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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Krall Hoar
Babylon Enterprises
4
|
Posted - 2012.08.04 14:23:00 -
[211] - Quote
If CCP is going to do that, they will kill every little bit thats left of beeing a real pirate (not those highsec gankers, thiefs or 0.0-pvp guys who think they are pirates cause they kill ships). How should we operate in low sec if anytime you get close to a gate you get some DMG. Is it right that a pirate commign back to his home base in an outlaw region will be fired on by his own home bases guns? I am playing since Oct 2003, I just had to undsubscribe for 6 month at all due to lack of money, but if they do this, then I really have to consider to end my EVE accounts, something I never really thought about in all those years |
Maledictum Aideron
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.08.04 14:49:00 -
[212] - Quote
TheGunslinger42 wrote:Cyprus Black wrote:I would like to start a petition that cancels out this petition. A game change that's actually an improvement to lowsec is a good thing and these morons want to keep the currently broken status quo?
Nay I say. Give a like and quote this post to show that common sense triumphs over stupid lowsec morons who are just in it for easy kills (I'm also a like *****). Except that this isn't an improvement at all. You seem buttsore about lazy meanie head gankers just after cheap easy kills but these changes will reduce lowsec to nothing BUT that, as any bigger or more meaningful engagements will be artificially prevented. You'll see a RISE in the amount of people who are only out for easy quick ganks, as it'll be the only game in town.
So nothing will change then?
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Malcanis
Vanishing Point. The Initiative.
4412
|
Posted - 2012.08.04 14:50:00 -
[213] - Quote
Shalua Rui wrote:Malcanis wrote:It's absurdly easy and safe to travel through lo-sec these days. I moved a god damb Noctis through Rancer this wee for christ's sake. Ok, sorry if I gave you the impression that I know abso-fing-lutely nothing about this game... My point beeing: A few years back, I didn*t have to take extra precautions if I had to make a quick trip to 0.4 to shortcut for a mission, or to pickup some merchandise. Not that there where no gate camps back then, mind you, they just didn't pop any T1 frig our hauler back then, just for the heck of it... same with suicide gankers... what shee-niou practice is that?
My first ship loss, back in September 2006, was a frigate. An unfitted Kestrel, in fact. I'd wandered into lo-sec all innocent and unaware to get some cheap ammo and was promptly slaughtered by a pirate (o/ Vaughan, hope you're still playing).
People move 74 PLEX in a kestrel. I saw an Estamels Invuln in an Ibis killmail. They move a month's worth of LP store implants in a shuttle. They try and fly an entire alliance's BPO stash in an uncloaked Buzzard.
It is absolutely worth popping everything if you're a pirate. Spending the ammo on killing a frigate is basically playing the lottery: the cost is small, the odds are terrible but the jackpots can be huge. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
135
|
Posted - 2012.08.04 15:35:00 -
[214] - Quote
I think we all need to calm down here and just take a second to read and take in Malcanis' signature.
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Shepard Book
Underground Stargate
73
|
Posted - 2012.08.04 15:37:00 -
[215] - Quote
I actually liked the bit about smaller ships being able to take a couple sentry guns hits. I am not as familiar with GCC mechanics to comment on the rest. |
Scion Lex
Predator's Inc. Solid Foundation
11
|
Posted - 2012.08.04 15:40:00 -
[216] - Quote
Shepard Book wrote:I actually liked the bit about smaller ships being able to take a couple sentry guns hits. I am not as familiar with GCC mechanics to comment on the rest.
why not? |
fenistil
Defensive Parameter
43
|
Posted - 2012.08.04 15:55:00 -
[217] - Quote
/signed http://defp.co.cc/recruitment |
Vaerah Vahrokha
Vahrokh Consulting
1788
|
Posted - 2012.08.04 16:14:00 -
[218] - Quote
When in another thread I mentioned about the big EvE game mechanic defect of having all the PvP stuck at gates, stations and few other places, it opened people's eyes enough that some new threads have born talking about it.
