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Barkaial Starfinder
Eixo do Mal
36
|
Posted - 2012.08.30 14:21:00 -
[121] - Quote
Polly Oxford wrote:Pretty funny how you can make a 6 page thread about and article and not a single post actually discussed the article.
Anyway, making this thread about your so called 'nullbears' instead of what the article is really about is pretty stupid, even for you, but I guess preventing newbies from doing PvP in a PvP-centric game is good game design, especially if the big bad goons are against it.
No one read it. If they want to be read, they should first fix their font size, color and type. |

AdmiralJohn
Dreddit Test Alliance Please Ignore
65
|
Posted - 2012.08.30 14:22:00 -
[122] - Quote
I heard in an ~unnamed news source~ that OP is an idiot.
Also I PvP in +4s because #YOLO |

Frying Doom
Zat's Affiliated Traders
619
|
Posted - 2012.08.30 14:24:00 -
[123] - Quote
Pinstar Colton wrote:Skippermonkey wrote:Tippia wrote:Frying Doom wrote:nah, just because I choose not to post a link to a specific alliances mouth piece hardly makes it a reason not to post the subject. So why do you think learning implants should be removed? For the same reason that the learning skills were removed, they are deemed a neccesity, and not an option Learning implants are like ships. Everyone has to use them but there are reasonable choices as to which ones to use. Like ships, people can easily switch between them as their needs change. Just as different ships come with different price tags (and levels of effectiveness) so do implants (learning or otherwise). If you are doing high-risk pvp, you can choose to use a cheap throw-away Rifter and leave your 2.5 BN Tengu at home. Likewise, if you are going to cruise hostile null space, you might hop into a clone with +3s in just a couple skills since the chance of you getting bubbled and podded is high. The fact that you can get +3 implants with Cybernetics I means that the choice of implants for an early player is largely a factor of ISK, rather than training time. This is what separates Cybernetics and the implants from the learning skills of yore. The other thing that separates them is of course you lost valuable SP if you did not start training learning skills straight off the bat and could not really use the character for much for the first 2 months due to the amount of lost SP you would have otherwise.
Cybernetics however only takes a few minutes to learn and is a bonus to have putting cheap implants in while you save up for better implants and you can actually train the character in skills to actually do things while you save up to buy the better implants. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
4500
|
Posted - 2012.08.30 14:24:00 -
[124] - Quote
Barkaial Starfinder wrote:Polly Oxford wrote:Pretty funny how you can make a 6 page thread about and article and not a single post actually discussed the article.
Anyway, making this thread about your so called 'nullbears' instead of what the article is really about is pretty stupid, even for you, but I guess preventing newbies from doing PvP in a PvP-centric game is good game design, especially if the big bad goons are against it. No one read it. If they want to be read, they should first fix their font size, color and type. Most don't mind the font, but if you do:
http://www.readability.com/ please leave |

Frying Doom
Zat's Affiliated Traders
620
|
Posted - 2012.08.30 14:30:00 -
[125] - Quote
Polly Oxford wrote:Pretty funny how you can make a 6 page thread about and article and not a single post actually discussed the article.
Anyway, making this thread about your so called 'nullbears' instead of what the article is really about is pretty stupid, even for you, but I guess preventing newbies from doing PvP in a PvP-centric game is good game design, especially if the big bad goons are against it. I was almost going to do a serious reply to your post then realized you are one of the Nullbears I was talking about.. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Eternal Error
Exitus Acta Probant
129
|
Posted - 2012.08.30 14:31:00 -
[126] - Quote
A few things, in no particular order:
1. Stop pretending like people are proposing this change for newbies. Everyone understands it's for nullsec guys.
2. Learning skills were removed because they were a necessity that cost TIME no matter how you sliced it. Implants only cost ISK (or ISK and LP).
3. The idea that "anything that makes you risk-averse and prevents pvp is automatically bad" is flat out stupid. Go play on the test server where everything costs 100 isk, that way flying a certain ship won't make you risk averse either.
4. The difference between +2s and +5s is not game-breakingly significant. I've had +4s in my learning clone my entire career even though I could afford +5s, just because it's really not that relevant.
5. Experienced players need only have two implants at a time.
6. Choices and risk are what make Eve the game it is. The people whining for total learning implant removal are no better than miners whining for mining barge changes (although in the end, the mining barge changes weren't all that bad).
This isn't even touching on the issues of needing a new LP store item to replace the ISK sink, etc. If you want to talk about small modifications to bubble mechanics, have at it, but the full removal of learning implants is a dumb idea.
Also, if you read the comments section on the article, it's pretty clear that the author is dumber than a box of rocks. |

