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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fallout
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Posted - 2011.03.15 15:58:00 -
[1]
CCP Soundwaves hits us with a new dev blog updating us on the "little" work Team Best Friends Forever has been working on of late. Find out what that is here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Wizzkidy
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Posted - 2011.03.15 15:59:00 -
[2]
First!
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Shasz
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.03.15 16:09:00 -
[3]
Edited by: Shasz on 15/03/2011 16:12:14 Hurray for the little stuff!
Please fix the broken CTRL-key functionality next? It's a little thing, but annoying as hell. Team BorkTheUI has done its job too well and could use some love from BFF.
(See this post for details if need be on the Ctrl-key.) ___________________________________
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Illwill Bill
Reign of Anarchy
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Posted - 2011.03.15 16:13:00 -
[4]
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
**** YEAH! \o/
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Naga Tokiba
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Posted - 2011.03.15 16:16:00 -
[5]
Excelent CCP Soundwave - thanks.
Small annoying stuff: Make comma on my numeric keyboard act like a period, thus no more trouble when entering prices.
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Mr LaForge
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Posted - 2011.03.15 16:26:00 -
[6]
Is the Church of Soundwave open yet?
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MR rockafella
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Posted - 2011.03.15 16:30:00 -
[7]
Edited by: MR rockafella on 15/03/2011 16:29:57 fix the r.a.m. tool usage, if
its especially annoying trying to build 2000 drones and you need to 2000 ram but you only use 200 ram's.
and yes "ccp are reseeding tech II blueprints"
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Persona n0ngrata
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Posted - 2011.03.15 16:30:00 -
[8]
Please fix it so that POD Kill mails show what implants were lost instead of just being blank.
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Sarmatiko
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Posted - 2011.03.15 16:30:00 -
[9]
Edited by: Sarmatiko on 15/03/2011 16:32:34
Quote: We've added more default overviews. Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.
Hell yes. More useless noobs who can`t even adjust overview settings using their own brain \o/
Quote: The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns.
High- low-sec anomalies are now useless? I mean they are already useless, but now there will be new korean random generator for spawns?
Quote: Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.
At last!
But you forgot about smallest little thing that many of us requested since character creator release. Please add option to turn off portraits caching in local window. Portraits. Thousands of thousands of them SSD users is also crying.
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Kalissa
Sacred Templars RED.OverLord
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Posted - 2011.03.15 16:36:00 -
[10]
Very nice changes indeed!
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ArmyOfMe
Advocated-Destruction Controlled Chaos
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Posted - 2011.03.15 16:36:00 -
[11]
nice changes
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Arturo Vetronas
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Posted - 2011.03.15 16:37:00 -
[12]
Edited by: Arturo Vetronas on 15/03/2011 16:38:53 uh-mazing, thank you
in the same jist of things i have a couple of suggestions, i know there are other places for them but i'm here now and these suggestions are particularly closely related to the specific changes in this blog
1) joining fleets with intact squads: inviting squad member still returns 'person in fleet already' but inviting squad leader prompts leader with option to join fleet with squad and fill an available squad spot prioritized by: wing commander in place > no wing commander in place > new wing without wing commander addendum: fleet commander of the fleet being joined should have an additional option below 'move member' when right clicking the squad leader spot (filled or unfilled) that says 'move squad' and that squad leader, with squad intact, gets moved to whichever squad position leader chooses, **including** first squad position of a new wing (provided there is room for another wing)
2)Make the color of blueprint copies' icons red, or green, or orange, or a significantly different shade of blue... prettyprettyprettypretty please alternatively leave the copy color blue (since those are dealt with in much larger quantites) and change the BPO color to silver or gold or something
...goes to post in suggestions thread as token penance
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Meissa Anunthiel
Redshift Industrial Rooks and Kings
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Posted - 2011.03.15 16:39:00 -
[13]
Originally by: Persona n0ngrata Please fix it so that POD Kill mails show what implants were lost instead of just being blank.
Been requesting this for the past 4 CSM terms, turns out it's complicated, and for good reasons... Read the meeting minutes for an answer (I think the best answer is in the CSM 3 meeting minutes, but I could be mistaken). I won't stop requesting this until they figure out a way however :p
Also, good work CCP, happy to see the little fixes coming :-)
PS: is the "b"---"lueprint" thingie worth 3 poker chips? ----- Member of CSM 2, 3, 4, 5. Running for CSM 6 http://www.rooksandkings.com/meissa/ Click here to vote for me! |
Elfaen Ethenwe
Invicta.
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Posted - 2011.03.15 16:39:00 -
[14]
best patch i've read in months. New stuff is shinny, but working current stuff is much more useful in the long run. GJ BFF. Now to plough through the rest of my coursework and midterms so i can finally get back online to play! <><><>Together we gank, devided we pop<><><><>
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iP0D
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Posted - 2011.03.15 16:40:00 -
[15]
Excellent to see the team follow the CSM inspiration so nicely
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.03.15 16:41:00 -
[16]
> When you create a fleet, you're made squad commander automatically, so you don't have to move around manually. \o/
> Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships. \o/
> 0.0 truesec will now be displayed in the same way empire truesec \o/
> Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation. \o/
Awesomesauce --
Join BIG
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LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.03.15 16:41:00 -
[17]
These "little tweaks" are doing more to improve the average eve player experience than a dozen 'big feature expansions' would. Do more of this thing, less of that other thing, and you will have a very happy set of players.
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Myshella Drake
Caldari Omega Exploration And Reclaimation
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Posted - 2011.03.15 16:41:00 -
[18]
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
Thank you!
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Jacen Aris
Caldari Sphere Systems Obsidian Fusion
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Posted - 2011.03.15 16:42:00 -
[19]
+1 for new stuff
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.03.15 16:43:00 -
[20]
How about also fixing the fittings browser so it can be opened...
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.03.15 16:45:00 -
[21]
Thanks for that. Small stuff matters!
Here are a couple annoying things that seem like easy 'fixes':
- When making a bookmark the generic text in the bm name field needs to be pre-selected, so that you can type over it without having to first select it.
- When people join the fleet, or move around in it, the fleet window auto scrolls to the top. This makes it very difficult to do anything with the contents of that window. This does not happen to other windows with dynamic content and needs to stop. ...
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ShipSpinner
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Posted - 2011.03.15 16:46:00 -
[22]
> Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships.
I'm assuming this is only in stations, not in SMAs or in space?
> NPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures. In other news, jamming NPCs are still annoying.
Thank you. I don't mission against Guristas much, but when I do this is a *****.
> Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.
Team BFF is my BFF. If we get this for bookmark folders as well you will be worshipped as gods.
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Admiral McGee
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Posted - 2011.03.15 16:51:00 -
[23]
Edited by: Admiral McGee on 15/03/2011 16:51:47 Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.
Now only if we have the same server side options for saving the current chat channels and overview settings that you have on the pc. Instead of going to another pc and having to do all over again the settings.
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Malcanis
Caldari Alcohlics Anonymous Scum Alliance
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Posted - 2011.03.15 16:52:00 -
[24]
Nothing but goodness in this. This is the unglamorous scut-work that turns into that fabulous, mythical, oft-sought, rarely found, MMO Beast "PolishÖ"
10/10 for team BFF, keep 'em coming.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2011.03.15 16:53:00 -
[25]
Team BFF rocks. Sometimes the low hanging fruit is the sweetest.
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Nirnaeth Ornoediad
Caldari Cryo Innovations Fatal Ascension
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Posted - 2011.03.15 16:54:00 -
[26]
The cost of any given small defect is minor. The aggregate cost of many small defects is greater than their sum, however. I'm glad CCP is realizing this, and realizing that when the user experience is fluid and natural, people will keep coming back happy to hand over their cash (see: Apple, even as much as I dislike their business model). --------------------------------------------- U.S. Diplomat Cryo Innovations
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.15 16:56:00 -
[27]
Please enable scroll locking of chat windows.
In other chat systems, such as mIRC and MSN, if I scroll up an active chat window, even if it is just by one line, that window no longer scrolls down as new lines are added. In this way, I can easily "lock" the window before leaving the computer, and then come back and resume reading, without having to scroll up and find the place where I left.
I don't know what the thingie is called formally, but it's the collection of dots showing the systems in m y autopilot sequence, e.g. dark green, light green, yellow, dark green. This shows 2 pieces of information: How many jumps I have left, and if any jumps are into dangerous (less than 0.5) systems.
These dots used to be organized vertically. Now they're no longer dots (which I'm cool with) and they're organized horizontally. I don't like that, because when I'm autopiloting in high-sec I'll often be chatting, maybe in "Help" or corp chat, and so the chat window will cover the rightmost portion of this "travel bar".
Please orient the travel-colour bar vertically again.
-- Salpad |
Salyan
Twilight Sparkle Fan Club
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Posted - 2011.03.15 16:56:00 -
[28]
"When using the autopilot, your waypoints will be highlighted so you can see where on the route they are. This owns."
WOOO! OMG YES! YAY!
This should have been done years ago! (well, same thing for almost everything else on that list!
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Marcel Devereux
Aideron Robotics
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Posted - 2011.03.15 16:57:00 -
[29]
Awesome changes! All these minor changes to the UI/UX really makes the game less frustrating and more enjoyable. Keep up the good work! Can you guys work on the voting and unlock/lock BPO's interface next ?-)
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Ticondrius
United Federation Starfleet Saints Amongst Sinners
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Posted - 2011.03.15 16:57:00 -
[30]
You got me to go through the hassle of logging in and switching to my main to post...that says a lot right there. I think I want to post often, but when faced with the login screen, give up on it.
Team BFF, thank you. These little lists of updates mean more to this bitter veteran than anything you've released since Apocrypha. -=-=-=-=-=-=-=-=-=-=- NRDS: Not Really Defending Space MMORPG: Many Men Online Role Playing Girls |
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Briana Jameson
Gallente
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Posted - 2011.03.15 16:58:00 -
[31]
When will more info on the anom changes be released? That's one of the few parts of the dominion sov system that actually works well and makes normally "lousy" space somewhat worthwhile...will these changes make vast tracts of 0.0 revert to being useless wasteland, or will they primarily focus on incentivizing ownership of the better truesec space (ie will it be the carrot or the stick?) |
Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.15 17:00:00 -
[32]
Originally by: Naga Tokiba Excelent CCP Soundwave - thanks.
Small annoying stuff: Make comma on my numeric keyboard act like a period, thus no more trouble when entering prices.
Yes, that would be nice.
It would also be nice to have k and m and g suffices enables, e.g. inputting 240m instead of 240000000. EVE often uses very large numbers, and it's tedious and error-prone.
Also, all numbers larger than 10000 should be shown with a thousand separator in all cases, including ship stats in "show info".
And dump superflous decimals. In some cases "show info" on ship stats shows 3 or 4 or 5 decimal places for a number that is well over 100.
"Show info" also shows each of the four resists on its own line, so you got one line for EM, one line for exp, one line for kin, one line for therm. Repeated again and again, because you have shield resists, armour resists and hull resists.
Please collect these resists on fewer lines. One line for the four shield resists, one line for the four armour resists, one line for the four hull resists. That means much less scrolling up and down, and hence our mouse wheels will last longer.
-- Salpad |
Mike deVoid
Federal Defence Union
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Posted - 2011.03.15 17:01:00 -
[33]
So now ship fitting are stored on the server, same as bookmarks.
Please then can you make it so bookmarks can be shared by corp/alliance just like ship fittings?!!
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2011.03.15 17:04:00 -
[34]
Hell yeah!
Great Dev blog, I especially like the parts Originally by: Devblog When you create a fleet, you're made squad commander automatically, so you don't have to move around manually.
Removing bookmarks can now be done from the right click menu in space. Having to go through people and places was a damn hassle and hopefully this will improve bookmark usability.
Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
When using the autopilot, your waypoints will be highlighted so you can see where on the route they are. This owns.
Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships.
Awesome work!
/me is now a happy bunny
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The Lost Penguin
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Posted - 2011.03.15 17:07:00 -
[35]
Lots of nice tweaks, except more portraits in more places Option to disable please, along with not automatically loading portraits everywhere else too? Doesn't seem like an issue when you have (pretty much) unlimited downloads, but when you have to stick to 100Mb a month or face úúúú bills all those portraits are a real pita. (To give some idea I have ~16Mb of portraits on HDD atm, having for various reasons spent very litle time on EVE since Jan, and with portraits turned off pretty much everywhere they can be, when I'm actually on EVE normally I'll easily come into contact with as many random people as I have in a few days since Jan, and thats a big chunk of data if I'm on my second connection )
Other than that keep these waves of small changes coming, so many of these address the little niggling things that can be the diference between a fun few hours in EVE and cursing bits of the ui because it's just not being helpfull, as someone already said these make more people happy than big dollops of new (possibly broken) Stuff
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Beauregard Jackson
Minmatar GRUMPS RESEARCH TEAM
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Posted - 2011.03.15 17:15:00 -
[36]
Beau's wish: That scrolling in windows would be fixed. An example: if you're in Firefox and viewing a web page (such as this one) - you have a scroll bar to the right, and if you click in the "open" area of the scroll bar the screen will go one page up or down for each click. In EVE, the page jumps to where you clicked. It's inconsistent with most OS UIs and gets annoying.
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Kyra Felann
Gallente The Scope
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Posted - 2011.03.15 17:16:00 -
[37]
*wipes tears from eyes*
It's...beautiful...*sniff*
Seriously, these changes range from cool to awesome. It's amazing how such tiny changes can make a big difference to one's enjoyment of a game. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.15 17:16:00 -
[38]
Stop screwing with anomalies.
You already screwed them up enough with Tyranis 1.1.1.
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haav0c
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Posted - 2011.03.15 17:18:00 -
[39]
best ****ing thing ever.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.15 17:20:00 -
[40]
If you really wanted to work on anamolies some suggestions.
1. Fix it so they despawn after all the buildings and rats are destroyed like they are suppose to. (Currently since Tyrannis 1.1.1 they hang around for hours). 2. Fix it so they respawn once completed within 5 minutes so that a system can better sustain more people. (Related to 1 above and probably a symptom of the same bug). 3. Fix it again so that the NPC buildings count since we don't get anything from them and if you don't shoot them it can take a whole day to get the stupid anomaly to respawn. (They counted prior to Tyrannis 1.1.1).
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.03.15 17:21:00 -
[41]
Much love. That said, can you be a bit more specific about the anomaly changes? Is this a nerf to -0.01 systems, a buff to -1.00 systems, or both? If both, where would you say the break-even point is?
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Emmy Mnemonic
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Posted - 2011.03.15 17:21:00 -
[42]
Concerning anomalys; fine, good! Way to go!
Concerning singature plexes such as magnetometric in high-sec; any statistics on how often these are "used" by the player base?! They are absolutely worthless, so a "tuning" here would be a small thing for CCP but a huge leap for those with internet and spaceships (thats us! The players!)
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Shandir
Minmatar EVE University Ivy League
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Posted - 2011.03.15 17:24:00 -
[43]
Edited by: Shandir on 15/03/2011 17:24:01 Can you add one more little bookmark thing? Right click - Bookmark my location Or a shortcut key for this.
