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Thread Statistics | Show CCP posts - 2 post(s) |

Kult Altol
Republican Industries Epsilon Fleet
123
|
Posted - 2012.10.09 18:34:00 -
[241] - Quote
Eve is fine, stop it. A narrow mind is a focused mind. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1436
|
Posted - 2012.10.09 18:37:00 -
[242] - Quote
Asuka Solo wrote:Darth Gustav wrote:Asuka Solo wrote:baltec1 wrote:Asuka Solo wrote:I'm still waiting for an actual justification for the introduction of risk for hi-sec miners from the "would love nothing more than to gank the miners for lolz" crowd in this topic.
If they AFK mine enough... they will have 0 risk with 0 profit/reward to match..... I don't see the issue here.... Well when they were getting ganked miners also enjoyed the best profits they have ever seen which is a rather nice thing. It also removed a great deal of bots which is also great for everyone. But risk for miners doesnt have to be only from pvp. I'm touched. In a topic hoping to come up with solid ideas to add risk to and ruin a profession many of the participants in here shun or wouldn't be caught dead doing anyway... always demanding that hi-sec mining profits get nerfed in accordance with its lack of risk... we have gems who care about the profit of said profession. /sarcasm. And all the bots was actually grand... more minerals on the supply side of the market, lower prices... cheaper ships, cheaper pew pew... so again.... I'm not seeing the bright side of changing that.... I'm not sure it would be conducive to your cause to continue along this line of reasoning. You don't want miners to be directly associated with actually supporting botting, do you? Besides, you must realize the havoc bots wreak on the economy. Value = Demand / Supply. As supply goes up, value goes down. Bots relentlessly contribute to supply in a way designed specifically to mininimize demand. Give that some thought, please. My views are my own. Miners can speak for themselves if they are so inclined. Fools would take one opinion and try to extrapolate it to a population. I'm not going to argue the de-merrits of bots. Why not? From a price perspective, I fully support the proliferation of minerals on the market by any and all means necessary. From a profit perspective, I object wholeheartedly to my previous statement. Then again, I'm a profiteering ho. So I will support both the reduction of costs of goods and the maximization of profit in the same breath. Therefore I think you need to differentiate between your compulsion to remove the bot from mining that will in itself, to some extent, balance out your value = demand / supply equation by basing the equation on true player capacity instead of automated capacity with actual people supplimenting...... from your compulsion to ruin the mining game in the hope that the perceived solutions of a predominantly pro-ganking clique will make everyone happy. If your entire justification for this whole debate is that bots devalue mining... then clearly adding risks will not solve the problem (As it didn't in the past when risk was abundant... in fact, I recall botting at its worst when you had soo much risk to play with in hi-sec, that you could agress somebody and profit from the gank or even prevent concord from getting sum back just for getting looked at the wrong way or minding their own business).How bots are removed from Eve without touching risk, is a different animal all together... one I think this topic doesn't cover at all. All well and good. However, your arguments cannot be resolved logically or mathematically. Either you want low prices, or you want high prices.
Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
There really isn't a middle of the road here.
Also, I have it on good authority that bot authors hated Hulkageddon. Which is interesting, considering prices earned at market by successful miners during Hulkageddon were among the highest ever earned in Eve.
Thanks for your replies. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Asuka Solo
Stark Fujikawa Stark Enterprises
1712
|
Posted - 2012.10.09 18:55:00 -
[243] - Quote
Darth Gustav wrote: All well and good. However, your arguments cannot be resolved logically or mathematically. Either you want low prices, or you want high prices.
Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
There really isn't a middle of the road here.
Also, I have it on good authority that bot authors hated Hulkageddon. Which is interesting, considering prices earned at market by successful miners during Hulkageddon were among the highest ever earned in Eve.
Thanks for your replies.
Granted, I made awesome isk during hulkageddons. Loved the profits, hated the faggotry.
But this is Eve. If you can't cut costs via industrial scale supply and maximize profits by adding additional value at the same time, given Eve's complexities, then your doing it wrong.
I want miners to do either, or both as their local environments and personal capacities will allow them to.
Thanks for the engagement ;) |

Jorma Morkkis
State War Academy Caldari State
197
|
Posted - 2012.10.09 20:01:00 -
[244] - Quote
Darth Gustav wrote:Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
I don't mine to sell those materials. I mine because it's faster way to get materials than reprocessing loot. Especially when I have to sort that loot first. |

Andski
GoonWaffe Goonswarm Federation
5064
|
Posted - 2012.10.09 21:12:00 -
[245] - Quote
Jorma Morkkis wrote:Darth Gustav wrote:Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income. I don't mine to sell those materials. I mine because it's faster way to get materials than reprocessing loot. Especially when I have to sort that loot first.
