's stagnation.
Talk about logical disconnect.
Null finally pooped too much in thier corner of the sandbox and it's Hi-sec carebears' fault because it smells bad and sticks to the bottom of their feet?
Null doesn't want more players in null, they want more victims in null. As long as small alliances and corps get ground into dust out in Sov-null dont' exepct a mass migration any time soon.
And it's not just a matter of CCP providing more stick and less carrot in hi-sec either.
Hey hey hey,.,,not all of it is blaming hi seccers. I blame the null seccers more because instead of helping the null sec market which in my opinion is the only downside to living in null is everyone sells the crap they loot and the crap they mine in high sec making the Null Sec markets. Ammo gets limited because of this, production doesn't happen because a lot of the null systems with stations I have lived in have less production slots. I am unsure if this is a game mechanic or if the alliances that control the systems I lived in just couldn't spend the 12 to 20b it takes to upgrade the station services. I don't even know what the refinery cap is, because in the last alliance my corp was in I asked that question and I was told not to worry about it. The problem with null sec is not the mechanics but those that live there. Unless 100% refine rate in an outpost is impossible. Which is stupid and unbalanced because there is a pos refinery module that gives 100% refine rate. This gives WH dwellers the industrial edge over sov systems as far as the ability to produce and refine. Sov systems that can have outposts should have a 100% and the pos modules should bring an output of at the most 75% If any refining changes should be done to high sec it should be based on standings. I.e. to get 100% refine rate in empire the player should have a 10.0 standing with that particular corporation that owns the station. That would be simpler and less people would quit because of it.
Not only that but then there is the bullshit propaganda posts of people proposing "fixes" which would take viable region defense tactics out. Like it is hard to make a Jump Bridge inoperable. Like it is hard to disrupt a Logistics network. Which it really isn't if your FC know what he is doing, and your alliance has proper intel such as the cyno alts these guys have. Then you have other people who claim that CCP needs to fix it so players can't go hey we are neighbors we don't like these guys living in x region. Let's join forces take and hold this region together. That's just stupid, CCP has no control over that. They can act stern and say "Don't make friends with other alliances." But honestly most players would laugh, because short of banning people that do not comply (which they would not do because more would quit over that than would quit if the proposed and stupid nerfs that wouldn't even make null sec vibrant at all that you see on this thread. Which a lot would if these changes would be put into effect.
I mean forum whining has already broken one region of null sec, more forum whining would break more of null sec. Making it less attractive than it is now. The only thing that keeps null sec from being vibrant is that there is no real reward for making a null sec regions market comparable to high sec. I think the only thing that needs to be changed is the profitability of high sec markets.
This is how I would do it.
I would change the taxes based on security ratings. 1.0 - .5 would get between a 45% and 35% depending on sec status tax on market transactions
.4 - .1 would be between 35% and 25% with the changes to the FW system this would make the taxes lower in those low sec systems. Which would in turn make those systems into trade hubs for as long as whatever faction holds it for whatever amount of time it holds it for. This would help out FW because then the Market people would have a reason to help the faction that is holding said system. Without being in FW.
all null sec systems would enjoy the same taxes that high sec enjoys now.
This could have two effects. 1.) it would disperse the current market hubs making new market hubs outside of 1.0 systems and possibly to .5 or low sec systems. and 2.) As a way of revolt the traders would probably increase every sell order and decrease the amount of pay out of buy orders.
This would effectively make level 4 missions in high sec less profitable, but wouldn't nerf the system that needs to be buffed. More on that later. If 1.) and 2,) happened and option 3.) didnt happen which would be a massive ragequit because then people would make less profits in high sec. Without seeing that you would make more money on the markets where more risk is required. This would balance out the risk vs. reward imbalance eve is currently seeing.
