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Thread Statistics | Show CCP posts - 2 post(s) |

Roime
Shiva Furnace Dead On Arrival Alliance
1119
|
Posted - 2012.08.31 09:16:00 -
[211] - Quote
What Frying Doom said.
To me, it appears just as another excuse for risk aversion, possibly because:
- player is overly concerned with training time differences of a few days - player is spacepoor - player is bad at EVE
or all of the above.
Why don't I need +5s? Why having an equal amount of ISK hardwired in my head doesn't stop me PVPing in +billion ISK cruiser hulls in bubble space with no local? I can even lose goddamn SP if I get killed.
Are the game mechanics different for me, because learning implants certainly don't discourage me from PVPing?
Gallente - the choice of the interstellar gentleman |

Tiberius Sunstealer
Phantom Soulreavers Axiom Solaris
149
|
Posted - 2012.08.31 09:17:00 -
[212] - Quote
Pipa Porto wrote:The cases of not losing something and instantly regaining the thing you lost are the same. No. They aren't. |

Lord Zim
1198
|
Posted - 2012.08.31 09:17:00 -
[213] - Quote
Roime wrote:- player is overly concerned with training time differences of a few days Sounds like a newbie.
Roime wrote:- player is spacepoor Sounds like a newbie.
Roime wrote:- player is bad at EVE Sounds like a newbie. |

Frying Doom
Zat's Affiliated Traders
642
|
Posted - 2012.08.31 09:19:00 -
[214] - Quote
Lord Zim wrote:Frying Doom wrote:So does the price of ships or the skills needed to fly them. Should we remove them too? Remove supercarriers and titans, yes. But on that note if you guys did an article on that, I would actually fight for that.
Personally I would like to see more small type caps around the size of carriers and dreads but with different uses. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1119
|
Posted - 2012.08.31 09:22:00 -
[215] - Quote
Lord Zim wrote:Roime wrote:- player is overly concerned with training time differences of a few days Sounds like a newbie. Roime wrote:- player is spacepoor Sounds like a newbie. Roime wrote:- player is bad at EVE Sounds like a newbie.
So educate newbies better?
Remap, plug in the free implants you get from tutorials, replace with two +3s and later two +4s, decorate with appropriate hardwires, profit?
Gallente - the choice of the interstellar gentleman |

Lord Zim
1198
|
Posted - 2012.08.31 09:25:00 -
[216] - Quote
Or remove (by way of completely removing learning implants altogether, or by granting the ability to unplug learning implants) a game mechanic which mentally inhibits PVP from happening in some cases. |

Pipa Porto
848
|
Posted - 2012.08.31 09:50:00 -
[217] - Quote
Tiberius Sunstealer wrote:Pipa Porto wrote:The cases of not losing something and instantly regaining the thing you lost are the same. No. They aren't.
Sure they are.
x-1+1=x EvE: Everyone vs Everyone
-RubyPorto |

Andski
GoonWaffe Goonswarm Federation
4506
|
Posted - 2012.08.31 10:02:00 -
[218] - Quote
Roime wrote:Pipa Porto wrote: Learning Implants look a lot like Learning Skills and the rationale for removal is the same.
*Ughhh, my Jumpclone timer isn't up and I'm in my +4s, etc.
Uggh, I'm in my officer fitted Golem and can't PVP -> remove marauders? Your rationale is lacking all rationale.
I wasn't aware that there's a 24 hour cooldown timer in switching ships. please leave |

Lady Spank
Genos Occidere HYDRA RELOADED
2694
|
Posted - 2012.08.31 10:17:00 -
[219] - Quote
If the 'advantage' of living in high sec is having fancy implants then that is far outweighed by the fact you are playing in the most boring area of New Eden. High sec PVP is a joke and the PVE content outside of Incursions is just awful.
Reduce the cost of clones since it is quite a barrier to PVP, especially in null sec (aforementioned bubbles). No one cares about making Null sec safer, which the OP implies the article is about. What is really needed is a reduction in the costs of clones since at present you find 80m sp+ pilots languishing or even being sold off while players use lower skillpoint characters for higher risk pew pew.
This isn't about making Eve safer, it's about making PVP a little more accessible. I don't care what the ships, modules or implants cost you, but the base level pod itself shouldn't be as expensive as it is. The dynamics of Eve warfare have changed significantly since the games release and it is time clone costs were updated to reflect this. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Frying Doom
Zat's Affiliated Traders
642
|
Posted - 2012.08.31 10:20:00 -
[220] - Quote
Lady Spank wrote:If the 'advantage' of living in high sec is having fancy implants then that is far outweighed by the fact you are playing in the most boring area of New Eden. High sec PVP is a joke and the PVE content outside of Incursions is just awful.
Reduce the cost of clones since it is quite a barrier to PVP, especially in null sec (aforementioned bubbles). No one cares about making Null sec safer, which the OP implies the article is about. What is really needed is a reduction in the costs of clones since at present you find 80m sp+ pilots languishing or even being sold off while players use lower skillpoint characters for higher risk pew pew.
This isn't about making Eve safer, it's about making PVP a little more accessible. I don't care what the ships, modules or implants cost you, but the base level pod itself shouldn't be as expensive as it is. The dynamics of Eve warfare have changed significantly since the games release and it is time clone costs were updated to reflect this. I disagree that this was about making Null safer, it was.
But I do agree clones should be a hell of a lot cheaper. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Tiberius Sunstealer
Phantom Soulreavers Axiom Solaris
149
|
Posted - 2012.08.31 10:52:00 -
[221] - Quote
Pipa Porto wrote:Sure they are.
x-1+1=x But that has nothing to do with clones as they do not take away SP then give SP back on death. |

