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Thread Statistics | Show CCP posts - 2 post(s) |

baltec1
Bat Country
1841
|
Posted - 2012.08.08 00:41:00 -
[361] - Quote
Malphilos wrote: I recognize you have to say that, I just thought you might recognize it's silly.
MMO.
And you think one person with thousands of accounts is "healthier".
It's silly beyond reason.
Its also not going to happen.
So it still stands a growing game is a healthy game. |

Mors Sanctitatis
Death of Virtue
810
|
Posted - 2012.08.08 00:41:00 -
[362] - Quote
Nirnias Stirrum wrote:I always chuckle at posts that says "gosh darn iv been playing this game for x amount of years" then you check the age of char and its way less. Theres a reason why the term "post with your main" is a popular term.
P.S will we be getting a new topic for every char that you unsub?
Only an idiot would look at a characters age and assume that it's a finite reflection of a player's total age in Eve. Oh wait.. Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Jada Maroo
Mysterium Astrometrics
795
|
Posted - 2012.08.08 00:49:00 -
[363] - Quote
Never met you, never knew you, won't miss you whoever you are. |

Mors Sanctitatis
Death of Virtue
811
|
Posted - 2012.08.08 00:51:00 -
[364] - Quote
FloppieTheBanjoClown wrote:What's changed in 8 years that makes Eve less dangerous? Is it mechanics, or is it player behavior?
Mechanics. If you have to ask, you haven't been watching. Or are simply too new to have experienced it as it once was.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Mors Sanctitatis
Death of Virtue
811
|
Posted - 2012.08.08 01:03:00 -
[365] - Quote
Jim Era wrote:Honestly, I wonder if we could form a large enough group of people, who don't necessarily have the same train of thought, but at least the same end goal~to improve EVE~I bet we could accomplish much more than all of this futile bickering.
I've always been about improving Eve. Please read the threads I have linked in my sig and let me know what you think. I would appreciate your feedback.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Mors Sanctitatis
Death of Virtue
811
|
Posted - 2012.08.08 01:13:00 -
[366] - Quote
Khergit Deserters wrote:OP, what specific changes do you suggest? (Not having been around when PVP was considered better, I have nothing to compare with).
I'll probably be flamed to hell for this, but I'll bite-
(in no particular order)
Put all local into delayed mode Remove Warp To Zero, make every gate act as a warp bubble with a 15km radius. Even if you put a BM 100km behind it, you'll still come out of warp 15km from the gate. Problem solved. Remove Jump Bridges Remove Jump Freighters Repping anyone locks you out from docking/jumping for 60 seconds Increase aggression docking/jumping lock out to 60 seconds (this due to the increased relative HP of all ships and decreased peak DPS intended to 'prolong fights') Remove all non static warp disruption bubbles (e.g. dictor bubbles and HIC bubbles) Make probing more difficult, but more skill/technique based
I can detail out each reason, but that's a good start. What do you think?
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Mors Sanctitatis
Death of Virtue
811
|
Posted - 2012.08.08 01:16:00 -
[367] - Quote
Josef Djugashvilis wrote:How to seriously increase the difficulty level of Eve, stop training.
Train up to, say 20m skill points, (decent multi-racial frigate skill level) then try to do as much as possible with those skills.
Been there, done that. With less SP.
In fact, I once soloed a Geddon with a Vexor and the character flying it had approximately 123,000 SP. Yep. 123K. Not 12.3 million, or 123 million, 123 thousand. Just to prove it could be done.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Johan Civire
Dirty Curse inc.
72
|
Posted - 2012.08.08 01:34:00 -
[368] - Quote
Mors Sanctitatis wrote:Josef Djugashvilis wrote:How to seriously increase the difficulty level of Eve, stop training.
Train up to, say 20m skill points, (decent multi-racial frigate skill level) then try to do as much as possible with those skills. Been there, done that. With less SP. In fact, I once soloed a Geddon with a Vexor and the character flying it had approximately 123,000 SP. Yep. 123K. Not 12.3 million, or 123 million, 123 thousand. Just to prove it could be done.
So whats the problem then? Stop the QQ and play or take a break come back next year. Every one do that. Its no shame. Steam off a little see you next year. You can not have everything on your knee. |