Now let me mention another eye opener and this one is really a BIG eye opener for everybody.
"Why don't players come to low sec and risk, given the rewards?" Is it the stigma? Apparently it is, but that's not the true or most important deal breaker.
"Would increase reward make more guys come to low sec?" No. Don't believe me, try tripling the reward, not a dog will bother to come anyway.
So why, oh why low sec is "empty"?
The answer is in the sheep.
The fictional sheep needed to come to low sec with a promise of untold riches just does not exist. Not on the scale to make it relevant. In the past years ago there were some, but today's players are not the 2004 players.
The hi sec cattle - so to speak - is not the kind of sheep compatible with going to low sec. Or null sec for the matter. The do NOT play to risk. They play to "spend free time doing something fun / making me rich". They "play EvE for the "unknown" (notice the ""), for the flavour of impending risk. Impending but NEVER risk that becomes true. When they fail at that and actually face risk and loss, they are so shocked and annoyed that :tears: and :smack: happen. They never, never really wanted to play a risk vs reward game, just a "risk scented vs reward game". Stop a second and ponder on the cascading consequences of this statement. Given the hard choice they will always go for less reward if risk ever actually risks becoming true. No amount of reward will do, unless you really risk breaking the game in 2 months for how huge it would have to be.
In real life it'd be the politically correct middle class sneaking at softcore "sensual" (yay censorship) magazines. Half nipple is the maximum they self allow to trespass their morals with. They are just not going above that, they will never go out to the full thing.
Neither you nor CCP can do anything to change them, consider them "lost". They bring in a large number of good subs but they are in their own universe. A minority may be teached, may be convinced with huge efforts, with the "courses" spoken about above but it's still a statistically irrelevant nor staying number.
The kind of cattle you need is enterprising cattle, people willing to play a risk vs reward game. They are not the guys above, they are just not the same people.
And here comes the catch. Even among pirates, only a fraction are ready to play a risk vs reward game (how many spend their day just "PvE farming a gate" with overhelming force, ready to hightail if any danger / organized bunch comes? Same for null sec players, so many are just there because the blob gives them their safety feeling.
Out of the remaining very few players not identified by the above, how many are willing to be a sheep?
Because here's the underlying huge issue, if you really are a risk vs reward player you are probably NOT a sheep. You are the guy playing sheep just to cyno in 4 ships when the loner pirate warps close.
Risk vs reward players are the only ones who could want to risk for reward (doh!) yet this is typical of players who don't have the "victim" mindset and don't easily fall prey.
Basically, those who are in for the risk vs reward game are only the PvPers or those who are so much ready for PvP that they are basically equivalent to PvPers and scare PvPers away (EvE PvPers often times won't want to face a "fair fight"). Another negative factor is that "PvP ready" people don't really love to PvE in pimpboats all day long and become a target. They rather prefer being the ones killing the totally few guys who do. Often times they just don't like PvE at all, hard to play target when you are really only in for the PvP.
So what to do? FW is what comes close to the profile of a risk vs reward players (minus the PvE FW site orbiters of course). FW has to be iterated again and again till some mechanic makes it *possible* for risk vs reward people to engage in something worth killing.
Forget having the juicy hi sec sheep easily be baited by "rewards" and willing to come to you as sacrifical lambs, all you'll get are guys with sharp teeth who are smart enough to not be found by you when you want your fill of PvP on your terms. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Scion Lex
Predator's Inc. Solid Foundation
11
|
Posted - 2012.08.04 16:23:00 -
[219] - Quote
Vaerah Vahrokha wrote:
Forget having the juicy hi sec sheep easily be baited by "rewards" and willing to come to you as sacrifical lambs, all you'll get are guys with sharp teeth who are smart enough to not be found by you when you want your fill of PvP on your terms.
