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Thread Statistics | Show CCP posts - 3 post(s) |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
315
|
Posted - 2012.10.20 18:34:00 -
[1] - Quote
You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
144
|
Posted - 2012.10.20 18:36:00 -
[2] - Quote
CCP, remove local
good |

James Amril-Kesh
4S Corporation RAZOR Alliance
1004
|
Posted - 2012.10.20 18:37:00 -
[3] - Quote
"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lin-Young Borovskova
Science and Trade Institute Caldari State
851
|
Posted - 2012.10.20 18:37:00 -
[4] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
You forgot to mention easy kills ccp offers to keep us entertained by making high sec less safer for those living there. This will not change low or null sec populace numbers or even interest, but will keep the highest concentration of alt account/plex buyers satisfied.

brb |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
144
|
Posted - 2012.10.20 18:38:00 -
[5] - Quote
I will say it again
CCP do remove local in null |

Natsett Amuinn
GoonWaffe Goonswarm Federation
322
|
Posted - 2012.10.20 18:39:00 -
[6] - Quote
How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. |

Braxus Deninard
Blue Republic RvB - BLUE Republic
48
|
Posted - 2012.10.20 18:40:00 -
[7] - Quote
Another quality GD thread. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
315
|
Posted - 2012.10.20 18:40:00 -
[8] - Quote
James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no.
Look its one of the herd coming to defend local and hide behind its safety of instant Intel. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Nicolo da'Vicenza
Air The Unthinkables
1988
|
Posted - 2012.10.20 18:46:00 -
[9] - Quote
statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
323
|
Posted - 2012.10.20 18:47:00 -
[10] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no. Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Look its one of the herd coming to defend local and hide behind its safety of instant Intel. And more of the sheep people show them selfs. Seriously?
This member of the herd doesn't rely on local for intell genius, I use a chanell specifically for that.
Grow up. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
851
|
Posted - 2012.10.20 18:49:00 -
[11] - Quote
Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all.
Never ever do what this guy asks ccp !!!
Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters. It's their purpose, deal with it or die.
brb |

Spurty
V0LTA Verge of Collapse
521
|
Posted - 2012.10.20 18:52:00 -
[12] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
No.
There's greatest foe is the bluelist.
Just 'wood for the trees' issue.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Nicolo da'Vicenza
Air The Unthinkables
1988
|
Posted - 2012.10.20 18:53:00 -
[13] - Quote
Lin-Young Borovskova wrote:Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Never ever do what this guy asks ccp !!! Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters. It's their purpose, deal with it or die. good lord |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2944
|
Posted - 2012.10.20 18:54:00 -
[14] - Quote
If they remove local how will I smack in local?  "Little ginger moron" ~David Hasselhoff-á |

Nor Tzestu
Blue Republic RvB - BLUE Republic
47
|
Posted - 2012.10.20 18:58:00 -
[15] - Quote
Surfin's PlunderBunny wrote:If they remove local how will I smack in local? 
Not empty quoting...sort of
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
324
|
Posted - 2012.10.20 18:58:00 -
[16] - Quote
Lin-Young Borovskova wrote:Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Never ever do what this guy asks ccp !!! Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters. It's their purpose, deal with it or die. No it doesn't, and it actually solves the issue of "afk cloakers" that people keep bitchign about.
Where do you get the idea that afk cloaking is about forcing people into stations? That is neither right, nor fun, it sure isn't a benefit to PvP in null.
If you cloak, you shouldn't show on local, that way you can actually utilize those cynos to hotdrop on people in a system, because they didn't dock up the second you entered and cloaked.
The whole point of cloaking is so that people DON'T KNOW YOUR THERE. Local for cloaked ships limits there capacity to act as recon and intel, because people dock up when they see you there.
I can't sit in a system and spy if you know I'm there, and I can't hotdrop a fleet on a group when they know I'm there.
PS: Sounds a lot more like you don't want cloaked recon to actually be able to do these things to you, because currently you can just dock up and effectively neuter the recon and intel guys. |

Craft Matar
Republic University Minmatar Republic
7
|
Posted - 2012.10.20 18:58:00 -
[17] - Quote
Though I am a noob and have never ventured into null I can see the point of ridding null of local,
Who in there right mind would advertise there location deep in enemy territory It makes black ops kind of pointless GÇô im cloaked, sneaking though behind enemy lines but I forgot to turn off my system wide transmitter ? eh. A compromise would be a module that removes you from local
Run silent - ? |

Nicolo da'Vicenza
Air The Unthinkables
1988
|
Posted - 2012.10.20 18:59:00 -
[18] - Quote
anyways, reading this little blog:
http://community.eveonline.com/devblog.asp?a=blog&nbid=3235 Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341
Wormhole Space
PVP: 377,786 PVE: 162,126 Total: 539,912
so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action and certain members start threads about other secstatus places being too safe
how embarassing |

Natsett Amuinn
GoonWaffe Goonswarm Federation
324
|
Posted - 2012.10.20 19:01:00 -
[19] - Quote
Craft Matar wrote:Though I am a noob and have never ventured into null I can see the point of ridding null of local,
Who in there right mind would advertise there location deep in enemy territory It makes black ops kind of pointless GÇô im cloaked, sneaking though behind enemy lines but I forgot to turn off my system wide transmitter ? eh. A compromise would be a module that removes you from local
Run silent - ? That ONLY effects the cloaked ship.
Again, remove cloaked ships from local and they can actually do recon and intel instead of just causing everyone to dock up. |

Craft Matar
Republic University Minmatar Republic
7
|
Posted - 2012.10.20 19:04:00 -
[20] - Quote
Natsett Amuinn wrote:Craft Matar wrote:Though I am a noob and have never ventured into null I can see the point of ridding null of local,
Who in there right mind would advertise there location deep in enemy territory It makes black ops kind of pointless GÇô im cloaked, sneaking though behind enemy lines but I forgot to turn off my system wide transmitter ? eh. A compromise would be a module that removes you from local
Run silent - ? That ONLY effects the cloaked ship. Again, remove cloaked ships from local and they can actually do recon and intel instead of just causing everyone to dock up.
But you could fit a module to any ship |

Lin-Young Borovskova
Science and Trade Institute Caldari State
851
|
Posted - 2012.10.20 19:05:00 -
[21] - Quote
Natsett Amuinn wrote:Lin-Young Borovskova wrote:Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Never ever do what this guy asks ccp !!! Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters. It's their purpose, deal with it or die. No it doesn't, and it actually solves the issue of "afk cloakers" that people keep bitchign about. Where do you get the idea that afk cloaking is about forcing people into stations? That is neither right, nor fun, it sure isn't a benefit to PvP in null. If you cloak, you shouldn't show on local, that way you can actually utilize those cynos to hotdrop on people in a system, because they didn't dock up the second you entered and cloaked. The whole point of cloaking is so that people DON'T KNOW YOUR THERE. Local for cloaked ships limits there capacity to act as recon and intel, because people dock up when they see you there. I can't sit in a system and spy if you know I'm there, and I can't hotdrop a fleet on a group when they know I'm there. PS: Sounds a lot more like you don't want cloaked recon to actually be able to do these things to you, because currently you can just dock up and effectively neuter the recon and intel guys.
If the guy is afk how can he even hurt you?-can you seriously answer this question?
If he's afk he can't do anything to you If he's cloacky just do what it takes to bait it and get it.
That easy.
EDIT: I actually know a little bit more about cloacking and about cloacky reccon than you, and I don't give a crap you know I'm there when I'm not afk (more often than actually baiting idiots). If you're looking for the ultimate null sec hunter buff, then you clearly don't want anything else than ruining the game for every one, because once this is possible, even lvl1's in high sec will be far more interesting than whatever null sec rating.
You're clearly bad at thinking. brb |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
315
|
Posted - 2012.10.20 19:06:00 -
[22] - Quote
Nicolo da'Vicenza wrote:anyways, reading this little blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341 Wormhole Space PVP: 377,786 PVE: 162,126 Total: 539,912 so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action and certain members start threads about other secstatus places being too safe how embarassing
Your over looking that's the the nature of whs that make it safer. Not the lack of local. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Nicolo da'Vicenza
Air The Unthinkables
1988
|
Posted - 2012.10.20 19:10:00 -
[23] - Quote
Mirima Thurander wrote:Nicolo da'Vicenza wrote:anyways, reading this little blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341 Wormhole Space PVP: 377,786 PVE: 162,126 Total: 539,912 so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action and certain members start threads about other secstatus places being too safe how embarassing Your over looking that's the the nature of whs that make it safer. Not the lack of local. I'm not overlooking it, I remember the giant threadnaughts in response to the idea of a 'wormhole stabilizer' module that would bring risk to wormhole life. |

S'Way
Bitter Vets
136
|
Posted - 2012.10.20 19:10:00 -
[24] - Quote
Local isn't the greatest foe in 0.0 causing the lack of targets - the massive blue lists are.
All removing local will do is cause spamming of the directional scanner by everyone, putting more load on the server. Maybe a delayed local based on the sec status of the systems could work (with 1.0 being instant and gradual delays from there). |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
315
|
Posted - 2012.10.20 19:13:00 -
[25] - Quote
S'Way wrote:Local isn't the greatest foe in 0.0 causing the lack of targets - the massive blue lists are.
All removing local will do is cause spamming of the directional scanner by everyone, putting more load on the server. Maybe a delayed local based on the sec status of the systems could work (with 1.0 being instant and gradual delays from there).
No, no easy Intel if you don't want to work for it you don't deserve it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
324
|
Posted - 2012.10.20 19:19:00 -
[26] - Quote
Lin-Young Borovskova wrote:Natsett Amuinn wrote:Lin-Young Borovskova wrote:Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Never ever do what this guy asks ccp !!! Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters. It's their purpose, deal with it or die. No it doesn't, and it actually solves the issue of "afk cloakers" that people keep bitchign about. Where do you get the idea that afk cloaking is about forcing people into stations? That is neither right, nor fun, it sure isn't a benefit to PvP in null. If you cloak, you shouldn't show on local, that way you can actually utilize those cynos to hotdrop on people in a system, because they didn't dock up the second you entered and cloaked. The whole point of cloaking is so that people DON'T KNOW YOUR THERE. Local for cloaked ships limits there capacity to act as recon and intel, because people dock up when they see you there. I can't sit in a system and spy if you know I'm there, and I can't hotdrop a fleet on a group when they know I'm there. PS: Sounds a lot more like you don't want cloaked recon to actually be able to do these things to you, because currently you can just dock up and effectively neuter the recon and intel guys. If the guy is afk how can he even hurt you?-can you seriously answer this question? If he's afk he can't do anything to you If he's cloacky just do what it takes to bait it and get it. That easy. EDIT: I actually know a little bit more about cloacking and about cloacky reccon than you, and I don't give a crap you know I'm there when I'm not afk (more often than actually baiting idiots). If you're looking for the ultimate null sec hunter buff, then you clearly don't want anything else than ruining the game for every one, because once this is possible, even lvl1's in high sec will be far more interesting than whatever null sec rating. You're clearly bad at thinking.
Yeah, I do believe one of the reasons I gave for removing cloaks fromlocal is the "OMG people are afk cloaked in my system", in other words "the bitching about afk cloaks".
I don't give a **** if someone is afk, I understand full well that an afk player isn't a thread.
But I also understand that removing local doesn't generate more targets. Chat has **** to do with how many people you get to shoot at.
No local makes null harder, fact. Harder means fewer people, fact. Cloakers are only driving people into stations, fact. People sitting in stations doesn't generate more pvp, fact. People in stations reduces the number of targets, fact.
CCP will not remove local from null. We can even get into the entirely geeky reason that it's actually counter to the lore they've already written. Yes, indeed, I went there.
Knowing the cloaked ship is there isn't good. It's better people didn't know they were there. If they don't know they're there, they won't dock, they'll remeain a potential target, and the cloaked guy can actually bring in guys, or maybe even uncloak and get that lone guy sitting there. All that is much better than your desire to cause people to dock.
Making people dock is about as ******* boring as you can get.
And no, you don't "know more about cloaking" than anyone else, get over yourself. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1592
|
Posted - 2012.10.20 19:25:00 -
[27] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self. First of all, no, we don't cry for more targets, we want CCP to not giving up to hisec players whining about their space is not "safe enough". We want hisec players to play the game as they want, but accept the fact that others can/should be able to do what they want as well; like kicking your sandcastle and throw sand to your face. This is a sandbox game, or is it not?
Carebear, bear, nullbear (or any other variation of bears thereof) and nullsec doesn't even go in the same sentence. A carebear defines an unwillingness to be involved in pvp or people who's trying to avoid them at all cost. Whether they actually do pvp on a daily basis or not at all, is irrelevant. Just by coming to nullsec, you accept that part of Eve. Because, unlike hisec, you can't stay docked up forever or switch corps or alliances to avoid wardecs, you're comitted, to live in an unsafe place. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
317
|
Posted - 2012.10.20 19:32:00 -
[28] - Quote
Some one please till me how no local makes null HARDER to find targets in? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Nicolo da'Vicenza
Air The Unthinkables
1989
|
Posted - 2012.10.20 19:32:00 -
[29] - Quote
Natsett Amuinn wrote: And no, you don't "know more about cloaking" than anyone else, get over yourself.
i've been in thousands of wormhole systems in a covops and never lost a ship, but you don't see me lecturing two step |

Lin-Young Borovskova
Science and Trade Institute Caldari State
852
|
Posted - 2012.10.20 19:32:00 -
[30] - Quote
Natsett Amuinn wrote: No local makes null harder, fact.
Makes it simply impossible without extreme organisation for whatever activity. This is not "good" for GAMING, it's a second job or a full one you're asking for.
Quote:Harder means fewer people, fact. Cloakers are only driving people into stations, fact. People sitting in stations doesn't generate more pvp, fact. People in stations reduces the number of targets, fact.
You forgot the most important fact ever: less players less targets: fact
You still clearly don't see the picture of your claimings, the easier and interesting you make so players actually have fun doing "stuff" the more you get population=targets=content=living place=every one benefits The other way around it's a solo game and you clearly don't belong to an mmorpg game but a solo one with your own server and rules where you're the dev/game master/isd/player/alliance-corp leader etc.
This is just ridiculous.
Quote:All that is much better than your desire to cause people to dock.
Making people dock is about as ******* boring as you can get.
If your corporation or alliance is unable to to make that place safe to you, they/you don't deserve it anyway.
Quote:And no, you don't "know more about cloaking" than anyone else, get over yourself.
Since the beginning your claims are from someone not even knowing goonswarm/CFC has specific and dedicated "wings" for this single purpose (much like every other alliance), witch makes of you a noob running his mouth because he can or simply a random bee who doesn't even know what's going on on his own alliance.
I can even name those wings for you if you really need me to refresh your ideas or eventually get some interest for what's going on in your own alliance instead of posting stuff you clearly have no idea the repercussions in a huge part of this game. brb |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1594
|
Posted - 2012.10.20 19:47:00 -
[31] - Quote
Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space.
The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players.
There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel.
Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
317
|
Posted - 2012.10.20 19:52:00 -
[32] - Quote
Sarah Schneider wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space. The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players. There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel. Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem.
Get better scouts. And if all u want is a gf tell them your coming A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 19:55:00 -
[33] - Quote
Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in?
Because the roaming gang relies on local to find things to kill. |

Mr Epeen
It's All About Me
1818
|
Posted - 2012.10.20 19:58:00 -
[34] - Quote
Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all.
I would refine that even further and say only ships that can fit a Cov ops cloak become invisible in local. Because covert and local are mutually incompatible. It's a complete waste of training as it is right now.
Ideally I'd like to get rid of local and leave constellation, but that will never happen.
Mr Epeen 
There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Nicolo da'Vicenza
Air The Unthinkables
1990
|
Posted - 2012.10.20 20:03:00 -
[35] - Quote
Mr Epeen wrote: I would refine that even further and say only ships that can fit a Cov ops cloak become invisible in local. Because covert and local are mutually incompatible. It's a complete waste of training as it is right now
cripes... |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
318
|
Posted - 2012.10.20 20:05:00 -
[36] - Quote
Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon?
Scouts.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
326
|
Posted - 2012.10.20 20:05:00 -
[37] - Quote
Lin-Young Borovskova wrote:
Since the beginning your claims are from someone not even knowing goonswarm/CFC has specific and dedicated "wings" for this single purpose (much like every other alliance), witch makes of you a noob running his mouth because he can or simply a random bee who doesn't even know what's going on on his own alliance.
I can even name those wings for you if you really need me to refresh your ideas or eventually get some interest for what's going on in your own alliance instead of posting stuff you clearly have no idea the repercussions in a huge part of this game.
I'm sorry, what?
What claim? My "beginning" post only stated they should remove local for cloaks so that people will stop bitching about afk cloakers. Which is what people complain about.
I'm well aware that cloaking a ship in a system is a tactic. I'm well aware that GSF does it. Being a member of goonwaffe doesn't make me a mindless drone, incapable of critical thinking or the ability to express MY OWN opinion, it only makes me a member of the best group of players in the game. That's all.
I disagree with many of my corp mates, and members of the CFC. God forbid I, as an individual, actually have my own opinion.
And yes, I'm actually of the opinion that cloaked ships should be removed from local.
I'm also of the opinion that CCP should create a new module that works with the cloak to generate false gate jumps within a specific range of a gate. Just because I think it would be interesting.
The point of cloaking is so people don't know you're there. It's currently used mostly to force people to dock, which isn't good for the game. I'm pretty sure CCP didn't make cloaks for the purpose that it's used for today. |

Sheynan
Lighting the blight
82
|
Posted - 2012.10.20 20:11:00 -
[38] - Quote
STEP A: Nerf Cynos
STEP B: Nerf Local
The order is important. |

Jaison Savrin
Remnants of the Forgotten Seekers of the Unseen
51
|
Posted - 2012.10.20 20:12:00 -
[39] - Quote
Hi, I live in a WH. I like the no local concept. I enjoy that I can go do my things and as long as I watch DScan I have an advantage over any unwanted guests. If I miss DScan I get killed. S'all good. That being said I think that "no local" in Null Sec would be a bad idea.
No local in WH works because of the other limitations of WHs. Mass limits means that I will never see a one hundred man fleet in my home system without more than a couple of minutes notice. It means that even without the advanced intel I and those I share the WH with have the advantage because of stock piled resources. I have spare ships, mods, and the corp has multiple POSes, etc all on our side. These are things that an enemy can not easily match. If they do want to match these resources it will take them days if not weeks. In the same amount of time we will be able to increase our own resources. Also because of the class of WH I live in no one will be bringing cap ships to fight against us with. In Null this is another story (I've lived there too). A system can go from empty to 1000 people with battle ships, caps, supercaps, and support ships in minutes without a single gate fire happening. A "Local Spike" is the only real warning someone might have from inside their station. To take away that resource would put defenders at a disadvantage. It would take away too much from them.
TL;DR - No local in Null wouldn't work because of power projection that can't happen in WHs. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
326
|
Posted - 2012.10.20 20:14:00 -
[40] - Quote
Mr Epeen wrote:[quote=Natsett Amuinn] Ideally I'd like to get rid of local and leave constellation, but that will never happen. Mr Epeen  I wouldn't mind this at all.
But you can't do it only to null, it would have to effect all of EVE, except WH space.
It is so silly to say, but it really does matter. Communication in EVE is actually tied to the lore of the game. It's so stupid to use this as an excuse for not removing local from null, but it's something a lot of people actually care about.
I'm wondering. Do people even know why there is no local in WH space? Again, so stupid, but it's entirely based on the lore that CCP has written.
If you want to remove local in null, than you need to make gates built by the players. And then they should probably give the players the ability to intall the communications grid after the gates built, just like high sec. |

Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 20:15:00 -
[41] - Quote
Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target? |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
318
|
Posted - 2012.10.20 20:24:00 -
[42] - Quote
Shobon Welp wrote:Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target?
No the scouts dropping combat probes to see if there are any targets in system.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Dinsdale Pirannha
Pirannha Corp
357
|
Posted - 2012.10.20 20:31:00 -
[43] - Quote
I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
853
|
Posted - 2012.10.20 20:40:00 -
[44] - Quote
Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps.
Remove local in null is like make WH entry static+never deplete, SCs can be cyno'd in, Bo's and reccon fleet able to be cyno's in. Are you ok with this? - because it's exactly what you're saying, just in case you haven't noticed yet.
brb |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1594
|
Posted - 2012.10.20 20:41:00 -
[45] - Quote
Mirima Thurander wrote:Sarah Schneider wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space. The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players. There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel. Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem. Get better scouts. And if all u want is a gf tell them your coming Has nothing to do with scouts. If you read and understand what I (or we) was trying to say; scouts is an active role, in a place where contesting territories and promoting fights becomes a lifeline and where living condition both pve and pvp are required to keep people to stay, it's not as simple as "get better scouts". What I stated previously was passive intel that promotes/the reason behind fights.
We use scouts in active fights, many of them, some of them are even well known for their scouting capabilities and probing the right targets, but that's a different case. If those are what you referred to as "scouts", then you don't understand what was the reasoning behind why local is needed in nullsec, at all.
That second part of "tell them your coming" is just silly. If someone comes to a target system just to harass or getting gfs (or some other reason), do you really expect them to contact us, everytime? that's assuming they know who to contact, also assuming that they can be bothered at all. We do that sometimes, provoking people to actually undock and fight, but that's also a different case. What next? we need to ask permission and be as polite as possible when invading someone's space in null? "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:47:00 -
[46] - Quote
Sarah Schneider wrote:Mirima Thurander wrote:Sarah Schneider wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? In a place where alliances hold systems within wide areas of space. The "intel channel" could help chain the existence of some fleet further or somewhere within the vicinity, or even when it's not. These often promotes fights, since people can just come in to a space owned by alliance X and the alliance X can go and meet those players. There's also that random roams where we gauge viability of getting fights within a system by quickly skimming through local, yes dscan can do the same, but with only dscan, we can't tell the difference between whether someone is docked (unless we can be bothered to dock aswell) or just aren't there at all. There's also the issue with 14.3 AU range with dscan for huge systems, while it doesn't really matter if we intend to scan down someone, it made a huge difference when we're just trying to grab a quick intel. Some other stuff that allows identifying known players in local can also promote fights, or other things like local spikes on certain systems or quickly skimming down where the enemy fleet's going or where they are at the moment. This cannot be done without local. Even Dscan won't be a viable tool to deal with this kind of problem. Get better scouts. And if all u want is a gf tell them your coming Has nothing to do with scouts. If you read and understand what I (or we) was trying to say; scouts is an active role, in a place where contesting territories and promoting fights becomes a lifeline and where living condition both pve and pvp are required to keep people to stay, it's not as simple as "get better scouts". What I stated previously was passive intel that promotes/the reason behind fights. We use scouts in active fights, many of them, some of them are even well known for their scouting capabilities and probing the right targets, but that's a different case. If those are what you referred to as "scouts", then you don't understand what was the reasoning behind why local is needed in nullsec, at all. That second part of "tell them your coming" is just silly. If someone comes to a target system just to harass or getting gfs (or some other reason), do you really expect them to contact us, everytime? that's assuming they know who to contact, also assuming that they can be bothered at all. We do that sometimes, provoking people to actually undock and fight, but that's also a different case. What next? we need to ask permission and be as polite as possible when invading someone's space in null?
You do know your first paragraph can be boiled down to we need.local to be safe/so we have easy Intel. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:49:00 -
[47] - Quote
Lin-Young Borovskova wrote:Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. Remove local in null is like make WH entry static+never deplete, SCs can be cyno'd in, Bo's and reccon fleet able to be cyno's in. Are you ok with this? - because it's exactly what you're saying, just in case you haven't noticed yet. Cynos still show up on the over view in less.there to covert type. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
322
|
Posted - 2012.10.20 20:50:00 -
[48] - Quote
It is not just null that harbours a dislike for the idea of arbitrarily removing local. Come up with a viable solution (ie. one that doesn't hinge on spamming directional and/or taxes server to oblivion) that enables said removal and I think you'll find a massive support/lobby group waiting to jump on your bandwagon .. until then enjoy riding around in your pull-cart. |

Nicolo da'Vicenza
Air The Unthinkables
1991
|
Posted - 2012.10.20 20:50:00 -
[49] - Quote
Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static. lol |

Red Teufel
Blackened Skies Nulli Secunda
83
|
Posted - 2012.10.20 20:51:00 -
[50] - Quote
you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;) |

Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 20:54:00 -
[51] - Quote
Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon? Scouts. You mean the scouts who are looking at local to see whether the system is empty or if there's a target? No the scouts dropping combat probes to see if there are any targets in system. Your scouts drop probes to look for targets when local is already telling them there's nobody in the system? |

Val'Dore
PlanetCorp InterStellar
55
|
Posted - 2012.10.20 20:54:00 -
[52] - Quote
James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no.
Why not? |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:54:00 -
[53] - Quote
Red Teufel wrote:you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;)
Yea so did I and its stupid I have to sit afk for 2 weeks letting the cowards become use to me being there before I can get a kill.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1595
|
Posted - 2012.10.20 20:57:00 -
[54] - Quote
Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. Nullsec are not WHs, stop comparing these two. As for nullsec people won't last a week living in wh? you're dead wrong. I played in WHs before and I survived just fine, I won't say I've actually "lived" there for an extended period, but I can imagine what it's like. But that's irrelevant, I have friends who live both in null and WHs (who were nullsec inhabitants in the first place), we have a WH group/corp in the alliance and they seems to be doing fine as well. The point being, WH is not more :elite: than nullsec, neither does nullsec more elite than WHs, both are different and people chose between them because they want to, nothing more.
As for "work hard", you really, absolutely sure that the 'effort' to invade, conquer, manage, organize and defend a space is not "hard work"? as oppose to living down in a hole for the purpose of grabbing as much isk as possible? The difference between nullsec and wormhole people are very substantial. Most people I know who have gone to WHs, goes there because they either want more isk or they love exploring the 'mysterious space' of wormholes and all it's intricacies, while some people I know does go there to pvp, they're very rare when it comes to pvp as their first motivation; in contrast, most people who joined a nullsec corp/alliance, their first objective is almost always, to shoot stuff or be involved in sov warfare (which is also pvp, on a bigger scale); I literally, have never met anyone who joined a nullsec corp because, say, the spacerocks are better here, or want to do trades or do nullsec exploration, there are people who has those motivation ofc, but it's not the majority, unlike wormhole players.
"I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:57:00 -
[55] - Quote
Shobon Welp wrote: Your scouts drop probes to look for targets when local is already telling them there's nobody in the system?
That's how you eve with no local you dimwit.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Conrad Makbure
Division One Security
30
|
Posted - 2012.10.20 20:59:00 -
[56] - Quote
A better compromise would be to add a skill to the game that hides you from all local, in all sec, until you chat in local, then you'd appear on that system's local window. |

Shobon Welp
Band of Brothers
51
|
Posted - 2012.10.20 20:59:00 -
[57] - Quote
Mirima Thurander wrote:Shobon Welp wrote: Your scouts drop probes to look for targets when local is already telling them there's nobody in the system?
That's how you eve with no local you dimwit. But there is local in eve. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 20:59:00 -
[58] - Quote
Sarah Schneider wrote:Dinsdale Pirannha wrote:I have to laugh at all the null bears complaining about the concept of local going bye bye.
When I lived in wh's, it was standard practice to shut down all wh's but your static, if you planned on ratting/mining/whatever in your home pocket. We then took turns sitting by that static in a cloaked ship, doing sentry duty, due to the very dangerous situations that developed if you did not.
And that wh is hypnotic, especially the Gregorian Chant-like sound that the wh emanates. Many of our pilots went a little nuts and wanted to offer sacrifices to Bert the wh god.
But we all know how tough the typical null sec PvP'er is. (I apologize to the small gang guys and give grudging respect to PL). They would not last a week living in a wh, where you have to work hard or every ISK you earn, and what looks like empty space is often not.
It is quite a different world doing PvP in a wh pocket, as opposed to dropping on 50 ships with 500 of your closest friends, all in supercaps. Nullsec are not WHs, stop comparing these two. As for nullsec people won't last a week living in wh? you're dead wrong. I played in WHs before and I survived just fine, I won't say I've actually "lived" there for an extended period, but I can imagine what it's like. But that's irrelevant, I have friends who live both in null and WHs (who were nullsec inhabitants in the first place), we have a WH group/corp in the alliance and they seems to be doing fine as well. The point being, WH is not more :elite: than nullsec, neither does nullsec more elite than WHs, both are different and people chose between them because they want to, nothing more. As for "work hard", you really, absolutely sure that the 'effort' to invade, conquer, manage, organize and defend a space is not "hard work"? as oppose to living down in a hole for the purpose of grabbing as much isk as possible? The difference between nullsec and wormhole people are very substantial. Most people I know who have gone to WHs, goes there because they either want more isk or they love exploring the 'mysterious space' of wormholes and all it's intricacies, while some people I know does go there to pvp, they're very rare when it comes to pvp as their first motivation; in contrast, most people who joined a nullsec corp/alliance, their first objective is almost always, to shoot stuff or be involved in sov warfare (which is also pvp, on a bigger scale); I literally, have never met anyone who joined a nullsec corp because, say, the spacerocks are better here, or want to do trades or do nullsec exploration, there are people who has those motivation ofc, but it's not the majority, unlike wormhole players.
How do you shooting people when.they see you enter local and dock up? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 21:00:00 -
[59] - Quote
Conrad Makbure wrote:A better compromise would be to add a skill to the game that hides you from all local, in all sec, until you chat in local, then you'd appear on that system's local window. And before long everyone would have it trained. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1004
|
Posted - 2012.10.20 21:02:00 -
[60] - Quote
Val'Dore wrote:James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no. Why not? Multiple reasons. It's impossible to hot drop in wormhole space, and it's impossible to catch ratters who are watching dscan carefully unless you have previously already bookmarked all of the sites in a wormhole. It's also much easier to secure and guard a wormhole space system and any incursions are likely to be much smaller and less organized.
But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Shobon Welp
Band of Brothers
51
|
Posted - 2012.10.20 21:03:00 -
[61] - Quote
James Amril-Kesh wrote:But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. Well it works for the Republican Party. |

Red Teufel
Blackened Skies Nulli Secunda
83
|
Posted - 2012.10.20 21:04:00 -
[62] - Quote
awww but you see you must blend in you must be part of the local my young padawon. you are a tree in the forest. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
437
|
Posted - 2012.10.20 21:04:00 -
[63] - Quote
Sarah Schneider wrote:We got handed space so we can live in a hole for the purpose of grabbing as much isk as possible?
And now we are "working hard" by invading, conquering, managing, organizing and attacking MOAR space so we can live in a hole for the purpose of grabbing as much isk as possible?
And in between, we are "working hard" by invading, conquering, managing, organizing and smashing HIGHSEC space so we can STOP them living in a hole for the purpose of grabbing as much isk as possible?
fixed it for ya. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

James Amril-Kesh
4S Corporation RAZOR Alliance
1006
|
Posted - 2012.10.20 21:05:00 -
[64] - Quote
Shobon Welp wrote:James Amril-Kesh wrote:But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. Well it works for the Republican Party.
Mirima Thurander wrote:Look its one of the herd coming to defend local and hide behind its safety of instant Intel.
And more of the sheep people show them selfs. He even sounds like one too. "Here they come to predictably explain why I'm wrong. These fools. Never mind that their position actually makes a hell of a lot more sense than mine." http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 21:05:00 -
[65] - Quote
James Amril-Kesh wrote:Val'Dore wrote:James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no. Why not? Multiple reasons. It's impossible to hot drop in wormhole space, and it's impossible to catch ratters who are watching dscan carefully unless you have previously already bookmarked all of the sites in a wormhole. It's also much easier to secure and guard a wormhole space system and any incursions are likely to be much smaller and less organized. But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument.
All they have said is it makes running there null empires harder and to that all I say is htfu A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1595
|
Posted - 2012.10.20 21:05:00 -
[66] - Quote
Touval Lysander wrote:Sarah Schneider wrote:We got handed space so we can live in a hole for the purpose of grabbing as much isk as possible?
And now we are "working hard" by invading, conquering, managing, organizing and defending MOAR space so we can live in a hole for the purpose of grabbing as much isk as possible?
And in between, we are "working hard" by invading, conquering, managing, organizing and smashing HIGHSEC space so we can STOP them living in a hole for the purpose of grabbing as much isk as possible?
fixed it for ya. Explain. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

James Amril-Kesh
4S Corporation RAZOR Alliance
1006
|
Posted - 2012.10.20 21:07:00 -
[67] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:Val'Dore wrote:James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no. Why not? Multiple reasons. It's impossible to hot drop in wormhole space, and it's impossible to catch ratters who are watching dscan carefully unless you have previously already bookmarked all of the sites in a wormhole. It's also much easier to secure and guard a wormhole space system and any incursions are likely to be much smaller and less organized. But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. All they have said is it makes running there null empires harder and to that all I say is htfu More pointless rhetoric. Maybe I should take away your overview and tell you to HTFU. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Shobon Welp
Band of Brothers
51
|
Posted - 2012.10.20 21:08:00 -
[68] - Quote
James Amril-Kesh wrote:Shobon Welp wrote:James Amril-Kesh wrote:But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. Well it works for the Republican Party. Mirima Thurander wrote:Look its one of the herd coming to defend local and hide behind its safety of instant Intel.
And more of the sheep people show them selfs. He even sounds like one too. "Here they come to predictably explain why I'm wrong. These fools. Never mind that their position actually makes a hell of a lot more sense than mine." "Facts" and "Evidence" are a Liberal Plot To Destroy America wormspace. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
227
|
Posted - 2012.10.20 21:18:00 -
[69] - Quote
Posting in another thread by someone who has no idea how nullsec works. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
319
|
Posted - 2012.10.20 21:20:00 -
[70] - Quote
Do any of you know why local even was part of the game to start with?
To provide a social option like an irc chat room. But eve has moved beyond the need.of.a.local chat room with corp channels and private channels.vents and ts. Mumble jabber and skype.
There's no need for it and ever one that's defended it has used the same old dry responses hidden behind a wall of text and boils down to local makes me safe so I want to keep it.
That's the resion it needs to be removed from null. Your not safe in less you can make it safe. Why do you feel the need for Instant Intel?
Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Any argument that has I use local for x, and that reasion ends up being something besides.talking to.friends Is a unintended use of local.
So make all you arguments you want local.was ment for chating NOT as a intel tool. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Karl Hobb
Stellar Ore Refinery and Crematorium
831
|
Posted - 2012.10.20 21:23:00 -
[71] - Quote
I use local to say 'gf' when I blow up. Nothing Found |

James Amril-Kesh
4S Corporation RAZOR Alliance
1007
|
Posted - 2012.10.20 21:24:00 -
[72] - Quote
Mirima Thurander wrote:Do any of you know why local even was part of the game to start with?
To provide a social option like an arc chat room. But eve has moved beyond the need.of.a.local chat room with corp channels and private channels.vents and ts. Mumble jabber and skype.
There's no need for it and ever one that's defended it has used the same old dry responses hidden behind a wall of text and boils down to local makes me safe so I want to keep it.
That's the resion it needs to be removed from null. Your not safe in less you can make it safe. Why do you feel the need for Instant Intel?
Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Any argument that has I use local for x, and that reasion ends up being something besides.talking to.friends Is a unintended use of local.
So make all you arguments you want local.was ment for chating NOT as a intel tool. Your argument ignores the consequences of removing local, which is exactly what we've been telling you. You don't want to hear it, obviously.
Are you mad you can't find people to kill in nullsec? Your combat record would seem to suggest as much. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Shobon Welp
Band of Brothers
52
|
Posted - 2012.10.20 21:24:00 -
[73] - Quote
You can kick and scream all you like but your OP is still dumb |

Nicolo da'Vicenza
Air The Unthinkables
1991
|
Posted - 2012.10.20 21:26:00 -
[74] - Quote
Mirima Thurander wrote: Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes? The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1638
|
Posted - 2012.10.20 21:26:00 -
[75] - Quote
Sarah Schneider wrote:Touval Lysander wrote:Sarah Schneider wrote:We got handed space so we can live in a hole for the purpose of grabbing as much isk as possible?
And now we are "working hard" by invading, conquering, managing, organizing and defending MOAR space so we can live in a hole for the purpose of grabbing as much isk as possible?
And in between, we are "working hard" by invading, conquering, managing, organizing and smashing HIGHSEC space so we can STOP them living in a hole for the purpose of grabbing as much isk as possible?
fixed it for ya. Explain. Sockpuppets can't demonstrate comprehension, silly!
Touval thinks every thread is about suicide ganking miners in high-sec.
I think he thinks everybody in null-sec is me. I've had him blocked for quite a while now, but seeing his posts turn up in totally unrelated threads beating the same broken drum is really pretty amusing.
Touval for CSM. At least then we'd have names! 
[edit]
Also, the OP isn't very good. Stargates propagate local frequencies.
Cloaks should prevent you from appearing in local though, IMHO.
AFK Cloaky Alts fixed as a byproduct. If they're cloaked and AFK they'll never be in local.
[/edit] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Karrl Tian
Star-Trackers
11
|
Posted - 2012.10.20 21:31:00 -
[76] - Quote
Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all.
Indeed, my internet connection isn't stable enough to AFK cloak for more than an hour . Also, could ECM be reworked to jam local? |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
320
|
Posted - 2012.10.20 21:36:00 -
[77] - Quote
You want you local keep it give me a way leave it and.never show up on your local and I'm fine with it.
But u don't want that u want to see me as soon as I jump in system so u can speed off to your safe spot and dock up. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1638
|
Posted - 2012.10.20 21:37:00 -
[78] - Quote
Mirima Thurander wrote:You want you local keep it give me a way leave it and.never show up on your local and I'm fine with it.
But u don't want that u want to see me as soon as I jump in system so u can speed off to your safe spot and dock up. If I had my way, it'd be called a cloak. Thanks for your concessions. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Air The Unthinkables
1993
|
Posted - 2012.10.20 21:39:00 -
[79] - Quote
if we wanted safety, we'd gladly trade local for sleeper rats and the ability to shut down stargates whenever we feel like going into 'ratting mode' or a neighboring alliance wants to take our sov
that's why the average wormhole pilot is able to have 1/5th the PVP action of the average nullsec pilot, after all |

Shobon Welp
Band of Brothers
53
|
Posted - 2012.10.20 21:55:00 -
[80] - Quote
Mirima Thurander wrote:You want you local keep it give me a way leave it and.never show up on your local and I'm fine with it. Oh, I see. You don't want to remove local, you want to remove local as an intel gathering tool for everyone else whilst being able to still use it as an intel gathering tool yourself.
Quote:But u don't want that u want to see me as soon as I jump in system so u can speed off to your safe spot and dock up. A much more reasonable solution has been put forward elsewhere: you don't show in local until your gatecloak wears off. Combine that with a much higher rate of warp acceleration and deceleration for smaller ships (perhaps related to the ship's mass, or agility modifier), and the window of opportunity to say 'crap, neutral in local, better warp off to safety' before the frigate scout gets a point on you is much reduced.
Removing local outright, or 'delayed' local ,which are effectively the same thing, simply moves the majority of the ratting and mining targets back to the safety of Empire, turns 0.0 combat into groups of people stumbling around blindly in the darkness and occasionally bumping into each other, makes roaming gangs a tedious exercise of re-probing at every jump (especially since there'll be far fewer ratters and miners out there to gank in the first place), and turns wider 0.0 habitation and combat into a one-dimensional 'covops cloak or don't bother' arena. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
321
|
Posted - 2012.10.20 22:20:00 -
[81] - Quote
Bah your all trying to hard ccp has said using.local for Intel.was.unintended but nope u still think it should be keep that way because.it makes.it.easy. I don't like easy, but HATE cowards that use local to go hide in station.or.pos ever.time a nute.comes.in system.
PS ******* phone typing sucks. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5252
|
Posted - 2012.10.20 22:27:00 -
[82] - Quote
Mr Epeen wrote:I would refine that even further and say only ships that can fit a Cov ops cloak become invisible in local. Because covert and local are mutually incompatible. It's a complete waste of training as it is right now.
"my 4 days of training doesn't make me 100% invulnerable abloo bloo bloo blooooooo" This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Andski
GoonWaffe Goonswarm Federation
5252
|
Posted - 2012.10.20 22:30:00 -
[83] - Quote
i've said it before and i'll say it again
if you advocate for the removal of local from nullsec, you should also advocate for giving us the ability to project power into wormholes the same way we do into other nullsec systems, up to and including supercapital blobs This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Andski
GoonWaffe Goonswarm Federation
5252
|
Posted - 2012.10.20 22:30:00 -
[84] - Quote
oh wait no that'd be too inconvenient for those poor wormholers we can't be making things hard for them can we :( This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
321
|
Posted - 2012.10.20 22:38:00 -
[85] - Quote
So your afraid of surprise station attacks? Or what you don't like the idea of not knowing 100% there's no hostiles in system. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5252
|
Posted - 2012.10.20 22:49:00 -
[86] - Quote
Mirima Thurander wrote:So your afraid of surprise station attacks? Or what you don't like the idea of not knowing 100% there's no hostiles in system.
what, you don't like the idea that killing something takes a little more effort than checking the map for NPC kills, flying to a system and pointing them with a bomber? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
321
|
Posted - 2012.10.20 22:55:00 -
[87] - Quote
How about let's remove the little +, =, and - from showing up in local chat how u can't tell if I'm bad guy or not. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Karl Hobb
Stellar Ore Refinery and Crematorium
832
|
Posted - 2012.10.20 22:57:00 -
[88] - Quote
Mirima Thurander wrote:how u can't tell if I'm bad guy or not. -»\_(pâä)_/-» Nothing Found |

Natsett Amuinn
GoonWaffe Goonswarm Federation
328
|
Posted - 2012.10.20 22:58:00 -
[89] - Quote
Preserve the lore
Remove cloaked ships from local.
|

Andski
GoonWaffe Goonswarm Federation
5252
|
Posted - 2012.10.20 23:00:00 -
[90] - Quote
Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
321
|
Posted - 2012.10.20 23:03:00 -
[91] - Quote
Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it
Don't fly with out back up. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1011
|
Posted - 2012.10.20 23:14:00 -
[92] - Quote
Mirima Thurander wrote:Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Don't fly with out back up. More rhetoric. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Andski
GoonWaffe Goonswarm Federation
5252
|
Posted - 2012.10.20 23:21:00 -
[93] - Quote
Mirima Thurander wrote:Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Don't fly with out back up.
i'm sorry if i disagree with your idea that everyone in nullsec should be required to fly around with a fleet on standby waiting on a titan This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Gerrick Palivorn
Caldari Provisions Caldari State
331
|
Posted - 2012.10.20 23:36:00 -
[94] - Quote
Retracted, have fun MMOs come and go, but Eve remains.-á -Garresh- |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
322
|
Posted - 2012.10.20 23:44:00 -
[95] - Quote
Andski wrote:Mirima Thurander wrote:Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Don't fly with out back up. i'm sorry if i disagree with your idea that everyone in nullsec should be required to fly around with a fleet on standby waiting on a titan Like u don't all ready. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1011
|
Posted - 2012.10.20 23:47:00 -
[96] - Quote
Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Don't fly with out back up. i'm sorry if i disagree with your idea that everyone in nullsec should be required to fly around with a fleet on standby waiting on a titan Like u don't all ready. Uh, we don't. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Vera Algaert
Republic University Minmatar Republic
391
|
Posted - 2012.10.20 23:55:00 -
[97] - Quote
Mirima Thurander wrote:How about let's remove the little +, =, and - from showing up in local chat how u can't tell if I'm bad guy or not. great idea
there's no way I could replace your cached character portrait with the image of a white minus sign on red ground I'm a NPC corp alt, any argument I make is invalid. |

Nicolo da'Vicenza
Air The Unthinkables
2002
|
Posted - 2012.10.21 00:09:00 -
[98] - Quote
http://kos.cva-eve.org/ |

Andski
GoonWaffe Goonswarm Federation
5252
|
Posted - 2012.10.21 00:10:00 -
[99] - Quote
Mirima Thurander wrote:Like u don't all ready.
"nullseccers have a 23/7 standing fleet waiting on a titan for somebody to light a cyno" - pubbies, 2012 This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

LordShazbot
Fleet of Fail Usurper.
4
|
Posted - 2012.10.21 00:49:00 -
[100] - Quote
I love local chat. How else am i to talk to people if i dont know they are there?
|

Gun Gal
Dark Club
121
|
Posted - 2012.10.21 02:18:00 -
[101] - Quote
lolz, you nullsec chaps are fooookin pathetic, defending your carebear ways., all of null is vertually a carebear land now too, |

Touval Lysander
Zero Wine
439
|
Posted - 2012.10.21 02:26:00 -
[102] - Quote
Mirima Thurander wrote:Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Don't fly with out back up. Never been to 0.0. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Touval Lysander
Zero Wine
439
|
Posted - 2012.10.21 02:28:00 -
[103] - Quote
Andski wrote:Mirima Thurander wrote:Like u don't all ready. "nullseccers have a 23/7 standing fleet waiting on a titan for somebody to light a cyno" - pubbies, 2012 I have just declared myself a non-pubbie. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

LordShazbot
Fleet of Fail Usurper.
5
|
Posted - 2012.10.21 02:29:00 -
[104] - Quote
Gun Gal wrote:lolz, you nullsec chaps are fooookin pathetic, defending your carebear ways., all of null is vertually a carebear land now too,
Ummm..You're dumb |

Mr Epeen
It's All About Me
1819
|
Posted - 2012.10.21 03:11:00 -
[105] - Quote
Andski wrote:Mr Epeen wrote:I would refine that even further and say only ships that can fit a Cov ops cloak become invisible in local. Because covert and local are mutually incompatible. It's a complete waste of training as it is right now.
"my 4 days of training doesn't make me 100% invulnerable abloo bloo bloo blooooooo"
Start an new acct and eveboard it after four days. If you can hop in a cov ops ship I will plex you for a year. If you can't, then you have to stop being a drama queen for a year.
Mr Epeen 
There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |

Touval Lysander
Zero Wine
439
|
Posted - 2012.10.21 03:27:00 -
[106] - Quote
Mr Epeen wrote:Andski wrote:Mr Epeen wrote:I would refine that even further and say only ships that can fit a Cov ops cloak become invisible in local. Because covert and local are mutually incompatible. It's a complete waste of training as it is right now.
"my 4 days of training doesn't make me 100% invulnerable abloo bloo bloo blooooooo" Start an new acct and eveboard it after four days. If you can hop in a cov ops ship I will plex you for a year. If you can't, then you have to stop being a drama queen for a year. Mr Epeen  Errr... he can cloaky fit a frig in 4 days for AFK cloaky yes - don't think he said covert ops? "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Lord Zim
1810
|
Posted - 2012.10.21 03:41:00 -
[107] - Quote
Touval Lysander wrote:Mirima Thurander wrote:Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Don't fly with out back up. Never been to 0.0. http://eve-kill.net/?a=kill_detail&kll_id=9325240 Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lyron-Baktos
Selective Pressure Rote Kapelle
325
|
Posted - 2012.10.21 03:43:00 -
[108] - Quote
remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach Selective Pressure [FOVRA] is now recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=1797934#post1797934 |

Lord Zim
1810
|
Posted - 2012.10.21 03:46:00 -
[109] - Quote
Gun Gal wrote:lolz, you nullsec chaps are fooookin pathetic, defending your carebear ways., all of null is vertually a carebear land now too, Actually no, it's more or less a wasteland, and removing local would make it even more of a wasteland, and make finding PVP even more of a chore than it already is.
Lyron-Baktos wrote:remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach 1 week after local is removed: "oh god bring back local I can't find anyone there's nobody to find because everyone's gone back to hisec". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

SmilingVagrant
GoonWaffe Goonswarm Federation
688
|
Posted - 2012.10.21 04:00:00 -
[110] - Quote
Mirima Thurander wrote: No the scouts dropping combat probes to see if there are any targets in system.
Ah yes I can see how adding an extra step to everything will lead to a much more vibrant nullsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
688
|
Posted - 2012.10.21 04:03:00 -
[111] - Quote
Lyron-Baktos wrote:remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach
This will quickly be solved as people simply stop living in nullsec. |

LordShazbot
Fleet of Fail Usurper.
5
|
Posted - 2012.10.21 04:07:00 -
[112] - Quote
Lyron-Baktos wrote:remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach
So every alliance in the game docks up when you come around? Or only in the area you live?
Here's a thought, if people wont fight your in your area hows about you take the fight to somewhere you can get the fights instead of complaining about it?
Removing local would be the worst idea ever and would further isolate null sec from the rest of Eve. |

Nicolo da'Vicenza
Air The Unthinkables
2006
|
Posted - 2012.10.21 04:07:00 -
[113] - Quote
not mentioned: when the guy ratting hits d-scan and sees your probe, immediately possing up
maybe this guy is a scrub and doesn't know about the onboard scanner
so finding targets becomes a thing where you use d-scan and start hurling yourself at anomalies which match up with the d-scan range (you're adjusting the d-scan distance filter every two seconds so you can match up anom/distance in KMs for d-scan, convert it to AUs, and then line it up with the anomalies on your scanner windows), then all you gotta do warp to it and tackle away
so imagine a fun nullsec roam where you gotta do that in every system you go into to find targets |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
323
|
Posted - 2012.10.21 04:08:00 -
[114] - Quote
SmilingVagrant wrote:Lyron-Baktos wrote:remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach This will quickly be solved as people simply stop living in nullsec. Fine u go live in high sec and I go back to playing Structure grinding online.
Dam phone.... A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
323
|
Posted - 2012.10.21 04:13:00 -
[115] - Quote
LordShazbot wrote:Lyron-Baktos wrote:remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach So every alliance in the game docks up when you come around? Or only in the area you live? Here's a thought, if people wont fight your in your area hows about you take the fight to somewhere you can get the fights instead of complaining about it? Removing local would be the worst idea ever and would further isolate null sec from the rest of Eve. No they dock till 1 of 2 things Happen they out number you 8 to1 or you get bored of camping and leave. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1811
|
Posted - 2012.10.21 04:16:00 -
[116] - Quote
Mirima Thurander wrote:LordShazbot wrote:Lyron-Baktos wrote:remove local. Tired of alliances with eyes in every system and them docking up as soon as we approach So every alliance in the game docks up when you come around? Or only in the area you live? Here's a thought, if people wont fight your in your area hows about you take the fight to somewhere you can get the fights instead of complaining about it? Removing local would be the worst idea ever and would further isolate null sec from the rest of Eve. No they dock till 1 of 2 things Happen they out number you 8 to1 or you get bored of camping and leave. No, they go to hisec and make money there instead, and only log in to their nullsec alt to join fleets.
Oh wait, that's happening to a large degree already. Whoops. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kaylyis
Line Ark Security Armaments LockJaw Inc.
29
|
Posted - 2012.10.21 04:16:00 -
[117] - Quote
We can't remove local from nullsec! if we did the first warning the coalitions would have that there is an assault force incursing on their borders would be the evemail notifications detailing POSes going into reinforce/exploding. no more seeing local fill with hostiles first.
it would be completely against the spirit of eve I'm sure.
Excuse me whilst I run back under my bridge now. its starting to rain. |

Karea Riscinda
Kobol Defense Force Intrepid Crossing
3
|
Posted - 2012.10.21 04:32:00 -
[118] - Quote
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAA!!!!!!
Excuse me.....
HAHAHAHAHAHAHAHAHAHAHA!!!!!!
|

LordShazbot
Fleet of Fail Usurper.
5
|
Posted - 2012.10.21 04:33:00 -
[119] - Quote
Kaylyis wrote:We can't remove local from nullsec! if we did the first warning the coalitions would have that there is an assault force incursing on their borders would be the evemail notifications detailing POSes going into reinforce/exploding. no more seeing local fill with hostiles first.
it would be completely against the spirit of eve I'm sure.
Excuse me whilst I run back under my bridge now. its starting to rain.
So you are implying that you should not be able to defend yourself properly until your stuff is being attacked and or exploded?
|

Tul Breetai
Impromptu Asset Requisition
14
|
Posted - 2012.10.21 04:34:00 -
[120] - Quote
Removing Local doesn't create more targets, it jsut changes how you kill the current targets. More targets would be more people going to null, now do you have a decent argument for why sans local in null = more people coming to null? CCP should hold a NerfGäó tournament where we get to nerf the devs who nerfed our stuff. |

Akirei Scytale
Test Alliance Please Ignore
2497
|
Posted - 2012.10.21 04:38:00 -
[121] - Quote
People who want to remove local are just people who want to force EVE to become a more tedious game via forced gate camping and scanning, tbh. Most of us play for fun, not to watch gates and spam buttons.
It works for WHs because numbers are low there. Force nullsec into the "no local" paradigm and you'll burn out a lot of people very quickly. Delayed local, fine. Cloaked people now showing up, also fine. But complete removal of local in space where thousands live and fleets of hundreds roam is just making EVE into a game with more forced activities most people don't enjoy. TEST Alliance BEST Alliance |

SmilingVagrant
GoonWaffe Goonswarm Federation
690
|
Posted - 2012.10.21 04:40:00 -
[122] - Quote
Tul Breetai wrote:Removing Local doesn't create more targets, it jsut changes how you kill the current targets. More targets would be more people going to null, now do you have a decent argument for why sans local in null = more people coming to null?
It would create fewer targets, and make them harder to find. |

Akirei Scytale
Test Alliance Please Ignore
2497
|
Posted - 2012.10.21 04:42:00 -
[123] - Quote
SmilingVagrant wrote:Tul Breetai wrote:Removing Local doesn't create more targets, it jsut changes how you kill the current targets. More targets would be more people going to null, now do you have a decent argument for why sans local in null = more people coming to null? It would create fewer targets, and make them harder to find.
"How come no one would fight me?"
"You were there?"
People who want local removed are under the impression that PvPers will run away from a handful of reds in local. The truth is, reds in local is what gets PvPers to undock and start scanning. Continuously scanning a system with nothing but friendlies would get pretty tiresome pretty fast, especially with enforced ship naming conventions in order to even be able to keep track, not that thats a hard thing to spoof.
It is, to put it lightly, a moronic idea. TEST Alliance BEST Alliance |

Kaylyis
Line Ark Security Armaments LockJaw Inc.
29
|
Posted - 2012.10.21 04:43:00 -
[124] - Quote
LordShazbot wrote:
So you are implying that you should not be able to defend yourself properly until your stuff is being attacked and or exploded?
Nah that would be too easy. I was pointing out both a problem and an advantage.
in order for local to be removed there needs to be some way for people (alliances with sov) to compensate for the loss that doesn't involve "Hey you newbie, go to this gate and stay there and tell us everything that comes through"
Like a system beacon that starts screaming like a maniac when more than ten hostiles drop into a system at a time or something.
I must stress "or something" because the problem created outweighs the advantage. it also create a perception that in order to survive as an alliance in null one must micromanage everyone.
That's about as fun as sticking a nut into a grape juicer. but i think that there should be no warning about a singleton ship sneaking into a null system, bluntly. It's supposed to be lawless space, not police state monitoring system space. but large groups should set off alarms.
Im interested in giving people reasons to sneak into null to have a peek around, or to engage in small gang raiding, etc. Fleet movements aren't something I'd consider sacrosanct.
But I think exact intel should be imperfect, to represent the fact that nullsec isn't as "civilized" or as heavily infrastructure devoted as highsec or lowsec. |

LordShazbot
Fleet of Fail Usurper.
5
|
Posted - 2012.10.21 04:54:00 -
[125] - Quote
Akirei Scytale wrote:People who want to remove local are just people who want to force EVE to become a more tedious game via forced gate camping and scanning, tbh. Most of us play for fun, not to watch gates and spam buttons.
It works for WHs because numbers are low there. Force nullsec into the "no local" paradigm and you'll burn out a lot of people very quickly. Delayed local, fine. Cloaked people now showing up, also fine. But complete removal of local in space where thousands live and fleets of hundreds roam is just making EVE into a game with more forced activities most people don't enjoy.
This^
Take away local and you basically create a null sec where only alliances with big numbers can survive because of the logistical problems that it would create. There would be no more small gang roams because everyone would think there is a bizzillion mean people in null sec waiting somewhere in the system to kill them and would never be able to commit the numbers to "watching gates" or spaming 360* Dscan.
The point i am trying to make is that we shouldnt want to make it more difficult for newer players to experience null sec and taking the one tool that smaller corps and gangs use as a defense would hinder that. |

Kaylyis
Line Ark Security Armaments LockJaw Inc.
29
|
Posted - 2012.10.21 04:56:00 -
[126] - Quote
see my answer right above yours. i don't disagree necessarily. i simply don't believe in "easy fixes" sorry if the sarcasm was TOO thick. |

Akirei Scytale
Test Alliance Please Ignore
2497
|
Posted - 2012.10.21 04:57:00 -
[127] - Quote
LordShazbot wrote: This^
Take away local and you basically create a null sec where only alliances with big numbers can survive because of the logistical problems that it would create. There would be no more small gang roams because everyone would think there is a bizzillion mean people in null sec waiting somewhere in the system to kill them and would never be able to commit the numbers to "watching gates" or spaming 360* Dscan.
The point i am trying to make is that we shouldnt want to make it more difficult for newer players to experience null sec and taking the one tool that smaller corps and gangs use as a defense would hinder that.
Even in larger alliances, no one wants to do any of those jobs. When logging in means you have to do something you don't want to do, then people just don't log in. This is precisely why all the enforced CTA alliances tend to fail and pull meager numbers on CTA fleets. TEST Alliance BEST Alliance |

Andski
GoonWaffe Goonswarm Federation
5265
|
Posted - 2012.10.21 05:01:00 -
[128] - Quote
Mr Epeen wrote:Start an new acct and eveboard it after four days. If you can hop in a cov ops ship I will plex you for a year. If you can't, then you have to stop being a drama queen for a year. Mr Epeen 
let's see
frigate 5 electronics 5 electronic upgrades 5 cloaking 4 covert ops 4
goddamn that is intense brb queuing up doomsday operation 5 This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Gorn Arming
Merch Industrial Goonswarm Federation
92
|
Posted - 2012.10.21 05:31:00 -
[129] - Quote
I love these threads. They make it so easy to tell who actually lives in nullsec and who doesn't. |

Kaylyis
Line Ark Security Armaments LockJaw Inc.
29
|
Posted - 2012.10.21 05:35:00 -
[130] - Quote
I thought that was every thread. |

Alexzandvar Douglass
Shogun's Samurai Unclaimed.
98
|
Posted - 2012.10.21 06:07:00 -
[131] - Quote
Remove everything! No Chat! No UI! No Graphics!
It will be PURE spreadsheets! The number apocalypse! |

Kaylyis
Line Ark Security Armaments LockJaw Inc.
29
|
Posted - 2012.10.21 06:11:00 -
[132] - Quote
Alexzandvar Douglass wrote:Remove everything! No Chat! No UI! No Graphics!
It will be PURE spreadsheets! The number apocalypse!
this man is a genius. give him the keys to the dev-locker |

Touval Lysander
Zero Wine
439
|
Posted - 2012.10.21 06:37:00 -
[133] - Quote
Lord Zim wrote:Touval Lysander wrote:Mirima Thurander wrote:Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Don't fly with out back up. Never been to 0.0. http://eve-kill.net/?a=kill_detail&kll_id=9325240 Psstt.. I had backup. We were chasing them.
But, lolz, yeah. Moral of the story: Never drive straight at someone to point when you are MWD fit. That was a funny day too. I think we got 'em all in the end. They were good value for money those guys. Saw them last in Uanzin.
PS: You missed the Loki I lost when I got sucked into aggressing at the gate before I found out they had "backup".
20+ blues ratting and faffing in V6 and PXF - no-one called red fleet coming through. 50+ in 9DQ - not one single person came to help at the gate. Not one. I still laugh about it.
That was the alliance they called FA. Glad you guys took them in. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Roime
Shiva Furnace Dead On Arrival Alliance
1357
|
Posted - 2012.10.21 08:05:00 -
[134] - Quote
Nicolo da'Vicenza wrote:Mirima Thurander wrote: Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes? The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs.
There are no stations in wormholes. Yes, we all know that nullseccers invariably fail every time they enter wormholes, but it's just because you are terrible in EVE and unfortunately CCP can't fix stupid.
Nullsec needs local for their ratting bots to function, simple as that. Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1357
|
Posted - 2012.10.21 08:09:00 -
[135] - Quote
Nicolo da'Vicenza wrote:not mentioned: when the guy ratting hits d-scan and sees your probe, immediately possing up
maybe this guy is a scrub and doesn't know about the onboard scanner
so finding targets becomes a thing where you use d-scan and start hurling yourself at anomalies which match up with the d-scan range (you're adjusting the d-scan distance filter every two seconds so you can match up anom/distance in KMs for d-scan, convert it to AUs, and then line it up with the anomalies on your scanner windows), then all you gotta do warp to it and tackle away
so imagine a fun nullsec roam where you gotta do that in every system you go into to find targets
proof that nullseccers are ******* terrible
Gallente - the choice of the interstellar gentleman |

Nicolo da'Vicenza
Air The Unthinkables
2006
|
Posted - 2012.10.21 08:15:00 -
[136] - Quote
Roime wrote:Nicolo da'Vicenza wrote:Mirima Thurander wrote: Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes? The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs. There are no stations in wormholes. Yes, we all know that nullseccers invariably fail every time they enter wormholes, but it's just because you are terrible in EVE and unfortunately CCP can't fix stupid. Nullsec needs local for their ratting bots to function, simple as that. these are the sort of crying fits and rage posts we get to hear when talk of the mass limit and cynojam safety nets are discussed of being removed. |

Akirei Scytale
Test Alliance Please Ignore
2500
|
Posted - 2012.10.21 08:26:00 -
[137] - Quote
Nicolo da'Vicenza wrote:these are the sort of crying fits and rage posts we get to hear when talk of the mass limit and cynojam safety nets are discussed of being removed. Thanks for helping Roime.
I've always found it funny how WH players, living behind their mass-limited safety gate, think they live in truly dangerous space. In dangerous space, when the great white thinks you look tasty, nothing is between you and him but your fists. TEST Alliance BEST Alliance |

Andski
GoonWaffe Goonswarm Federation
5266
|
Posted - 2012.10.21 08:27:00 -
[138] - Quote
Roime wrote:Nullsec needs local for their ratting bots to function, simple as that.
yeah because bots aren't able to do things like spamming dscan and warping off when something hostile shows up on grid
they also can't react far quicker than a human ever can
goddamn you should read your own posts sometime This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Akirei Scytale
Test Alliance Please Ignore
2500
|
Posted - 2012.10.21 08:32:00 -
[139] - Quote
Andski wrote:Roime wrote:Nullsec needs local for their ratting bots to function, simple as that. yeah because bots aren't able to do things like spamming dscan and warping off when something hostile shows up on grid they also can't react far quicker than a human ever can goddamn you should read your own posts sometime
Confirming this.
As someone who spent quite some time trying to figure out just how to spook some exceptionally skittish ratting bots into jumping into a bubble in Catch, it became quite apparent that they completely ignore local and simply instant-react as soon as a hostile appears on grid. TEST Alliance BEST Alliance |

Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
144
|
Posted - 2012.10.21 09:09:00 -
[140] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:"It works for wormholes, so it should work for nullsec. Right? RIGHT?" lol no. Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Look its one of the herd coming to defend local and hide behind its safety of instant Intel. And more of the sheep people show them selfs.
OMG you caught me. I feel so ashamed.. 
And a little dirty too |

Marlona Sky
D00M. Northern Coalition.
1481
|
Posted - 2012.10.21 09:43:00 -
[141] - Quote
Akirei Scytale wrote:People who want to remove local are just people who want to force EVE to become a more tedious game via forced gate camping and scanning, tbh. Most of us play for fun, not to watch gates and spam buttons.
It works for WHs because numbers are low there. Force nullsec into the "no local" paradigm and you'll burn out a lot of people very quickly. Delayed local, fine. Cloaked people not showing up, also fine. But complete removal of local in space where thousands live and fleets of hundreds roam is just making EVE into a game with more forced activities most people don't enjoy. A lot of hyperbole in your post there.
Remove local, structure mails and revamp the directional scanner! |

Verlyn
Mom 'n' Pop Ammo Shoppe R.E.P.O.
2
|
Posted - 2012.10.21 09:43:00 -
[142] - Quote
To OP,
I think removing local entirely is a tad overkill for a place with uninterrupted traffic possibility, unlike wh space where gates come and go.
That said, a possible fun compromise could look like:
A controlling alliance or corp of said null system/region would have to build some sort of radar pos to activate local for allies only.
Then, that pos's signal could in turn be hacked into (or destroyed) by roaming enemy scouts or gangs to access or temporarily disrupt the region's or system's local.
Would certainly make for interesting pvp hotspots imo, and temporary disruption would have to last a considerable time, like a week at most... |

Verlyn
Mom 'n' Pop Ammo Shoppe R.E.P.O.
2
|
Posted - 2012.10.21 10:09:00 -
[143] - Quote
Nicolo da'Vicenza wrote:Mirima Thurander wrote: Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes? The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs.
That and my nullsec radar pos idea above would even things out nicely. |

JitaPriceChecker2
State War Academy Caldari State
180
|
Posted - 2012.10.21 10:50:00 -
[144] - Quote
CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
855
|
Posted - 2012.10.21 10:54:00 -
[145] - Quote
JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
Just put gates at wh's instead of free defences shutting down at will and null sec players will bring you more emergent content. We could then share our experiences and make it far more interesting for you and for us.
This would be a balanced choice and a good shake for every place and everyone. brb |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 11:17:00 -
[146] - Quote
JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
Yeah, let's just remove local so there's nobody there to shoot at all. http://themittani.com/features/local-problem A simple fix to the local intel problem |

JitaPriceChecker2
State War Academy Caldari State
180
|
Posted - 2012.10.21 12:07:00 -
[147] - Quote
James Amril-Kesh wrote:JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
Yeah, let's just remove local so there's nobody there to shoot at all.
Simple, CCP should add few regions that works like 0.0 not WH with no local , and there will be answer if your fantasy have any hold in reality.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 13:50:00 -
[148] - Quote
You know I just read the last 2 pages and I seen something funny.
I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.
Its nice to see you owning up to needing your blobs to get any thing done. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5267
|
Posted - 2012.10.21 13:57:00 -
[149] - Quote
JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
Yeah, and they should allow supers and titans to enter wormholes. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Lord Zim
1811
|
Posted - 2012.10.21 13:57:00 -
[150] - Quote
Mirima Thurander wrote:You know I just read the last 2 pages and I seen something funny.
I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.
Its nice to see you owning up to needing your blobs to get any thing done. Missing the point 101 Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5267
|
Posted - 2012.10.21 13:57:00 -
[151] - Quote
Mirima Thurander wrote:You know I just read the last 2 pages and I seen something funny.
I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.
Its nice to see you owning up to needing your blobs to get any thing done.
Dragoons. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 14:01:00 -
[152] - Quote
Andski wrote:Mirima Thurander wrote:You know I just read the last 2 pages and I seen something funny.
I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.
Its nice to see you owning up to needing your blobs to get any thing done. Dragoons. Not active. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Rico Minali
Sons Of 0din Dark Therapy
1065
|
Posted - 2012.10.21 14:05:00 -
[153] - Quote
Remove intel from everywhere then. See how that pans out for the guys in hisec who no longer have their intel on wartargets.
All sounds good to me, do that and for sure Ill make a new toon just for hisec wardeccing. Itd be a massacre, Trust me, I almost know what I'm doing. |

Gabrielle Lamb
Pator Tech School Minmatar Republic
44
|
Posted - 2012.10.21 14:22:00 -
[154] - Quote
JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
0.0 stagnation is not solved by allowing hundred man covops fleets to roam around completely undetected and unhindered killing everyone in their path.In fact there are many other far more viable ideas on how to solve the 0.0 stagnation.
Anything from covert POSes that can be placed anywhere in a system and be used to allow smaller corps to move more freely and live & disrupt life in hostile space to removing some of the 0.0 chokepoints so that PVEers and PVPers willing to risk going in to hostile space can do so with less hinderance. Other people suggest a bubble nerf.
Not having local in Wormholes only works because there's a limit to how many people can enter through that WH before it collapses. And because the most profitable way to do PVE in WHs is to first scan down all the sites, then close all exits and do them quickly as a group.
In fact, if you wanna revitalize 0.0 look in to adding more mission agents for all of the different factions out there. And better ways for smaller corps to station themselves and maintain life.
The solution to 0.0 stagnation isn't to make it more risky it's to make it more comfortable and easier to live in. If you could easily set up the logistics needed for a 0.0 operation with say a covert POS worth 1b and a covert minijump-industrial (50k m3 can jump a max jump distance similar to current blops) worth another 1b or so. Then suddenly you can move past the 24\7 entry system gatecamps with ease, set up shop in one of the less populated systems in one of the larger alliances turf, rat to make money, jump your loot and supplies in and out and form a life for yourself.
Yes this will make it way easier to avoid PVP, but PVP will still be necessary in order to remove that solo PVPers that constantly camps out in your system or a small gang that wants to rat where you decided you wanted to live.
This way, blobs are easily avoidable (100 man gang jumps in to your system, you just warp away, 10 man gang jumps in you kick their asses), small gangs are profitable (ratting + PVP + safety), nullsec gets populated and chokepoints loose some of their value.
Removing local is just the usual excuse used by retards that don't live in it for real.
-From someone who currently solos lowsec and nullsec and makes shitloads from doing so. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 14:52:00 -
[155] - Quote
Gabrielle Lamb wrote:JitaPriceChecker2 wrote:CCP should remove local just for the sake of shaking things up.
0.0 stagnation is slowly killing the game.
0.0 stagnation is not solved by allowing hundred man covops fleets to roam around completely undetected and unhindered killing everyone in their path.In fact there are many other far more viable ideas on how to solve the 0.0 stagnation. Anything from covert POSes that can be placed anywhere in a system and be used to allow smaller corps to move more freely and live & disrupt life in hostile space to removing some of the 0.0 chokepoints so that PVEers and PVPers willing to risk going in to hostile space can do so with less hinderance. Other people suggest a bubble nerf. Not having local in Wormholes only works because there's a limit to how many people can enter through that WH before it collapses. And because the most profitable way to do PVE in WHs is to first scan down all the sites, then close all exits and do them quickly as a group. In fact, if you wanna revitalize 0.0 look in to adding more mission agents for all of the different factions out there. And better ways for smaller corps to station themselves and maintain life. The solution to 0.0 stagnation isn't to make it more risky it's to make it more comfortable and easier to live in. If you could easily set up the logistics needed for a 0.0 operation with say a covert POS worth 1b and a covert minijump-industrial (50k m3 can jump a max jump distance similar to current blops) worth another 1b or so. Then suddenly you can move past the 24\7 entry system gatecamps with ease, set up shop in one of the less populated systems in one of the larger alliances turf, rat to make money, jump your loot and supplies in and out and form a life for yourself. Yes this will make it way easier to avoid PVP, but PVP will still be necessary in order to remove that solo PVPers that constantly camps out in your system or a small gang that wants to rat where you decided you wanted to live. This way, blobs are easily avoidable (100 man gang jumps in to your system, you just warp away, 10 man gang jumps in you kick their asses), small gangs are profitable (ratting + PVP + safety), nullsec gets populated and chokepoints loose some of their value. Removing local is just the usual excuse used by retards that don't live in it for real. -From someone who currently solos lowsec and nullsec and makes shitloads from doing so.
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 15:11:00 -
[156] - Quote
Andski wrote:Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it Honestly doesn't sound like a bad thing to me.
Can't be any ******* worse than hitting a warp bubble halfway between gates, while I'm warping. What kind of deviant ************ spends 2 hours flying from one gate to another, just to drop a bubble that can't be avoided? |

Lord Zim
1813
|
Posted - 2012.10.21 15:16:00 -
[157] - Quote
Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played. Last post you commented on "odds", you said 8 to 1.
I guess you'll get to realistic ratios in a few posts at this rate. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Turelus
Caldari Independent Navy Reserve The Fourth District
47
|
Posted - 2012.10.21 15:58:00 -
[158] - Quote
Just make it a sov upgrade, Then gankers can hide in all those empty systems that Alliance's "hold" but never use and move into populated systems to kill people.
The carebears of null just install that in their systems and the ones around it and then they get to see intel still.
Also... another /month ISK sink? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

Bernard 2007
The Scarlet Storm
1
|
Posted - 2012.10.21 16:01:00 -
[159] - Quote
Mirima Thurander wrote: I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Won't work like that if you have 50 systems all filled up with random squatter corps. Your defenses would get spread pretty darn thin, and they could easily evade your attempts to blob them. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 16:14:00 -
[160] - Quote
Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

KrakizBad
Eve Defence Force Fatal Ascension
936
|
Posted - 2012.10.21 16:22:00 -
[161] - Quote
Since 2003 I've lived in WH's and so I completely know how it works. You should listen to my great ideas because I'm a pro, you see. Why did you take my wings away? |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 17:13:00 -
[162] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.
Because we all jerk it to KB stats like u right. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 17:17:00 -
[163] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. Then you really don't want to look at my stats.
In fact, dear god don't look at my stats. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 17:21:00 -
[164] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. Because we all jerk it to KB stats like u right. I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that. The point is that it seems I have enough fingers and toes to physically count how many skirmishes you've been in. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
328
|
Posted - 2012.10.21 17:29:00 -
[165] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.
That's how nullsec has worked for as long as I have played.
Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this. Because we all jerk it to KB stats like u right. I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that. The point is that it seems I have enough fingers and toes to physically count how many skirmishes you've been in.
Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1822
|
Posted - 2012.10.21 17:32:00 -
[166] - Quote
Mirima Thurander wrote:Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. Your main must be in a terrible alliance if you're unironically saying toon. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 17:32:00 -
[167] - Quote
Mirima Thurander wrote:
Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances.
Wow man, that sucks.
Message me, we can talk about getting you into goons. How much isk do you have? |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 17:37:00 -
[168] - Quote
Mirima Thurander wrote:Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. No wonder you want local removed from nullsec.
You hate them so damn much you want to strike back at your main's alliance in the most messed up convoluted way possible. I could make guesses as to what alliance your main is part of, but I get the feeling a CFC alliance is a really poor bet. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Akirei Scytale
Test Alliance Please Ignore
2517
|
Posted - 2012.10.21 17:44:00 -
[169] - Quote
Mirima Thurander wrote:Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances. You, sir, are in dire need of a real alliance. TEST Alliance BEST Alliance |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 17:46:00 -
[170] - Quote
Seems pretty sensible to want to remove local when your overlords don't let you use it. |

Seleia O'Sinnor
Drop of Honey
261
|
Posted - 2012.10.21 18:01:00 -
[171] - Quote
A chat capable of serving as a super intel tool is simply wrong. New inventory: Getting better since version 1.2, but what about back and forward buttons? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 18:04:00 -
[172] - Quote
Seleia O'Sinnor wrote:A chat capable of serving as a super intel tool is simply wrong. Removing local destroys the game lore.
Didn't Tony Gonzalez write two EVE novels that had cloaked ships not showing in local?
Make the game match the lore CCP.
Remove cloaked ships from local. |

Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
1
|
Posted - 2012.10.21 18:30:00 -
[173] - Quote
Here's an idea that might work - take note CCP!!
Implement a system dependent device that dictates if "Local" accurately represents who is actually in system
EG:
Wormhole Space - keep as it is - no local
High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system
Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).
Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...
there! did i just solve the local problem? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
333
|
Posted - 2012.10.21 18:39:00 -
[174] - Quote
If you're cloaked and you use local, you appear in the list and then become scannable for a period of time.
Then they could make a skill that reduces the time you're able to be scanned while cloaked after you use local.
And of course make cloaked ships not appear in local. |

Kult Altol
Republican Industries Epsilon Fleet
146
|
Posted - 2012.10.21 18:41:00 -
[175] - Quote
Make it so you can pay concord to be exempt from local for a certain amount of time. that should spice things up. A narrow mind is a focused mind. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
334
|
Posted - 2012.10.21 18:46:00 -
[176] - Quote
Kult Altol wrote:Make it so you can pay concord to be exempt from local for a certain amount of time. that should spice things up. Now I want you to think about that for a second.  |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.21 19:26:00 -
[177] - Quote
Natsett Amuinn wrote:Seleia O'Sinnor wrote:A chat capable of serving as a super intel tool is simply wrong. Removing local destroys the game lore. Didn't Tony Gonzalez write two EVE novels that had cloaked ships not showing in local? Make the game match the lore CCP. Remove cloaked ships from local. So if I write a critically acclaimed book that culminates in the self-destruction of the protagonist's titan destroying the entire enemy fleet and their outpost, is that lore that the game should be changed to match?
Removing cloaked ships from local causes some of the same problems removing local entirely would cause, namely that nobody would ever rat in nullsec any longer as cloaky alts in ratting systems would become commonplace, http://themittani.com/features/local-problem
A simple fix to the local intel problem |

DarthNefarius
Minmatar Heavy Industries
391
|
Posted - 2012.10.21 19:40:00 -
[178] - Quote
Shobon Welp wrote:Mirima Thurander wrote:Some one please till me how no local makes null HARDER to find targets in? Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon?
Yes please draw it .... PICS OR IT DIDN'T HAPPEN
Go to the timber yard and buy some logs. They will also show nothing. |

Verlyn
Mom 'n' Pop Ammo Shoppe R.E.P.O.
2
|
Posted - 2012.10.21 19:40:00 -
[179] - Quote
Jonnie Concrete wrote:Here's an idea that might work - take note CCP!!
Implement a system dependent device that dictates if "Local" accurately represents who is actually in system
EG:
Wormhole Space - keep as it is - no local
High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system
Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).
Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...
there! did i just solve the local problem?
plagiarism, i solved it before you. Heretic. |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
78
|
Posted - 2012.10.21 19:45:00 -
[180] - Quote
Shhhh, slowly null is turning into carebear land too, keep quite lest you get the converts to relize before its too late, besides local is not used very often your alliance channels have all the intelligence and that is where to chat not local. |

Jonnie Concrete
Concrete and Sons Inter-Imperial Enterprises Ltd
1
|
Posted - 2012.10.21 20:09:00 -
[181] - Quote
Verlyn wrote:Jonnie Concrete wrote:Here's an idea that might work - take note CCP!!
Implement a system dependent device that dictates if "Local" accurately represents who is actually in system
EG:
Wormhole Space - keep as it is - no local
High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system
Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).
Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...
there! did i just solve the local problem? plagiarism, i solved it before you. Heretic.
ahh! i honestly just thought of this off the top of my head.
we're obviously both geniuses / correct! |

Jesuis Cache-Cache
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.10.21 20:52:00 -
[182] - Quote
I know I'm new to the game but I posted on this in a thread in the Noob Forum. After reading through some of this, I just wanted to show how I look at it and duplicate my opinion from the other thread, as it was locked due to the discussions here.
I don't even use local. I have the tab minimized and pinned just above my Overview. That is only to see how many are in a system when I enter.
The information that others gather from that means absolutely nothing to me. It takes up too much real estate and furthermore the jabber on that thing is just that...jabber.
I play the same way upon entering a system. I play the same way moving through a system. No matter if it's 1.0 or 0.0 ( not that I have even been to lo-sec yet but that's beside the point), I assume every gate is camped with 20 bubbles and every number in that local is the worst enemy in the game.
Given that...Any information that could be gained from that thing is nullified. Unless you are actually looking for someone in particular and even then you should have scanned them for their current ID. Otherwise, you are not a very good Assassin to start with.
Assume the worst and prepare against the best. Minimize the tab and f the rest. |

KrakizBad
Eve Defence Force Fatal Ascension
937
|
Posted - 2012.10.21 21:36:00 -
[183] - Quote
Jesuis Cache-Cache wrote:I know I'm new to the game but I posted on this in a thread in the Noob Forum. After reading through some of this, I just wanted to show how I look at it and duplicate my opinion from the other thread, as it was locked due to the discussions here.
I don't even use local. I have the tab minimized and pinned just above my Overview. That is only to see how many are in a system when I enter.
The information that others gather from that means absolutely nothing to me. It takes up too much real estate and furthermore the jabber on that thing is just that...jabber.
I play the same way upon entering a system. I play the same way moving through a system. No matter if it's 1.0 or 0.0 ( not that I have even been to lo-sec yet but that's beside the point), I assume every gate is camped with 20 bubbles and every number in that local is the worst enemy in the game.
Given that...Any information that could be gained from that thing is nullified. Unless you are actually looking for someone in particular and even then you should have scanned them for their current ID. Otherwise, you are not a very good Assassin to start with.
Assume the worst and prepare against the best. Minimize the tab and f the rest.
OK Why did you take my wings away? |

Tallous Doon
n3wbcorp Caldari Industrialist Association
1
|
Posted - 2012.10.21 21:42:00 -
[184] - Quote
How about have Local exactly what it is, Local only.
No matter where your at in Eve such as 0.0, low or Hi-Sec areas. By this I mean so only you can chat while docked in a station and the same goes for seeing those in local. If they aint docked up then you aint seeing them or vise versa. You would then be able to only seen and talk to those docked up at said station. Region chat would still be availible because of the space of regions take up it wouldnt really let someone pin point who or how many are in a certain system.
Example:
When running out around in space picking on poor new players and racking up a minus sec status. Corp member and people on your watch list would be the only ones being able to communicate. Or anyone/player whos exact spelling you had memorized.
As far as knowning who was around the area with you, well it would be a guess of who you seen in station areas or jumping thru gates close by. |

Connaght Badasaz
Reasonable People Of Sound Mind
56
|
Posted - 2012.10.21 23:53:00 -
[185] - Quote
Shobon Welp wrote:James Amril-Kesh wrote:But why do I bother telling you all this? It's not like OP would ever possibly change their mind. They seem to think that reciting key rhetoric over and over again somehow presents a tangible argument. Well it works for the Republican Party.
And the other one too. Get it straight, or be a sheep, whatever.
Take arrows in the forehead, never the back |

Connaght Badasaz
Reasonable People Of Sound Mind
56
|
Posted - 2012.10.22 00:03:00 -
[186] - Quote
Mirima Thurander wrote:You know I just read the last 2 pages and I seen something funny.
I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.
Its nice to see you owning up to needing your blobs to get any thing done.
Why don't you afk in a non cloak ship?. You must be a coward, since you won't afk in a Hurricane. Wow, such a coward you are. I swear, cowardice must run in your DNA, since you won't afk without a cloak. Coward of cowards you are. Take arrows in the forehead, never the back |

Touval Lysander
Zero Wine
441
|
Posted - 2012.10.22 01:59:00 -
[187] - Quote
Piugattuk wrote:....besides local is not used very often your alliance channels have all the intelligence and that is where to chat not local.
If he's there and you don't know that he is, you're kinda screwed. If he's not there and you don't know that he's not, you're kinda screwed.
meh, same outcome. May as well remove nullsec. Won't need it. 
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Touval Lysander
Zero Wine
442
|
Posted - 2012.10.22 02:09:00 -
[188] - Quote
James Amril-Kesh wrote: I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that.
From my experience, which alliance would not care if he had? "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
332
|
Posted - 2012.10.22 03:15:00 -
[189] - Quote
Touval Lysander wrote:James Amril-Kesh wrote: I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that.
From my experience, which alliance would not care if he had?
Man I seen a guy get kicked out of AAA for losing 3 6B tengus In less than 2 days. Because he was ******* up there KB. Funny thing was he still had the isks to keep doing it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Touval Lysander
Zero Wine
442
|
Posted - 2012.10.22 03:20:00 -
[190] - Quote
Mirima Thurander wrote:Touval Lysander wrote:James Amril-Kesh wrote: I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that.
From my experience, which alliance would not care if he had? Man I seen a guy get kicked out of AAA for losing 3 6B tengus In less than 2 days. Because he was ******* up there KB. Funny thing was he still had the isks to keep doing it. Saw similar in FA. KB stats was God.
I got raked for losing a Loki trying to take on 6 dudes. I did it for the fun. Apparently only allowed to do it if I am sure I will win.
Sorta takes the edge off bothering you know. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.22 03:20:00 -
[191] - Quote
Touval Lysander wrote:James Amril-Kesh wrote: I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that.
From my experience, which alliance would not care if he had? Are you asking me to draw a conclusion based on your experience? Because I can't.
(Yes I know what you meant, and it didn't have anything to do with what I was saying). http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Touval Lysander
Zero Wine
442
|
Posted - 2012.10.22 03:27:00 -
[192] - Quote
James Amril-Kesh wrote:Touval Lysander wrote:James Amril-Kesh wrote: I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that.
From my experience, which alliance would not care if he had? Are you asking me to draw a conclusion based on your experience? Because I can't. (Yes I know what you meant, and it didn't have anything to do with what I was saying). Yes. I knew what you meant and I know it didn't have anything to do with what you were saying.
Forgive me sir, I was trying to find a slot to defend the forum user who get's slammed based on kb stats by people who feel that they have something to prove by posting/pointing at said users kb stats when we know he's probably on an alt anyway.
And ofc, the ones poasting **** about kb stats make sure we know about theirs because they post on thier MAINS say what.
Petty. Childish. Quaint. I could go on.
Apologies Mr... errr... Kesh. 
Oh... wait....
Err sorry Mr. Kesh. Apology retracted. You did indeed say THIS (I thought it was SOMEONE ELSE).
James Amril-Kesh wrote: Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.22 10:04:00 -
[193] - Quote
Again, where did I say anything about killboard stats? I think you've mistaken me for someone who's obsessed with K/D ratios and ISK efficiency. My point is that combat record shows he's only recently started to venture into nullsec, and only occasionally. Not indicative of someone who might actually understand the issue at hand and have a reasonable motivation for wanting local chat removed.
Posting with an alt doesn't gain you any credibility either. Anybody can say they're alts of people in nullsec alliances, but the information I have on this character is all I have to go on.
But you're right. Why attack his character. That is rather ad hominem of me. The strength of his argument should be enough on its own. Unfortunately there doesn't seem to be any. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Nyla Skin
Maximum fun chamber
112
|
Posted - 2012.10.22 10:06:00 -
[194] - Quote
I am in support of the topic. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1012
|
Posted - 2012.10.22 10:08:00 -
[195] - Quote
Nyla Skin wrote:I am in support of the topic. And why might that be? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Rordan D'Kherr
Imperial Academy Amarr Empire
99
|
Posted - 2012.10.22 11:16:00 -
[196] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
Just head of any more LOOK AT HOW SAFE WHs ARE its not the lack of.locals.the the whs that you use to get around.
Let me play out a eve with out local.
You jump into system no one knows your there.
You drop probes and start scanning.
You see a ratting carrier and a few other ships on scan.
They havent ran becouse theres no local to let them know u jumped in system.
Please get a clue before posting.
And remove empty lines.
|

Alice Saki
13075
|
Posted - 2012.10.22 11:17:00 -
[197] - Quote
Nyla Skin wrote:I am in support of the topic.
Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
336
|
Posted - 2012.10.22 19:20:00 -
[198] - Quote
So any way back to
Local the sucks and.you all suck for needing it to help you play eve.
Continue. The ranting. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
859
|
Posted - 2012.10.22 20:22:00 -
[199] - Quote
Touval Lysander wrote:Saw similar in FA. KB stats was God
Fly with cheapo stuff until you find a better corp/alliance. If being there means you can't have fun, even loosing ships, then there's no reason to be there, you're better with all your stuff in some NPC null station. Didn't thought Zad would get mad at that point for such a ridiculous stuff, I mean, It's not like if you loose a SC because you were rating in belts with.
*cough* brb |

La Nariz
GoonWaffe Goonswarm Federation
227
|
Posted - 2012.10.22 20:39:00 -
[200] - Quote
Mirima Thurander wrote:~terrible pubbie post~
Local is just as useful for the hunters as it is the hunted. Local is not a problem there's no targets because people can't live their. The areas are used as PVP arenas while everyone makes their money in highsec. People have been forced from their homes and into highsec. All you've done in your post is shown that you have no idea what the problems are and are incredibly naive.
So lets go over the problems:
1. Risk : reward has been trashed to cosset highsec (Mining barge EHP buff, aside from Skiff),
2. Sov is broken/terrible,
3. UI is getting better but could still use more work (less spreadsheets more spaceships).
Fix those and you solve the majority of the problems the game has.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
339
|
Posted - 2012.10.23 15:15:00 -
[201] - Quote
La Nariz wrote:Mirima Thurander wrote:~terrible pubbie post~ Local is just as useful for the hunters as it is the hunted. Local is not a problem there's no targets because people can't live their. The areas are used as PVP arenas while everyone makes their money in highsec. People have been forced from their homes and into highsec. All you've done in your post is shown that you have no idea what the problems are and are incredibly naive. So lets go over the problems: 1. Risk : reward has been trashed to cosset highsec (Mining barge EHP buff, aside from Skiff), 2. Sov is broken/terrible, 3. UI is getting better but could still use more work (less spreadsheets more spaceships). Fix those and you solve the majority of the problems the game has.
Look kids this is what's called a.trollolol. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Robert De'Arneth
158
|
Posted - 2012.10.23 15:19:00 -
[202] - Quote
I am still trying to figure out how removing local increases the targets? Anyone? Please? You have not lived until you have been Wated by Jim!!-á-á |

James Amril-Kesh
4S Corporation RAZOR Alliance
1030
|
Posted - 2012.10.23 15:27:00 -
[203] - Quote
Robert De'Arneth wrote:I am still trying to figure out how removing local increases the targets? Anyone? Please? By the power of wishful thinking. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Metal Icarus
Endless Destruction
309
|
Posted - 2012.10.23 16:01:00 -
[204] - Quote
Local should be a sov upgrade. |

Gizznitt Malikite
Agony Unleashed Agony Empire
682
|
Posted - 2012.10.23 16:48:00 -
[205] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
Just head of any more LOOK AT HOW SAFE WHs ARE its not the lack of.locals.the the whs that you use to get around.
Let me play out a eve with out local.
You jump into system no one knows your there.
You drop probes and start scanning.
You see a ratting carrier and a few other ships on scan.
They havent ran becouse theres no local to let them know u jumped in system.
I find your post.... poorly thought out....
Have you ever taken a 15-40 man gang out looking for a fight?? I'm not talking about a gank, I'm talking about a fight.... You need to be able to find systems with an appropriate number of pilots in order to actually get that fight! Local helps get a fight then...
Have you ever tried to rat for isk in nullsec? It's not some huge major isk source to "most" nullsec residents. So, if you take away the primary source of defense for ratters, how long do you think they will continue to rat, when a stealthbomber can decloak and tackle them before they can even hit the warp button... (not to mention the rest of their gang that could be cloaked on grid with you).
In short, I'm all about changing local... but it needs to be replaced with a viable intel tool.... not combat scanner probes and carpel tunnel syndrome *dscan*. Additionally, the rewards of nullsec need to also be balanced with the risks of operating there.... otherwise FW plexes, LvL 4 Missions, and highsec incursions will really be the only place to make money, and nullsec will still be dead...
Finally, WH space is very different than nullspace... . The gates (WH's) into Wspace can be closed moreless at will.... allowing corps to make their space safe before operating in it. Additionally, thanks to sleeper's ai... sleeper farmers are far more capable at fending off incoming PvP threats...
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
339
|
Posted - 2012.10.23 23:32:00 -
[206] - Quote
U know every time someone says I use local for X, and its not chatting you provided Local is being used in the wrong way. Local was never mint to be a intel tool, your head dev has said as much in a video dev blog a while back. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mallak Azaria
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.10.23 23:34:00 -
[207] - Quote
Mirima Thurander wrote:U know every time someone says I use local for X, and its not chatting you provided Local is being used in the wrong way. Local was never mint to be a intel tool, your head dev has said as much in a video dev blog a while back.
There is a lot of features that have uses that weren't intended by CCP. What's your point?
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Alavaria Fera
GoonWaffe Goonswarm Federation
1607
|
Posted - 2012.10.24 00:37:00 -
[208] - Quote
Mallak Azaria wrote:Mirima Thurander wrote:U know every time someone says I use local for X, and its not chatting you provided Local is being used in the wrong way. Local was never mint to be a intel tool, your head dev has said as much in a video dev blog a while back. There is a lot of features that have uses that weren't intended by CCP. What's your point? Exploiting bugs ~~
Nerf local ~~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Herzog Wolfhammer
Sigma Special Tactics Group
1839
|
Posted - 2012.10.24 02:42:00 -
[209] - Quote
Remove local and let ships warp system to system without gates and this game becomes everything the leet PVPers already act like it is.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
340
|
Posted - 2012.10.24 03:12:00 -
[210] - Quote
We can remove local and u can have your Sov upgrade local, BUT it has to require industry 5 to work.
Best keep a fleet of miners out there keeping it up. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1608
|
Posted - 2012.10.24 04:18:00 -
[211] - Quote
Mirima Thurander wrote:We can remove local and u can have your Sov upgrade local, BUT it has to require industry 5 to work.
Best keep a fleet of miners out there keeping it up.
This way u get your local only if u work your space. Hahahahahahahahaha
Not Strategic Index V, no, that wouldn't work for the trolling. Or Military Index V. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

svenska flicka
Science and Trade Institute Caldari State
4
|
Posted - 2012.10.24 06:09:00 -
[212] - Quote
make local same as every where, if talk you show up if not you wont.
EVE is suppose to be a vast universe dark and mysterious, now it is dotlan. |

EI Digin
Dreddit Test Alliance Please Ignore
286
|
Posted - 2012.10.24 06:32:00 -
[213] - Quote
Personally, I am disappointed in the community for making this troll thread 11 pages long. |

Scatim Helicon
GoonWaffe Goonswarm Federation
962
|
Posted - 2012.10.24 06:37:00 -
[214] - Quote
EI Digin wrote:Personally, I am disappointed in the community for making this troll thread 11 pages long. Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

svenska flicka
Science and Trade Institute Caldari State
4
|
Posted - 2012.10.24 06:42:00 -
[215] - Quote
Scatim Helicon wrote:EI Digin wrote:Personally, I am disappointed in the community for making this troll thread 11 pages long. Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading.
I want local as a tool of intel gone from the game and I am not a troll!! |

Scatim Helicon
GoonWaffe Goonswarm Federation
962
|
Posted - 2012.10.24 06:44:00 -
[216] - Quote
Robert De'Arneth wrote:I am still trying to figure out how removing local increases the targets? Anyone? Please? It will, for about 3 days until all the nullsec ratters think 'yeah, screw this, I'm heading back to highsec L4s'.
And then all you have left in 0.0 is the occasional moon mining tower and gangs of stealth bombers and recons blundering around in the darkness in the futile hope there might be something to shoot this time.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Witchking Angmar
Perkele.
32
|
Posted - 2012.10.24 08:02:00 -
[217] - Quote
Change local to constellation wide. |

Lord Zim
1848
|
Posted - 2012.10.24 08:07:00 -
[218] - Quote
Witchking Angmar wrote:Change local to constellation wide. "Please mister CCP, cover up for my inability to catch ratters." Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
4
|
Posted - 2012.10.24 09:48:00 -
[219] - Quote
Lord Zim wrote:Witchking Angmar wrote:Change local to constellation wide. "Please mister CCP, cover up for my inability to catch ratters."
"Please mister CCP, make it so I can rat without any risk at all." |

Lord Zim
1848
|
Posted - 2012.10.24 09:50:00 -
[220] - Quote
svenska flicka wrote:Lord Zim wrote:Witchking Angmar wrote:Change local to constellation wide. "Please mister CCP, cover up for my inability to catch ratters." "Please mister CCP, make it so I can rat without any risk at all." They're doing that through crimewatch 2.0, what more do you want? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
248
|
Posted - 2012.10.24 10:22:00 -
[221] - Quote
Scatim Helicon wrote:Robert De'Arneth wrote:I am still trying to figure out how removing local increases the targets? Anyone? Please? It will, for about 3 days until all the nullsec ratters think 'yeah, screw this, I'm heading back to highsec L4s'. And then all you have left in 0.0 is the occasional moon mining tower and gangs of stealth bombers and recons blundering around in the darkness in the futile hope there might be something to shoot this time.
Pretty much sums up how it would work. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Rordan D'Kherr
Imperial Academy Amarr Empire
115
|
Posted - 2012.10.24 10:34:00 -
[222] - Quote
svenska flicka wrote:Scatim Helicon wrote:EI Digin wrote:Personally, I am disappointed in the community for making this troll thread 11 pages long. Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading. I want local as a tool of intel gone from the game and I am not a troll!!
Bring an alternative (without sitting 23/7 at a gate watching for flashes).
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
343
|
Posted - 2012.10.24 12:55:00 -
[223] - Quote
Rordan D'Kherr wrote:svenska flicka wrote:Scatim Helicon wrote:EI Digin wrote:Personally, I am disappointed in the community for making this troll thread 11 pages long. Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading. I want local as a tool of intel gone from the game and I am not a troll!! Bring an alternative (without sitting 23/7 at a gate watching for flashes).
You can have a box that tells the number in system but not any thing else. As in a few people can go unnoticed but 200 would throw up a warning If your watching for it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
252
|
Posted - 2012.10.24 15:47:00 -
[224] - Quote
Mirima Thurander wrote:
You can have a box that tells the number in system but not any thing else. As in a few people can go unnoticed but 200 would throw up a warning If your watching for it.
That's also pretty pointless.
*+1 in the system* *I warp to POS* Inquisitor Kitchner> Who's there? Ally> Only me friend! Inquisitor Kitchner> OK thanks bro *continues ratting* "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 16:00:00 -
[225] - Quote
Inquisitor Kitchner wrote:Mirima Thurander wrote:
You can have a box that tells the number in system but not any thing else. As in a few people can go unnoticed but 200 would throw up a warning If your watching for it.
That's also pretty pointless. *+1 in the system* *I warp to POS* Inquisitor Kitchner> Who's there? Ally> Only me friend! Inquisitor Kitchner> OK thanks bro *continues ratting* And your point? Populated null systems and near by systems have 4 or 5 people Coming and going all the time.
So if you want to.spend.every 30.seconds.running to a pos be my guest.
Right now locals 100% accurate with this its less reliable but still use full to see if there's a major.encroachment on your space while giving the.little.guys some leeway to roam and cause some.damage. Bah phone typing. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Spurty
V0LTA Verge of Collapse
524
|
Posted - 2012.10.24 16:13:00 -
[226] - Quote
Tell us all how your probes gather intel on people sat in outposts again?
Blinding everyone is just "short sighted" :)
Seriously dumb solution to a problem.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 16:15:00 -
[227] - Quote
Spurty wrote:Tell us all how your probes gather intel on people sat in outposts again?
Blinding everyone is just "short sighted" :)
Seriously dumb solution to a problem.
You tell me how people gather Intel on people sitting in an outpost now with local.
Your post came across as how will I know its safe to unlock inless I can see there's no bad people in local. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
252
|
Posted - 2012.10.24 16:17:00 -
[228] - Quote
Mirima Thurander wrote: And your point? Populated null systems and near by systems have 4 or 5 people Coming and going all the time.
So if you want to.spend.every 30.seconds.running to a pos be my guest.
Right now locals 100% accurate with this its less reliable but still use full to see if there's a major.encroachment on your space while giving the.little.guys some leeway to roam and cause some.damage. Bah phone typing.
Since no-one in their right mind would rat or mine or whatever in a system where 4 or 5 people -úcome and go all the time" then they are probably stupid enough to get caught now too.
You honestly need to sit down and have a proper think through about what you suggest from all angles. Removing local or even the player list doesn't help small roams. How on earth would you know when someone is in the system? Even if you did know they were there you might hunt them down to only find its an ally anyway.
Of course the counter would be to have those details to show up if you can someone down. That means your elite ~wulfpax~ gang of 5 people now needs to drop one of your combat/EWAR ships for a scanning frig that doesn't do any DPS.
You could make it so only cloaked vessels don't show in local, but I fear it would just result in a massively overpowered system. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 16:28:00 -
[229] - Quote
Inquisitor Kitchner wrote:Mirima Thurander wrote: And your point? Populated null systems and near by systems have 4 or 5 people Coming and going all the time.
So if you want to.spend.every 30.seconds.running to a pos be my guest.
Right now locals 100% accurate with this its less reliable but still use full to see if there's a major.encroachment on your space while giving the.little.guys some leeway to roam and cause some.damage. Bah phone typing.
Since no-one in their right mind would rat or mine or whatever in a system where 4 or 5 people -úcome and go all the time" then they are probably stupid enough to get caught now too. You honestly need to sit down and have a proper think through about what you suggest from all angles. Removing local or even the player list doesn't help small roams. How on earth would you know when someone is in the system? Even if you did know they were there you might hunt them down to only find its an ally anyway. Of course the counter would be to have those details to show up if you can someone down. That means your elite ~wulfpax~ gang of 5 people now needs to drop one of your combat/EWAR ships for a scanning frig that doesn't do any DPS. You could make it so only cloaked vessels don't show in local, but I fear it would just result in a massively overpowered system.
Look its simple.the counts only telling you there's x many people In system, if u need any thing more that that well I can't help you your probably to dumb for eve in the first place. Its not there to give you accurate intel. If we wanted accurate Intel we would just leave local as it is now.
I can't help but feel your missing the point I all ready Have to scan down most people in null in less.there belt ratting or are.in a normal combat Site. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1848
|
Posted - 2012.10.24 16:32:00 -
[230] - Quote
Mirima Thurander wrote:Rordan D'Kherr wrote:svenska flicka wrote:Scatim Helicon wrote:EI Digin wrote:Personally, I am disappointed in the community for making this troll thread 11 pages long. Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading. I want local as a tool of intel gone from the game and I am not a troll!! Bring an alternative (without sitting 23/7 at a gate watching for flashes). You can have a box that tells the number in system but not any thing else. As in a few people can go unnoticed but 200 would throw up a warning If your watching for it. "Please mister CCP, cover up for my inability to catch ratters." Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 16:41:00 -
[231] - Quote
Lord Zim wrote: "Please mister CCP, cover up for my inability to catch ratters."
U know how null sec works.right? You watch local all the time as soon as u see a non blue hit local you warp to station or pos if it take u longer than 10 seconds to warp to them there all ready long gone. That's how local kills Pvp in null the fact its instant. And never fails to give 100% accurate intelligence
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.24 16:52:00 -
[232] - Quote
Go to high sec if you want easy ganks. |

Presidente Gallente
Dark-Rising
35
|
Posted - 2012.10.24 17:04:00 -
[233] - Quote
I do support more challanges in Evil-Online. But what will happen when there's no local? People run in cloak fleets all the time for the lols. Why? Because: not in local and not on dscan is pure win. And THIS will ruin null-sec completely. |

Lord Zim
1848
|
Posted - 2012.10.24 17:15:00 -
[234] - Quote
Mirima Thurander wrote:Lord Zim wrote: "Please mister CCP, cover up for my inability to catch ratters."
U know how null sec works.right? You watch local all the time as soon as u see a non blue hit local you warp to station or pos if it take u longer than 10 seconds to warp to them there all ready long gone. 2 solutions to this:
1) Show up in local only when gate cloak wears off 2) more people in nullsec
Your suggestion will basically bend the daily population even harder over the nearest kitchen table, pull its pants down and go to town. It's a bad suggestion.
Mirima Thurander wrote:That's how local kills Pvp in null the fact its instant. And never fails to give 100% accurate intelligence It's almost like you don't think about any consequences to your suggestions, whatsoever. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 17:16:00 -
[235] - Quote
Presidente Gallente wrote:I do support more challanges in Evil-Online. But what will happen when there's no local? People run in cloak fleets all the time for the lols. Why? Because: not in local and not on dscan is pure win. And THIS will ruin null-sec completely. There's always highsec for the more risk adverse player.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 17:18:00 -
[236] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote: "Please mister CCP, cover up for my inability to catch ratters."
U know how null sec works.right? You watch local all the time as soon as u see a non blue hit local you warp to station or pos if it take u longer than 10 seconds to warp to them there all ready long gone. 2 solutions to this: 1) Show up in local only when gate cloak wears off 2) more people in nullsec Your suggestion will basically bend the daily population even harder over the nearest kitchen table, pull its pants down and go to town. It's a bad suggestion. Mirima Thurander wrote:That's how local kills Pvp in null the fact its instant. And never fails to give 100% accurate intelligence It's almost like you don't think about any consequences to your suggestions, whatsoever.
Like I just said don't like the risk get out and let the people that can deal with it stay there. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
365
|
Posted - 2012.10.24 17:24:00 -
[237] - Quote
Remove cloaked ships from local.
Make cloaked ships scannable for 60 sec. if they use local.
Have a scanning skill increase that duration per level. 120 sec at lvl 5. |

Lord Zim
1848
|
Posted - 2012.10.24 17:24:00 -
[238] - Quote
Mirima Thurander wrote:Like I just said don't like the risk get out and let the people that can deal with it stay there. Spoken like a true hisec person who hates nullsec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Scatim Helicon
GoonWaffe Goonswarm Federation
964
|
Posted - 2012.10.24 17:29:00 -
[239] - Quote
Natsett Amuinn wrote:Remove cloaked ships from local.
Make cloaking a 2-way street. If you cloak you're not visible in local, the overview, scans, or the HUD, but in turn you can't see anyone else in local, the overview, scans, or the HUD either. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 17:53:00 -
[240] - Quote
Lord Zim wrote:Mirima Thurander wrote:Like I just said don't like the risk get out and let the people that can deal with it stay there. Spoken like a true hisec person who hates nullsec.
U know the only time I have EVER died in null sec out side of fleet fights was when I was not watching local because I was in the middle of an argument with some corp mates, that was 6 months ago, and I played eve for many years. 1 ship in All that time across all my null sec accounts is out of proportion with how null sec should work.
I will agree with most people and say high sec IS to profitable, but null sec is to safe. Low sec sucks over all and is just garbage. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1849
|
Posted - 2012.10.24 17:58:00 -
[241] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Like I just said don't like the risk get out and let the people that can deal with it stay there. Spoken like a true hisec person who hates nullsec. U know the only time I have EVER died in null sec out side of fleet fights was when I was not watching local because I was in the middle of an argument with some corp mates, that was 6 months ago, and I played eve for many years. 1 ship in All that time across all my null sec accounts is out of proportion with how null sec should work. I will agree with most people and say high sec IS to profitable, but null sec is to safe. Low sec sucks over all and is just garbage. The only reason it's "too safe" is because a vast majority of carebears have moved to hisec to make money there instead, and your suggestion will do absolutely nothing to fix this problem, it'll just exacerbate it.
It's a bad suggestion. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 18:05:00 -
[242] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Like I just said don't like the risk get out and let the people that can deal with it stay there. Spoken like a true hisec person who hates nullsec. U know the only time I have EVER died in null sec out side of fleet fights was when I was not watching local because I was in the middle of an argument with some corp mates, that was 6 months ago, and I played eve for many years. 1 ship in All that time across all my null sec accounts is out of proportion with how null sec should work. I will agree with most people and say high sec IS to profitable, but null sec is to safe. Low sec sucks over all and is just garbage. The only reason it's "too safe" is because a vast majority of carebears have moved to hisec to make money there instead, and your suggestion will do absolutely nothing to fix this problem, it'll just exacerbate it. It's a bad suggestion.
Just because high sec is to profitable vs its risk dose not make fixing local as an Intel tool a bad idea. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1849
|
Posted - 2012.10.24 18:08:00 -
[243] - Quote
Mirima Thurander wrote:Just because high sec is to profitable vs its risk dose not make fixing local as an Intel tool a bad idea. So what's your suggestion of a replacement tool, then? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 18:17:00 -
[244] - Quote
Lord Zim wrote:Mirima Thurander wrote:Just because high sec is to profitable vs its risk dose not make fixing local as an Intel tool a bad idea. So what's your suggestion of a replacement tool, then?
You change local to.work like WH local. Add a counter to the UI that tells you the number of people in system.
Problem.solved u know if there's people.in system but not if there hostile or not. Skilled players use this to hide. Alliances still get warnings when the number spikes that there's a large fleet in there systems. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1849
|
Posted - 2012.10.24 18:18:00 -
[245] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Just because high sec is to profitable vs its risk dose not make fixing local as an Intel tool a bad idea. So what's your suggestion of a replacement tool, then? You change local to.work like WH local. Add a counter to the UI that tells you the number of people in system. Problem.solved u know if there's people.in system but not if there hostile or not. Skilled players use this to hide. Alliances still get warnings when the number spikes that there's a large fleet in there systems. That's not a suggestion, that's a joke. Try again. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 18:23:00 -
[246] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Just because high sec is to profitable vs its risk dose not make fixing local as an Intel tool a bad idea. So what's your suggestion of a replacement tool, then? You change local to.work like WH local. Add a counter to the UI that tells you the number of people in system. Problem.solved u know if there's people.in system but not if there hostile or not. Skilled players use this to hide. Alliances still get warnings when the number spikes that there's a large fleet in there systems. That's not a suggestion, that's a joke. Try again.
That fixes all the problems.with local and dose.not.leave you running around in the dark.
There no since in removing local if they have to replace it with something that works.just as well.
So go away if that's all u want your not going to get a tool that dose all the work.for you Like local dose.now. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1051
|
Posted - 2012.10.24 18:32:00 -
[247] - Quote
Mirima Thurander wrote:You change local to.work like WH local. I feel the need to point out once again that WH local works fine because it's coupled with a few other mechanics, namely:
- You cannot jump to a cyno in a wormhole. This means no hot drops.
- It's a hell of a lot more difficult for cloaked ships to sneak up on you since every site has to be scanned down with probes.
- You can collapse the entrances so you can change where they lead if you're not happy with connecting your system to certain regions
- Mass limitations restrict how many people can come and go at any one time.
- Sleeper AI will often retarget aggressors trying to kill the WH ratter (this will soon be coming to null)
Need I say more? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1849
|
Posted - 2012.10.24 18:34:00 -
[248] - Quote
Mirima Thurander wrote:That fixes all the problems. It doesn't fix all the problems, it removes any useful information could possibly think of, except for in systems with nobody else in the system.
Mirima Thurander wrote:with local and dose.not.leave you running around in the dark. Yes, it does. The number tells you absolutely nothing useful except if you're in a system with nobody else in it.
This replacement mechanic is a joke, try again. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 19:01:00 -
[249] - Quote
Lord Zim wrote:Mirima Thurander wrote:That fixes all the problems. It doesn't fix all the problems, it removes any useful information could possibly think of, except for in systems with nobody else in the system. Mirima Thurander wrote:with local and dose.not.leave you running around in the dark. Yes, it does. The number tells you absolutely nothing useful except if you're in a system with nobody else in it. This replacement mechanic is a joke, try again.
That's all it should do, eves not here to hold your hand if u jump in system and see 5 in that box clearly there 4 + u now start warping to planets and d scanning warping to anoms and d scanning drop your probes and call for back up, if you can't do one of these to find your target Well just get the hell out of eve your to stupid to play.
Clearly your to dependent on local all ready. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 19:02:00 -
[250] - Quote
Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1849
|
Posted - 2012.10.24 19:03:00 -
[251] - Quote
Mirima Thurander wrote:That's all it should do, eves not here to hold your hand if u jump in system and see 5 in that box clearly there 4 + u now start warping to planets and d scanning warping to anoms and d scanning drop your probes and call for back up, if you can't do one of these to find your target Well just get the hell out of eve your to stupid to play.
Clearly your to dependent on local all ready. In other words, "please, mistar CCP, make it easier to gank, and I'll try to dress this up as a null buff. the only problem is that the idea is just as bad as my spelling." Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1053
|
Posted - 2012.10.24 19:06:00 -
[252] - Quote
Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Scatim Helicon
GoonWaffe Goonswarm Federation
966
|
Posted - 2012.10.24 19:16:00 -
[253] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Confirming that the way to encourage people to go to nullsec is to make every aspect of life there as frustrating and time-consuming as possible.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 19:34:00 -
[254] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Let's.use.local.to.make sure.ever one knows a.red.jump it system 100% of the time. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

M1k3y Koontz
Blackened Skies Nulli Secunda
53
|
Posted - 2012.10.24 19:34:00 -
[255] - Quote
Another threadnought 
By removing local, you will have a few weeks of killing nullbears left and right, then they will all move their PVE assets to highsec and run missions/incursions etc. because they are unable to make money as they keep losing ships every few days to someone in a cloaky carebear ganking ship.
/Thread
How much herp could a herp derp derp if a herp derp could herp derp. |

Lord Zim
1850
|
Posted - 2012.10.24 19:38:00 -
[256] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Let's.use.local.to.make sure.ever one knows a.red.jump it system 100% of the time. Let's remove local so nobody'll live in null. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1054
|
Posted - 2012.10.24 19:38:00 -
[257] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Let's.use.local.to.make sure.ever one knows a.red.jump it system 100% of the time. Not that your argument made much sense to begin with, but you're starting to become rather incoherent. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 19:43:00 -
[258] - Quote
Scatim Helicon wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Confirming that the way to encourage people to go to nullsec is to make every aspect of life there as frustrating and time-consuming as possible. Yep clearly not Having a instant local makes.everything harder, clearly u like easy mode null sec where.no one can.sneak up on U.
Like I said your cowards, if its not 100% accurate you Hate it, why don't you grow a pair and decide to put some effort in.
If you don't like risk in null sec go live in high sec your not needed, and you can take all your nullbear friends with you there's no room for them in null sec if there that afraid of risk. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1054
|
Posted - 2012.10.24 19:45:00 -
[259] - Quote
Mirima Thurander wrote:Scatim Helicon wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Confirming that the way to encourage people to go to nullsec is to make every aspect of life there as frustrating and time-consuming as possible. Yep clearly not Having a instant local makes.everything harder, clearly u like easy mode null sec where.no one can.sneak up on U. Like I said your cowards, if its not 100% accurate you Hate it, why don't you grow a pair and decide to put some effort in. If you don't like risk in null sec go live in high sec your not needed, and you can take all your nullbear friends with you there's no room for them in null sec if there that afraid of risk. Are you paying attention at all? Removing local will also make things a hell of a lot harder for people who want to find nullbears and kill them. Is that really what you want? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1850
|
Posted - 2012.10.24 19:45:00 -
[260] - Quote
Mirima Thurander wrote:Scatim Helicon wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Confirming that the way to encourage people to go to nullsec is to make every aspect of life there as frustrating and time-consuming as possible. Yep clearly not Having a instant local makes.everything harder, clearly u like easy mode null sec where.no one can.sneak up on U. Like I said your cowards, if its not 100% accurate you Hate it, why don't you grow a pair and decide to put some effort in. If you don't like risk in null sec go live in high sec your not needed, and you can take all your nullbear friends with you there's no room for them in null sec if there that afraid of risk. ahahahaha he said nullbear Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 19:58:00 -
[261] - Quote
Your stuck on the fact u think null secs full of weak minded fools that can't adapt.if they that well let them.die or leave we didn't need them any way. Your clearly afraid all your pubies will leave you up **** creek with out a blob becouse they cant rat.in.safty any more behind the apron of local.
Adapt or die, now stop shitting up my thread i can do that by my self. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 20:03:00 -
[262] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Scatim Helicon wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its not like removing local all of a.sudden makes.scan.probes.and d.scan stop working. Yeah, let's use scan probes and dscan in every single system we pass through trying to find ratters that aren't going to be there in 9 out of 10 systems at least. Confirming that the way to encourage people to go to nullsec is to make every aspect of life there as frustrating and time-consuming as possible. Yep clearly not Having a instant local makes.everything harder, clearly u like easy mode null sec where.no one can.sneak up on U. Like I said your cowards, if its not 100% accurate you Hate it, why don't you grow a pair and decide to put some effort in. If you don't like risk in null sec go live in high sec your not needed, and you can take all your nullbear friends with you there's no room for them in null sec if there that afraid of risk. Are you paying attention at all? Removing local will also make things a hell of a lot harder for people who want to find nullbears and kill them. Is that really what you want?
u said removing.local.will make it harder to find.peoples caved and said fine add a counter to the UI that lists the number of people on system but you ignored.that post.
With that its EASY to see if there's.people I that system now you just have to find.them. You know the same way you normally would.
Removing local, makes ratters and people have to make a choice EVERY TIME some one jumps in system with the addition of my above counter Because they no longer instantly know if that guys blue or not.
And about the guy saying my counter idea gives no usefully information that's the point, eve all ready has the tools for you to get it your self. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.24 20:14:00 -
[263] - Quote
So what you're saying is people should have to safe when anyone enters a system, red or blue. |

Lord Zim
1850
|
Posted - 2012.10.24 20:16:00 -
[264] - Quote
Mirima Thurander wrote:u said removing.local.will make it harder to find.peoples caved and said fine add a counter to the UI that lists the number of people on system but you ignored.that post. It's "ignored" because it's a complete joke of a suggestion. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 20:43:00 -
[265] - Quote
Jeremy Soikutsu wrote:So what you're saying is people should have to safe when anyone enters a system, red or blue. They don't HAVE to its there choice. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 20:47:00 -
[266] - Quote
Lord Zim wrote:Mirima Thurander wrote:u said removing.local.will make it harder to find.peoples caved and said fine add a counter to the UI that lists the number of people on system but you ignored.that post. It's "ignored" because it's a complete joke of a suggestion. Give me an.idea that would work any better than.mine and not just be a replacement for local.
O yea u can't because u don't want local to go away you use it to stay safe, your only posting because your trying to troll, or you that much of a nullbear u need local.
I no longer have time to keep playing your game but I will keep using your posts as a Reason to bump my thread. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
377
|
Posted - 2012.10.24 20:55:00 -
[267] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:u said removing.local.will make it harder to find.peoples caved and said fine add a counter to the UI that lists the number of people on system but you ignored.that post. It's "ignored" because it's a complete joke of a suggestion. Give me an.idea that would work any better than.mine and not just be a replacement for local. O yea u can't because u don't want local to go away you use it to stay safe, your only posting because your trying to troll, or you that much of a nullbear u need local. I no longer have time to keep playing your game but I will keep using your posts as a Reason to bump my thread. Massive burn dude.
Nullbear, zing!
let's see Zim come back from that one! |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 20:59:00 -
[268] - Quote
Natsett Amuinn wrote:Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:u said removing.local.will make it harder to find.peoples caved and said fine add a counter to the UI that lists the number of people on system but you ignored.that post. It's "ignored" because it's a complete joke of a suggestion. Give me an.idea that would work any better than.mine and not just be a replacement for local. O yea u can't because u don't want local to go away you use it to stay safe, your only posting because your trying to troll, or you that much of a nullbear u need local. I no longer have time to keep playing your game but I will keep using your posts as a Reason to bump my thread. Massive burn dude. Nullbear, zing! let's see Zim come back from that one!
Im assuming sarcasm correct? Its hard to tell over the internet some times. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1850
|
Posted - 2012.10.24 21:26:00 -
[269] - Quote
Mirima Thurander wrote:Give me an.idea that would work any better than.mine and not just be a replacement for local. No, there's not a problem with local, except for people who are complete and utter failures at ganking and just wants CCP to give them an extra edge, without contemplating the effects it would have on people trying to live in nullsec.
Mirima Thurander wrote:O yea u can't because u don't want local to go away you use it to stay safe, your only posting because your trying to troll, or you that much of a nullbear u need local. The fact of the matter is, you have absolutely no good argument against local, other than "hurr you're a nullbear durr". And I'll just have you know, it's not my responsibility to come up with a counter-proposal to your awful suggestion, it's your responsibility to come up with arguments for your terrible suggestion, and we've debunked those arguments thoroughly and repeatedly.
And just to be thorough, I'll reiterate: the only thing your suggestions would do is depopulate null even further. You can ***** and whine as much as you'd like about "hurr nullbears are cowards", I couldn't give less of a flying ****, I'm making more than enough isk in hisec on my hisec char that I don't have to log in to do anything in nullsec other than undock, take FC's orders and fire when told to fire, then dock back up. And that doesn't require local in any way, shape or form. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 21:54:00 -
[270] - Quote
Lord Zim wrote:Mirima Thurander wrote:Give me an.idea that would work any better than.mine and not just be a replacement for local. No, there's not a problem with local, except for people who are complete and utter failures at ganking and just wants CCP to give them an extra edge, without contemplating the effects it would have on people trying to live in nullsec. Mirima Thurander wrote:O yea u can't because u don't want local to go away you use it to stay safe, your only posting because your trying to troll, or you that much of a nullbear u need local. The fact of the matter is, you have absolutely no good argument against local, other than "hurr you're a nullbear durr". And I'll just have you know, it's not my responsibility to come up with a counter-proposal to your awful suggestion, it's your responsibility to come up with arguments for your terrible suggestion, and we've debunked those arguments thoroughly and repeatedly. And just to be thorough, I'll reiterate: the only thing your suggestions would do is depopulate null even further. You can ***** and whine as much as you'd like about "hurr nullbears are cowards", I couldn't give less of a flying ****, I'm making more than enough isk in hisec on my hisec char that I don't have to log in to do anything in nullsec other than undock, take FC's orders and fire when told to fire, then dock back up. And that doesn't require local in any way, shape or form.
Go away then, no ones forcing u to keep coming back and posting or reading this thread.
I will let u in on a secret, if ccp fixes local no matter what they do nothing will ever give Intel as good as what we have now. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1850
|
Posted - 2012.10.24 21:56:00 -
[271] - Quote
Mirima Thurander wrote:if ccp fixes local Implying local needs fixing. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
344
|
Posted - 2012.10.24 22:06:00 -
[272] - Quote
Lord Zim wrote:Mirima Thurander wrote:if ccp fixes local Implying local needs fixing. So what your saying is its fine that people know the instant u jump in system if your hostile or not and instantly dock up.
There no risk to that at all. There's not even enough time to set up any forum of trap for them.
But u haven said u spend most of your time in highsec grinding isk I would assume u agree that High secs risk vs rewards is broken at least? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1850
|
Posted - 2012.10.24 22:20:00 -
[273] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:if ccp fixes local Implying local needs fixing. So what your saying is its fine that people know the instant u jump in system if your hostile or not and instantly dock up. The problem isn't local, the problem is the complete and utter lack of nullsec population.
Mirima Thurander wrote:But u haven said u spend most of your time in highsec grinding isk I would assume u agree that High secs risk vs rewards is broken at least? I have said, multiple times, that I spend most of my eve-time in hisec making isk. As for risk/reward in hisec being broken, well duh. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2029
|
Posted - 2012.10.24 22:23:00 -
[274] - Quote
hm, Solar Citizens seems to eat approx 400 bil a month in ratting losses every month
but i though local made 0.0 residents invulnerable |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
345
|
Posted - 2012.10.24 22:26:00 -
[275] - Quote
Most renters are dumb or bots. Far more of them would die a horrible death if local was not there to tell them when bad people showed up.
And to that edit I can even tell how that happened. Clearly stupid. What ever it was lol. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Nicolo da'Vicenza
Air The Unthinkables
2030
|
Posted - 2012.10.24 22:28:00 -
[276] - Quote
Mirima Thurander wrote: Most renters are dumb or bots. Far more of them would die a horrible death if local was not there to tell them when bad people showed up.
probably far less of them would die, if wormhole's 1/5th the ship loss rate of nullsec is any indication |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
345
|
Posted - 2012.10.24 22:30:00 -
[277] - Quote
Nicolo da'Vicenza wrote:Mirima Thurander wrote: Most renters are dumb or bots. Far more of them would die a horrible death if local was not there to tell them when bad people showed up.
probably far less of them would die, if wormhole's 1/5th the ship loss rate of nullsec is any indication The safety of whs comes from the way they work not the lack of local. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jonah Gravenstein
Mahatma Cote Temporal Research
1697
|
Posted - 2012.10.24 22:57:00 -
[278] - Quote
Mirima Thurander wrote:Nicolo da'Vicenza wrote:Mirima Thurander wrote: Most renters are dumb or bots. Far more of them would die a horrible death if local was not there to tell them when bad people showed up.
probably far less of them would die, if wormhole's 1/5th the ship loss rate of nullsec is any indication The safety of whs comes from the way they work not the lack of local. Just think how safe WHs would be if they had local.
Wormholes do have local, it's just delayed until someone is daft enough to use it. There is a lore reason behind it to, [rp] There are beacons in known space that are legacy items from when the gate network was built, these interrogate ship transponders to show pilots who are in local, in wh space there are no beacons because they are unknown space and nobody has built any because capsuleers don't have the technology to do so, when capsuleers can build their own gates they will have the tech to build the beacons [/rp]
It's a whole lot easier to control traffic in and out of whs via the mechanic of closing any incoming k162s and only warping to and thus spawning your static exits if you need to (this was the case when I was doing whs, some people will say my understanding of the mechanic is wrong but I can only go on my own experience), therefore the lack of instant local is a minor drawback. In hi/lo/nullsec you don't have the luxury of being able to close exits in this way, hence bluelists, gatecamps, local being used for intel and corp/alliance intel channels.
TL;DR whs have delayed local, and it would be a dumb as a box of rocks dev who removed it completely from any area of space.
Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
346
|
Posted - 2012.10.24 23:17:00 -
[279] - Quote
Jonah Gravenstein wrote:Mirima Thurander wrote:Nicolo da'Vicenza wrote:Mirima Thurander wrote: Most renters are dumb or bots. Far more of them would die a horrible death if local was not there to tell them when bad people showed up.
probably far less of them would die, if wormhole's 1/5th the ship loss rate of nullsec is any indication The safety of whs comes from the way they work not the lack of local. Just think how safe WHs would be if they had local. Wormholes do have local, it's just delayed until someone is daft enough to use it. There is a lore reason behind it to, [rp] There are beacons in known space that are legacy items from when the gate network was built, these interrogate ship transponders to show pilots who are in local, in wh space there are no beacons because they are unknown space and nobody has built any because capsuleers don't have the technology to do so, when capsuleers can build their own gates they will have the tech to build the beacons [/rp] It's a whole lot easier to control traffic in and out of whs via the mechanic of closing any incoming k162s and only warping to and thus spawning your static exits if you need to (this was the case when I was doing whs, some people will say my understanding of the mechanic is wrong but I can only go on my own experience), therefore the lack of instant local is a minor drawback. In hi/lo/nullsec you don't have the luxury of being able to close exits in this way, hence bluelists, gatecamps, local being used for intel and corp/alliance intel channels. TL;DR whs have delayed local, and it would be a dumb as a box of rocks dev who removed it completely from any area of space. I said every time use WH stile local.
I still don't see how that one guy can hate this idea so much.
Null gets WH stile local but to make up for the complet lack of intel.
We can add a counter of sorts that shows the number of people in the system.
Given that system hunters can still find prey. Pray can still run and hide if there smart.
The counter give alliances a warning if it suddenly jumps up by 200 you know somethings going on and u need to check it out.
It gives ever one a vague idea.of what's going on but then they have to take the time.to be 100% sure what really going on.
I have faith people will find a way to Live in eve with out instant local .I have seen them adapt to far crazyer changes. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1611
|
Posted - 2012.10.24 23:30:00 -
[280] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:if ccp fixes local Implying local needs fixing. So what your saying is its fine that people know the instant u jump in system if your hostile or not and instantly dock up. The problem isn't local, the problem is the complete and utter lack of nullsec population. Mirima Thurander wrote:But u haven said u spend most of your time in highsec grinding isk I would assume u agree that High secs risk vs rewards is broken at least? I have said, multiple times, that I spend most of my eve-time in hisec making isk. As for risk/reward in hisec being broken, well duh. I, too, have considered mining in highsec.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1850
|
Posted - 2012.10.24 23:30:00 -
[281] - Quote
Mirima Thurander wrote:I said every time use WH stile local. And we've told you multiple times that WH style local only works because it's in WHs.
Mirima Thurander wrote:I still don't see how that one guy can hate this idea so much. Because it's a bad idea.
Mirima Thurander wrote:Null gets WH stile local but to make up for the complet lack of intel. We don't care.
Mirima Thurander wrote:We can add a counter of sorts that shows the number of people in the system. This assists the inhabitants absolutely nothing. Nada. Zip. Zilch. It's still a bad idea.
Mirima Thurander wrote:I have faith people will find a way to Live in eve with out instant local .I have seen them adapt to far crazyer changes. Yes, they'll move to hisec, or they'll move to WHs where the rewards corresponds to the risk/effort/reward. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
346
|
Posted - 2012.10.24 23:47:00 -
[282] - Quote
U go away u proven your no more than a weekend warrior. Your points no longer matter. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jonah Gravenstein
Mahatma Cote Temporal Research
1698
|
Posted - 2012.10.25 01:07:00 -
[283] - Quote
Mirima Thurander wrote: I said every time use WH stile local.
You also mentioned removing local, that was the point I was addressing, removing local and delayed local are 2 completely different things.
Delayed local in is only feasible in WH space because of the way that the mechanics are set up, it would not work in any other kind of space, period.
If you can come up with a feasible and workable local replacement then I'm sure people will debate it on it's merits, instead you just call for the removal (or delay) of local without offering a decent replacement, I'm sure the CCP devs have been looking at local for a lot longer than you have and they haven't come up with a workable replacement yet.
Hell I'm only a hisec/wh spelunking pubbie who knows nothing of null, and I can see where the majority of it's inhabitants are coming from. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Alavaria Fera
GoonWaffe Goonswarm Federation
1611
|
Posted - 2012.10.25 01:23:00 -
[284] - Quote
Lord Zim wrote:Mirima Thurander wrote:I have faith people will find a way to Live in eve with out instant local .I have seen them adapt to far crazyer changes. Yes, they'll move to hisec, or they'll move to WHs where the rewards corresponds to the risk/effort/reward. Haha. We can gank while the afk mining ships graze peacefully. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Misunderstood Genius
Republic Military School Minmatar Republic
61
|
Posted - 2012.10.25 09:02:00 -
[285] - Quote
Removed local in a wh works because a wh has a total different risk than null-sec because it needs some effort to find a wh and it's random. You have to expect the unexpected. There's some risk and thrill but it's balanced.
When you remove local in null-sec the major reason to live there is ruined: making ISK. People don't take over null-sec to have a nice PvP region. I lived in many areas and I never felt that this is PvP heaven. When you want to have intense PvP then go to low-sec or better: join FW. Once null-sec is secured by numbers most PvPer switch to carebearing and you face some random gangs looking for carebears mostly while on the front lines clusters are crashing.
Removing local will give serious issues. It's nearly impossible to rat or plex because you never know if you warp into a blob of bombers or recons. Getting intel will be a huge time-consuming task. You need to place alts at gates to get a good chance to see what's running in or out. It like running blindly around while a gang of 50 Ninjas sneaking 10m around just playing with you like a cat with a mouse in the pitch black darkness. It makes no sense. Probably for 24/7 nerds.
Result: just cloaky fleets will dominate and beeing overpowered and people are forced to move out. Finally we end up in silent empty regions where cloaky fleets wait for cloaky fleets and noone has a clue what's going on or if ever something will happen and when. Last but not least: no targets around. Very simple. And the irony is: you will not find out if there are targets around because everyone is cloaked. And even a method to probe out cloakers will not fix it. |

