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Thread Statistics | Show CCP posts - 24 post(s) |
bcpror9981
EVE Protection Agency Intrepid Crossing
4
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Posted - 2013.01.09 07:47:00 -
[271] - Quote
WTF are we trying to accomplish here??? |
Edward Pierce
GoonWaffe Goonswarm Federation
17
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Posted - 2013.01.09 07:49:00 -
[272] - Quote
Lauren Sheaperd wrote:* The changes to the Cyclone in particular have me agitated, though I'd hazard a guess and say this is simply because I have enjoyed flying the ship for quite some time. Doesn't make these changes less stupid. While I understand that you wish to extend the Minmatar missile line to BCs, doing so by completely invalidating the training and money expended to achieve competency in a certain ship is not the way to go about it. Many new pilots are about to face significant retraining times to either pilot new ships of similar capabilities or to stay with their Cyclones - assuming they aren't simply put back in to small classes of ships. While this seems like a minor issue to those of us with plentiful SP - others are going to have to wait a month or so to retrain missiles. This was stupid, CCP. Really stupid. The Hurricane and Tornado are still projectile turret ships, pilots with good gunnery skills can fly those very well. Limiting ship variety due to people's current skills will only lead to more of the bad ships we have today.
Lauren Sheaperd wrote:* The Drake. Oh look, you barely touched the Drake - you know, the only Battlecruiser that needed a rebalancing after the Hurricane had it's power grid hit reasonably hard. Come on CCP, if you're going to nerf the Harbinger have the decency to nerf something that actually needed it as well. You were just pointing out the nerf to the Harbinger's mobility, yet the Drake gets hit with more than twice the mass and align time than the Harbinger did (300 vs 800 and 0.2 vs 0.7) and its "barely touched"? Maybe you need more numbers and less loose statements in your posts.
Lauren Sheaperd wrote:Oh cool, the Myrmidon gets a small drones bonus. This is small but I rather like it. I'm not sure how much this will change, but I like it (despite having too horrible drone skills to test it out myself). Being able to field an extra heavy or sentry drone is not a "small drones bonus" it adds an extra 33% to its drone DPS. The real problem here keeps being the lackluster armor rep bonus.
Lauren Sheaperd wrote:Hey! A small, but very cool, bonus to the Ferox. I'm not too sure on the impact this will have, but it might actually allow for some more flexibility in the fits. I'm interested in how this will turn out at the very least. An extra turret (16% DPS bonus) and an extra low can hardly be considered a small bonus. It still has a lot to ask for when compared to the Brutix or the Talos/Naga though.
You really should have held back that :words: post until you did a little more math so you could make some valid points. |
Marchejita
Quasar Heavy Industries Quasar Generation
0
|
Posted - 2013.01.09 07:52:00 -
[273] - Quote
About Prophecy.
I believe it's not a good way to go for this ship.
If you add one more low slot. You can have more than 180 k hp on this ship.
2 * 1600 plates + reactive armor + damage control + 3 * Energized adaptative nano 3 * Trimark
(+ command ship bonus).
* --low dps but heavy tanking--*
it's really to much.
And also bandwith 75 is not very interesting, you will have the same problem then now with myrmidon (old concept).
2 heavy + 2 medium + 1 light 3 heavy 1 heavy + 4 medium (65)
I prefere to have a bandwith 50 but with a big bonus on it. (Drone bonus 15%).
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Sefur Yamil
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.01.09 08:09:00 -
[274] - Quote
Please, for the love of god, don't leave the Drake as it is.
I don't see how the cyclone will do any good against all those other ships. Switching damage types doesn't help when you only do ~400 DPS as opposed to the 600-700 that all the other turret based ships do.
And please let people decide how they want to use their BCs. Gallente BCs are used as shield ships a lot, at least give them something that boosts passive armor tanking.
Back to the Drake. You'll see how not-nerfed it is two months after you've applied these changes. They'll still be #1 on eve-kill by two or three times than the next ship after that.