Andski
GoonWaffe Goonswarm Federation
4500
|
Posted - 2012.08.30 14:38:00 -
[127] - Quote
Eternal Error wrote:A few things, in no particular order:
1. Stop pretending like people are proposing this change for newbies. Everyone understands it's for nullsec guys.
Are these groups mutually exclusive?
Eternal Error wrote:6. Choices and risk are what make Eve the game it is. The people whining for total learning implant removal are no better than miners whining for mining barge changes (although in the end, the mining barge changes weren't all that bad).
You're right, removing learning implants would remove all risk from the game. Losses would no longer matter and there would be no choices left.
Eternal Error wrote:Also, if you read the comments section on the article, it's pretty clear that the author is dumber than a box of rocks.
As opposed to those angry about how somebody would ~dare~ suggest such an idea that would obviously threaten the very fabric of the game. please leave |

Eternal Error
Exitus Acta Probant
130
|
Posted - 2012.08.30 14:45:00 -
[128] - Quote
Andski wrote:Eternal Error wrote:A few things, in no particular order:
1. Stop pretending like people are proposing this change for newbies. Everyone understands it's for nullsec guys. Are these groups mutually exclusive? Eternal Error wrote:6. Choices and risk are what make Eve the game it is. The people whining for total learning implant removal are no better than miners whining for mining barge changes (although in the end, the mining barge changes weren't all that bad). You're right, removing learning implants would remove all risk from the game. Losses would no longer matter and there would be no choices left. Eternal Error wrote:Also, if you read the comments section on the article, it's pretty clear that the author is dumber than a box of rocks. As opposed to those angry about how somebody would ~dare~ suggest such an idea that would obviously threaten the very fabric of the game. 1. No, the groups aren't mutually exclusive, but it's perfectly valid to get annoyed when someone claims it's for one group when it's obviously for another (see: tax cuts and modern politics).
2. Straw man, and you obviously can't read.
3. I'm not angry, I just think you're wrong. Also, I wasn't referring to you as an idiot for coming up with/repeating the idea of removing learning implants, but your hilarious power trip and threats to ban people who disagree with you in the comments section of the article.
Try harder. Consider refuting some of the points that myself or others make in this thread. |

Andski
GoonWaffe Goonswarm Federation
4500
|
Posted - 2012.08.30 14:51:00 -
[129] - Quote
Eternal Error wrote:1. No, the groups aren't mutually exclusive, but it's perfectly valid to get annoyed when someone claims it's for one group when it's obviously for another (see: tax cuts and modern politics).
So how does this benefit older players and not newbies?
Eternal Error wrote:2. Straw man, and you obviously can't read.
You're assuming that those who regularly PvP with implants plugged in wouldn't just switch to hardwirings if they were removed. Learning implants are not the only implants in the game. Of course I used a straw man just to show how ridiculous it is to bring up "risk" and "choices" considering that you'd still have plenty of choices with how to go about buying implants.
Eternal Error wrote:3. I'm not angry, I just think you're hilariously wrong. Also, I wasn't referring to you as an idiot for coming up with/repeating the idea of learning implants, but your hilarious power trip and threats to ban people who disagree with you in the comments section of the article.
Try harder. Consider refuting some of the points that myself or others make in this thread.
If you disagree with me, that's fine. If you're just going to post dumb comments like "well the author should just go back to hisec lol!" I don't really care for you. please leave |