Can you elaborate on how PvE ECM worked, and how it will work now? You didn't say it worked like PvP ECM, so does it?
Edit: Also, love the little things. - Vote Trebor Daehdoow for CSM and Chairman of CSM. Trebor's Campaign Manifesto |
Zahira Wrath
Amarr Dominion Strategic
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Posted - 2011.03.15 17:28:00 -
[44]
Quote:
Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
OH MY GOD THANK YOU.
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Shandir
Minmatar EVE University Ivy League
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Posted - 2011.03.15 17:30:00 -
[45]
Also, can you confirm - I'm 95% sure the anomaly changes you're referring to will be for Nullsec? Is this right? Or will the already weak highsec sites be in any way penalised through these changes? - Vote Trebor Daehdoow for CSM and Chairman of CSM. Trebor's Campaign Manifesto |
Letrange
Minmatar Red Horizon Inc R.A.G.E
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Posted - 2011.03.15 17:32:00 -
[46]
Originally by: CCP Soundwave As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
Humm, This should accelerate the slow death of IT in Delve to a much faster "Invasion of Delve III", also soonÖ. I seem to remember that one of the reasons delve was so valuable was not just the mix of moons but also the rather nice true sec.
(incidentally: xAlt-0153 = xÖ where TM is a single character)
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krickettt
Golden Orb Technology inc EVE Animal Control
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Posted - 2011.03.15 17:40:00 -
[47]
corporation bookmarks plz? ;o
Very nice changes :)
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Chruker
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Posted - 2011.03.15 17:46:00 -
[48]
You guys are do so great, so the next couple of expansions you must continue doing small stuff :-) ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Ulair Memmet
ORIGIN SYSTEMS
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Posted - 2011.03.15 17:46:00 -
[49]
Originally by: Illwill Bill
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
**** YEAH! \o/
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOO OMG!!!!11!!!11! \o/ --------------------------------------------------
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CCP Yokai
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Posted - 2011.03.15 17:47:00 -
[50]
My Fave Dev Blog to date!!!
Not only is CCP Soundwave dead sexy... but he brings awesome news!
Logging on my alt to go PVP now
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Miyamoto Uroki
Caldari Sarum Industries
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Posted - 2011.03.15 17:47:00 -
[51]
Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using
uhm, I'm pretty sure there will be a hardcap limit on number of personnel fittings stored in the database? Just like for corporate fittings (not more than 50 fittings possible). This would really be a serious limitation for many.
So please let us choose if we want to store a certain fitting serverside or locally. kthx
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Destination SkillQueue
Are We There Yet
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Posted - 2011.03.15 17:50:00 -
[52]
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
**** YES!!!
Quote: When using the autopilot, your waypoints will be highlighted so you can see where on the route they are. This owns.
This will also be quite handy. Thanks for putting in the effort to improving the gameplay by these tweaks and removal of little annoyances.
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ChronoSphere
Sturmgrenadier Inc Sturmgrenadier Syndicate
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Posted - 2011.03.15 17:53:00 -
[53]
Cyno effects and engine trails.
I will not be satisfied until I have those back. -------------- ~Admiral, Commanding Officer Sturmgrenadier, Inc. Join Sturmgrenadier today! |
Durin Sarga
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Posted - 2011.03.15 17:55:00 -
[54]
This is WIN for CCP. Keep these things coming and a happy player base you will make.
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.03.15 18:04:00 -
[55]
Originally by: El**** Ethenwe best patch i've read in months. New stuff is shinny, but working current stuff is much more useful in the long run. GJ BFF. Now to plough through the rest of my coursework and midterms so i can finally get back online to play!
Should be easy since if even 3rd parties like EVEmon can read my implants from API so can CCP. There is no excuse CCP is just being lazy on the issue.
http://desusig.crumplecorn.com/sigs.html |
Derus Grobb
Minmatar Selectus Pravus Lupus Transmission Lost
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Posted - 2011.03.15 18:22:00 -
[56]
Awesome changes! ---
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SXYGeeK
Gallente do you -Mostly Harmless-
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Posted - 2011.03.15 18:23:00 -
[57]
Originally by: Herschel Yamamoto Much love. That said, can you be a bit more specific about the anomaly changes? Is this a nerf to -0.01 systems, a buff to -1.00 systems, or both? If both, where would you say the break-even point is?
Definitely want to hear an answer to this. -We So SeXy |
Renan Ruivo
Caldari Hipernova Tribal Conclave
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Posted - 2011.03.15 18:27:00 -
[58]
Originally by: Briana Jameson When will more info on the anom changes be released? That's one of the few parts of the dominion sov system that actually works well and makes normally "lousy" space somewhat worthwhile...will these changes make vast tracts of 0.0 revert to being useless wasteland, or will they primarily focus on incentivizing ownership of the better truesec space (ie will it be the carrot or the stick?)
In other words. Will you improve -1.0 anomalies, or gradually NERF anomalies from -0.9 down to ****ty anoms on 0.0? ____________
I like woman because breasts |
Rhys Onasi
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Posted - 2011.03.15 18:29:00 -
[59]
Edited by: Rhys Onasi on 15/03/2011 18:29:40
Originally by: Shandir Can you elaborate on how PvE ECM worked, and how it will work now? You didn't say it worked like PvP ECM, so does it?
Edit: Also, love the little things.
Currently, NPC ECM is a set chance. Each rat has a set chance every cycle to jam you - period. No matter how much ECCM you put on it wouldn't matter, they didn't use the strength formulas. 50% Jam chance? Always 50%, no matter what you did.
Now it will work like "regular" ecm.
Anyone who fights Guristas will be joyous, Gallente FWers have SLIGHTLY something to be happy about (though are still screwed over in comparison), and anyone who runs level 4s and gets "The Assault (Guristas)" on a regular basis is currently sobbing uncontrollably with happiness.
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Jamus Gorrelius
Macabre Votum Morsus Mihi
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Posted - 2011.03.15 18:30:00 -
[60]
some intresting changes.
Would like to see some idea's and thoughts on what your gonna do to change the way sov works and some updates on the battle agaisnt lag.
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Shadow Stormreaver
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Posted - 2011.03.15 18:30:00 -
[61]
Can you add a feature that allows you to inverse the zoom feature of the mouse?
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.15 18:30:00 -
[62]
Originally by: krickettt corporation bookmarks plz? ;o
Yes please, that would be very nice.
Also expiring bookmarks. Lasts only 24 hours. For missions and so forth.
-- Salpad |
Salpad
Caldari Carebears with Attitude
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Posted - 2011.03.15 18:32:00 -
[63]
Originally by: Rhys Onasi Currently, NPC ECM is a set chance. Each rat has a set chance every cycle to jam you - period. No matter how much ECCM you put on it wouldn't matter, they didn't use the strength formulas. 50% Jam chance? Always 50%, no matter what you did.
This is incorrect. Thorough player experiments have proven that fitting ECCM does help against PVE jamming.
-- Salpad |
Lykouleon
Bad Kitty Inc.
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Posted - 2011.03.15 18:36:00 -
[64]
To what address should we send our beer-laden gift baskets of gratitude?
Soundwave best wave. Don't click on this. No, really, don't, it'll make your eyes bleed. |
aetherguy881
Gallente
|
Posted - 2011.03.15 18:44:00 -
[65]
Quote: We've added the system name to outposts, so you know where you're buying from. This will hopefully prevent me from buying items in hostile stations while drunk.
Please no.
Quote: Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships.
How about an easier way to check the fittings instead of viewing the contents and/or boarding? Something like a "View in fitting window" option. And not allowing to alter fits unless you're in it.
Quote: 0.0 truesec will now be displayed in the same way empire truesec is. Since this information is basically available to anyone with the internet (that means you)
This is making things too easy, anyone who's interested in that should just check dotLan. Too many give outs and you guys might as well publicize what moons have what goo so nobody has to scan them.
I do like the corp book marks idea... I've heard it several times before. ------------------- Always remember this about EVE:
Life is cheap, or 15 bucks a month. |
Furb Killer
Gallente
|
Posted - 2011.03.15 18:45:00 -
[66]
I cant help but wonder with CCPs track record how much of 0.0 space they are gonna make virtually useless again by changing anomalies.
A little info for the devs (sorry not much faith in them): Every anomaly besides havens and sanctums are worthless. Decreasing the amount of good anomalies only increases the amount of space the large powerblocks need, reducing the ability for smaller entities to survive. So if it goes from 4 havens to 4 sanctums depending on sec status i guess it would be acceptable (minus that i am pretty sure that would on average be a nerf), not even having havens anymore would make the space useless, decreasing the amount of anomalies just makes sure powerblocks grab more space.
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Luthar Carrock
Caldari
|
Posted - 2011.03.15 18:47:00 -
[67]
These "little things" are inordinately pleasing. Great stuff!
btw, I also loved the change to the route indicator, distance-searching assets, and other small changes that have been made recently.
In short, I'm a fan of Team BFF.
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MeanMachineDK
Nomads Nulli Secunda
|
Posted - 2011.03.15 18:51:00 -
[68]
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
So the sov cost for upgraded systems will ofcourse also be cheaper the lower the true sec is.. right? |
Zagdul
Gallente Shadowed Command Fatal Ascension
|
Posted - 2011.03.15 18:53:00 -
[69]
Fix Mail... Fix Mail... Fix Mail...
I would love the ability to send mail to mailing lists again and not have to jump through loops to do it.
Fix Mail... Fix Mail... Fix Mail...
While you're there, give us search...
No, seriously.
Fix mail.
|
aetherguy881
Gallente
|
Posted - 2011.03.15 18:54:00 -
[70]
Originally by: Furb Killer I cant help but wonder with CCPs track record how much of 0.0 space they are gonna make virtually useless again by changing anomalies.
A little info for the devs (sorry not much faith in them): Every anomaly besides havens and sanctums are worthless. Decreasing the amount of good anomalies only increases the amount of space the large powerblocks need, reducing the ability for smaller entities to survive. So if it goes from 4 havens to 4 sanctums depending on sec status i guess it would be acceptable (minus that i am pretty sure that would on average be a nerf), not even having havens anymore would make the space useless, decreasing the amount of anomalies just makes sure powerblocks grab more space.
You make a good point. ------------------- Always remember this about EVE:
Life is cheap, or 15 bucks a month. |
|
Jesho
Minmatar Swedish Aerospace Inc The Kadeshi
|
Posted - 2011.03.15 19:11:00 -
[71]
While your messing with the fittings, can we also have more than 50 corp fittings? If you want to have a couple of fittings for most types of ships then 50 is a bit too little.
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Thenoran
Caldari Tranquility Industries
|
Posted - 2011.03.15 19:12:00 -
[72]
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
To quote Joshamee Gibbs:
FINALLY!
------------------------ Low-sec is like sailing along the coast of Somalia...
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H Zebra
Zebra Corp
|
Posted - 2011.03.15 19:23:00 -
[73]
Originally by: Furb Killer I cant help but wonder with CCPs track record how much of 0.0 space they are gonna make virtually useless again by changing anomalies.
A little info for the devs (sorry not much faith in them): Every anomaly besides havens and sanctums are worthless. Decreasing the amount of good anomalies only increases the amount of space the large powerblocks need, reducing the ability for smaller entities to survive. So if it goes from 4 havens to 4 sanctums depending on sec status i guess it would be acceptable (minus that i am pretty sure that would on average be a nerf), not even having havens anymore would make the space useless, decreasing the amount of anomalies just makes sure powerblocks grab more space.
this. if you increase sanctums and havens and reduce all teh other ****ty ones thats fine, but if you reduce sanctums and havens in a fully upgraded systems it will make 0.0 a waste land again
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Rixiu
The Forgotten Navy
|
Posted - 2011.03.15 19:27:00 -
[74]
Good stuff. Saving my nerdgazm for the enginetrail/cyno blog though :)
Originally by: MeanMachineDK
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
So the sov cost for upgraded systems will ofcourse also be cheaper the lower the true sec is.. right?
That would actually make sense... so I guess this is not the case since this still is eve after all :/
|
Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
|
Posted - 2011.03.15 19:29:00 -
[75]
One of the blessings of being a CSM is we get to hear about some things ahead of time.
But the greatest curse is that we can't talk about them.
This is particularly the case with Team BFF's hit list. All I can tell you is, if you think this stuff is good, wait until you see what they're currently working on.
I particularly like the item that ends with a profane comment about how useful it would be.
Way to go, Team BFF!
CLICK HERE NOW TO VOTE TO RE-ELECT TREBOR!
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Ehranavaar
|
Posted - 2011.03.15 19:33:00 -
[76]
on the subject of little but annoying things there seem to be unduly large numbers of other people wandering about my game. some of them even shoot at me if you can believe it.
any hope you can fix this situation for me?
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Renan Ruivo
Caldari Hipernova Tribal Conclave
|
Posted - 2011.03.15 19:35:00 -
[77]
Like its been said, all changes are welcome. But if 0.0 anomalies get nerfed, Team BFF will be known as the ones to have finally and decisivelly squashed the little guys. ____________
I like woman because breasts |
gargars
|
Posted - 2011.03.15 19:40:00 -
[78]
Wow so many great enhancements! Looking forward to all this a lot. When is it being released?
Oh... if the blueprints hint has something to do with being able to visually tell originals and copies apart I will die a happy man!
|
Tippia
Sunshine and Lollipops
|
Posted - 2011.03.15 19:41:00 -
[79]
Originally by: Rhys Onasi
Originally by: Shandir Can you elaborate on how PvE ECM worked, and how it will work now? You didn't say it worked like PvP ECM, so does it?
Currently, NPC ECM is a set chance. Each rat has a set chance every cycle to jam you - period. No matter how much ECCM you put on it wouldn't matter, they didn't use the strength formulas. 50% Jam chance? Always 50%, no matter what you did.
Yes, wellà
The thing about this is that test have shown that it already works (kind of) like this. ECCM already works against NPC jamming. People have even been able to approximate the jamming strength of different.
àso I'm kind of wondering what's actually going on with this "change". ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Infinion
Caldari Awesome Corp
|
Posted - 2011.03.15 19:44:00 -
[80]
Can Team BFF please look into the exporting feature of the fitting manager? By default it selects all your fittings to be exported ( i have like 100) and is very annoying to manually uncheck all but one of them
|
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Renan Ruivo
Caldari Hipernova Tribal Conclave
|
Posted - 2011.03.15 19:48:00 -
[81]
Originally by: Infinion Can Team BFF please look into the exporting feature of the fitting manager? By default it selects all your fittings to be exported ( i have like 100) and is very annoying to manually uncheck all but one of them
You can always export them all, and inport just one of them wherever it is that you want. On EFT, they are all unchecked by default.
But i agree. ____________
I like woman because breasts |
Aineko Macx
|
Posted - 2011.03.15 20:03:00 -
[82]
Excellent! Whatever you are doing... keep doing it
Please. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
ivar R'dhak
Minmatar
|
Posted - 2011.03.15 20:19:00 -
[83]
Thanx for killing anomalies, another thing I don¦t have to waste my time on now. Guess the big Alliances don¦t have enough good stuff?
