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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
2965

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Posted - 2013.02.19 11:58:00 -
[1] - Quote
EVE Online: Retribution 1.1 has been successfully deployed on February 19, 2013.
EVE Online: Retribution 1.1 introduces new features such as Dueling and Info Panels, Tiericide of Battlecruisers and along with a large number of fixes and little, but helpful improvements. For full details, especially already known issues, please check the patch notes.
This thread is for general feedback. If you encounter any issues please use the Retribution 1.1 issues thread here.
Enjoy EVE Online: Retribution 1.1! CCP Phantom - German Community Coordinator - Volunteer Manager |
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Shokre O'Corwi
The Squid Squad Slumdogs
51
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Posted - 2013.02.19 12:14:00 -
[2] - Quote
So far so good. Love the route lines in space, makes you see how small you are :) |

Graygor
1kB Realty 1kB Galactic
9635
|
Posted - 2013.02.19 12:25:00 -
[3] - Quote
Looking good so far. Really liking the auto pilot route lines. For me it really adds a kind of depth and awe to make eve feel bigger. "I think you should buy a new Mayan calendar. Mine has muscle cars on it." --áKenneth O'Hara
Post with your brainGäó |

Nankeen Heron
Jim's Mowing
4
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Posted - 2013.02.19 12:35:00 -
[4] - Quote
When launching the game, I had an Inferno splash image - confusing! |
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CCP Punkturis
C C P C C P Alliance
4569

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Posted - 2013.02.19 12:41:00 -
[5] - Quote
Graygor wrote:
Also give ship rebalance guys a half day holiday, a medal and permission to run around Reykjavik town hall naked, theyve done a really good job.
please don't  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Arronicus
Vintas Industries Mistakes Were Made.
225
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Posted - 2013.02.19 12:48:00 -
[6] - Quote
Smells like battlecruiser profit. |
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CCP Fozzie
C C P C C P Alliance
4177

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Posted - 2013.02.19 12:59:00 -
[7] - Quote
CCP Punkturis wrote:Graygor wrote:
Also give ship rebalance guys a half day holiday, a medal and permission to run around Reykjavik town hall naked, theyve done a really good job.
please don't 
Spoilsport  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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BEPOHNKA
Legions Force
36
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Posted - 2013.02.19 13:02:00 -
[8] - Quote
hmmm |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
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Posted - 2013.02.19 13:06:00 -
[9] - Quote
Okay so is there a point to taking away one highslot from the drake, it already does crap for damage as is.... why dont we just take all damage away and make it a floating trash can I want my highslot back. lets not even get into the sig radius. I spent all that time working into a drake and for what now the ship is **** I want my isk back or my ship back one or the other. |

Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 13:06:00 -
[10] - Quote
:( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. |
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Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
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Posted - 2013.02.19 13:09:00 -
[11] - Quote
Bubbleboylol wrote::( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. agree with this as well. |

Graygor
1kB Realty 1kB Galactic
9639
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Posted - 2013.02.19 13:12:00 -
[12] - Quote
CCP Fozzie wrote:CCP Punkturis wrote:Graygor wrote:
Also give ship rebalance guys a half day holiday, a medal and permission to run around Reykjavik town hall naked, theyve done a really good job.
please don't  Spoilsport 
I concur.
I have it on good information that it is an ancient tradition in Iceland to run naked around the town hall.
Think of the money you could raise for Charity to feed the poor starving GMs? "I think you should buy a new Mayan calendar. Mine has muscle cars on it." --áKenneth O'Hara
Post with your brainGäó |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 13:12:00 -
[13] - Quote
Give me back my Battlecruisers they were fine the way they were =(
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Bubbleboylol
School of Applied Knowledge Caldari State
3
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Posted - 2013.02.19 13:20:00 -
[14] - Quote
Listain Kurvorra wrote:Give me back my Battlecruisers they were fine the way they were =(
Agree, GIVE THEM BACK! you screwed the BC I intentionally did not use the drake because it is so damn ugly....... They really where fine the way they were.. There was no reason to do what you did..... I am even hearing ( reports ) of DPS even being lower on Drake now also.. So now it sucks and DPS is lower... |

NEONOVUS
Saablast Followers
372
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Posted - 2013.02.19 13:24:00 -
[15] - Quote
Why, why must you torment me so CCP? You make a game and encourage me to play it. Then when I feel like its boring and no longer worth my time, you change it and make it interesting again! Let me wallow in my selfdespair and pity instead of making me happy!
Also why was nanopaste chosen for the AAR instead of metal scraps? |