I said before the mission system needs to be buffed. I am going to explain this in simple terms so all you simple people can understand it. Currently, the rewards for running missions in lower security systems including null sec is the same as running missions in empire. I think the agent payout, bounties and the loot needs to be better in low and null. Or the payout, bounties and loot change with the security status. I.e. agents in .5 systems would pay more than an agent in a 1.0 system because generally .5 agents give you missions in low sec. If the mission goes to low sec the reward should be the same as if you accepted the mission in a low sec system. Making the carrot comprable to the stick..Oh and let at least one faction spawn in a level V mission drop faction loot. Make Level V rats drop better loot than can be found in high sec. Or make them drop more loot than you can get in a level IV mission. More epic arcs for pirate factions. Like level IV and V epic arcs for empire and pirate factions. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
8
|
Posted - 2012.06.21 20:16:00 -
[842] - Quote
Irya Boone wrote:Reduce The numbers of Null sec systems. Increase seriously the ressources in Planetary. Reduce the Bubble In null sec ( please) or remove them.
Incursions Only in null sec and make it worth it like in the old days . Increase The bountys on the rats in the belts.
And All The ccp events , in null sec like ccp fleet invasion in null sec only.
And more than that Make the universe Live like In RL why No sun Collapse in EvE ? Why there is no Comet strikes a planet and forces the owner to move to find a new safe place to conquier ??
My 2 isks
My 2 isks to this..Bubbles don't need to be taken out..you just need to learn how to avoid them better. For 10m isk me who loves to bubble camp will show you in high sec what you need to do to evade bubbles. If you jump into a system with a bubble erected on the gate..Well at that moment you should have wished you had a t3 huh?
Bubbles are only dangerous if you do not know how to avoid them. I personally think the only change to bubbles is that they can stop you mid warp if your ship trys to warp x amount of meters or through it. This would take pvp away from gates and stations and put it in a place where the player is forced to fight back or die. If you are in null not willing to at least try to take one ship with you stay in empire or low sec.
How to avoid a bubble camp Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Dasola
Rookies Empire Rookie Empire
30
|
Posted - 2012.06.21 20:46:00 -
[843] - Quote
well personally i think we 0.0 dwellers can only blame ourselfs...
Everytime theres game headline news about 0.0 its about major battle somewhere. Nor wonder most people prefer highsec.Ho the heck wants newer ending war.
Nerfing highsec industry dosent help nullsec industry. Inudtsry happens in highsec for a reason. None one wants to see looseing access to station where all your blueprints and long manufacturing jobs are. Thats the reason.
Theres no easy way to fix it. Peasents need to do their stuff despite witch warlord happens to be in power in area. Maybe ccp could implement that somehow? Become peasent in area and taxes/fees you pay go to how ever happens to be currently in power there?
I pretty much gave up on 0.0 mining the day my alliance stopped their ore buying program.. too much trouble for too little return, so im doing what most in 0.0 do. Ratting. Recently i have found even more lucrative things in highsec to do then running regular ratting sites in 0.0.
So you think 0.0 is decerted, blame your alliance for not offering options of activity people wants to do. If theres real opportunities to do other things then wage constant war, people will come. All they need is little stability and even industry will spring up. Currently large wars can change ownerships of large parts of 0.0 space, sometimes slower, sometimes very fast...
CCP has no magic trick to make it happen. We players have means to make it happen, but only if we want to. Think about it for moment. [Insert something funny or smart here] |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
8
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Posted - 2012.06.21 20:57:00 -
[844] - Quote
Incindir Mauser wrote:Alavaria Fera wrote:We're doing it just like the war against ganking.
Just a bit more buff here, a bit nerf there, that'll do it ! Oh wait, well push on that string a little harder ... a bit more now ... I don't really have a problem with Hi-sec ganking. Frankly it's the one thing that gives Hi-sec a little excitement. But the "fix" to Null is to simply make it more accessable. There's simply too gate-camped bottlenecks from Low to Null and getting yourself moved from Hi to Null is usually suicidal for those with less than six months of playtime. So like lazy monkeys that humans are they stay where they think it's "safest", despite the ridiculous drudgery that Hi-sec is, no matter how painful, dull and tedious it is. I'd rather crawl inside a wormhole than join a mega null-alliance. CCP needs to add more Null systems, both NPC and Sov. And vastly increase the ease with which Indy players can set up shop out there. Nerf Local chat, kill gatecamps, and make setting up small personal POS's out in Null easier for the individual player. Null will get it's population shift.
