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Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1410
|
Posted - 2012.10.08 20:49:00 -
[1] - Quote
This thread will make a legitimate attempt to engage in logical discussion about changes that could be made to the system as it is to make it less lopsided with regard to risk. A lack of risk is clearly conducive to both runaway deflation (a function of Value = Demand / Supply) and to botting, due to the ease of operation.
It is my hope that this discussion will be conducted in good faith by all participants. Having said that, here are specific changes I would propose to make for more balanced gameplay in High-security space:
- Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure. These containers' purpose was to hold additional ores and ices, allowing miners to increase their efficiency by remaining in the belts for a considerably longer time, given the size of cargo holds on the old barges and exhumers. Their volume is no longer conducive to anything approaching efficiency, and their ancillary presence is clearly laid out in the form of a giant smartbomb shield around high-security ice fields. That is broken.
- Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners." This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation.
- Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.
- Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
- Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
Right now the only competition between miners seems to be in jockeying for the best position to be immune from smartbombs and the waiting game of trying to decide when, precisely to unload your ore. In order for high-sec activities to have value, there needs to be high demand for them with moderate supply. Runaway supply will always break the basic equation of economic theory.
I would ask that discussion in this thread be kept to informed and intelligent posts of fact or question, rather than character attacks and mudslinging based on personal playstyle.
As always, thank you for your thoughtful participation. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Ryan
True Xero
693
|
Posted - 2012.10.08 20:51:00 -
[2] - Quote
Nerf U Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient. Nerf it cause I can't fly it. I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1225
|
Posted - 2012.10.08 20:53:00 -
[3] - Quote
Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
769
|
Posted - 2012.10.08 20:54:00 -
[4] - Quote
Reserved for when I'm not butt-frustrated with CCP. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

RAGE QU1T
Deep Core Mining Inc. Caldari State
30
|
Posted - 2012.10.08 20:58:00 -
[5] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
The game would die a horrible death, Not all players want to live in null |

Unsuccessful At Everything
The Troll Bridge
134
|
Posted - 2012.10.08 21:00:00 -
[6] - Quote
Error Code 17.39.333 : Witty response not found. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2632
|
Posted - 2012.10.08 21:00:00 -
[7] - Quote
huuhuhuhuhuhuhu, you said inserted huuhhhhuuuhhhuuhuuhhhuhu "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Mallak Azaria
GoonWaffe Goonswarm Federation
770
|
Posted - 2012.10.08 21:05:00 -
[8] - Quote
RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null
That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Lors Dornick
Kallisti Industries Solar Assault Fleet
254
|
Posted - 2012.10.08 21:07:00 -
[9] - Quote
Darth Gustav wrote:
- Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
- Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
Letting ice deplete just like ore makes all sense, can't find any reason against it.
But Miner vs Miner conflicts are in the game, war decs works (most bots aren't in npc corps).
And pure old bump and kill off their ore works like wonders.
Having a fleet with better miners, better boost and better haulers. We can win a battle by making you make less isk.
But of course, hiring people (or alts) to harass (as in either scare or gank) the enemy is one version.
If you think that there's no miner-on-miner axxion, then you're not taking notes.
Or just to innocent to notice what's going on in the shadows. |

Josef Djugashvilis
661
|
Posted - 2012.10.08 21:11:00 -
[10] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
And I am sure that the three people left playing will have a super time.
Too old, tired and ugly to care. |
|

Roll Sizzle Beef
Space Mutiny
1220
|
Posted - 2012.10.08 21:11:00 -
[11] - Quote
Don't need ever increasing yields. Just as bad as damage power creep.
In Ice systems, static location belts should be replaced with daily comets. Can warp directly to them but their location changes nullify bookmarks daily. Large leading comet cant be mined but the long trail of ice ejaculate can be depleted. Tail respawns throughout the day, but will force new targets as rocks pop. Keeps 30 people from working a single rock all day.
Miner e-war. Indirectly fight competition with different personal costs such as fitting, yield, cargo. Special crystals or miners that can cause those mining from the same rocks to suffer from decreased yields, longer activations, or greater cap usage. Griefing miners via miners. Then particular ships could be more resistant to such tactics. Such as Hulk will be effected the least. whereas Macks moderately and Skiffs the most. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
777
|
Posted - 2012.10.08 21:22:00 -
[12] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
You're not encouraging people to move anywhere else than another game, bravo.
The core problem of why so many people are not encouraged moving to null is Null sec players themselves and their so pitiful opinion of high sec and players living there, their often pitiful actions and above all their pitiful posting about it.
Lived there and I've enjoyed it, moved to low and I enjoyed it, moved to null and I'm loving it. But this is only because I was curious enough to try it out by my self, never because null sec dudes posting and acting in high sec felt like so interesting or superior or whatever. You clearly spit on each and every high sec player or their activity when you are the biggest exploiters of each and every single fail/bad implemented/advantage of high sec with your alt corporations and alts. (yours means all null sec) Then you guys beg CCP to make it so players join null sec or low sec....what a nice joke, I'm still laughing, ho dear this is hilarious... brb |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
57
|
Posted - 2012.10.08 21:22:00 -
[13] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
Because theres only ONE right way to play a sandbox game .....................
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
257
|
Posted - 2012.10.08 21:23:00 -
[14] - Quote
Darth Gustav wrote:
- Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure.
- Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners."
- Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency.
- Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
- Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
On smartbombs. I thought you could. GSC's and cans just caused lag for you apparently. I've never used or even considered using GSC/cans as a shield. And I mined 3 Hulks and Orca for a long time. Not an issue imho.
In Ninja mining with a Hulk. Give me a "de-scrammer" as an option and it might just work. Failing that, Hulk dead whatever you do. Use won't increase. I tried it once or twice and I suffered from andrenaline withdrawal for 10 minutes every time even a pixel twinked.
On increased NPC in belts, I agree. I suggested exploding roids the other day as well, to errr.... educate miners about tank.
On ice - meh. Bots can re-target. AFK can re-target. A reduction in ice maybe to make it more finite?
On the last, and this has been mentioned before many times, if you made ore belts smaller, more finite etc. all of the things "anti-miners" want come true. Markets will lift, greater conflict etc.
But it could also be detrimental to the game. Playstyle is what playstyle is. Penalising any playstyle without considering the impacts on the players within that playstyle is a Pandoras Box. The oft used, cold, harsh universe, this is eve, deal with it ad infinitum does not bear out the reality that his $15 is worth exactly the same as your $15.
We serve a greater master - placate him - then change away. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Vanyr Andrard
Foo Holdings Free 2 Play
4
|
Posted - 2012.10.08 21:24:00 -
[15] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Encouraged out of highsec yes, bludgeoned out of highsec no. Gogela's suggestion is too much iron fist, not enough velvet glove. Move ice out of highsec, yes. Rebalance the mineral supply so high-ends are worth more than low-ends again, yes. No more lvl3's or 4's in highsec...little too far.
|

Crispin McTarmac
School of Applied Knowledge Caldari State
23
|
Posted - 2012.10.08 22:10:00 -
[16] - Quote
Remember loss of your ship or your life is not the only risk which exists. Failed investment is currently the most important risk in highsec, and it can be extended to any activity simply by giving that activity a (non-trivial) cost. |

Vincent Athena
V.I.C.E.
1022
|
Posted - 2012.10.08 22:23:00 -
[17] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec. But they will not be encouraged out of high sec, they will be encouraged out of the game. CCP gets less money as a result. Also be fore you say Good Riddance, consider:
You want targets and people in low and Null. At present many stay in high sec, and are not in low or null. Change high sec to make it less desirable: Those players leave Eve which means they are not in low or null.
Change high sec or not, those players will not be in low or null. Your goal: More people in low or null, will not be achieved.
The reason they do not want to go to low or null is adrenaline. Many simply do not like the sensations caused by adrenaline, and will avoid situations that trigger it. http://vincentoneve.wordpress.com/ |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
802
|
Posted - 2012.10.08 22:25:00 -
[18] - Quote
CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
255
|
Posted - 2012.10.08 22:29:00 -
[19] - Quote
Vimsy Vortis wrote:CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. Because carebares ship more actual money into CCP or becase they're all carebares in heart?
|

Vincent Athena
V.I.C.E.
1022
|
Posted - 2012.10.08 22:31:00 -
[20] - Quote
Vimsy Vortis wrote:CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. Any why should they? If a given player does not like high, they can fly elsewhere. No one is forcing you to live in high sec and deal with the players there. You may say "But low sec is undesirable due to reasons xxx and yyy". Well if high sec was turned into low sec, it would gain those exact same problems! http://vincentoneve.wordpress.com/ |
|

Vincent Athena
V.I.C.E.
1022
|
Posted - 2012.10.08 22:35:00 -
[21] - Quote
Lors Dornick wrote:Vimsy Vortis wrote:CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. Because carebares ship more actual money into CCP or becase they're all carebares in heart? For the same reason low sec will not be turned into high sec, and null sec will stay null sec, W will stay W. Each area appeals to a segment of the player base. Having as many different areas, allowing different play styles, as possible attracts more customers. http://vincentoneve.wordpress.com/ |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1227
|
Posted - 2012.10.08 22:35:00 -
[22] - Quote
Kitty Bear wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. Because there's only ONE right way to play a sandbox game ..................... edit I figured I'd better explain that the above is not a validation of your statement, just incase you somehow manage to completely misinterpet it as such. It's more scathing disdain. The ironic thing is that you lamers that cower in empire are the ones always crying about anything that mildly perturbs in any way your closed-in repetitive game play. I'm trying to open it up. You want everything to stay exactly the same.
You aren't as important as you think, empire tools. Nobody would even notice if you weren't there. In many ways it's already as if you aren't.
I have about had it w/ empire people.
|

Spurty
V0LTA Verge of Collapse
499
|
Posted - 2012.10.08 22:36:00 -
[23] - Quote
Alts
Many of these high sec bears have sov holding null sec mains.
Simbiant relationship would be jeopardized
In short, you have all you'll get into low / null already.
Use what resources you have better.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1557
|
Posted - 2012.10.08 22:39:00 -
[24] - Quote
Gogela wrote:Kitty Bear wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. Because there's only ONE right way to play a sandbox game ..................... edit I figured I'd better explain that the above is not a validation of your statement, just incase you somehow manage to completely misinterpet it as such. It's more scathing disdain. The ironic thing is that you lamers that cower in empire are the ones always crying about anything that mildly perturbs in any way your closed-in repetitive game play. I'm trying to open it up. You want everything to stay exactly the same. You aren't as important as you think, empire tools. Nobody would even notice if you weren't there. In many ways it's already as if you aren't. I have about had it w/ empire people. It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lors Dornick
Kallisti Industries Solar Assault Fleet
256
|
Posted - 2012.10.08 22:44:00 -
[25] - Quote
Vincent Athena wrote:Lors Dornick wrote:Vimsy Vortis wrote:CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. Because carebares ship more actual money into CCP or becase they're all carebares in heart? For the same reason low sec will not be turned into high sec, and null sec will stay null sec, W will stay W. Each area appeals to a segment of the player base. Having as many different areas, allowing different play styles, as possible attracts more customers.
I actually don't think that CCP really has any reason to care about the random label we give to eachother.
CCP has to focus on one thing and that that's having people pay for the game (and that's pay, not use plex).
Hisec, losec, w-sec, n-sec, pvp, pve or generic bear.
CCP can only have one focus, get people to pay (by flashing cash) for the game.
|

Soon Shin
Caucasian Culture Club Transmission Lost
157
|
Posted - 2012.10.08 22:54:00 -
[26] - Quote
I'm pretty sure a lot of nullsec industrial base relies on high security because trying to do indy in 0.0 sucks ass and everyone makes fun of you for it.
Now if you completely nerfed highsec you'd probably screw the 0.0 even more than highsec dwellers who will simply just shrug and continue or just stop playing. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1041
|
Posted - 2012.10.08 22:55:00 -
[27] - Quote
Vimsy Vortis wrote:CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. As much as I like the direction Darth's proposals would take the game in, the above is exactly true.
I'm starting to think that this type of progression is simply the logical conclusion for games of this type. No matter how hardcore a game starts out, within a few years the urge to cater to everyone takes over and the hardcore becomes the casual. I can''t name a single game that maintained its original premise over such a long period of time, but I can name many that were changed to suit the average kitty-faced derper as time went on.
People like dollars, apparently. (USER WAS BANNED FOR THIS POST) |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1228
|
Posted - 2012.10.08 22:56:00 -
[28] - Quote
Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1041
|
Posted - 2012.10.08 23:00:00 -
[29] - Quote
Gogela wrote:Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all. Let me know if you need help. That's the way I'll be riding out the game myself right up to the point they ban me for "griefing" or whatever other label they put on their no-longer favored features. (USER WAS BANNED FOR THIS POST) |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
803
|
Posted - 2012.10.08 23:02:00 -
[30] - Quote
Destiny Corrupted wrote:or whatever other label they put on their no-longer favored features. You mean PVP, right? |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1042
|
Posted - 2012.10.08 23:07:00 -
[31] - Quote
Vimsy Vortis wrote:Destiny Corrupted wrote:or whatever other label they put on their no-longer favored features. You mean PVP, right? I think I'm going to be sick. (USER WAS BANNED FOR THIS POST) |

Andski
GoonWaffe Goonswarm Federation
5049
|
Posted - 2012.10.08 23:08:00 -
[32] - Quote
The problem with hisec is that the rewards are ridiculously high. They're so high that the best alliance doctrine is a sovless, roving supercapital blob funded by tech moons at the alliance level and empire incursion/mission alts at the line member level. Right now, the only benefit of holding space is the ability to build supercapitals and rent space out to carebears still under the illusion that nullsec is still the land of milk and honey.
If you're going to complain about nullsec being stagnant and you live in hisec, you're a hypocrite. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1043
|
Posted - 2012.10.08 23:27:00 -
[33] - Quote
Andski wrote:If you're going to complain about nullsec being stagnant and you live in hisec, you're a hypocrite. To be fair, that's where we get most of our kills. I mean, if you give me the choice between 80-jump roams and maybe encountering a 30-man gang with a potential hot-drop, or starting a war, killing a bunch of ****-fit CNRs, and then getting a ransom, you can hardly blame me for picking the latter. (USER WAS BANNED FOR THIS POST) |

Alavaria Fera
GoonWaffe Goonswarm Federation
1558
|
Posted - 2012.10.08 23:28:00 -
[34] - Quote
Destiny Corrupted wrote:Vimsy Vortis wrote:Destiny Corrupted wrote:or whatever other label they put on their no-longer favored features. You mean PVP, right? I think I'm going to be sick. Well they don't mind pvp in the "pvp arena" of not-highsec, let's be fair about that.
Of course, it's odd to go about with multi-billion isk ships when the space you're fighting for isn't as great as say running L4s or orbiting a magic button or mining whil semi-afk for the average member, but hey, that's EVE. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Andski
GoonWaffe Goonswarm Federation
5050
|
Posted - 2012.10.08 23:29:00 -
[35] - Quote
Basically the direction CCP has been taking with making hisec safe is the equivalent of your favorite wing place announcing that they're going to make their sauce milder in order to appease potential customers who cannot stand the hot stuff. But hey, it's alright because you can still order them with the hot stuff, right? Not quite because they also decided to take the "family restaurant" approach and redecorate the place, remove good beers from their inventory to make room for soft drinks and kick diners out for being "loud" when it was previously acceptable before they took that approach. So they drive away their original crowd, get increased sales for a while until a Chili's opens up nearby and takes away all of their business. Naturally, they close down. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Alavaria Fera
GoonWaffe Goonswarm Federation
1558
|
Posted - 2012.10.08 23:29:00 -
[36] - Quote
Destiny Corrupted wrote:Andski wrote:If you're going to complain about nullsec being stagnant and you live in hisec, you're a hypocrite. To be fair, that's where we get most of our kills. I mean, if you give me the choice between 80-jump roams and maybe encountering a 30-man gang with a potential hot-drop, or starting a war, killing a bunch of ****-fit CNRs, and then getting a ransom, you can hardly blame me for picking the latter. You have a point there.
Starting wars need to be nerfed, you shouldnt be killing those badly fit CNRs in highsec, they clearly didn't want to be exploded. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.08 23:34:00 -
[37] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Why not just make everyone a CONCORD target after 30 days and quit farking around with this wrong-headed "encouragement"?
Jeebus.
If people don't want to do something, making the alternative suck more only works as encouragement if they can't get get up and leave. Why not make null more interesting and enjoyable?
|

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.08 23:35:00 -
[38] - Quote
Andski wrote: Naturally, they close down.
This just in: EVE is still dying.
|

Nicolo da'Vicenza
Air The Unthinkables
1912
|
Posted - 2012.10.08 23:35:00 -
[39] - Quote
Ban NPC corps make all individuals deccable, eliminate wardec evasion |

Andski
GoonWaffe Goonswarm Federation
5051
|
Posted - 2012.10.08 23:42:00 -
[40] - Quote
Malphilos wrote:Why not make null more interesting and enjoyable?
How do you suggest that we go about that? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |
|

Ludi Burek
The Player Haters Corp
157
|
Posted - 2012.10.09 00:01:00 -
[41] - Quote
Getting rid of everlasting magic ice is logical. The current system is just ridiculous.
Boosting NPC threats is logical. High sec belt rats were a joke for exhumers pre buff. It really should be boosted to a level where just sitting there will get you killed and one perma running small booster should not be enough.
High sec spawns are insulting and an embarrassment to this game almost on level with faction warfare farming which is beyond embarrassing. I guess it's not important enough to hot fix as warping around with GCC .
Also, ban NPC corps ffs. They are a blight on the game.
Jebo ga pas, do it! |

Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:41:00 -
[42] - Quote
Have npc pirates booby trap roids the same way the ones in missions are trapped. Blows up big and hard. Find them with Survey Scanner. Set them off with long range guns from a distance to disarm.
Have ice hollow out, but not disappear. Continuing to mine the same ice chunk will have diminishing returns on yield. The diminishing returns will fade slowly only when all ice harvesters stop mining that chunk. Also use Survey Scanner to determine the ice that are on DR.
Make Concord tankable again. Make it so Concord could be "busy dealing with larger threat to safety" busy fighting some player pirate battleships. Maybe give them that increasing damage mechanic that was thrown around with gate guns. Maybe even drop a celestial beacon for other players to warp to so they can interfere with either side. |

Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:42:00 -
[43] - Quote
. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1763
|
Posted - 2012.10.09 00:42:00 -
[44] - Quote
The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.
CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.
As for the GSC's...yes...fix that crap. As for ganking ability on miners. Look...miners don't have any way to shoot back. It's only natural that they would have stronger defenses to take an onslaught. Before the buffs they were able to be taken out easily by a lone ganker. That was stupid...idiotic...completely moronic. Now miners stand a chance where they had little before. Even a fully tanked Hulk could be killed easily and quickly by a properly fitted gank ship. Those days are no more. Back when the miners cried for help from CCP the gankers told them to adapt or die. Now it is the gankers turn to adapt or die. EvE is not about PvP.-á EvE is about the SANDBOX! |

Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:51:00 -
[45] - Quote
Vertisce Soritenshi wrote:... Now miners stand a chance where they had little before... The wrong miners were given that chance. Hulk pilots should have gotten that extra tank Mackinaws got so they can better weather smartbombs and stealth bombers. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1043
|
Posted - 2012.10.09 01:05:00 -
[46] - Quote
Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run.
CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way.
As for the GSC's...yes...fix that crap. As for ganking ability on miners. Look...miners don't have any way to shoot back. It's only natural that they would have stronger defenses to take an onslaught. Before the buffs they were able to be taken out easily by a lone ganker. That was stupid...idiotic...completely moronic. Now miners stand a chance where they had little before. Even a fully tanked Hulk could be killed easily and quickly by a properly fitted gank ship. Those days are no more. Back when the miners cried for help from CCP the gankers told them to adapt or die. Now it is the gankers turn to adapt or die. That's how EVE was created. In the first few years, the game was nothing like it is today. No silly carebear hand-holding that we have today. And you know what? Growth was exponential back then. Then it was Privateer nerf this, CONCORD buff that, and now we arrive at today, when stealing someone's ore amounts to what is essentially a GCC.
You think EVE would die if the rock-humping mouthbreather derpers suddenly disappeared? I have industrial characters too. Too bad they're without purpose and go completely unused. If anything, there are too many self-righteous industrialists running around. Do you know what the profit margin on most T1 battleships is? You'd have to sell two hundred of them just to break even on the subscription. (USER WAS BANNED FOR THIS POST) |

Roll Sizzle Beef
Space Mutiny
1226
|
Posted - 2012.10.09 01:08:00 -
[47] - Quote
Hypercake Mix wrote:Vertisce Soritenshi wrote:... Now miners stand a chance where they had little before... The wrong miners were given that chance. Hulk pilots should have gotten that extra tank Mackinaws got so they can better weather smartbombs and stealth bombers. Cant argue with that. Cargo capacity is a far more temping stat than CCP gives it credit compared to high micromanagement yield in highsec. Not that yield was satisfactorily different to effort involved either. Then tank amount over that made sure Mack became new king. I can only hope retribution tweaks it more along with everything else. |

Nicolo da'Vicenza
Air The Unthinkables
1912
|
Posted - 2012.10.09 01:17:00 -
[48] - Quote
Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever.
In short, not only is this claim wrong, but the exact opposite is true.
Quote:The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run. Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense.
As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps.
Quote:CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way. All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP. |

Hecate Shaw
United Freemerchants Society
1
|
Posted - 2012.10.09 01:45:00 -
[49] - Quote
Nicolo da'Vicenza wrote:Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever. In short, not only is this claim wrong, but the exact opposite is true. Quote:The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run. Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense. As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps. Quote:CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way. All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP.
So in short...destroy the sandbox and force everyone into your style of play, yes? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
805
|
Posted - 2012.10.09 01:47:00 -
[50] - Quote
I don't think you know what sandbox means. |
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1417
|
Posted - 2012.10.09 01:47:00 -
[51] - Quote
Hecate Shaw wrote:Nicolo da'Vicenza wrote:Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. EVE only came close to dying when CCP decided that they would continually add supersafe carebear PVE content at the exclusion of PVP iteration - the trilogy of Tyrannis, Incursion and Incarna carebear expansions that brought Hilmar begging on hands and knees to not let his game die. Contrariwise, PVP/gameplay expansions like Apocrypha, Dominion and to a lesser extent Crucible had the biggest subscription boosts ever. In short, not only is this claim wrong, but the exact opposite is true. Quote:The vast majority of players are not PVP minded and a lot of those don't want anything to do with PVP at all. Without those players, CCP would lose revenue. Without those players there would be far less availability of ships, ammo, guns and everything else that makes our precious PVP in nullsec run. Every study CCP has done states that involving new players into player-run corps, incorporating them into player-generated content is the only real way to ensure subscription retention. Those advertisements CCP puts up for new players to leave NPC corps and join player run orgs RvB and Eve-Uni aren't philanthropy - they're solid business sense. It's why CCP marketing takes its research and asks for trailers like "I was there" and big sov battles and not a scene where an ice miner sits there and some guy pokes him with a railgun and then CONCORD nukes him. Because that's what draws in and retains players, not the crap you're talking about. Grinding ISK solo doesn't involve partaking in EVE culture or forming connections in EVE 'society', such as it is, and it results in NPC corp members being disproportionately more likely to unsub from boredom. Making PVP and social interaction less necessary, which is what Grayscale is trying to do out of fear or something, is ultimately bad business sense. As for ship/ammo/mod availability, that is entirely because of the inferiority of nullsec industry, which is directly accountable to hard caps set by game mechanics that enforce nullsec inferiority to highsec manufacturing and industry in quality, quantity and capacity of output. If this was corrected, if nullsec had the capacity of meeting its own manufacturing requirements, highsec manufacturing/logistics alts would be quite unnecessary for the game economy. Manufacturing subcaps in 0.0 would be little different then manufacturing supercaps. Quote:CCP is doing the right thing. The carebears need a haven of their own to do their thing and stay out of PVP. PVP players still have their own space to do their own thing regardless of what the carebears want to do. This comes down to a very simple statement. Let each player play how they want. Quit trying to force everybody into playing your way. All of EVE is based on player-against-player competition, either directly or through market. Since ISK and commodities are also tools of market PVP, it follows that carebears desiring exemption from PVP should be rewarded in ore that can't be used to build things and tokens that can't be used to buy anything on market. Only then would carebears be truly exempt from PVP. So in short...destroy the sandbox and force everyone into your style of play, yes? Only if "short" is shorthand for "strawman fallacies." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Air The Unthinkables
1915
|
Posted - 2012.10.09 01:53:00 -
[52] - Quote
Hecate Shaw wrote: So in short...destroy the sandbox and force everyone into your style of play, yes?
I should have ended my post with 'non strawman responses please" |

Alavaria Fera
GoonWaffe Goonswarm Federation
1558
|
Posted - 2012.10.09 01:55:00 -
[53] - Quote
Darth Gustav wrote:Hecate Shaw wrote:So in short...destroy the sandbox and force everyone into your style of play, yes? Only if "short" is shorthand for "strawman fallacies." Strawmen can be pretty short ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Hecate Shaw
United Freemerchants Society
1
|
Posted - 2012.10.09 01:59:00 -
[54] - Quote
Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1044
|
Posted - 2012.10.09 02:05:00 -
[55] - Quote
Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. (USER WAS BANNED FOR THIS POST) |

Acac Sunflyier
Burning Star L.L.C.
243
|
Posted - 2012.10.09 02:06:00 -
[56] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
No you need to keep trit, pyrite, and isogen prices low to keep maelstroms and drakes from soaring to ridicules prices. You need ice miners in high sec to repeatedly grind for little money. This repetitive task helps pvpers get ships for cheap. Yes, goonswarm probably won't haave to worry about it, but goonswarm isn't all of eve. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1234
|
Posted - 2012.10.09 02:07:00 -
[57] - Quote
Hecate Shaw wrote:Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish. A sandbox means you can do what you want, but you have to accept that others can do what they want too, so what a sandbox does not mean is that you can have everything you want, which is what I think you are implying.
Here's an example: You want to be in empire and mine. Boring... but whatever. Go ahead an mine. I on the other hand want to blow up your ship and sell your corpse to the dirtiest pleasure hub I can find. Why are you trying to ruin my gameplay, Hecate? Your trying to ruin my sandbox. Why are you trying to make me play YOUR way?
|

Nicolo da'Vicenza
Air The Unthinkables
1917
|
Posted - 2012.10.09 02:07:00 -
[58] - Quote
Hecate Shaw wrote:Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish. There you go with that strawman again.
The only thing introducing rules that force anyone to do (or not do) certain things and compromises the sandbox is CONCORD. Anything shielding you from the player-generated consequences of your actions in the gameworld (example: sucking up the roids in someone's favorite belt before he can, cornering someone else's market, autopiloting an undefended freighter) is by definition anti-sandbox. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1419
|
Posted - 2012.10.09 02:12:00 -
[59] - Quote
Hypercake Mix wrote:Have npc pirates booby trap roids the same way the ones in missions are trapped. Blows up big and hard. Find them with Survey Scanner. Set them off with long range guns from a distance to disarm... or some jerk will blow it up in your face for you.
Have ice hollow out, but not disappear. Continuing to mine the same ice chunk will have diminishing returns on yield. The diminishing returns will fade slowly only when all ice harvesters stop mining that chunk. Also use Survey Scanner to determine the ice that are on DR.
Make Concord tankable again. Make it so Concord could be "busy dealing with larger threat to safety" busy fighting some player pirate battleships. Maybe give them that increasing damage mechanic that was thrown around with gate guns. Maybe even drop a celestial beacon for other players to warp to so they can interfere with either side. You know ice comes in one block at a time, right?
How do you diminish "one" without depleting the ice?
I'm unaware of integers between one and zero. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
806
|
Posted - 2012.10.09 02:13:00 -
[60] - Quote
Hecate Shaw wrote:Vimsy Vortis wrote:I don't think you know what sandbox means. The sandbox is the actual setting and mechanics that we are supposed to be able to play with in any way we want. While the OP has some points, several people, including the one I quoted, seem to think that there should be rules that force everyone to do certain things, rather than let people play in groups or alone if they wish. Okay, so the way I want to play involves me blowing up your spaceship. Because the game is a sandbox, and people can play however they want then I should be able to do that, right?
Or does the sandbox only apply to you? Because last time I checked I was paying the same subscription fee as everyone else. |
|

Hecate Shaw
United Freemerchants Society
1
|
Posted - 2012.10.09 02:15:00 -
[61] - Quote
Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions.
Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands.
|

Lord Amaterasu
Carebears online
26
|
Posted - 2012.10.09 02:18:00 -
[62] - Quote
Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. Yeah but your mom isn't watching over you in here.  The Mittani...not the hero Eve deserves, but the one we need. -Prisoner 002929 |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
806
|
Posted - 2012.10.09 02:22:00 -
[63] - Quote
Nobody wants highsec to be like nullsec, they just want the people in highsec to be exposed to some level of actual risk when doing hugely profitable activities and to face in-game consequences for social activity that other players want to beat their faces in for.
And that kind of thing is the exact opposite of the increasingly safe, consequence-free environment that CCP is creating in highsec. Conflict between players is increasingly discouraged via penalties, costs, increasing difficulty and badly designed mechanics and nothing is being done to balance it back out. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1419
|
Posted - 2012.10.09 02:25:00 -
[64] - Quote
Hecate Shaw wrote:Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions. Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands. Whoever said anything about getting rid of CONCORD is mistaken, I agree.
That's not really in the proposal, though, and I'm not finding that in anything to which you reply.
Thank you for your kind words. I very much appreciate that you agree that the majority of these changes are reasonable.
However, strawman arguments are not conducive to logical discussions.
High-sec space should continue to fall under the jurisdiction of CONCORD. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hecate Shaw
United Freemerchants Society
1
|
Posted - 2012.10.09 02:33:00 -
[65] - Quote
Vimsy Vortis wrote:Nobody wants highsec to be like nullsec, they just want the people in highsec to be exposed to some level of actual risk when doing hugely profitable activities and to face in-game consequences for social activity that other players want to beat their faces in for. That isn't what several people in this thread have indicated. The reason people are fighting the introduction of that "risk" is that the normal means people suggest are either making highsec pointless by moving everything into low or null (read: more helpless targets for pirates) or a return to the days when a single person in a destroyer can gank anything in a belt (as dumb as the "GSC shields" from a setting perspective, and another "I want helpless targets"). It may not seem that way to those making the suggestions, but that's the way it comes across.
Vimsy Vortis wrote:And that kind of thing is the exact opposite of the increasingly safe, consequence-free environment that CCP is creating in highsec. Conflict between players is increasingly discouraged via penalties, costs, increasing difficulty and badly designed mechanics and nothing is being done to balance it back out. Okay, when I read the details on the new Crimewatch, it looked like they were priming highsec for more player enforced law not NPC laws. Maybe I read it wrong?
|

Hecate Shaw
United Freemerchants Society
2
|
Posted - 2012.10.09 02:40:00 -
[66] - Quote
Darth Gustav wrote:Hecate Shaw wrote:Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions. Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands. Whoever said anything about getting rid of CONCORD is mistaken, I agree. That's not really in the proposal, though, and I'm not finding that in anything to which you reply. Thank you for your kind words. I very much appreciate that you agree that the majority of these changes are reasonable. However, strawman arguments are not conducive to logical discussions. High-sec space should continue to fall under the jurisdiction of CONCORD.
Things like this?
Quote:You think EVE would die if the rock-humping mouthbreather derpers suddenly disappeared?
I find it hard to see how this (as one example) indicates anything other than a desire to get rid of highsec. However, if you see it as a strawman, I'm sorry, that wasn't my intention. I also do know that wasn't you, the author of the OP, making such arguments, and I believe I did mention that. Let me try a different approach, then...
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1419
|
Posted - 2012.10.09 02:41:00 -
[67] - Quote
Hecate Shaw wrote:Vimsy Vortis wrote:Nobody wants highsec to be like nullsec, they just want the people in highsec to be exposed to some level of actual risk when doing hugely profitable activities and to face in-game consequences for social activity that other players want to beat their faces in for. That isn't what several people in this thread have indicated. The reason people are fighting the introduction of that "risk" is that the normal means people suggest are either making highsec pointless by moving everything into low or null (read: more helpless targets for pirates) or a return to the days when a single person in a destroyer can gank anything in a belt (as dumb as the "GSC shields" from a setting perspective, and another "I want helpless targets"). It may not seem that way to those making the suggestions, but that's the way it comes across. Vimsy Vortis wrote:And that kind of thing is the exact opposite of the increasingly safe, consequence-free environment that CCP is creating in highsec. Conflict between players is increasingly discouraged via penalties, costs, increasing difficulty and badly designed mechanics and nothing is being done to balance it back out. Okay, when I read the details on the new Crimewatch, it looked like they were priming highsec for more player enforced law not NPC laws. Maybe I read it wrong?
They are not changing the "NPC laws" at all. Only adding PC law enforcement to the mix.
So in a sense, you read it wrong. Criminals got no breaks in terms of NPCs with this deal. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hecate Shaw
United Freemerchants Society
2
|
Posted - 2012.10.09 02:53:00 -
[68] - Quote
Darth Gustav wrote:This thread will make a legitimate attempt to engage in logical discussion about changes that could be made to the system as it is to make it less lopsided with regard to risk. A lack of risk is clearly conducive to both runaway deflation (a function of Value = Demand / Supply) and to botting, due to the ease of operation.
It is my hope that this discussion will be conducted in good faith by all participants. Having said that, here are specific changes I would propose to make for more balanced gameplay in High-security space:
[list]
Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure. These containers' purpose was to hold additional ores and ices, allowing miners to increase their efficiency by remaining in the belts for a considerably longer time, given the size of cargo holds on the old barges and exhumers. Their volume is no longer conducive to anything approaching efficiency, and their ancillary presence is clearly laid out in the form of a giant smartbomb shield around high-security ice fields. That is broken. Agreed, it also makes no sense from a setting perspective. Not sure why cans EVER gave immunity to smartbombs.
Darth Gustav wrote: Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners." This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation. The role of the ninja miner is now played by the bottom-end barges and (supposedly) the new ORE frigate. No reason to change the hulk from it's fleet role. Personally, I think the middle barges need a bit of an HP nerf to scatter usage out and meet the goals of tiericide, but that's me.
Darth Gustav wrote: Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges. Agreed, but only if there is some reasonable way for the barges to handle the tougher spawns, either with drone bays that can handle medium drones or keeping the spawns down to what a moderately tanked barge (or one with a single destroyer or cruiser escort) can handle. Let's not go wild in the opposite direction, because finding people willing to ride cover on a mining op is a royal pain.
Darth Gustav wrote: Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand. This could backfire - the decreased supply of ice would drive prices skyward, sending more bots to camp the ice belts when they spawn. Might be a better plan to make ice belts semi-permanent probe sites, instead - there's a limited supply of ice in each, but there's always at least one in each system that used to have ice belts. Flux in price would be more manageable with the current crop of miners, and it would mess with the bots.
Darth Gustav wrote: Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
Right now the only competition between miners seems to be in jockeying for the best position to be immune from smartbombs and the waiting game of trying to decide when, precisely to unload your ore. In order for high-sec activities to have value, there needs to be high demand for them with moderate supply. Runaway supply will always break the basic equation of economic theory. Problem here is that most miners aren't looking for PvP, so that would force them into a playstyle they went to mining to avoid. If the miners aren't calling for miner vs. miner conflict, why bother?
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1045
|
Posted - 2012.10.09 02:54:00 -
[69] - Quote
Hecate Shaw wrote:Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. Well, talk about straw men. Very nice. While certain parts of the sandbox do have rules that CCP determines, they seem to do a great deal to make sure that such rules are mostly dictated by setting, not just arbitrary decisions. Eve seems to resemble (somewhat, not exactly) the early US - the further you get from "town", the more lawless things get. How would all rule of law disappearing from Empire space make the slightest bit of sense? Stronger belt rats, sure; easier to "steal" from the mines than the factories. Finite ice supplies would only drive more people to the belts as prices rise, but sure. I even agree that the "can defense" against smartbombs should be gotten rid of, as it makes NO sense at all. However, randomly plunging all of Eve into null sec rules makes no sense at all, unless something in the story destroys all four "empires". If that happens, and all of Eve becomes free-for-all PvP, expect the subscriber base to drop into the low tens of thousands. Look, it doesn't matter what definition the word "sandbox" has. It comes down to following one of two different game design philosophies:
1. Playstyles are segregated. People who don't want to interact with others are able to avoid interaction. Miners can mine in peace; mission runners can do missions without the threat of interference; anyone who wants to attack other players can only do so with the other party's consent. This would also imply that people who want to do pvp should have access to ships and modules without having to grind in order to avoid interacting with the miners and mission runners who "produce" the wealth.
2. Interaction is entirely open-ended. This means that while someone is forced to contend with others for resources or be subjected to the market rules set by other players, he is also able to affect everyone and anyone with his actions. Sure, one player might have to to buy a ship from a manufacturer, but that manufacturer isn't immune from the actions of others. No matter how you look at it, the actions of the "peaceful miner" you want to protect from other players affect everyone else in the game. Logically, it follows that that miner should in turn be able to be affected by all the people who are affected by his actions.
Neither style is wrong, and different games can do well with either. For example, I've played WoW for quite a bit, and I can tell you that it follows the first style I outlined above. You can play through the whole game and not be affected by other people, save for the incompetence of the raid groups you have access to. In fact, with the last two expansions, you can even get pvp gear by running low-end pvp content. You never need to use the auction house to progress, unless it benefits you somehow. You don't need to do pvp, unless you want to. Seriously, you can get through the entirety of the available content with just a small group of friends. All the gear comes from drops or tokens, and while you can craft something with materials acquired by others, you're by no means obligated to, since you can collect those materials by yourself. And it works fine for WoW; the game isn't any worse off for following this style.
What exactly is EVE, then? I can't buy a ship without putting money in the pocket of another player. I can't make my own without competing for limited resources. I can't see high-end content without exposing myself to risk from interference from people who want to kill me. I can't go into a wormhole or a 10/10 and be safe from exposure to hostile elements. I can make a million such examples, but I'm sure you get the idea.
So tell me, how is it fair that people who live in high-sec should be free from the risk of any non-consensual player interaction? Why should people be able to mine and run missions in peace, when I can't go on a nice 0.0 sightseeing trip without getting my rear-end shanked by the second door I open? Is EVE truly a sandbox? Should people be able to turn that sandbox off when it suits them?
You can't have both at the same time. Either it's a competitive environment that everyone is subjected to, or it isn't. You want people to mine and run missions in peace? Fine, I can accept that. But I also demand that those people be barred from using the general market and contract system, among other things.
You can't have people playing for money and people playing for just for entertainment in the same poker game. It just doesn't work like that. (USER WAS BANNED FOR THIS POST) |

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 03:27:00 -
[70] - Quote
Darth Gustav wrote:You know ice comes in one block at a time, right?
How do you diminish "one" without depleting the ice?
I'm unaware of integers between one and zero. Shows you how often I mine ice. Could make cycles not give ice and put one of those silent messages in the middle of the screen saying something like "Your last Ice Harvester cycle failed to find suitable ice." or something |
|

Hecate Shaw
United Freemerchants Society
2
|
Posted - 2012.10.09 03:28:00 -
[71] - Quote
Destiny Corrupted - Okay, we are getting to someplace where we can actually talk, here. Both of us need to dial down the rhetoric.
As to what you said - the problem I see is that Eve seems to exist between your examples. The setting created dictates that there will be varied degrees of law. It simply doesn't make sense for the far reaches of space to have the same level of law as the centers of the empires. In that sense, it isn't a pure sandbox and should not be. There are limits imposed by the setting. The sandbox has shallow spots where the toy bulldozers aren't allowed, if you will.
As far as the profitability of activities are concerned, as I see it they also follow the setting. The richest mining (in theory) is pushed further from the civilized centers, while manufacturing stays in those centers. The largest scale pirates and outlaws (the NPC's) are attempting to encroach and operate inside the bounds of civilization: ever hear of someone trying to lead a rebellion or rob a bank in a deep forest alone? The largest actions always take place around population centers and major capitols (in this case, in Empire space). In that sense, the higher level missions belong in empire space from a setting point of view. Conversely, I also do think that CCP is pandering a bit to the risk-adverse, simply to broaden the subscriber base. Some people may not be thrilled by that, but CCP does need to turn a profit, and I seriously doubt they could do it by hardcore PvP'ers alone without pay-to-win microtransactions. I may be wrong, but I am entitled to my opinion. Besides, all the richest probe sites, complexes, and belt-rats are in low and null, as well as the pirate corps that one can run missions for. It often seems to some of us that people who want high sec nerfed are sitting on the more lucrative areas themselves. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1049
|
Posted - 2012.10.09 03:44:00 -
[72] - Quote
Okay, well, just as long as we're clear that CCP is doing it to bring in the soccer mom bucks, then. (USER WAS BANNED FOR THIS POST) |

Karrl Tian
Star-Trackers
2
|
Posted - 2012.10.09 04:01:00 -
[73] - Quote
Bring back mines  |

Pipa Porto
1174
|
Posted - 2012.10.09 04:21:00 -
[74] - Quote
Vincent Athena wrote:Vimsy Vortis wrote:CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. Any why should they? If a given player does not like high, they can fly elsewhere. No one is forcing you to live in high sec and deal with the players there. You may say "But low sec is undesirable due to reasons xxx and yyy". Well if high sec was turned into low sec, it would gain those exact same problems!
Someone doesn't understand how EVE's market works. EvE: Everyone vs Everyone
-RubyPorto |

Kara Vix
Sanford and Son Salvage Peregrine Nation
36
|
Posted - 2012.10.09 04:26:00 -
[75] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
Yes, will solve the perceived problem by destroying the game, no game, no problem. If you don't like hi-sec, move to low or null and leave hi-sec alone. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1711
|
Posted - 2012.10.09 04:27:00 -
[76] - Quote
I guess FA doesnt keep you busy enough with nullsec pew pew if your running around trying to change the way miners play their game. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1558
|
Posted - 2012.10.09 04:27:00 -
[77] - Quote
Kara Vix wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. Yes, will solve the perceived problem by destroying the game, no game, no problem. If you don't like hi-sec, move to low or null and leave hi-sec alone. Haha, using this defense in an interconnected EVE.
No. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Jorma Morkkis
State War Academy Caldari State
195
|
Posted - 2012.10.09 04:32:00 -
[78] - Quote
Darth Gustav wrote: Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.
High: cruisers/BCs Low: BSs with one triage carrier Null: 5-10 BSs,3-4 triage Carriers and 1-2 motherships
Could sound fun... |

Kara Vix
Sanford and Son Salvage Peregrine Nation
36
|
Posted - 2012.10.09 04:34:00 -
[79] - Quote
Alavaria Fera wrote:Kara Vix wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. Yes, will solve the perceived problem by destroying the game, no game, no problem. If you don't like hi-sec, move to low or null and leave hi-sec alone. Haha, using this defense in an interconnected EVE. No.
I don't have to defend anything, I am happy with the way things are. You people who want to destroy hi-sec are the ones who need defend your position and I have yet to read a valid arguement, it all boils down to spoiled children upset that others enjoy a game in a different manner than themselves, failing to realize that it won't force people into low and null, it will cause them to simply leave. A game as fragile as EVE (as far as subscription numbers) cannot afford to alienate any of their player base. |

Thor Kerrigan
Guardians of Asceticism
227
|
Posted - 2012.10.09 04:34:00 -
[80] - Quote
Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die.
There is such a thing as a non-PVP character in EVE? Must have missed the button in the character creation screen. If only I could go back and select it, I too would enjoy the advantages of risk-free income and complete immunity. My buddies would love me as I would provide them with accurate intel on the enemy without risking my ship. I too would enjoy not playing the 0.01 isk game in trade hubs. I too would be able to haul 200 plexes in an ibis on autopilot from Jita to Amarr. I too would be perfectly immune to bumping. I too would not see scams in Jita local. I too would be able to fly a fully Estamel-Fit Tengu and leave it 23/7 AFK for all to see. I too could enjoy playing a game that could as well be playable offline. |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1559
|
Posted - 2012.10.09 04:36:00 -
[81] - Quote
Thor Kerrigan wrote:Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. There is such a thing as a non-PVP character in EVE? Must have missed the button in the character creation screen. If only I could go back and select it, I too would enjoy the advantages of risk-free income and complete immunity. My buddies would love me as I would provide them with accurate intel on the enemy without risking my ship. I too would enjoy not playing the 0.01 isk game in trade hubs. I too would be able to haul 200 plexes in an ibis on autopilot from Jita to Amarr. I too would be perfectly immune to bumping. I too would not see scams in Jita local. I too would be able to fly a fully Estamel-Fit Tengu and leave it 23/7 AFK for all to see. I too could enjoy playing a game that could as well be playable offline. Coming Soon to and EVE Online near you. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
1921
|
Posted - 2012.10.09 05:09:00 -
[82] - Quote
Hecate Shaw wrote:Conversely, I also do think that CCP is pandering a bit to the risk-adverse, simply to broaden the subscriber base. Some people may not be thrilled by that, but CCP does need to turn a profit, and I seriously doubt they could do it by hardcore PvP'ers alone without pay-to-win microtransactions. I may be wrong, but I am entitled to my opinion. Besides, all the richest probe sites, complexes, and belt-rats are in low and null, as well as the pirate corps that one can run missions for. It often seems to some of us that people who want high sec nerfed are sitting on the more lucrative areas themselves. Who exactly plays EVE for its terrible PvE content when they have better options, like nearly every MMO out there?
EVE's appeal is the presentation of legitimate challenge generated by other players, whether it's something big like a nullsec region or something small like a packed veldspar belt, or something subtle like EVE's complex player-generated market. Not some sort of foam-padded theme park - CCP loses so many new players because it gives them the 'safe' option of pointlessly grinding as much as they like for as long as they like until their eyes drip out of their head with boredom and they unsub, never experiencing the true thrill of the game that is stepping outside one's comfort zone. Despite this, it pushes for clunky websites rather then simply removing things like NPC corps.
CCP's game design of giving gross advantages to doing one's PvE and industry in highsec over 0.0/low, and their low estimation of highsec players' willingness to handle the addition of any adversity, has warped and deformed EVE in a number of unpleasant ways for both highsec and nullsec players alike that, in the interest of a more enjoyable experience for everyone, should be fixed. |

Mars Theran
Tribal Liberation Force Minmatar Republic
344
|
Posted - 2012.10.09 05:12:00 -
[83] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
I don't know if moving the missions and all the mining out of Highsec is a great idea. Missions are tedious enough already, without having to dodge all sorts of people in Lowsec. Mining would see a serious drop too, with only Veldspar and Ice being mined in Highsec, and not much else. Fact is, Highsec doesn't have a lot of selection anyway, and you probably see the price of Mex and Pyerite shoot through the roof more than they already have.
I did a level 2 last night and had to go through 5 Lowsec systems to get to the site, then back out. Took me almost 3 hours to complete, although I did stop to try out Plexing along the way. (FW Mission).
Moving Ice to Lowsec might be a step in the right direction, and you might as well do the same with Kernite. I never see anyone mining there anyway, and Amarr space is the only place in Highsec you can find it. Maybe Omber too, though I think people mine that.
Missions though.. Level 5s I've heard people have a lot of trouble with as they are too easy to target, being in only select areas, and often require Heavy, slow ships to complete. Aside from FW players in those areas that have them, and Pirates, I think you'd see a near end to people progressing in Mission running. Nobody is going to permanently grind level 2s; it isn't worth it, and is only barely worth doing long enough to get level 3s.
Put the lot in Lowsec and you'd see a drastic decline in Mission runners, mostly because of the time requirement to do it successfully. Add Pirates and hazards in the area, and the Mission time climbs drastically while you're commiting to evasive action, fitting stealth over pwnage, etc..
zubzubzubzubzubzubzubzub |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
808
|
Posted - 2012.10.09 05:23:00 -
[84] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
yes, lets kill all lowsec pvp and what little highsec pvp remains.
nerfing highsec income won't do anything but make people take less risks, when little noobies is in highsec struggling to get 200mil there is no way he is going to risk a 50mil drake in lowsec for some pew, but if he can get 2bil in a reasonable time then maybe he will.
a few things can happen in and around highsec that will be good.
first put some nullsec islands linking to highsec in some places. we have some small lowsec pockets that have some pew and some highsec players try to go there sometimes, put some npc null pockets in small areas too. the ratting and mining will be better and might attract players like the lowsec areas.
people with low sec status should be fair game in highsec and lowsec, pod and all. depending on sec status. Possibly at the same time, delayed concord response for these people? needs work but yea.
remove implant drops from story line missions, all learning implants should be from LP stores.
let players build outpost in highsec and lowsec, but with no ability to lock out others they can however set tax rates. highsec NPC stations are still invincible though, and a player outpost cannot be built if a station is in system already: this will give some people a reason to wardec/be wardecced, have something stupid to spend money on, and some people might want to run a station in a system without one nearby.
|

Kara Vix
Sanford and Son Salvage Peregrine Nation
36
|
Posted - 2012.10.09 05:25:00 -
[85] - Quote
Nicolo da'Vicenza wrote:Hecate Shaw wrote:Conversely, I also do think that CCP is pandering a bit to the risk-adverse, simply to broaden the subscriber base. Some people may not be thrilled by that, but CCP does need to turn a profit, and I seriously doubt they could do it by hardcore PvP'ers alone without pay-to-win microtransactions. I may be wrong, but I am entitled to my opinion. Besides, all the richest probe sites, complexes, and belt-rats are in low and null, as well as the pirate corps that one can run missions for. It often seems to some of us that people who want high sec nerfed are sitting on the more lucrative areas themselves. Who exactly plays EVE for its terrible PvE content when they have better options, like nearly every MMO out there? EVE's appeal is the presentation of legitimate challenge generated by other players, whether it's something big like a nullsec region or something small like a packed veldspar belt, or something subtle like EVE's complex player-generated market. Not some sort of foam-padded theme park - CCP loses so many new players because it gives them the 'safe' option of pointlessly grinding as much as they like for as long as they like until their eyes drip out of their head with boredom and they unsub, never experiencing the true thrill of the game that is stepping outside one's comfort zone. Despite this, it pushes for clunky websites rather then simply removing things like NPC corps. CCP's game design of giving gross advantages to doing one's PvE and industry in highsec over 0.0/low, and their low estimation of highsec players' willingness to handle the addition of any adversity, has warped and deformed EVE in a number of unpleasant ways for both highsec and nullsec players alike that, in the interest of a more enjoyable experience for everyone, should be fixed.
Many play for the PVE and most of your arguement, if not all, is unsubstantiated and purely subjective. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1559
|
Posted - 2012.10.09 05:26:00 -
[86] - Quote
Herping yourDerp wrote:nerfing highsec income won't do anything but make people take less risks, when little noobies is in highsec struggling to get 200mil there is no way he is going to risk a 50mil drake in lowsec for some pew, but if he can get 2bil in a reasonable time then maybe he will. He can, with FW.
Newbie then buys 600mil+ plexes and ... oh wait. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
590
|
Posted - 2012.10.09 05:33:00 -
[87] - Quote
There's no risk in hisec but I can make as many battleships as I want and sell them all in one day.
You know, from the huge influx of new players that have been steadily joining since incarna. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Asuka Solo
Stark Fujikawa Stark Enterprises
1711
|
Posted - 2012.10.09 06:15:00 -
[88] - Quote
Thor Kerrigan wrote:Vertisce Soritenshi wrote:The sad fact of the matter is if all of EVE were created for the PVP player by the PVP player...EVE would die. There is such a thing as a non-PVP character in EVE? Must have missed the button in the character creation screen. If only I could go back and select it, I too would enjoy the advantages of risk-free income and complete immunity. My buddies would love me as I would provide them with accurate intel on the enemy without risking my ship. I too would enjoy not playing the 0.01 isk game in trade hubs. I too would be able to haul 200 plexes in an ibis on autopilot from Jita to Amarr. I too would be perfectly immune to bumping. I too would not see scams in Jita local. I too would be able to fly a fully Estamel-Fit Tengu and leave it 23/7 AFK for all to see. I too could enjoy playing a game that could as well be playable offline.
I lolled.
Truth is, you can choose to be a non PvP toon that can do all of that.... or if your too lazy not to bother and all you want to do is blow people up... well then... one can easily see why toons like you are the way you are... |

baltec1
Bat Country
2423
|
Posted - 2012.10.09 06:22:00 -
[89] - Quote
Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1711
|
Posted - 2012.10.09 06:28:00 -
[90] - Quote
baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them.
Wardecs.
You aint using them.
Jihadding with bigger ships that push out more DPS (but you'd make a loss dying to concord)... you aint using that either.
Infact, I see plenty of risk..... but I see more nullsec whiners avoiding risk and the costs involved and crying about it... |
|

Nicolo da'Vicenza
Air The Unthinkables
1921
|
Posted - 2012.10.09 06:33:00 -
[91] - Quote
Kara Vix wrote: Many play for the PVE and most of your arguement, if not all, is unsubstantiated and purely subjective.
Pot meet kettle. |

Nicolo da'Vicenza
Air The Unthinkables
1921
|
Posted - 2012.10.09 06:38:00 -
[92] - Quote
Asuka Solo wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. Wardecs. lmfao |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1049
|
Posted - 2012.10.09 06:50:00 -
[93] - Quote
Asuka Solo wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. Wardecs. You aint using them. Jihadding with bigger ships that push out more DPS (but you'd make a loss dying to concord)... you aint using that either. Infact, I see plenty of risk..... but I see more nullsec whiners avoiding risk and the costs involved and crying about it... Wars have been completely gutted. The whole mechanic is now completely unusable and entirely avoidable.
Ganking is no longer a risk due to the extreme cost attached to it due to the new EHP buffs. I can envision some miners still getting ganked on principle/loud mouths, but it's no longer viable to do this save for the rare exception.
Really, the only thing high-sec miners have to worry about now is how best to **** the market with their cheap, risk-free minerals. (USER WAS BANNED FOR THIS POST) |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1424
|
Posted - 2012.10.09 06:51:00 -
[94] - Quote
Herping yourDerp wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. yes, lets kill all lowsec pvp and what little highsec pvp remains. nerfing highsec income won't do anything but make people take less risks, when little noobies is in highsec struggling to get 200mil there is no way he is going to risk a 50mil drake in lowsec for some pew, but if he can get 2bil in a reasonable time then maybe he will. a few things can happen in and around highsec that will be good. first put some nullsec islands linking to highsec in some places. we have some small lowsec pockets that have some pew and some highsec players try to go there sometimes, put some npc null pockets in small areas too. the ratting and mining will be better and might attract players like the lowsec areas. people with low sec status should be fair game in highsec and lowsec, pod and all. depending on sec status. Possibly at the same time, delayed concord response for these people? needs work but yea. remove implant drops from story line missions, all learning implants should be from LP stores. let players build outpost in highsec and lowsec, but with no ability to lock out others they can however set tax rates. highsec NPC stations are still invincible though, and a player outpost cannot be built if a station is in system already: this will give some people a reason to wardec/be wardecced, have something stupid to spend money on, and some people might want to run a station in a system without one nearby. The fallacy of this argument is that introducing risk into high-sec lowers income.
In fact, for successful miners, increased risk paid vastly better than decreased risk does.
Value = Demand / Supply.
So if demand is constant and supply decreases, value goes up.
I hope this clarifies the nature of risk in high-sec mining. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1424
|
Posted - 2012.10.09 06:56:00 -
[95] - Quote
Vincent Athena wrote:Vimsy Vortis wrote:CCP will not, under any circumstances do anything that makes highsec more dangerous for carebears. It just won't happen regardless of how many well-meaning threads people make. Any why should they? If a given player does not like high, they can fly elsewhere. No one is forcing you to live in high sec and deal with the players there. You may say "But low sec is undesirable due to reasons xxx and yyy". Well if high sec was turned into low sec, it would gain those exact same problems! So do you dispute the validity of risk as a necessity in high-sec?
Just curious if you think that increased supply adds value.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1175
|
Posted - 2012.10.09 07:11:00 -
[96] - Quote
Asuka Solo wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. Wardecs. You aint using them.
Wardecs are worthless unless the target has a POS.
Disband Corp -> Create Identically named Corp.
Quote:Jihadding with bigger ships that push out more DPS (but you'd make a loss dying to concord)... you aint using that either.
Infact, I see plenty of risk..... but I see more nullsec whiners avoiding risk and the costs involved and crying about it...
Gankers are neither stupid nor randomly vindictive. Without the possibility (not guarantee, a tanked Hulk wasn't profitable pre-buff) of a profitable gank, industrialized ganking is impossible. Without industrialized ganking, suicide ganking is not a significant risk to miners. EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country
2425
|
Posted - 2012.10.09 07:20:00 -
[97] - Quote
Quote:
Wardecs.
You aint using them.
Jihadding with bigger ships that push out more DPS (but you'd make a loss dying to concord)... you aint using that either.
Infact, I see plenty of risk..... but I see more nullsec whiners avoiding risk and the costs involved and crying about it...
War decs are so easy to avoid they are useless and ganking them provides no gain for the attcker. Miners dont face any risk at all in high sec unless they manage to annoy someone enough that they are willing to take the hit to their wallet and sec status. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1049
|
Posted - 2012.10.09 07:21:00 -
[98] - Quote
Pipa Porto wrote:Gankers are neither stupid nor randomly vindictive. Without the possibility (not guarantee, a tanked Hulk wasn't profitable pre-buff) of a profitable gank, industrialized ganking is impossible. Without industrialized ganking, suicide ganking is not a significant risk to miners. It's not even that to be honest. A small loss, even a moderate loss, is alright. But now it either takes like a minimum of half a dozen Tornados (assuming optimal conditions) to kill the average barge, or two dozen people in destroyers. We could live with ganking not actually resulting in any profit, but dropping over half a billion or needing that many people is ridiculous.
The bears claim that it's still possible to gank, literally. Yes, it is. But the barriers to entry are so high that no one would bother aside from some special edge cases. CCP could buff barges to capital health levels tomorrow, and these people would still continue to say that it's possible to gank. They won't ever let go of that argument since they're so used to thinking in absolutes. (USER WAS BANNED FOR THIS POST) |

darkenspace
Perkone Caldari State
5
|
Posted - 2012.10.09 07:25:00 -
[99] - Quote
in a game this old not sure i even care what they do i can play are not don't matter as for game nerfing stuff that only happens when players run somthing in to the ground as all pvp players do hulkageddon for months on end come on what you think would happen over time players in null with nothing to do who use isk to buy plex to play go kill newer players who mine missions run who use ( Cash to buy plex )
if you want to fix the game remove plex that will fix the new players brings prices down in the end i dont think it matters becase of plex most players dont have to work for anything in game when you blow it no real loss not like they spend weeks farming . As for moving to null 135mill sp players are upset 10mill sp players are not running to them they know it takes 2 years this game is not as much of a pvp are pve as it is a log in train log out play diff game why you wait |

The Slayer
GoonWaffe Goonswarm Federation
28
|
Posted - 2012.10.09 07:28:00 -
[100] - Quote
Oh hey look its this stupid topic again |
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
59
|
Posted - 2012.10.09 07:28:00 -
[101] - Quote
Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference.
No. It means you should be able to mine and mission run. It means someone else should be able to interfere.
You can do both with current mechanics You can do both with proposed Winter Changes The OP is proposing that the sandbox to be changed into a themepark. The OP is stipulating that if you aren't playing the game his way, your doing it wrong.
ps To the clueless moron that automatically assumed I'm an Empire Carebear Locator Agent |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1424
|
Posted - 2012.10.09 07:31:00 -
[102] - Quote
Kitty Bear wrote:Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. No. It means you should be able to mine and mission run. It means someone else should be able to interfere. You can do both with current mechanics You can do both with proposed Winter Changes The OP is proposing that the sandbox to be changed into a themepark. The OP is stipulating that if you aren't playing the game his way, your doing it wrong. ps To the clueless moron that automatically assumed I'm an Empire Carebear Locator Agent So you're saying risk is bad for successful players in high-sec?
Because Value = Demand / Supply, it seems that inherent risk is healthy for the game's economy.
It's elementary mathematics. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
590
|
Posted - 2012.10.09 07:35:00 -
[103] - Quote
baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them.
Lol.
From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1049
|
Posted - 2012.10.09 07:35:00 -
[104] - Quote
Kitty Bear wrote:Destiny Corrupted wrote:Hear that guys? Sandbox means that I should be able to mine and mission run in peace without any unwanted interference. No. It means you should be able to mine and mission run. It means someone else should be able to interfere. You can do both with current mechanics You can do both with proposed Winter Changes The OP is proposing that the sandbox to be changed into a themepark. The OP is stipulating that if you aren't playing the game his way, your doing it wrong. ps To the clueless moron that automatically assumed I'm an Empire Carebear Locator Agent Swing and a miss, empire carebear. (USER WAS BANNED FOR THIS POST) |

darkenspace
Perkone Caldari State
7
|
Posted - 2012.10.09 07:36:00 -
[105] - Quote
i am watching oz this is all i had going lol |

darkenspace
Perkone Caldari State
7
|
Posted - 2012.10.09 07:37:00 -
[106] - Quote
risk is good no risk no log in whats the point realy |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 07:41:00 -
[107] - Quote
Cipher Jones wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. Lol. Go ahead and list them. |

Josef Djugashvilis
664
|
Posted - 2012.10.09 07:43:00 -
[108] - Quote
baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them.
You might want to make the goons and their Hulkageddon project aware of this. Too old, tired and ugly to care. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1424
|
Posted - 2012.10.09 07:46:00 -
[109] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. You might want to make the goons and their Hulkageddon project aware of this. This post is neither informed nor factual. It asks no valid question and begs a rather cruel one.
Thanks for posting, but please support your arguments with facts or, barring facts, ask an intelligent question. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
59
|
Posted - 2012.10.09 07:47:00 -
[110] - Quote
Darth Gustav wrote:So you're saying risk is bad for successful players in high-sec?
Because Value = Demand / Supply, it seems that inherent risk is healthy for the game's economy.
It's elementary mathematics.
No.
I'm saying that the PvE playstyle is no less valid than a PvP playstyle A sandbox game should allow for both.
Let me make this totally, absolutely clear. I am NOT advocating 100% safe PvE, because that is themepark gaming, and some people just seem to be incapable of differentiating between the 2 statements. I will argue against requests for 100% safe PvE as much as I do against ideas such as this one Each idea tries to push the game away from the sandbox ideal towards a more generic locked in themepark style.
Aren't the really succesful highsec players, the traders ??? with market-pvp risking thier billions of ISK on market trends and speculations. So, no, risk is actually good for them, it seems to spur them on. |
|

Josef Djugashvilis
665
|
Posted - 2012.10.09 07:47:00 -
[111] - Quote
Darth Gustav wrote:Josef Djugashvilis wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. You might want to make the goons and their Hulkageddon project aware of this. This post is neither informed nor factual. It asks no valid question and begs a rather cruel one. Thanks for posting, but please support your arguments with facts or, barring facts, ask an intelligent question.
What? Too old, tired and ugly to care. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1424
|
Posted - 2012.10.09 07:49:00 -
[112] - Quote
Kitty Bear wrote:Darth Gustav wrote:So you're saying risk is bad for successful players in high-sec?
Because Value = Demand / Supply, it seems that inherent risk is healthy for the game's economy.
It's elementary mathematics. No. I'm saying that the PvE playstyle is no less valid than a PvP playstyle A sandbox game should allow for both. Let me make this totally, absolutely clear. I am NOT advocating 100% safe PvE, because that is themepark gaming, and some people just seem to be incapable of differentiating between the 2 statements. I will argue against requests for 100% safe PvE as much as I do against ideas such as this one Each idea tries to push the game away from the sandbox ideal towards a more generic locked in themepark style. Aren't the really succesful highsec players, the traders ??? with market-pvp risking thier billions of ISK on market trends and speculations. So, no, risk is actually good for them, it seems to spur them on. Except, in Eve Online, mining in high-sec is a PVP activity. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 07:59:00 -
[113] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. You might want to make the goons and their Hulkageddon project aware of this. Industrial scale ganking of poorly tanked barges is no longer viable as it requires far too much capital investment and provides only a loss in return. Can flipping is more or less gone now that miners dont drop cans and wardecs are so esily avoided theres not point to them. This leaves the NPCs which are so esily shrugged off they might as well not be there.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1049
|
Posted - 2012.10.09 08:01:00 -
[114] - Quote
Nerf high-sec belt NPCs. (USER WAS BANNED FOR THIS POST) |

darkenspace
Perkone Caldari State
7
|
Posted - 2012.10.09 08:04:00 -
[115] - Quote
well player driven universe = means they can pod you gank you steal from you spy on you corp kill you mine missions hire players do all the above for you are to you lol the game is working as it was meant to be played i dont take sides
you got to amit when you log in not knowing what is going to happen good are bad too you is the fun if nothing happens when you log in then why log in i like eve i have not played as much as some players no matter what you do in game at some point you need to have the option to try all of it ( pvp ) what ever style of it you like you can't mine are mission run for years on end at some point you will want to try the rest of game they can't remove too much risk are the game would become to dull coma like state.
i don't care how you play the game i take the game as it is as it was when i came to it as it should be ( risky )
|