Missiles look fine now, but the most broken part about Drakes were never the missiles, it was the fact that with two Ewar mods a Drake has 90k EHP without bonuses, where all the other BCs get 60k at best. The minor speed nerf won't change the fact that these ships are complete bricks and hit for perfect damage anywhere between 0 and 60km.
A suggestion would be removing a mid or replacing the resist bonus with an HP bonus. Removing the high slot is completely pointless since 99% of Drake fits don't allow anything to be fit there anyway. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
522
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Posted - 2013.01.09 08:29:00 -
[275] - Quote
FFS just say we all should fly tengu and nerf anything else into oblivion. Why bother with pretending we have 4 races with 4 different military doctrines and philosophies? One ship, one weapon system, one path. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Mithrantir Ob'lontra
Ixion Defence Systems Test Alliance Please Ignore
27
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Posted - 2013.01.09 08:35:00 -
[276] - Quote
CCP do you have a special and deep hatred for Gallente?
Giving both BCs an armor repair bonus shows that you clearly do. And to add salt to the wound you do give to the shield tanked BCs a resistance bonus.
Changes for Myrmidon and Brutix are subpar and basically throws the ships at the bottom of the ladder. Please change your mind about this. Try something different for a change.
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Morgan Madsen
Red Ochre Mining and Exploration Fatal Ascension
0
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Posted - 2013.01.09 08:38:00 -
[277] - Quote
Great work,... other than leaving the myrm and brutix in **** land! |
Alticus C Bear
University of Caille Gallente Federation
129
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Posted - 2013.01.09 08:51:00 -
[278] - Quote
Interesting changes.
We are really going to need to see any active armour changes to judge the Myrm and Brutix. As it stands with the fittings/ slot changes XL asb Brutux is probably better than dual rep Brutix and dual XL asb Myrms is better than tri rep Myrm.
Bandwidth change is a big boost to XL ASB Myrm that uses small guns anyway.
Cyclone is going to be very good if you can fit everything you need to and the Harb is still going to be a DPS EHP monster.
|
Lauren Sheaperd
Cry Wolf.
28
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Posted - 2013.01.09 08:52:00 -
[279] - Quote
Edward Pierce wrote: The Hurricane and Tornado are still projectile turret ships, pilots with good gunnery skills can fly those very well. Limiting ship variety due to people's current skills will only lead to more of the bad ships we have today. Because the Cyclone was always bad and lacking in definition from it's peers, am I right? While I do see your point, the change here seems to only unneceraily penalise newer players.
Edward Pierce wrote: You were just pointing out the nerf to the Harbinger's mobility, yet the Drake gets hit with more than twice the mass and align time than the Harbinger did (300 vs 800 and 0.2 vs 0.7) and its "barely touched"? Maybe you need more numbers and less loose statements in your posts. You know, I heard picking a single nerf from one ship with many that is already in dire straights and comparing it to a ship with few that is one of the most popular, and powerful, ships in the game makes for balance judgement on the extent of the changes - right? Maybe you need to look at the entirety of the changes, instead focusing on singlular figures?
Edward Pierce wrote:Being able to field an extra heavy or sentry drone is not a "small drones bonus" it adds an extra 33% to its drone DPS. The real problem here keeps being the lackluster armor rep bonus. No it doesn't, because nobody fields just three heavy drones. You're math is almost as bad as my broad, sweeping statements. Yes, it is a significant damage bonus - it's doesn't stop this being a relatively 'small' change - and no, the problem with the Myrmidon isn't the lack luster armor rep bonus. Infact, the armor rep bonus combined with the drone bonus is one of the reasons the Myrmidon is a great ship, and will continue to be so.
Edward Pierce wrote:An extra turret (16% DPS bonus) and an extra low can hardly be considered a small bonus. It still has a lot to ask for when compared to the Brutix or the Talos/Naga though. 16% huh? Hows the fitting, with a whole extra blaster though? It doubt even with the slight bonus to fitting you'll be able to practically apply the entirety of the gain. Having another look, I think the most interesting thing about the Ferox change is the significant expansion of it's cargo bay. In the past, it had problems with the number of cap boosters it could hold for active fits.
