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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Maximus Andendare
Future Corps Sleeper Social Club
51
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Posted - 2013.01.09 00:36:00 -
[181] - Quote
Zagdul wrote:Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
Edit: This would make the Brutix a very versatile ship and allow it to be used in many circumstances. It'd truly make it a 'brawling' ship that newbies can get into pretty easily.
The changes I've adjusted remove it's useless armor repair bonus and give it something that actually benefits the ship and it's design. I like bonus on the myrm however so why are we cookie cutting that on to the brutix? This also gives it the choice, it can be shield or armor. Agreed! I think its very clear that of the active tanking ships, we Gallente certainly don't need TWO BCs to have that bonus (even if active armor tanking is to be improved).
One BATTLEcruiser ought to be about all out battle (think: Hurricane vs. Cyclone), whilst the Myrm could easily fill the "tough tank (while drones do the business)" role. Personally, I'd love to see either armor repping be completely overhauled, so as to give faster cycle times (like small reppers already do) and more bonus per level (10% vs 7.5%), like the Incursus.
There's something fundamentally wrong that I need to use a triple repping, dual cap injected Myrm to be able to keep up with a single XL-ASB Cyclone.
I think giving the brutix a dual-role damage bonus is the way to go. I think the bonus should be for Falloff, though, so at least it could still apply damage out of optimal range (sort of like what the Proteus does with a falloff bonus).
P.S. A note on the Ferox: optimal range bonus is terrible, since the Naga will almost always outshine it. And if it is a sniper boat, why the heck have a +tanking bonus on it, since its not going to be hit anyway?? If you want it to be range-ier than a Gallente boat, which is why I'm sure you have +optimal bonus, then just have it apply (something nuts) like +15% damage per level to RAILS ONLY. (Tracking is going to be a problem, and the range issue still conflicts with a +tanking bonus, but its something).
Another thought on the Ferox is to make it the +active shield gunboat that we're losing in the Cyclone, although +active tanking is not very Caldari-esque.
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Tithia Jadetiger
Futue te ipsum
0
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Posted - 2013.01.09 00:44:00 -
[182] - Quote
Can we get 2-3 months before you fine folks at CCP deploy these changes....pretty plz.
I still have characters that are working on their sp for this change and they are at least 1 month plus 6 days away from completion. :( |
Valleria Darkmoon
No Salvation
93
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Posted - 2013.01.09 00:44:00 -
[183] - Quote
I don't see the problem with the cane either other than the loss of capacitor.
Minmatar ships are near or at the bottom of the barrel in terms of capacitor the cane was already a little high in general for a minmatar ship but losing ~550 or so seems a bit steep.
In terms of the slot layout you knew if you read the dev post a few months ago that the cane was over on the standardized slot layout CCP were working with and you lost the predictable and least damaging slot. Now you get one neut instead of 2 very little else changes. This is exactly what I was expecting.
Let me put it to you another way. If you take the current Hurricane and have to sacrifice one slot of your choosing which would you want to drop? I would drop the one high (neut). |
Kesthely
Fleet of the Damned Happy Endings
30
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Posted - 2013.01.09 00:49:00 -
[184] - Quote
Hello,
Seeing the big influx of primarily only negative critism i-¦ve read trough the current 9 pages of comments and i-¦m going to try to place constructive and negative feedback where i deem appropiate.
Prophecy:
At First glance the ship looks pretty decent. Compared with the Harbinger however there are a few things that seem odd. Drone and missile boats have easier damage projection then gunboats. The Prophecy aligns faster, and is overal faster due to its lower mass. Not a con, but it seems odd.
Harbinger:
I like the changes to this ship. Its always been my favorite BC, and it seems it will remain that. Only thing thats odd in my eyes is the mass / align difference compared to the Prophecy
Ferox:
Basicly everything on this ship is improved. More Damage, easier to fit, more speed, Tougher tank. I had to check the stats 4 or 5 times just to realize how good this ship will actually become. But the first 3 times was to get over the fact it still has a range bonus. Don't get me wrong, the ship stats are awesome! But i think a lot of people still see: "range bonus, this ship is still bad"
Drake:
Is this all there doing to you? It becomes easier to fit, with less speed and utility. Its going to be fun to catch up a mwd drake, in an Afterburner hac tough.