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 08:37:00 -
[116] - Quote
IMO, More risk in high-sec is fine as long as it can be mitigated in a simple and careful way. Like using the Survey Scanner and Cargo scanner to check if asteroids and cans are rigged with booby traps or not. Then perhaps gankers could take advantage of the foolish pilots who let a simple trap blow their shields off.
I mean, last time I checked, there were booby-trapped roids in level 4 missions. |

Tinja Soikutsu
Orbital Horizons University
66
|
Posted - 2012.10.09 08:43:00 -
[117] - Quote
Sandbox =/= missioning or mining in hisec at zero risk.
Sandbox =/= gankers getting easy kills on missioners or miners in hisec |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1424
|
Posted - 2012.10.09 08:47:00 -
[118] - Quote
Tinja Soikutsu wrote:Sandbox =/= missioning or mining in hisec at zero risk.
Sandbox =/= gankers getting easy kills on missioners or miners in hisec What types of risk would you be in favor of? Do any suggestions from the OP stand out to you as acceptable or desirable? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1179
|
Posted - 2012.10.09 08:55:00 -
[119] - Quote
Tinja Soikutsu wrote:Sandbox =/= missioning or mining in hisec at zero risk.
Sandbox =/= gankers getting easy kills on missioners or miners in hisec
Since Suicide Ganking is only as easy as the victim makes it, what's your point?
What risk do Miners and Mission runners face in HS? Crimewatch 2.0 removes the last incentive that Missionrunners and Miners have for forming substantive corps, as the Suspect flag removes the last vestiges of the need for corp membership for mutual protection. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1179
|
Posted - 2012.10.09 08:55:00 -
[120] - Quote
Hypercake Mix wrote:IMO, More risk in high-sec is fine as long as it can be mitigated in a simple and careful way. Like using the Survey Scanner and Cargo scanner to check if asteroids and cans are rigged with booby traps or not. Then perhaps gankers could take advantage of the foolish pilots who let a simple trap blow their shields off.
I mean, last time I checked, there were booby-trapped roids in level 4 missions.
Like using the D-Scan to look for flocks of Destroyers incoming? EvE: Everyone vs Everyone
-RubyPorto |
|

Tinja Soikutsu
Orbital Horizons University
67
|
Posted - 2012.10.09 08:56:00 -
[121] - Quote
Darth Gustav wrote:Tinja Soikutsu wrote:Sandbox =/= missioning or mining in hisec at zero risk.
Sandbox =/= gankers getting easy kills on missioners or miners in hisec What types of risk would you be in favor of? Do any suggestions from the OP stand out to you as acceptable or desirable?
Well Only been playing a bit over a month so hardly as expert... but leaving items around that block the ability to use smartbombs? Sounds pretty damned exploitive to me.
If belt rats could actually endanger miners, be it miners getting weaker or rats getting stronger, it would encourage more miners to actually pay attention... more miners paying attention means less need for swaddling to protect them from dieing while they AFK.
Honestly up until now been a lowbie 'carebare' myself... more because I've been wanting to get a handle on the game before plunging into any sort of PvP myself. But last couple of days been giving serious thought to exploring or even outright moving into lowsec as a pirate or bounty hunter.
The main thing I would think is to make higher level missions require more and more PvP like tactics, and thus more and more PvP like fits.
Pipa Porto wrote:Since Suicide Ganking is only as easy as the victim makes it, what's your point?
What risk do Miners and Mission runners face in HS? Crimewatch 2.0 removes the last incentive that Missionrunners and Miners have for forming substantive corps, as the Suspect flag removes the last vestiges of the need for corp membership for mutual protection.
Ahhh, perhaps you misinterpreted =/= as something other than "Does not equal".
You're right, they don't face any meaningful risks, and that IMO, is a problem. |

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 09:09:00 -
[122] - Quote
Pipa Porto wrote:Like using the D-Scan to look for flocks of Destroyers incoming? Combining a relatively low-action activity such as mining with a relatively high-attention counter-measure such as spamming D-scan? That's what leads people into questioning why they're mining and then they go to level 4 missions or quit. That sort of mining sucks to do, no matter how high mineral prices are. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1050
|
Posted - 2012.10.09 09:11:00 -
[123] - Quote
Tinja Soikutsu wrote:Honestly up until now been a lowbie 'carebare' myself... more because I've been wanting to get a handle on the game before plunging into any sort of PvP myself. But last couple of days been giving serious thought to exploring or even outright moving into lowsec as a pirate or bounty hunter. No matter what the bleeding-heart carebear apologists tell you, that is objectively the wrong way to play. You fall into this mental trap where every day it's "well, I better get some more money first" or "well, I better train up some more skills first." It will never end. I've killed bears who played for 5-7 years who still had that attitude. And I don't think I've ever met a person who actually went through with the transition after such a long period of time. I'm sure they're out there, but I'd still rather bet on winning the lotto.
Seriously, if you don't get over the fear of losing a frigate now, it will be much worse later on when someone doesn't give you a choice about losing a faction-fit navy mission-running BS. Seriously, I've given old players their first losses like that, and they ended up quitting the game despite having so much cash and assets in reserve. (USER WAS BANNED FOR THIS POST) |

Dinsdale Pirannha
Pirannha Corp
334
|
Posted - 2012.10.09 09:12:00 -
[124] - Quote
Gogela wrote:Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all.
Wow, you sound scary good at PvP. I am sure that all of empire will shut down because of your declaration of war against high sec corps. |

Tinja Soikutsu
Orbital Horizons University
67
|
Posted - 2012.10.09 09:14:00 -
[125] - Quote
Destiny Corrupted wrote:Tinja Soikutsu wrote:Honestly up until now been a lowbie 'carebare' myself... more because I've been wanting to get a handle on the game before plunging into any sort of PvP myself. But last couple of days been giving serious thought to exploring or even outright moving into lowsec as a pirate or bounty hunter. No matter what the bleeding-heart carebear apologists tell you, that is objectively the wrong way to play. You fall into this mental trap where every day it's "well, I better get some more money first" or "well, I better train up some more skills first." It will never end. I've killed bears who played for 5-7 years who still had that attitude. And I don't think I've ever met a person who actually went through with the transition after such a long period of time. I'm sure they're out there, but I'd still rather bet on winning the lotto. Seriously, if you don't get over the fear of losing a frigate now, it will be much worse later on when someone doesn't give you a choice about losing a faction-fit navy mission-running BS. Seriously, I've given old players their first losses like that, and they ended up quitting the game despite having so much cash and assets in reserve.
Ahh, was talking more about learning the basics of the game. Not afraid of losing stuff I can easily replace... just not wanting to die is pure ignorance about the game... but have learned enough to start seriously considering it now. |

Dinsdale Pirannha
Pirannha Corp
334
|
Posted - 2012.10.09 09:17:00 -
[126] - Quote
baltec1 wrote:Cipher Jones wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. Lol. Go ahead and list them.
Right, and all the freighters being lost in Uedama to your corp (a goon corp), they are a figment of the API's imagination. And Hulkageddon, another goon treat, that never happened. Nor the ice interdictions, nor the weekend attack in Jita.
And of course, the new AI that will totally wipe out drones as PVE platform, that will have no effect on high sec.
A good laywer, or in this case, null sec propagandist, should never ask a question he does not already know the answer to. You are clearly bad at both. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1050
|
Posted - 2012.10.09 09:17:00 -
[127] - Quote
Dinsdale Pirannha wrote:Gogela wrote:Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all. Wow, you sound scary good at PvP. I am sure that all of empire will shut down because of your declaration of war against high sec corps. You'd be surprised at how effective people like ourselves are at what we do. There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration. Our corporation alone has over the years disbanded a few dozen corporations/alliances, and has resulted in hundreds of people dropping their subscriptions. I have a few huge notepad files in which I save the best rage, with people calling us "internet Al Qaeda" and such and hoping that CCP would crash and burn as their last act of defiance before logging out for the final time. And we're not even the biggest fish on the block, not by a long shot. (USER WAS BANNED FOR THIS POST) |

Pipa Porto
1179
|
Posted - 2012.10.09 09:19:00 -
[128] - Quote
Hypercake Mix wrote:Pipa Porto wrote:Like using the D-Scan to look for flocks of Destroyers incoming? Combining a relatively low-action activity such as mining with a relatively high-attention counter-measure such as spamming D-scan? That's what leads people into questioning why they're mining and then they go to level 4 missions or quit. That sort of mining sucks to do, no matter how high mineral prices are.
Then Fit a Tank. Tanking a Hulk made it unprofitable to gank you, but cost you one or both of your low slots (depending on paranoia level). EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1179
|
Posted - 2012.10.09 09:20:00 -
[129] - Quote
Tinja Soikutsu wrote:Ahhh, perhaps you misinterpreted =/= as something other than "Does not equal".
You're right, they don't face any meaningful risks, and that IMO, is a problem.
Nope, I was talking about your second equation which implied that any sort of kill is guaranteed to be easy. EvE: Everyone vs Everyone
-RubyPorto |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1050
|
Posted - 2012.10.09 09:21:00 -
[130] - Quote
Tinja Soikutsu wrote:Destiny Corrupted wrote:Tinja Soikutsu wrote:Honestly up until now been a lowbie 'carebare' myself... more because I've been wanting to get a handle on the game before plunging into any sort of PvP myself. But last couple of days been giving serious thought to exploring or even outright moving into lowsec as a pirate or bounty hunter. No matter what the bleeding-heart carebear apologists tell you, that is objectively the wrong way to play. You fall into this mental trap where every day it's "well, I better get some more money first" or "well, I better train up some more skills first." It will never end. I've killed bears who played for 5-7 years who still had that attitude. And I don't think I've ever met a person who actually went through with the transition after such a long period of time. I'm sure they're out there, but I'd still rather bet on winning the lotto. Seriously, if you don't get over the fear of losing a frigate now, it will be much worse later on when someone doesn't give you a choice about losing a faction-fit navy mission-running BS. Seriously, I've given old players their first losses like that, and they ended up quitting the game despite having so much cash and assets in reserve. Ahh, was talking more about learning the basics of the game. Not afraid of losing stuff I can easily replace... just not wanting to die is pure ignorance about the game... but have learned enough to start seriously considering it now. I'm serious, no level of knowledge is too small to start pvping. Also, you'll learn much faster actually doing it, than just doing bear stuff and reading the forums. You'll be running out of hard drive space in your brain trying to process all the information. Even now, after eight years, I still get stuck in processing mode after each fight, even after winning, for hours thinking stuff like "okay, why did he take me to quarter shields, that should have been impossible given the scenario, time to look at combat logs." (USER WAS BANNED FOR THIS POST) |
|

Pipa Porto
1179
|
Posted - 2012.10.09 09:22:00 -
[131] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Cipher Jones wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. Lol. Go ahead and list them. Right, and all the freighters being lost in Uedama to your corp (a goon corp), they are a figment of the API's imagination. And Hulkageddon, another goon treat, that never happened. Nor the ice interdictions, nor the weekend attack in Jita. And of course, the new AI that will totally wipe out drones as PVE platform, that will have no effect on high sec. A good laywer, or in this case, null sec propagandist, should never ask a question he does not already know the answer to. You are clearly bad at both.
So which one of those (aside from the Ice Interdictions which preceded the buff) are risks that Miners face? EvE: Everyone vs Everyone
-RubyPorto |

Dinsdale Pirannha
Pirannha Corp
334
|
Posted - 2012.10.09 09:42:00 -
[132] - Quote
Destiny Corrupted wrote: You'd be surprised at how effective people like ourselves are at what we do. There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration. Our corporation alone has over the years disbanded a few dozen corporations/alliances, and has resulted in hundreds of people dropping their subscriptions. I have a few huge notepad files in which I save the best rage, with people calling us "internet Al Qaeda" and such and hoping that CCP would crash and burn as their last act of defiance before logging out for the final time. And we're not even the biggest fish on the block, not by a long shot.
Well, all 9 of you must be truly deadly to wipe out so many high sec corps. It is going to be such a shame when you won't be able to use out of corp alt logistics anymore. Perhaps you will be able to drive people from the game with harsh language on the forums.
BTW, just looked up your war history. Indeed, you do love your wars. But given that 4 of the 5 wars you are currently in are mutual, it doesn't appear that you have many people terrified.
But you keep on your crusade to wipe out high sec. I am sure that if you are all the other null sec zealots are successful (outside and inside of CCP), the investors in CCP will be thrilled with the "balancing" of the subscription base. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1050
|
Posted - 2012.10.09 09:53:00 -
[133] - Quote
Dinsdale Pirannha wrote:Destiny Corrupted wrote: You'd be surprised at how effective people like ourselves are at what we do. There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration. Our corporation alone has over the years disbanded a few dozen corporations/alliances, and has resulted in hundreds of people dropping their subscriptions. I have a few huge notepad files in which I save the best rage, with people calling us "internet Al Qaeda" and such and hoping that CCP would crash and burn as their last act of defiance before logging out for the final time. And we're not even the biggest fish on the block, not by a long shot.
Well, all 9 of you must be truly deadly to wipe out so many high sec corps. It is going to be such a shame when you won't be able to use out of corp alt logistics anymore. Perhaps you will be able to drive people from the game with harsh language on the forums. BTW, just looked up your war history. Indeed, you do love your wars. But given that 4 of the 5 wars you are currently in are mutual, it doesn't appear that you have many people terrified. But you keep on your crusade to wipe out high sec. I am sure that if you are all the other null sec zealots are successful (outside and inside of CCP), the investors in CCP will be thrilled with the "balancing" of the subscription base. We're pretty good, yeah. I'm not going to try acting all bashful and act like it's a mighty compliment; we know what we're doing. But I'll be honest with you: at least half of the time, doing this is so easy that at no point are we in any real danger. To that end, we very rarely use neutral RR, usually only when we're significantly outnumbered or need insurance against the possibility of enemies bringing in neutral aid of their own. You can't just lump people with certain playing styles into one group. There are people who always use RR, and people who never use it. Just like there are miners who were very much agaist the barge EHP buffs.
The mutual wars, by the way, are due to a corporation joining Dec Shield in order to shed the war and allow Dec Shield to give us a permanent war. Terror was the reason why they joined Dec Shield. You can find more information about Dec Shield's current agenda here.
The Dec Shield thing is one of the reasons why the war mechanic is so gutted, buy the way. (USER WAS BANNED FOR THIS POST) |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 10:31:00 -
[134] - Quote
Dinsdale Pirannha wrote:baltec1 wrote:Cipher Jones wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. Lol. Go ahead and list them. Right, and all the freighters being lost in Uedama to your corp (a goon corp), they are a figment of the API's imagination. And Hulkageddon, another goon treat, that never happened. Nor the ice interdictions, nor the weekend attack in Jita. And of course, the new AI that will totally wipe out drones as PVE platform, that will have no effect on high sec. A good laywer, or in this case, null sec propagandist, should never ask a question he does not already know the answer to. You are clearly bad at both. When did freighters gain the ability to fit mining lasers? Also hulkageddon and both ice interdictions happened before the barge buff. We are in a different world now and pulling off a month long war on miners is just not afforable now. The AI update will also not impact miners as the belt rats will be just as weak as they are now. |

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.09 10:56:00 -
[135] - Quote
Destiny Corrupted wrote:There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration.
This is definitely what CCP should be encouraging.
I'm surprised marketing hasn't latched on to it. |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 11:06:00 -
[136] - Quote
Malphilos wrote:Destiny Corrupted wrote:There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration. This is definitely what CCP should be encouraging. I'm surprised marketing hasn't latched on to it. They did. One of the trailers was a nub getting his revenge by joining an alliance that ganked him and stealing everything they own and shutting dow their pos network. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1050
|
Posted - 2012.10.09 11:07:00 -
[137] - Quote
Malphilos wrote:Destiny Corrupted wrote:There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration. This is definitely what CCP should be encouraging. I'm surprised marketing hasn't latched on to it. Don't worry, it happens in other games too. You know things are going well when your raid leader suddenly goes afk and you hear the sound of furniture breaking and a woman screaming after the 47th wipe on the easy boss in the raid. (USER WAS BANNED FOR THIS POST) |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
75
|
Posted - 2012.10.09 11:39:00 -
[138] - Quote
First, I like that the OP posted specific examples, with your reasoning behind them. I would more would do the same in this thread.
I can't really speak to null/low because that isn't how I play. I'm not a forum alt, this is my main. I know its sad. (tear) I play a much different eve that most others play. EvE isn't my only game, but I play off and on as my schedule allows. Most people say that the vast majority of NPC corp members are null alts. Maybe that's true, but most of the active players that I see are new or play much like I do. This is a perception, and my best guess, there is no use in debating it, because it is an opinion without any hard data to back it up.
I don't see anything wrong with improving smart bombs, they are supposed to be smart after all. They've been killing players since they were introduced. I don't think that equipping aoe modules should be liability in high sec. It seems simple enough for them not to hit neutral targets.
I can't keep up with the game constantly, though I do try, but it seems to me that if people are concerned mission payouts and the isk faucets they are, that mission payout and even rat bounties could be dynamically allocated to adjust for more population. The more popular a mission hib becomes, the less it pays per mission. This encourages mission runners to move to new areas, if the scalar for rewards had more priority for lower security and underutilized systems, as would make sense for a faction space wishing to expand its lawful sovereignty, then over times you'd see more players spreading to low/null. Mission agents would probably have to be decoupled stations to make them possible otherwise, the "mission roam" would be hard to do with a specific faction.
This had the added benefit of spreading the load on server nodes and reducing payouts across thew board as some players will not move and increasing ship loss for those that do. It gives more opportunity for pvp in null against mission runners. But it doesn't concentrate the mission runners to certain system, which would make those system a unplayable due to pvp, since pvper could just go to one system and be assured targets, and they'd still have to put together an operation involving probing to be efficient about it.
I know the missions do some of this, but I propose making it more responsive and dynamic than it currently is.
I get some players will never move around, but some is better than the pretty much none that currently exists. And given enough visibility, probably though a mission search window with information on payout multipliers or average isk per mission for systems, and an aggressive enough multiplier for lower security. I think you'll see more players than you've seen in the past. I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point! |

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.09 11:43:00 -
[139] - Quote
baltec1 wrote:Malphilos wrote:Destiny Corrupted wrote:There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration. This is definitely what CCP should be encouraging. I'm surprised marketing hasn't latched on to it. They did. One of the trailers was a nub getting his revenge by joining an alliance that ganked him and stealing everything they own and shutting dow their pos network.
I see a distinct lack of child and spousal abuse in that bit.
|

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.09 11:45:00 -
[140] - Quote
Destiny Corrupted wrote:Malphilos wrote:Destiny Corrupted wrote:There's a whole science behind it that when properly utilized, results in such a level of demoralization that people end up beating their wives and children in frustration. This is definitely what CCP should be encouraging. I'm surprised marketing hasn't latched on to it. Don't worry, it happens in other games too. .
Even more shocked CCP isn't actively promoting it. There's obviously a market for it.
|
|

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 11:47:00 -
[141] - Quote
Pipa Porto wrote:If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked.
That's been done in many threads.
You ignore those killmails or you just say damage taken is lower than 30k so it's not good enough. |

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.09 11:47:00 -
[142] - Quote
Andski wrote:Malphilos wrote:Why not make null more interesting and enjoyable? How do you suggest that we go about that?
Nerf Local.
For starters.
|

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 11:54:00 -
[143] - Quote
Jorma Morkkis wrote:That's been done in many threads. If by GÇ¥manyGÇ¥ you mean GÇ£noneGÇ¥, then yes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 11:54:00 -
[144] - Quote
Pipa Porto wrote:You asked for a simple (pressing a button), careful (guaranteed safety) method of keeping safe.
If that doesn't suit you, then Fit a Tank. Tanking a Hulk made it unprofitable to gank you, but cost you one or both of your low slots (depending on paranoia level). If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. You missed the high-attention part. D-scan makes sense in a tense combat-rich environment where hitting that scan button can flow naturally into the rhythm. D-scan spam in mining is like attentively taking notes on watching paint dry.
And fitting and flying Hulks in that manner didn't suit me. When that crap was happening, I sold my Hulk, bought a Gila, and lived easily off my surplus. After barge changes, I bought a Skiff, AB fit it, and now I mine for replacement drones, ammo, and whatever when I feel like it, blazing around at 700m/s kiting around my own mining drones because I can. |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 11:56:00 -
[145] - Quote
Quote:
I see a distinct lack of child and spousal abuse in that bit.
In the great words of Bane. "You are just going to have to imagine the beatings". |

Matriarch Prime
Sebiestor Tribe Minmatar Republic
75
|
Posted - 2012.10.09 11:58:00 -
[146] - Quote
Oh, I see that this has devolved into another miner qq thread. My apologies. I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point! |

Nevyn Auscent
Broke Sauce
8
|
Posted - 2012.10.09 12:04:00 -
[147] - Quote
Destiny Corrupted wrote:Pipa Porto wrote:Gankers are neither stupid nor randomly vindictive. Without the possibility (not guarantee, a tanked Hulk wasn't profitable pre-buff) of a profitable gank, industrialized ganking is impossible. Without industrialized ganking, suicide ganking is not a significant risk to miners. It's not even that to be honest. A small loss, even a moderate loss, is alright. But now it either takes like a minimum of half a dozen Tornados (assuming optimal conditions) to kill the average barge, or two dozen people in destroyers. We could live with ganking not actually resulting in any profit, but dropping over half a billion or needing that many people is ridiculous. The bears claim that it's still possible to gank, literally. Yes, it is. But the barriers to entry are so high that no one would bother aside from some special edge cases. CCP could buff barges to capital health levels tomorrow, and these people would still continue to say that it's possible to gank. They won't ever let go of that argument since they're so used to thinking in absolutes.
Strawman much? I don't recall finding Null Sec PvP profitable. Ok, maybe if all you do is massive blob warfare where your opponent has no chance to even fight back you might make a profit in 'just' PvP. As for the 'two dozen people in destroyers'.... LMAO. A single rifter took half my tank off in a Tanked Retriever. Hulks got what, maybe a 5% buff base? If that much. Macks got about a 25% buff above hulks from what I saw.
So..... if you don't fit a tank on them but go for max yield, you need maybe 1 more destroyer for a hulk or mack than you used to. Or are you complaining because..... they are actually fitting tanks onto hulks & macks now? |

sonny2dap
Wakoponeta Zippytie Co.
1
|
Posted - 2012.10.09 12:13:00 -
[148] - Quote
on topic I would like to see NPC's worth a damn spawn in high sec belts, then you could have it so that a mining fleet needs to bring security when mining, I'm talking battle ships and battle cruiser NPC spawns with tackle support, means another profession for combat pilot, as the rats will have little to no bounty so the miners will have to pay security guards, plus it opens up options for scamming, and if you scale the NPC's properly you could have it so that mining in 0.5-0.7 system require at least 3-5 battleships maybe more and a decrease in difficulty above 0.7, so that unprepared fleets go pop. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 12:24:00 -
[149] - Quote
Tippia wrote:If by GÇ¥manyGÇ¥ you mean GÇ£noneGÇ¥, then yes.
Can you prove it's possible? |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 12:28:00 -
[150] - Quote
Jorma Morkkis wrote:Can you prove it's possible? Non sequitur.
But yes, it's possible by default that none have been posted. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
|

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 12:29:00 -
[151] - Quote
Tippia wrote:Jorma Morkkis wrote:Can you prove it's possible? Non sequitur. But yes, it's possible by default that none have been posted.
Can you prove it is possible to destroy tanked Hulk? |

Pipa Porto
1179
|
Posted - 2012.10.09 12:30:00 -
[152] - Quote
Hypercake Mix wrote:Pipa Porto wrote:You asked for a simple (pressing a button), careful (guaranteed safety) method of keeping safe.
If that doesn't suit you, then Fit a Tank. Tanking a Hulk made it unprofitable to gank you, but cost you one or both of your low slots (depending on paranoia level). If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. You missed the high-attention part. D-scan makes sense in a tense combat-rich environment where hitting that scan button can flow naturally into the rhythm. D-scan spam in mining is like attentively taking notes on watching paint dry. And fitting and flying Hulks in that manner didn't suit me. When that crap was happening, I sold my Hulk, bought a Gila, and lived easily off my surplus. After barge changes, I bought a Skiff, AB fit it, and now I mine for replacement drones, ammo, and whatever when I feel like it, blazing around at 700m/s kiting around my own mining drones because I can.
So you adapted. Good for you. We're talking about the people who didn't adapt. The people who, when faced with the choice of tank, pay attention, or lose their ship resoundingly chose loose their ship, then whined that they didn't like their choice. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 12:32:00 -
[153] - Quote
Jorma Morkkis wrote:Can you prove it is possible to destroy tanked Hulk? Strawman and onus probandi. So how about you prove it instead, since it's your job to do so.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Pipa Porto
1179
|
Posted - 2012.10.09 12:32:00 -
[154] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. That's been done in many threads. You ignore those killmails or you just say damage taken is lower than 30k so it's not good enough.
If it has been, then I'm sure you can list them or post the killmails.
I have yet to see one single killmail of a properly tanked Hulk lost to suicide gank. The only killmails people linked were in no sense of the word properly tanked. EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 12:32:00 -
[155] - Quote
Nevyn Auscent wrote:
Strawman much? I don't recall finding Null Sec PvP profitable. Ok, maybe if all you do is massive blob warfare where your opponent has no chance to even fight back you might make a profit in 'just' PvP. As for the 'two dozen people in destroyers'.... LMAO. A single rifter took half my tank off in a Tanked Retriever. Hulks got what, maybe a 5% buff base? If that much. Macks got about a 25% buff above hulks from what I saw.
So..... if you don't fit a tank on them but go for max yield, you need maybe 1 more destroyer for a hulk or mack than you used to. Or are you complaining because..... they are actually fitting tanks onto hulks & macks now?
The two dosen number is indeed pants on head. The reason why gankers have stopped going for Macks is because they are unprofitable to gank now even with no tank fitted. |

Pipa Porto
1179
|
Posted - 2012.10.09 12:33:00 -
[156] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:Can you prove it's possible? Non sequitur. But yes, it's possible by default that none have been posted. Can you prove it is possible to destroy tanked Hulk?
Jorma Morkkis wrote:Pipa Porto wrote:If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. That's been done in many threads. You ignore those killmails or you just say damage taken is lower than 30k so it's not good enough.
You already claimed that it was.
Stop Lying, Jorma. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 12:36:00 -
[157] - Quote
Tippia wrote:Jorma Morkkis wrote:Can you prove it is possible to destroy tanked Hulk? Strawman and onus probandi. So how about you prove it instead, since it's your job to do so.
I'm not a ganker like you. |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 12:38:00 -
[158] - Quote
Jorma Morkkis wrote:I'm not a ganker like you. Non sequitur and red herring.
So you agree then, that you just invented things as you always do since GÇö as usual GÇö you cannot offer any the slightest shred of proof for your claim. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 12:42:00 -
[159] - Quote
Tippia wrote:Jorma Morkkis wrote:I'm not a ganker like you. Non sequitur and red herring. So you agree then, that you just invented things as you always do since GÇö as usual GÇö you cannot offer any the slightest shred of proof for your claim.
I'm not the one who keeps repeating "tanked Hulk can't be destroyed in hisec"...  |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 12:45:00 -
[160] - Quote
Jorma Morkkis wrote:Tippia wrote:Non sequitur and red herring.
So you agree then, that you just invented things as you always do since GÇö as usual GÇö you cannot offer any the slightest shred of proof for your claim. I'm not the one who keeps repeating "tanked Hulk can't be destroyed in hisec"... 
Only you say things like that. |
|

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 12:45:00 -
[161] - Quote
Jorma Morkkis wrote:I'm not the one who keeps repeating "tanked Hulk can't be destroyed in hisec"...  GǪnor is anyone else (except you), but you are the one making claims you cannot prove.
So once again, your fallacies are piling up quite nicely and end up showing that you are pretty much incapable of posting anything that is even remotely close to something that might, with a downright enormous amount of luck, be considered to have a minute chance of being even partially correct. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 12:47:00 -
[162] - Quote
Tippia wrote:Jorma Morkkis wrote:I'm not the one who keeps repeating "tanked Hulk can't be destroyed in hisec"...  GǪnor is anyone else (except you), but you are the one making claims you cannot prove. So once again, your fallacies are piling up quite nicely and end up showing that you are pretty much incapable of posting anything that is even remotely close to something that might, with a downright enormous amount of luck, be considered to have a minute chance of being even partially correct.
Can you prove "tanked Hulk can't be destroyed in hisec" is not true? |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 12:50:00 -
[163] - Quote
Jorma Morkkis wrote:Can you prove "tanked Hulk can't be destroyed in hisec" is not true? Strawman and onus probandi. You made the claim GÇö you prove it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

baltec1
Bat Country
2426
|
Posted - 2012.10.09 12:51:00 -
[164] - Quote
Matriarch Prime wrote:Oh, I see that this has devolved into another miner qq thread. My apologies. Mining does have the biggest problem when it comes to risk so its not all that shocking its the one to come up. Even the most militant miner will admit its a very unexciting activity. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:01:00 -
[165] - Quote
Tippia wrote:You made the claim GÇö you prove it.
Did I?
https://forums.eveonline.com/default.aspx?g=posts&m=1450495#post1450495
And many others including you Drop. |

Smiknight
The Plebian Republic
9
|
Posted - 2012.10.09 13:04:00 -
[166] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
Yep, like the 'How to Get Rid of a Decent Portion of the Playerbase' problem.
In relative to nulsec ratting, hisec ratting is fine. Considering that there are places in nulsec where ratting is virtually a risk-free, isk-printing operation, I don't even understand how anyone can take the claim that hisec ratting is unbalanced seriously. If it were really that EASY and LUCRATIVE, everyone would be doing it.
Moving 3s and 4s out of hisec is not only a stupid solution, its also a transparent attempt at implementing a system of entitlement to those too lazy or cowardly to find fights on their own. Eve is not a welfare state, Do you understand how much resurrection hurts? |

Gun Gal
Dark Club
121
|
Posted - 2012.10.09 13:05:00 -
[167] - Quote
Here's a good suggestion: why don't you,OP, and everyone else who wants to screw over people in highsec **** off . |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1050
|
Posted - 2012.10.09 13:05:00 -
[168] - Quote
Smiknight wrote:Eve is not a welfare state LOL (USER WAS BANNED FOR THIS POST) |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 13:06:00 -
[169] - Quote
Jorma Morkkis wrote:Did I? Yes. See the top of the previous page.
Quote:https://forums.eveonline.com/default.aspx?g=posts&m=1450495#post1450495 This link shows Ruby demonstrating why a Hulk couldn't be ganked profitably. This only serves to illustrate why your argument is a strawman and doesn't help you prove your claim. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

baltec1
Bat Country
2426
|
Posted - 2012.10.09 13:06:00 -
[170] - Quote
Just ignore this fool. The guy is just trying to derail the thread and does nothing but lie. |
|

Val'Dore
PlanetCorp InterStellar
22
|
Posted - 2012.10.09 13:08:00 -
[171] - Quote
EvE stopped being a sandbox when CONCORD came around to punish people for playing EvE the way it was meant to be played. |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 13:09:00 -
[172] - Quote
Smiknight wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. Yep, like the 'How to Get Rid of a Decent Portion of the Playerbase' problem. In relative to nulsec ratting, hisec ratting is fine. Considering that there are places in nulsec where ratting is virtually a risk-free, isk-printing operation, I don't even understand how anyone can take the claim that hisec ratting is unbalanced seriously. If it were really that EASY and LUCRATIVE, everyone would be doing it. Moving 3s and 4s out of hisec is not only a stupid solution, its also a transparent attempt at implementing a system of entitlement to those too lazy or cowardly to find fights on their own. Eve is not a welfare state, Just about everyone does do high sec level 4s but I agree. Moving them to low isnt the answer. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:13:00 -
[173] - Quote
Tippia wrote:This link shows Ruby demonstrating why a Hulk couldn't be ganked profitably.
If you read it again you probably notice that Ruby demonstrates how you gank tanked Hulk profitably.
Well, 2,5M / ganker but still profit. |

Hecate Shaw
United Freemerchants Society
2
|
Posted - 2012.10.09 13:17:00 -
[174] - Quote
Destiny Corrupted wrote:Tinja Soikutsu wrote:Destiny Corrupted wrote:Tinja Soikutsu wrote:Honestly up until now been a lowbie 'carebare' myself... more because I've been wanting to get a handle on the game before plunging into any sort of PvP myself. But last couple of days been giving serious thought to exploring or even outright moving into lowsec as a pirate or bounty hunter. No matter what the bleeding-heart carebear apologists tell you, that is objectively the wrong way to play. You fall into this mental trap where every day it's "well, I better get some more money first" or "well, I better train up some more skills first." It will never end. I've killed bears who played for 5-7 years who still had that attitude. And I don't think I've ever met a person who actually went through with the transition after such a long period of time. I'm sure they're out there, but I'd still rather bet on winning the lotto. Seriously, if you don't get over the fear of losing a frigate now, it will be much worse later on when someone doesn't give you a choice about losing a faction-fit navy mission-running BS. Seriously, I've given old players their first losses like that, and they ended up quitting the game despite having so much cash and assets in reserve. Ahh, was talking more about learning the basics of the game. Not afraid of losing stuff I can easily replace... just not wanting to die is pure ignorance about the game... but have learned enough to start seriously considering it now. I'm serious, no level of knowledge is too small to start pvping. Also, you'll learn much faster actually doing it, than just doing bear stuff and reading the forums. You'll be running out of hard drive space in your brain trying to process all the information. Even now, after eight years, I still get stuck in processing mode after each fight, even after winning, for hours thinking stuff like "okay, why did he take me to quarter shields, that should have been impossible given the scenario, time to look at combat logs." I think you are seriously missing the point. Just out of curiosity, how do you fund your PvP? When you lose a ship, implants, etc, how do you pay to replace them? Do you never use implants and let your skills train that slowly? One assumes not...so where do you get the isk for all your PvP activities?
|

Pipa Porto
1179
|
Posted - 2012.10.09 13:19:00 -
[175] - Quote
Gun Gal wrote:Here's a good suggestion: why don't you,OP, and everyone else who wants to screw over people in highsec **** off.
Make. Us.
Stop crying to CCP to do it for you, man up and do it yourself. We've been teaching you how to do so for months. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 13:20:00 -
[176] - Quote
Jorma Morkkis wrote:If you read it again you probably notice that Ruby demonstrates how you gank tanked Hulk profitably. GǪexcept that the GǣhowGǥ equates to Gǣnot at all unless someone is paying extra for it, and even then it's easy to avoidGǥ.
So no, he demonstrates that it's not profitable. Anything else you want to be wrong about? Maybe you'd like to invent something that, as always, fails to prove your claim rather than try to change the subject? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:21:00 -
[177] - Quote
Pipa Porto wrote:Stop crying to CCP to do it for you, man up and do it yourself. We've been teaching you how to do so for months.
I could say same to you too.
My Skiff is still on station ready to be ganked when you are ready. |

Pipa Porto
1179
|
Posted - 2012.10.09 13:21:00 -
[178] - Quote
Jorma Morkkis wrote:Tippia wrote:This link shows Ruby demonstrating why a Hulk couldn't be ganked profitably. If you read it again you probably notice that Ruby demonstrates how you gank tanked Hulk profitably. Well, 2,5M / ganker but still profit.
Nope. There's no profit, there's just collecting a bounty. There's a difference. EvE: Everyone vs Everyone
-RubyPorto |

Josef Djugashvilis
667
|
Posted - 2012.10.09 13:22:00 -
[179] - Quote
baltec1 wrote:Matriarch Prime wrote:Oh, I see that this has devolved into another miner qq thread. My apologies. Mining does have the biggest problem when it comes to risk so its not all that shocking its the one to come up. Even the most militant miner will admit its a very unexciting activity.
Militant miner?
oxymoron Always-átry to-áhave-áthe best day you can. |

Pipa Porto
1179
|
Posted - 2012.10.09 13:23:00 -
[180] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Stop crying to CCP to do it for you, man up and do it yourself. We've been teaching you how to do so for months. I could say same to you too. My Skiff is still on station ready to be ganked when you are ready.
And like I keep saying, gankers don't do things to piss away their ISK just to be contrary.
Jorma Morkkis wrote:Pipa Porto wrote:If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. That's been done in many threads. You ignore those killmails or you just say damage taken is lower than 30k so it's not good enough.
Find Me. The Killmail. Of a Brick Tanked Hulk. That you Claim. We Ignore.
Or.
Stop.
Lying. EvE: Everyone vs Everyone
-RubyPorto |
|

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:25:00 -
[181] - Quote
Pipa Porto wrote:And like I keep saying, gankers don't do things to piss away their ISK just to be contrary.
Challenge is too tough for you? |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 13:28:00 -
[182] - Quote
Jorma Morkkis wrote:Challenge is too tough for you? So you're just lying, then.
Well, that was expected, but at least now it's been established for certain. Goodie (or wellGǪ not goodie at all GÇö you really should stop doing that).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1050
|
Posted - 2012.10.09 13:30:00 -
[183] - Quote
Hecate Shaw wrote:Destiny Corrupted wrote:I'm serious, no level of knowledge is too small to start pvping. Also, you'll learn much faster actually doing it, than just doing bear stuff and reading the forums. You'll be running out of hard drive space in your brain trying to process all the information. Even now, after eight years, I still get stuck in processing mode after each fight, even after winning, for hours thinking stuff like "okay, why did he take me to quarter shields, that should have been impossible given the scenario, time to look at combat logs." I think you are seriously missing the point. Just out of curiosity, how do you fund your PvP? When you lose a ship, implants, etc, how do you pay to replace them? Do you never use implants and let your skills train that slowly? One assumes not...so where do you get the isk for all your PvP activities? Most of my ISK today comes from loot, ransoms, and contract fees from mercenary jobs in empire/WH space. Granted, I rarely take losses in empire, but I do have other characters that do non-high-sec pvp stuff and get funded by my high-sec pvp activities. When I absolutely do need quick cash, I do wormhole anomalies.
I know what you're getting at, but you also have to remember that my stuff costs much more than a 1-month-old newbie's. Hangars full of pirate battleships and T3s, with the implants to support them, are absolutely required if you want to do high-sec pvp on a professional scale. Meanwhile, the noobie who is flying frigates or cruisers can pay for a dozen replacements by being part of just one victorious battle. On top of that, most pvp-focused corporations would flat-out pay for those ships, since they're so cheap. I never said that he has to pvp alone. (USER WAS BANNED FOR THIS POST) |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:32:00 -
[184] - Quote
Tippia wrote:So you're just lying, then.
Nope.
No wonder why gankers say Skiff is useless when they don't even want to gank it... |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 13:33:00 -
[185] - Quote
Jorma Morkkis wrote:Nope. So present the proof to support your claim. Until you do, you're just a liar. The more you try to dodge it, the bigger the liar you grow (and you're astronomically large in that department already). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Pipa Porto
1179
|
Posted - 2012.10.09 13:35:00 -
[186] - Quote
Jorma Morkkis wrote:Tippia wrote:So you're just lying, then. Nope. No wonder why gankers say Skiff is useless when they don't even want to gank it...
Nope. The Skiff is useless because the Mackinaw is already unprofitable to gank. That's why some 90% of the miners in the belts are in Macks.
Jorma Morkkis wrote:Pipa Porto wrote:If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. That's been done in many threads. You ignore those killmails or you just say damage taken is lower than 30k so it's not good enough.
Find Me. The Killmail. Of a Brick Tanked Hulk. That you Claim. We Ignore.
Or.
Stop.
Lying. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:38:00 -
[187] - Quote
Tippia wrote:So present the proof to support your claim.
Just tell me when you want to gank it.
You can choose time and system.
Requirements: - 1.0 security level - I can use my boosting alt |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 13:40:00 -
[188] - Quote
Jorma Morkkis wrote:Just tell me when you want to gank it. So you're still refusing to present any proof. You're still just lying and you're content with making yourself a bigger liar.
Dodging the question does not alter this course you've picked. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 13:41:00 -
[189] - Quote
Tippia wrote:Jorma Morkkis wrote:Just tell me when you want to gank it. So you're still refusing to present any proof. You're still just lying and you're content with making yourself a bigger liar. Dodging the question does not alter this course you've picked.
Do you want to gank my Skiff or not? |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 13:42:00 -
[190] - Quote
Jorma Morkkis wrote:Do you want to gank my Skiff or not? So you're still refusing to present any proof. You're still just lying and you're content with making yourself a bigger liar.
Dodging the question does not alter this course you've picked. Present the proof to support your claim or continue to prove that you are a liar GÇö your choice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
|

baltec1
Bat Country
2426
|
Posted - 2012.10.09 13:45:00 -
[191] - Quote
Josef Djugashvilis wrote:baltec1 wrote:Matriarch Prime wrote:Oh, I see that this has devolved into another miner qq thread. My apologies. Mining does have the biggest problem when it comes to risk so its not all that shocking its the one to come up. Even the most militant miner will admit its a very unexciting activity. Militant miner? oxymoron  It a term from my home town. We used to have 3 pits and the phraze kinda stuck from the miners strikes |

Josef Djugashvilis
667
|
Posted - 2012.10.09 13:46:00 -
[192] - Quote
Tippia wrote:Jorma Morkkis wrote:Nope. So present the proof to support your claim. Until you do, you're just a liar. The more you try to dodge it, the bigger a liar you grow into (and you're astronomically large in that department already).
Tippia, perhaps you should calm down before you post.
Being rude gets no one anywhere.
You have enough knowledge of the game to be better than this. Always-átry to-áhave-áthe best day you can. |

Tippia
Sunshine and Lollipops
9800
|
Posted - 2012.10.09 13:54:00 -
[193] - Quote
Josef Djugashvilis wrote:Tippia, perhaps you should calm down before you post. I'm calmer than a lake on a windless day. I'm just trying to get Jorma to stop lying and for once GÇö just once, even if it's only accidentally and completely unintentionally GÇö to say something that is actually true.
I don't particularly see how it's rude to ask him to stick to reality instead of constantly injecting his feverish dreams as a (lack of) support for whatever nonsense he wish to dribble todayGǪ
The fact that I have enough knowledge about the game to know that he's lying is exactly why I'm trying to make him utter at least a syllable of truth. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

HollyShocker 2inthestink
State War Academy Caldari State
27
|
Posted - 2012.10.09 13:59:00 -
[194] - Quote
People come here and post threads like these for what purpose? What is the hidden agenda? Part of the problem is most players donGÇÖt want fair competition.
This was never more so obvious by all the tears from all the school yard bullies when the exhumer buffs hit.
ItGÇÖs not about risk vs. reward itGÇÖs about CCP removing their easy kills. If these people wanted real competition they would stay in low and null space and have their fun. If these places are so much damn fun why are they so determined to drag players from hi-sec into their space? If low/null is so much damn fun then why are they killing miners in hi-sec and not having fair competition with each other in low/null? They donGÇÖt want fair competition they just want easy kills.
Part of the problem is almost everyone and their brother are alliance in null. They have nothing to do so now they feel they need to get the easy targets from hi-sec to their own fracked up space that they themselves have created. Clean up your own yard before you come to sheet in mine.
People that have established themselves in low/null want a lot from hi-sec people that are happy with what they have. You canGÇÖt force people to play the way you want, if these people want to try low/null then they will. If they donGÇÖt then they wonGÇÖt. DoesnGÇÖt get much simpler than that.
Low/null players have fracked up their own space donGÇÖt let em frack up hi-sec. You guys gate camp and kill players that try to come thru and all for what? A few easy kills. You have made your bed now sleep in it.
People want to have their cake and eat it too. They want their easy kills and they donGÇÖt others to have the ability to make money. You chose null/low no one forces you stay, no one forces you to keep that second account going in high sec to fund you losses, no one forces you to play the way you choose to play.
Bottom line is you guys have fracked up and exploited your own space till its sheet to be part of so now you feel the need to do the same to hi-sec. Good luck because if or when you get your way I wonGÇÖt have any part of it.
|

baltec1
Bat Country
2426
|
Posted - 2012.10.09 14:01:00 -
[195] - Quote
Tippia wrote:Josef Djugashvilis wrote:Tippia, perhaps you should calm down before you post. I'm calmer than a lake on a windless day. I'm just trying to get Jorma to stop lying and for once GÇö just once, even if it's only accidentally and completely unintentionally GÇö to say something that is actually true. I don't particularly see how it's rude to ask him to stick to reality instead of constantly injecting his feverish dreams as a (lack of) support for whatever nonsense he wish to dribble todayGǪ The fact that I have enough knowledge about the game to know that he's lying is exactly why I'm trying to make him utter at least a syllable of truth. Best to just ignore him. Everyone already knows he does nothing but lie. |

Eugene Kerner
TunDraGon
156
|
Posted - 2012.10.09 14:02:00 -
[196] - Quote
WIS should be - if anything - dangerous. Barfights, ganks et cetera...People with low sec status would have to get "clean papers" in High sec stations...bribe station security... People with High sec-status would have to be carefull in low sec stations to not talk to the wrong exotic dancer... If there are no "risky" features in WIS it would be boring... |

Lin-Young Borovskova
Science and Trade Institute Caldari State
782
|
Posted - 2012.10.09 14:04:00 -
[197] - Quote
Ludi Burek wrote:High sec spawns are insulting and an embarrassment to this game almost on level with faction warfare farming which is beyond embarrassing.
Those are proportional to rewards available there.
Why don't you compare with low/null sec belts with rats from 15k isk to several millions, faction spawn and officer spawns?
Risk vs reward, you can't mine much interesting stuff in high sec so it's balanced. If veldspar and scordite hit reccords levels it's probably because null sec does not the right thing, they have gazillions/trillions of isk in belts but rather buy cheapo guns in high sec and reprocess those in null to get minerals from, very few actually mine. This is the real problem of high sec balance, not the other way around.
Instead of keeping safely alt corporations and characters in high sec profiting from high sec safety just get them to null sec and then go give lessons to high sec players, until then who ever knows how null sec functions or at least has a nice approach of it will be smiling with this kind of fake argument. brb |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 14:06:00 -
[198] - Quote
HollyShocker 2inthestink wrote:People come here and post threads like these for what purpose? What is the hidden agenda? Part of the problem is most players donGÇÖt want fair competition.
This was never more so obvious by all the tears from all the school yard bullies when the exhumer buffs hit.
ItGÇÖs not about risk vs. reward itGÇÖs about CCP removing their easy kills. If these people wanted real competition they would stay in low and null space and have their fun. If these places are so much damn fun why are they so determined to drag players from hi-sec into their space? If low/null is so much damn fun then why are they killing miners in hi-sec and not having fair competition with each other in low/null? They donGÇÖt want fair competition they just want easy kills.
Part of the problem is almost everyone and their brother are alliance in null. They have nothing to do so now they feel they need to get the easy targets from hi-sec to their own fracked up space that they themselves have created. Clean up your own yard before you come to sheet in mine.
People that have established themselves in low/null want a lot from hi-sec people that are happy with what they have. You canGÇÖt force people to play the way you want, if these people want to try low/null then they will. If they donGÇÖt then they wonGÇÖt. DoesnGÇÖt get much simpler than that.
Low/null players have fracked up their own space donGÇÖt let em frack up hi-sec. You guys gate camp and kill players that try to come thru and all for what? A few easy kills. You have made your bed now sleep in it.
People want to have their cake and eat it too. They want their easy kills and they donGÇÖt others to have the ability to make money. You chose null/low no one forces you stay, no one forces you to keep that second account going in high sec to fund you losses, no one forces you to play the way you choose to play.
Bottom line is you guys have fracked up and exploited your own space till its sheet to be part of so now you feel the need to do the same to hi-sec. Good luck because if or when you get your way I wonGÇÖt have any part of it.
This post is so full of irony. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1711
|
Posted - 2012.10.09 14:40:00 -
[199] - Quote
I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here.... |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 14:51:00 -
[200] - Quote
Asuka Solo wrote:I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here.... Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone.
But risk for miners doesnt have to be only from pvp. |
|

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
886
|
Posted - 2012.10.09 15:01:00 -
[201] - Quote
I almost posted in yet another NERF HIGHSEC thread. Oh wait, I did.
There's a whole bunch of ex-Null Vets who have moved to Highsec. Not because it's "safe", but coming from them - "It's far less politics and drama-llama's"
Errr.
This fracking Highsec/Nullsec crap just never ends. Blah blah blah, move all missions levels 3 and up to low, blah blah, move mining to to low, just veldspar in 0.5, blah blah. remove Concord everywhere, blah blah, force people to jump through low in order to move from one part of Highsec to another, blah blah.
F*** it just never ends.
Thank God I play this game and don't give a **** to these posts, other than to slate them, no matter how well they appear to be rationalised for their content and intent.
Old. Boring and tedious.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 15:02:00 -
[202] - Quote
baltec1 wrote:Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone.
But risk for miners doesnt have to be only from pvp.
I didn't see those profits, ever. Profit from T1 ship manufacturing has been same for as long as I can remember. |

Pipa Porto
1179
|
Posted - 2012.10.09 15:05:00 -
[203] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:Just tell me when you want to gank it. So you're still refusing to present any proof. You're still just lying and you're content with making yourself a bigger liar. Dodging the question does not alter this course you've picked. Do you want to gank my Skiff or not?
You claimed that we ignored killmails of tanked Hulks.
Jorma Morkkis wrote:Pipa Porto wrote:If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. That's been done in many threads. You ignore those killmails or you just say damage taken is lower than 30k so it's not good enough.
Show Us. The Killmail. Of a Brick Tanked Hulk. That you Claim. We Ignore.
Or.
Stop.
Lying. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1179
|
Posted - 2012.10.09 15:08:00 -
[204] - Quote
Asuka Solo wrote:I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here....
Without any Risk, the miners who would prefer to take precautions to keep themsleves safe also make 0 profit.
During HAG, the miners who tanked their ships or mined aligned (or any number of other solutions) reaped record profits. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1179
|
Posted - 2012.10.09 15:10:00 -
[205] - Quote
Jorma Morkkis wrote:baltec1 wrote:Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone.
But risk for miners doesnt have to be only from pvp. I didn't see those profits, ever. Profit from T1 ship manufacturing has been same for as long as I can remember.
Because you weren't mining. If you had been, your income from your minerals-I-mine-are-free manufacturing would have increased because the prices of T1 items had increased significantly due to (waitforit) mineral prices increasing. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 15:12:00 -
[206] - Quote
Pipa Porto wrote:During HAG, the miners who tanked their ships or mined aligned (or any number of other solutions) reaped record profits.
I didn't see those profits. T1 ship prices have been steady for a long time. |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 15:12:00 -
[207] - Quote
Jorma Morkkis wrote:baltec1 wrote:Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone.
But risk for miners doesnt have to be only from pvp. I didn't see those profits, ever. Profit from T1 ship manufacturing has been same for as long as I can remember. I produce a large number of t1 hulls and ice products. My profits have dropped sharply over the last few months as the market has adjusted to the lower resource prices. Many hulls have being making a loss o er the last few weeks. |

oldbutfeelingyoung
Perkone Caldari State
703
|
Posted - 2012.10.09 15:16:00 -
[208] - Quote
Highsec and Risk thread number 1234.345.677 and counting If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.09 15:17:00 -
[209] - Quote
baltec1 wrote:Quote:
I see a distinct lack of child and spousal abuse in that bit.
In the great words of Bane. "You are just going to have to imagine the beatings".
Well that kinda points out that you know they in fact didn't advertize spousal and child abuse, now doesn't it?
One does wonder why. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 15:17:00 -
[210] - Quote
baltec1 wrote:I produce a large number of t1 hulls and ice products. My profits have dropped sharply over the last few months as the market has adjusted to the lower resource prices. Many hulls have being making a loss o er the last few weeks.
Drake is gone from 45M to 47M Harbinger is gone from 47M to 50M
Not exactly huge change. |
|

Pipa Porto
1179
|
Posted - 2012.10.09 15:28:00 -
[211] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:During HAG, the miners who tanked their ships or mined aligned (or any number of other solutions) reaped record profits. I didn't see those profits. T1 ship prices have been steady for a long time.
Haha. Why do you keep lying about the most easily refutable things?
November of last year, the Drake was at 30m. May of this year, the Drake was at 54m. Currently, the Drake is at 47m and trending down.
That's what you call steady? A 24m ISK price swing.
If you ignore last November, it's still a 7m price drop (aka ~20%). EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 15:31:00 -
[212] - Quote
Pipa Porto wrote:Haha. Why do you keep lying about the most easily refutable things?
November of last year, the Drake was at 30m. May of this year, the Drake was at 54m. Currently, the Drake is at 47m and trending down.
That's what you call steady? A 24m ISK price swing.
And removal of meta 0 loot, drone stuff and banning bots didn't affect prices in any way? |

Pipa Porto
1179
|
Posted - 2012.10.09 15:36:00 -
[213] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Haha. Why do you keep lying about the most easily refutable things?
November of last year, the Drake was at 30m. May of this year, the Drake was at 54m. Currently, the Drake is at 47m and trending down.
That's what you call steady? A 24m ISK price swing. And removal of meta 0 loot, drone stuff and banning bots didn't affect prices in any way? Seriously? Most of the materials came from drone regions.
Quote:If you ignore last November, it's still a 7m price drop (aka ~20%).
Now,
You claimed that we ignored killmails of tanked Hulks.
Jorma Morkkis wrote:Pipa Porto wrote:If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. That's been done in many threads. You ignore those killmails or you just say damage taken is lower than 30k so it's not good enough.
Show Us. The Killmail. Of a Brick Tanked Hulk. That you Claim. We Ignore.
Or.
Stop.
Lying. EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country
2426
|
Posted - 2012.10.09 16:05:00 -
[214] - Quote
Jorma Morkkis wrote:
And removal of meta 0 loot, drone stuff and banning bots didn't affect prices in any way?
Seriously? Most of the materials came from drone regions.
As pipa said, drakes have lost 7 mil after the changes
Caldari fuel has lost almost half of its value after the barge changes. |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 16:14:00 -
[215] - Quote
baltec1 wrote:Caldari fuel has lost almost half of its value after the barge changes.
Good I moved away from Caldari space a long time ago. |

Plaude Pollard
Crimson Cartel
83
|
Posted - 2012.10.09 16:15:00 -
[216] - Quote
Darth Gustav wrote:
- Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure. These containers' purpose was to hold additional ores and ices, allowing miners to increase their efficiency by remaining in the belts for a considerably longer time, given the size of cargo holds on the old barges and exhumers. Their volume is no longer conducive to anything approaching efficiency, and their ancillary presence is clearly laid out in the form of a giant smartbomb shield around high-security ice fields. That is broken.
- Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners." This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation.
- Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.
- Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
- Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
I agree with pretty much all of these points. Anchored cans are completely useless now, due to the Mining Barge-buff, and since they're friggin' ugly, they should be legal targets to anyone. It would also solve the problem with people littering stargates and stations with those ugly things (seriously. Occasionally, my computer takes up to 10 seconds to load a system because of the stupid cans, and that's with a very high-speed internet connection). Let players destroy the cans without being CONCORDed. New to EVE? Want to learn? The Crimson Cartel will train you in the fields of your choice. Mainly active in EU afternoons and evenings. Contact me for more info. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 16:45:00 -
[217] - Quote
Thorn Galen wrote: I almost posted in yet another NERF HIGHSEC thread. Oh wait, I did.
There's a whole bunch of ex-Null Vets who have moved to Highsec. Not because it's "safe", but coming from them - "It's far less politics and drama-llama's"
Errr.
This fracking Highsec/Nullsec crap just never ends. Blah blah blah, move all missions levels 3 and up to low, blah blah, move mining to to low, just veldspar in 0.5, blah blah. remove Concord everywhere, blah blah, force people to jump through low in order to move from one part of Highsec to another, blah blah.
F*** it just never ends.
Thank God I play this game and don't give a **** to these posts, other than to slate them, no matter how well they appear to be rationalised for their content and intent.
Old. Boring and tedious.
Specifically which part of these proposals do you find unreasonable?
Or, contrary to the request of the OP, did you come in here with no information, no logic, no valid questios, and sperg out an attack against posters' preferred playstyles?
Because this looks like an attack and not a well-thought post. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1180
|
Posted - 2012.10.09 16:47:00 -
[218] - Quote
Jorma Morkkis wrote:baltec1 wrote:Caldari fuel has lost almost half of its value after the barge changes. Good I moved away from Caldari space a long time ago.
What's your point? You keep arguing random and contradictory things (mostly false). What are you trying to prove? EvE: Everyone vs Everyone
-RubyPorto |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 16:49:00 -
[219] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:baltec1 wrote:Caldari fuel has lost almost half of its value after the barge changes. Good I moved away from Caldari space a long time ago. What's your point? You keep arguing random and contradictory things (mostly false). What are you trying to prove? The inferrence of this post (thanks for at least presenting the assertion of a fact) seems to be that the system he moved to is immune to the economic pressures of:
Value = Demand / Supply.
Any further determination would require elaboration.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2427
|
Posted - 2012.10.09 16:50:00 -
[220] - Quote
Pipa Porto wrote:Jorma Morkkis wrote:baltec1 wrote:Caldari fuel has lost almost half of its value after the barge changes. Good I moved away from Caldari space a long time ago. What's your point? You keep arguing random and contradictory things (mostly false). What are you trying to prove?
Nothing, its just to derail threads. |
|

baltec1
Bat Country
2428
|
Posted - 2012.10.09 16:53:00 -
[221] - Quote
Plaude Pollard wrote: I agree with pretty much all of these points. Anchored cans are completely useless now, due to the Mining Barge-buff, and since they're friggin' ugly, they should be legal targets to anyone. It would also solve the problem with people littering stargates and stations with those ugly things (seriously. Occasionally, my computer takes up to 10 seconds to load a system because of the stupid cans, and that's with a very high-speed internet connection). Let players destroy the cans without being CONCORDed.
Someone tossed around the idea of them costing isk to keep them in space. Personally I think they should half the time they sit in space and at the end of that time if the owner does not pay the fee to upkeep it then it turns neutral, the PW is removed and anyone can open it, loot it and pack it up and scoop it. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 16:57:00 -
[222] - Quote
baltec1 wrote:Plaude Pollard wrote: I agree with pretty much all of these points. Anchored cans are completely useless now, due to the Mining Barge-buff, and since they're friggin' ugly, they should be legal targets to anyone. It would also solve the problem with people littering stargates and stations with those ugly things (seriously. Occasionally, my computer takes up to 10 seconds to load a system because of the stupid cans, and that's with a very high-speed internet connection). Let players destroy the cans without being CONCORDed.
Someone tossed around the idea of them costing isk to keep them in space. Personally I think they should half the time they sit in space and at the end of that time if the owner does not pay the fee to upkeep it then it turns neutral, the PW is removed and anyone can open it, loot it and pack it up and scoop it. Easier just to let us smartbomb the useless junk I think than to tie ISK or fuel costs to anchoring them.
Also, allowing us to smartbomb them makes sense based on the role they fill. The containers can be physically shot with other weapons, but not by smartbombs.
It makes no sense at all. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2428
|
Posted - 2012.10.09 17:00:00 -
[223] - Quote
Darth Gustav wrote: Easier just to let us smartbomb the useless junk I think than to tie ISK or fuel costs to anchoring them.
Also, allowing us to smartbomb them makes sense based on the role they fill. The containers can be physically shot with other weapons, but not by smartbombs.
It makes no sense at all.
Naturally smartbombs should work with them around. |

Pipa Porto
1180
|
Posted - 2012.10.09 17:09:00 -
[224] - Quote
baltec1 wrote:Pipa Porto wrote:Jorma Morkkis wrote:baltec1 wrote:Caldari fuel has lost almost half of its value after the barge changes. Good I moved away from Caldari space a long time ago. What's your point? You keep arguing random and contradictory things (mostly false). What are you trying to prove? Nothing, its just to derail threads.
Of course, he'll never get banned because he only derails threads sympathetic to EvE as the cold, harsh place it's advertised as. EvE: Everyone vs Everyone
-RubyPorto |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
619
|
Posted - 2012.10.09 17:13:00 -
[225] - Quote
I support dam near any proposal that impacts (negatively) botting.
Interdict Hi-Sec - it's the only way to be sure... |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 17:19:00 -
[226] - Quote
Pipa Porto wrote:Of course, he'll never get banned because he only derails threads sympathetic to EvE as the cold, harsh place it's advertised as.
Where did I say ganking should be removed?
Mining barges are still gankable. Main problem is that most of the gankers refuse to do it because they feel they're entitled to get paid doing it. That and "EVE needs me so I must do it". |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 17:22:00 -
[227] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Of course, he'll never get banned because he only derails threads sympathetic to EvE as the cold, harsh place it's advertised as. Where did I say ganking should be removed? Mining barges are still gankable. Main problem is that most of the gankers refuse to do it because they feel they're entitled to get paid doing it. That and "EVE needs me so I must do it". Value = Supply / Demand, so your final statement is actually quite true.
Whether barges and exhumers are gankable or not has no bearing on whether more risk needs to be introduced, since any incentive for ganking other than social has been removed.
The changes proposed introduce a new degree of risk which will benefit successful miners.
How is this difficult to see? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1180
|
Posted - 2012.10.09 17:23:00 -
[228] - Quote
Jorma Morkkis wrote:Pipa Porto wrote:Of course, he'll never get banned because he only derails threads sympathetic to EvE as the cold, harsh place it's advertised as. Where did I say ganking should be removed?
Didn't say you did.
Quote:Mining barges are still gankable. Main problem is that most of the gankers refuse to do it because they feel they're entitled to get paid doing it. That and "EVE needs me so I must do it".
Why else would we do it? Again, gankers are not randomly vindictive, nor do they like throwing ISK away for no reason.
Not everyone is going to put 1000 units of Destroyers up at 1/5 their market price (oh wait, you lied about that, too) just to be contrary.
So, back to your claim that we ignore killmails of tanked hulks. Show us the killmail you claim we ignore. EvE: Everyone vs Everyone
-RubyPorto |