Im fine with that and willing to bet I WILL find them. |
Vaerah Vahrokha
Vahrokh Consulting
1788
|
Posted - 2012.08.04 16:27:00 -
[220] - Quote
Scion Lex wrote:Vaerah Vahrokha wrote:
Forget having the juicy hi sec sheep easily be baited by "rewards" and willing to come to you as sacrifical lambs, all you'll get are guys with sharp teeth who are smart enough to not be found by you when you want your fill of PvP on your terms.
Im fine with that and willing to bet I WILL find them.
Yeah but you know, those who will come, won't be in a corp called "Fluffybunnies indy miners" but in some "Predators are us YARR!" (you know it's not unknown to you ) with all skulls and bones on the corp logo.
I don't see them being abundant at all. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Jimmy Gunsmythe
Republic Military School Minmatar Republic
102
|
Posted - 2012.08.04 17:07:00 -
[221] - Quote
Tara Read wrote:Eugene Kerner wrote:Guess its just what Sony tells CCP: Make the Game more attractive for people that are used to WOW but grew out of it and make it a "hello kitty in space". It is pure greed. We do not even have to talk about the fact that epic gate fights will not happen anymore...You will not have the time to ransom other players anymore which will result in EVERYBODY catched by a camp just getting podded (until CCP breaks podding in low sec as well)... I never even thought about the inability to ransom someone. Well this actually DOES kill Piracy in it's truest form.....
Pirates killed piracy. You guys could have ran that sh*t like the mob, but instead it became about kill mails, dishonoring ransoms and blowing up anything that popped through the gates. The short term thinking of the majority of losec players amazes me, because with some protection rackets and crafty manipulation you might have made some serious bank. I'm talking a player-driven social structure that could easily be comparable to such things as the mob in 30s Chicago or 70-80s New York, or even a Mexican Cartel organization.
Maybe that's what CCP is trying to nudge the players to incorporate for themselves, instead of this scorched earth policy that most people utilize for the lulz and the mailz. That was never sustainable in the first place, and it reeks of welfare dependance that players would do this and then cry that CCP should move Lvl4s, Incursions, etc. out to losec. By now making it near impossible to perma-tank gate guns (which never should have been an option, ever), players will now have to adapt, be creative, learn new methods to play and profit from the game. If losec players are smart, they will start thinking more long term. They may even create a whole new social structure in losec that would encourage more people to come to losec via a mafia-style protection system that would shield those who pay and destroy those who are payees to other losec corps.
THIS would be emergent gameplay, and this would be something that would draw me out into losec in a heartbeat. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |
Raya Chandragupta
Observant Eye Inc
5
|
Posted - 2012.08.04 17:24:00 -
[222] - Quote
I will not unsubscribe.
My advice to CCP Greyscale: Don't listen to the usual whiners and "I will unsubscribe" victims... but do listen to this guy https://forums.eveonline.com/default.aspx?g=posts&m=1739951#post1739951. He has a point. |
Scion Lex
Predator's Inc. Solid Foundation
11
|
Posted - 2012.08.04 18:21:00 -
[223] - Quote
Vaerah Vahrokha wrote:Scion Lex wrote:Vaerah Vahrokha wrote:
Forget having the juicy hi sec sheep easily be baited by "rewards" and willing to come to you as sacrifical lambs, all you'll get are guys with sharp teeth who are smart enough to not be found by you when you want your fill of PvP on your terms.
Im fine with that and willing to bet I WILL find them. Yeah but you know, those who will come, won't be in a corp called "Fluffybunnies indy miners" but in some "Predators are us YARR!" (you know it's not unknown to you ) with all skulls and bones on the corp logo. I don't see them being abundant at all.