Oh and BTW, how fracking hard is it to give us back the option to switch off automatic portrait loading?
Apart from those nitpicks, good one. More stuff like this. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Gael Itrus
|
Posted - 2011.03.15 20:21:00 -
[84]
Looks great guys.
While you're fixing things that need to be fixed, take a look here and here
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Rainus Max
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2011.03.15 20:41:00 -
[85]
Shiny things are shiny.
Can we have some POS Shiny next? PWEASE!!!!!
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Mara Rinn
|
Posted - 2011.03.15 20:49:00 -
[86]
CCP sure seems to be taking the commitment to excellence seriously!
Thank you, team BFF!
-- A vote for NC candidates is a vote for RMT [Aussie players: join ANZAC channel] |
Winters Chill
Amarr Born-2-Kill 0ccupational Hazzard
|
Posted - 2011.03.15 21:07:00 -
[87]
This is what I pay my subscription for.
Looking forward to more streamlining releases.
Woop woop woop.
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
|
Posted - 2011.03.15 21:16:00 -
[88]
I approve +10
Now just let me share bookmarks between my characters and alts so I don't need to copy 500 of them...please ? ----- Malevolence. is recruiting. Dive into the world of 0.0 !
|
Selar Nox
|
Posted - 2011.03.15 21:20:00 -
[89]
Originally by: Shadow Stormreaver Can you add a feature that allows you to inverse the zoom feature of the mouse?
Oh yeah, pretty please!
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Mike deVoid
Federal Defence Union
|
Posted - 2011.03.15 21:29:00 -
[90]
Dirty rumours of a limit on number of ship fittings that can be saved. Please tell us not true?
Originally by: "Beardponderer"
Originally by: "RoemySchneider"
* Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.
- good! (yes i'm capable of 'credit where credit is due'!)
Nope they ****ed that as well. You're now limited to 60 fittings.
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Karochi
|
Posted - 2011.03.15 21:30:00 -
[91]
XD
THIS IS LIKE CHRISTMAS ALL OVER AGAIN!!!
Seriously, BFF CCP best CCP.
Rock on!
|
PC l0adletter
|
Posted - 2011.03.15 21:30:00 -
[92]
Originally by: Winters Chill This is what I pay my subscription for.
Oh, hey! Me too! It's almost like I'm interested in this game about spaceships and don't really care about walking around inside a cubicle.
I wonder what it would be like if several teams were working on stuff like this, and for more than a couple months....
|
adriaans
Amarr Ankaa. Nair Al-Zaurak
|
Posted - 2011.03.15 21:30:00 -
[93]
Awesome stuff!
ps. boost low-sec anoms and re-add them to FW regions please
--signature-- F.CS boost: Here Vid: Link |
justin666
|
Posted - 2011.03.15 21:35:00 -
[94]
Edited by: justin666 on 15/03/2011 21:36:08 guys they going to absolutely nerf the s++t of sanctums and havens and other 0.0 sites you know it.... its already bad enough as it is with the stealth they thought would help (clearly it has not) so dont get your hopes peeps
the dev's goal in this game is to ruin it.. no joke
fly safe....yes im calling for a buff of sanctums
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Liang Nuren
|
Posted - 2011.03.15 21:47:00 -
[95]
Quote: NPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures. In other news, jamming NPCs are still annoying.
Can you describe exactly how you changed jamming rats? There is a large corpus of empirical evidence that we were already able to fit counter measures.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Janos Saal
|
Posted - 2011.03.15 21:54:00 -
[96]
Good work BFF.
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Trinneth
Knights of Nii The 20 Minuters
|
Posted - 2011.03.15 22:00:00 -
[97]
Excellent - keep it up!
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Cresalle
|
Posted - 2011.03.15 22:02:00 -
[98]
* player portraits available in windows - Trading, giving money, chat invites and objects in space.
Nobody asked for this. If they did then they are dumb.
* you're made squad commander automatically
Good. Thank you.
* quality of anomalies will depend on the systems truesec
Good.
* The input boxes in the industry window now has room for more digits, meaning small item manufacturing will actually allow you to see the entire number.
Kay.
* system name to outposts, me = drunk.
...
* NPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures.
Good.
* We've added more default overviews. Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.
DONT YOU DARE **** UP MY OVERVIEW SETTINGS! I SWEAR TO GOD!
* ability to strip fittings from unpiloted ships.
Nice. I'm assuming that this does not include removal of rigs and subsystems since that can already be done via repackaging.
* 0.0 truesec will now be displayed in the same manner empire truesec is.
Bad. Bad. Bad. Bad. Bad. You just completely destroyed all my ratting systems. All those little places where I had a minor advatage because I was willing to do some research and plotting. Thanks a lot. Way to empower the dumbasses and punish resourceful players.
* Removing bookmarks can now be done from the right click menu in space. Having to go through people and places was a damn hassle and hopefully this will improve bookmark usability.
Hmm.... Don't know if want...
* Instead of having a separate column in the fleet finder for the fleet boss standings, it's now a small standings box in the boss portrait, much like you're used to from chat channels.
Kay.
* items that cannot be repackaged won't stop the entire repackaging operation.
Good.
* Clicking the picture of another pilot will bring it up in a larger version. This feature is part cool, part creepy.
Stop stroking yourselves and get to work, please.
* Loot logging has been enabled by default.
Good.
* When using the autopilot, your waypoints will be highlighted so you can see where on the route they are. This owns.
Huh. Good idea.
* If you like Incursions and are seeking likeminded partners for long walks on the beach and shooting Sanshas, go ahead and join the "incursions" public channel, found in the channel folder.
Except hisec incursions last about 10 minutes now and nobody is interested in the other ones.
* Your personal ship fittings are going to be stored on the server
Kay.
* Newbie missions have 180 days expiration and you cannot lose standings for declining, quitting or timing out. If you decide to re-activate a trial, hopefully this puts you in a better position to come back to the game.
lol
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zuckas
|
Posted - 2011.03.15 22:05:00 -
[99]
"As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
Waiting to see more info on what this means... but i fear i have just been kicked in the teeth.
This effects a small portion of people but will effect them in devestating ways, CCP went and uped the value of low true sec 0.0 space and asked us to poor infustructure into it (now its not that much but it is some) and then they devalue it. I ned to see what ccp plans but this stings, the lower true sec systems are allready of considerbaly less value then the higher ones i dont see this as necesaary.
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zuckas
|
Posted - 2011.03.15 22:11:00 -
[100]
Originally by: Cresalle
* 0.0 truesec will now be displayed in the same manner empire truesec is.
Bad. Bad. Bad. Bad. Bad. You just completely destroyed all my ratting systems. All those little places where I had a minor advatage because I was willing to do some research and plotting. Thanks a lot. Way to empower the dumbasses and punish resourceful players.
opening dot lan and spending 3 seconds hardly makes you a smart and enterprizing player... really i think this will change nothing i will still use dot lan... If you were doing some kind of time intensive research instead of using the **** tons of resources out there to get hte true sec fast and easy, then yes ccp has empowered your dumbass.
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Dragonia Redtail
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Posted - 2011.03.15 22:14:00 -
[101]
thank god, there is a EVE god in this game...
Verry nice improvements indead, and a lot of them sound extremely usefull to whatever we do in the game. TY CCP for improving the game. (now i just hope nothing is broken) ;)
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ArchenTheGreat
Caldari Nomads of Zen
|
Posted - 2011.03.15 22:27:00 -
[102]
Quote: Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using
Please, please, please do the same with overview settings, bookmark folders and quickmarket folders. In online games everything (except video settings) should be kept on the server side.
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Jason Edwards
Autistic Sharks Test Alliance Please Ignore
|
Posted - 2011.03.15 22:53:00 -
[103]
Quote: Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.
Is there also a limit? If so? Is it reasonable? ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Daneel Trevize
Black Viper Nomads
|
Posted - 2011.03.15 23:05:00 -
[104]
OMFG YES!
Ahem, this doesn't mean that I like you.
Obviously you have to be very careful with all these 'corp bookmark' suggestions, you could completely ruin w-space if you just allowed 1 person to create and share with their fleetmates without having to physically meet/jetcan/contract. |
Scerolikk Teromni
Trinity Systems Inc.
|
Posted - 2011.03.15 23:25:00 -
[105]
hmmm.... starts with "b".... and ends with...... "lueprint"?
I got nothing. Besides, why do we need something to separate our posts from our signatures anyway? |
Deliceous
EXPCS Corp SpaceMonkey's Alliance
|
Posted - 2011.03.15 23:37:00 -
[106]
I really hope that a Devblog or something produced listing all the fixes and features in Incursions so that we can review and see what cool stuff has happened in this expansion. So when someone says I get nothing a person can point them in this direction
As players, we want, we want, we want, and we forget what we have. Thanks Keep up the good work. Thanks for taking the Time to Fix our request and still give us new Bling
ps. Please don't forget to list off you attempts to shorten CSM's want list.
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Vyktor Abyss
UK Corp
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Posted - 2011.03.16 00:06:00 -
[107]
Some very good things on that list. I'm glad to see CCP taking these details seriously. Long may it continue as we all know the devil is in the detail.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.16 00:39:00 -
[108]
I liked how you slipped in "we are nerfing your sanctums" amongst a bunch of cool little improvements
...Then when you stopped to think about it. All you really said was Lalala. |
Trocent
Amarr 24th Imperial Crusade
|
Posted - 2011.03.16 01:35:00 -
[109]
I love it.
Can we have an option for portraits to not load until we click on them? This was insanely handy for keeping track of people (for recruiting and people hunting).
Thanks
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Solar Ra
|
Posted - 2011.03.16 02:32:00 -
[110]
"Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships."
Much <3
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Renan Ruivo
Caldari Hipernova Tribal Conclave
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Posted - 2011.03.16 02:52:00 -
[111]
Originally by: Patient 2428190 I liked how you slipped in "we are nerfing your sanctums" amongst a bunch of cool little improvements
Although all that they said was that "spawns will be better with true-sec decrease", i am worried about that as well. CCP will either nerf them, or improve them. ____________
I like woman because breasts |
Mooney92
Minmatar 5 Inch Incorporated Black Core Alliance
|
Posted - 2011.03.16 03:02:00 -
[112]
It starts with a B and ends with lueprint. I literally ****ing roflcoptr'd I couldn't stop... Magical Pixies "We are only as strong as we stand united and only as weak as we stand divided" - Dumbledore |
Lobster Man
Pigs On Teh Wing
|
Posted - 2011.03.16 03:25:00 -
[113]
Ghost aggro is still a problem too...
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UniqueOne
Caldari ANZAC ALLIANCE
|
Posted - 2011.03.16 03:39:00 -
[114]
Edited by: UniqueOne on 16/03/2011 03:43:38 I forsee even larger blobs once most of 0.0 is nerfed. This change seems really really REALLY stupid (and in the advantage of a few alliances who do not need it anyway)... but as usual we have little choice but to wait for details.
Increase a lot of 0.0's sec status to offset this and maybe it will be acceptable...
Also, fix the lag! Remove + standings from eve!
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Cant Ban Lana
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Posted - 2011.03.16 04:24:00 -
[115]
Originally by: UniqueOne This change seems really really REALLY stupid
If your alliance was still relivent we would care about your opinion. We need something to fight over.
Thankyou team BFF, this is by a long shot better than anything any of the other teams have done recently.
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cBOLTSON
Star Frontiers Nulli Secunda
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Posted - 2011.03.16 04:30:00 -
[116]
I rarely post on the forums, but this is one dev blog that merits it! Sounds great cant wait :)
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Mecinia Lua
Galactic Express Intrepid Crossing
|
Posted - 2011.03.16 04:31:00 -
[117]
Edited by: Mecinia Lua on 16/03/2011 04:31:50 While most of this seems good, concerned about the changes to anomalies, Incursions already made it hard on the casual player. I fear this might remove them from 0.0 entirely.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
[orange]Your signature is to |
Lusulpher
Sinister Elite
|
Posted - 2011.03.16 05:09:00 -
[118]
Wow...might be the best Devblog I've ever read. I had a range of emotion, I heard music, I tasted cookies, might have become physically aroused... Final Score: 4.9/4.9 Would read again.
Critique: Could you have Fleet setup remember my last settings?[ofc you must] I hate setting 'Free-move' a literal ****ton of times... Touch the Industry windows more, like forcefully fondle. Most of them are 'modal'. It does not work on ANY OF THE UI.
Can we now jam NPCs? Bring Falcon to fight Officer/Sleeper rats?? Tell me more please.
'Remove bookmark' will not be above any option on that dropdown, and will be delineated beforehand. It will be, or else...
Need option to repair that broken mod to popup while repacking...
Avatar preview[like ships] screen thanks.
I see you are fixing Dominion's major flaw. Homogenization. Now about those Tech moon clusters and Alchemy's failure to prevent a second chokepoint...and no Treaties to create Player Civilizations by law...keep this in your thoughts, always. Creative Customer Person 7 |
Hrodgar Ortal
Minmatar Ma'adim Logistics
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Posted - 2011.03.16 05:20:00 -
[119]
Making bad space worse isn't a good a idea.... It it generally inhabited by renters, small groups, that none of the big alliances want to touch with a 10m pole. So unless this is coupled with the introduction of new 0.0 space not reachable by the big guys it will screw over the little guys.
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Jindokai
|
Posted - 2011.03.16 05:44:00 -
[120]
All these sound great,
I would like to request something though, a way of telling the owner of a corpse without needed to *show info* on it.. for those of us who have.... lots of corpses, and they are all identical, and you try and find just one to link to them for funzies it can be quite hard. Maybe show their name when you hover over the corpse icon, or maybe allow them to be ordered alphabetically by name? its not much, but could save potentially 10's of minutes of searching if you can really be bothered!
otherwise, looking forward to these fix's
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Argus Sorn
Star Frontiers Nulli Secunda
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Posted - 2011.03.16 05:49:00 -
[121]
Edited by: Argus Sorn on 16/03/2011 05:51:44 So my only comment is in response to this:
"As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
So does this mean Delve and Fountain will become even more extraordinary? Because while I agree that: equal value space makes this game boring, I also think that the following also holds true: only three regions in the game being desirable is equally boring, or at the very least broken.
And in case you don't agree with my opinion on desirable regions, putting that aside: the statement "equal value space makes this game boring (except in Fountain and Delve)" is at least just a little bit hypocritical no?
I would propose that the "pirate home space" -1 true sec be limited to space that is ACTUALLY HELD BY THE PIRATES. In other words, keep -1 true sec in Venal, Curse, Fountain Core, and Delve Core, but do not allow pc sov to benefit from this mechanic. Why on earth would the pirates treat space as their "home system" if it is held by a pc alliance anyway?
Not to mention, if you truly believe that "equal space is boring", is that not true WITHIN a region as much as between regions? Fountain and Delve are thus by your argument, boring, since the space is all equal. And I would agree.
So limit -1 true sec to NPC SPACE ONLY. This is a change that is long coming, and is more important to make now that these anomaly changes are coming.
Thanks!
Argus Sorn
CEO - Star Frontiers |
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
|
Posted - 2011.03.16 06:26:00 -
[122]
Who are you and what have you done with my CCP? I always thought the EVE UI was there to be as annoying as possible. My dreams... ruined! ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.03.16 06:29:00 -
[123]
Awesome stuff!