Edward Pierce wrote:You really should have held back that :words: post until you did a little more math so you could make some valid points. Not the words! Maybe instead I should have done basic math without considering the entirety of these changes and practical usage to reach a conclusion? Thats how this should be done, right? Live fast, die young and leave a good looking corpse. |
Iogrim
Kaer Industries
11
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Posted - 2013.01.09 09:06:00 -
[280] - Quote
I really don't see any point in keeping optimal bonus for Ferox. It's never going to be used with rails (both because medium rails aren't good and because Naga is much better at this job), unless by newbie L3 mission runners. I would prefer seeing fall-off bonus to use with blasters. |
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Valleria Darkmoon
No Salvation
95
|
Posted - 2013.01.09 09:07:00 -
[281] - Quote
Actually if gang links ever do become on-grid only I can actually see the Prophecy as a pretty good place to put them in plain sight in small scale cheapish fleets. Completely unbonused highs means you're not sacrificing much by not fitting guns/missiles and 7 lows and the armor bonus means you can tank it pretty heavily (even if you need a co-proc for more than one link), even a couple Augorors shouldn't have much trouble keeping it alive. Your gang mates can take care of the e-war/tackle as you're kinda slow anyhow.
I think I'm doing well in making peace with my new found Amarr drones. |
White Drop
True Horde Smile 'n' Wave
0
|
Posted - 2013.01.09 09:08:00 -
[282] - Quote
Do not nerf the hurricane anymore!!! |
Trash Ice
Black Sharks Division
10
|
Posted - 2013.01.09 09:13:00 -
[283] - Quote
4LeafClover wrote: Have you ever flown a typhoon? Don't worry if you haven't, nobody else does either...the reason is a split weapon system...you only get a bonus to 4 turret slots? And just try to fit 3 gyros, and 3 ballistic controls in the lows.....useless.
typhoon is great with turrets 40km falloff with plasma, 2000 m\s mwd, heavy neuts, smartbomb, 125m holyshitdronebay you can r-Špe almost any bc with this i would like to see one more med for cap booster, though
for bc changes: sounds interesting, but rough
why reducing harbinger ehp?
btw, galente, you know what? you cry about your rep bonus, but minmatar have it too you want resistance bonus on brutix with 7 low slots? are you insane? and i met this triple-rep-drone-monster and it is really scary in small pvp |
John Valentine
Repo.
6
|
Posted - 2013.01.09 09:18:00 -
[284] - Quote
Sarmatiko wrote:John Valentine wrote: Belicose = Missile boat, Talwar = Missile Boat, Breacher = Missile Boat, and now the cyclone as well? WTF?
You forgot one thing. Just before rebalance it was just like this: Belicose = useless, Talwar = non existant, Breacher = useless. Cyclone = overshadowed by Hurricane. Sorry to mention this, but even your character flew only Hurricane, Rifter/Wolf, Thrasher (according to KB losses). So why you complaining about ships totally unrelated to your playstyle? Returning back on topic, I would love to see +1 launcher on Cyclone.
Well, I havent lost my cyclone yet, and like I clearly said, I dont have missile skills, so dont fly the missile boats..cause they ****. Unless your Caldari, then they awesome, witch I am not. |
Valleria Darkmoon
No Salvation
96
|
Posted - 2013.01.09 09:22:00 -
[285] - Quote
NetheranE wrote: As to those whining about the Harb changes... This is a stepping stone between the Omen/Maller and 'Geddon/Abaddon. Are these ships known for their agility? No, and it should remain so across the linear progression line of the Amarrian "Tank & Gank" philosophy. Honestly, who needs agility when you have Scorch?
I'm definitely on board with the turret change for the Harb.
Yes Scorch is great but pulse laser falloff REALLY is not. ~20 or so optimal with Scorch is good but you're not webbing anything at that range in a Harb so it's very very easy for your target to move out of your range and you just have to watch. Add to that your terrible base mobility and the fact that your armor tank is going to make it even worse and there are battleships that could escape your anchored vessel.
