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Black January
|
Posted - 2004.11.25 09:00:00 -
[1]
Edited by: Black January on 25/11/2004 09:08:58 Disclaimer: I haven't proof read this and it was written in notepad. Glaring spelling errors, bad punctuation, and things that flat out just don't make since will have to be tolorated until I get home and can run this through word.
So, I'm sitting here at work reading through the forums and I see another Raven setup question. No worries. Except its the same question people have asked over and over again. That's fine I guess, no one bothers to read these days -- especialy when the only form of communication between two people on a forum is the written word. Every time I copy and paste an answer to a question asked for the millionth time, a little piece of me dies inside.
So.. because I'm a nice guy, and because I'm bored at work (take your pick which one you want to believe), I've come up with a little run through and tried to answer most of the questions that get kicked around over and over again. From now on, rather than copying and pasting an answer to the "plz give setup" posts, I'll copy and paste a link...
If you're lazy, the setups are towards the bottom.
A Lamentation of Paradise
The Raven class battleship seems to be, at a glance, all things to all people. It has an exceptional capability to dish out damage, the ability to absorb (tank) great ammounts of damage, and with 6 mid slots, it can even make a decent ECM platform. Great offense, great defence, and ECM, what more could a person ask for? A closer look will, however, reveal that there are a number of limitations to the Raven that often go overlooked.
The first and foremost drawback to flying a Raven is the price tag. Torpedoes cost between 3,000 and 3,500 isk each, making a full load of torpedoes on a Raven run between 270k and 315k isk without reloads. Missiles are by far the most expensive ammo in the game, and yet they are still the cheapest aspect of a "good" Raven setup. Named modules, such as the XL-C5L Shield booster run 13-15 million isk, and a full set of named Siege Missile Launchers, boosters, and amps could cost a pilot as much as the ship itself. Add to that the fact that a Raven, like most tier 2 battleships, has a price tag that hovers near the 100 million range (compared to the tier 1s which hover around 65-70) and the Raven is not a ship to fly without deep pockets.
So why spend money on named items, when the off the shelf varients cost only a million or two each? The second problem with the Raven is its powergrid and CPU alotment. Squeesing every single point of power and CPU one can get from the Raven is what seperates "average" Raven pilots from truely good pilots. Engineering five, electronics five, and weapon upgrades five are bare minimums for any aspiring Raven pilot. Named modules, while expensive, mean lower costs for CPU, which in turn means more modules fitted, which in turn means more raw power from the ship. A pilot CANNOT fit a full rack of siege missiles, a pair of large guns or energy drainers, a full tank setup, and a full set of damage modules. It simply cannot be done without going to very extreeme measures.
Lastly, the Raven's primary (and sometimes only) damage sourse is from missiles. Missiles are frequently refered to as the "best" weapons in the game -- with good cause. They do damage. Lots and lots of damage. The price of this damage is a rather interesting one: Time on Target. What does this mean, and why is it a disadvantage? A turret, when fired, instantly strikes its opponent for its damage. A torpedo travels at a speed of 1kps. If a Raven and an Armageddon were 40k away from one another, the Armegeddon battleship would be dealing normal damage, without delay. The Raven however, would have to tank that damage without dealing any return damage for 40 seconds. That's assuming the pilot actually hits of course. Any self-respecting support pilot planning on going up against a Raven has the "Raven-Bane I", or microwarp drive equiped which lets them, quite litteraly, dodge bullets.
When Life Gives You Lemons (Shut Up and Eat the Lemons.)
It hemorages money, a pilot cannot fit a "dream setup," and missiles aren't a "gank" weapon. I'm going to get flamed for complaining that it can't do everything (watch it happen, I'm sure people have stoped reading by now).
To the contrary, the Raven is the single best stand up and fight ship in the game. If a Raven was not worth flying, no one would fly it. Yes, there are ships that can out damage a Raven. Yes, there are ships that can out tank a Raven. Yes, there are ships that are better at ECM.
|

Black January
|
Posted - 2004.11.25 09:00:00 -
[2]
Edited by: Black January on 25/11/2004 09:08:58 Disclaimer: I haven't proof read this and it was written in notepad. Glaring spelling errors, bad punctuation, and things that flat out just don't make since will have to be tolorated until I get home and can run this through word.
So, I'm sitting here at work reading through the forums and I see another Raven setup question. No worries. Except its the same question people have asked over and over again. That's fine I guess, no one bothers to read these days -- especialy when the only form of communication between two people on a forum is the written word. Every time I copy and paste an answer to a question asked for the millionth time, a little piece of me dies inside.
So.. because I'm a nice guy, and because I'm bored at work (take your pick which one you want to believe), I've come up with a little run through and tried to answer most of the questions that get kicked around over and over again. From now on, rather than copying and pasting an answer to the "plz give setup" posts, I'll copy and paste a link...
If you're lazy, the setups are towards the bottom.
A Lamentation of Paradise
The Raven class battleship seems to be, at a glance, all things to all people. It has an exceptional capability to dish out damage, the ability to absorb (tank) great ammounts of damage, and with 6 mid slots, it can even make a decent ECM platform. Great offense, great defence, and ECM, what more could a person ask for? A closer look will, however, reveal that there are a number of limitations to the Raven that often go overlooked.
The first and foremost drawback to flying a Raven is the price tag. Torpedoes cost between 3,000 and 3,500 isk each, making a full load of torpedoes on a Raven run between 270k and 315k isk without reloads. Missiles are by far the most expensive ammo in the game, and yet they are still the cheapest aspect of a "good" Raven setup. Named modules, such as the XL-C5L Shield booster run 13-15 million isk, and a full set of named Siege Missile Launchers, boosters, and amps could cost a pilot as much as the ship itself. Add to that the fact that a Raven, like most tier 2 battleships, has a price tag that hovers near the 100 million range (compared to the tier 1s which hover around 65-70) and the Raven is not a ship to fly without deep pockets.
So why spend money on named items, when the off the shelf varients cost only a million or two each? The second problem with the Raven is its powergrid and CPU alotment. Squeesing every single point of power and CPU one can get from the Raven is what seperates "average" Raven pilots from truely good pilots. Engineering five, electronics five, and weapon upgrades five are bare minimums for any aspiring Raven pilot. Named modules, while expensive, mean lower costs for CPU, which in turn means more modules fitted, which in turn means more raw power from the ship. A pilot CANNOT fit a full rack of siege missiles, a pair of large guns or energy drainers, a full tank setup, and a full set of damage modules. It simply cannot be done without going to very extreeme measures.
Lastly, the Raven's primary (and sometimes only) damage sourse is from missiles. Missiles are frequently refered to as the "best" weapons in the game -- with good cause. They do damage. Lots and lots of damage. The price of this damage is a rather interesting one: Time on Target. What does this mean, and why is it a disadvantage? A turret, when fired, instantly strikes its opponent for its damage. A torpedo travels at a speed of 1kps. If a Raven and an Armageddon were 40k away from one another, the Armegeddon battleship would be dealing normal damage, without delay. The Raven however, would have to tank that damage without dealing any return damage for 40 seconds. That's assuming the pilot actually hits of course. Any self-respecting support pilot planning on going up against a Raven has the "Raven-Bane I", or microwarp drive equiped which lets them, quite litteraly, dodge bullets.
When Life Gives You Lemons (Shut Up and Eat the Lemons.)
It hemorages money, a pilot cannot fit a "dream setup," and missiles aren't a "gank" weapon. I'm going to get flamed for complaining that it can't do everything (watch it happen, I'm sure people have stoped reading by now).
To the contrary, the Raven is the single best stand up and fight ship in the game. If a Raven was not worth flying, no one would fly it. Yes, there are ships that can out damage a Raven. Yes, there are ships that can out tank a Raven. Yes, there are ships that are better at ECM.
|

Black January
|
Posted - 2004.11.25 09:05:00 -
[3]
Why a Raven then? With an "average" setup, a Raven pilot can be a supperior damage dealer and a terrific tank at the same time, while being immunte to ECM warfare (more on FoF missiles later). A blasterthron does more damage than a Raven, but dies very, very quickly. A scorpion could out tank a Raven, but would never match its firepower. Any ship with a hand full of multispectral jammers could shut down a Raven's targeting, but with Friend or Foe missiles, a Raven could easily take down any serrious ECM platform. All of these are not "well if you equip this, I could just equip this" senarios. This is with one, "standard" Raven loadout.
Weakness Is Strength
Despite taking three days to hit a target and its weakness against frigates, the missiles are the greatest asset to a Raven. If a missile strikes its target, it always deals maximum damage. If a target hardens its shields or armor to compensate for a given damage type, the Raven pilot has the ability to change that damage type and strike at the weakest point of an opponent. Lastly, as said above, F.o.F. Cruise Missiles can and will save a Raven pilot from dying at the hands of an ECM specialist.
I cannot stress this enough: Train cruise missile skills. Train FoF missile skills. Put FoF missiles in the cargo bay and leave them there. When the time is right, "thank you for saving my ship" eve mails can be sent to Black January. I also take isk.
That said, the weapon of choice for a Raven pilot is the torpedo. There are 4 of them: one for each damage type. Which one to use? The simple answer is to use whatever the recipent is weak against. How do you find out? Against NPCs, I suggest visiting www.eve-i.com. There is a list of every NPC ship in the game, what their shields and armor are hardened against, and even how much damage they can take before going pop so ammo wastage is reduced to a minimum. Player character resistances is a completely different ball game.
The short answer is: A mixture of explosive and emp warheads will be your best bet against other players. The long answer is: It depends. Shield tanks normaly use 3 hardeners: EMP, thermal, and kenetic. This typicaly makes thier lowest resist EMP at 50% and their second lowest explosive at 60%. Armor tankers usualy harden against explosive, thermal, and kenetic which makes their lowest resist explosive at 50% and EMP at 60%. Using a mix of EMP and explosive damage against a tanked opponent will deal the most optimum ammount of damage if a pilot does not reload.
The Real Question (How do I fit it?!)
Ask yourself a question: "wtf am I good for?"
No, serriously, ask the question. I'm not being sarcastic. The most common mistake of any pilot is trying to do everything at the same time and ending up not doing anything well. The Raven is a wonderful jack-of-all-trades, but it is not the superman of battleships.
A NOTE ABOUT THE LOW SLOTS: Use them to fit the rest of the setup. The low slots are probably the most variable parts of these setups. If you cannot fit a module, fit a PDU, RCU, or CPU module. If a pilot cannot fit a module to their ship, it is useless to them. The easiest thing to sacrifice is a low slot fitting module.
Also, if you want to throw in a module here and there (warp core stabalisers and backup arays come to mind..) do it. This isn't the bible. It's a suggestion. Have fun with it. You can't spell powergamer without game.
There are two types of Raven setups: The defensive, and the offensive. |

Black January
|
Posted - 2004.11.25 09:05:00 -
[4]
The "poor man's" defensive Raven: 4x Siege Launchers 2x Cruise Launchers 2x Heavy Nosferatu
2x Large Shield Booster IIs 1x EMP Hardener 1x Thermal Hardener 1x Kenetic Hardener 1x Shield Boost Amplifier
3x Power Diagnostics 2x Balistic Controls
The "average" defensive Raven: 6x Siege Launchers 2x Empty Slots (Yes, I know..)
1x XL-C5L Booster 1x EMP Hardener 1x Thermal Hardener 1x Kenetic Hardener 2x Shield Boost Amplifier
2x Power Diagnostics 3x Balistic Controls
The "rich man's" defensive Raven:
6x 'Arbalest' Siege Launchers 2x Heavy Nosferatu
1x XL CL-5 2x Domination Shield Boost Amps 3x Named Hardeners
2x True Sansha's Power Diagnostic 2x PDU II 1x Dread Guristas Ballistic Controler
The "other" devensive Raven setup:
6x Siege Launchers 2x Empties
6x Cap Recharger IIs
2x Large 'Accomodation' Repairers 1x Explosive Hardener 1x Thermal Hardener 1x Kenetic Hardener
There is really only one canidate for the offensive Raven..
6x Siege Launchers 2x Medium Nosferatu
1x 100mn Microwarp Drive 1x Warp Scrambler 4x Sensor Dampeners
In the lows: All the balistics you can fit.
Variations on a Theme (The Mid Slot Questions)
Two large shield booster IIs are better than an extra large shield boster an amplifier. An XL-C5L and an amplifier are better than two Shield Booster IIs. A hardener is better than an amplifier if you do not currently have a hardener of the same type already fitted. If you have a hardener, an amp is better than a second hardener of the same type. If you shield tank, the most best thing to harden against, in order of most important to least, is EMP, Thermal, Kenetic, Explosive. If you armor tank, Explosive is first, thermal and kenetic are about the same (I would go with thermal personaly), and EMP is last.
Acceptable variations along the shield tanking lines: 2x Shield Boosters and 4x Hardeners. 1x XL booster, 1x Amp, 4x Hardeners.
Instead of a 100mn MWD, try fitting a sensor booster. You'll be able to have a faster lock time against other jammers, and in ECM war the fastest lock wins.
Cap Injectors, while expensive, can win prolonged battles. You'll want an 800 injector, fully loaded, with 1 full reload in your bay if you don't want to overburden yourself with charges but want some longevity.
Warp Scramblers are useful if you want to finish your opponent off. I am of the school that says when an opponent flees, you win. There are situations where that is not true. To keep them from running, fit one.
I think that covers at least most of it. Have fun fitting your ships! Hope to see you all in-game. |

Black January
|
Posted - 2004.11.25 09:05:00 -
[5]
Why a Raven then? With an "average" setup, a Raven pilot can be a supperior damage dealer and a terrific tank at the same time, while being immunte to ECM warfare (more on FoF missiles later). A blasterthron does more damage than a Raven, but dies very, very quickly. A scorpion could out tank a Raven, but would never match its firepower. Any ship with a hand full of multispectral jammers could shut down a Raven's targeting, but with Friend or Foe missiles, a Raven could easily take down any serrious ECM platform. All of these are not "well if you equip this, I could just equip this" senarios. This is with one, "standard" Raven loadout.
Weakness Is Strength
Despite taking three days to hit a target and its weakness against frigates, the missiles are the greatest asset to a Raven. If a missile strikes its target, it always deals maximum damage. If a target hardens its shields or armor to compensate for a given damage type, the Raven pilot has the ability to change that damage type and strike at the weakest point of an opponent. Lastly, as said above, F.o.F. Cruise Missiles can and will save a Raven pilot from dying at the hands of an ECM specialist.
I cannot stress this enough: Train cruise missile skills. Train FoF missile skills. Put FoF missiles in the cargo bay and leave them there. When the time is right, "thank you for saving my ship" eve mails can be sent to Black January. I also take isk.
That said, the weapon of choice for a Raven pilot is the torpedo. There are 4 of them: one for each damage type. Which one to use? The simple answer is to use whatever the recipent is weak against. How do you find out? Against NPCs, I suggest visiting www.eve-i.com. There is a list of every NPC ship in the game, what their shields and armor are hardened against, and even how much damage they can take before going pop so ammo wastage is reduced to a minimum. Player character resistances is a completely different ball game.
The short answer is: A mixture of explosive and emp warheads will be your best bet against other players. The long answer is: It depends. Shield tanks normaly use 3 hardeners: EMP, thermal, and kenetic. This typicaly makes thier lowest resist EMP at 50% and their second lowest explosive at 60%. Armor tankers usualy harden against explosive, thermal, and kenetic which makes their lowest resist explosive at 50% and EMP at 60%. Using a mix of EMP and explosive damage against a tanked opponent will deal the most optimum ammount of damage if a pilot does not reload.
The Real Question (How do I fit it?!)
Ask yourself a question: "wtf am I good for?"
No, serriously, ask the question. I'm not being sarcastic. The most common mistake of any pilot is trying to do everything at the same time and ending up not doing anything well. The Raven is a wonderful jack-of-all-trades, but it is not the superman of battleships.
A NOTE ABOUT THE LOW SLOTS: Use them to fit the rest of the setup. The low slots are probably the most variable parts of these setups. If you cannot fit a module, fit a PDU, RCU, or CPU module. If a pilot cannot fit a module to their ship, it is useless to them. The easiest thing to sacrifice is a low slot fitting module.
Also, if you want to throw in a module here and there (warp core stabalisers and backup arays come to mind..) do it. This isn't the bible. It's a suggestion. Have fun with it. You can't spell powergamer without game.
There are two types of Raven setups: The defensive, and the offensive. |

Black January
|
Posted - 2004.11.25 09:05:00 -
[6]
The "poor man's" defensive Raven: 4x Siege Launchers 2x Cruise Launchers 2x Heavy Nosferatu
2x Large Shield Booster IIs 1x EMP Hardener 1x Thermal Hardener 1x Kenetic Hardener 1x Shield Boost Amplifier
3x Power Diagnostics 2x Balistic Controls
The "average" defensive Raven: 6x Siege Launchers 2x Empty Slots (Yes, I know..)
1x XL-C5L Booster 1x EMP Hardener 1x Thermal Hardener 1x Kenetic Hardener 2x Shield Boost Amplifier
2x Power Diagnostics 3x Balistic Controls
The "rich man's" defensive Raven:
6x 'Arbalest' Siege Launchers 2x Heavy Nosferatu
1x XL CL-5 2x Domination Shield Boost Amps 3x Named Hardeners
2x True Sansha's Power Diagnostic 2x PDU II 1x Dread Guristas Ballistic Controler
The "other" devensive Raven setup:
6x Siege Launchers 2x Empties
6x Cap Recharger IIs
2x Large 'Accomodation' Repairers 1x Explosive Hardener 1x Thermal Hardener 1x Kenetic Hardener
There is really only one canidate for the offensive Raven..
6x Siege Launchers 2x Medium Nosferatu
1x 100mn Microwarp Drive 1x Warp Scrambler 4x Sensor Dampeners
In the lows: All the balistics you can fit.
Variations on a Theme (The Mid Slot Questions)
Two large shield booster IIs are better than an extra large shield boster an amplifier. An XL-C5L and an amplifier are better than two Shield Booster IIs. A hardener is better than an amplifier if you do not currently have a hardener of the same type already fitted. If you have a hardener, an amp is better than a second hardener of the same type. If you shield tank, the most best thing to harden against, in order of most important to least, is EMP, Thermal, Kenetic, Explosive. If you armor tank, Explosive is first, thermal and kenetic are about the same (I would go with thermal personaly), and EMP is last.
Acceptable variations along the shield tanking lines: 2x Shield Boosters and 4x Hardeners. 1x XL booster, 1x Amp, 4x Hardeners.
Instead of a 100mn MWD, try fitting a sensor booster. You'll be able to have a faster lock time against other jammers, and in ECM war the fastest lock wins.
Cap Injectors, while expensive, can win prolonged battles. You'll want an 800 injector, fully loaded, with 1 full reload in your bay if you don't want to overburden yourself with charges but want some longevity.
Warp Scramblers are useful if you want to finish your opponent off. I am of the school that says when an opponent flees, you win. There are situations where that is not true. To keep them from running, fit one.
I think that covers at least most of it. Have fun fitting your ships! Hope to see you all in-game. |

Gungankllr
|
Posted - 2004.11.25 10:39:00 -
[7]
Add to bottom:
Train Caldari Battleship Skill as high as you can stomach. A Raven gets a +5% Missile Velocity and a +5% Missile Rate of Fire Increase per level of skill.
The difference between L2 and L5 is noticable in both Range, ability to hit fast moving objects and in speed of missile deployment.
Excellent guide.
www.hadean.org
|

Gungankllr
|
Posted - 2004.11.25 10:39:00 -
[8]
Add to bottom:
Train Caldari Battleship Skill as high as you can stomach. A Raven gets a +5% Missile Velocity and a +5% Missile Rate of Fire Increase per level of skill.
The difference between L2 and L5 is noticable in both Range, ability to hit fast moving objects and in speed of missile deployment.
Excellent guide.
www.hadean.org
|

Muad 'dib
|
Posted - 2004.11.25 10:57:00 -
[9]
Well done Mr January, a very good guide indeed and perfect timing as i have 135 mil and have given up totally on minmatar BS, and fancy retuirning to my caldari roots.
Thank you for the info of the Ravens current state of affairs. Muad 'dib
 -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Muad 'dib
|
Posted - 2004.11.25 10:57:00 -
[10]
Well done Mr January, a very good guide indeed and perfect timing as i have 135 mil and have given up totally on minmatar BS, and fancy retuirning to my caldari roots.
Thank you for the info of the Ravens current state of affairs. Muad 'dib
 -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Drachir
|
Posted - 2004.11.25 11:25:00 -
[11]
Originally by: Gungankllr Add to bottom:
Train Caldari Battleship Skill as high as you can stomach. A Raven gets a +5% Missile Velocity and a +5% Missile Rate of Fire Increase per level of skill.
The difference between L2 and L5 is noticable in both Range, ability to hit fast moving objects and in speed of missile deployment.
Excellent guide.
The misile velocity bonus is actually 10% per level, making it all the more worthwile to train it to level 5. So at level 5, cruise missiles go at 2400 m/s if I've worked it out right.
Nice raven guide btw.
|

