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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Fozzie
C C P C C P Alliance
2974
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Posted - 2013.01.08 20:40:00 -
[1] - Quote
It seems wrong for there to be so few stickies in this section.
Hi everyone! Welcome to our first ship balance thread of 2013! Today we've got a set of battlecruisers for you, the former Tier 1 and Tier 2 BCs, re-branded Combat Battlecruisers.
As with all the tiericide efforts, we are aiming for these ships to have roughly comparable power levels. To that end most of the former Tier 1 ships are getting slots and most of the former Tier 2 ships are losing slots. We gave them EHP closer to the averages of the old Tier 1s and damage closer to the averages of the old Tier 2s. These ships are getting less dramatic changes than some of the smaller classes but we still expect the meta to change noticeably.
The biggest changes will be seen by the Prophecy and the Cyclone, which are both getting changed weapon bonuses. The Proph is becoming an heavy tanking droneboat with the choice of missiles or turrets in the highslots (similar to how we have been using the highs of the smaller Amarr droneboats throughout this balance pass). The Cyclone is swapping its projectile bonus for a missile RoF bonus, giving it the ability to spew missile of any damage type desired. This should help provide more variety of ships to Minmatar pilots who enjoy Breacher/Talwar/Bellicose gameplay and want to go bigger.
We're planning to release these ships in an upcoming Retribution point release so that we can keep the balance train rolling steadily. I'm working to figure out the earliest point we can get them on a test server so that I can start getting hands on feedback from you all. As always these stats are subject to change and we welcome all the feedback you can provide.
Prophecy: Battlecruiser skill bonuses: 5% bonus to all Armor Resistances 10% bonus to drone damage and hitpoints Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 5 H (-2), 4 M (+1), 7 L (+1), 4 turrets (-2), 4 Launchers (+3) Fittings: 1100 PWG (-200), 415 CPU (+75) Defense (shields / armor / hull) : 3000(-419) / 5500(+617) / 4250(-145) Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 12900000 (-600,000) / 8.5s (-0.4) Drones (bandwidth / bay): 75 (+50) / 225 (+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 6 Sensor strength: 17 Radar (+1) Signature radius: 270 (+5) Cargo capacity: 400 (+50)
Harbinger: Battlecruiser skill bonuses: 10% bonus to Medium Energy Turret Damage 10% bonus Medium Energy Turret capacitor use Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H (-1), 4 M, 6 L, 6 turrets (-1) Fittings: 1325 PWG (-175), 350 CPU (-25) Defense (shields / armor / hull) : 3000(-516) / 5000(-469) / 4500(-188) Capacitor (amount / recharge rate / average cap per second): 3125 / 822s(+72s) / 3.8 (-0.366) Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 13800000 (+300,000) / 9.1s (+0.2) Drones (bandwidth / bay): 50 / 75 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km (+5) / 210 / 6 Sensor strength: 17 Radar (+1) Signature radius: 270 (+5) Cargo capacity: 375 (+25)
Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M, 5 L (+1), 7 turrets (+1) Fittings: 1100 PWG (+25), 510 CPU (+35) Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344) Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.05) / 13510000 (-500,000) / 8.2s (+0.3) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 475 (+130)
Drake: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 5% bonus to heavy and heavy assault missile kinetic damage Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H (-1), 6 M, 4 L , 7 Launchers Fittings: 840 PWG (-10), 515 CPU (-10) Defense (shields / armor / hull) : 5250(-219) / 3250(-658) / 4000(+94) Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 450 (+105)
Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Armor Repairer effectiveness Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 4 M, 6 L (+1), 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
Myrmidon: Battlecruiser skill bonuses: 7.5% bonus to Armor Repairer effectiveness 10% bonus to drone damage and hitpoints Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1) Fittings: 1050 PWG (-125), 400 CPU Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453) Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1) Drones (bandwidth / bay): 100 (+25) / 175 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Falcon
2066
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Posted - 2013.01.08 20:42:00 -
[2] - Quote
Glue Applied.
Also, first in epic numbars post
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Berluth Luthian
14th Legion Black Core Alliance
33
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Posted - 2013.01.08 20:46:00 -
[3] - Quote
Its a new day for cyclones. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3739
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Posted - 2013.01.08 20:49:00 -
[4] - Quote
But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Vice Secretary of the 7th Council of Stellar Management.