Eternal Error
Exitus Acta Probant
130
|
Posted - 2012.08.30 15:01:00 -
[130] - Quote
Andski wrote:Eternal Error wrote:1. No, the groups aren't mutually exclusive, but it's perfectly valid to get annoyed when someone claims it's for one group when it's obviously for another (see: tax cuts and modern politics). So how does this benefit older players and not newbies? Eternal Error wrote:2. Straw man, and you obviously can't read. You're assuming that those who regularly PvP with implants plugged in wouldn't just switch to hardwirings if they were removed. Learning implants are not the only implants in the game. Of course I used a straw man just to show how ridiculous it is to bring up "risk" and "choices" considering that you'd still have plenty of choices with how to go about buying implants. Eternal Error wrote:3. I'm not angry, I just think you're hilariously wrong. Also, I wasn't referring to you as an idiot for coming up with/repeating the idea of learning implants, but your hilarious power trip and threats to ban people who disagree with you in the comments section of the article.
Try harder. Consider refuting some of the points that myself or others make in this thread. If you disagree with me, that's fine. If you're just going to post dumb comments like "well the author should just go back to hisec lol!" I don't really care for you. 1. It benefits nullsec players (disproportionately) in that they are by far the most likely to lose implants (sidenote: I would support bubble changes that would make shooting pods require SOME effort rather than lolfishinabarrel). It benefits newbies (disproportionately) as they are the least likely to have the ISK required to buy +3s and up. It is not necessarily tied to age.
2. It's not ridiculous to bring up risk and choices. 3. I don't think you'd see a massive switch to hardwirings. The people who aren't pvping because they're afraid to risk a pod with implants that gain them a few extra days/weeks a year aren't suddenly going to start spending equal or greater amounts on hardwirings. In their mind, ISK cost defines the risk, and that wouldn't go away depending on implant type. I'm not really quite sure what you're getting at here unless you think that they will decide that a 3% damage boost is a much more significant reward or something.
4. I wasn't posting dumb comments, I was making a legitimate criticism of you, the author, based on things you wrote in the comments section. Power trips and general shitposts like those you made in the comments section reflect poorly on the individuals that make them in a variety of ways, one of which is intelligence. If you prefer, I won't bring it up again and will instead focus on the issue at hand. |

Andski
GoonWaffe Goonswarm Federation
4501
|
Posted - 2012.08.30 15:17:00 -
[131] - Quote
Eternal Error wrote:1. It benefits nullsec players (disproportionately) in that they are by far the most likely to lose implants (sidenote: I would support bubble changes that would make shooting pods require SOME effort rather than lolfishinabarrel). It benefits newbies (disproportionately) as they are the least likely to have the ISK required to buy +3s and up. It is not necessarily tied to age.
2. It's not ridiculous to bring up risk and choices. 3. I don't think you'd see a massive switch to hardwirings. The people who aren't pvping because they're afraid to risk a pod with implants that gain them a few extra days/weeks a year aren't suddenly going to start spending equal or greater amounts on hardwirings. In their mind, ISK cost defines the risk, and that wouldn't go away depending on implant type. I'm not really quite sure what you're getting at here unless you think that they will decide that a 3% damage boost is a much more significant reward or something.
1. Almost every change made in the game has benefited one group disproportionately. This isn't a terribly big deal.
2. As I've said, learning implants are not the only thing you ever put at risk in your clone.
3. I'm fairly sure that many of those who would otherwise have their +3s or what have you plugged in when flying about would decide that if they were able to afford that, they'd switch to using hardwirings. A Zor's hyperlink gives you a huge benefit in a fast ship, capacitor hardwirings are almost universally useful - these are more situational rewards, sure, but you're not going to see the end of pods with implants by any stretch. please leave |

