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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Tara Read
The Generic Pirate Corporation Fusion.
66
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Posted - 2012.08.03 12:34:00 -
[121] - Quote
John Kony wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Stop getting low sec status then? go do real pvp in null instead of ganking defenseless industrials.
AHAHAHAHAHAHA..... Oh wait Let me catch my breath and change my drawers... Oh lord get a load of this guy! Quick! Someone get this man a bubble and a Titan he can bridge on! |
Darek Castigatus
Immortalis Inc. Shadow Cartel
121
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Posted - 2012.08.03 12:34:00 -
[122] - Quote
The problem I have with these issues is not that it doesnt solve the gatecamp issue, we dont gatecamp much if at all, but that it basiclly makes fights like this, this, this and this utterly unable to take place.
For those that cant be bothered to click links the vast majority of our fleet fights take place on or near gates and stations, buffing sentries in the way greyscale intends will get rid of most of our chances of having any kind of a fight that isnt a 'get in, shoot, get out' gank. |
Medarr
ZeroSec
5
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Posted - 2012.08.03 12:35:00 -
[123] - Quote
John Kony wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Stop getting low sec status then? go do real pvp in null instead of ganking defenseless industrials.
You didnt look at my killboard did you... GTFO most of my kills were in 0.0
Tara Read wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Why would you want to gain sec status? *psst* Make an alt account for all your carebear needs!
I have one.. Still doesnt make this sentry gun debacle a good idea... |
John Kony
Republic University Minmatar Republic
0
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Posted - 2012.08.03 12:36:00 -
[124] - Quote
Tara Read wrote: AHAHAHAHAHAHA..... Oh wait Let me catch my breath and change my drawers... Oh lord get a load of this guy! Quick! Someone get this man a bubble and a Titan he can bridge on!
I read this as 'I don't have the skills for nullsec, nor a true understanding of how null pvp works'.
A piratey carebear? Who'da thunk it.
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Tara Read
The Generic Pirate Corporation Fusion.
66
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Posted - 2012.08.03 12:36:00 -
[125] - Quote
Darek Castigatus wrote:The problem I have with these issues is not that it doesnt solve the gatecamp issue, we dont gatecamp much if at all, but that it basiclly makes fights like this, this, this and this utterly unable to take place. For those that cant be bothered to click links the vast majority of our fleet fights take place on or near gates and stations, buffing sentries in the way greyscale intends will get rid of most of our chances of having any kind of a fight that isnt a 'get in, shoot, get out' gank.
Exactly and oh MAN.... Those videos... Sexy. |
Tara Read
The Generic Pirate Corporation Fusion.
66
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Posted - 2012.08.03 12:37:00 -
[126] - Quote
Medarr wrote:John Kony wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Stop getting low sec status then? go do real pvp in null instead of ganking defenseless industrials. You didnt look at my killboard did you... GTFO most of my kills were in 0.0Tara Read wrote:Medarr wrote:Seriously tho..
fix negative rep first.. Give us pirates a way to regain our sec standing without having to grind 100s of rats in low/0.0 otherwise your screwing over a large part of the pvp population... Why would you want to gain sec status? *psst* Make an alt account for all your carebear needs! I have one.. Still doesnt make this sentry gun debacle a good idea...
Oh well of course not! I was just saiyan.
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John Kony
Republic University Minmatar Republic
0
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Posted - 2012.08.03 12:39:00 -
[127] - Quote
Medarr wrote:
You didnt look at my killboard did you... GTFO most of my kills were in 0.0
Can't say I regarded you as important enough to look at your killboard, your tears are amusing me though. I haven't looked as I can't be bothered. |
Eugene Kerner
TunDraGon
80
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Posted - 2012.08.03 12:45:00 -
[128] - Quote
John Kony wrote:Tara Read wrote: AHAHAHAHAHAHA..... Oh wait Let me catch my breath and change my drawers... Oh lord get a load of this guy! Quick! Someone get this man a bubble and a Titan he can bridge on!
I read this as 'I don't have the skills for nullsec, nor a true understanding of how null pvp works'. A piratey carebear? Who'da thunk it.
One could take the following as a crude rule?
The skill you need as a pirate rises with the sec status of the system you are hunting in. null-sec....no skill low sec....low skill high sec...high skill |
Tara Read
The Generic Pirate Corporation Fusion.
67
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Posted - 2012.08.03 12:46:00 -
[129] - Quote
John Kony wrote:Tara Read wrote: AHAHAHAHAHAHA..... Oh wait Let me catch my breath and change my drawers... Oh lord get a load of this guy! Quick! Someone get this man a bubble and a Titan he can bridge on!
I read this as 'I don't have the skills for nullsec, nor a true understanding of how null pvp works'. A piratey carebear? Who'da thunk it.