Lord Zim
1198
|
Posted - 2012.08.31 10:57:00 -
[222] - Quote
Tiberius Sunstealer wrote:Pipa Porto wrote:Sure they are.
x-1+1=x But that has nothing to do with clones as they do not take away SP then give SP back on death. This is a very important topic and must be discussed vigorously and in great detail. |

Frying Doom
Zat's Affiliated Traders
643
|
Posted - 2012.08.31 11:04:00 -
[223] - Quote
On a side note I must give praise to ReverendMak for the article also in the above unmentioned web site.
"Rules for Radicals"
Thoroughly impressive read. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Pipa Porto
848
|
Posted - 2012.08.31 11:04:00 -
[224] - Quote
Tiberius Sunstealer wrote:Pipa Porto wrote:Sure they are.
x-1+1=x But that has nothing to do with clones as they do not take away SP then give SP back on death.
Unimproved Clone > X-1=x[1] Improved Clone > X-1+1=X-0=x[2]
I don't know how to do subscripts, so the bracketed numbers are subscripts.
0 and -1+1 are mathematically equivalent. When you die normally, you lose SP. Not losing SP and Instantly gaining the SP you lost back are equivalent in the same way (call it gaining SP that you could have lost, if you like).
It's just a different way of looking at it. In the stock market, a Stop Loss order stops you from losing money when the stock price is falling. You can look at the order as not letting you lose money, or as gaining money that you could have lost. It's the same thing.
In the other direction, you lose money every time you miss an opportunity to gain money. Your balance stays the same, but you lost the opportunity to increase it. You can look at it as not gaining money or as losing money that you could have gained. It's the same thing. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
848
|
Posted - 2012.08.31 11:05:00 -
[225] - Quote
Lord Zim wrote:Tiberius Sunstealer wrote:Pipa Porto wrote:Sure they are.
x-1+1=x But that has nothing to do with clones as they do not take away SP then give SP back on death. This is a very important topic and must be discussed vigorously and in great detail.
We're all nerds talking about internet space pixels in here. EvE: Everyone vs Everyone
-RubyPorto |

Ghazu
72
|
Posted - 2012.08.31 11:06:00 -
[226] - Quote
Lol everybody is all like hey let's have wis to draw in new players in case them new duders want to emote each other, but when it's a tangible thing like risk the isk or stay on the bench for pvp it's no no no. |

Roime
Shiva Furnace Dead On Arrival Alliance
1119
|
Posted - 2012.08.31 11:09:00 -
[227] - Quote
Lady Spank wrote:If the 'advantage' of living in high sec is having fancy implants then that is far outweighed by the fact you are playing in the most boring area of New Eden. High sec PVP is a joke and the PVE content outside of Incursions is just awful.
Reduce the cost of clones since it is quite a barrier to PVP, especially in null sec (aforementioned bubbles). No one cares about making Null sec safer, which the OP implies the article is about. What is really needed is a reduction in the costs of clones since at present you find 80m sp+ pilots languishing or even being sold off while players use lower skillpoint characters for higher risk pew pew.
This isn't about making Eve safer, it's about making PVP a little more accessible. I don't care what the ships, modules or implants cost you, but the base level pod itself shouldn't be as expensive as it is. The dynamics of Eve warfare have changed significantly since the games release and it is time clone costs were updated to reflect this.
Now this makes sense.
Having an upgraded clone is a necessity, everything else is a result of your own choices.
Andski wrote:Roime wrote:Pipa Porto wrote: Learning Implants look a lot like Learning Skills and the rationale for removal is the same.
*Ughhh, my Jumpclone timer isn't up and I'm in my +4s, etc.
Uggh, I'm in my officer fitted Golem and can't PVP -> remove marauders? Your rationale is lacking all rationale. I wasn't aware that there's a 24 hour cooldown timer in switching ships.
I wasn't aware that you have to switch clones before PVPing. Probably because nothing forces you. Gallente - the choice of the interstellar gentleman |