Drachir
|
Posted - 2004.11.25 11:25:00 -
[12]
Originally by: Gungankllr Add to bottom:
Train Caldari Battleship Skill as high as you can stomach. A Raven gets a +5% Missile Velocity and a +5% Missile Rate of Fire Increase per level of skill.
The difference between L2 and L5 is noticable in both Range, ability to hit fast moving objects and in speed of missile deployment.
Excellent guide.
The misile velocity bonus is actually 10% per level, making it all the more worthwile to train it to level 5. So at level 5, cruise missiles go at 2400 m/s if I've worked it out right.
Nice raven guide btw.
|

Liz Bathory
|
Posted - 2004.11.25 11:40:00 -
[13]
i usually find explosive damage is simply not used although i am primarily an interceptor pilot
also, minmatar ships never need to worry much about em hardening on armour, wih a 70% base arour resist this also means that em torpedo's are effectively wasted on their armour
explosive is always the weakpoint of an armourtank
|

Liz Bathory
|
Posted - 2004.11.25 11:40:00 -
[14]
i usually find explosive damage is simply not used although i am primarily an interceptor pilot
also, minmatar ships never need to worry much about em hardening on armour, wih a 70% base arour resist this also means that em torpedo's are effectively wasted on their armour
explosive is always the weakpoint of an armourtank
|

Jazz Bo
|
Posted - 2004.11.25 12:18:00 -
[15]
Very nice!
Some points:
1. Missiles are actually THE weapon of choice against frigates when combined with energy drainers. If an Apoc drains an orbiting frigate's cap, it's guns still won't hit, but a Raven can kill a squad of frigs quite quickly by firing two torps after each one and draining their cap one by one (since torps have a long flight time). And the Raven has as many Heavy Drones as every other tier 2 BS other than the Mega.
2. Only the last one of those Raven set-ups can actually kill anything on it's own, since it's the only one with warp scrambling equipment.
3. Why leave high slots empty when you could put in medium or even small guns?
4. ... not gonna tell you after all. I need an edge too, however obvious;-)
And one more reason why the Raven rules: you don't need as much skill points. All you need is Weapon Upgrades 5 and Cruise/Torps/FoFs at 4 or 5, while a Tempest pilot will need those too, and just about every Gunnery skill at 5 to be any good (this is the only reason I dislike flying the Raven, millions of skill points going to waste)
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.11.25 12:18:00 -
[16]
Very nice!
Some points:
1. Missiles are actually THE weapon of choice against frigates when combined with energy drainers. If an Apoc drains an orbiting frigate's cap, it's guns still won't hit, but a Raven can kill a squad of frigs quite quickly by firing two torps after each one and draining their cap one by one (since torps have a long flight time). And the Raven has as many Heavy Drones as every other tier 2 BS other than the Mega.
2. Only the last one of those Raven set-ups can actually kill anything on it's own, since it's the only one with warp scrambling equipment.
3. Why leave high slots empty when you could put in medium or even small guns?
4. ... not gonna tell you after all. I need an edge too, however obvious;-)
And one more reason why the Raven rules: you don't need as much skill points. All you need is Weapon Upgrades 5 and Cruise/Torps/FoFs at 4 or 5, while a Tempest pilot will need those too, and just about every Gunnery skill at 5 to be any good (this is the only reason I dislike flying the Raven, millions of skill points going to waste)
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Klogger
|
Posted - 2004.11.25 12:35:00 -
[17]
Originally by: Black January
The "other" devensive Raven setup:
6x Siege Launchers 2x Empties
6x Cap Recharger IIs
2x Large 'Accomodation' Repairers 1x Explosive Hardener 1x Thermal Hardener 1x Kenetic Hardener
6 * 1750 + 2 * 2000 = 14500
WTB Raven with 11600 MW Powergrid 
|

Klogger
|
Posted - 2004.11.25 12:35:00 -
[18]
Originally by: Black January
The "other" devensive Raven setup:
6x Siege Launchers 2x Empties
6x Cap Recharger IIs
2x Large 'Accomodation' Repairers 1x Explosive Hardener 1x Thermal Hardener 1x Kenetic Hardener
6 * 1750 + 2 * 2000 = 14500
WTB Raven with 11600 MW Powergrid 
|

Black January
|
Posted - 2004.11.26 00:05:00 -
[19]
Edited by: Black January on 26/11/2004 00:09:01 Thanks for the positive feedback!
Yes, the bonuses on the Raven are +5% missile RoF and +10% missile speed. Yes, when your missile firing delay in in excess of 20 seconds, it is very, very noticable. Great tip, Gungankllr.
Bathrory, Minmatar battleships are the only battleships with 70% emp resist base. When doing this at work I didn't have access to the game, but upon closer inspection the base hardened explosive resist is 55%, not 50% and you're correct, the minmatar ships have a different emp resist.
This means that against armor tanks with three hardeners, the difference between EMP and Explosive damage is only 5% unless you're fighting an Amarr ship in which case the resistances are even (60% and 60%), and for matar ships which have a diference of 15%. You're still right though, explosive damage is margionaly better than EMP against a tanking opponent unless that opponent is Amarr in which case it is exactly the same.
That assumes a few things of course.. I've seen setups with double hardeners and setups with hardeners of every type. This game is heavily a paper-rock-sisors setup. I'm assuming the person is "typical" and has an "average" setup with all of this.
Bo: Where to begin?
Originally by: Jazz Bo 1. Missiles are actually THE weapon of choice against frigates when combined with energy drainers. If an Apoc drains an orbiting frigate's cap, it's guns still won't hit, but a Raven can kill a squad of frigs quite quickly by firing two torps after each one and draining their cap one by one (since torps have a long flight time). And the Raven has as many Heavy Drones as every other tier 2 BS other than the Mega.
I knew someone would take it as a complaint. When combined with other weapon systems such as a drainer (or a web for that matter), they are effective against frigates and other fast moving craft. Paper rock sisors.
Originally by: Jazz Bo 2. Only the last one of those Raven set-ups can actually kill anything on it's own, since it's the only one with warp scrambling equipment.
Originally by: Black January
Warp Scramblers are useful if you want to finish your opponent off. I am of the school that says when an opponent flees, you win. There are situations where that is not true. To keep them from running, fit one.
It's in there. 
Originally by: Jazz Bo 3. Why leave high slots empty when you could put in medium or even small guns?
I've got 1.6 units of CPU free in my setup. I'm not going to tell you what my setup is but suffice it to say, a small gun isn't worth sacrificing a low slot.
And as for your last comment. You're quite right, it's stupid easy to be average in a Raven. The aim of this post wasn't to help pilots be average.
Klogger: I haven't tried to fit the last one.. cap recharger IIs and accomodations are things I don't own and don't really want to spend the money on just to play around with a cool setup. I'm sure if you droped one of the accomodations for a medium tech II and played around with the launchers you could make something work along those lines. I included it in an attempt to give Raven armor tankers a voice in the setup question. If worse comes to worse you could drop one of the repairers all togeather and fit a fitting module in the lows.
Thanks for the critique guys 
|

Black January
|
Posted - 2004.11.26 00:05:00 -
[20]
Edited by: Black January on 26/11/2004 00:09:01 Thanks for the positive feedback!
Yes, the bonuses on the Raven are +5% missile RoF and +10% missile speed. Yes, when your missile firing delay in in excess of 20 seconds, it is very, very noticable. Great tip, Gungankllr.
Bathrory, Minmatar battleships are the only battleships with 70% emp resist base. When doing this at work I didn't have access to the game, but upon closer inspection the base hardened explosive resist is 55%, not 50% and you're correct, the minmatar ships have a different emp resist.
This means that against armor tanks with three hardeners, the difference between EMP and Explosive damage is only 5% unless you're fighting an Amarr ship in which case the resistances are even (60% and 60%), and for matar ships which have a diference of 15%. You're still right though, explosive damage is margionaly better than EMP against a tanking opponent unless that opponent is Amarr in which case it is exactly the same.
That assumes a few things of course.. I've seen setups with double hardeners and setups with hardeners of every type. This game is heavily a paper-rock-sisors setup. I'm assuming the person is "typical" and has an "average" setup with all of this.
Bo: Where to begin?
Originally by: Jazz Bo 1. Missiles are actually THE weapon of choice against frigates when combined with energy drainers. If an Apoc drains an orbiting frigate's cap, it's guns still won't hit, but a Raven can kill a squad of frigs quite quickly by firing two torps after each one and draining their cap one by one (since torps have a long flight time). And the Raven has as many Heavy Drones as every other tier 2 BS other than the Mega.
I knew someone would take it as a complaint. When combined with other weapon systems such as a drainer (or a web for that matter), they are effective against frigates and other fast moving craft. Paper rock sisors.
Originally by: Jazz Bo 2. Only the last one of those Raven set-ups can actually kill anything on it's own, since it's the only one with warp scrambling equipment.
Originally by: Black January
Warp Scramblers are useful if you want to finish your opponent off. I am of the school that says when an opponent flees, you win. There are situations where that is not true. To keep them from running, fit one.
It's in there. 
Originally by: Jazz Bo 3. Why leave high slots empty when you could put in medium or even small guns?
I've got 1.6 units of CPU free in my setup. I'm not going to tell you what my setup is but suffice it to say, a small gun isn't worth sacrificing a low slot.
And as for your last comment. You're quite right, it's stupid easy to be average in a Raven. The aim of this post wasn't to help pilots be average.
Klogger: I haven't tried to fit the last one.. cap recharger IIs and accomodations are things I don't own and don't really want to spend the money on just to play around with a cool setup. I'm sure if you droped one of the accomodations for a medium tech II and played around with the launchers you could make something work along those lines. I included it in an attempt to give Raven armor tankers a voice in the setup question. If worse comes to worse you could drop one of the repairers all togeather and fit a fitting module in the lows.
Thanks for the critique guys 
|

F4ze
|
Posted - 2004.11.26 02:29:00 -
[21]
"Time on Target" is even more of an advantage than it is a disadvantage imho.
|

F4ze
|
Posted - 2004.11.26 02:29:00 -
[22]
"Time on Target" is even more of an advantage than it is a disadvantage imho.
|

Booky
|
Posted - 2004.11.26 06:20:00 -
[23]
Originally by: F4ze "Time on Target" is even more of an advantage than it is a disadvantage imho.
I belive this to be as well. Its funny when the enemy sits there not taking any dammage for a good 30 seconds, then in the next 45 seconds they are well into armor and possibly into structure  Spelling corrections welcome, but don't expect me to edit my post. |

Booky
|
Posted - 2004.11.26 06:20:00 -
[24]
Originally by: F4ze "Time on Target" is even more of an advantage than it is a disadvantage imho.
I belive this to be as well. Its funny when the enemy sits there not taking any dammage for a good 30 seconds, then in the next 45 seconds they are well into armor and possibly into structure  Spelling corrections welcome, but don't expect me to edit my post. |

Elixier
|
Posted - 2004.11.26 06:59:00 -
[25]
Sticky! 
Elixier's Kills |

Elixier
|
Posted - 2004.11.26 06:59:00 -
[26]
Sticky! 
Elixier's Kills |

Alowishus
|
Posted - 2004.11.26 07:13:00 -
[27]
Your setups (the sensor damp one and Average Deffensive) are dead on to those which I have been contemplating. I always, always, always put a warp disruptor on though.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.11.26 07:13:00 -
[28]
Your setups (the sensor damp one and Average Deffensive) are dead on to those which I have been contemplating. I always, always, always put a warp disruptor on though.
Raven 4TW! Rank(1) SP: 243745/256000 |

irata
|
Posted - 2004.11.27 16:28:00 -
[29]
Wow This is good reading even if you not going to fly a raven for some time. Just build a Ferox and some of the things i've read in your posting will influence my setup for sure.
Many, many thanks 
|

irata
|
Posted - 2004.11.27 16:28:00 -
[30]
Wow This is good reading even if you not going to fly a raven for some time. Just build a Ferox and some of the things i've read in your posting will influence my setup for sure.
Many, many thanks 
|

Jazz Bo
|
Posted - 2004.11.27 18:22:00 -
[31]
Originally by: Klogger
Originally by: Black January
The "other" devensive Raven setup:
6x Siege Launchers 2x Empties
6x Cap Recharger IIs
2x Large 'Accomodation' Repairers 1x Explosive Hardener 1x Thermal Hardener 1x Kenetic Hardener
6 * 1750 + 2 * 2000 = 14500
WTB Raven with 11600 MW Powergrid 
All you can fit is really: - 5 x Siege + Rocket Launcher or 2 x Cruise + 4 x Siege - Large Rep + Medium Rep
With enough grid to spare to fit 720 Howies or 250mm Rails in the two remaining high slots.
Armor tanking the Raven still works to an extent, it's good for lvl 4 agent missions for example, especially now that missiles are so much cheaper.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.11.27 18:22:00 -
[32]
Originally by: Klogger
Originally by: Black January
The "other" devensive Raven setup:
6x Siege Launchers 2x Empties
6x Cap Recharger IIs
2x Large 'Accomodation' Repairers 1x Explosive Hardener 1x Thermal Hardener 1x Kenetic Hardener
6 * 1750 + 2 * 2000 = 14500
WTB Raven with 11600 MW Powergrid 
All you can fit is really: - 5 x Siege + Rocket Launcher or 2 x Cruise + 4 x Siege - Large Rep + Medium Rep
With enough grid to spare to fit 720 Howies or 250mm Rails in the two remaining high slots.
Armor tanking the Raven still works to an extent, it's good for lvl 4 agent missions for example, especially now that missiles are so much cheaper.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

MSDborris
|
Posted - 2004.11.27 18:37:00 -
[33]
good thread i hope this get's sticky so we dont see many that follow with same advice ( as a gal pilot i will be training cald ships now )
also hasnt the price of missle change'd in last patch ? so doing npc hunting in a ravern is able ?
***** " MSDborris, " Baka!, Hentia! "
***** |

MSDborris
|
Posted - 2004.11.27 18:37:00 -
[34]
good thread i hope this get's sticky so we dont see many that follow with same advice ( as a gal pilot i will be training cald ships now )
also hasnt the price of missle change'd in last patch ? so doing npc hunting in a ravern is able ?
***** " MSDborris, " Baka!, Hentia! "
***** |

ZzeusS
|
Posted - 2004.11.27 21:32:00 -
[35]
Originally by: Black January Edited by: Black January on 25/11/2004 09:08:58 Disclaimer: I haven't proof read this and it was written in notepad. Glaring spelling errors, bad punctuation, and things that flat out just don't make since will have to be tolorated until I get home and can run this through word.
Don't sweat it. You're already 98 percent more literate than most posts here just with that intro 
|

ZzeusS
|
Posted - 2004.11.27 21:32:00 -
[36]
Originally by: Black January Edited by: Black January on 25/11/2004 09:08:58 Disclaimer: I haven't proof read this and it was written in notepad. Glaring spelling errors, bad punctuation, and things that flat out just don't make since will have to be tolorated until I get home and can run this through word.
Don't sweat it. You're already 98 percent more literate than most posts here just with that intro 
|

Black January
|
Posted - 2004.11.28 17:33:00 -
[37]
Are there any armor tanking Raven pilots watching this thread that want to share their setup?
It might solve this problem we're having 
|

Black January
|
Posted - 2004.11.28 17:33:00 -
[38]
Are there any armor tanking Raven pilots watching this thread that want to share their setup?
It might solve this problem we're having 
|

Tethis
|
Posted - 2004.11.28 21:39:00 -
[39]
a friend of mine uses 2 x 1600mm armour plates and has a great deal of sucess
|

Tethis
|
Posted - 2004.11.28 21:39:00 -
[40]
a friend of mine uses 2 x 1600mm armour plates and has a great deal of sucess
|

Jazz Bo
|
Posted - 2004.11.28 22:01:00 -
[41]
Edited by: Jazz Bo on 28/11/2004 22:04:49
Originally by: Tethis a friend of mine uses 2 x 1600mm armour plates and has a great deal of sucess

It only has five low slots, is as slow as a snail on sedatives to begin with, and really doesn't have 1000 spare pg to fit them.
I'd rather go for resistances.
Try something like 1 x named Large, 1 x Medium II, 3 x Adaptive Nano II.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.11.28 22:01:00 -
[42]
Edited by: Jazz Bo on 28/11/2004 22:04:49
Originally by: Tethis a friend of mine uses 2 x 1600mm armour plates and has a great deal of sucess

It only has five low slots, is as slow as a snail on sedatives to begin with, and really doesn't have 1000 spare pg to fit them.
I'd rather go for resistances.
Try something like 1 x named Large, 1 x Medium II, 3 x Adaptive Nano II.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Hamatitio
|
Posted - 2004.11.29 03:22:00 -
[43]
Use the original setup posted, only use cruise missile launchers. I believe that solves the problem. --
Director of Ganking: Death Row Inc. |

Hamatitio
|
Posted - 2004.11.29 03:22:00 -
[44]
Use the original setup posted, only use cruise missile launchers. I believe that solves the problem. --
Director of Ganking: Death Row Inc. |

Andrew Redburn
|
Posted - 2004.11.29 10:10:00 -
[45]
I use this setup:
6 Siege Launchers 1 Heavy Nos 1 Medium Nos
1 Large Tech II 2 Shield Boost Amps 3 named Hardener (EM, TH, KIN)
4 PDU IIs 1 ballistic control
This defensive setup is the very best setup possible imho: 6 Dread Guristas Siege (16.x Rof BASE!) 1 named Heavy Nos 1 named Medium Nos
1 NPC Commander XLarge with 800 recharge and 400 cap usage 2 named shield boost amps 3 named hardener or 2 domination invulnerability plus 1 warp scrambler
4 named PDU or Tech II 1 Dread Guristas Ballistic Control
Unfortunatly I don't have this setup available, but calculating the damage output and the tanking capability is just hell of a ship (well, the equipment is billions of ISK though :().
|

Andrew Redburn
|
Posted - 2004.11.29 10:10:00 -
[46]
I use this setup:
6 Siege Launchers 1 Heavy Nos 1 Medium Nos
1 Large Tech II 2 Shield Boost Amps 3 named Hardener (EM, TH, KIN)
4 PDU IIs 1 ballistic control
This defensive setup is the very best setup possible imho: 6 Dread Guristas Siege (16.x Rof BASE!) 1 named Heavy Nos 1 named Medium Nos
1 NPC Commander XLarge with 800 recharge and 400 cap usage 2 named shield boost amps 3 named hardener or 2 domination invulnerability plus 1 warp scrambler
4 named PDU or Tech II 1 Dread Guristas Ballistic Control
Unfortunatly I don't have this setup available, but calculating the damage output and the tanking capability is just hell of a ship (well, the equipment is billions of ISK though :().
|

Siddy
|
Posted - 2004.11.29 10:42:00 -
[47]
ahh - nothing can bgeat good ol "arby" raven setup
it is relativily cheap, and arbalests arent so dificult to get
aaand, it dish out wonderful dmage. and ofcorse with this stealth change, you need no worry baut interceptors no more 
1L nos 1M nos 6x Arby's
1x XL C5-L 2x Cap recharger 2 2x Anoidet EM's 1x digisomething Thermal
Lowslot is Power diags t2
Can run the booster long, can dish damage - all araund blanced setup -------------------------------------------
|

Siddy
|
Posted - 2004.11.29 10:42:00 -
[48]
ahh - nothing can bgeat good ol "arby" raven setup
it is relativily cheap, and arbalests arent so dificult to get
aaand, it dish out wonderful dmage. and ofcorse with this stealth change, you need no worry baut interceptors no more 
1L nos 1M nos 6x Arby's
1x XL C5-L 2x Cap recharger 2 2x Anoidet EM's 1x digisomething Thermal
Lowslot is Power diags t2
Can run the booster long, can dish damage - all araund blanced setup -------------------------------------------
|

Borg Fusion
|
Posted - 2004.11.29 15:13:00 -
[49]
Black January, You have done a great job with this guide, i support this 110% of info you have provided here for pilots to read, i give you props and my respect....Someone who knows what there talking about, great job 
Corpse Collection |