Delen Ormand
Center for Advanced Studies Gallente Federation
100
|
Posted - 2012.10.25 11:13:00 -
[286] - Quote
Natsett Amuinn wrote:Preserve the lore
Remove cloaked ships from local.
I've only skimmed through the thread, but the main reason against this seemed to be that it stopped people from using the intimidation tactic of parking a cloaked ship somewhere to discourage people from going about their business.
Thing is, removing cloakies from local wouldn't prevent this at all, you just have to work a little harder to achieve the same effect. If you want to 'fear up' the locals, drop out of cloak and shoot some of them. Then cloak up again. If people start coming out again after a while, do the same. The only real difference is, intel that there's a cloaked ship around will be spread by word of mouth, not by local count. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
217
|
Posted - 2012.10.25 11:35:00 -
[287] - Quote
Mirima Thurander wrote:We change local to work like WHs, and add a readout of the number of players in system to the ui, Now you can still tell if theres a large fleet in your space, u can still tell if theres targets in system, and small gangs and solo pilots still have the chance to slip between the cracks. Hey, that's actually not a bad idea.
. |

Andski
GoonWaffe Goonswarm Federation
5319
|
Posted - 2012.10.25 11:38:00 -
[288] - Quote
how about we replace local with a list of logged on characters in the system with their standings icons that refreshes every time a player leaves or enters the system? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Natsett Amuinn
GoonWaffe Goonswarm Federation
378
|
Posted - 2012.10.25 15:10:00 -
[289] - Quote
The only justifiable solution to the "local problem" is for CCP to create a module that you can install on your ship that removes you from the local list. If you communicate in local with the mod installed, you appear in local for a brief period of time. They could make it a rig or something. It should be passive, and illegal to smuggle into, or have installed in high sec.
Seperate station and space local. If you're in a station, anywhere in EVE, you are put into a local chat that only has the people in the station. In space you only see the people in space.
Cloaked ships should never be in local. The guy that writes the lore wrote about ships sitting in systems cloaked, and no one ever knowing they were there. The game doesn't match the CCP approved lore, and I don't think that you should be able to use local to figure out how many possible stealthed ships your enemy brought with them to your system.
Any change to local has to effect THE ENTIRE GAME. Not just one region. "Just because it's null" isn't good enough a reason.
Local doesn't break anything in null; it's only an inconvenience to some.
Honestly, I think the only reason some people don't want local is because they want it to be harder for them to "get ganked" in null. That's the only ******* people it would benefit. Miners and PvE guys, they're the only ones that benefit from no local, tell me how wrong I am to say that SOME of those guys just want it harder to "get ganked". |

Signal11th
Amarr Empire
805
|
Posted - 2012.10.25 15:19:00 -
[290] - Quote
Natsett Amuinn wrote:
This member of the herd doesn't rely on local for intell genius, I use a chanel specifically for that.
Grow up.
Number 5? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

svenska flicka
Science and Trade Institute Caldari State
47
|
Posted - 2012.10.25 15:21:00 -
[291] - Quote
always CFC fighting to keep local in all these threads.
Not surprised. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.10.25 15:35:00 -
[292] - Quote
svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. As you post with your NPC alt.
Who castrated you? Let me guess? You're alliance kicks when you use local, like the OP? |

svenska flicka
Science and Trade Institute Caldari State
54
|
Posted - 2012.10.25 15:39:00 -
[293] - Quote
Natsett Amuinn wrote:svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. As you post with your NPC alt. Who castrated you? Let me guess? You're alliance kicks when you use local, like the OP?
Not really npc alt at all. Don't worry 
Castrated me? I am a woman 
Oh and, you saying no local would make it safer for PVE:ers than with local has to be the joke of the day by the way. You know who would hurt by removing local? Alliances with thousands of tards, that's who! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
379
|
Posted - 2012.10.25 15:48:00 -
[294] - Quote
svenska flicka wrote:Natsett Amuinn wrote:svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. As you post with your NPC alt. Who castrated you? Let me guess? You're alliance kicks when you use local, like the OP? Not really npc alt at all. Don't worry  Castrated me? I am a woman  Oh and, you saying no local would make it safer for PVE:ers than with local has to be the joke of the day by the way. You know who would hurt by removing local? Alliances with thousands of tards, that's who!
Not having local would hurt us? How would it being harder to find individual members hurt us? I'm pretty sure we have more miners and PvEers than you do silly.
So you're an NPC main who want it to be easier for them to jump into a null system without people knowing they're there. You really think YOU have an impact on us?
I really want to say **** or your lying, but I think that isn't very polite and not proper of a mature adult male. Then I have to wonder if I'm mature, and I honestly can't tell.
But then I'm like, ***** called me a tard. |

svenska flicka
Science and Trade Institute Caldari State
54
|
Posted - 2012.10.25 15:51:00 -
[295] - Quote
Natsett Amuinn wrote:svenska flicka wrote:Natsett Amuinn wrote:svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. As you post with your NPC alt. Who castrated you? Let me guess? You're alliance kicks when you use local, like the OP? Not really npc alt at all. Don't worry  Castrated me? I am a woman  Oh and, you saying no local would make it safer for PVE:ers than with local has to be the joke of the day by the way. You know who would hurt by removing local? Alliances with thousands of tards, that's who! But then I'm like, ***** called me a tard.
You can read between the lines I see  |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
348
|
Posted - 2012.10.25 16:23:00 -
[296] - Quote
Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1078
|
Posted - 2012.10.25 16:33:00 -
[297] - Quote
Mirima Thurander wrote:Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. It's obvious you're only seeing one part of a significantly more complex picture. I'm sorry you're incapable of understanding why this is an utterly ******** suggestion, but it is. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

svenska flicka
Science and Trade Institute Caldari State
57
|
Posted - 2012.10.25 16:34:00 -
[298] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. It's obvious you're only seeing one part of a significantly more complex picture. I'm sorry you're incapable of understanding why this is an utterly ******** suggestion, but it is.
Razor alliance is in the CFC right? right... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
380
|
Posted - 2012.10.25 16:35:00 -
[299] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. It's obvious you're only seeing one part of a significantly more complex picture. I'm sorry you're incapable of understanding why this is an utterly ******** suggestion, but it is. No, they get it. They just don't give a ****. Huge difference.
They don't care that it would make the game boring, they want corps to be forced to put groups of guys on stations 24/ 7 to protect their space.
PS: And they think the largest group of null players would have the hardest time with this. Obviously their ******, disfunctional, unorganized corporations and alliance will manage to be able to keep guys on their gates while they bounce around CFC space.
We'd never be able to send hundreds over to them AND protect our own systems. Obviously "the blob" will have the hardest time of this, not considerably smaller entitties.
PSS: If you can't already keep us from TAKING your space, how the **** are you going to DEFEND it against us. The stupidity of it. |

Rico Ramos
STARMINE inc Solaris Mortis
8
|
Posted - 2012.10.25 16:39:00 -
[300] - Quote
Locals fine stopping complaining about dumb stuff! Removing local to make it easier for one side is dumb IMO. Complain about something more important like WiS 
If you can't target miners (like myself) in nulsec (or hisec) your doing it wrong! 
Love your faces pirate type peoples!
Peace!
Internet Space Ships is Serious Business |

svenska flicka
Science and Trade Institute Caldari State
57
|
Posted - 2012.10.25 16:49:00 -
[301] - Quote
Natsett Amuinn wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. It's obvious you're only seeing one part of a significantly more complex picture. I'm sorry you're incapable of understanding why this is an utterly ******** suggestion, but it is. No, they get it. They just don't give a ****. Huge difference. They don't care that it would make the game boring, they want corps to be forced to put groups of guys on stations 24/ 7 to protect their space. PS: And they think the largest group of null players would have the hardest time with this. Obviously their ******, disfunctional, unorganized corporations and alliance will manage to be able to keep guys on their gates while they bounce around CFC space. We'd never be able to send hundreds over to them AND protect our own systems. Obviously "the blob" will have the hardest time of this, not considerably smaller entitties. PSS: If you can't already keep us from TAKING your space, how the **** are you going to DEFEND it against us. The stupidity of it.
The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have....
The less space the easier it gets. Less space also=less players.
Again, what you say is a joke and thanks for giving me a good laugh  |

James Amril-Kesh
RAZOR Alliance
1081
|
Posted - 2012.10.25 17:00:00 -
[302] - Quote
svenska flicka wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Its nice to see everyone agreeing removing local.would make.it harder for people to.know.if I was in your system or not.
Just to clear this up THATS THE POINT. It's obvious you're only seeing one part of a significantly more complex picture. I'm sorry you're incapable of understanding why this is an utterly ******** suggestion, but it is. Razor alliance is in the CFC right? right... Yes. What's your point?
svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh  Oh, that was your point.
You do realize with all this space we only use a small handful of systems for ratting? With as many people as we have that's hardly difficult for us to keep track of. This would hurt smaller alliances more than big ones because small alliances don't have the numbers to sit around watching gates all day. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Natsett Amuinn
GoonWaffe Goonswarm Federation
381
|
Posted - 2012.10.25 17:02:00 -
[303] - Quote
svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh 
Yes, because lots of high seccers are coming to null.
And you're not hiding behind an NPC alt. |

Nicolo da'Vicenza
Air The Unthinkables
2035
|
Posted - 2012.10.25 17:04:00 -
[304] - Quote
svenska flicka wrote: The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have....
The more space 'the blob' has, the more cloakers you need to effectively camp them, right? Like, if a small alliance has only 6 systems total, then all you need is 6 cloakers with cynos fitted (in case they try to fight back) to shut down their PvE, right? So which is more likely, the 100-man alliance will have 140+ characters (one per system) that could be devoted full-time to cloaky camping, or the 6000 man alliance having 6 toons available for cloaky camping purposes?
no local would be quite the buff to large alliances tbh |

Lord Zim
1852
|
Posted - 2012.10.25 17:07:00 -
[305] - Quote
svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh  Incorrect from start to finish. It's just as much of a cockstab to keep industrials and ratters safe in any system, be it "a blob" with a whole region, or a small alliance/corp trying to keep a system safe. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
58
|
Posted - 2012.10.25 17:16:00 -
[306] - Quote
Lord Zim wrote:svenska flicka wrote:The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have.... The less space the easier it gets. Less space also=less players. Again, what you say is a joke and thanks for giving me a good laugh  Incorrect from start to finish. It's just as much of a cockstab to keep industrials and ratters safe in any system, be it "a blob" with a whole region, or a small alliance/corp trying to keep a system safe.
What is safer, mining/doing anoms etc with local or without? I'll give you a minute to bullshit yourself out of that one. |

Lord Zim
1852
|
Posted - 2012.10.25 17:34:00 -
[307] - Quote
svenska flicka wrote:What is safer, mining/doing anoms etc with local or without? With. Duh. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
273
|
Posted - 2012.10.25 17:38:00 -
[308] - Quote
svenska flicka wrote:
What is safer, mining/doing anoms etc with local or without? I'll give you a minute to bullshit yourself out of that one.
Without of course.
Because without local I'd go do my ratting etc in High Sec and be totally safe.
HTH "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

svenska flicka
Science and Trade Institute Caldari State
59
|
Posted - 2012.10.25 17:44:00 -
[309] - Quote
Inquisitor Kitchner wrote:svenska flicka wrote:
What is safer, mining/doing anoms etc with local or without? I'll give you a minute to bullshit yourself out of that one.
Without of course. Because without local I'd go do my ratting etc in High Sec and be totally safe. HTH

well point is you and guy above made my case. Oh and I want local gone from high sec as well.
Peace. |

Lord Zim
1852
|
Posted - 2012.10.25 17:46:00 -
[310] - Quote
svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
59
|
Posted - 2012.10.25 17:49:00 -
[311] - Quote
Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"?
Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork instead of hearing a horn go of in CFC TS channels telling every one someone entered local before person entering system has time to load grid. |

Nicolo da'Vicenza
Air The Unthinkables
2036
|
Posted - 2012.10.25 17:56:00 -
[312] - Quote
Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Here is his case:
NPC Corp Poster: "The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have" Me: How do you arrive at that conclusion when having more space and more members then your opponents gives you enormous advantages in a no-local environment since the more space you hold, the harder it would be for enemies to camp, and camping your much smaller enemies would require relatively trivial amounts of effort? NPC Corp Poster:But anoms would be harder using local, therefore my case is made!
|

Lord Zim
1852
|
Posted - 2012.10.25 17:56:00 -
[313] - Quote
svenska flicka wrote:Make it less safe There's a difference between making it "less safe", and making it a complete cockstab. If you wanted to make it "less safe", you could've said you wanted to not show up in local until you uncloaked. Instead, you went for the age-old "remove local" suggestion, which has been debunked completely and utterly multiple times. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2036
|
Posted - 2012.10.25 17:57:00 -
[314] - Quote
svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork The way to get that result is by banning NPC corps, not removing local. |

svenska flicka
Science and Trade Institute Caldari State
59
|
Posted - 2012.10.25 17:59:00 -
[315] - Quote
Nicolo da'Vicenza wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork The way to get that result is by banning NPC corps, not removing local.
Not true at all, the issues I described would not be fixed by making every one be in a player corp at all, not one bit. |

Nicolo da'Vicenza
Air The Unthinkables
2036
|
Posted - 2012.10.25 18:12:00 -
[316] - Quote
svenska flicka wrote:Nicolo da'Vicenza wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:well point is you and guy above made my case. And what is your "case"? "How to **** up the game 101"? Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork The way to get that result is by banning NPC corps, not removing local. Not true at all, the issues I described would not be fixed by making every one be in a player corp at all, not one bit. Sure they would.
"Make it less safe" - Banning the safety net of NPC corps (guaranteed CONCORD protection) would make wardecs far more effective and actually start to carry out their intended function (contest resources in highsec).
"More fun" - Facing the above lack of safety would introduce adversity and challenge to many EVE players for the first time (which is what seperates EVE as an MMO from some sort of multiplayer 'free time to virtual space rock conversion simulator') not to mention more fun for those doing the attacking.
"Harsh to live in" - NPC corps with their guaranteed CONCORD protections against any and all forms of PVP is the opposite of "harsh". Obviously, banning NPC corps would go a great distance towards this goal (while making it more fun).
"Promoting teamwork" - NPC corps actively incentivize against teamwork, banning them would correct this as well.
|

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:18:00 -
[317] - Quote
Nicolo da'Vicenza wrote:svenska flicka wrote:Nicolo da'Vicenza wrote:svenska flicka wrote:
Make it less safe, more fun and go for the feel EVE is suppose to have, dark mysterious universe that is harsh to live in and anything can happen at any time while promoting even more teamwork
The way to get that result is by banning NPC corps, not removing local. Not true at all, the issues I described would not be fixed by making every one be in a player corp at all, not one bit. Sure they would. "Make it less safe" - Banning the safety net of NPC corps (guaranteed CONCORD protection) would make wardecs far more effective and actually start to carry out their intended function (contest resources in highsec). "More fun" - Facing the above lack of safety would introduce adversity and challenge to many EVE players for the first time (which is what seperates EVE as an MMO from some sort of multiplayer 'free time to virtual space rock conversion simulator') not to mention more fun for those doing the attacking. "Harsh to live in" - NPC corps with their guaranteed CONCORD protections against any and all forms of PVP is the opposite of "harsh". Obviously, banning NPC corps would go a great distance towards this goal (while making it more fun). "Promoting teamwork" - NPC corps actively incentivize against teamwork, banning them would correct this as well.
only guaranteed concord protection in highsec, mute.
can and will do that in an npc corp.
harsher in highsec, whoopiedoo!
I will give you last point, but teamwork is not guaranteed in a player corp by a longshot.
Did not adress safety of carebearing in low or nullsec, did not adress the "feel of eve" or promote actual teamwork to do things in low or nullsec and so forth.
NEXT! |

Lord Zim
1852
|
Posted - 2012.10.25 18:24:00 -
[318] - Quote
svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.25 18:26:00 -
[319] - Quote
svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. When did IRC become a part of the CFC? To be fair I can see how I my quips could've been lost in this sea of Gewns, but I'm sure you would've ignored me anyway to help maintain your narrative. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:26:00 -
[320] - Quote
Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe?
Hell yes it is. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:26:00 -
[321] - Quote
Jeremy Soikutsu wrote:svenska flicka wrote:always CFC fighting to keep local in all these threads.
Not surprised. When did IRC become a part of the CFC? To be fair I can see how I my quips could've been lost in this sea of Gewns, but I'm sure you would've ignored me anyway to help maintain your narrative.
Don't lie, you are a goon spy alt in IRC  |

Lord Zim
1852
|
Posted - 2012.10.25 18:32:00 -
[322] - Quote
svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Hell yes it is. So what's changed to enable me to park a hulk in a belt and go AFK for a few hours? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:35:00 -
[323] - Quote
Lord Zim wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Hell yes it is. So what's changed to enable me to park a hulk in a belt and go AFK for a few hours?
I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.25 18:36:00 -
[324] - Quote
svenska flicka wrote:Did not adress safety of carebearing in low or nullsec,
Uh, carebearing in low is actually absurdly unsafe, especially compared to the rewards you get. And while carebearing in null in a large sov alliance, and only in that situation, might be pretty safe day to day, it's still fairly unsafe overall. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
351
|
Posted - 2012.10.25 18:37:00 -
[325] - Quote
Lord Zim wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec Carebearing in low/null is safe? Hell yes it is. So what's changed to enable me to park a hulk in a belt and go AFK for a few hours? Say your not afk.and are watching local what would.u do.the.moment a red jumped.in system. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1852
|
Posted - 2012.10.25 18:39:00 -
[326] - Quote
svenska flicka wrote:I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. I am not, but I can ask what's changed to allow me to put f.ex a permarep dominix on a gate or in an anom and go afk for hours without coming back to an alphaclone in a station, if that helps you think of something other than hisec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:40:00 -
[327] - Quote
Jeremy Soikutsu wrote:svenska flicka wrote:Did not adress safety of carebearing in low or nullsec,
Uh, carebearing in low is actually absurdly unsafe, especially compared to the rewards you get. And while carebearing in null in a large sov alliance, and only in that situation, might be pretty safe day to day, it's still fairly unsafe overall.
You must not have been playing for very long if you think PVE in low and 0.0 is dangerous.
|

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:42:00 -
[328] - Quote
Lord Zim wrote:svenska flicka wrote:I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. I am not, but I can ask what's changed to allow me to put f.ex a permarep dominix on a gate or in an anom and go afk for hours without coming back to an alphaclone in a station, if that helps you think of something other than hisec.
Again, you are talking highsec, this is a change to low and nullsec compared to...
low and nullsec today.
It is extremely safe to PVE in low and nullsec today, removing local would make it less safe, not more safe that some argue which is complete BS. |

Lord Zim
1852
|
Posted - 2012.10.25 18:45:00 -
[329] - Quote
svenska flicka wrote:Again, you are talking highsec No, I'm asking which change has been made to enable me to do this in, say, VFK-IV. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2038
|
Posted - 2012.10.25 18:45:00 -
[330] - Quote
npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
352
|
Posted - 2012.10.25 18:46:00 -
[331] - Quote
svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. I am not, but I can ask what's changed to allow me to put f.ex a permarep dominix on a gate or in an anom and go afk for hours without coming back to an alphaclone in a station, if that helps you think of something other than hisec. Again, you are talking highsec, this is a change to low and nullsec compared to... low and nullsec today. It is extremely safe to PVE in low and nullsec today, removing local would make it less safe, not more safe that some argue which is complete BS.
U missed there main argument they said all along kit would make it so danger filled no one would live in null. Witch I call bullshit on.
But then they say it makes it to safe. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:47:00 -
[332] - Quote
Nicolo da'Vicenza wrote:npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it.
I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets 
I also had the pleasure of never ever being close to dying while doing anoms from the north to the south for years in EVE, because of...
local. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:50:00 -
[333] - Quote
Mirima Thurander wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:I am comparing changes proposed to low and nullsec compared to current mechanics for low and nullsec, your argument seem to be my changes vs npc corp alt ice mining in highsec, nice diversion but still just a bunch of BS. I am not, but I can ask what's changed to allow me to put f.ex a permarep dominix on a gate or in an anom and go afk for hours without coming back to an alphaclone in a station, if that helps you think of something other than hisec. Again, you are talking highsec, this is a change to low and nullsec compared to... low and nullsec today. It is extremely safe to PVE in low and nullsec today, removing local would make it less safe, not more safe that some argue which is complete BS. U missed there main argument they said all along kit would make it so danger filled no one would live in null. Witch I call bullshit on. But then they say it makes it to safe.
I know, they are bullshitting because they are scared of such a change, they know it would make it less safe for them and their thousands of F1 drones doing afk mining and anoms etc in low and nullsec.
Local sucks besides allowing people to chat with each other, having it show every one as they are in a system is a massive crutch that many so called l33t 0.0 players rely on while in the same breath make fun of highsec dwellers.
I also make fun of highsec dwellers but I also think low and nullsec is too safe. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
352
|
Posted - 2012.10.25 18:50:00 -
[334] - Quote
Stop dodging my question.
Your ratting in null, watching local a red enters the system your in. What do you do? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1852
|
Posted - 2012.10.25 18:52:00 -
[335] - Quote
Mirima Thurander wrote:Stop dodging my question.
Your ratting in null, watching local a red enters the system your in. What do you do? Nothing, because I'm AFK. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:54:00 -
[336] - Quote
Lord Zim wrote:Mirima Thurander wrote:Stop dodging my question.
Your ratting in null, watching local a red enters the system your in. What do you do? Nothing, because I'm AFK.
Self admitted botting?
Answer is you warp to safety before there is a chance no matter what the person entering does to catch you.
You know what a dead PVE:er in 0.0 says when he dies? He says, "I ****** up!".
Because if he did not **** up he would never ever die. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
352
|
Posted - 2012.10.25 18:54:00 -
[337] - Quote
Lord Zim wrote:Mirima Thurander wrote:Stop dodging my question.
Your ratting in null, watching local a red enters the system your in. What do you do? Nothing, because I'm AFK.
Answer the question and stop being a tard. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Nicolo da'Vicenza
Air The Unthinkables
2038
|
Posted - 2012.10.25 18:55:00 -
[338] - Quote
svenska flicka wrote:Nicolo da'Vicenza wrote:npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it. I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets  npc corp poster with zero kills has spoken |

Lord Zim
1852
|
Posted - 2012.10.25 18:58:00 -
[339] - Quote
svenska flicka wrote:Self admitted botting? You might want to grasp harder at them straws. I don't bot, but feel free to tell sreegs I am, I'm sure it'll end well for you.
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Stop dodging my question.
Your ratting in null, watching local a red enters the system your in. What do you do? Nothing, because I'm AFK. Answer the question and stop being a tard. What? Is it an impossibility to go AFK to make dinner while in nullsec? I mean, it's so safe and all. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 18:58:00 -
[340] - Quote
Nicolo da'Vicenza wrote:svenska flicka wrote:Nicolo da'Vicenza wrote:npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it. I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets  npc corp poster with zero kills has spoken
yeah, yeah, eventually or soon enough my char will have a corp name next to it and you can relax on your trolling to divert the attention from any of our arguments blowing holes through yours.
I respect unthinkables so I would imagine you are an exception to otherwise nice alliance. |

svenska flicka
Science and Trade Institute Caldari State
61
|
Posted - 2012.10.25 19:00:00 -
[341] - Quote
Lord Zim wrote:svenska flicka wrote:Self admitted botting? You might want to grasp harder at them straws. I don't bot, but feel free to tell sreegs I am, I'm sure it'll end well for you. Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Stop dodging my question.
Your ratting in null, watching local a red enters the system your in. What do you do? Nothing, because I'm AFK. Answer the question and stop being a tard. What? Is it an impossibility to go AFK to make dinner while in nullsec? I mean, it's so safe and all.
"0.0 is not safe because if I am an idiot and go afk in an anom making lunch I can die"
Welcome to EVE, a dark and harsh universe.
 |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
354
|
Posted - 2012.10.25 19:01:00 -
[342] - Quote
Lord Zim wrote:svenska flicka wrote:Self admitted botting? You might want to grasp harder at them straws. I don't bot, but feel free to tell sreegs I am, I'm sure it'll end well for you. Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Stop dodging my question.
Your ratting in null, watching local a red enters the system your in. What do you do? Nothing, because I'm AFK. Answer the question and stop being a tard. What? Is it an impossibility to go AFK to make dinner while in nullsec? I mean, it's so safe and all.
We not talking about stupid ratters that do stupid ****.
Now answer the question.
Your ratting in null watching local a red jumps in system.
What do you do? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1853
|
Posted - 2012.10.25 19:08:00 -
[343] - Quote
svenska flicka wrote:"0.0 is not safe because if I am an idiot and go afk in an anom making lunch I can die"
Welcome to EVE, a dark and harsh universe.
Mirima Thurander wrote:We not talking about stupid ratters that do stupid ****. So what you're saying is, if I'm not paying attention at all times, nullsec is unsafe?
But you promised it was completely safe. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

svenska flicka
Science and Trade Institute Caldari State
62
|
Posted - 2012.10.25 19:11:00 -
[344] - Quote
Lord Zim wrote:svenska flicka wrote:"0.0 is not safe because if I am an idiot and go afk in an anom making lunch I can die"
Welcome to EVE, a dark and harsh universe. Mirima Thurander wrote:We not talking about stupid ratters that do stupid ****. So what you're saying is, if I'm not paying attention at all times, nullsec is unsafe? But you promised it was completely safe.
Ok, I will now ignore you as to not derail this thread which is obviously what you are trying to accomplish. |

Lord Zim
1853
|
Posted - 2012.10.25 19:12:00 -
[345] - Quote
svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:"0.0 is not safe because if I am an idiot and go afk in an anom making lunch I can die"
Welcome to EVE, a dark and harsh universe. Mirima Thurander wrote:We not talking about stupid ratters that do stupid ****. So what you're saying is, if I'm not paying attention at all times, nullsec is unsafe? But you promised it was completely safe. Ok, I will now ignore you as to not derail this thread which is obviously what you are trying to accomplish. "waah the argument isn't going the way I want it to, I'll pretend to ignore you now" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
355
|
Posted - 2012.10.25 19:32:00 -
[346] - Quote
Lord Zim wrote:svenska flicka wrote:Lord Zim wrote:svenska flicka wrote:"0.0 is not safe because if I am an idiot and go afk in an anom making lunch I can die"
Welcome to EVE, a dark and harsh universe. Mirima Thurander wrote:We not talking about stupid ratters that do stupid ****. So what you're saying is, if I'm not paying attention at all times, nullsec is unsafe? But you promised it was completely safe. Ok, I will now ignore you as to not derail this thread which is obviously what you are trying to accomplish. "waah the argument isn't going the way I want it to, I'll pretend to ignore you now"
U still haven.answered the question why's that A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1853
|
Posted - 2012.10.25 19:36:00 -
[347] - Quote
Mirima Thurander wrote:U still haven.answered the question why's that You mean the question where the answer is "I safe up"?
What of it? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2039
|
Posted - 2012.10.25 19:46:00 -
[348] - Quote
svenska flicka wrote:Nicolo da'[Vicenza wrote:svenska flicka wrote:I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets  npc corp poster with zero kills has spoken yeah, yeah, eventually or soon enough my char will have a corp name next to it and you can relax on your trolling to divert the attention from any of our arguments blowing holes through yours. Hm okay, being caught lying = winning arguments now.
Quote:I respect unthinkables so I would imagine you are an exception to otherwise nice alliance. I'm quite certain any member of INK would react the same to an NPC corp poster lying through their teeth about their in-game experience and claiming that lowsec mining was more rewarding and safer then hiding in an NPC corp. Well, I might be putting my thoughts more civil then most.
|

svenska flicka
Science and Trade Institute Caldari State
62
|
Posted - 2012.10.25 19:50:00 -
[349] - Quote
Nicolo da'Vicenza wrote:svenska flicka wrote:Nicolo da'[Vicenza wrote:svenska flicka wrote:I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets  npc corp poster with zero kills has spoken yeah, yeah, eventually or soon enough my char will have a corp name next to it and you can relax on your trolling to divert the attention from any of our arguments blowing holes through yours. Hm okay, being caught lying = winning arguments now. Quote:I respect unthinkables so I would imagine you are an exception to otherwise nice alliance. I'm quite certain any member of INK would react the same to an NPC corp poster lying through their teeth about their in-game experience and claiming that lowsec mining was more rewarding and safer then hiding in an NPC corp. Well, I might be putting my thoughts more civil then most.
My argument is not less valid, so far all you have done to argue my points is bringing up my characters NPC corp status.
Have fun. |

Nicolo da'Vicenza
Air The Unthinkables
2039
|
Posted - 2012.10.25 19:59:00 -
[350] - Quote
svenska flicka wrote:
My argument is not less valid, so far all you have done to argue my points is bringing up my characters NPC corp status.
The fact you have no experience with the game features and gameplay you're criticizing certainly makes your arguments less valid. Also,
https://forums.eveonline.com/default.aspx?g=posts&m=2094720#post2094720
Nicolo da'Vicenza wrote:svenska flicka wrote: The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have....
The more space 'the blob' has, the more cloakers you need to effectively camp them, right? Like, if a small alliance has only 6 systems total, then all you need is 6 cloakers with cynos fitted (in case they try to fight back) to shut down their PvE, right? So which is more likely, the 100-man alliance will have 140+ characters (one per system) that could be devoted full-time to cloaky camping, or the 6000 man alliance having 6 toons available for cloaky camping purposes? no local would be quite the buff to large alliances tbh
2 pages and no reply from you, I'd say your argument was handled a long time ago.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
383
|
Posted - 2012.10.25 19:59:00 -
[351] - Quote
svenska flicka wrote:Nicolo da'Vicenza wrote:npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it. I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets  I also had the pleasure of never ever being close to dying while doing anoms from the north to the south for years in EVE, because of... local. Sure, while you post on a 4 month old NPC alt about the years of PvEing in null sec.
I'm sure you're very trustworthy.
Tantamount to talking a bunch of **** to your overly large, musclebound, neighbor and then running inside and calling the cops when he comes over to teach you about manners. |

svenska flicka
Science and Trade Institute Caldari State
62
|
Posted - 2012.10.25 20:02:00 -
[352] - Quote
Nicolo da'Vicenza wrote:svenska flicka wrote:
My argument is not less valid, so far all you have done to argue my points is bringing up my characters NPC corp status.
The fact you have no experience with the game features and gameplay you're criticizing certainly makes your arguments less valid. Also, https://forums.eveonline.com/default.aspx?g=posts&m=2094720#post2094720Nicolo da'Vicenza wrote:svenska flicka wrote: The blob AKA space sov holding alliance are the ones that would hurt the most by this compared to small entities with less or no space and the more space you have....
The more space 'the blob' has, the more cloakers you need to effectively camp them, right? Like, if a small alliance has only 6 systems total, then all you need is 6 cloakers with cynos fitted (in case they try to fight back) to shut down their PvE, right? So which is more likely, the 100-man alliance will have 140+ characters (one per system) that could be devoted full-time to cloaky camping, or the 6000 man alliance having 6 toons available for cloaky camping purposes? no local would be quite the buff to large alliances tbh 2 pages and no reply from you, I'd say your argument was handled a long time ago.
I did reply, you must have missed it, go back a page.
I do know what I am talking about, right now I enjoy the fact you come across as someone that doesn't  |

svenska flicka
Science and Trade Institute Caldari State
62
|
Posted - 2012.10.25 20:04:00 -
[353] - Quote
Natsett Amuinn wrote:svenska flicka wrote:Nicolo da'Vicenza wrote:npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it. I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets  I also had the pleasure of never ever being close to dying while doing anoms from the north to the south for years in EVE, because of... local. Sure, while you post on a 4 month old NPC alt about the years of PvEing in null sec. I'm sure you're very trustworthy. Tantamount to talking a bunch of **** to your overly large, musclebound, neighbor and then running inside and calling the cops when he comes over to teach you about manners.
Are you now describing your real life where people have to call the cops on you? Please, do tell more mister buff guy  |

Lord Zim
1853
|
Posted - 2012.10.25 20:07:00 -
[354] - Quote
svenska flicka wrote:I did reply, you must have missed it, go back a page. I do know what I am talking about, right now I enjoy the fact you come across as someone that doesn't  Tell us more, mr "nullsec is completely safe, no really, it's absolutely safe, well okay it's not safe if you don't pay constant attention, but it's still completely safe". I'm sure we're all ears. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2039
|
Posted - 2012.10.25 20:10:00 -
[355] - Quote
svenska flicka wrote: I did reply, you must have missed it, go back a page.
This lie is even more transparent than the one about your null PvP experience, mr "mining trit in lowsec is safer and more profitable then doing it in highsec in an NPC corp". |

Natsett Amuinn
GoonWaffe Goonswarm Federation
383
|
Posted - 2012.10.25 20:13:00 -
[356] - Quote
svenska flicka wrote:Natsett Amuinn wrote:svenska flicka wrote:Nicolo da'Vicenza wrote:npc corp poster lecturing about the safety of other regions lol
almost as funny when a wormhole guy does it. I am in NPC corp as we speak, not hiding and I even had the pleasure of fighting your tengu fleets  I also had the pleasure of never ever being close to dying while doing anoms from the north to the south for years in EVE, because of... local. Sure, while you post on a 4 month old NPC alt about the years of PvEing in null sec. I'm sure you're very trustworthy. Tantamount to talking a bunch of **** to your overly large, musclebound, neighbor and then running inside and calling the cops when he comes over to teach you about manners. Are you now describing your real life where people have to call the cops on you? Please, do tell more mister buff guy  ************, I'm a cripple.
The tard comment wasn't personal enough. Why do you want to hurt me? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
116
|
Posted - 2012.10.25 20:20:00 -
[357] - Quote
Ah, another "remove local in nullsec" thread. Same tired and debunked ideas and a mixture of old and new faces admitting they are terrible at ganking.
Seriously, quit fooling yourselves. If you can't kill PvE'ers in nullsec it is because you are bad at Eve. Plenty of other players kill ratting ships all day long in nullsec. Many are so successful at it that they Plex their accounts on the loot they get. You are so bad that you will not be happy until CCP develops some mechanic that is tantamount to holding down ratters and broadcasting their location so you can get the kills you feel entitled to.
Also, there is no such thing as a nullsec carebear. Nullsec and carebears are mutually exclusive. You can't be a player who never wants to engage in PvP and live in the regions that allow for the most unrestricted PvP. Not that a true carebear couldn't travel to nullsec, but they can't keep the carebear lifestyle or mindset in nullsec. They adapt of leave, but the end result is that there are no carebears in nullsec.
There is already little reason to hang out in nullsec, so you would have to be a complete idiot to think that making nullsec harder, without any consideration of increasing reward or how no-local works with other w-space mechanics, would make for a better nullsec.
If you no-local guys were honest with yourselves, and honest about how your crap skills are what are holding you back, you could spend your time learning how to catch ratters in nullsec. Because all the time spent arguing for no-local is a pure waste. It will never happen because even CCP is smart enough to know it would completely depopulate nullsec. And no-local won't make you any better at ganking. You'll just move on to complaining that d-scan and gate flashes give free intel.
Quit wasting everyones time. Just cry for a system wide AoE doomsday that fits on a covops frigate. That is the only way your lazy selves are going to get kills. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
356
|
Posted - 2012.10.26 01:49:00 -
[358] - Quote
I see none of u have answered my question yet.
Your ratting in null sec watching local and see a red pop up in local.
What do you do? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1615
|
Posted - 2012.10.26 02:21:00 -
[359] - Quote
Lord Zim wrote:svenska flicka wrote:I did reply, you must have missed it, go back a page. I do know what I am talking about, right now I enjoy the fact you come across as someone that doesn't  Tell us more, mr "nullsec is completely safe, no really, it's absolutely safe, well okay it's not safe if you don't pay constant attention, but it's still completely safe". I'm sure we're all ears. Uh huh. I guess they have tons more tales to tell us of how safe it is. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Freakdevil
Aliastra Gallente Federation
3
|
Posted - 2012.10.26 05:28:00 -
[360] - Quote
get rid of local everywhere except when you chat, it is about time. CCP make it so!
|

James Amril-Kesh
RAZOR Alliance
1087
|
Posted - 2012.10.26 05:44:00 -
[361] - Quote
Freakdevil wrote:get rid of local everywhere except when you chat, it is about time. CCP make it so!
Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Gassto
Universal Might Monkey Circus
5
|
Posted - 2012.10.26 07:14:00 -
[362] - Quote
Couple of points to mingle in with your "facts" lol.
1) this game has a seriously low sub base, so you're already the minority by numbers "fact" therefore what you consider fun, **** loads of people clearly don't - half the existing sub base wont even enter dull sec cos its crap at the moment.
2) EvE isn't just about promoting pvp. You can cry about it, but its a space sim which means promoting a variety of activities - even in dull sec.
3) Whoever said most people head to dull for pvp is high. Everyone I know who's gone has gone for the risk free isk.
Keep smoking. |

Lord Zim
1854
|
Posted - 2012.10.26 08:04:00 -
[363] - Quote
Mirima Thurander wrote:I see none of u have answered my question yet.
Your ratting in null sec watching local and see a red pop up in local.
What do you do? You seem to be missing your reading abilities:
Lord Zim wrote:Mirima Thurander wrote:U still haven.answered the question why's that You mean the question where the answer is "I safe up"? What of it? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1854
|
Posted - 2012.10.26 08:08:00 -
[364] - Quote
Gassto wrote:2) EvE isn't just about promoting pvp. You can cry about it, but its a space sim which means promoting a variety of activities - even in dull sec. What sort of varieties were you talking about in hisec? Last I checked, CCP were eradicating PVP in hisec.
Gassto wrote:3) Whoever said most people head to dull for pvp is high. Everyone I know who's gone has gone for the risk free isk. You're absolutely right, CCP's making dead certain that nobody'll go to hisec to PVP once crimewatch 2.0 and the killrights are implemented, and hisec is all about the risk free isk.
Everyone who's wanted anything to do with the violent type of PVP has, or will be forced to go to low, nullsec or wormholes come the next expansion. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Freakdevil
Aliastra Gallente Federation
3
|
Posted - 2012.10.26 13:39:00 -
[365] - Quote
James Amril-Kesh wrote:Freakdevil wrote:get rid of local everywhere except when you chat, it is about time. CCP make it so!
Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision.
Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL
|

Lord Zim
1858
|
Posted - 2012.10.26 13:58:00 -
[366] - Quote
Freakdevil wrote:James Amril-Kesh wrote:Freakdevil wrote:get rid of local everywhere except when you chat, it is about time. CCP make it so!
Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision. Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL Which century are you posting from? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

KrakizBad
Eve Defence Force Fatal Ascension
958
|
Posted - 2012.10.26 14:16:00 -
[367] - Quote
Gassto wrote:its a space sim Like CoD is an army sim, right? Why did you take my wings away? |

Katran Luftschreck
Royal Ammatar Engineering Corps
89
|
Posted - 2012.10.26 14:39:00 -
[368] - Quote
Once upon a time null-sec was the wild wasteland. It was a place where players made all their own rules. So they did. They made the rules that this alliance owns this part and that alliance owns that part and the universal law of "NBSI" was applied to every new tribe's doctrine of life. Then people stopped coming there.
Soon the only way to operate there was to swear fealty to one alliance or another, and so the mega-alliances were formed, and "NBSI" meant that independent operators in null-sec quickly went the way of the dodo bird. With the rise of the mega-alliances came the consolidation of voting power in the CSM elections, so it wasn't long before the CSMs were nothing more than a gallery of talking heads for the mega-alliances that put them in those seats. Null-sec, already an area where "Players Make the Rules" became even more player controlled, right down to game mechanics. Now the null-sec alliances got all kinds of spiffy new perks like guaranteed, infinite spawns of high value rats and top ore belts until the ISK fountain had become an ISK volcano. Negotiations were made, treaties established, and even the "warfare" of the sovereignty game mechanics fizzed away as the alliances decided to just settle in and suckle the ISK teat that their pet CSMs kept pushing to expand year after year.
Then one day they looked around and realized that they were bored, and set their eyes on high-sec. A fresh new land waiting to be plundered, and all the people in it just fat chickens waiting to be blown up for lulz. If only there was some way... oh wait, we already own all the CSMs, what are we waiting for? Let the high-sec nerfing begin!
See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck. Preferably one with less player-sponsored-CSM-backed-bad-decision-poop already in it. Why? So they can institute a whole new wave of player-sponsored-CSM-backed-bad-decisions, of course!
I will conclude with one of Agent Smith's most famous quotes:
"You move to an area and you multiply and multiply until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus." EvE Forum Bingo |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
287
|
Posted - 2012.10.26 14:55:00 -
[369] - Quote
Katran Luftschreck wrote:
I will conclude with one of Agent Smith's most famous quotes:
"You move to an area and you multiply and multiply until you realise you can actually do the same thing for a lot less hassle somewhere else, and ther'e's no benefit to you risking your ship everyday. The only way you can compete with all the other players with High Sec alts is to spread to another area (i.e. High Sec). There is another organism on this planet that follows the same pattern. Do you know what it is?GRRRRRRR GOONS!"
FYP "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Jenn aSide
Smokin Aces.
323
|
Posted - 2012.10.26 15:11:00 -
[370] - Quote
Katran Luftschreck wrote:
See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck. Preferably one with less player-sponsored-CSM-backed-bad-decision-poop already in it. Why? So they can institute a whole new wave of player-sponsored-CSM-backed-bad-decisions, of course!
I will conclude with one of Agent Smith's most famous quotes:
"You move to an area and you multiply and multiply until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus."
This is another very old and very dumb failure in logic, and it has it's basis in another failure ie the belief that null sec people want ccp to push more people into null so null isn't so boring.
It's basically putting the cart before the horse, saying that "high sec people" (excuse the generalization) don't leave high sec because other people made it so terrible.
But low/null/WHs aren't "terrible" because there are people that will shoot you for no reason, HIGH SEC is the terrible place, because people have to jump threw such crazy hoops to shoot someone. The idea that people would go to null if only null sec people were nicer is stupid on it's face.
Point blank, people who refuse to leave high sec (but would if it weren't for those "a-holes") are simply too risk-averse to be playing this kind of game, but rather than realize that they find a way to make their woes someone else's fault.
|

Djana Libra
The Black Ops Black Core Alliance
15
|
Posted - 2012.10.26 15:16:00 -
[371] - Quote
why does everyone always rabble about removing local from null. remove it everywhere that would make highsec wars a lot more fun as well. |

Lord Zim
1860
|
Posted - 2012.10.26 17:01:00 -
[372] - Quote
Katran Luftschreck wrote:Now the null-sec alliances got all kinds of spiffy new perks like guaranteed, infinite spawns of high value rats and top ore belts until the ISK fountain had become an ISK volcano. You mean these "high value rats" which don't really pay that much more than L4s, especially if you take into account time spent hiding from roaming gangs and having to replace lost ratting ships? Woooooooooow.
Katran Luftschreck wrote: Negotiations were made, treaties established, and even the "warfare" of the sovereignty game mechanics fizzed away as the alliances decided to just settle in and suckle the ISK teat that their pet CSMs kept pushing to expand year after year. You mean the sov mechanics which were put into place with inferno, and which has sucked more **** on the way to the parking lot than even the old sov system, along with the moongoo change which the entire game's population told CCP would create a dumbassed tech imbalance, and which has now been nerfed?
Katran Luftschreck wrote:Then one day they looked around and realized that they were bored, and set their eyes on high-sec. The first statement which has been true in your entire post, which doesn't segway in the slightest to the following:
Katran Luftschreck wrote:See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck. Preferably one with less player-sponsored-CSM-backed-bad-decision-poop already in it. Why? So they can institute a whole new wave of player-sponsored-CSM-backed-bad-decisions, of course! We didn't drive anyone anywhere, people looked at what they got in rewards from nullsec, how much time and energy they had to expend to get that, then looked at hisec and what rewards you could get from hisec, and how little time and energy they had to expend to get that. And they moved. They weren't forced out, and saying they were forced out just shows how little you know of the actual realities of how nullsec works.
And the whole "CSM-backed-bad-decision-poop" bullshit is really just icing on the cake, since what CCP has done the past 2-3 years has been pissing all over nullsec while coddling hisec more and more, culminating (for now) in crimewatch 2.0 and the killrights system. I'm sure they'll finish off the job they've begun there by properly disallowing all hisec aggression in a year at this pace. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.27 00:21:00 -
[373] - Quote
Lord Zim wrote:Katran Luftschreck wrote:Now the null-sec alliances got all kinds of spiffy new perks like guaranteed, infinite spawns of high value rats and top ore belts until the ISK fountain had become an ISK volcano. You mean these "high value rats" which don't really pay that much more than L4s, especially if you take into account time spent hiding from roaming gangs and having to replace lost ratting ships? Woooooooooow. Indeed. Hell the Drone Lands are probably worse on average than L4s, so don't be talking about isk volcanoes around here. |

James Amril-Kesh
RAZOR Alliance
1102
|
Posted - 2012.10.27 00:27:00 -
[374] - Quote
Katran Luftschreck wrote:wall of text Given the responses this doesn't appear to be worth reading. Could you sum it up for me so I can properly respond without having to expend more effort than your post warrants?
Freakdevil wrote:James Amril-Kesh wrote:Freakdevil wrote:get rid of local everywhere except when you chat, it is about time. CCP make it so!
Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision. Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL Does that even mean anything or are you just... saying it? http://themittani.com/features/local-problem A simple fix to the local intel problem |

Alavaria Fera
GoonWaffe Goonswarm Federation
1616
|
Posted - 2012.10.27 03:00:00 -
[375] - Quote
James Amril-Kesh wrote:Freakdevil wrote:Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL Does that even mean anything or are you just... saying it? Just saying ~
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 04:00:00 -
[376] - Quote
Nicolo da'Vicenza wrote:Roime wrote:Nicolo da'Vicenza wrote:Mirima Thurander wrote: Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes? The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs. There are no stations in wormholes. Yes, we all know that nullseccers invariably fail every time they enter wormholes, but it's just because you are terrible in EVE and unfortunately CCP can't fix stupid. Nullsec needs local for their ratting bots to function, simple as that. these are the sort of crying fits and rage posts we get to hear when talk of the mass limit and cynojam safety nets are discussed of being removed. Thanks for helping Roime.
Is that because bringing a blob or cynoing in supers are the only two ways nullseccers can win a fight in a wormhole?
[url]http://i.imgur.com/QEQlJ.jpg[/url] - the choice of the interstellar gentleman |

Lord Zim
1862
|
Posted - 2012.10.27 04:03:00 -
[377] - Quote
Huh. And here I thought it would've been better for a bot to function in a local-less environment than a human.
I'm going to assume, however, that since local is going away from null, null rats will become 5x as lucrative to shoot as well, right? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1616
|
Posted - 2012.10.27 04:06:00 -
[378] - Quote
Lord Zim wrote:Huh. And here I thought it would've been better for a bot to function in a local-less environment than a human.
I'm going to assume, however, that since local is going away from null, null rats will become 5x as lucrative to shoot as well, right? No, if you want better rats, go to WH. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 04:12:00 -
[379] - Quote
Akirei Scytale wrote:Nicolo da'Vicenza wrote:these are the sort of crying fits and rage posts we get to hear when talk of the mass limit and cynojam safety nets are discussed of being removed. Thanks for helping Roime. I've always found it funny how WH players, living behind their mass-limited safety gate, think they live in truly dangerous space. In dangerous space, when the great white thinks you look tasty, nothing is between you and him but your fists.
Then how come we've evicted as many wormhole corps from their homes this month as we've had time for? Something that all WH PVP entities do on a regular basis.
Could it be something else than the mass limit between you and wormhole alliances?
Quote:yeah because bots aren't able to do things like spamming dscan and warping off when something hostile shows up on grid
they also can't react far quicker than a human ever can
goddamn you should read your own posts sometime
Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late!
Which would ruin the 100% safety of your bots, tears.
[url]http://i.imgur.com/QEQlJ.jpg[/url] - the choice of the interstellar gentleman |

Lord Zim
1862
|
Posted - 2012.10.27 05:08:00 -
[380] - Quote
Roime wrote:Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late! Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc.
So, what exactly do you think will happen if local was removed from nullsec?
Roime wrote:Which would ruin the 100% safety of your bots, tears. Uh, yeah, that's exactly what'll be the biggest effect of a lack of local in nullsec. Yup. Yessirree. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1620
|
Posted - 2012.10.27 05:20:00 -
[381] - Quote
Lord Zim wrote:Roime wrote:Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late! Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc. So, what exactly do you think will happen if local was removed from nullsec? Roime wrote:Which would ruin the 100% safety of your bots, tears. Uh, yeah, that's exactly what'll be the biggest effect of a lack of local in nullsec. Yup. Yessirree. Trolling. It's happening.
He's moron, ignore him. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
358
|
Posted - 2012.10.27 12:43:00 -
[382] - Quote
Alavaria Fera wrote:Lord Zim wrote:Roime wrote:Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late! Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc. So, what exactly do you think will happen if local was removed from nullsec? Roime wrote:Which would ruin the 100% safety of your bots, tears. Uh, yeah, that's exactly what'll be the biggest effect of a lack of local in nullsec. Yup. Yessirree. Trolling. It's happening. He's moron, ignore him. Its hard to tell who your talking about.
Zim post more its funny. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Doc Severide
Caldari Provisions Caldari State
198
|
Posted - 2012.10.27 13:29:00 -
[383] - Quote
Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there? |

Solj RichPopolous
Mentally Assured Destruction
19
|
Posted - 2012.10.27 13:33:00 -
[384] - Quote
Im all for the removal of local and moving to a real life working radar system or somethingof the like. Think X3 for those who've played that beautifully constructed game. |

Tomiko Kawase
Dreddit Test Alliance Please Ignore
52
|
Posted - 2012.10.27 13:37:00 -
[385] - Quote
Solj RichPopolous wrote:Im all for the removal of local and moving to a real life working radar system or somethingof the like. Think X3 for those who've played that beautifully constructed game.
EVE lauched with a system similar to that except it was in lieu of an overview. Fight us maybe? |

Vera Algaert
Republic University Minmatar Republic
400
|
Posted - 2012.10.27 13:42:00 -
[386] - Quote
Katran Luftschreck wrote:See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck.
Every 4-6 months somebody makes this argument and decides to set up a "thunderdome" region where small entities can have their fun and where the hosting alliance only enforces a "no sov warfare" rule to keep the bullies out.
The results disappoint every single time. I'm a NPC corp alt, any argument I make is invalid. |

Solj RichPopolous
Mentally Assured Destruction
19
|
Posted - 2012.10.27 13:54:00 -
[387] - Quote
Vera Algaert wrote:Katran Luftschreck wrote:See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck.
Every 4-6 months somebody makes this argument and decides to set up a "thunderdome" region where small entities can have their fun and where the hosting alliance only enforces a "no sov warfare" rule to keep the bullies out. The results disappoint every single time.
If i held a sov region id make stations charge a fee but anyone can dock. Setup a decent trade hub and cyno jam alot of the systems to prevent capital homosexuality. |

Lord Zim
1862
|
Posted - 2012.10.27 13:56:00 -
[388] - Quote
Solj RichPopolous wrote:If i held a sov region id make stations charge a fee but anyone can dock. Setup a decent trade hub and cyno jam alot of the systems to prevent capital homosexuality. Good luck with that, guy. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mars Theran
Tribal Liberation Force Minmatar Republic
360
|
Posted - 2012.10.27 14:14:00 -
[389] - Quote
Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer?
It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time. All it takes is one cloaky probing alt and some time, and even that nut can be cracked. zubzubzubzubzubzubzubzub |

Andski
GoonWaffe Goonswarm Federation
5352
|
Posted - 2012.10.27 14:21:00 -
[390] - Quote
Doc Severide wrote:Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there?
yeah it's not like a single ship can create some kind of beacon that other ships can jump to This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on EVE Online forum posting.
fofofo |

Alavaria Fera
GoonWaffe Goonswarm Federation
1620
|
Posted - 2012.10.27 14:22:00 -
[391] - Quote
Andski wrote:Doc Severide wrote:Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there? yeah it's not like a single ship can create some kind of beacon that other ships can jump to It's always hotdrop time.
Best yet, the type that comes with FALCON. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Colonel Xaven
Decadence. RAZOR Alliance
180
|
Posted - 2012.10.27 14:48:00 -
[392] - Quote
Andski wrote:Doc Severide wrote:Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there? yeah it's not like a single ship can create some kind of beacon that other ships can jump to
That's impossible, because being away from keyboard means you cannot activate the cyno module 
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
117
|
Posted - 2012.10.27 16:09:00 -
[393] - Quote
Braxus Deninard wrote:Another quality GD thread.
u lie
GD has no quality threads it occasionally has quality posts
|

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 17:58:00 -
[394] - Quote
Lord Zim wrote:Roime wrote:Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late! Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc. So, what exactly do you think will happen if local was removed from nullsec?
I don't even want to remove local from nullsec, just said that it makes your bots 100% safe. All I'd change is delay it until a ship breaks gate cloak.
FWIW, cloaked ships still don't show on dscan.
. |

Lord Zim
1863
|
Posted - 2012.10.27 18:17:00 -
[395] - Quote
Roime wrote:I don't even want to remove local from nullsec, just said that it makes your bots 100% safe. Stop talking about "[your] bots". I don't run any bots.
Roime wrote:All I'd change is delay it until a ship breaks gate cloak. I can agree with that, since that still leaves people in a system time to react.
Roime wrote:FWIW, cloaked ships still don't show on dscan. And? Humans would still have worse reaction time or adherence to staying aligned to something warpable than bots ever could, so I don't see why this matters "against bots". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1111
|
Posted - 2012.10.27 18:31:00 -
[396] - Quote
Roime wrote:All I'd change is delay it until a ship breaks gate cloak. First good suggestion in this thread. Did you click on the link in my sig or something? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Andski
GoonWaffe Goonswarm Federation
5353
|
Posted - 2012.10.27 18:37:00 -
[397] - Quote
Roime wrote:I don't even want to remove local from nullsec, just said that it makes your bots 100% safe. All I'd change is delay it until a ship breaks gate cloak.
FWIW, cloaked ships still don't show on dscan.
Bots would remain notably safer than human ratters. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on EVE Online forum posting.
fofofo |

James Amril-Kesh
RAZOR Alliance
1111
|
Posted - 2012.10.27 18:41:00 -
[398] - Quote
Colonel Xaven wrote:Andski wrote:Doc Severide wrote:Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there? yeah it's not like a single ship can create some kind of beacon that other ships can jump to That's impossible, because being away from keyboard means you cannot activate the cyno module  Well, the risk is that that AFK cloaker could at any time become not AFK, and of course once he does that he can very quickly ruin your day.
That's why AFK cloaking is such an effective tactic, because you really have no way of knowing if that cloaker is really there or not.
The obvious counter to this is "don't rat there". If you lose your ship because of someone who was cloaked in your system for several hours presumably AFK, you shouldn't whine on the forums because you knew exactly what the risk was and you accepted it. AFK cloaking is fine because the ratter gets to determine what level of risk they find acceptable. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Nicolo da'Vicenza
Air The Unthinkables
2051
|
Posted - 2012.10.27 18:46:00 -
[399] - Quote
Mars Theran wrote:Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer? It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels. |

Nicolo da'Vicenza
Air The Unthinkables
2051
|
Posted - 2012.10.27 18:47:00 -
[400] - Quote
Roime wrote:
Is that because collapsing a wormhole is the only way wormholers can win a fight in w-space?
Yes. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
358
|
Posted - 2012.10.27 18:57:00 -
[401] - Quote
Nicolo da'Vicenza wrote:Mars Theran wrote:Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer? It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels.
No my problems with you using local as a Intel channel and Having nothing I can do to get around it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1863
|
Posted - 2012.10.27 19:02:00 -
[402] - Quote
Mirima Thurander wrote:No my problems with you using local as a Intel channel and Having nothing I can do to get around it. So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well.
I see. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2051
|
Posted - 2012.10.27 19:04:00 -
[403] - Quote
Mirima Thurander wrote:Nicolo da'Vicenza wrote:Mars Theran wrote:Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer? It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels. No my problems with you using local as a Intel channel and Having nothing I can do to get around it. You should probably ask some of the people that make living in nullsec statistically five times as dangerous as living in a wormhole how they get around it. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
358
|
Posted - 2012.10.27 19:11:00 -
[404] - Quote
Lord Zim wrote:Mirima Thurander wrote:No my problems with you using local as a Intel channel and Having nothing I can do to get around it. So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well. I see.
My ideas sound.
Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
358
|
Posted - 2012.10.27 19:14:00 -
[405] - Quote
Nicolo da'Vicenza wrote:Mirima Thurander wrote:Nicolo da'Vicenza wrote:Mars Theran wrote:Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer? It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels. No my problems with you using local as a Intel channel and Having nothing I can do to get around it. You should probably ask some of the people that make living in nullsec statistically five times as dangerous as living in a wormhole how they get around it.
Afk cloaking is stupid and ONLY came about because of how effective local is as a unfailing Intel tool. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5353
|
Posted - 2012.10.27 19:14:00 -
[406] - Quote
you're right OP, you're the best PvPer in the universe and the only thing holding you back is local This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on EVE Online forum posting.
fofofo |

James Amril-Kesh
RAZOR Alliance
1111
|
Posted - 2012.10.27 19:15:00 -
[407] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:No my problems with you using local as a Intel channel and Having nothing I can do to get around it. So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well. I see. My ideas sound. Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to. "Your idea isn't sound, here's why." "No, my idea is sound." No explanation.
What part of "nobody is going to rat in nullsec anymore" don't you understand? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1864
|
Posted - 2012.10.27 19:16:00 -
[408] - Quote
Mirima Thurander wrote:My ideas sound.
Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to. I can spend 2-3 hours literally glaring holes in the monitor in the general area where the dscan is, and still get ganked every time a covert cloak roams past, or I can watch a movie and relax while running L4s for slightly less reward.
Gee, I think I can swallow the bitter, bitter pill of pubbies like you thinking "well he's just lazy". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
358
|
Posted - 2012.10.27 19:26:00 -
[409] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:No my problems with you using local as a Intel channel and Having nothing I can do to get around it. So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well. I see. My ideas sound. Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to. "Your idea isn't sound, here's why." "No, my idea is sound." No explanation. What part of "nobody is going to rat in nullsec anymore" don't you understand?
So that's your opinion, me saying local is broken is backed up by a video dev blog where the LEADING game development guy says it needs fixed.
U know you have spent 21 pages yelling how with out local your so bad at eve u will die to every pvper that comes by your system. That is truly sad.
Why don't u spend less time.shitting up my threads and more time.think.how.to.protect.your.self in a.locales null.
You would.accomplish more. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1111
|
Posted - 2012.10.27 19:30:00 -
[410] - Quote
Mirima Thurander wrote:So that's your opinion, me saying local is broken is backed up by a video dev blog where the LEADING game development guy says it needs fixed. No, it's not an opinion, it's a fact.
Mirima Thurander wrote:U know you have spent 21 pages yelling how with out local your so bad at eve u will die to every pvper that comes by your system. That is truly sad. Do you understand what a cyno is? Do you know that pve ships aren't fit for pvp and how pointless it is to try to fit a ship to do both?
Mirima Thurander wrote:Why don't u spend less time.shitting up my threads and more time.think.how.to.protect.your.self in a.locales null. Why don't you spend some time coming up with a suggestion that isn't complete ****? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1864
|
Posted - 2012.10.27 19:53:00 -
[411] - Quote
Mirima Thurander wrote:So that's your opinion, me saying local is broken is backed up by a video dev blog where the LEADING game development guy says it needs fixed. They've also said that JBs were a "major force projection tool", even though literally every campaign being fought the past 3+ years have used forward staging areas with which to project force. They've said that they wanted people to start convoying freighters to the market because it would be ~awesome~. They've said titans would be something awesome which alliances could strive towards building, and that there would never be more than a handful of them in the galaxy. And, apparently, they've also said that local must be replaced by some other tool.
Just because it's on video somewhere, by a dev, doesn't mean they're ever going to be put into production, or even go much beyond that person yapping on about some pipedream he's concocted while sucking on some particularly effective strain of pipe tobacco. In fact, what they've done since soundwave said that, has been to improve local time and time again. And there's a very good reason for that: it would depopulate null even further than it already is.
Mirima Thurander wrote:U know you have spent 21 pages yelling how with out local your so bad at eve u will die to every pvper that comes by your system. That is truly sad. I was going to say that what was actually sad was how you seemed utterly incapable of seeing what would actually happen if local were removed, but surely you can't possibly be that dumb, surely you must just be trolling.
Mirima Thurander wrote:Why don't u spend less time.shitting up my threads In which universe is "providing factual rebuttals" labelled "shitting up"?
Mirima Thurander wrote:and more time.think.how.to.protect.your.self in a.locales null.
You would.accomplish more. I already have, several years ago in fact. I moved anything which wasn't even remotely related to fleet fights into hisec, because the return on effort investment, combined with the lack of losses, has meant that I spend less time playing this game to make more than I would in null. Remove local, and that'll just get worse. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 19:57:00 -
[412] - Quote
Lord Zim wrote: Stop talking about "[your] bots". I don't run any bots.
Ok. It makes bots run by nullseccers 100% safe. Happy?
Quote: I can agree with that, since that still leaves people in a system time to react.
You would have even more time if you had someone watching or listening to the gate.
Quote: And? Humans would still have worse reaction time or adherence to staying aligned to something warpable than bots ever could, so I don't see why this matters "against bots".
Aligned ships need to be bump tackled, regardless of what is controlling them. Reaction time becomes secondary to ship align vs targeting delay+locking time in that situation. . |

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 20:00:00 -
[413] - Quote
James Amril-Kesh wrote:Roime wrote:All I'd change is delay it until a ship breaks gate cloak. First good suggestion in this thread. Did you click on the link in my sig or something?
Haven't clicked the sig, but yes I read that suggestion somewhere and it does sound like a good compromise. Local is an integral part or k-space, but it creates problems as well.
. |

Lord Zim
1864
|
Posted - 2012.10.27 20:03:00 -
[414] - Quote
Roime wrote:Ok. It makes bots run by nullseccers 100% safe. Happy? Nah, because there are easy workarounds to local. If you want to look at 100% safe bots, look at hisec. Especially after retribution hits.
Roime wrote:You would have even more time if you had someone watching or listening to the gate. Yeah, let's imagine how much fun it would if it was required to have one person sitting on each gate and each WH entrance, and the only thing they could do was stare at the gate for hours on end, for no pay.
I literally cannot imagine a more fun way of spending my time in EVE. Hoo boy.
Roime wrote:Aligned ships need to be bump tackled, regardless of what is controlling them. Reaction time becomes secondary to ship align vs targeting delay+locking time in that situation. And bots would still be better equipped with dealing with that situation than humans would. Your point? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 20:27:00 -
[415] - Quote
Nicolo da'Vicenza wrote:Roime wrote:
Is that because collapsing a wormhole is the only way wormholers can win a fight in w-space?
Yes.
So you agree that you lose because you can't cyno in an overwhelming blob.
Idk, stupid pissing contests aside, to us the mass limitation is an interesting component of engagements. 50 pilots is a huge blob to us, and fights between that big fleets are rare. It's just a different way to have good fights, and I don't really see why you see the main mechanism creating a small/medium size pew environment in such a negative light.
All the main wh alliances are there for pvp, and dozens of wormhole systems are razed to the ground every week, the mass limitations do not prevent pvp from happening- just invites a different appoach, different tactics.
. |

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 20:37:00 -
[416] - Quote
Lord Zim wrote:Roime wrote:Ok. It makes bots run by nullseccers 100% safe. Happy? Nah, because there are easy workarounds to local. If you want to look at 100% safe bots, look at hisec. Especially after retribution hits.
Interestingly enough, local does not protect bots.
Quote: Yeah, let's imagine how much fun it would if it was required to have one person sitting on each gate and each WH entrance, and the only thing they could do was stare at the gate for hours on end, for no pay.
I literally cannot imagine a more fun way of spending my time in EVE. Hoo boy.
That is exactly what we need to do. We run sites always in a hostile system, which means we also need eyes on the tower(s) of the local people, as well as continuosly probe for an incoming wormholes. Luckily passively listening to wormholes (or gates in yoru case) is a task easily handled by alts, but as a human player actively scouting the system is always better, the scout gets the same payout as the guys shooting sleepers.
I don't find shooting red crosses that much fun either and would prefer scouting. However as long as many players need the ISK from PVE, it's just **** that needs to be done, and working as a team to do it as safely as possibly makes it almost fun.
Quote: And bots would still be better equipped with dealing with that situation than humans would. Your point?
Actually I think human brain is far superior in analyzing the situation and adjusting reactions in that situation, as the reaction time advantage becomes meaningless when you are bumped out of aligned and pointed. Both will probably die  . |

Lord Zim
1864
|
Posted - 2012.10.27 20:57:00 -
[417] - Quote
Roime wrote:Interestingly enough, local does not protect bots. It's almost as if I didn't just say exactly that.
Roime wrote:That is exactly what we need to do. We run sites always in a hostile system, which means we also need eyes on the tower(s) of the local people, as well as continuosly probe for an incoming wormholes. Luckily passively listening to wormholes (or gates in yoru case) is a task easily handled by alts, but as a human player actively scouting the system is always better, the scout gets the same payout as the guys shooting sleepers. Payouts in WH are higher, and there's less places which you must keep an eye out on. You also don't have the threat of someone logging in a char they moved in a day ago, tackling you and cynoing in enough other people to kill you off well before anyone has any chance of reacting.
Roime wrote:I don't find shooting red crosses that much fun either and would prefer scouting. However as long as many players need the ISK from PVE, it's just **** that needs to be done, and working as a team to do it as safely as possibly makes it almost fun. I find both mindboggingly boring, which is why I do industrial **** in hisec instead, since it means I can easily watch a movie while hauling things or setting up manufacturing etc.
Roime wrote:Actually I think human brain is far superior in analyzing the situation and adjusting reactions in that situation, as the reaction time advantage becomes meaningless when you are bumped out of aligned and pointed. Both will probably die  I wouldn't be so sure. Obviously I haven't tried bumping with a recon with a covops cloak, but I wouldn't think it would be that effective, and you would still decloak when you go within 2k of the ship, which should give the bot at least one tick with which to activate warp before whomever had a chance to bump him. Compare that with a human who would've had to deal with a momentary burst of adrenaline, and then navigate the warp to menu. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
361
|
Posted - 2012.10.27 21:32:00 -
[418] - Quote
Lord Zim wrote:Roime wrote:Ok. It makes bots run by nullseccers 100% safe. Happy? Nah, because there are easy workarounds to local. If you want to look at 100% safe bots, look at hisec. Especially after retribution hits. Roime wrote:You would have even more time if you had someone watching or listening to the gate. Yeah, let's imagine how much fun it would if it was required to have one person sitting on each gate and each WH entrance, and the only thing they could do was stare at the gate for hours on end, for no pay. I literally cannot imagine a more fun way of spending my time in EVE. Hoo boy. Roime wrote:Aligned ships need to be bump tackled, regardless of what is controlling them. Reaction time becomes secondary to ship align vs targeting delay+locking time in that situation. And bots would still be better equipped with dealing with that situation than humans would. Your point? Din ding ding there's your problem get that big all alliance to pay people for.doing that.
Getting payed to do a gate camp? Yes please. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Marlona Sky
D00M. Northern Coalition.
1603
|
Posted - 2012.10.27 21:34:00 -
[419] - Quote
lawl at all these internet white knights of local. So protective of your crutch.
Remove local, structure mails and revamp the directional scanner! |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
361
|
Posted - 2012.10.27 21:42:00 -
[420] - Quote
Lord Zim wrote:Roime wrote:Interestingly enough, local does not protect bots. It's almost as if I didn't just say exactly that. Roime wrote:That is exactly what we need to do. We run sites always in a hostile system, which means we also need eyes on the tower(s) of the local people, as well as continuosly probe for an incoming wormholes. Luckily passively listening to wormholes (or gates in yoru case) is a task easily handled by alts, but as a human player actively scouting the system is always better, the scout gets the same payout as the guys shooting sleepers. Payouts in WH are higher, and there's less places which you must keep an eye out on. You also don't have the threat of someone logging in a char they moved in a day ago, tackling you and cynoing in enough other people to kill you off well before anyone has any chance of reacting.
U must be ******* stupid of course they have that problem its a ******* wh there all wase the chance someone has snuck in and is just waiting to tackle them.
And talking about pay outs like these alliance can't afford to pay there scouts they afford to pay ever other people.
U really are a troll. That post proves it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

SmilingVagrant
GoonWaffe Goonswarm Federation
732
|
Posted - 2012.10.27 21:50:00 -
[421] - Quote
Roime wrote:Actually I think human brain is far superior in analyzing the situation and adjusting reactions in that situation, as the reaction time advantage becomes meaningless when you are bumped out of aligned and pointed. Both will probably die 
Considering the market leading bot for killing NPC's uses OCR and begins warping the minute it sees a certain class of text... yeah no human moves that fast.
Removing local isn't going to remove bots. What's going to happen instead is the bots will now OCR dscan results too. Congratulations, you made the bot coder and an extra 200 lines of code to his script and made the non bot ratters much more likely to say '**** it' and go run L4's. |

SmilingVagrant
GoonWaffe Goonswarm Federation
732
|
Posted - 2012.10.27 21:50:00 -
[422] - Quote
Marlona Sky wrote:lawl at all these internet white knights of local. So protective of your crutch.
Guess you won't need that crutch what with losing all your space. |

Lord Zim
1865
|
Posted - 2012.10.27 22:01:00 -
[423] - Quote
Mirima Thurander wrote:U must be ******* stupid of course they have that problem its a ******* wh there all wase the chance someone has snuck in and is just waiting to tackle them. Huh, when did WHs get cyno abilities?
Mirima Thurander wrote:And talking about pay outs like these alliance can't afford to pay there scouts they afford to pay ever other people. Sounds like you should make a renter alliance and give your idea a try, then. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keen Fallsword
Skyway Patrol
77
|
Posted - 2012.10.27 22:01:00 -
[424] - Quote
i am disappointed in EVE ! |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
362
|
Posted - 2012.10.27 22:04:00 -
[425] - Quote
Lord Zim wrote:Mirima Thurander wrote:U must be ******* stupid of course they have that problem its a ******* wh there all wase the chance someone has snuck in and is just waiting to tackle them. Huh, when did WHs get cyno abilities? Mirima Thurander wrote:And talking about pay outs like these alliance can't afford to pay there scouts they afford to pay ever other people. Sounds like you should make a renter alliance and give your idea a try, then. Lawl .renter alliances the lowest form of scum in eve.
Lol at any point there could be a fleet log on In a wh that u never seen show up. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
362
|
Posted - 2012.10.27 22:05:00 -
[426] - Quote
Keen Fallsword wrote:i am disappointed in EVE !
I'm more dissapoint in the Devs for letting null sec get as ****** as it is, they seen what was happing then did nothing A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1865
|
Posted - 2012.10.27 22:12:00 -
[427] - Quote
Mirima Thurander wrote:Lawl .renter alliances the lowest form of scum in eve. Okay, make a sov-holding alliance then, whatever suits you. Now, get them to spend time staring at a gate for hours upon hours on end, and pay them a minimum of 40m/hour to do this.
Mirima Thurander wrote:Lol at any point there could be a fleet log on In a wh that u never seen show up. Yes, yes, tons of preparation can yield a scenario where you have a whole fleet in a WH, but that's not even remotely the same as having one cloaked recon with a covert cyno in, say, 10-15 systems and cynoing in on a lone ratter (or even a couple of them) in a random choice amongst those 10-15 systems, at a few seconds' notice. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Gris X
Korsairs
9
|
Posted - 2012.10.27 22:15:00 -
[428] - Quote
Opertone wrote:CCP, remove local
good
For me Local is currently a system wide D-Scan alert...
I would vote for removing local if D-Scan can be set to automatically scan every few seconds and ring an alert according to selected settings by the player.
We are in advanced technology ships, and we have to push the D-scan button every few seconds to know what is coming in our scanner range?  even todays radars do not need a manual operator to run a sweep and provide feedback when something is scanned...
|

Marlona Sky
D00M. Northern Coalition.
1605
|
Posted - 2012.10.27 22:17:00 -
[429] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lawl .renter alliances the lowest form of scum in eve. Okay, make a sov-holding alliance then, whatever suits you. Now, get them to spend time staring at a gate for hours upon hours on end, and pay them a minimum of 40m/hour to do this.
Once again you show your complete lack of imagination, dismissing things I have said in the past and conveniently ignore all ideas that do not ooze from your brain trust.
Remove local, structure mails and revamp the directional scanner! |

Lord Zim
1865
|
Posted - 2012.10.27 22:19:00 -
[430] - Quote
Marlona Sky wrote:Lord Zim wrote:Mirima Thurander wrote:Lawl .renter alliances the lowest form of scum in eve. Okay, make a sov-holding alliance then, whatever suits you. Now, get them to spend time staring at a gate for hours upon hours on end, and pay them a minimum of 40m/hour to do this. Once again you show your complete lack of imagination, dismissing things I have said in the past and conveniently ignore all ideas that do not ooze from your brain trust. And as usual, here you are harping on about the "make null a wasteland" idea you've adopted. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1112
|
Posted - 2012.10.27 22:21:00 -
[431] - Quote
Marlona Sky wrote:lawl at all these internet white knights of local. So protective of your crutch. Do you have a better suggestion? Seems you don't. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.27 22:22:00 -
[432] - Quote
To tell you the.truth if removing.local will make.people.leave null I'm sure they should.of.not been there to start with.
PS I hate my phone. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1112
|
Posted - 2012.10.27 22:24:00 -
[433] - Quote
Gris X wrote:Opertone wrote:CCP, remove local
good For me Local is currently a system wide D-Scan alert... I would vote for removing local if D-Scan can be set to automatically scan every few seconds and ring an alert according to selected settings by the player. We are in advanced technology ships, and we have to push the D-scan button every few seconds to know what is coming in our scanner range?  even todays radars do not need a manual operator to run a sweep and provide feedback when something is scanned...  I'd be fine with removing local if dscan would show that there are cloaked ships, at least within a certain range. Otherwise no, still a **** suggestion. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Alavaria Fera
GoonWaffe Goonswarm Federation
1624
|
Posted - 2012.10.27 22:25:00 -
[434] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:lawl at all these internet white knights of local. So protective of your crutch. Do you have a better suggestion? Seems you don't. That isn't the point of it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1112
|
Posted - 2012.10.27 22:26:00 -
[435] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:Marlona Sky wrote:lawl at all these internet white knights of local. So protective of your crutch. Do you have a better suggestion? Seems you don't. That isn't the point of it. You're the vaguest and most ambiguous devil's advocate ever. I can never tell if you agree with me or you're contradicting me. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1865
|
Posted - 2012.10.27 22:33:00 -
[436] - Quote
Mirima Thurander wrote:To tell you the.truth if removing.local will make.people.leave null I'm sure they should.of.not been there to start with. So what you're saying is, you haven't the faintest clue how player psychology works. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Marlona Sky
D00M. Northern Coalition.
1605
|
Posted - 2012.10.27 22:45:00 -
[437] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:lawl at all these internet white knights of local. So protective of your crutch. Do you have a better suggestion? Seems you don't. See my sig for a start. But again, you guys keep being ostriches about all ideas to change the local mechanic. 
Remove local, structure mails and revamp the directional scanner! |

Lord Zim
1865
|
Posted - 2012.10.27 22:47:00 -
[438] - Quote
Marlona Sky wrote:See my sig for a start. But again, you guys keep being ostriches about all ideas to change the local mechanic.  Now that's a properly indepth set of suggestions right there, not pie in the sky suggestions at all. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1624
|
Posted - 2012.10.27 22:47:00 -
[439] - Quote
Lord Zim wrote:Mirima Thurander wrote:To tell you the.truth if removing.local will make.people.leave null I'm sure they should.of.not been there to start with. So what you're saying is, you haven't the faintest clue how player psychology works. No, they're saying that being hardcore nullseccers means we have to be idiots, unable to apply standard risk reward analysis. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1624
|
Posted - 2012.10.27 22:48:00 -
[440] - Quote
Lord Zim wrote:Marlona Sky wrote:See my sig for a start. But again, you guys keep being ostriches about all ideas to change the local mechanic.  Now that's a properly indepth set of suggestions right there, not pie in the sky suggestions at all. Great. I think CCP can work with that. Just forward it over to them.
Along with "nerf blobs".
"Nerf Blues."
"Heck, just nerf those damn goons" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

war't0g
Beyond All Reason
0
|
Posted - 2012.10.27 22:52:00 -
[441] - Quote
Honestly it would be as simple as changing the type of chatroom local is.... Make it just like playerbased channels or as OP revised later, WH local. Only a total number of people in system displayed and those who talk, not the picture and name of everyone present. Could be the simplest fix in the history of Eve, really... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1624
|
Posted - 2012.10.27 22:53:00 -
[442] - Quote
war't0g wrote:Honestly it would be as simple as changing the type of chatroom local is.... Make it just like playerbased channels or as OP revised later, WH local. Only a total number of people in system displayed and those who talk, not the picture and name of everyone present. Could be the simplest fix in the history of Eve, really... That's basically what they were saying so...
Uh huh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

war't0g
Beyond All Reason
0
|
Posted - 2012.10.27 22:55:00 -
[443] - Quote
Lol. Ofc. Didn't read far enough into it I guess. |

Lord Zim
1865
|
Posted - 2012.10.27 22:57:00 -
[444] - Quote
war't0g wrote:Honestly it would be as simple as changing the type of chatroom local is.... Make it just like playerbased channels or as OP revised later, WH local. Only a total number of people in system displayed and those who talk, not the picture and name of everyone present. Could be the simplest fix in the history of Eve, really... Yes, yes, that's what they've been saying all along, and we've been saying all along that unless it's replaced with something which is very similar (or rewards are upped to the level of WHs or thereabouts, and yeah that's not going to happen), null will just depopulate even further. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1624
|
Posted - 2012.10.27 23:02:00 -
[445] - Quote
Lord Zim wrote:war't0g wrote:Honestly it would be as simple as changing the type of chatroom local is.... Make it just like playerbased channels or as OP revised later, WH local. Only a total number of people in system displayed and those who talk, not the picture and name of everyone present. Could be the simplest fix in the history of Eve, really... Yes, yes, that's what they've been saying all along, and we've been saying all along that unless it's replaced with something which is very similar (or rewards are upped to the level of WHs or thereabouts, and yeah that's not going to happen), null will just depopulate even further. vOv You see, that's the whole idea.
When we do the calculations and decide to go to highsec, we'll give up because it's a horrible place to play EVE, and nullsec is already worthless.
Then we'll leave.
You see, that's their whole idea, and it starts with two simple words.
Nerf
Local Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Marlona Sky
D00M. Northern Coalition.
1605
|
Posted - 2012.10.28 00:11:00 -
[446] - Quote
Nerf high sec income far enough so it is worth living in null without local, current direction scanner and structure mails. Said that for a looooooooooooooooooooooooooooooooooooooooooooooooooooooooong time now. Keep on pretending no else has mentioned it but those from your brain trust.
Remove local, structure mails and revamp the directional scanner! |

Lord Zim
1866
|
Posted - 2012.10.28 00:12:00 -
[447] - Quote
oh hey look it's the "if you nerf hisec we'll all just quit and then where will you be" brigade derping up to gnaw at your face Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Marlona Sky
D00M. Northern Coalition.
1605
|
Posted - 2012.10.28 00:22:00 -
[448] - Quote
oh hey its another ostrich.
Remove local, structure mails and revamp the directional scanner! |

Lord Zim
1867
|
Posted - 2012.10.28 00:24:00 -
[449] - Quote
It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 00:26:00 -
[450] - Quote
Marlona Sky wrote:oh hey its another ostrich.
I like this term I shall now adopt it and from now on ever one must use ostrich when talking or quoting Zim ... I mean that ostrich. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1114
|
Posted - 2012.10.28 00:30:00 -
[451] - Quote
Marlona Sky wrote:oh hey its another ostrich. This is a pretty clear cut sign when you don't actually have anything substantial to back up your argument. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Marlona Sky
D00M. Northern Coalition.
1605
|
Posted - 2012.10.28 00:32:00 -
[452] - Quote
Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space.
A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!"
Oh well.
Remove local, structure mails and revamp the directional scanner! |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 00:36:00 -
[453] - Quote
Let me get all this.information right.
We.can.remove your null local.if.we.make the.rats pay out 20mil isk per rat?
Ccp.null has.spoken make.rats pay out 20mil per kill and remove local. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1867
|
Posted - 2012.10.28 00:39:00 -
[454] - Quote
Marlona Sky wrote:Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space. A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!" Oh well. Good thing CCP are all about making hisec the next trammel area without reducing the income potential in hisec, while nerfing nullsec time and time again, so you may very well get your wish in the expansion after retribution, so we can see just how much of a wasteland nullsec will become when local disappears.
Just don't cry to me when I say "I told you so" afterwards. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1114
|
Posted - 2012.10.28 00:39:00 -
[455] - Quote
Mirima Thurander wrote:Let me get all this.information right.
We.can.remove your null local.if.we.make the.rats pay out 20mil isk per rat?
Ccp.null has.spoken make.rats pay out 20mil per kill and remove local. Yeah, cause there's no way we'll ever game that and roll in such massive amounts of isk it'll make incursions look like level 1 missions. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1867
|
Posted - 2012.10.28 00:41:00 -
[456] - Quote
Mirima Thurander wrote:Let me get all this.information right.
We.can.remove your null local.if.we.make the.rats pay out 20mil isk per rat?
Ccp.null has.spoken make.rats pay out 20mil per kill and remove local. It's almost as if you've no concept of just how bad the monetary inflation is in eve, yet wants to make it even worse. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1626
|
Posted - 2012.10.28 00:49:00 -
[457] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Let me get all this.information right.
We.can.remove your null local.if.we.make the.rats pay out 20mil isk per rat?
Ccp.null has.spoken make.rats pay out 20mil per kill and remove local. Yeah, cause there's no way we'll ever game that and roll in such massive amounts of isk it'll make incursions look like level 1 missions. Then they'll nerf back the rats and we'll have the same rats and wrecked local.
~just as planned~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alavaria Fera
GoonWaffe Goonswarm Federation
1626
|
Posted - 2012.10.28 00:50:00 -
[458] - Quote
Lord Zim wrote:Marlona Sky wrote:Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space. A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!" Oh well. Good thing CCP are all about making hisec the next trammel area without reducing the income potential in hisec, while nerfing nullsec time and time again, so you may very well get your wish in the expansion after retribution, so we can see just how much of a wasteland nullsec will become when local disappears. Just don't cry to me when I say "I told you so" afterwards. No, I think that's what they want. A wasteland nullsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 00:51:00 -
[459] - Quote
Lord Zim wrote:Mirima Thurander wrote:Let me get all this.information right.
We.can.remove your null local.if.we.make the.rats pay out 20mil isk per rat?
Ccp.null has.spoken make.rats pay out 20mil per kill and remove local. It's almost as if you've no concept of just how bad the monetary inflation is in eve, yet wants to make it even worse. vOv It would.seam.from the way you two are.acting it would.only be fair if there no local u.would have to.spend so much time defending your space/dieing to should be fine.
So now your saying even with no local u could.still make a ton of isks?
Make up your mind. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1626
|
Posted - 2012.10.28 00:54:00 -
[460] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Let me get all this.information right.
We.can.remove your null local.if.we.make the.rats pay out 20mil isk per rat?
Ccp.null has.spoken make.rats pay out 20mil per kill and remove local. It's almost as if you've no concept of just how bad the monetary inflation is in eve, yet wants to make it even worse. vOv It would.seam.from the way you two are.acting it would.only be fair if there no local u.would have to.spend so much time defending your space/dieing to should be fine. So now your saying even with no local u could.still make a ton of isks? Make up your mind. You are a moron. What do you think happens when you make rats pay out 20x more?
It's obvious you're either monumentally inane or a pretty damn bad troll who knows no subtlety. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 00:56:00 -
[461] - Quote
Alavaria Fera wrote:Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Let me get all this.information right.
We.can.remove your null local.if.we.make the.rats pay out 20mil isk per rat?
Ccp.null has.spoken make.rats pay out 20mil per kill and remove local. It's almost as if you've no concept of just how bad the monetary inflation is in eve, yet wants to make it even worse. vOv It would.seam.from the way you two are.acting it would.only be fair if there no local u.would have to.spend so much time defending your space/dieing to should be fine. So now your saying even with no local u could.still make a ton of isks? Make up your mind. You are a moron. What do you think happens when you make rats pay out 20x more? It's obvious you're either monumentally inane or a pretty damn bad troll who knows no subtlety. Yes.that post was..troll just so.it's clear but that's IS how his argument is sounding.
I.can't help but point out how bat **** insane his argument is.
But if it helps any yea we could.use more.reasons to live in null and high sec could use a few rounds with the nurf bat.
BUT null sec.local.is.still a.stupid.safety net.
PS Still hating my phone. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1114
|
Posted - 2012.10.28 00:58:00 -
[462] - Quote
"It's all good guys, I was only committing another strawman" http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
2
|
Posted - 2012.10.28 01:01:00 -
[463] - Quote
Mirima Thurander wrote: Din ding ding there's your problem get that big all alliance to pay people for.doing that.
Getting payed to do a gate camp? Yes please.
Mirima Thurander wrote: And talking about pay outs like these alliance can't afford to pay there scouts they afford to pay ever other people.
U really are a troll. That post proves it.
I thought you were full of **** before, but now I know for sure.
What your telling us, IRC specifically the numbers will be different for other people but it will be similar, is to dedicate at least half of the people who are online at any one time to sitting on their nuts at a gate doing pretty much nothing for hours at a time. You also suggest to pay them with money we don't have and will especially not have since all these people aren't making any money for us. Also note that not every Alliance is sitting on stacks on Tech or R64s, in fact most of them aren't.
I think it's been made pretty clear that you don't know **** about null, and you can be safely ignored by all. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1626
|
Posted - 2012.10.28 01:04:00 -
[464] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote: Din ding ding there's your problem get that big all alliance to pay people for.doing that.
Getting payed to do a gate camp? Yes please.
Mirima Thurander wrote: And talking about pay outs like these alliance can't afford to pay there scouts they afford to pay ever other people.
U really are a troll. That post proves it.
I thought you were full of **** before, but now I know for sure. What you're telling us, IRC specifically the numbers will be different for other people but it will be similar, is to dedicate at least half of the people who are online at any one time to sitting on their nuts at a gate doing pretty much nothing for hours at a time. You also suggest to pay them with money we don't have and will especially not have since all these people aren't making any money for us. Also note that not every Alliance is sitting on stacks on Tech or R64s, in fact most of them aren't. I think it's been made pretty clear that you don't know **** about null, and you can be safely ignored by all. They want to nerf the moon mining, so don't worry about that. The rest of nullsec will also become less valuable.
IRC, I seem to recall you camping people in when they foolishly go into a dead end system in Cobalt Edge... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 01:05:00 -
[465] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote: Din ding ding there's your problem get that big all alliance to pay people for.doing that.
Getting payed to do a gate camp? Yes please.
Mirima Thurander wrote: And talking about pay outs like these alliance can't afford to pay there scouts they afford to pay ever other people.
U really are a troll. That post proves it.
I thought you were full of **** before, but now I know for sure. What your telling us, IRC specifically the numbers will be different for other people but it will be similar, is to dedicate at least half of the people who are online at any one time to sitting on their nuts at a gate doing pretty much nothing for hours at a time. You also suggest to pay them with money we don't have and will especially not have since all these people aren't making any money for us. Also note that not every Alliance is sitting on stacks on Tech or R64s, in fact most of them aren't. I think it's been made pretty clear that you don't know **** about null, and you can be safely ignored by all. I'm sorry where we talking about gate camps? Did u know some people think sitting at a gate waiting to shoot.people is.fun.
Go take a.trip past the low-null gates I'm 100% sure there will be a camp there.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1626
|
Posted - 2012.10.28 01:06:00 -
[466] - Quote
James Amril-Kesh wrote:"It's all good guys, I was only committing another strawman" It's a whole army of strawmen. Eventually you will founder in their blob of bad posts. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
119
|
Posted - 2012.10.28 01:10:00 -
[467] - Quote
Marlona Sky wrote:Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space. A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!" Oh well.
If these no-local threads had an OP that factored in risk/reward, they wouldn't get dogpiled so fast.
But that isn't what happens.
Instead, we get the same anecdotes about how OP can't find anything to kill in nullsec. Never mind that the reason is the OP sucks at PvP, because plenty of people get killed in nullsec everyday. Also, they never factor in how few targets there are in nullsec, because there is very little to do there besides throw big fleets at each other. The ratters that are out there can only make decent isk in ships totally designed around killing particular rats. Of course they run away, because the ship they are in are usually bad at general PvP.
So basically, OP is pissed because we use various intel gathering tool to earn enough isk to bother living nullsec, rather than happily make less isk letting OP kill us at will. And we are also cowards because we aren't stupid enough to engage random players in our gimped ratting ships. It is a short sighted change to the game that will make nullsec more interesting to day-trppers short term, and leave nullsec a barren waste long term.
Really, what do they expect to happen? That nullsec dwellers will just put up with the loses. People who can live with no-local will just move to wormholes and make more isk for their effort. Everyone else will move to empire, where they can make about the same income but with a lot less losses. And nullsec will still be owned by huge alliances, because that is what it takes to deal with the current sov mechanics, and people will still show up for big fleets as that is one of Eve's unique selling points. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
3
|
Posted - 2012.10.28 01:11:00 -
[468] - Quote
Mirima Thurander wrote: I'm sorry where we talking about gate camps? Did u know some people think sitting at a gate waiting to shoot.people is.fun.
Go take a.trip past the low-null gates I'm 100% sure there will be a camp there.
Yeah be cause choke point and deep null gates see the same amount and type of traffic. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1626
|
Posted - 2012.10.28 01:11:00 -
[469] - Quote
Shepard Wong Ogeko wrote:Marlona Sky wrote:Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space. A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!" Oh well. If these no-local threads had an OP that factored in risk/reward, they wouldn't get dogpiled so fast. But that isn't what happens. Instead, we get the same anecdotes about how OP can't find anything to kill in nullsec. Never mind that the reason is the OP sucks at PvP, because plenty of people get killed in nullsec everyday. Also, they never factor in how few targets there are in nullsec, because there is very little to do there besides throw big fleets at each other. The ratters that are out there can only make decent isk in ships totally designed around killing particular rats. Of course they run away, because the ship they are in are usually bad at general PvP. So basically, OP is pissed because we use various intel gathering tool to earn enough isk to bother living nullsec, rather than happily make less isk letting OP kill us at will. And we are also cowards because we aren't stupid enough to engage random players in our gimped ratting ships. It is a short sighted change to the game that will make nullsec more interesting to day-trppers short term, and leave nullsec a barren waste long term. Really, what do they expect to happen? That nullsec dwellers will just put up with the loses. People who can live with no-local will just move to wormholes and make more isk for their effort. Everyone else will move to empire, where they can make about the same income but with a lot less losses. And nullsec will still be owned by huge alliances, because that is what it takes to deal with the current sov mechanics, and people will still show up for big fleets as that is one of Eve's unique selling points. ...
They should *also* nerf blobbing.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1867
|
Posted - 2012.10.28 01:16:00 -
[470] - Quote
Mirima Thurander wrote:Yes.that post was..troll just so.it's clear but that's IS how his argument is sounding.
I.can't help but point out how bat **** insane his argument is. Let's have a look at my arguments so far then:
1) We can't increase nullsec payouts past its current level, because the monetary inflation in eve is pretty goddamn bad. 2) We can't decrease hisec payouts because hisec pubbies are so used to the current hisec payouts that they'll cry bloody murder if anyone even thinks about doing anything to L4s 3) Most people who live in nullsec have moved their isk-making alts into hisec, because hisec pays out so well compared to nullsec, especially when comparing effort levels, that hisec makes sense to use instead 4) Removing local, without replacing it with a similarly useful mechanism, or by effectively requiring that at least 1 person watch each entrance (gate, wormhole) and have other people spread around the entire solar system so you have perfect dscan coverage in case of people logging in (and, of course, cloaked ships don't show up so you don't actually know if it's safe to do anything), will only exacerbate the current problem of nullsec being more or less a complete wasteland. 5) If people absolutely wanted to live somewhere where that sort of effort was required, why wouldn't they just move to WHs, where the payouts are actually scaled up to compensate for the extra effort and inherent risk?
Now, which part of that is in any way, shape or form "bat **** insane"? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
120
|
Posted - 2012.10.28 01:20:00 -
[471] - Quote
Alavaria Fera wrote:Shepard Wong Ogeko wrote:Marlona Sky wrote:Lord Zim wrote:It's almost like you haven't seen the "IF YOU NERF HISEC WE'LL JUST QUIT" reaction even if I barely suggested increasing the manufacturing costs, you wouldn't be saying that. But hey, go ahead, start up a "nerf hisec income" thread and see how many hisec pubbies will come out of the woodwork with "we'll just quit". In all honesty I would not mind a small handful of people who are well versed in all areas of space and put together a very detailed and extensive idea on a complete revamp of risk vs. income in all space. A group who does not have a personal agenda. You the whole, "Nerf everything I'm flying/doing and buff everything I'm flying/doing!!!" Oh well. If these no-local threads had an OP that factored in risk/reward, they wouldn't get dogpiled so fast. But that isn't what happens. Instead, we get the same anecdotes about how OP can't find anything to kill in nullsec. Never mind that the reason is the OP sucks at PvP, because plenty of people get killed in nullsec everyday. Also, they never factor in how few targets there are in nullsec, because there is very little to do there besides throw big fleets at each other. The ratters that are out there can only make decent isk in ships totally designed around killing particular rats. Of course they run away, because the ship they are in are usually bad at general PvP. So basically, OP is pissed because we use various intel gathering tool to earn enough isk to bother living nullsec, rather than happily make less isk letting OP kill us at will. And we are also cowards because we aren't stupid enough to engage random players in our gimped ratting ships. It is a short sighted change to the game that will make nullsec more interesting to day-trppers short term, and leave nullsec a barren waste long term. Really, what do they expect to happen? That nullsec dwellers will just put up with the loses. People who can live with no-local will just move to wormholes and make more isk for their effort. Everyone else will move to empire, where they can make about the same income but with a lot less losses. And nullsec will still be owned by huge alliances, because that is what it takes to deal with the current sov mechanics, and people will still show up for big fleets as that is one of Eve's unique selling points. ... They should *also* nerf blobbing.
The "blob" is something that even CCP is smart enough not to nerf. When the vast majority of realtime PvP games are only in the low double digits, "1000+ player PvP" is a nice sound-bite sized thing to brag about. If anything, they let it get out of hand with super cap proliferation. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 01:23:00 -
[472] - Quote
Shepard Wong Ogeko wrote: various intel gathering tool to
Various? Ha 1 doesn't = various. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 01:33:00 -
[473] - Quote
Lord Zim wrote:Mirima Thurander wrote:Yes.that post was..troll just so.it's clear but that's IS how his argument is sounding.
I.can't help but point out how bat **** insane his argument is. Let's have a look at my arguments so far then: 1) We can't increase nullsec payouts past its current level, because the monetary inflation in eve is pretty goddamn bad. 2) We can't decrease hisec payouts because hisec pubbies are so used to the current hisec payouts that they'll cry bloody murder if anyone even thinks about doing anything to L4s 3) Most people who live in nullsec have moved their isk-making alts into hisec, because hisec pays out so well compared to nullsec, especially when comparing effort levels, that hisec makes sense to use instead 4) Removing local, without replacing it with a similarly useful mechanism, or by effectively requiring that at least 1 person watch each entrance (gate, wormhole) and have other people spread around the entire solar system so you have perfect dscan coverage in case of people logging in (and, of course, cloaked ships don't show up so you don't actually know if it's safe to do anything), will only exacerbate the current problem of nullsec being more or less a complete wasteland. 5) If people absolutely wanted to live somewhere where that sort of effort was required, why wouldn't they just move to WHs, where the payouts are actually scaled up to compensate for the extra effort and inherent risk? Now, which part of that is in any way, shape or form "bat **** insane"?
So your happy with no action.
I would.rather ccp grow some balls and fix what needs fixing.
And if people don't like how ccps doing it there free to go play one of the other space ship mmos (if there where any)
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1867
|
Posted - 2012.10.28 01:36:00 -
[474] - Quote
Mirima Thurander wrote:So your happy with no action. Nope, but CCP has painted themselves into a corner they don't seem to be able to get out of.
Mirima Thurander wrote:I would.rather ccp grow some balls and fix what needs fixing. Good thing they're doing exactly that, then, what with them making hisec even safer and nullsec ever shittier to live in.
Oh wait, no, hang on a minute, they're "fixing" the game in the wrong direction. Oh well. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
121
|
Posted - 2012.10.28 01:54:00 -
[475] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote: various intel gathering tool to Various? Ha 1 doesn't = various.
No, it is various. It is more than 1.
Local just tells you if some one is in systems.
Player ran intel channels will (hopefully) tell you what they are flying and if they are notorious hostiles.
The in-game character info gives a lot of useful info too.
Evekill and the like will tell you if these players have any serious PvP history, what they tend to fly and what their typical targets are. Very handy for when you want to set up a trap.
The proper application of all these tools is what keeps me relatively safe when I rat and haul cargo. I would relate some funny anecdotes about players who tried to rely only on local, but I doubt you have enough nullsec experience to get the jokes.
|

Lord Zim
1867
|
Posted - 2012.10.28 01:55:00 -
[476] - Quote
Did they get tackled at the belt? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 02:07:00 -
[477] - Quote
Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote: various intel gathering tool to Various? Ha 1 doesn't = various. No, it is various. It is more than 1. Local just tells you if some one is in systems. Player ran intel channels will (hopefully) tell you what they are flying and if they are notorious hostiles. The in-game character info gives a lot of useful info too. Evekill and the like will tell you if these players have any serious PvP history, what they tend to fly and what their typical targets are. Very handy for when you want to set up a trap. The proper application of all these tools is what keeps me relatively safe when I rat and haul cargo. I would relate some funny anecdotes about players who tried to rely only on local, but I doubt you have enough nullsec experience to get the jokes. All that falls apart if there's no local to let you know he is in system or not. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
121
|
Posted - 2012.10.28 02:34:00 -
[478] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote: various intel gathering tool to Various? Ha 1 doesn't = various. No, it is various. It is more than 1. Local just tells you if some one is in systems. Player ran intel channels will (hopefully) tell you what they are flying and if they are notorious hostiles. The in-game character info gives a lot of useful info too. Evekill and the like will tell you if these players have any serious PvP history, what they tend to fly and what their typical targets are. Very handy for when you want to set up a trap. The proper application of all these tools is what keeps me relatively safe when I rat and haul cargo. I would relate some funny anecdotes about players who tried to rely only on local, but I doubt you have enough nullsec experience to get the jokes. All that falls apart if there's no local to let you know he is in system or not.
Except for all the examples people throw around of local replacements. Scouts on gates, existing d-scan or some hypothetical new d-scan, system scanner or local as an ihub upgrade. What ever. Feel free to keep proving how little you know. We'll keep pointing out the holes in your ideas and you'll keep crying, because deep down your problem isn't local. Your problem is that you suck at Eve and can't seem to get on the killmail of any of the thousands of players killed in nullsec everyday.
Local isn't our crutch. It is you lame-ass excuse. If only there was no local, and you could just park a recon or stealth bomber in an anomaly and score easy kills all day every day.
If we have to work for our rats, rocks and planet/moon goo by dodging bumbling idiots like you, then you should be expected to put some effort into scoring the kills. Plenty of other people do it, so what is your real excuse? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1627
|
Posted - 2012.10.28 02:52:00 -
[479] - Quote
Shepard Wong Ogeko wrote:Except for all the examples people throw around of local replacements. Scouts on gates, existing d-scan or some hypothetical new d-scan, system scanner or local as an ihub upgrade. What ever. Feel free to keep proving how little you know. We'll keep pointing out the holes in your ideas and you'll keep crying, because deep down your problem isn't local. Your problem is that you suck at Eve and can't seem to get on the killmail of any of the thousands of players killed in nullsec everyday.
Local isn't our crutch. It is you lame-ass excuse. If only there was no local, and you could just park a recon or stealth bomber in an anomaly and score easy kills all day every day.
If we have to work for our rats, rocks and planet/moon goo by dodging bumbling idiots like you, then you should be expected to put some effort into scoring the kills. Plenty of other people do it, so what is your real excuse? Look, what about if we just feed him a few ratting drake kills. Would that help?
Of course not. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ascendic
Macabre Votum Against ALL Authorities
92
|
Posted - 2012.10.28 19:34:00 -
[480] - Quote
Mirima Thurander wrote:Do any of you know why local even was part of the game to start with?
To provide a social option like an irc chat room. But eve has moved beyond the need.of.a.local chat room with corp channels and private channels.vents and ts. Mumble jabber and skype.
There's no need for it and ever one that's defended it has used the same old dry responses hidden behind a wall of text and boils down to local makes me safe so I want to keep it.
That's the resion it needs to be removed from null. Your not safe in less you can make it safe. Why do you feel the need for Instant Intel?
Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?
Any argument that has I use local for x, and that reasion ends up being something besides.talking to.friends Is a unintended use of local.
So make all you arguments you want local.was ment for chating NOT as a intel tool.
The big point everyone seems to be missing is the fact you cant SHUT DOWN entrances to your space in nullsec like you can in WH space. It is pretty funny how you think you are all elite and tough when all you do is collapse any entrance that appears to prevent you from being invaded.
Yea we can remove local from nullsec sure. But at the same time wormhole space will have static wormholes and allow cynos.
What? That's not fair you say? Orly? Well that puts WH space on the same field as nullsec. Why are you crying so much? Now who needs to HTFU?
F*cking idiot. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1643
|
Posted - 2012.10.28 20:37:00 -
[481] - Quote
Ascendic wrote:The big point everyone seems to be missing is the fact you cant SHUT DOWN entrances to your space in nullsec like you can in WH space. It is pretty funny how you think you are all elite and tough when all you do is collapse any entrance that appears to prevent you from being invaded.
Yea we can remove local from nullsec sure. But at the same time wormhole space will have static wormholes and allow cynos.
What? That's not fair you say? Orly? Well that puts WH space on the same field as nullsec. Why are you crying so much? Now who needs to HTFU?
F*cking idiot. No because we're bloody blobbers, we can blob the gate rite
Guiz?
Hey listen. I got a story about the time we bubble camped the BARK BARK Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.28 22:43:00 -
[482] - Quote
Alavaria Fera wrote:Ascendic wrote:The big point everyone seems to be missing is the fact you cant SHUT DOWN entrances to your space in nullsec like you can in WH space. It is pretty funny how you think you are all elite and tough when all you do is collapse any entrance that appears to prevent you from being invaded.
Yea we can remove local from nullsec sure. But at the same time wormhole space will have static wormholes and allow cynos.
What? That's not fair you say? Orly? Well that puts WH space on the same field as nullsec. Why are you crying so much? Now who needs to HTFU?
F*cking idiot. No because we're bloody blobbers, we can blob the gate rite Guiz? Hey listen. I got a story about the time we bubble camped the BARK BARK
U love this.thread.don't u. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Johan Civire
Dirty Curse inc.
180
|
Posted - 2012.10.29 02:00:00 -
[483] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
EDIT 10-24-12. I looked at your complaints and have had an idea.
OK i looked at the biggest complain of the null sec people and have come up with a fair deal. We change local to work like WHs, and add a readout of the number of players in system to the ui, Now you can still tell if theres a large fleet in your space, u can still tell if theres targets in system, and small gangs and solo pilots still have the chance to slip between the cracks.
If thats not a fair enough deal for u them your just a carebear living in null that likes your local.
The local was indeed add afther the 2002/2003 if iam correct for people that have problems with finding people or some sort. Forgot why the have add that chat. Now the point is people use the local as a safety thing. Now people whant to remove this. Its not possible its not just del and its gone its a mmorpg game so it means people need to connect to other people even if the are not in a corps or have no friends. There need to be a option to find people. Thats what the local is for. To shout to say something not some random chat server where you "old school chatting and kiddo talk" thats old school. Local is need for people to have problems to find some players to talk or 90% schoot at it. |

Signal11th
Amarr Empire
807
|
Posted - 2012.10.29 08:15:00 -
[484] - Quote
Johan Civire wrote:Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
EDIT 10-24-12. I looked at your complaints and have had an idea.
OK i looked at the biggest complain of the null sec people and have come up with a fair deal. We change local to work like WHs, and add a readout of the number of players in system to the ui, Now you can still tell if theres a large fleet in your space, u can still tell if theres targets in system, and small gangs and solo pilots still have the chance to slip between the cracks.
If thats not a fair enough deal for u them your just a carebear living in null that likes your local. The local was indeed add afther the 2002/2003 if iam correct for people that have problems with finding people or some sort. Forgot why the have add that chat. Now the point is people use the local as a safety thing. Now people whant to remove this. Its not possible its not just del and its gone its a mmorpg game so it means people need to connect to other people even if the are not in a corps or have no friends. There need to be a option to find people. Thats what the local is for. To shout to say something not some random chat server where you "old school chatting and kiddo talk" thats old school. Local is need for people to have problems to find some players to talk or 90% schoot at it.
That's what player created channels are for isn't it?
As said many times the only reason local is used is for smacktalk and intel, anyone using local to chat is not doing it right! God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

octahexx Charante
Morior Invictus. Ethereal Dawn
21
|
Posted - 2012.10.29 10:32:00 -
[485] - Quote
just go live in a wh if you dont want local. |

Lord Zim
1884
|
Posted - 2012.10.29 10:33:00 -
[486] - Quote
octahexx Charante wrote:just go live in a wh if you dont want local. But we're not done making nullsec a complete wasteland yet. Removing local is a vital part of our strategy to achieve this worthy goal. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.31 06:14:00 -
[487] - Quote
So u have gotten bored then? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Signal11th
Amarr Empire
809
|
Posted - 2012.10.31 12:32:00 -
[488] - Quote
Lord Zim wrote:octahexx Charante wrote:just go live in a wh if you dont want local. But we're not done making nullsec a complete wasteland yet. Removing local is a vital part of our strategy to achieve this worthy goal.
I think 0.0 is already a wasteland considering the lack of people actually in it. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1893
|
Posted - 2012.10.31 12:37:00 -
[489] - Quote
Signal11th wrote:Lord Zim wrote:octahexx Charante wrote:just go live in a wh if you dont want local. But we're not done making nullsec a complete wasteland yet. Removing local is a vital part of our strategy to achieve this worthy goal. I think 0.0 is already a wasteland considering the lack of people actually in it. Yeah, see, that was a nice example of a sarchasm post. Please don't fall in. :ohdear: Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
363
|
Posted - 2012.10.31 13:53:00 -
[490] - Quote
Lord Zim wrote:Signal11th wrote:Lord Zim wrote:octahexx Charante wrote:just go live in a wh if you dont want local. But we're not done making nullsec a complete wasteland yet. Removing local is a vital part of our strategy to achieve this worthy goal. I think 0.0 is already a wasteland considering the lack of people actually in it. Yeah, see, that was a nice example of a sarchasm post. Please don't fall in. :ohdear: Point clearly missed. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Angelina Joliee
Project Stealth Squad Initiative Mercenaries
1
|
Posted - 2012.10.31 14:02:00 -
[491] - Quote
All i say to this topic is: I would hate it to to press scan every 10 seconds - thats just not fun. I am ok to do this for a minute if i think there may be a thread near but i will not accept a game where i need to do this all day long. |

BoBoZoBo
MGroup9 Quantum Cafe
109
|
Posted - 2012.10.31 14:32:00 -
[492] - Quote
I agree - Nothing more risk averse than Local... the magical intel box. Primary Test Subject GÇó SmackTalker Elite |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 10:04:00 -
[493] - Quote
How come when higher players cry they get told to htfu.
But u say something that would make null harder they all cry but its not fair. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.02 10:07:00 -
[494] - Quote
Clearly the statement "if local is removed, nullsec will become even more depopulated than it is today" is "wah it's not fair", instead of a very clear prediction of what will happen. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Terminal Insanity
Suicides-R-Us BricK sQuAD.
687
|
Posted - 2012.11.02 10:17:00 -
[495] - Quote
I agree, local needs to go.
Removing local solves many, many problems. Primarily the "omg theres a cloaker in my system what a ******* @%#@#^ @^%@#% 2%@#%" whiners
But in conjunction with local removal, i think the dscan should become automated (and updated slower intervals perhaps) Maybe even have offgrid but dscan-range people show up on the overview (just grayed out with unknown distance/name). I think its kinda silly that you can buy a 60 billion isk titan and then it lacks the functionality to scan the area on its own... lol
This way your overview will sorta combine the old overview, local, and dscan all into one. And the 'new' dscan would simply be a tool for narrowing down a direction, the secondary function of today's dscan.
You still wont be able to see EVERYONE on the overview... only the people you'd be able to see on dscan, and only the information you'd expect from dscan... unless they're on grid with you of course, then you get regular info/name/distance/etc. "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 10:27:00 -
[496] - Quote
[quote=Lord Zim]Clearly the statement "if local is removed, nullsec will become even more depopulated than it is today" is "wah it's not fair", instead of a very clear prediction of what will happen.
Because null sec players are really just another forum of care bear, forming up for a fleet is like turning on your pvp flag in that other game.
Aka if I'm not in a pvp fleet I don't want pvp forced on me, while I'm doing other things in null sec.
Sounds all most like the highsec crowds crying of I'm in highsec I don't want pvp forced on me.
Meh I'm sure if you removed local we would still have the 18000 accounts of test and goons to shoot at.
Let the local removal commence. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Sentamon
217
|
Posted - 2012.11.02 10:33:00 -
[497] - Quote
Nullsec Miner-Bots need Local Intel. Resistance will be fierce to this change. ~ Professional Forum Alt -á~ |

Lord Zim
1924
|
Posted - 2012.11.02 10:36:00 -
[498] - Quote
Mirima Thurander wrote:Because null sec players are really just another forum of care bear, forming up for a fleet is like turning on your pvp flag in that other game. So you're saying I become completely invulnerable whenever I join up in a fleet? This is interesting, since I've lost more than 0 ships while in fleets. Clearly I should be filing a bug report with CCP post haste.
Mirima Thurander wrote:Aka if I'm not in a pvp fleet I don't want pvp forced on me, while I'm doing other things in null sec. And now you're just making stuff up. Nobody's saying "I don't want PVP being forced on me", what we're saying is "if I have to put up that amount of effort to make isk in nullsec, I'd rather do that in an actual WH where the rewards actually match up with the effort, or just go relax in hisec and rake in the money while watching a tv-series instead".
Mirima Thurander wrote:Let the local removal commence. "please daddy CCP I'm terrible at PVP so I must beg you to remove one tool so I can get even a modicum of chance at ratter kills" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1924
|
Posted - 2012.11.02 10:36:00 -
[499] - Quote
Sentamon wrote:Nullsec Miner-Bots need Local Intel. Resistance will be fierce to this change. Bots are better at dealing with the lack of local than humans are. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 10:38:00 -
[500] - Quote
Mirima Thurander wrote:How come when higher players cry they get told to htfu.
But u say something that would make null harder they all cry but its not fair.
Making nullsec "harder" in this case involves making it substantially easier for the attacker, hypocrite. ~*a-áproud belligerent undesirable*~ |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 10:39:00 -
[501] - Quote
Lord Zim wrote:Sentamon wrote:Nullsec Miner-Bots need Local Intel. Resistance will be fierce to this change. Bots are better at dealing with the lack of local than humans are.
NPC alt logic: only bots can use local ~*a-áproud belligerent undesirable*~ |

Sentamon
217
|
Posted - 2012.11.02 10:41:00 -
[502] - Quote
Lord Zim wrote:Sentamon wrote:Nullsec Miner-Bots need Local Intel. Resistance will be fierce to this change. Bots are better at dealing with the lack of local than humans are.
Hah doubt it. D-Scan is a great botter tool also. CCP should rethink its design. ~ Professional Forum Alt -á~ |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 10:42:00 -
[503] - Quote
Sentamon wrote:Hah doubt it. D-Scan is a great botter tool also. CCP should rethink its design.
I'll follow this line of thought.
CONCORD protects bots, remove CONCORD ~*a-áproud belligerent undesirable*~ |

Sentamon
217
|
Posted - 2012.11.02 10:44:00 -
[504] - Quote
Andski wrote:Sentamon wrote:Hah doubt it. D-Scan is a great botter tool also. CCP should rethink its design. I'll follow this line of thought. CONCORD protects bots, remove CONCORD
You're correct. The CONCORD instant-gib mechanic is horrible and does protect bots more then anything. ~ Professional Forum Alt -á~ |

okst666
GNADE Inc.
172
|
Posted - 2012.11.02 10:50:00 -
[505] - Quote
Idea:
People jumping from wormholes to 0sec should not appear in local. Same goes for people that come from cynos. I mean - what kind of magic registers their presence, as they never have passed a gate.
The gates are aware of who jumped and register traveling pilots and maintain local.
Also it should be like if you jump from 0.0 to a WH you should still be shown in local, because no gate registered that you have left. [X] < Nail here for new monitor |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 10:52:00 -
[506] - Quote
Sentamon wrote:Andski wrote:Sentamon wrote:Hah doubt it. D-Scan is a great botter tool also. CCP should rethink its design. I'll follow this line of thought. CONCORD protects bots, remove CONCORD You're correct. The CONCORD instant-gib mechanic is horrible and does protect bots more then anything.
That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid. Bots are dealt with through bans - CCP might occasionally throw a wrench into the whole thing by making superficial changes to the client that break bots for a while, but as whole, "remove local to kill off bots" is stupid simply because bots can react far faster than humans, i.e. when a hostile shows up on the overview, and they can do the whole "stay aligned" thing far more efficiently too. ~*a-áproud belligerent undesirable*~ |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 11:05:00 -
[507] - Quote
Null with no local is to hard. Lol.
Bye then. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Sentamon
217
|
Posted - 2012.11.02 11:10:00 -
[508] - Quote
Andski wrote: That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.
Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers. ~ Professional Forum Alt -á~ |

Malcanis
Vanishing Point. The Initiative.
5009
|
Posted - 2012.11.02 11:18:00 -
[509] - Quote
Sentamon wrote:Andski wrote: That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.
Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers.
Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 11:19:00 -
[510] - Quote
Sentamon wrote:Andski wrote: That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.
Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers. How will I know to dock up if there's no local to show if a hostile is in system? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 11:21:00 -
[511] - Quote
Malcanis wrote:Sentamon wrote:Andski wrote: That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.
Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers. Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you? you forget cloaky don't show up on dscan. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.02 11:38:00 -
[512] - Quote
Mirima Thurander wrote:Malcanis wrote:Sentamon wrote:Andski wrote: That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.
Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers. Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you? you forget cloaky don't show up on dscan. Which means that roaming gangs will turn into a bunch of cloaked ships running around going "hello? is there anybody here to gank? no? ******* CCP, finally gave us what we wanted and now it's worse than ever!" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Rordan D'Kherr
Imperial Academy Amarr Empire
157
|
Posted - 2012.11.02 11:47:00 -
[513] - Quote
Not sure why you guys consider this nullsec botting as a gameplay problem.
_______________________________________ Don't be scared, because being afk is not a crime.-á |

Lord Zim
1924
|
Posted - 2012.11.02 11:50:00 -
[514] - Quote
Rordan D'Kherr wrote:Not sure why you guys consider this nullsec botting as a gameplay problem. Pretty sure they don't give a **** about nullsec botting, and are only using it (wrongly, but there you go) to try to make a (wrong, but there you go) point about why local should be removed. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

NickyYo
StarHug
249
|
Posted - 2012.11.02 11:57:00 -
[515] - Quote
Mirima Thurander wrote: How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
That is because most null sec alliances farm isk to sell for dollars, if there was no local there would be no macro.. .. |

JackknifedII
Battlestar Federation Soldiers Of New Eve
3
|
Posted - 2012.11.02 12:09:00 -
[516] - Quote
1st people say they need local, then they want to get rid of local, and then the idea is that cloaked ships vanish from local.
Forgetting the afk cloaker issue, and that some players seem to want special treatment for hot dropping purposes, there is something that everyone who complains about local is forgetting, even in null sec.
Stargates.
Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. Hence there is no local as such in wormholes.
Obvious answer is to remove stargates and impliment stasis. Like in Alien. Minmatar....we are generally unpleasent to be around....
|

Lord Zim
1924
|
Posted - 2012.11.02 12:11:00 -
[517] - Quote
JackknifedII wrote:there is something that everyone who complains about local is forgetting, even in null sec.
Stargates.
Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. You've got wormholes, and you've got logging off and logging back in the day after, which is why I keep talking about having to have a ton of alts spread out in system, d-scanning constantly, to notice when hostiles log back in. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
883
|
Posted - 2012.11.02 12:12:00 -
[518] - Quote
JackknifedII wrote:1st people say they need local, then they want to get rid of local, and then the idea is that cloaked ships vanish from local.
Forgetting the afk cloaker issue, and that some players seem to want special treatment for hot dropping purposes, there is something that everyone who complains about local is forgetting, even in null sec.
Stargates.
Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. Hence there is no local as such in wormholes.
Obvious answer is to remove stargates and impliment stasis. Like in Alien.
"Bridge is up, jump jump jump !!" brb |

baltec1
Bat Country
2701
|
Posted - 2012.11.02 12:17:00 -
[519] - Quote
NickyYo wrote:
That is because most null sec alliances farm isk to sell for dollars, if there was no local there would be no macro..
Fun fact. If you take all of the bots out in null sec you still dont have as many that live in the forge region in caldari high sec. |

TheGunslinger42
Bite Me inc
478
|
Posted - 2012.11.02 12:22:00 -
[520] - Quote
Nicolo da'Vicenza wrote:Natsett Amuinn wrote: And no, you don't "know more about cloaking" than anyone else, get over yourself.
i've been in thousands of wormhole systems in a covops and never lost a ship, but you don't see me lecturing two step or making threads about wormhole space needs wormhole stabilizers and removing its cynojammer properties, etc. or any number of fixes it needs to no longer be second only to highsec in terms of safety and low number of ships killed in pvp
LMFAO at saying whs needs stabilizers and the ability to cyno to "fix" it
10/10 would laff again |

Sandslinger
NorCorp Enterprise No Holes Barred
15
|
Posted - 2012.11.02 12:27:00 -
[521] - Quote
Nicolo da'Vicenza wrote:Mirima Thurander wrote:Nicolo da'Vicenza wrote:anyways, reading this little blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341 Wormhole Space PVP: 377,786 PVE: 162,126 Total: 539,912 so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action and certain members start threads about other secstatus places being too safe how embarassing Your over looking that's the the nature of whs that make it safer. Not the lack of local. I'm not overlooking it, I remember the giant threadnaughts in response to the idea of a 'wormhole stabilizer' module. You know, an aspect of 0.0 treated as a given that allegedly would 'kill w-space'. It's no mystery to me why the average wormholer is only a quarter as likely to be shot by another player as a 0.0 player. The chestbeating on the other hand, that is the mystery.
Not sure where your getting 1/4th of the population from. I can count about 1500 active pvp players in the alliances and corps that are pvp focused.
All of those spend a lot of time using wh to pvp in anyways. seeing as well variety is what keeps the game alive and wormholes aren't very highly populated, no matter what your 1/4th number says
The rest of the inhabitants of wh are a vast number of alts of 0,0 corps + random scrubs of course that the pvp alliances spends vast time and resources in constantly removing. A failed fight as those corps do not put assets in wormhole space beyond the capitals they log off in after running sites anyways.
The wormhole stabilizer would help in killing off the proper pvp alliances who can't withstand the capital fleets of any single of the 0,0 alliances that are vastly larger while it wouldn't do anything to remove the rest who just log off for 2 weeks and then start up again.
As to my personal opinion I think local in highsec should be something alliances has to pay to be able to get but then it would work both ways. Very expensive to maintain perhaps even running on moon minerals like technetium =) so limited to a few systems only.
|

TheGunslinger42
Bite Me inc
478
|
Posted - 2012.11.02 13:00:00 -
[522] - Quote
I'd like if local in nullsec was something that was upgradeable - you start with wormhole style local, but can upgrade it to say a constellation wide local, and eventually up to the current level. You'd be able to have your tool for the very important systems, but some of the less interesting or populated areas wouldn't have local (or not have it as powerful as it is now) |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
170
|
Posted - 2012.11.02 13:18:00 -
[523] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Who was crying for more targets?
Mirima Thurander wrote: You have probes, combat probes, deep space probes, and D-Scan.
And what is your point? I do plenty of exploration.
Actually, I'm too busy right now trying to keep up with the target calling from my FC; 200 malestroms is a hell of a lot of ships to shoot. You run back to hi-sec and call me again when you have something interesting to tell me.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Klymer
Hedion University Amarr Empire
71
|
Posted - 2012.11.02 14:23:00 -
[524] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
EDIT 10-24-12. I looked at your complaints and have had an idea.
OK i looked at the biggest complain of the null sec people and have come up with a fair deal. We change local to work like WHs, and add a readout of the number of players in system to the ui, Now you can still tell if theres a large fleet in your space, u can still tell if theres targets in system, and small gangs and solo pilots still have the chance to slip between the cracks.
If thats not a fair enough deal for u them your just a carebear living in null that likes your local.
wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. |

Karrl Tian
Yarrbusters
18
|
Posted - 2012.11.02 14:43:00 -
[525] - Quote
I remember reading that CCP planned to change local and introduce new intel tools. But the article also said this was part of fully implementing incarna (probably wanted to make our avatar pictures 3-D or something like highlighting our monocles), so, probably not going to happen. |

Lord Zim
1924
|
Posted - 2012.11.02 15:07:00 -
[526] - Quote
Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

JackknifedII
Battlestar Federation Soldiers Of New Eve
3
|
Posted - 2012.11.02 16:49:00 -
[527] - Quote
Lord Zim wrote:JackknifedII wrote:there is something that everyone who complains about local is forgetting, even in null sec. Stargates. Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. You've got wormholes, and you've got logging off and logging back in the day after, which is why I keep talking about having to have a ton of alts spread out in system, d-scanning constantly, to notice when hostiles log back in.
I don't know if you quote mined on purpose, missing out my specific mention of wormholes as to why they are different to normal space....
Good job though. It's not often someone takes a written statement that can be seen by everyone, and completly change it's meaning and intention on the same page.
*Insert golf clap* Minmatar....we are generally unpleasent to be around....
|

James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.02 16:52:00 -
[528] - Quote
I love how something I said on the first page is still relevant 26 pages later. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Klymer
Hedion University Amarr Empire
71
|
Posted - 2012.11.02 17:12:00 -
[529] - Quote
Lord Zim wrote:Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back.
I thought the sarcasm was detectible, guess not.
|