Richard Desturned
GoonWaffe Goonswarm Federation
1652
|
Posted - 2012.08.08 01:35:00 -
[369] - Quote
Mors Sanctitatis wrote:Put all local into delayed mode
The problem with this is that given the horrible risk/reward throughout the game (hisec incursions, l o l) people wouldn't bother figuring out ways to "adapt" to delayed local in nullsec. It'd make covops cloaking ships far overpowered and dudes would simply repurpose a subcap character into a hisec incursion alt where they'd farm ISK endlessly free of risk. EVE Online: Trammel (or NGE) |

Alavaria Fera
GoonWaffe Goonswarm Federation
1254
|
Posted - 2012.08.08 01:37:00 -
[370] - Quote
Richard Desturned wrote:Mors Sanctitatis wrote:Put all local into delayed mode The problem with this is that given the horrible risk/reward throughout the game (hisec incursions, l o l) people wouldn't bother figuring out ways to "adapt" to delayed local in nullsec. It'd make covops cloaking ships far overpowered and dudes would simply repurpose a subcap character into a hisec incursion alt where they'd farm ISK endlessly free of risk. What, I should have made that highsec incursion character?
Argh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mors Sanctitatis
Death of Virtue
812
|
Posted - 2012.08.08 01:45:00 -
[371] - Quote
Richard Desturned wrote:Mors Sanctitatis wrote:Put all local into delayed mode The problem with this is that given the horrible risk/reward throughout the game (hisec incursions, l o l) people wouldn't bother figuring out ways to "adapt" to delayed local in nullsec. It'd make covops cloaking ships far overpowered and dudes would simply repurpose a subcap character into a hisec incursion alt where they'd farm ISK endlessly free of risk.
Well, that was a very quick list, with no detail. Also, I mean for local to be in delayed mode for all security systems, even high sec. Run incursions while war decced in high sec with delayed local? Maybe... even then, it would be worth it to suicide incursion runners for the ISK, they used such pimped out ships.
Clearly, the profitability of high sec would be reduced in relation to its safety in comparison to 0.0 and lowsec in my vision. But yes, I agree with you, as it stands right now, it wouldn't work.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Rented
Hunter Heavy Industries
22
|
Posted - 2012.08.08 01:56:00 -
[372] - Quote
Mors Sanctitatis wrote:Khergit Deserters wrote:OP, what specific changes do you suggest? (Not having been around when PVP was considered better, I have nothing to compare with). I'll probably be flamed to hell for this, but I'll bite- (in no particular order) Put all local into delayed mode Remove Warp To Zero, make every gate act as a warp bubble with a 15km radius. Even if you put a BM 100km behind it, you'll still come out of warp 15km from the gate. Problem solved. Remove Jump Bridges Remove Jump Freighters Repping anyone locks you out from docking/jumping for 60 seconds Increase aggression docking/jumping lock out to 60 seconds (this due to the increased relative HP of all ships and decreased peak DPS intended to 'prolong fights') Remove all non static warp disruption bubbles (e.g. dictor bubbles and HIC bubbles) Make probing more difficult, but more skill/technique based I can detail out each reason, but that's a good start. What do you think?
Put all local into delayed mode - I too would find this enjoyable, then all nullbears would quit and I wouldn't care anymore
Remove Warp To Zero, make every gate act as a warp bubble with a 15km radius. Even if you put a BM 100km behind it, you'll still come out of warp 15km from the gate. Problem solved. - Tedium levels increased by 300%
Remove Jump Bridges - Don't care.
Remove Jump Freighters - Don't care... but you realize this combined with warp-to-15km-only would murder any and all significant industry activity in low and null?
Repping anyone locks you out from docking/jumping for 60 seconds - This change is already incoming with the new crimewatch system.
Increase aggression docking/jumping lock out to 60 seconds (this due to the increased relative HP of all ships and decreased peak DPS intended to 'prolong fights') - I'm pretty sure this is exactly how it already is.
Remove all non static warp disruption bubbles (e.g. dictor bubbles and HIC bubbles) - Supercaps should be harder to pin down?
Make probing more difficult, but more skill/technique based - Don't care.
Overall you seem to be a huge fan of encouraging massive blobs to carry out every task, and reducing null to a deserted wasteland filled with endless tedium. |