Jorma Morkkis
State War Academy Caldari State
196
|
Posted - 2012.10.09 17:26:00 -
[229] - Quote
Darth Gustav wrote:How is this difficult to see?
Are you sure I'm against "more risk to hisec"?
https://forums.eveonline.com/default.aspx?g=posts&m=2022364#post2022364 |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 17:44:00 -
[230] - Quote
I espeically like that that's the only issue you wish to clarify, if we're being honest. +1. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Ginger Barbarella
State War Academy Caldari State
166
|
Posted - 2012.10.09 17:49:00 -
[231] - Quote
Revamp the difficulty of rats in high-sec belts. Seeing frigates in .5 and then battleships in .4 and lower is just silly. Have progressively harder rats the further down in high sec you go. Battleships & BCs in .5, BCs in .6, cruisers and BCs in .7, and so on. Good lootz, good salvage.
That might also make the anti-mining losers happier, too... but naw, that means they'll probably have to start fighting things that shoot back, easy as they are. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1712
|
Posted - 2012.10.09 17:52:00 -
[232] - Quote
baltec1 wrote:Asuka Solo wrote:I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here.... Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone. But risk for miners doesnt have to be only from pvp.
I'm touched.
In a topic hoping to come up with solid ideas to add risk to and ruin a profession many of the participants in here shun or wouldn't be caught dead doing anyway... we have gems who care about the profit of said profession.
/sarcasm.
And all the bots was actually grand... more minerals on the supply side of the market, lower prices... cheaper ships, cheaper pew pew... so again.... I'm not seeing the bright side of changing that.... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 17:52:00 -
[233] - Quote
Ginger Barbarella wrote:Revamp the difficulty of rats in high-sec belts. Seeing frigates in .5 and then battleships in .4 and lower is just silly. Have progressively harder rats the further down in high sec you go. Battleships & BCs in .5, BCs in .6, cruisers and BCs in .7, and so on. Good lootz, good salvage.
That might also make the anti-mining losers happier, too... but naw, that means they'll probably have to start fighting things that shoot back, easy as they are. I'm not sure anybody in this thread is an "anti-mining loser."
I, for one, enjoy seeing successful miners earn the increased rewards that come along with integral risk inherent in their profession. It can be clearly demonstrated that prices are higher when less people succeed. Therefore, I would say I'm actually "pro-miner" in a more honest way than, well, Issler Dainze for example, who believes the well-being of the market is tertiary to a "miner happiness" factor.
Value = Demand / Supply. That should be the miner's mantra. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 17:57:00 -
[234] - Quote
Asuka Solo wrote:baltec1 wrote:Asuka Solo wrote:I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here.... Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone. But risk for miners doesnt have to be only from pvp. I'm touched. In a topic hoping to come up with solid ideas to add risk to and ruin a profession many of the participants in here shun or wouldn't be caught dead doing anyway... always demanding that hi-sec mining profits get nerfed in accordance with its lack of risk... we have gems who care about the profit of said profession. /sarcasm. And all the bots was actually grand... more minerals on the supply side of the market, lower prices... cheaper ships, cheaper pew pew... so again.... I'm not seeing the bright side of changing that.... I'm not sure it would be conducive to your cause to continue along this line of reasoning.
You don't want miners to be directly associated with actually supporting botting, do you? Besides, you must realize the havoc bots wreak on the economy.
Value = Demand / Supply. As supply goes up, value goes down. Bots relentlessly contribute to supply in a way designed specifically to mininimize demand.
Give that some thought, please. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2432
|
Posted - 2012.10.09 18:01:00 -
[235] - Quote
Asuka Solo wrote:
I'm touched.
In a topic hoping to come up with solid ideas to add risk to and ruin a profession many of the participants in here shun or wouldn't be caught dead doing anyway... always demanding that hi-sec mining profits get nerfed in accordance with its lack of risk... we have gems who care about the profit of said profession.
/sarcasm.
And all the bots was actually grand... more minerals on the supply side of the market, lower prices... cheaper ships, cheaper pew pew... so again.... I'm not seeing the bright side of changing that....
So you dedicate half your post to atacking me most likely because I am an "evil ganker" and then say you love miners earning less. My irony gland is tingling. |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.09 18:09:00 -
[236] - Quote
Darth Gustav wrote:I espeically like that that's the only issue you wish to clarify, if we're being honest. +1.
I can't say no to more entertainment during mining. Currently belt rats in hisec are in class "belt rats, yaaaawn". I also can't say no to better loot/salvage. Especially if I have to change ship to deal with belt rats faster. |

Donnerjack Wolfson
Republic Military School Minmatar Republic
13
|
Posted - 2012.10.09 18:14:00 -
[237] - Quote
Man, there's some serious strawman up in here.
Okay, highsec, lowsec, and nullsec are all connected. Removing all risk from miners/industrials is stupid - they affect you, you should be able to affect them.
However, making it so there is no CONCORD or other form of protection for carebears is not the only other option besides risk-free. There ARE happy mediums.
There are ways to influence them. Frankly, I think it's well-balanced now.
Though I would buff low-null-wh production. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1433
|
Posted - 2012.10.09 18:16:00 -
[238] - Quote
Donnerjack Wolfson wrote:Man, there's some serious strawman up in here.
Okay, highsec, lowsec, and nullsec are all connected. Removing all risk from miners/industrials is stupid - they affect you, you should be able to affect them.
However, making it so there is no CONCORD or other form of protection for carebears is not the only other option besides risk-free. There ARE happy mediums.
There are ways to influence them. Frankly, I think it's well-balanced now.
Though I would buff low-null-wh production. Where in the OP is there mention of removing CONCORD?
That's pretty much miner reactionism, if you ask me.
I want to increase risk in a logical fashion in order to better reward successful miners. My desire is stemmed from a very mathematical root:
Value = Demand / Supply.
Thanks for your further thoughtful posting. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Asuka Solo
Stark Fujikawa Stark Enterprises
1712
|
Posted - 2012.10.09 18:28:00 -
[239] - Quote
Darth Gustav wrote:Asuka Solo wrote:baltec1 wrote:Asuka Solo wrote:I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here.... Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone. But risk for miners doesnt have to be only from pvp. I'm touched. In a topic hoping to come up with solid ideas to add risk to and ruin a profession many of the participants in here shun or wouldn't be caught dead doing anyway... always demanding that hi-sec mining profits get nerfed in accordance with its lack of risk... we have gems who care about the profit of said profession. /sarcasm. And all the bots was actually grand... more minerals on the supply side of the market, lower prices... cheaper ships, cheaper pew pew... so again.... I'm not seeing the bright side of changing that.... I'm not sure it would be conducive to your cause to continue along this line of reasoning. You don't want miners to be directly associated with actually supporting botting, do you? Besides, you must realize the havoc bots wreak on the economy. Value = Demand / Supply. As supply goes up, value goes down. Bots relentlessly contribute to supply in a way designed specifically to mininimize demand. Give that some thought, please.
My views are my own. Miners can speak for themselves if they are so inclined. Fools would take one opinion and try to extrapolate it to a population.
I'm not going to argue the de-merrits of bots. Why not? From a price perspective, I fully support the proliferation of minerals on the market by any and all means necessary. From a profit perspective, I object wholeheartedly to my previous statement. Then again, I'm a profiteering ho. So I will support both the reduction of costs of goods and the maximization of profit in the same breath.
Therefore I think you need to differentiate between your compulsion to remove the bot from mining that will in itself, to some extent, balance out your value = demand / supply equation by basing the equation on true player capacity instead of automated capacity with actual people supplimenting...... from your compulsion to ruin the mining game in the hope that the perceived solutions of a predominantly pro-ganking clique will make everyone happy.
If your entire justification for this whole debate is that bots devalue mining... then clearly adding risks will not solve the problem (As it didn't in the past when risk was abundant... in fact, I recall botting at its worst when you had soo much risk to play with in hi-sec, that you could agress somebody and profit from the gank or even prevent concord from getting sum back just for getting looked at the wrong way or minding their own business).
How bots are removed from Eve without touching risk, is a different animal all together... one I think this topic doesn't cover at all. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1712
|
Posted - 2012.10.09 18:31:00 -
[240] - Quote
baltec1 wrote: So you dedicate half your post to atacking me most likely because I am an "evil ganker" and then say you love miners earning less. My irony gland is tingling.
Yup.
Any man who doesn't claim to have double standards is either a liar or trying to sell you something. |
|

Kult Altol
Republican Industries Epsilon Fleet
123
|
Posted - 2012.10.09 18:34:00 -
[241] - Quote
Eve is fine, stop it. A narrow mind is a focused mind. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1436
|
Posted - 2012.10.09 18:37:00 -
[242] - Quote
Asuka Solo wrote:Darth Gustav wrote:Asuka Solo wrote:baltec1 wrote:Asuka Solo wrote:I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here.... Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone. But risk for miners doesnt have to be only from pvp. I'm touched. In a topic hoping to come up with solid ideas to add risk to and ruin a profession many of the participants in here shun or wouldn't be caught dead doing anyway... always demanding that hi-sec mining profits get nerfed in accordance with its lack of risk... we have gems who care about the profit of said profession. /sarcasm. And all the bots was actually grand... more minerals on the supply side of the market, lower prices... cheaper ships, cheaper pew pew... so again.... I'm not seeing the bright side of changing that.... I'm not sure it would be conducive to your cause to continue along this line of reasoning. You don't want miners to be directly associated with actually supporting botting, do you? Besides, you must realize the havoc bots wreak on the economy. Value = Demand / Supply. As supply goes up, value goes down. Bots relentlessly contribute to supply in a way designed specifically to mininimize demand. Give that some thought, please. My views are my own. Miners can speak for themselves if they are so inclined. Fools would take one opinion and try to extrapolate it to a population. I'm not going to argue the de-merrits of bots. Why not? From a price perspective, I fully support the proliferation of minerals on the market by any and all means necessary. From a profit perspective, I object wholeheartedly to my previous statement. Then again, I'm a profiteering ho. So I will support both the reduction of costs of goods and the maximization of profit in the same breath. Therefore I think you need to differentiate between your compulsion to remove the bot from mining that will in itself, to some extent, balance out your value = demand / supply equation by basing the equation on true player capacity instead of automated capacity with actual people supplimenting...... from your compulsion to ruin the mining game in the hope that the perceived solutions of a predominantly pro-ganking clique will make everyone happy. If your entire justification for this whole debate is that bots devalue mining... then clearly adding risks will not solve the problem (As it didn't in the past when risk was abundant... in fact, I recall botting at its worst when you had soo much risk to play with in hi-sec, that you could agress somebody and profit from the gank or even prevent concord from getting sum back just for getting looked at the wrong way or minding their own business).How bots are removed from Eve without touching risk, is a different animal all together... one I think this topic doesn't cover at all. All well and good. However, your arguments cannot be resolved logically or mathematically. Either you want low prices, or you want high prices.
Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
There really isn't a middle of the road here.
Also, I have it on good authority that bot authors hated Hulkageddon. Which is interesting, considering prices earned at market by successful miners during Hulkageddon were among the highest ever earned in Eve.
Thanks for your replies. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Asuka Solo
Stark Fujikawa Stark Enterprises
1712
|
Posted - 2012.10.09 18:55:00 -
[243] - Quote
Darth Gustav wrote: All well and good. However, your arguments cannot be resolved logically or mathematically. Either you want low prices, or you want high prices.
Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
There really isn't a middle of the road here.
Also, I have it on good authority that bot authors hated Hulkageddon. Which is interesting, considering prices earned at market by successful miners during Hulkageddon were among the highest ever earned in Eve.
Thanks for your replies.
Granted, I made awesome isk during hulkageddons. Loved the profits, hated the faggotry.
But this is Eve. If you can't cut costs via industrial scale supply and maximize profits by adding additional value at the same time, given Eve's complexities, then your doing it wrong.
I want miners to do either, or both as their local environments and personal capacities will allow them to.
Thanks for the engagement ;) |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.09 20:01:00 -
[244] - Quote
Darth Gustav wrote:Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
I don't mine to sell those materials. I mine because it's faster way to get materials than reprocessing loot. Especially when I have to sort that loot first. |

Andski
GoonWaffe Goonswarm Federation
5064
|
Posted - 2012.10.09 21:12:00 -
[245] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income. I don't mine to sell those materials. I mine because it's faster way to get materials than reprocessing loot. Especially when I have to sort that loot first.
It's free because you mined it yourself right? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Mara Rinn
Native Freshfood Minmatar Republic
1906
|
Posted - 2012.10.09 21:17:00 -
[246] - Quote
Andski wrote:It's free because you mined it yourself right?
He quite clearly stated that the minerals he mined himself cost less than the minerals obtained through reprocessing loot. So not free, just lower cost in terms of ergs.
You can go hide under your bridge again, billy goat gruff  Day 0 advice for new players: Day 0 Advice for New Players |

Touval Lysander
Sebiestor Tribe Minmatar Republic
277
|
Posted - 2012.10.09 21:45:00 -
[247] - Quote
Darth Gustav wrote:All well and good. However, your arguments cannot be resolved logically or mathematically. Either you want low prices, or you want high prices.
Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
There really isn't a middle of the road here.
Also, I have it on good authority that bot authors hated Hulkageddon. Which is interesting, considering prices earned at market by successful miners during Hulkageddon were among the highest ever earned in Eve.
Thanks for your replies. Darth
There is no Hulkageddon. Gankers have had their heads pulled in. Bots are apparently rampant again.
Mineral prices are high and look to stay that way for the forseeable future.
Where are you (repeatedly) going with this?
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 21:47:00 -
[248] - Quote
Crispin McTarmac wrote:Remember loss of your ship or your life is not the only risk which exists. Failed investment is currently the most important risk in highsec, and it can be extended to any activity simply by giving that activity a (non-trivial) cost.
This is a good idea, add non-trivial costs to highsec mining and highsec mission running. Those two activities have basically no risk, amazing reward and this is a good way to do it without causing the pubbie masses to howl in anger. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 21:53:00 -
[249] - Quote
~Specific Examples of Where Risk Should be Inserted Successfully coming soon~ Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
64
|
Posted - 2012.10.09 22:24:00 -
[250] - Quote
Jorma Morkkis wrote: Can you prove "tanked Hulk can't be destroyed in hisec" is not true?
It can neither be proven, nor disproven.
As far as I am aware CCP are the only people that have full 100% access to all killmails. And they don't seem to be in any hurry to make all that information public.
Eve-kill, battleclinic & griefwatch all operate on an opt-in basis, and as not everyone opts in they do not have 100% of the information.
All you can say with any certainty is that either scenario is statistically probable, which means practically nothing in the real world.
|
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 22:36:00 -
[251] - Quote
La Nariz wrote:-Fix aggression in highsec so you cannot hide in an npc corp from aggression. Give people 1 year in an un-wardecable npc corp (the academy corps) then after that time should they decide to remain in an npc-corp, return from a player corp to an npc corp or somehow end up in an npc corp transfer them to their factions npc corp that is involved in FW. Npc corp protection would be returned for 1 year upon purchase of a new character because the fee and effort involved in buying/selling characters can be called a non-trivial cost. That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 22:37:00 -
[252] - Quote
Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
62
|
Posted - 2012.10.09 22:38:00 -
[253] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Saying it does not make it true. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 22:40:00 -
[254] - Quote
Nikolai Dostoyevski wrote:Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec. Saying it does not make it true.
npc alts dont count try again Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 22:44:00 -
[255] - Quote
La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
64
|
Posted - 2012.10.09 22:44:00 -
[256] - Quote
Ginger Barbarella wrote:Revamp the difficulty of rats in high-sec belts. Seeing frigates in .5 and then battleships in .4 and lower is just silly. Have progressively harder rats the further down in high sec you go. Battleships & BCs in .5, BCs in .6, cruisers and BCs in .7, and so on. Good lootz, good salvage.
That might also make the anti-mining losers happier, too... but naw, that means they'll probably have to start fighting things that shoot back, easy as they are.
So newbies should only be in 1.0 systems then ??
Because with advocted change to belts rats, they would get butt f***ed (without lube), and then most likely uninstall the game permanantly. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
62
|
Posted - 2012.10.09 22:48:00 -
[257] - Quote
Destiny Corrupted wrote:Gogela wrote:Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all. Let me know if you need help. That's the way I'll be riding out the game myself right up to the point they ban me for "griefing" or whatever other label they put on their no-longer favored features.
So many tears from the supposed tough guys. 
|