Nicolo da'Vicenza
Air The Unthinkables
2131
|
Posted - 2012.11.02 17:46:00 -
[530] - Quote
Sandslinger wrote:Nicolo da'Vicenza wrote: I'm not overlooking it, I remember the giant threadnaughts in response to the idea of a 'wormhole stabilizer' module. You know, an aspect of 0.0 treated as a given that allegedly would 'kill w-space'. It's no mystery to me why the average wormholer is only a quarter as likely to be shot by another player as a 0.0 player. The chestbeating on the other hand, that is the mystery.
Not sure where your getting 1/4th of the population from. I can count about 1500 active pvp players in the alliances and corps that are pvp focused. All of those spend a lot of time using wh to pvp in anyways. seeing as well variety is what keeps the game alive and wormholes aren't very highly populated, no matter what your 1/4th number says The rest of the inhabitants of wh are a vast number of alts of 0,0 corps + random scrubs of course that the pvp alliances spends vast time and resources in constantly removing. A failed fight as those corps do not put assets in wormhole space beyond the capitals they log off in after running sites anyways. The wormhole stabilizer would help in killing off the proper pvp alliances who can't withstand the capital fleets of any single of the 0,0 alliances that are vastly larger while it wouldn't do anything to remove the rest who just log off for 2 weeks and then start up again. As to my personal opinion I think local in highsec should be something alliances has to pay to be able to get but then it would work both ways. Very expensive to maintain perhaps even running on moon minerals like technetium =) so limited to a few systems only.
I got the "Wormhole population is 1/4 of nullsec's population (of active, >5m SP accounts) from CCP Diagoras' twitter, here". I figured the necessities of wormhole life (finite wh lifespan, multiple people needed for PvE) made it much more single-TZ focused, explaining its emptiness.
Anyways, you aren't telling me anything I don't know - wormhole space supports a surprising number of carebear "0.0 alts and random scrubs" as you put it (likely the majority of wh inhabitants), multiboxing away on sleeper rats, mashing d-scan and collapsing wormhole entry points as soon as a cloaked scout sees the slightest activity on them. Not that there's anything really wrong with that, I just keep that in mind whenever we have people like Mirima or Roime chestbeating about how no local automatically makes them "pro". Nothing against wormholes themselves.
I use the example of 'wormhole stabilizers' to make a point because the end result between it and 'no local 0.0" are the exact same. Except one would have l4 missions+20% income that you had to maintain and set up and the other has sleeper rats. If no-local + static gates would kill wormholes, with its much greater reward, just imagine what it would do to sov null's paltry reward system.
As for making highsec local run on technetium - i dont think technetium's bottleneck needs to be narrowed any further. why not let some other moon min make lots of money? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 18:00:00 -
[531] - Quote
Only more tedius gameplay can save EVE. |

Lord Zim
1924
|
Posted - 2012.11.02 18:04:00 -
[532] - Quote
Natsett Amuinn wrote:Only more tedius gameplay can save EVE. captcha for mining and ratting? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.02 19:14:00 -
[533] - Quote
Lord Zim wrote:Natsett Amuinn wrote:Only more tedius gameplay can save EVE. captcha for mining and ratting?
Actually, a captcha for warp-ins on anoms, gates on missions and maybe even some sort of "laser calibration" on mining would probably go a long way to slowing down bots.
I'm already forced to click "okay" on some lore blurb every time I warp to an anom any way. Adding a captcha there would be a small price to pay if it meant less competition with bots. |

Marlona Sky
D00M. Northern Coalition.
1765
|
Posted - 2012.11.02 19:18:00 -
[534] - Quote
Remove the crutch.
Remove local, structure mails and revamp the directional scanner! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 19:20:00 -
[535] - Quote
Marlona Sky wrote:Remove the crutch. Would it make it eadier for you to get your space back?
|

Herzog Wolfhammer
Sigma Special Tactics Group
1862
|
Posted - 2012.11.02 19:23:00 -
[536] - Quote
Lord Zim wrote:Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back.
So are you afraid of being hurt?
Seeing goons defend local in null makes me think this is a reverse psychology trap because I would imagine their disruptive anti-establishment spirit would embrace this idea. 
Or perhaps they want all of nullsec and have become the establishment.
Seeing goons defend local in nullsec is like seeing a stripper become a church lady (but you can't help wonder if she has a thong under the long dress). |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 19:26:00 -
[537] - Quote
Herzog Wolfhammer wrote:Lord Zim wrote:Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back. So are you afraid of being hurt? Look a couple of posts up at the NC guy wanting to remove local.
And no local would make less pvp not more. That was both of the points being made, that you don't seem to get. |

Lord Zim
1924
|
Posted - 2012.11.02 19:35:00 -
[538] - Quote
Herzog Wolfhammer wrote:So are you afraid of being hurt? Nope.
Herzog Wolfhammer wrote:Or perhaps they want all of nullsec and have become the establishment. Not having local would have absolutely no effect on us taking over (or defending) space. I've no idea why you keep talking about this, it's almost as if you've no idea what you're talking about. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.02 20:28:00 -
[539] - Quote
Marlona Sky wrote:Remove the crutch. I love how you keep repeating the same rhetoric. Do you have a reason for believing that removing local is a good idea? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1924
|
Posted - 2012.11.02 20:31:00 -
[540] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Remove the crutch. I love how you keep repeating the same rhetoric. Do you have a reason for believing that removing local is a good idea? "Sqwaaak remove the crutch remove local sqwaaaak polly wanna cracker" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 20:59:00 -
[541] - Quote
Mirima Thurander wrote: you forget cloaky don't show up on dscan.
I know, flying cloaked ships is too hard for you. Learn to play and stop asking CCP to hold your hand by making changes that favor you. ~*a-áproud belligerent undesirable*~ |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 21:02:00 -
[542] - Quote
Every "remove local" thread leaves me with the same conclusion after reading it: those who propose it make up the most ridiculous reasons ever, some of which have no basis in reality, just to avoid admitting that all they really want is ratter kills handed to them on a platter. ~*a-áproud belligerent undesirable*~ |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.02 21:03:00 -
[543] - Quote
Marlona Sky wrote:Give me a new crutch.
Fixed that for you, you can thank me later. ~*a-áproud belligerent undesirable*~ |

Ginger Barbarella
State War Academy Caldari State
234
|
Posted - 2012.11.02 21:18:00 -
[544] - Quote
Andski wrote:Every "remove local" thread leaves me with the same conclusion after reading it: those who propose it make up the most ridiculous reasons ever, some of which have no basis in reality, just to avoid admitting that all they really want is ratter kills handed to them on a platter.
Wut?!?!?! 
Never mind. I should have known better than to ask. Carry on. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 00:24:00 -
[545] - Quote
Let's get this out there.
I care not about how this effects your alliances.
I don't care if u say u will move to scrub sec.
All I care about is the fact I log on my alt see 58 Blues running anoms. I log on my my nute ganking account and look back at my corp account to see all of them are docked or sitting at a pos before my other accounts loaded grid.
U wana here a funny story i run anoms all the time by my self in null with a nute in system while no one elce undocks. Want to know why? That nutes my 2nd account.
Thats how i know local needs removing.
Be for u say any thing that alts is equiped for cynos its all wase hotdrop o'clock A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.03 01:32:00 -
[546] - Quote
Tell me more about this mystical system with 58 blues all running anoms at the same time. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2131
|
Posted - 2012.11.03 02:18:00 -
[547] - Quote
58 blues running anoms all in the same system...
wau.... |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.03 02:27:00 -
[548] - Quote
Nicolo da'Vicenza wrote:58 blues running anoms all in the same system...
wau....
it's almost like it's entirely fictional ~*a-áproud belligerent undesirable*~ |

Nicolo da'Vicenza
Air The Unthinkables
2131
|
Posted - 2012.11.03 02:29:00 -
[549] - Quote
wait until we hear about herzog's null experience, this can still be topped |

Lord Zim
1924
|
Posted - 2012.11.03 02:31:00 -
[550] - Quote
Yeah, if I didn't know any better I would've said he werelooking at f.ex VFK and assuming everyone there were running anoms because they were in 0.0, until he logged in his neutral alt, at which point they're all magically POSed up/docked. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1697
|
Posted - 2012.11.03 03:29:00 -
[551] - Quote
Lord Zim wrote:Yeah, if I didn't know any better I would've said he werelooking at f.ex VFK and assuming everyone there were running anoms because they were in 0.0, until he logged in his neutral alt, at which point they're all magically POSed up/docked. Where else would there be that many blues? Other than VFK, I can't think of any (barring a staging system ... or a fleet passing though and stopping to camp a gate). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.03 04:41:00 -
[552] - Quote
That was me. I was 58-boxing forlorn hubs in VFK. To be fair though, half of those accounts were carriers that never left the POS shield, and I never really got around running the anoms because packing that many carriers into a POS shield takes a long time. |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.03 05:03:00 -
[553] - Quote
i know of like one system in the entire game that can sustain more than 10 active ratters and that's if you take belts into account
lol "58 blues running anoms" ~*a-áproud belligerent undesirable*~ |

Oaiso
21
|
Posted - 2012.11.03 07:25:00 -
[554] - Quote
. |

Lord Zim
1924
|
Posted - 2012.11.03 07:38:00 -
[555] - Quote
You know, you don't have to post in a thread to be told whenever it's updated. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 14:11:00 -
[556] - Quote
Let me re word that to make u all look stupid.
System's aka more than 1 hur a derp.
Done playing with words now? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Sentamon
217
|
Posted - 2012.11.03 14:38:00 -
[557] - Quote
So we're come to the conclusion that Local channel, as is, pretty much removes PvP and any sort of danger from Nullsec.
It's no wonder all the Nullsecers are running to Highsec for fun. ~ Professional Forum Alt -á~ |

lady labia
RAID. Jean-Luc Picard.
0
|
Posted - 2012.11.03 14:48:00 -
[558] - Quote
Almost 30 pages of ranting by Lord Zim, andski and Nicole, impressive.
Don't forget to eat and sleep  |

Lord Zim
1924
|
Posted - 2012.11.03 14:55:00 -
[559] - Quote
Sentamon wrote:So we're come to the conclusion that Local channel, as is, pretty much removes PvP and any sort of danger from Nullsec. Actually, no, the danger is still there, the few who are still left in nullsec are just able to mitigate the danger more than these ****** PVPers like them to, and instead of thinking of ways to increase the active playerbase in nullsec (which means there'd be more people who weren't paying sufficient attention), they just want to depopulate null even further, and definitely remove PVP from nullsec. vOv
That word. I don't think you know what it means. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

lady labia
RAID. Jean-Luc Picard.
0
|
Posted - 2012.11.03 15:00:00 -
[560] - Quote
Lord Zim wrote:Sentamon wrote:So we're come to the conclusion that Local channel, as is, pretty much removes PvP and any sort of danger from Nullsec. these ****** PVPers That word. I don't think you know what it means.
Sorry, I am leaving the thread now, did not mean to interrupt your "heated debate" 
|

Lord Zim
1924
|
Posted - 2012.11.03 15:15:00 -
[561] - Quote
lady labia wrote:Sorry, I am leaving the thread now, did not mean to interrupt your "heated debate"  "He used a bad word once, that's proof he's been ranting for 30 pages." Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 15:15:00 -
[562] - Quote
lady labia wrote:Lord Zim wrote:Sentamon wrote:So we're come to the conclusion that Local channel, as is, pretty much removes PvP and any sort of danger from Nullsec. these ****** PVPers That word. I don't think you know what it means. Sorry, I am leaving the thread now, did not mean to interrupt your "heated debate" 
Make a thread called remove local post it in Russian in there section Zim will be along a few seconds after its posted posting the same null will be empty Reply.
Aka Zim uses a bot to find all the remove local threads and post in them.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.03 15:19:00 -
[563] - Quote
Mirima Thurander wrote:Aka Zim uses a bot to find all the remove local threads and post in them. Interesting theory. Care to back up that allegation, or are you just rumormongering? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 15:43:00 -
[564] - Quote
Lord Zim wrote:Mirima Thurander wrote:Aka Zim uses a bot to find all the remove local threads and post in them. Interesting theory. Care to back up that allegation, or are you just rumormongering?
Clearly botter/has botter friends loves local.
Now on to more important matters.
Local breaks the stealth game play of eve. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.03 15:45:00 -
[565] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Aka Zim uses a bot to find all the remove local threads and post in them. Interesting theory. Care to back up that allegation, or are you just rumormongering? Clearly botter/has botter friends loves local. Interesting theory. Care to back up that allegation, or are you just rumormongering? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 15:49:00 -
[566] - Quote
Answer me this if ccp was to remove local and give u the tools to effectively scout your space in a timely manner would u go rage still? Where you had to apply effort to get your intel and the game did not give it to you freely.
I'm going to say yes. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.03 15:54:00 -
[567] - Quote
So what you're saying is, you've absolutely no proof for any of those two allegations, and you're just rumormongering. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 16:33:00 -
[568] - Quote
Lord Zim wrote:So what you're saying is, you've absolutely no proof for any of those two allegations, and you're just rumormongering. Answer the question. Don't ignore it in favor of my trolls. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.03 17:00:00 -
[569] - Quote
Mirima Thurander wrote:Lord Zim wrote:So what you're saying is, you've absolutely no proof for any of those two allegations, and you're just rumormongering. Answer the question. Don't ignore it in favor of my trolls. Which question, the "go rage still" question? Doesn't that imply I'm raging to begin with?
If you'd asked a proper question, i.e. "will you move your isk-making alt to nullsec after local is changed", the answer would of course have been no, especially if they're not making any changes to make it actually worth moving out of hisec. This should be obvious to you, since I've stated multiple times I've moved my iskmaking alt to hisec because the effort/reward makes hisec worth it. Upping the effort without either upping the reward in nullsec or lowering the rewards in hisec is certainly not going to make me go "hmm, maybe I should move back after all". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

KrakizBad
Eve Defence Force Fatal Ascension
1035
|
Posted - 2012.11.03 17:02:00 -
[570] - Quote
I think he wants you to admit you have 58 bots running sanctums in a system or something. www.minerbumping.com - because your tears are delicious |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 18:25:00 -
[571] - Quote
I want him to admit that he dont want local to go away even if it was to be replaced by a tool that worked just as well but required work. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.03 18:35:00 -
[572] - Quote
Mirima Thurander wrote:replaced by a tool that worked just as well but required work. Like what? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.03 19:33:00 -
[573] - Quote
Mirima Thurander wrote:I want him to admit that he dont want local to go away even if it was to be replaced by a tool that worked just as well but required work.
I think Lord Zim has already made it clear that he moved out of nullsec with local because even with local it is not really worth living there full time.
But you tearbears are either too illiterate or too consumed by your own rage to notice that little tidbit.
But don't let those pesky facts get in the way of your little tantrum |

Nicolo da'Vicenza
Air The Unthinkables
2131
|
Posted - 2012.11.03 19:35:00 -
[574] - Quote
lady labia wrote:Almost 30 pages of ranting by Lord Zim, andski and Nicole, impressive. Don't forget to eat and sleep  What can I say, globetrotter-level posting like mine needs washington generals-level posting like you people's to really work |

James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.03 19:37:00 -
[575] - Quote
Mirima Thurander wrote:even if it was to be replaced by a tool that worked just as well but required work. Oh hey, this thread is finally starting to get interesting. I don't recall you saying at any point that there should be a replacement tool. What did you have in mind? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.03 19:51:00 -
[576] - Quote
Mirima Thurander wrote:Answer me this if ccp was to remove local and give u the tools to effectively scout your space in a timely manner would u go complain still. Where you had to apply effort to get your intel and the game did not give it to you freely.
I'm going to say yes.
Just Answer the question.
A tool is a tool if ccp made it your going to use it and so long as its less reliable than local is now I don't care how or what they Do so long as it dose away with local. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.03 19:53:00 -
[577] - Quote
It's almost as if I haven't answered that question in excruciating detail already. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.03 19:54:00 -
[578] - Quote
Sentamon wrote:So we're come to the conclusion that Local channel, as is, pretty much removes PvP and any sort of danger from Nullsec.
It's no wonder all the Nullsecers are running to Highsec for fun.
if you're serious it's obvious that you have no idea what you're talking about, as usual
if you're trolling, this is weak ~*a-áproud belligerent undesirable*~ |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
384
|
Posted - 2012.11.09 19:45:00 -
[579] - Quote
Death to local! A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

highonpop
Eve Liberation Force Fatal Ascension
394
|
Posted - 2012.11.09 19:58:00 -
[580] - Quote
op is bad and should feel bad
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
R.I.P Vile Rat http://evemaps.dotlan.net/live/Outpost/Rename/2012-09-12 |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
7
|
Posted - 2012.11.09 20:03:00 -
[581] - Quote
Can't you at least come up with a new gag every once in a while OP. It's so hard to read ideas that are bad and boring. |

Stonecrusher Mortlock
University of Caille Gallente Federation
76
|
Posted - 2012.11.11 06:35:00 -
[582] - Quote
All the crying about how u will leave null if local is taken away because it makes it to unsafe is as stupid as people complaining about high sec ganking.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1722
|
Posted - 2012.11.11 06:45:00 -
[583] - Quote
Stonecrusher Mortlock wrote:All the crying about how u will leave null if local is taken away because it makes it to unsafe is as stupid as people complaining about high sec ganking. Nerf highsec ganking. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Johan Civire
Dirty Curse inc.
185
|
Posted - 2012.11.11 08:04:00 -
[584] - Quote
Nicolo da'Vicenza wrote:anyways, reading this little blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341 Wormhole Space PVP: 377,786 PVE: 162,126 Total: 539,912 so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action and certain members start threads about other secstatus places being too safe how embarassing
Some people have problems with reading the blog.... |

Akiyo Mayaki
Industrial Justice Corporation
3
|
Posted - 2012.11.11 14:23:00 -
[585] - Quote
I agree. (-: |

Nar Zandev
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.11.11 21:22:00 -
[586] - Quote
Nicolo da'Vicenza wrote:anyways, reading this little blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341 Wormhole Space PVP: 377,786 PVE: 162,126 Total: 539,912 so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action and certain members start threads about other secstatus places being too safe how embarassing
TL;DR There is 4.2 more pvp in wh than in null
I am sorry, but your logic is FAIL, and your math is equal to a 7 year old math.
The survey was taken 2 years without the WH space. So, let me come to that number, again.
From those 2 years with WHs in it, at least half was consumed with the process of populating those systems, so the conflict was almost none. But for the sake of argument, let`s say that 1.5 years were used in that survey, so 60% of that time.
We also know that null sec pop=4.5 x wh pop. So let`s make the numbers.
N kills=W * 20/4.5 * 60%= aprox. 2.5 x w kills (wh has 2.5 less kill ratio per occupant than null).
But if we count the population density (there are 1.4 more null sys than wh, that means null density=4.5 * 1.4 = 6.3 WH density) we will have
Nkill = Wkill * 1/6.3 (density) * 2.5 (the above no) * 60%
That means, based on pupulation distribution, the WH = 4.2 * N MORE PVP. That means that for every ship killed in null, there would be 4 in WH, if there would be the same population and density.
Now, the numbers are getting ridiculous. Please keep following. The average ISK/H doing stuff in null vs wh is between 1.5 and 2 in favor to null, with NO RISK WHAT SO EVER. And no GOONPOO was added to the equation (this could add to the equation at least W = 1.5 * 10 fold for the passive income * 4.2 * N). But the number is getting silly, so I`ll stop here.
I am sorry null bears, but numbers beat your argument. NULL is at least 4.2 more safe than whs, and this with the wh mass mechanic.
Death to local. ( or at least delay it or make it count only for stargate jumps)
The numbers show it, without local there is at least 4.2 more chance of PVP to occur. You can`t beat numbers, sorry.
I am waiting for the typical bear reply "but without local I am going back to high sec, it`s not fair".
Null sec tears are best tears.
|

Nicolo da'Vicenza
Air The Unthinkables
2170
|
Posted - 2012.11.11 21:28:00 -
[587] - Quote
Nar Zandev wrote: TL;DR There is 4.2 more pvp in wh than in null
...
From those 2 years with WHs in it, at least half was consumed with the process of populating those systems, so the conflict was almost none.
argument for whs containing risk - for over 50% of the time that wormholes that have existed, PvP and conflict did not exist in them
i see |

Nar Zandev
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.11.11 22:00:00 -
[588] - Quote
Nicolo da'Vicenza wrote:Nar Zandev wrote: TL;DR There is 4.2 more pvp in wh than in null
...
From those 2 years with WHs in it, at least half was consumed with the process of populating those systems, so the conflict was almost none.
argument for whs containing risk - for over 50% of the time that wormholes that have existed, PvP and conflict did not exist in them i see
I`m sorry mate, but it seems you`ve skipped the arithmetic classes. I`ve just proved you with facts and numbers a real situation.
http://cdn1.eveonline.com/community/QEN/QEN_Q4-2010.pdf http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1019667 http://community.eveonline.com/devblog.asp?a=blog&nbid=3235
These are the sources. If you are unable to process numbers, than you can rely on your "godly sent word" argument "i`ve said so".
And newsflash: Earth is not the center of the Solar system, and there is a strange mystical language called mathematics. Search it on google, it may help you in your next endeavours.
Next time you post add something more intelligent than "moosh, splash, woosh" |

James Amril-Kesh
RAZOR Alliance
1204
|
Posted - 2012.11.11 22:38:00 -
[589] - Quote
For someone who claims to have a really good grasp of mathematics, your explanations are a bit lacking. Why you've written some of the equations you have and some of the numbers you've used are completely unexplained.
So let's try this.
The data was taken over a four year period, during which wormholes existed for the latter two years, eight months (Apocrypha released March 10, 2009, data collection ended November 29, 2011: http://www.wolframalpha.com/input/?i=March+10%2C+2009+to+November+29th%2C+2011) Let's assume it took 8 months for the wormholes to fill up, so we can say that most of the kills in wormhole space took place in the latter two years of data collection. I doubt it actually took this long, but using a shorter number would only make my case even stronger, so why not be conservative. We are also assuming of course that the kill rate remained roughly uniform throughout the data collection period in null sec, and in wormhole space once the inhabitants were established.
Over that latter two year period, we'll assume nullsec killed exactly half of its total, and wormhole all of its total. Null to WH kill ratio is = 7,061,988*0.5 / 377,786 = ~9.35
Based on the link you gave, the Q3 2010 population of W-space was 16846 characters, versus nullsec's 76999 characters.
So for the late 2009-2011 period, in nullsec there were 7,061,988 * 0.5 / 76,999 = ~46 kills per capita In w-space there were 377,786 / 16846 = ~22 kills per capita
46/22 = ~2.1 Null sec, with local, is just over twice as dangerous as wormhole space, following this line of argument. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.11 23:53:00 -
[590] - Quote
James Amril-Kesh wrote:46/22 = ~2.1 Null sec, with local, is just over twice as dangerous as wormhole space, following this line of argument.
From my previous post: N kills=W * 20/4.5 * 60%= aprox. 2.5 x w kills. I have said that before, the possibility for a kill to happen in null is 2.5 greater than in wh. But that isn`t the whole problem.
Please add to the problem the density of null sec and wh. You will find that because of the density there are 4.2 more killing in WH than in Null. Just introduce the ratio between those 2 densities into your equation and you will find this shocking result. There is more PVP in WH than in NULL, eve if you suggest otherwise. The numbers never lie.
Let me say this in another sentence. The frequency that 2 players meet in wh is far smaller than in null. That is the MAIN factor for ship losses, not some magic goofy reason. And that proves my final result the fact that null players are becoming high sec bears. Lack of local improves the rate of player vs player encounters.
And I eluded the income/risk ratio between them.
I will say it again, for the same population, the same isk/reward, the same number of systems (0.0), there are more ship fights and losses in a "no local" space, than in "with local" space, aprox. 4.2 times more.
|

Nicolo da'Vicenza
Air The Unthinkables
2171
|
Posted - 2012.11.12 01:10:00 -
[591] - Quote
Nar Zandev wrote:Nicolo da'Vicenza wrote:Nar Zandev wrote: From those 2 years with WHs in it, at least half was consumed with the process of populating those systems, so the conflict was almost none.
argument for whs containing risk - for over 50% of the time that wormholes that have existed, PvP and conflict did not exist in them i see I`m sorry mate, but it seems you`ve skipped the arithmetic classes. I`ve just proved you with facts and numbers a real situation. In your desire to massage numbers to a figure you find palatable, you casually stated that for the majority of w-space's existence, the 'no-local PvP savior' has been a conflict-free PvE haven with negligible PvP. You certainly 'proved me' alright.
As for the rest of it , there were no facts provided, nor did they reflect a "real situation". Instead, you concocted an alternate reality where if all the current w-space inhabitants were effectively crammed in to only 397 w-space systems in order to account for "nullsec's higher density" and much higher kills per capita (which should be the opposite, if delayed local worked like posting alts claim it does). Since no w-space pilot has ever been in such a scenario ever, that is the exact opposite of a 'real situation'. A real situation is something like this:
Quote:So for the late 2009-2011 period, in nullsec there were 7,061,988 * 0.5 / 76,999 = ~46 kills per capita In w-space there were 377,786 / 16846 = ~22 kills per capita |

Flurk Hellbron
Science and Trade Institute Caldari State
158
|
Posted - 2012.11.12 01:36:00 -
[592] - Quote
Just remove local anywhere. Problem solved and would be awesome in Jita... |

James Amril-Kesh
RAZOR Alliance
1209
|
Posted - 2012.11.12 01:39:00 -
[593] - Quote
Nar Zandev wrote:James Amril-Kesh wrote:46/22 = ~2.1 Null sec, with local, is just over twice as dangerous as wormhole space, following this line of argument. From my previous post: N kills=W * 20/4.5 * 60%= aprox. 2.5 x w kills. I have said that before, the possibility for a kill to happen in null is 2.5 greater than in wh. But that isn`t the whole problem. Please add to the problem the density of null sec and wh. You will find that because of the density there are 4.2 more killing in WH than in Null. Just introduce the ratio between those 2 densities into your equation and you will find this shocking result. There is more PVP in WH than in NULL, even if you suggest otherwise. The numbers never lie. Let me say this in another sentence. The frequency that 2 players meet in wh is far smaller than in null, this due only to population density. This is the MAIN factor for what I have stated regarding ship losses, not some magic goofy reason. And that proves my final result the fact that null players are becoming high sec bears. Lack of local improves the rate of player vs player encounters. And I eluded the income/risk ratio between them. I will say it again, for the same population, the same isk/reward, the same number of systems (0.0), there are more ship fights and losses in a "no local" space, than in "with local" space, aprox. 4.2 times more.
There are 3294 nullsec systems accessible to players, and 2499 wormhole systems. Again, with the above totals, nullsec had 76999 characters in Q3 2010 whereas W-space had 16846 characters.
(76999 characters / 3294 systems)*(45.8577 kills per character) = 1,072 kills per system in nullsec (alternatively (7061988*0.5 kills) / 3294 systems = 1072 kills per system in nullsec) (16846 characters / 2499 systems)*(22.4259 kills per character) = 151 kills per system in w-space (alternatively 377786 kills / 2499 systems 151 kills per system in w-space)
Try again. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.12 09:10:00 -
[594] - Quote
Nicolo da'Vicenza wrote:
As for the rest of it , there were no facts provided, nor did they reflect a "real situation". Instead, you concocted an alternate reality where if all the current w-space inhabitants were effectively crammed in to only 397 w-space systems in order to account for "nullsec's higher density" and much higher kills per capita (which should be the opposite, if delayed local worked like posting alts claim it does). Since no w-space pilot has ever been in such a scenario ever, that is the exact opposite of a 'real situation'.
Until now, I just thought you wanted to add to the discussion real and plausible arguments, but now I see your true troll nature, or the below 80 IQ level. There must be an explanation for your impossibility to understand numbers and symbols. You know, the computer you use is based on the same principles, that math never fails, even EVE... go figure.
And no, the voice in your head that tells you, you are right all the time, isn't real.
James Amril-Kesh wrote:
(76999 characters / 3294 systems)*(45.8577 kills per character) = 1,072 kills per system in nullsec (alternatively (7061988*0.5 kills) / 3294 systems = 1072 kills per system in nullsec) (16846 characters / 2499 systems)*(22.4259 kills per character) = 151 kills per system in w-space (alternatively 377786 kills / 2499 systems 151 kills per system in w-space)
Try again.
Yes, and that rate is a counter factor in the initial equation. So, you realize that you just proved me right again, don't you? There is more chance, because of dispersion in wh, for people to encounter in null. Almost 7 times more chance. ONLY BECAUSE there are a LOT FEWER PPL on almost the SAME SPACE in wh. If you add now that 7 factor to the initial equation, you will see the light then.
I`ll put it in another way. If you run on a 10 km high way, with your car, there is more chance to encounter another car, if on that highway are 100 ppl instead of 20. But there is more chance for you to pvp with those other drivers, if you don`t have local.
The density has different causes in game. The most important one is moongoo in my opinion. This is for another topic.
But nevertheless, lack of local is a great improvement for PVP. I`m not saying it, the number does |

James Amril-Kesh
RAZOR Alliance
1210
|
Posted - 2012.11.12 10:25:00 -
[595] - Quote
Nar Zandev wrote:Nicolo da'Vicenza wrote:
As for the rest of it , there were no facts provided, nor did they reflect a "real situation". Instead, you concocted an alternate reality where if all the current w-space inhabitants were effectively crammed in to only 397 w-space systems in order to account for "nullsec's higher density" and much higher kills per capita (which should be the opposite, if delayed local worked like posting alts claim it does). Since no w-space pilot has ever been in such a scenario ever, that is the exact opposite of a 'real situation'.
Until now, I just thought you wanted to add to the discussion real and plausible arguments, but now I see your true troll nature, or the below 80 IQ level. There must be an explanation for your impossibility to understand numbers and symbols. You know, the computer you use is based on the same principles, that math never fails, even EVE... go figure. And no, the voice in your head that tells you, you are right all the time, isn't real. James Amril-Kesh wrote:
(76999 characters / 3294 systems)*(45.8577 kills per character) = 1,072 kills per system in nullsec (alternatively (7061988*0.5 kills) / 3294 systems = 1072 kills per system in nullsec) (16846 characters / 2499 systems)*(22.4259 kills per character) = 151 kills per system in w-space (alternatively 377786 kills / 2499 systems 151 kills per system in w-space)
Try again.
Yes, and that rate is a counter factor in the initial equation. So, you realize that you just proved me right again, don't you? There is more chance, because of dispersion in wh, for people to encounter in null. Almost 7 times more chance. ONLY BECAUSE there are a LOT FEWER PPL on almost the SAME SPACE in wh. If you add now that 7 factor to the initial equation, you will see the light then. I`ll put it in another way. If you run on a 10 km high way, with your car, there is more chance to encounter another car, if on that highway are 100 ppl instead of 20. But there is more chance for you to pvp with those other drivers, if you don`t have local. The density has different causes in game. The most important one is moongoo in my opinion. This is for another topic. But nevertheless, lack of local is a great improvement for PVP. I`m not saying it, the number does No, it doesn't. There's no possible way you can spin this to suit your argument. Where the **** is this factor of 7 coming from? You're saying wormholes are lower density therefore they're more dangerous? Not to mention local is just one of SEVERAL things that are different mechanically between wormhole space and nullsec, so you can't say that that's the root cause of there being more or less PVP in wormholes. EVERY indication says there's less PVP in wormholes both by totals, by per capita, and per system. Why do you still say there's more?
You're making absolutely no sense. http://themittani.com/features/local-problem A simple fix to the local intel problem |

James Amril-Kesh
RAZOR Alliance
1210
|
Posted - 2012.11.12 10:28:00 -
[596] - Quote
Maybe I need to go over definitions of the more complex topics we've covered in this discussion, such as addition, subtraction, multiplication, division, greater than, less than, and equal to. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.12 11:09:00 -
[597] - Quote
James Amril-Kesh wrote: No, it doesn't. There's no possible way you can spin this to suit your argument. Where the **** is this factor of 7 coming from? You're saying wormholes are lower density therefore they're more dangerous? Not to mention local is just one of SEVERAL things that are different mechanically between wormhole space and nullsec, so you can't say that that's the root cause of there being more or less PVP in wormholes. EVERY indication says there's less PVP in wormholes both by totals, by per capita, and per system. Why do you still say there's more?
You're making absolutely no sense.
I have given the example with the highway. The factor of 7, is the chance of 2 players to meet in null divided by the chance of 2 players to meed in wh. I thought it was clear (your 1000/150). Let me make it simpler.
You are driving on a highway. 1st case, there are other 100 ppl on that highway, 2nd case there are 20 ppl on that highway. So the possibility to meet another ppl in 1st case is 5 times larger than 2nd case. Than means 5 time more chance to meet another car.
Now, let`s say that in 1st case there are 2 times more car loss overall than in 2nd case, for the above situation (the number we both agreed on in previous posts). This means, that for the total encounters in 1st case, there are twice as much car loss compared to the 2nd case. So far so good.
But keep in mind that they encounter 5 times more in the 1st case. This means that if you would have the same encounter chance for both cases, the 1st case would have 2/5 more car loss than 2nd case, or the 2nd case would have 5/2 more car loss than 1st case.
This means that there would be 2.5 more car loss in 2nd case if there would be the same density from the 1st case.(the real problem has different results due to different numbers, this is only an example). When you enter a null system there is a LOT more chance for you to find someone than in wh system and it means that there will be ship loss due to the fact that you encounter someone instead of empty space. This is logic. I could`ve explained it mathematically, but people accept new ideas more when there is common sense in it.
WH is 2nd case, NULL is 1st case. A over simplified problem. I don`t think I can be more explicit than that, sorry.
TL;DR The fact remains that NULL would have at least 4.2 more pvp in it if there would be no local. These numbers aren`t mine, are from CCP statistics, based on REAL events. I am sorry if your nullbear fear hinders you to see the reality.
|

James Amril-Kesh
RAZOR Alliance
1210
|
Posted - 2012.11.12 11:11:00 -
[598] - Quote
Nar Zandev wrote:TL;DR The fact remains that NULL would have at least 4.2 more pvp in it if there would be no local. This is the part you have no evidence for. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.12 11:23:00 -
[599] - Quote
James Amril-Kesh wrote:Nar Zandev wrote:TL;DR The fact remains that NULL would have at least 4.2 more pvp in it if there would be no local. This is the part you have no evidence for.
Nar Zandev wrote:
From those 2 years with WHs in it, at least half was consumed with the process of populating those systems, so the conflict was almost none. But for the sake of argument, let`s say that 1.5 years were used in that survey, so 60% of that time.
We also know that null sec pop=4.5 x wh pop. So let`s make the numbers.
N kills=W * 20/4.5 * 60%= aprox. 2.5 x w kills (wh has 2.5 less kill ratio per occupant than null).
But if we count the population density (there are 1.4 more null sys than wh, that means null density=4.5 * 1.4 = 6.3 WH density) we will have
Nkill = Wkill * 1/6.3 (density) * 2.5 (the above no) * 60%
That means, based on pupulation distribution, the WH = 4.2 * N MORE PVP. That means that for every ship killed in null, there would be 4 in WH, if there would be the same population and density.
I am sorry if you missed that.
But you have agreed with me for these 2 parts of the problem. From both your posts. I have explained with real number, based on CCP statistics and known facts, furthermore I have detailed the problem so that a 7 year old could understand it. I haven`t made up the numbers, and the solving is rather easy.
The fact remains, based on math, NULL would have 4.2 more PVP if there would be no local. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
396
|
Posted - 2012.11.12 11:27:00 -
[600] - Quote
Nar Zandev wrote: TL;DR The fact remains that NULL would have at least 4.2 more pvp in it if there would be no local. These numbers aren`t mine, are from CCP statistics, based on REAL events. I am sorry if your nullbear fear hinders you to see the reality.
No.
You're wrong. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

James Amril-Kesh
RAZOR Alliance
1212
|
Posted - 2012.11.12 11:28:00 -
[601] - Quote
Nar Zandev wrote:James Amril-Kesh wrote:Nar Zandev wrote:TL;DR The fact remains that NULL would have at least 4.2 more pvp in it if there would be no local. This is the part you have no evidence for. Nar Zandev wrote:
From those 2 years with WHs in it, at least half was consumed with the process of populating those systems, so the conflict was almost none. But for the sake of argument, let`s say that 1.5 years were used in that survey, so 60% of that time.
We also know that null sec pop=4.5 x wh pop. So let`s make the numbers.
N kills=W * 20/4.5 * 60%= aprox. 2.5 x w kills (wh has 2.5 less kill ratio per occupant than null).
But if we count the population density (there are 1.4 more null sys than wh, that means null density=4.5 * 1.4 = 6.3 WH density) we will have
Nkill = Wkill * 1/6.3 (density) * 2.5 (the above no) * 60%
That means, based on pupulation distribution, the WH = 4.2 * N MORE PVP. That means that for every ship killed in null, there would be 4 in WH, if there would be the same population and density.
I am sorry if you missed that. But you have agreed with me for these 2 parts of the problem. From both your posts. I have explained with real number, based on CCP statistics and known facts, furthermore I have detailed the problem so that a 7 year old could understand it. I haven`t made up the numbers, and the solving is rather easy. The fact remains, based on math, NULL would have 4.2 more PVP if there would be no local.
James Amril-Kesh wrote:The only thing you can say with these numbers is that wormhole space has more kills per capita for its population density than you would expect if all the mechanics were equal. One mechanic in this case that isn't the same is local, but your argument fails to show that local is the cause of this because it's one of a very large number of mechanics that separates wormhole space from nullsec, including but not limited to the sovereignty system, differences in PVE/PVP, logistics, wormhole inability to utilize clones, and mass limitations. If everything were equal between nullsec and wormhole space EXCEPT for local, then you'd have a case, but you don't, because all you've shown is a correlation (and a very weak one at that) with no causal link.
http://themittani.com/features/local-problem A simple fix to the local intel problem |

Signal11th
Amarr Empire
809
|
Posted - 2012.11.12 11:33:00 -
[602] - Quote
James Amril-Kesh wrote:Nar Zandev wrote:James Amril-Kesh wrote:[quote=Nar Zandev]TL;DR The fact remains that NULL would have at least 4.2 more pvp in it if there would be no local. This is the part you have no evidence for. [quote=Nar Zandev] From those 2 years with WHs in it, at least half was consumed with the process of populating those systems, so the conflict was almost none. But for the sake of argument, let`s say that 1.5 years were used in that survey, so 60% of that time. We also know that null sec pop=4.5 x wh pop. So let`s make the numbers. N kills=W * 20/4.5 * 60%= aprox. 2.5 x w kills (wh has 2.5 less kill ratio per occupant than null). But if we count the population density (there are 1.4 more null sys than wh, that means null density=4.5 * 1.4 = 6.3 WH density) we will have Nkill = Wkill * 1/6.3 (density) * 2.5 (the above no) * 60%That means, based on pupulation distribution, the WH = 4.2 * N MORE PVP. That means that for every ship killed in null, there would be 4 in WH, if there would be the same population and density.
Who says EVE is getting borinzzzzzzzzzzzzzzzzzzzz.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.12 11:40:00 -
[603] - Quote
James Amril-Kesh wrote:
The only thing you can say with these numbers is that wormhole space has more kills per capita for its population density than you would expect if all the mechanics were equal. One mechanic in this case that isn't the same is local, but your argument fails to show that local is the cause of this because it's one of a very large number of mechanics that separates wormhole space from nullsec, including but not limited to the sovereignty system, differences in PVE/PVP, logistics, wormhole inability to utilize clones, and mass limitations. If everything were equal between nullsec and wormhole space EXCEPT for local, then you'd have a case, but you don't, because all you've shown is a correlation (and a very weak one at that) with no causal link.
All the other plus sigh (+) mechanics are in favor for null sec pvp (isk/risk etc). And with all these mechanics there is still less pvp in NULL than in WH, based on statistics. That means the only negative factor (-), which is the local, weight more than all those surplus factors (+) that you have in null.
Local saves your as***, you know it, and you strive to maintain it, as a real highsec bear. It`s only natural. You are too afraid to lose it, cause then you would be forced to do some real, sometimes incognito pvp. And there would be some loss for you. No matter there will still be passive moonpoo to save your sh**. |

Lord Zim
1947
|
Posted - 2012.11.12 11:40:00 -
[604] - Quote
Nar Zandev wrote:The fact remains, based on math, NULL would have 4.2 more PVP if there would be no local. You're assuming everything except local is the same, it isn't. You're assuming the circumstances between the kills are the same, it isn't.
You're making the classical "hurr statistics" mistake, and you should feel bad. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1947
|
Posted - 2012.11.12 11:41:00 -
[605] - Quote
Nar Zandev wrote:Local saves your as***, you know it Tell me how local saves my ass in a fleet fight. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1947
|
Posted - 2012.11.12 11:41:00 -
[606] - Quote
Or it saves my as***, whatever the **** that is. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1213
|
Posted - 2012.11.12 11:46:00 -
[607] - Quote
Nar Zandev wrote:All the other plus sigh (+) mechanics are in favor for null sec pvp (isk/risk etc). Would you care to go through each one separately and explain why, including mechanics that are different between nullsec and wormhole space that weren't mentioned in my post.? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.12 12:12:00 -
[608] - Quote
Lord Zim wrote:You're assuming everything except local is the same, it isn't. You're assuming the circumstances between the kills are the same, they aren't.
You're making the classical "hurr statistics" mistake, and you should feel bad.
James Amril-Kesh wrote: Would you care to go through each one separately and explain why, including mechanics that are different between nullsec and wormhole space that weren't mentioned in my post.?
Ok, at least you are convinced that based on gross numbers, I am correct.
Factors that favor NULL PVP. (+)
Stargates, ISK/risk for every individual, Cyno, ability to blob and travel in large numbers, ability to fast travel between different systems from your alliance, stations, clones, years of building numbers and connections, friendship and don`t forget the massive passive income from moons etc. (ships less expensive)
Negative factors for NULL PVP. (-) Local and maybe some other minor stuff.
Factors in favor WH PVP (+) ISK income from sleepers (which is less regarding isk/risk comparing with null), Local
Negative factors for WH PVP (-) WH mass, C1,C2, C3 restrictions, no clones and all the other stuff mentioned for null (+) |

Lord Zim
1947
|
Posted - 2012.11.12 12:15:00 -
[609] - Quote
Nar Zandev wrote:ISK/risk ahahahahahhahahahahahahahahahahaahahahahha Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.12 12:18:00 -
[610] - Quote
Lord Zim wrote:Nar Zandev wrote:ISK/risk ahahahahahhahahahahahahahahahahaahahahahha
I know I`ve seen you somewhere, with that expression... yeah...
say aahaah http://bloggerman.deviantart.com/art/Say-aah-2-196993025
Waiting, waiting... |

Lord Zim
1947
|
Posted - 2012.11.12 12:28:00 -
[611] - Quote
Tell us more how ISK/risk favors nullsec over wormholes, please. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nar Zandev
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.11.12 13:11:00 -
[612] - Quote
Lord Zim wrote:Tell us more how ISK/risk favors nullsec over wormholes, please.
I have only indirect data for this, unfortunately CCP doesn't want us to know how rich are the null sec alliances. C1(350sys). avarage isk/h 20-40 mil, C2(500sys). 40-60 C3(500sys) 90-120 C4(500) 120-200 C5(500) 120-200 C6(100) 200+ = on average 100 mil isk/h if it were an even distribution of ppl. But we know that C5-C6 have less occupancy, that means you on average you may produce 100mi isk/h. But ofc this is not the case. The number is 10-20% lower, but for the sake of argument I`ll keep it like that. Other factors for my assumption, the ability to field a large number of titans, supercarriers by nullers. Also there are lots of testimonies that state some players can loose a 4 bil ship every week and they won`t even feel it. This and some other indirect data.
|

James Amril-Kesh
RAZOR Alliance
1218
|
Posted - 2012.11.12 19:47:00 -
[613] - Quote
Nar Zandev wrote:I have only indirect data for this, unfortunately CCP doesn't want us to know how rich are the null sec alliances. :tinfoil: This also has nothing to do with our individual income.
Nar Zandev wrote:C1(350sys). avarage isk/h 20-40 mil, C2(500sys). 40-60 C3(500sys) 90-120 C4(500) 120-200 C5(500) 120-200 C6(100) 200+ = on average 100 mil isk/h if it were an even distribution of ppl. But we know that C5-C6 have less occupancy, that means you on average you may produce 100mi isk/h. But ofc this is not the case. The number is 10-20% lower, but for the sake of argument I`ll keep it like that. Your numbers seem a bit low to me, but they work just fine. I'd like to go ahead and ask you what you think the average isk/hr is for a ratter in nullsec.
Nar Zandev wrote:Other factors for my assumption, the ability to field a large number of titans, supercarriers by nullers. You're also assuming, rather incorrectly, that these supercapitals were paid for by null ratting. You also seem to be under the impression that moon mining factors into individual income. It doesn't, at all.
Nar Zandev wrote:Also there are lots of testimonies that state some players can loose a 4 bil ship every week and they won`t even feel it. This and some other indirect data. I'm sure a few people have said this, but they don't make that money from ratting. In fact it's highly doubtful they made that money in nullsec at all. In any case these people are outliers. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1947
|
Posted - 2012.11.12 19:48:00 -
[614] - Quote
Wait, wait, whoa there. You think we'll use titans, supercarriers etc to protect ratters, and that we can lose 4 billion isk ships and not even feel it?
Lord Zim wrote:ahahahahahhahahahahahahahahahahaahahahahha Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alundil
Seniors Clan Get Off My Lawn
179
|
Posted - 2012.11.12 20:06:00 -
[615] - Quote
Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer?
That's only true if you're in C5/6 though. Those, from a "roam" perspective are fairly safe I think. Relatively invasion safe? No. Not at all, go C3 and lower for that.
But C5/6 safety is attainable via collapsing gates yes. It's a lot riskier in the lower class holes because well lol_Orcas getting trapped or interrupted and killed.
I'd prefer a WH style local in 0.0 but I think the suggestion in OP is not a bad compromise. |

James Amril-Kesh
RAZOR Alliance
1218
|
Posted - 2012.11.12 20:13:00 -
[616] - Quote
Alundil wrote:Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer? That's only true if you're in C5/6 though. Those, from a "roam" perspective are fairly safe I think. Relatively invasion safe? No. Not at all, go C3 and lower for that. But C5/6 safety is attainable via collapsing gates yes. It's a lot riskier in the lower class holes because well lol_Orcas getting trapped or interrupted and killed. I'd prefer a WH style local in 0.0 but I think the suggestion in OP is not a bad compromise. Congratulations for not reading any of the thread where we explained several times why WH style local is an absolutely terrible idea. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lin-Young Borovskova
Science and Trade Institute Caldari State
914
|
Posted - 2012.11.12 20:15:00 -
[617] - Quote
Nar Zandev wrote:Lord Zim wrote:Tell us more how ISK/risk favors nullsec over wormholes, please. I have only indirect data for this, unfortunately CCP doesn't want us to know how rich are the null sec alliances. C1(350sys). avarage isk/h 20-40 mil, C2(500sys). 40-60 C3(500sys) 90-120 C4(500) 120-200 C5(500) 120-200 C6(100) 200+ = on average 100 mil isk/h if it were an even distribution of ppl. But we know that C5-C6 have less occupancy, that means you on average you may produce 100mi isk/h. But ofc this is not the case. The number is 10-20% lower, but for the sake of argument I`ll keep it like that. Other factors for my assumption, the ability to field a large number of titans, supercarriers by nullers. Also there are lots of testimonies that state some players can loose a 4 bil ship every week and they won`t even feel it. This and some other indirect data.
I'd actually completely agree with you for CCP to remove null local if they actually take away wh's and put gates instead.
This would make everyone happy. You because you'd not be bored with null local and me because I could jump whatever fleet size n to your system, camp it for entire weeks until you cry at ccp large number of players shouldn't be able to travel that easy, kick your ass out of there and send you right to your old safe basement in high or low sec.
Playing with numbers it's cool, playing with words it's cool, play the game it's better to realise and understand differences in between 2 different areas of the game that have nothing in common but the fact those are populated with pod pilots flying space ships.
You're happy with your relative safety thanks to depletable gates, I'm happy with the relative safety of my local when I'm the hunter or when I'm the prey. The hole point being that if you really want null to become like wh without local then there's no reason why you should keep such and advantage of depletable gates.
I don't get it why this is so hard for you guys to understand. brb |

Jenn aSide
Smokin Aces.
398
|
Posted - 2012.11.12 20:23:00 -
[618] - Quote
Yea, some people can't understand why null and WH are different because of how you access them. null (and low) sec needs local because of how the game works right now, to remove local you need to change a lot of things (like bubbles being able to cover most null sec gates, probing, the click fast scanner that is the counter to probing, being able to locate asteroid belts simply by right clicking and anomalies with a 10 second ship scan ect ect).
At the end of the day, even though I don't believe it would work (gates/easy access to null systems means roams are possible), part of my thinks ALL null sec should have been like wormhole space to begin with IE no gates unless the locals who live there build them (like they do stations) and gates could be destroyed (with considerable sustained effort). Benny Ohu: No, your rights end in optimal+2*falloff
Clystan: Eve is the game of chess in a universe of checkers. |

James Amril-Kesh
RAZOR Alliance
1218
|
Posted - 2012.11.12 20:26:00 -
[619] - Quote
Jenn aSide wrote:and gates could be destroyed (with considerable sustained effort). Supercap+dread blob laughs at your "considerable sustained effort". http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Alundil
Seniors Clan Get Off My Lawn
179
|
Posted - 2012.11.12 20:39:00 -
[620] - Quote
James Amril-Kesh wrote:Alundil wrote:Nicolo da'Vicenza wrote:statistically, wormhole space is the safest place next to highsec
who knew that making stargates collapsible by ratting carriers would make space far, far safer? That's only true if you're in C5/6 though. Those, from a "roam" perspective are fairly safe I think. Relatively invasion safe? No. Not at all, go C3 and lower for that. But C5/6 safety is attainable via collapsing gates yes. It's a lot riskier in the lower class holes because well lol_Orcas getting trapped or interrupted and killed. I'd prefer a WH style local in 0.0 but I think the suggestion in OP is not a bad compromise. Congratulations for not reading any of the thread where we explained several times why WH style local is an absolutely terrible idea.
LOL - you're quite welcome. Having come from WH living primarily I've gotten used to it and actually kind of like it. But also note (in a nod to your nod about reading and comprehension et al) I didn't say or espouse any plan to alter the status quo. I merely stated what I might prefer. |

Lord Zim
1947
|
Posted - 2012.11.12 20:41:00 -
[621] - Quote
Alundil wrote:LOL - you're quite welcome. Having come from WH living primarily I've gotten used to it and actually kind of like it. But also note (in a nod to your nod about reading and comprehension et al) I didn't say or espouse any plan to alter the status quo. I merely stated what I might prefer. If only WH style local would've been accompanied with the rest of WH style mechanics and payouts, then, eh? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alundil
Seniors Clan Get Off My Lawn
179
|
Posted - 2012.11.12 20:41:00 -
[622] - Quote
James Amril-Kesh wrote:Jenn aSide wrote:and gates could be destroyed (with considerable sustained effort). Supercap+dread blob laughs at your "considerable sustained effort".
Now that I can agree with. If SC/Dreads can (figuratively) reduce a POS and other "mega-EHP" structures to RF in a matter of minutes then "considerable effort" is somewhat of a misnomer (aside from getting x number of SC/Dread pilots to logon for the OP and jump a few times). |

Alundil
Seniors Clan Get Off My Lawn
179
|
Posted - 2012.11.12 20:48:00 -
[623] - Quote
Lord Zim wrote:Alundil wrote:LOL - you're quite welcome. Having come from WH living primarily I've gotten used to it and actually kind of like it. But also note (in a nod to your nod about reading and comprehension et al) I didn't say or espouse any plan to alter the status quo. I merely stated what I might prefer. If only WH style local would've been accompanied with the rest of WH style mechanics and payouts, then, eh?
If you're implying that 0.0 is more profitable than WH I can only say this:
Making big 0.0 ISK is very resource intensive. What I mean by this is that it takes a large organized effort (generally an alliance or coalition level effort) to secure the 0.0 space long enough to begin making the crazy ISK. Logistics structures (JB and CJ), SOV upgrades and assorted structures, Moon mining arrays (which the individual pilot never really sees unless corrupt corp director etc).
That's not to say that WH ISK is easy to come by, but there's considerably less effort involved in setting up and maintaining a busy WH operation. Making a bil per day is not unheard of in WH corps. I have a pretty good idea of what it takes too. C5/C6 escalations means it's very possible. C2/3/4 equally possible but takes more work/pilots to do it.
But none of those require the kind of sov/logistical setup that 0.0 (in its present state - not to say it's optimal) requires. |

Jenn aSide
Smokin Aces.
399
|
Posted - 2012.11.12 20:50:00 -
[624] - Quote
James Amril-Kesh wrote:Jenn aSide wrote:and gates could be destroyed (with considerable sustained effort). Supercap+dread blob laughs at your "considerable sustained effort".
Those big boys woulnd't laugh at the 12 reinforce timers I'd put on gates *evil laugh*.
Benny Ohu: No, your rights end in optimal+2*falloff
Clystan: Eve is the game of chess in a universe of checkers. |

James Amril-Kesh
RAZOR Alliance
1218
|
Posted - 2012.11.12 20:51:00 -
[625] - Quote
Alundil wrote:Lord Zim wrote:Alundil wrote:LOL - you're quite welcome. Having come from WH living primarily I've gotten used to it and actually kind of like it. But also note (in a nod to your nod about reading and comprehension et al) I didn't say or espouse any plan to alter the status quo. I merely stated what I might prefer. If only WH style local would've been accompanied with the rest of WH style mechanics and payouts, then, eh? If you're implying that 0.0 is more profitable than WH I can only say this: Making big 0.0 ISK is very resource intensive. What I mean by this is that it takes a large organized effort (generally an alliance or coalition level effort) to secure the 0.0 space long enough to begin making the crazy ISK. Logistics structures (JB and CJ), SOV upgrades and assorted structures, Moon mining arrays (which the individual pilot never really sees unless corrupt corp director etc). That's not to say that WH ISK is easy to come by, but there's considerably less effort involved in setting up and maintaining a busy WH operation. Making a bil per day is not unheard of in WH corps. I have a pretty good idea of what it takes too. C5/C6 escalations means it's very possible. C2/3/4 equally possible but takes more work/pilots to do it. But none of those require the kind of sov/logistical setup that 0.0 (in its present state - not to say it's optimal) requires. No, he's not implying that at all. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1947
|
Posted - 2012.11.12 20:54:00 -
[626] - Quote
Alundil wrote:Lord Zim wrote:Alundil wrote:LOL - you're quite welcome. Having come from WH living primarily I've gotten used to it and actually kind of like it. But also note (in a nod to your nod about reading and comprehension et al) I didn't say or espouse any plan to alter the status quo. I merely stated what I might prefer. If only WH style local would've been accompanied with the rest of WH style mechanics and payouts, then, eh? If you're implying that 0.0 is more profitable than WH Huh, I'm curious as to how did you manage to get "nullsec is more profitable" out of that, especially since what I was inferring was that WH style local with nullsec payouts wouldn't be good because it wouldn't be worth spending the time in nullsec then.
I mean, less worth it than it already is. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nar Zandev
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.11.12 21:30:00 -
[627] - Quote
Lin-Young Borovskova wrote:
You're happy with your relative safety thanks to depletable gates, I'm happy with the relative safety of my local when I'm the hunter or when I'm the prey. The hole point being that if you really want null to become like wh without local then there's no reason why you should keep such and advantage of depletable gates.
I don't get it why this is so hard for you guys to understand.
You see, my whole point had nothing to do with mass effect wormholes, gates, the precious moonpoo and other mechanics.
I just wanted to clarify a misconception that local helps PVP. It only hinders PVP. It is and will always be only a security measure that nullers rely on very hard . And it has nothing to do with the harsh environment that null should be. But, I am sure if there would be a topic with remove mass collapse from whs there would be claims that it adds to jaba jaba..
So, I have proved that with the current local mechanic there is more PVP in whs than in null. And that is by a very big factor (at least 4.2 more PVP due to lack of local, a very big factor). But as we hear the miners weeping, the haulers screaming in terror when they die due to gankers, we hear the nullers crying for their sweet local protection. It`s only natural for the week to ask for help and protection. And I have to say that I am ashamed by so many fellow null players vociferating against harsher environments.
Nevertheless, to be clear, I am for changing mechanics regarding system scanning and local removal (or smth in that direction). It would improve combat and introduce more dynamics into null space, things that will benefit all players. |

Lord Zim
1947
|
Posted - 2012.11.12 21:33:00 -
[628] - Quote
Nar Zandev wrote:I just wanted to clarify a misconception that local helps PVP. It only hinders PVP. It is and will always be only a security measure that nullers rely on very hard . And it has nothing to do with the harsh environment that null should be. Translation: please, daddy ccp, remove local so I can gank ratters because I'm terrible at it and need all the help I can get.
Nar Zandev wrote:So, I have proved that with the current local mechanic there is more PVP in whs than in null. No, no you haven't. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
90
|
Posted - 2012.11.12 21:34:00 -
[629] - Quote
Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all.
Are you fu@king serious? LOL Miner mining - ratters ratting - all dock / POS up as soon as they see local jump. They ABSOLUTELY have to do with each other.
Why is everyone so desperate to have some magical box that gives you instant intel on one hand, then complain there is not enough PVP on the other. Sensless |

Lord Zim
1947
|
Posted - 2012.11.12 21:36:00 -
[630] - Quote
MasterEnt wrote:Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Are you fu@king serious? LOL Miner mining - ratters ratting - all dock / POS up as soon as they see local jump. They ABSOLUTELY have to do with each other.Why is everyone so desperate to have some magical box that gives you instant intel on one hand, then complain there is not enough PVP on the other. Sensless Remove local without increasing rewards, and hey presto all the targets you're so desperate to gank but you can't because you're terrible at it are also gone. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
916
|
Posted - 2012.11.12 21:36:00 -
[631] - Quote
MasterEnt wrote:Natsett Amuinn wrote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
They don't need to remove local, they need to remove cloaked ships from local; that's all. Are you fu@king serious? LOL Miner mining - ratters ratting - all dock / POS up as soon as they see local jump. They ABSOLUTELY have to do with each other.Why is everyone so desperate to have some magical box that gives you instant intel on one hand, then complain there is not enough PVP on the other. Sensless
Yes because having depletable gates at will does not create safety, it's a lie and null sec guys are all bad at eve. (I can confirm I'm bad indeed) brb |

BoBoZoBo
MGroup9 Quantum Cafe
109
|
Posted - 2012.11.12 21:39:00 -
[632] - Quote
I am also disappointed in NullSec over this. Magic Intel Box is Magical. Primary Test Subject GÇó SmackTalker Elite |

MasterEnt
The Scope Gallente Federation
90
|
Posted - 2012.11.12 21:48:00 -
[633] - Quote
Lin-Young Borovskova wrote:Yes because having depletable gates at will does not create safety, it's a lie and null sec guys are all bad at eve. (I can confirm I'm bad indeed)
Last night my WH had "depletable gates" to 2 nullsecs, 1 lowsecs and 4 other wormhole systems. (SEVEN "Gates") As a result, I had 6 large hostile alliances and a groups of lowsec pirates at my gates.
How the hell is that safe? Tell me of a NullSec system that has that many gates with that many different potential enemies? Give me a break.
Lord Zim wrote:Remove local without increasing rewards, and hey presto all the targets you're so desperate to gank but you can't because you're terrible at it are also gone.
What rewards,? We are talking about PVP here and a kill is a kill. WTF does this have to do with ratting or any other isk faucet. Don't attack my assumed PVP skills because you cannot be bothered to admit that people tend to dock / POS up when they see local get in a few more people they don't know. If you want to protect your magical intel box, fine. But at least use a good argument. |

Lord Zim
1947
|
Posted - 2012.11.12 21:50:00 -
[634] - Quote
MasterEnt wrote:Lord Zim wrote:Remove local without increasing rewards, and hey presto all the targets you're so desperate to gank but you can't because you're terrible at it are also gone. What rewards,? We are talking about PVP here and a kill is a kill. WTF does this have to do with ratting or any other isk faucet. Dont attack my assumed PVP skills because you cannot be bothered to admit that people tend to dock / POS up when they see local get a few more people they dont know. If you want to protect your magical intel box, fine. But at least use a good argument. So you're going to PVP with what, then? The magic fairy ratter which doesn't exist? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
90
|
Posted - 2012.11.12 21:52:00 -
[635] - Quote
Lord Zim wrote:MasterEnt wrote:Lord Zim wrote:Remove local without increasing rewards, and hey presto all the targets you're so desperate to gank but you can't because you're terrible at it are also gone. What rewards,? We are talking about PVP here and a kill is a kill. WTF does this have to do with ratting or any other isk faucet. Dont attack my assumed PVP skills because you cannot be bothered to admit that people tend to dock / POS up when they see local get a few more people they dont know. If you want to protect your magical intel box, fine. But at least use a good argument. So you're going to PVP with what, then? The magic fairy ratter which doesn't exist?
wat? Do you PVP? |

Lord Zim
1947
|
Posted - 2012.11.12 21:53:00 -
[636] - Quote
MasterEnt wrote:Lord Zim wrote:MasterEnt wrote:Lord Zim wrote:Remove local without increasing rewards, and hey presto all the targets you're so desperate to gank but you can't because you're terrible at it are also gone. What rewards,? We are talking about PVP here and a kill is a kill. WTF does this have to do with ratting or any other isk faucet. Dont attack my assumed PVP skills because you cannot be bothered to admit that people tend to dock / POS up when they see local get a few more people they dont know. If you want to protect your magical intel box, fine. But at least use a good argument. So you're going to PVP with what, then? The magic fairy ratter which doesn't exist? wat? Do you PVP? do you even lift Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
90
|
Posted - 2012.11.12 21:55:00 -
[637] - Quote
Lord Zim wrote:MasterEnt wrote:Lord Zim wrote:MasterEnt wrote:Lord Zim wrote:Remove local without increasing rewards, and hey presto all the targets you're so desperate to gank but you can't because you're terrible at it are also gone. What rewards,? We are talking about PVP here and a kill is a kill. WTF does this have to do with ratting or any other isk faucet. Dont attack my assumed PVP skills because you cannot be bothered to admit that people tend to dock / POS up when they see local get a few more people they dont know. If you want to protect your magical intel box, fine. But at least use a good argument. So you're going to PVP with what, then? The magic fairy ratter which doesn't exist? wat? Do you PVP? do you even lift
Well, thanks for invalidating your position on the subject. |

Lord Zim
1947
|
Posted - 2012.11.12 21:58:00 -
[638] - Quote
I do PVP, in large fleets. Now, you've been talking about "people tend to dock/POS up when they see local get a few more people they dont' know", that means you're hunting ratters or miners etc. How about you answer the question, which magic fairy ratter are you going to be hunting if you remove local from null without making any changes to rewards or other game mechanics which let roamers find them without using a single probe? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1222
|
Posted - 2012.11.12 22:09:00 -
[639] - Quote
MasterEnt wrote:But at least use a good argument. Why should we bother, since it's obvious you don't bother reading them? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

MasterEnt
The Scope Gallente Federation
90
|
Posted - 2012.11.12 22:12:00 -
[640] - Quote
Lord Zim wrote:I do PVP, in large fleets. Now, you've been talking about "people tend to dock/POS up when they see local get a few more people they dont' know", that means you're hunting ratters or miners etc. How about you answer the question, which magic fairy ratter are you going to be hunting if you remove local from null without making any changes to rewards or other game mechanics which let roamers find them without using a single probe?
Im hunting anyone I can kill, not just ratters, not just miners. Anyone that meets the requirement. And Im not saying I dont get kills, but that is not the point here.
The point is here is that Local is not conductive to risk. And Im sorry, you cant say it does not give people an immediate sizing of the situation in system without actually having to do anything.
Your magical fairy ratter has nothing to do with any of this. So what, people have to use a probe or Dscan or use their corp-mates to assist in intel gathering. Why does anyone need more rewards for working as a team and not being able to do it all solo or sacrificing a single slot for a probe any ship can use?
Are you saying ALL nullsec ratting and mining will cease of we no longer have local? Thats a pretty big claim to make |

James Amril-Kesh
RAZOR Alliance
1222
|
Posted - 2012.11.12 22:17:00 -
[641] - Quote
MasterEnt wrote:Are you saying ALL nullsec ratting and mining will cease of we no longer have local? Thats a pretty big claim to make All or almost all. What reason do we have to stay in nullsec and rat or mine when there's no possible safety to be had AT ALL? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1947
|
Posted - 2012.11.12 22:21:00 -
[642] - Quote
MasterEnt wrote:Im hunting anyone I can kill, not just ratters, not just miners. Anyone that meets the requirement. And Im not saying I dont get kills, but that is not the point here. Good luck hunting anyone when there's nobody there, then.
MasterEnt wrote:The point is here is that Local is not conductive to risk. And Im sorry, you cant say it does not give people an immediate sizing of the situation in system without actually having to do anything. Nobody's disputing that local gives an easy way of seeing if it's worth undocking or if it would be better to just log in the L4 alt instead.
MasterEnt wrote:Your magical fairy ratter has nothing to do with any of this. So what, people have to use a probe or Dscan or use their corp-mates to assist in intel gathering. Why does anyone need more rewards for working as a team and not being able to do it all solo or sacrificing a single slot for a probe any ship can use? Actually, my magic fairy ratter has everything to do with all of this, since if there's no ratter, miner or anything similar to that to actually PVP with, then there's not much PVP to be had, now is there?
MasterEnt wrote:Are you saying ALL nullsec ratting and mining will cease of we no longer have local? Thats a pretty big claim to make Let's take a look at deklein f.ex. That's a region which 10-11k characters are inhabiting. How many do you see in that space on a daily basis? How many of those would just hop back to hisec to do L4s etc instead if local was removed? Or, how many of them would move to WHs proper to actually get more reward for less risk?
So yes, all (or as near as makes no difference) will cease in nullsec if local is removed without various mechanics and rewards changes.
Also, I see you edited your post, and I see your confusion. If I'd wanted to ask you which ship you were PVPing in, I would ask what you were PVPing in, but instead I asked you what you were PVPing with. Reading is hard. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1947
|
Posted - 2012.11.12 22:22:00 -
[643] - Quote
(Watch as he makes the age-old "hurr nullbears" dig) Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
90
|
Posted - 2012.11.12 22:38:00 -
[644] - Quote
Nullbears HURRR. You talk in circles. Quoting quotes does not make it any more true.
There is no confusion lover, the ship i am PVPing in and the ship and am PVPing are just as irrelevant to the situation.
Unfortunately, the change log does not show the reasons for my edit. It asks, but if you were as good at reading as you claim I should be, would would have read the part where it says "Reasons: None Specified"
LONG LIVE Remove Local. |

James Amril-Kesh
RAZOR Alliance
1223
|
Posted - 2012.11.12 22:42:00 -
[645] - Quote
MasterEnt wrote:Quoting quotes does not make it any more true. Ignoring facts doesn't make them any less true. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1947
|
Posted - 2012.11.12 22:53:00 -
[646] - Quote
"please daddy ccp I'm terrible at pvp and need all the crutches I can get so remove local so they can't see me hunting them ineptly"
"what do you mean there's nobody here? what do you mean people would rather do L4s than expend all that time and energy to barely get more rewards than L4s? hurr they're such wimpy carebears!" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
94
|
Posted - 2012.11.12 23:48:00 -
[647] - Quote
James Amril-Kesh wrote:MasterEnt wrote:Quoting quotes does not make it any more true. Ignoring facts doesn't make them any less true.
What facts exactly? You mean the CLAIM that all nullbear activities will stop if Local is removed?
Please show me the proof of this fact. WH dwellers have no local, have multiple exits to multiple enemies and they still mine HiSec miners have had Hulkageddon for eons, getting blown to hell... and they still mine.
Ships still need to be made, you guys still have massive fleets to watch each others backs. I am pretty sure someone with balls and a competent command structure will still do these activities you say won't happen any more.
So please, both of you indullge us with the evidence that local will cause the high and mighty of Nullsec to stop mining or ratting? What historical basis gives you that certainty? Please do show me.
Until then its not fact, just a fear. Null tears are T2 tears fur sure. |

Lord Zim
1950
|
Posted - 2012.11.12 23:55:00 -
[648] - Quote
MasterEnt wrote:WH dwellers have no local, have multiple exits to multiple enemies and they still mine Everything in WHs need to be scanned down, anoms don't. Entrances can be collapsed, gates can't. WHs have mass limits, gates don't. WHs are cynojammed, nullsec isn't.
MasterEnt wrote:HiSec miners have had Hulkageddon for eons, getting blown to hell... and they still mine. It's almost as if you've completely and utterly missed the barge buff.
MasterEnt wrote:Ships still need to be made, you guys still have massive fleets to watch each others backs. I am pretty sure someone with balls and a competent command structure will still do these activities you say won't happen anay more. Ships are made in hisec and shipped in. Haven't you gotten the memo yet?
MasterEnt wrote:So please, both of you indullge us with the evidence that local will cause the high and mighty of Nullsec to stop mining or ratting? What historical basis gives you that certainty? Please do show me. "hurr you can't prove people won't leave until it happens, therefore I'm right durr" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1227
|
Posted - 2012.11.12 23:57:00 -
[649] - Quote
MasterEnt wrote:What facts exactly? You mean the CLAIM that all nullbear activities will stop if Local is removed?
Please show me the proof of this fact. It's common sense, but I'll show you why your reasoning is flawed.
MasterEnt wrote:WH dwellers have no local, have multiple exits to multiple enemies and they still mine And despite all this, WH is still safer than nullsec, as has been objectively demonstrated. Can a cloaked ship find you in your site, decloak, point you, and then cyno in an entire fleet on your ass? Of course not.
MasterEnt wrote:HiSec miners have had Hulkageddon for eons, getting blown to hell... and they still mine. Most miners are under the impression that they're safe in highsec, and there are still many measures that they can take to make themselves safe.
In nullsec without local you have NO way of knowing who is nearby. There's no possible way to find out that someone is about to jump on top of you in your anom until it happens, because A) you don't know he's there because no local, B) you can't see cloaked ships on dscan, and C) he doesn't need to decloak and drop probes that show up on dscan in order to find you, at which point he decloaks, points you, and lights a cyno. You're dead before you know it. Local is the ONLY defense against this.
MasterEnt wrote:Ships still need to be made, you guys still have massive fleets to watch each others backs. I am pretty sure someone with balls and a competent command structure will still do these activities you say won't happen anay more. It has nothing to do with balls or competency. Profit in nullsec is already fairly anemic doing sites solo. Needing multiple players just so a few people could run sites severely cuts into the isk you can make, at which point highsec is a far more attractive option. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

MasterEnt
The Scope Gallente Federation
94
|
Posted - 2012.11.13 00:02:00 -
[650] - Quote
Of course I wont he happy until you prove what you claim.
PS - Stellar quoting skills dawg
PPS - Barge buff irrelevant. They were mining for MONTHS before it happened.
PPPS- Gate differences irrelevant, its all risk.
PPPPS - Having to work for you food is EVE, you want haz free meal.
PPPPPS - You missed a few quotes, pick and choose at will as long as it distracts from the fact you cannot support your claim.
Do you want a corn field with that strawman? |

Ocih
Space Mermaids Somethin Awfull Forums
273
|
Posted - 2012.11.13 00:04:00 -
[651] - Quote
James Amril-Kesh wrote:MasterEnt wrote:Are you saying ALL nullsec ratting and mining will cease of we no longer have local? Thats a pretty big claim to make All or almost all. What reason do we have to stay in nullsec and rat or mine when there's no possible safety to be had AT ALL?
Good to see you understand why 75% of EVE avoid Null.
|

Lord Zim
1950
|
Posted - 2012.11.13 00:10:00 -
[652] - Quote
Let's see. So you think the fact anoms are scannable without probes doesn't make a difference to WHs where everything must be scanned, you think gate differences where it's hard to bring in sufficient reinforcements to kill someone you've tackled make no difference, and unironically thinks people won't just go "well, I can expend a fucktonne of time and energy to try to keep safe, while still being vulnerable to cloaked ships with cynos (or roaming gangs of nothing but cloaked ships), or I can run L4s in peace and complete safety for a marginal reduction in rewards. Gee, I wonder why I should bother with anything other than L4s.".
Yep, all the signs of a ****** ganker who just wants daddy ccp to give them enough of an edge to actually get ganks.
Ocih wrote:Good to see you understand why 75% of EVE avoid Null. Interesting, nullsec is lacking local already? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ocih
Space Mermaids Somethin Awfull Forums
273
|
Posted - 2012.11.13 00:16:00 -
[653] - Quote
Lord Zim wrote:Let's see. So you think the fact anoms are scannable without probes doesn't make a difference to WHs where everything must be scanned, you think gate differences where it's hard to bring in sufficient reinforcements to kill someone you've tackled make no difference, and unironically thinks people won't just go "well, I can expend a fucktonne of time and energy to try to keep safe, while still being vulnerable to cloaked ships with cynos (or roaming gangs of nothing but cloaked ships), or I can run L4s in peace and complete safety for a marginal reduction in rewards. Gee, I wonder why I should bother with anything other than L4s.". Yep, all the signs of a ****** ganker who just wants daddy ccp to give them enough of an edge to actually get ganks. Ocih wrote:Good to see you understand why 75% of EVE avoid Null. Interesting, nullsec is lacking local already?
It lacks safety for anyone not in the NAP train. You knew that's what I meant though, back to the troll. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
389
|
Posted - 2012.11.13 00:36:00 -
[654] - Quote
Good to see this thread is still getting the point across.
Death to local! A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

MasterEnt
The Scope Gallente Federation
94
|
Posted - 2012.11.13 00:42:00 -
[655] - Quote
James Amril-Kesh wrote:MasterEnt wrote:What facts exactly? You mean the CLAIM that all nullbear activities will stop if Local is removed?
Please show me the proof of this fact. It's common sense, but I'll show you why your reasoning is flawed.
Touching a hot stove resulting in a burn is common sense Not breathing results in death is common sense
Both of which are based on history and evidence of fact... resulting in common sense. You claim has neither.
Despite all the glorious quoting you and your buddy are doing, you still have not shown how a removal of local will result in a halting of Nullbear activities. |

Lord Zim
1951
|
Posted - 2012.11.13 01:02:00 -
[656] - Quote
MasterEnt wrote:All you did was make ANOTHER claim that WH space is safer... again, with no evidence. Mass limits, no fixed gates, needs to be scanned down, vs no limits, don't need to use probes, can use hotdrops once you've caught one. Gee, I wonder what sort of impact these differences can possibly have.
And you're going to keep telling us WHs are more dangerous than nullsec would be without local, and certainly would not be even more depopulated than they already are? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

octahexx Charante
Morior Invictus. Ethereal Dawn
23
|
Posted - 2012.11.13 01:18:00 -
[657] - Quote
wouldnt it be cheaper for ccp to just remove op from the game instead of local? |

MasterEnt
The Scope Gallente Federation
94
|
Posted - 2012.11.13 01:28:00 -
[658] - Quote
Lord Zim wrote: Mass limits, no fixed gates, needs to be scanned down, vs no limits, don't need to use probes, can use hotdrops once you've caught one.
And the sky is blue, and the sun is bright. Facts in themselves to be sure, still does not prove nullbear activities will cease if local is removed.
And I'm sorry... did you say you don't need to use probes in WHs? Who the frack are you kidding
Either way - Still avoiding the main subject. and added yet another claim. You are good at claims, should work for the insurance industry. |

Lord Zim
1951
|
Posted - 2012.11.13 01:32:00 -
[659] - Quote
MasterEnt wrote:still does not prove nullbear activities will cease if local is removed. I realize you really need that crutch so you'll keep denying that more effort and risk for the same reward, when hisec's rewards are as high as they are and its effort levels are near nil will entice the few who haven't moved already back into hisec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
94
|
Posted - 2012.11.13 01:33:00 -
[660] - Quote
Lord Zim wrote: I realize you really need that crutch so you'll keep denying that more effort and risk for the same reward, when hisec's rewards are as high as they are and its effort levels are near nil will entice the few who haven't moved already back into hisec.
Yes, for some of us, requiring evidence is a crutch. Good argument pal. |

Lord Zim
1951
|
Posted - 2012.11.13 01:34:00 -
[661] - Quote
MasterEnt wrote:And I'm sorry... did you say you don't need to use probes in WHs? Who the frack are you kidding Bad at reading, you are. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
389
|
Posted - 2012.11.13 03:06:00 -
[662] - Quote
Lord Zim wrote:MasterEnt wrote:And I'm sorry... did you say you don't need to use probes in WHs? Who the frack are you kidding Bad at reading, you are. and your bad at EvE. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

MasterEnt
The Scope Gallente Federation
96
|
Posted - 2012.11.13 03:11:00 -
[663] - Quote
Lord Zim wrote:MasterEnt wrote:And I'm sorry... did you say you don't need to use probes in WHs? Who the frack are you kidding Bad at reading, you are.
No sweetie, you just really suck at making your point. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
389
|
Posted - 2012.11.13 03:12:00 -
[664] - Quote
MasterEnt wrote:Lord Zim wrote:MasterEnt wrote:And I'm sorry... did you say you don't need to use probes in WHs? Who the frack are you kidding Bad at reading, you are. No sweetie, you just really suck at making your point.
sweetie lulz A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1228
|
Posted - 2012.11.13 03:15:00 -
[665] - Quote
MasterEnt wrote:Lord Zim wrote:MasterEnt wrote:And I'm sorry... did you say you don't need to use probes in WHs? Who the frack are you kidding Bad at reading, you are. No sweetie, you just really suck at making your point. Hint: "vs." http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Signal11th
Amarr Empire
809
|
Posted - 2012.11.13 08:47:00 -
[666] - Quote
I do love the way people say "adapt or die" unless it directly affects them of course to which the whole thing is then unworkable.
0.0 will fight tooth and nail to keep local because it will affect isk making plain and simple and will be harder work for the intel guys. It will cause major angst for people who aren't very good and everyone else will just carry on as normal.
Although removing local is one of those things that could either very good for EVE or could cause 0.0 to basically die a very slow death (lthough it's been doing that since 2000 according to the forums!! )
Why not a trial? Say a month or 2 long enough to work around the issues it would create and short enough to suffer if it doesn't work.
Personally anything that creates something new in 0.0 and stops the relentless march of the big blue ball is fine by me. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

KrakizBad
Eve Defence Force Fatal Ascension
1086
|
Posted - 2012.11.13 08:49:00 -
[667] - Quote
Signal11th wrote:I do love the way people say "adapt or die" unless it directly affects them of course to which the whole thing is then unworkable. 0.0 will fight tooth and nail to keep local because it will affect isk making plain and simple and will be harder work for the intel guys. It will cause major angst for people who aren't very good and everyone else will just carry on as normal. Although removing local is one of those things that could either very good for EVE or could cause 0.0 to basically die a very slow death (lthough it's been doing that since 2000 according to the forums!!  ) Why not a trial? Say a month or 2 long enough to work around the issues it would create and short enough to suffer if it doesn't work. Personally anything that creates something new in 0.0 and stops the relentless march of the big blue ball is fine by me. Can we simultaneously try removing CONCORD in hisec? Seeing as null will be empty, it will give us something to do. www.minerbumping.com - because your tears are delicious |

Lord Zim
1951
|
Posted - 2012.11.13 08:50:00 -
[668] - Quote
MasterEnt wrote:Lord Zim wrote:MasterEnt wrote:And I'm sorry... did you say you don't need to use probes in WHs? Who the frack are you kidding Bad at reading, you are. No sweetie, you just really suck at making your point. I'll give you a quick hint: what I did was do a comparison of WHs vs k-space. Let's see if you can figure out which part of the equation "doesn't need to probe down" falls on.
"Sweetie." Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
809
|
Posted - 2012.11.13 08:51:00 -
[669] - Quote
KrakizBad wrote:Signal11th wrote:I do love the way people say "adapt or die" unless it directly affects them of course to which the whole thing is then unworkable. 0.0 will fight tooth and nail to keep local because it will affect isk making plain and simple and will be harder work for the intel guys. It will cause major angst for people who aren't very good and everyone else will just carry on as normal. Although removing local is one of those things that could either very good for EVE or could cause 0.0 to basically die a very slow death (lthough it's been doing that since 2000 according to the forums!!  ) Why not a trial? Say a month or 2 long enough to work around the issues it would create and short enough to suffer if it doesn't work. Personally anything that creates something new in 0.0 and stops the relentless march of the big blue ball is fine by me. Can we simultaneously try removing CONCORD in hisec? Seeing as null will be empty, it will give us something to do.
Why will it be empty? I'd go back there in a flash if they removed local quite a few other ex 0.0 players I know would as well. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1951
|
Posted - 2012.11.13 08:52:00 -
[670] - Quote
Signal11th wrote:Why will it be empty? I'd go back there in a flash if they removed local And do what? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
809
|
Posted - 2012.11.13 08:56:00 -
[671] - Quote
Lord Zim wrote:Signal11th wrote:Why will it be empty? I'd go back there in a flash if they removed local And do what?
humm do exactly the same as what I did previously just with extra "ooohhh scary" The thing is like most new ideas it needs work, remove local then you have to scan anoms down instead of them just being on d-scan. People can still make isk they just cant afk it or be lazy. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1951
|
Posted - 2012.11.13 08:58:00 -
[672] - Quote
Signal11th wrote:Lord Zim wrote:Signal11th wrote:Why will it be empty? I'd go back there in a flash if they removed local And do what? humm do exactly the same as what I did previously just with extra "ooohhh scary" The thing is like most new ideas it needs work, remove local then you have to scan anoms down instead of them just being on d-scan. People can still make isk they just cant afk it or be lazy. What's keeping you from being in WHs as it is? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
809
|
Posted - 2012.11.13 09:00:00 -
[673] - Quote
Lord Zim wrote:Signal11th wrote:Lord Zim wrote:Signal11th wrote:Why will it be empty? I'd go back there in a flash if they removed local And do what? humm do exactly the same as what I did previously just with extra "ooohhh scary" The thing is like most new ideas it needs work, remove local then you have to scan anoms down instead of them just being on d-scan. People can still make isk they just cant afk it or be lazy. What's keeping you from being in WHs as it is?
Who said I wasn't in some form? The thing is I do /have done both and both have good points and bad points but the good points in WH's are what I class as the bad points in 0.0 e.g "local" God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1951
|
Posted - 2012.11.13 09:09:00 -
[674] - Quote
Signal11th wrote:Lord Zim wrote:Signal11th wrote:Lord Zim wrote:Signal11th wrote:Why will it be empty? I'd go back there in a flash if they removed local And do what? humm do exactly the same as what I did previously just with extra "ooohhh scary" The thing is like most new ideas it needs work, remove local then you have to scan anoms down instead of them just being on d-scan. People can still make isk they just cant afk it or be lazy. What's keeping you from being in WHs as it is? Who said I wasn't in some form? The thing is I do /have done both and both have good points and bad points but the good points in WH's are what I class as the bad points in 0.0 e.g "local" Then I guess the question must be, why move away from WH rewards to nullsec rewards, but with an increased risk? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
810
|
Posted - 2012.11.13 09:29:00 -
[675] - Quote
Lord Zim wrote:Then I guess the question must be, why move away from WH rewards to nullsec rewards, but with an increased risk?
Because then 0.0 would become the much vaunted area it should be and not what it currently is which resembles soggy trifle pudding.
I plan more going in low-sec and Jita than I ever do going into 0.0. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1951
|
Posted - 2012.11.13 10:37:00 -
[676] - Quote
So you want to make nullsec into a more dangerous WH so you can go more into lowsec and jita than nullsec? vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
810
|
Posted - 2012.11.13 10:48:00 -
[677] - Quote
Lord Zim wrote:So you want to make nullsec into a more dangerous WH so you can go more into lowsec and jita than nullsec? vOv
??? You seem to be going around in circles Zim without actually going anywhere, what's so wrong with a small trial.
See I can also make glib remarks. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1951
|
Posted - 2012.11.13 10:54:00 -
[678] - Quote
Signal11th wrote:what's so wrong with a small trial. Pretty certain we've had a trial where local disappeared for a week or whatever it was, and activity dropped off a cliff. We've also seen what happened when just the rewards were reduced with the anoms nerf (i.e. whole regions went from being fairly populous, to more or less completely empty).
In short, nullsec would empty out even further of people making isk there, and the few roaming gangs that are still operating would be having a ***** of a time even finding one another. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
405
|
Posted - 2012.11.13 11:32:00 -
[679] - Quote
Signal11th wrote:Lord Zim wrote:So you want to make nullsec into a more dangerous WH so you can go more into lowsec and jita than nullsec? vOv ??? You seem to be going around in circles Zim without actually going anywhere, what's so wrong with a small trial. See I can also make glib remarks.
Because you can't recover from the damage that would be caused by ideas that would kill off activity in Null. People would stop living there and move to High. When they are back in High they wouldn't go back to null because they realise you make almost as much money for no-where near as much risk. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Lin-Young Borovskova
Science and Trade Institute Caldari State
921
|
Posted - 2012.11.13 11:41:00 -
[680] - Quote
Signal11th wrote:Why not a trial? Say a month or 2 long enough to work around the issues it would create and short enough to suffer if it doesn't work.
I'm ok with that the moment at the same time all wh's get regular gates access. I'm actually all for it and quite sure a huge number of null sec guys too.
Not sure you'd appreciate to be homeless again at the first week of that trial period. But yep, CCP plz do this, remove us local and put regular gates to access WH's.
Me wants  brb |

Signal11th
Amarr Empire
810
|
Posted - 2012.11.13 12:28:00 -
[681] - Quote
Inquisitor Kitchner wrote:Signal11th wrote:Lord Zim wrote:So you want to make nullsec into a more dangerous WH so you can go more into lowsec and jita than nullsec? vOv ??? You seem to be going around in circles Zim without actually going anywhere, what's so wrong with a small trial. See I can also make glib remarks. Because you can't recover from the damage that would be caused by ideas that would kill off activity in Null. People would stop living there and move to High. When they are back in High they wouldn't go back to null because they realise you make almost as much money for no-where near as much risk.
So your reasoning to leave 0.0 alone because high-sec is broken?
I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1952
|
Posted - 2012.11.13 12:37:00 -
[682] - Quote
Signal11th wrote:So your reasoning to leave 0.0 alone because high-sec is broken? nullsec and hisec are already too close in profitability vs effort/risk as it is, so unless you're going to either make nullsec more profitable (good luck with doing that without vastly increasing the monetary inflation problem that's already present) or reduce the profitability of hisec, any increase in effort/risk in nullsec is just going to depopulate nullsec.
So I guess you have a choice, an empty nullsec, an out of control monetary inflation (I mean, more than it already is) or a sucky hisec.
Signal11th wrote:I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible. I remember when I first went to nullsec, I went there because I thought 1) I'd get into awesome fleet fights, and 2) it would be vastly more profitable than hisec. Nullsec has delivered on 1), as for 2) I quickly discovered that the rewards were sufficiently similar to hisec that I might as well keep my industry char in hisec instead of expending a lot of time and effort making slightly more in nullsec.
This hasn't improved over the years. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
408
|
Posted - 2012.11.13 12:43:00 -
[683] - Quote
Signal11th wrote:
So your reasoning to leave 0.0 alone because high-sec is broken?
I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible.
Unless you haven't noticed we all play on one server.
I'm not sure where you're from in the world but you may have noticed that countries are way past the point where the goings on in one country has no effect on its neighbours, and EVE is no different. Now the world is (largely) a free market economy the US banking industry effects the EU banking industry, food consumption in China effects food prices in the UK, producing less oil in the Middle East effects petrol prices in the US etc.
You can't just say "well high sec is fine, therefore the problem is with null because no-one is there" because that's foolish.
All players, the areas of the game they play (be it PvP, mission runners, FW, miners etc) and the regions of space they live in are fundamentally linked. To deny this is the case is foolish.
Fact is when you make make ALMOST as much money in High Sec for NO WHERE NEAR as much risk it will draw people "living" in null sec into High Sec.
I can't speak for others but personally it wouldn't bother me if ganking someone in high sec dropped 0 loot. I think it should be possible as I like the fact you can't run your mouth without possibly risking retribution (hur hur) in this game. However if high sec players want high sec to be safer that's fine, as long as the income drops too. If they want to earn more money then risk should be increased.
That's not because I hate high sec players, but because I like EVE. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Lord Zim
1952
|
Posted - 2012.11.13 12:46:00 -
[684] - Quote
It's not just risk, but also effort. And actually, costs, too. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
408
|
Posted - 2012.11.13 12:47:00 -
[685] - Quote
Lord Zim wrote:It's not just risk, but also effort. And actually, costs, too.
I sort of assumed those went without saying to be honest.
EDIT: Thinking on it though this is actually the harder part to do.
Ratting in a carrier in null is easy and make you a shed ton of money, it's just very very risky.
The main thing imo should be risk and reward. You'll never find something that takes effort that players wont make easier anyway. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Signal11th
Amarr Empire
810
|
Posted - 2012.11.13 13:01:00 -
[686] - Quote
Inquisitor Kitchner wrote:Signal11th wrote:
So your reasoning to leave 0.0 alone because high-sec is broken?
I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible.
Unless you haven't noticed we all play on one server. I'm not sure where you're from in the world but you may have noticed that countries are way past the point where the goings on in one country has no effect on its neighbours, and EVE is no different. Now the world is (largely) a free market economy the US banking industry effects the EU banking industry, food consumption in China effects food prices in the UK, producing less oil in the Middle East effects petrol prices in the US etc. You can't just say "well high sec is fine, therefore the problem is with null because no-one is there" because that's foolish. All players, the areas of the game they play (be it PvP, mission runners, FW, miners etc) and the regions of space they live in are fundamentally linked. To deny this is the case is foolish. Fact is when you make make ALMOST as much money in High Sec for NO WHERE NEAR as much risk it will draw people "living" in null sec into High Sec. I can't speak for others but personally it wouldn't bother me if ganking someone in high sec dropped 0 loot. I think it should be possible as I like the fact you can't run your mouth without possibly risking retribution (hur hur) in this game. However if high sec players want high sec to be safer that's fine, as long as the income drops too. If they want to earn more money then risk should be increased. That's not because I hate high sec players, but because I like EVE.
Hey I don't disagree with you on hardly anything in that post. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
390
|
Posted - 2012.11.13 14:40:00 -
[687] - Quote
I thought we had all ready decided why whs where safer than null.
Its not the fact of no local. Aka its the shiny round things with the mass.limits.
Thing how safe whs would be if they HAD local.
Now.
Death to local! A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1952
|
Posted - 2012.11.13 14:42:00 -
[688] - Quote
And again you're ignoring literally all the other differences which have a major impact on how safe WHs are. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
101
|
Posted - 2012.11.13 14:53:00 -
[689] - Quote
Ohh Lord Zim, nine years in EVE and I have truly never seen someone try so hard at making a point and failing so completely. You just want to argue with everyone but just dont have the facts or concise writing to do it convincingly.
Take a deep breath, read what you write. Come back to a it a minute later and possibly have someone else proof it.
If people are having a hard time understanding you, you just aren't as good at communicating as you think you are. Maybe you should use the edit function that you gave me **** about.
REMOVE LOCAL! |

Malcanis
Vanishing Point. The Initiative.
5106
|
Posted - 2012.11.13 14:56:00 -
[690] - Quote
Why are people even talking about removing local before we have so much as a pencilled proposal to update the horrible D-SCAN system?
*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Lord Zim
1952
|
Posted - 2012.11.13 14:57:00 -
[691] - Quote
I'm still waiting for someone, anyone, to come up with a compelling reason to remove local in nullsec.
If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Remiel Pollard
Devlin Security Devlin Alliance
56
|
Posted - 2012.11.13 15:01:00 -
[692] - Quote
MasterEnt wrote:Ohh Lord Zim, nine years in EVE and I have truly never seen someone try so hard at making a point and failing so completely. You just want to argue with everyone but just dont have the facts or concise writing to do it convincingly. Breaking down quotes sentence by sentence does not make you effective at arguing, all it seems to do is confuse you as to the spirit of the argument.
Take a deep breath, read what you write. Come back to a it a minute later and possibly have someone else proof it.
If people are having a hard time understanding you, you just aren't as good at communicating as you think you are. Maybe you should use the edit function that you gave me **** about.
With that said, you STILL havent proven how removal of local will kill Null. And stating what is already wrong with it is really just a distraction.
REMOVE LOCAL!
Communication is a two-way street - without considering the possibility that it is you who has a problem understanding, not him that has a problem communicating, then you cannot conclude that the fault is his alone. If there is a miscommunication, then clarity should be requested. Abusing him for it is not considered effective communication, so I doubt your expertise in communication is that good to begin with.
Malcanis - stop spamming I am 12 and what is this?? |

Malcanis
Vanishing Point. The Initiative.
5106
|
Posted - 2012.11.13 15:02:00 -
[693] - Quote
Lord Zim wrote:I'm still waiting for someone, anyone, to come up with a compelling reason to remove local.
If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too.
I would be very happy if we switched to delayed local. I remember when it actually happened for a day, after one of CCP's more hilariously unpredictable patch launches in 2006 or 2007.
It was, in a word, thrilling. EVE suddenly felt much much bigger. And scarier. Warping to a belt to shoot a rat was a dangerous and exciting expedition.
But....
*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Signal11th
Amarr Empire
810
|
Posted - 2012.11.13 15:04:00 -
[694] - Quote
Lord Zim wrote:I'm still waiting for someone, anyone, to come up with a compelling reason to remove local in nullsec.
If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too.
s hits and giggles? I personally would love the turkey shoot when all the carebears come streaming through the usual camped pipes.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Malcanis
Vanishing Point. The Initiative.
5106
|
Posted - 2012.11.13 15:04:00 -
[695] - Quote
So: Real time, filterable scanner with good design that conveys lots of information in a very compact way and doesn't require endless bloody clicking, tested, implemented, improved, de-bugged, polished and released onto TQ first
Delayed mode local second. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

MasterEnt
The Scope Gallente Federation
101
|
Posted - 2012.11.13 15:04:00 -
[696] - Quote
Lord Zim wrote:I'm still waiting for someone, anyone, to come up with a compelling reason to remove local.
If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too.
My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us.
We like the risk associated with it.
And frankly, after all the hubub with Hulkageddon and "emergent-gameplay" and "risk-averse" miners... We thought Nullbears liked risk also...
Our bad.
PS - What does a whiney failed ganker who just wants daddy ccp to make life easier sound like? Does it sound like someone who is fighting tooth and nail to keep their magical intel box around? |

Lord Zim
1952
|
Posted - 2012.11.13 15:05:00 -
[697] - Quote
MasterEnt wrote:With that said, you STILL havent proven how removal of local will kill Null. And stating what is already wrong with it is really just a distraction. Apparently, according to you the only way to prove how removal of local will kill null is by removing local. Telling you exactly what will happen, and why, is for some reason not good enough. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1952
|
Posted - 2012.11.13 15:07:00 -
[698] - Quote
MasterEnt wrote:My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us. I hear CCP added wormholes which provide you with this exact experience. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vincent Gaines
257
|
Posted - 2012.11.13 15:08:00 -
[699] - Quote
I wonder if you remove active local the "pings" the client sends to get new local info would offset the drawback from having an automatic D-scan.
|

Signal11th
Amarr Empire
811
|
Posted - 2012.11.13 15:10:00 -
[700] - Quote
Lord Zim wrote:MasterEnt wrote:My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us. I hear CCP added wormholes which provide you with this exact experience.
*tongue in cheek*
So would you say Zim that 0.0 dwellers are actually people who don't like high-sec but don't like EVE on hard mode either?  Sort of middle of the road, bit like people who vote Liberal Democrats? (one for the UK audience) God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1952
|
Posted - 2012.11.13 15:14:00 -
[701] - Quote
Signal11th wrote:Lord Zim wrote:MasterEnt wrote:My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us. I hear CCP added wormholes which provide you with this exact experience. *tongue in cheek* So would you say Zim that 0.0 dwellers are actually people who don't like high-sec but don't like EVE on hard mode either?  Sort of middle of the road, bit like people who vote Liberal Democrats? (one for the UK audience) I wouldn't really know, since I just PVP in large fleets in nullsec. I found the effort of doing anything else in nullsec to not be worth it compared to doing the same thing in hisec, and for some odd reason I don't see that opinion changing by removing local.
In fact, I'd go so far as to postulate that PVP would decrease everywhere except around large structures with one or more timers. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
102
|
Posted - 2012.11.13 15:18:00 -
[702] - Quote
Lord Zim wrote:MasterEnt wrote:With that said, you STILL havent proven how removal of local will kill Null. And stating what is already wrong with it is really just a distraction. Apparently, according to you the only way to prove how removal of local will kill null is by removing local. Telling you exactly what will happen, and why, is for some reason not good enough. vOv
Yes the only way to prove something to me (and most of the fact based world) is to do it and get the result, until then telling me what MAY happen is a just a claim and a claim isn't proof buddy.
The difference here is that we do have systems without local, who do all the things you claim won't happen. So yes, I am having a hard time agreeing with your claims, based on current active scenarios.
If you could keep your posts with facts and remove the "if you dont agree you are a whiney *****" routine, it would be more credible. Stop rage posting with preemptive insults because someone does not agree with your assessment. |

Signal11th
Amarr Empire
811
|
Posted - 2012.11.13 15:18:00 -
[703] - Quote
Lord Zim wrote:Signal11th wrote:Lord Zim wrote:MasterEnt wrote:My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us. I hear CCP added wormholes which provide you with this exact experience. *tongue in cheek* So would you say Zim that 0.0 dwellers are actually people who don't like high-sec but don't like EVE on hard mode either?  Sort of middle of the road, bit like people who vote Liberal Democrats? (one for the UK audience) I wouldn't really know, since I just PVP in large fleets in nullsec. I found the effort of doing anything else in nullsec to not be worth it compared to doing the same thing in hisec, and for some odd reason I don't see that opinion changing by removing local. In fact, I'd go so far as to postulate that PVP would decrease everywhere except around large structures with one or more timers. vOv
ahh I do agree with you on certian aspects of this, I think it was the constant large fleet battles that killed my love for 0.0.
Props for using the word postulate by the way, a good word not seen that often. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
1952
|
Posted - 2012.11.13 15:20:00 -
[704] - Quote
MasterEnt wrote:The difference here is that we do have systems without local, who do all the things you claim won't happen. So yes, I am having a hard time agreeing with your claims, based on current active scenarios. Yes, we do have systems without local, and they have a lot of differences compared to nullsec which end up making a huge difference. I can't help it if you seem hellbent on not fathoming this. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1952
|
Posted - 2012.11.13 15:29:00 -
[705] - Quote
Signal11th wrote:ahh I do agree with you on certian aspects of this, I think it was the constant large fleet battles that killed my love for 0.0. It certainly is a pity that nullsec has degraded to a never-ending series of large fights over immovable objects, and that the best way to deal with roaming gangs is to just wait them out.
According to Seleene CCP will be making some sort of statement to how they're going to fix sov/nullsec, hopefully they'll try to come up with things to revitalize the desert which is nullsec today, and hopefully they'll make sov wars a more gradual experience rather than today's "smash through 1 week of timers regardless of whether or not there's opposition" and "get all progress reset at the last timer" bullshit.
Signal11th wrote:Props for using the word postulate by the way, a good word not seen that often. It does roll off the tongue, doesn't it? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
102
|
Posted - 2012.11.13 15:36:00 -
[706] - Quote
Lord Zim wrote:Yes, we do have systems without local, and they have a lot of differences compared to nullsec which end up making a huge difference. I can't help it if you seem hellbent on not fathoming this. vOv
I agree they have different conditions. I just dont buy those conditions would make the different in the complete halting of activities in null. I am saying it could actually help stimulate it. But then again, that is assuming nullbears actually like risk as much as they have been claiming over the past year.
I think we can both agree null is boring and needs an overhaul to make it enticing. My argument is that the removal of Local could do just that - to increase the thrill factor a bit and the chance of encounters. Local makes you safer, period and safer equal boring. Removing it could make things more interesting. But, like you, I have no concrete proof of the ultimate effects it would have on null, just the experience of no local in my current environment and how much it adds to the risk an fun.
Personally, thats one of the reasons I left Null myself and went into WH, the thrill of no Local. But hey, its your null space I guess and if you like the magic intel box, then so be it. We are just going to have to agree to disagree about the impact local removal would have on Nullsec until it actually happens, if it ever does. In the mean time - it seems there are enough arguments and people to fill both sides of the isle. |

Malcanis
Vanishing Point. The Initiative.
5109
|
Posted - 2012.11.13 15:42:00 -
[707] - Quote
MasterEnt wrote:Lord Zim wrote:Yes, we do have systems without local, and they have a lot of differences compared to nullsec which end up making a huge difference. I can't help it if you seem hellbent on not fathoming this. vOv I agree they have different conditions. I just dont buy those conditions would make the different in the complete halting of activities in null. I am saying it could actually help stimulate it. But then again, that is assuming nullbears actually like risk as much as they have been claiming over the past year. I think we can both agree null is boring and needs an overhaul to make it enticing. My argument is that the removal of Local could do just that - to increase the thrill factor a bit and the chance of encounters. Local makes you safer, period and safer equal boring. Removing it could make things more interesting. But, like you, I have no concrete proof of the ultimate effects it would have on null, just the experience of no local in my current environment and how much it adds to the risk an fun. Personally, thats one of the reasons I left Null myself and went into WH, the thrill of no Local. But hey, its your null space I guess and if you like the magic intel box, then so be it. We are just going to have to agree to disagree about the impact local removal would have on Nullsec until it actually happens, if it ever does. In the mean time - it seems there are enough arguments and people to fill both sides of the isle.
So do you think that if you and Zim keep repeating the same talking points at each other for another 36 pages you'll convince him?
Instead of wasting your effort on this futile posting merry-go-round, why not put the time into thinking up some credible solutions?
As you yourself concede, nullsec is different. Fixed gates and working starmaps alone will change the scene between null and W-space enough that making direct comparisons is shaky, never mind no mass limits and working cynos. Would you agree that if it was possible to titan-bridge in W-space, that it would massively alter the nature of PvP there? If not, would you accept a counter-proposal from Zim to introduce it?
So stop trying to pretend that there aren't huge, relevent differences.
As I said above, I'd be delight to have delayed local in 0.0. But there needs to be a huge upgrade in the way that scanners work before this can happen. Candidly, we'll still need "magic free intel boxes", but they should tell us what is in space and where it is, rather than who. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

MasterEnt
The Scope Gallente Federation
102
|
Posted - 2012.11.13 15:55:00 -
[708] - Quote
Malcanis wrote:MasterEnt wrote:Lord Zim wrote:Yes, we do have systems without local, and they have a lot of differences compared to nullsec which end up making a huge difference. I can't help it if you seem hellbent on not fathoming this. vOv I agree they have different conditions. I just dont buy those conditions would make the different in the complete halting of activities in null. I am saying it could actually help stimulate it. But then again, that is assuming nullbears actually like risk as much as they have been claiming over the past year. I think we can both agree null is boring and needs an overhaul to make it enticing. My argument is that the removal of Local could do just that - to increase the thrill factor a bit and the chance of encounters. Local makes you safer, period and safer equal boring. Removing it could make things more interesting. But, like you, I have no concrete proof of the ultimate effects it would have on null, just the experience of no local in my current environment and how much it adds to the risk an fun. Personally, thats one of the reasons I left Null myself and went into WH, the thrill of no Local. But hey, its your null space I guess and if you like the magic intel box, then so be it. We are just going to have to agree to disagree about the impact local removal would have on Nullsec until it actually happens, if it ever does. In the mean time - it seems there are enough arguments and people to fill both sides of the isle. So do you think that if you and Zim keep repeating the same talking points at each other for another 36 pages you'll convince him? Instead of wasting your effort on this futile posting merry-go-round, why not put the time into thinking up some credible solutions? As you yourself concede, nullsec is different. Fixed gates and working starmaps alone will change the scene between null and W-space enough that making direct comparisons is shaky, never mind no mass limits and working cynos. Would you agree that if it was possible to titan-bridge in W-space, that it would massively alter the nature of PvP there? If not, would you accept a counter-proposal from Zim to introduce it? So stop trying to pretend that there aren't huge, relevent differences. As I said above, I'd be delight to have delayed local in 0.0. But there needs to be a huge upgrade in the way that scanners work before this can happen. Candidly, we'll still need "magic free intel boxes", but they should tell us what is in space and where it is, rather than who.
So you suggest to stop the merry-go-round, then proceed to write a page long discussion on the argument? Someone just got on the merry-go-around and brought in a different set of variables.
Yes I say null is different, these is no arguing that, but again, agreeing that null is different does not mean the removal of local will halt everything. Unless, of course, I am severely underestimating the will on nullbears, which it seems I am. You and I Do agree on a new scan tool, but that really wasn't what Zim was asking for, because that would require him to work for his intel.
Why does there need to be a sub-set of proposals for all this. The removal of local IS the proposal. WH dwellers seem to be able to find **** without it.
You guys just want some compensation for the loss of an intel tool. You can argue that point if you want, I don't think you need more stuff for it, but its not really me you have to convince, is it. |

Lord Zim
1952
|
Posted - 2012.11.13 16:00:00 -
[709] - Quote
Malcanis wrote:As I said above, I'd be delight to have delayed local in 0.0. But there needs to be a huge upgrade in the way that scanners work before this can happen. Candidly, we'll still need "magic free intel boxes", but they should tell us what is in space and where it is, rather than who. My main issue with the deal with moving the intel gathering onto scanners is, you're going to have to think up something brand new for nullsec. Just moving on to f.ex an automatic directional scanner isn't going to cut it, it'll just suck up more CPU and either completely ignore cloaked ships (in which case the ship du jour will be cloaked ships), or it'll have what I can only assume is a marked impact on WHs by allowing you to see when someone's cloaked.
And my main issue with every "remove local" however is, I think there are more important aspects of nullsec to look at. The first thing which I think should happen is that the population in nullsec should increase. With increased numbers, the number of inattentive idiots will increase, and the higher the number of inattentive idiots the higher the chance of some of them to be dumb enough to get caught. And, if there are more people in nullsec, chances are it'll be worth actually fighting off roaming gangs instead of just POSing up and waiting for them to move on.
MasterEnt wrote:because that would require him to work for his intel. Implying I'm in nullsec in a capacity which means I'll have to work to gather any sort of intel at all. I don't spend a single second in nullsec outside of fleets these days. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
409
|
Posted - 2012.11.13 16:22:00 -
[710] - Quote
MasterEnt wrote: My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us.
We like the risk associated with it.
I like being able to live in nullsec.
Do you know what that requires? A way to make isk.
Do you know what happens if you try to fight someone in a PvE ship when they are in a PvP ship? You die in a fire.
This is all fine, because at the moment assuming you are skillful enough (please note the word skill) to make sure you constantly pay attention to what you're doing and you work together (please note work together) with your fellow alliance members to have an intel channel you should be fine.
If you remove local I can fly around in say a cynabal and pretty much just one on one kill a load of ratters with 0 effort. But then again I wouldn't need to do it alone do I? Because no-one can see the 20 ships jump into the system, run into every belt and tackle what is there.
There is no thrill in that type of gameplay and it takes no skill.
What is better is the current system, and here is the key, with more people ratting. Why you ask? Because it means statistically your roam is more likely to find someone who has thought "Hmm I just got a message on facebook, I'll be ok if I check it for 10 seconds *alt tab*".
You remove local you wont have targets to find in null sec to probe down or scout out, because they'll all be gone.
Quote:And frankly, after all the hubub with Hulkageddon and "emergent-gameplay" and "risk-averse" miners... We thought Nullbears liked risk also...
Our bad.
There are a whole bunch of things in this sentence that show you have never lived in null sec or have any idea what its like
If you want to actually try Null out let me know, and after living there if your opinion is still the same then fair enough.
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Signal11th
Amarr Empire
812
|
Posted - 2012.11.13 16:53:00 -
[711] - Quote
Inquisitor Kitchner wrote: If you want to actually try Null out let me know, and after living there if your opinion is still the same then fair enough.
Don't assume all of us who want local removed have never been in 0.0, I remember being kicked out of Delve, then Fountain, then Venal humm then Delve again, strangely enough usually by the same people *Doffs cap at Mr.Zim* 
Saying that I'm sort of in between, I'd like local to go just for the outrage plus the increased stress levels but not without something bloody good in its place. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
411
|
Posted - 2012.11.13 17:25:00 -
[712] - Quote
Signal11th wrote:Don't assume all of us who want local removed have never been in 0.0, I remember being kicked out of Delve, then Fountain, then Venal humm then Delve again, strangely enough usually by the same people *Doffs cap at Mr.Zim*  Saying that I'm sort of in between, I'd like local to go just for the outrage plus the increased stress levels but not without something bloody good in its place.
I don't assume that at all (though I still think you're wrong) the comments were based off the fact this guy said:
Quote:And frankly, after all the hubub with Hulkageddon and "emergent-gameplay" and "risk-averse" miners... We thought Nullbears liked risk also...
Our bad
Firstly he used quote marks around the words "emergent gameplay" when quoting hulkageddon, which would imply of course that he doesn't agree with it, or at least the catergorisation of it being emergrent gameplay. The fact is that by the definition of the phrase that is exactly what it is, yet he feels the need to "quote" the phrase because he can't subconsciously bring himself to type it naturally.
Second he refers to miners as risk-averse in quotes (somehow implying they aren't despite the fact they are doing the safest thing in EVE). Same thing applies as before, for some reason he feels labeling miners as risk averse is somehow a matter of opinion where it's actually a matter of fact.
Finally he's arguing for changes in nullsec, which are quite easily argued against, and refers to everyone as nullbears. I'd bet decent money he's never tried to actually live in null sec.
As for you, if you have plenty of experience in null and still want to remove local then you are misguided rather then ignorant ;) "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

MasterEnt
The Scope Gallente Federation
102
|
Posted - 2012.11.13 21:21:00 -
[713] - Quote
Inquisitor Kitchner wrote: I like being able to live in nullsec. Do you know what that requires? A way to make isk. Do you know what happens if you try to fight someone in a PvE ship when they are in a PvP ship? You die in a fire.
This is all fine, because at the moment assuming you are skillful enough (please note the word skill) to make sure you constantly pay attention to what you're doing and you work together (please note work together) with your fellow alliance members to have an intel channel you should be fine.
If you remove local I can fly around in say a cynabal and pretty much just one on one kill a load of ratters with 0 effort. But then again I wouldn't need to do it alone do I? Because no-one can see the 20 ships jump into the system, run into every belt and tackle what is there.
I'd bet decent money he's never tried to actually live in null sec.
You assume way too much. Actually my fair friend, I lived in Nullsec for years, name the region, I've probably been there, Providence, Fountain, Delve... kicked people out and been kicked out of all of them. Lost billion, made billions and taken billions. I probably still have a lot of confiscated assets in may a station.
You can make the bet payment to MasterEnt
And in that time I easily made over 100 mil a day with casual carebearing before PI and exploration were around. Plenty of money to be made when you are creative and work as a team. So maybe you should focus on creativity (please note the word creativity) as opposed to just skill. So I have no idea why you are finding it difficult to make ISK.
Yes, it takes teamwork - Get somebuddies to watch your back; get a scout on the gate, put a probe out. Problem solved
But thanks for proving my point... thats the real reason some people dont want local removed isn't it... solo carebearing. Talk about disgruntled.
As to why i quoted "emergent gameplay" and "risk averse" You are overanalyzing it. You know I am quoting the Mitt and now the same person who used these terms, is crusading against the removal of local because he scared. It's ironic.
Dont try to psyco-analyse my motivations, your not good at it. Focus on finding a creative way of making isk in Null while flying solo and finding a way to discuss things with people without preemptive calling them ignorant for disagreeing with you on an opinion. Sorry to burst your thought bubble, none of what you mentioned is fact, just assumption. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
413
|
Posted - 2012.11.13 23:01:00 -
[714] - Quote
MasterEnt wrote:
HOW DARE YOU SAY I DONT KNOW WHAT YOURE ON ABOUT!
MY ALT IS A SUPER ELITE NULL PVP BET YET I CHOOSE TO POST AS THIS ALT FOR NO REASON WHATSOEVER
It's be funny if it wasn't so predictable. Post on your main character then if you have all this null sec experience.
Although you wont, because you don't. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
392
|
Posted - 2012.11.13 23:37:00 -
[715] - Quote
Inquisitor Kitchner wrote:MasterEnt wrote:
HOW DARE YOU SAY I DONT KNOW WHAT YOURE ON ABOUT!
MY ALT IS A SUPER ELITE NULL PVP BET YET I CHOOSE TO POST AS THIS ALT FOR NO REASON WHATSOEVER
It's be funny if it wasn't so predictable. Post on your main character then if you have all this null sec experience. Although you wont, because you don't. Some people have far to much to lose by doing so just because your not important enough to have to deal with that portion of the meta Game doesn't mean others don't.
So get over your killbored stats its not CoD your k/d ratio means truly nothing in even so lost as u get your objective. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
415
|
Posted - 2012.11.13 23:47:00 -
[716] - Quote
Mirima Thurander wrote: Some people have far to much to lose by doing so just because your not important enough to have to deal with that portion of the meta Game doesn't mean others don't.
So get over your killbored stats its not CoD your k/d ratio means truly nothing in even so lost as u get your objective.
What sort of random scrub are you? You haven't even read any of the discussion and just assumed I was talking about killboard stats.
I actually said I don't think the poster has ever lived in null. Not "he's not pro PvP" or "He sucks at eve" just that he was coming at the topic from a position of ignorance.
He then claimed to have a alt in null sec which was very experienced, despite all his opinions and writing style clearly showing to anyone with half a brain he's never lived in null.
Then you come is with your slip shod english and comment on something that's not even being discussed.
Usually I tell people to never stop posting, however in your case I'll make an exception: Stop posting. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
392
|
Posted - 2012.11.14 00:31:00 -
[717] - Quote
My thread I shall post what I wish. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
419
|
Posted - 2012.11.14 01:20:00 -
[718] - Quote
Mirima Thurander wrote:My thread I shall post what I wish.
Think this thread ceased to be yours about the time you stopped reading people's posts and just replied with what you reckon they were probably saying instead of what they were actually saying. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
392
|
Posted - 2012.11.14 01:36:00 -
[719] - Quote
Inquisitor Kitchner wrote:Mirima Thurander wrote:My thread I shall post what I wish. Think this thread ceased to be yours about the time you stopped reading people's posts and just replied with what you reckon they were probably saying instead of what they were actually saying. I'm drawing conclusions just like they are about no local.
U said null sec experience and most people go KILLBORED stats lulz.
So go on I know what your talking about and I was simply pointing out the fact some people CANT post with mains for the fact of losing face with there overlords. U know this if u new any thing about the way null works. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Signal11th
Amarr Empire
813
|
Posted - 2012.11.14 08:42:00 -
[720] - Quote
Inquisitor Kitchner wrote:Mirima Thurander wrote: Some people have far to much to lose by doing so just because your not important enough to have to deal with that portion of the meta Game doesn't mean others don't.
So get over your killbored stats its not CoD your k/d ratio means truly nothing in even so lost as u get your objective.
What sort of random scrub are you? You haven't even read any of the discussion and just assumed I was talking about killboard stats. I actually said I don't think the poster has ever lived in null. Not "he's not pro PvP" or "He sucks at eve" just that he was coming at the topic from a position of ignorance. He then claimed to have a alt in null sec which was very experienced, despite all his opinions and writing style clearly showing to anyone with half a brain he's never lived in null. Then you come is with your slip shod english and comment on something that's not even being discussed. Usually I tell people to never stop posting, however in your case I'll make an exception: Stop posting.
lol, bitchslap God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
424
|
Posted - 2012.11.14 10:00:00 -
[721] - Quote
Mirima Thurander wrote:Inquisitor Kitchner wrote:
Think this thread ceased to be yours about the time you stopped reading people's posts and just replied with what you reckon they were probably saying instead of what they were actually saying.
I'm drawing conclusions just like they are about no local. U said null sec experience and most people go KILLBORED stats lulz. So go on I know what your talking about and I was simply pointing out the fact some people CANT post with mains for the fact of losing face with there overlords. U know this if u new any thing about the way null works.
Most people usually apologise when they made a mistake but hey you know whatever.
There are plenty of "important people" in null who post on here with their mains. If they aren't willing to put their name to an opinion then they shouldn't spout it off and when challenged claim they have loads of pvp experience or have lived in nullsec for years etc. It's like a company telling it's investors it's making loads of profit but never showing them the books: Sure they say they are doing well, but how can you know?
If you're posting on an alt fair enough, personally I think it's sad you feel the need to disconnect your "main" EVE identity from your opinions as they are that out of line with the community you fear retribution(Gäó). However if you do post with an alt the "lol my main is like soooooooo experienced and what ur on about, you just can't tell as this is an alt" is a boring, predictable and stupid argument that often isn't true.
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Light dat Cyno
Treasures Collectors Solar Citizens
0
|
Posted - 2012.11.14 13:07:00 -
[722] - Quote
Mirima Thurander wrote:S'Way wrote:Local isn't the greatest foe in 0.0 causing the lack of targets - the massive blue lists are.
All removing local will do is cause spamming of the directional scanner by everyone, putting more load on the server. Maybe a delayed local based on the sec status of the systems could work (with 1.0 being instant and gradual delays from there). No, no easy Intel if you don't want to work for it you don't deserve it. I am truly Am disappointed in you full time null sec.players. U act hardcore but your just another forum of carebear I know your scared of a world with no local chat but man up please its for the best. Think of all the stupid.ratters you could kill if they didn't have local to warn them when you jump in system. Think of the fleets you could jump if they didn't have good scouts. Think of all the kill mails you could get.
Strange that I feel disappointed about you "remove local - lolz!!" players aswell. Most of the time someone comes by to our system, he instantly leaves the system as soon as one of us miners jumps into a combatship. :D
And - you can have your fights allready, just stick in protected systems instead of chasing miners for "da eazy kill".
|

MasterEnt
The Scope Gallente Federation
105
|
Posted - 2012.11.14 14:22:00 -
[723] - Quote
Inquisitor Kitchner wrote:MasterEnt wrote: HOW DARE YOU SAY I DONT KNOW WHAT YOURE ON ABOUT! MY ALT IS A SUPER ELITE NULL PVP BET YET I CHOOSE TO POST AS THIS ALT FOR NO REASON WHATSOEVER
It's be funny if it wasn't so predictable. Post on your main character then if you have all this null sec experience. Although you wont, because you don't. By the way, I wet my bed last night after having a disturbing dream about my mummy. I'm SO embarrassed about it I am going to rage post again with a hand-full of assumptions and then put words in your mouth while changing the subject in hopes you will stop challenging my complete inability to formulate an mature discussion and distract from the fact I have no clue what I am talking about.
LOL - that is cute what you did there... adding in your own quotes under my name. At least we have put the limit of you debate abilities and maturity to bed, as well as your need to desperately claw at things you know nothing about.
Which is my alt, which is my main... irrelevant. Do you want me to post here with all four of my toons? Do you think claiming I dont have one is going to want me to expose it? By the way... which one IS my main? Do you realize they are all played by the same individual? Do you think somehow posing with a different character name is going to change my views on the subject, or give you anymore insight to my experience in null? Where did i even say I was a PVP elitist? But then again holding on to assumption and putting words in someone's mouth is classic to those who cannot manage a discussion on point.
Mirima Thurander is correct, Besides the fact I STARTED this discussion with this toon, I have nothing outside of this discussion to prove to you and there is no clear reason I should expose the advantage of any of my other alts for the sake of a forum war. Is posting with a different name magically going to change your need to disregard facts or make any fewer assumption? He is also right in concluding that if you really knew anything about nullsec politics, it would not even be an (irrelevant) question. I think even the nullbears who don't agree with me on the removal of local can agree on that. All those other people you mentioned that do "post with their main," again, how do you assume their intentions, or they dont have an alt making counter claims, or are hidden somewhere with other motives. Please, you don't know sh!t. Besides, this Toon still has nullbear ties to risk, so once again your assumptions are WAY off on many levels.
Either way, I have no idea why it would make a difference since you are hell-bent on fabricating facts and changing the topic anyway, why dont you just change my name when you quote me to an alt... sorry... main name of your choice. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
425
|
Posted - 2012.11.14 14:28:00 -
[724] - Quote
MasterEnt wrote:
More sutff about he has loads of null sec alts, honestly, and like if he would tell you who they are you would totally regret everything you have said because his skill are really awesome but he's too smart for that. Honest.
lol "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4494
|
Posted - 2012.11.14 14:46:00 -
[725] - Quote
MasterEnt wrote:Inquisitor Kitchner wrote:MasterEnt wrote: HOW DARE YOU SAY I DONT KNOW WHAT YOURE ON ABOUT! MY ALT IS A SUPER ELITE NULL PVP BET YET I CHOOSE TO POST AS THIS ALT FOR NO REASON WHATSOEVER
It's be funny if it wasn't so predictable. Post on your main character then if you have all this null sec experience. Although you wont, because you don't. By the way, I wet my bed last night after having a disturbing dream about my mummy. I'm SO embarrassed about it I am going to rage post again with a hand-full of assumptions and then put words in your mouth while changing the subject in hopes you will stop challenging my complete inability to formulate an mature discussion and distract from the fact I have no clue what I am talking about. LOL - that is cute what you did there... adding in your own quotes under my name. At least we have put the limit of you debate abilities and maturity to bed, as well as your need to desperately claw at things you know nothing about. Which is my alt, which is my main... irrelevant. Do you want me to post here with all four of my toons? Do you think claiming I dont have one is going to want me to expose it? By the way... which one IS my main? Do you realize they are all played by the same individual? Do you think somehow posing with a different character name is going to change my views on the subject, or give you anymore insight to my experience in null? Where did i even say I was a PVP elitist? But then again holding on to assumption and putting words in someone's mouth is classic to those who cannot manage a discussion on point. Mirima Thurander is correct, Besides the fact I STARTED this discussion with this toon, I have nothing outside of this discussion to prove to you and there is no clear reason I should expose the advantage of any of my other alts for the sake of a forum war. Is posting with a different name magically going to change your need to disregard facts or make any fewer assumption? He is also right in concluding that if you really knew anything about nullsec politics, it would not even be an (irrelevant) question. I think even the nullbears who don't agree with me on the removal of local can agree on that. All those other people you mentioned that do "post with their main," again, how do you assume their intentions, or they dont have an alt making counter claims, or are hidden somewhere with other motives. Please, you don't know sh!t. Besides, this Toon still has nullbear ties to risk, so once again your assumptions are WAY off on many levels. Either way, I have no idea why it would make a difference since you are hell-bent on fabricating facts and changing the topic anyway, why dont you just change my name when you quote me to an alt... sorry... main name of your choice. tl;dr
Muah! Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

MasterEnt
The Scope Gallente Federation
105
|
Posted - 2012.11.14 15:00:00 -
[726] - Quote
Inquisitor Kitchner wrote:MasterEnt wrote:
I have a buddy of mine you can call, specializes in Oedipus complex. He says it is important to talk to him before the incest phase begins,
Too late
Dang, should have not wasted so much time talking out of your @ss.
I would love to continue to have this battle of the wits... alas, you are an unarmed man. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
428
|
Posted - 2012.11.14 15:28:00 -
[727] - Quote
MasterEnt wrote: Dang, should have not wasted so much time talking out of your @ss.
Well, I would love to continue to have this battle of the wits... alas, you are an unarmed man.
What a typical pubbie alt who's never been into nullsec response.
It's easy to tell who the guys are who don't live in null sec because they are the ones who throw a hissy fit over words as they've never had someone actually blow up their ship  "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

MasterEnt
The Scope Gallente Federation
105
|
Posted - 2012.11.14 20:44:00 -
[728] - Quote
Inquisitor Kitchner wrote:
Woooord |

Katran Luftschreck
Royal Ammatar Engineering Corps
112
|
Posted - 2012.11.14 21:15:00 -
[729] - Quote
Surfin's PlunderBunny wrote:If they remove local how will I smack in local? 
Give local a limited range. Say, 500km? Or maybe even 3 or 4 AU? Heck, just base it off signature radius if you want. Bigger ships spot easier on local at longer ranges. Little ships with small sig can evade detection easier. Ships that actively broadcast (by using local chat) get a spike in their detection radius for a minute or two (kind of like a submarine using active sonar).
That way you could still talk smack and spot targets via local when they are within a certain range, but beyond that range everything is still an unknown factor.
You could even apply that same system to WH space without screwing things up - heck, might even improve on it.
EvE Forum Bingo |

James Amril-Kesh
RAZOR Alliance
1238
|
Posted - 2012.11.14 21:19:00 -
[730] - Quote
What makes you think that would be a good idea? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1953
|
Posted - 2012.11.14 21:23:00 -
[731] - Quote
James Amril-Kesh wrote:What makes you think that would be a good idea? He'll follow it up with a suggestion to boost rewards (thus breaking the eve economy some more), finding cloaked ships (thus breaking wormholes) and reducing hisec rewards (thus causing everyone.gif to quit). Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4531
|
Posted - 2012.11.14 21:32:00 -
[732] - Quote
Katran Luftschreck wrote:Surfin's PlunderBunny wrote:If they remove local how will I smack in local?  Give local a limited range. Say, 500km? Or maybe even 3 or 4 AU? Heck, just base it off signature radius if you want. Bigger ships spot easier on local at longer ranges. Little ships with small sig can evade detection easier. Ships that actively broadcast (by using local chat) get a spike in their detection radius for a minute or two (kind of like a submarine using active sonar). That way you could still talk smack and spot targets via local when they are within a certain range, but beyond that range everything is still an unknown factor. You could even apply that same system to WH space without screwing things up - heck, might even improve on it. As I am someone who lives in W-space, local is not used at all. No one even shows up in the local chat unless you type something in it in case you were not aware. It is there but it is unwise to use it because you reveal that you are in someone's system which completely ruins any element of surprise. Keep W-space out of this topic as it is fine the way it is currently.
All though, it has been really laggy since the last unscheduled down time. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1238
|
Posted - 2012.11.14 22:04:00 -
[733] - Quote
Kenneth O'Hara wrote:Keep W-space out of this topic as it is fine the way it is currently. And with regards to local, so is null sec (except for one very minor detail covered in my signature). http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
396
|
Posted - 2012.11.15 03:29:00 -
[734] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:Keep W-space out of this topic as it is fine the way it is currently. And with regards to local, so is null sec (except for one very minor detail covered in my signature). I have read this I still don't like it. It still makes your lives to easy with free Intel.
U still had to take no precaution besides staring at local. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5530
|
Posted - 2012.11.15 05:30:00 -
[735] - Quote
Mirima Thurander wrote:I have read this I still don't like it. It still makes your lives to easy with free Intel.
U still had to take no precaution besides staring at local.
How about near a gate show up in local. Near a station show up in local. Near a poco show up in local.
This way u can see me show up but u truly never know if Leave or not.
the system is broken because killing ratters isn't absolutely effortless? ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
194
|
Posted - 2012.11.15 05:58:00 -
[736] - Quote
Mirima Thurander wrote:
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
All of those options do absolutely jack **** to save you from a bomber gang. Basically with no local in nullsec any random bomber gang is garanteed as many free kills as they want.
who said we didn't have people to shoot at?
I know you want your free ratter kill everytime you jump into a new system but if CCP did in fact remove local from null you would just end up with a vast empty space (moreso than it is now because of truesec only making a few systems even worth ratting in) because most nullsec players would simply move their isk making on to highsec alts or just unsub entirely. |