Banirtal Cadelanne
Cadelanne Mining Corporation
0
|
Posted - 2013.02.19 13:28:00 -
[16] - Quote
Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! |

Steijn
Quay Industries CAStabouts
240
|
Posted - 2013.02.19 13:34:00 -
[17] - Quote
Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts!
only way you lose training time is if you failed to put a long skill in the queue which everyone should do knowing CCPs performance with previous patches. |

Lors Dornick
Perkone Caldari State
422
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Posted - 2013.02.19 13:34:00 -
[18] - Quote
NEONOVUS wrote: Also why was nanopaste chosen for the AAR instead of metal scraps?
They've saved metal scraps for a later (and yet secret) Minmatar generic repair module ...
CCP Eterne: Silly player, ALL devs are evil.
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Lexxxii
4S Corporation RAZOR Alliance
9
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Posted - 2013.02.19 13:34:00 -
[19] - Quote
Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.
Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno.
Adding this is pointless at the moment, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.
Awesome piece of rebalancing there. Nice one |

Solstice Project
Brave Newbies Inc.
2762
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Posted - 2013.02.19 13:34:00 -
[20] - Quote
Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! Why didnt you put longer skills in, like all the smart people do ? Inappropriate signature removed. Spitfire |
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NEONOVUS
Saablast Followers
373
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Posted - 2013.02.19 13:36:00 -
[21] - Quote
Oh you cool people. Missile impacts cause screenshakes now. |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 13:40:00 -
[22] - Quote
NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. ^HATE THIS HATE THIS HATE THIS, it is a pain in the butt and annoying to boot.... REMOVE^ |

John Valentine
Repo.
10
|
Posted - 2013.02.19 13:45:00 -
[23] - Quote
Can I just ask? Are you Done Raping the minmater now? Are you done with this **** now? Can we minmater look forward to flying unmolested in EvE now? |

Shokre O'Corwi
The Squid Squad Slumdogs
51
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Posted - 2013.02.19 13:50:00 -
[24] - Quote
I love all these people who can't read through all of the changes about ships. |

Steijn
Quay Industries CAStabouts
240
|
Posted - 2013.02.19 13:52:00 -
[25] - Quote
NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now.
CCP, how do you turn this off? |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 13:53:00 -
[26] - Quote
I think that if you want to to "Tiericide" then you best do it all at once because not doing so will cause an inbalance. |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 13:53:00 -
[27] - Quote
Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. |

Tsukino Stareine
EVE University Ivy League
10
|
Posted - 2013.02.19 13:54:00 -
[28] - Quote
cyclone still isn't very good. 5/2 split on a combat battlecruiser just don't cut it.
Give it 6 missile bays and remove the extra high and move it to a mid. At the moment the only realistic way to tank a cyclone is with an ASB and that doesn't work in pve and the cyclone is the only realistic option for solo pve for minmatar pilots.
|

Steijn
Quay Industries CAStabouts
241
|
Posted - 2013.02.19 13:55:00 -
[29] - Quote
Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options.
display settings middle column as ive just been informed. |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 13:57:00 -
[30] - Quote
Steijn wrote:Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. display settings middle column as ive just been informed. yeah but the missile effects turn off all missile effects not just the screen shake, I like the missile effects that don't cause the screen to shake |
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Steijn
Quay Industries CAStabouts
241
|
Posted - 2013.02.19 13:58:00 -
[31] - Quote
Listain Kurvorra wrote:Steijn wrote:Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. display settings middle column as ive just been informed. yeah but the missile effects turn off all missile effects not just the screen shake, I like the missile effects that don't cause the screen to shake
no, turn off camera shake in middle column not missile effects. |

Sizeof Void
Center for Advanced Studies Gallente Federation
335
|
Posted - 2013.02.19 14:01:00 -
[32] - Quote
Lors Dornick wrote:NEONOVUS wrote: Also why was nanopaste chosen for the AAR instead of metal scraps?
They've saved metal scraps for a later (and yet secret) Minmatar generic repair module ... They will be used in the long-overdue and long-neglected revamp of active hull tanking.
After all, what's the point of having all of those hull repair and remote hull repair modules anyways? |

MainDrain
7th Deepari Defence Armada
143
|
Posted - 2013.02.19 14:03:00 -
[33] - Quote
Listain Kurvorra wrote:I think that if you want to do "Tiericide" then you best do it all at once because not doing so will cause an inbalance.
IF you change everything at once you have no real constant to compare how these effects are being felt. The majority of changes have opened up a wider range of ships for people to use (i actually discovered the t1 frig logi ships yesterday) and have changed the way people play.
Imagine if every ship had been changed at once, it would be too much for people to take in and handle. At least this way your current mission ship might have been changed today, but you have had experience with the new look cruisers and frigates to allow you to keep playing while you get used to the new battlecruisers. |