Borg Fusion
|
Posted - 2004.11.29 15:13:00 -
[50]
Black January, You have done a great job with this guide, i support this 110% of info you have provided here for pilots to read, i give you props and my respect....Someone who knows what there talking about, great job 
Corpse Collection |

Black January
|
Posted - 2004.11.30 09:30:00 -
[51]
I rather agree with Jazz on the issue of armor plating. Simply adding more points helps you live a little while longer, but there are better (read: efficient) ways of tanking damage.
The real problem with adaptive plating is that its just not as efficent as one of each type in terms of fitting, cap usage, or resist bonuses.. if I were to go with that type of setup I'd really try to stick to the type specific hardeners.
An armor plate may add 25% to your total HP, but a hardener can reduce your damage taken by the same ratio with a LOT lower fitting cost (which, in a Raven, is a damn vital consideration).
Personaly I stick to "off the shelf" module fittings when possible. Yeah, I know, the Raven is the wrong ship to fly when you're worried about money, but I've got to draw the line somewhere. If I could aford to PvP with Dread Garustas stuff I could afford a small fleet of ravens in standard gear! (Now if only I could afford a small fleet of ravens with Dread gear. HMM.)
Anywho... Thanks for the constructive comments guys. Any other suggestions/comments/snide remarks for the new Raven pilots out there?
|

Black January
|
Posted - 2004.11.30 09:30:00 -
[52]
I rather agree with Jazz on the issue of armor plating. Simply adding more points helps you live a little while longer, but there are better (read: efficient) ways of tanking damage.
The real problem with adaptive plating is that its just not as efficent as one of each type in terms of fitting, cap usage, or resist bonuses.. if I were to go with that type of setup I'd really try to stick to the type specific hardeners.
An armor plate may add 25% to your total HP, but a hardener can reduce your damage taken by the same ratio with a LOT lower fitting cost (which, in a Raven, is a damn vital consideration).
Personaly I stick to "off the shelf" module fittings when possible. Yeah, I know, the Raven is the wrong ship to fly when you're worried about money, but I've got to draw the line somewhere. If I could aford to PvP with Dread Garustas stuff I could afford a small fleet of ravens in standard gear! (Now if only I could afford a small fleet of ravens with Dread gear. HMM.)
Anywho... Thanks for the constructive comments guys. Any other suggestions/comments/snide remarks for the new Raven pilots out there?
|

Judicator
|
Posted - 2004.11.30 11:34:00 -
[53]
Edited by: Judicator on 30/11/2004 11:37:24 I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners. -------------------------
|

Judicator
|
Posted - 2004.11.30 11:34:00 -
[54]
Edited by: Judicator on 30/11/2004 11:37:24 I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners. -------------------------
|

Jim Steele
|
Posted - 2004.11.30 11:56:00 -
[55]
Originally by: Judicator Edited by: Judicator on 30/11/2004 11:37:24 I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners.
Basically you want high cap recharge so
MIDS Cap II's LOWS 2 Armour Rep II's\Accomodations fill the rest with RCU II's Highs As many siege you can fit the rest cruise (and posibly some medium neutrons if you have room)
with reasonable skills you should be able to keep the armour reps going constantly but i think the PDU shield tanking setup is probibly better. my 2isks anyway
Death to the Galante |

Jim Steele
|
Posted - 2004.11.30 11:56:00 -
[56]
Originally by: Judicator Edited by: Judicator on 30/11/2004 11:37:24 I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners.
Basically you want high cap recharge so
MIDS Cap II's LOWS 2 Armour Rep II's\Accomodations fill the rest with RCU II's Highs As many siege you can fit the rest cruise (and posibly some medium neutrons if you have room)
with reasonable skills you should be able to keep the armour reps going constantly but i think the PDU shield tanking setup is probibly better. my 2isks anyway
Death to the Galante |

Judicator
|
Posted - 2004.11.30 12:45:00 -
[57]
If Entropy was still alive I'd give it a go, but unfortunatly it is not and SiSi is a poor excuse. It's neigh impossible to find anything, at least I was unable to locate a Raven for sale anywhere.
I think shield is probably better too, since RCU/PDU means you cant fit hardners. -------------------------
|

Judicator
|
Posted - 2004.11.30 12:45:00 -
[58]
If Entropy was still alive I'd give it a go, but unfortunatly it is not and SiSi is a poor excuse. It's neigh impossible to find anything, at least I was unable to locate a Raven for sale anywhere.
I think shield is probably better too, since RCU/PDU means you cant fit hardners. -------------------------
|

Ricdic
|
Posted - 2004.12.03 17:38:00 -
[59]
Just a pointer for those interested. A lot of people have problems fitting their optimal setups with 6 siege launchers, while you can go get cruise launchers, we all know their ROF / capacity sucks. i would recomend 5 named siege launchers (malks or better) , and 1 named cruise (arby is good , about 5-10m each). then use the same sorta med and low shield tank setups, with a little bit of extra pg/cpu to play with.
As others have said, in a raven every drop counts. With my setup i run 3 malk's, 2 zw4100's, and 1 arby cruise launcher. The arby cruise actually matches the malks in refire rate, the only problem being that it doesnt hold as much, and of course, only cruise missiles.
Use what works for you, and as was said, elec5 and eng5 are a must, but weapon upgrades 4 is somewhat sufficient for those who dont feel like a 12 day skill training. And make sure to train your energy skills up to at LEAST lev4 they make a huge difference. Also , dont be afraid to train shield operation and the other shield skill high, especially since ravens/scorps are gonna be ultra uber when the t2 XL Shield booster is released. BTW Great post End Rant...
|

Ricdic
|
Posted - 2004.12.03 17:38:00 -
[60]
Just a pointer for those interested. A lot of people have problems fitting their optimal setups with 6 siege launchers, while you can go get cruise launchers, we all know their ROF / capacity sucks. i would recomend 5 named siege launchers (malks or better) , and 1 named cruise (arby is good , about 5-10m each). then use the same sorta med and low shield tank setups, with a little bit of extra pg/cpu to play with.
As others have said, in a raven every drop counts. With my setup i run 3 malk's, 2 zw4100's, and 1 arby cruise launcher. The arby cruise actually matches the malks in refire rate, the only problem being that it doesnt hold as much, and of course, only cruise missiles.
Use what works for you, and as was said, elec5 and eng5 are a must, but weapon upgrades 4 is somewhat sufficient for those who dont feel like a 12 day skill training. And make sure to train your energy skills up to at LEAST lev4 they make a huge difference. Also , dont be afraid to train shield operation and the other shield skill high, especially since ravens/scorps are gonna be ultra uber when the t2 XL Shield booster is released. BTW Great post End Rant...
|

Jed Whitten
|
Posted - 2004.12.08 13:26:00 -
[61]
Originally by: Judicator Edited by: Judicator on 30/11/2004 11:37:24 I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners.
Yeah, that's what I use for LVL4 and general NPC'ing as well. Med slots full of cap recharger IIs, lows have 1 large acco, medium T2 armor rep and three NPC specific hardeners - preferably named. This sacrifices some offensive punch, which I compensate a bit with torpedo lvl5 and cruise lvl5. With top notch energy related and mechanic skills I can run the armor tank on full auto for ages without ever worrying about draining my cap fully. However, the full loadout with cap recharger IIs combined with the large acco costs as much as the "naked" Raven off the market. So should this setup pop, then it'll make a bit of a dent into the pocket. It sure is not invulnerable, but with a bit of wits it'll bring you into and out of troubles with nuff armor and cap left to carry on. Just make sure to get the NPC tacklers first of all. 
|

Jed Whitten
|
Posted - 2004.12.08 13:26:00 -
[62]
Originally by: Judicator Edited by: Judicator on 30/11/2004 11:37:24 I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners.
Yeah, that's what I use for LVL4 and general NPC'ing as well. Med slots full of cap recharger IIs, lows have 1 large acco, medium T2 armor rep and three NPC specific hardeners - preferably named. This sacrifices some offensive punch, which I compensate a bit with torpedo lvl5 and cruise lvl5. With top notch energy related and mechanic skills I can run the armor tank on full auto for ages without ever worrying about draining my cap fully. However, the full loadout with cap recharger IIs combined with the large acco costs as much as the "naked" Raven off the market. So should this setup pop, then it'll make a bit of a dent into the pocket. It sure is not invulnerable, but with a bit of wits it'll bring you into and out of troubles with nuff armor and cap left to carry on. Just make sure to get the NPC tacklers first of all. 
|

johnmax
|
Posted - 2004.12.12 02:12:00 -
[63]
My Setup: Hi 6x Arbalest Siege Launcher 2x True Sansha Heavy Nosf Med 1x Dread Guristas xLarge Shield Booster 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 1x PDU 2 2x Dread Guristas Ballistic System
Althrough this setup is expensive, this is the best defensive Raven in-game. With the 2 Heavy Nosf turned on, the Cap can last 20 minutes with the XL SB & hardeners turn on.......
|

johnmax
|
Posted - 2004.12.12 02:12:00 -
[64]
My Setup: Hi 6x Arbalest Siege Launcher 2x True Sansha Heavy Nosf Med 1x Dread Guristas xLarge Shield Booster 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 1x PDU 2 2x Dread Guristas Ballistic System
Althrough this setup is expensive, this is the best defensive Raven in-game. With the 2 Heavy Nosf turned on, the Cap can last 20 minutes with the XL SB & hardeners turn on.......
|

DownTwisTeD
|
Posted - 2004.12.12 07:25:00 -
[65]
Edited by: DownTwisTeD on 12/12/2004 07:48:16 what if the fight was raven VS raven or scrop, none of you guys would ever think of say droping the nos for two assault lunchers with defenders at lvl5.
like say a setup like 6 seige 2 assault with defenders xlc5 1 em + thermal hardner 2 t2 caps and 5 t2 pdu's or 2 t2 pdu's and 3 bullistiks for low slots?
this is a defender setup now.. would this be a good setup?
i mean guys are the defanders so bad you wouldnt think of using them in a fight?
|

DownTwisTeD
|
Posted - 2004.12.12 07:25:00 -
[66]
Edited by: DownTwisTeD on 12/12/2004 07:48:16 what if the fight was raven VS raven or scrop, none of you guys would ever think of say droping the nos for two assault lunchers with defenders at lvl5.
like say a setup like 6 seige 2 assault with defenders xlc5 1 em + thermal hardner 2 t2 caps and 5 t2 pdu's or 2 t2 pdu's and 3 bullistiks for low slots?
this is a defender setup now.. would this be a good setup?
i mean guys are the defanders so bad you wouldnt think of using them in a fight?
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Pandora Panda
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Posted - 2004.12.12 07:45:00 -
[67]
Originally by: johnmax Lo 1x Cormack's Modified PDU 2x True Sansha PDU 1x PDU 2 2x Dread Guristas Ballistic System
Althrough this setup is expensive, this is the best defensive Raven in-game.
I can see why. It's got an extra lowslot, that pwns. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.12.12 07:45:00 -
[68]
Originally by: johnmax Lo 1x Cormack's Modified PDU 2x True Sansha PDU 1x PDU 2 2x Dread Guristas Ballistic System
Althrough this setup is expensive, this is the best defensive Raven in-game.
I can see why. It's got an extra lowslot, that pwns. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Liu Kaskakka
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Posted - 2004.12.12 07:53:00 -
[69]
Originally by: DownTwisTeD like say a setup like 6 seige 2 assault with defenders
8 launcher hardpoints?
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Liu Kaskakka
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Posted - 2004.12.12 07:53:00 -
[70]
Originally by: DownTwisTeD like say a setup like 6 seige 2 assault with defenders
8 launcher hardpoints?
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DownTwisTeD
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Posted - 2004.12.12 08:00:00 -
[71]
Edited by: DownTwisTeD on 12/12/2004 08:05:52
Originally by: Liu Kaskakka
Originally by: DownTwisTeD like say a setup like 6 seige 2 assault with defenders
8 launcher hardpoints?
err.. i f-ed up there on what i ment too say sorry.. i ment 4 sige 2 nos and two assault lunchers with defenders at lvl4 or 5. or drop one nos and 5 seige 1 assault and one nos damit.. 
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DownTwisTeD
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Posted - 2004.12.12 08:00:00 -
[72]
Edited by: DownTwisTeD on 12/12/2004 08:05:52
Originally by: Liu Kaskakka
Originally by: DownTwisTeD like say a setup like 6 seige 2 assault with defenders
8 launcher hardpoints?
err.. i f-ed up there on what i ment too say sorry.. i ment 4 sige 2 nos and two assault lunchers with defenders at lvl4 or 5. or drop one nos and 5 seige 1 assault and one nos damit.. 
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Liu Kaskakka
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Posted - 2004.12.12 08:04:00 -
[73]
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
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Liu Kaskakka
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Posted - 2004.12.12 08:04:00 -
[74]
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
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DownTwisTeD
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Posted - 2004.12.12 08:18:00 -
[75]
Edited by: DownTwisTeD on 12/12/2004 09:00:34
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven. 
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DownTwisTeD
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Posted - 2004.12.12 08:18:00 -
[76]
Edited by: DownTwisTeD on 12/12/2004 09:00:34
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven. 
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Pandora Panda
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Posted - 2004.12.12 10:32:00 -
[77]
Originally by: DownTwisTeD yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven. 
That setup is stupidly overpowered on a raven. It will crush anything 1v1 unless you start within 10k of it. Then you'll probably still crush it by virtue of 900 dmg torps. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.12.12 10:32:00 -
[78]
Originally by: DownTwisTeD yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven. 
That setup is stupidly overpowered on a raven. It will crush anything 1v1 unless you start within 10k of it. Then you'll probably still crush it by virtue of 900 dmg torps. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

JoCool
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Posted - 2004.12.12 10:40:00 -
[79]
Even 2 Raptors could kill it easily.
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JoCool
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Posted - 2004.12.12 10:40:00 -
[80]
Even 2 Raptors could kill it easily.
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JoCool
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Posted - 2004.12.12 10:42:00 -
[81]
900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
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JoCool
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Posted - 2004.12.12 10:42:00 -
[82]
900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
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Leorio
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Posted - 2004.12.12 16:22:00 -
[83]
I use this setup: Hi 5x Arbalest Siege 1x Kaikka's Modified Siege 2x True Sansha Heavy Nosf Med 1x Dread Guristas XL SB 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas Ballistic System
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Leorio
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Posted - 2004.12.12 16:22:00 -
[84]
I use this setup: Hi 5x Arbalest Siege 1x Kaikka's Modified Siege 2x True Sansha Heavy Nosf Med 1x Dread Guristas XL SB 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas Ballistic System
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costu dude
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Posted - 2004.12.12 18:23:00 -
[85]
Why do I thnk you can not attach more than one Ballistic control system to your ship with out being penalised as per the game info on the item...yet many of the setup listed say to use up to 6 of these ....
this does not make sense.
can some one fill me in please?
im confused. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots. So far, the universe is wi |

costu dude
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Posted - 2004.12.12 18:23:00 -
[86]
Why do I thnk you can not attach more than one Ballistic control system to your ship with out being penalised as per the game info on the item...yet many of the setup listed say to use up to 6 of these ....
this does not make sense.
can some one fill me in please?
im confused. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots. So far, the universe is wi |

Elve Sorrow
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Posted - 2004.12.12 18:40:00 -
[87]
The penalty is not a penalty, just the bonus gets less. Im not sure on the exact formula though, but for example: The first Ballistic mod adds 7% damage. The second then only adds 5%. (For example) So it justs makes them less effective, not an actually penalty.
/Elve
New Video out! Watch me!
|

Elve Sorrow
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Posted - 2004.12.12 18:40:00 -
[88]
The penalty is not a penalty, just the bonus gets less. Im not sure on the exact formula though, but for example: The first Ballistic mod adds 7% damage. The second then only adds 5%. (For example) So it justs makes them less effective, not an actually penalty.
/Elve
New Video out! Watch me!
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DownTwisTeD
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Posted - 2004.12.12 20:34:00 -
[89]
Originally by: Leorio I use this setup: Hi 5x Arbalest Siege 1x Kaikka's Modified Siege 2x True Sansha Heavy Nosf Med 1x Dread Guristas XL SB 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas Ballistic System
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DownTwisTeD
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Posted - 2004.12.12 20:34:00 -
[90]
Originally by: Leorio I use this setup: Hi 5x Arbalest Siege 1x Kaikka's Modified Siege 2x True Sansha Heavy Nosf Med 1x Dread Guristas XL SB 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas Ballistic System
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DownTwisTeD
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Posted - 2004.12.12 20:39:00 -
[91]
Originally by: Leorio I use this setup: Hi 5x Arbalest Siege 1x Kaikka's Modified Siege 2x True Sansha Heavy Nosf Med 1x Dread Guristas XL SB 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas Ballistic System
lol, you would use a setup like that in combat? it gota cost 500mil just for that stuff. let alone you jump through a gate and get gang ganked buy pirates.
nice setup but the cost vs victory or loss is too much risk. some people got more money then god in this game.
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DownTwisTeD
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Posted - 2004.12.12 20:39:00 -
[92]
Originally by: Leorio I use this setup: Hi 5x Arbalest Siege 1x Kaikka's Modified Siege 2x True Sansha Heavy Nosf Med 1x Dread Guristas XL SB 1x Estamel's Modified EM Hardener 1x DG Heat Hardener 1x Vizan's Modified Cap 1x Dread Guristas Shield Amp 1x Chelm's Modified Cap Lo 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas Ballistic System
lol, you would use a setup like that in combat? it gota cost 500mil just for that stuff. let alone you jump through a gate and get gang ganked buy pirates.
nice setup but the cost vs victory or loss is too much risk. some people got more money then god in this game.
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Liu Kaskakka
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Posted - 2004.12.12 20:54:00 -
[93]
Originally by: DownTwisTeD some people got more money then god in this game.
Does He play Eve or were you referring to TomB?
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Liu Kaskakka
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Posted - 2004.12.12 20:54:00 -
[94]
Originally by: DownTwisTeD some people got more money then god in this game.
Does He play Eve or were you referring to TomB?
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Pandora Panda
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Posted - 2004.12.12 22:30:00 -
[95]
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.
Lvl 4 skills give ~820 damage torps.
Originally by: JoCool Even 2 Raptors could kill it easily.
Heh, try it. Unless frigate swarm it with ECM (which will kill anything, and a raven will take down a whole ton of you), it can force you into medium nos range with dampners and then kill you with drones, nos, and intercepting cruise missiles.
-------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Pandora Panda
|
Posted - 2004.12.12 22:30:00 -
[96]
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.
Lvl 4 skills give ~820 damage torps.
Originally by: JoCool Even 2 Raptors could kill it easily.
Heh, try it. Unless frigate swarm it with ECM (which will kill anything, and a raven will take down a whole ton of you), it can force you into medium nos range with dampners and then kill you with drones, nos, and intercepting cruise missiles.
-------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Jazz Bo
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Posted - 2004.12.13 00:43:00 -
[97]
Originally by: Judicator
I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners.
Not enough grid iirc.
I have tried: 2 x Medium Guns (720 Howies or 250 Rails or whatever), 2 x Cruise, 4 x Siege 5 x Cap Recharger II, Sensor Booster II (five is enough to run the reps more or less forever) One Large, one Medium tech 2 rep, three hardeners.
Nice solid tank, and missiles will allow you to kill the warp scrambling frigs fast, so you can always warp out if the rats start outdamaging the tanking.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
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Posted - 2004.12.13 00:43:00 -
[98]
Originally by: Judicator
I'd be interested in hearing form mission runners that succesfully armor tank a raven. Ofc I am talking about level IV agents.
I'd probably try something like 6xSiege, 2x Something 6x Eutetic/Cap 2 1x Large, best you can get, 1x medium, 3x hardner depending on rat.
Might be able to do 1x large, 2x medium 2 and stick with 2 hardners.
Not enough grid iirc.
I have tried: 2 x Medium Guns (720 Howies or 250 Rails or whatever), 2 x Cruise, 4 x Siege 5 x Cap Recharger II, Sensor Booster II (five is enough to run the reps more or less forever) One Large, one Medium tech 2 rep, three hardeners.
Nice solid tank, and missiles will allow you to kill the warp scrambling frigs fast, so you can always warp out if the rats start outdamaging the tanking.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

