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Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1203
|
Posted - 2012.10.14 04:25:00 -
[751] - Quote
Dersen Lowery wrote:Not that I'm a bounty hunter, but I think Destiny Corrupted has a real point.
What if buying a kill right triggered a Limited Engagement between hunter and hunted? Furthermore, what if the LE flag was extended so that it could apply to corps, if that was the right purchased, or to the fleet that the person belonged to at the time that they bought the kill right, if that was the right purchased?
Maybe the most expensive option could be a Suspect flag, if the person really wants to bring mayhem down on someone's head--not that it would necessarily work. It definitely should be some form of limited engagement. Furthermore, this LE should last the duration of the kill right, or until the perp gets killed. This would add risk for the bounty hunter(s). It would be like a war, except against one person, and the bounty hunter gets the first strike capability.
Giving kill rights to individuals or corporations is fine. Fleets or alliances, however, open up the opportunity of severe exploits (lofty-style, but different; EVE vets can figure it out).
The suspect flag should not be an option for this game mechanic at all, unless the kill right is a one-shot deal, but that would be terrible design as well. (USER WAS BANNED FOR THIS POST) |
Wacktopia
Noir. Noir. Mercenary Group
267
|
Posted - 2012.10.14 07:01:00 -
[752] - Quote
Quote:Kill rights are part of crimewatch, so we had to sync up with Team Five O on their work in refactoring that system. WeGÇÖre tying into the crimewatch system in two ways:
Kill Rights will now be created at the same time a Criminal flag is put on a player, but only for attacking in hi sec or podding in low sec. RRing a Criminal will not create a kill right (but still puts a Criminal flag on the repper).
Does 'attacking in hi sec' extend to combat while under a war dec? I.e Does killing a player in hi sec whilst under the CONCORD war sanction mean you still get a kill right added? The bottom line is that now I have one of those annoying signatures. |
Lord Zim
1722
|
Posted - 2012.10.14 07:04:00 -
[753] - Quote
Wacktopia wrote:Quote:Kill rights are part of crimewatch, so we had to sync up with Team Five O on their work in refactoring that system. WeGÇÖre tying into the crimewatch system in two ways:
Kill Rights will now be created at the same time a Criminal flag is put on a player, but only for attacking in hi sec or podding in low sec. RRing a Criminal will not create a kill right (but still puts a Criminal flag on the repper). Does 'attacking in hi sec' extend to combat while under a war dec? I.e Does killing a player in hi sec whilst under the CONCORD war sanction mean you still get a kill right added? Killrights are only added when attacking "illegal targets". Wardecs make people "legal targets". Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Wacktopia
Noir. Noir. Mercenary Group
267
|
Posted - 2012.10.14 07:05:00 -
[754] - Quote
Lord Zim wrote:Wacktopia wrote:Quote:Kill rights are part of crimewatch, so we had to sync up with Team Five O on their work in refactoring that system. WeGÇÖre tying into the crimewatch system in two ways:
Kill Rights will now be created at the same time a Criminal flag is put on a player, but only for attacking in hi sec or podding in low sec. RRing a Criminal will not create a kill right (but still puts a Criminal flag on the repper). Does 'attacking in hi sec' extend to combat while under a war dec? I.e Does killing a player in hi sec whilst under the CONCORD war sanction mean you still get a kill right added? Killrights are only added when attacking "illegal targets". Wardecs make people "legal targets".
Ta The bottom line is that now I have one of those annoying signatures. |
Anton Zuber
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.10.14 07:15:00 -
[755] - Quote
Okay, well the big debate is clearly the kill rights part, which bothers me too. I admit, the whole idea of it triggering the same suspect flag and making them fair game for all is weird, and very exploitable by as you say, carebears who want to watch someone die without firing a shot themselves.
So I agree that activating a suspect flag is maybe a bad plan.
It could be a 1v1 flag, but that is somewhat limiting. I would like the option at least to bring a few friends for a bounty and split the bounty. So maybe it should share that way naturally to your fleet, splitting the reward and not fussing over who exactly got the last hit.
Another thing to consider is the bit where you activate rights on yourself to clear the kill rights. Consider options for limiting who can accept the bounty. Maybe you contract that out to a few corps that specialize in bounty hunting. Makes it harder for them to take rights on them self with an alt. Having some control over who can and cannot use your kill rights, is important I think.
