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Thread Statistics | Show CCP posts - 3 post(s) |

svenska flicka
Science and Trade Institute Caldari State
57
|
Posted - 2012.10.25 16:49:00 -
[301] - Quote
Natsett Amuinn wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. It's obvious you're only seeing one part of a significantly more complex picture. I'm sorry you're incapable of understanding why this is an utterly ******** suggestion, but it is. No, they get it. They just don't give a ****. Huge difference. They don't care that it would make the game boring, they want corps to be forced to put groups of guys on stations 24/ 7 to protect their space. PS: And they think the largest group of null players would have the hardest time with this. Obviously their ******, disfunctional, unorganized corporations and alliance will manage to be able to keep guys on their gates while they bounce around CFC space. We'd never be able to send hundreds over to them AND protect our own systems. Obviously "the blob" will have the hardest time of this, not considerably smaller entitties. PSS: If you can't already keep us from TAKING your space, how the **** are you going to DEFEND it against us. The stupidity of it.
The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have....
The less space the easier it gets. Less space also=less players.
Again, what you say is a joke and thanks for giving me a good laugh  |

James Amril-Kesh
RAZOR Alliance
1081
|
Posted - 2012.10.25 17:00:00 -
[302] - Quote
svenska flicka wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. It's obvious you're only seeing one part of a significantly more complex picture. I'm sorry you're incapable of understanding why this is an utterly ******** suggestion, but it is. Razor alliance is in the CFC right? right... Yes. What's your point?
svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh  Oh, that was your point.
You do realize with all this space we only use a small handful of systems for ratting? With as many people as we have that's hardly difficult for us to keep track of. This would hurt smaller alliances more than big ones because small alliances don't have the numbers to sit around watching gates all day. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Natsett Amuinn
GoonWaffe Goonswarm Federation
381
|
Posted - 2012.10.25 17:02:00 -
[303] - Quote
svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh 
Yes, because lots of high seccers are coming to null.
And you're not hiding behind an NPC alt. |

Nicolo da'Vicenza
Air The Unthinkables
2035
|
Posted - 2012.10.25 17:04:00 -
[304] - Quote
svenska flicka wrote: The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have....
The more space 'the blob' has, the more cloakers you need to effectively camp them, right? Like, if a small alliance has only 6 systems total, then all you need is 6 cloakers with cynos fitted (in case they try to fight back) to shut down their PvE, right? So which is more likely, the 100-man alliance will have 140+ characters (one per system) that could be devoted full-time to cloaky camping, or the 6000 man alliance having 6 toons available for cloaky camping purposes?
no local would be quite the buff to large alliances tbh |

Lord Zim
1852
|
Posted - 2012.10.25 17:07:00 -
[305] - Quote
svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh  Incorrect from start to finish. It's just as much of a cockstab to keep industrials and ratters safe in any system, be it "a blob" with a whole region, or a small alliance/corp trying to keep a system safe. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
58
|
Posted - 2012.10.25 17:16:00 -
[306] - Quote
Lord Zim wrote:svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh  Incorrect from start to finish. It's just as much of a cockstab to keep industrials and ratters safe in any system, be it "a blob" with a whole region, or a small alliance/corp trying to keep a system safe.
What is safer, mining/doing anoms etc with local or without? I'll give you a minute to bullshit yourself out of that one. |

Lord Zim
1852
|
Posted - 2012.10.25 17:34:00 -
[307] - Quote
svenska flicka wrote:What is safer, mining/doing anoms etc with local or without? With. Duh. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
273
|
Posted - 2012.10.25 17:38:00 -
[308] - Quote
svenska flicka wrote:
What is safer, mining/doing anoms etc with local or without? I'll give you a minute to bullshit yourself out of that one.
Without of course.
Because without local I'd go do my ratting etc in High Sec and be totally safe.
HTH "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

svenska flicka
Science and Trade Institute Caldari State
59
|
Posted - 2012.10.25 17:44:00 -
[309] - Quote
Inquisitor Kitchner wrote:svenska flicka wrote:
What is safer, mining/doing anoms etc with local or without? I'll give you a minute to bullshit yourself out of that one.
Without of course. Because without local I'd go do my ratting etc in High Sec and be totally safe. HTH

well point is you and guy above made my case. Oh and I want local gone from high sec as well.
Peace. |