Yay for thousands little things. That is soooooo much more helping than one large single feature! |
Steelworks II
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Posted - 2011.03.16 06:31:00 -
[124]
Best changes i remember.
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Dorn Val
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Posted - 2011.03.16 07:05:00 -
[125]
You had me at adding more default overviews -the rest is gravy
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Jita Tradedrone
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Posted - 2011.03.16 07:10:00 -
[126]
Originally by: Furb Killer I cant help but wonder with CCPs track record how much of 0.0 space they are gonna make virtually useless again by changing anomalies.
A little info for the devs (sorry not much faith in them): Every anomaly besides havens and sanctums are worthless. Decreasing the amount of good anomalies only increases the amount of space the large powerblocks need, reducing the ability for smaller entities to survive. So if it goes from 4 havens to 4 sanctums depending on sec status i guess it would be acceptable (minus that i am pretty sure that would on average be a nerf), not even having havens anymore would make the space useless, decreasing the amount of anomalies just makes sure powerblocks grab more space.
This is oh so true and the great fear of most of the renter corps out here.
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M Blanc
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Posted - 2011.03.16 07:13:00 -
[127]
<3 Team BFF.
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CHAOS100
The Ankou Raiden.
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Posted - 2011.03.16 07:20:00 -
[128]
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
Apparently this is a little change. Stealth nerfs are great. --------------
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theocratis
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Posted - 2011.03.16 07:35:00 -
[129]
MOAR POLISH.
seriously keep this coming this is amazing.
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SecretSanta 2009
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Posted - 2011.03.16 07:40:00 -
[130]
Originally by: CCP Fallout CCP Soundwaves hits us with a new dev blog updating us on the "little" work Team Best Friends Forever has been working on of late. Find out what that is here.
This team is my hero!
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ReacT1337
Strategic Solutions Ltd. Majesta Empire
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Posted - 2011.03.16 07:43:00 -
[131]
Dear CCP, pls give us more Overviewtabs, 5 are too less.
Also, THE OLD JUMP DRIVE EFFECT!!! (Yes, the "BOOOM DAMN DESTROY MOTHERF*CKER" effect) :-)
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.16 07:48:00 -
[132]
Originally by: Lusulpher Can we now jam NPCs? Bring Falcon to fight Officer/Sleeper rats?? Tell me more please.
You've always been able to. It's just not worth it most of the time since NPCs tend to operate on the "more = harder" principle and it's easier to remove DPS by just killing them rather than jamming them. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Bzdya
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Posted - 2011.03.16 08:10:00 -
[133]
team bff - the best team in ccp)
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2011.03.16 08:11:00 -
[134]
A barrel of awesonium for Team Best Friends. Keep it going, folks!
Have to mail beer to CCP in a gratitude gesture :) --------------------------------------------------
Originally by: Blacksquirrel This is EVE. PVE can happen anywhere at anytime. Be prepared.
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St Mio
Amarr Imperial Academy
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Posted - 2011.03.16 08:20:00 -
[135]
The rewards of PLEX for Beer for Devs are beginning to show! |
Lord Recarus
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Posted - 2011.03.16 08:34:00 -
[136]
Very nice changes! You are the best!
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M'arkus Ksir
Gallente Brotherhood. Death or Glory
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Posted - 2011.03.16 08:41:00 -
[137]
Very nice changes indeed! Very Happy yes |
ramep
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Posted - 2011.03.16 08:42:00 -
[138]
BFF are the best ever. Keep going. |
Othran
Brutor Tribe
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Posted - 2011.03.16 08:43:00 -
[139]
"When you create a fleet, you're made squad commander automatically, so you don't have to move around manually."
I'm making the (probably naive) assumption here that when you did this you fixed the long-standing bug which allows the fleet booster bonuses when they're in-system without any fleet members?
For those of you that can't see the point of that - you can have a two-man "fleet" with cloaky scout other side of gate, main waiting to gank while retaining full squad bonuses (not ones generated by warfare links) despite having no fleet members in local.
Oh and no I'm not going to bug report it again. Last time I did that I outlined all the steps and got some "can't reproduce" nonsense back - despite the fact that every player I've asked to try it CONFIRMS it works.
So tell me you fixed it mmmm?
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Stinga Fey
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Posted - 2011.03.16 08:44:00 -
[140]
BFF the best of the best of the best of the best of the best of the best!!!
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Christos Hendez
Warhamsters Against ALL Authorities
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Posted - 2011.03.16 09:06:00 -
[141]
Making 90% of 0.0 useless once again, while also boosting Delve...im having Deja Vu! ----- Russian | English | French
AAA Diplomat WAR.H |
Apolloone
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Posted - 2011.03.16 09:13:00 -
[142]
thx! Best team work!
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xo3e
The Deliberate Forces
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Posted - 2011.03.16 09:13:00 -
[143]
what happened ccp???
this is the first good patch for a long time. maim, kill, burn! |
Jediroman
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Posted - 2011.03.16 09:16:00 -
[144]
Brilliant work, keep it going BFF Team! Little things are very important.
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Kuroi Hagane
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Posted - 2011.03.16 09:18:00 -
[145]
Team BFF the Best \0/
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Dim69on Faith
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Posted - 2011.03.16 09:19:00 -
[146]
Originally by: CCP Fallout ...the "little" work Team Best Friends Forever has been working on of late...
I love you!!!
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Alexander Heide
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Posted - 2011.03.16 09:21:00 -
[147]
Best update of 2011! Great work!
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notghey
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Posted - 2011.03.16 09:48:00 -
[148]
With these anom changes the stupid -1 truesec of player controlled systems in Delve and Fountain has to go. |
H3llHound
Nex Exercitus Raiden.
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Posted - 2011.03.16 09:57:00 -
[149]
Will you fix NPC-sov sec aswell with this patch? Otherwise a few regions will have a big advantage
Recruiting │3rd Party Service |
Zanzoo
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Posted - 2011.03.16 10:07:00 -
[150]
Please work on dreads' and carriers' sieged bumping next! Hundreds of kilometers flied while sieged are terrible!
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Z800XV
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Posted - 2011.03.16 10:14:00 -
[151]
at last !
hey ccp, u can fire all other dev teams except BFF ^__^
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Morgana Frost
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Posted - 2011.03.16 10:21:00 -
[152]
Big thanks to BFF team for "Little things"! Stay and continue to great friends of players eve-online.
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Loardriver
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Posted - 2011.03.16 10:23:00 -
[153]
Awesome!!! 10/10
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RichtPaul
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Posted - 2011.03.16 10:43:00 -
[154]
I don't want to see a guy's made up portrait when I trade or do whatever! Change it back!
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GyokZoli
Caldari Sanctum of Citizens
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Posted - 2011.03.16 10:52:00 -
[155]
You are awesomesauce, but when???
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Eastman Color
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Posted - 2011.03.16 11:13:00 -
[156]
I am genuinely impressed by many of these changes.
see... not even a snide comment
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David Hassan
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Posted - 2011.03.16 11:30:00 -
[157]
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
Sounds like you are about to nerf the **** out of 0.0.
Or are you actually buffing it?
If it is the first, you are pretty much ****ing all the alliances that have populated the areas that were worthless pre-dominion.
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Aquana Abyss
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Posted - 2011.03.16 11:34:00 -
[158]
Just to add:
I think true sec should be dynamic - i.e. the space that goes unfarmed should decrease in truesec over time until it hits -1, to represent pirate day to day activity rather than player activity.
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xAgentSmIx
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Posted - 2011.03.16 11:45:00 -
[159]
Team BFF, thank you.
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Furb Killer
Gallente
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Posted - 2011.03.16 11:53:00 -
[160]
Originally by: Aquana Abyss Just to add:
I think true sec should be dynamic - i.e. the space that goes unfarmed should decrease in truesec over time until it hits -1, to represent pirate day to day activity rather than player activity.
I have seen this idea before, and i still think it is terrible. With agent quality that is a good idea imo. With 0.0 truesec it just means you actively promote making 0.0 one large wasteland with as few people in it as possible, instead of promoting the usage of the space and having people actually live in 0.0 instead of pvp in 0.0 and run high sec lvl 4 missions.
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UniqueOne
Caldari ANZAC ALLIANCE
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Posted - 2011.03.16 12:07:00 -
[161]
Edited by: UniqueOne on 16/03/2011 12:12:41 Edited by: UniqueOne on 16/03/2011 12:11:02
Quote: "equal value space makes this game boring"
NO. Blobs make this game boring - and unplayable... You are just adding to the problem.
Equal value space = many small entities fighting. Most of 0.0 useless again = Massive lag blobs fighting for the few worthwhile bits.
.. I hardly ever even do anoms, I am just worried about the consequences of this change.
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Exordium8
Minmatar Not a Shell Corp
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Posted - 2011.03.16 12:29:00 -
[162]
Edited by: Exordium8 on 16/03/2011 12:29:07 CCP, you really seem to be turning around. These changes are SO ****ING WIN. --------------------------------- Pillage, then burn. Everything is air-droppable at least once. There is no 'overkill.' There is only 'open fire' and 'time to reload.
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Starnap
Concentrated Evil Plan-B.
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Posted - 2011.03.16 13:00:00 -
[163]
Hell yeah!
Up with this kind of thing.
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Linda Flamewalker
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Posted - 2011.03.16 13:03:00 -
[164]
Edited by: Linda Flamewalker on 16/03/2011 13:04:33
Originally by: Lusulpher Can we now jam NPCs? Bring Falcon to fight Officer/Sleeper rats?? Tell me more please.
We always could.
Anyway.. CCP:.. since NPC jamming always worked like this.. can you answer what you changed.
as proven here
I assume you will just say nothing and keep pretending you finally "fixed" something and pat yourself on the back. But.. come on? Fess up already!
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Mr Garo
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Posted - 2011.03.16 13:04:00 -
[165]
Yay for fixes.
Please, please store bookmark folders in server side. It's quite annoying to lose all the folders when switching to another computer!
- Garo
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Lanu
0utbreak
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Posted - 2011.03.16 13:18:00 -
[166]
Cool changes!
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Nagloe Barijko
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Posted - 2011.03.16 14:01:00 -
[167]
Team BFF, respect \o/
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JinG Sand
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Posted - 2011.03.16 14:22:00 -
[168]
Great job!!! All my 4 acc-s likes this new small-BIG updates.
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Andrea Griffin
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Posted - 2011.03.16 14:31:00 -
[169]
Thank you so much for these changes! All of these fixes make me very happy! This is the kind of thing I would love to see more often. ♥♥♥ Kisses! ♥♥♥
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |
Archybald Horron
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Posted - 2011.03.16 16:08:00 -
[170]
Team BFF Thank You Very Match!
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Tarikan
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Posted - 2011.03.16 16:36:00 -
[171]
loving the changes, but i would like to no more about the anomaly changes.
being that i live in 0.0 it effects me greatly, so....spill the beans please ^^.
oh and, <3 Team BFF
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Sorcerious
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Posted - 2011.03.16 16:41:00 -
[172]
This is all kinds of awesome.
A request... My alliance and I would be very grateful if you could make it so that pos manufacturing/research/refining was actually available for alliance use as opposed to the pseudo available that we have now where you can not access bays and thus can not do anything. I my fellow w-space players/alliances would also like this.
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tinakopa
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Posted - 2011.03.16 16:44:00 -
[173]
Ty CCP for this
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Porkose
Gallente Free Space Pilots aka Banderlogs Goonswarm Federation
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Posted - 2011.03.16 17:07:00 -
[174]
thnx you guys for this changes ! I hope that you do more fixes for us in future !
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Garekell
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Posted - 2011.03.16 17:16:00 -
[175]
I think I just threw up in my mouth a little....
Originally by: Jindokai All these sound great,
I would like to request something though, a way of telling the owner of a corpse without needed to *show info* on it.. for those of us who have.... lots of corpses, and they are all identical, and you try and find just one to link to them for funzies it can be quite hard. Maybe show their name when you hover over the corpse icon, or maybe allow them to be ordered alphabetically by name? its not much, but could save potentially 10's of minutes of searching if you can really be bothered!
otherwise, looking forward to these fix's
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.16 18:11:00 -
[176]
Originally by: UniqueOne Edited by: UniqueOne on 16/03/2011 12:12:41 Edited by: UniqueOne on 16/03/2011 12:11:02
Quote: "equal value space makes this game boring"
NO. Blobs make this game boring - and unplayable... You are just adding to the problem.
Equal value space = many small entities fighting. Most of 0.0 useless again = Massive lag blobs fighting for the few worthwhile bits.
.. I hardly ever even do anoms, I am just worried about the consequences of this change.
Bingo....to bad CCP doesn't seem to realize that...
If this thought were true then wouldn't someone be working hard to knock out the NC tech advantage...but due to mechanics blobs etc it isn't happening. They have a greater chance of dying from internal conflict than anything else.
I think CCP has abandoned the thought of getting more folks to 0.0 because everything they do moves against it. Unless they hope that the power blocks will stop claiming the poor 0.0 systems to allow others come in, but it won't work just like the Dominion changes didn't work because they don't seem to grasp the very basic and fundamental thought of EVE, Might makes Right. When you have the Might to remove anyone from a system near you at will, then whatever you say goes. So they'll demand rents/extortion/fees etc and those not paying them will be quickly removed. Thus this step will only promote the status quo nothing more, except to remove possibly more real people from 0.0 as they can't keep up with the botters on paying rents.
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Fennisair
Minmatar Autocannons Anonymous
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Posted - 2011.03.16 18:31:00 -
[177]
Sounds like a great bunch of fixes!
I'm just wondering though whether the extra "default" overview settings will also mean we can have more overview tabs?
Running a widescreen and an overview with a bunch of columns means I've got room for about 3-4 more tabs! Would be great to be able to use that dead space. |
Dimitryy
Gallente Bene Gesserit ChapterHouse Sanctuary Pact
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Posted - 2011.03.16 18:48:00 -
[178]
Very awesome, you have no idea how much better and smoother the game will be if you guys keep up these small fixes, A+ work for team BFF ------------------------------------------
Jack Blackstone > Dimitryy I hope you die. |
Geralden
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Posted - 2011.03.16 18:58:00 -
[179]
Most of the changes looks like great stuff, except for the anom's depending on the truesec.
It will be a devastating blow to every 0.0 entity inhabiting every region, besides delve and fountain.
Rethink this, please!
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Bangkirai
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Posted - 2011.03.16 19:14:00 -
[180]
Edited by: Bangkirai on 16/03/2011 19:15:44
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
If you are going to connect anomalies to true sec: you will make a BIG part of eve 0.0 not usefull for playing in anymore, even high sec mining will give more profit.....
I have the feeling: you have zero understanding how your own 0.0 game works. I have the feeling, you are only looking on 1 variable, instead of looking on tons of variables, that are connected. 0.0 is NOT equal at all. Travel time, numbers of midpoints, which connections do u have with low sec, in general the logistics are making regions totally different.
