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Adelphie
Paradox Collective Choke Point
47
|
Posted - 2012.06.20 00:47:00 -
[1] - Quote
In Eve I am almost exclusively a small gang/solo pvper, and have been for the past few years. I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases, which in my mind is not the way things should be. From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.
I explored why this has been happening a while ago, and it generated some really interesting ideas, so I'd like to revisit it. If nothing else it gives the players and CCP something to think about.
There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:
- High barriers to entry for newer players/corps/alliances to move to null - Not enough of a carrot to entice players away from highsec - A lack of differentiated content in null vs. other areas of space. - Current alliances entrenched in their space. - Not enough reason for industrialists to be in null
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Before we get into the inevitable flame session that is General Discussion, I wanted to stress that I don't want this to be a "y u no pvp carebears" thread. There's enough of those already. Equally, for people who want to stay in highsec - that's fine too... nobody's forcing you to leave! |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
275
|
Posted - 2012.06.20 00:54:00 -
[2] - Quote
Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1280
|
Posted - 2012.06.20 01:00:00 -
[3] - Quote
ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1280
|
Posted - 2012.06.20 01:02:00 -
[4] - Quote
sabre906 wrote:Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens. lack of bubbles made lowsec a bustling area, right? good plan bud |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
275
|
Posted - 2012.06.20 01:04:00 -
[5] - Quote
Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
Wrong move. This will herd not only highseccers, but also small null and lowsec people into mega sov null NAP trains, where they will stay in entrenched safe areas, making majority of null space more deserted than ever. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Adelphie
Paradox Collective Choke Point
47
|
Posted - 2012.06.20 01:12:00 -
[6] - Quote
sabre906 wrote: Null space doesn't lack rewards, just access.
I honestly think that this is a common misconception of nullsec. It's actually quite easy for anyone to get into with the use of the map and a scout. The problem is that once you get there, you can't really do a great deal unless you have somewhere to settle (e.g. station or POS), and the perceived risk is too great compared to other areas of the game for people to even attempt to get into null.
There are already interdiction nullifiers on T3's, but that has served mainly the current inhabitants rather than encouraging a new wave of residents. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1280
|
Posted - 2012.06.20 01:17:00 -
[7] - Quote
sabre906 wrote:Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
Wrong move. This will herd not only highseccers, but also small null and lowsec people into mega sov null NAP trains, where they will stay in entrenched safe areas, making majority of null space more deserted than ever.  So your answer is to make space unentrenchable, meaning all of it becomes deserted and unused. Nah, that soundsbackwards. More people using 0.0 space = more targets = more fun.
sabre906 wrote:Nicolo da'Vicenza wrote: lack of bubbles made lowsec a bustling area, right? good plan bud
Lowsec parts that actually offers reward, like FW areas, are bustling. Null space doesn't lack rewards, just access. So the lesson you took from the success of the FW revamp is that you think it succeeded from lack of bubbles, not the nature of FW isk generation and gameplay
lol |

Delen Ormand
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.06.20 01:19:00 -
[8] - Quote
Adelphie wrote: So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Honest answer - I percieve null to be full of assholes. The sheer level of assholery on Eve, mainly from the direction of null, puts me off. I don't get the impression that it's a community I want to really be a part of. I know that not everyone who calls null home is an *******, and I don't doubt that there are even null corps with mostly decent people, but the general impression I get from what I see on the forums and from the alts in my (starter) corp is too negative for me to bother with.
|

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
239
|
Posted - 2012.06.20 01:19:00 -
[9] - Quote
How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?
If anything more risk requires more reward if we go by the often quoted null sec mantra... what are you thinking!? If you want null sec to be the dangerous place it was large protectorates are going to need to be broken.. so get off you high horse and go gank null seccers. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Ban Bindy
Bindy Brothers Pottery Association
377
|
Posted - 2012.06.20 01:19:00 -
[10] - Quote
Null sec is famously dominated by large alliances, and this does not encourage smaller groups to head into null.
Null is very time consuming in design, and does not invite anything but semi-pro players.
The current cult of shooting non-combatants in high sec provides easy kills for those who live and die by the billboard.
These are the factors I think have killed null sec play. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1280
|
Posted - 2012.06.20 01:20:00 -
[11] - Quote
Ban Bindy wrote: Null is very time consuming in design, and does not invite anything but semi-pro players.
lol |

Adelphie
Paradox Collective Choke Point
47
|
Posted - 2012.06.20 01:26:00 -
[12] - Quote
Barbara Nichole wrote:How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?
If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.
|

masternerdguy
Inner Shadow NightSong Directorate
747
|
Posted - 2012.06.20 01:28:00 -
[13] - Quote
Adelphie wrote:Barbara Nichole wrote:How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing? If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.
Then use both the stick and the carrot and move all level 4s no lo sec. Things are only impossible until they are not. |

Frederick Sanger
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.06.20 01:29:00 -
[14] - Quote
Null sec is pretty rad. You poors should give it a try. |

masternerdguy
Inner Shadow NightSong Directorate
747
|
Posted - 2012.06.20 01:33:00 -
[15] - Quote
Here's the issue with using the carrot to push hi sec carebears into lo and null.
There are already people like me who are deeply entrenched in the existing lo and null gameplay. If you plant more carrots in our garden, we are in a perfect place to eat them before you even get there.
That means we will use your buff to get even deeper entrenched and you'll have an even stronger obstacle to entering lo and null.
By the way, if you want to get into null try living in outer ring. Its all NPC space with lots of space stations you can dock at. Things are only impossible until they are not. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1281
|
Posted - 2012.06.20 01:35:00 -
[16] - Quote
Frederick Sanger wrote:Null sec is pretty rad. You poors should give it a try. sorry only semi-pro players are allowed in null |

Tyberius Franklin
Federal Navy Academy Gallente Federation
216
|
Posted - 2012.06.20 01:36:00 -
[17] - Quote
masternerdguy wrote:Adelphie wrote:Barbara Nichole wrote:How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing? If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off. Then use both the stick and the carrot and move all level 4s no lo sec. As low already has lvl 4's, where is the carrot in this? |

masternerdguy
Inner Shadow NightSong Directorate
747
|
Posted - 2012.06.20 01:38:00 -
[18] - Quote
Tyberius Franklin wrote: As low already has lvl 4's, where is the carrot in this?
L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot
Its a zero sum transaction. Things are only impossible until they are not. |

dontbanmebro
Federal Navy Academy Gallente Federation
20
|
Posted - 2012.06.20 01:40:00 -
[19] - Quote
Adelphie wrote:I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases!
citation needed |

Richard Desturned
GoonWaffe Goonswarm Federation
1066
|
Posted - 2012.06.20 01:41:00 -
[20] - Quote
nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec eh |

masternerdguy
Inner Shadow NightSong Directorate
747
|
Posted - 2012.06.20 01:42:00 -
[21] - Quote
Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec
+1 Things are only impossible until they are not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
216
|
Posted - 2012.06.20 01:43:00 -
[22] - Quote
masternerdguy wrote:L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Your carrot needs work, doesn't really add anything new or more profitable. Just more of the same.
masternerdguy wrote:Its a zero sum transaction. If that were the case it wouldn't be worth asking for as nothing would change.
|

masternerdguy
Inner Shadow NightSong Directorate
747
|
Posted - 2012.06.20 01:45:00 -
[23] - Quote
Tyberius Franklin wrote:masternerdguy wrote:L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Your carrot needs work, doesn't really add anything new or more profitable. Just more of the same. masternerdguy wrote:Its a zero sum transaction. If that were the case it wouldn't be worth asking for as nothing would change.
Except now more people go to lo sec.
Which solves the problem of lo sec being depopulated. Things are only impossible until they are not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
216
|
Posted - 2012.06.20 01:50:00 -
[24] - Quote
masternerdguy wrote: Except now more people go to lo sec.
Which solves the problem of lo sec being depopulated.
Dunno, between the extra caution, needing to secure an area to run, losses, etc. and having this all exasperated by a higher population, unless you are already in the entrenched groups you mentioned, it sounds better to just smash 3's in highsec. |

masternerdguy
Inner Shadow NightSong Directorate
747
|
Posted - 2012.06.20 01:51:00 -
[25] - Quote
Tyberius Franklin wrote:masternerdguy wrote: Except now more people go to lo sec.
Which solves the problem of lo sec being depopulated.
Dunno, between the extra caution, needing to secure an area to run, losses, etc. and having this all exasperated by a higher population, unless you are already in the entrenched groups you mentioned, it sounds better to just smash 3's in highsec.
I'm fine with the hi sec slaves grinding away their lives for pennies in L3s.
I'll be in lo sec. Things are only impossible until they are not. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
216
|
Posted - 2012.06.20 01:53:00 -
[26] - Quote
masternerdguy wrote:Tyberius Franklin wrote:masternerdguy wrote: Except now more people go to lo sec.
Which solves the problem of lo sec being depopulated.
Dunno, between the extra caution, needing to secure an area to run, losses, etc. and having this all exasperated by a higher population, unless you are already in the entrenched groups you mentioned, it sounds better to just smash 3's in highsec. I'm fine with the hi sec slaves grinding away their lives for pennies in L3s. I'll be in lo sec. To each his own, though considering how fast 3's can be done, it's not as bad as you think. Best profits come from wise use of LP anyways. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1282
|
Posted - 2012.06.20 01:59:00 -
[27] - Quote
If you want more people to move to 0.0 from highsec or whatever, you have 4 approaches to do so.
1) Increase reward in nullsec Pro: Don't have to change highsec. Con: The amount of increased isk needed to allure large amounts of characters from the low-risk world of highsec would have a significant effect on the game economy. Inflation is a problem people complain about now, after all.
2) Decrease risk in nullsec. Pro: More players will feel more confident taking the risk of moving into 0.0 Con: People complain about how hard it is to gank effective in null now.
3) Decrease reward in highsec Pro: seriously curbs isk injection, compels players to strike out in 0.0 if only to continue to pay their plex bill Con: highsec people will chew their own tongues in rage, doesn't address more serious problems in either region
4) Increase risk in highsec Pro: makes manufacturing economy more robust, allows highsec players to compete over use of resources Con: carebears don't like it, feel it will infringe on their 'right' not to PVP.
Personally, I think the way to go is moderate applications of #1 (by making 0.0 industry workable) and #4, by way of eliminating decshield and NPC corps (discourages 0.0 NPC corp logistic reliance, allow highsec to potentially pose a very hostile environment) |

Alavaria Fera
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 02:10:00 -
[28] - Quote
Nicolo da'Vicenza wrote:Frederick Sanger wrote:Null sec is pretty rad. You poors should give it a try. sorry only semi-pro players are allowed in null The newbies in rifters take issue with that.
Rifters ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Xython
Merch Industrial Goonswarm Federation
926
|
Posted - 2012.06.20 02:49:00 -
[29] - Quote
Adelphie wrote:So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
1. Nerf highsec mining. Severely. 2. Move Ice to Null. ALL Ice. 3. In conjunction with #1, buff nullsec and lowsec mining.
Ta da. You have successfully rebooted Nullsec's ecosystem. Nullsec now has miners, which means there are now small gangs preying on miners, which means there are small gangs protecting said miners, and it all snowballs from there. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
124
|
Posted - 2012.06.20 02:55:00 -
[30] - Quote
masternerdguy wrote:Then use both the stick and the carrot and move all level 4s no lo sec.
I don't think you understand carebears anymore than carebears understand you. All Level 5s moved to low sec. Some people ran them others just continued to do Level 4s in High Sec.
If you move Level 4s to Low Sec some people will take a chance on them but many will just do Level 3s in High Sec instead and 2 years from now you will want Level 3s moved to Low Sec.
You solution does not get at the root of the problem. It is a knee jerk reaction designed to increase the number of targets in Low Sec for you to shoot at. But this kind of change will not bring about the desired result. Just as the migration of all Level 5s did not bring about the desired result.
I find it comical that you want to change the way people play so that they feel motivated to join you in Low and Null Sec and yet at every turn you seem to insult, disparage, and bully every person who does not agree with you. If you are any measure of the type of person that people will have to deal with in Low and Null Sec, it becomes clear why people stay in High Sec.
Here is another example of what people can look forward to in Null Sec.
I do not despise you for what you do. I do not lobby on the forums for changes in mechanics to make my game more safe or fun. I do not agree with your opinion though I do recognize your right to have one.
The staleness in Null Sec that the OP is trying to address is a direct result of the actions of the residents of that area. Many Null Sec residents believe that if they change High Sec it will invigorate Null Sec. Please explain to me how that works. Personally, I believe that if they wanted to make it less stale they have the means to do so already.
-á"Miners mine so I don't have to." ~Metal Icarus |

Malphilos
State War Academy Caldari State
109
|
Posted - 2012.06.20 02:57:00 -
[31] - Quote
Nicolo da'Vicenza wrote: So your answer is to make space unentrenchable, meaning all of it becomes deserted and unused.
You're suggesting people will only hang out where they're safe?
That would explain the current circle jerk. |

Herr Hammer Draken
Imperial Academy Amarr Empire
11
|
Posted - 2012.06.20 03:07:00 -
[32] - Quote
I am going to suggest what I have been told since day one about EVE. EVE is only as good as you make it. Therefore I suggest the problem is not null sec vs high sec. The problem is the players in null sec itself. If they are not engaged in the game then they are the problem. We have met the enemy and they are us!
This idea that null is dying is not new. Many players make the comment that null is boring even null players themselves. And to that I say again look in the mirror. High sec is not nulls problem. Null sec is nulls problem. Doctor heal thy self.
I do not think it is CCP's problem either. The game has evolved into what the players have made it. IE. Null is the way it is because of the players in null. Not because of high sec. |

BuckStrider
Nano-Tech Experiments
63
|
Posted - 2012.06.20 03:28:00 -
[33] - Quote
Adelphie wrote:In Eve I am almost exclusively a small gang/solo pvper.!
Problem Identified.
Just join Goons/TEST ...I mean you CAN join those other renter null sec alliances like AAA or Cascade or even IAC. But why set yourself up as a target because one of those 'other' alliance leaders **** off 'The Martini' at the wrong time. |

Kuehnelt
Devoid Privateering
84
|
Posted - 2012.06.20 03:37:00 -
[34] - Quote
My brilliant solution: A level 1 pirate epic arc in the mould of Blood-Stained Stars. The missions can be accomplished in a competent T1 frigate, you'd be given a tour of a subset of NPC nullsec, and at one point you'll be able to select a pirate faction to ally you in a battle against a CONCORD foe. In return for a large increase to your standing with the selected faction (7% like SoE, say, but you get in addition whatever amount is required to escape the "you can only do L1 missions for us" area of negative faction standing), you get a large decrease in your standing with all empires.
As a token anti-camping gesture, since this is supposed to entice people into nullsec: the entire arc of missions can be completed/accepted remotely, and none of the missions will couriers.
Red text in the missions should cram 'player skill' information about nullsec, advice on how to use the map to plot a reasonable course to Venal, etc.
The upsides of this:
1. People can explicitly choose to complete this arc and reject the empires and be given a standings kick in the butt to this end, as rookies once more mildly did with Letters of Recommendation into FW.
2. Consequently, more people in NPC null, which is right next door to sov null, on the way to sov null, and only accessible through sov null, depending. Life in NPC null doesn't need to be great, it just needs to be greased a bit - there is already the powerful attraction of pirates being 'cool'; and once you're there, you'll naturally be interested in what your neighbors are up, so the new blood flows into all of nullsec.
The downsides:
1. What's easier for new players / 'mains' is just as easier for soulless farming alts who will reduce the income from LP and then disappear off to their 'real jobs' rather than live in and enliven the area. |

Lipbite
Express Hauler
86
|
Posted - 2012.06.20 03:44:00 -
[35] - Quote
Right now attempt to enter null-sec for a carebear seems like 100% risk to lose ships and implants. So
1) make insurance for implants - or jump clones available every 3 hours + lower cost of clones;
2) make whole ship insurable - including modules and rigs;
3) make full insurance cost much less.
Next day there will be non-stop massacre. However present nullbears won't be happy watching their POSes being desintegrated by RvB casuals. |

Jimmy Gunsmythe
Republic Military School Minmatar Republic
27
|
Posted - 2012.06.20 03:51:00 -
[36] - Quote
And this is why florists should never be tapped to remove a tumor that is deep within the brain.
Whatever, I'm just amazed that after all this time, the-smarter-than-your-average-MMO-players still don't get it. This game will get run into the ground for a little self-gratification and sense of entitlement. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
33
|
Posted - 2012.06.20 03:53:00 -
[37] - Quote
Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
or just walk into low sec and get your nipples shot off |

Crunchie Attuxors
Always Another Corporate Venture
18
|
Posted - 2012.06.20 03:57:00 -
[38] - Quote
Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
LOL
You know what will happen right?
Nullsec will become highsec, with a bunch of people paying concord.
Jita would die, but then a system in each null area would be picked to play the same role. Major sov holders will essentially be forced to be space police for ever, with nothing else to do.
Hence, they leave. It snowballs.
Game dies.
Understand this: Burn Jita proved the problem is not mechanics per se, but how incentives are spread. What matters is sov, and the resources it brings. Everything else is the cost of doing business.
What you propose will simple entrench all that is wrong with null today, while breaking the steady influx of new players that bring cash and plex into the system.
All that moon goo isk needs to be generated by someone, and it is not generated in Null.
It is simple economics. Null and empire have a symbiosis, and a tension, and that is a key motor of the economy. You stop that, the economy dies, or becomes the barter/wage slavery of null, were the measure of success is a plex a month, and you get all your stuff giving to you by the indies of your alliance for zero isk.
Your voodoo economics would be the doom of EVE, in real money terms, as well as isk and plex.
Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Crunchie Attuxors
Always Another Corporate Venture
18
|
Posted - 2012.06.20 03:58:00 -
[39] - Quote
Jimmy Gunsmythe wrote:And this is why florists should never be tapped to remove a tumor that is deep within the brain.
Whatever, I'm just amazed that after all this time, the-smarter-than-your-average-MMO-players still don't get it. This game will get run into the ground for a little self-gratification and sense of entitlement.
Your signature, sir, is all that needs to be said. Eve forums official anthem:http://www.youtube.com/watch?v=pudOFG5X6uA |

Alavaria Fera
GoonWaffe Goonswarm Federation
1088
|
Posted - 2012.06.20 04:07:00 -
[40] - Quote
Crunchie Attuxors wrote:It is simple economics. Null and empire have a symbiosis, and a tension, and that is a key motor of the economy. You stop that, the economy dies, or becomes the barter/wage slavery of null, were the measure of success is a plex a month, and you get all your stuff giving to you by the indies of your alliance for zero isk. Given the "indies" seem to mostly advertise their capitals and supercapitals, I wouldn't worry about getting them for zero isk. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Xython
Merch Industrial Goonswarm Federation
927
|
Posted - 2012.06.20 04:16:00 -
[41] - Quote
Lipbite wrote:Right now attempt to enter null-sec for a carebear seems like 100% risk to lose ships and implants. So
1) make insurance for implants - or jump clones available every 3 hours + lower cost of clones;
2) make whole ship insurable - including modules and rigs;
3) make full insurance cost much less.
Next day there will be non-stop massacre. However present nullbears won't be happy watching their POSes being desintegrated by RvB casuals.
So in other words, if dying in EVE had no consequences whatsoever, you could zerg rush nullsec to death? Well uh, ok? How insightful of you to point that out.
Except... we have Insurance in nullsec too, you know. So you'd kill us, and we'd reship immediately because we keep entire fleets worth of ships on contract to reship in, and we'd just meatgrinder whatever pubbie "Highsec PVPer" tried to show up to try to ruin our day. |

RAP ACTION HERO
95
|
Posted - 2012.06.20 04:21:00 -
[42] - Quote
sabre906 wrote:Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
Wrong move. This will herd not only highseccers, but also small null and lowsec people into mega sov null NAP trains, where they will stay in entrenched safe areas, making majority of null space more deserted than ever.  Nicolo da'Vicenza wrote:sabre906 wrote:Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens. lack of bubbles made lowsec a bustling area, right? good plan bud Lowsec parts that actually offers reward, like FW areas, are bustling. Null space doesn't lack rewards, just access.
how about leave those rates in hisec as is but buff them for null (with proper upgrades) making upgrades more meaningful also stimulate null markets by allowing sov holders to set very low transaction costs and having them transaction fees as income for the alliance. nappers are gonna nap, aint no thing ccp can do bout it
and if you really want to be sneaky fly and risk a t3, no scrub nullifier modules. |

RAP ACTION HERO
95
|
Posted - 2012.06.20 04:22:00 -
[43] - Quote
also increase npc corp tax to like 40% |

Alavaria Fera
GoonWaffe Goonswarm Federation
1088
|
Posted - 2012.06.20 05:54:00 -
[44] - Quote
RAP ACTION HERO wrote:also increase npc corp tax to like 40% What about miners? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Merovee
Gorthaur Legion Of Mordor
19
|
Posted - 2012.06.20 05:59:00 -
[45] - Quote
Change the contract system to allow Hi-sec players to move your stuff to and from null alliance areas.
Like a blue status to get there and back on a contract, and if you shoot them they keep the payout as well as the collateral. So no shooting blues.
Some other ideas to bring Hi-sec player into your Alliance area to do more of your boring work could also work. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
673
|
Posted - 2012.06.20 06:06:00 -
[46] - Quote
Make highsec less safe so the the player created security of sov nullsec is more competitive with the NPC security of highsec. |

Misanth
RABBLE RABBLE RABBLE
623
|
Posted - 2012.06.20 06:21:00 -
[47] - Quote
Adelphie wrote:sabre906 wrote: Null space doesn't lack rewards, just access.
I honestly think that this is a common misconception of nullsec. It's actually quite easy for anyone to get into with the use of the map and a scout. The problem is that once you get there, you can't really do a great deal unless you have somewhere to settle (e.g. station or POS), and the perceived risk is too great compared to other areas of the game for people to even attempt to get into null. There are already interdiction nullifiers on T3's, but that has served mainly the current inhabitants rather than encouraging a new wave of residents.
Don't know about that bro, our corp lives in null, have done for years, and we have no station or POS-access. We're even casual players and barely the 'elite fulltime players' people envision living in null. Our impressive kb claims 12 kills June, 15 May, 21 April etc (there's more not posted tho, hehe).
My point is; players are too scared to even try it. We just moved out and do our thing, don't give a **** about anyone else. No blue, we shoot people in the face if we feel like it, and play it casual. "can't really do a great deal" = If we want we shoot NPCers and roaming PvPers. Otherwise we might just shoot NPC's. There's plenty to do.
I think the real issue for roaming, smallscale PvP, is a combination of things: Jumpbridges (blobs can get to you instantly), blobs (be more than two pilots and everyone and their uncle will come and poke you with a stick), and how blobs are encouraged and so profitable (upgraded sov fortresses, espec combined with JBs).
Make beltratting and beltmining > missions and incursions, and remove the stupid sov upgrade fortress boosts that just blob up massive HQ's, and you will find that people start to spread out again. As for people wanting POS/Station access, that's only a mentality issue, nothing wrong with current game mechanics. I.e. blame players for that, and players would have to want to change to have it change.  shiptoastin' liek a baws |

Knight Cabbage
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.06.20 07:04:00 -
[48] - Quote
Assuming that you can make more people leave high for low/null after staging a campaign against "carebears" and a gank campaign again high sec miners is, well, slightly illusional. |

Adelphie
Paradox Collective Choke Point
48
|
Posted - 2012.06.20 07:05:00 -
[49] - Quote
I personally don't think moving stuff from highsec to null is the way to go. It's easy, lazy and rarely works as intended.
Have some imagination people! Would you rather expand the game to have more features, or just re-shuffle what's there already?
One suggestion I heard which I thought was pretty good was that of raidable moon mining POS's. Where it is possible for roaming gangs to attack a moon-mining pos and claim some of the minerals for themselves, whilst reducing the income of larger alliances.
|

Danfen Fenix
Council Of Internal War The Paganism Alliance
103
|
Posted - 2012.06.20 07:31:00 -
[50] - Quote
Just would like to touch upon a few things...
Adelphie wrote:
There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:
- High barriers to entry for newer players/corps/alliances to move to null - Not enough of a carrot to entice players away from highsec - A lack of differentiated content in null vs. other areas of space. - Current alliances entrenched in their space. - Not enough reason for industrialists to be in null
1. What 'high barriers to entry' are there? Apart from getting/keeping out of the mindset that you "need so and so" or "need this and that" to get in...
2. Meh, A lot of it I suppose also comes down to different playstyles here.
3. This one...is true. Only 'standout' factor is the increase in ISK you can make. They should add certain properties etc to 0.0 systems, like WH have, for a start at least.
4. This isn't really a 'barrier'. Firstly, theres still areas on 0.0 unclaimed. Secondly, some 'claimed' systems are simply systems that alliances are holding for any renters who may come along. Thirdly, just because the systems are taken, doesn't mean they'll all prohibit you from living there. Providence/CVA may be a good place to start (lol )
5. Eh, this is true enough. They 'should' focus more of Industry around 0.0 really...needs a nice balance though in a way to 'entice' players to 0.0, rather than 'force' them to. |

Yolanta Geezenstack
GWA Corp Unified Church of the Unobligated
12
|
Posted - 2012.06.20 07:46:00 -
[51] - Quote
Newbie point of view:
After learning the basics in Highsec I joined a player corp that lives in low-sec and the edge of low-sec.
Nicolo da'Vicenza wrote:lack of bubbles made lowsec a bustling area, right?
Can't agree with your irony here - not sure when a system is considered being "busy" and yeah, the low-sec systems I usually visit aren't full like Hek with its 200 or so people, but they are active enough for me, at least so active that I always have to be on the lookout (sometimes not good enough...), I recognized a war going on between two quiet active low-sec companies, traders are coming through that could be a target once I manage to build this 30 Rifters (plan from my starting days, when I thought being independent was a good idea).
Right now I can't imagine going into Nullsec, though, not even to roam there. A couple of people I know tried to do a roam there and got killed in this bubble-thing (which I didn't really understood yet) at the first gate-camp they met. Didn't really sound like I will try this in the near future. 
Adelphie wrote:From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.
Xython wrote:Except... we have Insurance in nullsec too, you know. So you'd kill us, and we'd reship immediately because we keep entire fleets worth of ships on contract to reship in, and we'd just meatgrinder whatever pubbie "Highsec PVPer" tried to show up to try to ruin our day.
Maybe the problem is that the game has much developed since the "good ol' days" - people now are in highly organized corporations, that have "entire fleets worth of ships on contract" and will "meatgrind" (= kill them with overwhelming numbers?) every single or small roaming gang that dares to enter their systems. Maybe that kind of organization wasn't there in the "good ol' days" and even as a single or small group PVPer you could kill successfully targets in Nullsec. But you can't reverse that - it's an accomplishment that people managed to get this grade of organization.
Misanth's post arouse my interest, though - maybe it IS still possible to survive even as a small roaming gang in Nullsec, that would contradict my impression. I wonder how you manage to do that, though - where do you get your ships and stuff, for instance? And is it really more fun to do that in Nullsec as it would be in Lowsec - where you might have more targets and less organization?
(As said, my "knowledge" about Nullsec is from forum only and my first-hand "knowledge" of Lowsec is 2 weeks )
TDLR: Newbie thinks Lowsec is alive and fun to be in but can't imagine ever going into Nullsec. |

Vaerah Vahrokha
Vahrokh Consulting
1355
|
Posted - 2012.06.20 08:26:00 -
[52] - Quote
Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec
Won't happen. Not even if hell froze to Anctartica levels. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
848
|
Posted - 2012.06.20 08:29:00 -
[53] - Quote
Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
Do this, and make it much easier to take over someone's undefended space. Voila, vibrant, bustling nullsec. |

Vaerah Vahrokha
Vahrokh Consulting
1355
|
Posted - 2012.06.20 08:36:00 -
[54] - Quote
I have this great news for you: null sec is the apex of player generated, emergent content.
Make your player generated content less sh!tty and maybe you'll convince someone to go there.
As long as we get forum poasters belating and bashing on anyone who don't conform to The One An Only Intended Way for the "free" sandbox everybody will just think null sec is full of douches and to steer well clear off it.
You know what? A year or 2 ago there was a guy who went to nullsec alone, established his little base and from there called newbies in a very friendly and humble way. Surprise, he got people to join him. Surprise, he asked kindly and was not a total asshat. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
848
|
Posted - 2012.06.20 08:53:00 -
[55] - Quote
Vaerah Vahrokha wrote:I have this great news for you: null sec is the apex of player generated, emergent content.
Make your player generated content less sh!tty and maybe you'll convince someone to go there. Let's see. We can't manufacture well enough to outperform probably even almost the shittiest hisec system, in deklein, we have to move ore to a special refinery station and then move it to a second system to actually manufacture things in it. We don't have anything which really enables us to mine stuff locally quicker, so it's much easier to just compress and import, or even just buy whole ships and import. And up until the last half year or a year, hisec has been more or less 100% safety (outside of hulkageddon) for miners, and with a few minor precautions by manufacturers, 100% safety for them as well.
Gee, I wonder why industrialists prefer to stay in hisec. The reason completely eludes me. |

Vaerah Vahrokha
Vahrokh Consulting
1355
|
Posted - 2012.06.20 09:06:00 -
[56] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:I have this great news for you: null sec is the apex of player generated, emergent content.
Make your player generated content less sh!tty and maybe you'll convince someone to go there. Let's see. We can't manufacture well enough to outperform probably even almost the shittiest hisec system, in deklein, we have to move ore to a special refinery station and then move it to a second system to actually manufacture things in it. We don't have anything which really enables us to mine stuff locally quicker, so it's much easier to just compress and import, or even just buy whole ships and import. And up until the last half year or a year, hisec has been more or less 100% safety (outside of hulkageddon) for miners, and with a few minor precautions by manufacturers, 100% safety for them as well. Gee, I wonder why industrialists prefer to stay in hisec. The reason completely eludes me.
Because you REALLY were after industrialists only, eh?
Oh wait I have been there multiple times in multiple corps and alliances (I have a good number of accounts) and the thing all had in common was a general despise for industrialists, seen as "alt worthy, and we already have our industry and research alts and no way we'll let you use the corp POS, else you steal".
As I said, people don't go there for the attitudes not (just) for the hardship.
Also, 0.0 is paradise for subsidized / reimbursed PvPers, they really find their thing (in my case it was small roam, for others it's blobs, each his taste). But if you are not one of them, there's really little in for you. I mean, even the few infrastructures that could be put up, aren't. So if you are not a ship PvPer you indeed find only the hardship and little of the rewards. Only stuff I found to be as good as hi sec was trading in NPC nulll. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Hestia Mar
Calmaretto
9
|
Posted - 2012.06.20 09:30:00 -
[57] - Quote
Nicolo da'Vicenza wrote:Frederick Sanger wrote:Null sec is pretty rad. You poors should give it a try. sorry only semi-pro players are allowed in null
'Semi-pro' may be the wrong phrase to use, but null is generally not for casual players.
I've been part of a alliance with a nullsec presence and it became a real pain to log-on and play for a couple of hours. By the time all of the comms channels were up and running, the intel chat was open, and the corp chat, and the alliance chat, and then requests for intel came in every 5 seconds, then a CTA was called and we sat in a station for two hours waitng for the FC's to decide whether to undock...and then it was time to log off for the night, and I'd actually done nothing!
Maybe if you're deep in null surrounded by blues it might be different, but each time I've tried living in null it wasn't like that.
Maybe null/lo/high should be done away with? Just have space, and Concord in every system but without the insta-kill ability...giving players the ability to go anywhere, but with a certain level of risk at all times?
Just saying. |

Vaerah Vahrokha
Vahrokh Consulting
1355
|
Posted - 2012.06.20 09:37:00 -
[58] - Quote
Hestia Mar wrote:Nicolo da'Vicenza wrote:Frederick Sanger wrote:Null sec is pretty rad. You poors should give it a try. sorry only semi-pro players are allowed in null 'Semi-pro' may be the wrong phrase to use, but null is generally not for casual players. I've been part of a alliance with a nullsec presence and it became a real pain to log-on and play for a couple of hours. By the time all of the comms channels were up and running, the intel chat was open, and the corp chat, and the alliance chat, and then requests for intel came in every 5 seconds, then a CTA was called and we sat in a station for two hours waitng for the FC's to decide whether to undock...and then it was time to log off for the night, and I'd actually done nothing!
Yeah I also had that. Log in, find a mail saying that today I had to join 4-5 different channels, then fire up IRC, then get in a fleet, then wait, wait, wait, wait, wait, wait more, get told that "can't care the less" POS had to be killed and that the best time was ofc at 2.30am so wait for 2 hours doing nothing then get there, yawn till the damn thing died, then try scoop some loot, then 25 jumps back.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Breezly Brewin
Vril Metaphysics Society
17
|
Posted - 2012.06.20 09:39:00 -
[59] - Quote
even though going solo is not advised in eve it is perfectly doable in hisec and thus hisec is appealing to what i believe is a vast majority of hisec players. i know i'm missing out on the social aspect that eve is supposed to be about, but i like to be on my own schedule, play when i want to play and do what i want to do. i don't want to feel obligated to skill this or that or fly this ship or "be here at this time so we can blow those guys up" or "why aren't you defending this? drop what you are doing and come help!" my vision of null may very well be just a hisec players vision of what nullsec is, but is probably a vision shared amongst most of the hisec community, valid or not.
clearly i don't really have experience in null, but here is another point, - i have always said to myself i will go to null/join null corp when i've *had more experience* i'm sure you understand the paradox of logic here... i think a lot of hi sec players also feel this way as well.
sorry for WoW reference. in WoW the 1-10 zones stopped giving experience at lvl 14 or so, in eve you can stay in the 1-10 zone FOREVER...
my solution? make mining far less lucrative in hisec, but make the change g r a d u a l. start taking out mission agents, start replacing many hi sec systems with low sec ones. start making the remaining hisec systems STRICTLY for new players perhaps make the belts and agents only accessable to < 3 months old characters... we shouldn't "live" in hisec - and this is coming from a hisec player.... i would adapt if i had to |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 09:44:00 -
[60] - Quote
Vaerah Vahrokha wrote:Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec Won't happen. Not even if hell froze to Anctartica levels.
so you're saying that hisec incursion runners are irrationally risk averse eh |

Vaerah Vahrokha
Vahrokh Consulting
1356
|
Posted - 2012.06.20 09:53:00 -
[61] - Quote
Richard Desturned wrote:Vaerah Vahrokha wrote:Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec Won't happen. Not even if hell froze to Anctartica levels. so you're saying that hisec incursion runners are irrationally risk averse
I am saying that:
1) as you well know they were in for the ISK. Remove pimpmobile efficiency so ISK / hour plummets and they stop doing incursions at all. Oh wait, they already stopped doing them even in hi sec that allows those pimpmobiles, once the ISK / hour stopped being so insane. So imagine how many you'll get in low / null.
2) Incursions are to come extract empire people off their planets. Quite odd to move them away from the place where they were set up to go hit. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 10:02:00 -
[62] - Quote
Vaerah Vahrokha wrote:1) as you well know they were in for the ISK. Remove pimpmobile efficiency so ISK / hour plummets and they stop doing incursions at all. Oh wait, they already stopped doing them even in hi sec that allows those pimpmobiles, once the ISK / hour stopped being so insane. So imagine how many you'll get in low / null.
2) Incursions are to come extract empire people off their planets. Quite odd to move them away from the place where they were set up to go hit.
1) You don't need pimped out faction battleships to run incursions. CFC incursion runners did just fine (120m/hr) with Zealot/Guardian fleets.
2) Lowsec is empire space eh |

Lord Zim
848
|
Posted - 2012.06.20 10:04:00 -
[63] - Quote
Vaerah Vahrokha wrote:Because you REALLY were after industrialists only, eh? If nullsec was made much better for industry, we would be.
Vaerah Vahrokha wrote:Oh wait I have been there multiple times in multiple corps and alliances (I have a good number of accounts) and the thing all had in common was a general despise for industrialists, seen as "alt worthy, and we already have our industry and research alts and no way we'll let you use the corp POS, else you steal". I guess the corps and alliances you've been in have been more on the "we're hardcore PVPers" side than the well-rounded side, then. Sucks to be you.
As for the "use the corp POS" ... you know that's a direct result of game mechanics, yes? Put a lot of resources in a public place, and allow many people access to it, someone will steal it. Now, if CCP made POSes which could be setup by individuals, for their personal use (or with the possibility of granting access to specific people (no, not through standings, an actual access list)), you'd see less of this protectionism, because it wouldn't be needed.
Vaerah Vahrokha wrote:Also, 0.0 is paradise for subsidized / reimbursed PvPers, they really find their thing (in my case it was small roam, for others it's blobs, each his taste). But if you are not one of them, there's really little in for you. I mean, even the few infrastructures that could be put up, aren't. So if you are not a ship PvPer you indeed find only the hardship and little of the rewards. Only stuff I found to be as good as hi sec was trading in NPC nulll. What sort of infrastructure are you talking about? Because we've got JBs, we've got tons of stations we've added all over the place, we've got system upgrades everywhere etc for military indexes and such.
Again, if your alliance didn't have this, then you either didn't have time to setup shop properly, the leadership sucked ass or ... well, I guess if the military and industry upgrades don't do it for you, then I guess nullsec just never will live up to your cushy standards, since you've been comforted too much by hisec. |

Vaerah Vahrokha
Vahrokh Consulting
1357
|
Posted - 2012.06.20 10:14:00 -
[64] - Quote
Richard Desturned wrote:Vaerah Vahrokha wrote:1) as you well know they were in for the ISK. Remove pimpmobile efficiency so ISK / hour plummets and they stop doing incursions at all. Oh wait, they already stopped doing them even in hi sec that allows those pimpmobiles, once the ISK / hour stopped being so insane. So imagine how many you'll get in low / null.
2) Incursions are to come extract empire people off their planets. Quite odd to move them away from the place where they were set up to go hit. 1) You don't need pimped out faction battleships to run incursions. CFC incursion runners did just fine (120m/hr) with Zealot/Guardian fleets. 2) Lowsec is empire space
1) I know you don't NEED pimpboats but YOU want to bring incursions out of hi sec, which as I said will not entice them to move there at all. They are not even enticed to do incursions in hi sec as is, figures outside it.
2) Where shall a zerg overlord go take people and spread his propaganda: in the densely inhabitated systems full of people and communication media, or in a desert with 4 cats that don't give a crap? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
848
|
Posted - 2012.06.20 10:17:00 -
[65] - Quote
Vaerah Vahrokha wrote:1) I know you don't NEED pimpboats but YOU want to bring incursions out of hi sec, which as I said will not entice them to move there at all. They are not even enticed to do incursions in hi sec as is, figures outside it. Not to worry, they've more or less stopped being run in its entirety because they weren't frothing forth ISK anymore. So much for their initial "YOU SHALL NOT NERF INCURSIONS THEY ARE SO SOCIAL WE LOVE HOW SOCIAL WE ARE WHILE MAKING ISK" defense.
Oh well so sad. vOv |

ElQuirko
Protus Correction Facility Inc.
747
|
Posted - 2012.06.20 10:20:00 -
[66] - Quote
Anchorable cyno jammers and interdiction nullifiers. Allow new corps to set up without being curbstomped by supercaps. This way, new corps/alliances can create chokepoints on gates that they can keep a hold of while they get permanent cyno jammers, stations etc. in place. CISPA - Readin' your secret corptheft mails since 2012 |

Vaerah Vahrokha
Vahrokh Consulting
1357
|
Posted - 2012.06.20 10:20:00 -
[67] - Quote
Lord Zim wrote: If nullsec was made much better for industry, we would be.
As for the "use the corp POS" ... you know that's a direct result of game mechanics, yes? Put a lot of resources in a public place, and allow many people access to it, someone will steal it. Now, if CCP made POSes which could be setup by individuals, for their personal use (or with the possibility of granting access to specific people (no, not through standings, an actual access list)), you'd see less of this protectionism, because it wouldn't be needed.
Then put all those fresh forces you got to work. Instead of breaking the balls to hi seccers or others who don't care about the far west, break the CCP balls so that they put in a minimum of living standards. And not just for the NAPsters but for every 0.0 citizens.
Lord Zim wrote: What sort of infrastructure are you talking about? Because we've got JBs, we've got tons of stations we've added all over the place, we've got system upgrades everywhere etc for military indexes and such.
Again, if your alliance didn't have this, then you either didn't have time to setup shop properly, the leadership sucked ass or ... well, I guess if the military and industry upgrades don't do it for you, then I guess nullsec just never will live up to your cushy standards, since you've been comforted too much by hisec.
Sorry, not everybody are in for the lame ass blobbers with all the comfortabilities. Smaller alliances or corps have an hard time to get all the stuff you pull out without thinking. Better to join a low sec corp and use the facilities in there than to be a blobber. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lord Zim
848
|
Posted - 2012.06.20 10:26:00 -
[68] - Quote
Vaerah Vahrokha wrote:Then put all those fresh forces you got to work. Instead of breaking the balls to hi seccers or others who don't care about the far west, break the CCP balls so that they put in a minimum of living standards. And not just for the NAPsters but for every 0.0 citizens. I'm going to go with "nah, I'll do both".
Vaerah Vahrokha wrote:Sorry, not everybody are in for the lame ass blobbers with all the comfortabilities. Smaller alliances or corps have an hard time to get all the stuff you pull out without thinking. Better to join a low sec corp and use the facilities in there than to be a blobber. So uh, you've just been in lowsec corps/alliances, and you're making comments about how it is to live in nullsec?
I see. |

Russell Casey
Goldbug Inc.
161
|
Posted - 2012.06.20 10:27:00 -
[69] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:1) I know you don't NEED pimpboats but YOU want to bring incursions out of hi sec, which as I said will not entice them to move there at all. They are not even enticed to do incursions in hi sec as is, figures outside it. Not to worry, they've more or less stopped being run in its entirety because they weren't frothing forth ISK anymore. So much for their initial "YOU SHALL NOT NERF INCURSIONS THEY ARE SO SOCIAL WE LOVE HOW SOCIAL WE ARE WHILE MAKING ISK" defense. Oh well so sad. vOv
When was EVE ever not social?
Also, Incursions left a bad taste in my mouth, too similar to the themepark MMOs I came here to get away from. |

Lord Zim
848
|
Posted - 2012.06.20 10:28:00 -
[70] - Quote
ElQuirko wrote:Anchorable cyno jammers and interdiction nullifiers. Allow new corps to set up without being curbstomped by supercaps. This way, new corps/alliances can create chokepoints on gates that they can keep a hold of while they get permanent cyno jammers, stations etc. in place. Pretty certain "supercaps" isn't the major problem of "new corps".
And there are anchorable cyno jammers in the game already. They just require SOV first. |

Malphilos
State War Academy Caldari State
109
|
Posted - 2012.06.20 10:49:00 -
[71] - Quote
Nuke everything in null and start over.
It's the only way to be sure. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1543
|
Posted - 2012.06.20 11:17:00 -
[72] - Quote
Vaerah Vahrokha wrote:I have this great news for you: null sec is the apex of player generated, emergent content.
Make your player generated content less sh!tty and maybe you'll convince someone to go there.
This is a huge part of the puzzle, but there is also the poor state of industry locking out an entire class of players.
To make null sec more attractive, here are some ideas:
- Move mining to grav sites
- Improve the performance of POS refineries
- Nerf NPC/station refineries
- Reshuffle distribution of ore: tighter banding to hi/low/null
- Remove the sheer volume of structure bashing required for sov (I would remove sov altogether)
- Make logistics harder: ammo should be ammo sized, not wafer biscuit sized, modules should be bigger than the sum of the volumes of the minerals that make them
The changes to POS refineries and station refineries would ensure that the player-driven economy becomes more player-driven. If station refining takes an hour to reprocess a Raven,
The changes to module and item size would ensure that having production close to consumption is important: if it takes forty times as many freighter loads of junk to build your super capitals, you want the source to be very close by! No more mass buying of 425mm rail guns in Jita to reprocess them in Branch. Instead it will make more economic sense to get more miners into Branch and actually defend them, or move the manufacturing base to low sec where you build carriers which you fly to null sec to break down for parts to make the supercapitals.
Just the rabid intellectual onanism of a hisec care bear.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Lord Zim
848
|
Posted - 2012.06.20 11:22:00 -
[73] - Quote
Mara Rinn wrote: Improve the performance of POS refineries
They can't just "improve the performance of POS refineries", they would have to drastically revamp them from the cockstabby state they're in now. Have you tried using one with, say, 10-15 hulks? |

pussnheels
417
|
Posted - 2012.06.20 11:33:00 -
[74] - Quote
If you want to revive null sec you need a reason to compete and fight over resources that is the solution In my opinion there are 2 things that need change
First moongoo , make it depletable after x months so alliances need to protect their income , sure t2 ships and items will go up in price but they mostly overrated anyway and too specilzed to be very common and make moongoo extraction more pi like it will givethe dust bunnies something to fight over Sure all you nullsecdwellers will flame this idea but just you FO with your whines it is about time you lazy do no gooders learn that ittakes time and effort to keep their sandcastles intact
Second thing that needs to look at is. Industry in null sec Even a slight buff in production research and refining and a counter to afk cloaking will go along way to help alliances to a second major source of income I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Lord Zim
848
|
Posted - 2012.06.20 11:42:00 -
[75] - Quote
pussnheels wrote:First moongoo , make it depletable after x months so alliances need to protect their income 1) Have you ever scanned a whole region? Even once? 2) I hope you like high prices on your T2 stuff.
pussnheels wrote:sure t2 ships and items will go up in price but they mostly overrated anyway and too specilzed to be very common Which eve are you playing? Because where I'm at, T2 is pretty much the only way to roll
pussnheels wrote:Sure all you nullsecdwellers will flame this idea but just you FO with your whines it is about time you lazy do no gooders learn that ittakes time and effort to keep their sandcastles intact Heh. Implying living in nullsec is a dance on a bed of no effort. That's precious. |

Weaselior
GoonWaffe Goonswarm Federation
3528
|
Posted - 2012.06.20 11:53:00 -
[76] - Quote
As a highsec publord with no friends and no actual idea about living in null, here are my solutions to fixing null:
1)make it more like highsec 2)make it so that people aren't allowed to be friends
that is all thanks |

Kimmi Chan
Illuminatus Reforged The Revenant Order
130
|
Posted - 2012.06.20 11:53:00 -
[77] - Quote
Forgive my ignorance of null sec and jump freighters and feel free to correct me but as I understand the current mechanics a jump freighter jumps from Null Sec to Low Sec and then gate jumps the rest of the way to a market hub to sell commodities like Technetium. My idea is based on this assumption. Again, if it is incorrect please let me know.
Why not allow a jump freighter to only jump within Null and then gate jump through several systems in Low Sec before getting to High Sec and the market hub?
It could potentially increase the population in Low Sec by giving PvP enthusiasts and pirates nice targets to shoot at. It could give Null Sec residents something to do by forcing them to put together escort fleets (likely Drakes and Logistics) for their Freighter Convoys - Small gang PvP in Low Sec - Fun for Null Sec residents.
Just theorycrafting out loud here.
-á"Miners mine so I don't have to." ~Metal Icarus |

Weaselior
GoonWaffe Goonswarm Federation
3528
|
Posted - 2012.06.20 11:54:00 -
[78] - Quote
i also enjoy that morons keep thinking "moon moving" would nerf goonswarm
i have news for you guys, guess who the only alliance is that has enough bodies to throw at the problem |

Arrgthepirate
GoonWaffe Goonswarm Federation
37
|
Posted - 2012.06.20 12:24:00 -
[79] - Quote
All I got from this is "I'm too bad of a player to join even a terrible 0.0 renter corp" |

masternerdguy
Inner Shadow NightSong Directorate
748
|
Posted - 2012.06.20 12:29:00 -
[80] - Quote
Kimmi Chan wrote:Forgive my ignorance of null sec and jump freighters and feel free to correct me but as I understand the current mechanics a jump freighter jumps from Null Sec to Low Sec and then gate jumps the rest of the way to a market hub to sell commodities like Technetium. My idea is based on this assumption. Again, if it is incorrect please let me know.
Why not allow a jump freighter to only jump within Null and then gate jump through several systems in Low Sec before getting to High Sec and the market hub?
It could potentially increase the population in Low Sec by giving PvP enthusiasts and pirates nice targets to shoot at. It could give Null Sec residents something to do by forcing them to put together escort fleets (likely Drakes and Logistics) for their Freighter Convoys - Small gang PvP in Low Sec - Fun for Null Sec residents.
Just theorycrafting out loud here.
I personally would love to see a JF nerf. In fact, jump logistics needs to get out of my EVE.
Jump drives have done more to ruin lo/nullsec industrialists than anything else. Things are only impossible until they are not. |

Dalziel Erata
DinoDoggy Inc
0
|
Posted - 2012.06.20 12:31:00 -
[81] - Quote
I'm a newb in terms of "what sec I make my living in", which seems to be the dividing factor here.
I've tried to make a few runs out into null-sec, just for some laughs. Lost every ship I've went in there with, without a single kill to my name. As someone who likes playing this game with a group of casual real life friends, I don't really want to use the option of joining a null-allaince, which makes null the most unprofitable region for me to be in. I'm not saying that ISK/hour is the only reason I play this game, but I can achieve the same cool pew-pewing with my alt in Red vs Blue, and keep my main funding that, plus extra.
No incentives for moving to null means that I, and a lot of other players won't be going there (regardless of the carebear label, it's just water off a ducks back to me)
|

Weaselior
GoonWaffe Goonswarm Federation
3532
|
Posted - 2012.06.20 12:32:00 -
[82] - Quote
0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire needs peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you. |

Greyscale Dash
Science and Trade Institute Caldari State
63
|
Posted - 2012.06.20 12:34:00 -
[83] - Quote
Weaselior wrote:0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire needs peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you.
Not empty quoting. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1543
|
Posted - 2012.06.20 12:36:00 -
[84] - Quote
Lord Zim wrote:Mara Rinn wrote: Improve the performance of POS refineries
They can't just "improve the performance of POS refineries", they would have to drastically revamp them from the cockstabby state they're in now. Have you tried using one with, say, 10-15 hulks?
Look, there's a lot of noise on the forums at the moment about tin foil and histrionics. I'm trying to not get caught up in it all. Apologies if I have understated just how painful it is to wait hours for a cycle of a refinery to finish just so you can repeat the process over again.
Anyone who hasn't used a refinery: head to Singularity. Erect a POS, mine an Orca full of ore (all of ONE TYPE). Stick the ore in the refinery. Wait. Wait. Wait. Wait. Wait. Get your minerals. Oh, BTW, POS refinery is also hard-capped at 75% efficiency, so that Beancounter implant? Useless. Refinery Efficiency? Don't waste your time. Veldspar Processing? DON'T MAKE ME LAUGH AT YOU.
Contrast that to station refineries where you can "select all" in your hangar, click "refine", and accidentally reprocess your fleet of T2 ships with T2 ammo in the blink of an eye (BLINK OF AN EYE! MILLIONS OF UNITS OF EVERYTHING).
It takes days to manufacture a Raven, less than a second to turn it back into a pile of tritanium and scratchings. Unless you reprocess it in a POS refinery. But you can't, so it's pointless trying: POS refineries can only process ore. Of one type.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Jenn aSide
Smokin Aces.
124
|
Posted - 2012.06.20 12:38:00 -
[85] - Quote
Weaselior wrote:0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire needs peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you.
Stop making me agree with Goons. STOP IT,
While maybe not diplomatic, this is true. Just like the issues I have with high sec "casual/solo players" playing against the nature of the game but trying have ccp to make the game more friendly to them, well, this is really the same thing.
Everything just isn't for everybody. Null should NOT be casual/solo/small group friendly. Lowsec, sure. Low end wormholes, maybe. high sec, who gives a damn (lol). But null is player empire big fleet space, and should be.
|

Lord Zim
848
|
Posted - 2012.06.20 12:39:00 -
[86] - Quote
Well, I guess that pretty much covers it all with how awesome POS refineries are. :P |

Gun Gal
Dark Club
2
|
Posted - 2012.06.20 12:40:00 -
[87] - Quote
Nullsec is the new carebear land.
90% of o.o is blue's
Massive titan, mothership blobs preclude anything being done.
Look how dynamic nullsec was until this last year or so.
That's why you hate highsec now. Your bored,
|

Greyscale Dash
Science and Trade Institute Caldari State
63
|
Posted - 2012.06.20 12:42:00 -
[88] - Quote
Gun Gal wrote:Highsec is the old carebear land.
90% of o.o is blue's
Massive orca, golem blobs preclude any mission being hard.
Look how quiet highsec was until this last year or so.
That's why you hate nullsec now. Your bored,
Fixed. |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1085
|
Posted - 2012.06.20 12:42:00 -
[89] - Quote
isn't there that 'statistic' that states that there isn't enough manufacturing capability in all of nullsec to manufacture the ammo that nullsec, in general, uses? |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
115
|
Posted - 2012.06.20 12:45:00 -
[90] - Quote
masternerdguy wrote:Tyberius Franklin wrote: As low already has lvl 4's, where is the carrot in this?
L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Its a zero sum transaction.
people will just stop doing level 4's.
No one wants to go to lowsec. Its pointless. Even with this new "no level 4" mission idea |

Lord Zim
848
|
Posted - 2012.06.20 12:45:00 -
[91] - Quote
I believe there was one statistic saying that deklein didn't have enough manufacturing capacity to make enough T2 ammo for a single engagement for our maelstrom fleet, let alone manufacturing anything else at the same time. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
18
|
Posted - 2012.06.20 12:46:00 -
[92] - Quote
Kimmi Chan wrote: I don't think you understand carebears anymore than carebears understand you. All Level 5s moved to low sec. Some people ran them others just continued to do Level 4s in High Sec.
If you move Level 4s to Low Sec some people will take a chance on them but many will just do Level 3s in High Sec instead and 2 years from now you will want Level 3s moved to Low Sec.
Yeah move L5's back high sec!!! L4's are way too easy these days and that's hardly the way how to attract new players or keep the old s happy. Dear CCP devs, are you reading this?  |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
115
|
Posted - 2012.06.20 12:46:00 -
[93] - Quote
Blawrf McTaggart wrote:isn't there that 'statistic' that states that there isn't enough manufacturing capability in all of nullsec to manufacture the ammo that nullsec, in general, uses?
Nullsec markets are propped up by traders, not manufacturing.
Even Amarr Factory Outposts don't have that many manufacturing slots. Really they need to boost the number of outposts in a system to 4 or somthing. |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 13:04:00 -
[94] - Quote
masternerdguy wrote:I personally would love to see a JF nerf. In fact, jump logistics needs to get out of my EVE.
Jump drives have done more to ruin lo/nullsec industrialists than anything else.
yeah, freighter convoys are the height of excitement eh |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:06:00 -
[95] - Quote
masternerdguy wrote:Here's the issue with using the carrot to push hi sec carebears into lo and null. No, the problem here is the idea that you will be pushing anyone anywhere.
masternerdguy wrote:There are already people like me who are deeply entrenched in the existing lo and null gameplay. If you plant more carrots in our garden, we are in a perfect place to eat them before you even get there.
That means we will use your buff to get even deeper entrenched and you'll have an even stronger obstacle to entering lo and null.
By the way, if you want to get into null try living in outer ring. Its all NPC space with lots of space stations you can dock at. Then, by the same token this already exits and the problem is not solved by your stick method. |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:07:00 -
[96] - Quote
Frederick Sanger wrote:Null sec is pretty rad. You poors should give it a try. You poors should provide some real reasons as to why someone should move to null, other than by your say so. |

Delen Ormand
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.06.20 13:07:00 -
[97] - Quote
Well, I've read pretty much every post in this thread and think there's a lot of point-missing.
If you took all the alts out of hisec, you'd be left mostly with casual gamers. They're not motivated primarily by ISK/hr, although that's a part of it. Casual gamers generally don't want a hyper-competitive environment, they want a social activity, sometimes to the extent that their profession is a background while they chat with corpmates. Dicking around with the efficiency of refineries or the location of L4s is not going to change much because it' completely misunderstands people's motivations.
Again, what stops a large number of people from getting into null is that they perceive it as being full of assholes. Now, I'm sure I'm going to get a load of the usual "this isn't hellokittyonline"-type replies, but if you want more people in null, the solution really isn't rocket science. |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 13:09:00 -
[98] - Quote
Oisin Sandovar wrote:You poors should provide some real reasons as to why someone should move to null, other than by your say so.
because you've spent two years in the starting area, for instance eh |

masternerdguy
Inner Shadow NightSong Directorate
749
|
Posted - 2012.06.20 13:10:00 -
[99] - Quote
Delen Ormand wrote:Well, I've read pretty much every post in this thread and think there's a lot of point-missing.
If you took all the alts out of hisec, you'd be left mostly with casual gamers. They're not motivated primarily by ISK/hr, although that's a part of it. Casual gamers generally don't want a hyper-competitive environment, they want a social activity, sometimes to the extent that their profession is a background while they chat with corpmates. Dicking around with the efficiency of refineries or the location of L4s is not going to change much because it' completely misunderstands people's motivations.
Again, what stops a large number of people from getting into null is that they perceive it as being full of assholes. Now, I'm sure I'm going to get a load of the usual "this isn't hellokittyonline"-type replies, but if you want more people in null, the solution really isn't rocket science.
Because nullsec has no social interaction. Things are only impossible until they are not. |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:16:00 -
[100] - Quote
Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec Which still leaves null sec with nothing, and still does not drive people anywhere. Stop nerfing things and look at ways to boost null sec to make it an attractive place to go. |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:18:00 -
[101] - Quote
masternerdguy wrote:[quote=Tyberius Franklin] Except now more people go to lo sec.
Which solves the problem of lo sec being depopulated. The point of the thread is making null sec more vibrant, not lo sec. |

Bjron
A-OK Logistics and Fabrication StoneGuard Alliance
26
|
Posted - 2012.06.20 13:18:00 -
[102] - Quote
Just some things I want to touch base on here. (inb4 care bear, looser, highsec baby).
I have been to low, lived there a week or two at a time, been to NPC and "open" 0.0 too. Tried RvB and FW at one point or another in my life. Its not like I haven't tried my hand at PvP, its just that Eve's PvP is not my bag of tea. I prefer mission running or mining depending on how much time I have to play that day (normally less than 2-3 hours M-F). Its something I can jump into right after I get off work, feel like I got something done and I don't have to worry about getting told what to do, or where to do it.
I am not asking for what I do to be better, or safer. I am not asking that low/null get nurfed.
Part of it, I don't think POS are not too efficient for anything other than research and a place to dock and refit or change ships. Maybe if POS refinery and production was as good as NPC or better low/null might see a larger gain.
The thing is, I don't know what would fix it, because I haven't spent enough time there to know. All I can do is guess from my limited information on the area.
The one thing I can say for sure, forcing people to leave highsec would be far worse for the game than just leaving them alone. I feel that many people would just outright quit. I may or may not try to learn my way around low better.
I think making POS as good, or better than NPC stations when it comes to refining and producing would go a long way. I don't think removing level 4's from highsec would change anything, Level 5's sure didn't. Incursions are already something that is (mostly) ignored now.
I don't think it would be right to have 0.0 space enforced by NPC.s either. I don't feel that adding more systems to high, low or null would help. As it is now many areas are empty save NPC's. Amarr space seems to be vastly less populated compared to other places as it is. Changing insurance to a 100% coverage is (to me) against what Eve is. That would mean no loss, when losses have no meaning then you have both sides just turning into a meat grinder.
Nurfing highsec mining is a joke, it already pays pennies compared to a well prepared mission runner, plexes or WH space.
If it was up to me, the first things I would focus on. 1) fix or redo POS, to make them equal to or better than NPS stations, but make them only useable in .5 or lower. .5 is a small only .4 medium and large.
2) Try to get more people playing Eve, we need something here to entice more players. Maybe something like Iracing does. They offer 3 months free for any new account and sometimes they drop a years sub to as low as $50-60 and offer rewards for continuous membership. Maybe offer 2-3 months free for any new account for the price of 1 month. ($20 gets you 3 months), make some new vidoes for ads on webpages and more TV/magazine ads if money allowed. offer a "unlimited" trial but have the same restrictions as a trial account and a SP cap.
Thats all I got. It might be stupid, or compel
|

Lord Zim
849
|
Posted - 2012.06.20 13:20:00 -
[103] - Quote
Oisin Sandovar wrote:Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec Which still leaves null sec with nothing, and still does not drive people anywhere.  Stop nerfing things and look at ways to boost null sec to make it an attractive place to go. Capital mining ships which are 10x as effective as hulks at sucking down roids Stations with 100% refineries and 100-200 manufacturing, research, copying and invention slots each Multiple stations possible per system. |

Metal Icarus
xHELLonEARTHx LEGIO ASTARTES ARCANUM
216
|
Posted - 2012.06.20 13:21:00 -
[104] - Quote
Want to make Null vibrant? Make a tutorial on corp/alliance politics that you have to take when you start. Because obviously that is what it takes to get into null. One does not simply "Go to nullsec".
The highest barrier to new nullsec corps and alliances is politics. So train them for that and more people will go. |

Delen Ormand
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.06.20 13:23:00 -
[105] - Quote
masternerdguy wrote:Delen Ormand wrote:Well, I've read pretty much every post in this thread and think there's a lot of point-missing.
If you took all the alts out of hisec, you'd be left mostly with casual gamers. They're not motivated primarily by ISK/hr, although that's a part of it. Casual gamers generally don't want a hyper-competitive environment, they want a social activity, sometimes to the extent that their profession is a background while they chat with corpmates. Dicking around with the efficiency of refineries or the location of L4s is not going to change much because it' completely misunderstands people's motivations.
Again, what stops a large number of people from getting into null is that they perceive it as being full of assholes. Now, I'm sure I'm going to get a load of the usual "this isn't hellokittyonline"-type replies, but if you want more people in null, the solution really isn't rocket science. Because nullsec has no social interaction.
I didn't say that. Have another read.
|

TheGunslinger42
Bite Me inc Exhale.
78
|
Posted - 2012.06.20 13:24:00 -
[106] - Quote
Remove local Remove local Remove local
anyone who doesn't support this is bad at eve |

Andoria Thara
Fallen Avatars
41
|
Posted - 2012.06.20 13:25:00 -
[107] - Quote
Frederick Sanger wrote:Null sec is pretty rad. You poors should give it a try.
It's funny, currently highsec ores are passing Crokite on the isk/m3 scale. I think before long, null miners will be moving to highsec where the real money is. |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 13:26:00 -
[108] - Quote
Metal Icarus wrote:Want to make Null vibrant? Make a tutorial on corp/alliance politics that you have to take when you start. Because obviously that is what it takes to get into null. One does not simply "Go to nullsec".
The highest barrier to new nullsec corps and alliances is politics. So train them for that and more people will go.
the only members of a nullsec alliance who are involved in 0.0 politics are diplomats, FCs and leadership eh |

Lord Zim
849
|
Posted - 2012.06.20 13:27:00 -
[109] - Quote
Delen Ormand wrote:masternerdguy wrote:Delen Ormand wrote:Well, I've read pretty much every post in this thread and think there's a lot of point-missing.
If you took all the alts out of hisec, you'd be left mostly with casual gamers. They're not motivated primarily by ISK/hr, although that's a part of it. Casual gamers generally don't want a hyper-competitive environment, they want a social activity, sometimes to the extent that their profession is a background while they chat with corpmates. Dicking around with the efficiency of refineries or the location of L4s is not going to change much because it' completely misunderstands people's motivations.
Again, what stops a large number of people from getting into null is that they perceive it as being full of assholes. Now, I'm sure I'm going to get a load of the usual "this isn't hellokittyonline"-type replies, but if you want more people in null, the solution really isn't rocket science. Because nullsec has no social interaction. I didn't say that. Have another read. You're making partially faulty assumptions, however. Some people would love to go to null, if the rewards were worth the added work, they decide it isn't. Others are delicate flowers who get a heartattack if you mention the 7 words you can't say on TV: ****, ****, ****, ****, **********, ************, and ****.
Surprisingly, I don't really care about the delicate flowers. |

masternerdguy
Inner Shadow NightSong Directorate
749
|
Posted - 2012.06.20 13:27:00 -
[110] - Quote
Andoria Thara wrote:Frederick Sanger wrote:Null sec is pretty rad. You poors should give it a try. It's funny, currently highsec ores are passing Crokite on the isk/m3 scale. I think before long, null miners will be moving to highsec where the real money is.
Mining for isk.
Lol. Things are only impossible until they are not. |

Lord Zim
849
|
Posted - 2012.06.20 13:29:00 -
[111] - Quote
Richard Desturned wrote:Metal Icarus wrote:Want to make Null vibrant? Make a tutorial on corp/alliance politics that you have to take when you start. Because obviously that is what it takes to get into null. One does not simply "Go to nullsec".
The highest barrier to new nullsec corps and alliances is politics. So train them for that and more people will go. the only members of a nullsec alliance who are involved in 0.0 politics are diplomats, FCs and leadership And mandozers, but I don't think creating diplomatic incidents are really something any tutorial can prepare you for. |

Weaselior
GoonWaffe Goonswarm Federation
3537
|
Posted - 2012.06.20 13:31:00 -
[112] - Quote
Richard Desturned wrote:Metal Icarus wrote:Want to make Null vibrant? Make a tutorial on corp/alliance politics that you have to take when you start. Because obviously that is what it takes to get into null. One does not simply "Go to nullsec".
The highest barrier to new nullsec corps and alliances is politics. So train them for that and more people will go. the only members of a nullsec alliance who are involved in 0.0 politics are diplomats, FCs and leadership that's not really true in other alliances that openly recruit: you have to have some social skills to get in and such
politics might not be the right word but it's not crazy wrong, its just sort of imprecise |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 13:32:00 -
[113] - Quote
Lord Zim wrote:Richard Desturned wrote:Metal Icarus wrote:Want to make Null vibrant? Make a tutorial on corp/alliance politics that you have to take when you start. Because obviously that is what it takes to get into null. One does not simply "Go to nullsec".
The highest barrier to new nullsec corps and alliances is politics. So train them for that and more people will go. the only members of a nullsec alliance who are involved in 0.0 politics are diplomats, FCs and leadership And mandozers, but I don't think creating diplomatic incidents are really something any tutorial can prepare you for.
mandozer was an FC :eng101: eh |

Delen Ormand
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.06.20 13:32:00 -
[114] - Quote
Lord Zim wrote:Delen Ormand wrote:masternerdguy wrote:Delen Ormand wrote:Well, I've read pretty much every post in this thread and think there's a lot of point-missing.
If you took all the alts out of hisec, you'd be left mostly with casual gamers. They're not motivated primarily by ISK/hr, although that's a part of it. Casual gamers generally don't want a hyper-competitive environment, they want a social activity, sometimes to the extent that their profession is a background while they chat with corpmates. Dicking around with the efficiency of refineries or the location of L4s is not going to change much because it' completely misunderstands people's motivations.
Again, what stops a large number of people from getting into null is that they perceive it as being full of assholes. Now, I'm sure I'm going to get a load of the usual "this isn't hellokittyonline"-type replies, but if you want more people in null, the solution really isn't rocket science. Because nullsec has no social interaction. I didn't say that. Have another read. You're making partially faulty assumptions, however. Some people would love to go to null, if the rewards were worth the added work, they decide it isn't. Others are delicate flowers who get a heartattack if you mention the 7 words you can't say on TV: ****, ****, ****, ****, **********, ************, and ****. Surprisingly, I don't really care about the delicate flowers.
Reward isn't just about ISK/hr. If that were the only reward, you could make a game where people just logged in, did nothing, and got paid in ISK. That'd be ****** up, right?
Anyway, off to work now, am sure I'll argue more later ;P
|

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 13:33:00 -
[115] - Quote
Weaselior wrote:that's not really true in other alliances that openly recruit: you have to have some social skills to get in and such
given the stuff I've seen, clearly the social skills needed to get in have paid off in terms of their stellar diplomatic skill eh |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:38:00 -
[116] - Quote
Richard Desturned wrote:Oisin Sandovar wrote:You poors should provide some real reasons as to why someone should move to null, other than by your say so. because you've spent two years in the starting area, for instance And you fail comprehension. You've provided no reason. |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:40:00 -
[117] - Quote
Lord Zim wrote:Well, I guess that pretty much covers it all with how awesome POS refineries are. :P How about advanced refinery skills to improve POS refineries? |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 13:41:00 -
[118] - Quote
Oisin Sandovar wrote:And you fail comprehension. You've provided no reason. 
0.0 is the actual game
highsec is basically like staying in riverwood and chopping wood for Hod eh |

Lord Zim
849
|
Posted - 2012.06.20 13:43:00 -
[119] - Quote
Oisin Sandovar wrote:Lord Zim wrote:Well, I guess that pretty much covers it all with how awesome POS refineries are. :P How about advanced refinery skills to improve POS refineries? Unless they provide more than 100% return, and do it quicker than instantly, they can't compete with station refineries. Station refineries don't cost isk to run, POSes do. |

masternerdguy
Inner Shadow NightSong Directorate
749
|
Posted - 2012.06.20 13:45:00 -
[120] - Quote
Lord Zim wrote:Oisin Sandovar wrote:Lord Zim wrote:Well, I guess that pretty much covers it all with how awesome POS refineries are. :P How about advanced refinery skills to improve POS refineries? Unless they provide more than 100% return, and do it quicker than instantly, they can't compete with station refineries. Station refineries don't cost isk to run, POSes do.
See, at the end of the day it all comes down to ISK/hr with you lot. Things are only impossible until they are not. |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:45:00 -
[121] - Quote
Richard Desturned wrote:Oisin Sandovar wrote:And you fail comprehension. You've provided no reason.  0.0 is the actual game highsec is basically like staying in riverwood and chopping wood for Hod And fail again!  |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
89
|
Posted - 2012.06.20 13:49:00 -
[122] - Quote
Delen Ormand wrote:Adelphie wrote: So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Honest answer - I percieve null to be full of assholes. The sheer level of assholery on Eve, mainly from the direction of null, puts me off. I don't get the impression that it's a community I want to really be a part of. I know that not everyone who calls null home is an *******, and I don't doubt that there are even null corps with mostly decent people, but the general impression I get from what I see on the forums and from the alts in my (starter) corp is too negative for me to bother with.
Its a shame people feel this way about Null, because its just not the reality. We're no different from pretty much any other section of the game. We just love being able to do what we want, when we want, how we want.  |

Richard Desturned
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.06.20 13:50:00 -
[123] - Quote
Oisin Sandovar wrote:And fail again! 
I'm not going to try to convince you to move to 0.0 if actually playing for fun takes a backseat to your aversion to loss. eh |

Lord Zim
849
|
Posted - 2012.06.20 13:51:00 -
[124] - Quote
masternerdguy wrote:See, at the end of the day it all comes down to ISK/hr with you lot. Hey, if you want to babysit a refinery POS all day every day just to be able to cope with a single hulk's output, and pay 100m/month to do so and still get less in return compared to what you'd get by going to a refinery station, selecting multiple types of ore and modules and ships and what have you, right click and press "refine", then by all means, be my guest. I'm pretty sure we'll find some system you can setup a POS in and refine away to your heart's content. |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 13:52:00 -
[125] - Quote
Richard Desturned wrote:Oisin Sandovar wrote:And fail again!  I'm not going to try to convince you to move to 0.0 if actually playing for fun takes a backseat to your aversion to loss. And fail, yet again. Not surprising though.  |

Greyscale Dash
Science and Trade Institute Caldari State
63
|
Posted - 2012.06.20 13:55:00 -
[126] - Quote
Lord Zim wrote:masternerdguy wrote:See, at the end of the day it all comes down to ISK/hr with you lot. Hey, if you want to babysit a refinery POS all day every day just to be able to cope with a single hulk's output, and pay 100m/month to do so and still get less in return compared to what you'd get by going to a refinery station, selecting multiple types of ore and modules and ships and what have you, right click and press "refine", then by all means, be my guest. I'm pretty sure we'll find some system you can setup a POS in and refine away to your heart's content.
No. More general.
"Come to lo sec!" -- No, I can make more isk in hi sec. "Come to nullsec" -- No, I can make more isk in hi sec.* "Come to WH space" -- No, I can make more isk in hi sec.**
Every time someone suggests a challenge, you answer about isk/hr.
*which is incorrect, btw **Once again, this is only correct if you insist on being a solo player, |

Lord Zim
849
|
Posted - 2012.06.20 13:57:00 -
[127] - Quote
Greyscale Dash wrote:Lord Zim wrote:masternerdguy wrote:See, at the end of the day it all comes down to ISK/hr with you lot. Hey, if you want to babysit a refinery POS all day every day just to be able to cope with a single hulk's output, and pay 100m/month to do so and still get less in return compared to what you'd get by going to a refinery station, selecting multiple types of ore and modules and ships and what have you, right click and press "refine", then by all means, be my guest. I'm pretty sure we'll find some system you can setup a POS in and refine away to your heart's content. No. More general. "Come to lo sec!" -- No, I can make more isk in hi sec. "Come to nullsec" -- No, I can make more isk in hi sec.* "Come to WH space" -- No, I can make more isk in hi sec.** Every time someone suggests a challenge, you answer about isk/hr. *which is incorrect, btw **Once again, this is only correct if you insist on being a solo player, That's taking the danger equation out of the mix, since what you should be saying is "can make more isk/hour in relation to danger or effort, in hisec". |

Greyscale Dash
Science and Trade Institute Caldari State
65
|
Posted - 2012.06.20 13:59:00 -
[128] - Quote
Lord Zim wrote:Greyscale Dash wrote:Lord Zim wrote:masternerdguy wrote:See, at the end of the day it all comes down to ISK/hr with you lot. Hey, if you want to babysit a refinery POS all day every day just to be able to cope with a single hulk's output, and pay 100m/month to do so and still get less in return compared to what you'd get by going to a refinery station, selecting multiple types of ore and modules and ships and what have you, right click and press "refine", then by all means, be my guest. I'm pretty sure we'll find some system you can setup a POS in and refine away to your heart's content. No. More general. "Come to lo sec!" -- No, I can make more isk in hi sec. "Come to nullsec" -- No, I can make more isk in hi sec.* "Come to WH space" -- No, I can make more isk in hi sec.** Every time someone suggests a challenge, you answer about isk/hr. *which is incorrect, btw **Once again, this is only correct if you insist on being a solo player, That's taking the danger equation out of the mix, since what you should be saying is "can make more isk/hour in relation to danger or effort, in hisec".
And once again, you reduce the entire argument to isk/hr.
Your dream MMO is making huge sums of cash for no effort and no risk. |

Singoth
Kronos Fleet
72
|
Posted - 2012.06.20 14:00:00 -
[129] - Quote
nvm. Less yappin', more zappin'! |

Indahmawar Fazmarai
812
|
Posted - 2012.06.20 14:00:00 -
[130] - Quote
Adelphie wrote:(...)
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null? (...)
i have a better suggestion instead.
If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec.
Nullsec is bleeding from self-inflicted wounds, and it would be foolish to make everyone else pay the price for nullsec's succesful failure. 
EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1288
|
Posted - 2012.06.20 14:00:00 -
[131] - Quote
Malphilos wrote:Nicolo da'Vicenza wrote: So your answer is to make space unentrenchable, meaning all of it becomes deserted and unused. You're suggesting people will only hang out where they're safe? That would explain the current circle jerk. Yeah people take precautions in null before they risk valuable assets. How evil of them. This isn't highsec we're talking about where dudes don't even bother to tank their mining ships then complain when they're killed by a catalyst.
0.0 players have the option of making their space safe for use through active defense and vigilance (aka teamwork), as well as making their rivals' space unsafe. It is this contest of wills between null inhabitants that defines the experience.
The problem on an industrial end is that there are no substantial rewards for going to all this effort of helping to defend and secure your space other then access to arkonor, and from a manufacturer's standpoint there is no way to make manufacuring/building in sheer quantity or convenience in highsec, so 0.0 remains a resource exporter that shuns casual indy players instead of one that includes them. |

Singoth
Kronos Fleet
72
|
Posted - 2012.06.20 14:02:00 -
[132] - Quote
Quote:So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null? I thought of something, but decided to give it its own thread, which can be found here Less yappin', more zappin'! |

Richard Desturned
GoonWaffe Goonswarm Federation
1069
|
Posted - 2012.06.20 14:02:00 -
[133] - Quote
Indahmawar Fazmarai wrote:If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec.
the problem isn't that nullsec is being 'abandoned' by anybody, it's that the broken risk/reward balance in the game has caused people to leave their PvP mains in nullsec and make isk in hisec with alts, despite their alliances holding a ton of upgraded space eh |

Lord Zim
849
|
Posted - 2012.06.20 14:10:00 -
[134] - Quote
Greyscale Dash wrote:And once again, you reduce the entire argument to isk/hr.
Your dream MMO is making huge sums of cash for no effort and no risk. Nice strawman, since that's not what I'm saying. |

masternerdguy
Inner Shadow NightSong Directorate
749
|
Posted - 2012.06.20 14:12:00 -
[135] - Quote
Lord Zim wrote:Greyscale Dash wrote:And once again, you reduce the entire argument to isk/hr.
Your dream MMO is making huge sums of cash for no effort and no risk. Nice strawman, since that's not what I'm saying.
I disagree.
You have yet to prove to the forum that you aren't only motivated by isk/hr. Things are only impossible until they are not. |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
89
|
Posted - 2012.06.20 14:14:00 -
[136] - Quote
masternerdguy wrote:Lord Zim wrote:Greyscale Dash wrote:And once again, you reduce the entire argument to isk/hr.
Your dream MMO is making huge sums of cash for no effort and no risk. Nice strawman, since that's not what I'm saying. I disagree. You have yet to prove to the forum that you aren't only motivated by isk/hr.
..
We have this thing called PvP, maybe you've heard of it. |

masternerdguy
Inner Shadow NightSong Directorate
749
|
Posted - 2012.06.20 14:15:00 -
[137] - Quote
Rer Eirikr wrote:masternerdguy wrote:Lord Zim wrote:Greyscale Dash wrote:And once again, you reduce the entire argument to isk/hr.
Your dream MMO is making huge sums of cash for no effort and no risk. Nice strawman, since that's not what I'm saying. I disagree. You have yet to prove to the forum that you aren't only motivated by isk/hr. .. We have this thing called PvP, maybe you've heard of it.
Yes, my killboard is rather plump. Things are only impossible until they are not. |

Lord Zim
849
|
Posted - 2012.06.20 14:16:00 -
[138] - Quote
masternerdguy wrote:Lord Zim wrote:Greyscale Dash wrote:And once again, you reduce the entire argument to isk/hr.
Your dream MMO is making huge sums of cash for no effort and no risk. Nice strawman, since that's not what I'm saying. I disagree. You have yet to prove to the forum that you aren't only motivated by isk/hr. Yes, I join 1000+ fleetfights because I'm "only motivated by isk/hr". |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1288
|
Posted - 2012.06.20 14:18:00 -
[139] - Quote
Crunchie Attuxors wrote:Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
LOL You know what will happen right? Nullsec will become highsec, with a bunch of people paying concord. Jita would die, but then a system in each null area would be picked to play the same role. Major sov holders will essentially be forced to be space police for ever, with nothing else to do. Hence, they leave. It snowballs. Game dies. lmfao look up this alliance called "Curatores Veritatis Alliance". They've been 0.0 "space police" for 9 years. And they'll let anyone in, not just blues. They're fine. Providence is fine for small-scale PVP between police and pirates. Or they could ignore the new incentives and continue to not let anyone in. Either way not 'game killing' (lol).
Most alliances however don't accept large swaths of casual miners and small-scale industrialists because there's no profit in it over just using jump freighters and making them undercut each other endlessly. I propose there should be.
Quote: You stop that, the economy dies, or becomes the barter/wage slavery of null, were the measure of success is a plex a month, and you get all your stuff giving to you by the indies of your alliance for zero isk. So because we let shipbuilders in we immediately go communist? |

Virgil Travis
GWA Corp Unified Church of the Unobligated
342
|
Posted - 2012.06.20 14:19:00 -
[140] - Quote
How to make null sec vibrant again? Paint it bright yellow. Unified Church of the Unobligated - madness in the method |

Oisin Sandovar
Don't Die Interstellar Enterprises
3
|
Posted - 2012.06.20 14:19:00 -
[141] - Quote
Richard Desturned wrote:Indahmawar Fazmarai wrote:If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec. the problem isn't that nullsec is being 'abandoned' by anybody, it's that the broken risk/reward balance in the game has caused people to leave their PvP mains in nullsec and make isk in hisec with alts, despite their alliances holding a ton of upgraded space So, what you are saying, is that there is no way to make ISK in null sec? You alliance holds upgraded space, and members of the alliance can't make ISK in null sec? What's the point then? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1089
|
Posted - 2012.06.20 14:20:00 -
[142] - Quote
Richard Desturned wrote:Indahmawar Fazmarai wrote:If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec. the problem isn't that nullsec is being 'abandoned' by anybody, it's that the broken risk/reward balance in the game has caused people to leave their PvP mains in nullsec and make isk in hisec with alts, despite their alliances holding a ton of upgraded space I love our upgraded space <3 <3
Pity sometimes the reds, oranges and greys will run amok camping our gates though. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
89
|
Posted - 2012.06.20 14:20:00 -
[143] - Quote
Oisin Sandovar wrote:So, what you are saying, is that there is no way to make ISK in null sec?
Its stupid easy to do in HighSec with comparatively little effort so why wouldn't you, is what he's saying. |

Lord Zim
849
|
Posted - 2012.06.20 14:21:00 -
[144] - Quote
Oisin Sandovar wrote:Richard Desturned wrote:Indahmawar Fazmarai wrote:If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec. the problem isn't that nullsec is being 'abandoned' by anybody, it's that the broken risk/reward balance in the game has caused people to leave their PvP mains in nullsec and make isk in hisec with alts, despite their alliances holding a ton of upgraded space So, what you are saying, is that there is no way to make ISK in null sec? Oh, no, there is. It's just a lot less effort/risk to do it in hisec. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1288
|
Posted - 2012.06.20 14:23:00 -
[145] - Quote
Oisin Sandovar wrote:Richard Desturned wrote:Indahmawar Fazmarai wrote:If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec. the problem isn't that nullsec is being 'abandoned' by anybody, it's that the broken risk/reward balance in the game has caused people to leave their PvP mains in nullsec and make isk in hisec with alts, despite their alliances holding a ton of upgraded space So, what you are saying, is that there is no way to make ISK in null sec? Of course there is, but often there's a lot of ways to make more money in other areas with less effort. Since things called "alts" exist, 0.0 players will make money with their PvE character elsewhere and fight with their PvP character in 0.0. This phenomena irritates roaming gankers to no end who then complain about how 'finding ratters and carebears in 0.0 is too hard", when in reality they just don't exist. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1089
|
Posted - 2012.06.20 14:24:00 -
[146] - Quote
Lord Zim wrote:Oisin Sandovar wrote:So, what you are saying, is that there is no way to make ISK in null sec? Oh, no, there is. It's just a lot less effort/risk to do it in hisec. I suppose so. Everyone can enjoy using a neutral alt in a special altcorp and receive free concord protection.
L4s? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

masternerdguy
Inner Shadow NightSong Directorate
750
|
Posted - 2012.06.20 14:25:00 -
[147] - Quote
Nicolo da'Vicenza wrote:Oisin Sandovar wrote:Richard Desturned wrote:Indahmawar Fazmarai wrote:If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec. the problem isn't that nullsec is being 'abandoned' by anybody, it's that the broken risk/reward balance in the game has caused people to leave their PvP mains in nullsec and make isk in hisec with alts, despite their alliances holding a ton of upgraded space So, what you are saying, is that there is no way to make ISK in null sec? Of course there is, but often there's a lot of ways to make more money in other areas with less effort. Since things called "alts" exist, 0.0 players will make money with their PvE character elsewhere and fight with their PvP character in 0.0. This phenomena irritates roaming gankers to no end who then complain about how 'finding ratters and carebears in 0.0 is too hard", when in reality they just don't exist.
I was ratting in nullsec and doing a sanctum just this morning. Things are only impossible until they are not. |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 14:27:00 -
[148] - Quote
Nicolo da'Vicenza wrote: Of course there is, but often there's a lot of ways to make more money in other areas with less effort. Since things called "alts" exist, 0.0 players will make money with their PvE character elsewhere and fight with their PvP character in 0.0. This phenomena irritates roaming gankers to no end who then complain about how 'finding ratters and carebears in 0.0 is too hard", when in reality they just don't exist.
So the real reason is the that hard core null sec PvPers can't break their addiction to high sec. Makes sense for their calls to nerf it. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1289
|
Posted - 2012.06.20 14:27:00 -
[149] - Quote
masternerdguy wrote:Nicolo da'Vicenza wrote: Of course there is, but often there's a lot of ways to make more money in other areas with less effort. Since things called "alts" exist, 0.0 players will make money with their PvE character elsewhere and fight with their PvP character in 0.0. This phenomena irritates roaming gankers to no end who then complain about how 'finding ratters and carebears in 0.0 is too hard", when in reality they just don't exist.
I was ratting in nullsec and doing a sanctum just this morning. maybe they just suck at ganking and are shamelessly begging CCP to help, WHO CAN SAY?!?!?! |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
90
|
Posted - 2012.06.20 14:29:00 -
[150] - Quote
masternerdguy wrote:I was ratting in nullsec and doing a sanctum just this morning.
No one is making the argument that such things don't happen, when I'm really bored I belt rat in a Cynabal (sidenote: please come at me, I could use a fun 1v1 ). However, it doesn't happen on the scale that it should be happening. 0.0 pilots shouldn't have alts dedicated to running L4s/Mining/Incursions in HighSec. If they want to that's their prerogative, but as of right now there's little incentive to be an industrialist or ratter in 0.0 in comparison to the easy cash you can get, almost risk free, in HighSec. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1289
|
Posted - 2012.06.20 14:29:00 -
[151] - Quote
Oisin Sandovar wrote:Nicolo da'Vicenza wrote: Of course there is, but often there's a lot of ways to make more money in other areas with less effort. Since things called "alts" exist, 0.0 players will make money with their PvE character elsewhere and fight with their PvP character in 0.0. This phenomena irritates roaming gankers to no end who then complain about how 'finding ratters and carebears in 0.0 is too hard", when in reality they just don't exist.
So the real reason is the that hard core null sec PvPers can't break their addiction to high sec. Makes sense for their calls to nerf it. EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth |

Ituhata Saken
Caldari Provisions Caldari State
322
|
Posted - 2012.06.20 14:30:00 -
[152] - Quote
Man, if I could find a way to get out to null somewhere in some backwater system and not have to socialize with people I'd love blasting rats in the face while basking in the beauty of a desolate, empty space....set the scene by pointing my ship towards the sun.
I wonder if I could somehow get a cloaked ratting ship and some cans out somewhere and live of of that? Bleh, how would I fit my stuff? So close... |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
90
|
Posted - 2012.06.20 14:31:00 -
[153] - Quote
Nicolo da'Vicenza wrote:EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth
Or we could just propose JF nerfs again and all become hermits with our own little markets.  |

masternerdguy
Inner Shadow NightSong Directorate
750
|
Posted - 2012.06.20 14:31:00 -
[154] - Quote
Rer Eirikr wrote:Nicolo da'Vicenza wrote:EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth Or we could just propose JF nerfs again and all become hermits with our own little markets. 
Please CCP, kill jump logistics and fix your game overnight. Things are only impossible until they are not. |

Richard Desturned
GoonWaffe Goonswarm Federation
1070
|
Posted - 2012.06.20 14:32:00 -
[155] - Quote
Ituhata Saken wrote:Man, if I could find a way to get out to null somewhere in some backwater system and not have to socialize with people I'd love blasting rats in the face while basking in the beauty of a desolate, empty space....set the scene by pointing my ship towards the sun.
I wonder if I could somehow get a cloaked ratting ship and some cans out somewhere and live of of that? Bleh, how would I fit my stuff?
live out of a cloaked carrier eh |

masternerdguy
Inner Shadow NightSong Directorate
750
|
Posted - 2012.06.20 14:32:00 -
[156] - Quote
Ituhata Saken wrote:Man, if I could find a way to get out to null somewhere in some backwater system and not have to socialize with people I'd love blasting rats in the face while basking in the beauty of a desolate, empty space....set the scene by pointing my ship towards the sun.
I wonder if I could somehow get a cloaked ratting ship and some cans out somewhere and live of of that? Bleh, how would I fit my stuff?
Covops interidiction nullified tengu + Outer ring.
Go crazy mate.
EDIT: Or pay 150m isk for Black Frog to jump your stuff to an NPC nullsec station of your choice direct from Jita. Things are only impossible until they are not. |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 14:33:00 -
[157] - Quote
Nicolo da'Vicenza wrote: So the real reason is the that hard core null sec PvPers can't break their addiction to high sec. Makes sense for their calls to nerf it.
EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth[/quote] Then Eve wouldn't be a sandbox. There is a choice to forgo any part of the sandbox if you so choose, but it's not chosen. So then people decide that it should be removed entirely because they can't garner the will to not do something. LOL! |

Richard Desturned
GoonWaffe Goonswarm Federation
1070
|
Posted - 2012.06.20 14:33:00 -
[158] - Quote
masternerdguy wrote:Rer Eirikr wrote:Nicolo da'Vicenza wrote:EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth Or we could just propose JF nerfs again and all become hermits with our own little markets.  Please CCP, kill jump logistics and fix your game overnight.
before JFs people used carriers to cart stuff from empire
hint: nerfing JFs won't fix anything eh |

Lord Zim
849
|
Posted - 2012.06.20 14:34:00 -
[159] - Quote
masternerdguy wrote:Please CCP, kill jump logistics and fix your game overnight. Please, CCP, kill jump logistics and stop people from having massive 1000+ fights because |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
90
|
Posted - 2012.06.20 14:35:00 -
[160] - Quote
Richard Desturned wrote:before JFs people used carriers to cart stuff from empire
hint: nerfing JFs won't fix anything
Dude, sarcasm.
|

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 14:35:00 -
[161] - Quote
Lord Zim wrote:masternerdguy wrote:Please CCP, kill jump logistics and fix your game overnight. Please, CCP, kill jump logistics and stop people from having massive 1000+ fights because Please CCP, just make Alliance owned areas in null sec be just like high sec; but remove high sec. thanks!
TBH - that's my take on this.
|

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
91
|
Posted - 2012.06.20 14:36:00 -
[162] - Quote
Oisin Sandovar wrote:Lord Zim wrote:masternerdguy wrote:Please CCP, kill jump logistics and fix your game overnight. Please, CCP, kill jump logistics and stop people from having massive 1000+ fights because Please CCP, just make Alliance owned areas in null sec be just like high sec; but remove high sec. thanks! TBH - that's my take on this.
... Where are you getting that? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1290
|
Posted - 2012.06.20 14:36:00 -
[163] - Quote
Oisin Sandovar wrote:Nicolo da'Vicenza wrote: EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth
Then Eve wouldn't be a sandbox. There is a choice to forgo any part of the sandbox if you so choose, but it's not chosen. So then people decide that it should be removed entirely because they can't garner the will to not do something. LOL! lol @ this "Sandbox means 'PVP and wardecs are optional" ' idea
hey Oisin show me where the checkbox is that excludes me from being suicide ganked. because if it isn't there that means EVE isn't and was never a sandbox in the first place, right? |

masternerdguy
Inner Shadow NightSong Directorate
750
|
Posted - 2012.06.20 14:37:00 -
[164] - Quote
Killing jump logistics includes nerfin carriers. Things are only impossible until they are not. |

Lord Zim
849
|
Posted - 2012.06.20 14:37:00 -
[165] - Quote
Rer Eirikr wrote:Oisin Sandovar wrote:Lord Zim wrote:masternerdguy wrote:Please CCP, kill jump logistics and fix your game overnight. Please, CCP, kill jump logistics and stop people from having massive 1000+ fights because Please CCP, just make Alliance owned areas in null sec be just like high sec; but remove high sec. thanks! TBH - that's my take on this. ... Where are you getting that? He's good at strawmen. |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 14:39:00 -
[166] - Quote
masternerdguy wrote:Killing jump logistics includes nerfin carriers.
it also includes revamping 0.0 industry beyond all hell because holy **** nobody is going to homesource the minerals for, say, an outpost or a titan in their own space, much less build anything in 0.0 with the horrible situation we have w/r/t manufacturing slots eh |

Lord Zim
849
|
Posted - 2012.06.20 14:41:00 -
[167] - Quote
Oisin Sandovar wrote:Nicolo da'Vicenza wrote: EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth
Then Eve wouldn't be a sandbox. There is a choice to forgo any part of the sandbox if you so choose, but it's not chosen. So then people decide that it should be removed entirely because they can't garner the will to not do something. LOL! You do realize that by "hisec manufacturing supremacy needs to be eliminated", he didn't mean "kill all hisec manufacturing", but "make hisec manufacturing less awesome than nullsec".
I'll say again, deklein has less manufacturing capabilities than a lot of solar systems in hisec. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
19
|
Posted - 2012.06.20 14:42:00 -
[168] - Quote
Oisin Sandovar wrote:Nicolo da'Vicenza wrote: Of course there is, but often there's a lot of ways to make more money in other areas with less effort. Since things called "alts" exist, 0.0 players will make money with their PvE character elsewhere and fight with their PvP character in 0.0. This phenomena irritates roaming gankers to no end who then complain about how 'finding ratters and carebears in 0.0 is too hard", when in reality they just don't exist.
So the real reason is the that hard core null sec PvPers can't break their addiction to high sec. Makes sense for their calls to nerf it. LOL, null bears finally admited they're also hs bears. Awesome. |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
91
|
Posted - 2012.06.20 14:42:00 -
[169] - Quote
Let's try this again.
Most NullSec pilots don't want to nerf High Sec into oblivion. What we want are Industrialists/Miners/Ratters/etc. to be incentivized, (either through carrot, stick, or a combination of both) to come live and stay in Null Sec.
I bolded the important part there. Null Sec Empires should be NULL-SEC based Empires, with large amounts of industry, ISK generation, group activities, etc. taking place. The idea behind this is that it promotes the long talked about "farms and fields" idea, giving small and large groups a like new targets to seek out and attempt to destroy. Thus we get more pew pew!
Industrialists get more options/profit-margins in Null Sec. Win Miners get high end ores that will likely be bought straight by their Alliance or Industrialists in the area. Win PvP Happens |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 14:42:00 -
[170] - Quote
Rer Eirikr wrote:Oisin Sandovar wrote:Lord Zim wrote:masternerdguy wrote:Please CCP, kill jump logistics and fix your game overnight. Please, CCP, kill jump logistics and stop people from having massive 1000+ fights because Please CCP, just make Alliance owned areas in null sec be just like high sec; but remove high sec. thanks! TBH - that's my take on this. ... Where are you getting that?
This is the starting point.
Nicolo da'Vicenza wrote: EVE is a cutthroat game where no advantage can be left ignored. This is why obvious advantages like NPC corps and highsec manufacturing supremacy need to eliminated because they degrade the experience for everyone hth
And then followed up by jump logistics posts, and other parts of this thread.
It basically boils down to people don't feel safe enough in null sec to make their ISK. |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 14:44:00 -
[171] - Quote
Rer Eirikr wrote:Let's try this again.
Most NullSec pilots don't want to nerf High Sec into oblivion. What we want are Industrialists/Miners/Ratters/etc. to be incentivized, (either through carrot, stick, or a combination of both) to come live and stay in Null Sec.
I bolded the important part there. Null Sec Empires should be NULL-SEC based Empires, with large amounts of industry, ISK generation, group activities, etc. taking place. The idea behind this is that it promotes the long talked about "farms and fields" idea, giving small and large groups a like new targets to seek out and attempt to destroy. Thus we get more pew pew!
Industrialists get more options/profit-margins in Null Sec. Win Miners get high end ores that will likely be bought straight by their Alliance or Industrialists in the area. Win PvP Happens Sounds good to me. It seems like there are some issues that are preventing this. What are those issues? |

Lord Zim
849
|
Posted - 2012.06.20 14:45:00 -
[172] - Quote
Niena Nuamzzar wrote:Oisin Sandovar wrote:Nicolo da'Vicenza wrote: Of course there is, but often there's a lot of ways to make more money in other areas with less effort. Since things called "alts" exist, 0.0 players will make money with their PvE character elsewhere and fight with their PvP character in 0.0. This phenomena irritates roaming gankers to no end who then complain about how 'finding ratters and carebears in 0.0 is too hard", when in reality they just don't exist.
So the real reason is the that hard core null sec PvPers can't break their addiction to high sec. Makes sense for their calls to nerf it. LOL, null bears finally admited they're also hs bears. Awesome. Uh. "Finally" implies we've said we're anything but.
I mean, there's probably tons of "hurr we're elite PVPers durr" idiots abound, but to actually create an empire in nullsec, you kind of has to be infested with bears. You just can't be so infested with bears you can't defend yourself. |

masternerdguy
Inner Shadow NightSong Directorate
750
|
Posted - 2012.06.20 14:45:00 -
[173] - Quote
Oisin Sandovar wrote:
It basically boils down to people don't feel safe enough in null sec to make their ISK.
Hi, genius.
I live in null and lo. I do not get income from hi sec. Things are only impossible until they are not. |

