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Thread Statistics | Show CCP posts - 1 post(s) |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
19
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Posted - 2012.06.20 15:25:00 -
[211] - Quote
Rer Eirikr wrote:Niena Nuamzzar wrote:I know but that is your nullsec problem, we carebears just DON'T CARE. Move your nullbears through hs all you want but stop trying to change things in other PEOPLE'S BACKYARD. /facepalm, and here I thought we were making progress with the whole "even if we bring Null-Bears to Null Sec right now there's no point" First things first - leave hs alone, you don't LIVE there, leave it. Second, so it seems that real problem is not us carebears making easy isk but all those restrictions to your null industry!? Well, nice to know THE REASON why you're so envious and angry  |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
|
Posted - 2012.06.20 15:26:00 -
[212] - Quote
Weaselior wrote:oh I forgot to mention you can't mission-run in conquerable nullsec in my list of disadvantages before.
meh, thats not really needed, or wanted.
|

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 15:26:00 -
[213] - Quote
Weaselior wrote: One outpost per system is apparently a technical limitation that was never fixed (this is also why 0.0 stations cannot have agents). The upgrades were designed a long time ago and most are hilariously bad. There are a handful of upgrades that allow you to do things better in null than highsec (e.g. a 60% time reduction on ME, for 10 slots of ME research) but at enormous cost. Factories cannot be upgraded to perfect refines (top out at 30%), refineries cannot be upgraded with significant slots (19 max, when I said 17 before I misremembered). Since you are limited in the amount of upgrades you install you cannot do some basic things (like get a refinery to 50% AND max out its factory slots). Caldari stations (research stations) are laughably bad compared to pos labs so they're rarely dropped. You pretty much drop one to help out your newbies researching frigate prints.
Just for good measure, all stations besides Gallente, have hideously low numbers of offices (6 or less). This is so severely problematic we drop gallente outposts all the time, which are utterly useless as anything but a block of 20 offices.
Well, seems to me, this is the biggest reason for null sec not growing. How does CCP expect any sort of market place developing in this region without the stations and low level resources needed to support it?
Is this related to the work to be done on POSs? |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:27:00 -
[214] - Quote
Niena Nuamzzar wrote:leave hs alone, you don't LIVE there
You have no idea how wrong you are. eh |

Rer Eirikr
SniggWaffe
93
|
Posted - 2012.06.20 15:27:00 -
[215] - Quote
Niena Nuamzzar wrote:First things first - leave hs alone, you don't LIVE there, leave it. Second, so it seems that real problem is not us carebears making easy isk but all those restrictions to your null industry!? Well, nice to know THE REASON why you're so envious and angry 
Thank you for completely missing the point to the past 3 pages of this discussion. Really, thanks.  |