DownTwisTeD
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Posted - 2004.12.13 02:36:00 -
[99]
Originally by: Liu Kaskakka
Originally by: DownTwisTeD some people got more money then god in this game.
Does He play Eve or were you referring to TomB?
i have never realy seen most of that stuff for sale in eve. a few things i have i guess. i have no idea how much that would cost. i know what the lunchers would cost at around 150mil alone. 
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DownTwisTeD
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Posted - 2004.12.13 02:36:00 -
[100]
Originally by: Liu Kaskakka
Originally by: DownTwisTeD some people got more money then god in this game.
Does He play Eve or were you referring to TomB?
i have never realy seen most of that stuff for sale in eve. a few things i have i guess. i have no idea how much that would cost. i know what the lunchers would cost at around 150mil alone. 
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Matrix Aran
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Posted - 2004.12.13 03:17:00 -
[101]
Great post, definately should get a sticky.
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Matrix Aran
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Posted - 2004.12.13 03:17:00 -
[102]
Great post, definately should get a sticky.
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Vigilant
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Posted - 2004.12.13 18:08:00 -
[103]
??? Why Siege Launchers of Cruise ? Torps are slower to reach target...but do more damage... Cruiser reach target faster ...but you can pump out more.. Correct me if am wrong.... I just about to get myself in a Raven...and find this thread very intresting.... But, I was going to go ... ALL Cruise....now I don't know...
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Vigilant
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Posted - 2004.12.13 18:08:00 -
[104]
??? Why Siege Launchers of Cruise ? Torps are slower to reach target...but do more damage... Cruiser reach target faster ...but you can pump out more.. Correct me if am wrong.... I just about to get myself in a Raven...and find this thread very intresting.... But, I was going to go ... ALL Cruise....now I don't know...
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Arkanh
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Posted - 2004.12.13 18:20:00 -
[105]
Edited by: Arkanh on 13/12/2004 18:23:45 Cruise missles may go faster than torps, but they have the same rate of fire out of the launcher, so you'll do more damage with torps overall.
edit: also cruise launchers have a slower ROF than seige launchers.
Right now I'm debating on Raven vs Apoc for guristas npcs ( kinetic missles and railguns )
Raven Pros: Kinetic does most dmg to rats shield tanking is better vs kinetic easy to kill npc frigs/inty with Cons: Ammo cost (although its really not that much now) Cant use smartbomb without destroying your own missles
Apoc Pros: More cap than Raven Doesnt use ammo can use smartbombs Cons: thermal/em damage is bad vs guristas slower killing speed harder to deal with npc frigs
The npc raven setup I was thinking of:
6x seige, 2x 720mm howitzer 1x xl sb, 1x amp, 1 kin 1 therm hard, 2 named cap recharges 2x bcu,. 3x pdu 2
I havent tested this in npc and I'm worried that It might not be able to tank the larger 2x 1mil spawns, and the cap recharge looks a bit iffy. But the damage output looks very good.
MAXSuicide > its not about truth on forums MAXSuicide > its about pies |

Arkanh
|
Posted - 2004.12.13 18:20:00 -
[106]
Edited by: Arkanh on 13/12/2004 18:23:45 Cruise missles may go faster than torps, but they have the same rate of fire out of the launcher, so you'll do more damage with torps overall.
edit: also cruise launchers have a slower ROF than seige launchers.
Right now I'm debating on Raven vs Apoc for guristas npcs ( kinetic missles and railguns )
Raven Pros: Kinetic does most dmg to rats shield tanking is better vs kinetic easy to kill npc frigs/inty with Cons: Ammo cost (although its really not that much now) Cant use smartbomb without destroying your own missles
Apoc Pros: More cap than Raven Doesnt use ammo can use smartbombs Cons: thermal/em damage is bad vs guristas slower killing speed harder to deal with npc frigs
The npc raven setup I was thinking of:
6x seige, 2x 720mm howitzer 1x xl sb, 1x amp, 1 kin 1 therm hard, 2 named cap recharges 2x bcu,. 3x pdu 2
I havent tested this in npc and I'm worried that It might not be able to tank the larger 2x 1mil spawns, and the cap recharge looks a bit iffy. But the damage output looks very good.
MAXSuicide > its not about truth on forums MAXSuicide > its about pies |

Kelhund
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Posted - 2004.12.14 04:45:00 -
[107]
Great setups guys, made me realise I need FAR more skills and isk than I currently have....but that shall change with enough time. Definately deserves a sticky, and all of this logical conversation with no flaming was wonderful too. Only one question. What about mixed (4/4) launcher and guns (rails, blasters, w/e) for when missles finally get knocked around by the nerf bat? I think we should start working on that....cause it WILL happen as soon as enough of the podded complain about cruise missles going faster than a frig with a MWD come next patch...
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Kelhund
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Posted - 2004.12.14 04:45:00 -
[108]
Great setups guys, made me realise I need FAR more skills and isk than I currently have....but that shall change with enough time. Definately deserves a sticky, and all of this logical conversation with no flaming was wonderful too. Only one question. What about mixed (4/4) launcher and guns (rails, blasters, w/e) for when missles finally get knocked around by the nerf bat? I think we should start working on that....cause it WILL happen as soon as enough of the podded complain about cruise missles going faster than a frig with a MWD come next patch...
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Chris Henry
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Posted - 2004.12.14 09:58:00 -
[109]
BUMP!
Sticky this already...
--------------- A Puppet Master |

Chris Henry
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Posted - 2004.12.14 09:58:00 -
[110]
BUMP!
Sticky this already...
--------------- A Puppet Master |

SurVie
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Posted - 2004.12.14 10:00:00 -
[111]
Edited by: SurVie on 14/12/2004 10:03:17 yep sticky this one and make thread for all bs just like this, that will cut down on new topics for those of us who take a moment and check topic before stating a question :) ============================================= (\_ (O.* (> <) This is Bunny. This bunny was mutelated because a hunter shot this defenseless animal in the right side of the head. |

SurVie
|
Posted - 2004.12.14 10:00:00 -
[112]
Edited by: SurVie on 14/12/2004 10:03:17 yep sticky this one and make thread for all bs just like this, that will cut down on new topics for those of us who take a moment and check topic before stating a question :) ============================================= (\_ (O.* (> <) This is Bunny. This bunny was mutelated because a hunter shot this defenseless animal in the right side of the head. |

theRaptor
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Posted - 2004.12.14 22:41:00 -
[113]
OKay we have covered most raven setups. But what about ammo? What types and quantity of torps and cruise is recommended for pvp, pve etc --------------------------------------------------
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theRaptor
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Posted - 2004.12.14 22:41:00 -
[114]
OKay we have covered most raven setups. But what about ammo? What types and quantity of torps and cruise is recommended for pvp, pve etc --------------------------------------------------
|

Kelhund
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Posted - 2004.12.15 22:50:00 -
[115]
Ehhhh when ratting in 0.0 I normally go for an equal EM/kinetic loadout (cruise missles), but that means I also bug out the moment a PVP guy gets there....or I"m toast. I would think many others would do the same except if trolling for PVP may get a little more original
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Kelhund
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Posted - 2004.12.15 22:50:00 -
[116]
Ehhhh when ratting in 0.0 I normally go for an equal EM/kinetic loadout (cruise missles), but that means I also bug out the moment a PVP guy gets there....or I"m toast. I would think many others would do the same except if trolling for PVP may get a little more original
|

Jim Steele
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Posted - 2004.12.15 23:06:00 -
[117]
Edited by: Jim Steele on 15/12/2004 23:06:45
Originally by: theRaptor OKay we have covered most raven setups. But what about ammo? What types and quantity of torps and cruise is recommended for pvp, pve etc
id say 180 fof em cruise missiles just so if a scorp tried some he'd most likely run when he sees your missiles firing (oops shouldnt have said that), then a micture of torps these are the big hitters, and perhaps a few more cruise for intys. Oh and dont forget drones, they can be lifesavers.
Death to the Galante |

Jim Steele
|
Posted - 2004.12.15 23:06:00 -
[118]
Edited by: Jim Steele on 15/12/2004 23:06:45
Originally by: theRaptor OKay we have covered most raven setups. But what about ammo? What types and quantity of torps and cruise is recommended for pvp, pve etc
id say 180 fof em cruise missiles just so if a scorp tried some he'd most likely run when he sees your missiles firing (oops shouldnt have said that), then a micture of torps these are the big hitters, and perhaps a few more cruise for intys. Oh and dont forget drones, they can be lifesavers.
Death to the Galante |

Kcel Chim
|
Posted - 2004.12.15 23:53:00 -
[119]
i saw a few corrections which need to be added:
-Torpedos cost merely 400-500 isk now. -Xl clarity wards are the requirement lowest items not c5ls -you can fit a decent raven with Rcu 1's / cpu 2's -Engineering 5 / Electronics 5 and Weaponupgrades 5 are only usefull if you want sieges and heavy nos. med energy neutralizers t2 do the same trick just at 12.5km (instead of 21 on the nos) -No ship in eve can fit a full set of damage mods / the highest requirement L guns and tankstuff in the midslots just with skills. A raven with cm launchers btw could. -As a support pilot you can no longer dodge missles just with 1 mwd as their flightpathpattern were altered and the hvy nos you named in your own post own any support (no cap no mwd)
otherwise a good post about the capabilities of the raven. Instead of empty slots try to squeeze in medium nos or capdrainers to get rid of frigs and cruisers. They are deffinately worth it. A Warpdisruptor should be standard in every setup tho.
|

Kcel Chim
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Posted - 2004.12.15 23:53:00 -
[120]
i saw a few corrections which need to be added:
-Torpedos cost merely 400-500 isk now. -Xl clarity wards are the requirement lowest items not c5ls -you can fit a decent raven with Rcu 1's / cpu 2's -Engineering 5 / Electronics 5 and Weaponupgrades 5 are only usefull if you want sieges and heavy nos. med energy neutralizers t2 do the same trick just at 12.5km (instead of 21 on the nos) -No ship in eve can fit a full set of damage mods / the highest requirement L guns and tankstuff in the midslots just with skills. A raven with cm launchers btw could. -As a support pilot you can no longer dodge missles just with 1 mwd as their flightpathpattern were altered and the hvy nos you named in your own post own any support (no cap no mwd)
otherwise a good post about the capabilities of the raven. Instead of empty slots try to squeeze in medium nos or capdrainers to get rid of frigs and cruisers. They are deffinately worth it. A Warpdisruptor should be standard in every setup tho.
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Vintorez Kosakami
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Posted - 2004.12.17 14:05:00 -
[121]
Originally by: Elve Sorrow The penalty is not a penalty, just the bonus gets less. Im not sure on the exact formula though, but for example: The first Ballistic mod adds 7% damage. The second then only adds 5%. (For example) So it justs makes them less effective, not an actually penalty.
itd be kinda stupid to fit a module that actually gives you a disadvantage.
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
that rocket launcher is amaizing for missile defence, why repair the damage when you can prevent it. i shoot out 1 defender every 2.7 seconds, can a raven siege launcher match that, i think not. i usually destroy almost all incoming missiles before they hit me :) the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
|

Vintorez Kosakami
|
Posted - 2004.12.17 14:05:00 -
[122]
Originally by: Elve Sorrow The penalty is not a penalty, just the bonus gets less. Im not sure on the exact formula though, but for example: The first Ballistic mod adds 7% damage. The second then only adds 5%. (For example) So it justs makes them less effective, not an actually penalty.
itd be kinda stupid to fit a module that actually gives you a disadvantage.
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
that rocket launcher is amaizing for missile defence, why repair the damage when you can prevent it. i shoot out 1 defender every 2.7 seconds, can a raven siege launcher match that, i think not. i usually destroy almost all incoming missiles before they hit me :) the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
|

Loka
|
Posted - 2004.12.17 14:13:00 -
[123]
Originally by: Vintorez Kosakami
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
Well everyon and their pet using at least one Thermal hardener due tue the Gankageddon threat outside your house, you seem never to leave
Against Tanked ships EM&Exp are the best option. EM will be the weakest point on Shieldtanker and Exp will be the weakest point on Armor tanker. Nuff said.
Originally by: Vintorez Kosakami 5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
you waste one devastating slot on your overpower missile spamer for a defender luncher? Not very smart. What if your oponent dont use missiles? Waste of slot on a Raven.
Originally by: Vintorez Kosakami the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
also the 250mm rails will be useless. You will hurt your oponent more sucking his cap with 2 large NOS and boosting your cap simultaneously. The dmg made by this 250mm wont have any different on the outcome, but the NOS will.
_____________________________________ Dead or Alive
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Loka
|
Posted - 2004.12.17 14:13:00 -
[124]
Originally by: Vintorez Kosakami
armour tanking such as apocs usually defend their explosive and kinetic attributes so in fact the best ammo to attack with is thermal. thermal is good at shield and good at armour :) but i always pack explosive torps aswell.
Well everyon and their pet using at least one Thermal hardener due tue the Gankageddon threat outside your house, you seem never to leave
Against Tanked ships EM&Exp are the best option. EM will be the weakest point on Shieldtanker and Exp will be the weakest point on Armor tanker. Nuff said.
Originally by: Vintorez Kosakami 5 x siege 1 x rocket launcher (the best launcher for defenders) 2 x 250mm rails
you waste one devastating slot on your overpower missile spamer for a defender luncher? Not very smart. What if your oponent dont use missiles? Waste of slot on a Raven.
Originally by: Vintorez Kosakami the 250mm rails are excellent mid range engagements for frigs 'n' cruisers, i can out tank an apoc with 7 mega pulses(just)
also the 250mm rails will be useless. You will hurt your oponent more sucking his cap with 2 large NOS and boosting your cap simultaneously. The dmg made by this 250mm wont have any different on the outcome, but the NOS will.
_____________________________________ Dead or Alive
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Vintorez Kosakami
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Posted - 2004.12.18 13:58:00 -
[125]
id like to see you fit 6 siege and 2 nos with an armour tanked raven.
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Vintorez Kosakami
|
Posted - 2004.12.18 13:58:00 -
[126]
id like to see you fit 6 siege and 2 nos with an armour tanked raven.
We Ride Among Thieves On Mighty Steads, Across The Devils Plane.
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Scrutt5
|
Posted - 2004.12.19 02:20:00 -
[127]
Good work fella *BUMP*
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Scrutt5
|
Posted - 2004.12.19 02:20:00 -
[128]
Good work fella *BUMP*
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JoCool
|
Posted - 2004.12.21 17:09:00 -
[129]
Edited by: JoCool on 21/12/2004 17:11:59
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.Lvl 4 skills give ~820 damage torps.
I have maxed skills, you're simply lying. Btw, Caldari battleship does not affect Torpedo damages at all.
Originally by: Pandora Panda
Originally by: JoCool Even 2 Raptors could kill it easily.
Heh, try it. Unless frigate swarm it with ECM (which will kill anything, and a raven will take down a whole ton of you), it can force you into medium nos range with dampners and then kill you with drones, nos, and intercepting cruise missiles.
Your *³ber* setup you mentioned before does not feature Nosferatus. Are you sure that you aren't a little bit confused alt?
|

JoCool
|
Posted - 2004.12.21 17:09:00 -
[130]
Edited by: JoCool on 21/12/2004 17:11:59
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.Lvl 4 skills give ~820 damage torps.
I have maxed skills, you're simply lying. Btw, Caldari battleship does not affect Torpedo damages at all.
Originally by: Pandora Panda
Originally by: JoCool Even 2 Raptors could kill it easily.
Heh, try it. Unless frigate swarm it with ECM (which will kill anything, and a raven will take down a whole ton of you), it can force you into medium nos range with dampners and then kill you with drones, nos, and intercepting cruise missiles.
Your *³ber* setup you mentioned before does not feature Nosferatus. Are you sure that you aren't a little bit confused alt?
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MrMorph
|
Posted - 2004.12.22 16:31:00 -
[131]
Originally by: DownTwisTeD Edited by: DownTwisTeD on 12/12/2004 09:00:34
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven. 
Well, i have a better setup then. 6 assault with defenders, 2 heavy NOS 4x hardeners, shield amp, shield booster 5x WCS and get the **** out of there.
You fit to fight hard, not do stand for 2 hours to get a view of ship and then run cuz your dmg output is so low u cant gank it. ---------------------------------------------- Trishys cookies they are !
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MrMorph
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Posted - 2004.12.22 16:31:00 -
[132]
Originally by: DownTwisTeD Edited by: DownTwisTeD on 12/12/2004 09:00:34
With 4 sieges you would only have 2/3 of the damage output, not a good idea.
yea, but wouldnt i take out alot of his incomming missiles aswell, so it would balance out wouldnt it.
damage wise i mean..
or even this setup.. now this is a raven vs raven im asking about here. 6x Siege 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls
hows that setup? you gys have talked alot about tanking setups and that just great, i love it all. but what about good jamming setups? whats you thinking on it for ravens since we got alot of good raven pilots in one place. im gona pump yeas for ever drop of info i can get. or even good gate camping setups even in a raven. 
Well, i have a better setup then. 6 assault with defenders, 2 heavy NOS 4x hardeners, shield amp, shield booster 5x WCS and get the **** out of there.
You fit to fight hard, not do stand for 2 hours to get a view of ship and then run cuz your dmg output is so low u cant gank it. ---------------------------------------------- Trishys cookies they are !
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Ashlore
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Posted - 2004.12.31 11:31:00 -
[133]
BUMP
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Ashlore
|
Posted - 2004.12.31 11:31:00 -
[134]
BUMP
|

Aequitas Veritas
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Posted - 2004.12.31 15:53:00 -
[135]
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.
Lvl 4 skills give ~820 damage torps.
Wrong. You forget the stacking penalty. You can only reach close to 800 with lvl 5 torp skill and 5 Tech 1 BCU, RoF will be between 9-10 sec somewhere. With Dread ballistics you can probably get close or beyond 900, but thats going to cost you...
With 4 BCU and lvl 5 torps you hit somewhere in the 750's. RoF with Cald BS lvl 5 around 10.8 using std launchers
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Aequitas Veritas
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Posted - 2004.12.31 15:53:00 -
[136]
Originally by: Pandora Panda
Originally by: JoCool 900ish damage Torps are only possible on an Apoc with 7 ballistic control units btw.
With torpedo 5 and caldari battleship 5, torps have ~900 damage with 5 ballistic control 5s. Little less, i think its closer to 890.
Lvl 4 skills give ~820 damage torps.
Wrong. You forget the stacking penalty. You can only reach close to 800 with lvl 5 torp skill and 5 Tech 1 BCU, RoF will be between 9-10 sec somewhere. With Dread ballistics you can probably get close or beyond 900, but thats going to cost you...
With 4 BCU and lvl 5 torps you hit somewhere in the 750's. RoF with Cald BS lvl 5 around 10.8 using std launchers
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King Dave
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Posted - 2005.01.01 20:50:00 -
[137]
Firstly... to leave 2 open slots on a ship is stupid... If u dou you are a fool not worthy of piloting a battleship!
Hi: 6 siege, 2 nos/ 1 nos, 1 remote armor rep
Med: 1 xl c5-l, 2 hardners, 2 shield boost amps, 1 cap II..
Low: 5 power diag IIS
This is a very good shield tanking setup.. hardners depend on npcs or if PvPin i would recomend thermal and emp...
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Eol Galathil
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Posted - 2005.01.05 17:39:00 -
[138]
Ok, there are plenty of good PVP setups here but what about solo'ing lvl4 missions?
I was using an XL C5-L with an amp and a heavy cap injector (800 charges) with 4x named cruise, 2x named siege and 2x heavy nos up top but it doesn't appear to be sustainable over a long period of time.
Suggestions welcome :) |

Lando Harrison
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Posted - 2005.01.05 19:35:00 -
[139]
L4 NPC
Highs 6x Shock Limos Sieges 1x Tachyon
Mids 1x Large Shield Booster II 1x Shield Amp 3x Hardners (NPC Friendly o.0) 1x Cap Recharger II
Lows 5x Power Diag IIs
:)
Thank you please
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Rex Martell
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Posted - 2005.01.09 16:40:00 -
[140]
NPC
2 x unnamed Tach 6 x Arb Cruise Launchers
CL5 XL Amp I 2 x Hardners T II 2 x Cap Rechargers T II
Missile control unit T I 4 x PDU T II
Works Well but open to suggestions.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

