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Thread Statistics | Show CCP posts - 2 post(s) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1042
|
Posted - 2012.10.08 23:07:00 -
[31] - Quote
Vimsy Vortis wrote:Destiny Corrupted wrote:or whatever other label they put on their no-longer favored features. You mean PVP, right? I think I'm going to be sick. (USER WAS BANNED FOR THIS POST) |

Andski
GoonWaffe Goonswarm Federation
5049
|
Posted - 2012.10.08 23:08:00 -
[32] - Quote
The problem with hisec is that the rewards are ridiculously high. They're so high that the best alliance doctrine is a sovless, roving supercapital blob funded by tech moons at the alliance level and empire incursion/mission alts at the line member level. Right now, the only benefit of holding space is the ability to build supercapitals and rent space out to carebears still under the illusion that nullsec is still the land of milk and honey.
If you're going to complain about nullsec being stagnant and you live in hisec, you're a hypocrite. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1043
|
Posted - 2012.10.08 23:27:00 -
[33] - Quote
Andski wrote:If you're going to complain about nullsec being stagnant and you live in hisec, you're a hypocrite. To be fair, that's where we get most of our kills. I mean, if you give me the choice between 80-jump roams and maybe encountering a 30-man gang with a potential hot-drop, or starting a war, killing a bunch of ****-fit CNRs, and then getting a ransom, you can hardly blame me for picking the latter. (USER WAS BANNED FOR THIS POST) |

Alavaria Fera
GoonWaffe Goonswarm Federation
1558
|
Posted - 2012.10.08 23:28:00 -
[34] - Quote
Destiny Corrupted wrote:Vimsy Vortis wrote:Destiny Corrupted wrote:or whatever other label they put on their no-longer favored features. You mean PVP, right? I think I'm going to be sick. Well they don't mind pvp in the "pvp arena" of not-highsec, let's be fair about that.
Of course, it's odd to go about with multi-billion isk ships when the space you're fighting for isn't as great as say running L4s or orbiting a magic button or mining whil semi-afk for the average member, but hey, that's EVE. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Andski
GoonWaffe Goonswarm Federation
5050
|
Posted - 2012.10.08 23:29:00 -
[35] - Quote
Basically the direction CCP has been taking with making hisec safe is the equivalent of your favorite wing place announcing that they're going to make their sauce milder in order to appease potential customers who cannot stand the hot stuff. But hey, it's alright because you can still order them with the hot stuff, right? Not quite because they also decided to take the "family restaurant" approach and redecorate the place, remove good beers from their inventory to make room for soft drinks and kick diners out for being "loud" when it was previously acceptable before they took that approach. So they drive away their original crowd, get increased sales for a while until a Chili's opens up nearby and takes away all of their business. Naturally, they close down. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Alavaria Fera
GoonWaffe Goonswarm Federation
1558
|
Posted - 2012.10.08 23:29:00 -
[36] - Quote
Destiny Corrupted wrote:Andski wrote:If you're going to complain about nullsec being stagnant and you live in hisec, you're a hypocrite. To be fair, that's where we get most of our kills. I mean, if you give me the choice between 80-jump roams and maybe encountering a 30-man gang with a potential hot-drop, or starting a war, killing a bunch of ****-fit CNRs, and then getting a ransom, you can hardly blame me for picking the latter. You have a point there.
Starting wars need to be nerfed, you shouldnt be killing those badly fit CNRs in highsec, they clearly didn't want to be exploded. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.08 23:34:00 -
[37] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Why not just make everyone a CONCORD target after 30 days and quit farking around with this wrong-headed "encouragement"?
Jeebus.
If people don't want to do something, making the alternative suck more only works as encouragement if they can't get get up and leave. Why not make null more interesting and enjoyable?
|

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.08 23:35:00 -
[38] - Quote
Andski wrote: Naturally, they close down.
This just in: EVE is still dying.
|

Nicolo da'Vicenza
Air The Unthinkables
1912
|
Posted - 2012.10.08 23:35:00 -
[39] - Quote
Ban NPC corps make all individuals deccable, eliminate wardec evasion |

Andski
GoonWaffe Goonswarm Federation
5051
|
Posted - 2012.10.08 23:42:00 -
[40] - Quote
Malphilos wrote:Why not make null more interesting and enjoyable?
How do you suggest that we go about that? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |
|