Lord Zim
849
|
Posted - 2012.06.20 14:47:00 -
[174] - Quote
masternerdguy wrote:Oisin Sandovar wrote:
It basically boils down to people don't feel safe enough in null sec to make their ISK.
Hi, genius. I live in null and lo. I do not get income from hi sec. So what you're saying is, let's remove hisec then. |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:47:00 -
[175] - Quote
Oisin Sandovar wrote: Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
they've been mentioned ad nauseum but here goes:
lack of factory slots lack of refinery/factories lack of a source of lowends lack of viable compression lack of increased profitability for building in nullsec to counteract the disadvantages of it lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita
etc etc etc |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1291
|
Posted - 2012.06.20 14:49:00 -
[176] - Quote
Oisin Sandovar wrote: It basically boils down to people don't feel safe enough in null sec to make their ISK.
It's not a matter of safety, it's a matter of being at a competitive disadvantage. Mining low-grade ore, building ships and modules in 0.0 puts you in direct competition with people who enjoy perma-CONCORD protection, while providing no commensurate advantages or incentives for doing so. There is also the disadvantage that 0.0 industrial capacity cannot be upgraded to performance parity with highsec infrastructure. Refineries aren't as efficient, entire regions have less manufacturing slots then single highsec systems. It is simply uneconomical to do these things outside of highsec, nothing to do with 'risk aversion' other then you'll be leagues behind your 0.0 opponents resource-wise if you simply not do these things. |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
91
|
Posted - 2012.06.20 14:51:00 -
[177] - Quote
Oisin Sandovar wrote:Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
Alright, now bear with me for a second, because again I'm not calling for massive nerfs to High Sec here.
High Sec Industry is just incredibly more convenient and large-scale than Null Sec, so there's almost no point to being an Industrialist in Null unless if you're buying crap in Jita, JFing it down, and reselling at higher margins.
That's not what we're looking for here because it doesn't follow that "Farms and Fields" idea I mentioned earlier. Buffing Null Sec Industry with ideas like Ring Mining (mentioned at FanFest), more efficient (or readily available) manufacturing slots and industrial bonuses, and the ability to actually protect miners (I think the proposed eHP changes might just play a factor into this) would go a long way to promoting this idea of a sovereign Null Sec Empire.
Then, we need to change the scary voo-doo image surrounding Null and show how it really can be beneficial for High Sec players and Industrialists alike to give it a shot. However, if the incentives aren't there, they just won't come, because High Sec is just so damn convenient in comparison. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 14:53:00 -
[178] - Quote
Can't find targets? Reset some blues. No one wants to move to null to be your punching bag? Reset some blues. Tired of traveling seven regions to find targets? Reset some blues.
Reset some blues. |

Mirime Nolwe
Mantra of Pain
47
|
Posted - 2012.06.20 14:54:00 -
[179] - Quote
0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.
In the current state i dont see why they should lose time with 0.0 warfare. |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
91
|
Posted - 2012.06.20 14:54:00 -
[180] - Quote
Marconus Orion wrote:Can't find targets? Reset some blues. No one wants to move to null to be your punching bag? Reset some blues. Tired of traveling seven regions to find targets? Reset some blues.
Reset some blues.
Its fun in the short term but it really doesn't solve the main issue at hand. Its a vacation at best and a distraction from the real problems at worst.
|

Lord Zim
849
|
Posted - 2012.06.20 14:55:00 -
[181] - Quote
Mirime Nolwe wrote:0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.
In the current state i dont see why we should lose time with 0.0 warfare. Have you ever scanned a whole region for moons? Even once? |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:56:00 -
[182] - Quote
Even if you were completely, 100% safe in 0.0 you still wouldn't produce there. Industry in 0.0 just isn't really viable because it's inferior in every way to doing it in highsec. The only real industry that exists is supercap building (only possible in sov 0.0) and moon reactions (which have a direct subsidy in the form of sov fuel bonuses). Everything else is just newbies screwing around doing some low-level industry. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
19
|
Posted - 2012.06.20 14:56:00 -
[183] - Quote
Lord Zim wrote: ....but to actually create an empire in nullsec, you kind of has to be infested with bears.
Sure but then stop trying to nerf hs so badly. Keep your null bears in nullsec, along with their greedy alts and leave our hs/us carebears alone. |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:56:00 -
[184] - Quote
Mirime Nolwe wrote:0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.
In the current state i dont see why we should lose time with 0.0 warfare. please don't weigh in on 0.0 incentives for fighting when you live in empire |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
91
|
Posted - 2012.06.20 14:57:00 -
[185] - Quote
Niena Nuamzzar wrote:Lord Zim wrote: ....but to actually create an empire in nullsec, you kind of has to be infested with bears.
Sure but then stop trying to nerf hs so badly. Keep your null bears in nullsec, along with their greedy alts and leave our hs/us carebears alone.
THEY WON'T COME BECAUSE NULL SEC INDUSTRY IS A JOKE, CAN WE MAKE THIS ANY MORE CLEAR. |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 14:57:00 -
[186] - Quote
Marconus Orion wrote:Can't find targets? Reset some blues. No one wants to move to null to be your punching bag? Reset some blues. Tired of traveling seven regions to find targets? Reset some blues.
Reset some blues.
take it from marlona sky people, he has experience in successful 0.0 alliances like Atlas eh |

Lord Zim
849
|
Posted - 2012.06.20 14:58:00 -
[187] - Quote
Rer Eirikr wrote:Niena Nuamzzar wrote:Lord Zim wrote: ....but to actually create an empire in nullsec, you kind of has to be infested with bears.
Sure but then stop trying to nerf hs so badly. Keep your null bears in nullsec, along with their greedy alts and leave our hs/us carebears alone. THEY WON'T COME BECAUSE NULL SEC INDUSTRY IS A JOKE, CAN WE MAKE THIS ANY MORE CLEAR. I think maybe you need to use figlet. |

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 14:58:00 -
[188] - Quote
Niena Nuamzzar wrote:Lord Zim wrote: ....but to actually create an empire in nullsec, you kind of has to be infested with bears.
Sure but then stop trying to nerf hs so badly. Keep your null bears in nullsec, along with their greedy alts and leave our hs/us carebears alone. Highseccers will always deserve a good flogging and it will always be delightful to give it to them. |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 14:58:00 -
[189] - Quote
Weaselior wrote:Oisin Sandovar wrote: Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
they've been mentioned ad nauseum but here goes: lack of factory slots lack of refinery/factories lack of a source of lowends lack of viable compression lack of increased profitability for building in nullsec to counteract the disadvantages of it lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita etc etc etc Excellent! These are ideas I can support! I also figured they've been mentioned before, I'm just not really sure why we continue to have these threads. |

Lord Zim
849
|
Posted - 2012.06.20 14:58:00 -
[190] - Quote
Richard Desturned wrote:Marconus Orion wrote:Can't find targets? Reset some blues. No one wants to move to null to be your punching bag? Reset some blues. Tired of traveling seven regions to find targets? Reset some blues.
Reset some blues. take it from marlona sky people, he has experience in successful 0.0 alliances like Atlas And NCdot. |

Lord Zim
849
|
Posted - 2012.06.20 14:59:00 -
[191] - Quote
Niena Nuamzzar wrote:Lord Zim wrote: ....but to actually create an empire in nullsec, you kind of has to be infested with bears.
Sure but then stop trying to nerf hs so badly. Keep your null bears in nullsec, along with their greedy alts and leave our hs/us carebears alone. Make us. |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
|
Posted - 2012.06.20 15:00:00 -
[192] - Quote
Weaselior wrote:Oisin Sandovar wrote: Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
they've been mentioned ad nauseum but here goes: lack of factory slots lack of refinery/factories lack of a source of lowends lack of viable compression lack of increased profitability for building in nullsec to counteract the disadvantages of it lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita etc etc etc
This. 1000 times this.
Nullsec Corps and Alliances have severe difficulty getting any meaningful Industry going. Allow Nullsec Alliances to build more than one station in a system, and all those systems to provide the facilities they do now, just better. |

Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
91
|
Posted - 2012.06.20 15:00:00 -
[193] - Quote
Oisin Sandovar wrote:Weaselior wrote:Oisin Sandovar wrote: Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
they've been mentioned ad nauseum but here goes: lack of factory slots lack of refinery/factories lack of a source of lowends lack of viable compression lack of increased profitability for building in nullsec to counteract the disadvantages of it lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita etc etc etc Excellent! These are ideas I can support! I also figured they've been mentioned before, I'm just not really sure why we continue to have these threads.
Because we all secretly just wanna fly our Hulks in Null Sec bro  |

Alavaria Fera
GoonWaffe Goonswarm Federation
1089
|
Posted - 2012.06.20 15:00:00 -
[194] - Quote
Marconus Orion wrote:Can't find targets? Reset some blues. No one wants to move to null to be your punching bag? Reset some blues. Tired of traveling seven regions to find targets? Reset some blues.
Reset some blues. We have NC. and IRC, no problems :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

eddie valvetino
Snuff Box
4
|
Posted - 2012.06.20 15:01:00 -
[195] - Quote
sabre906 wrote:Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
Wrong move. This will herd not only highseccers, but also small null and lowsec people into mega sov null NAP trains, where they will stay in entrenched safe areas, making majority of null space more deserted than ever.  Nicolo da'Vicenza wrote:sabre906 wrote:Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens. lack of bubbles made lowsec a bustling area, right? good plan bud Lowsec parts that actually offers reward, like FW areas, are bustling. Null space doesn't lack rewards, just access.
true story
|

Mirime Nolwe
Mantra of Pain
47
|
Posted - 2012.06.20 15:03:00 -
[196] - Quote
Weaselior wrote:Mirime Nolwe wrote:0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.
In the current state i dont see why we should lose time with 0.0 warfare. please don't weigh in on 0.0 incentives for fighting when you live in empire
Dont take conclusions when EVE is a game of multiple accounts :) Anyhow, please elaborate instead of making empty arguments. Fact, 0.0 has never been so stationary like last year. It's dead.
|

Weaselior
GoonWaffe Goonswarm Federation
3540
|
Posted - 2012.06.20 15:04:00 -
[197] - Quote
I mean put it this way I have seriously, seriously considered spending 15 billion isk getting a 10 slot factory/40% refinery station. In addition to the 30b that outpost cost someone, that's 45b to have a single system have 1/50th the slots of Perimiter, at ~45 jumps farther away from Jita. And that would be the absolute pinnacle of nullsec industry, unless i spent an additional 15b or so to get it to a 17 slot factory/40% refinery. |

Rer Eirikr
SniggWaffe
91
|
Posted - 2012.06.20 15:06:00 -
[198] - Quote
^ This, please try to understand where we're coming from now when we say Null Sec Industry is laughably bad.
Mirime Nolwe wrote:Dont take conclusions when EVE is a game of multiple accounts :) Anyhow, please elaborate instead of making empty arguments. Fact, 0.0 has never been so stationary like last year. It's dead.
Stagnant =/= Dead. Null Sec Empires have very little reason to invade one another's areas of space. Take OTEC for example, even if it is just a semi-tongue in cheek phrase, the reality is that most Tech-based empires just leave one another alone, because they're already making ISK hand over fist. (NOTE: This is separate from my earlier posts about farms and fields, Moons are not a good way of promoting small scale PvP and Null Sec Industry because they are hard to fight over without massive numbers and do not benefit Industrialists in any way) |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1291
|
Posted - 2012.06.20 15:07:00 -
[199] - Quote
Mirime Nolwe wrote:Fact, 0.0 has never been so stationary like last year. It's dead.
You mean that year when the NC and the DRF died? A+++ fact source would use again |

Kieron VonDeux
37
|
Posted - 2012.06.20 15:07:00 -
[200] - Quote
Remove all jump drives from game and POS Jump Bridges as well.
Major alliances will lose most of their power projection beyond their primary regeion. Logistic trains will have to use gates again. Locals will have to use gates as well, instead of their nice safe POS Bridges. Roamers won't get hotdropped anymore or blocked in due to POS Bridges.
Bring back the NanoPhoon,....
And everyone will be happy again, Right?
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
19
|
Posted - 2012.06.20 15:08:00 -
[201] - Quote
Rer Eirikr wrote:Niena Nuamzzar wrote:Lord Zim wrote: ....but to actually create an empire in nullsec, you kind of has to be infested with bears.
Sure but then stop trying to nerf hs so badly. Keep your null bears in nullsec, along with their greedy alts and leave our hs/us carebears alone. THEY WON'T COME BECAUSE NULL SEC INDUSTRY IS A JOKE, CAN WE MAKE THIS ANY MORE CLEAR. I know but that is your nullsec problem, we carebears just DON'T CARE. Move your nullbears through hs all you want but stop trying to change things in other PEOPLE'S BACKYARD. |

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:09:00 -
[202] - Quote
Mirime Nolwe wrote: Dont take conclusions when EVE is a game of multiple accounts :) Anyhow, please elaborate instead of making empty arguments. Fact, 0.0 has never been so stationary like last year. It's dead.
0.0 is largely stationary because nobody's going to go to war over tech when it's being nerfed on such a short horizon, and our favorite punching bag - band of brothers - finally got killed enough to give up the ghost, and every non-tech region is worthless
tech is a bad conflict driver because it's so regional and needs to be nerfed back to having an r64 as a choke, which will give much better incentives to fight |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 15:11:00 -
[203] - Quote
Ohanka wrote: This. 1000 times this.
Nullsec Corps and Alliances have severe difficulty getting any meaningful Industry going. Allow Nullsec Alliances to build more than one station in a system, and all those systems to provide the facilities they do now, just better.
Wow! I didn't realize that you could only build one station in a system! I can understand the facilities may not be as up to par as high sec, at least initially, but I would think it should be possible to build/upgrade them to have them on par, if not better than high sec.
This seems like a big problem. Any reason for this type of limitation? |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:12:00 -
[204] - Quote
Mirime Nolwe wrote:Fact, 0.0 has never been so stationary like last year. It's dead.
Fact: the last year has seen the destruction of the largest nullsec bloc in EVE history (the NC), the invasion of the Clusterfuck Coalition's space by Triv0ke and PL, a huge southern campaign, the eviction of Red Alliance, XIX and their allies from the drone regions, the fall of Branch and Tenal, and countless fights over tech moons. hurr 0.0 is dead eh |

Rer Eirikr
SniggWaffe
91
|
Posted - 2012.06.20 15:12:00 -
[205] - Quote
Niena Nuamzzar wrote:I know but that is your nullsec problem, we carebears just DON'T CARE. Move your nullbears through hs all you want but stop trying to change things in other PEOPLE'S BACKYARD.
/facepalm, and here I thought we were making progress with the whole "even if we bring Null-Bears to Null Sec right now there's no point" |

Rer Eirikr
SniggWaffe
91
|
Posted - 2012.06.20 15:14:00 -
[206] - Quote
Oisin Sandovar wrote:Ohanka wrote: This. 1000 times this.
Nullsec Corps and Alliances have severe difficulty getting any meaningful Industry going. Allow Nullsec Alliances to build more than one station in a system, and all those systems to provide the facilities they do now, just better.
Wow! I didn't realize that you could only build one station in a system! I can understand the facilities may not be as up to par as high sec, at least initially, but I would think it should be possible to build/upgrade them to have them on par, if not better than high sec. This seems like a big problem. Any reason for this type of limitation?
I can't tell if you're trolling or not, but if you aren't by god Jim, and I think he's got it! Welcome to the points we're trying to make!  |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 15:19:00 -
[207] - Quote
Rer Eirikr wrote:I can't tell if you're trolling or not, but if you aren't  by god Jim, and I think he's got it! Welcome to the points we're trying to make!  So not trolling. Trying very hard to understand, but this is the first time I've seen it stated in this fashion. So thank you! To me, this type of information sharing is so much better than all the trolling and hate that have gone on in previous threads. It's too bad that one has to wade through all of that to find this nugget of information.
To me, it seems a no brainer that if you can build stations in null sec, then they should have the capability to be upgraded to at least high sec standards, if not better.
|

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:20:00 -
[208] - Quote
Oisin Sandovar wrote:Ohanka wrote: This. 1000 times this.
Nullsec Corps and Alliances have severe difficulty getting any meaningful Industry going. Allow Nullsec Alliances to build more than one station in a system, and all those systems to provide the facilities they do now, just better.
Wow! I didn't realize that you could only build one station in a system! I can understand the facilities may not be as up to par as high sec, at least initially, but I would think it should be possible to build/upgrade them to have them on par, if not better than high sec. This seems like a big problem. Any reason for this type of limitation? One outpost per system is apparently a technical limitation that was never fixed (this is also why 0.0 stations cannot have agents). The upgrades were designed a long time ago and most are hilariously bad. There are a handful of upgrades that allow you to do things better in null than highsec (e.g. a 60% time reduction on ME, for 10 slots of ME research) but at enormous cost. Factories cannot be upgraded to perfect refines (top out at 30%), refineries cannot be upgraded with significant slots (19 max, when I said 17 before I misremembered). Since you are limited in the amount of upgrades you install you cannot do some basic things (like get a refinery to 50% AND max out its factory slots). Caldari stations (research stations) are laughably bad compared to pos labs so they're rarely dropped. You pretty much drop one to help out your newbies researching frigate prints.
Just for good measure, all stations besides Gallente, have hideously low numbers of offices (6 or less). This is so severely problematic we drop gallente outposts all the time, which are utterly useless as anything but a block of 20 offices. |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:21:00 -
[209] - Quote
Niena Nuamzzar wrote:I know but that is your nullsec problem, we carebears just DON'T CARE. Move your nullbears through hs all you want but stop trying to change things in other PEOPLE'S BACKYARD.
Rumor has it that hisec and nullsec are part of the same game. eh |

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:21:00 -
[210] - Quote
oh I forgot to mention you can't mission-run in conquerable nullsec in my list of disadvantages before. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
19
|
Posted - 2012.06.20 15:25:00 -
[211] - Quote
Rer Eirikr wrote:Niena Nuamzzar wrote:I know but that is your nullsec problem, we carebears just DON'T CARE. Move your nullbears through hs all you want but stop trying to change things in other PEOPLE'S BACKYARD. /facepalm, and here I thought we were making progress with the whole "even if we bring Null-Bears to Null Sec right now there's no point" First things first - leave hs alone, you don't LIVE there, leave it. Second, so it seems that real problem is not us carebears making easy isk but all those restrictions to your null industry!? Well, nice to know THE REASON why you're so envious and angry  |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
|
Posted - 2012.06.20 15:26:00 -
[212] - Quote
Weaselior wrote:oh I forgot to mention you can't mission-run in conquerable nullsec in my list of disadvantages before.
meh, thats not really needed, or wanted.
|

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 15:26:00 -
[213] - Quote
Weaselior wrote: One outpost per system is apparently a technical limitation that was never fixed (this is also why 0.0 stations cannot have agents). The upgrades were designed a long time ago and most are hilariously bad. There are a handful of upgrades that allow you to do things better in null than highsec (e.g. a 60% time reduction on ME, for 10 slots of ME research) but at enormous cost. Factories cannot be upgraded to perfect refines (top out at 30%), refineries cannot be upgraded with significant slots (19 max, when I said 17 before I misremembered). Since you are limited in the amount of upgrades you install you cannot do some basic things (like get a refinery to 50% AND max out its factory slots). Caldari stations (research stations) are laughably bad compared to pos labs so they're rarely dropped. You pretty much drop one to help out your newbies researching frigate prints.
Just for good measure, all stations besides Gallente, have hideously low numbers of offices (6 or less). This is so severely problematic we drop gallente outposts all the time, which are utterly useless as anything but a block of 20 offices.
Well, seems to me, this is the biggest reason for null sec not growing. How does CCP expect any sort of market place developing in this region without the stations and low level resources needed to support it?
Is this related to the work to be done on POSs? |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:27:00 -
[214] - Quote
Niena Nuamzzar wrote:leave hs alone, you don't LIVE there
You have no idea how wrong you are. eh |

Rer Eirikr
SniggWaffe
93
|
Posted - 2012.06.20 15:27:00 -
[215] - Quote
Niena Nuamzzar wrote:First things first - leave hs alone, you don't LIVE there, leave it. Second, so it seems that real problem is not us carebears making easy isk but all those restrictions to your null industry!? Well, nice to know THE REASON why you're so envious and angry 
Thank you for completely missing the point to the past 3 pages of this discussion. Really, thanks.  |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
|
Posted - 2012.06.20 15:30:00 -
[216] - Quote
Oisin Sandovar wrote:Weaselior wrote: One outpost per system is apparently a technical limitation that was never fixed (this is also why 0.0 stations cannot have agents). The upgrades were designed a long time ago and most are hilariously bad. There are a handful of upgrades that allow you to do things better in null than highsec (e.g. a 60% time reduction on ME, for 10 slots of ME research) but at enormous cost. Factories cannot be upgraded to perfect refines (top out at 30%), refineries cannot be upgraded with significant slots (19 max, when I said 17 before I misremembered). Since you are limited in the amount of upgrades you install you cannot do some basic things (like get a refinery to 50% AND max out its factory slots). Caldari stations (research stations) are laughably bad compared to pos labs so they're rarely dropped. You pretty much drop one to help out your newbies researching frigate prints.
Just for good measure, all stations besides Gallente, have hideously low numbers of offices (6 or less). This is so severely problematic we drop gallente outposts all the time, which are utterly useless as anything but a block of 20 offices.
Well, seems to me, this is the biggest reason for null sec not growing. How does CCP expect any sort of market place developing in this region without the stations and low level resources needed to support it? Is this related to the work to be done on POSs?
its easier manufacturing in a POS Than an Outpost. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 15:31:00 -
[217] - Quote
Yes high sec has a gazzilion more industry slots to work with, but also has a gazzilion more people using them. Have fun installing a job when the queue is a month long before it even starts your job. Also you have no way to keep them from using the slots, like taking over the station. Don't forget you can always install things at a POS to allow you manufacturing, research and some other stuff iirc. You are not just limited to NPC and player stations.
(insert joke about garbage POS mechanics and stuff)
Yes, the POS is crap and I still would like to see much higher and scaling cost to installing jobs at npc owned stations. I have experienced all aspects of this game with the exception of faction warfare. So I will continue to chime in with suggestions and such when I damn well please. This may upset some of you null residents who are furious that there actually exists players who, after spending a vast majority of their time, decided to leave null for a while and have the audacity to comment about it. You are just going to have to deal with it. Which I am sure will be the continued, "Look at this high sec pubbilordguyzor commenting on null issues... ahahaha!" I give zero fucks about you feel about me.
Another thing is you need to stop being discouraged by crappy mechanics when attempting to fix another mechanic. Who cares if to fix one mechanic, it means fixing twenty other ones to get the job done.
Don't like the current state of POS's? Fine, lets talk about how to fix that. But then it means we have to deal with crappy moon probing. Fine, lets talk about how to fix that too. But then it means we have to deal with.....
So what? You can't fix a couple things and proclaim, "The entire game is FIXED!" |

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:36:00 -
[218] - Quote
Marconus Orion wrote:Have fun installing a job when the queue is a month long before it even starts your job. . there is always a station within three jumps of jita with either no queue or less than a day
always |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 15:38:00 -
[219] - Quote
Ohanka wrote:Oisin Sandovar wrote: Is this related to the work to be done on POSs?
its easier manufacturing in a POS Than an Outpost. Ok. Clearly, I confused POS and Outpost. Off to read more about it. Thanks! |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:39:00 -
[220] - Quote
Marconus Orion wrote:Have fun installing a job when the queue is a month long before it even starts your job.
You understand that this has happened many times in nullsec, right? Also, you understand that in hisec, you have the luxury of using any station in any system you want, with some systems having more stations than some 0.0 regions, right?
Oh and let's not forget that the scale of the largest industrial projects, in terms of manufacturing slots needed, in hisec (building orcas/freighters laffo) is nowhere near the scale of the largest industrial projects in nullsec (building titans and outposts) eh |

Rer Eirikr
SniggWaffe
94
|
Posted - 2012.06.20 15:43:00 -
[221] - Quote
Oisin Sandovar wrote:Ohanka wrote:Oisin Sandovar wrote: Is this related to the work to be done on POSs?
its easier manufacturing in a POS Than an Outpost. Ok. Clearly, I confused POS and Outpost. Off to read more about it. Thanks!
There's hope for the new generation after all. :shobon: |

dontbanmebro
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.06.20 15:44:00 -
[222] - Quote
I like how a two months pause after a near-concurrent string of galaxy-spanning wars running almost three years from the return of bob (as IT) until the fall of raiden (bob again) means nullsec is "dead". Ignoring, of course, the huge shitups that are developing in Geminate and Delve.
All these "nullsec is dying" threads are just shadow whines over t2 prices, which actually have little or nothing to do with nullsec politics and almost everything to do with tech stockpiles finally running out.
Of course that doesn't stop the legions of uninformed having an opinion on things they know nothing about. |

Rer Eirikr
SniggWaffe
94
|
Posted - 2012.06.20 15:46:00 -
[223] - Quote
dontbanmebro wrote:Of course that doesn't stop the legions of uninformed having an opinion on things they know nothing about.
I must say trying to inform people has been rather successful today. I got a whole one person to learn! :Mission Accomplished:  |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:50:00 -
[224] - Quote
As a testament to the pathetic state of industry in nullsec, we had to lock down a sizeable chunk of Deklein's manufacturing slots to produce fuel blocks for Crucible. eh |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 16:05:00 -
[225] - Quote
Weaselior wrote:Marconus Orion wrote:Have fun installing a job when the queue is a month long before it even starts your job. . there is always a station within three jumps of jita with either no queue or less than a day always Interesting. I did some manufacturing a couple years ago any everywhere, for high sec, had terrible queues. What changed?
Obviously you can't fix null industry woes over night, but couldn't CCP increase the current slots on player stations by a factor of 4-10 to throw a bone? Just for now?
I do like a combination of carrot and stick so cost increase on jobs for NPC stations should go up. |

Ditra Vorthran
State War Academy Caldari State
81
|
Posted - 2012.06.20 16:09:00 -
[226] - Quote
I lived in Null sec as an industrialist. I'll let you know what my problem with it was and you all can take from it what you will.
1. lack of infrastructure - one of the big differences between PvE (complexes, ratting, etc.) and Industry (mining, manufacturing, hauling) is the amount of infrastructure needed. When doing PvE, at best you need one ratting ship, and off you go making untold millions per hour. To do anything of industrial signifigance in null, you need: mining ships, hauling ships, storage depots, compression, refining, manufacturing, and transport.
2. Too much work, not enough play - oftentimes the industrials that mine and manufacture are the same people looking after the logistical details of POSes and Outposts. Why? Well it fits nicely with the logistics that are needed to do industry, and we're good at it. I spent a lot of my time maintianing the POSes instead of mining.
3. I Went To Null Sec And All I Got Was This Lousy Spodumain - unless your running ABC belts via the I-HUB mod, mining in 0.0 pretty much sucked. mineral ratios on 0.0 ore are vastly out of balance with what is available in high sec.
4. Interruptions - actually this wasn't that bad, overall. CTAs and roamers were only a moderate inconvenience.
Given all of the above, is it any wonder why many industrials choose to stay out of null sec? And I haven't even mentioned the Alliance politics that we had to deal with. |

Lord Zim
852
|
Posted - 2012.06.20 16:11:00 -
[227] - Quote
Niena Nuamzzar wrote:First things first - leave hs alone, you don't LIVE there Yes, I do. I also live in nullsec. In fact, I live more in hisec than I do in nullsec. |

Riedle
Paradox Collective Choke Point
158
|
Posted - 2012.06.20 16:14:00 -
[228] - Quote
First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to vast swaths of empty space like they do today.
Secondly? Make the planets that are fought over in DUST only be in Low sec or Null Sec. None in High Sec. Make High Sec planets the domain of the races.
I think this, along with tweaked/easier industry in null - would go a long way to making null more prosperous for the hunted and the hunters.
Riedle |

Lord Zim
852
|
Posted - 2012.06.20 16:14:00 -
[229] - Quote
Marconus Orion wrote:Yes high sec has a gazzilion more industry slots to work with, but also has a gazzilion more people using them. Have fun installing a job when the queue is a month long before it even starts your job. There are a metric fucktonne of systems with literally tons of open slots. If you can't find unutilized stations even in hisec, then you're literally bad at eve. |

Rer Eirikr
SniggWaffe
95
|
Posted - 2012.06.20 16:15:00 -
[230] - Quote
Ditra Vorthran wrote:Given all of the above, is it any wonder why many industrials choose to stay out of null sec? And I haven't even mentioned the Alliance politics that we had to deal with.
People being dickmongers is fine, that causes fighting and war 
Having to death with 10s upon hundreds of POSes just to try to compete with High Sec Industry however, is what makes Logistics Directors commit suicide (in game).
|

Lord Zim
852
|
Posted - 2012.06.20 16:19:00 -
[231] - Quote
Riedle wrote:First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to vast swaths of empty space like they do today. Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.
I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now. |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 16:23:00 -
[232] - Quote
Nerfing JFs or Jump Bridges does nothing to solve the massive issue of Null Sec Industry, nor does it "fix power projection", it just gives gate campers more targets while making large Null Sec Empires even more of a huge pain in the ass to maintain, not to mention lowering the availability of ships for PvP.
These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is. |

Riedle
Paradox Collective Choke Point
158
|
Posted - 2012.06.20 16:25:00 -
[233] - Quote
Lord Zim wrote:Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.
I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now.
Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal?
Thanks |

Riedle
Paradox Collective Choke Point
158
|
Posted - 2012.06.20 16:29:00 -
[234] - Quote
Quote:Nerfing JFs or Jump Bridges does nothing to solve the massive issue of Null Sec Industry, nor does it "fix power projection", it just gives gate campers more targets while making large Null Sec Empires even more of a huge pain in the ass to maintain, not to mention lowering the availability of ships for PvP.
I would help limit the power projection of large coalitions because for the most part they won't be bothered to jump 50 jumps to 'protect' a system them obviously don't care enough about to even live in.
No, I mentioned in my post that Industry in Null seems to be a pain point as well. I don't do industry so I will let others advocate for changes like they have in this thread already.
Quote:These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is.
But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of. |

Lord Zim
852
|
Posted - 2012.06.20 16:30:00 -
[235] - Quote
Riedle wrote:Lord Zim wrote:Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.
I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now. Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal? Thanks When we conquered cloud ring, we used a staging system close to cloud ring. When we conquered fountain, we used a staging system close to cloud ring (and after a while, it was even inside fountain). When we freeported delve, we had a staging system close to/in delve.
No jumpbridges were used out of necessity. |

Richard Desturned
GoonWaffe Goonswarm Federation
1075
|
Posted - 2012.06.20 16:32:00 -
[236] - Quote
http://i.imgur.com/uOTJ4.jpg
tell me more about how you can't find an open slot near jita, I found hundreds, 35 in just one station
that doesn't count the slots that will be free within hours eh |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 16:32:00 -
[237] - Quote
Riedle wrote:Quote:These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is. But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of.
True, but most Alliances really don't sound the Horn of War for some small corporation's POS, unless if they did something stupid like assault a Moon that they clearly can't hold onto.
I'm not against small groups having a home in Null, I love me some small-scale PvP, but I'm still not convinced that nerfing Jump Bridges as a means of creating apathy within large coalitions is the right answer. |

dontbanmebro
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.06.20 16:34:00 -
[238] - Quote
They're right, you're wrong.
Jump bridges are for internal day to day use, not strategic power projection. When you have a week to save a system, 50 jumps or 500 jumps makes no difference.
They are also correct that you shouldn't talk about things you know nothing about. As a general rule of thumb, in games as in life in general. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 16:35:00 -
[239] - Quote
Lord Zim wrote:Riedle wrote:First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to vast swaths of empty space like they do today. Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post. I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now. Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments??
Jump bridges is a form of power projection. You can't dispute that Lord Zim. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1291
|
Posted - 2012.06.20 16:36:00 -
[240] - Quote
Riedle wrote:First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. Example: Pandemic Legion
2k member alliance that owns tech moons comparable to the entire 36k CFC, has no sov, has no jump bridges
but how is that possible, jump bridges mean you autowin right? |

Richard Desturned
GoonWaffe Goonswarm Federation
1076
|
Posted - 2012.06.20 16:37:00 -
[241] - Quote
Marconus Orion wrote:Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments??
Jump bridges is a form of power projection. You can't dispute that Lord Zim.
clearly jump bridges allow an invasion 7 regions away to be staged from home eh |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1291
|
Posted - 2012.06.20 16:39:00 -
[242] - Quote
jump bridges are the PL tech cartel backbone |

baltec1
1517
|
Posted - 2012.06.20 16:39:00 -
[243] - Quote
Richard Desturned wrote:Marconus Orion wrote:Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments??
Jump bridges is a form of power projection. You can't dispute that Lord Zim. clearly jump bridges allow an invasion 7 regions away to be staged from home
I know I never have to get my megathrons half way across known space to get to the staging point ever |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1291
|
Posted - 2012.06.20 16:40:00 -
[244] - Quote
baltec1 wrote:Richard Desturned wrote:Marconus Orion wrote:Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments??
Jump bridges is a form of power projection. You can't dispute that Lord Zim. clearly jump bridges allow an invasion 7 regions away to be staged from home I know I never have to get my megathrons half way across known space to get to the staging point ever  I dunno how -A- and the SC could have based themselves in Stain and fought the DRF without their jump bridges |

dontbanmebro
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.06.20 16:41:00 -
[245] - Quote
Marconus Orion wrote:Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments??
...you're asking as if you know the answer, when the answer is that nullsec alliances do deploy and don't use JBs to "project power". Your suggestion is directly refutable by verifiable facts. You should stop posting about topics you know nothing about, especially when someone has already explained why you are wrong.
Marconus Orion wrote:Jump bridges is a form of power projection. You can't dispute that Lord Zim.
Yes he can. He already has. All you have done is suggest some fact that is directly refutable by verifiable facts. Again, if you don't know, don't talk.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1076
|
Posted - 2012.06.20 16:41:00 -
[246] - Quote
greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life) eh |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 16:41:00 -
[247] - Quote
Richard Desturned wrote:http://i.imgur.com/uOTJ4.jpg
tell me more about how you can't find an open slot near jita, I found hundreds, 35 in just one station
that doesn't count the slots that will be free within hours
Seriously, did I not reply later in the thread about this?? |

Lord Zim
852
|
Posted - 2012.06.20 16:41:00 -
[248] - Quote
Marconus Orion wrote:Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments?? Because it means I can wait for a ping, log in, sit in a POS while people mill about and sort themselves out, jump a few jumps, shoot faggots in the face, jump the few jumps back and be home in time for supper.
Instead of, you know, jumping from vfk to pf- and back again day out and day in and making the JB fuellers commit suicide and having the entire fleet stuck on multiple JBs because the fuellers commited suicide or forgot to fill up the JB properly so the fleet is now split in half or 3 pieces or more. And, let's not forget the fact it would take probably an hour each way in total.
No, I have no idea why we should go to the "trouble of" setting up a forward staging system. No idea at all, it's a complete mystery to me which has always eluded me.
Marconus Orion wrote:Jump bridges is a form of power projection. You can't dispute that Lord Zim. You want to talk about "power projection"? Have a look at all the capitals out there. |

Richard Desturned
GoonWaffe Goonswarm Federation
1076
|
Posted - 2012.06.20 16:44:00 -
[249] - Quote
Marconus Orion wrote:Seriously, did I not reply later in the thread about this??
i'm merely emphasizing the fact that manufacturing close to jita is easy as hell eh |

dontbanmebro
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.06.20 16:47:00 -
[250] - Quote
Lord Zim wrote:You want to talk about "power projection"? Have a look at all the capitals out there.
Correct. Capital fleets and dominion sov timers are what allow groups to control enormous amounts of space.
Jump bridges are mostly an internal upgrade that allows people to make their day to day in their space better, and they actually incentivize laying a claim to something.
If you want to make nullsec "less vibrant", then nerf/remove jump bridges
|

Richard Desturned
GoonWaffe Goonswarm Federation
1077
|
Posted - 2012.06.20 16:48:00 -
[251] - Quote
"nerf jump bridges that will teach those ~nullbears~ hell yeah small alliances"
*shoves a battleship, battlecruiser, logi, recon, dictor and interceptor into one carrier, hops to staging system with 2 midpoints* eh |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 16:50:00 -
[252] - Quote
Yes, capitals are a form of power projection. Have I ever said they were not?
This thread is starting to be derailed so if you want to take 'power projection' to another thread, I'm game. You can list all the mechanics that fall under it and how much it contributes to power projection. Here is your chance to set everyone straight on what is what. |

Lord Zim
852
|
Posted - 2012.06.20 16:51:00 -
[253] - Quote
Clearly, jumpbridges and jumpdrives must be removed from any and all ships.
And once that doesn't help, then clearly there must be a mass limitation pr day pr gate. LET'S LIMIT THAT FORCE PROJECTION SOMETHING FIERCE, GUYS AWW YEAH |

March rabbit
Trojan Trolls Red Alliance
201
|
Posted - 2012.06.20 16:51:00 -
[254] - Quote
Weaselior wrote:0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire need peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you. i feel really bad when i agree with goon....
Something is happens of the forums  |

Richard Desturned
GoonWaffe Goonswarm Federation
1077
|
Posted - 2012.06.20 16:52:00 -
[255] - Quote
oh no jump drives are nerfed
*looks for a wormhole* eh |

dontbanmebro
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.06.20 16:53:00 -
[256] - Quote
Marconus Orion wrote:Yes, capitals are a form of power projection. Have I ever said they were not?
This thread is starting to be derailed so if you want to take 'power projection' to another thread, I'm game. You can list all the mechanics that fall under it and how much it contributes to power projection. Here is your chance to set everyone straight on what is what.
Hey, just admit you spoke without thinking, and learn a valuable life lesson in the meantime. Who sayd time spent in video games is wasted?
No need to run backwards so fast; you might fall over and hurt yourself.
|

Lord Zim
852
|
Posted - 2012.06.20 16:53:00 -
[257] - Quote
clearly wormholes need a mass limi...heeey wait a minute |

Jacque Cruix
Arrow Industries
0
|
Posted - 2012.06.20 16:54:00 -
[258] - Quote
Richard Desturned wrote:greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life)
It certainly helped me get into the fight a region away with very low risk after showing up late in the fight. Help many others as well.
Besides, if they are not so important, they shouldn't be missed too much should they?
|

Lord Zim
852
|
Posted - 2012.06.20 16:54:00 -
[259] - Quote
dontbanmebro wrote:Marconus Orion wrote:Yes, capitals are a form of power projection. Have I ever said they were not?
This thread is starting to be derailed so if you want to take 'power projection' to another thread, I'm game. You can list all the mechanics that fall under it and how much it contributes to power projection. Here is your chance to set everyone straight on what is what. Hey, just admit you spoke without thinking, and learn a valuable life lesson in the meantime. Who sayd time spent in video games is wasted? No need to run backwards so fast; you might fall over and hurt yourself. Marlona Sky? Speaking without thinking?
Aw shucks. |

Lord Zim
852
|
Posted - 2012.06.20 16:55:00 -
[260] - Quote
Jacque Cruix wrote:Richard Desturned wrote:greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life) It certainly helped me get into the fight a region away with very low risk after showing up late in the fight. Help many others as well. Besides, if they are not so important, they shouldn't be missed too much should they? Nah, people need to actually live in nullsec to miss jumpbridges. |

Richard Desturned
GoonWaffe Goonswarm Federation
1077
|
Posted - 2012.06.20 16:55:00 -
[261] - Quote
Jacque Cruix wrote:Richard Desturned wrote:greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life) It certainly helped me get into the fight a region away with very low risk after showing up late in the fight. Help many others as well. Besides, if they are not so important, they shouldn't be missed too much should they?
catching stragglers is easy as hell
and I'm sure you've been in many fights contesting sovereignty for your one-man corp eh |

Jacque Cruix
Arrow Industries
0
|
Posted - 2012.06.20 16:58:00 -
[262] - Quote
Richard Desturned wrote:Jacque Cruix wrote:Richard Desturned wrote:greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life) It certainly helped me get into the fight a region away with very low risk after showing up late in the fight. Help many others as well. Besides, if they are not so important, they shouldn't be missed too much should they? catching stragglers is easy as hell and I'm sure you've been in many fights contesting sovereignty for your one-man corp
Lol, yes I know. I should get an alt and have him in an alliance somewhere. |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 16:59:00 -
[263] - Quote
Is this is some kind of "they turk mah incursions so I'm gonna turk their JBs" or something?
All these people opining on things they clearly have no familiarity with or understanding of...it's just weird. |

Karl Hobb
Imperial Margarine
362
|
Posted - 2012.06.20 17:02:00 -
[264] - Quote
You know the conversation is getting serious when two hooded guys go at it.
My money is on the Goon. Nothing Found |

Tenchi Sal
Dust Bunnies 514
100
|
Posted - 2012.06.20 17:02:00 -
[265] - Quote
Lord Zim wrote:Mirime Nolwe wrote:0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.
In the current state i dont see why we should lose time with 0.0 warfare. Have you ever scanned a whole region for moons? Even once?
god forbid a new profession should be introduced into the game: Moon Surveyor.
lets keep the game stale. |

Kuetlzelcoatl
Minmatar Marauders It's A Trap Alliance
0
|
Posted - 2012.06.20 17:02:00 -
[266] - Quote
dontbanmebro wrote: All these people opining on things they clearly have no familiarity with or understanding of...it's just weird.
Trying to frame unwanted opinions as invalid is one of the oldest tricks in the book.
|

Riedle
Paradox Collective Choke Point
159
|
Posted - 2012.06.20 17:02:00 -
[267] - Quote
Lord Zim wrote:Riedle wrote:Lord Zim wrote:Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.
I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now. Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal? Thanks When we conquered cloud ring, we used a staging system close to cloud ring. When we conquered fountain, we used a staging system close to cloud ring (and after a while, it was even inside fountain). When we freeported delve, we had a staging system close to/in delve. No jumpbridges were used out of necessity.
Pretty sure you used jump bridges to move your stuff as close to the staging system as possible...
In anycase, you are missing my point - if it weren't such a NAPfest around your owned space because you were able to project your power so easily using jump bridges - you would have to think twice about moving all of your PVP pilots around New Eden to a staging system as more likely you would have a neighbour close to you who would take advantage of your absense.
Unlike now where you could be back there no problem because of jump bridges.
|

Riedle
Paradox Collective Choke Point
159
|
Posted - 2012.06.20 17:05:00 -
[268] - Quote
Rer Eirikr wrote:Riedle wrote:Quote:These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is. But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of. True, but most Alliances really don't sound the Horn of War for some small corporation's POS, unless if they did something stupid like assault a Moon that they clearly can't hold onto. I'm not against small groups having a home in Null, I love me some small-scale PvP, but I'm still not convinced that nerfing Jump Bridges as a means of creating apathy within large coalitions is the right answer.
It's not the whole answer but its part of it. It will nerf the BLOB. Everyone wins when the BLOB is nerfed unless you are part of the BLOB |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:06:00 -
[269] - Quote
What do Jump Bridges have to do with the fact that the CFC has a lot of allies in relatively close proximity to it?  |

Lord Zim
852
|
Posted - 2012.06.20 17:08:00 -
[270] - Quote
Tenchi Sal wrote:god forbid a new profession should be introduced into the game: Moon Surveyor.
lets keep the game stale. Okay. How would this make scanning a whole region multiple times a year not suck dicks?
Riedle wrote:Pretty sure you used jump bridges to move your stuff as close to the staging system as possible... You're wrong.
Riedle wrote:In anycase, you are missing my point - if it weren't such a NAPfest around your owned space because you were able to project your power so easily using jump bridges You're wrong.
Riedle wrote:you would have to think twice about moving all of your PVP pilots around New Eden to a staging system as more likely you would have a neighbour close to you who would take advantage of your absense. You're wrong.
Riedle wrote:Unlike now where you could be back there no problem because of jump bridges. You're wrong. |

Jacque Cruix
Arrow Industries
1
|
Posted - 2012.06.20 17:08:00 -
[271] - Quote
Karl Hobb wrote:You know the conversation is getting serious when two hooded guys go at it.
My money is on the Goon.
Safe bet. He has moar bro pubs to back him up.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1077
|
Posted - 2012.06.20 17:08:00 -
[272] - Quote
Riedle wrote:Unlike now where you could be back there no problem because of jump clones.
Fixed your post! eh |

Lord Zim
852
|
Posted - 2012.06.20 17:08:00 -
[273] - Quote
Riedle wrote:It's not the whole answer but its part of it. It will nerf the BLOB. And, you're wrong. |

Richard Desturned
GoonWaffe Goonswarm Federation
1077
|
Posted - 2012.06.20 17:08:00 -
[274] - Quote
Jacque Cruix wrote:Karl Hobb wrote:You know the conversation is getting serious when two hooded guys go at it.
My money is on the Goon. Safe bet. He has moar bro pubs to back him up.
no, just facts and actual experience in 0.0 eh |

Marconus Orion
Massive PVPness Psychotic Tendencies.
94
|
Posted - 2012.06.20 17:09:00 -
[275] - Quote
So you're going to make that thread discussing power projection to educate everyone? |

Herr Hammer Draken
Imperial Academy Amarr Empire
13
|
Posted - 2012.06.20 17:10:00 -
[276] - Quote
IMHO CCP made null sec and high sec the way they did on purpose so that the two areas would have to interact with each other. I believe the intention was to have a reason for frieght to travel to and from with pirates living in low to have a reason to intercept said frieght. The system was setup that way to get players to interact with each other. Not to make any one area of space independant of the other. High sec needs low sec minerals. Low sec needs high sec industry. And thus the interaction is set in place. Stuff has to flow back and forth for the economy to work.
That said I suggest the players make the content of the game. If null is not viable and a dull place to be then look in the mirror. That is the solution to your problem. High sec is not your solution. Maybe players need more incentive to fight each other in null? If that is the case, then the players need to create the incentive I would think. The game is about player driven content.
I will also say that most high sec players are rookies. The turn over is very high. Those that are not rookies are mostly industrialist. Again their is reason of interaction between high and null and that is why most industrialists are in high sec. Then you have the frieght haulers and they mostly live in high sec. Game is working as intended. Player driven content is lacking and that is the problem with null.
The goons have some 9,000+ members in null, then how many other corps in null? I suggest there are plenty enough players in null to have meaningfull interaction. It is not high sec that is null's problem. Further many newbies join null sec corps. Red vs Blue or the goons or any other null corp that adverts for them. If null is loosing more players than they can keep then it is player driven content that is the problem. |

Lord Zim
852
|
Posted - 2012.06.20 17:10:00 -
[277] - Quote
Marconus Orion wrote:So your going to make that thread discussing power projection to educate everyone? Nope. |

Cameron Cahill
GoonWaffe Goonswarm Federation
20
|
Posted - 2012.06.20 17:10:00 -
[278] - Quote
Tenchi Sal wrote:Lord Zim wrote:Mirime Nolwe wrote:0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.
In the current state i dont see why we should lose time with 0.0 warfare. Have you ever scanned a whole region for moons? Even once? god forbid a new profession should be introduced into the game: Moon Surveyor. lets keep the game stale.
Lets make people do something that could very easily drive you to suicide out of frustration... more?
Lets keep the playerbase alive.
Another one with an opinion on something he knows nothing about. |

Jacque Cruix
Arrow Industries
1
|
Posted - 2012.06.20 17:11:00 -
[279] - Quote
Richard Desturned wrote: no, just facts and actual experience in 0.0
You assume too much. |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:12:00 -
[280] - Quote
I think we can just chill in here for a bit, we seemed to have moved on from Null Sec Industry and we already have some discussion points.  |

Cameron Cahill
GoonWaffe Goonswarm Federation
20
|
Posted - 2012.06.20 17:12:00 -
[281] - Quote
Herr Hammer Draken wrote: Red vs Blue or the goons or any other null corp that adverts for them.
Red vs Blue live in null now?
|

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:13:00 -
[282] - Quote
Kuetlzelcoatl wrote:Trying to frame unwanted opinions as invalid is one of the oldest tricks in the book.
Framing a discussion after you have already proven the invalidity of one side's arguments is perfectly valid.
Just because I make fun of you for being wrong, doesn't make you right.
|

Riedle
Paradox Collective Choke Point
159
|
Posted - 2012.06.20 17:13:00 -
[283] - Quote
Rer Eirikr wrote:What do Jump Bridges have to do with the fact that the CFC has a lot of allies in relatively close proximity to it?  Rephrase, Jump Bridges do not create NAPfests, and vice-versa. Sov mechanics create NAPfests.
SOV mechanics suck as well but I don't participate in SOV, just PVP so they don't concern me. JB's on the other hand..
Besides, making it more labourious to get around New Eden will make the game seem 'big' again.
PS: With the amount of anger coming from some of the biggest users of JB's, I'd say we are on the right track with nerfing them. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
94
|
Posted - 2012.06.20 17:14:00 -
[284] - Quote
Lord Zim wrote:Marconus Orion wrote:So your going to make that thread discussing power projection to educate everyone? Nope. Why not? You want people to be informed right? You and others in this thread are constantly pointing out how others are wrong when it comes to power projection. Make the thread and educate. |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:14:00 -
[285] - Quote
Herr Hammer Draken wrote:If null is not viable and a dull place to be
Oh, sweet then it isn't and these threads are just shadow whines about t2 prices by people who have no clue what they're talking about. |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:15:00 -
[286] - Quote
Herr Hammer Draken wrote:If null is loosing more players than they can keep then it is player driven content that is the problem.
I'd suggest going to page 10 and reading about our conversation on Null Sec Industry. Farms & Fields and whatnot. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:15:00 -
[287] - Quote
Lord Zim wrote:Riedle wrote:It's not the whole answer but its part of it. It will nerf the BLOB. And, you're wrong.
Compelling argument good chap. |

Richard Desturned
GoonWaffe Goonswarm Federation
1077
|
Posted - 2012.06.20 17:17:00 -
[288] - Quote
Riedle wrote:Lord Zim wrote:Riedle wrote:It's not the whole answer but its part of it. It will nerf the BLOB. And, you're wrong. Compelling argument good chap.
What's wrong with THE BIG BAD BLOB? People kinda hear about the huge fleet fights in EVE - nobody reads about 10 dudes going against all odds and conquering an incursion vanguard, nobody cares about skirmishes between nano gangs. Fleet fights with hundreds of individual players involved make for good publicity. eh |

Herr Hammer Draken
Imperial Academy Amarr Empire
13
|
Posted - 2012.06.20 17:18:00 -
[289] - Quote
dontbanmebro wrote:Herr Hammer Draken wrote:If null is not viable and a dull place to be Oh, sweet then it isn't and these threads are just shadow whines about t2 prices by people who have no clue what they're talking about.
Look in the mirror for your problems. |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:18:00 -
[290] - Quote
Riedle wrote:PS: With the amount of anger coming from some of the biggest users of JB's, I'd say we are on the right track with nerfing them.
"We should deport all x people from our country because they're all actually subversive fifth columnists for martians. Look how mad all these x people are getting, we must be on the right track."
Seriously, seriously, seriously dumb argument. Like 5th grade child level. Are you, by chance, ten years old? If so, I apologize. |

Dragon Outlaw
Rogue Fleet
116
|
Posted - 2012.06.20 17:20:00 -
[291] - Quote
Reading this thread makes me wonder if the lvl of "disagreement" in the Greek parliament is not has high has in here.
But here is my two cents anyway on the matter. In order to "revive" Null, maybe CCP needs to :
1- Lower the ability of power projection in the game. (make the galaxy feel immense and not like a small board game) 2- Remove all the free intel that is currently available. 3- Allow the ability to fly between systems and at the same time find new and more dynamic ways of catching ships. 4- Do something about Tech moon concentration. (balance tech goo throughout the galaxy) 5- Remove AFK cloacking from the game. 6- Introduce the "Line Of Sight" factor. (no more firing through objects)
I am sure a lot of people will disagree with the above. Some would probably even unsub if CCP would go ahead with only one of them. On the long run however, I have a feeling these changes would make 0.0 more fun to venture in. |

Cameron Cahill
GoonWaffe Goonswarm Federation
21
|
Posted - 2012.06.20 17:21:00 -
[292] - Quote
Herr Hammer Draken wrote:dontbanmebro wrote:Herr Hammer Draken wrote:If null is not viable and a dull place to be Oh, sweet then it isn't and these threads are just shadow whines about t2 prices by people who have no clue what they're talking about. Look in the mirror for your problems.
No we look in the mirror at you're problems. 
|

Richard Desturned
GoonWaffe Goonswarm Federation
1077
|
Posted - 2012.06.20 17:21:00 -
[293] - Quote
Dragon Outlaw wrote:Reading this thread makes me wonder if the lvl of "disagreement" in the Greek parliament is not has high has in here.
But here is my two cents anyway on the matter. In order to "revive" Null, maybe CCP needs to :
Kill it entirely
this is closer to what you're trying to say eh |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:21:00 -
[294] - Quote
Herr Hammer Draken wrote:Look in the mirror for your problems.
What problems? I know you love the big speech you have that you copy paste into anywhere you think you can shoehorn it, but what actual problems are you suggesting you're solving?
I know this question will require you to make a self-reflective intellectual inventory that will weaken you conviction to copy paste your self-described posting masterpiece, but I suggest you need to look in the mirror to solve this problem.
P.S. owned |

Lord Zim
854
|
Posted - 2012.06.20 17:23:00 -
[295] - Quote
dontbanmebro wrote:Riedle wrote:PS: With the amount of anger coming from some of the biggest users of JB's, I'd say we are on the right track with nerfing them. "We should deport all x people from our country because they're all actually subversive fifth columnists for martians. Look how mad all these x people are getting, we must be on the right track." Seriously, seriously, seriously dumb argument. Like 5th grade child level. Are you, by chance, ten years old? If so, I apologize. Shh, he thinks we use jumpbridges to freighter ships all the way down from deklein to delve, and that we always take the jumpbridge while travelling from vfk to whatever system in delve when we go for our annual freeport session in delve. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:23:00 -
[296] - Quote
Richard Desturned wrote:Riedle wrote:Lord Zim wrote:Riedle wrote:It's not the whole answer but its part of it. It will nerf the BLOB. And, you're wrong. Compelling argument good chap. What's wrong with THE BIG BAD BLOB? People kinda hear about the huge fleet fights in EVE - nobody reads about 10 dudes going against all odds and conquering an incursion vanguard, nobody cares about skirmishes between nano gangs. Fleet fights with hundreds of individual players involved make for good publicity.
So you're argument, essentially, is that
Quote:BLOB PVP is the only PVP!!!oneone11!!
Again, compelling argument good chap. lol
What are the most popular PVP videos invloving EVE? Not BLOB fests, that's for sure.
Anyways, I'm not saying there shouldn't be any BLOB warfare, so relax my little lemming friend - I'm just saying it should be a little harder to project the BLOBS power around the vast reaches of New Eden. So relax, you will still have your FC barking orders to you if we nerf jump bridges.
*there there*
|

Tenchi Sal
Dust Bunnies 514
101
|
Posted - 2012.06.20 17:24:00 -
[297] - Quote
Lord Zim wrote:Tenchi Sal wrote:god forbid a new profession should be introduced into the game: Moon Surveyor.
lets keep the game stale. Okay. How would this make scanning a whole region multiple times a year not suck dicks?
I think you missed the idea of the whole new profession. You don't have to be the one doing it. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:24:00 -
[298] - Quote
dontbanmebro wrote:Riedle wrote:PS: With the amount of anger coming from some of the biggest users of JB's, I'd say we are on the right track with nerfing them. "We should deport all x people from our country because they're all actually subversive fifth columnists for martians. Look how mad all these x people are getting, we must be on the right track." Seriously, seriously, seriously dumb argument. Like 5th grade child level. Are you, by chance, ten years old? If so, I apologize.
U MAD |

Herr Hammer Draken
Imperial Academy Amarr Empire
13
|
Posted - 2012.06.20 17:24:00 -
[299] - Quote
Rer Eirikr wrote:Herr Hammer Draken wrote:If null is loosing more players than they can keep then it is player driven content that is the problem. I'd suggest going to page 10 and reading about our conversation on Null Sec Industry. Farms & Fields and whatnot.
Null sec industry is not meant to be self sufficient. Working as intended. But then neither is high sec, as can not build capital ships, working as intended. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
95
|
Posted - 2012.06.20 17:25:00 -
[300] - Quote
Let's assume moon probing not only must be done with the same exact mechanic we have now, but let us also assume an entire region has to be scanned by one lone guy while the rest of his alliance doesn't help...
lol |

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 17:28:00 -
[301] - Quote
Riedle wrote:What are the most popular PVP videos invloving EVE? Not BLOB fests, that's for sure.
Yes I bet "get booster and falcon alts and make your own solo PvP videos after grinding years of skills" would make an excellent selling point for this game rather than "participate in PvP on a scale beyond any other MMO" eh |

Jacque Cruix
Arrow Industries
1
|
Posted - 2012.06.20 17:29:00 -
[302] - Quote
Lord Zim wrote:Shh, he thinks we use jumpbridges to freighter ships all the way down from deklein to delve, and that we always take the jumpbridge while travelling from vfk to whatever system in delve when we go for our annual freeport session in delve.
We had some jump bridge networks that would take you from deep 0.0 accross 3 regions and drop you 1 jump out of low sec with very little risk.
We only used about 6-8 bridges and maybe 3-5 gate jumps here and there to go what would have been 30-40 gate jumps without.
Far less risk, and that does affect strategic mobility and power projection. Not unlike what the helo did for light infantry back in the 60-70s.
|

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:29:00 -
[303] - Quote
Lord Zim wrote:dontbanmebro wrote:Riedle wrote:PS: With the amount of anger coming from some of the biggest users of JB's, I'd say we are on the right track with nerfing them. "We should deport all x people from our country because they're all actually subversive fifth columnists for martians. Look how mad all these x people are getting, we must be on the right track." Seriously, seriously, seriously dumb argument. Like 5th grade child level. Are you, by chance, ten years old? If so, I apologize. Shh, he thinks we use jumpbridges to freighter ships all the way down from deklein to delve, and that we always take the jumpbridge while travelling from vfk to whatever system in delve when we go for our annual freeport session in delve.
Surely if you aren't ever using JB's you wouldn't have set so many of them up and you wouldn't be so adamently opposed to nerfing the crap out of them would you?
lol |

Ashina Sito
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.06.20 17:31:00 -
[304] - Quote
Read first page. Usual post of people ignoring the problem, as does the OP.
Want to fix 0.0?
REMOVE JUMP BRIDGES
Jump bridges allow groups/individuals to bypass swaths of space with a click of a button. Those pilots would be moving though all those empty systems if there were no jump bridges and then you would have the chance to have a fight.
No jump bridges means that Back up is not a minute away from around the region, not minutes away from AROUND EVE
No Jump Bridges means putting everyone near you Blue means you have to make a 60 jump run just to get near someone you can shoot at.
No Jump Bridges means a large alliances can not effectively hold oversize swaths of space. They can still claim that space but if it takes an hour to get the 200 pilots they need to kill some ratter in a Raven who set up a small POS in a back end system somewhere they would not make the effort.
Jump Bridges mean an easy time gathering scattered pilots which means larger gangs which in turn translates into needing to field larger gangs to fight them which means you have to spend more time waiting for more pilots so they spend more time getting more pilots so.... and there goes small gang/solo PvP.
Why take a 5 man gang into Sov space? The locals will run and hide until they can get 50 of their bestest friends from around Eve to come to "fight" the 5 man gang. All thanks to Jump Bridges. (True story)
If you want GOOD Pvp, if you want small gang and solo PvP, go to Syndicate and don't bring your Titan. Syndicate, and to a lesser extent other regions like Stain and Curse, provide the PvP that most people are looking for in Eve. You have to live in the space you own and you have to fight for that space daily to control it, you only have to go a few jumps (sometimes only one, sometimes you only have to warp to the other station in system) to find reds to fight. PvP all day, every day, across all time zones. Why? NO FREAKING JUMP BRIDGES.
Thanks for ignoring what I say because I am in an NPC corp and am not one of the sheep in the large 0.0 alliances that are too lazy to play Eve without Jump Bridges.
(I just woke up so a little grumpy, deal with it.) |

Cameron Cahill
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.06.20 17:32:00 -
[305] - Quote
Dragon Outlaw wrote:Reading this thread makes me wonder if the lvl of "disagreement" in the Greek parliament is not has high has in here.
But here is my two cents anyway on the matter. In order to "revive" Null, maybe CCP needs to :
1- Lower the ability of power projection in the game. (make the galaxy feel immense and not like a small board game) 2- Remove all the free intel that is currently available. 3- Allow the ability to fly between systems and at the same time find new and more dynamic ways of catching ships. 4- Do something about Tech moon concentration. (balance tech goo throughout the galaxy) 5- Remove AFK cloacking from the game. 6- Introduce the "Line Of Sight" factor. (no more firing through objects)
I am sure a lot of people will disagree with the above. Some would probably even unsub if CCP would go ahead with only one of them. On the long run however, I have a feeling these changes would make 0.0 more fun to venture in.
If you want this stuff it already exists. Its called wormhole space. Go there. |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:33:00 -
[306] - Quote
CCP likes blobs. They like mass warfare. They want to be able to say they packed x thousand faggots into one system for epic "player-driven content". Soundwave and the new head baldin guy said as much multiple times during presentations last fanfest.
I personally don't like blobs, but you're mistaken if you think CCP wants to reduce the incentive for blobbing. What they want to do is reduce a group's ability to control vast swathes of space it doesn't use or it "underuses", and nerfing JBs will be in direct violation of that.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 17:34:00 -
[307] - Quote
hey check this small gang PvP video CCP made for promotional purposes
http://www.youtube.com/watch?v=zDVEHE10nHc eh |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:34:00 -
[308] - Quote
Riedle wrote:Surely if you aren't ever using JB's you wouldn't have set so many of them up and you wouldn't be so adamently opposed to nerfing the crap out of them would you?
Except it's already been explained multiple times that they are used and what exactly they're used for, it's just not "power projection" like you claim.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1292
|
Posted - 2012.06.20 17:35:00 -
[309] - Quote
Jacque Cruix wrote:Lord Zim wrote:Shh, he thinks we use jumpbridges to freighter ships all the way down from deklein to delve, and that we always take the jumpbridge while travelling from vfk to whatever system in delve when we go for our annual freeport session in delve. We had some jump bridge networks that would take you from deep 0.0 accross 3 regions and drop you 1 jump out of low sec with very little risk. We only used about 6-8 bridges and maybe 3-5 gate jumps here and there to go what would have been 30-40 gate jumps without. Far less risk, and that does affect strategic mobility and power projection. So you were part of the NC
Please, tell Zim what it was like to be part of the NC |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:35:00 -
[310] - Quote
Where I come from that's an infractionable offense sir, let's not start that. 
|

Lord Zim
854
|
Posted - 2012.06.20 17:35:00 -
[311] - Quote
Riedle wrote:Anyways, I'm not saying there shouldn't be any BLOB warfare, so relax my little lemming friend - I'm just saying it should be a little harder to project the BLOBS power around the vast reaches of New Eden. So relax, you will still have your FC barking orders to you if we nerf jump bridges. So you're going to keep on thinking that jumpbridges are the force projection tools, and completely ignore jumpfreighters, carriers, rorquals, dreads, supercarriers and titans? I mean, the three first ones are pretty instrumental in setting up staging systems, but no, you're right, we were definitely taking the trip from vfk to zxb and beyond and back again every day, because travelling is SO MUCH FUN.
Hint: You're wrong.
Tenchi Sal wrote:Lord Zim wrote:Tenchi Sal wrote:god forbid a new profession should be introduced into the game: Moon Surveyor.
lets keep the game stale. Okay. How would this make scanning a whole region multiple times a year not suck dicks? I think you missed the idea of the whole new profession. You don't have to be the one doing it. So you don't have an idea on how to make scanning a whole region multiple times a year not suck dicks, but you're going to push for it anyways?
And I suppose you're definitely not going to whine about how T2 prices are skyrocketing because people just can't be arsed to find them anymore. Right? |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:35:00 -
[312] - Quote
Herr Hammer Draken wrote:Rer Eirikr wrote:Herr Hammer Draken wrote:If null is loosing more players than they can keep then it is player driven content that is the problem. I'd suggest going to page 10 and reading about our conversation on Null Sec Industry. Farms & Fields and whatnot. Null sec industry is not meant to be self sufficient. Working as intended. But then neither is high sec, as can not build capital ships, working as intended.
So again, you should really go read page 10-12, then come back and tell me its "working as intended". |

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 17:36:00 -
[313] - Quote
Jacque Cruix wrote:We only used about 6-8 bridges and maybe 3-5 gate jumps here
cool so your anecdote has been irrelevant since Incarna when they limited jump bridges to 1 per system eh |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:37:00 -
[314] - Quote
dontbanmebro wrote:CCP likes blobs. They like mass warfare. They want to be able to say they packed x thousand faggots into one system for epic "player-driven content". Soundwave and the new head baldin guy said as much multiple times during presentations last fanfest.
I personally don't like blobs, but you're mistaken if you think CCP wants to reduce the incentive for blobbing. What they want to do is reduce a group's ability to control vast swathes of space it doesn't use or it "underuses", and nerfing JBs will be in direct violation of that.
Well for someone who likes to tell others they are dumb, this is sure a dumb argument. JB's won't get rid of blob warfare, in fact is will likely make it more common as there will be more fights with your neighbours for SOV. JB's will just make it harder to move that BLOB all over New Eden which will do exactly this: Quote: What they want to do is reduce a group's ability to control vast swathes of space it doesn't use or it "underuses",
lol try again Einstein. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:39:00 -
[315] - Quote
dontbanmebro wrote:Riedle wrote:Surely if you aren't ever using JB's you wouldn't have set so many of them up and you wouldn't be so adamently opposed to nerfing the crap out of them would you? Except it's already been explained multiple times that they are used and what exactly they're used for, it's just not "power projection" like you claim.
But I know this to be incorrect as I have witnessed it many, many times.
The only people who think JB's are good for null are the nullbears who depend on them. |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:42:00 -
[316] - Quote
Riedle wrote:But I know this to be incorrect as I have witnessed it many, many times.
The only people who think JB's are good for null are the nullbears who depend on them.
Waffles just recently deployed across EVE for a quick assignment, leaving our NPC station in Delve momentarily.
Everyone who had a carrier or JF stocked up on the necessary ships, and within an (half an) hour we were 40 jumps away from our original destination. We did not use or need Jump Bridges. This happens with hundreds of null entities, simply on a larger scale for those who have 'THE BLOB' |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:43:00 -
[317] - Quote
Quote:So you're going to keep on thinking that jumpbridges are the force projection tools, and completely ignore jumpfreighters, carriers, rorquals, dreads, supercarriers and titans?
But at least these have to be risked to use them.
In a null world where there are less gigantic napfests because there are nerfed or no jump bridges, there will be that much more risk in using these tools to project your power.
My thoughts on jump bridges weren't the only suggestions that I made - just the one that got your panties in a twist. lol |

Jacque Cruix
Arrow Industries
2
|
Posted - 2012.06.20 17:43:00 -
[318] - Quote
Richard Desturned wrote:Jacque Cruix wrote:We only used about 6-8 bridges and maybe 3-5 gate jumps here cool so your anecdote has been irrelevant since Incarna when they limited jump bridges to 1 per system
Irrelevant no.
Even with 1 bridge per system you are still skipping all the gate jumps in between that could allow for more pvp. They went part of the way but not far enough in that fix.
|

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:43:00 -
[319] - Quote
Riedle wrote:Well for someone who likes to tell others they are dumb...
Your post is literally nonresponsive. I literally cannot continue the line of conversation because your post is irrelevant to the one you quoted and mostly incoherent.
Congratulations.
Again, if you actually are a child, I apologize. I will, however, say that this is generally a more grown-up venue, perhaps not in maturity, but at least in terms of the expectation placed on the command of the English language and basic reasoning.
|

Lord Zim
854
|
Posted - 2012.06.20 17:44:00 -
[320] - Quote
Jacque Cruix wrote:Lord Zim wrote:Shh, he thinks we use jumpbridges to freighter ships all the way down from deklein to delve, and that we always take the jumpbridge while travelling from vfk to whatever system in delve when we go for our annual freeport session in delve. We had some jump bridge networks that would take you from deep 0.0 accross 3 regions and drop you 1 jump out of low sec with very little risk. We only used about 6-8 bridges and maybe 3-5 gate jumps here and there to go what would have been 30-40 gate jumps without. Far less risk, and that does affect strategic mobility and power projection. Not unlike what the helo did for light infantry back in the 60-70s. First of all, that sounds suspiciously like the NC JB. Which was back when you had 2 JBs in a system so people never had to take gates. Some PVPers bitched and whined for ages about how it let people force project, and how hard it was to interdict people using these JBs (it wasn't hard), so it was changed to 1 pr system so people had to take a gate between each JB. This was supposed to "enliven the PVP". What happened? Absolutely nothing. No change to the amount of ganks.
And how often did you squeeze 150-200 battleships through that bridge, both ways, every day?
Riedle wrote:Surely if you aren't ever using JB's you wouldn't have set so many of them up and you wouldn't be so adamently opposed to nerfing the crap out of them would you? Sure, go ahead, nerf them again, I'll be here laughing in your face when it makes absolutely no difference to "force projection", because you're too inept to fathom what it actually is, and what makes the act of taking a system so hard.
Sigh. |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:44:00 -
[321] - Quote
Riedle wrote:In a null world where there are less gigantic napfests because there are nerfed or no jump bridges, there will be that much more risk in using these tools to project your power.
How would nerfing JBs change the Null political landscape to change NAPs, please, enlighten us.
|

Lord Zim
858
|
Posted - 2012.06.20 17:46:00 -
[322] - Quote
Riedle wrote:But I know this to be incorrect as I have witnessed it many, many times.
The only people who think JB's are good for null are the nullbears who depend on them. Yes, I'm sure you've actually been in nullsec. You seem to be so well-versed in null mechanics that I have absolutely no problem accepting that as fact. |

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 17:46:00 -
[323] - Quote
you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game
fun fact: even if force projection was nerfed, the last thing we'd allow to happen is some small alliance setting up near our space - we'd purge them immediately considering that they'd collapse under the threat of an invasion by one of our enemies eh |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 17:47:00 -
[324] - Quote
Rer Eirikr wrote:How would nerfing JBs change the Null political landscape to change NAPs, please, enlighten us.
Because he just said so, duh. Plus he's "seen it". SEEN "it". Mull that over for a minute there.
I'm getting flashes of Jade here.
|

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:47:00 -
[325] - Quote
dontbanmebro wrote:Riedle wrote:Well for someone who likes to tell others they are dumb... Your post is literally nonresponsive. I literally cannot continue the line of conversation because your post is irrelevant to the one you quoted and mostly incoherent. Congratulations. Again, if you actually are a child, I apologize. I will, however, say that this is generally a more grown-up venue, perhaps not in maturity, but at least in terms of the expectation placed on the command of the English language and basic reasoning.
Says the guy that just insults people when they don't agree with him?
ok, whatever floats your boat I guess. lols |

Malphilos
State War Academy Caldari State
109
|
Posted - 2012.06.20 17:50:00 -
[326] - Quote
Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game
At least we're settled on the fact that the mega-blocks are the problem.
Unfortunately there's probably no real way around that as things stand.
|

Lord Zim
858
|
Posted - 2012.06.20 17:51:00 -
[327] - Quote
Riedle wrote:Says the guy that just insults people when they don't agree with him?
ok, whatever floats your boat I guess. Tell us more about how we use JBs to travel from VFK to ZXB and beyond daily when we were freeporting delve.
Siiigh. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:51:00 -
[328] - Quote
Rer Eirikr wrote:Riedle wrote:In a null world where there are less gigantic napfests because there are nerfed or no jump bridges, there will be that much more risk in using these tools to project your power. How would nerfing JBs change the Null political landscape to change NAPs, please, enlighten us.
It would make it harder to move around your BLOBS thus the only people who would be ok with fighting on the other side of New Eden at the drop of a hat would be capital ship owners.
Therefore, If you wanted more gf's you wouldn't be so quick to blue everyone within 6 regions around you.
When not all your neighbours are blue for 6 regions around you, it makes it riskier to use the other methods of moving around New Eden Null Sec.
..... |

Jacque Cruix
Arrow Industries
2
|
Posted - 2012.06.20 17:51:00 -
[329] - Quote
Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game
fun fact: even if force projection was nerfed, the last thing we'd allow to happen is some small alliance setting up near our space - we'd purge them immediately considering that they'd collapse under the threat of an invasion by one of our enemies
That's where removing jump drives comes in further down the road.  |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:52:00 -
[330] - Quote
Lord Zim wrote:Riedle wrote:But I know this to be incorrect as I have witnessed it many, many times.
The only people who think JB's are good for null are the nullbears who depend on them. Yes, I'm sure you've actually been in nullsec. You seem to be so well-versed in null mechanics that I have absolutely no problem accepting that as fact.
Don't hate the player, hate the game. |

Lord Zim
858
|
Posted - 2012.06.20 17:52:00 -
[331] - Quote
Malphilos wrote:Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game At least we're settled on the fact that the mega-blocks are the problem. Unfortunately there's probably no real way around that as things stand. First of all, it's blocs, not blocks.
Second of all, it's not "the problem", "the problem" is that "the megablocs" have no proper casus belli to go to war against eachother. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1292
|
Posted - 2012.06.20 17:53:00 -
[332] - Quote
Riedle wrote:Says the guy that just insults people when they don't agree with him?
ok, whatever floats your boat I guess. lols I dunno, irrefutable facts like how Pandemic Legion doesn't have a single jump bridge (or sov) yet controls as much of the tech supply as Goonswarm doesn't seem to get any response from you and your "jump bridges are OP only carebears disagree" screed, maybe insulting is the way to go. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:53:00 -
[333] - Quote
Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game
fun fact: even if force projection was nerfed, the last thing we'd allow to happen is some small alliance setting up near our space - we'd purge them immediately considering that they'd collapse under the threat of an invasion by one of our enemies
Me? No, I have no interest in SOV.
I want more people TO have an interest in SOV so we have more people to hunt.
Killing the SOVee or SOVer makes no difference to me lol |

Weaselior
GoonWaffe Goonswarm Federation
3543
|
Posted - 2012.06.20 17:53:00 -
[334] - Quote
Riedle wrote: Says the guy that just insults people when they don't agree with him?
ok, whatever floats your boat I guess. lols
the only thing you've offered to support your ideas is placing your personal seal of approval on it
your ideas are bad therefore your personal seal of approval is bad
please stop using it |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 17:54:00 -
[335] - Quote
Riedle wrote:It would make it harder to move around your BLOBS thus the only people who would be ok with fighting on the other side of New Eden at the drop of a hat would be capital ship owners.
*Puts **** in cap, puts bro's **** in cap*
*Jumps cap*
*Bro jump clones*
HEY WE'RE HERE!
|

Weaselior
GoonWaffe Goonswarm Federation
3543
|
Posted - 2012.06.20 17:55:00 -
[336] - Quote
Malphilos wrote:Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game At least we're settled on the fact that the mega-blocks are the problem. Unfortunately there's probably no real way around that as things stand. Nullsec is about empires, worthless scum who complain about megablocks are nutjobs who believe they can cut it in 0.0 but are unable to make any friends and so they're left ranting that it's all ccp's fault that they're not king of a region
this is much the same as cheetos-stained libertarians are sure they will be lords once big government gets out of the way |

Weaselior
GoonWaffe Goonswarm Federation
3544
|
Posted - 2012.06.20 17:56:00 -
[337] - Quote
if you want to play sandcastle king by yourself go live in a wormhole, 0.0 is for people who can make friends |

Malphilos
State War Academy Caldari State
109
|
Posted - 2012.06.20 17:56:00 -
[338] - Quote
Weaselior wrote:Malphilos wrote:Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game At least we're settled on the fact that the mega-blocks are the problem. Unfortunately there's probably no real way around that as things stand. Nullsec is about empires, worthless scum who complain about megablocks are nutjobs who believe they can cut it in 0.0 but are unable to make any friends and so they're left ranting that it's all ccp's fault that they're not king of a region this is much the same as cheetos-stained libertarians are sure they will be lords once big government gets out of the way
Time to get the thread locked, eh? 
|

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 17:56:00 -
[339] - Quote
Riedle wrote:I want more people TO have an interest in SOV so we have more people to hunt.
good point! however, I'll counter that with the fact the removal of jump bridges and jump drives would cause alliances, regardless of size, to concentrate themselves into much smaller areas of space, effectively negating the point of nerfing them in the first place, because THE BIG BAD BLOB is still close by. eh |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 17:57:00 -
[340] - Quote
Nicolo da'Vicenza wrote:Riedle wrote:Says the guy that just insults people when they don't agree with him?
ok, whatever floats your boat I guess. lols I dunno, irrefutable facts like how Pandemic Legion doesn't have a single jump bridge (or sov) yet controls as much of the tech supply as Goonswarm doesn't seem to get any response from you and your "jump bridges are OP only carebears disagree" screed, maybe insulting is the way to go.
Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything. They are the one Anti-SOV Alliance that is still able to project power. I think we need more of them - not less.
Removing/Nerfing JB's wouldn't discourage a PL so what was your argument again? |

Weaselior
GoonWaffe Goonswarm Federation
3544
|
Posted - 2012.06.20 17:59:00 -
[341] - Quote
Riedle wrote: Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything. They are the one Anti-SOV Alliance that is still able to project power. I think we need more of them - not less.
Removing/Nerfing JB's wouldn't discourage a PL so what was your argument again?
what you think is irrelevant because we all know it has no connection to reality |

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 17:59:00 -
[342] - Quote
Riedle wrote:Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything.
You're aware that PL had to throw that fantastic notion away when they started taking tech moons, right? eh |

Wibla
Backwater Redux Tactical Narcotics Team
62
|
Posted - 2012.06.20 17:59:00 -
[343] - Quote
It's funny to see how people who have never been in nullsec for longer than the time it took to get popped in EC- or HED talk about "nullbears" and how jump bridges destroy anything at all.
As Lord Zim mentioned above, the JB nerf didn't really change anything. Force projection can be done by many means, jump bridges just make it easier for the regular members to *live* in nullsec.
If CCP wants to "fix nullsec", they can start by making the rewards scale a bit better with the risk involved and make us less dependent on hisec for our supplies and ships.
Stuff like *gasp* allowing multiple outposts per system, and/or upping the number of offices and production slots in stations across the board would go a long way.
Oh and fixing the gaping wound that is SOV... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1293
|
Posted - 2012.06.20 17:59:00 -
[344] - Quote
Weaselior wrote:this is much the same as cheetos-stained libertarians are sure they will be lords once big government gets out of the way to use a walking dead analogy
Libertarian fantasy: Zombies take over and they become the shane walsh of their social group Libertarian reality: Zombies take over, they become that fat lazy redneck from season 1 that shane beats half to death for getting out of line with the women |

Lord Zim
859
|
Posted - 2012.06.20 18:00:00 -
[345] - Quote
Riedle wrote:It would make it harder to move around your BLOBS thus the only people who would be ok with fighting on the other side of New Eden at the drop of a hat would be capital ship owners. The only reason you're talking about capital ships now is because I've told you they exist, isn't it?
Riedle wrote:When not all your neighbours are blue for 6 regions around you, it makes it riskier to use the other methods of moving around New Eden Null Sec. Nope. It really doesn't.
You haven't actually been in a proper war at all, have you? Have you even seen a jumpbridge with your own eyes?
Riedle wrote:Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything. They are the one Anti-SOV Alliance that is still able to project power. I think we need more of them - not less. Heh, PL, "anti-blob". That's a good one.
Riedle wrote:Removing/Nerfing JB's wouldn't discourage a PL so what was your argument again? I'm going to make a wild assumption and assume that you can't connect the dots between "PL doesn't have JBs" and "PL controls just as many tech moons as goonswarm". |

Weaselior
GoonWaffe Goonswarm Federation
3544
|
Posted - 2012.06.20 18:00:00 -
[346] - Quote
you know nothing about 0.0 and can't make enough friends to hack it, lowsec and wormholes are the place for you
while you are not a highsec miner, and ought to be praised for that, you are equally unfit to discuss 0.0 as you don't know anything about it |

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 18:02:00 -
[347] - Quote
wibla, ceo of a p. cool nullsec alliance, joins the fray
and we already have weaselior, CFO of the alliance that is winning EVE, owning
how they will fare against forum alt nullsec experts is beyond me eh |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:02:00 -
[348] - Quote
Richard Desturned wrote:Riedle wrote:I want more people TO have an interest in SOV so we have more people to hunt. good point! however, I'll counter that with the fact the removal of jump bridges and jump drives would cause alliances, regardless of size, to concentrate themselves into much smaller areas of space, effectively negating the point of nerfing them in the first place, because THE BIG BAD BLOB is still close by.
That would be a good thing as it would make more space available for new entities to try and take SOV. Like I said, I have no interest in SOV. I just want more people to try and take it.
That's all. Having people want to be in NULL is a good thing. Jump Bridges need to go for more than a few reasons. |

TweedIe Dum
School of Applied Knowledge Caldari State
2
|
Posted - 2012.06.20 18:02:00 -
[349] - Quote
Im no expert in eve not by a long shot and the closest to living in null i have been is living in providence the last 3 months on my main but the whole consept seems flawed just a little.
Null sec seems to be about building a empire so why is it ran by corporations surely their should be a whole different set up for this.
Look at high sec it has 4 major empires but has loads of corps under their banner. Look at our history on this planet their was countrys with empires but the resource wealth was made by Corporations/Companys (East India trading).
Surely a system should be set up to seperate the corporation from the Empire. Goons is no longer a corp it is now a empire and as much as people hate them you have to respect what they have achieved from their little start.
They need to seperate the system so Empire building groups do just that they build the empire and corporations work in their space and pay tax for them to build their military. Not everyone in the game is massively interested in PVP a lot are interested in the market and the economics.
This would help with a fix on the moon goo situation people complain about as the larger Empires need this stuff to keep everything running now
Just my 2 cents i may be wrong but its how i perceive the game at this moment.
(And yes i know people rent systems but its not quite what im talking about) |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1293
|
Posted - 2012.06.20 18:04:00 -
[350] - Quote
Riedle wrote: Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything. They are the one Anti-SOV Alliance that is still able to project power. I think we need more of them - not less.
So we went from "nerf power projection because it encourages blobbing" to "we need more alliances that can cross the entire universe in 30 minutes so they can hotdrop people with hundreds of supercaps"
wow |

Richard Desturned
GoonWaffe Goonswarm Federation
1078
|
Posted - 2012.06.20 18:04:00 -
[351] - Quote
Riedle wrote:That would be a good thing as it would make more space available for new entities to try and take SOV.
I've already pointed out why this fantasy of yours is wrong. eh |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:05:00 -
[352] - Quote
Weaselior wrote:Riedle wrote: Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything. They are the one Anti-SOV Alliance that is still able to project power. I think we need more of them - not less.
Removing/Nerfing JB's wouldn't discourage a PL so what was your argument again?
what you think is irrelevant because we all know it has no connection to reality
Compelling argument
So much hate for the mere suggestion of removing/nerfing JB's. lol
Jeeze, from the anger in your reactions it's really kind of hard to believe that you guys don't need them or want them. lols
Poor null bears
Anyways, sorry Adelphie - didn't mean to hijack your thread.
As you were Goonies.
o/ Riedle |

Lord Zim
860
|
Posted - 2012.06.20 18:05:00 -
[353] - Quote
Riedle wrote:Richard Desturned wrote:Riedle wrote:I want more people TO have an interest in SOV so we have more people to hunt. good point! however, I'll counter that with the fact the removal of jump bridges and jump drives would cause alliances, regardless of size, to concentrate themselves into much smaller areas of space, effectively negating the point of nerfing them in the first place, because THE BIG BAD BLOB is still close by. That would be a good thing as it would make more space available for new entities to try and take SOV. Like I said, I have no interest in SOV. I just want more people to try and take it. That's all. Having people want to be in NULL is a good thing. Jump Bridges need to go for more than a few reasons. "I've got absolutely no idea how nullsec work, but I've been told other incompetent people that jumpbridges allow massive force projections so I'm going to keep repeating that JUMPBRIDGES MUST BE NERFED TO LIMIT FORCE PROJECTION time and time again, and the more people who actually live and fight out in nullsec tell me I'm wrong, the more I'm going to assume they're just saying that because they're afraid of me and my powerful ideas which I have thought out with my BRAIN." |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 18:06:00 -
[354] - Quote
Uhhhh...I think I may have just had a flash of brilliance with the station issue...why not just remove them as sov roadbumps altogether? If the issue is stations just being thrown up to make a region more of a headache to take, why not just remove them as a separate timer from the ihub?
This completely neuters the contentious destructible stations issue, and decreases a lot of the dominion sov grind.
What am I missing here? |

Richard Desturned
GoonWaffe Goonswarm Federation
1081
|
Posted - 2012.06.20 18:06:00 -
[355] - Quote
Richard Desturned wrote:fun fact: even if force projection was nerfed, the last thing we'd allow to happen is some small alliance setting up near our space - we'd purge them immediately considering that they'd collapse under the threat of an invasion by one of our enemies
so yes, small alliances establishing themselves as sov-holding entities is a dumb fantasy eh |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 18:06:00 -
[356] - Quote
We're getting irritated because you haven't provided a single example that hasn't already been refuted as to why JB's should be nerfed or removed.  |

Kieron VonDeux
38
|
Posted - 2012.06.20 18:08:00 -
[357] - Quote
Wibla wrote:It's funny to see how people who have never been in nullsec for longer than the time it took to get popped in EC- or HED talk about "nullbears" and how jump bridges destroy anything at all.
Judging how much somebody had been in nullsec based upon the single character they happen to be posting with has always been folly.
|

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:10:00 -
[358] - Quote
Nicolo da'Vicenza wrote:Riedle wrote: Perhaps. I don't really think of PL as Blobbers. They are the anti Blobbers if anything. They are the one Anti-SOV Alliance that is still able to project power. I think we need more of them - not less.
So we went from "nerf power projection because it encourages blobbing" to "we need more alliances that can cross the entire universe in 30 minutes so they can hotdrop people with hundreds of supercaps" wow
Like I said before - using SHIPS to project force seems like a good thing to me as you know, the game is about SPACE SHIPS.
But perhaps they should be looked at as well - not sure. I don't have any interest in CAPS personally. I also don't have issues with being hotdropped as at least the hot dropee has to risk something. A Jump bridger does not.
As well the hotdropee is at least usually interested in PVP where the JB user is often looking to avoid PVP or just using the jump bridge to go BLOB a POS 40 jumps away.
lol |

Richard Desturned
GoonWaffe Goonswarm Federation
1081
|
Posted - 2012.06.20 18:11:00 -
[359] - Quote
Kieron VonDeux wrote:Judging how much somebody had been in nullsec based upon the single character they happen to be posting with has always been folly.
I too can log in a forum alt and make up all sorts of dumb crap and use WELL THIS ISN'T MY MAIN as an excuse when people question my experience
but I don't eh |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
107
|
Posted - 2012.06.20 18:11:00 -
[360] - Quote
Time to recruit more nullbears and meat shield corps |

Richard Desturned
GoonWaffe Goonswarm Federation
1081
|
Posted - 2012.06.20 18:12:00 -
[361] - Quote
Riedle wrote:Like I said before - using SHIPS to project force seems like a good thing to me as you know, the game is about SPACE SHIPS.
But perhaps they should be looked at as well - not sure. I don't have any interest in CAPS personally. I also don't have issues with being hotdropped as at least the hot dropee has to risk something. A Jump bridger does not.
As well the hotdropee is at least usually interested in PVP where the JB user is often looking to avoid PVP or just using the jump bridge to go BLOB a POS 40 jumps away.
lol
you can't avoid PvP by traveling through jump bridges eh |

Richard Desturned
GoonWaffe Goonswarm Federation
1081
|
Posted - 2012.06.20 18:12:00 -
[362] - Quote
Ziranda Hakuli wrote:Time to recruit more nullbears and meat shield corps
>AAA Citizens eh |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1295
|
Posted - 2012.06.20 18:12:00 -
[363] - Quote
Ziranda Hakuli wrote:Time to recruit more nullbears and meat shield corps AAA Citizens |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 18:13:00 -
[364] - Quote
Ziranda Hakuli wrote:Time to recruit more nullbears and meat shield corps
Irony post exploooooosioooooooooooooooooooon  |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1295
|
Posted - 2012.06.20 18:13:00 -
[365] - Quote
whoa stereo |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:16:00 -
[366] - Quote
Quote:you can't avoid PvP by traveling through jump bridges
wot |

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:17:00 -
[367] - Quote
Kieron VonDeux wrote: Judging how much somebody had been in nullsec based upon the single character they happen to be posting with has always been folly.
much like anyone who discusses how nice the air is on the moon can be safely assumed to have never gone there, so too can anyone who claims jbs are used for force protection be safely assumed never to have been in nullsec |

Malphilos
State War Academy Caldari State
109
|
Posted - 2012.06.20 18:18:00 -
[368] - Quote
Lord Zim wrote:Malphilos wrote:Richard Desturned wrote:you seem to think that nerfing jump bridges would kill off large nullsec blocs, allow small alliances to settle in nullsec and magically fix the game At least we're settled on the fact that the mega-blocks are the problem. Unfortunately there's probably no real way around that as things stand. First of all, it's blocs, not blocks. Second of all, it's not "the problem", "the problem" is that "the megablocs" have no proper casus belli to go to war against eachother.
Thanks for the spell check, my admin's out.
What you've identified is the claimed source of boredom (pretty well documented) for the major alliances.
I'm at least a little skeptical about that given the parallel claims that all the fighting is just for fun. Those claims seem to be counter to one another. If you're fighting for fun, there's always a reason. If you're not, the "problem" is even bigger than it seems.
And as I said before, I'm not sure it can be resolved as things stand.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1081
|
Posted - 2012.06.20 18:18:00 -
[369] - Quote
Riedle wrote:Quote:you can't avoid PvP by traveling through jump bridges wot
people get blown up when solo traveling through pipes, jump bridges just make their routes /far/ more predictable eh |

Tenchi Sal
Dust Bunnies 514
101
|
Posted - 2012.06.20 18:19:00 -
[370] - Quote
Lord Zim wrote:
So you don't have an idea on how to make scanning a whole region multiple times a year not suck dicks, but you're going to push for it anyways?
And I suppose you're definitely not going to whine about how T2 prices are skyrocketing because people just can't be arsed to find them anymore. Right?
i still think you dont understand how professions work in this game.
you dont have to be the one mining the asteroids. you dont have to be the one ratting. you dont have to be the one trading. you dont have to be the one doing missions. you dont have to be the one doing exploration sites. you dont have to be the one upping standings for corps to sell.
i can go on but you get the point. there will be profit in it. people will load up their covert ops/blockade runners with moon probes and go find those moons. sell their locations to others, the same way lots of other third party services work. you can go about doing your normal thing and buy the information. you can scan them down and profit from selling their locations.
if you are part of a giant 0.0 alliance, you can assign different people to different constellations. you can even assign serveral people to the same area to compare and see who might be lying. a tech moon just spawned on the boarder between you and your neighbor, whom you dont like so well but its on his side? guess what might just happen! |

Kieron VonDeux
38
|
Posted - 2012.06.20 18:20:00 -
[371] - Quote
Richard Desturned wrote:Richard Desturned wrote:fun fact: even if force projection was nerfed, the last thing we'd allow to happen is some small alliance setting up near our space - we'd purge them immediately considering that they'd collapse under the threat of an invasion by one of our enemies so yes, small alliances establishing themselves as sov-holding entities is a dumb fantasy
In the current environment, yes.
But hopfully once CCP gets a grasp on the situation, they will realize that that is in fact the problem. That is one thing that is keeping so many people out of Nullsec.
Reducing the range of influence of the larger organizations will allow smallers ones to take hold in far more areas. Kind of like why you trim the canopy of a large tree in order for smallers ones to grow closer to its base.
|

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:21:00 -
[372] - Quote
small nobodies getting squashed is the point of 0.0 not a flaw |

Richard Desturned
GoonWaffe Goonswarm Federation
1081
|
Posted - 2012.06.20 18:22:00 -
[373] - Quote
Kieron VonDeux wrote:Richard Desturned wrote:Richard Desturned wrote:fun fact: even if force projection was nerfed, the last thing we'd allow to happen is some small alliance setting up near our space - we'd purge them immediately considering that they'd collapse under the threat of an invasion by one of our enemies so yes, small alliances establishing themselves as sov-holding entities is a dumb fantasy In the current environment, yes. But hopfully once CCP gets a grasp on the situation, they will realize that that is in fact the problem. That is one thing that is keeping so many people out of Nullsec. Reducing the range of influence of the larger organizations will allow smallers ones to take hold in far more areas. Kind of like why you trim the canopy of a large tree in order for smallers ones to grow closer to its base.
There is no change CCP could make to give small alliances a fighting chance against massive ones, especially when the large alliance determines that the smaller one would just be the lowest common denominator (i.e. the first ones their enemies would knock out) in the case of a proper invasion. eh |

Malphilos
State War Academy Caldari State
109
|
Posted - 2012.06.20 18:22:00 -
[374] - Quote
Weaselior wrote:Kieron VonDeux wrote: Judging how much somebody had been in nullsec based upon the single character they happen to be posting with has always been folly.
much like anyone who discusses how nice the air is on the moon can be safely assumed to have never gone there, so too can anyone who claims jbs are used for force protection be safely assumed never to have been in nullsec
Just because spell checking seems to be all the rage: I think it's force projection, as in logistics and forward basing.
Stuff that no one would ever use JBs for.
|

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:22:00 -
[375] - Quote
while it would be good for there to be a way an alliance can grow and evolve into something useful by restoring the old r64 balance your tiny corp of you and two friends will still always get stomped, as it should |

Weaselior
GoonWaffe Goonswarm Federation
3552
|
Posted - 2012.06.20 18:24:00 -
[376] - Quote
Malphilos wrote:Just because spell checking seems to be all the rage: I think it's force projection, as in logistics and forward basing.
Stuff that no one would ever use JBs for.
i can't spell, unfortunately, you are quite correct |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 18:25:00 -
[377] - Quote
Kieron VonDeux wrote:Reducing the range of influence of the larger organizations will allow smallers ones to take hold in far more areas. Kind of like why you trim the canopy of a large tree in order for smallers ones to grow closer to its base.
No, no it really wouldn't I'm not trying to be cynical here but every single time its been tried, they've either become pets to the big boys or squashed. JBs existence would have no bearing on this. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:28:00 -
[378] - Quote
Weaselior wrote:Kieron VonDeux wrote: Judging how much somebody had been in nullsec based upon the single character they happen to be posting with has always been folly.
much like anyone who discusses how nice the air is on the moon can be safely assumed to have never gone there, so too can anyone who claims jbs are used for force protection be safely assumed never to have been in nullsec
oh is this the part where we compare epeens?
(Side note - JC I hope you frothing at the mouth guys are posting with alts)
look the question was asked and I gave my thoughts on the answer and one of my thoughts on the answer is the nerfing of JB's. There is nothing from the venom spewed my way to make me think that nerfing JB's isn't part of the answer but I never claimed it was the whole answer.
Not sure why you guys have to froth at the mouth about it, but I guess you like to forum warrior or something. I have spent just about my whole time in 0.0 for what's that worth but really, my suggestion was in nerfing JB's to make force projection more difficult. It would make it more difficult - no question. It would also have other secondary effects of discouraging NAPFESTS as well but a few of you Goonies don't like the suggestion. lol That is fine. I never claimed it was the whole answer but I do believe it is part of it.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1296
|
Posted - 2012.06.20 18:29:00 -
[379] - Quote
Kieron VonDeux wrote:In the current environment, yes.
But hopfully once CCP gets a grasp on the situation, they will realize that that is in fact the problem. That is one thing that is keeping so many people out of Nullsec.
Reducing the range of influence of the larger organizations will allow smallers ones to take hold in far more areas. Kind of like why you trim the canopy of a large tree in order for smallers ones to grow closer to its base.
There is no environment that is going to let some tiny alliance establish and hold some sort of hermit kingdom in 0.0, bar converting all of nullsec completely into wormhole space.
Now, the Southern Coalition consists of literally dozens of small alliances (60-80) and some large ones that have reached agreements and understandings with their neighbors that allow them to operate on a day-to-day basis, either by diplomacy, contributing to wars, or just plain rental payments. So yes, being a small alliance breaking into 0.0 is very doable. However there is no way, ever, that anyone big or small in 0.0 can operate in a vacuum, which is what I suspect is what you actually want. |

Richard Desturned
GoonWaffe Goonswarm Federation
1083
|
Posted - 2012.06.20 18:30:00 -
[380] - Quote
Riedle wrote:It would also have other secondary effects of discouraging NAPFESTS
What's your evidence for this claim? eh |