+1 to everything but nerfing local chat, and killing gate camps. CCP is already working on allowing a player to set up a personal pos. The problem is that POS's are really easy to kill especially small ones. It doesn't take much to reinforce it and if you do not have friends that can defend against super caps, setting up a pos would just give everyone more structure kills. Avoiding gate camps is very easy, if you know the area that you are travelling. The problem with moving to null is not the gate camps but lack of instruction or help from some alliances. Some alliances will fleet up to help your corp or an individual move to null. I personally have been on several of these camps. The thing you have to remember is if you join a null sec corp before you undock in empire look at the corporations tab and the alliance tab. Everything you need to know, everything you will absolutely need to bring should be in those tabs. Set up your local and intel channels in seperate windows you can see at all time. to know what systems to avoid and look at dotlan or the ingame map to see alternative routes. The autopilot route lies most of the time cannot be trusted anyway. Just going oh im going to move to null sec and im going to do it in a t1 hauler..you deserve to get popped. The safest way to travel in null is to have a t3 with an interdiction nullifier subsystem fitted and the covert reconfiguration subsystem fitted. I would fit the ship for pvp and hope that you are fast enough to warp away. There are many ways to avoid gate camps and go through bottlenecks of small gangs. Large fleets just hope you warp faster than they can lock you. Do recon of the area you want to move to, find the most inhabited and the least inhabited systems. Make gate safes and safes around the systems you want to travel through. Just crossing your fingers and hoping you wont get popped or you wont run into a bubble doesn't work. You have to outsmart the individual pilots and FC. Telling CCP to kill gate camps is stupid, all because players do not know how to travel or do research on a system.
Luckily for all you people that want to move to null sec there are people out there that know how to travel in null sec and ways they can avoid gate camps without a local channel. These players are willing to teach you the bare minimum basics you need to know for living in null sec. None of us that live in null sec was given all the tricks, we learned them from our own experiences. But the players willing to teach are willing to show what they were shown. You can't be spoon fed everything eventually you are going to have to learn new tactics and tricks on your own.
Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1329
|
Posted - 2012.06.21 21:01:00 -
[845] - Quote
Enkill Eridos wrote: The safest way to travel in null is to have a t3 with an interdiction nullifier subsystem fitted and the covert reconfiguration subsystem fitted. Safest way to move to null is to fly to your new home in a covert prober and probe a wormhole route back to highsec where you move the rest of your stuff through. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 03:06:00 -
[846] - Quote
Kimmi Chan wrote:Tyberius Franklin wrote: It again comes to the point of people parking characters outside of highsec to hold assets while continuing to to make isk in highsec. This isn't just nullsec residents, but also highsec residents to avoid paying taxes for themselves. If this is the isk you are funneling to null directly then I see it being minimized greatly.
That may be true but there are others who are so risk averse that they would not set foot in low-sec or null for any reason whatsoever. Not even if there was a savings to be had by doing so. From my own point of view, I would just pay the tax and go about my merry way. EVE Online: So real that null security stations are being used as Tax Havens.
Great. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.22 03:15:00 -
[847] - Quote
Karl Hobb wrote:Enkill Eridos wrote:Because honestly solo play was never made in eve to be able to beat group play. It's the way it is and the way I think null should be. We are playing an mmo and one about space battles. I haven't read or seen a sci fi series that one single person was able to beat everything. Even Ellen Ripley had help.
If I was that naive and thought a FORTRESS OF SOLITUDE in null sec was possible with no possibility of being bashed..Well I would be a very big fracking moron now wouldn't I? My post wasn't addressed at you, unless that Uni guy is your alt?