Brutix:
This ship scares me. With its new mass, it gets up to current hurricane speed, with an excessive amount of dps. Combination of low and mids that make it adaptable to many situations. This one will make people fear gallente ships again.
Myrmidon:
This one is going to be unpredictable. The amount of different fits i can think of for this one is awesome. But why doesn't it have the capability of carrying 2 full flight of drones?
Cyclone:
Looks good, Looks bad... I honestly don't know. I can think as many pro's as con's for this ship, that i can't predict anything for it yet.
Hurricane:
It looks nerfed, but it isn't. If you look at all the other bc's this one is going to be the primary ship for a lot of pilots again.
Overall analisys:
Anticipated the primary and secondary weapon systems devide up. Ships look ok at first glance. Definatly going to get a lot of love and hate of the playerbase. In my opinion this way is a good way (you cant build almost 2 identical hurricanes, or harbingers afterall) The secondary weapon system BC's seem more powerfull in utility, except for the Ferox.
The Harbinger and Hurricane seem odd beeing the only bc's without any sort of tank bonus, Or does it seem odd that the Drake and Brutix still do have a tank bonus.
Personaly i was pleased to see the Prophecy and Cyclone changes announched, and was shocked to find the ferox still haveing a range bonus.
Things that i would change:
I would switch the Mass and align time of Prophecy and Harbinger I would add an additional 25 drone bay capacity to the Myrmidon |
Grath Telkin
Sniggerdly Pandemic Legion
1201
|
Posted - 2013.01.09 00:50:00 -
[185] - Quote
Tithia Jadetiger wrote:Can we get 2-3 months before you fine folks at CCP deploy these changes....pretty plz. I still have characters that are working on their sp for this change and they are at least 1 month plus 6 days away from completion. :(
This is why Fozzie told everybody to train those skills back before Retribution released.
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Mourning Souls
Blue Republic RvB - BLUE Republic
40
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Posted - 2013.01.09 00:50:00 -
[186] - Quote
Yay, Ferox buff. No hate here. |
Lledrith
Ex Caminus
26
|
Posted - 2013.01.09 00:51:00 -
[187] - Quote
what in hell.... why this change to Missiles for the Cyclone?
i though that Minmatar race was more incline into projectile than missiles... |
Tithia Jadetiger
Futue te ipsum
0
|
Posted - 2013.01.09 00:54:00 -
[188] - Quote
Grath Telkin wrote:Tithia Jadetiger wrote:Can we get 2-3 months before you fine folks at CCP deploy these changes....pretty plz. I still have characters that are working on their sp for this change and they are at least 1 month plus 6 days away from completion. :( This is why Fozzie told everybody to train those skills back before Retribution released.
I just resubbed and didn't learn about these changes until about 1 week ago. Sorrieee ! |
Bobby Mugabe
Republic Military School Minmatar Republic
11
|
Posted - 2013.01.09 00:55:00 -
[189] - Quote
75 bandwidth on a drone boat
ya blew it |
Muso Soseki
Chaotic Ninja Midgets
0
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Posted - 2013.01.09 00:58:00 -
[190] - Quote
I don't understand why everyone is crying so much about these ships being made to do the purpose they were created for.... Gangs and Fleets.... (Read: 99% reduction in the CPU need of Warfare Link modules, BATTLEcruiser) So what if they are making the ship harder to use solo, it was never meant to be used solo. Be glad you had your fun and lern2adapt. It isnt like they are RUINING the ships, otherwise I would be complaining more about the drake fitting, as it is already hard to fit 7 launchers with lvl V skills. I agree with the mass increase and cap nerf because they are a passive tanking ship anyways and I see a lot of drake mw fleets. I want to see fleets with all kinds of ships, I am tired of seeing fleets of all drakes or all this ship or all that, it needs to be more of a game where fleets are composed of all classes.