Jason13 Anzomi
School of Applied Knowledge Caldari State
34
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Posted - 2013.02.19 14:03:00 -
[34] - Quote
So far only one issue showing up for me.
My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.
While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :) |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 14:05:00 -
[35] - Quote
Steijn wrote: no, turn off camera shake in middle column not missile effects.
yeah but does that not turn off the warp shake which I rather like? The screen shake in battle is just a pain in the ass and not worth the trouble all it does is make it more difficult on the battle which should already be hard as is. |

Steijn
Quay Industries CAStabouts
241
|
Posted - 2013.02.19 14:05:00 -
[36] - Quote
Jason13 Anzomi wrote:So far only one issue showing up for me.
My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.
While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :)
try clearing cache |

MainDrain
7th Deepari Defence Armada
143
|
Posted - 2013.02.19 14:05:00 -
[37] - Quote
Jason13 Anzomi wrote:So far only one issue showing up for me.
My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.
While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :)
Reset your cache, apparently this will sort it (according to twostep) |

Freundliches Feuer
Get Lost.
62
|
Posted - 2013.02.19 14:09:00 -
[38] - Quote
Listain Kurvorra wrote:Steijn wrote:Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. display settings middle column as ive just been informed. yeah but the missile effects turn off all missile effects not just the screen shake, I like the missile effects that don't cause the screen to shake
Cry me a river. |

Listain Kurvorra
Zoltus Nebula Border World Enterprises
3
|
Posted - 2013.02.19 14:13:00 -
[39] - Quote
Freundliches Feuer wrote:Listain Kurvorra wrote: yeah but the missile effects turn off all missile effects not just the screen shake, I like the missile effects that don't cause the screen to shake
Cry me a river. oh your so cool you know how to be a di-ck over the internet. Want a cookie? would that go well with your golden as-s of the year award? |

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
2
|
Posted - 2013.02.19 14:14:00 -
[40] - Quote
Bug - double clicking in the ship hangar / clicking cargo icon in fitting window used to open the cargohold of the ship you are currently in. It now opens the cargo hold of the last ship you open using *Right Click -> Open Cargohold*
I can no longer hover over ships in space to get information, I need to try and find them on my overview or click them, which can be a potential issue if I happen to hit an overview action like target or approach, etc.
Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen.
The "A" next to Route is kind of dumb to have as an A (I get it's for Autopilot) but the A that triggers the autopilot on the bottom has no similar functions. I think the "A" to change the route configuration could have been anything else and would work better.
Not going to complain about the ship "rebalances" until I get some good fights with / against them all. I have noticed the minerals of previously teir 1 battlecruisers has increased also, as a result, I'm sure. |
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Steijn
Quay Industries CAStabouts
241
|
Posted - 2013.02.19 14:16:00 -
[41] - Quote
Nadzieijko Andrastile wrote:Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen..
Autopilot route |

Yigal Tzadok
Omni Corp.
3
|
Posted - 2013.02.19 14:20:00 -
[42] - Quote
awesome patch but needs more screen shakin |

Mike Whiite
Cupid Stunts. Casoff
127
|
Posted - 2013.02.19 14:21:00 -
[43] - Quote
Tsukino Stareine wrote:cyclone still isn't very good. 5/2 split on a combat battlecruiser just don't cut it.
Give it 6 missile bays and remove the extra high and move it to a mid. At the moment the only realistic way to tank a cyclone is with an ASB and that doesn't work in pve and the cyclone is the only realistic option for solo pve for minmatar pilots.
you can use a passive tank for PvE/ maybe even with shield power relay's
2 utillity highs leave a enourmous numer of oppertunities, both PvP and PVE.
I think there won't be a better cheap exploration ship. Cloak/Probe or Salvager
I like to experimentate with double neut/smart bomb.
or see how it will do with 3 BCU's and 2 Drone Damage units drone link argumentor and Heavy missiles at long range.
Nano versions.
Spider tanking with shield transporters in a small gang?
This ship shows so much potential, can go so many way-¦s and is hard to protect your self against because it can switch damage, change drones, during combat, and has 2 utilitie highs that can act as a surprise.
I've bought several already can't wait to play with them. |

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
2
|
Posted - 2013.02.19 14:26:00 -
[44] - Quote
Steijn wrote:Nadzieijko Andrastile wrote:Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen.. Autopilot route
I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well. |

