Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Steijn
Quay Industries CAStabouts
241
|
Posted - 2013.02.19 13:58:00 -
[31] - Quote
Listain Kurvorra wrote:Steijn wrote:Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. display settings middle column as ive just been informed. yeah but the missile effects turn off all missile effects not just the screen shake, I like the missile effects that don't cause the screen to shake
no, turn off camera shake in middle column not missile effects. |
Sizeof Void
Center for Advanced Studies Gallente Federation
335
|
Posted - 2013.02.19 14:01:00 -
[32] - Quote
Lors Dornick wrote:NEONOVUS wrote: Also why was nanopaste chosen for the AAR instead of metal scraps?
They've saved metal scraps for a later (and yet secret) Minmatar generic repair module ... They will be used in the long-overdue and long-neglected revamp of active hull tanking.
After all, what's the point of having all of those hull repair and remote hull repair modules anyways? |
MainDrain
7th Deepari Defence Armada
143
|
Posted - 2013.02.19 14:03:00 -
[33] - Quote
Listain Kurvorra wrote:I think that if you want to do "Tiericide" then you best do it all at once because not doing so will cause an inbalance.
IF you change everything at once you have no real constant to compare how these effects are being felt. The majority of changes have opened up a wider range of ships for people to use (i actually discovered the t1 frig logi ships yesterday) and have changed the way people play.
Imagine if every ship had been changed at once, it would be too much for people to take in and handle. At least this way your current mission ship might have been changed today, but you have had experience with the new look cruisers and frigates to allow you to keep playing while you get used to the new battlecruisers. |
Jason13 Anzomi
School of Applied Knowledge Caldari State
34
|
Posted - 2013.02.19 14:03:00 -
[34] - Quote
So far only one issue showing up for me.
My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.
While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :) |
Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 14:05:00 -
[35] - Quote
Steijn wrote: no, turn off camera shake in middle column not missile effects.
yeah but does that not turn off the warp shake which I rather like? The screen shake in battle is just a pain in the ass and not worth the trouble all it does is make it more difficult on the battle which should already be hard as is. |
Steijn
Quay Industries CAStabouts
241
|
Posted - 2013.02.19 14:05:00 -
[36] - Quote
Jason13 Anzomi wrote:So far only one issue showing up for me.
My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.
While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :)
try clearing cache |
MainDrain
7th Deepari Defence Armada
143
|
Posted - 2013.02.19 14:05:00 -
[37] - Quote
Jason13 Anzomi wrote:So far only one issue showing up for me.
My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.
While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :)
Reset your cache, apparently this will sort it (according to twostep) |
Freundliches Feuer
Get Lost.
62
|
Posted - 2013.02.19 14:09:00 -
[38] - Quote
Listain Kurvorra wrote:Steijn wrote:Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. display settings middle column as ive just been informed. yeah but the missile effects turn off all missile effects not just the screen shake, I like the missile effects that don't cause the screen to shake
Cry me a river. |
Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 14:13:00 -
[39] - Quote
Freundliches Feuer wrote:Listain Kurvorra wrote: yeah but the missile effects turn off all missile effects not just the screen shake, I like the missile effects that don't cause the screen to shake
Cry me a river. oh your so cool you know how to be a di-ck over the internet. Want a cookie? would that go well with your golden as-s of the year award? |
Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
2
|
Posted - 2013.02.19 14:14:00 -
[40] - Quote
Bug - double clicking in the ship hangar / clicking cargo icon in fitting window used to open the cargohold of the ship you are currently in. It now opens the cargo hold of the last ship you open using *Right Click -> Open Cargohold*
I can no longer hover over ships in space to get information, I need to try and find them on my overview or click them, which can be a potential issue if I happen to hit an overview action like target or approach, etc.
Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen.
The "A" next to Route is kind of dumb to have as an A (I get it's for Autopilot) but the A that triggers the autopilot on the bottom has no similar functions. I think the "A" to change the route configuration could have been anything else and would work better.
Not going to complain about the ship "rebalances" until I get some good fights with / against them all. I have noticed the minerals of previously teir 1 battlecruisers has increased also, as a result, I'm sure. |
|
Steijn
Quay Industries CAStabouts
241
|
Posted - 2013.02.19 14:16:00 -
[41] - Quote
Nadzieijko Andrastile wrote:Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen..
Autopilot route |
Yigal Tzadok
Omni Corp.
3
|
Posted - 2013.02.19 14:20:00 -
[42] - Quote
awesome patch but needs more screen shakin |
Mike Whiite
Cupid Stunts. Casoff
127
|
Posted - 2013.02.19 14:21:00 -
[43] - Quote
Tsukino Stareine wrote:cyclone still isn't very good. 5/2 split on a combat battlecruiser just don't cut it.
Give it 6 missile bays and remove the extra high and move it to a mid. At the moment the only realistic way to tank a cyclone is with an ASB and that doesn't work in pve and the cyclone is the only realistic option for solo pve for minmatar pilots.
you can use a passive tank for PvE/ maybe even with shield power relay's
2 utillity highs leave a enourmous numer of oppertunities, both PvP and PVE.
I think there won't be a better cheap exploration ship. Cloak/Probe or Salvager
I like to experimentate with double neut/smart bomb.
or see how it will do with 3 BCU's and 2 Drone Damage units drone link argumentor and Heavy missiles at long range.
Nano versions.
Spider tanking with shield transporters in a small gang?