On another note I can see the Cyclone using those 2 extra slots for small turrets to take care of drones... I dont agree with optimal range on the brutix, and tracking would just make it overpowered. The Prophecy seems to have a attractiveness to it now. Those of you complaining about missile boat changes on the cyclone, just understand it is just like caldari complaining that they have gun boats.(Though I've only complained because our boats haven't been much worth using until now) |
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B'reanna
Sniggerdly Pandemic Legion
9
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Posted - 2013.01.09 01:03:00 -
[191] - Quote
Some or all of the following has probably been addressed by others but i didn't bother to read non fozzie replies.
i like what yall are doing with the proh, but it seems like y'all a nerfing the already not that great harb even more.
on the min ships i don't really like what yall are doing to the cyclone but understand why you did what you did. this is mainly due to not much caring for missiles in general not specifically the cyclone changes
the ferrox and drake dont seem to be anything unexpected.
what i am however surprised by is the changes to the myrm and the drake
fully approve of the slot changes on the brutix but an active rep bonus? to me this seems to be a waste as it currently is. the rep bonus needs to buffed more for it to be worth even trying to have an Armour active tank. give the disaprity between active shield and active amour reps. unless there are more reaching amour tanking balancing than has so far been released, probably better to go to a dual hybrid bonus as has already been suggested.
the myrm on the other hand i can kinda see the rep bonus but still feel its probably a wasted bonus. what gets me is that while buffing the bandwidth the mrym still only has 100 bandwidth so still cant launch a full flight of heavy's or sentries surprising. with 100 your left with either only using 4 of the larger drones or doing a mix of large and med drones both of which feel weird.
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Mund Richard
239
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Posted - 2013.01.09 01:05:00 -
[192] - Quote
B'reanna wrote: what gets me is that while buffing the bandwidth the mrym still only has 100 bandwidth so still cant launch a full flight of heavy's or sentries surprising. with 100 your left with either only using 4 of the larger drones or doing a mix of large and med drones both of which feel weird. Could be worse, could be 95, taking away the choice. Could be better.
Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Bobby Mugabe
Republic Military School Minmatar Republic
11
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Posted - 2013.01.09 01:09:00 -
[193] - Quote
The cyclone change makes no sense therefor I propose a change
Cyclone: Battlecruiser skill bonuses: 5% bonus to Medium Projectile turret and Heavy Missile and Heavy Assault Missile rate of fire 7.5% bonus to shield boosting amount Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H (-1), 5 M, 5 L (+1), 5 turrets, 5 Launchers Fittings: 1200 PWG (-10), 525 CPU (+100) Defense (shields / armor / hull) : 4750(+355) / 4000(+94) / 3500(+81) Capacitor (amount / recharge rate / average cap per second): 2250(+62.5) / 592s(+8.67s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s Drones (bandwidth / bay): 50 (+10) / 50 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6 Sensor strength: 16 Ladar Signature radius: 250 (+10) Cargo capacity: 450 (-25) |
Ben Li
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.01.09 01:19:00 -
[194] - Quote
CCP hates neuts so badly... Cane loses a highslot just after it lost PG
As did rupture.
Tempest is next?
Derp. |
Mund Richard
239
|
Posted - 2013.01.09 01:19:00 -
[195] - Quote
Bobby Mugabe wrote:The cyclone change makes no sense therefore I propose a change Cyclone: Battlecruiser skill bonuses: 5% bonus to Medium Projectile turret and Heavy Missile and Heavy Assault Missile rate of fire 7.5% bonus to shield boosting amount Did you just invent the double bonused bonus? ... And it would work, quite possibly. Hell, with all the T2 recons and the like, I wouldn't mind their split weapon system bonuses taking up only one slot. ... Ain't happening.
Plus, that cyclone would be an awesome wild card the way you suggest, 5 each bonused hardpoint and bonused tank. By that school of thought, the Phoon could be a Projectile/Missile and drone bonused ship... Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Denidil
Turalyon Plus
559
|
Posted - 2013.01.09 01:29:00 -
[196] - Quote
meh. seems to be reducing EHP and usefulless. No elimination of split turret type loadouts, which we asked for. Active tanking still sucks, unless you intend to fix that later (which you should just tell us now if you intend that so we can take it into account when evaulating the ships).