Sorry I saw the E since I posted something that could be construed as the same thing. Sorry., Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.22 03:16:00 -
[848] - Quote
Kimmi Chan wrote:Tyberius Franklin wrote:Is this a market tax or something like increasing of manufacturing fees? It's a tax on the combined estimated market value generated by the UI. No more hoarding and stockpiling. It is also optional but if you don't pay it, CONCORD will take no action on you behalf until your back taxes are paid. Its just an idea I was thinking about and the economy can always use more sinks.
+1 love it. Then I read it. I like the idea, but I think a better idea would be to charge players with a negative sec status to a kind of entry fee into high sec. Since gankers make isk with very little actual risk or loss of isk. All it takes is an orca alt and that ganker just picked up your cargohold and salvaged your wreck. Since it seems CCP wont be adding a way for capsuleers to become space cops..Which would be fun, the gankers need opposition. It must be boring always ganking miners with no player trying to pop them and their pods. Even though what I wrote will not change anything in null sec it is a thought on this idea.
I don't think having a tax like this would really make people want to go to null sec. Just bring more tears to the forums. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Incindir Mauser
EVE University Ivy League
8
|
Posted - 2012.06.22 03:50:00 -
[849] - Quote
Richard Desturned wrote:Incindir Mauser wrote:Entertaining possibility.
Care to expound on the idea? in w-space you can collapse wormholes that have Bad People on the other side, somebody can't light a cyno on top of you and drop supercaps and you generally have to probe targets down rather than simply ping-ponging between anoms until you find something to kill oh and you can't simply find a w-space system with NPC kills by clicking on the map so taking away local in nullsec to "make it more like wormholes" is goddamn dumb idea
Actually I was asking about you ideas on shutting down gates in null.
I don't see why not. Like you said that wormholes have what amounts to a load limit. Wormhole dwellers often crash them by moving large ships through. If you control the space what's to say you couldn't lock a gate out for a few hours? It would force new developments in strategy. It'd be even better than a bubble. Trap a fleet, scan them down and then pounce on them!
Interesting dynamic there. I like these ideas. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
223
|
Posted - 2012.06.22 03:56:00 -
[850] - Quote
Kimmi Chan wrote:That may be true but there are others who are so risk averse that they would not set foot in low-sec or null for any reason whatsoever. Not even if there was a savings to be had by doing so. From my own point of view, I would just pay the tax and go about my merry way. Holding alts risking nothing more than a noodship is a small risk to take when faced with forever paying taxes for those with several billion in assets. |
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Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:12:00 -
[851] - Quote
Tyberius Franklin wrote:Kimmi Chan wrote:That may be true but there are others who are so risk averse that they would not set foot in low-sec or null for any reason whatsoever. Not even if there was a savings to be had by doing so. From my own point of view, I would just pay the tax and go about my merry way. Holding alts risking nothing more than a noodship is a small risk to take when faced with forever paying taxes for those with several billion in assets. Holding alts, no longer just holding your supercapital :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 04:15:00 -
[852] - Quote
Malcanis wrote:Lord Zim wrote:Supercapitals being built at the pace they are today is an issue, but I'm not going to say "logistics is too easy in general" as long as deklein isn't even able to sustain its own ammo consumption pr day, whereas a single hisec system can. Fix industry in nullsec, watch it actually blossom and become a healthy thing, then you can think about nerfing logistics. This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month.
So read the rest of my posts :P
The things I would encourage are nerfing NPC refineries, buffing POS refineries so that all refining takes time, but POS refineries can refine anything, more efficiently than NPC stations. Ideally there would not be "POS" vs "Outpost" vs "Station" since one thing would start as a small reactor in space with a hangar and refinery attached, gradually growing into something bigger with market services, concourse, captains quarters, hangars for caps and supercaps, and all of it being absolutely destructible.