Kimmi Chan
Illuminatus Reforged The Revenant Order
138
|
Posted - 2012.06.20 18:31:00 -
[381] - Quote
I have not been able to read all of this thread yet as I am at work. I am looking forward to reading the rest in its entirety. I have read the first 10-ish pages and think that we are actually having a constructive discussion about these issues and I think that is a good thing. I would encourage everyone to continue being constructive. By all means, state your opinions and do so in a constructive way. I am very encouraged by a lot of the posts and discussion taking place here. Don't mind me, just ****ing off at work. Please continue.  -á"Miners mine so I don't have to." ~Metal Icarus |

Rer Eirikr
SniggWaffe
97
|
Posted - 2012.06.20 18:31:00 -
[382] - Quote
Richard Desturned wrote:Riedle wrote:It would also have other secondary effects of discouraging NAPFESTS What's your evidence for this claim?
His idea was that if you guys "can't jump out 40 jumps to bash some POS" that you would inevitably either start to fight one another or a closer neighbor.
To which most of us have responded with the words "Capitals", or "Deployments", or "Forward Staging POSes". |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:31:00 -
[383] - Quote
Weaselior wrote:while it would be good for there to be a way an alliance can grow and evolve into something useful by restoring the old r64 balance your tiny corp of you and two friends will still always get stomped, as it should
You are boxing with shadows. I made no such suggestion and I agree with you. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:32:00 -
[384] - Quote
Rer Eirikr wrote:Kieron VonDeux wrote:Reducing the range of influence of the larger organizations will allow smallers ones to take hold in far more areas. Kind of like why you trim the canopy of a large tree in order for smallers ones to grow closer to its base.
No, no it really wouldn't  I'm not trying to be cynical here but every single time its been tried, they've either become pets to the big boys or squashed. JBs existence would have no bearing on this.
After the first JB nerf it was the first time I saw a non-aligned SOV Holding Alliance take some space in my 0.0 neighbourhood.
I don't think it was a coincidence. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1296
|
Posted - 2012.06.20 18:32:00 -
[385] - Quote
Richard Desturned wrote:Riedle wrote:It would also have other secondary effects of discouraging NAPFESTS What's your evidence for this claim? Oh man, those guys are attacking our flank where it would be a real pain in the ass for us to redeploy to, I better not blue the nearby guys to help defend it because |

Cameron Cahill
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.06.20 18:34:00 -
[386] - Quote
Nicolo da'Vicenza wrote:Kieron VonDeux wrote:In the current environment, yes.
But hopfully once CCP gets a grasp on the situation, they will realize that that is in fact the problem. That is one thing that is keeping so many people out of Nullsec.
Reducing the range of influence of the larger organizations will allow smallers ones to take hold in far more areas. Kind of like why you trim the canopy of a large tree in order for smallers ones to grow closer to its base.
There is no environment that is going to let some tiny alliance establish and hold some sort of hermit kingdom in 0.0, bar converting all of nullsec completely into wormhole space. Now, the Southern Coalition consists of literally dozens of small alliances (60-80) and some large ones that have reached agreements and understandings with their neighbors that allow them to operate on a day-to-day basis, either by diplomacy, contributing to wars, or just plain rental payments. So yes, being a small alliance breaking into 0.0 is very doable. However there is no way, ever, that anyone big or small in 0.0 can operate in a vacuum, which is what I suspect is what you actually want.
Listen to this guy, he knows what he's talking about. Even if he is a slumlord ;P |

Lord Zim
861
|
Posted - 2012.06.20 18:34:00 -
[387] - Quote
Tenchi Sal wrote:i still think you dont understand how professions work in this game.
you dont have to be the one mining the asteroids. you dont have to be the one ratting. you dont have to be the one trading. you dont have to be the one doing missions. you dont have to be the one doing exploration sites. you dont have to be the one upping standings for corps to sell.
i can go on but you get the point. there will be profit in it. people will load up their covert ops/blockade runners with moon probes and go find those moons. sell their locations to others, the same way lots of other third party services work. you can go about doing your normal thing and buy the information. you can scan them down and profit from selling their locations.
if you are part of a giant 0.0 alliance, you can assign different people to different constellations. you can even assign serveral people to the same area to compare and see who might be lying. a tech moon just spawned on the boarder between you and your neighbor, whom you dont like so well but its on his side? guess what might just happen! I know perfectly well how they work, I've done it multiple times. It still doesn't change the fact that moving moon goo around randomly at 3-6 month intervals is a bad idea.
1) tons of moons would be ignored because their content isn't worth enough to go kill a tower over. 2) tons of moons wouldn't be mined because they're towered by someone else who aren't paying attention or just flat out don't give a **** about moongoo 3) the moon scanners will slit their wrists 4) the POS guys will slit their wrists 5) everyone'll ***** and moan even more about how expensive all things T2 are.
Now, I've no idea why you keep harping on about how "I will not have to do it", it's like I'm supposed to be unable to see a bad mechanic when I see it. vOv |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:35:00 -
[388] - Quote
Rer Eirikr wrote:Richard Desturned wrote:Riedle wrote:It would also have other secondary effects of discouraging NAPFESTS What's your evidence for this claim? His idea was that if you guys "can't jump out 40 jumps to bash some POS" that you would inevitably either start to fight one another or a closer neighbor. To which most of us have responded with the words "Capitals", or "Deployments", or "Forward Staging POSes".
And to which I responded that no JB's would still make it more difficult and that I never offered it as the final answer, but it is part of it.
Been GOON RAGE ever since. lol |

Richard Desturned
GoonWaffe Goonswarm Federation
1083
|
Posted - 2012.06.20 18:35:00 -
[389] - Quote
Riedle wrote:After the first JB nerf it was the first time I saw a non-aligned SOV Holding Alliance take some space in my 0.0 neighbourhood.
I don't think it was a coincidence.
1) Do you live in Providence? 2) If not, did they take space that's actually worth the effort? 3) If not, do they still exist? eh |

Innominate
GoonWaffe Goonswarm Federation
182
|
Posted - 2012.06.20 18:35:00 -
[390] - Quote
Kieron VonDeux wrote: But hopfully once CCP gets a grasp on the situation, they will realize that that is in fact the problem. That is one thing that is keeping so many people out of Nullsec.
Reducing the range of influence of the larger organizations will allow smallers ones to take hold in far more areas. Kind of like why you trim the canopy of a large tree in order for smallers ones to grow closer to its base.
You know what's keeping smaller groups out of nullsec? Wormholes.
Before wormholes, a small alliance looking to move up in the world would venture to npc 0.0, looking for and jumping on opportunities to take sov. It could be done either politically, or just through force or good luck when an existing alliance collapses. From there it's all up to them to expand and grow.
Wormholes changed things. The groups that previously would have set up as new guys in 0.0 now just move into wormholes, where the rewards are far greater and there is less in the way of politics to deal with. Once set up in the wormhole, there is limited chance to grow and no reason to leave the lucrative wormhole for the low value of an entry level spot in 0.0.
It's not that smaller organizations aren't able to move to and build up in 0.0, it's that wormholes are a better destination, sucking up the talent needed by newer organizations looking to move into 0.0. |

Lord Zim
861
|
Posted - 2012.06.20 18:38:00 -
[391] - Quote
Riedle wrote:I have spent just about my whole time in 0.0 for what's that worth No, you haven't.
Riedle wrote:my suggestion was in nerfing JB's to make force projection more difficult. It won't.
Riedle wrote:It would make it more difficult - no question. Nope.
Riedle wrote:It would also have other secondary effects of discouraging NAPFESTS It won't. |

Rer Eirikr
SniggWaffe
97
|
Posted - 2012.06.20 18:39:00 -
[392] - Quote
Riedle wrote:And to which I responded that no JB's would still make it more difficult and that I never offered it as the final answer, but it is part of it.
Been GOON RAGE ever since. lol
I do understand where you're coming from, I just think we need to be more comprehensive rather than just factoring "one piece of the puzzle".
Does that make sense?
|

Lord Zim
861
|
Posted - 2012.06.20 18:39:00 -
[393] - Quote
Riedle wrote:And to which I responded that no JB's would still make it more difficult Please tell me you still think we're using JBs to ship down supplies with. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:39:00 -
[394] - Quote
Quote:1) Do you live in Providence? NO
Quote:2) If not, did they take space that's actually worth the effort? Probably not - Geminate = crappy space
Quote:3) If not, do they still exist?[ Nope - gone now. |

Josef Djugashvilis
The Scope Gallente Federation
327
|
Posted - 2012.06.20 18:40:00 -
[395] - Quote
I thought about moving to 0.0 with my corp, but as I do not mine, and cannot use team speak, I would have spent most of my time shooting belt rats or evading the reds.
Also, 0.0 politics bore me rigid. You want fries with that? |

Cameron Cahill
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.06.20 18:40:00 -
[396] - Quote
Do people not realize we would move fleets with titans if we didn't have jump bridges? The anti-NAP argument is invalid. So are the rest I'm just to lazy to go into details, especially since at least 5 other people already have. |

Cameron Cahill
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.06.20 18:41:00 -
[397] - Quote
Josef Djugashvilis wrote:I thought about moving to 0.0 with my corp, but as I do not mine, and cannot use team speak, I would have spent most of my time shooting belt rats or evading the reds.
Also, 0.0 politics bore me rigid.
So why are you posting here? |

Cameron Cahill
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.06.20 18:42:00 -
[398] - Quote
Riedle wrote:Quote:1) Do you live in Providence? NO Quote:2) If not, did they take space that's actually worth the effort? Probably not - Geminate = crappy space Quote:3) If not, do they still exist?[ Nope - gone now.
So 'non-aligned' reads 'renting'. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:42:00 -
[399] - Quote
Quote:I have spent just about my whole time in 0.0 for what's that worth No, you haven't.
??? Uhh, yes, yes I have.
Quote:my suggestion was in nerfing JB's to make force projection more difficult. It won't.
Yes, you're correct - clearly JB's are worthless. (??)
Quote:It would make it more difficult - no question. Nope.
Did you ever ask yourself why your panties are in such a state at the mere suggestion of it then? lol
Quote:It would also have other secondary effects of discouraging NAPFESTS It won't.
Oh, ok lol |

Kieron VonDeux
39
|
Posted - 2012.06.20 18:43:00 -
[400] - Quote
Malphilos wrote:: I think it's force projection, as in logistics and forward basing.
Stuff that no one would ever use JBs for.
Actually, force projection or "power projection" is how far from ones home teritority can one conduct effective military operations, or the thread of such military operations. All the things that get forces from home to combat effect this.
In Eve, you can use a JB to get your combat ships from dispersed rear areas to a forward assembly area far safer than gate travel alone; which will directly affect how far and effective your org can project power around it as previously shown in this thread.
|

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:43:00 -
[401] - Quote
Rer Eirikr wrote:Riedle wrote:And to which I responded that no JB's would still make it more difficult and that I never offered it as the final answer, but it is part of it.
Been GOON RAGE ever since. lol I do understand where you're coming from, I just think we need to be more comprehensive rather than just factoring "one piece of the puzzle". Does that make sense?
Yes and I agree with it. If you care to look back I never said nering/getting rid of jb's was the final solution - only a part of it. |

Rer Eirikr
SniggWaffe
97
|
Posted - 2012.06.20 18:44:00 -
[402] - Quote
Kieron VonDeux wrote:In Eve, you can use a JB to get your combat ships from dispersed rear areas to a forward assembly area far safer than gate travel alone; which will directly affect how far and effective your org can project power around it as previously shown in this thread.
Along with a myriad of other ways. Seriously, we need to stop treating JBs like they're some isolated form of transportation here people. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:45:00 -
[403] - Quote
Cameron Cahill wrote:Riedle wrote:Quote:1) Do you live in Providence? NO Quote:2) If not, did they take space that's actually worth the effort? Probably not - Geminate = crappy space Quote:3) If not, do they still exist?[ Nope - gone now. So 'non-aligned' reads 'renting'.
Nope, they weren't renters. To be fair the blocs were occupied with SOLAR etc etc but still was the first time and they were there for about 3 months. It was encouraging even if they were utterly terrible. |

Weaselior
GoonWaffe Goonswarm Federation
3555
|
Posted - 2012.06.20 18:50:00 -
[404] - Quote
Riedle wrote: look the question was asked and I gave my thoughts on the answer and one of my thoughts on the answer is the nerfing of JB's. There is nothing from the venom spewed my way to make me think that nerfing JB's isn't part of the answer but I never claimed it was the whole answer.
The venom is because nerfing jump bridges won't do any of the things people (like CCP greyscale) think nerfing them will do. Suggesting it betrays a deep lack of understanding of how projecting power in EVE works.
What it does do is make doing basic routine stuff in 0.0 more of a pain in the ass. All of our stations are spread out, so we have to travel a lot more to do the same thing. It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10. |

Kieron VonDeux
41
|
Posted - 2012.06.20 18:52:00 -
[405] - Quote
Rer Eirikr wrote:Kieron VonDeux wrote:In Eve, you can use a JB to get your combat ships from dispersed rear areas to a forward assembly area far safer than gate travel alone; which will directly affect how far and effective your org can project power around it as previously shown in this thread. Along with a myriad of other ways. Seriously, we need to stop treating JBs like they're some isolated form of transportation here people.
You are right, they are part of the problem but not the whole problem.
|

Josef Djugashvilis
The Scope Gallente Federation
327
|
Posted - 2012.06.20 18:53:00 -
[406] - Quote
masternerdguy wrote:Tyberius Franklin wrote: As low already has lvl 4's, where is the carrot in this?
L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Its a zero sum transaction.
Once again I will go through this asinine idea for the benefit of Masternerd.
I will quite happily do level 4 missions in lo-sec, with the proviso that I am not attacked by one or more pvp fitted ships.
It is better to do Level 3 missions and complete them, than to die attempting level 4 missions to pvp fitted gangs in lo-sec.
Why do folk like Nerdmasterguy just not seem to understand this? You want fries with that? |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 18:56:00 -
[407] - Quote
Weaselior wrote:Riedle wrote: look the question was asked and I gave my thoughts on the answer and one of my thoughts on the answer is the nerfing of JB's. There is nothing from the venom spewed my way to make me think that nerfing JB's isn't part of the answer but I never claimed it was the whole answer.
The venom is because nerfing jump bridges won't do any of the things people (like CCP greyscale) think nerfing them will do. Suggesting it betrays a deep lack of understanding of how projecting power in EVE works. What it does do is make doing basic routine stuff in 0.0 more of a pain in the ass. All of our stations are spread out, so we have to travel a lot more to do the same thing. It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10.
And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves.
Not all PVP in null is about SOV or POS bashing. Maybe that's why you guys are having a hard time understanding the jump bridge aspect of my argument. |

Malphilos
State War Academy Caldari State
111
|
Posted - 2012.06.20 18:57:00 -
[408] - Quote
Weaselior wrote:All of our stations are spread out, so we have to travel a lot more to do the same thing.It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10.
There are some interesting definitions being used here.
|

Oisin Sandovar
Don't Die Interstellar Enterprises
7
|
Posted - 2012.06.20 18:57:00 -
[409] - Quote
Josef Djugashvilis wrote:Why do folk like Nerdmasterguy just not seem to understand this? I think to yank your chain. This is why I ignore him and those like him on the forum, but don't tell him that.  |

Rer Eirikr
SniggWaffe
97
|
Posted - 2012.06.20 18:58:00 -
[410] - Quote
Malphilos wrote:Weaselior wrote:All of our stations are spread out, so we have to travel a lot more to do the same thing.It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10. There are some interesting definitions being used here.
Let's get real here, JFs hardly use JBs, and those that do often more than not deserve to die.
Logistics being synonymous with Jump Freighters. |

Equus
Royal Order of Security Specialists Late Night Alliance
6
|
Posted - 2012.06.20 19:01:00 -
[411] - Quote
I haven't read every post, though there have been some good ones, I still see a lot of the "This is the way that I believe the game should be played, all others should play the same as me, if only to provide more targets.". Fact is eve is a sandbox and there is no good reason that someone should be forced out of high-sec just because you want more people in null. Nerfing those that enjoy the high-sec life will only cause people to quit, if they don't want to play the game the same way you do, nothing you can do will change this.
I have tried null sec, I don't see why I should move out there again, issues I have:
1. Alliance turns out to be ******, no one defends but just docks up when nuets/reds enter the system. 2. To find good targets if I am based deep in null sec I have to travel 20+ systems. 3. Bubbles, sorry, I know they have a purpose, and yes there are ways to deal with them, but I don't like them and I don't want to deal with them. 4. CTA's and deployments, I have talked to a couple null sec corps that have actual deployments. Now I guess that is kind of fun if that is what you are into, but one corp had three week deployments in which you were not allowed to go anywhere or do anything outside of your deployed region. No thanks, I like to pew pew when I feel like it and relax and carebear it up when I feel like it. 5. Politics 6. Logistics of getting equipment on your own schedule and not waiting until there is a chance that your corp may have room on the next JF. 7. Gate camps, woohoo, lets spend 2 hours sitting on a gate in the hopes that a target or two may come through.
Address all of those issues and I will consider going back, until then I will get my PvP fix in low-sec and the occasional high-sec war, and relax while I farm L4's and watch movies during my downtime. You want more targets, move to low sec, farm us silly FW pilots and fight the various corps that live in low, they are out there.
Here is an idea, I want more targets in low, I think CCP should nerf null, make moon goo exclusive to low sec, yadda, yadda, yadda, play the game my way.
It is not that there is no incentive to go out, there is, better mining, upgraded systems etc., you can definitely do better isk wise, I just don't want to deal with all the other crap that goes along with it.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1083
|
Posted - 2012.06.20 19:02:00 -
[412] - Quote
Riedle wrote:And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves.
so you want your gang to have all of the advantages in somebody else's space
i see eh |

Weaselior
GoonWaffe Goonswarm Federation
3555
|
Posted - 2012.06.20 19:02:00 -
[413] - Quote
if you are unwilling to face the risks inherent with the income stream of l4s then you should receive less reward: forcing you to switch to l3s as the price of safety is entirely appropriate |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1296
|
Posted - 2012.06.20 19:02:00 -
[414] - Quote
Malphilos wrote:Weaselior wrote:All of our stations are spread out, so we have to travel a lot more to do the same thing.It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10. There are some interesting definitions being used here. High-level logistics on the terms that Weaselior talks about involves 0.0 > hisec supply transports on an alliance-wide level, which are far more significant then anything a jump bridge is used for. I could start listing examples of what JBs are actually used for (hint: when we fought the DRF we didn't form up in Querious and fly out to Insmother using jump bridges every day) but you can take my word on it. |

Lord Zim
861
|
Posted - 2012.06.20 19:04:00 -
[415] - Quote
Riedle wrote:And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves. So we've gone from "you regularly travelled back and forth all the way from deklein to delve every day during the freeporting" to "you freighter ships to forward staging systems via JBs" to ... home defense fleets using JBs.
I see. |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 19:05:00 -
[416] - Quote
Richard Desturned wrote:Riedle wrote:And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves. so you want your gang to have all of the advantages in somebody else's space i see
No, that would be me asking for us to have the right to use your JB's. lol
I see that you see Null sec as a giant care bear unicorn land where you have to form up everyonce once in a while to protect the princess.
I see it as a cut throat kill or be killed haven and want to keep it that way.
Maybe you would be better off in high sec? |

Weaselior
GoonWaffe Goonswarm Federation
3556
|
Posted - 2012.06.20 19:06:00 -
[417] - Quote
Riedle wrote: And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves.
There's so much nonsense in this I can't even respond succintly. This is a nonsensical view of why people don't small-gang pvp, it's a nonsensical idea of nullsec to begin with ("each station being self-sufficient") it's just nonsensical everything. People don't fight small roaming gangs because it's usually pointless and just encourages more roaming gangs, and the roaming gangs can't actually do anything if you just dock up your ratting ship, and my god this is just so dumb. |

Weaselior
GoonWaffe Goonswarm Federation
3556
|
Posted - 2012.06.20 19:07:00 -
[418] - Quote
not to mention this is the worst case of your argument making no sense and getting owned so you say it was something else that i have seen today |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 19:08:00 -
[419] - Quote
Quote:So we've gone from "you regularly travelled back and forth all the way from deklein to delve every day during the freeporting" to "you freighter ships to forward staging systems via JBs" to ... home defense fleets using JBs.
I see.
Dude, I don't even know what you are talking about anymore.
You do realize that you are the only one talking about trips to fountain or delve or deklein and stuff right?
lol I see you must have enjoyed that in EVE and are quite proud of it - lol good for you *Pats Head* I'm sure you were a good order taker. good for you. Everyone here is proud I'm sure.
Now, if you are able to stop reliving your past internet spaceship glories perhaps you could enter into the debate?
That's a boy. |

Oisin Sandovar
Don't Die Interstellar Enterprises
7
|
Posted - 2012.06.20 19:09:00 -
[420] - Quote
Richard Desturned wrote:Riedle wrote:And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves. so you want your gang to have all of the advantages in somebody else's space i see I wouldn't think they'd have all the advantages. One would think if this proposed JB nerf went into effect, then the defending force would adapt accordingly. |

Richard Desturned
GoonWaffe Goonswarm Federation
1083
|
Posted - 2012.06.20 19:09:00 -
[421] - Quote
Equus wrote:1. Alliance turns out to be ******, no one defends but just docks up when nuets/reds enter the system. 2. To find good targets if I am based deep in null sec I have to travel 20+ systems. 3. Bubbles, sorry, I know they have a purpose, and yes there are ways to deal with them, but I don't like them and I don't want to deal with them. 4. CTA's and deployments, I have talked to a couple null sec corps that have actual deployments. Now I guess that is kind of fun if that is what you are into, but one corp had three week deployments in which you were not allowed to go anywhere or do anything outside of your deployed region. No thanks, I like to pew pew when I feel like it and relax and carebear it up when I feel like it. 5. Politics 6. Logistics of getting equipment on your own schedule and not waiting until there is a chance that your corp may have room on the next JF. 7. Gate camps, woohoo, lets spend 2 hours sitting on a gate in the hopes that a target or two may come through.
Most members of the CFC don't have to deal with CTAs, are not forced to deploy anywhere and do not have to worry about the logistical hassle of moving stuff from Empire, considering that several people offer such services. You can't escape politics in any large organization, in EVE or otherwise. You don't have to camp gates and the only reason people dock up when neuts/reds enter the system is because nobody has bothered to form a gang to counter them (sorry, don't even suggest "growing balls" and "taking them on yourself" because it's 20 dudes versus you) and bubbles are a fact of 0.0 life.
It's one thing if nullsec simply doesn't suit you - there is nothing that we or CCP can do to make nullsec for everyone. It's another if nullsec mechanics are hindering willing players from participating due to sheer tedium (i.e. the ****-poor state of industry outside of titan building) eh |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 19:10:00 -
[422] - Quote
Weaselior wrote:Riedle wrote: And if a small gang was harassing one of your stations now you can just go through a jump bridge and you can have a 10-1 advantage in about 3 mins. Without JB's that would take you much longer thus forcing each station to be somewhat self sufficient and be able to fend off small roaming gangs themselves.
There's so much nonsense in this I can't even respond succintly. This is a nonsensical view of why people don't small-gang pvp, it's a nonsensical idea of nullsec to begin with ("each station being self-sufficient") it's just nonsensical everything. People don't fight small roaming gangs because it's usually pointless and just encourages more roaming gangs, and the roaming gangs can't actually do anything if you just dock up your ratting ship, and my god this is just so dumb.
I still do small gangs in 0.0 - maybe why you are having an inability to understand is because you don't.
Yeah, radical idea that people in 0.0 should expect to, you know, PVP a bit.
call me CRAZY
lol |

Weaselior
GoonWaffe Goonswarm Federation
3556
|
Posted - 2012.06.20 19:12:00 -
[423] - Quote
you clearly are very, very bad at it because you don't understand what's going on at all
if you want to incentivize people fighting small gangs you make things that the small gang can destroy that people don't want to let them destroy
jump bridges have nothing to do with why you're getting owned or not getting fights |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
320
|
Posted - 2012.06.20 19:12:00 -
[424] - Quote
Real men are in wormholes. Tears will be shed and pants will need to be changed all round. |

Lord Zim
863
|
Posted - 2012.06.20 19:13:00 -
[425] - Quote
Riedle wrote:Dude, I don't even know what you are talking about anymore.
You do realize that you are the only one talking about trips to fountain or delve or deklein and stuff right? You claimed that JBs were used to run around 40 jumps every day during wars. VFK to ZXB is 37 actual jumps.
Riedle wrote:lol I see you must have enjoyed that in EVE and are quite proud of it - lol good for you *Pats Head* I'm sure you were a good order taker. good for you. Everyone here is proud I'm sure.
Now, if you are able to stop reliving your past internet spaceship glories perhaps you could enter into the debate?
That's a boy. Ah, the condescending routine. I've never seen that one before.
Listen, if you ever get some actual nullsec experience, then you can come and talk to us big boys about how we need to make changes for the betterment of the game. Until then, run along and play with your small friends. |

Richard Desturned
GoonWaffe Goonswarm Federation
1083
|
Posted - 2012.06.20 19:14:00 -
[426] - Quote
Riedle wrote:I see it as a cut throat kill or be killed haven and want to keep it that way.
It already is. The old NC decided to invade the Dronelands, galvanizing the residents and bringing about the formation of the DRF, the coalition which ultimately threw them out of the north and caused several of their contingent alliances to disband. Trivoke, PL and Raiden decided to invade our space so we trapped a significant portion of their supercapital fleet into their staging towers when they attempted a VFK headshot, allowing us to effectively undo all of their progress up to that point. White Noise entertained the thought of invading Deklein, so we kicked them out of Branch. eh |

Riedle
Paradox Collective Choke Point
160
|
Posted - 2012.06.20 19:15:00 -
[427] - Quote
Weaselior wrote:you clearly are very, very bad at it because you don't understand what's going on at all
if you want to incentivize people fighting small gangs you make things that the small gang can destroy that people don't want to let them destroy
jump bridges have nothing to do with why you're getting owned or not getting fights
Well inbetween you did hit on another good idea. The PI extractors should have a massive HP decrease. That way a small gang could go through and if no one came out to defend their space they could go shoot up the PI extractors or whatever they are called. |

Richard Desturned
GoonWaffe Goonswarm Federation
1083
|
Posted - 2012.06.20 19:16:00 -
[428] - Quote
Riedle wrote:Well inbetween you did hit on another good idea. The PI extractors should have a massive HP decrease. That way a small gang could go through and if no one came out to defend their space they could go shoot up the PI extractors or whatever they are called.
anyone who knows what they're talking about would know that they're called pocos eh |

Lord Zim
863
|
Posted - 2012.06.20 19:17:00 -
[429] - Quote
Richard Desturned wrote:Riedle wrote:I see it as a cut throat kill or be killed haven and want to keep it that way. It already is. The old NC decided to invade the Dronelands, galvanizing the residents and bringing about the formation of the DRF, the coalition which ultimately threw them out of the north and caused several of their contingent alliances to disband. Trivoke, PL and Raiden decided to invade our space so we trapped a significant portion of their supercapital fleet into their staging towers when they attempted a VFK headshot, allowing us to effectively undo all of their progress up to that point. White Noise entertained the thought of invading Deklein, so we kicked them out of Branch. But if only the JBs were nerfed to home defense fleets wouldn't kick his arse so much, nullsec would be REALLY hardcore, cutthroat etc! If only! |

Riedle
Paradox Collective Choke Point
161
|
Posted - 2012.06.20 19:17:00 -
[430] - Quote
Quote:You claimed that JBs were used to run around 40 jumps every day during wars. VFK to ZXB is 37 actual jumps.
No, I said JB's make power projection too easy.
Quote:Ah, the condescending routine. I've never seen that one before.
lol that's rich coming from someone who until now could only throw personal insults or talk about how his Daddy took him to Deklein one time and you obviously enjoyed it very much. lol
Quote:Listen, if you ever get some actual nullsec experience, then you can come and talk to us big boys about how we need to make changes for the betterment of the game. Until then, run along and play with your small friends.
Awww.. what a cutie. Thinks he is a big boy. so cute. |

Shea Valerien
House of Valerien
56
|
Posted - 2012.06.20 19:18:00 -
[431] - Quote
masternerdguy wrote: Jump drives have done more to ruin lo/nullsec industrialists than anything else.
+1. Would love to see JDs nerfed/removed. Make the universe feel big again.
Also agree with otherwise boosting industrialists in null. |

Riedle
Paradox Collective Choke Point
161
|
Posted - 2012.06.20 19:18:00 -
[432] - Quote
Richard Desturned wrote:Riedle wrote:Well inbetween you did hit on another good idea. The PI extractors should have a massive HP decrease. That way a small gang could go through and if no one came out to defend their space they could go shoot up the PI extractors or whatever they are called. anyone who knows what they're talking about would know that they're called pocos
I already said I don't do industry lol |

Richard Desturned
GoonWaffe Goonswarm Federation
1084
|
Posted - 2012.06.20 19:18:00 -
[433] - Quote
Riedle wrote:Awww.. what a cutie. Thinks he is a big boy. so cute.
your small gang pvp alliance has certainly made far more of an impact in nullsec than bat country eh |

Riedle
Paradox Collective Choke Point
161
|
Posted - 2012.06.20 19:19:00 -
[434] - Quote
Quote:But if only the JBs were nerfed to home defense fleets wouldn't kick his arse so much, nullsec would be REALLY hardcore, cutthroat etc! If only!
Ahh, but you are the PVP pro eh? lol
sad state of affairs |

Riedle
Paradox Collective Choke Point
161
|
Posted - 2012.06.20 19:23:00 -
[435] - Quote
Richard Desturned wrote:Riedle wrote:Awww.. what a cutie. Thinks he is a big boy. so cute. your small gang pvp alliance has certainly made far more of an impact in nullsec than bat country
Dude, seriously? Who cares?
|

Richard Desturned
GoonWaffe Goonswarm Federation
1084
|
Posted - 2012.06.20 19:23:00 -
[436] - Quote
Riedle wrote:Quote:But if only the JBs were nerfed to home defense fleets wouldn't kick his arse so much, nullsec would be REALLY hardcore, cutthroat etc! If only! Ahh, but you are the PVP pro eh? lol sad state of affairs
http://eve-kill.net/?a=kill_related&kll_id=13420725
yeah we can tell that this was clearly a very engaging fight but you overcame the odds and killed the drake and hurricane eh |

Riedle
Paradox Collective Choke Point
162
|
Posted - 2012.06.20 19:26:00 -
[437] - Quote
Richard Desturned wrote:Riedle wrote:Quote:But if only the JBs were nerfed to home defense fleets wouldn't kick his arse so much, nullsec would be REALLY hardcore, cutthroat etc! If only! Ahh, but you are the PVP pro eh? lol sad state of affairs http://eve-kill.net/?a=kill_related&kll_id=13420725yeah we can tell that this was clearly a very engaging fight but you overcame the odds and killed the drake and hurricane
lol dude, clearly making an impact. You have 4 kills to your name. you is pro.
Anyways, it was enlightening. Goonies should put a forum leash on the idiots - that's what I learned.
toodles. |

Lord Zim
863
|
Posted - 2012.06.20 19:27:00 -
[438] - Quote
Riedle wrote:Quote:You claimed that JBs were used to run around 40 jumps every day during wars. VFK to ZXB is 37 actual jumps. No, I said JB's make power projection too easy. Uh huh. Let's go back a few pages, shall we?
Riedle wrote:But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of. Fancy that. |

Richard Desturned
GoonWaffe Goonswarm Federation
1084
|
Posted - 2012.06.20 19:29:00 -
[439] - Quote
Riedle wrote:lol dude, clearly making an impact. You have 4 kills to your name. you is pro.
Anyways, it was enlightening. Goonies should put a forum leash on the idiots - that's what I learned.
toodles.
my PvP main is unsubbed but unlike you I'm not concerned about kdr eh |

Riedle
Paradox Collective Choke Point
162
|
Posted - 2012.06.20 19:30:00 -
[440] - Quote
Lord Zim wrote:Riedle wrote:Quote:You claimed that JBs were used to run around 40 jumps every day during wars. VFK to ZXB is 37 actual jumps. No, I said JB's make power projection too easy. Uh huh. Let's go back a few pages, shall we? Riedle wrote:But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of. Fancy that.
Ahh, I guess the alliance you were evicting in fountain delve or deklein that your Daddy took you to was a small alliance you never heard of right you knuckle dragging, knock kneed, lazy eyed, hook nosed turd sluper?
lol
night all - please tip your server |

Riedle
Paradox Collective Choke Point
162
|
Posted - 2012.06.20 19:31:00 -
[441] - Quote
Richard Desturned wrote:Riedle wrote:lol dude, clearly making an impact. You have 4 kills to your name. you is pro.
Anyways, it was enlightening. Goonies should put a forum leash on the idiots - that's what I learned.
toodles. my PvP main is unsubbed but unlike you I'm not concerned about kdr
You are the one who brought it up shitstain. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1296
|
Posted - 2012.06.20 19:31:00 -
[442] - Quote
ruh rohhh |

Richard Desturned
GoonWaffe Goonswarm Federation
1084
|
Posted - 2012.06.20 19:31:00 -
[443] - Quote
Riedle wrote:Ahh, I guess the alliance you were evicting in fountain delve or deklein that your Daddy took you to was a small alliance you never heard of right you knuckle dragging, knock kneed, lazy eyed, hook nosed turd sluper?
lol
night all - please tip your server
and you say /we/ are resorting to personal attacks eh |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 19:31:00 -
[444] - Quote
I see we've backpedaled so far now that we've fallen over ourselves and we were really talking about small gang pvp all along.
Unfortunately you're still wrong, as the problem with small gang pvp in nullsec is lack of meaningful targets for them to hit. The best defensive option is to just dock up and wait them out, which a lot of people choose, with most engagements being about voluntary "goodfights" instead of necessary defence to an applied offence. PI offices were a move in the right direction, but still part of this failed "hit point and timer" paradigm.
All removing JBs will do for small gangs is mean less people bothering to own and use nullsec space, and correspondingly less targets.
Fortunately for everyone else, this concept of "farms and fields" is what is driving current discussions over nullsec redesign, so the opinion of clueless mouthbreathers on JBs is meaningless. |

Lord Zim
863
|
Posted - 2012.06.20 19:32:00 -
[445] - Quote
Riedle wrote:Ahh, I guess the alliance you were evicting in fountain delve or deklein that your Daddy took you to was a small alliance you never heard of right you knuckle dragging, knock kneed, lazy eyed, hook nosed turd sluper?
lol
night all - please tip your server So you're so unfamiliar with nullsec you don't even know who we evicted?
I see. |

Kieron VonDeux
42
|
Posted - 2012.06.20 19:32:00 -
[446] - Quote
Richard Desturned wrote:
yeah we can tell that this was clearly a very engaging fight but you overcame the odds and killed the drake and hurricane
If only we could get past the "my peen is biggger than your peen" thing...
|

Riedle
Paradox Collective Choke Point
162
|
Posted - 2012.06.20 19:34:00 -
[447] - Quote
Quote:So you're so unfamiliar with nullsec you don't even know who we evicted?
I see.
Are you seriously this dumb or are you being obtuse?
Please let it be you being obtuse as I already fret about the future of humanity as it is.
I know who you evicted your ignoramus. You apparently are really proud of it. I thought I already said congratulations?
What I was saying is that my opening scenario was not that. Do you get it now.
Please god, tell me that you do? |

Richard Desturned
GoonWaffe Goonswarm Federation
1084
|
Posted - 2012.06.20 19:37:00 -
[448] - Quote
Riedle wrote:I know who you evicted your ignoramus. You apparently are really proud of it.
Yes, we evicted what constituted, at the time, the largest alliance in the game, one with a history of touting itself as ~omnipotence itself~ - yes, you could say we we would have been quite proud of it, had they not imploded with drama. eh |

Riedle
Paradox Collective Choke Point
162
|
Posted - 2012.06.20 19:39:00 -
[449] - Quote
Richard Desturned wrote:Riedle wrote:I know who you evicted your ignoramus. You apparently are really proud of it. Yes, we evicted what constituted, at the time, the largest alliance in the game, one with a history of touting itself as ~omnipotence itself~ - yes, you could say we we would have been quite proud of it, had they not imploded with drama.
*smiles awkwardly and backs away slowly looking for the nearest exit hoping they will get the help that they need* |

Marconus Orion
Massive PVPness Psychotic Tendencies.
96
|
Posted - 2012.06.20 19:40:00 -
[450] - Quote
Well this thread went to ****. |

Lord Zim
863
|
Posted - 2012.06.20 19:42:00 -
[451] - Quote
Riedle wrote:Edit - I was always talking about small gang. You humpbacks weren't able to see what I was talking about because you were too busy congratulating yourselves for being in Goonswarm. aaaaaahahahahaha now that's a rewrite of posting history. Holy ****. |

Lord Zim
863
|
Posted - 2012.06.20 19:42:00 -
[452] - Quote
Marconus Orion wrote:Well this thread went to ****. mlyp, fhc boy. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
239
|
Posted - 2012.06.20 19:45:00 -
[453] - Quote
Weaselior wrote:Riedle wrote: look the question was asked and I gave my thoughts on the answer and one of my thoughts on the answer is the nerfing of JB's. There is nothing from the venom spewed my way to make me think that nerfing JB's isn't part of the answer but I never claimed it was the whole answer.
The venom is because nerfing jump bridges won't do any of the things people (like CCP greyscale) think nerfing them will do. Suggesting it betrays a deep lack of understanding of how projecting power in EVE works. What it does do is make doing basic routine stuff in 0.0 more of a pain in the ass. All of our stations are spread out, so we have to travel a lot more to do the same thing. It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10.
I agree. I remember life before jump bridging; moving around was not as fun but we still moved things around.. The only difference is it took a much larger group to move things in a time frame.. so if anything nerfing J-bridges will do the opposite of what many people think removing them would do. You would be mandating a larger group. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1296
|
Posted - 2012.06.20 19:46:00 -
[454] - Quote
Marconus Orion wrote:Well this thread went to ****. There's always at least one guy who holds onto some dumb idea like "nerf jump bridges it will break up all these 0.0 alliances" or "nerf local and rotate moon goo it will break up all these 0.0 alliances" in the face of indisputable evidence and gets all angry and banned, it just happens man. Just like when you try to convince a fundamentalist that cavemen and dinosaurs didn't live side by side |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 19:47:00 -
[455] - Quote
Marconus Orion wrote:Well this thread went to ****.
Says legendary "constructive poster", marlona sky.
Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions |

Dramaticus
Goonswarm Federation
86
|
Posted - 2012.06.20 19:52:00 -
[456] - Quote
Im trying to remember a time when small gang pvp in 0.0 was actually more than a myth |

Dragon Outlaw
Rogue Fleet
117
|
Posted - 2012.06.20 19:53:00 -
[457] - Quote
dontbanmebro wrote:Marconus Orion wrote:Well this thread went to ****. Says legendary "constructive poster", marlona sky. Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions
Well I for one enjoy watching Forum PvP. |

Richard Desturned
GoonWaffe Goonswarm Federation
1084
|
Posted - 2012.06.20 19:55:00 -
[458] - Quote
Dramaticus wrote:Im trying to remember a time when small gang pvp in 0.0 was actually more than a myth
it's more like the holy grail, all the small gang pvpers talk about it on the forums but they never seem to find each other
yeah i stole malcanis' line, deal with it eh |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
239
|
Posted - 2012.06.20 19:59:00 -
[459] - Quote
Adelphie wrote:Barbara Nichole wrote:How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing? If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.
I'm sorry; your post didn't make it clear that what you wanted was anything other than more disparity between null and high sec... which some have repeatedly said should be accomplished by nerfing high sec. Even if you expect to achieve your stated goal by adding more valueable stuff to null sec and not high sec how should I not interprete this is a backhanded nerf for high sec .. especially when you admit that in many cases the risk is as great or greater in high sec? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

dontbanmebro
Federal Navy Academy Gallente Federation
22
|
Posted - 2012.06.20 20:01:00 -
[460] - Quote
Dragon Outlaw wrote:Well I for one enjoy watching Forum PvP.
That's all GD is really good for. The idea that you can have an honest and constructive debate in an open forum with anonymous space avatars is beyond farce.
That's why knowledge communities have qualifications and very strict formats for discourse. Imagine if biologists working on some advanced topic had to address the input of some anonymous creationist every few posts. It just wouldn't work.
The irony of someone like marlona decrying a lack of constructiveness is overwhelming, as people like him are a key reason this forum is utter trash and only good for verbally mushroom-stamping fools. |

Richard Desturned
GoonWaffe Goonswarm Federation
1085
|
Posted - 2012.06.20 20:11:00 -
[461] - Quote
Barbara Nichole wrote:especially when you admit that in many cases the risk is as great or greater in high sec?
See, this is where you're wrong. Hisec gets risky if you're a hulk miner who refuses to fit a tank while AFK mining during Hulkageddon, it gets risky if you're autopiloting a pimped out ship, it gets risky if you're flying a hauler with hundreds of millions of ISK in cargo. In nullsec, an attacker has no need to be as selective. Killing you will not cost them their ship, tanking your Hulk doesn't make a difference because you shouldn't be in a position to need a tank anyway (not that it'll help you) and let's not forget that losing your space means losing access to all of your assets in said space. eh |

Lord Zim
863
|
Posted - 2012.06.20 20:13:00 -
[462] - Quote
Barbara Nichole wrote:especially when you admit that in many cases the risk is as great or greater in high sec? How? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1296
|
Posted - 2012.06.20 20:13:00 -
[463] - Quote
Barbara Nichole wrote: especially when you admit that in many cases the risk is as great or greater in high sec? It's not. The risk is highsec is so low that players get ridiculously complacent and refuse to take any safety precautions. That is the only 'risk' in highsec. |

Richard Desturned
GoonWaffe Goonswarm Federation
1085
|
Posted - 2012.06.20 20:23:00 -
[464] - Quote
Nicolo da'Vicenza wrote:It's not. The risk is highsec is so low that players get ridiculously complacent and refuse to take any safety precautions. That is the only 'risk' in highsec.
This is also true. A lot of hiseccers will autopilot pods with pirate implants or +5s and a set of +6% hardwirings between market hubs, and many don't bother to upgrade their clones because they see it as a waste of ISK in an area of space that they perceive to be safe. While this is generally 'safe', all it takes is one bored Thrasher pilot to ruin your day. Also, every time that CCP has buffed CONCORD response time, we've seen a proportional increase in how complacent hiseccers get, so while potential gankers would need to spend more ISK to gank them, the victims are usually better targets than before.
One shining example of such complacency is that Nightmare pilot who was suicide ganked by Ev0ke Tempests - his ship alone had such a ridiculous amount of ISK worth in mods that he could have purchased and fitted out a Titan, and he most likely had a full Crystal set accompanied by +6% hardwirings.
Nullseccers, on the other hand, may find themselves fitting out fairly expensive ships for PvE or even PvP, especially supercapitals, but for the most part, we expect to lose them eventually.
Running hisec L4s in a T2 fit Tengu is certainly far safer than running anoms in nullsec in a Drake. eh |

Gillia Winddancer
Aliastra Gallente Federation
8
|
Posted - 2012.06.20 20:25:00 -
[465] - Quote
The way I see it overall is how everyone wants to solve the problem but simply refuse accepting any of the solutions that would actually solve said problems.
I've seen a magnitude of ideas that would make EVE a lot more fun than it already is and probably also improve (not solve entirely, cause the problem at hand is due to quite a few factors IMO) the whole flow of player movement and migration all over.
Some of the problems at hand that I can think of which ALL contribute to why things are the way they are is this:
1. Gates/gatecamps - fixed entry and fixed exit. Has it's good points, but generally the bad points are happily ignored by most. Quite a big part of the problem at hand. The whole jumping around also contributes quite a bit to the problem as it totally eliminates the need for several strategic elements. Free entry/fixed exit would be a great compromise.
2. Resource distribution in the game. Redistribution in such a way that it would take into account an EVE without jump capabilities (Titans and such excluded of course), as logistics is yet another part of the problem at hand.
3. Intel, stealth and a flawed/outdated "detection" system in EVE overall. The naval/submarine suggestion made by whoever it now was quite a while ago (huge creds to you) would by itself already allow for the solving of several other problems, the main one being the gate issue.
4. Going back to logistics - and why jump freighters etc is a problem: it eliminates supply chains, strategic locations, alliance size weakness and so on. If we take Goonies or any of the other huge alliances out there: the strategy of zerging in itself is perfectly fine and valid - just that: it hardly seems to come with the disadvantages that it should have.
These are probably most of the major issues that are a part of the whole problem. There is no single solution. If people really want to see more people in low- and nullsec then they better start looking and accepting the core issues and be willing to actually change them.
Whining about "No spaceships to pewpew in my turf! CCP, force players to come and play with me!" and at the same time objecting to any fixes to the core issues will not yield you anything.
|

Marconus Orion
Massive PVPness Psychotic Tendencies.
96
|
Posted - 2012.06.20 20:29:00 -
[466] - Quote
dontbanmebro wrote:Marconus Orion wrote:Well this thread went to ****. Says legendary "constructive poster", marlona sky. Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks. |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 20:36:00 -
[467] - Quote
Marconus Orion wrote:You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks.
The insults and personal attacks come after people refuse to be disabused of their uninformed opinions, particularly when they start with "it should be like x" instead of "is there a reason it's not like x?".
|

Richard Desturned
GoonWaffe Goonswarm Federation
1085
|
Posted - 2012.06.20 20:38:00 -
[468] - Quote
Gillia Winddancer wrote:Whining about "No spaceships to pewpew in my turf! CCP, force players to come and play with me!" and at the same time objecting to any fixes to the core issues will not yield you anything.
I'm just going to take this opportunity to disabuse you of the notion that making nullsec even more of a PITA to live in will bring more targets. It won't. Being able to bypass a gate entirely (i.e. not even moving a cyno ship into the system) will negate the whole concept of camping a pipe to kill stragglers. Removing local - see the whole PITA thing. Nerfing JFs will simply lead to people using carriers to cart stuff from empire, or titan bridging T1 freighters, and in the case of supercapital proliferation, building dreads in lowsec and reprocessing them in null to gather the components needed. eh |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 20:46:00 -
[469] - Quote
The ultimate point is that CCP already know, in theory, what needs to be done, from talking with people who actually know wtf they're talking about. The only real issues are implementation and resource allocation, which are largely outside of even the CSM's input, and definitely outside of the influence of the hoi polloi.
|

Marconus Orion
Massive PVPness Psychotic Tendencies.
96
|
Posted - 2012.06.20 20:48:00 -
[470] - Quote
dontbanmebro wrote:Marconus Orion wrote:You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks. The insults and personal attacks come after people refuse to be disabused of their uninformed opinions, particularly when they start with "it should be like x" instead of "is there a reason it's not like x?". Well, explain it then. |

Lord Zim
863
|
Posted - 2012.06.20 20:53:00 -
[471] - Quote
As if it hasn't been explained, multiple times in this thread alone. |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 20:58:00 -
[472] - Quote
Lord Zim wrote:As if it hasn't been explained, multiple times in this thread alone.
What she said.
|

Oisin Sandovar
Don't Die Interstellar Enterprises
7
|
Posted - 2012.06.20 21:01:00 -
[473] - Quote
Gillia Winddancer wrote:The way I see it overall is how everyone wants to solve the problem but simply refuse accepting any of the solutions that would actually solve said problems.
Indeed. It seems it's more important to win the forum war than it is to improve the game. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
96
|
Posted - 2012.06.20 21:01:00 -
[474] - Quote
Lord Zim wrote:As if it hasn't been explained, multiple times in this thread alone. Why is there power blocs in null? Why isn't an alliance enough?
Question not specifically a Lord Sim only, but I would like to hear his take on it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1089
|
Posted - 2012.06.20 21:02:00 -
[475] - Quote
Richard Desturned wrote:building dreads in lowsec and reprocessing them in null to gather the components needed. Goodness. How many dreads need to be reprocessed to make a titan? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Weaselior
GoonWaffe Goonswarm Federation
3558
|
Posted - 2012.06.20 21:11:00 -
[476] - Quote
Marconus Orion wrote:dontbanmebro wrote:Marconus Orion wrote:Well this thread went to ****. Says legendary "constructive poster", marlona sky. Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks. this has been tried with you many times marlona sky
we, not being insane, have chosen to cease wondering if the same action will produce different results |

Richard Desturned
GoonWaffe Goonswarm Federation
1086
|
Posted - 2012.06.20 21:12:00 -
[477] - Quote
Alavaria Fera wrote:Richard Desturned wrote:building dreads in lowsec and reprocessing them in null to gather the components needed. Goodness. How many dreads need to be reprocessed to make a titan?
Tons. eh |

Lord Zim
863
|
Posted - 2012.06.20 21:12:00 -
[478] - Quote
Marconus Orion wrote:Why is there power blocs in null? Why isn't an alliance enough? Bacon. |

Weaselior
GoonWaffe Goonswarm Federation
3558
|
Posted - 2012.06.20 21:13:00 -
[479] - Quote
Marconus Orion wrote:Lord Zim wrote:As if it hasn't been explained, multiple times in this thread alone. Why is there power blocs in null? Why isn't an alliance enough? Question not specifically a Lord Sim only, but I would like to hear his take on it. 0.0 is for empire building. Therefore, we build empires. This being a harsh game, part of the fun is that you're not guaranteed an empire and if we want to squash yours we can and that is not a design flaw. |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 21:14:00 -
[480] - Quote
Marconus Orion wrote:Why is there power blocs in null?
Because numbers generally help win fights.
Marconus Orion wrote:Why isn't an alliance enough?
While you may not want to share an alliance with some group, you are more than happy to share a loose strategic arrangement with them.
I'm going to take a shot in the dark here and guess that you're operating under some "powerblocs are bad" paradigm, which is actually utterly false. Nullsec is a byzantine maze of overt and covert relations among individuals and groups. This is a natural and desirable product of the way the nullsec game is designed. |

Delen Ormand
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.20 21:16:00 -
[481] - Quote
Kimmi Chan wrote:I have not been able to read all of this thread yet as I am at work. I am looking forward to reading the rest in its entirety. I have read the first 10-ish pages and think that we are actually having a constructive discussion about these issues and I think that is a good thing. I would encourage everyone to continue being constructive. By all means, state your opinions and do so in a constructive way. I am very encouraged by a lot of the posts and discussion taking place here. Don't mind me, just ****ing off at work. Please continue. 
Agreed.
There was a nice little exchange earlier, I think around page 7, where there were 2 people on different sides of the argument.. one was obviously making the effort to understand the other's point, and the other was making the effort to explain it nicely. We need more of that. Hell, even Weaselior made some politely informative posts before he put his villain mask back on..
Sometimes, devs do dumb stuff (and I'm not just talking about taking the antennae of the front of my Curse..). If we, as players, could actually present a more united front on what's needed, it can only be good for the game - but it's not going to work if we're at each other's throats all the time screaming like 5 year olds about how goons/carebears (delete as applicable) are ruining the game. Nobody ever convinced anyone they were right by saying "UR WRONG SHUT UP!", and if you're not looking to get your point across then why post in the first place?
Let's at least make an effort to understand where the other side is coming from, otherwise whatever changes or criticisms we offer are not going to be balanced in favour of the game as a whole.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.20 21:18:00 -
[482] - Quote
Richard Desturned wrote: Running hisec L4s in an officer-fit CNR is undoubtedly more dangerous than running anoms in nullsec in, well, anything. Ugh, officer-fit faction Ravens. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Richard Desturned
GoonWaffe Goonswarm Federation
1086
|
Posted - 2012.06.20 21:18:00 -
[483] - Quote
Delen Ormand wrote:Kimmi Chan wrote:I have not been able to read all of this thread yet as I am at work. I am looking forward to reading the rest in its entirety. I have read the first 10-ish pages and think that we are actually having a constructive discussion about these issues and I think that is a good thing. I would encourage everyone to continue being constructive. By all means, state your opinions and do so in a constructive way. I am very encouraged by a lot of the posts and discussion taking place here. Don't mind me, just ****ing off at work. Please continue.  Agreed. There was a nice little exchange earlier, I think around page 7, where there were 2 people on different sides of the argument.. one was obviously making the effort to understand the other's point, and the other was making the effort to explain it nicely. We need more of that. Hell, even Weaselior made some politely informative posts before he put his villain mask back on.. Sometimes, devs do dumb stuff (and I'm not just talking about taking the antennae of the front of my Curse..). If we, as players, could actually present a more united front on what's needed, it can only be good for the game - but it's not going to work if we're at each other's throats all the time screaming like 5 year olds about how goons/carebears (delete as applicable) are ruining the game. Nobody ever convinced anyone they were right by saying "UR WRONG SHUT UP!", and if you're not looking to get your point across then why post in the first place? Let's at least make an effort to understand where the other side is coming from, otherwise whatever changes or criticisms we offer are not going to be balanced in favour of the game as a whole.
it's hard to present as a unified front when one side literally wants nullsec dwellers to be punished for living in nullsec through tedium for tedium's sake eh |

Bane Nucleus
The Kairos Syndicate Transmission Lost
77
|
Posted - 2012.06.20 21:21:00 -
[484] - Quote
Change how local works. Surprise buttsex always spices up life. Alliance Diplomat, Recruiter |

Lord Zim
863
|
Posted - 2012.06.20 21:22:00 -
[485] - Quote
Delen Ormand wrote:Nobody ever convinced anyone they were right by saying "UR WRONG SHUT UP!", and if you're not looking to get your point across then why post in the first place? There comes a time when one guy demonstrates so thoroughly that he either doesn't get it, doesn't want to get it, or pretends to not get it to troll, that expending tons of energy explaining to him, for the 10th time, why he's wrong is a waste of time. |

Richard Desturned
GoonWaffe Goonswarm Federation
1086
|
Posted - 2012.06.20 21:23:00 -
[486] - Quote
Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Changing mechanics to entirely favor one side is stupid. eh |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 21:23:00 -
[487] - Quote
Delen Ormand wrote:Let's at least make an effort to understand where the other side is coming from, otherwise whatever changes or criticisms we offer are not going to be balanced in favour of the game as a whole.
When there`s an invested and informed ``side`` against an uninvested and uninformed ``side`` there`s no point to ``understanding``, only a need to demonstrate that the uninformed and uninvested shouldn`t be talking at all.
|

Lord Zim
863
|
Posted - 2012.06.20 21:24:00 -
[488] - Quote
Richard Desturned wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Changing mechanics to entirely favor one side is stupid. but it'll fix afk cloaking! |

Oisin Sandovar
Don't Die Interstellar Enterprises
7
|
Posted - 2012.06.20 21:25:00 -
[489] - Quote
Richard Desturned wrote:it's hard to present as a unified front when one side literally wants nullsec dwellers to be punished for living in nullsec through tedium for tedium's sake My suggestion is to ignore those posts and focus on the constructive ones. |

Lord Zim
863
|
Posted - 2012.06.20 21:25:00 -
[490] - Quote
you won't know he's there so he won't be able to terrorize you by being afk, you see |

Richard Desturned
GoonWaffe Goonswarm Federation
1086
|
Posted - 2012.06.20 21:29:00 -
[491] - Quote
Lord Zim wrote:you won't know he's there so he won't be able to terrorize you by being afk, you see
it's funny how GS basically made AFK cloaking into what it is by using it against RISE
and now a lot of the j4gs and mrchis whine about it eh |

Bane Nucleus
The Kairos Syndicate Transmission Lost
78
|
Posted - 2012.06.20 21:30:00 -
[492] - Quote
Richard Desturned wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Changing mechanics to entirely favor one side is stupid.
Not exactly sure whose side gets favored, seeing as how it would affect everyone. There is no local in wh space and no such favortism exists. Alliance Diplomat, Recruiter |

Richard Desturned
GoonWaffe Goonswarm Federation
1086
|
Posted - 2012.06.20 21:30:00 -
[493] - Quote
Bane Nucleus wrote:Not exactly sure whose side gets favored, seeing as how it would affect everyone. There is no local in wh space and no such favortism exists.
So move to a wormhole? I mean, it's just like nullsec, only without local, right!?  eh |

Rer Eirikr
SniggWaffe
98
|
Posted - 2012.06.20 21:31:00 -
[494] - Quote
I leave work and then this happens.
Man and I had hopes for the discussions in this thread.
Damn Jump Bridges, ruining our discussion. We should nerf those. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
78
|
Posted - 2012.06.20 21:33:00 -
[495] - Quote
Richard Desturned wrote:Bane Nucleus wrote:Not exactly sure whose side gets favored, seeing as how it would affect everyone. There is no local in wh space and no such favortism exists. So move to a wormhole? I mean, it's just like nullsec, only without local, right!? 
I forgot that nullsec needs to be safe.  Alliance Diplomat, Recruiter |

Richard Desturned
GoonWaffe Goonswarm Federation
1086
|
Posted - 2012.06.20 21:34:00 -
[496] - Quote
Bane Nucleus wrote:I forgot that nullsec needs to be safe. 
How does local make nullsec safe? eh |

Lord Zim
863
|
Posted - 2012.06.20 21:35:00 -
[497] - Quote
Bane Nucleus wrote:Richard Desturned wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Changing mechanics to entirely favor one side is stupid. Not exactly sure whose side gets favored, seeing as how it would affect everyone. There is no local in wh space and no such favortism exists. I shall have local nerfed so cloaked ships can run around with impunity, and people trying to actually live, mine and rat in nullsec must spend literally all their gaming time glaring at the dscanner (which must be run constantly and put extra prosessing pressure on the nodes, this'll be fun in 1000+ engagements, as if we don't see enough tidi as it is) so they can have 4-6 seconds of response time instead of today's 15-30.
Brilliant. Let's do this. It'll make nullsec totally vibrant and alive again, and PVPers won't ever whine about how nullsec is empty, ever again. |

Rer Eirikr
SniggWaffe
98
|
Posted - 2012.06.20 21:37:00 -
[498] - Quote
Alright let's pick the next topic, is it afk cloakers or delayed local or both?
And yes, we've actually had some decent discussions/talking-points... gonna see how long I can keep that going. |

Lord Zim
863
|
Posted - 2012.06.20 21:37:00 -
[499] - Quote
Oh, that is except for the fact nullsec will be even less populated than it is now. Whoopsie. Oh well, at least them nullbears won't have safety anymore, and whole alliances will lose swathes of space and eve is finally hardcore again :twisted: :twisted: :twisted: |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1298
|
Posted - 2012.06.20 21:38:00 -
[500] - Quote
Bane Nucleus wrote:Richard Desturned wrote:Bane Nucleus wrote:Not exactly sure whose side gets favored, seeing as how it would affect everyone. There is no local in wh space and no such favortism exists. So move to a wormhole? I mean, it's just like nullsec, only without local, right!?  I forgot that nullsec needs to be safe.  safe like collapsing hostile wormholes when you're trying to rat?
because we don't need it to be that safe, that's just overkill tbh |

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 21:38:00 -
[501] - Quote
Why yes I want to camp cyno beacons with absolute impunity and zero risk of detection and a substantially reduced risk of being baited
Not that I'd end up getting any kills because nobody would ever use cyno beacons ever except the same idiots who jump blind right now
I also want to warp a cloaked bomber around a system, looking for a target with impunity and not having to launch a single probe (like I would in a wormhole) and the only intel gathering needed being a quick look at the map for NPC kills
WH dwellers lol eh |

Lord Zim
863
|
Posted - 2012.06.20 21:38:00 -
[502] - Quote
Oh wait, I forgot that alliances don't lose space based on a cloaked roaming gang, but on how many they can bring to bear against multi-million HP structures which never move. Silly me. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
79
|
Posted - 2012.06.20 21:39:00 -
[503] - Quote
Richard Desturned wrote:
How does local make nullsec safe?
Seriously??? Alliance Diplomat, Recruiter |

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 21:39:00 -
[504] - Quote
Bane Nucleus wrote:Richard Desturned wrote:
How does local make nullsec safe?
Seriously???
Answer the question.
Hint: I already know what your answer is going to be, I'm just leading you to water, not that you'd drink anyway eh |

Lord Zim
863
|
Posted - 2012.06.20 21:39:00 -
[505] - Quote
Bane Nucleus wrote:Seriously??? Nullsec isn't safe. |

Weaselior
GoonWaffe Goonswarm Federation
3561
|
Posted - 2012.06.20 21:39:00 -
[506] - Quote
Bane Nucleus wrote:Richard Desturned wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Changing mechanics to entirely favor one side is stupid. Not exactly sure whose side gets favored, seeing as how it would affect everyone. There is no local in wh space and no such favortism exists. it favors raiders over ratters/miners and is a flat nerf to moneymaking in 0.0
given how poorly these pay compared to other activities it will lead to more l4 mission running alts, not more ratters being ganked |

Weaselior
GoonWaffe Goonswarm Federation
3561
|
Posted - 2012.06.20 21:40:00 -
[507] - Quote
if you want to remove local you have to pair it with activities that are as profitable as wormhole activities to encourage people to be there to gank |

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 21:42:00 -
[508] - Quote
Weaselior wrote:if you want to remove local you have to pair it with activities that are as profitable as wormhole activities to encourage people to be there to gank
and it might as well require probing, the removal of asteroid belts and 100% scan signatures eh |

Bane Nucleus
The Kairos Syndicate Transmission Lost
79
|
Posted - 2012.06.20 21:42:00 -
[509] - Quote
Richard Desturned wrote:Bane Nucleus wrote:Richard Desturned wrote:
How does local make nullsec safe?
Seriously??? Answer the question. Hint: I already know what your answer is going to be, I'm just leading you to water
Free intel that requires zero effort. God forbid you actually have to work for intel.
And you can lead a horse to water, but I am not drinking anything  Alliance Diplomat, Recruiter |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1298
|
Posted - 2012.06.20 21:42:00 -
[510] - Quote
Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Don't remove it though otherwise you'll have less PVP like in wormhole space, which barely ranks above highsec in terms of pvp/pve losses per capita lol |

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 21:43:00 -
[511] - Quote
Bane Nucleus wrote:Free intel that requires zero effort. God forbid you actually have to work for intel. And you can lead a horse to water, but I am not drinking anything 
oh man you hit that dscan button every 5 seconds like a boss, you're certainly expending a substantial amount of effort, clicking that button so often
literally the height of gameplay, totally different from looking at a similar list while doing the same stuff, sans clicking on a button eh |

Weaselior
GoonWaffe Goonswarm Federation
3561
|
Posted - 2012.06.20 21:44:00 -
[512] - Quote
Bane Nucleus wrote: Free intel that requires zero effort. God forbid you actually have to work for intel.
please elaborate on why making this process difficult or time consuming adds to the game
please be specific, and be aware making things annoying is not an end in itself |

Bane Nucleus
The Kairos Syndicate Transmission Lost
79
|
Posted - 2012.06.20 21:45:00 -
[513] - Quote
Nicolo da'Vicenza wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Don't remove it though otherwise you'll have less PVP like in wormhole space, which barely ranks above highsec in terms of pvp/pve losses per capita lol
I am looking for that information now. i'd like to see it. If you have a link to speed it up, it would be much appreciated. Alliance Diplomat, Recruiter |

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 21:45:00 -
[514] - Quote
Nicolo da'Vicenza wrote:Bane Nucleus wrote:Change how local works. Surprise buttsex always spices up life. Don't remove it though otherwise you'll have less PVP like in wormhole space, which barely ranks above highsec in terms of pvp/pve losses per capita lol incidentally why is that, i was considering getting a cloaking tengu and going uboating in some wormholes until i ran out of ammo or died (it will be the latter) |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
65
|
Posted - 2012.06.20 21:46:00 -
[515] - Quote
The only thing that needs to be nerfed are posters who want to nerf nullsec. That, and nerf any one who thinks sov null is supposed to be all about "small gang" PvP.
Nullsec is supposed to be about empires fighting empires with massive fleets. 10 man gangs are a minor annoyance. It is telling that they want to drop there 10 man gang on solo ratters, but cry for a nerf when homeland defense shows up with 100 ships to chase them off. Because 10:1 is okay when they do it, but something needs to be nerfed if the 10:1 ratio gets used on them.
How about, instead of beating nullsec to a pulp with the nerf bat, all you small gang guys go play in lowsec, or npc null, or wormholes. Especially wormholes. No local. No supers being droped on you. No nap train coming through the jump bridge. |

Lord Zim
863
|
Posted - 2012.06.20 21:47:00 -
[516] - Quote
Richard Desturned wrote:oh man you hit that dscan button every 5 seconds like a boss, you're certainly expending a substantial amount of effort, clicking that button so often
literally the height of gameplay, totally different from looking at a similar list while doing the same stuff, sans clicking on a button If it's every 5 seconds, then that response time I was talking about drops down to a theoretical 1 second response time. |

Delen Ormand
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.20 21:47:00 -
[517] - Quote
Lord Zim wrote:Delen Ormand wrote:Nobody ever convinced anyone they were right by saying "UR WRONG SHUT UP!", and if you're not looking to get your point across then why post in the first place? There comes a time when one guy demonstrates so thoroughly that he either doesn't get it, doesn't want to get it, or pretends to not get it to troll, that expending tons of energy explaining to him, for the 10th time, why he's wrong is a waste of time.
I don't doubt it, but once it gets to the stage where it's two people trading insults, nobody's going to back down even if they realise they're wrong. If I think someone's wrong and I can't convince them, it's easier just to leave it - anyone reading the thread can make up their own mind. Otherwise the thread gets diverted by a personal disagreement and it's hard for anything constructive to come out of it. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1300
|
Posted - 2012.06.20 21:48:00 -
[518] - Quote
Weaselior wrote:if you want to remove local you have to pair it with activities that are as profitable as wormhole activities to encourage people to be there to gank what about closing down stargates that have bads on the other side? Because otherwise we're not living the hardman wormholer experience. then the guys who complain about jump bridges ruining their roaming gangs can go through the process RnK had to go through of spending 6 hours onlining the entry point to make AHARM actually engage in PvP.
maybe that Choke Point guy could make a really long video about it too lol |

Lord Zim
863
|
Posted - 2012.06.20 21:48:00 -
[519] - Quote
Bane Nucleus wrote:I am looking for that information now. i'd like to see it. If you have a link to speed it up, it would be much appreciated.
Lord Zim wrote:I shall have local nerfed so cloaked ships can run around with impunity, and people trying to actually live, mine and rat in nullsec must spend literally all their gaming time glaring at the dscanner (which must be run constantly and put extra prosessing pressure on the nodes, this'll be fun in 1000+ engagements, as if we don't see enough tidi as it is) so they can have 4-6 seconds of response time instead of today's 15-30.
|

Delen Ormand
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.20 21:50:00 -
[520] - Quote
Richard Desturned wrote: it's hard to present as a unified front when one side literally wants nullsec dwellers to be punished for living in nullsec through tedium for tedium's sake
I really don't think they do, though. I think there's a lot of null stuff that hiseccers don't deal with enough to have the same perspective on it as you do. And, to be fair, I think the same thing applies the other way sometimes when we're talking about hisec as well.
|

Lord Zim
863
|
Posted - 2012.06.20 21:52:00 -
[521] - Quote
Trust me, we're in hisec more than you realize. |

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 21:52:00 -
[522] - Quote
remember when wormholers got into an uproar when wormhole stabilizers were suggested, incidentally, by a guy who plays eve in w-space
and they blamed it on mittens lmao eh |

Malphilos
State War Academy Caldari State
111
|
Posted - 2012.06.20 21:53:00 -
[523] - Quote
Weaselior wrote:Bane Nucleus wrote: Free intel that requires zero effort. God forbid you actually have to work for intel.
please elaborate on why making this process difficult or time consuming adds to the game please be specific, and be aware making things annoying is not an end in itself
It is however the community's preferred method of making changes.
No one ever suggests encouraging anything, they just suggest making all alternatives less enjoyable.
How do we get more people into null? Well obviously by making high sec suck more. If people are still in high sec, it obviously doesn't suck enough. How do we create more opportunity in null? By making is harder to hold space. If large alliances exist, it's obviously too easy.
Don't tell me you haven't noticed the pattern?
This place is a Russian joke.
|

Mrr Woodcock
Republic Military School Minmatar Republic
49
|
Posted - 2012.06.20 21:53:00 -
[524] - Quote
Richard Desturned wrote:nuke hisec incursions, make it exclusive to lowsec
done, more people leave hisec, even if it's just daytrips to lowsec
I think you may have something there. But I also think they will need to make the rewards greater.
|

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 21:55:00 -
[525] - Quote
Generally speaking the only thing that we want nerfed in highsec is level 4 missions and incursions, because they provide a baseline of risk-free iskmaking that's much too high to effectively balance 0.0 iskmaking around. For the rest, we just want to crack the whip. |

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 21:56:00 -
[526] - Quote
obviously if you left those alone and just boosted 0.0 income by 50% or something that's fine too but that's not going to fly with ccp |

Malphilos
State War Academy Caldari State
111
|
Posted - 2012.06.20 21:59:00 -
[527] - Quote
Weaselior wrote:Generally speaking the only thing that we want nerfed in highsec ...
QED
It's like a freaking disease.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 21:59:00 -
[528] - Quote
Mrr Woodcock wrote:I think you may have something there. But I also think they will need to make the rewards greater.
CFC incursion runners were netting a pretty silly amount of ISK from vanguard farming, just under what hisec shiny fleets were pulling
incursions did need a reduction in their rewards but trying to fix incursions, which are effectively the same regardless of security level (save for the lack of gate rats in hisec) means that they have to balance them around goddamn shinyfleets which really do not happen outside of hisec eh |

Delen Ormand
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.20 22:00:00 -
[529] - Quote
dontbanmebro wrote:Delen Ormand wrote:Let's at least make an effort to understand where the other side is coming from, otherwise whatever changes or criticisms we offer are not going to be balanced in favour of the game as a whole. When there`s an invested and informed ``side`` against an uninvested and uninformed ``side`` there`s no point to ``understanding``, only a need to demonstrate that the uninformed and uninvested shouldn`t be talking at all.
It'd be great if everyone spoke from an informed point of view. I guess also means people taking the time out to be informative as well, though. And sometimes people won't want to listen, but that's their choice. No point flogging a dead horse and all that. I'd just be a bit wary of dismissing an opinion that may be based on an experience or interpretation that's different from your own (I know that's a bit vague, I'm trying not to sound like I'm taking on any one particular side in any of the arguments that have already happened!)
Anyway, off to make some bacon sandwiches. Life's always good after bacon. o/ |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.06.20 22:00:00 -
[530] - Quote
Nicolo da'Vicenza wrote: what about closing down stargates that have bads on the other side? Because otherwise we're not living the hardman wormholer experience.
Excellent point. If wormholes are such a great example of how things should work, then nullsec should get a similar mechanic. If you want to take away local, then give us the ability to close entrances to our systems when ever we want. Also make it so that you have to drop probes to find anything. None of this "free intel" about where our belts, anoms, gates and stations are.
|

Lord Zim
863
|
Posted - 2012.06.20 22:01:00 -
[531] - Quote
Malphilos wrote:Weaselior wrote:Generally speaking the only thing that we want nerfed in highsec ... QED It's like a freaking disease. Look at you completely ignoring this:
Weaselior wrote:obviously if you left those alone and just boosted 0.0 income by 50% or something that's fine too but that's not going to fly with ccp
|

Weaselior
GoonWaffe Goonswarm Federation
3563
|
Posted - 2012.06.20 22:02:00 -
[532] - Quote
Malphilos wrote:Weaselior wrote:Generally speaking the only thing that we want nerfed in highsec ... QED It's like a freaking disease. the idea nothing should be nerfed is stupid and wrong
going "well he wants to nerf something!" is therefore stupid and wrong
the question is the rationale for the nerf and if it holds up |

Bane Nucleus
The Kairos Syndicate Transmission Lost
81
|
Posted - 2012.06.20 22:03:00 -
[533] - Quote
Shepard Wong Ogeko wrote:Nicolo da'Vicenza wrote: what about closing down stargates that have bads on the other side? Because otherwise we're not living the hardman wormholer experience.
Excellent point. If wormholes are such a great example of how things should work, then nullsec should get a similar mechanic. If you want to take away local, then give us the ability to close entrances to our systems when ever we want. Also make it so that you have to drop probes to find anything. None of this "free intel" about where our belts, anoms, gates and stations are.
I support this.  Alliance Diplomat, Recruiter |

Marconus Orion
Massive PVPness Psychotic Tendencies.
96
|
Posted - 2012.06.20 22:05:00 -
[534] - Quote
Weaselior wrote:Bane Nucleus wrote: Free intel that requires zero effort. God forbid you actually have to work for intel.
please elaborate on why making this process difficult or time consuming adds to the game please be specific, and be aware making things annoying is not an end in itself
It depends on ones point of view as to what is considered annoying, difficult and time consuming. |

Malphilos
State War Academy Caldari State
111
|
Posted - 2012.06.20 22:05:00 -
[535] - Quote
Weaselior wrote:Malphilos wrote:Weaselior wrote:Generally speaking the only thing that we want nerfed in highsec ... QED It's like a freaking disease. the idea nothing should be nerfed is stupid and wrong
Proof, please.
You'll excuse me if I don't genuflect and accept your opinion as the absolute truth.
The idea that something needs to be nerfed is a symptom of a base and mean intellect.
|

Rer Eirikr
SniggWaffe
99
|
Posted - 2012.06.20 22:08:00 -
[536] - Quote
If we could just cut the dry sarcasm and bullshit responses I think we may be able to have another informative page or so about ISK generation in Null Sec vs. High Sec and the pros/cons of both.
Pretty, pretty please? Or do I have to go back to Kugu for good posts?  |

Lord Zim
863
|
Posted - 2012.06.20 22:11:00 -
[537] - Quote
Malphilos wrote:Weaselior wrote:Malphilos wrote:Weaselior wrote:Generally speaking the only thing that we want nerfed in highsec ... QED It's like a freaking disease. the idea nothing should be nerfed is stupid and wrong Proof, please. You'll excuse me if I don't genuflect and accept your opinion as the absolute truth. The idea that something needs to be nerfed is a symptom of a base and mean intellect. We could of course tell CCP to just double the isk payout for rats etc, but then their economist would slit his wrist over the ensuing inflation.
Remember the anom nerf? Remember the cause for it? |

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 22:12:00 -
[538] - Quote
Lord Zim wrote:Remember the anom nerf? Remember the cause for it?
and the fact that it was preceded by incursions and was not accompanied by an l4/incursion nerf, ahahahahah eh |

Marconus Orion
Massive PVPness Psychotic Tendencies.
96
|
Posted - 2012.06.20 22:13:00 -
[539] - Quote
Rer Eirikr wrote:If we could just cut the dry sarcasm and bullshit responses I think we may be able to have another informative page or so about ISK generation in Null Sec vs. High Sec and the pros/cons of both. Pretty, pretty please? Or do I have to go back to Kugu for good posts?  It would be nice. |

Dragon Outlaw
Rogue Fleet
117
|
Posted - 2012.06.20 22:13:00 -
[540] - Quote
dontbanmebro wrote:Dragon Outlaw wrote:Well I for one enjoy watching Forum PvP. That's all GD is really good for. The idea that you can have an honest and constructive debate in an open forum with anonymous space avatars is beyond farce. That's why knowledge communities have qualifications and very strict formats for discourse. Imagine if biologists working on some advanced topic had to address the input of some anonymous creationist every few posts. It just wouldn't work. The irony of someone like marlona decrying a lack of constructiveness is overwhelming, as people like him are a key reason this forum is utter trash and only good for verbally mushroom-stamping fools.
Well I would not go as far as saying that Marlona is a trash poster. I would rather think that he/she brings some good points on the forums. What I am starting to realize is that the forums are just another battleground of Eve. I am realizing that some individuals took (or have been assigned) the responsibility to flame down and even discredit any potential idea or suggestion that could be a threat to their space pixel empire. Their really seem to be a high lvl of fear within some individuals in the Forums that some of the ideas being brought forth, could attract the attention of the Devs (as a good idea), and this could become a problem to the future of their organization... (and not necessarily to Eve itself).
I understand that it is natural to be attached to is success in this game. Specially those of big alliances and coalitions. I would probably react the same way you know. I just hope the Devs are able to understand the influence some people currently have on the forums, and take the right decisions. And that we can continu to "brainstorm" in here...without to much trash talk. |

Kuehnelt
Devoid Privateering
84
|
Posted - 2012.06.20 22:15:00 -
[541] - Quote
/disappointed that my SoE-for-all-the-pirates got no traction at all.
/fascinated by how bad nullsec industry is.
Thread success. |

Malphilos
State War Academy Caldari State
111
|
Posted - 2012.06.20 22:16:00 -
[542] - Quote
Lord Zim wrote:Malphilos wrote:Weaselior wrote:Malphilos wrote:Weaselior wrote:Generally speaking the only thing that we want nerfed in highsec ... QED It's like a freaking disease. the idea nothing should be nerfed is stupid and wrong Proof, please. You'll excuse me if I don't genuflect and accept your opinion as the absolute truth. The idea that something needs to be nerfed is a symptom of a base and mean intellect. We could of course tell CCP to just double the isk payout for rats etc,...
Why? As in: what's the objective?
Only slightly less depressing and common than the urge to kill everybody else's cows is the belief that throwing iskies at things is the solution.
To wit, if the isk generation in null is so horrible, why are people there? If it's not, why do people ever leave?
I suggest there's an elephant in the room.
|

arcca jeth
Dark Alliance Dark Empire Alliance
80
|
Posted - 2012.06.20 22:16:00 -
[543] - Quote
I've been saying this for awhile in multiple threads and really hope CCP will do this. As some have already mentioned in this thread, industry in null/low SUCKS and it needs more reward. When I ventured to low for my 1st low sec mining/refining project it wasn't the "passerby's" or "miner bashers" that really concerned me. I just sacrifice one strip turret for a cloaky and watched D-scan and local. What really turned me off from the whole thing was that the refining rates and refining times for the POS modules was just unacceptable. You lose a lot of resources and it takes way too long. If I were to move back to low or null and setup project operations it would be only if the rewards for refining there were boosted. I really cannot seem to find anyone who opposes these basic simple ideas:
1. revamp the bonuses on refining structures for the POS's. Make them substantially better than high sec station refining. I am talking like 50% better than high sec. So you could even break them down to 2 refining structures. 1 for null and one for .4 to .1 Make the one for null the highest rate and the one for low 2nd best rate and leave high sec refining the way it is. People are opportunistic in nature and you might, JUST MIGHT, have people hauling their high sec ores for those higher refining yields.
2. give industrialists a 2nd capital industrial ship for those who do not wish to anchor a POS. Make it equally as expensive and time consuming to train for as the Rorqual and instead of compressing make it a mobile refinery. Some might say that this might make the Rorqual obsolete and that could be a possibility, so maybe revamp the Rorqual to play this role and get rid of the compressing capability completely.
Manufacturing bonuses should also be BETTER in regards to time and materials required than high sec.
3. NPC pirate faction missions. It would be a lot of fun running missions in low and null for hidden or hard to find NPC pirate factions. This could open a whole new world of possibilities for pirates with low security status. Again, the risk has to be worth the reward so the payout of bounties for the kills and the mission payouts would need to be substantially better than high sec.
as the system is set up now, it's kind of like punishment for even wanting to do it. and the reward is lackluster at best. why do all the work in low/null and run the risk of losing your resources and products when you can do it all better in high sec? so you don't get the mega and zydrine? so what! buy it and you will still make a profit in high sec.
increase the industry in low/null and you will see increased traffic. you will also see more "juicy targets" for the pirates. give us the egg and you can have the chicken!
|

Richard Desturned
GoonWaffe Goonswarm Federation
1087
|
Posted - 2012.06.20 22:19:00 -
[544] - Quote
Malphilos wrote:To wit, if the isk generation in null is so horrible, why are people there?
Because they enjoy other aspects of nullsec and opt for generating ISK elsewhere, or simply putting up with the horrible ISK generation in nullsec.
Believe it or not most people don't live in nullsec just to make ISK, but being able to make a little better than L4 income + 10% is nice because, well, PvPers have to fund their PvP. eh |

Rer Eirikr
SniggWaffe
99
|
Posted - 2012.06.20 22:21:00 -
[545] - Quote
Malphilos wrote:To wit, if the isk generation in null is so horrible, why are people there? If it's not, why do people ever leave?
I suggest there's an elephant in the room.
High Sec Alts. Seriously, there are a lot more of us in HighSec these days than people seem to realize. Which is a damn shame because it detracts from Null Sec play. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
67
|
Posted - 2012.06.20 22:23:00 -
[546] - Quote
Rer Eirikr wrote:If we could just cut the dry sarcasm and bullshit responses I think we may be able to have another informative page or so about ISK generation in Null Sec vs. High Sec and the pros/cons of both. Pretty, pretty please? Or do I have to go back to Kugu for good posts? 
We know what the problem is with expanding isk making in null. We need stations that aren't crappier than highsec ones. Just giving use stations that are equal to highsec ones in terms of factory slots and base refine would be an improvement. Allowing us to drop multiple stations of highsec quality would be even better.
Until then, nullsec is going to remain a place where people just export raw materials and rat loot. Outside of super production, no one really wants to invest in a supply chain that is less efficient, less safe and generally less lucrative than what highsec offers. |

Lord Zim
863
|
Posted - 2012.06.20 22:23:00 -
[547] - Quote
Malphilos wrote:Only slightly less depressing and common than the urge to kill everybody else's cows is the belief that throwing iskies at things is the solution. I'll happily take a mining ship which'll mine 10x as much as the equivalent hisec barge.
I could've suggested that rat wrecks are salvageable for minerals, but drones had that and CCP decided that 40% of all minerals coming from gunmining instead of bargemining was no good. So they nerfed that.
Malphilos wrote:To wit, if the isk generation in null is so horrible, why are people there? If it's not, why do people ever leave? It's not horrible, it's just not good enough in comparison to L4s etc to incentivize most people into bothering with doing sanctums etc for isk, so they leave a L4 char in hisec instead. |

Rer Eirikr
SniggWaffe
99
|
Posted - 2012.06.20 22:24:00 -
[548] - Quote
Yea, we touched on this around pages 7-12, and overall I felt we left with a lot of people having a new understanding for just how bad Null/Low Industry really is. |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 22:25:00 -
[549] - Quote
Dragon Outlaw wrote:garbage
Yes, it is fear of all your really good ideas. Because they're really good. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.20 22:25:00 -
[550] - Quote
Richard Desturned wrote:Mrr Woodcock wrote:I think you may have something there. But I also think they will need to make the rewards greater. CFC incursion runners were netting a pretty silly amount of ISK from vanguard farming, just under what hisec shiny fleets were pulling incursions did need a reduction in their rewards but trying to fix incursions, which are effectively the same regardless of security level (save for the lack of gate rats in hisec) means that they have to balance them around goddamn shinyfleets which really do not happen outside of hisec I'm guessing the reason people didn't use neutral (altcorp) alts and farm incursions in safe highsec is because they needed to be shiny to get in? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kuehnelt
Devoid Privateering
85
|
Posted - 2012.06.20 22:27:00 -
[551] - Quote
arcca jeth wrote:3. NPC pirate faction missions. It would be a lot of fun running missions in low and null for hidden or hard to find NPC pirate factions. This could open a whole new world of possibilities for pirates with low security status. Again, the risk has to be worth the reward so the payout of bounties for the kills and the mission payouts would need to be substantially better than high sec.
These already exist in NPC nullsec. There are even two pirate epic arcs that you only need a decent frigate to complete - player knowledge is much more of a barrier to them than SP. Standings are also a barrier if you've made a habit of killing pirates, or if the pirates you'd like to work for are hostile to a faction that has come to love you (for instance, not even Diplomacy V gets my Blood/Sansha faction standings to the point where I'm no longer restricted to L1 missions.) |

Rer Eirikr
SniggWaffe
101
|
Posted - 2012.06.20 22:28:00 -
[552] - Quote
Alavaria Fera wrote:Richard Desturned wrote:Mrr Woodcock wrote:I think you may have something there. But I also think they will need to make the rewards greater. CFC incursion runners were netting a pretty silly amount of ISK from vanguard farming, just under what hisec shiny fleets were pulling incursions did need a reduction in their rewards but trying to fix incursions, which are effectively the same regardless of security level (save for the lack of gate rats in hisec) means that they have to balance them around goddamn shinyfleets which really do not happen outside of hisec I'm guessing the reason people didn't use neutral (altcorp) alts and farm incursions in safe highsec is because they needed to be shiny to get in?
If you weren't in a Basi, Faction Battleship, or Legion-Fleet you were very often waiting a significant amount of time for a fleet invite, even then, you'd have to hope your fleet was good enough to compete.
Even with that factored though the ISK you could generate was just stupid. |

arcca jeth
Dark Alliance Dark Empire Alliance
80
|
Posted - 2012.06.20 22:29:00 -
[553] - Quote
Kuehnelt wrote:arcca jeth wrote:3. NPC pirate faction missions. It would be a lot of fun running missions in low and null for hidden or hard to find NPC pirate factions. This could open a whole new world of possibilities for pirates with low security status. Again, the risk has to be worth the reward so the payout of bounties for the kills and the mission payouts would need to be substantially better than high sec. These already exist in NPC nullsec. There are even two pirate epic arcs that you only need a decent frigate to complete - player knowledge is much more of a barrier to them than SP. Standings are also a barrier if you've made a habit of killing pirates, or if the pirates you'd like to work for are hostile to a faction that has come to love you (for instance, not even Diplomacy V gets my Blood/Sansha faction standings to the point where I'm no longer restricted to L1 missions.)
is the risk worth the reward in terms of comparison to L4 high sec's? I know there is already some of this in place but when it comes to the rewards, no experience to know better. |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 22:33:00 -
[554] - Quote
People play in null despite the risk/reward imbalances because they enjoy the human drama. They like being a part of something bigger than themselves, even if it's just a cheap veneer painted over pixel spaceships.
The biggest job I had when I ran a nullsec corp was to keep people informed, but in a way that told a story or a "narrative". That's what people wanted more than anything, and that's what kept them logging in and playing.
When we talk about improving nullsec, we're talking about adding greater depth to the elements behind that human drama, so it's not just a few select content-creators driving everything, but a more natural and organic development of cooperation and conflict driven by the very mechanics of the game.
The amazing stories that come out of nullsec are largely in spite of game mechanics, as opposed to a direct and engineered product of them. |

Weaselior
GoonWaffe Goonswarm Federation
3564
|
Posted - 2012.06.20 22:35:00 -
[555] - Quote
Malphilos wrote: Why? As in: what's the objective?
The objective is to bring the risk/reward for activities in line with each other. If an activity (say, 0.0 ratting) is significantly riskier than another (l4 missions) but not significantly more profitable then we have a problem. The additional risk is not compensated by additional reward so people performing that activity will decrease. As ratters & miners are the basic prey of 0.0 gankers, those activities being strictly inferior to empire-based activities disrupts the 0.0 system. This is how level 4 missions, by being excessively profitable, actively hurt nullsec. This can be fixed by adjusting every nullsec activity and every other activity up to bring l4s in line or you nerf l4s down. The former is obviously a lot more work and has the potential to severely disrupt the rest of the economy and is therefore inferior to the l4 nerf. |

Rer Eirikr
SniggWaffe
101
|
Posted - 2012.06.20 22:35:00 -
[556] - Quote
arcca jeth wrote:is the risk worth the reward in terms of comparison to L4 high sec's? I know there is already some of this in place but when it comes to the rewards, no experience to know better.
It varies. I enjoyed doing Angel missions in Curse, but there would be times where I couldn't do anything do to either being heavily camped or outnumbered. When I could farm the Level 4 missions however, trading in LPs for Cynabal BPCs was pretty awesome. |

Kuehnelt
Devoid Privateering
85
|
Posted - 2012.06.20 22:39:00 -
[557] - Quote
arcca jeth wrote:is the risk worth the reward in terms of comparison to L4 high sec's? I know there is already some of this in place but when it comes to the rewards, no experience to know better.
I don't know about the rewards yet -- I'm still stuck grinding L1 storylines :-) Also I've never done highsec L4s to have something to compare them against. There are 1mil rats all over the place and also combat exploration sites, but shooting (local) rats would just mean more L1 storylines. I do know that pirate LP store ammo is bloody worthless.
And for me, the risk is part of the reward. The other day I blew through a bubbled Sabre+Hurricane+Drake gate camp, having a Talos on the other side, in my Arbitrator. More recently I took a Succubus out and tackled a Hyperion in a belt - but had to leave after he managed his drones better than I managed shooting them. There are recons all about and I am very aware of them. In highsec there's rarely a reason to remember that you're playing a multiplayer game.
But still, they exist. Pick friendlier pirates to work for than I did and you can get a quicker idea of what to expect. |

Rer Eirikr
SniggWaffe
101
|
Posted - 2012.06.20 22:40:00 -
[558] - Quote
Its mostly faction ship BPCs that make the real cash. |

Weaselior
GoonWaffe Goonswarm Federation
3565
|
Posted - 2012.06.20 22:41:00 -
[559] - Quote
To counter an argument before it's made: it is indeed possible to rat in a way that makes it extremely unlikely you'll get ganked: but that requires constant vigilance (or a bot). That means that the effort/isk ratio becomes highly skewed in favor of l4s - they may be the same low risk but the nullsec ratting is a pain in the ass. |

dontbanmebro
Federal Navy Academy Gallente Federation
23
|
Posted - 2012.06.20 22:41:00 -
[560] - Quote
Rer Eirikr wrote:Ahh, see, I knew you could informative post :)
Hey, if more people were asking questions and less people making uninformed walls of text, I'm sure a lot of us who actually know a thing or two about the topic would be making more positive and informative posts.
Posting on GD is usually like trying to empty an ocean of self-righteous stupidity with a spoon. |

Josef Djugashvilis
The Scope Gallente Federation
328
|
Posted - 2012.06.20 22:43:00 -
[561] - Quote
It is a mistake to see level 4 missions as an end in themselves rather than a means to an end.
I run level 4 missions to pay for pvp, which I fail at on a regular basis. You want fries with that? |

Lord Zim
863
|
Posted - 2012.06.20 22:44:00 -
[562] - Quote
Josef Djugashvilis wrote:It is a mistake to see level 4 missions as an end in themselves rather than a means to an end.
I run level 4 missions to pay for pvp, which I fail at on a regular basis. As do a lot of people who "live" in nullsec. |

Rer Eirikr
SniggWaffe
101
|
Posted - 2012.06.20 22:45:00 -
[563] - Quote
Lord Zim wrote:Josef Djugashvilis wrote:It is a mistake to see level 4 missions as an end in themselves rather than a means to an end.
I run level 4 missions to pay for pvp, which I fail at on a regular basis. As do a lot of people who "live" in nullsec.
And now we've come to full circle of why L4s are a problem and/or why NullSec Industry really needs a boost. |

dontbanmebro
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.06.20 22:50:00 -
[564] - Quote
Josef Djugashvilis wrote:It is a mistake to see level 4 missions as an end in themselves rather than a means to an end.
I run level 4 missions to pay for pvp, which I fail at on a regular basis.
The problem with the "make money in xsec to pvp in ysec" theory is that it inherently means less pvp in ysec. Furthermore, that pvp is less organic and more contrived, which in turn makes it less compelling and engaging. You want to create an "ecosystem" of conflict and cooperation that starts with people in space making money.
Funny enough, I actually think hisec incursions were great in theory. A bunch of people in fleets shooting red crosses is just an inch away from a bunch of people in fleets shooting each other, or shooting each other to get at more red crosses. I would love to see a balance to hisec income where incursions are a natural and sensible progression from level 4s, followed by another natural progression to low, null, and WHs. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
68
|
Posted - 2012.06.20 22:53:00 -
[565] - Quote
Rer Eirikr wrote:arcca jeth wrote:is the risk worth the reward in terms of comparison to L4 high sec's? I know there is already some of this in place but when it comes to the rewards, no experience to know better. It varies. I enjoyed doing Angel missions in Curse, but there would be times where I couldn't do anything do to either being heavily camped or outnumbered. When I could farm the Level 4 missions however, trading in LPs for Cynabal BPCs was pretty awesome. dontbanmebro wrote:The amazing stories that come out of nullsec are largely in spite of game mechanics, as opposed to a direct and engineered product of them. Ahh, see, I knew you could informative post :)
I was doing Guristas missions out in Venal for a while. But I just rolled an alt to do faction warfare, because it pays better for way less risk and gives me access to almost the same exact set of things to spend LP on.
So for those interested, nullsec does have missions. From what I've heard, the base pay is better than highsec missions. From my experience, the risk/reward is just barely worth it, and only if you can cash out the LP for high demand faction stuff. With the way faction warfare is going, you can't just pack a covops full of any old implants and expect massive profits. You have to pick and choose items unique to that LP store. |

Josef Djugashvilis
The Scope Gallente Federation
328
|
Posted - 2012.06.20 22:53:00 -
[566] - Quote
Level 4 missions are only a problem if one chooses to define them as such, and then put forward spurious arguments to support the thesis.
You want fries with that? |

Xen Solarus
Inner 5phere
122
|
Posted - 2012.06.20 22:54:00 -
[567] - Quote
Ban Bindy wrote: The current cult of shooting non-combatants in high sec provides easy kills for those who live and die by the billboard.
These are the factors I think have killed null sec play.
^ This. Make High-Sec more secure, and force all the lazy people that claim to be doing PVP to actually go and do PVP.
|

Lord Zim
863
|
Posted - 2012.06.20 22:57:00 -
[568] - Quote
But if we buff null or lowsec, we get eve's economist slitting his wrist over the rampant inflation, and if we nerf L4s we get people like Malphilos saying that the idea something needs to be nerfed is a symptom of a base and mean intellect.
And of course there's the mission runners who'll ***** and moan about how their isk faucet started dribbling instead of spurting, and incursion runners who'll literally just move back to wormholes or L4s or whatever it was they did before incursions were A Thing.
So much for that tight-knit community feeling. |

Rer Eirikr
SniggWaffe
101
|
Posted - 2012.06.20 22:57:00 -
[569] - Quote
Josef Djugashvilis wrote:Level 4 missions are only a problem if one chooses to define them as such, and then put forward spurious arguments to support the thesis.
Then if I may be so bold, what would you consider to be the problem towards ISK generation in Null vs. HighSec, and the massive Industrial barrier? If you have a differing opinion by all means go for it dude, that's what a discussion is.
Lord Zim wrote:But if we buff null or lowsec, we get eve's economist slitting his wrist over the rampant inflation, and if we nerf L4s we get people like Malphilos saying that the idea something needs to be nerfed is a symptom of a base and mean intellect.
Couldn't we make the argument though that if Null had more Industrials then there might also be more explosions? EVE's inflation has been so crazy for so long I don't think its fair to wave that around as the "excuse for why we can't buff Null Sec Industry"
(And yes I know there was a twinge of sarcasm/cynicism in your post :) |

dontbanmebro
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.06.20 22:58:00 -
[570] - Quote
Xen Solarus wrote:Ban Bindy wrote: The current cult of shooting non-combatants in high sec provides easy kills for those who live and die by the billboard.
These are the factors I think have killed null sec play.
^ This. Make High-Sec more secure, and force all the lazy people that claim to be doing PVP to actually go and do PVP.
Hey, great, a double quote of why you will never get constructive debate on here.
Honestly, if people want real constructive debate, go to kugutsumen and open a thread in the "serious discussion" subforum. It may be slower, but you'll get very, very informed and constructive posts from people of all secs.
GD is for the culture war between idiots and not-idiots. |

Riedle
Paradox Collective Choke Point
163
|
Posted - 2012.06.20 23:00:00 -
[571] - Quote
dontbanmebro wrote:Rer Eirikr wrote:Ahh, see, I knew you could informative post :) Hey, if more people were asking questions and less people making uninformed walls of text, I'm sure a lot of us who actually know a thing or two about the topic would be making more positive and informative posts. Posting on GD is usually like trying to empty an ocean of self-righteous stupidity with a spoon.
The idea of nerfing jump bridges is not borne out of ignorance on my part. The fact that you and your goon friends reacted so ridiculously to the thought of it was because it would make what you do now more difficult - which is the point. I live and fight in null sec and never use jump bridges. v0v
but don't mistake your lack of wanting an inconvenience to you as something that is good for EVE or in thinking you are more knowledgeable about the subject. |

Rer Eirikr
SniggWaffe
101
|
Posted - 2012.06.20 23:00:00 -
[572] - Quote
dontbanmebro wrote:Honestly, if people want real constructive debate, go to kugutsumen and open a thread in the "serious discussion" subforum. It may be slower, but you'll get very, very informed and constructive posts from people of all secs.
This may sound insane but I'm trying to bring the same subculture of Serious Discussion to GD.
I know, I'm a masochist.
|

dontbanmebro
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.06.20 23:01:00 -
[573] - Quote
Riedle wrote:[quote=dontbanmebro]blah blah blah
Yes, it wasn't at all obvious that you were utterly clueless and got embarrassingly stomped on for ten pages. |

dontbanmebro
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.06.20 23:03:00 -
[574] - Quote
Rer Eirikr wrote:I know, I'm a masochist
Yes, it's hopeless; noble, but hopeless.
I'll stick to stomping on mouthbreathers. |

