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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Andski
GoonWaffe Goonswarm Federation
5267
|
Posted - 2012.10.21 13:57:00 -
[151] - Quote
Mirima Thurander wrote:You know I just read the last 2 pages and I seen something funny.
I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.
Its nice to see you owning up to needing your blobs to get any thing done.
Dragoons. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 14:01:00 -
[152] - Quote
Andski wrote:Mirima Thurander wrote:You know I just read the last 2 pages and I seen something funny.
I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.
Its nice to see you owning up to needing your blobs to get any thing done. Dragoons. Not active. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Rico Minali
Sons Of 0din Dark Therapy
1065
|
Posted - 2012.10.21 14:05:00 -
[153] - Quote
Remove intel from everywhere then. See how that pans out for the guys in hisec who no longer have their intel on wartargets.
All sounds good to me, do that and for sure Ill make a new toon just for hisec wardeccing. Itd be a massacre, Trust me, I almost know what I'm doing. |

Gabrielle Lamb
Pator Tech School Minmatar Republic
44
|
Posted - 2012.10.21 14:22:00 -
[154] - Quote
JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
0.0 stagnation is not solved by allowing hundred man covops fleets to roam around completely undetected and unhindered killing everyone in their path.In fact there are many other far more viable ideas on how to solve the 0.0 stagnation.
Anything from covert POSes that can be placed anywhere in a system and be used to allow smaller corps to move more freely and live & disrupt life in hostile space to removing some of the 0.0 chokepoints so that PVEers and PVPers willing to risk going in to hostile space can do so with less hinderance. Other people suggest a bubble nerf.
Not having local in Wormholes only works because there's a limit to how many people can enter through that WH before it collapses. And because the most profitable way to do PVE in WHs is to first scan down all the sites, then close all exits and do them quickly as a group.
In fact, if you wanna revitalize 0.0 look in to adding more mission agents for all of the different factions out there. And better ways for smaller corps to station themselves and maintain life.
The solution to 0.0 stagnation isn't to make it more risky it's to make it more comfortable and easier to live in. If you could easily set up the logistics needed for a 0.0 operation with say a covert POS worth 1b and a covert minijump-industrial (50k m3 can jump a max jump distance similar to current blops) worth another 1b or so. Then suddenly you can move past the 24\7 entry system gatecamps with ease, set up shop in one of the less populated systems in one of the larger alliances turf, rat to make money, jump your loot and supplies in and out and form a life for yourself.
Yes this will make it way easier to avoid PVP, but PVP will still be necessary in order to remove that solo PVPers that constantly camps out in your system or a small gang that wants to rat where you decided you wanted to live.
This way, blobs are easily avoidable (100 man gang jumps in to your system, you just warp away, 10 man gang jumps in you kick their asses), small gangs are profitable (ratting + PVP + safety), nullsec gets populated and chokepoints loose some of their value.
Removing local is just the usual excuse used by retards that don't live in it for real.
-From someone who currently solos lowsec and nullsec and makes shitloads from doing so. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 14:52:00 -
[155] - Quote
Gabrielle Lamb wrote:JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
0.0 stagnation is not solved by allowing hundred man covops fleets to roam around completely undetected and unhindered killing everyone in their path.In fact there are many other far more viable ideas on how to solve the 0.0 stagnation. Anything from covert POSes that can be placed anywhere in a system and be used to allow smaller corps to move more freely and live & disrupt life in hostile space to removing some of the 0.0 chokepoints so that PVEers and PVPers willing to risk going in to hostile space can do so with less hinderance. Other people suggest a bubble nerf. Not having local in Wormholes only works because there's a limit to how many people can enter through that WH before it collapses. And because the most profitable way to do PVE in WHs is to first scan down all the sites, then close all exits and do them quickly as a group. In fact, if you wanna revitalize 0.0 look in to adding more mission agents for all of the different factions out there. And better ways for smaller corps to station themselves and maintain life. The solution to 0.0 stagnation isn't to make it more risky it's to make it more comfortable and easier to live in. If you could easily set up the logistics needed for a 0.0 operation with say a covert POS worth 1b and a covert minijump-industrial (50k m3 can jump a max jump distance similar to current blops) worth another 1b or so. Then suddenly you can move past the 24\7 entry system gatecamps with ease, set up shop in one of the less populated systems in one of the larger alliances turf, rat to make money, jump your loot and supplies in and out and form a life for yourself. Yes this will make it way easier to avoid PVP, but PVP will still be necessary in order to remove that solo PVPers that constantly camps out in your system or a small gang that wants to rat where you decided you wanted to live. This way, blobs are easily avoidable (100 man gang jumps in to your system, you just warp away, 10 man gang jumps in you kick their asses), small gangs are profitable (ratting + PVP + safety), nullsec gets populated and chokepoints loose some of their value. Removing local is just the usual excuse used by retards that don't live in it for real. -From someone who currently solos lowsec and nullsec and makes shitloads from doing so.
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 15:11:00 -
[156] - Quote
Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Honestly doesn't sound like a bad thing to me.
Can't be any ******* worse than hitting a warp bubble halfway between gates, while I'm warping. What kind of deviant ************ spends 2 hours flying from one gate to another, just to drop a bubble that can't be avoided? |

Lord Zim
1813
|
Posted - 2012.10.21 15:16:00 -
[157] - Quote
Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played. Last post you commented on "odds", you said 8 to 1.
I guess you'll get to realistic ratios in a few posts at this rate. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Turelus
Caldari Independent Navy Reserve The Fourth District
47
|
Posted - 2012.10.21 15:58:00 -
[158] - Quote
Just make it a sov upgrade, Then gankers can hide in all those empty systems that Alliance's "hold" but never use and move into populated systems to kill people.
The carebears of null just install that in their systems and the ones around it and then they get to see intel still.
Also... another /month ISK sink? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Bernard 2007
The Scarlet Storm
1
|
Posted - 2012.10.21 16:01:00 -
[159] - Quote
Mirima Thurander wrote: I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Won't work like that if you have 50 systems all filled up with random squatter corps. Your defenses would get spread pretty darn thin, and they could easily evade your attempts to blob them. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 16:14:00 -
[160] - Quote
Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