Pankas Carter
Viziam Amarr Empire
25
|
Posted - 2012.08.08 02:02:00 -
[373] - Quote
Rented wrote:Overall you seem to be a huge fan of encouraging massive blobs to carry out every task, and reducing null to a deserted wasteland filled with endless tedium.
Statu quo? Adama: Starbuck, what do you hear? Starbuck: Nothing but the rain. Adama: Then grab your gun and bring in the cat. |

Richard Desturned
GoonWaffe Goonswarm Federation
1654
|
Posted - 2012.08.08 02:06:00 -
[374] - Quote
Mors Sanctitatis wrote:Richard Desturned wrote:Mors Sanctitatis wrote:Put all local into delayed mode The problem with this is that given the horrible risk/reward throughout the game (hisec incursions, l o l) people wouldn't bother figuring out ways to "adapt" to delayed local in nullsec. It'd make covops cloaking ships far overpowered and dudes would simply repurpose a subcap character into a hisec incursion alt where they'd farm ISK endlessly free of risk. Well, that was a very quick list, with no detail. Also, I mean for local to be in delayed mode for all security systems, even high sec. Run incursions while war decced in high sec with delayed local? Maybe... even then, it would be worth it to suicide incursion runners for the ISK, they used such pimped out ships. Clearly, the profitability of high sec would be reduced in relation to its safety in comparison to 0.0 and lowsec in my vision. But yes, I agree with you, as it stands right now, it wouldn't work.
Another problem with delayed local is that nullsec would need a drastic revamp re: the effort needed to find a target. Simply delaying local would allow me to simply jump a bomber into a system, look for a ship on dscan, warp to wherever it is, and instalock+point it (bombers don't have the targeting delay) - assuming that the ship is even there to be killed. At least in wormholes it works since you have to probe your targets out, with your probes showing on dscan, and there's a mass limit on the number of ships you can get into a given w-space system. No supercapitals, no cynos, no fixed routes. CCP would have to address a lot of things outside of hisec if they were to touch local.
Beyond that, hisec incursion runners don't tend to allow you to join their fleets if you have an active wardec, and you can simply drop corp during wardecs anyway. EVE Online: Trammel (or NGE) |

Rented
Hunter Heavy Industries
22
|
Posted - 2012.08.08 02:12:00 -
[375] - Quote
Pankas Carter wrote:Rented wrote:Overall you seem to be a huge fan of encouraging massive blobs to carry out every task, and reducing null to a deserted wasteland filled with endless tedium. Statu quo?
Touch+¬, but now with escorting freighters for hours on end, holding hands with your 200 closest friends whenever doing anything requiring you to stand still for 3 minutes for fear of imminent doom, and the promotion of caps and supercaps to the only ships that can actually go anywhere without using a titan bridge that don't give you the urge to claw out your own eyes. |

Mors Sanctitatis
Death of Virtue
813
|
Posted - 2012.08.08 02:18:00 -
[376] - Quote
Richard Desturned wrote:
Another problem with delayed local is that nullsec would need a drastic revamp re: the effort needed to find a target. Simply delaying local would allow me to simply jump a bomber into a system, look for a ship on dscan, warp to wherever it is, and instalock+point it (bombers don't have the targeting delay) - assuming that the ship is even there to be killed. At least in wormholes it works since you have to probe your targets out, with your probes showing on dscan, and there's a mass limit on the number of ships you can get into a given w-space system. No supercapitals, no cynos, no fixed routes. CCP would have to address a lot of things outside of hisec if they were to touch local.
Beyond that, hisec incursion runners don't tend to allow you to join their fleets if you have an active wardec, and you can simply drop corp during wardecs anyway.
I agree with you- please read the thread linked in my sig: "Intelligence shouldn't be free" and let me know what you think.
Intelligence shouldn't be free. -á Mining, reloaded. -á-áADDICTED. |