Ludi Burek
The Player Haters Corp
157
|
Posted - 2012.10.09 00:01:00 -
[41] - Quote
Getting rid of everlasting magic ice is logical. The current system is just ridiculous.
Boosting NPC threats is logical. High sec belt rats were a joke for exhumers pre buff. It really should be boosted to a level where just sitting there will get you killed and one perma running small booster should not be enough.
High sec spawns are insulting and an embarrassment to this game almost on level with faction warfare farming which is beyond embarrassing. I guess it's not important enough to hot fix as warping around with GCC .
Also, ban NPC corps ffs. They are a blight on the game.
Jebo ga pas, do it! |

Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:41:00 -
[42] - Quote
Have npc pirates booby trap roids the same way the ones in missions are trapped. Blows up big and hard. Find them with Survey Scanner. Set them off with long range guns from a distance to disarm.
Have ice hollow out, but not disappear. Continuing to mine the same ice chunk will have diminishing returns on yield. The diminishing returns will fade slowly only when all ice harvesters stop mining that chunk. Also use Survey Scanner to determine the ice that are on DR.
Make Concord tankable again. Make it so Concord could be "busy dealing with larger threat to safety" busy fighting some player pirate battleships. Maybe give them that increasing damage mechanic that was thrown around with gate guns. Maybe even drop a celestial beacon for other players to warp to so they can interfere with either side. |

Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:42:00 -
[43] - Quote
. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1763
|
Posted - 2012.10.09 00:42:00 -
[44] - Quote
The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.
CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.
As for the GSC's...yes...fix that crap. As for ganking ability on miners. Look...miners don't have any way to shoot back. It's only natural that they would have stronger defenses to take an onslaught. Before the buffs they were able to be taken out easily by a lone ganker. That was stupid...idiotic...completely moronic. Now miners stand a chance where they had little before. Even a fully tanked Hulk could be killed easily and quickly by a properly fitted gank ship. Those days are no more. Back when the miners cried for help from CCP the gankers told them to adapt or die. Now it is the gankers turn to adapt or die. EvE is not about PvP.-á EvE is about the SANDBOX! |

Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:51:00 -
[45] - Quote
Vertisce Soritenshi wrote:... Now miners stand a chance where they had little before... The wrong miners were given that chance. Hulk pilots should have gotten that extra tank Mackinaws got so they can better weather smartbombs and stealth bombers. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1043
|
Posted - 2012.10.09 01:05:00 -
[46] - Quote
Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.
CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.
As for the GSC's...yes...fix that crap. As for ganking ability on miners. Look...miners don't have any way to shoot back. It's only natural that they would have stronger defenses to take an onslaught. Before the buffs they were able to be taken out easily by a lone ganker. That was stupid...idiotic...completely moronic. Now miners stand a chance where they had little before. Even a fully tanked Hulk could be killed easily and quickly by a properly fitted gank ship. Those days are no more. Back when the miners cried for help from CCP the gankers told them to adapt or die. Now it is the gankers turn to adapt or die. That's how EVE was created. In the first few years, the game was nothing like it is today. No silly carebear hand-holding that we have today. And you know what? Growth was exponential back then. Then it was Privateer nerf this, CONCORD buff that, and now we arrive at today, when stealing someone's ore amounts to what is essentially a GCC.
You think EVE would die if the rock-humping mouthbreather derpers suddenly disappeared? I have industrial characters too. Too bad they're without purpose and go completely unused. If anything, there are too many self-righteous industrialists running around. Do you know what the profit margin on most T1 battleships is? You'd have to sell two hundred of them just to break even on the subscription. (USER WAS BANNED FOR THIS POST) |

Roll Sizzle Beef
Space Mutiny
1226
|
Posted - 2012.10.09 01:08:00 -
[47] - Quote
Hypercake Mix wrote:Vertisce Soritenshi wrote:... Now miners stand a chance where they had little before... The wrong miners were given that chance. Hulk pilots should have gotten that extra tank Mackinaws got so they can better weather smartbombs and stealth bombers. Cant argue with that. Cargo capacity is a far more temping stat than CCP gives it credit compared to high micromanagement yield in highsec. Not that yield was satisfactorily different to effort involved either. Then tank amount over that made sure Mack became new king. I can only hope retribution tweaks it more along with everything else. |

Nicolo da'Vicenza
Air The Unthinkables
1912
|
Posted - 2012.10.09 01:17:00 -
[48] - Quote
Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever.
In short, not only is this claim wrong, but the exact opposite is true.
Quote:The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run. Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense.
As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps.
Quote:CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way. All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP. |