You're not going to fit a great tank with heavy pulses either so all that lost HP especially from the armor is going to hurt it again and to top all that off the fitting which was already very tight is now worse, granted you don't have to fit one of your guns anymore but it lost more than 1 gun worth of fitting and with skills factored in the loss is further amplified because the base stats you are adding your 25% to is now smaller. That applies to the mobility as well, your skills are now basing their bonus off of a worse base stat and so add less than they did before, compounding the loss. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
398
|
Posted - 2013.01.09 09:29:00 -
[286] - Quote
Myrm - Alright.. Proph - give it a 50 bandwith and a 12.5-15% damage bonus.. makes it more different from the myrm. Also i think it should have missiles. Harb - I all around like the change, i think it might be loosing EVER so slightly more fittings than it should but i can't tell without efting.. Love the damage buff, and the ability to carry a extra flight of lights along with mediums but.. the greatest thing is the stealth cap buff! Now go and buff nos's so that i can skip using a ******* cap booster. Ferox - Not sure how i feel about this.. Cyclone - I hate AC's so i like this. Brutix - Seems alright? Drake - Seems like it could be losing a bit more? Cane - same as above? |
Trash Ice
Black Sharks Division
10
|
Posted - 2013.01.09 09:29:00 -
[287] - Quote
Valleria Darkmoon wrote:... all true
20km scorch optimal is useless without mobility
also, fitting harbi is pain, because it lacks both cpu and pg |
Swifty Blowback
Republic University Minmatar Republic
15
|
Posted - 2013.01.09 09:37:00 -
[288] - Quote
These proposed changes are almost an irrelevance, even when just looking at BCs...
Want more DPS? Get a tier 3 Want more speed? Get a tier 3 Want more range for your DPS? Get a tier 3 Want to kite? Get a tier 3
Want more tank? Get a tier 2 Want to brawl? Still undecided on that one!
The gentle proposed nerfing of most tier 2s here may narrow the gap to T1 cruisers but the tier 3 gap has just widened a little. Surely tier 3s should also be adjusted at the same time as the "combat" BCs?
I'm solo / small gang pvp and can't find a good reason to fly any of the tier 2s (maybe the cyclone but will have to see how that pans out) over a tier 3. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
398
|
Posted - 2013.01.09 09:43:00 -
[289] - Quote
Are people actually complaining about these being nerfed too much?? |
James Amril-Kesh
RAZOR Alliance
3146
|
Posted - 2013.01.09 09:45:00 -
[290] - Quote
CCP Fozzie wrote:Drake: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 5% bonus to heavy and heavy assault missile kinetic damage I thought it was going to be changed to a straight damage bonus regardless of damage type. Was this discarded? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
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Xan Drakov
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.01.09 09:50:00 -
[291] - Quote
My thoughts:
- Underlying problem with the larger drone boats, the dps from drones isn't high enough on these ships to make them the primary damage type (in the same way that, say, Gallente work with their blasters). Also adding random additional bits of bandwidth and bay space doesn't ever seem to make up for this. Having "split" drone sizes also offends my OCD, not to mention I don't know how practical it is. I'd say it would be more in keeping with everything else to give "drone boats" similar bandwidth as other ships (maybe slightly more but meh, keep the significantly bays though as that's important for replacement drones), but I much bigger ship bonus (say 20% - 30%+ per level) to bring the damage from their primary weapon system into line more with others, then nerf (not tooooo majorly) damage from other unbonused sources.
- Prophacy now capable of biblical tank, even more so than before - it's disproportiate to others in it's class.
- With the rise of tier 3s the ferox's optimal range bonus is out of date. No other BC has to lumber with a range bonus, and now even the moa has a damage bonus - so should the ferox.