That's what I've got for now. Maybe some of that helps to promote a better bounty hunting environment. Let me know what you think.
P.S. Another quick thought. Any Bounty Hunter who has rights on you currently should be really obvious in both local and in your overview. I would suggest default red or orange blinky with configuration options in overview. You might also consider an icon on the new list specifically for active Bounty Hunting rights. I don't think there needs to be any delays on activating rights, it just needs to let you know when it happens in a clear way that is easy for the target to understand. Bounty Hunting GOOD! Surprise buttsex? not so much. |
Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1577
|
Posted - 2012.10.14 09:04:00 -
[756] - Quote
Nendail Smith wrote:Darth Gustav wrote:Destiny Corrupted wrote:Darth Gustav wrote:Front-loading pod aggression in low-sec is pretty dumb. High-sec players have no business claiming kill rights that came from a legitimate ransom where the capsule was let go. If high-sec players wanted to have an impact on low-sec, that's where high-sec players would actually be. This potentially punishes low-sec pirates for being honest in low-sec if they then go back to high-sec. That's broken. Don't make high-sec players arbiters of justice for something they want nothing to do with. Agreed. This is a less serious issue than the suspect flag bounty hunting hurf blurf they're about to force on us though. But yeah, front-loading player penalties for ANYTHING is dumb as hell. If I rob a liquor store and the cops shoot my ass and throw me into jail, the store owner doesn't get to come by and pop me in the ass again for self-defense. Less serious from a technical standpoint perhaps, but not from a risk vs. reward standpoint or an overall design elegance standpoint either, I'd say. If you think about the convolutedness of high-sec players acting as really bad arbiters of justice for stuff that happened in low-sec (where they refuse to go), it really does seem incredibly farsical. I know the system needs work, but I'm having a hard time jumping on board with the whole high sec players can take advantage of kill rights acquired in low sec crying crap. Both low and high sec are able to have criminal activity take place in them. And seriously, you can survive in lowsec, but you can't manage kill rights in high sec? Come on. seriously?
It's not like they'll pull the trigger anyway.
If they wanted low-sec style pvp they'd be there. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Megan DeMonet
The RedNeck Posse
5
|
Posted - 2012.10.14 13:15:00 -
[757] - Quote
i see lots of post binding kill rights and bounty hunting together.
How did kill rights and bounty hunting get tied uo so completely together. Sure you can use the KR system to purchase the rights to kill someone. For some reason everyone seems to be getting the two bound together so tightly that you can seem to see the difference.
I saw a few post about "i dont see why we have to pay for kill rights to bounty hunt" well you dont. you can go about in the same way you always have. Granted almost noone bounty hunts. I tried it, it just didnt seem to be worth my time. Especially since as of now, the only way to get bounty is a pod. It just was not worth my time. Under then new system, true i will get paid bounty for ship kills, but whats the point in that?
Ok, i get 20% of the BC+mods that is killed, so a fully fit cane, ~80mil, i make ~16mil from that. If i go about that the old way (now) then my only real chance is eaiter a WD, which will cost me way more than the payout, or b catch them in lowsec. if you did use the KR activation, assuming there is KRs at all, then again you are probably going to pay more than the lousey 16 mil.
If you go about bounty hunting in the old way, lowsec, atleast you gain a bit of an advantage toward being paid. i.e you get paid for the ship. Of course that give your target KRs on you, which they then turn around and sell. Him and his buddies come into hissec see you sitting fat and happy, activate KRs for 100 mil (he is selling it to himself), and they kill you.
I got a bit off topic, the point is. Kill rights and bounty hunting DO NOT have to go hand in hand. They can be completely seperate.
As far as kill rights, and why sell them. The simple reason is to recoupe some of your losses (if any). Also to have your buddies be able to help you kill the guy that offended you. Because less face it for all of our greed and selfishness, this is a team game when it comes down to fighting. Weather that is a few guys in combat ships to back you up, RR, or just someone giving you insane command bonuses.
Stop thinking like the real world, THIS IS EVE! A Priest, a Rabbi, and an Imam walk into a bar...... |
Singeabooty Raj
Marcabian 5th Invasion Fleet
331
|
Posted - 2012.10.14 13:42:00 -
[758] - Quote
Men of the internet the reality here is that while some very valid points / suggestions have been made to the devs in this thread in the main posting here is a futile endeavour.