Hecate Shaw
United Freemerchants Society
1
|
Posted - 2012.10.09 01:45:00 -
[49] - Quote
Nicolo da'Vicenza wrote:Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever. In short, not only is this claim wrong, but the exact opposite is true. Quote:The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run. Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense. As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps. Quote:CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way. All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP.
So in short...destroy the sandbox and force everyone into your style of play, yes? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
805
|
Posted - 2012.10.09 01:47:00 -
[50] - Quote
I don't think you know what sandbox means. |
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1417
|
Posted - 2012.10.09 01:47:00 -
[51] - Quote
Hecate Shaw wrote:Nicolo da'Vicenza wrote:Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever. In short, not only is this claim wrong, but the exact opposite is true. Quote:The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run. Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense. As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps. Quote:CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way. All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP. So in short...destroy the sandbox and force everyone into your style of play, yes? Only if "short" is shorthand for "strawman fallacies." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Air The Unthinkables
1915
|
Posted - 2012.10.09 01:53:00 -
[52] - Quote
Hecate Shaw wrote: So in short...destroy the sandbox and force everyone into your style of play, yes?
I should have ended my post with 'non strawman responses please" |

Alavaria Fera
GoonWaffe Goonswarm Federation
1558
|
Posted - 2012.10.09 01:55:00 -
[53] - Quote
Darth Gustav wrote:Hecate Shaw wrote:So in short...destroy the sandbox and force everyone into your style of play, yes? Only if "short" is shorthand for "strawman fallacies." Strawmen can be pretty short ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Hecate Shaw
United Freemerchants Society
1
|
Posted - 2012.10.09 01:59:00 -
[54] - Quote
Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1044
|
Posted - 2012.10.09 02:05:00 -
[55] - Quote
Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. (USER WAS BANNED FOR THIS POST) |

Acac Sunflyier
Burning Star L.L.C.
243
|
Posted - 2012.10.09 02:06:00 -
[56] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
No you need to keep trit, pyrite, and isogen prices low to keep maelstroms and drakes from soaring to ridicules prices. You need ice miners in high sec to repeatedly grind for little money. This repetitive task helps pvpers get ships for cheap. Yes, goonswarm probably won't haave to worry about it, but goonswarm isn't all of eve. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1234
|
Posted - 2012.10.09 02:07:00 -
[57] - Quote
Hecate Shaw wrote:Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish. A sandbox means you can do what you want, but you have to accept that others can do what they want too, so what a sandbox does not mean is that you can have everything you want, which is what I think you are implying.
Here's an example: You want to be in empire and mine. Boring... but whatever. Go ahead an mine. I on the other hand want to blow up your ship and sell your corpse to the dirtiest pleasure hub I can find. Why are you trying to ruin my gameplay, Hecate? Your trying to ruin my sandbox. Why are you trying to make me play YOUR way?
|

Nicolo da'Vicenza
Air The Unthinkables
1917
|
Posted - 2012.10.09 02:07:00 -
[58] - Quote
Hecate Shaw wrote:Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish. There you go with that strawman again.
The only thing introducing rules that force anyone to do (or not do) certain things and compromises the sandbox is CONCORD. Anything shielding you from the player-generated consequences of your actions in the gameworld (example: sucking up the roids in someone's favorite belt before he can, cornering someone else's market, autopiloting an undefended freighter) is by definition anti-sandbox. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1419
|
Posted - 2012.10.09 02:12:00 -
[59] - Quote
Hypercake Mix wrote:Have npc pirates booby trap roids the same way the ones in missions are trapped. Blows up big and hard. Find them with Survey Scanner. Set them off with long range guns from a distance to disarm... or some jerk will blow it up in your face for you.
Have ice hollow out, but not disappear. Continuing to mine the same ice chunk will have diminishing returns on yield. The diminishing returns will fade slowly only when all ice harvesters stop mining that chunk. Also use Survey Scanner to determine the ice that are on DR.
Make Concord tankable again. Make it so Concord could be "busy dealing with larger threat to safety" busy fighting some player pirate battleships. Maybe give them that increasing damage mechanic that was thrown around with gate guns. Maybe even drop a celestial beacon for other players to warp to so they can interfere with either side. You know ice comes in one block at a time, right?
How do you diminish "one" without depleting the ice?
I'm unaware of integers between one and zero. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
806
|
Posted - 2012.10.09 02:13:00 -
[60] - Quote
Hecate Shaw wrote:Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish. Okay, so the way I want to play involves me blowing up your spaceship. Because the game is a sandbox, and people can play however they want then I should be able to do that, right?
Or does the sandbox only apply to you? Because last time I checked I was paying the same subscription fee as everyone else. |
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