- Active armor tanking still sucks at this level. This largely stems from the issue related to being able to fit oversized shield boosting modules on ships but not their armor equivalents. As a result the active tanking bonuses on gal ships are rubbish. Either active armor tanking needs to be brought into line with shield tanking (XL booster, rejig of module requirements) or these bonuses need a rethink. Additionally the brutix bonuses should be in line with the rest of it's line anyway - the thorax (below it) and mega (above) - damage and tracking based.
- Cyclone either needs a split weapon system that makes sense (if it ever does) - bonuses to turret and missle damage, as well as the "second" bonus to shield boosting. Or it needs a 6th launcher.
- Personally I dislike the culling of utility high slots, but I'm aware that's an issue that will divide people anyway.
All that would make a better start point, you can balance slot layouts, ship parameters from there. But at the moment your trying to balance things subsequently that have core imbalances. Previously core imbalances where fixed, then ships balanced and that worked really well. I remember reading in one our you blogs somewhere about the problem with balancing things that are inherently unbalanced. That needs to happen again here and currently your not doing that. It's worked out really well so far - don't go half-baked on us now!!! |
He dares
Sal's Waste Management and Pod Disposal The Mockers AO
6
|
Posted - 2013.01.09 09:50:00 -
[292] - Quote
The brutix should have a resist bonus or a tracking bonus damage bonus would make it too OP
With the ease of access to t1 logi it would make it very viable small gang ship as it does no need the local reps anymore |
Luwc
Easy Co. Fatal Ascension
5
|
Posted - 2013.01.09 09:55:00 -
[293] - Quote
Fozzie will you marry me ? |
Trash Ice
Black Sharks Division
10
|
Posted - 2013.01.09 10:06:00 -
[294] - Quote
i have a wet dream
second bonus for harbi: 10% tracking per level |
Tuxedo Catfish
GoonWaffe Goonswarm Federation
3
|
Posted - 2013.01.09 10:22:00 -
[295] - Quote
Sizeof Void wrote:Kismeteer wrote:Please consider changing the +rep bonuses to Hardening bonuses or something that scales better with fleets. Tuxedo Catfish wrote:Please reconsider the active armor tank bonuses on the Gallente hulls, or at least on the Brutix. They're completely useless for anything but solo and the smallest gangs, and really, when was the last time you saw a solo Brutix? I'd prefer *not* to see all BC/BS ships redesigned around a fleet-only focus. Despite rumors to the contrary, solo and small gang PVP are not dead. Many of us still prefer faster/smaller scale PVP, in which logi support isn't always available. Also, many players still run missions solo, or in small gangs, where the active rep bonuses are needed. I used an active-tank Brutix for running L3 missions solo, until I skilled up to fly a BS. That said, active armor repping is certainly long overdue for a buff.
My request has nothing to do with solo PvP being "dead," it's my primary focus as well. It's that active tanking is useless in fleets, and the Brutix is useless in solo situations (because it's slow, short-range, active tanking is STILL inferior to resistances, and it's completely overshadowed by the Talos and Thorax), leaving it with no PvP purpose at all.
Except for suicide ganking, where it's pretty awesome due to slot layout and relative ease of training compared to the Talos, but the armor repair bonus is still meaningless there.
EDIT: I like the idea of giving the Brutix a resist bonus, turning it into something like the old Prophecy except with DPS this time. |
Pelea Ming
Prostitutes Are Always Wlling
3
|
Posted - 2013.01.09 10:53:00 -
[296] - Quote
Right. ISP, please excuse the rantish tone of this next little bit, I just honestly feel it needs to be said.
Such a lovely bunch of cry bables. "Oh, no the fit I've always used and am comfortable with is just going to be so fail with all these changes!" Christ, people, if the game doesn't evolve, it'll just stagnate! Even life is about change! Instead of crying over spilt milk, why not... *rephrases a thought* take a step outside the box, and start giving some thought to all the things you can do with the options and possibilities presented by these new BC changes!