Lord Zim
863
|
Posted - 2012.06.20 23:03:00 -
[575] - Quote
Riedle wrote:The idea of nerfing jump bridges is not borne out of ignorance on my part. Oh yes it is.
Riedle wrote:The fact that you and your goon friends reacted so ridiculously to the thought of it was because it would make what you do now more difficult - which is the point. I live and fight in null sec and never use jump bridges. v0v
but don't mistake your lack of wanting an inconvenience to you as something that is good for EVE or in thinking you are more knowledgeable about the subject. Yes, let's take your words at face value, especially after you've gone from "you use the JBs to go 40 jumps and back again for a single tower" to "you use the JBs to freighter in ships to forward staging systems" to "JBs enable a way too quick home defense fleet response" within a few hours as your talking points were shot down, one by one. |

Talon SilverHawk
Patria o Muerte
451
|
Posted - 2012.06.20 23:04:00 -
[576] - Quote
Nicolo da'Vicenza wrote:ban npc corps nerf highsec station refining rate overhaul 0.0 industry in general add capital strip miner for rorquals that only works on low end ore
Why is the answer always to nerf hi sec (because that always forces players into low and nul ... not) . leave it alone and do something to low and null to make it more enticing.
Tal
|

Talon SilverHawk
Patria o Muerte
451
|
Posted - 2012.06.20 23:07:00 -
[577] - Quote
Repeat after me.
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.
Tal
|

Riedle
Paradox Collective Choke Point
163
|
Posted - 2012.06.20 23:08:00 -
[578] - Quote
dontbanmebro wrote:Riedle wrote:blah blah blah Yes, it wasn't at all obvious that you were utterly clueless and got embarrassingly stomped on for ten pages.
lol whatever it takes to make you sleep at night i guess. From my point of view jump bridges are bad for the population problem in null sec. Now, you may disagree with that opinion but that does not mean you are right and i am wrong because the fact is, we don't know as it hasn't been tried before.
What we do know is that CCP does agree that jump bridges are a concern and there was changes made. I think they could go further and I think it would be good for Null Sec.
Disagree if you must but it doesn't make you 'elite' like you so desperately want to appear.
|

Rer Eirikr
SniggWaffe
102
|
Posted - 2012.06.20 23:08:00 -
[579] - Quote
Talon SilverHawk wrote:Repeat after me.
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.
Tal
Hi, yes, we've been talking about this for the past many many pages o/ Recommend reading 7-12ish. |

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:09:00 -
[580] - Quote
Talon SilverHawk wrote:Repeat after me.
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.
Tal
more ignorant bleeting that ignores reality the career highseccer, petrified of loss, is not the target of a l4 nerf: it is the l4 alt of a 0.0 player |

Tyberius Franklin
Federal Navy Academy Gallente Federation
217
|
Posted - 2012.06.20 23:09:00 -
[581] - Quote
Sorry if I'm completely off base, but I had a question.
I heard it said many times that the most profitable mission running is not in the missions themselves, that is to say it's not the bounties of mission reward isk, but rather in blitzing and the strategic use of LP.
It occurs to me that, while I've had a few rare escalations from anoms in other sec bands that generated drops of decent value, for the most part anomalies don't generate any unique secondary goods on par with the LP rewards offered by missions. Perhaps if something unique to nullsec anoms could be considered it might be able to help boost income in null without further injection of isk.
Just a thought.
Edit: I've also kinda wondered after looking at incursions why bounties don't vary according to sec level favoring lower security to help balance out the safer use of more expensive fits or ships in highsec. |

Lord Zim
863
|
Posted - 2012.06.20 23:10:00 -
[582] - Quote
Talon SilverHawk wrote:You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins. If we buff nullsec/lowsec to incentivize people to move to low/null, eve's economist will slit his wrist over the inflation. If we nerf L4s people'll start running incursions again, and some'll move to low/null because the isk/risk reward is better than hisec.
But I'll take a capital mining barge which'll suck down 10x as much ore as a hulk as a replacement, no problem. |

Riedle
Paradox Collective Choke Point
163
|
Posted - 2012.06.20 23:11:00 -
[583] - Quote
Lord Zim wrote:Riedle wrote:The idea of nerfing jump bridges is not borne out of ignorance on my part. Oh yes it is. Riedle wrote:The fact that you and your goon friends reacted so ridiculously to the thought of it was because it would make what you do now more difficult - which is the point. I live and fight in null sec and never use jump bridges. v0v
but don't mistake your lack of wanting an inconvenience to you as something that is good for EVE or in thinking you are more knowledgeable about the subject. Yes, let's take your words at face value, especially after you've gone from "you use the JBs to go 40 jumps and back again for a single tower" to "you use the JBs to freighter in ships to forward staging systems" to "JBs enable a way too quick home defense fleet response" within a few hours as your talking points were shot down, one by one.
Nope - they were ridiculously disagreed with but not shot down.
Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass. Removing/nerfing jump bridges is one way of accomplishing part of this.
Doing so I think will reduce mega blocs that we have today as anyone wanting pvp in null will not want to blue up all their neighbours as jumping 30 jumps for pew pew quickly becomes old.
The fact that you are not able to have a reasonable conversation about it is your loss not mine.
|

Dramaticus
Goonswarm Federation
86
|
Posted - 2012.06.20 23:13:00 -
[584] - Quote
Dramaticus wrote:Im trying to remember a time when small gang pvp in 0.0 was actually more than a myth
Okay I've been thinking and no dice.
If you want small gang PvP take a few dudes in destroyers and gank your nearest high-sec Hulk because killing hapless miners is what people really mean when they say 'small gang PvP' |

Talon SilverHawk
Patria o Muerte
451
|
Posted - 2012.06.20 23:13:00 -
[585] - Quote
Weaselior wrote:Talon SilverHawk wrote:Repeat after me.
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.
Tal
more ignorant bleeting that ignores reality the career highseccer, petrified of loss, is not the target of a l4 nerf: it is the l4 alt of a 0.0 player
Another dumb ass troll typing more crap without having a clue
Tal
|

Lord Zim
863
|
Posted - 2012.06.20 23:13:00 -
[586] - Quote
Riedle wrote:lol whatever it takes to make you sleep at night i guess. From my point of view jump bridges are bad for the population problem in null sec. Now, you may disagree with that opinion but that does not mean you are right and i am wrong because the fact is, we don't know as it hasn't been tried before. The effect it'll have on people living in some space: they have to take more gates to get from point A to point B. The effect it'll have on strategic ops: nil.
There you go.
Riedle wrote:What we do know is that CCP does agree that jump bridges are a concern Oh, really? Which developer/GM said this?
Riedle wrote:Disagree if you must but it doesn't make you 'elite' like you so desperately want to appear. Oh. Right. I'm trying to appear "elite". I see. |

dontbanmebro
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.06.20 23:14:00 -
[587] - Quote
Talon SilverHawk wrote:Why is the answer always to nerf hi sec (because that always forces players into low and nul ... not) . leave it alone and do something to low and null to make it more enticing.
This is a bit "out there", but it's my impression that the impact is not proportional 1:1, as in a doubling of nullsec income would have less impact than a halving of hisec income, even though the impact on relative income is nominally the same. This would the dampening effect of the "risk" factor.
Therefore, it's my impression that you get far more bang for your buck by reducing hisec income, which is then also easier on the macroeconomic issues that have reared their heads over the last half year.
Personally I actually think it's a moot point, as you won't see a level 4 nerf. I'm in the camp for making nullsec more interesting and more of a natural progression by other means than strictly solo grind risk/reward balances. |

Rer Eirikr
SniggWaffe
102
|
Posted - 2012.06.20 23:14:00 -
[588] - Quote
Riedle wrote:[Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass. Removing/nerfing jump bridges is one way of accomplishing part of this.
I'm gonna stop you right here.
NO.
Making **** a pain in the ass or annoying does nothing to incentivize PvP or reduce NAP fests.
It makes people hate doing Logistical work and as a result either nothing gets done or people don't log on. |

Adelphie
Paradox Collective Choke Point
52
|
Posted - 2012.06.20 23:15:00 -
[589] - Quote
I have a knowledge of nullsec which is slightly different to a large proportion of the population in that I've been part of the whole alliance leadership side, but have focused on non-sov holding nullsec pvp for quite a long time.
I think this thread indicates that there are a lot of perceived dangers of nullsec, which aren't always true, however the fact that people perceive them as being a large risk is a problem in itself.
The jump-bridge discussion is an interesting one - and as Riedle's corp-mate I can see where he is coming from.
The area of space we live in is relatively quiet, however has a decent (and hostile) jump-bridge network, which the local inhabitants use to good effect. Some of the numbers banded around are slight exaggerations, but the testament holds true - jump bridge networks provide a barrier to entry for small gang pvp, as fleets can be on top of you from staging systems very quickly.
Now it is arguable that this is fair, as the sov holders have earned the right to have these jump-bridges, however the perceived threat of not knowing if you are going to be jumped is enough to put people off traveling to these areas for risk of being ganked by an unexpected blob. But this again is another barrier to entry for people coming in and exploring what null has to offer. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.20 23:15:00 -
[590] - Quote
Rer Eirikr wrote:Riedle wrote:[Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass. Removing/nerfing jump bridges is one way of accomplishing part of this. I'm gonna stop you right here. NO. Making **** a pain in the ass or annoying does nothing to incentivize PvP or reduce NAP fests. It makes people hate doing Logistical work and as a result either nothing gets done or people don't log on. That's actually intended to sabotage nullsec, I see Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
69
|
Posted - 2012.06.20 23:15:00 -
[591] - Quote
Lord Zim wrote:But if we buff null or lowsec, we get eve's economist slitting his wrist over the rampant inflation, and if we nerf L4s we get people like Malphilos saying that the idea something needs to be nerfed is a symptom of a base and mean intellect.
Simple solution is to increase highsec taxes. People who want to play with the lower risk that comes from concord, faction police and sentry guns should be paying for it. There should be _no_ tax-free refining or trading in a stations guarded by police bots, and highsec customs offices should have a base tax rate above Interbus offices ones in riskier areas.
The obvious problem with inflation in this game is that no one is really paying the NPCs for the services they provide. Those feature rich NPC stations should have fees to match. Those concord owned and concord protected customs offices should have higher taxes than the Interbus ones that have no protection and can be shot down. |

Oisin Sandovar
Don't Die Interstellar Enterprises
9
|
Posted - 2012.06.20 23:16:00 -
[592] - Quote
Weaselior wrote:the idea nothing should be nerfed is stupid and wrong
going "well he wants to nerf something!" is therefore stupid and wrong
the question is the rationale for the nerf and if it holds up However, from what I've read here, nerfing high sec does nothing to fix what is really an infrastructure issue. It seems that Outposts need to be improved so that null sec can be more viable and profitable. |

Lord Zim
863
|
Posted - 2012.06.20 23:19:00 -
[593] - Quote
Riedle wrote:Nope - they were ridiculously disagreed with but not shot down. Oh, really?
Riedle wrote:Moving large fleets and logistics over the vast expanse of space should take coordination and be a pain in the ass. Removing/nerfing jump bridges is one way of accomplishing part of this. So we're back to large fleets all of a sudden, not just home defense fleets again? Okay.
We have people with JFs who seed a forward staging station. We run convoy ops, often while using titans. JBs play a very small part of this. I know this, since I've been in the wars GSF have been in since we were in delve, to we took over deklein and started the expansion all the way down to (and to a certain extent including) delve, back up to and including tenal.
What large wars have you been in? How much of these wars' logistics have you partaken in or even witnessed?
Riedle wrote:Doing so I think will reduce mega blocs that we have today as anyone wanting pvp in null will not want to blue up all their neighbours as jumping 30 jumps for pew pew quickly becomes old. Yes, I shall jump onto my warsteed in VFK and jump all the way down to Delve and back again, every day, because we're too dumb to setup a forward staging area.
(Hint: you're wrong. You've been wrong since you entered the discussion, and I have shot down literally every single talking point you've made so far. Dunked.) |

Talon SilverHawk
Patria o Muerte
451
|
Posted - 2012.06.20 23:19:00 -
[594] - Quote
Lord Zim wrote:Talon SilverHawk wrote:You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins. If we buff nullsec/lowsec to incentivize people to move to low/null, eve's economist will slit his wrist over the inflation. If we nerf L4s people'll start running incursions again, and some'll move to low/null because the isk/risk reward is better than hisec. But I'll take a capital mining barge which'll suck down 10x as much ore as a hulk as a replacement, no problem.
I think making access to 0.0 or null easier could be an answer, when I started playing getting in an out of 0.0 was a lot easier than now and null wasnt really an issue tbh, still a risk but worth it , with the population increase the risk has gone through the roof. You could ask Chribba to borrow the Veldnaught ? 
Tal |

Adelphie
Paradox Collective Choke Point
53
|
Posted - 2012.06.20 23:20:00 -
[595] - Quote
Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? |

Lord Zim
863
|
Posted - 2012.06.20 23:21:00 -
[596] - Quote
Why would I want a revenant when I have a moros? |

Rer Eirikr
SniggWaffe
103
|
Posted - 2012.06.20 23:22:00 -
[597] - Quote
Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution?
If people are too scared to take the plunge to Null I don't foresee them being any braver in taking WHs. I don't think its so much a logistical issue as it is a perception issue. |

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:25:00 -
[598] - Quote
Oisin Sandovar wrote:Weaselior wrote:the idea nothing should be nerfed is stupid and wrong
going "well he wants to nerf something!" is therefore stupid and wrong
the question is the rationale for the nerf and if it holds up However, from what I've read here, nerfing high sec does nothing to fix what is really an infrastructure issue. It seems that Outposts need to be improved so that null sec can be more viable and profitable. they're two different issues
first is why nobody builds anything in 0.0
seperately, is why there's so few ratters and miners in 0.0 - these people need to exist to have people to shoot casually when you don't want to rally up the whole fleet and invade, they're a critical part of the 0.0 ecosystem but l4s and highsec incursions makes them rare
|

Adelphie
Paradox Collective Choke Point
54
|
Posted - 2012.06.20 23:25:00 -
[599] - Quote
How about a marketing campaign then?
Come to nullsec, it's safer than you think.
Needs ponies, and rainbows to work.
People of general discussion - make it so... |

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:29:00 -
[600] - Quote
Adelphie wrote:How about a marketing campaign then?
Come to nullsec, it's safer than you think.
Needs ponies, and rainbows to work.
People of general discussion - make it so... it's either not safe, or more effort
generally as i despise eve-work i think that the fact that you don't really have to pay close attention to a mission is the appeal over the lower risk, so the l4s are clear effort:isk winners |

Delen Ormand
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.06.20 23:29:00 -
[601] - Quote
Xen Solarus wrote:Ban Bindy wrote: The current cult of shooting non-combatants in high sec provides easy kills for those who live and die by the billboard.
These are the factors I think have killed null sec play.
^ This. Make High-Sec more secure, and force all the lazy people that claim to be doing PVP (by killing defenceless targets) to actually go and do PVP (Where the targets actually shoot back). I've not lived in null for a long whiles now. Has everyone become best friends now? Can't someone just..... start a war or something? 
From what I see, which admittedly is in large part from the hisec perspective, I kind've agree and disagree with what's above. I think Ban is right but not because of the killings themselves. I think it's the killings along with the attitude that we see from a lot of PvPers towards hisec dwellers that puts people off null (and low). Rightly or wrongly, they feel victimised by that kind of play.
I'm sure miners will correct me if I'm wrong, but I actually don't think many miners would have too much of an issue with the occasional loss of a ship (though they might feel annoyed at the time), but it's the sheer volume of killings that are happening now (not just because of Hulkageddon). It feels like griefing, even if it's within the game rules. Suicide ganking also feels cheap - like running up to someone and punching them really hard in the balls, plus the result is almost a foregone conclusion. And then have the person laugh at you with all their friends, especially if you say anything in public about it (come to think of it, there's some parallels with bullying there)
(cutting out some stuff I wrote about tanking etc, 'cos that's getting off-topic).
Anyway, to get back on point, those people are unlikely to head into null, even if they have some interest in it. It's not simply because they're hisec carebears, because if you like mining, there's more lucrative stuff in low and null. I think it's more to do with:
1) They feel it's the PvP community that are against them, so they're not going to make themselves MORE vulnerable (whether there actually is a PvP community is besides the point)
2) Hisec is their home, and people generally explore outwards from a safe base. If people feel their home base is under threat, they tend not to explore out from it. In real life, an unsafe home may lead to a person moving somewhere else, but this is usually a last resort - in game terms, if it gets that bad, people are more likely to move to another game than feel like they're being forced
Like I said, I'd love to hear from any miners on that theory. Post with an alt if you're afraid you'll become a target. |

Talon SilverHawk
Patria o Muerte
451
|
Posted - 2012.06.20 23:29:00 -
[602] - Quote
Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution?
It might be and access to facilities so you don't have to jump in an out all the time and can base there, whether that's a new class of ship "Explorer" for example with the fire power but holds that are large enough that you can stay in 0.0 for extended periods. (just an idea)
The problem is say you want to ninja rat or mine or even player rat (I'm talking from a small corp or casual player point of view) having to jump in and out of 0.0 every day is to much of a risk vrs the reward. Oh you can do it, for example by scouting or using downtime but if your time limited those aren't always options.
Tal
|

Talon SilverHawk
Patria o Muerte
451
|
Posted - 2012.06.20 23:30:00 -
[603] - Quote
Rer Eirikr wrote:Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? If people are too scared to take the plunge to Null I don't foresee them being any braver in taking WHs. I don't think its so much a logistical issue as it is a perception issue.
Thats a dumb argument.
Tal |

Bootleg Jack
Potters Field
143
|
Posted - 2012.06.20 23:30:00 -
[604] - Quote
Adelphie wrote:In Eve I am almost exclusively a small gang/solo pvper, and have been for the past few years. I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases, which in my mind is not the way things should be. From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.
I explored why this has been happening a while ago, and it generated some really interesting ideas, so I'd like to revisit it. If nothing else it gives the players and CCP something to think about.
There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:
- High barriers to entry for newer players/corps/alliances to move to null - Not enough of a carrot to entice players away from highsec - A lack of differentiated content in null vs. other areas of space. - Current alliances entrenched in their space. - Not enough reason for industrialists to be in null
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Before we get into the inevitable flame session that is General Discussion, I wanted to stress that I don't want this to be a "y u no pvp carebears" thread. There's enough of those already. Equally, for people who want to stay in highsec - that's fine too... nobody's forcing you to leave!
Well, the answer is definitally not the two major themes so far: 1) Nerf High Sec 2) Nerf PvP to Make Null Safe
The way to fill a PvP area is to make the PvP awesome, there are millions of PvPers in the world who will play if the PvP doesn't suck.
Luring or forcing bears is dumb, even if you put in a great carrot they will just show up, farm the carrot and leave. If you force them they will just quit and all thatdoes is reduce the resource for game improvement.
UO showed that you cannot populate a PvP zone with PvE players. That road is the road to destruction of the game.
I'm an American, English is my second language... |

dontbanmebro
Federal Navy Academy Gallente Federation
26
|
Posted - 2012.06.20 23:31:00 -
[605] - Quote
Adelphie wrote:But this again is another barrier to entry for people coming in and exploring what null has to offer.
Just gonna grab this first. This is the same argument that people say about gate-camps and bubbles because they can't "explore nullsec". If your idea of "coming out" to nullsec is to tool around in your mission drake and "see the sights", you've already lost. This is a failure of transitions, which is almost solely CCP's fault and problem to fix.
However, neutering jumpbridges because you think that will lead to more people wandering around nullsec is an absolutely awful argument, just as awful as people who want to "get rid of gatecamps" because their mission drakes keep dying there. People need to be better prepared for the nature of nullsec, not have that danger nerfed down to their level.
Overall the rest is a reasonable post, but your argument has been addressed already (which was not your corpmate's original argument at all btw).
The lack of low-level conflict is a serious issue that almost everyone, besides bots I guess, would like to see addressed. The solution is more incentives for roaming gangs and more incentives to actually be in space defending against them instead of just docking up to let them pass. Removing jump bridges just means less people altogether in nullsec, and less reason for people to claim space and fight to defend it, which means less target for roaming gangs.
I will add that this is the first time I think I've ever heard a JB whine from nullsec roamers in terms of allowing people to better defend their space from roaming gangs, and I highly doubt you'll gain any traction with it whatsoever.
|

Weaselior
GoonWaffe Goonswarm Federation
3568
|
Posted - 2012.06.20 23:32:00 -
[606] - Quote
Talon SilverHawk wrote:Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? It might be and access to facilities so you don't have to jump in an out all the time and can base there, whether that's a new class of ship "Explorer" for example with the fire power but holds that are large enough that you can stay in 0.0 for extended periods. (just an idea) The problem is say you want to ninja rat or mine or even player rat (I'm talking from a small corp or casual player point of view) having to jump in and out of 0.0 every day is to much of a risk vrs the reward. Oh you can do it, for example by scouting or using downtime but if your time limited those aren't always options. Tal null isn't for solo players and nobody is interested in catering to you, if you want that go to lowsec or wormholes
0.0 is for empires
casual players in the empires are great! i'm one of them. casual players who think they can treat 0.0 like a slightly more dangerous l4? well they can **** right off, if you want to experience 0.0 before joining a corp or making your own go to npc 0.0 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1302
|
Posted - 2012.06.20 23:34:00 -
[607] - Quote
Adelphie wrote:I have a knowledge of nullsec which is slightly different to a large proportion of the population in that I've been part of the whole alliance leadership side, but have focused on non-sov holding nullsec pvp for quite a long time.
I think this thread indicates that there are a lot of perceived dangers of nullsec, which aren't always true, however the fact that people perceive them as being a large risk is a problem in itself.
The jump-bridge discussion is an interesting one - and as Riedle's corp-mate I can see where he is coming from.
The area of space we live in is relatively quiet, however has a decent (and hostile) jump-bridge network, which the local inhabitants use to good effect. Some of the numbers banded around are slight exaggerations, but the testament holds true - jump bridge networks provide a barrier to entry for small gang pvp, as fleets can be on top of you from staging systems very quickly.
Now it is arguable that this is fair, as the sov holders have earned the right to have these jump-bridges, however the perceived threat of not knowing if you are going to be jumped is enough to put people off traveling to these areas for risk of being ganked by an unexpected blob. But this again is another barrier to entry for people coming in and exploring what null has to offer. Jump bridges can be used to outmaneuver fast hostile roaming fleets running around inside their secured space, to corner and force a fight out of them. Which is sensible because, what, do you have to chase a nanofleet potentially forever just to defend your space? This is countered, by the way, by plotting out the holders' JB network and placing yourself at chokepoints. They're also useful for individual 0.0 members to cross a lot of space they already hold with some convenience.
What Riedle did was then make the leap in logic that jump bridges therefore were the foundation of all large alliances' military might. In reality deployment staging, jump clones and ships with jump drives are far, far more relevant when dealing with actual threats to a sov-holding alliance's sovereignty (ie: not roaming gangs). So calling to remove JBs to "make nullsec more vibrant" were met with disfavor. |

Weaselior
GoonWaffe Goonswarm Federation
3575
|
Posted - 2012.06.20 23:36:00 -
[608] - Quote
Bootleg Jack wrote: The way to fill a PvP area is to make the PvP awesome, there are millions of PvPers in the world who will play if the PvP doesn't suck.
wrong wrong wrong wrong wrong
the 0.0 pvp ecosystem must have gank targets it is not a realm for hounorable space jousting
you fill it by giving the low-level gank targets a reason to be there despite the ganking, then the higher level predators prey on them then higher level predators prey on those, and soon you have a viable ecosystem again
when the prey die out, the pvpers do as well because what a pvper wants to do is win: you bait them out by giving them a target to devour |

Dramaticus
Goonswarm Federation
86
|
Posted - 2012.06.20 23:37:00 -
[609] - Quote
Lemming your 13 man hac gang right into 50 dudes isn't really a failing of jump bridges or null sec |

Weaselior
GoonWaffe Goonswarm Federation
3575
|
Posted - 2012.06.20 23:37:00 -
[610] - Quote
the foundational idea for fixing 0.0 is "farms and fields": you give people incentives to live and build things in 0.0, so you can burn them down |

Adelphie
Paradox Collective Choke Point
54
|
Posted - 2012.06.20 23:37:00 -
[611] - Quote
Just to be clear - I think jump bridges do more good than harm. They reduce a lot of the PITA side of null on a day to day basis
I just wanted to say that they can be a detterant for roaming gangs when utilized effectively (which is kind of the point of them). |

Talon SilverHawk
Patria o Muerte
452
|
Posted - 2012.06.20 23:38:00 -
[612] - Quote
Weaselior wrote:Talon SilverHawk wrote:Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? It might be and access to facilities so you don't have to jump in an out all the time and can base there, whether that's a new class of ship "Explorer" for example with the fire power but holds that are large enough that you can stay in 0.0 for extended periods. (just an idea) The problem is say you want to ninja rat or mine or even player rat (I'm talking from a small corp or casual player point of view) having to jump in and out of 0.0 every day is to much of a risk vrs the reward. Oh you can do it, for example by scouting or using downtime but if your time limited those aren't always options. Tal null isn't for solo players and nobody is interested in catering to you, if you want that go to lowsec or wormholes 0.0 is for empires casual players in the empires are great! i'm one of them. casual players who think they can treat 0.0 like a slightly more dangerous l4? well they can **** right off, if you want to experience 0.0 before joining a corp or making your own go to npc 0.0
You keep talking absolute tosh mate. 0.0 is for anyone in corp or out,. I've lived in 0.0 solo and in corps. Anyone who says that any particular segment of the EVE community be it solo or large alliance can't be catered for in all areas of EVE, well they can f*ck right off as well.
Tal
|

Oisin Sandovar
Don't Die Interstellar Enterprises
11
|
Posted - 2012.06.20 23:38:00 -
[613] - Quote
Weaselior wrote: they're two different issues
first is why nobody builds anything in 0.0
seperately, is why there's so few ratters and miners in 0.0 - these people need to exist to have people to shoot casually when you don't want to rally up the whole fleet and invade, they're a critical part of the 0.0 ecosystem but l4s and highsec incursions makes them rare
Might be two different issues, but it seems to me that improving the industrial side of the house in 0.0 is needed in order to spur more growth and encourage people to come out to 0.0.
Personally, the readings I get from 0.0 are not encouraging. I think what will I do in 0.0? Apparently, not mining, not industry, and not missionning. I don't really enjoy PvP and I wouldn't want to be doing it all the time.
So, I'm not inclined to move out to 0.0 because I don't see anything of interest out there.
TBH, I see 0.0 as permanently stuck in wild, wild west mode and no clear path that it could improve over time.
Besides, if you nerf L4s, then how will people pay for their PvP? |

dontbanmebro
Federal Navy Academy Gallente Federation
26
|
Posted - 2012.06.20 23:39:00 -
[614] - Quote
Weaselior wrote:Talon SilverHawk wrote:Tal null isn't for solo players and nobody is interested in catering to you, if you want that go to lowsec or wormholes 0.0 is for empires casual players in the empires are great! i'm one of them. casual players who think they can treat 0.0 like a slightly more dangerous l4? well they can **** right off, if you want to experience 0.0 before joining a corp or making your own go to npc 0.0
Can't repeat this enough. Nobody gives a **** about the guy who wants to sneak in and not impact anything. That's the whole point of wanting more people because we want more impact. Nullsec with double the current participants would be a charnel house of conquest, betrayal, last minute saves, humiliating defeats, on and on and on. Again, that human drama that brings people to Eve and keeps them paying that subscription.
If that's not for you, then great. Good for you. Nobody gives a **** about you either way. |

Rer Eirikr
SniggWaffe
106
|
Posted - 2012.06.20 23:40:00 -
[615] - Quote
Talon SilverHawk wrote:Rer Eirikr wrote:Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? If people are too scared to take the plunge to Null I don't foresee them being any braver in taking WHs. I don't think its so much a logistical issue as it is a perception issue. Thats a dumb argument. Tal
Stop signing your posts, I can see your name -_-, and what is a dumb argument. That people who are afraid of Null would also likely be afraid of WHs? How so? |

Bootleg Jack
Potters Field
143
|
Posted - 2012.06.20 23:41:00 -
[616] - Quote
Weaselior wrote:Bootleg Jack wrote: The way to fill a PvP area is to make the PvP awesome, there are millions of PvPers in the world who will play if the PvP doesn't suck.
wrong wrong wrong wrong wrong the 0.0 pvp ecosystem must have gank targets it is not a realm for hounorable space jousting you fill it by giving the low-level gank targets a reason to be there despite the ganking, then the higher level predators prey on them then higher level predators prey on those, and soon you have a viable ecosystem again when the prey die out, the pvpers do as well because what a pvper wants to do is win: you bait them out by giving them a target to devour
Maybe you are that kind of PvPer who sucks and wants easy targets but that is not everyone. I'm an American, English is my second language... |

Adelphie
Paradox Collective Choke Point
54
|
Posted - 2012.06.20 23:42:00 -
[617] - Quote
This is quickly getting back on track - I like.
One thing which a few people have said on this page is that there needs to be more incentive to do small gang pvp. One of the most compelling features I have heard is the idea of raidable moon mining pos's where a small gang can effectively attack, and steal, moon minerals from larger alliances. Obviously this would have to be well balanced and thought out, but I think it has legs.
Gives gangs a reason to send small gangs to hostile space - gives alliances reasons to defend.
What are peoples thoughts on this? |

Talon SilverHawk
Patria o Muerte
452
|
Posted - 2012.06.20 23:44:00 -
[618] - Quote
Rer Eirikr wrote:Talon SilverHawk wrote:Rer Eirikr wrote:Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? If people are too scared to take the plunge to Null I don't foresee them being any braver in taking WHs. I don't think its so much a logistical issue as it is a perception issue. Thats a dumb argument. Tal Stop signing your posts, I can see your name -_-, and what is a dumb argument. That people who are afraid of Null would also likely be afraid of WHs? How so?
I sign my posts now to harvest your whines about it really
Its dumb assuming everyone who isn't heading into 0.0 is doing so because their afraid.
Tal
|

Tarryn Nightstorm
Hellstar Towing and Recovery
425
|
Posted - 2012.06.20 23:44:00 -
[619] - Quote
BuckStrider wrote:Adelphie wrote:In Eve I am almost exclusively a small gang/solo pvper.! Problem Identified. Just join Goons/TEST ...I mean you CAN join those other renter null sec alliances like AAA or Cascade or even IAC. But why set yourself up as a target because one of those 'other' alliance leaders **** off 'The Martini' at the wrong time.
Champion idea, old boy!
To whom do I transfer the recruitment fee, please?
In irae, veritas. |

Lord Zim
864
|
Posted - 2012.06.20 23:44:00 -
[620] - Quote
Oisin Sandovar wrote:Personally, the readings I get from 0.0 are not encouraging. I think what will I do in 0.0? Apparently, not mining, not industry, and not missionning. I don't really enjoy PvP and I wouldn't want to be doing it all the time. Mining's still doable, it just requires more effort and carries more risk after you've actually mined the ore. Missioning is replaced by sanctums and havens etc, and do pay more than L4s, but again, more risk.
Oisin Sandovar wrote:Besides, if you nerf L4s, then how will people pay for their PvP? Moving out to nullsec and do things there is one thing. you can do, it's just not so attractive right now because of L4s' lack of effort and risk. |

Aryth
GoonWaffe Goonswarm Federation
109
|
Posted - 2012.06.20 23:46:00 -
[621] - Quote
Delen Ormand wrote:Xen Solarus wrote:Ban Bindy wrote: The current cult of shooting non-combatants in high sec provides easy kills for those who live and die by the billboard.
These are the factors I think have killed null sec play.
^ This. Make High-Sec more secure, and force all the lazy people that claim to be doing PVP (by killing defenceless targets) to actually go and do PVP (Where the targets actually shoot back). I've not lived in null for a long whiles now. Has everyone become best friends now? Can't someone just..... start a war or something?  From what I see, which admittedly is in large part from the hisec perspective, I kind've agree and disagree with what's above. I think Ban is right but not because of the killings themselves. I think it's the killings along with the attitude that we see from a lot of PvPers towards hisec dwellers that puts people off null (and low). Rightly or wrongly, they feel victimised by that kind of play. I'm sure miners will correct me if I'm wrong, but I actually don't think many miners would have too much of an issue with the occasional loss of a ship (though they might feel annoyed at the time), but it's the sheer volume of killings that are happening now (not just because of Hulkageddon). It feels like griefing, even if it's within the game rules. Suicide ganking also feels cheap - like running up to someone and punching them really hard in the balls, plus the result is almost a foregone conclusion. And then have the person laugh at you with all their friends, especially if you say anything in public about it (come to think of it, there's some parallels with bullying there)
Because it is economic terrorism. The whole point is to inflict terror and market changes. Yes, it is a punch to the balls, that is what makes it effective. Welcome to the new EVE. Gameplay has evolved to include null sec alliances waging market warfare at the galaxy wide scale. Dead miners are the means to an end.
Hopefully CCP doesn't go too far trying to squash this type of gameplay. I don't think we have tested the limits of it quite yet. |

Rer Eirikr
SniggWaffe
108
|
Posted - 2012.06.20 23:46:00 -
[622] - Quote
Talon SilverHawk wrote:Rer Eirikr wrote:Talon SilverHawk wrote:Rer Eirikr wrote:Adelphie wrote:Easy access to null is a reoccurring theme.
Would more wormholes directly from empire to null be a good solution? If people are too scared to take the plunge to Null I don't foresee them being any braver in taking WHs. I don't think its so much a logistical issue as it is a perception issue. Thats a dumb argument. Tal Stop signing your posts, I can see your name -_-, and what is a dumb argument. That people who are afraid of Null would also likely be afraid of WHs? How so? I sign my posts now to harvest your whines about it really Its dumb assuming everyone who isn't heading into 0.0 is doing so because their afraid. Tal
That's not what I was assuming at all... sigh, that post was in reference to those who are afraid to enter 0.0, I'm not saying the barrier of entry into 0.0 is purely fear, that's comical.
And really, if you sign posts for whine complaints then that's just kind of sad.
|

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:47:00 -
[623] - Quote
Bootleg Jack wrote: Maybe you are that kind of PvPer who sucks and wants easy targets but that is not everyone.
i am indeed!
but you're not thinking it through. say you take a roaming gang to someones space. let us say you are some weird hounourabule space jouster and wish to fight their defense fleet, not their ratters
how do you get a defense fleet up?
you kill their ratters and drag their entrails around so they form up and try to kill you
no ratters, no entrails, no fight |

Lord Zim
865
|
Posted - 2012.06.20 23:47:00 -
[624] - Quote
Bootleg Jack wrote:Maybe you are that kind of PvPer who sucks and wants easy targets but that is not everyone. I'm sure you thought this was a very, very edgy post, but you're apparently trying to ignore the fact that having more people in nullsec just bumbling around doing stuff (and thus more targets) is a good thing. |

Rer Eirikr
SniggWaffe
108
|
Posted - 2012.06.20 23:47:00 -
[625] - Quote
Possible doublepost but vOv, as to the stealing Moongoo idea, its very similiar in scope to what we currently have with POCOs, the only issue being that they still have way too much eHP for small gang fleets to effectively get in, pew pew, and get out. Its a very tough balancing act. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.20 23:48:00 -
[626] - Quote
Rer Eirikr wrote:Possible doublepost but vOv, as to the stealing Moongoo idea, its very similiar in scope to what we currently have with POCOs, the only issue being that they still have way too much eHP for small gang fleets to effectively get in, pew pew, and get out. Its a very tough balancing act. They have timers. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Dramaticus
Goonswarm Federation
87
|
Posted - 2012.06.20 23:48:00 -
[627] - Quote
Bootleg Jack wrote:Weaselior wrote:Bootleg Jack wrote: The way to fill a PvP area is to make the PvP awesome, there are millions of PvPers in the world who will play if the PvP doesn't suck.
wrong wrong wrong wrong wrong the 0.0 pvp ecosystem must have gank targets it is not a realm for hounorable space jousting you fill it by giving the low-level gank targets a reason to be there despite the ganking, then the higher level predators prey on them then higher level predators prey on those, and soon you have a viable ecosystem again when the prey die out, the pvpers do as well because what a pvper wants to do is win: you bait them out by giving them a target to devour Maybe you are that kind of PvPer who sucks and wants easy targets but that is not everyone.
This is every PvPer |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.20 23:49:00 -
[628] - Quote
Weaselior wrote:but you're not thinking it through. say you take a roaming gang to someones space. let us say you are some weird hounourabule space jouster and wish to fight their defense fleet, not their ratters
how do you get a defense fleet up?
you kill their ratters and drag their entrails around so they form up and try to kill you
no ratters, no entrails, no fight No entrails, oh my. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:49:00 -
[629] - Quote
Rer Eirikr wrote:Possible doublepost but vOv, as to the stealing Moongoo idea, its very similiar in scope to what we currently have with POCOs, the only issue being that they still have way too much eHP for small gang fleets to effectively get in, pew pew, and get out. Its a very tough balancing act. yeah pocos are not a bad idea just the ehp is too high and really what's the point? they have to halt exports for a day or two to throw a new one up. meanwhile you shot a structure wit your gang: who is the real loser here? |

Large Collidable Object
morons.
1584
|
Posted - 2012.06.20 23:49:00 -
[630] - Quote
TL; DR: Nullsec is boring.
I can only speak for myself, but in my case, it's pure desinterest in 0.0 at the current state.
- Any significant PvP involves timers, massive EHP and thus blobs and powerblocks. Force projection is ****-easy. Whilst CCP brought in numerous mechanics to nerf bigger=better, there still is no single disadvantage to bring bigger numbers.
- I've not been interested to fly around in blobs anymore for years and except for catching some ratters (yay - have a cookie for killing that ratting carrier), small gangs are pointless.
- I'm poor by current standards, but I have enough isk so no amount of isk/h is going to encourage me to join a powerblock (and I'd never consider renters even a remote option).
- Dominion mechanics made nullsec bleed personalities and people to 'hate' (in an ingame sense) - they're all faceless pets of someone I don't care about. Last time I took a short stint to nullsec was killing the old NC because I despised them - not because I enjoyed it. I was out as soon as it was was clear the DRF would win and the NC was gone for good.
- Bubbles and camps are easily avoided, but I'm just tired of using the same dated D-scan for years.
Not a big issue - there are other areas to play in, but I don't give a rats arse about current 0.0. You know... morons. |

Rer Eirikr
SniggWaffe
108
|
Posted - 2012.06.20 23:49:00 -
[631] - Quote
Alavaria Fera wrote:Rer Eirikr wrote:Possible doublepost but vOv, as to the stealing Moongoo idea, its very similiar in scope to what we currently have with POCOs, the only issue being that they still have way too much eHP for small gang fleets to effectively get in, pew pew, and get out. Its a very tough balancing act. They have timers.
This as well, sorry forgot about that. |

dontbanmebro
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.06.20 23:51:00 -
[632] - Quote
Adelphie wrote:This is quickly getting back on track - I like.
One thing which a few people have said on this page is that there needs to be more incentive to do small gang pvp. One of the most compelling features I have heard is the idea of raidable moon mining pos's where a small gang can effectively attack, and steal, moon minerals from larger alliances. Obviously this would have to be well balanced and thought out, but I think it has legs.
Gives small gangs a reason to to attack hostile space - gives alliances reasons to defend.
What are peoples thoughts on this?
TL;DR yes, but likely something less tz sensitive.
The general idea is great, and exactly what CCP is talking about with "farms and fields". Team A builds something. Team B uses violence to disrupt and/or leech off what team A has built. Team A either develops a military response or hires Team C to use violence against Team A.
Boom, you have content.
My guess is that it won;t be moon-mining because then you have the time zone issue, forcing everyone to be pan-global collectives. A far more likely system will be something where you "spool up" value extraction in your space during your prime activity times, which raiders can then interfere with and/or siphon off. For example, as EU tz alliance A hits its prime-time, all the ratting "spools" up the payouts. Then EU tz alliance B comes in to A's space and drives them out of their "spooled-up" and highly lucrative anoms (or whatever) and starts running them. Now A can either fight back, in which case B gets a fight, or they can hide like cowards, in which case B gets fat cash and "spools" down A's anoms (or whatever).
|

Bootleg Jack
Potters Field
143
|
Posted - 2012.06.20 23:53:00 -
[633] - Quote
Weaselior wrote:Bootleg Jack wrote: Maybe you are that kind of PvPer who sucks and wants easy targets but that is not everyone.
i am indeed! but you're not thinking it through. say you take a roaming gang to someones space. let us say you are some weird hounourabule space jouster and wish to fight their defense fleet, not their ratters how do you get a defense fleet up? you kill their ratters and drag their entrails around so they form up and try to kill you no ratters, no entrails, no fight
So in addition to being bad at PvP you are also socially challenged and unable to join large fleets.
Changing EvE to suit your limits is not a good idea, you might be better off in WoW or a single player game as you seem to have a solo focus.
I'm an American, English is my second language... |

Delen Ormand
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.06.20 23:53:00 -
[634] - Quote
Weaselior wrote:Bootleg Jack wrote: The way to fill a PvP area is to make the PvP awesome, there are millions of PvPers in the world who will play if the PvP doesn't suck.
wrong wrong wrong wrong wrong the 0.0 pvp ecosystem must have gank targets it is not a realm for hounorable space jousting you fill it by giving the low-level gank targets a reason to be there despite the ganking, then the higher level predators prey on them then higher level predators prey on those, and soon you have a viable ecosystem again when the prey die out, the pvpers do as well because what a pvper wants to do is win: you bait them out by giving them a target to devour
That's a pretty interesting idea. But in real life, an ecosystem works because once the alpha predator dies, it becomes food for others. I don't see an equivalent for that in Eve or even a real equivalent to scavengers living off the kills of the alpha predators (I guess some kinda protected salvage ships would be it).
|

Talon SilverHawk
Patria o Muerte
452
|
Posted - 2012.06.20 23:53:00 -
[635] - Quote
Lord Zim wrote:Oisin Sandovar wrote:Personally, the readings I get from 0.0 are not encouraging. I think what will I do in 0.0? Apparently, not mining, not industry, and not missionning. I don't really enjoy PvP and I wouldn't want to be doing it all the time. Mining's still doable, it just requires more effort and carries more risk after you've actually mined the ore. Missioning is replaced by sanctums and havens etc, and do pay more than L4s, but again, more risk. Oisin Sandovar wrote:Besides, if you nerf L4s, then how will people pay for their PvP? Moving out to nullsec and do things there is one thing. you can do, it's just not so attractive right now because of L4s' lack of effort and risk.
Serious non trolling question for you,
Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
Being chased around 0.0 by players and those sorts of risks aren't really an issue (actualy makes it fun), Running bottle neck gate camps (regularly) isn't.
What's a way around that ?
Tal
|

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:54:00 -
[636] - Quote
yeah basically just buff 0.0 income for the poor working-class schmo but make that buff destroyable or stealable, presto better 0.0 |

Rer Eirikr
SniggWaffe
108
|
Posted - 2012.06.20 23:55:00 -
[637] - Quote
Bootleg Jack wrote:So in addition to being bad at PvP you are also socially challenged and unable to join large fleets.
Changing EvE to suit your limits is not a good idea, you might be better off in WoW or a single player game as you seem to have a solo focus.
I'm gonna break my own rule here of no condescending comments but.. do you know how to read? |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:55:00 -
[638] - Quote
Talon SilverHawk wrote:Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
fly amarr
presto problem solved |

Rer Eirikr
SniggWaffe
109
|
Posted - 2012.06.20 23:56:00 -
[639] - Quote
Talon SilverHawk wrote:Serious non trolling question for you,
Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
Being chased around 0.0 by players and those sorts of risks aren't really an issue (actualy makes it fun), Running bottle neck gate camps (regularly) isn't.
What's a way around that ?
That depends, are we talking NPC 0.0 here or Sov? |

Adelphie
Paradox Collective Choke Point
57
|
Posted - 2012.06.20 23:56:00 -
[640] - Quote
Bootleg Jack wrote:Weaselior wrote:Bootleg Jack wrote: Maybe you are that kind of PvPer who sucks and wants easy targets but that is not everyone.
i am indeed! but you're not thinking it through. say you take a roaming gang to someones space. let us say you are some weird hounourabule space jouster and wish to fight their defense fleet, not their ratters how do you get a defense fleet up? you kill their ratters and drag their entrails around so they form up and try to kill you no ratters, no entrails, no fight So in addition to being bad at PvP you are also socially challenged and unable to join large fleets. Changing EvE to suit your limits is not a good idea, you might be better off in WoW or a single player game as you seem to have a solo focus.
I think you're missing the point of the post (perhaps deliberately, but I'll bite anyway). People need a reason to fight, and attacking the weak-links (e.g. lone ratters or miners) provokes defense fleets to get real fights. This has been the cornerstone of pvp for a long time, and to say otherwise is bordering on ignorant. |

Talon SilverHawk
Patria o Muerte
452
|
Posted - 2012.06.20 23:57:00 -
[641] - Quote
Rer Eirikr wrote:
That's not what I was assuming at all... sigh, that post was in reference to those who are afraid to enter 0.0, I'm not saying the barrier of entry into 0.0 is purely fear, that's comical.
And really, if you sign posts for whine complaints then that's just kind of sad.
No I have signed my posts for 9 years , so Goons complaining about it now isn't likely to get me to change that habit.
Tal  |

Lord Zim
865
|
Posted - 2012.06.20 23:57:00 -
[642] - Quote
Talon SilverHawk wrote:Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else. 1) Lazorz 2) Go through a wormhole, restock, go back. 3) 2nd char which is a fueltruck. |

dontbanmebro
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.06.20 23:57:00 -
[643] - Quote
Delen Ormand wrote:That's a pretty interesting idea. But in real life, an ecosystem works because once the alpha predator dies, it becomes food for others. I don't see an equivalent for that in Eve or even a real equivalent to scavengers living off the kills of the alpha predators (I guess some kinda protected salvage ships would be it).
The base level is rats and roids.
|

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.20 23:57:00 -
[644] - Quote
Delen Ormand wrote: That's a pretty interesting idea. But in real life, an ecosystem works because once the alpha predator dies, it becomes food for others. I don't see an equivalent for that in Eve or even a real equivalent to scavengers living off the kills of the alpha predators (I guess some kinda protected salvage ships would be it).
the alpha predator is a bigger and better fleet, there's always a bigger fleet. however in eve, the bigger the fleet the slower it is (if it wants to maintain cohesion) so a smaller fleet can outrun it and go gank something else |

Rer Eirikr
SniggWaffe
109
|
Posted - 2012.06.20 23:58:00 -
[645] - Quote
Adelphie wrote:Bootleg Jack wrote:So in addition to being bad at PvP you are also socially challenged and unable to join large fleets.
Changing EvE to suit your limits is not a good idea, you might be better off in WoW or a single player game as you seem to have a solo focus.
I think you're missing the point of the post (perhaps deliberately, but I'll bite anyway). People need a reason to fight, and attacking the weak-links (e.g. lone ratters or miners) provokes defense fleets to get real fights. This has been the cornerstone of pvp for a long time, and to say otherwise is bordering on ignorant.
^ A more polite response. |

Large Collidable Object
morons.
1585
|
Posted - 2012.06.20 23:58:00 -
[646] - Quote
Oh - and on the stealing moongoo idea - I proposed that a lot during recent years as that is what I want to do: Current established nullsec alliances are established empires for the most part - kinda like states.
I don't want to hold space and be a farmer, I want to raid and **** the current farmers - unfortunatley, there's nothing except popping a ratter every now and then - everything else is protected by EHP and timers, so the blob has plenty of time to ove in.
Enable me to raid Lindisfarne and I'll be all around again. IT's funny how a game made by probable descendants of Vikings is all supportive of a blob of peasants rather than raiders. You know... morons. |

Talon SilverHawk
Patria o Muerte
452
|
Posted - 2012.06.20 23:58:00 -
[647] - Quote
Weaselior wrote:Talon SilverHawk wrote:Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
fly amarr presto problem solved
Good answer what about hold capacity though you don't want to gimp your ship with cargo extenders ?
|

Lord Zim
865
|
Posted - 2012.06.21 00:00:00 -
[648] - Quote
Talon SilverHawk wrote:Weaselior wrote:Talon SilverHawk wrote:Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
fly amarr presto problem solved Good answer what about hold capacity though you don't want to gimp your ship with cargo extenders ? 1) 2nd char working as a fuel truck. 2) Don't give a **** about whatever it is you're stuffing your hold with and leave it. |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.21 00:02:00 -
[649] - Quote
Bootleg Jack wrote: So in addition to being bad at PvP you are also socially challenged and unable to join large fleets.
Changing EvE to suit your limits is not a good idea, you might be better off in WoW or a single player game as you seem to have a solo focus.
i have caused orders of magnitude more suffering without undocking than you've caused in your entire eve career
happy hunting! |

Adelphie
Paradox Collective Choke Point
57
|
Posted - 2012.06.21 00:02:00 -
[650] - Quote
Large Collidable Object wrote:Oh - and on the stealing moongoo idea - I proposed that a lot during recent years as that is what I want to do: Current established nullsec alliances are established empires for the most part - kinda like states.
I don't want to hold space and be a farmer, I want to raid and **** the current farmers - unfortunatley, there's nothing except popping a ratter every now and then - everything else is protected by EHP and timers, so the blob has plenty of time to ove in.
Enable me to raid Lindisfarne and I'll be all around again. IT's funny how a game made by probable descendants of Vikings is all supportive of a blob of peasants rather than raiders.
Thinking back - It was a thread made by you where I saw the moon goo stealing idea. Props.
I like the farm analogy - The problem is that CCP sometimes think take it too literally, and think that to make a field more fertile you have to spread it with ****. |

Weaselior
GoonWaffe Goonswarm Federation
3577
|
Posted - 2012.06.21 00:03:00 -
[651] - Quote
Talon SilverHawk wrote:Weaselior wrote:Talon SilverHawk wrote:Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
fly amarr presto problem solved Good answer what about hold capacity though you don't want to gimp your ship with cargo extenders ? what are you putting in this hold? the only loot worth taking is insanely high isk/m3 (faction/deadspace mods, t2 salvage) so by the time you fill up you should be getting back to safety asap to cash in |

Adelphie
Paradox Collective Choke Point
57
|
Posted - 2012.06.21 00:03:00 -
[652] - Quote
Lord Zim wrote:Talon SilverHawk wrote:Weaselior wrote:[quote=Talon SilverHawk]Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
fly amarr presto problem solved Good answer what about hold capacity though you don't want to gimp your ship with cargo extenders ?
If this is the playstyle you are after then npc null lets you dock and even has a market. Venal is particularly fun. |

Rer Eirikr
SniggWaffe
109
|
Posted - 2012.06.21 00:04:00 -
[653] - Quote
Adelphie wrote:Thinking back - It was a thread made by you where I saw the moon goo stealing idea. Props.
I like the farm analogy - The problem is that CCP sometimes think take it too literally, and think that to make a field more fertile you have to spread it with ****.
I expect a fancy EVE banner or T-shirt with this on it within the hour.
|

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 00:05:00 -
[654] - Quote
Weaselior wrote:Talon SilverHawk wrote:Repeat after me.
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.
Tal
more ignorant bleeting that ignores reality the career highseccer, petrified of loss, is not the target of a l4 nerf: it is the l4 alt of a 0.0 player
So your objective is to restrict income for people who do missions in high sec to finance their nullsec lives.
You wouldn't be sitting on another major income source, would you?
Would that all motives were so blatant.
|

Adelphie
Paradox Collective Choke Point
58
|
Posted - 2012.06.21 00:06:00 -
[655] - Quote
Rer Eirikr wrote:Adelphie wrote:Thinking back - It was a thread made by you where I saw the moon goo stealing idea. Props.
I like the farm analogy - The problem is that CCP sometimes think take it too literally, and think that to make a field more fertile you have to spread it with ****. I expect a fancy EVE banner or T-shirt with this on it within the hour.
I'll license it for 100m a pop. That will fund my pew for a while. |

Weaselior
GoonWaffe Goonswarm Federation
3580
|
Posted - 2012.06.21 00:06:00 -
[656] - Quote
Malphilos wrote: So your objective is to restrict income for people who do missions in high sec to finance their nullsec lives.
You wouldn't be sitting on another major income source, would you?
Would that all motives were so blatant.
i've openly and repeatedly advocated for a technetium nerf
my goal is for people to finance their nullsec lives where they live: nullsec |

Heathkit
Merch Industrial Goonswarm Federation
84
|
Posted - 2012.06.21 00:08:00 -
[657] - Quote
Aryth wrote: Because it is economic terrorism. The whole point is to inflict terror and market changes. Yes, it is a punch to the balls, that is what makes it effective. Welcome to the new EVE. Gameplay has evolved to include null sec alliances waging market warfare at the galaxy wide scale. Dead miners are the means to an end.
Hopefully CCP doesn't go too far trying to squash this type of gameplay. I don't think we have tested the limits of it quite yet.
Honestly, this is what I thought Eve was about the first time I tried it, years and years ago. It's cool to see the game finally starting to live up to its potential. |

Aryth
GoonWaffe Goonswarm Federation
109
|
Posted - 2012.06.21 00:08:00 -
[658] - Quote
Malphilos wrote:Weaselior wrote:Talon SilverHawk wrote:Repeat after me.
You cant force players into areas they don't want to go, nerfing hi sec isn't the answer (not if they want to keep players). Making low and null more enticing is, then everybody wins.
Tal
more ignorant bleeting that ignores reality the career highseccer, petrified of loss, is not the target of a l4 nerf: it is the l4 alt of a 0.0 player So your objective is to restrict income for people who do missions in high sec to finance their nullsec lives. You wouldn't be sitting on another major income source, would you? Would that all motives were so blatant.
The objective is to balance risk vs reward. Nullsec income should be the desired income source if you have access to it. Not rolling an alt to farm in high-sec for money because it is as good as ISK as many things in null sec. |

Lord Zim
866
|
Posted - 2012.06.21 00:09:00 -
[659] - Quote
Malphilos wrote:So your objective is to restrict income for people who do missions in high sec to finance their nullsec lives.
You wouldn't be sitting on another major income source, would you?
Would that all motives were so blatant. If you're referring to technetium, then maybe you should look back to before it was even implemented to see how everyone (except CCP) were telling them they were being bumblefucks.
But hey, I have a tinfoil hat BPO, it's well researched so I can sell you a tinfoil hat for cheap! |

Kuehnelt
Devoid Privateering
85
|
Posted - 2012.06.21 00:09:00 -
[660] - Quote
Talon SilverHawk wrote:Serious non trolling question for you,
Your ship carries limited ammo and has limited capacity, once deep in null if your not part of the local alliance or a pet, most players don't want to keep doing that trek into and out of 0.0 every night (or when ever you play). That's probably more of a bar than anything else.
Being chased around 0.0 by players and those sorts of risks aren't really an issue (actualy makes it fun), Running bottle neck gate camps (regularly) isn't.
What's a way around that ?
Live in NPC null. It's everywhere. It's not some corner of nullsec that's cordoned off - it's smack in the middle of sov nullsec. Black Frog in a bunch of ships (or blue prints and a bunch of minerals), start getting income from the local rats one way or another, try to avoid going back to empire except by jump clone, and make shorter roams. |

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 00:09:00 -
[661] - Quote
Weaselior wrote:
my goal is for people to finance their nullsec lives where they live: nullsec
Without getting into why that matters to you: You're not able to do that?
|

Weaselior
GoonWaffe Goonswarm Federation
3580
|
Posted - 2012.06.21 00:11:00 -
[662] - Quote
Malphilos wrote:Weaselior wrote:
my goal is for people to finance their nullsec lives where they live: nullsec
Without getting into why that matters to you: You're not able to do that? why it matters to me is critically important and has been posted in this very thread in the last few pages
i have elaborated on all relevant points feel free to quote the ones you disagree with or do not understand |

Adelphie
Paradox Collective Choke Point
58
|
Posted - 2012.06.21 00:11:00 -
[663] - Quote
Malphilos wrote:Weaselior wrote:
my goal is for people to finance their nullsec lives where they live: nullsec
Without getting into why that matters to you: You're not able to do that?
Many people are, but an equal number use empire for all their purchasing, and even lvl4 alts. |

Delen Ormand
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.06.21 00:12:00 -
[664] - Quote
Aryth wrote:Delen Ormand wrote:Xen Solarus wrote:Ban Bindy wrote: The current cult of shooting non-combatants in high sec provides easy kills for those who live and die by the billboard.
These are the factors I think have killed null sec play.
^ This. Make High-Sec more secure, and force all the lazy people that claim to be doing PVP (by killing defenceless targets) to actually go and do PVP (Where the targets actually shoot back). I've not lived in null for a long whiles now. Has everyone become best friends now? Can't someone just..... start a war or something?  From what I see, which admittedly is in large part from the hisec perspective, I kind've agree and disagree with what's above. I think Ban is right but not because of the killings themselves. I think it's the killings along with the attitude that we see from a lot of PvPers towards hisec dwellers that puts people off null (and low). Rightly or wrongly, they feel victimised by that kind of play. I'm sure miners will correct me if I'm wrong, but I actually don't think many miners would have too much of an issue with the occasional loss of a ship (though they might feel annoyed at the time), but it's the sheer volume of killings that are happening now (not just because of Hulkageddon). It feels like griefing, even if it's within the game rules. Suicide ganking also feels cheap - like running up to someone and punching them really hard in the balls, plus the result is almost a foregone conclusion. And then have the person laugh at you with all their friends, especially if you say anything in public about it (come to think of it, there's some parallels with bullying there) Because it is economic terrorism. The whole point is to inflict terror and market changes. Yes, it is a punch to the balls, that is what makes it effective. Welcome to the new EVE. Gameplay has evolved to include null sec alliances waging market warfare at the galaxy wide scale. Dead miners are the means to an end. Hopefully CCP doesn't go too far trying to squash this type of gameplay. I don't think we have tested the limits of it quite yet.
I don't know that people are terrified, what with it being a game and all. I mean, have you ever played a game called Thief:Deadly Shadows? Sucked for the most part, but The Cradle - that level was some scary ****. I'm guessing that when people have their hulks blown up, there's more pissed-offness involved than actual terror.
Anyway, whatever your reasons are, if it's having the effect you want then hey, have fun. I'm off to listen to that Weaselior guy instead, he's saying some more interesting stuff ;P |

Weaselior
GoonWaffe Goonswarm Federation
3580
|
Posted - 2012.06.21 00:13:00 -
[665] - Quote
i don't finance myself in nullsec anymore only because what i do now (patch speculation, market manipulation) can't be done in null, but i got my start in null
but that's because i'm a goon and went to null immediately, and lived there: goonswarm is relatively unique in never exposing its newbies to empire so we have far less l4 alts than most people |

Lord Zim
866
|
Posted - 2012.06.21 00:14:00 -
[666] - Quote
Malphilos wrote:Without getting into why that matters to you: You're not able to do that? Imagine this scenario: a) You're in nullsec, and you have to look at local all the time, and you make 60-70m/hour. You can expect to get ganked at least once in a while because you didn't pay close enough attention to local. b) You're in hisec, and you can do L4s and barely pay attention to the client past telling it to shoot the next rat, and make 40m/hour or so.
What do you think happens? |

Tarryn Nightstorm
Hellstar Towing and Recovery
425
|
Posted - 2012.06.21 00:14:00 -
[667] - Quote
Vaerah Vahrokha wrote:I have this great news for you: null sec is the apex of player generated, emergent content.
Make your player generated content less sh!tty and maybe you'll convince someone to go there.
As long as we get forum poasters belating and bashing on anyone who don't conform to The One An Only Intended Way for the "free" sandbox everybody will just think null sec is full of douches and to steer well clear off it.
You know what? A year or 2 ago there was a guy who went to nullsec alone, established his little base and from there called newbies in a very friendly and humble way. Surprise, he got people to join him. Surprise, he asked kindly and was not a total asshat.
^^This.^^
Zerosec is not the problem.
It's the tw*ts who own half of it.
Sorry, but I don't want my gameplay informed by the self-important delusions of douchebags and their douchey little mentality, and their douchey little metagaming drama crap.
All over non-real achievements in a video-game?
Get an effin' grip, people.
I play video-games to escape from that IRL, why the Hell would I want aspects of a second job, working for/taking it from the same kinds of assholes, in the same kind of ways as in my actual RL job, only in this case it's something I pay to do, supposedly for fun?
In irae, veritas. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
141
|
Posted - 2012.06.21 00:14:00 -
[668] - Quote
Shepard Wong Ogeko wrote:Lord Zim wrote:But if we buff null or lowsec, we get eve's economist slitting his wrist over the rampant inflation, and if we nerf L4s we get people like Malphilos saying that the idea something needs to be nerfed is a symptom of a base and mean intellect.
Simple solution is to increase highsec taxes. People who want to play with the lower risk that comes from concord, faction police and sentry guns should be paying for it. There should be _no_ tax-free refining or trading in a stations guarded by police bots, and highsec customs offices should have a base tax rate above Interbus offices ones in riskier areas. The obvious problem with inflation in this game is that no one is really paying the NPCs for the services they provide. Those feature rich NPC stations should have fees to match. Those concord owned and concord protected customs offices should have higher taxes than the Interbus ones that have no protection and can be shot down.
I would actually go a little further than this. As a High Sec mission runner I actually feel that I, in fact, make a lot of ISK for grinding missions over and over. it's isn't a ton but enough not to quit doing it.
The risk in ganking me is a CONCORD response but how much am I paying in taxes to live with 5-0 in my system?
Nothing.
I might suggest a tax imposed on systems where CONCORD has a presence. Perhaps a tax that corporations have to pay or it could be assessed on an individual basis. It is just an idea and needs some fleshing out but I think that is reasonable. My taxes IRL are used to pay police, miltary, and other programs. Why am I not paying taxes for CONCORD - how else are CHiPs in Space going to get paid?
On the subject of jump bridges/capital bridges. I could care less about SOV holding alliances jumping fleets all over null sec. They have worked hard and I can see why not being able to do that for day to day operations and logistics would be a nightmare. But limit the range of it to anywhere within Null. I think that if large alliances are actually gate jumping through low sec on their way to High Sec market hubs you create an environment where small scale PvP can occur. I may be mistaken and if so please let me know.
On the subject of null industry. It makes absolutely no ****ing sense to me why Null Sec Alliances should be penalized for putting up infrastructure for refining and manufacturing. I think slots should scale with refining and manufacturing efficiency. Correct me if I am wrong but aren't there varying levels of sov? Like Sov Level 1-5? The higher Sov level the more slots and less waste with L5 being comparable to High Sec stations. Not sure how many slots your manufacturing or research addons provide but how many do you think would be appropriate. I am not sure an alliance would need as many as a high sec Empire station.
These are my thoughts as of page 28-ish. I am thrilled at a lot of the engaging discussion and hope it can continue. I have seen a lot of douchbaggery as well including some edited post and would again encourage everyone to keep this discussion constructive. We all play the same game regardless of how we choose to play. None of us is an island.
 -á"Miners mine so I don't have to." ~Metal Icarus |

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 00:15:00 -
[669] - Quote
Weaselior wrote:Malphilos wrote:Weaselior wrote:
my goal is for people to finance their nullsec lives where they live: nullsec
Without getting into why that matters to you: You're not able to do that? why it matters to me is critically important and has been posted in this very thread in the last few pages i have elaborated on all relevant points feel free to quote the ones you disagree with or do not understand
As you say, that's ground already covered. I'll ask again:
You're not able to do that?
I suspect the answer is obvious, which pretty much makes a hash of your other arguments.
|

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 00:16:00 -
[670] - Quote
Lord Zim wrote: What do you think happens?
How many hours do I have?
|

Rer Eirikr
SniggWaffe
110
|
Posted - 2012.06.21 00:17:00 -
[671] - Quote
Malph either read the goddamn thread or STFU. Now I'm getting irritated because you're just putting us off track for no reason. |

Lord Zim
866
|
Posted - 2012.06.21 00:17:00 -
[672] - Quote
Malphilos wrote:Lord Zim wrote: What do you think happens?
How many hours do I have? Whatever passes for "normal jew time" in your neck of the woods. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1304
|
Posted - 2012.06.21 00:23:00 -
[673] - Quote
Malphilos wrote:Weaselior wrote:
my goal is for people to finance their nullsec lives where they live: nullsec
Without getting into why that matters to you: You're not able to do that? You can, but overall you forego isk compared to living in highsec, once you factor in time spent defending and securing the space you're using (assuming you're even on an alliance ship reimbursement program when doing so), scaling down investment in your PVE ship, lack of access to secondary and tertiary economy, or paying rent; the idea that nullsec is much more profitable is certainly questionable. This isn't even going into the days of pre-nerf highsec incursions, where most 0.0 players just used highsec incursion alts and space was empty. |

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 00:24:00 -
[674] - Quote
Rer Eirikr wrote:Malph either read the goddamn thread or STFU. Now I'm getting irritated because you're just putting us off track for no reason.
Sorry, I'm less than impressed by "lets make the alternative suck so we can have more low level targets" as an important discussion.
And that's been the point all along.
|

Aryth
GoonWaffe Goonswarm Federation
109
|
Posted - 2012.06.21 00:26:00 -
[675] - Quote
Delen Ormand wrote:
Anyway, whatever your reasons are, if it's having the effect you want then hey, have fun. I'm off to listen to that Weaselior guy instead, he's saying some more interesting stuff ;P
He's good cop |

Rer Eirikr
SniggWaffe
111
|
Posted - 2012.06.21 00:26:00 -
[676] - Quote
Malphilos wrote:Rer Eirikr wrote:Malph either read the goddamn thread or STFU. Now I'm getting irritated because you're just putting us off track for no reason. Sorry, I'm less than impressed by "lets make the alternative suck so we can have more low level targets" as an important discussion. And that's been the point all along.
I refer you to the now 10s of pages where we discuss the importance of changing Null Sec Industry to promote a more active Industrial Core thus fueling the "Farms and Fields" mentality. The thought process behind nerfing L4s is to make NullSec pilots come back to Null to make their ISK, rather than the extremely easy process of setting up a L4 alt and just letting the cash roll in with no PvP environment being fostered. |

Large Collidable Object
morons.
1587
|
Posted - 2012.06.21 00:32:00 -
[677] - Quote
Adelphie wrote:Large Collidable Object wrote:Oh - and on the stealing moongoo idea - I proposed that a lot during recent years as that is what I want to do: Current established nullsec alliances are established empires for the most part - kinda like states.
I don't want to hold space and be a farmer, I want to raid and **** the current farmers - unfortunatley, there's nothing except popping a ratter every now and then - everything else is protected by EHP and timers, so the blob has plenty of time to ove in.
Enable me to raid Lindisfarne and I'll be all around again. IT's funny how a game made by probable descendants of Vikings is all supportive of a blob of peasants rather than raiders. Thinking back - It was a thread made by you where I saw the moon goo stealing idea. Props. I like the farm analogy - The problem is that CCP sometimes think take it too literally, and think that to make a field more fertile you have to spread it with ****.
IMHO - that's the entire problem - a tech moon can be controled by an AFK-Empire - be it PL or CFC and there's nothing you can do about it except forming a bigger/better blob and become the same way they are - i.e. putting up your own goo-farming pos and be able to defend that if you either have a couple of thousand members to get people for fleets or relatively huge numbers of skill-demanding fleet concepts that have an edge on current CFC concepts.
They'll all be noticed days in advance, spread it around jabber and log in if the need arises.
Vulnerable nullsec would raise the demand in actually populated nullsec to defend against the constant threat from raiders and would be an incentive for alliances to just hold as much space as they're currently able to control actively instead of relying on an AFK empire only waking up on a jabber ping. You know... morons. |

dontbanmebro
Federal Navy Academy Gallente Federation
28
|
Posted - 2012.06.21 00:35:00 -
[678] - Quote
Large Collidable Object wrote:IMHO - that's the entire problem.
yup, yup, and more yup
|

Adelphie
Paradox Collective Choke Point
62
|
Posted - 2012.06.21 00:36:00 -
[679] - Quote
Large Collidable Object wrote:Adelphie wrote:Large Collidable Object wrote:Oh - and on the stealing moongoo idea - I proposed that a lot during recent years as that is what I want to do: Current established nullsec alliances are established empires for the most part - kinda like states.
I don't want to hold space and be a farmer, I want to raid and **** the current farmers - unfortunatley, there's nothing except popping a ratter every now and then - everything else is protected by EHP and timers, so the blob has plenty of time to ove in.
Enable me to raid Lindisfarne and I'll be all around again. IT's funny how a game made by probable descendants of Vikings is all supportive of a blob of peasants rather than raiders. Thinking back - It was a thread made by you where I saw the moon goo stealing idea. Props. I like the farm analogy - The problem is that CCP sometimes think take it too literally, and think that to make a field more fertile you have to spread it with ****. IMHO - that's the entire problem - a tech moon can be controled by an AFK-Empire - be it PL or CFC and there's nothing you can do about it except forming a bigger/better blob and become the same way they are - i.e. putting up your own goo-farming pos and be able to defend that if you either have a couple of thousand members to get people for fleets or relatively huge numbers of skill-demanding fleet concepts that have an edge on current CFC concepts. They'll all be noticed days in advance, spread it around jabber and log in if the need arises. Vulnerable nullsec would raise the demand in actually populated nullsec to defend against the constant threat from raiders and would be an incentive for alliances to just hold as much space as they're currently able to control actively instead of relying on an AFK empire only waking up on a jabber ping.
It's a shame that this isn't on page 1.
|

Oisin Sandovar
Don't Die Interstellar Enterprises
11
|
Posted - 2012.06.21 00:38:00 -
[680] - Quote
Rer Eirikr wrote: I refer you to the now 10s of pages where we discuss the importance of changing Null Sec Industry to promote a more active Industrial Core thus fueling the "Farms and Fields" mentality. The thought process behind nerfing L4s is to make NullSec pilots come back to Null to make their ISK, rather than the extremely easy process of setting up a L4 alt and just letting the cash roll in with no PvP environment being fostered.
That and some missioning capabilities. Weaselior had mentioned that some pages back.
It seems that somehow the owning corp/alliance could get a message, say from a pirate who is threatening the area. They could then setup a contract (mission) to have someone go take care of the issues.
Seems like this would be a new system, but Eve would generate the mission and the corp/alliance would issue it and pay for it.
Just a thought. It would need more fleshing out. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1306
|
Posted - 2012.06.21 00:39:00 -
[681] - Quote
Large Collidable Object wrote:IMHO - that's the entire problem - a tech moon can be controled by an AFK-Empire - be it PL or CFC and there's nothing you can do about it except forming a bigger/better blob and become the same way they are - i.e. putting up your own goo-farming pos and be able to defend that if you either have a couple of thousand members to get people for fleets or relatively huge numbers of skill-demanding fleet concepts that have an edge on current CFC concepts.
They'll all be noticed days in advance, spread it around jabber and log in if the need arises.
Vulnerable nullsec would raise the demand in actually populated nullsec to defend against the constant threat from raiders and would be an incentive for alliances to just hold as much space as they're currently available to instead of relying on an AFK empire only wkes up on a jabber ping. That's not your problem. 70-80% of null doesn't even have tech moons. The problem is the reason why you don't want to move to any of the non-tech space.
Now I've argued on the Jita Speakers Forum that sov levels should move from just million+ EHP structures and time to include level of activity within the system as a factor for military sov ie: the less used a system is, the easier it is to take, maybe the resists of the TCU drop even. Add planetary control (DUST mercs) and POCO holding as factors as well, and do away with sov bills in exchange for this increase in maintenance. Roaming gangs, cloakers and DUST merc contracts could significantly soften up a target system (system could no longer support cynojammers, jump bridges) before even having to shoot a single structure. |

Lord Zim
866
|
Posted - 2012.06.21 00:39:00 -
[682] - Quote
Malphilos wrote:Rer Eirikr wrote:Malph either read the goddamn thread or STFU. Now I'm getting irritated because you're just putting us off track for no reason. Sorry, I'm less than impressed by "lets make the alternative suck so we can have more low level targets" as an important discussion. And that's been the point all along. Let's presume you've got 2 hours a day you can dedicate to moneymaking, and that you're a coward so you choose L4s. You choose a sufficiently usable ship for L4s, and you reliably make, say, 70-80m/day for no effort and no risk.
Let's presume you have the same 2 hours a day you can dedicate to moneymaking, and you're not quite the coward, so you choose to make your money in nullsec. You choose a sufficiently usable ship for the most lucrative sanctum, and you try to run them. However, one day you get interrupted by 2-3 roaming gangs, and the next 3-4 days some blackops/bombers gang has decided to camp 4-5 different systems, yours amongst them. The first two days you just don't do anything, the third you start to get impatient because you haven't made much isk this week, and on the fourth you say **** it and run sanctums anyways. And you get popped. And you're now left having to buy a new ship and mods, which may or may not need to be imported from hisec, which may take a day or two to arrange. And after all this is said and done, you're now left with less isk than you started with, whereas the guy who just went for L4s are now +400m.
So, you've done the nullsec ratting for 10 days and are left with less money than you started. What do you do? |

Rer Eirikr
SniggWaffe
111
|
Posted - 2012.06.21 00:39:00 -
[683] - Quote
Adelphie wrote:It's a shame that this isn't on page 1.
Its your thread... You could even post highlight pages. |

Adelphie
Paradox Collective Choke Point
62
|
Posted - 2012.06.21 00:40:00 -
[684] - Quote
Oisin Sandovar wrote:Rer Eirikr wrote: I refer you to the now 10s of pages where we discuss the importance of changing Null Sec Industry to promote a more active Industrial Core thus fueling the "Farms and Fields" mentality. The thought process behind nerfing L4s is to make NullSec pilots come back to Null to make their ISK, rather than the extremely easy process of setting up a L4 alt and just letting the cash roll in with no PvP environment being fostered.
That and some missioning capabilities. Weaselior had mentioned that some pages back. It seems that somehow the owning corp/alliance could get a message, say from a pirate who is threatening the area. They could then setup a contract (mission) to have someone go take care of the issues. Seems like this would be a new system, but Eve would generate the mission and the corp/alliance would issue it and pay for it. Just a thought. It would need more fleshing out.
Sounds like the existing bounty system to me, |

Weaselior
GoonWaffe Goonswarm Federation
3586
|
Posted - 2012.06.21 00:40:00 -
[685] - Quote
Malphilos wrote: As you say, that's ground already covered. I'll ask again:
You're not able to do that?
I suspect the answer is obvious, which pretty much makes a hash of your other arguments.
the answer to this has been explained before, if you wish to make stupid arguments you will make them yourself rather than me making them for you |

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 00:41:00 -
[686] - Quote
Rer Eirikr wrote:Malphilos wrote:Rer Eirikr wrote:Malph either read the goddamn thread or STFU. Now I'm getting irritated because you're just putting us off track for no reason. Sorry, I'm less than impressed by "lets make the alternative suck so we can have more low level targets" as an important discussion. And that's been the point all along. I refer you to the now 10s of pages where we discuss the importance of changing Null Sec Industry to promote a more active Industrial Core thus fueling the "Farms and Fields" mentality. The thought process behind nerfing L4s is to make NullSec pilots come back to Null to make their ISK, rather than the extremely easy process of setting up a L4 alt and just letting the cash roll in with no PvP environment being fostered.
While I like the idea of encouraging industry, I'm still rather unimpressed with the mindset of making things suck more to move people around.
I asked earlier why people were in null if it sucked so much, the response was that the things people wanted to do were there. Combine that with the loudest complaint about nerfing jump bridges, and it seems to me that the issue isn't isk/hr, it's simply hr.
You can encourage a few people to drop their L4 alts by reducing the reward, but I'll bet all you really do is reduce the amount of PvP overall. A ship loss represents a greater investment of time than money. CCP sells iskies. Time is the only limited commodity.
|

Weaselior
GoonWaffe Goonswarm Federation
3586
|
Posted - 2012.06.21 00:42:00 -
[687] - Quote
Malphilos wrote:Rer Eirikr wrote:Malph either read the goddamn thread or STFU. Now I'm getting irritated because you're just putting us off track for no reason. Sorry, I'm less than impressed by "lets make the alternative suck so we can have more low level targets" as an important discussion. And that's been the point all along. i do not care what a guy who has been in an npc corp for nine years is "impressed with" and neither does anyone else of note
the reason we are forced to do this dance is you're not actually clever enough to even attempt to deconstruct the argument |

Weaselior
GoonWaffe Goonswarm Federation
3586
|
Posted - 2012.06.21 00:42:00 -
[688] - Quote
Malphilos wrote: You can encourage a few people to drop their L4 alts by reducing the reward, but I'll bet all you really do is reduce the amount of PvP overall. A ship loss represents a greater investment of time than money. CCP sells iskies. Time is the only limited commodity.
none of this is remotely true, and evidences a complete lack of understanding of anything that has been discussed |

Oisin Sandovar
Don't Die Interstellar Enterprises
11
|
Posted - 2012.06.21 00:43:00 -
[689] - Quote
Adelphie wrote:
Sounds like the existing bounty system to me,
I guess, except this wouldn't be against other players, but some random NPC. It could even be some Empire NPC. Unless I'm misunderstanding the bounty system. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
141
|
Posted - 2012.06.21 00:44:00 -
[690] - Quote
Nicolo da'Vicenza wrote:That's not your problem. 70-80% of null doesn't even have tech moons. The problem is the reason why you don't want to move to any of the non-tech space.
Now I've argued on the Jita Speakers Forum that sov levels should move from just million+ EHP structures and time to include level of activity within the system as a factor for military sov ie: the less used a system is, the easier it is to take, maybe the resists of the TCU drop even. Add planetary control (DUST mercs) and POCO holding as factors as well, and do away with sov bills in exchange for this increase in maintenance. Roaming gangs, cloakers and DUST merc contracts could significantly soften up a target system (system could no longer support cynojammers, jump bridges) before even having to shoot a single structure.
I like the forward thinking used to include Dust in this equation. Can you post a link to this thread that you are referencing? I wouldn't mind giving it a read.
Thanks Nic.
-á"Miners mine so I don't have to." ~Metal Icarus |

Adelphie
Paradox Collective Choke Point
62
|
Posted - 2012.06.21 00:44:00 -
[691] - Quote
Oisin Sandovar wrote:Adelphie wrote:
Sounds like the existing bounty system to me,
I guess, except this wouldn't be against other players, but some random NPC. It could even be some Empire NPC. Unless I'm understanding the bounty system.
Sorry, my misunderstanding. I thought you meant putting the bounty on an player. |

Large Collidable Object
morons.
1588
|
Posted - 2012.06.21 00:45:00 -
[692] - Quote
Adelphie wrote:[quote=Large Collidable Object]stuff
It's a shame that this isn't on page 1.
Thanks - maybe I'll be making another thread on the isue next weekend one more time, but I'm growing tired of calling out the obvious for years without ever hearing a counter-argument and CCP being obviously deaf in that regard. You know... morons. |

Oisin Sandovar
Don't Die Interstellar Enterprises
11
|
Posted - 2012.06.21 00:46:00 -
[693] - Quote
Weaselior wrote:Malphilos wrote: You can encourage a few people to drop their L4 alts by reducing the reward, but I'll bet all you really do is reduce the amount of PvP overall. A ship loss represents a greater investment of time than money. CCP sells iskies. Time is the only limited commodity.
none of this is remotely true, and evidences a complete lack of understanding of anything that has been discussed Except it is, if what people here have been saying is true - that people use alts to do L4s to pay for their PvP. |

Oisin Sandovar
Don't Die Interstellar Enterprises
11
|
Posted - 2012.06.21 00:47:00 -
[694] - Quote
Adelphie wrote:Oisin Sandovar wrote:Adelphie wrote:
Sounds like the existing bounty system to me,
I guess, except this wouldn't be against other players, but some random NPC. It could even be some Empire NPC. Unless I'm understanding the bounty system. Sorry, my misunderstanding. I thought you meant putting the bounty on an player. I was really thinking of a way that missions, like in high sec, could be done in 0.0. As a way to keep players in 0.0. |

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 00:47:00 -
[695] - Quote
Weaselior wrote:Malphilos wrote: You can encourage a few people to drop their L4 alts by reducing the reward, but I'll bet all you really do is reduce the amount of PvP overall. A ship loss represents a greater investment of time than money. CCP sells iskies. Time is the only limited commodity.
none of this is remotely true, and evidences a complete lack of understanding of anything that has been discussed
Really? Where do you get more time?
See also: every other nerf that's failed to push people into null.
|

Kimmi Chan
Illuminatus Reforged The Revenant Order
141
|
Posted - 2012.06.21 00:49:00 -
[696] - Quote
Large Collidable Object wrote:Adelphie wrote:Large Collidable Object wrote:stuff It's a shame that this isn't on page 1. Thanks - maybe I'll be making another thread on the isue next weekend one more time, but I'm growing tired of calling out the obvious for years without ever hearing a counter-argument and CCP being obviously deaf in that regard.
Maybe try it in F&I with a post in GD and CAOD referencing it?
-á"Miners mine so I don't have to." ~Metal Icarus |

dontbanmebro
Federal Navy Academy Gallente Federation
28
|
Posted - 2012.06.21 00:49:00 -
[697] - Quote
Large Collidable Object wrote:I'm growing tired of calling out the obvious for years without ever hearing a counter-argument and CCP being obviously deaf in that regard.
They're not though.
Now, the odds of them not completely bungling the implementation of this theory is another matter.
|

Adelphie
Paradox Collective Choke Point
63
|
Posted - 2012.06.21 00:49:00 -
[698] - Quote
Anyway guys, I'm calling it a night.
Thanks for the really good discussion generated so far, and I hope it continues.
I'll do a front page digest when I have the time/inclination. |

Lord Zim
867
|
Posted - 2012.06.21 00:49:00 -
[699] - Quote
Malphilos: Since you've got CSPA on: moneymaking time. |

Richard Desturned
GoonWaffe Goonswarm Federation
1092
|
Posted - 2012.06.21 00:53:00 -
[700] - Quote
Malphilos wrote:Really? Where do you get more time?
See also: every other nerf that's failed to push people into null.
"we can't get more players into nullsec, clearly the solution is to make hisec PvE an endless fountain of isk" eh |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1306
|
Posted - 2012.06.21 00:57:00 -
[701] - Quote
Kimmi Chan wrote:I like the forward thinking used to include Dust in this equation. Can you post a link to this thread that you are referencing? I wouldn't mind giving it a read.
Thanks Nic.
It's really bad because instead of discussing ideas to improve space, idiots with no experience living in 0.0 infested the thread going on about how "local" was the barrier keeping people out, it made this thread look really productive in comparison. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.21 01:00:00 -
[702] - Quote
Nicolo da'Vicenza wrote:It's really bad because instead of discussing ideas to improve space, idiots with no experience living in 0.0 infested the thread going on about how "local" was the barrier keeping people out, it made this thread look really productive in comparison. Infested, you say.
If only there was a forums null security to allow for player-driven weeding operations. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
867
|
Posted - 2012.06.21 01:00:00 -
[703] - Quote
Nicolo da'Vicenza wrote:it made this thread look really productive in comparison. Now that is quite the feat. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.21 01:05:00 -
[704] - Quote
Lord Zim wrote:Nicolo da'Vicenza wrote:it made this thread look really productive in comparison. Now that is quite the feat. Well, I guess we can just go back to the removing local discussion to reduce our productivity.
Anyone want to start us off? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

dontbanmebro
Federal Navy Academy Gallente Federation
31
|
Posted - 2012.06.21 01:10:00 -
[705] - Quote
Alavaria Fera wrote:Anyone want to start us off?
NULLBEARS WANT LOCAL TO PROTECT THIER MOONBOTTING GAAARRRR GOONIES MITAININI YEARHHHHH
|

Tarryn Nightstorm
Hellstar Towing and Recovery
425
|
Posted - 2012.06.21 01:13:00 -
[706] - Quote
TheGunslinger42 wrote:Remove local Remove local Remove local
And buff Black Ops And Buff Black Ops And Buff Black Ops
anyone who doesn't support this is bad at eve
+1'ed, but also, fixed.
In irae, veritas. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1306
|
Posted - 2012.06.21 01:17:00 -
[707] - Quote
Malphilos wrote:While I like the idea of encouraging industry, I'm still rather unimpressed with the mindset of making things suck more to move people around. This is why I'm more for increasing risk rather then nerf reward by removing NPC corps and fixing wardec evasion as well as boosting industry. Because the issue at hand isn't merely making 0.0 more alluring to casual miners/small-indy players (although that is important too), but also make letting those carebears in more alluring to nullsec alliance leaders.
Briefly put, the amount of incentives that a nullsec alliance leader would need to replace just getting a handful of guys with freighter alts in NPC corps to just load up in Jita with all the supplies (sold at cutthroat, rock bottom wholesale prices) they could possibly need and autopilot down to the deployment system 100% risk free and replace that with thousands of PVP-averse bears who need lots of protection and are free to charge a far higher price, would be gamebreaking. Incentivising in-house industry as a desireable alternate to trade hub supply convoys necessarily means making supply convoys less feasible to do, and that involves investigating highsec logistics, because highsec and nullsec logistics are for the most part the same thing.
People moan about the nullsec logistics train that docks in a trade hub manhours of technetium and leaves with mandecades of low-end minerals to build things with, and how jump bridges help with that, but very few people question about why noone seems able to disrupt these highsec convoys despite these unprotected freighters taking nearly zero precautions. |

Tarryn Nightstorm
Hellstar Towing and Recovery
425
|
Posted - 2012.06.21 01:18:00 -
[708] - Quote
Richard Desturned wrote:Oisin Sandovar wrote:And you fail comprehension. You've provided no reason.  0.0 is the actual game highsec is basically like staying in riverwood and chopping wood for Hod
Again, with this crap.
All of EVE is the "actual game," nullbear.
You'd be surprised how easily-seen this is amongst emotionally-mature adults, though I realise that this descriptor precludes most goons.
In irae, veritas. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
141
|
Posted - 2012.06.21 01:22:00 -
[709] - Quote
Alavaria Fera wrote:Lord Zim wrote:Nicolo da'Vicenza wrote:it made this thread look really productive in comparison. Now that is quite the feat. Well, I guess we can just go back to the removing local discussion to reduce our productivity. Anyone want to start us off?
I don't know that removing local in and of itself is a solution to the root of the issue. I do like the ideas that were presented in this thread as it adds a level of immersion to the intelligence aspect of null sec as well as to high and low.
I would encourage you to at least read the OP in the thread and leave your comments Mors makes some good points and addresses them pretty well. It may not suit the Nuke Local crowd or the Leave Local Alone crowd but at least consider the proposition.
-á"Miners mine so I don't have to." ~Metal Icarus |

dontbanmebro
Federal Navy Academy Gallente Federation
31
|
Posted - 2012.06.21 01:23:00 -
[710] - Quote
0.0, low, and null are the actual game, not just 0.0.
If people want to tool around in hisec forever, then fine, more power to you. You will, however, see more and more changes that lessen hisec income and content so new players stop getting stuck there as much. Crybaby hisec forum warriors are just gonna have to deal wiz it.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.21 01:25:00 -
[711] - Quote
dontbanmebro wrote:If people want to tool around in hisec forever, then fine, more power to you. You will, however, see more and more changes that lessen hisec income and content so new players stop getting stuck there as much. Crybaby hisec forum warriors are just gonna have to deal wiz it. They can get CCP to "deal with it" for them.
Love to buff CONCORD. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

dontbanmebro
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.06.21 01:26:00 -
[712] - Quote
Kimmi Chan wrote:I don't know that removing local in and of itself is a solution to the root of the issue. I do like the ideas that were presented in this thread as it adds a level of immersion to the intelligence aspect of null sec as well as to high and low. I would encourage you to at least read the OP in the thread and leave your comments Mors makes some good points and addresses them pretty well. It may not suit the Nuke Local crowd or the Leave Local Alone crowd but at least consider the proposition.
Removing local and replacing local are two completely different arguments. I personally have np with the latter, though I do get nervous whenever we're talking about CCP hamfists touching anything that core to gameplay.
Personally I'd say there are better uses of time and bigger fish to fry, but the fundamental idea, in a vacuum, is sound. |

Gun Gal
Dark Club
4
|
Posted - 2012.06.21 01:30:00 -
[713] - Quote
Loll at the nerds saying 0.9 is the game.
As someone who bought this game 2 days after it was released, and has prettymuch done it all, all of EVE is the game, you egomaniacs. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
141
|
Posted - 2012.06.21 01:31:00 -
[714] - Quote
dontbanmebro wrote:Personally I'd say there are better uses of time and bigger fish to fry, but the fundamental idea, in a vacuum, is sound.
I can get behind the idea that there is a bigger fish - I believe that the first thing that needs to happen to help address the OP is to un**** null-sec industry.
Kimmi Chan wrote:On the subject of null industry. It makes absolutely no ****ing sense to me why Null Sec Alliances should be penalized for putting up infrastructure for refining and manufacturing. I think slots should scale with refining and manufacturing efficiency. Correct me if I am wrong but aren't there varying levels of sov? Like Sov Level 1-5? The higher Sov level the more slots and less waste with L5 being comparable to High Sec stations. Not sure how many slots your manufacturing or research addons provide but how many do you think would be appropriate. I am not sure an alliance would need as many as a high sec Empire station.
Is this something that can be done? Is it something that CCP can screw up? Would this help?
-á"Miners mine so I don't have to." ~Metal Icarus |

Marconus Orion
Massive PVPness Psychotic Tendencies.
97
|
Posted - 2012.06.21 01:34:00 -
[715] - Quote
I do like the idea of reducing the income of mission running and incursions in high sec. I don't think removing level 4 missions and incursions from high sec will do anything to motivate residents there to look to low sec or null to live.
I like incursions in high sec because it is the only activity that encourages team work and trust. Key ingredients to venturing into more dangerous parts of the game. I also wouldn't mind seeing level 5 missions back into high sec due to the difficulty requiring team work. Again, none of these should come remotely close to the amount of income one can achieve in low, null and unknown space.
In addition to these high sec changes, there are many low hanging fruit items that can be done in null to help improve the industry core there. Tons more industry slots and even have a look at the POS modules that allow for industry. I could be wrong, oh god the horror, but in order to pull off any kind of manufacturing and other related industry stuff; players have to invest heavily into a large structure with little defenses to suvive long.
Why should we wait till the winter to change any of what I mentioned or other tweaks, when they can be done now? |

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 01:36:00 -
[716] - Quote
Lord Zim wrote:Malphilos: Since you've got CSPA on: moneymaking time.
Ah, sorry, and thanks.
|

Malphilos
State War Academy Caldari State
112
|
Posted - 2012.06.21 01:41:00 -
[717] - Quote
Nicolo da'Vicenza wrote:Malphilos wrote:While I like the idea of encouraging industry, I'm still rather unimpressed with the mindset of making things suck more to move people around. This is why I'm more for increasing risk rather then nerf reward by removing NPC corps and fixing wardec evasion as well as boosting industry. Because the issue at hand isn't merely making 0.0 more alluring to casual miners/small-indy players (although that is important too), but also make letting those carebears in more alluring to nullsec alliance leaders. Briefly put, the amount of incentives that a nullsec alliance leader would need to replace just getting a handful of guys with freighter alts in NPC corps to just load up in Jita with all the supplies (sold at cutthroat, rock bottom wholesale prices) they could possibly need and autopilot down to the deployment system 100% risk free and replace that with thousands of PVP-averse bears who need lots of protection and are free to charge a far higher price, would be gamebreaking. Incentivising in-house industry as a desireable alternate to trade hub supply convoys necessarily means making supply convoys less feasible to do, and that involves investigating highsec logistics, because highsec and nullsec logistics are for the most part the same thing. People moan about the nullsec logistics train that docks in a trade hub manhours of technetium and leaves with mandecades of low-end minerals to build things with, and how jump bridges help with that, but very few people question about why noone seems able to disrupt these highsec convoys despite these unprotected freighters taking nearly zero precautions.
This is interesting.
|

Dramaticus
Goonswarm Federation
88
|
Posted - 2012.06.21 01:45:00 -
[718] - Quote
Right now if you're smart enough to run 0.0 production you're smart enough to do something else needing far less effort. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
163
|
Posted - 2012.06.21 01:59:00 -
[719] - Quote
Adelphie wrote:
- High barriers to entry for newer players/corps/alliances to move to null - Not enough of a carrot to entice players away from highsec - A lack of differentiated content in null vs. other areas of space. - Current alliances entrenched in their space. - Not enough reason for industrialists to be in null
Lets see.
- High barriers are mostly just due to elitist alliances, Goons (Goonwaffe) and TEST (Dreddit) are perfect examples of alliances with low entry requirements, they will take day old noobs and start them out in null on day one. There are plenty of other null corps that have fairly low entry requirements (i.e. around 5mil SP). Suitibly motivated corps and alliances can make the move though they wont be doing it entirely on their own (TEST takes on new corps all the time), two highsec based alliances 99% and The Aurora Shadow recently moved to null and are beginning to claim sov in Delve (with some help from blues of course, you dont get anywhere in null without allies).
- I doubt you will ever get pure carebears to leave highsec, null offers a unique combination of PvE, PvP, Politics and Drama that occurs nowhere else in EVE. Those who want to play in the big sandbox move to sov null, and many small gang PvP corps move to npc null (those who dont want to deal with sec status or gate guns).
- The PvP is the content in Null, PvE is for making isk or building things.
- Welcome to the sandbox, powerblocs come and go but you pretty much always get powerblocs of some sort.
- Agreed, null industry needs help (beyond just building capitals/supers)
|

Delen Ormand
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.06.21 02:35:00 -
[720] - Quote
Throwing out a half-thought idea quickly. It's not going to solve everything, but would hopefully benefit some curently-opposed groups.
There's an old scam, I'm sure goons in particular know it well (obviously because of their massive amounts of Eve knowledge and not because they've use it at all), where people are offered mining protection in return for ISK. Well, what if something like this were actually implemented in null? People could buy mining rights, production rights etc from null alliances (it probably wouldn't work on an individual corp level) which would function like a contract.
Eg, my corp agrees a contract with a null alliance for 1 month's worth of mining rights in an area under their control (it could be for a specified ore type or just general mining). In return, my corp maybe pays them a certain amount of ISK, or gives x% of any ores or something like that (like a buy/sell contract, it could also include actual finished goods too, whatever is appropriate). In terms of actual game mechanics, this would then turn my corps blue to the null dwellers for the duration of that contract, unless we broke the contract in some way (eg, mined an ore that wasn't agreed on, that sorta thing). Sort've mercenary miners, I guess. Although my corp would be blue to that alliance for the duration of the contract (assuming we kept to the agreement), we would be fair game to anyone else, eg enemies from outside that null corp.
I would win because I have a relatively safe area to mine ores that I can't really get in hisec.
The alliance I made the contract with gets... whatever they asked for in the contract (and they could be asking for something that is difficult for them to make efficiently in null). They also may well get other people trying to shoot up those miners in their space, and these attacks will have to be defended against otherwise you'll lose me as a 'customer'.
Enemies of that null alliance have additional targets - you blow my corp mates up, you also hurt your enemy because if I keep getting blown up there, I'm not going to continue paying that alliance for mining rights.
Random people sneaking about win because... hey, we're miners in null.
I've talked about it in mining terms, but theoretically it could apply to a number of other careers too. The key would be in the contract options and how flexible the agreements could be. Hell, potentially you could get other people to scan moons for you and stuff through it.
Like I said, it's not a fully thought out plan, there may well be wrinkles that need ironing out (especially considering I don't know that much about null life), but what's the initial thoughts? Is it worth refining (arf, mining pun) or not? |