But I agree with the basic principle of buffing industry before nerfing logistics, though I would do it cyclically: a small buff to POSes, a small nerf to item volumes, small buff to POSes, small nerf to volumes, etc. Ideally a 425mm Railgun should take up about 2000m3, so a series of nerfs from 50m3 to 100, 200, 400, 1000, 2000 would be the appropriate path, while simultaneously buffing POS refineries from 75% cap to 100% cap, then reducing cycle time, then allowing multiple items to be shoved into it for refining. At the same time, reduce NPC refinery efficiency by 30% of their current capacity. Perfect refining should be in capsuleer hands only. Then as the cherry on the cake, add restrictions on hangar volumes in all hangars. Add restrictions on the number of orders that a station can host. Allow NPC corps to improve their facilities by having capsuleers pay for upgrades a la Faction Warfare. I like that system,
These would apply across the board, hisec, lowsec, nullsec, w-space.
Certain structures would be limited to being anchorable in nullsec and not w-space. And then that sovereignty thing: I would get rid of everything except the token of the TCU broadcasting the claim. No sovereignty levels: if you anchor a cyno jammer today, it takes a month to finish construction.
But the starting point is fixing those POS refineries. That can be done before the POS overhaul, so anyone from CCP reading this please make sure youmhave plans to release some stuff using old-POS mechanics rather than saving up everything for one huge expansion?
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:20:00 -
[853] - Quote
Mara Rinn wrote:Malcanis wrote:This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month. So read the rest of my posts :P I hope CCP does, otherwise it's "delete JBs". Fixed!
As nullsec becomes pretty empty... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 04:25:00 -
[854] - Quote
Alavaria Fera wrote:Mara Rinn wrote:Malcanis wrote:This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month. So read the rest of my posts :P I hope CCP does, otherwise it's "delete JBs". Fixed! As nullsec becomes pretty empty...
Nullsec was working fine before JBs, why would removing them break JBs? But that is a side issue: where in my previous posts did I say "remove JBs"? Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:37:00 -
[855] - Quote
Mara Rinn wrote:Alavaria Fera wrote:Mara Rinn wrote:Malcanis wrote:This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month. So read the rest of my posts :P I hope CCP does, otherwise it's "delete JBs". Fixed! As nullsec becomes pretty empty... Nullsec was working fine before JBs, why would removing them break JBs? But that is a side issue: where in my previous posts did I say "remove JBs"? I was referring to the first poster's "cutting off the logistics pipeline".
It's a very common suggestion, along with "remove Jump Freighters" "remove Titan bridging" and of course our favorite "remove local." It's all about deleting that evil code... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 04:38:00 -
[856] - Quote
Enkill Eridos wrote:Kimmi Chan wrote:Tyberius Franklin wrote:Is this a market tax or something like increasing of manufacturing fees? It's a tax on the combined estimated market value generated by the UI. No more hoarding and stockpiling. It is also optional but if you don't pay it, CONCORD will take no action on you behalf until your back taxes are paid. Its just an idea I was thinking about and the economy can always use more sinks. +1 love it. Then I read it. I like the idea, but I think a better idea would be to charge players with a negative sec status to a kind of entry fee into high sec. Since gankers make isk with very little actual risk or loss of isk. All it takes is an orca alt and that ganker just picked up your cargohold and salvaged your wreck. Since it seems CCP wont be adding a way for capsuleers to become space cops..Which would be fun, the gankers need opposition. It must be boring always ganking miners with no player trying to pop them and their pods. Even though what I wrote will not change anything in null sec it is a thought on this idea. I don't think having a tax like this would really make people want to go to null sec. Just bring more tears to the forums.
I just wrote a craptonne on the CONCORD tax idea, but then lost it. Damn forum eats my posts - I have to copy everything before pressing post, just in case I lose it..
So, short version..