I hope you dont think helpless targets are all I, or most pirates, actually want. I don't think thats the case. I am not advocating that CCP create a single, up-to-date source of pvp information thinking it will create easy targets. I am hoping for the opposite. I am starting a corp right now to do just that; train highsec pilots on how to pvp in lowsec. Im putting my money where my mouth is and stepping up. In fact anyone interested in giving lowsec a shot is free to evemail me. |
Garreth Vlox
Sons Of 0din Dark Therapy
37
|
Posted - 2012.08.04 19:03:00 -
[224] - Quote
/signed |
Icecar
Feasible Deniability
0
|
Posted - 2012.08.04 19:06:00 -
[225] - Quote
I find it funny how all you lowsec pirates like to call gang-raping single ships "pvp." Honestly you guys have had this coming to you for a while. Karma is a *****. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
123
|
Posted - 2012.08.04 19:28:00 -
[226] - Quote
Icecar wrote:I find it funny how all you lowsec pirates like to call gang-raping single ships "pvp." Honestly you guys have had this coming to you for a while. Karma is a *****.
Try actually paying attention to the discussion before you run your mouth, might look less stupid that way.
Back on topic - As much as we disagree on most things i think Vaerah Vahrokha has pretty much hit it on the head, most high sec dwellers simply dont have the mindset to even want to peek into lowsec let alone live there.
The only activity Ive seen that got any more high sec people to come to lowsec was PI, and as far as i can see thats for two reasons.
1. Once you have your planet set up you can do your pickups in a cloaky hauler in almost complete safety and still reap the increased rewards.
2. When the POCOs were introduced it actually gave pirate corps an incentive not to shoot guys who PI'd in their space simply because if you leave them alone you make some money too. |
YuuKnow
391
|
Posted - 2012.08.04 20:28:00 -
[227] - Quote
Is this the first whine thread for the proposed changes?
Low sec is FUBARed in terms of risk/rewards Low sec activity minimal and gates easily blockaded. I like these changes. In some ways low sec may even behave much like a TQ version of Sisi rules.
yk |
YuuKnow
391
|
Posted - 2012.08.04 20:46:00 -
[228] - Quote
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.
Please don't yield to a minority of loud whiners. There will always be a percentage of players that resist change and while loudly. The low-sec game as it is needs some major overhauls, more than just more ore or higher bounties.
I applaud CCP for making fundamental and bold changes to address the problem.
yk |
Tara Read
The Generic Pirate Corporation Fusion.
91
|
Posted - 2012.08.04 20:53:00 -
[229] - Quote
Jimmy Gunsmythe wrote:Tara Read wrote:Eugene Kerner wrote:Guess its just what Sony tells CCP: Make the Game more attractive for people that are used to WOW but grew out of it and make it a "hello kitty in space". It is pure greed. We do not even have to talk about the fact that epic gate fights will not happen anymore...You will not have the time to ransom other players anymore which will result in EVERYBODY catched by a camp just getting podded (until CCP breaks podding in low sec as well)... I never even thought about the inability to ransom someone. Well this actually DOES kill Piracy in it's truest form..... Pirates killed piracy. You guys could have ran that sh*t like the mob, but instead it became about kill mails, dishonoring ransoms and blowing up anything that popped through the gates. The short term thinking of the majority of losec players amazes me, because with some protection rackets and crafty manipulation you might have made some serious bank. I'm talking a player-driven social structure that could easily be comparable to such things as the mob in 30s Chicago or 70-80s New York, or even a Mexican Cartel organization. Maybe that's what CCP is trying to nudge the players to incorporate for themselves, instead of this scorched earth policy that most people utilize for the lulz and the mailz. That was never sustainable in the first place, and it reeks of welfare dependance that players would do this and then cry that CCP should move Lvl4s, Incursions, etc. out to losec. By now making it near impossible to perma-tank gate guns (which never should have been an option, ever), players will now have to adapt, be creative, learn new methods to play and profit from the game. If losec players are smart, they will start thinking more long term. They may even create a whole new social structure in losec that would encourage more people to come to losec via a mafia-style protection system that would shield those who pay and destroy those who are payees to other losec corps. THIS would be emergent gameplay, and this would be something that would draw me out into losec in a heartbeat.