Soundwave Plays Diablo
Royal Amarr Institute Amarr Empire
98
|
Posted - 2012.08.08 02:20:00 -
[377] - Quote
Randomize All wrote:Where 1 hard player quits, 3 soft hearted NeX Store loving, Gold Ammo Wanting, Daddy's Credit Card Holdin', teenagers will soon replace him. And Hilmar's dream gets a step closer to reality.
You can already spend daddy, mommy, or wifeys CC on eve, have been able to since before I started in '08.
It helps to know what you're talking about sometimes. |

Soundwave Plays Diablo
Royal Amarr Institute Amarr Empire
98
|
Posted - 2012.08.08 02:22:00 -
[378] - Quote
Mors Sanctitatis wrote:FloppieTheBanjoClown wrote:What's changed in 8 years that makes Eve less dangerous? Is it mechanics, or is it player behavior? Mechanics. If you have to ask, you haven't been watching. Or are simply too new to have experienced it as it once was. Because they have ONLY added defense to the game, never offense. http://www.youtube.com/watch?v=zlOr8eD6ZLE
|

Tech3ZH
Tribal Liberation Force Minmatar Republic
20
|
Posted - 2012.08.08 02:23:00 -
[379] - Quote
Aww crud. Really wish you'd reconsider leaving. |

Tarryn Nightstorm
Hellstar Towing and Recovery
613
|
Posted - 2012.08.08 02:28:00 -
[380] - Quote
Anslo wrote:
Sorry for not clarifying, I didn't think I needed to. I meant video games, not real world sports. That's a different story.
Actually no it isn't, quite, because people wanting to watch or follow that, will then be away from this.
Unless you've figured out how to be in two places at once? Do tell, if so!
(The AFK cloakie-cloakie "problem" --loools! Frigging nullbears -- would no longer be a "problem," then at least, eh?)
Idiot.
Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |

drdxie
140
|
Posted - 2012.08.08 02:48:00 -
[381] - Quote
So to summarize... you can't get any kills so CCP should make it easier for you  Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277 |

Rented
Hunter Heavy Industries
22
|
Posted - 2012.08.08 02:58:00 -
[382] - Quote
drdxie wrote:So to summarize... you can't get any kills so CCP should make it easier for you 
It's an interesting phenomenon that in EVE that when things are difficult for the 'hardcore' players they complain that the game is being made 'too easy for carebears'. On the other hand anything which makes slaughtering carebears easier is somehow seen as making the game more hardcore. |

Tesal
41
|
Posted - 2012.08.08 03:03:00 -
[383] - Quote
I'm sorry the OP is quitting. I agree with him that pew pew is at the core of the game but I disagree that it is the be all end all of the game. CCP has to balance multiple professions, each with its own end game activity. In mining its mining with a Rorqual and a Hulk in null. In manufacturing perhaps its building cap ships or T3 cruisers. In trade its amassing huge wealth and rolling around in it. There are strategy players who plot the course of nullsec empires. Some ppl never log on they just want to talk about EvE on jabber or teamspeak. There are pirates who cause grief to the unwary. There are lots of ways to play the game. Its a lot more than hitting f1 or "pure" pvp. There is a bit of roleplaying and a kind of immersion getting into your character to do stuff and a strong community of similar minded people.
I also don't think they are dumbing the game down. It is well known that there is a massive learning cliff that needs to be scaled just to start. Learning the basic mechanics alone is a task, even simple things like the skill que take time and effort to understand. Most ppl throw up their hands and quit after a few days. People who actually stick with the game are rare jewels to be protected.
Vets quit for lots of reasons, but it sounds to me you seem like you are bored with the game and think it will be more boring in the future. There isn't an easy answer to that except to try something new, something you haven't done. Maybe the new content in EvE isn't appealing to you and thats fine, I get why you want to quit. But I draw the line at getting other people enraged enough so they quit as well, which is what this thread is about. Encouraging people to quit is a sin in EvE where there are so very few people willing to play in the first place. The core of EvE is still there to be appreciated as it has been for a long time now. I hope it stays strong. This may be little solace to the OP but its still true as far as I can see. I hope the OP reconsiders quitting or comes back after a while to get some fresh air. |