Karl Hobb
Imperial Margarine
363
|
Posted - 2012.06.21 02:41:00 -
[721] - Quote
Malphilos wrote:Nicolo da'Vicenza wrote:People moan about the nullsec logistics train that docks in a trade hub manhours of technetium and leaves with mandecades of low-end minerals to build things with, and how jump bridges help with that, but very few people question about why noone seems able to disrupt these highsec convoys despite these unprotected freighters taking nearly zero precautions. This is interesting. And very significant. Instead, we'll see people throw out tons of other half-baked ideas instead of examining this for truth. Nothing Found |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1307
|
Posted - 2012.06.21 02:44:00 -
[722] - Quote
Delen Ormand wrote:Throwing out a half-thought idea quickly. It's not going to solve everything, but would hopefully benefit some curently-opposed groups.
There's an old scam, I'm sure goons in particular know it well (obviously because of their massive amounts of Eve knowledge and not because they've use it at all), where people are offered mining protection in return for ISK. Well, what if something like this were actually implemented in null? People could buy mining rights, production rights etc from null alliances (it probably wouldn't work on an individual corp level) which would function like a contract.
Eg, my corp agrees a contract with a null alliance for 1 month's worth of mining rights in an area under their control (it could be for a specified ore type or just general mining). In return, my corp maybe pays them a certain amount of ISK, or gives x% of any ores or something like that (like a buy/sell contract, it could also include actual finished goods too, whatever is appropriate). In terms of actual game mechanics, this would then turn my corps blue to the null dwellers for the duration of that contract, unless we broke the contract in some way (eg, mined an ore that wasn't agreed on, that sorta thing). Sort've mercenary miners, I guess. Although my corp would be blue to that alliance for the duration of the contract (assuming we kept to the agreement), we would be fair game to anyone else, eg enemies from outside that null corp.
I would win because I have a relatively safe area to mine ores that I can't really get in hisec.
The alliance I made the contract with gets... whatever they asked for in the contract (and they could be asking for something that is difficult for them to make efficiently in null). They also may well get other people trying to shoot up those miners in their space, and these attacks will have to be defended against otherwise you'll lose me as a 'customer'. Cascade Imminent Mining Pass
If you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1090
|
Posted - 2012.06.21 02:51:00 -
[723] - Quote
Nicolo da'Vicenza wrote:Cascade Imminent Mining PassIf you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure. It's like smallholding, but a renter version.
Wow. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1307
|
Posted - 2012.06.21 02:52:00 -
[724] - Quote
Alavaria Fera wrote:Nicolo da'Vicenza wrote:Cascade Imminent Mining PassIf you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure. It's like smallholding, but a renter version. Wow. Hellz yeah |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1549
|
Posted - 2012.06.21 02:53:00 -
[725] - Quote
Theodoric Darkwind wrote:- High barriers are mostly just due to elitist alliances, Goons (Goonwaffe) and TEST (Dreddit) are perfect examples of alliances with low entry requirements, they will take day old noobs and start them out in null on day one.
I love how you manage to present Goons and Test as non-elitist, without a trace of irony.
Theodoric Darkwind wrote:There are plenty of other null corps that have fairly low entry requirements (i.e. around 5mil SP). Suitibly motivated corps and alliances can make the move though they wont be doing it entirely on their own (TEST takes on new corps all the time), two highsec based alliances 99% and The Aurora Shadow recently moved to null and are beginning to claim sov in Delve (with some help from blues of course, you dont get anywhere in null without allies).
Neither of those were carebearish corporations, and now they are pets. Let's see how long they last now that they are embedded in Test culture ;)
Theodoric Darkwind wrote:- I doubt you will ever get pure carebears to leave highsec, null offers a unique combination of PvE, PvP, Politics and Drama that occurs nowhere else in EVE. Those who want to play in the big sandbox move to sov null, and many small gang PvP corps move to npc null (those who dont want to deal with sec status or gate guns).
Why would you want pure carebears in your alliance at all? You can recruit non-carebear industrialists, but you don't. Why?
The main reason I have seen for not recruiting industrialists is the fear of someone else stomping on your market. That is to say: the null bears don't want to engage in market PvP. I have lived in alliances where there were strict orders about "thou shalt sell at less than Lowest Jita Sell +10%, because we are friends, and that means not profiteering." That is the ultimate carebear attitude right there: I don't like competition, so I will fly with the big alliance so even when my ship is blown up I can feel like I have not lost, and perish the thought that the pilot who had the gumption to take a jump freighter to Jita and back should receive fair compensation for their effort, and perish further the thought that people would be motivated to provide more supplies due to the potential profits.
More market slots in stations, limited market slots in stations, let the players control not just the contents of the market but the market itself. You want Jita 4-4 to be able to host millions of orders? Pay up your CN LP to buy that expansion to Jita for a month. You want your alliance's outpost to have more market slots? Contribute to the expanded market capacity module.
The POS rework that is cooking will hopefully address the issue: want more facilities? Tack on more power plants and bolt on that facility. Your POS grows to be an outpost over time. Just wild fantasy of course, CCP aren't that awesome.
Limiting the capacity of logistics networks by bulking up the goods being transported means you are not directly nerfing JFs or carriers or whatever. Requiring more hauling to be done means supply lines will be busier, and thus present more targets for roaming gangs. Farms and fields, with covered wagons. This will also raise the demand for ice products, making mining more profitable everywhere.
Limited capacity of supply chains will also lead to larger regional markets: if you have to do ten times more jumps, the option to pick markets closer than Jita becomes ten times more attractive. Let the hisec bears spend their time hauling ice products from Brapelille to Torrinos. Your time is better spent hauling from Torrinos to [insert system here]. Heck, it might even be attractive to jump into Nalvula and pay other people to haul from Vuorrassi.
Ultimately, we will break Jita - not by burning it, but by watching it fade away.
If you want to see a more self-sufficient nullsec, and wish to have farms and fields to burn, mineral compression must die. Instant lossless refining in NPC stations must die. Industry should be entirely player-run with no crutches from NPCs. No more NPC research slots or copy slots: industry must be player controlled. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Delen Ormand
Center for Advanced Studies Gallente Federation
35
|
Posted - 2012.06.21 03:11:00 -
[726] - Quote
Nicolo da'Vicenza wrote:Alavaria Fera wrote:Nicolo da'Vicenza wrote:Cascade Imminent Mining PassIf you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure. It's like smallholding, but a renter version. Wow. Hellz yeah we are creating a diaspora from the hulkageddon oppressors
So it shows that the idea is viable (presuming it's working out for them). I think there would be advantages of offering it as an in-game tool though, not least because I think the benefits would scale up as it became a more widely known and accepted system. Also the changes needed to bring the system inside the client would potentially allow for variations involving other careers and more flexible contract terms. Thanks for the link!
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1551
|
Posted - 2012.06.21 03:21:00 -
[727] - Quote
Nicolo da'Vicenza wrote:Cascade Imminent Mining PassIf you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure.
Of course the pass only sets you blue to FAILA, not any of FAILA's blues who also share that space. I love nullsec and their "we need more industrialists" line which is only ever fed out to troll industrialists for scams. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 03:24:00 -
[728] - Quote
Mara Rinn wrote:Nicolo da'Vicenza wrote:Cascade Imminent Mining PassIf you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure. Of course the pass only sets you blue to FAILA, not any of FAILA's blues who also share that space. I love nullsec and their "we need more industrialists" line which is only ever fed out to troll industrialists for scams. Hey Mara please tell me which alliances we "share space" with.
Spoiler: noone |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1553
|
Posted - 2012.06.21 03:33:00 -
[729] - Quote
Nicolo da'Vicenza wrote:Hey Mara please tell me which alliances we "share space" with.
Does FAILA have no blues? Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

MeBiatch
Republic University Minmatar Republic
424
|
Posted - 2012.06.21 03:37:00 -
[730] - Quote
Quote:Ratting of any sort is prohibited outside of belts and on gates. A 500 million isk penalty will be applied if this is breached.
That's rather lame. PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
424
|
Posted - 2012.06.21 03:40:00 -
[731] - Quote
Delen Ormand wrote:Nicolo da'Vicenza wrote:Alavaria Fera wrote:Nicolo da'Vicenza wrote:Cascade Imminent Mining PassIf you fill up the 50 member corp cap, that's like 10M isk a month per character for use of billions of ISK worth of infrastructure. It's like smallholding, but a renter version. Wow. Hellz yeah we are creating a diaspora from the hulkageddon oppressors So it shows that the idea is viable (presuming it's working out for them). I think there would be advantages of offering it as an in-game tool though, not least because I think the benefits would scale up as it became a more widely known and accepted system. Also the changes needed to bring the system inside the client would potentially allow for variations involving other careers and more flexible contract terms. Thanks for the link!
well one metric to see if its working or not is check doltan over the next few weeks to see how many corps join CA then i would check to see if there is increased npc's killed in the day... whats the average true sec for that space cuss just belt ratting sucks if there are annoms and complexes to do...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 03:45:00 -
[732] - Quote
Mara Rinn wrote:Nicolo da'Vicenza wrote:Hey Mara please tell me which alliances we "share space" with. Does FAILA have no blues? Yes. You get your corp to join FAILA, and get their blues as well. FAILA's blue list is fairly well integrated with FAIL proper. Unless you specifically want an alliance separate from FAILA (which I wouldn't recommend for that reason, plus it costs more) |

Marconus Orion
Massive PVPness Psychotic Tendencies.
97
|
Posted - 2012.06.21 03:49:00 -
[733] - Quote
MeBiatch wrote:Quote:Ratting of any sort is prohibited outside of belts and on gates. A 500 million isk penalty will be applied if this is breached. That's rather lame.
Looks like a farming ground for FAILA blues, all the while FAILA itself rapes these renters for every nickle and dime with rent, super restricted zones and even taking them to the cleaners when they refine. And they come to the forums asking why no one wants to go to null and live under their yoke.
Any ideas that are presented that would give anyone a chance in null space without being a slave to them is immediately derailed and criticized with over used meme after over used meme.
I guess all that business about how mining in null was a waste of time because it was terrible was in fact, a load of bullshit. Looks like mining in null is just fine, according to that FAILA flyer.  |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 03:52:00 -
[734] - Quote
Yeah that 10M/month per member is pretty brutal, virtually slavery one might say.
Quote: Looks like mining in null is just fine, according to that FAILA flyer. 10M isk per month for access to billions worth of infrastructure and the forum explodes in people crying that it's not worth the fee
Provin my points for me, Marlona. |

MeBiatch
Republic University Minmatar Republic
424
|
Posted - 2012.06.21 03:53:00 -
[735] - Quote
Marconus Orion wrote:MeBiatch wrote:Quote:Ratting of any sort is prohibited outside of belts and on gates. A 500 million isk penalty will be applied if this is breached. That's rather lame. Looks like a farming ground for FAILA blues, all the while FAILA itself rapes these renters for every nickle and dime with rent, super restricted zones and even taking them to the cleaners when they refine. And they come to the forums asking why no one wants to go to null and live under their yoke. Any ideas that are presented that would give anyone a chance in null space without being a slave to them is immediately derailed and criticized with over used meme after over used meme. I guess all that business about how mining in null was a waste of time because it was terrible was in fact, a load of bullshit. Looks like mining in null is just fine, according to that FAILA flyer. 
indeed look at this space you get for all your hard work... 500 mill a month eh? PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 03:58:00 -
[736] - Quote
you judge the mineability of grav sites by sec status? damn, maybe you should pay the fee and hopefully learn something |

Antisocial Malkavian
GloboTech Industries GloboTech Trade Federation
127
|
Posted - 2012.06.21 04:00:00 -
[737] - Quote
Break up OTEC/ Goons
or
give people a reason to fight each other en masse again http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

MeBiatch
Republic University Minmatar Republic
424
|
Posted - 2012.06.21 04:02:00 -
[738] - Quote
Nicolo da'Vicenza wrote:Yeah that 10M/month per member is pretty brutal, virtually slavery one might say. Quote: Looks like mining in null is just fine, according to that FAILA flyer. 10M isk per month per member for access to billions worth of infrastructure and the forum explodes in people crying that it's not worth the fee Provin my points for me, Marlona.
but is it just 10 mill per char?
if you add in costs of logistics and the fact you will have to refine in their stations... (they get a cut of your haul) all this for lousy -0.24 systems... it ends up being more then 10 mill per char... plus logi of refined ore is a hassle (think this is why they still have passive Targeters for trit) so you will more then likely end up just selling it in 0.0 for an other 20% decrease in profits... at this point you will make more money doing lev iv missions in high sec... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
424
|
Posted - 2012.06.21 04:02:00 -
[739] - Quote
Nicolo da'Vicenza wrote:you judge the mineability of grav sites by sec status? damn, maybe you should pay the fee and hopefully learn something
no i am more fixated on the no annoms thing... why the hate for ratting?
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 04:08:00 -
[740] - Quote
MeBiatch wrote:but is it just 10 mill per char?
if you add in costs of logistics and the fact you will have to refine in their stations... (they get a cut of your haul) all this for lousy -0.24 systems... it ends up being more then 10 mill per char... plus logi of refined ore is a hassle (think this is why they still have passive Targeters for trit) so you will more then likely end up just selling it in 0.0 for an other 20% decrease in profits...
These are problems with 0.0 industry, something I brought up on back on, oh, page one. Sec status is irrelevant as far as grav site quality goes. Refining rate tax is low (5%). Nothing is stopping you from shipping your refined mins back to Jita for sale, or setting up buy orders yourself (at say -15% Jita value), etc. and doing so. It's pretty much the most lax and cheapest rental agreement I've ever seen.
But people still complain. |

Richard Desturned
GoonWaffe Goonswarm Federation
1094
|
Posted - 2012.06.21 04:09:00 -
[741] - Quote
MeBiatch wrote:all this for lousy -0.24 systems...
So what you're saying is that Detorid sucks eh |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 04:09:00 -
[742] - Quote
MeBiatch wrote:Nicolo da'Vicenza wrote:you judge the mineability of grav sites by sec status? damn, maybe you should pay the fee and hopefully learn something no i am more fixated on the no annoms thing... why the hate for ratting? I'm guessing it's because heavy ratting spikes the API ticker for the system that it's highly active, which will bring down hostiles looking for kills. We want our miners/customers as productive and happy as they can be. |

Richard Desturned
GoonWaffe Goonswarm Federation
1094
|
Posted - 2012.06.21 04:11:00 -
[743] - Quote
Nicolo da'Vicenza wrote:I'm guessing it's because heavy ratting spikes the API ticker for the system that it's highly active, which will bring down hostiles looking for kills. We want our miners/customers as productive and happy as they can be.
guess what happens when you regularly clean out a ton of grav sites in a system eh |

Nick Bete
The Scope Gallente Federation
113
|
Posted - 2012.06.21 04:11:00 -
[744] - Quote
Weaselior wrote:i also enjoy that morons keep thinking "moon moving" would nerf goonswarm
i have news for you guys, guess who the only alliance is that has enough bodies to throw at the problem
This kind of crap is a large part of the problem. Screw null. You brainiacs made the problem now enjoy the mess you've made. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 04:15:00 -
[745] - Quote
Nick Bete wrote:Weaselior wrote:i also enjoy that morons keep thinking "moon moving" would nerf goonswarm
i have news for you guys, guess who the only alliance is that has enough bodies to throw at the problem This kind of crap is a large part of the problem. Screw null. You brainiacs made the problem now enjoy the mess you've made. It's our fault NPC corps exist for jump freightering and nullsec mechanics rule out manufacturing development? |

Marconus Orion
Massive PVPness Psychotic Tendencies.
97
|
Posted - 2012.06.21 04:18:00 -
[746] - Quote
Nicolo da'Vicenza wrote:Yeah that 10M/month per member is pretty brutal, virtually slavery one might say. Quote: Looks like mining in null is just fine, according to that FAILA flyer. 10M isk per month per member for access to billions worth of infrastructure and the forum explodes in people crying that it's not worth the fee Provin my points for me, Marlona.
You just proved mine with that flyer. |

dontbanmebro
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.06.21 04:18:00 -
[747] - Quote
Nick Bete wrote:Weaselior wrote:i also enjoy that morons keep thinking "moon moving" would nerf goonswarm
i have news for you guys, guess who the only alliance is that has enough bodies to throw at the problem This kind of crap is a large part of the problem. Screw null. You brainiacs made the problem now enjoy the mess you've made.
This literally makes no sense. I'm sure you think it does, but I assure you it does not. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1308
|
Posted - 2012.06.21 04:23:00 -
[748] - Quote
Marconus Orion wrote:Nicolo da'Vicenza wrote:Yeah that 10M/month per member is pretty brutal, virtually slavery one might say. Quote: Looks like mining in null is just fine, according to that FAILA flyer. 10M isk per month per member for access to billions worth of infrastructure and the forum explodes in people crying that it's not worth the fee Provin my points for me, Marlona. You just proved mine with that flyer. You don't really have points though, just bitter drivel about how paying 10M isk a month (that's like, what, one cycle of arkonor) = slavery & raping and also angsting about why people don't respect your opinions for some mysterious reason. |

Ashera Yune
Royal Amarr Institute Amarr Empire
15
|
Posted - 2012.06.21 04:31:00 -
[749] - Quote
NAPFEST. You need to end it to make Nullsec Vibrant again. |

dontbanmebro
Federal Navy Academy Gallente Federation
34
|
Posted - 2012.06.21 04:37:00 -
[750] - Quote
Ashera Yune wrote:NAPFEST. You need to end it to make Nullsec Vibrant again.
Please describe for us the nature of this napfest and quantify how it has lowered the overall level of conflict compared to some general running average.
Thanks.
|

Antisocial Malkavian
GloboTech Industries GloboTech Trade Federation
129
|
Posted - 2012.06.21 05:08:00 -
[751] - Quote
dontbanmebro wrote:Ashera Yune wrote:NAPFEST. You need to end it to make Nullsec Vibrant again. Please describe for us the nature of this napfest and quantify how it has lowered the overall level of conflict compared to some general running average. Thanks.
I think its called "peace"
and "Brohugs" http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Marconus Orion
Massive PVPness Psychotic Tendencies.
97
|
Posted - 2012.06.21 05:25:00 -
[752] - Quote
Nicolo da'Vicenza wrote:You don't really have points though, just bitter drivel about how paying 10M isk a month (that's like, what, one cycle of arkonor) = slavery & raping and also angsting about why people don't respect your opinions for some mysterious reason.
I just don't see the appeal of paying someone to be a meat shield/fill a buffer zone. I mean in all seriousness, if there are those who are ok with it, then so be it and good luck with your mining rental space. I have made some points throughout this thread that was meet with trolling, insults and flat out personal attacks on me for doing so. You can claim they are uninformed and continue to dodge serious questions I present to you all you want.
The general vibe I get from you and others is that you want players to leave high sec and come to null, but only if they are renters or some other form of servant, peon or worker for you. I believe that if a small entity wants to carve out a piece of null, they should be able to do so in some capacity, even if it is just one system. You believe null is the pseudo end game. Where everything else is measured by. I do not believe in an end game for EVE. You believe that unless someone is currently, at this very moment, basing from null sec, they are absolutely the only ones allowed to even have an opinion on it. I do not. Null, just like all other areas of this game are part of each other and even if someone does not live in null space, they are effected by it and their opinion should be heard.
You guys speak about how you hate ~elitist~ attitudes, yet flood the forums with constant insults, threats, trolling and other nonsense. Then, have the audacity to ask on the very same forums, why people prefer all other parts of space instead of null. When they reply you scream, "No! This is why..." and threaten to remove any aspect of the game they enjoy (and could lead to the desire to carve a name for themselves in null) as some form of punishment because, they see the game differently than you do.
Anyways, carry on with the usual trolling, insults and personal attacks against all those who do not see the game identical to you. Seems you have a free pass to do so right now. |

Russell Casey
Goldbug Inc.
162
|
Posted - 2012.06.21 05:35:00 -
[753] - Quote
Only way for nullsec to become vibrant is for multiple large groups of players to up and decide they'd rather take over a large chunk with all the blood, sweat, and tears that accompany it rather than take the easy route and become somebody's *****. Problem is, there's way more incentive to bend over.
They do this because it's easy, because they're new, because they don't understand the game, because they don't think they can do it, because it's hard to get people willing to lose huge amounts of isk with from a playerbase mostly interested in grinding up to their next PLEX, maybe it's hard to find fighters willing to dive into the meat grinder and leave with a ****** k/d ration on goddamned battleclinic and maybe even because they don't have time for it.
So they join an already existing power bloc with an ingrained culture and largely indifferent overlords and pay their bills like good little pets. They may not like this system, but for the above mentioned reasons they feel there's no way to just take over and do things their own way. They settle into farming patterns, pay their bills, assimilate into the power block of choice and nullsec remains unchanged and stagnant.
By the end of it, life at someone else's feet doesn't seem like such a bad thing. |

Romar Agent
Ishukone Regional Headquarters
62
|
Posted - 2012.06.21 05:42:00 -
[754] - Quote
I think these are good points, as you need both a pull and a push:
Nicolo da'Vicenza wrote:1) Increase reward in nullsec Pro: Don't have to change highsec. Con: The amount of increased isk needed to allure large amounts of characters from the low-risk world of highsec would have a significant effect on the game economy. Inflation is a problem people complain about now, after all.
2) Decrease risk in nullsec. Pro: More players will feel more confident taking the risk of moving into 0.0 Con: People complain about how hard it is to gank effective in null now.
3) Decrease reward in highsec Pro: seriously curbs isk injection, compels players to strike out in 0.0 if only to continue to pay their plex bill Con: highsec people will chew their own tongues in rage, doesn't address more serious problems in either region
4) Increase risk in highsec Pro: makes manufacturing economy more robust, allows highsec players to compete over use of resources Con: carebears don't like it, feel it will infringe on their 'right' not to PVP. The best way to minimize all of the cons would be to implement a little from everything. That way the change would rest on the community evenly.
I for my part would like to have more of an incentive to go to null. All I see at the moment is a minefield with a risk-reward ratio that is not worth my game time. |

Vaerah Vahrokha
Vahrokh Consulting
1370
|
Posted - 2012.06.21 05:58:00 -
[755] - Quote
Marconus Orion wrote:MeBiatch wrote:Quote:Ratting of any sort is prohibited outside of belts and on gates. A 500 million isk penalty will be applied if this is breached. That's rather lame. Looks like a farming ground for FAILA blues, all the while FAILA itself rapes these renters for every nickle and dime with rent, super restricted zones and even taking them to the cleaners when they refine. And they come to the forums asking why no one wants to go to null and live under their yoke. Any ideas that are presented that would give anyone a chance in null space without being a slave to them is immediately derailed and criticized with over used meme after over used meme. I guess all that business about how mining in null was a waste of time because it was terrible was in fact, a load of bullshit. Looks like mining in null is just fine, according to that FAILA flyer. 
2 alts of mine have been in a IA renter corp. 3 of the most bolded clauses:
- You will not go to this list of systems: [list of neg sec systems with good minerals] else we will pod you on sight. - You shall not be found inside of: [list of systems with stations and service] else we will pod you on sight. - You shall not put a POS in any moon except atmospheric gas ones in this system else we will kill it and expel you.
Plus other crapola like that. Unsurprisingly our renter corp ended up with people quitting due to boredom and sub-par income. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
4094
|
Posted - 2012.06.21 06:12:00 -
[756] - Quote
Ashera Yune wrote:NAPFEST. You need to end it to make Nullsec Vibrant again.
And all the Amarr NPC corps should wardec the Minmatar NPC corps amirite? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Xorv
Questionable Acquisitions
389
|
Posted - 2012.06.21 06:55:00 -
[757] - Quote
Malcanis wrote:Ashera Yune wrote:NAPFEST. You need to end it to make Nullsec Vibrant again. And all the Amarr NPC corps should wardec the Minmatar NPC corps amirite?
Yes!
|

Rer Eirikr
SniggWaffe
112
|
Posted - 2012.06.21 07:03:00 -
[758] - Quote
Malcanis wrote:Ashera Yune wrote:NAPFEST. You need to end it to make Nullsec Vibrant again. And all the Amarr NPC corps should wardec the Minmatar NPC corps amirite?
Ladies and Gentlemen, Malcanis has entered the building.
Take it away Master of the Good Post. |

Lord Zim
868
|
Posted - 2012.06.21 07:16:00 -
[759] - Quote
Marconus Orion wrote:You guys speak about how you hate ~elitist~ attitudes, yet flood the forums with constant insults, threats, trolling and other nonsense. Then, have the audacity to ask on the very same forums, why people prefer all other parts of space instead of null. When they reply you scream, "No! This is why..." and threaten to remove any aspect of the game they enjoy (and could lead to the desire to carve a name for themselves in null) as some form of punishment because, they see the game differently than you do. Nice strawman, marlona. |

Talon SilverHawk
Patria o Muerte
453
|
Posted - 2012.06.21 07:23:00 -
[760] - Quote
Lord Zim wrote:Marconus Orion wrote:You guys speak about how you hate ~elitist~ attitudes, yet flood the forums with constant insults, threats, trolling and other nonsense. Then, have the audacity to ask on the very same forums, why people prefer all other parts of space instead of null. When they reply you scream, "No! This is why..." and threaten to remove any aspect of the game they enjoy (and could lead to the desire to carve a name for themselves in null) as some form of punishment because, they see the game differently than you do. Nice strawman, marlona.
Man don't you sleep. just got up and your still here 
Tal
|

Josef Djugashvilis
The Scope Gallente Federation
330
|
Posted - 2012.06.21 07:23:00 -
[761] - Quote
Weasel wrote:
"i do not care what a guy who has been in an npc corp for nine years is "impressed with" and neither does anyone else of note"
I should imagine that folk will stop posting with alts around the same time 0.0 folk stop using alts to move goods on and out out hi-sec. You want fries with that? |

Flex Carter
Caldari Independant Mining Association
1
|
Posted - 2012.06.21 07:26:00 -
[762] - Quote
masternerdguy wrote:Tyberius Franklin wrote:masternerdguy wrote: Except now more people go to lo sec.
Which solves the problem of lo sec being depopulated.
Dunno, between the extra caution, needing to secure an area to run, losses, etc. and having this all exasperated by a higher population, unless you are already in the entrenched groups you mentioned, it sounds better to just smash 3's in highsec. I'm fine with the hi sec slaves grinding away their lives for pennies in L3s. I'll be in lo sec.
You guy's were saying the same thing for level 5's now you want level 4's....I guess level 2's or all missions should be move there as well.
The day you guy's start demanding tutorials be moved to low or null is the day I create an invention that would allow me to stab someone in the face through the Internet.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1555
|
Posted - 2012.06.21 07:36:00 -
[763] - Quote
Lord Zim wrote:Marconus Orion wrote:You guys speak about how you hate ~elitist~ attitudes, yet flood the forums with constant insults, threats, trolling and other nonsense. Then, have the audacity to ask on the very same forums, why people prefer all other parts of space instead of null. When they reply you scream, "No! This is why..." and threaten to remove any aspect of the game they enjoy (and could lead to the desire to carve a name for themselves in null) as some form of punishment because, they see the game differently than you do. Nice strawman, marlona.
Strawman or not, that is the way the rest of the populace perceives nullsec: full of cliques looking for ways to force the rest of the playerbase to be their slaves. It is really up to nullsec denizens (or at least your recruiters) to convince the population that it just isn't true.
Nicolo V posting his ever-so-painful "miner pass" is just one example of how ludicrous nullsec gameplay has become.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Flex Carter
Caldari Independant Mining Association
2
|
Posted - 2012.06.21 07:37:00 -
[764] - Quote
Herr Hammer Draken wrote:I am going to suggest what I have been told since day one about EVE. EVE is only as good as you make it. Therefore I suggest the problem is not null sec vs high sec. The problem is the players in null sec itself. If they are not engaged in the game then they are the problem. We have met the enemy and they are us!
This idea that null is dying is not new. Many players make the comment that null is boring even null players themselves. And to that I say again look in the mirror. High sec is not nulls problem. Null sec is nulls problem. Doctor heal thy self.
I do not think it is CCP's problem either. The game has evolved into what the players have made it. IE. Null is the way it is because of the players in null. Not because of high sec.
A really good post lost on deaf ears.... Such a shame really... (but I would like to reserve the right to quote you m8...) |

Xorv
Questionable Acquisitions
389
|
Posted - 2012.06.21 07:42:00 -
[765] - Quote
Flex Carter wrote: A really good post lost on deaf ears.... Such a shame really... (but I would like to reserve the right to quote you m8...)
Why would you want to quote something born of ignorance. It reeks of someone who's mind is stuck in themepark MMOs that have separate zones of gameplay that don't really impact one another. EVE is a Sandbox and everything is connected.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1556
|
Posted - 2012.06.21 07:55:00 -
[766] - Quote
Xorv wrote:Why would you want to quote something born of ignorance. It reeks of someone who's mind is stuck in themepark MMOs that have separate zones of gameplay that don't really impact one another. EVE is a Sandbox and everything is connected.
That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Lord Zim
868
|
Posted - 2012.06.21 08:00:00 -
[767] - Quote
Mara Rinn wrote:Strawman or not, that is the way the rest of the populace perceives nullsec: full of cliques looking for ways to force the rest of the playerbase to be their slaves. It is really up to nullsec denizens (or at least your recruiters) to convince the population that it just isn't true.
Nicolo V posting his ever-so-painful "miner pass" is just one example of how ludicrous nullsec gameplay has become. hisec pubbie: JUMPBRIDGES PROJECT POWER!!!!!!!!!!!! NERF JUMPBRIDGES!!! me: "no, they do not. JFs, carriers, dreads, rorquals, supercarriers, titans and forward staging areas do. hisec pubbie: NO!!! JUMPBRIDGES!!!!!!!!!!! NERF JUMPBRIDGES AND NERF POWER PROJECTION!!!!!!!!! me: ...sigh. No, they're not a major power projection tool, nerfing them won't reduce power projection. hisec pubbie: YOU'RE JUST SAYING THAT BECAUSE YOU'RE SCARED WE'LL TAKE AWAY YOUR POWER PROJECTION TOOL!!! me: dear lord.
Mara Rinn wrote:That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community. The one time I've been told that, I moved on to a different alliance. Oddly enough, it helped, and I've stayed there ever since. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1314
|
Posted - 2012.06.21 08:00:00 -
[768] - Quote
Marconus Orion wrote:Nicolo da'Vicenza wrote:You don't really have points though, just bitter drivel about how paying 10M isk a month (that's like, what, one cycle of arkonor) = slavery & raping and also angsting about why people don't respect your opinions for some mysterious reason. I just don't see the appeal of paying someone to be a meat shield/fill a buffer zone. I mean in all seriousness, if there are those who are ok with it, then so be it and good luck with your mining rental space. I have made some points throughout this thread that was meet with trolling, insults and flat out personal attacks on me for doing so. You can claim they are uninformed and continue to dodge serious questions I present to you all you want. Man I only replied to you once in this whole thread and that was indirectly. You suggested that the complete lack of 0.0 manufacturing capacity was offset by the high demand of hisec industry slots - Desturned posted a screenshot of dozens of open industry slots 3 jumps from Jita. You also claimed that jump bridges were an OP form of power projection, I merely asked (someone else) how PL is able to hold as much if not more tech then the CFC without even sov if that were true. I considered those questions settled, sorry.
Quote:The general vibe I get from you and others is that you want players to leave high sec and come to null, but only if they are renters or some other form of servant, peon or worker for you. I believe that if a small entity wants to carve out a piece of null, they should be able to do so in some capacity, even if it is just one system. You believe null is the pseudo end game. Where everything else is measured by. I do not believe in an end game for EVE. You believe that unless someone is currently, at this very moment, basing from null sec, they are absolutely the only ones allowed to even have an opinion on it. I do not. Null, just like all other areas of this game are part of each other and even if someone does not live in null space, they are effected by it and their opinion should be heard. I would love to see lots of people playing in nullsec, true. More people means more player driven content, drama, fights, ganks and fun. How they do so I leave for the sandbox to decide, but with 0.0 industry the way it is, the system naturally favors feudal-style management because manufacturing and therefore market economies cannot develop in null - only resource extraction. Since large-scale market competition can never take effect in 0.0 because of the lack of a manufacturing base, there is no benefit to letting in dedicated PvErs in other then to charge them access fees to the resources you hold. If it were up to me, it'd be different - but I'll make the most of what's given because EVE is an unforgiving game. If this weren't true, it'd be CVA and other NRDS groups who would be the megaalliances in the game. In practice however NRDS is just a huge liability to be overcome, not harnessed.
As for letting 'smallholders' carving a piece of 0.0 for themselves: EVE is a social game, and nullsec is especially social. Barring mass limitations on gates like wormholes (in which case, just move to a wormhole), there is no way a numerically and materially inferior group can ever just help themselves to some space in 0.0 without coming to an arrangement with their neighbors/rivals. Even moving into Provi, you better fall into line with NRDS RoE pretty quick or have a hundred SBs shooting your TCU every day for the next 5 years.
This fundamental reality of null, that holding space must come through either force of arms, payment of ISK or treaties, is something you think can be subverted by making holding space more arduous. In practice, making holding space more arduous just decreases incentive for people to move there. And in any case, experienced, highly coordinated large alliances with large numbers and deep pockets are the ones that can deal with the hurdles placed in the way of holding sov while it's the independents who get wiped out. When Dominion introduced "sov bills" in, who do you think was better able to adjust to having to pay 360M a month just to own a system, the large alliance with dedicated administrators or the little alliance struggling to hold on to one system?. When we follow your suggestion of moon rotation or removing local, who do you think is going to come out ahead: the alliance with probing teams and cloaky cyno alts to park in all 3 systems or the straggling unconnected loner with few connections?
Personally, I think the best way to help small groups break into 0.0 is to first make 0.0 as a whole more rewarding, and more desireable to live in so more groups will actually take a chance and make a go for it. The second would be to make basing oneself out of a POS easier and more feasible, so a small alliance doesn't have to plunk down 23 bil to get a still crappy base of operation. I actually agreed with your post on how POSs needed to be fixed, after all. |

Xhaiden Ora
University of Caille Gallente Federation
97
|
Posted - 2012.06.21 08:02:00 -
[769] - Quote
Mara Rinn wrote:When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community.
To be completely honest from the outside looking in, this thread has lowered my opinion of null sec even further. Why precisely would a new player want to go to null? Especially one that doesn't want to just be someone else's bus boy. |

Singoth
Kronos Fleet
72
|
Posted - 2012.06.21 08:07:00 -
[770] - Quote
Here's an idea: remove nullsec and make it highsec.
*runs off* Less yappin', more zappin'! |

Lord Zim
868
|
Posted - 2012.06.21 08:07:00 -
[771] - Quote
Xhaiden Ora wrote:To be completely honest from the outside looking in, this thread has lowered my opinion of null sec even further. Why precisely would a new player want to go to null? Especially one that doesn't want to just be someone else's bus boy. If that's what you think the entire null is all about, then nothing I'll say will probably help, since you'll probably just think I'm lying when I say "not all of null is like that". I know, I've been in a ****** alliance, I moved on and found me an alliance which wasn't ****. I've stayed there ever since. |

Kinis Deren
EVE University Ivy League
52
|
Posted - 2012.06.21 08:08:00 -
[772] - Quote
Flex Carter wrote:Herr Hammer Draken wrote:I am going to suggest what I have been told since day one about EVE. EVE is only as good as you make it. Therefore I suggest the problem is not null sec vs high sec. The problem is the players in null sec itself. If they are not engaged in the game then they are the problem. We have met the enemy and they are us!
This idea that null is dying is not new. Many players make the comment that null is boring even null players themselves. And to that I say again look in the mirror. High sec is not nulls problem. Null sec is nulls problem. Doctor heal thy self.
I do not think it is CCP's problem either. The game has evolved into what the players have made it. IE. Null is the way it is because of the players in null. Not because of high sec. A really good post lost on deaf ears.... Such a shame really... (but I would like to reserve the right to quote you m8...)
Agreed.
I saw somewhere (can't remember if it was in this forum or elsewhere, otherwise I would link it) that some null FCs were talking about going to Hi Sec in search of gud fights as null is so boring with everyone blue'd up.
My impression is that the game allows players to provide the content in null, more so than anywhere else in New Eden, and yet the null seccers complain the experience is boring. I wonder who is to blame for that then? I guess it is easy to blame WH, Low and Hi sec space dwellers for the situation before taking a good hard look at themselves first.
To be honest, I tempted to say that null sec dwellers need to stop whining and HTFU. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2

|
Posted - 2012.06.21 08:08:00 -
[773] - Quote
Cleaned up the thread a tiny bit.
Carry on. ISD Dorrim Barstorlode Ensign Community Communication Liasions (CCLs) Interstellar Services Department |
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1315
|
Posted - 2012.06.21 08:14:00 -
[774] - Quote
Mara Rinn wrote:Xorv wrote:Why would you want to quote something born of ignorance. It reeks of someone who's mind is stuck in themepark MMOs that have separate zones of gameplay that don't really impact one another. EVE is a Sandbox and everything is connected.
That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community. Why exactly is that? Mining passes and renting arrangements aren't based on loyalty and trust, they're based on being able to pay a very low fee. All one enemy spy with 10M isk in their wallet has to do is fit a cyno and a probe and find juicy targets to drop capital ships on, if you let them. Maybe they'll just linger around your fleets and report your ship loadout and numbers. To not take precautions in the case of those very likely scenarios is just plain incompetence.
I mean, an I-Hub + upgrades is 1 billion+. Add a TCU onto that, plus another 360mil given to CONCORD every month just 'cause. Not to mention the 23.5 bil station your jump clone is chilling in. All the work is already done, most landlords don't offer that.
But yeah, 10 mil a month per character is pretty steep. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
99
|
Posted - 2012.06.21 08:15:00 -
[775] - Quote
Nicolo da'Vicenza wrote:You also claimed that jump bridges were an OP form of power projection
I am pretty sure I never said in this thread jump bridges were over powered. So please link me the one where I say "Jump bridges are OP" As far as the rest of your post, I believe we somewhat share the same goal, to make null more vibrant and 'fixed', but we have different view points on how to get it done and the end product we have different views on what that means.
I am sure we both agree what it currently is, is most certainly not it and to get it fixed requires a lot of work.
This thread had (has?) potential for constructive dialog on ideas and such, but it will always deteriorate faster than anything the moment the trolling starts. Can we get it back to that begging part everyone liked?
|

Xhaiden Ora
University of Caille Gallente Federation
98
|
Posted - 2012.06.21 08:18:00 -
[776] - Quote
Lord Zim wrote:If that's what you think the entire null is all about, then nothing I'll say will probably help, since you'll probably just think I'm lying when I say "not all of null is like that". I know, I've been in a ****** alliance, I moved on and found me an alliance which wasn't ****. I've stayed there ever since.
If I think all of null is like that, whose fault is that? I'm working from my impression of null from what null players say and how they act on the forums and in game. The majority of what I hear are calls to interfere with my game and my playstyle to punish me for not playing the game the way they want me too. The ones that don't speak of it like that give the impression its a stagnant powerlocked cold war scenario between a handful major alliances of which my only options would be to live under the yoke of or be wiped out by with vastly superior numbers and resources. Or that its a stagnant, boring wasteland devoid of players thats just using its isk faucets to fund high sec grief ganking for something to do.
Not exactly good advertising that would have a new player chomping at the bit to get in on the action.
|

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
5
|
Posted - 2012.06.21 08:20:00 -
[777] - Quote
I agree with changing the null sec refine rate, with the recent drone nerf there is no reason to nerf high sec's refineries. The refine rates are not the reason why people don't want to go into null sec. Since both the Drone Regions and mission running or drone plexes are now completely ****. I say this because I do not mine, I have no interest in mining. I would rather be self-sufficient without needing a hulk (i.e. being able to completely be independent of the need for isk for pvp ships and ammo.)
I agree and support the high sec drones from not dropping the drone poo anymore. But with crappy bounties, a nerfed true sec, and absolutely nothing for ratters than salvage that maybe able to make a couple of rigs not related to drones. But nothing really I could use to make rigs for my pvp ships. There is nothing in the Drone Regions, but rocks. I will harm myself and others around me if I have to mine. IRL I believe that physical confrontation solves nothing, that civilized people confront each other by using conversation than physical force. This does not mean I am a pacifist, but do not see a point in violence solving problems. Because nothing is really solved, you just make someone mad. Then that causes more violence with no actual peaceful resolution. Take the nation of Isreal, if those two cultures could just work together it would be a wonderful city. Instead it is a war zone, both cultures fighting a war that maybe as old as the idea of civilization itself.
Mining turns me into this http://dadinaction.com/wp-content/uploads/2011/11/incredible-hulk-wallpapers-278937.jpeg
so I don't do it.
There is nothing CCP can do but seed items on the market in null sec. It is both a player problem and a player created one. If there was the ability for a 100% refine rate (maybe tie it in to the industrial index for more incentive for a level V system.) I believe that a null sec alliance/corp should be willing to protect and defend its space. Not many alliances are actually willing to require for there to be PVP ships on stations and gates.
Another incentive would be to rework the bubble system. Currently a majority of PVP i have seen have been at Stations, Gates and POS's. It happens almost everywhere in null. Instead of only allowing bubbles to pull players away from gates when they land. I think that a bubble should also be able to stop a player in mid warp if their path intersects with the bubble. This way PVP can happen in the middle of nowhere with no docking or stargate to bail that person out. It would force the target to fight back instead of running to jump out. It could be a good tactic to counter blobs, or catch that unwairy person in null traveling from gate to gate. Many will QQ because there is no safety net. But this idea would bring another level of depth that is sorely needed to pvp. Because honestly planets, moons, stations, gates, asteroid fields, anomolies, all types of signatures, sometimes a safe if the prober gets him in time. I think allowing the bubbles to pull players out of warp in mid warp would be attract players, and allow players to finally be able to use traps.
Here is an example of a gate camp.
The great thing about EVE is the fleets. Why anyone would actually want to PVP solo I have no idea. Mainly because a majority enjoy flying in fleets because flying with others is fun. Cooperation with in an Alliance is fun. Making friends with other Alliance s and flying with other Alliances is fun. What is really fun about sov is taking it, or attempting to take it. Participating in overthrowing an empire to replace one that is yours or someone else's you are participating with. All that is part of the fun, but when Alliances end their wars and they just sit there. If you want a thunderdome I could find a WH for you and you could use that as your own personal thunderdome. But sov is about building and maintaining an empire. Sov is about cooperation and teamwork. Only Alliances that work well together hold sov for extended periods of time. Case and point Test. Will anyone try and take fountain? Will anyone try and take Delkin? Probably not.
A major problem to why 0.0 is dying I mainly attribute to what other players have told me about 0.0 When I first started I was told that 0.0 you had to have a lot of skill points and you had to do this and that. That new players shouldn't go into low or null. Or that if you as a new player joins a null sec alliance they will tell you to come out there then kill your ship and your pod after you join and go out there. I think the common misconception is that all null sec pilots are like Goons. That is not actually true.
I think the best way to bring in new people to null sec is to start teaching new to eve players and old eve players new to null. The only problem is that requires trust (so does living in null) but the culture of eve is either you are a scammer or a ganker or both. Or you are prey. Many players do not see the third option. Not many players actually help out new players or new corporations. It is a sink or swim kind of thing. I don't think null should be like that. I think that players from high sec should be attacking sov regions. Because I feel so strongly that this is a player base problem not completely a CCP problem I am willing to train any alliance or corporation in how to survive in null sec. I have been living in null sec for about one and a half years. I have only been playing for two. Not as impressive as 04 but I believe null sec is there for anyone ballsy enough to take it. In eve there are two things you can do lead or follow. Be the wolf or the sheep.
Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Lord Zim
870
|
Posted - 2012.06.21 08:38:00 -
[778] - Quote
Marconus Orion wrote:I am pretty sure I never said in this thread jump bridges were over powered. So please link me the one where I say "Jump bridges are OP" Yeah, except for when you say this:
Marconus Orion wrote:Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments?? You're implying that there's no point in setting up "forward staging systems" because jumpbridges make it all too easy to move entire fleets from VFK to whereever it is we're fighting a war at that point. |

Jori McKie
Friends Of Harassment
21
|
Posted - 2012.06.21 08:41:00 -
[779] - Quote
Maybe this suggestion can be helpful https://forums.eveonline.com/default.aspx?g=posts&t=115357&find=unread
The idea is simple, reward will be dynamic depending on how dangerous a system is, high risk = high reward.
Feel free to drop by and poke some holes in my idea.
|

Conrad Makbure
Phoibe Enterprises
8
|
Posted - 2012.06.21 08:43:00 -
[780] - Quote
Delen Ormand wrote:Adelphie wrote: So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Honest answer - I percieve null to be full of assholes. The sheer level of assholery on Eve, mainly from the direction of null, puts me off. I don't get the impression that it's a community I want to really be a part of. I know that not everyone who calls null home is an *******, and I don't doubt that there are even null corps with mostly decent people, but the general impression I get from what I see on the forums and from the alts in my (starter) corp is too negative for me to bother with.
+1. This is the same reason I don't go into null. Too many douchbags who thinks their **** don't smell, not to mention the power trip. Finding that right corporation has been challenging to say the least when so many EVE players (not alts) are just not worth the effort or time. This goes for high sec as well as null. |

Lord Zim
870
|
Posted - 2012.06.21 08:51:00 -
[781] - Quote
So in other words, eve players are a bunch of dicks. |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
4
|
Posted - 2012.06.21 09:05:00 -
[782] - Quote
Indahmawar Fazmarai wrote:i have a better suggestion instead. If players are abandoning null and/or chose to remain in hisec, then develop hisec and backburn nullsec. Nullsec is bleeding from self-inflicted wounds, and it would be foolish to make everyone else pay the price for nullsec's succesful failure. 
Now there's a thought, and a good one, too.
Look through and count how many of these null-sec players want to lure hi-sec players into null-sec for the sole reasons of "moar to shoot at lulz." Note also how many of these same people want to basically eliminate CONCORD entirely so that they can expand their seal clubbing into hi-sec space as well, where there are plenty of newbies to tear into unsubscribing entirely (something which I'm sure CCP cares about, even if the null-sec people don't).
And that's just it - as soon as anyone enters null-sec, odds are that they're not really entering "the untamed wilderness" but rather entering some Alliance or another's claimed space, as seen here: Alliance Map
Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" and that they flood their access points with disruption fields, tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7, the only logical way to really access hi-sec is by joining that alliance. and becoming just another serf, automatically forced into every stupid & pointless war, conflict and piece ****-waving drama that they're already perpetually involved in. Oh such fun!
How did it get this way? The null-sec players themselves, of course. They very point of null-sec was for CCP to create an area where CCP would not be holding anyone's hand or telling them what to do. The null-sec players themselves would create & shape the world of null-sec into whatever image that they wanted; and that's exactly what they have done. Happy now? No? Oh frakin' well.
Null-sec players, not CCP, have made null-sec either inaccessible or completely unappealing to the casual player, the solo player, the cautious player and the newbie player. They've barricades themselves in their homes and are wondering why no one ever comes over anymore.
Here is a thought: Want more traffic through your system? Want more traders generating business there? Stop shooting every damn thing that moves! Stop putting up disruption fields at every gate, stop ganking every merchant that tries to bring trade to your system, stop blasting every independent explorer who comes to see the sights. Yes, we know you're Alliance is can't take chances because you're currently at war with sixteen other corporations because "lulz." You may want to start there, then.
Picture this: A null-sec system, even just one single system, held by an alliance or, heck, even a single corp that is not at war with anyone. They don't put up disruption fields, they don't gate camp, they don't go around blasting everyone without cause because (gasp!) they actually want tourists and traders to come through their area. They actually want miners to come to their belts and use their refineries. They actually want industrialists to contract them for blueprint and production services. They actually understand that, in the long run, there is more profit to be made by letting traders dock unmolested every day than there is by blowing up their ships.
But of course all this implies that such a group is more interested in profit, sociability and giving people good reasons to come to null-sec instead of just looking for a lazy way to force easy killboard-bait to hand themselves over on a plate. From what I've seen both in game and in these forums, I'm not holding my breath.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1091
|
Posted - 2012.06.21 09:08:00 -
[783] - Quote
Lady Katherine Devonshire wrote:Picture this: A null-sec system, even just one single system, held by an alliance or, heck, even a single corp that is not at war with anyone. They don't put up disruption fields, they don't gate camp, they don't go around blasting everyone without cause because (gasp!) they actually want tourists and traders to come through their area. They actually want miners to come to their belts and use their refineries. They actually want industrialists to contract them for blueprint and production services. They actually understand that, in the long run, there is more profit to be made by letting traders dock unmolested every day than there is by blowing up their ships. Picture this: Someone hotdropping the miners as part of economic warfare. Using supercaps to flip the station and make money off the firesales.
By the way CVA which doesn't shoot non-reds on sight? Recently they had to basically set anyone and everything associated with CFC red. They should probably just set the universe red and unred people.
(PS Rifters have gone there). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1318
|
Posted - 2012.06.21 09:14:00 -
[784] - Quote
Quote:Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" and that they flood their access points with disruption fields, tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7, hahaha oh man NPC corp chat paranoia must have gotten even worse from when I was last in there |

Lord Zim
870
|
Posted - 2012.06.21 09:18:00 -
[785] - Quote
Lady Katherine Devonshire wrote:Look through and count how many of these null-sec players want to lure hi-sec players into null-sec for the sole reasons of "moar to shoot at lulz." This is a blatant misrepresentation of what we're saying. What we're saying is that nullsec should have more people in there so there's more of a feeling of life there. Of course, the flipside to that is that roaming gangs also have more people to shoot, but if there's actually people to defend against incursions, then maybe more people will defend, which in turn creates more content.
Lady Katherine Devonshire wrote:Note also how many of these same people want to basically eliminate CONCORD entirely so that they can expand their seal clubbing into hi-sec space as well, where there are plenty of newbies to tear into unsubscribing entirely (something which I'm sure CCP cares about, even if the null-sec people don't). This is a blatent lie. We generally feel concord is doing its job just fine as it is at providing consequences for doing "bad things" in hisec. Nobody has said, in all seriousness, that concord should be removed.
Lady Katherine Devonshire wrote:Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" There's a reason for that. If you don't know why, have a chat with CVA and the providence inhabitants about how much work it is to maintain a NRDS list instead.
Lady Katherine Devonshire wrote:and that they flood their access points with disruption fields This isn't the most popular defense mechanism, because it often backfires.
Lady Katherine Devonshire wrote:tacklers & general gank blobs set with AFK "auto-kill" combat macros (oh the irony) 24/7 Are you implying someone's botting? If so, I suggest you report them for botting. |

March rabbit
Trojan Trolls Red Alliance
201
|
Posted - 2012.06.21 09:19:00 -
[786] - Quote
Mara Rinn wrote:Xorv wrote:Why would you want to quote something born of ignorance. It reeks of someone who's mind is stuck in themepark MMOs that have separate zones of gameplay that don't really impact one another. EVE is a Sandbox and everything is connected.
That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community. when policeman says you: "you can drive your car on this side of the road and can't use another side" there is something wrong in this ..... when instruction for the microwave oven says: "you can't dry your cat inside" there is something wrong in this ....
ohwait  |

Alavaria Fera
GoonWaffe Goonswarm Federation
1091
|
Posted - 2012.06.21 09:23:00 -
[787] - Quote
Lord Zim wrote:Lady Katherine Devonshire wrote:Now factor in that the Universal Law of every null-sec alliance is "Not us? KOS" There's a reason for that. If you don't know why, have a chat with CVA and the providence inhabitants about how much work it is to maintain a NRDS list instead. If only they could set their default settings to be red color and -10 isntead of grey and 0. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
4
|
Posted - 2012.06.21 09:25:00 -
[788] - Quote
Alavaria Fera wrote:Picture this: Someone hotdropping the miners as part of economic warfare. Using supercaps to flip the station and make money off the firesales.
I agree that stuff like that is not only possible but also likely. But again, who is to blame for it?
If trust is the most valuable commodity in the game, then "not being an a-hole" would be a close second. Sadly, there is only one Cribba.
|

Degren
Dreddit Test Alliance Please Ignore
1426
|
Posted - 2012.06.21 09:26:00 -
[789] - Quote
Lady Katherine Devonshire wrote:Alavaria Fera wrote:Picture this: Someone hotdropping the miners as part of economic warfare. Using supercaps to flip the station and make money off the firesales. I agree that stuff like that is not only possible but also likely. But again, who is to blame for it? If trust is the most valuable commodity in the game, then "not being an a-hole" would be a close second. Sadly, there is only one Cribba.
Brb, making alt named Cribba
Edit: UNAVAILABLE You don't know. |

White Tree
Large Hybrid Turret V
844
|
Posted - 2012.06.21 09:32:00 -
[790] - Quote
Make nullsec more about owning constellations than regions, increase profitability for boots-on-ground members.
(I have no suggestions as to how to achieve this.) Former member of CSM6, Champion of the Gallente Master Race. |

Irya Boone
Escadron leader La League des mondes libres
4
|
Posted - 2012.06.21 09:33:00 -
[791] - Quote
Reduce The numbers of Null sec systems. Increase seriously the ressources in Planetary. Reduce the Bubble In null sec ( please) or remove them.
Incursions Only in null sec and make it worth it like in the old days . Increase The bountys on the rats in the belts.
And All The ccp events , in null sec like ccp fleet invasion in null sec only.
And more than that Make the universe Live like In RL why No sun Collapse in EvE ? Why there is no Comet strikes a planet and forces the owner to move to find a new safe place to conquier ??
My 2 isks |

Yolanta Geezenstack
GWA Corp Unified Church of the Unobligated
14
|
Posted - 2012.06.21 10:11:00 -
[792] - Quote
Whow, that was an interesting read - had no idea about what 0.0 industry was alike, I naturally assumed that 0.0 ist self-sustained and that the excess that is build there with all the high-end minerals and stuff is shipped to highsec.
Weaselior wrote:0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire need peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you.
I agree with that. But there should be a way to allow for "guerilla tactic kind of warfare", when your smaller empire gets beaten by a bigger empire. And one that does hurt (though obviously won't overcome the winning Empire, for that you will need more then just guerilla strikes). Judging from the posts this possibility isn't there right now.
I like the medieval "field and farms" analogy - afaik warfare in medieval times was mostly directed against the opponents peasants, so protecting them was important. |

Lord Zim
870
|
Posted - 2012.06.21 10:13:00 -
[793] - Quote
Irya Boone wrote:Reduce The numbers of Null sec systems. Ain't gonna happen.
Irya Boone wrote:Increase seriously the ressources in Planetary. Won't help any to make people actually earn more money, since the only thing that'll happen is that more people'll extract and sell more units, forcing down the price to a new equilibrium which'll basically end up giving roughly the same monthly income.
Irya Boone wrote:Reduce the Bubble In null sec ( please) or remove them. Why? They're valid tactical elements which are used extensively.
Irya Boone wrote:Increase The bountys on the rats in the belts. I think CCP have an economist who'd prefer to not jump out the window over the inflation rate.
Of course, we could fix that by upping the tax rate in hisec, I suppose. |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:12:00 -
[794] - Quote
Some said in this thread 0.0 is about empirebuilding ... then great, build a empire and run it like a empire, do you let people (friendly industrial type) into it ? or you shoot at anything not blue ? Unless you want to build a empire there then don't expect people to move out there... I'm a industrialist and I move where the people are so if people left high-sec I would have to leave too or I would not have anyone to sell to right ?
I don't expect Concord in 0.0 but if a Alliance did build a empire and let people come there I would like them to be a sort of "police" for the empire too. |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:13:00 -
[795] - Quote
Lord Zim wrote: Of course, we could fix that by upping the tax rate in hisec, I suppose.
Or move the economist down to first floor |

Lord Zim
872
|
Posted - 2012.06.21 11:14:00 -
[796] - Quote
Arcticblue2 wrote:Some said in this thread 0.0 is about empirebuilding ... then great, build a empire and run it like a empire, do you let people (friendly industrial type) into it ? or you shoot at anything not blue ? We apparently have 20000 characters set blue, what more do you want? |

Lord Zim
872
|
Posted - 2012.06.21 11:31:00 -
[797] - Quote
Imryn Xaran wrote:Spoken like a good little Visigoth. You use phrases like GÇ£empire buildingGÇ¥ and GÇ£building empiresGÇ¥ without giving any thought to what you are actually saying. You arenGÇÖt interested in building anything really GÇô all you are interested in is GÇ£empire destroyingGÇ¥. The only aspect of the game that you want to engage in is the bit where you blow up something that someone else has built. Yes, what we've done from fountain all the way to tenal isn't "building an empire". No sirree.
Imryn Xaran wrote:1. I think eliminating jump bridges would be a great place to start. When one alliance is able to project power across the whole map then the map is too small. Eliminate JB networks and you restrict the reach (and therefore influence) of any particular alliance and open up huge tracts of Null that are currently vacant for use. The second affect that eliminating JBGÇÖs would have is that it would make logistics much harder with the consequence that it would become preferable to establish industry in null and not just buy in Jita and haul out. This would have to be accompanied by other changes to make null sec industry more viable. Christ, this? Again?
The power projection of which you speak has **** all to do with JBs, and everything to do with JFs, carriers, dreads, supercarriers, titans, rorquals, convoy FCs, logisticians who seed a forward staging base, and a fucktonne of fat neckbeards.
Imryn Xaran wrote:2.Eliminate GÇ£sovereignty by destructionGÇ¥. Implement a new system of sovereignty whereby it changes hands at gun point, but the mechanic to retain it is based on activity in the system and some sort of GÇ£gross system productGÇ¥ metric I think this would make null sec a far more interesting place for a much wider range of players and encourage a wider range of play styles not just the current visigoths. LetGÇÖs put the GÇ£buildingGÇ¥ back in to GÇ£empire buildingGÇ¥ and make sov more than just a colour change on a map. While I'm not going to go too deeply into the mechanics you've provided here, at least you're talking about making changes to the SOV system, to which I agree. |

Sharise Dragonstar
The Dragonstar Foundation
1
|
Posted - 2012.06.21 11:35:00 -
[798] - Quote
Primary clone being one you could indicate to be. Sorry was not clear with idea. Something pretty easy to implement I would imagine.
Don't really want more expensive ships but if I lose 200m ISK worth of ship and fittings i should get 200m ISK from my insurance payout.
Scouting is to slow. By time I have scouted the gates from high to whatever system i wanted to go to and then flown back to to my high sec base to get ship I wanted to take originally into low sec odd are the intel I got from scout run is out of date. I don't have two accounts if thats what you meant. |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:37:00 -
[799] - Quote
Lord Zim wrote:And that's our empire. We've built it. We've got some "friendly industrial types" who insist on doing mining and such in our space, but not many because of the risk/reward system etc.
So, again, what more do you want? NRDS?
Yeah that would be nice :-) so when can I expect free passage into your empire to do my biddings ?
If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ? |

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 11:39:00 -
[800] - Quote
Kimmi Chan wrote:This is NOT an us vs. them issue. Stop treating it as such.
But it is, it have always been US vs THEM in this game, industrialists and miners vs PvP'ers (or rather .. angry bored pvp'ers). PvP'ers that lack targets ... (or more correctly ... easy targets) |

Kimmi Chan
Illuminatus Reforged The Revenant Order
146
|
Posted - 2012.06.21 11:39:00 -
[801] - Quote
Sharise Dragonstar wrote:Don't really want more expensive ships but if I lose 200m ISK worth of ship and fittings i should get 200m ISK from my insurance payout. Thats how insurance works, I know if I write my car off in an accident or if it is stolen my insurance will cover the replacement cost.
Kimmi Chan wrote:I can not get on board with this. If the loss of a ship means nothing what is it really worth then? -á"Miners mine so I don't have to." ~Metal Icarus |

Danfen Fenix
Council Of Internal War The Paganism Alliance
107
|
Posted - 2012.06.21 11:44:00 -
[802] - Quote
Arcticblue2 wrote:Some said in this thread 0.0 is about empirebuilding ... then great, build a empire and run it like a empire, do you let people (friendly industrial type) into it ? or you shoot at anything not blue ? Unless you want to build a empire there then don't expect people to move out there... I'm a industrialist and I move where the people are so if people left high-sec I would have to leave too or I would not have anyone to sell to right ?
I don't expect Concord in 0.0 but if a Alliance did build a empire and let people come there I would like them to be a sort of "police" for the empire too.
I do have to agree with this...most of 0.0 currently is run more like North Korea. However, as the others have stated, there is generally a reason for this. Granted, there is CVA & the NRDS coalition, however...after living there for about 3-4 months, up until a month ago, I have to say it's far, far more trouble than it's worth I do see why NBSI is the favoured approach now...simply put it makes living in the space that much easier if you know who is friend or foe, rather than wondering is that nuet a friendly miner, or a hotdropper with 30 friends on standby ? 
I'm going to bring back up the earlier points of buffing 0.0 industry. Currently, it's a state where high sec - you build/buy stuff. 0.0 - you lose the stuff you brought. Theres almost no point to doing any industry apart from small scale stuff (such as the odd ship/ammo replenishment) as high sec is just so much better for it. So really, instead of empires we get a situation where 0.0 currently is really a huge glorified "PVP zone" (excuse the term ).
You can nerf high sec income all you like, and you can buff 0.0 income all you like, but doing so won't change this situation imo. All you 'may' get is more and more PVP pilots, rather than having a 'player run' and 'player built/developed' empire space, which I think was the original intention of 0.0.
Something else I 'would' like to see though, in the future, if this situation where to develop to the point where alliances allow neutrals and traders in. Taxable gates. Make it so that alliances can place taxes/tolls on gates leading in to systems that they own. It'd be possible to avoid the taxes of course (by not paying), but doing so would mark you in some way to the alliance, meaning that they can police it, but not making it so invading fleets have to pay to invade . Doing so may even entice them to allow traders in simply from the revenue generated from them using these gates. Of course, it'll still bring the problems of whether or not a person may be a spy/hotdropper/cloaker etc etc. |

Lord Zim
872
|
Posted - 2012.06.21 11:45:00 -
[803] - Quote
Arcticblue2 wrote:Yeah that would be nice :-) Have a chat with CVA, I hear they don't mind it if people gank someone before they're seen upon as "undesirables".
Arcticblue2 wrote:so when can I expect free passage into your empire to do my biddings ? The day you negotiate blue standings with us, I suppose.
Arcticblue2 wrote:If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ? In my case it's because of a much better isk/risk/effort ratio when I'm not in the mood for fighting in 1000+ fights.
If that answer is insufficient, then I suggest you ask CCP what they think the reasons are for why people don't do much outside of fleet fights in nullsec. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
146
|
Posted - 2012.06.21 11:49:00 -
[804] - Quote
Arcticblue2 wrote:Kimmi Chan wrote:This is NOT an us vs. them issue. Stop treating it as such.
But it is, it have always been US vs THEM in this game, industrialists and miners vs PvP'ers (or rather .. angry bored pvp'ers). PvP'ers that lack targets ... (or more correctly ... easy targets)
Except that this thread is not about industrialists vs. PvP. It is about null sec residents having to create alts to run L4s because the income vs effort ratio in Null is not as great as it is for running L4 missions.
It is about an industrial complex in space that they own being unremarkable at best and just completely ****ed at the worst.
It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.
Here's an idea and again please bear in mind my ignorance despite this thread making me a little more enlightened. Why sell Technetium and other commodities in Empire Market Hubs? Sell them in low sec (or set up a market hub in Null?) and force people who want to engage in T2 construction to either come buy it in Null or not build T2 at all. Then have all T2 construction take place in Null and sell the ships in the same market hub. Want a new Hulk for your high sec mining ops? Come on down to 0.0 - we sell them dirt cheap down here. -á"Miners mine so I don't have to." ~Metal Icarus |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
0
|
Posted - 2012.06.21 12:03:00 -
[805] - Quote
So far at almost 9 million skill points for me Null sec has been the same as high just with a slightly higher chance of being killed by Stealth bombers. Living in AAA space is nice, and the war fronts are clearer than the trench fronts in WW1.
I think EVE just sometimes get stuck in a "Slog" not been many great wars lately to rouse the empires, but as it is right now things seem to be heating up. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
147
|
Posted - 2012.06.21 12:09:00 -
[806] - Quote
Alexzandvar Douglass wrote:So far at almost 9 million skill points for me Null sec has been the same as high just with a slightly higher chance of being killed by Stealth bombers. Living in AAA space is nice, and the war fronts are clearer than the trench fronts in WW1.
I think EVE just sometimes get stuck in a "Slog" not been many great wars lately to rouse the empires, but as it is right now things seem to be heating up.
So what needs to happen is someone needs to fly a plane into a station, get your rank and file all jacked up as a pretext for war with another empire that had nothing to do with it, and go explode them with extreme prejudice. Nah, that's just silly. 
-á"Miners mine so I don't have to." ~Metal Icarus |

Ceptia Cyna
Federal Navy Academy Gallente Federation
39
|
Posted - 2012.06.21 12:09:00 -
[807] - Quote
Kimmi Chan wrote:Except that this thread is not about industrialists vs. PvP. It is about null sec residents having to create alts to run L4s because the income vs effort ratio in Null is not as great as it is for running L4 missions.
It is about an industrial complex in space that they own being unremarkable at best and just completely ****ed at the worst.
It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.
Here's an idea and again please bear in mind my ignorance despite this thread making me a little more enlightened. Why sell Technetium and other commodities in Empire Market Hubs? Sell them in low sec (or set up a market hub in Null?) and force people who want to engage in T2 construction to either come buy it in Null or not build T2 at all. Then have all T2 construction take place in Null and sell the ships in the same market hub. Want a new Hulk for your high sec mining ops? Come on down to 0.0 - we sell them dirt cheap down here.
Beeing a proud 0.0 resident you just do no live alone! As a benefit you get a very lose ruleset to shoot other players.
Solution for your income concerns. # Tell your CEO you want isk of the Tech Moons you own. # Find another Alliance that finally got Tech and is communistic.
# Tell CCP to buff Missions / Rats in 0.0 which will lead to higher Inflation so you up the Tax on everything, everywhere to compensate.
Solution for your safety concerns. # Tell your Alliance to Blue-Ball more. |

Lord Zim
872
|
Posted - 2012.06.21 12:13:00 -
[808] - Quote
Ceptia Cyna wrote:# Tell your CEO you want isk of the Tech Moons you own. Many, if not all, alliances with tech moons have extensive ship replacement programmes.
Ceptia Cyna wrote:# Tell CCP to buff Missions / Rats in 0.0 which will lead to higher Inflation so you up the Tax on everything, everywhere to compensate. 5% tax on everything in hisec? :haw: |

Ceptia Cyna
Federal Navy Academy Gallente Federation
39
|
Posted - 2012.06.21 12:14:00 -
[809] - Quote
Lord Zim wrote:Ceptia Cyna wrote:# Tell your CEO you want isk of the Tech Moons you own. Many, if not all, alliances with tech moons have extensive ship replacement programmes.
I know. The whining wannabe 0.0 girl does obviously not.  |

Lord Zim
873
|
Posted - 2012.06.21 12:19:00 -
[810] - Quote
Ceptia Cyna wrote:Lord Zim wrote:Ceptia Cyna wrote:# Tell your CEO you want isk of the Tech Moons you own. Many, if not all, alliances with tech moons have extensive ship replacement programmes. I know. The whining wannabe 0.0 girl does obviously not.  Ship replacement programmes are the alliance's investment in you to make you fight for them.
This doesn't alleviate or fix the lack of rewards to actually play in nullsec outside of fleets. |

Ceptia Cyna
Federal Navy Academy Gallente Federation
39
|
Posted - 2012.06.21 12:22:00 -
[811] - Quote
Ever thought about that 0.0 isn't ment to be the roxx0r-solo-pvp area? No? Ok. |

Pherno Timoris
Red Federation RvB - RED Federation
0
|
Posted - 2012.06.21 12:22:00 -
[812] - Quote
TweedIe Dum wrote:Im no expert in eve not by a long shot and the closest to living in null i have been is living in providence the last 3 months on my main but the whole consept seems flawed just a little.
Null sec seems to be about building a empire so why is it ran by corporations surely their should be a whole different set up for this.
Look at high sec it has 4 major empires but has loads of corps under their banner. Look at our history on this planet their was countrys with empires but the resource wealth was made by Corporations/Companys (East India trading).
Surely a system should be set up to seperate the corporation from the Empire. Goons is no longer a corp it is now a empire and as much as people hate them you have to respect what they have achieved from their little start.
They need to seperate the system so Empire building groups do just that they build the empire and corporations work in their space and pay tax for them to build their military. Not everyone in the game is massively interested in PVP a lot are interested in the market and the economics.
This would help with a fix on the moon goo situation people complain about as the larger Empires need this stuff to keep everything running now
Just my 2 cents i may be wrong but its how i perceive the game at this moment.
(And yes i know people rent systems but its not quite what im talking about)
EDIT: forgot to mention that if you have a corp in high sec or low sec you should be paying a tax to the empire whos space your in each month or they dissolve your corporation. Same as if you didnt pay your bills in Null they would splatter your pod goo all over the windows of their lovely ships
Edit2: Would also make for some nice pve for nullers as they could attack the high sec Empires and so could the Empire attack them.
Sorry if someone has already replied to you about this but this is already the way of it. If you look at someone in an npc corp, state war academy for instance, the italics indicating alliance are Caldari State. Alliances are the empire and corps are the omes who work for them. The system you describe already exists lol. |

Lord Zim
873
|
Posted - 2012.06.21 12:23:00 -
[813] - Quote
Ceptia Cyna wrote:Ever thought about that 0.0 isn't ment to be the roxx0r-solo-pvp area? No? Ok. Huh?
Please speak clearly, I'm allergic to leetspeak. |

Weaselior
GoonWaffe Goonswarm Federation
3588
|
Posted - 2012.06.21 12:52:00 -
[814] - Quote
Arcticblue2 wrote: If you guys have built a empire, why is it empty ? I watch the map and I don't see so many pilots in your empire, even goons have moved to empire-space (High-sec) why ?
building an empire is an exertion of power, it is our empire because we say it is and nobody can challenge us
that said deklein repeatedly ranks extremely high in actual use in 0.0 because we actually live in 0.0
we are also in empire as we expand our power
"those silly romans, thinking they have an empire. why, their legions are all the way in this country over here which isn't even part of their empire!" |

Talon SilverHawk
Patria o Muerte
453
|
Posted - 2012.06.21 12:52:00 -
[815] - Quote
dontbanmebro wrote:Oh, I see we got a visit from the brigade of people who would never leave hisec under any condition telling us the fabricated conditions (excuses) why they never leave hisec.
You are utterly irrelevant to any discussion of anything.
Oh, and we're coming for your level 4s too.
Why are you repeating your useless trolls in both threads, just curious ?
Tal
|

dontbanmebro
Federal Navy Academy Gallente Federation
37
|
Posted - 2012.06.21 12:55:00 -
[816] - Quote
Talon SilverHawk wrote:dontbanmebro wrote:Oh, I see we got a visit from the brigade of people who would never leave hisec under any condition telling us the fabricated conditions (excuses) why they never leave hisec.
You are utterly irrelevant to any discussion of anything.
Oh, and we're coming for your level 4s too. Why are you repeating your useless trolls in both threads, just curious ? Tal
Because they're both relevant.
Duhn.
Tal
|

ShadowStalkerwings
The Fall From Grace AL3XAND3R.
1
|
Posted - 2012.06.21 13:25:00 -
[817] - Quote
Kimmi Chan wrote:ShadowStalkerwings wrote:I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot. This increases the volume from the ISK Faucet that is Bounties. It is unsustainable but at least you are considering options. I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!
This is true but if you cut back the bounties in hi-sec in half (say biggest bounty battleship rat would be 300-500k) this would prompt those who want more isk for pvp or pve to venture into low-sec and then into null for the best income from rats (risk vs reward thing). I also like the concord payment idea probably could make it the more expensive the ship/tech level the more isk is taken for protection. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1560
|
Posted - 2012.06.21 13:46:00 -
[818] - Quote
Lord Zim wrote:Mara Rinn wrote:Strawman or not, that is the way the rest of the populace perceives nullsec: full of cliques looking for ways to force the rest of the playerbase to be their slaves. It is really up to nullsec denizens (or at least your recruiters) to convince the population that it just isn't true.
Nicolo V posting his ever-so-painful "miner pass" is just one example of how ludicrous nullsec gameplay has become. hisec pubbie: JUMPBRIDGES PROJECT POWER!!!!!!!!!!!! NERF JUMPBRIDGES!!! me: "no, they do not. JFs, carriers, dreads, rorquals, supercarriers, titans and forward staging areas do. hisec pubbie: NO!!! JUMPBRIDGES!!!!!!!!!!! NERF JUMPBRIDGES AND NERF POWER PROJECTION!!!!!!!!! me: ...sigh. No, they're not a major power projection tool, nerfing them won't reduce power projection. hisec pubbie: YOU'RE JUST SAYING THAT BECAUSE YOU'RE SCARED WE'LL TAKE AWAY YOUR POWER PROJECTION TOOL!!! me: dear lord.
My comment was in relation to the social problem. The "power projection" is related to technical issues. I'm not sure how the two are connected: apart from suggesting that reasonable people can be persuaded to see your side of the argument, and calling people stupid is never an effective form of persuasion.
Here are the factors that impact power projection:
- Logistics (moving ships and ammunition around)
- Jump clones
- Reinforcement timers being advertised on the structure for all to see
- Sheer force of numbers through all hours of the day
Jump bridges are part of the problem. Sure, they are not the problem, but they really do make life easier (otherwise who would bother with them). Jump freighters, and jump drives in general are part of the problem. But then, you have to ask whether power projection is the problem, or the ability to project power all over the map within a single 24 hour period is the problem.
I maintain that logistics is too easy. That it's easier for someone in Detorid to JF down a bunch of compressed minerals (in the form of 425mm Railguns, Passive Targeters, etc) than to acquire the materials locally is indication that logistics is part of the power projection problem. If it wasn't so easy to source bulk material, it wouldn't be so easy to build a dozen super capitals a month.
Jump/Titan bridges are part of the problem: if it wasn't so easy to jump a fleet back and forth, it wouldn't be so easy to move a blob of 1000 ships around the map.
Jump clones are part of the problem: if it wasn't so easy to switch from fleet A to fleet B to prosecute a different war in a different part of the galaxy on subsequent days, you'd have to pick your wars more carefully.
That null sec alliances are complaining about fights that are 50 jumps apart indicates that alliances are able to expand far to broadly. This is because logistics is too easy.
Jump bridges are an easy target to point at, but are merely a token for a larger problem. I don't think jump bridges or titan bridges or jump freighters or carriers or freighters need to be nerfed, I think mineral compression needs to be nerfed. But I've harped on about that already in this thread.
In the meantime, please accept that you can't make people learn by shouting at them and deriding them in public.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1560
|
Posted - 2012.06.21 13:48:00 -
[819] - Quote
Lord Zim wrote:Mara Rinn wrote:That some people in nullsec feel that nullsec is stagnating is a problem born of the people in nullsec. That has no connection whatsoever to hisec. When your alliance tells you, "stay in these systems or we shoot you ourselves" you know there is something wrong with that community. The one time I've been told that, I moved on to a different alliance. Oddly enough, it helped, and I've stayed there ever since.
That is a lesson that all null sec alliance leaders should learn! 
"Treat them mean, keep them keen" only works when you've got them hooked. Until then, you will catch more flies with honey than vinegar. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Russell Casey
Goldbug Inc.
163
|
Posted - 2012.06.21 13:52:00 -
[820] - Quote
dontbanmebro wrote:
Oh, and we're coming for your level 4s too.
You already have  |

Talon SilverHawk
Patria o Muerte
454
|
Posted - 2012.06.21 13:52:00 -
[821] - Quote
ShadowStalkerwings wrote:Kimmi Chan wrote:ShadowStalkerwings wrote:I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot. This increases the volume from the ISK Faucet that is Bounties. It is unsustainable but at least you are considering options. I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!! This is true but if you cut back the bounties in hi-sec in half (say biggest bounty battleship rat would be 300-500k) this would prompt those who want more isk for pvp or pve to venture into low-sec and then into null for the best income from rats (risk vs reward thing). I also like the concord payment idea probably could make it the more expensive the ship/tech level the more isk is taken for protection.
Rats are already worth allot more in loot and bounty in low and null. Its not about nerfing hi but improving null.
Tal
|

Arcticblue2
Nordic Freelancers inc
48
|
Posted - 2012.06.21 13:57:00 -
[822] - Quote
Kimmi Chan wrote: I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!
If that's coming I demand then that Concord really really pwn suicidekillers for paying customers |

Lord Zim
877
|
Posted - 2012.06.21 14:05:00 -
[823] - Quote
Arcticblue2 wrote:Kimmi Chan wrote: I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!
If that's coming I demand then that Concord really really pwn suicidekillers for paying customers I don't think suicide killers survive a concord attack as it is. vOv |

Tamyris
Amok. Goonswarm Federation
0
|
Posted - 2012.06.21 14:17:00 -
[824] - Quote
Mara Rinn wrote: ... lots of garbage ...
So, you want to turn null sec in to hi sec? The "source locally" argument has been made and defeated several times over. The "JB/JF/JD" argument as well. Your suggestions will kill 0.0 . |

Lord Zim
877
|
Posted - 2012.06.21 14:20:00 -
[825] - Quote
Mara Rinn wrote:Here are the factors that impact power projection:
- Logistics (moving ships and ammunition around)
- Jump clones
- Reinforcement timers being advertised on the structure for all to see
- Sheer force of numbers through all hours of the day
You can't have a war without logistics. Hampering logistics would do very little to make the epic aspect of the game better, because it would make the act of constantly clashing two huge fleets (of f.ex 500+ each) into eachother and see who comes off the worst a rarer event than it is today.
Mara Rinn wrote:Jump bridges are part of the problem. Sure, they are not the problem, but they really do make life easier (otherwise who would bother with them). Jump freighters, and jump drives in general are part of the problem. But then, you have to ask whether power projection is the problem, or the ability to project power all over the map within a single 24 hour period is the problem. The main usage of JBs isn't to project a 1000 strong fleet from the lower tip of fountain all the way up to the upper tip of tenal and back again, it's just to move around within your own empire, either because you need to move stuff or to do home defense. I see no problems with home defense having an advantage, and even 200+ fleets are a veritable pita to run through JBs, for reasons which should be obvious.
Mara Rinn wrote:I maintain that logistics is too easy. That it's easier for someone in Detorid to JF down a bunch of compressed minerals (in the form of 425mm Railguns, Passive Targeters, etc) than to acquire the materials locally is indication that logistics is part of the power projection problem. If it wasn't so easy to source bulk material, it wouldn't be so easy to build a dozen super capitals a month. Supercapitals being built at the pace they are today is an issue, but I'm not going to say "logistics is too easy in general" as long as deklein isn't even able to sustain its own ammo consumption pr day, whereas a single hisec system can. Fix industry in nullsec, watch it actually blossom and become a healthy thing, then you can think about nerfing logistics.
And still, don't think for a second alliance-level logistics is "easy". It's a lot of work.
Mara Rinn wrote:Jump clones are part of the problem: if it wasn't so easy to switch from fleet A to fleet B to prosecute a different war in a different part of the galaxy on subsequent days, you'd have to pick your wars more carefully. I would literally not cry a single tear if jumpclones were completely removed, today.
Mara Rinn wrote:That null sec alliances are complaining about fights that are 50 jumps apart indicates that alliances are able to expand far to broadly. This is because logistics is too easy. Actually, it's more an indication that we've made friends which span from the lower end of fountain to the upper end of tenal, and the sov system is allowing us to do this because taking any systems from us is a *****. |

Malcanis
Vanishing Point. The Initiative.
4099
|
Posted - 2012.06.21 14:36:00 -
[826] - Quote
Large fleets moving through jump bridges are also rather vulnerable to bomber gangs, as has been demonstrated time and time again. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4099
|
Posted - 2012.06.21 14:49:00 -
[827] - Quote
Lord Zim wrote:Supercapitals being built at the pace they are today is an issue, but I'm not going to say "logistics is too easy in general" as long as deklein isn't even able to sustain its own ammo consumption pr day, whereas a single hisec system can. Fix industry in nullsec, watch it actually blossom and become a healthy thing, then you can think about nerfing logistics.
This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month.
I'd like to see CCP reduce hi-sec research/Industry facilities to 0.0 levels for a single day - and say loud and clear, in a modal pop-up "This is what industry is like in sov space, do you think we should improve it?" and have Yes, Improve 0.0 to be as good as Hi-sec and No, Keep Hi-sec As bad as 0.0 choice buttons.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Danfen Fenix
Council Of Internal War The Paganism Alliance
107
|
Posted - 2012.06.21 14:51:00 -
[828] - Quote
Malcanis wrote:
I'd like to see CCP reduce hi-sec research/Industry facilities to 0.0 levels for a single day - and say loud and clear, in a modal pop-up "This is what industry is like in sov space, do you think we should improve it?" and have Yes, Improve 0.0 to be as good as Hi-sec and No, Keep Hi-sec As bad as 0.0 choice buttons.
This would actually be quite interesting to see. I'm in support of it  |

Drunk Driver
Aliastra Gallente Federation
4
|
Posted - 2012.06.21 16:01:00 -
[829] - Quote
Balance.
. |

Kitty Bear
Disturbed Friends Of Diazepam Dark Matter Coalition
0
|
Posted - 2012.06.21 16:39:00 -
[830] - Quote
Weaselior wrote:Oisin Sandovar wrote: Sounds good to me. It seems like there are some issues that are preventing this. What are those issues?
they've been mentioned ad nauseum but here goes: lack of factory slots lack of refinery/factories lack of a source of lowends lack of viable compression lack of increased profitability for building in nullsec to counteract the disadvantages of it lack of any ability to do serious t2 manufacturing since moongoo is regional and you must go to jita to get everything you need ergo just do it next to jita etc etc etc
Balance issues, like your list above, can be resolved eventually providing CCP can be persuaded to get it sorted, and hopefully in time it will be looked at and addressed.
Perception issues however are outside of CCP's scope. Nulsec Resident & Hisec Resident, neither generally have anything nice to say about the other group.
Is it too easy to set multiple positive standings? If so should it restricted in a similar way to corp membership limits? Is it really too difficult to gain entry into full Nulsec without becoming a pet or renting empty space? Is it too easy for established empires to steamroll startups into oblivion? If so how do you propose CCP 'fix it'? |

Raphael Celestine
Galactic Trust Inc
6
|
Posted - 2012.06.21 16:54:00 -
[831] - Quote
From an outsider's perspective* there seem to have been two main suggestions for revitalising null so far: establishing 'farms and fields' and getting more ratters/PvEers in to build an ecosystem on.
The 'ecosystem' idea won't work for Sov null, though. (I have my doubts as to how well it works in EVE at all, in fact. IRL ecosystems work because most of the antelope don't get eaten.) I'm making two assumptions here: that alliances don't prey on their own members, and that a Sov-holding alliance wants to (and expects to be able to) prevent large numbers of reds/neutrals from exploiting the resources in their space. Given those two assumptions, you'll never have significant numbers of targets in your own space. (Raiding someone else's space to kill their ratters would be part of the farms-and-fields model).
That leaves 'farms-and-fields'. This could be done by changing the way null PvE works but I personally think that's the wrong way to go about this: that's not what people go to Sov null for. Rather, you need to get the industry side of things revamped. The issue isn't that your PvP pilots are earning their ISK from PvE in high-sec when they shouyld be doing it in null, it's that in the grand player-created empires of EVE your soldiers have to buy their own gear!** That's a ridiculous scenario - like the Roman Empire forcing their legionaires to take a second job to pay for the priviledge of fighting for them. Any good-sized Sov-holding alliance should be able to establish a PvP wing who have all their equipment provided by the alliance's industrial wing in return for protection.
This is where I'd be interested to see what actual null residents have to say, but I see three main things that need to be done. First is making sure industry in null actually works - the current infrastructure sounds horribly inadequate, and moon-mining (technetium in particular) needs some work as well.
Second is making it raidable. Docking-up and waiting until an enemy leaves should be an expensive response, and one that will make your indy pilots start asking the PvP pilots some rather pointed questions. This means that the important stuff can't all be behind POS shields like with the current moon-mining set-up - there needs to be something that a small- to mid-sized gang can kill or seriously disrupt if there are no defenders around to stop them. Equally, it has to be impractical to just pack everything up and hide in a station/POS every time a raider comes along, so it can't be entirely ship-based like the urrent mining system. Some form of anchorable structure that takes a fifteen minutes or half an hour to put up and take down seems like it might work out here.
The flip side of point two is that it also has to be defendable. When that raiding gang turns up, it has to be more practical for them to fight off the defenders before trying to kill the indy targets, not just take it down with alpha damage under the guards' noses.The upcoming changes to barges & exhumers might help solve this issue in terms of actual mining, and hopefully it will be built-in from the start for any new mechanics. A HP buffer is one way to do this, or a panic-button for the industrial pilots that gives them a brief period of protection. (All non-combat ships within 100km become invulnerable for a short time, at the cost of deactivating all modules and locking them in place for the same period.)
Finally, (and possibly most controversially) I agree with Mara that logistics need to be made less convenient***. Jita should not be the most efficient way for even people in deep null-sec to get supplies, since the whole point of this is to create a raidable industrial base in 0.0. (This is not strictly necessary, though; creating a resource-extraction paradigm in null-sec and leaving the R&D and production in high-sec would also work. The way resource-harvesting in null works would still need to be reworked significantly, though.)
Overall, everyone wins. Both small- and large-scale conflict in 0.0 increases once fighting over resources becomes more practical. Industrial pilots finally have a reason to go to null-sec, and can expect to be respected once they do since the null alliances now have a reason to want them. And PvP pilots get both more fights and a greater incentive to move to null themselves.
*Yes, I have no experience in null. I'm quite happy to admit that. On the other hand, this whole thread is about getting more people into null, and as one of the people was considering the move but took a second look and said "**** that, it's not worth it", my opinion must be worth something to the debate.
**I'm aware that most alliances have ship-replacement programs and suchlike, but I'm going by the number of null-sec players here claiming to use high-sec alts to fund PvP. If those programs were as comprehensive as they should be, that wouldn't be necessary.
***Please note, this is contingent on null-sec manufacturing being made viable first. Obviously, cutting 0.0 off from JIta without giving them the ability to build stuff for themselves would kill it in very short order. The fact that null-sec manufacturing is currently broken doesn't mean that the ease of logistics in EVE right now isn't also a problem, though. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1325
|
Posted - 2012.06.21 16:54:00 -
[832] - Quote
Mara, if ease of logistics were a barrier for new groups entering 0.0 - answer me this:
Why are the regions that are the easiest to use jump freighters to and from, Providence and Geminate, at the moment the most diffuse and diverse collection of small sov-holding alliances in the game, while areas like Paragon Soul and Branch are among the most static. If your assertion was true, wouldn't it be the opposite?
I mean, in your world where jump drives and bridges are useless, is everyone going to unblue each other then start slowboating freighters through each others' space for supplies? (because nullsec industry isn't the real problem, as you say) |

arcca jeth
Dark Alliance Dark Empire Alliance
83
|
Posted - 2012.06.21 17:08:00 -
[833] - Quote
I don't always agree with Goons, but when I do, I drink dos Quafe'ies |

Alavaria Fera
GoonWaffe Goonswarm Federation
1091
|
Posted - 2012.06.21 17:23:00 -
[834] - Quote
Weaselior wrote:]we are also in empire as we expand our power
"those silly romans, thinking they have an empire. why, their legions are all the way in this country over here which isn't even part of their empire!" It is now :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Incindir Mauser
EVE University Ivy League
0
|
Posted - 2012.06.21 17:55:00 -
[835] - Quote
Wow.
41 pages of Null-sec blaming Hi-sec for Null's stagnation.
Talk about logical disconnect.
Null finally pooped too much in thier corner of the sandbox and it's Hi-sec carebears' fault because it smells bad and sticks to the bottom of their feet?
Null doesn't want more players in null, they want more victims in null. As long as small alliances and corps get ground into dust out in Sov-null dont' exepct a mass migration any time soon.
And it's not just a matter of CCP providing more stick and less carrot in hi-sec either. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1091
|
Posted - 2012.06.21 17:58:00 -
[836] - Quote
Incindir Mauser wrote:
Wow.
41 pages of Null-sec blaming Hi-sec for Null's stagnation.
Talk about logical disconnect.
Null finally pooped too much in thier corner of the sandbox and it's Hi-sec carebears' fault because it smells bad and sticks to the bottom of their feet?
Null doesn't want more players in null, they want more victims in null. As long as small alliances and corps get ground into dust out in Sov-null dont' exepct a mass migration any time soon.
And it's not just a matter of CCP providing more stick and less carrot in hi-sec either.
We're doing it just like the war against ganking.
Just a bit more buff here, a bit nerf there, that'll do it ! Oh wait, well push on that string a little harder ... a bit more now ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
7
|
Posted - 2012.06.21 18:49:00 -
[837] - Quote
I LOL hard everytime I see a post about claims that level 4's are so profitable. It makes me laugh so hard because they really are not compared to plexes, anomolies, wh loot. It is just so funny because compared to those things level 4's make **** all. Unless you want to grind faction missions for tags to buy faction gear then sell it. Oh wait in null and low sec you can make more and not have to grind missions for tags to get good drops because you found a faction spawn.
I LOL hard every time these players butt hurt from their bad experience claims this is how null is blah blah blah. Organized player groups are bad blah blah blah. Lies like small corporations cannot survive in null sec. I am in a small null sec corporation, I live in null sec I have fun doing it. I lose a ship, reship lose that ship all with a smile on my face. Why? Because taking systems is fun. CTA's are fun, big fleets are fun. I have never been in a fleet where the FC yells and berates us. Half the **** I see on the forums I have never seen in any null sec alliance I have been in so far. But then again I have never been in goonswarm, or test, or any of the other alliances that scam new members. Then again I don't have an idiot for a CEO. So I guess my experience in null has been a lot more positive than negative. Which seems to not be the case if I was to believe the bullshit on these forums.
I also have never been in an alliance that expected me to play this game like it was a 9 to 5. All of the alliances I have been in have been fun to play with. My experience in null has been nothing but fun, my corp just moved into the Drone Lands which is currently is a conflict area. Which means lots of PVP fleets up, lots of fun.
I call Shennanigans to those that say otherwise. I call Shennanigans on those that say null sec is not fun. I am condemning and blame those that whine that null sec is not fun for them therefore should not be fun for anyone. Those that will lie to players to keep them from going and joining the Sov warfare arena. When I started playing EVE I found out about null sec and how groups take and hold systems. It sounded like fun. The unfortunate thing is every single player I talked to about it either said don't do it because more than likey it is a scam. Or the kind of **** that some certain alliance ceo spouts out. While it maybe true of one certain alliance in 0.0 that doesn't mean all of them are like that. Revolutions often become worse governments than the ones they revolted against. Real World case and point: Cuba. I didn't believe any of these claims and quickly found out 90% of the **** players say about null are taken from the forums. 99% of the information about how living in null actually is, well its so much like bullshit you would think Sarah Palin wrote most of this crap. You either find null sec fun working with other people or you can be a loner and stay in Empire (this includes low sec.) go kill defensless miners, do all of that. Go have fun, and stop trying to make what I find fun into something ******** because you cannot make enough friends in eve to go take your own region or topple a bigger alliance you supposedly are against. The truth of eve is either you stay in the amateur hour (empire) or you go pro (null sec) find what is fun for you and go for it. Screw all these people that spout lies when they claim it is truth. If you want to try it out go for it. http://evemaps.dotlan.net/ you can see where the conflict regions are. Pick a side if you don't like how they work go to the other side. If you don't like how they work go to another region try it out there. See for yourself how 0.0 is.
The only way to improve how players perceive 0.0 is urging them to go see for themselves. I happen to know a good null sec corp that will accept almost any player young or old. There are lots of good null sec corps that will do the same. Lots of good alliances that understand this game is not a job, and help players new to null sec to learn how to have fun there.
Fun Times in 0.0
Everyone that says you should nerf high sec to make null sec better..well you are an idiot and you do not understand how sov should work. It is the player bases fault. You want that to change make an alliance, make friends with a few other alliances. Get some capitals, black ops ships, sbu's and go to town. Instead of waa waa waa my alliance lost providence..waa waa waa inferno 1.1 benefits goons and is a goon controlled patch to keep from losing in this war I am doing. Waa waa waa we have to actually work with multiple other alliances to create an empire. Waa Waa Waa..STFU already. Stop trying to ruin null sec because you couldn't hold a region and you are too butt hurt to try and hold a region again because it is a lot of work. Stop whining because holding sov is a lot of work. Put on your big girl panties and suck it up. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
220
|
Posted - 2012.06.21 19:44:00 -
[838] - Quote
Malcanis wrote:Lord Zim wrote:Supercapitals being built at the pace they are today is an issue, but I'm not going to say "logistics is too easy in general" as long as deklein isn't even able to sustain its own ammo consumption pr day, whereas a single hisec system can. Fix industry in nullsec, watch it actually blossom and become a healthy thing, then you can think about nerfing logistics. This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month. I'd like to see CCP reduce hi-sec research/Industry facilities to 0.0 levels for a single day - and say loud and clear, in a modal pop-up "This is what industry is like in sov space, do you think we should improve it?" and have Yes, Improve 0.0 to be as good as Hi-sec and No, Keep Hi-sec As bad as 0.0 choice buttons. To be honest, I don't see alot of arguments for not improving Nulsec industry. What I do see a negative reaction to is vague statements about goals such as "move t2 production to nullsec" that basically amount to removing it from highsec altogether for lack of any supporting details or follow up statements. |

Incindir Mauser
EVE University Ivy League
0
|
Posted - 2012.06.21 19:49:00 -
[839] - Quote
Alavaria Fera wrote:We're doing it just like the war against ganking.
Just a bit more buff here, a bit nerf there, that'll do it ! Oh wait, well push on that string a little harder ... a bit more now ...
I don't really have a problem with Hi-sec ganking.
Frankly it's the one thing that gives Hi-sec a little excitement.
But the "fix" to Null is to simply make it more accessable. There's simply too gate-camped bottlenecks from Low to Null and getting yourself moved from Hi to Null is usually suicidal for those with less than six months of playtime.
So like lazy monkeys that humans are they stay where they think it's "safest", despite the ridiculous drudgery that Hi-sec is, no matter how painful, dull and tedious it is.
I'd rather crawl inside a wormhole than join a mega null-alliance.
CCP needs to add more Null systems, both NPC and Sov. And vastly increase the ease with which Indy players can set up shop out there.
Nerf Local chat, kill gatecamps, and make setting up small personal POS's out in Null easier for the individual player. Null will get it's population shift. |