Lord Zim
1198
|
Posted - 2012.08.31 11:14:00 -
[228] - Quote
Roime wrote:I wasn't aware that you have to switch clones before PVPing. Probably because nothing forces you. I can only assume you're deliberately being obtuse at this point. |

Roime
Shiva Furnace Dead On Arrival Alliance
1119
|
Posted - 2012.08.31 11:18:00 -
[229] - Quote
No, I think you are.
1. No game mechanic forces you to have a separate clone with implants you can't afford to replace 2. No game mechanic prevents you from PVPing in whatever implants
The problem is not in learning implants. It's in your RL head.
Once again: Don't plug in what you can't afford to lose.
Gallente - the choice of the interstellar gentleman |

Benny Ohu
Blue Republic RvB - BLUE Republic
284
|
Posted - 2012.08.31 11:20:00 -
[230] - Quote
Having an upgraded clone is not a necessity. Clones cost money, and there is the risk of losing your clone in PvP. By the logic of 'learning implants are a good risk/reward', upgraded medical clone costs are good risk/reward.
Remember that a clone represents solid SP while a set of implants represent potential SP. Both cost money. Therefore both are paying ISK for SP with the potential for losing it in combat.
Since SP is the only thing that cannot be directly bought and only earned through time, learning implants should be considered a necessity if you consider an upgraded clone to be a necessity.
If you support the removal of medical clone costs, you should support the removal of learning implants, I think |

Brooks Puuntai
Nomadic Asylum Still Censored
683
|
Posted - 2012.08.31 11:29:00 -
[231] - Quote
So instead of people changing their mentality in regards to investments and risk, you want to change the mechanic to remove that mentality. Odd.
Its also strange to see all the whining about high sec being too safe and CCP making Eve less risk based, yet here people are complaining about risk. Also remember it's been mostly 0.0/pvp players complaining about high sec, yet here it seems to be the same group complaining about learning implants. Double standards much? You want more risk for others but less risk for yourself. |

Roime
Shiva Furnace Dead On Arrival Alliance
1119
|
Posted - 2012.08.31 11:30:00 -
[232] - Quote
Upgraded clone prevents you from losing SP, nobody neglects to upgrade their clone if possible.
Reducing clone costs, not removing them. Idk, maybe make them as cheap as learning implants, for example?
Gallente - the choice of the interstellar gentleman |

Lord Zim
1198
|
Posted - 2012.08.31 11:31:00 -
[233] - Quote
Roime wrote:1. No game mechanic forces you to have a separate clone with implants you can't afford to replace Most newbies want to get into new stuff quickly, and as such are highly encouraged to get implants to reach that goal faster. And once they have implants which cost multiple times what their ship costs, chances are they're also going to be encouraged to avoid PVP.
Roime wrote:2. No game mechanic prevents you from PVPing in whatever implants Except the mechanic which prevents you from disconnecting those implants from your head. |

Frying Doom
Zat's Affiliated Traders
644
|
Posted - 2012.08.31 11:31:00 -
[234] - Quote
Benny Ohu wrote:Having an upgraded clone is not a necessity. Clones cost money, and there is the risk of losing your clone in PvP. By the logic of 'learning implants are a good risk/reward', upgraded medical clone costs are good risk/reward.
Remember that a clone represents solid SP while a set of implants represent potential SP. Both cost money. Therefore both are paying ISK for SP with the potential for losing it in combat.
Since SP is the only thing that cannot be directly bought and only earned through time, learning implants should be considered a necessity if you consider an upgraded clone to be a necessity.
If you support the removal of medical clone costs, you should support the removal of learning implants, I think I support the lowering of the clone costs. They are an impediment to PvP that cannot be escaped. Learning implants can, I have jump clones some with implants some without. If I believe I will enter combat and don't wish to risk those implants I don't.
I personally have not used a clone with implants in the last 6 months because I do not wish to risk their loss.
My problem with removing implants is that people are then loosing their gain. So for hi-sec dwellers they are loosing a gain they had over Null/lo-sec/Wh dwellers, without gaining anything and without the Null/lo-sec/WH dwellers loosing anything.
It is just an example of making Null, lo-sec and Wormholes safer. EvE works on risk vs reward. If you risk the implants you gain the extra SP than you would if you chose not to risk them by changing jump clones. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
1198
|
Posted - 2012.08.31 11:33:00 -
[235] - Quote
Frying Doom wrote:It is just an example of making Null, lo-sec and Wormholes safer. ITT: "encouraging more PVP" == "making null/low/WH safer". |