Now you also got the weird system, that a lot of really really bad true sec systems, are also very far away from high sec and require 5 to 8 midpoints. If you connect anomaly quality to the true sec in these spots, you are kicking tons of small alliances OUT OF THE GAME. Those systems, where the smaller alliances built up the indice by spending a lot of efford into it and then try to make the best of their spot, become too costly to upgrade then with their new lower income, the logistic cost and risks will also get too high. (I do assume, upgrading cost and maintaining indice cost wont be touched, because its my experience, that CCP never thinks about how changes effect other things in game, and that has been proven since 2004....)
If you go ahead with this dumb idea, it would be wise, to also connect upgrade cost/pos fuel cost, (jumpfuel cost), maintaining cost also to true sec. Better true sec=higher cost, lower true sec=lower costs. At least you would reduce the damage then to smaller alliances)
But where can those smaller alliances then go instead? There wont be space left for them anymore.
The current soev system is a total joke already. It only made the game tougher for smaller alliances, it made the game TOO EASY for bigger alliances, instead of really shooting down tons of posses, they now only need to grab a part of their members for some hours to win a "campaign", its mostly a slaugher game, where the smaller alliance has no chance in hell to even give some competition anymore.
Nowadays you barely see any worthwhile defences anymore, with suggestion as this crazy idea, you will see them even less.
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Karl Axelman
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Posted - 2011.03.16 20:16:00 -
[181]
Originally by: LegendaryFrog These "little tweaks" are doing more to improve the average eve player experience than a dozen 'big feature expansions' would. Do more of this thing, less of that other thing, and you will have a very happy set of players.
+1 to this!
Great job !
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dosperado
Denial of Service Freelancer Coalition
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Posted - 2011.03.16 20:41:00 -
[182]
Hi CCP Fallout!
About the little things:
Is it possible to add a function to delete entries in the loyality points tab from the journal? My loyality point list gets longer and longer and I have many npc corporation entrys with very low amounts of LP that I will never redeem. So could you please implement the possiblity to delete entires from that list with RMB context menu? (with additional confirmation prompt ofc)
MANY THANKS! ____________________ Security Status 9.0
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The Smeegle
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Posted - 2011.03.16 20:42:00 -
[183]
I am hoping that the "b" and ends with "lueprint" is something that helps to identify an original blueprint from a copy. Unless I am missing something,which is a good possibility,it is a pain to open each one up to look at the information on them. Very annoying when you have to look at 200 blueprints you just "inherited" from a ship that had an "accident" to see if there are any originals in the lot. How about making a blueprint copy icon a different color or put a big "c" on it?
Just my two isk...
The Smeegle "Celer - Silens - Mortalis" (Swift-Silent-Deadly)
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Nimaz
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Posted - 2011.03.16 20:49:00 -
[184]
i use the ingame notepad ALOT, for future corp planning. contact lists that doesnt fit into people and places. things to remember such as optimal/falloff ranges for my hurricane bla bla. notes to just remember stuff that must not be forgotten. Now ive come to gather quite a few notes.. but GOD DAM***. i cant sort them alphabetically or anything else. they are just thrown into the list randomly. this makes it a really annoying hassle when im seeking out a specific note.
i firmly believe that is also the reason so few people actually use the ingame notepad. One would think that a human civilization this advanced and ahead of us in time, have learned to sort things alphabetically :D:D
truly hope this will get fixed thanks
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Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.03.16 21:03:00 -
[185]
Quote: òAs a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
This is the only one that concerns me. This sounds like the rich are just about to get richer, and the gap between us plebs and them is going to get wider...
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.03.16 21:13:00 -
[186]
Soundwave, I love you!
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totalamd5
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Posted - 2011.03.16 21:23:00 -
[187]
Now i know who will receive my top-50 things i'd like to fix in EVE. Collected with care throughout a year.
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CK Terson
Minmatar Cadre Assault Force
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Posted - 2011.03.16 21:26:00 -
[188]
um. wow. haha, some of these are sooooo welcome! +1
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.03.16 21:29:00 -
[189]
Edited by: Batolemaeus on 16/03/2011 21:29:10
Originally by: Bangkirai
But where can those smaller alliances then go instead? There wont be space left for them anymore.
Which small alliances?
The anomaly change itself isn't a bad one. The equalization of space just meant the all of deep 0.0 become worthless except for moons. And that's exactly how it is currently.
Bringing some incentive to conquer and hold far out regions isn't a bad thing if the reward is worth the effort. Back in the day wars would be fought over this, and smaller alliances could take refuge in the fact that the space they owned was not sought after by the big boys.
So stop trying to rewrite history here. We know how it was before everything was equal. Things were fine.
I do agree however, that just changing the anomaly spawning is..quite underwhelming. That's pretty bad considering just how screwed beyond repair dominion made 0.0.
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Lucy Oreless
Raptus-Regaliter PURgE Alliance
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Posted - 2011.03.16 21:31:00 -
[190]
This small patch is actually way better than both Dominion and Tyrannis put together Maybe CCP should rename you to the main patch-makers and the others to be the annoying small patch-people that messes everything up?
Yey for BFF
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Davina Sienar
The Misinterpretation of Silence Mean Coalition
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Posted - 2011.03.16 21:38:00 -
[191]
5/10 some stuff realy cool
other stuff just gnarf^^
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totalamd5
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Posted - 2011.03.16 21:40:00 -
[192]
"This coming release" means next Big Update like Incarna?
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Li'nak Atori
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Posted - 2011.03.16 21:43:00 -
[193]
BFF are my heroes! Every small improvement they produce makes my life a little bit happier.
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CCP Punkturis
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Posted - 2011.03.16 21:51:00 -
[194]
all those nice comments here made me so happy to be one of your BFFs!
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Njals
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Posted - 2011.03.16 21:57:00 -
[195]
Originally by: Morgana Frost Big thanks to BFF team for "Little things"! Stay and continue to great friends of players eve-online.
+1
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Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.03.16 22:48:00 -
[196]
Some nice stuff in here, a few points I'd look at:
Repackaging: "Select everything in your hangar, repackage" should not repackage containers. It's rather annoying to suddenly find that your hangar has 3000+ blueprints in it. (I would favor just having a seperate "Repackage Containers" option)
Fittings: Any chance of allowing saved alliance fittings? Also, a 'buy missing items' option on the "Not all the items could be fitted." window, or just a 'buy fitting' option, would be useful. Assuming, of course, that everything's available at a reasonable price in the station you're in.
Stripping ships: Will this be available remotely? If not, perhaps an 'unload cargo' option, or just allow contrabrand in item exchange contracts? It's a bit wierd that I can't contract a ship in nullsec because there's a booster in the cargo.
Regarding comments on junk space: I would point out that some regions being so poor nobody could be bothered to invade is exactly what allowed CVA to thrive. Probably a number of other minor alliances too; Providence is just where I first got into nullsec.
Quote: Is it possible to add a function to delete entries in the loyality points tab from the journal?
I would suggest that you should also be able to remove agent and corp standings, provided a) they are non-negative and b) you have a higher corp/faction standing that would grant the same access anyway.
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Schantalle
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Posted - 2011.03.16 22:57:00 -
[197]
Originally by: Batolemaeus Edited by: Batolemaeus on 16/03/2011 21:29:10
Originally by: Bangkirai
But where can those smaller alliances then go instead? There wont be space left for them anymore.
Which small alliances?
The anomaly change itself isn't a bad one. The equalization of space just meant the all of deep 0.0 become worthless except for moons. And that's exactly how it is currently.
Bringing some incentive to conquer and hold far out regions isn't a bad thing if the reward is worth the effort. Back in the day wars would be fought over this, and smaller alliances could take refuge in the fact that the space they owned was not sought after by the big boys.
So stop trying to rewrite history here. We know how it was before everything was equal. Things were fine.
I do agree however, that just changing the anomaly spawning is..quite underwhelming. That's pretty bad considering just how screwed beyond repair dominion made 0.0.
Which small alliances? Maybe you should look at the far end of your bluelist - I know its some work to scroll down there... but these guys usually don¦t have CCP sponsored technetium. I¦m not even trying to point out, that theres a world beyond your bluelist.
And about effort to hold deep space - it¦s just laughtable. Maybe someone should understand jumpbridges and the fact that deep space only means less hostiles interfering with ratters. Thats easy logistics plus less danger - already more than good enough.
Having all and still not tired to cry for more. Just like we know it. Maybe ask CCP to double the technetium requirements for all T2 ships? Would that be an acceptable compensation for your hard work to keep not-good-enough space?
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Karajishi
Caldari Caldari Provisions
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Posted - 2011.03.16 23:11:00 -
[198]
top job BFF's! keep it up
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Liorah
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Posted - 2011.03.16 23:13:00 -
[199]
Quote: We've added more default overviews. Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.
Any chance we can get more than 5 overview tabs?
Quote: Can you describe exactly how you changed jamming rats? There is a large corpus of empirical evidence that we were already able to fit counter measures.
-Liang
Indeed. In my unprobable L4 mission fit, I don't get jammed. There are multiple attempts, but they fail. Something was already working.
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Raid'En
|
Posted - 2011.03.16 23:37:00 -
[200]
Quote: Removing bookmarks can now be done from the right click menu in space. Having to go through people and places was a damn hassle and hopefully this will improve bookmark usability.
give us a confirmation box please, cause after 2mn on the test server i already did a mistake... deleting jita 4-4 is not a big issue, deleting the last WH i probe however would be. ---------------- ** Wormhole Trading ** |
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Zanes Shoubje
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Posted - 2011.03.17 00:10:00 -
[201]
OMG They killed 0.0
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Sassums
Gallente
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Posted - 2011.03.17 00:20:00 -
[202]
Edited by: Sassums on 17/03/2011 00:21:12 Silly question, but what's an anomaly?
Does this mean that the higher the class wormhole, the better the loot is and such?
Also what is truesec?
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Dr BattleSmith
PAX Interstellar Services
|
Posted - 2011.03.17 00:35:00 -
[203]
Edited by: Dr BattleSmith on 17/03/2011 00:37:50
Quote:
òNPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures. In other news, jamming NPCs are still annoying.
Is this the long-awaited Ewar rebalance for FactionWar NPCs?
Quote:
òYour personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.
How many? What's the limit? Corp fittings aren't very usable with the limit of 50.
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Catari Taga
Centre Of Attention Middle of Nowhere
|
Posted - 2011.03.17 00:37:00 -
[204]
"Little things are still little", and CCP game designers + programmers are still worse that I could ever imagine.
Did any of you actually ever look at the cluster**** which is the stored fittings thing now? First of all you ask me to delete 300 of my 350 stored fittings, and then you want me to deselect those 300 one at a time? Are you insane? Seriously what stuff are you guys smoking when you design that UI. Ask a blind man from the street for advice next time, in all likelyhood he'll get it better. Wtf... --
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.03.17 00:40:00 -
[205]
Originally by: LegendaryFrog These "little tweaks" are doing more to improve the average eve player experience than a dozen 'big feature expansions' would. Do more of this thing, less of that other thing, and you will have a very happy set of players.
^^
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.03.17 00:45:00 -
[206]
Those sound very much like a FW plex bugs that have been copied to Incursions (same mechanic) we've been complaining about since release. However FW are the enemy of CCP apparently so we have to wait for Incursions players to complain, or whatever next big expansion gets the same broken code.
Originally by: El'Niaga Edited by: El''Niaga on 15/03/2011 17:30:59 If you really wanted to work on anamolies some suggestions.
1. Fix it so they despawn after all the buildings and rats are destroyed like they are suppose to. (Currently since Incursions 1.1.1 they hang around for hours). 2. Fix it so they respawn once completed within 5 minutes so that a system can better sustain more people. (Related to 1 above and probably a symptom of the same bug). 3. Fix it again so that the NPC buildings count since we don't get anything from them and if you don't shoot them it can take a whole day to get the stupid anomaly to respawn. (They counted prior to Incursions 1.1.1).
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Miso Hawnee
|
Posted - 2011.03.17 00:55:00 -
[207]
td:dr version:
Delve isn't the goldmine it used to be. The fact that renters in querious would pay 15 billion a month for 1 system proves that all space is equal..oh yeah...
Once again CCP proves that they have absolutely minimal knowledge on how their game actually works.
This is that same company that hired a professional accountant, yet didn't realize for years that there was more moon goo on the market than there were moons..... ****ing brilliant.
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Terghon Tu
Amarr DarkNet Node Fanaticus
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Posted - 2011.03.17 01:08:00 -
[208]
Love you CCP! Ignore the haters. Team BFF working on the little things is awesome. Keep it up. ---------- The right to do something doesn't make doing it right. |
Archestratidas
|
Posted - 2011.03.17 01:18:00 -
[209]
please make the player/corp show info screens *never* default to the standings tab, as this can cause clients to lag for 1-15 seconds while all the standings crap is loaded when the client arbitrarily decides to open up the Show Info page with the standings tab open. This is not fun in lowsec/0.0 where you're often Show Info'ing neutrals.
thank you.
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Kephael
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.03.17 01:50:00 -
[210]
Originally by: Desert Ice78
Quote: òAs a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
This is the only one that concerns me. This sounds like the rich are just about to get richer, and the gap between us plebs and them is going to get wider...
Maybe if you weren't renting from Russians in the middle of no where, you wouldn't be negatively impacted.
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Internet Knight
The Kobayashi Maru
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Posted - 2011.03.17 04:26:00 -
[211]
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
So what you're saying is that you're making the boring areas of 0.0 even more boring? Uhhhh, one step in the wrong direction. If the idea is to get more people out into 0.0, then this is not the way.
Quote: Removing bookmarks can now be done from the right click menu in space. Having to go through people and places was a damn hassle and hopefully this will improve bookmark usability.
It had better damn well have a confirmation popup...
Quote: We're making player portraits available in the following windows - Trading, giving money, chat invites and objects in space. Hopefully you'll be able to see the portrait and go "yeah, this guy looks legit".Clicking the picture of another pilot will bring it up in a larger version. This feature is part cool, part creepy.
This better not create momentary lag like loading players' pictures had a habit of doing...
Quote: We've added more default overviews. Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.
Can we please be able to set and adjust overview settings while not in space? Pretty please?
---
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Mnengli Noiliffe
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Posted - 2011.03.17 06:00:00 -
[212]
Edited by: Mnengli Noiliffe on 17/03/2011 06:26:39 Edited by: Mnengli Noiliffe on 17/03/2011 06:18:06 Nice changes, when will they come to TQ?
Also may I suggest to add better shortcuts and features for better drone usability?
in particular
* it should be possible to give orders to individual drones. so if I select 1 of my drones in overview, and issue shortcut command, it should only affect that one drone. Or make it another shortcut, one for each drone command. This would be very useful to call off drones that are being targeted, since while I right-click the drone and then select "return and orbit" (which I have to search for since its in the pile of tens of other useless options) the drone is sadly already a gas cloud.
* Add button (near each group in drone window) and/or shortcuts to launch particular group from the drone bay, so I don't have to right click and select "launch", while scrolling the drone window since it gets expanded all the time and you dont' see all the groups.
How to identify a group with a shortcut? well maybe let there be some special substring in group name that identifies it as assigned group, for example group name "#1 he-th" makes it group for launching with shortcut "Launch group #1" etc.