I couldn't agree more. I do not kill those whom I've ransomed but that doesn't stop others from doing so. Call me old fashioned but I remember the rush I got the first time I saw my wallet flash after i opened chat with my victim. Sadly Piracy in its truest form has fallen to the wayside to be replaced by with hotdrops, titan bridges and the like. Pirates have adapted null sec tactics though be it on a smaller scale to be effective.
And who's to say we don't already run our alliance like the mafia providing protection for a price. To be frank I sort of wish they would remove killmails completely. I think im going to bring this up to other members simply because this is how I've always been as a pirate. Its not all about kills. The psychological impact you have on other is what makes it interesting. |
Jaangel
Cloak and Badgers
1
|
Posted - 2012.08.04 20:54:00 -
[230] - Quote
I think the proposed changes in this iteration are dread full.
I believe these changes would destroy low sec, taking something that is quiet active in pockets to empty.
Frigates being able to stay on gate for a short time is a good idea.
Limiting battles though increasing damage would destroy small gang PVP IMO. Sometimes the only way you can destroy a larger target is through bleeding it's tank over time.
i also believe caps ability to be used in low sec is also crucial to smaller corps wanting to step into alliances.
These changes in there current iteration would be a major nerf to the pirate life style. Low sec needs a buff. If this idea was implemented with the damage increasing over a period of an hour. enabling firgates to fight for short periods of time and capitals to still be used. It might be more workable.
|
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Tara Read
The Generic Pirate Corporation Fusion.
91
|
Posted - 2012.08.04 20:55:00 -
[231] - Quote
YuuKnow wrote:CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. Please don't yield to a minority of loud whiners. There will always be a percentage of players that resist change and while loudly. The low-sec game as it is needs some major overhauls, more than just more ore or higher bounties. I applaud CCP for making fundamental and bold changes to address the problem. yk
So you insult those who openly discuss the pros and cons yet you give no credible reason as to why this would draw others to low sec. Its Already been discussed that this would change little in terms of low sec population. |
Jimmy Gunsmythe
Republic Military School Minmatar Republic
104
|
Posted - 2012.08.04 21:58:00 -
[232] - Quote
Tara Read wrote:Jimmy Gunsmythe wrote:Tara Read wrote:Eugene Kerner wrote:Guess its just what Sony tells CCP: Make the Game more attractive for people that are used to WOW but grew out of it and make it a "hello kitty in space". It is pure greed. We do not even have to talk about the fact that epic gate fights will not happen anymore...You will not have the time to ransom other players anymore which will result in EVERYBODY catched by a camp just getting podded (until CCP breaks podding in low sec as well)... I never even thought about the inability to ransom someone. Well this actually DOES kill Piracy in it's truest form..... Pirates killed piracy. You guys could have ran that sh*t like the mob, but instead it became about kill mails, dishonoring ransoms and blowing up anything that popped through the gates. The short term thinking of the majority of losec players amazes me, because with some protection rackets and crafty manipulation you might have made some serious bank. I'm talking a player-driven social structure that could easily be comparable to such things as the mob in 30s Chicago or 70-80s New York, or even a Mexican Cartel organization. Maybe that's what CCP is trying to nudge the players to incorporate for themselves, instead of this scorched earth policy that most people utilize for the lulz and the mailz. That was never sustainable in the first place, and it reeks of welfare dependance that players would do this and then cry that CCP should move Lvl4s, Incursions, etc. out to losec. By now making it near impossible to perma-tank gate guns (which never should have been an option, ever), players will now have to adapt, be creative, learn new methods to play and profit from the game. If losec players are smart, they will start thinking more long term. They may even create a whole new social structure in losec that would encourage more people to come to losec via a mafia-style protection system that would shield those who pay and destroy those who are payees to other losec corps. THIS would be emergent gameplay, and this would be something that would draw me out into losec in a heartbeat. I couldn't agree more. I do not kill those whom I've ransomed but that doesn't stop others from doing so. Call me old fashioned but I remember the rush I got the first time I saw my wallet flash after i opened chat with my victim. Sadly Piracy in its truest form has fallen to the wayside to be replaced by with hotdrops, titan bridges and the like. Pirates have adapted null sec tactics though be it on a smaller scale to be effective. And who's to say we don't already run our alliance like the mafia providing protection for a price. To be frank I sort of wish they would remove killmails completely. I think im going to bring this up to other members simply because this is how I've always been as a pirate. Its not all about kills. The psychological impact you have on other is what makes it interesting.