Karl Hobb
Imperial Margarine
370
|
Posted - 2012.06.21 20:02:00 -
[840] - Quote
Incindir Mauser wrote:CCP needs to add more Null systems, both NPC and Sov. And vastly increase the ease with which Indy players can set up shop out there.
Nerf Local chat, kill gatecamps, and make setting up small personal POS's out in Null easier for the individual player. Null will get it's population shift. The Uni apparently doesn't teach its students how to read a thread properly. Everything you've just suggested has been shot down for good reasons multiple times.
Incindir Mauser wrote:I'd rather crawl inside a wormhole than join a mega null-alliance. This is what small corps/solo players do when they want to "claim" space. If you want space in null, you either live in NPC space or you join a group large enough to hold sov. It's as simple as that. I personally enjoy living the "solo" life in EVE, so I learned how to be a better "mouse" (and constantly revise my information) and made solid friends I can trust (I know most of them IRL). I don't ask CCP to make sov null accessible to me because I am one guy (plus whatever other trusted "mice" who are using my corp for tax evasion) and one guy simply cannot hold sov space against a large alliance.
I wanted some space of my own so I claimed a wormhole with some trusted friends. We'll lose it to a bigger/stronger group someday and that's okay; this is EVE. Nothing Found |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
7
|
Posted - 2012.06.21 20:07:00 -
[841] - Quote
Incindir Mauser wrote:
Wow.
41 pages of Null-sec blaming Hi-sec for Null's stagnation.
Talk about logical disconnect.
Null finally pooped too much in thier corner of the sandbox and it's Hi-sec carebears' fault because it smells bad and sticks to the bottom of their feet?
Null doesn't want more players in null, they want more victims in null. As long as small alliances and corps get ground into dust out in Sov-null dont' exepct a mass migration any time soon.
And it's not just a matter of CCP providing more stick and less carrot in hi-sec either.
Hey hey hey,.,,not all of it is blaming hi seccers. I blame the null seccers more because instead of helping the null sec market which in my opinion is the only downside to living in null is everyone sells the crap they loot and the crap they mine in high sec making the Null Sec markets. Ammo gets limited because of this, production doesn't happen because a lot of the null systems with stations I have lived in have less production slots. I am unsure if this is a game mechanic or if the alliances that control the systems I lived in just couldn't spend the 12 to 20b it takes to upgrade the station services. I don't even know what the refinery cap is, because in the last alliance my corp was in I asked that question and I was told not to worry about it. The problem with null sec is not the mechanics but those that live there. Unless 100% refine rate in an outpost is impossible. Which is stupid and unbalanced because there is a pos refinery module that gives 100% refine rate. This gives WH dwellers the industrial edge over sov systems as far as the ability to produce and refine. Sov systems that can have outposts should have a 100% and the pos modules should bring an output of at the most 75% If any refining changes should be done to high sec it should be based on standings. I.e. to get 100% refine rate in empire the player should have a 10.0 standing with that particular corporation that owns the station. That would be simpler and less people would quit because of it.
Not only that but then there is the bullshit propaganda posts of people proposing "fixes" which would take viable region defense tactics out. Like it is hard to make a Jump Bridge inoperable. Like it is hard to disrupt a Logistics network. Which it really isn't if your FC know what he is doing, and your alliance has proper intel such as the cyno alts these guys have. Then you have other people who claim that CCP needs to fix it so players can't go hey we are neighbors we don't like these guys living in x region. Let's join forces take and hold this region together. That's just stupid, CCP has no control over that. They can act stern and say "Don't make friends with other alliances." But honestly most players would laugh, because short of banning people that do not comply (which they would not do because more would quit over that than would quit if the proposed and stupid nerfs that wouldn't even make null sec vibrant at all that you see on this thread. Which a lot would if these changes would be put into effect.
I mean forum whining has already broken one region of null sec, more forum whining would break more of null sec. Making it less attractive than it is now. The only thing that keeps null sec from being vibrant is that there is no real reward for making a null sec regions market comparable to high sec. I think the only thing that needs to be changed is the profitability of high sec markets.
This is how I would do it.
I would change the taxes based on security ratings. 1.0 - .5 would get between a 45% and 35% depending on sec status tax on market transactions
.4 - .1 would be between 35% and 25% with the changes to the FW system this would make the taxes lower in those low sec systems. Which would in turn make those systems into trade hubs for as long as whatever faction holds it for whatever amount of time it holds it for. This would help out FW because then the Market people would have a reason to help the faction that is holding said system. Without being in FW.
all null sec systems would enjoy the same taxes that high sec enjoys now.
This could have two effects. 1.) it would disperse the current market hubs making new market hubs outside of 1.0 systems and possibly to .5 or low sec systems. and 2.) As a way of revolt the traders would probably increase every sell order and decrease the amount of pay out of buy orders.
This would effectively make level 4 missions in high sec less profitable, but wouldn't nerf the system that needs to be buffed. More on that later. If 1.) and 2,) happened and option 3.) didnt happen which would be a massive ragequit because then people would make less profits in high sec. Without seeing that you would make more money on the markets where more risk is required. This would balance out the risk vs. reward imbalance eve is currently seeing.
I said before the mission system needs to be buffed. I am going to explain this in simple terms so all you simple people can understand it. Currently, the rewards for running missions in lower security systems including null sec is the same as running missions in empire. I think the agent payout, bounties and the loot needs to be better in low and null. Or the payout, bounties and loot change with the security status. I.e. agents in .5 systems would pay more than an agent in a 1.0 system because generally .5 agents give you missions in low sec. If the mission goes to low sec the reward should be the same as if you accepted the mission in a low sec system. Making the carrot comprable to the stick..Oh and let at least one faction spawn in a level V mission drop faction loot. Make Level V rats drop better loot than can be found in high sec. Or make them drop more loot than you can get in a level IV mission. More epic arcs for pirate factions. Like level IV and V epic arcs for empire and pirate factions. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
8
|
Posted - 2012.06.21 20:16:00 -
[842] - Quote
Irya Boone wrote:Reduce The numbers of Null sec systems. Increase seriously the ressources in Planetary. Reduce the Bubble In null sec ( please) or remove them.
Incursions Only in null sec and make it worth it like in the old days . Increase The bountys on the rats in the belts.
And All The ccp events , in null sec like ccp fleet invasion in null sec only.
And more than that Make the universe Live like In RL why No sun Collapse in EvE ? Why there is no Comet strikes a planet and forces the owner to move to find a new safe place to conquier ??
My 2 isks
My 2 isks to this..Bubbles don't need to be taken out..you just need to learn how to avoid them better. For 10m isk me who loves to bubble camp will show you in high sec what you need to do to evade bubbles. If you jump into a system with a bubble erected on the gate..Well at that moment you should have wished you had a t3 huh?
Bubbles are only dangerous if you do not know how to avoid them. I personally think the only change to bubbles is that they can stop you mid warp if your ship trys to warp x amount of meters or through it. This would take pvp away from gates and stations and put it in a place where the player is forced to fight back or die. If you are in null not willing to at least try to take one ship with you stay in empire or low sec.
How to avoid a bubble camp Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Dasola
Rookies Empire Rookie Empire
30
|
Posted - 2012.06.21 20:46:00 -
[843] - Quote
well personally i think we 0.0 dwellers can only blame ourselfs...
Everytime theres game headline news about 0.0 its about major battle somewhere. Nor wonder most people prefer highsec.Ho the heck wants newer ending war.
Nerfing highsec industry dosent help nullsec industry. Inudtsry happens in highsec for a reason. None one wants to see looseing access to station where all your blueprints and long manufacturing jobs are. Thats the reason.
Theres no easy way to fix it. Peasents need to do their stuff despite witch warlord happens to be in power in area. Maybe ccp could implement that somehow? Become peasent in area and taxes/fees you pay go to how ever happens to be currently in power there?
I pretty much gave up on 0.0 mining the day my alliance stopped their ore buying program.. too much trouble for too little return, so im doing what most in 0.0 do. Ratting. Recently i have found even more lucrative things in highsec to do then running regular ratting sites in 0.0.
So you think 0.0 is decerted, blame your alliance for not offering options of activity people wants to do. If theres real opportunities to do other things then wage constant war, people will come. All they need is little stability and even industry will spring up. Currently large wars can change ownerships of large parts of 0.0 space, sometimes slower, sometimes very fast...
CCP has no magic trick to make it happen. We players have means to make it happen, but only if we want to. Think about it for moment. [Insert something funny or smart here] |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
8
|
Posted - 2012.06.21 20:57:00 -
[844] - Quote
Incindir Mauser wrote:Alavaria Fera wrote:We're doing it just like the war against ganking.
Just a bit more buff here, a bit nerf there, that'll do it ! Oh wait, well push on that string a little harder ... a bit more now ... I don't really have a problem with Hi-sec ganking. Frankly it's the one thing that gives Hi-sec a little excitement. But the "fix" to Null is to simply make it more accessable. There's simply too gate-camped bottlenecks from Low to Null and getting yourself moved from Hi to Null is usually suicidal for those with less than six months of playtime. So like lazy monkeys that humans are they stay where they think it's "safest", despite the ridiculous drudgery that Hi-sec is, no matter how painful, dull and tedious it is. I'd rather crawl inside a wormhole than join a mega null-alliance. CCP needs to add more Null systems, both NPC and Sov. And vastly increase the ease with which Indy players can set up shop out there. Nerf Local chat, kill gatecamps, and make setting up small personal POS's out in Null easier for the individual player. Null will get it's population shift.
+1 to everything but nerfing local chat, and killing gate camps. CCP is already working on allowing a player to set up a personal pos. The problem is that POS's are really easy to kill especially small ones. It doesn't take much to reinforce it and if you do not have friends that can defend against super caps, setting up a pos would just give everyone more structure kills. Avoiding gate camps is very easy, if you know the area that you are travelling. The problem with moving to null is not the gate camps but lack of instruction or help from some alliances. Some alliances will fleet up to help your corp or an individual move to null. I personally have been on several of these camps. The thing you have to remember is if you join a null sec corp before you undock in empire look at the corporations tab and the alliance tab. Everything you need to know, everything you will absolutely need to bring should be in those tabs. Set up your local and intel channels in seperate windows you can see at all time. to know what systems to avoid and look at dotlan or the ingame map to see alternative routes. The autopilot route lies most of the time cannot be trusted anyway. Just going oh im going to move to null sec and im going to do it in a t1 hauler..you deserve to get popped. The safest way to travel in null is to have a t3 with an interdiction nullifier subsystem fitted and the covert reconfiguration subsystem fitted. I would fit the ship for pvp and hope that you are fast enough to warp away. There are many ways to avoid gate camps and go through bottlenecks of small gangs. Large fleets just hope you warp faster than they can lock you. Do recon of the area you want to move to, find the most inhabited and the least inhabited systems. Make gate safes and safes around the systems you want to travel through. Just crossing your fingers and hoping you wont get popped or you wont run into a bubble doesn't work. You have to outsmart the individual pilots and FC. Telling CCP to kill gate camps is stupid, all because players do not know how to travel or do research on a system.
Luckily for all you people that want to move to null sec there are people out there that know how to travel in null sec and ways they can avoid gate camps without a local channel. These players are willing to teach you the bare minimum basics you need to know for living in null sec. None of us that live in null sec was given all the tricks, we learned them from our own experiences. But the players willing to teach are willing to show what they were shown. You can't be spoon fed everything eventually you are going to have to learn new tactics and tricks on your own.
Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1329
|
Posted - 2012.06.21 21:01:00 -
[845] - Quote
Enkill Eridos wrote: The safest way to travel in null is to have a t3 with an interdiction nullifier subsystem fitted and the covert reconfiguration subsystem fitted. Safest way to move to null is to fly to your new home in a covert prober and probe a wormhole route back to highsec where you move the rest of your stuff through. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 03:06:00 -
[846] - Quote
Kimmi Chan wrote:Tyberius Franklin wrote: It again comes to the point of people parking characters outside of highsec to hold assets while continuing to to make isk in highsec. This isn't just nullsec residents, but also highsec residents to avoid paying taxes for themselves. If this is the isk you are funneling to null directly then I see it being minimized greatly.
That may be true but there are others who are so risk averse that they would not set foot in low-sec or null for any reason whatsoever. Not even if there was a savings to be had by doing so. From my own point of view, I would just pay the tax and go about my merry way. EVE Online: So real that null security stations are being used as Tax Havens.
Great. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.22 03:15:00 -
[847] - Quote
Karl Hobb wrote:Enkill Eridos wrote:Because honestly solo play was never made in eve to be able to beat group play. It's the way it is and the way I think null should be. We are playing an mmo and one about space battles. I haven't read or seen a sci fi series that one single person was able to beat everything. Even Ellen Ripley had help.
If I was that naive and thought a FORTRESS OF SOLITUDE in null sec was possible with no possibility of being bashed..Well I would be a very big fracking moron now wouldn't I? My post wasn't addressed at you, unless that Uni guy is your alt?
Sorry I saw the E since I posted something that could be construed as the same thing. Sorry., Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.22 03:16:00 -
[848] - Quote
Kimmi Chan wrote:Tyberius Franklin wrote:Is this a market tax or something like increasing of manufacturing fees? It's a tax on the combined estimated market value generated by the UI. No more hoarding and stockpiling. It is also optional but if you don't pay it, CONCORD will take no action on you behalf until your back taxes are paid. Its just an idea I was thinking about and the economy can always use more sinks.
+1 love it. Then I read it. I like the idea, but I think a better idea would be to charge players with a negative sec status to a kind of entry fee into high sec. Since gankers make isk with very little actual risk or loss of isk. All it takes is an orca alt and that ganker just picked up your cargohold and salvaged your wreck. Since it seems CCP wont be adding a way for capsuleers to become space cops..Which would be fun, the gankers need opposition. It must be boring always ganking miners with no player trying to pop them and their pods. Even though what I wrote will not change anything in null sec it is a thought on this idea.
I don't think having a tax like this would really make people want to go to null sec. Just bring more tears to the forums. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Incindir Mauser
EVE University Ivy League
8
|
Posted - 2012.06.22 03:50:00 -
[849] - Quote
Richard Desturned wrote:Incindir Mauser wrote:Entertaining possibility.
Care to expound on the idea? in w-space you can collapse wormholes that have Bad People on the other side, somebody can't light a cyno on top of you and drop supercaps and you generally have to probe targets down rather than simply ping-ponging between anoms until you find something to kill oh and you can't simply find a w-space system with NPC kills by clicking on the map so taking away local in nullsec to "make it more like wormholes" is goddamn dumb idea
Actually I was asking about you ideas on shutting down gates in null.
I don't see why not. Like you said that wormholes have what amounts to a load limit. Wormhole dwellers often crash them by moving large ships through. If you control the space what's to say you couldn't lock a gate out for a few hours? It would force new developments in strategy. It'd be even better than a bubble. Trap a fleet, scan them down and then pounce on them!
Interesting dynamic there. I like these ideas. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
223
|
Posted - 2012.06.22 03:56:00 -
[850] - Quote
Kimmi Chan wrote:That may be true but there are others who are so risk averse that they would not set foot in low-sec or null for any reason whatsoever. Not even if there was a savings to be had by doing so. From my own point of view, I would just pay the tax and go about my merry way. Holding alts risking nothing more than a noodship is a small risk to take when faced with forever paying taxes for those with several billion in assets. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:12:00 -
[851] - Quote
Tyberius Franklin wrote:Kimmi Chan wrote:That may be true but there are others who are so risk averse that they would not set foot in low-sec or null for any reason whatsoever. Not even if there was a savings to be had by doing so. From my own point of view, I would just pay the tax and go about my merry way. Holding alts risking nothing more than a noodship is a small risk to take when faced with forever paying taxes for those with several billion in assets. Holding alts, no longer just holding your supercapital :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 04:15:00 -
[852] - Quote
Malcanis wrote:Lord Zim wrote:Supercapitals being built at the pace they are today is an issue, but I'm not going to say "logistics is too easy in general" as long as deklein isn't even able to sustain its own ammo consumption pr day, whereas a single hisec system can. Fix industry in nullsec, watch it actually blossom and become a healthy thing, then you can think about nerfing logistics. This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month.
So read the rest of my posts :P
The things I would encourage are nerfing NPC refineries, buffing POS refineries so that all refining takes time, but POS refineries can refine anything, more efficiently than NPC stations. Ideally there would not be "POS" vs "Outpost" vs "Station" since one thing would start as a small reactor in space with a hangar and refinery attached, gradually growing into something bigger with market services, concourse, captains quarters, hangars for caps and supercaps, and all of it being absolutely destructible.
But I agree with the basic principle of buffing industry before nerfing logistics, though I would do it cyclically: a small buff to POSes, a small nerf to item volumes, small buff to POSes, small nerf to volumes, etc. Ideally a 425mm Railgun should take up about 2000m3, so a series of nerfs from 50m3 to 100, 200, 400, 1000, 2000 would be the appropriate path, while simultaneously buffing POS refineries from 75% cap to 100% cap, then reducing cycle time, then allowing multiple items to be shoved into it for refining. At the same time, reduce NPC refinery efficiency by 30% of their current capacity. Perfect refining should be in capsuleer hands only. Then as the cherry on the cake, add restrictions on hangar volumes in all hangars. Add restrictions on the number of orders that a station can host. Allow NPC corps to improve their facilities by having capsuleers pay for upgrades a la Faction Warfare. I like that system,
These would apply across the board, hisec, lowsec, nullsec, w-space.
Certain structures would be limited to being anchorable in nullsec and not w-space. And then that sovereignty thing: I would get rid of everything except the token of the TCU broadcasting the claim. No sovereignty levels: if you anchor a cyno jammer today, it takes a month to finish construction.
But the starting point is fixing those POS refineries. That can be done before the POS overhaul, so anyone from CCP reading this please make sure youmhave plans to release some stuff using old-POS mechanics rather than saving up everything for one huge expansion?
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:20:00 -
[853] - Quote
Mara Rinn wrote:Malcanis wrote:This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month. So read the rest of my posts :P I hope CCP does, otherwise it's "delete JBs". Fixed!
As nullsec becomes pretty empty... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 04:25:00 -
[854] - Quote
Alavaria Fera wrote:Mara Rinn wrote:Malcanis wrote:This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month. So read the rest of my posts :P I hope CCP does, otherwise it's "delete JBs". Fixed! As nullsec becomes pretty empty...
Nullsec was working fine before JBs, why would removing them break JBs? But that is a side issue: where in my previous posts did I say "remove JBs"? Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:37:00 -
[855] - Quote
Mara Rinn wrote:Alavaria Fera wrote:Mara Rinn wrote:Malcanis wrote:This. I used to thinkt he same as Mara does, but the simple fact is that 0.0 industry is so totally gimped that cutting off the logistics pipeline would wipe out sov 0.0 within a month. So read the rest of my posts :P I hope CCP does, otherwise it's "delete JBs". Fixed! As nullsec becomes pretty empty... Nullsec was working fine before JBs, why would removing them break JBs? But that is a side issue: where in my previous posts did I say "remove JBs"? I was referring to the first poster's "cutting off the logistics pipeline".
It's a very common suggestion, along with "remove Jump Freighters" "remove Titan bridging" and of course our favorite "remove local." It's all about deleting that evil code... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 04:38:00 -
[856] - Quote
Enkill Eridos wrote:Kimmi Chan wrote:Tyberius Franklin wrote:Is this a market tax or something like increasing of manufacturing fees? It's a tax on the combined estimated market value generated by the UI. No more hoarding and stockpiling. It is also optional but if you don't pay it, CONCORD will take no action on you behalf until your back taxes are paid. Its just an idea I was thinking about and the economy can always use more sinks. +1 love it. Then I read it. I like the idea, but I think a better idea would be to charge players with a negative sec status to a kind of entry fee into high sec. Since gankers make isk with very little actual risk or loss of isk. All it takes is an orca alt and that ganker just picked up your cargohold and salvaged your wreck. Since it seems CCP wont be adding a way for capsuleers to become space cops..Which would be fun, the gankers need opposition. It must be boring always ganking miners with no player trying to pop them and their pods. Even though what I wrote will not change anything in null sec it is a thought on this idea. I don't think having a tax like this would really make people want to go to null sec. Just bring more tears to the forums.
I just wrote a craptonne on the CONCORD tax idea, but then lost it. Damn forum eats my posts - I have to copy everything before pressing post, just in case I lose it..
So, short version..
1) not keen on being taxed on assets. This is stuff I've already paid for. Instead, how about something added to station transactions in hisec space? It'd also make sense to have a lower tax in a 0.5 station than in a 1.0 (and would let people choose a level of risk/reward that suited them).
2) As I see it, my tax is basically paying for CONCORD to destroy my attacker's ship after they've blown me up. That's actually not a lot of use to me. Theoretically, the threat of this happening should put off attackers, but the reality is that it's simply seen as a cost of doing business for the ganker - it's an entirely predictable part of the gank. Burn Jita pretty much proves that it's predictable to the point of ineffectiveness. The mechanics of a suicide gank should be less predictable, but with player skill able to mitigate the unpredictability to some extent. Not sure quite how a system like that can be implemented though. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 04:44:00 -
[857] - Quote
Delen Ormand wrote:1) not keen on being taxed on assets. This is stuff I've already paid for. Instead, how about something added to station transactions in hisec space? It'd also make sense to have a lower tax in a 0.5 station than in a 1.0 (and would let people choose a level of risk/reward that suited them). Several governments (and CONCORD would love to join them) enjoy the income brought in by property taxes.
CCP would probably find the idea of an isk sink of such a nature quite appealing. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 04:44:00 -
[858] - Quote
While I'm here..
I put up an idea a while back. Discussion got derailed very quickly, so I've very little idea as to people's thoughts and opinions. Anyone?
Heh.. why do I feel like I'm begging for attention? :P |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 04:57:00 -
[859] - Quote
Alavaria Fera wrote:Delen Ormand wrote:1) not keen on being taxed on assets. This is stuff I've already paid for. Instead, how about something added to station transactions in hisec space? It'd also make sense to have a lower tax in a 0.5 station than in a 1.0 (and would let people choose a level of risk/reward that suited them). Several governments (and CONCORD would love to join them) enjoy the income brought in by property taxes. CCP would probably find the idea of an isk sink of such a nature quite appealing.
It's a good point. But property tax applies to houses owned rather than property generally. In hisec, I don't own my own house. I live in a station, which is much more like being a renter. The property tax should be the owner's responsibility. But there's a couple of other things which I think would need to be worked out in more detail before an asset tax would work, stuff like, when and how often would it be calculated? Would it penalise traders who have stuff dotted around all over the place? How would it work when I have large volumes of goods coming in and out of my possession constantly? And so on. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 05:32:00 -
[860] - Quote
Nicolo Da'Vicenza has already answered that :)
Cascade Imminent has a mining license scheme, which may or may not be legit: I have not been out there myself to answer the important question, GÇ£what is the catch.GÇ¥ (besides being in Detorid, and being under FAILA command) Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.22 05:43:00 -
[861] - Quote
Mara Rinn wrote:Nicolo Da'Vicenza has already answered that :) Cascade Imminent has a mining license scheme, which may or may not be legit: I have not been out there myself to answer the important question, GÇ£what is the catch.GÇ¥ (besides being in Detorid, and being under FAILA command)
I'm suggesting that this kind of thing should be brought into the game itself, rather than being implmented with external websites and whatnot. It should function more like an actual contract with alterable terms - my payment to the alliance may be in x amount of ore rather than ISK. The contract should also be flexible enough to cover other careers too - the ability to create similar contracts for traders, explorers etc should be possible within the system.
One reason it should be brought in-game is because it will have some legitimacy. As soon as people heear about licenses in Eve, they think "scam". Using the in-game contract system means that a corp can automatically be set as blue to the alliance and it may not be possible for the alliance to change this status manually (not yet sure if the alliance would need to reserve the right to manually change it or not).
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 05:46:00 -
[862] - Quote
Delen Ormand wrote:Mara Rinn wrote:Nicolo Da'Vicenza has already answered that :) Cascade Imminent has a mining license scheme, which may or may not be legit: I have not been out there myself to answer the important question, GÇ£what is the catch.GÇ¥ (besides being in Detorid, and being under FAILA command) I'm suggesting that this kind of thing should be brought into the game itself, rather than being implmented with external websites and whatnot. It should function more like an actual contract with alterable terms - my payment to the alliance may be in x amount of ore rather than ISK. The contract should also be flexible enough to cover other careers too - the ability to create similar contracts for traders, explorers etc should be possible within the system. One reason it should be brought in-game is because it will have some legitimacy. As soon as people heear about licenses in Eve, they think "scam". Using the in-game contract system means that a corp can automatically be set as blue to the alliance and it may not be possible for the alliance to change this status manually (not yet sure if the alliance would need to reserve the right to manually change it or not). xXxAwoxUxXx
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1344
|
Posted - 2012.06.22 05:53:00 -
[863] - Quote
Alavaria Fera wrote: xXxAwoxUxXx
My favorite Southern pet story was when Circle-of-Two threw their 'landlords' Ushra'Khan out of their own space the second -A- was busy with the DRF. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.06.22 05:55:00 -
[864] - Quote
Nicolo da'Vicenza wrote:Alavaria Fera wrote: xXxAwoxUxXx
My favorite Southern pet story was when Circle-of-Two threw their 'landlords' Ushra'Khan out of their own space the second -A- was busy with the DRF. Oh.
They should have started renting the space to Ushra'Khan instead. Surprise! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 05:59:00 -
[865] - Quote
Delen Ormand wrote:One reason it should be brought in-game is because it will have some legitimacy. As soon as people heear about licenses in Eve, they think "scam". Using the in-game contract system means GǪ
First, the system you are suggesting would fall under "treaties" which was never delivered as part of the Dominion expansion.
Second, there is no "legitimacy" inherent in game-provided contracts. With the current contract system we have PLEX scams, courier contracts that will never be delivered, Carbon being passed off as a Charon, etc.
Treaties would be wonderful if implemented correctly, because alliances could clearly distinguish between "members", "pets" and "renters," and taxation could be done without too much hassle. Treaties will not stop people scamming others and blowing each other up. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Smohq Anmirorz
State War Academy Caldari State
14
|
Posted - 2012.06.22 06:56:00 -
[866] - Quote
Kuehnelt wrote:Smohq Anmirorz wrote:My main reasons for not moving to null are that people like you try to shoot at me, if you manage to destroy my ship you then try to pod me, losing implants is no good for the trainingz, replacing implants is expensive. Too expensive. Stop the podding, maybe I'll come visit. Do you visit lowsec, where there's much less of a threat to your implants?
I've been there, plan on going back with another character I'm training for t2 frigates. Being kinda' lazy at the moment, so just training for now. I'm sure there are also places in low-sec with less activity than I've run into.
Null sec, though...every time, podded. *sigh*
|

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.22 07:40:00 -
[867] - Quote
So I hacked into the mitanni's computer and I found
This video reaction to Mara Jade's idea and what she is doing to you all. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.22 10:19:00 -
[868] - Quote
masternerdguy wrote:[quote=Tyberius Franklin][quote=masternerdguy]L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot
The problem with this is level 4 missions are not as great as you people say they are. also CCP did something like this with the most profitable types of missions. Here's how it went.
stick - Level V's went to low sec, loot drops didn't change and mission rewards did not increase.
carrot - Level V's went to low sec
How did that turn out? Not well. Do you honestly think making level 4's into low sec WITHOUT changing the mission running system would magically repopulate low sec? Are all of you that think this morons? Or do you just don't pay attention? Just bringing level 4's to low sec will not give enough reward for the risk. I wouldn't run level 1 missions in low sec if I still ran missions because I would get the SAME EXACT rewards as if i was running missions in a 1.0 space. Same goes for null sec. So where is the carrot exactly? The privilege of running missions in low sec? Your plan sir sounds like a huge stick with a little itty bitty carrot. As far as those that would want to run missions. Those who just want to get easy kills on people that run missions in low? They get more of a carrot.
THE TRUTH OF EVE IS NOT GREATER RISK GREATER REWARD. THAT STATEMENT IS FALSE. CREATED BY LOW SEC DWELLERS SO THEY CAN GANK YOU. THE TRUTH IS YOU GET THE SAME REWARD RUNNING MISSIONS IN NPC NULL AND LOW SEC AS YOU DO IN EMPIRE.
If you want to bring more people into these areas you don't do it by putting level IV's in lo sec. The high sec dwellers would stay in high sec and run level 3's. So then you put all of them but 1's. They will go do something else. Leaving low sec still unpopulated. If you really really really want to bring more people in to these areas to make money through mission running you would have to suggest something that is actually intelligent. You are going to have to propose something that balances out the long neglected mission system. First increase the bounties, or make elite ships more common in these missions, then increase the rewards. Then set the loot drops to drop more than high sec.
Instead of pulling all the level IV's to low sec why not make Level V's more attractive? Like making more Level V agents, making the loot drop better loot than found in level 4's. Make it so at least one faction spawn in a Level V will drop a random faction item.
Add pirate level IV epic arcs, as well as give the npc 0.0 Level V agents. Create Level V epic arcs that go through low sec and null sec only. Make it so that the arc sends you to a nearby npc 0.0 system. Of course all of these are solutions that actually would solve the problems and not make more of it. For a carrot to actually be effective it has to at least look big juicy and edible. Not like a dried out turd. Which is what the quotes OP is trying to entice you with a dried out turd, that wouldn't bring a single person to low. It would just cause a massive QQ fest. Which is probably the real reason why he didn't suggest increasing the reward to properly out weigh the risks.
Quote:Which solves the problem of lo sec being depopulated.
I couldn't agree more my plan would solve the problem of lo sec being depopulated. It would also entice more players to go live in npc 0.0. So everything becomes a little more balanced. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Xhaiden Ora
University of Caille Gallente Federation
134
|
Posted - 2012.06.22 10:31:00 -
[869] - Quote
There is utterly no point in mission running in low sec regardless of the carrot presented and anyone saying otherwise isn't interested in populating low sec. They're only interested in there being more fat, easy targets to shoot at. Which largely seems to be the motivation behind most forum complaints about low/nulls population.
Make PvE fits PvP viable and maybe we'll talk. But even then I wouldn't get your hopes up. People in high sec are in high sec so they can go about their business without being dicked with. The actual activity ( mining, trading, mission running, whatever ) doesn't matter. The motivator is that they can do what they want to do without being dicked with.
You're not going to get them to move into low or null no matter how big a carrot you offer. Because the carrot is surrounded by a bushel of dicks. No one's going to risk a pimped out mission ship in low. PvE fits blow for PvP. Why in the world would you risk your ship by placing it in a situation you know full well it has an awful chance of survival in? Conversely, I question the motivations of anyone demanding said mission ships come down into low knowing full well said ships are easier kills.
If you want to pad your killmail with easy kills just be honest and flat out say so. Don't bullshit us by saying you're doing it for for low sec.
|

Kimmi Chan
Illuminatus Reforged The Revenant Order
155
|
Posted - 2012.06.22 10:59:00 -
[870] - Quote
Enkill Eridos wrote:masternerdguy wrote:L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Which is what the quotes OP is trying to entice you with a dried out turd, that wouldn't bring a single person to low. It would just cause a massive QQ fest. Which is probably the real reason why he didn't suggest increasing the reward to properly out weigh the risks.
Actually the OP makes no mention of nerfing or moving L4s nor any mentions of either sticks or carrots. Credit where credit is due: those ridiculous comments were made by someone other than the OP.
Also I agree. Moving L4s to low-sec will have the same effect as moving L5s to low-sec: none. -á"Miners mine so I don't have to." ~Metal Icarus |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1572
|
Posted - 2012.06.22 13:40:00 -
[871] - Quote
Enkill Eridos wrote: Are all of you that think this morons? Or do you just don't pay attention? GǪ.
THE TRUTH OF EVE IS NOT GREATER RISK GREATER REWARD. THAT STATEMENT IS FALSE. CREATED BY LOW SEC DWELLERS SO THEY CAN GANK YOU. THE TRUTH IS YOU GET THE SAME REWARD RUNNING MISSIONS IN NPC NULL AND LOW SEC AS YOU DO IN EMPIRE.
Calling people idiots and yelling at them is rarely an encouragement for them to listen to your advice.
As for tuning lowsec missions, there should be fewer EHP to hew through, more requirement for gates, travel and perhaps cargo collection. The less time spent in space the better. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Mr Bimble
Lost Ark Enterprises
4
|
Posted - 2012.06.22 14:55:00 -
[872] - Quote
Eve is a sandbox.It is developing of its own accord.This I keep reading.Outside of empire space one is free to do wharever one wants.Therefore nullsec dwellers created where they live and todays situation.Noone else is to blame for the lack of cannon fodder for them. |

Lord Zim
903
|
Posted - 2012.06.22 15:02:00 -
[873] - Quote
Mr Bimble wrote:Eve is a sandbox.It is developing of its own accord.This I keep reading.Outside of empire space one is free to do wharever one wants.Therefore nullsec dwellers created where they live and todays situation.Noone else is to blame for the lack of cannon fodder for them.  Oh hey, look, a classic slippery slope argument. |

Kyle Ward
Tribal Liberation Force Minmatar Republic
43
|
Posted - 2012.06.22 15:08:00 -
[874] - Quote
I've been to null before, and it was an absolutely awful experience. I had been flying my wolf down to run some pirate missions and jumped right into a gate camp! Needless to say my surprise at all the manly testosterone-fueled epeenmobiles caught me completely off-guard, and I spilled my just-opened bottle of Mountain Dew Code Red (tm) all over me keyboard. In my attempt to clean the delicious liquid from my keys I had accidentally posted a most eloquent sonnet of Shakespearean proportions into local, unexpectedly causing the gate campers to break down into tears joy, as my tender words caressed their heartstrings... Instead of being podded, I was recruited into their ranks and asked to make sweet melody while they bashed pos's and ran alarm clock ops. I did so simply for fear of my own life, and to this day remain imprisoned by this terrible alliance - forever doomed to chirp like parakeet in gilded chains.
And the worst was I didn't even get a dramiel bpc... Poastin with my main |

ReiAnn
Nova-Tek
17
|
Posted - 2012.06.22 22:24:00 -
[875] - Quote
Make moon ownership based on a skill like planetary interaction and something only the alliance director can use.
Means you're gong to have to pick and choose your soveignerty.
Means more little dictators in null sec, more conflicts for resources, more suppliers, more market competition, and better prices. |

Jimmy Gunsmythe
Republic Military School Minmatar Republic
32
|
Posted - 2012.06.23 00:36:00 -
[876] - Quote
Making nulsec vibrant again...
Have you tried shampoo? I hear some of them are really awesome at just such a thing! A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

Adelphie
Paradox Collective Choke Point
68
|
Posted - 2012.06.23 00:38:00 -
[877] - Quote
I am amazed at how quickly this thread has grown. It really does show that the players desire significant change to null (even if we can't decide what). Would be great to get a Feb blog, or at least some blue bar to give an update on pipeline changes. Also thanks for keeping discussion mainly constructive. Means the comments are more likely to be listened to. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1105
|
Posted - 2012.06.23 00:40:00 -
[878] - Quote
ReiAnn wrote:Make moon ownership based on a skill like planetary interaction and something only the alliance director can use.
Means you're gong to have to pick and choose your soveignerty.
Means more little dictators in null sec, more conflicts for resources, more suppliers, more market competition, and better prices. You can have more than one director ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Delen Ormand
Center for Advanced Studies Gallente Federation
48
|
Posted - 2012.06.23 00:50:00 -
[879] - Quote
Mara Rinn wrote:Delen Ormand wrote:One reason it should be brought in-game is because it will have some legitimacy. As soon as people heear about licenses in Eve, they think "scam". Using the in-game contract system means GǪ Second, there is no "legitimacy" inherent in game-provided contracts. With the current contract system we have PLEX scams, courier contracts that will never be delivered, Carbon being passed off as a Charon, etc.
True, but there's different kinds of scams. There's the ones where you are being genuinely taken advantage of, then there's the ones where you didn't look closely enough at the contract.
Applying that to the mining idea... currently, there's absolutely nothing to stop an alliance saying "hey, come mine in our space for 40m a month" and then blowing up all your mining ships as soon as you've transferred the money. Having a website etc doesn't change this fact. With a contract system, it may be that there's collateral involved, so they could blow your ships up, but you then get the collateral.
If someone signed the contract thinking it was for 1 month, when it was only for 1 week... well, that's their problem for not checking it properly.
|

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.23 03:17:00 -
[880] - Quote
Xhaiden Ora wrote:There is utterly no point in mission running in low sec regardless of the carrot presented and anyone saying otherwise isn't interested in populating low sec. They're only interested in there being more fat, easy targets to shoot at. Which largely seems to be the motivation behind most forum complaints about low/nulls population.
Make PvE fits PvP viable and maybe we'll talk. But even then I wouldn't get your hopes up. People in high sec are in high sec so they can go about their business without being dicked with. The actual activity ( mining, trading, mission running, whatever ) doesn't matter. The motivator is that they can do what they want to do without being dicked with.
You're not going to get them to move into low or null no matter how big a carrot you offer. Because the carrot is surrounded by a bushel of dicks. No one's going to risk a pimped out mission ship in low. PvE fits blow for PvP. Why in the world would you risk your ship by placing it in a situation you know full well it has an awful chance of survival in? Conversely, I question the motivations of anyone demanding said mission ships come down into low knowing full well said ships are easier kills.
If you want to pad your killmail with easy kills just be honest and flat out say so. Don't bullshit us by saying you're doing it for for low sec.
No I am not saying I am doing it for low sec. Never have I said that. I want these changes because I want other options than high sec, if for some reason I have to move out of null. I would rather stay in the low sec systems during the transition between joining a new alliance than empire. But there is no real incentive to live there. Yes I want to pad my wallet and my killboard. But not the way you are implying.
By improving mission rewards and increasing the number of level V agents and corporations that have level V agents you would do just that. Since not only level V agents are in low and npc null (there are no level V's in npc null I do not think. Which is wrong.). So to keep balance CCP would have to increase the reward. Which I outlined how they can do that. More mission runners coming to low sec means more mission runners that would need independent logistics support. Or to provide pvp support by ganking those trying to gank your mission ship.
Improving mission running in low and npc null would bring more players to those areas. People who are afraid that pirates are coming to gank them and want some kind of pvp specific support. I would rather get paid by a mission runner to gank the gankers. Than gank a mission runner. Improving low and null in such a way would be beneficial to me and support what I want to do in EVE. The idea of improving on a system that really needs to be improved upon will bring more people into low and null.
In short I do not want this to happen to pad my kill board with easy kills. I want this to happen so I can gank those that are looking for easy kills. You sir are perpetuating the lie of high sec that a lot of major low and null entities want you to believe. That these areas are inaccessible, that everyone who lives in these areas wants to gank everything and everyone. I just so happen to want to do the opposite of this. I like to go against the grain, be the black sheep etc. I see no problem with being a rent a space cop. I get to pvp with ships fit for pvp, and they may shoot back. The mission runner makes more money tips me well for my services. It is a win/win situation for all those involved. I get kills, the mission runner gets to run lucrative missions, and the pirates get to go home in a pod or quicker.
There is no looser in that situation :P Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Mrr Woodcock
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.23 04:04:00 -
[881] - Quote
Well, the fact is we have to make Low and Null sec more interesting. Now before anyone gets started, IGÇÖm totally against forcing anyone in the game to do anything they choose not to do. I donGÇÖt think this is in anyway in the interest of the players, (including all of them) or CCP.
With that said I would propose the following, enhancements:
Make Low, and Null basically where the cheese is. In other words increase the rewards to Low sec & Null sec significantly. Make the roids a lot bigger. Much better mission agents reside there, with basically 25 times the payout or more than high sec mission agents. It has to be enough to encourage the high sec mission runners, and miners to go there, because the ISK is simply so much better, it would seem foolish to remain in high sec.
Low sec, I think was intended to be a stepping stone to reaching Null sec. I think however Low sec is clearly the most dangerous space in Eve. I think it should made a little safer. One way would be to add a roaming Concord presence. This NPC force would not be all places all the time. This force would be the type that can show up with no notice what so ever, and cause serious damage to criminals. I think this would make things really interesting, make things a little safer, gradually over time try to make it what it was intended to be, less safe than high sec, but safer than Null. The roaming concord presence would be the type that travels by gate, with random fleets roaming in from high sec. This would allow a high sec player to follow them thru, and shadow the Concord fleet in a level of safety, unless of course they lost the fleet, lol. In which case they would be very venerable and likely fall prey to villains.
This sort of thing would need some serious thought by the CCP folks that make the big bucks to ensure it would be done in such a way, as not to disrupt things too much.
Most pirates that run the low sec system at first glance would think, NO we like it the way it is. But this type of change would have the probability of enticing new targets into the region, attracted by the big ISK to be made there. What Pirate wouldnGÇÖt like a lot of new fat and juicy targets? What thriving industrialists or missioner wouldnGÇÖt like to take advantage of a major increase in ISK making potential? No one will be forced to do anything, but many may be willing to jump into this on there own. |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
11
|
Posted - 2012.06.23 04:40:00 -
[882] - Quote
Quote:Low sec, I think was intended to be a stepping stone to reaching Null sec.
That would mean there is a linear progression to the sandbox. I just ran and dived in the deep end of the pool and had fun. I have been in null since 3.5m sp. I have seen players in alliances that are true noobs with 900k sp and still have fun in null. I honestly do not think Low sec should be viewed that way. Null sec is not the end-game. Low sec isn't mid way through. They are just places to fly in. If a noob wants to not do the tutorials and just jump into null sec he should be able to.
Low sec and null sec are similar only in the way that people can attack others, without Concord popping your ship. . Other than that they are completely different, and work differently. Knowledge of how to pvp in one does not always mean you will be successful in the other.
Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Kimmi Chan
Illuminatus Reforged The Revenant Order
156
|
Posted - 2012.06.23 05:09:00 -
[883] - Quote
Mrr Woodcock wrote:Low sec, I think was intended to be a stepping stone to reaching Null sec. I think however Low sec is clearly the most dangerous space in Eve. I think it should made a little safer. One way would be to add a roaming Concord presence. This NPC force would not be all places all the time. This force would be the type that can show up with no notice what so ever, and cause serious damage to criminals. I think this would make things really interesting, make things a little safer, gradually over time try to make it what it was intended to be, less safe than high sec, but safer than Null. The roaming concord presence would be the type that travels by gate, with random fleets roaming in from high sec. This would allow a high sec player to follow them thru, and shadow the Concord fleet in a level of safety, unless of course they lost the fleet, lol. In which case they would be very venerable and likely fall prey to villains.
Or make CONCORD tankable in Low-sec.
-á"Miners mine so I don't have to." ~Metal Icarus |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
12
|
Posted - 2012.06.23 05:16:00 -
[884] - Quote
Kimmi Chan wrote:Enkill Eridos wrote:masternerdguy wrote:L4 Missions removed from hi - stick More L4 Mission agents added to lo - carrot Which is what the quotes OP is trying to entice you with a dried out turd, that wouldn't bring a single person to low. It would just cause a massive QQ fest. Which is probably the real reason why he didn't suggest increasing the reward to properly out weigh the risks. Actually the OP makes no mention of nerfing or moving L4s nor any mentions of either sticks or carrots. Credit where credit is due: those ridiculous comments were made by someone other than the OP. Also I agree. Moving L4s to low-sec will have the same effect as moving L5s to low-sec: none.
No he did not, he just said l4 missions removed from hi- stick then repeated the same thing as a carrot. Without any rebalancing of the mission system the change Kimmi proposed is a carrot that looks like a dried up turd. I.e. the only carrot is for the pirates.
Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Enkill Eridos
Draconian Enforcers Available To Hire Dark Phoenix Rising.
12
|
Posted - 2012.06.23 05:17:00 -
[885] - Quote
Kimmi Chan wrote:Mrr Woodcock wrote:Low sec, I think was intended to be a stepping stone to reaching Null sec. I think however Low sec is clearly the most dangerous space in Eve. I think it should made a little safer. One way would be to add a roaming Concord presence. This NPC force would not be all places all the time. This force would be the type that can show up with no notice what so ever, and cause serious damage to criminals. I think this would make things really interesting, make things a little safer, gradually over time try to make it what it was intended to be, less safe than high sec, but safer than Null. The roaming concord presence would be the type that travels by gate, with random fleets roaming in from high sec. This would allow a high sec player to follow them thru, and shadow the Concord fleet in a level of safety, unless of course they lost the fleet, lol. In which case they would be very venerable and likely fall prey to villains. Or make CONCORD tankable in Low-sec.
CONCORD is tankable in low-sec..just not with dessies and frigs. Also keep npc concord out of low sec. If you want protection and a way for the gankers to die before they kill you. Hire a merc to protect you..you don't need to add more to the game mechanics. You don't have to add the Concord fleet of doom. Just ask a merc that is reliable, hey can you protect me in x system for x amount of isk? Pirate problem solved. Are you a miner/mission runner that is tired of being ganked? Do you want to play EVE and never PVP, but you have a list of players that is stopping you from doing that? Don't QQ pay someone to do your PEW PEW for you. Now offering reasonable rates. More details can be found here:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=1146509&#post114650 |

Mrr Woodcock
Republic Military School Minmatar Republic
53
|
Posted - 2012.06.23 06:33:00 -
[886] - Quote
I was thinking about it a bit. Maybe not Concord, but instead Factional Navy Forces. They still hit like a ton of bricks, but can be tanked, and can be destroyed if you try hard enough. But they do respond to crime if they happen to be in the area.
My purpose is to simply make things interesting from a PVP prospective, and attract Industrialists & mission runners looking to make bank. But risky bank. |

Shameless Avenger
Federal Navy Academy Gallente Federation
69
|
Posted - 2012.06.23 06:47:00 -
[887] - Quote
If somebody doesn't want to play null sec, they won't go to null sec regardless of what you do. Casual players with RL priorities (jobs, kids, wife, etc) can't commit to play the game daily. Quite often, they come back after a few days (weeks?) just to find that the whole region is now red and the only possible thing to do is jump clone out, leaving all assets behind. So they just don't go there.
You can't really tell your daughter that the movie trip has to be cancelled because there's a CTA.
|

Vaerah Vahrokha
Vahrokh Consulting
1407
|
Posted - 2012.06.23 07:28:00 -
[888] - Quote
Mara Rinn wrote:Enkill Eridos wrote: Are all of you that think this morons? Or do you just don't pay attention? GǪ.
THE TRUTH OF EVE IS NOT GREATER RISK GREATER REWARD. THAT STATEMENT IS FALSE. CREATED BY LOW SEC DWELLERS SO THEY CAN GANK YOU. THE TRUTH IS YOU GET THE SAME REWARD RUNNING MISSIONS IN NPC NULL AND LOW SEC AS YOU DO IN EMPIRE. Calling people idiots and yelling at them is rarely an encouragement for them to listen to your advice. As for tuning lowsec missions, there should be fewer EHP to hew through, more requirement for gates, travel and perhaps cargo collection. The less time spent in space the better.
True and shows why EvE PvP is sh!t.
All my other PvP games let you completely develop your character (money and levels wise) by PvPing. Most of my other PvP games let you completely do the optional PvE in PvP gear. Even the instances, they can be "invaded" but hey you are in a PvP setup in there so you can kill them. The NPCs are programmed to let you defend. If you lose, the others can finish the instance and get the loot. All my other PvP games strongly encourage you to ALWAYS be out to PvP, not to "the less time spent in space the better".
I bet that encouraging everybody being always out to pew pew makes a game much more vibrant than a game where if you stick out for 1 minute longer than strictly necessary you are stupid. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1358
|
Posted - 2012.06.23 07:31:00 -
[889] - Quote
Vaerah Vahrokha wrote: True and shows why EvE PvP is sh!t.
All my other PvP games let you completely develop your character (money and levels wise) by PvPing. All my other PvP games strongly encourage you to ALWAYS be out to PvP, not to "the less time spent in space the better".
I bet that encouraging everybody being always out to pew pew makes a game much more vibrant than a game where if you stick out for 1 minute longer than strictly necessary you are stupid.
"EVE PVP is bad because it has meaningful consequences and actual loss" - Vaerah Vahrohka
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1111
|
Posted - 2012.06.23 08:14:00 -
[890] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote:All my other PvP games let you completely develop your character (money and levels wise) by PvPing. All my other PvP games strongly encourage you to ALWAYS be out to PvP, not to "the less time spent in space the better".
I bet that encouraging everybody being always out to pew pew makes a game much more vibrant than a game where if you stick out for 1 minute longer than strictly necessary you are stupid. "EVE PVP is bad because it has meaningful consequences and actual loss" - Vaerah Vahrohka Yeah. Need more Trammel or something? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mrr Woodcock
Republic Military School Minmatar Republic
54
|
Posted - 2012.06.23 21:15:00 -
[891] - Quote
Shameless Avenger wrote:If somebody doesn't want to play null sec, they won't go to null sec regardless of what you do. Casual players with RL priorities (jobs, kids, wife, etc) can't commit to play the game daily. Quite often, they come back after a few days (weeks?) just to find that the whole region is now red and the only possible thing to do is jump clone out, leaving all assets behind. So they just don't go there.
You can't really tell your daughter that the movie trip has to be cancelled because there's a CTA.
OK, high sec miner, has to mine 25 hours to make the same ISK as a low sec miner could make in 1 hour. This wouldn't be even the slightest temptation to go there.
PS. always take the movies with your daughter, over EVE. This is a no brainer.
But many miners and mission runners really don't get it, I admit it. They have no clue how to set something like an ongoing low sec mining or missioning op up. It's kinda sad really. Maybe a few CCP tutorials on how it's done might be in order. |

Kiteo Hatto
The Fiction Factory Blue Nation
226
|
Posted - 2012.06.23 21:24:00 -
[892] - Quote
Mrr Woodcock wrote:Shameless Avenger wrote:If somebody doesn't want to play null sec, they won't go to null sec regardless of what you do. Casual players with RL priorities (jobs, kids, wife, etc) can't commit to play the game daily. Quite often, they come back after a few days (weeks?) just to find that the whole region is now red and the only possible thing to do is jump clone out, leaving all assets behind. So they just don't go there.
You can't really tell your daughter that the movie trip has to be cancelled because there's a CTA.
OK, high sec miner, has to mine 25 hours to make the same ISK as a low sec miner could make in 1 hour. This wouldn't be even the slightest temptation to go there. PS. always take the movies with your daughter, over EVE. This is a no brainer. But many miners and mission runners really don't get it, I admit it. They have no clue how to set something like an ongoing low sec mining or missioning op up. It's kinda sad really. Maybe a few CCP tutorials on how it's done might be in order.
The hisec miner would then do something else in hisec to make reasonable profit, if you nerf those then they won't have anything to do that suits their playstyle, so they will quit the game. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like.
By the by it means non linear gameplay. and free roam worlds." - Alara IonStorm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1359
|
Posted - 2012.06.23 21:32:00 -
[893] - Quote
Kiteo Hatto wrote: The hisec miner would then do something else in hisec to make reasonable profit, if you nerf those then they won't have anything to do that suits their playstyle, so they will quit the game.
Their playstyle is to make moderate profit with the minimum possible risk. Because EVE is a competitive game they will pursue the absolute best possible method of doing so that's available, as not doing so is putting yourself at a deliberate disadvantage. By increasing the minimum risk in highsec (removing decshields and NPC corps) you put no specific individual at a disadvantage and encourage more dynamic and competitive gameplay for highsec players while simultaneously fixing some of the biggest barriers for them to branch out into other secstatus areas. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 21:43:00 -
[894] - Quote
Kiteo Hatto wrote:Mrr Woodcock wrote:Shameless Avenger wrote:If somebody doesn't want to play null sec, they won't go to null sec regardless of what you do. Casual players with RL priorities (jobs, kids, wife, etc) can't commit to play the game daily. Quite often, they come back after a few days (weeks?) just to find that the whole region is now red and the only possible thing to do is jump clone out, leaving all assets behind. So they just don't go there.
You can't really tell your daughter that the movie trip has to be cancelled because there's a CTA.
OK, high sec miner, has to mine 25 hours to make the same ISK as a low sec miner could make in 1 hour. This wouldn't be even the slightest temptation to go there. PS. always take the movies with your daughter, over EVE. This is a no brainer. But many miners and mission runners really don't get it, I admit it. They have no clue how to set something like an ongoing low sec mining or missioning op up. It's kinda sad really. Maybe a few CCP tutorials on how it's done might be in order. The hisec miner would then do something else in hisec to make reasonable profit, if you nerf those then they won't have anything to do that suits their playstyle, so they will quit the game.
Well CCP's style is to move slowly most of the time, to avoid major changes in favor of gradually moving things in the needed direction.
First I'm not even suggesting they nerf anything in high sec. (attempting to force people to do things again, not into that). I think, let inflation take it's course over time. People that stay in high sec will gradually be left behind if they don't move onward to keep up.
If they choose to stay in High Sec, they will inevitably live just above the EVE poverty level. Simple as that.
On the other hand, Low sec needs to be made survivable, in there eyes, even though you and I my think it is already. Hence my roaming Concord or Navy presence there. These NPC low sec law enforcers, would linger anywhere a crime is committed, if they happen to be in system. This could be an asteroid belt, (remember these guys are not everywhere all the time). While there in the belt, it's safe to mine there, they respond just like concord, with the exceptions, that it is possible to tank them, and even destroy them. The force should be large and intimidating to criminals though. On the other hand they will leave with no warning, so miners will have to be on there toes.
There should also be a few officer rats added to Low sec. IMO. Remember where the cheese is. Naturally there should be significantly more in Null.
These are just my thoughts on what might work. But to make the big bucks, the miners and mission runners have to accept on there own, that operating in this area is necessary. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 21:45:00 -
[895] - Quote
Nicolo da'Vicenza wrote:Kiteo Hatto wrote: The hisec miner would then do something else in hisec to make reasonable profit, if you nerf those then they won't have anything to do that suits their playstyle, so they will quit the game.
Their playstyle is to make moderate profit with the minimum possible risk. Because EVE is a competitive game they will pursue the absolute best possible method of doing so that's available, as not doing so is putting yourself at a deliberate disadvantage. By increasing the minimum risk in highsec (removing decshields and NPC corps) you put no specific individual at a disadvantage and encourage more dynamic and competitive gameplay for highsec players while simultaneously fixing some of the biggest barriers for them to branch out into other secstatus areas.
Seriously, you think CCP would actually do that? I just think you're barking up the wrong tree.  |

Red Teufel
Blackened Skies THE UNTHINKABLES
56
|
Posted - 2012.06.23 21:50:00 -
[896] - Quote
problem why highsec peeps wont move to null is their lack of information about it. mostly a highsec carebear will only hear null is scary don't go there, you'll get blobbed by 100 dudes. what they don't know is how it's far safer, more rewarding to do their carebearing in null, mining in hidden belts that will constantly respawn soon as you finish them, same goes for the ratting anoms. ccp have made changes in the past to make null profitable for all sp levels.
The pvp out there is excellent but it all depends on where you go ;) |

Vaerah Vahrokha
Vahrokh Consulting
1422
|
Posted - 2012.06.23 21:51:00 -
[897] - Quote
Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: True and shows why EvE PvP is sh!t.
All my other PvP games let you completely develop your character (money and levels wise) by PvPing. All my other PvP games strongly encourage you to ALWAYS be out to PvP, not to "the less time spent in space the better".
I bet that encouraging everybody being always out to pew pew makes a game much more vibrant than a game where if you stick out for 1 minute longer than strictly necessary you are stupid.
"EVE PVP is bad because it has meaningful consequences and actual loss" - Vaerah Vahrohka
Balls. DArkfall Online and others have HARSHER consequences than EvE while being more fun and ready PvP. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1422
|
Posted - 2012.06.23 21:52:00 -
[898] - Quote
Alavaria Fera wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote:All my other PvP games let you completely develop your character (money and levels wise) by PvPing. All my other PvP games strongly encourage you to ALWAYS be out to PvP, not to "the less time spent in space the better".
I bet that encouraging everybody being always out to pew pew makes a game much more vibrant than a game where if you stick out for 1 minute longer than strictly necessary you are stupid. "EVE PVP is bad because it has meaningful consequences and actual loss" - Vaerah Vahrohka Yeah. Need more Trammel or something?
You need more assets removed. And more brain inserted. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 21:54:00 -
[899] - Quote
Red Teufel wrote:problem why highsec peeps wont move to null is their lack of information about it. mostly a highsec carebear will only hear null is scary don't go there, you'll get blobbed by 100 dudes. what they don't know is how it's far safer, more rewarding to do their carebearing in null, mining in hidden belts that will constantly respawn soon as you finish them, same goes for the ratting anoms. ccp have made changes in the past to make null profitable for all sp levels.
The pvp out there is excellent but it all depends on where you go ;)
I couldn't agree more. It is safer, there just completely ignorant on how to operate there. But big rewards make a very compelling argument to go there.
|

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 22:05:00 -
[900] - Quote
In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer. |

Cloned S0ul
Blood Fanatics
146
|
Posted - 2012.06.23 22:13:00 -
[901] - Quote
Guys you realy think CCP listen to you ? next goal for CCP is to balance few ships before winter expansion , in next year they plan to start balance t1 cruisers, these few aspect cost them like one year long of hard work becuse eve code and mechanic is wired ! they work hard on existed bugs, DUST and WOD at one time.
And you all scream about your needs, made this, add this, i want this, they want this, add this becuse i want etc, no chcance for any of your idea because CCP are on stres with small things like fixing inferno, ui, add small things like new mining frigatges etc, to add all your ideas into game, they need probably like 6 next years with includind 12 expansions like 40 patches because as we know evey addeon is buged and every change need to be fixed after relase...
My last therad about my wishes and ideas was named (CCP please improve game for old players) because some of them are bored while here enough stuf for new players etc. But i realise they cant ! because is easy to share with own ideas, but hard to in
Ps. I think whole therad where people share with own ideas about small things in game is also another waste of time, CCP cant hanle so meny things simultaneously... |

Kimmi Chan
Illuminatus Reforged The Revenant Order
156
|
Posted - 2012.06.23 22:20:00 -
[902] - Quote
Enkill Eridos wrote:No he did not, he just said l4 missions removed from hi- stick then repeated the same thing as a carrot. Without any rebalancing of the mission system the change Kimmi proposed is a carrot that looks like a dried up turd. I.e. the only carrot is for the pirates.
This is the post by Adelphie - the OP
Adelphie wrote:In Eve I am almost exclusively a small gang/solo pvper, and have been for the past few years. I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases, which in my mind is not the way things should be. From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.
I explored why this has been happening a while ago, and it generated some really interesting ideas, so I'd like to revisit it. If nothing else it gives the players and CCP something to think about.
There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:
- High barriers to entry for newer players/corps/alliances to move to null - Not enough of a carrot to entice players away from highsec - A lack of differentiated content in null vs. other areas of space. - Current alliances entrenched in their space. - Not enough reason for industrialists to be in null
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Before we get into the inevitable flame session that is General Discussion, I wanted to stress that I don't want this to be a "y u no pvp carebears" thread. There's enough of those already. Equally, for people who want to stay in highsec - that's fine too... nobody's forcing you to leave!
This is a quote by Masternerdguy - the carrot/stick man
Masternerdguy wrote:Then use both the stick and the carrot and move all level 4s no lo sec.
And finally here is Kimmi (yea that's me) agreeing with you on Page 2 and yet still trying to maintain some kind of constructive discussion as this thread progressed. It is also a response directed towards Masternerdguy - the carrot/stick man.
Kimmi Chan wrote:I don't think you understand carebears anymore than carebears understand you. All Level 5s moved to low sec. Some people ran them others just continued to do Level 4s in High Sec.
If you move Level 4s to Low Sec some people will take a chance on them but many will just do Level 3s in High Sec instead and 2 years from now you will want Level 3s moved to Low Sec.
You solution does not get at the root of the problem. It is a knee jerk reaction designed to increase the number of targets in Low Sec for you to shoot at. But this kind of change will not bring about the desired result. Just as the migration of all Level 5s did not bring about the desired result.
I find it comical that you want to change the way people play so that they feel motivated to join you in Low and Null Sec and yet at every turn you seem to insult, disparage, and bully every person who does not agree with you. If you are any measure of the type of person that people will have to deal with in Low and Null Sec, it becomes clear why people stay in High Sec.
Here is another example of what people can look forward to in Null Sec.
I do not despise you for what you do. I do not lobby on the forums for changes in mechanics to make my game more safe or fun. I do not agree with your opinion though I do recognize your right to have one.
The staleness in Null Sec that the OP is trying to address is a direct result of the actions of the residents of that area. Many Null Sec residents believe that if they change High Sec it will invigorate Null Sec. Please explain to me how that works. Personally, I believe that if they wanted to make it less stale they have the means to do so already.
Credit where credit is due. I hope this helps.
-á"Miners mine so I don't have to." ~Metal Icarus |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 22:20:00 -
[903] - Quote
I disagree, I think CCP welcomes positive suggestions. It goes with out saying they can't implement everything. I get that. But every one in a while something gets traction. |

Cloned S0ul
Blood Fanatics
146
|
Posted - 2012.06.23 22:30:00 -
[904] - Quote
Mrr Woodcock wrote:I disagree, I think CCP welcomes positive suggestions.l
Yes they welcomes all positive suggestions but in fact they cant handle all these wishes about totaly changes mechanic in null space changing mission, redesign existed mechanic etc, its impossible. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
36
|
Posted - 2012.06.23 22:30:00 -
[905] - Quote
I don't know what CCP can even do to make nullsec "vibrant" at least in a long term way.
Nullsec is as it is because of Monolithic alliances that form very large coalitions. In order to survive in nullsec you pretty much sign a contract with the devil. You will have to become a puppet or a pet of these large coalitions and serve their agendas, even if you yourself do not like it.
At that point it becomes unappealing, people spend money to play this game, being part of a sov entity can be fun at first, but then it eventually feels and becomes a second job which you pay for. It becomes stale and tasteless and as a result retention of players especially veteran players is low.
I flew for a good while in nullsec and I got tired of it and left. I have no intention of returning to nullsec.
What can CCP do about it? You can't punish players for organizing big coalitions since this is a MMO game. Punishing players for massive coaltions will only make it worst.
In the end its all up to the people in nullsec to make nullsec as it is. No game mechanics can really change how things are run. (Sov Grinding is boring- perhaps CCP can fix that) |

Malcanis
Vanishing Point. The Initiative.
4149
|
Posted - 2012.06.23 22:31:00 -
[906] - Quote
Mrr Woodcock wrote:In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer.
I advise you to scan all the moons in a single constellation before making this recommendation again.
Then do it again every 30 days. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Cloned S0ul
Blood Fanatics
146
|
Posted - 2012.06.23 22:34:00 -
[907] - Quote
I have no idea why so meny of you whine becuse of lvl 4 mission etc, look at realy big problem, infinity enormus incomes form moon goo, null space is overloaded with super cariers and titans, these ships no more rare, no more importand as before, what the hell, you blame those who pve for this situation, a averege careber got zero impact on this matter. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 22:38:00 -
[908] - Quote
Well speaking of carrots. The way I see things, this low sec roaming navy gang could be very very interesting. It would naturally need to have an NPC auto Pilot button. But the Devs, and GM's could actually have a lot of fun in there down time actually flying these navy guys. Much the same way they operate an NPC from time to time. There's CCP's carrot. 
In other words, they could decide to go shoot up one of these large coalitions from time to time. LOL |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.23 22:44:00 -
[909] - Quote
Mrr Woodcock wrote:In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer.
I know exactly what it means, where is it written in the EVE bible, you get unlimited resources just for sitting. Support it 100%
|

Mr Epeen
It's All About Me
1505
|
Posted - 2012.06.23 22:50:00 -
[910] - Quote
Xython wrote:Adelphie wrote:So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null? 1. Nerf highsec mining. Severely. 2. Move Ice to Null. ALL Ice. 3. In conjunction with #1, buff nullsec and lowsec mining. Ta da. You have successfully rebooted Nullsec's ecosystem. Nullsec now has miners, which means there are now small gangs preying on miners, which means there are small gangs protecting said miners, and it all snowballs from there.
No...
You have successfully made the game completely un-fun for a large percentage of the player base who will then find a game that is actually fun for them.
I'm sure CCP really likes your solution a lot.
Mr Epeen 
There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Red Teufel
Blackened Skies THE UNTHINKABLES
56
|
Posted - 2012.06.24 00:38:00 -
[911] - Quote
Cloned S0ul wrote:I have no idea why so meny of you whine becuse of lvl 4 mission etc, look at realy big problem, infinity enormus incomes form moon goo, null space is overloaded with super cariers and titans, these ships no more rare, no more importand as before, what the hell, you blame those who pve for this situation, a averege careber got zero impact on this matter.
whats wrong with supers and titans? should a noob corp be able to compete against a long standing alliance based in null? no. did it ever occur to you that maybe you should make friends and be somewhat relevant to those friends? or would you rather just live and profit off their hard work while giving nothing back. moon goo is not as profitable as you might think. and the ones that do make the profit are few and far between.
caps and supers are not an insta win button the last time I checked ;) |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.24 00:51:00 -
[912] - Quote
I do think far too many Titans and Super Carriers exist in the game than CCP would have liked. Look at Pandemic, last time I checked they could field in excess of 60 Titans, not counting Super Carriers. Might be more now.
I think they could use a little thinning. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
497
|
Posted - 2012.06.24 01:21:00 -
[913] - Quote
Red Teufel wrote:whats wrong with supers and titans? Unless the people who have them are completely incompetent, they are a pretty significant barrier to entry to null sec.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

strikefour
Purple Passion Procurements
0
|
Posted - 2012.06.24 01:48:00 -
[914] - Quote
I already cancelled my accounts. My main account has already expired. This one is due to expire sometime in September; however, your question has caused me to log in because it was a sore spot for me when I first started Eve (6 years ago).
Nullsec has choke points to even get to it. This is why "nobody" goes there.
Let me repeat that: Nullsec has choke points to even get into it.
Why are these "gateways" there? What game mechanic are they supposed to be encouraging? All it encouraged me to do was stay away from nullsec because if you guard those choke points properly, nobody can get in or out without having a larger fleet.
Someone mentioned interdiction nullifiers. This would help somewhat because bubbles are so hardcore. I fitted out a T3 Tengu with an interdiction nullifier and it was barely good enough to do ratting. Why rat when I can do L4 missions in highsec? Sure, I might get the occasional officer drop (not bloody likely since I would not want to dedicate myself to ratting in null) but even then, I can not use it as the ship it is fitted on will get ganked. (no tears, just providing illustrations)
So what is there in nullsec for me to do? Can't mine. Can't run plexes. Can't.. Ah. PvP. Well, I can get plenty of interesting PvP in lowsec. Hell, nowadays, I can get plenty of unasked for PvP in highsec.
TL;DR get rid of the stupid choke points or be satisfied that whatever game mechanic is being encouraged by them is also discouraging other game mechanics.
|

Tenchi Sal
Dust Bunnies 514
115
|
Posted - 2012.06.24 02:18:00 -
[915] - Quote
well i can tell you from a miners point of you, theres no point in mining in null.
if you do the math, you'll see that only ark and morphite are really worth mining. high sec ores just barely fall behind the rest of the null/low sec ores. between logistics and the sometimes 10%+ station owners take from refining, its not worth it at all. you're better off ratting and just buying all the minerals. |

strikefour
Purple Passion Procurements
0
|
Posted - 2012.06.24 02:22:00 -
[916] - Quote
RAP ACTION HERO wrote: ... also stimulate null markets by allowing sov holders to set very low transaction costs and having them transaction fees as income for the alliance.
This. Is. Good. A very good idea. I snipped the rest of them because they were crap but this one is a very very good idea. An Alliance is basicly acting as a government. A government lays out transaction taxes. This idea makes sense but I am unsure if it would revitalize null. None of the alliances seem to want to act like grownups and provide a real police force to encourage people to wander into their territories.
Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.
Nah. It could not happen. Nullsec is purely for warlord type behavior.
|

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.24 02:33:00 -
[917] - Quote
Tenchi Sal wrote:well i can tell you from a miners point of you, theres no point in mining in null.
if you do the math, you'll see that only ark and morphite are really worth mining. high sec ores just barely fall behind the rest of the null/low sec ores. between logistics and the sometimes 10%+ station owners take from refining, its not worth it at all. you're better off ratting and just buying all the minerals.
I totally agree with this. As in previous we need more cheese to make it worth while.
|

strikefour
Purple Passion Procurements
1
|
Posted - 2012.06.24 02:37:00 -
[918] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:I have this great news for you: null sec is the apex of player generated, emergent content.
Make your player generated content less sh!tty and maybe you'll convince someone to go there. Let's see. We can't manufacture well enough to outperform probably even almost the shittiest hisec system, in deklein, we have to move ore to a special refinery station and then move it to a second system to actually manufacture things in it. We don't have anything which really enables us to mine stuff locally quicker, so it's much easier to just compress and import, or even just buy whole ships and import. And up until the last half year or a year, hisec has been more or less 100% safety (outside of hulkageddon) for miners, and with a few minor precautions by manufacturers, 100% safety for them as well. Gee, I wonder why industrialists prefer to stay in hisec. The reason completely eludes me.
Perhaps if you would invite carebears and protect them, you would not care about the yield of the refining at a POS since THEY are doing all of the nasty work that you do not like? Oh, right. Carebears are strictly for feeding off of by killing. It is simply NOT possible in your primitive aggressive brain to feed off of carebears in a sustainable manner like all modern societies do.
-1 unintelligent moron.
|

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.24 02:40:00 -
[919] - Quote
strikefour wrote:[quote=RAP ACTION HERO]
Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.
Null is really weird, and the culture at time can really be hard core. I've been with one or two Null alliances that have actually tried this. Those few occasions, virtually the entirety of Null sec dedicated themselves to stamping them out. I guess it's just a null thing, only the strong survive, or should survive. But it can be manageable, most of null is empty. It's easy to operate under the radar if you keep your head in the right place.
But in my opinion the rewards are no where near big enough.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1361
|
Posted - 2012.06.24 02:56:00 -
[920] - Quote
Asuri Kinnes wrote:Red Teufel wrote:whats wrong with supers and titans? Unless the people who have them are completely incompetent, they are a pretty significant barrier to entry to null sec. How are they a barrier towards nullsec entry? New players are just as able to join the titan pilot's alliance as any old player. Unless you're saying that new, unorganized groups have just as much right to hold lawless space as better equipped and organized ones. |

Voith
Republic Military School Minmatar Republic
85
|
Posted - 2012.06.24 03:02:00 -
[921] - Quote
masternerdguy wrote:Adelphie wrote:Barbara Nichole wrote:How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing? If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off. Then use both the stick and the carrot and move all level 4s no lo sec. When ever I read this I know there is one more dumbass in the world.
Move L4s to Low/Null sec and the runners will just quit. They don't want to PvP, and in a Sandbox being a carebear is just as valid a choice is being ELIETE HARDKKKORE ELIETE SMALL ELIETE GANG ELEIETE PVP.
Get over it already. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
497
|
Posted - 2012.06.24 03:07:00 -
[922] - Quote
Nicolo da'Vicenza wrote:How are they a barrier towards nullsec entry? New players are just as able to join the titan pilot's alliance as any old player. Unless you're saying that new, unorganized groups have just as much right to hold lawless space as better equipped and organized ones.
So much arrogance (as usual) and so wrong...
Older groups are becoming harder and harder and harder to displace. Usually (so far as I've been able to tell) it's remnants of other older groups doing it over and over and over ad-nauseum...
Frankly, I don't care what they do with null. I'll continue to raid sovereign null sec systems from wormholes - so I get to null-sec w/o having to play "your game".
The residents of null are their own worst enemy.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

strikefour
Purple Passion Procurements
1
|
Posted - 2012.06.24 03:09:00 -
[923] - Quote
Weaselior wrote:0.0 is about empire building. That's why there's sov, that's why there's alliances, that's why you get your name on the map. Scrublord 'guudfitz' lowsec roamers, friendless highsec nobodies, and anyone who bleats about "blobbing" lacks any understanding of null. Null is about building empires, massive wars, and the like. A good null design includes a place for you - as serfs - because people with the will to power to create a nullsec empire need peasant villages to raze and plunder. But with your narrow-minded concerns over scraping isk from rocks, you lack the vision to have any meaningful input on the design of null, aside from suggesting what sort of salt lick would attract you.
Ugh. I have seen many of your posts and you disgust me... however, this quote is VERY insightful.
Many people have been dancing around the issue concerning carebears and nullsec folks.
If I could have your attention for a moment please. This will be useful information and it relates directly to what you have said:
You say that you want to raze villages but how can you do so if there are no villages for you to raze? Hisec is the only village there is currently.
Why is hisec the only village?
Because it is the only place where the peasants can do anything. In nullsec, to be even a lowly renter corp, you HAVE to do PvP. Peasants do NOT do PvP. They would rather get slaughtered and raped.
How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.
I have done PvP (not with his account) and I enjoyed it. I do not have the time to screw around with nullsec politics and other nullsec crap associated with nullsec PvP so I do lowsec PvP in small groups or solo. I would GLADLY risk a nullsec alliance raiding my village if another alliance would be trying to make it possible for me to do what I do best.
It would be a win for everyone... but, you hardcore warlords are stuck in some weird 800 B.C. mentality and do not see the value in maintaining a garden. Everything MUST be exploited to the immediate maximum. Killing all of the plants before you collect the seeds is very shortsighted.
As someone else earlier said, blame the lack of nullsec content on YOURSELVES.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1361
|
Posted - 2012.06.24 03:10:00 -
[924] - Quote
strikefour wrote: This. Is. Good. A very good idea. I snipped the rest of them because they were crap but this one is a very very good idea. An Alliance is basicly acting as a government. A government lays out transaction taxes. This idea makes sense but I am unsure if it would revitalize null. None of the alliances seem to want to act like grownups and provide a real police force to encourage people to wander into their territories.
I'm going to repost this thing that I wrote back on page 13 or so which explains why the idea of policing a neutral-permissing space empire (aka NRDS) doesn't work:
In economics null is what's known as being a "primary industry" - ie: it extracts raw resources from the environment for sale like how logging and oil companies to in real life (there are lone exceptions, like supercaps but overall it stands), 0.0 exports raw moon goo, raw isk, officer modules, high-end ore, etc. to secondary (manufacturing) and tertiary (retail, market) industries (as well as primary production of low-end mins), whose roles are filled by high-security space. Things are manufactured in highsec not only because it's far, far safer, but because game mechanics make it literally impossible to make a section of 0.0 as efficient and useful as an equivalent piece of highsec. What I at least am trying to propose is making it so that game mechanics at least make it possible for 0.0 to develop secondary and tertiary industries of it own. No 'handouts', but just at least the tools to make it possible. Then there'd be an incentive to 0.0 alliances to actually bring in lots of miners and industrialists to fuel their own internal economies instead of just a raw source of rent income.
Quote:Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out. I don't have to imagine how wealthy they would be, the Drone Regions had exactly what you're describing when you could 'mine with guns' far more efficiently then any Hulk could, the Russian overlords built a fifth of nullsec around it. It did not lead to 'vibrancy', though some like Grath Telkin would disagree. However despite its success, it was incapable of evolving beyond a resource-extracting organization since because the unbreakable 0.0 mechanics did not make possible.
That's unenforceable with the existence of jump drives, which can jump across dozens of systems instantly and instantly bypass even the most vigilant tax-enforcer. |

strikefour
Purple Passion Procurements
1
|
Posted - 2012.06.24 03:12:00 -
[925] - Quote
Mrr Woodcock wrote:strikefour wrote:[quote=RAP ACTION HERO]
Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.
Null is really weird, and the culture at time can be hard core. I've been with one or two Null alliances that have actually tried this. Those few occasions, virtually the entirety of Null sec dedicated themselves to stamping them out. I guess it's just a null thing, only the strong survive, or should survive. But it can be manageable, most of null is empty. It's easy to operate under the radar if you keep your head in the right place. But in my opinion the rewards are no where near big enough.
Interesting. Like a pack of wolves starving themselves to death because they kill off all the young deer rather than the older ones. I guess Eve will die now that the goons need to feed and can only feed in hisec.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1361
|
Posted - 2012.06.24 03:13:00 -
[926] - Quote
strikefour wrote: How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.
Why when I can stuff all the carebears in the noobzone (highsec) where they all have to undercut each other endlessly to make money because of the anti-PVP environment that doesn't let them fight over access to resources, and just roll in once in a while and buy their bargain-basement priced goods? I save time and money with the current system. There is zero incentive for me to throw carebear chum in the ocean for the sharks to get a whiff of. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
497
|
Posted - 2012.06.24 03:17:00 -
[927] - Quote
Nicolo da'Vicenza wrote: There is zero incentive for me to throw carebear chum in the ocean for the sharks to get a whiff of. And there it is...
Zero incentive for anyone else to bother with null.
Because you will keep exporting to hi-sec, to make your own money...
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1361
|
Posted - 2012.06.24 03:20:00 -
[928] - Quote
Asuri Kinnes wrote:Nicolo da'Vicenza wrote:How are they a barrier towards nullsec entry? New players are just as able to join the titan pilot's alliance as any old player. Unless you're saying that new, unorganized groups have just as much right to hold lawless space as better equipped and organized ones. So much arrogance (as usual) and so wrong... Older groups are becoming harder and harder and harder to displace. Usually (so far as I've been able to tell) it's remnants of other older groups doing it over and over and over ad-nauseum... Frankly, I don't care what they do with null. I know you don't care what happens with null, it shows with your inability to follow this thread and lack of knowledge of 0.0 gameplay and mechanics. You don't need to state those sort of things, they come out loud and clear in the subtext. But this is a thread about how to make the space more vibrant and active, so I'm going to throw out some facts based on experience to counter the baseless opinions of people with limited to no experience of what they're talking about. |

Richard Desturned
GoonWaffe Goonswarm Federation
1177
|
Posted - 2012.06.24 03:20:00 -
[929] - Quote
"You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more."
laffo why yes, the only way to make 0.0 more viable to actually live in is to simply make it an "alternative" to hisec with the same reward and exponentially higher risk a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1177
|
Posted - 2012.06.24 03:21:00 -
[930] - Quote
"hiseccers are entitled to 120m/hr vanguards to fund all of the huge undertakings that hiseccers usually run, like" a rogue goon |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1361
|
Posted - 2012.06.24 03:24:00 -
[931] - Quote
Asuri Kinnes wrote:Nicolo da'Vicenza wrote: There is zero incentive for me to throw carebear chum in the ocean for the sharks to get a whiff of. And there it is... Zero incentive for anyone else to bother with null. Because you will keep exporting to hi-sec, to make your own money... Correct. In case you haven't noticed, EVE is a highly competitive game. The current SOP of 0.0 alliances are simply the most effective practices, as discovered by endless and non-stop trial and error. All the alliances that have operated under different models other then the alliance highsec logistics jump freighter supply convoy are dead and gone, as will be any alliance that tries it. Now, I posted ways to correct this back on the third |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
497
|
Posted - 2012.06.24 03:27:00 -
[932] - Quote
Nicolo da'Vicenza wrote:I know you don't care what happens with null, it shows with your inability to follow this thread and lack of knowledge of 0.0 gameplay and mechanics. Following the thread fine, thanks.
Been listening to 0.0 entities whining for 4+ years about hi-sec. Far as I can tell - null sec residents are still the best argument against living (full time) in null sec.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

strikefour
Purple Passion Procurements
1
|
Posted - 2012.06.24 03:29:00 -
[933] - Quote
Nicolo da'Vicenza wrote:strikefour wrote: This. Is. Good. A very good idea. I snipped the rest of them because they were crap but this one is a very very good idea. An Alliance is basicly acting as a government. A government lays out transaction taxes. This idea makes sense but I am unsure if it would revitalize null. None of the alliances seem to want to act like grownups and provide a real police force to encourage people to wander into their territories.
I'm going to repost this thing that I wrote back on page 13 or so which explains why the idea of policing a neutral-permissing space empire (aka NRDS) doesn't work: In economics null is what's known as being a "primary industry" - ie: it extracts raw resources from the environment for sale like how logging and oil companies to in real life (there are lone exceptions, like supercaps but overall it stands), 0.0 exports raw moon goo, raw isk, officer modules, high-end ore, etc. to secondary (manufacturing) and tertiary (retail, market) industries (as well as primary production of low-end mins), whose roles are filled by high-security space. Things are manufactured in highsec not only because it's far, far safer, but because game mechanics make it literally impossible to make a section of 0.0 as efficient and useful as an equivalent piece of highsec. What I at least am trying to propose is making it so that game mechanics at least make it possible for 0.0 to develop secondary and tertiary industries of it own. No 'handouts', but just at least the tools to make it possible. Then there'd be an incentive to 0.0 alliances to actually bring in lots of miners and industrialists to fuel their own internal economies instead of just a raw source of rent income. Quote:Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out. I don't have to imagine how wealthy they would be, the Drone Regions had exactly what you're describing when you could 'mine with guns' far more efficiently then any Hulk could, the Russian overlords built a fifth of nullsec around it. It did not lead to 'vibrancy', though some like Grath Telkin would disagree. However despite its success, it was incapable of evolving beyond a resource-extracting organization since because the unbreakable 0.0 mechanics did not make possible. That's unenforceable with the existence of jump drives, which can jump across dozens of systems instantly and instantly bypass even the most vigilant tax-enforcer.
I did not get to page 13 yet. Based on your previous posts (priot to page 13), when I saw a reply from you, I thought it would be ignorant and trollish... but wow. I am sorry that I thought that. Thank you very much for a thoughtful and direct reply.
To address your concern about reduced efficiency in the refineries and such, if carebears are mining the materials, then as long the inefficiencies do not make ABC less valuable overall than omber, noxcium, etc, then I fail to see a problem. The carebears will be doing the mining. All you have to do is pay them for their ore at a rate that is profitable for both you (after refining) and the carebear (after trying to transport it to hisec).
I think this amount of profitability is mostly already in place, especially in areas with Sov and perfect refining skills.
You just need to convince carebears to do the mining for you. I imagine it would not be too hard... but as someone else said, this has already been tried and all of nullsec rose up in a giant wave and wiped it out. Ah well.
Again, thank you for the intelligent and perfectly reasonable reply.
Oh, before I post this: I already do (well did, my accounts are cancelled now) ALL of my manufacturing in a POS. I needed labs to do research and such and doing research in stations is a multi-month patience-fest. That is if you can even get your stuff queued. Since I already needed to put up a POS, I went ahead and added manufacturing modules to it. They have time and/or material bonuses that stations do not have. Refining is the only limitation (other than general warfare) on industry in nullsec.
|

Onictus
Silver Snake Enterprise Against ALL Authorities
139
|
Posted - 2012.06.24 03:30:00 -
[934] - Quote
strikefour wrote:
Ugh. I have seen many of your posts and you disgust me... however, this quote is VERY insightful.
Many people have been dancing around the issue concerning carebears and nullsec folks.
If I could have your attention for a moment please. This will be useful information and it relates directly to what you have said:
You say that you want to raze villages but how can you do so if there are no villages for you to raze? Hisec is the only village there is currently.
Why is hisec the only village?
Because it is the only place where the peasants can do anything. In nullsec, to be even a lowly renter corp, you HAVE to do PvP. Peasants do NOT do PvP. They would rather get slaughtered and raped.
Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.
strikefour wrote: How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.
I have done PvP (not with his account) and I enjoyed it. I do not have the time to screw around with nullsec politics and other nullsec crap associated with nullsec PvP so I do lowsec PvP in small groups or solo. I would GLADLY risk a nullsec alliance raiding my village if another alliance would be trying to make it possible for me to do what I do best.
That's easy, don't play politics. I don't I don't have to, I have to have all of the ships to cover prescribed doctrines and show up when there is a fight. Politics is easy, "Not Blue Shoot It " the end. Protection for carebears? magic 8 ball says odds are not good. Why?
Simple, you can't. As it stands the industrial ships can't be defended, if I spy lights a cyno and dropped 85 drakes and a few dictors on a mining fleet....its dead. This isn't a mystery, the crap happens, frequently http://www.evenews24.com/2012/06/14/providence-alliance-gets-schooled-by-a-spy-in-0-y5jq/
Not to mention the added joy of "What the **** do I do with it" Remember Legion of xXDeathXx they held a LOT of space and rented to anyone that could pay. RMT'd the profits and supplied the infrastructure to get the material out. Simple fact was that drone poo was unless in null sec, and a HELL of a lot easier to haul than minerals. So all of the market and refining work happened in empire.
strikefour wrote: It would be a win for everyone... but, you hardcore warlords are stuck in some weird 800 B.C. mentality and do not see the value in maintaining a garden. Everything MUST be exploited to the immediate maximum. Killing all of the plants before you collect the seeds is very shortsighted.
As someone else earlier said, blame the lack of nullsec content on YOURSELVES.
Wrong, its simply easier haul things back and forth as ships and modules then it is to make it here, other than super cap production, its more efficient to just go to empire. ......and you don't even have to worry about someone coming by and taking the station. Null stations don't have as much slots for research or production, the refining rates kind of suck ect ect. The best you are going to get is one of the 5-8(is it I forget) seeded stations that CCP put in when they introduced player outposts.
The idea of moving a non-cloaky hauler from one end of -A- space to the other is suicidal, even scouted you would be DAMN lucky to make it since pretty much any 3 month old pilot with a saber is going to slaughter you, and lets face it, I don't know many real industrialists that are going to turn a profit moving 10,000m3 viators back and forth. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1361
|
Posted - 2012.06.24 03:33:00 -
[935] - Quote
Asuri Kinnes wrote:Nicolo da'Vicenza wrote:I know you don't care what happens with null, it shows with your inability to follow this thread and lack of knowledge of 0.0 gameplay and mechanics. Following the thread fine, thanks Yet here you are, trying to frame how behavior that is established as being firmly rooted in the game's mechanics as somehow a "moral choice" on the heads of each and every part of 20% of the playerbase, despite those arguments being dealt with back on the early teens of this thread. |

strikefour
Purple Passion Procurements
1
|
Posted - 2012.06.24 03:45:00 -
[936] - Quote
I am going to top-post on this quote for readability.
You said it is impossible to defend carebears doing mining ops.
If this is true, then the game mechanics that make it impossible should be looked at.
Perhaps easily deployable cyno jammers (only works for 1 day out of a week because the mobile jammer damages subspace?)? Perhaps changes to the jump gate mechanics (not possible considering the capabilities of the dev team (which is why my accounts are cancelled))?
Looking at this area would seem to be very productive. Wolves need sheep. Sheep will not go into a den of wolves unless some of the wolves promise protection. The protection does not have to be perfect, but it does have to be possible and likely.
Even if these problems were solved, would any of you wolves want to do police patrol? Probably not.
Which brings me back to my first post in this thread: Get rid of the choke points into null. There should be so many entrances to null that it will not be possible guard even a 1/100 of them. Then the more aggressive sheep will at least take chances. As it is, if any sheep go into null, they are absolutely guaranteed NO benefits and a 100% chance of death. (yes, I know it is possible to run around with a T3 or a small cloaky ship but what can you do with one of those?)
Onictus wrote:strikefour wrote:
Ugh. I have seen many of your posts and you disgust me... however, this quote is VERY insightful.
Many people have been dancing around the issue concerning carebears and nullsec folks.
If I could have your attention for a moment please. This will be useful information and it relates directly to what you have said:
You say that you want to raze villages but how can you do so if there are no villages for you to raze? Hisec is the only village there is currently.
Why is hisec the only village?
Because it is the only place where the peasants can do anything. In nullsec, to be even a lowly renter corp, you HAVE to do PvP. Peasants do NOT do PvP. They would rather get slaughtered and raped.
Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there. strikefour wrote: How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.
I have done PvP (not with his account) and I enjoyed it. I do not have the time to screw around with nullsec politics and other nullsec crap associated with nullsec PvP so I do lowsec PvP in small groups or solo. I would GLADLY risk a nullsec alliance raiding my village if another alliance would be trying to make it possible for me to do what I do best.
That's easy, don't play politics. I don't I don't have to, I have to have all of the ships to cover prescribed doctrines and show up when there is a fight. Politics is easy, "Not Blue Shoot It " the end. Protection for carebears? magic 8 ball says odds are not good. Why? Simple, you can't. As it stands the industrial ships can't be defended, if I spy lights a cyno and dropped 85 drakes and a few dictors on a mining fleet....its dead. This isn't a mystery, the crap happens, frequently http://www.evenews24.com/2012/06/14/providence-alliance-gets-schooled-by-a-spy-in-0-y5jq/Not to mention the added joy of "What the **** do I do with it" Remember Legion of xXDeathXx they held a LOT of space and rented to anyone that could pay. RMT'd the profits and supplied the infrastructure to get the material out. Simple fact was that drone poo was unless in null sec, and a HELL of a lot easier to haul than minerals. So all of the market and refining work happened in empire. strikefour wrote: It would be a win for everyone... but, you hardcore warlords are stuck in some weird 800 B.C. mentality and do not see the value in maintaining a garden. Everything MUST be exploited to the immediate maximum. Killing all of the plants before you collect the seeds is very shortsighted.
As someone else earlier said, blame the lack of nullsec content on YOURSELVES.
Wrong, its simply easier haul things back and forth as ships and modules then it is to make it here, other than super cap production, its more efficient to just go to empire. ......and you don't even have to worry about someone coming by and taking the station. Null stations don't have as much slots for research or production, the refining rates kind of suck ect ect. The best you are going to get is one of the 5-8(is it I forget) seeded stations that CCP put in when they introduced player outposts. The idea of moving a non-cloaky hauler from one end of -A- space to the other is suicidal, even scouted you would be DAMN lucky to make it since pretty much any 3 month old pilot with a saber is going to slaughter you, and lets face it, I don't know many real industrialists that are going to turn a profit moving 10,000m3 viators back and forth. ....and the "lack of content" thing is easy to figure out by certain parties, they are blue 3/4s of the way around the map, everyone doesn't have that luxury.
|

strikefour
Purple Passion Procurements
1
|
Posted - 2012.06.24 03:51:00 -
[937] - Quote
Onictus wrote: Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.
Every time I tried to negotiate nullsec access, Alliance fleet ops were ALWAYS part of the deal. Furthermore, after reading about the THORN/Engarde fiasco, I really have to question if -A- (your actual alliance) is actually worth it to rent from even without being forced into particpating in Alliance fleet ops. |

Antisocial Malkavian
Aliastra Gallente Federation
161
|
Posted - 2012.06.24 03:52:00 -
[938] - Quote
Richard Desturned wrote:"You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more."
laffo why yes, the only way to make 0.0 more viable to actually live in is to simply make it an "alternative" to hisec with the same reward and exponentially higher risk
Yea, except mining in highsec is actually riskier lol at least in 0.0 you know who WANTS to shoot at you. http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Alavaria Fera
GoonWaffe Goonswarm Federation
1114
|
Posted - 2012.06.24 04:04:00 -
[939] - Quote
strikefour wrote:Onictus wrote: Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.
Every time I tried to negotiate nullsec access, Alliance fleet ops were ALWAYS part of the deal. Furthermore, after reading about the THORN/Engarde fiasco, I really have to question if -A- (your actual alliance) is actually worth it to rent from even without being forced into particpating in Alliance fleet ops. Huh, interesting. I always thought renters didn't get forced into fleets, but pets did. The more you know ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.24 04:23:00 -
[940] - Quote
Bringing in outsiders to mine nullsec systems as renters or whatever isn't much of an improvement.
You can make tons of isk (for a miner) cherry picking the highends. Then they will jump back to highsec to sell it and do what ever, because there isn't much else to do in nullsec besides pvp and fleet battles.
So instead of an empty system, you'll have a system that is used for a few hours for hulks with rorq bonuses to pick out the ABC. Then it goes back to being empty because there isn't any other reason to stay there. Probably no station, and living out of a POS is lame. Even if there was a station, the services aren't as good as highsec.
Inviting miners to nullsec means they'll pullout the high ends, pay what ever usage fee, and then go back to highsec to build stuff, or just sell it, and what ever it is miners do when they aren't mining.
Letting the carebears in provides more targets for roaming gangs, but only when the carebears are active in nullsec. Mining alone doesn't really provide that, especially once the carebears wise up to running a safer miner op.
Nicolo makes an excellent point about nullsec being stuck as a raw material exporter. Until that changes, adding carebears just means a few more players hangout just long enough to make some isk and then the systems goes back to being empty. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1361
|
Posted - 2012.06.24 04:25:00 -
[941] - Quote
Yeah p.much, this is why I suggested on page 1 to add s capital strip miner for rorquals that only works on low end ore, so nullsec miners would have a reason to mine veld instead of doing in highsec, and actually bring rorquals out of pos shields |

Marconus Orion
Massive PVPness Psychotic Tendencies.
120
|
Posted - 2012.06.24 04:28:00 -
[942] - Quote
Malcanis wrote:Mrr Woodcock wrote:In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer. I advise you to scan all the moons in a single constellation before making this recommendation again. Then do it again every 30 days.
I advise you to realize that this type of activity is not limited to JUST ONE PERSON. Love how you guys go on and on about, "Damn those carebears thinking this is a solo game when it is a multiplexer game! MAKE FRIENDS!!!" Then shout that moon probing entire areas HAS to be done by one guy.
Please explain. |

strikefour
Purple Passion Procurements
2
|
Posted - 2012.06.24 04:53:00 -
[943] - Quote
Alavaria Fera wrote:strikefour wrote:Onictus wrote: Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.
Every time I tried to negotiate nullsec access, Alliance fleet ops were ALWAYS part of the deal. Furthermore, after reading about the THORN/Engarde fiasco, I really have to question if -A- (your actual alliance) is actually worth it to rent from even without being forced into particpating in Alliance fleet ops. Huh, interesting. I always thought renters didn't get forced into fleets, but pets did. The more you know ...
Well, to be quite honest, I never tried to join the goons. Back when you guys started, it was really kind of creepy with the islamic jihad crap. After that, it turned into a bunch of griefers and it mostly still is but the recent smackdown Aryth (SP?) gave CCP concerning not listening to player concerns makes me think there may be some interesting people in the goons.
Long story short, I never spoke to goons. I spoke with razor, some russian outfit (they were the nicest actually. weird.), and a few others that I can not recall now. I stopped looking around the time that BoB deservedly went belly-up.
|

strikefour
Purple Passion Procurements
2
|
Posted - 2012.06.24 05:00:00 -
[944] - Quote
Shepard Wong Ogeko wrote:Bringing in outsiders to mine nullsec systems as renters or whatever isn't much of an improvement.
You can make tons of isk (for a miner) cherry picking the highends. Then they will jump back to highsec to sell it and do what ever, because there isn't much else to do in nullsec besides pvp and fleet battles.
So instead of an empty system, you'll have a system that is used for a few hours for hulks with rorq bonuses to pick out the ABC. Then it goes back to being empty because there isn't any other reason to stay there. Probably no station, and living out of a POS is lame. Even if there was a station, the services aren't as good as highsec.
Inviting miners to nullsec means they'll pullout the high ends, pay what ever usage fee, and then go back to highsec to build stuff, or just sell it, and what ever it is miners do when they aren't mining.
Letting the carebears in provides more targets for roaming gangs, but only when the carebears are active in nullsec. Mining alone doesn't really provide that, especially once the carebears wise up to running a safer miner op.
Nicolo makes an excellent point about nullsec being stuck as a raw material exporter. Until that changes, adding carebears just means a few more players hangout just long enough to make some isk and then the systems goes back to being empty.
I disagree. First, you guys have the guns. If the miners think they can just cherry-pick the best minerals and run, your guns would show them it is not possible. Even if they do just cherry-pick, what difference does it make to you since the minerals would just sit there and never get mined. At least this way, you have money coming in and...
And, you would have targets. No, not the ones mining in YOUR space. You would have targets in your enemy's space. Other than the empire-building, THIS is what you guys are after. The hunt.
There is nothing to hunt in nullsec right now. Everything there is either too risky to attack or requires huge fleets. Go ahead and say it is not like this and then I will point out that this whole thread started because it IS like this.
You want good hunting? You need to provide it.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.24 05:28:00 -
[945] - Quote
strikefour wrote: I disagree. First, you guys have the guns. If the miners think they can just cherry-pick the best minerals and run, your guns would show them it is not possible. Even if they do just cherry-pick, what difference does it make to you since the minerals would just sit there and never get mined. At least this way, you have money coming in and...
And, you would have targets. No, not the ones mining in YOUR space. You would have targets in your enemy's space. Other than the empire-building, THIS is what you guys are after. The hunt.
There is nothing to hunt in nullsec right now. Everything there is either too risky to attack or requires huge fleets. Go ahead and say it is not like this and then I will point out that this whole thread started because it IS like this.
You want good hunting? You need to provide it.
Disagree all you want, I've seen this sort of stuff first hand. Bringing more people in on the raw material extraction game isn't going to add much to nullsec. The current nullsec population is more than capable of pulling out the worth while ores. Trying to enforce clearing of grav sites generates more diplomat drama than pvp.
Nullsec needs production logistics close to what highsec offers. Then the miners will hangout in space longer pulling the lower ores. They'll move around other materials for production lines. They'll moved finished goods to local markets.
As it stand now, all there is to go after are miners savvy enough to cherry pick the ABC and bug out before the jumped, and ratters doing the equivalent. More players doing more of the same isn't improving much. |

Kuehnelt
Devoid Privateering
90
|
Posted - 2012.06.24 05:33:00 -
[946] - Quote
strikefour wrote:Nullsec has choke points to even get to it. This is why "nobody" goes there.
Let me repeat that: Nullsec has choke points to even get into it.
Why are these "gateways" there? What game mechanic are they supposed to be encouraging? All it encouraged me to do was stay away from nullsec because if you guard those choke points properly, nobody can get in or out without having a larger fleet.
This video is titled "finding fights with the map". What you can find, you can also avoid. I flew to and from Venal from highsec about a month ago; first thing I did was avoid two obvious gate camps. Once in Venal I took a 'side entrance' to a system a few times rather than run through a camped gate: from BV-1JG, I went 0-BFTQ > SS-GED > AJCJ-1 > 6NJ8-V, rather than jump BV-1JG > 6NJ8-V.
Plotting a course from Domain to Stain, I routed around the perpetually supercamped HED-GP (AFAICT by the map; never been there) and only died once from lazily warping gate-to-gate. I can't fly anything with a covops cloak or an interdiction nullifier.
You want to go to nullsec? Then go. There aren't huge barriers of entry. You can always fly right into Providence, or join an academy and get escorted to the edge of their jump bridge network in lowsec.
But you may find when you get there that some parts of it kinda suck, and you may reckon it better for you to make your money in highsec. That's what this thread is about. |

Onictus
Silver Snake Enterprise Against ALL Authorities
139
|
Posted - 2012.06.24 06:28:00 -
[947] - Quote
strikefour wrote:I am going to top-post on this quote for readability.
You said it is impossible to defend carebears doing mining ops.
If this is true, then the game mechanics that make it impossible should be looked at.
Perhaps easily deployable cyno jammers (only works for 1 day out of a week because the mobile jammer damages subspace?)? Perhaps changes to the jump gate mechanics (not possible considering the capabilities of the dev team (which is why my accounts are cancelled))?
Looking at this area would seem to be very productive. Wolves need sheep. Sheep will not go into a den of wolves unless some of the wolves promise protection. The protection does not have to be perfect, but it does have to be possible and likely.
Heh, they are already changing the mining barges and exhumers......presumably so they can actually fit a tank.
strikefour wrote: Even if these problems were solved, would any of you wolves want to do police patrol? Probably not.
Which brings me back to my first post in this thread: Get rid of the choke points into null. There should be so many entrances to null that it will not be possible guard even a 1/100 of them. Then the more aggressive sheep will at least take chances. As it is, if any sheep go into null, they are absolutely guaranteed NO benefits and a 100% chance of death. (yes, I know it is possible to run around with a T3 or a small cloaky ship but what can you do with one of those?)
Those chokes only exist if you are lazy, I can think of 6-7 low-null sec junctions that are never camped, its the high sec/null gates that are perma camped. Why? because there is always some bone head jumping in unscouted...OR there neutrals camping it because YOU have to move stuff out that way too.
So far as babysitting? I don't have to. Some corps out here do. I've seen alliance level mining ops before, however eveyone doesn't have the luxury of being able to get completely out of Titan bridge range in their space. If you DO have that luxury, you can run a fairly expansive op relatively safely.
...and there is no reason why a mining corp shouldn't have a combat wing. |