Ivory Kantenu
Sons of The Forge SpaceMonkey's Alliance
34
|
Posted - 2012.08.30 15:20:00 -
[132] - Quote
Andski wrote:Ivory Kantenu wrote:Personally, I think Implants should be removed, Cybernetics should give you the permanent + to attributes, and that's that. Leave the different levels of Skill Hardwiring how they are now. Still need an isk dump for it somewhere.
It would probably impact the market a fair deal, etc, but in all aspects of the game, it improves life for basically every player.
As far as what to do with the Implants left over, there should be an option to turn them in for LP. Maybe Concord would be best. Kind of like a Space Version of 'Guns for Toys' except it's 'Implants for going towards expensive crap'. Yeah, CCP would have to do something to address the massive number of learning implants in people's hangars. I suppose that they could be "cashed in" at a given LP store for LP and an "ISK credit" (i.e. redeemable only through that LP store) to get other crap. vOv
The problem is though, people could use this as a way to get around not having to grind a specific faction for lps, and just dump them all for loot that sells a lot better. Sure this seems fair to the marketeers whkio spent a lot of time on the implant market, but it seems kind of lke a lazy fix. Giving them in to Concord sounds more logical, and maybe for a brief while, up to conversion rate for lps from 2:1 to something like 1.5:1, just for breathing room.
Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread
|

James Amril-Kesh
4S Corporation RAZOR Alliance
583
|
Posted - 2012.08.30 15:22:00 -
[133] - Quote
AdmiralJohn wrote:I heard in an ~unnamed news source~ that OP is an idiot.
Also I PvP in +4s because #YOLO Oh hey, guess I'm not the only one. I did PVP in +5s for a while, but that clone also has hardwirings that are basically useless to me now but I don't want to unplug them. So it's kind of just languishing now. Surprised it's still alive. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Andski
GoonWaffe Goonswarm Federation
4501
|
Posted - 2012.08.30 15:24:00 -
[134] - Quote
Ivory Kantenu wrote:The problem is though, people could use this as a way to get around not having to grind a specific faction for lps, and just dump them all for loot that sells a lot better. Sure this seems fair to the marketeers whkio spent a lot of time on the implant market, but it seems kind of lke a lazy fix. Giving them in to Concord sounds more logical, and maybe for a brief while, up to conversion rate for lps from 2:1 to something like 1.5:1, just for breathing room.
That's not a bad point, but players dumping all of their LP into implants to cash out in an LP store from a "better" faction would only take place between the "hey guys this is how we're going to reimburse the implants you have in your hangar" post and the patch that introduces the change (which will probably never happen, but yeah) please leave |

Frying Doom
Zat's Affiliated Traders
621
|
Posted - 2012.08.30 15:24:00 -
[135] - Quote
AdmiralJohn wrote:I heard in an ~unnamed news source~ that OP is an idiot. Coming from you...Than is quiet ignorable. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