* It'd be useful to automatically assign new drones that I put to drone bay to certain groups. For example, I had a drone killed in combat and I then add the replacement, then when I undock it's not in any group so I have to add it there, which takes time. Why not just group the drones in drone bay together with other drones of the same type? This should be an option, of course, for those pilots who use groups of different drone types.
And another idea, not drone related - it should be possible to reprocess stuff from station containers. For example when I am missioning, I put all the junk I loot with my Noctis into a special 'junk' container. When enough stuff accumulated, to reprocess it, I have to make temporary container, move all the useful stuff from hangar into that, move items from the junk container to hangar, select all, find and deselect containers, then finally reprocess, then move all the useful stuff from the temporary container back into the hangar.
Would be much faster to just right-click on the junk container and select "reprocess all contents".
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Jade Knight07
|
Posted - 2011.03.17 06:29:00 -
[213]
Edited by: Jade Knight07 on 17/03/2011 06:30:22
Quote: When you create a fleet, you're made squad commander automatically, so you don't have to move around manually.
You have no idea how happy this made me
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
And this
I just want give CCP a big THANK YOU! for these little things.
I am definitly looking forward to more. I do have a question though... when are the new ship icons going live? I really like the ability to easily identify ship size.
Edite: quotting fail.
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Deathlok01
|
Posted - 2011.03.17 07:51:00 -
[214]
another small fix would be able to see pos management on corporation while in station save making 2-3 runs to refuel pos if pos is in same system
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Ban Doga
|
Posted - 2011.03.17 09:15:00 -
[215]
Quote: Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships.
Truly excellent! Really looking forward to seeing more of this.
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Leeluvv
The Black Ops
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Posted - 2011.03.17 09:20:00 -
[216]
Awesome. This list of small changes made me smile, as it takes some of the unnecessary aggro out of the game. Well done.
Originally by: Doctor Mabuse A wife is just a T2 GF. They're more expensive and their resists are higher
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Robdon
Darkwave Technologies Initiative Mercenaries
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Posted - 2011.03.17 09:55:00 -
[217]
A nice lot of little fixes there..
Keep it up, this is the stuff we need :)
Rob.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.03.17 09:57:00 -
[218]
Can we have a keyboard shortcut to "enter starbase forcefield password", pretty please? ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Rob Nexus
Amarr
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Posted - 2011.03.17 10:49:00 -
[219]
I read through the list of changes and had a nerdgasm. I now feel dirty and need a shower.
In other words; these changes are AWESOME! I love this stuff
It may be long overdue, but my excitement takes over and makes me want to go dance in the streets with joy.
Excellent job, this is the stuff the playerbase has been screaming for!
Keep it up
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Seraphina Amaranth
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Posted - 2011.03.17 13:41:00 -
[220]
Nice work, especially the anomaly changes.
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Grady Eltoren
Minmatar UNITED STATES ARMY
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Posted - 2011.03.17 14:15:00 -
[221]
Drools - great blog! Great stuff. Loved the waypoint idea. Loved the repackage items. Anomolies, incursions channel, sound great too.
GOOD JOB!
Aviation Professionals for EVE (APEVE)
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Black Cumin
GETCO Waterboard
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Posted - 2011.03.17 14:33:00 -
[222]
Thank you.
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Malcanis
Caldari Alcohlics Anonymous Scum Alliance
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Posted - 2011.03.17 15:36:00 -
[223]
Originally by: Batolemaeus I do agree however, that just changing the anomaly spawning is..quite underwhelming. That's pretty bad considering just how screwed beyond repair dominion made 0.0.
Fixing the whole Dominion sov doesn't really fall under the category of "little things".
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Dalton Vanadis
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Posted - 2011.03.17 16:45:00 -
[224]
It really is the little things that make a difference. And when presented so well, it makes it even better.
I have to say, getting these kinds of notes on features really keeps a player going. Sure incursions and incarna and PI and what not are all cool, but tiny little things like this make my day. Thanks Soundwave and Team BFF's great stuff keep up the hard work...
Team BFF, actively making it harder to focus on university coursework since November 2010
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Aurelia Cotta
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Posted - 2011.03.17 17:24:00 -
[225]
The squad commander and broken item one always got under my skin. Thank you TBFF for making my life in eve just a bit easier!
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Arkanya Cardinale
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Posted - 2011.03.17 17:53:00 -
[226]
stop screwing with anomalies in 0.0 its good enough as it is... 5 minutes delay on them was an acceptable blow... why do upgrades cost a crapload of isk ? i thought its just as an investment... personally if the ideea with true sec systems affecting the anomalies like sanctums and havens will be implemented i will quit eve... best regards o/
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Renan Ruivo
Caldari Hipernova Tribal Conclave
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Posted - 2011.03.17 20:36:00 -
[227]
Originally by: Arkanya Cardinale Edited by: Arkanya Cardinale on 17/03/2011 18:21:24 stop screwing with anomalies in 0.0 its good enough as it is... 5 minutes delay on them was an acceptable blow... why do upgrades cost a crapload of isk ? i thought its just as an investment... personally if the ideea with true sec systems affecting the anomalies like sanctums and havens will be implemented i will quit eve... i just wonder how many people will restrict themselves to 1 account from 3/4 or even more... best regards o/
Well.. once upon a time people didn't even had anomalies in null-sec to make money.
But i agree. If they restrict havens and sanctums to -0.5 and up, then i'll scream BULL***T ____________
I like woman because breasts |
Thracka
|
Posted - 2011.03.17 20:38:00 -
[228]
Better eve patch \0/
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MiltGyver
Gallente
|
Posted - 2011.03.17 20:54:00 -
[229]
Can you give the option to add a tab on the overview just for bookmarks?
Keep the drone window from disappearing when all drones are launched? Show drone damage while in bay?
Can you give us more buttons instead of damn context menus everywhere? I'm so sick of right clicking and having to read through everything and moving the mouse around to submenus just to freaking align to something.
Fix overview sorting? If I sort by icon I expect all players to be together, not some above and some below stations/gates etc. Really super annoying.
Keep this going. Better late than never. More ASAP. Thanks. |
Sister Lumi
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Posted - 2011.03.17 20:56:00 -
[230]
Several super nice little fixes <3 thank you!
Sister Lumi likes team BFF.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.03.17 21:09:00 -
[231]
Edited by: Hakaru Ishiwara on 17/03/2011 21:09:45
Originally by: CCP Soundwave As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soon(TM)
I am curious to read about how anomaly quality will be adjusted.
I am also curious how this change combats the perennial challenge of players concentrating in a handful of null-sec systems while vast stretches of lower quality null-sec go completely un-used, making for very boring PvP roams.
It is also unclear to me how this change could ever motivate smaller entities from stepping into player-sov null-sec either on their own or under a rental agreement with a larger entity. Who would want to rent or plunk down an iHUB in space that, by the providence of questionable game design, produces less income than is currently possible?
Equal value space doesn't make this game boring. It creates opportunity for pilots where there may have been none before.
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Jahn Ntago
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Posted - 2011.03.17 22:12:00 -
[232]
Edited by: Jahn Ntago on 17/03/2011 22:13:48 Nice work. Thank you.
Another suggestion:
When bookmarking signatures from the scanner window please append the signature itself. It costs nothing other than 8 characters, shouldn't offend anyone and makes life easier for those in null sec who need to claim signatures.
IE: Guristas Haven JHS-667 |
Darth Ilya
|
Posted - 2011.03.17 22:15:00 -
[233]
Thank you :)
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HaVoK023
|
Posted - 2011.03.18 00:11:00 -
[234]
Please do not nerf our anomalies. We dont have many systems like bigger alliances who have a lot of systems to make isk.
Its not fair for "small" alliances now living in 0.0 who dont have good sec systems.
You will kill this alliances this way making them unable to make isk in their systems.
What about the iHUBS? and their upgrades?
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Morux
|
Posted - 2011.03.18 01:42:00 -
[235]
Awesome updates |
Sister Megarea
Sisters of Agony
|
Posted - 2011.03.18 02:09:00 -
[236]
Quote: When you create a fleet, you're made squad commander automatically, so you don't have to move around manually.
Praise the LAWD! Hallelujah! Can ah heah an AMEN, BROTHA ?
(Seriously, thank you!)
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Xel Set
|
Posted - 2011.03.18 04:11:00 -
[237]
Nerfing anomalies will utterly destroy the tiny, scrappy alliance we have been putting together since we moved out to start renting in nullsec.
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Jimmy Fortune
Amarr Wheel of Fortune Ltd.
|
Posted - 2011.03.18 09:19:00 -
[238]
Originally by: Illwill Bill
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
**** YEAH! \o/
+1 WOOT =)
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FAIL Communicator
|
Posted - 2011.03.18 09:44:00 -
[239]
MISTER SOUNDWAVE, LITTLE ??? man u are implementing a few changes that make us more happy then a entire eve release !! It s the feeling of getting heard and stuff taken care off rather then roll out more new stuff that is hughly apreciated. A feelign of Doh !, finally and yeszzz comes with it. On behalf of players reading yoru changes thank u!
when my com died, all local stored ships gone, and now u fix it, lets hug!, and repackagign omg yes!, strippign wihtotu bording, yes (also remote ??)
can i suggest a few more: 1. remote reprocessing and remote repackaging 2. remote ship stripping ? 3. right clicking a ship in overview doesnt display info pilot, especially with overview bugs that woudl be so sweet and save on blue on blue. 4. tags represent so much diff in value, 1 golden tag is 12 mill, the other is crap, therefor unbalancing NPC, give tags a LP value according to their level, and balance it. 5. lootign a ship if u re cargo is full doesnt work, 0 gets transferred, however if ure cargo is open nad u drga drop it gives a " how many" window, make it also work for drag directly to your cargo symbol plz
ofc tons mroe , bu these are in my head for years
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Malcanis
Caldari Alcohlics Anonymous Scum Alliance
|
Posted - 2011.03.18 09:52:00 -
[240]
Originally by: Xel Set Nerfing anomalies will utterly destroy the tiny, scrappy alliance we have been putting together since we moved out to start renting in nullsec.
Hyperbole much? You do know that once upon a time, there weren't any anomalies at all?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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foksieloy
Minmatar Universal Army
|
Posted - 2011.03.18 10:16:00 -
[241]
This is brilliant.
Release - Happiness level increase (1-10) Apocrypha - 8.5 Dominion - 6.5 Tyranis - 1.4 Incursion - 2.2 This small change - 7.8
:) _______________________ Find out whome to vote for in the CSM. Match your answers with the candidates. |
Sweet Clyde
|
Posted - 2011.03.18 12:18:00 -
[242]
This update is very much appreciated, thanks!
I have a few minor requsts while you're at it.
Like someone said above, in addition to storing the personal fittings serverside (which is awesome), you should move every single bit of personal information to the server, and keep the client clean. Stuff like chat channels, overview settings, color schemes and so on. It is not very online game'ish to depend on local settings for the game to work.
When you choose to sort your items by type, the items really should be sorted by type. Since the introduction of planetary interaction (where some former trade items became planetary items), and especially since the recent regrouping of items in the market, this has been even more of a mess then it used to be. I suggest a recategorisation of all items such that they sort after the new market groups. That way we would have a separation af ammunition in large, medium and small, a racial separation of ships of the same class, consistency with the market for easier access of the tons of different manufacturing items etc. And by pure coincidence the most used items will still be at top, like ammo and drones. Of course some very special items could (and should) be allowed at the very top, station containers, PLEX and the like. If you do this, the group tag (in list view) should be changed to reflect this change, and should show up in attributes along with the (interactive?) path to the market group when you click 'show info'. Heck, the 'group tag' could simply be this path, that would make it very simple to implement i guess. That way a Rifter would belong to the 'group': Ships > Frigates > Standard Frigates > Minmatar. And for the special and/or uniqe items without a market group? Give them one. Like you recently did for faction ships.
This would greatly satisfy the little OCD-part of me :D
And again, thanks for the fixes so far!
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2011.03.18 12:49:00 -
[243]
Hell Yeah!!
This is exactly the value for money that I was dreaming of!!
This is better than any expansion
Eve Market Scanner - Marketlog comparisons |
Theson
|
Posted - 2011.03.18 13:34:00 -
[244]
"As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
F***ing stupid idea and goes directly against the concept of upgrading space to make it better. I presume you will be refunding upgrades in systems which just got **** again?
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Nova Fox
Gallente Novafox Shipyards
|
Posted - 2011.03.18 15:10:00 -
[245]
Look like some one took a page out of airspeed for this. All I have to say keep it up. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 25FEB11
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Farrellus Cameron
Sturmgrenadier Inc Sturmgrenadier Syndicate
|
Posted - 2011.03.18 16:15:00 -
[246]
"As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
This is ****ing bull****. Why the **** are you going out of your way to penalize groups who cannot access high value pockets of space again? This is exactly the kind of biased nonsense which brings CCP a bad name. This is exactly the kind of change some dev would suggest whose toon is in one of the powerbloc alliances to make their space more valuable. Get your heads out of your asses.
"equal value space makes this game boring"? Only some ****** in a powerbloc alliance would make that argument - or someone who has no experience trying to carve out an existence in their shadow. You guys are so clueless it boggles the mind.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.18 20:32:00 -
[247]
Originally by: Farrellus Cameron "As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
This is ****ing bull****. Why the **** are you going out of your way to penalize groups who cannot access high value pockets of space again? This is exactly the kind of biased nonsense which brings CCP a bad name. This is exactly the kind of change some dev would suggest whose toon is in one of the powerbloc alliances to make their space more valuable. Get your heads out of your asses.
"equal value space makes this game boring"? Only some ****** in a powerbloc alliance would make that argument - or someone who has no experience trying to carve out an existence in their shadow. You guys are so clueless it boggles the mind.
Sorry but this isnt care bare land where everyone has equal rights and the sorts, there are limited resources still and thats why we hae wars still, if everything was equal why fight? Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 25FEB11
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Vincent Athena
|
Posted - 2011.03.18 21:08:00 -
[248]
Thanks team BFF.
Could we have a shortcut for "open corporate hangar"? Would apply to selected ship, or my ship if the selected item does not have a corporate hangar. Also "open ore/fuel bay", please?
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Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2011.03.18 21:41:00 -
[249]
Originally by: Nova Fox
Originally by: Farrellus Cameron ...
Sorry but this isnt care bare land where everyone has equal rights and the sorts, there are limited resources still and thats why we hae wars still, if everything was equal why fight?
Even with anomalies behaving similarly, there are plenty of reasons to go to war. Moons, strategic systems, vendetta and fun come to mind.
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4CID 8URN
|
Posted - 2011.03.18 22:21:00 -
[250]
Best CCP Team Ever \o/
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Somatic Neuron
|
Posted - 2011.03.19 06:04:00 -
[251]
One thing I would like to be able to do...and it is such a little thing, but something that would be very nice....is the ability to rename Ship Maintenance Arrays at POSes. Renaming silos would be cool too...haven't tried that...just assuming it can't be done....love the rest of the changes so far. ---------- |
LisaLoup
|
Posted - 2011.03.19 10:04:00 -
[252]
Thanks!