Delen Ormand
Center for Advanced Studies Gallente Federation
49
|
Posted - 2012.06.24 07:02:00 -
[948] - Quote
The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.
It's looking to me as though the fix is to look at the 'carebears' (I'm not using that in a derogatory sense) as a resource. Null alliances should want miners and industrialists and explorers in their space. Their stations should be taking a cut of transactions, the refineries taking a cut of the ore and so on. Viewed this way, it would be in the interests of the alliances to keep their bears safe, and also in their interests to destroy the bears of rivals, or non-affiliated bears.
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
499
|
Posted - 2012.06.24 08:56:00 -
[949] - Quote
Nicolo da'Vicenza wrote:Yet here you are, trying to frame how behavior that is established as being firmly rooted in the game's mechanics as somehow a "moral choice" on the heads of each and every part of 20% of the playerbase, despite those arguments being dealt with back on the early teens of this thread. I'm perfectly aware of the game mechanics involved, couple years ago I even (along with some others on these boards) tried to brainstorm some changes to make null *more* attractive (i.e. - better) than Hi-sec for mining, research, invention *and* production.
Tell you what - CCP may have done null-sec *worse* than anything "Hi-sec" can do.
Worm Hole space. According to Dr. E - 5.6% of the population was in wormholes the last time they took a snapshot. That number will keep going up for awhile (plenty of room left in WH's).
That 5.6% of the population *are* the kinds of people who might otherwise be in K-space 0.0, but aren't. They have *their* system, they defend them (or not) and they profit from whats there. The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?
That would be another good place to start.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Richard Desturned
GoonWaffe Goonswarm Federation
1179
|
Posted - 2012.06.24 09:00:00 -
[950] - Quote
Asuri Kinnes wrote:The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?
because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up a rogue goon |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.24 09:32:00 -
[951] - Quote
Delen Ormand wrote:The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.
There just isn't enough economic activity in nullsec to justify a bigger population. The military infrastructure to protect them exists. A lot of people would like more opportunity shoot things. But the infrastructure to support industrial activities just isn't there, and even adding our own infrastructure wouldn't mean much because what the NPCs offer is just as good or better.
I plex 2 accounts just on PI in nullsec, but it all goes to highsec. I'm not going to use it to make fuel blocks or anything because importing the other components, moving all that several jumps to a factory and then back to market just isn't worth the risk and I can't compete with highsec prices.
Mining doesn't take all that long when you are just after the most valuable ore, and if you are using a Rorqual for bonuses, it can compress and jump the ore out. Very rarely will any one hang out longer or bring in the extra man power to pull out the low ends because it isn't worth the risk, worth hauling to empire, and out side of cap ship production there are few buyers for that much low end ore in null.
Ratting pays well, produces faction mods for people willing to spend for bling, but is something that can be done solo and easily moved to where hostiles are unlikely to go, or moved if they show up. Same goes for salvaging.
But there is no compelling reason to do much research, invention or production in nullsec, and consequently there are few market speculators to provide capital to keep those activities running. All in all, that means less people hauling stuff back and forth or even logging in to their nullsec characters. Even if an alliance could provide top notch security, the industrial and research capacity sucks. Highsec on the other hand has unbeatable police bots and way more station services. The only downside to highsec operations is grinding standing, but that is more dull than difficult. |

Malcanis
Vanishing Point. The Initiative.
4150
|
Posted - 2012.06.24 09:37:00 -
[952] - Quote
Delen Ormand wrote:The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.
It's looking to me as though the fix is to look at the 'carebears' (I'm not using that in a derogatory sense) as a resource. Null alliances should want miners and industrialists and explorers in their space. Their stations should be taking a cut of transactions, the refineries taking a cut of the ore and so on. Viewed this way, it would be in the interests of the alliances to keep their bears safe, and also in their interests to destroy the bears of rivals, or non-affiliated bears.
The experiment has been tried repeatedly. Contrary to what certain foolish people would have you believe, 0.0 isn't entirely populated with people who spend every waking moment hating any player who build ships or mines minerals.
It's just that, and I want you to stop me if this isn't completely clear, it's currently hugely more efficient to import what the alliance needs from hi-sec AND the outpost infrastructure is utterly insufficient to do the job even if it weren't.
The system of Perimiter has more manufacturing capability than the entire region of Deklein. 0.0 players would have to spend something like 45 Billion ISK to get an outpost that has 2% of the manufacturing capability that the good residents of Perimeter get for free. That's not a typo. The CFC would have to spend about 2 trillion ISK to get the freely provided manufacturing capacity of one single system in Caldari Hi-sec. And that manufacturing capability would be spread out over 50 systems, with all the overhead that entails.
Therefore pretty much the only things that get manufactured on sov space are supercaps (and that's because CCP make it so that sov space is the only place they're allowed to be built) and ratting ammo. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.24 09:53:00 -
[953] - Quote
Asuri Kinnes wrote:
That 5.6% of the population *are* the kinds of people who might otherwise be in K-space 0.0, but aren't. They have *their* system, they defend them (or not) and they profit from whats there. The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?
That would be another good place to start.
There is definitely a demand for players who want their own private systems. You can see it in people in this and other nullsec threads who think alliances holding an entire region is too much.
From what I can tell, wormholes seem to offer a lot of what these people are looking for. No sov grinding, no hot drops, no blobs. Many of the other features, like no local, system effects, the need to probe things down and difficult rats all add to a certain prestige of w-space being "hard mode".
Not only do I doubt that many of those 5.6% would be that interested in living a nullsec sov warfare lifestyle, I would bet many people who say they would go to null if only it was "fixed" would be happier with a small group of friends in a wormhole. |

Lord Zim
918
|
Posted - 2012.06.24 09:53:00 -
[954] - Quote
strikefour wrote:Perhaps if you would invite carebears and protect them, you would not care about the yield of the refining at a POS since THEY are doing all of the nasty work that you do not like? Oh, right. Carebears are strictly for feeding off of by killing. It is simply NOT possible in your primitive aggressive brain to feed off of carebears in a sustainable manner like all modern societies do. Holy ****** strawman, fatman.
First off, I've no idea where you've gotten this ridiculous idea that "carebears are strictly for feeding off of by killing", this is a ******** interpretation and you should feel bad for even thinking this. The reason I want carebears to come to null is so we can stop being beholden to Jita to the degree we are now, and it would mean that our industry would be interdictable in a way it currently is not, meaning an alliance with the most complete package (industry, logistics and warfare) would be most likely to be on top, instead of just warfare and logistics as it is now. Obviously, as a result there would be more targets for roaming gangs, but this is, and I'll emphasize, not the main reasoning behind this desire. But I guess you're going to interpret this as "yes, we want more carebears in null so we can kill them". I'll just refer you to the last paragraph, then.
As to "the yield of the refining at a POS", would you like to sit feed a POS refinery for a 75% return, when you can just rightclick and select refine in a station? Would you like to have to expend much more energy and isk just to barely surpass one hisec system's manufacturing, research, copying, invention capabilities etc ... in a whole region?
No?
Funny, nor would I, and neither would I expect anyone else to, either. But then again, I suppose you think carebears are supposed to be some sort of poor slave we just kick around and force to make stuff for us, and then kill, and expect to come back and do it all again. Honestly, I can't make up strawmen this badly, I should applaud you for it.
strikefour wrote:-1 unintelligent moron. Yes, yes you most definitely look like one, with posts like this. |

Lord Zim
918
|
Posted - 2012.06.24 10:48:00 -
[955] - Quote
strikefour wrote:You said it is impossible to defend carebears doing mining ops. It's not impossible to defend carebears during mining ops, it's just ridiculously uneconomic to do so. Everybody, and I mean everybody, would be better served just running L4s and buying what they need in Jita and getting it imported. Last I checked, one miner isn't making more than he'd get from running L4s with the current mineral prices, let alone pay for the hauler, the rorq support, the POS for the rorq, the PVPers etc. And even if this were all in place, the "best option" when a small gang runs through, or comes in and cloaks up, is still mostly to just stop doing what they're doing until they go away.
And this still doesn't take into consideration the effort required to haul it to a refinery station, then haul the ore to the production stations (multiple, since none of them have a lot of slots) or to the production POSes (which in turn has to be fuelled, and there's limited space for ore in each assembly array), and then get the results of that hauled to the central market. All of which has to be done in vulnerable as **** ships.
If it had been more profitable to do this in nullsec, or even possible to do on the scale f.ex goonswarm needs, then you can bet this would've been done.
strikefour wrote:If this is true, then the game mechanics that make it impossible should be looked at. Get L4s looked at? Why certainly.
strikefour wrote:Perhaps easily deployable cyno jammers (only works for 1 day out of a week because the mobile jammer damages subspace?)?
Perhaps changes to the jump gate mechanics (not possible considering the capabilities of the dev team (which is why my accounts are cancelled))?
Even if these problems were solved, would any of you wolves want to do police patrol? Probably not. As to deployable cyno jammers, pray tell, why should we bother with upgrading systems to have cynojammers if we can just keep deploying deployable cyno jammers? And it's not like it'll have any effect on blackops.
As to jump gate mechanics, I'd love to close off all entrances to deklein, permanently.
As to "would you want to do police patrol", why the **** should I, when I could make more money, with less effort and boredom than sitting for x hours waiting for something to happen, only to have everyone dock up anyways whenever some red comes bumbling along because it's the most efficient defense?
strikefour wrote:Which brings me back to my first post in this thread: Get rid of the choke points into null. There should be so many entrances to null that it will not be possible guard even a 1/100 of them. Then the more aggressive sheep will at least take chances. As it is, if any sheep go into null, they are absolutely guaranteed NO benefits and a 100% chance of death. (yes, I know it is possible to run around with a T3 or a small cloaky ship but what can you do with one of those?) Choke points into null is a non-issue. The only people who say it's an issue are bad at eve and should take whatever comes to them for utilizing a known camped entrance point as a learning experience to Not Do That. Making more entrances to null will do ****-all, and it will have ****-all effect on "the more aggressive sheep", because they would learn, either from the first pod, or preferably before they even get podded, that they need to be sneakier than just going for the"normal supercamped chokepoint" and expect different results than the other idiots who ran through there and got blown up. There are literally tons of alternatives of how to get yourself out there, and how to get your stuff out there.
As for "absolutely guarranteed no benefits and a 100% chance of death"? I thought you guys' party line was that nullsec were the land of honey which literally spewed forth isk and was safer than hisec? I'm confused. |

pussnheels
423
|
Posted - 2012.06.24 11:21:00 -
[956] - Quote
making nullsec vibrant again ; that is hopeless aslong those redneckalliance do not change their attitude and they will never change nothing will EVER change some alliances may change name but overall itwill be the same people
Any change that even remotely has the chance to disrupt their little sandcastles is out right rejected by them . I am not suprised they are getting bored out there, since they basicly split up all of the available nullsec between them , turned everybody who has influence blue and have a huge steady income from their moongoo , what else is there to do , whine about how more exciting highsec is ? whine about how nobody wants to join them. anymore?
they got only themselves to blame for taking out the excitement out of nullsec
There are a few things CCP could do but sadly they would create such massive whine threads from those alliances , i can think of one for sure, it wouldn't be fun anymore
Goons Delenda Est
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Lord Zim
918
|
Posted - 2012.06.24 11:28:00 -
[957] - Quote
pussnheels wrote:aslong those redneckalliance do not change their attitude and they will never change nothing will EVER change Pray tell, what should change, and how would this affect whom?
pussnheels wrote:Any change that even remotely has the chance to disrupt their little sandcastles is out right rejected by them . I've supported plenty of ideas which would "disrupt our little sandcastle". Which ideas are you thinking about?
pussnheels wrote:I am not suprised they are getting bored out there, since they basicly split up all of the available nullsec between them How dare people do what nullsec is supposed to be about, take out our own chunk of nullsec. The audacity.
pussnheels wrote:There are a few things CCP could do but sadly they would create such massive whine threads from those alliances , i can think of one for sure, it wouldn't be fun anymore
Goons Delenda Est We've lost our alliance once already, look where that got us. vOv |

Gillia Winddancer
Aliastra Gallente Federation
13
|
Posted - 2012.06.24 11:39:00 -
[958] - Quote
Umm, aside from the attitude of the null-sec dwellers, there's otherwise nothing wrong with their style of playing. The game allows for it and thus people take advantage of it. That is all there is to it, and that is also where the core problem lies: game mechanics.
Never blame it on players and how they play it. They only follow the rules and use the tools that the game present to them. Nothing more, nothing less.
That is why if people want to see any change then the tools must be tweaked or changed.
Attitude has nothing to do with it, although I'd be VERY disturbed if EVE null-sec players were all about sweet candy, rainbows and fluffy pink clouds. |

Malcanis
Vanishing Point. The Initiative.
4151
|
Posted - 2012.06.24 12:17:00 -
[959] - Quote
pussnheels wrote:making nullsec vibrant again ; that is hopeless aslong those redneckalliance do not change their attitude and they will never change nothing will EVER change some alliances may change name but overall itwill be the same people
Any change that even remotely has the chance to disrupt their little sandcastles is out right rejected by them . I am not suprised they are getting bored out there, since they basicly split up all of the available nullsec between them , turned everybody who has influence blue and have a huge steady income from their moongoo , what else is there to do , whine about how more exciting highsec is ? whine about how nobody wants to join them. anymore?
they got only themselves to blame for taking out the excitement out of nullsec
There are a few things CCP could do but sadly they would create such massive whine threads from those alliances , i can think of one for sure, it wouldn't be fun anymore
Goons Delenda Est
*sigh*
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lord Zim
919
|
Posted - 2012.06.24 12:19:00 -
[960] - Quote
That's my gimmick. :argh: |

Alavaria Fera
GoonWaffe Goonswarm Federation
1115
|
Posted - 2012.06.24 14:06:00 -
[961] - Quote
Lord Zim wrote:That's my gimmick. :argh: :cripes: Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
502
|
Posted - 2012.06.24 16:31:00 -
[962] - Quote
Richard Desturned wrote:Asuri Kinnes wrote:The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"? because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up Sure, you can also "chain roll holes" to find pvp, empty null-sec to go rat/anom in and since WH's are mass/time limited it restricts the kinds of things you can do.
Also don't have to worry about titans or hotdrops, and if you *do* get surprise *********'d, you know that either someone has done their homework and seeded your WH over a period of time (with combat ships) and you haven't seen it (not too many WH corps have 23.5/7 coverage) OR there is a limited amount of tonnage coming through to you. You can then decide to tactically collapse the wormhole on your enemies (stranding one of your guys on the far side to trap the enemy in with you if you have to) and then race to see who can locate and control the next entrance - defenders or attackers.
Gaining and maintaining "hole control" is another level of strategic thinking when engaging...
Also!
You don't have to worry that your neighbor has 50,000 neighbors - usually fights are (admittedly) much smaller than 0.0 fleet battles - most people end up holding one "WH" system. But to imply (as others have, i.e. "Seleene" and the pants-on-head stupid WH Stabilizer) that these "home" systems are impregnable is wrong. You have to want the fight, you have to spend time staging your forces (in our case we spent three *MONTHS* getting assets in a WH we were going to invade) then you spring your trap. All while not getting spotted/ganked/locked out.
Bonus points for poding your enemies out of the WH after you pop their ships.
Another reason people are in WH's instead of 0.0 - in WH's a small group *can* make their own way. They can create their own "story" - WH's aren't all claimed. And even with claimed WH's - because the routes in and out are *not* static - you can't always lock people out of your 'hole...
As was stated earlier in this thread - Null sec Stations should give benefits to null-sec industry, should have (MORE THAN) enough slots so that "Industry in Deklin doesn't have to be dedicated to only making fuel blocks for the Crucible release", more research/invention and refining bonus'/slots than Hi-sec. (That is also pants on head silly that Null doesn't). Also (imho - and as I've said before) Null industry/refining/invention all should be able to be done at higher % of profit/margin than in Hi-sec (RP it as "we don't need no stinking OSHA in Null-sec).
Still and all - I still don't think Null Sec alliances have done enough to combat the damage wrought in their name by those who have shiptoasted over the years, giving null-sec'ers a bad reputation to just about everyone else. Most of the time it seems like giving bad information/trolling/insulting isn't just tolerated by Null residents, it's actively encouraged...
This thread (for the most part) being somewhat free of that.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Antisocial Malkavian
Aliastra Gallente Federation
166
|
Posted - 2012.06.24 17:19:00 -
[963] - Quote
I still like the idea of making the ppl in null WANT to kill each other again.
Quote:You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more.
QFT even if it is a sig http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |

Ryoken McKeon
Obstergo TEMNAVA
18
|
Posted - 2012.06.24 17:48:00 -
[964] - Quote
Introduce a few more NPC 0.0 regions which are more lucrative than syndicate or great wildlands...? Idk, just spitballing here... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1363
|
Posted - 2012.06.24 18:09:00 -
[965] - Quote
Asuri Kinnes wrote: Worm Hole space. According to Dr. E - 5.6% of the population was in wormholes the last time they took a snapshot. That number will keep going up for awhile (plenty of room left in WH's).
That 5.6% of the population *are* the kinds of people who might otherwise be in K-space 0.0, but aren't. They have *their* system, they defend them (or not) and they profit from whats there. The question you have to ask yourself is "Why are these players in WH's instead of in K-Space Null"?
That would be another good place to start.
Quote:because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up
|

Tarn Kugisa
Bugaboo and some Pew Pew
90
|
Posted - 2012.06.24 18:10:00 -
[966] - Quote
Adelphie wrote:In Eve I am almost exclusively a small gang/solo pvper, and have been for the past few years. I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases, which in my mind is not the way things should be. From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.
I explored why this has been happening a while ago, and it generated some really interesting ideas, so I'd like to revisit it. If nothing else it gives the players and CCP something to think about.
There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:
- High barriers to entry for newer players/corps/alliances to move to null - Not enough of a carrot to entice players away from highsec - A lack of differentiated content in null vs. other areas of space. - Current alliances entrenched in their space. - Not enough reason for industrialists to be in null
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Before we get into the inevitable flame session that is General Discussion, I wanted to stress that I don't want this to be a "y u no pvp carebears" thread. There's enough of those already. Equally, for people who want to stay in highsec - that's fine too... nobody's forcing you to leave!
And you gatecamping fools wonder why there is no traffic. There is no traffic because you have a 100% chance of running into a Bubble+Campers while travelling, which makes even less sense when they go about shooting neutral passerby's. Could you leave the other fools who go and do stuff in NPC null, away from the crazy suprise ********* that is Nullsec Politics.
TL;DR Shoot Blue's, not Neutral Indy's (Unless, of course you have a personal conflict with them)
I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
502
|
Posted - 2012.06.24 18:34:00 -
[967] - Quote
Nicolo da'Vicenza wrote:Quote:because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up Asuri Kinnes wrote:
because you have the luxury of ensuring that any wormhole with bad people on the other side is closed right up
Sure, you can also "chain roll holes" to find pvp, empty null-sec to go rat/anom in and since WH's are mass/time limited it restricts the kinds of things you can do. Also don't have to worry about titans or hotdrops, and if you *do* get surprise *********'d, you know that either someone has done their homework and seeded your WH over a period of time (with combat ships) and you haven't seen it (not too many WH corps have 23.5/7 coverage) OR there is a limited amount of tonnage coming through to you. You can then decide to tactically collapse the wormhole on your enemies (stranding one of your guys on the far side to trap the enemy in with you if you have to) and then race to see who can locate and control the next entrance - defenders or attackers. Gaining and maintaining "hole control" is another level of strategic thinking when engaging... Also! You don't have to worry that your neighbor has 50,000 neighbors - usually fights are (admittedly) much smaller than 0.0 fleet battles - most people end up holding one "WH" system. But to imply (as others have, i.e. "Seleene" and the pants-on-head stupid WH Stabilizer) that these "home" systems are impregnable is wrong. You have to want the fight, you have to spend time staging your forces (in our case we spent three *MONTHS* getting assets in a WH we were going to invade) then you spring your trap. All while not getting spotted/ganked/locked out. Bonus points for poding your enemies out of the WH after you pop their ships. Another reason people are in WH's instead of 0.0 - in WH's a small group *can* make their own way. They can create their own "story" - WH's aren't all claimed. And even with claimed WH's - because the routes in and out are *not* static - you can't always lock people out of your 'hole... As was stated earlier in this thread - Null sec Stations should give benefits to null-sec industry, should have (MORE THAN) enough slots so that "Industry in Deklin doesn't have to be dedicated to only making fuel blocks for the Crucible release", more research/invention and refining bonus'/slots than Hi-sec. (That is also pants on head silly that Null doesn't). Also (imho - and as I've said before) Null industry/refining/invention all should be able to be done at higher % of profit/margin than in Hi-sec (RP it as "we don't need no stinking OSHA in Null-sec). Still and all - I still don't think Null Sec alliances have done enough to combat the damage wrought in their name by those who have shiptoasted over the years, giving null-sec'ers a bad reputation to just about everyone else. Most of the time it seems like giving bad information/trolling/insulting isn't just tolerated by Null residents, it's actively encouraged... This thread (for the most part) being somewhat free of that. but in reply, usually it's only the Russian Care-Bear corps that *try* and crash people out - but nice try.
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 19:00:00 -
[968] - Quote
Marconus Orion wrote:Malcanis wrote:Mrr Woodcock wrote:In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer. I advise you to scan all the moons in a single constellation before making this recommendation again. Then do it again every 30 days. I advise you to realize that this type of activity is not limited to JUST ONE PERSON. Love how you guys go on and on about, "Damn those carebears thinking this is a solo game when it is a multi-player game! MAKE FRIENDS!!!" Then shout that moon probing entire areas HAS to be done by one guy. Please explain.
None of you want to have a crack at this? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1115
|
Posted - 2012.06.24 19:06:00 -
[969] - Quote
MM, moon probing CTAs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.24 19:14:00 -
[970] - Quote
Marconus Orion wrote:Marconus Orion wrote:Malcanis wrote:Mrr Woodcock wrote:In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer. I advise you to scan all the moons in a single constellation before making this recommendation again. Then do it again every 30 days. I advise you to realize that this type of activity is not limited to JUST ONE PERSON. Love how you guys go on and on about, "Damn those carebears thinking this is a solo game when it is a multi-player game! MAKE FRIENDS!!!" Then shout that moon probing entire areas HAS to be done by one guy. Please explain. None of you want to have a crack at this?
Its not just one guy going out to scan moons. There are just so many moons, that even with a group it is tedious to go to so many moons, launch probes and then tabulate the results without screwing up.
It sucks, but as things are now, the tedium pays out in the end if you don't screw up and find the right moons.
Cycle those moons every 30 days and that tedium suddenly becomes not so worth it. It becomes more fun to just reinforce the mining POS's of your enemies.
Its already pretty bad when it is easier to get a group to pound on a structure for a couple hours than scan moons. Nullsec doesn't really need anymore boring as hell activities, so don't be surprised when we blow off or ignore suggestions that increase the boring and tedious content to make nullsec more "vibrant".
It sounds more like punishing nullsec than improving it. |

Danfen Fenix
120
|
Posted - 2012.06.24 19:16:00 -
[971] - Quote
Marconus Orion wrote:Marconus Orion wrote:Malcanis wrote:Mrr Woodcock wrote:In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES". Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer. I advise you to scan all the moons in a single constellation before making this recommendation again. Then do it again every 30 days. I advise you to realize that this type of activity is not limited to JUST ONE PERSON. Love how you guys go on and on about, "Damn those carebears thinking this is a solo game when it is a multi-player game! MAKE FRIENDS!!!" Then shout that moon probing entire areas HAS to be done by one guy. Please explain. None of you want to have a crack at this?
You're forgetting the moving...
Lets say they get randomised.
Firstly you have to scan all the moons again. Then, if you want a certain moon in someone elses territory, you have to fight them out. Once (if) you beat them, then you have to move all your infrastructure. Then you have to start mining & shifting resources.
By the time you're at that last step, it's almost time for another reshuffle. Therefore, there will be little to no gain from capturing the moon, meaning the entire war was more costly than it's worth, meaning alliances will not see any profit in taking moons.
This wont do anything to increase conflict, and if anything make things worse. |

Lord Zim
937
|
Posted - 2012.06.24 20:09:00 -
[972] - Quote
Marconus Orion wrote:I advise you to realize that this type of activity is not limited to JUST ONE PERSON. Love how you guys go on and on about, "Damn those carebears thinking this is a solo game when it is a multi-player game! MAKE FRIENDS!!!" Then shout that moon probing entire areas HAS to be done by one guy.
Please explain.
None of you want to have a crack at this?[/quote] So I take it you're really interested in trying to promote what can only be the worst solution to the "tech problem" imaginable, then. Very well.
First of all, you're going to have to have a certain set of people for the job. It's going to be boring as ****, so chances are once you're beyond a certain size people are going to expect some form for compensation or they'll just go do other things which'll actually pay them directly. Then you have to wait for them to scan all over the place, because it's timeconsuming as ****. Then the POS guys have to run around and take down old POSes and put up new POSes and setup all the mining chains etc. This'll be something which would become more or less a constant activity if you're trying to maintain even a moderate size empire, unless you're going to say that moons deplete every 30/60 days on the dot.
And regardless of all this having to be in place, there'll be quite a lot of downtime on the moons, which means that if you thought T2 prices were expensive before, heh.
But hey, let's not let these minor quibbles stand in the way of a bad idea. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 21:14:00 -
[973] - Quote
Danfen Fenix wrote:Firstly you have to scan all the moons again. Again, you guys are always basing the 'Oh god... /wrists!' on CCP keeping the current moon probing mechanic the same.
Danfen Fenix wrote:Then, if you want a certain moon in someone elses territory, you have to fight them out. How is this a problem?
Danfen Fenix wrote:Once (if) you beat them, then you have to move all your infrastructure. Not that I see an issue with this, but again, you are assuming the current POS mechanics, including the way you deploy one, would be the same as they are.
Danfen Fenix wrote:Then you have to start mining & shifting resources. There could be a mechanic that (if the reinforce mechanic is the same in the sense it turns off all structures requiring CPU, that the moon miner would stop mining, thus the supply of whatever goo on the moon would not be mined, so the amount would be the same when you turn on your moon miner.
Danfen Fenix wrote:By the time you're at that last step, it's almost time for another reshuffle. Therefore, there will be little to no gain from capturing the moon, meaning the entire war was more costly than it's worth, meaning alliances will not see any profit in taking moons. Like I mentioned above several times, you are assuming the entire process of moon probing, POS and moon mining mechanics would be IDENTICAL to what we have now.
I grow tired of pointing out that fact to you guys nonstop. It seems there is a great deal of you who actually want the entire mechanic when it comes to moons to stay the same as they are now. You shoot down any new ideas on changing with the current mechanics, which is silly. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 21:17:00 -
[974] - Quote
Lord Zim wrote:So I take it you're really interested in trying to promote what can only be the worst solution to the "tech problem" imaginable, then. Very well.
First of all, you're going to have to have a certain set of people for the job. It's going to be boring as ****, so chances are once you're beyond a certain size people are going to expect some form for compensation or they'll just go do other things which'll actually pay them directly. Then you have to wait for them to scan all over the place, because it's timeconsuming as ****. Then the POS guys have to run around and take down old POSes and put up new POSes and setup all the mining chains etc. This'll be something which would become more or less a constant activity if you're trying to maintain even a moderate size empire, unless you're going to say that moons deplete every 30/60 days on the dot.
And regardless of all this having to be in place, there'll be quite a lot of downtime on the moons, which means that if you thought T2 prices were expensive before, heh.
But hey, let's not let these minor quibbles stand in the way of a bad idea.
I'm just going to direct you to the post above. I find it amusing that you site low pay for those doing the moon mining, yet higher T2 prices. I think they need to pod the middle man in that equation. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1365
|
Posted - 2012.06.24 21:21:00 -
[975] - Quote
the best way to make nullsec more vibrant and fun:
more moon probing more pos anchoring more structure shooting |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 21:33:00 -
[976] - Quote
Nicolo da'Vicenza wrote:the best way to make nullsec more vibrant and fun:
more moon probing more pos anchoring more structure shooting
Your lack of imagination is appalling. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.24 21:34:00 -
[977] - Quote
Marconus Orion wrote: Like I mentioned above several times, you are assuming the entire process of moon probing, POS and moon mining mechanics would be IDENTICAL to what we have now.
I grow tired of pointing out that fact to you guys nonstop. It seems there is a great deal of you who actually want the entire mechanic when it comes to moons to stay the same as they are now. You shoot down any new ideas on changing with the current mechanics, which is silly.
If moons can be scanned like planets, and if the POS changes make dropping and running POS's easier, and if the monthly scanning/fighting/pos-setup is worth the decreased moon income (you have to figure in down time between goo migration)...
That is a whole lot of if's with no concrete ideas. It sounds like a lot of trouble and extra expense for a decrease in moon goo production. |

Lord Zim
938
|
Posted - 2012.06.24 21:40:00 -
[978] - Quote
Marconus Orion wrote:Again, you guys are always basing the 'Oh god... /wrists!' on CCP keeping the current moon probing mechanic the same. So you're saying we should have a way to scan a whole system in a minute? Okay then.
Marconus Orion wrote:Not that I see an issue with this, but again, you are assuming the current POS mechanics, including the way you deploy one, would be the same as they are. So a special moon mining POS which deploys and autofuels itself and sets up the mining in a minute from deployment? Okay then.
Marconus Orion wrote:I grow tired of pointing out that fact to you guys nonstop. It seems there is a great deal of you who actually want the entire mechanic when it comes to moons to stay the same as they are now. You shoot down any new ideas on changing with the current mechanics, which is silly. There have been absolutely ****-all ideas on "changing the mechanics" other than "MOVE THE MOONGOO AROUND IT'LL BE AWESOME AND IT'LL FIX TECH".
Marconus Orion wrote:I'm just going to direct you to the post above. I find it amusing that you site low pay for those doing the moon mining, yet higher T2 prices. I think they need to pod the middle man in that equation. Yes. Again, unless the entire process means no downtime between reshufflings, then whatever the reshuffling mechanic would do is ... wait for it ... make people spend time hunting them down, retowering them and start to mine them again. Which means less moongoo is going to be extracted, unless you're going to buff that as well to 2-3x today's output or something.
But hey, let's continue saying "make moongoo move around, it'll be awesome and fix tech", and whenever someone shoots down the idea based on today's mechanics, let's wave our arms around and talk about pies in the sky without making any comments or ideas whatsoever about what these changes might be, while deriding those who "lack the foresight you obviously think you have. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 21:45:00 -
[979] - Quote
Shepard Wong Ogeko wrote:Marconus Orion wrote: Like I mentioned above several times, you are assuming the entire process of moon probing, POS and moon mining mechanics would be IDENTICAL to what we have now.
I grow tired of pointing out that fact to you guys nonstop. It seems there is a great deal of you who actually want the entire mechanic when it comes to moons to stay the same as they are now. You shoot down any new ideas on changing with the current mechanics, which is silly.
If moons can be scanned like planets, and if the POS changes make dropping and running POS's easier, and if the monthly scanning/fighting/pos-setup is worth the decreased moon income (you have to figure in down time between goo migration)... That is a whole lot of if's with no concrete ideas. It sounds like a lot of trouble and extra expense for a decrease in moon goo production.
I understand that. I think there should be more than just one way to get an idea for what is on a moon. I also think that the output should not be 100% of one material. What if (this of course goes into another mechanic) a station could mine, with enough upgrades, could mine all the moons on the same planet it sits in orbit. Also what if a POS was the best way to mine the most moon goo, but there is other ways, like the station. Also down to small time moon mining, like PI (I hate saying PI, because it is terrible, but I mean in the scale of what comes from PI).
It really should have several levels of effort:reward. Also why not splash in some of that 'farm and field' stuff that everyone is wanting. Interdict those moon goo transports that go from (insert whatever structure v0v) the station has out grabbing goo from the moons at the planet.
I guess the way I envision all of this stuff is basically not building off current mechanics (specifically crappy/boring) ones we deal with now. Think of the end product in how you think it would be fun and engaging and then ask yourself; how do we get here while avoiding the same pitfalls we have now? |

Martil
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.06.24 21:46:00 -
[980] - Quote
Really a new coat of paint would jazz up the place a little and add re-sale value. Maybe a small extension off the kitchen. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 21:47:00 -
[981] - Quote
Wears bitter goggles. Glass is always half empty. Is Lord Zim. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 21:51:00 -
[982] - Quote
Martil wrote:Really a new coat of paint would jazz up the place a little and add re-sale value. Maybe a small extension off the kitchen. I like the idea of simply moving to a place with better scenery and building a brand new house that fits the needs we have today. The old place did the job it needed to years ago, but now we need someplace brand new.
Why do people insist on staying in the same crappy neighborhood in the same crappy house? I never know... |

Lord Zim
938
|
Posted - 2012.06.24 21:54:00 -
[983] - Quote
Marconus Orion wrote:Wears bitter goggles. Glass is always half empty. Is Lord Zim. Proposes radical plan which would be cockstabby under current mechanics. Provides no alternative mechanics. Bitches when people don't know these mechanics he hasn't talked about anywhere. Is Marlona Sky. |

Malcanis
Vanishing Point. The Initiative.
4153
|
Posted - 2012.06.24 21:55:00 -
[984] - Quote
Marconus Orion wrote:Wears bitter goggles. Glass is always half empty. Is Lord Zim.
Him and his stupid facts, eh? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.24 22:03:00 -
[985] - Quote
Marconus Orion wrote: I understand that. I think there should be more than just one way to get an idea for what is on a moon. I also think that the output should not be 100% of one material. What if (this of course goes into another mechanic) a station could mine, with enough upgrades, could mine all the moons on the same planet it sits in orbit. Also what if a POS was the best way to mine the most moon goo, but there is other ways, like the station. Also down to small time moon mining, like PI (I hate saying PI, because it is terrible, but I mean in the scale of what comes from PI).
It really should have several levels of effort:reward. Also why not splash in some of that 'farm and field' stuff that everyone is wanting. Interdict those moon goo transports that go from (insert whatever structure v0v) the station has out grabbing goo from the moons at the planet.
I guess the way I envision all of this stuff is basically not building off current mechanics (specifically crappy/boring) ones we deal with now. Think of the end product in how you think it would be fun and engaging and then ask yourself; how do we get here while avoiding the same pitfalls we have now?
I think the best way to add moon goo shipment interdiction would be to make moon mining like PI.
Let the alliance drop and defend a moon poco in exchange for tax collection, and let individual players actually mine and haul the moon goo. Right now, the chances of catching a moon goo shipment are slim because it is all handled by a small number of high ranking alliance members. |

Lapine Davion
Outer Ring Applied Logistics
474
|
Posted - 2012.06.24 22:03:00 -
[986] - Quote
Malcanis wrote:Marconus Orion wrote:Wears bitter goggles. Glass is always half empty. Is Lord Zim. Him and his stupid facts, eh?
Can't let facts get in the way of attempts to screw over a large population can we? What do we think we are? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 22:09:00 -
[987] - Quote
Malcanis wrote:Marconus Orion wrote:Wears bitter goggles. Glass is always half empty. Is Lord Zim. Him and his stupid facts, eh?
His facts are the equivalent guessing a number, before I even decide which one it is.
Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes? |

Lapine Davion
Outer Ring Applied Logistics
474
|
Posted - 2012.06.24 22:11:00 -
[988] - Quote
Marconus Orion wrote:Malcanis wrote:Marconus Orion wrote:Wears bitter goggles. Glass is always half empty. Is Lord Zim. Him and his stupid facts, eh? His facts are the equivalent guessing a number, before I even decide which one it is. Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes?
I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Richard Desturned
GoonWaffe Goonswarm Federation
1182
|
Posted - 2012.06.24 22:18:00 -
[989] - Quote
"Guys I have great ideas for making nullsec stagnant" ~ marlona sky a rogue goon |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 22:20:00 -
[990] - Quote
Lapine Davion wrote:I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec.
I have lived spent most of my EVE career living and traveling in null sec. 
EDIT: I have actually lived in null longer than you have been playing the game, but I still would not dismiss any ideas you have based on that. |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
30
|
Posted - 2012.06.24 22:23:00 -
[991] - Quote
I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant! |

Lord Zim
939
|
Posted - 2012.06.24 22:30:00 -
[992] - Quote
Marconus Orion wrote:His facts are the equivalent guessing a number, before I even decide which one it is. So you're talking about a mechanics change which you haven't even thought of, you've just gotten to "make moongoo deplete, it'll be awesome"?
Marconus Orion wrote:Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes to make it vibrant? By all means, tell us about these ... ~vibrant~ changes you keep alluding to. |

Lord Zim
939
|
Posted - 2012.06.24 22:31:00 -
[993] - Quote
Alexzandvar Douglass wrote:I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant! Give the people who change their ship's names to "I, too, am gay" a mining boost while you're at it. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 22:36:00 -
[994] - Quote
Lord Zim wrote:By all means, tell us about these ... ~vibrant~ changes you keep alluding to.
People keep trying to make suggestions, but because they don't have an entire expansion mapped out, you guys shoot it down, citing it would not work with the current mechanics, when they are proposing a change to the current mechanics. You guys move the goal post before they even step out onto the field. 
What is pretty much the most painful is you guys are 100% against x,y,z, but the moment a current null resident proposes the exact same x,y,z you guys cheer. If I start posting with an alt who is currently in a null block, will you guys be more open to ideas? |

Lord Zim
939
|
Posted - 2012.06.24 22:37:00 -
[995] - Quote
So what you're saying is, all you have is "make moongoo deplete", and that's it. |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
30
|
Posted - 2012.06.24 22:38:00 -
[996] - Quote
Lord Zim wrote:Alexzandvar Douglass wrote:I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant! Give the people who change their ship's names to "I, too, am gay" a mining boost while you're at it.
Every Ice miner would do that, me Included if it make Ice miner cycles go shorter. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 22:49:00 -
[997] - Quote
Lord Zim wrote:So what you're saying is, all you have is "make moongoo deplete", and that's it. Not at all. Moon mining is just one aspect out of a ton more that needs to be done to make null vibrant. What aspect about null do you have an idea about? |

Lord Zim
939
|
Posted - 2012.06.24 23:13:00 -
[998] - Quote
Expand stations massively to properly support manufacturing, BPO research/copying/invention, add mining ship which'll chew through more rocks, change SOV system to something which won't last 7 days if it isn't defended, expand alchemy to alleviate the tech imbalance if they don't feel like redoing the usage patterns again like they did when the went from R64s to one R32. And look at balancing the risk/reward between all security tiers to make sure the incentives to play where you work is there. |

Richard Desturned
GoonWaffe Goonswarm Federation
1182
|
Posted - 2012.06.24 23:20:00 -
[999] - Quote
moon rotation is a dumb idea usually proposed by publords who would proceed to pray for that slim chance that their lowsec tungsten moon will suddenly become a tech moon
some even want moon mining in hisec a rogue goon |

Lord Zim
939
|
Posted - 2012.06.24 23:24:00 -
[1000] - Quote
as if hisec isn't already profitable enough to dissuade people from moving out, yes let's add moon mining as well. why don't we make PI output the same as in nullsec as well? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1116
|
Posted - 2012.06.24 23:24:00 -
[1001] - Quote
Alexzandvar Douglass wrote:Lord Zim wrote:[quote=Alexzandvar Douglass]I say we add rainbows to the Ice Chunks in Ice fields, that will make nullsec ice mining more vibrant! Give the people who change their ship's names to "I, too, am gay" a mining boost while you're at it. Every Ice miner would do that, me Included if it make Ice miner cycles go shorter.[/quote Oh, .. well, that's good to know I guess. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.24 23:25:00 -
[1002] - Quote
Lord Zim wrote:Expand stations massively to properly support manufacturing, BPO research/copying/invention, add mining ship which'll chew through more rocks, change SOV system to something which won't last 7 days if it isn't defended, expand alchemy to alleviate the tech imbalance if they don't feel like redoing the usage patterns again like they did when the went from R64s to one R32. And look at balancing the risk/reward between all security tiers to make sure the incentives to play where you work is there.
Sounds like a good start. |

Dalts
Amarrian Retribution Amarr 7th Fleet
14
|
Posted - 2012.06.24 23:39:00 -
[1003] - Quote
I'd do 6 things in conjunction:-
1) Split the empires up so there is low sec space inbetween each of them and no high sec route from one to the other.
2) Create another type of low sec that is the same as current low sec but is perma cyno jammed. (Coz of Inferno and increase in FW fighting etc the empires are nervous of cynos next to high sec).
3) Ensure that the low sec space inbetween and around the empires is banded such that you can jump carriers and dreads from one side of the map to the other through a chain of cynos, but not Jump Freighters directly between empire and 0.0 or between empires or Titan Bridges (adjust as required, I'd also like it to restrict SC and Titan movement too).
4) Because of increased costs to the Empires due to the FW fiting, jack up market taxes and refining taxes in high sec empire to say 25% (not in effect in low sec and 0.0, rate can of course be adjusted).
5) Fix 0.0 stations as mentioned so they are super stations with much more offices/manufacture/science lines and fix the refining so you can 100% refine (minus taxes). Probably only have different race stations for visual flavour. Slight bonus to invention success rates would be cool too.
6) provide ability to hoover up low ends in 0.0 more efficiently, by previously mentioned Rorqual capital strip miner that has a siege cycle or something.
Results being that you are given a significant manufacturing and market edge in 0.0 to make it worth the transporting issues, and make moving stuff between empires and between empire/0.0 a weak link rather than absurdly safe as it currently is with JFs. Additionally you can mine all ores in 0.0 and low ores in the quantity required at the isk/hr of highs but with more risk due to siege. Low Sec becomes a hive of transport activity again with escorts required rather than JF doing it all but with suficient payoff for it to be worthwhile. |

Alaya Carrier
Republic Military School Minmatar Republic
4
|
Posted - 2012.06.24 23:46:00 -
[1004] - Quote
Only thing the above would accomplish is to raise prices. Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0. Those in hi sec will just see Jita stop being the only big hub and will just do their same stuff each in their empire. 25% tax? Who cares, the only ones who will be really affected by it are end users of the goods. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.25 00:06:00 -
[1005] - Quote
Dalts wrote: 6) provide ability to hoover up low ends in 0.0 more efficiently, by previously mentioned Rorqual capital strip miner that has a siege cycle or something.
Add heavy mining drones with similar volume/bandwidth stats of heavy/sentry drones. Both T1 and T2 versions. Have siege mode double the bandwidth and allow for double the drones in space, and apply the Rorq's existing drone bonuses.
Might get the Rorq's out of the pos shields and make mining low-ends worth it by giving them a legal kind of mining bot fleet. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
123
|
Posted - 2012.06.25 00:39:00 -
[1006] - Quote
Alaya Carrier wrote:Only thing the above would accomplish is to raise prices. Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0. Those in hi sec will just see Jita stop being the only big hub and will just do their same stuff each in their empire. 25% tax? Who cares, the only ones who will be really affected by it are end users of the goods.
I am all for various market prices depending on location in the galaxy. Who knows what that kind of market geography could do. That said I highly doubt it would happen given the way the jump mechanics and range work. It is a nice thought that a product could be made and the builder has to decide how to sell it. Sell it closer for a faster sale, but lower profit. Or go on a trip to take their goods to the far reaches of space to sell for a truck load of profit.
Without diving into travel mechanics, would you guys be interested at all in that kind of market? |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.06.25 03:52:00 -
[1007] - Quote
My perception rightly or wrongly is that sections of the Nul Sec community simply can not be trusted, to keep an understanding or business agreement. The Goons in particular and Test as an aside whinge and whine about not having a vibrant nul community, but when Industrialists or Miners look to rent space of them or collocate they inevitably end up being scammed, ganked or both and ridiculed in the forums to boot. There was a thread posted by a Ship Building Corp about a year ago who rented space in nul from the Goons, the Goons had a fleet waiting for them when they warped in, the Corp lost almost every thing, then the Goon responsible for the scam ran it through the forums, that is just one instance there have been many in the past. Really these are the people crying about nul not being vibrant, if Nul is a dead carcase then the Goons and Test are the maggots infesting it and the primary cause that it is under utilised and under developed as a game option. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1365
|
Posted - 2012.06.25 04:11:00 -
[1008] - Quote
jesus christ |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.06.25 04:16:00 -
[1009] - Quote
He has nothing to do with it |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.25 04:31:00 -
[1010] - Quote
There are plenty of sov holders besides GSF. You can go looking for a better rental agreement from some one else.
Besides, our complaints aren't that we need industrialists. What we need is infrastructure for them, so they actually hang around and build stuff. We already have industrialists, they just go into supercap production or use alts in highsec. |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.06.25 04:41:00 -
[1011] - Quote
Sadly in a lot of situations they seem to be the vocal face of nul, if you want people in nul you first need people to trust the people that they deal with and have reasonably safe access to markets. GSF really does not inspire trust or confidence, if you want nul to work you need to establish neutral turf and trade routes where people can trade [ possibly for a price]. Your big enough and organised enough it should be possible in Eve, most civilisations and even the recent itteration of the old feudal system RL Bikie Gangs have managed it, your corp owns a pan galactic empire the only thing stopping you is .... |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.06.25 05:09:00 -
[1012] - Quote
Yah, people take us seriously because we are awesome and stuff.
|

Ryoken McKeon
Obstergo TEMNAVA
18
|
Posted - 2012.06.25 05:22:00 -
[1013] - Quote
Alaya Carrier wrote:Only thing the above would accomplish is to raise prices. Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0. If nullsec organizations had to escort convoys through several systems of cynojammed territory in order to get **** to market, they'd have to guard them very heavily every time they wanted to do something. Moving **** too and from would become more complicated and high sec/low sec organizations would have more of a chance to destroy those convoys. (and take their lucrative cargo.)
Quote: Those in hi sec will just see Jita stop being the only big hub and will just do their same stuff each in their empire. 25% tax? Who cares, the only ones who will be really affected by it are end users of the goods.
They would be competing with low sec and nullsec industrialists who would exploit the comparative advantage gained from no taxation. |

Mrr Woodcock
Republic Military School Minmatar Republic
55
|
Posted - 2012.06.25 06:26:00 -
[1014] - Quote
From what I can see, there are a lot of good suggestions. I think we can all agree that low and null both need some love from CCP. In my opinion these are the type of discussions that actually could get a little traction with the Dev's. I just think it cool were kinda all working together for an actual improvement, all sides I mean. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1116
|
Posted - 2012.06.25 06:44:00 -
[1015] - Quote
Ryoken McKeon wrote:Alaya Carrier wrote:Only thing the above would accomplish is to raise prices. Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0. If nullsec organizations had to escort convoys through several systems of cynojammed territory in order to get **** to market, they'd have to guard them very heavily every time they wanted to do something. Moving **** too and from would become more complicated and high sec/low sec organizations would have more of a chance to destroy those convoys. (and take their lucrative cargo.) Ah, delete jump freighters, right? Or do you mean to make all of lowsec cynojammed? Or NPC null? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1365
|
Posted - 2012.06.25 06:49:00 -
[1016] - Quote
Ryoken McKeon wrote:Alaya Carrier wrote:Only thing the above would accomplish is to raise prices. Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0. If nullsec organizations had to escort convoys through several systems of cynojammed territory in order to get **** to market, they'd have to guard them very heavily every time they wanted to do something. Moving **** too and from would become more complicated and high sec/low sec organizations would have more of a chance to destroy those convoys. (and take their lucrative cargo.) Why wouldn't they just continue to use NPC corp freighter alts like they do now? Then just scout out an empty lowsec system and then have the jump freighter instajump the second he jumps into lowsec? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1116
|
Posted - 2012.06.25 06:52:00 -
[1017] - Quote
Nicolo da'Vicenza wrote:Ryoken McKeon wrote:Alaya Carrier wrote:Only thing the above would accomplish is to raise prices. Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0. If nullsec organizations had to escort convoys through several systems of cynojammed territory in order to get **** to market, they'd have to guard them very heavily every time they wanted to do something. Moving **** too and from would become more complicated and high sec/low sec organizations would have more of a chance to destroy those convoys. (and take their lucrative cargo.) Why wouldn't they just continue to use NPC corp freighter alts like they do now? I think they mean NPC null/lowsec is cynojammed... and the market system in low/null is as well.
It's that crazy CCP dream of escort the freighter missions, except it'll just be stage in Torrinos or something instead. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

ReiAnn
Nova-Tek
17
|
Posted - 2012.06.25 07:04:00 -
[1018] - Quote
Nerfing high sec is only going to force people out of game. You can't make people who don't want to deal with the petty bullshit deal with the petty buillshit. They are just going to quit the game. No people, no money for ccp, ccp culls its staff yet again. Not enough staff, no new content.
Null sec is entrneched with corps/alliances with more players than any new corp can even recruit and more isk than anyone can spend. If you want to make null sec more interesting, you have to break up those mega alliances. Maybe even give high sec a way to provide new corps with the ability to build up enough to start taking minor sov. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1365
|
Posted - 2012.06.25 07:23:00 -
[1019] - Quote
ReiAnn wrote:Nerfing high sec is only going to force people out of game. An assertion made by many but backed up by zero evidence. I on the other hand propose removing something that actually has an effect of forcing people out of game (NPC corps) according to CCP. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1116
|
Posted - 2012.06.25 07:42:00 -
[1020] - Quote
ReiAnn wrote:its silly that I can only 'mine' a certain number of planets via a skill, while you can anchor as many poses as you want. limit the number of poses, then you have more territory breakups. More groups to fight. More flexing in hte market. More reasons for traders to pay attention to null sec. Without guarentee ways to keep indy stuff safe, i highly doubt anyone is going to put a lot of effort into increasing indy in null sec. More alt/holding corps? Sounds like fun. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
939
|
Posted - 2012.06.25 07:44:00 -
[1021] - Quote
ReiAnn wrote:its silly that I can only 'mine' a certain number of planets via a skill, while you can anchor as many poses as you want. limit the number of poses, then you have more territory breakups. More groups to fight. More flexing in hte market. More reasons for traders to pay attention to null sec. Without guarentee ways to keep indy stuff safe, i highly doubt anyone is going to put a lot of effort into increasing indy in null sec. "Hm. We need another research POS, but we're all out of POS slots. I guess we'll have to make bat country 2: the pos edition!" |

Alavaria Fera
GoonWaffe Goonswarm Federation
1116
|
Posted - 2012.06.25 07:47:00 -
[1022] - Quote
Lord Zim wrote:ReiAnn wrote:its silly that I can only 'mine' a certain number of planets via a skill, while you can anchor as many poses as you want. limit the number of poses, then you have more territory breakups. More groups to fight. More flexing in hte market. More reasons for traders to pay attention to null sec. Without guarentee ways to keep indy stuff safe, i highly doubt anyone is going to put a lot of effort into increasing indy in null sec. "Hm. We need another research POS, but we're all out of POS slots. I guess we'll have to make bat country 2: the pos edition!" Bat Country: The Third
Why do people never think these through? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
939
|
Posted - 2012.06.25 07:58:00 -
[1023] - Quote
They don't think like people who are out to utilize the system to its fullest potential. It's sometimes a bit :shobon: to watch them make an idea and get all hopeful and :unsmith:, only to get shot down and go all :smith: about it. :shobon: |

Onictus
Silver Snake Enterprise Against ALL Authorities
139
|
Posted - 2012.06.25 09:01:00 -
[1024] - Quote
ReiAnn wrote:Nerfing high sec is only going to force people out of game. You can't make people who don't want to deal with the petty bullshit deal with the petty buillshit. They are just going to quit the game. No people, no money for ccp, ccp culls its staff yet again. Not enough staff, no new content.
Null sec is entrneched with corps/alliances with more players than any new corp can even recruit and more isk than anyone can spend. If you want to make null sec more interesting, you have to break up those mega alliances. Maybe even give high sec a way to provide new corps with the ability to build up enough to start taking minor sov.
~~last minute thought~~
its silly that I can only 'mine' a certain number of planets via a skill, while you can anchor as many poses as you want. limit the number of poses, then you have more territory breakups. More groups to fight. More flexing in hte market. More reasons for traders to pay attention to null sec. Without guarentee ways to keep indy stuff safe, i highly doubt anyone is going to put a lot of effort into increasing indy in null sec.
Could have sworn they said that about PoCos....... |

Its Over 9000
Global Criminal Countdown
0
|
Posted - 2012.06.25 09:16:00 -
[1025] - Quote
Nicolo da'Vicenza wrote:Ryoken McKeon wrote:Alaya Carrier wrote:Only thing the above would accomplish is to raise prices. Those who will risk their neck with all those oh-so-fun logistics will be the same who need to carry the stuff to 0.0. If nullsec organizations had to escort convoys through several systems of cynojammed territory in order to get **** to market, they'd have to guard them very heavily every time they wanted to do something. Moving **** too and from would become more complicated and high sec/low sec organizations would have more of a chance to destroy those convoys. (and take their lucrative cargo.) Why wouldn't they just continue to use NPC corp freighter alts like they do now? Then just scout out an empty lowsec system and then have the jump freighter instajump the second he jumps into lowsec? The only real way to stop 0.0 supply convoys from highsec from being the best option for supplying alliances with goods is to simply do away with making PVP optional via decshields and NPC corps. Anything less and the most powerful entities in the game will continue to protect their most valuable assets using mechanics allegedly intended to help the weakest. Don't allow people to board capital ships if they are in a NPC corp. Granted this can be mitigated to a degree with alt corps, but does put them closer to the line of fire.
Judging by the recent posts, recent war dec changes and null super alliances with unlimited funding. I am wondering if the moativation behind the removal of NPC corps is so bored null residents can day trip in empire and shoot fish in a barrel. |

Lord Zim
939
|
Posted - 2012.06.25 09:59:00 -
[1026] - Quote
Its Over 9000 wrote:I am wondering if the moativation behind the removal of NPC corps is so bored null residents can day trip in empire and shoot fish in a barrel. Yes. If you're in an NPC corp, you're impossible to shoot. |

Archdaimon
NorCorp Enterprise No Holes Barred
62
|
Posted - 2012.06.25 10:20:00 -
[1027] - Quote
Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.
However, some incentives for industrialists should really be applied to use null space.
Why is refining worse in pos that in npc? Doesn't make any sort of sense. Anything the player can build should be better that what is default available. |

Lord Zim
939
|
Posted - 2012.06.25 10:23:00 -
[1028] - Quote
There are so many design choices made back in the day which make no sense when viewed against other aspects of the game (like, say, the ease of which you do local manufacturing vs how easy it is in hisec), that I hope you've got a durable soapbox if you were to get on a soapbox on all of them, because you'll be up there for a while. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
160
|
Posted - 2012.06.25 10:50:00 -
[1029] - Quote
Lapine Davion wrote:Marconus Orion wrote:Malcanis wrote:Marconus Orion wrote:Wears bitter goggles. Glass is always half empty. Is Lord Zim. Him and his stupid facts, eh? His facts are the equivalent guessing a number, before I even decide which one it is. Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes? I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec.
I think I can agree with this. You don't want highsec publords dictating what sorts of changes would be good or bad for nullsec anymore than highsec publords want the elitists from nullsec dictating what sorts of changes would be good or bad for highsec. That sounds fair enough. I'll stop offering suggestions. I am so glad we could work this out.
-á"Miners mine so I don't have to." ~Metal Icarus |

Lord Zim
939
|
Posted - 2012.06.25 11:04:00 -
[1030] - Quote
Kimmi Chan wrote:I think I can agree with this. You don't want highsec publords dictating what sorts of changes would be good or bad for nullsec anymore than highsec publords want the elitists from nullsec dictating what sorts of changes would be good or bad for highsec. That sounds fair enough. I'll stop offering suggestions. I am so glad we could work this out. Yeah, see, the problem with your interpretation of this is that while people who identify themselves as hisec players generally have just experienced hisec, those who identify themselves as nullsec people generally have experienced a far broader aspect of the game. And when we point out hisec as being "too good a baseline", we do actually have a basis in facts and empirical evidence to show this as true, whereas hisec people generally have absolutely no clue what actually goes on in nullsec.
Like, for example, jumpbridges, which hisec pubbies will readily claim is one of the major power projection tools goonswarm has with which to rule the entire universe with. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
160
|
Posted - 2012.06.25 11:14:00 -
[1031] - Quote
Lord Zim wrote:Kimmi Chan wrote:I think I can agree with this. You don't want highsec publords dictating what sorts of changes would be good or bad for nullsec anymore than highsec publords want the elitists from nullsec dictating what sorts of changes would be good or bad for highsec. That sounds fair enough. I'll stop offering suggestions. I am so glad we could work this out. Yeah, see, the problem with your interpretation of this is that while people who identify themselves as hisec players generally have just experienced hisec, those who identify themselves as nullsec people generally have experienced a far broader aspect of the game. And when we point out hisec as being "too good a baseline", we do actually have a basis in facts and empirical evidence to show this as true.
Fair enough but explain to me how moving L4s to low-sec puts more slots into a POS. How does eliminating NPC Corps mitigate the boredom of non-instantaneous reproccessing? How does sponsoring the ganking of miners contribute to nullsecs ability to mine profitably?
I guess I just don't see the connection in terms of how nerfing highsec has any effect on nullsec. If you're primary concern is that people who live in nullsec can not live in nullsec because it's just not profitable then maybe what needs to happen is to make nullsec more profitable. I suppose if I had time I could go through several posts in many threads on these forums posted by a GSF member who is "rolling in a pile of ISK from tech" - but let's make it more profitable.
I don't get it.
-á"Miners mine so I don't have to." ~Metal Icarus |

pussnheels
426
|
Posted - 2012.06.25 11:24:00 -
[1032] - Quote
Lapine Davion wrote:Marconus Orion wrote:Malcanis wrote:Marconus Orion wrote:Wears bitter goggles. Glass is always half empty. Is Lord Zim. Him and his stupid facts, eh? His facts are the equivalent guessing a number, before I even decide which one it is. Let me ask this question then; do you guys want small changes in null in an attempt to make it vibrant or are you open to big changes? I think we don't want highsec publords dictating what sorts of changes would be good or bad for nullsec.
and there is exactly what is wrong , you nullsec zealots do NOT want any change only thing they want is easy targets to shoot at since everybody close by in nullsec is blue and it is getting pretty boring out there You created those monstrosities and now you all whine it is boring out there your dependancy on moongoo for a guaranteed income made you all blind on what else there is to do in this game And don't give me that crap that EVE is only about PVP and blowing up ships because it is NOT EVE is about competition , competition on every scale and in every level, and if you want to call blowing up your competitors ship pvp fine what ever basic line in my opinion is that the super alliances took all competition out of nullsec and it is now up to them to allow CCP to introduce changes I have several ideas how and what need to change so have many other people , one of them is to get rid of that dependancy on moongoo alone for their income but i am only one voice I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Lord Zim
939
|
Posted - 2012.06.25 12:08:00 -
[1033] - Quote
pussnheels wrote:and there is exactly what is wrong , you nullsec zealots do NOT want any change only thing they want is easy targets to shoot at since everybody close by in nullsec is blue and it is getting pretty boring out there And again, you're proving yourself to be nothing but a frothing sperg. This sentence is all wrong.
pussnheels wrote:You created those monstrosities and now you all whine it is boring out there your dependancy on moongoo for a guaranteed income made you all blind on what else there is to do in this game Tell me more about how technetium, which only pays me for the ships I lose while I PVP for the swarm, upgrades the system, pays for all the titan fuel, JB fuel etc etc etc, directly limits my desire to make my own income, and blinds me to "what else there is to do in this game".
pussnheels wrote:And don't give me that crap that EVE is only about PVP and blowing up ships because it is NOT EVE is about competition , competition on every scale and in every level, and if you want to call blowing up your competitors ship pvp fine what ever Competition on every scale and in every level, yes. It's called PVP. If you insist on limiting the definition of PVP to blowing up ships, that's you being narrowminded, not me.
pussnheels wrote:basic line in my opinion is that the super alliances took all competition out of nullsec and it is now up to them to allow CCP to introduce changes I have several ideas how and what need to change so have many other people , one of them is to get rid of that dependancy on moongoo alone for their income but i am only one voice Yes, I'm sure people in the drone region and delve etc are thinking nullsec is super boring right now, and I'm sure when f.ex I say industry in nullsec needs major love it's not an attempt at getting CCP to "get rid of that dependency on moongoo alone for their income.
But go ahead, sperg in other posts, I'm literally imaginging you talking to yourself, spittle flying and hitting the monitor, as you feverishly faceroll your keyboard to bring forth such sperg. Because god damn that's some spergy sperg. |

Timberwulf420
Caldari Provisions Caldari State
5
|
Posted - 2012.06.25 12:08:00 -
[1034] - Quote
Free Rampant Rabbits for all 1 year subscriptions. |

Timberwulf420
Caldari Provisions Caldari State
5
|
Posted - 2012.06.25 12:09:00 -
[1035] - Quote
Adelphie wrote:In Eve I am almost exclusively a small gang/solo pvper, and have been for the past few years. I've noticed the traffic in null slowly reducing to a point where it is actually safer to be around null than highsec in many cases, which in my mind is not the way things should be. From a purely selfish point of view I would like to see this trend reverse and see null becoming as vibrant as it has been in days gone by so I've got stuff to shoot.
I explored why this has been happening a while ago, and it generated some really interesting ideas, so I'd like to revisit it. If nothing else it gives the players and CCP something to think about.
There are a few reasons that I can see for a reduction of traffic, mainly caused by a lack of migration of players into null:
- High barriers to entry for newer players/corps/alliances to move to null - Not enough of a carrot to entice players away from highsec - A lack of differentiated content in null vs. other areas of space. - Current alliances entrenched in their space. - Not enough reason for industrialists to be in null
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?
Before we get into the inevitable flame session that is General Discussion, I wanted to stress that I don't want this to be a "y u no pvp carebears" thread. There's enough of those already. Equally, for people who want to stay in highsec - that's fine too... nobody's forcing you to leave!
Theyre going to nerf the drake so good luck with the solo thing. |

Lord Zim
939
|
Posted - 2012.06.25 12:12:00 -
[1036] - Quote
Kimmi Chan wrote:Fair enough but explain to me how moving L4s to low-sec puts more slots into a POS. It doesn't, and I'm presonally more interested in slots in a station than in a POS. What moving L4s to lowsec would do, however, is remove a hard lower cap for how low the rewards can be to entice players to do something other than L4s if they want to make "serious money" outside of f.ex market trading or scamming etc, although personally I think the better idea would probably be to just lower the payouts, not move them to lowsec outright. What happened when anoms were added to nullsec? People flocked to nullsec to run them, CCP got the impact this change had on the economy and went "oh god help", so they nerfed them to **** and back, people moved back to L4s. Actually, that's not strictly true, by that time incursions had been released and people were learning how to game the **** out of them, so that was another 100m+/hour isk faucet in absolute safety. Which means that anom nerf (I hear it's 70-80m/h now, if you're not interrupted by reds/neuts) and L4s (I was going to mention incursions, but they're not very relevant anymore after they got nerfed back to L4 level income) both combined to depopulate null heavily (and I wouldn't be surprised if incursions initially also took out a bit of the WH population, but I'm not privvy to their reaction so I won't really guess too hard at that).
Now we've seen what happened to incursions after they went down to what I believe was around L4 level profitability (down from 2-3x L4 profitability, when gamed properly), they got abandoned, overnight. If L4s had been, say, 20m/hour or so at the most, incursions would probably still be fairly popular amongst people in hisec without depriving lowsec, nullsec or WHs of people. In fact, chances are the gap between incursions, l4s and other sec NPC shooting would potentially then be so great that the people running incursions and L4s would be hisec people who wouldn't go into nullsec anyways, while the gap would also be so large that f.ex nullsec guys would have to be seriously lazy to bother with them.
Kimmi Chan wrote:How does eliminating NPC Corps mitigate the boredom of non-instantaneous reproccessing? It doesn't, but CCP has said themselves that one of the major things someone can do in EVE to get hooked is to get out of NPC corps, as that drastically improves the gaming experience for the player. Add to that the fact that NPC chars are undeccable, and what you've basically got is an exploit for basically everyone to utilize as they see fit. I've no idea how this "ban NPC corps" would work, though, all I can comment on is how NPCs are used. Personally I don't really care much either way about NPCs, I've loathed and despised it every time I've been in an NPC corp because of the awful spelling of people and some of the pants on head ******** questions, comments or opinions which seem to prevale the NPC corp chats. But as long as I don't have to see NPC corpchat, I really don't care if they exist or not.
Kimmi Chan wrote: How does sponsoring the ganking of miners contribute to nullsecs ability to mine profitably? People in hisec have this notion that hisec isn't just high security, it's absolute security. EVE isn't a game where everyone is supposed to be totally secure, at any place, the only thing sponsoring ganking of miners contribute to anything is making sure hisec people know this. If this means someone'll go "you know what, I'd rather go make more money doing something else, like manufacturing or invention", that has the side-effect of making all mineral everyone else mines worth more. If they quit, oh well, they would've just mined until they got mindboggingly bored and quit in a year or two, instead of progressing to other content which might be more fun (they just don't realize it yet) and sticking by the game for even longer. I know I wouldn't have stuck with the game for as long as I have if my idea of eve fun was to mine for 5 hours straight, every day of the week.
Kimmi Chan wrote:I guess I just don't see the connection in terms of how nerfing highsec has any effect on nullsec. If you're primary concern is that people who live in nullsec can not live in nullsec because it's just not profitable then maybe what needs to happen is to make nullsec more profitable. I suppose if I had time I could go through several posts in many threads on these forums posted by a GSF member who is "rolling in a pile of ISK from tech" - but let's make it more profitable. I'm pretty sure those who are claiming they're "rolling in a pile of isk" are either the directors of goonswarm (in which case they literally are), or normal bees trolling pubbies. As for "making nullsec more profitable", one of the thing which L4s and to a large extent incursions (not anymore though trololol) has done is make the isk rewards which nullsec has to provide to entice f.ex nullsec people to move their L4 runners to nullsec to run anoms there instead so high that it threatens the already moderately stressed economy even further. The only thing I can think of offhand to let L4s be at the level they're at now while upping nullsec rewards even further, would be to f.ex up various isk sinks such as transaction costs or the like in hisec. |

pussnheels
426
|
Posted - 2012.06.25 12:22:00 -
[1037] - Quote
okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Lord Zim
942
|
Posted - 2012.06.25 12:30:00 -
[1038] - Quote
pussnheels wrote: okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever okay sure let me retype all the suggestions I've made in this thread already because you're too busy sperging about nullsec to read, I'll get right on that |

Onictus
Silver Snake Enterprise Against ALL Authorities
139
|
Posted - 2012.06.25 12:40:00 -
[1039] - Quote
Archdaimon wrote:Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.
However, some incentives for industrialists should really be applied to use null space.
Why is refining worse in pos that in npc? Doesn't make any sort of sense. Anything the player can build should be better that what is default available.
Huh?
No one is dropping a titan on a roaming gang, except maybe PL, its generally not worth the risk, if you can bubble a titan and keep it bubbled people will roll 60 jumps to kill it.
.....and if you mean by small gang you are talk 5 people, yeah, occasionally you'll take 5 and camp a gate or something. The 20-50 man gangs roll all day everyday. |

Lord Zim
942
|
Posted - 2012.06.25 12:45:00 -
[1040] - Quote
Onictus wrote:Archdaimon wrote:Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.
However, some incentives for industrialists should really be applied to use null space.
Why is refining worse in pos that in npc? Doesn't make any sort of sense. Anything the player can build should be better that what is default available. Huh? No one is dropping a titan on a roaming gang, except maybe PL, its generally not worth the risk, if you can bubble a titan and keep it bubbled people will roll 60 jumps to kill it. .....and if you mean by small gang you are talk 5 people, yeah, occasionally you'll take 5 and camp a gate or something. The 20-50 man gangs roll all day everyday. Lies. Nullsec is nothing but jumpbridges projecting power in a 360 degree circle around the entire universe (and probably into hisec too, soon), nothing but technetium flowing to spawn isk into our coffers out of thin air, and everyone has a titan and uses it to blap absolutely everything. No matter what it is. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
160
|
Posted - 2012.06.25 12:51:00 -
[1041] - Quote
Zim, firstly I want to thank you for your civil and constructive response to my last post. I know that has to be difficult when other highsec dwellers are posting nonsense that is wholly unconstructive and confrontational. I believe that you are genuinely interested in coming to a fair compromise that can benefit both sides of this issue and I have always appreciated your insight despite not always agreeing with you.
Here are two posts of mine from Page 39.
Kimmi Chan wrote:It is about high sec residents being able to live, work, and play in high sec with little risk (suicide ganking is a risk but in Null there is not always suicide involved with ganking a miner or a mission/sanctum runner). Meanwhile, Null Sec residents can not live, work, and play in null sec independently. They can not make sufficient ISK on an individual level to fund their other activities. This is something that I think the standard High Sec resident takes for granted.
Kimmi Chan wrote:ShadowStalkerwings wrote:I'd like to see belt rats in null get a buff in bounty say 2x they are now or make the smallest isk battleship bounty 1mil and the highest 5mil in a 0.0 sec (complexs aside) and every level of true sec gives another 200- 300k extra isk. Would make getting isk ratting on belts more profitable and mean it would out class lvl 4's in highsec hell even incursions if someone had the time, same could be said for lowsec, as atm the bountys just aint worth the risk especially if you live down there or move around alot. This increases the volume from the ISK Faucet that is Bounties. It is unsustainable but at least you are considering options. I still think that asking high sec residents (myself included) to pay a tax to CONCORD for having CONCORD protection in system is reasonable. Make it a percentage of the estimated ISK value derived from UI. Better yet, make it optional. You don't have to pay it but if you don't CONCORD refuses to take any action on your behalf. After all you didn't pay the dues - no protection for j00!!
My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable.
The other big change MUST be industry in null sec. It is atrocious and until I read through the entirety of this thread I was ignorant of the issues you guys face. This must be fixed and if not now, when? Soon? Not good enough. This should be prioritized over putting new V3 skins on ships ffs.
I would love to hear your thoughts on the highsec tax. Even if to play Devil's Advocate in terms of making it more useful or efficient. -á"Miners mine so I don't have to." ~Metal Icarus |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
667
|
Posted - 2012.06.25 13:07:00 -
[1042] - Quote
Onictus wrote:Archdaimon wrote:Easy logistics kills small fleet warfare in null. Either you stay small enough to avoid attention of titans or you go balls deep against them. No middle ground because they can be anywhere at any time.
However, some incentives for industrialists should really be applied to use null space.
Why is refining worse in pos that in npc? Doesn't make any sort of sense. Anything the player can build should be better that what is default available. Huh? No one is dropping a titan on a roaming gang, except maybe PL, its generally not worth the risk, if you can bubble a titan and keep it bubbled people will roll 60 jumps to kill it. .....and if you mean by small gang you are talk 5 people, yeah, occasionally you'll take 5 and camp a gate or something. The 20-50 man gangs roll all day everyday.
As Onictus writes, if you're not having fun in nullsec, you're in the wrong region of space - or doing it wrong. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Lord Zim
942
|
Posted - 2012.06.25 13:37:00 -
[1043] - Quote
Kimmi Chan wrote:Zim, firstly I want to thank you for your civil and constructive response to my last post. I know that has to be difficult when other highsec dwellers are posting nonsense that is wholly unconstructive and confrontational. I have no problem being unconstructive and confrontational if that's what the other guy is, but if the other guy seems to be reasonable, I'll respond in kind.
Kimmi Chan wrote:My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable. It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax.
Kimmi Chan wrote:The other big change MUST be industry in null sec. It is atrocious and until I read through the entirety of this thread I was ignorant of the issues you guys face. This must be fixed and if not now, when? Soon? Not good enough. This should be prioritized over putting new V3 skins on ships ffs. It's hard to disagree with this, since it should probably be one of the major things CCP has in making "farms and fields" into something which isn't just "more structures", and as you say it is atrocious in its current state.
Or, it wouldn't be so atrocious in its current state if it hadn't been for the fact that hisec proves to be so much better at it and at moneymaking in general. The problem with this problem, however, is that people have gotten so used to hisec being the way it is, that nullsec and lowsec would have to be so massively improved over hisec that I'm not sure if it would be gamebreaking. Then again, every time anyone talks about "cutting back" on anything in hisec (hell, look at the absolute frothing rage at the PI taxation changes, which just ended up making the PI stuff I was making actually cheaper in the end), you get sigs like "it's sad that the only way someone can think of improving one thing, is to nerf another" or the like. vOv
Kimmi Chan wrote:I would love to hear your thoughts on the highsec tax. Even if to play Devil's Advocate in terms of making it more useful or efficient. I find the concord tax idea hilarious, especially the part where you can opt out of paying it. I would do a few changes though, I'd make the player concord tax less than the NPC concord tax, but also make the NPC concord tax free for, say, the first month. This would mean that beyond just the 11% tax on bounties, you also have the concord tax savings which incentivizes people into moving out of NPC, and you can gamble and forego that altogether. I would, however, make sure to stress the fact that whether or not you pay this tax should not be visible anywhere. |

Its Over 9000
Global Criminal Countdown
0
|
Posted - 2012.06.25 16:45:00 -
[1044] - Quote
So no comments on my NPC corp = Unable to board capital ship? |

pussnheels
428
|
Posted - 2012.06.25 17:11:00 -
[1045] - Quote
Lord Zim wrote:pussnheels wrote: okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever okay sure let me retype all the suggestions I've made in this thread already because you're too busy sperging about nullsec to read, I'll get right on that who do you think you are , you come in here , critize everybody who post a idea and in most cases outright insult their intelligence but never add something constructive to this debate
If there is a problem with EVE it is that there are people like you playing this game I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.25 17:13:00 -
[1046] - Quote
pussnheels wrote:Lord Zim wrote:pussnheels wrote: okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever okay sure let me retype all the suggestions I've made in this thread already because you're too busy sperging about nullsec to read, I'll get right on that who do you think you are , you come in here , critize everybody who post a idea and in most cases outright insult their intelligence but never add something constructive to this debate If there is a problem with EVE it is that there are people like you playing this game
What thread are you reading?
-á"Miners mine so I don't have to." ~Metal Icarus |

Karl Hobb
Imperial Margarine
385
|
Posted - 2012.06.25 17:13:00 -
[1047] - Quote
pussnheels wrote:who do you think you are , you come in here , critize everybody who post a idea and in most cases outright insult their intelligence but never add something constructive to this debate
If there is a problem with EVE it is that there are people like you playing this game ~hard trollin'~ Nothing Found |

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 17:22:00 -
[1048] - Quote
Delen Ormand wrote:The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.
It's looking to me as though the fix is to look at the 'carebears' (I'm not using that in a derogatory sense) as a resource. Null alliances should want miners and industrialists and explorers in their space. Their stations should be taking a cut of transactions, the refineries taking a cut of the ore and so on. Viewed this way, it would be in the interests of the alliances to keep their bears safe, and also in their interests to destroy the bears of rivals, or non-affiliated bears.
Finally. You see clearly. Very well stated.
|

Lord Zim
943
|
Posted - 2012.06.25 17:33:00 -
[1049] - Quote
pussnheels wrote:Lord Zim wrote:pussnheels wrote: okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever okay sure let me retype all the suggestions I've made in this thread already because you're too busy sperging about nullsec to read, I'll get right on that who do you think you are , you come in here , critize everybody who post a idea and in most cases outright insult their intelligence but never add something constructive to this debate If there is a problem with EVE it is that there are people like you playing this game You're funny, keep on sperging. |

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 17:38:00 -
[1050] - Quote
Shepard Wong Ogeko wrote:Delen Ormand wrote:The relationship between the PVPers and the rest has to be a 2-way street. Both sides need to benefit. Very few people are going ot bother going to null and setting their business up there knowing that the barbarian hordes are going to burn it all down. Any business needs some measure of stability in order to grow.
There just isn't enough economic activity in nullsec to justify a bigger population. The military infrastructure to protect them exists. A lot of people would like more opportunity shoot things. But the infrastructure to support industrial activities just isn't there, and even adding our own infrastructure wouldn't mean much because what the NPCs offer is just as good or better. ... But there is no compelling reason to do much research, invention or production in nullsec, and consequently there are few market speculators to provide capital to keep those activities running. All in all, that means less people hauling stuff back and forth or even logging in to their nullsec characters. Even if an alliance could provide top notch security, the industrial and research capacity sucks. Highsec on the other hand has unbeatable police bots and way more station services. The only downside to highsec operations is grinding standing, but that is more dull than difficult.
Whoah whoah whoah there cowboy. The _only_ disadvantage in null is refining. Manufacturing slots on a POS are more productive (either in time or minerals) than highsec stations. There are months long backlogs for research type jobs in hisec stations (if you can even get in the queue). There are some things that can not even be built in hisec. PI can not be effectively performed in hisec. etc etc etc.
It seems to me that the whole non-grinding portion of Eve *is* in null. And yet, null is just a place for warfare. There is no room for _anything_ else. Fix that, and null will become the place where people go after learning about the game in empire space.
|

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 18:03:00 -
[1051] - Quote
Lord Zim wrote:strikefour wrote:Perhaps if you would invite carebears and protect them, you would not care about the yield of the refining at a POS since THEY are doing all of the nasty work that you do not like? Oh, right. Carebears are strictly for feeding off of by killing. It is simply NOT possible in your primitive aggressive brain to feed off of carebears in a sustainable manner like all modern societies do. Holy ****** strawman, fatman. First off, I've no idea where you've gotten this ridiculous idea that "carebears are strictly for feeding off of by killing", this is a ******** interpretation and you should feel bad for even thinking this. The reason I want carebears to come to null is so we can stop being beholden to Jita to the degree we are now, and it would mean that our industry would be interdictable in a way it currently is not, meaning an alliance with the most complete package (industry, logistics and warfare) would be most likely to be on top, instead of just warfare and logistics as it is now. Obviously, as a result there would be more targets for roaming gangs, but this is, and I'll emphasize, not the main reasoning behind this desire. But I guess you're going to interpret this as "yes, we want more carebears in null so we can kill them". I'll just refer you to the last paragraph, then. As to "the yield of the refining at a POS", would you like to sit feed a POS refinery for a 75% return, when you can just rightclick and select refine in a station? Would you like to have to expend much more energy and isk just to barely surpass one hisec system's manufacturing, research, copying, invention capabilities etc ... in a whole region? No? Funny, nor would I, and neither would I expect anyone else to, either. But then again, I suppose you think carebears are supposed to be some sort of poor slave we just kick around and force to make stuff for us, and then kill, and expect to come back and do it all again. Honestly, I can't make up strawmen this badly, I should applaud you for it. strikefour wrote:-1 unintelligent moron. Yes, yes you most definitely look like one, with posts like this.
Awesome. Let's rock. :)
If carebears are not for feeding off of, then ... why do you feed off of them? You go in to hisec and kill them because they are not in nullsec. The behavior is a feeding behavior. You feel the need to hunt and kill the helpless. I am merely describing behavior that I have witnessed. I am not saying it is evil. Wolves and sheep. Are the wolves evil? Are the sheep good? The whole thing is pointless to describe in such terms. I am unsure why you are getting upset over describing your behavior as feeding, or even why you think it is some sort of strawman argument, but meh.
Concerning manufacturing capabilities. POS modules give a bonus in time or materials to everything built as compared to station slots. Even better, in just one POS that I run (shut down down due to cancelling my accounts), I can have MORE manufacturing capability than even the best hisec systems. A single ammo module will allow you to run 5 slots. You can have dozens of ammo modules in a single POS (or you could spread that out to ship building, module building, etc). Do not even try to cry about manufacturing capabilities in a POS vs a station.
Another huge bonus is all the materials needed for manufacturing are right there in nullsec. Moon goo is needed for T2 modules. You can not get moon goo in hisec. megacyte, zydrine, etc are absolutely necessary for manufacturing. Again, you can not get those in hisec. Surely it is easier to transfer those materials a few jumps within nullsec than to transfer them via dozens of jumps out to hisec?
That leaves refining, which is what my main point to you was. Yes, refining in nullsec without a fully upgraded outpost is dreadful. I can get 100% yield with my skills in a fully upgraded outpost. In a POS based refinery, the yield is utterly terrible.
The one aspect of your argument, concerning yields that I can not refute is that a POS refinery takes absolutely forever to chew through a good sized chunk of ore. However, to mitigate that, set up a POS that has nothing but refinery modules and then charge to use it. All you have to do is protect the POS itself. Let the carebears do all of the mining and refining and charge them for the privilege.
|

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 18:06:00 -
[1052] - Quote
Kuehnelt wrote:strikefour wrote:Nullsec has choke points to even get to it. This is why "nobody" goes there.
Let me repeat that: Nullsec has choke points to even get into it.
Why are these "gateways" there? What game mechanic are they supposed to be encouraging? All it encouraged me to do was stay away from nullsec because if you guard those choke points properly, nobody can get in or out without having a larger fleet. This video is titled "finding fights with the map". What you can find, you can also avoid. I flew to and from Venal from highsec about a month ago; first thing I did was avoid two obvious gate camps. Once in Venal I took a 'side entrance' to a system a few times rather than run through a camped gate: from BV-1JG, I went 0-BFTQ > SS-GED > AJCJ-1 > 6NJ8-V, rather than jump BV-1JG > 6NJ8-V. Plotting a course from Domain to Stain, I routed around the perpetually supercamped HED-GP (AFAICT by the map; never been there) and only died once from lazily warping gate-to-gate. I can't fly anything with a covops cloak or an interdiction nullifier. You want to go to nullsec? Then go. There aren't huge barriers of entry. You can always fly right into Providence, or join an academy and get escorted to the edge of their jump bridge network in lowsec. But you may find when you get there that some parts of it kinda suck, and you may reckon it better for you to make your money in highsec. That's what this thread is about.
All pointless. I can do sightseeing just fine in null and have done so. Even went to find some fights in null. The point is that the mechanics ensure that the ONLY thing you can do in null is see the sights or fight. |

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 18:18:00 -
[1053] - Quote
Lord Zim wrote:Marconus Orion wrote:I advise you to realize that this type of activity is not limited to JUST ONE PERSON. Love how you guys go on and on about, "Damn those carebears thinking this is a solo game when it is a multi-player game! MAKE FRIENDS!!!" Then shout that moon probing entire areas HAS to be done by one guy.
Please explain. Marconus Orion wrote:None of you want to have a crack at this? So I take it you're really interested in trying to promote what can only be the worst solution to the "tech problem" imaginable, then. Very well. First of all, you're going to have to have a certain set of people for the job. It's going to be boring as ****, so chances are once you're beyond a certain size people are going to expect some form for compensation or they'll just go do other things which'll actually pay them directly. Then you have to wait for them to scan all over the place, because it's timeconsuming as ****. Then the POS guys have to run around and take down old POSes and put up new POSes and setup all the mining chains etc. This'll be something which would become more or less a constant activity if you're trying to maintain even a moderate size empire, unless you're going to say that moons deplete every 30/60 days on the dot. And regardless of all this having to be in place, there'll be quite a lot of downtime on the moons, which means that if you thought T2 prices were expensive before, heh. But hey, let's not let these minor quibbles stand in the way of a bad idea.
You are correct. I am unsure why anyone brings up moons in a discussion about making nullsec vibrant. The only reason to bring it up is as a tool to break up established power. This is not the right way to do it and screwing with moon mechanics is not a productive discussion in this thread because of that.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1117
|
Posted - 2012.06.25 18:20:00 -
[1054] - Quote
Lord Zim wrote:You're funny, keep on sperging. Internet forum sperg is really the best sperg. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 18:31:00 -
[1055] - Quote
Nicolo da'Vicenza wrote:ReiAnn wrote:Nerfing high sec is only going to force people out of game. An assertion made by many but backed up by zero evidence. I on the other hand propose removing something that actually has an effect of forcing people out of game (NPC corps) according to CCP.
My accounts are cancelled. My main has already expired. This one will expire soon. There is your evidence.
If hisec were not such a PITA and/or null more accessible, I might have been more willing to put up with the crappy bugs that I have been tolerating for 6+ years. I swear to god I love playing Eve but it is getting way too tedious. Hisec is almost as bad as nullsec now. Good bye. Enjoy shooting NPCs since that will be all that will be left.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1117
|
Posted - 2012.06.25 18:45:00 -
[1056] - Quote
strikefour wrote:My accounts are cancelled. My main has already expired. This one will expire soon. There is your evidence.
If hisec were not such a PITA and/or null more accessible, I might have been more willing to put up with the crappy bugs that I have been tolerating for 6+ years. I swear to god I love playing Eve but it is getting way too tedious. Hisec is almost as bad as nullsec now. Good bye. Enjoy shooting NPCs since that will be all that will be left.
By the sound of it, you should remember to set a long skill. Eg: A Battleship V, JDC V, etc.
You might want to refrain from letting others have your stuff, as well. You'll be back :) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 18:53:00 -
[1057] - Quote
Lord Zim wrote:as if hisec isn't already profitable enough to dissuade people from moving out, yes let's add moon mining as well. why don't we make PI output the same as in nullsec as well?
Who cares if hisec is profitable if nobody wants to play the damned game anymore? You guys are focussing on the wrong areas here. The game should be FUN.
Some of the most exciting times I have had in this game, where I had adrenaline pumping and a heart rate over 100 BPM while sitting was in making a narrow escape with a hauler under attack or barely winning (or even losing) a fight.
OMFG, I was in low doing a roam with 2 casual friends looking for a fight. The "FC" (hard to use that term when there is only 3 of us in the fleet) found someone and we warped in on them. They had the advantage through higher speeds and we were getting smacked on. I warped out in the direction I assumed the person had warped in from and then guessed their speed and their location when my warp would end when heading back and I ended my warp RIGHT ON TOP OF THEM. Holy mother of god that was about orgasmic. I immediately tackled them and tried to hold them while my team slow-boated to our position. Unfortunately, I died a moment before they could kill him... but what an awesome combat!
That is a game worth playing. Moon goo, PI, etc are merely carrots to get people to go places to encourage this. Sitting in null sucking tech out of moons or sitting in hisec running L4s are the way to finance this.
So why doesn't it (the fun stuff) happen more often?
Game mechanics and human nature. Since human nature can not be "fixed", game mechanics MUST be fixed.
Depressing the means of financing this kind of game play out of one region and into another _can_ be part fixing things but it is a fine tuning mechanism. Using it as a bat will only make people quit. (/me raises his hand).
Seriously, the one thing that could be used as a "silver bullet" for this problem is insurance. Cash flow is the main reason I am not out there losing ships every day. But wait, it is not 100% that simple. The reason I need so much cash is that I am guaranteed to lose almost every single combat since most of the time, it is never a fair fight... so I need a ship that is somewhat expensive (no factions mods or anything, just T2 stuff) to even have a fighting chance.
As long as it costs me a minimum of 40m (after insurance payout) per fight, I will not be doing it very often... yeah yeah, go on and on about rifter combat and spending 2m per fight and I will go on and on about how finding a rifter-worthy fight is incredibly rare.
|

Rer Eirikr
SniggWaffe
116
|
Posted - 2012.06.25 18:58:00 -
[1058] - Quote
Ah.. I see this thread is still going.
I left around page 23 where we were having legit discussions about NullSec.... I see there's been 30 more pages since then.
Kimmi or Zim, worth reading? |

pussnheels
428
|
Posted - 2012.06.25 19:05:00 -
[1059] - Quote
Rer Eirikr wrote:Ah.. I see this thread is still going.
I left around page 23 where we were having legit discussions about NullSec.... I see there's been 30 more pages since then.
Kimmi or Zim, worth reading?
nah just a goon and his puppy who think they own this game and that everybody else should leave I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 19:06:00 -
[1060] - Quote
Alavaria Fera wrote:strikefour wrote:My accounts are cancelled. My main has already expired. This one will expire soon. There is your evidence.
If hisec were not such a PITA and/or null more accessible, I might have been more willing to put up with the crappy bugs that I have been tolerating for 6+ years. I swear to god I love playing Eve but it is getting way too tedious. Hisec is almost as bad as nullsec now. Good bye. Enjoy shooting NPCs since that will be all that will be left.
By the sound of it, you should remember to set a long skill. Eg: A Battleship V, JDC V, etc. You might want to refrain from letting others have your stuff, as well. You'll be back :)
Actually, I already have all the battleships at V on my main account and gallente battlehsip V on this one. Just finishing up all the jump skills to V now.
And yeah, I may be back. I did give away half a billion ISK already though. Heh.
|

strikefour
Purple Passion Procurements
5
|
Posted - 2012.06.25 19:10:00 -
[1061] - Quote
strikefour wrote:OMFG, I was in low doing a roam with 2 casual friends looking for a fight. The "FC" (hard to use that term when there is only 3 of us in the fleet) found someone and we warped in on them. They had the advantage through higher speeds and we were getting smacked on. I warped out in the direction I assumed the person had warped in from and then guessed their speed and their location when my warp would end when heading back and I ended my warp RIGHT ON TOP OF THEM. Holy mother of god that was about orgasmic. I immediately tackled them and tried to hold them while my team slow-boated to our position. Unfortunately, I died a moment before they could kill him... but what an awesome combat!
That is a game worth playing. Moon goo, PI, etc are merely carrots to get people to go places to encourage this. Sitting in null sucking tech out of moons or sitting in hisec running L4s are the way to finance this.
It is generally bad form to quote oneself but I thought editing would not be useful.
I also enjoy the market PvP. I make more money doing that than L4 missions which is why I stopped doing L4s for money. You do not get adrenaline rushes from market PvP though. Heh. :)
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1365
|
Posted - 2012.06.25 19:31:00 -
[1062] - Quote
strikefour wrote:Nicolo da'Vicenza wrote:An assertion made by many but backed up by zero evidence. I on the other hand propose removing something that actually has an effect of forcing people out of game (NPC corps) according to CCP. My accounts are cancelled. My main has already expired. This one will expire soon. There is your evidence. If hisec were not such a PITA and/or null more accessible, I might have been more willing to put up with the crappy bugs that I have been tolerating for 6+ years. I swear to god I love playing Eve but it is getting way too tedious. Hisec is almost as bad as nullsec now. Good bye. Enjoy shooting NPCs since that will be all that will be left. So the recent nerfs to highsec (zero) made it too 'tedious' to market PVP and now you're leaving, and that's your evidence that nerfing highsec will lead to less subs? |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.06.25 19:45:00 -
[1063] - Quote
Sorry double post wrong quote |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.06.25 19:46:00 -
[1064] - Quote
Lord Zim wrote:Kimmi Chan wrote:I think I can agree with this. You don't want highsec publords dictating what sorts of changes would be good or bad for nullsec anymore than highsec publords want the elitists from nullsec dictating what sorts of changes would be good or bad for highsec. That sounds fair enough. I'll stop offering suggestions. I am so glad we could work this out. Yeah, see, the problem with your interpretation of this is that while people who identify themselves as hisec players generally have just experienced hisec, those who identify themselves as nullsec people generally have experienced a far broader aspect of the game. And when we point out hisec as being "too good a baseline", we do actually have a basis in facts and empirical evidence to show this as true, whereas hisec people generally have absolutely no clue what actually goes on in nullsec. Like, for example, jumpbridges, which hisec pubbies will readily claim is one of the major power projection tools goonswarm has with which to rule the entire universe with.
Sadly the attitude you display is the root of the problem, their are too many Goons with grand egos, always need to be right and the world is all wrong, you don't have a problem, the world does. Ergo you know everything about the game, you have experienced everything and you know best. I'll give you this you keep on message, but is a message anchored in mimicry, repetition and regurgitation to convince others of your arguments. Glib, shallow and superficial arguments with plenty of fine words and lots of form - but there's no substance. |

Kiran
Knights of Azrael The Azrael Alliance
17
|
Posted - 2012.06.25 19:52:00 -
[1065] - Quote
Nothing major need happen to lure people out to null sec.
1) High end ores in NPC null sec needs to be replaced into the belts to promote industry. At present you may as well stay in high sec and mine the ores as they are the same as you find in null sec npc belts. Or up the chances of Grav sites spawning in Null Sec.
2) Allow players to have some control over the systems they live in in NPC null sec. not saying it should be like sov space, but some where in between.
3) Make Null sec more independant so the players do not have to rely on equipment coming in from High Sec all the time.
4) When ring mining goes live implement it in NPC space as well. So we can all have a bite at the cherry, not just the Sov holders. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.25 20:05:00 -
[1066] - Quote
Rer Eirikr wrote:Ah.. I see this thread is still going.
I left around page 23 where we were having legit discussions about NullSec.... I see there's been 30 more pages since then.
Kimmi or Zim, worth reading?
Some of it is still worth reading. It is like nuggets of wisdom and enlightenment being found in between vast swathes of, as Zim puts it, spergism. Still, I believe it worth the read.
-á"Miners mine so I don't have to." ~Metal Icarus |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
506
|
Posted - 2012.06.25 23:01:00 -
[1067] - Quote
/bump back to page one...
There seems to have been some kind of . . . .
something...
not sure if serious though...