Getting CCP to change any logical fallacies in what they propose to roll out would be akin to telling the captain of the Titanic that his ship was going to sink prior to leaving port.
Black Man with Goggles |
Lord Zim
1722
|
Posted - 2012.10.14 13:59:00 -
[759] - Quote
Singeabooty Raj wrote:Men of the internet the reality here is that while some very valid points / suggestions have been made to the devs in this thread in the main posting here is a futile endeavour.
Getting CCP to change any logical fallacies in what they propose to roll out would be akin to telling the captain of the Titanic that his ship was going to sink prior to leaving port. You're implying there are any logical fallacies. Given the fact that these changes are made squarely to curb "undesired hisec PVP", this system is perfect. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Singeabooty Raj
Marcabian 5th Invasion Fleet
331
|
Posted - 2012.10.14 14:17:00 -
[760] - Quote
Lord Zim wrote:Singeabooty Raj wrote:Men of the internet the reality here is that while some very valid points / suggestions have been made to the devs in this thread in the main posting here is a futile endeavour.
Getting CCP to change any logical fallacies in what they propose to roll out would be akin to telling the captain of the Titanic that his ship was going to sink prior to leaving port. You're implying there are any logical fallacies. Given the fact that these changes are made squarely to curb "undesired hisec PVP", this system is perfect. I agree, the expansion will bring yet more pony and rainbow to high sec. My point still remains that posting here wont make CCP change anything as once the ship is fuelled it will still leave port anyhow even if the weather predictions are adverse to setting sail. Black Man with Goggles |
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Lord Zim
1722
|
Posted - 2012.10.14 14:27:00 -
[761] - Quote
Singeabooty Raj wrote:Lord Zim wrote:Singeabooty Raj wrote:Men of the internet the reality here is that while some very valid points / suggestions have been made to the devs in this thread in the main posting here is a futile endeavour.
Getting CCP to change any logical fallacies in what they propose to roll out would be akin to telling the captain of the Titanic that his ship was going to sink prior to leaving port. You're implying there are any logical fallacies. Given the fact that these changes are made squarely to curb "undesired hisec PVP", this system is perfect. I agree, the expansion will bring yet more pony and rainbow to high sec. My point still remains that posting here wont make CCP change anything as once the ship is fuelled it will still leave port anyhow even if the weather predictions are adverse to setting sail. Obviously, but at least we can point to these posts and say "we objected. vOv" Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Singeabooty Raj
Marcabian 5th Invasion Fleet
332
|
Posted - 2012.10.14 14:36:00 -
[762] - Quote
Lord Zim wrote:Singeabooty Raj wrote:Lord Zim wrote:Singeabooty Raj wrote:Men of the internet the reality here is that while some very valid points / suggestions have been made to the devs in this thread in the main posting here is a futile endeavour.
Getting CCP to change any logical fallacies in what they propose to roll out would be akin to telling the captain of the Titanic that his ship was going to sink prior to leaving port. You're implying there are any logical fallacies. Given the fact that these changes are made squarely to curb "undesired hisec PVP", this system is perfect. I agree, the expansion will bring yet more pony and rainbow to high sec. My point still remains that posting here wont make CCP change anything as once the ship is fuelled it will still leave port anyhow even if the weather predictions are adverse to setting sail. Obviously, but at least we can point to these posts and say "we objected. vOv" Retribution should realistically be called a "restriction" and not an "expansion". Black Man with Goggles |
Ghostwarden
Tollan Enterprises Tollan Alliance
0
|
Posted - 2012.10.14 15:18:00 -
[763] - Quote
I've read the Dev Blog and the majority of this thread, and my position has wavered back and fourth quite a bit.
I've never liked the old bounty system, it was just too easily jobbed and it only served to puff up the epeen of certain types of players. If all the developers were doing to adjusting the old system to the marginal payout system I'd be up for it but its still pretty MEH. Adding the trading/selling of the kill rights on top of that, in the way that is proposed is pretty sloppy feeling to me. Largely because it doesn't really represent a bounty hunting profession. Having a profession implies that you have a job that you make a living at and I really don't think that what is presented here does that.
So, here is another suggestion to add to this massive discussion.
Get rid of the standard bounty system as it stands entirely. Scrap it and replace it with the following.