BKJensen
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Posted - 2005.01.09 20:56:00 -
[141]
Originally by: Eol Galathil Ok, there are plenty of good PVP setups here but what about solo'ing lvl4 missions?
I was using an XL C5-L with an amp and a heavy cap injector (800 charges) with 4x named cruise, 2x named siege and 2x heavy nos up top but it doesn't appear to be sustainable over a long period of time.
Suggestions welcome :)
Level 4 missions:
High: 6 Siege + 2 NOS
Med: Large Shieldbooster II + 2 x AMP¦s + 2 specific hardeners + Afterburner or extra hardener
Low: 5 PDU II
You can replace the afterburner with an extra hardener if needed û i.e. if the npc¦s do EM damage The tank gives 373 shield hp per 4 seconds at the cost of 160 CAP and with the use of nosferatus it can run forever :) -and the damage from the siege launchers is quite sufficient for missions.
-BK
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Yeux Gris
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Posted - 2005.01.10 22:43:00 -
[142]
As of present I run the following as a PvE
Hi : 6x Siege Launchers 2 Named Small Pusle Lasers
Med :
4x Eutectic Cap Rechargers Large Shield Booster Named Sensor Booster
Low :
2x Medium Named Armour Repairs 3 Armour Hardners
Does me just dandy.
PvP?
That would be telling :)

Who let the cows out?! mOo. mOo. mOo.. mOo mOo...!
WTB 8x 280mm Scout Howies. Will pay 20% more than Naga's current price |

Reverend Necrona
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Posted - 2005.01.11 19:15:00 -
[143]
Hmm. I'm at a bit of a loss here as to where the cap is comming from when just using 3 power diags.
Especially to sustian to shield boosters. Have i just misread or something? Reverend Necrona |

archangel sean
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Posted - 2005.01.12 06:34:00 -
[144]
Another raven setup: 6 siege, 1 heavy nos, 1 dual heavy beam xlarge sb, em, thermal sh, shield boost amp, xl sheild extender, cap recharger2 5 PDU2s 4 heavy drones, 5 medium drones.
It's one of my newer setups. Very versatile. You need good skills and loot versions of the above to make it fit.
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marioman
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Posted - 2005.01.12 08:15:00 -
[145]
1st off i have a question on some of the setups ive seen posted here: For those that use NO cap rechargers with shield boosting what-so-ever and XL boosters, I dont possibly see how you can keep any energy in the cap, so how do you?
Ok so i lied I have 2 questions:
For some people doing lvl 4's is a Large Shield booster II enough? i know they work good i use one myself, but ive only been running lvl 3s (kinda waiting for most of the kinks getting worked out b4 i attemt those lvl 4s)
ok now to add to the pool of knowledge heres the setup(s) ive been using (1 for regular missions the other for dead space, only a minor variation)
Non-Deadspace: high 6x regular siege 1x large therm SB 1x large kinetic SB
Med 1x Quad Lif MWD 1x Large SB II 4x Cap Recharger II
Low 1x Cross Bolt BCS 4x PDS II
Deadspace: high=same med: drop 1 CRII and the MWD, put on a shield boost amp and 100mn AB II low=same
The SB's i dont really need but they are sure hella-kool when u have 7 low end frigs surrounding u and hit both at once and all go BOOM in a wonderful display of explosive glory lol
Now lvl 4 wise for deadspace (regular one i can handle with lvl 3 setup i use anyway) i was thinking dropping 1 more cap recharger, and the AB for 2 named 50% shield hardeners of NPC type, but theres a few things im uncertain of such as 1) will the Large booster + AMP be enough 2) will i have enough cap if i use this or in case of #1 not being true will i be able to use an XL 3) should i drop all CRIIs and go with 5x PDS IIs and do large booster + 2 amps + 3 hardeners, or keep 1 CRII and go XL + amp + 3 hardeners (with 4 or 5 PDS IIs) but then that brings me back to question #2 and finally 4) most likely to fit the XL booster i would have to lose 2 smarties (even with elec 5) to fit or change some of this stuff as im using my max cpu/grid just about now with these 2 setups
OH yeah i also use 3 ogres, 4 hammerheads and 1 infiltrator with 5 spare meds in the bay for back up
BTW i have all pertinant Engi shield/cap skills at lvl 4 along with weap upgrade 4, elec and engi 5 (to save from extra questions ill get that outta the way ;)
|

Jim Steele
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Posted - 2005.01.12 09:47:00 -
[146]
Edited by: Jim Steele on 12/01/2005 09:49:33 hmm no hardners? i would think that spoils the point really, you can tank for ages with them on, i only fire up my xl if im down to about 50% shield, the idea is not to run it indefinately, as thats a waste of cap, and cap = life. You could try either fitting a xl clarity and a shield amp, or two L-shield booster II's and hardners. Ok your cap recharge will be alot slower but this is ofset by being able to tank more damage. Just remember to change you're hardners for the rats you face.
also i think you would get owned with that setup on deadspace missions, namely silence the informant. Took me 4hrs to solo that mission befor, major time sink 
Death to the Galante |

Bunny Wunny
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Posted - 2005.01.12 11:29:00 -
[147]
sticcy guys STICCY wheres my pritt stick
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Rafe Waddo
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Posted - 2005.01.12 19:16:00 -
[148]
Edited by: Rafe Waddo on 12/01/2005 19:16:54 Edited by: Rafe Waddo on 12/01/2005 19:16:06
Originally by: costu dude Why do I thnk you can not attach more than one Ballistic control system to your ship with out being penalised as per the game info on the item...yet many of the setup listed say to use up to 6 of these ....
this does not make sense.
can some one fill me in please?
im confused.
Like someone said earlier, it's the bonus that's penalised, not the entire stat.
I'm not sure how the stats and bonuses are calculated and what kind of damage a torp does (not flying a Raven), but I think it goes something like this:
Torp base damage: 500, 3 ballistic controls (7.5% dmg increase each), no penalty: 500 * 1.075 * 1.075 * 1.075 = 621.15 dmg
With penalty: 3x 7.5% = 22.5% 500 * 1.225 = 612.5 dmg
|

Will Angel
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Posted - 2005.01.12 19:30:00 -
[149]
This Raven have 70%+ shield resistance in all damage types and can turn everyone on that cap won't go below 35%. With DoT about 500 per second!!!!!
Items:
1x Raven High 3x Domination Siege 2x Gotan's Modified Siege 1x Dread Guristas Siege 2x Ture Sansha Heavy Nosf Med 1x Gist C-Type XL SB 1x Estamel's Modified EM Hardener 1x Dread Guristas Heat Hardener 1x Dread Guristas Invulnerability Field 1x Chelm's Modified Cap 1x Dread Gurista's Shield Amp Low 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas BCU
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Ricdic
|
Posted - 2005.01.12 20:06:00 -
[150]
Originally by: Will Angel This Raven have 70%+ shield resistance in all damage types and can turn everyone on that cap won't go below 35%. With DoT about 500 per second!!!!!
Items:
1x Raven High 3x Domination Siege 2x Gotan's Modified Siege 1x Dread Guristas Siege 2x Ture Sansha Heavy Nosf Med 1x Gist C-Type XL SB 1x Estamel's Modified EM Hardener 1x Dread Guristas Heat Hardener 1x Dread Guristas Invulnerability Field 1x Chelm's Modified Cap 1x Dread Gurista's Shield Amp Low 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas BCU
Very nice, but mebe a little bit expensive for the average joe. My bet is that is a 3 billion isk setup right there. Would love to take it for a test run tho :)
|

marioman
|
Posted - 2005.01.12 20:14:00 -
[151]
as i said thats the setup i use for lvl 3 missions, and hardeners arent needed....period.. with the cap recharge i have for deadspace missions (5699 cap @ 265 second recharge) i can run both the large shield booster II and AB indefinately. And the point of my post was to cover my concern about cap recharge if i used hardeners instead of CRII's how the cap would hold out.
As for you saying you only use the booster when u get to 50% shields, what happens if ur sustaining damage, i doubt the NPC would shoot u down to say 25% shield and then back off to allow u to boost the shield back up, then start shooting again, im talking if ur swarmed by 12 cruisers/frigs and 2-3 BS's...thats where my cap usage/recharge concern comes in. also another thing: When i ran lvl 4s on SiSi during testing, I setup a complete shield tank, 5 PDSIIs, XL C5-L, amp, 2 hardeners (kinetic & therm since i was fighting guristas) and 2 CR IIs (along with 1 heavy nos and 6 siege) and that ship was toast in a matter of seconds, even with the XL running my shield were going down faster than monica lewinski under clintons desk..
And btw not sure if u were refering to lvl 4 silence the informant, but I can do the lvl 3 version of this and not get past 50% shield ever (i should know I got it 3 times in a row the other day, but hey i have 100 janitors and 50 exotic dancers now so i can open my own pleasure hub!)
As you said cap = life, so thats why i worry about the cap recharge specially when only using PDS's
|

Reverend Necrona
|
Posted - 2005.01.15 13:25:00 -
[152]
Originally by: Black January I rather agree with Jazz on the issue of armor plating. Simply adding more points helps you live a little while longer, but there are better (read: efficient) ways of tanking damage.
The real problem with adaptive plating is that its just not as efficent as one of each type in terms of fitting, cap usage, or resist bonuses.. if I were to go with that type of setup I'd really try to stick to the type specific hardeners.
An armor plate may add 25% to your total HP, but a hardener can reduce your damage taken by the same ratio with a LOT lower fitting cost (which, in a Raven, is a damn vital consideration).
Personaly I stick to "off the shelf" module fittings when possible. Yeah, I know, the Raven is the wrong ship to fly when you're worried about money, but I've got to draw the line somewhere. If I could aford to PvP with Dread Garustas stuff I could afford a small fleet of ravens in standard gear! (Now if only I could afford a small fleet of ravens with Dread gear. HMM.)
Anywho... Thanks for the constructive comments guys. Any other suggestions/comments/snide remarks for the new Raven pilots out there?
True in regards armour, however this does not apply when using assault ships and pvp. Seeing that their resistance is a little more efficent. I just find that adding a plate works better than a hardner.
Reverend Necrona |

Kelhund
|
Posted - 2005.01.15 17:02:00 -
[153]
why isn't this stickied yet?? *thwacks the devs* Sticky this post already :P
|

SixKiller
|
Posted - 2005.01.16 01:28:00 -
[154]
I use a setup very similar to Will Angel. It is the best all around set up I have come up with after trying just about everything.
High 3 Dread Gurista Seige 3 Arbalest Seige 2 Heavy Diminishing Returns (Nos)
Med 1 Dread Gurista EM hardner 1 Dread Gurista Thermal Hardner 1 dread Gurista Multispectral 1 Dread Gurista XL Shield Boost 1 Dread Gurista Shield Boost Amp 1 Brokara Cap recharger
Low 1 Brokara PDU 2 True Sancha PDU 2 Dread Gurista BCU
If you compare the 2 setup's they are basically the same, and is the best I have found after trying everything. It is expensive, but what else are you going to do with the ISK ?
I keep some other modules to modify it, like a dread scrambler in place of the cap recharger if I need to hold someone still to take a torp pummeling.
Running the 3 hardners the cap holds steady at 72%, a few taps of the shield booster brings the shields back up without trouble. While many of the setups here are viable, one similar to this is what you should eventually aim for.
|

Will Angel
|
Posted - 2005.01.16 03:13:00 -
[155]
Edited by: Will Angel on 16/01/2005 14:58:23 Edited by: Will Angel on 16/01/2005 03:16:20
Originally by: Will Angel This Raven have 70%+ shield resistance in all damage types and can turn everyone on that cap won't go below 35%. With DoT about 500 per second!!!!!
Items:
1x Raven High 3x Domination Siege 2x Gotan's Modified Siege 1x Dread Guristas Siege 2x Ture Sansha Heavy Nosf Med 1x Gist C-Type XL SB 1x Estamel's Modified EM Hardener 1x Dread Guristas Heat Hardener 1x Dread Guristas Invulnerability Field 1x Chelm's Modified Cap 1x Dread Gurista's Shield Amp Low 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas BCU
Today, I modify my Raven :D I manage to put 3x Dread Gurista BCU, so i can do 560+ damage per second. And I downgraded one heavy nosf to med nosf, but i am still able to run everything without running out of cap.
|

SeDSilva
|
Posted - 2005.01.18 17:10:00 -
[156]
Hey guys i am combat orientated in 0.0 and this is my setup for killing hostiles by myslef or in a small gang
hi 6 siege, 2 heavy nos
med 3x hardners 1x large shield booster 1x sensor booster named warp disruptor.
low everything to run it and as many ballistic controllers u can fit
also 4 heavy drones and 5 med drones
with my skills and this setup my raven killed a ferox in 3 launches of all siege and took 10% damage without even using shield booster.
but u have to think to ur self u can put alot of named stuff on but as soon as a scorp or a few ships gank u - u've lost ALOT. i tested this on my mates gankedon and this raven would win and he had a shed loads of named guns etc.
To me its always about 1. be prepared to lose ur ship - otherwise u'll not be focused when ur in combat 2. drones - i dunno but i just love em
hope u understand my reasoning
Cheers Silva
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Megasaxon
|
Posted - 2005.01.21 04:07:00 -
[157]
I use a massive shield tank for lvl 4 agent combat missions on my raven...works pritty well against 3x 1m Scorpions (they are a pain in my a$$ too)
Hi: 6 Siege (named or not named) 2 Med Nos (")
Med: 2 Hardners of hostiles dmg type Med C5-L Shield Rep 3 Large Shield Extender 2's
Low: Co-Pro 2 PDU 2 3 BCU (")
All in all works well against any spawn that ive come against (yes even deadspace punks that want to kill you in 5 seconds or less)
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Shocky
|
Posted - 2005.01.21 11:21:00 -
[158]
Originally by: Siddy ahh - nothing can bgeat good ol "arby" raven setup
it is relativily cheap, and arbalests arent so dificult to get
aaand, it dish out wonderful dmage. and ofcorse with this stealth change, you need no worry baut interceptors no more 
1L nos 1M nos 6x Arby's
1x XL C5-L 2x Cap recharger 2 2x Anoidet EM's 1x digisomething Thermal
Lowslot is Power diags t2
Can run the booster long, can dish damage - all araund blanced setup
Just like my npc setup but without all extra named stuff and I use 2 heavy nos with a named xl shield booster.
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Blind Man
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Posted - 2005.01.27 03:35:00 -
[159]
now...for me to fly my raven with 1.3m SP......theres the challenge! :))))) (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Noemie
|
Posted - 2005.01.31 08:47:00 -
[160]
Nice little experiment for you guys!
If your hunting rats with only 2 type of attack, like serpentis. Put 5 hardener. seriously, you get around ~80% resist, ceptor hit for 5, cruiser for 15 an BS for 25.
You're better with more resist then more boosting. -------
|

Hyatt
|
Posted - 2005.02.10 07:05:00 -
[161]
I run missions in my Raven L4 agents I use the following and it works perfect
(6x siege 2x 250mm) hybrids with antimatter named equipment if you can afford named launchers 51m each loot 250mm proto's I use gallante agent so fit for knetic and thermal damage (Mid slots) 1x xlc5-L 1x shield amp 2x knetic 1x thermal 1x named activated hardners. 1x Cap recharger II
(Low Slots) 5x power diagnostic unit II's
that works for me because I have L5 torps L5 cruise so I deal enough damage that I dont need the Ballistics
|

Bleakheart
|
Posted - 2005.02.11 00:05:00 -
[162]
Some nice setups in here. Stuff like this one though:
Quote:
1x Raven High 3x Domination Siege 2x Gotan's Modified Siege 1x Dread Guristas Siege 2x Ture Sansha Heavy Nosf Med 1x Gist C-Type XL SB 1x Estamel's Modified EM Hardener 1x Dread Guristas Heat Hardener 1x Dread Guristas Invulnerability Field 1x Chelm's Modified Cap 1x Dread Gurista's Shield Amp Low 1x Cormack's Modified PDU 2x True Sansha PDU 2x Dread Guristas BCU
Are complete crap, and you know what I'm talking about.
|

Lucita Thoron
|
Posted - 2005.02.11 00:29:00 -
[163]
I have been using my Raven to do solo level 4s for about 3 weeks now. Other than the pirate Extravaganza mission, which pays a nice 27 million isk before loot is collected. I have never warped out of a mission.. before i have killed everything. I love the Raven it is still my Favourite ship in the Game because of its Raw firepower and The Fact it can tank.
My Mission Raven is not to flash. Mainly as the risk of loosing it is high, but it still works.
6 x Limos Siege. 1 E500 Vampire 1 meduim shield Transfer Array ( if doing stuff in Squads ) Or one 800mm Repeating Art if solo
Meduim
1 XL Cl5 2 X Shield Amps. 1 Thermal Hardner 1 EMP Hardner ( changed for Balistic According to Rat type) 1 Cap Recharger II
Low Slots
5 x PDS II
I think like the first post said, Its about skills. If you want to fly a Raven, Caldari BS level 4/5 is a must. Shield managment and other Shield related skills must be 4/5.
If you fly ships with skills at min, You get nowhere. best to be a Master of one skill, Than a Jack of all trades.
the PVP set ups people place are all well and nice IMHO. Dread Siege and the like are great. but you dont need them providing you Train the skills high for the Equipment you use.
"In ancient times they had no statistics so they had to fall back on lies."
|

Meridius Ra
|
Posted - 2005.02.11 10:51:00 -
[164]
I have a newb question....what about using an assault launcher and Dfender missles in one of the HiSlots? Wouldn't this give you both missle defense and FF defense without using cap like a smartbomb does? ___________________
The internet, where men are men, women are men, and the children are FBI agents! |

Rex Martell
|
Posted - 2005.02.11 11:17:00 -
[165]
No do not waste missle hard points with defenders. you can tank the damage.
6 Siege Launchers is a must. The only exception to this is a cap attack setup.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

LUKEC
|
Posted - 2005.02.11 11:28:00 -
[166]
raven is a ship that any n00b can use... i use it only for lvl4 missions, but i really hate that ship... no way you can tackle him in anything else than inty, no way to jamm him effectively, MT has problems in killing him at 3km, not to mention what happens if they start battle at 15km... and yes, you can still fit 1x sensor booster and 5x multi and jamm pretty much anything.
i guess that n00b can fit 6x heavy launcher and kill any player cruiser(not t2) out there :) that suck... and i guess rof bonus is applied to every launcher type... damn give me rof bonus on omen for small guns!!!
|

Bleakheart
|
Posted - 2005.02.11 18:11:00 -
[167]
Originally by: Meridius Ra I have a newb question....what about using an assault launcher and Dfender missles in one of the HiSlots? Wouldn't this give you both missle defense and FF defense without using cap like a smartbomb does?
I thought the same thing starting out, until someone pointed out I was losing out on damage output. Lo and behold, adding the 6th siege made the things die so much faster, I realized that a. Lots less torps I spent killing them, and b. they fired less torps too since they were dusted so quickly :)
|

Ghazchull Thraka
|
Posted - 2005.02.14 00:17:00 -
[168]
errrrrmmmmm i cant seem to fit 6 seige on my raven sniff snifff btw omfg i cant find shoit in bs loots like dread gouristas siege hmmm to be or not sudenly a jugenaught torpedo flies thru the widow anhilitng shakespere to the delight of the crowd |

Aelius
|
Posted - 2005.02.15 12:21:00 -
[169]
I'm testing a new one.
6 sieges (2 malukuk) 2 heavy nosf (named)
2 named SH (EMP, thermal) 2 tech 2 always on 37,5% ardeners (EMP, Ki) 1 XL CL SB, 1 S.Amp
5 PDU II
Perfect to NPC hunt i think Selling Raven BPC ME20 3M at Yulai 1st Station |

Lord Aradon
|
Posted - 2005.02.21 14:13:00 -
[170]
Not much of an addition to this excellent thread, just wanted to say that it is defo a skill issue with the Raven, as only the other day, this guy was parading around in his shiny new Raven, (straight off the factory conveyor ;) ) mouthing off about how great he was. I personally was in no position to put him straight but I did watch with glee as an ace beat him into star-dust with his Cerberus.
Just thought you may be ammused by this. Free websites The Peoples Lottery |

ULTIMA TREX
|
Posted - 2005.02.22 14:04:00 -
[171]
After testing raven setups im prone to armour tanking.
5 x Siege Missile Launchers 1 x Rocket Launcher 2 x 250mm Railgun II
6 x named cap rechargers (16~18%)
1 x Large Armour Rep 1 x Medium Armour Rep II 1 x Thermal Hardener 1 x Kinetic Hardener 1 x Explosive Hardener
i carry Cruise FoF, Torps, Defenders & normal Cruise
|