General Nusense
Republic University Minmatar Republic
0
|
Posted - 2012.08.30 15:25:00 -
[136] - Quote
rodyas wrote:Sorry to ruin the suprise, but it was EveNews24
EVENEWS24
Ladies and Gentlemen,
This character has clearly drank the DekCo koolaid. EN24 did not post that article. Obviously this was a post to slander EN24 and make it look like EN24 was trying to help remove learning implants. But this is not the case, it was a GOON who wrote the article and its published on a GOON propaganda website.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
583
|
Posted - 2012.08.30 15:28:00 -
[137] - Quote
General Nusense wrote:rodyas wrote:Sorry to ruin the suprise, but it was EveNews24
EVENEWS24 Ladies and Gentlemen, This character has clearly drank the DekCo koolaid. EN24 did not post that article. Obviously this was a post to slander EN24 and make it look like EN24 was trying to help remove learning implants. But this is not the case, it was a GOON who wrote the article and its published on a GOON propaganda website. Ironic, considering rodyas is quite anti-goon.
The website is simply hosted by a Goon and has lots of Goon writers, but it's actually rather neutral. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Eternal Error
Exitus Acta Probant
130
|
Posted - 2012.08.30 15:28:00 -
[138] - Quote
Andski wrote:Eternal Error wrote:1. It benefits nullsec players (disproportionately) in that they are by far the most likely to lose implants (sidenote: I would support bubble changes that would make shooting pods require SOME effort rather than lolfishinabarrel). It benefits newbies (disproportionately) as they are the least likely to have the ISK required to buy +3s and up. It is not necessarily tied to age.
2. It's not ridiculous to bring up risk and choices. 3. I don't think you'd see a massive switch to hardwirings. The people who aren't pvping because they're afraid to risk a pod with implants that gain them a few extra days/weeks a year aren't suddenly going to start spending equal or greater amounts on hardwirings. In their mind, ISK cost defines the risk, and that wouldn't go away depending on implant type. I'm not really quite sure what you're getting at here unless you think that they will decide that a 3% damage boost is a much more significant reward or something. 1. Almost every change made in the game has benefited one group disproportionately. This isn't a terribly big deal. 2. As I've said, learning implants are not the only thing you ever put at risk in your clone. 3. I'm fairly sure that many of those who would otherwise have their +3s or what have you plugged in when flying about would decide that if they were able to afford that, they'd switch to using hardwirings. A Zor's hyperlink gives you a huge benefit in a fast ship, capacitor hardwirings are almost universally useful - these are more situational rewards, sure, but you're not going to see the end of pods with implants by any stretch. 1. It's not a big deal from a balance perspective, and I never said it was. I just said it was annoying that people kept claiming that it was for newbies when it's obviously nullsec powerblocs lobbying for it.
2/3. I disagree. Some would, but I think many would not replace the implants with hardwirings of a roughly equal ISK value. With the exception of some of the more basic ones (e.g. Zor's), I think most people who currently go without hardwirings would continue to do so. TL;DR I think we'll see a vast decrease in implants lost (using ISK value as a metric) which translates into more risk free PvP (regardless of whether this is a good or bad thing).
This is my last post for a while, but I'll be back ITT later. |

James Amril-Kesh
4S Corporation RAZOR Alliance
583
|
Posted - 2012.08.30 15:35:00 -
[139] - Quote
I still think that allowing people to clone jump within the same station without a timer would be a better way of taking care of the "risk averse PVPer" problem. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Andski
GoonWaffe Goonswarm Federation
4501
|
Posted - 2012.08.30 15:40:00 -
[140] - Quote
Eternal Error wrote:1. It's not a big deal from a balance perspective, and I never said it was. I just said it was annoying that people kept claiming that it was for newbies when it's obviously nullsec powerblocs lobbying for it.
2/3. I disagree. Some would, but I think many would not replace the implants with hardwirings of a roughly equal ISK value. With the exception of some of the more basic ones (e.g. Zor's), I think most people who currently go without hardwirings would continue to do so. TL;DR I think we'll see a vast decrease in implants lost (using ISK value as a metric) which translates into more risk free PvP (regardless of whether this is a good or bad thing).
This is my last post for a while, but I'll be back ITT later.
1. This isn't a "bloc-level lobbying" thing. A lot of the flak that came my way was from some CFC dudes.
2. I can't speak for everyone in trying to gauge how players would act after a proposed change, but I'm quite sure that anybody who doesn't mind regularly PvPing with learning implants would consider hardwirings more often than they do now. please leave |

Josef Djugashvilis
The Scope Gallente Federation
504
|
Posted - 2012.08.30 15:49:00 -
[141] - Quote
Ivy Romanova wrote:well the thing is CCP is trying to split the gamer population.. giving it a more defined definition. High sec : Safe zone for the anti-social and timid nerds Low sec : Low life that gets bullied in school and now is trying to make up for it, and incursion runners too. Null sec : For the gladiators and intellectuals of the society , trying to make a name for themselves by exploring the riches of the unknown.
So... EVEN if people buys your argument, the very aim of it alone would make the chances of it actually being implemented VERY slim
I take it you are a hi-sec player then You want fries with that? |

Osabojo
GoonWaffe Goonswarm Federation
245
|
Posted - 2012.08.30 15:58:00 -
[142] - Quote
AdmiralJohn wrote:I heard in an ~unnamed news source~ that OP is an idiot.
I read that, too, and there was quite a lot of evidence. Here's the link. |