James Amril-Kesh
RAZOR Alliance
1238
|
Posted - 2012.11.15 06:01:00 -
[737] - Quote
Theodoric Darkwind wrote:Mirima Thurander wrote:
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
All of those options do absolutely jack **** to save you from a bomber gang. Basically with no local in nullsec any random bomber gang is garanteed as many free kills as they want. who said we didn't have people to shoot at? I know you want your free ratter kill everytime you jump into a new system but if CCP did in fact remove local from null you would just end up with a vast empty space (moreso than it is now because of truesec only making a few systems even worth ratting in) because most nullsec players would simply move their isk making on to highsec alts or just unsub entirely. SCREW YOUR NULLSEC AGENDA I WON'T BE A PART OF YOUR SYSTEM MAAAAAAAAAAAN http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Alavaria Fera
GoonWaffe Goonswarm Federation
1727
|
Posted - 2012.11.15 06:09:00 -
[738] - Quote
Theodoric Darkwind wrote:Mirima Thurander wrote:
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
All of those options do absolutely jack **** to save you from a bomber gang. Basically with no local in nullsec any random bomber gang is garanteed as many free kills as they want. As a bomber blobber, I think this would be a great thing. Kcolor can really use his bombers to wipe out an elitepvpblob, please makes this easier.
I also love the killmails the bombing alt I use can get on. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
194
|
Posted - 2012.11.15 06:10:00 -
[739] - Quote
James Amril-Kesh wrote: SCREW YOUR NULLSEC AGENDA I WON'T BE A PART OF YOUR SYSTEM MAAAAAAAAAAAN
no local is fine in w-space where its mechanics limit blobs.
In nullsec where a wild blob can appear out of nowhere, no local is just bad.
in b4 "nerf blobs", blobs are part of the nullsec experience, deal with it.
the only ones complaining about nullsec local are pirates who do nothing but kill ratters, and from the looks of most killboards, they dont have any trouble finding ratters to kill even with nullsec local.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1727
|
Posted - 2012.11.15 06:13:00 -
[740] - Quote
Theodoric Darkwind wrote:James Amril-Kesh wrote: SCREW YOUR NULLSEC AGENDA I WON'T BE A PART OF YOUR SYSTEM MAAAAAAAAAAAN
no local is fine in w-space where its mechanics limit blobs. In nullsec where a wild blob can appear out of nowhere, no local is just bad. in b4 "nerf blobs", blobs are part of the nullsec experience, deal with it. the only ones complaining about nullsec local are pirates who do nothing but kill ratters, and from the looks of most killboards, they dont have any trouble finding ratters to kill even with nullsec local. You jump into nullsec !
A wild blob has appeared !
Blob uses Call Primary !
It's super effective !
Random PvPer has been exploded !
Blob uses Bubble !
It's effective !
Random PvPer has been podded !
Random PvPer dropped: Wreck, modules, tears
Blob has gained: 3 XP ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1238
|
Posted - 2012.11.15 06:25:00 -
[741] - Quote
Theodoric Darkwind wrote:James Amril-Kesh wrote: SCREW YOUR NULLSEC AGENDA I WON'T BE A PART OF YOUR SYSTEM MAAAAAAAAAAAN
no local is fine in w-space where its mechanics limit blobs. In nullsec where a wild blob can appear out of nowhere, no local is just bad. in b4 "nerf blobs", blobs are part of the nullsec experience, deal with it. the only ones complaining about nullsec local are pirates who do nothing but kill ratters, and from the looks of most killboards, they dont have any trouble finding ratters to kill even with nullsec local. Are you talking to me? I sure hope not. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

EI Digin
Dreddit Test Alliance Please Ignore
317
|
Posted - 2012.11.15 06:29:00 -
[742] - Quote
How much isk/hour do you earn for reporting intel these days? |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
440
|
Posted - 2012.11.15 10:57:00 -
[743] - Quote
Alavaria Fera wrote: You jump into nullsec !
A wild blob has appeared !
Blob uses Call Primary !
It's super effective !
Random PvPer has been exploded !
Blob uses Bubble !
It's effective !
Random PvPer has been podded !
Random PvPer dropped: Wreck, modules, tears
Blob has gained: 3 XP !
I expected better posting quality from a Goon :/ "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4581
|
Posted - 2012.11.15 15:12:00 -
[744] - Quote
Local is ccp's way of providing a general chat. It's happens to also be a way to track people in system. BTW, has anybody tried to use combat probes in Jita? Yeah, thats where I trained myself for combat scanning. Let's just say it was a clusterf*** and no, that's not a candy bar. Now although difficult, you can scan down to single ships in Jita. No one keeps track of d-scans and are always running scams or whatever you kids do in k-space so you don't have to worry about people moving too much. There is a way to make it easy to scan down single ships but it doesn't involve probes.
They say in space you are alone and that no one can hear your screams. I respectfully call BS. In EVE space, whether K-space or W-space, you are never alone and pvpers build doomsday devices from your screams and tears.
Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Spaceman Jack
Deep Core Mining Inc. Caldari State
30
|
Posted - 2012.11.15 16:48:00 -
[745] - Quote
Inquisitor Kitchner wrote:MasterEnt wrote: I won't tell you who my alt is
Nanny nanny boo boo stick fingers in ears
OK OK - I admit it. I am MasterEnts Main... or alt... or whatever you want me to be. And despite being the same person behind the name I disagree with him completely on everything he said.
You were right, posting with a different name changes everything.
On that note - REMOVE LOCAL! |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
448
|
Posted - 2012.11.15 16:56:00 -
[746] - Quote
Spaceman Jack wrote:
OK OK - I admit it. I am MasterEnts Main... or alt... or whatever you want me to be. And despite being the same person behind the name I disagree with him completely on everything he said.
You were right, posting with a different name changes everything.
On that note - REMOVE LOCAL!
Wow, so your null sec elite main alt was ALSO a character that has no idea what they were talking about?
I love being right about this. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Lord Zim
1953
|
Posted - 2012.11.15 17:15:00 -
[747] - Quote
Spaceman Jack wrote:On that note - REMOVE LOCAL! Nope. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
105
|
Posted - 2012.11.15 20:51:00 -
[748] - Quote
Inquisitor Kitchner wrote:Spaceman Jack wrote:
OK OK - I admit it. I am MasterEnts Main... or alt... or whatever you want me to be. And despite being the same person behind the name I disagree with him completely on everything he said.
You were right, posting with a different name changes everything.
On that note - REMOVE LOCAL!
Wow, so your null sec elite main alt was ALSO a character that has no idea what they were talking about? I love being right about this.
LOL - Hes just a friend of mine in game, old corp mate. I love being right about dumb people. |

Spaceman Jack
Deep Core Mining Inc. Caldari State
30
|
Posted - 2012.11.15 20:56:00 -
[749] - Quote
Well, to be fair MasterEnt, and in the words of Obiwan Kenobi...
Obiwan Kenobe wrote:Who the the more dumb, the dumb dumb, or the dumb dumb who constantly trolls him.
Give it up, this dude just wants to argue then stick his fingers in his ear when you bite back. Nothing will make him happy. Much better people to debate this with... we broke this one. |

Pron Fron
Deep Core Mining Inc. Caldari State
8
|
Posted - 2012.11.15 20:58:00 -
[750] - Quote
I am also an alt of MasterGuy |

Danika Moonrider
MGroup9 Quantum Cafe
0
|
Posted - 2012.11.15 20:58:00 -
[751] - Quote
So am I |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4658
|
Posted - 2012.11.15 21:10:00 -
[752] - Quote
MasterGuy is an awesome guy... oh, wait. That's me! Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
396
|
Posted - 2012.11.16 02:32:00 -
[753] - Quote
This thread is truly entertaining.
And as always
DEATH TO LOCAL! A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1243
|
Posted - 2012.11.16 02:49:00 -
[754] - Quote
Spaceman Jack wrote:Give it up, this dude just wants to argue then stick his fingers in his ear when you bite back. Nothing will make him happy. Much better people to debate this with... we broke this one. "GUISE LOOK I WON THE THRED BECUZ I JUST IGNORE HIS ARGUMNTS AND SAY HEZ THE WUN WHO STIKS FINGOOS IN HIS EARZ." http://themittani.com/features/local-problem A simple fix to the local intel problem |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
2
|
Posted - 2012.11.16 03:32:00 -
[755] - Quote
Dont remove local chat, just remove the mechanic that shows who's in system and how many. that mechanic serves no purpose what so ever in 0.0 space OTHER than knowing who's in system. Alliances have alts just sitting in space watching local.
Like the guy said before, it sorta makes the roles of covert ops, recon, black ops pointless, it broadcasts to you that there's ships in system that you shouldn't even know that are there.
Someone give me one good reason why it should stay and what purpose it serves
Signed, remove "local buddy list", its stupid. |

James Amril-Kesh
RAZOR Alliance
1244
|
Posted - 2012.11.16 03:37:00 -
[756] - Quote
Ra'Shyne Viper wrote:Someone give me one good reason why it should stay and what purpose it serves How about reading the ******* thread. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
2
|
Posted - 2012.11.16 03:47:00 -
[757] - Quote
James Amril-Kesh wrote:Ra'Shyne Viper wrote:Someone give me one good reason why it should stay and what purpose it serves How about reading the ******* thread.
38 pages? no thanks frank, how about you tell me what its good for other than the obvious.
|

James Amril-Kesh
RAZOR Alliance
1244
|
Posted - 2012.11.16 03:51:00 -
[758] - Quote
Oh it's only been repeated about once every two pages. Namely the fact that if local didn't show who was in the system, ratters and miners would die to every single cloaky gang or cyno hot drop that passed through and there's nothing they could do about it. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Alavaria Fera
GoonWaffe Goonswarm Federation
1729
|
Posted - 2012.11.16 04:24:00 -
[759] - Quote
James Amril-Kesh wrote:Oh it's only been repeated about once every two pages. Namely the fact that if local didn't show who was in the system, ratters and miners would die to every single cloaky gang or cyno hot drop that passed through and there's nothing they could do about it. That assumes the ratters/miners are as moronic as to stay there.
Thankfully, people are smart enough to make risk/reward calculations. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
2
|
Posted - 2012.11.16 04:34:00 -
[760] - Quote
James Amril-Kesh wrote:Oh it's only been repeated about once every two pages. Namely the fact that if local didn't show who was in the system, ratters and miners would die to every single cloaky gang or cyno hot drop that passed through and there's nothing they could do about it.
Thats your good reason? lolololo
miners could simply have someone(s) watch the gate(s) i mean come on, you guys( 0.0 carebears) are pros at gate camping
if thats not good enough for you CCP could add some kind of deployable defense systems for miners(e.g orca could have mini force field.)
Pretty sure 0.0 wasn't designed to be "Hey guys, lets go out and kill some NPC and make millions/billions of isk!" with barely any risk
Basically the miners risk is your only argument, but then, like i said, a slaughter of a couple dozen miners could be avoided with 2-4 scouts.(depending on what system you're in.)
you know, sorta like what you do when you're on a roam?
|

James Amril-Kesh
RAZOR Alliance
1244
|
Posted - 2012.11.16 04:41:00 -
[761] - Quote
Alavaria Fera wrote:That assumes the ratters/miners are as moronic as to stay there.
Thankfully, people are smart enough to make risk/reward calculations. Of course. Which leads to nullsec becoming completely empty.
Ra'Shyne Viper wrote:miners could simply have someone(s) watch the gate(s) i mean come on, you guys( 0.0 carebears) are pros at gate camping What a fun activity, watching gates for hours on end! You're also ignoring of course that gates aren't the only way into a system. You're also ignoring the fact that this would give larger alliances even more advantages over smaller ones, since they have the numbers to do this.
Ra'Shyne Viper wrote:Pretty sure 0.0 wasn't designed to be "Hey guys, lets go out and kill some NPC and make millions/billions of isk!" with barely any risk I'm pretty sure that's not how it is now, either. http://themittani.com/features/local-problem A simple fix to the local intel problem |

EI Digin
Dreddit Test Alliance Please Ignore
317
|
Posted - 2012.11.16 04:58:00 -
[762] - Quote
Ra'Shyne Viper wrote:miners could simply have someone(s) watch the gate(s) i mean come on, you guys( 0.0 carebears) are pros at gate camping
EI Digin wrote:How much isk/hour do you earn for reporting intel these days?
Look, I countered your point before you even brought up it up! I must be Nostradamus or something.
What is the incentive for someone (or a group of people) to run security for anyone? You can just make the same amount of money mining/npcing/whatever in highsec and not have to pay a security group off, or worry about being scammed or your security people being sub-par, because it simply isn't necessary in highsec.
The security group can make more money doing activities themselves in highsec as well, so everyone is happy, and nobody encounters any risk at all! A win-win scenario.
Purchasing plex for additional accounts also reduces your bottom line, as you are having to pay/plex for two accounts instead of one. Why worry about that when you can just live in highsec? |

Alavaria Fera
GoonWaffe Goonswarm Federation
1729
|
Posted - 2012.11.16 04:59:00 -
[763] - Quote
James Amril-Kesh wrote:Alavaria Fera wrote:That assumes the ratters/miners are as moronic as to stay there.
Thankfully, people are smart enough to make risk/reward calculations. Of course. Which leads to nullsec becoming completely empty. Let's welcome our highsec overlord.
James 315 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1962
|
Posted - 2012.11.16 11:39:00 -
[764] - Quote
Ra'Shyne Viper wrote:Thats your good reason? lolololo
miners could simply have someone(s) watch the gate(s) i mean come on, you guys( 0.0 carebears) are pros at gate camping Or you could just go mine scordite in hisec instead, make more isk while expending less effort and exposing themselves to less risk.
Ra'Shyne Viper wrote:Basically the miners risk is your only argument, but then, like i said, a slaughter of a couple dozen miners could be avoided with 2-4 scouts.(depending on what system you're in.) Or by just moving the mining to hisec and suck down scordite and make more money with less effort and risk. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Spaceman Jack
Deep Core Mining Inc. Caldari State
30
|
Posted - 2012.11.16 14:30:00 -
[765] - Quote
Lord Zim wrote:Ra'Shyne Viper wrote:Thats your good reason? lolololo
miners could simply have someone(s) watch the gate(s) i mean come on, you guys( 0.0 carebears) are pros at gate camping Or you could just go mine scordite in hisec instead, make more isk while expending less effort and exposing themselves to less risk. Ra'Shyne Viper wrote:Basically the miners risk is your only argument, but then, like i said, a slaughter of a couple dozen miners could be avoided with 2-4 scouts.(depending on what system you're in.) Or by just moving the mining to hisec and suck down scordite and make more money with less effort and risk.
UMMM - Mining Scordite in nullsec? Thats is the precious solo activity you are trying to protect
LOL - I think you may have just convinced CCP to remove local with that singular comment No wonder your not making money.
Yeah, do everyone a favor and mine Scordite in Hisec... but be careful of the mean hisec miner gangers, which is probably what you are afraid of. The fact that minin in HiSec has become more dangerous than mining in nullsec should highlight some issues here.
Go back to sticking fingers in your ears.. much more effective activity. |

James Amril-Kesh
RAZOR Alliance
1246
|
Posted - 2012.11.16 14:33:00 -
[766] - Quote
Spaceman Jack wrote:UMMM - Mining Scordite in nullsec? Thats is the precious solo activity you are trying to protect
LOL - I think you may have just convinced CCP to remove local with that singular comment No wonder your not making money.
Yeah, do everyone a favor and mine Scordite in Hisec... but be careful of the mean hisec miner gangers, which is probably what you are afraid of. The fact that minin in HiSec has become more dangerous than mining in nullsec should highlight some issues here.
Go back to sticking fingers in your ears.. much more effective activity. You've demonstrated your complete lack of understanding of nullsec. Why stop there? Let's now talk about how dangerous you think highsec is, and how incredibly ridiculously impossible it is to prevent from getting ganked in my ice mining Mackinaw even if I'm not completely AFK.
Compare that to nullsec where mining is almost never a solo activity and must be done with coordination and attention paid not only to local but the rats to prevent loss of ships. http://themittani.com/features/local-problem A simple fix to the local intel problem |

MasterEnt
The Scope Gallente Federation
105
|
Posted - 2012.11.16 14:35:00 -
[767] - Quote
Ra'Shyne Viper wrote:Dont remove local chat, just remove the mechanic that shows who's in system and how many. that mechanic serves no purpose what so ever in 0.0 space OTHER than knowing who's in system. Alliances have alts just sitting in space watching local.
Like the guy said before, it sorta makes the roles of covert ops, recon, black ops pointless, it broadcasts to you that there's ships in system that you shouldn't even know that are there.
Someone give me one good reason why it should stay and what purpose it serves
Signed, remove "local buddy list", its stupid.
Agreed on the covert portion of this as well... absolutely takes away from the whole spirit of Black Ops and completely cuts their b@lls.
I think the term "remove local" colloquially means removing the ability to see real time updates as you suggest, as opposed to removing the channel alltogether. But you highlighted the need to make the distinction in the name of good communication. 
REMOVE REAL-TIME UPDATE OF LOCAL SET LOCAL TO DELAYED!!! |

James Amril-Kesh
RAZOR Alliance
1246
|
Posted - 2012.11.16 14:37:00 -
[768] - Quote
MasterEnt wrote:I think the term "remove local" colloquially means removing the ability to see real time updates as you suggest, as opposed to removing the channel alltogether. I'm sure you'd like us to think that's what you meant, but you must also realize that we're capable of reading. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Lord Zim
1962
|
Posted - 2012.11.16 14:38:00 -
[769] - Quote
Spaceman Jack wrote:Lord Zim wrote:Ra'Shyne Viper wrote:Thats your good reason? lolololo
miners could simply have someone(s) watch the gate(s) i mean come on, you guys( 0.0 carebears) are pros at gate camping Or you could just go mine scordite in hisec instead, make more isk while expending less effort and exposing themselves to less risk. Ra'Shyne Viper wrote:Basically the miners risk is your only argument, but then, like i said, a slaughter of a couple dozen miners could be avoided with 2-4 scouts.(depending on what system you're in.) Or by just moving the mining to hisec and suck down scordite and make more money with less effort and risk. UMMM - Mining Scordite in nullsec?Thats is the precious solo activity you are trying to protect LOL - I think you may have just convinced CCP to remove local with that singular comment No wonder your not making money. Yeah, do everyone a favor and mine Scordite in Hisec... but be careful of the mean hisec miner gangers, which is probably what you are afraid of. The fact that minin in HiSec has become more dangerous than mining in nullsec should highlight some issues here. Go back to sticking fingers in your ears.. much more effective activity. Your reading comprehension leaves something to be desired. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4735
|
Posted - 2012.11.16 14:47:00 -
[770] - Quote
I have only been playing for a little less than 3 months now. I have been in W-space for 2 of them. The way I see it, Nullsec and W-space are essentially end-game content or advanced/hard mode. There is no showing up of people in local while in W-space so if null-sec is suppose to be more difficult than W-space, the local chat should operate the same. Null-sec means no security or negative security. What that really means is that it is lawless. Civilization has not ventured that far out to establish a communications network for everyone. I would also like to point out that I myself have not been to nullsec. I am going based off what I have heard with some logic and reasoning. If miners are worried about being ganked while mining scordite in nullsec, then they shouldn't even be there. They need to go back to high and low-sec to learn advance survivial tactics. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Spaceman Jack
Deep Core Mining Inc. Caldari State
30
|
Posted - 2012.11.16 14:48:00 -
[771] - Quote
James Amril-Kesh wrote:ou've demonstrated your complete lack of understanding of nullsec. Why stop there? Let's now talk about how dangerous you think highsec is, and how incredibly ridiculously impossible it is to prevent from getting ganked in my ice mining Mackinaw even if I'm not completely AFK.
Compare that to nullsec where mining is almost never a solo activity and must be done with coordination and attention paid not only to local but the rats to prevent loss of ships.
This relentless need to think null is the most dangerous space in the game is ********. Just take a look at the map "ships destroyed" at any given time period, it speaks for itself.
But im not really talking about this in a general sense am I, you just feel the need to argue out of context like you have been doing this whole thread, with anyone you can.
I am speaking directly of the need to solo mine scordite, which from his own posts, is what our buddy here seems to trying to protect. And the fact of the matter is, with all of Hulkageddon going on and the relentless pursuit of Solo mining ships in Hisec, Nullsec solo minin have become, in effect, safer since none of the nullbears are around and it is easier to monitor local and take a guess at who is a threat.
I have NO IDEA how you can even deny this. |

Lord Zim
1962
|
Posted - 2012.11.16 14:49:00 -
[772] - Quote
Nullsec and WHs aren't working by the same rules, stop being numbnuts. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1962
|
Posted - 2012.11.16 14:50:00 -
[773] - Quote
Spaceman Jack wrote:This relentless need to think null is the most dangerous space in the game is ********. Just take a look at the map "ships destroyed" at any given time period, it speaks for itself. So that's why the number of ships destroyed in direct PVP in hisec is 20% of the ships destroyed in direct PVP in nullsec?
Interesting. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1246
|
Posted - 2012.11.16 14:51:00 -
[774] - Quote
Spaceman Jack wrote:This relentless need to think null is the most dangerous space in the game is ********. Just take a look at the map "ships destroyed" at any given time period, it speaks for itself. The statistics support my assertions. Feel free to go back and check them yourself.
Spaceman Jack wrote:I am speaking directly of the need to solo mine scordite, which from his own posts, is what our buddy here seems to trying to protect. And the fact of the matter is, with all of Hulkageddon going on and the relentless pursuit of Solo mining ships in Hisec, Nullsec solo minin have become, in effect, safer since none of the nullbears are around and it is easier to monitor local and take a guess at who is a threat.
I have NO IDEA how you can even deny this. How can I deny this? Easy. If I don't want to be ganked in highsec, I can prevent it 100% of the time if I use my brain. I can even keep from losing my ship if I leave my computer for hours at a time with my ship in the belt. You cannot do this in nullsec, period. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4737
|
Posted - 2012.11.16 14:57:00 -
[775] - Quote
Lord Zim wrote:Nullsec and WHs aren't working by the same rules, stop being numbnuts. No, they don't work by the same rules. But local is local regardless of which system you are in. The only difference is how it operates. You only show up in local in W-space if you chat in local. Maybe you should read up on some of the mechanics around all of it. You might be surprised on how much it all makes sense.
Why are we even cattering to these carebears that want to keep nullsec easy? Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1246
|
Posted - 2012.11.16 14:59:00 -
[776] - Quote
Kenneth O'Hara wrote:Maybe you should read up on some of the mechanics around all of it. You might be surprised on how much it all makes sense. You mean the parts that make W-space local incompatible with nullsec mechanics? Makes perfect sense to those of us that actually live in nullsec and understand it, but the rest of you seem unwilling to accept the facts of the matter. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Asuka Solo
Stark Fujikawa Stark Enterprises
1788
|
Posted - 2012.11.16 15:02:00 -
[777] - Quote
rock on local
rock on Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Lord Zim
1962
|
Posted - 2012.11.16 15:05:00 -
[778] - Quote
Kenneth O'Hara wrote:Lord Zim wrote:Nullsec and WHs aren't working by the same rules, stop being numbnuts. No, they don't work by the same rules. But local is local regardless of which system you are in. The only difference is how it operates. You only show up in local in W-space if you chat in local. Maybe you should read up on some of the mechanics around all of it. You might be surprised on how much it all makes sense. Sigh. I know perfectly well exaclty how wormholes work, you seem to be severely underestimating the impact the differences between WHs and nullsec will have.
Kenneth O'Hara wrote:Why are we even cattering to these carebears that want to keep nullsec easy? As opposed to catering to people who wants nullsec to become even further depopulated than it already is?
Gee, let me think about that for a second. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4741
|
Posted - 2012.11.16 15:13:00 -
[779] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:Maybe you should read up on some of the mechanics around all of it. You might be surprised on how much it all makes sense. You mean the parts that make W-space local incompatible with nullsec mechanics? Makes perfect sense to those of us that actually live in nullsec and understand it, but the rest of you seem unwilling to accept the facts of the matter. I am coming from programmer and actual game mechanics in terms of code. It can and will work with a w-space like local for nullsec. It just needs to be re-coded properly which can take minutes or hours depending on the skill of the programmer. You can't stop the code man. Your argument is invalid!
in terms of local mechanics working with nullsec, it works just like local in low and high sec currently. What would change is how you gank others and protect yourselves. Those are called strategies and tactics not mechanics. Stop confusing the two. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1246
|
Posted - 2012.11.16 15:17:00 -
[780] - Quote
Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote:Maybe you should read up on some of the mechanics around all of it. You might be surprised on how much it all makes sense. You mean the parts that make W-space local incompatible with nullsec mechanics? Makes perfect sense to those of us that actually live in nullsec and understand it, but the rest of you seem unwilling to accept the facts of the matter. I am coming from programmer and actual game mechanics in terms of code. It can and will work with a w-space like local for nullsec. It just needs to be re-coded properly which can take minutes or hours depending on the skill of the programmer. You can't stop the code man. Your argument is invalid! Where did I say anything about code?
Kenneth O'Hara wrote:in terms of local mechanics working with nullsec, it works just like local in low and high sec. What would change is how you gank others and protect yourselves. Those are called strategies and tactics not mechanics. Stop confusing the two. How we protect ourselves?
With w-space local in nullsec, you. can't. protect. yourself. without. severely. diminishing. profits.
At that point it makes no sense to stay in nullsec at all, instead we'd all head to highsec and run missions, do incursions, or mine there.
For LESS risk and MORE profit than I would otherwise have if I stayed in nullsec. How many times and how many different ways do we have to say it before you realize what you're proposing is utterly idiotic? http://themittani.com/features/local-problem A simple fix to the local intel problem |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4741
|
Posted - 2012.11.16 15:25:00 -
[781] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote:Maybe you should read up on some of the mechanics around all of it. You might be surprised on how much it all makes sense. You mean the parts that make W-space local incompatible with nullsec mechanics? Makes perfect sense to those of us that actually live in nullsec and understand it, but the rest of you seem unwilling to accept the facts of the matter. I am coming from programmer and actual game mechanics in terms of code. It can and will work with a w-space like local for nullsec. It just needs to be re-coded properly which can take minutes or hours depending on the skill of the programmer. You can't stop the code man. Your argument is invalid! Where did I say anything about code? Kenneth O'Hara wrote:in terms of local mechanics working with nullsec, it works just like local in low and high sec. What would change is how you gank others and protect yourselves. Those are called strategies and tactics not mechanics. Stop confusing the two. How we protect ourselves? With w-space local in nullsec, you. can't. protect. yourself. without. severely. diminishing. profits. At that point it makes no sense to stay in nullsec at all, instead we'd all head to highsec and run missions, do incursions, or mine there. For LESS risk and MORE profit than I would otherwise have if I stayed in nullsec. How many times and how many different ways do we have to say it before you realize what you're proposing is utterly idiotic? Then you need to come up with more lucrative ways to make money or find a better accountant. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
397
|
Posted - 2012.11.16 15:26:00 -
[782] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:Maybe you should read up on some of the mechanics around all of it. You might be surprised on how much it all makes sense. You mean the parts that make W-space local incompatible with nullsec mechanics? Makes perfect sense to those of us that actually live in nullsec and understand it, but the rest of you seem unwilling to accept the facts of the matter.
I truly do know null.
I know your 100% safe if u watch local from everything BUT a blob coming to bash your structure's.
The only way u die in null is
1 fleet fights.
2 doing something stupid. Aka engaging a known hot dropper.
3 not watching local.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1246
|
Posted - 2012.11.16 15:26:00 -
[783] - Quote
Kenneth O'Hara wrote:Then you need to come up with more lucrative ways to make money or find a better accountant. It's almost as if I didn't just tell you exactly what everyone in nullsec would do if this were to happen. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
397
|
Posted - 2012.11.16 15:31:00 -
[784] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:Then you need to come up with more lucrative ways to make money or find a better accountant. It's almost as if I didn't just tell you exactly what everyone in nullsec would do if this were to happen. So this is nothing more than 40 pages of u ranting how no local messes up your isk/h.
That's truly horrible.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4741
|
Posted - 2012.11.16 15:32:00 -
[785] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:Then you need to come up with more lucrative ways to make money or find a better accountant. It's almost as if I didn't just tell you exactly what everyone in nullsec would do if this were to happen. Let me re-phrase it then. You have to look at multiple ways of making isk while in nullsec. If you have to come out to high sec besides for selling and trading then you are obviously doing something wrong. There is a whole list of things you can do to make isk in Nullsec. And not small amounts either. Just take a stroll through your skills and find a few things you like. Your in a corp right? You can all be doing different things and still make enough for yourselves and to keep the corp and alliance funded to protect yourselves and fuel resources for wars or what ever you want ot do. Sheesh! It's not rocket science. Even rocket science isn't that difficult once you break it down and actually make sense of it all. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

MasterEnt
The Scope Gallente Federation
105
|
Posted - 2012.11.16 15:35:00 -
[786] - Quote
Lord Zim wrote:Sigh. I know perfectly well exaclty how wormholes work, you seem to be severely underestimating the impact the differences between WHs and nullsec will have.
And you are severely overestimating it. Somewhere in the middle lies the truth which can only be tested, not assuming your self-apparent mind-experiment. |

Spaceman Jack
Deep Core Mining Inc. Caldari State
31
|
Posted - 2012.11.16 15:42:00 -
[787] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:Then you need to come up with more lucrative ways to make money or find a better accountant. It's almost as if I didn't just tell you exactly what everyone in nullsec would do if this were to happen.
So now, not only are you assuming the impact of the difference, but you are also speaking for everyones future reaction in nullsec if certain changes were made. Nice LOL
You making a claim as to what everyone "would do" is nothing more than a far-fetched assumption. I make over a billion a month in Nullsec activities alone, and I don't even have alliance support structure in there.
Too bad your activity strategy is not as creative as your assumption imagination machine. |

Pron Fron
Deep Core Mining Inc. Caldari State
8
|
Posted - 2012.11.16 16:05:00 -
[788] - Quote
James Amril-Kesh wrote:Ra'Shyne Viper wrote:miners could simply have someone(s) watch the gate(s) i mean come on, you guys( 0.0 carebears) are pros at gate camping What a fun activity, watching gates for hours on end! You're also ignoring of course that gates aren't the only way into a system. You're also ignoring the fact that this would give larger alliances even more advantages over smaller ones, since they have the numbers to do this.
I think you just lost all credibility with this comment.
1) Larger anything will have an advantage over a smaller anything in most situations, this goes without saying. It's a fact of the universe. No one is ignoring that fact, but all things being equal, the argument means nothing in this context
2) Gates aren't the only way into the system.. waaaa? Even a hot-drop needs someone to light a cyno... someone who needs to use a gate. Yeah of course watching gates is borring, until someone comes in. But, so are many activities. that does not mean they are not invalid or incidental results of a PVP game which relies on teamwork and feeds on risk.
Now we know you don't want realtime local updates because you cannot be bothered to watch the gates or use probes or use dscan or have enough friends to watch your back. You are just a lazy solo nullbear.
But I am sure you going to accuse ME or reading thing incorrectly also. That's it, no one here understands you, and it's everyone else's fault. |

James Amril-Kesh
RAZOR Alliance
1246
|
Posted - 2012.11.16 16:29:00 -
[789] - Quote
Pron Fron wrote:Now we know you don't want realtime local updates because you cannot be bothered to watch the gates or use probes or use dscan or have enough friends to watch your back. You are just a lazy solo nullbear. Does watching gates cover wormholes? Does dscan or combat probes show cloaked ships? Do these friends get anything for watching gates besides hours of boredom? I think you're forgetting this is a game.
Having you and your circle jerk group here all arguing the same thing doesn't change the facts that you so blithely ignore. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4746
|
Posted - 2012.11.16 16:46:00 -
[790] - Quote
James Amril-Kesh wrote:Pron Fron wrote:Now we know you don't want realtime local updates because you cannot be bothered to watch the gates or use probes or use dscan or have enough friends to watch your back. You are just a lazy solo nullbear. Does watching gates cover wormholes? Does dscan or combat probes show cloaked ships? Do these friends get anything for watching gates besides hours of boredom? I think you're forgetting this is a game. Having you and your circle jerk group here all arguing the same thing doesn't change the facts that you so blithely ignore. Since you obviously asked these as rhetorical questions I will still answer them.
1. Does watching gates cover wormholes? No... But, you could have someone dedicated to scanning them out and watching them.
2. Does dscan or combat probes show cloaked ships? It can if you are within range of a gate or WH ent and are staying on top of your d-scans like you are suppose to. There is a small window that they are uncloaked when they come through.
3. Do these friends get anything for watching gates besides hours of boredom? Not really. if there is isk to be made, everyone should agree to split profits to everyone that pitched in and did their jobs. You also have the added benefit of getting to know your corp and ally mates. TS works wonders and you also can't be afraid to talk.
I think the ultimate fact that we are missing is not the issues of realtime local in nullsec but your confidence and comfort levels. Though I am only been playing for 3 months, I would be fairly comfortable and confident I would be fine in nullsec with a realtime local... Once I get passed initial gate camps. It would just be W-space only with stations, gates, sovereignty, and a hell of a lot more traffic. Sounds like fun!   Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

EI Digin
Dreddit Test Alliance Please Ignore
318
|
Posted - 2012.11.16 16:48:00 -
[791] - Quote
Pron Fron wrote:Now we know you don't want realtime local updates because you cannot be bothered to watch the gates or use probes or use dscan or have enough friends to watch your back. You are just a lazy solo nullbear.
Mirima Thurander wrote:So this is nothing more than 40 pages of u ranting how no local messes up your isk/h.
Forum warrioring sure is easy when you get to pick and choose which thoughts you get to respond to, and ignore ones that have thought put into them and clearly counter your arguments.
Spaceman Jack wrote:You making a claim as to what everyone "would do" is nothing more than a far-fetched assumption. I make over a billion a month in Nullsec activities alone, and I don't even have alliance support structure in there.
Congratulations, you've made enough isk to fund yourself a plex, and two combat battleships which should inevitably be lost over the course of a month. Maybe you lose a ratting T3 and you only have enough money to replace that one ship that month. I know a billion is a nice large number but for any person who has space to defend (the primary objective in 0.0) and whose alliance does not have enough isk for full reimbursement programs (because large alliances have taken all of the moons), and for someone who needs to plex multiple accounts (you need two to scout yourself, right?), a billion isk is nothing.
Why worry about any of this stuff when you can live in highsec and make similar amounts of money, but with much less costs? |

James Amril-Kesh
RAZOR Alliance
1248
|
Posted - 2012.11.16 16:53:00 -
[792] - Quote
Kenneth O'Hara wrote:3. Do these friends get anything for watching gates besides hours of boredom? Not really. if there is isk to be made, everyone should agree to split profits to everyone that pitched in and did their jobs. You also have the added benefit of getting to know your corp and ally mates. Are you really that stupid? You must be, because I've said it multiple times and you either don't understand or you choose to ignore it. Splitting profits that much would mean everybody makes about 15m an hour, at most, and that's a pretty liberal guess. Chances are it would be even less than that for how many people could be running anomalies compared to the people that would have to be watching gates, scanning, etc. which generate no profit at all. Everyone involved would make much more isk doing missions, mining, or doing incursions in highsec, and still at less risk than with your hypothetical teamwork scenario. It just doesn't make sense to do things this way. http://themittani.com/features/local-problem A simple fix to the local intel problem |

EI Digin
Dreddit Test Alliance Please Ignore
318
|
Posted - 2012.11.16 16:54:00 -
[793] - Quote
Kenneth O'Hara wrote:
1. Does watching gates cover wormholes? No... But, you could have someone dedicated to scanning them out and watching them.
3. Do these friends get anything for watching gates besides hours of boredom? Not really. if there is isk to be made, everyone should agree to split profits to everyone that pitched in and did their jobs. You also have the added benefit of getting to know your corp and ally mates. TS works wonders and you also can't be afraid to talk.
I know you're new and all but this is only really done in wormholes (which you have lots of experience in) because people make enough money that splitting profits is not a big deal. In 0.0 splitting the pittance you make is not really worth it, and because everyone needs to be able to fund their activities, it's not fair or profitable to put people on gate duty for free.
If you made 0.0 as profitable as wormholes are then maybe we could start talking. |

James Amril-Kesh
RAZOR Alliance
1249
|
Posted - 2012.11.16 16:58:00 -
[794] - Quote
EI Digin wrote:If you made 0.0 as profitable as wormholes are then maybe we could start talking. It would have to be more profitable, seeing as wormholes have all those nifty mechanics that make them still safer than nullsec (even with nullsec having local and all). http://themittani.com/features/local-problem A simple fix to the local intel problem |

Lord Zim
1962
|
Posted - 2012.11.16 17:00:00 -
[795] - Quote
Kenneth O'Hara wrote:1. Does watching gates cover wormholes? No... But, you could have someone dedicated to scanning them out and watching them. Who pays them for their trouble?
Kenneth O'Hara wrote:2. Does dscan or combat probes show cloaked ships? It can if you are within range of a gate or WH ent and are staying on top of your d-scans like you are suppose to. There is a small window that they are uncloaked when they come through. Who pays them for their trouble?
Kenneth O'Hara wrote:3. Do these friends get anything for watching gates besides hours of boredom? Not really. if there is isk to be made, everyone should agree to split profits to everyone that pitched in and did their jobs. You also have the added benefit of getting to know your corp and ally mates. TS works wonders and you also can't be afraid to talk. Ooooh, I see. So in nullsec we're supposed to make less money for more effort than we would do if we just went to hisec.
Oh wait, that's what everyone in nullsec has already said "nope.jpg" to now, let alone when you have to pay 5+ people 40m/h each for sitting and doing something literally more boring than mining for hours on end. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4746
|
Posted - 2012.11.16 17:00:00 -
[796] - Quote
EI Digin wrote:Spaceman Jack wrote:You making a claim as to what everyone "would do" is nothing more than a far-fetched assumption. I make over a billion a month in Nullsec activities alone, and I don't even have alliance support structure in there. Congratulations, you've made enough isk to fund yourself a plex, and two combat battleships which should inevitably be lost over the course of a month. Maybe you lose a ratting T3 and you only have enough money to replace that one ship that month. I know a billion is a nice large number but for any person who has space to defend (the primary objective in 0.0) and whose alliance does not have enough isk for full reimbursement programs (because large alliances have taken all of the moons), and for someone who needs to plex multiple accounts (you need two to scout yourself, right?), a billion isk is nothing. Why worry about any of this stuff when you can live in highsec and make similar amounts of money, but with much less costs? EVE Unwritten Rules 1. Don't fly what you can't afford to replace. 2. You are never alone in space.
In terms of POSes and Alliances and defending everything, the corps should at least be able to defend themselves somewhat. The alliance is there as a fallback or a cushion and can be rerouted to high attack locales in case a corp's or corps' poses are under attack. This is where military strategy and logistics to fuel battles and wars come in. It is amazing what people can do when faced with a lack of resources and overwhelming odds. The brain is an amazing thing. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1249
|
Posted - 2012.11.16 17:03:00 -
[797] - Quote
Kenneth O'Hara wrote:EVE Unwritten Rules 1. Don't fly what you can't afford to replace. 2. You are never alone in space.
In terms of POSes and Alliances and defending everything, the corps should at least be able to defend themselves somewhat. The alliance is there as a fallback or a cushion and can be rerouted to high attack locales in case a corp's or corps' poses are under attack. This is where military strategy and logistics to fuel battles and wars come in. It is amazing what people can do when faced with a lack of resources and overwhelming odds. The brain is an amazing thing. You're completely missing the point. Not that that's surprising, at all. http://themittani.com/features/local-problem A simple fix to the local intel problem |

EI Digin
Dreddit Test Alliance Please Ignore
320
|
Posted - 2012.11.16 17:11:00 -
[798] - Quote
Kenneth O'Hara wrote: EVE Unwritten Rules 1. Don't fly what you can't afford to replace. 2. You are never alone in space.
Why do so many people choose to fly nothing, leaving nullsec pretty much empty?
Kenneth O'Hara wrote: In terms of POSes and Alliances and defending everything, the corps should at least be able to defend themselves somewhat. The alliance is there as a fallback or a cushion and can be rerouted to high attack locales in case a corp's or corps' poses are under attack. This is where military strategy and logistics to fuel battles and wars come in. It is amazing what people can do when faced with a lack of resources and overwhelming odds. The brain is an amazing thing.
How many smaller, unaligned alliances own major money moons? Why do so many people complain about blobbing? |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4746
|
Posted - 2012.11.16 17:14:00 -
[799] - Quote
EI Digin wrote:Kenneth O'Hara wrote:
1. Does watching gates cover wormholes? No... But, you could have someone dedicated to scanning them out and watching them.
3. Do these friends get anything for watching gates besides hours of boredom? Not really. if there is isk to be made, everyone should agree to split profits to everyone that pitched in and did their jobs. You also have the added benefit of getting to know your corp and ally mates. TS works wonders and you also can't be afraid to talk.
I know you're new and all but this is only really done in wormholes (which you have lots of experience in) because people make enough money that splitting profits is not a big deal. In 0.0 splitting the pittance you make is not really worth it, and because everyone needs to be able to fund their activities, it's not fair or profitable to put people on gate duty for free. If you made 0.0 as profitable as wormholes are then maybe we could start talking. I thought Nullsec was already more profitable than W-space? If that's not the case, then why are we even having this conversation? Besides, it's not like all of the money is only made from running sites and ganking at gates or what not. Is making isk in nullsec really that hard? If you can't cut it and make a profit even when running with groups and doing the things that need to be done to survive such as running d-scans, staying aligned, scouting out, etc, etc... Then you don't need to be in nullsec in the first place. You are not ready for it yet.
@Lord Zim All this stuff about being paid for their "troubles" is stuff they should already be doing to stay alive. Not losing a ship is payment enough.
Besides, I thought we played this game to have fun? Not run slave corps and login to go to work just to make the almighty ISK! I just worked 10 hours and I don't want to login to "work" to just make isk. I want to come home from work and play to have fun. This second concept seems to elude everyone here on this thread. I don't want to be taken care of and have everything handed to me but I would also like a challenge when I do decide to go to nullsec. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4746
|
Posted - 2012.11.16 17:18:00 -
[800] - Quote
EI Digin wrote:Kenneth O'Hara wrote: EVE Unwritten Rules 1. Don't fly what you can't afford to replace. 2. You are never alone in space.
Why do so many people choose to fly nothing, leaving nullsec pretty much empty? Kenneth O'Hara wrote: In terms of POSes and Alliances and defending everything, the corps should at least be able to defend themselves somewhat. The alliance is there as a fallback or a cushion and can be rerouted to high attack locales in case a corp's or corps' poses are under attack. This is where military strategy and logistics to fuel battles and wars come in. It is amazing what people can do when faced with a lack of resources and overwhelming odds. The brain is an amazing thing.
How many smaller, unaligned alliances own major money moons? Why do so many people complain about blobbing? Such is the way of war and the war economy. These are things that they should take up with their corps and alliance leaders to figure out a way to solve those problems. Not CCPs and definitely not us on the forums.
Now if you wanna start a resource allocation for alliances thread or site, then by all means do so. I would be more than happy to contribute there.
Edit: I apologize for the double post. I thought someone would have posted before I was done with this one. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1962
|
Posted - 2012.11.16 17:22:00 -
[801] - Quote
Kenneth O'Hara wrote:I thought Nullsec was already more profitable than W-space? If you're looking at what individual people can make, then no. Go fish.
Kenneth O'Hara wrote:If that's not the case, then why are we even having this conversation? Because some people seem to think nullsec is literally spewing forth isk the instant you undock.
Kenneth O'Hara wrote:Besides, it's not like all of the money is only made from running sites and ganking at gates or what not. Is making isk in nullsec really that hard? If you can't cut it and make a profit even when running with groups and doing the things that need to be done to survive such as running d-scans, staying aligned, scouting out, etc, etc... Then you don't need to be in nullsec in the first place. You are not ready for it yet. You seem to be mistaking "I can't be arsed to do this in nullsec when I can make almost as much in hisec as I can in nullsec, for much less effort and less risk" for "I'm incapable of doing those things". You'd be wrong.
Kenneth O'Hara wrote:All this stuff about being paid for their "troubles" is stuff they should already be doing to stay alive. Not losing a ship is payment enough. Good luck with that line of thinking.
Kenneth O'Hara wrote:Besides, I thought we played this game to have fun? Not run slave corps and login to go to work just to make the almighty ISK! I just worked 10 hours and I don't want to login to "work" to just make isk. I want to come home from work and play to have fun. That seems to be the prevalent line of thinking for literally everyone in nullsec as well, who keep one char in nullsec for PVP and the rest of their chars in hisec for moneymaking. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1251
|
Posted - 2012.11.16 17:23:00 -
[802] - Quote
Kenneth O'Hara wrote:I thought Nullsec was already more profitable than W-space? If that's not the case, then why are we even having this conversation? Besides, it's not like all of the money is only made from running sites and ganking at gates or what not. Is making isk in nullsec really that hard? If you can't cut it and make a profit even when running with groups and doing the things that need to be done to survive such as running d-scans, staying aligned, scouting out, etc, etc... Then you don't need to be in nullsec in the first place. You are not ready for it yet.
@Lord Zim All this stuff about being paid for their "troubles" is stuff they should already be doing to stay alive. Not losing a ship is payment enough.
Besides, I thought we played this game to have fun? Not run slave corps and login to go to work just to make the almighty ISK! I just worked 10 hours and I don't want to login to "work" to just make isk. I want to come home from work and play to have fun. This second concept seems to elude everyone here on this thread. I don't want to be taken care of and have everything handed to me but I would also like a challenge when I do decide to go to nullsec. Stop... just... stop.
It should be obvious even to you that you don't know what you're talking about. You were under the false assumption that nullsec was anywhere near as profitable as w-space. You still seem to think that what money we do make should be higher if only we were better at making it, under the false assumption that we haven't already optimized the hell out of it. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
8
|
Posted - 2012.11.16 17:31:00 -
[803] - Quote
Kenneth O'Hara wrote: I thought Nullsec was already more profitable than W-space? If that's not the case, then why are we even having this conversation? Besides, it's not like all of the money is only made from running sites and ganking at gates or what not. Is making isk in nullsec really that hard? If you can't cut it and make a profit even when running with groups and doing the things that need to be done to survive such as running d-scans, staying aligned, scouting out, etc, etc... Then you don't need to be in nullsec in the first place. You are not ready for it yet.
Just shut the **** up. You should've quit when you said you didn't know anything about Null. You didn't need to spend a dozen posts so throughly proving it.
Kenneth O'Hara wrote:[quote=EI Digin][quote=Kenneth O'Hara] Besides, I thought we played this game to have fun? Not run slave corps and login to go to work just to make the almighty ISK! I just worked 10 hours and I don't want to login to "work" to just make isk. I want to come home from work and play to have fun. This second concept seems to elude everyone here on this thread. I'm practiclly gagging on the irony. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
937
|
Posted - 2012.11.16 17:32:00 -
[804] - Quote
Spaceman Jack wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote:Then you need to come up with more lucrative ways to make money or find a better accountant. It's almost as if I didn't just tell you exactly what everyone in nullsec would do if this were to happen. So now, not only are you assuming the impact of the difference, but you are also speaking for everyones future reaction in nullsec if certain changes were made. Nice LOL You making a claim as to what everyone "would do" is nothing more than a far-fetched assumption. I make over a billion a month in Nullsec activities alone, and I don't even have alliance support structure in there. Too bad your activity strategy is not as creative as your assumption imagination machine.
Yeah and I'm Michael Jackson and always move doing moonwalk...
You tell a little bit, but only the little bit to support your point but nothing reasonable or that makes sense.
I would be happy to see local go away the day I can jump in wh's with "some" mates and make it clear to put SBU's over there. Why do you guys use of so many alts and words to talk about local and refuse to have gates instead? Why do you awesome pvper who don't even need local to be uber pvpers just get out of those wh's and come claim null sec space?
I mean, before trying to tell to null sec players what's good for them, why don't you really become one of them and realise how silly, I'd say stupid, this remove local idea is.
Flash news, CCP seems to know a little bit more than most of you about local, null sec and wh's. They implemented a little feature making your local window blink when someone comes in or out.
You guys clearly haven't understood did you?
brb |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
8
|
Posted - 2012.11.16 17:39:00 -
[805] - Quote
Spaceman Jack wrote:You making a claim as to what everyone "would do" is nothing more than a far-fetched assumption.
He's got you there James, I'm sure there would be some complete morons that refused to move to high defying all reason and logic. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4762
|
Posted - 2012.11.16 17:39:00 -
[806] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:I thought Nullsec was already more profitable than W-space? If that's not the case, then why are we even having this conversation? Besides, it's not like all of the money is only made from running sites and ganking at gates or what not. Is making isk in nullsec really that hard? If you can't cut it and make a profit even when running with groups and doing the things that need to be done to survive such as running d-scans, staying aligned, scouting out, etc, etc... Then you don't need to be in nullsec in the first place. You are not ready for it yet.
@Lord Zim All this stuff about being paid for their "troubles" is stuff they should already be doing to stay alive. Not losing a ship is payment enough.
Besides, I thought we played this game to have fun? Not run slave corps and login to go to work just to make the almighty ISK! I just worked 10 hours and I don't want to login to "work" to just make isk. I want to come home from work and play to have fun. This second concept seems to elude everyone here on this thread. I don't want to be taken care of and have everything handed to me but I would also like a challenge when I do decide to go to nullsec. Stop... just... stop. It should be obvious even to you that you don't know what you're talking about. You were under the false assumption that nullsec was anywhere near as profitable as w-space. You still seem to think that what money we do make should be higher if only we were better at making it, under the false assumption that we haven't already optimized the hell out of it. You're right. I don't know a whole lot about nullsec. But, I'm not going from false assumptions. Unlike most people, I actually do research and talk to other more experienced players in areas I am not familiar with. Based on my findings, it is the complete opposite of what everyone is saying here about nullsec. Majority of these findings are from in game players, corps, and Alliances that I have come across and still communicate with on a regular basis that can back up their claims of making ISK in nullsec. If I don't know what I am talking about then fine. I can accept that but the facts and evidence I have come across say otherwise. I shall leave everyone here be to your whinnin. Oh and fyi, these players do not post on forums about their problems. Anything else said to me after this will fall on deaf ears as I am unsubscribing to this thread. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
9
|
Posted - 2012.11.16 17:46:00 -
[807] - Quote
Kenneth O'Hara wrote:But, I'm not going from false assumptions. In fact, that is exactly what you are doing.
Kenneth O'Hara wrote:I[...]talk to other more experienced players in areas I am not familiar with. If they're other WHers I'd disregard anything they've told you. This thread seems to demonstrate that vet WHers don't know much more than you do.
P.S. Scuttlebutt isn't real findings.
P.P.S. You should come see how much you can make in the Drone Lands. We're so flush we can barely lose pimp fit Machs fast enough. |

Lord Zim
1962
|
Posted - 2012.11.16 17:48:00 -
[808] - Quote
"waah I got spanked with facts I quit!" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 18:13:00 -
[809] - Quote
James Amril-Kesh wrote:Does watching gates cover wormholes? Does dscan or combat probes show cloaked ships? Do these friends get anything for watching gates besides hours of boredom? I think you're forgetting this is a game.
Are you kidding me - They get a cut of the profits, and a few kills if they are quick enough. Aren't you part of an alliance? WTF do you guys do over there. Do they just not like you? Dont want to watch your back cuz your greedy and condescending. |

Lord Zim
1962
|
Posted - 2012.11.16 18:14:00 -
[810] - Quote
MasterEnt wrote:Are you kidding me - They get a cut of the profits, and a few kills if they are quick enough. Or they'd get more, with less tedium and less work, if they made money in hisec instead.
MasterEnt wrote:Aren't you part of an alliance? WTF do you guys do over there. They PVP in nullsec, and make isk in hisec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 18:17:00 -
[811] - Quote
Lord Zim wrote:MasterEnt wrote:Are you kidding me - They get a cut of the profits, and a few kills if they are quick enough. Or they'd get more, with less tedium and less work, if they made money in hisec instead. MasterEnt wrote:Aren't you part of an alliance? WTF do you guys do over there. They PVP in nullsec, and make isk in hisec.
So go make money wherever you can. Make in Null, Make inHi, Make in WH. Go be a master at this **** and own it. Besides, what does this have to do with the fact real time local is risk-averse. |

EI Digin
Dreddit Test Alliance Please Ignore
322
|
Posted - 2012.11.16 18:19:00 -
[812] - Quote
MasterEnt wrote:Lord Zim wrote:MasterEnt wrote:Are you kidding me - They get a cut of the profits, and a few kills if they are quick enough. Or they'd get more, with less tedium and less work, if they made money in hisec instead. MasterEnt wrote:Aren't you part of an alliance? WTF do you guys do over there. They PVP in nullsec, and make isk in hisec. So go make money wherever you can. Make in Null, Make inHi, Make in WH. Go be a master at this **** and own it. Besides, what does this have to do with the fact real time local is risk-averse.
Because if you take away things that nullsecers use as basic homeland defense and replace it with nothing, you are going to leave nullsec more of a barren wasteland than it already is. |

Spaceman Jack
Deep Core Mining Inc. Caldari State
31
|
Posted - 2012.11.16 18:27:00 -
[813] - Quote
EI Digin wrote:Spaceman Jack wrote:You making a claim as to what everyone "would do" is nothing more than a far-fetched assumption. I make over a billion a month in Nullsec activities alone, and I don't even have alliance support structure in there. Congratulations, you've made enough isk to fund yourself a plex, and two combat battleships which should inevitably be lost over the course of a month. Maybe you lose a ratting T3 and you only have enough money to replace that one ship that month. I know a billion is a nice large number but for any person who has space to defend (the primary objective in 0.0) and whose alliance does not have enough isk for full reimbursement programs (because large alliances have taken all of the moons), and for someone who needs to plex multiple accounts (you need two to scout yourself, right?), a billion isk is nothing. Why worry about any of this stuff when you can live in highsec and make similar amounts of money, but with much less costs?
Rule #1 - Don't fly what you cannot afford to loose. Rule #2 - Don't live beyond your means.
Your desire to have multiple toons, to pay with plex or the need to buy the wrong ships for your income level is not anyones problem but your own.
But you stated it yourself, all this denial and desire to keep a magic intel box is over the need to do things on your own and by yourself. Get some good mates, all your problems are solved. |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 18:31:00 -
[814] - Quote
EI Digin wrote:Because if you take away things that nullsecers use as basic homeland defense and replace it with nothing, you are going to leave nullsec more of a barren wasteland than it already is.
Real time local is a basic defense. LOL What the hell do you have an Alliance, ships, guns & POSs and spies for?
Man, I had actually thought highly of Test and Razor until now. I didn't realize their success relied so much on their strategic use of local. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
11
|
Posted - 2012.11.16 18:31:00 -
[815] - Quote
MasterEnt wrote:So go make money wherever you can. Make in Null, Make inHi, Make in WH. Normally I'd ask if you'd been paying attention this entire time, but it's pretty clear you haven't. Here's it lain out real simple, we want to make our space worth living is SO PEOPLE WILL LIVE IN IT. Not just clone jumping back and forth or only have a PvP alt that you log on to get into fleet then log to another alt(s) in high to do everything else. |

James Amril-Kesh
RAZOR Alliance
1251
|
Posted - 2012.11.16 18:33:00 -
[816] - Quote
MasterEnt wrote:I didn't realize their success relied so much on their strategic use of local. It doesn't. Our ability to make money where we live does. If you take away local we'll be forced to make our money in highsec. Which I've been repeating about having been repeating for the past ten pages or so. I don't even remember at this point. http://themittani.com/features/local-problem A simple fix to the local intel problem |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 18:34:00 -
[817] - Quote
I digress. I severely underestimated these alliances ability to work as a team. Did not realize so much is solo despite the massive groups roaming the stars and the use of real-time local as the crutch it was to keep space and rat/mine alone.
I agree with the OP, Nullbears disappoint. |

James Amril-Kesh
RAZOR Alliance
1251
|
Posted - 2012.11.16 18:35:00 -
[818] - Quote
MasterEnt wrote:I digress. I severely underestimated these alliances ability to work as a team. Did not realize so much is solo despite the massive groups roaming the stars and the use of real-time local as the crutch it was to keep space and rat/mine alone.
I agree with the OP, Nullbears disappoint. You must be getting used to all that earwax under your fingernails. It's almost as if you're beginning to enjoy it. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
3
|
Posted - 2012.11.16 18:35:00 -
[819] - Quote
PvP in null is basically dead, Catch pipe and Curse pipe are the only places anything happens. and even then its just a game of who set up the best bubble.
if you look at the map, switch between Ships destroyed in the last 24hrs and faction/pirate ships destroyed in the last 24hrs that'll tell you what 0.0 is all about.
p.s to the razor guy that said "oh, sitting on gate well others mine sounds like a fun activity." Yeah, and mining's a fcuking blast. and lets be real here. if you weren't mining, you'd be sitting on a gate anyway. At least now you have a purpose other then to inflate your precise killboard.
and on that note if you want to pvp kids, stay in the north high sec or FW. i predict in the coming year 0.0 will look very deserted, more so then it already is. |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 18:38:00 -
[820] - Quote
James Amril-Kesh wrote:You must be getting used to all that earwax under your fingernails. It's almost as if you're beginning to enjoy it.
You are right, I didn't want to believe you nullbears were such lazy pussi3s who could not be bothered to find alternate forms of income. |

James Amril-Kesh
RAZOR Alliance
1251
|
Posted - 2012.11.16 18:39:00 -
[821] - Quote
Ra'Shyne Viper wrote:p.s to the razor guy that said "oh, sitting on gate well others mine sounds like a fun activity." Yeah, and mining's a fcuking blast Yeah, and you get now why most of us don't mine. However we recognize its importance to what we do, so those of us that can't fathom why anybody would enjoy such a thing still support others in our alliances who want to shoot laser beams at stationary rocks.
Ra'Shyne Viper wrote:and lets be real here. if you weren't mining, you'd be sitting on a gate anyway. At least now you have a purpose other then to inflate your precise killboard.
and on that note if you want to pvp kids, stay in the north high sec or FW. i predict in the coming year 0.0 will look very deserted, more so then it already is. And why is that? You're CCP Soundwave's alt and you're going to take away the local member list? http://themittani.com/features/local-problem A simple fix to the local intel problem |

James Amril-Kesh
RAZOR Alliance
1251
|
Posted - 2012.11.16 18:40:00 -
[822] - Quote
MasterEnt wrote:James Amril-Kesh wrote:You must be getting used to all that earwax under your fingernails. It's almost as if you're beginning to enjoy it. You are right, I didn't want to believe you nullbears were such lazy pussi3s who could not be bothered to find alternate forms of income. Alternate forms of income. You mean highsec, right? Maybe if you pretended it was your idea, you'd admit to it? http://themittani.com/features/local-problem A simple fix to the local intel problem |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
11
|
Posted - 2012.11.16 18:47:00 -
[823] - Quote
Ra'Shyne Viper wrote: PvP in null is basically dead, Catch pipe and Curse pipe are the only places anything happens.
I don't know about everywhere else but we see a reasonable amount of small gang action in CE every day. And we're like the most out of the way region in the game.
James Amril-Kesh wrote:And why is that? You're CCP Soundwave's alt and you're going to take away the local member list? Don't besmirch Soundwave's good name like that. I bet he'll be really hurt if he reads this. |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
3
|
Posted - 2012.11.16 18:51:00 -
[824] - Quote
James Amril-Kesh wrote:Ra'Shyne Viper wrote:p.s to the razor guy that said "oh, sitting on gate well others mine sounds like a fun activity." Yeah, and mining's a fcuking blast Yeah, and you get now why most of us don't mine. However we recognize its importance to what we do, so those of us that can't fathom why anybody would enjoy such a thing still support others in our alliances who want to shoot laser beams at stationary rocks. Ra'Shyne Viper wrote:and lets be real here. if you weren't mining, you'd be sitting on a gate anyway. At least now you have a purpose other then to inflate your precise killboard.
and on that note if you want to pvp kids, stay in the north high sec or FW. i predict in the coming year 0.0 will look very deserted, more so then it already is. And why is that? You're CCP Soundwave's alt and you're going to take away the local member list?
nope, just a simple observation, in 2009 0.0 seemed sort of active i remember looking at the map and seeing all sorts of Christmas lights, now its more like a wet candle. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
399
|
Posted - 2012.11.16 19:40:00 -
[825] - Quote
I like the fact its the same 3 people defending local.
Clearly there forever alone. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
11
|
Posted - 2012.11.16 19:48:00 -
[826] - Quote
Mirima Thurander wrote:I like the fact its the same 3 people defending local.
Clearly there forever alone. Unlike the 3 on the other side? |

Lord Zim
1964
|
Posted - 2012.11.16 19:50:00 -
[827] - Quote
Mirima Thurander wrote:I like the fact its the same 3 people defending local.
Clearly there forever alone. I like the fact it's the same 3 failed gankers wanting to break nullsec further. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mortimer Civeri
Aliastra Gallente Federation
239
|
Posted - 2012.11.16 19:56:00 -
[828] - Quote
Ra'Shyne Viper wrote:James Amril-Kesh wrote:Ra'Shyne Viper wrote:p.s to the razor guy that said "oh, sitting on gate well others mine sounds like a fun activity." Yeah, and mining's a fcuking blast Yeah, and you get now why most of us don't mine. However we recognize its importance to what we do, so those of us that can't fathom why anybody would enjoy such a thing still support others in our alliances who want to shoot laser beams at stationary rocks. Ra'Shyne Viper wrote:and lets be real here. if you weren't mining, you'd be sitting on a gate anyway. At least now you have a purpose other then to inflate your precise killboard.
and on that note if you want to pvp kids, stay in the north high sec or FW. i predict in the coming year 0.0 will look very deserted, more so then it already is. And why is that? You're CCP Soundwave's alt and you're going to take away the local member list? nope, just a simple observation, in 2009 0.0 seemed sort of active i remember looking at the map and seeing all sorts of Christmas lights, now its more like a wet candle. Important point, 2009 didn't have Dominion sov mechanics until late. Coincidence? "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1733
|
Posted - 2012.11.16 20:03:00 -
[829] - Quote
Mortimer Civeri wrote:Ra'Shyne Viper wrote:James Amril-Kesh wrote:Ra'Shyne Viper wrote:p.s to the razor guy that said "oh, sitting on gate well others mine sounds like a fun activity." Yeah, and mining's a fcuking blast Yeah, and you get now why most of us don't mine. However we recognize its importance to what we do, so those of us that can't fathom why anybody would enjoy such a thing still support others in our alliances who want to shoot laser beams at stationary rocks. Ra'Shyne Viper wrote:and lets be real here. if you weren't mining, you'd be sitting on a gate anyway. At least now you have a purpose other then to inflate your precise killboard.
and on that note if you want to pvp kids, stay in the north high sec or FW. i predict in the coming year 0.0 will look very deserted, more so then it already is. And why is that? You're CCP Soundwave's alt and you're going to take away the local member list? nope, just a simple observation, in 2009 0.0 seemed sort of active i remember looking at the map and seeing all sorts of Christmas lights, now its more like a wet candle. Important point, 2009 didn't have Dominion sov mechanics until late. Coincidence? We need more structures to shoot. That'll show those evil sov grinders ! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 20:47:00 -
[830] - Quote
MasterEnt wrote:James Amril-Kesh wrote:You must be getting used to all that earwax under your fingernails. It's almost as if you're beginning to enjoy it. You are right, I didn't want to believe you nullbears were such lazy pussi3s who could not be bothered to find alternate forms of income.
And all the actual nullsec residents have already said that, without a serious buff to rewards, our alternate form of income will be to move our isk making activities to highsec. After all, that is currently where most Eve players make their incomes. Including many people who consider themselves to be nullsec players.
How about this. How about you tearbears go find some other activity since you suck at ganking ratters in nullsec. Mining, or industry, or trading. Maybe join FW, since it flags the opposing factions as war targets and even gives you a warp-in to their plex/mission site. |

Lord Zim
1965
|
Posted - 2012.11.16 20:49:00 -
[831] - Quote
Or they could go to WHs, where local is exactly the way they want it to be. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 21:18:00 -
[832] - Quote
I think I already admitted that Nullsec needs a buff since you guys can't be bothered to be creative.
For some reason hisec miners need to adapt and find alternate forms of doing things, but the current null population cannot. Interesting development, My mistake for buying into you adapt or die and "emergent gameplay" dogma.
Momma told me never underestimate the power of lazy people in large numbers... |

James Amril-Kesh
RAZOR Alliance
1256
|
Posted - 2012.11.16 21:19:00 -
[833] - Quote
MasterEnt wrote:I think I already admitted that Nullsec needs a buff since you guys can't be bothered to be creative. Really? Where did you say that? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 21:19:00 -
[834] - Quote
Lord Zim wrote:Or they could go to WHs, where local is exactly the way they want it to be. vOv
There is that too.
These guys just don't seem to get that the only isk making activity that is really unique to nullsec is super cap production. Cap production can just move to lowsec. Sub cap and module/ammo production can be done very easily in highsec. The red crosses in w-space pay better and the red crosses in highsec pay pretty good, are over all safer, more available, and closer to markets. PI pays better in nullsec, but not enough to cover the losses that would result from moving incredibly weak industrial ships around.
They also don't get that CCP did not design nullsec to be a lawless space for small gang or solo PvP. It is quite clearly supposed to be a place for large fleets to fight it out over player made empires. Super cap production, millions hp structures, claiming and upgrading systems, etc.
It is just plain sad watching these tearbears flounder around trying to justify why they aren't to blame for being as terrible as they are. They are doing it wrong on so many levels and just don't realize it. |

Lord Zim
1965
|
Posted - 2012.11.16 21:19:00 -
[835] - Quote
MasterEnt wrote:For some reason hisec miners need to adapt and find alternate forms of doing things, but the current null population cannot. Interesting development, My mistake for buying into you adapt or die and "emergent gameplay" dogma.
Momma told me never underestimate the power of lazy people in large numbers... Players min/max. They minimize effort and maximize rewards, and hisec trumps nullsec in this regard. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1704
|
Posted - 2012.11.16 21:20:00 -
[836] - Quote
MasterEnt wrote:I think I already admitted that Nullsec needs a buff since you guys can't be bothered to be creative.
For some reason hisec miners need to adapt and find alternate forms of doing things, but the current null population cannot. Interesting development.
Momma told me never underestimate the power of lazy people in large numbers... Clearly the words of somebody who has never been faced with the costs, bottlenecks, and roadblocks of refinery or production in null.
NPC corp tags really do say it all! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 21:24:00 -
[837] - Quote
Darth Gustav wrote:NPC corp tags really do say it all!
Why, because I am for the removal of real time local? Of the assumption I have never dont this because I am currently in an NPC corp? Good argument. Clearly this current tag means I have never been a part of any of those things in the past, or a part of them now with other toons.
Oh but wait... I have to post will all my toons for anything to be validated. Right.
|

Lord Zim
1966
|
Posted - 2012.11.16 21:26:00 -
[838] - Quote
MasterEnt wrote:Why, because I am for the removal of real time local? Of the assumption I have never dont this because I am currently in an NPC corp? Good argument. Clearly this current tag means I have never been a part of any of those things in the past, or a part of them now with other toons.
Oh but wait... I have to post will all my toons for anything to be validated. Right. So why aren't you derping around in WHs where local is the way you wanted it initially? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1257
|
Posted - 2012.11.16 21:26:00 -
[839] - Quote
MasterEnt wrote:Darth Gustav wrote:NPC corp tags really do say it all! Why, because I am for the removal of real time local? Of the assumption I have never dont this because I am currently in an NPC corp? Good argument. Clearly this current tag means I have never been a part of any of those things in the past, or a part of them now with other toons. Oh but wait... I have to post will all my toons for anything to be validated. Right. You'll have to forgive them, they seem to be under the impression that posting with your relevant characters will lend you credibility, when it's already obvious you don't have any. ;) |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 21:32:00 -
[840] - Quote
Maybe nullsec isn't empty because of opportunities, maybe its the company kept. Its all good guys, everything is frustrating when you don't know what you are doing. Not everyone can make a sandcastle.
The OP made a statement about nullsecers being disappointing.., I happen to agree. It is as simple as that. |

James Amril-Kesh
RAZOR Alliance
1258
|
Posted - 2012.11.16 21:33:00 -
[841] - Quote
MasterEnt wrote:because I have found a way to do things you guys haven't No, you haven't. Stop kidding yourself. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 21:34:00 -
[842] - Quote
MasterEnt wrote:clearly I dont know what I am talking about.
Finally, something we can all agree on.
BTW, why don't you go do your ganking in wormholes? It has the local you are looking for. There are some 4000+ system that offer this, so why change nullsec? |

Lord Zim
1967
|
Posted - 2012.11.16 21:34:00 -
[843] - Quote
MasterEnt wrote:Maybe nullsec isn't empty because of opportunities, maybe its the company kept. Its all good guys, everything is frustrating when you don't know what you are doing. Not everyone can make a sandcastle.
The OP made a statement about nullsecers being disappointing.., I happen to agree. It is as simple as that. So why aren't you derping around in WHs where local is the way you wanted it initially? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1705
|
Posted - 2012.11.16 21:35:00 -
[844] - Quote
MasterEnt wrote:Maybe nullsec isn't empty because of opportunities, maybe its the company kept. Its all good guys, everything is frustrating when you don't know what you are doing. Not everyone can make a sandcastle.
The OP made a statement about nullsecers being disappointing.., I happen to agree. It is as simple as that. You can agree all you want.
We take your opinion with the grain of salt your unwashed NPC corp tag deserves. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.16 21:52:00 -
[845] - Quote
Not interested in your opinion as long as you dont pass it along as fact.
BAWAWAW U haz NPC tag, I claim all frustrations invalid BAWRRAAAAAA All my friends
Now if you would use them to watch you back in game just as well... we could get somewhere |

James Amril-Kesh
RAZOR Alliance
1258
|
Posted - 2012.11.16 21:54:00 -
[846] - Quote
MasterEnt wrote:Now if you would use them to watch you back in game just as well... we could get somewhere And how profitable is this watching my back? |

Lord Zim
1967
|
Posted - 2012.11.16 21:54:00 -
[847] - Quote
MasterEnt wrote:Not interested in your opinion as long as you dont pass it along as fact.
BAWAWAW U haz NPC tag, I claim all frustrations invalid BAWRRAAAAAA All my friends
Now if you would use them to watch you back in game just as well... we could get somewhere So why aren't you derping around in WHs where local is the way you wanted it initially? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1708
|
Posted - 2012.11.16 21:57:00 -
[848] - Quote
MasterEnt wrote:Not interested in your opinion as long as you dont pass it along as fact.
BAWAWAW U haz NPC tag, I claim all frustrations invalid BAWRRAAAAAA All my friends
Now if you would use them to watch you back in game just as well... we could get somewhere OK here's a fact:
Nobody in null cares what you think of them.
Here's another fact:
You still aren't answering Zim's question about why you're not derping around WH space.
Yet another:
I derp around null, where I like how local behaves.
What do you do? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1736
|
Posted - 2012.11.16 22:04:00 -
[849] - Quote
James Amril-Kesh wrote:MasterEnt wrote:Now if you would use them to watch you back in game just as well... we could get somewhere And how profitable is this watching my back? Maybe we should all highsec, like CCP wants. Stop making life painful for ourselves... just take up the afk mining "playstyle" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

BoBoZoBo
MGroup9 Quantum Cafe
109
|
Posted - 2012.11.16 22:56:00 -
[850] - Quote
WOW - Fu@king epic thread, last few pages were TLDR Talk about fighting tooth and nail.
Razor man, Goon man and Zim are right to a degree - There is no question Null needs improvements. SOV system leave much to be desired, POS logistics are still a pain in the 0ss, null politics are repetitive and full of misplaced egos, the market sucks... I could go on, it has many issues.
Null markets are an issue because you can't have a thriving economy when every one is at war with each other all the time. That is just the way economics operate. You build ships for your mates at reduced prices to help the cause, you dont sell to your enemy. No way to make the kind of effort:isk ratio you find in HiSec like that. Add to that, the need for every alliance to close its station doors to everyone but a select few. How the hell are you supposed to sell **** like that.
I ve been around this fair game for over 9 years, spent the first 7 of it in Nullsec. We didn't have half the sh!t these guys have today and still it seems to be an issue for them. Go figure, I don't know how much to blame CCP for not giving them enough stuff, versus how it's being used. All I know is that I did not ever have any shortage of cash while in Null and I never had a problem getting mates to get each others back for ISK making opportunities. Personally, aside from the normal nullbear activities, I would build ships and sell them at high prices just outside the doors of enemy null entrances or use my alt to gain entrance to opposing stations. EASY MONEY. Did I have to work for it, was it risky, yeah.. but ****, this is EVE. Sure HiSec does offers more advantages in certain regards. But what does that have to do with anything, it also has it's problems, just use it to your advantage, Easy enough if you have an alt, manageable even if you dont (I don't).
Guarding your mates is boring as hell? So fracking what! So is a 40 jump roam sometimes. So is POS bashing, or SBU bashing, or setting up a deathstar, or re-fueling a POS or transporting goods any of the other mundane tasks taking and holding sovereignty and making money takes. But that is the real problem with null,... NOT isk making, just the fact that it is boring a hell after you have beat your enemy to a pulp. You are left with a full region of empty space and you need to make 20 gate jumps and two titan jumps to just find a target out of pure boredom.
In the end, nullsec's problems are really a result of the people inhabiting them. Such is a problem with a sandbox where you control your own destiny, and on this regard, the OP is correct. That is why I left Null after a while myself and also found solace in WHs. I like the constant fear of delayed local, not knowing who is ou there with you... the need to work for your food. Null just does not have that any more. Im sure you guys are going to try to **** on me for this now, but delayed local just may be a shot in the arm Null needs to keep things interesting.
Sure... I can stay in my WH as I am sure you may suggest in a rage reply to protect your own opinion, but if we all kept doing that, even fewer would be in null. So what would that accomplish? Null is empty as hell and it really has more to do with thrill ans sens of accomplishment and goals than isk. I, for one, left null because it was not risky enough.
I am for delayed local as well, but also for changes in sove and other mechanics to kae it more fun, ISK is definitely not the problem. Flame on. Primary Test Subject GÇó SmackTalker Elite |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
463
|
Posted - 2012.11.16 23:03:00 -
[851] - Quote
MasterEnt wrote:Maybe nullsec isn't empty because of opportunities, maybe its the company kept. Its all good guys, everything is frustrating when you don't know what you are doing. Not everyone can make a sandcastle.
The OP made a statement about nullsecers being disappointing.., I happen to agree. It is as simple as that.
Random scrubs from NPC corps that have never lived in null sec are disappointing too, yet you keep posting for some reason. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Lord Zim
1972
|
Posted - 2012.11.16 23:04:00 -
[852] - Quote
BoBoZoBo wrote:Guarding your mates is boring as hell? So fracking what! So is a 40 jump roam sometimes. So is POS bashing, or SBU bashing, or setting up a deathstar, or re-fueling a POS or transporting goods any of the other mundane tasks taking and holding sovereignty and making money takes. But that is the real problem with null,... NOT isk making, just the fact that it is boring a hell after you have beat your enemy to a pulp. You are left with a full region of empty space and you need to make 20 gate jumps and two titan jumps to just find a target out of pure boredom. I'm going to just correct you here, the problem isn't that it's boring, the problem is that it's possible to make almost as much money in hisec for little effort, which means there's no point in "guarding your mates". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
146
|
Posted - 2012.11.16 23:10:00 -
[853] - Quote
The biggest complaints of boredom are from people who think nullsec should just be a casual players shooting gallery. They won't be happy until they can for sure get a kill within 10 minutes of jumping into nullsec. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1739
|
Posted - 2012.11.16 23:41:00 -
[854] - Quote
Craft Matar wrote:Natsett Amuinn wrote:Craft Matar wrote:Though I am a noob and have never ventured into null I can see the point of ridding null of local,
Who in there right mind would advertise there location deep in enemy territory It makes black ops kind of pointless GÇô im cloaked, sneaking though behind enemy lines but I forgot to turn off my system wide transmitter ? eh. A compromise would be a module that removes you from local
Run silent - ? That ONLY effects the cloaked ship. Again, remove cloaked ships from local and they can actually do recon and intel instead of just causing everyone to dock up. But you could fit a module to any ship I love cynos, they are the best module ever.
Blob and barking dog not included. Liquid ozone sold separately. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
3
|
Posted - 2012.11.16 23:41:00 -
[855] - Quote
I think its funny the only people defending leaving local alone are the people benefiting from it so they can continue to easy mode null sec, rat for hours on end without distraction or the ever so popular "HEY GUYS I JUST SEEN IN LOCAL THERES 26(enter some alliance/corp name) PILOTS A COUPLE SYSTEMS OVER. LETS GET 143 OF OURS TOGETHER or HEY GUYS JUST SEEN IN LOCAL THERE'S 26(enter some alliance/corp name) PILOTS A COUPLE SYSTEMS OVER. DOCK UP CAUSE THERES ONLY 11 OF US"
Local serves no purpose other then intel that you got by doing NOTHING. You didnt work for the intel, you didnt earn that information. you just had a dozen alt sitting around in a pod or station a couple systems ahead so you always know whats coming.
I see no problem with scanning, it ACTUALLY makes more sense than local, Scanning shows nothing other than a ship and it take some work to know where and how many there are. But youre gunna sit here and tell me just because you have a disposable alt sitting in system or entered a system you earned our names, our corp, our alliance and how many there are of us. without even seeing me/us in space yet!? LOLOL
and to the person that said 0.0 was only made for giant cap fights not small gang warfare. stupid. So they made 1000's of systems so you could have 100-500+ players battling it out in one of those systems? and these fights happen RARELY. Then when they do happen it's a lag/disconnect fest
By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are.
You're all complaining how removing local buddy list would put a damper on gaining isk, lol you all are fcuking loaded compared to high sec'ers, losing a ship to them is a big deal.
A ratter makes a min. of 250k a spawn which takes about 5 minutes. and then youre running into 1.5mil-3mil battleships? AND then the chance of running into an officer? which could drop a module that could earn you 100mil-1bil? not including bounty!
While a lvl 4 grinder is making about 500k-2mil(plus bounties) for 30min to an 1.5hrs of work? no chance of an officer spawning ON TOP OF THAT youre standings are reduced, so after running lvl 4 for awhile youre not allowed to enter some areas of space without getting shot. so now autopilots useless.
You're argument is this: by removing local, ratters/miners will be ganked...........thats about it!
|

Lord Zim
1976
|
Posted - 2012.11.16 23:46:00 -
[856] - Quote
Ra'Shyne Viper wrote:I think its funny the only people defending leaving local alone are the people benefiting from it so they can continue to easy mode null sec, rat for hours on end without distraction Are you saying I'm sitting in null, ratting?
Ra'Shyne Viper wrote:You're argument is this: by removing local, ratters/miners will be ganked...........thats about it! You mean "people'll have even less incentive to rat/mine in null, so null'll be even more depopulated than it is right now", since they'd have to be in nullsec to get ganked. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1261
|
Posted - 2012.11.16 23:46:00 -
[857] - Quote
Ra'Shyne Viper wrote:I see no problem with scanning, it ACTUALLY makes more sense than local, Scanning shows nothing other than a ship and it take some work to know where and how many there are. But youre gunna sit here and tell me just because you have a disposable alt sitting in system or entered a system you earned our names, our corp, our alliance and how many there are of us. without even seeing me/us in space yet!? LOLOL Yeah, except for the fact that scanning doesn't show cloaked ships. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1739
|
Posted - 2012.11.16 23:48:00 -
[858] - Quote
Lord Zim wrote:Ra'Shyne Viper wrote:I think its funny the only people defending leaving local alone are the people benefiting from it so they can continue to easy mode null sec, rat for hours on end without distraction Are you saying I'm sitting in null, ratting? Ra'Shyne Viper wrote:You're argument is this: by removing local, ratters/miners will be ganked...........thats about it! You mean "people'll have even less incentive to rat/mine in null, so null'll be even more depopulated than it is right now", since they'd have to be in nullsec to get ganked. Sounds like op success to me.
Now about those shiny V3ed monocles... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
3
|
Posted - 2012.11.16 23:55:00 -
[859] - Quote
Lord Zim wrote:Ra'Shyne Viper wrote:I think its funny the only people defending leaving local alone are the people benefiting from it so they can continue to easy mode null sec, rat for hours on end without distraction Are you saying I'm sitting in null, ratting? Ra'Shyne Viper wrote:You're argument is this: by removing local, ratters/miners will be ganked...........thats about it! You mean "people'll have even less incentive to rat/mine in null, so null'll be even more depopulated than it is right now", since they'd have to be in nullsec to get ganked.
i'm saying theres people in null ratting HOURS/DAYS, you could figure that out just by opening your map and checking the stats
are you saying people'll dont get ganked in high sec?
|

Lord Zim
1976
|
Posted - 2012.11.17 00:00:00 -
[860] - Quote
Ra'Shyne Viper wrote:i'm saying theres people in null ratting HOURS/DAYS, you could figure that out just by opening your map and checking the stats Yes. In a region where 11k characters reside, less than 100 actually live there. ~vibrant and healthy nullsec~.
Ra'Shyne Viper wrote:are you saying people'll dont get ganked in high sec? You know perfectly well that's not what I said. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
3
|
Posted - 2012.11.17 00:02:00 -
[861] - Quote
James Amril-Kesh wrote: Yeah, except for the fact that scanning doesn't show cloaked ships.
They're cloaked ships, you're not suppose to know they're there in the first place. e.g Cloaked/Hidden/ NOT Visible |

Lord Zim
1977
|
Posted - 2012.11.17 00:05:00 -
[862] - Quote
Ra'Shyne Viper wrote:James Amril-Kesh wrote: Yeah, except for the fact that scanning doesn't show cloaked ships.
They're cloaked ships, you're not suppose to know they're there in the first place. e.g Cloaked/Hidden/ NOT Visible In other words, roaming gangs are all cloaked ships within a few days of local being removed, along with everyone else going to hisec or WHs proper instead. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4845
|
Posted - 2012.11.17 00:10:00 -
[863] - Quote
I would like to take this opportunity to point out the obvious. Yeah, I already know there is going to be a lot of hate replies but oh well. I also said I was not sticking around. I lied. I just wanted to wait a see if someone with more experience than I would come along and post an intelligent thought for once. Ok on to the obvious!
This thread is now full of goonswarm trolls and are still the only ones defending local in nullsec. To those that are defending that are not a part of goonswarm, I believe you are corporate spies for goonswarm. If your not, prove it!
I vote a move to have this thread locked for ranting and redundancy of rants with no valid points all saying the same thing on both sides of the argument. Both points have been made small points here there and duly noted I am sure.
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1977
|
Posted - 2012.11.17 00:13:00 -
[864] - Quote
Kenneth O'Hara wrote:I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. We're not bored, we're not hard pressed for money, we're doing just fine making isk in hisec, thanks for asking.
Also, why aren't you enjoying WHs, since it has the local you crave? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1714
|
Posted - 2012.11.17 00:13:00 -
[865] - Quote
Kenneth O'Hara wrote:I would like to take this opportunity to point out the obvious. Yeah, I already know there is going to be a lot of hate replies but oh well. I also said I was not sticking around. I lied. I just wanted to wait a see if someone with more experience than I would come along and post an intelligent thought for once. Ok on to the obvious!
This thread is now full of goonswarm trolls and are still the only ones defending local in nullsec. To those that are defending that are not a part of goonswarm, I believe you are corporate spies for goonswarm. If your not, prove it!
I vote a move to have this thread locked for ranting and redundancy of rants with no valid points all saying the same thing on both sides of the argument. Both points have been made small points here there and duly noted I am sure.
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long.
Edit: Special thanks to BoBoZoBo and Ra'Shyne Viper. Follow your own advice and let others follow theirs.
Enjoy no local in WH's. We'll enjoy local in null. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
4
|
Posted - 2012.11.17 00:16:00 -
[866] - Quote
Kenneth O'Hara wrote:
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. .
Goons dont need anymore isk, im 90% sure they're the richest alliance in eve, even after getting disbanded.
and the bolded is your answer why i personally dont go to WH
|

Lord Zim
1978
|
Posted - 2012.11.17 00:17:00 -
[867] - Quote
Ra'Shyne Viper wrote:Kenneth O'Hara wrote:
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. .
Goons dont need anymore isk, im 90% sure they're the richest alliance in eve, even after getting disbanded. and the bolded is your answer why i personally dont go to WH So how is removing local in null going to improve anything for you? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1716
|
Posted - 2012.11.17 00:20:00 -
[868] - Quote
Lord Zim wrote:Ra'Shyne Viper wrote:Kenneth O'Hara wrote:
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. .
Goons dont need anymore isk, im 90% sure they're the richest alliance in eve, even after getting disbanded. and the bolded is your answer why i personally dont go to WH So how is removing local in null going to improve anything for you? Not only that but if you can go for days without seeing a soul where there's already no local, how is this going to revitalize null? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4845
|
Posted - 2012.11.17 00:23:00 -
[869] - Quote
Ra'Shyne Viper wrote:Kenneth O'Hara wrote:
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. .
Goons dont need anymore isk, im 90% sure they're the richest alliance in eve, even after getting disbanded. and the bolded is your answer why i personally dont go to WH I know right. I don't even see corp mates for that long sometimes. It is really fun though when you get into a neighbors WH and take all of there sites and such right from under them. Even while they are trying to hunt them down.
Living in a WH is somewhat an acquired taste. It's slow for days and then rush, rush, rush for 4 or so hours but you make about a week or 2 weeks worth of isk for only 4 hours of work. I found it's usually ever 3 days that the rush comes and it is well worth it in the long run. Majority of the steady income comes from your passive isk through researching, manufacturing (T3 and subsystem production, drugs) and PI. There are a few other things that involve sleeper tech but whatever. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4845
|
Posted - 2012.11.17 00:27:00 -
[870] - Quote
Darth Gustav wrote:Lord Zim wrote:Ra'Shyne Viper wrote:Kenneth O'Hara wrote:
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. .
Goons dont need anymore isk, im 90% sure they're the richest alliance in eve, even after getting disbanded. and the bolded is your answer why i personally dont go to WH So how is removing local in null going to improve anything for you? Not only that but if you can go for days without seeing a soul where there's already no local, how is this going to revitalize null? There isn't any benefit to us besides scouting everything out and coming in to destroy it so we can move in and be just as bored and broke as y'all.
And just because I don't see anybody doesn't mean that there is nobody there.
The evidence of absence is not the absence of evidence. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1716
|
Posted - 2012.11.17 00:31:00 -
[871] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Lord Zim wrote:Ra'Shyne Viper wrote:Kenneth O'Hara wrote:
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. .
Goons dont need anymore isk, im 90% sure they're the richest alliance in eve, even after getting disbanded. and the bolded is your answer why i personally dont go to WH So how is removing local in null going to improve anything for you? Not only that but if you can go for days without seeing a soul where there's already no local, how is this going to revitalize null? There isn't any benefit to us besides scouting everything out and coming in to destroy it so we can move in and be just as bored and broke as y'all.  And just because I don't see anybody doesn't mean that there is nobody there. The evidence of absence is not the absence of evidence. The absence of targets, however, is also the absence of target locks, weapon engagement, and ship destruction.
So your latter point is moot.
Your former point is possible right now, with local intact. In fact, local was there when all the great null-sec alliances took power. I guess you guys don't have the makings of a great null-sec alliance if you can't do this in the same environment as past greats.
I expected better points than this. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4845
|
Posted - 2012.11.17 00:43:00 -
[872] - Quote
Darth Gustav wrote: The absence of targets, however, is also the absence of target locks, weapon engagement, and ship destruction.
So your latter point is moot.
Your former point is possible right now, with local intact. In fact, local was there when all the great null-sec alliances took power. I guess you guys don't have the makings of a great null-sec alliance if you can't do this in the same environment as past greats.
I expected better points than this.
Sure! Taunting is a perfectly legit strategy when you are in the middle of nowhere nullsec and you have no friends to play with... poor, poor nullsecers. Too bad I'm already having fun and plenty of friends where I am at in W-space despite the down time. Helps me focus on passive isk making.
One of the things I do want to do is to be in a major fleet battle. Maybe one day Darth and all of the other goons, I may come out and play with ya. But, that is not my priority currently. I would much rather fight with covert ops, bombers, and t3s in a battle of wits at this time. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

MasterEnt
The Scope Gallente Federation
106
|
Posted - 2012.11.17 00:46:00 -
[873] - Quote
Inquisitor Kitchner wrote:Random scrubs from NPC corps that have never lived in null sec are disappointing too, yet you keep posting for some reason.
Please, with your infinite wisdom and all seeing eye. How is it you are so certain I have never been or lived in null. Note the lack of a "?" Rhetorical because you don't know jack sh!t about it. Just taking the easy way out of a discussion. |

Cpt Arareb
Ideal Machine Academy The Ideal Machine
34
|
Posted - 2012.11.17 00:46:00 -
[874] - Quote
CCP nerf local, actually kill it already geez |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
4
|
Posted - 2012.11.17 00:46:00 -
[875] - Quote
Darth Gustav wrote:Lord Zim wrote:Ra'Shyne Viper wrote:Kenneth O'Hara wrote:
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long. .
Goons dont need anymore isk, im 90% sure they're the richest alliance in eve, even after getting disbanded. and the bolded is your answer why i personally dont go to WH So how is removing local in null going to improve anything for you? Not only that but if you can go for days without seeing a soul where there's already no local, how is this going to revitalize null?
Quote:By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are.
that and what i said in a previous post a page before.
listen im not saying removing local will repair 0.0 but itll make it more interesting. if youre looking for a compromise, leave the blinking feature that lets you know someone enter the system. Just remove the stupid instamember list and how many are in system.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1717
|
Posted - 2012.11.17 00:52:00 -
[876] - Quote
Ra'Shyne Viper wrote:Ra'Shyne Viper wrote:By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are. that and what i said in a previous post a page before. listen im not saying removing local will repair 0.0 but itll make it more interesting. if youre looking for a compromise, leave the blinking feature that lets you know someone enter the system. Just remove the stupid instamember list and how many are in system. Look, by removing local you ensure that space will be empty and you won't have any targets to shoot.
That's exactly what we were just told WH's look like right now.
Removing local from null won't change that, so there'd be less combat.
Nobody benefits. Not small gangs, not blobs, nobody. Even miners suffer due to lower demand for materials.
In no scenario is this a good idea. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1978
|
Posted - 2012.11.17 00:53:00 -
[877] - Quote
Ra'Shyne Viper wrote:Quote:By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are. that and what i said in a previous post a page before. What you mean is, "by removing local, cloaked ships become the roaming ship du jour, and the few people who are in nullsec now will move to hisec".
Ra'Shyne Viper wrote:listen im not saying removing local will repair 0.0 but itll make it more interesting. And by "more interesting" you mean "depopulated even further", "filled with cloaked roaming gangs" and "roaming gangs'll be lucky to find eachother". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1720
|
Posted - 2012.11.17 00:56:00 -
[878] - Quote
Lord Zim wrote:Ra'Shyne Viper wrote:Quote:By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are. that and what i said in a previous post a page before. What you mean is, "by removing local, cloaked ships become the roaming ship du jour, and the few people who are in nullsec now will move to hisec". Ra'Shyne Viper wrote:listen im not saying removing local will repair 0.0 but itll make it more interesting. And by "more interesting" you mean "depopulated even further", "filled with cloaked roaming gangs" and "roaming gangs'll be lucky to find eachother". It's like these people think we don't use local to get fights.
They think it's all defense and no offense. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4845
|
Posted - 2012.11.17 00:57:00 -
[879] - Quote
Darth Gustav wrote:Ra'Shyne Viper wrote:Ra'Shyne Viper wrote:By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are. that and what i said in a previous post a page before. listen im not saying removing local will repair 0.0 but itll make it more interesting. if youre looking for a compromise, leave the blinking feature that lets you know someone enter the system. Just remove the stupid instamember list and how many are in system. Look, by removing local you ensure that space will be empty and you won't have any targets to shoot. That's exactly what we were just told WH's look like right now. Removing local from null won't change that, so there'd be less combat. Nobody benefits. Not small gangs, not blobs, nobody. Even miners suffer due to lower demand for materials. In no scenario is this a good idea. just... stop.
You obviously have no idea how WH local works.
Just because local "looks" empty does not mean the system is empty. Just because you don't "see" anybody, does not mean that there is not someone there! Are you really that dense? Are you really so tied to local that you can't understand the concept that you don't appears in local unless you talk. It's the perfect opportunity to get the upper hand. Choose your battles or loose them. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1720
|
Posted - 2012.11.17 00:58:00 -
[880] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Ra'Shyne Viper wrote:Ra'Shyne Viper wrote:By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are. that and what i said in a previous post a page before. listen im not saying removing local will repair 0.0 but itll make it more interesting. if youre looking for a compromise, leave the blinking feature that lets you know someone enter the system. Just remove the stupid instamember list and how many are in system. Look, by removing local you ensure that space will be empty and you won't have any targets to shoot. That's exactly what we were just told WH's look like right now. Removing local from null won't change that, so there'd be less combat. Nobody benefits. Not small gangs, not blobs, nobody. Even miners suffer due to lower demand for materials. In no scenario is this a good idea. just... stop. You obviously have no idea how WH local works. Just because local "looks" empty does not mean the system is empty. Just because you don't "see" anybody, does not mean that there is not someone there! Are you really that dense? Are you really so tied to local that you can't understand the concept that you don't appears in local unless you talk. It's the perfect opportunity to can the upper hand. Choose your battles or loose them. You do know you have to see a ship on grid to target it, right?
You really think I don't know local is delayed in WH's?
In no scenario is this a good idea. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4845
|
Posted - 2012.11.17 01:01:00 -
[881] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:Ra'Shyne Viper wrote:Ra'Shyne Viper wrote:By removing local, smaller groups have a chance to actually make an impact on larger alliances and make names for themselves. The only way for smaller alliances/corps to get into 0.0 is by buying there way in which makes the super friends even richer then they already are. that and what i said in a previous post a page before. listen im not saying removing local will repair 0.0 but itll make it more interesting. if youre looking for a compromise, leave the blinking feature that lets you know someone enter the system. Just remove the stupid instamember list and how many are in system. Look, by removing local you ensure that space will be empty and you won't have any targets to shoot. That's exactly what we were just told WH's look like right now. Removing local from null won't change that, so there'd be less combat. Nobody benefits. Not small gangs, not blobs, nobody. Even miners suffer due to lower demand for materials. In no scenario is this a good idea. just... stop. You obviously have no idea how WH local works. Just because local "looks" empty does not mean the system is empty. Just because you don't "see" anybody, does not mean that there is not someone there! Are you really that dense? Are you really so tied to local that you can't understand the concept that you don't appears in local unless you talk. It's the perfect opportunity to can the upper hand. Choose your battles or loose them. You do know you have to see a ship on grid to target it, right? You really think I don't know local is delayed in WH's? In no scenario is this a good idea. Hence why you learn how to use d-scans and track your target. Any good tracker only needs to use combat scanners the last 10 seconds of tracking someone on d-scans. Then its warps, withdraw probes, scram and pew pew. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1980
|
Posted - 2012.11.17 01:02:00 -
[882] - Quote
Kenneth O'Hara wrote:just... stop.
You obviously have no idea how WH local works.
Just because local "looks" empty does not mean the system is empty. Just because you don't "see" anybody, does not mean that there is not someone there! Are you really that dense? Are you really so tied to local that you can't understand the concept that you don't appears in local unless you talk. It's the perfect opportunity to get the upper hand. Choose your battles or loose them. You seem to be willfully ignoring literally all the differences between WHs and nullsec, which have a huge impact on how the lack of local would play out. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1980
|
Posted - 2012.11.17 01:04:00 -
[883] - Quote
Kenneth O'Hara wrote:Hence why you learn how to use d-scans and track your target. Any good tracker only needs to use combat scanners the last 10 seconds of tracking someone on d-scans. Then its warps, withdraw probes, scram and pew pew. Please tell me you actually believe you need combat probes to find ratters in anoms in nullsec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1720
|
Posted - 2012.11.17 01:05:00 -
[884] - Quote
Kenneth O'Hara wrote:Hence why you learn how to use d-scans and track your target. Any good tracker only needs to use combat scanners the last 10 seconds of tracking someone on d-scans. Then its warps, withdraw probes, scram and pew pew. In order to scan or track something...
...it has to exist in the area you're looking.
So I'll repeat it.
In no scenario is this a good idea. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
4
|
Posted - 2012.11.17 01:06:00 -
[885] - Quote
Darth Gustav wrote: The absence of targets, however, is also the absence of target locks, weapon engagement, and ship destruction.
So your latter point is moot.
Your former point is possible right now, with local intact. In fact, local was there when all the great null-sec alliances took power. I guess you guys don't have the makings of a great null-sec alliance if you can't do this in the same environment as past greats.
I expected better points than this.
dont try and play that card.
about 90% of that space was gained by
meta-gaming(BoB etc.) planned disbandment(Tau Ceti Federation and that alliance that was previously in Red alliances space, forgot the name, etc) Unplanned disbandment(BoB, Goons etc) deserted space to occupy disband space(Goons AAA)
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1721
|
Posted - 2012.11.17 01:09:00 -
[886] - Quote
Ra'Shyne Viper wrote:Darth Gustav wrote: The absence of targets, however, is also the absence of target locks, weapon engagement, and ship destruction.
So your latter point is moot.
Your former point is possible right now, with local intact. In fact, local was there when all the great null-sec alliances took power. I guess you guys don't have the makings of a great null-sec alliance if you can't do this in the same environment as past greats.
I expected better points than this.
dont try and play that card. about 90% of that space was gained by meta-gaming(BoB etc.) planned disbandment(Tau Ceti Federation and that alliance that was previously in Red alliances space, forgot the name, etc) Unplanned disbandment(BoB, Goons etc) deserted space to occupy disband space(Goons AAA)
So you're legitimately trying to say that nobody achieved anything during the era of local in null that wasn't meta or hand-me-downs?
Neato!
But you're still totally wrong. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1981
|
Posted - 2012.11.17 01:11:00 -
[887] - Quote
Ra'Shyne Viper wrote:meta-gaming(BoB etc.) You realize that this was a few years in the past, and that BoB retook that space a few months later?
Ra'Shyne Viper wrote:planned disbandment(Tau Ceti Federation and that alliance that was previously in Red alliances space, forgot the name, etc) And?
Ra'Shyne Viper wrote:Unplanned disbandment(BoB, Goons etc) You mean the areas of space which have changed hands multiple times since then?
Ra'Shyne Viper wrote:deserted space to occupy disband space(Goons AAA) You mean the space which was abandoned 3+ years ago and which has changed hands multiple times since then?
I also see you've conveniently forgotten literally every region which has been taken through combat since then. Oh well. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4847
|
Posted - 2012.11.17 01:13:00 -
[888] - Quote
Lord Zim wrote:Kenneth O'Hara wrote:just... stop.
You obviously have no idea how WH local works.
Just because local "looks" empty does not mean the system is empty. Just because you don't "see" anybody, does not mean that there is not someone there! Are you really that dense? Are you really so tied to local that you can't understand the concept that you don't appears in local unless you talk. It's the perfect opportunity to get the upper hand. Choose your battles or loose them. You seem to be willfully ignoring literally all the differences between WHs and nullsec, which have a huge impact on how the lack of local would play out. And everybody else is doing the same. Let's all be stubborn ***es. Personally, a delayed local would be perfect for nullsec. The thought of constantly having to watch your own back to an extent within game mechanics of course. Finally being able to put a station up and docking instead of floating in space in a bubble and then not showing up on even d-scans. Station would of course though.... ahhh, the possibilities are endless. Then we could actually mine moons as well. Yay! Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1721
|
Posted - 2012.11.17 01:14:00 -
[889] - Quote
Lord Zim wrote:Ra'Shyne Viper wrote:meta-gaming(BoB etc.) You realize that this was a few years in the past, and that BoB retook that space a few months later? Ra'Shyne Viper wrote:planned disbandment(Tau Ceti Federation and that alliance that was previously in Red alliances space, forgot the name, etc) And? Ra'Shyne Viper wrote:Unplanned disbandment(BoB, Goons etc) You mean the areas of space which have changed hands multiple times since then? Ra'Shyne Viper wrote:deserted space to occupy disband space(Goons AAA) You mean the space which was abandoned 3+ years ago and which has changed hands multiple times since then? I also see you've conveniently forgotten literally every region which has been taken through combat since then. Oh well. NPC alts crying for changes in null from high-sec or WH don't forget things.
They never knew them. Otherwise they'd have the credibility to post on mains. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1721
|
Posted - 2012.11.17 01:16:00 -
[890] - Quote
Kenneth O'Hara wrote:Lord Zim wrote:Kenneth O'Hara wrote:just... stop.
You obviously have no idea how WH local works.
Just because local "looks" empty does not mean the system is empty. Just because you don't "see" anybody, does not mean that there is not someone there! Are you really that dense? Are you really so tied to local that you can't understand the concept that you don't appears in local unless you talk. It's the perfect opportunity to get the upper hand. Choose your battles or loose them. You seem to be willfully ignoring literally all the differences between WHs and nullsec, which have a huge impact on how the lack of local would play out. And everybody else is doing the same. Let's all be stubborn ***es. Personally, a delayed local would be perfect for nullsec. The thought of constantly having to watch your own back to an extent within game mechanics of course. Finally being able to put a station up and docking instead of floating in space in a bubble and then not showing up on even d-scans. Station would of course though.... ahhh, the possibilities are endless. Then we could actually mine moons as well. Yay! Literally both of those fantasies you went on about after you called us all stubborn are already in the game in null.
What there was of them that's coherent anyway. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4849
|
Posted - 2012.11.17 01:16:00 -
[891] - Quote
Wow.... combat probes on rats in anoms? really? you guys are really grasping for straws now for trolling content. Just stop while you are behind. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1262
|
Posted - 2012.11.17 01:17:00 -
[892] - Quote
Kenneth O'Hara wrote:Wow.... combat drones on rats in anoms? really? you guys are really grasping for straws now for trolling content. Just stop while you are behind. Your reading comprehension is absolutely stellar, as always. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1721
|
Posted - 2012.11.17 01:19:00 -
[893] - Quote
Kenneth O'Hara wrote:Wow.... combat drones on rats in anoms? really? you guys are really grasping for straws now for trolling content. Just stop while you are behind. Without the original quote I can't be sure.
But I believe he was asking if you thought you need combat PROBES to find ratters in anomalies, which show up on a standard ship scanner.
So the point was quite effective.
Comprehension was lacking. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1983
|
Posted - 2012.11.17 01:19:00 -
[894] - Quote
Kenneth O'Hara wrote:Personally, a delayed local would be perfect for nullsec. If a delayed local was the only change, no, it wouldn't.
Kenneth O'Hara wrote:The thought of constantly having to watch your own back to an extent within game mechanics of course. I hear there's some space called WHs which provide you with this exact gaming experience.
Kenneth O'Hara wrote:Finally being able to put a station up and docking instead of floating in space in a bubble and then not showing up on even d-scans. Station would of course though.... ahhh, the possibilities are endless. Then we could actually mine moons as well. Yay! And then you'd sit around and wonder why you're expending all this effort to try to stay alive for this meager reward, only to get popped in an anom by the first roaming gang which passes through because you had absolutely no way of knowing they were there before the first one uncloaked and pointed you. Then you'd swear over the shiploss and move back to WHs where it'd be safer and higher rewards for less effort. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1983
|
Posted - 2012.11.17 01:20:00 -
[895] - Quote
Kenneth O'Hara wrote:Wow.... combat drones on rats in anoms? really? you guys are really grasping for straws now for trolling content. Just stop while you are behind. Reading comprehension: decidedly sub-optimal. You'd almost think he was trolling.
Almost. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
4
|
Posted - 2012.11.17 01:31:00 -
[896] - Quote
ITT: Local chat is alliance backbone and is how things get done.
|

Lord Zim
1984
|
Posted - 2012.11.17 01:34:00 -
[897] - Quote
Tell us all about what this "alliance backbone" is used for. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4850
|
Posted - 2012.11.17 01:35:00 -
[898] - Quote
Lord Zim wrote:And then you'd sit around and wonder why you're expending all this effort to try to stay alive for this meager reward, only to get popped in an anom by the first roaming gang which passes through because you had absolutely no way of knowing they were there before the first one uncloaked and pointed you. Then you'd swear over the shiploss and move back to WHs where it'd be safer and higher rewards for less effort. Just so you know, You don't need local to run anoms, or greens as we call them. We have the same risk in WH anoms. It's called d-scans. learn 2 play the game newbs. Here let me help you local fanatics out.
http://fiercewebs.com/arcdragon/joomla/index.php/the-guide
There you go, a complete comprehensive guide to WHs. and as an added bonus...
http://www.youtube.com/watch?v=VM3MEFRLGkY
how to use D-scans... Like a Baws! Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

BoBoZoBo
MGroup9 Quantum Cafe
110
|
Posted - 2012.11.17 01:38:00 -
[899] - Quote
Kenneth O'Hara wrote:I would like to take this opportunity to point out the obvious. Yeah, I already know there is going to be a lot of hate replies but oh well. I also said I was not sticking around. I lied. I just wanted to wait a see if someone with more experience than I would come along and post an intelligent thought for once. Ok on to the obvious!
This thread is now full of goonswarm trolls and are still the only ones defending local in nullsec. To those that are defending that are not a part of goonswarm, I believe you are corporate spies for goonswarm. If your not, prove it!
I vote a move to have this thread locked for ranting and redundancy of rants with no valid points all saying the same thing on both sides of the argument. Both side's points have been made here and there and duly noted I am sure.
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long.
Edit: Special thanks to BoBoZoBo and Ra'Shyne Viper.
1) Special thanks for what?
2) Agreed this thread should be locked. It has all been said over and over, some guys just want to ignore what the other is saying mostly based on some stupid thing like not posting with what they think is their main/alt or because they have the wrong corp tag. WTF does that have anything to do with anything... ridiculous. Personally, it gives me no motivation to go back to Null living so enjoy the diminished population guys. In the end it has nothing to do with the disposition of local chat, it's really how you are running the sandbox space CCP has gifted you. Primary Test Subject GÇó SmackTalker Elite |

James Amril-Kesh
RAZOR Alliance
1263
|
Posted - 2012.11.17 01:40:00 -
[900] - Quote
Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1721
|
Posted - 2012.11.17 01:41:00 -
[901] - Quote
BoBoZoBo wrote:Kenneth O'Hara wrote:I would like to take this opportunity to point out the obvious. Yeah, I already know there is going to be a lot of hate replies but oh well. I also said I was not sticking around. I lied. I just wanted to wait a see if someone with more experience than I would come along and post an intelligent thought for once. Ok on to the obvious!
This thread is now full of goonswarm trolls and are still the only ones defending local in nullsec. To those that are defending that are not a part of goonswarm, I believe you are corporate spies for goonswarm. If your not, prove it!
I vote a move to have this thread locked for ranting and redundancy of rants with no valid points all saying the same thing on both sides of the argument. Both side's points have been made here and there and duly noted I am sure.
I say all you goonswarm folks need to move out into W-space if you are that bored and hard pressed for money. Way more isk to be made in WHs than hisec and it's not as risky as you might think. You can literately go for days without seeing a soul unless your not keeping up with d-scans and staying in one spot for too long.
Edit: Special thanks to BoBoZoBo and Ra'Shyne Viper. 1) Special thanks for what? 2) Agreed this thread should be locked. It has all been said over and over, some guys just want to ignore what the other is saying mostly based on some stupid thing like not posting with what they think is their main/alt or because they have the wrong corp tag. WTF does that have anything to do with anything... ridiculous. Personally, it gives me no motivation to go back to Null living so enjoy the diminished population guys. In the end it has nothing to do with the disposition of local chat, it's really how you are running the sandbox space CCP has gifted you. Enjoy the lack of local in your home of choice. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

EI Digin
Dreddit Test Alliance Please Ignore
323
|
Posted - 2012.11.17 01:42:00 -
[902] - Quote
Kenneth O'Hara wrote:We have the same risk in WH anoms.
WHers don't have to deal with (covert/normal) cyno hotdrops where if you mistake one covops for a friendly, miss the time that it takes for them to recloak from a gate, or be out of range from the gate, you get pointed and suddenly a 25 man cloaky gang pops up on your overview and ends you. Or a titan shows up and dds your ratting carrier/dread.
|

James Amril-Kesh
RAZOR Alliance
1262
|
Posted - 2012.11.17 01:43:00 -
[903] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. And as an added bonus, I'll even tell you why.
Cloaked ships can't sneak up on you. Why? To find you they have to probe down the site you're in. In nullsec finding anomalies is as easy as clicking "scan" in the same window, except you don't need probes, and you can even do it while cloaked. The only caveat is you can't do it while you're warping. |

Lord Zim
1984
|
Posted - 2012.11.17 01:43:00 -
[904] - Quote
Kenneth O'Hara wrote:Just so you know, You don't need local to run anoms, or greens as we call them. We have the same risk in WH anoms. It's called d-scans. learn 2 play the game newbs. Here let me help you local fanatics out. Just so you know, unlike in WHs, nullsec anoms do not need any probes to find them, which means cloaked ships can (and will) find you without giving away the fact they're hunting for you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 01:47:00 -
[905] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. Cry baby!!!
Frankly, I don't think you have the balls to run in a W-space or without local. Cut away from local you crybaby carebear who wants to keep playing on easy mode. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

EI Digin
Dreddit Test Alliance Please Ignore
324
|
Posted - 2012.11.17 01:48:00 -
[906] - Quote
Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. Cry baby!!! Frankly, I don't think you have the balls to run in a W-space or without local. Cut away from local you crybaby carebear who wants to keep playing on easy mode.
Good argument |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 01:48:00 -
[907] - Quote
Lord Zim wrote:Kenneth O'Hara wrote:Just so you know, You don't need local to run anoms, or greens as we call them. We have the same risk in WH anoms. It's called d-scans. learn 2 play the game newbs. Here let me help you local fanatics out. Just so you know, unlike in WHs, nullsec anoms do not need any probes to find them, which means cloaked ships can (and will) find you without giving away the fact they're hunting for you. Neither do ours.... DURRHHHS.... You F***tards! ....still have to scan down for sigs though. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1265
|
Posted - 2012.11.17 01:50:00 -
[908] - Quote
Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. Cry baby!!! Frankly, I don't think you have the balls to run in a W-space or without local. Cut away from local you crybaby carebear who wants to keep playing on easy mode. Man, this is so ironic, listening to some wormhole dweller who lives off of the wonderful and profitable sleepers while protected by their PVE being concentrated in signatures which have to be probed down, and entrances/exits that are collapsible and also have to be probed down, while also not ever having to worry about hot drops literally ever, telling me how I'm the one with no balls playing on easy mode. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1722
|
Posted - 2012.11.17 01:52:00 -
[909] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. Cry baby!!! Frankly, I don't think you have the balls to run in a W-space or without local. Cut away from local you crybaby carebear who wants to keep playing on easy mode. Man, this is so ironic, listening to some wormhole dweller who lives off of the wonderful and profitable sleepers while protected by their PVE being concentrated in signatures which have to be probed down, and entrances/exits that are collapsible and also have to be probed down, while also not ever having to worry about hot drops literally ever, telling me how I'm the one with no balls playing on easy mode. This is literally the best post in the whole thread.
I wish I could like it twice. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1740
|
Posted - 2012.11.17 01:53:00 -
[910] - Quote
EI Digin wrote:Kenneth O'Hara wrote:We have the same risk in WH anoms. WHers don't have to deal with (covert/normal) cyno hotdrops where if you mistake one covops for a friendly, miss the time that it takes for them to recloak from a gate, or be out of range from the gate, you get pointed and suddenly a 25 man cloaky gang pops up on your overview and ends you. Or a titan shows up and dds your ratting carrier/dread. Mmm, someone Doomsdaying your ratting capital. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 01:55:00 -
[911] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. Cry baby!!! Frankly, I don't think you have the balls to run in a W-space or without local. Cut away from local you crybaby carebear who wants to keep playing on easy mode. Man, this is so ironic, listening to some wormhole dweller who lives off of the wonderful and profitable sleepers while protected by their PVE being concentrated in signatures which have to be probed down, and entrances/exits that are collapsible and also have to be probed down, while also not ever having to worry about hot drops literally ever, telling me how I'm the one with no balls playing on easy mode. Then come into the whs and find me. Prove it... prove it is easier than nullsec. here let me even help you out and show you how to use combat probes.
http://www.youtube.com/watch?v=3O561wrlNSk
Yes, yes... Our PVE is doing sites while constantly being hunted down by cloaky t3s. You wouldn't last a day without local. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

MasterEnt
The Scope Gallente Federation
107
|
Posted - 2012.11.17 01:55:00 -
[912] - Quote
EI Digin wrote:Kenneth O'Hara wrote:We have the same risk in WH anoms. WHers don't have to deal with (covert/normal) cyno hotdrops where if you mistake one covops for a friendly, miss the time that it takes for them to recloak from a gate, or be out of range from the gate, you get pointed and suddenly a 25 man cloaky gang pops up on your overview and ends you. Or a titan shows up and dds your ratting carrier/dread.
Well don't make a mistake then. Once again proving you don't want local nerfed out of fear of your own incompetence and fear of loss, at least one of those two Cynos show up on overview, so WTF is the issue?
Situational awareness, unfortunately its not a skill you can buy, maybe that is the real problem here. If we get that on the market, will that satisfy you?
LOL |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1722
|
Posted - 2012.11.17 01:58:00 -
[913] - Quote
Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. Cry baby!!! Frankly, I don't think you have the balls to run in a W-space or without local. Cut away from local you crybaby carebear who wants to keep playing on easy mode. Man, this is so ironic, listening to some wormhole dweller who lives off of the wonderful and profitable sleepers while protected by their PVE being concentrated in signatures which have to be probed down, and entrances/exits that are collapsible and also have to be probed down, while also not ever having to worry about hot drops literally ever, telling me how I'm the one with no balls playing on easy mode. Then come into the whs and find me. Prove it... prove it is easier than nullsec. here let me even help you out and show you how to use combat probes. http://www.youtube.com/watch?v=3O561wrlNSkYes, yes... Our PVE is doing sites while constantly being hunted down by cloaky t3s. You wouldn't last a day without local. "Find me where there's no local and the entrances and exits to where I am are in a state of dynamic flux. I'll link you a youtube video about how to use probes (which I cannot distinguish from drones), but that won't help you find the entrance to the hidden secret system I'm cowering in. Nevermind that all these factors make interlopers in my space unlikely, your static space needs local removed too, despite all the disparities."
I'm starting to see the true strength of this argument. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1741
|
Posted - 2012.11.17 02:00:00 -
[914] - Quote
Darth Gustav wrote:"Find me where there's no local and the entrances and exits to where I am are in a state of dynamic flux. I'll link you a youtube video about how to use probes (which I cannot distinguish from drones), but that won't help you find the entrance to the hidden secret system I'm cowering in. Nevermind that all these factors make interlopers in my space unlikely, your static space needs local removed too, despite all the disparities."
I'm starting to see the true strength of this argument. Yes. You're being trolled. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

ISD Suvetar
ISD Community Communications Liaisons
1059

|
Posted - 2012.11.17 02:01:00 -
[915] - Quote
Delete some personal attacks; please try and avoid reverting to profanity to get your point across; it's against the rules! ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:01:00 -
[916] - Quote
MasterEnt wrote:EI Digin wrote:Kenneth O'Hara wrote:We have the same risk in WH anoms. WHers don't have to deal with (covert/normal) cyno hotdrops where if you mistake one covops for a friendly, miss the time that it takes for them to recloak from a gate, or be out of range from the gate, you get pointed and suddenly a 25 man cloaky gang pops up on your overview and ends you. Or a titan shows up and dds your ratting carrier/dread. Well don't make a mistake then. Once again proving you don't want local nerfed out of fear of your own incompetence and fear of loss, at least one of those two Cynos show up on overview, so WTF is the issue? Situational awareness, unfortunately its not a skill you can buy, maybe that is the real problem here. If we get that on the market, will that satisfy you? LOL I know right. such total failsauce if only they were aware of their surroundings instead of watching local. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1985
|
Posted - 2012.11.17 02:04:00 -
[917] - Quote
And this has no bearing on how you would hunt ratters in anoms in nullsec. Your point? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:05:00 -
[918] - Quote
Alavaria Fera wrote:Darth Gustav wrote:"Find me where there's no local and the entrances and exits to where I am are in a state of dynamic flux. I'll link you a youtube video about how to use probes (which I cannot distinguish from drones), but that won't help you find the entrance to the hidden secret system I'm cowering in. Nevermind that all these factors make interlopers in my space unlikely, your static space needs local removed too, despite all the disparities."
I'm starting to see the true strength of this argument. Yes. You're being trolled. *nods**nods*
I'd still come out to nullsec when I feel your worth trolling at that time. I'm gonna be to busy trolling miners and bumpers here soon. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:07:00 -
[919] - Quote
Lord Zim wrote:And this has no bearing on how you would hunt ratters in anoms in nullsec. Your point? Lawls.... Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Alavaria Fera
GoonWaffe Goonswarm Federation
1742
|
Posted - 2012.11.17 02:15:00 -
[920] - Quote
Lord Zim wrote:And this has no bearing on how you would hunt ratters in anoms in nullsec. Your point? There is no point, only the desire to get killmails that aren't moronic enough to sit around for you to hotdrop them. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1266
|
Posted - 2012.11.17 02:15:00 -
[921] - Quote
The best trolls are the ones you know are trolls, but because there's still that tiny niggling doubt you still feel this irresistible compulsion to correct that certain someone who says things on the internet that aren't quite true. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
470
|
Posted - 2012.11.17 02:17:00 -
[922] - Quote
This thread is so bad it's actually managed to get past my shiptoasting barriers.
Goodbye thread. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Remiel Pollard
Devlin Security Devlin Alliance
85
|
Posted - 2012.11.17 02:22:00 -
[923] - Quote
Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote:James Amril-Kesh wrote:Kenneth O'Hara wrote: We have the same risk in WH anoms. No. You. Don't. You have less. Cry baby!!! Frankly, I don't think you have the balls to run in a W-space or without local. Cut away from local you crybaby carebear who wants to keep playing on easy mode. Man, this is so ironic, listening to some wormhole dweller who lives off of the wonderful and profitable sleepers while protected by their PVE being concentrated in signatures which have to be probed down, and entrances/exits that are collapsible and also have to be probed down, while also not ever having to worry about hot drops literally ever, telling me how I'm the one with no balls playing on easy mode. Then come into the whs and find me. Prove it... prove it is easier than nullsec. here let me even help you out and show you how to use combat probes. http://www.youtube.com/watch?v=3O561wrlNSkYes, yes... Our PVE is doing sites while constantly being hunted down by cloaky t3s. You wouldn't last a day without local.
This sounds like "look at me, i'm shpeshuller than you"
I live in WH bud. It's **** easy. almost as easy as high sec. put up a pos and you're good to go until someone scans your wh down. and without local, they ain't gonna know you're in the wh without doing even more scanning.
ratting and anoms are a moot point. You don't scare me. I've been to Jita. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:23:00 -
[924] - Quote
Alavaria Fera wrote:Lord Zim wrote:And this has no bearing on how you would hunt ratters in anoms in nullsec. Your point? There is no point, only the desire to get killmails that aren't moronic enough to sit around for you to hotdrop them. Ratters are based under the assumption that there are mining belts. There are NO MINING BELTS in Whs. No ratters. Aside from anoms, you have to scan down everything else. As far as warping to anoms to gank people, if you are not omni-tanked for sleepers in a pvp fit. You will lose your precious ship... Booohohoho!!!!
Sheesh! you can talk big especially when you dont know how it all works. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Alavaria Fera
GoonWaffe Goonswarm Federation
1743
|
Posted - 2012.11.17 02:25:00 -
[925] - Quote
Remiel Pollard wrote:This sounds like "look at me, i'm shpeshuller than you"
I live in WH bud. It's **** easy. almost as easy as high sec. put up a pos and you're good to go until someone scans your wh down. and without local, they ain't gonna know you're in the wh without doing even more scanning.
ratting and anoms are a moot point. ~Elite PvE~ then huh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Remiel Pollard
Devlin Security Devlin Alliance
87
|
Posted - 2012.11.17 02:26:00 -
[926] - Quote
Kenneth O'Hara wrote:Alavaria Fera wrote:Lord Zim wrote:And this has no bearing on how you would hunt ratters in anoms in nullsec. Your point? There is no point, only the desire to get killmails that aren't moronic enough to sit around for you to hotdrop them. Ratters are based under the assumption that there are mining belts. There are NO MINING BELTS in Whs. No ratters. Aside from anoms, you have to scan down everything else. As far as warping to anoms to gank people, if you are not omni-tanked for sleepers in a pvp fit. You will lose your precious ship... Booohohoho!!!! Sheesh! you can talk big especially when you dont know how it all works.
Sleepers are a lot easier to beat than other players.
You seem to be talking quite big yourself. You're also raging a bit - I suggest you calm down and try discussion instead of obnoxious expatiation. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
87
|
Posted - 2012.11.17 02:27:00 -
[927] - Quote
Alavaria Fera wrote:Remiel Pollard wrote:This sounds like "look at me, i'm shpeshuller than you"
I live in WH bud. It's **** easy. almost as easy as high sec. put up a pos and you're good to go until someone scans your wh down. and without local, they ain't gonna know you're in the wh without doing even more scanning.
ratting and anoms are a moot point. ~Elite PvE~ then huh.
You can be elite doing PvE?? You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1723
|
Posted - 2012.11.17 02:28:00 -
[928] - Quote
ITT: My PVE can beat up your PVE so I should get to say whether or not you get a local channel.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1985
|
Posted - 2012.11.17 02:28:00 -
[929] - Quote
Kenneth O'Hara wrote:Ratters are based under the assumption that there are mining belts. There are NO MINING BELTS in Whs. No ratters. Aside from anoms, you have to scan down everything else. It's almost as if this hasn't been pointed out time and time again, to you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:28:00 -
[930] - Quote
Remiel Pollard wrote:This sounds like "look at me, i'm shpeshuller than you"
I live in WH bud. It's **** easy. almost as easy as high sec. put up a pos and you're good to go until someone scans your wh down. and without local, they ain't gonna know you're in the wh without doing even more scanning.
ratting and anoms are a moot point. What? A c1? try living in a c5 or c6. then talk about easy. And the same goes for when you go into other WHs, you wanna make isk then you venture out and take that risk. Local is useless across the board. I don't even use it in lowsec anymore.
Better yet, try FW with Alliiances in a WH. The whole no talking in local rule goes out the window. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:30:00 -
[931] - Quote
Lord Zim wrote:Kenneth O'Hara wrote:Ratters are based under the assumption that there are mining belts. There are NO MINING BELTS in Whs. No ratters. Aside from anoms, you have to scan down everything else. It's almost as if this hasn't been pointed out time and time again, to you. No it hasn't! learn to read! Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
87
|
Posted - 2012.11.17 02:31:00 -
[932] - Quote
Kenneth O'Hara wrote:Remiel Pollard wrote:This sounds like "look at me, i'm shpeshuller than you"
I live in WH bud. It's **** easy. almost as easy as high sec. put up a pos and you're good to go until someone scans your wh down. and without local, they ain't gonna know you're in the wh without doing even more scanning.
ratting and anoms are a moot point. What? A c1? try living in a c5 or c6. then talk about easy. And the same goes for when you go into other WHs, you wanna make isk then you venture out and take that risk. Local is useless across the board. I don't even use it in lowsec anymore. Better yet, try FW with Alliiances in a WH. The whole no talking in local rule goes out the window.
You're assuming I don't? If you find it so terribly difficult, then that's your problem. It doesn't mean you nerf nul just so enforce your difficulty with the game on everyone else. You just sound really jealous and antsy right now. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
87
|
Posted - 2012.11.17 02:32:00 -
[933] - Quote
Kenneth O'Hara wrote:Lord Zim wrote:Kenneth O'Hara wrote:Ratters are based under the assumption that there are mining belts. There are NO MINING BELTS in Whs. No ratters. Aside from anoms, you have to scan down everything else. It's almost as if this hasn't been pointed out time and time again, to you. No it hasn't! learn to read!
Are you 12? What's with all the rage and the exclamation marks and silly assumptions and jumping to conclusions? You don't scare me. I've been to Jita. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:35:00 -
[934] - Quote
Remiel Pollard wrote:Kenneth O'Hara wrote:Lord Zim wrote:Kenneth O'Hara wrote:Ratters are based under the assumption that there are mining belts. There are NO MINING BELTS in Whs. No ratters. Aside from anoms, you have to scan down everything else. It's almost as if this hasn't been pointed out time and time again, to you. No it hasn't! learn to read! Are you 12? What's with all the rage and the exclamation marks and silly assumptions and jumping to conclusions? Wow... the fact that you even made that statement... lawls... oh and I never said it was hard. I'm just messing with nullbears and goonswarm forum trolls. Don't pick sides until you read all the post. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
87
|
Posted - 2012.11.17 02:36:00 -
[935] - Quote
Kenneth, if this character is your main, then you've been here since August - you weren't here way back before wh even existed. Neither was I, we're talking about what you know.
Oh, nice work ripping off Mass Effect 2 in your bio. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
87
|
Posted - 2012.11.17 02:38:00 -
[936] - Quote
Kenneth O'Hara wrote:Remiel Pollard wrote:Kenneth O'Hara wrote:Lord Zim wrote:Kenneth O'Hara wrote:Ratters are based under the assumption that there are mining belts. There are NO MINING BELTS in Whs. No ratters. Aside from anoms, you have to scan down everything else. It's almost as if this hasn't been pointed out time and time again, to you. No it hasn't! learn to read! Are you 12? What's with all the rage and the exclamation marks and silly assumptions and jumping to conclusions? Wow... the fact that you even made that statement... lawls... oh and I never said it was hard. I'm just messing with nullbears and goonswarm forum trolls. Don't pick sides until you read all the post.
So... you're just trolling? I don't take sides, mate, I just make assertions based on what makes sense. I'm not on anybody's side, but I'll happily call out immaturity when I see it - I'm not here to make friends so I don't really care what you think of me after the fact. You don't scare me. I've been to Jita. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1744
|
Posted - 2012.11.17 02:39:00 -
[937] - Quote
Remiel Pollard wrote:Kenneth O'Hara wrote:No it hasn't! learn to read! Are you 12? What's with all the rage and the exclamation marks and silly assumptions and jumping to conclusions? Lots of horrible thinkers and people who make no sense are well over 12, or even 18...
And those among them that are able to add ~alcohol~ to these disadvantages are racing away into a bad place on the EVE General Discussions. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1985
|
Posted - 2012.11.17 02:41:00 -
[938] - Quote
Remiel Pollard wrote:So... you're just trolling? Of course he is, nobody can possibly be that dumb. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4852
|
Posted - 2012.11.17 02:42:00 -
[939] - Quote
Remiel Pollard wrote:So... you're just trolling? I don't take sides, mate, I just make assertions based on what makes sense. I'm not on anybody's side, but I'll happily call out immaturity when I see it - I'm not here to make friends so I don't really care what you think of me after the fact. Maturity is only a thing of real life. Not on cyberspace. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 02:46:00 -
[940] - Quote
So all mockery and sarcasm is taken as immaturity and everything said on forums is taken seriously... duly noted and thrown away.
Edit: And I'm not your mate, guy. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1724
|
Posted - 2012.11.17 02:47:00 -
[941] - Quote
Exhibit A:
Kenneth O'Hara wrote:Remiel Pollard wrote:So... you're just trolling? I don't take sides, mate, I just make assertions based on what makes sense. I'm not on anybody's side, but I'll happily call out immaturity when I see it - I'm not here to make friends so I don't really care what you think of me after the fact. Maturity is only a thing of real life. Not on cyberspace. This is definitively and demonstratively false, as evidenced in Exhibit A. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