1) not keen on being taxed on assets. This is stuff I've already paid for. Instead, how about something added to station transactions in hisec space? It'd also make sense to have a lower tax in a 0.5 station than in a 1.0 (and would let people choose a level of risk/reward that suited them).
2) As I see it, my tax is basically paying for CONCORD to destroy my attacker's ship after they've blown me up. That's actually not a lot of use to me. Theoretically, the threat of this happening should put off attackers, but the reality is that it's simply seen as a cost of doing business for the ganker - it's an entirely predictable part of the gank. Burn Jita pretty much proves that it's predictable to the point of ineffectiveness. The mechanics of a suicide gank should be less predictable, but with player skill able to mitigate the unpredictability to some extent. Not sure quite how a system like that can be implemented though. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:44:00 -
[857] - Quote
Delen Ormand wrote:1) not keen on being taxed on assets. This is stuff I've already paid for. Instead, how about something added to station transactions in hisec space? It'd also make sense to have a lower tax in a 0.5 station than in a 1.0 (and would let people choose a level of risk/reward that suited them). Several governments (and CONCORD would love to join them) enjoy the income brought in by property taxes.
CCP would probably find the idea of an isk sink of such a nature quite appealing. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 04:44:00 -
[858] - Quote
While I'm here..
I put up an idea a while back. Discussion got derailed very quickly, so I've very little idea as to people's thoughts and opinions. Anyone?
Heh.. why do I feel like I'm begging for attention? :P |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 04:57:00 -
[859] - Quote
Alavaria Fera wrote:Delen Ormand wrote:1) not keen on being taxed on assets. This is stuff I've already paid for. Instead, how about something added to station transactions in hisec space? It'd also make sense to have a lower tax in a 0.5 station than in a 1.0 (and would let people choose a level of risk/reward that suited them). Several governments (and CONCORD would love to join them) enjoy the income brought in by property taxes. CCP would probably find the idea of an isk sink of such a nature quite appealing.
It's a good point. But property tax applies to houses owned rather than property generally. In hisec, I don't own my own house. I live in a station, which is much more like being a renter. The property tax should be the owner's responsibility. But there's a couple of other things which I think would need to be worked out in more detail before an asset tax would work, stuff like, when and how often would it be calculated? Would it penalise traders who have stuff dotted around all over the place? How would it work when I have large volumes of goods coming in and out of my possession constantly? And so on. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 05:32:00 -
[860] - Quote
Nicolo Da'Vicenza has already answered that :)
Cascade Imminent has a mining license scheme, which may or may not be legit: I have not been out there myself to answer the important question, GÇ£what is the catch.GÇ¥ (besides being in Detorid, and being under FAILA command) Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |
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Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 05:43:00 -
[861] - Quote
Mara Rinn wrote:Nicolo Da'Vicenza has already answered that :) Cascade Imminent has a mining license scheme, which may or may not be legit: I have not been out there myself to answer the important question, GÇ£what is the catch.GÇ¥ (besides being in Detorid, and being under FAILA command)
I'm suggesting that this kind of thing should be brought into the game itself, rather than being implmented with external websites and whatnot. It should function more like an actual contract with alterable terms - my payment to the alliance may be in x amount of ore rather than ISK. The contract should also be flexible enough to cover other careers too - the ability to create similar contracts for traders, explorers etc should be possible within the system.
One reason it should be brought in-game is because it will have some legitimacy. As soon as people heear about licenses in Eve, they think "scam". Using the in-game contract system means that a corp can automatically be set as blue to the alliance and it may not be possible for the alliance to change this status manually (not yet sure if the alliance would need to reserve the right to manually change it or not).