Ok, done with the rant, now, on to my comments about this! As someone who started out in this game as an Amarr pilot (first though upon initial reading about the game went along the lines of "Hmm... spaceships, the future... Oh! Lasers, woot!" lol)
Prophecy: I think that there's abit more that [could be done with it but overall I like it... and extra low slot means it will have an easier time with taking advantage of a drone damage aug, all those lovely high slots that don't beg to be weapon purposed means you have plenty of room to work with for warfare link mods as well... I wouldn't have minded seeing it with slightly lower drone capacity to pick up abit more bandwidth, but what is presented is most definately workable.
Harbinger: This was the first ship I bothered to fly once I finally admitted I couldn't solo an L3 Gurista's Extravaganza with a Navy Slicer (though damned if I didn't have fun trying!), and, overall, I like it. Only thing I'd prefer different (though it's definately NOT a bad thing as it is currently presented) is that I wouldn't have minded not getting that extra 25 to drone bay if it had meant not losing the armor ehp, otherwise, I love what I see... though I do agree that nerfing both it's ehp AND it's maneuverability is rather extreme... it makes it both even more hittable on top of losing out on it's ability to take the punishment, and as someone else mentioned, it never really had much of a tank to begin with (boo hoo, it's got abit less PG and CPU, get your fitting skills done already!), I am very excited about it's better dps potential and easier cap management!
Ferox: *shrugs* it's good it finally got that 7th turret slot, and, hey, it's abit tankier now... as for that second, hell, it's a Cald boat, what else SHOULD happen here?
Drake: Lulz to everyone who both constantly bashes the ship (of which I myself am delightfully guilty :P) and to those back in the day who used to cry it's tank and all made it too OP and it just had to be nerfed! Side Note: Can't wait to see this boat after you guys get around to putting through those oh so briefly mentioned tracking mod changes!
Brutix: This boat whether in fleet or solo pvp has never had any use for armor rep, and in pve the bonus isn't really that significant when you can just set yourself up a proper tank to begin with (6 lows is PLENTY to work with on that, after all) so I find myself overall in some small agreement to the tears over that... the flip side being, hmm.... just what COULD I do with it?
Myrmidon: always was the triple rep threat to be feared, especially solo, and, wow, guess what? Now it's potentially viable to handle that same crap with 2 reps? wow... that'd be nasty, essentially an extra low slot to work with!
Cyclone: Not much to say for this one, I'm afraid, just no real personal experience with it (but, golly, Sliepners are SOOOO sexy!)
Hurricane: after having seen this ship used as it currently stands to some rather uber effect, I find myself agreeing with the changes proposed to it completely (and look forward to using the new version myself as well).
In short, CCP, Devs, ISP, GMs... I may disagree with you (especially the GMs when I petition a ship loss, lmao) but overall, the real problem I've seen in this thread isn't these changes... it's the players (I honestly had to stop reading the player posts after page 8, repitition gets so tiring, and only skimmed over them in case someone official had something to say... needless to say, my expectations of not seeing such b/c all the material posted was SSDD turned out to be well founded) being unwilling to take a walk on the Wild Side! |
Zloco Crendraven
BALKAN EXPRESS
247
|
Posted - 2013.01.09 10:56:00 -
[297] - Quote
How i see BCs class is so that they are most flexible ships out there. BCs should be decent at basically everything. PvP, PvE, Solo, Small gang and Fleet fights.
Every BC should have at least 1 utility high slot cos of links or some more flexibility, except maybe drone boats. Fixing off grid boosting will get much more BCs into this role. Which means Ferox, Drake, Brutix are in need of one after these changes.
I am sceptical about this signature buffs. They are now quite more vulnerable to BSs and Dreads. I mean it is OK for a BC to die to a BS but same should be done in cruiser/BC comparison.
Now analysis per ship.
Harbinger + Boost to dmg (but only for those with lv 5 which is a bit lame). Les capacitor consumption cos of 1 less gun. Bigger sensor str. - 10% Less armor? Slower and less agile. If the tank was same as before it could be used a lot in small gang pvp around lowsec and even in solo pvp. I dont mind the agility nerf, that was never his stronger side anyway. Pretty much Harby is at the same spot as before. Get his armor back.