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mynnna
GoonWaffe Goonswarm Federation
157
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Posted - 2013.01.08 20:50:00 -
[5] - Quote
Care to comment on BPO mineral requirement changes, or will we have to wait for the test server for those? This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aryth
GoonWaffe Goonswarm Federation
741
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Posted - 2013.01.08 20:51:00 -
[6] - Quote
Do you think you guys want to do BC then BS by Summer? Is that within the realm of doable? Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
fukier
RISE of LEGION
661
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Posted - 2013.01.08 20:51:00 -
[7] - Quote
have not read yet... bah i am too slow
now that i ahve read i was really hopping for some usefull bonus for the ferox and the brutix... same for the myrm...
i am happy that it has an extra heavy drone but i would have prefered to get rid of the armor rep bonus and replace with drone tracking and optimal range bonus
as for the ferox... pretty simple drop the optimal range bonus and replace with hybrid turret damage bonus
and for the brutix 10% bonus to armor rep per level (make it a big incursus)
other than that i am stoked the myrm is getting an extra 25mb... At the end of the game both the pawn and the Queen go in the same box. |
tgl3
Wormhole Engineers Greater Realms
229
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Posted - 2013.01.08 20:52:00 -
[8] - Quote
The Drake is keeping the Kin bonus? Uh huuuuh... I write a blog. I think people read it. http://throughnewbeyes.wordpress.com
Mate |
Mai Khumm
Carbon Circle Tactical Narcotics Team
403
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Posted - 2013.01.08 20:57:00 -
[9] - Quote
The Ferox is getting a nice buff...
I like...!!! *insert witty saying here* |
Oxandrolone
Bite Me inc Bitten.
107
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Posted - 2013.01.08 20:58:00 -
[10] - Quote
10st
Its nice that your attempting to make all ships viable but armour self reppers, fix that please before you give that to ships. |
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Musaab Osman
24th Imperial Crusade Amarr Empire
16
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Posted - 2013.01.08 21:00:00 -
[11] - Quote
Am I happy? |
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CCP Fozzie
C C P C C P Alliance
2974
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Posted - 2013.01.08 21:00:00 -
[12] - Quote
mynnna wrote:Care to comment on BPO mineral requirement changes, or will we have to wait for the test server for those? We'll be following the same general idea as previous tiericide classes, except that the former Tier 3 BCs will continue to require more minerals than the Combat BCs due to their role and use of large turrets.
Aryth wrote:Do you think you guys want to do BC then BS by Summer? Is that within the realm of doable? I'm not going to make promises until we have the planning for Summer further along, but we'll be getting as much done as quickly as we can time and resources permitting. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Alua Oresson
Demon-War-Lords Fatal Ascension
253
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Posted - 2013.01.08 21:01:00 -
[13] - Quote
Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma.....
You know something you evil man, don't you? http://pvpwannabe.blogspot.com/ |
Ammzi
Infinite Covenant Tribal Band
1284
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Posted - 2013.01.08 21:02:00 -
[14] - Quote
Harbinger being welped? quote CCP Spitfire
"Hello Im Blue,"
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Dead Links
Caldari Provisions Caldari State
0
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Posted - 2013.01.08 21:02:00 -
[15] - Quote
Please for the love of God give the Harbinger some more CPU. Or if you are removing a turret simply leave the CPU as it is now, rather than reducing it. |
Tyrrax Thorrk
Habitual Euthanasia Pandemic Legion
171
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Posted - 2013.01.08 21:02:00 -
[16] - Quote
Ferox seems pretty terribad, and why does Brutix have an armor repper bonus - so useless ;O
do like the prophecy, myrm and cyclone changes |
Sphit Ker
Dreddit Test Alliance Please Ignore
135
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Posted - 2013.01.08 21:03:00 -
[17] - Quote
What could be the reasoning behind nerfing the Harbinger? I can't think of anything that ship need taken off. Consider me puzzled |
Musaab Osman
24th Imperial Crusade Amarr Empire
16
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Posted - 2013.01.08 21:03:00 -
[18] - Quote
Ammzi wrote:Harbinger being welped?
Yeah...it seems like they are taking it out to the woodshed. I think it was already underpowered...now it seems like they are just putting it to sleep. Harbinger of what? Defeat? |
Edward Pierce
GoonWaffe Goonswarm Federation
1
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Posted - 2013.01.08 21:04:00 -
[19] - Quote
Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma.....
Until they make these bonuses apply on all reps (remote reps too), the rep bonus will always be inferior to the passive tank since it can't scale in gangs. |
fukier
RISE of LEGION
661
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Posted - 2013.01.08 21:05:00 -
[20] - Quote
Tyrrax Thorrk wrote:Ferox seems pretty terribad, and why does Brutix have an armor repper bonus - so useless ;O
do like the prophecy, myrm and cyclone changes
thats because it is...
i have no idea why it still have an optimal range bonus...
it really really needs a hubrid turret damage bonus... At the end of the game both the pawn and the Queen go in the same box. |
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Mizhir
Red Federation RvB - RED Federation
2438
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Posted - 2013.01.08 21:06:00 -
[21] - Quote
CCP Fozzie wrote: Cyclone: Battlecruiser skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire 7.5% bonus to shield boosting amount Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H (-1), 5 M, 5 L (+1), 2 turrets, 5 Launchers Fittings: 1200 PWG (-10), 525 CPU (+100) Defense (shields / armor / hull) : 4750(+355) / 4000(+94) / 3500(+81) Capacitor (amount / recharge rate / average cap per second): 2250(+62.5) / 592s(+8.67s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s Drones (bandwidth / bay): 50 (+10) / 50 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6 Sensor strength: 16 Ladar Signature radius: 250 (+10) Cargo capacity: 450 (-25)
Why not 6 launchers? I thought you were going away from the split weapon layout. Now it just seems like you swapped it around for the cyclone.