Gritz1
Ice Fire Warriors Late Night Alliance
156
|
Posted - 2013.02.19 14:29:00 -
[45] - Quote
Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? |

NEONOVUS
Saablast Followers
374
|
Posted - 2013.02.19 14:35:00 -
[46] - Quote
Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? yep |

Spugg Galdon
APOCALYPSE LEGION
275
|
Posted - 2013.02.19 14:40:00 -
[47] - Quote
Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it?
So those passive tanks actually have a weakness to neuts now. Oh deary me. What are we gonna do? |

De'Veldrin
East India Ore Trade The East India Co.
975
|
Posted - 2013.02.19 14:42:00 -
[48] - Quote
Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it?
Welcome to a couple weeks ago. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 14:46:00 -
[49] - Quote
HOT PATCH!
GOGOGOGOGOGO |

Gritz1
Ice Fire Warriors Late Night Alliance
156
|
Posted - 2013.02.19 14:49:00 -
[50] - Quote
De'Veldrin wrote:Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? Welcome to a couple weeks ago.
I totally missed this. Is anyone still rabbling? Can I rabble for awhile?
(I just thought I was reading it wrong.) |
|

De'Veldrin
East India Ore Trade The East India Co.
975
|
Posted - 2013.02.19 14:54:00 -
[51] - Quote
Gritz1 wrote:De'Veldrin wrote:Gritz1 wrote:Am I reading this right?
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
So when the hardener turns off, thats it? Welcome to a couple weeks ago. I totally missed this. Is anyone still rabbling? Can I rabble for awhile? (I just thought I was reading it wrong.)
This is Eve - of course you can rabble! The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Rommiee
Mercury Inc.
549
|
Posted - 2013.02.19 14:57:00 -
[52] - Quote
Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options.
Are you mad ????
You know that CCP hate giving players options. That would result in players being able to adjust settings to what suits them, and not what suits CCP. It will never catch on.
|

MainDrain
7th Deepari Defence Armada
145
|
Posted - 2013.02.19 15:05:00 -
[53] - Quote
Steijn wrote:Nadzieijko Andrastile wrote:Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen.. Autopilot route
Its an immersion thing, its designed to give you a sense of where you are and where you are going to.
Considering most of this was done by one guy (at least the initial work) I think its a fantastic feature! |

SMT008
SnaiLs aNd FroGs
516
|
Posted - 2013.02.19 15:13:00 -
[54] - Quote
Listain Kurvorra wrote:Okay so is there a point to taking away one highslot from the drake, it already does crap for damage as is.... why dont we just take all damage away and make it a floating trash can I want my highslot back. lets not even get into the sig radius. I spent all that time working into a drake and for what now the ship is **** I want my isk back or my ship back one or the other.
Yes, there is a point.
With the 10% bonus to Kinetic damage instead of 5%, that's a net buff in DPS.
Also, it costs less to fit (-1 Launcher).
I get 726 DPS with my HAM Drake, About 500 with my PODLA Drake. But then again you probably don't know what a PODLA Drake is. |

Benny Ohu
Chaotic Tranquility Casoff
832
|
Posted - 2013.02.19 15:15:00 -
[55] - Quote
oh nooo, there's no way to get a symmetrical turret layout on the Ferox :( the harbinger's lower and upper turrets (models) can't be filled anymore, either
That's not exactly a big deal, though.
The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable.
I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun I like it |

Steijn
Quay Industries CAStabouts
243
|
Posted - 2013.02.19 15:18:00 -
[56] - Quote
Benny Ohu wrote:oh nooo, there's no way to get a symmetrical turret layout on the Ferox :( the harbinger's lower and upper turrets (models) can't be filled anymore, either That's not exactly a big deal, though. The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable. I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun  I like it
tier3 is not a bug, you just need to click the selection then resave your overview. |

Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 15:19:00 -
[57] - Quote
Rommiee wrote:Listain Kurvorra wrote:Steijn wrote:NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now. CCP, how do you turn this off? Agreed, This should have it's own option that is seperate from the rest of the missile effect options. Are you mad ???? You know that CCP hate giving players options. That would result in players being able to adjust settings to what suits them, and not what suits CCP. It will never catch on.
Damit iceland!!!!!!!!!!!!!!!!! Thaw out! |

Benny Ohu
Chaotic Tranquility Casoff
832
|
Posted - 2013.02.19 15:20:00 -
[58] - Quote
Steijn wrote:tier3 is not a bug, you just need to click the selection then resave your overview. it is a bug that took it off and prevents it being manufactured :P and that's what i meant by 'solvable' |

Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 15:22:00 -
[59] - Quote
Benny Ohu wrote:oh nooo, there's no way to get a symmetrical turret layout on the Ferox :( the harbinger's lower and upper turrets (models) can't be filled anymore, either That's not exactly a big deal, though. The bug stopping tier three BC appearing on the custom overview is unfortunate, but at least it's solvable. I can use the autopilot thing to identify stars, too. It's not useful but it's a bit of fun  I like it
:( CCP ATLEAST GIVE PEOPLE THE OPTION TO HAVE LAUNCHERS IF THEY WANT AGAIN>>>>>........ |

White Tree
Love Squad Confederation of xXPIZZAXx
872
|
Posted - 2013.02.19 15:23:00 -
[60] - Quote
The only thing I want is those waypoint lines on the starfield a bit more visible, I love them.
This is a good patch, and everything is fine, and anyone who disagrees is an autistic, pants-shitting child. Former member of CSM6, Champion of the Gallente Master Race. |
|

Mike Whiite
Cupid Stunts. Casoff
127
|
Posted - 2013.02.19 15:25:00 -
[61] - Quote
SMT008 wrote: I get 726 DPS with my HAM Drake, About 500 with my PODLA Drake. But then again you probably don't know what a PODLA Drake is.
Isn't that the thingy that is being replaced by cyclones as we speak :D
|

Aineko Macx
Royal Amarr Institute Amarr Empire
246
|
Posted - 2013.02.19 15:44:00 -
[62] - Quote
I'm under the impression effects put less strain on the GPU now, meaning I can run with AA even in large fleets and not have an fps drop :) |

Rommiee
Mercury Inc.
549
|
Posted - 2013.02.19 15:44:00 -
[63] - Quote
White Tree wrote:The only thing I want is those waypoint lines on the starfield a bit more visible, I love them.
This is a good patch, and everything is fine, and anyone who disagrees is an autistic, pants-shitting child.
LOL
CCP alt detected
|

Piquet Raddei
Royal Amarr Institute Amarr Empire
37
|
Posted - 2013.02.19 15:58:00 -
[64] - Quote
Salvage Drones continue to be completely - and rather embarrasingly - worthless.
They will not "auto-salvage" fleet/corp/abandoned wrecks. I can't for the life of me understand why you'd do this. No competent PVE'er is going to replace combat drones with salvage drones in their default loadouts, and if they're diligent enough to dock up and return with a salvage ship, they're most likely diligent enough to have an alt account for salvaging anyways.
Yes of course there are a few players out there who don't use two accounts, and to them I say "You're the 1% that didn't get your way on Wall-Street, either..."
I understand through some petitiions I filed last year that the drone AI literally has "ghosts" in it's machine, but if these salvage drones are ONLY going to auto-salvage wrecks belonging to the active pilot, then they're useless and you might as well get rid of them. |

Jaangel
Cloak and Badgers
22
|
Posted - 2013.02.19 16:00:00 -
[65] - Quote
improvements what improvements ???
all i can see is wastes of time and look im a dev nerf bat swining. Another awful patch. |

Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 16:02:00 -
[66] - Quote
Rommiee wrote:White Tree wrote:The only thing I want is those waypoint lines on the starfield a bit more visible, I love them.
This is a good patch, and everything is fine, and anyone who disagrees is an autistic, pants-shitting child. LOL CCP alt detected
lol Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 16:04:00 -
[67] - Quote
Jaangel wrote:improvements what improvements ??? all i can see is wastes of time and look im a dev nerf bat swining. Another awful patch.
Agree... Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Bubbleboylol
School of Applied Knowledge Caldari State
3
|
Posted - 2013.02.19 16:10:00 -
[68] - Quote
Rommiee wrote:White Tree wrote:The only thing I want is those waypoint lines on the starfield a bit more visible, I love them.
This is a good patch, and everything is fine, and anyone who disagrees is an autistic, pants-shitting child. LOL CCP alt detected
Leads me to believe that most CSM leaders are CCP alts.... Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

minerboob
Rage of Inferno Malefic Motives
2
|
Posted - 2013.02.19 16:14:00 -
[69] - Quote
Update itself didnt go that well for me....
Update FAILED Repair FAILED Update #2 FAILED Update #3 with "higher permissions" Failed
Deleted EvE and now re-downloading
not impressed.  |

Ned Echerie
0
|
Posted - 2013.02.19 16:15:00 -
[70] - Quote
AAR:
Quote:This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Cap Booster charges to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
Emphasis mine. Seriously CCP?
Good to know the Incursus still has the 10% repair bonus. or did you forget to update that description too? |
|