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Reppyk
Yarrbear Inc. BricK sQuAD.
321
|
Posted - 2013.01.09 01:40:00 -
[197] - Quote
CCP Fozzie wrote:Dear Capsuleers. Two utility highslots is not the same as split weapons. All the best. -Love Fozzie You're forgetting the previous version of the merlin
I like most of the modifications : - the drake is fine - the ferox looks interesting, but it may be lacking a bit of PWG to fit some 250mm - the harbinger is fine, adaptive nano plating instead of EANMs but a good DPS ship - the myrmidon is still a myrmidon, move along - the cane is a cane instead of a mini tempest of doom. - 6th low slot for the brutix woot woot woot !
But : - the cyclone may need a 6th launcher - the prophecy. Too slow, too tanky, and too low on PWG. And looking too much like the myrmidon. I would say, give it a 125m^3 bandwith, an even huger bay, and give it a sentry bonus instead of a damage bonus for all drones. |
Dibblerette
The Phantom Regiment THE ROYAL NAVY
131
|
Posted - 2013.01.09 01:49:00 -
[198] - Quote
Razefummel wrote:CCP Fozzie wrote: The Cyclone is swapping its projectile bonus for a missile RoF bonus, giving it the ability to spew missile of any damage type desired. This should help provide more variety of ships to Minmatar pilots who enjoy Breacher/Talwar/Bellicose gameplay and want to go bigger. ...
There are some Points i dont get yet... Minatar and Gallente are Allys right? Caldaris and Amarr are Allys too right? Why did you gave MISSILES to Minmatar and DRONES to the Amarrians? Isn-¦t ist funny that Minmatars got an DMG Bonus for Missiles in All DMG Types in form of RoF Bonus and The Caldaris keeps the Kinetic Bonus? Don-¦t get me wrong, but i think the Minmatar-Users realy enjoy its Proiectile Turrets and an good Option for Angel-Ships and also the Gallentean Drone Boats in that Skillingtree. Therfore the Caldari-Users share theyre weaponary with there Enemys ... Hybrid Turrets with Gallente and Missiles in the Future with the Minmatars. I-¦m fearing the Day the Battleships will be "balanced". I wonder how long it takes to nerf the Caldari completly because Gallente and Minmatar will do more DPS than any Caldariship will do... so after that "Missile Change" RANGE don-¦t will be the Argument to use Caldari-Missileboats like the Caldari Turretships incase of the Gallente Variations. Btw. If the Tengu is realy the Problem why don-¦t fix just that Ship in case of nerfing an whole Race? I-¦m just wondering. Yes! Let's base all balance on silly stories!
That aside, I think Hans knows something we don't, leading to the Brutix and Myrm keeping the rep amount bonus. Looking forward to the Proph and Cyclone. Only thing for the cyclone is I wish it would get a 6th launcher but a 25mb bandwidth. I hate having to use medium drones to get the most damage out of a ship. |
IrJosy
Club 1621
8
|
Posted - 2013.01.09 01:56:00 -
[199] - Quote
Zagdul wrote:IrJosy wrote:Zagdul wrote:Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
Edit: This would make the Brutix a very versatile ship and allow it to be used in many circumstances. It'd truly make it a 'brawling' ship that newbies can get into pretty easily.
The changes I've adjusted remove it's useless armor repair bonus and give it something that actually benefits the ship and it's design. I like bonus on the myrm however so why are we cookie cutting that on to the brutix? This also gives it the choice, it can be shield or armor. too much like talos And? Why not have a medium hybrid transition ship for newer pilots who can't use the T2 large hybrids yet?
Eh k |
Mund Richard
240
|
Posted - 2013.01.09 01:56:00 -
[200] - Quote
Dibblerette wrote:That aside, I think Hans knows something we don't, leading to the Brutix and Myrm keeping the rep amount bonus. If so, I hope we'll also hear about it soon, else we are seeing only a part of things.