Malphilos
State War Academy Caldari State
132
|
Posted - 2012.08.08 03:09:00 -
[384] - Quote
baltec1 wrote:Malphilos wrote: I recognize you have to say that, I just thought you might recognize it's silly.
MMO.
And you think one person with thousands of accounts is "healthier".
It's silly beyond reason.
Its also not going to happen. So it still stands a growing game is a healthy game.
Again, if that dude keeps buying subs at or faster than the rate other people are leaving, you're forced to call it a "growing game".
It's beyond ridiculous.
And yet you'll cling.
|

baltec1
Bat Country
1842
|
Posted - 2012.08.08 03:25:00 -
[385] - Quote
Malphilos wrote:
Again, if that dude keeps buying subs at or faster than the rate other people are leaving, you're forced to call it a "growing game".
It's beyond ridiculous.
And yet you'll cling.
Sorry but what you are saying is just stupid. Nobody is paying for thousands upon thousands of subs. |

darkenspace
Perkone Caldari State
1
|
Posted - 2012.08.08 05:18:00 -
[386] - Quote
well maybe they should keep this game the way the vets like it and just make a eve 2 so that way all the players are happy |

Alavaria Fera
GoonWaffe Goonswarm Federation
1255
|
Posted - 2012.08.08 05:34:00 -
[387] - Quote
baltec1 wrote:Malphilos wrote:
Again, if that dude keeps buying subs at or faster than the rate other people are leaving, you're forced to call it a "growing game".
It's beyond ridiculous.
And yet you'll cling.
Sorry but what you are saying is just stupid. Nobody is paying for thousands upon thousands of subs. Thousands of subs... must be quite a mining operation or something. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Motoko Kusanagui
State War Academy Caldari State
2
|
Posted - 2012.08.08 06:08:00 -
[388] - Quote
Good bye OP have a nice life in the real world.
Godspeed to you. |

Frying Doom
Zat's Affiliated Traders
454
|
Posted - 2012.08.08 06:14:00 -
[389] - Quote
Alavaria Fera wrote:baltec1 wrote:Malphilos wrote:
Again, if that dude keeps buying subs at or faster than the rate other people are leaving, you're forced to call it a "growing game".
It's beyond ridiculous.
And yet you'll cling.
Sorry but what you are saying is just stupid. Nobody is paying for thousands upon thousands of subs. Thousands of subs... must be quite a mining operation or something. Next someone will be complaining that it's a boting operation, seriously thousands of accounts easy 
Ever here of slave labor aka WoW players  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1017
|
Posted - 2012.08.08 06:46:00 -
[390] - Quote
Richard Desturned wrote:
Another problem with delayed local is that nullsec would need a drastic revamp re: the effort needed to find a target. Simply delaying local would allow me to simply jump a bomber into a system, look for a ship on dscan, warp to wherever it is, and instalock+point it (bombers don't have the targeting delay) - assuming that the ship is even there to be killed. At least in wormholes it works since you have to probe your targets out, with your probes showing on dscan, and there's a mass limit on the number of ships you can get into a given w-space system. No supercapitals, no cynos, no fixed routes. CCP would have to address a lot of things outside of hisec if they were to touch local.
Beyond that, hisec incursion runners don't tend to allow you to join their fleets if you have an active wardec, and you can simply drop corp during wardecs anyway.
No, competent squads don't probe out targets in w-space, as the (PVErs) are most often in anomalies. Combat probes are a tell-tale sign of an empire hunter lost in a wormhole :)
The reason no local works in w-space is teamwork. We are watching the hole, and saw you come in. D-scanning is second nature, we do it subconsciously and you would need to be spectacular combat scanner, or have the luck to be in a huge system to pull it off. This is the difference, with local you don't have a similar need to have eyes on the stargates or be on your toes all the time. But yeah, cynos are also a dramatic difference, and I think not having them is a huge bonus for wormhole pew.
One argument for keeping local in k-space is the "sense of local life" it creates. If you live in an area for a while, you start to recognize familiar names, your neighbours. It also promotes social interaction with strangers, and can offer some pretty funny moments. W-space feels lonely and desolate in comparison, perfect for some people but perhaps not for everybody.
Gallente - the choice of the interstellar gentleman |
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