Commander A9
East Khanid Trading Khanid Trade Syndicate
136
|
Posted - 2013.02.19 16:20:00 -
[71] - Quote
I logged on today to discover my Large Capacitor Control Rigs installed onto my battleship had accrued 1% damage...
Not sure how or why. I'm not seeing anything in the patch notes related to rig damage, and I haven't taken hull damage... Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Lyron-Baktos
Selective Pressure Rote Kapelle
401
|
Posted - 2013.02.19 16:28:00 -
[72] - Quote
downloaded, applied patch, logged on to check all was well and then off to work. 5 minutes tops
another flawless update How the **** do you remove a signature? |

Kane Alvo
Coronis Corporation
20
|
Posted - 2013.02.19 16:32:00 -
[73] - Quote
So far the only issue for me is that the captain's quarters takes FOREVER to load now.
I remember reading some old posts/blog that this was a problem for a lot of people when it was first implemented. I only started playing about 2 months ago and have never had an issue with it until today. |

Tau Cabalander
Retirement Retreat Working Stiffs
1581
|
Posted - 2013.02.19 16:39:00 -
[74] - Quote
Patch Notes wrote:Strategic cruisers (with Covert Reconfiguration subsystem) and blockade runners can now fit the Covert Cynosural Field Generator I. About time for T3! Eagerly awaiting a second highslot on the Crane, Viator, Prorator. 
Patch Notes wrote:The Focused Warp Disruption Script for Warp Disruption Field Generators will no longer prevent the Micro Jump Drive from activating. I must be missing something here, otherwise battleships with a MJD are the only unstoppable sub-cap ships in EVE, as HICs don't fit a mid-slot point? 
Patch Notes wrote:The rig penalty on all active armor rigs (Auxiliary Nano Pump, Nanobot Accelerator) was changed to increase the powergrid use of local armor reps by 10% instead of reducing ship velocity. Ugh. I'm probably going to have to refit and re-rig all my armor ships. 
Patch Notes wrote:* Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. * Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners. That's going to hurt my Covert Ops, Blockade Runner, and hauling ships. Big resist holes ripe for gate smartbombs.  |

Jaangel
Cloak and Badgers
22
|
Posted - 2013.02.19 16:44:00 -
[75] - Quote
Can someone explain why in the Dev blogs they went on about buffing armor.
Instead they have nerfed it to ****.....
|

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
2
|
Posted - 2013.02.19 16:47:00 -
[76] - Quote
Bug - Every can I open or station container opens by default as my ships cargohold. Then opening it a second time fixes it.
Approach a wreck in space, opens as my ship's cargo. Dock in station, my Item Hangar / Ship Hangar all open as my cargo along with my cargo in it's normal spot. |

MainDrain
7th Deepari Defence Armada
145
|
Posted - 2013.02.19 16:51:00 -
[77] - Quote
Tau Cabalander wrote:Patch Notes wrote:* Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. * Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners. That's going to hurt my Covert Ops, Blockade Runner, and hauling ships. Big resist holes ripe for gate smartbombs. 
Fit passive modules? |

Mindrago Aldent
The Loners Club
25
|
Posted - 2013.02.19 16:54:00 -
[78] - Quote
For some reason my strip miner 2's will not Auto Repeat, regardless of the setting they just stop.
Same as another poster, no info when hovering over a ship etc. |

Vortos Yvormes
Hattori Shogunate Claimed.
0
|
Posted - 2013.02.19 17:30:00 -
[79] - Quote
There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me. |

Midnight Hope
Pator Tech School Minmatar Republic
85
|
Posted - 2013.02.19 17:39:00 -
[80] - Quote
Jason13 Anzomi wrote:So far only one issue showing up for me.
My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.
While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :)
Are you sure it's the legion and not the Loki that shows as space garbage? 
|
|

Flag Bravo
12
|
Posted - 2013.02.19 17:59:00 -
[81] - Quote
I have had the Cyclone from the day I could fly it. What you have done to it in this patch make's me contemplate packing in. Why? |

Alice Katsuko
Terra Incognita Unclaimed.
201
|
Posted - 2013.02.19 18:04:00 -
[82] - Quote
Just to nitpick: the autopilot route in the skybox is a bit difficult to see against the Caldari nebula.
In all seriousness, it's a great patch. |