Dibblerette wrote:Only thing for the cyclone is I wish it would get a 6th launcher but a 25mb bandwidth. I hate having to use medium drones to get the most damage out of a ship. Goes in concert with my disliking a 50/50 bandwidth+bay and calling for +1 launcher, while yours also takes away some?
I like it! Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
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Mund Richard
240
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Posted - 2013.01.09 02:01:00 -
[201] - Quote
Zagdul wrote:IrJosy wrote: too much like talos And? Why not have a medium hybrid transition ship for newer pilots who can't use the T2 large hybrids yet? Well, why justify a ship just by being useful only until you have a month's worth of extra training?
Someone had an interesting idea of Talos with falloff bonus focusing on the kiting aspect, and Brutix with tracking instead for the inyourface brawling. Not sure how that would work though, never flew one. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2164
|
Posted - 2013.01.09 02:07:00 -
[202] - Quote
Poor Firox... such a red headed stepchild. So now it's a poor man's command sniper? I think you should give it a little bump to max velocity, or reduce it's mass, if that's the case. Just my 2 ISK.
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Dibblerette
The Phantom Regiment THE ROYAL NAVY
131
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Posted - 2013.01.09 02:08:00 -
[203] - Quote
Mund Richard wrote:Zagdul wrote:IrJosy wrote: too much like talos And? Why not have a medium hybrid transition ship for newer pilots who can't use the T2 large hybrids yet? Well, why justify a ship just by being useful only until you have a month's worth of extra training? Someone had an interesting idea of Talos with falloff bonus focusing on the kiting aspect, and Brutix with tracking instead for the inyourface brawling.
I agree, having the brutix serve only as stepping stone sounds a hell of a lot like the tiers we're supposed to be getting rid of. Furthermore, with the Talos probably losing some speed and/or agility, I'd prefer it keep the tracking bonus. Large blasters have plenty of range already, especially if you count Null and Tracking Enhancers. |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
939
|
Posted - 2013.01.09 02:14:00 -
[204] - Quote
CCP Fozzie wrote: Prophecy: Drones (bandwidth / bay): 75 (+50) / 225 (+200)
Myrmidon: Drones (bandwidth / bay): 100 (+25) / 175 (+25)
I continue to question the wisdom of this approach.
Amarr - 3 full flights. Wise? Not particularly. With what drone costs, carrying 3 full flights is overkill in most cases. Not to mention that most ships tend to get popped before the second flight gets munched through.
Gallente - not even 2 full flights? Again?! Wise? Not particularly. For one, this completely removes the "flexibility" of a drone boat in the field. And makes logistics a nightmare, as a single hot warpout leaves your drone capability at 75% of optimal at best.
Can't you guys even consider the happy medium? That is, 2 flights for Gallente AT LEAST? I know this "doctrine" has been around for a while, but it doesn't sit well, with me at least. It never has. |
zerquse
Outsiders. Fusion.
0
|
Posted - 2013.01.09 02:15:00 -
[205] - Quote
myrm: 7.5% bonus to armor repair rate and amount per level 10% bonus to drone damage/hit points/and tracking per level
brutix: 5% bonus to medium hybrid damage per level 10% reduction to mass penalty to armor plates per level
this is what gallente should be |
DJ P0N-3
Table Flippendeavors
138
|
Posted - 2013.01.09 02:16:00 -
[206] - Quote
Dang. What did the Harbinger ever do to you? I don't know that the increased damage is going to make up for that heavy hit in fittings and tank. If the PG hadn't been hit so hard, I could see a future of heavy pulse Harbingers a la 425mm Hurricanes, but now I just see them struggling to break even and still stuck in the focused medium rut.
I was hoping the Prophecy would come to something after the Venture kicked it out of its god-given role as a gas harvester, but I am unimpressed with its new role, but that might be me just feeling sad that the whispers of recon battlecruisers never came to pass.