Lord Zim
1852
|
Posted - 2012.10.25 17:46:00 -
[310] - Quote
svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
59
|
Posted - 2012.10.25 17:49:00 -
[311] - Quote
Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"?
Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork instead of hearing a horn go of in CFC TS channels telling every one someone entered local before person entering system has time to load grid. |

Nicolo da'Vicenza
Air The Unthinkables
2036
|
Posted - 2012.10.25 17:56:00 -
[312] - Quote
Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Here is his case:
NPC Corp Poster: "The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have" Me: How do you arrive at that conclusion when having more space and more members then your opponents gives you enormous advantages in a no-local environment since the more space you hold, the harder it would be for enemies to camp, and camping your much smaller enemies would require relatively trivial amounts of effort? NPC Corp Poster:But anoms would be harder using local, therefore my case is made!
|

Lord Zim
1852
|
Posted - 2012.10.25 17:56:00 -
[313] - Quote
svenska flicka wrote:Make it less safe There's a difference between making it "less safe", and making it a complete cockstab. If you wanted to make it "less safe", you could've said you wanted to not show up in local until you uncloaked. Instead, you went for the age-old "remove local" suggestion, which has been debunked completely and utterly multiple times. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2036
|
Posted - 2012.10.25 17:57:00 -
[314] - Quote
svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork The way to get that result is by banning NPC corps, not removing local. |

svenska flicka
Science and Trade Institute Caldari State
59
|
Posted - 2012.10.25 17:59:00 -
[315] - Quote
Nicolo da'Vicenza wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork The way to get that result is by banning NPC corps, not removing local.
Not true at all, the issues I described would not be fixed by making every one be in a player corp at all, not one bit. |

Nicolo da'Vicenza
Air The Unthinkables
2036
|
Posted - 2012.10.25 18:12:00 -
[316] - Quote
svenska flicka wrote:Nicolo da'Vicenza wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork The way to get that result is by banning NPC corps, not removing local. Not true at all, the issues I described would not be fixed by making every one be in a player corp at all, not one bit. Sure they would.
"Make it less safe" - Banning the safety net of NPC corps (guaranteed CONCORD protection) would make wardecs far more effective and actually start to carry out their intended function (contest resources in highsec).
"More fun" - Facing the above lack of safety would introduce adversity and challenge to many EVE players for the first time (which is what seperates EVE as an MMO from some sort of multiplayer 'free time to virtual space rock conversion simulator') not to mention more fun for those doing the attacking.
"Harsh to live in" - NPC corps with their guaranteed CONCORD protections against any and all forms of PVP is the opposite of "harsh". Obviously, banning NPC corps would go a great distance towards this goal (while making it more fun).
"Promoting teamwork" - NPC corps actively incentivize against teamwork, banning them would correct this as well.
|

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:18:00 -
[317] - Quote
Nicolo da'Vicenza wrote:svenska flicka wrote:Nicolo da'Vicenza wrote:svenska flicka wrote:
Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork
The way to get that result is by banning NPC corps, not removing local. Not true at all, the issues I described would not be fixed by making every one be in a player corp at all, not one bit. Sure they would. "Make it less safe" - Banning the safety net of NPC corps (guaranteed CONCORD protection) would make wardecs far more effective and actually start to carry out their intended function (contest resources in highsec). "More fun" - Facing the above lack of safety would introduce adversity and challenge to many EVE players for the first time (which is what seperates EVE as an MMO from some sort of multiplayer 'free time to virtual space rock conversion simulator') not to mention more fun for those doing the attacking. "Harsh to live in" - NPC corps with their guaranteed CONCORD protections against any and all forms of PVP is the opposite of "harsh". Obviously, banning NPC corps would go a great distance towards this goal (while making it more fun). "Promoting teamwork" - NPC corps actively incentivize against teamwork, banning them would correct this as well.
only guaranteed concord protection in highsec, mute.
can and will do that in an npc corp.
harsher in highsec, whoopiedoo!
I will give you last point, but teamwork is not guaranteed in a player corp by a longshot.
Did not adress safety of carebearing in low or nullsec, did not adress the "feel of eve" or promote actual teamwork to do things in low or nullsec and so forth.
NEXT! |