Ohanka
Aggressive Narcissists SpaceMonkey's Alliance
116
|
Posted - 2012.06.20 15:30:00 -
[216] - Quote
Oisin Sandovar wrote:Weaselior wrote: One outpost per system is apparently a technical limitation that was never fixed (this is also why 0.0 stations cannot have agents). The upgrades were designed a long time ago and most are hilariously bad. There are a handful of upgrades that allow you to do things better in null than highsec (e.g. a 60% time reduction on ME, for 10 slots of ME research) but at enormous cost. Factories cannot be upgraded to perfect refines (top out at 30%), refineries cannot be upgraded with significant slots (19 max, when I said 17 before I misremembered). Since you are limited in the amount of upgrades you install you cannot do some basic things (like get a refinery to 50% AND max out its factory slots). Caldari stations (research stations) are laughably bad compared to pos labs so they're rarely dropped. You pretty much drop one to help out your newbies researching frigate prints.
Just for good measure, all stations besides Gallente, have hideously low numbers of offices (6 or less). This is so severely problematic we drop gallente outposts all the time, which are utterly useless as anything but a block of 20 offices.
Well, seems to me, this is the biggest reason for null sec not growing. How does CCP expect any sort of market place developing in this region without the stations and low level resources needed to support it? Is this related to the work to be done on POSs?
its easier manufacturing in a POS Than an Outpost. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 15:31:00 -
[217] - Quote
Yes high sec has a gazzilion more industry slots to work with, but also has a gazzilion more people using them. Have fun installing a job when the queue is a month long before it even starts your job. Also you have no way to keep them from using the slots, like taking over the station. Don't forget you can always install things at a POS to allow you manufacturing, research and some other stuff iirc. You are not just limited to NPC and player stations.
(insert joke about garbage POS mechanics and stuff)
Yes, the POS is crap and I still would like to see much higher and scaling cost to installing jobs at npc owned stations. I have experienced all aspects of this game with the exception of faction warfare. So I will continue to chime in with suggestions and such when I damn well please. This may upset some of you null residents who are furious that there actually exists players who, after spending a vast majority of their time, decided to leave null for a while and have the audacity to comment about it. You are just going to have to deal with it. Which I am sure will be the continued, "Look at this high sec pubbilordguyzor commenting on null issues... ahahaha!" I give zero fucks about you feel about me.
Another thing is you need to stop being discouraged by crappy mechanics when attempting to fix another mechanic. Who cares if to fix one mechanic, it means fixing twenty other ones to get the job done.
Don't like the current state of POS's? Fine, lets talk about how to fix that. But then it means we have to deal with crappy moon probing. Fine, lets talk about how to fix that too. But then it means we have to deal with.....
So what? You can't fix a couple things and proclaim, "The entire game is FIXED!" |

Weaselior
GoonWaffe Goonswarm Federation
3541
|
Posted - 2012.06.20 15:36:00 -
[218] - Quote
Marconus Orion wrote:Have fun installing a job when the queue is a month long before it even starts your job. . there is always a station within three jumps of jita with either no queue or less than a day
always |

Oisin Sandovar
Don't Die Interstellar Enterprises
4
|
Posted - 2012.06.20 15:38:00 -
[219] - Quote
Ohanka wrote:Oisin Sandovar wrote: Is this related to the work to be done on POSs?
its easier manufacturing in a POS Than an Outpost. Ok. Clearly, I confused POS and Outpost. Off to read more about it. Thanks! |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:39:00 -
[220] - Quote
Marconus Orion wrote:Have fun installing a job when the queue is a month long before it even starts your job.
You understand that this has happened many times in nullsec, right? Also, you understand that in hisec, you have the luxury of using any station in any system you want, with some systems having more stations than some 0.0 regions, right?
Oh and let's not forget that the scale of the largest industrial projects, in terms of manufacturing slots needed, in hisec (building orcas/freighters laffo) is nowhere near the scale of the largest industrial projects in nullsec (building titans and outposts) eh |
|

Rer Eirikr
SniggWaffe
94
|
Posted - 2012.06.20 15:43:00 -
[221] - Quote
Oisin Sandovar wrote:Ohanka wrote:Oisin Sandovar wrote: Is this related to the work to be done on POSs?
its easier manufacturing in a POS Than an Outpost. Ok. Clearly, I confused POS and Outpost. Off to read more about it. Thanks!
There's hope for the new generation after all. :shobon: |

dontbanmebro
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.06.20 15:44:00 -
[222] - Quote
I like how a two months pause after a near-concurrent string of galaxy-spanning wars running almost three years from the return of bob (as IT) until the fall of raiden (bob again) means nullsec is "dead". Ignoring, of course, the huge shitups that are developing in Geminate and Delve.
All these "nullsec is dying" threads are just shadow whines over t2 prices, which actually have little or nothing to do with nullsec politics and almost everything to do with tech stockpiles finally running out.
Of course that doesn't stop the legions of uninformed having an opinion on things they know nothing about. |

Rer Eirikr
SniggWaffe
94
|
Posted - 2012.06.20 15:46:00 -
[223] - Quote
dontbanmebro wrote:Of course that doesn't stop the legions of uninformed having an opinion on things they know nothing about.
I must say trying to inform people has been rather successful today. I got a whole one person to learn! :Mission Accomplished:  |