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UniqueOne
Caldari
|
Posted - 2011.03.19 10:06:00 -
[253]
Originally by: Farrellus Cameron "As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
This is ****ing bull****. Why the **** are you going out of your way to penalize groups who cannot access high value pockets of space again? This is exactly the kind of biased nonsense which brings CCP a bad name. This is exactly the kind of change some dev would suggest whose toon is in one of the powerbloc alliances to make their space more valuable. Get your heads out of your asses.
"equal value space makes this game boring"? Only some ****** in a powerbloc alliance would make that argument - or someone who has no experience trying to carve out an existence in their shadow. You guys are so clueless it boggles the mind.
Exactly right. The name of the dev team and the changes to guristas show what/who this is really all about.
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Tom Sasaki
|
Posted - 2011.03.19 11:27:00 -
[254]
Originally by: UniqueOne Edited by: UniqueOne on 19/03/2011 10:19:11
Originally by: Farrellus Cameron "As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
This is ****ing bull****. Why the **** are you going out of your way to penalize groups who cannot access high value pockets of space again? This is exactly the kind of biased nonsense which brings CCP a bad name. This is exactly the kind of change some dev would suggest whose toon is in one of the powerbloc alliances to make their space more valuable. Get your heads out of your asses.
"equal value space makes this game boring"? Only some ****** in a powerbloc alliance would make that argument - or someone who has no experience trying to carve out an existence in their shadow. You guys are so clueless it boggles the mind.
Exactly right. The name of the dev team and the changes to guristas show what/who this is really all about.
P.S. Lagging out systems until one side gives up and leaves is not PVP. Why not limit the number of (blue/other seperately) people that can target a single ship based on the sig radius of the ships? Primary targets and lag are what is making the game boring.
Well when looking on the map most of the north does not have that impressive truesec.
So I kinda wonder what it means for delve(the warthorn nomansland in the west) which has rather low truesec.
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Hrodgar Ortal
Minmatar Ma'adim Logistics
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Posted - 2011.03.19 11:48:00 -
[255]
Originally by: Nova Fox
Sorry but this isnt care bare land where everyone has equal rights and the sorts, there are limited resources still and thats why we hae wars still, if everything was equal why fight?
When was the last time anyone fought over rattingspace??? Honestly, if you think ANYONE will fight over this then you need a reality check. The only ones that will suffer is the renters noone else. The main alliances already hold more good space than they use so they couldn't care less about it.
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Urgan Nagru
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Posted - 2011.03.19 12:24:00 -
[256]
I have one suggestion, have truesec affecting industry sites aswell, i.e. whatever ores are available in the system those are the ones you get in the upgrades. If you are going to nerf sanctums, nerf everything to do with sov... don't just limit the idiocy to anomaly ratting.
Just my thoughts; CCP if you have idle developers thumbs, get texting! Uniform rat quality gives alliances with bad truesec the chance to make decent isk (the ordinary members that is). This is merely an attempt to pacify empire carebears who can not or will not make the jump to a 0.0 alliance for all the benefits that it offers.
The other changes are just fine and dandy, I welcome any changes to the interface and fixes on other issues.
In essence this just boils down to jealousy of empire inhabitants (just wait to see the flamers respond to my post), and while I disagree very strongly with this particular change, I can understand that you (CCP) have a very difficult position in trying to maintain the happiness balance between empire players and 0.0 dwellers. In my final sentence I ask for you to really consider the implications of this for quite a large proportion of people who play the game only casually, and therefore will be hit very hard by this.
Regards
Urgan Nagru.
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Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.03.19 17:47:00 -
[257]
On the subject of potential future 'little things':
Make clone upgrades automatic provided a character has sufficient funds and is at a station with medical services. If a clone is not up to date, pop a warning on attempting to undock.
Clones, after all, are the single most important recurring expense for an individual pilot, and as it stands, there's more warning given for "If you click 'delay', you can accept a mission later".
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Naga Tokiba
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Posted - 2011.03.19 18:13:00 -
[258]
Little thing of extream annoyance.
When docking and undocking in Orca: Corp Hangar window is closing every time. I've reported this as a bug years ago ...
Please fix it :-)
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Mynxee
Veto. Veto Corp
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Posted - 2011.03.20 00:01:00 -
[259]
Edited by: Mynxee on 20/03/2011 00:03:14
Quote: Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
That is a very welcome thing! \o/
This "little things" initiative is much appreciated...said it earlier, worth saying again!
Chair, CSM5
CSM6 Page on Facebook--keep up with all candidates in one place! |
UniqueOne
Caldari
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Posted - 2011.03.20 06:22:00 -
[260]
Originally by: Tom Sasaki
Originally by: UniqueOne Edited by: UniqueOne on 19/03/2011 10:19:11
Originally by: Farrellus Cameron "As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
This is ****ing bull****. Why the **** are you going out of your way to penalize groups who cannot access high value pockets of space again? This is exactly the kind of biased nonsense which brings CCP a bad name. This is exactly the kind of change some dev would suggest whose toon is in one of the powerbloc alliances to make their space more valuable. Get your heads out of your asses.
"equal value space makes this game boring"? Only some ****** in a powerbloc alliance would make that argument - or someone who has no experience trying to carve out an existence in their shadow. You guys are so clueless it boggles the mind.
Exactly right. The name of the dev team and the changes to guristas show what/who this is really all about.
P.S. Lagging out systems until one side gives up and leaves is not PVP. Why not limit the number of (blue/other seperately) people that can target a single ship based on the sig radius of the ships? Primary targets and lag are what is making the game boring.
Well when looking on the map most of the north does not have that impressive truesec.
So I kinda wonder what it means for delve(the warthorn nomansland in the west) which has rather low truesec.
^^ and their NPCs still have unlimited capacitor to drain you with. Where is the balance with the gurista change?
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Maximillian Brion
Minmatar Rigel Enterprises
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Posted - 2011.03.20 16:33:00 -
[261]
To BFF guys/gals: Can we get a "hide/exclude Level 5 skills" checkbox in the Skills tab (under settings) in the character sheet? :) The option in the Training Queue window is quite useless, imo. :)
I'm sure a lot of people would welcome this. :) --- The only good Amarrian is a DEAD Amarrian... |
Pesadel0
the muppets RED.OverLord
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Posted - 2011.03.21 11:58:00 -
[262]
Originally by: UniqueOne Edited by: UniqueOne on 20/03/2011 07:18:37
Originally by: Tom Sasaki
Originally by: UniqueOne Edited by: UniqueOne on 19/03/2011 10:19:11
Originally by: Farrellus Cameron "As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
This is ****ing bull****. Why the **** are you going out of your way to penalize groups who cannot access high value pockets of space again? This is exactly the kind of biased nonsense which brings CCP a bad name. This is exactly the kind of change some dev would suggest whose toon is in one of the powerbloc alliances to make their space more valuable. Get your heads out of your asses.
"equal value space makes this game boring"? Only some ****** in a powerbloc alliance would make that argument - or someone who has no experience trying to carve out an existence in their shadow. You guys are so clueless it boggles the mind.
Exactly right. The name of the dev team and the changes to guristas show what/who this is really all about.
P.S. Lagging out systems until one side gives up and leaves is not PVP. Why not limit the number of (blue/other seperately) people that can target a single ship based on the sig radius of the ships? Primary targets and lag are what is making the game boring.
Well when looking on the map most of the north does not have that impressive truesec.
So I kinda wonder what it means for delve(the warthorn nomansland in the west) which has rather low truesec.
^^ and their NPCs still have unlimited capacitor. Where is the balance with the gurista change? Why are ALL npcs not having their EW abilities nerfed to match?
The NPC/anomoly changes in this patch seem very very biased.
Could be the best small patch to date , until you mentioned nerfing of the anomalies , really if you think alliances will figth for ratting space(lol) , you are only destroying little alliances and renters that will leave 0.0 and back to empire doing missions.
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Malcanis
Caldari Alcohlics Anonymous Scum Alliance
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Posted - 2011.03.21 12:46:00 -
[263]
Originally by: Pesadel0
Could be the best small patch to date , until you mentioned nerfing of the anomalies , really if you think alliances will figth for ratting space(lol) , you are only destroying little alliances and renters that will leave 0.0 and back to empire doing missions.
There are no "little alliances", there are only huge powerblocs in sov 0.0 now. As for renters, well if you want to get more rent from them, you'll have to take better space and rent it to them, wont you?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Pesadel0
the muppets RED.OverLord
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Posted - 2011.03.21 13:01:00 -
[264]
Originally by: Malcanis
Originally by: Pesadel0
Could be the best small patch to date , until you mentioned nerfing of the anomalies , really if you think alliances will figth for ratting space(lol) , you are only destroying little alliances and renters that will leave 0.0 and back to empire doing missions.
There are no "little alliances", there are only huge powerblocs in sov 0.0 now. As for renters, well if you want to get more rent from them, you'll have to take better space and rent it to them, wont you?
Guess what, big power blocs , dont go to war for ratting space that was like in 2004 or something.
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Chi Quan
Bibkor Enterprises
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Posted - 2011.03.21 22:30:00 -
[265]
seriously awesome ---- Ceterum censeo blasters need some tracking love |
Ilarra
GoonWaffe Goonswarm Federation
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Posted - 2011.03.22 02:18:00 -
[266]
Here's a pretty straightforward quality of life thing team BFF could work on:
Change the way names are displayed in chat windows. Provide them in a collapsible tree, preferably sorted by standing. That way I can quickly glance and local and see how many corp mates, alliance mates, dark blues, light blues, neutrals, hostiles, etc. are present. If I want to look at individual names, I click the little + next to the standing and that breaks out all of the names so I can select one person/portrait in particular.
This solves the problem of trying to get an accurate local count when there are hundreds in the system, it makes it easier to select one name in particular when the list is constantly scrolling, it lets you tell exactly how many neutrals/hostiles are in system without needing to constantly scroll the list up and down, and it seems like a pretty "low hanging fruit" as far as implementing in the UI.
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Naga Tokiba
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Posted - 2011.03.22 12:09:00 -
[267]
Another small thing that would be really nice:
Assets should include storage at PI custons offices - I honestly dont know what I have where.
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Blood Raider Fanatic
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Posted - 2011.03.22 14:59:00 -
[268]
Thank you guys. It's the best patch since Apocrypha.
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AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
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Posted - 2011.03.22 18:00:00 -
[269]
GJ CCP
Carry on.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.23 12:17:00 -
[270]
Originally by: Sweet Clyde Like someone said above, in addition to storing the personal fittings serverside (which is awesome),
It's the absolutely worst change ever... some people fly more than 2 ships, you know? --
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UniqueOne
Caldari
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Posted - 2011.03.23 15:16:00 -
[271]
Edited by: UniqueOne on 23/03/2011 15:16:49
Originally by: Catari Taga
Originally by: Sweet Clyde Like someone said above, in addition to storing the personal fittings serverside (which is awesome),
It's the absolutely worst change ever... some people fly more than 2 ships, you know?
True. I guess some people do not realise you can copy the AppData\LOCAL\CCP\EVE\<profile name> directory to other computers. It's not hard, and we really don't need the extra lag and limitations just for lazy people.
A howto on the forums would be much better then making this server side.
However, it would be nice if the fit button worked properly when the items are already fitted in another ship slot :)
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Malcanis
Caldari Alcohlics Anonymous Scum Alliance
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Posted - 2011.03.23 16:36:00 -
[272]
Originally by: Pesadel0
Originally by: Malcanis
Originally by: Pesadel0
Could be the best small patch to date , until you mentioned nerfing of the anomalies , really if you think alliances will figth for ratting space(lol) , you are only destroying little alliances and renters that will leave 0.0 and back to empire doing missions.
There are no "little alliances", there are only huge powerblocs in sov 0.0 now. As for renters, well if you want to get more rent from them, you'll have to take better space and rent it to them, wont you?
Guess what, big power blocs , dont go to war for ratting space that was like in 2004 or something.
Well if it's so unimportant, then what are you complaining for?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.23 18:06:00 -
[273]
Originally by: UniqueOne Edited by: UniqueOne on 23/03/2011 15:16:49
Originally by: Catari Taga
Originally by: Sweet Clyde Like someone said above, in addition to storing the personal fittings serverside (which is awesome),
It's the absolutely worst change ever... some people fly more than 2 ships, you know?
True. I guess some people do not realise you can copy the AppData\LOCAL\CCP\EVE\<profile name> directory to other computers. It's not hard, and we really don't need the extra lag and limitations just for lazy people.
Agreed, however for fittings you do not even need that since you can export them via the fitting window to an xml file. Even easier. --
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FAIL Communicator
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Posted - 2011.03.24 13:32:00 -
[274]
doesnt seem little to me, freaking awsome great adjustments that make players happy. I ll see your patches anytime over a sansha mom tbh!
cant wait to save fits on server, but allaince fits ? that woudl help bigtime ! a skill for remote reprocesing (lowers items in eve as they sell as mineral finally) rightclicking a person from overview u cant do " show info" if u coudl that could stop losses with oevrview big that appears alot missioners and plex people would luv to see tags have a more stable value according to their level, so a gold tag = worth xxx. best woudl be make them exchangable agianst loyalty points, it oudl spread peopel over different systems as tags arent the reaosn to do a specific misison anymore.
just soem thoughts
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Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.03.24 22:42:00 -
[275]
Edited by: Abramul on 24/03/2011 22:44:18
Originally by: FAIL Communicator Missioners and plex people would love to see tags have a more stable value according to their level, so a gold tag = worth xxx. best would be make them exchangable against loyalty points, it would spread people over different systems as tags aren't the reason to do a specific mission anymore.
I would go further than this; go with three tags per faction; frigate, cruiser, and battleship. Vary number/drop chance to give the intended value.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.03.25 21:20:00 -
[276]
Simply Awesome!
I would like to add:
First When dropping things into containers by dropping the item on the container Icon and the thing you are dropping is bigger than the item can hold, please allow us to slit the item, e.g. I drap 2 m tritanium onto a GSC and it simply denies me, very frustrating part of what I loved as a concept.
Second You can delete bookmarks off right click, could you please, please, please allow us to EDIT them as well, e.g. I am in a wh, I scan down a wormhole, bm it then head there and realize it is a k162, I want to ADD k162 to the BM without having to go to P&P etc.
Best regards, AG AGAIN AWESOME WORK!
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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PanKrolik
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Posted - 2011.03.28 09:25:00 -
[277]
Edited by: PanKrolik on 28/03/2011 09:25:57
Originally by: Farrellus Cameron
So I kinda wonder what it means for delve(the warthorn nomansland in the west) which has rather low truesec.
If you look at curent power blocks map. DRF controls most of the good systems after the change. NC controls about same amount of good systems as CASEROL but controls also most of technetium moons in game. CASEROL controls about same amount of good usystems as NC but has no technetium moons and retiers are their main source of income.
My prediction is that NC and DRF will remain as they are more or less. CASEROL either disbands or ceases to be a major 0.0 player. They already have smallest active supercap fleet witout their rentiers... PL or Goonswarm coalition will claim delve if anoms gen will treat broken truesec as -1.