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 22:56:00 -
[258] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable.
Yeah that's not penalizing some more than others anymore than people being too apathetic to vote for CSM penalizes them. It provides new players 1 year to figure out the game. It removes consequence free npc corps and gives players an incentive to explore different player corps or create their own. CCP has already shown and stated that players who get involved in player corps tend to enjoy EVE more than those who remain in npc corps so this is a win all around. The trade hub, I can agree with slightly; this could prompt minmatar/gallente to make their own jita and have two competing highsec trade hubs which would be a good thing. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Nicolo da'Vicenza
Air The Unthinkables
1925
|
Posted - 2012.10.09 22:59:00 -
[259] - Quote
Kitty Bear wrote:Ginger Barbarella wrote:Revamp the difficulty of rats in high-sec belts. Seeing frigates in .5 and then battleships in .4 and lower is just silly. Have progressively harder rats the further down in high sec you go. Battleships & BCs in .5, BCs in .6, cruisers and BCs in .7, and so on. Good lootz, good salvage.
That might also make the anti-mining losers happier, too... but naw, that means they'll probably have to start fighting things that shoot back, easy as they are. So newbies should only be in 1.0 systems then ?? Because with your advocted change to belts rats, they would get butt f***ed (without lube), and then most likely uninstall the game permanantly. Most things set up to 'protect newbies' like CONCORD and NPC corps ultimately hurt new players more then anybody because it's the experienced players who know the ins and outs of exploiting aggro mechanics and dec shields far better then they do. The experienced highseccer will have his pimpboat ratting away happily at BS beltrats that used to belong in low/null while the newbie gets torn up, in this case. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 23:00:00 -
[260] - Quote
Nikolai Dostoyevski wrote:So many tears from the supposed tough guys. 
~~~~npc alt tough guy                      ~~~~~~ Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
791
|
Posted - 2012.10.09 23:03:00 -
[261] - Quote
Kitty Bear wrote: Can you prove "tanked Hulk can't be profitably destroyed in hisec" is not true?
I fixed this, because the point has always been about profit.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
65
|
Posted - 2012.10.09 23:09:00 -
[262] - Quote
Mallak Azaria wrote: I fixed this, because the point has always been about profit.
Fix it properly ..
with the correct POSTER name. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
62
|
Posted - 2012.10.09 23:09:00 -
[263] - Quote
baltec1 wrote:Josef Djugashvilis wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. You might want to make the goons and their Hulkageddon project aware of this. Industrial scale ganking of poorly tanked barges is no longer viable as it requires far too much capital investment and provides only a loss in return. Can flipping is more or less gone now that miners dont drop cans and wardecs are so esily avoided theres not point to them. This leaves the NPCs which are so esily shrugged off they might as well not be there.
Working as intended. The devs clearly stated recently that suicide ganking ships like miners was never intended to be profitable.
Ganking a lone freighter hauling very valuable goods may be. Ganking a PVE pimpboat may be.
But it wasn't intended to be. It's a sandbox - so you certainly have the freedom to incur the loss of ISK and standing you will suffer to gank a miner. But you seem to be complaining that it's not profitable. It's not DESIGNED TO BE! Never was. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:11:00 -
[264] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. Yeah that's not penalizing some more than others anymore than people being too apathetic to vote for CSM penalizes them. It provides new players 1 year to figure out the game. It removes consequence free npc corps and gives players an incentive to explore different player corps or create their own. CCP has already shown and stated that players who get involved in player corps tend to enjoy EVE more than those who remain in npc corps so this is a win all around. The trade hub, I can agree with slightly; this could prompt minmatar/gallente to make their own jita and have two competing highsec trade hubs which would be a good thing. In the examples there were some advantages present depending on how you view them.
1. Those who have no need to travel to opposing faction HS have no change 2. Those who have capable alts have minor changes
Genuinely new players wouldn't be negatively affected since they would have the grace period, but having corp chat with veterans has helped quite a few actually get to the point of wanting to get into a player corp rather than just quitting immediately.
The proposed doesn't seem to provide real incentive to leave but rather to turtle even further into a specific area of space. |

Conrad Makbure
Division One Security
28
|
Posted - 2012.10.09 23:17:00 -
[265] - Quote
All of those suggestions are just "ok" at best. Also, moving level 3 and 4 missions to low/null won't solve anything, it will just F up mission running as it is now. If anything, level 5's should be moved back into highsec.
You leave mission runners with level 1's and 2's in highsec while they wait for that stupid training queue to finish, then it's F you and EVE for good. You can play with each other. Null should just blow each other up and wait for new people to enter nullsec, not the other way around. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 23:22:00 -
[266] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. Yeah that's not penalizing some more than others anymore than people being too apathetic to vote for CSM penalizes them. It provides new players 1 year to figure out the game. It removes consequence free npc corps and gives players an incentive to explore different player corps or create their own. CCP has already shown and stated that players who get involved in player corps tend to enjoy EVE more than those who remain in npc corps so this is a win all around. The trade hub, I can agree with slightly; this could prompt minmatar/gallente to make their own jita and have two competing highsec trade hubs which would be a good thing. In the examples there were some advantages present depending on how you view them. 1. Those who have no need to travel to opposing faction HS have no change 2. Those who have capable alts have minor changes Genuinely new players wouldn't be negatively affected since they would have the grace period, but having corp chat with veterans has helped quite a few actually get to the point of wanting to get into a player corp rather than just quitting immediately. The proposed doesn't seem to provide real incentive to leave but rather to turtle even further into a specific area of space.
I addressed both of those points. There is an entire help channel as well to provide exactly the same benefit those veterans will. It is much better at helping new players than npc corp chat. Turtling I see as a benefit, it provides a hunting ground for FW pilots as faction police are not a threat to a decent fleet.
There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Nicolo da'Vicenza
Air The Unthinkables
1925
|
Posted - 2012.10.09 23:24:00 -
[267] - Quote
Why does access to a corp channel justify wardec immunity? You can join channels independently of being part of a corp already. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:39:00 -
[268] - Quote
La Nariz wrote:I addressed both of those points. There is an entire help channel as well to provide exactly the same benefit those veterans will. It is much better at helping new players than npc corp chat. The population in help/rookie chat and the speed at which it moved actually made it less friendly for me that NPC corp chat and it is a terrible forum for prolonged discussion or follow up questions. The NPC corp channels provide a forum where these conversations can happen prior to being in a player corp and often allowing a player to remain in the game long enought to get to that point.
As for addressing the points, there is still no added incentive to leave that I see.
La Nariz wrote:Turtling I see as a benefit, it provides a hunting ground for FW pilots as faction police are not a threat to a decent fleet. I've yet to see such a fleet operating in opposing space, but that isn't to say it cannot happen. That said I wonder how likely it is for a group of sufficient size and coordination to do so.
La Nariz wrote: There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:45:00 -
[269] - Quote
Nicolo da'Vicenza wrote:Why does access to a corp channel justify wardec immunity? You can join channels independently of being part of a corp already. Being able to join channels and being given a channel while you may not even know where the channel button is are 2 different things. Those that benefit from this are those that benefit for roughly the same reason they benefit from wardec immunity, not knowing what to do and how to do it be it general gameplay or defense. While veterans lingering is problematic the protection and advise offered to new players is, I believe, quite valuable to retention as well prior to a player being truly familiar with the idea of joining a corp much less even knowing the qualities of a good corp.
Edit: 3 years since being introduced to this game and still haven't mastered that last part. |

Nicolo da'Vicenza
Air The Unthinkables
1926
|
Posted - 2012.10.09 23:45:00 -
[270] - Quote
Tyberius Franklin wrote:La Nariz wrote: There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective? Because NPC corps come with their own incentives (wardec immunity) that are counterproductive to EVE both from a business and gameplay perspective. They need to be removed. The NPC corp channel can carry on independently of the NPC corp, don't worry. |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:50:00 -
[271] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:La Nariz wrote: There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective? Because NPC corps come with their own incentives (wardec immunity) that are counterproductive to EVE both from a business and gameplay perspective. They need to be removed. The NPC corp channel can carry on independently of the NPC corp, don't worry. That was directed at his proposed changes regarding enrolling NPC corp characters in FW corps. While you present the same motivation, to which I don't necessarily disagree, it doesn't answer how this changes the current situation for many characters. I personally have no reason to leave under his suggestion. I imagine there are many who feel the same. |

Nicolo da'Vicenza
Air The Unthinkables
1926
|
Posted - 2012.10.09 23:52:00 -
[272] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Why does access to a corp channel justify wardec immunity? You can join channels independently of being part of a corp already. Being able to join channels and being given a channel while you may not even know where the channel button is are 2 different things. Not really, the idea of making a character join a channel on chargen is trivially simple. No wardec immunity needed.
Quote:Those that benefit from this are those that benefit for roughly the same reason they benefit from wardec immunity, not knowing what to do and how to do it be it general gameplay or defense. This is false. I can hang on the other side of a rookie system jump gate and suicide gank some newbie and all his short life's savings NPC corp or no NPC corp with the cheapest of ships. And of course, if they leave to join their first player-run corp and do some of that fun stuff they read about, they're fair game. NPC corps only serve to protect the PvE alts (or mains) of veterans with ships in the hundreds of thousands of EHP. Not new players.
Quote:While veterans lingering is problematic the protection and advise offered to new players is, I believe, quite valuable to retention as well prior to a player being truly familiar with the idea of joining a corp much less even knowing the qualities of a good corp. Keep the channel, remove the wardec immunity 'features'. Then newbies get all that vital legitimate advice you say is so necessary and the veterans have reason to move on. |

Ginger Barbarella
State War Academy Caldari State
167
|
Posted - 2012.10.09 23:56:00 -
[273] - Quote
Kitty Bear wrote:Ginger Barbarella wrote:Revamp the difficulty of rats in high-sec belts. Seeing frigates in .5 and then battleships in .4 and lower is just silly. Have progressively harder rats the further down in high sec you go. Battleships & BCs in .5, BCs in .6, cruisers and BCs in .7, and so on. Good lootz, good salvage.
That might also make the anti-mining losers happier, too... but naw, that means they'll probably have to start fighting things that shoot back, easy as they are. So newbies should only be in 1.0 systems then ?? Because with your advocted change to belts rats, they would get butt f***ed (without lube), and then most likely uninstall the game permanantly.
And your problem is? No, they won't get violated as you suggested, rather a change and tactics and more willingness to join a corp (just as likely as your "violation" note above). If I recall the thread was about adding risk to high sec, with an obvious unspoken slam on miners. Well, they just got buffed rather well as you guys love pointing out, so have at it.
Quit trying to coddle the players, INCLUDING the newbs and gankers. They are the two single most hand-held groups in this game: one for good reason, the other because they haven't made the choice many others, INCLUDING NOOBS, have long since made. If they quit after losing a ship then this obviously isn't the game for them. And no, that statement has NOTHING to do with big, bad gankers and baddies. It has to do with playing the game handed to them on a silver platter.
Edit: YOU chose to suggest newbs should be "stuck" in 1.0; I say that's a boolshite attitude. people looking for the easy button will stay in 1.0: so be it. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1777
|
Posted - 2012.10.09 23:59:00 -
[274] - Quote
I will go ahead and give a very specific example of when the risk should outweigh the reward.
Murder. Killing someone for no reason at all other than to take their stuff. So...ganking.
Working as intended. EvE is not about PvP.-á EvE is about the SANDBOX! |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
65
|
Posted - 2012.10.10 00:17:00 -
[275] - Quote
Ginger Barbarella it's obviously quite clear it's a very long time since you were completely new in eve. Eve, by it's design, is a massively complex game You do not get to understand eve in 5 hours You do not to 'rush' end content in a few weeks There is so much content available it can take a week just to discover what most of your options are. Clones, Skilltraining , Fitting Skills , Core Skills and Tanking Styles are just some of the basics that you take for granted as 'given knowledge' ... but how long did it take you to aquire that 'given knowledge'. was it weeks or months ... when did you STOP learning.
You cannot detrimently affect the completely new players to the game, just because you dont like how some people continue to play after several months or even years in some cases.
New players are potentially, the future bittervets of a few years down the line, but not if hisec is changed to exclude them from 90% of it. They simply will not stay in the game, new players are needed and your a fool if you think otherwise.
CCP realise that people need time to get to grips with the game, thats why there is a blanket ban on griefplay ONLY in starter systems ... because if you grief them within their first f ew hours (and there are braindead retards in this game that would) they will quit, and it is not hand holding. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.10 00:23:00 -
[276] - Quote
Nicolo da'Vicenza wrote:Not really, the idea of making a character join a channel on chargen is trivially simple. No wardec immunity needed.. This isn't joining a channel independently.
Nicolo da'Vicenza wrote:This is false. I can hang on the other side of a rookie system jump gate and suicide gank some newbie and all his short life's savings NPC corp or no NPC corp with the cheapest of ships. And of course, if they leave to join their first player-run corp and do some of that fun stuff they read about, they're fair game. NPC corps only serve to protect the PvE alts (or mains) of veterans with ships in the hundreds of thousands of EHP. No, it's actually quite true as you are limited in your means of aggressing them. Granted it only limits one way, but any but of assistance helps. Add to that the fact that the method you mention at least causes you to incur loss in both ships and security status and you've reduced its viability as a full time occupation to many.
I've already agreed with you on the point of veterans, but allow me to now state explicitly that "Those that benefit from this" being "being given a channel while you may not even know where the channel button is" refers directly to new players and as such complaints about veterans aren't terribly relevant.
Nicolo da'Vicenza wrote:Keep the channel, remove the wardec immunity 'features'. Then newbies get all that vital legitimate advice you say is so necessary and the veterans have reason to move on. I think we may be at a disagreement here as to whether genuinely new players are deserving of any protections. Correct me if I am wrong here.
|

Malphilos
State War Academy Caldari State
178
|
Posted - 2012.10.10 00:29:00 -
[277] - Quote
Mallak Azaria wrote:Kitty Bear wrote: Can you prove "tanked Hulk can't be profitably destroyed in hisec" is not true?
I fixed this, because the point has always been about profit.
Yeah, it's never been just about the lulz.

|

Nicolo da'Vicenza
Air The Unthinkables
1927
|
Posted - 2012.10.10 01:40:00 -
[278] - Quote
Tyberius Franklin wrote:No, it's actually quite true as you are limited in your means of aggressing them. Granted it only limits one way, but any but of assistance helps. Add to that the fact that the method you mention at least causes you to incur loss in both ships and security status and you've reduced its viability as a full time occupation to many. Still false. All benefits newbies receive from NPC corps, veterans also receive, and receive more of. Newbies and newbie-accessible ships have the least EHP of anyone, which is the only mitigator in committing to a suicide gank. It's absurd to assert that something that puts new players at an effective disadvantage is for their benefit.
Quote:I've already agreed with you on the point of veterans, but allow me to now state explicitly that "Those that benefit from this" being "being given a channel while you may not even know where the channel button is" refers directly to new players and as such complaints about veterans aren't terribly relevant. Again, an npc corp channel can just pop up with chargen. With that in mind, "the npc corp channel" s a poor justification for all the other problems NPC corps bring to EVE - NPC corp channels can exist independent of NPC corps themselves, new characters just automatically log into them.Quote:Nicolo da'Vicenza wrote:Keep the channel, remove the wardec immunity 'features'. Then newbies get all that vital legitimate advice you say is so necessary and the veterans have reason to move on. I think we may be at a disagreement here as to whether genuinely new players are deserving of any protections. Correct me if I am wrong here. I joined my first random player run corp within 14 hours of signing up for the game and I'm still here 5 years later. So I don't exactly buy it when I'm told that sheltering some 5 year old player grinding plexes in a officer fit faction ship or their multiboxed t2 mining barge fleet is vital to 'protecting newbies'. What you and I consider 'protection' is the difference I take it. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
281
|
Posted - 2012.10.10 01:49:00 -
[279] - Quote
baltec1 wrote: As pipa said, drakes have lost 7 mil after the changes
Caldari fuel has lost almost half of its value after the barge changes.
Pfft... Prices, prices, prices....
FACT >> Drakes USED to sell for 23m...
Come on, we can use ANY time span and we can find an argument for justification.
Check this out....
ICE Ice was artifically inflated (by death and by speculation) and the price at the height of that period is being repeatedly used to compare to today. For a TRUE comparison, what was it BEFORE the ice interdict?
FACT (Rens market) I graphed up on all 4 isotopes, I see the prices have ice have returned to +- 10% over a year.
Plot interdict (6 months), well, look at that, it spiked. SURPRISE!!!
And if I errr..... plot over 3 months, OH NOES, Bring back gankers!!!!
MINERALS - just one example Ganking is neccessary to retain market prices. Bring back ganking!!!
FACT (Rens market) Trit - 3 months - OH NOES!!!! Bring back gankers!!!! Trit - 12 months, I'm going mining... do dah, do dah. (3.2 >> 5.5)
DRAKES Drakes are falling in price. Bring back ganking!!!
FACT (Rens market) Drake - 5 days - Trending UP Drake - 10 days - Trending UP Drake - 1 month - Trending UP Drake - 3 months - Trending DOWN (announcement of missile nerf?) Drake - 6 months - Trending DOWN (?)
Drake - 12 months - WOW!!! (less than 25m each >>> 47m)
I could go on. Pick a statistic, ANY statistic gankers and run with it.
The market has a LONG way to go before the claims made here get any traction.
Gankers can't make a profit - EVERYBODY ELSE is doing fine..... I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 02:00:00 -
[280] - Quote
Nicolo da'Vicenza wrote: Still false. All benefits newbies receive from NPC corps, veterans also receive, and receive more of. Newbies and newbie-accessible ships have the least EHP of anyone, which is the only mitigator in committing to a suicide gank. It's absurd to assert that something that puts new players at an effective disadvantage is for their benefit. This would only stand true if suicide ganks were the only way of getting at these players. They aren't. I at no point claimed they protected from all types of aggression, but they do protect from one. The one you mention is again odd because being in a player corp in no way makes you more or less susceptible to a suicide gank. So let me ask, why does suicide ganking even matter since it can be done to both veterans and new players of player corps and NPC corps alike? How does this draw any distinction? If it doesn't, it is irrelevant. and even if it did it does not negate the fact there is some value in spending time as a new player not locked down by wardecs.
Quote:Again, an npc corp channel can just pop up with chargen. With that in mind, "the npc corp channel" s a poor justification for all the other problems NPC corps bring to EVE - NPC corp channels can exist independent of NPC corps themselves, new characters just automatically log into them. A good solution, but then what becomes the new system in which new players are to be introduced to the game as being a part of?
Quote:[quote=Nicolo da'Vicenza]I joined my first random player run corp within 14 hours of signing up for the game and I'm still here 5 years later. So I don't exactly buy it when I'm told that sheltering some 5 year old player grinding plexes in a officer fit faction ship or their multiboxed t2 mining barge fleet is vital to 'protecting newbies'. What you and I consider 'protection' is the difference I take it. I'm not sure what this is a response to, so I'll simply repeat my statement: "I think we may be at a disagreement here as to whether genuinely new players are deserving of any protections. Correct me if I am wrong here." and add this question to it: What is the intersection you see here between new players and 5 year old accounts running plexes? I'm don't think there should be many occupying both groups so when I say "New players" why do you respond about protections to veterans. |
|

baltec1
Bat Country
2435
|
Posted - 2012.10.10 03:53:00 -
[281] - Quote
Quote:
Working as intended. The devs clearly stated recently that suicide ganking ships like miners was never intended to be profitable.
Ganking a lone freighter hauling very valuable goods may be. Ganking a PVE pimpboat may be.
But it wasn't intended to be. It's a sandbox - so you certainly have the freedom to incur the loss of ISK and standing you will suffer to gank a miner. But you seem to be complaining that it's not profitable. It's not DESIGNED TO BE! Never was.
Yet I can gank any other fitted ship that has no tank fitted and make a profit off nearly all of them. Also CCP said ganking the hull shouldnt be profitable, not a fitted barge with no tank. |

baltec1
Bat Country
2435
|
Posted - 2012.10.10 04:16:00 -
[282] - Quote
Touval wrote:
Gankers can't make a profit - EVERYBODY ELSE is doing fine.....
My production profits have halfed in the last few months because the markets are flooded with raw materials. Your numbers in fack back up what I am saying as they show a big rise in value at the start of the year then a drop off after the sumer changes. |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 04:41:00 -
[283] - Quote
baltec1 wrote:Touval wrote:
Gankers can't make a profit - EVERYBODY ELSE is doing fine.....
My production profits have halfed in the last few months because the markets are flooded with raw materials. Your numbers in fack back up what I am saying as they show a big rise in value at the start of the year then a drop off after the sumer changes.
That big rise was caused by CCP removing material flood from drone regions. No, it wasn't because of gankers. Unless you're saying that you were there flooding the market with gun mining... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 05:27:00 -
[284] - Quote
Jorma Morkkis wrote:baltec1 wrote:Touval wrote:
Gankers can't make a profit - EVERYBODY ELSE is doing fine.....
My production profits have halfed in the last few months because the markets are flooded with raw materials. Your numbers in fack back up what I am saying as they show a big rise in value at the start of the year then a drop off after the sumer changes. That big rise was caused by CCP removing material flood from drone regions. No, it wasn't because of gankers. Unless you're saying that you were there flooding the market with gun mining... Just to be clear, you're saying when supply went up, prices went up.
That's not correct.
Value = Demand / Supply
So when supply goes up, value goes down if demand is constant.
I hope this was helpful. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 05:33:00 -
[285] - Quote
Darth Gustav wrote:Jorma Morkkis wrote:baltec1 wrote:Touval wrote:
Gankers can't make a profit - EVERYBODY ELSE is doing fine.....
My production profits have halfed in the last few months because the markets are flooded with raw materials. Your numbers in fack back up what I am saying as they show a big rise in value at the start of the year then a drop off after the sumer changes. That big rise was caused by CCP removing material flood from drone regions. No, it wasn't because of gankers. Unless you're saying that you were there flooding the market with gun mining... Just to be clear, you're saying when supply went up, prices went up. That's not correct. Value = Demand / Supply So when supply goes up, value goes down if demand is constant. I hope this was helpful.
When people were gun mining in drone regions and reprocessed their meta 0 mission loot there was way more materials in market (= high supply) and that caused prices to stay low. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 05:35:00 -
[286] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:Jorma Morkkis wrote:baltec1 wrote:Touval wrote:
Gankers can't make a profit - EVERYBODY ELSE is doing fine.....
My production profits have halfed in the last few months because the markets are flooded with raw materials. Your numbers in fack back up what I am saying as they show a big rise in value at the start of the year then a drop off after the sumer changes. That big rise was caused by CCP removing material flood from drone regions. No, it wasn't because of gankers. Unless you're saying that you were there flooding the market with gun mining... Just to be clear, you're saying when supply went up, prices went up. That's not correct. Value = Demand / Supply So when supply goes up, value goes down if demand is constant. I hope this was helpful. When people were gun mining in drone regions and reprocessed their meta 0 mission loot there was way more materials in market (= high supply) and that caused prices to stay low.
You conveniently neglect the reactionary flood of materials from speculators sitting on large supplies.
Thank you very much for your thoughtful posting. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 05:37:00 -
[287] - Quote
Darth Gustav wrote:You conveniently neglect the reactionary flood of materials from speculators sitting on large supplies.
Thank you very much for your thoughtful posting.
If drone regions weren't the problem then why did CCP remove drone stuff?
It clearly was a problem. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 05:38:00 -
[288] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:You conveniently neglect the reactionary flood of materials from speculators sitting on large supplies.
Thank you very much for your thoughtful posting. If drone regions weren't the problem then why did CCP remove drone stuff? It clearly was a problem. In an attempt to lower supply for the future.
Lower supply with consistent demand should yield higher prices in the future.
Which is what we were seeing for a while, predictibly. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 05:40:00 -
[289] - Quote
Darth Gustav wrote:Jorma Morkkis wrote:Darth Gustav wrote:You conveniently neglect the reactionary flood of materials from speculators sitting on large supplies.
Thank you very much for your thoughtful posting. If drone regions weren't the problem then why did CCP remove drone stuff? It clearly was a problem. In an attempt to lower supply for the future. Lower supply with consistent demand should yield higher prices in the future. Which is what we were seeing for a while, predictibly.
Then can you prove supply is currently the same as it was before removal of drone stuff and meta 0 loot?
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 05:44:00 -
[290] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:Jorma Morkkis wrote:Darth Gustav wrote:You conveniently neglect the reactionary flood of materials from speculators sitting on large supplies.
Thank you very much for your thoughtful posting. If drone regions weren't the problem then why did CCP remove drone stuff? It clearly was a problem. In an attempt to lower supply for the future. Lower supply with consistent demand should yield higher prices in the future. Which is what we were seeing for a while, predictibly. Then can you prove supply is currently the same as it was before removal of drone stuff and meta 0 loot? We can watch prices and not only predict what the supply is, but also the demand, through market history.
At the end of the day, vast speculative mineral stores were opeend up when the game changed in a way that favored selling them at inflationary prices.
I believe some of those reserves still continue to have an impact on prices, for the time being. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Tippia
Sunshine and Lollipops
9814
|
Posted - 2012.10.10 05:45:00 -
[291] - Quote
Jorma Morkkis wrote:Then can you prove supply is currently the same as it was before removal of drone stuff and meta 0 loot?
Same old strawman.
Why should he prove something he didn't say? Why are you incapable of posting without lying? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 05:48:00 -
[292] - Quote
Darth Gustav wrote:We can watch prices and not only predict what the supply is, but also the demand, through market history.
At the end of the day, vast speculative mineral stores were opeend up when the game changed in a way that favored selling them at inflationary prices.
I believe some of those reserves still continue to have an impact on prices, for the time being.
That would cause prices to go down, not up like they did. Tier 3 BSs are still at ~250M (~150M before the change).
And no, hisec "mining bots" can't keep highend supply as high as it was before the change. Remember that drone regions were great source of highends.
Tippia wrote:Why should he prove something he didn't say? Why are you incapable of posting without lying?
He says that supply of materials has gone up after removal of meta 0 loot and drone stuff.
In reality supply of especially highends has gone down. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 05:57:00 -
[293] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:We can watch prices and not only predict what the supply is, but also the demand, through market history.
At the end of the day, vast speculative mineral stores were opeend up when the game changed in a way that favored selling them at inflationary prices.
I believe some of those reserves still continue to have an impact on prices, for the time being. That would cause prices to go down, not up like they did. Tier 3 BSs are still at ~250M (~150M before the change). And no, hisec "mining bots" can't keep highend supply as high as it was before the change. Remember that drone regions were great source of highends. Tippia wrote:Why should he prove something he didn't say? Why are you incapable of posting without lying? He says that supply of materials has gone up after removal of meta 0 loot and drone stuff. In reality supply of especially highends has gone down.
Your causality is broken and I see the cause of your misconception now.
I say supply will go up without end because there isn't sufficient risk to prevent success at certain high-sec activities anymore.
Which is a statement about two things:
1) The propensity for humans to take the easy, low-risk, common-denominator option and
2) The principles expressed in Value = Demand / Supply.
There's a difference between saying supply went up due to something that obviously cut it off long-term but caused a brief spike, and another thing entirely which can adequately be predicted to increase supply ad infinitum.
I hope I've clarified my position. Thanks again for your thoughtful post. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Air The Unthinkables
1928
|
Posted - 2012.10.10 06:00:00 -
[294] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote: Still false. All benefits newbies receive from NPC corps, veterans also receive, and receive more of. Newbies and newbie-accessible ships have the least EHP of anyone, which is the only mitigator in committing to a suicide gank. It's absurd to assert that something that puts new players at an effective disadvantage is for their benefit. This would only stand true if suicide ganks were the only way of getting at these players. They aren't. I at no point claimed they protected from all types of aggression, but they do protect from one. The one you mention is again odd because being in a player corp in no way makes you more or less susceptible to a suicide gank. So let me ask, why does suicide ganking even matter since it can be done to both veterans and new players of player corps and NPC corps alike? Your argument is that NPC corps need to stay in place because 'they protect newbies'. I point out that newbies and their ships are totally susceptible to things like suicide ganking at negligible costs for the ganker. The question is, if anyone can kill newbies for any reason without any real difficulty or warning, then NPC corps are really **** poor at fulfilling the purpose you say justifies their existence, right? And if they aren't doing that, then why bother keeping them considering all the harm they do? Remember, the helpful chat channel can easily exist outside the gamebreaking wardec-immune supercorp.
Tyberius Franklin wrote:Nicolo da'Vicenza wrote: Again, an npc corp channel can just pop up with chargen. With that in mind, "the npc corp channel" s a poor justification for all the other problems NPC corps bring to EVE - NPC corp channels can exist independent of NPC corps themselves, new characters just automatically log into them. A good solution, but then what becomes the new system in which new players are to be introduced to the game as being a part of? I imagine them as freelancers, able to be dec and be decced as individuals, going about their business however they like while asking questions in some NPC corp chat channel. Newbies and casual players wouldn't be worth the dec, while the AFK autopilot freighter alt would be. It'd be up to the players to decide whether they wish to take their chances and fight their battles alone or join a group and work towards collective security. You know, a sandbox. As opposed to now where it's the small newbie player-run corp that doesn't know about decshields and NPC corp PvE alts that are eating the brunt of the griefdecs (more ways that NPC corps harm newbies and should be removed). Zipping around in a noobship with no safety net isn't a big deal. Heavily ratting with a officer-fit pimpboat might be another story though ;).
Nicolo da'Vicenza wrote:I joined my first random player run corp within 14 hours of signing up for the game and I'm still here 5 years later. So I don't exactly buy it when I'm told that sheltering some 5 year old player grinding plexes in a officer fit faction ship or their multiboxed t2 mining barge fleet is vital to 'protecting newbies'. What you and I consider 'protection' is the difference I take it. To be specific, I'm talking about protections to new players only, not veterans.[/quote] The 'protections' afforded to 'genuinely new players' by NPC corps are pitiful. Again, anyone can roll out with a catalyst and snuff out the t1 hull carrying a new player's worldly goods at any time for any reason, wardec or no, NPC corp or no. That's not real protection, it doesn't even come close to justifying the gross harm and distortion a wardec-free mode in EVE does. In practice, NPC corps serve to protect experienced players able to afford ships with buckets of EHP that remove the threat of ganking in all but the most extreme of pilot error. Players that can't exactly hide under a cover of 'noobness' as justification for exemption from wardecs that everyone else in EVE has to deal with. Players like yourself. |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:00:00 -
[295] - Quote
Darth Gustav wrote:There's a difference between saying supply went up due to something that obviously cut it off long-term but caused a brief spike, and another thing entirely which can adequately be predicted to increase supply ad infinitum.
Supply was way higher when people could "gun mine" in drone regions.
Oh, and could you give me a location of hisec asteroid belt with ABCs in it? I pay you 30M. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 06:05:00 -
[296] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:There's a difference between saying supply went up due to something that obviously cut it off long-term but caused a brief spike, and another thing entirely which can adequately be predicted to increase supply ad infinitum. Supply was way higher when people could "gun mine" in drone regions. Oh, and could you give me a location of hisec asteroid belt with ABCs in it? I pay you 30M. Demand for ABCs is relatively low due to their low composition requirement in most production.
To the point, the vast majority of low-end minerals come from high-sec mining.
Also, "way higher" doesn't matter if models of causality predict a rise in supply ad-infinitum.
Infinity is greater than "way high." Runaway supply is bad for Eve's market health (and arguably Eve itself).
Risk adds value. Taking risk away removes value.
In real life that can be a real bummer.
Fortunately we're HTFU'd immortal humans in another galaxy in this game.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:07:00 -
[297] - Quote
Darth Gustav wrote:Demand for ABCs is relatively low due to their low composition requirement in most production.
If drone regions didn't have any effect on supply why prices stayed low for years?
Drone stuff was also good source of lowends for those who think mining is boring. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 06:09:00 -
[298] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:Demand for ABCs is relatively low due to their low composition requirement in most production. If drone regions didn't have any effect on supply why prices stayed low for years? Demand for ABCs is relatively low due to their low composition requirement in most production. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:11:00 -
[299] - Quote
Darth Gustav wrote:Demand for ABCs is relatively low due to their low composition requirement in most production.
Drone stuff was also good source of lowends for those who think mining is boring. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1440
|
Posted - 2012.10.10 06:12:00 -
[300] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:Demand for ABCs is relatively low due to their low composition requirement in most production. Drone stuff was also good source of lowends for those who think mining is boring. It doesn't matter how high supply of anything was.
Infinity is higher than that.
Regardless of where we happen to be right now. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Tippia
Sunshine and Lollipops
9815
|
Posted - 2012.10.10 06:18:00 -
[301] - Quote
Jorma Morkkis wrote:He says that supply of materials has gone up after removal of meta 0 loot and drone stuff. No. He said GÇ£Lower supply with consistent demand should yield higher prices in the future. Which is what we were seeing for a while, predictibly.GÇ¥
Notice how nothing in those two statements make any kind of claim that supplies are currently the same.
So why should he prove something he didn't say? Why are you incapable of posting without lying? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 06:21:00 -
[302] - Quote
Tippia wrote:Jorma Morkkis wrote:He says that supply of materials has gone up after removal of meta 0 loot and drone stuff. No. He said GÇ£Lower supply with consistent demand should yield higher prices in the future. Which is what we were seeing for a while, predictibly.GÇ¥ Notice how nothing in those two statements make any kind of claim that supplies are currently the same. So why should he prove something he didn't say? Why are you incapable of posting without lying? I appreciate the translation, Tippia. Apparently my English is terrible! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:22:00 -
[303] - Quote
Tippia wrote:Jorma Morkkis wrote:He says that supply of materials has gone up after removal of meta 0 loot and drone stuff. No. He said GÇ£Lower supply with consistent demand should yield higher prices in the future. Which is what we were seeing for a while, predictibly.GÇ¥ Notice how nothing in those two statements make any kind of claim that supplies are currently the same. So why should he prove something he didn't say? Why are you incapable of posting without lying?
"For a while".
I don't have problem with Trit going for 100 isk/unit. You should remember that it will also affect price of you supers. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 06:24:00 -
[304] - Quote
Jorma Morkkis wrote:Tippia wrote:Jorma Morkkis wrote:He says that supply of materials has gone up after removal of meta 0 loot and drone stuff. No. He said GÇ£Lower supply with consistent demand should yield higher prices in the future. Which is what we were seeing for a while, predictibly.GÇ¥ Notice how nothing in those two statements make any kind of claim that supplies are currently the same. So why should he prove something he didn't say? Why are you incapable of posting without lying? "For a while". I don't have problem with Trit going for 100 isk/unit. You should remember that it will also affect price of you supers. Do you have a problem with it going for the lowest transaction amount the game allows, as an artificial floor?
I think that's 0.01 ISK.
If nobody has a problem with Trit eventually getting that low, we shouldn't change anything about high-sec as it currently is. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:28:00 -
[305] - Quote
Darth Gustav wrote:Do you have a problem with it going for the lowest transaction amount the game allows, as an artificial floor
Last time I checked
100 isk/unit > 0.01 isk/unit
L2read. |

baltec1
Bat Country
2436
|
Posted - 2012.10.10 06:28:00 -
[306] - Quote
Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 06:29:00 -
[307] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:Do you have a problem with it going for the lowest transaction amount the game allows, as an artificial floor Last time I checked 100 isk/unit > 0.01 isk/unit L2read. Last time I checked
Value = Demand / Supply.
L2maths. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tippia
Sunshine and Lollipops
9816
|
Posted - 2012.10.10 06:31:00 -
[308] - Quote
Jorma Morkkis wrote:"For a while". GǪin other words, he is not claiming that the supplies are currently the same. In fact, if anything, he's saying the exact opposite.
So why should he prove something he didn't say? Why are you incapable of posting without lying? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
283
|
Posted - 2012.10.10 06:39:00 -
[309] - Quote
baltec1 wrote:Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing. I know you did. I saw that you did. You posted after I did.
I did say ice is -+ 10% what it was 12 months ago. The "high price" you repeatedly quote was artificially induced. A 12 month plot shows this very, very, clearly.
And really. wgaf. Ice is a practical commodity to run a POS or to flip pixel caps around in space.
Eve isn't gonna die cos "ice plummets" unless ofc you're under the "eve" when it does. <<< oooohhh nice....  I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:40:00 -
[310] - Quote
baltec1 wrote:Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing.
If you see a bot report it. CCP gave you report tools, use them.
In case you didn't know for some people cheaper ice products are better and some of us don't even sell any ot ice we mine but instead use it. It's much better way if you actually need to use it for something like fuel. Of course it requires :effort: but it's not a problem for us. |
|

Dirty Wizard
The Geedunk Expedition
46
|
Posted - 2012.10.10 06:41:00 -
[311] - Quote
Darth Gustav wrote:This thread will make a legitimate attempt to engage in logical discussion about changes that could be made to the system as it is to make it less lopsided with regard to risk. A lack of risk is clearly conducive to both runaway deflation (a function of Value = Demand / Supply) and to botting, due to the ease of operation. It is my hope that this discussion will be conducted in good faith by all participants. Having said that, here are specific changes I would propose to make for more balanced gameplay in High-security space:
- Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure. These containers' purpose was to hold additional ores and ices, allowing miners to increase their efficiency by remaining in the belts for a considerably longer time, given the size of cargo holds on the old barges and exhumers. Their volume is no longer conducive to anything approaching efficiency, and their ancillary presence is clearly laid out in the form of a giant smartbomb shield around high-security ice fields. That is broken.
- Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners." This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation.
- Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.
- Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
- Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
Right now the only competition between miners seems to be in jockeying for the best position to be immune from smartbombs and the waiting game of trying to decide when, precisely to unload your ore. In order for high-sec activities to have value, there needs to be high demand for them with moderate supply. Runaway supply will always break the basic equation of economic theory. I would ask that discussion in this thread be kept to informed and intelligent posts of fact or question, rather than character attacks and mudslinging based on personal playstyle. As always, thank you for your thoughtful participation. 1) Why? The end result is still the same. Concord stops by to say hello. 2) lol wut? 3) I guess, but to what end? Exumers are now designed to tank well against NPCs and some players. If you throw in a difficult NPC, fitting theorists will devise a way to perma tank them. Or the miner will simply jump to a new belt. Create an NPC that's too difficult and it just discourages mining all together. Either way, attempting to use the stick to drive miners into low or null is foolish as they would sooner give up mining all together rather than mine in low or null. 4) Agreed. I personally question the purpose of having ice belts in highsec. 5) Vague and with little backing behind it. Flesh out your proposal for "miner conflicts" and come back later.
I am in agreement that "Runaway Supply" is a terrible thing for the game. Too many minerals getting pumped into the market lead to our current supercap proliferation and is still causing problems today. The severity of stagnation that EvE suffers is calculated by the frequency and quantity of stupid threads and posts. It's measured on a scale of one through ten (one being fresh and ten being dead). In my opinion EvE has a stagnation level of 6, possibly 7. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 06:43:00 -
[312] - Quote
Jorma Morkkis wrote:baltec1 wrote:Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing. If you see a bot report it. CCP gave you report tools, use them. In case you didn't know for some people cheaper ice products are better and some of us don't even sell any ot ice we mine but instead use it. It's much better way if you actually need to use it for something like fuel. Of course it requires :effort: but it's not a problem for us. But cheaper ice isn't better for the fellow who mines it at peak efficiency 23.5/7. It drives down his profits.
In other words, with no risk of failure comes runaway supply Runaway supply causes runaway deflation.
Miners literally will devour their own profits as locusts through a landscape. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:45:00 -
[313] - Quote
Darth Gustav wrote:But cheaper ice isn't better for the fellow who mines it at peak efficiency 23.5/7. It drives down his profits.
That's a bot, not a player ATK.
Why do you care how much botters earn? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 06:47:00 -
[314] - Quote
Dirty Wizard wrote:Darth Gustav wrote:This thread will make a legitimate attempt to engage in logical discussion about changes that could be made to the system as it is to make it less lopsided with regard to risk. A lack of risk is clearly conducive to both runaway deflation (a function of Value = Demand / Supply) and to botting, due to the ease of operation. It is my hope that this discussion will be conducted in good faith by all participants. Having said that, here are specific changes I would propose to make for more balanced gameplay in High-security space:
- Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure. These containers' purpose was to hold additional ores and ices, allowing miners to increase their efficiency by remaining in the belts for a considerably longer time, given the size of cargo holds on the old barges and exhumers. Their volume is no longer conducive to anything approaching efficiency, and their ancillary presence is clearly laid out in the form of a giant smartbomb shield around high-security ice fields. That is broken.
- Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners." This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation.
- Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.
- Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
- Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
Right now the only competition between miners seems to be in jockeying for the best position to be immune from smartbombs and the waiting game of trying to decide when, precisely to unload your ore. In order for high-sec activities to have value, there needs to be high demand for them with moderate supply. Runaway supply will always break the basic equation of economic theory. I would ask that discussion in this thread be kept to informed and intelligent posts of fact or question, rather than character attacks and mudslinging based on personal playstyle. As always, thank you for your thoughtful participation. 1) Why? The end result is still the same. Concord stops by to say hello. 2) lol wut? 3) I guess, but to what end? Exumers are now designed to tank well against NPCs and some players. If you throw in a difficult NPC, fitting theorists will devise a way to perma tank them. Or the miner will simply jump to a new belt. Create an NPC that's too difficult and it just discourages mining all together. Either way, attempting to use the stick to drive miners into low or null is foolish as they would sooner give up mining all together rather than mine in low or null. 4) Agreed. I personally question the purpose of having ice belts in highsec. 5) Vague and with little backing behind it. Flesh out your proposal for "miner conflicts" and come back later. I am in agreement that "Runaway Supply" is a terrible thing for the game. Too many minerals getting pumped into the market lead to our current supercap proliferation and is still causing problems today. 1) Good question. As it is now, they block smartbomb activation and serve no other real purpose. That's broken. No other deployable storage gear prevents weapon activation of any type.
2) I'm trying to tempt miners into low/null with a very high yield option that isn't sensible for use in high-sec.
3) Risk increases the objective compensatory value of the profession as a function of Value = Demand / Supply.
4) Thank you.
5) I think that miners should be able to hire "offensive" or "corporate military" mercenaries who function like offensive or defensive allies in the war system to fight against each other or threats to their operation. I'm unsure of the mechanics for it, though, because of the enormous complication of NPC corps. Rookie corps are far less problematic by their nature. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 06:48:00 -
[315] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:But cheaper ice isn't better for the fellow who mines it at peak efficiency 23.5/7. It drives down his profits. That's a bot, not a player ATK. Why do you care how much botters earn? It impacts what players who can't mine 23.5/7 earn, too. 
And that's bad for the game. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 06:52:00 -
[316] - Quote
Darth Gustav wrote:It impacts what players who can't mine 23.5/7 earn, too.  And that's bad for the game.
If player mines 23/7... he could die after few days at that rate. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 06:54:00 -
[317] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:It impacts what players who can't mine 23.5/7 earn, too.  And that's bad for the game. If player mines 23/7... he could die after few days at that rate. If three other player mine 8 hours each, but face no risk, the effect is the same.
And the chance of death is much lower.
But they still compete against the bot, who also pilots risk-free. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1055
|
Posted - 2012.10.10 07:01:00 -
[318] - Quote
FYI, people on botting forums are happy. Very very happy. (USER WAS BANNED FOR THIS POST) |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 07:02:00 -
[319] - Quote
Destiny Corrupted wrote:FYI, people on botting forums are happy. Very very happy. Can we get links or quotes? That's interesting information.
I don't know the forum rules on this. Can we talk about bot authors' and users' opinions of game mechanics?
 He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1055
|
Posted - 2012.10.10 07:04:00 -
[320] - Quote
Darth Gustav wrote:Destiny Corrupted wrote:FYI, people on botting forums are happy. Very very happy. Can we get links or quotes? That's interesting information. I don't know the forum rules on this. Can we talk about bot authors' and users' opinions of game mechanics?  Can't, for obvious reasons. But people can check for themselves. I recommend browsing with Sandboxie though. Also through a proxy and with EVE turned off, just in case Big Brother is (somehow) watching. (USER WAS BANNED FOR THIS POST) |
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
283
|
Posted - 2012.10.10 07:04:00 -
[321] - Quote
Darth Gustav wrote:Jorma Morkkis wrote:baltec1 wrote:Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing. If you see a bot report it. CCP gave you report tools, use them. In case you didn't know for some people cheaper ice products are better and some of us don't even sell any ot ice we mine but instead use it. It's much better way if you actually need to use it for something like fuel. Of course it requires :effort: but it's not a problem for us. But cheaper ice isn't better for the fellow who mines it at peak efficiency 23.5/7. It drives down his profits. In other words, with no risk of failure comes runaway supply Runaway supply causes runaway deflation. Miners literally will devour their own profits as locusts through a landscape. Darth
WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.
And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.
We don't sink oil tankers bud - it's controlled by the producers.
In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.
It's a FREE market. Artifical intervention is bad mmm..kk... I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 07:08:00 -
[322] - Quote
Touval Lysander wrote:Darth Gustav wrote:Jorma Morkkis wrote:baltec1 wrote:Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing. If you see a bot report it. CCP gave you report tools, use them. In case you didn't know for some people cheaper ice products are better and some of us don't even sell any ot ice we mine but instead use it. It's much better way if you actually need to use it for something like fuel. Of course it requires :effort: but it's not a problem for us. But cheaper ice isn't better for the fellow who mines it at peak efficiency 23.5/7. It drives down his profits. In other words, with no risk of failure comes runaway supply Runaway supply causes runaway deflation. Miners literally will devour their own profits as locusts through a landscape. Darth WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold. And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably. We don't sink oil tankers bud - it's controlled by the producers. In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed. It's a FREE market. Artifical intervention is bad mmm..kk... No, we repeatedly invade resource-rich nations to artificially inflate the price of fuel for the common man by hampering their ability to intake resources and also by destroying the resources directly.
Thank you for making my point for me bud.
[edit] for record profits every year, i might add. [/edit] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2437
|
Posted - 2012.10.10 07:10:00 -
[323] - Quote
Darth Gustav wrote:Destiny Corrupted wrote:FYI, people on botting forums are happy. Very very happy. Can we get links or quotes? That's interesting information. I don't know the forum rules on this. Can we talk about bot authors' and users' opinions of game mechanics?  So long as its not providing links for the botting tools or their websites its fine. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 07:11:00 -
[324] - Quote
baltec1 wrote:Darth Gustav wrote:Destiny Corrupted wrote:FYI, people on botting forums are happy. Very very happy. Can we get links or quotes? That's interesting information. I don't know the forum rules on this. Can we talk about bot authors' and users' opinions of game mechanics?  So long as its not providing links for the botting tools or their websites its fine. In that case color me highly interested in some botpr0n! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2437
|
Posted - 2012.10.10 07:14:00 -
[325] - Quote
Touval wrote: Darth
WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.
And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.
We don't sink oil tankers bud - it's controlled by the producers.
In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.
It's a FREE market. Artifical intervention is bad mmm..kk...
Unlike real life, miners in EVE will not slow down mining to raise the prices. For 8 years they mined the stuff at rock bottom prices. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
283
|
Posted - 2012.10.10 07:15:00 -
[326] - Quote
Darth Gustav wrote:Touval Lysander wrote: It's a FREE market. Artifical intervention is bad mmm..kk...
No, we repeatedly invade resource-rich nations to artificially inflate the price of fuel for the common man by hampering their ability to intake resources and also by destroying the resources directly. Thank you for making my point for me bud. Err Darth. You forgot the other 500,000 commodities that we errrr.... don''t invade nations to..... errr..... artifically inflate the errr.... price.
Thank you for reiterating my point for me bud.
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 07:16:00 -
[327] - Quote
baltec1 wrote:Touval wrote: Darth
WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.
And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.
We don't sink oil tankers bud - it's controlled by the producers.
In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.
It's a FREE market. Artifical intervention is bad mmm..kk...
Unlike real life, miners in EVE will not slow down mining to raise the prices. For 8 years they mined the stuff at rock bottom prices. You could literally mine trit back then by buying shuttles from NPC sell orders.
Yep, that was removed becaue, while an ISK sink, it was a resource fountain and created an artificial ceiling for trit prices. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 07:17:00 -
[328] - Quote
Touval Lysander wrote:Darth Gustav wrote:Touval Lysander wrote: It's a FREE market. Artifical intervention is bad mmm..kk...
No, we repeatedly invade resource-rich nations to artificially inflate the price of fuel for the common man by hampering their ability to intake resources and also by destroying the resources directly. Thank you for making my point for me bud. Err Darth. You forgot the other 500,000 commodities that we errrr.... don''t invade nations to..... errr..... artifically inflate the errr.... price. Thank you for reiterating my point for me bud. The fact is we did it for a profit because we could say we didn't like what they were doing over there.
It sounds pretty familiar to me, actually. I think I play a game where the situation was similar for a while... He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1055
|
Posted - 2012.10.10 07:31:00 -
[329] - Quote
Touval Lysander wrote:WHO CARES if an ice miner gets his profits driven down? God only knows how much ice is mined because it's NEEDED, not sold.
And "runaway supply" will have it's OWN effect on miners if it "drives down his profits" so much that he can't mine profitably.
We don't sink oil tankers bud - it's controlled by the producers.
In Oz, iron ore took a tumble, the iron ore mines curbed production. Price is coming back up. Mines re-open. No tanks, guns or external intervention was ever used or needed.
It's a FREE market. Artifical intervention is bad mmm..kk... Holy baloney dude, are you really that ignorant?
First of all, producers will never slow down production in this game for two reasons: the first is because most raw resources here are limitless, and the second is that there is no cost, that is, barrier to entry, associated with extraction. This means miners will continue to mine until their eyes bleed, and will in fact try to mine more to compensate for making less per unit. The second reason is the prevalence of the "**** you, got mine" attitude that results in extreme tunnel vision by the producers you think to be so clever, because, after all, they're just children playing a video game..
Second of all, this is not a free market. All steps of production are controlled by our Big Bros in Iceland. If this was a free market, I'd be able to substitute condensates for technetium in order to produce Hulks for you at a quarter of the price, and sell them to you on a blanket spread out on the curb outside of Jita 4-4. (USER WAS BANNED FOR THIS POST) |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.10 07:31:00 -
[330] - Quote
Darth Gustav wrote:The fact is we did it for a profit because we could say we didn't like what they were doing over there. 
US invades another country when they need something from that country.
For example US cars eat fuel and oil like nothing so it's easier to go to Iraq and take their oil than go and find new places for oil rigs. |
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1055
|
Posted - 2012.10.10 07:36:00 -
[331] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:The fact is we did it for a profit because we could say we didn't like what they were doing over there.  US invades another country when they need something from that country. For example US cars eat fuel and oil like nothing so it's easier to go to Iraq and take their oil than go and find new places for oil rigs. Fact: The majority of US oil today is domestically-produced.
Fact: The prices of gas and other fuels aren't set by rich Saudi princes with their metallic-silver luxury cars, but by board members of the world's most powerful corporations, and to a less minor extent, speculators. (USER WAS BANNED FOR THIS POST) |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1441
|
Posted - 2012.10.10 07:37:00 -
[332] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:The fact is we did it for a profit because we could say we didn't like what they were doing over there.  US invades another country when they need something from that country. For example US cars eat fuel and oil like nothing so it's easier to go to Iraq and take their oil than go and find new places for oil rigs. This isn't really on-topic.
But just to make sure the original context is taken into consideration:
In this scenario, countries which continued to successfully produce oil enjoyed higher sale values on the free market.
Conflict and the risk associated with it was good for business. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1182
|
Posted - 2012.10.10 14:50:00 -
[333] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable.
Sure they do. Members of the opposite Faction's FW Corp can shoot them at will.
As for being in a Player Corp, that's what the Wardec Fix is meant for. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1182
|
Posted - 2012.10.10 15:09:00 -
[334] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:It impacts what players who can't mine 23.5/7 earn, too.  And that's bad for the game. If player mines 23/7... he could die after few days at that rate.
All the words matter when you're reading a sentence.
Gonna show us that Tanked Hulk Killmail you claim we ignore? Gonna show us those 1000 Catalysts you lied about selling at 200k/unit? EvE: Everyone vs Everyone
-RubyPorto |

Asuka Solo
Stark Fujikawa Stark Enterprises
1719
|
Posted - 2012.10.10 15:27:00 -
[335] - Quote
baltec1 wrote:Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing.
Then I don't know where you've been playing.....
Because in the 6 years I've been playing (<- obvious forum alt is obvious)... I've not only seen it... I've logged in my alt fleets and multiboxed those belts myself.
1,5 hours per belt on average before the patch..... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1475
|
Posted - 2012.10.10 17:33:00 -
[336] - Quote
Asuka Solo wrote:baltec1 wrote:Before this forever train continues I would just like to point out the the biggest crash has been in the ice markets which were not impacted by gun mining in any way. The low end mineral markets have so far only dropped slightly but because of the large quantities required it has had an impact and the prices will continue to fall but at a slower pace than ice has. Already we are seeing high sec systems utterly stripped clean within hours of the sever shutdown by bot fleets which is something I have never seen in the seven or eight years I have been playing. Then I don't know where you've been playing..... Because in the 6 years I've been playing (<- obvious forum alt is obvious)... I've not only seen it... I've logged in my alt fleets and multiboxed those belts myself. 1,5 hours per belt on average before the patch..... Would you like to see value added back into the profession of mining?
Risk will do that.
Or do you prefer a projected pay cut every day on the virtual job?
Lack of risk will do that.
The forumula is simple. The choice is clear. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.10.10 17:45:00 -
[337] - Quote
Tyberius Franklin wrote: 1. The population in help/rookie chat and the speed at which it moved actually made it less friendly for me that NPC corp chat and it is a terrible forum for prolonged discussion or follow up questions. The NPC corp channels provide a forum where these conversations can happen prior to being in a player corp and often allowing a player to remain in the game long enought to get to that point.
As for addressing the points, there is still no added incentive to leave that I see.
2. I've yet to see such a fleet operating in opposing space, but that isn't to say it cannot happen. That said I wonder how likely it is for a group of sufficient size and coordination to do so.
3. The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective?
1. My anecdotal evidence of NPC corp chat is that it was incredibly unfriendly as well as unhelpful. Whereas the rookie help chat aided me in completing tutorials as well as gaining some understanding of how the game works. If the NPC corp channel is such a great loss it would be incredibly easy to keep the changes I've stated yet allow players to join any of their factions NPC corp channels. This removes the invulnerability from wardecs yet still allows new players to be guided by veterans if they so choose.
2. You don't see this type of fleet operating because the targets do not exist yet, for those targets to exist my idea would have to be implemented. As I've experienced in nullsec if the targets are there someone is forming a fleet to go blow them up.
3. The reasons for players to want to leave NPC corps do not already exist. Any npc corp member now is allowed to wander over the entirety of highsec without repercussion. They are allowed to be 100% invulnerable to non-suicide gank aggression. The tax is not enough of a burden to prompt them to leave. The only incentive that keeps players in NPC corps right now is safety. Invulnerability to wardecs in highsec space is a huge amount of safety and risk reduction. It is so large that players have highsec PvE alts that remain in these corps while making isk comprable to nullsec isk making activities.
The fact that the safety of NPC corps will be removed for all but new players will be enough incentive to drive people from npc corps and into player corps. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Shizuken
Venerated Stars
101
|
Posted - 2012.10.10 17:47:00 -
[338] - Quote
I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1475
|
Posted - 2012.10.10 17:51:00 -
[339] - Quote
Shizuken wrote:I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts. Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future. 
I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.10.10 17:54:00 -
[340] - Quote
Shizuken wrote:I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts.
This is only okay if the penalties are carried out by players. No more magical super goku space police than there already is. Encourage vigilantism, encourage and legitimize bounty hunting. The local thing is moronic go into a wormhole. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Nicolo da'Vicenza
Air The Unthinkables
1932
|
Posted - 2012.10.10 18:00:00 -
[341] - Quote
Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Answered your own question there. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1475
|
Posted - 2012.10.10 18:01:00 -
[342] - Quote
Nicolo da'Vicenza wrote:Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Answered your own question there. But more risk means higher rewards for success!
Do players actually like taking these CCP austerity paycuts?
Just sayin'. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1184
|
Posted - 2012.10.10 18:13:00 -
[343] - Quote
Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.
Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate.
Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on.
They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk. EvE: Everyone vs Everyone
-RubyPorto |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1475
|
Posted - 2012.10.10 18:16:00 -
[344] - Quote
Pipa Porto wrote:Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate. Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on. They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk. But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line!
This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 18:27:00 -
[345] - Quote
Darth Gustav wrote:Pipa Porto wrote:Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate. Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on. They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk. But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line! This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week! More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1475
|
Posted - 2012.10.10 18:30:00 -
[346] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Pipa Porto wrote:Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate. Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on. They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk. But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line! This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week! More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated. If supply can be reasonably accurately predicted to increase unchecked due to lack of risk, it's definitely not a static system.
So no, it's more like going into work every day and demanding a paycut because Value = Demand / Supply.
I'm unconvinced there's a case to be made that supply will do anything but increase in the foreseeable future, so this seems like pretty accurate modeling, to me. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 18:35:00 -
[347] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Pipa Porto wrote:Darth Gustav wrote:I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Because canned NPC-generated risk is more a puzzle than an actual source of risk. The NPCs never adapt to player innovations, so the risk that they pose is only significant for the first week or so, until proper tactics propagate. Player-Generated risk, on the other hand, has an arms race of competing innovations. The defender figures out the counter to the attacker's initial tactics, the attacker then counters that, and so on. They say they want increased NPC-Generated risk because they want to be able to say they want "increased risk" without any chance that their proposals result in them facing any actual increased risk. But if the risk is illusory, unlike real risk, it doesn't have any impact on their bottom line! This is the opposite of sensible! This is like going in to work and demanding a pay cut every day of the week! More along the lines of not being upset the guy next to you makes more than you do as you realize his job is harder/more complicated. If supply can be reasonably accurately predicted to increase unchecked due to lack of risk, it's definitely not a static system. So no, it's more like going into work every day and demanding a paycut because Value = Demand / Supply. I'm unconvinced there's a case to be made that supply will do anything but increase in the foreseeable future, so this seems like pretty accurate modeling, to me. Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1476
|
Posted - 2012.10.10 18:39:00 -
[348] - Quote
Tyberius Franklin wrote:Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term. I see. You're taking the "Eve's market will regulate itself no matter what CCP does to game mechanics" approach.
As miners are oh-so-fond of pointing out, however, people still mined when shuttles were available on sell orders from NPCs. Back then there was a literal ceiling on how much Tritanium could sell for, but miners continued gnawing away at it, reducing the margin to the point where CCP had to intervene by removing the shuttles.
So what precedent, exactly, do we have to show that miners will do anything whatsoever to act in their own best interest, let alone the best interests of Eve as a whole?
Also, as if your argument weren't full enough of holes already, bots aren't people. 
[edit: Also, one more thing: What about the new players trying to get into the decimated mining profession? Even if current players (miners) eventually move on to ruin another material's pricing, the damage is done. What incentive will there be, without risk, for new miners to get involved in mining? A pay cut every day? Floor-level pricing on everything you mine? That's a pretty bleak future for Eve you paint there. [/edit] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Shizuken
Venerated Stars
102
|
Posted - 2012.10.10 18:48:00 -
[349] - Quote
Darth Gustav wrote:Shizuken wrote:I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts. Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future.  I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be.
Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1476
|
Posted - 2012.10.10 18:50:00 -
[350] - Quote
Shizuken wrote:Darth Gustav wrote:Shizuken wrote:I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts. Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future.  I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable. So you are all for creating a risk vs. reward system where any playstyle goes except the one miners have consistently refused to adapt against.
Fair enough. An opinion is an opinion. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 18:50:00 -
[351] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term. I see. You're taking the "Eve's market will regulate itself no matter what CCP does to game mechanics" approach. As miners are oh-so-fond of pointing out, however, people still mined when shuttles were available on sell orders from NPCs. Back then there was a literal ceiling on how much Tritanium could sell for, but miners continued gnawing away at it, reducing the margin to the point where CCP had to intervene by removing the shuttles.So what precedent, exactly, do we have to show that miners will do anything whatsoever to act in their own best interest, let alone the best interests of Eve as a whole? Also, as if your argument weren't full enough of holes already, bots aren't people.  The answer is none, so devoid of external pressures we simply approach the absolute lower limit the market will bear. Who knows, we may approach the point where minerals become so cheap that gank ships which saw frequent use pre mining buff become viable gank ships cost wise again. It's a long shot, but if the concern you have is justified we should get close.
As far as bots, I have faith that CCP is putting their efforts into targetting and removing them, but I've not though them a factor worthy of game design attention over other things. Either way they still have a maximum mineral output which cannot translate into an infinitely increasing supply. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1476
|
Posted - 2012.10.10 18:54:00 -
[352] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Supply won't increase indefinitely, it will continue to increase untill either everyone who is willing to partake is partaking or the reward becomes so low in comparison to time spent that people stop mining and the supply caps out either way. If not then it just means perfect safety is the ultimate move to generate subs as more and more miners will flood in to keep increasing supply long term. I see. You're taking the "Eve's market will regulate itself no matter what CCP does to game mechanics" approach. As miners are oh-so-fond of pointing out, however, people still mined when shuttles were available on sell orders from NPCs. Back then there was a literal ceiling on how much Tritanium could sell for, but miners continued gnawing away at it, reducing the margin to the point where CCP had to intervene by removing the shuttles.So what precedent, exactly, do we have to show that miners will do anything whatsoever to act in their own best interest, let alone the best interests of Eve as a whole? Also, as if your argument weren't full enough of holes already, bots aren't people.  The answer is none, so devoid of external pressures we simply approach the absolute lower limit the market will bear. Who knows, we may approach the point where minerals become so cheap that gank ships which saw frequent use pre mining buff become viable gank ships cost wise again. It's a long shot, but if the concern you have is justified we should get close. As far as bots, I have faith that CCP is putting their efforts into targetting and removing them, but I've not though them a factor worthy of game design attention over other things. Either way they still have a maximum mineral output which cannot translate into an infinitely increasing supply.
It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Shizuken
Venerated Stars
102
|
Posted - 2012.10.10 18:58:00 -
[353] - Quote
Darth Gustav wrote:Shizuken wrote:Darth Gustav wrote:Shizuken wrote:I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts. Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future.  I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable. So you are all for creating a risk vs. reward system where any playstyle goes except the one miners have consistently refused to adapt against. Fair enough. An opinion is an opinion.
No, my position is part of a larger plan. I dont really think highsec mining should exist in the form it currently does either. I would make several changes to it such that it would no longer resemble the communist paradise it currently is. And you forgot above that I wanted to remove the crutch of local chat. That alone would add significant risk from players without aggressors being able to readily resort to suicide. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1476
|
Posted - 2012.10.10 19:03:00 -
[354] - Quote
Shizuken wrote:Darth Gustav wrote:Shizuken wrote:Darth Gustav wrote:Shizuken wrote:I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts. Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future.  I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable. So you are all for creating a risk vs. reward system where any playstyle goes except the one miners have consistently refused to adapt against. Fair enough. An opinion is an opinion. No, my position is part of a larger plan. I dont really think highsec mining should exist in the form it currently does either. I would make several changes to it such that it would no longer resemble the communist paradise it currently is. And you forgot above that I wanted to remove the crutch of local chat. That alone would add significant risk from players without aggressors being able to readily resort to suicide. You didn't mention removing high-sec mining, so I could not know that was part of your "plan." Fair enough, though.
But assuming high-sec mining isn't removed; because CCP has gone to such lengths to preserve it against a lack of adaptability, demonstrating its importance, what risk would removing local add to NPC corp bots mining in an ice belt in high-security space huddled inside a smartbomb shield?
OK now how about if there were a legitimate risk of suicide gank?
Removing mining from high-sec is unnecessary. Lowering the threshold for successful mining in high-sec by some margin, however, is. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 19:11:00 -
[355] - Quote
Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made.
Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium.
And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. |

Shizuken
Venerated Stars
102
|
Posted - 2012.10.10 19:17:00 -
[356] - Quote
Darth Gustav wrote: You didn't mention removing high-sec mining, so I could not know that was part of your "plan." Fair enough, though.
But assuming high-sec mining isn't removed; because CCP has gone to such lengths to preserve it against a lack of adaptability, demonstrating its importance, what risk would removing local add to NPC corp bots mining in an ice belt in high-security space huddled inside a smartbomb shield?
OK now how about if there were a legitimate risk of suicide gank?
Removing mining from high-sec is unnecessary. Lowering the threshold for successful mining in high-sec by some margin, however, is.
Good point on the bots, but I disagree that allowing suicide gankers the tools to control that problem is the best way to prevent botting. There are better and more precise tools to obtain the same result, without also allowing antisocials to abuse legitimate human miners. A well developed GM corps and data mining do well against botters. Plus I have never seen any intelligent estimates on the rates/output of bot mining. This, and that suicide ganking is equally effective against both bots and people, leads me to be suspicious of those claiming rightious indignation at bot mining. It seems to always be used as an excuse to be a **** to people. And then there is this mentality that all miners must be bots because I cant tell which of them are real, therefore I am justified in killing all of them.
On a side note, I didn't say I would remove highsec mining altogether, only that it wouldn't exist in its current form. In my universe it involves contracts, territory claims, leases, and finite resources. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 19:23:00 -
[357] - Quote
Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Missed this point, which I wholeheartedly disagree with as just about every usability feature fundamentally makes botting easier and thus would be a shame as it's something their bot hunting task force would have to work against later.
Additionally I don't believe ganking to be the best solution either as has been shown by the number of potentially repeat offenders caught during hulkageddons past. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1476
|
Posted - 2012.10.10 19:28:00 -
[358] - Quote
Shizuken wrote:Darth Gustav wrote: You didn't mention removing high-sec mining, so I could not know that was part of your "plan." Fair enough, though.
But assuming high-sec mining isn't removed; because CCP has gone to such lengths to preserve it against a lack of adaptability, demonstrating its importance, what risk would removing local add to NPC corp bots mining in an ice belt in high-security space huddled inside a smartbomb shield?
OK now how about if there were a legitimate risk of suicide gank?
Removing mining from high-sec is unnecessary. Lowering the threshold for successful mining in high-sec by some margin, however, is.
Good point on the bots, but I disagree that allowing suicide gankers the tools to control that problem is the best way to prevent botting. There are better and more precise tools to obtain the same result, without also allowing antisocials to abuse legitimate human miners. A well developed GM corps and data mining do well against botters. Plus I have never seen any intelligent estimates on the rates/output of bot mining. This, and that suicide ganking is equally effective against both bots and people, leads me to be suspicious of those claiming rightious indignation at bot mining. It seems to always be used as an excuse to be a **** to people. And then there is this mentality that all miners must be bots because I cant tell which of them are real, therefore I am justified in killing all of them. On a side note, I didn't say I would remove highsec mining altogether, only that it wouldn't exist in its current form. In my universe it involves contracts, territory claims, leases, and finite resources. I'm unsure that adding value to a profession could be construed as "abuse" in very many other games. Botters hated Hulkageddon. They love the new barges and exhumers. This has been indicated more than once. Also, AFK mining is no different than bot mining, so the indignation does not lay solely with the botters.
Remember that miners have failed to adapt to ganking by utilizing the simple tactic of mining aligned since it has existed. There is a reason for that. My personal opinion is that reason is that they are not at their keyboards enough to reliably stop a gank. CCP does not support AFK PVE. That's very clear.
They should be at their keyboards. Let gankers make sure they have incentive to do so, and add value to the profession at the same time. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1476
|
Posted - 2012.10.10 19:32:00 -
[359] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made. Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium. And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 19:37:00 -
[360] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made. Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium. And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk. This is more about the minimum threshold of safety provided by being able to withstand any profitable level of gank in highsec, so I'm not sure how nullsec miners, already safer with their adaptations, applies to what I was saying. |
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1477
|
Posted - 2012.10.10 19:59:00 -
[361] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made. Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium. And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk. This is more about the minimum threshold of safety provided by being able to withstand any profitable level of gank in highsec, so I'm not sure how nullsec miners, already safer with their adaptations, applies to what I was saying. They also got a buff to yield and a buff to efficiency in the form of cavernous ore bays.
I hope this clarifies how the supply of high-end minerals is also likely to experience runaway supply.
I also hope you find this news insightful and informative. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 20:09:00 -
[362] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: It's a shame that CCP has to put efforts in to counter their own efforts, though, when players can do so just as effectively, if not moreso.
Regarding the depression of resources to the point where mining vessels are once again profitable to gank:
If the value of everything is lower, the margins will slide down proportionately. So no, your maths are in error and therefore your premise is flawed.
[edit] I just noticed something. The supply is not predicted to expand to infinity. It is predicted to expand infinitely. There is a difference, as you noted, based in finite math. The finite value can approach infinity, however. Indeed, it is predicted to by the models of economic pressure.[/edit]
Not sure what you are getting at with margins, but considering that many of the more valued drops from a gank aren't composed purely of regular minerals their value shouldn't depreciate as the same rate as the T1 minerals of which the gank vessels are made. Unless you are suggesting people drop from manufacturing those ships due to reduced margins and the prices remain out of that range? I'd imagine many a human miner running the numbers would do the same holding us in the aforementioned equilibrium. And the only was we have an infinite decrease in value over time in eve is the influx of new concurrent miners, which becomes less likely as individual rewards decrease, or we start seeing further output buffs from the tools available to us as the output per person has a theoretical cap which cannot be exceeded. There is less likelihood that this is correct than you believe, as null-sec miners have access to the same deflationary toolset as high-sec miners, but their risk is player-managed by an elaborate adaptive mechanism. So even though they have no CONCORD there, they are nominally safe due to successful adaptation, despite greater actual risk. This is more about the minimum threshold of safety provided by being able to withstand any profitable level of gank in highsec, so I'm not sure how nullsec miners, already safer with their adaptations, applies to what I was saying. They also got a buff to yield and a buff to efficiency in the form of cavernous ore bays. I hope this clarifies how the supply of high-end minerals is also likely to experience runaway supply. I hope you find this news insightful and informative. In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1477
|
Posted - 2012.10.10 20:11:00 -
[363] - Quote
Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 20:22:00 -