Richard Desturned
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.06.20 15:50:00 -
[224] - Quote
As a testament to the pathetic state of industry in nullsec, we had to lock down a sizeable chunk of Deklein's manufacturing slots to produce fuel blocks for Crucible. eh |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 16:05:00 -
[225] - Quote
Weaselior wrote:Marconus Orion wrote:Have fun installing a job when the queue is a month long before it even starts your job. . there is always a station within three jumps of jita with either no queue or less than a day always Interesting. I did some manufacturing a couple years ago any everywhere, for high sec, had terrible queues. What changed?
Obviously you can't fix null industry woes over night, but couldn't CCP increase the current slots on player stations by a factor of 4-10 to throw a bone? Just for now?
I do like a combination of carrot and stick so cost increase on jobs for NPC stations should go up. |

Ditra Vorthran
State War Academy Caldari State
81
|
Posted - 2012.06.20 16:09:00 -
[226] - Quote
I lived in Null sec as an industrialist. I'll let you know what my problem with it was and you all can take from it what you will.
1. lack of infrastructure - one of the big differences between PvE (complexes, ratting, etc.) and Industry (mining, manufacturing, hauling) is the amount of infrastructure needed. When doing PvE, at best you need one ratting ship, and off you go making untold millions per hour. To do anything of industrial signifigance in null, you need: mining ships, hauling ships, storage depots, compression, refining, manufacturing, and transport.
2. Too much work, not enough play - oftentimes the industrials that mine and manufacture are the same people looking after the logistical details of POSes and Outposts. Why? Well it fits nicely with the logistics that are needed to do industry, and we're good at it. I spent a lot of my time maintianing the POSes instead of mining.
3. I Went To Null Sec And All I Got Was This Lousy Spodumain - unless your running ABC belts via the I-HUB mod, mining in 0.0 pretty much sucked. mineral ratios on 0.0 ore are vastly out of balance with what is available in high sec.
4. Interruptions - actually this wasn't that bad, overall. CTAs and roamers were only a moderate inconvenience.
Given all of the above, is it any wonder why many industrials choose to stay out of null sec? And I haven't even mentioned the Alliance politics that we had to deal with. |

Lord Zim
852
|
Posted - 2012.06.20 16:11:00 -
[227] - Quote
Niena Nuamzzar wrote:First things first - leave hs alone, you don't LIVE there Yes, I do. I also live in nullsec. In fact, I live more in hisec than I do in nullsec. |

Riedle
Paradox Collective Choke Point
158
|
Posted - 2012.06.20 16:14:00 -
[228] - Quote
First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to vast swaths of empty space like they do today.
Secondly? Make the planets that are fought over in DUST only be in Low sec or Null Sec. None in High Sec. Make High Sec planets the domain of the races.
I think this, along with tweaked/easier industry in null - would go a long way to making null more prosperous for the hunted and the hunters.
Riedle |

Lord Zim
852
|
Posted - 2012.06.20 16:14:00 -
[229] - Quote
Marconus Orion wrote:Yes high sec has a gazzilion more industry slots to work with, but also has a gazzilion more people using them. Have fun installing a job when the queue is a month long before it even starts your job. There are a metric fucktonne of systems with literally tons of open slots. If you can't find unutilized stations even in hisec, then you're literally bad at eve. |

Rer Eirikr
SniggWaffe
95
|
Posted - 2012.06.20 16:15:00 -
[230] - Quote
Ditra Vorthran wrote:Given all of the above, is it any wonder why many industrials choose to stay out of null sec? And I haven't even mentioned the Alliance politics that we had to deal with.
People being dickmongers is fine, that causes fighting and war 
Having to death with 10s upon hundreds of POSes just to try to compete with High Sec Industry however, is what makes Logistics Directors commit suicide (in game).
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Lord Zim
852
|
Posted - 2012.06.20 16:19:00 -
[231] - Quote
Riedle wrote:First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to vast swaths of empty space like they do today. Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.
I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now. |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 16:23:00 -
[232] - Quote
Nerfing JFs or Jump Bridges does nothing to solve the massive issue of Null Sec Industry, nor does it "fix power projection", it just gives gate campers more targets while making large Null Sec Empires even more of a huge pain in the ass to maintain, not to mention lowering the availability of ships for PvP.
These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is. |