James Amril-Kesh
RAZOR Alliance
1267
|
Posted - 2012.11.17 02:48:00 -
[942] - Quote
I guess the real question is, why the hell did I really feel so compelled to argue with a guy who's in a corp called "Bareback Pornstars"? |

MasterEnt
The Scope Gallente Federation
107
|
Posted - 2012.11.17 02:48:00 -
[943] - Quote
Zim Dim& Co.
Everything is difficult when you don't know what you are doing. |

EI Digin
Dreddit Test Alliance Please Ignore
325
|
Posted - 2012.11.17 02:50:00 -
[944] - Quote
Someone please stop this thread, I want to get off. |

Remiel Pollard
Devlin Security Devlin Alliance
90
|
Posted - 2012.11.17 02:52:00 -
[945] - Quote
Kenneth O'Hara wrote:Remiel Pollard wrote:So... you're just trolling? I don't take sides, mate, I just make assertions based on what makes sense. I'm not on anybody's side, but I'll happily call out immaturity when I see it - I'm not here to make friends so I don't really care what you think of me after the fact. Maturity is only a thing of real life. Not on cyberspace.
Ah yes, never forget this little gem! You see, the internet isn't "real life" and therefore nothing that happens on the internet could ever have an actual impact on real people.
OH no, anything that happens on the internet is, by virtue of simply happening on the internet:
"A Joke!"
Never mind that real people are really behind the really real words they're typing "on the Internet" and that those words actually do reflect real world opinions, beliefs, prejudices and discriminations that really do affect really real people from Marginalised GroupsGäó and they already have to deal with that stuff on a daily basis - so what! It's "the Internet". Nothing is "real" on "the Internet". You can simply say to them: If you take anything on "the Internet" to heart, you're taking it "too seriously" and probably just need to log off for awhile...
... and go out into the "real world" where they will... experience the exact same type of discrimination and prejudice.
You see, this tactic conveniently ignores that there is no genuine respite for Marginalised PeopleGäó when it comes to encountering bigotry characteristic to their group, not even through a supposed entertainment medium, like "the Internet".
Since nothing on "the Internet" happens face to face, you as a Privileged Person-« can easily persuade yourself nothing that happens on "the Internet" really matters. You can then communicate your contempt for the Marginalised PersonGäó's experience by dismissing and trivialising any hurtful or outright hateful things either you or other Privileged People-« have said, simply because it was on "the Internet" and since they can't see you and you can't see them, how can they even prove the words even mean anything, nyah nyah neh nyah nyah!
Using this tactic, you're also subtly characterising 'the Internet" as an autonomous being - it's not people being offensive, it's "the Internet", thus allowing you to further shirk responsibility. You don't scare me. I've been to Jita. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 02:54:00 -
[946] - Quote
EI Digin wrote:Someone please stop this thread, I want to get off. Hence why I'm trying to get it locked. I got tired of arguing about 2 or 3 pages back. I personally don't care how it makes me look on the intrawebz. people act like mad respect here actually means something. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
90
|
Posted - 2012.11.17 02:55:00 -
[947] - Quote
Kenneth O'Hara wrote:So all mockery and sarcasm is taken as immaturity and everything said on forums is taken seriously... duly noted and thrown away.
Edit: And I'm not your mate, guy.
But I bet you wish you were so you could feel like your opinion meant something to me  You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
91
|
Posted - 2012.11.17 02:56:00 -
[948] - Quote
Kenneth O'Hara wrote:EI Digin wrote:Someone please stop this thread, I want to get off. Hence why I'm trying to get it locked. I got tired of arguing about 2 or 3 pages back. I personally don't care how it makes me look on the intrawebz. people act like mad respect here actually means something.
Respect means something everywhere - if you can't show it, it's not the thread that needs to be locked, it's you that needs to be banned. Just because it's on the internet doesn't mean you get a free pass to be a ****. You don't scare me. I've been to Jita. |

Lord Zim
1987
|
Posted - 2012.11.17 02:56:00 -
[949] - Quote
MasterEnt wrote:Zim Dim& Co.Everything is difficult when you don't know what you are doing. I guess that explains your posting, doesn't it? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Remiel Pollard
Devlin Security Devlin Alliance
91
|
Posted - 2012.11.17 03:01:00 -
[950] - Quote
Honestly, Kenneth, I think you're just finally realising that you are completely wrong and don't know as much as you think you did, and using the "I'm just trolling" excuse to avoid having to admit it.
What a wonderful way to satisfy your real-life cognitive dissonance, inspired by an argument in the internet  You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1724
|
Posted - 2012.11.17 03:08:00 -
[951] - Quote
Redacted voluntarily by poster.
It has come to my attention that I quoted deleted posts. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

James Amril-Kesh
RAZOR Alliance
1268
|
Posted - 2012.11.17 03:08:00 -
[952] - Quote
Remiel Pollard wrote:Honestly, Kenneth, I think you're just finally realising that you are completely wrong and don't know as much as you think you did, and using the "I'm just trolling" excuse to avoid having to admit it. What a wonderful way to satisfy your real-life cognitive dissonance, inspired by an argument in the internet  I don't know, some of it was so bad I could only justify it by considering it trolling. Then again, no troll is THAT persistent. |

Remiel Pollard
Devlin Security Devlin Alliance
91
|
Posted - 2012.11.17 03:11:00 -
[953] - Quote
James Amril-Kesh wrote:Remiel Pollard wrote:Honestly, Kenneth, I think you're just finally realising that you are completely wrong and don't know as much as you think you did, and using the "I'm just trolling" excuse to avoid having to admit it. What a wonderful way to satisfy your real-life cognitive dissonance, inspired by an argument in the internet  I don't know, some of it was so bad I could only justify it by considering it trolling. Then again, no troll is THAT persistent.
His character has been playing since August - it's possible he just doesn't have a full understanding of the game, or it's possible hat Kenneth is just an alt. If it's the former - there's nothing wrong with that, but pretending you know better than people who have been doing it for years is... a little arrogant. You don't scare me. I've been to Jita. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 03:16:00 -
[954] - Quote
Remiel Pollard wrote:James Amril-Kesh wrote:Remiel Pollard wrote:Honestly, Kenneth, I think you're just finally realising that you are completely wrong and don't know as much as you think you did, and using the "I'm just trolling" excuse to avoid having to admit it. What a wonderful way to satisfy your real-life cognitive dissonance, inspired by an argument in the internet  I don't know, some of it was so bad I could only justify it by considering it trolling. Then again, no troll is THAT persistent. His character has been playing since August - it's possible he just doesn't have a full understanding of the game, or it's possible hat Kenneth is just an alt. If it's the former - there's nothing wrong with that, but pretending you know better than people who have been doing it for years is... a little arrogant. Well i do know what I am talking about. I am a fast learner as well. I ask questions and I gather intel from others that have provide good information on the forums and other websites. When I come across a good thread I post constructive post. nullbears are in denial about local is all. If I am completely wrong about nullsec as everyone says I am then please enlighten me. explain to me where I am wrong in a non-insulting constructive manner. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1725
|
Posted - 2012.11.17 03:19:00 -
[955] - Quote
Kenneth O'Hara wrote:Remiel Pollard wrote:James Amril-Kesh wrote:Remiel Pollard wrote:Honestly, Kenneth, I think you're just finally realising that you are completely wrong and don't know as much as you think you did, and using the "I'm just trolling" excuse to avoid having to admit it. What a wonderful way to satisfy your real-life cognitive dissonance, inspired by an argument in the internet  I don't know, some of it was so bad I could only justify it by considering it trolling. Then again, no troll is THAT persistent. His character has been playing since August - it's possible he just doesn't have a full understanding of the game, or it's possible hat Kenneth is just an alt. If it's the former - there's nothing wrong with that, but pretending you know better than people who have been doing it for years is... a little arrogant. Well i do know what I am talking about. I am a fast learner as well. I ask questions and I gather intel from others that have provide good information on the forums and other websites. When I come across a good thread I post constructive post. nullbears are in denial about local is all. If I am completely wrong about nullsec as everyone says I am then please enlighten me. explain to me where I am wrong in a non-insulting constructive manner. Every prior attempt to do so has met with your trolling ridicule. See prior pages for all valid arguments. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 03:25:00 -
[956] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Remiel Pollard wrote:James Amril-Kesh wrote:Remiel Pollard wrote:Honestly, Kenneth, I think you're just finally realising that you are completely wrong and don't know as much as you think you did, and using the "I'm just trolling" excuse to avoid having to admit it. What a wonderful way to satisfy your real-life cognitive dissonance, inspired by an argument in the internet  I don't know, some of it was so bad I could only justify it by considering it trolling. Then again, no troll is THAT persistent. His character has been playing since August - it's possible he just doesn't have a full understanding of the game, or it's possible hat Kenneth is just an alt. If it's the former - there's nothing wrong with that, but pretending you know better than people who have been doing it for years is... a little arrogant. Well i do know what I am talking about. I am a fast learner as well. I ask questions and I gather intel from others that have provide good information on the forums and other websites. When I come across a good thread I post constructive post. nullbears are in denial about local is all. If I am completely wrong about nullsec as everyone says I am then please enlighten me. explain to me where I am wrong in a non-insulting constructive manner. Every prior attempt to do so has met with your trolling ridicule. See prior pages for all valid arguments. True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
92
|
Posted - 2012.11.17 03:30:00 -
[957] - Quote
Kenneth O'Hara wrote: Well i do know what I am talking about. I am a fast learner as well. I ask questions and I gather intel from others that have provide good information on the forums and other websites. When I come across a good thread I post constructive post. nullbears are in denial about local is all. If I am completely wrong about nullsec as everyone says I am then please enlighten me. explain to me where I am wrong in a non-insulting constructive manner.
I don't think you do know what you're talking about, and I think you're relying on poor sources of information that also don't know what they're talking about. You want to learn something? Learn from one of the best:
"For some time, ganking in 0.0 has just not been worth the effort: it's hard as all hell and you usually can't find anyone to gank. As a result there are frequent calls to make ganking easier GÇö generally by nerfing local. That approach is misguided. Predators donGÇÖt tend to die off because theyGÇÖre not good enough at killing their prey. They tend to die off when all the prey has been killed or driven off, starving to death because they are too good. When youGÇÖve fished out the cod in Cape Cod so effectively the nets are coming up dry every summer the solution isnGÇÖt to get better nets: itGÇÖs to stop devouring every single fish before they can recover their numbers. Likewise, when you introduce an apex predator into a new enviroment and it quickly butchers everything in sight except the mice, the key to keeping it hunting isn't giving it the ability to catch mice."
"The problem with small-gang ganking (small gangs looking for random people to shoot rather than looking for honourable fair fights, i.e. every single player in EVE) and 0.0 ganking GÇö the problem isnGÇÖt local. Local is one of the few things actually keeping anyone sitting around in 0.0 waiting to get ganked. ItGÇÖs that the incentive to sit in a belt mining or ratting is so low that thereGÇÖs so few people to gank. Take empire, for example: if I pilot my ganking crew into an ice belt and start ganking away, people can GÇö if theyGÇÖve got half a brain GÇö keep themselves perfectly safe. But there are so many people that I can easily gorge myself on the idiots. ItGÇÖs clear this model works: in VFK, thereGÇÖs always enough idiots packed into the system that someone will fall into your drag bubble between the jump bridge and the station no matter how many times itGÇÖs reported in intel channels and no matter how easily you can be seen in local."
You want to read more about why local's not the problem? Read the rest here. You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1726
|
Posted - 2012.11.17 03:33:00 -
[958] - Quote
Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right?
And that we use local to find fights as well as to avoid them?
Local is a conflict-driver in null more often than not. It's valuable for fleet intel.
Guides don't necessarily teach you that. Experience does. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Remiel Pollard
Devlin Security Devlin Alliance
92
|
Posted - 2012.11.17 03:36:00 -
[959] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right? And that we use local to find fights as well as to avoid them? Local is a conflict-driver in null more often than not. It's valuable for fleet intel. Guides don't necessarily teach you that. Experience does.
I've never read a game guide that hasn't left something out, or missed the point completely. Guides are no way to learn a game, and I never touch them anymore. Guides are for referencing game info, such as what sort of resists to tank for against what npc faction, or what kind of mins a certain kind of ore will yield, but never for learning how to play the game.
As soon as you start playing a game by a guide, you'll lose yourself in a rut so deep that you'll never be able to adapt to difficult situations that the guide may simply not cover. And in a game like EVE, you'll get a lot of those. You don't scare me. I've been to Jita. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 03:37:00 -
[960] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right? And that we use local to find fights as well as to avoid them? Local is a conflict-driver in null more often than not. It's valuable for fleet intel. Guides don't necessarily teach you that. Experience does. But local revels your plans to the enemy. I thought local should never be used for intel? Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
92
|
Posted - 2012.11.17 03:39:00 -
[961] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right? And that we use local to find fights as well as to avoid them? Local is a conflict-driver in null more often than not. It's valuable for fleet intel. Guides don't necessarily teach you that. Experience does. But local revels your plans to the enemy. I thought local should never be used for intel? Local doesn't reveal any plans, it only shows who's in the system. What it should or should not be used for is irrelevant - the bottom line is it's there, it's part of the mechanics, therefore it's not an exploit. Everyone in the system has access to it, therefore they know you're around just the same moment as you know they're around - it's only afkers and the inexperienced that won't know what to do with it, and the inexperienced will learn the hard way. The afkers can just burn. You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1726
|
Posted - 2012.11.17 03:40:00 -
[962] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right? And that we use local to find fights as well as to avoid them? Local is a conflict-driver in null more often than not. It's valuable for fleet intel. Guides don't necessarily teach you that. Experience does. But local revels your plans to the enemy. I thought local should never be used for intel? Local is used for intel all the time.
If you thought it shouldn't be used for that, then you were mistaken.
That's not an insult, either. It's just a fact. Local drives conflict in fleet fights where the enemy fleet might otherwise escape the range of your jump bridge network.
It's really quite vital to inflicting massive damage. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 03:40:00 -
[963] - Quote
Remiel Pollard wrote:Darth Gustav wrote:Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right? And that we use local to find fights as well as to avoid them? Local is a conflict-driver in null more often than not. It's valuable for fleet intel. Guides don't necessarily teach you that. Experience does. I've never read a game guide that hasn't left something out, or missed the point completely. Guides are no way to learn a game, and I never touch them anymore. Guides are for referencing game info, such as what sort of resists to tank for against what npc faction, or what kind of mins a certain kind of ore will yield, but never for learning how to play the game. As soon as you start playing a game by a guide, you'll lose yourself in a rut so deep that you'll never be able to adapt to difficult situations that the guide may simply not cover. And in a game like EVE, you'll get a lot of those. That's not a guide. That's reference resources... spreadsheets. Guides break everything down and explains why you do certain things and how to do them. I'm seriously not trying to be rude here so forgive me if it comes off as such. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1270
|
Posted - 2012.11.17 03:43:00 -
[964] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right? And that we use local to find fights as well as to avoid them? Local is a conflict-driver in null more often than not. It's valuable for fleet intel. Guides don't necessarily teach you that. Experience does. But local revels your plans to the enemy. I thought local should never be used for intel? Says who? Local doesn't reveal your plans to the enemy. The ONLY thing that's revealed is who is in the system. It doesn't say what ships they're in, the name of their ships, their distance to you, how they entered the system, how long they've been there, if they're in a fleet, what they're doing, etc. The only thing you know is their name (and by extension, their corporation, alliance, and standings). |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 03:44:00 -
[965] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:True, but that was after I did not receive any constructive post and legitimate reasons to your side of the argument. All I received was insult and bashings left and right. "Oh you don't know what you are talking about." or " ha, he lives in Whs so he has no clue" What insults! If you want to have a legitimate argument then please, show me factual evidence of the game mechanics and how they work in regards to nullsec. I have found several guides and they all support what I already know about the game. You do realize, then, that the asteroid belts and anomalies being the majority of the PVE in null combined with static access routes makes the dynamic totally different than the situation in WH's, right? And that we use local to find fights as well as to avoid them? Local is a conflict-driver in null more often than not. It's valuable for fleet intel. Guides don't necessarily teach you that. Experience does. But local revels your plans to the enemy. I thought local should never be used for intel? Local is used for intel all the time. If you thought it shouldn't be used for that, then you were mistaken. That's not an insult, either. It's just a fact. Local drives conflict in fleet fights where the enemy fleet might otherwise escape the range of your jump bridge network. It's really quite vital to inflicting massive damage. How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
92
|
Posted - 2012.11.17 03:45:00 -
[966] - Quote
Kenneth O'Hara wrote: That's not a guide. That's reference resources... spreadsheets. Guides break everything down and explains why you do certain things and how to do them. I'm seriously not trying to be rude here so forgive me if it comes off as such.
I know, I made that distinction quite clearly. Guides are only as useful as the player is unable to learn for themselves, and as I previously stated, if you use guides, you're going to get stuck doing what the guide tells you to do, and never learning for yourself. You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1731
|
Posted - 2012.11.17 03:52:00 -
[967] - Quote
Remiel Pollard wrote:Kenneth O'Hara wrote: How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me.
Scroll back up the page to this post. Read the article I linked there for you - if you read it, it will answer these questions. Local doesn't provide intel via its chat function, it provides intel via the fact that it shows you who is in chat, and therefore who is in system. If I'm mining Jaspet solo in the Seyllin system, for example, and I see someone appear in local, I'll check their sec status and leave if it's below 1, but if it's above I'll align to the nearest gate just in case.
You should plot bookmarks in-line along your asteroid belts at a warpable range. That allows you to mine aligned.
This means you don't have to do anything until a neutral or hostile lands on-grid with you, because it'll still be a few seconds before their warp cancels.
You get to mine safely, even without a tank.
Clever bookmarks and targeting mean you never miss a cycle, except for when you have to boogie. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1748
|
Posted - 2012.11.17 03:54:00 -
[968] - Quote
Remiel Pollard wrote:Kenneth O'Hara wrote: How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me.
Scroll back up the page to this post. Read the article I linked there for you - if you read it, it will answer these questions. Local doesn't provide intel via its chat function, it provides intel via the fact that it shows you who is in chat, and therefore who is in system. If I'm mining Jaspet solo in the Seyllin system, for example, and I see someone appear in local, I'll check their sec status and leave if it's below 1, but if it's above I'll align to the nearest gate just in case. Basically, if you see a bunch of CFCs/HBCs spamming things like .. image macros, jokes about undocking, hints about hotdropping bitches etc, you might want to :frogout: Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Remiel Pollard
Devlin Security Devlin Alliance
92
|
Posted - 2012.11.17 03:54:00 -
[969] - Quote
Darth Gustav wrote:Remiel Pollard wrote:Kenneth O'Hara wrote: How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me.
Scroll back up the page to this post. Read the article I linked there for you - if you read it, it will answer these questions. Local doesn't provide intel via its chat function, it provides intel via the fact that it shows you who is in chat, and therefore who is in system. If I'm mining Jaspet solo in the Seyllin system, for example, and I see someone appear in local, I'll check their sec status and leave if it's below 1, but if it's above I'll align to the nearest gate just in case. You should plot bookmarks in-line along your asteroid belts at a warpable range. That allows you to mine aligned. This means you don't have to do anything until a neutral or hostile lands on-grid with you, because it'll still be a few seconds before their warp cancels. You get to mine safely, even without a tank. Clever bookmarks and targeting mean you never miss a cycle, except for when you have to boogie.
I've been thinking about setting some up, but lately I've been in and out of low without a problem. I've gotta got out there in a shuttle, as well as Groothese and Elarel, and plot some bookmarks though. You don't scare me. I've been to Jita. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1748
|
Posted - 2012.11.17 03:54:00 -
[970] - Quote
Darth Gustav wrote:Clever bookmarks and targeting mean you never miss a cycle, except for when you have to boogie. People are interfering with my ~playstyle~ (which does not include exploding). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1732
|
Posted - 2012.11.17 03:56:00 -
[971] - Quote
Remiel Pollard wrote:I've been thinking about setting some up, but lately I've been in and out of low without a problem. I've gotta got out there in a shuttle, as well as Groothese and Elarel, and plot some bookmarks though. Use a rifter or equivalent.
Preferably something fast (MWD > AB) to cover the distances quickly.
No point in limiting yourself to shuttle velocity. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Remiel Pollard
Devlin Security Devlin Alliance
92
|
Posted - 2012.11.17 03:57:00 -
[972] - Quote
Alavaria Fera wrote:Darth Gustav wrote:except for when you have to boogie. People are interfering with my ~playstyle~ (which does not include exploding).
Like it's 1999  You don't scare me. I've been to Jita. |

Ra'Shyne Viper
Native Freshfood Minmatar Republic
4
|
Posted - 2012.11.17 03:58:00 -
[973] - Quote
Darth Gustav wrote: NPC alts crying for changes in null from high-sec or WH don't forget things.
They never knew them. Otherwise they'd have the credibility to post on mains.
I'm in catch/curse/delve region frequently, this is my main. just because you carry alliance/corp tags doesn't make your credibility any different from mine on game mechanics
|

Remiel Pollard
Devlin Security Devlin Alliance
92
|
Posted - 2012.11.17 03:58:00 -
[974] - Quote
Darth Gustav wrote:Remiel Pollard wrote:I've been thinking about setting some up, but lately I've been in and out of low without a problem. I've gotta got out there in a shuttle, as well as Groothese and Elarel, and plot some bookmarks though. Use a rifter or equivalent. Preferably something fast (MWD > AB) to cover the distances quickly. No point in limiting yourself to shuttle velocity.
I also have to consider what I'm prepared to lose doing the job, hence why I do low and nul bookmarking in shuttles You don't scare me. I've been to Jita. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1750
|
Posted - 2012.11.17 04:01:00 -
[975] - Quote
Remiel Pollard wrote:Unless they're sitting in the belt cloaked and wait for you to get comfortable  In the belt. Just waiting for a good time to tackle you... in the belt. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 04:02:00 -
[976] - Quote
Remiel Pollard wrote:Kenneth O'Hara wrote: How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me.
Scroll back up the page to this post. Read the article I linked there for you - if you read it, it will answer these questions. Local doesn't provide intel via its chat function, it provides intel via the fact that it shows you who is in chat, and therefore who is in system. If I'm mining Jaspet solo in the Seyllin system, for example, and I see someone appear in local, I'll check their sec status and leave if it's below 1, but if it's above I'll align to the nearest gate just in case. @Darth http://theelitist.net/nullsec-guide-nullsec-newbs is one, yeah I know its bad in hindsight.
Ok after hearing your explaination of how local is used, wouldn't it more challenging to do this without local. I've done it in W-space minus the cyno jumps.
@Remiel So kinda like lowsec... Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1732
|
Posted - 2012.11.17 04:07:00 -
[977] - Quote
Kenneth O'Hara wrote:Remiel Pollard wrote:Kenneth O'Hara wrote: How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me.
Scroll back up the page to this post. Read the article I linked there for you - if you read it, it will answer these questions. Local doesn't provide intel via its chat function, it provides intel via the fact that it shows you who is in chat, and therefore who is in system. If I'm mining Jaspet solo in the Seyllin system, for example, and I see someone appear in local, I'll check their sec status and leave if it's below 1, but if it's above I'll align to the nearest gate just in case. @Darth http://theelitist.net/nullsec-guide-nullsec-newbsis one, yeah I know its bad in hindsight. Ok after hearing your explaination of how local is used, wouldn't it more challenging to do this without local. I've done it in W-space minus the cyno jumps. @Remiel So kinda like lowsec... Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

MasterEnt
The Scope Gallente Federation
107
|
Posted - 2012.11.17 04:12:00 -
[978] - Quote
BAWRARWROROWAEROROR If I insult enough people and pound my fists I haz smart.
I thought I worked with some idiots and @ssholes, good to have perspective. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1752
|
Posted - 2012.11.17 04:13:00 -
[979] - Quote
Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Remiel Pollard
Devlin Security Devlin Alliance
93
|
Posted - 2012.11.17 04:14:00 -
[980] - Quote
A little off-topic here, but my thread inviting everyone to Halle got locked this morning, and this will just be brief...
I posted there about I guy I watched afk mining in a Talos in Halle get ganked by a guy in a Thrasher - I had front row seats to it and got some decent screenshots of it. When the Thrasher attacked, the Talos just kept orbiting the roid with its lasers going, completely oblivious to what was happening.
Well, the KM just went up on BC as well
You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1732
|
Posted - 2012.11.17 04:14:00 -
[981] - Quote
Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. I can't maintain my reputation as the Great Antagonists' mouthy pet without a little dirty blobbing now and then, can I? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 04:21:00 -
[982] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Remiel Pollard wrote:Kenneth O'Hara wrote: How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me.
Scroll back up the page to this post. Read the article I linked there for you - if you read it, it will answer these questions. Local doesn't provide intel via its chat function, it provides intel via the fact that it shows you who is in chat, and therefore who is in system. If I'm mining Jaspet solo in the Seyllin system, for example, and I see someone appear in local, I'll check their sec status and leave if it's below 1, but if it's above I'll align to the nearest gate just in case. @Darth http://theelitist.net/nullsec-guide-nullsec-newbsis one, yeah I know its bad in hindsight. Ok after hearing your explaination of how local is used, wouldn't it more challenging to do this without local. I've done it in W-space minus the cyno jumps. @Remiel So kinda like lowsec... Ok there are literally dozens of systems in each region. Let's say we scan down a gang and they jump through a jump gate into a system with no local. How will we ever find them? It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room. in short, you couldn't do it. Actually, yes you can. It's called covert ops scan frigs. Do it all the time with WHs. Despite the fact that they have timers for how long they stay up they still work sorta like gates. The only thing difference is there is a 5 minute timer before you can jump back through the same side you came from. Like lets say ur chasing a guy and he jumps through a Wh, now he is either running for 1 of 2 reasons. A) he's out gunned B) he has a fleet on the other side. Now if you decide to take that risk, cloak immediately on the other side when you get a chance or warp away. If he was running away he will think "oh ****, he followed me and jump back through the WH he just came out of...(maybe he didn't have an exit plan or he hadn't scanned down another WH to get out yet, whatever) If he jumps back through again and your follow him, he has a 5 min timer before he could jump again. Scram and pew pew. If he has a fleet, jump back, warp to a far off site. Get a corp fleet going and then swarm hole. They isn't any instant warping a way in a WH unless you have everything pre-bookmarked. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Alavaria Fera
GoonWaffe Goonswarm Federation
1752
|
Posted - 2012.11.17 04:22:00 -
[983] - Quote
Darth Gustav wrote:Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. I can't maintain my reputation as the Great Antagonists' mouthy pet without a little dirty blobbing now and then, can I? Some of us like ... filthy behavior ^___^ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1733
|
Posted - 2012.11.17 04:23:00 -
[984] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:Remiel Pollard wrote:Kenneth O'Hara wrote: How does it drive conflict? Wouldn't it be best to use a separate channel for intel? Sorry, if I'm still hung up on this. I'm not getting the idea of spreading intel in local... unless it's bad intel. Like disinformation for the enemy. That would make sense to me.
Scroll back up the page to this post. Read the article I linked there for you - if you read it, it will answer these questions. Local doesn't provide intel via its chat function, it provides intel via the fact that it shows you who is in chat, and therefore who is in system. If I'm mining Jaspet solo in the Seyllin system, for example, and I see someone appear in local, I'll check their sec status and leave if it's below 1, but if it's above I'll align to the nearest gate just in case. @Darth http://theelitist.net/nullsec-guide-nullsec-newbsis one, yeah I know its bad in hindsight. Ok after hearing your explaination of how local is used, wouldn't it more challenging to do this without local. I've done it in W-space minus the cyno jumps. @Remiel So kinda like lowsec... Ok there are literally dozens of systems in each region. Let's say we scan down a gang and they jump through a jump gate into a system with no local. How will we ever find them? It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room. in short, you couldn't do it. Actually, yes you can. It's called covert ops scan frigs. Do it all the time with WHs. Despite the fact that they have timers for how long they stay up they still work sorta like gates. The only thing difference is there is a 5 minute timer before you can jump back through the same side you came from. Like lets say ur chasing a guy and he jumps through a Wh, now he is either running for 1 of 2 reasons. A) he's out gunned B) he has a fleet on the other side. Now if you decide to take that risk, cloak immediately on the other side when you get a chance or warp away. If he was running away he will think "oh ****, he followed me and jump back through the WH he just came out of...(maybe he didn't have an exit plan or he hadn't scanned down another WH to get out yet, whatever) If he jumps back through again and your follow him, he has a 5 min timer before he could jump again. Scram and pew pew. If he has a fleet, jump back, warp to a far off site. Get a corp fleet going and then swarm hole. They isn't any instant warping a way in a WH unless you have everything pre-bookmarked. Not sure you follow again.
You can't scan somebody in a different system. Only local gives fast enough intel to keep a fleet abreast of another moving fleet with nothing but static stargates and a static route to traverse.
Nothing else is fast enough. Especially not blindly expanding scan frigs radiating out randomly to outgoing systems.
It just isn't practical. It certainly would not drive conflict. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 04:24:00 -
[985] - Quote
Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. So you couldn't have players in every system running D-scans in covert op frigs? Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1733
|
Posted - 2012.11.17 04:26:00 -
[986] - Quote
Kenneth O'Hara wrote:Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. So you couldn't have players in every system running D-scans in covert op frigs? They would never be fast enough to catch moving fleets. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

SmilingVagrant
GoonWaffe Goonswarm Federation
830
|
Posted - 2012.11.17 04:33:00 -
[987] - Quote
Kenneth O'Hara wrote:Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. So you couldn't have players in every system running D-scans in covert op frigs?
It's not hard to keep a fleet out of the grasps of a scanner/prober by doing rolling safes. In fact I've never ever been caught while doing rolling safes, or just regular safe bouncing. You'll never be on a single grid long enough for scan results to land on you. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 04:38:00 -
[988] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. So you couldn't have players in every system running D-scans in covert op frigs? They would never be fast enough to catch moving fleets. Maybe, maybe not. Have you tried? Do a few practice runs and test. Sorry, I have a die hard spirit for this. When we scout Whs and keep an eye on other systems, d-scans pick up the ships before they even enter the system fully. I think that's pretty fast. They can be ran about every 5 to 8 seconds and have 14 AU range with 360 degrees of coverage. I think I'm gonna run a few test myself in a lowsec system and see which is faster. I'm pretty sure local would be faster but it shouldn't be completely relied on. It is always best to have a backup plan. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 04:39:00 -
[989] - Quote
SmilingVagrant wrote:Kenneth O'Hara wrote:Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. So you couldn't have players in every system running D-scans in covert op frigs? It's not hard to keep a fleet out of the grasps of a scanner/prober by doing rolling safes. In fact I've never ever been caught while doing rolling safes, or just regular safe bouncing. You'll never be on a single grid long enough for scan results to land on you. True, I've done this a few times when I was out numbered without a cloaky. But, I need show when they did an omni-dscan so they know I was still in system. Then they'd just camp the exits. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1733
|
Posted - 2012.11.17 04:40:00 -
[990] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:Alavaria Fera wrote:Darth Gustav wrote:Ok there are literally dozens of systems in each region.
Let's say we scan down a gang and they jump through a jump gate into a system with no local.
How will we ever find them?
It'd be like a blind man with a needle trying to pop balloons dropping from random positions in a 60 square meter room.
In short, you couldn't do it. Exactly. Enemies shouldn't be forced to jump into your blob, you dirty blobber. So you couldn't have players in every system running D-scans in covert op frigs? They would never be fast enough to catch moving fleets. Maybe, maybe not. Have you tried? Do a few practice runs and test. Sorry, I have a die hard spirit for this. When we scout Whs and keep an eye on other systems, d-scans pick up the ships before they even enter the system fully. I think that's pretty fast. They can be ran about every 5 to 8 seconds and have 14 AU range with 360 degrees of coverage. I think I'm gonna run a few test myself in a lowsec system and see which is faster. I'm pretty sure local would be faster but it shouldn't be completely relied on. It is always best to have a backup plan. Yes, I've tried. I've been a low-level skirmish-type FC on-and-off and believe me, we've tried. There's not always a person in local to give reports in our intel channels, so we try to spread people out to do this when possible.
Local drives conflict. You used to assert it prevented it.
Now you're asking us to try to get along without it and see how we might get by.
The answer has already been determined: We would kill less ships less often.
There's no getting around that. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 04:49:00 -
[991] - Quote
Darth Gustav wrote: Yes, I've tried. I've been a low-level skirmish-type FC on-and-off and believe me, we've tried. There's not always a person in local to give reports in our intel channels, so we try to spread people out to do this when possible.
Local drives conflict. You used to assert it prevented it.
Now you're asking us to try to get along without it and see how we might get by.
The answer has already been determined: We would kill less ships less often.
There's no getting around that.
Edit:
Local is always faster.
There's no need to experiment. People show up right away in local. You always have a delay with probes and scans.
Beyond that, even if you get them on scan, if they exit the system before you land from warping to them, now you have no idea where they went.
That is not how to drive conflict in null.
I see your point. It does serve a purpose to catch up to the other guys a lot faster. But where does skill come in? Edit: Is the enemy fleet using cynos as well or just jumping through gates? Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Alavaria Fera
GoonWaffe Goonswarm Federation
1755
|
Posted - 2012.11.17 04:52:00 -
[992] - Quote
Darth Gustav wrote:That is not how to drive conflict in null. Highsec is the way ofthe future.
Join the light side (nullsec is dark, get it) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1734
|
Posted - 2012.11.17 04:52:00 -
[993] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:[quote=Kenneth O'Hara] Yes, I've tried. I've been a low-level skirmish-type FC on-and-off and believe me, we've tried. There's not always a person in local to give reports in our intel channels, so we try to spread people out to do this when possible.
Local drives conflict. You used to assert it prevented it.
Now you're asking us to try to get along without it and see how we might get by.
The answer has already been determined: We would kill less ships less often.
There's no getting around that.
Edit:
Local is always faster.
There's no need to experiment. People show up right away in local. You always have a delay with probes and scans.
Beyond that, even if you get them on scan, if they exit the system before you land from warping to them, now you have no idea where they went.
That is not how to drive conflict in null. I see your point. It does serve a purpose to catch up to the other guys a lot faster. But where does skill come in? Good question.
The skill of the FC is in seeing a report in intel from one local, followed by a report in intel from another local, and determining just where the heck the enemy fleet is headed. Good FC's take their fleets through the right bridges and head off the enemy at the pass. Poor FC's, however, chase them around like dogs, likely failing to corner anything but people who were tired of chasing shadows an hour ago.
Without local for intel in null, all FC's would more or less be bad FC's except for those who happen to be very lucky, if such a thing exists. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1755
|
Posted - 2012.11.17 05:02:00 -
[994] - Quote
Darth Gustav wrote:The skill of the FC is in seeing a report in intel from one local, followed by a report in intel from another local, and determining just where the heck the enemy fleet is headed. Good FC's take their fleets through the right bridges and head off the enemy at the pass. Poor FC's, however, chase them around like dogs, likely failing to corner anything but people who were tired of chasing shadows an hour ago.
Without local for intel in null, all FC's would more or less be bad FC's except for those who happen to be very lucky, if such a thing exists. So the blob is a bunch of skillness noobs maybe being led by a skilled FC?
Also, funny you mention dogs, I hear one of our FCs might actually be a dog. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 05:03:00 -
[995] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:[quote=Kenneth O'Hara] Yes, I've tried. I've been a low-level skirmish-type FC on-and-off and believe me, we've tried. There's not always a person in local to give reports in our intel channels, so we try to spread people out to do this when possible.
Local drives conflict. You used to assert it prevented it.
Now you're asking us to try to get along without it and see how we might get by.
The answer has already been determined: We would kill less ships less often.
There's no getting around that.
Edit:
Local is always faster.
There's no need to experiment. People show up right away in local. You always have a delay with probes and scans.
Beyond that, even if you get them on scan, if they exit the system before you land from warping to them, now you have no idea where they went.
That is not how to drive conflict in null. I see your point. It does serve a purpose to catch up to the other guys a lot faster. But where does skill come in? Good question. The skill of the FC is in seeing a report in intel from one local, followed by a report in intel from another local, and determining just where the heck the enemy fleet is headed. Good FC's take their fleets through the right bridges and head off the enemy at the pass. Poor FC's, however, chase them around like dogs, likely failing to corner anything but people who were tired of chasing shadows an hour ago. Without local for intel in null, all FC's would more or less be bad FC's except for those who happen to be very lucky, if such a thing exists. I do see how it can be faster and easier to get proper intel. But like I said, you could get the same info from proper d-scan use. Not using probes and not low d-scan ranges. Have people posted at each gate and have their scan ranges cross so no matter what comes into the system(s) they would have the intel instantly as soon as you pressed scan. You have them setup in every possible system in advance so that way you can determine which direction they are going to go to form a pre-emptive strike. If there is no local, you can't see them but they also can not see you. If you have people keeping up on scans and watching everything, then you'll stay on top of things. You already have people in those systems watching local, why not have them work instead of putting everything on the FC? Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1734
|
Posted - 2012.11.17 05:06:00 -
[996] - Quote
Alavaria Fera wrote:Darth Gustav wrote:The skill of the FC is in seeing a report in intel from one local, followed by a report in intel from another local, and determining just where the heck the enemy fleet is headed. Good FC's take their fleets through the right bridges and head off the enemy at the pass. Poor FC's, however, chase them around like dogs, likely failing to corner anything but people who were tired of chasing shadows an hour ago.
Without local for intel in null, all FC's would more or less be bad FC's except for those who happen to be very lucky, if such a thing exists. So the blob is a bunch of skillness noobs maybe being led by a skilled FC? Also, funny you mention dogs, I hear one of our FCs might actually be a dog. Thanks.
I like to think I phrase my posts in such a way as to occasionally feature hidden gems.
Also yes.
The fleets lack any skill on an individual basis whatsoever. Further, even under a talented FC they are little more than a vaguely directed entropic entity at best. Gibbering disconnecting spamming entropy shooting Boat's pod out from under the Rattlesnake we lent him at worst.
I say this from experience.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1734
|
Posted - 2012.11.17 05:08:00 -
[997] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:[quote=Kenneth O'Hara] Yes, I've tried. I've been a low-level skirmish-type FC on-and-off and believe me, we've tried. There's not always a person in local to give reports in our intel channels, so we try to spread people out to do this when possible.
Local drives conflict. You used to assert it prevented it.
Now you're asking us to try to get along without it and see how we might get by.
The answer has already been determined: We would kill less ships less often.
There's no getting around that.
Edit:
Local is always faster.
There's no need to experiment. People show up right away in local. You always have a delay with probes and scans.
Beyond that, even if you get them on scan, if they exit the system before you land from warping to them, now you have no idea where they went.
That is not how to drive conflict in null. I see your point. It does serve a purpose to catch up to the other guys a lot faster. But where does skill come in? Good question. The skill of the FC is in seeing a report in intel from one local, followed by a report in intel from another local, and determining just where the heck the enemy fleet is headed. Good FC's take their fleets through the right bridges and head off the enemy at the pass. Poor FC's, however, chase them around like dogs, likely failing to corner anything but people who were tired of chasing shadows an hour ago. Without local for intel in null, all FC's would more or less be bad FC's except for those who happen to be very lucky, if such a thing exists. I do see how it can be faster and easier to get proper intel. But like I said, you could get the same info from proper d-scan use. Not using probes and not low d-scan ranges. Have people posted at each gate and have their scan ranges cross so no matter what comes into the system(s) they would have the intel instantly as soon as you pressed scan. You have them setup in every possible system in advance so that way you can determine which direction they are going to go to form a pre-emptive strike. If there is no local, you can't see them but they also can not see you. If you have people keeping up on scans and watching everything, then you'll stay on top of things. You already have people in those systems watching local, why not have them work instead of putting everything on the FC? Why do you want to reduce ship kills in null?
With the current system you don't have to be "dedicated." You can do your own thing -and- provide -instant- intel.
With a no-local setup, everybody has to be on the same page or nothing works for anybody. Nobody gets kills if anybody messes up. And like I said, you still don't know where they went if they leave system without local. D-scan doesn't pick up cloaked ships. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 05:20:00 -
[998] - Quote
Darth Gustav wrote: Why do you want to reduce ship kills in null?
With the current system you don't have to be "dedicated." You can do your own thing -and- provide -instant- intel.
With a no-local setup, everybody has to be on the same page or nothing works for anybody. Nobody gets kills if anybody messes up. And like I said, you still don't know where they went if they leave system without local. D-scan doesn't pick up cloaked ships.
And then you completely missed my point. So let me get this straight, only a handful of goonswarm are elite and the rest are mindless drones. Why not teach the underlings to be productive. Of course everyone should be on the same page, you're in a fleet battle and engaging the enemy. A chain is only as strong as it's weakest link. If one person messes up then it is his fleet commanders fault for not having his recruits properly trained. As for cloaks not showing up on d-scans, are you afraid of a challenge? This isn't a insult either. It just sounds like everyone is lazy in nullsec and don't want to work for kills. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1734
|
Posted - 2012.11.17 05:26:00 -
[999] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote: Why do you want to reduce ship kills in null?
With the current system you don't have to be "dedicated." You can do your own thing -and- provide -instant- intel.
With a no-local setup, everybody has to be on the same page or nothing works for anybody. Nobody gets kills if anybody messes up. And like I said, you still don't know where they went if they leave system without local. D-scan doesn't pick up cloaked ships.
And then you completely missed my point. So let me get this straight, only a handful of goonswarm are elite and the rest are mindless drones. Why not teach the underlings to be productive. Of course everyone should be on the same page, you're in a fleet battle and engaging the enemy. A chain is only as strong as it's weakest link. If one person messes up then it is his fleet commanders fault for not having his recruits properly trained. As for cloaks not showing up on d-scans, are you afraid of a challenge? This isn't a insult either. It just sounds like everyone is lazy in nullsec and don't want to work for kills. A) Yes. I know this first-hand. There are leader bees, and there are drones. Believe me, it's better that way.
B) We try but sometimes you can't. Sometimes it's like trying to teach a hive full of bees the niceties of the art of tablesetting.
C) The weakest links are drones, just like in any other online group.
D) No, if one person messes up it's their own fault. That's called accountability.
E) It's got nothing to do with laziness and everything to do with getting results.
F) In closing, local keeps null-sec working. Taking it away would be a direct nerf to high-sec miners. I'm not even exaggerating. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 05:52:00 -
[1000] - Quote
A) Yes. I know this first-hand. There are leader bees, and there are drones. Believe me, it's better that way. It's because of "elitist" BS like this is why no one wants to be in nullsec.
B) We try but sometimes you can't. Sometimes it's like trying to teach a hive full of bees the niceties of the art of tablesetting. Then what is the purpose of having so many people if you have no way to train them properly? Protect assets? You can teach anybody anything, you just have to find a way to relate the material. If they are not capable of learning or whoever is training is incapable of training. Kick them from the corp, they are dead weight or best suited elsewhere in the corp doing other things and should not be near fleet combat.
C) The weakest links are drones, just like in any other online group. The weakest link is a leader that is incapable of developing talent.
D) No, if one person messes up it's their own fault. That's called accountability. Drones are mindless. How can something mindless be held accountable?
E) It's got nothing to do with laziness and everything to do with getting results. You would get far better results with everyone on the same page working together. Speaking from experience as an actual fleet commander.
In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers. Not having local would not break nullsec, it would break all the so called "elitist". Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 05:59:00 -
[1001] - Quote
Honestly someone spoke up in fleet with an idea I can get behind (We were out hunting ratters in IRC space). Local itself is not the problem. I think that you should pop in local as you have loaded grid. Not while the grid is still loading as it currently does, giving just about anyone interested a 2-5 second (Depending on lag) reaction time that doesn't even account for alignment and warp.
I had initially thought to let the local delay last for the duration of a gate cloak, but that gives a bit too much advantage to a hunter who knows the space he's hitting. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1739
|
Posted - 2012.11.17 05:59:00 -
[1002] - Quote
Kenneth O'Hara wrote:A) Yes. I know this first-hand. There are leader bees, and there are drones. Believe me, it's better that way. It's because of "elitist" BS like this is why no one wants to be in nullsec.
B) We try but sometimes you can't. Sometimes it's like trying to teach a hive full of bees the niceties of the art of tablesetting. Then what is the purpose of having so many people if you have no way to train them properly? Protect assets? You can teach anybody anything, you just have to find a way to relate the material. If they are not capable of learning or whoever is training is incapable of training. Kick them from the corp, they are dead weight or best suited elsewhere in the corp doing other things and should not be near fleet combat.
C) The weakest links are drones, just like in any other online group. The weakest link is a leader that is incapable of developing talent.
D) No, if one person messes up it's their own fault. That's called accountability. Drones are mindless. How can something mindless be held accountable?
E) It's got nothing to do with laziness and everything to do with getting results. You would get far better results with everyone on the same page working together. Speaking from experience as an actual fleet commander.
In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers. Not having local would not break nullsec, it would break all the so called "elitist". I'm sorry you didn't agree with my replies. They're not political and it's not elitist. We let brand new unskilled players into fleets with no experience whatsoever. Goons give them free Rifters. My alliance replaces their Rifters for free, which is nearly the same thing. We try to train them, but not everybody is a scout or a leader. But everybody can read local.
It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it. The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"
Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.
Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nova Fox
Novafox Shipyards
4135
|
Posted - 2012.11.17 06:12:00 -
[1003] - Quote
So by that logic WH has the most amount of pvp targets?
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1739
|
Posted - 2012.11.17 06:12:00 -
[1004] - Quote
Nova Fox wrote:So by that logic WH has the most amount of pvp targets? Explain.
(This should be dandy.) He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1760
|
Posted - 2012.11.17 06:13:00 -
[1005] - Quote
Darth Gustav wrote:Nova Fox wrote:So by that logic WH has the most amount of pvp targets? Explain. (This should be dandy.) Heh heh.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 06:14:00 -
[1006] - Quote
Kenneth O'Hara wrote: In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers. Not having local would not break nullsec, it would break all the so called "elitist".
People aren't rushing to Nullsec because there is no real incentive to do so. As it stands now I can do FW complexes for roughly double the isk as an individual pilot. L4's are comparable to what I can do in an anom but are relatively risk free. I don't see how removing local is going to fix that or cause a population boom.
If anything it's going to add another layer of crap I have to regularly deal with while living out in the wilds. Exactly how far do you think you are going to push the average ratter before he just says "**** this" and rolls a Tengu Alt or a FW to crap out isk in a much safer environment: Don't answer that because you don't know, but I do. We have extensive guides on our forums and wiki that teach our membership just how to do each of those things. The other major form of individual pilot income? Scamming people and telling lies about the bounty of nullsec.
Further deconstructing your whining about the politics of nullsec you fail to understand that the politics, the metagame and the narrative created by large alliances such as my own, the old Band of Brothers, IT Alliance, the HBC, and virtually every other SOV holding alliance (That aren't renters) are currently THE ONLY driving force to push individual players out into null.
I'm still holding out that someone is going to have some amazingly convincing argument on how making every day life harder in one of the most underpopulated areas of eve is somehow going to push people towards it. And don't give me that "Small gang pvp" spiel. You aren't going for "Small gang pvp" you want to effortlessly kill ratters with next to no chance of them surviving.
You want to push people into null? Give them a reason to actually LIVE in the space their sov occupies. Make them want to plant a flag and call it home. When they want new ships they should be buying them off a local market, provided by local suppliers, built out of local infrastructure which could be hit by... those small gangs everyone wants to see so much of.
W-Space long ago answered the "Will removing local increase population density" argument. I don't know why people keep bringing it up.
|

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 06:32:00 -
[1007] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:A) Yes. I know this first-hand. There are leader bees, and there are drones. Believe me, it's better that way. It's because of "elitist" BS like this is why no one wants to be in nullsec.
B) We try but sometimes you can't. Sometimes it's like trying to teach a hive full of bees the niceties of the art of tablesetting. Then what is the purpose of having so many people if you have no way to train them properly? Protect assets? You can teach anybody anything, you just have to find a way to relate the material. If they are not capable of learning or whoever is training is incapable of training. Kick them from the corp, they are dead weight or best suited elsewhere in the corp doing other things and should not be near fleet combat.
C) The weakest links are drones, just like in any other online group. The weakest link is a leader that is incapable of developing talent.
D) No, if one person messes up it's their own fault. That's called accountability. Drones are mindless. How can something mindless be held accountable?
E) It's got nothing to do with laziness and everything to do with getting results. You would get far better results with everyone on the same page working together. Speaking from experience as an actual fleet commander.
In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers. Not having local would not break nullsec, it would break all the so called "elitist". I'm sorry you didn't agree with my replies. They're not political and it's not elitist. We let brand new unskilled players into fleets with no experience whatsoever. Goons give them free Rifters. My alliance replaces their Rifters for free, which is nearly the same thing. We try to train them, but not everybody is a scout or a leader. But everybody can read local. It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it. The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?" Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy. Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly. Mistake 1:We let brand new unskilled players into fleets with no experience whatsoever. Mistake 2:Goons give them free Rifters. Mistake 3:My alliance replaces their Rifters for free. Nobody, especially new players, learns the concept of "loss" when everything is givin' and replaced for free.
qoute=Drath It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it.
No, I'm just not lazy and can see through very wordy crap
quote=Darth The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"
And again, this is where proper training comes in handy. Maybe, if you only took in already trained individuals? Humm... Just a thought.
quote=Darth Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.
Local makes it easy for so called "elitist". On the other note, If you weren't giving ships away for free then you wouldn't need anyone involved in all those wasted resources.
quote=Darth Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly
You just explained everything to me and I completely understand it. I also read the guide that Remiel linked. I don't need to go there. Basically, it operates a little like lowsec. You have the basics but you can have bigger ships, no concord whatsoever, Aliiance have complete control over whole regions, cyno-jumps to points that have to be setup first and so on. There is a lot of stuff I have learned about nullsec and too much to all put here. Your right in one thing though. I completely disagree with your theories and philosohies about nullsec. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1739
|
Posted - 2012.11.17 06:37:00 -
[1008] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:A) Yes. I know this first-hand. There are leader bees, and there are drones. Believe me, it's better that way. It's because of "elitist" BS like this is why no one wants to be in nullsec.
B) We try but sometimes you can't. Sometimes it's like trying to teach a hive full of bees the niceties of the art of tablesetting. Then what is the purpose of having so many people if you have no way to train them properly? Protect assets? You can teach anybody anything, you just have to find a way to relate the material. If they are not capable of learning or whoever is training is incapable of training. Kick them from the corp, they are dead weight or best suited elsewhere in the corp doing other things and should not be near fleet combat.
C) The weakest links are drones, just like in any other online group. The weakest link is a leader that is incapable of developing talent.
D) No, if one person messes up it's their own fault. That's called accountability. Drones are mindless. How can something mindless be held accountable?
E) It's got nothing to do with laziness and everything to do with getting results. You would get far better results with everyone on the same page working together. Speaking from experience as an actual fleet commander.
In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers. Not having local would not break nullsec, it would break all the so called "elitist". I'm sorry you didn't agree with my replies. They're not political and it's not elitist. We let brand new unskilled players into fleets with no experience whatsoever. Goons give them free Rifters. My alliance replaces their Rifters for free, which is nearly the same thing. We try to train them, but not everybody is a scout or a leader. But everybody can read local. It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it. The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?" Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy. Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly. Mistake 1:We let brand new unskilled players into fleets with no experience whatsoever. Mistake 2:Goons give them free Rifters. Mistake 3:My alliance replaces their Rifters for free. Nobody, especially new players, learns the concept of "loss" when everything is givin' and replaced for free. qoute=Drath It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it. No, I'm just not lazy and can see through very wordy crap quote=Darth The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?" And again, this is where proper training comes in handy. Maybe, if you only took in already trained individuals? Humm... Just a thought. quote=Darth Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy. Local makes it easy for so called "elitist". On the other note, If you weren't giving ships away for free then you wouldn't need anyone involved in all those wasted resources. quote=Darth Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly You just explained everything to me and I completely understand it. I also read the guide that Remiel linked. I don't need to go there. Basically, it operates a little like lowsec. You have the basics but you can have bigger ships, no concord whatsoever, Aliiance have complete control over whole regions, cyno-jumps to points that have to be setup first and so on. There is a lot of stuff I have learned about nullsec and too much to all put here. Your right in one thing though. I completely disagree with your theories and philosohies about nullsec. I get it you're saying we're elitist because we let rookies participate freely.
Got it.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 06:40:00 -
[1009] - Quote
Darth Gustav wrote:I get it you're saying we're elitist because we let rookies participate freely. Got it.  And thus your denial of your fallacies is what makes you ignorant. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1740
|
Posted - 2012.11.17 06:46:00 -
[1010] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:I get it you're saying we're elitist because we let rookies participate freely. Got it.  And thus your denial of your fallacies is what makes you ignorant. My fallacy huh?
You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies?
Laughable. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Alavaria Fera
GoonWaffe Goonswarm Federation
1760
|
Posted - 2012.11.17 06:54:00 -
[1011] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:I get it you're saying we're elitist because we let rookies participate freely. Got it.  And thus your denial of your fallacies is what makes you ignorant. My fallacy huh? You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies? Laughable. Our newbies are the best newbies.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 06:55:00 -
[1012] - Quote
Kenneth O'Hara wrote: Mistake 1:We let brand new unskilled players into fleets with no experience whatsoever. Mistake 2:Goons give them free Rifters. Mistake 3:My alliance replaces their Rifters for free. Nobody, especially new players, learns the concept of "loss" when everything is givin' and replaced for free.
This is nonsense. The concept of loss was learned the first time I went AFK to pee in my brand new ratting drake that I had saved up for by scraping salvage off of rats other people older than me could actually kill. No I don't learn the concept of loss by getting a free rifter blown up. I learn the concept of loss by getting my personal ships blown up. My PVE ships aren't covered under any form of reimbursement, and all the special snowflake ships I love to fly so much in PVP are only partially covered. I've probably lost a billion isk in Vagabonds alone this year.
Quote:qoute=Drath It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it.
No, I'm just not lazy and can see through very wordy crap
This isn't even an argument. It's like a word pissing contest that literally means nothing.
Quote:quote=Darth The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"
And again, this is where proper training comes in handy. Maybe, if you only took in already trained individuals? Humm... Just a thought.
Elitist communities that don't welcome "New blood" to the nullsec community have a history in Eve online of getting their teeth kicked in by organizations that have a few extra newbies in rifters. The fact of the matter is the well trained null pilot is generally already out in null and has fairly polarized views on "Who's side" he would like to be on. Even the bitterest of highsec vets coming into nullsec for the first time are generally less prepared for the "Dangers" of nullsec than a two month old newbie who was recruited directly into that community.
Quote:quote=Darth Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.
Local makes it easy for so called "elitist". On the other note, If you weren't giving ships away for free then you wouldn't need anyone involved in all those wasted resources.
This whole "Elitist" argument doesn't even make sense. Local doesn't make it easier for elite players, it makes it easier for everyone.
Quote:quote=Darth Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly
You just explained everything to me and I completely understand it. I also read the guide that Remiel linked. I don't need to go there. Basically, it operates a little like lowsec. You have the basics but you can have bigger ships, no concord whatsoever, Aliiance have complete control over whole regions, cyno-jumps to points that have to be setup first and so on. There is a lot of stuff I have learned about nullsec and too much to all put here. Your right in one thing though. I completely disagree with your theories and philosohies about nullsec.
Nullsec literally works exactly nothing like lowsec. Anecdotal evidence being what it is... I'll post it anyways. Several Goonswarm and Test alliance players used to be part of a group called "Incursion Swarm" where we would follow lowsec incursions around in a gypsy train of cynoalts and carriers. Because I'm a big nerd I actually hate losing my cyno ships despite the fact that they are rarely expensive, so I'd generally fit them with a T1 cloak and mwd and those two items when paired in an effective little trick allow me to wander entirely invulnerable through lowsec. Meanwhile every single time I decided to bounce through syndicate I'd literally have to do the multi celestial bounce tango just to get myself safely through half the drag and stop bubbled to hell systems, and even then it wasn't unusual in a few systems to have all celestials covered in which case I'd either have to take my chance in a bubble burn, or hope I already had a tactical in system.
When we say bubbles change literally everything you do in nullsec, we aren't joking, and if you are in any way predictable bombs can ruin your day too, though I'd consider them nowhere near as game changing as the anchorable bubble, the dictor and the hictor.
If you don't believe me, go wander around syndicate for a few hours during primetime. As one of the most shat up regions in the game, especially at it's egress points, it's a perfect place to learn exactly how much you don't know about the safety of nullsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
834
|
Posted - 2012.11.17 07:10:00 -
[1013] - Quote
Alavaria Fera wrote:Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:I get it you're saying we're elitist because we let rookies participate freely. Got it.  And thus your denial of your fallacies is what makes you ignorant. My fallacy huh? You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies? Laughable. Our newbies are the best newbies.
Our newbies are newbees
https://www.youtube.com/watch?v=Vfv1QtZDirY |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 07:12:00 -
[1014] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote:I get it you're saying we're elitist because we let rookies participate freely. Got it.  And thus your denial of your fallacies is what makes you ignorant. My fallacy huh? You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies? Laughable. I thank you for explaining it to me. I understand it a whole lot better now but it does not change my stance on the topic. Basically what you are saying is:
Affirmative conclusion from a negative premise Conflict is created from local, no local forces everyone to hisec., therefore all conflict is in highsec.
Illicit major All wormholers are ignorant of nullsec. No elitist nullsecers are wormholers. therefore, no elitist nullsecer is ignorant of nullsec.
And to top it all off for your arguement on how if local is removed and why you do not want to give it up. Argument from ignorance Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 07:28:00 -
[1015] - Quote
SmilingVagrant wrote:Nullsec literally works exactly nothing like lowsec. Anecdotal evidence being what it is... I'll post it anyways. Several Goonswarm and Test alliance players used to be part of a group called "Incursion Swarm" where we would follow lowsec incursions around in a gypsy train of cynoalts and carriers. Because I'm a big nerd I actually hate losing my cyno ships despite the fact that they are rarely expensive, so I'd generally fit them with a T1 cloak and mwd and those two items when paired in an effective little trick allow me to wander entirely invulnerable through lowsec. Meanwhile every single time I decided to bounce through syndicate I'd literally have to do the multi celestial bounce tango just to get myself safely through half the drag and stop bubbled to hell systems, and even then it wasn't unusual in a few systems to have all celestials covered in which case I'd either have to take my chance in a bubble burn, or hope I already had a tactical in system.
When we say bubbles change literally everything you do in nullsec, we aren't joking, and if you are in any way predictable bombs can ruin your day too, though I'd consider them nowhere near as game changing as the anchorable bubble, the dictor and the hictor.
If you don't believe me, go wander around syndicate for a few hours during primetime. As one of the most shat up regions in the game, especially at it's egress points, it's a perfect place to learn exactly how much you don't know about the safety of nullsec. Wow.... this is my point. You automatically assume since I am only 3 months old, I have not seen a bubble trap before. I have set them up as well. What is really cool and tricky is getting them so they can decloak cloakys. Ah the joys of being informed and trained how to play the game properly. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

SmilingVagrant
GoonWaffe Goonswarm Federation
836
|
Posted - 2012.11.17 07:35:00 -
[1016] - Quote
That may be the dumbest use of semantics (As well as improper use of most of those particular rules towards argumentation) that I've seen yet on this forum.
Part of the problem is both of you are utilizing the wrong words to describe what goes on in major fleet warfare. The biggest misused word is "driven". By and large the biggest driver of conflict in nullsec is the ever prevalent narrative that alliances create out of a mix of whole cloth and historical grudges.
We don't fight because local is there.
The word we should be using is "enabler". What local does is allow us to measure spikes and apply pressure to those points, and most importantly it allows us to do it quickly. There is, I think an assumption that in wartime we don't use "scouts" or that we're just hoping our fleets simply see eachother and local and bash our fleets together. We have an extensive scouting network and frankly so does the enemy who's first and foremost tool in finding an enemy fleet is ... local.
Once again lets get down to brass tacks and talk about what this is really about: Someone wanting to bang on ratters unmolested all day. How long do you think Christmas will last before the ratters go elsewhere? That going elsewhere won't drive the conflict to highsec. The main conflict drivers in null will remain as they always have: narrative. I could rattle off completely uninhabited chunks of sov space where no one appears to live because the ratting is terrible there; yet if you went to bash a pos there you'd be greeted by a 200 man fleet on the next timer.
On to the next point:
"All wormholers are ignorant of nullsec. No elitist nullsecers are wormholers. therefore, no elitist nullsecer is ignorant of nullsec."
What point are you even trying to make here? Because you are hilariously mistaken on the hows and why's of how nullsec and for that matter nullsec combat works.
"And to top it all off for your arguement on how if local is removed and why you do not want to give it up."
I honestly think you have no clue what the argument clauses you are linking mean. |

SmilingVagrant
GoonWaffe Goonswarm Federation
836
|
Posted - 2012.11.17 07:38:00 -
[1017] - Quote
Kenneth O'Hara wrote:Wow.... this is my point. You automatically assume since I am only 3 months old, I have not seen a bubble trap before. I have set them up as well.  What is really cool and tricky is getting them so they can decloak cloakys. Ah the joys of being informed and trained how to play the game properly.
I don't assume you moron, you imply. When you say "Nullsec works kinda like lowsec" and really it doesn't in any way shape or form it kinda gives me an in to make a comment explaining how that view is ignorant. Good job on googling "Drag bubble".
Quick, let me lecture you on how aggression mechanics in highsec is much like shooting station services in null...
I mean they are both in Eve online right?
|

SmilingVagrant
GoonWaffe Goonswarm Federation
836
|
Posted - 2012.11.17 07:41:00 -
[1018] - Quote
I mean you can't even argue your point, so your playing these semantic "Gotchas". |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1741
|
Posted - 2012.11.17 07:52:00 -
[1019] - Quote
I can agree that "enabler" is probably a better word. I stand corrected there. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Remiel Pollard
Devlin Security Devlin Alliance
95
|
Posted - 2012.11.17 08:07:00 -
[1020] - Quote
DELETED - mistake You don't scare me. I've been to Jita. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 08:12:00 -
[1021] - Quote
SmilingVagrant wrote: We don't fight because local is there.
Wow... you honestly think that's where the confusion is....
SmilingVagrant wrote:The word we should be using is "enabler". I am glad you made this very clear to me.
"Conflict is enabled by local, no local forces everyone to hisec, therefore all conflict is in highsec."
Does this make it clearer for you? I hope so because this is what you goonswarmers have been spewing all day and evening.
SmilingVagrant wrote:On to the next point: "All wormholers are ignorant of nullsec. No elitist nullsecers are wormholers. therefore, no elitist nullsecer is ignorant of nullsec." What point are you even trying to make here? Because you are hilariously mistaken on the hows and why's of how nullsec and for that matter nullsec combat works. [/qoute] Can any one be this dense? That little snippet is the rebuttal that I receive whenever I refute, rebuttal or disagree with your stance on the local topic. SmilingVagrant wrote:"And to top it all off for your arguement on how if local is removed and why you do not want to give it up: Argument from ignorance - It asserts that a proposition is true because it has not yet been proven false, it is "generally accepted"" I honestly think you have no clue what the argument clauses you are linking mean. See what I did there, I included the definition so you can read it without having to click the link sense we know you goons are such lazy elitist. [quote=SmilingVagrant] I don't assume you moron, you imply. When you say "Nullsec works kinda like lowsec" and really it doesn't in any way shape or form it kinda gives me an in to make a comment explaining how that view is ignorant. Good job on googling "Drag bubble". Quick, let me lecture you on how aggression mechanics in highsec is much like shooting station services in null... I mean they are both in Eve online right?
Wow... it's like I've been talking to forum bots or alts of the same player this entire time. Every single one of you use the exact same argument style. I swear it's like a formula. "refute OP" "get refuted by common sense and logic" "talk down condescendingly and claim they know nothing" "get refuted with common sense and proof" "pick one flaw or insult refuter" "overwhelmed with more proof and logic" "overwhelm refuter with a gang of post from ally members or alts so the refuter can't respond in a decent time those making him/her appear slow" "get every post refuted by common sense, logic, and more proof" "talk condescending some more and troll until refuter and original OP abandons thread" "refuter trolls back" "mock refuters intelligents and insult" "refuter calms down and lures actual information on the topic and their side of the argument" "refuter has all questions answered and any suggestions that are opposed are poorly refuted" "refuter still disagrees" "talk condescendingly and claim they know nothing" "get refuted with common sense and logic" "pick one flaw or insult refuter" "troll refuter instead of forming constructive post" Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

SmilingVagrant
GoonWaffe Goonswarm Federation
840
|
Posted - 2012.11.17 08:14:00 -
[1022] - Quote
Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so. |

Remiel Pollard
Devlin Security Devlin Alliance
95
|
Posted - 2012.11.17 08:16:00 -
[1023] - Quote
Link to post that made this claim, please. I haven't seen it yet, but unless I'm mistaken, the claim that all conflict occurs in high-sec has not been made. The claim that it would all occur in high-sec is made on the grounds that removing local would be a deterrent for people to explore nul. No one would go there. You obviously haven't read the article I linked - if you want to talk about logical fallacies, then you should first explore the opposing argument properly to see if they've made any.
Kenneth O'Hara wrote:Illicit majorAll wormholers are ignorant of nullsec. No elitist nullsecers are wormholers. therefore, no elitist nullsecer is ignorant of nullsec.
Did you know that if you don't spend any time living in nulsec, you probably won't know as much about it as those that do?
Did you know that if you spend time living in nulsec, you'll probably know more about it than those that don't?
This is not a logical fallacy - you're just looking at it from a perspective that is clouded by the assumption that some form of bigotry is taking place against wh players. Don't be too mad, last time I checked, you were a wh player with a bigotry against nul-seccers.
Kenneth O'Hara wrote:And to top it all off for your arguement on how if local is removed and why you do not want to give it up. Argument from ignorance
There is no ignorance here except yours - once again, you would understand why local in nul is not a problem if you had read the article I linked you to. Seeing as how you are still going on about it, I can only assume that you've either not read it, or failed to understand it. If you have failed to understand it, then I have to question how much of it you actually read, which comes back to ignorance.
Would you like another linky?? Maybe you should read it this time.
If only you knew what I did for a day job - you wouldn't be throwing failed attempts at calling "logical fallacy" - I'm not normally one for blowing my own trumpet, but I'm a bit of a godking of logical fallacy detection, and I was the one that wrote half the wiki articles on them in the first place. My speciality is cognitive dissonance, and I also have a special nose for media illiteracy. You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1742
|
Posted - 2012.11.17 08:18:00 -
[1024] - Quote
Kenneth O'Hara wrote:Wow... it's like I've been talking to forum bots or alts of the same player this entire time. Every single one of you use the exact same argument style. I swear it's like a formula. "refute OP" "get refuted by common sense and logic" "talk down condescendingly and claim they know nothing" "get refuted with common sense and proof" "pick one flaw or insult refuter" "overwhelmed with more proof and logic" "overwhelm refuter with a gang of post from ally members or alts so the refuter can't respond in a decent time those making him/her appear slow" "get every post refuted by common sense, logic, and more proof" "talk condescending some more and troll until refuter and original OP abandons thread" "refuter trolls back" "mock refuters intelligents and insult" "refuter calms down and lures actual information on the topic and their side of the argument" "refuter has all questions answered and any suggestions that are opposed are poorly refuted" "refuter still disagrees" "talk condescendingly and claim they know nothing" "get refuted with common sense and logic" "pick one flaw or insult refuter" "troll refuter instead of forming constructive post" You literally knew nothing about how local is used in null and, if you'd gotten your way and this thread had been locked, you would still know nothing about it despite yourself.
Talking down to you was easy, you were arguing from a position of ignorance, which is probably the source of your true dilemma.
I'm sorry but I can't take your argument seriously because you're arguing using absurdities.
All conflict is not in high-sec. Local is a tool that enables conflict in NULL-SEC.
The fallacy is yours alone for removing null-sec from the claim.
Still so laughable.
He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4853
|
Posted - 2012.11.17 08:24:00 -
[1025] - Quote
SmilingVagrant wrote:Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so.
And saying the opposite doesn't make that any more true... I say we are at a stand still then. I am tired and I can't keep this going all night and you know this. That's why y'all played a tag team there because of all the different players in different timezones... Or, you all have no lives. Either way, I am going to bed. If you want to debate some more, go back and read my earlier post with Darth. They refute Darth's arguments and also provides alternatives to replace local. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
96
|
Posted - 2012.11.17 08:24:00 -
[1026] - Quote
Kenneth O'Hara wrote:
Wow... it's like I've been talking to forum bots or alts of the same player this entire time. Every single one of you use the exact same argument style. I swear it's like a formula. "refute OP" "get refuted by common sense and logic" "talk down condescendingly and claim they know nothing" "get refuted with common sense and proof" "pick one flaw or insult refuter" "overwhelmed with more proof and logic" "overwhelm refuter with a gang of post from ally members or alts so the refuter can't respond in a decent time those making him/her appear slow" "get every post refuted by common sense, logic, and more proof" "talk condescending some more and troll until refuter and original OP abandons thread" "refuter trolls back" "mock refuters intelligents and insult" "refuter calms down and lures actual information on the topic and their side of the argument" "refuter has all questions answered and any suggestions that are opposed are poorly refuted" "refuter still disagrees" "talk condescendingly and claim they know nothing" "get refuted with common sense and logic" "pick one flaw or insult refuter" "troll refuter instead of forming constructive post"
Instead of focusing on pointing out the flaws in the "style of argument", why don't you actually examine the argument itself? You might learn something. You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1742
|
Posted - 2012.11.17 08:25:00 -
[1027] - Quote
Kenneth O'Hara wrote:SmilingVagrant wrote:Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so. And saying the opposite doesn't make that any more true... I say we are at a stand still then. I am tired and I can't keep this going all night and you know this. That's why y'all played a tag team there because of all the different players in different timezones... Or, you all have no lives. Either way, I am going to bed. If you want to debate some more, go back and read my earlier post with Darth. They refute Darth's arguments and also provides alternatives to replace local. No they don't and no they don't. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Remiel Pollard
Devlin Security Devlin Alliance
96
|
Posted - 2012.11.17 08:27:00 -
[1028] - Quote
Kenneth O'Hara wrote:SmilingVagrant wrote:Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so. And saying the opposite doesn't make that any more true... I say we are at a stand still then. I am tired and I can't keep this going all night and you know this. That's why y'all played a tag team there because of all the different players in different timezones... Or, you all have no lives. Either way, I am going to bed. If you want to debate some more, go back and read my earlier post with Darth. They refute Darth's arguments and also provides alternatives to replace local.
There's no tag team. We all have lives. I've been out for a few hours being busy with mine. Whether we have lives or not is irrelevant. You have yet to refute ANY arguments AT ALL and have done nothing but poke holes in the ones that refute you. You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1742
|
Posted - 2012.11.17 08:29:00 -
[1029] - Quote
Remiel Pollard wrote:Kenneth O'Hara wrote:SmilingVagrant wrote:Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so. And saying the opposite doesn't make that any more true... I say we are at a stand still then. I am tired and I can't keep this going all night and you know this. That's why y'all played a tag team there because of all the different players in different timezones... Or, you all have no lives. Either way, I am going to bed. If you want to debate some more, go back and read my earlier post with Darth. They refute Darth's arguments and also provides alternatives to replace local. There's no tag team. We all have lives. I've been out for a few hours being busy with mine. Whether we have lives or not is irrelevant. You have yet to refute ANY arguments AT ALL and have done nothing but poke holes in the ones that refute you. Imaginary holes he made up that weren't based on the actual argument. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
150
|
Posted - 2012.11.17 08:29:00 -
[1030] - Quote
Remiel Pollard wrote: "For some time, ganking in 0.0 has just not been worth the effort: it's hard as all hell and you usually can't find anyone to gank. As a result there are frequent calls to make ganking easier GÇö generally by nerfing local. That approach is misguided. Predators donGÇÖt tend to die off because theyGÇÖre not good enough at killing their prey. They tend to die off when all the prey has been killed or driven off, starving to death because they are too good. When youGÇÖve fished out the cod in Cape Cod so effectively the nets are coming up dry every summer the solution isnGÇÖt to get better nets: itGÇÖs to stop devouring every single fish before they can recover their numbers. Likewise, when you introduce an apex predator into a new enviroment and it quickly butchers everything in sight except the mice, the key to keeping it hunting isn't giving it the ability to catch mice." .
Quoted because this is probably the most succinct argument against no-local that doesn't even need to delve into the minutia and mechanics.
|

Remiel Pollard
Devlin Security Devlin Alliance
96
|
Posted - 2012.11.17 08:30:00 -
[1031] - Quote
Darth Gustav wrote:Remiel Pollard wrote:Kenneth O'Hara wrote:SmilingVagrant wrote:Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so. And saying the opposite doesn't make that any more true... I say we are at a stand still then. I am tired and I can't keep this going all night and you know this. That's why y'all played a tag team there because of all the different players in different timezones... Or, you all have no lives. Either way, I am going to bed. If you want to debate some more, go back and read my earlier post with Darth. They refute Darth's arguments and also provides alternatives to replace local. There's no tag team. We all have lives. I've been out for a few hours being busy with mine. Whether we have lives or not is irrelevant. You have yet to refute ANY arguments AT ALL and have done nothing but poke holes in the ones that refute you. Imaginary holes he made up that weren't based on the actual argument.
"Poke" is the key word - you have to poke holes out if there aren't any there  You don't scare me. I've been to Jita. |

SmilingVagrant
GoonWaffe Goonswarm Federation
842
|
Posted - 2012.11.17 08:32:00 -
[1032] - Quote
Quote:"Conflict is enabled by local, no local forces everyone to hisec, therefore all conflict is in highsec."
Literally not a single person has said this at all. The fact that you are a slavering simp and keep linking to disparate points has everything to do with your incapability of reading beyond the third grade level and nothing to do with the arguments being made.
Let me break it down for you.
Conflict is enabled by local: This is a fleet finding fleet function, the primary tool used by FC's and scouts to be aware of incursions into your space, or find the people you are fighting against. This has literally nothing to do with the second point at all except that both occur in the spaceship game eve online. The reason this is important in null and not wormhole space? Force projection and fleet size. I can reinforce an entire region in about two hours with supercaps and a large subcap fleet backing them up. Without local they would become virtually impossible to pin down if they had enough cyno alts spread around.
No local forces everyone to highsec: This is related almost entirely to isk generation, aka ratting/PI/what little industry actually takes place in null, aka actually "Living" in the space as opposed to just using it as a battleground that you return to when it is threatened. So instead of seeing a "Vibrant nullsec" full of people who live in it, you will see situations which if you were the expert on nullsec life that you seem to think you are you would know already exist. People who live almost entirely in highsec but only come back to nullsec when their infrastructure there is harmed.
And we get to the third point
Therefore all conflict is in highsec: no, because the two prior points are only linked in that they involve the spaceship video game eve online and local mechanics. What little population you see in nullsec already would simply move their daily activities to highsec and come back to null for fights. How do we know this would happen? Because it already does happen, especially in alliances with crappy hard to use space. Even in good space like ours roughly half to a quarter of our membership is engaged in risk free PVE in highsec.
If you tried to pop our towers we'd still come back to defend them, and we'd still keep our PVP ships in VFK.
It's not my fault you can't realize that there may actually be disparate issues with removing local, both quality of life wise and conflict wise. |

SmilingVagrant
GoonWaffe Goonswarm Federation
845
|
Posted - 2012.11.17 08:36:00 -
[1033] - Quote
But please keep linking to the wikipedia article on logical fallacies and such, it makes you feel smart and I like to be an enabler to the little people. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4856
|
Posted - 2012.11.17 08:45:00 -
[1034] - Quote
SmilingVagrant wrote:Quote:"Conflict is enabled by local, no local forces everyone to hisec, therefore all conflict is in highsec." Literally not a single person has said this at all. The fact that you are a slavering simp and keep linking to disparate points has everything to do with your incapability of reading beyond the third grade level and nothing to do with the arguments being made. Let me break it down for you. Conflict is enabled by local: This is a fleet finding fleet function, the primary tool used by FC's and scouts to be aware of incursions into your space, or find the people you are fighting against. This has literally nothing to do with the second point at all except that both occur in the spaceship game eve online. The reason this is important in null and not wormhole space? Force projection and fleet size. I can reinforce an entire region in about two hours with supercaps and a large subcap fleet backing them up. Without local they would become virtually impossible to pin down if they had enough cyno alts spread around. No local forces everyone to highsec: This is related almost entirely to isk generation, aka ratting/PI/what little industry actually takes place in null, aka actually "Living" in the space as opposed to just using it as a battleground that you return to when it is threatened. So instead of seeing a "Vibrant nullsec" full of people who live in it, you will see situations which if you were the expert on nullsec life that you seem to think you are you would know already exist. People who live almost entirely in highsec but only come back to nullsec when their infrastructure there is harmed. And we get to the third point Therefore all conflict is in highsec: no, because the two prior points are only linked in that they involve the spaceship video game eve online and local mechanics. What little population you see in nullsec already would simply move their daily activities to highsec and come back to null for fights. How do we know this would happen? Because it already does happen, especially in alliances with crappy hard to use space. Even in good space like ours roughly half to a quarter of our membership is engaged in risk free PVE in highsec. If you tried to pop our towers we'd still come back to defend them, and we'd still keep our PVP ships in VFK. It's not my fault you can't realize that there may actually be disparate issues with removing local, both quality of life wise and conflict wise. Anything can be taken out of context when only half it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1742
|
Posted - 2012.11.17 08:47:00 -
[1035] - Quote
Kenneth O'Hara wrote:SmilingVagrant wrote:Quote:"Conflict is enabled by local, no local forces everyone to hisec, therefore all conflict is in highsec." Literally not a single person has said this at all. The fact that you are a slavering simp and keep linking to disparate points has everything to do with your incapability of reading beyond the third grade level and nothing to do with the arguments being made. Let me break it down for you. Conflict is enabled by local: This is a fleet finding fleet function, the primary tool used by FC's and scouts to be aware of incursions into your space, or find the people you are fighting against. This has literally nothing to do with the second point at all except that both occur in the spaceship game eve online. The reason this is important in null and not wormhole space? Force projection and fleet size. I can reinforce an entire region in about two hours with supercaps and a large subcap fleet backing them up. Without local they would become virtually impossible to pin down if they had enough cyno alts spread around. No local forces everyone to highsec: This is related almost entirely to isk generation, aka ratting/PI/what little industry actually takes place in null, aka actually "Living" in the space as opposed to just using it as a battleground that you return to when it is threatened. So instead of seeing a "Vibrant nullsec" full of people who live in it, you will see situations which if you were the expert on nullsec life that you seem to think you are you would know already exist. People who live almost entirely in highsec but only come back to nullsec when their infrastructure there is harmed. And we get to the third point Therefore all conflict is in highsec: no, because the two prior points are only linked in that they involve the spaceship video game eve online and local mechanics. What little population you see in nullsec already would simply move their daily activities to highsec and come back to null for fights. How do we know this would happen? Because it already does happen, especially in alliances with crappy hard to use space. Even in good space like ours roughly half to a quarter of our membership is engaged in risk free PVE in highsec. If you tried to pop our towers we'd still come back to defend them, and we'd still keep our PVP ships in VFK. It's not my fault you can't realize that there may actually be disparate issues with removing local, both quality of life wise and conflict wise. Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time. Literally nothing you have said has had any merit beyond being a joke except when you admitted you didn't know how we use local in null.
There's no way to take that out of context or butcher it I'm afraid.
Do you have one single fact about the actual subject? Even one? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

SmilingVagrant
GoonWaffe Goonswarm Federation
847
|
Posted - 2012.11.17 08:48:00 -
[1036] - Quote
Maybe you can just keep arguing against the arguments you wished I would make and I can keep making fun of you. This seems like a workable plan and goes along well with me being a goon. |

SmilingVagrant
GoonWaffe Goonswarm Federation
847
|
Posted - 2012.11.17 08:51:00 -
[1037] - Quote
Kenneth O'Hara wrote: Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time.
Hey you know what would be crazy? If I liked a wikipedia article on ad hominem attacks and what it generally says about the person making them. Wouldn't that be just cheeky of me? |

SmilingVagrant
GoonWaffe Goonswarm Federation
847
|
Posted - 2012.11.17 08:53:00 -
[1038] - Quote
You are fun, you should stay. I haven't talked at anyone this dumb since the fight with -A- in delve. Note use of the word at because i'm pretty sure you aren't grokking anything I'm saying beyond the fact that I'm being a meaniehead :( |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1742
|
Posted - 2012.11.17 08:54:00 -
[1039] - Quote
SmilingVagrant wrote:You are fun, you should stay. I haven't talked at anyone this dumb since the fight with -A- in delve. Note use of the word at because i'm pretty sure you aren't grokking anything I'm saying beyond the fact that I'm being a meaniehead :( I'd buy him a coffee IRL if I knew where he was.
I'd even use the local coffee shop as a neutral third party.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Remiel Pollard
Devlin Security Devlin Alliance
96
|
Posted - 2012.11.17 08:58:00 -
[1040] - Quote
Kenneth O'Hara wrote: Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time.
Lol
It can happen: you may reach the point where, in spite of expertly using all of your best tactics, youGÇÖre suddenly struck by the discomfiting notion that maybe your opponents, uh, have a point.
This doesnGÇÖt feel very good for any Privileged Person-«. ItGÇÖs highly uncomfortable for a start-off, the sensation you may be wrong about something. But even worse, it may mean you have to endure the humiliation of admitting that!!
But never fear, for all is not lost! You can still worm your way out of this one!
Simply say:
GÇ£It was all a social experiment!GÇ¥ "You took that out of context!" Or, my personal favourite, "You're too ignorant!" < this last one is especially useful when you have a block feature, like on Facebook - deliver it, give your opponent enough time to read it, then block them and they can't respond!!!!
This makes it okay, you see! Not only does it imply to your opponents that youGÇÖre really not the ignorant, obnoxious newb you might be beginning to realise you are, you successfully communicate to them that you are that insensitive, that arrogant and that much of a douchebag you would take issues they know more about than you that affect everyone in the game and treat them as nothing more than a theoretical discussion for your own detached amusement!
In this way you cover your arse whilst affirming your privilege!
Not to mention how many posts you've half-quoted yourself but completely missed out the important parts. You don't scare me. I've been to Jita. |

SmilingVagrant
GoonWaffe Goonswarm Federation
850
|
Posted - 2012.11.17 09:01:00 -
[1041] - Quote
Remiel you post like a goon yet are a pubbie. My mind cannot contain the shock. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1743
|
Posted - 2012.11.17 09:02:00 -
[1042] - Quote
Remiel Pollard wrote:Kenneth O'Hara wrote: Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time.
Lol It can happen: you may reach the point where, in spite of expertly using all of your best tactics, youGÇÖre suddenly struck by the discomfiting notion that maybe your opponents, uh, have a point. This doesnGÇÖt feel very good for any Privileged Person-«. ItGÇÖs highly uncomfortable for a start-off, the sensation you may be wrong about something. But even worse, it may mean you have to endure the humiliation of admitting that!! But never fear, for all is not lost! You can still worm your way out of this one! Simply say: GÇ£It was all a social experiment!GÇ¥ "You took that out of context!" Or, my personal favourite, "You're too ignorant!" < this last one is especially useful when you have a block feature, like on Facebook - deliver it, give your opponent enough time to read it, then block them and they can't respond!!!! This makes it okay, you see! Not only does it imply to your opponents that youGÇÖre really not the ignorant, obnoxious newb you might be beginning to realise you are, you successfully communicate to them that you are that insensitive, that arrogant and that much of a douchebag you would take issues they know more about than you that affect everyone in the game and treat them as nothing more than a theoretical discussion for your own detached amusement! In this way you cover your arse whilst affirming your privilege! Or ever having to make a single valid point on the actual subject matter. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Remiel Pollard
Devlin Security Devlin Alliance
96
|
Posted - 2012.11.17 09:03:00 -
[1043] - Quote
SmilingVagrant wrote:You are fun, you should stay. I haven't talked at anyone this dumb since the fight with -A- in delve. Note use of the word at because i'm pretty sure you aren't grokking anything I'm saying beyond the fact that I'm being a meaniehead :(
EDIT: are you a furry? Because the last time I saw someone misuse that many argumentative fallacies it was a furry doing it, and they seem to do it a lot. Well that and yiffing.
Maybe he's on boosters??
He should have read those "Just Say No" ads on the CONCORD billboards. You don't scare me. I've been to Jita. |

Remiel Pollard
Devlin Security Devlin Alliance
96
|
Posted - 2012.11.17 09:04:00 -
[1044] - Quote
SmilingVagrant wrote:Remiel you post like a goon yet are a pubbie. My mind cannot contain the shock.
I'm still trying to find a niche in the game - there's so much on offer, I very nearly squee every day with how much I love this game. But I just can't find a "place" yet. Not to worry, I shall. You don't scare me. I've been to Jita. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4856
|
Posted - 2012.11.17 09:04:00 -
[1045] - Quote
SmilingVagrant wrote:Kenneth O'Hara wrote: Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time.
Hey you know what would be crazy? If I liked a wikipedia article on ad hominem attacks and what it generally says about the person making them. Wouldn't that be just cheeky of me? Alright, I will stop with playing this back and forth games then If you can honestly refute in a logical and reasonable way that makes sense what I am about to point out is flawed with local.
1. You can not tell exactly in system where someone is cloaked or not unless you are on top of them when they jump through a gate. 2. Even when they are in system, you can still not pinpoint there locale with local and you need d-scans or have bubble traps on everything in system. 3. Let's say they are in your region and the FC has been trying to track based off local. Intel shows they are going one way but then the intel becomes screwy and they start jumping trough all sorts of systems. What then? You don't have anybody watching on gates.
Based on everything you told me earlier, local is useless and I can get the same information from d-scans with an added risk on a cloaky sneaking up on me enabling conflict. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

SmilingVagrant
GoonWaffe Goonswarm Federation
851
|
Posted - 2012.11.17 09:06:00 -
[1046] - Quote
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1743
|
Posted - 2012.11.17 09:09:00 -
[1047] - Quote
Kenneth O'Hara wrote:SmilingVagrant wrote:Kenneth O'Hara wrote: Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well. I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time.
Hey you know what would be crazy? If I liked a wikipedia article on ad hominem attacks and what it generally says about the person making them. Wouldn't that be just cheeky of me? Alright, I will stop with playing this back and forth games then If you can honestly refute in a logical and reasonable way that makes sense what I am about to point out is flawed with local. 1. You can not tell exactly in system where someone is cloaked or not unless you are on top of them when they jump through a gate. 2. Even when they are in system, you can still not pinpoint there locale with local and you need d-scans or have bubble traps on everything in system. 3. Let's say they are in your region and the FC has been trying to track based off local. Intel shows they are going one way but then the intel becomes screwy and they start jumping trough all sorts of systems. What then? You don't have anybody watching on gates. Based on everything you told me earlier, local is useless and I can get the same information from d-scans with an added risk on a cloaky sneaking up on me enabling conflict. Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).
That's just how it's done in the biggest most successful alliances in Eve.
I hope that answers your question.
Edit: We also try to pair the information gathered from local with information from D-scan, when possible.
Sometimes people are docked.
This may be hard for you to believe but in null-sec there are outposts. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
150
|
Posted - 2012.11.17 09:12:00 -
[1048] - Quote
SmilingVagrant wrote: What little population you see in nullsec already would simply move their daily activities to highsec and come back to null for fights. How do we know this would happen? Because it already does happen, especially in alliances with crappy hard to use space. Even in good space like ours roughly half to a quarter of our membership is engaged in risk free PVE in highsec.
And lets put this in perspective too.
We (the goons) didn't becomes as powerful as we are by being stupid. Even our vast tech moon fortune wouldn't prop us up if we did not spend it wisely.
Remember the big Faction Warfare "feature" that ended up being ruled an "exploit" after a hand full of goons figured out how to make ~trillions~ of isk off it? We have plenty of other nerds who spend all day crunching the numbers on the best way to make isk in this game. Margin trading, speculation, anom and complex ratting, FW and mission grinding, PI and production.
In short, there isn't an isk making opportunity that we haven't scrutinized backwards and forwards. We know ratting income better than anyone, and hell, we even understood FW income better than the people who designed it.
When we say that we'll go off to highsec to make money, it isn't out of protest, or because we are butthurt over losing an argument. Nothing really changed in the past year in nullsec mechanics, but a huge number of us rolled alts and went to lowsec when the FW buff happened. It wasn't because we thought lowsec was an awesome place to live, or that we were officially moving there. It was because the isk per hour was so much better, even with a month old alt, compared to what well skilled combat characters could make ratting in our space. Some of us used to chase incursions when the isk was worth it. Datacore alts were popular before those got moved into FW.
It's just good business sense to go to where the isk is the best, factoring in time, effort, overhead, loss, and opportunity cost. Some of us make it in nullsec. Many of us do it in low and highsec. No-local raises the effort, overhead, and loss on nullsec so much, that pretty much anything outside of nullsec would be better for individual income. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4856
|
Posted - 2012.11.17 09:13:00 -
[1049] - Quote
Darth Gustav wrote: Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).
That's just how it's done in the biggest most successful alliances in Eve.
I hope that answers your question.
Edit: We also try to pair the information gathered from local with information from D-scan, when possible.
Sometimes people are docked.
This may be hard for you to believe but in null-sec there are outposts.
How fast and how often can you do a jump like that right after doing one? Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Remiel Pollard
Devlin Security Devlin Alliance
96
|
Posted - 2012.11.17 09:14:00 -
[1050] - Quote
SmilingVagrant wrote:The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec.
I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local. You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1743
|
Posted - 2012.11.17 09:15:00 -
[1051] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote: Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).
That's just how it's done in the biggest most successful alliances in Eve.
I hope that answers your question.
Edit: We also try to pair the information gathered from local with information from D-scan, when possible.
Sometimes people are docked.
This may be hard for you to believe but in null-sec there are outposts.
How fast and how often can you do a jump like that right after doing one? You can change directions by jumping back through immediately. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4856
|
Posted - 2012.11.17 09:20:00 -
[1052] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote: Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).
That's just how it's done in the biggest most successful alliances in Eve.
I hope that answers your question.
Edit: We also try to pair the information gathered from local with information from D-scan, when possible.
Sometimes people are docked.
This may be hard for you to believe but in null-sec there are outposts.
How fast and how often can you do a jump like that right after doing one? You can change directions by jumping back through immediately. Well, immediately or as fast as you can move 2.5km, whichever comes last. OK, yea I knew about the outpost and people docking.
When you jump back through, do you go back to where you came from or can you choose a different system? Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1743
|
Posted - 2012.11.17 09:23:00 -
[1053] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:Darth Gustav wrote: Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).
That's just how it's done in the biggest most successful alliances in Eve.
I hope that answers your question.
Edit: We also try to pair the information gathered from local with information from D-scan, when possible.
Sometimes people are docked.
This may be hard for you to believe but in null-sec there are outposts.
How fast and how often can you do a jump like that right after doing one? You can change directions by jumping back through immediately. Well, immediately or as fast as you can move 2.5km, whichever comes last. OK, yea I knew about the outpost and people docking. When you jump back through, do you go back to where you came from or can you choose a different system? They're linked in pairs, a bridge always has the same outgoing destination. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

SmilingVagrant
GoonWaffe Goonswarm Federation
851
|
Posted - 2012.11.17 09:23:00 -
[1054] - Quote
Kenneth O'Hara wrote:Alright, I will stop with playing this back and forth games then If you can honestly refute in a logical and reasonable way that makes sense what I am about to point out is flawed with local.
1. You can not tell exactly in system where someone is cloaked or not unless you are on top of them when they jump through a gate. 2. Even when they are in system, you can still not pinpoint there locale with local and you need d-scans or have bubble traps on everything in system. 3. Let's say they are in your region and the FC has been trying to track based off local. Intel shows they are going one way but then the intel becomes screwy and they start jumping trough all sorts of systems. What then? You don't have anybody watching on gates.
Based on everything you told me earlier, local is useless and I can get the same information from d-scans with an added risk on a cloaky sneaking up on me enabling conflict.
Ere's where it all falls down sunshine: I still know they are in local, so I know to be wary that they are there and can take appropriate measures to protect myself, which is fair, he has a chance to kill me, and I have a chance to escape. Not to mention due to intel channels it's very likely that I know exactly what ship they are in. I realize you may not be privy to these things, but they do exist, and it's fairly rare that a cloaked ship will make it through deklein without someone reporting his shiptype as he passes them on a gate. What your proposal does is gives him the capability to kill me without repercussion, nor chance of escape.
About a year ago there was a small bomber gang that tried to make it their business to crap up deklein, we knew their names and shiptypes from both the killboards and gate crossings. Myself and two other people drove them off solo. Our primary tool? Watching local movements and trends. During periods of high activity they would be bouncing between VFK and 2R. Our tools to kill them? Supertanked bait industrial and the noble ~Crusader~. When they would move up and down the pipe? We would use ratters local reports to track them and run ahead on the jump bridge network.
Now let's talk about the real downside: Every single activity in nullsec would become considerably riskier with no attendant increase in rewards. Now lets talk about what I mean by "Riskier", as long as I was willing to shift constellations relatively quickly a gang of cloakie/nullified T3's (Loki for preference) fit for DPS with one fit for boosts and one fit for scan probes and a blops BS to bridge them around could literally kill every ratter in a region and there is 0 chance that you could catch/keep up with them without local.
A well kitted cloak gang is already a ratters worse nightmare, remove them even having to afk cloak to build up a false sense of confidence and covert cyno ships onto the target after the tackle to keep them from spooking and they would become unstoppable murder machines. You would literally have to lay bait out and wait for days or weeks and hope they stumbled across the bait.
Makes u think. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
152
|
Posted - 2012.11.17 09:28:00 -
[1055] - Quote
SmilingVagrant wrote: They never actually say why that would drive people to nullsec.
They would come for effortless ganking. The problem is, there isn't any one to gank.
I almost want delayed local to be implemented, just to watch the poor pubbies come up with a new
1. (new mechanic) 2. ??? 3. More targets |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1746
|
Posted - 2012.11.17 09:30:00 -
[1056] - Quote
Shepard Wong Ogeko wrote:SmilingVagrant wrote: They never actually say why that would drive people to nullsec.
They would come for effortless ganking. The problem is, there isn't any one to gank. I almost want delayed local to be implemented, just to watch the poor pubbies come up with a new 1. (new mechanic) 2. ??? 3. More targets We could just tell them it was implemented.
It's not like they're going to come see. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

SmilingVagrant
GoonWaffe Goonswarm Federation
852
|
Posted - 2012.11.17 09:30:00 -
[1057] - Quote
Remiel Pollard wrote:SmilingVagrant wrote:The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.
You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).
|

SmilingVagrant
GoonWaffe Goonswarm Federation
852
|
Posted - 2012.11.17 09:33:00 -
[1058] - Quote
Alternatively a delayed local with sov upgrades that would bring it near enough to realtime that it would match my previous proposal. Alliances that didn't give a **** about their people would soon lose them as they fell to predation, alliances that did pay for the infrastructure, time and effort would get the tools they need to quickly dispatch enemies of ~the realm~ |

Remiel Pollard
Devlin Security Devlin Alliance
97
|
Posted - 2012.11.17 09:36:00 -
[1059] - Quote
SmilingVagrant wrote:Remiel Pollard wrote:SmilingVagrant wrote:The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local. You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).
No, I'm not the one making the argument that it would drive people to nul. The keyword I phrased here was "suggested", as in "what would happen if...". IMHO, I don't care about local - keep it, nerf it, whatever happens I'll adapt to it.
You don't scare me. I've been to Jita. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1746
|
Posted - 2012.11.17 09:41:00 -
[1060] - Quote
Remiel Pollard wrote:SmilingVagrant wrote:Remiel Pollard wrote:SmilingVagrant wrote:The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local. You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players). No, I'm not the one making the argument that it would drive people to nul. The keyword I phrased here was "suggested", as in "what would happen if...". IMHO, I don't care about local - keep it, nerf it, whatever happens I'll adapt to it. The adaptation will be psychological. Any change will be statistical and opportunistic and your adaptation to it would therefore be irrelevant.
I think what you really mean is you'd get used to it. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

SmilingVagrant
GoonWaffe Goonswarm Federation
852
|
Posted - 2012.11.17 09:50:00 -
[1061] - Quote
Remiel Pollard wrote:SmilingVagrant wrote:Remiel Pollard wrote:SmilingVagrant wrote:The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:
1. Remove local 2. ????? 3. EVERYONE GOES TO NULLSEC
They never actually say why that would drive people to nullsec. I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local. You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players). No, I'm not the one making the argument that it would drive people to nul. The keyword I phrased here was "suggested", as in "what would happen if...". IMHO, I don't care about local - keep it, nerf it, whatever happens I'll adapt to it.
Sorry I thought you were the other guy. If Null were to be removed across the board I'd want a sov upgrade that tracked ship movements based off of standings, otherwise I may as well just move all my stuff to highsec but my carrier and a few PVP ships for the days I got tower mails. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4858
|
Posted - 2012.11.17 09:53:00 -
[1062] - Quote
SmilingVagrant wrote:Remiel Pollard wrote: I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.
You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players). The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec.
I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict.
If you want to shoot that idea down, then just ask yourself if you can come up with something better. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1752
|
Posted - 2012.11.17 10:05:00 -
[1063] - Quote
Kenneth O'Hara wrote:SmilingVagrant wrote:Remiel Pollard wrote: I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.
You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players). The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec. I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict. If you want to shoot that idea down, then just ask yourself if you can come up with something better. That's literally what went on all summer and the better half of the autumn.
I mean literally in the most literal sense.
Regarding a better solution: Either leave it alone, or tweak it so local is delayed by the grid-loading time.
Both are reasonable options.
Removing local from null is not reasonable. There is literally no justification for it. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4860
|
Posted - 2012.11.17 10:08:00 -
[1064] - Quote
Darth Gustav wrote:Kenneth O'Hara wrote:SmilingVagrant wrote:Remiel Pollard wrote: I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.
You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players). The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec. I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict. If you want to shoot that idea down, then just ask yourself if you can come up with something better. That's literally what went on all summer and the better half of the autumn. I mean literally in the most literal sense. Wow... you guys are bored. Maybe its nothing to do with nullsec at all. Maybe you're all just burnt out on nullsec life. Maybe you all should come back to lowsec, hisec, or w-space just to get a break and try something new. Pack everything up and just let others come in and claim. Eh, you can always just take it back later. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1752
|
Posted - 2012.11.17 10:11:00 -
[1065] - Quote
Kenneth O'Hara wrote:Darth Gustav wrote:Kenneth O'Hara wrote:SmilingVagrant wrote:Remiel Pollard wrote: I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.
You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players). The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec. I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict. If you want to shoot that idea down, then just ask yourself if you can come up with something better. That's literally what went on all summer and the better half of the autumn. I mean literally in the most literal sense. Wow... you guys are bored. Maybe its nothing to do with nullsec at all. Maybe you're all just burnt out on nullsec life. Maybe you all should come back to lowsec, hisec, or w-space just to get a break and try something new. Pack everything up and just let others come in and claim. Eh, you can always just take it back later. I've been playing since '05. There's nothing new.
Thanks for the well-wishing though. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1989
|
Posted - 2012.11.17 10:39:00 -
[1066] - Quote
Kenneth O'Hara wrote:I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Because there's little point in actually living there, since hisec and FW make the reward to effort ratio more suited to living there instead.
Kenneth O'Hara wrote:No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. So you have actually read what we've written, but have you actually understood it?
Kenneth O'Hara wrote:You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict. Well, you answered that question quickly: nope, you haven't.
Kenneth O'Hara wrote:If you want to shoot that idea down, then just ask yourself if you can come up with something better. That's easy: Yes. Yes, I can, and I have. I'm sure you'll be unable to fathom it, though, since it doesn't begin and end with "remove local". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
399
|
Posted - 2012.11.17 13:44:00 -
[1067] - Quote
U spent the last 13 pages arguing how no local would hurt your fc, go read my first post in this thread at the bottom.
Its going to say simply
Remove local and replace it by a counter attached to the over view.
U get to see the number in system that way a large man fleet shows up if people are watching for the number spike. Cloakys still show on the counter as well.
I still get to know about large fleets but the solo guys or 5 man gangs can slip by to do some havoc.
I all ready have broken your omg no local breaks scouting for large fleets in my very first post.
That's how I know you didn't even read.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1989
|
Posted - 2012.11.17 13:59:00 -
[1068] - Quote
Aaaaand you're still depopulating nullsec even further outside of fleets. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
399
|
Posted - 2012.11.17 14:04:00 -
[1069] - Quote
Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1762
|
Posted - 2012.11.17 14:38:00 -
[1070] - Quote
Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. Well, if there's no particularly good reason to live in nullsec, we can just let CVA take it over for the glory of amarr or whatever and just go on roams there to shoot anyone stupid enough to actually be in space there. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1989
|
Posted - 2012.11.17 14:50:00 -
[1071] - Quote
Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears Okay, let's have CCP remove local without making any other changes to the various game mechanics which nullsec lives by, and let's see who's right, then.
I'll put my bets on whinethreads popping up about there being nothing to gank in nullsec, yet again, and that daddy CCP must make yet more changes to make it even easier. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1762
|
Posted - 2012.11.17 14:55:00 -
[1072] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears Okay, let's have CCP remove local without making any other changes to the various game mechanics which nullsec lives by, and let's see who's right, then. I'll put my bets on whinethreads popping up about there being nothing to gank in nullsec, yet again, and that daddy CCP must make yet more changes to make it even easier. Yes, CCP has to make targets in nullsec. Like, uh.
Guristas pirates. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
643
|
Posted - 2012.11.17 15:15:00 -
[1073] - Quote
Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears WH'er checking in - it's amazing that you don't understand why "no local" works in wh's, and won't work in K-space....
As a matter of fact, if you gave it 20 seconds of (un-biased) thought as to what the counter to it would be, you would see why no local in K space would be counter to making the game better in any way.
Interdict Hi-Sec - it's the only way to be sure... |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4871
|
Posted - 2012.11.17 18:35:00 -
[1074] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears Okay, let's have CCP remove local without making any other changes to the various game mechanics which nullsec lives by, and let's see who's right, then. I'll put my bets on whinethreads popping up about there being nothing to gank in nullsec, yet again, and that daddy CCP must make yet more changes to make it even easier. No, the WHers would come out and take over. We already know how to operate without local. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1990
|
Posted - 2012.11.17 18:55:00 -
[1075] - Quote
Kenneth O'Hara wrote:Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears Okay, let's have CCP remove local without making any other changes to the various game mechanics which nullsec lives by, and let's see who's right, then. I'll put my bets on whinethreads popping up about there being nothing to gank in nullsec, yet again, and that daddy CCP must make yet more changes to make it even easier. No, the WHers would come out and take over. We already know how to operate without local. So they'd come out of their WHs and into what would be more dangerous space, for less rewards?
Interesting theory you got going there. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

SmilingVagrant
GoonWaffe Goonswarm Federation
868
|
Posted - 2012.11.17 20:23:00 -
[1076] - Quote
Kenneth O'Hara wrote: The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec.
I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict.
If you want to shoot that idea down, then just ask yourself if you can come up with something better.
I've already shot it down and provided something better. Read better.
Also any nullsecer that says space is boring right now is clearly not in tribute at the moment which is where WE are at. Tribute is in the most literal sense the land of milk and honey for small 20 man gangs.
Also lol at Wormholers taking over. I hope you enjoy shooting pos for literally 18 hours with your entire corp on a CTA. |

SmilingVagrant
GoonWaffe Goonswarm Federation
868
|
Posted - 2012.11.17 20:26:00 -
[1077] - Quote
Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears
You as a y and an o in it. Secondly we know it would happen because it already does. The only ones that remain in nullsec for isk generation are the newbies who don't know any better, and the stubborn ones who make it a philosophical point of pride like myself. It has nothing to do with how "Hard" I am. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4873
|
Posted - 2012.11.17 20:51:00 -
[1078] - Quote
SmilingVagrant wrote:Mirima Thurander wrote:Lord Zim wrote:Aaaaand you're still depopulating nullsec even further outside of fleets. I thought we had gotten rid of u and your baseless assumptions, go find 100% proof that everyone will leave and not just the weak will nullbears You as a y and an o in it. Secondly we know it would happen because it already does. The only ones that remain in nullsec for isk generation are the newbies who don't know any better, and the stubborn ones who make it a philosophical point of pride like myself. It has nothing to do with how "Hard" I am. Maybe it's time to kick pride to the side and leave with some dignity?
I, for one, never said that "no local" would actually bring more people to nullsec. What I just currently said was that WHers would come in and take over, because all the nullbears currently in nullsec would run to hisec to make profits and leave their drones behind.
As for shooting POS for 18 hours, naw... We'd just build another pos and run blockades to prevent fuel and let them die on their own. Then we'd go destroy them. It would take longer sure but we would save on ammo. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1991
|
Posted - 2012.11.17 21:03:00 -
[1079] - Quote
Kenneth O'Hara wrote:Maybe it's time to kick pride to the side and leave with some dignity?
I, for one, never said that "no local" would actually bring more people to nullsec. What I just currently said was that WHers would come in and take over, because all the nullbears currently in nullsec would run to hisec to make profits and leave their drones behind. Not more, equal.
As for shooting POS for 18 hours, naw... We'd just build another pos and run blockades to prevent fuel and let them die on their own. Then we'd go destroy them. It would take longer sure but we would save on ammo. The only thing on your wishlist of pubbie dreams which will happen is that the "nullbears" will go back to hisec. That still leaves the PVP chars behind. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
400
|
Posted - 2012.11.17 21:27:00 -
[1080] - Quote
Its funny I say remove local and give u an idea for a system that works JUST LIKE u guys wanted not 5 pages ago.
Aka u get a counter that CLEARLY in forms you that 200 people just jump in system by giving u a read out with a number in the over view.
U can still use it to track fleets in your space.
And it allows small 2 or 3 man gangs the ability to roam and shoot people.
But no u want your local that informs you if that solo guy that just jumped system is red as soon as he clicked jump.
I have given a system that works for tracking fleets AND allows small groups to have an active role in null that's not part of the blob.
Read this post and tell me dose this not cover all the bases and STILL remove the free instant knowing if that solo guys red or not. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1991
|
Posted - 2012.11.17 21:30:00 -
[1081] - Quote
Mirima Thurander wrote:Read this post and tell me dose this not cover all the bases and STILL remove the free instant knowing if that solo guys red or not. You're still depopulating nullsec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
400
|
Posted - 2012.11.17 21:43:00 -
[1082] - Quote
Lord Zim wrote:Mirima Thurander wrote:Read this post and tell me dose this not cover all the bases and STILL remove the free instant knowing if that solo guys red or not. You're still depopulating nullsec. And the world ends next month. What you say is about as likely. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1765
|
Posted - 2012.11.17 21:57:00 -
[1083] - Quote
Lord Zim wrote:Mirima Thurander wrote:Read this post and tell me dose this not cover all the bases and STILL remove the free instant knowing if that solo guys red or not. You're still depopulating nullsec. That's the point.
Our 0.0 dreams are over. It took a while, but we're finally getting there. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1991
|
Posted - 2012.11.17 21:58:00 -
[1084] - Quote
Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Read this post and tell me dose this not cover all the bases and STILL remove the free instant knowing if that solo guys red or not. You're still depopulating nullsec. And the world ends next month. What you say is about as likely and u have the same amount of proof. Except we have the proof we need from both when local was broken a few years ago and what happened when anoms got nerfed. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1765
|
Posted - 2012.11.17 22:13:00 -
[1085] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Mirima Thurander wrote:Read this post and tell me dose this not cover all the bases and STILL remove the free instant knowing if that solo guys red or not. You're still depopulating nullsec. And the world ends next month. What you say is about as likely and u have the same amount of proof. Except we have the proof we need from both when local was broken a few years ago and what happened when anoms got nerfed. No, you're clearly wrong. That poster just said you were, I'll totally believe them and support their suggestions that clearly wouldn't just lead to Highsec Online: You-are-a-moron-if-you-are-in-null: Incarna V3 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1274
|
Posted - 2012.11.17 22:34:00 -
[1086] - Quote
Kenneth O'Hara wrote:No, the WHers would come out and take over. We already know how to operate without local. Yes, you do, provided you have the added mechanics of cynojamming everywhere, PVE being held entirely in sites that have to be scanned down with probes, entrances to your system that also have to be scanned down with probes, etc. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
942
|
Posted - 2012.11.17 22:44:00 -
[1087] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:No, the WHers would come out and take over. We already know how to operate without local. Yes, you do, provided you have the added mechanics of cynojamming everywhere, PVE being held entirely in sites that have to be scanned down with probes, entrances to your system that also have to be scanned down with probes, etc.
You're wasting your time trying to explain game mechanics to someone who either is unable to understand or simply ignores to acknowledge those differences. Anyway, it's one of the best trolls I've ever seen around. Kepp feeding the fire and completely ignoring every single different game mechanic in between K-Space and WH-Space it's kinda hilarious or ridiculously idiot. brb |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4876
|
Posted - 2012.11.17 22:48:00 -
[1088] - Quote
James Amril-Kesh wrote:Kenneth O'Hara wrote:No, the WHers would come out and take over. We already know how to operate without local. Yes, you do, provided you have the added mechanics of cynojamming everywhere, PVE being held entirely in sites that have to be scanned down with probes, entrances to your system that also have to be scanned down with probes, etc. No those are the red sites that we have to scan down. We have anoms. All you do is run your basic ship scans without probes and no, not d-scans. Sometimes they're are 10 or there is like 3 or 4. We still have the same risk of a cloaky coming into the site without them showing up on d-scans. Most of those default greens or anoms as you call them are within d-scan ranges of the "temp gates" or Wh entrances. Which means if you are running your d-scans about every 5 to 10 secs, you can pick up the cloaky as they enter the system when they have to remove auto-cloak and throw on their own cloaks. I swore I explained this once before.
The fact that someone else has to scan down those entrances means they are experienced enough to at least know what they are doing. More risk and greater challenge.
Not to mention the WHs that others scan down from the outside to get into the system that we wouldn't know about unless we scanned it down after they came through.
As far as cynojamming, having people who know what they are doing scouting gates and running d-scans in the other systems and then relaying intel via teamspeak. Plain and simple and much faster than using in game chat. Plus, you can't tell if they are red or blue. In a Wh tough, it doesn't matter. They are all your enemy regardles of status. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1992
|
Posted - 2012.11.17 22:51:00 -
[1089] - Quote
Tell us more about this theory of yours where WHers would take over nullsec if only local was removed. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4876
|
Posted - 2012.11.17 22:53:00 -
[1090] - Quote
Lord Zim wrote:Tell us more about this theory of yours where WHers would take over nullsec if only local was removed. Don't have to, you already have it figured out. [:sarcasm:]
Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
1993
|
Posted - 2012.11.17 22:57:00 -
[1091] - Quote
s/Don't have to/Can't/; Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
4876
|
Posted - 2012.11.17 22:59:00 -
[1092] - Quote
Lord Zim wrote:s/Don't have to/Can't/; or won't... Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

James Amril-Kesh
RAZOR Alliance
1274
|
Posted - 2012.11.17 23:04:00 -
[1093] - Quote
Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan
Damn, I'm having so much fun!
Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan
|

SmilingVagrant
GoonWaffe Goonswarm Federation
869
|
Posted - 2012.11.17 23:04:00 -
[1094] - Quote
No I'm pretty sure the first time you piled your stockpile of four dreads and 30 man fleet up against a hardened pos only to realize that there are 20 more to kill in that system alone you'd stand up and leave. |

Lord Zim
1993
|
Posted - 2012.11.17 23:04:00 -
[1095] - Quote
Kenneth O'Hara wrote:Lord Zim wrote:s/Don't have to/Can't/; or won't... Can't. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
942
|
Posted - 2012.11.17 23:05:00 -
[1096] - Quote
Kenneth O'Hara wrote: No those are the red sites that we have to scan down. We have anoms. All you do is run your basic ship scans without probes and no, not d-scans. Sometimes they're are 10 or there is like 3 or 4. We still have the same risk of a cloaky coming into the site without them showing up on d-scans. Most of those default greens or anoms as you call them are within d-scan ranges of the "temp gates" or Wh entrances. Which means if you are running your d-scans about every 5 to 10 secs, you can pick up the cloaky as they enter the system when they have to remove auto-cloak and throw on their own cloaks. I swore I explained this once before.
You are trying to explain something to null seccers, at least majority around already know. It's not like if some of them haven't already lived there, never go there or have entire alt corps running in. 
Quote:As far as cynojamming, having people who know what they are doing scouting gates and running d-scans in the other systems and then relaying intel via teamspeak. Plain and simple and much faster than using in game chat. Plus, you can't tell if they are red or blue. In a Wh tough, it doesn't matter. They are all your enemy regardles of status.
You never heard about NBSI? -well it's exactly the same thing, every one who's not blue/purple/green is a target. yay ! Now tell me all about teamspeak and 10000 players in, relaying information read in their awesome D-Scan. Sry to repeat my self, but you have absolutely no idea what are the differences in between K-Space mechanics, and WH mechanics.
Once you do understand properly and correctly these differences, then you will understand why all these different posts and answers about "remove local" from "some" wh dudes are by far the best troll ever in this forum. The second part I like the most in this trolling thing is about probing, dear god, started living in WH my self and let me tell you if I've learned something about scanning and pvp it's not in WH's.
I finally find this thread entertaining. Keep posting, it's fun. brb |

Sheynan
Lighting the blight
130
|
Posted - 2012.11.17 23:15:00 -
[1097] - Quote
- Nerf instant cynos
- redesign/modernize directional scan
- remove gate/covops cloaks from local
- remove local by default
- introduce structures that reestablish local
- make the structures easy to incapacitate, easy to repair
I love to-do lists. |

James Amril-Kesh
RAZOR Alliance
1274
|
Posted - 2012.11.17 23:40:00 -
[1098] - Quote
Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan
I love this game!
Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan Scan
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1767
|
Posted - 2012.11.17 23:58:00 -
[1099] - Quote
Sheynan wrote:
- introduce structures that reestablish local
- make the structures easy to incapacitate, easy to repair
Don't do this, the structure needs to have TONS of hitpoints so that Boat will be occupied in shooting every..single...one... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Sheynan
Lighting the blight
131
|
Posted - 2012.11.18 00:00:00 -
[1100] - Quote
Quote: Scan Scan
I love this game!
Scan Scan
Scan
Indeed, that is why the direction scanner needs to be overhauled, before local can be touched.
It should reward active participation and skill and punish the unattentive without being a terrible, tedious pain to use. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1769
|
Posted - 2012.11.18 00:13:00 -
[1101] - Quote
Sheynan wrote:Indeed, that is why the direction scanner needs to be overhauled, before local can be touched.
It should reward active participation and skill and punish the unattentive without being a terrible, tedious pain to use. Let's just use the the approved manner and not do that, just hammer local, I'm sure it'll work out despite all claims to the contrary. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1763
|
Posted - 2012.11.18 00:16:00 -
[1102] - Quote
Alavaria Fera wrote:Sheynan wrote:Indeed, that is why the direction scanner needs to be overhauled, before local can be touched.
It should reward active participation and skill and punish the unattentive without being a terrible, tedious pain to use. Let's just use the the approved manner and not do that, just hammer local, I'm sure it'll work out despite all claims to the contrary. It's like people just look for reasons to reinvent the wheel for invention's sake.
2-Çr.
Pretty basic. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1996
|
Posted - 2012.11.18 00:18:00 -
[1103] - Quote
http://cisolutions.co.uk/FCKfiles/Image/reinvent_wheel.jpg
:colbert: Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
107
|
Posted - 2012.11.18 01:00:00 -
[1104] - Quote
LOL 55 pages of this.. can pretty much be summed up here:
Pro Delayed Local Camp - Makes things a tad more interesting and risky - Use teamwork to replace it
Con Delayed Local Camp - Can't solo bear - Can't be bothered to use probes and Dscan - Can't be bothered to work as a team because some aspects are not "fun" - If you don't agree, you have never lived in null - If you don't have the right corp tag, you never have lived in null - If you don't agree you are stupid - If you don't agree you are not reading correctly
Lets face it, some (individuals) of the big alliances here not wanting to remove their magic intel box blame everyone else for not understanding them or blame CCP for not making conditions right. You guys own the space, are given the gift to make what you want out of it and have managed to turn it into a vast empty wasteland that for some reason, does not seem to make to profit you wish it did, despite the ownership of lucrative moons and planets and not many people around to challenge your daily activities in most systems.
Pathetic and delightfully delicious. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1764
|
Posted - 2012.11.18 01:04:00 -
[1105] - Quote
MasterEnt wrote:LOL 55 pages of this.. can pretty much be summed up here:
Pro Delayed Local Camp - Makes things a tad more interesting and risky - Use teamwork to replace it
Con Delayed Local Camp - Can't solo bear - Can't be bothered to use probes and Dscan - Can't be bothered to work as a team because some aspects are not "fun" - If you don't agree, you have never lived in null - If you don't have the right corp tag, you never have lived in null - If you don't agree you are stupid - If you don't agree you are not reading correctly
Lets face it, some (individuals) of the big alliances here not wanting to remove their magic intel box blame everyone else for not understanding them or blame CCP for not making conditions right. You guys own the space, are given the gift to make what you want out of it and have managed to turn it into a vast empty wasteland that for some reason, does not seem to make to profit you wish it did, despite the ownership of lucrative moons and planets and not many people around to challenge your daily activities in most systems.
Pathetic and delightfully delicious. ITT: We want to add challenge without adding consumate compensatory value to your space where we don't live because we think it would be neat.
You're right. Pathetic and delightfully delicious. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
648
|
Posted - 2012.11.18 01:13:00 -
[1106] - Quote
Mirima Thurander wrote:Read this post and tell me dose this not cover all the bases and STILL remove the free instant knowing if that solo guys red or not. Requiring more alts to sit cloaked on gates to visually inspect each jump is not "emergent game-play" and would, in fact and practicality, result in *fewer and fewer* targets at all....
This mechanic would *only* favor large groups that have the numbers to be able to afford slots/alts to sit on gates. And if you think they wouldn't, you have no clue about the tenacity (Ok, I'll say it) and the skill of players who make their in game time in Null sec.
WH's work because there aren't static gates/routes in and out - you *never* know where your "gate" is going to show up, you can't place 100% bookmarks around them and they aren't permanent.
Kenneth O'Hara wrote:No, the WHers would come out and take over. We already know how to operate without local. We already have space in 0.0, without going to Nullsec... Tell me again why we want to go to Sov 0.0?
tl;dr: If we wanted to, we would already be there.
James Amril-Kesh wrote:Scan &Scan ad infinitum... It's actually *not* that bad when you get understand Wormhole mechanics well enough. Also playing with friends (where have I heard that before?) makes it much better.
Last but not least (hardest part for me to believe, really) some people *LIKE* Scanning! .
So it's not quite *that* bad, but yes, you do learn to depend on your D-Scan and keep your situation awareness up (at least, that's my experience).
MasterEnt wrote:LOL 55 pages of this.. can pretty much be summed up here:
Pro Delayed Local Camp - Makes things a tad more interesting and risky - Use teamwork to replace it
Con Delayed Local Camp - Can't solo bear - Can't be bothered to use probes and Dscan - Can't be bothered to work as a team because some aspects are not "fun" - If you don't agree, you have never lived in null - If you don't have the right corp tag, you never have lived in null - If you don't agree you are stupid - If you don't agree you are not reading correctly
Lets face it, some (individuals) of the big alliances here not wanting to remove their magic intel box blame everyone else for not understanding them or blame CCP for not making conditions right. You guys own the space, are given the gift to make what you want out of it and have managed to turn it into a vast empty wasteland that for some reason, does not seem to make to profit you wish it did, despite the ownership of lucrative moons and planets and not many people around to challenge your daily activities in most systems.
Pathetic and delightfully delicious. /sarcasm Dam, must've missed the Scope's occupation of WH's while I've been AFK. /sarcasm
You sir, are wrong.
vOv
I can't do anything about that, but it's the truth.
Interdict Hi-Sec - it's the only way to be sure... |

James Amril-Kesh
RAZOR Alliance
1277
|
Posted - 2012.11.18 01:26:00 -
[1107] - Quote
Asuri Kinnes wrote:It's actually *not* that bad when you get understand Wormhole mechanics well enough. No, I understand that. I was more referring to what you'd have to do to be even remotely safe without local in nullsec, and that's not even counting the fact that anoms are often not in dscan range of gates and therefore you won't be able to detect that cloaky hot dropper until it's too late.
Asuri Kinnes wrote:Also playing with friends (where have I heard that before?) makes it much better. Sure, if there's enough isk gained from the PVE activities where everybody can make a reasonable profit.
Asuri Kinnes wrote:So it's not quite *that* bad, but yes, you do learn to depend on your D-Scan and keep your situation awareness up (at least, that's my experience). The only real difference between WH d-scanning and local in nullsec is that one requires you to press a button. Both of them require you to pay attention. |

Lord Zim
1996
|
Posted - 2012.11.18 01:29:00 -
[1108] - Quote
Actually, it's more like this: Pro WH local camp: - Sucks at ganking - Tries to petition CCP to cover up for this lack - Continually ignores differences which make quite a difference (since, obviously, this is why they're pushing for the change)
Con WH local camp: - Continually tells the pro wh local camp about the differences - Continually tells the pro wh local camp that increasing effort in null for the same reward will make more people either move to whs proper, hisec for l4s etc or lowsec for fw Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
648
|
Posted - 2012.11.18 01:30:00 -
[1109] - Quote
James Amril-Kesh wrote:Asuri Kinnes wrote:It's actually *not* that bad when you get understand Wormhole mechanics well enough. No, I understand that. Ah, my bad - I thought you were responding directly about living in WH's.
apologies.
Interdict Hi-Sec - it's the only way to be sure... |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.11.18 01:42:00 -
[1110] - Quote
MasterEnt wrote:LOL 55 pages of this.. can pretty much be summed up here:
Pro Delayed Local Camp - Makes things a tad more interesting and risky
Actually, this is completely false, and is more inline with the Con of "- If you don't agree you are stupid".
How many times do we, the people who actually live in nullsec, have to explain that the reason you can't find any ratters to gank is because most of the guys in you see on you short little trips to nullsec are PvP alts.
Most nullsecers keep there money making alts where the money is. They are day trading in Jita, afk drone boat mission running in highsec, grinding FW in lowsec, ninja looting sleeper sites in w-space. They used to do incursions and research agents before they got nerfed. We gank freighters in highsec because that is where the freighters full of loot are.
It won't make it any more risky. If anything it will make it more boring because you'll have to go through all this probing/scanning crap to just figure out if there is a fleet to pick a fight with. It will mean way less risk for anything fitting a covops cloak. It sure as hell won't be interesting because all the people who actually live in nullsec know what the extremely predictable result would be. Even more people give up on undocking and earning isk in nullsec.
We are already, right now, living the results of high risk for little reward. |

Andski
GoonWaffe Goonswarm Federation
5542
|
Posted - 2012.11.18 01:44:00 -
[1111] - Quote
Kenneth O'Hara wrote:words
so why do wormholes have approximately 1/4 the population of nullsec but 1/20th the PvP losses? ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

SmilingVagrant
GoonWaffe Goonswarm Federation
873
|
Posted - 2012.11.18 02:17:00 -
[1112] - Quote
Andski wrote:Kenneth O'Hara wrote:words so why do wormholes have approximately 1/4 the population of nullsec but 1/20th the PvP losses?
Clearly it's because scan is so easy to use and fights so easy to find, duh nerd. |