Paulson
|
Posted - 2005.02.23 23:08:00 -
[172]
I run Lvl 4 Agent missions in this and ATM I am slowly replacing parts with better stuff but this has yet to fail me and has done a 6th gate on a Lvl 4 Guristas Extravaganza (although it was hairy for a moment).
Highs
6x Shock Limos Seige 1x E500 Prototype Energy Vampire 1x Medium 'Knave'Energy Drain
Mids
1x Large Shield Booster II 1x Shield Boost Amp 2x Named Kinetic Hardners 2x Named Thermal Hardners (1 is a Guristas)
Lows
1x Cross Linked Bolt Array 4x PDU II
I can fully agree with what people say about needing the skills to use one of these properly. I have 4 mil and I would say that is just about acceptable (Keeping in mind 1.8mil is in learning).
My current training is getting electronics and Engineering from 4 to 5.
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Miss Mwah
|
Posted - 2005.02.26 11:04:00 -
[173]
jeeeez ur rich for 4mil SP :P
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Taipan Stark
|
Posted - 2005.02.26 15:14:00 -
[174]
I use roughly the same shield tank as everybody else, and I have only 2.2 million sp.
High: 6 named siege, 1 heavy Nos. Mid: XL C5 booster, 18% Cap recharger, 4 named active hardeners or 3 hardeners and an AB (for some deadspace). Low: 4 PDU I , 1 BCS.
Am training to be able to use PDU II, Large Shield booster II etc, then Electro and Engineering from 4 to 5. Yet I solo level 4 missions...granted I lost a Raven vs NPC's, but that was just due to stupidity/carelessness, not a lack of skills...
|

Blind Man
|
Posted - 2005.02.26 17:24:00 -
[175]
Edited by: Blind Man on 26/02/2005 17:24:39 6x siege launcher
1x large shield booster II 1x large shield extender II 1x supplemental scanning CPU 1x thermal hardener 1x knetic hardener 1x f-b10 nominal cap regenerator
4x PDU II 1x ballistic controll I
I use this for fighting guristas and running missions (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Vaopr Hunter
|
Posted - 2005.02.27 03:37:00 -
[176]
Edited by: Vaopr Hunter on 27/02/2005 03:38:32
Quote:
There is really only one canidate for the offensive Raven..
6x Siege Launchers 2x Medium Nosferatu
1x 100mn Microwarp Drive 1x Warp Scrambler 4x Sensor Dampeners
In the lows: All the balistics you can fit.
are medium nos effective enough?
|

Paulson
|
Posted - 2005.02.27 21:19:00 -
[177]
Regarding the Medium Nos question. Not Really but I can fit it and every little helps
|

Tobiaz
|
Posted - 2005.02.27 22:30:00 -
[178]
These setups are all pretty much the same except for the odd one trying to armour tank it.
The only real difference is if you have enough money to replace generic stuff for named stuff at which point you can start kicking out pdus for ballistics.
|

Vaopr Hunter
|
Posted - 2005.03.06 07:36:00 -
[179]
question....
how would a defensive raven with no propulsion combat an apoc that is using a remote warp distruptor while firing at long range? you have to be within a decent range to use the nos.
|

VaderDSL
|
Posted - 2005.03.07 17:00:00 -
[180]
I cannot use 6 Siege Launchers and 2 Heavy Nosferatus I just don't have anough Powergrid, even with engineering lvl 5 and 4 PDS2's
Anyway here's what I use
6 X Standard Siege Launchers 2 X Medium Nosferatus
1 X Large Tech II Shield Booster 1 X Shield Boost Amp 2 X Named Kinetic / Thermal Active Hardeners 2 X Tech II Kinetic / Thermal Passive shield resistance amplifiers
4 X Tech II Power Diagnostic Systems 1 X Ballistic Control Unit
|

Amarr knight
|
Posted - 2005.03.09 13:10:00 -
[181]
Edited by: Amarr knight on 09/03/2005 13:10:41 I dont like to do lvl 4 alone because it takes to much time to finish one(for me). So i usually do lvl 3 and this is my setup:
6 Shock limos siege
1 C5-L Xl shield booster 1 Shield boost Amp 3 hardner (EM, Ther, Kin) 1 sensor booster (named)
5 BCU
I have over 500k SP in engineering, Torp lvl 4 and Caldari BS lvl 4. Why i think this is the best lvl 3 setup, because:
1. The tank is a little weak but more than enough to tank lvl 3 rats. I never had to warp away from the mission to recharge my cap. I could have gone for 2 hardners and change them by rat types but this way i never have to change my setup.
2. I do 677.1 damage per torp and have ROF of 9.99 sec. Advantage.... the killer rof and damage saves me a lot of time and torps as the rats die really fast and takes less torps to kill them; so i take a lot less damage from them. With this setup i have never missed my agent mission bonus.
3. The sensor booster is just to increase my targetting range , this way i never have to move from my location and kill rats upto 100+ km away. In dead space this really helps cause i dont have to move from the accelaration gate.
People might not like this setup, but its proven and very effective for lvl 3 missions. |

Safid Gorbet
|
Posted - 2005.03.17 03:50:00 -
[182]
probably done to death by now but here goes.
PvP Set-up
Hi: 6x Named Siege 2x Named Heavy Nos
Med: XL CL-5 SB 3x Hardeners T2 Sensor booster Shield Booster Amp
Low: 3x PDU II's RCU Domination BC
Missions set-up
Hi: 6x Named Siege 2x medium Nos
Medium: XL CL-5 3x Hardeners 100MN AB II Sensor Booster II
Low: 3x PDU II's 2x Ballistic Controls
there is no 100% win set up raven or any other BS. You just have to remember there are no "hero's" in this game get the F*@K out if your going to die. Know your ship and know its limitations. Even with the mission set up anyone who gets caught within 20km is dead with Caldari BS 5 because very few ships are going to out run a CM, No BS's are going to outrun Torps.
|

Centauris
|
Posted - 2005.03.19 17:14:00 -
[183]
A raven setup for lvl 4 mission... High 6 seige launchers (named as they are easy on the cpu) 1 heavy nos (2 if fit) 1 med nos
med xl clarity ward booster (least cpu) 1 shield amp 2 kinetoc and 1 therm hardner (for guristas, swap 1 kinetic for em if you killing something else) 1 cap charger t2 or named
low 5 pdu, t2 ones if skills permit
have also experimented with only 2 hardbners and an extra amp
Dont ARMOUR tank a raven, its stupid, caldari = sheild tank
|

Sirilonwe
|
Posted - 2005.03.20 09:20:00 -
[184]
My setup:
HI: 6 Siege 1 Launcher, 2 Heavy Nosferatu MED: C5L Large, 3 Named Hardener, 1 Cap charger, 1 Shield Amp LOW: 5 PDU T2
Planned evolution: changing a PDU with a ballistics, changing Siege launchers with named one. _______________________ DSU Recrute! Corporation PVP FR, nous formons les nouveaux joueurs. Travail salariÚ. Contactez moi ingame. Forums DSU |

Karnivore
|
Posted - 2005.03.20 11:32:00 -
[185]
This question is for everyone doing solo lvl 4 missions.
1) What lvl is your torp. and cruise missile skills?
2) What lvl is your Caldari BS skill?
3) Can you do Silence the Informant and Rogue Drone lvl 4 solo?
4) What setups are you using for question 3?
5) Do you prefer to use either torps or cruise missiles or a mix of both for lvl 4 mission?
6) If its a mix how many of each type do you run?
|

Wrayeth
|
Posted - 2005.03.20 14:12:00 -
[186]
Edited by: Wrayeth on 20/03/2005 14:16:29
Originally by: Karnivore This question is for everyone doing solo lvl 4 missions.
1) What lvl is your torp. and cruise missile skills?
4
2) What lvl is your Caldari BS skill?
4
3) Can you do Silence the Informant and Rogue Drone lvl 4 solo?
Yes, though the latter can be painful if two Supreme Drone Parasites gang up on me. Trick is to get more than 70km from at least one of the two, then you're fine. Even without an afterburner, Supreme Drone Parasites are slow enough that you can open up the range. Also, choosing the right torpedos for the job is key. For instance, juggernauts (kinetic) for Guristas and inferno (thermal) for Serpentis. For Rogue Drones, I find a combination of 3 launchers mjolnir and 3 launchers bane works best.
4) What setups are you using for question 3?
6 Siege 2 Heavy Nos
1 XL C5L Shield Booster (Clarity Ward works, too) 1 Named EM Active Hardener 1 Thermal Active Hardener 1 Named Kinetic Active Hardener 1 Named Cap Recharger 1 Shield Boost Amplifier
5 Power Diagnostic II's
You could add a second kinetic hardener in place of the EM hardener for most missions, but you'd only get a 10% increase in resistances and have to switch out your setup all the time. Also, sometimes a rat spawns that does a different damage type than the rest of the rats in the group, which is when this can be VERY important.
Trick for missioning in a Raven is to ALWAYS get your nos on an enemy battleship or cruiser if you can. It greatly increases your cap recharge rate and allows you to tank more damage over time. Note that to fit this setup, you must have Engineering, Electronics, and Weapons Upgrades all at 5, and, if you're using a C5L instead of a Clarity Ward, will probably have to use named shield hardeners to get enough CPU to fit everything.
5) Do you prefer to use either torps or cruise missiles or a mix of both for lvl 4 mission?
Torpedos. With Caldari Battleship 4, there's no point in using cruise in most missions - there's almost nothing you can't hit, eventually, and cruise damage is too weak. Even if you can't hit something with torps (a rarity once rats slow down and start orbiting), you can always launch 8 or so med drones or switch out for cruise during the fight.
-Wrayeth
|

Brother Tycho
|
Posted - 2005.03.21 11:56:00 -
[187]
im useing this for lvl4 missions.
6 standard seiges 2 empty
large Shield Booster 2, 4 hardners for dmg type (for sanshas i use 2 em and 2 therm), 1 shield Amp
4 Diagnostic 2s and 1 BCU
Cheep and easy to use..
Hasnt failed me yet on lvl4 missions but requires that u have high missile and caldari BS skills to get the most outa it..
and if i lose 1 or 2 setup like this who cares..
As for tactics warp in at 60km and head towards a gate, moon or somthing at full speed.
target the nearst few ships/fastest and give them 2 torps each 1 em and 1 kinetic for example launch the em just before the kinetic caus a em will bring down most cruiser shields in 1 hit..
i tend to save the BS's till last cus they stay around 60km when they die u get a bit of time to check out the next wave that spawns and decide if u need to warp ot and let ur cap rise again..
also if ur getting the smackdown put on u and were forced to warp withough placeing a BM so u canwarp back at 60km just dock it will reset there location
-------------[B«ÍtHÙ« T¦ÃHÍ]-------------
åå Spreading the good word since beta åå |

Rizzon
|
Posted - 2005.03.21 18:01:00 -
[188]
have no idea how this setup is in action cos I never tested it
What do you think about it?
High 6x Siege
Med 2x L shield booster 2x Shield hardener (EM & Therm) 1x Shield amp(EM, 25%) 1x Shield boost amp
Low 3x PDU 2x Ballistic control system
What do you think about it? It's ment for PvP |

Magnificko
|
Posted - 2005.03.22 15:55:00 -
[189]
I have been experimenting with both shield tanking and armour tanking for NPC spawns. To my amazement I have found armour tanking is by far the best method for NPC rat hunting blood raiders (mainly em and therm damage dealers).
The armour tanking setup I use is as follows-
Highs- 5x Siege Launchers fitted with 3xEM, 2xThermal Torps 1x Criuse Launcher fitted with EM Cruise Missiles
Mids- 1xTech II Afterburner (This can be ditched but Im lazy when coming to pick up loot) Rest full of Cap Rechargers (Im using bartons as there is little lost should I get blown up)
Lows- 1xNamed Armour Rep, 2xThermal Armour hardners, 1xEM Armour hardner, 1xPDU Tech II
This setup is relatively cheap and I can tank and kill 2x1.5mill, 4x110k blood spawns with no real effort at all. I have found the shield tanking uses way too much cap for my tastes.
Cheers, Mag
|

Rizzon
|
Posted - 2005.03.25 12:44:00 -
[190]
Use as many named items as possible High 6 Siege 2 Heavy NOS
Mid 1 Cap recharger T2 1 L shield booster T2 3 Shield hardeners(Everything exept EXP) 1 Shield boost amp
Low 5 PDU T2 or 4 PDU T2 1 BCU
All T2 must be T2 or else you will die Useing the NOS's is also very important
|

scruffythedog
|
Posted - 2005.04.04 10:40:00 -
[191]
hi guys....been scanning through this Raven setup.....gettin a headache!
upto now, i've been using me apoc for lvl4's...not too bad...just takes a while. I was thinking of getting a Raven as they seem much more suited to these missions and saw a setup using Armor Hardeners.....something i'm used to using... What you think?....good idea...or go with shields?
thanks
Dog

|

Badgrisefarm
|
Posted - 2005.04.04 11:59:00 -
[192]
for angels rats High 6 Siege zw-4100 or better 2 Heavy NOS e500
Mid 1 L shield booster T2 4 Shield hardeners aktive namet to get low cpu 1 Shield boost amp namet ?
Low 5 PDU T2 or 4 PDU T2 1 BCU
|

Sirilonwe
|
Posted - 2005.04.07 08:55:00 -
[193]
I'm thinking about fitting a cloaking module in place of a heavy nosferatu, for PVPing, so I could remove one PDU T2 and put (maybe) a BCU. Do you think this is a good idea? Why? Why not? _______________________ DSU Recrute! Corporation PVP FR, nous formons les nouveaux joueurs. Travail salariÚ. Contactez moi ingame. Forums DSU |

Nadija
|
Posted - 2005.04.08 02:19:00 -
[194]
This is my Raven Set-up for Guristas lvl 4 missions:
High: 6 x Shock 'Limos' Siege Launcher 1 x Heavy Diminishing Power Drain 1 x Empty
Med: 1 x Large Shield Booster II 1 x Dread Guristas Heat Dissipation Shield Amp 1 x Dread Guristas Kinetic Deflection Shield Amp 1 x Non-Inertial Ballistic Screen Augmentation 1 x Ditrigonal Thermal Barrier Crystallization 1 x Sheild Booster Amplifier I
Low: 1 x Dread Gurtias Ballastic Control System 1 x Multiphasic Bolt Array I 1 x Muon Coil Bolt Array I 1 x Warp Core Stab (Deadspace/Scramblers) or Cross-Linked Bolt Array I 1 x Reactor Control Unit I
I was using 2 of each active harderners... this gave me: 81.2% Kinetic & 75% Thermal Resistance, but this hurt my cap (especailly when trying to tank a bunch of BS)... So I took off 2 Hardeners & replaced them with Dread Shield Amps which gave me: 78.1% Kinetic & 70% Thermal Resistance.
The Heavy NOS does come in handy.. I could fit 2, but I'd rather fit as many BCSs as possible 
The main weakness is the shield booster... I think I might change the tech II large booster for a CL-5, but I dunno If I'll have the CPU.... 
Also before I got hold of that Dread & Muon Coil... I was doin a perfect 666.0 max damage lol... I think I had a Multiphasic, a Cross Linked & 2 normal BCS fitted.... (& trop lvl 4)
|

Lucian Alucard
|
Posted - 2005.04.08 02:54:00 -
[195]
Also varying your hardener configuration helps,so if your going up against say a fleet with a bunch of Apoc s and geddons then use 2 Em and a Thermal,if you are going up against other ravens use 2 thermal and a kinetic,just use good intel to get your set ups right and remember to bring lots of FOF crusie missles. I have killed more ships with them then anything else
Please stop being a third rate flamer,I am tired of reactivating my account just to kick your ass. |

Aloysius Knight
|
Posted - 2005.04.08 03:42:00 -
[196]
6 segie 2 heavy nos (best u can get for both)
2 large tech 2 SB amp 3 hardners
5 PDU2'
i was able to hold my own aganst a maxed out raven pilot with that and would have won if i hadn't ran outa torps  he had bs 5 and torp 5 while i only had bs 2 and torp 2 
|

Nadija
|
Posted - 2005.04.09 01:37:00 -
[197]
Edited by: Nadija on 09/04/2005 01:37:14
Quote: by Aloysius Knight 2 large tech 2 SB amp 3 hardners
U have 7 med slots on ur Raven?? 
|

Aloysius Knight
|
Posted - 2005.04.09 07:23:00 -
[198]
Originally by: Nadija Edited by: Nadija on 09/04/2005 01:37:14
Quote: by Aloysius Knight 2 large tech 2 SB amp 3 hardners
U have 7 med slots on ur Raven?? 
i mean 2 large tech 2 boostes 1 amp 3 hardners happy now?
|

Nadija
|
Posted - 2005.04.12 00:24:00 -
[199]
lol yeah 
|

Kaylona Tso
|
Posted - 2005.04.15 09:23:00 -
[200]
Edited by: Kaylona Tso on 15/04/2005 09:34:34 I am not a raven pilot but i have cal BS 4 and torps 4 so I was thinking about this for Sansha NPCing
6 Siege Is, 2 720mm IIs
1 Large SB II, 1 SB amp, 2 Anointed EM Wards, 2 Ditrogonal Barriers
3 named PDU Is, 2 ballistic Is
4 berzerkers, 5 hammerheads
My goal is to make a fast, insured, low risk setup that pwnz. -----
|

Alexi Borizkova
|
Posted - 2005.04.15 09:32:00 -
[201]
For a second I was thinking "wow, why is he posting a scorpion setup", then I saw the math on slots. Personally in the current environment I can't see why your build would replace the incredible awesomeness of Torpage for a pair of guns. I would think that even if grid was a concern the use of cruise launchers, or even rockets! would be preferable to the use of turrets.
What is your reasoning in the use of guns on the raven at the expense of missiles? Am I just missing something patently obvious?
|

Kaylona Tso
|
Posted - 2005.04.15 09:35:00 -
[202]
Originally by: Alexi Borizkova For a second I was thinking "wow, why is he posting a scorpion setup", then I saw the math on slots. Personally in the current environment I can't see why your build would replace the incredible awesomeness of Torpage for a pair of guns. I would think that even if grid was a concern the use of cruise launchers, or even rockets! would be preferable to the use of turrets.
What is your reasoning in the use of guns on the raven at the expense of missiles? Am I just missing something patently obvious?
gaw... mining at 5:30am, for the last 8 hours, yah i did miss 2 sieges there good eye -----
|

Alexi Borizkova
|
Posted - 2005.04.15 09:53:00 -
[203]
I wasn't aware m0o mined... but regardless, Any reasoning on the use of those guns? Were it me I would aim for a smartbomb or two of some sort, mainly due the infeasibility of PD guns overall.
Are you able to get enough damage to make the setup worthwhile? My smartbombs tend to shatter th hordes of cruisers that mob me, much less drones and frigates that invariably pop up. As well as acting as auxilliary missiel defense.
|

Kaylona Tso
|
Posted - 2005.04.15 10:06:00 -
[204]
Originally by: Alexi Borizkova I wasn't aware m0o mined... but regardless, Any reasoning on the use of those guns? Were it me I would aim for a smartbomb or two of some sort, mainly due the infeasibility of PD guns overall.
Are you able to get enough damage to make the setup worthwhile? My smartbombs tend to shatter th hordes of cruisers that mob me, much less drones and frigates that invariably pop up. As well as acting as auxilliary missiel defense.
1) I have no relation to m0o other than the artwork I did for them : http://www.gametek.us/m0ocorp/gallery
2) As an avid projectile user, and for the little PG requirement I find 720mm IIs the best guns in the game. On a geddon I can get very good shots. And this is just a belt hunting setup... nothing fancy so anything that can take 140hp x 2 out on a BS while my torps get them is better than any SB to me. -----
|

Kaylona Tso
|
Posted - 2005.04.15 23:30:00 -
[205]
bleh,
after a few heated discussions with a m8... I came to consider the armor tankign meathod for sansha's seem pretty superior.
6 XT-9000s, 1 Heavy NOS, 1 425mm named AC
6 17.25% chargers
1 Large Carapice, 1 Medium Reppy II, 2 Thermal, I em
6 berzerkers -----
|

Jonsemann
|
Posted - 2005.04.16 23:10:00 -
[206]
Originally by: Black January Are there any armor tanking Raven pilots watching this thread that want to share their setup?
It might solve this problem we're having 
Armor tanking ravens? :O thats like ****ing in the Shower!
shame on u!
Jonsemann --------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
|

Shrak
|
Posted - 2005.04.17 11:58:00 -
[207]
Now it seems that they have taken off the bonus that you got for training any BS skill to max or atleast I can not see this anymore when I go to Show info on my BS skill. Am I wrong or are thay messing our BS skill up?
Best Regards Shrak
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CptEagle
|
Posted - 2005.04.17 14:52:00 -
[208]
No, you can see the bonus at the description of the battleship, not on the skill.... Always was that way.
|