Also, many of the former tier2 ones seem to lose their utility high. I had hoped to see t1 BCs being used more with a link or two for small fleets with the upcomming change to links, but the loss of the utility high will just mean that ppl will be less likely to fit one with a link.
If you are having Smurf problems I feel bad for you son I got 99 problems but a Blue aint one. |
fukier
RISE of LEGION
661
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Posted - 2013.01.08 21:06:00 -
[22] - Quote
Edward Pierce wrote:Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Until they make these bonuses apply on all reps (remote reps too), the rep bonus will always be inferior to the passive tank since it can't scale in gangs.
by all reps that would mean incomming external RR right? as a rep bonus without range bonus on rr is rather useless...
At the end of the game both the pawn and the Queen go in the same box. |
FistyMcBumBasher
Agony Unleashed Agony Empire
27
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Posted - 2013.01.08 21:06:00 -
[23] - Quote
I think having armor repair per level on both of the Gallente BC's is a little boring. Maybe an armor resist on the brutix or a Drone MWD on the Myrmidon? |
Thomas Hurt
Poteque Industries
64
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Posted - 2013.01.08 21:07:00 -
[24] - Quote
Interesting to see that the only people the Dev responded to were goons... |
Mary Clarissa Titor
30
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Posted - 2013.01.08 21:08:00 -
[25] - Quote
A few questions. Pardon me if they sound stupid. :)
- Looks like all battlecruisers are keeping their warfare link module fitting bonus. But as far as I remember, the plan is to get rid of off-grid boosting in the future. That will make battlecruisers with warfare link modules usefull, while right now I don't think I've ever seen one fit on a real ship. Is there a particular reason for Gallente to have no battlecruisers with an utility high for such a usage while Amarr and Minmatar do?
- What Hans said. Why both Gallente battlecruisers get an active repair bonus, when such a bonus so often remains unused in a fleet situation? With the current popularity of T1 logi, the usefullness of an armor resist bonus is much higher.
Otherwise, yay, heavies on myrm! :) |
Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
6
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Posted - 2013.01.08 21:08:00 -
[26] - Quote
the sad thing about this major nerf, which it really is... tier 3 bc's are going to be even more the ship to fly once this slaughter goes into effect.
for instance the dual type of the harbinger plus the other chances to will make me sell mine before it get ruined. i would not fit different weapons on a ship. for the simply reason that damage modefiers come from different modules so i'd have to compromise to much on my overall fitting idea.
and i have a FAR more important question ! does this in any way effect on the commandship version of the upcoming ruined tier 1 and 2 bc's. |
Bienator II
madmen of the skies
1390
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Posted - 2013.01.08 21:09:00 -
[27] - Quote
you still sell cap use bonus as second bonus for amar ships :(
It should be a role bonus that you can use a weapon, ship bonus gives specialization. Other ships receive tracking, range, whatever bonus and amarr ships like harb or oracle have a "yey you can actually fire this weapon" bonus. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
fukier
RISE of LEGION
661
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Posted - 2013.01.08 21:10:00 -
[28] - Quote
the changes i would like to see:
Myrmidon: Battlecruiser skill bonuses: 7.5% bonus to drone tracking and optimal range 10% bonus to drone damage and hitpoints Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 4 H (-2), 6 M (+1), 6 L, 5 turrets (-2) Fittings: 1050 PWG (-125), 425 CPU (+25) Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453) Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1) Drones (bandwidth / bay): 100 (+25) / 175 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 400
Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to Armor Repairer effectiveness Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 4 M, 6 L (+1), 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 5% bonus to Medium Hybrid Turret damage Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M, 5 L (+1), 7 turrets (+1) Fittings: 1100 PWG (+25), 510 CPU (+35) Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344) Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.05) / 13510000 (-500,000) / 8.2s (+0.3) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 475 (+130)
At the end of the game both the pawn and the Queen go in the same box. |
Dead Links
Caldari Provisions Caldari State
0
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Posted - 2013.01.08 21:11:00 -
[29] - Quote
Meh, whatever. |
CaptainFalcon07
Caucasian Culture Club Transmission Lost
87
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Posted - 2013.01.08 21:12:00 -
[30] - Quote
My opinion:
Harbinger - A big improvement and change. I like it.
Prophecy - I am not impressed, it has more tank and everything but 75 mb of drone is pretty lacking. I say you give it more launcher slots and make it a missile launching drone boat.
Ferox - better, but still not good enough. The optimal range bonus is pointless when you have the Naga that has way better DPS AND RANGE. Swap the Range bonus for a damage bonus, make it more like the new Moa.
Drake - nothing much has changed.
Cyclone - Poor, only 5 launchers with a single damage bonus. You might as well get a caracal. Give it 6-7 launchers and it will be good.
Hurricane - Loses a high slot, eh can deal with it.
Myrmidon - Loses a turret for more drone bandwidth, seems better but I still don't like that armor repair bonus.
Brutix - Better but still not impressed with the armor repair bonus. |
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