Prophecy + Its an overall good buff to the boat. Will be used lot more in solo pvp. U might even see some small gang fleets around low sec.
Ferox (needs utility high) + Changes are not that bad. - Medium rails sucks. Buff em and add even more to optimal bonus and maybe 1 more mid for webz and kiting. 4 lows re just enough.
Drake + A bit less EHP to the drake will do good to all other BCs which is nice. - Bigger dmg overall bonus needed. 6 highs and 1 utility?
Brutix and Myrm (Brutix needs utility high slot) + Excellent but in before active armor rep boost. Make the bonus affect remote also.
Cyclone + Perfect maybe 1 more launcher hardpoint?
Cane + Moar armor to the glass ships is always nice. - Less agile. Dont do that. Canes agility was really OK, it was its trademark. Only nano BC that could ruin the party to some cruisers (speed/agility wise).
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Iam Widdershins
Project Nemesis
783
|
Posted - 2013.01.09 11:04:00 -
[298] - Quote
Prophecy: Could turn out decent, but a lack of coherent good uses for the highs may prove to make this an unpopular ship; generally speaking though, a pretty decent boat.
Harbinger: Gains a little capacitor and cheapness with the reduced turret count, but loses anything it gained with a relatively weighty nerf to base HP.
Ferox: Decent DPS; the extra turret and low seems to give it that little bit of oomph it was still missing that left it a slightly unpopular choice even after the hybrid buff. I rate this a solid change; my only concern is that as underrated as the Ferox is currently these overall buffs to the ship could lead to it being too powerful compared to others. Perhaps that's just me.
Drake: The only real difference here is the loss of the utility high. Ever a very solid competitor I think we will continue to see Drakes the same as we have before; the power output of this ship (easily surpassing 700 DPS with heavy assaults) only serves to highlight the inadequacy of the Cyclone after the proposed changes.
Brutix: I was very disappointed as I read this to see that the repair bonus was not upped to 10% per level. While it gained a much needed low slot, the repair rate simply isn't enough to be competitive in any serious fight unless there are also major changes coming the way of local repairs. You might feel like the Myrmidon already has an excellent tank in comparison, but you must remember that the Brutix relies heavily on low slot damage mods for its damage output, while the Myrmidon can focus all its slots on pure tank. After the Incursus I was hoping for a 10% bonus across the board for the Brutix hull (and the Hyperion as well, which barely keeps up with the Megathron's active tank in practice). This kind of change will at least be sorely needed for the command ships to be viable whenever we get around to those.
Myrmidon: This is really a solid trade to the Myrmidon, already a very competitive ship, gaining another 25 drone bandwidth for a high slot. This makes me wonder what the Prophecy really looks like in comparison after the changes. All in all, not much changed for this ship.
Cyclone: With only 5 launchers and a mere 5% ROF bonus, this is not going to be a powerful nor popular ship any longer. The Sacrilege has +5/-5 bonuses to heavy assaults and barely attains the kind of damage you need to compete on a battlecruiser level; the Cyclone really needs at least 6 launchers with this type of configuration to be competitive; as it is here, despite my love of missile ships I would not be very interested in flying it.
Hurricane: seems like kicking it while it's down with the speed and shield nerfs. Not really sure how this will play out altogether; it's a very strong ship to begin with, and it's really hard to say what this huge number of small changes will tell towards in the end for this ship. Lobbying for your right to delete your signature |
Vartan Sarkisian
Inner Visions Of Sound Mind
73
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Posted - 2013.01.09 11:05:00 -
[299] - Quote
Showing a lot of Drake hate with all the missile nerfs recently and to the figures shown here for the Drake... Why do i feel that those millions of SP in missile skills are wasted. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
CraftyCroc
Gunpoint Diplomacy
200
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Posted - 2013.01.09 11:15:00 -
[300] - Quote
Please stop nerfing the cane.
It's now almost useless - the changes described will make it completely useless
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