[364] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." If the declines coincided with the barge buff I'd be inclined to agree but most of it has continued from pre escalation mineral speculation bubble decline with no real increase in rate of drop coinciding with the barge buff. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1477
|
Posted - 2012.10.10 20:24:00 -
[365] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." If the declines coincided with the barge buff I'd be inclined to agree but most of it has continued from pre escalation mineral speculation bubble decline with no real increase in rate of drop coinciding with the barge buff. Most of it has continued from a finite base supply dump?
So the prices keep going lower even after the supply was dumped due to speculation?
So the supply keeps going up and we see that in continued losses in value?
I rest my case. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 20:28:00 -
[366] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." If the declines coincided with the barge buff I'd be inclined to agree but most of it has continued from pre escalation mineral speculation bubble decline with no real increase in rate of drop coinciding with the barge buff. Most of it has continued from a finite base supply dump? So the prices keep going lower even after the supply was dumped due to speculation? So the supply keeps going up and we see that in continued losses in value? I rest my case. That assumes stockpiles were depleted, given the spike that is a lot of minerals to deplete and as they compete with new supply we have a long term effect, but it still doesn't address the fact that where we see actual corresponding effects, or anything similar to it, is in low ends. Rest what you will. I'm not convinced. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1477
|
Posted - 2012.10.10 20:33:00 -
[367] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." If the declines coincided with the barge buff I'd be inclined to agree but most of it has continued from pre escalation mineral speculation bubble decline with no real increase in rate of drop coinciding with the barge buff. Most of it has continued from a finite base supply dump? So the prices keep going lower even after the supply was dumped due to speculation? So the supply keeps going up and we see that in continued losses in value? I rest my case. That assumes stockpiles were depleted, given the spike that is a lot of minerals to deplete and as they compete with new supply we have a long term effect, but it still doesn't address the fact that where we see actual corresponding effects, or anything similar to it, is in low ends. Rest what you will. I'm not convinced. It doesn't assume the supply was depleted. Actually, quite the contrary.
It assumes that because prices continue to fall, supply is being added faster than the surplus can be liquidated.
So while your interpretation of what's happening is correct, your interpretation of why is mistaken. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
315
|
Posted - 2012.10.10 20:39:00 -
[368] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." Because Darth, the grass IS greener.
There IS no problem. There MAY be a problem in the future. You are worrying about something that MAY happen.
I ask you to refresh your vision of the mineral markets 12 months ago. Tools are available in the market window.
Mineral prices are through the roof when compared to 12 months ago when ganking WAS possible.
And even it if did fall to 0.01 isk per unit, so what?
You get to fly cheap ships and ganking might be profitable again. No?
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1478
|
Posted - 2012.10.10 20:42:00 -
[369] - Quote
Touval Lysander wrote:Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." Because Darth, the grass IS greener. There IS no problem. There MAY be a problem in the future. You are worrying about something that MAY happen. I ask you to refresh your vision of the mineral markets 12 months ago. Tools are available in the market window. Mineral prices are through the roof when compared to 12 months ago when ganking WAS possible. And even it if did fall to 0.01 isk per unit, so what? You get to fly cheap ships and ganking might be profitable again. No? You forget the endless supply faucet that we are constantly reminded of in the form of the drone regions.
Players were mining with their guns 12 months ago, Touval. Your point is moot and your argument is flawed.
If materials are deflated in value, there is no incentive for new miners to harvest them.
So it matters to everybody, not just today's miners.
So utterly selfish to ignore this for a quick easy ISK or two. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1478
|
Posted - 2012.10.10 20:52:00 -
[370] - Quote
Touval Lysander wrote:Darth Gustav wrote:Tyberius Franklin wrote:In my limited experiences there were already using prebuff ships with support to draw out their potential in ways not too dissimilar to now. They probably felt this the least of all unless you think an EHP buff was of great concern to them. Then why is everyone so quick to point out the already low and falling prices of high-end materials? These claims are made very, very commonly by high-sec miners in claims of "the grass is greener..." Because Darth, the grass IS greener. There IS no problem. There MAY be a problem in the future. You are worrying about something that MAY happen. I ask you to refresh your vision of the mineral markets 12 months ago. Tools are available in the market window. Mineral prices are through the roof when compared to 12 months ago when ganking WAS possible. And even it if did fall to 0.01 isk per unit, so what? You get to fly cheap ships and ganking might be profitable again. No? Sorry to double-post but this just bears more examination than I gave it.
Touval, if the grass is greener, as you suppose, then why don't high-sec miners move there? Why remain stagnant and refuse to adapt?
Further, there is most certainly a problem. Ice products were not buffered by the drone region supplies as ABCs were. The supply of that product now increases much faster than demand can outstrip the accretion. So prices continue to plummet.
What you refuse to see is that is clear evidence that the problem exists now, the equation is not suspended while we have a time out to see what happens.
Value = Demand / Supply. It doesn't go away.
Again, sorry for the double-post. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
315
|
Posted - 2012.10.10 21:01:00 -
[371] - Quote
Darth Gustav wrote: You forget the endless supply faucet that we are constantly reminded of in the form of the drone regions.
Players were mining with their guns 12 months ago, Touval. Your point is moot and your argument is flawed.
If materials are deflated in value, there is no incentive for new miners to harvest them.
So it matters to everybody, not just today's miners.
So utterly selfish to ignore this for a quick easy ISK or two.
No I have not forgotten the drone nerf. Best thing that ever happened.
My point is that when Trit (for example) WAS 2 isk, nobody cared. Miners mined and Gankers ganked.
It's an artificial market in an artificial world with an artificial supply that is reborn after every DT. The suppliers are not at fault. The gankers do not need a buff to become a market modifier (and I've said this countless times).
If CCP ever actually start to worry about deflation - if it is sustained and hurting the game - it's but a few lines of code to bring the supply into the domain of real resource finiity to match RL simulated markets.
The question you need to ask is at what price that should occur and how long should it remain before it is deemed a problem.
AT THIS POINT IN TIME - it is NOT, I repeat, NOT an issue.
Trying to tie your belief in what OTHER players should be subject to - using markets as a justification - is just plain wrong and I have said exactly that a million times.
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1478
|
Posted - 2012.10.10 21:05:00 -
[372] - Quote
Touval Lysander wrote:Darth Gustav wrote: You forget the endless supply faucet that we are constantly reminded of in the form of the drone regions.
Players were mining with their guns 12 months ago, Touval. Your point is moot and your argument is flawed.
If materials are deflated in value, there is no incentive for new miners to harvest them.
So it matters to everybody, not just today's miners.
So utterly selfish to ignore this for a quick easy ISK or two.
No I have not forgotten the drone nerf. Best thing that ever happened. My point is that when Trit (for example) WAS 2 isk, nobody cared. Miners mined and Gankers ganked. It's an artificial market in an artificial world with an artificial supply that is reborn after every DT. The suppliers are not at fault. The gankers do not need a buff to become a market modifier (and I've said this countless times). If CCP ever actually start to worry about deflation - if it is sustained and hurting the game - it's but a few lines of code to bring the supply into the domain of real resource finiity to match RL simulated markets. The question you need to ask is at what price that should occur and how long should it remain before it is deemed a problem. AT THIS POINT IN TIME - it is NOT, I repeat, NOT an issue. Trying to tie your belief in what OTHER players should be subject to - using markets as a justification - is just plain wrong and I have said exactly that a million times. So you're saying that in a game about economics, risk, reward, and adventure, that CCP should be expected to produce sterile gameplay with no risk and then modulate the market if and when anything ever changes from fantasy land?
Where's the adventure? Where's the challenge? Why is your argument so filled with fear of other players, when aligning is such a reasonable expectation?
I'm sorry dude, but we're playing a game. In games, people sometimes aren't dealt the winning hand.
You seem to want every hand for every player to be a winner, and I've repeatedly demonstrated that is economically impossible. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
315
|
Posted - 2012.10.10 21:26:00 -
[373] - Quote
Darth Gustav wrote:So you're saying that in a game about economics, risk, reward, and adventure, that CCP should be expected to produce sterile gameplay with no risk and then modulate the market if and when anything ever changes from fantasy land?
Where's the adventure? Where's the challenge? Why is your argument so filled with fear of other players, when aligning is such a reasonable expectation?
I'm sorry dude, but we're playing a game. In games, people sometimes aren't dealt the winning hand.
You seem to want every hand for every player to be a winner, and I've repeatedly demonstrated that is economically impossible. No, what I'm saying is that restricting ANOTHER players enjoyment and using the market as justification is wrong. Been saying it for weeks.
If ganking is fun, gank for fun. If ganking is supposed to be a profitable profession and it's now not profitable, do something else.
And you keep harping about aligning. It strikes me the argument is more about butt-hurt than addressing this problem that doesn't actually exist (I will concede, yet).
And by butt-hurt.....
I have 2 boys under the age of 5. I buy 2 things exactly the same for each of them and yet they still fight over their toys.
Boy #1 takes Boy #2 toy. He doesn't want it, he doesn't need it and he doesn't actually play with it.
He just doesn't want Boy #2 to have it.
THAT's what we're seeing here. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1479
|
Posted - 2012.10.10 21:29:00 -
[374] - Quote
Touval Lysander wrote:Darth Gustav wrote:So you're saying that in a game about economics, risk, reward, and adventure, that CCP should be expected to produce sterile gameplay with no risk and then modulate the market if and when anything ever changes from fantasy land?
Where's the adventure? Where's the challenge? Why is your argument so filled with fear of other players, when aligning is such a reasonable expectation?
I'm sorry dude, but we're playing a game. In games, people sometimes aren't dealt the winning hand.
You seem to want every hand for every player to be a winner, and I've repeatedly demonstrated that is economically impossible. No, what I'm saying is that restricting ANOTHER players enjoyment and using the market as justification is wrong. Been saying it for weeks. If ganking is fun, gank for fun. If ganking is supposed to be a profitable profession and it's now not profitable, do something else. And you keep harping about aligning. It strikes me the argument is more about butt-hurt than addressing this problem that doesn't actually exist (I will concede, yet). And by butt-hurt..... I have 2 boys under the age of 5. I buy 2 things exactly the same for each of them and yet they still fight over their toys. Boy #1 takes Boy #2 toy. He doesn't want it, he doesn't need it and he doesn't actually play with it. He just doesn't want Boy #2 to have it. THAT's what we're seeing here. Firstly, I am not your children, sorry to burst your bubble.That is a strawman you built there. Surprise!
Secondly, why am I expected to adapt by completely changing playstyles and/or professions in lieu of another player when our track records for adaptation could not be more diametrically opposed in my favor?
If you can answer that with anything that makes any sense and doesn't involve a strawman, I may consider not blocking you entirely. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1565
|
Posted - 2012.10.10 22:00:00 -
[375] - Quote
Darth Gustav wrote:Secondly, why am I expected to adapt by completely changing playstyles and/or professions in lieu of another player when our track records for adaptation could not be more diametrically opposed in my favor?
If you can answer that with anything that makes any sense and doesn't involve a strawman, I may consider not blocking you entirely. Probably because it's easier for CCP to adapt for them (by buffing) and just make you adapt to the fact you've been nerfed. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Touval Lysander
Sebiestor Tribe Minmatar Republic
315
|
Posted - 2012.10.10 22:01:00 -
[376] - Quote
Darth Gustav wrote:Firstly, I am not your children, sorry to burst your bubble.That is a strawman you built there. Surprise!
Secondly, why am I expected to adapt by completely changing playstyles and/or professions in lieu of another player when our track records for adaptation could not be more diametrically opposed in my favor?
Darth, I'm giving you an example of the philosophical argument behind ganking.
The argument is that miners - Shouldn't be ALLOWED to do X or Y or Z - or SHOULD do I,J or K
and gankers exist purely to make sure that happen. I've always argued, says who?
Gankers just don't want miners to enjoy themselves. It's bully boy syndrome. Well documented, although not entirely understood and any justification to the contrary is just crap. I'm quite happy, with a clear concience, to tell any ganker who says he does it "because he should" is BS.
You do it because you can.
What occured here is the teacher put you in detention because the little guy getting beat up couldn't defend himself.
We can yabber repeatedly about aligning, tank bla, bla. It does not solve the problem - it's simply making the victim the responsible party for his own bullying.
It's like blaming a **** victim for wearing a short dress.
Yes. It's a game. The people playing are, for the most part real.
Quote: I may consider not blocking you entirely.
I thought we were trying to be mature here. meh.
Besides mate, don't take it personally. I'm here to call BS for the BS it is. WHOEVER it is. This ganker garbage has gone on long enough.
It needs to be called out. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1479
|
Posted - 2012.10.10 22:11:00 -
[377] - Quote
Touval Lysander wrote:Darth Gustav wrote:Firstly, I am not your children, sorry to burst your bubble.That is a strawman you built there. Surprise!
Secondly, why am I expected to adapt by completely changing playstyles and/or professions in lieu of another player when our track records for adaptation could not be more diametrically opposed in my favor?
Darth, I'm giving you an example of the philosophical argument behind ganking. The argument is that miners - Shouldn't be ALLOWED to do X or Y or Z - or SHOULD do I,J or K and gankers exist purely to make sure that happen. I've always argued, says who? Gankers just don't want miners to enjoy themselves. It's bully boy syndrome. Well documented, although not entirely understood and any justification to the contrary is just crap. I'm quite happy, with a clear concience, to tell any ganker who says he does it "because he should" is BS. You do it because you can. What occured here is the teacher put you in detention because the little guy getting beat up couldn't defend himself. We can yabber repeatedly about aligning, tank bla, bla. It does not solve the problem - it's simply making the victim the responsible party for his own bullying. It's like blaming a **** victim for wearing a short dress. Yes. It's a game. The people playing are, for the most part real. Quote: I may consider not blocking you entirely.
I thought we were trying to be mature here. meh. Besides mate, don't take it personally. I'm here to call BS for the BS it is. WHOEVER it is. This ganker garbage has gone on long enough. It needs to be called out. This is such nonsense. I'm going to block you, but first I'm going to respond to this utter tripe.
Firstly, it is a precedent in Eve Online that every capsuleer is responsible for their own safety. It is also true that real, functional tools have always existed to allow miners to perform their role in safety. They repeatedly refused to do so, instead attacking the niche profession on the forums that developed as a direct result of miners while they consistently and predictibly failing to meet the responsibilities required for their own personal safety in this game.
Secondly, taking a weaker opponent's knight or queen in chess isn't seen as bullying. Taking a weaker checkers opponent's checker isn't seen as bullying. Playing a difficult combination of letters in Scrabble against an opponent with a weaker vocabulary isn't considered bullying. Somehow, though, the rules change in Eve Online. But only, I repeat only, for high-sec miners. Everybody else follows the rules that make sense.
Finally, you dismiss my legitimate arguments as illegitimate and make an emotional appeal on the behalf of the poor, defenseless miners who have no alternative but to be slaughtered like sheep. The picture you paint is deliberately inaccurate. You dismiss my reasonable arguments and make emotional appeals instead. That the players are real is obvious, in some cases, when they aren't bots. That the current low-risk environment caters to AFK PVE you never even bother to address, despite CCP's aggressive insistence that it has no place in this game.
So thank you for finally giving me a good reason to block you. Your insipid, weak arguments and homiletics will not be missed, nor will the strawmen you so favor to argue against. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Air The Unthinkables
1936
|
Posted - 2012.10.10 22:23:00 -
[378] - Quote
lol the 'pvp is for bullies' argument it's like a time machine back to EVE-GD 2003 |

Bodega Cat
Perkone Caldari State
9
|
Posted - 2012.10.10 22:42:00 -
[379] - Quote
Consider this thought experiment.
A miner, mines all day, takes his minerals to market, sells them for a profit.
The person who bought those minerals, refined them, and manufactured ammo with the minerals.
The ammo, gets bought by a hauler, and taken to a hub, and sold for profit.
The ganker, bought the ammo, loaded them into his guns, and by pure chance suicide ganks the original Miner in question.
If the miner, knew his own goods had a hand in his demise, what responsibility should he take in this particular scenario considering his role? |

Herr Hammer Draken
Imperial Academy Amarr Empire
129
|
Posted - 2012.10.10 22:44:00 -
[380] - Quote
Destiny Corrupted wrote:Jorma Morkkis wrote:Darth Gustav wrote:The fact is we did it for a profit because we could say we didn't like what they were doing over there.  US invades another country when they need something from that country. For example US cars eat fuel and oil like nothing so it's easier to go to Iraq and take their oil than go and find new places for oil rigs. Fact: The majority of US oil today is domestically-produced.
That is actually a lie. But this forum is about eve not USA. The majority of US oil that is domestically produced is sold overseas because the markets there provide more margin and they get subsidy for doing so in many cases. (Note does not imply all the subisy comes from USA).
The majority of the oil used in the USA is imported because it is cheaper. And because of the fine print in how subsidy works (all nations have subsidy programs) which has a great impact on where oil goes to market.
Some nations for example sell gas at equivelent USA .10 cents a gallon. How can that work if all nations participate in free trade? In that respect eve high sec, low sec, and null sec are similar to world "free" trade. Herr Hammer Draken "The Amarr Prophet" |
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2681
|
Posted - 2012.10.10 22:44:00 -
[381] - Quote
Bodega Cat wrote:Consider this thought experiment.
A miner, mines all day, takes his minerals to market, sells them for a profit.
The person who bought those minerals, refined them, and manufactured ammo with the minerals.
The ammo, gets bought by a hauler, and taken to a hub, and sold for profit.
The ganker, bought the ammo, loaded them into his guns, and by pure chance suicide ganks the original Miner in question.
If the miner, knew his own goods had a hand in his demise, what responsibility should he take in this particular scenario considering his role?
It's clearly the miner's fault "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Alaekessa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
65
|
Posted - 2012.10.10 23:33:00 -
[382] - Quote
Darth Gustav wrote:
- Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure. These containers' purpose was to hold additional ores and ices, allowing miners to increase their efficiency by remaining in the belts for a considerably longer time, given the size of cargo holds on the old barges and exhumers. Their volume is no longer conducive to anything approaching efficiency, and their ancillary presence is clearly laid out in the form of a giant smartbomb shield around high-security ice fields. That is broken.
I don't really see a problem with this, it could also be solved by one of your below points; specifically, making ice depletable.
Darth Gustav wrote:
Increase the yield of the Hulk by adding additional grid and cpu and an extra hardpoint to make it a more attractive option for "ninja miners." This may encourage miners to try ninja mining in a way that makes sense, thus presenting themselves as potential targets, something needed drastically to combat botting and deflation.
I think a better solution is to give us ORE Strategic Cruisers. I think it only makes sense that with the release of ORE Frigates and ORE Cruisers, we would also get ORE Strategic Cruisers. I am not suggesting that they would be combat-worthy ships. In fact, I feel that they should share some Subsystems with existing T3 Cruisers, though the combat focused Subsystems should be replaced with more Industrial applications. Perhaps there could be a subsystem that gave increased ability to fit Strip Miners, another could give the DSTs bonus to Warp Stability, these are just two ideas.
Darth Gustav wrote:
Introduce the chance for much more difficult NPC spawns to appear anywhere materials can be harvested, and with greater frequency. The current "threats" to mining successfully are grossly inadequate to the task, given the EHP of the new exhumers and barges.
Are you suggesting something akin to Officer spawns only in high-sec with a greatly reduced loot drop? Cause that is what I imagined when I read that. It could also be something similar to Incursions only limited to a single system, no interference with services and no sites to run (just dozens of higher quality rats in every belt in the system); no LP either, just the bounties associated with the higher quality rats. It ends when all of the rats are dead, they don't respawn endlessly so no Vanguard farming.
Darth Gustav wrote:
Make ice depletable in the same way that ores are. This will force adaptation where none has ever occurred, potentially even driving conflicts and increasing demand.
Yes, this would be a good thing, though if this is done, CCP should also include Ice in gravs (IDK, it may already be there, if it is, I haven't found any of them)
Darth Gustav wrote:
Develop a system that legitimizes miner vs. miner conflicts over resources, such as the Ally system.
Right now the only competition between miners seems to be in jockeying for the best position to be immune from smartbombs and the waiting game of trying to decide when, precisely to unload your ore. In order for high-sec activities to have value, there needs to be high demand for them with moderate supply. Runaway supply will always break the basic equation of economic theory.
I would ask that discussion in this thread be kept to informed and intelligent posts of fact or question, rather than character attacks and mudslinging based on personal playstyle.
As always, thank you for your thoughtful participation.
Your final recommendation makes me think of Unions, or some form of organization like them. I would imagine it would be something akin to Faction Warfare (an umbrella alliance that can be joined by corps or alliances).
Thank you in advance for reading my post and not trolling it I agree with the following assessment of the Mining Barge Buff and as a reformed "Greed-fit", High-sec AFK miner, I think that is saying something. -áMining Barge buff: CCP has acknowledged that miners in general are too stupid to make the correct fitting choices to make ganking them unprofitable. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
320
|
Posted - 2012.10.10 23:42:00 -
[383] - Quote
Nicolo da'Vicenza wrote:lol the 'pvp is for bullies' argument it's like a time machine back to EVE-GD 2003 Nope. PvP is not the domain of bullies. Never been argued from my POV.
The BS justification of ganking miners is what's being called out.
Gankers gank miners because it's EASY, not because it's NECCESSARY. If it was NECCESSARY to "save Eve" it can be done with a few lines of code. CCP saw a problem. They addressed it - with - a few lines of code.
Only gankers think they are such an important part of Eve that Eve will die without them.
Stop justifying ganking miners. It's NOT neccessary.
Gank for fun. It can be done. Gank for profit. It can be done.
Or not. Whatever. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
321
|
Posted - 2012.10.10 23:46:00 -
[384] - Quote
Surfin's PlunderBunny wrote:Bodega Cat wrote:Consider this thought experiment.
A miner, mines all day, takes his minerals to market, sells them for a profit.
The person who bought those minerals, refined them, and manufactured ammo with the minerals.
The ammo, gets bought by a hauler, and taken to a hub, and sold for profit.
The ganker, bought the ammo, loaded them into his guns, and by pure chance suicide ganks the original Miner in question.
If the miner, knew his own goods had a hand in his demise, what responsibility should he take in this particular scenario considering his role? It's clearly the miner's fault Nice argument.
But if the ganker loses his ship (when WILL they learn) then the miner HAS to mine minerals so he can buy another one. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1782
|
Posted - 2012.10.11 00:07:00 -
[385] - Quote
In all seriousness...what if a mining barge COULD fight back? I don't mean crappy drones that do **** for DPS...but perhaps actual gun emplacements that could be added at the sacrifice of efficiency. A Hulk could have an extra 5 high slots for guns/missiles and for every slot used there would be an increase of 2% in cycle time of the mining lasers for a maximum of 10%. After which balance the tank ability a bit so they aren't so massively tanked anymore...
Yeah...you know what? Nothing like that would work at all...system is fine the way it is now where a ship with no offense ability has great defense to protect it for obvious reasons. EvE is not about PvP.-á EvE is about the SANDBOX! |

Alavaria Fera
GoonWaffe Goonswarm Federation
1566
|
Posted - 2012.10.11 00:08:00 -
[386] - Quote
Vertisce Soritenshi wrote:In all seriousness...what if a mining barge COULD fight back? I don't mean crappy drones that do **** for DPS...but perhaps actual gun emplacements that could be added at the sacrifice of efficiency. A Hulk could have an extra 5 high slots for guns/missiles and for every slot used there would be an increase of 2% in cycle time of the mining lasers for a maximum of 10%. After which balance the tank ability a bit so they aren't so massively tanked anymore...
Yeah...you know what? Nothing like that would work at all...system is fine the way it is now where a ship with no offense ability has great defense to protect it for obvious reasons. Ha ha ha ....that wouldn't work, if by "balance the tank abiliy" you mean reduce.
What you really would observe is free guns on the exhumer and more tank. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Touval Lysander
Sebiestor Tribe Minmatar Republic
321
|
Posted - 2012.10.11 00:25:00 -
[387] - Quote
Darth Gustav wrote: So thank you for finally giving me a good reason to block you. Your insipid, weak arguments and homiletics will not be missed, nor will the strawmen you so favor to argue against.
Dear Darth
We only have emus in Australia. Wasn't aware of ostriches in yours.
Regards Strawman.
Oh wait. I'm blocked.... So "my insipid, weak arguments and homiletics will be missed".
PS: GankerMan is now not only poor and singled out. He's also angry, and yet it would be sooooo easy to make the change to correct it.
Hang on.
WHERE have I heard THAT before?????
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Nicolo da'Vicenza
Air The Unthinkables
1936
|
Posted - 2012.10.11 01:28:00 -
[388] - Quote
Touval Lysander wrote:Nicolo da'Vicenza wrote:lol the 'pvp is for bullies' argument it's like a time machine back to EVE-GD 2003 Nope. PvP is not the domain of bullies. Never been argued from my POV. The BS justification of ganking miners is what's being called out. Gankers gank miners because it's EASY, not because it's NECCESSARY. If it was NECCESSARY to "save Eve" it can be done with a few lines of code. CCP saw a problem. They addressed it - with - a few lines of code. Only gankers think they are such an important part of Eve that Eve will die without them. Gankers and ship losses are necessary because EVE is a game which is centered around competition over resource acquisition and exploitation in a player-run economy. Said resources only have value however with their regular consumption (aka: loss). Otherwise everyone everywhere would have time consuming but effortless stacks of loot and have no more motivation to play the game. Loss is necessary, and since all other forms of PVP have been nerfed and left with deliberately unpatched wardec evasion exploits, ganking has become the major source of PVP-driven loss in highsec. Ideally, while highsec should always have some degree of protection greater then that enjoyed by low or null, there should be avenues of conflict more appealing then the one that guarantees the loss of ones' ship. Yet CCP seems to think piling on disincentives to inflict losses in highsec will make that ideal happen, a belief no less misguided or self-defeating then their decision to invest the majority of their R&D into creating spacepants.
To put it short, if ganking is the only really viable way of inflicting true losses to the majority of the EVE population, then the gankers are absolutely correct that ganking AFK miners and other deliberately untanked vessels is very necessary.
Quote:Stop justifying ganking miners. It's NOT neccessary. You're right, the justifying of ganking miners isn't necessary - inflicting losses is a fundamental aspect of EVE and needs no justification. |

Herr Hammer Draken
Imperial Academy Amarr Empire
129
|
Posted - 2012.10.11 01:44:00 -
[389] - Quote
Nicolo da'Vicenza wrote:Touval Lysander wrote:Nicolo da'Vicenza wrote:lol the 'pvp is for bullies' argument it's like a time machine back to EVE-GD 2003 Nope. PvP is not the domain of bullies. Never been argued from my POV. The BS justification of ganking miners is what's being called out. Gankers gank miners because it's EASY, not because it's NECCESSARY. If it was NECCESSARY to "save Eve" it can be done with a few lines of code. CCP saw a problem. They addressed it - with - a few lines of code. Only gankers think they are such an important part of Eve that Eve will die without them. Gankers and ship losses are necessary because EVE is a game which is centered around competition over resource acquisition and exploitation in a player-run economy. Said resources only have value however with their regular consumption (aka: loss). Otherwise everyone everywhere would have time consuming but effortless stacks of loot and have no more motivation to play the game. Loss is necessary, and since all other forms of PVP have been nerfed and left with deliberately unpatched wardec evasion exploits, ganking has become the major source of PVP-driven loss in highsec. Ideally, while highsec should always have some degree of protection greater then that enjoyed by low or null, there should be avenues of conflict more appealing then the one that guarantees the loss of ones' ship. Yet CCP seems to think piling on disincentives to inflict losses in highsec will make that ideal happen, a belief no less misguided or self-defeating then their decision to invest the majority of their R&D into creating spacepants. To put it short, if ganking is the only really viable way of inflicting true losses to the majority of the EVE population, then the gankers are absolutely correct that ganking AFK miners and other deliberately untanked vessels is very necessary. Quote:Stop justifying ganking miners. It's NOT neccessary. You're right, the justifying of ganking miners isn't necessary - inflicting losses is a fundamental aspect of EVE and needs no justification.
And it needs to be said no ship in high sec is ungankable. Some have become unprofitable to gank. It does not mean that emergent game play can not find a way to make that ganking profitable again. Red Freight came about because of emergent game play. Gankers can and should form some type of organization with a fee for service. Nothing is stopping that from happening. In fact the circumstances right now rather encourages it. With all the competition forr those mining resources. Yet at the same time in my opninion we still have a shortage of high sec ores on the market. We also have too many ice miners. Those that mine ice for a living would be inclined I think to hiring ganks on those ice bots.
Herr Hammer Draken "The Amarr Prophet" |

Pipa Porto
1184
|
Posted - 2012.10.11 05:09:00 -
[390] - Quote
Touval Lysander wrote:Gank for profit. It can be done.
Except that no, it can't. Not against untanked AFK miners in Mackinaws.
You're arguing that someone who is taking literally no precautions to ensure their own safety should be safe in HS.
Pre-Buff, Miners who took precautions were either unprofitable to gank (and thus not ganked) or virtually impossible to gank (and thus not ganked). They enjoyed high mineral prices. Miners who did not take precautions (afk mining in an untanked Cargo Hulk, for instance) sometimes died. They enjoyed high mineral prices tempered by the loss of their ship.
Post-Buff: Miners who take precautions don't get ganked. Minder who don't take precautions don't get ganked. Everyone suffers from low mineral prices.
See where the problem is? Smart, Industrious players gain no advantage from their intelligence and industry over the dumb and lazy.
Crimewatch 2.0 spreads this to the rest of HS. EvE: Everyone vs Everyone
-RubyPorto |
|

Pipa Porto
1184
|
Posted - 2012.10.11 05:17:00 -
[391] - Quote
Herr Hammer Draken wrote:And it needs to be said no ship in high sec is ungankable. Some have become unprofitable to gank. It does not mean that emergent game play can not find a way to make that ganking profitable again. Red Frog Freight came about because of emergent game play. Gankers can and should form some type of organization with a fee for service. Nothing is stopping that from happening. In fact the circumstances right now rather encourages it. With all the competition for those mining resources. Yet at the same time in my opninion we still have a shortage of high sec ores on the market. We also have too many ice miners. Those that mine ice for a living would be inclined I think to hiring ganks on those ice bots.
Gankers organized dessie fleets, the Ice interdictions, and HAG as an adaptation to their profession being nerfed in Crucible (insurance nerf more than outweighed Dessies and t3 BCs). And have been nerfed for it. With the Tornado, Gankers re-introduced a years old emergent mechanic that allowed them to reduce their newly exploded costs. And they were nerfed for it. Before that, Gankers discovered the joys of cheaply fit, insured ships in response to CONCORD becoming untankable. And were nerfed for it. Between those times, Gankers adapted to numerous nerfs in the form of reductions to CONCORD. After each adaptation, BAM, another nerf.
Recently, Gankers figured out how to bring the cost of Ganking a freighter down to about what it was pre-Crucible. Guess what the victims are clamoring for on the forums. They want CCP to nerf that to.
In most of these instances, prolific gankers were active on the forums explaining exactly how to counter their tactics.
When's it the victim's turn to adapt instead of running under CCP's skirts for a new nerf? EvE: Everyone vs Everyone
-RubyPorto |

Seleia O'Sinnor
Drop of Honey
261
|
Posted - 2012.10.11 06:49:00 -
[392] - Quote
Just lock the hisec gates permanently for all those with a long criminal record. Let them all rot in low/nullsec. New inventory: Getting better since version 1.2, but what about back and forward buttons? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
324
|
Posted - 2012.10.11 07:08:00 -
[393] - Quote
Pipa Porto wrote:Touval Lysander wrote:Gank for profit. It can be done. Except that no, it can't. Not against untanked AFK miners in Mackinaws. You're arguing that someone who is taking literally no precautions to ensure their own safety should be safe in HS. Pre-Buff, Miners who took precautions were either unprofitable to gank (and thus not ganked) or virtually impossible to gank (and thus not ganked). They enjoyed high mineral prices. Miners who did not take precautions (afk mining in an untanked Cargo Hulk, for instance) sometimes died. They enjoyed high mineral prices tempered by the loss of their ship. Post-Buff: Miners who take precautions don't get ganked. Minder who don't take precautions don't get ganked. Everyone suffers from low mineral prices. See where the problem is? Smart, Industrious players gain no advantage from their intelligence and industry over the dumb and lazy. Crimewatch 2.0 spreads this to the rest of HS. Untanked Mackinaws CAN be profitably ganked. It can't be done the easy way anymore. I've put up several suggestions in other threads. Read up.
There is not such thing as assured safety in Eve. Miners - regardless of tank - can be ganked. The whining is whether it can be done profitably and I've stated yes, it can be.
And BS on PRE-buff mineral prices. Mineral prices were pathetic. Again, repeatedly stated, graph up over a 12 month period. Take a squiz at the diagonal - going UP.
POST- buff called for BS again. Mineral prices are currently awesome. Albeit probably due to drone nerf. Time will tell IF it's a problem in the future. And also, repeatedly stated, either CCP has to do a backflip on exhumer buff or they can - God forbid - make minerals a much more finite resource. Problem solved with neither buff nor nerf needed.
Until and ONLY until mineral prices plummet to pre-12 months ago, the sky is falling drama queens in this thread are just pissing in the wind.
But really, if gankers REALLY want to go ganking - profitably - go mining. And BUILD your fn gankmobiles for free. Insurance alone will make it "profitable".
ofc, then gankers might wish to add their "time mining" to the equation as a "cost". By all means do. Then I'll tell you how to utilise your TIME online a damn sight smarter than ganking.
MinerMan MUST abide by a set of rules dreamed up by GankerMan but GankerMan can just go whiney whiney and he MUST be right because, well he's just RIGHT!!
It's all BS. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
324
|
Posted - 2012.10.11 07:12:00 -
[394] - Quote
Pipa Porto wrote: When's it the victim's turn to adapt instead of running under CCP's skirts for a new nerf?
Judging by the butthurt displayed lately, the victim is the ganker so yeah, good point.
QFT When's it the victim's turn to adapt (learn how to gank properly pussies) instead of running under CCP's skirts for a new nerf (take that tank away CCP, MinerMan is making money and I don't like it waaaa waaaaa) I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Seniae 0n3
9
|
Posted - 2012.10.11 07:19:00 -
[395] - Quote
Everytime I read these Hisec vs Nullsec stories and ideas I get this image in my mind where they let a group of prisoners loose in the center of a big civilized city. Prisoners running around like barbarians with clubs and maces, whacking their way through the streets to loot and kill whatever they come across, screaming MINE MINE MINE!!!! |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.11 07:39:00 -
[396] - Quote
Pipa Porto wrote:Gankers organized dessie fleets, the Ice interdictions, and HAG as an adaptation to their profession being nerfed in Crucible (insurance nerf more than outweighed Dessies and t3 BCs). And have been nerfed for it. With the Tornado, Gankers re-introduced a years old emergent mechanic that allowed them to reduce their newly exploded costs. And they were nerfed for it. Before that, Gankers discovered the joys of cheaply fit, insured ships in response to CONCORD becoming untankable. And were nerfed for it. Between those times, Gankers adapted to numerous nerfs in the form of reductions to CONCORD. After each adaptation, BAM, another nerf.
Adapt.
138 gun deeps 36 drone deeps
[Velator, Velator fit]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II
J5 Prototype Warp Disruptor I [Empty Med slot]
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Hobgoblin I x2
Or this one with 86,2 gun deeps:
[Velator, Velator fit]
Magnetic Field Stabilizer I Magnetic Field Stabilizer I
Civilian Warp Disruptor [Empty Med slot]
Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S Limited Light Ion Blaster I, Caldari Navy Antimatter Charge S
Hobgoblin I x2 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
788
|
Posted - 2012.10.11 11:16:00 -
[397] - Quote
Alavaria Fera wrote:Gogela wrote:Kitty Bear wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. Because there's only ONE right way to play a sandbox game ..................... edit I figured I'd better explain that the above is not a validation of your statement, just incase you somehow manage to completely misinterpet it as such. It's more scathing disdain. The ironic thing is that you lamers that cower in empire are the ones always crying about anything that mildly perturbs in any way your closed-in repetitive game play. I'm trying to open it up. You want everything to stay exactly the same. You aren't as important as you think, empire tools. Nobody would even notice if you weren't there. In many ways it's already as if you aren't. I have about had it w/ empire people. It's hilarious because they get what they want, so clearly CCP thinks they're pretty important. 
High sec population is what? -60%
Then who is dumb enough to think null sec loud mouths will get the final word or are even closely right about witch direction this game should take to get more customers?
If something is pretty clear when you're an entrepreneur or at least responsible, is that low/null sec populations comments would make me show them some interest so they feel they're important, but my decisions would probably be more in line with the area of the game that would bring me more money in to my pockets, your pockets are your problem, ccp ones are their problem and I'm sure they know better than every one around how to take care of those.
Most of you are completely unable to realise is how ignorant are most of those shooting on their own foot arguing about high sec mechanics and usual rabble, using fake excuses/forum lobbing/info manipulation with absolute and certain no success on the long run for themselves.
You want more dudes in null? -make sort that happens by yourself, stop begging CCP to hold your hand, stop being ridiculous on forums but most of all stop being and acting like arrogant.
You want more dudes in low sec? -stop finding yourself new excuses with old ones at each new thread about it, it's up to you to make it happen intelligently or keep crying and begging at ccp to hold your hand and do the job for you.
Want more pvp in high sec? -join faction warfare and actually do it instead of orbiting cans at max speed just to cash lp's. -join mercs corporations and alliances -join pvp alliances -join RvsB
Want to gank for profits? -pick your target intelligently, if you loose or get no profits you're just an idiot Want to shoot stuff with no consequences? -move to null Want to shoot safelly without concord messing with you? -move to low
Stop begging you beggars. brb |

Bodega Cat
Perkone Caldari State
11
|
Posted - 2012.10.11 14:27:00 -
[398] - Quote
Touval Lysander wrote:Surfin's PlunderBunny wrote:Bodega Cat wrote:Consider this thought experiment.
A miner, mines all day, takes his minerals to market, sells them for a profit.
The person who bought those minerals, refined them, and manufactured ammo with the minerals.
The ammo, gets bought by a hauler, and taken to a hub, and sold for profit.
The ganker, bought the ammo, loaded them into his guns, and by pure chance suicide ganks the original Miner in question.
If the miner, knew his own goods had a hand in his demise, what responsibility should he take in this particular scenario considering his role? It's clearly the miner's fault Nice argument. But if the ganker loses his ship (when WILL they learn) then the miner HAS to mine minerals so he can buy another one.
Well it's not really an argument, just an interesting exercise to explore. I've never seen someone try to suggest in favor of the miner in any way, as no one would admit so openly to being such a shady arms dealer...
You should elaborate a bit more on your last point. I wouldn't think any gankers actually resent miners in a broad sense for their role in the sustainability of EVE. You often see compartmentalized justification for the way they feed their "fun" by slamming bot mining and such. I wish we would see people displaying more reverence or respect for industrialists, but we can't really expect the leopards to lay down with the gazelles at the end of the day. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
620
|
Posted - 2012.10.11 15:25:00 -
[399] - Quote
Lin-Young Borovskova wrote:High sec population is what? -60% /facepalm
Because null sec alliances don't have *any* toons in Hi sec doing trading, manufacturing, mission running or logistics. *ALL* of those players are "hi sec" players...
I really wish CCP would do a data dump and figure out where/who each *person* lives (clue: I am a Worm Hole dweller - I have two toons in HI-Sec most of the time - I am *not* a Hi-Sec'r).
Repeating that "60%" mantra, without acknowledging that there is currently *no* way to ascertain the true break down of Players over "characters" is disingenuous at best.
Interdict Hi-Sec - it's the only way to be sure... |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
78
|
Posted - 2012.10.11 16:39:00 -
[400] - Quote
Shizuken wrote:Darth Gustav wrote:Shizuken wrote:Darth Gustav wrote:Shizuken wrote:I am all for creating a natural risk/reward system. That however would go beyond these suggestions. I would like to see local chat go bye bye. I would also agree with destructible containers. I would also though favor increased penalties from suicidal behavior and criminal acts. Those penalties for "suicidal behavior" have been put in, are being put in, and probably will continue to be put in far into the future.  I have to wonder why players seem to want their risk in the form of canned NPC-generated risk and not player-generated risk, though. Players are more effective at providing legitimate risk than NPCs will ever be. Suicide is not the only source of player created risk. I have nothing against player generated risk in general, but highsec should not be just some shooting gallery wherein a whole class of players become serfs to a ruling elite of antisocials. If you want to kill people either declare war or prey on people in null. Suicide should not be so lucrative that players exploit clones to take rampaging advantage of other players. Suicide should always be an option, but it should not be widely profitable. So you are all for creating a risk vs. reward system where any playstyle goes except the one miners have consistently refused to adapt against. Fair enough. An opinion is an opinion. No, my position is part of a larger plan. I dont really think highsec mining should exist in the form it currently does either. I would make several changes to it such that it would no longer resemble the communist paradise it currently is. And you forgot above that I wanted to remove the crutch of local chat. That alone would add significant risk from players without aggressors being able to readily resort to suicide.
You do realise mining of anysort (hisec, losec, nulsec, moon) is not an ISK-Faucet Belt mining is infact an ISK-Sink due to refining and market order costs.
The only time a miner actually, actively, generates any ISK into the economy, is if he kills the belts rats that spawn. |
|

baltec1
Bat Country
2445
|
Posted - 2012.10.11 16:46:00 -
[401] - Quote
Touval Lysander wrote: We only have emus in Australia. Wasn't aware of ostriches in yours.
We have them in the UK. Great burgers. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1484
|
Posted - 2012.10.11 16:59:00 -
[402] - Quote
Seniae 0n3 wrote:Everytime I read these Hisec vs Nullsec stories and ideas I get this image in my mind where they let a group of prisoners loose in the center of a big civilized city. Prisoners running around like barbarians with clubs and maces, whacking their way through the streets to loot and kill whatever they come across, screaming MINE MINE MINE!!!! This post does nothing but attack a specific playstyle. There are others like it.
There is no information presented here. No question asked. This is pure prejudice and nothing more.
It's also a strawman, as we are not prisoners. We are people trying to play a game set in a cold, harsh universe where "HTFU" has always been the mantra. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.10.11 17:16:00 -
[403] - Quote
Touval Lysander wrote:Darth Gustav wrote: So thank you for finally giving me a good reason to block you. Your insipid, weak arguments and homiletics will not be missed, nor will the strawmen you so favor to argue against.
Dear Darth We only have emus in Australia. Wasn't aware of ostriches in yours. Regards Strawman. Oh wait. I'm blocked.... So "my insipid, weak arguments and homiletics will be missed". PS: GankerMan is now not only poor and singled out. He's also angry, and yet it would be sooooo easy to make the change to correct it. Hang on. WHERE have I heard THAT before?????
Your arguments are pretty terrible I can't blame Darth for not wanting to try and match wits with such a mentally unarmed person. They basically consist of ~grass is greener~, ~honorable pvp~, or ~adapt like the miners did~. All of those are terrible arguments. Ebushido was weeded out via natural selection, CCP had no hand in it. The miners did not adapt CCP merely gave them crash helmets as if they were epileptics. Grass is greener or not the system is broken and is not as it should be, this is the one case CCP should intervene in (aside from reverting barge EHP buffs for hulk/mack). Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
791
|
Posted - 2012.10.11 17:19:00 -
[404] - Quote
Feel free to put bountys on your favourite targets and concord will not even come to defend them.
What more do you want? Do you want CCP to change rat belt ships for mining barges? brb |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1484
|
Posted - 2012.10.11 17:19:00 -
[405] - Quote
La Nariz wrote:Touval Lysander wrote:Darth Gustav wrote: So thank you for finally giving me a good reason to block you. Your insipid, weak arguments and homiletics will not be missed, nor will the strawmen you so favor to argue against.
Dear Darth We only have emus in Australia. Wasn't aware of ostriches in yours. Regards Strawman. Oh wait. I'm blocked.... So "my insipid, weak arguments and homiletics will be missed". PS: GankerMan is now not only poor and singled out. He's also angry, and yet it would be sooooo easy to make the change to correct it. Hang on. WHERE have I heard THAT before????? Your arguments are pretty terrible I can't blame Darth for not wanting to try and match wits with such a mentally unarmed person. They basically consist of ~grass is greener~, ~honorable pvp~, or ~adapt like the miners did~. All of those are terrible arguments. Ebushido was weeded out via natural selection, CCP had no hand in it. The miners did not adapt CCP merely gave them crash helmets as if they were epileptics. Grass is greener or not the system is broken and is not as it should be, this is the one case CCP should intervene in (aside from reverting barge EHP buffs for hulk/mack). You forgot the omnipresent strawman. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1484
|
Posted - 2012.10.11 17:20:00 -
[406] - Quote
Lin-Young Borovskova wrote:Feel free to put bountys on your favourite targets and concord will not even come to defend them.
What more do you want? Do you want CCP to change rat belt ships for mining barges? This is purely misinformation. You should feel bad. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.10.11 17:20:00 -
[407] - Quote
Lin-Young Borovskova wrote:Feel free to put bountys on your favourite targets and concord will not even come to defend them.
What more do you want? Do you want CCP to change rat belt ships for mining barges?
Concord will still destroy my ship after I have destroyed them. Concord does not protect concord is only there to punish. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

veritas primus
Imperial Shipment Amarr Empire
9
|
Posted - 2012.10.11 17:29:00 -
[408] - Quote
So you're bored out in 0.0 with nothing to shoot and you think coming here and putting down on High Sec dwellers will solve your problem.
Oh me.
I've played since Castor, Lived in High Sec for a year or so until I got a foundation under me (isk, ships, skills), and then I....I said I decided to take the plunge to 0.0. It wasn't because I was bored in HighSec, or because some doucher was stealing my ore, or someone was popping my miners, it was because I wanted to be something more in game.
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Crazy stuff huh, that someone might want to play the game differently than you?
It's post like this that make people want to stay in high sec, because you sound like an Elitist Doucher.
I lived in 0.0 for several years and hell even had stations named after me, but at some point it got old so I came back to high sec. When I'm ready I'll move back to 0.0.....it will be because once again I made another decision, and it won't be because I was forced.
See how that works?
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1484
|
Posted - 2012.10.11 17:38:00 -
[409] - Quote
veritas primus wrote:So you're bored out in 0.0 with nothing to shoot and you think coming here and putting down on High Sec dwellers will solve your problem.
Oh me.
I've played since Castor, Lived in High Sec for a year or so until I got a foundation under me (isk, ships, skills), and then I....I said I decided to take the plunge to 0.0. It wasn't because I was bored in HighSec, or because some doucher was stealing my ore, or someone was popping my miners, it was because I wanted to be something more in game.
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Crazy stuff huh, that someone might want to play the game differently than you?
It's post like this that make people want to stay in high sec, because you sound like an Elitist Doucher.
I lived in 0.0 for several years and hell even had stations named after me, but at some point it got old so I came back to high sec. When I'm ready I'll move back to 0.0.....it will be because once again I made another decision, and it won't be because I was forced.
See how that works?
Did you actually read the thread?
Do you understand that regardless of whether or not 0.0 people are "douchers" as you so eloquently put it, there is still a very simple economic formula governing the value of commodities and the professions which produce them?
The formula is "Value = Demand / Supply", and as you can see, when supply increases and demand decreases, value goes down. So ganking added value to successful mining.
At no point was asking miners to mine aligned too much to ask - if they were ATK and not AFK or botting. Mining aligned and paying attention results in avoiding ganks in just about 99 out of 100 gank attempts. The 1% is usually due to operator error. Warping out when aligned is instantaneous. Coming out of warp when landing on-grid isn't.
So, if I am a "doucher" for seeing the truth behind simple economics and the benefits of risk, so be it.
It still doesn't change the facts. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.10.11 17:40:00 -
[410] - Quote
So you're bored out in 0.0 with nothing to shoot and you think coming here and putting down on High Sec dwellers will solve your problem.
Oh me.
You completely missed the point of this thread. The point is that risk has been gradually decreased in highsec to the point that there is close to no risk for almost all professions. This is not healthy for EVE and must be resolved. It can be resolved in two ways consistent with EVE's core ideas: reducing reward in highsec or increasing risk in highsec. If you read the title you'll see which this thread focuses on.
I've played since Castor, Lived in High Sec for a year or so until I got a foundation under me (isk, ships, skills), and then I....I said I decided to take the plunge to 0.0. It wasn't because I was bored in HighSec, or because some doucher was stealing my ore, or someone was popping my miners, it was because I wanted to be something more in game.
Good that's part of the idea behind the game, people want more of any commodity so they move to an area where it is more freely available.
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Perfectly fine but their reward should not be equal to mine out in nullsec.
Crazy stuff huh, that someone might want to play the game differently than you?
If only every highsec pubbie understood this.
It's post like this that make people want to stay in high sec, because you sound like an Elitist Doucher.
Now you are just being a moron.
I lived in 0.0 for several years and hell even had stations named after me, but at some point it got old so I came back to high sec. When I'm ready I'll move back to 0.0.....it will be because once again I made another decision, and it won't be because I was forced.
See how that works?
See we aren't trying to force anyone into nullsec we just want the game to return to a focus on risk:reward. If I do a high risk activity like ratting in nullsec I should reap reward than I could in the highest risk highsec activity. Unfortunately incredibly low risk activities in highsec like mission running make comparable reward to high risk activities when they clearly shouldn't.
Basically with the current trend in changes people are being FORCED out of nullsec and into highsec because the risk is lower yet the reward is the same. I respect that you do not want to be forced into nullsec and I expect you to respect that I do not want to be forced into highsec. The easiest way to balance this problem without a stupid wow-like power creep is to decrease the reward in highsec yet that is not what this thread is about. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
79
|
Posted - 2012.10.11 17:48:00 -
[411] - Quote
La Nariz wrote:
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Perfectly fine but their reward should not be equal to mine out in nullsec.
It's not
The highsec miner has no access to Arknor Bistot Crokite Mercoxit
If the Highsec Miner is part of a playercorp, he has no access to Moon Materials.
|

John Ratcliffe
Sausy Sausages
53
|
Posted - 2012.10.11 17:52:00 -
[412] - Quote
Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems.
The most ******** idea ever. I would never mission in Low or Null. If I was forced to then I'd just quit. I like my PVE and PVP to be distinct and I only like to engage in PVP when it suits me to do so.
I'm sure I'm not alone in that view.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1484
|
Posted - 2012.10.11 17:52:00 -
[413] - Quote
Kitty Bear wrote:La Nariz wrote:
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Perfectly fine but their reward should not be equal to mine out in nullsec.
It's not The highsec miner has no access to Arknor Bistot Crokite Mercoxit If the Highsec Miner is part of a playercorp, he has no access to Moon Materials. Your point is accepted. Now why would you want to drive down the prices of commodities which are available in high-sec on a macroeconomical scale by removing any risk? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

John Ratcliffe
Sausy Sausages
53
|
Posted - 2012.10.11 17:54:00 -
[414] - Quote
Mallak Azaria wrote:That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Why? Why can't you accept that people might like to stay in HighSec? There's no need for them to leave and they shouldn't be forced to.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1484
|
Posted - 2012.10.11 17:56:00 -
[415] - Quote
John Ratcliffe wrote:Mallak Azaria wrote:That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Why? Why can't you accept that people might like to stay in HighSec? There's no need for them to leave and they shouldn't be forced to. The answer to your quesiton is very simple.
Value = Demand / Supply.
When risk is not present, there is no barrier to successfully increasing supply.
Risk also has a nasty way of increasing demand. Remove it, and demand goes down.
That lowers the value of both the commodity and, by extension, the profession itself.
Getting people out of high-sec introduces risk and drives up the value of commodities, the professsions that produce them, and even the game itself. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

John Ratcliffe
Sausy Sausages
53
|
Posted - 2012.10.11 17:57:00 -
[416] - Quote
Gogela wrote:The ironic thing is that you lamers that cower in empire are the ones always crying about anything that mildly perturbs in any way your closed-in repetitive game play. I'm trying to open it up. You want everything to stay exactly the same.
You aren't as important as you think, empire tools. Nobody would even notice if you weren't there. In many ways it's already as if you aren't.
I have about had it w/ empire people.
Such delicious tears. Cuddle?
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
79
|
Posted - 2012.10.11 18:00:00 -
[417] - Quote
Darth Gustav wrote:Kitty Bear wrote:La Nariz wrote:
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Perfectly fine but their reward should not be equal to mine out in nullsec.
It's not The highsec miner has no access to Arknor Bistot Crokite Mercoxit If the Highsec Miner is part of a playercorp, he has no access to Moon Materials. Your point is accepted. Now why would you want to drive down the prices of commodities which are available in high-sec on a macroeconomical scale by removing any risk?
why are you so determined in removing, or limiting the effectiveness an ISK sink ? |

John Ratcliffe
Sausy Sausages
53
|
Posted - 2012.10.11 18:00:00 -
[418] - Quote
Darth Gustav wrote:John Ratcliffe wrote:Mallak Azaria wrote:That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Why? Why can't you accept that people might like to stay in HighSec? There's no need for them to leave and they shouldn't be forced to. The answer to your quesiton is very simple. Value = Demand / Supply. When risk is not present, there is no barrier to successfully increasing supply. Risk also has a nasty way of increasing demand. Remove it, and demand goes down. That lowers value of both the commodity and, by extension, the profession itself. Getting people out of high-sec introduces risk and drives up the value of commodities, the professsions that produce them, and even the game itself.
I don't accept this. Why would I want to take one of my multi-billion ISK mission ships into Low/Null just for some lame cheesers to blow me up and steal my loot? That's not fun or enjoyable to me. It's happened once and I won't do it again. I'm quite happy running missions in HighSec and joining RvB when I want to PVP. I don't see why that should change just to cater to the whims of those who are butthurt that me and others like me won't present ourselves as targets for griefers.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1484
|
Posted - 2012.10.11 18:03:00 -
[419] - Quote
John Ratcliffe wrote:Darth Gustav wrote:John Ratcliffe wrote:Mallak Azaria wrote:That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Why? Why can't you accept that people might like to stay in HighSec? There's no need for them to leave and they shouldn't be forced to. The answer to your quesiton is very simple. Value = Demand / Supply. When risk is not present, there is no barrier to successfully increasing supply. Risk also has a nasty way of increasing demand. Remove it, and demand goes down. That lowers value of both the commodity and, by extension, the profession itself. Getting people out of high-sec introduces risk and drives up the value of commodities, the professsions that produce them, and even the game itself. I don't accept this. Why would I want to take one of my multi-billion ISK mission ships into Low/Null just for some lame cheesers to blow me up and steal my loot? That's not fun or enjoyable to me. It's happened once and I won't do it again. I'm quite happy running missions in HighSec and joining RvB when I want to PVP. I don't see why that should change just to cater to the whims of those who are butthurt that me and others like me won't present ourselves as targets for griefers. Because if you are successful the rewards will be higher and if you aren't, the result is a boon to Eve's economy. It's pretty simple unless you're disinclined to HTFU.
But ultimately it's your choice to stay in high-sec. I respect that. But that doesn't change the fact that adding some RISK to high-sec is good for the economy of Eve both in-game and out. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
79
|
Posted - 2012.10.11 18:11:00 -
[420] - Quote
Theres plenty of risk in hisec
You can be wardecced You can be ganked You can get a socket error mid-mission
all working as intended.
edit cept the last one, i doubt ccp do that deliberately ... |
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1485
|
Posted - 2012.10.11 18:14:00 -
[421] - Quote
Kitty Bear wrote:Theres plenty of risk in hisec
You can be wardecced You can be ganked You can get a socket error mid-mission
all working as intended.
edit cept the last one, i doubt ccp do that deliberately ... LOL, wardecs can be evaded. LOL, ganks against the new exhumers Fair point about the socket error. 
Risk shouldn't come solely in the form of disconnecting from your AFK ice mining farm, though.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Large Collidable Object
morons.
2006
|
Posted - 2012.10.11 18:17:00 -
[422] - Quote
John Ratcliffe wrote:Mallak Azaria wrote:That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Why? Why can't you accept that people might like to stay in HighSec? There's no need for them to leave and they shouldn't be forced to.
I don't think anyone has problems accepting that people may want to stay in highsec and I didn't see any proposed change in this thread that would 'force' people out of highsec.
Minor adjustments to risk/reward doesn't equal 'forcing' people out of highsec - it just creates direly needed incentives to go out to nullsec.
Concord flying around force-bridging everyone to nullsec would be forcing people into nullsec.
My 2 highest SP characters are currently located in highsec due to general inactivity and lack of interest in current low/nullsec gameplay. I currently don't want to move these characters to null - just the same as you. However, none of the proposed changes in this thread would make me feel forced to go to nullsec.
Nerf highsec bounties, nerf highsec mining, production and trade... basically everything in highsec should be nerfed - none of that forces anyone to go to null. I still wouldn't atm - I live in a zero risk area - why would I need to make isk? I don't need to compensate any losses after all.
It's your own greed that makes you feel 'forced' to do anything. You know... morons. |

La Nariz
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.10.11 18:22:00 -
[423] - Quote
Kitty Bear wrote:La Nariz wrote:
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Perfectly fine but their reward should not be equal to mine out in nullsec.
It's not The highsec miner has no access to Arknor Bistot Crokite Mercoxit If the Highsec Miner is part of a playercorp, he has no access to Moon Materials.
But it is, highsec incursion and mission running are very comparable if not better than nullsec ratting in any form. Highsec mining is currently more lucrative than nullsec mining. Exploration is a hobby profession and does not matter. Access to features has nothing to do with reward.
Before one of you pubbies whines about moons consider this:
Reward = Number of moons*value of mineral produced - (tower costs + defense costs + diplomatic maintenance + system costs + surround system costs)
Each of those has formula behind them as well but I'm not going to get into that. Those moons are a lot less rewarding than no experience highsec pubbies think they are.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1485
|
Posted - 2012.10.11 18:25:00 -
[424] - Quote
La Nariz wrote:Kitty Bear wrote:La Nariz wrote:
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Perfectly fine but their reward should not be equal to mine out in nullsec.
It's not The highsec miner has no access to Arknor Bistot Crokite Mercoxit If the Highsec Miner is part of a playercorp, he has no access to Moon Materials. But it is, highsec incursion and mission running are very comparable if not better than nullsec ratting in any form. Highsec mining is currently more lucrative than nullsec mining. Exploration is a hobby profession and does not matter. Access to features has nothing to do with reward. Before one of you pubbies whines about moons consider this: Reward = Number of moons*value of materials produced - (tower costs + defense costs + diplomatic maintenance + system costs + surround system costs) Each of those has formula behind them as well but I'm not going to get into that. Those moons are a lot less rewarding than no experience highsec pubbies think they are. I was willing to stipulate that high-sec rewards were lower just because it makes my point all the more important.
If mining ice in high-sec is such a poor-paying profession (or scordite, or veldspar), why would anybody want to deplete its value any further by removing risk associated with its acquisition?
Your points are equally valid as mine, so my stipulation may have been a lapse in strategy.
Either way one has to wonder why high-sec miners want lower wages today for the same work they put in yesterday.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2445
|
Posted - 2012.10.11 18:27:00 -
[425] - Quote
Kitty Bear wrote:Theres plenty of risk in hisec
You can be wardecced You can be ganked You can get a socket error mid-mission
all working as intended.
edit cept the last one, i doubt ccp do that deliberately ...
Wardecs are so easily avoided they might as well not exist. ganking most ships is unprofitabe and not nearly as common as some would have you think. socket errors are so rare you have a better chance seeing a guardian vexor and its not exactly working as intended...
|

Robert De'Arneth
104
|
Posted - 2012.10.11 18:37:00 -
[426] - Quote
baltec1 wrote:Kitty Bear wrote:Theres plenty of risk in hisec
You can be wardecced You can be ganked You can get a socket error mid-mission
all working as intended.
edit cept the last one, i doubt ccp do that deliberately ... Wardecs are so easily avoided they might as well not exist. ganking most ships is unprofitabe and not nearly as common as some would have you think. socket errors are so rare you have a better chance seeing a guardian vexor and its not exactly working as intended...
Not on topic, but are there any Guardian-Vexxors even left? Last I heard was 2 left, but that seemed like years ago. You have not lived until you have been Wated by Jim!!-á-á |

baltec1
Bat Country
2447
|
Posted - 2012.10.11 18:45:00 -
[427] - Quote
Robert De'Arneth wrote:
Not on topic, but are there any Guardian-Vexxors even left? Last I heard was 2 left, but that seemed like years ago.
Theres at least a dosen of them left though no more than 20. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
79
|
Posted - 2012.10.11 18:47:00 -
[428] - Quote
he missed/ignored the edit comment at bottom re socket errors
and Darth has still not answered my earlier question re hisec mining
why are you so determined to restrict and/or remove an isk-sink ? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1485
|
Posted - 2012.10.11 18:49:00 -
[429] - Quote
Kitty Bear wrote:he missed/ignored the edit comment at bottom re socket errors
and Darth has still not answered my earlier question re hisec mining
why are you so determined to restrict and/or remove an isk-sink ? I don't want to remove mining in high-sec.
I want to make successful mining more valuable by adding increased risk.
This does not destroy an ISK sink.
Thank you for your intelligent question. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2447
|
Posted - 2012.10.11 18:55:00 -
[430] - Quote
Kitty Bear wrote:he missed/ignored the edit comment at bottom re socket errors
missed it |
|

KillerPriest
Republic Military School Minmatar Republic
0
|
Posted - 2012.10.11 19:07:00 -
[431] - Quote
No.
Leave the care bears alone.
Stop f**king trying to FORCE people to play the game how you want.
Stop f**king insulting people simply because they don't like PvP.
Stop f**king thinking PvPing makes you somehow a tough guy.
It wont happen. Let it go. If they're anything like ME, the moment I'm COERCED into doing anything, it makes me that much less likely to do it so yes, this will push people out of the game.
LEAVE. THEM. ALONE.
This is not a f**king PVP game; this is an MMORPG. It is PVP AND PVE.
Flame me all you want, I don't give a s**t. I am sick and tired of you GriefBears bitching about CCP not giving you people the ability to harass and grief all damned day because you can't bother to PvP with other people who WANT to PvP.
And yes...I'm calling your BS. You don't want to PvP. You want to f**king grief people. You want to harass PVE'ers because you're f**king cowards. Take your stupid asses to Low/Null with that s**t and let people play the game how they want.
God DAMN... |

Jorma Morkkis
State War Academy Caldari State
198
|
Posted - 2012.10.11 19:08:00 -
[432] - Quote
La Nariz wrote:But it is, highsec incursion and mission running are very comparable if not better than nullsec ratting in any form. Highsec mining is currently more lucrative than nullsec mining. Exploration is a hobby profession and does not matter. Access to features has nothing to do with reward.
Where I can make 60M/hr in hisec running level 4s? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1486
|
Posted - 2012.10.11 19:10:00 -
[433] - Quote
KillerPriest wrote:No.
Leave the care bears alone.
Stop f**king trying to FORCE people to play the game how you want.
Stop f**king insulting people simply because they don't like PvP.
Stop f**king thinking PvPing makes you somehow a tough guy.
It wont happen. Let it go. If they're anything like ME, the moment I'm COERCED into doing anything, it makes me that much less likely to do it so yes, this will push people out of the game.
LEAVE. THEM. ALONE.
This is not a f**king PVP game; this is an MMORPG. It is PVP AND PVE.
Flame me all you want, I don't give a s**t. I am sick and tired of you GriefBears bitching about CCP not giving you people to harass and grief all damned day because you can't bother to PvP with other people who WANT to PvP.
And yes...I'm calling your BS. You don't want to PvP. You want to f**king grief people. You want to harass PVE'ers because you're f**king cowards. Take your stupid asses to Low/Null with that s**t and let people play the game how they want.
God DAMN... I see that you elected to attack my playstyle instead of finding good justification for allowing high-sec mining to continue without valid risk.
You would do high-sec a much bigger favor by at least attempting to make an argument based on facts, rather than a reaction based on overreaction and opinion.
Why do you want high-sec miners to take a pay cut every day for the rest of their Eve career? Because that's what is guaranteed to happen if no risk is injected, based on the principles of economics.
There is certainly plenty of evidence at this point to demonstrate this. Why won't you make a valid argument, instead of just lashing out at a particular playstyle? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.10.11 19:12:00 -
[434] - Quote
Darth Gustav wrote:I was willing to stipulate that high-sec rewards were lower just because it makes my point all the more important. If mining ice in high-sec is such a poor-paying profession (or scordite, or veldspar), why would anybody want to deplete its value any further by removing risk associated with its acquisition?Your points are equally valid as mine, so my stipulation may have been a lapse in strategy. Either way one has to wonder why high-sec miners want lower wages today for the same work they put in yesterday. 
It's a fine argument to make in favor of increasing risk in highsec. It has merit and can be corroborated. I like to argue that a reduction in reward is merited to avoid power creep.
Highsec miners are strange every one of them howled for the barge buffs, forgetting that if they were the ones who paid attention they would be the ones who made profit. Instead we have the current situation that the once high prices are crashing because anyone can enter their profession and do well in it. Now they get to compete with bot armies as well as other legitimate miners. They shot themselves in the foot is a good analogy that comes to mine. I wonder if CCP will again intervene to save the miners from themselves. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.10.11 19:15:00 -
[435] - Quote
KillerPriest wrote:No.
Leave the care bears alone.
Stop f**king trying to FORCE people to play the game how you want.
Stop f**king insulting people simply because they don't like PvP.
Stop f**king thinking PvPing makes you somehow a tough guy.
It wont happen. Let it go. If they're anything like ME, the moment I'm COERCED into doing anything, it makes me that much less likely to do it so yes, this will push people out of the game.
LEAVE. THEM. ALONE.
This is not a f**king PVP game; this is an MMORPG. It is PVP AND PVE.
Flame me all you want, I don't give a s**t. I am sick and tired of you GriefBears bitching about CCP not giving you people the ability to harass and grief all damned day because you can't bother to PvP with other people who WANT to PvP.
And yes...I'm calling your BS. You don't want to PvP. You want to f**king grief people. You want to harass PVE'ers because you're f**king cowards. Take your stupid asses to Low/Null with that s**t and let people play the game how they want.
God DAMN...
This is a PVP game. Your meltdown was very un-amusing and I suggest you study the insightful works of Krixtal Icefluxor. If you want to leave risk alone then reward HAS to be reduced to balance highsec with the rest of the game. No one is trying to force people to play the game differently we want balance.
E: The best idea for all of this is to allow players to control their risk and have their reward be dependent on that. The best example of this is freighting. Player A chooses to maximize their risk by packing their freighter with 50billion isk, they will reap the maximum amount of reward they can from this activity. Player B chooses to minimze their risk by packing their freighter with 2 billion isk, they will reap a much smaller amount of reward than player A does from this activity. In that example players control their risk which allows them to control their proportionate reward. Everything there is in the players hands including the responsibility for their success/failure. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Alavaria Fera
GoonWaffe Goonswarm Federation
1567
|
Posted - 2012.10.11 19:16:00 -
[436] - Quote
La Nariz wrote:This is a PVP game. Your meltdown was very un-amusing and I suggest you study the insightful works of Krixtal Icefluxor. If you want to leave risk alone then reward HAS to be reduced to balance highsec with the rest of the game. No one is trying to force people to play the game differently we want balance. Krixtal Icefluxor, I seem to recall seeing that name somewhere... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

KillerPriest
Republic Military School Minmatar Republic
0
|
Posted - 2012.10.11 19:19:00 -
[437] - Quote
veritas primus wrote:So you're bored out in 0.0 with nothing to shoot and you think coming here and putting down on High Sec dwellers will solve your problem.
Oh me.
I've played since Castor, Lived in High Sec for a year or so until I got a foundation under me (isk, ships, skills), and then I....I said I decided to take the plunge to 0.0. It wasn't because I was bored in HighSec, or because some doucher was stealing my ore, or someone was popping my miners, it was because I wanted to be something more in game.
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Crazy stuff huh, that someone might want to play the game differently than you?
It's post like this that make people want to stay in high sec, because you sound like an Elitist Doucher.
I lived in 0.0 for several years and hell even had stations named after me, but at some point it got old so I came back to high sec. When I'm ready I'll move back to 0.0.....it will be because once again I made another decision, and it won't be because I was forced.
See how that works?
And what's funny is, the only people you see with that viewpoint are veterans. They're established, they've got ships, skills, millions of SP and a huge ALliance to fund/carry them. Now they want to come to HS and destroy noobs and PVE'ers, it's SO f**king lame and pathetic, because you KNOW these pussies didn't log in on day 1 and go straight to null to live on the wilde side". No sir. These punk asses stayed their asses in highsec just like EVERYONE ELSE until they felt PREPARED/MOTIVATED to go to null, but they they want to call people "carebears" for doing the same s**t they did. Can't stand these MF'ers man seriously, people like this PLAGUE EVERY f**king MMO out there and it is insanely annoying. S**ting on folks for anything from just wanting to PVE to actually having lives outside of the game. (Like this Goonqueer above me). |

KillerPriest
Republic Military School Minmatar Republic
0
|
Posted - 2012.10.11 19:19:00 -
[438] - Quote
La Nariz wrote:KillerPriest wrote:No.
Leave the care bears alone.
Stop f**king trying to FORCE people to play the game how you want.
Stop f**king insulting people simply because they don't like PvP.
Stop f**king thinking PvPing makes you somehow a tough guy.
It wont happen. Let it go. If they're anything like ME, the moment I'm COERCED into doing anything, it makes me that much less likely to do it so yes, this will push people out of the game.
LEAVE. THEM. ALONE.
This is not a f**king PVP game; this is an MMORPG. It is PVP AND PVE.
Flame me all you want, I don't give a s**t. I am sick and tired of you GriefBears bitching about CCP not giving you people the ability to harass and grief all damned day because you can't bother to PvP with other people who WANT to PvP.
And yes...I'm calling your BS. You don't want to PvP. You want to f**king grief people. You want to harass PVE'ers because you're f**king cowards. Take your stupid asses to Low/Null with that s**t and let people play the game how they want.
God DAMN... This is a PVP game. Your meltdown was very un-amusing and I suggest you study the insightful works of Krixtal Icefluxor. If you want to leave risk alone then reward HAS to be reduced to balance highsec with the rest of the game. No one is trying to force people to play the game differently we want balance. E: The best idea for all of this is to allow players to control their risk and have their reward be dependent on that. The best example of this is freighting. Player A chooses to maximize their risk by packing their freighter with 50billion isk, they will reap the maximum amount of reward they can from this activity. Player B chooses to minimze their risk by packing their freighter with 2 billion isk, they will reap a much smaller amount of reward than player A does from this activity. In that example players control their risk which allows them to control their proportionate reward. Everything there is in the players hands including the responsibility for their success/failure.
Show me where CCP says this is a PVP ONLY game. |

Nicolo da'Vicenza
Air The Unthinkables
1939
|
Posted - 2012.10.11 19:21:00 -
[439] - Quote
Herr Hammer Draken wrote: And it needs to be said no ship in high sec is ungankable. Some have become unprofitable to gank. It does not mean that emergent game play can not find a way to make that ganking profitable again. Red Frog Freight came about because of emergent game play. Gankers can and should form some type of organization with a fee for service. Nothing is stopping that from happening. In fact the circumstances right now rather encourages it. With all the competition for those mining resources. Yet at the same time in my opninion we still have a shortage of high sec ores on the market. We also have too many ice miners. Those that mine ice for a living would be inclined I think to hiring ganks on those ice bots.
It needs to be said that the Veldnaught also falls under this logic of yours, so by your logic all mining ships EHP could be buffed to equivalency with the Veldnaught - and since it would still be 'technically gankable', this would have no negative repercussions in your mind? They'd still find a way through 'emergent gameplay' to skirt around hardcoded disincentives, right?
Keep in mind, the last time gankers organized and had some 'emergent gameplay' in mind, CCP buffed the crap out of miners and is now heavily nerfing ganking and even canflipping. So to say there's 'nothing stopping that from happening' is questionable. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1486
|
Posted - 2012.10.11 19:21:00 -
[440] - Quote
KillerPriest wrote:veritas primus wrote:So you're bored out in 0.0 with nothing to shoot and you think coming here and putting down on High Sec dwellers will solve your problem.
Oh me.
I've played since Castor, Lived in High Sec for a year or so until I got a foundation under me (isk, ships, skills), and then I....I said I decided to take the plunge to 0.0. It wasn't because I was bored in HighSec, or because some doucher was stealing my ore, or someone was popping my miners, it was because I wanted to be something more in game.
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Crazy stuff huh, that someone might want to play the game differently than you?
It's post like this that make people want to stay in high sec, because you sound like an Elitist Doucher.
I lived in 0.0 for several years and hell even had stations named after me, but at some point it got old so I came back to high sec. When I'm ready I'll move back to 0.0.....it will be because once again I made another decision, and it won't be because I was forced.
See how that works?
ANd what's funny id, the only people you see with that viewpoint are veterans. They're established, they've got ships, skills, millions of SP and a huge ALliance to fund/carry them. Now they want to come to HS and destroy noobs and PVE'ers, it's SO f**king lame and pathetic, because you KNOW these pussies didn't log in on day 1 and go straight to null to live on the wilde side". No sir. These punk asses stayed their asses in highsec just like EVERYONE ELSE until they felt PREPARED/MOTIVATED to go to null, but they they want to call people "carebears" for doing the same s**t they did. Can't stand these MF'ers man seriously, people like this PLAGUE EVERY f**king MMO out there and it is insanely annoying. S**ting on folks for anything from just wanting to PVE to actually having lives outside of the game. For those of us for whom this may be true, when our asses were in high-sec there was still legiitmate risk to AFK PVE.
Also, noobs don't pilot Mackinaws. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

baltec1
Bat Country
2449
|
Posted - 2012.10.11 19:22:00 -
[441] - Quote
KillerPriest wrote:
Show me where CCP says this is a PVP ONLY game.
EVE has always been advertised as a PVP game. Everything involves it. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1486
|
Posted - 2012.10.11 19:24:00 -
[442] - Quote
baltec1 wrote:KillerPriest wrote:
Show me where CCP says this is a PVP ONLY game.
EVE has always been advertised as a PVP game. Everything involves it. Notice that his argument at this point can be entirely distilled to an attack against a specific playstyle.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

KillerPriest
Republic Military School Minmatar Republic
0
|
Posted - 2012.10.11 19:25:00 -
[443] - Quote
La Nariz wrote:KillerPriest wrote:No.
Leave the care bears alone.
Stop f**king trying to FORCE people to play the game how you want.
Stop f**king insulting people simply because they don't like PvP.
Stop f**king thinking PvPing makes you somehow a tough guy.
It wont happen. Let it go. If they're anything like ME, the moment I'm COERCED into doing anything, it makes me that much less likely to do it so yes, this will push people out of the game.
LEAVE. THEM. ALONE.
This is not a f**king PVP game; this is an MMORPG. It is PVP AND PVE.
Flame me all you want, I don't give a s**t. I am sick and tired of you GriefBears bitching about CCP not giving you people the ability to harass and grief all damned day because you can't bother to PvP with other people who WANT to PvP.
And yes...I'm calling your BS. You don't want to PvP. You want to f**king grief people. You want to harass PVE'ers because you're f**king cowards. Take your stupid asses to Low/Null with that s**t and let people play the game how they want.
God DAMN... This is a PVP game. Your meltdown was very un-amusing and I suggest you study the insightful works of Krixtal Icefluxor. If you want to leave risk alone then reward HAS to be reduced to balance highsec with the rest of the game. No one is trying to force people to play the game differently we want balance. E: The best idea for all of this is to allow players to control their risk and have their reward be dependent on that. The best example of this is freighting. Player A chooses to maximize their risk by packing their freighter with 50billion isk, they will reap the maximum amount of reward they can from this activity. Player B chooses to minimze their risk by packing their freighter with 2 billion isk, they will reap a much smaller amount of reward than player A does from this activity. In that example players control their risk which allows them to control their proportionate reward. Everything there is in the players hands including the responsibility for their success/failure.
You can put up smokescreen after smokescreen, bottom line is you nullersare bored and you want some easy targets. Bottom, F'ing, Line. Miners in HS are like raw steaks and you're (alleged) Lions behind 8 inch thick glass. Go ahead and implement these changes and watch the numbers plummet. |

La Nariz
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.10.11 19:25:00 -
[444] - Quote
Alavaria Fera wrote:La Nariz wrote:This is a PVP game. Your meltdown was very un-amusing and I suggest you study the insightful works of Krixtal Icefluxor. If you want to leave risk alone then reward HAS to be reduced to balance highsec with the rest of the game. No one is trying to force people to play the game differently we want balance. Krixtal Icefluxor, I seem to recall seeing that name somewhere...
Might these be where?
https://forums.eveonline.com/default.aspx?g=posts&m=1188528#post1188528