Pipa Porto
848
|
Posted - 2012.08.31 11:39:00 -
[236] - Quote
Roime wrote:Upgraded clone prevents you from losing SP, nobody neglects to upgrade their clone if possible.
Reducing clone costs, not removing them. Idk, maybe make them as cheap as learning implants, for example?
So... 4 times as expensive as they are now? A set of +3s is around 4 times as expensive as what my clone costs atm. A pair of +4s also happens to be about 4 times as expensive as what my clone costs atm. That's the 13m ~70m SP Clone, by the way, not exactly a newbie clone. Or just twice as expensive, to represent a pair of +3s?
Upgrading your medical clone preserves SP. Plugging Learning Implants in preserves potential SP. Same thing. Both disincentivize PvP.
TBH, I'd have no problem with removing the medical clone system in its entirety, as SP doesn't correlate with income at all like CCP expected. Just let everyone keep their SP and figure out a new ISK sink to replace it.
Let your pod costs be about the stuff that actually gives you an in game advantage, like hardwirings and pirate implants. EvE: Everyone vs Everyone
-RubyPorto |

Roime
Shiva Furnace Dead On Arrival Alliance
1119
|
Posted - 2012.08.31 11:41:00 -
[237] - Quote
Lord Zim wrote:Roime wrote:1. No game mechanic forces you to have a separate clone with implants you can't afford to replace Most newbies want to get into new stuff quickly, and as such are highly encouraged to get implants to reach that goal faster. And once they have implants which cost multiple times what their ship costs, chances are they're also going to be encouraged to avoid PVP.
Sounds a bit like newbies being highly encouraged to be cap stable, avoid lowsec and not train Thermodynamics, aka bad advice.
Please try to understand that some people being stupid and bad at EVE is not a reason to change a game mechanic.
Roime wrote:2. No game mechanic prevents you from PVPing in whatever implants Except the mechanic which prevents you from disconnecting those implants from your head.[/quote]
You still don't get it? Implants don't prevent PVP. Plugging in stuff that you can't afford to lose does. Exactly the same thing as investing in a 15-billion Tengu and then staying docked because you can't afford to lose it, or buy another ship.
I lose about 10-11 days per year for not wearing +5s. Boo ******* hoo, that means a 30% loss in a single level 5 skill. Hardly something worth ruining your everyday PVP fun, is it?
EVE is all about choices, make ones that make the game better for you.
Gallente - the choice of the interstellar gentleman |

Pipa Porto
848
|
Posted - 2012.08.31 11:41:00 -
[238] - Quote
Frying Doom wrote:I support the lowering of the clone costs. They are an impediment to PvP that cannot be escaped. Learning implants can, I have jump clones some with implants some without. If I believe I will enter combat and don't wish to risk those implants I don't.
Medical Clone costs can be escaped easily. Just don't upgrade your clone, and boom. Cost escaped. Sure, it costs you some SP, but so does "escaping" the cost of learning implants. EvE: Everyone vs Everyone
-RubyPorto |

Josef Djugashvilis
The Scope Gallente Federation
508
|
Posted - 2012.08.31 11:42:00 -
[239] - Quote
Pipa Porto wrote:Tiberius Sunstealer wrote:Pipa Porto wrote:Sure they are.
x-1+1=x But that has nothing to do with clones as they do not take away SP then give SP back on death. Unimproved Clone > X-1=x[1] Improved Clone > X-1+1=X-0=x[2] I don't know how to do subscripts, so the bracketed numbers are subscripts. 0 and -1+1 are mathematically equivalent. When you die normally, you lose SP. Not losing SP and Instantly gaining the SP you lost back are equivalent in the same way (call it gaining SP that you could have lost, if you like). It's just a different way of looking at it. In the stock market, a Stop Loss order stops you from losing money when the stock price is falling. You can look at the order as not letting you lose money, or as gaining money that you could have lost. It's the same thing. In the other direction, you lose money every time you miss an opportunity to gain money. Your balance stays the same, but you lost the opportunity to increase it. You can look at it as not gaining money or as losing money that you could have gained. It's the same thing.
Hells bells, I never knew it was so complicated, when I get podded it just costs me plain old fashioned uncomplicated isk You want fries with that? |

Lord Zim
1198
|
Posted - 2012.08.31 11:44:00 -
[240] - Quote
Roime wrote:Please try to understand that some people being stupid and bad at EVE is not a reason to change a game mechanic. Worked for miners. |
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