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Alavaria Fera
GoonWaffe Goonswarm Federation
1101
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Posted - 2012.06.22 05:46:00 -
[862] - Quote
Delen Ormand wrote:Mara Rinn wrote:Nicolo Da'Vicenza has already answered that :) Cascade Imminent has a mining license scheme, which may or may not be legit: I have not been out there myself to answer the important question, GÇ£what is the catch.GÇ¥ (besides being in Detorid, and being under FAILA command) I'm suggesting that this kind of thing should be brought into the game itself, rather than being implmented with external websites and whatnot. It should function more like an actual contract with alterable terms - my payment to the alliance may be in x amount of ore rather than ISK. The contract should also be flexible enough to cover other careers too - the ability to create similar contracts for traders, explorers etc should be possible within the system. One reason it should be brought in-game is because it will have some legitimacy. As soon as people heear about licenses in Eve, they think "scam". Using the in-game contract system means that a corp can automatically be set as blue to the alliance and it may not be possible for the alliance to change this status manually (not yet sure if the alliance would need to reserve the right to manually change it or not). xXxAwoxUxXx
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1344
|
Posted - 2012.06.22 05:53:00 -
[863] - Quote
Alavaria Fera wrote: xXxAwoxUxXx
My favorite Southern pet story was when Circle-of-Two threw their 'landlords' Ushra'Khan out of their own space the second -A- was busy with the DRF. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 05:55:00 -
[864] - Quote
Nicolo da'Vicenza wrote:Alavaria Fera wrote: xXxAwoxUxXx
My favorite Southern pet story was when Circle-of-Two threw their 'landlords' Ushra'Khan out of their own space the second -A- was busy with the DRF. Oh.
They should have started renting the space to Ushra'Khan instead. Surprise! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 05:59:00 -
[865] - Quote
Delen Ormand wrote:One reason it should be brought in-game is because it will have some legitimacy. As soon as people heear about licenses in Eve, they think "scam". Using the in-game contract system means GǪ
First, the system you are suggesting would fall under "treaties" which was never delivered as part of the Dominion expansion.
Second, there is no "legitimacy" inherent in game-provided contracts. With the current contract system we have PLEX scams, courier contracts that will never be delivered, Carbon being passed off as a Charon, etc.
Treaties would be wonderful if implemented correctly, because alliances could clearly distinguish between "members", "pets" and "renters," and taxation could be done without too much hassle. Treaties will not stop people scamming others and blowing each other up. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Smohq Anmirorz
State War Academy Caldari State
14
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Posted - 2012.06.22 06:56:00 -
[866] - Quote
Kuehnelt wrote:Smohq Anmirorz wrote:My main reasons for not moving to null are that people like you try to shoot at me, if you manage to destroy my ship you then try to pod me, losing implants is no good for the trainingz, replacing implants is expensive. Too expensive. Stop the podding, maybe I'll come visit. Do you visit lowsec, where there's much less of a threat to your implants?
I've been there, plan on going back with another character I'm training for t2 frigates. Being kinda' lazy at the moment, so just training for now. I'm sure there are also places in low-sec with less activity than I've run into.
Null sec, though...every time, podded. *sigh*
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Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
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Posted - 2012.06.22 07:40:00 -
[867] - Quote
So I hacked into the mitanni's computer and I found
This video reaction to Mara Jade's idea and what she is doing to you all. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
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Posted - 2012.06.22 10:19:00 -
[868] - Quote
masternerdguy wrote:[quote=Tyberius Franklin][quote=masternerdguy]L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot
The problem with this is level 4 missions are not as great as you people say they are. also CCP did something like this with the most profitable types of missions. Here's how it went.
stick - Level V's went to low sec, loot drops didn't change and mission rewards did not increase.
carrot - Level V's went to low sec
How did that turn out? Not well. Do you honestly think making level 4's into low sec WITHOUT changing the mission running system would magically repopulate low sec? Are all of you that think this morons? Or do you just don't pay attention? Just bringing level 4's to low sec will not give enough reward for the risk. I wouldn't run level 1 missions in low sec if I still ran missions because I would get the SAME EXACT rewards as if i was running missions in a 1.0 space. Same goes for null sec. So where is the carrot exactly? The privilege of running missions in low sec? Your plan sir sounds like a huge stick with a little itty bitty carrot. As far as those that would want to run missions. Those who just want to get easy kills on people that run missions in low? They get more of a carrot.