https://forums.eveonline.com/default.aspx?g=posts&m=1283345#post1283345 Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1486
|
Posted - 2012.10.11 19:27:00 -
[445] - Quote
KillerPriest wrote:La Nariz wrote:KillerPriest wrote:No.
Leave the care bears alone.
Stop f**king trying to FORCE people to play the game how you want.
Stop f**king insulting people simply because they don't like PvP.
Stop f**king thinking PvPing makes you somehow a tough guy.
It wont happen. Let it go. If they're anything like ME, the moment I'm COERCED into doing anything, it makes me that much less likely to do it so yes, this will push people out of the game.
LEAVE. THEM. ALONE.
This is not a f**king PVP game; this is an MMORPG. It is PVP AND PVE.
Flame me all you want, I don't give a s**t. I am sick and tired of you GriefBears bitching about CCP not giving you people the ability to harass and grief all damned day because you can't bother to PvP with other people who WANT to PvP.
And yes...I'm calling your BS. You don't want to PvP. You want to f**king grief people. You want to harass PVE'ers because you're f**king cowards. Take your stupid asses to Low/Null with that s**t and let people play the game how they want.
God DAMN... This is a PVP game. Your meltdown was very un-amusing and I suggest you study the insightful works of Krixtal Icefluxor. If you want to leave risk alone then reward HAS to be reduced to balance highsec with the rest of the game. No one is trying to force people to play the game differently we want balance. E: The best idea for all of this is to allow players to control their risk and have their reward be dependent on that. The best example of this is freighting. Player A chooses to maximize their risk by packing their freighter with 50billion isk, they will reap the maximum amount of reward they can from this activity. Player B chooses to minimze their risk by packing their freighter with 2 billion isk, they will reap a much smaller amount of reward than player A does from this activity. In that example players control their risk which allows them to control their proportionate reward. Everything there is in the players hands including the responsibility for their success/failure. You can put up smokescreen after smokescreen, bottom line is you nullersare bored and you want some easy targets. Bottom, F'ing, Line. Miners in HS are like raw steaks and you're (alleged) Lions behind 8 inch thick glass. Go ahead and implement these changes and watch the numbers plummet. Actually, without these changes in effect the numbers that really count for miners are plummeting.
Also, you continue to attack a specific playstyle. Show me some logic or facts. Why is risk bad for high-sec miners when in every other economic system ever, risk is good for successful participants? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2449
|
Posted - 2012.10.11 19:28:00 -
[446] - Quote
KillerPriest wrote:
You can put up smokescreen after smokescreen, bottom line is you nullersare bored and you want some easy targets. Bottom, F'ing, Line. Miners in HS are like raw steaks and you're (alleged) Lions behind 8 inch thick glass. Go ahead and implement these changes and watch the numbers plummet.
Numbers grew for the 8 months that the "great miner gank" happened. |

KillerPriest
Republic Military School Minmatar Republic
0
|
Posted - 2012.10.11 19:28:00 -
[447] - Quote
baltec1 wrote:KillerPriest wrote:
Show me where CCP says this is a PVP ONLY game.
EVE has always been advertised as a PVP game. Everything involves it.
Advertising the PVP element is not the same as it being a PVP Game.
If it were a PVP game,we wouldn't have you guys here bitching about how CCP is stifling PVP against Highsec PVE'ers now would we.
See how the OP's OWN POST destroys this argument???
(Checkmate, I'm unsubbed from this thread,you guys sit here and whine all day).
KP |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1486
|
Posted - 2012.10.11 19:30:00 -
[448] - Quote
KillerPriest wrote:baltec1 wrote:KillerPriest wrote:
Show me where CCP says this is a PVP ONLY game.
EVE has always been advertised as a PVP game. Everything involves it. Advertising the PVP element is not the same as it being a PVP Game. If it were a PVP game,we wouldn't have you guys here bitching about how CCP is stifling PVP against Highsec PVE'ers now would we. See how the OP's OWN POST destroys this argument??? (Checkmate, I'm unsubbed from this thread,you guys sit here and whine all day). KP Actually, no, I don't. Please show me how an argument for introducing risk back into high-sec mining destroys the argument for introducing risk back into high-sec mining. 
[Edit] My feelings are quite hurt. An opinionated troll with no factual case whatsoever isn't posting in this thread anymore.[/Edit]
Miracles will never cease. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.10.11 19:31:00 -
[449] - Quote
KillerPriest wrote: And what's funny is, the only people you see with that viewpoint are veterans. They're established, they've got ships, skills, millions of SP and a huge ALliance to fund/carry them. Now they want to come to HS and destroy noobs and PVE'ers, it's SO f**king lame and pathetic, because you KNOW these pussies didn't log in on day 1 and go straight to null to live on the wilde side". No sir. These punk asses stayed their asses in highsec just like EVERYONE ELSE until they felt PREPARED/MOTIVATED to go to null, but they they want to call people "carebears" for doing the same s**t they did. Can't stand these MF'ers man seriously, people like this PLAGUE EVERY f**king MMO out there and it is insanely annoying. S**ting on folks for anything from just wanting to PVE to actually having lives outside of the game. (Like this Goonqueer above me).
We don't hunt newbies, we are one of the most newbie friendly alliances in the game. All of that stuff we have we earned through many man-hours of listening to DBRB while shooting structures. We come to highsec because nullsec is neglected and continually attenuated by CCP. This meltdown is much better than your last one. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1486
|
Posted - 2012.10.11 19:33:00 -
[450] - Quote
La Nariz wrote:KillerPriest wrote: And what's funny is, the only people you see with that viewpoint are veterans. They're established, they've got ships, skills, millions of SP and a huge ALliance to fund/carry them. Now they want to come to HS and destroy noobs and PVE'ers, it's SO f**king lame and pathetic, because you KNOW these pussies didn't log in on day 1 and go straight to null to live on the wilde side". No sir. These punk asses stayed their asses in highsec just like EVERYONE ELSE until they felt PREPARED/MOTIVATED to go to null, but they they want to call people "carebears" for doing the same s**t they did. Can't stand these MF'ers man seriously, people like this PLAGUE EVERY f**king MMO out there and it is insanely annoying. S**ting on folks for anything from just wanting to PVE to actually having lives outside of the game. (Like this Goonqueer above me).
We don't hunt newbies, we are one of the most newbie friendly alliances in the game. All of that stuff we have we earned through many man-hours of listening to DBRB while shooting structures. We come to highsec because nullsec is neglected and continually attenuated by CCP. This meltdown is much better than your last one. Another thing our "Zero Likes Sock Puppet" missed is that veterans have a more mature grasp on what's good for the game overall.
We know intuitively, for example, that runaway supply and reduced demand are two bad components of an economy desiring growth.
Newer players tend to be blinded by their small wallets, and perceive risk as a negative rather than a positive. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

La Nariz
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.10.11 19:34:00 -
[451] - Quote
KillerPriest wrote: Show me where CCP says this is a PVP ONLY game.
In EVE, a universe of unbounded opportunity awaits new capsuleers, whether they lust after wealth, crave the fight or simply yearn for adventure among the stars.
Source:
http://www.eveonline.com/universe/
CCP's own website emphasizes conflict and pvp.
Now give us a hilarious meltdown or :frogout:.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

baltec1
Bat Country
2449
|
Posted - 2012.10.11 19:34:00 -
[452] - Quote
KillerPriest wrote:
Advertising the PVP element is not the same as it being a PVP Game.
If it were a PVP game,we wouldn't have you guys here bitching about how CCP is stifling PVP against Highsec PVE'ers now would we.
See how the OP's OWN POST destroys this argument???
(Checkmate, I'm unsubbed from this thread,you guys sit here and whine all day).
KP
Given that EVE is know thoughout the MMO world as a hardcore PVP game, the Devs say its a pvp game and that for the 7 years I have played this game it has been known as a PVP game and that every activity involves PVP I would say that EVE Online, is a PVP game.
But by all means show me the evidence you have that shows the EVE is ,infact, not a PVP game. |

La Nariz
GoonWaffe Goonswarm Federation
180
|
Posted - 2012.10.11 19:38:00 -
[453] - Quote
KillerPriest wrote: You can put up smokescreen after smokescreen, bottom line is you nullersare bored and you want some easy targets. Bottom, F'ing, Line. Miners in HS are like raw steaks and you're (alleged) Lions behind 8 inch thick glass. Go ahead and implement these changes and watch the numbers plummet.
So you hate people who dwell in nullsec and cannot corroborate any of your arguments.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1486
|
Posted - 2012.10.11 19:41:00 -
[454] - Quote
La Nariz wrote:KillerPriest wrote: You can put up smokescreen after smokescreen, bottom line is you nullersare bored and you want some easy targets. Bottom, F'ing, Line. Miners in HS are like raw steaks and you're (alleged) Lions behind 8 inch thick glass. Go ahead and implement these changes and watch the numbers plummet.
So you hate people who dwell in nullsec and cannot corroborate any of your arguments. I liked the "Checkmate" the best.
An argument for injecting risk into high-sec apparently defeats an argument for injecting risk into high-sec. 
That's the best meltdown ever. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
180
|
Posted - 2012.10.11 19:44:00 -
[455] - Quote
KillerPriest wrote:
Advertising the PVP element is not the same as it being a PVP Game.
If it were a PVP game,we wouldn't have you guys here bitching about how CCP is stifling PVP against Highsec PVE'ers now would we.
See how the OP's OWN POST destroys this argument???
(Checkmate, I'm unsubbed from this thread,you guys sit here and whine all day).
KP
So please explain this to me then. EVE is marketed as a pvp game and people subscribe to it as a pvp game. Why are people remaining subscribed if it is not a pvp game? I can guarantee you people are not so enthralled with shooting red crosses or rocks that they remain subscribed.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Alaekessa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
68
|
Posted - 2012.10.11 19:48:00 -
[456] - Quote
KillerPriest wrote:La Nariz wrote:KillerPriest wrote:No.
Leave the care bears alone.
Stop f**king trying to FORCE people to play the game how you want.
Stop f**king insulting people simply because they don't like PvP.
Stop f**king thinking PvPing makes you somehow a tough guy.
It wont happen. Let it go. If they're anything like ME, the moment I'm COERCED into doing anything, it makes me that much less likely to do it so yes, this will push people out of the game.
LEAVE. THEM. ALONE.
This is not a f**king PVP game; this is an MMORPG. It is PVP AND PVE.
Flame me all you want, I don't give a s**t. I am sick and tired of you GriefBears bitching about CCP not giving you people the ability to harass and grief all damned day because you can't bother to PvP with other people who WANT to PvP.
And yes...I'm calling your BS. You don't want to PvP. You want to f**king grief people. You want to harass PVE'ers because you're f**king cowards. Take your stupid asses to Low/Null with that s**t and let people play the game how they want.
God DAMN... This is a PVP game. Your meltdown was very un-amusing and I suggest you study the insightful works of Krixtal Icefluxor. If you want to leave risk alone then reward HAS to be reduced to balance highsec with the rest of the game. No one is trying to force people to play the game differently we want balance. E: The best idea for all of this is to allow players to control their risk and have their reward be dependent on that. The best example of this is freighting. Player A chooses to maximize their risk by packing their freighter with 50billion isk, they will reap the maximum amount of reward they can from this activity. Player B chooses to minimze their risk by packing their freighter with 2 billion isk, they will reap a much smaller amount of reward than player A does from this activity. In that example players control their risk which allows them to control their proportionate reward. Everything there is in the players hands including the responsibility for their success/failure. You can put up smokescreen after smokescreen, bottom line is you nullersare bored and you want some easy targets. Bottom, F'ing, Line. Miners in HS are like raw steaks and you're (alleged) Lions behind 8 inch thick glass. Go ahead and implement these changes and watch the numbers plummet.
No, the bottom line is that most high-sec miners don't want to play eve, they want to do laundry or watch a movie or whatever it is that grabs their attention. Every now and then (they'll actually have it timed if they aren't totally lazy), they'll come back to their computer to empty their Ore Hold and start the process over. These are the shitheads that deserve to be ganked, I say this having been one of those shitheads. I will also state that those who think that ganking miners for "teh tears" or "teh lulz" are also shitheads who need to man up and shoot something that will fight back. There is a difference between ganking to be an asshat and ganking to remove competition. CCP gave in to the cries of the huddled AFK miners and made it so that they didn't need to actually learn how to properly fit a barge/exhumer. Yield fit isn't the only fit, you can get a decent tank on a hulk, you just need to be a little creative and not simply hyperfocus on yield.
Get out from behind Mama CCP's skirt and Lrn2Fit. You'll find you get ganked less often, oh, wait that's right, you don't need to L2F cause Mama CCP gave you ridiculous EHP so you can still failfit your barges/exhumers and pat yourself on the back while convincing yourself and other n00bs that you're doing it right when in reality you're doing it wrong. I agree with the following assessment of the Mining Barge Buff and as a reformed "Greed-fit", High-sec AFK miner, I think that is saying something. -áMining Barge buff: CCP has acknowledged that miners in general are too stupid to make the correct fitting choices to make ganking them unprofitable. |

Andski
GoonWaffe Goonswarm Federation
5093
|
Posted - 2012.10.11 20:03:00 -
[457] - Quote
ganking a hulk requires more attention than what most miners put in for the entire day
lol, CCP must be desperate for subscriptions if they have to save /that/ This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Touval Lysander
Sebiestor Tribe Minmatar Republic
328
|
Posted - 2012.10.11 20:12:00 -
[458] - Quote
La Nariz wrote: Instead we have the current situation that the once high prices are crashing because anyone can enter their profession and do well in it. Now they get to compete with bot armies as well as other legitimate miners. They shot themselves in the foot is a good analogy that comes to mine. I wonder if CCP will again intervene to save the miners from themselves.
"They shot themselves in the foot"
Really?
Has it occurred to anyone here that in the course of "helping miners", by heroic and charitable acts by gankers that err.... gave us that buff?
Sure there were ganks, it went with the territory, but it got out of control. WAY out of control.
On Darths repeated Value=Supply/Demand BS.
Really?
Has it occured to anyone arguing "prices are crashing" that if miners DID tank back then, mineral prices would still be wherever they are? The yield differential using/not using tank is not and never was a market changing number.
And the omnipresent ganker statement - "you NEED us"
Really? Even stranger, apparently we need the help of gankers to remove the buff so we can be ganked so they can help us again.
Who can guess where the real problem lies in all this? I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
328
|
Posted - 2012.10.11 20:17:00 -
[459] - Quote
Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers".
And by "not playing", you mean they're not playing the way YOU want them too?
That's a problem for you. Why? I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

La Nariz
GoonWaffe Goonswarm Federation
182
|
Posted - 2012.10.11 20:18:00 -
[460] - Quote
Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why?
Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1490
|
Posted - 2012.10.11 20:23:00 -
[461] - Quote
La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. I see he still continues to appear in quotes. How delightful!
While you're at it, sockpuppet, explain how devaluing an entire profession through lack of risk is not a problem for every player in Eve. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:25:00 -
[462] - Quote
La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself. |

La Nariz
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.10.11 20:30:00 -
[463] - Quote
Tyberius Franklin wrote: Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself.
Alright why is 0 investment allowed then? Bot/AFK miners are the 0 investment crowd, 0 investment should have 0 return because you cannot get something from nothing. I don't mine so I don't have an anecdote for that, all I can say is anecdotes don't corroborate well.
Darth I'll try not to quote that guy's shitposts anymore. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1490
|
Posted - 2012.10.11 20:31:00 -
[464] - Quote
Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself. CCP have clearly and unflinchingly stated that AFK PVE is not supported in Eve and is always an exploit.
Sorry to burst your bubble, but the posts from CCP regarding this are all unanimous. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:32:00 -
[465] - Quote
La Nariz wrote:Tyberius Franklin wrote: Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself.
Alright why is 0 investment allowed then? Bot/AFK miners are the 0 investment crowd, 0 investment should have 0 return because you cannot get something from nothing. I don't mine so I don't have an anecdote for that, all I can say is anecdotes don't corroborate well. Darth I'll try not to quote that guy's shitposts anymore. It's not 0 investment. For a player, not a bot, it's admittedly very low investment, but it's not none. And CCP has responded in the past that the low investment nature of the activity was intended. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1490
|
Posted - 2012.10.11 20:33:00 -
[466] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself.
Alright why is 0 investment allowed then? Bot/AFK miners are the 0 investment crowd, 0 investment should have 0 return because you cannot get something from nothing. I don't mine so I don't have an anecdote for that, all I can say is anecdotes don't corroborate well. Darth I'll try not to quote that guy's shitposts anymore. It's not 0 investment. For a player, not a bot, it's admittedly very low investment, but it's not none. And CCP has responded in the past that the low investment nature of the activity was intended. But they never once said that it should be carried out AFK.
If you can find a post where CCP says it's cool for you to engage in PVE while AFK, I'll happily admit my error.
In the meantime, the record is unanimous. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:34:00 -
[467] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself. CCP have clearly and unflinchingly stated that AFK PVE is not supported in Eve and is always an exploit. Sorry to burst your bubble, but the posts from CCP regarding this are all unanimous. I've never seen a post stating AFK mining was an exploit and have seen several to the contrary. The recent public declaration of exploit for AFK sentry domi's was even specifically separated from AFK mining. |

La Nariz
GoonWaffe Goonswarm Federation
184
|
Posted - 2012.10.11 20:34:00 -
[468] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: Because there are various levels of time/effort investment in this game? Mining seems to be intended, in highsec at least, to be at the bottom of that ladder for in space activities. Also given the number of times when I did mine I came back to a totally unproductive ship sitting in space because the rock was depleted it would suggest that for a genuinely AFK player the game doesn't play itself.
Alright why is 0 investment allowed then? Bot/AFK miners are the 0 investment crowd, 0 investment should have 0 return because you cannot get something from nothing. I don't mine so I don't have an anecdote for that, all I can say is anecdotes don't corroborate well. Darth I'll try not to quote that guy's shitposts anymore. It's not 0 investment. For a player, not a bot, it's admittedly very low investment, but it's not none. And CCP has responded in the past that the low investment nature of the activity was intended.
Low investment does not mean almost no investment like it currently is. AFK/Bot mining is no investment, low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:37:00 -
[469] - Quote
La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know.
And it should be noted that if I don't make the investment of checking back often enough I lose the benefit of gathering ore due to hold capacity or asteroid depletion at some point. That being the case I do get to a 0 reward point unless I apply additional effort. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
328
|
Posted - 2012.10.11 20:38:00 -
[470] - Quote
La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. I used to mine. I multiboxed 3 Hulks and an Orca on grid.
I stopped doing it and went to 0.0.
I used to watch TV for hours, while sitting on a bridge waiting for the stand-down. I cloaked up and AFK'd systems while I went shopping. I deployed my fighters on anoms and glanced occassionally at local while reading a book. I sat in station for hours, jammed up with a bubble out front.
I came back to HS and mined so I had something to do. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1496
|
Posted - 2012.10.11 20:38:00 -
[471] - Quote
Tyberius Franklin wrote:La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know. AFK PVE is against the rules, as stated by CCP.
I hope that helps clarify the terminology. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alaekessa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
68
|
Posted - 2012.10.11 20:40:00 -
[472] - Quote
Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why?
No, they are specifically performing a repetitive "set and forget" action that does NOT constitute playing the game. They are the ones who for whatever reason decided to make mining into a chore. Grab/make some friends, find a nice, quiet out-of-the-way system that has the minerals you want and IDK engage in mining ops. AFK miners aren't engaging in anything aside something AFK once they've started their mining lasers cycling.
When you actually play a game, you are engaged in participation with other players.
I'd love to see someone AFK "play" baseball or cricket or football. I agree with the following assessment of the Mining Barge Buff and as a reformed "Greed-fit", High-sec AFK miner, I think that is saying something. -áMining Barge buff: CCP has acknowledged that miners in general are too stupid to make the correct fitting choices to make ganking them unprofitable. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.11 20:40:00 -
[473] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know. AFK PVE is against the rules, as stated by CCP. I hope that helps clarify the terminology. Then allow me to clarify that I have no issue with "low investment" mining. |

La Nariz
GoonWaffe Goonswarm Federation
186
|
Posted - 2012.10.11 20:41:00 -
[474] - Quote
Touval Lysander wrote:~horrible pubbie post~
That does not answer the question I asked, try again.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Touval Lysander
Sebiestor Tribe Minmatar Republic
328
|
Posted - 2012.10.11 20:42:00 -
[475] - Quote
La Nariz wrote: Darth I'll try not to quote that guy's shitposts anymore.
He can always man up and unblock. That's HIS problem.
Pass this on to your boyfriend ally,
Dear Darth
If miners HAD tanked, what would mineral prices be now?
Regards Strawman I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1497
|
Posted - 2012.10.11 20:45:00 -
[476] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know. AFK PVE is against the rules, as stated by CCP. I hope that helps clarify the terminology. Then allow me to clarify that I have no issue with "low investment" mining. And what, if anything is separating the terms AFK mining and Botting at this point? Nothing separates them. That's the problem.
Investment = Risk.
If you have no issue with low-investment mining, then you should have no issue with low-value products.
And as a natural logical extension, you should have no issue with mining as a low-value profession. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hecate Shaw
United Freemerchants Society
4
|
Posted - 2012.10.11 20:45:00 -
[477] - Quote
I know this won't go over well, but near as I can tell suicide ganking is about as much an intended profession as AFK mining; both are more unintended consequences, not designed. Mining itself is an intended profession, and with the costs associated with an exhumer it was sometimes a losing one. So...CCP took steps to keep the intended profession working (killing mission loot refining, bufing the barges, no insurance for CONCORD kills, etc) to the determent of one of the unintended ones. That means that the other unintended one got a huge buff, and is now bordering on out of control. Should it be worked on (including using some of the OP's suggestions), yes; but mining is the official profession, and we should expect it to be preserved.
To all those scornfully proclaiming that mining barges shouldn't be fit with yield as the foremost consideration: how about we turn the tables and have CCP design a mechanic that forces all PvP-fit ships to also be able to mine a certain amount per second? Would you find that a fair and sensible rule? While I may agree that something must be done about AFK mining, do you see how absurd your argument really is? The argument is as absurd as me petitioning the local DoT to force city buses to all be fitted with armor so they can also be used for police SWAT operations. |

La Nariz
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.10.11 20:46:00 -
[478] - Quote
Touval Lysander wrote:~horrible pubbie post~
Or you could stop posting poorly and not paint yourself as a bigot. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 20:47:00 -
[479] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know. AFK PVE is against the rules, as stated by CCP. I hope that helps clarify the terminology. Then allow me to clarify that I have no issue with "low investment" mining. And what, if anything is separating the terms AFK mining and Botting at this point? Nothing separates them. That's the problem. Investment = Risk. If you have no issue with low-investment mining, then you should have no issue with low-value products. And as a natural logical extension, you should have no issue with mining as a low-value profession. I don't. I understood it to be low investment/low value and this has been reinforced by both CCP words and actions. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
329
|
Posted - 2012.10.11 20:49:00 -
[480] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:low investment would be alt-tabbing to read an article while a cycle goes and checking back to change asteroids. That is what AFK mining is. Or so i thought. If I'm mistaken and we're using different definitions please let me know. AFK PVE is against the rules, as stated by CCP. I hope that helps clarify the terminology. Nice obfuscation.
By AFK PVE you mean BOTS.
You didnt mean a player sitting at his computer desk watching TV while he mines?
You DID??!??!?!
Waaaa, CCP, MAKE them turn off the TV. Eve is dying...... I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|
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Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1498
|
Posted - 2012.10.11 20:49:00 -
[481] - Quote
Hecate Shaw wrote:I know this won't go over well, but near as I can tell suicide ganking is about as much an intended profession as AFK mining; both are more unintended consequences, not designed. Mining itself is an intended profession, and with the costs associated with an exhumer it was sometimes a losing one. So...CCP took steps to keep the intended profession working (killing mission loot refining, bufing the barges, no insurance for CONCORD kills, etc) to the determent of one of the unintended ones. That means that the other unintended one got a huge buff, and is now bordering on out of control. Should it be worked on (including using some of the OP's suggestions), yes; but mining is the official profession, and we should expect it to be preserved.
To all those scornfully proclaiming that mining barges shouldn't be fit with yield as the foremost consideration: how about we turn the tables and have CCP design a mechanic that forces all PvP-fit ships to also be able to mine a certain amount per second? Would you find that a fair and sensible rule? While I may agree that something must be done about AFK mining, do you see how absurd your argument really is? The argument is as absurd as me petitioning the local DoT to force city buses to all be fitted with armor so they can also be used for police SWAT operations. I have always advocated mining aligned over fitting for tank. Moving in the direction of your intended warp should not have an impact on your yield, certainly not to the extent that tanking does. This activity requires that attention be paid, however, so it is dismissed out-of-hand. So the gankers ganked.
Nobody ever had to fit for tank. No PVP ships have to fit for mining. All anybody ever needed to do was pay attention.
I +1'd your post because it's not that bad aside from a few misconceptions. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
329
|
Posted - 2012.10.11 20:53:00 -
[482] - Quote
Alaekessa wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? No, they are specifically performing a repetitive "set and forget" action that does NOT constitute playing the game. They are the ones who for whatever reason decided to make mining into a chore. Grab/make some friends, find a nice, quiet out-of-the-way system that has the minerals you want and IDK engage in mining ops. AFK miners aren't engaging in anything aside something AFK once they've started their mining lasers cycling. When you actually play a game, you are engaged in participation with other players. I'd love to see someone AFK "play" baseball or cricket or football. I really think you guys are subsetting.
There's a very large core of miners that "find a nice, quiet out-of-the-way system that has the minerals you want and engage in mining ops".
The other you speak of may in fact be BOTS.
Now if you want to discuss BOTS then you have my absolute, undivided and full support. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Andski
GoonWaffe Goonswarm Federation
5098
|
Posted - 2012.10.11 20:57:00 -
[483] - Quote
there are bots and there are those who press f1-f2 and then go back to watching a movie or reading a book for the next hour
apparently dragging your mouse and pressing f1-f2 every hour is perfectly fine This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Touval Lysander
Sebiestor Tribe Minmatar Republic
329
|
Posted - 2012.10.11 20:58:00 -
[484] - Quote
Darth Gustav wrote: I have always advocated mining aligned over fitting for tank. Moving in the direction of your intended warp should not have an impact on your yield, certainly not to the extent that tanking does. This activity requires that attention be paid, so it is dismissed out-of-hand. So the gankers ganked.
Nobody ever had to fit for tank. No PVP ships have to fit for mining. All anybody ever needed to do was pay attention.
I +1'd your post because it's not that bad aside from a few misconceptions.
And if they had "aligned", "tanked", "paid attention", what would the mineral price be now?
Would it have been profitable to gank them?
So you're starting to understand that miners arrived at EXACTLY the same outcome, just down a different path. The path that was, incidentally, chosen by the gankers.
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

La Nariz
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.10.11 20:58:00 -
[485] - Quote
Hecate Shaw wrote:I know this won't go over well, but near as I can tell suicide ganking is about as much an intended profession as AFK mining; both are more unintended consequences, not designed. Mining itself is an intended profession, and with the costs associated with an exhumer it was sometimes a losing one. So...CCP took steps to keep the intended profession working (killing mission loot refining, bufing the barges, no insurance for CONCORD kills, etc) to the determent of one of the unintended ones. That means that the other unintended one got a huge buff, and is now bordering on out of control. Should it be worked on (including using some of the OP's suggestions), yes; but mining is the official profession, and we should expect it to be preserved.
To all those scornfully proclaiming that mining barges shouldn't be fit with yield as the foremost consideration: how about we turn the tables and have CCP design a mechanic that forces all PvP-fit ships to also be able to mine a certain amount per second? Would you find that a fair and sensible rule? While I may agree that something must be done about AFK mining, do you see how absurd your argument really is? The argument is as absurd as me petitioning the local DoT to force city buses to all be fitted with armor so they can also be used for police SWAT operations.
I'd agree with you that suicide ganking and AFK mining were not designed to exist. Buffing the barges and ganking nerfs were not needed to bolster the profession. All that was originally needed were the meta 0 drops, drone regions nerf and some BPO material cost reshuffling. No one is arguing for the destruction of the profession we just want the risk:reward of highsec balanced in line with the other sec statuses.
Forcing anything is a dumb idea. Miner's weren't forced to fit a tank there was a plethora of ways to handle the threat of a gank. I see how absurd your argument is about pvp ships being forced to mine an amount of m3. I don't see how wanting to increase risk or decrease reward in highsec in order to balance it out with the rest of the game is absurd. Please show me how that's absurd. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.10.11 21:00:00 -
[486] - Quote
Touval Lysander wrote:~many moronic pubbie posts~
you are still posting poorly Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.10.11 21:03:00 -
[487] - Quote
Several of you people arguing against this topic are posting very poorly. I'll leave this here for you to improve your posting abilities (courtesy of Hratli Smirks http://www.kugutsumen.com/content.php?136-The-Hratli-Smirks-Guide-to-Posting):
Quote:Hello, I'm Skymarshal H. Ratli Smirks, the hero of 49-U. I've been asked by Vinata to write a guide to help you eager Kugutsumen posters not smear virtual poop all over these forums. Which you persist in doing every time your webbed, cheeto-stained man-paw shoves your cursor over the GÇ£post new replyGÇ¥ button.
Yes, you are a bad poster. And by GÇ£youGÇ¥ I mean you personally. However, if you follow these guidelines you may become a less-bad poster, which is something we look forward to with the utmost anticipation.
1. No antiquated terrible meme posting. These are memes that were potentially at one point effective and maybe even amusing, then discarded, taken up by CAOD, SHC, and posters like you, and driven into the ground. They are obsolete. At this point seeing GÇ£u mad broGÇ¥ posted, or references to people GÇ£being mad,GÇ¥ is like listening to your grandparents use slang ten years out of date. It is wince-inducing.
2. Images you pulled off 4chan. Yes, we know 4chan is hilarious and the captions are soooo funny! Post all the pictures you want there! But post words here you ******* illiterate.
3. Various permutations of the word GÇ£failGÇ¥ that do not adhere to classic, pre-internet usage. Likewise "epic." Keep that **** at home.
4. I heartily encourage you to lurk before posting. Lurking is useful because it introduces you to local posting conventions and generally gives you a handle on the regular forum denizens.
5. When you find a good post, take a few moments to examine it critically and figure out what makes it a good post. What makes it amusing? What makes it enjoyable to read? Do the same to a bad post. What makes it garbage? What makes it painful to read? Try to incorporate what you learned into your next post.
6. Along the lines of #5, study the good posters and the good trolls. Look at their language, their tone, and even their gimmicks. What makes them effective? You don't have to copy them, but pay attention.
7. Don't do emotes in a post. This isn't a Vampire the Masquerade RP room on IRC.
8. Recognize ironicposting and written sarcasm.
Unless you are confident in your command of the Art of Posting, I recommend being succinct. Writing long, elaborate posts is really only fine if you are confident in your ability to hold the reader's attention and keep them interested/amused throughout the length of the post. You remember that scene from The Shawshank Redemption where Tim Robbins had to crawl five hundred yards through a raw sewage pipe? That's what reading a long bad post is like.
This goes for angry rageposting too. I don't personally endorse rageposting because it is terribly boring, but some of you ******* love rageposting like Suas loved *******. Whatever, I can't personally stop you. Just make it brief.
Posts about how awesome you and your legion of space badasses are and how you are about to rain **** and pit bulls onto your hapless space adversaries are also boring. If you post these, you will likely be trolled.
Don't get trolled. If someone posted something obviously provocatively wrong and you feel compelled to correct it and it wasn't posted by CrusaderKnight then you are probably about to get trolled. Looking at you, TEST.
Know when to get out of a thread. Threads usually degenerate into complete circular fuckery, and spending further time in that cesspit arguing is a waste. When it becomes clear that further debate is pointless, leave. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Touval Lysander
Sebiestor Tribe Minmatar Republic
329
|
Posted - 2012.10.11 21:08:00 -
[488] - Quote
Andski wrote:there are bots and there are those who press f1-f2 and then go back to watching a movie or reading a book for the next hour
apparently dragging your mouse and pressing f1-f2 every hour is perfectly fine As it should be.
That's not your call what someone does in RL while doing something in a game. I could be doing indescribable things to myself under my desk while shooting at a POS in YK just as easily.
HOW people play Eve is not your problem provided it does not break the EULA.
Why aren't the simplest of people understanding this one fundamental - it's the POINT of playing games - to ENJOY ONESELF.
If it's mining. So be it. If it's killing miners. So be it. If it's owning 75% of 0.0. So be it.
If YOU are not enjoying yourself, that's NOT THE MINERS FAULT I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

La Nariz
GoonWaffe Goonswarm Federation
192
|
Posted - 2012.10.11 21:12:00 -
[489] - Quote
Touval Lysander wrote:~moronic pubbie post~
Right here from the EULA:
3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.
Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Touval Lysander
Sebiestor Tribe Minmatar Republic
329
|
Posted - 2012.10.11 21:16:00 -
[490] - Quote
La Nariz wrote: Know when to get out of a thread. Threads usually degenerate into complete circular jackassery, and spending further time in that cesspit arguing is a waste. When it becomes clear that further debate is pointless, leave
For one to expect others to follow advice, one needs to lead by example.
It would seem that you guys cannot and will not answer the simplest of logic because the simplest of questions debunks the entire theory.
So in true, "oh damn, good question, how the hell can we answer that" glory, you pretend the question does not exist.
Darth saw my question - I'm not blocked. And you Goon, you're either an alt or a sockpuppet of FA Darth (c'mon Goon, show some pride) to put some dog poo in my path.
QUESTION ONE: If miners HAD tanked, aligned, paid attention, what would be different about the mineral prices?
QUESTION TWO: Would ganking have been profitable?
QUESTION THREE: What would be different to current outcome? I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:18:00 -
[491] - Quote
La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
329
|
Posted - 2012.10.11 21:19:00 -
[492] - Quote
La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Oh ffs. That's the rule against BOTS.
Show me the rule where ANYONE can't watch TV while they mine, sit on a bridge, rat or other such activity. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
792
|
Posted - 2012.10.11 21:22:00 -
[493] - Quote
baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them.
There is. It's you but you're afraid of picking T3 battle cruisers or a couple brutixes to do it. Don't blame anyone else than yourself. brb |

Hecate Shaw
United Freemerchants Society
4
|
Posted - 2012.10.11 21:22:00 -
[494] - Quote
La Nariz wrote:Hecate Shaw wrote:I know this won't go over well, but near as I can tell suicide ganking is about as much an intended profession as AFK mining; both are more unintended consequences, not designed. Mining itself is an intended profession, and with the costs associated with an exhumer it was sometimes a losing one. So...CCP took steps to keep the intended profession working (killing mission loot refining, bufing the barges, no insurance for CONCORD kills, etc) to the determent of one of the unintended ones. That means that the other unintended one got a huge buff, and is now bordering on out of control. Should it be worked on (including using some of the OP's suggestions), yes; but mining is the official profession, and we should expect it to be preserved.
To all those scornfully proclaiming that mining barges shouldn't be fit with yield as the foremost consideration: how about we turn the tables and have CCP design a mechanic that forces all PvP-fit ships to also be able to mine a certain amount per second? Would you find that a fair and sensible rule? While I may agree that something must be done about AFK mining, do you see how absurd your argument really is? The argument is as absurd as me petitioning the local DoT to force city buses to all be fitted with armor so they can also be used for police SWAT operations. I'd agree with you that suicide ganking and AFK mining were not designed to exist. Buffing the barges and ganking nerfs were not needed to bolster the profession. All that was originally needed were the meta 0 drops, drone regions nerf and some BPO material cost reshuffling. No one is arguing for the destruction of the profession we just want the risk:reward of highsec balanced in line with the other sec statuses. Forcing anything is a dumb idea. Miner's weren't forced to fit a tank there was a plethora of ways to handle the threat of a gank. I see how absurd your argument is about pvp ships being forced to mine an amount of m3. I don't see how wanting to increase risk or decrease reward in highsec in order to balance it out with the rest of the game is absurd. Please show me how that's absurd.
The question is, who exactly thinks the "risk/reward balance" is not in balance? Think of it this way: risk isn't the only factor to be considered in highsec, especially in mining. Miners pay a huge price in sheer boredom. Factor that in and I'd say mining is pretty much in balance. I'm all for anything new that would make mining more interactive, but not turning unarmed ships into sitting duck targets again. Making all belts scan sites, changing the mechanic to make it more interactive, anything but making barges dodge suicide attackers they have no real defense against. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
329
|
Posted - 2012.10.11 21:23:00 -
[495] - Quote
Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting. If that is the interpretation, you'd better start reporting and fast
I just saw 10,000 Goons go AFK for a **** when the FC said "BIO break guys". I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

La Nariz
GoonWaffe Goonswarm Federation
193
|
Posted - 2012.10.11 21:23:00 -
[496] - Quote
Touval Lysander wrote:~more pubbie posting~
You have failed to corroborate any of your arguments. You have failed to be persuasive in any of your arguments. You have failed to do anything aside from howl "EVIL GOONS PVP IS BAD." Now since you're on the losing side of an argument you want the winners to leave the thread. You are a clown, an obese unfunny clown but I'll answer your questions anyway.
1. Mineral prices would remain as they were before the barge buff.
2. It would have ONLY been profitable iff the miner was stupid. The smart miners would not get ganked with the same frequency as the stupid miners.
3. No one can tell you that, go pay a 1-900 number psychic for the answer because it doesn't exist in the real world. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
196
|
Posted - 2012.10.11 21:25:00 -
[497] - Quote
Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting.
I argue that it accelerates it because the person can be AFKing an activity for longer than they would be doing the activity normally. So they accrue more for less time. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1500
|
Posted - 2012.10.11 21:27:00 -
[498] - Quote
Hecate Shaw wrote:La Nariz wrote:Hecate Shaw wrote:I know this won't go over well, but near as I can tell suicide ganking is about as much an intended profession as AFK mining; both are more unintended consequences, not designed. Mining itself is an intended profession, and with the costs associated with an exhumer it was sometimes a losing one. So...CCP took steps to keep the intended profession working (killing mission loot refining, bufing the barges, no insurance for CONCORD kills, etc) to the determent of one of the unintended ones. That means that the other unintended one got a huge buff, and is now bordering on out of control. Should it be worked on (including using some of the OP's suggestions), yes; but mining is the official profession, and we should expect it to be preserved.
To all those scornfully proclaiming that mining barges shouldn't be fit with yield as the foremost consideration: how about we turn the tables and have CCP design a mechanic that forces all PvP-fit ships to also be able to mine a certain amount per second? Would you find that a fair and sensible rule? While I may agree that something must be done about AFK mining, do you see how absurd your argument really is? The argument is as absurd as me petitioning the local DoT to force city buses to all be fitted with armor so they can also be used for police SWAT operations. I'd agree with you that suicide ganking and AFK mining were not designed to exist. Buffing the barges and ganking nerfs were not needed to bolster the profession. All that was originally needed were the meta 0 drops, drone regions nerf and some BPO material cost reshuffling. No one is arguing for the destruction of the profession we just want the risk:reward of highsec balanced in line with the other sec statuses. Forcing anything is a dumb idea. Miner's weren't forced to fit a tank there was a plethora of ways to handle the threat of a gank. I see how absurd your argument is about pvp ships being forced to mine an amount of m3. I don't see how wanting to increase risk or decrease reward in highsec in order to balance it out with the rest of the game is absurd. Please show me how that's absurd. The question is, who exactly thinks the "risk/reward balance" is not in balance? Think of it this way: risk isn't the only factor to be considered in highsec, especially in mining. Miners pay a huge price in sheer boredom. Factor that in and I'd say mining is pretty much in balance. I'm all for anything new that would make mining more interactive, but not turning unarmed ships into sitting duck targets again. Making all belts scan sites, changing the mechanic to make it more interactive, anything but making barges dodge suicide attackers they have no real defense against. You ignore the fact that if they hadn't been made perfectly safe in giant bags of hit points and played the game in an egaged fashion, mining aligned, they would not be bored. They'd have to pay attention or inadvertently leave the vicinity of the rocks they're mining. Or they'd have to pay attention to avoid a gank from a hostile landing on-grid. What I'm proposing in the OP are options to make mining more valuable while not completely eliminating ganking as a profession.
If miners are successful and employ sound strategy, they will outperform and render obsolete AFK miners and bots.
Then Eve becomes a better sandbox. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
196
|
Posted - 2012.10.11 21:28:00 -
[499] - Quote
Hecate Shaw wrote: The question is, who exactly thinks the "risk/reward balance" is not in balance? Think of it this way: risk isn't the only factor to be considered in highsec, especially in mining. Miners pay a huge price in sheer boredom. Factor that in and I'd say mining is pretty much in balance. I'm all for anything new that would make mining more interactive, but not turning unarmed ships into sitting duck targets again. Making all belts scan sites, changing the mechanic to make it more interactive, anything but making barges dodge suicide attackers they have no real defense against.
People who have experienced more of the game than just highsec. The boredom part of mining I agree it is a poorly designed profession that should be revised. Okay you enter dumb territory where you state that they have no real defense against ganking. Since when is being attentive and tanking your ship not a defense against ganking? Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1500
|
Posted - 2012.10.11 21:30:00 -
[500] - Quote
La Nariz wrote:Hecate Shaw wrote: The question is, who exactly thinks the "risk/reward balance" is not in balance? Think of it this way: risk isn't the only factor to be considered in highsec, especially in mining. Miners pay a huge price in sheer boredom. Factor that in and I'd say mining is pretty much in balance. I'm all for anything new that would make mining more interactive, but not turning unarmed ships into sitting duck targets again. Making all belts scan sites, changing the mechanic to make it more interactive, anything but making barges dodge suicide attackers they have no real defense against.
People who have experienced more of the game than just highsec. The boredom part of mining I agree it is a poorly designed profession that should be revised. Okay you enter dumb territory where you state that they have no real defense against ganking. Since when is being attentive and tanking your ship not a defense against ganking? Nevermind that if you pay attention, the tank is entirely redundant! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
792
|
Posted - 2012.10.11 21:30:00 -
[501] - Quote
Andski wrote:there are bots and there are those who press f1-f2 and then go back to watching a movie or reading a book for the next hour
apparently dragging your mouse and pressing f1-f2 every hour is perfectly fine
I would like you to explain me how you do the difference in between both and also tell me since when you became GM or you opinion on how the game should be played became law.
You have to compete with others and you know it, you don't like to compete via effort (aka loose ships to gank miners) it's your choice but if you want you can. This is simply about competition, doesn't matter how you think others should play the game, doesn't matter how much they mine or for how much they sell their ice/ore, all it matters is that you have tools to counter this but you don't use them because takes cost.
Mining has never been so well balanced than now. brb |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1500
|
Posted - 2012.10.11 21:31:00 -
[502] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting. I argue that it accelerates it because the person can be AFKing an activity for longer than they would be doing the activity normally. So they accrue more for less time. This is a fact. By the reasoning in the query, sleeping is a valid activity to perform while mining AFK.
A player mining without going AFK cannot accomplish this feat. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
196
|
Posted - 2012.10.11 21:31:00 -
[503] - Quote
Touval Lysander wrote:~moronic pubbie posts~
Going AFK and doing nothing isn't against that clause in the EULA so bathroom breaks are okay. Going AFK and doing something above normal like say for 12 hours while your mackinaw shoots ice rocks is what that clause is getting at. A GM can clarify this much better than I can, why don't you petition it. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
196
|
Posted - 2012.10.11 21:34:00 -
[504] - Quote
Lin-Young Borovskova wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. There is. It's you but you're afraid of picking T3 battle cruisers or a couple brutixes to do it. Don't blame anyone else than yourself.
This is dumb. People aren't doing it because mining barges are now intrinsically un-profitiable. Which could be changed to inject risk into highsec. I'm not a fan of it being done this way because it takes the control of risk out of the players hand. I'd revert barge EHP buffs to the mack and hulk which would return control of risk to the player. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:36:00 -
[505] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting. I argue that it accelerates it because the person can be AFKing an activity for longer than they would be doing the activity normally. So they accrue more for less time. The game shouldn't care about invested time, only real time. This is especially true in the case of mining where most time from an attentive miner is wasted.
And when it's not it is because of fitting choices: At Keyboard - I mine at the keyboard so I need less tank/more yield and must warp out when gankers appear Away From keyboard - I need more tank incase of a gank since I'm not paying attention
or ensures both miners stop producing temporarily: At Keyboard - I have to warp out due to a ganker Away From keyboard - I lost a ship due to not being tanked and being AFK
For the AFK miner there is no benefit in real time and the ratio actual of work to reward is the same or less. |

Andski
GoonWaffe Goonswarm Federation
5098
|
Posted - 2012.10.11 21:36:00 -
[506] - Quote
Lin-Young Borovskova wrote:Mining has never been so well balanced than now.
NPC Alts Say The Darnedest Things This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

La Nariz
GoonWaffe Goonswarm Federation
196
|
Posted - 2012.10.11 21:38:00 -
[507] - Quote
Lin-Young Borovskova wrote:Andski wrote:there are bots and there are those who press f1-f2 and then go back to watching a movie or reading a book for the next hour
apparently dragging your mouse and pressing f1-f2 every hour is perfectly fine I would like you to explain me how you do the difference in between both and also tell me since when you became GM or you opinion on how the game should be played became law. You have to compete with others and you know it, you don't like to compete via effort (aka loose ships to gank miners) it's your choice but if you want you can. This is simply about competition, doesn't matter how you think others should play the game, doesn't matter how much they mine or for how much they sell their ice/ore, all it matters is that you have tools to counter this but you don't use them because takes cost. Mining has never been so well balanced than now.
They are the same, both are automated/almost automated activities. Both should not be legal. Mining is horribly unbalanced. Low/null/wh mining is almost worthless while highsec mining is the king. Mackinaws are the new hulks and the skiff is something used for comedy ops. Mining is broken and needs fixing, I've said how to do this in a previous post that I'm sure the brilliant Science and Trade Institute has taught you how to do. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
196
|
Posted - 2012.10.11 21:42:00 -
[508] - Quote
Tyberius Franklin wrote: The game shouldn't care about invested time, only real time. This is especially true in the case of mining where most time from an attentive miner is wasted.
And when it's not it is because of fitting choices: At Keyboard - I mine at the keyboard so I need less tank/more yield and must warp out when gankers appear Away From keyboard - I need more tank incase of a gank since I'm not paying attention
or ensures both miners stop producing temporarily: At Keyboard - I have to warp out due to a ganker Away From keyboard - I lost a ship due to not being tanked and being AFK
For the AFK miner there is no benefit in real time and the ratio actual of work to reward is the same or less.
Invested time is part of the non-trivial cost for activities. Invested time should matter real time should not apply here. Wasted attention is part of that non-trivial cost for activities and can be paid other ways. The miner can pay a player to watch for them or have dedicated logistics to handle the problem.
Fitting choices are now irrelevant but before they had to do with players controlling their own risk. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:44:00 -
[509] - Quote
La Nariz wrote:Lin-Young Borovskova wrote:Andski wrote:there are bots and there are those who press f1-f2 and then go back to watching a movie or reading a book for the next hour
apparently dragging your mouse and pressing f1-f2 every hour is perfectly fine I would like you to explain me how you do the difference in between both and also tell me since when you became GM or you opinion on how the game should be played became law. You have to compete with others and you know it, you don't like to compete via effort (aka loose ships to gank miners) it's your choice but if you want you can. This is simply about competition, doesn't matter how you think others should play the game, doesn't matter how much they mine or for how much they sell their ice/ore, all it matters is that you have tools to counter this but you don't use them because takes cost. Mining has never been so well balanced than now. They are the same, both are automated/almost automated activities. Both should not be legal. Mining is horribly unbalanced. Low/null/wh mining is almost worthless while highsec mining is the king. Mackinaws are the new hulks and the skiff is something used for comedy ops. Mining is broken and needs fixing, I've said how to do this in a previous post that I'm sure the brilliant Science and Trade Institute has taught you how to do. No, one isn't automated in any way shape or form. All the work accomplished is done via user inputs and works the same way it would if at the keyboard including the stoppage of that work. The difference is that the actions to start that work again must be completed by the player in the same manner as if they were at the keyboard the entire time. |

Hecate Shaw
United Freemerchants Society
4
|
Posted - 2012.10.11 21:46:00 -
[510] - Quote
Darth Gustav wrote:Hecate Shaw wrote:La Nariz wrote:Hecate Shaw wrote:I know this won't go over well, but near as I can tell suicide ganking is about as much an intended profession as AFK mining; both are more unintended consequences, not designed. Mining itself is an intended profession, and with the costs associated with an exhumer it was sometimes a losing one. So...CCP took steps to keep the intended profession working (killing mission loot refining, bufing the barges, no insurance for CONCORD kills, etc) to the determent of one of the unintended ones. That means that the other unintended one got a huge buff, and is now bordering on out of control. Should it be worked on (including using some of the OP's suggestions), yes; but mining is the official profession, and we should expect it to be preserved.
To all those scornfully proclaiming that mining barges shouldn't be fit with yield as the foremost consideration: how about we turn the tables and have CCP design a mechanic that forces all PvP-fit ships to also be able to mine a certain amount per second? Would you find that a fair and sensible rule? While I may agree that something must be done about AFK mining, do you see how absurd your argument really is? The argument is as absurd as me petitioning the local DoT to force city buses to all be fitted with armor so they can also be used for police SWAT operations. I'd agree with you that suicide ganking and AFK mining were not designed to exist. Buffing the barges and ganking nerfs were not needed to bolster the profession. All that was originally needed were the meta 0 drops, drone regions nerf and some BPO material cost reshuffling. No one is arguing for the destruction of the profession we just want the risk:reward of highsec balanced in line with the other sec statuses. Forcing anything is a dumb idea. Miner's weren't forced to fit a tank there was a plethora of ways to handle the threat of a gank. I see how absurd your argument is about pvp ships being forced to mine an amount of m3. I don't see how wanting to increase risk or decrease reward in highsec in order to balance it out with the rest of the game is absurd. Please show me how that's absurd. The question is, who exactly thinks the "risk/reward balance" is not in balance? Think of it this way: risk isn't the only factor to be considered in highsec, especially in mining. Miners pay a huge price in sheer boredom. Factor that in and I'd say mining is pretty much in balance. I'm all for anything new that would make mining more interactive, but not turning unarmed ships into sitting duck targets again. Making all belts scan sites, changing the mechanic to make it more interactive, anything but making barges dodge suicide attackers they have no real defense against. You ignore the fact that if they hadn't been made perfectly safe in giant bags of hit points and played the game in an egaged fashion, mining aligned, they would not be bored. They'd have to pay attention or leave the vicinity of the rocks they're mining. Or they'd have to pay attention to avoid a gank from a hostile landing on-grid. What I'm proposing in the OP are options to make mining more valuable while not completely eliminating ganking as a profession. If miners are successful and employ sound strategy, they will outperform and render obsolete AFK miners and bots. Then Eve becomes a better sandbox. You ignore the fact that mining aligned doesn't increase yield over the bots, so they would NOT in fact "outperform and render obsolete AFK miners and bots". We aren't able to mine 23/7, the bots are; AFK miners can't quite manage that, but close enough. The yield differences from paying close attention to what amounts to watching paint dry aren't THAT good. I'm sorry, but there just isn't any way to call anything about the current mining system 'engaging', and the long odds of an actual gank don't make it more so. Imagine, if you will, spending 4 hours at a go watching paint dry, only moving infrequently to catch a drip, and being told that there is a remote chance, at some point, that someone might come in and destroy the wall. It'll keep you awake for a few sessions, might be enough to wake you up a few times for a short while when you hear the mailman outside, but it isn't enough to keep things interesting indefinitely until and unless it actually happens. You're working against psychology and human nature. Your suggestions in the OP are good, but not a long-term solution; CCP has to do something, but opening the barges up to PvP combat isn't the solution.
Though it might be entertaining if CCP were to create ships that looked and were named exactly like a normal barge, but had weapons hardpoints instead. |
|

Herr Hammer Draken
Imperial Academy Amarr Empire
130
|
Posted - 2012.10.11 21:48:00 -
[511] - Quote
Darth Gustav wrote:Kitty Bear wrote:La Nariz wrote:
Guess what......not EVERYONE in Eve wants to live in 0.0. SURPRISE!
Perfectly fine but their reward should not be equal to mine out in nullsec.
It's not The highsec miner has no access to Arknor Bistot Crokite Mercoxit If the Highsec Miner is part of a playercorp, he has no access to Moon Materials. Your point is accepted. Now why would you want to drive down the prices of commodities which are available in high-sec on a macroeconomical scale by removing any risk?
Stop with the no risk in high sec. That statement is flat out wrong. It is a flat out lie. It is misinformation. Herr Hammer Draken "The Amarr Prophet" |

Tyberius Franklin
Federal Navy Academy Gallente Federation
325
|
Posted - 2012.10.11 21:48:00 -
[512] - Quote
La Nariz wrote:Tyberius Franklin wrote: The game shouldn't care about invested time, only real time. This is especially true in the case of mining where most time from an attentive miner is wasted.
And when it's not it is because of fitting choices: At Keyboard - I mine at the keyboard so I need less tank/more yield and must warp out when gankers appear Away From keyboard - I need more tank incase of a gank since I'm not paying attention
or ensures both miners stop producing temporarily: At Keyboard - I have to warp out due to a ganker Away From keyboard - I lost a ship due to not being tanked and being AFK
For the AFK miner there is no benefit in real time and the ratio actual of work to reward is the same or less.
Invested time is part of the non-trivial cost for activities. Invested time should matter real time should not apply here. Wasted attention is part of that non-trivial cost for activities and can be paid other ways. The miner can pay a player to watch for them or have dedicated logistics to handle the problem. Fitting choices are now irrelevant but before they had to do with players controlling their own risk. Real time should apply and does in a variety of activities as invested time cannot be quantified or for the most part confirmed. A non-aligned miner could be at the keyboard just as well as he could not. And a miner could align and go AFK only coming back as often as needed to realign in a new direction. |

Herr Hammer Draken
Imperial Academy Amarr Empire
130
|
Posted - 2012.10.11 21:58:00 -
[513] - Quote
La Nariz wrote:Tyberius Franklin wrote: The game shouldn't care about invested time, only real time. This is especially true in the case of mining where most time from an attentive miner is wasted.
And when it's not it is because of fitting choices: At Keyboard - I mine at the keyboard so I need less tank/more yield and must warp out when gankers appear Away From keyboard - I need more tank incase of a gank since I'm not paying attention
or ensures both miners stop producing temporarily: At Keyboard - I have to warp out due to a ganker Away From keyboard - I lost a ship due to not being tanked and being AFK
For the AFK miner there is no benefit in real time and the ratio actual of work to reward is the same or less.
Invested time is part of the non-trivial cost for activities. Invested time should matter real time should not apply here. Wasted attention is part of that non-trivial cost for activities and can be paid other ways. The miner can pay a player to watch for them or have dedicated logistics to handle the problem. Fitting choices are now irrelevant but before they had to do with players controlling their own risk.
Misinformation much! A Retriever, Mac, Hulk, Covetor max yield fit can all be ganked by a single catalyist in high sec space. I will not insult your intelligence by holding your hand and showing you how it is done. So fitting is still very relevant to eve. A corp mate had his Mack ganked yesterday. Lost 5 more Macks last week to ganks in high sec in corp. So maybe you can not figure out how to gank Macks but someone else has. Point is high sec the miner is not safe from ganks like the misinformation that is being spread says it is. Herr Hammer Draken "The Amarr Prophet" |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
80
|
Posted - 2012.10.11 22:06:00 -
[514] - Quote
La Nariz wrote:Hecate Shaw wrote: The question is, who exactly thinks the "risk/reward balance" is not in balance? Think of it this way: risk isn't the only factor to be considered in highsec, especially in mining. Miners pay a huge price in sheer boredom. Factor that in and I'd say mining is pretty much in balance. I'm all for anything new that would make mining more interactive, but not turning unarmed ships into sitting duck targets again. Making all belts scan sites, changing the mechanic to make it more interactive, anything but making barges dodge suicide attackers they have no real defense against.
People who have experienced more of the game than just highsec. The boredom part of mining I agree it is a poorly designed profession that should be revised. Okay you enter dumb territory where you state that they have no real defense against ganking. Since when is being attentive and tanking your ship not a defense against ganking?
cpl of serious Q's for you
Before the bargechange 1a) What ship & Fittings did you use to gank a hulk 1b What were the common fittings used on those hulks according to your killmails 1c) what was the total cost of your ship + fittings 1d) what was the total cost of the hulk + fittings according to your killmails
Since the bargechange 2a) What ship & Fittings do you use to gank a mackinaw 2b What are the common fittings used on those mackinaws according to your killmails 2c) what was the total cost of your ship + fittings 2d) what was the total cost of the mackinaw + fittings according to your killmails
The pre/post buff change in exhumer is based on each ship being the 'mining ship of choice' before or after the change to the hulls thankyou.
ps if you are unable OR unwilling to supply the requested information, i would welcome those answers from any other gank proponent in this thread, or from any miner that has been a victim and can supply this information.
once again, cheers |

Large Collidable Object
morons.
2009
|
Posted - 2012.10.11 22:07:00 -
[515] - Quote
KillerPriest wrote:
Show me where CCP says this is a PVP ONLY game.
CCP doesn't need to state that, it's common sense.
- You shoot me -> that an aggressive act against me, so it's pvp. - You trade and undercut my prices -> that's an aggressive act towards me, so it's pvp. - You do missions in highsec and pump isk into the economy, therefore devaluing the isk I have in my wallet, which I'd consider aggression, so it's pvp. - You mine, pumping minerals into the game, thus devaluing the minerals I have in stock, so it's pvp.
etc..etc..
It could be extended to any activity in the game except station spinning.
Eve is a PvP only game. You know... morons. |

Bodega Cat
Perkone Caldari State
12
|
Posted - 2012.10.11 22:12:00 -
[516] - Quote
La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE.
Well, not to throw my hat in the ring for the other side, but EVE traditionally has many features that support a passive interest and participation factor.
Skills training would be the obvious example, and even shooting a POS would be another... |

Touval Lysander
Sebiestor Tribe Minmatar Republic
330
|
Posted - 2012.10.11 22:25:00 -
[517] - Quote
Large Collidable Object wrote:KillerPriest wrote:
Show me where CCP says this is a PVP ONLY game.
CCP doesn't need to state that, it's common sense. - You shoot me -> that an aggressive act against me, so it's pvp. - You trade and undercut my prices -> that's an aggressive act towards me, so it's pvp. - You do missions in highsec and pump isk into the economy, therefore devaluing the isk I have in my wallet, which I'd consider aggression, so it's pvp. - You mine, pumping minerals into the game, thus devaluing the minerals I have in stock, so it's pvp. etc..etc.. It could be extended to any activity in the game except station spinning. Eve is a PvP only game. THIS ^^^
I have stated this countless times in many threads.
And yet there are some people that think PvP is a singular phrase to mean Ship v Ship - if it were it would be called SvS...
I've even heard people say buying/selling is Player versus Market (like the market is an entity). Forgetting of course that the market is supplied by Players.
Now I see the thread has descended into what constitutes AFK to justify ganking.
It's going places...... I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
330
|
Posted - 2012.10.11 22:27:00 -
[518] - Quote
Bodega Cat wrote:La Nariz wrote:Touval Lysander wrote:Alaekessa1 wrote:No, the bottom line is that most high-sec miners don't want to play eve For a start, they ARE playing Eve if they are "highseccers". And by "not playing", you mean they're not playing the way YOU want them too? That's a problem for you. Why? Explain to me how emulating bot behavior and not being present at the keyboard while the game is playing itself is playing EVE. Well, not to throw my hat in the ring for the other side, but EVE traditionally has many features that support a passive interest and participation factor. Skills training would be the obvious example, and even shooting a POS would be another... Data cores PI Moon goo BPO/BPC research copies Manufacturing Ratting with a carrier AP+¡ng freighters
Any more... I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1500
|
Posted - 2012.10.11 23:11:00 -
[519] - Quote
sorry double post. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1500
|
Posted - 2012.10.11 23:11:00 -
[520] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Touval Lysander wrote:~moronic pubbie post~ Right here from the EULA: 3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Hmmm its almost as if CCP has implicitly stated that any AFK activity is not allowed. Bolding another important part. This is important in that in this case AFK play actualy provides a reduced rate of acquisition in comparison to "normal" play or botting. I argue that it accelerates it because the person can be AFKing an activity for longer than they would be doing the activity normally. So they accrue more for less time. The game shouldn't care about invested time, only real time. This is especially true in the case of mining where most time from an attentive miner is wasted. And when it's not it is because of fitting choices: At Keyboard - I mine at the keyboard so I need less tank/more yield and must warp out when gankers appear Away From keyboard - I need more tank incase of a gank since I'm not paying attention or ensures both miners stop producing temporarily: At Keyboard - I have to warp out due to a ganker Away From keyboard - I lost a ship due to not being tanked and being AFK For the AFK miner there is no benefit in real time and the ratio actual of work to reward is the same or less. This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.11 23:25:00 -
[521] - Quote
Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence.
Either way the barge changes didn't usher in the age of AFK ganking. The campaigns of suicide ganking proved this was already prolific quite well. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1500
|
Posted - 2012.10.11 23:26:00 -
[522] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence. And by changing fittings, yield will be trimmed down, accomplishing the stated goals of this thread's OP.
That's right. Risk works. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.11 23:30:00 -
[523] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence. And by changing fittings, supply will be trimmed down, accomplishing the stated goals of this thread's OP. That's right. Risk works. I agreed on that earlier in the thread, but my latest series of posts were more directed at La Nariz and Andski's claims that AFK mining was unwelcome in any form and an EULA violation equivalent to the AFK PvE exploit declared not to long ago when CCP has, or appears to have, a clear distinction between the two. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1500
|
Posted - 2012.10.11 23:35:00 -
[524] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence. And by changing fittings, supply will be trimmed down, accomplishing the stated goals of this thread's OP. That's right. Risk works. I agreed on that earlier in the thread, but my latest series of posts were more directed at La Nariz and Andski's claims that AFK mining was unwelcome in any form and an EULA violation equivalent to the AFK PvE exploit declared not to long ago when CCP has, or appears to have, a clear distinction between the two. Edit: And more importantly the fact that subsequent interaction is needed to continue gaining reward is needed while AFK mining but not needed in the AFK PvE exploit. If there is a distinction it is not made in the EULA.
Clearly mining for endless hours while nominally not paying attention anymore than once per hour or so is not intended.
No other profession's ships are expected to function while their player/captain is mowing the lawn, for example.
This makes mining AFK a clear violation of the aforementioned clause of the EULA, specifically; one can not use a specific type of gameplay to earn items faster than others under similar conditions.
It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK.
How can this not be a violation of the EULA? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.12 00:00:00 -
[525] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:This becomes untrue if there is a legitimate risk to the AFK miner. A legitimate risk is desirable, as it holds the ATK player's attention. As you and many others pointed out that risk could be reduced through fitting or as ganking proved could still be taken without concern but with greater possibility of consequence. And by changing fittings, supply will be trimmed down, accomplishing the stated goals of this thread's OP. That's right. Risk works. I agreed on that earlier in the thread, but my latest series of posts were more directed at La Nariz and Andski's claims that AFK mining was unwelcome in any form and an EULA violation equivalent to the AFK PvE exploit declared not to long ago when CCP has, or appears to have, a clear distinction between the two. Edit: And more importantly the fact that subsequent interaction is needed to continue gaining reward is needed while AFK mining but not needed in the AFK PvE exploit. If there is a distinction it is not made in the EULA. Clearly mining for endless hours while nominally not paying attention anymore than once per hour or so is not intended. No other profession's ships are expected to function while their player/captain is mowing the lawn, for example. This makes mining AFK a clear violation of the aforementioned clause of the EULA, specifically; one can not use a specific type of gameplay to earn items faster than others under similar conditions. It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. How can this not be a violation of the EULA? Because it does not accrue items faster unless you redefine time. Apparently some find the redefinition of time acceptable while I do not. The issue at hand is user inputs. So long as a situation is not being setup where:
A: Inputs are being made via mechanation bypassing the need for user inputs or B: A situation is being setup where user inputs can be avoided for longer than game mechanics were intended for
We should not have an issue. But we do, or so you contend. I contend otherwise for the following reasons:
1. CCP has set up the system which allows AFK mining to be viable: - Long miner cycle times - Asteriod ore content - Limitless ice content and has recently reinforced it. - Enlarged base ore capacity with 2 ships surpassing what was possible with a fully cargo fit hulk prior - Introduction of a new frigate which has a far longer mining time frame before needing emptied as compared to the mining frigates and cruisers that came before
2. CCP provides no avenue for a player to gain an advantage to being at the keyboard while at a belt over one who is not. There is no incentive to be the one at the keyboard.
3. Human inputs for continuing to gather more ore once limits of the resource or ship are reached cannot be bypassed without automation. An AFK player is not a botter and cannot reactivate his miners or empty his hold until he comes back to the keyboard at which point he is no longer AFK. As such beyond the point that the initial input have effectively expired the ship/character no longer creates any benefit for the player. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1502
|
Posted - 2012.10.12 00:07:00 -
[526] - Quote
Tyberius Franklin wrote:Because it does not accrue items faster unless you redefine time. Apparently some find the redefinition of time acceptable while I do not. The issue at hand is user inputs. So long as a situation is not being setup where:
A: Inputs are being made via mechanation bypassing the need for user inputs or B: A situation is being setup where user inputs can be avoided for longer than game mechanics were intended for
We should not have an issue. But we do, or so you contend. I contend otherwise for the following reasons:
1. CCP has set up the system which allows AFK mining to be viable: - Long miner cycle times - Asteriod ore content - Limitless ice content and has recently reinforced it. - Enlarged base ore capacity with 2 ships surpassing what was possible with a fully cargo fit hulk prior - Introduction of a new frigate which has a far longer mining time frame before needing emptied as compared to the mining frigates and cruisers that came before
2. CCP provides no avenue for a player to gain an advantage to being at the keyboard while at a belt over one who is not. There is no incentive to be the one at the keyboard.
3. Human inputs for continuing to gather more ore once limits of the resource or ship are reached cannot be bypassed without automation. An AFK player is not a botter and cannot reactivate his miners or empty his hold until he comes back to the keyboard at which point he is no longer AFK. As such beyond the point that the initial input have effectively expired the ship/character no longer creates any benefit for the player. I'll stipulate that may be true. I'm not certain it doesn't qualify, but since CCP seem to be developing in the direction of flooding supply, I can agree it's not worth deliberation.
Its potential allowance under the EULA notwithstanding, it remains bad for Eve in every conceivable facet and should, at a minimum, be reasonably subjected to some form of increased risk, as stated in the OP. Devaluing a profession to the point where a new generation of players are not incentivized to participate in it is bad game design, and needs to be fixed. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.12 00:08:00 -
[527] - Quote
Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research Skill training |

Evei Shard
122
|
Posted - 2012.10.12 00:13:00 -
[528] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research Skill training
Don't forget trading. Unless you are obsessive-compulsive about it, you can set up buy/sell orders and walk away for quite a while and still turn a decent profit.
Profit favors the prepared |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1504
|
Posted - 2012.10.12 00:16:00 -
[529] - Quote
Evei Shard wrote:Tyberius Franklin wrote:Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research Skill training Don't forget trading. Unless you are obsessive-compulsive about it, you can set up buy/sell orders and walk away for quite a while and still turn a decent profit. As I already posted, I'm willing to stipulate this. It's not central to the theme that runaway supply due to negligible risk is bad for Eve. Devaluing a profession to uselessness is bad for every single player in the long-run. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hecate Shaw
United Freemerchants Society
4
|
Posted - 2012.10.12 00:46:00 -
[530] - Quote
Darth Gustav wrote:Evei Shard wrote:Tyberius Franklin wrote:Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research Skill training Don't forget trading. Unless you are obsessive-compulsive about it, you can set up buy/sell orders and walk away for quite a while and still turn a decent profit. As I already posted, I'm willing to stipulate this. It's not central to the theme that runaway supply due to negligible risk is bad for Eve. Devaluing a profession to uselessness is bad for every single player in the long-run. I think you are overlooking the fact that there is a built-in self-correction mechanism, though it is very slow to kick in. Simply put, if the prices of minerals drop too low, fewer people will bother mining. As more and more drift into more profitable areas, the price of minerals will slowly rise again (lower supply with equal demand equals rising prices) until it lures more miners in again. The cycle is self-correcting and repeating, with no need for intervention. The cycle time can be extremely long, but it is there and does work without the need for external intervention.
As much as I do think that some adjustments similar to those you outlined would be good for sheer novelty and to break up the tedium, the numbers would simply adjust - higher mineral prices created by your changes would last for a while, then more miners would be attracted and prices would drop once again. More than "risk", I think what is needed to lower the impact of bots and change the mining profession would be some means of engaging the miner, something for us to actually do that gets rid of the tedium. Contrary to what the gankers would say, the new mechanism would have to be something constant or at least frequent, and not likely to cost the miner a sizable fraction of the value of what they mine (unlike ganking).
|
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1506
|
Posted - 2012.10.12 01:00:00 -
[531] - Quote
Hecate Shaw wrote:Darth Gustav wrote:Evei Shard wrote:Tyberius Franklin wrote:Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research Skill training Don't forget trading. Unless you are obsessive-compulsive about it, you can set up buy/sell orders and walk away for quite a while and still turn a decent profit. As I already posted, I'm willing to stipulate this. It's not central to the theme that runaway supply due to negligible risk is bad for Eve. Devaluing a profession to uselessness is bad for every single player in the long-run. I think you are overlooking the fact that there is a built-in self-correction mechanism, though it is very slow to kick in. Simply put, if the prices of minerals drop too low, fewer people will bother mining. As more and more drift into more profitable areas, the price of minerals will slowly rise again (lower supply with equal demand equals rising prices) until it lures more miners in again. The cycle is self-correcting and repeating, with no need for intervention. The cycle time can be extremely long, but it is there and does work without the need for external intervention. As much as I do think that some adjustments similar to those you outlined would be good for sheer novelty and to break up the tedium, the numbers would simply adjust - higher mineral prices created by your changes would last for a while, then more miners would be attracted and prices would drop once again. More than "risk", I think what is needed to lower the impact of bots and change the mining profession would be some means of engaging the miner, something for us to actually do that gets rid of the tedium. Contrary to what the gankers would say, the new mechanism would have to be something constant or at least frequent, and not likely to cost the miner a sizable fraction of the value of what they mine (unlike ganking). I'm not overlooking this mechanism. You're talking about the systematic devaluation of an entire profession. What happens to new players who want to get into mining, when the markets "regulate" prices to the point of it being useless?
You obviously seem to grasp the idea that risk can be beneficial. The opposite is true too - a lack of risk devalues not just materials, but the entire profession built around gathering them.
He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
331
|
Posted - 2012.10.12 01:09:00 -
[532] - Quote
Tyberius Franklin wrote: And by changing fittings, yield will be trimmed down, accomplishing the stated goals of this thread's OP.
For those that don't know, apart from a DCII, tank on an exhumer is MID slots.
Fittings for yield is in the LOW slots.
ofc. We could fit shield and armor tank I suppose. C'mon... Why not? I reckon it's a great idea. MAKE them miners fit shield and armor.
NO MORE having 3 MINING lasers on their MINING VESSEL. Make them carry 2 autos as well. NO MORE Michii implants. MAKE them fit "go fast" implants. NO MORE Orca MINING boosts. Make them use SKIRMISH WARFARE...
MAKE THEM DO WHAT I WANT CCP.
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
326
|
Posted - 2012.10.12 01:19:00 -
[533] - Quote
Touval Lysander wrote:Tyberius Franklin wrote: And by changing fittings, yield will be trimmed down, accomplishing the stated goals of this thread's OP.
For those that don't know, apart from a DCII, tank on an exhumer is MID slots. Fittings for yield is in the LOW slots. I wasn't aware that exhumers had a large number of lows which made fitting a DCU not matter to wield much. Oh wait, they don't and never really have. Not to mention that was referring to prebuff when you needed a MAPC to fit a MSE. Between the DCU and MAPC those were both the lows on a hulk, meaning you had NO yield mods.
Edit: Further thinking about it with the advent of mining rigs those now compete with potential additional tank as well. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1507
|
Posted - 2012.10.12 01:25:00 -
[534] - Quote
Tyberius Franklin wrote:Touval Lysander wrote:Tyberius Franklin wrote: And by changing fittings, yield will be trimmed down, accomplishing the stated goals of this thread's OP.
For those that don't know, apart from a DCII, tank on an exhumer is MID slots. Fittings for yield is in the LOW slots. I wasn't aware that exhumers had a large number of lows which made fitting a DCU not matter to wield much. Oh wait, they don't and never really have. Not to mention that was referring to prebuff when you needed a MAPC to fit a MSE. Between the DCU and MAPC those were both the lows on a hulk, meaning you had NO yield mods. Edit: Further thinking about it with the advent of mining rigs those now compete with potential additional tank as well. Not to mention the fact that those mid-slot shield mods use a lot of CPU, which is then not available for mining upgrades.
I guess it's a good thing that sockpuppet strawman shows up in quotes.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 01:27:00 -
[535] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Touval Lysander wrote:Tyberius Franklin wrote: And by changing fittings, yield will be trimmed down, accomplishing the stated goals of this thread's OP.
For those that don't know, apart from a DCII, tank on an exhumer is MID slots. Fittings for yield is in the LOW slots. I wasn't aware that exhumers had a large number of lows which made fitting a DCU not matter to wield much. Oh wait, they don't and never really have. Not to mention that was referring to prebuff when you needed a MAPC to fit a MSE. Between the DCU and MAPC those were both the lows on a hulk, meaning you had NO yield mods. Edit: Further thinking about it with the advent of mining rigs those now compete with potential additional tank as well. Not to mention the fact that those mid-slot shield mods use a lot of CPU, which is then not available for mining upgrades. I guess it's a good thing that sockpuppet strawman shows up in quotes.  Be glad you didn't have to read the hyperbole rage that came after the part that was quoted. |

Hecate Shaw
United Freemerchants Society
4
|
Posted - 2012.10.12 01:56:00 -
[536] - Quote
Darth Gustav wrote:Hecate Shaw wrote:I think you are overlooking the fact that there is a built-in self-correction mechanism, though it is very slow to kick in. Simply put, if the prices of minerals drop too low, fewer people will bother mining. As more and more drift into more profitable areas, the price of minerals will slowly rise again (lower supply with equal demand equals rising prices) until it lures more miners in again. The cycle is self-correcting and repeating, with no need for intervention. The cycle time can be extremely long, but it is there and does work without the need for external intervention.