It's free because you mined it yourself right? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Mara Rinn
Native Freshfood Minmatar Republic
1906
|
Posted - 2012.10.09 21:17:00 -
[246] - Quote
Andski wrote:It's free because you mined it yourself right?
He quite clearly stated that the minerals he mined himself cost less than the minerals obtained through reprocessing loot. So not free, just lower cost in terms of ergs.
You can go hide under your bridge again, billy goat gruff  Day 0 advice for new players: Day 0 Advice for New Players |

Touval Lysander
Sebiestor Tribe Minmatar Republic
277
|
Posted - 2012.10.09 21:45:00 -
[247] - Quote
Darth Gustav wrote:All well and good. However, your arguments cannot be resolved logically or mathematically. Either you want low prices, or you want high prices.
Either you want successful miners to earn peanuts, or you want successful miners to earn reasonable income.
There really isn't a middle of the road here.
Also, I have it on good authority that bot authors hated Hulkageddon. Which is interesting, considering prices earned at market by successful miners during Hulkageddon were among the highest ever earned in Eve.
Thanks for your replies. Darth
There is no Hulkageddon. Gankers have had their heads pulled in. Bots are apparently rampant again.
Mineral prices are high and look to stay that way for the forseeable future.
Where are you (repeatedly) going with this?
I lost countless ships and millions of isk on gank attempts. I did not blame CCP, Concord or the miner. I blamed me for bothering. I made more money.......... mining.
|

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 21:47:00 -
[248] - Quote
Crispin McTarmac wrote:Remember loss of your ship or your life is not the only risk which exists. Failed investment is currently the most important risk in highsec, and it can be extended to any activity simply by giving that activity a (non-trivial) cost.
This is a good idea, add non-trivial costs to highsec mining and highsec mission running. Those two activities have basically no risk, amazing reward and this is a good way to do it without causing the pubbie masses to howl in anger. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 21:53:00 -
[249] - Quote
~Specific Examples of Where Risk Should be Inserted Successfully coming soon~ Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
64
|
Posted - 2012.10.09 22:24:00 -
[250] - Quote
Jorma Morkkis wrote: Can you prove "tanked Hulk can't be destroyed in hisec" is not true?
It can neither be proven, nor disproven.
As far as I am aware CCP are the only people that have full 100% access to all killmails. And they don't seem to be in any hurry to make all that information public.
Eve-kill, battleclinic & griefwatch all operate on an opt-in basis, and as not everyone opts in they do not have 100% of the information.
All you can say with any certainty is that either scenario is statistically probable, which means practically nothing in the real world.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 22:36:00 -
[251] - Quote
La Nariz wrote:-Fix aggression in highsec so you cannot hide in an npc corp from aggression. Give people 1 year in an un-wardecable npc corp (the academy corps) then after that time should they decide to remain in an npc-corp, return from a player corp to an npc corp or somehow end up in an npc corp transfer them to their factions npc corp that is involved in FW. Npc corp protection would be returned for 1 year upon purchase of a new character because the fee and effort involved in buying/selling characters can be called a non-trivial cost. That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 22:37:00 -
[252] - Quote
Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
62
|
Posted - 2012.10.09 22:38:00 -
[253] - Quote
Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec.
Saying it does not make it true. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 22:40:00 -
[254] - Quote
Nikolai Dostoyevski wrote:Mallak Azaria wrote:RAGE QU1T wrote:Gogela wrote:Get the NPC money out of empire. Level 3 and 4 missions all move to low and null, only veldspar available in .5+ systems, etc...
Will solve *most* problems. The game would die a horrible death, Not all players want to live in null That is one of the core problems of the game & things will only get worse if more people aren't encouraged out of highsec. Saying it does not make it true.
npc alts dont count try again Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 22:44:00 -
[255] - Quote
La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
64
|
Posted - 2012.10.09 22:44:00 -
[256] - Quote
Ginger Barbarella wrote:Revamp the difficulty of rats in high-sec belts. Seeing frigates in .5 and then battleships in .4 and lower is just silly. Have progressively harder rats the further down in high sec you go. Battleships & BCs in .5, BCs in .6, cruisers and BCs in .7, and so on. Good lootz, good salvage.
That might also make the anti-mining losers happier, too... but naw, that means they'll probably have to start fighting things that shoot back, easy as they are.
So newbies should only be in 1.0 systems then ??
Because with advocted change to belts rats, they would get butt f***ed (without lube), and then most likely uninstall the game permanantly. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
62
|
Posted - 2012.10.09 22:48:00 -
[257] - Quote
Destiny Corrupted wrote:Gogela wrote:Alavaria Fera wrote:It's hilarious because they get what they want, so clearly CCP thinks they're pretty important.  Something needs to be done. I blame myself. When the new wardec mechanic hit I was going to go after a bunch of soft empire corps just to ruin them, but ended up going after a hard target which turned out to be fruitless. Then work.. then a market project... always some excuse. When my market stuff wraps about winter-expansion time I'm going into the empire sand-castle kicking business. To the NPC corps with you all. Let me know if you need help. That's the way I'll be riding out the game myself right up to the point they ban me for "griefing" or whatever other label they put on their no-longer favored features.