So let me get this straight (since you really are a terrible troll and I'm quite bored before bed) "skill" in Null sec requires what exactly?
Let's see.
1. A cookie cutter fitting vomited out via alliance mail for a certain setup that even the most mundane player could grasp.
2. Bookmarks leading to a Titan for transport. How do we do DAT!? One may ask. Just right click and JUMP!
3. Said "skillful" pilot put's his mettle to the test (and his internet connection) as lag ensues creating an exciting experience only to be witnessed in glorious combat with 300 of his closest comrades at his back. How's that for individual performance eh?
4. Said pilot is now breathing hard as his finger twitches over his keyboard waiting for the FC to give that one glorious command. That one order to then unleash his fury and might against opponents that have not seen such finesse!
5. His bruised and beaten F1 key is suddenly pressed as his full potential is unleashed in a torrent of hellish destruction only seen in Null Sec!
6. As the dust clears and all said lemmings (cough) i mean pilots converge upon one another grinning with smeared Frito's on their fingers they reap the spoils and return glorious for no other pilots could match the SKILL and FURY of Null sec. |
SenshiMaru
Tri-gun Lost Obsession
22
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Posted - 2012.08.03 12:48:00 -
[130] - Quote
Eugene Kerner wrote: One could take the following as a crude rule?
The skill you need as a pirate rises with the sec status of the system you are hunting in. null-sec....no skill low sec....low skill high sec...high skill
Piracy is dependent on the target's stupidity. In most cases, skill is irrelevant. |
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Cyprus Black
Perkone Caldari State
294
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Posted - 2012.08.03 12:49:00 -
[131] - Quote
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. OMG, please do not cave in to this very small and highly vocal minority. Hijinks of a highsec pirate http://cyprusblack.blogspot.com/ |
Tara Read
The Generic Pirate Corporation Fusion.
67
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Posted - 2012.08.03 12:51:00 -
[132] - Quote
Cyprus Black wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. OMG, please do not cave in to this very small and highly vocal minority.
Funny. I'm actually Gay too. Who woulda thunk it?
Be careful. I'm after yer booty. |
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CCP Greyscale
C C P C C P Alliance
1473
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Posted - 2012.08.03 12:52:00 -
[133] - Quote
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.
Quoting myself. This is a spitball idea that we shared with the CSM, not a final design. |
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Tara Read
The Generic Pirate Corporation Fusion.
67
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Posted - 2012.08.03 12:53:00 -
[134] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
Thank you for the clarification on that. |
Medarr
ZeroSec
5
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Posted - 2012.08.03 12:53:00 -
[135] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
BAD idea is Terribad... just saying... |
SenshiMaru
Tri-gun Lost Obsession
22
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Posted - 2012.08.03 12:54:00 -
[136] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
Most readers understand that, its the very vocal Tinfoil group that try to panic the masses and get everyone riled up over it. It's an interesting idea...to a point, but we'll see how much feedback will flow against it. |
Tara Read
The Generic Pirate Corporation Fusion.
67
|
Posted - 2012.08.03 12:55:00 -
[137] - Quote
SenshiMaru wrote:CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design. Most readers understand that, its the very vocal Tinfoil group that try to panic the masses and get everyone riled up over it.
But dude seriously. Aliens... |
Medarr
ZeroSec
5
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Posted - 2012.08.03 12:57:00 -
[138] - Quote
SenshiMaru wrote:CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design. Most readers understand that, its the very vocal Tinfoil group that try to panic the masses and get everyone riled up over it. It's an interesting idea...to a point, but we'll see how much feedback will flow against it.
Yeah kinda like the WiS and Greed is good thing... or the Univentory... Amirite... |
SenshiMaru
Tri-gun Lost Obsession
22
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Posted - 2012.08.03 13:00:00 -
[139] - Quote
Medarr wrote:SenshiMaru wrote:CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design. Most readers understand that, its the very vocal Tinfoil group that try to panic the masses and get everyone riled up over it. It's an interesting idea...to a point, but we'll see how much feedback will flow against it. Yeah kinda like the WiS and Greed is good thing... or the Univentory... Amirite...
Exactly! Never happened. But don't tell any of the bittervets, they're really committed to the lie. |
Ms Kat
Republic Military School Minmatar Republic
41
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Posted - 2012.08.03 13:02:00 -
[140] - Quote
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
Now guys, when people (yes me included) said dust 514 would be the END for eve online we were trolled forwards and backwards.
Look DUST and eve communicate through PI essentialy.... there are only so many plannets in high sec so of course they want/need to open up lowsec as well for more people, hense these changes..... Man the F up or move on |
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Medarr
ZeroSec
5
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Posted - 2012.08.03 13:02:00 -
[141] - Quote
SenshiMaru wrote:Medarr wrote:SenshiMaru wrote:CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design. Most readers understand that, its the very vocal Tinfoil group that try to panic the masses and get everyone riled up over it. It's an interesting idea...to a point, but we'll see how much feedback will flow against it. Yeah kinda like the WiS and Greed is good thing... or the Univentory... Amirite... Exactly! Never happened. But don't tell any of the bittervets, they're really committed to the lie.