Marlona Sky
D00M. Northern Coalition.
1257
|
Posted - 2012.08.30 15:59:00 -
[143] - Quote
Another **** article by a **** website nonshocker. Nothing to see here, move along.
Remove local, structure mails and revamp the directional scanner! |

TheGunslinger42
Bite Me inc Elysian Empire
333
|
Posted - 2012.08.30 16:00:00 -
[144] - Quote
James Amril-Kesh wrote:I still think that allowing people to clone jump within the same station without a timer would be a better way of taking care of the "risk averse PVPer" problem.
Or at least reduce the timer to 12 hours instead of 24. 24 is way too long. |

Lord Zim
1196
|
Posted - 2012.08.30 16:04:00 -
[145] - Quote
Marlona Sky wrote:Another **** article by a **** website nonshocker. Nothing to see here, move along. Another **** post by a **** NCdot poster nonshocker. Nothing to see here, move along. |

Lord Zim
1197
|
Posted - 2012.08.30 16:05:00 -
[146] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Nope it was not that article Which one, then? I will try to find it for you as I cannot remember the title at the moment. I read a lot of articles. Hey, so, we're still waiting. |

Mocam
EVE University Ivy League
170
|
Posted - 2012.08.30 16:18:00 -
[147] - Quote
I agree that removal of attributes from implants is a good idea but not with the removal of those 5 slots -- that would be problematic. As such, the "remove attribute implants" part of the article I do disagree with - there is another option.
The best idea I've seen on it would be to convert those 5 slots into hardwire slots. So you'd have 10 hardwire slots vs 5 attribute + 5 hardwire.
Many can afford what others consider a fortune in ships/fittings to fly and even lose them with no more than a shrug - we can buy more. What no one can buy is even 1 SP they didn't train and PvP players catch it in the short hairs the earlier they get into PvP vs those who "play it safe". I've always found these training benefits for PvP avoidance to be onerous. (if anything, PvP players should train skills *FASTER* than PvE players as a benefit - not slower.)
I find no logic for why a station trader should train weapon and ship skills faster than a PvP player who uses them daily yet that is the case due to implants being used - in complete and total safety from any risks at all.
*VERY* few heavily involved in PvP fit higher end learning implants - the KB's bear this out pretty plainly. The bulk of learning implants are fairly exclusively in PvE - those are the ones that fit the higher end attribute implants.
The net effect would help PvP players. Non-PvP types gain virtually nothing from this but those involved in PvP gain benefits from it. Be they veterans from 2003 or newbies heading off into dangerous space, they'd gain.
"dumbing down" - I've yet to meet a player that found it difficult to grasp +1 attribute implants aren't as good as +5's for training. It doesn't take a stellar intellect to figure that out. Now remaps - I know many that struggle with how to use them but implants? No.
If a conversion to hardwires was done, it would be adding more complexity vs removing it and a hell of a lot more would be filling up their heads with implants vs just dropping a couple +3's or +4's in (to favor their current remapping). As such, for the KB huggers it would more than likely INCREASE the value of pod-kills vs freaking you out about any potential KB worries. |

Roime
Shiva Furnace Dead On Arrival Alliance
1116
|
Posted - 2012.08.30 16:59:00 -
[148] - Quote
If you can't afford replacing two +4s, you will probably struggle replacing your ships as well.
Gallente - the choice of the interstellar gentleman |

James Amril-Kesh
4S Corporation RAZOR Alliance
584
|
Posted - 2012.08.30 17:03:00 -
[149] - Quote
Roime wrote:If you can't afford replacing two +4s, you will probably struggle replacing your ships as well.
I can't think of a single corp with a SRP that also replaces implants. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Polly Oxford
GoonWaffe Goonswarm Federation
56
|
Posted - 2012.08.30 18:13:00 -
[150] - Quote
Eternal Error wrote:A few things, in no particular order:
1. Stop pretending like people are proposing this change for newbies. Everyone understands it's for nullsec guys.
+3 implants are 40m, nobody besides new players cares about that amount of money. |
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