Ame Umida
Occupational Hazzard Get Off My Lawn
8
|
Posted - 2013.02.19 18:06:00 -
[83] - Quote
I want to know if more bad things are to come for battleships. If so i yell "NERFS AHOY" but seriously, requiring more materials to build ships that have worse stats makes no sense. If I didn't know any better I'd think that CCP doesn't really want lots of ships being built. |

Lord Thingol
Polonia Kamikaze Honey Badger Coalition
10
|
Posted - 2013.02.19 18:12:00 -
[84] - Quote
Dear Sirs
I am writing this message as Caldari member and would like to ask what happened that our race is being prosecuted by Concord. We are waging war with Gallente and need to protect ourselves from Minmatar and you have already taken all the tools needed for protection.
If any word would apply for the man, the right word would be "castration"
Before there were four ships that we could use for self defence and fighting pirates :
- Drake (rocket nerf, drake nerf) - Tengu (rocket nerf) - Falcon (ecm nerf) - Basilisk (cruiser boost)
Now there is nothing left... How you can just rip the Caldari from every asset possible ? Because I can say with full awarness, that Caldari is the worst race for PVP today. How we can fight by rocket weapon with lousy range and long damage delay ?
Thank you, and consider that you need to purge Winmatar and Gallente agents amongs you, otherwise we will rebel.
Lord Thingol |

Ma Zhiqiang
Huang Yinglong White-Lotus
1
|
Posted - 2013.02.19 18:12:00 -
[85] - Quote
Hurricane.
When the other dps bc's have 10% damage + another bonus, the Hurricane only get total of 10% damage with 5% for damage and rof... What happened there? |

Celeste Starwind
Global Dynamics Production Test Friends Please Ignore
2
|
Posted - 2013.02.19 18:21:00 -
[86] - Quote
Vortos Yvormes wrote:There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me. +1 Would be nice to have a way to adjust info panel placement. I want in close to the top edge of game window. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3961
|
Posted - 2013.02.19 18:35:00 -
[87] - Quote
Having to go through all of my overviews manually to add attack battlecruisers is irritating at best. CCP should have updated these automatically instead of forcing everyone to manually update all of their overviews (which I'm sure for some people means quite a few).
In addition, mousing over a ship bracket in space no longer shows information for that ship until clicked on. Please fix this. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

NEONOVUS
Saablast Followers
379
|
Posted - 2013.02.19 18:36:00 -
[88] - Quote
Lord Thingol wrote:Dear Sirs
I am writing this message as Caldari member and would like to ask what happened that our race is being prosecuted by Concord. We are waging war with Gallente and need to protect ourselves from Minmatar and you have already taken all the tools needed for protection.
If any word would apply for the man, the right word would be "castration"
Before there were four ships that we could use for self defence and fighting pirates :
- Drake (rocket nerf, drake nerf) - Tengu (rocket nerf) - Falcon (ecm nerf) - Basilisk (cruiser boost)
Now there is nothing left... How you can just rip the Caldari from every asset possible ? Because I can say with full awarness, that Caldari is the worst race for PVP today. How we can fight by rocket weapon with lousy range and long damage delay ?
Thank you, and consider that you need to purge Winmatar and Gallente agents amongs you, otherwise we will rebel.
Lord Thingol So I take it that's a no to sniper Naga/corm and the Osprey dumped the bassie how? |

Lysa Riay
Pator Tech School Minmatar Republic
72
|
Posted - 2013.02.19 18:39:00 -
[89] - Quote
An option to dispose of the vomit inducing camera shake would be nice! it doesnt even scale as you zoom out...#
 Could Klang take the (now rotting) pizzas out as they leave the building plz. |

Rammix
FreeWorkers HeII Gate Alliance
35
|
Posted - 2013.02.19 18:40:00 -
[90] - Quote
The trasparent fields of info panels don't let to click through them. Also, their fields are too wide and it makes uncomfortable some window layouts with control panel on the top. OpenSUSE 12.2, wine 1.5 |
|

Rammix
FreeWorkers HeII Gate Alliance
35
|
Posted - 2013.02.19 18:44:00 -
[91] - Quote
One more issue: right-clicking on the system map while scanning sometimes makes focus rapidly 'jump' in an irritating manner. OpenSUSE 12.2, wine 1.5 |

Rammix
FreeWorkers HeII Gate Alliance
35
|
Posted - 2013.02.19 18:52:00 -
[92] - Quote
Quote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. Crane (caldari blocade runner) has only 1 high slot and this patch is useless for it. Please, add +1 high slot to the crane. OpenSUSE 12.2, wine 1.5 |