A lot of these changes seem to hinge on mysterious upcoming alterations to various modules (medium rails, active armor tanking, drones?). It would be nice if you could let us know as soon as possible what all of these changes are, because that is very relevant to the feedback loop. |
Fon Revedhort
Monks of War
917
|
Posted - 2013.01.09 02:20:00 -
[207] - Quote
+10% damage per level looks weird and inconsistent. Why Binger should be any special? I just don't get it, despite never being dogmatic.
Also, why do you keep adding sensor strength points to basically all ships you're changing? Basically there's no difference at all between those values, all ships with medium weaponry have 15-18 sensor strenght points. Pretty much no difference there. Given how Marauders have that halved (compared to normal battleships), it's questionable. Why don't you alter the EW mechanics itself if you think jamming is an issue?
Also: + for getting EHP on some ships decreased. Less overtanking \o/ - for getting EHP on some ships increased. Even more overtanking /o\ 14 |
Mund Richard
241
|
Posted - 2013.01.09 02:24:00 -
[208] - Quote
zerquse wrote:7.5% bonus to armor repair rate and amount per level 10% bonus to drone damage/hit points/and tracking per level 10% reduction to mass penalty to armor plates per level So double repair bonus, the more you have, the faster and more you repair, at the more cap cost. When I was new, I always wondered why having more SP makes me less cap-stable. Not sure I like it.
10% drone tracking: On top of everything else, that's a bit much. If the bonuses were 7.5% each, maybe. Too sudden burst, would require some drones to be altered perhaps, specially with the new drone destroyers out.
Plate reduction: So what if I don't fit a plate on it due to some sheer folly, like shield buffering or active tanking? Giving speed and/or inertia would be better maybe. Or just not going there.
Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
None ofthe Above
413
|
Posted - 2013.01.09 02:24:00 -
[209] - Quote
Bobby Mugabe wrote:The cyclone change makes no sense therefore I propose a change
Cyclone: Battlecruiser skill bonuses: 5% bonus to Medium Projectile turret and Heavy Missile and Heavy Assault Missile rate of fire 7.5% bonus to shield boosting amount Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H (-1), 5 M, 5 L (+1), 5 turrets, 5 Launchers Fittings: 1200 PWG (-10), 525 CPU (+100) Defense (shields / armor / hull) : 4750(+355) / 4000(+94) / 3500(+81) Capacitor (amount / recharge rate / average cap per second): 2250(+62.5) / 592s(+8.67s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s Drones (bandwidth / bay): 50 (+10) / 50 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6 Sensor strength: 16 Ladar Signature radius: 250 (+10) Cargo capacity: 450 (-25)
Actually I love this.
Would have loved to have seen this kind of flexible set up for some of the other ships that had split weapons systems. Merlin, Tristan, Crow for example.
Not holding my breath though. This kind of genius idea of a properly bonused ship that can be effective with either bays or turrets has been pretty thoroughly ignored in the past. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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zerquse
Outsiders. Fusion.
0
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Posted - 2013.01.09 02:31:00 -
[210] - Quote
Mund Richard wrote:zerquse wrote:7.5% bonus to armor repair rate and amount per level 10% bonus to drone damage/hit points/and tracking per level 10% reduction to mass penalty to armor plates per level So double repair bonus, the more you have, the faster and more you repair, at the more cap cost. When I was new, I always wondered why having more SP makes me less cap-stable. Not sure I like it. Pretty sure I don't like it! Armor tanking shouldn't be fixed by making the bonus assymetric compared to shields. 10% drone tracking: On top of everything else, that's a bit much. If the bonuses were 7.5% each, maybe. Too sudden burst, would require some drones to be altered perhaps, specially with the new drone destroyers out. Plate reduction: So what if I don't fit a plate on it due to some sheer folly, like shield buffering or active tanking? Giving speed and/or inertia would be better maybe. Or just not going there.
this would give the myrm the ability to sit at range with its drones and snipe while having a decent burst tank so its no op.
while the brutix would inherit an ability to fit a 1600mm plate and be able to fly as if there were only an 800mm beter agility speed etc so it can pounce on its target as intended.
it would give u an active or buffer option on medium blasters that are both very viable. |
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