Create a new Bounty Office where players that wish to act as Bounty Hunters can go to sign up. Players that sign up have to insert an API that shows their corp history and kills. (so that players can see to some degree who they are working with. Players wishing to place a bounty do so with the Bounty Office (either within a station or out, I really don't care, whatever is easier) can then either set up a bounty (ie contract) based on current Kill Rights. The player could limit visibility of the contract based on where they are, corporate/ affialiations (past and present) or weather or not the target or the bounty hunter have ever had joint kills, etc. This could help to prevent players from buying bounties on their alts or possible corp/alliance mates. Or the player could attempt to contact a specific Bounty Hunter based on a completion rating to hire them directly to go get someone. The player hiring a bounty hunter would be expected to pay a portion up front for the hire and the rest would be paid out upon completion.
I'm sure I've missed something in there and I hope others can help flush out this suggestion.
Secondly, Allow players/corporations/alliances to issue contracts against fellow players/corporation/alliances. As mentioned somewhere either in the Dev Blog or somewhere within this thread this could open up a whole new avenue of warfare in null and low sec. Hell even in WH space really.
Oh yes....I would drop the ability for someone to activate Kill Rights to criminally flag another player. I'm one hell of a care bear and even I think that one is bad.
Anyway, just my two cents worth.
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TWHC Assistant
59
|
Posted - 2012.10.14 16:37:00 -
[764] - Quote
Singeabooty Raj wrote:Retribution should realistically be called a "restriction" and not an "expansion". Allow me to remind you:
Players will make as much ISKs as possible to buy PLEX and to keep their accounts open. Then they will use whatever is left of their ISKs to buy ships and equipment. After this will some players try to invest their ISKs into the markets and to make a profit. Only then, when they still have a few ISKs left over, will they use it in bounties.
Do you still fear bounties? |
Ghostwarden
Tollan Enterprises Tollan Alliance
1
|
Posted - 2012.10.14 16:42:00 -
[765] - Quote
TWHC Assistant wrote:Singeabooty Raj wrote:Retribution should realistically be called a "restriction" and not an "expansion". Allow me to remind you: Players will make as much ISKs as possible to buy PLEX and to keep their accounts open. Then they will use whatever is left of their ISKs to buy ships and equipment. After this will some players try to invest their ISKs into the markets and to make a profit. Only then, when they still have a few ISKs left over, will they use it in bounties. Do you still fear bounties?
No, not really. But I would really like to see a meaningful Bounty Hunter Profession implemented.
|
Internet Knight
The Kobayashi Maru
12
|
Posted - 2012.10.14 17:50:00 -
[766] - Quote
Quote:Currently, bounties are only claimed on podding. We want to extend this to ship destruction as well. This means that if you destroy someoneGÇÖs ship and then pod him, you get bounty twice (the podding bounty is then based on the value of any implants the target has). Podding should include implants *and* clone value. |
Flios Bror
Persnickety Pilots
5
|
Posted - 2012.10.14 19:31:00 -
[767] - Quote
I have read the first 10 pages, but I haven't seen this answered yet: Will it be possible to place a bounty on NPC-corps ? |
Amber Solaire
Imperial Academy Amarr Empire
15
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Posted - 2012.10.14 19:33:00 -
[768] - Quote
Just what is not needed:
A system where anyone can officially be randomly griefed by unknown people putting bounties on their heads
The old system, where you could only put bounties on negative standing players, should remain |
Sturmwolke
297
|
Posted - 2012.10.14 19:47:00 -
[769] - Quote
Just highlighting a case scenario, a minimum 75-100mil bounty on a person will pretty much means that there will be no AFK travels in frigates/interceptors or anything that will melt from a dessie in a 0.5 system. The state of the current game is such, there are gankers with -10 sec metagaming this regularly (even in a 1.0 system), targeting afk frigates and pods. A typical pod (for the less PVP inclined players) has a pretty high chance of carrying implants worth at least 500mil. So, pretty much, to claim 20% of 500mil only costs a dessie loss (and a noob frigate for the pod). Sec status is irrelevant.
While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on you. Bounties needs to have an expiry period and associated costs to extend them, just like insurance. |
Vincent Athena
V.I.C.E.
1061
|
Posted - 2012.10.14 20:23:00 -
[770] - Quote
CCP Punkturis wrote:...