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.03.28 12:13:00 -
[278]
Majority of these things are good and appreciated, except this one
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
But I addressed it in the associated thread.
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Synderq
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Posted - 2011.03.28 14:56:00 -
[279]
Quote: 0.0 truesec will now be displayed in the same manner empire truesec is. We made this change since anyone with access to the internet (that means you) has access to that data through evemaps and other sources.
Sorry for the noob question but how is the truesec value displayed in empire space? Seems to me to still be the one decimal, rounded-up figure...? Also, is this going to make low-sec exploration more rewarding and worthwhile?
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Hanro Gaishou
Pator Tech School
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Posted - 2011.03.30 00:46:00 -
[280]
Please add the overview default of "None" (with nothing selected)
It makes it really useful when settings brackets in fleet fights :)
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Dawn Harbinger
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Posted - 2011.03.30 05:06:00 -
[281]
Awesome, looking forward to the new patch!!
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xViTuSx
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Posted - 2011.03.30 05:56:00 -
[282]
Originally by: CCP Fallout CCP Soundwaves hits us with a new dev blog updating us on the "little" work Team Best Friends Forever has been working on of late. Find out what that is here.
Thanks! Very necessary changes.
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Fredrick Engly
Insorum Industries Intergalactic Exports Group
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Posted - 2011.03.30 05:57:00 -
[283]
Edited by: Fredrick Engly on 30/03/2011 06:03:18 remove this truesec crap before you loose all your players... This is like removing Sov.....WTF! This will just force everyone into huge alliances that control that space...lag = this idea...
Nicely thought out
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Nocturrne Solace
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Posted - 2011.03.30 07:53:00 -
[284]
Congratulations! You have ruined 0.0 with your brilliant anom nerf. Anyone want to buy my account?
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Gemhadarr
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Posted - 2011.03.30 08:08:00 -
[285]
Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.
...I like it :) When you have multiple chars setting this up for them is painful...good job.
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Dante Edmundo
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Posted - 2011.03.30 08:10:00 -
[286]
Edited by: Dante Edmundo on 30/03/2011 08:12:46
Good deal "Best Friends Forever" dev watchamacallit team.
I find myself looking forward to these small changes more than a huge expansion. Keep up the good little work. Hobbits in space FTW?
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Siabhra
Amarr Interstellar Archaeology
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Posted - 2011.03.30 15:06:00 -
[287]
Hey - great changes. It IS the little things that matter in the everyday playsphere. Good work!
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Nicholi3
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Posted - 2011.03.30 16:28:00 -
[288]
Great improvements!
Can you please add the ability for miners to determine which mining laser is active on which asteroid? Like if you click on a targeted asteroid that has a mining laser on it, it would highlight the mining laser in the HUD. That would be awesome!
This could potentially apply more broadly for any ship components that target other objects - weapons, electronic warfare, etc.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2011.03.30 22:00:00 -
[289]
Just add a nice little "number" near eacht target and turret. Just plain simple. Not flashy but it works. (Think about how the T2 icons are marked with the "II" in the corner.) - Dude where is my Charon? - |
mkmin
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Posted - 2011.03.30 23:42:00 -
[290]
How many "little things" make up for a single giant **** up? Because whoo-heee.
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Panthrax
Gallente Extreme Games
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Posted - 2011.03.31 07:49:00 -
[291]
One "little thing" that has annoyed me for YEARS now, is this bug(?) with window snapping automatically moving and resizing windows whenever you open a new window over the top of an existing one.
Eg. I open my character sheet (normally positioned on the right side of the screen) while in space, and instantly both that and my overview are suddenly moved and resized to prevent overlap, on the right side of the screen, totally ruining my overview setup. Or, I do the same in station, and the same thing happens with the station window!
Will this ever be fixed? Or do I just have to live without turning on "Snap to" ever...? I like Snap to.. I just hate it messing with all my windows all the time..
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Ezendor
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Posted - 2011.03.31 11:16:00 -
[292]
thanks for the job, very pleased to know that there are still those who believe in ccp is not about the money side of the issue:)
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StyxR
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Posted - 2011.03.31 18:26:00 -
[293]
Ok, great changes, two thumbs up! But can we finally get the stupid overview settings to be saved on the server as well? Kudos for fixing fittings after 5 yrs. but plz. don't make us wait 5 more years for overview settings.
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xaja
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Posted - 2011.04.02 15:01:00 -
[294]
would be so great if damaged items gave a visual clue to their damaged state, like a reddish tint, or, like the tech II tag, have a tag with a crack shown on it.
Even better would be if you could sort by damaged/non damaged.
Having the repackage procedure skip things without failing is great.
But so, now you've repackaged 7634 items out of 8000 successfully, you'd still have a bear of a time picking out the stuff that needs repairing, no?
As for your hint of Blueprint work in progress: very nice... the least would be an icon tag or color variation for Original Blueprints, having copies and originals look identical, with not even a mouse-over tool-tip is horrific!
A mouse over Tooltip with basic bp info could be pretty cool.
Even better, make it possible to copy the required materials and paste them elsewhere, like into the notepad...
... _____________________________________
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onyu
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Posted - 2011.04.02 15:11:00 -
[295]
Edited by: onyu on 02/04/2011 15:12:45 [Quote=CCP Soundwaves] NPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures. In other news, jamming NPCs are still annoying.
yeah, so even CCP knows they're annoying... can you just replace it with something else?
If something is annoying with zero benefit to make up for the annoyance, it would seem a perfectly good reason to just remove it.
After all, people don't play eve for grinding npc's, which in itself is already annoying. Why make it three times as annoying for ~1/3 of your players? Can you find some other ability those NPC's can use?
Even if you just copy some ewar ability from Sansha, angels or Drones, I bet not one person will be complaining about lacking variety. Madness is taking its toll, please have exact change ready. |
Malcanis
Caldari Alcohlics Anonymous IMPERIAL LEGI0N
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Posted - 2011.04.03 11:00:00 -
[296]
Originally by: xaja would be so great if damaged items gave a visual clue to their damaged state, like a reddish tint, or, like the tech II tag, have a tag with a crack shown on it.
Even better would be if you could sort by damaged/non damaged.
Having the repackage procedure skip things without failing is great.
But so, now you've repackaged 7634 items out of 8000 successfully, you'd still have a bear of a time picking out the stuff that needs repairing, no?
As for your hint of Blueprint work in progress: very nice... the least would be an icon tag or color variation for Original Blueprints, having copies and originals look identical, with not even a mouse-over tool-tip is horrific!
A mouse over Tooltip with basic bp info could be pretty cool.
Even better, make it possible to copy the required materials and paste them elsewhere, like into the notepad...
CTRL-A, right click -> repair -> CTRL-A -> repair
Repair everything in one batch.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Amin4eg
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Posted - 2011.04.06 05:29:00 -
[297]
I,am happy =) Very nice work!
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Starbud Paul
Amarr Shadow Incursion En Garde
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Posted - 2011.04.06 12:47:00 -
[298]
CCP Soundwave seems to be talking sense this time!! About time ;sort out the annoying little bugs woot!!!! I like what IM reading in this thread "unlike what CCP Greyscale is trying to do! has he been drug tested FYI ? lol however in the past ccp have been guilty of coming up with seriously cool tweaks and then bottling it as time comes nearer to actual implementation i hope u guys are going to stick by your guns on this potential development The games come on huge amounts since i begun playing back in 2006 some great others not so but this focus on small things is really what is needed. Along with again my issue with moon goo but not for hear my plain *****ing on this subject is getting boring :P In all good ideas keep up the good work SW Ps i think u need pink hair and gottie for next years fan fest "Players campain maybee"
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Saris Volto
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Posted - 2011.04.07 01:32:00 -
[299]
In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), which are -1 and +1 respectively. Below this, things get worse (0.0 to -0.2 systems won't get any high-end sites after the change), but the -0.9 to -1.0 band can potentially gain an extra six top sites with full upgrades. 26 of the 34 regions have at least one system in this security band, with half having 5 or more. So let me get this right?:
0.0 to -0.2 = no high ends -0.3 to -0.4 = 2 high ends -0.5 to -0.6 = 3 high ends -0.7 to -0.8 = 4 high ends -0.9 to -1.0 = 5 to 6 high ends
something like that with full upgrades?
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Lusulpher
Sinister Elite
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Posted - 2011.04.18 08:00:00 -
[300]
Edited by: Lusulpher on 18/04/2011 08:02:20
Originally by: UniqueOne Edited by: UniqueOne on 16/03/2011 12:12:41 Edited by: UniqueOne on 16/03/2011 12:11:02
Quote: "equal value space makes this game boring"
NO. Blobs make this game boring - and unplayable... You are just adding to the problem.
Equal value space = many small entities fighting. Most of 0.0 useless again = Massive lag blobs fighting for the few worthwhile bits.
.. I hardly ever even do anoms, I am just worried about the consequences of this change.
That is not what Dotlan has tracked for the last 2 years...
Reverse what you just typed and remove your carebear bias for static complexes. As the big guys slug it out for the big fields, the smaller alliances find their own Providences, and not get invade for their crap moons, except when their poorer neighbour notices.
I called you a liar. GOOD DAY SIR.
And for the rest of you. Renter corps are not people! They take what you give them, or they would be the head of their alliances... Creative Customer Person 7 |
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Siphaanu
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Posted - 2011.04.18 22:18:00 -
[301]
Hey.
I like the work being done on the little things, however there are still some small issues that are quite annoying:
- Make it possible to use the Dock/Jump/Activate gate shortcut on jump bridges, titan and blackops jump portals.
- I'm not sure if anyone else is experiencing this, but the session change timer display in the top left corner of the screen is too close to the system information rectangle list icon, therefore it demands very accurate mouse hoovering to get the relevant information. Personally I wouldn't mind the timer being a bigger object, changed and/or moved, so that one can view the time left faster - thus wasting less time on pixelhunting.
- Rightclicking a fleet in the Fleetfinder, and entering the Boss submenu, should make Show Info of that fleet's boss available. I'm aware you can left click the fleet in fleet finder to raise the fleet details, and access boss' info there, but this way is much too messy (my fleet window is small, so if I leftclick a fleet, the details overlap the list which you can only redo by clicking the get fleets button again... messy).
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FatCat Aluben
Caldari Galactic Empire
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Posted - 2011.05.12 22:17:00 -
[302]
Anyone remember Cinori Aluben who ran for CSM5? This was his exact campaign premise - "Fix the Little Things First." He didn't win, but it seems like CCP finally got the picture 1 year later, and btw totally bit his tagline.
Note: http://www.eveonline.com/en/incursion/article/240/team-bff-tackling-the-little-things?utm_source=reactivationMay2011&utm_medium=email&utm_campaign=reactivationMay2011&sp_rid=ODI3NDM2OTc0NwS2&sp_mid=36610257
Glad to see it being done, sad to see it took so long, but such is the way of CCP; we know this. If anyone's interested, do a google search of all the ideas that were being pioneered a year ago. He polled extensively, compiled lists of ideas and prioritized them based on feedback. He advertised and broadcasted this ideal like wild. But alas, the politics were not on his side.
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Nero Renner
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Posted - 2011.06.13 08:14:00 -
[303]
This might be one of those little things, but it annoys the hell out of me after waiting so long for the character creator to get "fixed":
i understand that Incursions 1.6+ had been "touting" a fully functional character creator, but i am baffled at one thing (when checking it out the other night):
piercings.. specificly, male ears.. the options seem typically generic, but numerous..
what bothers me is that there are no options for both ears to be pierced with the same ring choice.. except those ugly black ear-stretching ones..
seriously, it is the only one which offers a head-on shot to allow both ears to be identically pierced.. but with big oversized black circles.. that's not fair to any pilot's choice of any other piercing, and i'd like to see that option for other piercings (currently offered) for the ears..
thank you..
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Sorgenbinder
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Posted - 2011.06.21 10:59:00 -
[304]
1) When listing My Assets according to number of items, the list is now in ascending order with the largest number at the bottom, instead of descending order with the greatest quantity at the top as it used to be.
2) The Wallet and Market windows are no longer brought to the front by a right-click. It now requires an extra left-click on the window to bring it forward, instead of a right-click being sufficient to both highlight the window and open an options menu.
3) When conducting a simple Buy order, the cursor no longer defaults to the Quantity box. It requires a left-click before a quantity other than "1" can be entered.
4) When placing a Buy order on the market, if you want to set an alternative location for the buy order to be centered upon, the cursor no longer defaults to the text entry box. It requires a left-click to place the cursor so the alternative location can be entered.
5) In numerous situations (PI for example), when selecting a partial quantity of an item to be dragged-and-dropped from a list (using shift-leftmouse), it appears that on occasion some other item is (invisibly) selected and instead of dragging just the selected item, a range of items are selected and dragged.
6) On the UI the buttons have been recoloured so they fade almost to black at the bottom. This frequently makes them appear to blend into the background and is very disconcerting.
7) On the login screen the text entry boxes have had their shading altered so the text now appears to be off-centre. This looks unprofessional and just plain wrong.
8) The Capacitor is still too transparent. Can we please have it with an opaque background?
9) In the Science and Industry window, Jobs tab, the Range selection keeps resetting to the minimum possible (i.e. Current Solar System / Current Station). Can we please have it stay on the last setting we chose?
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Zeronic
Gallente Zero Core Labs
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Posted - 2011.07.03 19:40:00 -
[305]
I would like to see one thing changed, its something very simple:
Re Balance the Survey Scanner range to come in line with the Rorqual and Orca Bounces.
Survey Scanner II should scan at 1km over what a maxed skill out Rorqual Pilot can do with Implant. Why adjust these, cause they have not been touched since the module was released to TQ.
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Evira Alivar
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Posted - 2011.07.30 02:06:00 -
[306]
two little things:
1. Modify the log entrys for combat in a way that shows the most important info first. the order should be: damage, weapon, target, flavor comment. Its nice you speak in whole senteces, but that always needs a very wide log window to show the damage. if you put damage first, the log could be much less in width to be usefull. maybe adding orderable columns would be a idea, or just rearranging the sentence to have the important things at the front while the flavor is clipped. This would only need the change of a few lines script, so not a big thing.
2. In space, rotating the camera is very smooth an nice. zooming in and out has "steps". just open your client and use the mouse wheel, do one "click" in and out (keyboard does the same). The camera then snaps to the next distance. It would be nice if it would do a transition. It would look better in play and especially if someone takes a video. I would suggest not just snapping the distance on the z-axis. Use two variables: the "current" and "new" value and use a smooth transition to reduce the distance between both on the z-axis.
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Manta Avoid
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Posted - 2011.08.29 19:07:00 -
[307]
Probably already mentioned -
For the sake of expediency: Dragging a group of drones (say 50 hornets) into your active ship's Drone Bay of 25m3 (in the fitting screen) shouldn't just break the operation - you're dragging hornets into the bay, and it should fill it with 25m3 of hornets!
Instead of:
a) Opening your Drone bay, dragging the 50 in, etc
b) Separating however many drones will fit in the bay, and then dragging and dropping that stack onto the bay in the fitting screen. Fat kids are harder to kidnap |
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