You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Lord Zim
944
|
Posted - 2012.06.25 23:20:00 -
[1068] - Quote
Tarku Huhtsu wrote:Sadly the attitude you display is the root of the problem, their are too many Goons with grand egos, always need to be right and the world is all wrong, you don't have a problem, the world does. Ergo you know everything about the game, you have experienced everything and you know best. I'll give you this you keep on message, but is a message anchored in mimicry, repetition and regurgitation to convince others of your arguments. Glib, shallow and superficial arguments with plenty of fine words and lots of form - but there's no substance. If there's no substance, then why don't you rip it apart using logic? |

Talena Isu
School of Applied Knowledge Caldari State
0
|
Posted - 2012.06.25 23:25:00 -
[1069] - Quote
dont understand.
Game is a sandbox,this is a result of player action influencing the environment of the game. why should that natural evolution be altered to suit your desires? Or your idea on what is good for the game?
If people truely wanted active nullsec it would be like that. what they really want is safe entrenched alliances they can be perfectly safe in whilst still believing they are hardcore because they are not in highsec.
I'm not sure that trying to enforce one particular groups idea of what the game should be over the natural evolution of the game is a good idea to be honest |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.25 23:29:00 -
[1070] - Quote
Lord Zim wrote:Tarku Huhtsu wrote:Sadly the attitude you display is the root of the problem, their are too many Goons with grand egos, always need to be right and the world is all wrong, you don't have a problem, the world does. Ergo you know everything about the game, you have experienced everything and you know best. I'll give you this you keep on message, but is a message anchored in mimicry, repetition and regurgitation to convince others of your arguments. Glib, shallow and superficial arguments with plenty of fine words and lots of form - but there's no substance. If there's no substance, then why don't you rip it apart using logic? Simple, because there is substance to your argument, there is no argument to address , and as there is no argument to address you have no relevance. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.25 23:31:00 -
[1071] - Quote
Talena Isu wrote:dont understand.
Game is a sandbox,this is a result of player action influencing the environment of the game. why should that natural evolution be altered to suit your desires? Or your idea on what is good for the game?
If people truely wanted active nullsec it would be like that. what they really want is safe entrenched alliances they can be perfectly safe in whilst still believing they are hardcore because they are not in highsec.
I'm not sure that trying to enforce one particular groups idea of what the game should be over the natural evolution of the game is a good idea to be honest
While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.
The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion.
-á"Miners mine so I don't have to." ~Metal Icarus |

Alavaria Fera
GoonWaffe Goonswarm Federation
1118
|
Posted - 2012.06.25 23:49:00 -
[1072] - Quote
Kimmi Chan wrote:While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.
The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion. Might to to have some player-driven metagaming to help change the mechanics.
Threads such as these, for example, help bring attention (and trolls) to the imbalances present in EVE Online: Highsec is ISK. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
944
|
Posted - 2012.06.25 23:54:00 -
[1073] - Quote
strikefour wrote:If carebears are not for feeding off of, then ... why do you feed off of them? You go in to hisec and kill them because they are not in nullsec. The behavior is a feeding behavior. You feel the need to hunt and kill the helpless. I am merely describing behavior that I have witnessed. I am not saying it is evil. Wolves and sheep. Are the wolves evil? Are the sheep good? The whole thing is pointless to describe in such terms. I am unsure why you are getting upset over describing your behavior as feeding, or even why you think it is some sort of strawman argument, but meh. You were talking about hisec? Funny, I thought you were talking about nullsec.
Anyhow, I fail to see what the problem is with teaching the hisec playerbase that hisec stands for high security, not total security. The amount of whining seems to indicate that a lot of people in hisec seems to need a reminder of this fact right about now.
strikefour wrote:Concerning manufacturing capabilities. POS modules give a bonus in time or materials to everything built as compared to station slots. Even better, in just one POS that I run (shut down down due to cancelling my accounts), I can have MORE manufacturing capability than even the best hisec systems. A single ammo module will allow you to run 5 slots. You can have dozens of ammo modules in a single POS (or you could spread that out to ship building, module building, etc). Do not even try to cry about manufacturing capabilities in a POS vs a station. They cost ISK to run, they're a ***** to move minerals to all the time, they require the BPO/BPCs to either be stored on the POS or in a corp hangar in a station which means giving people roles, the amount of minerals which can be stored in one go is severely limited, etc etc etc. I could go on listing drawbacks which stations do not have. vOv
As to more capacity than any system in hisec, I just looked quickly around jita, and there's a hisec system with 550 generic slots in them. The best I can do with a single POS, any race, was 245 ammo assembly slots or 490 of various other types (less if we were looking at ships, since they require SMAs as well). And the only thing they do better than hisec stations is quicker manufacturing, none of them use less minerals, some of them do however sacrifice mineral efficiency for an additional time bonus.
strikefour wrote:Another huge bonus is all the materials needed for manufacturing are right there in nullsec. Moon goo is needed for T2 modules. You can not get moon goo in hisec. megacyte, zydrine, etc are absolutely necessary for manufacturing. Again, you can not get those in hisec. Surely it is easier to transfer those materials a few jumps within nullsec than to transfer them via dozens of jumps out to hisec? Not all types of moongoo exists in all areas of nullsec, which means that any way you slice it, it has to be imported. And given that it's both cheaper, easier and less work to just cherrypick and export highend minerals and moongoo, build **** in hisec and export it back out to nullsec, that's exactly what people do.
The only reason to really try to have an empire in nullsec, with the current rules and mechanics, which is more or less entirely funded and sourced (with regards to warships etc for defense) with locally sourced minerals and moongoo etc, is to do it "just to prove I can". And that's fine, but that doesn't really work in the long run in as competitive an environment as nullsec is, not with the rules we have now. Because they'll be severely limited by how much minerals they can source, while f.ex we would be limited by how many ships and modules we could afford to buy off of Jita market. Which means, we'd be dumb not to go there.
strikefour wrote:That leaves refining, which is what my main point to you was. Yes, refining in nullsec without a fully upgraded outpost is dreadful. I can get 100% yield with my skills in a fully upgraded outpost. In a POS based refinery, the yield is utterly terrible.
The one aspect of your argument, concerning yields that I can not refute is that a POS refinery takes absolutely forever to chew through a good sized chunk of ore. However, to mitigate that, set up a POS that has nothing but refinery modules and then charge to use it. All you have to do is protect the POS itself. Let the carebears do all of the mining and refining and charge them for the privilege. Still costs more than a station to operate, still takes much more work than a station, still is severely limited in terms of output capacity compared to a station, meaning they'll lose in absolutely every scenario imaginable. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1118
|
Posted - 2012.06.25 23:58:00 -
[1074] - Quote
Lord Zim wrote:Not all types of moongoo exists in all areas of nullsec, which means that any way you slice it, it has to be imported. And given that it's both cheaper, easier and less work to just cherrypick and export highend minerals and moongoo, build **** in hisec and export it back out to nullsec, that's exactly what people do. Recall also, stuff like ships, let alone the supercap ships, need way more trit and such than you'll get in nullsec. You have to transport loads of (compressed) lowends... and then do more work on it. Not the best way to do it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Parsee789
Immaterial and Missing Power
103
|
Posted - 2012.06.26 00:02:00 -
[1075] - Quote
One of the biggest issues people forget is becoming a mere puppet or slave to monolith alliances.
Why would I put money and time to serve the interests of some people who probably don't give **** about me.
I play the game to have fun, not to have a second job. If the game isn't fun I will take my money and time somewhere else.
What does an average grunt have to gain from being in nullsec? Fleet fights are hardly any fun and killing something has no
achievement when you have hundreds of people on the killmail.
In order to survive in nullsec you have to serve the large coalitions that exist.
I don't give crap about serving some faceless rulers..
I fly in space and do as I please.
A true spacefarer flies free. |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.26 00:06:00 -
[1076] - Quote
Alavaria Fera wrote:Kimmi Chan wrote:While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.
The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion. Might to to have some player-driven metagaming to help change the mechanics. Threads such as these, for example, help bring attention (and trolls) to the imbalances present in EVE Online: Highsec is ISK.
ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. It is the access to and distribution of opportunity in low sec that needs to be reworked, seriously you bully, gank and deride Hi Sec players then expect them to trust you and move into your area of the sandpit. The greatest inhibitorGÇÖs to Hi Sec players interacting with Low Sec are Null Alliances like the Goons.
"All cruelty springs from weakness." (Seneca, 4BC-AD65)
|

Marconus Orion
Massive PVPness Psychotic Tendencies.
129
|
Posted - 2012.06.26 00:15:00 -
[1077] - Quote
So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? |

Gizznitt Malikite
Agony Unleashed Agony Empire
383
|
Posted - 2012.06.26 00:18:00 -
[1078] - Quote
These are the things I think are necessary to improve nullsec:
1.) Most importantly: Revamp Sov. -- Planting a flag on the moon shoudl not entitle you to the entire moon. Sov needs to have an activity modifier, where player activity matters in claim, maintaining, and taking sov. -- Shooting RF structures is good for big fights, but bad in every other way. As such, structure shooting should be a part of claiming and defending sov, but sov should also incorporate guerilla targets.... where a sustained pressence in a system is important for both claiming it and keeping it!!
2.) Secondly: Revamp Industry. -- Highsec industry should be inhibited by NPC corp taxes.... There should never be perfect refine in highsec. -- Nullsec indy should be the best indy.... best refine rates, best material efficiency, best PI, improved low-end & highend ores, etc, etc.. -- Nullsec stations and POS's need far more "slots" to satisfy largish indy corps!! The numbers they offer now barely provide for the casual hobbiests, nowhere near enough for professional industrialists. -- Nullsec industry shoudl still be dependent on highsec for datacores, BPO's, etc....
3.) If possible: Revamp local with an actual intel tool. -- Replace local with an intel window (like a second overview), that shows the intel you have on the system residence. -- New ships that enter local should be near-instantly populated into this intel window, but their player ID and ship type should remain unknown until you gain "intel" on them. -- Create a balanced intel mechanic, where ships can find and identify each other with an automated scanner or something... This could include ship bonuses (like covops getting increased scan range), sov bonuses, ship penalties (fitting a cloak might reduce your scanners effectiveness), sharing intel with fleet members, etc, etc, etc.... It needs to make sure cloakers don't become overpowered, and it needs to be balanced to both the hunter and hunted.
4.) Increase PvE rewards in terms of materials, not ISK.... isk is only good for buying stuff in market hubs!! |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.06.26 00:22:00 -
[1079] - Quote
Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. |

Lord Zim
945
|
Posted - 2012.06.26 00:26:00 -
[1080] - Quote
Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec?
Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
507
|
Posted - 2012.06.26 00:28:00 -
[1081] - Quote
Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . .
Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever...
Don't you think that would call for /something?
You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.26 00:30:00 -
[1082] - Quote
Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null.
Kimmi Chan wrote:While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.
The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion.
This thread is, in some places, very constructive and insightful. I would encourage you to read it from the beginning. It will keep you from making the same claims that have already been made before (including by myself).
-á"Miners mine so I don't have to." ~Metal Icarus |

Lord Zim
945
|
Posted - 2012.06.26 00:35:00 -
[1083] - Quote
I'm not sure mudflation is the word you're looking for, though, for the most part it's probably more monetary inflation. I'm not sure about resource inflation, as we just had an estimated 40% cut in mineral supply after the drone regions were nerfed, and mudflation I think is more a case of equipment becoming worthless. |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.06.26 00:36:00 -
[1084] - Quote
Asuri Kinnes wrote:Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . . Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever... Don't you think that would call for /something?
Nope!
The game has been like this for what 9 years and suddenly now you have a problem with game mechanics?
Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. |

Lord Zim
945
|
Posted - 2012.06.26 00:39:00 -
[1085] - Quote
Hammer Crendraven wrote:Asuri Kinnes wrote:Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . . Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever... Don't you think that would call for /something? Nope! The game has been like this for what 9 years and suddenly now you have a problem with game mechanics? Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. Now, I don't know about you, but I'm finding I'm coping with null just fine. I just happen to think it's ******** that it makes such economic sense to keep using hisec as the manufacturing base and shipping to nullsec.
That's not "unable to cope", that's "wanting the game to be better". |

Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.26 00:42:00 -
[1086] - Quote
Lord Zim wrote:I'm not sure mudflation is the word you're looking for, though, for the most part it's probably more monetary inflation. I'm not sure about resource inflation, as we just had an estimated 40% cut in mineral supply after the drone regions were nerfed, and mudflation I think is more a case of equipment becoming worthless.
My apologies. I did not make that distinction. Thank you.
Nevertheless, L4s and the associated bounties are arguably the single largest low-risk ISK faucet in the game (no source cited as I qualified it with "arguably ). I don't necessarily think they need to be moved but if the value of items in a players Station Hangar were taxed at a rate proportional to the sec status that said goods are in, it could create a big enough sink to allow the upping of bounties in Null Sec anoms and other activities without risk of inflation.
Is it subsidizing? Yes Is it unreasonable? No. -á"Miners mine so I don't have to." ~Metal Icarus |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 00:54:00 -
[1087] - Quote
Lord Zim wrote:Hammer Crendraven wrote:Asuri Kinnes wrote:Hammer Crendraven wrote:Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either. Over 20,000 players in null. /mindblown . . . Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever... Don't you think that would call for /something? Nope! The game has been like this for what 9 years and suddenly now you have a problem with game mechanics? Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. Now, I don't know about you, but I'm finding I'm coping with null just fine. I just happen to think it's ******** that it makes such economic sense to keep using hisec as the manufacturing base and shipping to nullsec. That's not "unable to cope", that's "wanting the game to be better".
If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 00:55:00 -
[1088] - Quote
Hammer Crendraven wrote:Nope!
The game has been like this for what 9 years and suddenly now you have a problem with game mechanics?
Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. I've lived out of a POS for basically the last 15 months with my corp in Wormhole Space. POS mechanics (and building things in POS') have sucked the whole time.
This is *NOT* about "null-sec" players who can't cope, even though you might *LIKE* it to be that.
It's about design decisions made "back in the day" that are / were cludgy at best - but worked. It's about making null sec *not* dependent on 500,000 manufacturing slots in Hi-sec (for example) when (for example) an entire *REGION'S* manufacturing capacity had to be put to *just* making fuel blocks before crucible...
The question becomes "why, if null sec is about building *empires* - does it suck at doing/supporting that goal"?
So no, it's not "suddenly" anything.
Hammer Crendraven wrote:Center for Advanced Studies [CAS] from 2012.04.18 19:16 to this day C'mon - wtf? Why does everyone feel that they have to have a dam forum alt? FFS - I"ve disagreed with people on the forums for 4 years...
I don't get that...
Interdict Hi-Sec - it's the only way to be sure... |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.26 00:56:00 -
[1089] - Quote
Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction. |

Lord Zim
946
|
Posted - 2012.06.26 00:57:00 -
[1090] - Quote
Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning? |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 00:58:00 -
[1091] - Quote
Null = Politics
How many people love or hate politics? |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 01:02:00 -
[1092] - Quote
Look, I can be as wrong as the next guy, but I'm not *closed* to anything that comes from null - the more I read, the more I just feel like going -10 again and just nuking whoever the hell comes through the next gate...
Interdict all of hi-sec, ffs.....
Interdict Hi-Sec - it's the only way to be sure... |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 01:04:00 -
[1093] - Quote
Asuri Kinnes wrote:Hammer Crendraven wrote:Nope!
The game has been like this for what 9 years and suddenly now you have a problem with game mechanics?
Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null. I've lived out of a POS for basically the last 15 months with my corp in Wormhole Space. POS mechanics (and building things in POS') have sucked the whole time. This is *NOT* about "null-sec" players who can't cope, even though you might *LIKE* it to be that. It's about design decisions made "back in the day" that are / were cludgy at best - but worked. It's about making null sec *not* dependent on 500,000 manufacturing slots in Hi-sec (for example) when (for example) and entire *REGION'S* manufacturing capacity had to be put to *just* making fuel blocks before crucible... The question becomes "why, if null sec is about building *empires* - does it suck at doing/supporting that goal"? So no, it's not "suddenly" anything. Hammer Crendraven wrote:Center for Advanced Studies [CAS] from 2012.04.18 19:16 to this day C'mon - wtf? Why does everyone feel that they have to have a dam forum alt? FFS - I"ve disagreed with people on the forums for 4 years... I don't get that...
Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if you premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. |

Lapine Davion
Outer Ring Applied Logistics
477
|
Posted - 2012.06.26 01:06:00 -
[1094] - Quote
Tarku Huhtsu wrote:Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction.
Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 01:08:00 -
[1095] - Quote
Lord Zim wrote:Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning?
I am thinking you are barking up a tree that is never going to change. So this entire thread does not matter one bit. |

corestwo
Goonfleet Investment Banking
496
|
Posted - 2012.06.26 01:08:00 -
[1096] - Quote
Lapine Davion wrote:Tarku Huhtsu wrote:Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction. Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game?
Yes.
Yes he is. . |

Lapine Davion
Outer Ring Applied Logistics
477
|
Posted - 2012.06.26 01:10:00 -
[1097] - Quote
corestwo wrote:Lapine Davion wrote:
Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game?
Yes. Yes he is.
CCPWaffe, indeed. It was an inside job from the very start. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Lord Zim
946
|
Posted - 2012.06.26 01:11:00 -
[1098] - Quote
Tarku Huhtsu wrote:Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. Oh, I see. So we've been wardecced more or less constantly at least the last 2 years by the same gaggle of hisec ganker corps (incidentally, the same gaggle of ganker corps which dogpiled on literally every wardec out there which was open to the public), and everything is fine. We wardec 2 corps, and GSF is out for "hisec domination".
Now that's what I call fair and balanced reporting.
Hammer Crendraven wrote:Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if your premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. Nullsec is for empirebuilding, this has been stated time and time again, yet it can't support actually building an empire, it basically has to stay latched at the Jita teat. Working fine and dandy, there.
I don't see why you're bringing WHs into the picture, apart from Asuri's comments about living out of a POS. Living out of a POS has always sucked dicks through a straw, regardless of where you live, because there are a fucktonne of things which basically require a station, and you Just Can't Do with the mechanics you've got available at a POS. If you've tried to live out of a POS, you'd know this. I don't really expect you to have this knowledge. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 01:12:00 -
[1099] - Quote
Hammer Crendraven wrote:Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if you premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. *BELIEVE ME* I'm well aware of that -
Bloody hell, there's a CSM member who still wants wormhole stretchers, staplers, stabilizers and washer/dryer combo's because he thinks that corps/alliances that are in hi end wh's are "invulnerable"... /pants-on-head... So he wants to make it possible to make wormholes = gates. But the thing is, the random nature of the routes in and out of wh space is what make it unique.
Null has *always* been about the "ultimate expression" of player's wills...
Agree with the players out there or not, but that is what it's set up for (and wh's to a lesser degree - *because of the random nature of travel). So yeah, I know to be careful what I ask for. So far, CCP has indicated that POS mechanics are getting looked at - fair enough, I can't wait to see what they do come up with.
But seriously - all rah-rah, trolling aside, if players run null-sec, why do they have to abide by "the rules" when it comes to manufacturing, for example? There is no "OSHA" in Null sec... There should be *some* advantage to manufacturing in null - I personally don't think it will bring many *new* players out to null - but seriously? An entire region making fuel blocks ffs?
:psyduck:
Interdict Hi-Sec - it's the only way to be sure... |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.26 01:14:00 -
[1100] - Quote
Lapine Davion wrote:Tarku Huhtsu wrote:Lord Zim wrote:Tarku Huhtsu wrote:ThatGÇÖs not necessarily a true statement, corrected it should read GÇÿHighsec is ISK that the GSF doesnGÇÖt completely controlGÇÖ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. What is this concept you speak of, "hisec control"? Who wants to control hisec? Marconus Orion wrote:So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere? I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv Seriously its about sphere of influence, Burn Jita, Hulkaggeddon, the Ice Interdiction, War DecGÇÖs on small corps are all control mechanisms, they all designed to extend a the Goons sphere of influence beyond their Nul sec boundaries. All these actions impact on the players in the regions affected, now put the shoe on the other foot where players find effective methods of combating Goon tactics and the school yard bully is revealed. GSF as a collective has a Jekyll and Hyde nature, only the current target of the serial bully's aggression sees both sides; whilst the Jekyll side as evidenced by the Goons PR machine in the forums can be described as "charming" and "convincing", the Hyde side is frequently described as "evil"; In the case of the GSF Hyde is the real person, Jekyll is an act. If the Goons want to be taken seriously they need to clean up their own act/character first before advocating for Hi sec interaction. Jesus Christ. Are you really saying that Nullsec was designed in order to give Goons an advantage? Even though nullsec was designed before they ever became a nullsec entity, maybe even before Goonswarm was a thing in game?
No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. |

Lord Zim
946
|
Posted - 2012.06.26 01:15:00 -
[1101] - Quote
Hammer Crendraven wrote:Lord Zim wrote:Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning? I am thinking you are barking up a tree that is never going to change. So this entire thread does not matter one bit. In other words, your reasoning is that the old content CCP made years and years ago is perfect and there's nothing to do to update it to today's population levels. |

Lapine Davion
Outer Ring Applied Logistics
477
|
Posted - 2012.06.26 01:16:00 -
[1102] - Quote
Asuri Kinnes wrote:Hammer Crendraven wrote:Be carefull what you wish for. I am quite sure CCP does not want null space and wormhole space to have the same advantages and disadvantages. What if you premiss is wrong, is null sec about building empires? and even if it is does that also apply to wormhole space? Again 9 years of this I do not see much if anything changing any time soon. *BELIEVE ME* I'm well aware of that - Bloody hell, there's a CSM member who still wants wormhole stretchers, staplers, stabilizers and washer/dryer combo's because he thinks that corps/alliances that are in hi end wh's are "invulnerable"... /pants-on-head... So he wants to make it possible to make wormholes = gates. But the thing is, the random nature of the routes in and out of wh space is what make it unique. Null has *always* been about the "ultimate expression" of player's wills... Agree with the players out there or not, but that is what it's set up for (and wh's to a lesser degree - *because of the random nature of travel). So yeah, I know to be careful what I ask for. So far, CCP has indicated that POS mechanics are getting looked at - fair enough, I can't wait to see what they do come up with. But seriously - all rah-rah, trolling aside, if players run null-sec, why do they have to abide by "the rules" when it comes to manufacturing, for example? There is no "OSHA" in Null sec... There should be *some* advantage to manufacturing in null - I personally don't think it will bring many *new* players out to null - but seriously? An entire region making fuel blocks ffs? :psyduck:
Are you saying there needs to be more opportunity for railing deaths in nullsec? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Alavaria Fera
GoonWaffe Goonswarm Federation
1122
|
Posted - 2012.06.26 01:18:00 -
[1103] - Quote
Lord Zim wrote:In other words, your reasoning is that the old content CCP made years and years ago is perfect and there's nothing to do to update it to today's population levels. Lets give three cheers for CCP's content ! Titans ! Jump bridges ! Dominion sov mechanics ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
947
|
Posted - 2012.06.26 01:19:00 -
[1104] - Quote
Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. So what you're saying is that fighting in nullsec and making money, manufacturing and shipping in hisec is exactly how the game was designed to be played. |

Rek Esket
GoonWaffe Goonswarm Federation
43
|
Posted - 2012.06.26 01:20:00 -
[1105] - Quote
Lapine Davion wrote:CCPWaffe, indeed. It was an inside job from the very start.
Planned alongside our good friend T20 at the first BoB barbecue. We've been controlling the game this whole time. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1122
|
Posted - 2012.06.26 01:22:00 -
[1106] - Quote
Lord Zim wrote:Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. So what you're saying is that fighting in nullsec and making money, manufacturing and shipping in hisec is exactly how the game was designed to be played. ... maybe it is.
I guess I should ship my Raven Navy Issue to highsec and start looking at L4 soloing fits. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Hammer Crendraven
Center for Advanced Studies Gallente Federation
30
|
Posted - 2012.06.26 01:29:00 -
[1107] - Quote
Lord Zim wrote:Hammer Crendraven wrote:Lord Zim wrote:Hammer Crendraven wrote:If CCP agreed with your idea of making the game better then it would have been done already a long time ago. 9 years is a long time for null space to not be vibrant. So uh, the fact that CCP h as been known to forget to make old features not suck the last ... uh, let's say few years, in search for the jesus feature, means that all the old content is golden and working absolutely perfectly? That's your line of reasoning? I am thinking you are barking up a tree that is never going to change. So this entire thread does not matter one bit. In other words, your reasoning is that the old content CCP made years and years ago is perfect and there's nothing to do to update it to today's population levels.
I really do not see how population has anything to do with this. The problem with mechanics is and has been the same for many years and yet has never changed. Why is it going to change now? What makes you so different than players 5 years ago? They could not effect change so why are you going to be able to? |

Kimmi Chan
Illuminatus Reforged The Revenant Order
163
|
Posted - 2012.06.26 01:32:00 -
[1108] - Quote
Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play.
I fear you are not paying attention to what is being said. There is NOTHING that the GSF or ANY Alliance can do about POS and Station MECHANICS. They can not make their industrial complex competitve with High Sec. This is not about their will. If the means to make this happen were available in the game they would do it. As it stands those mechanics do NOT exist and no amount of repetition of the same claims will change that. CCP has to change the mechanics of industry in Null. Otherwise it just involves carting raw materials to Jita (and having no say in the prices) and then purchasing finished goods (and having no say in the prices) and carting them back to Null.
This issue is likely also the reason behind the "emergent content". In order to get a better price for the raw materials they are bringing in from Null Sec there needs to be a drop in supply. Sponsoring the extermination of miners has a direct impact on this. Burn Jita was likely designed to have a similar impact. If Null Sec Industry were "fixed" there would be less acteal fiscal need for this and they would just do it for fun at that point or to balance out the markets for a specific reason.
-á"Miners mine so I don't have to." ~Metal Icarus |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.06.26 01:32:00 -
[1109] - Quote
Alavaria Fera wrote:Lord Zim wrote:Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. So what you're saying is that fighting in nullsec and making money, manufacturing and shipping in hisec is exactly how the game was designed to be played. ... maybe it is. I guess I should ship my Raven Navy Issue to highsec and start looking at L4 soloing fits. Generally people make of it what they will, if you work on an External Locus of control, the game mechanics are the controling factor, internal you make the difference. I personally see no harm in an even distribution of missions with both lvl 4 and 5 types of missions available in null, level 5 missions tempt players into low buts its always with a risk and I suspect that it would be the same risk involved for null. It's a matter that doesn't affect me though as I don't run missions so I can not really comment on missions. |

Lord Zim
948
|
Posted - 2012.06.26 01:36:00 -
[1110] - Quote
Hammer Crendraven wrote:I really do not see how population has anything to do with this. Guys I've no idea why populations have any effect on capacity problems, so I'm going to post about how nullsec was fine 5 years ago and pretend that absolutely nothing has changed. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1122
|
Posted - 2012.06.26 01:41:00 -
[1111] - Quote
Tarku Huhtsu wrote:Alavaria Fera wrote:I guess I should ship my Raven Navy Issue to highsec and start looking at L4 soloing fits. Generally people make of it what they will, if you work on an External Locus of control, the game mechanics are the controling factor, internal you make the difference. I personally see no harm in an even distribution of missions with both lvl 4 and 5 types of missions available in null, level 5 missions tempt players into low buts its always with a risk and I suspect that it would be the same risk involved for null. It's a matter that doesn't affect me though as I don't run missions so I can not really comment on missions. Honestly, it would be hilarious if there were goonswarm agents that gave quests. They'd be "working for" whatever corp owns the station they're in. And their faction would of course be the alliance holding sov.
Go to the ass-end of Deklein and deliver these 100,000 units of "rifter parts". Then pick up some "1400mm barrel measurements" and return them to me. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 01:44:00 -
[1112] - Quote
Hammer Crendraven wrote:I really do not see how population has anything to do with this. The problem with mechanics is and has been the same for many years and yet has never changed. Why is it going to change now? What makes you so different than players 5 years ago? They could not effect change so why are you going to be able to? Well - I hate to say this, but Incarna *may* have had something to do with it... CCP left things to wither on the vine. Just because players "made do" with what they had... doesn't mean it can't be better...
Last year CCP committed to "making better" all those "thousand papercuts". That is why a lot of people see this as maybe the time to go for the gold... vOv
or it could just be more :rabble:!

Interdict Hi-Sec - it's the only way to be sure... |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
5
|
Posted - 2012.06.26 01:45:00 -
[1113] - Quote
Kimmi Chan wrote:Tarku Huhtsu wrote:No thats not what was said, Nul sec was designed as Nul a blank slate, players can make of it what they will the Goons just appear to be unhappy/unsatisfied with what they have created in the space provided and rather than looking to improve what they have they seem intent on coercing the rest of the sandbox into their idea of game play. I fear you are not paying attention to what is being said. There is NOTHING that the GSF or ANY Alliance can do about POS and Station MECHANICS. They can not make their industrial complex competitve with High Sec. This is not about their will. If the means to make this happen were available in the game they would do it. As it stands those mechanics do NOT exist and no amount of repetition of the same claims will change that. CCP has to change the mechanics of industry in Null. Otherwise it just involves carting raw materials to Jita (and having no say in the prices) and then purchasing finished goods (and having no say in the prices) and carting them back to Null. This issue is likely also the reason behind the "emergent content". In order to get a better price for the raw materials they are bringing in from Null Sec there needs to be a drop in supply. Sponsoring the extermination of miners has a direct impact on this. Burn Jita was likely designed to have a similar impact. If Null Sec Industry were "fixed" there would be less actual fiscal need for this and they would just do it for fun at that point or to balance out the markets for a specific reason. E: Spelling. English is my first language but I am American and therefore suck at it.
Interesting insight, why not just take over a section of low or NPC Null with Stations and facilities, are the logistics really that hard? Said aquasitions would undoubtably provide plenty of interesting game content, maybe to much perhaps. |

Lord Zim
948
|
Posted - 2012.06.26 01:48:00 -
[1114] - Quote
Tarku Huhtsu wrote:Interesting insight, why not just take over a section of low or NPC Null with Stations and facilities, are the logistics really that hard? Said aquasitions would undoubtably provide plenty of interesting game content, maybe to much perhaps. Logistics from where? |

Karl Hobb
Imperial Margarine
394
|
Posted - 2012.06.26 01:48:00 -
[1115] - Quote
This is kind of a random thought, but how about a nerf to refinery, research, and factory efficiency based on system sec level, being applied to NPC lines as well, with a cooresponding buff to actually make null much better and high only slightly worse than now? Or reduce the number of lines slightly and then buff them as you move out (although that feels more artificial than the other suggestion; you could chalk that one up to CONCORD tax...) Nothing Found |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
5
|
Posted - 2012.06.26 01:59:00 -
[1116] - Quote
Lord Zim wrote:Tarku Huhtsu wrote:Interesting insight, why not just take over a section of low or NPC Null with Stations and facilities, are the logistics really that hard? Said aquasitions would undoubtably provide plenty of interesting game content, maybe to much perhaps. Logistics from where? Logistics of control, the policing of the Low sec or NPC null areas to provide access and use of facilities for alliance members, Alliance ships would basically act as a Militia and take on the role of Concord. Considering it is an area where the entry barriers are low is the acquisition and control of low sec and NPC null that hard? |

strikefour
Purple Passion Procurements
6
|
Posted - 2012.06.26 02:09:00 -
[1117] - Quote
Nicolo da'Vicenza wrote:strikefour wrote:Nicolo da'Vicenza wrote:An assertion made by many but backed up by zero evidence. I on the other hand propose removing something that actually has an effect of forcing people out of game (NPC corps) according to CCP. My accounts are cancelled. My main has already expired. This one will expire soon. There is your evidence. If hisec were not such a PITA and/or null more accessible, I might have been more willing to put up with the crappy bugs that I have been tolerating for 6+ years. I swear to god I love playing Eve but it is getting way too tedious. Hisec is almost as bad as nullsec now. Good bye. Enjoy shooting NPCs since that will be all that will be left. So the recent nerfs to highsec (zero) made it too 'tedious' to market PVP and now you're leaving, and that's your evidence that nerfing highsec will lead to less subs?
We should do this part of the discussion offline if you are actually interested in understanding.
I suppose this is a bit too subtle for you to get. Bugs drive me away. Interesting content pulls me in. That ratio has changed enough to where the fun-factor is not there for me any more.
I have lots of ISK. Lots of resources. Lots of ships (I own almost every faction ship that exists). Lots of skills. I can do _anything_ ... but I won't. I am leaving. The ratio has been crossed. As a matter of fact, this will be my last post forever unless I decide to resub again. Even then, it may be my last post because out of all the time I have been playing, I have never posted before.
|

Kimmi Chan
Illuminatus Reforged The Revenant Order
164
|
Posted - 2012.06.26 02:11:00 -
[1118] - Quote
Tarku Huhtsu wrote:Lord Zim wrote:Tarku Huhtsu wrote:Interesting insight, why not just take over a section of low or NPC Null with Stations and facilities, are the logistics really that hard? Said aquasitions would undoubtably provide plenty of interesting game content, maybe to much perhaps. Logistics from where? Logistics of control, the policing of the Low sec or NPC null areas to provide access and use of facilities for alliance members, Alliance ships would basically act as a Militia and take on the role of Concord. Considering it is an area where the entry barriers are low is the acquisition and control of low sec and NPC null that hard?
The facilities already exist. The facilities are shite compared to High Sec facilities. It is more cost effective to move raw materials to High Sec to be refined than to sit on a Station or POS where you can only refine one ore at a time and it is not instantaneous as it is in High Sec*
*being a High Sec res I have know first hand knowledge of this. Can I get a null sec res to confirm or refute this claim? -á"Miners mine so I don't have to." ~Metal Icarus |

Kimmi Chan
Illuminatus Reforged The Revenant Order
164
|
Posted - 2012.06.26 02:13:00 -
[1119] - Quote
strikefour wrote:Nicolo da'Vicenza wrote:strikefour wrote:Nicolo da'Vicenza wrote:An assertion made by many but backed up by zero evidence. I on the other hand propose removing something that actually has an effect of forcing people out of game (NPC corps) according to CCP. My accounts are cancelled. My main has already expired. This one will expire soon. There is your evidence. If hisec were not such a PITA and/or null more accessible, I might have been more willing to put up with the crappy bugs that I have been tolerating for 6+ years. I swear to god I love playing Eve but it is getting way too tedious. Hisec is almost as bad as nullsec now. Good bye. Enjoy shooting NPCs since that will be all that will be left. So the recent nerfs to highsec (zero) made it too 'tedious' to market PVP and now you're leaving, and that's your evidence that nerfing highsec will lead to less subs? We should do this part of the discussion offline if you are actually interested in understanding. I suppose this is a bit too subtle for you to get. Bugs drive me away. Interesting content pulls me in. That ratio has changed enough to where the fun-factor is not there for me any more. I have lots of ISK. Lots of resources. Lots of ships (I own almost every faction ship that exists). Lots of skills. I can do _anything_ ... but I won't. I am leaving. The ratio has been crossed. As a matter of fact, this will be my last post forever unless I decide to resub again. Even then, it may be my last post because out of all the time I have been playing, I have never posted before.
Take care of yourself. I certainly hope to see you again. I have found some insightful posting with your name on it.
o7
-á"Miners mine so I don't have to." ~Metal Icarus |

LittleTerror
19
|
Posted - 2012.06.26 02:34:00 -
[1120] - Quote
Nicolo da'Vicenza wrote:sabre906 wrote:Easy. Introduce Interdiction Nullifier module -> A lot more activity in majority of formerly dead systems, a lot less in entrenched ratting heavens. lack of bubbles made lowsec a bustling area, right? good plan bud
lowsec is a bit **** though, that is unless you enjoy gate camping or enjoy poping serpentis rats in velators and thoraxs, though I do agree with what you said just not entirely.
I think lowsec was a lot better with out warp to zero, lots would attack me for that but honestly all that needed to be done was remove bookmarks from grid surrounding a stargate. I've been a long time playing this game and what truely killed the fun was the introduction of warp to zero, then the series of speed nerfs that shortly followed.
The introduction of warp to zero made eve become so small, before its introduction a 30 jump route would have to be thoroughly planned as a corp move so that everyone made it from A to B in one piece, you would have to all fit a mwd and travel as a group with a scout like we do now but much slower and there was potential for hostile action at any point along the way. My first real pirate corp would not move for months and normally hang around the same few systems and we would kill the same people over and over again because everything was like small pockets or collections of players.
These days you can be on the other side of the universe fast and rather safely... Obviously eve as changed in such a way that reverting back to the way it was is never going to happen but I do hope that some day stargates are removed entirely and the whole universe becomes one seamless entity that you could fly from one end to the next given enough fuel and time and be intercepted along the way and pew pew and stuff  |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 02:41:00 -
[1121] - Quote
I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas? |

Kimmi Chan
Illuminatus Reforged The Revenant Order
164
|
Posted - 2012.06.26 02:47:00 -
[1122] - Quote
Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas?
There is absolutely nothing preventing Null sec Alliances from creating market hubs of there own.... except...
In order to build goods you need refined minerals with the least amount of waste. You also need manufacturing slots will the least amount of waste.
These facilities do not exist in Null Sec, again because of the game mechanics present in that domain.
So the only fiscally responsible course of action is to cart raw materials to high sec (Perimeter for example), refine (0 waste) and build (0 waste) and then either sell the finished goods or cart them back to Null Sec.
High sec should not be the only domain where industry is fiscally viable. -á"Miners mine so I don't have to." ~Metal Icarus |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1367
|
Posted - 2012.06.26 02:52:00 -
[1123] - Quote
Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas? Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno (this solves a lot of the current projection problems in 0.0 btw) and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 02:54:00 -
[1124] - Quote
LittleTerror wrote:lowsec is a bit **** though, that is unless you enjoy gate camping or enjoy poping serpentis rats in velators and thoraxs, though I do agree with what you said just not entirely. You can do a bit more than that, but yeah, I know what you mean. I detest people who only know how to gate camp. Send a scout in each direction and sit in the system cloaked. Anything that resembles something that might actually get a shot off against the camp, and the gate camp scatters like roaches when you turn the lights on. A cowards game.
LittleTerror wrote:I think lowsec was a lot better with out warp to zero, lots would attack me for that but honestly all that needed to be done was remove bookmarks from grid surrounding a stargate. I've been a long time playing this game and what truely killed the fun was the introduction of warp to zero, then the series of speed nerfs that shortly followed. Having to go around and make bookmarks prior to living in an area was a tedious task and didn't add to game play at all. This of course is again, from my point of view.
LittleTerror wrote:The introduction of warp to zero made eve become so small, before its introduction a 30 jump route would have to be thoroughly planned as a corp move so that everyone made it from A to B in one piece, you would have to all fit a mwd and travel as a group with a scout like we do now but much slower and there was potential for hostile action at any point along the way. My first real pirate corp would not move for months and normally hang around the same few systems and we would kill the same people over and over again because everything was like small pockets or collections of players. Cynos and capital ships is what made the game feel small. Pirates raged against the warp to zero, but quickly found out that catching the same travelers was just as possible by doing it on the other side of the gate.
LittleTerror wrote:These days you can be on the other side of the universe fast and rather safely... Obviously eve as changed in such a way that reverting back to the way it was is never going to happen but I do hope that some day stargates are removed entirely and the whole universe becomes one seamless entity that you could fly from one end to the next given enough fuel and time and be intercepted along the way and pew pew and stuff  Maybe one day EVE will be able to find a way to get there. I am not sure how, if possible, but you can still keep dreaming of the day.  |

Tarku Huhtsu
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.06.26 02:57:00 -
[1125] - Quote
Kimmi Chan wrote:Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas? There is absolutely nothing preventing Null sec Alliances from creating market hubs of there own.... except... In order to build goods you need refined minerals with the least amount of waste. You also need manufacturing slots will the least amount of waste. These facilities do not exist in Null Sec, again because of the game mechanics present in that domain. So the only fiscally responsible course of action is to cart raw materials to high sec (Perimeter for example), refine (0 waste) and build (0 waste) and then either sell the finished goods or cart them back to Null Sec. High sec should not be the only domain where industry is fiscally viable.
There are NPC stations in NPC Nul and Low sec, there are Agents for Missions, and I'm fairly certain there are refining slots, would need to go on another excursion and check, I've never used them mererly noted their existance. To my mind Player owned structures like POS, or outposts do not have the facilities, but NPC corps Stations definitely exist and where they have facilities they would be comparable to Hi Sec, just need to get the necessary faction standings to use them effectively. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1124
|
Posted - 2012.06.26 03:29:00 -
[1126] - Quote
Asuri Kinnes wrote:Alavaria Fera wrote:Honestly, it would be hilarious if there were goonswarm agents that gave quests. Screw that, it would be all "trolololo" and "memes"... Oh No You Don't (Part 1 of 3): Our "spais" have recieved word that miners in "Cobalt Edge" from the enemy "Intrepid Crossing" alliance are working towards building a Ragnarok-class supercapital.
Go and destroy at least 5 Hulks and bring me their kill mails.
FOLLOW UP MISSION:
Oh No You Don't (Part 2 of 3): Unfortunately, our interdiction has been unsuccessful. The ship is being produced in (CSAA POS System here). Go and destroy the POS before the ship completes it's build timer.
WARNING: Requires shooting a Large POS. Bring "a few" friends.
FOLLOW UP MISSION:
Oh No You Don't (Part 3 of 3): "IRC" are working towards smaller goals, now, such as a Nyx-class supercarrier. Find a mining system (industry 3+) and stay online in it for at least 72 hours (not at one sitting, of course).
HINT: Fitting a "cloaking" device to your ship will make this much easier.
Note: We don't use the trolololo and many other pubby memes. Please report any goon you see doing so to the local Commissariate. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

LittleTerror
OBC SpaceMonkey's Alliance
19
|
Posted - 2012.06.26 03:57:00 -
[1127] - Quote
Marconus Orion wrote:LittleTerror wrote:lowsec is a bit **** though, that is unless you enjoy gate camping or enjoy poping serpentis rats in velators and thoraxs, though I do agree with what you said just not entirely. You can do a bit more than that, but yeah, I know what you mean. I detest people who only know how to gate camp. Send a scout in each direction and sit in the system cloaked. Anything that resembles something that might actually get a shot off against the camp, and the gate camp scatters like roaches when you turn the lights on. A cowards game. LittleTerror wrote:I think lowsec was a lot better with out warp to zero, lots would attack me for that but honestly all that needed to be done was remove bookmarks from grid surrounding a stargate. I've been a long time playing this game and what truely killed the fun was the introduction of warp to zero, then the series of speed nerfs that shortly followed. Having to go around and make bookmarks prior to living in an area was a tedious task and didn't add to game play at all. This of course is again, from my point of view.
too much quoting for me, sorry i'm just gonna respond to each point you made in one section.
Yes gate camping is the most dullest form of pvp, I've been there done that and its a really dull activity even before warp to zero, in fact you can't really categorise it as pvp, its more like player vs moron or noob but its never going to change so long as stargates are in this game.
Quote:Having to go around and make bookmarks prior to living in an area was a tedious task and didn't add to game play at all. This of course is again, from my point of view.
While it was tedious it was all part of the game and actually made it fun, there was a sense of achievement getting an area done, I just totally against any forms of insta bookmarks whether its gates of stations.
Caps did not make the game feel smaller.
Quote:Maybe one day EVE will be able to find a way to get there. I am not sure how, if possible, but you can still keep dreaming of the day. 
I think this will be the way eve goes eventually, though hardware dictates, it should be the way it goes actually, moving away from fixed points in space to a more open and free way of moving, for that I have a big view of what it should be like, think about zones of control that have radius etc.
|

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 04:16:00 -
[1128] - Quote
Nicolo da'Vicenza wrote:Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas? Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys.
I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently?
War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting.
There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game.
It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler.
Meh, just another shoot from the hip idea from a high sec pubbie who actually doesn't live in high sec who will most likely have their post torn apart by trolls who can't read past the author of the post without their head exploding with unfocused rage. I think your heart is in the right place, even if I disagree with what method to use to reach the 'goal', which is a much more exciting and vibrant internet spaceships. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 04:19:00 -
[1129] - Quote
LittleTerror wrote:Caps did not make the game feel smaller.
 |

pussnheels
431
|
Posted - 2012.06.26 05:20:00 -
[1130] - Quote
Lord Zim wrote:pussnheels wrote: okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever okay sure let me retype all the suggestions I've made in this thread already because you're too busy sperging about nullsec to read, I'll get right on that
We still waiting for your ideas But i think they never come you nothing but a troll and what you write isn t even your own opinion i don t think you even have one or have any idea what a opinion is , you just here trolling insulting and disrupting any discussion , you just a puppy and a troll a good one tho I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Alavaria Fera
GoonWaffe Goonswarm Federation
1126
|
Posted - 2012.06.26 05:32:00 -
[1131] - Quote
Marconus Orion wrote: Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Freighters are capital ships, right?
Hm. What other caps go in highsec? Freighter, Jump Freighters ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 05:58:00 -
[1132] - Quote
Alavaria Fera wrote:Marconus Orion wrote: Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Freighters are capital ships, right? Hm. What other caps go in highsec? Freighter, Jump Freighters ...
Even if it does not require capital components, toss in the Orca and yeah, that is pretty much it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1126
|
Posted - 2012.06.26 06:58:00 -
[1133] - Quote
Marconus Orion wrote:Alavaria Fera wrote:Marconus Orion wrote: Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Freighters are capital ships, right? Hm. What other caps go in highsec? Freighter, Jump Freighters ... Even if it does not require capital components, toss in the Orca and yeah, that is pretty much it. That would shut down all kinds of hauling with impunity outside of suicide ganking. And if they decide to just pack a Badger Mark II full of tech... well I smell a suicide gank. Again was just a thought. Maybe you (or anyone) have an idea to alter/improve it a bit if you think it is worth of discussion. No, I think it's a great idea.
You should try and get some highsec pvpers, like Moar Tears and 0rphanage to give you their views. You can usually find some in places like the Jita undock, Rens undock and so on. Undock in a hauler and I'm sure you'll see some of them yellow box you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1371
|
Posted - 2012.06.26 07:02:00 -
[1134] - Quote
Marconus Orion wrote:Nicolo da'Vicenza wrote:Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas? Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys. I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently? Okay, I'll agree that that the NPC corp chat rooms should stay to help newbies (as I have in the past), but the bulletproof CONCORD protection needs to go. Some posters have suggested that NPC corps should be at war with one another in order to add an increase of risk to being in an NPC corp, but I'm of the opinion that playing solo is a legitimate choice, they just shouldn't receive a competitive advantage for doing so because a) it defeats the purpose of socializing in an MMO and b) it is endlessly abused by everyone. I'm in favor of replacing NPC corps with a default 'freelancer' pilot system which is effectively a one-man corp that can be wardecced. I mean, we can worry about the hypothetical one-week old newbie who gets griefdecced , but let's get real here - the current system of NPC corps lets me suicide gank newbies 1 jump from rookie systems with a 1M thrasher while freighter alts of old guard players autopilot undefended without a care in the world. It's more accurate to say they protect ships with lots of EHP, which aren't piloted by newbies at all. As we speak, James 315 is in an NPC corp extorting highsec ice miners by bumping them out of range of their ice.
Quote:War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting.
There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game.
It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler. Well to be honest, I feel strongly on the issue and think that anything less then their removal is a half-measure. Still, that sounds like a good idea that will solve most of the problems NPC corps pose in the game by giving players the option of how much PVP they want to expose their PVE alts to, and I'd definitely support it over doing nothing.
|

Lord Zim
948
|
Posted - 2012.06.26 07:09:00 -
[1135] - Quote
Lord Zim wrote:Kimmi Chan wrote:My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable. It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax. Whoops. I see I didn't finish off this paragraph.
What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
164
|
Posted - 2012.06.26 10:42:00 -
[1136] - Quote
Nicolo da'Vicenza wrote:Marconus Orion wrote:Nicolo da'Vicenza wrote:Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas? Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys. I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently? Okay, I'll agree that that the NPC corp chat rooms should stay to help newbies (as I have in the past), but the bulletproof CONCORD protection needs to go. Some posters have suggested that NPC corps should be at war with one another in order to add an increase of risk to being in an NPC corp, but I'm of the opinion that playing solo is a legitimate choice, they just shouldn't receive a competitive advantage for doing so because a) it defeats the purpose of socializing in an MMO and b) it is endlessly abused by everyone. I'm in favor of replacing NPC corps with a default 'freelancer' pilot system which is effectively a one-man corp that can be wardecced. I mean, we can worry about the hypothetical one-week old newbie who gets griefdecced , but let's get real here - the current system of NPC corps lets me suicide gank newbies 1 jump from rookie systems with a 1M thrasher while the weekly technetium shipment autopilots into Jita undefended without a care in the world. It's more accurate to say they protect ships with lots of EHP, which aren't piloted by newbies at all. As we speak, James 315 is in an NPC corp extorting highsec ice miners by bumping them out of range of their ice. I think making the convoys more open to wardecs is the best solution to the nullsec supply convoy problem because it offers the option of players defending the convoy, or forcing the freighter alts into the 0.0 alliance proper in hope of discouraging wardecs/'sanctions' by making the pirates pay the fee, which would actually help legitimize the high cost of the wardec fees for large alliance if they were full of juicy targets. Quote:War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting.
There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game.
It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler. Well to be honest, I feel strongly on the issue and think that anything less then their removal is a half-measure. Still, that sounds like a good idea that will solve most of the problems NPC corps pose in the game by giving players the option of how much PVP they want to expose their PVE alts to, and I'd definitely support it over doing nothing.
If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over.
If the desired outcome is to disrupt traffic from null sec that is being shipped by NPC Corp Alts - make them travel through more of low sec to get goods to market. This would have an added effect of making low sec more vibrant. This along with some of the other changes that have been suggested (e.g. High Sec Inventory Tax. stop ****ing Null Sec Industry) could have a positive effect on everyone.
-á"Miners mine so I don't have to." ~Metal Icarus |

Kimmi Chan
Illuminatus Reforged The Revenant Order
164
|
Posted - 2012.06.26 12:40:00 -
[1137] - Quote
Lord Zim wrote:Lord Zim wrote:Kimmi Chan wrote:My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable. It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax. Whoops. I see I didn't finish off this paragraph. What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it.
PLEX sold outside the player driven market? I'm not sure about that. It has the capability of setting a dangerous precedent. I'm not sure I like the idea of giving CCP that much control over the economy. Can you elaborate on this idea Zim?
-á"Miners mine so I don't have to." ~Metal Icarus |

Lord Zim
950
|
Posted - 2012.06.26 12:47:00 -
[1138] - Quote
Kimmi Chan wrote:Lord Zim wrote:Lord Zim wrote:Kimmi Chan wrote:My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable. It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax. Whoops. I see I didn't finish off this paragraph. What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it. PLEX sold outside the player driven market? I'm not sure about that. It has the capability of setting a dangerous precedent. I'm not sure I like the idea of giving CCP that much control over the economy. Can you elaborate on this idea Zim? What I mean is, IF CCP needed to cool down the economy some, they could easily setup an NPC guy with PLEXes which they'd spawned, put them up on the market, and to everybody involved it'd look just like any other PLEX seller. I.e. the player would get his PLEX, CCP would get ~500m or thereabouts taken out of the economy, and nobody would be bitching about "THE GUBMINT BE TAKIN MAH MUNNEH" because of taxes/tax increases.
I'm not saying it's something CCP is doing now, I'm just saying it'd be the perfect way to do it if they were desperate to extract ISK from the economy as soon as possible. |

Tenchi Sal
Dust Bunnies 514
128
|
Posted - 2012.06.26 12:50:00 -
[1139] - Quote
I'd like to see some changes in Industry to make null/low more attractive. it can be done the same way its done with super caps.
make it so frigate sized ships are the only ships that can be made in high sec.
cruiser sized need to be made in low or null sec.
battleship sized and larger can only be made in null. this includes freighter/orcas/caps.
same can apply for modules.
a system like this can force industry in all security sectors. |

Kuehnelt
Devoid Privateering
99
|
Posted - 2012.06.26 12:55:00 -
[1140] - Quote
Kimmi Chan wrote:Lord Zim wrote:[quote=Lord Zim]What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it. PLEX sold outside the player driven market? I'm not sure about that. It has the capability of setting a dangerous precedent. I'm not sure I like the idea of giving CCP that much control over the economy. Can you elaborate on this idea Zim?
No, not outside the market. They could just give a whole lot of PLEX to a CCP alt and have him sell it, or have a virtual CCP alt as the face of an internal program that fulfills/creates market orders by some logic. An increase in supply, ceteris paribus, gives you a reduced isk price, so CCP can suppress prices by secretly introducing PLEX. They could also raise prices by secretly buying PLEX on the market and then just destroying it.
If it's true that there are people who buy N number of PLEX in order to buy a single Aeon or something, then CCP can actually bring in more money by manipulating the price down. But if (as I suspect) the main suppliers of PLEX are people who just buy one of the bundles and then live off of the isk for a while rather than PvE for it, then the supply manipulation that Lord Zim suggests could hurt CCP's income by making PLEX less attractive to these people. It just means less value for their money. They'll remember getting 500mil for what now only promises them 300mil.
(Also, extremely likely outcome of plan like this: people involved in the PLEX market figure it out all the way to the fine details; shitstorm.) |

Richard Desturned
GoonWaffe Goonswarm Federation
1194
|
Posted - 2012.06.26 14:46:00 -
[1141] - Quote
Tenchi Sal wrote:I'd like to see some changes in Industry to make null/low more attractive. it can be done the same way its done with super caps.
make it so frigate sized ships are the only ships that can be made in high sec.
cruiser sized need to be made in low or null sec.
battleship sized and larger can only be made in null. this includes freighter/orcas/caps.
same can apply for modules.
a system like this can force industry in all security sectors.
without a gigantic revamp to industry in nullsec, you'll be paying a heap more for t1 battleships than you are now a rogue goon |

Malcanis
Vanishing Point. The Initiative.
4167
|
Posted - 2012.06.26 15:05:00 -
[1142] - Quote
Tenchi Sal wrote:I'd like to see some changes in Industry to make null/low more attractive. it can be done the same way its done with super caps.
make it so frigate sized ships are the only ships that can be made in high sec.
cruiser sized need to be made in low or null sec.
battleship sized and larger can only be made in null. this includes freighter/orcas/caps.
same can apply for modules.
a system like this can force industry in all security sectors.
I don't really like arbitrary limitations like this. I'm fine with making it less efficient to build larger ships in hi-sec, but simply saying "No you can't", not so much. Not sandboxy.
Come to that I don't see why ship sizes should be stratified in this way. There's nothing inherently hi-seccy about frigate size ships, or 0.0y about battleships.
I'd rather see general manufacturing (and invention and research) efficiency stratified as Sov 0.0 = W-space > NPC 0.0 > Lo-sec > 0.5 > 0.6 > 0.7 > 0.8 > 0.9 > 1.0
If someone wants to build battleships in a 1.0 then they should be able to. But if someone wants to build battleships in deep W-space or in a player built outpost, then they should get substantial advantages over the guy in 1.0
EDIT: And as said above, and repeatedly in this thread, there needs to be a truly gigantic improvement in the capacity of outpost/POS facilities before any other major changes are considered. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lord Zim
950
|
Posted - 2012.06.26 15:52:00 -
[1143] - Quote
Kuehnelt wrote:(Also, extremely likely outcome of plan like this: people involved in the PLEX market figure it out all the way to the fine details; shitstorm.) It looks like 2000 or more plexes are traded every day in Jita, a subtle hand could easily be able to extract a fair bit of isk without anyone knowing or realizing. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 16:06:00 -
[1144] - Quote
Kimmi Chan wrote:If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over. How do you avoid a sanction when it is directly at the player themselves? Also like I mentioned, it would be good to have a cap where they are not in a complete lockout of doing things if they are willing to fly small ships that do not break the sanction against them. So you could levy sanctions against a single player, no matter if they are in a player corp or NPC corp and there could be an option to levy sanctions against entire player corps or alliances. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
164
|
Posted - 2012.06.26 17:07:00 -
[1145] - Quote
Marconus Orion wrote:Kimmi Chan wrote:If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over. How do you avoid a sanction when it is directly at the player themselves? Also like I mentioned, it would be good to have a cap where they are not in a complete lockout of doing things if they are willing to fly small ships that do not break the sanction against them. So you could levy sanctions against a single player, no matter if they are in a player corp or NPC corp and there could be an option to levy sanctions against entire player corps or alliances.
I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much.
-á"Miners mine so I don't have to." ~Metal Icarus |

Dragon Outlaw
Rogue Fleet
120
|
Posted - 2012.06.26 17:18:00 -
[1146] - Quote
I feel vibrations coming from Delve... and I have a feeling its even gona get better!! |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 17:27:00 -
[1147] - Quote
Kimmi Chan wrote:Marconus Orion wrote:Kimmi Chan wrote:If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over. How do you avoid a sanction when it is directly at the player themselves? Also like I mentioned, it would be good to have a cap where they are not in a complete lockout of doing things if they are willing to fly small ships that do not break the sanction against them. So you could levy sanctions against a single player, no matter if they are in a player corp or NPC corp and there could be an option to levy sanctions against entire player corps or alliances. I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much. Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
508
|
Posted - 2012.06.26 18:48:00 -
[1148] - Quote
Marconus Orion wrote:Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please. too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp.
IMHO.
Interdict Hi-Sec - it's the only way to be sure... |

Adelphie
Paradox Collective Choke Point
69
|
Posted - 2012.06.26 21:55:00 -
[1149] - Quote
Asuri Kinnes wrote:Marconus Orion wrote:Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please. too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp. IMHO.
I've +1'd this post plainly for the fact I was starting to rage at the misspelling of "lose", then realised you actually did mean loose!
A rare occurrence. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
164
|
Posted - 2012.06.26 22:22:00 -
[1150] - Quote
Marconus Orion wrote:Kimmi Chan wrote:I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much.
Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please.
Asuri beat me to it.
Asuri Kinnes wrote:too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp.
IMHO.
I think it folly to require a single individual to defend against 9000 (in the case of the largest alliance). It sets a dangerous precedent. If this was deployed in the live environment, again, a risk adverse individual who is willing to pay 11% tax to remain invulnerable to a wardec is not suddenly going to strap guns to his ship to fight off a rival corp or alliance. He will simply stay in station playing Skill Queue Online until the war is over or he will just quit. This is not the desired effect and again does not address the root issue.
Additionally, if you want to blow up a single individual the mechanics to do so already exist in game. You and your friends can all fit gank nados and take him out wherever he might be. Asking to be able to wardec a single individual so you can shoot them with impunity and without a CONCORD response reeks of, "I want easy, risk free kills in high sec".
I do appreciate you voicing your opinion and for keeping it constructive. I just can't get behind it as you and Nicolo have it stated. I also hope that this has helped to clarify my previous statement.
Kimmi Chan wrote: I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much.
-á"Miners mine so I don't have to." ~Metal Icarus |

Marconus Orion
Massive PVPness Psychotic Tendencies.
137
|
Posted - 2012.06.26 23:17:00 -
[1151] - Quote
I did say a cap on how severe the sanction could go. So your scenerio of them being forced to stay docked is not really a concern. Does this clarify it some? Also if 9000 man alliance is ok to full blown war dec a 50 man corp, how is a sanction against one individual from flying battleships worse?? |

Kimmi Chan
Illuminatus Reforged The Revenant Order
165
|
Posted - 2012.06.26 23:28:00 -
[1152] - Quote
Marconus Orion wrote:I did say a cap on how severe the sanction could go. So your scenerio of them being forced to stay docked is not really a concern. Does this clarify it some? Also if 9000 man alliance is ok to full blown war dec a 50 man corp, how is a sanction against one individual from flying battleships worse??
So if I understand this concept of "Sanctions" your desire is to spend ISK to dictate to another player what ship types they can and cannot fly thereby depriving them of choices? And before you say, "No, they have choices. There are just consequences for their choices", those consequences already exist in game.
In this game a miner, as an example, regardless of whether he is in an NPC Corporation or not makes a choice to undock a Hulk (tank or untanked doesn't make a difference). There are possible consequences and ramifications of doing so. Perhaps you are the consequence as you gank him in his favorite belt and then promptly get CONCORDed.
In your scenario, you would "sanction" this guy and limit his choices. This equates to you saying, "I don't think you should be allowed to undock a Hulk and if you do, I will kill you." My response to that is, "What gives you the ******* right to tell me what my choices are?"
While it may not be an accurate assessment I can tell you what the perception is: you want to kill people in High Sec without being CONCORDed and that really is it. Unless you can find a better way to do this I don't see this getting much traction and it still fails to address the topic of this thread. How do we improve the living conditions in Null Sec so it's residents can actually live there?
-á"Miners mine so I don't have to." ~Metal Icarus |

Alavaria Fera
GoonWaffe Goonswarm Federation
1129
|
Posted - 2012.06.26 23:31:00 -
[1153] - Quote
Asuri Kinnes wrote:Marconus Orion wrote:Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please. too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp. IMHO. Yep, their NPC corp, of course. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marconus Orion
Massive PVPness Psychotic Tendencies.
137
|
Posted - 2012.06.27 00:11:00 -
[1154] - Quote
It was just an idea. I view it like a diet version of war decing a one man player corp, but I seem to have failed in painting the picture for you. The idea did stem off of addressing freighter alts performing logistics with impunity without obliterating NPC corps completely. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
165
|
Posted - 2012.06.27 00:21:00 -
[1155] - Quote
Marconus Orion wrote:It was just an idea. I view it like a diet version of war decing a one man player corp, but I seem to have failed in painting the picture for you. The idea did stem off of addressing freighter alts performing logistics with impunity without obliterating NPC corps completely.
OK! This I can get into. I think we might be able to find some common ground here. This also relates to a post or two that I made further back. I may be mistaken on these points and if I am I apologize and would appreciated being corrected.
I am working under the following assumptions: Null-Sec freighers and Jump Freighters jump to a low sec staging system that might be only one gate deep into low sec. From there, they warp to 0 to the gate that leads them right into high sec and relative safety (no one is 100% safe).
I in no way want to limit or eliminate jump drive, jump bridge mechanics in NULL sec. What I would like to see is that those mechanics only work when moving assets FROM null sec TO null sec. If you need to take goods to a high sec market hub you have to go through every low sec system on that route.
Before ANY of this can be done or evaluated for its merits, industry in Null must be unf***ed. To essentially require Null Sec residents to take on the additional risks of travel through lowsec there must be an option to keep their holdings in their domain - that environment does not exist.
Once the industry has been corrected there may be a need to outsource to highsec, a convoy with escort is organized, and a bloodbath ensues. Emergent content in lowsec of all places.
If an NPC Corp member is flying his JF full of toys through lowsec there is no need to wardec, no need to worry about rookie status, no need to sanction - just ******* shoot the son of a ***** and profit. \o/ -á"Miners mine so I don't have to." ~Metal Icarus |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
509
|
Posted - 2012.06.27 01:57:00 -
[1156] - Quote
Adelphie wrote:I've +1'd this post plainly for the fact I was starting to rage at the misspelling of "lose", then realised you actually did mean loose!
A rare occurrence. You've made me smile tonight.
TY.
Interdict Hi-Sec - it's the only way to be sure... |

Marconus Orion
Massive PVPness Psychotic Tendencies.
140
|
Posted - 2012.06.27 01:58:00 -
[1157] - Quote
Kimmi Chan wrote:Marconus Orion wrote:It was just an idea. I view it like a diet version of war decing a one man player corp, but I seem to have failed in painting the picture for you. The idea did stem off of addressing freighter alts performing logistics with impunity without obliterating NPC corps completely. OK! This I can get into. I think we might be able to find some common ground here. This also relates to a post or two that I made further back. I may be mistaken on these points and if I am I apologize and would appreciated being corrected. I am working under the following assumptions: Null-Sec freighers and Jump Freighters jump to a low sec staging system that might be only one gate deep into low sec. From there, they warp to 0 to the gate that leads them right into high sec and relative safety (no one is 100% safe). I in no way want to limit or eliminate jump drive, jump bridge mechanics in NULL sec. What I would like to see is that those mechanics only work when moving assets FROM null sec TO null sec. If you need to take goods to a high sec market hub you have to go through every low sec system on that route. Before ANY of this can be done or evaluated for its merits, industry in Null must be unf***ed. To essentially require Null Sec residents to take on the additional risks of travel through lowsec there must be an option to keep their holdings in their domain - that environment does not exist. Once the industry has been corrected there may be a need to outsource to highsec, a convoy with escort is organized, and a bloodbath ensues. Emergent content in lowsec of all places. If an NPC Corp member is flying his JF full of toys through lowsec there is no need to wardec, no need to worry about rookie status, no need to sanction - just ******* shoot the son of a ***** and profit. \o/
Could you give an example please. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
169
|
Posted - 2012.06.27 02:23:00 -
[1158] - Quote
Marconus Orion wrote:Could you give an example please.
I will try. 
Remember I am ignorant of Null Sec politics and power blocs - bear in mind as you read.
A Null Sec alliance in 6NJ8-V (0.0) does not have enough slots to efficiently refine their ABC so they decide to outsource the work to a high sec station in Saisio. They use a jump freighter/bridge to move the ore quickly to M-OEE8 (0.0) and warp to 0 on the gate to Taisy (0.3). They jump a scout into Taisy and the gate appears to be clear. Local and D-Scan only show one other person in system. Freighter is given the go ahead to jump into Taisy and warp to 0 on the gate to Nalvula (0.4). Again, scout goes through and sees a large group of negative sec status pirates sitting on the gate.
Alliance has the choice of jumping through a combat fleet to clear a path for the freighter or finding an alternate route. If the freighter and its escort fleet emerge victorious, the fleet then warps to 0 on the Vuorrassi (0.5) gate and jumps in and then finishes their run to Saisio to refine the ABC there. Then has to make the trip back with the refined goods and essentially run the gauntlet again.
Thus creating small gang PvP in lowsec and more pew pew for null sec PvP enthusiasts that may want to do something other than 1000+ member fleet battles just as a change of pace.
Bear in mind, none of this can be deployed successfully unless the industry in Null is improved. Otherwise, Null Sec alliances would have to take EVERYTHING through lowsec and they have enough risk as it is just living in Null (or at least they should considering the intent of design). It should be more efficient to do this stuff in Null but not enough to completely eliminate the occasional desire to take the stuff to High Sec to improve efficiency.
This is just a rough idea and obviously not a finished product but at least a baseline for discussion.
Does this make the idea clearer? What are your thoughts? What from your experience could be changed here to make it better or more vibrant?
-á"Miners mine so I don't have to." ~Metal Icarus |

Marconus Orion
Massive PVPness Psychotic Tendencies.
140
|
Posted - 2012.06.27 03:27:00 -
[1159] - Quote
Kimmi Chan wrote:Marconus Orion wrote:Could you give an example please. I will try.  Remember I am ignorant of Null Sec politics and power blocs - bear in mind as you read. A Null Sec alliance in 6NJ8-V (0.0) does not have enough slots to efficiently refine their ABC so they decide to outsource the work to a high sec station in Saisio. They use a jump freighter/bridge to move the ore quickly to M-OEE8 (0.0) and warp to 0 on the gate to Taisy (0.3). They jump a scout into Taisy and the gate appears to be clear. Local and D-Scan only show one other person in system. Freighter is given the go ahead to jump into Taisy and warp to 0 on the gate to Nalvula (0.4). Again, scout goes through and sees a large group of negative sec status pirates sitting on the gate. Alliance has the choice of jumping through a combat fleet to clear a path for the freighter or finding an alternate route. If the freighter and its escort fleet emerge victorious, the fleet then warps to 0 on the Vuorrassi (0.5) gate and jumps in and then finishes their run to Saisio to refine the ABC there. Then has to make the trip back with the refined goods and essentially run the gauntlet again. Thus creating small gang PvP in lowsec and more pew pew for null sec PvP enthusiasts that may want to do something other than 1000+ member fleet battles just as a change of pace. Bear in mind, none of this can be deployed successfully unless the industry in Null is improved. Otherwise, Null Sec alliances would have to take EVERYTHING through lowsec and they have enough risk as it is just living in Null (or at least they should considering the intent of design). It should be more efficient to do this stuff in Null but not enough to completely eliminate the occasional desire to take the stuff to High Sec to improve efficiency. This is just a rough idea and obviously not a finished product but at least a baseline for discussion. Does this make the idea clearer? What are your thoughts? What from your experience could be changed here to make it better or more vibrant? Unless you are barring all cynos in low sec, the work around would be carriers, like before the jump freighters showed up in the game. Also titans could bridge freighters directly to the last low sec, thus avoiding the 'escort' part. Then a step further would be trading the goods to a NPC alt for further risk aversion. End result would be the same untouchable freighters transporting mass goods to and from Jita. 
I'm not a big fan of being the one to shoot holes in an idea, had it done to me too many times. Apologies, but what I wrote make sense? |

Mascen Carew
Ordo Carnifex
0
|
Posted - 2012.06.27 04:08:00 -
[1160] - Quote
Really need to make low sec healthy before looking at Null, while both Hi and Null sec have proGÇÖs and cons there is at least a synergy between them. Low seems to be pretty much an underutilised no mans land at present, any solution for the cons in Null and Hi perceived or otherwise must as a matter of course take into consideration the current state of low. Low has probably the highest risk factor and most difficult to access rewards, the population in Null talk about nerfing Hi and visa versa, Nul wantGÇÖs HiGÇÖs infrastructure Hi would like NulGÇÖs mineral wealth, both consider themselves hard done by. Hi is civilisation, Null is Wilderness, perhaps Low should be the Boom area, Semi Lawless Frontier in between, my suggestion would be to leave the majority of Null and Hi as they currently stand but move the main Trading Hubs and the wealth into low . Just a thought, it would certainly make life a lot more interesting.
Thinking about it, moving the trade centres to low would also open up interesting lines of work for MercGÇÖs hiring out as escorts or guards in local systems , and for logistics organisations hauling freight.
"Life wasn't meant to be easy" |

Anhenka
Burning Napalm Northern Coalition.
1
|
Posted - 2012.06.27 05:33:00 -
[1161] - Quote
Mascen Carew wrote:Really need to make low sec healthy before looking at Null, while both Hi and Null sec have proGÇÖs and cons there is at least a synergy between them. Low seems to be pretty much an under utilised no mans land at present, any solution for the cons in Null and Hi perceived or otherwise must as a matter of course take into consideration the current state of low. Low has probably the highest risk factor and most difficult to access rewards, the population in Null talk about nerfing Hi and visa versa, Nul wantGÇÖs HiGÇÖs infrastructure Hi would like NulGÇÖs mineral wealth, both consider themselves hard done by. Hi is civilisation, Null is Wilderness, perhaps Low should be the Boom area, Semi Lawless Frontier in between, my suggestion would be to leave the majority of Null and Hi as they currently stand but move the main Trading Hubs and the wealth into low  . Just a thought, it would certainly make life a lot more interesting. Thinking about it, moving the trade centres to low would also open up interesting lines of work for MercGÇÖs hiring out as escorts or guards in local systems , and for logistics organisations hauling freight. "Life wasn't meant to be easy"
And how would you try and do that?
You say "hey lets add a 30% tax on all things sold in highsec!" "That will drive them to a lowsec hub!"
You know whats happens? Things become 30% more expensive, and Jita stays Jita.
What sort of mechanic could induce people to move an active highsec tradehub to lowsec? |

Mascen Carew
Ordo Carnifex
0
|
Posted - 2012.06.27 05:40:00 -
[1162] - Quote
Anhenka wrote:Mascen Carew wrote:Really need to make low sec healthy before looking at Null, while both Hi and Null sec have proGÇÖs and cons there is at least a synergy between them. Low seems to be pretty much an under utilised no mans land at present, any solution for the cons in Null and Hi perceived or otherwise must as a matter of course take into consideration the current state of low. Low has probably the highest risk factor and most difficult to access rewards, the population in Null talk about nerfing Hi and visa versa, Nul wantGÇÖs HiGÇÖs infrastructure Hi would like NulGÇÖs mineral wealth, both consider themselves hard done by. Hi is civilisation, Null is Wilderness, perhaps Low should be the Boom area, Semi Lawless Frontier in between, my suggestion would be to leave the majority of Null and Hi as they currently stand but move the main Trading Hubs and the wealth into low  . Just a thought, it would certainly make life a lot more interesting. Thinking about it, moving the trade centres to low would also open up interesting lines of work for MercGÇÖs hiring out as escorts or guards in local systems , and for logistics organisations hauling freight. "Life wasn't meant to be easy" And how would you try and do that? You say "hey lets add a 30% tax on all things sold in highsec!" "That will drive them to a lowsec hub!" You know whats happens? Things become 30% more expensive, and Jita stays Jita. What sort of mechanic could induce people to move an active highsec tradehub to lowsec?
Access, Jita wasn't the first Super Hub, look up the Yulai system. CCP nerfed it, Jita and the other hubs need not go just be downgraded a tad, they are only the way they are while CCP allows them to be. |

Anhenka
Burning Napalm Northern Coalition.
1
|
Posted - 2012.06.27 06:03:00 -
[1163] - Quote
Mascen Carew wrote:Anhenka wrote:
And how would you try and do that?
You say "hey lets add a 30% tax on all things sold in highsec!" "That will drive them to a lowsec hub!"
You know whats happens? Things become 30% more expensive, and Jita stays Jita.
What sort of mechanic could induce people to move an active highsec tradehub to lowsec?
Access, Jita wasn't the first Super Hub, look up the Yulai system. CCP nerfed it, Jita and the other hubs need not go just be downgraded a tad, they are only the way they are while CCP allows them to be.
There's a difference between changing access levels within highsec to prevent a single superhub for the entire universe and somehow changing access so that a hub naturally moves into lowsec of all places.
As long as there is a continuous highsec, the trade hubs will be located there. and people propositions to add lowsec belts between empires opens up a whole nother can of nasty worms, but even with that, the hubs would be in highsec, just more isolated from each other. |

Tobias Durandal
Wings of Redemption Black Flag Alliance
2
|
Posted - 2012.06.27 06:09:00 -
[1164] - Quote
Out of laziness (also ego) I'm skipping 50+ pages.
Five years ago, nullsec was mostly dead as could be. Less you happened to be on during the time that a given alliance roamed around. I'd regularly make trips from Syndicate to Curse without a single bump along the way. |

Mascen Carew
Ordo Carnifex
0
|
Posted - 2012.06.27 06:18:00 -
[1165] - Quote
Anhenka wrote:Mascen Carew wrote:Anhenka wrote:
And how would you try and do that?
You say "hey lets add a 30% tax on all things sold in highsec!" "That will drive them to a lowsec hub!"
You know whats happens? Things become 30% more expensive, and Jita stays Jita.
What sort of mechanic could induce people to move an active highsec tradehub to lowsec?
Access, Jita wasn't the first Super Hub, look up the Yulai system. CCP nerfed it, Jita and the other hubs need not go just be downgraded a tad, they are only the way they are while CCP allows them to be. There's a difference between changing access levels within highsec to prevent a single superhub for the entire universe and somehow changing access so that a hub naturally moves into lowsec of all places. As long as there is a continuous highsec, the trade hubs will be located there. and people propositions to add lowsec belts between empires opens up a whole nother can of nasty worms, but even with that, the hubs would be in highsec, just more isolated from each other.
My question to that is, why should they be? I've just put forward a thought, a glimmer of an idea based on human development and the expansion/migration of humanity. It would indeed open a can of worms, but I think it would be an interesting can of worms,reduce the manufacturing costs in low, the best prices/returns could be in low, people could still sell or manufacture in Hi with out restrictions but they would not get the same value for their goods, similarly they could buy in Hi Sec but at increased cost
"Life wasn't meant to be easy"
|

Herzog Wolfhammer
Sigma Special Tactics Group
1637
|
Posted - 2012.06.27 06:29:00 -
[1166] - Quote
My memory is not good, because I drink a lot, but did I come in here before and make any mention of how removing dependency on gates and letting ships warp around like in Star Trek would really stir things up?
|

Goremageddon Box
Guerrilla Flotilla
239
|
Posted - 2012.06.27 06:39:00 -
[1167] - Quote
can we just throw some fluorescent pink in low sec and call it "vibrant" ? |

James Arget
Future Corps Sleeper Social Club
14
|
Posted - 2012.06.27 06:44:00 -
[1168] - Quote
Small groups of dedicated players who were formerly drawn to nullsec for the idea of being able to fight as a group, claim space, hold it, and make it pay for their PVP, are now going to w-space instead.
Why? W-space means putting up your tent on an island. Nullsec means putting up a tent on a football field. Sure, it's empty most of the time, but they don't usually give the the game schedule either. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
173
|
Posted - 2012.06.27 09:46:00 -
[1169] - Quote
Marconus Orion wrote:Kimmi Chan wrote:Marconus Orion wrote:Could you give an example please. I will try.  Remember I am ignorant of Null Sec politics and power blocs - bear in mind as you read. A Null Sec alliance in 6NJ8-V (0.0) does not have enough slots to efficiently refine their ABC so they decide to outsource the work to a high sec station in Saisio. They use a jump freighter/bridge to move the ore quickly to M-OEE8 (0.0) and warp to 0 on the gate to Taisy (0.3). They jump a scout into Taisy and the gate appears to be clear. Local and D-Scan only show one other person in system. Freighter is given the go ahead to jump into Taisy and warp to 0 on the gate to Nalvula (0.4). Again, scout goes through and sees a large group of negative sec status pirates sitting on the gate. Alliance has the choice of jumping through a combat fleet to clear a path for the freighter or finding an alternate route. If the freighter and its escort fleet emerge victorious, the fleet then warps to 0 on the Vuorrassi (0.5) gate and jumps in and then finishes their run to Saisio to refine the ABC there. Then has to make the trip back with the refined goods and essentially run the gauntlet again. Thus creating small gang PvP in lowsec and more pew pew for null sec PvP enthusiasts that may want to do something other than 1000+ member fleet battles just as a change of pace. Bear in mind, none of this can be deployed successfully unless the industry in Null is improved. Otherwise, Null Sec alliances would have to take EVERYTHING through lowsec and they have enough risk as it is just living in Null (or at least they should considering the intent of design). It should be more efficient to do this stuff in Null but not enough to completely eliminate the occasional desire to take the stuff to High Sec to improve efficiency. This is just a rough idea and obviously not a finished product but at least a baseline for discussion. Does this make the idea clearer? What are your thoughts? What from your experience could be changed here to make it better or more vibrant? Unless you are barring all cynos in low sec, the work around would be carriers, like before the jump freighters showed up in the game. Also titans could bridge freighters directly to the last low sec, thus avoiding the 'escort' part. Then a step further would be trading the goods to a NPC alt for further risk aversion. End result would be the same untouchable freighters transporting mass goods to and from Jita.  I'm not a big fan of being the one to shoot holes in an idea, had it done to me too many times. Apologies, but what I wrote make sense?
No apologies needed. I get it. There is no panacea to address this problem. I think the discussion, at least when it is constructive and realistic, is helpful.
It seems, based on your response, that the current mechanics are the deterrent for this kind of example. What mechanics would need to be changed to make this kind of occurrence viable AND fun for both sides? What would be the downside of changing those mechanics?
-á"Miners mine so I don't have to." ~Metal Icarus |

Better Than You
School of Applied Knowledge Caldari State
16
|
Posted - 2012.06.28 15:50:00 -
[1170] - Quote
Marconus Orion wrote:Nicolo da'Vicenza wrote:Marconus Orion wrote:I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.
Suggestions/ideas? Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys. I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently? War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting. There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game. It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler. Meh, just another shoot from the hip idea from a high sec pubbie who actually doesn't live in high sec who will most likely have their post torn apart by trolls who can't read past the author of the post without their head exploding with unfocused rage. Nicolo, I think your heart is in the right place, even if I disagree with what method to use to reach the 'goal', which is a much more exciting and vibrant internet spaceships game.
so you want to be able to decide what i can and can not fly with the press of a button and a few isk?! how is that even remotely balanced in your brain?
if i want to solo a lvl 4 mission then by god i should be allowed to solo that lvl 4 mission. you may not like people using the autopilot feature, but by telling people they cant fly haulers removes this feature practically. good job on taking sand out of the sandbox! |

Marconus Orion
Massive PVPness Psychotic Tendencies.
150
|
Posted - 2012.06.28 16:30:00 -
[1171] - Quote
Better Than You wrote:so you want to be able to decide what i can and can not fly with the press of a button and a few isk?! how is that even remotely balanced in your brain?
if i want to solo a lvl 4 mission then by god i should be allowed to solo that lvl 4 mission. you may not like people using the autopilot feature, but by telling people they cant fly haulers removes this feature practically. good job on taking sand out of the sandbox! You could still do all of that.
I am glad this thread made it back to the top again. Last few days have been terrible on GD with all the random topics and stuff, threads like these vanishing. Are there people still interested in a constructive discussion in here? Seems like it just kind of ran out of steam and people are done with it. 
...
*cricket*
...
Hello?...
*echo*... *echo* |

Kimmi Chan
Illuminatus Reforged The Revenant Order
196
|
Posted - 2012.06.28 17:03:00 -
[1172] - Quote
Marconus Orion wrote:Better Than You wrote:so you want to be able to decide what i can and can not fly with the press of a button and a few isk?! how is that even remotely balanced in your brain?
if i want to solo a lvl 4 mission then by god i should be allowed to solo that lvl 4 mission. you may not like people using the autopilot feature, but by telling people they cant fly haulers removes this feature practically. good job on taking sand out of the sandbox! You could still do all of that. I am glad this thread made it back to the top again. Last few days have been terrible on GD with all the random topics and stuff, threads like these vanishing. Are there people still interested in a constructive discussion in here? Seems like it just kind of ran out of steam and people are done with it.  ... *cricket* ... Hello?... *echo*... *echo*
I'm still paying attention to it but typically don't reply too often to newer posts that have already been addressed but are posted again because the thread in it's entirety was not read. Also I am at work and have little time to respond to a lot of it. Agreed that the deluge of spammy posts from those upset about moderation kind of buried this one and others.
-á"Miners mine so I don't have to." ~Metal Icarus |

Rats
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.06.28 17:05:00 -
[1173] - Quote
So much stuff has been posted it tends to start going around in circles ...
Tal
|

Kimmi Chan
Illuminatus Reforged The Revenant Order
197
|
Posted - 2012.06.28 17:07:00 -
[1174] - Quote
Rats wrote:So much stuff has been posted it tends to start going around in circles ...
Tal
There does seem to be some truth to this. While I tend to dislike multiple threads on the same issue, I would not mind creating a digest of the main points in this one sans the grade school rubbish posts.
-á"Miners mine so I don't have to." ~Metal Icarus |

Adelphie
Paradox Collective Choke Point
78
|
Posted - 2012.06.28 17:36:00 -
[1175] - Quote
Kimmi Chan wrote:Rats wrote:So much stuff has been posted it tends to start going around in circles ...
Tal
There does seem to be some truth to this. While I tend to dislike multiple threads on the same issue, I would not mind creating a digest of the main points in this one sans the grade school rubbish posts.
I haven't had time to digest all the different stands, but if someone would like to post or mail me the most interesting posts then ill add a digest when I'm not on the train. |

Adelphie
Paradox Collective Choke Point
78
|
Posted - 2012.06.29 21:39:00 -
[1176] - Quote
Op has been updated with a summary of the posts so far.
Thanks to Kimmi Chan for the help with this |

Rer Eirikr
SniggWaffe
126
|
Posted - 2012.06.29 21:45:00 -
[1177] - Quote
Honestly starting a new thread with a strong first page of information is not necessarily a bad idea. On other EVE forums we do this all the time to prevent the exact issues you guys are noticing (posts going in circles, people not threading the thread to be informed, etc.) |

Sentamon
Imperial Academy Amarr Empire
5
|
Posted - 2012.06.29 22:17:00 -
[1178] - Quote
Woah people, completely ruining Highsec won't make Nullsec more fun for you. The only thing it'll accomplish is driving new players away from EVE.
If Nullsec is boring for you, look no further then at your nullsec corporation and alliance leaders and their priorities. |

Adelphie
Paradox Collective Choke Point
78
|
Posted - 2012.06.29 22:20:00 -
[1179] - Quote
Sentamon wrote:Woah people, completely ruining Highsec won't make Nullsec more fun for you. The only thing it'll accomplish is driving new players away from EVE.
If Nullsec is boring for you, look no further then at your nullsec corporation and alliance leaders and their priorities.
I know it's a long thread, but did you read it?
I think the majority of players don't want to ruin highsec, they just want to differentiate it. |

Kimmi Chan
Illuminatus Reforged The Revenant Order
217
|
Posted - 2012.06.29 22:23:00 -
[1180] - Quote
Rer Eirikr wrote:Honestly starting a new thread with a strong first page of information is not necessarily a bad idea. On other EVE forums we do this all the time to prevent the exact issues you guys are noticing (posts going in circles, people not reading the thread to be informed, etc.) Edit: Lol, people not "threading the thread", work day is loooong. 
I will send a petition to make sure this is an acceptable option from a forum moderation view.
-á"Miners mine so I don't have to." ~Metal Icarus |

Rellik B00n
Lethal Death Squad
144
|
Posted - 2012.06.29 22:28:00 -
[1181] - Quote
Kimmi Chan wrote:
I think it folly to require a single individual to defend against 9000 (in the case of the largest alliance). It sets a dangerous precedent.
I am at war with test and goons, i pod several a day. wheres the problem? qfmjt-1 |

Cyprus Black
Segmentum Solar Intrepid Crossing
234
|
Posted - 2012.06.29 22:48:00 -
[1182] - Quote
Delete.
These crappy forums goofed again. You wouldn't complain about needles when you get a tattoo. So why would you complain about PvP when you play EVE? |

Marconus Orion
Massive PVPness Psychotic Tendencies.
151
|
Posted - 2012.06.30 00:12:00 -
[1183] - Quote
Would be nice to have some solid live debates on some of these issues. We need a strong moderator and a real structure to it. I feel like some o this is lost in translation on the forums, if that makes any sense. I know we have the CSM, but no offense, there are a lot more players with strong discussions on topics I would like to hear more from. |

Sentamon
Imperial Academy Amarr Empire
5
|
Posted - 2012.06.30 00:17:00 -
[1184] - Quote
Adelphie wrote:Sentamon wrote:Woah people, completely ruining Highsec won't make Nullsec more fun for you. The only thing it'll accomplish is driving new players away from EVE.
If Nullsec is boring for you, look no further then at your nullsec corporation and alliance leaders and their priorities. I know it's a long thread, but did you read it? I think the majority of players don't want to ruin highsec, they just want to differentiate it.
Oh yes I read it just fine ... differentiate? , you should run for government office.
Don't ruin Highsec boring Nullbears. |

Alaya Carrier
Republic Military School Minmatar Republic
44
|
Posted - 2012.06.30 00:21:00 -
[1185] - Quote
Sentamon wrote:Adelphie wrote:Sentamon wrote:Woah people, completely ruining Highsec won't make Nullsec more fun for you. The only thing it'll accomplish is driving new players away from EVE.
If Nullsec is boring for you, look no further then at your nullsec corporation and alliance leaders and their priorities. I know it's a long thread, but did you read it? I think the majority of players don't want to ruin highsec, they just want to differentiate it. Oh yes I read it just fine ... differentiate?  , you should run for government office. Don't ruin Highsec boring Nullbears.
Differentiate = turn it into an useless ghetto. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
512
|
Posted - 2012.06.30 00:33:00 -
[1186] - Quote
Sentamon wrote:Oh yes I read it just fine ... differentiate?  , you should run for government office. Don't ruin Highsec boring Nullbears. You should run for office.
You've got misinterpreting and derailing down pat.
How about this. How about answering why someone who does not live in null, and hasn't lived in hi-sec for over 3 years, think Hi-Sec needs a bit of a nerf and Null needs (at MINIMUM) an Industry buff to make Null Sec better for manufacturing than Hi-Sec.
Interdict Hi-Sec - it's the only way to be sure... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1392
|
Posted - 2012.06.30 00:37:00 -
[1187] - Quote
Marconus Orion wrote:Better Than You wrote:so you want to be able to decide what i can and can not fly with the press of a button and a few isk?! how is that even remotely balanced in your brain?
if i want to solo a lvl 4 mission then by god i should be allowed to solo that lvl 4 mission. you may not like people using the autopilot feature, but by telling people they cant fly haulers removes this feature practically. good job on taking sand out of the sandbox! You could still do all of that. I am glad this thread made it back to the top again. Last few days have been terrible on GD with all the random topics and stuff, threads like these vanishing. Are there people still interested in a constructive discussion in here? Seems like it just kind of ran out of steam and people are done with it.  i think when the mother of all wars broke out in Delve it kind of killed the thread's premise that 0.0 was dying |

Russell Casey
Goldbug Inc.
168
|
Posted - 2012.06.30 00:44:00 -
[1188] - Quote
Other day I met a "new" player in recruitment channel-----who was actually the alt of a null player wanting to make 300mil an hour in highsec mining because there was a "war" in his home.
Make of that what you will. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
151
|
Posted - 2012.06.30 00:50:00 -
[1189] - Quote
Nicolo da'Vicenza wrote:Marconus Orion wrote:Better Than You wrote:so you want to be able to decide what i can and can not fly with the press of a button and a few isk?! how is that even remotely balanced in your brain?
if i want to solo a lvl 4 mission then by god i should be allowed to solo that lvl 4 mission. you may not like people using the autopilot feature, but by telling people they cant fly haulers removes this feature practically. good job on taking sand out of the sandbox! You could still do all of that. I am glad this thread made it back to the top again. Last few days have been terrible on GD with all the random topics and stuff, threads like these vanishing. Are there people still interested in a constructive discussion in here? Seems like it just kind of ran out of steam and people are done with it.  i think when the mother of all wars broke out in Delve it kind of killed the thread's premise that 0.0 was dying I say it makes the argument stronger. So currently Delve is exciting, but the other regions INCLUDING Delve have the same problems that have been discussed. I see null as this staving homeless man on the street. Yes tossing him that half eaten sandwich you didn't want (current Delve war) may seem exciting for the moment, but all those problems will only take a back seat for a few moments.
Is Delve on wheat or rye bread? |

Lord Zim
973
|
Posted - 2012.06.30 00:52:00 -
[1190] - Quote
Nicolo da'Vicenza wrote:Marconus Orion wrote:Better Than You wrote:so you want to be able to decide what i can and can not fly with the press of a button and a few isk?! how is that even remotely balanced in your brain?
if i want to solo a lvl 4 mission then by god i should be allowed to solo that lvl 4 mission. you may not like people using the autopilot feature, but by telling people they cant fly haulers removes this feature practically. good job on taking sand out of the sandbox! You could still do all of that. I am glad this thread made it back to the top again. Last few days have been terrible on GD with all the random topics and stuff, threads like these vanishing. Are there people still interested in a constructive discussion in here? Seems like it just kind of ran out of steam and people are done with it.  i think when the mother of all wars broke out in Delve it kind of killed the thread's premise that 0.0 was dying It'll take a few weeks to a few months, and then it'll be just as much whining again. Don't make the mistake of thinking that the east going against west, now, means there aren't a fucktonne of improvements which basically needs to happen in nullsec, chiefly amongst which is industry and the sov system. |

Adelphie
Paradox Collective Choke Point
78
|
Posted - 2012.06.30 01:50:00 -
[1191] - Quote
Nicolo da'Vicenza wrote:Marconus Orion wrote:Better Than You wrote:so you want to be able to decide what i can and can not fly with the press of a button and a few isk?! how is that even remotely balanced in your brain?
if i want to solo a lvl 4 mission then by god i should be allowed to solo that lvl 4 mission. you may not like people using the autopilot feature, but by telling people they cant fly haulers removes this feature practically. good job on taking sand out of the sandbox! You could still do all of that. I am glad this thread made it back to the top again. Last few days have been terrible on GD with all the random topics and stuff, threads like these vanishing. Are there people still interested in a constructive discussion in here? Seems like it just kind of ran out of steam and people are done with it.  i think when the mother of all wars broke out in Delve it kind of killed the thread's premise that 0.0 was dying
That's like saying the fact you get laid means you no longer have bad breath.
In the morning she will be gone, and your breath will still smell like ****. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1136
|
Posted - 2012.06.30 03:38:00 -
[1192] - Quote
Russell Casey wrote:Other day I met a "new" player in recruitment channel-----who was actually the alt of a null player created because he "needed money", there was a "war" in his home and his friend could make 300mil an hour mining in high.  Make of that what you will.
I guess AAA or whatever are having problems.
Luv2reimburse. Have you heard the SOTG and the strategy laid out? Attrition ~ That's right ! We make them mine and grind L4s to pay for being blown up by us until they just crack.
To cover reimursement for 2 Drakes or 1 Scorpion would take me about an hour I think. But with taxes, it won't totally go away even without tech.
Newbies don't worry, rifters will still be as free as asking for it in the right channel ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Togg Bott
One Clone Gang
0
|
Posted - 2012.06.30 16:26:00 -
[1193] - Quote
Holy Crap... i just read 60 pages, just so i could be informed of the opinions already posted.
Hi all, as you can see i'm Togg. I'm High sec right now...again as i dont have the time to invest in low sec/null sec fun. that will change. i'm sure that by the time a few of you have read this line i have probably been investigated by 1/2 a dozen people already. i'll make it easy, yes this is my main, untill just recently i have had only this account and this toon. i have been in hi-sec, i've lived in low sec, and i have lived in Null sec as well.
there have been several great points made here, i'll try not to miss them.
Null sec Sov... it needs to be burned to the ground. what worked in 2005 does not work today, period. burn it and start over.
Null sec needs better refining and industrial abilities, this is something that is in my opinion UNQUESTIONABLE. does it need to rival hi-sec perfectly or go beyond hi-sec. i dont think it should, but getting a 85% or 90% should be a reasonable request.
NPC corp.. there needs to be a freaking time limit on how long you can stay.
a tax in high sec citizens for subsidizing improvements to null sec, hell yes. but it needs to be fair.
i know i am missing several good points... but hey, forgive me just sat and read 60 pages of GD.
these points, and the ones i failed to mention have for the most part been overshadowed and probably lost on most people because of the 50 odd other pages devoted to nothing but levels of vilness and outright hatred of other EvE citizens by other groups of EvE citizens.
JB's are fine and working as intended leave them alone. leave lvl 4's alone, CCP isnt gonna nerf them into lowsec because a POSSIBLE loss of subscriptions would mean less real life money for them. moongoo we have ,it we need it, quite trying to freaking make it more expensive than it already it is.
a few people on either side of this discussion have done more harm to their cause than almost the total combined good thats been placed out here by both sides.
the dependancy of Null sec on hi sec and vice versa, isnt a design flaw. its a purposly designed element. CCP didnt make 3 games on one mainframe.. null sec is dependant on hi-sec for certain things it cant get. same is true about hi-sec needing the minerals that can only be found in low sec.
this is eve its ,harsh, no sector is totally independant. one dies and chaos insues and then eve really will die. |

Weaselior
GoonWaffe Goonswarm Federation
3796
|
Posted - 2012.06.30 17:07:00 -
[1194] - Quote
dear ccp please add a "ignore all posts by npc alts" forum option |

Weaselior
GoonWaffe Goonswarm Federation
3796
|
Posted - 2012.06.30 17:08:00 -
[1195] - Quote
then make it the default setting |

JitaPriceChecker2
State War Academy Caldari State
179
|
Posted - 2012.06.30 19:15:00 -
[1196] - Quote
Weaselior wrote:dear ccp please add a "ignore all posts by goons" forum option then make it the default setting
|

Alaya Carrier
Republic Military School Minmatar Republic
46
|
Posted - 2012.06.30 19:17:00 -
[1197] - Quote
Weaselior wrote:dear ccp please add a "ignore all posts by npc alts" forum option
And an ignore all posts by Goon alts forum option.
But then, the forum would be nearly empty and only show CCP posts and a sparse true NPC corp poster / AAA pet here and there... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1394
|
Posted - 2012.06.30 19:45:00 -
[1198] - Quote
Weaselior wrote:dear ccp please add a "ignore all posts by npc alts" forum option
|

Kimmi Chan
Illuminatus Reforged The Revenant Order
226
|
Posted - 2012.07.02 23:59:00 -
[1199] - Quote
V 2.0 in Features and Ideas
I got the okay to recreate this thread from CCP Spitfire. He requested that it be recreated in Features and Ideas. Please continue the discussion there and subscribe to stay abreast of ideas that are being proposed.
Thanks to all that have participated here. While we may not always agree, it is nice to know that we can still have a solid and hopefully meaningful discussion on these matters.
A special thanks to Adelphie for getting us started.  -á"Miners mine so I don't have to." ~Metal Icarus |

Tyberius Franklin
Federal Navy Academy Gallente Federation
228
|
Posted - 2012.07.03 01:07:00 -
[1200] - Quote
Weaselior wrote:dear ccp please add a "ignore all posts by npc alts" forum option What of NPC mains? |

Andrea Roche
State War Academy Caldari State
146
|
Posted - 2012.07.03 01:17:00 -
[1201] - Quote
The majority of this thread is full of stupidity.
All I see is nerf this, nerf that, nerf, nerf, nerf.
You can't solve a game by nerfing it back to 2003.
Have you all forgoten that there was a time not long ago when 0.0 was massively populated. Then a few not too clever people decided to call for nerfing to sanctums even thought they knew it would lead to massive migration to high sec. Now we know that around 50% of people living in 0.0 left. Thats a BIG percentage. Now you are all crying cos you see too few people. To all of you that voted for the nerf, GOOD PLAN!
Then you decided that nerfing incursion will get people back to 0.0. So yeah nerf this too. Now incursions are dead and everybody know this. Did this brought more people to 0.0? NO
Now you are asking to nerf high sec. Is this gonna bring more people to 0.0? Ofcource NOT cos they are gona move to wormhole.
So next thing is you are gonna ask is to nerf wormhole. Is this gonna solve this solution? Ofcource NOT cos they are gonna move into the next big thing or quit the game all together.
The solution is not to nerf stuff but instead to entice people to go somewhere!
0.0 is too expensive to live for small entities and also they cant hold agaist a NAPfest. Not to mention that a mear whisper of a new neutral entity in town will make every pvp panties wet for light years across in all directions.
Also the sight of cloaking perma cloakers 24/7 players without been able to be detected is a nice deterent to go and do something else. Yeah, props that, cos this is helping people to stay online! Congratulation on this too!
If you really want to make 0.0 prosperous make it cheaper to live by smaller entities and provide a method for them to make good isk just like it was during the year prior the sanctum nerf. |

Lord Zim
979
|
Posted - 2012.07.03 01:19:00 -
[1202] - Quote
Tyberius Franklin wrote:Weaselior wrote:dear ccp please add a "ignore all posts by npc alts" forum option What of NPC mains? Then you'll likely quit the game within a few weeks anyways, so whatevs. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
228
|
Posted - 2012.07.03 01:26:00 -
[1203] - Quote
Lord Zim wrote:Tyberius Franklin wrote:Weaselior wrote:dear ccp please add a "ignore all posts by npc alts" forum option What of NPC mains? Then you'll likely quit the game within a few weeks anyways, so whatevs. I'm well past my expiration date then. We have a clear disconnect between likelihood and certainty. |

Lord Zim
979
|
Posted - 2012.07.03 01:29:00 -
[1204] - Quote
Andrea Roche wrote:Have you all forgoten that there was a time not long ago when 0.0 was massively populated. Then a few not too clever people decided to call for nerfing to sanctums even thought they knew it would lead to massive migration to high sec. Now we know that around 50% of people living in 0.0 left. Thats a BIG percentage. Now you are all crying cos you see too few people. To all of you that voted for the nerf, GOOD PLAN! First of all, that nerf wasn't something anyone outside of CCP had any chance of voting on or even have any say about, it was literally just announced with "this is how the anoms are going to change because they're having an adverse effect on the economy".
If they'd been nerfed back to 60m/h or so, and hisec's finest moneymaking activity was at 10m/hour, chances are the people who left nullsec for L4s wouldn't have left nullsec. Why? Because the anoms would be worth the extra hassle over hisec missions etc. Hell, even incursions would probably still be run at 40m/h if normal missions were 10m/h.
Just face it, L4s have set a dangerously high minimum reward requirement, and the pubbies are so indoctrinated with them making that much in perfect safety that it's highly problematic to make any changes of this nature. |

Andrea Roche
State War Academy Caldari State
146
|
Posted - 2012.07.03 01:34:00 -
[1205] - Quote
Lord Zim wrote:Andrea Roche wrote:Have you all forgoten that there was a time not long ago when 0.0 was massively populated. Then a few not too clever people decided to call for nerfing to sanctums even thought they knew it would lead to massive migration to high sec. Now we know that around 50% of people living in 0.0 left. Thats a BIG percentage. Now you are all crying cos you see too few people. To all of you that voted for the nerf, GOOD PLAN! First of all, that nerf wasn't something anyone outside of CCP had any chance of voting on or even have any say about, it was literally just announced with "this is how the anoms are going to change because they're having an adverse effect on the economy". If they'd been nerfed back to 60m/h or so, and hisec's finest moneymaking activity was at 10m/hour, chances are the people who left nullsec for L4s wouldn't have left nullsec. Why? Because the anoms would be worth the extra hassle over hisec missions etc. Hell, even incursions would probably still be run at 40m/h if normal missions were 10m/h. Just face it, L4s have set a dangerously high minimum reward requirement, and the pubbies are so indoctrinated with them making that much in perfect safety that it's highly problematic to make any changes of this nature.
let say you are correct which you are not but lets say you still are... are you that stupid not to think that they are gonna go wormhole next? If so, are you gonna ask for that to be nerfed too? then whats next to be nerfed. please stop this stupidity now!
YOU ARE NOT GONNA FORCE PEOPLE INTO 0.0! You are never gonna be able to do that. You need to entice people and not nerf things to hell! |

Lord Zim
979
|
Posted - 2012.07.03 01:49:00 -
[1206] - Quote
Andrea Roche wrote:let say you are correct which you are not but lets say you still are... are you that stupid not to think that they are gonna go wormhole next? If so, are you gonna ask for that to be nerfed too? then whats next to be nerfed. please stop this stupidity now! Huh?
Andrea Roche wrote:YOU ARE NOT GONNA FORCE PEOPLE INTO 0.0! You are never gonna be able to do that. You need to entice people and not nerf things to hell! Very few are talking about forcing, but a lot of people are talking about enticing.
A lot of nullsec people are, today, not bothering with shooting red crosses in the nullsec systems where they live, because it's a much safer and more chill way of making almost the same amount of money to just do L4s. When CCP buffed anoms to the point where the nullsec guys did shoot red crosses in the nullsec systems where they lived, CCP panicked because of the effect it was having on the economy, they were literally spewing forth too much isk.
Now, apparently there's still too much isk entering the economy, and bounties are the biggest part of this. It's still to the point where they're starting to increase various taxes to try to curb the monetary inflation. vOv |
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