Lord Zim
1852
|
Posted - 2012.10.25 18:24:00 -
[318] - Quote
svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.25 18:26:00 -
[319] - Quote
svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. When did IRC become a part of the CFC? To be fair I can see how I my quips could've been lost in this sea of Gewns, but I'm sure you would've ignored me anyway to help maintain your narrative. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:26:00 -
[320] - Quote
Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe?
Hell yes it is. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:26:00 -
[321] - Quote
Jeremy Soikutsu wrote:svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. When did IRC become a part of the CFC? To be fair I can see how I my quips could've been lost in this sea of Gewns, but I'm sure you would've ignored me anyway to help maintain your narrative.
Don't lie, you are a goon spy alt in IRC  |

Lord Zim
1852
|
Posted - 2012.10.25 18:32:00 -
[322] - Quote
svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Hell yes it is. So what's changed to enable me to park a hulk in a belt and go AFK for a few hours? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:35:00 -
[323] - Quote
Lord Zim wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Hell yes it is. So what's changed to enable me to park a hulk in a belt and go AFK for a few hours?
I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.25 18:36:00 -
[324] - Quote
svenska flicka wrote:Did not adress safety of carebearing in low or nullsec,
Uh, carebearing in low is actually absurdly unsafe, especially compared to the rewards you get. And while carebearing in null in a large sov alliance, and only in that situation, might be pretty safe day to day, it's still fairly unsafe overall. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
351
|
Posted - 2012.10.25 18:37:00 -
[325] - Quote
Lord Zim wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Hell yes it is. So what's changed to enable me to park a hulk in a belt and go AFK for a few hours? Say your not afk.and are watching local what would.u do.the.moment a red jumped.in system. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1852
|
Posted - 2012.10.25 18:39:00 -
[326] - Quote
svenska flicka wrote:I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. I am not, but I can ask what's changed to allow me to put f.ex a permarep dominix on a gate or in an anom and go afk for hours without coming back to an alphaclone in a station, if that helps you think of something other than hisec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:40:00 -
[327] - Quote
Jeremy Soikutsu wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec,
Uh, carebearing in low is actually absurdly unsafe, especially compared to the rewards you get. And while carebearing in null in a large sov alliance, and only in that situation, might be pretty safe day to day, it's still fairly unsafe overall.
You must not have been playing for very long if you think PVE in low and 0.0 is dangerous.
|

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:42:00 -
[328] - Quote
Lord Zim wrote:svenska flicka wrote:I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. I am not, but I can ask what's changed to allow me to put f.ex a permarep dominix on a gate or in an anom and go afk for hours without coming back to an alphaclone in a station, if that helps you think of something other than hisec.
Again, you are talking highsec, this is a change to low and nullsec compared to...
low and nullsec today.
It is extremely safe to PVE in low and nullsec today, removing local would make it less safe, not more safe that some argue which is complete BS. |

Lord Zim
1852
|
Posted - 2012.10.25 18:45:00 -
[329] - Quote
svenska flicka wrote:Again, you are talking highsec No, I'm asking which change has been made to enable me to do this in, say, VFK-IV. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2038
|
Posted - 2012.10.25 18:45:00 -
[330] - Quote
npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it. |
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