THE TRUTH OF EVE IS NOT GREATER RISK GREATER REWARD. THAT STATEMENT IS FALSE. CREATED BY LOW SEC DWELLERS SO THEY CAN GANK YOU. THE TRUTH IS YOU GET THE SAME REWARD RUNNING MISSIONS IN NPC NULL AND LOW SEC AS YOU DO IN EMPIRE.
If you want to bring more people into these areas you don't do it by putting level IV's in lo sec. The high sec dwellers would stay in high sec and run level 3's. So then you put all of them but 1's. They will go do something else. Leaving low sec still unpopulated. If you really really really want to bring more people in to these areas to make money through mission running you would have to suggest something that is actually intelligent. You are going to have to propose something that balances out the long neglected mission system. First increase the bounties, or make elite ships more common in these missions, then increase the rewards. Then set the loot drops to drop more than high sec.
Instead of pulling all the level IV's to low sec why not make Level V's more attractive? Like making more Level V agents, making the loot drop better loot than found in level 4's. Make it so at least one faction spawn in a Level V will drop a random faction item.
Add pirate level IV epic arcs, as well as give the npc 0.0 Level V agents. Create Level V epic arcs that go through low sec and null sec only. Make it so that the arc sends you to a nearby npc 0.0 system. Of course all of these are solutions that actually would solve the problems and not make more of it. For a carrot to actually be effective it has to at least look big juicy and edible. Not like a dried out turd. Which is what the quotes OP is trying to entice you with a dried out turd, that wouldn't bring a single person to low. It would just cause a massive QQ fest. Which is probably the real reason why he didn't suggest increasing the reward to properly out weigh the risks.
Quote:Which solves the problem of lo sec being depopulated.
I couldn't agree more my plan would solve the problem of lo sec being depopulated. It would also entice more players to go live in npc 0.0. So everything becomes a little more balanced. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Xhaiden Ora
University of Caille Gallente Federation
134
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Posted - 2012.06.22 10:31:00 -
[869] - Quote
There is utterly no point in mission running in low sec regardless of the carrot presented and anyone saying otherwise isn't interested in populating low sec. They're only interested in there being more fat, easy targets to shoot at. Which largely seems to be the motivation behind most forum complaints about low/nulls population.
Make PvE fits PvP viable and maybe we'll talk. But even then I wouldn't get your hopes up. People in high sec are in high sec so they can go about their business without being dicked with. The actual activity ( mining, trading, mission running, whatever ) doesn't matter. The motivator is that they can do what they want to do without being dicked with.
You're not going to get them to move into low or null no matter how big a carrot you offer. Because the carrot is surrounded by a bushel of dicks. No one's going to risk a pimped out mission ship in low. PvE fits blow for PvP. Why in the world would you risk your ship by placing it in a situation you know full well it has an awful chance of survival in? Conversely, I question the motivations of anyone demanding said mission ships come down into low knowing full well said ships are easier kills.
If you want to pad your killmail with easy kills just be honest and flat out say so. Don't bullshit us by saying you're doing it for for low sec.
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Kimmi Chan
Illuminatus Reforged The Revenant Order
155
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Posted - 2012.06.22 10:59:00 -
[870] - Quote
Enkill Eridos wrote:masternerdguy wrote:L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Which is what the quotes OP is trying to entice you with a dried out turd, that wouldn't bring a single person to low. It would just cause a massive QQ fest. Which is probably the real reason why he didn't suggest increasing the reward to properly out weigh the risks.
Actually the OP makes no mention of nerfing or moving L4s nor any mentions of either sticks or carrots. Credit where credit is due: those ridiculous comments were made by someone other than the OP.
Also I agree. Moving L4s to low-sec will have the same effect as moving L5s to low-sec: none. -á"Miners mine so I don't have to." ~Metal Icarus |
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