So many tears from the supposed tough guys. 
|

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 22:56:00 -
[258] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable.
Yeah that's not penalizing some more than others anymore than people being too apathetic to vote for CSM penalizes them. It provides new players 1 year to figure out the game. It removes consequence free npc corps and gives players an incentive to explore different player corps or create their own. CCP has already shown and stated that players who get involved in player corps tend to enjoy EVE more than those who remain in npc corps so this is a win all around. The trade hub, I can agree with slightly; this could prompt minmatar/gallente to make their own jita and have two competing highsec trade hubs which would be a good thing. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Nicolo da'Vicenza
Air The Unthinkables
1925
|
Posted - 2012.10.09 22:59:00 -
[259] - Quote
Kitty Bear wrote:Ginger Barbarella wrote:Revamp the difficulty of rats in high-sec belts. Seeing frigates in .5 and then battleships in .4 and lower is just silly. Have progressively harder rats the further down in high sec you go. Battleships & BCs in .5, BCs in .6, cruisers and BCs in .7, and so on. Good lootz, good salvage.
That might also make the anti-mining losers happier, too... but naw, that means they'll probably have to start fighting things that shoot back, easy as they are. So newbies should only be in 1.0 systems then ?? Because with your advocted change to belts rats, they would get butt f***ed (without lube), and then most likely uninstall the game permanantly. Most things set up to 'protect newbies' like CONCORD and NPC corps ultimately hurt new players more then anybody because it's the experienced players who know the ins and outs of exploiting aggro mechanics and dec shields far better then they do. The experienced highseccer will have his pimpboat ratting away happily at BS beltrats that used to belong in low/null while the newbie gets torn up, in this case. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 23:00:00 -
[260] - Quote
Nikolai Dostoyevski wrote:So many tears from the supposed tough guys. 
~~~~npc alt tough guy                      ~~~~~~ Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Mallak Azaria
GoonWaffe Goonswarm Federation
791
|
Posted - 2012.10.09 23:03:00 -
[261] - Quote
Kitty Bear wrote: Can you prove "tanked Hulk can't be profitably destroyed in hisec" is not true?
I fixed this, because the point has always been about profit.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
65
|
Posted - 2012.10.09 23:09:00 -
[262] - Quote
Mallak Azaria wrote: I fixed this, because the point has always been about profit.
Fix it properly ..
with the correct POSTER name. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
62
|
Posted - 2012.10.09 23:09:00 -
[263] - Quote
baltec1 wrote:Josef Djugashvilis wrote:baltec1 wrote:Highsec mining definatly needs some sort of risk injected into it. As it stands right now there is no real threat to them. You might want to make the goons and their Hulkageddon project aware of this. Industrial scale ganking of poorly tanked barges is no longer viable as it requires far too much capital investment and provides only a loss in return. Can flipping is more or less gone now that miners dont drop cans and wardecs are so esily avoided theres not point to them. This leaves the NPCs which are so esily shrugged off they might as well not be there.
Working as intended. The devs clearly stated recently that suicide ganking ships like miners was never intended to be profitable.
Ganking a lone freighter hauling very valuable goods may be. Ganking a PVE pimpboat may be.
But it wasn't intended to be. It's a sandbox - so you certainly have the freedom to incur the loss of ISK and standing you will suffer to gank a miner. But you seem to be complaining that it's not profitable. It's not DESIGNED TO BE! Never was. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:11:00 -
[264] - Quote
La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. Yeah that's not penalizing some more than others anymore than people being too apathetic to vote for CSM penalizes them. It provides new players 1 year to figure out the game. It removes consequence free npc corps and gives players an incentive to explore different player corps or create their own. CCP has already shown and stated that players who get involved in player corps tend to enjoy EVE more than those who remain in npc corps so this is a win all around. The trade hub, I can agree with slightly; this could prompt minmatar/gallente to make their own jita and have two competing highsec trade hubs which would be a good thing. In the examples there were some advantages present depending on how you view them.
1. Those who have no need to travel to opposing faction HS have no change 2. Those who have capable alts have minor changes
Genuinely new players wouldn't be negatively affected since they would have the grace period, but having corp chat with veterans has helped quite a few actually get to the point of wanting to get into a player corp rather than just quitting immediately.
The proposed doesn't seem to provide real incentive to leave but rather to turtle even further into a specific area of space. |

Conrad Makbure
Division One Security
28
|
Posted - 2012.10.09 23:17:00 -
[265] - Quote
All of those suggestions are just "ok" at best. Also, moving level 3 and 4 missions to low/null won't solve anything, it will just F up mission running as it is now. If anything, level 5's should be moved back into highsec.