As much as I do think that some adjustments similar to those you outlined would be good for sheer novelty and to break up the tedium, the numbers would simply adjust - higher mineral prices created by your changes would last for a while, then more miners would be attracted and prices would drop once again. More than "risk", I think what is needed to lower the impact of bots and change the mining profession would be some means of engaging the miner, something for us to actually do that gets rid of the tedium. Contrary to what the gankers would say, the new mechanism would have to be something constant or at least frequent, and not likely to cost the miner a sizable fraction of the value of what they mine (unlike ganking).
I'm not overlooking this mechanism. You're talking about the systematic devaluation of an entire profession. What happens to new players who want to get into mining, when the markets "regulate" prices to the point of it being useless? You obviously seem to grasp the idea that risk can be beneficial. The opposite is true too - a lack of risk devalues not just materials, but the entire profession built around gathering them. No, the entire profession won't be devalued, at least not for any length of time. It will rebound. As for new players, it depends; they will have minimal impact while using anything less than a barge, and by the time they are able use barges could just as easily drift to a different profession. Alternately, they could tough out the downturn and wait for values to go back up. You seem to be ignoring the simple fact that any "risks" of the type you are suggesting will have absolutely no long-term effect on mineral prices. Adding risk may drive some out of mining for a time, but the rising prices of minerals (via your own favorite supply-demand equation) will bring them back as soon as prices rise far enough. Numbers of miners and bots balloon, driving prices back down to previous levels, until the poor return makes them leave yet again. The cycle could ONLY be permanently altered by changing the way mining works or the level of supply, not by adding static risks. CCP needs to make mining more interactive to get rid of the bots and afk miners...THEN we will see prices settle at a new, slightly higher stable level, as there aren't enough legitimate miners to make up the difference in production when the bots vanish. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1507
|
Posted - 2012.10.12 02:03:00 -
[537] - Quote
Hecate Shaw wrote:Darth Gustav wrote:Hecate Shaw wrote:I think you are overlooking the fact that there is a built-in self-correction mechanism, though it is very slow to kick in. Simply put, if the prices of minerals drop too low, fewer people will bother mining. As more and more drift into more profitable areas, the price of minerals will slowly rise again (lower supply with equal demand equals rising prices) until it lures more miners in again. The cycle is self-correcting and repeating, with no need for intervention. The cycle time can be extremely long, but it is there and does work without the need for external intervention.
As much as I do think that some adjustments similar to those you outlined would be good for sheer novelty and to break up the tedium, the numbers would simply adjust - higher mineral prices created by your changes would last for a while, then more miners would be attracted and prices would drop once again. More than "risk", I think what is needed to lower the impact of bots and change the mining profession would be some means of engaging the miner, something for us to actually do that gets rid of the tedium. Contrary to what the gankers would say, the new mechanism would have to be something constant or at least frequent, and not likely to cost the miner a sizable fraction of the value of what they mine (unlike ganking).
I'm not overlooking this mechanism. You're talking about the systematic devaluation of an entire profession. What happens to new players who want to get into mining, when the markets "regulate" prices to the point of it being useless? You obviously seem to grasp the idea that risk can be beneficial. The opposite is true too - a lack of risk devalues not just materials, but the entire profession built around gathering them. No, the entire profession won't be devalued, at least not for any length of time. It will rebound. As for new players, it depends; they will have minimal impact while using anything less than a barge, and by the time they are able use barges could just as easily drift to a different profession. Alternately, they could tough out the downturn and wait for values to go back up. You seem to be ignoring the simple fact that any "risks" of the type you are suggesting will have absolutely no long-term effect on mineral prices. Adding risk may drive some out of mining for a time, but the rising prices of minerals (via your own favorite supply-demand equation) will bring them back as soon as prices rise far enough. Numbers of miners and bots balloon, driving prices back down to previous levels, until the poor return makes them leave yet again. The cycle could ONLY be permanently altered by changing the way mining works or the level of supply, not by adding static risks. CCP needs to make mining more interactive to get rid of the bots and afk miners...THEN we will see prices settle at a new, slightly higher stable level, as there aren't enough legitimate miners to make up the difference in production when the bots vanish. Tell me what prevents the profession from being devalued? Miners will suddenly exercise reserve and stop mining?
If and when that happens, the profession has been devalued to the extreme.
Any meaningful contribution to it is beyond any player's ability at that point, but new miners least of all.
Risk corrects this situation by balancing supply and demand. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hecate Shaw
United Freemerchants Society
4
|
Posted - 2012.10.12 02:21:00 -
[538] - Quote
Darth Gustav wrote:Hecate Shaw wrote:Darth Gustav wrote:Hecate Shaw wrote:I think you are overlooking the fact that there is a built-in self-correction mechanism, though it is very slow to kick in. Simply put, if the prices of minerals drop too low, fewer people will bother mining. As more and more drift into more profitable areas, the price of minerals will slowly rise again (lower supply with equal demand equals rising prices) until it lures more miners in again. The cycle is self-correcting and repeating, with no need for intervention. The cycle time can be extremely long, but it is there and does work without the need for external intervention.
As much as I do think that some adjustments similar to those you outlined would be good for sheer novelty and to break up the tedium, the numbers would simply adjust - higher mineral prices created by your changes would last for a while, then more miners would be attracted and prices would drop once again. More than "risk", I think what is needed to lower the impact of bots and change the mining profession would be some means of engaging the miner, something for us to actually do that gets rid of the tedium. Contrary to what the gankers would say, the new mechanism would have to be something constant or at least frequent, and not likely to cost the miner a sizable fraction of the value of what they mine (unlike ganking).
I'm not overlooking this mechanism. You're talking about the systematic devaluation of an entire profession. What happens to new players who want to get into mining, when the markets "regulate" prices to the point of it being useless? You obviously seem to grasp the idea that risk can be beneficial. The opposite is true too - a lack of risk devalues not just materials, but the entire profession built around gathering them. No, the entire profession won't be devalued, at least not for any length of time. It will rebound. As for new players, it depends; they will have minimal impact while using anything less than a barge, and by the time they are able use barges could just as easily drift to a different profession. Alternately, they could tough out the downturn and wait for values to go back up. You seem to be ignoring the simple fact that any "risks" of the type you are suggesting will have absolutely no long-term effect on mineral prices. Adding risk may drive some out of mining for a time, but the rising prices of minerals (via your own favorite supply-demand equation) will bring them back as soon as prices rise far enough. Numbers of miners and bots balloon, driving prices back down to previous levels, until the poor return makes them leave yet again. The cycle could ONLY be permanently altered by changing the way mining works or the level of supply, not by adding static risks. CCP needs to make mining more interactive to get rid of the bots and afk miners...THEN we will see prices settle at a new, slightly higher stable level, as there aren't enough legitimate miners to make up the difference in production when the bots vanish. Tell me what prevents the profession from being devalued? Miners will suddenly exercise reserve and stop mining? If and when that happens, the profession has been devalued to the extreme. Any meaningful contribution to it is beyond any player's ability at that point, but new miners least of all. Risk corrects this situation by balancing supply and demand. See, you've got the answer, just for the wrong reason. Miners WILL stop mining, because the rate of return is too low. Many human miners leave when it isn't worth their time, leaving just bots and afk miners. Prices temporarily go up (less supply, no change in demand). Ex-miners see rising prices, pull the ol' exhumers out of docks, and go back to mining. Mineral prices go down until the human miners decide it isn't worth their time (again), and the whole cycle repeats. Been seeing it since I started playing in '07. Efforts to affect risk (like the last time the rats were increased, or the various Hulkageddons and similar) have only had temporary effects on the prices of minerals; the markets soon fell back into their former levels and patterns. The answer is to reduce regular supply by getting rid of bots and true AFK miners.
Requiring interaction, either by needing to click some non-static target, interact with a changing interface, or even having to scan down smaller belts (say, four times as many as currently exist statically, but each a quarter the size) should get rid of all but the most hard-core bots. When mining is down to almost all human miners, the supply will go down (not as many of us as there are bots) and the prices up to a new stable average.
The point is, over the last 5 years I've seen new risks added to only temporary effect, risks removed to only temporary effect, NPC price ceilings removed to only temporary effect, and so on. The price crash you imagine is not going to happen; we may see a bottoming of the market, but it will rebound as it always has. The way to manage a more permanent fix is not through risks.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1508
|
Posted - 2012.10.12 02:23:00 -
[539] - Quote
Hecate Shaw wrote:Darth Gustav wrote:Hecate Shaw wrote:Darth Gustav wrote:Hecate Shaw wrote:I think you are overlooking the fact that there is a built-in self-correction mechanism, though it is very slow to kick in. Simply put, if the prices of minerals drop too low, fewer people will bother mining. As more and more drift into more profitable areas, the price of minerals will slowly rise again (lower supply with equal demand equals rising prices) until it lures more miners in again. The cycle is self-correcting and repeating, with no need for intervention. The cycle time can be extremely long, but it is there and does work without the need for external intervention.
As much as I do think that some adjustments similar to those you outlined would be good for sheer novelty and to break up the tedium, the numbers would simply adjust - higher mineral prices created by your changes would last for a while, then more miners would be attracted and prices would drop once again. More than "risk", I think what is needed to lower the impact of bots and change the mining profession would be some means of engaging the miner, something for us to actually do that gets rid of the tedium. Contrary to what the gankers would say, the new mechanism would have to be something constant or at least frequent, and not likely to cost the miner a sizable fraction of the value of what they mine (unlike ganking).
I'm not overlooking this mechanism. You're talking about the systematic devaluation of an entire profession. What happens to new players who want to get into mining, when the markets "regulate" prices to the point of it being useless? You obviously seem to grasp the idea that risk can be beneficial. The opposite is true too - a lack of risk devalues not just materials, but the entire profession built around gathering them. No, the entire profession won't be devalued, at least not for any length of time. It will rebound. As for new players, it depends; they will have minimal impact while using anything less than a barge, and by the time they are able use barges could just as easily drift to a different profession. Alternately, they could tough out the downturn and wait for values to go back up. You seem to be ignoring the simple fact that any "risks" of the type you are suggesting will have absolutely no long-term effect on mineral prices. Adding risk may drive some out of mining for a time, but the rising prices of minerals (via your own favorite supply-demand equation) will bring them back as soon as prices rise far enough. Numbers of miners and bots balloon, driving prices back down to previous levels, until the poor return makes them leave yet again. The cycle could ONLY be permanently altered by changing the way mining works or the level of supply, not by adding static risks. CCP needs to make mining more interactive to get rid of the bots and afk miners...THEN we will see prices settle at a new, slightly higher stable level, as there aren't enough legitimate miners to make up the difference in production when the bots vanish. Tell me what prevents the profession from being devalued? Miners will suddenly exercise reserve and stop mining? If and when that happens, the profession has been devalued to the extreme. Any meaningful contribution to it is beyond any player's ability at that point, but new miners least of all. Risk corrects this situation by balancing supply and demand. See, you've got the answer, just for the wrong reason. Miners WILL stop mining, because the rate of return is too low. Many human miners leave when it isn't worth their time, leaving just bots and afk miners. Prices temporarily go up (less supply, no change in demand). Ex-miners see rising prices, pull the ol' exhumers out of docks, and go back to mining. Mineral prices go down until the human miners decide it isn't worth their time (again), and the whole cycle repeats. Been seeing it since I started playing in '07. Efforts to affect risk (like the last time the rats were increased, or the various Hulkageddons and similar) have only had temporary effects on the prices of minerals; the markets soon fell back into their former levels and patterns. The answer is to reduce regular supply by getting rid of bots and true AFK miners. Requiring interaction, either by needing to click some non-static target, interact with a changing interface, or even having to scan down smaller belts (say, four times as many as currently exist statically, but each a quarter the size) should get rid of all but the most hard-core bots. When mining is down to almost all human miners, the supply will go down (not as many of us as there are bots) and the prices up to a new stable average. The point is, over the last 5 years I've seen new risks added to only temporary effect, risks removed to only temporary effect, NPC price ceilings removed to only temporary effect, and so on. The price crash you imagine is not going to happen; we may see a bottoming of the market, but it will rebound as it always has. The way to manage a more permanent fix is not through risks. I am trying to make sure that the current upswing in supply is only temporary by encouraging its logical counter. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
332
|
Posted - 2012.10.12 02:54:00 -
[540] - Quote
Tyberius Franklin wrote: Be glad you didn't have to read the hyperbole rage that came after the part that was quoted.
He can see it. He's just faking it.
And really, if you believe that Darth or anyone else - and this is their argument - are the saviours of miners of Eve - then you have got rocks in your head.
Darth and his buddies want to BLOW you up. Cheaply and Easily.
Using markets etc. to justify this virtiole is a feint. They have an agenda and will use whatever means to attain it.
They have absolved themselves of the responsibility for having CCP act to stop the BS AND now they want to paint themselves as the saviours of miners. The CFC ****** up - they were warned repeatedly. They highlighted a problem and it was CORRECTED.
I repeat: Darth and his buddies want to BLOW you up. Cheaply and Easily
They don't give a **** about the markets or "valuing" the miners profession. If they did actually care, they'd use the myriad of options that have been put forward to make ganking profitable and just go do it.
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
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Hecate Shaw
United Freemerchants Society
5
|
Posted - 2012.10.12 02:54:00 -
[541] - Quote
Try if you want, Darth, but don't be surprised if you don't accomplish anything more than having a lot of miners yelling at you. Me, I'll start being concerned if I see the price of trit drop below 2 isk, and won't actually think anything's really wrong until it drops below 1 isk. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1509
|
Posted - 2012.10.12 03:14:00 -
[542] - Quote
Hecate Shaw wrote:Try if you want, Darth, but don't be surprised if you don't accomplish anything more than having a lot of miners yelling at you. Me, I'll start being concerned if I see the price of trit drop below 2 isk, and won't actually think anything's really wrong until it drops below 1 isk. I can respect that. But I t hink by the time those prices are seen there will be demonstrable wailing.
However speculative that may appear, I am sure of one thing. The risk to supply acquisition that keeps mining valuable has been all but erased. Its impacts can already be seen. The future of Eve is in the hands of our developers.
One thing is certain, though.The mathematics of economics are alive and well in the sandbox. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alpheias
Euphoria Released Verge of Collapse
823
|
Posted - 2012.10.12 03:19:00 -
[543] - Quote
Hecate Shaw wrote:Try if you want, Darth, but don't be surprised if you don't accomplish anything more than having a lot of miners yelling at you. Me, I'll start being concerned if I see the price of trit drop below 2 isk, and won't actually think anything's really wrong until it drops below 1 isk.
I am all for having miners yell at me and yes, I absolutely love the idea of being yelled at by carebears.
I'd put my feet up, lean back and listen to the high-pitched shrills of the carebears and I would have popcorn... Mhmm. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Hecate Shaw
United Freemerchants Society
5
|
Posted - 2012.10.12 04:00:00 -
[544] - Quote
Darth Gustav wrote:Hecate Shaw wrote:Try if you want, Darth, but don't be surprised if you don't accomplish anything more than having a lot of miners yelling at you. Me, I'll start being concerned if I see the price of trit drop below 2 isk, and won't actually think anything's really wrong until it drops below 1 isk. I can respect that. But I t hink by the time those prices are seen there will be demonstrable wailing. However speculative that may appear, I am sure of one thing. The risk to supply acquisition that keeps mining valuable has been all but erased. Its impacts can already be seen. The future of Eve is in the hands of our developers. One thing is certain, though.The mathematics of economics are alive and well in the sandbox. On the last sentence, we can agree. I am not seeing the impact of risk being erased; I've been around when trit was below 3 isk on sell orders, and we're far from that level. Maybe CCP will re-introduce risk, and maybe they'll make mining more interactive. Sounds like we'll be able to respectfully agree to disagree until we see what they do next. |

Pipa Porto
1191
|
Posted - 2012.10.12 10:03:00 -
[545] - Quote
Touval Lysander wrote:Darth and his buddies want to BLOW you up. Cheaply and Easily.
It was only ever cheap and easy when the miners made it cheap and easy by leaving their untanked (or negatively tanked*) mining ships in belts while they were AFK. Those who tanked their ships didn't get ganked. Those who were attentive didn't get ganked.
*Cargo expansion reduces your tank. EvE: Everyone vs Everyone
-RubyPorto |

La Nariz
GoonWaffe Goonswarm Federation
197
|
Posted - 2012.10.12 16:35:00 -
[546] - Quote
Touval Lysander wrote:~many moronic pubbie posts~
you are still posting poorly improve your posting and your arguments might be taken seriously Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
197
|
Posted - 2012.10.12 16:38:00 -
[547] - Quote
Hecate Shaw wrote: You ignore the fact that mining aligned doesn't increase yield over the bots, so they would NOT in fact "outperform and render obsolete AFK miners and bots". We aren't able to mine 23/7, the bots are; AFK miners can't quite manage that, but close enough. The yield differences from paying close attention to what amounts to watching paint dry aren't THAT good. I'm sorry, but there just isn't any way to call anything about the current mining system 'engaging', and the long odds of an actual gank don't make it more so. Imagine, if you will, spending 4 hours at a go watching paint dry, only moving infrequently to catch a drip, and being told that there is a remote chance, at some point, that someone might come in and destroy the wall. It'll keep you awake for a few sessions, might be enough to wake you up a few times for a short while when you hear the mailman outside, but it isn't enough to keep things interesting indefinitely until and unless it actually happens. You're working against psychology and human nature. Your suggestions in the OP are good, but not a long-term solution; CCP has to do something, but opening the barges up to PvP combat isn't the solution.
Though it might be entertaining if CCP were to create ships that looked and were named exactly like a normal barge, but had weapons hardpoints instead.
Living longer than a bot will increase your yield over the bot because a dead miner mines no ore. AFK miners/bots are perfectly capable of mining 23/7 go look at any ice field in highsec you will see. I agree that the current mechanics around mining are terrible and that CCP needs to change it to make it more interesting. Miners should be howling that their mechanics suck instead of howling over gankers. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
197
|
Posted - 2012.10.12 16:46:00 -
[548] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research ~Skill training~
Skill training is not a profession its the natural progression of your character and to include it as a profession is dumb. For those other professions it may not be obvious how your interaction draws a benefit for them but it is there. For example moon mining, you'll be required to defend that moon, the defense being the interaction. You benefit by being able to continue mining the moon. Interaction benefits all of those. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
197
|
Posted - 2012.10.12 16:52:00 -
[549] - Quote
Herr Hammer Draken wrote:Stop with the no risk in high sec. That statement is flat out wrong. It is a flat out lie. It is misinformation.
That isn't misinformation, I could list tons of pubbie rhetoric that is horribly misleading but highsec lacking risk isn't one of them. Highsec has seen many decreases in risk over the last few patches and no decrease in reward to compensate. Either the risk needs to be increased or the reward needs to be decreased to bring it in balance with the rest of the game. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 16:59:00 -
[550] - Quote
La Nariz wrote:Tyberius Franklin wrote:Darth Gustav wrote:It is absolutely certain that most professions in Eve are impossible to efficiently perform while AFK. Addressing this directly, there are many professions which cannot draw any task related benefit from interaction: Moon mining PI Mining Manufacturing Research ~Skill training~ Skill training is not a profession its the natural progression of your character and to include it as a profession is dumb. For those other professions it may not be obvious how your interaction draws a benefit for them but it is there. For example moon mining, you'll be required to defend that moon, the defense being the interaction. You benefit by being able to continue mining the moon. Interaction benefits all of those. Being required to defend the moon doesn't make the accruing on moon minerals active. And there is nothing active you can do to speed the process. You are AFK moon mining not because you don't have to defend it, but because defending it when needed provides no boost to output compared to when defense isn't needed.
Skill training I will stop counting as a profession once the character bazaar goes away. |
|

La Nariz
GoonWaffe Goonswarm Federation
197
|
Posted - 2012.10.12 17:36:00 -
[551] - Quote
Tyberius Franklin wrote: Being required to defend the moon doesn't make the accruing on moon minerals active. And there is nothing active you can do to speed the process. You are AFK moon mining not because you don't have to defend it, but because defending it when needed provides no boost to output compared to when defense isn't needed.
Skill training I will stop counting as a profession once the character bazaar goes away.
It is the same as having to be attentive ATK while mining. Dead POS mine no goo, dead miners mine no asteroids. Moons do not defend themselves and require a lot of player input. We risk a lot for the moon and in return we reap a lot of reward from the moon. When compared to highsec they risk almost nothing so they should be rewarded with almost nothing. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 17:49:00 -
[552] - Quote
La Nariz wrote:Tyberius Franklin wrote: Being required to defend the moon doesn't make the accruing on moon minerals active. And there is nothing active you can do to speed the process. You are AFK moon mining not because you don't have to defend it, but because defending it when needed provides no boost to output compared to when defense isn't needed.
Skill training I will stop counting as a profession once the character bazaar goes away.
It is the same as having to be attentive ATK while mining. Dead POS mine no goo, dead miners mine no asteroids. Moons do not defend themselves and require a lot of player input. We risk a lot for the moon and in return we reap a lot of reward from the moon. When compared to highsec they risk almost nothing so they should be rewarded with almost nothing. No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1567
|
Posted - 2012.10.12 17:52:00 -
[553] - Quote
Pipa Porto wrote:Touval Lysander wrote:Darth and his buddies want to BLOW you up. Cheaply and Easily. It was only ever cheap and easy when the miners made it cheap and easy by leaving their untanked (or negatively tanked*) mining ships in belts while they were AFK. Those who tanked their ships didn't get ganked. Those who were attentive didn't get ganked. *Cargo expansion reduces your tank. Luckily now their mack comes with more than enough cargo. Thanks for all the benefits, CCP  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

La Nariz
GoonWaffe Goonswarm Federation
197
|
Posted - 2012.10.12 18:04:00 -
[554] - Quote
Tyberius Franklin wrote: No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet.
Defense is not just forming the fleets to actually defend the POS. Continuous defense in the form of surveillance is required which is the constant attention you're trying to claim is not required. Bumping is another activity that requires constant attention otherwise the miner will get back in range and continue to mine. Also bumping is a nebulous area as far as legality is concerned. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:19:00 -
[555] - Quote
La Nariz wrote:Tyberius Franklin wrote: No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet.
Defense is not just forming the fleets to actually defend the POS. Continuous defense in the form of surveillance is required which is the constant attention you're trying to claim is not required. Bumping is another activity that requires constant attention otherwise the miner will get back in range and continue to mine. Also bumping is a nebulous area as far as legality is concerned. Legality isn't nebulous for bumping. It's entirely legal, but legality is a non-issue as it prevents the miner from mining. Mining vessels lack the speed and agility to recover quickly from a series of bumps from a vessel for for the task and an AFK miner cannot even accomplish trying.
And lastly vigilance is not itself an act unless physically guarding the POS with said fleet at all times. Putting in a plan of readiness is an exertion of effort no doubt and having people willing and able to execute it is a worthy achievement, but it is still not a continuous act requiring the total task dedication of any one character at all times in which the act of procuring minerals is occurring. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1553
|
Posted - 2012.10.12 19:22:00 -
[556] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet.
Defense is not just forming the fleets to actually defend the POS. Continuous defense in the form of surveillance is required which is the constant attention you're trying to claim is not required. Bumping is another activity that requires constant attention otherwise the miner will get back in range and continue to mine. Also bumping is a nebulous area as far as legality is concerned. Legality isn't nebulous for bumping. It's entirely legal, but legality is a non-issue as it prevents the miner from mining. Mining vessels lack the speed and agility to recover quickly from a series of bumps from a vessel for for the task and an AFK miner cannot even accomplish trying. And lastly vigilance is not itself an act unless physically guarding the POS with said fleet at all times. Putting in a plan of readiness is an exertion of effort no doubt and having people willing and able to execute it is a worthy achievement, but it is still not a continuous act requiring the total task dedication of any one character at all times in which the act of procuring minerals is occurring. I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:25:00 -
[557] - Quote
Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1553
|
Posted - 2012.10.12 19:33:00 -
[558] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. I don't claim to have GM information, which I wouldn't be allowed to share even if I did, but from what I understand it's only not grief behavior if it is tied to an in-game motivation, such as James 315's business model.
I think that the point is quite valid that it is not legitimate gameplay in and of its own right outside of such contexts. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:36:00 -
[559] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. I don't claim to have GM information, which I wouldn't be allowed to share even if I did, but from what I understand it's only not grief behavior if it is tied to an in-game motivation, such as James 315's business model. I think that the point is quite valid that it is not legitimate gameplay in and of its own right outside of such contexts. I stand corrected. But needing to combine annoyance with extortion seems hardly like any real negative for the bumper. Infact, stabber are pretty cheap... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1553
|
Posted - 2012.10.12 19:38:00 -
[560] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. I don't claim to have GM information, which I wouldn't be allowed to share even if I did, but from what I understand it's only not grief behavior if it is tied to an in-game motivation, such as James 315's business model. I think that the point is quite valid that it is not legitimate gameplay in and of its own right outside of such contexts. I stand corrected. But needing to combine annoyance with extortion seems hardly like any real negative for the bumper. Infact, stabber are pretty cheap... But if they are bots they won't ever buy. The same is true if they are AFK. 
Extorting AFK miners and bots is impossible, making the bumping proposal a catch-22. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
327
|
Posted - 2012.10.12 19:42:00 -
[561] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. I don't claim to have GM information, which I wouldn't be allowed to share even if I did, but from what I understand it's only not grief behavior if it is tied to an in-game motivation, such as James 315's business model. I think that the point is quite valid that it is not legitimate gameplay in and of its own right outside of such contexts. I stand corrected. But needing to combine annoyance with extortion seems hardly like any real negative for the bumper. Infact, stabber are pretty cheap... But if they are bots they won't ever buy. The same is true if they are AFK.  Extorting AFK miners and bots is impossible, making the bumping proposal a catch-22. Bots won't be negatively affected too much depending on how they respond, but I don't think player enforcement is the best answer for them. AFK miners won't pay, but if you do your part they won't mine either. Your revenue becomes the at the keyboard miners no doubt, but the AFK miners provide proof of intent and incentive to be at the keyboard for anyone who doesn't choose to move. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1553
|
Posted - 2012.10.12 19:48:00 -
[562] - Quote
Tyberius Franklin wrote: Bots won't be negatively affected too much depending on how they respond, but I don't think player enforcement is the best answer for them. AFK miners won't pay, but if you do your part they won't mine either. Your revenue becomes the at the keyboard miners no doubt, but the AFK miners provide proof of intent and incentive to be at the keyboard for anyone who doesn't choose to move.
I just want to point out that bumping ATK pilots, even out of refusal to pay some extortion fee, does not have the desired effect of increasing the rewards for those who are paying attention ad displaying adaptive behavior.
Besides that, though, you're absolutely right. ATK players will be the easiest to "extort" and bumping them has the most impact because they are the only ones with the potential to even be responsive. A bot is likely to reapproach the rocks none the wiser, while an AFK player will merely be annoyed and have no context of why. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
328
|
Posted - 2012.10.12 19:57:00 -
[563] - Quote
Darth Gustav wrote:Tyberius Franklin wrote: Bots won't be negatively affected too much depending on how they respond, but I don't think player enforcement is the best answer for them. AFK miners won't pay, but if you do your part they won't mine either. Your revenue becomes the at the keyboard miners no doubt, but the AFK miners provide proof of intent and incentive to be at the keyboard for anyone who doesn't choose to move.
I just want to point out that bumping ATK pilots, even out of refusal to pay some extortion fee, does not have the desired effect of increasing the rewards for those who are paying attention ad displaying adaptive behavior. Besides that, though, you're absolutely right. ATK players will be the easiest to "extort" and bumping them has the most impact because they are the only ones with the potential to even be responsive. A bot is likely to reapproach the rocks none the wiser, while an AFK player will merely be annoyed and have no context of why. For me, were I actually inclined to participate, the benefit of at the keyboard miners wouldn't be amongst my real concerns, though I may claim otherwise. In the end the isk if any you extort from at the keyboard miners would likely nullify if not exceed any gain they got over time from the minor reduction of supply any individual with my available playtime could cause towards actual bots and AFK miners. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1553
|
Posted - 2012.10.12 19:59:00 -
[564] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote: Bots won't be negatively affected too much depending on how they respond, but I don't think player enforcement is the best answer for them. AFK miners won't pay, but if you do your part they won't mine either. Your revenue becomes the at the keyboard miners no doubt, but the AFK miners provide proof of intent and incentive to be at the keyboard for anyone who doesn't choose to move.
I just want to point out that bumping ATK pilots, even out of refusal to pay some extortion fee, does not have the desired effect of increasing the rewards for those who are paying attention ad displaying adaptive behavior. Besides that, though, you're absolutely right. ATK players will be the easiest to "extort" and bumping them has the most impact because they are the only ones with the potential to even be responsive. A bot is likely to reapproach the rocks none the wiser, while an AFK player will merely be annoyed and have no context of why. For me, were I actually inclined to participate, the benefit of at the keyboard miners wouldn't be amongst my real concerns, though I may claim otherwise. In the end the isk if any you extort from at the keyboard miners would likely nullify if not exceed any gain they got over time from the minor reduction of supply any individual with my available playtime could cause towards actual bots and AFK miners. Blowing them up is much, much more effective, to be sure.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Pipa Porto
1192
|
Posted - 2012.10.13 01:49:00 -
[565] - Quote
Tyberius Franklin wrote:No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet.
Moons only require defense when they're attacked. Miners only require defense when they're attacked.
I see no problem.
Also, Moons require the constant input of ISK in the form of fuel. Where's the constant fixed cost of running an Exhumer? EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
1192
|
Posted - 2012.10.13 01:51:00 -
[566] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: I'm pretty sure he meant nebulous legality in terms of the EULA, which is an absolutely true statement.
I could be wrong however I understood that only to be an issue when claims of its use as a greifing tool were invoked. To be specific bumping is not illegal but greifing, even when bumping is the mechanism used, is against the EULA. I don't claim to have GM information, which I wouldn't be allowed to share even if I did, but from what I understand it's only not grief behavior if it is tied to an in-game motivation, such as James 315's business model. I think that the point is quite valid that it is not legitimate gameplay in and of its own right outside of such contexts.
The line about Freighter bumping has quietly made an Exit from the page on griefing. EvE: Everyone vs Everyone
-RubyPorto |

Tyberius Franklin
Federal Navy Academy Gallente Federation
330
|
Posted - 2012.10.13 02:02:00 -
[567] - Quote
Pipa Porto wrote:Tyberius Franklin wrote:No one said there wasn't any risk, but unless those POS require at ALL times A) Continuous attention for maintenance and opperation or b) Continuous defense from an actual ongoing attack then you are making demands of the miner that you don't have to make on the moons and the moons don't get removed from the list of AFK professions.
Once an hour doesn't cut it. Defense every other day doesn't cut it. We're not talking risk but activity here. So if accruing minerals while not actively doing something as player towards that end is an EULA violation then every few minutes those moons aren't touched that same violation occurs.
And to the point of defense, there is still a way, other than ganking to affect miners that is far easier, faster and requires far fewer people to be done efficiently than tanking down an undefended POS. Bumping. An AFK miner has less defense against this than an otherwise undefended POS with a single gun has against a 1000 man fleet. Moons only require defense when they're attacked. Miners only require defense when they're attacked. I see no problem. Nor do I, so long as we're not calling AFK mining an EULA violation, which is what started the line of conversation that resulted in that post.
Pipa Porto wrote:[quote=Tyberius Franklin]Also, Moons require the constant input of ISK in the form of fuel. Where's the constant fixed cost of running an Exhumer? I'd say that is countered in part by the fact that the aforementioned total character dedication isn't needed. Such is the nature of a POS and the functions contained thereon. You get a thing in space to do stuff you don't have to be there to actually do but you have to manage the upkeep instead.
And just to be an ass I'll point out that it can't be bumped!  |

Pipa Porto
1192
|
Posted - 2012.10.13 02:08:00 -
[568] - Quote
Tyberius Franklin wrote: Nor do I, so long as we're not calling AFK mining an EULA violation, which is what started the line of conversation that resulted in that post.
The AFK Mining as EULA violation comes from CCP's insistence that AFK PVE Activities are EULA violations. Which is, on its face, ridiculous, but as they've made that ruling we must ask, what's the difference between AFK mining Ice in a Mackinaw and AFKing other PVE activities that were originally intend to require effort (remember, Mining started out with Battleships and Miner 2s)? EvE: Everyone vs Everyone
-RubyPorto |

Tyberius Franklin
Federal Navy Academy Gallente Federation
330
|
Posted - 2012.10.13 02:18:00 -
[569] - Quote
Pipa Porto wrote:Tyberius Franklin wrote: Nor do I, so long as we're not calling AFK mining an EULA violation, which is what started the line of conversation that resulted in that post.
The AFK Mining as EULA violation comes from CCP's insistence that AFK PVE Activities are EULA violations. Which is, on its face, ridiculous, but as they've made that ruling we must ask, what's the difference between AFK mining Ice in a Mackinaw and AFKing other PVE activities that were originally intend to require effort (remember, Mining started out with Battleships and Miner 2s)? I'm not CCP, so like others I can only speculate until we get a concrete answer, but as AFK mining and barges, these predated that ruling by quite a bit; barges were already in the game when I first played in summer '09 so I'm not sure when they were introduced but it far predates the ruling regarding AFK PvE (a few months ago?).
Also as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate.
I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods. |

La Nariz
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.10.13 16:49:00 -
[570] - Quote
Tyberius Franklin wrote: Legality isn't nebulous for bumping. It's entirely legal, but legality is a non-issue as it prevents the miner from mining. Mining vessels lack the speed and agility to recover quickly from a series of bumps from a vessel for for the task and an AFK miner cannot even accomplish trying.
And lastly vigilance is not itself an act unless physically guarding the POS with said fleet at all times. Putting in a plan of readiness is an exertion of effort no doubt and having people willing and able to execute it is a worthy achievement, but it is still not a continuous act requiring the total task dedication of any one character at all times in which the act of procuring minerals is occurring.
EULA legality is what I was referring to.
Surveillance is an act that is done at all times and it has to do with guarding the POS. Fleeting up to defend the POS does not occur unless you can spot that its being/been attacked. Don't forget that it costs isk in the form of fuel (PI taxes) to mine these moons. It costs the miner nothing to mine asteroids/ice. Perhaps a mining permit should be required to balance this out. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
83
|
Posted - 2012.10.13 16:58:00 -
[571] - Quote
La Nariz wrote:It costs the miner nothing to mine asteroids/ice.
By your own argument, it follows that the below statements equally apply
It costs the Mission runner nothing to run missions It costs the Nulsec Belt Ratter nothing to clear belts It costs Explorers nothing to salvage/hack or gas/oremine It costs FW pilots nothing to plex It costs Incursion runners nothing to deal with sansha hoards
|

La Nariz
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.10.13 17:02:00 -
[572] - Quote
Kitty Bear wrote:La Nariz wrote:It costs the miner nothing to mine asteroids/ice. By your own argument, it follows that the below statements equally apply It costs the Mission runner nothing to run missions It costs the Nulsec Belt Ratter nothing to clear belts It costs Explorers nothing to salvage/hack or gas/oremine It costs FW pilots nothing to plex It costs Incursion runners nothing to deal with sansha hoards
You're taking that out of context. All of those aside from FW cannot be done AFK, except for maybe mission running in a drone boat. They all require invested time aside from FW. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Asuka Solo
Stark Fujikawa Stark Enterprises
1722
|
Posted - 2012.10.13 17:18:00 -
[573] - Quote
La Nariz wrote:Kitty Bear wrote:La Nariz wrote:It costs the miner nothing to mine asteroids/ice. By your own argument, it follows that the below statements equally apply It costs the Mission runner nothing to run missions It costs the Nulsec Belt Ratter nothing to clear belts It costs Explorers nothing to salvage/hack or gas/oremine It costs FW pilots nothing to plex It costs Incursion runners nothing to deal with sansha hoards You're taking that out of context. All of those aside from FW cannot be done AFK, except for maybe mission running in a drone boat. They all require invested time aside from FW.
With the exception of Incursions, it seems in context to me.
Eve is about Capital ships, Boobs, PI and Isk! |

Skaz
Skazmanian Industries
24
|
Posted - 2012.10.13 17:52:00 -
[574] - Quote
Ok, tell me this.
How is Highsec safer or more profitable than it was 9 years ago when EVE began?
Hint: It isn't |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1568
|
Posted - 2012.10.13 17:55:00 -
[575] - Quote
Skaz wrote:Ok, tell me this.
How is Highsec safer or more profitable than it was 9 years ago when EVE began?
Hint: It isn't Hahahahahahahahahahahahahaha.
Oh, excuse me. This thread was meant to contain facts.
I started playing in 2005 and high-sec is much, much safer today than it was then.
Much. Much. Safer. CONCORD has been buffed at least 3x since then, 4x if you count their introduction.
Insurance was removed for gank attempts.
Mining barges were given asinine amounts of EHP and an AFK bay.
High-sec is easy-mode squared compared to what it used to be and needs some legitimate risk.
The price drop of ice will demonstrate this clearly. Look it up. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1586
|
Posted - 2012.10.13 19:11:00 -
[576] - Quote
Darth Gustav wrote:Skaz wrote:Ok, tell me this.
How is Highsec safer or more profitable than it was 9 years ago when EVE began?
Hint: It isn't Hahahahahahahahahahahahahaha. Oh, excuse me. This thread was meant to contain facts. I started playing in 2005 and high-sec is much, much safer today than it was then. Much. Much. Safer. CONCORD has been buffed at least 3x since then, 4x if you count their introduction. Insurance was removed for gank attempts. Mining barges were given asinine amounts of EHP and an AFK bay. High-sec is easy-mode squared compared to what it used to be and needs some legitimate risk. The price drop of ice will demonstrate this clearly. Look it up. Oh boy, now they'll come out and say ganking got buffed twice for every nerf. Any moment now they'll start reciting the list they've made up~
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Pipa Porto
1202
|
Posted - 2012.10.14 04:54:00 -
[577] - Quote
Skaz wrote:Ok, tell me this.
How is Highsec safer or more profitable than it was 9 years ago when EVE began?
Hint: It isn't
Then you have no idea what you're talking about.
Safety: 9 years ago, CONCORD didn't exist (see m0o). After its introduction, it was initially tankable (see Zombies smartbombing Yulai).
Profitability: The introduction of l4s Exhumers instead of mining in Battleships Incursions
HS is significantly safer and more profitable than it was 9 years ago. EvE: Everyone vs Everyone
-RubyPorto |

Alavaria Fera
GoonWaffe Goonswarm Federation
1590
|
Posted - 2012.10.15 05:30:00 -
[578] - Quote
Pipa Porto wrote:Skaz wrote:Ok, tell me this.
How is Highsec safer or more profitable than it was 9 years ago when EVE began?
Hint: It isn't Then you have no idea what you're talking about. Safety: 9 years ago, CONCORD didn't exist (see m0o). After its introduction, it was initially tankable (see Zombies smartbombing Yulai). Profitability: The introduction of l4s Exhumers instead of mining in Battleships Incursions HS is significantly safer and more profitable than it was 9 years ago. My my, your strawman is pretty damn flimsy if people can basically see though it.
Highsec: The way of the future. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marlona Sky
D00M. Northern Coalition.
1429
|
Posted - 2012.10.15 05:37:00 -
[579] - Quote
Pipa Porto wrote:Also, Moons require the constant input of ISK in the form of fuel. Where's the constant fixed cost of running an Exhumer? Constant you say? Care to take a minute to tell the truth?
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1429
|
Posted - 2012.10.15 05:45:00 -
[580] - Quote
Alavaria Fera wrote:Pipa Porto wrote:Skaz wrote:Ok, tell me this.
How is Highsec safer or more profitable than it was 9 years ago when EVE began?
Hint: It isn't Then you have no idea what you're talking about. Safety: 9 years ago, CONCORD didn't exist (see m0o). After its introduction, it was initially tankable (see Zombies smartbombing Yulai). Profitability: The introduction of l4s Exhumers instead of mining in Battleships Incursions HS is significantly safer and more profitable than it was 9 years ago. My my, your strawman is pretty damn flimsy if people can basically see though it. Highsec: The way of the future. You do realize those items listed under profitability are also available in low and null sec right?
Remove local, structure mails and revamp the directional scanner! |
|

Nicolo da'Vicenza
Air The Unthinkables
1950
|
Posted - 2012.10.15 05:55:00 -
[581] - Quote
Marlona Sky wrote:Alavaria Fera wrote:Pipa Porto wrote: Then you have no idea what you're talking about.
Safety: 9 years ago, CONCORD didn't exist (see m0o). After its introduction, it was initially tankable (see Zombies smartbombing Yulai).
Profitability: The introduction of l4s Exhumers instead of mining in Battleships Incursions
HS is significantly safer and more profitable than it was 9 years ago.
My my, your strawman is pretty damn flimsy if people can basically see though it. Highsec: The way of the future. You do realize those items listed under profitability are also available in low and null sec right? And more profitable. yeah good point marlona, why don't you just autopilot over to the nearest nullsec incursion system in your marauder and start raking in the fat loot
in your case, that'd be located in malpais |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1588
|
Posted - 2012.10.15 09:19:00 -
[582] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Alavaria Fera wrote:Pipa Porto wrote: Then you have no idea what you're talking about.
Safety: 9 years ago, CONCORD didn't exist (see m0o). After its introduction, it was initially tankable (see Zombies smartbombing Yulai).
Profitability: The introduction of l4s Exhumers instead of mining in Battleships Incursions
HS is significantly safer and more profitable than it was 9 years ago.
My my, your strawman is pretty damn flimsy if people can basically see though it. Highsec: The way of the future. You do realize those items listed under profitability are also available in low and null sec right? And more profitable. yeah good point marlona, why don't you just autopilot over to the nearest nullsec incursion system in your marauder and start raking in the fat loot in your case, that'd be located in malpais Courteous, helpful, and concise!
I especially like that it is also factual!  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Marlona Sky
D00M. Northern Coalition.
1436
|
Posted - 2012.10.15 15:43:00 -
[583] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Alavaria Fera wrote:Pipa Porto wrote: Then you have no idea what you're talking about.
Safety: 9 years ago, CONCORD didn't exist (see m0o). After its introduction, it was initially tankable (see Zombies smartbombing Yulai).
Profitability: The introduction of l4s Exhumers instead of mining in Battleships Incursions
HS is significantly safer and more profitable than it was 9 years ago.
My my, your strawman is pretty damn flimsy if people can basically see though it. Highsec: The way of the future. You do realize those items listed under profitability are also available in low and null sec right? And more profitable. yeah good point marlona, why don't you just autopilot over to the nearest nullsec incursion system in your marauder and start raking in the fat loot in your case, that'd be located in malpais
I know you are trying to paint this grim picture of null sec income being so bad that everyone there is dirt poor and everyone in high sec is showered with ISK by simply logging in. It may work for those who don't know better, but I have no issue chiming in and pointing out where you or anyone else is stretching the truth or flat out lying.
I don't mind suggestions to the game that encourages players in high sec to willingly want to put their ship in harms way for some PvP action. Just be honest about the facts in this game when you are trying to support an idea.
Remove local, structure mails and revamp the directional scanner! |

La Nariz
GoonWaffe Goonswarm Federation
205
|
Posted - 2012.10.15 16:11:00 -
[584] - Quote
Marlona Sky wrote:~terrible pubbie posts~
Way to miss what the thread is about. The problem is highsec risk has been ever decreasing and its reward ever increasing. Lots of us want highsec to either have more risk or less reward. I'll let you read the title of this thread and try to figure out what its about.
Maybe you should ask Elo Knight to read it to you though, NC. is only competent/literate when Elo Knight is around. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Josef Djugashvilis
684
|
Posted - 2012.10.15 17:27:00 -
[585] - Quote
Gogela wrote:Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all.
My, what a large space you seem to have between your ears. Your head seems to be full of null-sec
I just do not understand the 'pixel hardman' obsession with hi-sec.
Don't like hi-sec?
Don't go there.
Just do whatever it is you do in null and have a good time.
Easy really. This is not a signature. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1593
|
Posted - 2012.10.15 18:14:00 -
[586] - Quote
Josef Djugashvilis wrote:Gogela wrote:Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all. My, what a large space you seem to have between your ears. Your head seems to be full of null-sec  I just do not understand the 'pixel hardman' obsession with hi-sec. Don't like hi-sec? Don't go there. Just do whatever it is you do in null and have a good time. Easy really. Don't like what's being posted in a thread about the benefits of adding risk to high-sec?
Take your own advice. Don't go there.
You're liable to just form a baseless, insubstantiable claim of generality about an entire group of players. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Air The Unthinkables
1952
|
Posted - 2012.10.15 18:44:00 -
[587] - Quote
Marlona Sky wrote:Nicolo da'Vicenza wrote:Marlona Sky wrote: You do realize those items listed under profitability are also available in low and null sec right? And more profitable.
yeah good point marlona, why don't you just autopilot over to the nearest nullsec incursion system in your marauder and start raking in the fat loot in your case, that'd be located in malpais I know you are trying to paint this grim picture of null sec income being so bad that everyone there is dirt poor and everyone in high sec is showered with ISK by simply logging in. It may work for those who don't know better, but I have no issue chiming in and pointing out where you or anyone else is stretching the truth or flat out lying. I don't mind suggestions to the game that encourages players in high sec to willingly want to put their ship in harms way for some PvP action. Just be honest about the facts in this game when you are trying to support an idea. Speaking of 'being honest about the facts', why don't you answer my question? It wasn't rhetorical.
Again, why don't you climb in the most expensive ratting ship you have and fly over to the nearest nullsec incursion (Malpais) and start grinding away? Like how the highsec pilot can with any incursion located in highsec. According to you, doing so would be 'more profitable' then doing a highsec incursion. So your course is clear, Marlona.
I'm just painting a vivid portrait of someone who claims that nullsec and highsec incursions are interchangeable. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
332
|
Posted - 2012.10.15 19:21:00 -
[588] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Nicolo da'Vicenza wrote:Marlona Sky wrote: You do realize those items listed under profitability are also available in low and null sec right? And more profitable.
yeah good point marlona, why don't you just autopilot over to the nearest nullsec incursion system in your marauder and start raking in the fat loot in your case, that'd be located in malpais I know you are trying to paint this grim picture of null sec income being so bad that everyone there is dirt poor and everyone in high sec is showered with ISK by simply logging in. It may work for those who don't know better, but I have no issue chiming in and pointing out where you or anyone else is stretching the truth or flat out lying. I don't mind suggestions to the game that encourages players in high sec to willingly want to put their ship in harms way for some PvP action. Just be honest about the facts in this game when you are trying to support an idea. Speaking of 'being honest about the facts', why don't you answer my question? It wasn't rhetorical. Again, why don't you climb in the most expensive ratting ship you have and fly over to the nearest nullsec incursion (Malpais) and start grinding away? Like how the highsec pilot can with any incursion located in highsec. According to you, doing so would be 'more profitable' then doing a highsec incursion. So your course is clear, Marlona. I'm just painting a vivid portrait of someone who claims that nullsec and highsec incursions are interchangeable. Can't answer for her, but personally my lack of experience in how to get there alive and keep alive along with the fact that I don't have a trusted group to do it with make it prohibitive. That said there were goons who, prior to the escalation patch made out quite well annihilating NCO's in legion fleets in low/null incursions. I'm sure not having the ~30% (if i recall correctly) reduction that highsec gets helped quite well to. I must admit to not knowing if this is feasible now though. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1596
|
Posted - 2012.10.15 19:24:00 -
[589] - Quote
Your frame of reference seems to indicate that the risk is higher in low/null than it is in high-sec and that it pays more to boot.
That's actually quite helpful indeed.
I guess they are not equivalent, after all. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Air The Unthinkables
1953
|
Posted - 2012.10.15 21:22:00 -
[590] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote: Speaking of 'being honest about the facts', why don't you answer my question? It wasn't rhetorical.
Again, why don't you climb in the most expensive ratting ship you have and fly over to the nearest nullsec incursion (Malpais) and start grinding away? Like how the highsec pilot can with any incursion located in highsec. According to you, doing so would be 'more profitable' then doing a highsec incursion. So your course is clear, Marlona.
I'm just painting a vivid portrait of someone who claims that nullsec and highsec incursions are interchangeable.
Can't answer for her, but personally my lack of experience in how to get there alive and keep alive along with the fact that I don't have a trusted group to do it with make it prohibitive. That said there were goons who, prior to the escalation patch made out quite well annihilating NCO's in legion fleets in low/null incursions. I'm sure not having the ~30% (if i recall correctly) reduction that highsec gets helped quite well to. I must admit to not knowing if this is feasible now though. All I know is that goons aren't running incursions in legion fleets Catch or Malpais right now, and probably weren't pre-escalation patch either. Probably for the same reasons you don't.
(Spoiler: this is because ratting in pimp ships in hostile space is beyond stupid, and ratting in disposable ships effectively negates the 30% increased profit from just doing it in highsec)
|
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
333
|
Posted - 2012.10.15 21:48:00 -
[591] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:Nicolo da'Vicenza wrote: Speaking of 'being honest about the facts', why don't you answer my question? It wasn't rhetorical.
Again, why don't you climb in the most expensive ratting ship you have and fly over to the nearest nullsec incursion (Malpais) and start grinding away? Like how the highsec pilot can with any incursion located in highsec. According to you, doing so would be 'more profitable' then doing a highsec incursion. So your course is clear, Marlona.
I'm just painting a vivid portrait of someone who claims that nullsec and highsec incursions are interchangeable.
Can't answer for her, but personally my lack of experience in how to get there alive and keep alive along with the fact that I don't have a trusted group to do it with make it prohibitive. That said there were goons who, prior to the escalation patch made out quite well annihilating NCO's in legion fleets in low/null incursions. I'm sure not having the ~30% (if i recall correctly) reduction that highsec gets helped quite well to. I must admit to not knowing if this is feasible now though. All I know is that goons aren't running incursions in legion fleets Catch or Malpais right now, and probably weren't pre-escalation patch either. Probably for the same reasons you don't. (Spoiler: this is because ratting in pimp ships in hostile space is beyond stupid, and ratting in disposable ships effectively negates the 30% increased profit from just doing it in highsec) Regardless of the specifics of the tools used there is no doubt that pre-escalation, there were nullsec entities, including goons probably, doing low/null incursions. I'm not claiming that everyone packed up and went halfway across the map to do them, which means those they had access to were possibly limited at any point in time, but evidence suggests they were done.
This evidence came in 2 forms: Nullsec/lowsec incursions with significant influence reduction and claims by individuals that the escalation nerf killed any possibility of them being feasible to run in those areas afterwards.
If they didn't run them why did they claim they did or give feedback that their ability to do so was severely diminished where feedback was solicited? And why did some claim that legions were used? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
368
|
Posted - 2012.10.15 21:57:00 -
[592] - Quote
Pipa Porto wrote:The AFK Mining as EULA violation comes from CCP's insistence that AFK PVE Activities are EULA violations. You on this again?
The EULA states using automated processes, code, macros ad nauseum is against the EULA.
Taking a **** or watching TV while playing Eve is NOT a violation - for the 1000th time.
Do we need a GM to clarify this for you? I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Nicolo da'Vicenza
Air The Unthinkables
1954
|
Posted - 2012.10.15 21:59:00 -
[593] - Quote
Tyberius Franklin wrote: Regardless of the specifics of the tools used there is no doubt that pre-escalation, there were nullsec entities, including goons probably, doing low/null incursions. I'm not claiming that everyone packed up and went halfway across the map to do them, which means those they had access to were possibly limited at any point in time, but evidence suggests they were done.
Evidence like the proliferation of Revenant-class supercaps? (right now there are more Impocs out there then Revenants lol) |

Touval Lysander
Sebiestor Tribe Minmatar Republic
368
|
Posted - 2012.10.15 21:59:00 -
[594] - Quote
Darth Gustav wrote: The price drop of ice will demonstrate this clearly. Look it up.
Do your homework.
Look it up.....
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

La Nariz
GoonWaffe Goonswarm Federation
209
|
Posted - 2012.10.15 22:01:00 -
[595] - Quote
captain foivos wrote:Touval, you are the most cognitively impaired poster in recent memory. Please stop posting. Think of the children. Think of the world they will have to grow up in, filled with your words. Stop posting for their sake.
This is an important post. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
333
|
Posted - 2012.10.15 22:16:00 -
[596] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote: Regardless of the specifics of the tools used there is no doubt that pre-escalation, there were nullsec entities, including goons probably, doing low/null incursions. I'm not claiming that everyone packed up and went halfway across the map to do them, which means those they had access to were possibly limited at any point in time, but evidence suggests they were done.
Evidence like the proliferation of Revenant-class supercaps? (right now there are more Impocs out there then Revenants lol) Last check Revenant BPC's don't drop in null and they require someone willing to build/fly one. Considering the complaints the later may be lacking. |

Asaryuu
Paragon Ltd.
0
|
Posted - 2012.10.15 22:19:00 -
[597] - Quote
How come the Hardcore Null/Low sec elite pvpers are so worried about what a bear is doing in Hi Sec? Sandbox game FTW! |

La Nariz
GoonWaffe Goonswarm Federation
209
|
Posted - 2012.10.15 22:24:00 -
[598] - Quote
Asaryuu wrote:How come the Hardcore Null/Low sec elite pvpers are so worried about what a bear is doing in Hi Sec? Sandbox game FTW!
Single shard, its because what's done in highsec affects us out in nullsec. So when highsec becomes too rewarding and almost risk-less it adversely affects nullsec/lowsec. People are forced out of nullsec/lowsec because its far to easy to make what they were making in their old home. This cuts down on targets and leads to these vast swaths empty systems that people whine about.
Don't forget that lots of low/null people are aggravated because CCP has been neglecting those areas of the game in favor of highsec. While were on this subject the part that bothers people is that CCP has been decreasing the ways that highsec dwellers can be affected via agression nerfs. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
824
|
Posted - 2012.10.15 22:28:00 -
[599] - Quote
Marlona Sky wrote:I know you are trying to paint this grim picture of null sec income being so bad that everyone there is dirt poor and everyone in high sec is showered with ISK by simply logging in. It may work for those who don't know better, but I have no issue chiming in and pointing out where you or anyone else is stretching the truth or flat out lying.
I don't mind suggestions to the game that encourages players in high sec to willingly want to put their ship in harms way for some PvP action. Just be honest about the facts in this game when you are trying to support an idea.
You must have noticed both are actually forgetting the important thing: one in high sec is actually an unemployed/student/whatever person playing far more hours a day than he should so indeed over all almost 100M in high sec IS SO FECKING HUGE.... The second (in null) scams in high sec/trades (in high sec of course) ganks freighters (in high sec again) uses high sec facilities with alt corporations and alts, then criticises all high sec..... but then gets his faction/ded fitted gank machine with a couple alts to clean Mazes in less than 30min, kill officers (noticed those are almost the same doing it?) and running pirate npc missions with other alts.
Indeed, high sec it's far too much profitable...for them. Not for the random grunt/player getting in to those regions who often loose more isk arriving there than they can win with a normal gaming time.
brb |

La Nariz
GoonWaffe Goonswarm Federation
210
|
Posted - 2012.10.15 22:58:00 -
[600] - Quote
Lin-Young Borovskova wrote: You must have noticed both are actually forgetting the important thing: one in high sec is actually an unemployed/student/whatever person playing far more hours a day than he should so indeed over all almost 100M in high sec IS SO FECKING HUGE.... The second (in null) scams in high sec/trades (in high sec of course) ganks freighters (in high sec again) uses high sec facilities with alt corporations and alts, then criticises all high sec..... but then gets his faction/ded fitted gank machine with a couple alts to clean Mazes in less than 30min, kill officers (noticed those are almost the same doing it?) and running pirate npc missions with other alts.
Indeed, high sec it's far too much profitable...for them. Not for the random grunt/player getting in to those regions who often loose more isk arriving there than they can win with a normal gaming time.
I don't even know what this is try again please this time with brevity and soundness. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1599
|
Posted - 2012.10.15 23:47:00 -
[601] - Quote
La Nariz wrote:Lin-Young Borovskova wrote: You must have noticed both are actually forgetting the important thing: one in high sec is actually an unemployed/student/whatever person playing far more hours a day than he should so indeed over all almost 100M in high sec IS SO FECKING HUGE.... The second (in null) scams in high sec/trades (in high sec of course) ganks freighters (in high sec again) uses high sec facilities with alt corporations and alts, then criticises all high sec..... but then gets his faction/ded fitted gank machine with a couple alts to clean Mazes in less than 30min, kill officers (noticed those are almost the same doing it?) and running pirate npc missions with other alts.
Indeed, high sec it's far too much profitable...for them. Not for the random grunt/player getting in to those regions who often loose more isk arriving there than they can win with a normal gaming time.
I don't even know what this is try again please this time with brevity and soundness. He means nullsec needs more nerfing, I think. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

rodyas
Tie Fighters Inc
780
|
Posted - 2012.10.16 05:44:00 -
[602] - Quote
At least now I understand why you guys are jealous of our income levels. With Risk and Reward.
You guys built so many titans and SCs so fast, you increased the risk down there and none of the reward caught up to it.
No wonder people gank miners, that is easier then facing all the supers down in null. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Lyrrashae
Crushed Ambitions Reckless Ambition
362
|
Posted - 2012.10.16 06:29:00 -
[603] - Quote
See my sig. Stealth Bomber bombs and covert-bridging in hisec naow, please: It's the only way to make sure! |

Touval Lysander
Sebiestor Tribe Minmatar Republic
375
|
Posted - 2012.10.16 06:33:00 -
[604] - Quote
rodyas wrote:At least now I understand why you guys are jealous of our income levels. With Risk and Reward.
You guys built so many titans and SCs so fast, you increased the risk down there and none of the reward caught up to it.
No wonder people gank miners, that is easier then facing all the supers down in null. I always wondered where the feck they got all the minerals from to build all dem super stuffz? I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Lyrrashae
Crushed Ambitions Reckless Ambition
362
|
Posted - 2012.10.16 06:34:00 -
[605] - Quote
Touval Lysander wrote:rodyas wrote:At least now I understand why you guys are jealous of our income levels. With Risk and Reward.
You guys built so many titans and SCs so fast, you increased the risk down there and none of the reward caught up to it.
No wonder people gank miners, that is easier then facing all the supers down in null. I always wondered where the feck they got all the minerals from to build all dem super stuffz?
Bot-fleets. In hisec.
Stealth Bomber bombs and covert-bridging in hisec naow, please: It's the only way to make sure! |

Touval Lysander
Sebiestor Tribe Minmatar Republic
375
|
Posted - 2012.10.16 06:34:00 -
[606] - Quote
Alavaria Fera wrote:La Nariz wrote:Lin-Young Borovskova wrote: You must have noticed both are actually forgetting the important thing: one in high sec is actually an unemployed/student/whatever person playing far more hours a day than he should so indeed over all almost 100M in high sec IS SO FECKING HUGE.... The second (in null) scams in high sec/trades (in high sec of course) ganks freighters (in high sec again) uses high sec facilities with alt corporations and alts, then criticises all high sec..... but then gets his faction/ded fitted gank machine with a couple alts to clean Mazes in less than 30min, kill officers (noticed those are almost the same doing it?) and running pirate npc missions with other alts.
Indeed, high sec it's far too much profitable...for them. Not for the random grunt/player getting in to those regions who often loose more isk arriving there than they can win with a normal gaming time.
I don't even know what this is try again please this time with brevity and soundness. He means nullsec needs more nerfing, I think. Actually null is fine. Just get rid of the people in it. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
375
|
Posted - 2012.10.16 06:36:00 -
[607] - Quote
Lyrrashae wrote:Touval Lysander wrote:rodyas wrote:At least now I understand why you guys are jealous of our income levels. With Risk and Reward.
You guys built so many titans and SCs so fast, you increased the risk down there and none of the reward caught up to it.
No wonder people gank miners, that is easier then facing all the supers down in null. I always wondered where the feck they got all the minerals from to build all dem super stuffz? Bot-fleets. In hisec. did day tank dose bots? bad menz come ent blow dem up if notz. I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

rodyas
Tie Fighters Inc
782
|
Posted - 2012.10.16 06:37:00 -
[608] - Quote
Lyrrashae wrote:Touval Lysander wrote:rodyas wrote:At least now I understand why you guys are jealous of our income levels. With Risk and Reward.
You guys built so many titans and SCs so fast, you increased the risk down there and none of the reward caught up to it.
No wonder people gank miners, that is easier then facing all the supers down in null. I always wondered where the feck they got all the minerals from to build all dem super stuffz? Bot-fleets. In hisec.
Yeah I heard bots and drone regions.
But I always blame the fact that titans are T1 more then its hi sec fault. If the ship is T1 of course hi sec is involved, its easy to make and only takes the common construction parts. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
134
|
Posted - 2012.10.16 11:46:00 -
[609] - Quote
Okay!
Why is mining not profitable? Because it is overdone by bots. Why are there bots in first place? Because no human being likes the mental challenge of a brain dead robot slave, such as butt-numbing depressing grinding nature of mining.
If only human casual players were allowed to mine - minerals could be become precious and mining labour more rewarding.
One side of the problem lies in easy automated and long process of mining. It must be changed, total yield must be increased, ore capacity must be increased. But asteroids available for mining need to be scanned down, perhaps an expedition to distant place, or even an NPC force that may stand in your way. Rocks that sit in one place just ask for bots.
Human part would be prospecting - actually finding ASTEROID field, scanning it all - some rocks should be rich, others completely barren. This is where bots have less skill than human. If you are a bot and take every rock available - you get 0.001 Mineral yield. If you are a human, you get 0.5 mineral per M3 of ORE.
Mining could always be more tactical, just like probing system got a revamp, mining needs it too.
Other side is reward part - nobody wants to spend whole evening mining, is it a source of income - not the point of the game itself. Mine 30 minutes, make enough ore and hop into your combat ready ship, go out for a trip. Minerals should take less time to find, less time to extract, but some extra time to reprocess, to not over buff the profession.
So mining should be a high yield profession for humans, but one that requires skills and effort. So it can not be done by bots, and does not become effortless (like it is now). It should be exciting like complexes or wormholes. Perhaps cool mining can be moved to Unknown space. But it needs a complete revamp of the system. |
|

ISD Suvetar
ISD Community Communications Liaisons
334

|
Posted - 2012.10.16 11:55:00 -
[610] - Quote
Hi,
Really enjoying the debate so far, but as a courtesy - please avoid sweeping statements that marginalize sections of our populace!
Thanks  ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1608
|
Posted - 2012.10.16 19:04:00 -
[611] - Quote
Opertone wrote:Okay!
Why is mining not profitable? Because it is overdone by bots. Why are there bots in first place? Because no human being likes the mental challenge of a brain dead robot slave, such as butt-numbing depressing grinding nature of mining.
If only human casual players were allowed to mine - minerals could be become precious and mining labour more rewarding.
One side of the problem lies in easy automated and long process of mining. It must be changed, total yield must be increased, ore capacity must be increased. But asteroids available for mining need to be scanned down, perhaps an expedition to distant place, or even an NPC force that may stand in your way. Rocks that sit in one place just ask for bots.
Human part would be prospecting - actually finding ASTEROID field, scanning it all - some rocks should be rich, others completely barren. This is where bots have less skill than human. If you are a bot and take every rock available - you get 0.001 Mineral yield. If you are a human, you get 0.5 mineral per M3 of ORE.
Mining could always be more tactical, just like probing system got a revamp, mining needs it too.
Other side is reward part - nobody wants to spend whole evening mining, is it a source of income - not the point of the game itself. Mine 30 minutes, make enough ore and hop into your combat ready ship, go out for a trip. Minerals should take less time to find, less time to extract, but some extra time to reprocess, to not over buff the profession.
So mining should be a high yield profession for humans, but one that requires skills and effort. So it can not be done by bots, and does not become effortless (like it is now). It should be exciting like complexes or wormholes. Perhaps cool mining can be moved to Unknown space. But it needs a complete revamp of the system. I'm going to try to present my argument again, please hear me out:
If mining ships had slightly less EHP miners would be forced to adapt to attempts on their mining ships by gankers.
In this case, the adaptation for ganking is to mine aligned to a tactical warp-out. When paying attention, it is possible to avoid a gank in 99 out of 100 gank attempts. That's because you enter warp immediately when you press the "Warp to" button if you're aligned. Aligned means moving at least 75% of your maximum velocity in the direction of your warp out point. That means you'd have to lock new rocks as you move out of range of the ones you move by, keeping mining active rather than passive. With the cavernous ore bays of the Mackinaw and Skiff, this is possible to do for a reasonable amount of time before needing to unload cargo. Why isn't this what miners do? It's clearly the tactical choice to make, which seemed to be what you were after for mining.
Instead, nearly ever miner I've seen sits still, present themselves as a target, complain that mining is boring because they don't have to do anything, and complain that mining boats need more EHP and, getting to the post above, somehow they need even more yield? All this because they, in general, refuse to pay attention to their surroundings and take a simple tactical precaution.
I favor making asteroids harder to come by. But I also advocate a position that is consistent for all capsuleers in New Eden:
You are responsible for your own enjoyment of the game.
If mining seems like a bore it's because miners really wouldn't have it any other way. There's no way to mine AFK if you actually have to pay attention.
So that's my rationale behind the OP in a nutshell. Add value to mining by adding risk. Successful miners earn more ISK per mining cycle when there's legitimate risk. That makes the profession as a whole more valuable. Anything less is selling the profession short. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

La Nariz
GoonWaffe Goonswarm Federation
214
|
Posted - 2012.10.16 19:52:00 -
[612] - Quote
Opertone wrote:~stuff that has been said before in this thread~
Reverting EHP buffs to the mack and hulk will reduce the bot problem and increase risk in highsec because ganking will fall into the solo play realm again. They could also solve this problem by enforcing their anti-AFK PvE stance when it comes to AFK miners but, that does not increase highsec risk.
I can agree that mining game play in general is not fun at all and should be changed. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Touval Lysander
Sebiestor Tribe Minmatar Republic
390
|
Posted - 2012.10.16 19:58:00 -
[613] - Quote
Darth Gustav wrote: Instead, nearly ever miner I've seen sits still, present themselves as a target, complain that mining is boring because they don't have to do anything, and complain that mining boats need more EHP and, getting to the post above, somehow they need even more yield? All this because they, in general, refuse to pay attention to their surroundings and take a simple tactical precaution.
So that's my rationale behind the OP in a nutshell. Add value to mining by adding risk. Successful miners earn more ISK per mining cycle when there's legitimate risk. That makes the profession as a whole more valuable. Anything less is selling the profession short.
Still on "adding value" I see.
1) Again - when miners could be blown up (easily) they didn't move, didn't tank - tanking and moving is not exciting. 2) Getting blown up is not enjoyment, nor is it exciting. 3) The problem is not economics, it's not trade value, it's not tankable/untankable exhumers. 4) Miners have their own enjoyment. They don't need anyone to make fun for them or to add value.
Put simply, that is the way they want to play. Their greatest danger in Eve is to themselves. For everyone else, ships and mods are cheaper. Why is this a problem?
THIS the OP rationale in a nutshell. >> I, the ganker, don't have the balls to seek out targets that shoot back and I want CCP to make it easier for me.
End of Story... And a sad but funny one at that.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
831
|
Posted - 2012.10.16 19:58:00 -
[614] - Quote
I want more risk in high sec. I want gate camp in high sec !
Soon this will be funneh  brb |

Tyberius Franklin
Federal Navy Academy Gallente Federation
337
|
Posted - 2012.10.16 19:59:00 -
[615] - Quote
La Nariz wrote:They could also solve this problem by enforcing their anti-AFK PvE stance when it comes to AFK miners but What evidence do you have to suggest that they have issue with AFK mining? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1611
|
Posted - 2012.10.16 20:02:00 -
[616] - Quote
Tyberius Franklin wrote:La Nariz wrote:They could also solve this problem by enforcing their anti-AFK PvE stance when it comes to AFK miners but What evidence do you have to suggest that they have issue with AFK mining? Actually, all the quotes out there indicate they don't. Except all the other quotes indicate that they have a problem with AFK PVE of other types.
The reason for the difference in rationale is inexplicable in my estimation. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Karl Hobb
Stellar Ore Refinery and Crematorium
775
|
Posted - 2012.10.16 20:03:00 -
[617] - Quote
Darth Gustav wrote:The reason for the difference in rationale is inexplicable in my estimation. One could also wonder why the miner pays/PLEXes a sub in order to mine. Nothing Found |

Lin-Young Borovskova
Science and Trade Institute Caldari State
831
|
Posted - 2012.10.16 20:04:00 -
[618] - Quote
Now this might be awesome, mining with an account and high sec gate camping with another. brb |

Tyberius Franklin
Federal Navy Academy Gallente Federation
337
|
Posted - 2012.10.16 20:04:00 -
[619] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:They could also solve this problem by enforcing their anti-AFK PvE stance when it comes to AFK miners but What evidence do you have to suggest that they have issue with AFK mining? Actually, all the quotes out there indicate they don't. Except all the other quotes indicate that they have a problem with AFK PVE of other types. The reason for the difference in rationale is inexplicable in my estimation. I've offered my input on that, but never get any feedback or counterpoints. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1611
|
Posted - 2012.10.16 20:05:00 -
[620] - Quote
Karl Hobb wrote:Darth Gustav wrote:The reason for the difference in rationale is inexplicable in my estimation. One could also wonder why the miner pays/PLEXes a sub in order to mine. With greater risk to unsuccessful miners, this problem disappears, as miners' profession is sufficiently valuable as to establish an equilibrium with the rest of the market, balancing against everything - including PLEX prices.
Successful miners will continue to be able to PLEX with increased risk.
Only failed miners won't be. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1611
|
Posted - 2012.10.16 20:06:00 -
[621] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:La Nariz wrote:They could also solve this problem by enforcing their anti-AFK PvE stance when it comes to AFK miners but What evidence do you have to suggest that they have issue with AFK mining? Actually, all the quotes out there indicate they don't. Except all the other quotes indicate that they have a problem with AFK PVE of other types. The reason for the difference in rationale is inexplicable in my estimation. I've offered my input on that, but never get any feedback or counterpoints. I missed it. Can you give me a quote/link? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:09:00 -
[622] - Quote
Darth Gustav wrote:I missed it. Can you give me a quote/link? Earlier in the thread:
"...as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate.
I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods." |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1611
|
Posted - 2012.10.16 20:10:00 -
[623] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:I missed it. Can you give me a quote/link? Earlier in the thread: "...as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate. I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods." So if you leave your barge or exhumer AFK with drones out to fend off the NPCs you're not doing the exact same thing?
[edit]
Where are my manners? Thanks for the response. I'm pretty sure I missed that one.
[/edit] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:13:00 -
[624] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:I missed it. Can you give me a quote/link? Earlier in the thread: "...as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate. I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods." So if you leave your barge or exhumer AFK with drones out to fend off the NPCs you're not doing the exact same thing? So then the issue is drones and the aggressive setting. This has nothing to do with mining specifically. So what is the issue if I choose to not engage the rats but I'm still AFK mining? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1611
|
Posted - 2012.10.16 20:17:00 -
[625] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:I missed it. Can you give me a quote/link? Earlier in the thread: "...as I understood the setup in question it was an exploit because it created a situation where no user inputs were needed while bounties continued to accumulate. I'm not aware of a way to achieve the same while mining without using clearly EULA violating methods." So if you leave your barge or exhumer AFK with drones out to fend off the NPCs you're not doing the exact same thing? So then the issue is drones and the aggressive setting. This has nothing to do with mining specifically. So what is the issue if I choose to not engage the rats but I'm still AFK mining? Let me be abundantly clear. It has everything to do with mining.
In no other scenario would you sit in a belt AFK and let your drones engage, unless the value of the rats were considerable.
In this case, the drones are enabling miners to earn income while AFK which they would not be able to earn otherwise.
That's because without a tank of some sort, they'll die to the belt rats. Especially if, as suggested in the OP, we were to inject legitimate risk into high-sec. Even now, though, the Mackinaw could not survive indefinitely untanked against a belt rat spawn.
Sure, drones may be "the problem" but it's splitting hairs. Mining AFK should not be preferable to more risk and flying with tactical awareness. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:23:00 -
[626] - Quote
Darth Gustav wrote: Let me be abundantly clear. It has everything to do with mining.
In no other scenario would you sit in a belt AFK and let your drones engage, unless the value of the rats were considerable.
In this case, the drones are enabling miners to earn income while AFK which they would not be able to earn otherwise.
That's because without a tank of some sort, they'll die to the belt rats. Especially if, as suggested in the OP, we were to inject legitimate risk into high-sec. Even now, though, the Mackinaw could not survive indefinitely untanked against a belt rat.
Sure, drones may be "the problem" but it's splitting hairs. Mining AFK should not be preferable to more risk and flying with tactical awareness.
I'd question your concept of what a barge/exhumer could tank. Pre-buff I would regularly ignore belt rats in a cargo fitted retriever as I was afraid of the aggressive setting getting me concorded (due to a poor understanding of aggression mechanics). There was tank in the mids but the rigs and lows were for cargo. I later did the save with a covetor.
Mind you I mostly mined in Grav sites so tank wasn't terribly high but 4 HS belt rats wasn't enough to get the shield alert yo go off when set to 75% HP with 1 IF fitted. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1611
|
Posted - 2012.10.16 20:26:00 -
[627] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: Let me be abundantly clear. It has everything to do with mining.
In no other scenario would you sit in a belt AFK and let your drones engage, unless the value of the rats were considerable.
In this case, the drones are enabling miners to earn income while AFK which they would not be able to earn otherwise.
That's because without a tank of some sort, they'll die to the belt rats. Especially if, as suggested in the OP, we were to inject legitimate risk into high-sec. Even now, though, the Mackinaw could not survive indefinitely untanked against a belt rat.
Sure, drones may be "the problem" but it's splitting hairs. Mining AFK should not be preferable to more risk and flying with tactical awareness.
I'd question your concept of what a barge/exhumer could tank. Pre-buff I would regularly ignore belt rats in a cargo fitted retriever as I was afraid of the aggressive setting getting me concorded (due to a poor understanding of aggression mechanics). There was tank in the mids but the rigs and lows were for cargo. I later did the save with a covetor. Mind you I mostly mined in Grav sites so tank wasn't terribly high but 4 HS belt rats wasn't enough to get the shield alert yo go off when set to 75% HP with 1 IF fitted. It's still doing the exact same thing. Except with even less risk.
If you can't acknowledge that, I'm not sure where our conversation can go from here. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:30:00 -
[628] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: Let me be abundantly clear. It has everything to do with mining.
In no other scenario would you sit in a belt AFK and let your drones engage, unless the value of the rats were considerable.
In this case, the drones are enabling miners to earn income while AFK which they would not be able to earn otherwise.