Sense... you make non.... |
SenshiMaru
Tri-gun Lost Obsession
22
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Posted - 2012.08.03 13:07:00 -
[142] - Quote
Medarr wrote:Sense... you make non....
A lot gets by you, doesn't it champ?
Next thread. |
Danny Diamonds
Science and Trade Institute Caldari State
37
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Posted - 2012.08.03 13:12:00 -
[143] - Quote
Keno Skir wrote:Signed. Why not just have concord slowly upgrade or downgrade the police / deffensive structures over time depending on number of kills on that gate each day or week Gates that were permacamped would be eventually re-inforced and the camps would be forced to roam. Hmm, i actually think thats an idea that could work
I like this line of thinking. Even good ideas are found in the sea of tears. |
Danny Diamonds
Science and Trade Institute Caldari State
37
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Posted - 2012.08.03 13:13:00 -
[144] - Quote
Medarr wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Uhhh so what you want is for us pirates to not only be shot in highsec by navy and other players but also by sentry guns in lowsec.. our NATURAL habitat?... Did you get ganked by pirates or something? Seriously.. worst idea since WiS... wanna have riots on your hands again... do this...
Seriously? You are threatening to have a server-wide temper tantrum? Grow up. |
TheGunslinger42
Bite Me inc Elysian Empire
190
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Posted - 2012.08.03 13:15:00 -
[145] - Quote
CCP Greyscale wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
Well I hope these threads have helped you realise what a bloody terrible idea it was. Coming up with these random ideas is fine, so long as people are capable of recognising and discarding the truly terrible ones |
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ISD TYPE40
ISD Community Communications Liaisons
62
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Posted - 2012.08.03 13:23:00 -
[146] - Quote
Thread cleaned of troll posting. Please post responsibly, thank you ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Hiyora Akachi
Bling Ring Tax Evaders
60
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Posted - 2012.08.03 14:41:00 -
[147] - Quote
Oh the Pirate tears! So delicious!
The fun part is. These are the guys who were laughing at the gankers yesterday about the Barge changes. Now they're bitchin' about Sentry Gun changes!
Hahahahahahahahaha I LOVE THIS GAME! CCP! Keep ******* with people! Its so delicious! |
whaynethepain
52
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Posted - 2012.08.03 14:53:00 -
[148] - Quote
So even frigates can have a quick fight at gates now.
Neat, nice one, it's always bothered me that.
The no more ganking thing, dunno, I just shoot anyone I feel like anyhow, loose my ship and do some ratting as punishment.
I can see a few cries of woe, but I honestly think CCP is onto a winner with this one.
I like to fly about, I like to shoot everything I can, ships, customs, rats, wrecks, whatever, not bothered. Now I will be able to shoot at stuff with sentry guns on grid without being insta-poped, but will be chased out of sentry range I suppose.
I've never sat at low-sec gates and stations ganking non-combatants, but it looks to be viable with a warp-to interceptor pilot and safespot. Could be fun times.
Getting you on your feet.
So you've further to fall. |
TheGunslinger42
Bite Me inc Elysian Empire
192
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Posted - 2012.08.03 15:00:00 -
[149] - Quote
whaynethepain wrote:So even frigates can have a quick fight at gates now.
Neat, nice one, it's always bothered me that.
The no more ganking thing, dunno, I just shoot anyone I feel like anyhow, loose my ship and do some ratting as punishment.
I can see a few cries of woe, but I honestly think CCP is onto a winner with this one.
I like to fly about, I like to shoot everything I can, ships, customs, rats, wrecks, whatever, not bothered. Now I will be able to shoot at stuff with sentry guns on grid without being insta-poped, but will be chased out of sentry range I suppose.
I've rarely sat at low-sec gates and stations ganking non-combatants, but it looks to be viable with a warp-to interceptor pilot and safespot. Could be fun times.
Sigh. Again, the only thing this mechanic would prevent is real engagements. It would do nothing to stop sudden ganks against stupid industrial ships who jump into low. In fact that will be the only thing left (and arguably buffed a little, with the interceptors being able to quickly tackle things at gates) |
Kyang Tia
Matari Exodus
3
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Posted - 2012.08.03 15:04:00 -
[150] - Quote
Signed. Prolonged engagements on lowsec gates should still be possible. Right now players with negative sec status have everything working against them while not getting any advantages at all. This needs to be reduced, not increased, so as to make piracy a viable profession. (You won't believe this, but a lot of pirates have highsec alts to make ISK.) The only way to really bring lowsec to life again is to introduce lowsec-only content, most importantly resources. |
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