James Amril-Kesh
RAZOR Alliance
1279
|
Posted - 2012.11.18 02:25:00 -
[1113] - Quote
Andski wrote:Kenneth O'Hara wrote:words so why do wormholes have approximately 1/4 the population of nullsec but 1/20th the PvP losses? The more useful metrics I gave 26 pages ago was that for every 7 kills in a given system in nullsec, there was 1 for any given system in w-space, and that for every 2 kills for a given player in nullsec, a given player in w-space has1. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
400
|
Posted - 2012.11.18 02:46:00 -
[1114] - Quote
Bah more pages of
THE WORLDS ENDING IN 2012!!!!!!!
O my bad its just fact less rumor mongering that if null doesn't have a 100% accurate local chat it will die.
Here's a full run down of this thread.
I said remove local u said with out local you can't find any one.
I get that point and give a counter idea reducing locals Effectiveness by 50% aka no more knowing if that guys hostile the moment he enters system. I even gave u an idea for tracking large fleets.
U still cry for 40 more pages saying how it will kill null. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5546
|
Posted - 2012.11.18 02:54:00 -
[1115] - Quote
Mirima Thurander wrote:Bah more pages of
THE WORLDS ENDING IN 2012!!!!!!!
O my bad its just fact less rumor mongering that if null doesn't have a 100% accurate local chat it will die.
Here's a full run down of this thread.
I said remove local u said with out local you can't find any one.
I get that point and give a counter idea reducing locals Effectiveness by 50% aka no more knowing if that guys hostile the moment he enters system. I even gave u an idea for tracking large fleets.
U still cry for 40 more pages saying how it will kill null.
what? ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Lord Zim
1999
|
Posted - 2012.11.18 02:55:00 -
[1116] - Quote
It's not "the world's ending", it's us telling you exactly what'll happen. It won't be a dramatic change, since null is already pretty depopulated as it is, but the fact of the matter is, WH style local will depopulate null even further, and it will have a detrimental effect on anything other than space jousting over stationary objects with timers. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1769
|
Posted - 2012.11.18 03:05:00 -
[1117] - Quote
Lord Zim wrote:It's not "the world's ending", it's us telling you exactly what'll happen. It won't be a dramatic change, since null is already pretty depopulated as it is, but the fact of the matter is, WH style local will depopulate null even further, and it will have a detrimental effect on anything other than space jousting over stationary objects with timers. I love stationary objects with timers <3 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

SmilingVagrant
GoonWaffe Goonswarm Federation
873
|
Posted - 2012.11.18 03:08:00 -
[1118] - Quote
I have no clue sir, it appears to be trying to communicate. |

Lord Zim
1999
|
Posted - 2012.11.18 03:13:00 -
[1119] - Quote
SmilingVagrant wrote:I have no clue sir, it appears to be trying to communicate. Is it called V'Ger? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Herzog Wolfhammer
Sigma Special Tactics Group
1885
|
Posted - 2012.11.18 03:21:00 -
[1120] - Quote
I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
873
|
Posted - 2012.11.18 03:25:00 -
[1121] - Quote
Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec.
We have plenty of reasons to fight and options to do so already. What we would like is for the individual pilot to be able to fund his fighting and his fun from the space he owns without it becoming even more of a barren wasteland than it already is.
I took part in a six way brawl today where all of the sides were shooting at eachother. What have you done? |

Lord Zim
1999
|
Posted - 2012.11.18 03:26:00 -
[1122] - Quote
Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec. Now I don't know about you, but I would've thought getting more people into nullsec would've been preferable to driving more out. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1769
|
Posted - 2012.11.18 03:27:00 -
[1123] - Quote
Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec. Yeah more pvp when we go roaming and there's no one because everyone is in highsec.
Well, at least IRC will fight us, then again they might just roll up and do their mining in highsec. That would be a disaster, no more CSAA ops with all their pets coming to fight. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1279
|
Posted - 2012.11.18 03:28:00 -
[1124] - Quote
Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec.
Why are there so many idiots who don't even bother reading any of the actual opposition and recognizing they have very good reasons for opposing this idea?
Why, even they do read the opposition, do they completely ignore or disregard our arguments? |

Lord Zim
1999
|
Posted - 2012.11.18 03:29:00 -
[1125] - Quote
heh IRC having pets Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1769
|
Posted - 2012.11.18 03:30:00 -
[1126] - Quote
James Amril-Kesh wrote:Why are there so many idiots who don't even bother reading any of the actual opposition and recognizing they have very good reasons for opposing this idea?
Why, even they do read the opposition, do they completely ignore or disregard our arguments? Because this is General Trolling, a forum of Troll Online: Inferno Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
401
|
Posted - 2012.11.18 03:37:00 -
[1127] - Quote
Lord Zim wrote:Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec. Now I don't know about you, but I would've thought getting more people into nullsec would've been preferable to driving more out. No
The only thing we lose is the null bears that will abandon null the first time they they lose a ship.
Hell Im still using my first drake(free goon supplied at that) I had for ratting in null that I got over 2 years ago and have moved between 2 alliances and 6 corps and its been in null the hole time.
So u tell me all I have done is watched local and posed up every time a none blue enters system how will I ever die out side of joining a fleet.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1999
|
Posted - 2012.11.18 03:45:00 -
[1128] - Quote
Mirima Thurander wrote:Lord Zim wrote:Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec. Now I don't know about you, but I would've thought getting more people into nullsec would've been preferable to driving more out. No The only thing we lose is the null bears that will abandon null the first time they they lose a ship. No, they've already left, if they ever came out here in the first place.
Mirima Thurander wrote:Hell Im still using my first drake(free goon supplied at that) I had for ratting in null that I got over 2 years ago and have moved between 2 alliances and 6 corps and its been in null the hole time.
So u tell me all I have done is watched local and posed up every time a none blue enters system how will I ever die out side of joining a fleet. I find it fascinating how little this has to do with the actual topic at hand. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1769
|
Posted - 2012.11.18 03:48:00 -
[1129] - Quote
Lord Zim wrote:Mirima Thurander wrote:Hell Im still using my first drake(free goon supplied at that) I had for ratting in null that I got over 2 years ago and have moved between 2 alliances and 6 corps and its been in null the hole time.
So u tell me all I have done is watched local and posed up every time a none blue enters system how will I ever die out side of joining a fleet. I find it fascinating how little this has to do with the actual topic at hand. I'm sorry that you haven't, in 2 years, been able to experience the joy that is tengu ratting before heavy missiles are nerfed.
Oh well. Just get the next ratting flavor of the expansion. It isn't carriers, by the way. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
RAZOR Alliance
1279
|
Posted - 2012.11.18 04:15:00 -
[1130] - Quote
Alavaria Fera wrote:Lord Zim wrote:Mirima Thurander wrote:Hell Im still using my first drake(free goon supplied at that) I had for ratting in null that I got over 2 years ago and have moved between 2 alliances and 6 corps and its been in null the hole time.
So u tell me all I have done is watched local and posed up every time a none blue enters system how will I ever die out side of joining a fleet. I find it fascinating how little this has to do with the actual topic at hand. I'm sorry that you haven't, in 2 years, been able to experience the joy that is tengu ratting before heavy missiles are nerfed. Oh well. Just get the next ratting flavor of the expansion. It isn't carriers, by the way. It's more Tengu ratting, just not with heavy missiles. |

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.11.18 04:25:00 -
[1131] - Quote
oh my what a long thread and still all the same arguments and still ccp sitting on their thumbs after years of promises to make local delayed
wasn't all a waste though. if there's one thing that these threads have shown it's that pretty much everyone arguing against delayed local is a fusking botter. ain't no doubt about it |

Lord Zim
1999
|
Posted - 2012.11.18 04:30:00 -
[1132] - Quote
Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1279
|
Posted - 2012.11.18 04:36:00 -
[1133] - Quote
Don't forget the "CCP promised this" fallacy. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.11.18 04:45:00 -
[1134] - Quote
Mirima Thurander wrote:
So u tell me all I have done is watched local and posed up every time a none blue enters system how will I ever die out side of joining a fleet.
If you are so keen on fighting people, you could just not safe up. Why are you acting like something you hate? Why don't you just move into a wormhole are live the dream? |

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.11.18 04:52:00 -
[1135] - Quote
Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. the difference is that a human is playing, where a botter is working. human sees better and more challenging gameplay, where a botter sees lost income and more work. no surprise you are so concerned |

Lord Zim
1999
|
Posted - 2012.11.18 04:54:00 -
[1136] - Quote
Soma Khan wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. the difference is that a human is playing, where a botter is working. human sees better and more challenging gameplay, where a botter sees lost income and more work. no surprise you are so concerned If you actually think I'm a botter, then by all means report me as one. I'm sure CCP would find that very amusing. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.11.18 05:00:00 -
[1137] - Quote
James Amril-Kesh wrote:Don't forget the "CCP promised this" fallacy.
hows about back in 2008 ccp zulu talking about doing everything he can to have this on sisi in 2009
rest of your posts are of similar quality as this one. garbage
|

Andski
GoonWaffe Goonswarm Federation
5546
|
Posted - 2012.11.18 05:01:00 -
[1138] - Quote
Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy.
it's come up dozens of times in this thread alone because, you know, only bots use local ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Andski
GoonWaffe Goonswarm Federation
5546
|
Posted - 2012.11.18 05:02:00 -
[1139] - Quote
so, where's CCP Zulu now? ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.11.18 05:05:00 -
[1140] - Quote
Soma Khan wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. the difference is that a human is playing, where a botter is working. human sees better and more challenging gameplay, where a botter sees lost income and more work. no surprise you are so concerned
You are getting desperate now tearbear. Oh yah, no one should care about making money or the bottom line in a game renowned for its elaborate markets and deep player driven economy.
Do you even play Eve? |

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.11.18 05:06:00 -
[1141] - Quote
Andski wrote:so, where's CCP Zulu now? incarna hell? |

Lord Zim
1999
|
Posted - 2012.11.18 05:10:00 -
[1142] - Quote
He promised to put local into delayed mode, what they've done has been to buff it instead. He also promised to kill blobs, what they've done is to make blobs more and more required.
Your point? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1279
|
Posted - 2012.11.18 05:11:00 -
[1143] - Quote
Soma Khan wrote:rest of your posts are of similar quality as this one. garbage
Uh huh. Nothing at all like yours, eh? ;) |

Andski
GoonWaffe Goonswarm Federation
5546
|
Posted - 2012.11.18 05:13:00 -
[1144] - Quote
Soma Khan wrote:the difference is that a human is playing, where a botter is working. human sees better and more challenging gameplay, where a botter sees lost income and more work. no surprise you are so concerned
hisec is the safe botting haven, not nullsec; a hisec bot can safely operate in a 0% tax corp without the risk of being awoxed and AFK cloakers don't matter there.
so please go ahead and tell me more about how nobody bots in hisec even though CCP Sreegs' fanfest presentation showed that the overwhelming majority of bots were found in hisec ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

James Amril-Kesh
RAZOR Alliance
1279
|
Posted - 2012.11.18 05:19:00 -
[1145] - Quote
Soma Khan wrote:Lord Zim wrote:He promised to put local into delayed mode, what they've done has been to buff it instead. He also promised to kill blobs, what they've done is to make blobs more and more required.
Your point? you're saying ccp don't make mistakes? Where do you see that he said that, at all? They contradicted themselves, so either they made a mistake when they made local blink when it's in focus and a ship enters the system, or they made a mistake when they said 0.0 local should be delayed.
It's obvious to us that the latter part is the mistake, and the former part was merely kind of unnecessary. |

Andski
GoonWaffe Goonswarm Federation
5548
|
Posted - 2012.11.18 05:20:00 -
[1146] - Quote
Soma Khan wrote:Andski wrote:
hisec is the safe botting haven, not nullsec;
lol
"lol" all you want, I'm still right, mr npc alt ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:28:00 -
[1147] - Quote
Soma Khan wrote:Andski wrote:
hisec is the safe botting haven, not nullsec;
lol
http://evenews24.com/wp-content/uploads/2012/03/01.jpg
Read it an weep. |

Lord Zim
1999
|
Posted - 2012.11.18 05:31:00 -
[1148] - Quote
Soma Khan wrote:Lord Zim wrote:He promised to put local into delayed mode, what they've done has been to buff it instead. He also promised to kill blobs, what they've done is to make blobs more and more required.
Your point? you're saying ccp don't make mistakes? Actually, no, what I'm saying is that CCP Zulu said he'd like to do that in 0.0, but it's obvious they realized how damaging it would be to nullsec, so what they did was make this happen in WH space instead.
Apparently CCP added some mechanics which failed gankers don't want to deal with anymore, so they're lobbying for CCP to make their lives easier, regardless of whether or not it would be like pissing themselves in -30C weather to keep warm. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:37:00 -
[1149] - Quote
Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy.
It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles.
I can't sleep - Lets go for 60 |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
15
|
Posted - 2012.11.18 05:39:00 -
[1150] - Quote
Lord Zim wrote:heh IRC having pets I know right. |

James Amril-Kesh
RAZOR Alliance
1280
|
Posted - 2012.11.18 05:39:00 -
[1151] - Quote
MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. Lets go for 60 Why are you still repeating the same refuted arguments? It baffles the hell out of me. |

Lord Zim
1999
|
Posted - 2012.11.18 05:40:00 -
[1152] - Quote
MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. Lets go for 60 Report me, then. Put your money where your mouth is. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:40:00 -
[1153] - Quote
MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. Lets go for 60
Well, if you had the best reading comprehension, you would agree with us... time infinity. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:40:00 -
[1154] - Quote
MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. I can't sleep - Lets go for 60
|

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:40:00 -
[1155] - Quote
MasterEnt wrote:MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. I can't sleep - Lets go for 60
Just for good measure, this makes it factual |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:41:00 -
[1156] - Quote
Shepard Wong Ogeko wrote:MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. Lets go for 60 Well, if you had the best reading comprehension, you would agree with us... time infinity.
LOL I like you |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:42:00 -
[1157] - Quote
Lord Zim wrote:MasterEnt wrote:Lord Zim wrote:Ah, the botter fallacy, haven't seen that for a while.
It's almost as if people are actually pretending to believe that bots would be more vulnerable than humans if local were removed. But surely this is just trolling, surely people can't actually believe that fallacy. It's obvious by the way you are talking, you are a botter who has never lived in nullsec It's obviously factual that everyone who agrees with you is your alt... or main. If you guys had better reading comprehension, you would clearly agree with us. Circle-jerk jerks in circles. Lets go for 60 Report me, then. Put your money where your mouth is. .
You're dumb. Dude from Goon was funnier, he got it Why U so mad brah |

Andski
GoonWaffe Goonswarm Federation
5548
|
Posted - 2012.11.18 05:42:00 -
[1158] - Quote
why do pubbies seem to love empty-quoting their own posts? ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:44:00 -
[1159] - Quote
Andski wrote:why do pubbies seem to love empty-quoting their own posts?
1, 2 or 3? |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:45:00 -
[1160] - Quote
Andski wrote:why do pubbies seem to love empty-quoting their own posts?
1, 2 or 3? |

Lord Zim
1999
|
Posted - 2012.11.18 05:45:00 -
[1161] - Quote
MasterEnt wrote:You're dumb. Dude from Goon was funnier, he got it Why U so mad brah I guess you must've managed, somehow, to completely miss the fact I'm a goon.
I guess that goes hand in hand with everything else you've shown with regards to your grasp on facts. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:47:00 -
[1162] - Quote
SNL Sucks these days. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:49:00 -
[1163] - Quote
Lord Zim wrote:MasterEnt wrote:You're dumb. Dude from Goon was funnier, he got it Why U so mad brah I guess you must've managed, somehow, to completely miss the fact I'm a goon. I guess that goes hand in hand with everything else you've shown with regards to your grasp on facts.
Well, you know, there are goons, and then there are goons, and then there are ~goons~
Just saying, some people are goons. But guys like me are a goons ~goons~ goon. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 05:50:00 -
[1164] - Quote
BTW; this thread is all about me now.
<--- Deal with it. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:53:00 -
[1165] - Quote
Lord Zim wrote:MasterEnt wrote:You're dumb. Dude from Goon was funnier, he got it Why U so mad brah I guess you must've managed, somehow, to completely miss the fact I'm a goon. I guess that goes hand in hand with everything else you've shown with regards to your grasp on facts.
Ouuuuuu, buurrrrrrrrrnnnnn - Its not exactly hard to guess with you and your buddies so vitriolically circle jerking each other on the subject. I made the guess a while back.
However, the difference between you and me is that I don't outright accuse people of sh!t until I have evidence. And considering you don't have the descriptive tag why should I make the assumption as fact.
Besides, what does that have to do with the part where I said HE was funny. Does not mean all of you are, you certainly are not. I quoted HIM for a reason.
You really don't do your alliance credit, you do well to keep the tag off. |

James Amril-Kesh
RAZOR Alliance
1280
|
Posted - 2012.11.18 05:55:00 -
[1166] - Quote
MasterEnt wrote:However, the difference between you and me is that I don't outright accuse people of sh!t until I have evidence. And considering you don't have the descriptive tag why should I make the assumption as fact. Yeah, it's not like you could have gone to his profile to see what corp and alliance he was in. |

Andski
GoonWaffe Goonswarm Federation
5548
|
Posted - 2012.11.18 05:56:00 -
[1167] - Quote
MasterEnt wrote:However, the difference between you and me is that I don't outright accuse people of **** until I have evidence.
is that so
MasterEnt wrote:It's obvious by the way you are talking, you are a botter who has never lived in nullsec ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 05:57:00 -
[1168] - Quote
James Amril-Kesh wrote:MasterEnt wrote:However, the difference between you and me is that I don't outright accuse people of sh!t until I have evidence. And considering you don't have the descriptive tag why should I make the assumption as fact. Yeah, it's not like you could have gone to his profile to see what corp and alliance he was in.
Why the **** all do I care enough? What does his corp/alliance have anything to do with his ability, or lack there of, to formulate an argument. |

Lord Zim
2000
|
Posted - 2012.11.18 05:59:00 -
[1169] - Quote
MasterEnt wrote:Ouuuuuu, buurrrrrrrrrnnnnn - Its not exactly hard to guess with you and your buddies so vitriolically circle jerking each other on the subject. I made the guess a while back. Sure you did. 
MasterEnt wrote:However, the difference between you and me is that I don't outright accuse people of sh!t until I have evidence. And considering you don't have the descriptive tag why should I make the assumption as fact. Click character name, select profile, receive revelation.
You haven't even been outside of hisec, have you?
MasterEnt wrote:Besides, what does that have to do with the part where I said HE was funny. Does not mean all of you are, you certainly are not. I quoted HIM for a reason.
You really don't do your alliance credit, you do well to keep the tag off. "abloo bloo bloo you're a big meanie I'm going to call you names and you're going to be sad" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
16
|
Posted - 2012.11.18 06:00:00 -
[1170] - Quote
MasterEnt wrote:However, the difference between you and me is that I don't outright accuse people of **** until I have evidence. No one is accusing you of things without evidence. Your terrible ideas are the evidence. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
154
|
Posted - 2012.11.18 06:00:00 -
[1171] - Quote
MasterEnt wrote:
You really don't do your alliance credit, you do well to keep the tag off.
If you really knew the general goon population and really knew Lord Zim, you wouldn't say that. We need every hot sexy beefcake we can get. Otherwise our average swings way to far into the cheeto stained slob end of the spectrum.
|

Lord Zim
2000
|
Posted - 2012.11.18 06:01:00 -
[1172] - Quote
MasterEnt wrote:James Amril-Kesh wrote:MasterEnt wrote:However, the difference between you and me is that I don't outright accuse people of sh!t until I have evidence. And considering you don't have the descriptive tag why should I make the assumption as fact. Yeah, it's not like you could have gone to his profile to see what corp and alliance he was in. Why the **** all do I care enough? You cared enough to bring it up in the first place. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1281
|
Posted - 2012.11.18 06:06:00 -
[1173] - Quote
MasterEnt wrote:James Amril-Kesh wrote:MasterEnt wrote:However, the difference between you and me is that I don't outright accuse people of sh!t until I have evidence. And considering you don't have the descriptive tag why should I make the assumption as fact. Yeah, it's not like you could have gone to his profile to see what corp and alliance he was in. Why the **** all do I care enough? What does his corp/alliance have anything to do with his ability, or lack there of, to formulate an argument. Funny, that's exactly what I say, but it seems you're the one who brought it up. |

EI Digin
Dreddit Test Alliance Please Ignore
325
|
Posted - 2012.11.18 06:09:00 -
[1174] - Quote
Shepard Wong Ogeko wrote:http://evenews24.com/wp-content/uploads/2012/03/01.jpg
This is a good jpg and more people should see it.
MasterEnt wrote:What does his corp/alliance have anything to do with his ability, or lack there of, to formulate an argument.
If you can't read your own posts, why should anyone bother responding to you?
|

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
16
|
Posted - 2012.11.18 06:18:00 -
[1175] - Quote
Oh earlier that newb WHer was mouthing off about how WHers could come in and just bust Nullsecers up. That was quite the laugh I'll tell ya. Frankly I'm not uncomfortable saying that almost any WH group would be curb stomped by any Null alliance, even CVA. This isn't to say that you cats suck or nothing, just that **** is different out here. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 06:27:00 -
[1176] - Quote
You got - me, ive never been outside hisec Never guessed you were a goon
You sir... you sir are a sharp sharp individual. Way too much for me.
Nanny Nanny boo boo stick your head in doo doo. rubber and glue and such
Well, I accomplished my troll goal of 60 pages. Have a good evening gents |

Alavaria Fera
GoonWaffe Goonswarm Federation
1770
|
Posted - 2012.11.18 06:33:00 -
[1177] - Quote
Jeremy Soikutsu wrote:Oh earlier that newb WHer was mouthing off about how WHers could come in and just bust Nullsecers up. That was quite the laugh I'll tell ya. Frankly I'm not uncomfortable saying that almost any WH group would be curb stomped by any Null alliance, even CVA. This isn't to say that you cats suck or nothing, just that **** is different out here. They can't be prepared for our slowcats, because you know, wormholes don't let you hotdrop 200 slowcats on someone.
(Obviously CFC doesn't call them that, but you did say cats...) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
2000
|
Posted - 2012.11.18 06:35:00 -
[1178] - Quote
Alavaria Fera wrote:Jeremy Soikutsu wrote:Oh earlier that newb WHer was mouthing off about how WHers could come in and just bust Nullsecers up. That was quite the laugh I'll tell ya. Frankly I'm not uncomfortable saying that almost any WH group would be curb stomped by any Null alliance, even CVA. This isn't to say that you cats suck or nothing, just that **** is different out here. They can't be prepared for our slowcats, because you know, wormholes don't let you hotdrop 200 slowcats on someone. (Obviously CFC doesn't call them that, but you did say cats...) http://www.youtube.com/watch?v=zuDtACzKGRs Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 06:48:00 -
[1179] - Quote
Shepard Wong Ogeko wrote:[quote=MasterEnt]If you really knew the general goon population and really knew Lord Zim, you wouldn't say that. We need every hot sexy beefcake we can get. Otherwise our average swings way to far into the cheeto stained slob end of the spectrum.
Funny you say that, every time he answers I think of Cartman playing WoW eating Cheezy Poofs. Can never be wrong, and every reply has to backed up by 5 of your guys. Its cute.
But its hard to keep up when you are outsourcing your ability to think between that many people. Sh!t get crossed. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1771
|
Posted - 2012.11.18 06:50:00 -
[1180] - Quote
It's like some people aren't just bad at EVE, but they're even worse at Forums. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Dramaticus
Goonswarm Federation
328
|
Posted - 2012.11.18 06:54:00 -
[1181] - Quote
The op is illiterate I think bring back images |

SmilingVagrant
GoonWaffe Goonswarm Federation
874
|
Posted - 2012.11.18 07:08:00 -
[1182] - Quote
MasterEnt wrote:
You're dumb. Dude from Goon was funnier, he got it Why U so mad brah
Lord Zim is a goon you moron.
Edit: whoops someone already said this. |

Herzog Wolfhammer
Sigma Special Tactics Group
1886
|
Posted - 2012.11.18 08:27:00 -
[1183] - Quote
The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
|

James Amril-Kesh
RAZOR Alliance
1286
|
Posted - 2012.11.18 08:30:00 -
[1184] - Quote
Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that. Your rhetoric is amusing, but the evidence is still not on your side. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1768
|
Posted - 2012.11.18 08:30:00 -
[1185] - Quote
Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
The name of the expansion that brings it back will probably be called "It Turns out WH People Aren't as Good as They Thought so Now We Seriously Have Nothing but Empty Space and It's This or FTP."
Or something like that. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

SmilingVagrant
GoonWaffe Goonswarm Federation
874
|
Posted - 2012.11.18 08:42:00 -
[1186] - Quote
Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
Yes. Wormholers sure have proven adept at finding PvP except they really aren't and on average they fight considerably less than we do.
ho ho ho. |

Frying Doom
Zat's Affiliated Traders
876
|
Posted - 2012.11.18 08:51:00 -
[1187] - Quote
SmilingVagrant wrote:Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
Yes. Wormholers sure have proven adept at finding PvP except they really aren't and on average they fight considerably less than we do. ho ho ho. Well maybe if they gave Worm Holers tech moons as well, then they could afford ship replacement programs Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
1286
|
Posted - 2012.11.18 08:55:00 -
[1188] - Quote
Frying Doom wrote:SmilingVagrant wrote:Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
Yes. Wormholers sure have proven adept at finding PvP except they really aren't and on average they fight considerably less than we do. ho ho ho. Well maybe if they gave Worm Holers tech moons as well, then they could afford ship replacement programs You're assuming wormholers have problems affording things. |

Frying Doom
Zat's Affiliated Traders
876
|
Posted - 2012.11.18 09:05:00 -
[1189] - Quote
James Amril-Kesh wrote:Frying Doom wrote:SmilingVagrant wrote:Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you"
or something like that.
Yes. Wormholers sure have proven adept at finding PvP except they really aren't and on average they fight considerably less than we do. ho ho ho. Well maybe if they gave Worm Holers tech moons as well, then they could afford ship replacement programs You're assuming wormholers have problems affording things. No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2007
|
Posted - 2012.11.18 10:13:00 -
[1190] - Quote
Frying Doom wrote:No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Huh. When did you figure out what WHers did, or what they had to endure? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
876
|
Posted - 2012.11.18 10:32:00 -
[1191] - Quote
Lord Zim wrote:Frying Doom wrote:No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Huh. When did you figure out what WHers did, or what they had to endure? So Worm holers can set some thing up with minimal upkeep and gain billions in passive income for their corps? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2007
|
Posted - 2012.11.18 10:41:00 -
[1192] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Huh. When did you figure out what WHers did, or what they had to endure? So Worm holers can set some thing up with minimal upkeep and gain billions in passive income for their corps? Are you talking about the tech moons which we've spent hundreds of billions of isk to take/defend, or the SOV which runs into hundreds of billions of isk every month? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
878
|
Posted - 2012.11.18 10:54:00 -
[1193] - Quote
Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers Huh. When did you figure out what WHers did, or what they had to endure? So Worm holers can set some thing up with minimal upkeep and gain billions in passive income for their corps? Are you talking about the tech moons which we've spent hundreds of billions of isk to take/defend, or the SOV which runs into hundreds of billions of isk every month? Yes and Worm hole corps never have there Pos's attacked and are forced to defend.
If a Worm hole corp tried to hold as many systems as you do yes it would cost them hundreds of billions as well but they would not have the bonuses for sovereignty.
As to the size of the bill well you are the ones paying for so many systems no one said you had too.
So no just because you have fought to defend something that is game breaking does not justify its existence. As you stated in one of you discussions a few months ago about the removal of local, your members expect to get paid. That whole model is just plain wrong, a corp and alliance should exist because of the players not existing because of its assets and ability to pay.
So back to the original point, if you gave other sectors moons fully of indispensable goo, available no where else (except by overpriced alchemy) I am sure they would be happy to pvp more with there passive income, paid for ships. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2007
|
Posted - 2012.11.18 11:22:00 -
[1194] - Quote
Frying Doom wrote:Yes and Worm hole corps never have there Pos's attacked and are forced to defend. Wait, wormhole guys have upwards of 1000v1000 fights?
Oh wait, no, wormhole guys who are attacking other wormhole guys usually either have to spend weeks or even months getting ships into the wormholes for ONE attempt at winning the fight so they can dominate the wormhole for however long it takes to clear it out of other POSes, whereas the wormhole guys who are defending have the benefits of having as many caps etc in the wormhole as they see fit.
Poor, poor them.
(I'm sure they're not whining, because they're making more than enough isk as it is)
Frying Doom wrote:If a Worm hole corp tried to hold as many systems as you do yes it would cost them hundreds of billions as well but they would not have the bonuses for sovereignty. Good thing they're not trying to hold as many systems, then.
Frying Doom wrote:As to the size of the bill well you are the ones paying for so many systems no one said you had too. No, but we do it anyways to do our part in keeping the monetary inflation down.
Frying Doom wrote:So no just because you have fought to defend something that is game breaking does not justify its existence. Game-breaking? How so?
I mean, you have noticed that CCP have already nerfed them pretty hard once already, right?
Frying Doom wrote:So back to the original point, if you gave other sectors moons fully of indispensable goo, available no where else (except by overpriced alchemy) I am sure they would be happy to pvp more with there passive income, paid for ships. Here's an idea: ***** at CCP for first of all ******* up by moving the moongoo bottleneck from 2 r64s to 1 r32, and then ***** at CCP for not making alliance income dependent on player activity.
Incidentally, we've been quite vocal about tech being nerfed (it has been heavily nerfed), and now we're quite vocal about alliance income being too top-down instead of being bottom-up. You're a bit behind on this one. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Raptors Mole
The Kairos Syndicate Transmission Lost
29
|
Posted - 2012.11.18 11:40:00 -
[1195] - Quote
MasterEnt wrote:
"LOL 55 pages of this.. can pretty much be summed up here:
Pro Delayed Local Camp - Makes things a tad more interesting and risky - Use teamwork to replace it
Con Delayed Local Camp - Can't solo bear - quite so safely - Can't be bothered to use probes and Dscan - Can't be bothered to work as a team because some aspects are not "fun" - If you don't agree, you have never lived in null - If you don't have the right corp tag, you never have lived in null - If you don't agree you are stupid - If you don't agree you are not reading correctly"
/Agree
Null is not WH space.
From my perspective
I think no/delayed/Cloakies not showing up in local would make life harder for the null sec alliances, but more interesting for others. I am pretty sure they would adapt though.
It would be easier to kill Bots for a start and I am in favour of that. It would mean placing scouts on, in and out gates/bottlenecks. It would mean perhaps being less able to hold territory so well, you would actually need players in held systems.
But the crux of this argument back and forth is.
I am in favor of removing local from null as I think it would add more to my game.
or
I am not in favor of removing local from null as it would detract from my game.
But - what would make the game better for the majority?
|

Frying Doom
Zat's Affiliated Traders
878
|
Posted - 2012.11.18 11:41:00 -
[1196] - Quote
Lord Zim wrote:
Incidentally, we've been quite vocal about tech being nerfed (it has been heavily nerfed), and now we're quite vocal about alliance income being too top-down instead of being bottom-up. You're a bit behind on this one.
No just stating the obvious on my part I suppose.
Frankly they should have made it an npc item if they could not change it over to moon mining straight away.
I suppose we all wait for the time when they listen to the players going 'Dont do it'
I would say they have but the whole UI thing sort of stuffed that one up. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2007
|
Posted - 2012.11.18 11:50:00 -
[1197] - Quote
Raptors Mole wrote:I think no/delayed/Cloakies not showing up in local would make life harder for the null sec alliances, but more interesting for others. I am pretty sure they would adapt though. Yep, they would, by moving the last few isk-making alts from nullsec to hisec, lowsec or WHs instead.
Raptors Mole wrote:It would be easier to kill Bots for a start and I am in favour of that. Given that you're in favor of killing bots, then you should be against things like crimewatch 2.0 and maybe even the mining barge changes (honestly it's hard to tell these days, since people don't have to spend much energy to mine with the mack)
Raptors Mole wrote:It would mean perhaps being less able to hold territory so well, you would actually need players in held systems. The sov system isn't determined by player activity in a system in any way, shape or form.
Well, apart from up to 1000v1000 fleets butting heads, but in this case local plays absolutely no part.
Raptors Mole wrote:But the crux of this argument back and forth is.
I am in favor of removing local from null as I think it would add more to my game.
or
I am not in favor of removing local from null as it would detract from my game.
But - what would make the game better for the majority? What would make the game better for the majority would be what would draw more people out into nullsec. Removing local would benefit one group of players and one group only: gankers who are terrible at this game. They'd just switch into cloaked ships and gank a few ships until people wisened up and moved their isk-making alts to hisec, lowsec or wormholes, at which point we'd be in a worse position than we are in now. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Remiel Pollard
Devlin Security Devlin Alliance
109
|
Posted - 2012.11.18 11:55:00 -
[1198] - Quote
Raptors Mole wrote: But - what would make the game better for the majority?
Actually, it's only a vocal minority of people with any kind of problem with the game in the first place - the majority are out playing it. The majority of people also have no problem with the majority of the upcoming expansion. Therefore, nothing needs to be done to make it better for the majority. You don't scare me. I've been to Jita. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
651
|
Posted - 2012.11.18 12:13:00 -
[1199] - Quote
Herzog Wolfhammer wrote:I see the establishment is still defending their free intel tool.
Sad too. Once upon a time people outside of highsec wanted features that would bring more PVP. Now they want easy mode like high sec. Do you try to be this wrong? Is it a natural talent? Or some kind of rare congenital defect?
No Local + Static Gates + Alts = same intel, but fewer actual players.
Why is that so hard to figure out, or is it that you just want to argue for the sake of argument because "agreeing with a null-secc'r is wrong"?
I don't get it.
Soma Khan wrote:oh my what a long thread and still all the same arguments and still ccp sitting on their thumbs after years of promises to make local delayed
wasn't all a waste though. if there's one thing that these threads have shown it's that pretty much everyone arguing against delayed local is a fusking botter. ain't no doubt about it
 And another one...
Herzog Wolfhammer wrote:The name of the expansion that removes local from null will be called "Learn how to hunt your prey you lazy stupid nullbears - your mommy local is not here to protect you" or something like that.
Wow..... Not only wrong, but pathetic *AND* wrong...
It's gotta be congenital.
As far as any argument that "WH's would take over" - that's pure bullshit.
Some WH corps / groups are moving in and out of K space all the time, some to null-sec, some back and forth, and some groups are living everywhere. Some K-Space 0.0 groups have moved into wormholes, but they haven't taken over and I would think after 3 years, if us WH'ers were that great, we would already have taken what we wanted in K-Space. But apparently the majority of people in WH's *don't* want K-space real estate.
But to think that WH corps/alliances > Null sec alliances (on an individual player level) is pants-on-head. Both groups have good players, both groups have knuckleheads.
Ugh - it sounds to be like this thread needs to be moved to COAD if it keeps going like this!
Interdict Hi-Sec - it's the only way to be sure... |

James Amril-Kesh
RAZOR Alliance
1287
|
Posted - 2012.11.18 12:24:00 -
[1200] - Quote
As amusing as I find this thread, it should be locked. It's just the same arguments being spewed over and over again by morons who completely disregard facts contrary to their preconceived positions borne of ignorance and some completely inexplicable sense of spite towards people who live in nullsec. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
401
|
Posted - 2012.11.18 13:20:00 -
[1201] - Quote
They use so many words to say so little.
Its sad your so afraid of this u spend all day stalking this thread.
And all I'm required to do is bump it and allow people that understand post.
Truly appreciate your help with the intended purpose, you are showing the rest of eve just how entitled you are to your null sec. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1292
|
Posted - 2012.11.18 13:35:00 -
[1202] - Quote
Mirima Thurander wrote:They use so many words to say so little.
Its sad your so afraid of this u spend all day stalking this thread.
And all I'm required to do is bump it and allow people that understand post.
Truly appreciate your help with the intended purpose, you are showing the rest of eve just how entitled you are to your null sec. And you're one of those people I mentioned in my previous post. |

Serptimis
Reds in Local
47
|
Posted - 2012.11.18 14:02:00 -
[1203] - Quote
Remove local. And while you're at it, remove Warp to 0. this will also help to promote the type of 'PVP' looked for here  |

Raptors Mole
The Kairos Syndicate Transmission Lost
30
|
Posted - 2012.11.18 14:07:00 -
[1204] - Quote
Sorry for posting like this but the quoting the quote thing hurts my eyes;
1. Zim GÇô GÇ£Yep, they would, by moving the last few isk-making alts from nullsec to hisec, lowsec or WHs insteadGÇ¥.
I honestly donGÇÖt think they would. Hi Sec income is a lot lower than Null, Low Sec carries a lot of risk, WH GÇô well more folks in WH space is a good thing.
2. Zim GÇô GÇ£The sov system isn't determined by player activity in a system in any way, shape or formGÇ¥.
True, but my thoughts are holding it GÇô and doing something with it are different things. You may hold Sov, but no local may encourage folks to come and run anoms, sites and effectively live under the radar. One there the penny may drop and they may well join your alliance. Local IMHO gives the Sov holders too much of a home advantage.
3. Zim GÇô GÇ£Given that you're in favor of killing bots, then you should be against things like crimewatch 2.0 and maybe even the mining barge changes (honestly it's hard to tell these days, since people don't have to spend much energy to mine with the mack)GÇ¥
I am actually in favour of the recent buff to mining vessels. It was way too easy for some 733T 9v9 chump to land on grid and pop a 150mil ship with a cheap fit dessie. Unfair to say the least.
4. Zim GÇô GÇ£What would make the game better for the majority would be what would draw more people out into nullsec. Removing local would benefit one group of players and one group only: gankers who are terrible at this game. They'd just switch into cloaked ships and gank a few ships until people wisened up and moved their isk-making alts to hisec, lowsec or wormholes, at which point we'd be in a worse position than we are in nowGÇ¥.
I agree with the first bit GÇô but how? The good bits are owned and it is currently too difficult to dislodge an establish power. ItGÇÖs not that hard to pop gankers GÇô especially bad ones, and it is great fun GÇô my bait Drake is called GÇ£Taib ToidiGÇ¥ - Idiot Bait backwards, and it works more often than not. It would also give the little people in the alliance something positive to do GÇô ie Actively scouting, plexing, hunting, defending GÇô yGÇÖknow GÇô fun small gang stuff. Perhaps I have my rose tinted spectacle set too high there.
4a. Zim - GÇ£What would make the game better for the majority would be what would draw more people out into nullsecGÇ¥.
Absolutely agree, again.
Worthy of mentioning twice here and TBH this is why I think the WH community is so vocal on the no local thing. I think they think it would be good for all.
Answers on a postcard to CCCP if you have a good un.
|

Lord Zim
2019
|
Posted - 2012.11.18 14:19:00 -
[1205] - Quote
Raptors Mole wrote:1. Zim GÇô GÇ£Yep, they would, by moving the last few isk-making alts from nullsec to hisec, lowsec or WHs insteadGÇ¥.
I honestly donGÇÖt think they would. Hi Sec income is a lot lower than Null, Low Sec carries a lot of risk, WH GÇô well more folks in WH space is a good thing. The thing is that this has already happened, even without making cloaked ships basically I win-buttons when it comes to ganking in nullsec etc.
Raptors Mole wrote:2. Zim GÇô GÇ£The sov system isn't determined by player activity in a system in any way, shape or formGÇ¥.
True, but my thoughts are holding it GÇô and doing something with it are different things. You may hold Sov, but no local may encourage folks to come and run anoms, sites and effectively live under the radar. One there the penny may drop and they may well join your alliance. Local IMHO gives the Sov holders too much of a home advantage. If they're going to do that, then I would've thought they'd rather go to WHs proper, where the rewards match the risk/effort. Hell, WHs make more sense because the rewards are higher and the risks are lower.
Raptors Mole wrote:3. Zim GÇô GÇ£Given that you're in favor of killing bots, then you should be against things like crimewatch 2.0 and maybe even the mining barge changes (honestly it's hard to tell these days, since people don't have to spend much energy to mine with the mack)GÇ¥
I am actually in favour of the recent buff to mining vessels. It was way too easy for some 733T 9v9 chump to land on grid and pop a 150mil ship with a cheap fit dessie. Unfair to say the least. Put on a few tanking mods and you needed more than 1 destroyer. vOv
Raptors Mole wrote:4. Zim GÇô GÇ£What would make the game better for the majority would be what would draw more people out into nullsec. Removing local would benefit one group of players and one group only: gankers who are terrible at this game. They'd just switch into cloaked ships and gank a few ships until people wisened up and moved their isk-making alts to hisec, lowsec or wormholes, at which point we'd be in a worse position than we are in nowGÇ¥.
I agree with the first bit GÇô but how? The good bits are owned and it is currently too difficult to dislodge an establish power. ItGÇÖs not that hard to pop gankers GÇô especially bad ones, and it is great fun GÇô my bait Drake is called GÇ£Taib ToidiGÇ¥ - Idiot Bait backwards, and it works more often than not. It would also give the little people in the alliance something positive to do GÇô ie Actively scouting, plexing, hunting, defending GÇô yGÇÖknow GÇô fun small gang stuff. Perhaps I have my rose tinted spectacle set too high there. The "how" involves making it actually worthwhile for most pilots to actually live there, whereas today the only things really worth doing are PVP, building supercaps and reactions, and reactions etc are easily doable in lowsec instead.
Raptors Mole wrote:4a. Zim - GÇ£What would make the game better for the majority would be what would draw more people out into nullsecGÇ¥.
Absolutely agree, again.
Worthy of mentioning twice here and TBH this is why I think the WH community is so vocal on the no local thing. I think they think it would be good for all.
Answers on a postcard to CCCP if you have a good un. The WH community seem to be underestimating a lot of the differences which would just end up making it economically unfeasible, both time and isk-wise, to bother trying to make a living in a no-local nullsec.
Honestly, sometimes I wish CCP would just remove local, just so I can point out that all the things I said would happen, did happen. It's not like it'll make any lick of difference for me, since I haven't made isk in nullsec for quite a while now, the effortlessness combined with the profitability of hisec just makes it economically unfeasible to do. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1773
|
Posted - 2012.11.18 14:27:00 -
[1206] - Quote
Lord Zim wrote:Honestly, sometimes I wish CCP would just remove local, just so I can point out that all the things I said would happen, did happen. It's not like it'll make any lick of difference for me, since I haven't made isk in nullsec for quite a while now, the effortlessness combined with the profitability of hisec just makes it economically unfeasible to do. vOv They might as well.
Let's do it. We already do a ton of PVS (player vs structure) so ok, great. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 15:30:00 -
[1207] - Quote
James Amril-Kesh wrote:As amusing as I find this thread, it should be locked. It's just the same arguments being spewed over and over again by morons who completely disregard facts contrary to their preconceived positions borne of ignorance and some completely inexplicable sense of spite towards people who live in nullsec.
You are also talking about yourself and your buddies here as well, times five or six at least.
It's not about spite against nullsecers... again you are assuming you are the only ones who have lived or currently live there and assuming the delayed local will only affect you guys.
It's just a (tiny) bit of spite against people who think they are big sh!t know-it-alls. Who puff their chest, think everyone else is stupid and who claim they want more risk on one hand, then whine about something that would add it because they cannot be bothered to work as a team outside the forums.
Finally Lord Zimmy said it (although back-handidly), NO ONE (but him and a select few in his alliance obviously) can really make a claim about how delayed local will affect until it actually happens. He just seems to be certain he is right, others are certain he is wrong.
The only thing he CAN be certain about is that he (and you guys) may leave if local is delayed.
Granted, no one can speak for your actions. But then again, you may just be replaced by people who actually like it. Bad for you... good for eve. Something you don't want to admit, but that's not really anyone else's problem but yours. I've seen null change hands dozens of times due to changes in game mechanics and fist pounding. I'm sure it will happen again. Adapt or die is more like adapt or cry and leave.
Someone else distilled all this even better and with less "spite":
1) Delayed local will add flavor - Improve (my) game -or- 2) Delayed local will add make things harder - Make (my) game worse
That is about what 60 pages comes to, maybe really 25 pages if we condense the amount of times 4 or 5 of you have to reply and put down any one person who dissents with your OPINION. Either way, I think enough of it is on the record.
Lock thread - we can agree on that much at least. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1776
|
Posted - 2012.11.18 15:35:00 -
[1208] - Quote
So we've all decided that nerfing local is necessary to repopulate nullsec right?
Ok, let's get this ~thang~ rollin' Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
2022
|
Posted - 2012.11.18 15:42:00 -
[1209] - Quote
MasterEnt wrote:NO ONE (but him and a select few in his alliance obviously) can really make a claim about how delayed local will affect until it actually happens. He just seems to be certain he is right, others are certain he is wrong. Except the last time CCP ****** up local, null depopulated, and the last time CCP nerfed anoms, null depopulated. It will happen the way I say it will, but the only evidence you will accept is actually seeing it happen.
That's like saying "that pan is hot, touching hot things burn your hand, but the only way to get proof that that particular hot pan will burn your hand is to actually burn your hand". Good thing you're not in games design, is all I can say.
MasterEnt wrote:Granted, no one can speak for your actions. But then again, you may just be replaced by people who actually like it. You mean people like those who have already gone into wormholes, where the rewards actually fit the effort increase over hisec, and where the risk is less than nullsec?
MasterEnt wrote:Bad for you... good for eve. Something you don't want to admit, but that's not really anyone else's problem but yours. I've seen null change hands dozens of times due to changes in game mechanics and fist pounding. I'm sure it will happen again. Adapt or die is more like adapt or cry and leave. Oooh, I see, you think the isk-making alts actually make a difference on sov? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1777
|
Posted - 2012.11.18 15:51:00 -
[1210] - Quote
Lord Zim wrote:MasterEnt wrote:Bad for you... good for eve. Something you don't want to admit, but that's not really anyone else's problem but yours. I've seen null change hands dozens of times due to changes in game mechanics and fist pounding. I'm sure it will happen again. Adapt or die is more like adapt or cry and leave. Oooh, I see, you think the isk-making alts actually make a difference on sov? If so, we'd have taken over a lot more of the map, since most groups have isk making alts in highsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Raptors Mole
The Kairos Syndicate Transmission Lost
31
|
Posted - 2012.11.18 16:46:00 -
[1211] - Quote
Zim - You mean people like those who have already gone into wormholes, where the rewards actually fit the effort increase over hisec, and where the risk is less than nullsec?
Less risk than Null sec? If it is already less risky than null sec, with no local - the impact should be minimal.
WH space is Dangerous/Deadly - it says so on the wormhole itself. The only reason I have been forum warrioring this weekend is 80 or so pilots from Lost and Talun have evicted an alliance from their C5 this weekend. I spent the majoity of the time on WH control (boring).
Thread: Starts a bit slow but does get funny.
https://forums.eveonline.com/default.aspx?g=posts&t=173032&find=unread
Anyhow, back to normal hunting/scouting
|

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.11.18 17:40:00 -
[1212] - Quote
Shepard Wong Ogeko wrote: oh look the empire space has higher population density. gosh what a surprise
how about a chart showing isk generation per bot per region. cause that would actually be relevant |

Lord Zim
2026
|
Posted - 2012.11.18 17:45:00 -
[1213] - Quote
Raptors Mole wrote:Less risk than Null sec? If it is already less risky than null sec, with no local - the impact should be minimal. Sigh, I meant less risky in WHs after local was removed from null. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
20
|
Posted - 2012.11.18 17:51:00 -
[1214] - Quote
Frying Doom wrote:No I am saying that they probably would not care less about the isk if all they had to do was stuff up a few towers and watch the isk roll in.
But we know this will never happen, CCP only givens handouts like that to Null secers I know right. I mean with all these Tech and R64 moons in CE we bearly have enough people to hual out all our filthy lucour. |

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.11.18 17:52:00 -
[1215] - Quote
Lord Zim wrote:Soma Khan wrote:Lord Zim wrote:He promised to put local into delayed mode, what they've done has been to buff it instead. He also promised to kill blobs, what they've done is to make blobs more and more required.
Your point? you're saying ccp don't make mistakes? Actually, no, what I'm saying is that CCP Zulu said he'd like to do that in 0.0, but it's obvious they realized how damaging it would be to nullsec, so what they did was make this happen in WH space instead. the only thing obvious is that ccp decided that shineyes like incarna and an ingame rmt store will help with the bottom line and we know how well that turned out
now ccp is trying to reach their former glory with updating the spaceship shinyes and balancing, not that theres anything wrong with that
but anything that is risky and requires a lot of work like 0.0 sov game revamp or delayed local is again abandoned for some future when they run out of shineys to update |

Alavaria Fera
GoonWaffe Goonswarm Federation
1777
|
Posted - 2012.11.18 18:03:00 -
[1216] - Quote
Soma Khan wrote:the only thing obvious is that ccp decided that shineyes like incarna and an ingame rmt store will help with the bottom line and we know how well that turned out
now ccp is trying to reach their former glory with updating the spaceship shinyes and balancing, not that theres anything wrong with that
but anything that is risky and requires a lot of work like 0.0 sov game revamp or delayed local is again abandoned for some future when they run out of shineys to update Nerfing local will solve it, the morons well-playing-of-EVE people in nullsec said so. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 18:22:00 -
[1217] - Quote
Lord Zim wrote:That's like saying "that pan is hot, touching hot things burn your hand, but the only way to get proof that that particular hot pan will burn your hand is to actually burn your hand". Good thing you're not in games design, is all I can say.
Good argument there buddy - I didn't say the location of those who would replace you.
Besides, even if I was a Game Designer, it wouldn't make (nor shouldn't) make a difference. It would certainly not sway you considering your need to say no one has any experience they say they have as soon a they disagree with your assessment.
If everything was so obvious from the beginning, you would never need constant balancing and tweaking. But it is clear you can accurately predict what over 50,000 people will do in a given system. I am just left wondering why you aren't running CCP and every other game design firm yet, as opposed to wasting your time with what you consider idiots. I wonder how many DEVs you see doing that on the forums... but according to the way you see things, you must think they are idiots also.
Your hot pan analogy is way off, considering delayed local has never been tested in the manner we are discussing. It is more like this:
1) Hot pan = burn. - Tested 2) Water = wet, - Tested 3) Unrelated result = ? - Untested |

Lord Zim
2026
|
Posted - 2012.11.18 18:26:00 -
[1218] - Quote
WH-style local in null has been tested, and we know what the result was. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Soma Khan
State War Academy Caldari State
19
|
Posted - 2012.11.18 18:39:00 -
[1219] - Quote
Alavaria Fera wrote:Soma Khan wrote:the only thing obvious is that ccp decided that shineyes like incarna and an ingame rmt store will help with the bottom line and we know how well that turned out
now ccp is trying to reach their former glory with updating the spaceship shinyes and balancing, not that theres anything wrong with that
but anything that is risky and requires a lot of work like 0.0 sov game revamp or delayed local is again abandoned for some future when they run out of shineys to update Nerfing local will solve it, the morons well-playing-of-EVE people in nullsec said so.
"What we're trying to do right now is develop a long-term roadmap, and the reason we're talking to players a lot is that we want to be sure you're all on board with what we're planning. The reason I'm not worried about local in this context is that it's a no-brainer that we need to do something, and "doing something about local" is assumed to have the support of the community provided it's something good. What we're more concerned about right now is what our next step should be after that, because we don't want "change local" to be the only thing about intel on our long-term plan." - CCP Greyscale, August 22, 2011
you should read that whole thread, it's pretty educational |

Lord Zim
2026
|
Posted - 2012.11.18 19:00:00 -
[1220] - Quote
Soma Khan wrote:Alavaria Fera wrote:Soma Khan wrote:the only thing obvious is that ccp decided that shineyes like incarna and an ingame rmt store will help with the bottom line and we know how well that turned out
now ccp is trying to reach their former glory with updating the spaceship shinyes and balancing, not that theres anything wrong with that
but anything that is risky and requires a lot of work like 0.0 sov game revamp or delayed local is again abandoned for some future when they run out of shineys to update Nerfing local will solve it, the morons well-playing-of-EVE people in nullsec said so. "What we're trying to do right now is develop a long-term roadmap, and the reason we're talking to players a lot is that we want to be sure you're all on board with what we're planning. The reason I'm not worried about local in this context is that it's a no-brainer that we need to do something, and "doing something about local" is assumed to have the support of the community provided it's something good. What we're more concerned about right now is what our next step should be after that, because we don't want "change local" to be the only thing about intel on our long-term plan." - CCP Greyscale, August 22, 2011you should read that whole thread, it's pretty educational What I see is CCP Greyscale talking about "we must do something to intel gathering" and "local is probably going to be the first thing we deal with", and very little actual information.
I also saw the thread focus mostly on what to do for PVP, and very little information on what those who actually live there should do. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

EI Digin
Dreddit Test Alliance Please Ignore
326
|
Posted - 2012.11.18 19:22:00 -
[1221] - Quote
Soma Khan wrote:oh look the empire space has higher population density. gosh what a surprise
It's a shame that the endgame for so many people is doing level4 missions in highsec, don't you agree? What should be done about it?
Soma Khan wrote:"What we're trying to do right now is develop a long-term roadmap, and the reason we're talking to players a lot is that we want to be sure you're all on board with what we're planning. The reason I'm not worried about local in this context is that it's a no-brainer that we need to do something, and "doing something about local" is assumed to have the support of the community provided it's something good. What we're more concerned about right now is what our next step should be after that, because we don't want "change local" to be the only thing about intel on our long-term plan." - CCP Greyscale, August 22, 2011you should read that whole thread, it's pretty educational
It's a good thing that the only fix isn't to remove local, or to have a delayed local and nothing else, which is what most "fix local" people in this thread think is the only option. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1778
|
Posted - 2012.11.18 19:29:00 -
[1222] - Quote
EI Digin wrote:It's a good thing that the only fix isn't to remove local, or to have a delayed local and nothing else, which is what most "fix local" people in this thread think is the only option. Now now, we're just thinking ahead. The new Unified Local UI will definitely exceed our expectations, of course. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
|

ISD Suvetar
ISD Community Communications Liaisons
1066

|
Posted - 2012.11.18 19:40:00 -
[1223] - Quote
Troll and it's related replies removed.
Thanks. ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
654
|
Posted - 2012.11.18 20:12:00 -
[1224] - Quote
Raptors Mole wrote:3. Zim GÇô GÇ£Given that you're in favor of killing bots, then you should be against things like crimewatch 2.0 and maybe even the mining barge changes (honestly it's hard to tell these days, since people don't have to spend much energy to mine with the mack)GÇ¥
I am actually in favour of the recent buff to mining vessels. It was way too easy for some 733T 9v9 chump to land on grid and pop a 150mil ship with a cheap fit dessie. Unfair to say the least. $15,000.00 worth of dynamite brings down a $100,000,000.00 Skyscraper...
"NERF DYNAMITE" cried the skyscrapers...
This WH'er thinks that removing local in K-Space is a pants-on-head stupid idea.
Interdict Hi-Sec - it's the only way to be sure... |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
404
|
Posted - 2012.11.18 20:52:00 -
[1225] - Quote
I gave a working replacement and it gets ignored as if I haven't said any thing.
No I will never agree that the way local works now is a good thing.
Even zims most stalwart friend here has a link to a idea for changing local from how it works now, and my idea is only a bit more harsh that that. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
404
|
Posted - 2012.11.18 21:00:00 -
[1226] - Quote
Look at that its a dev that agrees with my side for nurfing local.
dev posts supporting fixing local as THE intel tool
Why don't u go ahead and give up now.
I given the most fair working of a nurf to local that's out there that's NOT a multi month development process. If u can't be bothered to read the first post in this thread don't bother posting.
Let's see Devs agree nurf local you mean to tell me I have spent 61 pages being right? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

MasterEnt
The Scope Gallente Federation
108
|
Posted - 2012.11.18 21:10:00 -
[1227] - Quote
Lord Zim wrote:WH-style local in null has been tested, and we know what the result was.
I thought they were removing troll posts. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.11.18 21:11:00 -
[1228] - Quote
MasterEnt wrote: 1) Hot pan = burn. - Tested 2) Water = wet, - Tested 3) Unrelated result = ? - Untested
Except we have plenty of other examples of nullsec being made harder, or other regions getting stuff that is better than nullsec, to compare.
Anoms got nerfed, so people went to do highsec L4's 1 gimped station per system, so most people do research/industry in highsec FW got buffed to be more profitable than nullsec ratting, tons of us started farming FW Drone alloys were removed, highsec now has the best isk/hr ores
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.18 21:23:00 -
[1229] - Quote
Updated first post with new info. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2029
|
Posted - 2012.11.18 21:26:00 -
[1230] - Quote
Like I said earlier, he talks a lot about "gathering intel", i.e. when fighting a war, he says absolutely nothing about living there.
Mirima Thurander wrote:I given the most fair working of a nurf to local that's out there that's NOT a multi month development process. If u can't be bothered to read the first post in this thread don't bother posting. Oh, I read it just fine, but no matter how many times you harp on about it, it does absolutely nothing for people who want to live there, which means it's a bad solution. Come back when you've thought of something to make it actually work for people who live there, as opposed to just run after a fleet. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
947
|
Posted - 2012.11.18 21:31:00 -
[1231] - Quote
Lord Zim wrote:Soma Khan wrote:Alavaria Fera wrote:Soma Khan wrote:the only thing obvious is that ccp decided that shineyes like incarna and an ingame rmt store will help with the bottom line and we know how well that turned out
now ccp is trying to reach their former glory with updating the spaceship shinyes and balancing, not that theres anything wrong with that
but anything that is risky and requires a lot of work like 0.0 sov game revamp or delayed local is again abandoned for some future when they run out of shineys to update Nerfing local will solve it, the morons well-playing-of-EVE people in nullsec said so. "What we're trying to do right now is develop a long-term roadmap, and the reason we're talking to players a lot is that we want to be sure you're all on board with what we're planning. The reason I'm not worried about local in this context is that it's a no-brainer that we need to do something, and "doing something about local" is assumed to have the support of the community provided it's something good. What we're more concerned about right now is what our next step should be after that, because we don't want "change local" to be the only thing about intel on our long-term plan." - CCP Greyscale, August 22, 2011you should read that whole thread, it's pretty educational What I see is CCP Greyscale talking about "we must do something to intel gathering" and "local is probably going to be the first thing we deal with", and very little actual information. I also saw the thread focus mostly on what to do for PVP, and very little information on what those who actually live there should do.
He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented.
Again, I have nothing against removing local safety in some dudes eyes for locals safety, when I rather think about it as hunter and in this particular case I see no reason why they should keep their safe depletable gates and why to get wh dewlers juicy POS/ships/stuff I can't just cyno in a large fleet of supers/dreads/titans or whatever. Once they discovered those wh's and set a pos there, concord should just put regular gates in and connect those systems with all new Eden at random regions/faction systems.
I'd then be happy to take more lessons about pvp, d-scan and probing from these wh demi gods. brb |

Lord Zim
2029
|
Posted - 2012.11.18 21:37:00 -
[1232] - Quote
Lin-Young Borovskova wrote:He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented. Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it?
I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.18 21:37:00 -
[1233] - Quote
Lord Zim wrote:Like I said earlier, he talks a lot about "gathering intel", i.e. when fighting a war, he says absolutely nothing about living there. Mirima Thurander wrote:I given the most fair working of a nurf to local that's out there that's NOT a multi month development process. If u can't be bothered to read the first post in this thread don't bother posting. Oh, I read it just fine, but no matter how many times you harp on about it, it does absolutely nothing for people who want to live there, which means it's a bad solution. Come back when you've thought of something to make it actually work for people who live there, as opposed to just run after a fleet. Clearly u fail to understand I don't care if YOU would live in null I know there's other people that WILL. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2029
|
Posted - 2012.11.18 21:40:00 -
[1234] - Quote
Mirima Thurander wrote:Clearly u fail to understand I don't care if YOU would live in null I know there's other people that WILL. Why would they go to nullsec to live, when it'd be more dangerous and with less rewards than just going to WHs proper? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.18 21:50:00 -
[1235] - Quote
Andski wrote:Mirima Thurander wrote:I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.
Seeing as all you care about is your ISK/Hr. why do you feel entitled to risk-free, easy-mode cloaky PvP? I haven't even gotten cloaky trained and I fly assault frigs so try harder? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5555
|
Posted - 2012.11.18 21:51:00 -
[1236] - Quote
Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.
Seeing as all you care about is your ISK/Hr. why do you feel entitled to risk-free, easy-mode cloaky PvP? I haven't even gotten cloaky trained and I fly assault frigs so try harder?
so you're the only person who plays this game? ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.18 21:53:00 -
[1237] - Quote
Lord Zim wrote:Lin-Young Borovskova wrote:He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented. Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it? I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this. Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now..... A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2030
|
Posted - 2012.11.18 21:54:00 -
[1238] - Quote
Mirima Thurander wrote:Lord Zim wrote:Lin-Young Borovskova wrote:He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented. Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it? I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this. Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now..... You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.18 21:59:00 -
[1239] - Quote
Andski wrote:Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.
Seeing as all you care about is your ISK/Hr. why do you feel entitled to risk-free, easy-mode cloaky PvP? I haven't even gotten cloaky trained and I fly assault frigs so try harder? so you're the only person who plays this game?
How would this effect your or yours? Having to have a few fleets flying around to respond to Intel spikes would be to much for you.
Have you read the first post? All it takes is a bit of team work and your all most as safe as u are now. And don't tell me goons of all people can't defend there space from a 3 man PvP fleet. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.18 22:02:00 -
[1240] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Lin-Young Borovskova wrote:He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented. Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it? I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this. Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now..... You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there. So u make a suggestion that would require so.some to sit in station all day staring at a map to keep your ratters safe.
Then turn around and shoot your own idea down because to much effort.
U have no clue what u want do you? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1779
|
Posted - 2012.11.18 22:08:00 -
[1241] - Quote
Andski wrote:Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:I'm not here to tell CCP to fix there isk fountain problems, I'm here to get local fixed now go away or make a thread of your own to talk about how crappy the isk in null is compared to high sec.
Seeing as all you care about is your ISK/Hr. why do you feel entitled to risk-free, easy-mode cloaky PvP? I haven't even gotten cloaky trained and I fly assault frigs so try harder? so you're the only person who plays this game? I'm sure they secretly have an alt, who doesn't love alts. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
2030
|
Posted - 2012.11.18 22:08:00 -
[1242] - Quote
Mirima Thurander wrote:How would this effect your or yours? Having to have a few fleets flying around to respond to Intel spikes would be to much for you. We could do that, or we could just do what we're doing today, log in to our hisec alts instead, and expend less effort. vOv
Mirima Thurander wrote:Have you read the first post? All it takes is a bit of team work and your all most as safe as u are now. And don't tell me goons of all people can't defend there space from a 3 man PvP fleet. Yes, I have, and there's nothing in there for people who want to live somewhere. What does this counter tell you about the system? Nothing. All it tells you is that there are x people there. How do you know it's safe to undock a mackinaw and start mining?
PS: in case you haven't noticed, since you're still harping on about how CCP should add a counter: they've had one for a long time.
Mirima Thurander wrote:So u make a suggestion that would require so.some to sit in station all day staring at a map to keep your ratters safe.
Then turn around and shoot your own idea down because to much effort.
U have no clue what u want do you? Nope, that's not what I said. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.11.18 22:14:00 -
[1243] - Quote
Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Lin-Young Borovskova wrote:He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented. Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it? I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this. Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now..... You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there.
Don't bother. These no-local tpypes are basically unimaginative sociopaths, and I don't mean that in any sort of insulting way.
To them, nullsec exists only as a shooting gallery that they can take daytrips to.
It will ruin most non-fleet activity in nullsec, and they don't care. It will ruin what little industrial activity their is, and they don't care. It will further decrease the population of average players in nullsec, and they don't care. It will make most empire building (infrastructure and upgrades) pointless, and they don't care.
All they care about is ganking soft targets with as little possible time or effort involved.
And when the inevitable happens, they will probably move on to removing local from lowsec, along with gate guns and sec status hits. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1779
|
Posted - 2012.11.18 22:16:00 -
[1244] - Quote
Shepard Wong Ogeko wrote:Don't bother. These no-local tpypes are basically unimaginative sociopaths, and I don't mean that in any sort of insulting way.
To them, nullsec exists only as a shooting gallery that they can take daytrips to.
It will ruin most non-fleet activity in nullsec, and they don't care. It will ruin what little industrial activity their is, and they don't care. It will further decrease the population of average players in nullsec, and they don't care. It will make most empire building (infrastructure and upgrades) pointless, and they don't care.
All they care about is ganking soft targets with as little possible time or effort involved.
And when the inevitable happens, they will probably move on to removing local from lowsec, along with gate guns and sec status hits. Yeah. Ganking "soft targets" who are somehow in nullsec but too moronic to understand that CCP has decreed you will be making isk and all non-capitals in highsec.
(Which you should be doing). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Herzog Wolfhammer
Sigma Special Tactics Group
1886
|
Posted - 2012.11.19 03:50:00 -
[1245] - Quote
Lord Zim wrote:It's not "the world's ending", it's us telling you exactly what'll happen. It won't be a dramatic change, since null is already pretty depopulated as it is, but the fact of the matter is, WH style local will depopulate null even further, and it will have a detrimental effect on anything other than space jousting over stationary objects with timers.
So gates are not stationary objects?
The requirement of gates should go too, letting all ships dial in a warp from system to system. I remember a time when people in low and null would have loved these ideas, before they became the establishment, and a huge part of the problem.
Nullsec is depopulated because of your gate camps and your local. I've been there. If the people out there now have to hunt for their food because local was gone (and gates) and that makes them quit, then good riddance. Let them go back to WoW and back to ganking noobs in the starter zones.
|

Herzog Wolfhammer
Sigma Special Tactics Group
1886
|
Posted - 2012.11.19 03:51:00 -
[1246] - Quote
Shepard Wong Ogeko wrote:Lord Zim wrote:Mirima Thurander wrote:Lord Zim wrote:Lin-Young Borovskova wrote:He also said increasing exponentially low sec gate guns would/was something interesting to implement and then a couple weeks latter and after a shif ton of forum tears from graveyard campers he stated it was just a thought and would never be implemented. Ah yes, I'd forgotten that bit. Kill a fully tanked out carrier in 4 minutes, wasn't it? I wouldn't mind it if CCP actually made some sort of hologram style CQ war room skit, where you could see both friendly and hostile towers and ships, as long as the system was upgraded to yield this information, but I do not condone making the act of living there a lot more work for no extra gain just to achieve this. Wait that would leave your people in space blind to gankers... in less u want that on top of the local u have now..... You might want to spend a few more seconds reading my post, you seem to have missed a few pieces of information there. Don't bother. These no-local tpypes are basically unimaginative sociopaths, and I don't mean that in any sort of insulting way. To them, nullsec exists only as a shooting gallery that they can take daytrips to. It will ruin most non-fleet activity in nullsec, and they don't care. It will ruin what little industrial activity their is, and they don't care. It will further decrease the population of average players in nullsec, and they don't care. It will make most empire building (infrastructure and upgrades) pointless, and they don't care. All they care about is ganking soft targets with as little possible time or effort involved. And when the inevitable happens, they will probably move on to removing local from lowsec, along with gate guns and sec status hits.
And if you had a Jita, we would burn it too.
|

James Amril-Kesh
RAZOR Alliance
1299
|
Posted - 2012.11.19 03:54:00 -
[1247] - Quote
Herzog Wolfhammer wrote:Nullsec is depopulated because of your gate camps and your local. lol no |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 04:02:00 -
[1248] - Quote
Herzog Wolfhammer wrote:
And if you had a Jita, we would burn it too.
We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it.
But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol. |

Herzog Wolfhammer
Sigma Special Tactics Group
1886
|
Posted - 2012.11.19 04:12:00 -
[1249] - Quote
Shepard Wong Ogeko wrote:Herzog Wolfhammer wrote:
And if you had a Jita, we would burn it too.
We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it. But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol.
High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local. |

James Amril-Kesh
RAZOR Alliance
1299
|
Posted - 2012.11.19 04:17:00 -
[1250] - Quote
Herzog Wolfhammer wrote:High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local. Local has absolutely no power against a group coming to take Goonswarm's or anybody else's sovereignty or tech moons. The fact that you think that is absurd. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 04:19:00 -
[1251] - Quote
Herzog Wolfhammer wrote:Shepard Wong Ogeko wrote:Herzog Wolfhammer wrote:
And if you had a Jita, we would burn it too.
We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it. But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol. High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.
Plenty of others have made it to VFK, bubbled our stuff and shot us up. You don't because you are no good at this game. We moved into Tributes, blew up thousands of ships. Then we moved into Vale and shot up thousands more before the defenders broke.
But never mind that. Tell us more about how you don;t know anything.
edit;
And the mark will be on your forehead, not your sleeve. That way I can look at your avatar and know your opinion isn't worth much. |

Nylith Empyreal
Federal Navy Academy Gallente Federation
154
|
Posted - 2012.11.19 04:26:00 -
[1252] - Quote
I would prefer it as infrastructure personally. I.e. civilizations set up your own trade hubs / police etc. and have information options such as local etc or a constant location of something i nyour space. hell make it so the enemy fleets can't use it. Though one would say this would make conquering space too hard, perhaps this would open up potential sabotage or something, I dunno, my two cents. This shouldn't be as cold cut as removing local entirely without a balance of something else. You all need to stop thinking in extremes. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
21
|
Posted - 2012.11.19 04:50:00 -
[1253] - Quote
Herzog Wolfhammer wrote:The requirement of gates should go too, letting all ships dial in a warp from system to system. I remember a time when people in low and null would have loved these ideas, Old timey low/null people must've been dumb as ****.
Quote:Nullsec is depopulated because of your gate camps Because no has ever gotten past or avoided a gate camp. |

SmilingVagrant
GoonWaffe Goonswarm Federation
882
|
Posted - 2012.11.19 05:29:00 -
[1254] - Quote
Herzog Wolfhammer wrote: High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.
Ahahahaha yeah we never see roaming gangs sitting on our undock at all, because the pubbies are so effortlessly blocked by our gatecamps and local chat.
Lets take a look at my intel channel for a second...
Name edited out > vigilant, ferox, rupture, thorax, myrmidon all on e-o gate in m-o now
Name edited out > Efterpi jumping E-OGL4 raptor
Name edited out > Dan Radermaker+21 in H-PA29* Sonnensystem
Somehow all of these pubbies managed to crash our impenetrable gatecamps emboldened by the power of local all in a 30 minute period.
Meanwhile I just wandered with a small cloaking gang into IRC space past their impenetrable gatecamp which is empowered by the strength of unstoppable local and killed some of their players traveling down their jump bridge highway.
Snot Shot of COAD fame regularly wanders into our space at will, right through the EC- and Taisy gatecamps, and Snot Shot isn't even good at this game.
Hey guys it turns out when all you do is ***** about how hard it is to kill things in null from the safety of "Never been to nullsec" it's hard to get kills out there :( :( :(
I know I've been saying this a lot; but have you tried not being bad at this game? |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.19 06:30:00 -
[1255] - Quote
SmilingVagrant wrote:Herzog Wolfhammer wrote: High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local.
Ahahahaha yeah we never see roaming gangs sitting on our undock at all, because the pubbies are so effortlessly blocked by our gatecamps and local chat. Lets take a look at my intel channel for a second... Name edited out > vigilant, ferox, rupture, thorax, myrmidon all on e-o gate in m-o now Name edited out > Efterpi jumping E-OGL4 raptor Name edited out > Dan Radermaker+21 in H-PA29* Sonnensystem Somehow all of these pubbies managed to crash our impenetrable gatecamps emboldened by the power of local all in a 30 minute period. Meanwhile I just wandered with a small cloaking gang into IRC space past their impenetrable gatecamp which is empowered by the strength of unstoppable local and killed some of their players traveling down their jump bridge highway. Snot Shot of COAD fame regularly wanders into our space at will, right through the EC- and Taisy gatecamps, and Snot Shot isn't even good at this game. Hey guys it turns out when all you do is ***** about how hard it is to kill things in null from the safety of "Never been to nullsec" it's hard to get kills out there :( :( :( I know I've been saying this a lot; but have you tried not being bad at this game?
Hay look I bet they only reason you new the solo and small gang was even there was because of some ratter docked/posed up telling you what they seen in LOCAL. So thx for pointing out so clearly what I have spent a month saying. Local allows u free Intel with NO effort at all. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

KrakizBad
Eve Defence Force Fatal Ascension
1104
|
Posted - 2012.11.19 06:38:00 -
[1256] - Quote
Tell us more about seeing ship types from local. www.minerbumping.com - because your tears are delicious |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 06:39:00 -
[1257] - Quote
Mirima Thurander wrote: So thx for pointing out so clearly what I have spent a month saying. Local allows u free Intel with NO effort at all.
Well, they had to put some effort into passing the intel along in the intel channels. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
405
|
Posted - 2012.11.19 06:45:00 -
[1258] - Quote
KrakizBad wrote:Tell us more about seeing ship types from local. Why complain about having to use scouts if locals removed and u all ready use them
Logic is broken here make up your minds.
I mean clearly with out local u can NEVER find fights that's what's been said for 40 pages. now your telling me u need to all ready use scouts to inform on fleets in your space.
So tell me why do u need local? Is it to protect u from being jumped unexpected by a gang of reds?
Small side note to the 3 corps that war dec'ed this dead corp have fun this is a training alt. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5560
|
Posted - 2012.11.19 06:52:00 -
[1259] - Quote
"man local is the only reason I can't get any kills on those damned nullbears, it certainly can't be the fact that I'm goddamn awful at PvP, hell no I'm da best" ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

KrakizBad
Eve Defence Force Fatal Ascension
1104
|
Posted - 2012.11.19 06:53:00 -
[1260] - Quote
Who's complaining? But no one needs scouts in empty systems. www.minerbumping.com - because your tears are delicious |

Andski
GoonWaffe Goonswarm Federation
5560
|
Posted - 2012.11.19 06:54:00 -
[1261] - Quote
"removing local would kill off blobs and make large alliances die and lose all of their tech moons, while it's hard to see how those two concepts are connected I KNOW IT YOU'RE BEING LIED TO SHEEPLE" ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Herzog Wolfhammer
Sigma Special Tactics Group
1887
|
Posted - 2012.11.19 07:01:00 -
[1262] - Quote
Shepard Wong Ogeko wrote:Herzog Wolfhammer wrote:Shepard Wong Ogeko wrote:Herzog Wolfhammer wrote:
And if you had a Jita, we would burn it too.
We do. It is called "VFK" and it is the biggest trade hub in nullsec. You are free to come burn it. But since you guys can't even gank ratters or catch industrials on the gates, I'm not going to hold my breath on some highsec pubbie raid on our capitol. High sec Concorde is your Local in 0.0. You can't shut Jita down with Concorde (thank's for the salvage though), the so-called "pubbies" (would you make them wear a symbol on their sleeve?) won't get to VFK with the power of local. Plenty of others have made it to VFK, bubbled our stuff and shot us up. You don't because you are no good at this game. We moved into Tributes, blew up thousands of ships. Then we moved into Vale and shot up thousands more before the defenders broke. But never mind that. Tell us more about how you don;t know anything. edit; And the mark will be on your forehead, not your sleeve. That way I can look at your avatar and know your opinion isn't worth much.
I don't because I'd rather trespass in deserted 0.0 systems, fill up my hold with radar site goodies, then use wormholes to get home. I don't play the game the way you play it, but I see the way you play it kind of makes it boring.
I'm sorry that people are harassing your trade hub. You should put a fleet together and deal with it.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:07:00 -
[1263] - Quote
KrakizBad wrote:Who's complaining? But no one needs scouts in empty systems. Start at page 1 there's 60+ pages of people going on and on about how removing local will ruin there game.
All saying I will quit, I will live in high sec, we can't find other fleets, it would be to much work,
U know I have ignored the OMG there's an afk red in local do something CCP threads so far what about these people are you telling me they don't use local as a way to hide from all null sec combat? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
21
|
Posted - 2012.11.19 07:11:00 -
[1264] - Quote
Mirima Thurander wrote:Why complain about having to use scouts if locals removed and u all ready use them There's a difference between using 1 or 2 guys when people are acutally there and have dozens if not hundreads of people sitting on gates and holding their dicks for God knows how long. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:13:00 -
[1265] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote:Tell us more about seeing ship types from local. Why complain about having to use scouts if locals removed and u all ready use them There's a difference between using 1 or 2 guys when people are acutally there and have dozens if not hundreads of people sitting on gates and holding their dicks for God knows how long.[/quote]
But u don't use this systems any way. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:15:00 -
[1266] - Quote
Herzog Wolfhammer wrote:I don't because I'd rather trespass in deserted 0.0 systems, fill up my hold with radar site goodies, then use wormholes to get home. I don't play the game the way you play it, but I see the way you play it kind of makes it boring. Cool. What's preventing you from doing this now? |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:19:00 -
[1267] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote:Why complain about having to use scouts if locals removed and u all ready use them There's a difference between using 1 or 2 guys when people are acutally there and have dozens if not hundreads of people sitting on gates and holding their dicks for God knows how long. So you mean you won't have huge warning that you are about to be ganked?
Like everyone in Hi-sec, where you cannot tell who is hostile till it is too late.
Or do the people in Hi-sec have more balls than the Null secers? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
5561
|
Posted - 2012.11.19 07:21:00 -
[1268] - Quote
Frying Doom wrote:Hi-sec, where you cannot tell who is hostile till it is too late.
yes you can ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:23:00 -
[1269] - Quote
Frying Doom wrote:Like everyone in Hi-sec, where you cannot tell who is hostile till it is too late. Here's an idea, why not fit your ship so people don't have a reason to be hostile.
It's even easier than constantly paying attention to local. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:23:00 -
[1270] - Quote
James Amril-Kesh wrote:Herzog Wolfhammer wrote:I don't because I'd rather trespass in deserted 0.0 systems, fill up my hold with radar site goodies, then use wormholes to get home. I don't play the game the way you play it, but I see the way you play it kind of makes it boring. Cool. What's preventing you from doing this now? Nothing, but it would be far Easier if dimwit#112345 did not jump in system and instantly know I was there.
If only u had a reason to forum fleets besides structure shoots, like to clear squatters out of your claimed systems or patrolling them for hostiles that are shooting at your ratters/miners. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
21
|
Posted - 2012.11.19 07:30:00 -
[1271] - Quote
Frying Doom wrote:Jeremy Soikutsu wrote:Mirima Thurander wrote:Why complain about having to use scouts if locals removed and u all ready use them There's a difference between using 1 or 2 guys when people are acutally there and have dozens if not hundreads of people sitting on gates and holding their dicks for God knows how long. So you mean you won't have huge warning that you are about to be ganked? You got me. It is totally fair that I'd only have a split second on d-scan to maybe catch someone between their gate cloak and covert cloak and if I don't get super lucky I'm dead unless this guy is totally incompetent. Balance. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:32:00 -
[1272] - Quote
Andski wrote:Frying Doom wrote:Please enlighten me and no I am not talking about criminals that can be seen as you dont need to have a negative status to gank someone. "tell me how to see someone in local more likely to gank you, besides, you know, the ones who are usually the ones that gank you" great post frying doom, give us another one Nice dodge but you still have not answered the question, unlike Null where you can kill neutrals, in highsec you cannot, so again please tell me how you can tell someone is hostile before they attack you?
Or as I said earlier do the hi-secers have more balls. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:32:00 -
[1273] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:Herzog Wolfhammer wrote:I don't because I'd rather trespass in deserted 0.0 systems, fill up my hold with radar site goodies, then use wormholes to get home. I don't play the game the way you play it, but I see the way you play it kind of makes it boring. Cool. What's preventing you from doing this now? Nothing, but it would be far Easier if dimwit#112345 did not jump in system and instantly know I was there. Except if you're in a radar site he still has to scan to find you, it's not like he can just warp to anoms or belts. I used a Legion to run radar sites in Amamake and other similar places before I ever became a nullseccer, and I knew that I was fine as long as I kept an eye on dscan because anybody that wanted to find me would have to use probes to do so. Mirima Thurander wrote:If only u had a reason to forum fleets besides structure shoots, like to clear squatters out of your claimed systems or patrolling them for hostiles that are shooting at your ratters/miners. What makes you think we don't do this already?
Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:35:00 -
[1274] - Quote
Jeremy Soikutsu wrote:Frying Doom wrote:Jeremy Soikutsu wrote:Mirima Thurander wrote:Why complain about having to use scouts if locals removed and u all ready use them There's a difference between using 1 or 2 guys when people are acutally there and have dozens if not hundreads of people sitting on gates and holding their dicks for God knows how long. So you mean you won't have huge warning that you are about to be ganked? You got me. It is totally fair that I'd only have a split second on d-scan to maybe catch someone between their gate cloak and covert cloak and if I don't get super lucky I'm dead unless this guy is totally incompetent. Balance. Because every ship in eve is a cloaky. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:35:00 -
[1275] - Quote
Mirima Thurander wrote:Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. Paying constant attention for hours is not a trivial amount of effort. |

Andski
GoonWaffe Goonswarm Federation
5561
|
Posted - 2012.11.19 07:35:00 -
[1276] - Quote
also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:37:00 -
[1277] - Quote
Frying Doom wrote:Nice dodge but you still have not answered the question, unlike Null where you can kill neutrals, in highsec you cannot, so again please tell me how you can tell someone is hostile before they attack you?
Or as I said earlier do the hi-secers have more balls. Hmmm these two Catalysts warped into the belt at the same time and they're heading towards me. They must want a share of my asteroids! |

Andski
GoonWaffe Goonswarm Federation
5562
|
Posted - 2012.11.19 07:37:00 -
[1278] - Quote
Frying Doom wrote:Nice dodge but you still have not answered the question, unlike Null where you can kill neutrals, in highsec you cannot, so again please tell me how you can tell someone is hostile before they attack you?
Or as I said earlier do the hi-secers have more balls.
already killed your argument, fly away ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Andski
GoonWaffe Goonswarm Federation
5562
|
Posted - 2012.11.19 07:39:00 -
[1279] - Quote
Mirima Thurander wrote:Because every ship in eve is a cloaky.
you seem to think that cloaky gangs wouldn't become the FOTM (again) if local was removed
you seem to think that players don't actually do things differently when game mechanics is changed
man you are hilarious ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
22
|
Posted - 2012.11.19 07:40:00 -
[1280] - Quote
Mirima Thurander wrote:Because every ship in eve is a cloaky. No, but every Null ganker would be flying one. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:41:00 -
[1281] - Quote
I don't like this thread. I keep feeling compelled to like the posts of a sworn enemy. What's come over me?! |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:46:00 -
[1282] - Quote
Andski wrote:also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless So then the pages of threads on Null sec dwellers complaining about afk cloakers are not really there and you guys don't immediately cloak up as soon as neutrals enter a system.
And you don't have intel channels dedicated to the movement of neutrals.
And the fact that there are so many people now mining in Null, that we are seeing threads about Null bears complaining that the bottom has fallen out of the market for them.
Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
23
|
Posted - 2012.11.19 07:47:00 -
[1283] - Quote
James Amril-Kesh wrote:I don't like this thread. I keep feeling compelled to like the posts of a sworn enemy. What's come over me?! You don't have to pretend anymore. I'm pretty sure everyone already knows that the CFC is gay in love with IRC. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:48:00 -
[1284] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. Paying constant attention for hours is not a trivial amount of effort. Wow u must REALLY have sometching wrong with u if watching local is hard. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:49:00 -
[1285] - Quote
Frying Doom wrote:Andski wrote:also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless So then the pages of threads on Null sec dwellers complaining about afk cloakers are not really there and you guys don't immediately cloak up as soon as neutrals enter a system. And you don't have intel channels dedicated to the movement of neutrals. And the fact that there are so many people now mining in Null, that we are seeing threads about Null bears complaining that the bottom has fallen out of the market for them. Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you.
High sec: If you fit your ship properly, you will almost never get ganked, even if you're not paying any attention Null sec: It doesn't matter how you fit your ship, you will get ganked if someone unfriendly finds you when you're not paying attention
Which one of these is more dangerous again? |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:50:00 -
[1286] - Quote
Andski wrote:Frying Doom wrote:Nice dodge but you still have not answered the question, unlike Null where you can kill neutrals, in highsec you cannot, so again please tell me how you can tell someone is hostile before they attack you?
Or as I said earlier do the hi-secers have more balls. already killed your argument, fly away No you just seemed to have run away from it...
Like Null sec residents do. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:51:00 -
[1287] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. Paying constant attention for hours is not a trivial amount of effort. Wow u must REALLY have sometching wrong with u if watching local is hard. You must have something wrong with you if you think it's any harder keeping safe in w-space. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:51:00 -
[1288] - Quote
Andski wrote:Mirima Thurander wrote:Because every ship in eve is a cloaky. you seem to think that cloaky gangs wouldn't become the FOTM (again) if local was removed you seem to think that players don't actually do things differently when game mechanics is changed man you are hilarious And having a reason to be worried when actively flying around in null is a bad thing. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:51:00 -
[1289] - Quote
James Amril-Kesh wrote:Frying Doom wrote:Andski wrote:also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless So then the pages of threads on Null sec dwellers complaining about afk cloakers are not really there and you guys don't immediately cloak up as soon as neutrals enter a system. And you don't have intel channels dedicated to the movement of neutrals. And the fact that there are so many people now mining in Null, that we are seeing threads about Null bears complaining that the bottom has fallen out of the market for them. Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you. High sec: If you fit your ship properly, you will almost never get ganked, even if you're not paying any attention Null sec: It doesn't matter how you fit your ship, you will get ganked if someone unfriendly finds you when you're not paying attention Which one of these is more dangerous again? So if someone unfriendly finds you in Hi-sec they wont gank you?
We have a different meaning of unfriendly I think. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:53:00 -
[1290] - Quote
Frying Doom wrote:James Amril-Kesh wrote:Frying Doom wrote:Andski wrote:also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless So then the pages of threads on Null sec dwellers complaining about afk cloakers are not really there and you guys don't immediately cloak up as soon as neutrals enter a system. And you don't have intel channels dedicated to the movement of neutrals. And the fact that there are so many people now mining in Null, that we are seeing threads about Null bears complaining that the bottom has fallen out of the market for them. Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you. High sec: If you fit your ship properly, you will almost never get ganked, even if you're not paying any attention Null sec: It doesn't matter how you fit your ship, you will get ganked if someone unfriendly finds you when you're not paying attention Which one of these is more dangerous again? So if someone unfriendly finds you in Hi-sec they wont gank you? We have a different meaning of unfriendly I think. We're of course ignoring wardecs, but in that case local works towards your favor as well so it cancels out. For the purposes of that post I mean unfriendly as in anyone who isn't explicitly a member of your corp, alliance, or bloc. So therefore people with no standings, neutral standings, and bad/terrible standings. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:53:00 -
[1291] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. Paying constant attention for hours is not a trivial amount of effort. Wow u must REALLY have sometching wrong with u if watching local is hard. You must have something wrong with you if you think it's any harder keeping safe in w-space. Crap you spam D-scan continuously in Null.
So why would you be worried if they removed Null. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:53:00 -
[1292] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. Paying constant attention for hours is not a trivial amount of effort. Wow u must REALLY have sometching wrong with u if watching local is hard. You must have something wrong with you if you think it's any harder keeping safe in w-space. Nope wh space can be really safe IF u close your exits whs, spam d scan, and hope no cloaky ganker has gotten inside and logged out. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5562
|
Posted - 2012.11.19 07:54:00 -
[1293] - Quote
Frying Doom wrote:Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you.
there's no warning because miners are afk in untanked barges 99% of the time
nice try, but a miss as always ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:55:00 -
[1294] - Quote
Frying Doom wrote:James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:Mirima Thurander wrote:Why don't u go ahead and say it
U like local it keeps you nice and safe with the least amount of effort. Paying constant attention for hours is not a trivial amount of effort. Wow u must REALLY have sometching wrong with u if watching local is hard. You must have something wrong with you if you think it's any harder keeping safe in w-space. Crap you spam D-scan continuously in Null. So why would you be worried if they removed Null. You seem to be under the impression that d-scan is hard. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:55:00 -
[1295] - Quote
James Amril-Kesh wrote:Frying Doom wrote:Andski wrote:also a key difference between getting ganked in hisec and getting ganked elsewhere is that those who get ganked in hisec are usually those who fit ridiculously shiny mission ships or move valuable cargo in freighters without double wrapping, while those who get ganked elsewhere are usually targets of opportunity
anyone who bleats "nullsec is safer than hisec hurrr" is just clueless So then the pages of threads on Null sec dwellers complaining about afk cloakers are not really there and you guys don't immediately cloak up as soon as neutrals enter a system. And you don't have intel channels dedicated to the movement of neutrals. And the fact that there are so many people now mining in Null, that we are seeing threads about Null bears complaining that the bottom has fallen out of the market for them. Yeah really dangerous, unlike safe Hi-sec where you can be mining in a system for example and get ganked with your only warning being the sudden appearance of a ship next to you. High sec: If you fit your ship properly, you will almost never get ganked, even if you're not paying any attention Null sec: It doesn't matter how you fit your ship, you will get ganked if someone unfriendly finds you when you're not paying attention Which one of these is more dangerous again? I'm sorry u can't watch TV and null sec at the same time.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:56:00 -
[1296] - Quote
James Amril-Kesh wrote: We're of course ignoring wardecs, but in that case local works towards your favor as well so it cancels out. For the purposes of that post I mean unfriendly as in anyone who isn't explicitly a member of your corp, alliance, or bloc. So therefore people with no standings, neutral standings, and bad/terrible standings.
Not to mention that people who want to gank you in highsec are MUCH more restricted in their ship choices (that is if they don't want to waste a lot of isk doing so but still want to ensure success) whereas in nullsec pretty much any combat capable ship works.
So because you are more likely to be attacked, you believe you should keep your early warning system (that due to the ability to attack non-blues is better than that in Hi-sec) so you can run away.
Really doesn't sound like dangerous lawless space to me more like chicken sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 07:56:00 -
[1297] - Quote
Herzog Wolfhammer wrote:I don't because I'd rather trespass in deserted 0.0 systems, fill up my hold with radar site goodies, then use wormholes to get home. I don't play the game the way you play it, but I see the way you play it kind of makes it boring.
I'm sorry that people are harassing your trade hub. You should put a fleet together and deal with it. You: If you had a jita, we'd burn that too Us: We do, actually, and here's where you can find it. bring friends. You: err... um... actually I'd rather just go in one of your empty systems instead, if you don't mind. please don't hurt me. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5563
|
Posted - 2012.11.19 07:57:00 -
[1298] - Quote
Mirima Thurander wrote:And having a reason to be worried when actively flying around in null is a bad thing.
have you ever actually been to nullsec?
don't bother answering that, it's obvious that you haven't
you see, there are these things called "bubbles" that make it risky to fly around in nullsec without a scout alt ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Andski
GoonWaffe Goonswarm Federation
5563
|
Posted - 2012.11.19 07:58:00 -
[1299] - Quote
Mirima Thurander wrote:I'm sorry u can't watch TV and null sec at the same time.
hi unless you have two pairs of eyes you can't actually watch local and TV at the same time
try again ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 07:59:00 -
[1300] - Quote
Frying Doom wrote:So because you are more likely to be attacked, you believe you should keep your early warning system (that due to the ability to attack non-blues is better than that in Hi-sec) so you can run away.
Really doesn't sound like dangerous lawless space to me more like chicken sec. Isn't that exactly what you do if you're in w-space in a sig and probes pop up on dscan? I mean come on now, you want us to go fight a probably hot dropper in our PVE ships? Yeah, that'll end well. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 07:59:00 -
[1301] - Quote
James Amril-Kesh wrote: You seem to be under the impression that d-scan is hard.
So its easy is it.
Glad to see you have gone over to the removal local side.
Enjoy your easy spamming. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 07:59:00 -
[1302] - Quote
James Amril-Kesh wrote:
You seem to be under the impression that d-scan is hard.
But u not 10 posts ago someone said watching local all the time was hard.
MAKE UP YOUR MINDS. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5563
|
Posted - 2012.11.19 08:00:00 -
[1303] - Quote
Frying Doom wrote:So its easy is it.
Glad to see you have gone over to the removal local side.
Enjoy your easy spamming.
i think we've explained in all of the other 200 "remove local, i suck at PvP and need CCP to make it easier for me" threads why dscanning would be useless in nullsec without local ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 08:00:00 -
[1304] - Quote
Frying Doom wrote:James Amril-Kesh wrote: You seem to be under the impression that d-scan is hard.
So its easy is it. Glad to see you have gone over to the removal local side. Enjoy your easy spamming. I'd mention how I'd appreciate you not putting words in my mouth, but I know you'll disregard anyway. |

Lord Zim
2039
|
Posted - 2012.11.19 08:01:00 -
[1305] - Quote
Frying Doom wrote:James Amril-Kesh wrote: You seem to be under the impression that d-scan is hard.
So its easy is it. Glad to see you have gone over to the removal local side. Enjoy your easy spamming. Tell us more about how dscanning sees cloaked ships Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 08:02:00 -
[1306] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:
You seem to be under the impression that d-scan is hard.
But u not 10 posts ago someone said watching local all the time was hard. MAKE UP YOUR MINDS. No, I'm merely saying it takes about as much effort as it does to watch d-scan.
The part you're conveniently ignoring is how in w-space the fact that cloaked ships don't show up on d-scan doesn't matter, whereas it does in nullsec. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:02:00 -
[1307] - Quote
James Amril-Kesh wrote:Frying Doom wrote:So because you are more likely to be attacked, you believe you should keep your early warning system (that due to the ability to attack non-blues is better than that in Hi-sec) so you can run away.
Really doesn't sound like dangerous lawless space to me more like chicken sec. Isn't that exactly what you do if you're in w-space in a sig and probes pop up on dscan? I mean come on now, you want us to go fight a probably hot dropper in our PVE ships? Yeah, that'll end well. I'm In a buffer tanked omni resist ship running sleeper sites with RR and corp mates. I'm in a far better spot than they are 90% of the time unless there's a wh I missed and there more of them than us.
I don't give me the more ships die in null u all have over looked that 90% of this are fleet fights that people joined knowing they might die. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2039
|
Posted - 2012.11.19 08:03:00 -
[1308] - Quote
Mirima Thurander wrote:James Amril-Kesh wrote:
You seem to be under the impression that d-scan is hard.
But u not 10 posts ago someone said watching local all the time was hard. MAKE UP YOUR MINDS. You can also tell us more about how cloaked ships show up on dscan Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 08:04:00 -
[1309] - Quote
James Amril-Kesh wrote:Frying Doom wrote:So because you are more likely to be attacked, you believe you should keep your early warning system (that due to the ability to attack non-blues is better than that in Hi-sec) so you can run away.
Really doesn't sound like dangerous lawless space to me more like chicken sec. Isn't that exactly what you do if you're in w-space in a sig and probes pop up on dscan? I mean come on now, you want us to go fight a probably hot dropper in our PVE ships? Yeah, that'll end well. Well thankfully for you CCP has the answer as they are attempting to make PvP and PvE so similar you use the same ship.
Yes in W-Holes you assess what is on D-scan and fight or hide depending on if you have the numbers, but you can only see within d-scan range, which in a lot of cases is not the whole system.
Oh and you have to actively do something to get intel, not just sit there and go 'Oh someone is in the system' as they show up on local.
To be honest I am not really sure when these threads come up, CCP made it clear that Local is here to stay a few months ago on a Test server thread.
But it is always nice to pick on Null secers. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
5563
|
Posted - 2012.11.19 08:04:00 -
[1310] - Quote
Mirima Thurander wrote:I'm In a buffer tanked omni resist ship running sleeper sites with RR and corp mates. I'm in a far better spot than they are 90% of the time unless there's a wh I missed and there more of them than us.
ah so you live in a wormhole
naturally i'm going to take this opportunity and point out that wormholes have 1/20th the PvP of nullsec and would be much improved if we had the ability to bridge fleets into them, along with dropping titans and supercarriers
also introduce wormhole stabilizers so that we can bring larger fleets inside, wormholes are clearly too safe ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Andski
GoonWaffe Goonswarm Federation
5563
|
Posted - 2012.11.19 08:05:00 -
[1311] - Quote
of course the wormhole people will be terribly opposed to anything that makes life in wormholes more ~interesting~ and introduces actual risk because they have no balls
clearly the nullseccers are less cowardly than they are because they actually put up with hotdrops, supercaps and blobs ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

James Amril-Kesh
RAZOR Alliance
1302
|
Posted - 2012.11.19 08:05:00 -
[1312] - Quote
Mirima Thurander wrote:I'm In a buffer tanked omni resist ship running sleeper sites with RR and corp mates. I'm in a far better spot than they are 90% of the time unless there's a wh I missed and there more of them than us. Thank you for finally acknowledging one of the primary differences between w-space PVE and nullsec PVE. You may go back to your corner now and think about why this is important. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:07:00 -
[1313] - Quote
James Amril-Kesh wrote:Mirima Thurander wrote:James Amril-Kesh wrote:
You seem to be under the impression that d-scan is hard.
But u not 10 posts ago someone said watching local all the time was hard. MAKE UP YOUR MINDS. No, I'm merely saying it takes about as much effort as it does to watch d-scan. The part you're conveniently ignoring is how in w-space the fact that cloaked ships don't show up on d-scan doesn't matter, whereas it does in nullsec. How dose it not matter? That's the thing I a wh we assume there's a cloaked ship about to point us at all times and we go about are day prepared for it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 08:07:00 -
[1314] - Quote
Lord Zim wrote:Frying Doom wrote:James Amril-Kesh wrote: You seem to be under the impression that d-scan is hard.
So its easy is it. Glad to see you have gone over to the removal local side. Enjoy your easy spamming. Tell us more about how dscanning sees cloaked ships Oh no we can't just have cloaked ships functioning as if they are, whats the word....
Oh that's it cloaked, Yeah wonderful technology that is and it makes so much sense too, build a ship that you cannot see and cannot be scanned but then broadcasts its presence to every one in the system.
Would that not imply the broken part of the game is local. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 08:08:00 -
[1315] - Quote
Frying Doom wrote:Well thankfully for you CCP has the answer as they are attempting to make PvP and PvE so similar you use the same ship. I'd watch what they can actually do rather than what they say they'll do, if I were you.
Frying Doom wrote:Yes in W-Holes you assess what is on D-scan and fight or hide depending on if you have the numbers, but you can only see within d-scan range, which in a lot of cases is not the whole system. It's still sufficient to give you a few seconds worth of warning before someone lands on you, whereas in nullsec the first hint would be someone uncloaking within 7.5km of you and scrambling you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 08:08:00 -
[1316] - Quote
Andski wrote:of course the wormhole people will be terribly opposed to anything that makes life in wormholes more ~interesting~ and introduces actual risk because they have no balls
clearly the nullseccers are less cowardly than they are because they actually put up with hotdrops, supercaps and blobs Or they just don't want the same crap that has turned Null into an empty waste land. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

EI Digin
Dreddit Test Alliance Please Ignore
327
|
Posted - 2012.11.19 08:10:00 -
[1317] - Quote
Mirima Thurander wrote:I'm In a buffer tanked omni resist ship running sleeper sites with RR and corp mates. I'm in a far better spot than they are 90% of the time unless there's a wh I missed and there more of them than us.
Thank you for telling us that WHs are safer than nullsec. Do you enjoy playing eve on easy-mode?
Frying Doom wrote:Or they just don't want the same crap that has turned Null into an empty waste land.
Here we go again!
|

Andski
GoonWaffe Goonswarm Federation
5563
|
Posted - 2012.11.19 08:10:00 -
[1318] - Quote
Frying Doom wrote:Or they just don't want the same crap that has turned Null into an empty waste land.
instead, they want nullsec to be absolutely **** because those who live in wormholes are usually those who didn't cut it in the cut-throat world that is nullsec, so they want to punish those who actually succeeded ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 08:10:00 -
[1319] - Quote
Lord Zim wrote:Frying Doom wrote:Well thankfully for you CCP has the answer as they are attempting to make PvP and PvE so similar you use the same ship. I'd watch what they can actually do rather than what they say they'll do, if I were you. Frying Doom wrote:Yes in W-Holes you assess what is on D-scan and fight or hide depending on if you have the numbers, but you can only see within d-scan range, which in a lot of cases is not the whole system. It's still sufficient to give you a few seconds worth of warning before someone lands on you, whereas in nullsec the first hint would be someone uncloaking within 7.5km of you and scrambling you. Where would someone in a Worm Hole get warning if the person is cloaked, as pointed out cloaked ships do not appear on D-scan. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 08:11:00 -
[1320] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:James Amril-Kesh wrote: You seem to be under the impression that d-scan is hard.
So its easy is it. Glad to see you have gone over to the removal local side. Enjoy your easy spamming. Tell us more about how dscanning sees cloaked ships Oh no we can't just have cloaked ships functioning as if they are, whats the word.... Oh that's it cloaked, Yeah wonderful technology that is and it makes so much sense too, build a ship that you cannot see and cannot be scanned but then broadcasts its presence to every one in the system. Would that not imply the broken part of the game is local. They're cloaked, yes, which means they can't be seen and they can't be found. You, on the other hand, can, without the use of anything which gives you any indication whatsoever of where you're at, which means the first indication you have of anyone trying to be hostile against you, is them uncloaking and warpscramming you.
If anoms had required that you actually scan them down, no local wouldn't be such a problem. Thankfully, we have this thing called WH space for those who are inclined to derp around without this terrible local chaining them down. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2039
|
Posted - 2012.11.19 08:11:00 -
[1321] - Quote
Frying Doom wrote:Where would someone in a Worm Hole get warning if the person is cloaked, as pointed out cloaked ships do not appear on D-scan. Probes? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:12:00 -
[1322] - Quote
Andski wrote:Mirima Thurander wrote:I'm In a buffer tanked omni resist ship running sleeper sites with RR and corp mates. I'm in a far better spot than they are 90% of the time unless there's a wh I missed and there more of them than us. ah so you live in a wormhole naturally i'm going to take this opportunity and point out that wormholes have 1/20th the PvP of nullsec and would be much improved if we had the ability to bridge fleets into them, along with dropping titans and supercarriers also introduce wormhole stabilizers so that we can bring larger fleets inside, wormholes are clearly too safe See there u go using numbers.
Fleet fights in null accounts for most null ship losses you fleet up expecting to lose your shops at some point.
WHs go about there daily lives expecting to be attacked at any point by a cloaked tackle ship.
in null fleeting up is like cutting on a I accept I'm about to engage in PvP flag. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
23
|
Posted - 2012.11.19 08:13:00 -
[1323] - Quote
Frying Doom wrote: Well thankfully for you CCP has the answer as they are attempting to make PvP and PvE so similar you use the same ship.
Soon TM I'm sure. To be fair I am pretty excited for these mission/hot drop repulsion fits. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:14:00 -
[1324] - Quote
Lord Zim wrote:Frying Doom wrote:Well thankfully for you CCP has the answer as they are attempting to make PvP and PvE so similar you use the same ship. I'd watch what they can actually do rather than what they say they'll do, if I were you. Frying Doom wrote:Yes in W-Holes you assess what is on D-scan and fight or hide depending on if you have the numbers, but you can only see within d-scan range, which in a lot of cases is not the whole system. It's still sufficient to give you a few seconds worth of warning before someone lands on you, whereas in nullsec the first hint would be someone uncloaking within 7.5km of you and scrambling you. Did u know there's sites in whs that work JUST like your null anime that don't need probes. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
23
|
Posted - 2012.11.19 08:19:00 -
[1325] - Quote
Frying Doom wrote: Or they just don't want the same crap that has turned Null into an empty waste land.
Yeah most people don't want a **** poor risk/reward ratio I reckon. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:21:00 -
[1326] - Quote
Andski wrote:oh crap brb time to close one of the gates into UMI that just spawned
oh wait lol you can't actually do that in nullsec Let's glance at local to see if there's any hostiles in system before I leave the pos.
O wait I'm IN A wh. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2039
|
Posted - 2012.11.19 08:21:00 -
[1327] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Where would someone in a Worm Hole get warning if the person is cloaked, as pointed out cloaked ships do not appear on D-scan. Probes? Oh so that must be for people running grav, ladar and radar sites as anoms do not require probes to find So they've changed it so sleeper sites don't require probing?
Interesting.
Frying Doom wrote:nor do you need probes to wait for someone to pick up PI and gank their Indy ships. It's literally warp in, warp back and dump in/take the PI loot as the ship's aligning back. Your exposure time is measured in seconds, as opposed to hours which is the case for mining or ratting.
Frying Doom wrote:So it is the same as Null in that respect, if you are running anoms your dead meat if someone is cloaked but you don't get the free intel in WH's Hey, if people want to go to WHs to run anoms, more power to them. I would've thought they'd prefer to make isk in sleeper sites, but vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:27:00 -
[1328] - Quote
Zim some sleeper sites (radar, mag, ladar grav) do need scanning as well as some combat sites. But most combat sites work just like null anoms as in u don't need probes.
The only differences between WHs and null is
Sov - witch u need blobs for grinding structures.
Gates.
Besides that there the same. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Frying Doom
Zat's Affiliated Traders
879
|
Posted - 2012.11.19 08:30:00 -
[1329] - Quote
Lord Zim wrote:Frying Doom wrote:nor do you need probes to wait for someone to pick up PI and gank their Indy ships. It's literally warp in, warp back and dump in/take the PI loot as the ship's aligning back. Your exposure time is measured in seconds, as opposed to hours which is the case for mining or ratting. Frying Doom wrote:So it is the same as Null in that respect, if you are running anoms your dead meat if someone is cloaked but you don't get the free intel in WH's Hey, if people want to go to WHs to run anoms, more power to them. I would've thought they'd prefer to make isk in sleeper sites, but vOv Yes they are sleeper sites not anoms, I was using the word anoms as they do not require scanning like anoms. Just part of that pleasant group Unknown.
As to PI yes your exposure is minimal and so are the very few point in the system you have to go to, so if you see an indy out you just have to gamble at quite good odds where they will go next. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:33:00 -
[1330] - Quote
Hope full we managed to get him to understand a bit better how whs work. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2039
|
Posted - 2012.11.19 08:42:00 -
[1331] - Quote
Frying Doom wrote:As to PI yes your exposure is minimal and so are the very few point in the system you have to go to, so if you see an indy out you just have to gamble at quite good odds where they will go next. The thing is, I can choose exactly when I'm going for my PI run, and my exposure pr run is literally 5-10 seconds. The risk is fairly minimal, or to put it another way, the attacker has to be pretty on it to even catch me, as opposed to when they're hunting you in anoms, where they can pick and choose the time at which they attack.
Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 08:48:00 -
[1332] - Quote
Lord Zim wrote:Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Actually it is very nice to slide in and out of another corps territory without them knowing you are ever there. I think the main reason that so many from Null do not want to lose local is that you are to used to the crutch.
Change is never welcomed in things like this but it can be for the better, I my self would be more inclined to live in Null if it had no local, you would still see cynos and there are always safe places to make income, you just cannot be as passive as people in Null are now. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 08:48:00 -
[1333] - Quote
Lord Zim wrote:Frying Doom wrote:As to PI yes your exposure is minimal and so are the very few point in the system you have to go to, so if you see an indy out you just have to gamble at quite good odds where they will go next. The thing is, I can choose exactly when I'm going for my PI run, and my exposure pr run is literally 5-10 seconds. The risk is fairly minimal, or to put it another way, the attacker has to be pretty on it to even catch me, as opposed to when they're hunting you in anoms, where they can pick and choose the time at which they attack. Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Have you even looked at the last 20 pages I just spent 2 hours pointing out how the people in null all ready do everything that they need to to stay safe in a local less null. Its all about the amount of effort the big guys want to put in to keep there space (not sov I don't want it) safe from me and mine.
I even pulled it out of there own posts.
All u have to do is sift through all the crap posts as I don't want to.
Do u ever sleep zim or do u just like this thread so much u feel the need for 2 am posting? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 08:48:00 -
[1334] - Quote
Mirima Thurander wrote:Hope full we managed to get him to understand a bit better how whs work.
But back to the matter at hand.
DEATH TO LOCAL!
also remove wormhole mass limits, introduce wormhole stabilizers, remove the free anti-PvP mechanic that is the free cynojamming and allow supers and titans into wormholes ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Lord Zim
2039
|
Posted - 2012.11.19 08:50:00 -
[1335] - Quote
Frying Doom wrote:Lord Zim wrote:Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Actually it is very nice to slide in and out of another corps territory without them knowing you are ever there. I think the main reason that so many from Null do not want to lose local is that you are to used to the crutch. Change is never welcomed in things like this but it can be for the better, I my self would be more inclined to live in Null if it had no local, you would still see cynos and there are always safe places to make income, you just cannot be as passive as people in Null are now. Notice how you said "and there are [...] safe places to make income".
Guess what would be missing if local was removed with no replacement giving you an indication there were someone hunting you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 08:50:00 -
[1336] - Quote
Mirima Thurander wrote:Have you even looked at the last 20 pages I just spent 2 hours pointing out how the people in null all ready do everything that they need to to stay safe in a local less null. Its all about the amount of effort the big guys want to put in to keep there space (not sov I don't want it) safe from me and mine.
I even pulled it out of there own posts.
All u have to do is sift through all the crap posts as I don't want to.
no, you haven't pointed out how one would take steps to mitigate their risk in nullsec
you haven't done so because you have never lived in nullsec and you just want risk-free daytrips to kill ratters because you can't otherwise, despite the fact that others manage just fine simply because they're better at it ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
23
|
Posted - 2012.11.19 08:50:00 -
[1337] - Quote
Mirima Thurander wrote: The only differences between WHs and null is
Sov - witch u need blobs for grinding structures.
Gates.
Besides that there the same.
Did cynos just start working in WHs in the last half hour? I guess they finshed that 100% accurate map of all the connections in every WH too. I do feel kinda bad that you can't close WHs to places you don't like anymore. However I feel pretty good that we can make crazy WH money now. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 08:51:00 -
[1338] - Quote
Yeah let me just look at my map for the wormhole system with the most NPC kills, set it as destination and take gates all the way ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 08:52:00 -
[1339] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote: The only differences between WHs and null is
Sov - witch u need blobs for grinding structures.
Gates.
Besides that there the same.
Did cynos just start working in WHs in the last half hour? I guess they finshed that 100% accurate map of all the connections in every WH too. I do feel kinda bad that you can't close WHs to places you don't like anymore. However I feel pretty good that we can make crazy WH money now. Yes you can make crazy WH money, it is easy turn of all the Moon mining POS's in NULL and you will get close to crazy WH money as you cannot moon mine in a WH. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 08:54:00 -
[1340] - Quote
Mirima Thurander wrote:I just spent 2 hours pointing out how the people in null all ready do everything that they need to to stay safe in a local less null. No, you haven't.
Mirima Thurander wrote:Do u ever sleep zim No. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 08:54:00 -
[1341] - Quote
Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Actually it is very nice to slide in and out of another corps territory without them knowing you are ever there. I think the main reason that so many from Null do not want to lose local is that you are to used to the crutch. Change is never welcomed in things like this but it can be for the better, I my self would be more inclined to live in Null if it had no local, you would still see cynos and there are always safe places to make income, you just cannot be as passive as people in Null are now. Notice how you said "and there are [...] safe places to make income". Guess what would be missing if local was removed with no replacement giving you an indication there were someone hunting you. Oh no you mean D-scan doesn't work in Null now. The Horror  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 08:55:00 -
[1342] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Mirima Thurander wrote:DEATH TO LOCAL! Sure, as long as you come up with a replacement mechanic which lets people actually live in nullsec as well, not just PVP in nullsec. Actually it is very nice to slide in and out of another corps territory without them knowing you are ever there. I think the main reason that so many from Null do not want to lose local is that you are to used to the crutch. Change is never welcomed in things like this but it can be for the better, I my self would be more inclined to live in Null if it had no local, you would still see cynos and there are always safe places to make income, you just cannot be as passive as people in Null are now. Notice how you said "and there are [...] safe places to make income". Guess what would be missing if local was removed with no replacement giving you an indication there were someone hunting you. Oh no you mean D-scan doesn't work in Null now. The Horror  Tell me again how cloaked ships show up on d-scan. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
818
|
Posted - 2012.11.19 08:58:00 -
[1343] - Quote
Andski wrote:Mirima Thurander wrote:Hope full we managed to get him to understand a bit better how whs work.
But back to the matter at hand.
DEATH TO LOCAL! also remove wormhole mass limits, introduce wormhole stabilizers, remove the free anti-PvP mechanic that is the free cynojamming and allow supers and titans into wormholes, TL:DR I just wish to blob in WH space as well as in 0.0
Fixed that for you. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 08:58:00 -
[1344] - Quote
Lord Zim wrote:Frying Doom wrote:Oh no you mean D-scan doesn't work in Null now. The Horror  Tell me again how cloaked ships show up on d-scan. Yes it must be terrible with Null secers apparently being less able to defend them selves while Hi-sec works without the use of a clear local and WH's don't really have one at all.
Have you guys considered applying for an invalid pension? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 08:58:00 -
[1345] - Quote
Mirima Thurander wrote:Ah yes the I can't blob it so its not got any PvP in it argument. Nobody's said that
Mirima Thurander wrote:I'm sorry your in a null sec alliance that can't get any thing done unless its in a 500 man fleet. I'm sorry you need crutches to get kills.
Mirima Thurander wrote:But there's more to eve than your blob on blob fifighting. There's more to eve than ganking ratters. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:00:00 -
[1346] - Quote
Signal11th wrote:Andski wrote:Mirima Thurander wrote:Hope full we managed to get him to understand a bit better how whs work.
But back to the matter at hand.
DEATH TO LOCAL! also remove wormhole mass limits, introduce wormhole stabilizers, remove the free anti-PvP mechanic that is the free cynojamming and allow supers and titans into wormholes, TL:DR I just wish to blob in WH space as well as in 0.0 Fixed that for you.
you didn't need to point that out, I wish to purge wormholes of all the failed alliances living there that couldn't cut it in nullsec, with overwhelming force, not roam them for ~gudfitez~ ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Lord Zim
2039
|
Posted - 2012.11.19 09:00:00 -
[1347] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Oh no you mean D-scan doesn't work in Null now. The Horror  Tell me again how cloaked ships show up on d-scan. Yes it must be terrible with Null secers apparently being less able to defend them selves while Hi-sec works without the use of a clear local and WH's don't really have one at all. Have you guys considered applying for an invalid pension? Interestingly enough, I've flown around in hisec on a ton of alts for close to 4 years now, not once have I gotten ganked.
I wonder if this could have something to do with the fact hisec is pretty safe, and that you have to be pretty special slash dumb to get ganked. Or **** someone off enough that they'll go after you specifically. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Malcanis
Vanishing Point. The Initiative.
5143
|
Posted - 2012.11.19 09:01:00 -
[1348] - Quote
Gosh this thread has come a long way since I last looked in, 20 pages ago. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 09:02:00 -
[1349] - Quote
Lord Zim wrote: Tell me again how cloaked ships show up on d-scan.
They don't.
And I thought we just explained to u there's a group of people in eve that deals with this every day. See op in thread and then see your alliance take an ACTIVE role in home defiance besides a PASSIVE one.
Something just dawned on me.
U say null ISK sucks.
CCP says the best ISK is where the most risk is at.
Maybe null ISK sucks because there's really no risk to null. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2039
|
Posted - 2012.11.19 09:02:00 -
[1350] - Quote
Malcanis wrote:Gosh this thread has come a long way since I last looked in, 20 pages ago. So 2 hours ago, then? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:05:00 -
[1351] - Quote
Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null.
yeah let me just go back to building capitals while hiding behind mass-limited entry points and free, undefeatable cynojamming
oh wait, that's what you do in wormholes ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 09:05:00 -
[1352] - Quote
Lord Zim wrote:Malcanis wrote:Gosh this thread has come a long way since I last looked in, 20 pages ago. So 2 hours ago, then? 3 hours 35 pages. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:06:00 -
[1353] - Quote
Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null.
nullsec is the riskiest space, period
wormholes have a fourth the population of nullsec but 1/20th the ship kills
statistically that makes wormholes safer than hisec, let alone k-space 0.0 ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:06:00 -
[1354] - Quote
Lord Zim wrote:Mirima Thurander wrote:But there's more to eve than your blob on blob fifighting. There's more to eve than ganking ratters. Yes there is and maybe making Null more like WH is a step in the right direction, give the miners somewhere safer to mine as well as the combat pilots, but have the anoms like they are now. Make people be actively involved in their own safety, like having to use D-Scan and kill of the crutch that is local. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 09:07:00 -
[1355] - Quote
Mirima Thurander wrote:Lord Zim wrote: Tell me again how cloaked ships show up on d-scan.
They don't. And they shouldn't, so that's fine.
Mirima Thurander wrote:And I thought we just explained to u there's a group of people in eve that deals with this every day. See op in thread and then see your alliance take an ACTIVE role in home defiance besides a PASSIVE one. Let's see. I, and 10 others, can sit and be bored for 8 hours straight while someone else gets bored while making a little more money than they would do in hisec, or we could all go back to hisec and be equally bored, but everyone would at least be making isk.
Choices, choices.
Mirima Thurander wrote:Something just dawned on me.
U say null ISK sucks.
CCP says the best ISK is where the most risk is at.
Maybe null ISK sucks because there's really no risk to null. Good joke, tell us another one.
Next I guess you'll tell us hisec is dangerous. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:09:00 -
[1356] - Quote
Andski wrote:Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null. nullsec is the riskiest space, period wormholes have a fourth the population of nullsec but 1/20th the ship kills statistically that makes wormholes safer than hisec, let alone k-space 0.0
And if you take out the corporately sponsored kills coming from ship replacement programs funded by moon mining how much do you have left?
Null has so many kills due to its hand outs, not due to anything else. I asked a goon pilot one day why he blobs, his response "They pay me" Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 09:09:00 -
[1357] - Quote
Frying Doom wrote:Lord Zim wrote:Mirima Thurander wrote:But there's more to eve than your blob on blob fifighting. There's more to eve than ganking ratters. Yes there is and maybe making Null more like WH is a step in the right direction, give the miners somewhere safer to mine as well as the combat pilots, but have the anoms like they are now. Make people be actively involved in their own safety, like having to use D-Scan and kill of the crutch that is local. Why leave anoms like they are now? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

EI Digin
Dreddit Test Alliance Please Ignore
328
|
Posted - 2012.11.19 09:09:00 -
[1358] - Quote
Mirima Thurander wrote:
Something just dawned on me.
U say null ISK sucks.
CCP says the best ISK is where the most risk is at.
Maybe null ISK sucks because there's really no risk to null.
Very close, null "ISK" sucks because there's really no isk in null for the common member in the alliance, or for small alliances that are unable to hold moons. Only one letter off, not bad.
Put sleeper sites, or wormhole-esque ish/hour in 0.0 so that small powerblocs can survive, larger ones can allow their members to replace their own losses on a regular basis, be able to pay for scouts, and for people to be able to PVE in small fleets effectively and we can talk about removing local from 0.0. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 09:10:00 -
[1359] - Quote
Andski wrote:Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null. yeah let me just go back to building capitals while hiding behind mass-limited entry points and free, undefeatable cynojamming oh wait, that's what you do in wormholes U seam upset u can't steam roll WH corps with out some skill as a small gang. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2039
|
Posted - 2012.11.19 09:11:00 -
[1360] - Quote
Frying Doom wrote:And if you take out the corporately sponsored kills coming from ship replacement programs funded by moon mining how much do you have left?
Null has so many kills due to its hand outs, not due to anything else. I asked a goon pilot one day why he blobs, his response "They pay me" What do you think would be happening if there were no ship replacement program? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

EI Digin
Dreddit Test Alliance Please Ignore
328
|
Posted - 2012.11.19 09:11:00 -
[1361] - Quote
Frying Doom wrote:Andski wrote:Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null. nullsec is the riskiest space, period wormholes have a fourth the population of nullsec but 1/20th the ship kills statistically that makes wormholes safer than hisec, let alone k-space 0.0 And if you take out the corporately sponsored kills coming from ship replacement programs funded by moon mining how much do you have left? Null has so many kills due to its hand outs, not due to anything else. I asked a goon pilot one day why he blobs, his response "They pay me"
You don't get reimbursed if you lose your ratting tengu to stupidity, you only get reimbursed if you are actively helping the alliance in a fleet.
Fun fact: You don't earn any isk/hour when you are in a fleet. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
23
|
Posted - 2012.11.19 09:12:00 -
[1362] - Quote
Frying Doom wrote:Jeremy Soikutsu wrote:Mirima Thurander wrote: The only differences between WHs and null is
Sov - witch u need blobs for grinding structures.
Gates.
Besides that there the same.
Did cynos just start working in WHs in the last half hour? I guess they finshed that 100% accurate map of all the connections in every WH too. I do feel kinda bad that you can't close WHs to places you don't like anymore. However I feel pretty good that we can make crazy WH money now. Yes you can make crazy WH money, it is easy turn of all the Moon mining POS's in NULL and you will get close to crazy WH money as you cannot moon mine in a WH. Oh we have to turn on the miners on all our tech/R64s. High command should really be more on top of this ****. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:12:00 -
[1363] - Quote
Frying Doom wrote:Yes there is and maybe making Null more like WH is a step in the right direction, give the miners somewhere safer to mine as well as the combat pilots, but have the anoms like they are now. Make people be actively involved in their own safety, like having to use D-Scan and kill of the crutch that is local.
i'm glad that you care so much about nullsec that you want it to be more like wormhole space
we care about wormholes so much too, we want it to be more like nullsec!
let's start with getting rid of those pesky mass limitations, making it harder to close wormholes intentionally, allowing supers and titans to cyno in, allowing fleets to get bridged in and otherwise making it so that wormholes aren't a place to hide from your enemies while building up insurmountable force in the form of large numbers of capitals that often reach critical mass where they cannot be killed without bringing in a number of capitals impossible to move through a wormhole, or supers, which cannot enter wormholes period ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 09:13:00 -
[1364] - Quote
Andski wrote:Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null. nullsec is the riskiest space, period wormholes have a fourth the population of nullsec but 1/20th the ship kills statistically that makes wormholes safer than hisec, let alone k-space 0.0
And 90% of shops killed in null are fleet ships that u joined fleet knowing might die.
90% of WHs ships killed are in sleeper sites die do to getting pvped. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:14:00 -
[1365] - Quote
Mirima Thurander wrote:90% of WHs ships killed are in sleeper sites die do to getting pvped.
right, the only viable targets in wormholes are soft targets since any serious attack will lead to facing insurmountable numbers of capitals ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
161
|
Posted - 2012.11.19 09:16:00 -
[1366] - Quote
Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:Maybe null ISK sucks because there's really no risk to null. nullsec is the riskiest space, period wormholes have a fourth the population of nullsec but 1/20th the ship kills statistically that makes wormholes safer than hisec, let alone k-space 0.0 And 90% of shops killed in null are fleet ships that u joined fleet knowing might die. 90% of WHs ships killed are in sleeper sites die do to getting pvped.
It is almost as if nullsec and w-space are for different types of spaceship play and have mechanics that reflect that. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:16:00 -
[1367] - Quote
Lord Zim wrote:Frying Doom wrote:And if you take out the corporately sponsored kills coming from ship replacement programs funded by moon mining how much do you have left?
Null has so many kills due to its hand outs, not due to anything else. I asked a goon pilot one day why he blobs, his response "They pay me" What do you think would be happening if there were no ship replacement program? No ship replacement and no paying your pilots, well less fights that's for sure, your pilots would be less willing to risk their own isk on so many runs, that and a lot of your pilots would probably move on to other games as you were not paying them for their time. Null sec would probably be easier for smaller alliances to move into as it would be harder to afford the hundreds of billions of isk you guys have paid in sov bills.
Who ever came up with moon mining really should have thought more about it before doing it. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:17:00 -
[1368] - Quote
Mirima Thurander wrote:U seam upset u can't steam roll WH corps with out some skill as a small gang.
yeah small gangs matter
tell us another one ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 09:17:00 -
[1369] - Quote
Andski wrote:Mirima Thurander wrote:90% of WHs ships killed are in sleeper sites die do to getting pvped. right, the only viable targets in wormholes are soft targets since any serious attack will lead to facing insurmountable numbers of capitals Just like null lololol. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:18:00 -
[1370] - Quote
Andski wrote:Frying Doom wrote:Yes there is and maybe making Null more like WH is a step in the right direction, give the miners somewhere safer to mine as well as the combat pilots, but have the anoms like they are now. Make people be actively involved in their own safety, like having to use D-Scan and kill of the crutch that is local. i'm glad that you care so much about nullsec that you want it to be more like wormhole space we care about wormholes so much too, we want it to be more like nullsec! let's start with getting rid of those pesky mass limitations, making it harder to close wormholes intentionally, allowing supers and titans to cyno in, allowing fleets to get bridged in and otherwise making it so that wormholes aren't a place to hide from your enemies while building up insurmountable force in the form of large numbers of capitals that often reach critical mass where they cannot be killed without bringing in a number of capitals impossible to move through a wormhole, or supers, which cannot enter wormholes period So just another boring Blobfest... and you wonder why Null is so dead. Yes WH's should be for small gang and Null for more bloby fighting but Null as it is, is just not working and some minor alterations would make it a lot more appealing to people other than the blob. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:19:00 -
[1371] - Quote
also according to MIRIAM THUNDER some random small gang can obviously put up with a fleet of capitals and blap dreads hiding behind the dumbest mechanics in the game that make them near-immune ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:20:00 -
[1372] - Quote
Andski wrote:Mirima Thurander wrote:U seam upset u can't steam roll WH corps with out some skill as a small gang. yeah small gangs matter tell us another one The loss of a WH is of more import to the corp based in it than if you lost sov in 10 systems, so yes small gang matters. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:21:00 -
[1373] - Quote
Mirima Thurander wrote:Just like null lololol.
except, in nullsec, nothing stops you from counter-dropping a hostile capital fleet with supercapitals or a gang of neuting tempests ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Lord Zim
2039
|
Posted - 2012.11.19 09:21:00 -
[1374] - Quote
Frying Doom wrote:No ship replacement and no paying your pilots What do you mean, "paying your pilots"? I don't get money for PVPing.
Frying Doom wrote:well less fights that's for sure, your pilots would be less willing to risk their own isk on so many runs, that and a lot of your pilots would probably move on to other games as you were not paying them for their time. Null sec would probably be easier for smaller alliances to move into as it would be harder to afford the hundreds of billions of isk you guys have paid in sov bills. In short, nullsec would be a lot less epic.
Well, obviously it's not as epic as it could've been, since literally all wars die off within a few weeks, because there's no emotional attachment to the space because people generally don't live there, but supposedly CCP will be ~doing things~ there soon.
Frying Doom wrote:Who ever came up with moon mining really should have thought more about it before doing it. Actually, yes. They should've thought of making alliance income bottom up, not top down. Oh well. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:22:00 -
[1375] - Quote
Andski wrote:also according to MIRIAM THUNDER some random small gang can obviously put up with a fleet of capitals and blap dreads hiding behind the dumbest mechanics in the game that make them near-immune Dumbest mechanic....No I think tech moons still win that one. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:22:00 -
[1376] - Quote
Frying Doom wrote:The loss of a WH is of more import to the corp based in it than if you lost sov in 10 systems, so yes small gang matters.
yes small gangs can counter groups of captials that usually outnumber them
tell us another one frying doom ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
406
|
Posted - 2012.11.19 09:22:00 -
[1377] - Quote
Andski wrote:also according to MIRIAM THUNDER some random small gang can obviously put up with a fleet of capitals and blap dreads hiding behind the dumbest mechanics in the game that make them near-immune guess what when u shoot a guys pod IN a wh while he is plexing he gets sent to kspace And has to find a way back in.
U do this enough and there's no one to fly all these caps your so afraid of.
Want to try one more? A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2039
|
Posted - 2012.11.19 09:22:00 -
[1378] - Quote
Frying Doom wrote:So just another boring Blobfest... and you wonder why Null is so dead. Yes WH's should be for small gang and Null for more bloby fighting but Null as it is, is just not working and some minor alterations would make it a lot more appealing to people other than the blob. No, null isn't so dead because of blobs, null is so dead because hisec, lowsec and WHs are much more attractive economically, given the amount of effort you have to put in. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:24:00 -
[1379] - Quote
Mirima Thurander wrote:guess what when u shoot a guys pod IN a wh while he is plexing he gets sent to kspace And has to find a way back in.
U do this enough and there's no one to fly all these caps your so afraid of.
Want to try one more?
not my fault you guys haven't figured out that whole "fly capitals on alts, not mains" thing
more successful groups, however, have ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:27:00 -
[1380] - Quote
Lord Zim wrote:Frying Doom wrote:No ship replacement and no paying your pilots What do you mean, "paying your pilots"? I don't get money for PVPing.
Well according to your grunts, your getting ripped off, unless you have full access to the corp account that is In short, nullsec would be a lot less epic.
Lord Zim wrote:Well, obviously it's not as epic as it could've been, since literally all wars die off within a few weeks, because there's no emotional attachment to the space because people generally don't live there, but supposedly CCP will be ~doing things~ there soon. That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
Where as a proper fix of null would be huge resources and will probably never happen as using that many resources on Null will annoy the rest of the playerbase.
Lord Zim wrote:Frying Doom wrote:Who ever came up with moon mining really should have thought more about it before doing it. Actually, yes. They should've thought of making alliance income bottom up, not top down. Oh well. Definitely and this really needs to be a priority but it may already be to late as some alliances are now so rich that they could go on for years. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
407
|
Posted - 2012.11.19 09:29:00 -
[1381] - Quote
Andski wrote:Mirima Thurander wrote:guess what when u shoot a guys pod IN a wh while he is plexing he gets sent to kspace And has to find a way back in.
U do this enough and there's no one to fly all these caps your so afraid of.
Want to try one more? not my fault you guys haven't figured out that whole "fly capitals on alts, not mains" thing more successful groups, however, have if they have no support fleet a few balgs do in there cap fleet so.
But u have no idea how to take a small fleet and use it to SKILLFULLY pick apart a larger but not blob sized fleet.
But no matter how skilled a fleet is 500 people shooting at 20 highly skilled people will forever win. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:33:00 -
[1382] - Quote
Lord Zim wrote:Frying Doom wrote:So just another boring Blobfest... and you wonder why Null is so dead. Yes WH's should be for small gang and Null for more bloby fighting but Null as it is, is just not working and some minor alterations would make it a lot more appealing to people other than the blob. No, null isn't so dead because of blobs, null is so dead because hisec, lowsec and WHs are much more attractive economically, given the amount of effort you have to put in. Actually for me it was blobs and having a super carrier drop on me wasn't high on the list.
Definitely funny, I must have been real scary to need a super to kill 
No the money was not great but the major lowering of isk/hr was blobs as you really cannot hope to fight 50-100 people in a small gang and win.
Did I make then what I do now? No not even close. Did I have to pay as much attention in Null? Not even close.
Null is no longer the best isk/hr return and it should nut be either but yes it does need better isk/hr but mostly via manufacturing rather than having more inflation, thank you incursions. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Andski
GoonWaffe Goonswarm Federation
5564
|
Posted - 2012.11.19 09:34:00 -
[1383] - Quote
Mirima Thurander wrote:if they have no support fleet a few balgs do in there cap fleet so.
"balgs" will get blapped away by dreads thanks for trying ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 09:34:00 -
[1384] - Quote
Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:37:00 -
[1385] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. Ok that explains the increase in Null mining. So you already have safe places for non-combat ships, now we just need CCP to actually make PVE and PvP so close that you can use the same ship and you really do not need local. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 09:38:00 -
[1386] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. Ok that explains the increase in Null mining. So you already have safe places for non-combat ships, now we just need CCP to actually make PVE and PvP so close that you can use the same ship and you really do not need local.
Or we could just keep local and you could move to the wormhole.
Besides, you'll still get supers dropped on you. If you don't like that, again, wormholes are your thing. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
407
|
Posted - 2012.11.19 09:38:00 -
[1387] - Quote
Andski wrote:Mirima Thurander wrote:if they have no support fleet a few balgs do in there cap fleet so. "balgs" will get blapped away by dreads thanks for trying Lol I never seen a dread blap a balg and I have attended over 70 wh evictions. Try harder. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2039
|
Posted - 2012.11.19 09:43:00 -
[1388] - Quote
Frying Doom wrote:Well according to your grunts, your getting ripped off, unless you have full access to the corp account that is In short, nullsec would be a lot less epic. If they're saying they're getting money to buy a replacement ship, then that's what I get, but that's what I call "a ship replacement program".
Actually, I supposedly do get money from the corp as well when I lose a ship, but I haven't lost a ship since they put that into produciton, so vOv
Frying Doom wrote:That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system. Pretty certain the correct way to go about this isn't so much to look at how to make nullsec harder just for the sake of making it harder, but making it so an alliance will take space not just to take space and mine moons/build supers, as is the case today, but actually take it to live in, build its ships, export stuff to hisec etc.
Frying Doom wrote:Where as a proper fix of null would be huge resources and will probably never happen as using that many resources on Null will annoy the rest of the playerbase. I'm going to go with "tough noogies, they've had near as make no difference CCP's sole attention for most of 3 expansions in a row now, it's our turn now".
Lord Zim wrote:Definitely and this really needs to be a priority but it may already be to late as some alliances are now so rich that they could go on for years. The game isn't dead yet, so no, it's not too late. You'll remember there's been vast empires which have crumbled before, even though they were rich as ****. It will happen again. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
407
|
Posted - 2012.11.19 09:43:00 -
[1389] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. Ok that explains the increase in Null mining. So you already have safe places for non-combat ships, now we just need CCP to actually make PVE and PvP so close that you can use the same ship and you really do not need local. Or we could just keep local and you could move to the wormhole. No null needs combat besides blobs how Else will people hate there neighbors.
We forgotten about renters Everyone wants to shoot them. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
23
|
Posted - 2012.11.19 09:44:00 -
[1390] - Quote
Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:if they have no support fleet a few balgs do in there cap fleet so. "balgs" will get blapped away by dreads thanks for trying Lol I never seen a dread blap a balg and I have attended over 70 wh evictions. Try harder. So what you're saying is WHers don't know how to use/fit caps? |