Akaviri
|
Posted - 2005.04.17 20:32:00 -
[209]
Now that you can jam NPCs here's a fun setup for 0.0 NPC rat hunting. It's risky, so don't use it unless you can afford to lose it. I wouldn't use this on lvl 4 missions since there are usually far too many rats to reliably jam.
Hi: 6x Siege, 2x Med Nos Mid: 6x Racial Jammers Low: Med Armor Rep II, 4x Ballistic Controls
The Medium Armor rep is there for the times when all 6 jammers on one bs won't jam it. I've tried it out on several Serpentis spawns, dual 500k, dual 750k, 750k with 4 cruisers, etc. and it works pretty well. Of course there is a low probability that all the jammers won't work for several cycles and you will either have to warp out or lose your ship.
Also, don't use the jammers on autorepeat. ````````````` _ |\_ ````````````` \` oo\ ````````_____/ =__Y= `````` /` `````` ) `_``` / ` , ``` \/\_.(\_/) ((____| `` )_--\ \_-`(x.x) `------'`------` `--` (> <) Kitty pwns Bunny! |

karstengitte
|
Posted - 2005.04.27 13:21:00 -
[210]
Why you all got armor repairs on... i got my raven shield tanked atm 8000 shield points and did a lvl4 mission yesterday with 2 ravens in it didnt get my shield under 50%...... so why use armor stuff when you dont need it...
|

Jukka
|
Posted - 2005.05.02 07:46:00 -
[211]
This is my setup and handles lvl 3/4's easily.
Hi Slots
6 - Standard Siege Launchers 2 - 150mm Prototype Railguns
Mid Slots
1 - XL C5-L Shield Booster 1 - Shield Boost Amplifier 2 - Named Thermal Shield Hardeners 1 - Named Kinetic Shield Hardener 1 - X-5 Webifier
Low Slots
2 - BCS 3 - PDS II
|

Lady Rona
|
Posted - 2005.05.02 08:14:00 -
[212]
Edited by: Lady Rona on 02/05/2005 08:14:13 High : 6x siege launcher 2x Whatever fits suggest energy vamps for interceptors on pvp
Med : 1 C5-Xlarge 2x shieldamp 1 em 1 therm hardner further you can fit additional hardner or a warpdisruptor on pvp to keep peeps from running.
Low : Power diagnostics tech 2
This i consider a allround killer and only good setup on raven further more get all shield and energy related skills to level 5 and BS level 5 if you wanna fly the raven its a powerhouse if you got the skills otherwise your just PREY.
|

Ryoji Tanakama
|
Posted - 2005.05.02 11:43:00 -
[213]
Originally by: Lady Rona This i consider a allround killer and only good setup on raven
Its deffinitely not the only good setup on a raven. A little imagination can go a long way in EVE :)
~ Ryoji Tanakama |

Trakh Shardan
|
Posted - 2005.05.06 18:35:00 -
[214]
here is what I have as A lot of PvPers fly Ammar
HI: 6 siege 2 heavy NOS
MED:XL booster heat and EM hardener and 3 amplies
and in ya lows depending on if ya have named stuff yes or no try and fit all t2 PDU
Species 4TW...... |

desrtoyerman
|
Posted - 2005.05.07 23:43:00 -
[215]
"The "average" defensive Raven: 6x Siege Launchers 2x Empty Slots (Yes, I know..)
1x XL-C5L Booster 1x EMP Hardener 1x Thermal Hardener 1x Kenetic Hardener 2x Shield Boost Amplifier
2x Power Diagnostics 3x Balistic Controls "
What hardener type is slot med? I cant lok this, just in low slot... :(
|

Gussi
|
Posted - 2005.05.08 00:54:00 -
[216]
Originally by: desrtoyerman What hardener type is slot med? I cant lok this, just in low slot... :(
He's talking about Shield Hardeners there, not the armor ones =)
|

Citizen Angstrom
|
Posted - 2005.05.08 04:05:00 -
[217]
My Raven has been setup as follows for months now:
6 x Best Seige (currently got ZW-4100s) 2 x Dual Heavy Modulated beam lasers (had to strip out the pulses due to recent nerf...)
100MN AB II Large shield repairer II Sensor booster II 3 x Best capacitor rechargers (currently Eutetics - tech II ones too expensive...)
1 x Best ballistic control (currently got a Cross-Linked Bolt Array) 2 x PDU II or RCU II to fit above, depending on skill/exact grid used 2 Best overdrives (currently got Local Hulls, price now at a reasonable level)
This setup has been my agent-running standard for months, and it works very well. Since Xmas, when the missions were tuned down in lethality by CCP, I've only lost one ship. My tactic is based on speed and distance - the above ship with my skills and augments will hit ~590m/s - and so obviously when I warp in, I take down the tackling Interceptors first, before engaging the BS threats from long range.
If you're going to use this setup, I recommend you do it pretty quickly. When/if the proposed missile nerfs go in, my new 'setup' for a Raven will be:
Go to reprocessing plant, say 'Hi', hit recycle button. Learn other race's BS/weapon skills. 
|

Skot 182
|
Posted - 2005.05.12 04:15:00 -
[218]
hey, i read most of this post a long time ago and i forgot what i wanted to know so i'm gonna ask...
vs. guristas (caldari navy lvl 4 missions) i know u use kinetic and thermal tanks but what type of damage missles/torps are most effective against them...thanx in advance
-------------------------
c0w 4 life......got milk? |

Citizen Angstrom
|
Posted - 2005.05.12 06:03:00 -
[219]
I fight Guristas almost exclusively, and I like Juggernauts best, for their kinetic damage. I have started off with Molijnirs first, to break the shield, but I've now settled on all kinetic for simplicity and ease of manufacture.
Course, after the missile nerf goes in, you might as well fire 'magic moonbeam' torpedoes, for all the good it will do you... 
|

MutationZ
|
Posted - 2005.05.12 07:10:00 -
[220]
Originally by: Citizen Angstrom I fight Guristas almost exclusively, and I like Juggernauts best, for their kinetic damage. I have started off with Molijnirs first, to break the shield, but I've now settled on all kinetic for simplicity and ease of manufacture.
Course, after the missile nerf goes in, you might as well fire 'magic moonbeam' torpedoes, for all the good it will do you... 
I love the way you run through every thread lamenting changes you havent yet experienced. Get on the test server and test. Make meaningful recommendations.
|

ELECTR0FREAK
|
Posted - 2005.05.12 09:23:00 -
[221]
Yes, try it out on test before you go predicting doom.
ATM, its still being worked on and missiles are still too weak towards smaller ships but its not too bad. The increased missile speeds as well as the new missile specialization skills are actually pretty cool.
|

Nerogk Shorn
|
Posted - 2005.06.06 01:59:00 -
[222]
Here is my dilemma.
I can use level 4 agents. Raven should work for level 4 missions, that is what everyone seems to be saying. Well my level 4 agents are AMARR. So that means that most of the enemies i would be fighting would be npc that do EM and Thermal damage. Is it possible for me to do these missions with a raven? Any setups would be helpful. Would armor tanking be a much better choice than shield? Any setups and all help would be appreciated. I really hope it is possible.  i have seen that PDU tech II seems to be a must for shield tanks, so i have begun to train for them lol.
|

Vaopr Hunter
|
Posted - 2005.06.10 15:53:00 -
[223]
Edited by: Vaopr Hunter on 10/06/2005 15:56:26 Edited by: Vaopr Hunter on 10/06/2005 15:53:22 6x named siege 1x heavy nos 1x med nos
1x XL clarity ward 1x Booster amp 2x named hardeners 1x dampening amplifier II 1x large shield extender II
2x PDS 1x BCU 2x Nano
2x ogres 2x praetors 2x berserkers
1x pine tree air freshener 1x fuzzy dice for the rear view mirror
|

Quanteeri
|
Posted - 2005.06.10 17:54:00 -
[224]
I can't believe no one has mentioned Raven Bane II - The Defender Missile.
In the Apoc scenario, and many others for that matter. If the Apoc pilot has the foresight to pack a rocket launcher loaded with defenders. He can easily turn your ship into a 130mil ISK coffin.
|

Vaopr Hunter
|
Posted - 2005.06.10 21:01:00 -
[225]
Originally by: Quanteeri I can't believe no one has mentioned Raven Bane II - The Defender Missile.
In the Apoc scenario, and many others for that matter. If the Apoc pilot has the foresight to pack a rocket launcher loaded with defenders. He can easily turn your ship into a 130mil ISK coffin.
he better have a lot then...
|

Neurotic Cat
|
Posted - 2005.06.13 05:17:00 -
[226]
bump - one of my corp mates needs to see this. :)
|

stainage
|
Posted - 2005.06.14 18:51:00 -
[227]
My Setup for my raven on lvl4s is this 6x siege 2x heavy diminishing nos
2x large shield booster 2s 3x hardeners 1x cap recharger 2
5x pd 2s
|

Tony Blaire
|
Posted - 2005.06.14 19:13:00 -
[228]
stainage's works gr8 like all of hte others cause ravens are uber :)
|

Apoll
|
Posted - 2005.06.15 06:23:00 -
[229]
Originally by: stainage My Setup for my raven on lvl4s is this 6x siege 2x heavy diminishing nos
2x large shield booster 2s 3x hardeners 1x cap recharger 2
5x pd 2s
Why you don't change the LSB2 with XLSB2? The price is low now (20m). Great setup btw. All this cap is always usefull :)
|

Black January
|
Posted - 2005.06.19 22:48:00 -
[230]
After a substantial time away from the game, I've decided to come back to play eve once again. When I reactivated my account, I was stunned at the number of eve mails I had in my inbox asking for all sorts of help on the Raven (and the odd few asking for help on other ships..). I'm sort of shocked at this kind of interest at a post I just hammered out on note pad while I was bored at work. I've finally spell checked the document and attempted to edit it until I realized just what type of writing style I had used that day.. 
I'm afraid I can't really be an "expert" on a ship I've spent so long away from, so replies to your various eve mails probably won't happen. I'm still relearning the game (learning about all the updates to it, actually) and trying to get readjusted. Part of that will undoubtedly be the colossal bull**** involved in finding a corp, and mining my ass off to get back some of the things I gave away before I left.
I'd just like to say thank you to all the people who have sent me messages and /bow to the people who have kept this thread going. As soon as I'm back in the swing of things I will attempt to continue my work as a tinkerer of bizarre and frequently bunk ship designs.
I'm sure the cloners are all rubbing their hands in anticipation of scraping biomass from the windshield after a few "experiments"...
|

ELECTR0FREAK
|
Posted - 2005.06.20 00:49:00 -
[231]
Well, the Raven's setups are soon going to be changed rather drastically with the new missile changes coming in a week or two. Check the sticky at the top and swing by the test server to see what I mean. So, we're all going to need to experiment with how to set up our Ravens, and this time, we'll need to fit for different scenarios due to the way the new missiles work.
It'll be very interesting to see. Ravens with sets of Cruise launchers and Target Painters to kill frigates, more traditional Torpedo Ravens for BS engagements, gank Ravens featuring hardners, the new improved extenders, painters, and lots of BCS; a lot of new possibilities are opening up. I, for one, look forward to it. 
|

Okoru
|
Posted - 2005.06.26 01:30:00 -
[232]
I'd like to thank everybody who posted here, your input greatly helped me in equipting my raven. ----------------------------- I'm stupid! :D
|

Flame Grilled
|
Posted - 2005.06.29 13:21:00 -
[233]
Originally by: Apoll
Originally by: stainage My Setup for my raven on lvl4s is this 6x siege 2x heavy diminishing nos
2x large shield booster 2s 3x hardeners 1x cap recharger 2
5x pd 2s
Why you don't change the LSB2 with XLSB2? The price is low now (20m). Great setup btw. All this cap is always usefull :)
This is the exact setup i have been trying to achieve (using the XLSB2), but it appears to be completely impossible ..... I cant even fit 5 t2 PDs, i have to use a CPU and 4 t2 PDS and this is without ANY NOS, so 2 empty top slots!! How the hell have YOU setup like this? There is nowhere near enough CPU to fit these components ...
|

Bleakheart
|
Posted - 2005.06.30 11:32:00 -
[234]
Originally by: Flame Grilled
Originally by: Apoll
Originally by: stainage My Setup for my raven on lvl4s is this 6x siege 2x heavy diminishing nos
2x large shield booster 2s 3x hardeners 1x cap recharger 2
5x pd 2s
Why you don't change the LSB2 with XLSB2? The price is low now (20m). Great setup btw. All this cap is always usefull :)
This is the exact setup i have been trying to achieve (using the XLSB2), but it appears to be completely impossible ..... I cant even fit 5 t2 PDs, i have to use a CPU and 4 t2 PDS and this is without ANY NOS, so 2 empty top slots!! How the hell have YOU setup like this? There is nowhere near enough CPU to fit these components ...
Got Electronics 5? 
|

Flame Grilled
|
Posted - 2005.06.30 17:38:00 -
[235]
Edited by: Flame Grilled on 30/06/2005 17:39:02 Got Electronics 5? 
Of course
|

Ricdic
|
Posted - 2005.06.30 19:56:00 -
[236]
Originally by: Flame Grilled Edited by: Flame Grilled on 30/06/2005 17:39:02 Got Electronics 5? 
Of course
Named siege are the only real way to achieve more than 6 siege in high, without the use of a co-processor. I cant be sure, but i would have thought 2 t2 large boosters would use more cap/grid than a single xl t2 + amp.
My win all setup for next few weeks:
6 'Arbalest Siege 1 Heavy Diminishing Nos
XL T2 booster Gistii Shield boost amp Dread Gurista Photon hardener Dread Gurista Thermal Barrier 2 Cap recharger II
1 Cap power relay 2 Caldari Navy Ballistics 2 Power Diag II
With the above setup, tanking is real easy for almost any spawn. of course the setup cost around 1 billion+ isk, but just goes to show how much reduction in grid/cpu can be achieved using named mods over t2. Plus dealing 650+ damage per torp, with 8.92 rate of fire, even battleships drop real fast, so major tanking isnt too necessary outside of extravaganza missions.
Of course, new missile changes will make my setup worthless, and require me to spend hundreds of millions in named/faction target painters/webbers etc, so should be interesting. ATM i find Grand Theft Auto: San Andreas much more enjoyable. At least i know they wont press the restart button on GTA, and make me start as a noob again.
|

Steel Dragon
|
Posted - 2005.07.01 11:45:00 -
[237]
My setup is differnet then these I have seen here I run a shield tank setup 6 Siege launchers 2 Heavy Nos 1 T2 Large Shield Booster 1 Shield Booster Amp 3 T2 Large Extenders 1 Named EM Hardener 2 T2 PDU's 1 RCU 1 2 Cap Rechargers
With this setup I have a shield strength of 12356 and all my resistances are over 50% except explosive and that can be changed by replacing the EM hardner with a named Multi to boost all resistances by 32% With the PDU's and Cap recharges I have a cap recharge rate of 378 and can run the shield booster and hardener with out loosing any cap comes in hand in longer fights the only draw back is you can't keep them there and will run in the end but your ship survives. Yes it takes some skills trained in fields not normaly trained for a Raven pilot but works in the end if anyone has any ideas to improve this setup please let me know Kill'em all and let god sort them out |

jukriamrr
|
Posted - 2005.07.03 18:16:00 -
[238]
Wondering about post-patch setup...
Any ideas?
|

Crellion
|
Posted - 2005.07.03 18:34:00 -
[239]
Well peeps have been saying all we need to do id add a target painter and 2 webbers for intys and fit more BCUs, mix our launchers and some L hybrids and we'll be juuuuust fine. So I would suggest:
Highs: 1x Siege, 1xCruise, 1xHeavy, 1xassault, 1xstandard, 1xrocket, 2x425 rails
Med: 1x XL sb, 1x shield amp., 3x hardeners, 3xfixed paral.link (due to no more PDUs) or better, 2xwebbers, 1xscrambler, 1x target painter, 1x Quad Lif
Lows: 5x BCU
Well it needs a bit of refining but it should be as good as pre-patch... 
|

Moominer
|
Posted - 2005.07.03 18:55:00 -
[240]
Originally by: Crellion
Med: 1x XL sb, 1x shield amp., 3x hardeners, 3xfixed paral.link (due to no more PDUs) or better, 2xwebbers, 1xscrambler, 1x target painter, 1x Quad Lif
Am I missing something or is that 13 midslots?
|

Black January
|
Posted - 2005.07.04 17:51:00 -
[241]
Originally by: Moominer Am I missing something or is that 13 midslots?
I could be wrong, but I believe he was being sarcastic 
At any rate, I'm working on a version 2.0 of this guide for after the patch. Likely, it will be mostly theoretical, but I'll do my best to wrap my odd little mind around all the imlications for the new system. TBH, the main thrust of these changes seems to be breaking our one-ship-fits-all setups and I'm guessing we'll begin to see ALOT of new variants for the Raven.
At any rate, when I finish I will make a new thread and fill you all in with everything I can come up with.
Who knows? Maybe we can armor tank now that we have lower fitting costs with cruise launchers. 
|

Noemie
|
Posted - 2005.07.08 04:19:00 -
[242]
Originally by: Black January Who knows? Maybe we can armor tank now that we have lower fitting costs with cruise launchers. 
Could be interesting to armor Tank and put 2xTarget Painter/2x Sensor Boost for a Sniper Cruise Missile Launcher. I read somewhere you're cruise now make 200km in 30 sec or something like that...
I just re-activated my account and im really noobified by all the new stuff... -------
|

TIvian
|
Posted - 2005.07.08 06:02:00 -
[243]
I have had great success with the following set up for NPCing and Agent Running:
3 siege, 3 cruise, and 2 425's shield amp, shield booster(XL-C5L), 3 faction specific hardners and a target painter(YES IT DOES MAKE A DIFFERENCE OF ABOUT 50 Damage Points!!!) 4 PDU II's and a named BCU!
With the new shield comp skill I can tank better. As for dealing with frigs....Make sure to add light drones in your drone bay....each type of drone is damage type specific so what ever it is your fighting IE...Guristas, mercs or angels....use the damage type accordingly.
How I deal with the frigs is I throw EVERYTHING AT THEM 1 at a time. including my 425's!!! and I do it at long range. I found that with Assult launchers mounted that I couldn't take them down as fast. (\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

Rex Martell
|
Posted - 2005.07.08 07:56:00 -
[244]
6 x Cruise 2 x dual 150 rails
1 x Targer Painter 5 x named cap rechargers
2 x Large armour repairer 3 x hardners (You can run both armour repairers permantly)
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Jozzer
|
Posted - 2005.07.08 09:03:00 -
[245]
Mr.black january thx. very much for the energy u've put into explaining us the power of the Ravenheaven. I'm afraid u'r clear non mathematical aproach (what a bless)of this bs was in fact too good. Too many pple understood what u can do with it...so they nerfed it :(.
Personally i think that this whole nerf-business will make this game end up in obscurity ...but hey thats just me. I will eat the lemons :).
I'm looking forward to ur updated version of the ideal Raven setup. I'm already worrying of the implications this can have for the nxt nerf of the Raven :(.....but pls do.
|

Twisted One
|
Posted - 2005.07.08 11:00:00 -
[246]
Think I may be in the minority but based my current experience Im seeing the Raven changes as a bonus as opposed to a nerf especially if you like to 0.0 rat hunt or PvP. If you are more of a lvl4 then I cannot really comment as I havn't done lvl4 missions since the patch.
I have most of the new missile skills trained to lvl3, heres my tweaked setup for 0.0 Rat Hunting. This setup has tanked and destroyed Blood Commander sized spawns with little effort (1x4.5mil, 2x1mil, 4inties)
Highs - 2x Siege, 4xCruise (Damage specific to the rat type) 2x Med Pulse (Prefer this over my techII railguns as they track well and rarely miss inties)
Mediums - 100MW AF (for loot), rest cap rechargers
Lows- 1x TechII Armour Repper, 3 hardners (rat specific), 1x BCS
6x Heavy Drones (rat specific)
I actually prefer the above setup over my pre patch setup. Damage over time is greatly increased and rat friggies get torn apart pretty quick by the drones and med pulses.
For PvP fleet combat I prefer to switch to all cruise missile with 2 heavy nossies, shield tank and scrambler in mids with BCS in the low. PvP frigs are dead once nossed. Adequate tank, high damage setup that will tear enemies apart...even at range\0/
|