That's because without a tank of some sort, they'll die to the belt rats. Especially if, as suggested in the OP, we were to inject legitimate risk into high-sec. Even now, though, the Mackinaw could not survive indefinitely untanked against a belt rat.
Sure, drones may be "the problem" but it's splitting hairs. Mining AFK should not be preferable to more risk and flying with tactical awareness.
I'd question your concept of what a barge/exhumer could tank. Pre-buff I would regularly ignore belt rats in a cargo fitted retriever as I was afraid of the aggressive setting getting me concorded (due to a poor understanding of aggression mechanics). There was tank in the mids but the rigs and lows were for cargo. I later did the save with a covetor. Mind you I mostly mined in Grav sites so tank wasn't terribly high but 4 HS belt rats wasn't enough to get the shield alert yo go off when set to 75% HP with 1 IF fitted. It's still doing the exact same thing. Except with even less risk.If you can't acknowledge that, I'm not sure where our conversation can go from here. I'm not asking if it incurs risk, I'm asking if it is an exploit and if so how? You stated the drones made it an exploit, but it's possible without the drones and always has been.
So the drones can't be the reason for calling it an exploit because the drones don't "enable" the AFK'ing, they at best mean you can do it with a more yield centric fit and at worse means that training shield management and shield operation paid off because you still can yield fit without them. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1611
|
Posted - 2012.10.16 20:35:00 -
[629] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote: Let me be abundantly clear. It has everything to do with mining.
In no other scenario would you sit in a belt AFK and let your drones engage, unless the value of the rats were considerable.
In this case, the drones are enabling miners to earn income while AFK which they would not be able to earn otherwise.
That's because without a tank of some sort, they'll die to the belt rats. Especially if, as suggested in the OP, we were to inject legitimate risk into high-sec. Even now, though, the Mackinaw could not survive indefinitely untanked against a belt rat.
Sure, drones may be "the problem" but it's splitting hairs. Mining AFK should not be preferable to more risk and flying with tactical awareness.
I'd question your concept of what a barge/exhumer could tank. Pre-buff I would regularly ignore belt rats in a cargo fitted retriever as I was afraid of the aggressive setting getting me concorded (due to a poor understanding of aggression mechanics). There was tank in the mids but the rigs and lows were for cargo. I later did the save with a covetor. Mind you I mostly mined in Grav sites so tank wasn't terribly high but 4 HS belt rats wasn't enough to get the shield alert yo go off when set to 75% HP with 1 IF fitted. It's still doing the exact same thing. Except with even less risk.If you can't acknowledge that, I'm not sure where our conversation can go from here. I'm not asking if it incurs risk, I'm asking if it is an exploit and if so how? You stated the drones made it an exploit, but it's possible without the drones and always has been. So the drones can't be the reason for calling it an exploit because the drones don't "enable" the AFK'ing, they at best mean you can do it with a more yield centric fit and at worse means the training shield management and shield operation paid off because you still can yield fit. What I'm saying is it accomplishes the exact same thing to sit there and mine AFK as it does to log in and run a complex AFK in a Dominix. Let me tell you why I think this is really a problem.
Sites like The Maze, which are respawn-heavy and extremely difficult to clear, represent bad game design favored in the direction of automation for ISK. Obviously that's bad for the economy. The AFK Domi obviously exploited weak game design there.
Now let's look at the risk facing a miner utilizing a Mackinaw in high-sec against PVE opponents:
There is no risk to a Mackinaw in high-sec against PVE opponentes.
So what if it requires inputs? The drones are secondary. The point is this system is flawed in that it is both a materials faucet and encourages automation. It's a deflationary mechanism, which is good in theory. But runaway deflation is bad for the economy. That you can deploy drones and do the exact same thing is just splitting hairs.
Both elements are broken. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 20:46:00 -
[630] - Quote
Darth Gustav wrote:What I'm saying is it accomplishes the exact same thing to sit there and mine AFK as it does to log in and run a complex AFK in a Dominix. Let me tell you why I think this is really a problem.
Sites like The Maze, which are respawn-heavy and extremely difficult to clear, represent bad game design favored in the direction of automation for ISK. Obviously that's bad for the economy. The AFK Domi obviously exploited weak game design there.
Now let's look at the risk facing a miner utilizing a Mackinaw in high-sec against PVE opponents:
There is no risk to a Mackinaw in high-sec against PVE opponentes.
So what if it requires inputs? The drones are secondary. The point is this system is flawed in that it is both a materials faucet and encourages automation. It's a deflationary mechanism, which is good in theory. But runaway deflation is bad for the economy. That you can deploy drones and do the exact same thing is just splitting hairs.
Both elements are broken. Ok, this argument attacks why AFK mining is negative economically, but it doesn't address why it should be treated as an EULA violation like some seem to think it should be by equating it to the AFK PvE exploit.
The fact that you can deploy drones to facilitate being AFK was YOUR point, not mine. All I did was point out that it isn't needed to AFK mine so it can't be the reason for it being en exploit. So again, while economically disadvantageous (to a limited degree) what makes AFK mining worthy of being considered an exploit?
Also keep in mind that the mantra of risk V reward means that there must be various levels of risk, including low risk, to make varying levels of reward relevant. So mining being low reward isn't inherently bad in the RvR argument.
Edit: "So what if it requires inputs?" This is something that I wholly do not understand. This is, from my understanding, a large contributing factor as to why the exploit was declared. Is it understood to be otherwise? |
|

La Nariz
GoonWaffe Goonswarm Federation
214
|
Posted - 2012.10.16 20:55:00 -
[631] - Quote
Tyberius Franklin wrote: Ok, this argument attacks why AFK mining is negative economically, but it doesn't address why it should be treated as an EULA violation like some seem to think it should be by equating it to the AFK PvE exploit.
The fact that you can deploy drones to facilitate being AFK was YOUR point, not mine. All I did was point out that it isn't needed to AFK mine so it can't be the reason for it being en exploit. So again, while economically disadvantageous (to a limited degree) what makes AFK mining worthy of being considered an exploit?
Also keep in mind that the mantra of risk V reward means that there must be various levels of risk, including low risk, to make varying levels of reward relevant. So mining being low reward isn't inherently bad in the RvR argument.
Edit: "So what if it requires inputs?" This is something that I wholly do not understand. This is, from my understanding, a large contributing factor as to why the exploit was declared. Is it understood to be otherwise?
It's because CCP Sreegs said something along the lines of AFK PvE is an exploit as well as that clause in the EULA I linked earlier. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.16 21:02:00 -
[632] - Quote
La Nariz wrote:Tyberius Franklin wrote: Ok, this argument attacks why AFK mining is negative economically, but it doesn't address why it should be treated as an EULA violation like some seem to think it should be by equating it to the AFK PvE exploit.
The fact that you can deploy drones to facilitate being AFK was YOUR point, not mine. All I did was point out that it isn't needed to AFK mine so it can't be the reason for it being en exploit. So again, while economically disadvantageous (to a limited degree) what makes AFK mining worthy of being considered an exploit?
Also keep in mind that the mantra of risk V reward means that there must be various levels of risk, including low risk, to make varying levels of reward relevant. So mining being low reward isn't inherently bad in the RvR argument.
Edit: "So what if it requires inputs?" This is something that I wholly do not understand. This is, from my understanding, a large contributing factor as to why the exploit was declared. Is it understood to be otherwise?
It's because CCP Sreegs said something along the lines of AFK PvE is an exploit as well as that clause in the EULA I linked earlier. Ok, so you have a blanket statement made which you are advocating they enforce as you understand it without clarification. I take issue with this reasoning. Additionally I recall the clause you quoted didn't apply as 1) it didn't accelerate acquisition, and 2) the "playstyle" is the same for active and inactive miners (activating miners is always done at the keyboard for both) |

Touval Lysander
Sebiestor Tribe Minmatar Republic
390
|
Posted - 2012.10.16 21:30:00 -
[633] - Quote
La Nariz wrote:Tyberius Franklin wrote: Ok, this argument attacks why AFK mining is negative economically, but it doesn't address why it should be treated as an EULA violation like some seem to think it should be by equating it to the AFK PvE exploit.
The fact that you can deploy drones to facilitate being AFK was YOUR point, not mine. All I did was point out that it isn't needed to AFK mine so it can't be the reason for it being en exploit. So again, while economically disadvantageous (to a limited degree) what makes AFK mining worthy of being considered an exploit?
Also keep in mind that the mantra of risk V reward means that there must be various levels of risk, including low risk, to make varying levels of reward relevant. So mining being low reward isn't inherently bad in the RvR argument.
Edit: "So what if it requires inputs?" This is something that I wholly do not understand. This is, from my understanding, a large contributing factor as to why the exploit was declared. Is it understood to be otherwise?
It's because CCP Sreegs said something along the lines of AFK PvE is an exploit as well as that clause in the EULA I linked earlier. So
1) Taking a **** or watching TV while mining is against the EULA? 2) Drones deployed for rat protection is a violation? 3) The clause quoted actually addresses these players who take a **** or watch TV, not BOTS.
Please clarify.
/me suggests these "exploits" are reported to the appropriate authorities as soon as possible. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Incindir Mauser
Adhocracy Incorporated Adhocracy
40
|
Posted - 2012.10.16 23:02:00 -
[634] - Quote
Touval Lysander wrote:So
1) Taking a **** or watching TV while mining is against the EULA? 2) Drones deployed for rat protection is a violation? 3) The clause quoted actually addresses these players who take a **** or watch TV, not BOTS.
Please clarify.
/me suggests these "exploits" are reported to the appropriate authorities as soon as possible.
Poopin's against the EULA??
That smells.
Well my idea has always been to simply make mining an actual activity. You know where you push buttons and click mouse thing-a-jiggers and ore hold only fills up when you are pushing buttons and clicking stuff.
Lazy miners are fat on too much carrot cake in hi sec. Need to make them burn off more calories by clicking and button mashing. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1615
|
Posted - 2012.10.17 00:47:00 -
[635] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:What I'm saying is it accomplishes the exact same thing to sit there and mine AFK as it does to log in and run a complex AFK in a Dominix. Let me tell you why I think this is really a problem.
Sites like The Maze, which are respawn-heavy and extremely difficult to clear, represent bad game design favored in the direction of automation for ISK. Obviously that's bad for the economy. The AFK Domi obviously exploited weak game design there.
Now let's look at the risk facing a miner utilizing a Mackinaw in high-sec against PVE opponents:
There is no risk to a Mackinaw in high-sec against PVE opponentes.
So what if it requires inputs? The drones are secondary. The point is this system is flawed in that it is both a materials faucet and encourages automation. It's a deflationary mechanism, which is good in theory. But runaway deflation is bad for the economy. That you can deploy drones and do the exact same thing is just splitting hairs.
Both elements are broken. Ok, this argument attacks why AFK mining is negative economically, but it doesn't address why it should be treated as an EULA violation like some seem to think it should be by equating it to the AFK PvE exploit. The fact that you can deploy drones to facilitate being AFK was YOUR point, not mine. All I did was point out that it isn't needed to AFK mine so it can't be the reason for it being en exploit. So again, while economically disadvantageous (to a limited degree) what makes AFK mining worthy of being considered an exploit? Also keep in mind that the mantra of risk V reward means that there must be various levels of risk, including low risk, to make varying levels of reward relevant. So mining being low reward isn't inherently bad in the RvR argument. Edit: "So what if it requires inputs?" This is something that I wholly do not understand. This is, from my understanding, a large contributing factor as to why the exploit was declared. Is it understood to be otherwise? It required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
But inputs were most certainly required. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
390
|
Posted - 2012.10.17 00:57:00 -
[636] - Quote
Darth Gustav wrote:t required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
I just spent another hour reading the EULA again.
I can NOT find the bit were taking a ****, watching TV or reading a book while playing Eve is against the EULA?!
Does anybody know what clause it is?
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 01:04:00 -
[637] - Quote
Darth Gustav wrote:It required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
But inputs were most certainly required. Mining has built in limits as to what you can accomplish given that initial effort: Asteroid capacity and hold capacity. The domi situation did not.
Additionally CCP Sreegs did not appear to see them as the same when asked:
Darth Gustav wrote:If you are aware of a way for miners to mine AFK with no third party programs 24 hours a day without being at their machines and managing cargo then I'm all ears. |

Megos Adriano
Junkyard Dawgs
18
|
Posted - 2012.10.17 01:04:00 -
[638] - Quote
You want risk in HiSec?
Then bring it to HiSec. And boom goes the dynamite. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1615
|
Posted - 2012.10.17 01:15:00 -
[639] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:It required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
But inputs were most certainly required. Mining has built in limits as to what you can accomplish given that initial effort: Asteroid capacity and hold capacity. The domi situation did not. Additionally CCP Sreegs did not appear to see them as the same when asked:CCP Sreegs wrote:If you are aware of a way for miners to mine AFK with no third party programs 24 hours a day without being at their machines and managing cargo then I'm all ears. You may note that earlier in the thread I stated that the quotes indicate they do not consider this to be the same thing.
But what I want to know is if the barge has drones out, how exactly does it differ?
That they see it as legitimate gameplay is, I think, unfortunate. It creates a class of players subject to differing rules that can only be entirely justified by the minimal risk level in the first place. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
391
|
Posted - 2012.10.17 01:38:00 -
[640] - Quote
Darth Gustav wrote: That they see it as legitimate gameplay is, I think, unfortunate. It creates a class of players subject to differing rules that can only be entirely justified by the minimal risk level in the first place.
So using drones while mining at the amazing rate of 10k per rat needs to be qualified in the EULA? At 100 rats - which probably would not even spawn in a day - the miner will net a grand total of 1m whole isk.
In 2 years, he'll have enough for a plex!! goddam freeloaders!!
Of course in the EULA we need to point out at the AFK timer will be reset when the miner unloads and is thus ATK and any rats killed will thus not be deemed a violation.
And we need a way to test for AFK miners that are in >0.8 and not subject to rats.
This is getting absurd.
Let's help CCP draft a 700 page EULA so we all know what key to press and when?
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 01:41:00 -
[641] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:It required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
But inputs were most certainly required. Mining has built in limits as to what you can accomplish given that initial effort: Asteroid capacity and hold capacity. The domi situation did not. Additionally CCP Sreegs did not appear to see them as the same when asked:CCP Sreegs wrote:If you are aware of a way for miners to mine AFK with no third party programs 24 hours a day without being at their machines and managing cargo then I'm all ears. You may note that earlier in the thread I stated that the quotes indicate they do not consider this to be the same thing.But what I want to know is if the barge has drones out, how exactly does it differ? That they see it as legitimate gameplay is, I think, unfortunate. It creates a class of players subject to differing rules that can only be entirely justified by the minimal risk level in the first place. The quote was more for La Nariz than you.
As far as your question as to how drones out differs, fundamentally it doesn't. But again I have to ask, is your issue with AFK highsec ratting or AFK mining? If AFK mining than the issue is with mining's design as a whole. the only way to eliminate it is to rewrite the system. If AFK ratting then it's really up to CCP to decide if the reward from killing highsec rat spawns is worthy of consideration and attention. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1615
|
Posted - 2012.10.17 02:06:00 -
[642] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:It required inputs to start plexing with drones, too. At what point plexing AFK becomes an exploit is somewhat unclear.
But inputs were most certainly required. Mining has built in limits as to what you can accomplish given that initial effort: Asteroid capacity and hold capacity. The domi situation did not. Additionally CCP Sreegs did not appear to see them as the same when asked:CCP Sreegs wrote:If you are aware of a way for miners to mine AFK with no third party programs 24 hours a day without being at their machines and managing cargo then I'm all ears. You may note that earlier in the thread I stated that the quotes indicate they do not consider this to be the same thing.But what I want to know is if the barge has drones out, how exactly does it differ? That they see it as legitimate gameplay is, I think, unfortunate. It creates a class of players subject to differing rules that can only be entirely justified by the minimal risk level in the first place. The quote was more for La Nariz than you. As far as your question as to how drones out differs, fundamentally it doesn't. But again I have to ask, is your issue with AFK highsec ratting or AFK mining? If AFK mining than the issue is with mining's design as a whole. The only way to eliminate it is to rewrite the system. If AFK ratting then it's really up to CCP to decide if the reward from killing highsec belt spawns is worthy of consideration and attention. We can agree that mining needs to be reworked, as is the goal of this thread's OP.
My problem with the drones conundrum isn't miners in high-sec mining with their drones out. My problem is that there is only one reason used to justify it: lower risk. If you make all PVE universally requie players to be more-or-less ATK, it looks less like miners need hand-holding or coddling. It also adds value to the profession. Providing reasons for miners to stay attentive can be done in many ways, such as increased NPC difficulty, more balanced barges/exhumers (facilitating the legitimate threat of a solo gank in high-sec), and allowing smartbombs to be activated in the vicinity of anchorable containers would go a long way toward providing engaging gameplay than creating exceptions to "rules of principle" does.
That's my problem with the AFK mining. It's really one of principle. The profession would be more valuable if it wasn't an option. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
391
|
Posted - 2012.10.17 02:43:00 -
[643] - Quote
Darth Gustav wrote: fluff and stuf..... We can agree that mining needs to be reworked, as is the goal of this thread's OP.
First proposal put forward in OP was
Quote:Allow smartbombs to be activated in the vicinity of anchored containers, both secure and unsecure
QFT
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 03:37:00 -
[644] - Quote
Darth Gustav wrote: We can agree that mining needs to be reworked, as is the goal of this thread's OP.
My problem with the drones conundrum isn't miners in high-sec mining with their drones out. My problem is that there is only one reason used to justify it: lower risk. If you make all PVE universally requie players to be more-or-less ATK, it looks less like miners need hand-holding or coddling.
I can agree with the principle, but not fully the method, further explanation below.
Darth Gustav wrote:It also adds value to the profession. The primary issue is that unless mining is again buffed to meet the current supply with fewer participants the gains are nullified by the resulting mineral value inflation and resulting inflation of any items the miner would buy (if dangers were successfully increased to make AFK mining feasibly impossible). It also devalues other more static PvE incomes considerably as well (though this may be intentional?).
Darth Gustav wrote:Providing reasons for miners to stay attentive can be done in many ways, such as increased NPC difficulty, more balanced barges/exhumers (facilitating the legitimate threat of a solo gank in high-sec), and allowing smartbombs to be activated in the vicinity of anchorable containers would go a long way toward providing engaging gameplay than creating exceptions to "rules of principle" does. The timing of this thread suggests that this problem became prolific to the point of needing addressed as of recent and is in large part the result of the barge buff. It can't be argued that this didn't increase the capacity and ease of supply, but you seem to be advocating a hard swing in the other direction. And to eliminate AFK mining it would have to be a hard swing. Simply going back to what we had wouldn't cut it as people mined AFK then too.
The other issue is making sure the danger is in even distribution. Places exists where AFK mining will thrive so long as there is low hanging fruit in belts. Smarter miners will simply AFK there.
Also needed is consistency. It could be just me but mining is boring. AFK is the only way I can do it. That's why I don't use exhumers. I have a 70K+ EHP barge that can run a little while without attention and if someone does want it dead that bad I can replace the loss in a couple hours. The reason for this is that the act has long downtimes. And that was true before. Many would comment about how they never saw the affects of ganking. If they choose and fit ships in a smart way even being ganked is a minimal loss that makes it still below ganker profitability and still AFK'able.
Unless we eliminate the Procurer/Skiff.
Darth Gustav wrote:That's my problem with the AFK mining. It's really one of principle. The profession would be more valuable if it wasn't an option. But it's not something that we can be rid of by reintroducing even more of the same dangers. What we really need is a rewrite of the mining system as a whole. |

GetSirrus
Imperial Academy Amarr Empire
11
|
Posted - 2012.10.17 04:01:00 -
[645] - Quote
A. So risk and reward should evenly scale?
B. So miners are bottom of the Industry Profession, therefore have the least reward?
C. Pirate styled players want more risk for Miners?
Something wrong with the forumla.
Now try something else. Blueprint research in Public high-sec stations. Public - but there are no names listed. So doing this is decently rewarded and has (wait for it) ZERO risk. (might get lucky - pilot might undock with a cash cow ready to be milked - but I dont know who target - because I can not see who's running the job in the first place). Tripling the value of BPO. I am all more risk - but how about those who actually get rewards bear risk? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1615
|
Posted - 2012.10.17 04:33:00 -
[646] - Quote
GetSirrus wrote:A. So risk and reward should evenly scale?
B. So miners are bottom of the Industry Profession, therefore have the least reward?
C. Pirate styled players want more risk for Miners?
Something wrong with the forumla.
Now try something else. Blueprint research in Public high-sec stations. Public - but there are no names listed. So doing this is decently rewarded and has (wait for it) ZERO risk. (might get lucky - pilot might undock with a cash cow ready to be milked - but I dont know who target - because I can not see who's running the job in the first place). Tripling the value of BPO. I am all more risk - but how about those who actually get rewards bear risk? Increasing risk rewards successful miners more than decreasing it does.
As for the blueprints, I'm all for public jobs being trackable.
Just because I play a pirate doesn't mean I don't want what's best for Eve.
Eve is healthiest when mining is a valuable and vibrant profession. Adventure comes with risk, but risk begets value. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
392
|
Posted - 2012.10.17 05:09:00 -
[647] - Quote
Darth Gustav wrote: Eve is healthiest when mining is a valuable and vibrant profession. Adventure comes with risk, but risk begets value.
Still can't get the logic after 32 pages that killing miners ad hoc is what they need to make their profession more valuable.
Sorta get the feeling we're supposed to be grateful but I just can't put my finger on it as to why that should be.
Perhaps non-miners should just, you know, **** off and stop worrying about it. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Megos Adriano
Junkyard Dawgs
18
|
Posted - 2012.10.17 20:37:00 -
[648] - Quote
Forcing miners to fight and "luring" them into ninja mining... lol And boom goes the dynamite. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1623
|
Posted - 2012.10.17 20:41:00 -
[649] - Quote
Megos Adriano wrote:Forcing miners to fight and "luring" them into ninja mining... lol Successful miners would enjoy very lucrative profits and it would add excitement to mining.
Or challenge. Or risk.
However you prefer.
The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention.
And yes, I think the lure of ninja mining could stand a reasonable buff.
What's wrong with wanting to buff the profession of mining? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Sheynan
Lighting the blight
77
|
Posted - 2012.10.17 20:46:00 -
[650] - Quote
http://i.imgur.com/Zz9Eh.jpg
What has EVE come to ?
P.S: And why the **** is no one smartbombing that guy ? |
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1623
|
Posted - 2012.10.17 20:48:00 -
[651] - Quote
Sheynan wrote:http://i.imgur.com/Zz9Eh.jpg
What has EVE come to ?
P.S: And why the **** is no one smartbombing that guy ? Can miners really say this is not devaluing their profession?
Programs like ISBoxer make this possible using "AFK" gameplay.
Also, in all likelihood there are secure containers anchored all around his fleet.
That's a smartbomb shield, and broken too. As I mentioned in the OP. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Megos Adriano
Junkyard Dawgs
19
|
Posted - 2012.10.17 20:49:00 -
[652] - Quote
Darth Gustav wrote:Megos Adriano wrote:Forcing miners to fight and "luring" them into ninja mining... lol Successful miners would enjoy very lucrative profits and it would add excitement to mining. Or challenge. Or risk. However you prefer. The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention. And yes, I think the lure of ninja mining could stand a reasonable buff. What's wrong with wanting to buff the profession of mining?
Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.
And boom goes the dynamite. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1623
|
Posted - 2012.10.17 20:53:00 -
[653] - Quote
Megos Adriano wrote:Darth Gustav wrote:Megos Adriano wrote:Forcing miners to fight and "luring" them into ninja mining... lol Successful miners would enjoy very lucrative profits and it would add excitement to mining. Or challenge. Or risk. However you prefer. The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention. And yes, I think the lure of ninja mining could stand a reasonable buff. What's wrong with wanting to buff the profession of mining? Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.
This should help clear it up. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Bane Necran
540
|
Posted - 2012.10.17 20:56:00 -
[654] - Quote
How about everyone in 0.0 gets free magnificent golden capital ships they can use to lay waste to everyone in hisec, with no fear of concord ever interfering.
These suggestions are never really about making the game better, as much as they're about the irrational hatred of hisec players 0.0 people have. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1623
|
Posted - 2012.10.17 21:00:00 -
[655] - Quote
Bane Necran wrote:How about everyone in 0.0 gets free magnificent golden capital ships they can use to lay waste to everyone in hisec, with no fear of concord ever interfering.
These suggestions are never really about making the game better, as much as they're about the irrational hatred of hisec players 0.0 people have.
1) Capital ships cannot "lay waste to everyone in hisec"
2) CONCORD is a more legitimate threat than ever.
3) You're marginalizing an entire cross section of players here and doing so with nonsense at the same time.
Please re-read the OP and make an intelligent or inquisitive comment, rather than a fallacious character attack on a large number of CCP customers. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Megos Adriano
Junkyard Dawgs
19
|
Posted - 2012.10.17 21:00:00 -
[656] - Quote
Darth Gustav wrote:Megos Adriano wrote:Darth Gustav wrote:Megos Adriano wrote:Forcing miners to fight and "luring" them into ninja mining... lol Successful miners would enjoy very lucrative profits and it would add excitement to mining. Or challenge. Or risk. However you prefer. The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention. And yes, I think the lure of ninja mining could stand a reasonable buff. What's wrong with wanting to buff the profession of mining? Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions. This should help clear it up.
And? If you have a problem with that, report them all as botters.
If they're not botters, then thank them for increasing CCP's revenue so they can pay devs to bring you wonderful content.
And boom goes the dynamite. |

La Nariz
GoonWaffe Goonswarm Federation
216
|
Posted - 2012.10.17 21:02:00 -
[657] - Quote
Megos Adriano wrote:
Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.
The same can be said of forcing people from other sec areas into highsec via reducing highsec risk and allowing is reward to remain the same.
Maybe its easier to put this as a ratio of risk:reward.
Do you pick 1:5, 2:7, or 3:9?
That's an easy pick you choose highsec because you can make just as much as you can in other sec areas with the least amount of effort and the least amount of risk.
Highsec needs a risk increase or reward decrease. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1623
|
Posted - 2012.10.17 21:04:00 -
[658] - Quote
Megos Adriano wrote:Darth Gustav wrote:Megos Adriano wrote:Darth Gustav wrote:Megos Adriano wrote:Forcing miners to fight and "luring" them into ninja mining... lol Successful miners would enjoy very lucrative profits and it would add excitement to mining. Or challenge. Or risk. However you prefer. The truth is I'm really only trying to force them to practice safe mining techniques, which include aligning to tactical warp outs (preferably optimized along the arc of the asteroid belt) and paying attention. And yes, I think the lure of ninja mining could stand a reasonable buff. What's wrong with wanting to buff the profession of mining? Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions. This should help clear it up. And? If you have a problem with that, report them all as botters. If they're not botters, then thank them for increasing CCP's revenue so they can pay devs to bring you wonderful content. Did you read the OP? If you did you know what my problem is with this. So asking me this rhetorical question is a literal waste of space.
But I'll give you the Cliff's Notes here:
This is devaluing mining as a career path for future pilots.
It is also ruining the economy.
Left unchecked it can result in only one inevitable result.
That result is not good for Eve. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lin-Young Borovskova
Science and Trade Institute Caldari State
836
|
Posted - 2012.10.17 21:19:00 -
[659] - Quote
Darth Gustav wrote:more balanced barges/exhumers (facilitating the legitimate threat of a solo gank in high-sec)
if you cant use a brutix to kill a simple mining barge in high sec you have serious dysfunctional issues.
You can't stop looking ridiculous with your fake and awful arguments to simply destroy a major gaming part of this game, you use generalisations and smart wording (because you're not really dumb but mad, witch is not the same), and on top of it you don't even feel lonely being always supported by yourself/your alts and other mental functioning characters.
I didn't even thought some day I had to say it like this but you're a shame for null sec players, an awful example for low sec players and clearly the Tyran from other ages to high sec with your disturbed arguments and feelings. You do not belong to an awesome game like Eve online and if you think so, you're wrong once again.
I'm not even disappointed any more by your argument but disgusted how someone claiming being that "intelligent" is such a bad and awful example of an MMORPG gamer.
Will I get banned for this post? -probably, it will only mean that I'm more right on my thoughts than I'm able to predict tomorrow weather. brb |

Dersen Lowery
Knavery Inc. StructureDamage
136
|
Posted - 2012.10.17 21:22:00 -
[660] - Quote
The problems:
1) nobody other than CCP can distinguish AFK mining from botting. In fact, you can't even reliably distinguish ATK mining from AFK mining from botting. So the problem of botting is best left to Sreegs and company.
2) The really good miners pay enough attention to not let their rocks deplete, so that they'll regenerate instead of respawning. They farm asteroids. You can't do that without running a scanner and knowing the yield of your lasers. Most miners don't bother, but that's their loss. The attentive miners have a clear advantage in terms of resource gathering.
3) The difference between AFK missioning and AFK mining (in high sec, anyway) is that in missions the whole point is combat, even if it's against stupid NPCs, and each kill pays well in bounties. You're supposed to be manning your ship in combat. In mining, the rock isn't shooting at you and it isn't going anywhere, and the occasional puny rat shows up to plink at your shields, but there's nothing in the game to really get your attention and this is by design. The bounties on the rats are LOL, so that's hardly an exploit.
4) AFK- and semi-AFK mining does not devalue the mining profession. It is the mining profession, by and large. The guys who multibox 10-20 or more Hulks are actually doing what you want people to be doing, because by the time you have to manage that many ships mining is a full-time activity requiring dedicated attention. If you don't like this (I don't, but some people seem to) then it's incumbent on CCP to change the mining minigame to something that rewards attention as much or more than mulitboxing does now, or people will just ignore the content and continue to mine with "X of many" barges. |
|

La Nariz
GoonWaffe Goonswarm Federation
217
|
Posted - 2012.10.17 21:27:00 -
[661] - Quote
Lin-Young Borovskova wrote: ~moronic pubbie post~.
Please point out the fake, the awful and the ridiculous arguments. Make sure you explain why they are awful. Please corroborate any and all ideas you have as well.
Oh that post is a good reason for why npc corp members should not be able to post. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1623
|
Posted - 2012.10.17 21:30:00 -
[662] - Quote
Dersen Lowery wrote:The problems:
1) nobody other than CCP can distinguish AFK mining from botting. In fact, you can't even reliably distinguish ATK mining from AFK mining from botting. So the problem of botting is best left to Sreegs and company.
2) The really good miners pay enough attention to not let their rocks deplete, so that they'll regenerate instead of respawning. They farm asteroids. You can't do that without running a scanner and knowing the yield of your lasers. Most miners don't bother, but that's their loss. The attentive miners have a clear advantage in terms of resource gathering.
3) The difference between AFK missioning and AFK mining (in high sec, anyway) is that in missions the whole point is combat, even if it's against stupid NPCs, and each kill pays well in bounties. You're supposed to be manning your ship in combat. In mining, the rock isn't shooting at you and it isn't going anywhere, and the occasional puny rat shows up to plink at your shields, but there's nothing in the game to really get your attention and this is by design. The bounties on the rats are LOL, so that's hardly an exploit. Worse, in the particular COSMOS sites where the worst farming was occurring, the spawns were perpetual, so the AFK Domis were basically just printing ISK effortlessly, contrary to the intended design of the sites. At least asteroids pop, and there are no belts that are perpetually spawning asteroids that your barge auto-targets.
4) AFK- and semi-AFK mining does not devalue the mining profession. It is the mining profession, by and large. The guys who multibox 10-20 or more Hulks are actually doing what you want people to be doing, because by the time you have to manage that many ships mining is a full-time activity requiring dedicated attention. If you don't like this (I don't, but some people seem to) then it's incumbent on CCP to change the mining minigame to something that rewards attention as much or more than mulitboxing does now, or people will just ignore the content and continue to mine with "X of many" barges. You're right about CCP being the only ones who know for sure about bots in an environment where players aren't putting bots into their pods. You're wrong about CCP being the only ones who know for sure in an environment where ganking is moderately common (as compared to laughably rare). That's because the bots don't know their exhumer blew up. You can see the pods warping back and forth from the belt to the station every hour or so.
As for the minigame idea, at any point miners could choose to play the epic mini-game already pre-installed with Eve Online called "use the navigation mechanics and pay attention."
That minigame could have a direct impact on successful yield if the risks in high-sec were higher.
Finally, how can you possibly reasonably state that uninhibited mining isn't bad for the profession? Think like Aristotle for just a second. Do a few iterations of time. When time goes by, what's happened to the supply of miners seeking easy ISK? How about the supply of products they gather? It's basic reasoning.
Thanks for your post, but I can't really agree with much of it beyond the fluff. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lin-Young Borovskova
Science and Trade Institute Caldari State
836
|
Posted - 2012.10.17 21:31:00 -
[663] - Quote
La Nariz wrote:Lin-Young Borovskova wrote: ~moronic pubbie post~.
Please point out the fake, the awful and the ridiculous arguments. Make sure you explain why they are awful. Please corroborate any and all ideas you have as well.
Read this thread from the beginning if you don't have English reading comprehension issues. Then come back with serious questions and less quoting for lols. Another alt uber post is always great...or not.
Quote:Oh that post is a good reason for why npc corp members should not be able to post.
You're even more ridiculous than usual. Stop making a shame of yourself unless you have none, witch seems to be the case. brb |

Dersen Lowery
Knavery Inc. StructureDamage
137
|
Posted - 2012.10.17 21:54:00 -
[664] - Quote
I'm not sure how much mining you've done, to be honest.
Darth Gustav wrote:You're right about CCP being the only ones who know for sure about bots in an environment where players aren't putting bots into their pods. You're wrong about CCP being the only ones who know for sure in an environment where ganking is moderately common (as compared to laughably rare). That's because the bots don't know their exhumer blew up. You can see the pods warping back and forth from the belt to the station every hour or so.
Sure. And if the pod doesn't warp back, it wasn't a bot. And if the woman drowns in the pond, she wasn't a witch.
If you want to bump or gank barges and drive risk up, just do it. You don't need botting as an alibi.
Darth Gustav wrote:As for the minigame idea, at any point miners could choose to play the epic mini-game already pre-installed with Eve Online called "use the navigation mechanics and pay attention."
If they've played the basic game within EVE of "pick a quiet, out of the way system," there's no reward for the additional precautions. They're unnecessary 90% of the time, and that's enough for any barge you're mining in to pay for itself several times over. As it is, any miner smart enough to take a couple of basic precautions can, and does, factor the very occasional gank into his calculations as part of the cost of doing business.
Now if you're in wormhole space, you're mining aligned and hitting d-scan as if it were a Pez dispenser, because the alternative is O HAI MR. PROTEUS. The danger level there is high enough to warrant your undivided attention, but the rocks can be good enough to make that attention worthwhile.
If you get that balance wrong, you end up with the mining situation in low sec.
Darth Gustav wrote:Finally, how can you possibly reasonably state that uninhibited mining isn't bad for the profession? Think like Aristotle for just a second. Do a few iterations of time. When time goes by, what's happened to the supply of miners seeking easy ISK? How about the supply of products they gather? It's basic reasoning.
I'm not sure where I said that. I certainly didn't intend to say anything of the kind. The natural corrective to the amount of mining being done is the market price for ore. As the price goes down, you can either increase your yield, making up the lower per-unit price in volume, or count on the casuals to find something more lucrative to do, decreasing your competition (and the overall yield), or, in the worst case, throttle back your own production until the prices start to rise. If the prices rise too high, the casuals dust off their Retrievers and get back to mining, lowering the prices, and so on.
Ganks reduce yield (since ore hold contents don't drop, and of course the ship isn't mining after it's space dust) and increase cost for the miner, and there's the occasional WTF RAGEQUIT!!!1, but unless they're part of a large, concerted effort like Hulkageddon or the Ice Interdiction, I'm not sure how much of an effect they have on the overall market. |

Sisohiv
Center for Advanced Studies Gallente Federation
110
|
Posted - 2012.10.17 22:13:00 -
[665] - Quote
Risk with Reward = Null Sec = Low population Risk without reward = Low Sec = No population
Risk in High Sec = leave the game because there isn't anywhere else to go with it. Plenty of talk about supply and demand. EVE has plenty of supply of Risk. There is no demand. If there was, more people would be in Null sec. There is a strong demand for Trit and pyrite miners in EVE. Nobody is filling the role. Screw risk, nobody wants to do it. It's like asking that guy with the Covert Ops 200km over the gate calling hostiles as they enter system to not run a second account. No, you must sit there and stare at the gate for 3 hrs a night like a good little sentry *****. And no more covert Ops. Do it in a Hyperion at 20 km so you can catch them on the way in.
What EVE really needs is to take some the fuckin I-Win out of the PvP and bring some of the risk back. Then maybe people will start losing ships again instead of just docking up and logging out. |

Bane Necran
540
|
Posted - 2012.10.17 22:20:00 -
[666] - Quote
Darth Gustav wrote:1) Capital ships cannot "lay waste to everyone in hisec"
I said they were magnificent and golden, so these are special capital ships. Just for you.
Quote:You're marginalizing an entire cross section of players here and doing so with nonsense at the same time.
Please re-read the OP and make an intelligent or inquisitive comment, rather than a fallacious character attack on a large number of CCP customers.
Ok, i'll stop single handedly oppressing the majority here, and allow myself to be silenced by you, which is in no way me being oppressed.
But before i'm scared into silence by your accusations, i'll add that the people in 0.0 who are obsessed with hisec and spend their spare time dreaming up things they think should be done to it are in no danger of being marginalized any time soon. CCP often does things they suggest, which only emboldens them. It's the opinion of hisec dwellers like myself that is ignored and seemingly insignificant. We're just at the whim of whatever 0.0 dwellers can convince CCP to do to us. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |
|

ISD Suvetar
ISD Community Communications Liaisons
341

|
Posted - 2012.10.17 22:28:00 -
[667] - Quote
Hi,
This is exactly the type of topic we like to see here, please don't derail it by getting personal 
Fly safe! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Megos Adriano
Junkyard Dawgs
19
|
Posted - 2012.10.17 22:34:00 -
[668] - Quote
Darth Gustav wrote: Did you read the OP? If you did you know what my problem is with this. So asking me this rhetorical question is a literal waste of space.
But I'll give you the Cliff's Notes here:
This is devaluing mining as a career path for future pilots.
It is also ruining the economy.
Left unchecked it can end with only one inevitable result.
That result is not good for Eve.
PLAYER DRIVEN ENVIRONMENT, PLAYER DRIVEN ECONOMY.
Do you even know what game you're playing? And boom goes the dynamite. |

Megos Adriano
Junkyard Dawgs
20
|
Posted - 2012.10.17 22:35:00 -
[669] - Quote
La Nariz wrote:Megos Adriano wrote:
Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.
The same can be said of forcing people from other sec areas into highsec via reducing highsec risk and allowing is reward to remain the same. Maybe its easier to put this as a ratio of risk:reward. Do you pick 1:5, 2:7, or 3:9? That's an easy pick you choose highsec because you can make just as much as you can in other sec areas with the least amount of effort and the least amount of risk. Highsec needs a risk increase or reward decrease.
Except nobody is being forced into HiSec. There's still plenty of tryhards roaming around NullSec.
And boom goes the dynamite. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
838
|
Posted - 2012.10.17 22:41:00 -
[670] - Quote
If only CCP would ban definitively exploiters/abusers of game mechanics as they already ban mining bots this thread would be almost empty but at least would be worthwhile reading and debating.
brb |
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
406
|
Posted - 2012.10.17 22:42:00 -
[671] - Quote
Megos Adriano wrote:Darth Gustav wrote: Did you read the OP? If you did you know what my problem is with this. So asking me this rhetorical question is a literal waste of space.
But I'll give you the Cliff's Notes here:
This is devaluing mining as a career path for future pilots.
It is also ruining the economy.
Left unchecked it can end with only one inevitable result.
That result is not good for Eve.
PLAYER DRIVEN ENVIRONMENT, PLAYER DRIVEN ECONOMY. Do you even know what game you're playing? He's mad because he gets lag when he tries to smartbomb. And we know for fact that it's the miners fault, not Darth's.
But you should know, Darth does have the interests of miners at heart. We should applaud his attempt to seek changes to blow you up cheaply to make your profession more worthy. Hurrah for Darth.
Psstt.... Don't argue obvious logic to refute Darth either. He'll block you - solves his problem of having to explain away "obvious is obvious" in a mature way. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 22:49:00 -
[672] - Quote
La Nariz wrote:Megos Adriano wrote:
Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions.
The same can be said of forcing people from other sec areas into highsec via reducing highsec risk and allowing is reward to remain the same. Maybe its easier to put this as a ratio of risk:reward. Do you pick 1:5, 2:7, or 3:9? That's an easy pick you choose highsec because you can make just as much as you can in other sec areas with the least amount of effort and the least amount of risk. Highsec needs a risk increase or reward decrease. This depends. Risk is subjective as measures can be taken to minimize it. For someone with the experience and knowledge survive low/null/wh and fully exploit the resources there The ratios are probably better than what you state. For those that don't it can be much worse.
For those that don't want to try it's another issue. But the greater factor seems to be, at least according to some, that the efforts of living in null combined with the dangers are what make it not worth while. Should those issues with the livability of the space be resolved then we me a greater population truly living in null. |

La Nariz
GoonWaffe Goonswarm Federation
217
|
Posted - 2012.10.17 22:57:00 -
[673] - Quote
Megos Adriano wrote: Except nobody is being forced into HiSec. There's still plenty of tryhards roaming around NullSec.
There are whole guides posted on our 10k+ coalition forums about what to do with your highsec alt. Plenty of people are getting forced into highsec that's why the "try hards" are complaining about vast swaths of empty space and lack of targets. The risk : reward dynamics are off balance and when they are restored people will go back to where they were living before. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
838
|
Posted - 2012.10.17 23:01:00 -
[674] - Quote
La Nariz wrote:Megos Adriano wrote: Except nobody is being forced into HiSec. There's still plenty of tryhards roaming around NullSec.
There are whole guides posted on our 10k+ coalition forums about what to do with your highsec alt. Plenty of people are getting forced into highsec that's why the "try hards" are complaining about vast swaths of empty space and lack of targets. The risk : reward dynamics are off balance and when they are restored people will go back to where they were living before.
Please don't speak for every one in the alliance. Being part of some alliance or even coalition doesn't makes all your claims right, and for truth reading the number of those posting in this thread or other with about same "content" makes me think there are a lot more who disagree with your point of view than other way around.
Believe me, I almost know what I'm talking about. brb |

Megos Adriano
Junkyard Dawgs
20
|
Posted - 2012.10.17 23:08:00 -
[675] - Quote
La Nariz wrote:Megos Adriano wrote: Except nobody is being forced into HiSec. There's still plenty of tryhards roaming around NullSec.
There are whole guides posted on our 10k+ coalition forums about what to do with your highsec alt. Plenty of people are getting forced into highsec that's why the "try hards" are complaining about vast swaths of empty space and lack of targets. The risk : reward dynamics are off balance and when they are restored people will go back to where they were living before.
They're still not being "forced" - they're choosing. They're weighing the risk/effort:reward ratio and choosing to live in HiSec. Just as there are those who weigh the risk/effort:reward ratio and choose to live in WormHoles.
EVE is a player driven environment. The answer is right there in your post:
vast swaths of empty space and lack of targets
The risk : reward dynamics are off balance
The risk/effort:reward dynamic is off-balance because you're shooting at them. If you want targets, join FW or RvB - you'll find plenty of people eager to be shot at by you. If you want to attack helpless miners - hey, you can still do that in HiSec, but there will be consequences involved, which may not be your cup of tea.
It's not up to CCP to change the game and force people to do the things you want them to do just because you want to pad your killboard. EVE is a sandbox, and thus all areas (NullSec, WH, LowSec, HiSec) should be viable places to live and sustain a player throughout their EVE career, despite risk/effort:reward ratios. Nerfing HiSec to the point that it's unlivable in an attempt to "force" people into NullSec won't provide you with more targets - it'll simply nerf CCPs income. And boom goes the dynamite. |

La Nariz
GoonWaffe Goonswarm Federation
217
|
Posted - 2012.10.17 23:09:00 -
[676] - Quote
Tyberius Franklin wrote: This depends. Risk is subjective as measures can be taken to minimize it. For someone with the experience and knowledge survive low/null/wh and fully exploit the resources there The ratios are probably better than what you state. For those that don't it can be much worse.
For those that don't want to try it's another issue. But the greater factor seems to be, at least according to some, that the efforts of living in null combined with the dangers are what make it not worth while. Should those issues with the livability of the space be resolved then we me a greater population truly living in null.
Risk can be subjective but, the risk differences between the security status areas have an objective component which you are ignoring removal of CONCORD cannot be mitigated, presence of bubbles cannot be mitigated, gate camps cannot be mitigated, ridiculously powerful incursion gate camping rats cannot be mitigated, allowance of cynos cannot be mitigated, lack of local cannot be mitigated and allowance of combat capable capitals/supercapitals cannot be mitigated. The subjective component of risk that you allude to are player factors which can be minimized, the objective factors are game mechanics which cannot be minimized. Highsec also has the added benefit of being the only space you can perform activities AFK with negligible risk.
The ratios are completely arbitrary and just there as an example in a thought experiment.
I can agree that a revamp is due to fix issues in the various sec areas but that hasn't much to do with compensating for the trend of ever decreasing risk in highsec. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
217
|
Posted - 2012.10.17 23:15:00 -
[677] - Quote
Megos Adriano wrote:
They're still not being "forced" - they're choosing. They're weighing the risk/effort:reward ratio and choosing to live in HiSec. Just as there are those who weigh the risk/effort:reward ratio and choose to live in WormHoles.
EVE is a player driven environment. The answer is right there in your post:
vast swaths of empty space and lack of targets
The risk : reward dynamics are off balance
The risk/effort:reward dynamic is off-balance because you're shooting at them. If you want targets, join FW or RvB - you'll find plenty of people eager to be shot at by you. If you want to attack helpless miners - hey, you can still do that in HiSec, but there will be consequences involved, which may not be your cup of tea.
It's not up to CCP to change the game and force people to do the things you want them to do just because you want to pad your killboard. EVE is a sandbox, and thus all areas (NullSec, WH, LowSec, HiSec) should be viable places to live and sustain a player throughout their EVE career, despite risk/effort:reward ratios. Nerfing HiSec to the point that it's unlivable in an attempt to "force" people into NullSec won't provide you with more targets - it'll simply nerf CCPs income.
By that logic nerfing highsec reward or increasing its risk won't "force" anyone to leave highsec. Highsec residents have acclimated to higher reward than they are entitled to and will have to put up with the changes exactly like gankers had to with the mining barge changes. The rest of your post is some English fallacy that I am not going to explain or do more than this sentence to address. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
217
|
Posted - 2012.10.17 23:22:00 -
[678] - Quote
Lin-Young Borovskova wrote: Please don't speak for every one in the alliance. Being part of some alliance or even coalition doesn't makes all your claims right, and for truth reading the number of those posting in this thread or other with about same "content" makes me think there are a lot more who disagree with your point of view than other way around.
Believe me, I almost know what I'm talking about.
So why don't you prove me wrong then, go survey the entire CFC and HBC about their thoughts on highsec risk:reward compared to nullsec risk:reward. Then you can do a whole bunch of interesting statistical analyses and make a good post here on these forums about how wrong I am.
Most of your posts can be summarized as "I hate nullsec people for X reason and I offer no explanation or corroboration." So maybe if you want us to believe you, you shouldn't act like that. Be one of the proud, the few, the respectable npc alts. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.17 23:26:00 -
[679] - Quote
La Nariz wrote: Risk can be subjective but, the risk differences between the security status areas have an objective component which you are ignoring removal of CONCORD cannot be mitigated, presence of bubbles cannot be mitigated, gate camps cannot be mitigated, ridiculously powerful incursion gate camping rats cannot be mitigated, allowance of cynos cannot be mitigated, lack of local cannot be mitigated and allowance of combat capable capitals/supercapitals cannot be mitigated. The subjective component of risk that you allude to are player factors which can be minimized, the objective factors are game mechanics which cannot be minimized. Highsec also has the added benefit of being the only space you can perform activities AFK with negligible risk.
The ratios are completely arbitrary and just there as an example in a thought experiment.
I can agree that a revamp is due to fix issues in the various sec areas but that hasn't much to do with compensating for the trend of ever decreasing risk in highsec.
I'm suggesting that while the ratios may be arbitrary, if we ever came up with a quantitative measure of risk and true picture of reward and developed a matrix for each sec then analyzed individuals living in those securities looking at loses and isk/resources accumulated we'd find people all over the place.
Each aspect of danger can be mitigated, though not all at the same time or by a single person in some cases, but it can be done.
No Concord: Don't be in a place with someone who wants to kill you, being the superior force Gatecamps: Fast/agile ships that can near instawarp, covert cloak ships, MWD warp trick, scouts, being the superior force Bubbles: Interdiction nullifying T3, scouts, being the superior force Incusrion gate rats: Bridging/jumping, Fast/agile ships that can near instawarp, being the superior force Cynos: Response readiness, being the superior force, being able to get away
And while you speak of these factors being subjective, the factors that you do consider subjective, player factors, include all of the above save incursion rats. Players set bubble camps, players camp gates, players try to kill other players thus making a lack of concord relevant. Player hostilities originate all but one of the dangers present thus making them all subjective factors. |

Megos Adriano
Junkyard Dawgs
20
|
Posted - 2012.10.17 23:28:00 -
[680] - Quote
La Nariz wrote:By that logic nerfing highsec reward or increasing its risk won't "force" anyone to leave highsec. Highsec residents have acclimated to higher reward than they are entitled to and will have to put up with the changes exactly like gankers had to with the mining barge changes. The rest of your post is some English fallacy that I am not going to explain or do more than this sentence to address.
That's why I said "in an attempt to foce" and not "in order to force". I also don't care about increasing the risks of HiSec - as long as there is good logic behind it. Adding harder spawns in HiSec belts in answer to the previous mining ship changes is an idea that has merit. Nerfing HiSec in an attempt to force people into NullSec because poor little baby Nariz doesn't have enough people to shoot at is terrible logic. Do learn to read and do try to keep up, mate.
Nerfing HiSec in an attempt to force people to leave HiSec is nothing short of a spiteful wish spawned of vindictive babies who aren't getting what they want, and are jealous because other people are enjoying the game. If you don't enjoy EVE, stop playing. If you want people to shoot at, well, maybe stop forming these 10,000 man megablocs... because it looks like your risk mitigation has shot you in the foot. :) And boom goes the dynamite. |
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.17 23:30:00 -
[681] - Quote
La Nariz wrote: I can agree that a revamp is due to fix issues in the various sec areas but that hasn't much to do with compensating for the trend of ever decreasing risk in highsec.
For all the waffle, I have yet to specific examples where risk has ACTUALLY been reduced.
There is waffle about gank profitablity. There is waffle about smartbombing opportunites. There is waffle about miners devaluing their own profession - by - strangely enough - being miners.
Has anybody really asked a miner what they think or they merely pawns in the great debate about the idealogy called Eve.
1) Miners CAN be killed, easily and readily. Profitability is a different issue. It's in the hands of the ganker. It's HIS choice to gank. 2) Ganking is profitable IF gankers would just stop selecting the easyshot miner. 3) Miners using cans to circumvent SB's as an "exploit" is BS. Miners have every right to defend themselves in ANY way possible - tank, cans whatever. They are not and were never meant to be little ducks at a fairground for your gratification. 4) If miners devalue their profession - that's THEIR problem if they made the problem (if it even exists).
And out of all of this - they're bashed relentlessly about how they CAN mitigate RISK - THEY KNOW. The bit conveniently overlooked is that they CHOOSE to REWARD fit instead.
They must think the REWARD is GREATER than the RISK. So by all intents, they ARE playing the way you want.
Ask yourselves honestly whether ganking is as dangerous and as prevalent to miners as you guys seem to think? ONLY when a concerted gank campaign involving hundreds in limited areas starts to happen do we see prices change.
Said it before, I'll say it again, you're OVER-VALUING your profession and nothing the roaming wannabe ganker does can increase the miner's value to himself.
I originally called it and continue to call it for BS - it's butt-hurt over buffs and requires a ganker to be more resourceful and a damned sight smarter than he has been.
I reckon CCP should bring in tradeable killrights so miners can get some ACTUAL revenge. Let's see how fast you switch to something that WILL be profitable instead of mercilessly singling out the easyshot.
Oh wait..... "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1624
|
Posted - 2012.10.18 03:16:00 -
[682] - Quote
Dersen Lowery wrote:I'm not sure how much mining you've done, to be honest. Darth Gustav wrote:You're right about CCP being the only ones who know for sure about bots in an environment where players aren't putting bots into their pods. You're wrong about CCP being the only ones who know for sure in an environment where ganking is moderately common (as compared to laughably rare). That's because the bots don't know their exhumer blew up. You can see the pods warping back and forth from the belt to the station every hour or so. Sure. And if the pod doesn't warp back, it wasn't a bot. And if the woman drowns in the pond, she wasn't a witch. If you want to bump or gank barges and drive risk up, just do it. You don't need botting as an alibi. Darth Gustav wrote:As for the minigame idea, at any point miners could choose to play the epic mini-game already pre-installed with Eve Online called "use the navigation mechanics and pay attention." If they've played the basic game within EVE of "pick a quiet, out of the way system," there's no reward for the additional precautions. They're unnecessary 90% of the time, and that's enough for any barge you're mining in to pay for itself several times over. As it is, any miner smart enough to take a couple of basic precautions can, and does, factor the very occasional gank into his calculations as part of the cost of doing business. Now if you're in wormhole space, you're mining aligned and hitting d-scan as if it were a Pez dispenser, because the alternative is O HAI MR. PROTEUS. The danger level there is high enough to warrant your undivided attention, but the rocks can be good enough to make that attention worthwhile. If you get that balance wrong, you end up with the mining situation in low sec. Darth Gustav wrote:Finally, how can you possibly reasonably state that uninhibited mining isn't bad for the profession? Think like Aristotle for just a second. Do a few iterations of time. When time goes by, what's happened to the supply of miners seeking easy ISK? How about the supply of products they gather? It's basic reasoning. I'm not sure where I said that. I certainly didn't intend to say anything of the kind. The natural corrective to the amount of mining being done is the market price for ore. As the price goes down, you can either increase your yield, making up the lower per-unit price in volume, or count on the casuals to find something more lucrative to do, decreasing your competition (and the overall yield), or, in the worst case, throttle back your own production until the prices start to rise. If the prices rise too high, the casuals dust off their Retrievers and get back to mining, lowering the prices, and so on. Ganks reduce yield (since ore hold contents don't drop, and of course the ship isn't mining after it's space dust) and increase cost for the miner, and there's the occasional WTF RAGEQUIT!!!1, but unless they're part of a large, concerted effort like Hulkageddon or the Ice Interdiction, I'm not sure how much of an effect they have on the overall market. Just a few things.
Number one, it's not justification for ganking. It's justification for adding risk of various types. I don't care if it is or isn't a bot, more risk lowers the threshold for survival.
Number two, what about ice? Those systems in high-sec are in very finite supply and are mined by hordes of miners. You speak of there being no need to mine aligned. That's ironic because those ice miners should be able to be smartbombed but they can't be. That would spice things up on the ice fields considerably, I'd think.
Number three, by saying you want the market to regulate peoples' activities, you're basically trying to tell people how to play. Not to mention that bots don't care what prices are, they mine just as well without a morale check. Try to think about new players who sign up for Eve and decide they want to be ice miners. They don't have a perspective, they juts mine ice and sell the refined products.
Do you really want those new miners to be considered a scourge because they continue to deflate ice prices despite market trends they were unaware of? Should new players be told, "No, you can't mine that right now there's a mining embargo to drive up ice prices?" Should miners take a pay cut every day they mine?
I don't think so. That's not good for Eve. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2488
|
Posted - 2012.10.18 05:49:00 -
[683] - Quote
Touval Lysander wrote:
Oh wait.....
Over the last few weeks we have provided you with the numbers, examples and historical facts to back up everything we have said. Our calls for balance revolve around more than simply wanting easy ganks and yet you continue to ignore anything that goes againt what you want to belive. You have provided nothing to back up your arguments other than attacks on people who play the game in a way you don't like.
|

La Nariz
GoonWaffe Goonswarm Federation
225
|
Posted - 2012.10.19 16:17:00 -
[684] - Quote
Tyberius Franklin wrote: I'm suggesting that while the ratios may be arbitrary, if we ever came up with a quantitative measure of risk and true picture of reward and developed a matrix for each sec then analyzed individuals living in those securities looking at loses and isk/resources accumulated we'd find people all over the place in relation.
Each aspect of danger can be mitigated, though not all at the same time or by a single person in some cases, but it can be done.
No Concord: Don't be in a place with someone who wants to kill you, being the superior force Gatecamps: Fast/agile ships that can near instawarp, covert cloak ships, MWD warp trick, scouts, being the superior force Bubbles: Interdiction nullifying T3, scouts, being the superior force Incusrion gate rats: Bridging/jumping, Fast/agile ships that can near instawarp, being the superior force Cynos: Response readiness, being the superior force, being able to get away
And while you speak of these factors being subjective, the factors that you do consider subjective, player factors, include all of the above save incursion rats. Players set bubble camps, players camp gates, players try to kill other players thus making a lack of concord relevant. Player hostilities originate all but one of the dangers present thus making them all subjective factors.
All player factors are subjective we agree on that. Concord is not subjective at all and cannot be mitigated the same goes for the allowance of those other things in other sec status areas. The point I was making was that there is objectively more risk in other sec status areas and those areas do not have as good of a risk : reward ratio as highsec does. Highsec risk needs to be increased or highsec reward needs to be decreased to make this ratio in line with the other sec areas. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
225
|
Posted - 2012.10.19 16:36:00 -
[685] - Quote
Megos Adriano wrote:La Nariz wrote:By that logic nerfing highsec reward or increasing its risk won't "force" anyone to leave highsec. Highsec residents have acclimated to higher reward than they are entitled to and will have to put up with the changes exactly like gankers had to with the mining barge changes. The rest of your post is some English fallacy that I am not going to explain or do more than this sentence to address. That's why I said " in an attempt to foce" and not " in order to force". I also don't care about increasing the risks of HiSec - as long as there is good logic behind it. Adding harder spawns in HiSec belts in answer to the previous mining ship changes is an idea that has merit. Nerfing HiSec in an attempt to force people into NullSec because poor little baby Nariz doesn't have enough people to shoot at is terrible logic. Do learn to read and do try to keep up, mate. Nerfing HiSec in an attempt to force people to leave HiSec is nothing short of a spiteful wish spawned of vindictive babies who aren't getting what they want, and are jealous because other people are enjoying the game. If you don't enjoy EVE, stop playing. If you want people to shoot at, well, maybe stop forming these 10,000 man megablocs... because it looks like your risk mitigation has shot you in the foot. :)
This post is mostly fallacy and attempting to waffle to a different idea because your argument was destroyed. Please try again. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
338
|
Posted - 2012.10.19 20:58:00 -
[686] - Quote
La Nariz wrote:Tyberius Franklin wrote: I'm suggesting that while the ratios may be arbitrary, if we ever came up with a quantitative measure of risk and true picture of reward and developed a matrix for each sec then analyzed individuals living in those securities looking at loses and isk/resources accumulated we'd find people all over the place in relation.
Each aspect of danger can be mitigated, though not all at the same time or by a single person in some cases, but it can be done.
No Concord: Don't be in a place with someone who wants to kill you, being the superior force Gatecamps: Fast/agile ships that can near instawarp, covert cloak ships, MWD warp trick, scouts, being the superior force Bubbles: Interdiction nullifying T3, scouts, being the superior force Incusrion gate rats: Bridging/jumping, Fast/agile ships that can near instawarp, being the superior force Cynos: Response readiness, being the superior force, being able to get away
And while you speak of these factors being subjective, the factors that you do consider subjective, player factors, include all of the above save incursion rats. Players set bubble camps, players camp gates, players try to kill other players thus making a lack of concord relevant. Player hostilities originate all but one of the dangers present thus making them all subjective factors.
All player factors are subjective we agree on that. Concord is not subjective at all and cannot be mitigated the same goes for the allowance of those other things in other sec status areas. The point I was making was that there is objectively more risk in other sec status areas and those areas do not have as good of a risk : reward ratio as highsec does. Highsec risk needs to be increased or highsec reward needs to be decreased to make this ratio in line with the other sec areas. Yes, you are correct in that there are static factors that increase risk in the sense of what can happen due to interactions to other players. My point was that there is no real set ratio to be expressed because those dangers are experienced and realized in an unequal fashion between individual players and that some of those factors, without player intervention don't amount to any real quantifiable change in behavior. That said they do require at least greater awareness to ensure you react appropriately when someone does attempt to intervene.
But to the point of income specifically some things you may wish to look at include static rewards for the same acts in various sec statuses. IE a mission reward may pay out more in low than in high but the bounty payouts are the same despite the extra precautions taken. Incursions, while lacking in other areas demonstrated that it is possible to have content which rewards according to the sec status rather than simply doesn't exist in a particular sec status (whether the ratio is set appropriately is a separate argument). Applying this more broadly would help give null/low greater incentive while leaving highsec content intact for those who actually do gameplay for gameplay's sake.
Additionally I feel that ratting/anomalies are inherently inferior to missioning, save the occasional rare spawns, due to a lack of secondary gain from performing that act. They have no real reliable and constant equivalent to LP rewards. Addressing the former issue may make it unnecessary, but that was a pair of thoughts I've had for a while regarding non-mission/non-complex PvE in lower security bands. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1604
|
Posted - 2012.10.19 22:32:00 -
[687] - Quote
baltec1 wrote:Touval Lysander wrote:Oh wait..... Over the last few weeks we have provided you with the numbers, examples and historical facts to back up everything we have said. Our calls for balance revolve around more than simply wanting easy ganks and yet you continue to ignore anything that goes againt what you want to belive. You have provided nothing to back up your arguments other than attacks on people who play the game in a way you don't like. Standard in the EVEO GD forums. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Rayzilla Zaraki
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.20 13:50:00 -
[688] - Quote
I am still a pretty raw noob in Eve and have spent 99% of my short career in hi-sec space so far as I am still learning the game. For a casual player like myself, Eve has a steep learning curve to it.
I have played other games, one of which is strong on PvP and no where is safe from it as it is in Hi Sec Space, so I am no stanger to getting ganked or spawn camped.
I like that Eve is divided up into different security levels so that I can progress as I feel I am ready. As it is, most of the time I have ventured into even 0.4 space, I have been ganked at the Stargate and capsule killed before I had time to even lock a target. I lost several ships and all their equipment that way which is discouraging even though there is insurance and ISK is relatively easy to come by or cheap to buy.
I don't mind getting ganked like that once in a while, but after 10 in a row, I have developed an aversion to going under 0.5 for now as I am still learning the game and figuring out what works and what doesn't. Getting ganked and seeing what is used on me is definitely a help in learning, that's for sure. But, as I said, repeated ganks where you don't even have a chance to respond is defeating and frustrating.
I am sure someone will suggest that going under 0.5 is easier with Corporation mates, but I have always been a solo player in all the games I have played with only casual association with Corporations/Wings/Clans. They always devolve into too much drama.
What I have noticed that I think could use some tweaking is the difference between 1.0 space and 0.5 space - I really see none. In fact, while I have been reading these forums this morning, I have made three trips to an asteroid belt in 0.5 space in my Retriever and haven't seen a single NPC.
I think they could make more of a progression in risk between the security levels so that going from 0.5 to 0.4 isn't such a sharp contrast. Don't make 0.4 more secure, but I could see 0.5 being less secure. As it is, all I see is that resources in 0.4 are better than in 1.0 and the NPCs are very easy kills and not very common.
As I said, I am in a 0.4 system mining right now as I type this. I have 5 combat drones out and I am perfectly safe from the NPCs. To me, this shouldn't happen below, say 0.8 or so. I'd like to at least feel nervous in 0.5. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
851
|
Posted - 2012.10.20 18:30:00 -
[689] - Quote
Rayzilla Zaraki wrote:I am still a pretty raw noob in Eve and have spent 99% of my short career in hi-sec space so far as I am still learning the game. For a casual player like myself, Eve has a steep learning curve to it.
I have played other games, one of which is strong on PvP and no where is safe from it as it is in Hi Sec Space, so I am no stanger to getting ganked or spawn camped.
I like that Eve is divided up into different security levels so that I can progress as I feel I am ready. As it is, most of the time I have ventured into even 0.4 space, I have been ganked at the Stargate and capsule killed before I had time to even lock a target. I lost several ships and all their equipment that way which is discouraging even though there is insurance and ISK is relatively easy to come by or cheap to buy.
I don't mind getting ganked like that once in a while, but after 10 in a row, I have developed an aversion to going under 0.5 for now as I am still learning the game and figuring out what works and what doesn't. Getting ganked and seeing what is used on me is definitely a help in learning, that's for sure. But, as I said, repeated ganks where you don't even have a chance to respond is defeating and frustrating.
I am sure someone will suggest that going under 0.5 is easier with Corporation mates, but I have always been a solo player in all the games I have played with only casual association with Corporations/Wings/Clans. They always devolve into too much drama.
What I have noticed that I think could use some tweaking is the difference between 1.0 space and 0.5 space - I really see none. In fact, while I have been reading these forums this morning, I have made three trips to an asteroid belt in 0.5 space in my Retriever and haven't seen a single NPC.
I think they could make more of a progression in risk between the security levels so that going from 0.5 to 0.4 isn't such a sharp contrast. Don't make 0.4 more secure, but I could see 0.5 being less secure. As it is, all I see is that resources in 0.4 are better than in 1.0 and the NPCs are very easy kills and not very common.
As I said, I am in a 0.4 system mining right now as I type this. I have 5 combat drones out and I am perfectly safe from the NPCs. To me, this shouldn't happen below, say 0.8 or so. I'd like to at least feel nervous in 0.5.
Another alt lobby posting. You might eventually convince a pair of newbs, not older players.
Yet another fail despite many good points you just killed yourself with regular stuff everyone knowing high/low/null can figure out. Couldn't think the desperation from some older players out of high sec was that high. Post more with alts claiming noob posting and awesomeness, you fail. brb |

Rayzilla Zaraki
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.20 18:50:00 -
[690] - Quote
Lin-Young Borovskova wrote:Rayzilla Zaraki wrote:I am still a pretty raw noob in Eve and have spent 99% of my short career in hi-sec space so far as I am still learning the game. For a casual player like myself, Eve has a steep learning curve to it.
I have played other games, one of which is strong on PvP and no where is safe from it as it is in Hi Sec Space, so I am no stanger to getting ganked or spawn camped.
I like that Eve is divided up into different security levels so that I can progress as I feel I am ready. As it is, most of the time I have ventured into even 0.4 space, I have been ganked at the Stargate and capsule killed before I had time to even lock a target. I lost several ships and all their equipment that way which is discouraging even though there is insurance and ISK is relatively easy to come by or cheap to buy.
I don't mind getting ganked like that once in a while, but after 10 in a row, I have developed an aversion to going under 0.5 for now as I am still learning the game and figuring out what works and what doesn't. Getting ganked and seeing what is used on me is definitely a help in learning, that's for sure. But, as I said, repeated ganks where you don't even have a chance to respond is defeating and frustrating.
I am sure someone will suggest that going under 0.5 is easier with Corporation mates, but I have always been a solo player in all the games I have played with only casual association with Corporations/Wings/Clans. They always devolve into too much drama.
What I have noticed that I think could use some tweaking is the difference between 1.0 space and 0.5 space - I really see none. In fact, while I have been reading these forums this morning, I have made three trips to an asteroid belt in 0.5 space in my Retriever and haven't seen a single NPC.
I think they could make more of a progression in risk between the security levels so that going from 0.5 to 0.4 isn't such a sharp contrast. Don't make 0.4 more secure, but I could see 0.5 being less secure. As it is, all I see is that resources in 0.4 are better than in 1.0 and the NPCs are very easy kills and not very common.
As I said, I am in a 0.4 system mining right now as I type this. I have 5 combat drones out and I am perfectly safe from the NPCs. To me, this shouldn't happen below, say 0.8 or so. I'd like to at least feel nervous in 0.5. Another alt lobby posting. You might eventually convince a pair of newbs, not older players. Yet another fail despite many good points you just killed yourself with regular stuff everyone knowing high/low/null can figure out. Couldn't think the desperation from some older players out of high sec was that high. Post more with alts claiming noob posting and awesomeness, you fail.
Actually, you are dead wrong on this one. I have only been playing Eve a couple months and still haven't learned even 50% of the game. I assure you, this is not an alt account. I am sure there are Eve players who can vouch for that as I use the same name in all the games I play and I am sure we have encountered each other elsewhere.
The game I used to play had no real protection from unwarranted PvP which, when you are new, really sucks, but you get over it. On the other hand, it also has absolutely no consequences when you get blown up. You respawn in the nearest system with a friendly base with all of your XP, loot and your ship. Kind of lame, really.
My overall point was that the transition from 0.5 space to 0.4 space is STARK. In 0.5 all I need to worry about is weak PvE but, jump into 0.4 and you are crushed and pod-killed in seconds.
If anything, I am actually lobbying for high-sec space to be more challenging. Right now, I see no difference in challenge between 1.0 and 0.5. None. As long as my drones are out, I can set my Retriever, go feed my dog and cats, make a beverage, hit the bathroom and come back to a full ore hold and a couple PvE kills. I have yet to lose even half my shield. Honestly, this shouldn't be the case below 0.8 or so (where you can mine pretty much only Veldspar).
Leave the low-sec space as-is and 1.0 systems as they are. But, from 0.9 down to 0.5 more challenge should be added. Specifically, I do not know in what form that challenge would be since I am still learning the ins and outs here. But, one idea is to have a more reduced CONCORD presense so that their resources would be spread thin, slow their response time and make them weaker so that CONCORD agents aren't the insta-kill they seem to be now.
So, sorry to disappoint you, but I am definitely NOT an alt of a veteran Eve player, just a 2-year veteran of space MMO's. |
|

Bobo Cindekela
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.10.20 19:04:00 -
[691] - Quote
your butthurt raging makes me lol
I come back to the game after a 4-5 year break after the t20 bullshit
assholes ganking my barge
cancelled my account, and told ccp that they need to get with highsec people being safe or they can kiss my sub goodbye for another 5 years
*cue ccp barge buff
now im running 10 accounts
go ahead and implement this stupid suggestions ccp, i cancel my accounts again and your ass out over 2000$ a year worth of plex for another 5 years You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
437
|
Posted - 2012.10.20 20:11:00 -
[692] - Quote
baltec1 wrote:You have provided nothing to back up your arguments other than attacks on people who play the game in a way you don't like.
wtf? This thread was a NULLBEAR bitching about HIGHSEC because he couldn't SB miners! wtf do I have to backup!?
I've called the thread for the whingy whiney sucky BS it is.
But since you're on it, EVERY man and and his dog knows that null is screwed because of the blueball napfest it has become. Now you are proving you can bring that **** to highsec.
And I have to argue a case to prevent it from getting WORSE for the highseccer? wtf?
I think the people who need to BACK UP their arguments are the ones seeking REDUCTION of security in highsec BECAUSE THEY *&^%ed THEIR OWN SPACE UP.
...ooo000ooo...
Anyone notice the predominance of CFC shitpoasting these threads? It's alll over their own boards, it's everywhere.
They've stuffed up their own space, it's everyone elses fault and now they have some severe retention problems.
amiright? "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1638
|
Posted - 2012.10.20 21:02:00 -
[693] - Quote
Bobo Cindekela wrote:your butthurt raging makes me lol
I come back to the game after a 4-5 year break after the t20 bullshit
assholes ganking my barge
cancelled my account, and told ccp that they need to get with highsec people being safe or they can kiss my sub goodbye for another 5 years
*cue ccp barge buff
now im running 10 accounts
go ahead and implement this stupid suggestions ccp, i cancel my accounts again and your ass out over 2000$ a year worth of plex for another 5 years I think I like the "make sure it's super easy bordering on zero risk or we'll all quit" argument the best.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
437
|
Posted - 2012.10.20 21:08:00 -
[694] - Quote
Darth Gustav wrote:I think I like the "make sure it's super easy bordering on zero risk or we'll all quit" argument the best.  I think I like the "I want smartbombing to be super easy bordering on zero effort or highsec will fail" argument is the best. 
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

James Amril-Kesh
4S Corporation RAZOR Alliance
1006
|
Posted - 2012.10.20 21:10:00 -
[695] - Quote
Bobo Cindekela wrote:your butthurt raging makes me lol
I come back to the game after a 4-5 year break after the t20 bullshit
assholes ganking my barge
cancelled my account, and told ccp that they need to get with highsec people being safe or they can kiss my sub goodbye for another 5 years
*cue ccp barge buff
now im running 10 accounts
go ahead and implement this stupid suggestions ccp, i cancel my accounts again and your ass out over 2000$ a year worth of plex for another 5 years We don't want your kind here. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1638
|
Posted - 2012.10.20 21:15:00 -
[696] - Quote
But no, really.
Mr. Bobo Cindekela actually makes my point for me.
Prior to the barge buff (it was really a mining nerf but whatever), he was not subbed and 10 accounts were not mining unhindered.
Now, after the mining nerf, Mr. Bobo Cindekela is bragging that he's subbed 10 accounts for the mining lulz.
Those ten accounts persist in devaluing the value of a profession ten new customers could have enjoyed.
Thanks, Bobo Cindekela. Your subscriptions' value is duly noted. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

James Amril-Kesh
4S Corporation RAZOR Alliance
1007
|
Posted - 2012.10.20 21:17:00 -
[697] - Quote
Touval Lysander wrote:Darth Gustav wrote:I think I like the "make sure it's super easy bordering on zero risk or we'll all quit" argument the best.  I think I like the "I want smartbombing to be super easy bordering on zero effort or highsec will fail" argument is the best.  I think you're misrepresenting his "I want smartbombing to actually be possible to do in 0.5-0.7 sec instead of miners having this magical ability to make activating this module impossible" argument. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1638
|
Posted - 2012.10.20 21:20:00 -
[698] - Quote
James Amril-Kesh wrote:Touval Lysander wrote:Darth Gustav wrote:I think I like the "make sure it's super easy bordering on zero risk or we'll all quit" argument the best.  I think I like the "I want smartbombing to be super easy bordering on zero effort or highsec will fail" argument is the best.  I think you're misrepresenting his "I want smartbombing to actually be possible to do in 0.5-0.7 sec instead of miners having this magical ability to make activating this module impossible" argument. Wow.
I continue to be glad to have muppets blocked. But I'll address it anyway, since I see it clearly here:
Smartbombing miners in high-sec is only nearly zero effort because none of them are even paying attention...
...in a game about internet spaceship violence.
I've told them over and over how to avoid smartbombing runs the legitimate way. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2498
|
Posted - 2012.10.20 21:47:00 -
[699] - Quote
Touval Lysander wrote:
amiright?
So the only things you have to defend your arguments is rumours, untruths and more insults. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1638
|
Posted - 2012.10.20 22:04:00 -
[700] - Quote
baltec1 wrote:Touval Lysander wrote:
amiright?
So the only things you have to defend your arguments is rumours, untruths and more insults. Well, I've really legitimately tried, and I can't think of a single reason smartbombs shouldn't be able to be activated near an anchored container.
I can't really think of why they shouldn't be allowed to activate next to an anchored anything for that matter.
Clearly, stations and outposts should obviiously suppress their activation. In no way would I change that.
But cargo containers? For real?
Come on, this is Eve Online remember? Not Hello Kitty Online.
When was the last smartbomb buff? 
He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
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