I didn't say it wouldn't be, I said I think it will mostly be used to place bounty on annoying people!
but I mean people already gank nice people, do you think they'll start doing so much more of that now if they have bounties on them?
To the first, please realize that many players are annoyed at: Anyone who does not play well because they are new (bounty on all new players), or someone who mines (bounty on any miner), or someone who runs missions, or anyone in an NPC corp, and so on. Rich alliances could do things like send members to ice fields and tell them to place bounties on everyone there thats mining. Or sit at gates in travel pipes and place bounties on anyone in an NPC corp.
To the second: Anything that makes ganking closer to a isk free activity will increase ganking. Its economics 101, supply and demand. Reduce the price, and demand increases. In this case, reduce the cost of ganking, more will happen. http://vincentoneve.wordpress.com/ |
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TWHC Assistant
59
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Posted - 2012.10.14 21:03:00 -
[771] - Quote
Flios Bror wrote:I have read the first 10 pages, but I haven't seen this answered yet: Will it be possible to place a bounty on NPC-corps ? This was answered somewhere in there.
The answer is: no, NPC corps cannot have bounties.
One can place a bounty on individual pilots of NPC corps. |
Reticle
Sight Picture
48
|
Posted - 2012.10.14 21:06:00 -
[772] - Quote
Destiny Corrupted wrote: If I rob a liquor store and the cops shoot my ass and throw me into jail, the store owner doesn't get to come by and pop me in the ass again for self-defense. You misunderstand your own analogy:
If you rob a liquor store with a weapon, the owner can shoot you right then and there, no penalties. He gets killrights as soon as you draw your weapon. The analogy breaks down though, because if the bad buy gets away or is arrested, the owner doesn't keep the kill rights. In other words, in the real world, kill rights expire when the agressor leaves the grid. Lol. Just like the gate guns thing. |
TWHC Assistant
59
|
Posted - 2012.10.14 21:09:00 -
[773] - Quote
Sturmwolke wrote:Just highlighting a case scenario, a minimum 75-100mil bounty on a person will pretty much means that there will be no AFK travels in frigates/interceptors or anything that will melt from a dessie in a 0.5 system. The state of the current game is such, there are gankers with -10 sec metagaming this regularly (even in a 1.0 system), targeting afk frigates and pods. A typical pod (for the less PVP inclined players) has a pretty high chance of carrying implants worth at least 500mil. So, pretty much, to claim 20% of 500mil only costs a dessie loss (and a noob frigate for the pod). Sec status is irrelevant.
While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on you. Bounties need to have an expiry period and associated costs to extend them, just like insurance. It reminds me of a monkey who is peeling a banana. |
Gris X
Macabre Votum Against ALL Authorities
7
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Posted - 2012.10.14 21:34:00 -
[774] - Quote
Amber Solaire wrote:Just what is not needed:
A system where anyone can officially be randomly griefed by unknown people putting bounties on their heads
The old system, where you could only put bounties on negative standing players, should remain
I do like the removal of this standing requirement. A player with a positive standing is just a player that could have had a negative standing and raised it up through rating.
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Gris X
Macabre Votum Against ALL Authorities
7
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Posted - 2012.10.14 21:37:00 -
[775] - Quote
Sturmwolke wrote: While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on .
But you would only have that if you podded someone in low sec, or agressed in high sec, both actions fairly easy to avoid..it is your choice... |
TWHC Assistant
59
|
Posted - 2012.10.14 21:48:00 -
[776] - Quote
Gris X wrote:Sturmwolke wrote: While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on .
But you would only have that if you podded someone in low sec, or agressed in high sec, both actions fairly easy to avoid..it is your choice... What is your point? One does not get bounties for podding a pilot in high-sec?
The dev blog says:
"Note that bounties are paid out for anything that creates a kill report, so youGÇÖll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it."
This tells me a bounty will be paid no matter what. |
Carver Be'Goode Zanjoahir
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.10.14 22:13:00 -
[777] - Quote
Hi, this is my second shot at trying to post a comment here. I failed to make a copy before I hit the preview button and a blank screen appeared with 6,000 characters remaining and nothing I could press would bring back the draft that I thought was being made. We can travel at warp speed but can't seem to be able to have a forum that will work without user work-arounds.
I like actions having consequences, in theory. The implementation can have problems.