I didn't mean anyone specifically, but just in general. But I like the way you think. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |
Tara Read
The Generic Pirate Corporation Fusion.
91
|
Posted - 2012.08.04 22:22:00 -
[233] - Quote
Jimmy Gunsmythe wrote:Tara Read wrote:Jimmy Gunsmythe wrote:Tara Read wrote:Eugene Kerner wrote:Guess its just what Sony tells CCP: Make the Game more attractive for people that are used to WOW but grew out of it and make it a "hello kitty in space". It is pure greed. We do not even have to talk about the fact that epic gate fights will not happen anymore...You will not have the time to ransom other players anymore which will result in EVERYBODY catched by a camp just getting podded (until CCP breaks podding in low sec as well)... I never even thought about the inability to ransom someone. Well this actually DOES kill Piracy in it's truest form..... Pirates killed piracy. You guys could have ran that sh*t like the mob, but instead it became about kill mails, dishonoring ransoms and blowing up anything that popped through the gates. The short term thinking of the majority of losec players amazes me, because with some protection rackets and crafty manipulation you might have made some serious bank. I'm talking a player-driven social structure that could easily be comparable to such things as the mob in 30s Chicago or 70-80s New York, or even a Mexican Cartel organization. Maybe that's what CCP is trying to nudge the players to incorporate for themselves, instead of this scorched earth policy that most people utilize for the lulz and the mailz. That was never sustainable in the first place, and it reeks of welfare dependance that players would do this and then cry that CCP should move Lvl4s, Incursions, etc. out to losec. By now making it near impossible to perma-tank gate guns (which never should have been an option, ever), players will now have to adapt, be creative, learn new methods to play and profit from the game. If losec players are smart, they will start thinking more long term. They may even create a whole new social structure in losec that would encourage more people to come to losec via a mafia-style protection system that would shield those who pay and destroy those who are payees to other losec corps. THIS would be emergent gameplay, and this would be something that would draw me out into losec in a heartbeat. I couldn't agree more. I do not kill those whom I've ransomed but that doesn't stop others from doing so. Call me old fashioned but I remember the rush I got the first time I saw my wallet flash after i opened chat with my victim. Sadly Piracy in its truest form has fallen to the wayside to be replaced by with hotdrops, titan bridges and the like. Pirates have adapted null sec tactics though be it on a smaller scale to be effective. And who's to say we don't already run our alliance like the mafia providing protection for a price. To be frank I sort of wish they would remove killmails completely. I think im going to bring this up to other members simply because this is how I've always been as a pirate. Its not all about kills. The psychological impact you have on other is what makes it interesting. I didn't mean anyone specifically, but just in general. But I like the way you think.
Thanks. |
Mag's
the united Negative Ten.
9048
|
Posted - 2012.08.04 22:29:00 -
[234] - Quote
Tara Read wrote:I couldn't agree more. I do not kill those whom I've ransomed but that doesn't stop others from doing so. Call me old fashioned but I remember the rush I got the first time I saw my wallet flash after i opened chat with my victim. Sadly Piracy in its truest form has fallen to the wayside to be replaced by with hotdrops, titan bridges and the like. Pirates have adapted null sec tactics though be it on a smaller scale to be effective.
And who's to say we don't already run our alliance like the mafia providing protection for a price. To be frank I sort of wish they would remove killmails completely. I think im going to bring this up to other members simply because this is how I've always been as a pirate. Its not all about kills. The psychological impact you have on other is what makes it interesting. Nice post and I couldn't have said it better myself.