Black January
|
Posted - 2005.07.11 18:12:00 -
[247]
Edited by: Black January on 11/07/2005 18:12:40
Originally by: Jozzer I'm looking forward to ur updated version of the ideal Raven setup. I'm already worrying of the implications this can have for the nxt nerf of the Raven :(.....but pls do.
http://oldforums.eveonline.com/?a=topic&threadID=198086&page=1#1
Give it a bump :P
|

Jezala
|
Posted - 2005.07.11 19:24:00 -
[248]
Edited by: Jezala on 11/07/2005 19:26:38 Armored Tanked Raven for EM-Therm NPC Rats
This is my current setup, some of mods can be replaced with their tech 2 variants but I'm limited by my skills.
Hi: 5 - Siege Launchers I (EM torps) 1 - Assualt Launcher (Arb, EM missile) 2 - Med Lasers (Beam or Pulse)
Med: 3 - Cap Recharges (F-10b, ~17.5% each) 2 - ECM, White Noise II 1 - Free Slot (ECM, Cap Recharger, Web, Target Painter, Signal Booster, or small/med Shield Booster)
Low: 1 - Thermal Hardener 1 - EM Hardener 1 - Med Armor Repair (Inefficient) 1 - Large Armor Repair (Inefficient) 1 - Capacitor Power Relay I (20% cap, -10% shield boost)
Drones: Med Drones (EM + Therm)
Pre-patch, this setup was designed to take on 0.0 complexes where multiple engagements with BS rats was necessary.
Post patch, this setup has no problems taking on belt rats with BS and frigs/cruisers in the mix. The med armor rep and both hardeners can be left on indefinitely. The large armor rep is used as needed, expect to get anywhere from 15-20 continuous cycles. The ECM jammers are critical in that they provide a necessary amount of tactical flexibility allowing you to pick and choose which targets you want to tank and if necessary to jam the warp scrambling frigates, allowing you to retreat safely.
I've yet to try this out(maybe later tonight), but in theory this setup allows you to engage up to 4 BS simutaneously, tanking 2 of them while jamming the other 2.
As you can see, upgrading the armor reps to tech 2 will make life much better and I would expect to be able to take on 4 BS with ease.
*edited for missile types
|

Hugo Kaviene
|
Posted - 2005.07.12 05:09:00 -
[249]
Edited by: Hugo Kaviene on 12/07/2005 05:10:50 Edited by: Hugo Kaviene on 12/07/2005 05:10:15 High 6 cruise missile launchers 2 Small guns (one that you have the highest skills)
Med 1 XL shield booster 1 Shield Hardener 1 Stasis Webifier 3 Cap Rechargers
Low All Ballistic Controls
This deals enough damage to small targets and big targets alike. Against easier rats like Sanshas, you can even tackle a group. Make sure you get those missile skills up to date. Load up FOF, which helps when you get jammed.
You've found an Easter pod! |

Shikar Tiger
|
Posted - 2005.07.13 01:21:00 -
[250]
Id like to run my current setup of my Raven past you, to basically see if its actually any good, considering that Im still quite new to the BS piloting lark.
Currently the Raven is fitted with Large Slots 6x Siege Launchers 1x Small 125mm Railgun 1x Small 75mm Railgun
Medium Slots 3x Shield Extender II 1x Medium Peroxide Storage Battery 1x XL Clarity Ward Shield Booster 1x F-S8 relativistic Deflection Shield Induction
Low Slots 1x Crosslinked Ballistic System 1x Local Power Plant Manager: Diag System 1 2x CoPro 2 1x Halcyon Warp Core Stab
Just interested in some feedback regarding its current setup, please feel free to point out anything I should change or adjust.
|

Kristanna Malieri
|
Posted - 2005.07.13 17:28:00 -
[251]
Quote: 6 x Cruise 2 x dual 150 rails
1 x Targer Painter 5 x named cap rechargers
2 x Large armour repairer 3 x hardners (You can run both armour repairers permantly)
This really works? I just spotted this at work, gonna have to try this when I get home! Just the thought of not warping out when my armour starts to drop is already giving me the willies!!! Will be fun to try anyway, hopefully my engineering skills are up to the task. I suppose I could try on Sisi, but it just wouldn't be the same as on the main server... And after losing one Raven post-patch I don't think I'm as bothered about losing another as I thought I'd be... Who knows, next thing I might end up PvPing and losing ships left right and centre!   |

Black January
|
Posted - 2005.07.13 18:12:00 -
[252]
You can't run both repairers permanently (especialy if you drop one of the cap rechargers for a painter) even with a pair of nos in the highs instead of guns, but it does last a very long time.
As for tankability? Depends on what you're fighting really. Player battleships? No chance in hell of tanking 4 at once. NPCs.. depends on the type. Sansha's, probably if you double harden you can do it. Angels, you could do 2. You could probably win against 3 but it would be a matter of killing them before they kill you. Four would get hairy..
|

King Dave
|
Posted - 2005.07.13 20:22:00 -
[253]
Edited by: King Dave on 13/07/2005 20:22:34 Edited by: King Dave on 13/07/2005 20:22:19 This is my setup, it has been in the works for nearly 2 years now, yes you do need a bit of money to make it work. but its squeezing every last inch of cpu and powergrid out of the ship: I really shouldnt tell you this... but oh well :)
High: 6 named seige, 2 heavy nos med: 1 xl-c5l (xl II = suck) 2 amps,2 hardners 1 cap II Low: 5 power diagnostic II
u now need advanced weapon upgrades at level 5 to run it, I dont have it yet so i have taken a heavy nos off, u have to have every fitting skill at max and the cpu implant, Once the new skills have been trained up, i see no need for a target painter...
|

Undeadd
|
Posted - 2005.07.21 12:44:00 -
[254]
Originally by: Med 1 XL shield booster 1 Shield HardenerHugo Kaviene Edited by: Hugo Kaviene on 12/07/2005 05:10:50 Edited by: Hugo Kaviene on 12/07/2005 05:10:15 High 6 cruise missile launchers 2 Small guns (one that you have the highest skills)
1 Stasis Webifier 3 Cap Rechargers
Low All Ballistic Controls
This deals enough damage to small targets and big targets alike. Against easier rats like Sanshas, you can even tackle a group. Make sure you get those missile skills up to date. Load up FOF, which helps when you get jammed.
I have tryed to use small hawties than small artyllery but find it no sense... frigs are dying fast from drones, on cruizers won't work good, better are medium or large nosfs, drones kill all for you  [url=http://twb.eve.rpg.pl][/url] |

Tomas Nuerin
|
Posted - 2005.07.21 21:01:00 -
[255]
Quess what...
2005.07.21 20:23:27combatYour Wrath Cruise Missile I hits Guristas Saboteur, doing 450.1 damage.
And w/o painting or webbing. There is a light on that tunnel 
I know it's not probably the best target for testing but atleast it's a small target.
-- [insert your signature here] |

Madc0w
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Posted - 2005.09.14 06:48:00 -
[256]
How about this setup :) And yes I use it every day soloing Lvl4 mission.
High: 2x E500 Vampires 6x Dread Cruise Launchers Med : 1x Pith-b XL Shield Booster 1x Dread Shield Amplifier 2x Cap Rechargers II 2x Shield Hardeners Low : 3x Pandemoniums Balistic Controls 2x PDS II
With all relevant skills at lvl5 the numbers looks like this: 990 Shield recharge every 4 sec. 6.5 ROF 520 Cruise damage on full inpact...or 80 average on frigates, up to 450. 6500+ Shields. Over 30 shield recharges before cap drains.
This setup will solo any lvl4 missions out there. And cost quite a lot :) Also can be done better.

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Ice Foxy
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Posted - 2005.09.14 11:13:00 -
[257]
Edited by: Ice Foxy on 14/09/2005 11:13:29
Why is this thread still going when there is an updated post coldwar eddition topic created by the same author here?
Or can people only be arsed to read the first sticky topic 
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Banirr
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Posted - 2005.10.24 08:12:00 -
[258]
Is there a correct passive tanking fit for the Raven?
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Martinsen
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Posted - 2005.12.09 11:19:00 -
[259]
6 tops louncher t2 3 hardnos 1 xL shildbouster 2 capt2 5 pds |

MrCjEvans
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Posted - 2006.01.09 12:13:00 -
[260]
i use for most lvl 4s atm:
6x arb siege , 2x 125 II
1z Gisti B-Type Xlarge SB, 1x amp, 1x cap recharger II, 3x hardners
3x BCU II, 1x PDU II, 1x wcs
if im facing angels i might swap the cap II for another hardner, and also rarely will change the launchers to cruise pending on the mission.
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Grim Starwind
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Posted - 2006.01.18 10:52:00 -
[261]
Mine is a weird one. but I kinda like it...
hi: 6 x Malkuth cruise, 2x Heavy NOS
med: 1x sensor booster II, 1x Large Shield booster II, 2xshield hardeners (therm and EM), 20km scrambler, webber.
low: Ballistic control, Large armour repair, the rest PDU.
and I carry 7 Hammerhead drones. (only 5 used at a time but 2 for when 2 go pop)
Seems to work fine and it's good for both PvP and Ratting.. I'd say mostly PvP but hey, that's cool by me =P It will *****anything from frigate (with the drones an a webber) to BS's and cruisers etc.
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ClogMan
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Posted - 2006.01.27 08:47:00 -
[262]
Not seen many (any?) passive shield tanking setups:
Im getting my Raven very soon and did the following setup in QuickFit.
Hi's: 1 * Siege Launcher 4 * Cruise Launchers 2 * 150mm Rails
Med's: 3 * T2 Large Extenders 3 * T2 Hardeners of choice
Lo's: 4 * PDU I 1 * BCS I
Gives me this: CPU : 674.5 / 805.0 tf Capacitor (regen) : 5717.684 Energy (676.38sec) Max Cap Regen : 20.71 per sec (approx.) Shield HP (regen) : 15828.186 (1244.56sec) Max Shield Regen : 31.79 per sec (approx.)
Not to shabby i think ? I could run all 3 hardeners + guns, forever with this setup. SWG Exile from Chimaera. |

Greyshadow
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Posted - 2006.01.27 11:06:00 -
[263]
Edited by: Greyshadow on 27/01/2006 11:07:01
Originally by: ClogMan Not seen many (any?) passive shield tanking setups
Thats because the recharge rate isn't great on the raven, you get more out of a active tank.
Edit:
Let me just add thats not to say you can't do passive though, its just not as good as a passive ie like the ferox can do.
"Now you see me, now you don't!" |

Togakure
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Posted - 2006.01.27 21:03:00 -
[264]
Originally by: ClogMan Not seen many (any?) passive shield tanking setups:
Im getting my Raven very soon and did the following setup in QuickFit.
Hi's: 1 * Siege Launcher 4 * Cruise Launchers 2 * 150mm Rails
Med's: 3 * T2 Large Extenders 3 * T2 Hardeners of choice
Lo's: 4 * PDU I 1 * BCS I
Gives me this: CPU : 674.5 / 805.0 tf Capacitor (regen) : 5717.684 Energy (676.38sec) Max Cap Regen : 20.71 per sec (approx.) Shield HP (regen) : 15828.186 (1244.56sec) Max Shield Regen : 31.79 per sec (approx.)
Not to shabby i think ? I could run all 3 hardeners + guns, forever with this setup.
Not saying your setup is wrong but it doesn't take advantage of the massive cap a Raven has to offer. You should probably do better dropping 2 large extenders and using a shield booster & amp. Both your shield and capacitor will receive recharge benefits from the PDU there you get better tanking.
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Tremex
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Posted - 2006.02.08 20:55:00 -
[265]
Ok I may be a noob, but...
Torpedoes are unguided, so why does everyone want them ? Do they really ever hit their target ?
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ring86
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Posted - 2006.07.14 02:30:00 -
[266]
Hi, I just got a raven (my second raven, I lost my first one) and I want to get a good setup for npcing(blood rats). My skills aren't good (I have 4.8 mil sp in total) but I still want to rat and I am getting good damage with my setup. Please give me advice on my setup.
High Slots: 6 Siege missile launchers, medium nos, small tractor beam Mid Slots:2 cap rechargers, 2 heat dissipation field, 1 photon scattering field, Xlarge Clarity Ward booster Low Slots: 4Ballistic Control Systems, 1 co-processor
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Zakgram
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Posted - 2006.07.14 07:06:00 -
[267]
Edited by: Zakgram on 14/07/2006 07:14:07 Edited by: Zakgram on 14/07/2006 07:07:00
Originally by: ring86 Hi, I just got a raven (my second raven, I lost my first one) and I want to get a good setup for npcing(blood rats). My skills aren't good (I have 4.8 mil sp in total) but I still want to rat and I am getting good damage with my setup. Please give me advice on my setup.
High Slots: 6 Siege missile launchers, medium nos, small tractor beam Mid Slots:2 cap rechargers, 2 heat dissipation field, 1 photon scattering field, Xlarge Clarity Ward booster Low Slots: 4Ballistic Control Systems, 1 co-processor
Nice bit of Necromancy! Oh well..
I don't rat but I do missions - here is the sort of setup that works well for me.
H: 6 x Cruise Launcher IIs, 2 x Drone Link Augmenter M: 1 x Gist Large booster, 2 x Shield Boost Amp, 2 x rat specific hardner (eveinfo!), 1 x invuln field II L: 2 x Ballistic II, 2 x PDU II, 1 x Internal Force Field array
IFA is there in case you run out of cap. Nothing worse than watching shield go bye bye, armour race away, and then pop. IFA gives you chance to warp out and in some cases like lost link can make *all* the difference. Buy the most expensive one you can.
Drone links are a "finisher"; most of the time your drones in missions can't be released to avoid level aggro, but when you've got the last group going you can send med/heavy drones >=50km.
Switch to T1 for all that stuff if you don't have the T2 skills. Order I'd train skills and buy to get T2 / Advanced variants: damage control -> shield hardners -> pdus -> shield compensation -> weapon T2s -> BCS -> drones
Prior to the gist booster I'd suggest dropping one BCS for another PDU. Also - if you're in "safe" space and have a clone consider a set of crystal implants. 4 of the lows are reasonably priced (i.e. 15m, 35m, 71m, 75m) and you'll get another 15% or so of shield boost for them being in.
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Dark Terr0r
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Posted - 2006.07.19 04:54:00 -
[268]
Edited by: Dark Terr0r on 19/07/2006 04:55:33 Aight, I personally have 2 decently relevant questions that have not been sincerely answered in this entire topic(At least I believe they haven't been answered). #1: What types of ammo (torps) would you use in a PVP situation? Em and Explosive or what? Or do you just use one singular type of torp through the entire combat situation? #2 If you just jumped through a gate, you get ganked by... Let's say 4 pirates.. A jag, a target jamming random cruiser, and 2 BS's, While in your little tank of a raven with 3bill gear, what do you do? Try to run hard and fast for the gate? Pray and hope you live? Or just sit and accept death? Or in complete faith of your ship fight it out? ( I have experienced alot of those situations in Saidusairos where knights of chaos members have jumped me while riding in my scorp, where I was webbed, warp jammed, and target jammed.) Note that when target jammed, you cannot use your sieges, thus disabling your method of attack without cruise launchers. ( I'm running all of this off of the build for a raven with gear of 3 domination sieges 2 gotans modded sieges 1 dread siege 2 True sanshas heavy Nos. and so on, all previously stated in another person's build. )Or is it just the fact that you don't try to solo pvp when in such an expensive ship while there's a risk such as 4 pirates attacking you involved? Anyone with answers to these questions would be most appreciated if they would please post their answers. Thank you all, I wish you all a safe flight, Night, Dark Terr0r.
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Zakgram
Apocalyptic Raiders
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Posted - 2006.07.19 10:19:00 -
[269]
Originally by: Dark Terr0r #1: What types of ammo (torps) would you use in a PVP situation? Em and Explosive or what? Or do you just use one singular type of torp through the entire combat situation?
Since you have 6 slots maybe all 4, plus an extra kin and explosive. That way the first volley you'd get to see what they are weak in, and you have the option of switching if appropriate (i.e. 10 secs delay to next fire is ok).
Originally by: Dark Terr0r #2 If you just jumped through a gate, you get ganked by... Let's say 4 pirates.. A jag, a target jamming random cruiser, and 2 BS's, While in your little tank of a raven with 3bill gear, what do you do? Try to run hard and fast for the gate? Pray and hope you live? Or just sit and accept
Since they wouldn't probably be doing this in +0.5 space, lets look at 0.1<>0.4 and 0.0.
0.1<>0.4 you should be able to tank the damage long enough for them to bugger off as the sentries pound them assuming you don't have any resists=0 (e.g. em). Avoid asteroids, mission deadspace areas in this space otherwise they can still get you and you'll be going pop before you know it.
0.0. Just don't.
Originally by: Dark Terr0r Or is it just the fact that you don't try to solo pvp when in such an expensive ship while there's a risk such as 4 pirates attacking you involved?
That's about right; solo pvping in a ship with equipment you can't easily afford to replace is probably not a good idea. If you've got lots of billions sitting around spare then have fun!
Consider using a different type of ship for solo pvping; if caldari then a rook/crow/flycatcher/manticore(cough... for fun...) may be a better choice than a raven.
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Dark Terr0r
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Posted - 2006.07.19 20:07:00 -
[270]
why isn't this thread stickied yet? This is an incredible guide for raven pilots. Good work every1.
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JoeT
Amarr
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Posted - 2006.07.19 20:26:00 -
[271]
I was making a few "dream" setups for many different ships, including one for a raven. and by dream, i mean very deep wallets.
[high] Estamel's Modified Cruise Missile Launcher x6 Tairei's Modified Heavy Nosferatu Dark Blood Large EMP Smartbomb (we need the pod :P) [med] Gist A-Type X-Large Shield Booster Heavy F-RX Prototype I Capacitor Boost w/800's Gist X-Type Shield Boost Amplifier Estamel's Modified Invulnerability Field x3 [low] Estamel's Modified Co-Processor Estamel's Modified Ballistic Control System x4
Note about the cpu upgrade: well, a t1 would do, but that would break the "dream" :P --- Murder Murder, yes indeed, K-I-L-L-I-N-G
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Hitokiri 'ger
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Posted - 2006.09.23 01:24:00 -
[272]
iv got this on my mined : why not tec 2 stuff (pvp raven)
just an example
6x Siege II 2x Sensor Booster II 4x Sensor Dampner 5x Ballistic controls II
or maby
6x Siege II 1x Nos 1x Gisti A-Typ MWd (raven at 1,2+km/s)fun 1x Scrambler/Sensor Booster II (or the mwd for the sensor B 4x Sensor Dampner 5x Ballistic controls II
iv not seen any of you using tec 2 sigi or BCU , i wonder why ? is t2 amo les usful? and whot BCU du woy prefer ? thx
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SPartukus
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Posted - 2006.10.05 09:22:00 -
[273]
I have the Raven Navy Issue, been playing about 3.5 Months,
Setup as follows -
Hi
7x Guritas Siege Launchers 1x Smart Bomb (512 Damage 9500 KM range)
Med 1x Pith B XL shield Booster 1x Guritas Shield Amp 1x Shield Amp (Total shield HP pumped out 1280) great Tanking) 1x Therm T2 1x EMP T2 Hardner 1x Invunrability Field T2
Low 4x PDS 1x Dread Guritas Co Processor (15%)
5x T2 Med Drones damage per drone 39
I can take down pretty much anything, bar Very experinced players with simalar ship.
Never tryed a HAC !!!! That would be fun fight....!
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coldrieve
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Posted - 2006.10.05 16:13:00 -
[274]
how does a player who has been playing for 3.5 months geta raven navy issue?
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SEMINOLE2
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Posted - 2007.01.23 03:34:00 -
[275]
for hardeners it says emp, thermanl, and kinetic, they look by the layout that they are medium slot, all i can find is low slot, if they are medium can some recommend these items for me
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Demora Anglis
Amarr The Splinter Syndicate SMASH Alliance
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Posted - 2007.01.23 06:51:00 -
[276]
Originally by: SEMINOLE2 for hardeners it says emp, thermanl, and kinetic, they look by the layout that they are medium slot, all i can find is low slot, if they are medium can some recommend these items for me
Necros are bad, mmmkay?
Originally by: Zappapapa I beat a Dominix and an Armageddon with a Dominix, thus Dominix > Dominix + Armageddon. Subtracting a Dominix from each side gives you 0 > Armageddon. QED, Amarr
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YerPal Scooter
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Posted - 2007.01.24 05:03:00 -
[277]
tagged
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SEMINOLE2
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Posted - 2007.01.24 08:57:00 -
[278]
what's a necro?
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