Riedle
Paradox Collective Choke Point
158
|
Posted - 2012.06.20 16:25:00 -
[233] - Quote
Lord Zim wrote:Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.
I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now.
Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal?
Thanks |

Riedle
Paradox Collective Choke Point
158
|
Posted - 2012.06.20 16:29:00 -
[234] - Quote
Quote:Nerfing JFs or Jump Bridges does nothing to solve the massive issue of Null Sec Industry, nor does it "fix power projection", it just gives gate campers more targets while making large Null Sec Empires even more of a huge pain in the ass to maintain, not to mention lowering the availability of ships for PvP.
I would help limit the power projection of large coalitions because for the most part they won't be bothered to jump 50 jumps to 'protect' a system them obviously don't care enough about to even live in.
No, I mentioned in my post that Industry in Null seems to be a pain point as well. I don't do industry so I will let others advocate for changes like they have in this thread already.
Quote:These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is.
But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of. |

Lord Zim
852
|
Posted - 2012.06.20 16:30:00 -
[235] - Quote
Riedle wrote:Lord Zim wrote:Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.
I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now. Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal? Thanks When we conquered cloud ring, we used a staging system close to cloud ring. When we conquered fountain, we used a staging system close to cloud ring (and after a while, it was even inside fountain). When we freeported delve, we had a staging system close to/in delve.
No jumpbridges were used out of necessity. |

Richard Desturned
GoonWaffe Goonswarm Federation
1075
|
Posted - 2012.06.20 16:32:00 -
[236] - Quote
http://i.imgur.com/uOTJ4.jpg
tell me more about how you can't find an open slot near jita, I found hundreds, 35 in just one station
that doesn't count the slots that will be free within hours eh |

Rer Eirikr
SniggWaffe
96
|
Posted - 2012.06.20 16:32:00 -
[237] - Quote
Riedle wrote:Quote:These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is. But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of.
True, but most Alliances really don't sound the Horn of War for some small corporation's POS, unless if they did something stupid like assault a Moon that they clearly can't hold onto.
I'm not against small groups having a home in Null, I love me some small-scale PvP, but I'm still not convinced that nerfing Jump Bridges as a means of creating apathy within large coalitions is the right answer. |

dontbanmebro
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.06.20 16:34:00 -
[238] - Quote
They're right, you're wrong.
Jump bridges are for internal day to day use, not strategic power projection. When you have a week to save a system, 50 jumps or 500 jumps makes no difference.
They are also correct that you shouldn't talk about things you know nothing about. As a general rule of thumb, in games as in life in general. |

Marconus Orion
Massive PVPness Psychotic Tendencies.
93
|
Posted - 2012.06.20 16:35:00 -
[239] - Quote
Lord Zim wrote:Riedle wrote:First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. If we severely nerf jump bridges what we are doing is nerfing power projections and therefore we are encouraging more small/mid size sov owning alliances which encourages more people to set up shop in null. No matter how large and powerful an alliance in null is, it will be hard to convince 400 pilots to jump 50 jumps to shoot a POS. lol Therefore, less will and coalitions/large alliances become more localized and are unable to vast swaths of empty space like they do today. Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post. I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now. Why go to the trouble of setting up multiple "forward staging systems" on the edges of your territory when you can have one home system and if something goes down, grab the closest jump bridge/Titan bridge and be there in a few moments??
Jump bridges is a form of power projection. You can't dispute that Lord Zim. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1291
|
Posted - 2012.06.20 16:36:00 -
[240] - Quote
Riedle wrote:First and foremost - need to severely nerf or get rid of altogether 0 jump bridges. Why?
Glad you asked. This makes is relatively easy for some players to dominate a relatively large section of space out of whack with the numbers of people in their alliance/coalition. Example: Pandemic Legion
2k member alliance that owns tech moons comparable to the entire 36k CFC, has no sov, has no jump bridges
but how is that possible, jump bridges mean you autowin right? |
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