I have said it before, if we killed everything, we'd be doing it wrong. We are there to make ISK and right now because low sec has no real benefit outside of high and null, our money making area is a gate. Instead of nerfing our only money making spot, why not create more money making spots? Boost low, don't nerf it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Red Teufel
Blackened Skies The Unthinkables
65
|
Posted - 2012.08.04 23:46:00 -
[235] - Quote
i like the proposed changes. yeah i get shot at...so? I'm a dirty pirate i killz you anyways and get away with it. |
Sekket
Dissident Aggressors Mordus Angels
30
|
Posted - 2012.08.05 01:09:00 -
[236] - Quote
I while back another player suggested that instead of arriving at another gate that ships should instead appear at a warp-in point around the star in the destination system.
I thought it was pretty radical at the time, but after thinking about it for a while it does seem to be the way to go. It still provides the ability to try and intercept players on the other side but removes the gate guns from the equation. - CQ isn't a refuge, it's a cage.
http://www.youtube.com/watch?v=2iu4iekX3WE |
Mag's
the united Negative Ten.
9048
|
Posted - 2012.08.05 01:22:00 -
[237] - Quote
Red Teufel wrote:i like the proposed changes. yeah i get shot at...so? I'm a dirty pirate i killz you anyways and get away with it. But this is the whole point, we still kill with these unnecessary changes. But the difference with this change means no ransoms, as who want to be hanging around when the guns start to really hurt.
So more deaths not less and with a reduced income for pirates (who live in and off low sec traffic). What was it he was trying to solve again?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Homo Jesus
The LGBT Last Supper
32
|
Posted - 2012.08.05 01:50:00 -
[238] - Quote
Icecar wrote:I find it funny how all you lowsec pirates like to call gang-raping single ships "pvp." Honestly you guys have had this coming to you for a while. Karma is a *****.
I find it funny how many high sec players think this is pirates whining that their game just got harder. You guys don't understand how sentry or most of crimewatch mechanics changes will hurt the entire game as a whole. I can dock a combat ship under current GCC sentry fire and get back out of it in an untanked helios to scan another half-wit when the situation warrants it. Sentry changes won't stop that it will only give a false sense of security. Here are a couple examples for the uninformed masses which I'm pretty sure includes the Greyscale dev guy:
A dessy or interceptor can now survive a shot or 2 from sentries to tackle? AWESOME!!!! because the sentries can't hit the sniper munnins camping the gate.
Suspect flag now gives someone a global tag for anyone to aggress? Ok...I flag myself and warp 100 off a busy mission hub gate. My fleet is comprised of RR battleships but comes to the gate and begins to shoot me a little bit to make it look like there is an entire fleet pounding on the "suspect". When foolish players burn out to ***** on a killmail the aggressor fleet now becomes suspect RR for me. They now get a suspect flag,too...but who cares it's a organized fleet the best thing that could happen is more random idiots start shooting.
They should change the name of this stuff from Crimewatch to Deception. What was really needed was the aggression timer for rr and maybe a longer time to dock after aggro to address some of the docking game issues. What they are doing is packing 10 pounds of bullshit into a 5 pound bag with a shiny bow... |
EliteStealth
B.A.S.E. Consortium Fusion.
0
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Posted - 2012.08.05 08:24:00 -
[239] - Quote
SIGNED.....WITH AN EMPHASIS ON THAT
Also if Eve is a sandbox why is ccp trying to take away from that mechanic??? Honestly if people like low sec and aren't complaining then wy change it? Furthermore the game isn't about making it easier its about willpower, strength, and determination. The best quote from EVEONLINE I have ever heard is Wow gives you a cookie for each of your accomplishments...EVEONLINE takes your cookie eats it in front of you and laughs at you for brining one in the first place... |
Tysinger
Shoulda Checked Local Break-A-Wish Foundation
15
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Posted - 2012.08.05 08:39:00 -
[240] - Quote
My question is, how the **** does CCP Greyscale still have a job? That guy has screwed up everything he as ever touched in EVE.
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