This ship shows so much potential, can go so many way-¦s and is hard to protect your self against because it can switch damage, change drones, during combat, and has 2 utilitie highs that can act as a surprise.
I've bought several already can't wait to play with them. |
Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
2
|
Posted - 2013.02.19 14:26:00 -
[44] - Quote
Steijn wrote:Nadzieijko Andrastile wrote:Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen.. Autopilot route
I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well. |
Gritz1
Ice Fire Warriors Late Night Alliance
156
|
Posted - 2013.02.19 14:29:00 -
[45] - Quote
Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? |
NEONOVUS
Saablast Followers
374
|
Posted - 2013.02.19 14:35:00 -
[46] - Quote
Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? yep |
Spugg Galdon
APOCALYPSE LEGION
275
|
Posted - 2013.02.19 14:40:00 -
[47] - Quote
Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it?
So those passive tanks actually have a weakness to neuts now. Oh deary me. What are we gonna do? |
De'Veldrin
East India Ore Trade The East India Co.
975
|
Posted - 2013.02.19 14:42:00 -
[48] - Quote
Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it?
Welcome to a couple weeks ago. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |
Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 14:46:00 -
[49] - Quote
HOT PATCH!
GOGOGOGOGOGO |
Gritz1
Ice Fire Warriors Late Night Alliance
156
|
Posted - 2013.02.19 14:49:00 -
[50] - Quote
De'Veldrin wrote:Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? Welcome to a couple weeks ago.
I totally missed this. Is anyone still rabbling? Can I rabble for awhile?
(I just thought I was reading it wrong.) |
|
De'Veldrin
East India Ore Trade The East India Co.
975
|
Posted - 2013.02.19 14:54:00 -
[51] - Quote
Gritz1 wrote:De'Veldrin wrote:Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? Welcome to a couple weeks ago. I totally missed this. Is anyone still rabbling? Can I rabble for awhile? (I just thought I was reading it wrong.)
This is Eve - of course you can rabble! The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |
Rommiee
Mercury Inc.
549
|
Posted - 2013.02.19 14:57:00 -
[52] - Quote
Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options.
Are you mad ????
You know that CCP hate giving players options. That would result in players being able to adjust settings to what suits them, and not what suits CCP. It will never catch on.
|
MainDrain
7th Deepari Defence Armada
145
|
Posted - 2013.02.19 15:05:00 -
[53] - Quote
Steijn wrote:Nadzieijko Andrastile wrote:Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen.. Autopilot route
Its an immersion thing, its designed to give you a sense of where you are and where you are going to.
Considering most of this was done by one guy (at least the initial work) I think its a fantastic feature! |
SMT008
SnaiLs aNd FroGs
516
|
Posted - 2013.02.19 15:13:00 -
[54] - Quote
Listain Kurvorra wrote:Okay so is there a point to taking away one highslot from the drake, it already does crap for damage as is.... why dont we just take all damage away and make it a floating trash can I want my highslot back. lets not even get into the sig radius. I spent all that time working into a drake and for what now the ship is **** I want my isk back or my ship back one or the other.
Yes, there is a point.
With the 10% bonus to Kinetic damage instead of 5%, that's a net buff in DPS.
Also, it costs less to fit (-1 Launcher).
I get 726 DPS with my HAM Drake, About 500 with my PODLA Drake. But then again you probably don't know what a PODLA Drake is. |
Benny Ohu
Chaotic Tranquility Casoff
832
|
Posted - 2013.02.19 15:15:00 -
[55] - Quote
oh nooo, there's no way to get a symmetrical turret layout on the Ferox :( the harbinger's lower and upper turrets (models) can't be filled anymore, either
That's not exactly a big deal, though.
The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable.
I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun I like it |
Steijn
Quay Industries CAStabouts
243
|
Posted - 2013.02.19 15:18:00 -
[56] - Quote
Benny Ohu wrote:oh nooo, there's no way to get a symmetrical turret layout on the Ferox :( the harbinger's lower and upper turrets (models) can't be filled anymore, either That's not exactly a big deal, though. The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable. I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun I like it
tier3 is not a bug, you just need to click the selection then resave your overview. |
Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 15:19:00 -
[57] - Quote
Rommiee wrote:Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. Are you mad ???? You know that CCP hate giving players options. That would result in players being able to adjust settings to what suits them, and not what suits CCP. It will never catch on.
Damit iceland!!!!!!!!!!!!!!!!! Thaw out! |
Benny Ohu
Chaotic Tranquility Casoff
832
|
Posted - 2013.02.19 15:20:00 -
[58] - Quote
Steijn wrote:tier3 is not a bug, you just need to click the selection then resave your overview. it is a bug that took it off and prevents it being manufactured :P and that's what i meant by 'solvable' |
Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 15:22:00 -
[59] - Quote
Benny Ohu wrote:oh nooo, there's no way to get a symmetrical turret layout on the Ferox :( the harbinger's lower and upper turrets (models) can't be filled anymore, either That's not exactly a big deal, though. The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable. I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun I like it
:( CCP ATLEAST GIVE PEOPLE THE OPTION TO HAVE LAUNCHERS IF THEY WANT AGAIN>>>>>........ |
White Tree
Love Squad Confederation of xXPIZZAXx
872
|
Posted - 2013.02.19 15:23:00 -
[60] - Quote
The only thing I want is those waypoint lines on the starfield a bit more visible, I love them.
This is a good patch, and everything is fine, and anyone who disagrees is an autistic, pants-shitting child. Former member of CSM6, Champion of the Gallente Master Race. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |