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Thread Statistics | Show CCP posts - 3 post(s) |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
372
|
Posted - 2012.11.02 11:21:00 -
[511] - Quote
Malcanis wrote:Sentamon wrote:Andski wrote: That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.
Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers. Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you? you forget cloaky don't show up on dscan. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Lord Zim
1924
|
Posted - 2012.11.02 11:38:00 -
[512] - Quote
Mirima Thurander wrote:Malcanis wrote:Sentamon wrote:Andski wrote: That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.
Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers. Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you? you forget cloaky don't show up on dscan. Which means that roaming gangs will turn into a bunch of cloaked ships running around going "hello? is there anybody here to gank? no? ******* CCP, finally gave us what we wanted and now it's worse than ever!" Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Rordan D'Kherr
Imperial Academy Amarr Empire
157
|
Posted - 2012.11.02 11:47:00 -
[513] - Quote
Not sure why you guys consider this nullsec botting as a gameplay problem.
_______________________________________ Don't be scared, because being afk is not a crime.-á |

Lord Zim
1924
|
Posted - 2012.11.02 11:50:00 -
[514] - Quote
Rordan D'Kherr wrote:Not sure why you guys consider this nullsec botting as a gameplay problem. Pretty sure they don't give a **** about nullsec botting, and are only using it (wrongly, but there you go) to try to make a (wrong, but there you go) point about why local should be removed. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

NickyYo
StarHug
249
|
Posted - 2012.11.02 11:57:00 -
[515] - Quote
Mirima Thurander wrote: How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
That is because most null sec alliances farm isk to sell for dollars, if there was no local there would be no macro.. .. |

JackknifedII
Battlestar Federation Soldiers Of New Eve
3
|
Posted - 2012.11.02 12:09:00 -
[516] - Quote
1st people say they need local, then they want to get rid of local, and then the idea is that cloaked ships vanish from local.
Forgetting the afk cloaker issue, and that some players seem to want special treatment for hot dropping purposes, there is something that everyone who complains about local is forgetting, even in null sec.
Stargates.
Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. Hence there is no local as such in wormholes.
Obvious answer is to remove stargates and impliment stasis. Like in Alien. Minmatar....we are generally unpleasent to be around....
|

Lord Zim
1924
|
Posted - 2012.11.02 12:11:00 -
[517] - Quote
JackknifedII wrote:there is something that everyone who complains about local is forgetting, even in null sec.
Stargates.
Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. You've got wormholes, and you've got logging off and logging back in the day after, which is why I keep talking about having to have a ton of alts spread out in system, d-scanning constantly, to notice when hostiles log back in. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
883
|
Posted - 2012.11.02 12:12:00 -
[518] - Quote
JackknifedII wrote:1st people say they need local, then they want to get rid of local, and then the idea is that cloaked ships vanish from local.
Forgetting the afk cloaker issue, and that some players seem to want special treatment for hot dropping purposes, there is something that everyone who complains about local is forgetting, even in null sec.
Stargates.
Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. Hence there is no local as such in wormholes.
Obvious answer is to remove stargates and impliment stasis. Like in Alien.
"Bridge is up, jump jump jump !!" brb |

baltec1
Bat Country
2701
|
Posted - 2012.11.02 12:17:00 -
[519] - Quote
NickyYo wrote:
That is because most null sec alliances farm isk to sell for dollars, if there was no local there would be no macro..
Fun fact. If you take all of the bots out in null sec you still dont have as many that live in the forge region in caldari high sec. |

TheGunslinger42
Bite Me inc
478
|
Posted - 2012.11.02 12:22:00 -
[520] - Quote
Nicolo da'Vicenza wrote:Natsett Amuinn wrote: And no, you don't "know more about cloaking" than anyone else, get over yourself.
i've been in thousands of wormhole systems in a covops and never lost a ship, but you don't see me lecturing two step or making threads about wormhole space needs wormhole stabilizers and removing its cynojammer properties, etc. or any number of fixes it needs to no longer be second only to highsec in terms of safety and low number of ships killed in pvp
LMFAO at saying whs needs stabilizers and the ability to cyno to "fix" it
10/10 would laff again |

Sandslinger
NorCorp Enterprise No Holes Barred
15
|
Posted - 2012.11.02 12:27:00 -
[521] - Quote
Nicolo da'Vicenza wrote:Mirima Thurander wrote:Nicolo da'Vicenza wrote:anyways, reading this little blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235Null Sec PVP: 7,061,988 PVE: 568,353 Total: 7,630,341 Wormhole Space PVP: 377,786 PVE: 162,126 Total: 539,912 so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action and certain members start threads about other secstatus places being too safe how embarassing Your over looking that's the the nature of whs that make it safer. Not the lack of local. I'm not overlooking it, I remember the giant threadnaughts in response to the idea of a 'wormhole stabilizer' module. You know, an aspect of 0.0 treated as a given that allegedly would 'kill w-space'. It's no mystery to me why the average wormholer is only a quarter as likely to be shot by another player as a 0.0 player. The chestbeating on the other hand, that is the mystery.
Not sure where your getting 1/4th of the population from. I can count about 1500 active pvp players in the alliances and corps that are pvp focused.
All of those spend a lot of time using wh to pvp in anyways. seeing as well variety is what keeps the game alive and wormholes aren't very highly populated, no matter what your 1/4th number says
The rest of the inhabitants of wh are a vast number of alts of 0,0 corps + random scrubs of course that the pvp alliances spends vast time and resources in constantly removing. A failed fight as those corps do not put assets in wormhole space beyond the capitals they log off in after running sites anyways.
The wormhole stabilizer would help in killing off the proper pvp alliances who can't withstand the capital fleets of any single of the 0,0 alliances that are vastly larger while it wouldn't do anything to remove the rest who just log off for 2 weeks and then start up again.
As to my personal opinion I think local in highsec should be something alliances has to pay to be able to get but then it would work both ways. Very expensive to maintain perhaps even running on moon minerals like technetium =) so limited to a few systems only.
|

TheGunslinger42
Bite Me inc
478
|
Posted - 2012.11.02 13:00:00 -
[522] - Quote
I'd like if local in nullsec was something that was upgradeable - you start with wormhole style local, but can upgrade it to say a constellation wide local, and eventually up to the current level. You'd be able to have your tool for the very important systems, but some of the less interesting or populated areas wouldn't have local (or not have it as powerful as it is now) |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
170
|
Posted - 2012.11.02 13:18:00 -
[523] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Who was crying for more targets?
Mirima Thurander wrote: You have probes, combat probes, deep space probes, and D-Scan.
And what is your point? I do plenty of exploration.
Actually, I'm too busy right now trying to keep up with the target calling from my FC; 200 malestroms is a hell of a lot of ships to shoot. You run back to hi-sec and call me again when you have something interesting to tell me.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Klymer
Hedion University Amarr Empire
71
|
Posted - 2012.11.02 14:23:00 -
[524] - Quote
Mirima Thurander wrote:You cry for more targets but then will not remove your greatest foe LOCAL chat.
Some want it removed. It most like it for its ease of Intel gathering.
And now to the main point.
How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.
And dont even say if there was only a better way to get intel.
You have probes, combat probes, deep space probes, and D-Scan. If you dont know how they work ask Your wh dwelling friends about there combat scanning.
Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.
EDIT 10-24-12. I looked at your complaints and have had an idea.
OK i looked at the biggest complain of the null sec people and have come up with a fair deal. We change local to work like WHs, and add a readout of the number of players in system to the ui, Now you can still tell if theres a large fleet in your space, u can still tell if theres targets in system, and small gangs and solo pilots still have the chance to slip between the cracks.
If thats not a fair enough deal for u them your just a carebear living in null that likes your local.
wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. |

Karrl Tian
Yarrbusters
18
|
Posted - 2012.11.02 14:43:00 -
[525] - Quote
I remember reading that CCP planned to change local and introduce new intel tools. But the article also said this was part of fully implementing incarna (probably wanted to make our avatar pictures 3-D or something like highlighting our monocles), so, probably not going to happen. |

Lord Zim
1924
|
Posted - 2012.11.02 15:07:00 -
[526] - Quote
Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

JackknifedII
Battlestar Federation Soldiers Of New Eve
3
|
Posted - 2012.11.02 16:49:00 -
[527] - Quote
Lord Zim wrote:JackknifedII wrote:there is something that everyone who complains about local is forgetting, even in null sec. Stargates. Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. You've got wormholes, and you've got logging off and logging back in the day after, which is why I keep talking about having to have a ton of alts spread out in system, d-scanning constantly, to notice when hostiles log back in.
I don't know if you quote mined on purpose, missing out my specific mention of wormholes as to why they are different to normal space....
Good job though. It's not often someone takes a written statement that can be seen by everyone, and completly change it's meaning and intention on the same page.
*Insert golf clap* Minmatar....we are generally unpleasent to be around....
|

James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.02 16:52:00 -
[528] - Quote
I love how something I said on the first page is still relevant 26 pages later. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Klymer
Hedion University Amarr Empire
71
|
Posted - 2012.11.02 17:12:00 -
[529] - Quote
Lord Zim wrote:Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back.
I thought the sarcasm was detectible, guess not.
|