You leave mission runners with level 1's and 2's in highsec while they wait for that stupid training queue to finish, then it's F you and EVE for good. You can play with each other. Null should just blow each other up and wait for new people to enter nullsec, not the other way around. |

La Nariz
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.10.09 23:22:00 -
[266] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: That penalizes some more than others and only creates more alts with handoffs to still accomplish the same things they do today when unfriendly empire borders need be crossed.
How? Amarr mission runner who never goes to Gallente space doesn't really care if they are placed in an FW corp as all they do is sit in Amarr HS anyways and still has access to Jita as the 2 factions are allies. This is especially true if it's a character that is KOS in opposing faction space anyways. As far as freighter pilots, it may be a bit more of a hassle. 3 pilots could easily do it though. 1 for each pair of empires with 1 handoff character in a 1 man corp. Not the simplest of solutions, but easily doable. Yeah that's not penalizing some more than others anymore than people being too apathetic to vote for CSM penalizes them. It provides new players 1 year to figure out the game. It removes consequence free npc corps and gives players an incentive to explore different player corps or create their own. CCP has already shown and stated that players who get involved in player corps tend to enjoy EVE more than those who remain in npc corps so this is a win all around. The trade hub, I can agree with slightly; this could prompt minmatar/gallente to make their own jita and have two competing highsec trade hubs which would be a good thing. In the examples there were some advantages present depending on how you view them. 1. Those who have no need to travel to opposing faction HS have no change 2. Those who have capable alts have minor changes Genuinely new players wouldn't be negatively affected since they would have the grace period, but having corp chat with veterans has helped quite a few actually get to the point of wanting to get into a player corp rather than just quitting immediately. The proposed doesn't seem to provide real incentive to leave but rather to turtle even further into a specific area of space.
I addressed both of those points. There is an entire help channel as well to provide exactly the same benefit those veterans will. It is much better at helping new players than npc corp chat. Turtling I see as a benefit, it provides a hunting ground for FW pilots as faction police are not a threat to a decent fleet.
There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Nicolo da'Vicenza
Air The Unthinkables
1925
|
Posted - 2012.10.09 23:24:00 -
[267] - Quote
Why does access to a corp channel justify wardec immunity? You can join channels independently of being part of a corp already. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:39:00 -
[268] - Quote
La Nariz wrote:I addressed both of those points. There is an entire help channel as well to provide exactly the same benefit those veterans will. It is much better at helping new players than npc corp chat. The population in help/rookie chat and the speed at which it moved actually made it less friendly for me that NPC corp chat and it is a terrible forum for prolonged discussion or follow up questions. The NPC corp channels provide a forum where these conversations can happen prior to being in a player corp and often allowing a player to remain in the game long enought to get to that point.
As for addressing the points, there is still no added incentive to leave that I see.
La Nariz wrote:Turtling I see as a benefit, it provides a hunting ground for FW pilots as faction police are not a threat to a decent fleet. I've yet to see such a fleet operating in opposing space, but that isn't to say it cannot happen. That said I wonder how likely it is for a group of sufficient size and coordination to do so.
La Nariz wrote: There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
323
|
Posted - 2012.10.09 23:45:00 -
[269] - Quote
Nicolo da'Vicenza wrote:Why does access to a corp channel justify wardec immunity? You can join channels independently of being part of a corp already. Being able to join channels and being given a channel while you may not even know where the channel button is are 2 different things. Those that benefit from this are those that benefit for roughly the same reason they benefit from wardec immunity, not knowing what to do and how to do it be it general gameplay or defense. While veterans lingering is problematic the protection and advise offered to new players is, I believe, quite valuable to retention as well prior to a player being truly familiar with the idea of joining a corp much less even knowing the qualities of a good corp.
Edit: 3 years since being introduced to this game and still haven't mastered that last part. |

Nicolo da'Vicenza
Air The Unthinkables
1926
|
Posted - 2012.10.09 23:45:00 -
[270] - Quote
Tyberius Franklin wrote:La Nariz wrote: There is a very good incentive to leave the npc corp, lower taxes, better atmosphere, more safety, and more. If highsec players are anything, they are risk averse and that will propel them into player corporations. They might try to avoid the wardec via leaving the corporation but then they lose easy of access to some space and still might not be safe if the wardecing corp is part of the opposing FW. It provides more risk and as a consequence makes highsec player's decisions more meaningful as there is more at stake.
The reasons you give for players to want to leave NPC corps already exist. That being the case if these are to be the fundamental motivators, why is any change needed and how would it be expected to be effective? Because NPC corps come with their own incentives (wardec immunity) that are counterproductive to EVE both from a business and gameplay perspective. They need to be removed. The NPC corp channel can carry on independently of the NPC corp, don't worry. |
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