James Amril-Kesh
RAZOR Alliance
1303
|
Posted - 2012.11.19 09:45:00 -
[1391] - Quote
Lord Zim wrote:What do you mean, "paying your pilots"? I don't get money for PVPing. We do. :D
The top 20 killers get paid, so do the top 20 logi pilots, as well as the pilot with the most points. Not sure how whoring on titan losses affects that last one. |

Lord Zim
2039
|
Posted - 2012.11.19 09:46:00 -
[1392] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote:Andski wrote:Mirima Thurander wrote:if they have no support fleet a few balgs do in there cap fleet so. "balgs" will get blapped away by dreads thanks for trying Lol I never seen a dread blap a balg and I have attended over 70 wh evictions. Try harder. So what you're saying is WHers don't know how to use/fit caps? Shocking news. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 09:47:00 -
[1393] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system.
We already have those. That is where most nullsec mining takes place, because even if a guy does pop into system and see you are there, you can just bring up d-scan to see if he drops probes to actually find you. If he doesn't have probes, you just keep mining away in complete safety. Ok that explains the increase in Null mining. So you already have safe places for non-combat ships, now we just need CCP to actually make PVE and PvP so close that you can use the same ship and you really do not need local. Or we could just keep local and you could move to the wormhole. No null needs combat besides blobs how Else will people hate there neighbors. We forgotten about renters Everyone wants to shoot them.
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:50:00 -
[1394] - Quote
Lord Zim wrote:Frying Doom wrote:Well according to your grunts, your getting ripped off, unless you have full access to the corp account that is In short, nullsec would be a lot less epic. If they're saying they're getting money to buy a replacement ship, then that's what I get, but that's what I call "a ship replacement program". Actually, I supposedly do get money from the corp as well when I lose a ship, but I haven't lost a ship since they put that into produciton, so vOv Frying Doom wrote:That is why I am suggesting a shift where they move parts of WH's to null like grav sites that need to be scanned down, then it is profitable and Null has access to all mineral types in abundance and by removing null the pilot does not broadcast his presence to some one just popping into the system. Pretty certain the correct way to go about this isn't so much to look at how to make nullsec harder just for the sake of making it harder, but making it so an alliance will take space not just to take space and mine moons/build supers, as is the case today, but actually take it to live in, build its ships, export stuff to hisec etc. Frying Doom wrote:Where as a proper fix of null would be huge resources and will probably never happen as using that many resources on Null will annoy the rest of the playerbase. I'm going to go with "tough noogies, they've had near as make no difference CCP's sole attention for most of 3 expansions in a row now, it's our turn now". Lord Zim wrote:Definitely and this really needs to be a priority but it may already be to late as some alliances are now so rich that they could go on for years. The game isn't dead yet, so no, it's not too late. You'll remember there's been vast empires which have crumbled before, even though they were rich as ****. It will happen again. Actually null has had so many fixes over the years it was about time more was done for other sectors and frankly more needs to be done on things that effect all of us like POS's and Corp management not to mention they need to get moon mining sorted asap. Then to top it all of some of their fixes need re-fixing as they are worse than before, war decs springing instantly to mind.
As to making Null harder, actually it wouldn't it would actually make some parts easier and PvP would be the one to suffer as you would be left with only gates as guaranteed attack points and people could hide comfortably if they wish or go smash other peoples systems if they wanted too.
You only believe it would be harder as you have had free intel for so long. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
407
|
Posted - 2012.11.19 09:51:00 -
[1395] - Quote
Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 09:51:00 -
[1396] - Quote
Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
Yes thank you CCP welfare program. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
24
|
Posted - 2012.11.19 10:02:00 -
[1397] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. I must be imagining all this small gang stuff in CE then.
This didn't seem to get caught the first time so here it is again.
Frying Doom wrote:Jeremy Soikutsu wrote: Yes you can make crazy WH money, it is easy turn of all the Moon mining POS's in NULL and you will get close to crazy WH money as you cannot moon mine in a WH.
Oh we have to turn on the miners on all our tech/R64s. High command should really be more on top of this ****. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 10:03:00 -
[1398] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks.
Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy.
We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:04:00 -
[1399] - Quote
Jeremy Soikutsu wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. I must be imagining all this small gang stuff in CE then. That is just the intermission show till the blob rolls through Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:05:00 -
[1400] - Quote
Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy. We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. So you just want it left lonely and boring like now huh  Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 10:06:00 -
[1401] - Quote
Frying Doom wrote:Actually null has had so many fixes over the years And by "fixes" you mean "nerfs".
Frying Doom wrote:it was about time more was done for other sectors and frankly more needs to be done on things that effect all of us like POS's and Corp management not to mention they need to get moon mining sorted asap. Then to top it all of some of their fixes need re-fixing as they are worse than before, war decs springing instantly to mind. I'm pretty certain that outside of a few tweaks to curb such things as hulk ganking (I say curb, not try to completely destroy, but thankfully pubbies are dumb and still fit for max yield instead of putting tank on vOv), hisec itself hasn't needed that many changes. They're okay, I guess, but not needed.
Lowsec and nullsec, on the other hand, have been screaming harder and harder about fixes which, quite frankly, are required. Lowsec has had some changes to FW, but in true CCP fashion they completely ignored all feedback about how broken it was, until we exposed just how broken it actually was, and I'm not sure they've fixed the systems properly yet. I could be wrong, since I don't do FW, but whatevs.
Nullsec, however, needs a sov system which doesn't suck bags of dicks, it needs an industry which doesn't suck dicks, it needs reasons to stop going to hisec for your every need etc etc etc.
Frying Doom wrote:As to making Null harder, actually it wouldn't it would actually make some parts easier and PvP would be the one to suffer as you would be left with only gates as guaranteed attack points and people could hide comfortably if they wish or go smash other peoples systems if they wanted too.
You only believe it would be harder as you have had free intel for so long. Under your system, how much time would you have to react to impending ganks, and how much effort would you have to expend to avoid it? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
407
|
Posted - 2012.11.19 10:15:00 -
[1402] - Quote
Lord Zim wrote:Frying Doom wrote:Actually null has had so many fixes over the years And by "fixes" you mean "nerfs". Frying Doom wrote:it was about time more was done for other sectors and frankly more needs to be done on things that effect all of us like POS's and Corp management not to mention they need to get moon mining sorted asap. Then to top it all of some of their fixes need re-fixing as they are worse than before, war decs springing instantly to mind. I'm pretty certain that outside of a few tweaks to curb such things as hulk ganking (I say curb, not try to completely destroy, but thankfully pubbies are dumb and still fit for max yield instead of putting tank on vOv), hisec itself hasn't needed that many changes. They're okay, I guess, but not needed. Lowsec and nullsec, on the other hand, have been screaming harder and harder about fixes which, quite frankly, are required. Lowsec has had some changes to FW, but in true CCP fashion they completely ignored all feedback about how broken it was, until we exposed just how broken it actually was, and I'm not sure they've fixed the systems properly yet. I could be wrong, since I don't do FW, but whatevs. Nullsec, however, needs a sov system which doesn't suck bags of dicks, it needs an industry which doesn't suck dicks, it needs reasons to stop going to hisec for your every need etc etc etc. Frying Doom wrote:As to making Null harder, actually it wouldn't it would actually make some parts easier and PvP would be the one to suffer as you would be left with only gates as guaranteed attack points and people could hide comfortably if they wish or go smash other peoples systems if they wanted too.
You only believe it would be harder as you have had free intel for so long. Under your system, how much time would you have to react to impending ganks, and how much effort would you have to expend to avoid it?
Less than WHs more than now. For my idea.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Rordan D'Kherr
Imperial Academy Amarr Empire
211
|
Posted - 2012.11.19 10:16:00 -
[1403] - Quote
Looks like this thread is over.
I hardly can see any new real arguments.
Or any new dudes who are willing to join the "discussion". _______________________________________ Don't be scared, because being afk is not a crime. |

Lord Zim
2039
|
Posted - 2012.11.19 10:18:00 -
[1404] - Quote
Mirima Thurander wrote:Less than WHs Nope.
Mirima Thurander wrote:more than now. Yep.
Mirima Thurander wrote:For my idea. It's terrible. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:19:00 -
[1405] - Quote
Lord Zim wrote:Frying Doom wrote:Actually null has had so many fixes over the years And by "fixes" you mean "nerfs". Ok lets call it resources spent altering
Lord Zim wrote: I'm pretty certain that outside of a few tweaks to curb such things as hulk ganking (I say curb, not try to completely destroy, but thankfully pubbies are dumb and still fit for max yield instead of putting tank on vOv), hisec itself hasn't needed that many changes. They're okay, I guess, but not needed.
Lowsec and nullsec, on the other hand, have been screaming harder and harder about fixes which, quite frankly, are required. Lowsec has had some changes to FW, but in true CCP fashion they completely ignored all feedback about how broken it was, until we exposed just how broken it actually was, and I'm not sure they've fixed the systems properly yet. I could be wrong, since I don't do FW, but whatevs.
Nullsec, however, needs a sov system which doesn't suck bags of dicks, it needs an industry which doesn't suck dicks, it needs reasons to stop going to hisec for your every need etc etc etc.
Have you ever done mission running, 1 hour in and you want to hang your self from the repeated missions, it is complete crap and needs about 4 times as many missions as it has now. As Hi-sec is home to the majority of the player base the majority of resource time should be spent there. As to lo-sec well it has had its spin and in true CCP fasion I am sure they will fix it a bit but most of it will now remain as is for years. As to Null it really needs to be more vibrant and have the system upgrade actually tied to player activity not just isk. The sov will take a complete over haul to fix into something better and fairer for smaller alliances as they broke the system with tech moons the system needs to rely more on players and less on isk.
But again the sov system needs a complete overhaul and this is a lot of resources for a part of space with 20% of the population.
At least with luck they will not 'fix' wormoles.
You only believe it would be harder as you have had free intel for so long.[/quote]
Lord Zim wrote:Under your system, how much time would you have to react to impending ganks, and how much effort would you have to expend to avoid it? Yes you would have to pay attention to live in Outlaw space. If you want safer you should be in Hi-sec. So it would not be harder but wold require you to pay attention to your surroundings and hell the price of Null minerals would probably go up. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 10:22:00 -
[1406] - Quote
Frying Doom wrote:Ok lets call it resources spent altering The time spent on those alterations were pretty miniscule, just saying.
Frying Doom wrote:Yes you would have to pay attention to live in Outlaw space. If you want safer you should be in Hi-sec. So it would not be harder but wold require you to pay attention to your surroundings and hell the price of Null minerals would probably go up. Um, you have to pay attention today. If you don't pay attention today, you will get ganked, unlike in hisec where you only really have to pay attention when you've either pissed someone off, or carry something expensive.
Try sitting on a gate in nullsec in an ibis, then try the same trick in lowsec and hisec. Let's see where you last the longest when hostiles pass through. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
162
|
Posted - 2012.11.19 10:28:00 -
[1407] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy. We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. So you just want it left lonely and boring like now huh 
Many of us, the guys that actually live in nullsec, have argued that the way to get more people to hang out in nullsec is to provide more things for them to do that pay well enough to deal with the liabilities that come with living in nullsec. Better industry, easier access to minerals, PI style moon mining, anything that rewards individuals for undocking and doing stuff in space.
All the arguments for removing local center on just making it more appealing to covops cloaked gankers. And by making them so over powered, they'll flat out over hunt any other nullsec players until there is nothing left but covops gangs unknowingly passing each other by, and moon mining towers still defended by supers and blobs. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:28:00 -
[1408] - Quote
Lord Zim wrote: Um, you have to pay attention today. If you don't pay attention today, you will get ganked, unlike in hisec where you only really have to pay attention when you've either pissed someone off, or carry something expensive.
Or mining Ice, or just mining or in a pod or for that matter any time as people some times kill you for a laugh.
Yes you pay less attention in Hi-sec when traveling, that would probably explain why the rats bounties are lower, why you cannot moon mine, build supers or outposts and so many other things it is less dangerous as you can do less in it. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 10:35:00 -
[1409] - Quote
Frying Doom wrote:Or mining Ice Fit a DCII. Problem solved.
Frying Doom wrote:or just mining Fit a DCII. Problem solved.
Frying Doom wrote:or in a pod Have you seen the amount of 2b+ pods out there?
Frying Doom wrote:or for that matter any time as people some times kill you for a laugh. Well duh, it's high security, not perfect security.
Seriously, do the experiment I told you to. Chances are the first hostile that passes by in nullsec will shoot you, you'll probably be sitting for a while in lowsec (unless your first lowsec guy is -10 or someone on the way to becoming -10), and in hisec I suspect you'll sit until the cows come home.
I mean, I've had a freighter full of PI stuff sitting at a planet for hours, and it's still there when I come back, with how much whining there is these days you would've thought the instant you undock in one you go boom.
Frying Doom wrote:Yes you pay less attention in Hi-sec when traveling, that would probably explain why the rats bounties are lower, why you cannot moon mine, build supers or outposts and so many other things it is less dangerous as you can do less in it. Pity the payouts aren't scaled to match in comparison with nullsec, then. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:35:00 -
[1410] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:Shepard Wong Ogeko wrote:
I think it has been well established that we have plenty of combat going on. Nullsec has more combat that those empty looking wormholes.
U have blob fights and the hot drop ganks. Yes we do. That is the sort of combat we expect out here and many of us sign up and train to do exactly that sort of thing. We think it is fun. You think it is crap. CCP gave you a place (wormholes) that is virtually immune to blobs and hotdrops. Go to your wormhole, make oodles of isk, and be happy. We ain't begging CCP to let us drop supers and SBUs in your wormhole, quit trying to make our space empire into lonely boring wormholes. So you just want it left lonely and boring like now huh  Many of us, the guys that actually live in nullsec, have argued that the way to get more people to hang out in nullsec is to provide more things for them to do that pay well enough to deal with the liabilities that come with living in nullsec. Better industry, easier access to minerals, PI style moon mining, anything that rewards individuals for undocking and doing stuff in space. All the arguments for removing local center on just making it more appealing to covops cloaked gankers. And by making them so over powered, they'll flat out over hunt any other nullsec players until there is nothing left but covops gangs unknowingly passing each other by, and moon mining towers still defended by supers and blobs. But yet WH's are not full of cloaky gangs, I think you are fearing something unlikely to happen as a lot of cloaky stuff is made of tin foil and the rest is expensive.
Yes Null should have better industry but in the ability of the players to create it, like in outposts and POS's, as to PI style moons a nice idea but I will admit I actually like ring mining so it is active rather than passive income.
Personally I would like to see moon mining in lo, null and WH's as people will probably go for that but they need to let us refine things in player build structures anywhere, higher than in an NPC station.
Also I would like to see Sov get a better type of ship it can build, you can build super coffins atm but as WH's have T3 cruisers, I would like to see T3 frigates in Sov space and the anoms that go with it, plus gas sites ect.. more to do that does not cause inflation. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:38:00 -
[1411] - Quote
Lord Zim wrote:Frying Doom wrote:Yes you pay less attention in Hi-sec when traveling, that would probably explain why the rats bounties are lower, why you cannot moon mine, build supers or outposts and so many other things it is less dangerous as you can do less in it. Pity the payouts aren't scaled to match in comparison with nullsec, then. Ok I agree there CCP needs more things to build in the order of lo, Null, WH. Things you can mine and shoot and build that are unique to each without adding to inflation. Like sleepers, good loot no isk. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
1304
|
Posted - 2012.11.19 10:42:00 -
[1412] - Quote
Shepard Wong Ogeko wrote:Many of us, the guys that actually live in nullsec, have argued that the way to get more people to hang out in nullsec is to provide more things for them to do that pay well enough to deal with the liabilities that come with living in nullsec. Better industry, easier access to minerals, PI style moon mining, anything that rewards individuals for undocking and doing stuff in space.
All the arguments for removing local center on just making it more appealing to covops cloaked gankers. And by making them so over powered, they'll flat out over hunt any other nullsec players until there is nothing left but covops gangs unknowingly passing each other by, and moon mining towers still defended by supers and blobs. I think I may just keep quoting this if the "nerf local" crowd keeps posting. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
164
|
Posted - 2012.11.19 10:42:00 -
[1413] - Quote
Frying Doom wrote: Yes you would have to pay attention to live in Outlaw space.
This is just the wrong way to treat sov nullsec. Wormholes are the real wilderness of Eve. They don't even have stations. I suppose NPC pirate held nullsec might be considered "Outlaw" space.
But sov nullsec is not outlaw. There is a law, and it is the sov holders. And they do what they can to enforce their laws.
It is one of the cool things about Eve, that they actually provide some ground rules and tools and space for player created empires, rather than just have everyone stuck roleplaying some canned NPC faction. What we need is more ways for players to take advantage and reap rewards for using that players molded space. Right now it is stuck in a rut of primary resource extraction, renting, and hotdrops.
No-local doesn't improve that. It takes to possibility of player made empires and reduces it to a cheap shooting gallery. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:50:00 -
[1414] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: Yes you would have to pay attention to live in Outlaw space.
This is just the wrong way to treat sov nullsec. Wormholes are the real wilderness of Eve. They don't even have stations. I suppose NPC pirate held nullsec might be considered "Outlaw" space. But sov nullsec is not outlaw. There is a law, and it is the sov holders. And they do what they can to enforce their laws. It is one of the cool things about Eve, that they actually provide some ground rules and tools and space for player created empires, rather than just have everyone stuck roleplaying some canned NPC faction. What we need is more ways for players to take advantage and reap rewards for using that players molded space. Right now it is stuck in a rut of primary resource extraction, renting, and hotdrops. No-local doesn't improve that. It takes to possibility of player made empires and reduces it to a cheap shooting gallery. No it just means that you are not an empire containing trillions of people, you are just an alliance so you should have to work at keeping your people safe. After the tech stuff up isk has become meaningless for some. That break in the game has meant that charging a fee for Sov is frankly insane.
As to having local, yes I could see this could be a benifit in some parts of sov null. As I said before a systems level should not be something paid for but something dynamic, based on player activity. So I could see it as a perk for instance when you got systems to their highest level by regular system usage. I should not just be a free handout. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 10:50:00 -
[1415] - Quote
Frying Doom wrote:But yet WH's are not full of cloaky gangs, I think you are fearing something unlikely to happen as a lot of cloaky stuff is made of tin foil and the rest is expensive. Pretty sure you'll find tons of ratting ships killed by a single SB if you were to look, and I can (or could, I haven't really flown hurricanes for a while) shoot and kill a SB with a single volley of 3 out of 6 guns on my hurricane when the conditions are right.
Add to this the ability to be not just hard/impossible to find until you choose to let them (or **** up by uncloaking), but also impossible to know when you're there, and yes, you will be seeing a lot more cloaky gangs.
Frying Doom wrote:Yes Null should have better industry but in the ability of the players to create it, like in outposts and POS's, as to PI style moons a nice idea but I will admit I actually like ring mining so it is active rather than passive income.
Personally I would like to see moon mining in lo, null and WH's as people will probably go for that but they need to let us refine things in player build structures anywhere, higher than in an NPC station. This would depend on the implementation. I reserve the right to call it **** if it turns out to be ****.
Frying Doom wrote:Also I would like to see Sov get a better type of ship it can build, you can build super coffins atm but as WH's have T3 cruisers, I would like to see T3 frigates in Sov space and the anoms that go with it, plus gas sites ect.. more to do that does not cause inflation. I'm sceptical of moving T3 components outside of WHs, since I would've thought one of the good things about WHs is that they are the sole source of T3 stuff. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2039
|
Posted - 2012.11.19 10:54:00 -
[1416] - Quote
Frying Doom wrote:No it just means that you are not an empire containing trillions of people, you are just an alliance so you should have to work at keeping your people safe. This'll never be the case until CCP implements things which can be ****** with to the degree where "meh, just wait them out" will be a bad choice to make when faced with roaming gangs.
Frying Doom wrote:As to having local, yes I could see this could be a benifit in some parts of sov null. As I said before a systems level should not be something paid for but something dynamic, based on player activity. So I could see it as a perk for instance when you got systems to their highest level by regular system usage. I should not just be a free handout. Linking having local to usage is dumb, if anything it should be a module you can anchor on a POS which can be hacked or incapped if a gang decides to **** with it, but requiring to bootstrap a system through ... uh I dunno, ratting or mining, just to get local? No. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:56:00 -
[1417] - Quote
Lord Zim wrote:Frying Doom wrote:Also I would like to see Sov get a better type of ship it can build, you can build super coffins atm but as WH's have T3 cruisers, I would like to see T3 frigates in Sov space and the anoms that go with it, plus gas sites ect.. more to do that does not cause inflation. I'm sceptical of moving T3 components outside of WHs, since I would've thought one of the good things about WHs is that they are the sole source of T3 stuff. That was why I said T3 frigates give them completely different gas types, parts ect.. and make them unique to sov null. You get a nice income for your players and it does not stuff up wormholes. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 10:59:00 -
[1418] - Quote
Lord Zim wrote:Frying Doom wrote:As to having local, yes I could see this could be a benifit in some parts of sov null. As I said before a systems level should not be something paid for but something dynamic, based on player activity. So I could see it as a perk for instance when you got systems to their highest level by regular system usage. I should not just be a free handout. Linking having local to usage is dumb, if anything it should be a module you can anchor on a POS which can be hacked or incapped if a gang decides to **** with it, but requiring to bootstrap a system through ... uh I dunno, ratting or mining, just to get local? No. Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
1305
|
Posted - 2012.11.19 11:01:00 -
[1419] - Quote
You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:07:00 -
[1420] - Quote
A big reason why cloaky gangs aren't a huge issue in wormholes is that wormholes are transient. If you take your flimsy stealth bomber in there and lose it, you might not be able to get back to that same w-space system.
Nullsec space is fixed. You lose your bomber, you can set destination right back to where you were. Have a friend or alt with a carrier? They can jump in dozens of replacements.
I've seen solo gankers in our space do just that. If we manage to bait and kill them, they are back within an hour or two, and they can keep coming back to the same system over and over.
It is another one of those fundamental differences between w-space and nullsec. Wormhole instability limits their exposure to casual yet persistent harassment. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:13:00 -
[1421] - Quote
James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything?
It's not even good lore at that. Who says we don't have populations and big budgets and influence. We cornered the tech market. We got up to supplying 40% of the enriched uranium in Jita. I run colonies on over a dozen planets and so do hundreds of other goons.
This idea that we have to be poor out in nullsec is the reason why no one bothers trying to make isk out here. Nullsec is poor, highsec is wealthy, everyone just stay in highsec and enjoy civilization. After all, nullsec must always be gimped and broken and never as good as anywhere else because of lore. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:13:00 -
[1422] - Quote
James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null Any Spelling, gramatical and literary errors made by me are included free of charge.
|

James Amril-Kesh
RAZOR Alliance
1305
|
Posted - 2012.11.19 11:14:00 -
[1423] - Quote
Frying Doom wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null Lore has nothing to do with it. You change the lore to fit the game mechanics. NOT the other way around. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:17:00 -
[1424] - Quote
Shepard Wong Ogeko wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? It's not even good lore at that. Who says we don't have populations and big budgets and influence. We cornered the tech market. We got up to supplying 40% of the enriched uranium in Jita. I run colonies on over a dozen planets and so do hundreds of other goons. This idea that we have to be poor out in nullsec is the reason why no one bothers trying to make isk out here. Nullsec is poor, highsec is wealthy, everyone just stay in highsec and enjoy civilization. After all, nullsec must always be gimped and broken and never as good as anywhere else because of lore. Actually the difference should be that in Empire you are supplied with services from the empire while supporting the up keep of the empires while in Null you should not receive the services but reap the rewards like the old gold mining camps that sprung up, then became self governing towns. Till they got swallowed by a larger government.
So you should produce goods people in the cities (Hi-Sec) want and get lots of cash. Not services however. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Signal11th
Amarr Empire
818
|
Posted - 2012.11.19 11:17:00 -
[1425] - Quote
The loss of local can be mitigated by not being a complete tool.
Really I've spent nearly all of my time in EVE in 0.0 and really if you are not a complete tool (as mentioned above) it really is quite hard to lose a ratting ship.
Make all anon,plexe's etc need to be scanned and that will remove one of the only reasons I ever used local. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:18:00 -
[1426] - Quote
James Amril-Kesh wrote:Frying Doom wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null Lore has nothing to do with it. You change the lore to fit the game mechanics. NOT the other way around. That way leads to the dark side.
Like flying elephants with blasters. You can change the lore to put them in. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:20:00 -
[1427] - Quote
Signal11th wrote:The loss of local can be mitigated by not being a complete tool.
Really I've spent nearly all of my time in EVE in 0.0 and really if you are not a complete tool (as mentioned above) it really is quite hard to lose a ratting ship.
Make all anon,plexe's etc need to be scanned and that will remove one of the only reasons I ever used local. That would really just make Null to safe and as it is risk vs reward this game is based on, well you would not really need that big a reward. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Signal11th
Amarr Empire
819
|
Posted - 2012.11.19 11:26:00 -
[1428] - Quote
Frying Doom wrote:Signal11th wrote:The loss of local can be mitigated by not being a complete tool.
Really I've spent nearly all of my time in EVE in 0.0 and really if you are not a complete tool (as mentioned above) it really is quite hard to lose a ratting ship.
Make all anon,plexe's etc need to be scanned and that will remove one of the only reasons I ever used local. That would really just make Null to safe and as it is risk vs reward this game is based on, well you would not really need that big a reward.
Checks and balances though, having no local and having the usual 0.0 isk making sites scannable with DS really would make a large swave of 0.0 pointless to be in and even though I would like to see local go even I couldn't agree to that. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:27:00 -
[1429] - Quote
Frying Doom wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null
But in sov nullsec we get to make out own lore and our own narrative.
We (the goons) have locked up technetium in a cartel, choked off oxygen isotope mining, made Hulk ganking as professional sport, laid siege to Jita, engaged in all sort of other game shaking activities.
It would not surprise me is "goons" is mention in these forums as often as the NPC factions. And the NPC factions really don't do anything except sit there and provide backstory. Goons at least generate actual news. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:36:00 -
[1430] - Quote
Signal11th wrote:Frying Doom wrote:Signal11th wrote:The loss of local can be mitigated by not being a complete tool.
Really I've spent nearly all of my time in EVE in 0.0 and really if you are not a complete tool (as mentioned above) it really is quite hard to lose a ratting ship.
Make all anon,plexe's etc need to be scanned and that will remove one of the only reasons I ever used local. That would really just make Null to safe and as it is risk vs reward this game is based on, well you would not really need that big a reward. Checks and balances though, having no local and having the usual 0.0 isk making sites scannable with DS really would make a large swave of 0.0 pointless to be in and even though I would like to see local go even I couldn't agree to that. yeah just the current anoms scanable like the normal combat sites are in wormholes so there are places of safety like grav sites as well as having mag, ladar sites ect.. requiring scanning so there is risk but you can balance it if you wish.
Rather than just massive warning for all the sites. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:42:00 -
[1431] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? It's not even good lore at that. Who says we don't have populations and big budgets and influence. We cornered the tech market. We got up to supplying 40% of the enriched uranium in Jita. I run colonies on over a dozen planets and so do hundreds of other goons. This idea that we have to be poor out in nullsec is the reason why no one bothers trying to make isk out here. Nullsec is poor, highsec is wealthy, everyone just stay in highsec and enjoy civilization. After all, nullsec must always be gimped and broken and never as good as anywhere else because of lore. Actually the difference should be that in Empire you are supplied with services from the empire while supporting the up keep of the empires while in Null you should not receive the services but reap the rewards like the old gold mining camps that sprung up, then became self governing towns. Till they got swallowed by a larger government. So you should produce goods people in the cities (Hi-Sec) want and get lots of cash. Not services however.
How about people in highsec pay some high taxes to go with high society?
They never have to lift a finger to protect their stations because their stations can't be taken. They aren't going to find themselves homeless because some one forgot to pay the bills or no one defended the NPC empire's income source.
If we are going to follow lore that closely, living in highsec should be as expensive as living in a real world big city. |

Lord Zim
2039
|
Posted - 2012.11.19 11:43:00 -
[1432] - Quote
Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:43:00 -
[1433] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote:James Amril-Kesh wrote:You're starting to dip into lore here. Need I remind you that's really not a good justification for anything? Actually when you are dealing with the benefits received in Empire space compared to benefits received in Non-Empire space, the Lore should be considered as it is the lore that gives us the differences between hi-lo and Null But in sov nullsec we get to make out own lore and our own narrative. We (the goons) have locked up technetium in a cartel, choked off oxygen isotope mining, made Hulk ganking as professional sport, laid siege to Jita, engaged in all sort of other game shaking activities. It would not surprise me is "goons" is mention in these forums as often as the NPC factions. And the NPC factions really don't do anything except sit there and provide backstory. Goons at least generate actual news. Possibly they are mentioned a lot and yes the empire npc factions should actually do incursions into Null to try and claim territory (this would make more sense than the current incursions making hi-sec loads of cash)
As to Goons making news, yes you have but it all seems to have happened after the tech welfare system so its sort of CCP sponsored news.
But then again it is nice to see players generating content, this is probably the best thing about this game, whether it be goons being goons or someone ripping someone else off. It still comes down to the fact that to make Null more vibrant it should really be based on player actions and not just cash, if they ever redo Null I do hope it is based on player activity in a system not isk.
Oh and without Local of course unless it is a bonus for high use sov space. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:45:00 -
[1434] - Quote
Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..)
So 200 pilots could achieve this in an hour or 1000 pilots in 12 minutes. So the size of your alliance still helps you achieve and keep what you have. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 11:47:00 -
[1435] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..) "call to flying around ops, guys, time to make sure we have local in these systems!" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:48:00 -
[1436] - Quote
Frying Doom wrote: As to Goons making news, yes you have but it all seems to have happened after the tech welfare system so its sort of CCP sponsored news.
Goons made plenty of Eve news before they held tech moons. They were making news before tech was even the bottleneck. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:49:00 -
[1437] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: As to Goons making news, yes you have but it all seems to have happened after the tech welfare system so its sort of CCP sponsored news.
Goons made plenty of Eve news before they held tech moons. They were making news before tech was even the bottleneck. Yeah but most of the stuff I remember was how the little guy was taking on the giant. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:50:00 -
[1438] - Quote
Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..) "call to flying around ops, guys, time to make sure we have local in these systems!" If you wanted to keep local in inactive systems. yes. I personally do about that in a week with just my alts so it really should not be that hard with a huge alliance to keep a lot of systems active. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 11:53:00 -
[1439] - Quote
Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..) "call to flying around ops, guys, time to make sure we have local in these systems!"
We'll have to add "local safaris" like we do sec safaris. Or when we did a ton of mining to get industry upgrades and grav sites when the drone poop nerf hit.
And there is nothing wrong with paying for stuff with isk. Especially if we can come up with more taxable activity for people in nullsec to engage in. I'd be fine with paying a bit more to stick local chat on the IHub. I already pay over 300mil a month in taxes. I wonder if any of the highsec afk ice miners pay anything close to that to get local and concord protection. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 11:55:00 -
[1440] - Quote
Shepard Wong Ogeko wrote: How about people in highsec pay some high taxes to go with high society?
They never have to lift a finger to protect their stations because their stations can't be taken. They aren't going to find themselves homeless because some one forgot to pay the bills or no one defended the NPC empire's income source.
If we are going to follow lore that closely, living in highsec should be as expensive as living in a real world big city.
Actually I think Hi-sec should max out their refineries at 35% and as to the rest of the tax there is transaction tax plus the PI tax.
I personally believe that any player owned structure should be superior to any NPC corp one, just like private industry is always more efficient than governments. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
2039
|
Posted - 2012.11.19 11:58:00 -
[1441] - Quote
Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Lord Zim wrote:Frying Doom wrote:Frankly to many things anchored in null now, link it to player usage so that way you dont have local in systems rarely used just because you paid some isk.
You are in the ass end of space with a miniscule (Compared to an Empire) budget, I think more things should be linked to player activity rather than just wallet size. How do you propose you explain "if you don't kill 3000 rats per day in a system, you lose local" in a nonretarded manner? Having a structure you can shoot or hack to disable makes more sense, either it works or it doesn't. As for "paid some isk", personally I'd prefer it if we didn't have to pay anything directly to concord, since uh, it makes little sense why we should pay anything to concord when they do diddly squat there, but I'll deal with it since it's one of the few isk sinks still present in the game. yeah the pay concord is very strange and I was more thinking of over a week or 2 week period based on activity levels, for example a total of 200 hours of active use (flying around, mining, shooting ect..) "call to flying around ops, guys, time to make sure we have local in these systems!" If you wanted to keep local in inactive systems. yes. I personally do about that in a week with just my alts so it really should not be that hard with a huge alliance to keep a lot of systems active. Let me put it another way: it makes no sense to link anything to activity. Same goes for mining and ratting upgrades, if anything they should go the opposite way, the more you use them the less you have left, because you use up a resource. Rats logically shouldn't want to go into a system where it's well-known that players are ... very enthusiastic in shooting them, but there you go.
It makes no sense to say "you must do activty X Y times in Z days to get jumpbridges", or just say "you get a jumpbridge the instant you do activity X Y times in Z days". It does make sense to say "you add module X to system Y, you now get Z, and people can shoot it up for +å damage or hack it and it's unavailable until the people rep +ÿ HP or unhack it using module +à".
Making sense is good. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1305
|
Posted - 2012.11.19 11:59:00 -
[1442] - Quote
Frying Doom wrote:Yeah but most of the stuff I remember was how the little guy was taking on the giant. There's more than enough players in nullsec alliances outside of the CFC to take us on and possibly win. They just don't want to ally with each other to do it. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
166
|
Posted - 2012.11.19 12:01:00 -
[1443] - Quote
Frying Doom wrote: ... just like private industry is always more efficient than governments.
If only that were true.
Speaking of lore...
The Pirate faction ammo should be more powerful than empire faction ammo. They are pirates after all, and not being bound by rules or regulation on war and munitions productions.
Yet, the ammo we get out of LP stores in nullsec is hands down worse than what people grind out safely in empire.
One thing is always certain, if CCP isn't gimping nullsec, the peanut gallery is begging them to hobble it some more. |

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 12:01:00 -
[1444] - Quote
Shepard Wong Ogeko wrote:
We'll have to add "local safaris" like we do sec safaris. Or when we did a ton of mining to get industry upgrades and grav sites when the drone poop nerf hit.
And there is nothing wrong with paying for stuff with isk. Especially if we can come up with more taxable activity for people in nullsec to engage in. I'd be fine with paying a bit more to stick local chat on the IHub. I already pay over 300mil a month in taxes. I wonder if any of the highsec afk ice miners pay anything close to that to get local and concord protection.
As I said paying isk for things is now kind of meaningless in Null, the sov map shows that quite well with alliances holding more space tan they could every fully utilise.
Actually having to be active within space to upgrade it and keep it would make Null more dynamic and also give smaller alliances that do not have trillions to back them the chance to hold and upgrade space in Null. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
880
|
Posted - 2012.11.19 12:03:00 -
[1445] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: ... just like private industry is always more efficient than governments.
If only that were true. Speaking of lore... The Pirate faction ammo should be more powerful than empire faction ammo. They are pirates after all, and not being bound by rules or regulation on war and munitions productions. Yet, the ammo we get out of LP stores in nullsec is hands down worse than what people grind out safely in empire. One thing is always certain, if CCP isn't gimping nullsec, the peanut gallery is begging them to hobble it some more. Yeah so many things in null need fixing, pirate ammo should be nastier, pirates generally don't sign treaties about the niceties of war.
Null really needs to be tough but rewarding, atm it is neither. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
168
|
Posted - 2012.11.19 12:09:00 -
[1446] - Quote
Frying Doom wrote:Shepard Wong Ogeko wrote:
We'll have to add "local safaris" like we do sec safaris. Or when we did a ton of mining to get industry upgrades and grav sites when the drone poop nerf hit.
And there is nothing wrong with paying for stuff with isk. Especially if we can come up with more taxable activity for people in nullsec to engage in. I'd be fine with paying a bit more to stick local chat on the IHub. I already pay over 300mil a month in taxes. I wonder if any of the highsec afk ice miners pay anything close to that to get local and concord protection.
As I said paying isk for things is now kind of meaningless in Null, the sov map shows that quite well with alliances holding more space tan they could every fully utilise. Actually having to be active within space to upgrade it and keep it would make Null more dynamic and also give smaller alliances that do not have trillions to back them the chance to hold and upgrade space in Null.
I think we are on the same page, I'm just farther along to where that activity ends up as isk in a player's pocket. And that isk can be pooled and directed towards communal things, like stations, jump bridges, system upgrades or even a local module.
Isk isn't a goal, it is a means to an end and a flexible one at that. If a corp wants to do tons of activity, and invest it all in faction fit marauders, that is there choice. If they want to convert all that activity into having local and a decent station, that should be an option too. And it doesn't have to be actual isk printed out of thin air. If that activity is all mineral production, same thing. The minerals could be directed towards stations and services or ships and bullets.
And isk is not meaningless in nullsec. Sure, there is still diminishing marginal utility, but all our isk is still counted and doled out. We learned the hard way what happens when people actually stop paying attention to where the isk is going. |

Lord Zim
2039
|
Posted - 2012.11.19 12:13:00 -
[1447] - Quote
Frying Doom wrote:As I said paying isk for things is now kind of meaningless in Null, the sov map shows that quite well with alliances holding more space tan they could every fully utilise. There's tons of reasons for doing that. First of all, it makes moons easier to hold (since you can cynojam it if you want to), second of all it makes it harder for an enemy to take your space, since there's more of it.
It may look empty and underutilized, but it still has value to an alliance. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
407
|
Posted - 2012.11.19 13:12:00 -
[1448] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote:Shepard Wong Ogeko wrote:
We'll have to add "local safaris" like we do sec safaris. Or when we did a ton of mining to get industry upgrades and grav sites when the drone poop nerf hit.
And there is nothing wrong with paying for stuff with isk. Especially if we can come up with more taxable activity for people in nullsec to engage in. I'd be fine with paying a bit more to stick local chat on the IHub. I already pay over 300mil a month in taxes. I wonder if any of the highsec afk ice miners pay anything close to that to get local and concord protection.
As I said paying isk for things is now kind of meaningless in Null, the sov map shows that quite well with alliances holding more space tan they could every fully utilise. Actually having to be active within space to upgrade it and keep it would make Null more dynamic and also give smaller alliances that do not have trillions to back them the chance to hold and upgrade space in Null. I think we are on the same page, I'm just farther along to where that activity ends up as isk in a player's pocket. And that isk can be pooled and directed towards communal things, like stations, jump bridges, system upgrades or even a local module. Isk isn't a goal, it is a means to an end and a flexible one at that. If a corp wants to do tons of activity, and invest it all in faction fit marauders, that is there choice. If they want to convert all that activity into having local and a decent station, that should be an option too. And it doesn't have to be actual isk printed out of thin air. If that activity is all mineral production, same thing. The minerals could be directed towards stations and services or ships and bullets. And isk is not meaningless in nullsec. Sure, there is still diminishing marginal utility, but all our isk is still counted and doled out. We learned the hard way what happens when people actually stop paying attention to where the isk is going. u have to remove local before u can buy a local.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
656
|
Posted - 2012.11.19 16:19:00 -
[1449] - Quote
Frying Doom wrote:stupid stuff
Mirima Thurander wrote:stupid stuff You two really give WH residents a bad name.
Andski wrote:ah so you live in a wormhole -naturally i'm going to take this opportunity and point out that wormholes have 1/20th the PvP of nullsec WH's have 5% of the population of Eve, and 1/20th the pvp of null...
Wheres the problem?
Andski wrote: and would be much improved if we had the ability to bridge fleets into them, along with dropping titans and supercarriers, also introduce wormhole stabilizers so that we can bring larger fleets inside, wormholes are clearly too safe
So WH's can enjoy the same broken mechanics as Nullsec? Why the F would anyone want that?
Interdict Hi-Sec - it's the only way to be sure... |

James Amril-Kesh
RAZOR Alliance
1307
|
Posted - 2012.11.19 18:54:00 -
[1450] - Quote
Asuri Kinnes wrote:Andski wrote: and would be much improved if we had the ability to bridge fleets into them, along with dropping titans and supercarriers, also introduce wormhole stabilizers so that we can bring larger fleets inside, wormholes are clearly too safe So WH's can enjoy the same broken mechanics as Nullsec? Why the F would anyone want that? He's just demonstrating how the reason wormholers reject those mechanics outright is the same reason we reject wormhole local outright. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
657
|
Posted - 2012.11.19 19:37:00 -
[1451] - Quote
James Amril-Kesh wrote:Asuri Kinnes wrote:Andski wrote: and would be much improved if we had the ability to bridge fleets into them, along with dropping titans and supercarriers, also introduce wormhole stabilizers so that we can bring larger fleets inside, wormholes are clearly too safe So WH's can enjoy the same broken mechanics as Nullsec? Why the F would anyone want that? He's just demonstrating how the reason wormholers reject those mechanics outright is the same reason we reject wormhole local outright. /facepalm...
and I hit it hook, line and sinker....
Interdict Hi-Sec - it's the only way to be sure... |

Lord Zim
2042
|
Posted - 2012.11.19 19:38:00 -
[1452] - Quote
For shame. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1777
|
Posted - 2012.11.19 19:40:00 -
[1453] - Quote
Asuri Kinnes wrote:James Amril-Kesh wrote:Asuri Kinnes wrote:Andski wrote: and would be much improved if we had the ability to bridge fleets into them, along with dropping titans and supercarriers, also introduce wormhole stabilizers so that we can bring larger fleets inside, wormholes are clearly too safe So WH's can enjoy the same broken mechanics as Nullsec? Why the F would anyone want that? He's just demonstrating how the reason wormholers reject those mechanics outright is the same reason we reject wormhole local outright. /facepalm... and I hit it hook, line and sinker.... Set the hook and reel.
I find it helps to intermittently raise the pole and lower it to help manage slack during reeling.
You might need a net. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Eli Green
The Arrow Project
54
|
Posted - 2012.11.19 19:47:00 -
[1454] - Quote
73 pages later... wumbo |

MasterEnt
The Scope Gallente Federation
109
|
Posted - 2012.11.19 19:58:00 -
[1455] - Quote
Lord Zim wrote:Raptors Mole wrote:Less risk than Null sec? If it is already less risky than null sec, with no local - the impact should be minimal. Sigh, I meant less risky in WHs after local was removed from null.
AKA - "Sigh, you read what I wrote.. not what I meant." Clear communicator is clearly communicating clearly.
Still waiting for the example of when local was delayed in the manner we are speaking. |

MasterEnt
The Scope Gallente Federation
109
|
Posted - 2012.11.19 19:59:00 -
[1456] - Quote
Shepard Wong Ogeko wrote:MasterEnt wrote: 1) Hot pan = burn. - Tested 2) Water = wet, - Tested 3) Unrelated result = ? - Untested
Except we have plenty of other examples of nullsec being made harder, or other regions getting stuff that is better than nullsec, to compare. Anoms got nerfed, so people went to do highsec L4's 1 gimped station per system, so most people do research/industry in highsec FW got buffed to be more profitable than nullsec ratting, tons of us started farming FW Drone alloys were removed, highsec now has the best isk/hr ores
Sure, but still different. One does not equal the other.
Unless of course at the end, you guys just aren't pro-risk as you keep claiming to be. Maybe The Mittins needs to find a new crew to roll with. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
952
|
Posted - 2012.11.19 20:22:00 -
[1457] - Quote
This thread loosing all interest after all pro "remove local" arguments being demonstrated as a pure lack of imagination or knowledge of game mechanics, should I, good sirs take my reverence and say goodbye.
o7 brb |

Asuka Solo
Stark Fujikawa Stark Enterprises
1788
|
Posted - 2012.11.19 20:39:00 -
[1458] - Quote
7/10 Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
168
|
Posted - 2012.11.19 21:19:00 -
[1459] - Quote
MasterEnt wrote:Shepard Wong Ogeko wrote:MasterEnt wrote: 1) Hot pan = burn. - Tested 2) Water = wet, - Tested 3) Unrelated result = ? - Untested
Except we have plenty of other examples of nullsec being made harder, or other regions getting stuff that is better than nullsec, to compare. Anoms got nerfed, so people went to do highsec L4's 1 gimped station per system, so most people do research/industry in highsec FW got buffed to be more profitable than nullsec ratting, tons of us started farming FW Drone alloys were removed, highsec now has the best isk/hr ores Sure, but still different. One does not equal the other. Unless of course at the end, you guys just aren't pro-risk as you keep claiming to be. Maybe The Mittins needs to find a new crew to roll with.
Sorry, but no one is pro-risk. No one really wants risk for the sake of risk. This even applies to the no-local advocates because they often argue that delayed local will make it easier for them to infiltrate nullsec and move around with less risk. |

Karrl Tian
Yarrbusters
40
|
Posted - 2012.11.19 22:49:00 -
[1460] - Quote
Shepard Wong Ogeko wrote:Frying Doom wrote: ... just like private industry is always more efficient than governments.
If only that were true. Speaking of lore... The Pirate faction ammo should be more powerful than empire faction ammo. They are pirates after all, and not being bound by rules or regulation on war and munitions productions.
By that logic, Somalia should have the best Navy on the planet. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
168
|
Posted - 2012.11.19 23:11:00 -
[1461] - Quote
Karrl Tian wrote:Shepard Wong Ogeko wrote:Frying Doom wrote: ... just like private industry is always more efficient than governments.
If only that were true. Speaking of lore... The Pirate faction ammo should be more powerful than empire faction ammo. They are pirates after all, and not being bound by rules or regulation on war and munitions productions. By that logic, Somalia should have the best Navy on the planet.
Considering that it took the combined effort of several first world naval powers to beat them back, they must have something going for them.
After all, these are guys that can turn fishing boats, stolen yachts and hijacked freighters into tools of war and plunder. And there is no doubt they have less reservations on how they conduct warfare than the professional navies..
In terms of in Eve stuff, the pirate faction ships are considered some of the best ships in the game and have prices to match. I find it odd that factions that can produce powerhouses like the Cynabal and Bhaalgorn and the most sought after implant sets make the most anemic faction ammo. |
|

ISD Suvetar
ISD Community Communications Liaisons
1077

|
Posted - 2012.11.20 01:30:00 -
[1462] - Quote
Moved from General Discussion. ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|

Signal11th
Amarr Empire
819
|
Posted - 2012.11.20 15:56:00 -
[1463] - Quote
ISD Suvetar wrote:Moved from General Discussion.
Being moved here is like a stealth lock. Well done :-) God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.11.20 21:54:00 -
[1464] - Quote
Signal11th wrote:ISD Suvetar wrote:Moved from General Discussion. Being moved here is like a stealth lock. Well done :-)
Well, these threads really need this sort of treatment. It is a dumb idea where the only result would be a major buff to covops cloaked gankers, and a major nerf to anyone in nullsec not traveling around in those oh so despised "blobs". |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
755
|
Posted - 2012.11.20 22:08:00 -
[1465] - Quote
I wouldn't quite call it a lock.
Frankly, I think we need to use sensors and skills to be aware of our extended environment.
There is no reason why D-Scan could not be evolved into something more practical, with repeating pings at reasonable intervals if desired.
Active and passive scanning, combined with scan probes... Why exactly do we want to avoid this?
It's like saying the bicycle needs the little training wheels, or it will always fall over. That's not true at all, in fact at a certain point, the training wheels are what holds you back.
And the very idea that PvP will collapse, or bad things will happen if local is neutered... all assumptions with no viable data to support them. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2051
|
Posted - 2012.11.20 22:15:00 -
[1466] - Quote
Nikk Narrel wrote:And the very idea that PvP will collapse, or bad things will happen if local is neutered... all assumptions with no viable data to support them. You're right, the fact we have local is the one and only reason literally everybody has moved their isk-making alts to hisec. If only we could remove local, everybody will come flocking back to make just a little more than they can in hisec, for more effort and so they can reship constantly because they constantly get ganked by roaming cloaked gangs. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
755
|
Posted - 2012.11.20 22:27:00 -
[1467] - Quote
Lord Zim wrote:Nikk Narrel wrote:And the very idea that PvP will collapse, or bad things will happen if local is neutered... all assumptions with no viable data to support them. You're right, the fact we have local is the one and only reason literally everybody has moved their isk-making alts to hisec. If only we could remove local, everybody will come flocking back to make just a little more than they can in hisec, for more effort and so they can reship constantly because they constantly get ganked by roaming cloaked gangs. Lord Zim, you are quite the clever fellow.
I see no indication of cloaked gangs dominating anything after such a change.
If anything, everyone will be effectively hidden. At least until someone with sensors goes to the trouble of finding them.
And as many pointed out, it would make sense for cloaked vessels to be possible to be hunted too, with no local.
They won't be truly cloaked anymore, just needing more effort to find. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2051
|
Posted - 2012.11.20 22:36:00 -
[1468] - Quote
How would we hunt cloaked ships, then? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
755
|
Posted - 2012.11.20 23:37:00 -
[1469] - Quote
Lord Zim wrote:How would we hunt cloaked ships, then? With so many different flavors of ideas on that, I would say balance suggests matching effort and sacrifice to the cloaked vessel seems fitting.
They should need a skill to hunt cloaks, just like the cloaking pilots need a skill. They should also need a booster module, that allows their ship to see cloaked vessels.
Whether this module does it by decrypting sensor data, or floods an area of space with energy that disrupts the cloak, I think the devs can pick something appropriate.
The point is, the hunter will be just as specialized as the prey. It might even work best on special sensor enhanced ships like the covops frigate. Mount the hunting module instead of the cloak, add the pilot with the right skill, and you have a cloak tackler. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2053
|
Posted - 2012.11.20 23:38:00 -
[1470] - Quote
In other words, something which makes WHs safer? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
755
|
Posted - 2012.11.20 23:43:00 -
[1471] - Quote
Lord Zim wrote:In other words, something which makes WHs safer? That's a separate issue entirely.
If it is considered unbalancing to remove the absolute stealth of cloaks in a wormhole, they can simply say the module doesn't function there.
They already don't permit cyno fields in high sec, just another limit to an item in the game. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2053
|
Posted - 2012.11.20 23:47:00 -
[1472] - Quote
So let's pretend that for some odd reason WHs should allow cloaks to function, but things which detect cloaks don't function (makes little sense from a logical POV, but whatevs), what do you think will happen to null on a daily basis? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

AtaSaal
Ministry of War Amarr Empire
10
|
Posted - 2012.11.21 07:33:00 -
[1473] - Quote
Removing Local Chat does nothing.
-> People with dual-accounts and dual monitors monitoring the incoming star gates for constellations and giving intel.
You have no Wormholes, you have stargates in 0.0 ;)
-> Killing ratting ships and mining ships is no PvP. It's ISK removing.
Killing ratting ships is diametral to PvP, since ratting ships finance PvP Ships.
Things to attack, things do defend!
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
756
|
Posted - 2012.11.21 15:04:00 -
[1474] - Quote
Lord Zim wrote:So let's pretend that for some odd reason WHs should allow cloaks to function, but things which detect cloaks don't function (makes little sense from a logical POV, but whatevs), what do you think will happen to null on a daily basis? As we have no direct data to say for certain, all we can do is voice our opinions on this.
My opinion:
Logically, there will be a period of adjustment. This can be reduced if the devs determine a means to break down the changes over time, rather than all at once.
After which, pilots will experiment to determine if a new FOTM exists to exploit, such as hot dropping was, or other tactics able to be twisted with unexpected leverage. Cloaked vessels, while able to hide more than their peers, will never be mainstays of combat. They were balanced to lack this in exchange for their stealth.
Actual fighting ships, now able to operate in the dark, will be able to form fleets more effectively. No, this won't make blobs more effective any more than it will make 5 man roams more effective. It simply means hot dropping will lose part of the surprise advantage it had over actual traveling fleets. There would be no spike in local to report against, only what sensors reported.
For solo players? They were never supposed to operate with impunity in null sec, and without magical intel warnings, they will at LEAST need to pay attention to intel channels. Intel channels will become more important, with postings at key gates being almost as important as direct gate camps for strategic use. IFF functions, (strongly recommend), will enable scouts to know if friendly forces are passing, while sensors at least give ship size and number for others. This intel can match most of what local did, and do it legitimately.
Cyno will still give the beacon effect on overview, no projection of force on this level will be a secret. Covert Cyno, will actually BE covert. Assuming, of course, that the ship is not known to be operating in system. Keeping secrets becomes possible about ship locations, with proper effort.
That is what I see happening. No truly devastating changes to Null or Low, just more and better reasons to work and coordinate together. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
25
|
Posted - 2012.11.21 18:41:00 -
[1475] - Quote
Nikk Narrel wrote:Cloaked vessels, while able to hide more than their peers, will never be mainstays of combat. Because of hot drops they don't need to be. That's also ignoring the fact that a small clutch of bombers and recons can rip apart any subcap mission boat.
Nikk Narrel wrote:For solo players? They were never supposed to operate with impunity in null sec, and without magical intel warnings, they will at LEAST need to pay attention to intel channels. Cause no one ever does that now.
Nikk Narrel wrote:with postings at key gates being almost as important as direct gate camps for strategic use. That's cool and super realistic and all, but I don't think forcing some sizable chunk of an organization to sit around with their thumbs up their butt for hours is good gameplay.
Nikk Narrel wrote:just more and better reasons to work and coordinate together. Not really, as there's no reason to go through all this effort when it's been said time and again that similar rewards can be gotten in high for nominal risk. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
757
|
Posted - 2012.11.21 19:04:00 -
[1476] - Quote
>>>>Cloaked vessels, while able to hide more than their peers, will never be mainstays of combat.Jeremy Soikutsu wrote:Because of hot drops they don't need to be. That's also ignoring the fact that a small clutch of bombers and recons can rip apart any subcap mission boat. Why bother hot dropping? A small clutch of combat ships does this even better, and if the target is not alert enough to notice one ship, what difference would 5 more make? Send that roam in person, no hot drop needed. Remember, with no local to report population spikes, fleet size is no longer an obstacle making hot drops needed.
>>>>For solo players? They were never supposed to operate with impunity in null sec, and without magical intel warnings, they will at LEAST need to pay attention to intel channels.Jeremy Soikutsu wrote:Cause no one ever does that now. Really? So they were safeing up from PvP based on the warnings from intel channels? Great! That means we are not taking away their intel!
>>>>with postings at key gates being almost as important as direct gate camps for strategic use.Jeremy Soikutsu wrote:That's cool and super realistic and all, but I don't think forcing some sizable chunk of an organization to sit around with their thumbs up their butt for hours is good gameplay. Tell that to the strategic gate camps that seem to be manned nonstop currently.
>>>>just more and better reasons to work and coordinate together.Jeremy Soikutsu wrote:Not really, as there's no reason to go through all this effort when it's been said time and again that similar rewards can be gotten in high for nominal risk. High Sec is a different type of gameplay.
I believe you underestimate the power defenders will have with no local. Attacking that lone mission runner or miner looks so safe... too bad that making traps gets a huge boost by this. You can have fleets hidden outside D-Scan range waiting to ambush.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Crimeo Khamsi
AirHogs Zulu People
15
|
Posted - 2012.11.21 19:17:00 -
[1477] - Quote
Quote:How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.
Quote:But I also understand that removing local doesn't generate more targets. Chat has **** to do with how many people you get to shoot at. Nice try. It's really very straightforward: If people know they can enter a system without everyone in the system hiding like scared rabbits, then they WILL DO SO more often, and there will be more pvp encounters, because people will still be out doing stuff, and when the two groups meet: pew pew. Not too complicated, dude.
You act as if attackers are somehow unaware of local chat mechanics, and that these are somehow unrelated. They are obviously related. If people know they will be instantly spotted, that will and does obviously affect their behavior and their decision to enter a system or not.
Quote:Again, remove cloaked ships from local and they can actually do recon and intel instead of just causing everyoneWimpy nullsec carebears to dock up. Fixed that for you.
When enemies enter your system, you should expect a FIGHT, to DEFEND yourself. You shouldn't run and hide. Or at least, the game shouldn't reward you for running and hiding. If you aren't man enough or capable enough to consistently scare off or fight off invaders, or to do so much as lift a finger to even know about an attack, then you don't deserve your own private nullsec system. Simple as that.
Quote:All removing local will do is cause spamming of the directional scanner by everyone, putting more load on the server. Maybe a delayed local based on the sec status of the systems could work (with 1.0 being instant and gradual delays from there). Directional scanners only work out to 14 AU. If your system has 3 entrances and is 50 AU in diameter, for instance, you would need half a dozen corp members online at all times doing NOTHING useful other than sitting aroud hitting d-scan all the time watching all the gates and the spaces in between where cynos might be fired up.
Not many people can afford doing that, and most would not actually do it all the time. Leaving crucial gaps in security that would allow actual meaningful pvp and that would actually make nullsec, you know... dangerous and risky, like it is supposed to be.
(Edit: holy ****, this thread is 74 pages long? It looked like it stopped at 5 for some reason. Sorry if this doesn't add anything new or useful anymore.) |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
25
|
Posted - 2012.11.21 19:32:00 -
[1478] - Quote
Nikk Narrel wrote:[...]if the target is not alert enough to notice one ship, what difference would 5 more make? The difference is that you can only notice a covert ops ship if you're lucky. You have maybe 2 seconds between them dropping gate cloak and recloaking. You can see an uncloaked gang easy-peesy.
Nikk Narrel wrote:Really? So they were safeing up from PvP based on the warnings from intel channels?
What people do with intel once they get it is their problem, but I know I sharpen up when I see reds getting close.
Nikk Narrel wrote:Tell that to the strategic gate camps that seem to be manned nonstop currently. In a gate camp you get a chance to shoot something. These recon types would be sitting on a perch cloaked reporting what happens, nothing else.
Nikk Narrel wrote:High Sec is a different type of gameplay. Not really for PvE, it's pretty much all shoot the red cross.
Nikk Narrel wrote:I believe you underestimate the power defenders will have with no local. Attacking that lone mission runner or miner looks so safe... too bad that making traps gets a huge boost by this. You can have fleets hidden outside D-Scan range waiting to ambush.... Barges and mission boats can already fit cynos, and not being in the system is a little better than hopefully being out of d-scan range. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
25
|
Posted - 2012.11.21 19:52:00 -
[1479] - Quote
Sorry for the double post apparently you can only have 5 quotes in a post. Weird limitation.
Crimeo Khamsi wrote: Fixed that for you.
When enemies enter your system, you should expect a FIGHT, to DEFEND yourself. You shouldn't run and hide. Or at least, the game shouldn't reward you for running and hiding.
Yeah what chicken ***** people are for not whelping their mission boats on PvP ships.
Crimeo Khamsi wrote:If you aren't man enough or capable enough to consistently scare off or fight off invaders, or to do so much as lift a finger to even know about an attack, then you don't deserve your own private nullsec system. Simple as that. In fact, since this is a game blue-balling is much for effective for driving off gangs off, which are hardly invaders, than fighting them. They want a fight so if you give it to them they'll just be back, and since small gangs aren't a real threat in the grand scheme, (if they should be or not is an argument of another time) obviously denying them till the get bored is the best tactical decision.
Crimeo Khamsi wrote: Directional scanners only work out to 14 AU. If your system has 3 entrances and is 50 AU in diameter, for instance, you would need half a dozen corp members online at all times doing NOTHING useful other than sitting aroud hitting d-scan all the time watching all the gates and the spaces in between where cynos might be fired up. You really don't see the problem with this?
Crimeo Khamsi wrote: Leaving crucial gaps in security that would allow actual meaningful pvp and that would actually make nullsec, you know... dangerous and risky, like it is supposed to be. if by meaningful PvP you undodgable ganks then, yes very meaningful.
Crimeo Khamsi wrote: (Edit: holy ****, this thread is 74 pages long? It looked like it stopped at 5 for some reason. Sorry if this doesn't add anything new or useful anymore.) Don't worry no one has said anything new or useful in the last few dozen of these threads. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
757
|
Posted - 2012.11.21 19:58:00 -
[1480] - Quote
>>>>[...]if the target is not alert enough to notice one ship, what difference would 5 more make?Jeremy Soikutsu wrote:The difference is that you can only notice a covert ops ship if you're lucky. You have maybe 2 seconds between them dropping gate cloak and recloaking. You can see an uncloaked gang easy-peesy. Sure, once they are on grid with you. You still haven't explained why someone would go to the trouble of hot dropping a 'clutch' of under-powered combat ships, when the obstacle to using fewer and easier to use stronger combat ships is effectively gone. Cost may not be a balance issue, but it certainly affects decisions of what to use to accomplish your task. A roam of T1 Thrashers can do the same if not more damage than the hot dropped covert group, and for a fraction of the cost and training time. This makes them that much more likely to be picked as the ships to use.
>>>>Really? So they were safeing up from PvP based on the warnings from intel channels?
Jeremy Soikutsu wrote:What people do with intel once they get it is their problem, but I know I sharpen up when I see reds getting close. You mean you pay more attention to possible threats when you hear reports of reds in your area? Congratulations, you are proving you are a capable pilot who can use resources. You aren't the only one, either, if I am correct. Now, if you are trying to avoid being ganked, you can safe up, or ask a buddy to watch the gate in your system expecting trouble. This disregards all the tactics people will figure out as time goes by, and you still are able to function smoothly.
>>>>Tell that to the strategic gate camps that seem to be manned nonstop currently.Jeremy Soikutsu wrote:In a gate camp you get a chance to shoot something. These recon types would be sitting on a perch cloaked reporting what happens, nothing else. Actually, a lot of the time the gate camps act as a deterrent. People just avoid them, or don't bother trying to get through. At least the scout watching a gate sees some activity, and reports interesting things. They don't know for sure if anyone is there, so they are less likely to avoid him.
>>>>High Sec is a different type of gameplay.Jeremy Soikutsu wrote:Not really for PvE, it's pretty much all shoot the red cross. The threat of PvP in high sec is far more limited. To suggest this has no effect on PvE is disingenuous.
>>>>I believe you underestimate the power defenders will have with no local. Attacking that lone mission runner or miner looks so safe... too bad that making traps gets a huge boost by this. You can have fleets hidden outside D-Scan range waiting to ambush....Jeremy Soikutsu wrote:Barges and mission boats can already fit cynos, and not being in the system is a little better than hopefully being out of d-scan range. Hopefully? Not much of D-Scan range is really guesswork. It only reaches so far. And how many corps can really field a titan to boobytrap a miner or mission boat? A counter gank by black ops would not be practical, as it would take significantly more effort than just parking the ships out of scan range. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Crimeo Khamsi
AirHogs Zulu People
16
|
Posted - 2012.11.21 20:24:00 -
[1481] - Quote
Quote:Yeah what chicken ***** people are for not whelping their mission boats on PvP ships. Mission agents are available in high sec, last time I checked. If you can't figure out how to defend yourself OR how to equip your ship to get away fast enough OR how to get your corp to put in actual effort and work to gather quality intel to give your fair warning, well then maybe null sec missions aren't for you.
You don't have a God-given right to run risk free missions in null sec. The reason they pay better than high sec missions is supposed to be BECAUSE you risk PVPers dropping by or pulling other shenanigans and endangering your ship. There are ways to protect yourself even without local chat intel. If you can't figure out those ways or handle the pressure, then go run your missions in the empire, which was made for people who share your taste for low risk. There is no shame in that, but there SHOULD be a lower reward for that.
Right now, though, you're getting higher mission rewards for no extra risk, which is unbalanced and broken.
Quote: In fact, since this is a game blue-balling is much for effective for driving off gangs off, which are hardly invaders, than fighting them. They want a fight so if you give it to them they'll just be back, and since small gangs aren't a real threat in the grand scheme, (if they should be or not is an argument of another time) obviously denying them till the get bored is the best tactical decision.
Yes, it obviously is, given the current mechanics. Which is equally obviously a PROBLEM. The game should not allow you to instantly hide in a hole and stick your tongue out at all PVPers when you are in lawless, nullsec space.
I never suggested that nullsec dwellers are dumb. They are clearly doing what the game mechanics reward them for doing right now: hiding like scared rabbits. Which is why the game mechanics should be changed to make it so that they are no longer rewarded for running away in an area of space that is designed specifically for lawless pvp pew pew action.
Quote:Crimeo Khamsi wrote: Directional scanners only work out to 14 AU. If your system has 3 entrances and is 50 AU in diameter, for instance, you would need half a dozen corp members online at all times doing NOTHING useful other than sitting aroud hitting d-scan all the time watching all the gates and the spaces in between where cynos might be fired up. You really don't see the problem with this? Nope. Owning your own star system should be really effing hard to do, and very few people should be able to do it. Only the best and the brightest or the strongest and most determined should gain the massive reward of feeling safe and secure in 0.0 space with its many high end rewards. Having security holes and new, clever people coming in and ripping the defenders apart should be the norm, not the exception.
And you wouldn't HAVE to have people constantly scanning to be safe, by the way. That's simply what you would have to do if you relied on the D-scanner. Smarter and better organized people could easily set up social systems that would not require any D-scanning. I was simply responding to that earlier poster, not suggesting that this would be the ONLY way. It would in fact be a pretty stupid, crude way of getting intel.
Again, only "undodgeable" if you are so uncreative that local chat is the ONLY way you can imagine to find out if an invader has entered your system or not.
Here, I'll give you a free example: Pretend that instead of local chat, you simply get a number of people in the system. A well organized corp or alliance could have a rigid system set up where they require their members to announce whenever they leave or enter a friendly zone or log on/off, and where they are when they move around. Predetermined text tags, etc. could make this very easy and second-nature to follow, and if well organized enough, you could know exactly when a number going from 16 to 17 means a threat or not a threat, without ever even opening your d-scan, with only a few seconds of effort whenever a friendly group jumps somewhere. |

Lord Zim
2053
|
Posted - 2012.11.21 20:42:00 -
[1482] - Quote
Nikk Narrel wrote:After which, pilots will experiment to determine if a new FOTM exists to exploit, such as hot dropping was, or other tactics able to be twisted with unexpected leverage. Cloaked vessels, while able to hide more than their peers, will never be mainstays of combat. They were balanced to lack this in exchange for their stealth. And they won't be "mainstays of combat", they'll be used for small roaming gangs designed to go after ratters, miners and other unfortunates. Mainline fleet fights will still be largely unchanged.
Nikk Narrel wrote:For solo players? They were never supposed to operate with impunity in null sec, and without magical intel warnings, they will at LEAST need to pay attention to intel channels. Intel channels will become more important, with postings at key gates being almost as important as direct gate camps for strategic use. So if I want to rat in some place, I'm going to have to put alts on all the gates, all WHs and at various strategic places around the system to make sure I cover the entire solar system and pay attention to all of them at the same time? Or pay god knows how many people a salary to do so?
Nikk Narrel wrote:That is what I see happening. No truly devastating changes to Null or Low, just more and better reasons to work and coordinate together. Here's my prediction: Normal fleet fights will not be noticeably impacted, since they don't rely on local to a great extent anyways, roaming gangs will be moderately impacted since they're going to have to expend more time and energy to find other fleets (if there are any, who knows), and more of the ratters and miners who are still left in nullsec will find the effort/reward ratio shift even further into effort instead of reward, and thus either move to WHs, FW or hisec where the effort/reward ratio is saner.
End result: less people living in nullsec, less roaming PVP because it's harder to find, and no real impact on coalition-level PVP, because that's based on structure timers, not finding the other fleet/guy. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
757
|
Posted - 2012.11.21 21:50:00 -
[1483] - Quote
>>>>After which, pilots will experiment to determine if a new FOTM exists to exploit, such as hot dropping was, or other tactics able to be twisted with unexpected leverage. Cloaked vessels, while able to hide more than their peers, will never be mainstays of combat. They were balanced to lack this in exchange for their stealth.Lord Zim wrote:And they won't be "mainstays of combat", they'll be used for small roaming gangs designed to go after ratters, miners and other unfortunates. Mainline fleet fights will still be largely unchanged. Scouting is one of the primary intended roles for the CovOps Frigate, and a secondary role at least for the other ships capable of fitting the true Covert Ops cloak. PvE pilots are not unfortunates here, any more than before. In fact, with good planning and preparation, they could get more out of the game with this.
>>>>For solo players? They were never supposed to operate with impunity in null sec, and without magical intel warnings, they will at LEAST need to pay attention to intel channels. Intel channels will become more important, with postings at key gates being almost as important as direct gate camps for strategic use.
Lord Zim wrote:So if I want to rat in some place, I'm going to have to put alts on all the gates, all WHs and at various strategic places around the system to make sure I cover the entire solar system and pay attention to all of them at the same time? Or pay god knows how many people a salary to do so? You seem determined to operate solo, or at least without typical formal ties like corporate membership with other players working together. At least it sounds like you are indicating a desire to not rely on other players. You know this game is expected to be more difficult playing solo. I only point this out since you raised the point of how a solo pilot would experience challenges.
>>>>That is what I see happening. No truly devastating changes to Null or Low, just more and better reasons to work and coordinate together.
Lord Zim wrote:Here's my prediction: Normal fleet fights will not be noticeably impacted, since they don't rely on local to a great extent anyways, roaming gangs will be moderately impacted since they're going to have to expend more time and energy to find other fleets (if there are any, who knows), and more of the ratters and miners who are still left in nullsec will find the effort/reward ratio shift even further into effort instead of reward, and thus either move to WHs, FW or hisec where the effort/reward ratio is saner.
End result: less people living in nullsec, less roaming PVP because it's harder to find, and no real impact on coalition-level PVP, because that's based on structure timers, not finding the other fleet/guy. I must say we disagree on this aspect.
I see scouting actually becoming a legitimate career, rather than sending random pilots to watch local somewhere. I see roaming gangs relying more on intel channels to know what general areas to look in, and finding targets for different reasons with possibly less difficulty. (Intel that takes effort creates opportunities for failure of such, inattentive players will find Null more challenging) I see ratters and miners adopting new tactics in response to how the changes create new ways to defend themselves. I see cooperative defense fleets acting as deterrents to those seeking to hunt them. I believe the biggest change for them will be more of a pack attitude, with safety in numbers becoming a bigger factor. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2053
|
Posted - 2012.11.21 22:21:00 -
[1484] - Quote
Nikk Narrel wrote:PvE pilots are not unfortunates here, any more than before. In fact, with good planning and preparation, they could get more out of the game with this. You seem to be either missing or ignoring the fact that people do not want to do PVE "in groups" when they can do them at their own leisure, with less effort, in hisec. Those that wanted to do PVE "in groups" are, most likely, already in WHs, where the reward warrants the increased effort.
Nikk Narrel wrote:You seem determined to operate solo, or at least without typical formal ties like corporate membership with other players working together. At least it sounds like you are indicating a desire to not rely on other players. You know this game is expected to be more difficult playing solo. I only point this out since you raised the point of how a solo pilot would experience challenges. When I want to work together with others, I fleet up to punch someone else in the face. When I want to just make isk, I go to hisec, because it means I can do it at my own time, my own pace, my own leisure, and I'm not really losing out all that much compared to what I'd make in nullsec as it is, let alone what I would have to go through if local wasn't there.
This will make more of the few who are still keeping their isk-making alts in null move them out of there.
Nikk Narrel wrote:I must say we disagree on this aspect.
I see scouting actually becoming a legitimate career, rather than sending random pilots to watch local somewhere. I see roaming gangs relying more on intel channels to know what general areas to look in, and finding targets for different reasons with possibly less difficulty. (Intel that takes effort creates opportunities for failure of such, inattentive players will find Null more challenging) We have scouts today having a "legitimate career" (I'm not sure if they get paid or whatever, but we constantly use people who aren't absolute **** at scouting in staging systems, surrounding systems etc), roaming gangs will have more of an issue getting intel because there'll be less people active on a day to day basis in nullsec space, and there will certainly not be a huge influx of new people who want to do nothing but sit cloaked at gates and stare at it for hours at a time or whatever it is you think will be the ~new hot thing~, just so a someone else can make money in a modicum of safety.
Nikk Narrel wrote:I see ratters and miners adopting new tactics in response to how the changes create new ways to defend themselves. I see cooperative defense fleets acting as deterrents to those seeking to hunt them. I believe the biggest change for them will be more of a pack attitude, with safety in numbers becoming a bigger factor. The "new tactics" ratters and miners will be adopting is to continue the exodus to hisec, FW or WHs because the effort/reward would be skewed even further into effort land without a increase in rewards to match. Or are you going to try to convince me that nullsec is almost completely devoid of ratters and miners because it is too safe?
Actually, you're right in one aspect, there won't be any "truly devastating changes to null or low", since the only thing which'll happen is that there'll be slightly less people active than there is today. There won't be any "better reasons to work and coordinate together", however, because fleets already use scouts, and all PVE will be best left to hisec or WHs. Hisec because it's literally no effort expended to keep safe apart from "oh dear I have to fit a tank" and hauling either ore to the nearest refinery or just your own putrid carcass to the agent, and WHs because at least there the rewards match the increased effort you would have to expend. And it'd be safer. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
170
|
Posted - 2012.11.22 00:13:00 -
[1485] - Quote
Crimeo Khamsi wrote: I never suggested that nullsec dwellers are dumb. They are clearly doing what the game mechanics reward them for doing right now: hiding like scared rabbits. Which is why the game mechanics should be changed to make it so that they are no longer rewarded for running away in an area of space that is designed specifically for lawless pvp pew pew action.
Didn't know I got a reward for running away. Where is the run-away sik that gets dumped into my wallet?
Oh yah, there is none, because running away is anti-rewarding. If I stop ratting/mining to dock up when local shows a non-ally in system, I stop getting rewarded and stop making isk.
No one gets a reward for running away. And our space is not lawless space for your pew pew action. It is owned by us, and we have rules over what happens in our space. Are you looking for pew pew action in the form of fighting off our defense fleets, or are you just looking for easy soft targets and hope CCP makes it even easier for you? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
757
|
Posted - 2012.11.22 00:58:00 -
[1486] - Quote
>>>>PvE pilots are not unfortunates here, any more than before. In fact, with good planning and preparation, they could get more out of the game with this.
Lord Zim wrote:You seem to be either missing or ignoring the fact that people do not want to do PVE "in groups" when they can do them at their own leisure, with less effort, in hisec. Those that wanted to do PVE "in groups" are, most likely, already in WHs, where the reward warrants the increased effort. The ability to operate solo, if I go by the context you present, is something more challenging in null security. I agree, and go further to say null sec is designed to encourage cooperation by raising the bar to reward it more readily, if not require it for survival. I do appreciate they may not fly directly with other pilots, but if they at least have other players in the same corporation to coordinate with, they won't be completely solo.
>>>>You seem determined to operate solo, or at least without typical formal ties like corporate membership with other players working together. At least it sounds like you are indicating a desire to not rely on other players. You know this game is expected to be more difficult playing solo. I only point this out since you raised the point of how a solo pilot would experience challenges.
Lord Zim wrote:When I want to work together with others, I fleet up to punch someone else in the face. When I want to just make isk, I go to hisec, because it means I can do it at my own time, my own pace, my own leisure, and I'm not really losing out all that much compared to what I'd make in nullsec as it is, let alone what I would have to go through if local wasn't there.
This will make more of the few who are still keeping their isk-making alts in null move them out of there. I appreciate that you believe this. I however believe it will create more opportunities for players, and the challenge will be one many can rise to meet.
>>>>I must say we disagree on this aspect.
I see scouting actually becoming a legitimate career, rather than sending random pilots to watch local somewhere. I see roaming gangs relying more on intel channels to know what general areas to look in, and finding targets for different reasons with possibly less difficulty. (Intel that takes effort creates opportunities for failure of such, inattentive players will find Null more challenging)
Lord Zim wrote:We have scouts today having a "legitimate career" (I'm not sure if they get paid or whatever, but we constantly use people who aren't absolute **** at scouting in staging systems, surrounding systems etc), roaming gangs will have more of an issue getting intel because there'll be less people active on a day to day basis in nullsec space, and there will certainly not be a huge influx of new people who want to do nothing but sit cloaked at gates and stare at it for hours at a time or whatever it is you think will be the ~new hot thing~, just so a someone else can make money in a modicum of safety. Here again you state you believe that fewer people will be active in nullsec space. This is your opinion, albeit one I am sure some others might echo. Myself, and other like minded, believe it will not harm nullsec population. I do think it is possible different players may choose null, as no doubt some share your views that null is not possible without Local Chat providing a sense of security. I believe others will fill this void, PvP and PvE both. The challenge is something that they may find providing depth and allure, previously found lacking by their views. I think this will have secondary ripple changes, creating opportunities in null previously not appropriate.
>>>>I see ratters and miners adopting new tactics in response to how the changes create new ways to defend themselves. I see cooperative defense fleets acting as deterrents to those seeking to hunt them. I believe the biggest change for them will be more of a pack attitude, with safety in numbers becoming a bigger factor.
Lord Zim wrote:The "new tactics" ratters and miners will be adopting is to continue the exodus to hisec, FW or WHs because the effort/reward would be skewed even further into effort land without a increase in rewards to match. Or are you going to try to convince me that nullsec is almost completely devoid of ratters and miners because it is too safe?
Actually, you're right in one aspect, there won't be any "truly devastating changes to null or low", since the only thing which'll happen is that there'll be slightly less people active than there is today. There won't be any "better reasons to work and coordinate together", however, because fleets already use scouts, and all PVE will be best left to hisec or WHs. Hisec because it's literally no effort expended to keep safe apart from "oh dear I have to fit a tank" and hauling either ore to the nearest refinery or just your own putrid carcass to the agent, and WHs because at least there the rewards match the increased effort you would have to expend. And it'd be safer. Rather pessimistic.
I think with new challenges placed by the effort required to gather intel, rewards will be easier to obtain. Miners will find ore less fought over, assuming other miners flee for the imagined safety of other areas.
Quite simply, we do not know what will happen. I, however, do not see pilots clinging to the easy intel gleaned from chat rosters. I think they are forced to use this intel by default, as they need to compete with other pilots who also use it. I think AFK Cloaking is a response to this intel. I think Hot Dropping happens quite often due specifically to this intel leaving few options, since it allows combat to be avoided too perfectly.
You see it differently. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2053
|
Posted - 2012.11.22 01:30:00 -
[1487] - Quote
Nikk Narrel wrote:The ability to operate solo, if I go by the context you present, is something more challenging in null security. I agree, and go further to say null sec is designed to encourage cooperation by raising the bar to reward it more readily, if not require it for survival. I do appreciate they may not fly directly with other pilots, but if they at least have other players in the same corporation to coordinate with, they won't be completely solo. They don't operate in groups today, instead they've spoken with their feet and moved their alts to hisec (or in some cases WHs). Making it more effort, without increasing rewards or incentives to try to make isk in groups in nullsec, isn't going to reverse this.
Nikk Narrel wrote:I appreciate that you believe this. I however believe it will create more opportunities for players, and the challenge will be one many can rise to meet. I've been in nullsec for 3 years, and I've seen the general population in deklein decrease gradually as time goes on. The number of chars in the coalition with access to deklein has increased, the population has decreased. Making it more effort without increasing rewards or incentives to match is likely not going to change this.
Nikk Narrel wrote:Here again you state you believe that fewer people will be active in nullsec space. This is your opinion, albeit one I am sure some others might echo. Myself, and other like minded, believe it will not harm nullsec population. I do think it is possible different players may choose null, as no doubt some share your views that null is not possible without Local Chat providing a sense of security. I believe others will fill this void, PvP and PvE both. The challenge is something that they may find providing depth and allure, previously found lacking by their views. I think this will have secondary ripple changes, creating opportunities in null previously not appropriate. Again, I've watched nullsec gradually depopulate as hisec, WH, FW, incursions etc etc etc have made it less and less worth spending the time and energy to stay safe in nullsec. Increasing this effort without increasing rewards or incentives will not reverse this process.
Nikk Narrel wrote:Rather pessimistic.
I think with new challenges placed by the effort required to gather intel, rewards will be easier to obtain. Miners will find ore less fought over, assuming other miners flee for the imagined safety of other areas.
Quite simply, we do not know what will happen. I, however, do not see pilots clinging to the easy intel gleaned from chat rosters. I think they are forced to use this intel by default, as they need to compete with other pilots who also use it. I think AFK Cloaking is a response to this intel. I think Hot Dropping happens quite often due specifically to this intel leaving few options, since it allows combat to be avoided too perfectly.
You see it differently. There's a reason for my pessimism: I've seen the population gradually decrease as hisec, WHs, incursions, FW etc etc etc have made it increasingly more idiotic to bother trying to make isk in null.
As for the "compete with other pilots who also use it", no they don't. Nobody's using local in WHs and I doubt they're really using local in hisec anywhere near the extent they are in nullsec and lowsec (and due to FW, nullsec can't compete with lowsec). I can sit and watch movies while I do L4s, manufacture, mine, haul, etc etc etc in hisec, while if I do that in nullsec I will get caught. And mining anything other than scordite in hisec is suboptimal.
AFK cloaking would still be a thing without local, it just wouldn't have the distinct psychological impact it has now, since afk cloaking would be the way anyone would have to treat any system, at all times.
Hotdrops would continue to happen, with or without local, for one simple reason: they could derp around as a single group, or they could send x scouts to x systems, and whichever found a target could call in the big guns. Wider net, more targets, more kills. It'll continue to happen. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
820
|
Posted - 2012.11.22 08:46:00 -
[1488] - Quote
Lord Zim wrote: There's a reason for my pessimism: I've seen the population gradually decrease as hisec, WHs, incursions, FW etc etc etc have made it increasingly more idiotic to bother trying to make isk in null.
AFK cloaking would still be a thing without local, it just wouldn't have the distinct psychological impact it has now, since afk cloaking would be the way anyone would have to treat any system, at all times.
I'm cherry picking bits here so you will have to excuse me.....
As for population decrease speaking from a personal prespective I never left (or the other 12 people I knew who left 0.0 recently) because I could make money with less hassle in high-sec/FW it was because 0.0 is just plain boring at the moment. Also I don't really think players (again speaking personally) choose to move to high-sec,FW because of safety fears I think its more about speed.
I made in FW (an abberation I know) in one week what it would have taken me a month in 0.0, like the last couple of weeks doing lvl 5's on my jack (just fo rsomething to do) now doing this in a carrier is risky alot more risky than running sanctums in 0.0 but why am I doing it? Obviously not because it's safer but because I can make more isk more rapidly.
As I've said many times, remove local, make all sites in 0.0 have to be scanned out so like in level 5's you are constantly checking d-scan for those pesky probes. Christ there are areas of 0.0 you could rat in for days at a time without seeing anybody but as usual instead of just making areas/goodies random CCP have concentrated certain systems so literally all the ratters are usually found in or around these -1 systems.
For me local just gives stupid people a pass into 0.0 and the ability to with relative safety suckle at the isk teet for extended periods of time.
Although even if they (CCP) were thinking of it they would really need to investigate/plan it well with all the tools needed to counteract it ready to go and not the usual CCP numbnuts way of dealing with stuff. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Crimeo Khamsi
AirHogs Zulu People
17
|
Posted - 2012.11.22 17:31:00 -
[1489] - Quote
Shepard Wong Ogeko wrote:Crimeo Khamsi wrote: I never suggested that nullsec dwellers are dumb. They are clearly doing what the game mechanics reward them for doing right now: hiding like scared rabbits. Which is why the game mechanics should be changed to make it so that they are no longer rewarded for running away in an area of space that is designed specifically for lawless pvp pew pew action.
Didn't know I got a reward for running away. Where is the run-away sik that gets dumped into my wallet? Oh yah, there is none, because running away is anti-rewarding. If I stop ratting/mining to dock up when local shows a non-ally in system, I stop getting rewarded and stop making isk. No one gets a reward for running away. And our space is not lawless space for your pew pew action. It is owned by us, and we have rules over what happens in our space. Are you looking for pew pew action in the form of fighting off our defense fleets, or are you just looking for easy soft targets and hope CCP makes it even easier for you?
Running away isk = the isk that you do NOT have to spend replacing your (usually unescorted) mission or mining ship that would have a 95% chance of getting ganked if you didn't.
If you want formal psychology terms, this would be an example of "negative reinforcement" (avoiding or removing something bad) instead of "positive reinforcement" (getting isk directly, etc.). Both types of reinforcement are equally effective at encouraging behavior. In this case, running away. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
758
|
Posted - 2012.11.22 19:49:00 -
[1490] - Quote
Lord Zim wrote:There's a reason for my pessimism: I've seen the population gradually decrease as hisec, WHs, incursions, FW etc etc etc have made it increasingly more idiotic to bother trying to make isk in null.
As for the "compete with other pilots who also use it", no they don't. Nobody's using local in WHs and I doubt they're really using local in hisec anywhere near the extent they are in nullsec and lowsec (and due to FW, nullsec can't compete with lowsec). I can sit and watch movies while I do L4s, manufacture, mine, haul, etc etc etc in hisec, while if I do that in nullsec I will get caught. And mining anything other than scordite in hisec is suboptimal.
AFK cloaking would still be a thing without local, it just wouldn't have the distinct psychological impact it has now, since afk cloaking would be the way anyone would have to treat any system, at all times.
Hotdrops would continue to happen, with or without local, for one simple reason: they could derp around as a single group, or they could send x scouts to x systems, and whichever found a target could call in the big guns. Wider net, more targets, more kills. It'll continue to happen. I believe we have defined our views adequately.
You believe the level of challenge will prove more than the reward is worth, resulting in population loss as pilots seek a more comfortable balance in high sec.
I believe the sameness and simplified intel have combined to bore many of the more capable pilots. Some left the game, some went to wormholes, others settled for the circumstances due to reasons beyond this discussion. I believe we will recover at least some of these pilots back into null and low, since high and WH are unlikely to be impacted meaningfully by suggested changes.
As to AFK Cloaking and hot dropping, those are handled in greater depth in other threads. Noone agrees on causes or solutions in these, so expecting that here is folly.
I look forward to more direct testing of our theories, at some future point.
While I certainly respect Lord Zim's view, I am sure he will understand that I hope my own view proves correct. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2053
|
Posted - 2012.11.22 23:34:00 -
[1491] - Quote
Nikk Narrel wrote:I believe the sameness and simplified intel have combined to bore many of the more capable pilots. Some left the game, some went to wormholes, others settled for the circumstances due to reasons beyond this discussion. I believe we will recover at least some of these pilots back into null and low, since high and WH are unlikely to be impacted meaningfully by suggested changes. You say you expect you'll recover some of the pilots; which type of pilots are you expecting will come back? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
170
|
Posted - 2012.11.22 23:38:00 -
[1492] - Quote
Crimeo Khamsi wrote:Shepard Wong Ogeko wrote:Crimeo Khamsi wrote: I never suggested that nullsec dwellers are dumb. They are clearly doing what the game mechanics reward them for doing right now: hiding like scared rabbits. Which is why the game mechanics should be changed to make it so that they are no longer rewarded for running away in an area of space that is designed specifically for lawless pvp pew pew action.
Didn't know I got a reward for running away. Where is the run-away sik that gets dumped into my wallet? Oh yah, there is none, because running away is anti-rewarding. If I stop ratting/mining to dock up when local shows a non-ally in system, I stop getting rewarded and stop making isk. No one gets a reward for running away. And our space is not lawless space for your pew pew action. It is owned by us, and we have rules over what happens in our space. Are you looking for pew pew action in the form of fighting off our defense fleets, or are you just looking for easy soft targets and hope CCP makes it even easier for you? Running away isk = the isk that you do NOT have to spend replacing your (usually unescorted) mission or mining ship that would have a 95% chance of getting ganked if you didn't. If you want formal psychology terms, this would be an example of "negative reinforcement" (avoiding or removing something bad) instead of "positive reinforcement" (getting isk directly, etc.). Both types of reinforcement are equally effective at encouraging behavior. In this case, running away.
Not losing your ship isn't a reward. Negative reinforcement isn't reward. No one is rewarded for running away. At best the keep the status quo. At worst, which is most of the time, their income stream gets cut off. That is why afk cloaking is so effective. It is an easy way to hurt people by denying them (making them deny themselves) the fruits of their space.
Delayed local will tip those scales from being denied income to regularly losing assets. And as usual, no one is discussing how to rebalance that scale because very few of the people suggesting these changes actually do any variety of activities in nullsec or even live in nullsec at all.
The quoted numbers on the population of w-space and the lack of PvP that takes place their should be damning enough. The word of long time nullsec dwellers that have watched their fellow alliance members take off for greener pastures should also be enough. |

Crimeo Khamsi
AirHogs Zulu People
22
|
Posted - 2012.11.23 01:42:00 -
[1493] - Quote
Quote: Not losing your ship isn't a reward. Negative reinforcement isn't reward.
I don't care about your semantics. Call it a "Reward" or not. The scientific FACT is that negative reinforcement DOES in fact increase the rate of the behavior in question. Running away in null sec when an enemy shows up in local is negatively reinforced. Therefore, running away is reinforced and happens more often.
Doesn't matter what you call it, that's not relevant to game design. The fact that the game causes people to do it more often is what is relevant. And it does. Do you want journal references or something? |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
759
|
Posted - 2012.11.23 01:43:00 -
[1494] - Quote
Lord Zim wrote:Nikk Narrel wrote:I believe the sameness and simplified intel have combined to bore many of the more capable pilots. Some left the game, some went to wormholes, others settled for the circumstances due to reasons beyond this discussion. I believe we will recover at least some of these pilots back into null and low, since high and WH are unlikely to be impacted meaningfully by suggested changes. You say you expect you'll recover some of the pilots; which type of pilots are you expecting will come back? Pilots who have grown frustrated at the level of challenge.
There is an artificial ceiling blocking activities beyond a certain point. It limits activities offensively and defensively.
You cannot do anything with deceptive intelligence, beyond AFK Cloaking, because Local Chat provides absolute presence awareness in the system. This means you cannot hide a fleet, by taking it beyond sensor range in a bigger system. Anybody who enters the system at any location instantly sees all the pilots neatly listed. Yes, hot-dropping evolved in an attempt to restore leverage in numbers for this, but it relies on pilot's disregarding that available intel to even have a chance. It effectively just brings the warp gate to the target, with the fleet waiting on the other side. It means you cannot hide a miner or ratter in a system, specifically where D-Scan could not reach them from a gate. (These systems exist, but when local shows you present to be hunted, you need to hide since they now know you are their to be found) This means you cannot actually hunt with a covert craft, even knowing you have reduced combat ability. They know the moment you enter the system, simply by watching the roster of Local. Covert pilots, not just the hot-drop fleet surrogates, have been blocked from being hunted too, which diminishes their game experience. Cloaking almost literally put's their game on pause, as noone can find them, and alert pilots know they are present to be avoided.
Pilots who are frustrated with these, knowing they are no longer obstacles, are likely to be interested in learning if the game shifted to become interesting. Everyone has different tastes, and there are pilots who want the stabilizers / training wheels removed. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2053
|
Posted - 2012.11.23 01:54:00 -
[1495] - Quote
I'm seeing an awful lot of talk about fleets, hunting with a covert craft etc, and very little about people actually trying to live someplace. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
170
|
Posted - 2012.11.23 02:22:00 -
[1496] - Quote
Crimeo Khamsi wrote:Quote: Not losing your ship isn't a reward. Negative reinforcement isn't reward.
I don't care about your semantics. Call it a "Reward" or not. The scientific FACT is that negative reinforcement DOES in fact increase the rate of the behavior in question. Running away in null sec when an enemy shows up in local is negatively reinforced. Therefore, running away is reinforced and happens more often. Doesn't matter what you call it, that's not relevant to game design. The fact that the game causes people to do it more often is what is relevant. And it does. Do you want journal references or something?
And they do this because they weigh losing their PvE ship verse what exactly? The reinforcement of staying and shooting rats isn't enough to make them stay put. And we already know that without local people will just spam d-scan and do the same running away when something shows up.
That sort of behavior is very utilitarian, and removing local is not going to change that unless you put your finger on the other side of the scale and make those rats so highly valuable that people will risk losing their PvE ship for another minute of ratting.
I actually had this sort of situation yesterday. I had a rat wreck with 300mil isk in loot and neutrals showed up in local. That was enough to get me to undock and risk losing the wreck and my ship. If undocking and shooting red crosses meant I would always get 300mil out of it, I wouldn't be so quick to run away from any random neutral. But the reality is that is gets me around 50mil an hour. Meaning I would need 2 solid hours of ratting to replace my PvE battlecruiser.
And if we really want to get into the nuts and bolts of stimulus and response, what do you think would be the response when no-local means getting the stimulus of losing your PvE ship at a much higher frequency. This is the reason people advocate for the removal of local after all, to kill more ratting ships and other soft targets. If they want typical nullsec fleet fights they can already get that by reinforcing a tower or dropping SBUs.
CCP just had to deal with this exact same issue with lowsec. People didn't want to go their because the high amount of casual PvP'ers killed everything they could. The general Eve population then became conditioned to just avoid lowsec at all cost. They ended up revamping Faction Warfare to the point that it would pay better than nullsec ratting and could be done with way cheap ships.
If I could make 50mil an hour in a speed tanking frigate, or 300mil an hour in a well fit BC, I could probably live without local. But no one is offering FW levels of income. They are just advocating that local goes, I stay put and die quickly, and end up with a balance sheet in the red all so they can feel good about their lame PvP skills. No thanks. I'll take my industry, market orders and isk making ships to greener pastures. I'll keep my fleet guy behind because nullsec fleet fights would still be a things. Probably do some really narrow industry for what is left of the market, and just use my cap ship to jump past all the hungry gankers roaming the otherwise unusable space. |

Joe Risalo
State War Academy Caldari State
296
|
Posted - 2012.11.23 02:39:00 -
[1497] - Quote
What if there was just a one minute delay on local?
That's enough time for a small fleet to harass, but not enough for a large fleet to organize.
However, now that I think about it, how hard is it for a few people in system to take one of their many alts and put them in a cloaky on a gate?
If all friendlies are told to up in local, then know if someone is good or bad shouldn't be too hard... |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.11.23 02:46:00 -
[1498] - Quote
Lord Zim wrote:I'm seeing an awful lot of talk about fleets, hunting with a covert craft etc, and very little about people actually trying to live someplace.
That is a good question.
Since you guys aren't going to be ganking much in the way of ratters, outside of a few complex runners, what is it that these covops ships are supposed to hunt? Complex runners will do the same as the wormhole guys and bug out as soon as d-scan shows probes. You don't need a fully hidden covops to sneak up on mining/ratting/strategic POSs.
What do you guys really expect to hunt or hide your fleets from? Especially since jump drives/bridges already give you the ability to hide hide your fleet in a completely difference region.
I find it kind of funny that a Mordus Angels guy would want this. Their space is within jump range of Lonetrek lowsec and could get easily over run. Hell, they themselves would probably move everything out and just jump into Mordus NPC space on the weekends for the PvP free for all. |

Lord Zim
2054
|
Posted - 2012.11.23 02:47:00 -
[1499] - Quote
Joe Risalo wrote:However, now that I think about it, how hard is it for a few people in system to take one of their many alts and put them in a cloaky on a gate? Yay more effort for the same amount of reward woo this is awesome let's have more of that
Joe Risalo wrote:If all friendlies are told to up in local, then know if someone is good or bad shouldn't be too hard... yes I want to speak every time someone logs in or out in a system, or every time someone comes in through a wh or a gate, this is literally awesome, tell us more ideas Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.11.23 02:49:00 -
[1500] - Quote
Joe Risalo wrote:What if there was just a one minute delay on local?
That's enough time for a small fleet to harass, but not enough for a large fleet to organize.
However, now that I think about it, how hard is it for a few people in system to take one of their many alts and put them in a cloaky on a gate?
If all friendlies are told to up in local, then know if someone is good or bad shouldn't be too hard...
A true large fleet will be well organized and likely sitting on a titan in a far off and well secured system. That 1 minute will only benefit the cyno ship, and a single guy in frigate doesn't need much time to get organized before finding a target. |

Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
25
|
Posted - 2012.11.23 03:52:00 -
[1501] - Quote
NULL should be like W-space except with gates and stations. aka NO LOCAL. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
410
|
Posted - 2012.11.23 05:57:00 -
[1502] - Quote
i am disappoint in you.
you keep preaching about living in your space, yet 80% of your claimed systems never see a ship for days at a time.
i get it, you cant Truly live in your space till CCP gets off there asses and gets "farms and fields" and "small holdings" but you cant have ether one of these so long as every scrub can fly by check local and know if your there.
so i think your missing the point here a few of you have it, allot of you are still stuck up on your ISK/H ratio.
nulls broken, locals just one of the many, but to say locals FINE the way it is is just crazy.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2055
|
Posted - 2012.11.23 08:17:00 -
[1503] - Quote
Mirima Thurander wrote:you keep preaching about living in your space, yet 80% of your claimed systems never see a ship for days at a time. And you want to make that 95%.
Mirima Thurander wrote:i get it, you cant Truly live in your space till CCP gets off there asses and gets "farms and fields" and "small holdings" but you cant have ether one of these so long as every scrub can fly by check local and know if your there. This line of logic shows that you don't get it.
Mirima Thurander wrote:so i think your missing the point here a few of you have it, allot of you are still stuck up on your ISK/H ratio. As does this.
Mirima Thurander wrote:nulls broken, locals just one of the many, but to say locals FINE the way it is is just crazy. Your solution is crazier. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
821
|
Posted - 2012.11.23 08:29:00 -
[1504] - Quote
Lord Zim wrote:Nikk Narrel wrote:I believe the sameness and simplified intel have combined to bore many of the more capable pilots. Some left the game, some went to wormholes, others settled for the circumstances due to reasons beyond this discussion. I believe we will recover at least some of these pilots back into null and low, since high and WH are unlikely to be impacted meaningfully by suggested changes. You say you expect you'll recover some of the pilots; which type of pilots are you expecting will come back?
Me for one, although I admit this isn't going to create any discernable ripple in EVE basically because I'm a bit of a muppet but I'm highly skilled and always turned up for fights and was usually quite witty when I'd had a drink on TS.
 God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.11.23 08:58:00 -
[1505] - Quote
Mirima Thurander wrote: i am disappoint in you.
you keep preaching about living in your space, yet 80% of your claimed systems never see a ship for days at a time.
i get it, you cant Truly live in your space till CCP gets off there asses and gets "farms and fields" and "small holdings" but you cant have ether one of these so long as every scrub can fly by check local and know if your there.
so i think your missing the point here a few of you have it, allot of you are still stuck up on your ISK/H ratio.
nulls broken, locals just one of the many, but to say locals FINE the way it is is just crazy.
And you still haven't explained how you get from empty space with local to more people in space without local, other than more cloaky gangs. Also, you can get delayed local right now by flying into a wormhole. So why reinvent the wheel? W-space has an even smaller population than nullsec and has almost as many systems. So you have no excuse as CCP has already provided pretty much everything you are asking for in w-space. No blobs, no titan bridging, no local, no sov gringing. So go in to a wormhole and be happy.
And you are not seeing the points about why nullsec is mostly empty. It is empty because their is nothing worth doing there. You can't find some one to shoot at because no one wants to hang out there. Taking away local won't fix that. It will still be empty, only now you won't know it without several minutes of probing.
So we have explained in terms of isk/hr, risk/reward, and how it has no effect of current sov dynamics, and it all points to nullsec being an over all less popular place to hang out and be shot at.
You are just waving your hands, and might as well be claiming magic, that for some reason people will come out to a riskier nullsec to make ultimately less isk then if they had just stayed in high/lowsec, and way less then they could make in a wormhole.
Hear it is in simple terms;
If you make it harder for people to do PvE and industry, less people will do PvE and industry. We already proved this with the Gallente ice interdiction. If we make it so that you are more likely to die mining Gallente ice, less people will mine it. Not more. The number of people who went to go mine gallente ice for the challenge were far outnumbered by the people who moved to where mining ice was less dangerous.
If you make belt and anom ratting and hauling stuff around nullsec more dangerous, by taking away local as an intel tool, less people will rat/mine/haul. Less people living and doing stuff in nullsec means less people for you to shoot at.
Looking at what CCP had to do to get people to go back into lowsec, the ridiculous payouts for orbiting a structure in a frigate with no guns, maybe no-local would be a good thing in the long run. Nullsec becomes a ghost town. A year or so later and CCP will add some new content to get people back. Exploit the hell out of the new content until CCP panics and nerfs it into the ground.
Maybe no-local is a long-con nullsec buff? |

Signal11th
Amarr Empire
821
|
Posted - 2012.11.23 09:34:00 -
[1506] - Quote
Shepard Wong Ogeko wrote:Mirima Thurander wrote: i am disappoint in you.
you keep preaching about living in your space, yet 80% of your claimed systems never see a ship for days at a time.
i get it, you cant Truly live in your space till CCP gets off there asses and gets "farms and fields" and "small holdings" but you cant have ether one of these so long as every scrub can fly by check local and know if your there.
so i think your missing the point here a few of you have it, allot of you are still stuck up on your ISK/H ratio.
nulls broken, locals just one of the many, but to say locals FINE the way it is is just crazy.
And you still haven't explained how you get from empty space with local to more people in space without local, other than more cloaky gangs. Also, you can get delayed local right now by flying into a wormhole. So why reinvent the wheel? W-space has an even smaller population than nullsec and has almost as many systems. So you have no excuse as CCP has already provided pretty much everything you are asking for in w-space. No blobs, no titan bridging, no local, no sov gringing. So go in to a wormhole and be happy. And you are not seeing the points about why nullsec is mostly empty. It is empty because their is nothing worth doing there. You can't find some one to shoot at because no one wants to hang out there. Taking away local won't fix that. It will still be empty, only now you won't know it without several minutes of probing. So we have explained in terms of isk/hr, risk/reward, and how it has no effect of current sov dynamics, and it all points to nullsec being an over all less popular place to hang out and be shot at. You are just waving your hands, and might as well be claiming magic, that for some reason people will come out to a riskier nullsec to make ultimately less isk then if they had just stayed in high/lowsec, and way less then they could make in a wormhole. Hear it is in simple terms; If you make it harder for people to do PvE and industry, less people will do PvE and industry. We already proved this with the Gallente ice interdiction. If we make it so that you are more likely to die mining Gallente ice, less people will mine it. Not more. The number of people who went to go mine gallente ice for the challenge were far outnumbered by the people who moved to where mining ice was less dangerous. If you make belt and anom ratting and hauling stuff around nullsec more dangerous, by taking away local as an intel tool, less people will rat/mine/haul. Less people living and doing stuff in nullsec means less people for you to shoot at. Looking at what CCP had to do to get people to go back into lowsec, the ridiculous payouts for orbiting a structure in a frigate with no guns, maybe no-local would be a good thing in the long run. Nullsec becomes a ghost town. A year or so later and CCP will add some new content to get people back. Exploit the hell out of the new content until CCP panics and nerfs it into the ground. Maybe no-local is a long-con nullsec buff?
So how is removing local and making all sites have to be scanned making it more dangerous?
At least when you have a afk cloaky turn up in your system a: you don't know so all the scaredy cats will carry on as normal without the epic cry of "There's an AFK cloaky in the system everyone down tools!!!" and if you're not a complete idiot you will know when he/she isn't afk'ing because he/she will be actively trying to scan you down.
Adapt or die I think is a favourite saying amongst you elite players of EVE??? n'est pas?
Anyway if I want to shoot people I'll go to low-sec as unless you want to fight 10-1 nobody in 0.0 seems to want to bother. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
2055
|
Posted - 2012.11.23 12:18:00 -
[1507] - Quote
Signal11th wrote:So how is removing local and making all sites have to be scanned making it more dangerous? That would be a step in the right direction if you must remove local, but it still begs the question: why not just go to WHs and get a higher reward for your effort? Which, of course, is fixed by increasing rewards in null, but that in turns begs the question why go to WHs etc. This, however, isn't part of the OP, in fact the OP is all classic "wah remove local so I can gank people".
Now, I wouldn't directly mind if Whs were depopulated in favor of nullsec if WHs were to be more effort than nullsec, yet same rewards, but it's definitely something to take into the equation. WHs are special in the way they're structured, and the fact they're fairly high reward, and while I wouldn't cry if they went away, you can be certain the people who live there now will, and that's definitely something to think of before doing any changes.
Signal11th wrote:At least when you have a afk cloaky turn up in your system a: you don't know so all the scaredy cats will carry on as normal without the epic cry of "There's an AFK cloaky in the system everyone down tools!!!" and if you're not a complete idiot you will know when he/she isn't afk'ing because he/she will be actively trying to scan you down. This is still implying there'll be more to the change than what the OP proposes; keep in mind that the OP has been updated very recently, and he's repeatedly been against any other change than removal of local. Anyhow, as to removing local and making everything requiring probes: it would still depopulate null slightly, but not as severely as when anoms are visible without using probes. If you increase rewards as well, you might get some of the effort/reward guys who moved to hisec, but you probably won't get the FW/WH guys until you increase the rewards enough that the effort/reward squeezes out WH due to the logistical effort it would entail, and I daren't think of how high you would have to go to get FW back.
And that's before we talk about the effect this would have on the economy.
Signal11th wrote:Adapt or die I think is a favourite saying amongst you elite players of EVE??? n'est pas? Currently, we have. Most of us said hi to mr l4 agent, mr FW agent, mr WH sleeper or mr hisec manufacturing line etc.
Oh, you mean "adapt" as in "suck it up in nullsec, even though I didn't"? 
Signal11th wrote:Anyway if I want to shoot people I'll go to low-sec as unless you want to fight 10-1 nobody in 0.0 seems to want to bother. That might, just maybe, possibly, perhaps be because nullsec has turned into a place where PVP is on or off, and very little jewing is going on. i.e. what you'll bump into is, more often than not, probably going to be a roaming gang, not a bunch of carebears with teeth. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
410
|
Posted - 2012.11.23 14:21:00 -
[1508] - Quote
nulls Broken, locals ONE of the problems, you fix local at the same time you fix all the other problems with null.
like before CCP knows local needs to go, for other play stiles besides BLOB, HOTDROP, and AFK CLOAK to become part of eve.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2056
|
Posted - 2012.11.23 14:31:00 -
[1509] - Quote
Mirima Thurander wrote:nulls Broken, locals ONE of the problems, you fix local at the same time you fix all the other problems with null. So what's the full list of fixes you'd make, then?
Mirima Thurander wrote:like before CCP knows local needs to go, for other play stiles besides BLOB, HOTDROP, and AFK CLOAK to become part of eve. Other playstyles? Such as? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Joe Risalo
State War Academy Caldari State
296
|
Posted - 2012.11.23 17:48:00 -
[1510] - Quote
Lord Zim wrote:Joe Risalo wrote:However, now that I think about it, how hard is it for a few people in system to take one of their many alts and put them in a cloaky on a gate? Yay more effort for the same amount of reward woo this is awesome let's have more of that
WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!!
Quote:Joe Risalo wrote:If all friendlies are told to up in local, then know if someone is good or bad shouldn't be too hard... yes I want to speak every time someone logs in or out in a system, or every time someone comes in through a wh or a gate, this is literally awesome, tell us more ideas
If you're not willing to put forth any effort to live in null sec then you need to be blown up and GTFO, or move to high sec. |

Lord Zim
2056
|
Posted - 2012.11.23 17:57:00 -
[1511] - Quote
Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! I live in hisec and I log into my nullsec alts to PVP in nullsec.
Try again.
Joe Risalo wrote:If you're not willing to put forth any effort to live in null sec then you need to be blown up and GTFO, or move to high sec. I have moved to hisec, in fact I moved back to hisec 3 years ago, I just routinely log in to my nullsec alts to PVP in nullsec. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Crimeo Khamsi
AirHogs Zulu People
22
|
Posted - 2012.11.23 18:01:00 -
[1512] - Quote
Quote:And you still haven't explained how you get from empty space with local to more people in space without local, other than more cloaky gangs. Also, you can get delayed local right now by flying into a wormhole. So why reinvent the wheel? W-space has an even smaller population than nullsec and has almost as many systems. So you have no excuse as CCP has already provided pretty much everything you are asking for in w-space. No blobs, no titan bridging, no local, no sov gringing. So go in to a wormhole and be happy. Except for two minor details:
1) The door to your system leads to a completely random new place in the world every day, and you need to bring in fuel through that door to keep things running. Thus, logistical costs that are orders of magnitude larger than in null sec...
2) The idea doesn't work unless it applies to EVERYBODY. If half of space has local chat and the other half doesn't, then obviously nobody is going to hang out in the half that doesn't, because they can make the same high profits without any of the risk over in their cushy carebear local chat side of space. Why would you handicap yourself with loss of intel when everybody else gets to keep having their intel? That doesn't make any sense. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
25
|
Posted - 2012.11.23 19:17:00 -
[1513] - Quote
Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! Yes what assholes we are for wanting a little more than a 50% bump in income, if we're lucky, for exerting magnitudes more effort. |

Crimeo Khamsi
AirHogs Zulu People
26
|
Posted - 2012.11.23 22:00:00 -
[1514] - Quote
Jeremy Soikutsu wrote:Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! Yes what assholes we are for wanting a little more than a 50% bump in income, if we're lucky, for exerting magnitudes more effort.
Here's a question for you then: what % more isk would you think would fairly compensate for the lack of local chat? |

Lord Zim
2056
|
Posted - 2012.11.23 22:13:00 -
[1515] - Quote
Crimeo Khamsi wrote:Jeremy Soikutsu wrote:Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! Yes what assholes we are for wanting a little more than a 50% bump in income, if we're lucky, for exerting magnitudes more effort. Here's a question for you then: what % more isk would you think would fairly compensate for the lack of local chat? With or without scannable (i.e. doesn't require probes) anoms?
With or without a dscan which doesn't suck bags of dicks? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Crimeo Khamsi
AirHogs Zulu People
27
|
Posted - 2012.11.24 03:10:00 -
[1516] - Quote
Lord Zim wrote:Crimeo Khamsi wrote:Jeremy Soikutsu wrote:Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! Yes what assholes we are for wanting a little more than a 50% bump in income, if we're lucky, for exerting magnitudes more effort. Here's a question for you then: what % more isk would you think would fairly compensate for the lack of local chat? With or without scannable (i.e. doesn't require probes) anoms? With or without a dscan which doesn't suck bags of dicks?
Without, and without. Neither of those makes any sense to change, because then you'd just essentially have local chat again... |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.11.24 03:42:00 -
[1517] - Quote
Crimeo Khamsi wrote:Quote:And you still haven't explained how you get from empty space with local to more people in space without local, other than more cloaky gangs. Also, you can get delayed local right now by flying into a wormhole. So why reinvent the wheel? W-space has an even smaller population than nullsec and has almost as many systems. So you have no excuse as CCP has already provided pretty much everything you are asking for in w-space. No blobs, no titan bridging, no local, no sov gringing. So go in to a wormhole and be happy. Except for two minor details: 1) The door to your system leads to a completely random new place in the world every day, and you need to bring in fuel through that door to keep things running. Thus, logistical costs that are orders of magnitude larger than in null sec... 2) The idea doesn't work unless it applies to EVERYBODY. If half of space has local chat and the other half doesn't, then obviously nobody is going to hang out in the half that doesn't, because they can make the same high profits without any of the risk over in their cushy carebear local chat side of space. Why would you handicap yourself with loss of intel when everybody else gets to keep having their intel? That doesn't make any sense.
1) is debatable. Nullsec alliances have more direct routes to markets, but they have a far larger volume of goods to ship. Lots more fuel, replacing battleship fleets, building super caps. It is an order of magnitude larger. They are both difficult, but for different reasons. And I'm not trying to diminish what goes into wormhole logistics, but if you want to compare it to sov holding alliances, they both take considerable effort and planning to make it work. For another perspective, go check the "new freighter" thread in this subforum to see people arguing that a scouting alt for a freighter is asking a bit much.
2) sounds like you are trying to prove the points me and Lord Zim keep bringing up about increasing effort without increasing reward.
|

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
26
|
Posted - 2012.11.24 04:13:00 -
[1518] - Quote
Crimeo Khamsi wrote:Lord Zim wrote:Crimeo Khamsi wrote:Jeremy Soikutsu wrote:Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! Yes what assholes we are for wanting a little more than a 50% bump in income, if we're lucky, for exerting magnitudes more effort. Here's a question for you then: what % more isk would you think would fairly compensate for the lack of local chat? With or without scannable (i.e. doesn't require probes) anoms? With or without a dscan which doesn't suck bags of dicks? Without, and without. Neither of those makes any sense to change, because then you'd just essentially have local chat again... C4-C6+ then, depending on sec. This would obviously be terrible for the economy as a lot of this would be done through bounties, the infaltion would be cartoonish. You could make rats some what harder too, probably not sleeper hard though. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.11.24 04:48:00 -
[1519] - Quote
Crimeo Khamsi wrote:Jeremy Soikutsu wrote:Joe Risalo wrote:WHAAAA!!!! I WANT EASY MONEY WITH LESS RISK BECAUSE I LIVE IN NULL SEC AND THINK I'M SUPPOSED TO BE HANDED ISK ON A PLATTER!!!!! WHAAAA!!!! Yes what assholes we are for wanting a little more than a 50% bump in income, if we're lucky, for exerting magnitudes more effort. Here's a question for you then: what % more isk would you think would fairly compensate for the lack of local chat?
This is a tough one for me, because I make most of my nullsec income doing things on the trade and industrial side. I do rat, but I don't do it to contribute anything serious to my income, and often I'm just cruising the belts in hopes of getting a hauler or faction spawn. So for me, ratting is already more of a gamble than a paycheck.
I do a lot of PI. Enough to pretty much pay for my accounts. And I'm not sure I would keep doing it without local. The t1 industrials I use for picking up from the planets are just too difficult to defend. I could go with T2 haulers or Orcas, but for that kind of training, could just buff up my PI skills and move to lowsec.
I produce a few in-demand items in nullsec and make pretty good isk on that because most of my competition is paying Jita+shipping costs. Now that I have Rorq, no-local probably wouldn't effect the day-to-day of that. I can just jump station to station and largely ignore the gankers. A few months ago, no-local would have been a deal breaker for the same reason it would be for PI; Industrials are pretty much defenseless even with an escort because they can be alpha'ed too easily.
It would also seriously impact the market, which means I would have a harder time selling my stuff. FW already sucked away a lot of my customers because it was easier and paid better than running anoms or probing down complexes or exploration sites. I also get a lot of my lowend minerals from stuff people salvage and hauler spawns (which only spawn in belts). So not only would I have fewer people buying my hulls, mods and ammo, I would have less people out picking up and selling me space garbage.
I'm not sure anything can simply be buffed to compensate for all that. It squeezes my PI income, chokes off my mineral inputs, dampens my market sales. It would turn the player made empire I do business in into wilderness for the sake of wilderness. If I had to replace all that with riskier or d-scan tedious ratting, off the cuff it would need to be triple the current bounties. But I doubt that would really get me doing any more ratting than I currently do because I would just move my PI/trade/industry stuff to empire because I prefer a more stable income. Like Lord Zim, my day-to-day Eve would be in empire, and I would have a combat alt or 2 left in nullsec for when I felt like doing a structure shoot. |

Lord Zim
2056
|
Posted - 2012.11.24 08:52:00 -
[1520] - Quote
Crimeo Khamsi wrote:Without, and without. Then it would have to be pretty awesome to staying in nullsec to do anything except PVP, since it would be nigh-on impossible to stay safe.
Crimeo Khamsi wrote:Neither of those makes any sense to change, because then you'd just essentially have local chat again... So what you're saying is, you don't really want people to live in nullsec.
I mean, I've no idea what you mean by "you'd essentially have local chat again", since the only thing those two changes would do is make sure you have the time to see some probes on scan, so you can get out in case someone's about to gank you, even if they're cloaked, without having to manually sit and press dscan for several hours at a time. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Crimeo Khamsi
AirHogs Zulu People
28
|
Posted - 2012.11.26 00:41:00 -
[1521] - Quote
Quote: Then it would have to be pretty awesome to stay in nullsec to do anything except PVP, since it would be nigh-on impossible to stay safe.
That should largely take care of itself, if we were to simply make a couple more resources purely exclusive to null sec, I think.
Like... maybe certain ice products would only be available in null sec, maybe a certain kind of planet (like a new one or two, for example, that produces the remaining products that are currently NPC only), that only shows up in nullsec.
That plus the ores that are already exclusive to null should do a lot to scale rewards more or less automatically, I would think.
If we consider that the lack of safety would apply to EVERYONE, then the supply of those crucial, exclusive resources would plummet, and the prices would correspondingly go way up. And keep going up, until it became profitable enough for people to brave it anyway.
Again, this might require adding additional resources exclusive to nullsec. But as long as there are a few (without which, high end gameplay would be impossible), then people would operate there no matter how unsafe it was.
Also keep in mind that there are plenty of ways that an alliance could socially identify who was entering a system and make it almost as safe as local... but only if you are well organized, disciplined, and clever (not just for free), so I'm not really sure I buy the whole "zomg it would be 0% safe" lines. |

Lord Zim
2056
|
Posted - 2012.11.26 12:01:00 -
[1522] - Quote
And you think this'll make nullsec bustle with life, do you? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
760
|
Posted - 2012.11.26 14:27:00 -
[1523] - Quote
Lord Zim wrote:And you think this'll make nullsec bustle with life, do you? I don't expect anything to make nullsec bustle with life.
But I do know, if you force a limit on activities by tilting the game with free intel the way it is now, it will slowly stagnate.
Then people will show up on the forums over it. And yes, while you will always find the occasional odd thread or request, these will become persistent. They will reflect how more and more players have become aware that they understand this level of gameplay, and are ready to move onto the next level.
Like a child does when they ask for the training wheels / stabilizers to be removed from their bicycle. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2056
|
Posted - 2012.11.26 14:30:00 -
[1524] - Quote
So you don't expect anything to make nullsec bustle with life, so might as well support the one making nullsec bustle the least with life?
Okay, whatever. Knock yourself out. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
760
|
Posted - 2012.11.26 14:44:00 -
[1525] - Quote
Lord Zim wrote:So you don't expect anything to make nullsec bustle with life, so might as well support the one making nullsec bustle the least with life?
Okay, whatever. Knock yourself out. Not at all! 
Null sec has this free intel, which outright blocks anything requiring a potential target to have no strategic free warning. You have to think of a strategy, and instead of them needing to plan a defense or coordinate, they just watch local. Local is the answer to every strategy targeting ships that can be moved on short notice. This happens to be most of them.
There is no guess work about system population. Outside of meta gaming, you know and can react to anyone you see in the local chat list. Meta gaming covers the so-called AFK cloaking set and the docked up crowd.
Local Chat is a slow poison, draining the overall will to fight by limiting it the way it does to either blobbing or dumb luck finding someone AFK. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.26 15:15:00 -
[1526] - Quote
Mirima Thurander wrote:LOCAL chat. Some want it removed. It most like it for its ease of Intel gathering. And now to the main point. Edit 11-18-12 Local chat as it works now in null ruin's any strategy besides afk a system for weeks or hot drop. At the time of this edit there's 61 pages of arguing over where local should be fixed or not So I will point you to a dev post from 2011 saying YES local needs fixed 2011 dev post and thread. now you have it from the Devs local IS broken. Below this is my idea for a fair system for fixing local that dose not leave 200 man gangs to roam freely about your space. EDIT 10-24-12. I looked at your complaints and have a fair plan. OK i looked at the biggest complain of the null sec people and have come up with a fair deal. 1 change local to WH stile. 2 add a readout of the number of players in system to the UI. With this change u can still track large fleets as u can now and small gangs can now sneak around and harass people. Now u have a reason to have home defense fleets and gate camps like u all ready do. This idea allows u to do everything u can do now will local. But instantly know of that guy that jumped in system if friend or foe. If thats not a fair enough deal for u them your just a carebear living in null that likes your local.
No No No. Dont remove local ever. Maybe just remove d-scan or some other minor thing to make these crazy ppl happy.. Oh wait...
Or then just buy probing ship and you can find yourself a nice wh without local. Problem solved and everyone happy.. Yay.. |