KrakizBad
Eve Defence Force Fatal Ascension
936
|
Posted - 2012.10.21 16:22:00 -
[161] - Quote
Since 2003 I've lived in WH's and so I completely know how it works. You should listen to my great ideas because I'm a pro, you see. Why did you take my wings away? |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 17:13:00 -
[162] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.
Because we all jerk it to KB stats like u right. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 17:17:00 -
[163] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. Then you really don't want to look at my stats.
In fact, dear god don't look at my stats. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 17:21:00 -
[164] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. Because we all jerk it to KB stats like u right. I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that. The point is that it seems I have enough fingers and toes to physically count how many skirmishes you've been in. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 17:29:00 -
[165] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. Because we all jerk it to KB stats like u right. I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that. The point is that it seems I have enough fingers and toes to physically count how many skirmishes you've been in.
Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1822
|
Posted - 2012.10.21 17:32:00 -
[166] - Quote
Mirima Thurander wrote:Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. Your main must be in a terrible alliance if you're unironically saying toon. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 17:32:00 -
[167] - Quote
Mirima Thurander wrote:
Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances.
Wow man, that sucks.
Message me, we can talk about getting you into goons. How much isk do you have? |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 17:37:00 -
[168] - Quote
Mirima Thurander wrote:Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. No wonder you want local removed from nullsec.
You hate them so damn much you want to strike back at your main's alliance in the most messed up convoluted way possible. I could make guesses as to what alliance your main is part of, but I get the feeling a CFC alliance is a really poor bet. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Akirei Scytale
Test Alliance Please Ignore
2517
|
Posted - 2012.10.21 17:44:00 -
[169] - Quote
Mirima Thurander wrote:Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. You, sir, are in dire need of a real alliance. TEST Alliance BEST Alliance |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 17:46:00 -
[170] - Quote
Seems pretty sensible to want to remove local when your overlords don't let you use it. |

Seleia O'Sinnor
Drop of Honey
261
|
Posted - 2012.10.21 18:01:00 -
[171] - Quote
A chat capable of serving as a super intel tool is simply wrong. New inventory: Getting better since version 1.2, but what about back and forward buttons? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 18:04:00 -
[172] - Quote
Seleia O'Sinnor wrote:A chat capable of serving as a super intel tool is simply wrong. Removing local destroys the game lore.
Didn't Tony Gonzalez write two EVE novels that had cloaked ships not showing in local?
Make the game match the lore CCP.
Remove cloaked ships from local. |

Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
1
|
Posted - 2012.10.21 18:30:00 -
[173] - Quote
Here's an idea that might work - take note CCP!!
Implement a system dependent device that dictates if "Local" accurately represents who is actually in system
EG:
Wormhole Space - keep as it is - no local
High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system
Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).
Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...
there! did i just solve the local problem? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 18:39:00 -
[174] - Quote
If you're cloaked and you use local, you appear in the list and then become scannable for a period of time.
Then they could make a skill that reduces the time you're able to be scanned while cloaked after you use local.
And of course make cloaked ships not appear in local. |

Kult Altol
Republican Industries Epsilon Fleet
146
|
Posted - 2012.10.21 18:41:00 -
[175] - Quote
Make it so you can pay concord to be exempt from local for a certain amount of time. that should spice things up. A narrow mind is a focused mind. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
334
|
Posted - 2012.10.21 18:46:00 -
[176] - Quote
Kult Altol wrote:Make it so you can pay concord to be exempt from local for a certain amount of time. that should spice things up. Now I want you to think about that for a second.  |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 19:26:00 -
[177] - Quote
Natsett Amuinn wrote:Seleia O'Sinnor wrote:A chat capable of serving as a super intel tool is simply wrong. Removing local destroys the game lore. Didn't Tony Gonzalez write two EVE novels that had cloaked ships not showing in local? Make the game match the lore CCP. Remove cloaked ships from local. So if I write a critically acclaimed book that culminates in the self-destruction of the protagonist's titan destroying the entire enemy fleet and their outpost, is that lore that the game should be changed to match?
Removing cloaked ships from local causes some of the same problems removing local entirely would cause, namely that nobody would ever rat in nullsec any longer as cloaky alts in ratting systems would become commonplace, http://themittani.com/features/local-problem
A simple fix to the local intel problem |

DarthNefarius
Minmatar Heavy Industries
391
|
Posted - 2012.10.21 19:40:00 -
[178] - Quote
Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon?
Yes please draw it .... PICS OR IT DIDN'T HAPPEN
Go to the timber yard and buy some logs. They will also show nothing. |

Verlyn
Mom 'n' Pop Ammo Shoppe R.E.P.O.
2
|
Posted - 2012.10.21 19:40:00 -
[179] - Quote
Jonnie Concrete wrote:Here's an idea that might work - take note CCP!!
Implement a system dependent device that dictates if "Local" accurately represents who is actually in system
EG:
Wormhole Space - keep as it is - no local
High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system
Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).
Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...
there! did i just solve the local problem?
plagiarism, i solved it before you. Heretic. |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
78
|
Posted - 2012.10.21 19:45:00 -
[180] - Quote
Shhhh, slowly null is turning into carebear land too, keep quite lest you get the converts to relize before its too late, besides local is not used very often your alliance channels have all the intelligence and that is where to chat not local. |
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