Nicolo da'Vicenza
Air The Unthinkables
2131
|
Posted - 2012.11.02 17:46:00 -
[530] - Quote
Sandslinger wrote:Nicolo da'Vicenza wrote: I'm not overlooking it, I remember the giant threadnaughts in response to the idea of a 'wormhole stabilizer' module. You know, an aspect of 0.0 treated as a given that allegedly would 'kill w-space'. It's no mystery to me why the average wormholer is only a quarter as likely to be shot by another player as a 0.0 player. The chestbeating on the other hand, that is the mystery.
Not sure where your getting 1/4th of the population from. I can count about 1500 active pvp players in the alliances and corps that are pvp focused. All of those spend a lot of time using wh to pvp in anyways. seeing as well variety is what keeps the game alive and wormholes aren't very highly populated, no matter what your 1/4th number says The rest of the inhabitants of wh are a vast number of alts of 0,0 corps + random scrubs of course that the pvp alliances spends vast time and resources in constantly removing. A failed fight as those corps do not put assets in wormhole space beyond the capitals they log off in after running sites anyways. The wormhole stabilizer would help in killing off the proper pvp alliances who can't withstand the capital fleets of any single of the 0,0 alliances that are vastly larger while it wouldn't do anything to remove the rest who just log off for 2 weeks and then start up again. As to my personal opinion I think local in highsec should be something alliances has to pay to be able to get but then it would work both ways. Very expensive to maintain perhaps even running on moon minerals like technetium =) so limited to a few systems only.
I got the "Wormhole population is 1/4 of nullsec's population (of active, >5m SP accounts) from CCP Diagoras' twitter, here". I figured the necessities of wormhole life (finite wh lifespan, multiple people needed for PvE) made it much more single-TZ focused, explaining its emptiness.
Anyways, you aren't telling me anything I don't know - wormhole space supports a surprising number of carebear "0.0 alts and random scrubs" as you put it (likely the majority of wh inhabitants), multiboxing away on sleeper rats, mashing d-scan and collapsing wormhole entry points as soon as a cloaked scout sees the slightest activity on them. Not that there's anything really wrong with that, I just keep that in mind whenever we have people like Mirima or Roime chestbeating about how no local automatically makes them "pro". Nothing against wormholes themselves.
I use the example of 'wormhole stabilizers' to make a point because the end result between it and 'no local 0.0" are the exact same. Except one would have l4 missions+20% income that you had to maintain and set up and the other has sleeper rats. If no-local + static gates would kill wormholes, with its much greater reward, just imagine what it would do to sov null's paltry reward system.
As for making highsec local run on technetium - i dont think technetium's bottleneck needs to be narrowed any further. why not let some other moon min make lots of money? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 18:00:00 -
[531] - Quote
Only more tedius gameplay can save EVE. |

Lord Zim
1924
|
Posted - 2012.11.02 18:04:00 -
[532] - Quote
Natsett Amuinn wrote:Only more tedius gameplay can save EVE. captcha for mining and ratting? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
138
|
Posted - 2012.11.02 19:14:00 -
[533] - Quote
Lord Zim wrote:Natsett Amuinn wrote:Only more tedius gameplay can save EVE. captcha for mining and ratting?
Actually, a captcha for warp-ins on anoms, gates on missions and maybe even some sort of "laser calibration" on mining would probably go a long way to slowing down bots.
I'm already forced to click "okay" on some lore blurb every time I warp to an anom any way. Adding a captcha there would be a small price to pay if it meant less competition with bots. |

Marlona Sky
D00M. Northern Coalition.
1765
|
Posted - 2012.11.02 19:18:00 -
[534] - Quote
Remove the crutch.
Remove local, structure mails and revamp the directional scanner! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 19:20:00 -
[535] - Quote
Marlona Sky wrote:Remove the crutch. Would it make it eadier for you to get your space back?
|

Herzog Wolfhammer
Sigma Special Tactics Group
1862
|
Posted - 2012.11.02 19:23:00 -
[536] - Quote
Lord Zim wrote:Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back.
So are you afraid of being hurt?
Seeing goons defend local in null makes me think this is a reverse psychology trap because I would imagine their disruptive anti-establishment spirit would embrace this idea. 
Or perhaps they want all of nullsec and have become the establishment.
Seeing goons defend local in nullsec is like seeing a stripper become a church lady (but you can't help wonder if she has a thong under the long dress). |

Natsett Amuinn
GoonWaffe Goonswarm Federation
489
|
Posted - 2012.11.02 19:26:00 -
[537] - Quote
Herzog Wolfhammer wrote:Lord Zim wrote:Klymer wrote:wat? I thought the point of removing local was MOAR PVP!!! not slip through the cracks. I've been kind or keeping an eye on this threadnaught but now I see it's a complete joke. I am Jacks utter disappointment. Anyone saying they want local removed because it will promote so much more PVP have either absolutely no idea how it'll actually impact the players, or they've gotten kicked out of nullsec and just want to hurt them back. So are you afraid of being hurt? Look a couple of posts up at the NC guy wanting to remove local.
And no local would make less pvp not more. That was both of the points being made, that you don't seem to get. |

Lord Zim
1924
|
Posted - 2012.11.02 19:35:00 -
[538] - Quote
Herzog Wolfhammer wrote:So are you afraid of being hurt? Nope.
Herzog Wolfhammer wrote:Or perhaps they want all of nullsec and have become the establishment. Not having local would have absolutely no effect on us taking over (or defending) space. I've no idea why you keep talking about this, it's almost as if you've no idea what you're talking about. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.02 20:28:00 -
[539] - Quote
Marlona Sky wrote:Remove the crutch. I love how you keep repeating the same rhetoric. Do you have a reason for believing that removing local is a good idea? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lord Zim
1924
|
Posted - 2012.11.02 20:31:00 -
[540] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:Remove the crutch. I love how you keep repeating the same rhetoric. Do you have a reason for believing that removing local is a good idea? "Sqwaaak remove the crutch remove local sqwaaaak polly wanna cracker" Cyno's lit, bridge is up, but one pilot won't be jumping home. |
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