Lord Zim
2056
|
Posted - 2012.11.26 15:26:00 -
[1527] - Quote
Nikk Narrel wrote:Lord Zim wrote:So you don't expect anything to make nullsec bustle with life, so might as well support the one making nullsec bustle the least with life?
Okay, whatever. Knock yourself out. Not at all!  Go ahead, then, knock yourself out. I'll be here calling you a complete muppet when you come back whining about how there's even less to do in nullsec than before local is removed. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
760
|
Posted - 2012.11.26 15:32:00 -
[1528] - Quote
Lord Zim wrote:Nikk Narrel wrote:Lord Zim wrote:So you don't expect anything to make nullsec bustle with life, so might as well support the one making nullsec bustle the least with life?
Okay, whatever. Knock yourself out. Not at all!  Go ahead, then, knock yourself out. I'll be here calling you a complete muppet when you come back whining about how there's even less to do in nullsec than before local is removed. If you are actually correct, which in my mind would defy logic, then I will be happy to admit it.
Local has forced all competitive conflicts into very specific lanes. I feel unleashing this will benefit the game. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.26 15:42:00 -
[1529] - Quote
Mirima Thurander wrote:nulls Broken, locals ONE of the problems, you fix local at the same time you fix all the other problems with null.
like before CCP knows local needs to go, for other play stiles besides BLOB, HOTDROP, and AFK CLOAK to become part of eve.
Nope null is not broken. And theres nothing wrong with local. There is also other playstyles that you mentioned.
So all is good no changes needed. That is all..
|

Lord Zim
2056
|
Posted - 2012.11.26 15:51:00 -
[1530] - Quote
Nikk Narrel wrote:If you are actually correct, which in my mind would defy logic, then I will be happy to admit it. I've no idea what kind of logic you're using here, but at this point I honestly can't be arsed to try to deduce what it is either.
Nikk Narrel wrote:Local has forced all competitive conflicts into very specific lanes. I feel unleashing this will benefit the game. Fixing null implies making the non-combat sides of null not suck bags of dicks, not aggravate the suckiness of living in nullsec. But if it'll shut "hurr remove local it will make nullsec awesome" proponents up once and for all, then whatever, remove local. It's not like CCP isn't well-known for making sketchy design choices. Dominion sov system, moongoo rebalance, hilariously abrupt removal of drone droppings, wardec system and, soon, crimewatch 2.0 and killrights. Might as well remove local from the entire game, too, just to put the cherry on the cake.
I mean, what could possibly go wrong. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
173
|
Posted - 2012.11.26 20:34:00 -
[1531] - Quote
Now that I have a real cap ship, and will have at least JDC4 by new years, I kind of like the idea of no-local.
20% of the Eve population is simply too much. Now that I'm rich, I'd rather nullsec be a play ground for the 1% that can afford to throw around cap ships, blops bridges and cloaky-nullified T3's. The rest of you peasants can die in a fire, or claw your eyes out from the boredom once you killed off all your fellow peasants. |

Crimeo Khamsi
AirHogs Zulu People
31
|
Posted - 2012.11.26 20:43:00 -
[1532] - Quote
Lord Zim wrote:And you think this'll make nullsec bustle with life, do you? No, I don't care if it "bustles with life." I don't see why that should even be our goal.
Our goal should be to have risk, skill, and reward as evenly matched as possible with one another. Currently, that is not the case, because null sec has the highest rewarding resources, and does NOT have the highest risks to go along with them.
The proposed change is designed to balance risk and reward. If it does so, then it won't matter how many people leave or enter null sec as a result. The game will still be better off.
For instance, it might be the case that without local, very few alliances can maintain any stable empires in null sec, and people only hang out there 1/3 as often. But if there are resources there that are NEEDED to build ships and things, people will always still go there anyway, and take huge risks in doing so, in exchange for the largest rewards in the game. This would be just fine in my book. I don't give a lick of care if people spend most of their physical time in high or low sec, as long as they always have to seriously risk their asses (or very cleverly prepare) in order to make any really serious profit. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 20:54:00 -
[1533] - Quote
Crimeo Khamsi wrote:Lord Zim wrote:And you think this'll make nullsec bustle with life, do you? No, I don't care if it "bustles with life." I don't see why that should even be our goal. Our goal should be to have risk, skill, and reward as evenly matched as possible with one another. Currently, that is not the case, because null sec has the highest rewarding resources, and does NOT have the highest risks to go along with them. The proposed change is designed to balance risk and reward. If it does so, then it won't matter how many people leave or enter null sec as a result. The game will still be better off. For instance, it might be the case that without local, very few alliances can maintain any stable empires in null sec, and people only hang out there 1/3 as often. But if there are resources there that are NEEDED to build ships and things, people will always still go there anyway, and take huge risks in doing so, in exchange for the largest rewards in the game. This would be just fine in my book. I don't give a lick of care if people spend most of their physical time in high or low sec, as long as they always have to seriously risk their asses (or very cleverly prepare) in order to make any really serious profit.
Exactly. Nullsec should only be a viable area for the extremely wealthy. Those that can afford to jump over the waste lands like Donald Trump helicoptering over the hoi polloi.
The rest of you guys can go run L4s or climb in a wormhole, as nullsec should only be used by established powers and their cap ship blobs. All the folks currently running around and losing ratting sub-caps don't even deserve to be here, and I'd rather local goes away so I don't even have to acknowledge their existence or respond to pleas for help. |

Lord Zim
2058
|
Posted - 2012.11.26 21:06:00 -
[1534] - Quote
Crimeo Khamsi wrote:No, I don't care if it "bustles with life." I don't see why that should even be our goal. I didn't think you would. I'll bet the concept of having a nullsec which does bustle with life actually being a buff to roaming gangs is inconceivable to you, since it would mean more risk for you. It would mean there'd actually be an incentive for the people who live there to actually react to incursions by hostile gangs.
Crimeo Khamsi wrote:Our goal should be to have risk, skill, and reward as evenly matched as possible with one another. Currently, that is not the case, because null sec has the highest rewarding resources, and does NOT have the highest risks to go along with them. Oh really? Tell me about these "highest rewarding resources", and tell me about how dependent these resources are of local.
If you're going to even consider talking about moongoo, let me just cut you off before you start: moongoo has nothing to do with local. none. nada. zip. zilch. nope. nuh uh.
Crimeo Khamsi wrote:The proposed change is designed to balance risk and reward. If it does so, then it won't matter how many people leave or enter null sec as a result. The game will still be better off. The proposed change of the OP is to remove local and make no other changes. You've handwaved something about making something "super rare and super awesome", which would make nullsec superawesome.
Problem is, it doesn't. There are escalations now which yield officer mods, and we're still looking at less than 1% of the population of deklein actually using it on a day to day basis, outside of fleet fights.
Crimeo Khamsi wrote:For instance, it might be the case that without local, very few alliances can maintain any stable empires in null sec, and people only hang out there 1/3 as often. But if there are resources there that are NEEDED to build ships and things, people will always still go there anyway, and take huge risks in doing so, in exchange for the largest rewards in the game. This would be just fine in my book. I don't give a lick of care if people spend most of their physical time in high or low sec, as long as they always have to seriously risk their asses (or very cleverly prepare) in order to make any really serious profit. Local has absolutely nothing to do with an alliance "maintaining a stable empire in nullsec". I'll bet there's probably less than 100 people in total doing anything in the entire deklein region which involves "being in a vulnerable position for hours at a time", out of more than 10000 characters, i.e. less than 1% of the population which owns that space, and that's excluding all the other members of the CFC which I think has some access to rat there.
All that'd happen with no local is that this number would go down even further. The general impact on the space itself will be negligible, in fact it could probably be argued it would be beneficial to just remove some of the upgrades from a lot of the systems, and as such spend even less isk on the isk sinks which is the sov system. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
823
|
Posted - 2012.11.26 21:16:00 -
[1535] - Quote
Shepard Wong Ogeko wrote:Now that I have a real cap ship, and will have at least JDC4 by new years, I kind of like the idea of no-local.
20% of the Eve population is simply too much. Now that I'm rich, I'd rather nullsec be a play ground for the 1% that can afford to throw around cap ships, blops bridges and cloaky-nullified T3's. The rest of you peasants can die in a fire, or claw your eyes out from the boredom once you killed off all your fellow peasants.
You really should ask Zim for posting advice.
Arguing against local against the people who benefit most from it is never going to be easy! Throw off the chains of oppression Goonlets!! God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
2058
|
Posted - 2012.11.26 21:18:00 -
[1536] - Quote
Those who rat in deklein now are the 1% already.
I guess that's not good enough, it looks like some thinks it should be the 0.1%. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 21:18:00 -
[1537] - Quote
Lord Zim wrote: All that'd happen with no local is that this number would go down even further. The general impact on the space itself will be negligible, in fact it could probably be argued it would be beneficial to just remove some of the upgrades from a lot of the systems, and as such spend even less isk on the isk sinks which is the sov system.
Why stop there. Not only would we not have to waste isk on those upgrades, we wouldn't need to upgrade any stations either. After all, they just need to be a place I can cyno my cap ships to so I can dock up. They don't need to refine or build anything.
We could probably just drop sov on any system without a strategic value too. Not like any one could actually claim sov there. We would just drop on anyone that tried to put down some SBUs.
Give us delayed local, let us drop sov and upgrades so we can bring back super cap subsidies. |

Crimeo Khamsi
AirHogs Zulu People
32
|
Posted - 2012.11.26 21:29:00 -
[1538] - Quote
Quote: Oh really? Tell me about these "highest rewarding resources", and tell me about how dependent these resources are of local.
If you're going to even consider talking about moongoo, let me just cut you off before you start: moongoo has nothing to do with local. none. nada. zip. zilch. nope. nuh uh.
I agree that there aren't many such resources currently (a couple or ore types is about it, IIRC?). But that doesn't have to remain the case.
At the same time as local is removed, CCP could also, for example, introduce two new planet types. Ones that ONLY show up in null sec, and that provide the PI resources necessary to construct the last remaining types of commodities that are currently still NPC-provided only.
Ice belts could also easily be removed gradually from high/low sec, and put entirely (or at least in MUCH higher proportions) in null sec.
Rare ores + ice + remaining PI resources not accounted for yet = Enough, probably, to encourage a lot of risk taking to visit and stick around in null sec, no matter how dangerous it gets (the more dangerous, the higher the profits for those goods, and the more the reward, automatically). And a lot of people actually being in vulnerable positions a lot more often. If not, then add even more special resources to tweak (e.g. better rat drops, etc. Lots of possible options exist that would not invalidate or screw up people's existing investments)
^More or less addresses your other paragraphs in that same post, too.
Quote:Exactly. Nullsec should only be a viable area for the extremely wealthy. Those that can afford to jump over the waste lands like Donald Trump helicoptering over the hoi polloi.
The rest of you guys can go run L4s or climb in a wormhole, as nullsec should only be used by established powers and their cap ship blobs. All the folks currently running around and losing ratting sub-caps don't even deserve to be here, and I'd rather local goes away so I don't even have to acknowledge their existence or respond to pleas for help. Who exactly are these hypothetical people jumping over? If nobody but the super rich go to nullsec, then there wouldn't be anybody to avoid by using jump drives, and thus there wouldn't be any need to use jump drives... Your argument is self-contradicting. The only reason for people to act that way would be if low and null sec were already heavily populated by the "hoi paloi" and thus, by definition, not restricted to the rich... |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 21:48:00 -
[1539] - Quote
Crimeo Khamsi wrote: Who exactly are these hypothetical people jumping over? If nobody but the super rich go to nullsec, then there wouldn't be anybody to avoid by using jump drives, and thus there wouldn't be any need to use jump drives... Your argument is self-contradicting. The only reason for people to act that way would be if low and null sec were already heavily populated by the "hoi paloi" and thus, by definition, not restricted to the rich...
Oh, there will always be new people who will hear the siren song of how awesome it is to sneak around nullsec, and this will no doubt produce an endless stream of stealth bombers lurking into our space looking for something to ambush. It will be covops cloaked ships unknowingly passing each other by, and the sov holders really aren't going to care because these bums aren't any sort of real threat.
And we will continue to jump around nullsec because it is just plain faster than going through the gates, and we can't take our cap ships through gates any way. |

Lord Zim
2058
|
Posted - 2012.11.26 21:50:00 -
[1540] - Quote
Crimeo Khamsi wrote:I agree that there aren't many such resources currently (a couple or ore types is about it, IIRC?). Ah yes, let's make it so they have to combine the most mindnumbingly boring activity (mining) with another mindnumbingly boring activity (spam dscan/glare at dscan), and for excitement lets add the occasional unforeseen explosion as cloaked ships just suddenly pop up and blow them up and bugger off, which leads to yet another boring activity, reshipping and going back out and doing it all over again. Wooooooooooooo.
Crimeo Khamsi wrote:At the same time as local is removed, CCP could also, for example, introduce two new planet types. Ones that ONLY show up in null sec, and that provide the PI resources necessary to construct the last remaining types of commodities that are currently still NPC-provided only. Ah, yes, PI. So once a week I'd be vulnerable for 5 seconds per POCO I had to unload.
My goodness, that'll solve all the nullsec woes. Foo diggity.
Crimeo Khamsi wrote:Ice belts could also easily be removed gradually from high/low sec, and put entirely (or at least in MUCH higher proportions) in null sec. So take my paragraph on normal mining, and increase the emphasis on boring by about a factor of 1000.
Woo. YES! This definitely makes me want to move my iskmaking alt to null, so I can be endlessly farmed by cloaked gangs.
(no, it doesn't.)
Crimeo Khamsi wrote:Rare ores + ice + remaining PI resources not accounted for yet = Enough, probably, to encourage a lot of risk taking to visit and stick around in null sec, no matter how dangerous it gets (the more dangerous, the higher the profits for those goods, and the more the reward, automatically). And a lot of people actually being in vulnerable positions a lot more often. If not, then add even more special resources to tweak (e.g. better rat drops, etc. Lots of possible options exist that would not invalidate or screw up people's existing investments)
^More or less addresses your other paragraphs in that same post, too. Except it doesn't even get close to fixing the main problem with null, which is that there's not enough people living there. Not "it's not dangerous enough" or "hurr local means perfect intel" or "durr local protects bots" or whatever bullshit you people'll come up with to try to get CCP into making null a ganker's paradise, it's just plain and simple "there's not enough people living there".
Not that I expect you'll consider this line of thought, since more people would mean more risk for you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.26 22:14:00 -
[1541] - Quote
Lord Zim wrote:Except it doesn't even get close to fixing the main problem with null, which is that there's not enough people living there. Not "it's not dangerous enough" or "hurr local means perfect intel" or "durr local protects bots" or whatever bullshit you people'll come up with to try to get CCP into making null a ganker's paradise, it's just plain and simple "there's not enough people living there".
Not that I expect you'll consider this line of thought, since more people would mean more risk for you. Actually, and here I go off topic a moment, in the past I was often told to learn from the experiences of others.
If you want to increase the population in Null sec, simply duplicate the conditions that exist where an example of high population exists.
The problem is the NBSI paradigm itself. It is anti-social, and drives away "unwanted' pilots.
This could be solved by shifting to NRDS, but you need to create an environment where this attitude is rewarded.
High Sec does this, but at the cost of war decs. And we all know NPC corps avoid this.
So, why don't we suggest a self regulating standings system? As soon as your alliance has SOV over a system, they become entered as a standings item for this. Put simply, anyone who is outside your alliance, and attacks someone IN your alliance, they drop on the color bar scale to you. Light red, red, whatever makes sense. Pretty soon, you know who you should be shooting, they will sort themselves out.
People can still override this and change standings manually, if they see a need. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Crimeo Khamsi
AirHogs Zulu People
33
|
Posted - 2012.11.26 22:16:00 -
[1542] - Quote
Quote:Not that I expect you'll consider this line of thought, since more people would mean more risk for you. Actually more people in null sec would mean less risk for me, since I never spend any time in null sec. If they left null, then all those highly capable pvpers and such would be entering where I hang out instead...
As to all of the mining stuff:
Cloaked ships can't just pop up and alpha you if you have, say, a logi escort, or are working in a team of miners. Or if you have a bubble, or decloaking jetcans positioned strategically nearby, or blah blah. Nor can they wear you down more slowly, if you have your own battle-ready ships nearby, too.
You seem to be suggesting that the only way to possibly mine is to go out solo in an undefended barge and just cross your fingers... That seems like actually a pretty dumb way to mine, in a world where intel doesn't come for free, and where the ores you are mining are worth quite a lot more (and thus attract even MORE theft)
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.11.26 22:22:00 -
[1543] - Quote
Crimeo Khamsi wrote:
You seem to be suggesting that the only way to possibly mine is to go out solo in an undefended barge and just cross your fingers...
That is how they do it in highsec, and it is where most of the minerals come from. So why would anyone bother mining in nullsec when it is just so much easier to do in in highsec? |

Lord Zim
2058
|
Posted - 2012.11.26 22:25:00 -
[1544] - Quote
Nikk Narrel wrote:The problem is the NBSI paradigm itself. It is anti-social, and drives away "unwanted' pilots. Um, no. NBSI isn't a problem. If the alliances which owned space had actually lived there, instead of sending their isk-making alts to hisec, then you wouldn't be bitching about how local made it hard to catch ratters (i.e. "hurr local makes it too safe to live in null"), instead you'd be bitching about how difficult it was to run an incursion into that space and live.
Nikk Narrel wrote:This could be solved by shifting to NRDS, but you need to create an environment where this attitude is rewarded. Why? Why should we spend a lot of time, energy and ships to take over and build our own empire, and then let some random chucklefuck run through our systems with impunity just because that particular char hasn't been bad enough to go red yet?
Nikk Narrel wrote:High Sec does this, but at the cost of war decs. And we all know NPC corps avoid this. I don't know how you play in hisec, but in hisec I ignore everyone else, and the only concession I make that there are any other players at all in hisec, is that I take care to not derp around with too valuable cargo. I don't even keep local visible, there's no point.
Nikk Narrel wrote:So, why don't we suggest a self regulating standings system? As soon as your alliance has SOV over a system, they become entered as a standings item for this. Put simply, anyone who is outside your alliance, and attacks someone IN your alliance, they drop on the color bar scale to you. Light red, red, whatever makes sense. Pretty soon, you know who you should be shooting, they will sort themselves out.
People can still override this and change standings manually, if they see a need. Yes, let's tell CCP, who can't code a standing system which survives session changes, titan bridges, jumpbridges, cynos etc to save their lives, to make that system even more complicated.
Great idea. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.26 22:29:00 -
[1545] - Quote
Shepard Wong Ogeko wrote:Crimeo Khamsi wrote:
You seem to be suggesting that the only way to possibly mine is to go out solo in an undefended barge and just cross your fingers...
That is how they do it in highsec, and it is where most of the minerals come from. So why would anyone bother mining in nullsec when it is just so much easier to do in in highsec? You make a good point.
Why should mining occur in null sec at all? At least the type of mining we have now, where you hang out at obvious locations in ships that are, at best, slow to explode.
If it is impractical to expose yourself to risk like this, why is the game designed to require it for mining? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.26 22:39:00 -
[1546] - Quote
Lord Zim wrote:Nikk Narrel wrote:The problem is the NBSI paradigm itself. It is anti-social, and drives away "unwanted' pilots. Um, no. NBSI isn't a problem. If the alliances which owned space had actually lived there, instead of sending their isk-making alts to hisec, then you wouldn't be bitching about how local made it hard to catch ratters (i.e. "hurr local makes it too safe to live in null"), instead you'd be bitching about how difficult it was to run an incursion into that space and live. .... Great idea. (Obviously the last line was sarcasm, Lord Zim never fails to poke in these chats)
I actually find it amusing that most null sec entities have an attitude, that basically says: "We will kill anyone who is not us" and then folks turn up later and ask why the place doesn't attract tourists more often.
I think it has to do with other pilots hearing banjos start playing, as they fly around space belonging to others.
If you want Null Sec to be a shooting gallery of doom, let's do it up right, and turn out the lights.
If you want more people in null, try shooting at them less.
Admit when you have conflicting goals, such as wanting more people so you can drive them off by shooting at them. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.26 22:40:00 -
[1547] - Quote
Nikk Narrel wrote: You make a good point.
Why should mining occur in null sec at all?
It shouldn't. There shouldn't be any ratting, production or trade either. The only thing people should be doing in nullsec is crashing cap and battleship fleets into each other. Poor people who want to earn isk for doing stuff should just go somewhere else. Or they could fit a stealth bomber and lurk around the emptiness of nullsec and feel like some sort of ~elite~ hunter for an hour or 2 before getting bored and realizing they are too poor to have fun in nullsec. |

Lord Zim
2058
|
Posted - 2012.11.26 22:49:00 -
[1548] - Quote
Nikk Narrel wrote:I actually find it amusing that most null sec entities have an attitude, that basically says: "We will kill anyone who is not us" and then folks turn up later and ask why the place doesn't attract tourists more often. Um. Nullsec isn't supposed to be about tourists, it's about giving and receiving war, and building your own space empire. I've no idea why you're trying to imply nullsec should be some tourist area.
**** that noise.
Nikk Narrel wrote:If you want more people in null, try shooting at them less. No. The nullsec population problem has nothing to do with us "shooting them too much", and everything to do with nullsec not being good enough in effort/reward comparisons when compared to literally every other area of the game.
Nikk Narrel wrote:Admit when you have conflicting goals, such as wanting more people so you can drive them off by shooting at them. It is a conflicting goal, but it is not a goal you meet by making the area you want more people to move to suck more.
I mean, we can do that now just to shut people like you up, I don't think we'll notice much difference if we were to go from less than 1% of player activity in our space to even less than that. People who are proponents of this change, however, will, because they'll find even less people to try to gank, and they'll be back whining about something else. Probably how dscan is overpowered, or JBs are used by bots or whatever the next excuse will be. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.26 23:18:00 -
[1549] - Quote
>>>>I actually find it amusing that most null sec entities have an attitude, that basically says: "We will kill anyone who is not us" and then folks turn up later and ask why the place doesn't attract tourists more often.
Lord Zim wrote:Um. Nullsec isn't supposed to be about tourists, it's about giving and receiving war, and building your own space empire. I've no idea why you're trying to imply nullsec should be some tourist area.
**** that noise. Don't waste time playing ignorant here. The term tourist was used quite loosely, as you should realize. I refer to the presence of pilots in null sec by choice, for whatever reason.
>>>>If you want more people in null, try shooting at them less.
Lord Zim wrote:No. The nullsec population problem has nothing to do with us "shooting them too much", and everything to do with nullsec not being good enough in effort/reward comparisons when compared to literally every other area of the game. Actually, a good part of it relates to the limited means of fighting available. If they can't muster greater numbers, why bother? Use of anything except brute force is handicapped by flawless free intel. How much reward is enough to convince someone who believes they won't survive to collect it, hmmm?
>>>>Admit when you have conflicting goals, such as wanting more people so you can drive them off by shooting at them.
Lord Zim wrote:It is a conflicting goal, but it is not a goal you meet by making the area you want more people to move to suck more.
I mean, we can do that now just to shut people like you up, I don't think we'll notice much difference if we were to go from less than 1% of player activity in our space to even less than that. People who are proponents of this change, however, will, because they'll find even less people to try to gank, and they'll be back whining about something else. Probably how dscan is overpowered, or JBs are used by bots or whatever the next excuse will be. You assume that blob warfare which we have now is self justifying?
Interesting.
I hope you appreciate that smaller groups, who are possibly willing, use tactics more akin to guerrilla warfare, where they show up unexpectedly and deal focused damage. It's not really a viable tactic if they are unable to be 'unexpected'. Once someone shows up in local, they tend to be quite expected.
Do you think major alliance sov holders are simply going to pull up stakes and flee for high sec? Those bombers are scary, I heard someone imply.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
419
|
Posted - 2012.11.26 23:21:00 -
[1550] - Quote
Lord Zim wrote:Nikk Narrel wrote:I actually find it amusing that most null sec entities have an attitude, that basically says: "We will kill anyone who is not us" and then folks turn up later and ask why the place doesn't attract tourists more often. Um. Nullsec isn't supposed to be about tourists, it's about giving and receiving war, and building your own space empire. I've no idea why you're trying to imply nullsec should be some tourist area. **** that noise. Nikk Narrel wrote:If you want more people in null, try shooting at them less. No. The nullsec population problem has nothing to do with us "shooting them too much", and everything to do with nullsec not being good enough in effort/reward comparisons when compared to literally every other area of the game. Nikk Narrel wrote:Admit when you have conflicting goals, such as wanting more people so you can drive them off by shooting at them. It is a conflicting goal, but it is not a goal you meet by making the area you want more people to move to suck more. I mean, we can do that now just to shut people like you up, I don't think we'll notice much difference if we were to go from less than 1% of player activity in our space to even less than that. People who are proponents of this change, however, will, because they'll find even less people to try to gank, and they'll be back whining about something else. Probably how dscan is overpowered, or JBs are used by bots or whatever the next excuse will be. JB are fine nurf titian bridging. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Crimeo Khamsi
AirHogs Zulu People
35
|
Posted - 2012.11.26 23:29:00 -
[1551] - Quote
Shepard Wong Ogeko wrote:Crimeo Khamsi wrote:
You seem to be suggesting that the only way to possibly mine is to go out solo in an undefended barge and just cross your fingers...
That is how they do it in highsec, and it is where most of the minerals come from. So why would anyone bother mining in nullsec when it is just so much easier to do in in highsec?
...Because of simple economics! I don't see why this is so hard to understand.
If there are half a dozen resources (ice, certain ores, etc.) that are ONLY available in null sec, then it is simply not an option for all the miners to avoid null sec. If nobody mines there, then there will be no ships getting built anywhere in the galaxy, because they require whatever mineral or ice product, and there WONT BE ANY to build with.
If everyone stopped mining in null, then a ship that requires megacyte would double in price eventually... then triple, then quadruple, and so on the longer people refused to mine. At some point, mining megacyte would be like... 40-100 times more profitable than mining anything in high sec, because the demand would keep going up as people lost ships and couldn't replace them.
Eventually, SOMEBODY is going to say "okay, that's enough profit to make it worthwhile to change my mining style and to go in with a whole escorted task force to mine that stuff" and then they will. And they'll make a ton of money and keep doing it.
It is economically impossible for this not to happen / for literally everyone to stop mining in null sec forever. No matter how dangerous it is. |

Lord Zim
2058
|
Posted - 2012.11.26 23:29:00 -
[1552] - Quote
Nikk Narrel wrote:Don't waste time playing ignorant here. The term tourist was used quite loosely, as you should realize. I refer to the presence of pilots in null sec by choice, for whatever reason. We want pilots who are in our coalition to be in our space. We want to keep people who are not in our coalition out. Thus starts the great circle of war.
Nikk Narrel wrote:Actually, a good part of it relates to the limited means of fighting available. If they can't muster greater numbers, why bother? Use of anything except brute force is handicapped by flawless free intel. How much reward is enough to convince someone who believes they won't survive to collect it, hmmm? I'm sure the dotbros are agreeing with you that the only way to fight in nullsec is to outblob the guy you're fighting 5:1. 
Nikk Narrel wrote:You assume that blob warfare which we have now is self justifying? You mean the blob warfare which is a necessity because CCP's idea of a sov system sucks literally all the bags of dicks on the way to the parking lot?
Right.
Nikk Narrel wrote:I hope you appreciate that smaller groups, who are possibly willing, use tactics more akin to guerrilla warfare, where they show up unexpectedly and deal focused damage. Of course I do. I'm not going to just go "well sure go right ahead and make it suck even more to live in nullsec, as long as we get roaming gangs of cloaked ships which can pretend to be doing guerilla warfare ... against empty space.
You want guerilla warfare? Make nullsec the preferred place to live and make isk for those pilots already PVPing there, add tons of little things which a roaming gang could, unless countered, wreck to be a nuisanse. That's how you fix the lack of guerilla warfare in today's nullsec, not make everyone move the few isk making alts they still have in nullsec out of nullsec so cloaked gangs can derp around and find ... nothing.
Nikk Narrel wrote:Do you think major alliance sov holders are simply going to pull up stakes and flee for high sec? Those bombers are scary, I heard someone imply.... Tell me more about how sov is dependent on local. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 10:05:00 -
[1553] - Quote
Crimeo Khamsi wrote:Shepard Wong Ogeko wrote:Crimeo Khamsi wrote:
You seem to be suggesting that the only way to possibly mine is to go out solo in an undefended barge and just cross your fingers...
That is how they do it in highsec, and it is where most of the minerals come from. So why would anyone bother mining in nullsec when it is just so much easier to do in in highsec? ...Because of simple economics! I don't see why this is so hard to understand. .
Simple economics isn't often so simple.
As some one who hangs out in nullsec, I'm all for CCP buffing it. But it has to be thought out, because we've already seen attempts to just drop in rare or unique minerals and it not playing out the way it was advertised. It also doesn't add a whole lot to player experience in nullsec. Being a primary commodity producer ain't all the interesting. We have moons, rare ores and better planets, but most people out here rat because straight isk is more useful and you get actual highend and rare finished goods from the wrecks, rather than highend dirt that has to be moved by freighters to Jita.
I'm going to remain skeptical that delayed local can just be balanced out by throwing more monopolies at nullsec. But I'm sure it will be a blast when nullsec has all the ice belts and no-local. Look what happened when they let a small group in nullsec get most the technetium, or super-duper ore in the form of drone alloys. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 14:24:00 -
[1554] - Quote
Lord Zim wrote:Nikk Narrel wrote:I hope you appreciate that smaller groups, who are possibly willing, use tactics more akin to guerrilla warfare, where they show up unexpectedly and deal focused damage. Of course I do. I'm not going to just go "well sure go right ahead and make it suck even more to live in nullsec, as long as we get roaming gangs of cloaked ships which can pretend to be doing guerilla warfare ... against empty space. You want guerilla warfare? Make nullsec the preferred place to live and make isk for those pilots already PVPing there, add tons of little things which a roaming gang could, unless countered, wreck to be a nuisanse. That's how you fix the lack of guerilla warfare in today's nullsec, not make everyone move the few isk making alts they still have in nullsec out of nullsec so cloaked gangs can derp around and find ... nothing. Shockingly enough, I find this to be an appealing notion.
Specifically, the idea that sov holding should require a level of risk exposure for it's various aspects. In the belts, there should be some kind of 'Ore Enhancer' to produce the rare ores, which in turn should be possible to destroy and sabotage ore production. Same with ratting and mission running that have been enhanced by sov upgrading means. They should have isolated and vulnerable POCO-like structures that can be targeted by sneaky devils. This should be something a black ops group can do, in my opinion.
Lord Zim wrote:Nikk Narrel wrote:Do you think major alliance sov holders are simply going to pull up stakes and flee for high sec? Those bombers are scary, I heard someone imply.... Tell me more about how sov is dependent on local. Sov being dependent on local? Absurd notion, in my opinion.
Local makes certain aspects of the game easy, in exchange for effectively blocking other parts of the game. At most, sov holding would simply adapt. Whether this means they would consolidate or expand as a result, only time will tell. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2067
|
Posted - 2012.11.27 14:37:00 -
[1555] - Quote
Nikk Narrel wrote:Shockingly enough, I find this to be an appealing notion.
Specifically, the idea that sov holding should require a level of risk exposure for it's various aspects. In the belts, there should be some kind of 'Ore Enhancer' to produce the rare ores, which in turn should be possible to destroy and sabotage ore production. Same with ratting and mission running that have been enhanced by sov upgrading means. They should have isolated and vulnerable POCO-like structures that can be targeted by sneaky devils. This should be something a black ops group can do, in my opinion. So what's the problem with backing this kind of thinking, instead of constantly harping on about how it should be shittier to live in null?
Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:Do you think major alliance sov holders are simply going to pull up stakes and flee for high sec? Those bombers are scary, I heard someone imply.... Tell me more about how sov is dependent on local. Sov being dependent on local? Absurd notion, in my opinion. Sov isn't related to local in any way, shape or form, and there would be absolutely no adaptation required for sov holders. Nothing. Nada. Zip. Zilch. Nope. Nuh uh.
As such, there's not even one iota of point in postulating about how "major alliance sov holder are simply going to pull up stakes and flee for high sec", because they won't. The line members, however, will.
Nikk Narrel wrote:Local makes certain aspects of the game easy, in exchange for effectively blocking other parts of the game. At most, sov holding would simply adapt. Whether this means they would consolidate or expand as a result, only time will tell. Conversely, no local makes certain aspects of the game easy, in exchange for effectively blocking other parts of the game. At most, linemembers would simply move to hisec, FW or WHs.
And please for the love of all that is holy, stop harping on about how "sov holding would adapt". There's no part of sov holding which is impacted in any way, shape or form, by local or the lack thereof. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 15:00:00 -
[1556] - Quote
Pardon my liberty at rearranging this for the sake of context.
Lord Zim wrote:Nikk Narrel wrote:Local makes certain aspects of the game easy, in exchange for effectively blocking other parts of the game. At most, sov holding would simply adapt. Whether this means they would consolidate or expand as a result, only time will tell. And please for the love of all that is holy, stop harping on about how "sov holding would adapt". There's no part of sov holding which is impacted in any way, shape or form, by local or the lack thereof. Harping? That is hardly a fair description when the actual phrase expressed no certainty at all of such need.
When someone says "At most", such as in "At most, sov holding would simply adapt.", it suggests the need for adapting to be unlikely, and probably trivial in nature.
Lord Zim wrote:Conversely, no local makes certain aspects of the game easy, in exchange for effectively blocking other parts of the game. At most, linemembers would simply move to hisec, FW or WHs.. No local making something easy. I must point out that if the absence of local also enhances an opposed effort, it makes neither easy, simply changing the medium to require effort for intel on both parts.
Hunting for prey is not easier; it always presumed rapt attention to sensors and an idea of where to probably look for targets. With local, they knew someone was present to be found. Without it, they will search up to a point of diminishing returns. This point will probably be different from one pilot to the next, as some will search more than others.
Avoiding hunters is not easier; the PvE pilot was always intended to be alert for the presence of hostile players. Instead of the channel roster being the go-to tool, now they will have sensors and possibly more coordination with intel channels. With local, they knew the moment a potential hostile entered the system. Without it, they will be equally as blind as the hunter seeking them.
As to cloaking being easier... no. In many ways it makes it possible to perform in a more genuine sense. It would also be reasonable to expect a means to hunt them the same as any other ship, by matching the level of effort, skill, and appropriate ships and fittings. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2067
|
Posted - 2012.11.27 15:12:00 -
[1557] - Quote
Nikk Narrel wrote:No local making something easy. I must point out that if the absence of local also enhances an opposed effort, it makes neither easy, simply changing the medium to require effort for intel on both parts. Open map, look at where rats are killed, set autopilot, travel to system, setup safespot and wait. Occasionally derp around in belts and anoms and see if someone's out and about, gank them, go back to hiding for a short while. Rince repeat.
Nikk Narrel wrote:Hunting for prey is not easier; it always presumed rapt attention to sensors and an idea of where to probably look for targets. With local, they knew someone was present to be found. Without it, they will search up to a point of diminishing returns. This point will probably be different from one pilot to the next, as some will search more than others. Open map, look at where rats are killed, set autopilot, travel to system. Job done.
Nikk Narrel wrote:Avoiding hunters is not easier; the PvE pilot was always intended to be alert for the presence of hostile players. Instead of the channel roster being the go-to tool, now they will have sensors and possibly more coordination with intel channels. With local, they knew the moment a potential hostile entered the system. Without it, they will be equally as blind as the hunter seeking them. Except the hunter knows exactly where to go, and can choose everything to suit him. The prey must be vigilent at all times, whether there's anyone there or not.
Nikk Narrel wrote:As to cloaking being easier... no. In many ways it makes it possible to perform in a more genuine sense. It would also be reasonable to expect a means to hunt them the same as any other ship, by matching the level of effort, skill, and appropriate ships and fittings. Ah, yes, the "cloaker hunter" ship which would be forbidden in WHs for some obscure reason so as to not **** over the risk which is inherent in WHs? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 15:46:00 -
[1558] - Quote
>>>>No local making something easy. I must point out that if the absence of local also enhances an opposed effort, it makes neither easy, simply changing the medium to require effort for intel on both parts.
Lord Zim wrote:Open map, look at where rats are killed, set autopilot, travel to system, setup safespot and wait. Occasionally derp around in belts and anoms and see if someone's out and about, gank them, go back to hiding for a short while. Rince repeat. To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable.
>>>>Hunting for prey is not easier; it always presumed rapt attention to sensors and an idea of where to probably look for targets. With local, they knew someone was present to be found. Without it, they will search up to a point of diminishing returns. This point will probably be different from one pilot to the next, as some will search more than others.
Lord Zim wrote:Open map, look at where rats are killed, set autopilot, travel to system. Job done. To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable.
>>>>Avoiding hunters is not easier; the PvE pilot was always intended to be alert for the presence of hostile players. Instead of the channel roster being the go-to tool, now they will have sensors and possibly more coordination with intel channels. With local, they knew the moment a potential hostile entered the system. Without it, they will be equally as blind as the hunter seeking them.
Lord Zim wrote:Except the hunter knows exactly where to go, and can choose everything to suit him. The prey must be vigilent at all times, whether there's anyone there or not. The only change to this is the part where both hunter and hunted become mutually aware of each other instantly, by seeing each other's names in the chat roster. The hunter no longer knows if he can find a target in any given system, they just hope based on past activities. The prey also can look at past activities, and predict where the hunters are most likely to go.
Effort can counter effort in each case, there is no "I WIN" button. But, in each case where effort is needed, an opportunity to come up short is also created. A chance to make a mistake. Will the hunter blow off the system because too few rats were listed on the map, and miss their dream target? Will the prey be too absorbed shifting items to a can, and neglect a scan at the wrong time? The game becomes more challenging when more effort is needed.
>>>>As to cloaking being easier... no. In many ways it makes it possible to perform in a more genuine sense. It would also be reasonable to expect a means to hunt them the same as any other ship, by matching the level of effort, skill, and appropriate ships and fittings.
Lord Zim wrote:Ah, yes, the "cloaker hunter" ship which would be forbidden in WHs for some obscure reason so as to not **** over the risk which is inherent in WHs? Just like you aren't likely to see many types of cap ships in high sec. How arbitrary can they get with these rules already? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2068
|
Posted - 2012.11.27 16:08:00 -
[1559] - Quote
Nikk Narrel wrote:To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable. Doesn't work very well when your profitability is dependent on a system's sec status, now does it?
Nikk Narrel wrote:The only change to this is the part where both hunter and hunted become mutually aware of each other instantly, by seeing each other's names in the chat roster. The hunter no longer knows if he can find a target in any given system, they just hope based on past activities. The prey also can look at past activities, and predict where the hunters are most likely to go. This would work if there weren't some systems which were usable, while the rest are meh.
Nikk Narrel wrote:Just like you aren't likely to see many types of cap ships in high sec. How arbitrary can they get with these rules already? Hisec has permanent cynojammers, what would be WH's excuse? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
198
|
Posted - 2012.11.27 16:20:00 -
[1560] - Quote
Lord Zim wrote:Nikk Narrel wrote:To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable. Doesn't work very well when your profitability is dependent on a system's sec status, now does it? Posting guards at ingress gates doesn't work for you?
Profitability mostly depends on a system's sov status, more than the security status, and if you have a cluster of high sovereignty systems it is expected that you have most of your defences there and not just a bunch of ratters hopping from anom to anom pretending they are in highsec.
Of course, if you expect people to actually stand watch in that way you might have to pay them explicitly for doing so. Opportunity cost of not anom hopping, after all. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 16:22:00 -
[1561] - Quote
>>>>To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable.
Lord Zim wrote:Doesn't work very well when your profitability is dependent on a system's sec status, now does it? Ahhh, that is a point of beauty right there... will they play it smart, and be cautious while getting a little less... OR will they be bold, and possibly compensate by using teamwork to hold off the threat of hunters? I would not be surprised to see both attitudes prevail, where seeing the map statistics made even the hunter think it might be too dangerous to go where a defense fleet is probably operating.
>>>>The only change to this is the part where both hunter and hunted become mutually aware of each other instantly, by seeing each other's names in the chat roster. The hunter no longer knows if he can find a target in any given system, they just hope based on past activities. The prey also can look at past activities, and predict where the hunters are most likely to go.
Lord Zim wrote:This would work if there weren't some systems which were usable, while the rest are meh. Meh is not bad. Meh can be where more vulnerable types compromise and work. It would be hard to reward teamwork if solo play gave the same advantages.
>>>>Just like you aren't likely to see many types of cap ships in high sec. How arbitrary can they get with these rules already?
Lord Zim wrote:Hisec has permanent cynojammers, what would be WH's excuse? These guys love story lines.
Possibly hidden sleeper tech left behind interfering with detection gear, or the stars in this region put out so much raw energy that the sensitive equipment can't compensate... I am curious to know what they will spin it as. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2068
|
Posted - 2012.11.27 17:20:00 -
[1562] - Quote
Nikk Narrel wrote:Ahhh, that is a point of beauty right there... will they play it smart, and be cautious while getting a little less... OR will they be bold, and possibly compensate by using teamwork to hold off the threat of hunters? I would not be surprised to see both attitudes prevail, where seeing the map statistics made even the hunter think it might be too dangerous to go where a defense fleet is probably operating. Or just look at the effort required to stay semi-safe, and decide to go do L4s, farm FW or go to WHs instead.
Nikk Narrel wrote:Meh is not bad. Meh can be where more vulnerable types compromise and work. It would be hard to reward teamwork if solo play gave the same advantages. Meh is worse effort/reward than l4s, FW or WHs, so yes, meh is bad. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 17:43:00 -
[1563] - Quote
>>>>Ahhh, that is a point of beauty right there... will they play it smart, and be cautious while getting a little less... OR will they be bold, and possibly compensate by using teamwork to hold off the threat of hunters? I would not be surprised to see both attitudes prevail, where seeing the map statistics made even the hunter think it might be too dangerous to go where a defense fleet is probably operating.
Lord Zim wrote:Or just look at the effort required to stay semi-safe, and decide to go do L4s, farm FW or go to WHs instead. In my opinion: With the ceiling on this aspect of playing gone, it becomes reasonable to look at the reward side again. Like it is unbalanced to hunt cloaked vessels with local also reporting them, this reason is also likely putting a cap on current rewards. I feel that aspect would be an obvious one for devs to consider.
>>>>Meh is not bad. Meh can be where more vulnerable types compromise and work. It would be hard to reward teamwork if solo play gave the same advantages.
Lord Zim wrote:Meh is worse effort/reward than l4s, FW or WHs, so yes, meh is bad. EVE unleashed with this play potential should inspire the devs to make sure the reward is worth the effort. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2068
|
Posted - 2012.11.27 17:50:00 -
[1564] - Quote
Nikk Narrel wrote:In my opinion: With the ceiling on this aspect of playing gone, it becomes reasonable to look at the reward side again. Like it is unbalanced to hunt cloaked vessels with local also reporting them, this reason is also likely putting a cap on current rewards. I feel that aspect would be an obvious one for devs to consider. The cap on rewards right now is the economy itself, not the fact "there's local there".
Nikk Narrel wrote:EVE unleashed with this play potential should inspire the devs to make sure the reward is worth the effort. Something tells me WHers wouldn't be too happy about that, considering null would be more profitable than WH by that metric, since it would be more dangerous.
And you'd still have to make sure you don't **** up the economy while buffing. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
198
|
Posted - 2012.11.27 17:56:00 -
[1565] - Quote
The economy in EvE is much more robust than you might think, and after the drone regions nerf and the terrible fallout from that I think the devs have more of an awareness of what they can get away with both in terms of buffs and nerfs to payouts in various regions. |

Lord Zim
2068
|
Posted - 2012.11.27 18:04:00 -
[1566] - Quote
Okay. 1b/h for nullsec, then. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
199
|
Posted - 2012.11.27 18:27:00 -
[1567] - Quote
Sure. In officer class RR modules. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
30
|
Posted - 2012.11.27 18:59:00 -
[1568] - Quote
Lord Zim wrote:Nikk Narrel wrote:To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable. Doesn't work very well when your profitability is dependent on a system's sec status, now does it? I think an even better point against this is to keep hot spots on the map down in this way you could only have maybe a couple dozen people ratting in an entire region. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 19:24:00 -
[1569] - Quote
Jeremy Soikutsu wrote:Lord Zim wrote:Nikk Narrel wrote:To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable. Doesn't work very well when your profitability is dependent on a system's sec status, now does it? I think an even better point against this is to keep hot spots on the map down in this way you could only have maybe a couple dozen people ratting in an entire region. You are forgetting an older wisdom about avoiding predators, when there are many in an area. When it is everyone for themselves, you don't need to outrun the predator at all. You just gotta outrun that last guy.
(You could always use teamwork too, but that is not necessary if you follow the above)
Jeremy Soikutsu wrote:Lord Zim wrote:Okay. 1b/h for nullsec, then. I don't see what could possible go wrong. I am impressed at how hard you expect this to be.
At some point, I expect it to be time effective to cooperate and work together. A share of the reward you win is always worth more than all of the reward beyond your grasp. The guys who do team up and succeed will also be considered for reward balance. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 22:44:00 -
[1570] - Quote
Nikk Narrel wrote: I am impressed at how hard you expect this to be.
I'm even more impressed by how oblivious people are to how over powered covops cloak fitted ships would be after this sort of change.
Yah, it won't be that hard, when any covops gang could just set destination to your space and camp you with impunity. Give us all the ice while you are at it. Looking at the map, it means our coalition will have a monopoly on Caldari ice. I hope all those Rhea pilots will love paying through the nose the same way T2 producers paid for our technetium.
...until CCP nerfed technetium it without rebalancing anything. But they'll get it right this time, for sure.
But go for it. I'm largely immune to this sort of thing, and I can move all my industry to low/highsec and still be space rich enough to join sov grinding fleets. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 23:03:00 -
[1571] - Quote
>>>>I am impressed at how hard you expect this to be.
Shepard Wong Ogeko wrote:I'm even more impressed by how oblivious people are to how over powered covops cloak fitted ships would be after this sort of change.
Yah, it won't be that hard, when any covops gang could just set destination to your space and camp you with impunity.
Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.
It is simply too obvious of a balance point to be missed, and threads about it keep reinforcing the interest from all sides.
It is likely you could be proactive in hunting these ships. Don't wait for them to attack first, perform patrols of high value systems on a routine basis. Now certainly, you can only be as secure as your pilots allow, so having them double-check each other might be wise.
Also... I think there is a ninja hiding in your closet....  Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2071
|
Posted - 2012.11.27 23:07:00 -
[1572] - Quote
I can only hope CCP does this, and makes it range limited, so you have to use like 4 people to cover a whole system, just to make the whole idea of making isk in nullsec even more ludicrous. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 23:32:00 -
[1573] - Quote
Nikk Narrel wrote: Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.
Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec.
You know what happens when you _assume_, right?
How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare.
Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.27 23:42:00 -
[1574] - Quote
Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.
Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec. You know what happens when you _assume_, right? How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare. Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing. That is a good point, (about warning not to assume things).
That being said, I am sure it could be made to happen and also be balanced.
Much as I like to keep things simple, local just makes it too simple. I have a hard time believing the devs are ignoring this, especially with the release of blops not so long ago.
Cloaked vessels are fairly impotent when you know they are present, and local has that quite effectively certain. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.27 23:59:00 -
[1575] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.
Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec. You know what happens when you _assume_, right? How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare. Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing. That is a good point, (about warning not to assume things). That being said, I am sure it could be made to happen and also be balanced. Much as I like to keep things simple, local just makes it too simple. I have a hard time believing the devs are ignoring this, especially with the release of blops not so long ago. Cloaked vessels are fairly impotent when you know they are present, and local has that quite effectively certain.
Having seen so many threads about people crying over cloaked ships sitting in their system, I would hardly call them impotent. I've also seen plenty of gankers in my own neck of the woods use covops cloaked ships to go where ever they please and strike when ever they please.
I can guess why devs are ignoring it. They ignore it because over powering covops and blops isn't worth the inevitable consequences of over hunting in nullsec. But give us a monopoly on ice and highend minerals to make up for the tech monopoly that got nerfed, and we'll just keep farming FW and L4s and watch the tears roll in from highsec industrialists getting the squeeze and wannabe gankers who still can't find any easy ganks. |

epsilonion
Lightbringer's Sanctuary RAZOR Alliance
9
|
Posted - 2012.11.28 00:09:00 -
[1576] - Quote
I think this thread has side tracked alittle bit....
CCP.. listen for once....
DONT fix Whats not BROKEN.
Just fix what is broken..
The Local topic of this thread... LOcal is not broken its been like this for years why change it now?
Please take this time to fix the overview bug'S once and for all instead of changing something that makes no sence on changing.. and it would be a waste of your time.. Status Shuffle Click Here |

Lord Zim
2071
|
Posted - 2012.11.28 00:12:00 -
[1577] - Quote
Nikk Narrel wrote:especially with the release of blops not so long ago. 2007 is your idea of "fairly recent"?
Nikk Narrel wrote:Cloaked vessels are fairly impotent when you know they are present, and local has that quite effectively certain. Incorrect. Oh, sure, if you derp around in a cloaked ship and just attack the first ship you find the instant you enter a system, chances are you'd end up in a bad spot. But, if you sit around and wait patiently, maybe look around for a bit, you'll find someone who's not prepared at all, which would be torn to shreds by even a single torp bomber.
I've seen this happen time and time again, and it's a tactic which works very well. It just isn't very compatible with the xbox generation which must get kills now! Cyno's lit, bridge is up, but one pilot won't be jumping home. |

epsilonion
Lightbringer's Sanctuary RAZOR Alliance
10
|
Posted - 2012.11.28 11:46:00 -
[1578] - Quote
If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.
whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere Status Shuffle Click Here |

MauseJule
Cutting Edge Incorporated RAZOR Alliance
0
|
Posted - 2012.11.28 14:55:00 -
[1579] - Quote
Mirima Thurander wrote:Red Teufel wrote:you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;) Yea so did I and its stupid I have to sit afk for 2 weeks letting the cowards become use to me being there before I can get a kill.
sounds for me like a nooblike scout/whatever
there are enough juicy/nice kills even with local. you just need to be fast enough.
you just sound like an IRC afk-cloaker who is disappointed that the carebears don't undock and let them kill by you.
fix your scouting/probing skills and you get anough nice kills. removing local will not change this thing. People will fly in active fleets you can't kill or use cheap ships with cheap fit cause its some kinda boring to kill t2 fitted drakes all the time.
|

Buzzy Warstl
The Strontium Asylum
199
|
Posted - 2012.11.28 14:56:00 -
[1580] - Quote
epsilonion wrote:If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.
whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere It makes sense in highsec and lowsec.
You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of.
In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec.
|

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
420
|
Posted - 2012.11.28 19:17:00 -
[1581] - Quote
MauseJule wrote:Mirima Thurander wrote:Red Teufel wrote:you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;) Yea so did I and its stupid I have to sit afk for 2 weeks letting the cowards become use to me being there before I can get a kill. sounds for me like a nooblike scout/whatever there are enough juicy/nice kills even with local. you just need to be fast enough. you just sound like an IRC afk-cloaker who is disappointed that the carebears don't undock and let them kill by you. fix your scouting/probing skills and you get anough nice kills. removing local will not change this thing. People will fly in active fleets you can't kill or use cheap ships with cheap fit cause its some kinda boring to kill t2 fitted drakes all the time. Because kill mails matter, I'm dissapoint in you.
I don't kill for mails, and the people who do are below the CoD stat humpers in my book. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.28 19:23:00 -
[1582] - Quote
Shepard Wong Ogeko wrote:Having seen so many threads about people crying over cloaked ships sitting in their system, I would hardly call them impotent. I've also seen plenty of gankers in my own neck of the woods use covops cloaked ships to go where ever they please and strike when ever they please.
I can guess why devs are ignoring it. They ignore it because over powering covops and blops isn't worth the inevitable consequences of over hunting in nullsec. But give us a monopoly on ice and highend minerals to make up for the tech monopoly that got nerfed, and we'll just keep farming FW and L4s and watch the tears roll in from highsec industrialists getting the squeeze and wannabe gankers who still can't find any easy ganks. I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.
The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the... ...wait for it..... assumption that it is something they cannot handle.
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.28 19:28:00 -
[1583] - Quote
Lord Zim wrote:... if you sit around and wait patiently, maybe look around for a bit, you'll find someone who's not prepared at all, which would be torn to shreds by even a single torp bomber.
I've seen this happen time and time again, and it's a tactic which works very well. It just isn't very compatible with the xbox generation which must get kills now! I am not sure what your time frame is for reference.
Would you consider 2 hours to be a reasonable limit to a play session?
The typical complaint about alleged cloaking vessels haunting a system usually suggest many hours, if not days.
I am sure that all sorts of things happen, if one waits long enough. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2072
|
Posted - 2012.11.28 19:31:00 -
[1584] - Quote
Nikk Narrel wrote:The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the... ...wait for it..... assumption that it is something they cannot handle. You mean like tackling them when they're in the middle of an anom, and applying enough damage to tip them over their tank? This happens a fair bit.
Or were you talking about those who would fire up a covert cyno and bringing in, say, 10 other friends? That also happens from time to time.
Nikk Narrel wrote:I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar. By doing what? By making it even more work to figure out if there's anyone in the system that's hostile? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2072
|
Posted - 2012.11.28 19:37:00 -
[1585] - Quote
Nikk Narrel wrote:Lord Zim wrote:... if you sit around and wait patiently, maybe look around for a bit, you'll find someone who's not prepared at all, which would be torn to shreds by even a single torp bomber.
I've seen this happen time and time again, and it's a tactic which works very well. It just isn't very compatible with the xbox generation which must get kills now! I am not sure what your time frame is for reference. Would you consider 2 hours to be a reasonable limit to a play session? The typical complaint about alleged cloaking vessels haunting a system usually suggest many hours, if not days. I am sure that all sorts of things happen, if one waits long enough. 2 hours? What's the matter, are you impatient? I've spent days sitting in a system, just waiting for that one juicy guy to blast to smithereens, only to let them buzz around like angry hornets for a few hours until they wear out their aggression again, and then go back on the hunt, looking for the next halpess juicy target to present itself. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.28 19:54:00 -
[1586] - Quote
Lord Zim wrote:Nikk Narrel wrote:I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar. By doing what? By making it even more work to figure out if there's anyone in the system that's hostile? By treating it as either a threat, or something to be ignored. Maybe pretend to ignore it, and have an ambush prepared.
With Local removed, the balance to hunt cloaked vessels can be had. If the devs are serious about turning it up a notch, many cloaked pilots are waiting to come off of the benches and play.
As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play? That doesn't even come close to making sense. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

XenonR
Goatswarm
3
|
Posted - 2012.11.28 20:00:00 -
[1587] - Quote
What I would put in game as an alternative to local chat in its current use for intel gathering if it was down to me
All of the following:
Sentry probes - Radius of 8 Au. Launched from probe launcher module and moved about system via the map like regular probes. They stay in space for 1 hour and alert the launcher and members of his fleet if any (non-blue) visible ship or moving cloaked ship enters or passes through its sphere. As many probes can be launched at once as skills allow like regular probes.
Sentry Anchored Structure - Launched from cargo hold and anchored like regular mobile bubbles, does the same job as sentry probes above except does not expire and is destructible.
Sentry Pos Module - Attached to pos owned by an alliance holding a high level of sovereignty in the system - gives high or maybe total coverage of system and automatically alerts all members of the alliance present in the system when it detects any (non blue) visible ship or moving cloaked ship.
Implement the above at the same time as local becomes like wormhole space. Then those that make a little effort to protect themselves can still mine/rat/whatever in relative safety while the careless and lazy will get punished if hostile roaming gangs are able to find holes in their defences. |

Lord Zim
2072
|
Posted - 2012.11.28 20:03:00 -
[1588] - Quote
Nikk Narrel wrote:With Local removed, the balance to hunt cloaked vessels can be had. If the devs are serious about turning it up a notch, many cloaked pilots are waiting to come off of the benches and play. Just like the myriad of pilots which are going to be falling over themselves to rush to nullsec if only it had been a little harder and/or a little more work, instead of going to WHs?
Nikk Narrel wrote:As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play? That doesn't even come close to making sense. You do realize that you don't have to literally spend "several days" sitting there constantly at the keyboard, right? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:18:00 -
[1589] - Quote
Buzzy Warstl wrote:epsilonion wrote:If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.
whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere It makes sense in highsec and lowsec. You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of. In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec.
It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations.
Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire.
If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.28 20:24:00 -
[1590] - Quote
>>>>With Local removed, the balance to hunt cloaked vessels can be had. If the devs are serious about turning it up a notch, many cloaked pilots are waiting to come off of the benches and play.
Lord Zim wrote:Just like the myriad of pilots which are going to be falling over themselves to rush to nullsec if only it had been a little harder and/or a little more work, instead of going to WHs? Actually, I know there's tons of "cloaked pilots" which are "waiting to come off the benches and play", most of them are probably thinking they'll get tons of kills if only that pesky local was gone.
Now, why would you assume they suffered from such limited goals?
Many cloaked pilots are more interested in gathering intel for others, not simply looking for cheap and easy kill mails to boast about. Honestly, that sounds like more of a brute force attitude. Many consider cloaking to be an art, best practiced with finesse and style.
>>>>As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play? That doesn't even come close to making sense.
Lord Zim wrote:You do realize that you don't have to literally spend "several days" sitting there constantly at the keyboard, right? Noone implied such a thing directly. However, to have a PC that can be set aside and otherwise not used significantly is hardly something that should be required for play, even for this isolated version of marathon cloaking. That allows competition from other pastimes, such as observing paint drying or observations on grass growing as it happens. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Buzzy Warstl
The Strontium Asylum
201
|
Posted - 2012.11.28 20:33:00 -
[1591] - Quote
Shepard Wong Ogeko wrote:Buzzy Warstl wrote:epsilonion wrote:If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.
whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere It makes sense in highsec and lowsec. You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of. In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec. It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations. Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire. If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do. Oh, right, you get the tax revenues of all those planet dwellers out there in nullsec, and you've got these great laboratories where you can develop your own ship designs from scratch!
Heck, you can't even plant more than a single station in any given system with all your power out there in nullsec, even the Ammatar can manage that one! |

Lord Zim
2073
|
Posted - 2012.11.28 20:34:00 -
[1592] - Quote
Nikk Narrel wrote:Now, why would you assume they suffered from such limited goals? Because a large majority of the people who have posted in favor of "no local" have basically made it very clear that what they're looking for is just easy kills.
Nikk Narrel wrote:Many cloaked pilots are more interested in gathering intel for others, not simply looking for cheap and easy kill mails to boast about. Honestly, that sounds like more of a brute force attitude. Many consider cloaking to be an art, best practiced with finesse and style. Local isn't hindering anyone from "gathering intel".
Nikk Narrel wrote:Noone implied such a thing directly. However, to have a PC that can be set aside and otherwise not used significantly is hardly something that should be required for play, even for this isolated version of marathon cloaking. That allows competition from other pastimes, such as observing paint drying or observations on grass growing as it happens. So what you're saying is, people in nullsec should be expected to expend a lot of time and energy just to try (and fail) to stay safe, while people who run around with cloaks don't need to expend a lot of time and energy to catch the right guy at the right time to get away with it? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:37:00 -
[1593] - Quote
Nikk Narrel wrote: As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play? That doesn't even come close to making sense.
It does make sense in a game that has month long skill training.
One of the things I like about this game is that it caters more to adults, or at least people who are patient and have long term goals. If I wanted instant gratification, I would go play Call of Duty. I'm happy with Eve the way it is, as a place where I can make long term and high reward plans and see them through. Be that hunting down cap ships nullsec or making big speculations in Jita.
And it doesn't make sense that the whole point of nullsec is a place to get a kill in under 2 hours when ever you please. If you made the choice to pursue that goal, then you have to live with the realities of that. How far do we extend this short time frame of getting what you want? Can I train a carrier in 2 hours? After all, I have a job and a family, why should I have to wait 3 months? How about taking sov? I got real world stuff to do, why can't we just take over all of nullsec in 2 hours?
Example number 34,623 of some one who just wants local gone because they don't want to spend any real time hunting their prey. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:49:00 -
[1594] - Quote
Buzzy Warstl wrote:Shepard Wong Ogeko wrote:Buzzy Warstl wrote:epsilonion wrote:If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.
whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere It makes sense in highsec and lowsec. You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of. In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec. It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations. Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire. If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do. Oh, right, you get the tax revenues of all those planet dwellers out there in nullsec, and you've got these great laboratories where you can develop your own ship designs from scratch! Heck, you can't even plant more than a single station in any given system with all your power out there in nullsec, even the Ammatar can manage that one!
Congratulations! You've pointed out several of the reasons why you aren't going to find many targets in nullsec. CCP gimped the stations and the industry. So all you find is a few people ratting, while all the players doing research, trade and industry are hanging out in highsec.
But go ahead and keep blaming local. Get rid of it. I'm wealthy enough now to hedge against the fallout of it. And I'll laugh at the all the crying when these same people keep complaining that nullsec still doesn't provide easy kills in under 2 hours. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.28 21:23:00 -
[1595] - Quote
Still laughing on some of these details.
I think this fellow has a sense of humor, as it is silly to assume I implied more than the length of an average playing session.Shepard Wong Ogeko wrote:Nikk Narrel wrote: As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play? That doesn't even come close to making sense.
It does make sense in a game that has month long skill training. One of the things I like about this game is that it caters more to adults, or at least people who are patient and have long term goals. If I wanted instant gratification, I would go play Call of Duty. I'm happy with Eve the way it is, as a place where I can make long term and high reward plans and see them through. Be that hunting down cap ships nullsec or making big speculations in Jita. And it doesn't make sense that the whole point of nullsec is a place to get a kill in under 2 hours when ever you please. If you made the choice to pursue that goal, then you have to live with the realities of that. How far do we extend this short time frame of getting what you want? Can I train a carrier in 2 hours? After all, I have a job and a family, why should I have to wait 3 months? How about taking sov? I got real world stuff to do, why can't we just take over all of nullsec in 2 hours? Example number 34,623 of some one who just wants local gone because they don't want to spend any real time hunting their prey. I suspect you understand I referred to being able to play in two hour increments, possibly on a 1 session per day rate due to other real life obligations.
Still, you play it off well, suggesting you have some clever response to my anticipated reply here. We shall see!
Oh, and the fixation on getting kills is more of a sidetrack issue by Lord Zim. My happy moments don't rely on kill mails.
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 21:29:00 -
[1596] - Quote
Nikk Narrel wrote: I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.
The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the... ...wait for it..... assumption that it is something they cannot handle.
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar.
The cloaked pilot is the one that has initiative on his side though.
I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.28 21:39:00 -
[1597] - Quote
Shepard Wong Ogeko wrote:Nikk Narrel wrote: I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.
The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the... ...wait for it..... assumption that it is something they cannot handle.
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar.
The cloaked pilot is the one that has initiative on his side though. I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack. An actual single bomber can only be a threat up to a point.
Now, and I know you are aware of how to fight more cleverly than this, it is an often accepted balance point that effort cancels effort. If you want to block the efforts of a cloaked vessel, the expectation of needing to commit at least one ship per hostile present is not asking too much.
Whether you have a tanked bait ship, or openly escort using overlapping fields of fire, a cloaked hostile cannot stop you from matching them and neutralizing them by so doing. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 21:53:00 -
[1598] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.
The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the... ...wait for it..... assumption that it is something they cannot handle.
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.
We should consider raising that bar.
The cloaked pilot is the one that has initiative on his side though. I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack. An actual single bomber can only be a threat up to a point. Now, and I know you are aware of how to fight more cleverly than this, it is an often accepted balance point that effort cancels effort. If you want to block the efforts of a cloaked vessel, the expectation of needing to commit at least one ship per hostile present is not asking too much. Whether you have a tanked bait ship, or openly escort using overlapping fields of fire, a cloaked hostile cannot stop you from matching them and neutralizing them by so doing.
And you still think a cloaked ship is impotent?
The cloaker doesn't have to actually engage people to get results. They can hinder by just making the defends waste time with bait ships, or run escorts to lower the probability of getting ganked. Just by being present in system, they can throttle player income or double or triple the cost of doing business when paranoia drives them to bring friends along for help/ |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
761
|
Posted - 2012.11.28 22:12:00 -
[1599] - Quote
Shepard Wong Ogeko wrote:Nikk Narrel wrote:An actual single bomber can only be a threat up to a point.
Now, and I know you are aware of how to fight more cleverly than this, it is an often accepted balance point that effort cancels effort. If you want to block the efforts of a cloaked vessel, the expectation of needing to commit at least one ship per hostile present is not asking too much.
Whether you have a tanked bait ship, or openly escort using overlapping fields of fire, a cloaked hostile cannot stop you from matching them and neutralizing them by so doing. And you still think a cloaked ship is impotent? The cloaker doesn't have to actually engage people to get results. They can hinder by just making the defends waste time with bait ships, or run escorts to lower the probability of getting ganked. Just by being present in system, they can throttle player income or double or triple the cost of doing business when paranoia drives them to bring friends along for help/ I don't consider forcing a response to be overpowered.
I am sure you more than know enough about PvP for the next to be child's play, but some treat AFK Cloaking with far more anxiety than I feel is needed.
If you are in space that is not secured enough to block entry to a hostile pilot, then you must react to that pilot.
Having a dozen pilots all take cover for a minute or two is one thing, but at some point it becomes silly. If they are willing to stay on, meet that commitment. Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
You don't need to stay on and watch them in the chat roster. Just try to avoid being alone with them unless you want the fight. If they ever plan to aggress, they are most likely to do it when they think they will survive. They could go gank in high sec if that was not important to them. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2073
|
Posted - 2012.11.28 22:42:00 -
[1600] - Quote
Nikk Narrel wrote:Oh, and the fixation on getting kills is more of a sidetrack issue by Lord Zim. My happy moments don't rely on kill mails. What is local hindering you from getting done in 2 hours of playtime, then? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
762
|
Posted - 2012.11.28 23:00:00 -
[1601] - Quote
Lord Zim wrote:Nikk Narrel wrote:Oh, and the fixation on getting kills is more of a sidetrack issue by Lord Zim. My happy moments don't rely on kill mails. What is local hindering you from getting done in 2 hours of playtime, then? Now see, that's just my little secret.
Who knows where I might be, if I happen to be cloaked?
Seriously though, intel gathering is tainted when a target knows they are being watched. They don't behave the same way as when they are oblivious to your presence.
It is annoying when you can't direct, because terrified PvE pilots think I might be prepped with a cyno, so they run from anyplace they think you might find them vulnerable.
Oh no, I wouldn't be attacking directly, but I would be guiding other forces. Forces that don't actually need cloaks, just targets.
But thanks to local, these guys magically know the invisible ship watches them. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 23:01:00 -
[1602] - Quote
Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
762
|
Posted - 2012.11.28 23:06:00 -
[1603] - Quote
Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. You are correct. They may feel rewarded by depriving an enemy of these.
By extending the definition, you beat them by accepting the added cost, and continuing despite the burden of being constantly prepared to respond.
Is the reward worth it? That's ultimately the question. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.28 23:15:00 -
[1604] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. You are correct. They may feel rewarded by depriving an enemy of these. By extending the definition, you beat them by accepting the added cost, and continuing despite the burden of being constantly prepared to respond. Is the reward worth it? That's ultimately the question.
If you mean the opportunity cost, it might be next to nothing. I make a lot of my isk trading and doing industry stuff with alts. If I put my main in a bomber, park it in an enemy systems, maybe kill a couple soft targets so they think I'm serious, it costs me nothing and cost them a lot in lost revenue. I'll still keep building and trading in the background. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
762
|
Posted - 2012.11.28 23:21:00 -
[1605] - Quote
Shepard Wong Ogeko wrote:Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. You are correct. They may feel rewarded by depriving an enemy of these. By extending the definition, you beat them by accepting the added cost, and continuing despite the burden of being constantly prepared to respond. Is the reward worth it? That's ultimately the question. If you mean the opportunity cost, it might be next to nothing. I make a lot of my isk trading and doing industry stuff with alts. If I put my main in a bomber, park it in an enemy systems, maybe kill a couple soft targets so they think I'm serious, it costs me nothing and cost them a lot in lost revenue. I'll still keep building and trading in the background. Fair enough, and perfectly valid tactically.
But you know they could fight back as a team, if they put their hearts and minds into it, rather than thinking like a bunch of individuals.
Accepting this approach, you are using harassment tactics instead of gathering intel. You might catch a few being foolish that way, but strike quality intel is altogether different. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.28 23:22:00 -
[1606] - Quote
Nikk Narrel wrote:Seriously though, intel gathering is tainted when a target knows they are being watched. They don't behave the same way as when they are oblivious to your presence. What sort of intel is so sensitive that it's literally ruined by the fact you show up in local?
Nikk Narrel wrote:It is annoying when you can't direct, because terrified PvE pilots think I might be prepped with a cyno, so they run from anyplace they think you might find them vulnerable. What possible sort of intel do you need to gather on PVE pilots that you can't gather in 2 hours? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.28 23:34:00 -
[1607] - Quote
Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote:Shepard Wong Ogeko wrote:Nikk Narrel wrote: Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat. They are not earning income, or accomplishing anything directly that generates ISK or reward. If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.
Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine. You are correct. They may feel rewarded by depriving an enemy of these. By extending the definition, you beat them by accepting the added cost, and continuing despite the burden of being constantly prepared to respond. Is the reward worth it? That's ultimately the question. If you mean the opportunity cost, it might be next to nothing. I make a lot of my isk trading and doing industry stuff with alts. If I put my main in a bomber, park it in an enemy systems, maybe kill a couple soft targets so they think I'm serious, it costs me nothing and cost them a lot in lost revenue. I'll still keep building and trading in the background. Fair enough, and perfectly valid tactically. But you know they could fight back as a team, if they put their hearts and minds into it, rather than thinking like a bunch of individuals. Accepting this approach, you are using harassment tactics instead of gathering intel. You might catch a few being foolish that way, but strike quality intel is altogether different.
Ha, they can't gang up and do anything about me being cloaked. They could fleet up to do stuff, but that just increases their opportunity costs.
And I can gather plenty of intel, especially with a covops cloak. I can go check out all their towers, buzz around the belts and anoms to see what they are up to. If I take Prowler, I could scan their moons to see what they are mining. I could park by their station or the most traveled gates and see who comes and goes. Since I can use probes while cloaked, I could litter the system with combat probes and keep tabs on where and when players are moving.
I can harass while gathering intel. Matter of fact, they go hand in hand. I can watch ships enter and leave the system, and swoop down to pop industrials from time to time once I've learned enough about their comings and goings. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
420
|
Posted - 2012.11.29 00:03:00 -
[1608] - Quote
And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
420
|
Posted - 2012.11.29 00:07:00 -
[1609] - Quote
I miss the days of still having to escort haulers from high sec to null. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2074
|
Posted - 2012.11.29 00:08:00 -
[1610] - Quote
Mirima Thurander wrote:And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local. Funny you should make this claim, since there's been quite a few discussions about shutting off some cynogens in various systems under CFC control because even though there were multiple neuts/reds in system, people would still keep jumping their carriers etc, warp to the station, get caught in a bubble and die. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2074
|
Posted - 2012.11.29 00:23:00 -
[1611] - Quote
Mirima Thurander wrote:I miss the days of still having to escort haulers from high sec to null. I can see your nose from here. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
420
|
Posted - 2012.11.29 00:29:00 -
[1612] - Quote
Lord Zim wrote:Mirima Thurander wrote:I miss the days of still having to escort haulers from high sec to null. I can see your nose from here. As u should as I'm sad to admit I can't shove it as far up CCP rear as some csm and space overlords to get there way.
But besides that why are u still posting in a thread that would die if you simply gave up?
I was amazed the thread lasted as long as it did in GD before the isd found it. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Nao Chen
1
|
Posted - 2012.11.29 00:32:00 -
[1613] - Quote
Since Eve Online is a sci-fi game 'local' is just bullshit. Pure nonsense, just like a square shaped star. |

Ellin Einher
The Graduates RAZOR Alliance
22
|
Posted - 2012.11.29 01:42:00 -
[1614] - Quote
If they were to remove local from null, the change should also extend to low and hisec, there is no difference between low/hisec/null except for the Concord presence, all the infrastructure is the 'same'. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
762
|
Posted - 2012.11.29 02:27:00 -
[1615] - Quote
Ellin Einher wrote:If they were to remove local from null, the change should also extend to low and hisec, there is no difference between low/hisec/null except for the Concord presence, all the infrastructure is the 'same'. Agreed.
High sec would have enough chatting, possibly, so that even delayed local would be used socially.
Low sec is already pretty cut throat, being like a no man's land between enforced civility of the SOV regions and empire high. Fleet up and feel the rush of a roam through NPC space.... truly in the dark! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 03:05:00 -
[1616] - Quote
Lord Zim wrote:Nikk Narrel wrote:Seriously though, intel gathering is tainted when a target knows they are being watched. They don't behave the same way as when they are oblivious to your presence. What sort of intel is so sensitive that it's literally ruined by the fact you show up in local? Nikk Narrel wrote:It is annoying when you can't direct, because terrified PvE pilots think I might be prepped with a cyno, so they run from anyplace they think you might find them vulnerable. What possible sort of intel do you need to gather on PVE pilots that you can't gather in 2 hours? Still waiting. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
762
|
Posted - 2012.11.29 03:39:00 -
[1617] - Quote
>>>>Seriously though, intel gathering is tainted when a target knows they are being watched. They don't behave the same way as when they are oblivious to your presence.
Lord Zim wrote:What sort of intel is so sensitive that it's literally ruined by the fact you show up in local? Presence and operating locations of exhumers / barges / ratting ships for fleet / roam targeting. Upon seeing hostile in local, they run for the nearest POS or outpost. Sure, you can see a bunch of ships sitting in a POS, but that number is not always the amount active since many are left online for boosting or just chatting.
You don't see who is truly active, and doing what.
>>>>It is annoying when you can't direct, because terrified PvE pilots think I might be prepped with a cyno, so they run from anyplace they think you might find them vulnerable.
Lord Zim wrote:What possible sort of intel do you need to gather on PVE pilots that you can't gather in 2 hours? Still waiting. You can't gather it in 4 hours either. Everything they do is done with a modification that you are a potential threat with a fleet waiting to cyno in if they can't move fast enough.
The time element is not truly related to intel gathering, strictly speaking, unless you need to penetrate far enough into hostile territory. You don't just walk into Mordor, or casually gate through hostile space. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 04:38:00 -
[1618] - Quote
Nikk Narrel wrote:Presence and operating locations of exhumers / barges / ratting ships for fleet / roam targeting. Upon seeing hostile in local, they run for the nearest POS or outpost. Sure, you can see a bunch of ships sitting in a POS, but that number is not always the amount active since many are left online for boosting or just chatting.
You don't see who is truly active, and doing what. "where do people mine, and when?" => look at where upgrades are, look at active pilots. job done. "where do people rat, and when?" => look at where upgrades are, look at active pilots. job done.
I'm still getting the "I want cheap and safe miner/ratter ganks" vibe. vOv
Nikk Narrel wrote:You can't gather it in 4 hours either. Everything they do is done with a modification that you are a potential threat with a fleet waiting to cyno in if they can't move fast enough. You're talking about ratters and miners, which you can easily observe from afar without them knowing it, they're not operating from a seriously difficult to discern pattern. Hell, if you feel, for whatever reason, that you must spend a lot of time observing their behavior with your own eyes, you have the option to sit there, cloaked, and expend next to no personal time or effort beyond having the client on a second monitor and glancing at it once in a while, for weeks on end if you want to. If you don't gank anything, eventually they'll dismiss you as background noise and go about their business as if you weren't there. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 06:37:00 -
[1619] - Quote
Mirima Thurander wrote:And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local.
Then I'll wait until they get tired of hiding and move any way. I guess some people are willing to be patient and some people aren't. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
424
|
Posted - 2012.11.29 11:12:00 -
[1620] - Quote
Shepard Wong Ogeko wrote:Mirima Thurander wrote:And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local. Then I'll wait until they get tired of hiding and move any way. I guess some people are willing to be patient and some people aren't. yes u CAN sit there for days I can't I get at most 2 hours a day with net access.
So tell me how do I afk in a system for DAYS when I can only long in every few days?
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2074
|
Posted - 2012.11.29 12:56:00 -
[1621] - Quote
Mirima Thurander wrote:yes u CAN sit there for days I can't I get at most 2 hours a day with net access.
So tell me how do I afk in a system for DAYS when I can only long in every few days? This makes no sense. What's the problem? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Keko Khaan
Center for Advanced Studies Gallente Federation
21
|
Posted - 2012.11.29 14:37:00 -
[1622] - Quote
Lord Zim wrote:Mirima Thurander wrote:yes u CAN sit there for days I can't I get at most 2 hours a day with net access.
So tell me how do I afk in a system for DAYS when I can only long in every few days? This makes no sense. What's the problem?
I think hes saying that he cant afk for days when he has only couple hours playtime daily.. Or something  |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 15:12:00 -
[1623] - Quote
Lord Zim wrote:Nikk Narrel wrote:Presence and operating locations of exhumers / barges / ratting ships for fleet / roam targeting. Upon seeing hostile in local, they run for the nearest POS or outpost. Sure, you can see a bunch of ships sitting in a POS, but that number is not always the amount active since many are left online for boosting or just chatting.
You don't see who is truly active, and doing what. "where do people mine, and when?" => look at where upgrades are, look at active pilots. job done. "where do people rat, and when?" => look at where upgrades are, look at active pilots. job done. I'm still getting the "I want cheap and safe miner/ratter ganks" vibe. vOv Nikk Narrel wrote:You can't gather it in 4 hours either. Everything they do is done with a modification that you are a potential threat with a fleet waiting to cyno in if they can't move fast enough. You're talking about ratters and miners, which you can easily observe from afar without them knowing it, they're not operating from a seriously difficult to discern pattern. Hell, if you feel, for whatever reason, that you must spend a lot of time observing their behavior with your own eyes, you have the option to sit there, cloaked, and expend next to no personal time or effort beyond having the client on a second monitor and glancing at it once in a while, for weeks on end if you want to. If you don't gank anything, eventually they'll dismiss you as background noise and go about their business as if you weren't there. For the first part, your general response ignored mine. Who cares where the upgrades are? I refer to actionable intelligence for a fast strike force. I want to know where and at what belt they are mining. Are they using exhumers or barges? Do the types suggest some form of tank setup? Are they aligned for quick exit in the event of hostiles, or are they casual, suggesting perhaps they have combat cover off grid.
Local won't tell you that. Looking to see who is in a POS won't tell you that.
As to the second part, after a couple of weeks they will ignore you? Gee, I guess it's not that bad then?! LOL Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 16:05:00 -
[1624] - Quote
Nikk Narrel wrote:For the first part, your general response ignored mine. Who cares where the upgrades are? I meant look at the map where there's actually active upgrades. Level 5 mining systems f.ex are sure-fire to be active, combine that with seeing when there are people active there and you've got that part of the intel down.
Nikk Narrel wrote:I refer to actionable intelligence for a fast strike force. I want to know where and at what belt they are mining. Are they using exhumers or barges? Do the types suggest some form of tank setup? Are they aligned for quick exit in the event of hostiles, or are they casual, suggesting perhaps they have combat cover off grid. Sounds like something you should spend some time gathering. This seems slightly incompatible with your "it must fit within 2 hour chunks" demand.
Leaning more and more towards "I want cheap miner/ratter kills". vOv
Nikk Narrel wrote:Local won't tell you that. Looking to see who is in a POS won't tell you that. No, surveillance lasting more than 2 hours tells you that.
Nikk Narrel wrote:As to the second part, after a couple of weeks they will ignore you? Gee, I guess it's not that bad then?! LOL Patience is a virtue if you're going to be a good covops pilot. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 16:16:00 -
[1625] - Quote
Lord Zim wrote:Nikk Narrel wrote:For the first part, your general response ignored mine. Who cares where the upgrades are? I meant look at the map where there's actually active upgrades. Level 5 mining systems f.ex are sure-fire to be active, combine that with seeing when there are people active there and you've got that part of the intel down. Nikk Narrel wrote:I refer to actionable intelligence for a fast strike force. I want to know where and at what belt they are mining. Are they using exhumers or barges? Do the types suggest some form of tank setup? Are they aligned for quick exit in the event of hostiles, or are they casual, suggesting perhaps they have combat cover off grid. Sounds like something you should spend some time gathering. This seems slightly incompatible with your "it must fit within 2 hour chunks" demand. Leaning more and more towards "I want cheap miner/ratter kills". vOv Nikk Narrel wrote:Local won't tell you that. Looking to see who is in a POS won't tell you that. No, surveillance lasting more than 2 hours tells you that. Nikk Narrel wrote:As to the second part, after a couple of weeks they will ignore you? Gee, I guess it's not that bad then?! LOL Patience is a virtue if you're going to be a good covops pilot. vOv Oh, I have plenty of patience.
I want to be able to get to the system desired, possibly in one night, and look around. Time up, log-off. Then I want to log in another time, and continue my observations.
There is no rush, and a well defined set of intel increases the yield for those doing the actual destruction. They know who to thank, and I get ignored more often by those assuming few kills on a website can determine who is really dangerous.
Forward Observer for the win. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 16:59:00 -
[1626] - Quote
So let's see, here.
You don't want to spend more than 2 hours a day doing recon, and you don't want people to know you're there because that will "change their behavior" because that'd mean you might have to expend more than a few hours for a day or two (instead you might have to expend a few days where you leave the client running and just periodically take a look around or take a peek at it). And yet you want to make sure that people who try to make a living in null have to expend a lot of time and energy, constantly, just to try to avoid getting ganked.
Fair and balanced.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
202
|
Posted - 2012.11.29 17:28:00 -
[1627] - Quote
Zim, he's got a point about local making actual recon impossible.
You can't hide anywhere there is local without resorting to metagame mechanics (spying, to be precise).
You might be just fine with this state of affairs, but wanting it to be changed is just as valid a position. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 17:43:00 -
[1628] - Quote
Lord Zim wrote:So let's see, here. You don't want to spend more than 2 hours a day doing recon, and you don't want people to know you're there because that will "change their behavior" because that'd mean you might have to expend more than a few hours for a day or two (instead you might have to expend a few days where you leave the client running and just periodically take a look around or take a peek at it). And yet you want to make sure that people who try to make a living in null have to expend a lot of time and energy, constantly, just to try to avoid getting ganked. Fair and balanced.  You are making an assumption that someone "AFK Cloaking" is actually ignored after a period of time.
I put it to you that they do not genuinely resume standard behavior, but a guarded compromise if they at all partially resume. Many will simply not risk exposure as they feel their assets are too valuable to risk with ANY hostile presence. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 18:08:00 -
[1629] - Quote
Nikk Narrel wrote:You are making an assumption that someone "AFK Cloaking" is actually ignored after a period of time. I've seen it happen repeatedly, where people in very expensive ships get ganked because they ignore "an afk cloaking guy" in a tengu. vOv
Nikk Narrel wrote:I put it to you that they do not genuinely resume standard behavior, but a guarded compromise if they at all partially resume. Many will simply not risk exposure as they feel their assets are too valuable to risk with ANY hostile presence. And you feel that your time is more precious than their time, so they've got to expend a lot more time and energy, constantly, just so you can get your effort-free, risk-free and unnoticeable "recon" on?
Buzzy Warstl wrote:Zim, he's got a point about local making actual recon impossible. So if he wanted nothing but "actual recon", then he wouldn't mind it if he had to derp around in a ship whose only capability was to fly around cloaked and without showing up in local, right?
No guns, no propmods, no cynos, no tackling mods, complete inability to be used as a warp-to point for anything else etc, nothing except a cloak and not showing up in local. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 18:59:00 -
[1630] - Quote
>>>>You are making an assumption that someone "AFK Cloaking" is actually ignored after a period of time.[/quote]
Lord Zim wrote:I've seen it happen repeatedly, where people in very expensive ships get ganked because they ignore "an afk cloaking guy" in a tengu. vOv
>>>>I put it to you that they do not genuinely resume standard behavior, but a guarded compromise if they at all partially resume. Many will simply not risk exposure as they feel their assets are too valuable to risk with ANY hostile presence.[/quote]
Lord Zim wrote:And you feel that your time is more precious than their time, so they've got to expend a lot more time and energy, constantly, just so you can get your effort-free, risk-free and unnoticeable "recon" on? Effort free: Ah, I just popped in, I did not need to sneak through X number of gates, or do any research to select a system. Ooops, my bad, that is the level of current effort they need to know I am present. Risk free: Hmmm, sounds more like the current PvE pilots who can use local to know instantly when any hostile enters the same system, so they can get safe. I seem to be suggesting they go to more effort than casually glancing at that chat roster to know of danger... things like using sensors and intel channels. I seem to be at the same, if not more, risk than ever before, if they actually make the effort. Unnoticeable: Hardly accurate at all. They will be able to notice it quite well, when they see the gate fire. If the devs actually balance it with the ability then to hunt cloaked ships, they can certainly notice with proper effort.
Lord Zim wrote:Buzzy Warstl wrote:Zim, he's got a point about local making actual recon impossible. So if he wanted nothing but "actual recon", then he wouldn't mind it if he had to derp around in a ship whose only capability was to fly around cloaked and without showing up in local, right? No guns, no propmods, no cynos, no tackling mods, complete inability to be used as a warp-to point for anything else etc, nothing except a cloak and not showing up in local. I am hearing: You MUST "AFK Cloak" for intel, otherwise they might actually be surprised when a stealth ship shows up, or gives information to combat vessels rather than have them derp around while you zip off to safety. You make it sound unreasonable that someone sent to scout should actually be able to give them information that allows a hostile force to intercept them.
So, you suggest it is fair that the cloaked pilot should need to keep a client online for days on end, while the local PvE pilots gradually become jaded to their presence in the chat roster. And you see the gaping discrepancy in effort here as normal and balanced.
But if they need to match the level of effort used by the intel gathering pilot, that is somehow unreasonable. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 19:12:00 -
[1631] - Quote
So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
203
|
Posted - 2012.11.29 19:28:00 -
[1632] - Quote
Lord Zim wrote:So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? A ship that will let me go anywhere in space with no risk of being detected? I'd be all over that like white on rice even if I didn't have any interest in military recon for that space. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 19:31:00 -
[1633] - Quote
Lord Zim wrote:So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? That is going to an opposite extreme.
You just described a shuttle with a built in cloak function, that cannot join any fleet for many fleet functions.
I counter with this suggestion.
For intel gathering there is always a degree of risk. For example, the use of probes would be needed to locate and identify hidden belts and similar sites. These probes, in turn, can be seen by scanners. Without them, you could possibly go to known locations only, giving hidden belts and sites OP protection.
The ability to direct incoming fire, or in EVE terms have a fleet warp to the cloaked vessel. Such as at minus 10 KM so they can be guided and directed. Without this, you can tell them about how pretty the target ships are, near belt 5. Very limited in value.
Hot Dropping was mostly a response to local, it won't be missed by most. Projecting power does not rely on getting in the first shot, so much as strategic placement. A cyno lit in the same system as the target should be a huge warning to them, making obvious the value in doing it in a neighboring system instead. (It would be reasonable to create vulnerabilities in cyno generators, such as a visible spool up time before ships could begin to travel through, eliminating hot dropping as a concern to all but AFK pilots, and the attackers could have flown to them directly anyhow)
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 19:33:00 -
[1634] - Quote
Buzzy Warstl wrote:Lord Zim wrote:So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? A ship that will let me go anywhere in space with no risk of being detected? I'd be all over that like white on rice even if I didn't have any interest in military recon for that space. Sure, it sounds like a lot of fun, just no real depth of strategic value if it can't be used to at least provide a warp-in. This is a warp-in here, not a hot drop. One of the primary jobs of a scout. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 19:35:00 -
[1635] - Quote
Nikk Narrel wrote:Lord Zim wrote:So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? That is going to an opposite extreme. You just described a shuttle with a built in cloak function, that cannot join any fleet for many fleet functions. And?
You've been harping on and on about how important it is to be an intelligence gathering scout, and how local hindered you in that function. So you don't want to give up guns, tackle, being used as a warpin or the ability to hotdrop something, for the ability to move around completely unseen (unless someone sees you entering via the gate)?
Why? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2074
|
Posted - 2012.11.29 19:36:00 -
[1636] - Quote
Nikk Narrel wrote:Buzzy Warstl wrote:Lord Zim wrote:So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? A ship that will let me go anywhere in space with no risk of being detected? I'd be all over that like white on rice even if I didn't have any interest in military recon for that space. Sure, it sounds like a lot of fun, just no real depth of strategic value if it can't be used to at least provide a warp-in. This is a warp-in here, not a hot drop. One of the primary jobs of a scout. So the no local bit is less about intelligence gathering, and more about ganking after all? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 19:46:00 -
[1637] - Quote
Lord Zim wrote:Nikk Narrel wrote:Lord Zim wrote:So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? That is going to an opposite extreme. You just described a shuttle with a built in cloak function, that cannot join any fleet for many fleet functions. And? You've been harping on and on about how important it is to be an intelligence gathering scout, and how local hindered you in that function. So you don't want to give up guns, tackle, being used as a warpin or the ability to hotdrop something, for the ability to move around completely unseen (unless someone sees you entering via the gate)? Why? Don't need guns. That's a personal play style, and some scouts like kill mail mentions so they grab a cheap civilian and pop it off. Tackle? Noone has been harmed by a tackle. it's a loving hug in space. It is an interesting coincidence that jealous PvP ships blow up the tackled vessel in a fit of envious rage. I even think it can be handed off to a fast interceptor so long as you can guide that ship to the target. Hot Drop? All yours, never wanted or needed this.
Intel gathering is inclusive of providing recommended locations for incoming vessels to home in on. It includes tools like probes to locate other hidden items such as hidden belts and sites of PvE interest. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 19:51:00 -
[1638] - Quote
Lord Zim wrote:Nikk Narrel wrote:Buzzy Warstl wrote:Lord Zim wrote:So let's pretend you get a ship which has only one function, to act as a scout. It can't be used to shoot anything, it can't be used to tackle anything, it can't be used to provide any sort of warpin, it can only be used for scouting, and it will make the pilot not show up in local, and it will not be detectable by anything unless you specifically uncloak.
What then? A ship that will let me go anywhere in space with no risk of being detected? I'd be all over that like white on rice even if I didn't have any interest in military recon for that space. Sure, it sounds like a lot of fun, just no real depth of strategic value if it can't be used to at least provide a warp-in. This is a warp-in here, not a hot drop. One of the primary jobs of a scout. So the no local bit is less about intelligence gathering, and more about ganking after all? Not at all.
Your characterization of this as ganking suggests the target has no means to guard against this. I say that is highly misleading, as the intent is to allow individual and group effort to provide intel needed. Cloaked vessels are not an absolute in a balanced environment being described. The removal of local, to be balanced, includes a means to detect the presence of cloaked vessels, if not hunt them directly except by equally specialized means. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 19:55:00 -
[1639] - Quote
So if it's not about ganking and all about intel gathering (which you've categorized it as the last few pages), what's the problem, then? You just got your undetectable intel gathering ship, it just can't be used to gank anything with in any way, shape or form. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 20:06:00 -
[1640] - Quote
Lord Zim wrote:So if it's not about ganking and all about intel gathering (which you've categorized it as the last few pages), what's the problem, then? You just got your undetectable intel gathering ship, it just can't be used to gank anything with in any way, shape or form. Intel gathering includes all activities short of directly firing on the target ships with damage causing weapons.
It is the information gathering aspect of a strike force.
Intel gathering includes acting as a warp in. That specific location to be arrived at is valid as a form of intel.
It is all activities supporting the arrival of a strike force at a predetermined location, where the presence and composition of targeted forces influences the details of this response.
You described a lovely tour bus.
Intel is meant to promote PvP. Not ganking, which by definition denies the target opportunity to respond. You won't be able to catch alert PvE pilots who pay attention any more than before.
It DOES create the opportunity for them to forget, become careless, or simply make mistakes. Local Chat is so easy that it makes such awareness a no-brainer. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 20:11:00 -
[1641] - Quote
Nikk Narrel wrote:Intel gathering includes acting as a warp in. That specific location to be arrived at is valid as a form of intel. TL/DR: "I want local gone to help me get kills on ratters and miners." Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 20:32:00 -
[1642] - Quote
Lord Zim wrote:Nikk Narrel wrote:Intel gathering includes acting as a warp in. That specific location to be arrived at is valid as a form of intel. TL/DR: "I want local gone to help me get kills on ratters and miners." TL/DR: "Many ratters and miners want to keep local because they might have to actually play otherwise"
Fixed it for ya.
I must point out I am also a miner. That is what I participate in normally when I am in game. I want everyone to need to work harder for intel as a miner. I want to know that the other guy somewhere is spoiling the hunters by failing to pay attention, and gives them easy kills. Because of him, hunters will go elsewhere for easy kills if they have too much trouble catching me. I don't need to avoid the hunters, I just need to be harder to catch than the others.
Why do I spend so much time mining right now? Something about my scouting ships finding their current greatest value by probing out grav sites for the better ore. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 20:40:00 -
[1643] - Quote
Mirima Thurander wrote:Shepard Wong Ogeko wrote:Mirima Thurander wrote:And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local. Then I'll wait until they get tired of hiding and move any way. I guess some people are willing to be patient and some people aren't. yes u CAN sit there for days I can't I get at most 2 hours a day with net access. So tell me how do I afk in a system for DAYS when I can only long in every few days?
Well, I guess you don't go do long term AFK cloaking.
Sounds like you need to either find something you can do and feel rewarded for in 2 hour bites, or you get in a corp and work with people who can cover your not-logged-in blind spots.
But changing up the mechanics in some part of the game just to make it easier for you to get kills in a short amount of time, while not considering balancing out the other guys' risk/reward or how it effects there game play is very selfish.
You would probably complain too if we started suggesting that casual players are ruining the game, and all activities should require 4 or more hours at the keyboard. That gates provide too much free and instant travel between systems and should have a 10-15 minute travel time, for my immersion, or to limit free power projection. |

Lord Zim
2074
|
Posted - 2012.11.29 20:40:00 -
[1644] - Quote
Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:Intel gathering includes acting as a warp in. That specific location to be arrived at is valid as a form of intel. TL/DR: "I want local gone to help me get kills on ratters and miners." TL/DR: "Many ratters and miners want to keep local because they might have to actually play otherwise"
Fixed it for ya.[/quote] TL/DR: "Many ratters and miners want to keep local because otherwise they might as well follow the rest of the miners and ratters into WHs, FW or hisec and spend less time on this terrible, terrible game".
Fixed your fix. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
203
|
Posted - 2012.11.29 20:48:00 -
[1645] - Quote
Actually, I don't see how providing a warp-in point could be eliminated.
Too many ways to do that, doubly so if the target is near an astronomical. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 20:52:00 -
[1646] - Quote
Buzzy Warstl wrote:Zim, he's got a point about local making actual recon impossible.
You can't hide anywhere there is local without resorting to metagame mechanics (spying, to be precise).
You might be just fine with this state of affairs, but wanting it to be changed is just as valid a position.
And what is wrong with the meta game aspect? Game mechanics and CCP totally allow for spies to infiltrate and engage in espionage and sabotage. It is a valid profession and we have many members that do it for both fun and profit. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 20:56:00 -
[1647] - Quote
Lord Zim wrote:Nikk Narrel wrote:TL/DR: "Many ratters and miners want to keep local because they might have to actually play otherwise"
Fixed it for ya. TL/DR: "Many ratters and miners want to keep local because otherwise they might as well follow the rest of the miners and ratters into WHs, FW or hisec and spend less time on this terrible, terrible game". Fixed your fix. As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel. It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability. It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.
I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 20:57:00 -
[1648] - Quote
Nikk Narrel wrote:As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel. It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability. It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.
I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has. I hear there's this thing called "wormholes". I think you can mine there, too, and do 2 hour intel gathering stints if you so choose. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 21:01:00 -
[1649] - Quote
Lord Zim wrote:Nikk Narrel wrote:As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel. It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability. It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.
I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has. I hear there's this thing called "wormholes". I think you can mine there, too. If the differences were limited to the absence or presence of local, that would be helpful.
I can't even dock in an outpost, sell or buy items off the market, or spin my ship in the hangar.
Why do you hate the idea of requiring effort to know your environment?
Does it sound too hard? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.29 21:08:00 -
[1650] - Quote
Nikk Narrel wrote:Why do you hate the idea of requiring effort to know your environment?
Does it sound too hard? Are you saying CCP'll buff nullsec rewards past WH levels? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nicolo da'Vicenza
Air The Unthinkables
2180
|
Posted - 2012.11.29 21:28:00 -
[1651] - Quote
hey guys i've been gone for a few weeks good to see this thread is still going, i can pick up where i left off |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 21:33:00 -
[1652] - Quote
Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel. It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability. It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.
I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has. I hear there's this thing called "wormholes". I think you can mine there, too. If the differences were limited to the absence or presence of local, that would be helpful. I can't even dock in an outpost, sell or buy items off the market, or spin my ship in the hangar. Why do you hate the idea of requiring effort to know your environment? Does it sound too hard?
Do you really want to play in the wilderness of Eve? No local should also mean no gates, no outposts, no market, and no ship spinning.
Eve already has a place with delayed local and several other mechanics to mitigate hot drops and blobs.
You might want to seriously consider wormholes, especially now that we have reset your alliance. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.11.29 21:35:00 -
[1653] - Quote
Nicolo da'Vicenza wrote:hey guys i've been gone for a few weeks good to see this thread is still going, i can pick up where i left off
The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments. |

rugg burne
Mercurialis Inc. RAZOR Alliance
1
|
Posted - 2012.11.29 22:10:00 -
[1654] - Quote
Removing local will GÇ£nerf nullsecGÇ¥ for those who live there to a degree by making carebearing more dangerous and expensive. It will also drive significant numbers of these carebears to either wh or hi sec since making ISK will be safer there than in null without local. That is probably not a good thing since null is not populated enough as it is IMO. Yet local is a weird mechanic that has not worked as intended from the beginning. Perhaps a way to go is to remove localGÇÖs intelligence gathering capability and add it to where it belongs GÇô D-scan. Here are some ideas on how to boost D-scan: 1)Make it perma run. 20th century technology does not have a problem making radars sweep automatically, neither should warp-capable ships of the future. 2)Add friend or foe identification to it GÇô just port the standings display from local or overview. 3)Add capability to filter out unpiloted ships, POS trash, and friendly pilots. 4)Add sov upgrades to extend D-scan range for friendly pilots.
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.29 23:59:00 -
[1655] - Quote
Lord Zim wrote:Nikk Narrel wrote:Why do you hate the idea of requiring effort to know your environment?
Does it sound too hard? Are you saying CCP'll buff nullsec rewards past WH levels? If it is balanced, why not? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.30 00:02:00 -
[1656] - Quote
Shepard Wong Ogeko wrote:Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel. It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability. It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.
I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has. I hear there's this thing called "wormholes". I think you can mine there, too. If the differences were limited to the absence or presence of local, that would be helpful. I can't even dock in an outpost, sell or buy items off the market, or spin my ship in the hangar. Why do you hate the idea of requiring effort to know your environment? Does it sound too hard? Do you really want to play in the wilderness of Eve? No local should also mean no gates, no outposts, no market, and no ship spinning. Eve already has a place with delayed local and several other mechanics to mitigate hot drops and blobs. You might want to seriously consider wormholes, especially now that we have reset your alliance. Again, I like outposts, markets, and ship spinning.
The package deal is too much of a headache for just the one option that sounds appealing.
If I see you in space, I'll be sure to say hi. You goons are always a fun bunch. Enjoy the reset. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.30 00:04:00 -
[1657] - Quote
Shepard Wong Ogeko wrote:Nicolo da'Vicenza wrote:hey guys i've been gone for a few weeks good to see this thread is still going, i can pick up where i left off The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments. You noticed that too? I feel like we're playing rock-paper-scissors-lizard-spock.... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.30 07:18:00 -
[1658] - Quote
Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:Why do you hate the idea of requiring effort to know your environment?
Does it sound too hard? Are you saying CCP'll buff nullsec rewards past WH levels? If it is balanced, why not? Because last I checked, CCP Soundwave was talking about reducing the rewards across all of eve by 10%, so my prediction of what'd happen if CCP did this would be they'd buff the rewards, remove local, then go "holy **** my economy" and nerf the rewards within a few months. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Signal11th
Amarr Empire
823
|
Posted - 2012.11.30 08:55:00 -
[1659] - Quote
Shepard Wong Ogeko wrote:[quote=Nicolo da'Vicenza]hey guys i've been gone for a few weeks good to see this thread is still going, i can pick up where i left off
The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments.[/quote
Then why do you keep posting then? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
2074
|
Posted - 2012.11.30 09:24:00 -
[1660] - Quote
If I were to say "I want CCP to give me 1b isk/hour just for staying docked in nullsec" I would expect tons of opposition to that idea, because it's wrong, just like I'm against removing local without making changes to how nullsec works and how profitable it is in relation to the other sec areas to make it worth it for as many people as possible to move their isk-making alts back, because otherwise it's just because some people want to score some easy kills.
But then again, I do expect people to go "up the rewards in nullsec? but that can't happen without a subsequent increase in isk sinks, because the economy is already suffering from monetary inflation as it is, let alone if a majority of nullsec moved their isk-making alts back to nullsec and made enough isk to make it worth the extra effort", etc etc etc. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.11.30 09:55:00 -
[1661] - Quote
Signal11th wrote:Shepard Wong Ogeko wrote:Nicolo da'Vicenza wrote:hey guys i've been gone for a few weeks good to see this thread is still going, i can pick up where i left off The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments. Then why do you keep posting then?
I like to think of it as a public service. My way of giving back to Eve. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
431
|
Posted - 2012.11.30 11:05:00 -
[1662] - Quote
Lord Zim wrote:If I were to say "I want CCP to give me 1b isk/hour just for staying docked in nullsec" I would expect tons of opposition to that idea, because it's wrong, just like I'm against removing local without making changes to how nullsec works and how profitable it is in relation to the other sec areas to make it worth it for as many people as possible to move their isk-making alts back, because otherwise it's just because some people want to score some easy kills.
But then again, I do expect people to go "up the rewards in nullsec? but that can't happen without a subsequent increase in isk sinks, because the economy is already suffering from monetary inflation as it is, let alone if a majority of nullsec moved their isk-making alts back to nullsec and made enough isk to make it worth the extra effort", etc etc etc. No no a buff to null would have to come in the form of items you have to move and sell more liquid ISK injection in to eve is failure logic.
What we need is shooting the same things we have now still gives bounties and CCP needs to add items to null that are valuable for trade aka shoot thing receive item sell item.to players for ISK.
That's how you buff null without breaking the economy. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2074
|
Posted - 2012.11.30 13:32:00 -
[1663] - Quote
Tell us more about how CCP will add items which will guarantee a certain income level, without it in turn succumbing to item inflation. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jackal Datapaw
Capital Dynamics SQUEE.
27
|
Posted - 2012.11.30 14:56:00 -
[1664] - Quote
I just want to point out a few things for you all so we can have a break in this tired, circle jerking argument.
First: The removal/change in local.
Problem A: Carebears will no longer have a instant supply system that will give them flawless information. Fix Part 1: Well, guess what that means fellows! Thats ******* right, pirates no longer have a flawless information system as well, so that means they will have to probe down every system they fly though so they can even see of there anyone in the system to even kill, and if anyone knows a lick about probing will know that will be a pain in the arse, and cause MOST not all but MOST pirates to take a break after like an hour of probing like 10 systems and finding nothing. Fix Part 2: Probe ships, as well as a escort fleets will now be in a much higher demand! Ither it a merc, or not if you ever wanted to be a dedicated prober, you now have a much higher value. Fleets made to gaurd, and/or patrol would also have a bigger value as well as they patrol the area to make sure that no one stealing their ****.
Problem B: AFK cloaking would no longer be a value tool of trolling Fix: AFK cloaking is no longer be a value tool of trolling
Problem C: Cloaking ships will now become rather over powering, you will no longer know they are there, so thus you will never beable to tell when a fleet of 100 cloakers are all around you. Fix: If local does get /fix/ then there will be a need to produce an cloak hunter mods/ships. |

Lord Zim
2074
|
Posted - 2012.11.30 15:04:00 -
[1665] - Quote
Jackal Datapaw wrote:Problem A: Carebears will no longer have a instant supply system that will give them flawless information. Fix Part 1: Well, guess what that means fellows! Thats ******* right, pirates no longer have a flawless information system as well, so that means they will have to probe down every system they fly though so they can even see of there anyone in the system to even kill, and if anyone knows a lick about probing will know that will be a pain in the arse, and cause MOST not all but MOST pirates to take a break after like an hour of probing like 10 systems and finding nothing. The ganker has all the time in the world to figure out where there are people to gank. This is just a often-used redirection used to try to hide the disproportionate imbalance the change has. It fixes nothing.
Jackal Datapaw wrote:Fix Part 2: Probe ships, as well as a escort fleets will now be in a much higher demand! Ither it a merc, or not if you ever wanted to be a dedicated prober, you now have a much higher value. Fleets made to gaurd, and/or patrol would also have a bigger value as well as they patrol the area to make sure that no one stealing their ****. The effort/reward ratio is turned even further in favor of WHs, FW or hisec L4s. In other words, there'll be fewer people in null, because they'll move on to WHs, FW or hisec L4s instead.
Jackal Datapaw wrote:Problem B: AFK cloaking would no longer be a value tool of trolling Fix: AFK cloaking is no longer be a value tool of trolling AFK cloaking would still remain, the only difference is that it would turn into a permanent state of affairs. It's not an "AFK cloak" fix.
Jackal Datapaw wrote:Problem C: Cloaking ships will now become rather over powering, you will no longer know they are there, so thus you will never beable to tell when a fleet of 100 cloakers are all around you. Fix: If local does get /fix/ then there will be a need to produce an cloak hunter mods/ships. Which, of course, must be outlawed in the most outlaw of space, WHs, lest you make WHs even safer than they already are, and by inference even more valuable. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.30 15:29:00 -
[1666] - Quote
Lord Zim wrote:Nikk Narrel wrote:Lord Zim wrote:Nikk Narrel wrote:Why do you hate the idea of requiring effort to know your environment?
Does it sound too hard? Are you saying CCP'll buff nullsec rewards past WH levels? If it is balanced, why not? Because last I checked, CCP Soundwave was talking about reducing the rewards across all of eve by 10%, so my prediction of what'd happen if CCP did this would be they'd buff the rewards, remove local, then go "holy **** my economy" and nerf the rewards within a few months. In order for your last concern to be valid, you would need heavy activity in the places where ISK is to be had.
This is in conflict with your expectation of null to be deserted due to the changes.
Are you suggesting that a few pilots or groups will concentrate activities to compensate for the overall loss of pilot presence?
Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Jackal Datapaw
Capital Dynamics SQUEE.
28
|
Posted - 2012.11.30 16:04:00 -
[1667] - Quote
Lord Zim wrote: The ganker has all the time in the world to figure out where there are people to gank. This is just a often-used redirection used to try to hide the disproportionate imbalance the change has. It fixes nothing.
and people that live in null sec have all the time in the world to figure out how to defend themselves. You saying this fixes nothing, is a narrow minded off set to eve. You only look at one perspective of things instead of both sides of the coin.
Lord Zim wrote: The effort/reward ratio is turned even further in favor of WHs, FW or hisec L4s. In other words, there'll be fewer people in null, because they'll move on to WHs, FW or hisec L4s instead.
and yet again, you fail to look at bothsides of the coin. You assume that with this fix to local, that everyone going to up and leave, well I'll tell you what. YOU ARE WRONG! You know why you are wrong? First POSes. High sec and only get so crowded before people ither have to start wars with each other to get pos space, or they have to move to GUESS WHAT, null sec. Your narrow mindedness is your own undoing.
Lord Zim wrote: AFK cloaking would still remain, the only difference is that it would turn into a permanent state of affairs. It's not an "AFK cloak" fix.
Once again, I shall destory your narrow mindedness here as well. First, there is no fix for AFKing, what would be /fix/ (which in my opinion don't understand why this is a problem with people in the first place.) What will be fix as a tool of trolling per say is that you can no longer see said AFK player. Thus they psychological effect is now, guess what, Gone.
Lord Zim wrote:Which, of course, must be outlawed in the most outlaw of space, WHs, lest you make WHs even safer than they already are, and by inference even more valuable.
Outlaw? OUTLAW? For god for heaven sakes, why would you want to do that? If I want to beable to take a wh for my own living and want to clear out to pesky others, then I should beable to hunt them down and kill them, of course they could do the same thing to me, so it all becomes about providing the logistics, money, and fleet sizes. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.30 16:14:00 -
[1668] - Quote
Jackal Datapaw wrote:Lord Zim wrote:[quote=Lord Zim]Which, of course, must be outlawed in the most outlaw of space, WHs, lest you make WHs even safer than they already are, and by inference even more valuable. Outlaw? OUTLAW? For god for heaven sakes, why would you want to do that? If I want to beable to take a wh for my own living and want to clear out to pesky others, then I should beable to hunt them down and kill them, of course they could do the same thing to me, so it all becomes about providing the logistics, money, and fleet sizes. Lord Zim's original point was that WH's would object to their balance being changed, specifically by being able to hunt cloaked vessels.
I have maintained that IF it is necessary to leave WH's out of these changes, it is possible to block the use of tools to hunt cloaked ships. Such tools are expected by many to appear in the event local becomes fully delayed or otherwise made useless for intel.
I always leave it to the devs on this point. If they would prefer to leave WHs out of this aspect, or if they decide WHs would want this even more.
Honestly, I think they could have a lot of fun with it. The other aspects blocking cynos and similar limits would still be unchanged. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.30 16:15:00 -
[1669] - Quote
Jackal Datapaw wrote:and people that live in null sec have all the time in the world to figure out how to defend themselves. You saying this fixes nothing, is a narrow minded off set to eve. You only look at one perspective of things instead of both sides of the coin. No, I know perfectly well how "the other side of the coin" works, and I have taken that into account. Anyhow, the problem isn't the how to defend themselves, the problem is the amount of effort required. The rewards of nullsec today has already made most people in nullsec move their iskmaking alts elsewhere, making it more effort isn't going to reverse this process.
Jackal Datapaw wrote:and yet again, you fail to look at bothsides of the coin. You assume that with this fix to local, that everyone going to up and leave, well I'll tell you what. YOU ARE WRONG! You know why you are wrong? First POSes. High sec and only get so crowded before people ither have to start wars with each other to get pos space, or they have to move to GUESS WHAT, null sec. Your narrow mindedness is your own undoing. Wrong. POSes and their upkeep aren't affected in any way, shape or form by local or the lack thereof.
Jackal Datapaw wrote:Once again, I shall destory your narrow mindedness here as well. First, there is no fix for AFKing, what would be /fix/ (which in my opinion don't understand why this is a problem with people in the first place.) What will be fix as a tool of trolling per say is that you can no longer see said AFK player. Thus they psychological effect is now, guess what, Gone. Nope, it's not gone, it's replaced with a much more powerful tool where they have to spend all their time while undocked as if there's someone in the system, cloaked, 2 seconds away from uncloaking and locking them up.
Jackal Datapaw wrote:Outlaw? OUTLAW? For god for heaven sakes, why would you want to do that? If I want to beable to take a wh for my own living and want to clear out to pesky others, then I should beable to hunt them down and kill them, of course they could do the same thing to me, so it all becomes about providing the logistics, money, and fleet sizes. So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.
Gotcha. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2074
|
Posted - 2012.11.30 16:18:00 -
[1670] - Quote
Nikk Narrel wrote:Honestly, I think they could have a lot of fun with it. The other aspects blocking cynos and similar limits would still be unchanged. Take a look at all the threads for fixing afk cloaking. Every time someone suggests anything which makes intel gathering worse in WHs, such as ships to detect cloaked ships, cloak fuel etc, they get all up in arms about it, decrying you'd make WHs safer than they already are. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
767
|
Posted - 2012.11.30 16:19:00 -
[1671] - Quote
Lord Zim wrote:So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.
Gotcha. Wait... WH's are safe? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
431
|
Posted - 2012.11.30 18:17:00 -
[1672] - Quote
Man I never seen some so scared of a change as zim seams to be.
And about adding items of value to null, yea inflation can be off set by taxes in high sec.
Aka gate taxes to support concord, taxes for gate upkeep, docking fees.
You can code them in easily to suck liquid ISK out of the game, they can be as small as 300 ISK a time and the drain will be enormous, and what if you don't have any risks well can't do any of that in empire better go shoot a belt rat. Or beg. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2074
|
Posted - 2012.11.30 18:30:00 -
[1673] - Quote
Nikk Narrel wrote:Lord Zim wrote:So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.
Gotcha. Wait... WH's are safe? Take a look at that sentence of mine. You see a certain word over there? Specifically, "relatively"?
Yeah, it's rather important.
Mirima Thurander wrote:Man I never seen some so scared of a change as zim seams to be. Hey I have a great idea, let's remove concord from hisec. It'll be awesome for PVP. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
768
|
Posted - 2012.11.30 18:51:00 -
[1674] - Quote
Lord Zim wrote:So in short, what you'd do is make nullsec shittier to live in, not do anything to the rewards for doing so and make WHs (which are already relatively safe, especially for the rewards they yield) even safer.
Gotcha. >>>>Wait... WH's are safe?
Lord Zim wrote:Take a look at that sentence of mine. You see a certain word over there? Specifically, "relatively"?
Yeah, it's rather important. I completely agree, specifying that they are safe relative to the level of reward is very important. It ties together the fundamental idea that risk and reward should relate.
So why do you feel the relative risk to reward would not be kept in balance? Null and WH's will never be identical, regardless of whether Local Chat is the same in them.
I feel the devs can balance this after such a change, and you will find your concerns unrealized.
Lord Zim wrote:Mirima Thurander wrote:Man I never seen some so scared of a change as zim seams to be. Hey I have a great idea, let's remove concord from hisec. It'll be awesome for PVP. Better yet, let's have concord pop over to null sec and clean house. If we are going to toss straw man arguments back and forth, I think creativity should be present!
 Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.11.30 20:00:00 -
[1675] - Quote
If you think risk and reward should be balanced, then you should be listening to me and Lord Zim when we keep pointing out that the current risk/reward balance currently favors living anywhere but nullsec. That is why you only find the most paranoid of ratters, a few equally paranoid miners, and pretty much nothing else outside of big fleets.
Nullsec is currently empty because their isn't anything to really do there that can't be done either safer or more profitably some where else. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
768
|
Posted - 2012.11.30 20:14:00 -
[1676] - Quote
Shepard Wong Ogeko wrote:If you think risk and reward should be balanced, then you should be listening to me and Lord Zim when we keep pointing out that the current risk/reward balance currently favors living anywhere but nullsec. That is why you only find the most paranoid of ratters, a few equally paranoid miners, and pretty much nothing else outside of big fleets.
Nullsec is currently empty because their isn't anything to really do there that can't be done either safer or more profitably some where else. Oh, I am listening to you. I don't agree with everything you say, but I think you make a few good points.
I am suggesting that null raise the bar on gathering intel, create a means to hunt cloaked vessels as a part of that, and confirm that risk vs reward makes sense.
If the limits to risk in WH systems seems low, keep in mind the lack of convenience getting in and out of these systems keeps out the pilots who hit med clones too often. Kills tend to drop off when the discrepancy in skill is diminished by this filtering effect. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.30 20:16:00 -
[1677] - Quote
Nikk Narrel wrote:Null and WH's will never be identical, regardless of whether Local Chat is the same in them. We know, and null sucks in effort/reward compared to literally every other part of the game as it is, and I'm not holding my breath for CCP to make it better.
Nikk Narrel wrote:I feel the devs can balance this after such a change, and you will find your concerns unrealized. So you're optimistic about CCP doing a good job on balancing risk/reward?
You must be new here.
Nikk Narrel wrote:Better yet, let's have concord pop over to null sec and clean house. Hey, we might as well.
Nikk Narrel wrote:If we are going to toss straw man arguments back and forth, I think creativity should be present!  It wasn't a strawman argument, it was a ridiculous argument, there's a difference. But I have another one:
Let's revamp how hisec works, so there'll be more PVP. First off, we'll revamp the aggression system so that everything, everywhere, leads to a suspect status. This should, of course, mean that everyone can shoot you, but you can't shoot anyone in return. Then, let's make it so any offensive modules towards anything in hisec gives you a PVP flag, and any offensive mods against a pod (but not ships!) gives you the same PVP flag, and let's make the killright this PVP flag triggers preload, so even if you just web a pod you create a killright. And then, for a piece de resistance, let's pretend all of this is so there'll be more PVP in hisec, and that it'll be a boon to bountyhunters. But if players question us on it, let's say that it's not designed to help bountyhunters in hisec after all, but that bountyhunters should gtfo of hisec and move to lowsec to get bounties.
It'll be awesome. We can call it eve online: retribution, when we should in reality call it eve online: preparation, and the next expansion will be eve online: trammel Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
205
|
Posted - 2012.11.30 20:20:00 -
[1678] - Quote
I suspect that Zim may have given up on making his case. |

Lord Zim
2074
|
Posted - 2012.11.30 20:22:00 -
[1679] - Quote
Buzzy Warstl wrote:I suspect that Zim may have given up on making his case. Eh? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
768
|
Posted - 2012.11.30 20:24:00 -
[1680] - Quote
Buzzy Warstl wrote:I suspect that Zim may have given up on making his case. I dunno, I think he wants to convert high sec into an arena game by the sound of that last bit.
Who knows? If people think EVE Arena is fun, he could be a hero just for suggesting it.  Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.30 21:09:00 -
[1681] - Quote
Nikk Narrel wrote:Buzzy Warstl wrote:I suspect that Zim may have given up on making his case. I dunno, I think he wants to convert high sec into an arena game by the sound of that last bit. Who knows? If people think EVE Arena is fun, he could be a hero just for suggesting it.  So you don't like it? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
33
|
Posted - 2012.11.30 21:13:00 -
[1682] - Quote
Mirima Thurander wrote:And about adding items of value to null, yea inflation can be off set by taxes in high sec. He wasn't talking about monitary inflation he said item inflation. Meaning that the market would be flooded with such and such item crashing its price. Also gate taxes are dumb. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
768
|
Posted - 2012.11.30 21:17:00 -
[1683] - Quote
Lord Zim wrote:Nikk Narrel wrote:Buzzy Warstl wrote:I suspect that Zim may have given up on making his case. I dunno, I think he wants to convert high sec into an arena game by the sound of that last bit. Who knows? If people think EVE Arena is fun, he could be a hero just for suggesting it.  So you don't like it? It sounds fun. Reminds me of the tournament events they have every so often.
How about they start with just one system? Sort of a test, see how it goes.
If it has a nice feel to it, they can expand it over a wider area.
The Great HyperSpace Bypass! It may be practical to link new systems by new gates, for this. Null would be pointless, but the gates off of high sec would be fun. Make it so the systems connect to other systems, kind of like a highway system with no rules. Yes, you can cross great distances more easily, IF you can survive the other commuters.
Pilots would jump on to travel more quickly, but at the risk of being attacked.
Sounds like a lot of fun, actually. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
2074
|
Posted - 2012.11.30 21:19:00 -
[1684] - Quote
Well, you're in luck, that's precisely the system they're implementing. You should know of it as crimewatch 2.0 in combination with the new killrights system.
I mean, they were marketing it as a boon to bountyhunters when they first broached it, but apart from a few minor changes on who you can give the killright to, it's still the eve online: hisec vigilantism/trammel lite expansion.
Oh, and they're not trying to fobbing it off as a bountyhunter buff anymore either. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
431
|
Posted - 2012.12.01 04:38:00 -
[1685] - Quote
Lord Zim wrote:Well, you're in luck, that's precisely the system they're implementing. You should know of it as crimewatch 2.0 in combination with the new killrights system.
I mean, they were marketing it as a boon to bountyhunters when they first broached it, but apart from a few minor changes on who you can give the killright to, it's still the eve online: hisec vigilantism/trammel lite expansion.
Oh, and they're not trying to fob it off as a bountyhunter buff anymore either. Ah you one of this people that think giving someone a bounty gives everyone free kill right on them.
So u are dumb. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2074
|
Posted - 2012.12.01 04:52:00 -
[1686] - Quote
Mirima Thurander wrote:Lord Zim wrote:Well, you're in luck, that's precisely the system they're implementing. You should know of it as crimewatch 2.0 in combination with the new killrights system.
I mean, they were marketing it as a boon to bountyhunters when they first broached it, but apart from a few minor changes on who you can give the killright to, it's still the eve online: hisec vigilantism/trammel lite expansion.
Oh, and they're not trying to fob it off as a bountyhunter buff anymore either. Ah you one of this people that think giving someone a bounty gives everyone free kill right on them. So u are dumb. You'll notice I'm saying the words "crimewatch 2.0", "killrights" and "bountyhunters", and at no point am I saying the word "bounty", and talking about (or even eluding to) how adding a bounty on someone yields me the right to shoot them. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
206
|
Posted - 2012.12.03 15:46:00 -
[1687] - Quote
Since placing a bounty on someone doesn't trigger anything in Crimewatch 2.0, you are drawing an unfounded conclusion as to the effects on highsec.
If you don't want your shipping alt to be a free target for anyone, don't do anything to trigger a killright, suspect, or criminal flag on your shipping alt. |

Signal11th
Amarr Empire
824
|
Posted - 2012.12.03 16:01:00 -
[1688] - Quote
Shepard Wong Ogeko wrote:
Nullsec is currently empty because their isn't anything to really do there that can't be done either safer or more profitably some where else.
Not really, 0.0 is empty because it's boring. Ratting in 0.0 for me was always alot safer and more profitable than doing lvl 5's in low-sec which is what I'm currently doing. 0.0 hub/haven/sanctum ratting was easy isk with little risk, strangely enough have local as free intel just meant I have to use d-scan a lot less than I do in low-sec who-da guessed??? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Lord Zim
2075
|
Posted - 2012.12.03 16:48:00 -
[1689] - Quote
Buzzy Warstl wrote:Since placing a bounty on someone doesn't trigger anything in Crimewatch 2.0, you are drawing an unfounded conclusion as to the effects on highsec.
If you don't want your shipping alt to be a free target for anyone, don't do anything to trigger a killright, suspect, or criminal flag on your shipping alt. Point out where I'm saying "placing a bounty on somone" triggers anything. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

MasterEnt
The Scope Gallente Federation
115
|
Posted - 2012.12.03 17:14:00 -
[1690] - Quote
OMFG, you are still arguing with this guy?
Arguing with Lords |

Buzzy Warstl
The Strontium Asylum
206
|
Posted - 2012.12.03 17:30:00 -
[1691] - Quote
Lord Zim wrote:Buzzy Warstl wrote:Since placing a bounty on someone doesn't trigger anything in Crimewatch 2.0, you are drawing an unfounded conclusion as to the effects on highsec.
If you don't want your shipping alt to be a free target for anyone, don't do anything to trigger a killright, suspect, or criminal flag on your shipping alt. Point out where I'm saying "placing a bounty on somone" triggers anything.
Lord Zim wrote: Let's revamp how hisec works, so there'll be more PVP. First off, we'll revamp the aggression system so that everything, everywhere, leads to a suspect status. This should, of course, mean that everyone can shoot you, but you can't shoot anyone in return. Then, let's make it so any offensive modules towards anything in hisec gives you a PVP flag, and any offensive mods against a pod (but not ships!) gives you the same PVP flag, and let's make the killright this PVP flag triggers preload, so even if you just web a pod you create a killright. And then, for a piece de resistance, let's pretend all of this is so there'll be more PVP in hisec, and that it'll be a boon to bountyhunters. But if players question us on it, let's say that it's not designed to help bountyhunters in hisec after all, but that bountyhunters should gtfo of hisec and move to lowsec to get bounties.
It's implicit in this rant, otherwise only things that are clearly PvP actions trigger "anyone can shoot at me".
Either that or it's just an ignorant rant, I'm granting you the benefit of the doubt here. |

Lord Zim
2075
|
Posted - 2012.12.03 17:34:00 -
[1692] - Quote
Buzzy Warstl wrote:Lord Zim wrote:Buzzy Warstl wrote:Since placing a bounty on someone doesn't trigger anything in Crimewatch 2.0, you are drawing an unfounded conclusion as to the effects on highsec.
If you don't want your shipping alt to be a free target for anyone, don't do anything to trigger a killright, suspect, or criminal flag on your shipping alt. Point out where I'm saying "placing a bounty on somone" triggers anything. Lord Zim wrote: Let's revamp how hisec works, so there'll be more PVP. First off, we'll revamp the aggression system so that everything, everywhere, leads to a suspect status. This should, of course, mean that everyone can shoot you, but you can't shoot anyone in return. Then, let's make it so any offensive modules towards anything in hisec gives you a PVP flag, and any offensive mods against a pod (but not ships!) gives you the same PVP flag, and let's make the killright this PVP flag triggers preload, so even if you just web a pod you create a killright. And then, for a piece de resistance, let's pretend all of this is so there'll be more PVP in hisec, and that it'll be a boon to bountyhunters. But if players question us on it, let's say that it's not designed to help bountyhunters in hisec after all, but that bountyhunters should gtfo of hisec and move to lowsec to get bounties.
It's implicit in this rant, otherwise only things that are clearly PvP actions trigger "anyone can shoot at me". Either that or it's just an ignorant rant, I'm granting you the benefit of the doubt here. So what you're inferring from that is that I want to be able to put a bounty on someone before shooting at them?
I'll take "Missing the broadside of a barn" for 500, Jim. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Buzzy Warstl
The Strontium Asylum
206
|
Posted - 2012.12.03 17:55:00 -
[1693] - Quote
Ok, I was right before, you really aren't interested in making your point.
Done here. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
441
|
Posted - 2012.12.03 21:33:00 -
[1694] - Quote
Let me go ahead and say this threads about changing local to be less reliable as a Intel tool.
And for it to go along side OTHER null sec fixes.
This threads not about zims fears or bountys. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
2076
|
Posted - 2012.12.03 21:36:00 -
[1695] - Quote
Let me go ahead and say that this thread is about mirima being bad at pvp and wanting a crutch to help him gank. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
771
|
Posted - 2012.12.03 21:40:00 -
[1696] - Quote
Mirima Thurander wrote:Let me go ahead and say this threads about changing local to be less reliable as a Intel tool.
And for it to go along side OTHER null sec fixes.
This threads not about zims fears or bountys. Quite right.
Intel is only as good as it's source, and it can be opposed by efforts to mislead it.
When is the last time anyone fooled Local Chat? That AFK Cloaked pilot is really present in the system if he is listed, regardless of whether he can be found or not.
When asked how people can know how, or why, everyone can be tracked, the response generally waves a vague finger, saying some version of "Technology... Gameplay... Rainbows....". True, I doubt those were ever the literal responses, but the excuses don't amount to much more.
It's an arbitrary decision.
But by giving it away for free, it forever devalues anyone's effort to refine or determine intel by not using it. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Mirima Thurander
Estrada Dynamics - Exploration and Acquisition
459
|
Posted - 2012.12.22 10:55:00 -
[1697] - Quote
And here zim thought he had won this
Death to local long live the threadnought! A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |
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