A subscriber has been careful to keep a positive SS, but can now have a bounty placed on them for such egregious actions of hmmm - having an avatar pic like mine that may remind someone of his mother.
Griefer's are quick to find new tools to bring them joy by denying it to other subscribers and thus fulfill their childish bullying impulsiveness. I think this will be yet another solution which becomes part of the problem.
One consequence Eve may find from this action is the huge numbers of subscribers who prefer to not participate directly in PvP may just leave if they are forced into it with yet another way to "encourage" every player to devote all their time to PvP.
Now go ahead and tell me how much more fearsome your keyboard and mouse are than mine. Delude yourslf into thinking that sitting safely in a chair and using your powerful human interactive devices to move make-believe space ships around to change the shape of other make-believe space ships is proof of your make-believe courage. Refuse to believe the huge numbers of other subscribers who find a different rich, deep content of the game more interesting than PvP must be nothing more than cowards. Make me quiver.... give me the taunts.... all so original.... all so useless...
CCP has now found a counter to the single option forum readers have of choosing to "like" or do nothing. In Retribution, forum posters, the majority of whom seem to have positive SS, can have bounties placed on them for expressing opposing views. That won't do much for getting subscribers to post on their main characters. Not out of fear, but more in the interest of why we have screens on our windows - not that we are fearful of a fly or moth, but we just don't want to be bothered by pests.
My characters who I do use in PvP, besides the ones I have undercover to undermine stupid CEOs, are in a corp with other like minded subscribers who all take pride in only engaging other subscribers who want to PvP. Our private site killboard actually has minus numbers on it for kills of ships with lesser ability. Just as a prizefighter could take no pride in beating up drunks in an alley, we cannot take pride in killing ships with lesser abilities and we get bonuses for kills on superior ships. There is a caveat for killing a number of lesser ships within a short time.
I suppose there will be challenges offered and we will review your history to see if you would be a worthy opponent. Yes actions have consequences and we are not impressed by your many shuttle kills and high sec ganks of indies. When we do warfare, we do it with warriors and not with those who are more interested in collateral damage of basicly "civilians" who are not equipped to fight. Go ahead and gank all you like, but we have no interest in having your history on our killboard. |
TWHC Assistant
59
|
Posted - 2012.10.14 22:14:00 -
[778] - Quote
I am making a prediction. Because the two only ways to remove a bounty is to:
a) Participate in PvP and lose a ship/pod/POS. b) Unsubscribe and wait for the bounty to be returned.
will it lead to more players using multiple accounts.
When one account gets a too high bounty will players let the subscription run out so that it losses the bounty while continuing with their other account. The number of alt accounts will rise, but the behaviour of the players will remain the same. |
Gris X
Macabre Votum Against ALL Authorities
7
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Posted - 2012.10.14 22:46:00 -
[779] - Quote
TWHC Assistant wrote:Gris X wrote:Sturmwolke wrote: While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on .
But you would only have that if you podded someone in low sec, or agressed in high sec, both actions fairly easy to avoid..it is your choice... What is your point? One does not get bounties for podding a pilot in high-sec? The dev blog says: "Note that bounties are paid out for anything that creates a kill report, so youGÇÖll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it." This tells me a bounty will be paid no matter what.
but to destroy a ship in high sec where most of auto piloting is done still requires having a kill right available on that person... A bounty by itself does not grant any specific right to be attacked, and my point was that it is fairly easy to avoid getting a kill right : just do not pod in low sec or aggress in high sec....
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Gris X
Macabre Votum Against ALL Authorities
7
|
Posted - 2012.10.14 22:53:00 -
[780] - Quote
TWHC Assistant wrote:I am making a prediction. Because the two only ways to remove a bounty is to:
a) Participate in PvP and lose a ship/pod/POS. b) Unsubscribe and wait for the bounty to be returned.
will it lead to more players using multiple accounts.
When one account gets a too high bounty will players let the subscription run out so that it losses the bounty while continuing with their other account. The number of alt accounts will rise, but the behaviour of the players will remain the same.
I do not believe this will cause an alt increase, as the whole game already encourages having alts...Today, I would bait the average number of alts per real player is around 3, but making a new alt takes time.... Buying an existing alt is more likely IMHO.... Some players that have too high of a bounty on one of their character for their taste just sell their character and try to buy a similar one without bounty...
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