James Amril-Kesh
4S Corporation RAZOR Alliance
3962
|
Posted - 2013.02.19 19:01:00 -
[93] - Quote
Rammix wrote:Quote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. Crane (caldari blocade runner) has only 1 high slot and this patch is useless for it. Please, add +1 high slot to the crane. So does the VIator and Prorator. The only BR that has two high slots is the Prowler. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Pic'n dor
Epsilon Lyr Nulli Secunda
0
|
Posted - 2013.02.19 19:02:00 -
[94] - Quote
Jita is TiDi 21% 
Dueling at his best ? 
Anyone want a freighter warp speed buff ?? I can see me aging while warping !!  
Thx for black ops buff > while try it ASAP :) |

roy oakes
Pimebeka Industrial Mining Productions Partners of Industrial Service and Salvage
4
|
Posted - 2013.02.19 19:10:00 -
[95] - Quote
well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler |

Roime
Shiva Furnace
2015
|
Posted - 2013.02.19 19:16:00 -
[96] - Quote
James Amril-Kesh wrote:Having to go through all of my overviews manually to add attack battlecruisers is irritating at best. CCP should have updated these automatically instead of forcing everyone to manually update all of their overviews (which I'm sure for some people means quite a few).
In addition, mousing over a ship bracket in space no longer shows information for that ship until clicked on. Please fix this.
Thanks for the heads-up!
Also the hover info missing is pretty bad.
And the info panels waste a massive amount of space above them, otherwise looks good.
Rendering tweaks make my gfx card work less? Just a butt feeling.
-á- All I really wanted was to build a castle among the stars - |

Mysa
Alekhine's Gun
26
|
Posted - 2013.02.19 19:19:00 -
[97] - Quote
"New skill Armor Honeycombing has been added."
Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!? SoloFoLife! -KEKE the Merlin wonder |

James Amril-Kesh
4S Corporation RAZOR Alliance
3964
|
Posted - 2013.02.19 19:20:00 -
[98] - Quote
roy oakes wrote:well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler At level 5 battlecruiser:
Old bonus: 5% kinetic missile damage per level - 7 launchers 1.25 * 7 = 8.75 effective launchers
New bonus: 10% kinetic missile damage per level - 6 launchers 1.5 * 6 = 9 effective launchers
At level 4 battlecruiser: Old: 1.2 * 7 = 8.4 eff. launchers New: 1.4 * 6 = 8.4 eff. launchers
At level 3: Old: 1.15 * 7 = 8.05 eff. launchers New: 1.3 * 6 = 7.8 eff. launchers
So you get the same DPS out of your Drake at BC 4, and slightly more at BC 5. You only get less DPS if you have BC trained to 3 or less. So train up, which you should be anyway. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

roy oakes
Pimebeka Industrial Mining Productions Partners of Industrial Service and Salvage
4
|
Posted - 2013.02.19 19:20:00 -
[99] - Quote
Mysa wrote:"New skill Armor Honeycombing has been added."
Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!?
must be full of holes |

James Amril-Kesh
4S Corporation RAZOR Alliance
3964
|
Posted - 2013.02.19 19:24:00 -
[100] - Quote
Mysa wrote:"New skill Armor Honeycombing has been added."
Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!? http://lmgtfy.com/?q=honeycomb+armor Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Jalen1
School of Applied Knowledge Caldari State
0
|
Posted - 2013.02.19 19:25:00 -
[101] - Quote
cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 |

Jeldan
Red Federation
0
|
Posted - 2013.02.19 19:32:00 -
[102] - Quote
Vortos Yvormes wrote:There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.
While it's not terrible it would be nice to remove those "solar system" and "A" icons too. The idea is great but it REALLY takes away from the "Clean" look of the previous interface. And as mentioned above that gap is HUGE. Please give us the option to either adjust the placement with snap-to-edge ability included (like the overview, chat, and other pannels) or just take those info pannel additions away.
Additionally, please return the autopilot functionalities back to the star map windows. I'm not saying remove the new functionality you have added to the route info pannel but the one in the star map was great.
Or just give us the option to chose between the interface style (or interface components) we want.
Overall though great work guys - LOVE the autopilot routelines (could be a little more visable). |

Yigal Tzadok
Omni Corp.
3
|
Posted - 2013.02.19 19:33:00 -
[103] - Quote
just received -3,20 standing from unknown faction (concord) for a ship i lost |

Xercodo
Xovoni Directorate
2183
|
Posted - 2013.02.19 19:38:00 -
[104] - Quote
Vortos Yvormes wrote:There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.
That's where the combat timers go. The Drake is a Lie |

MainDrain
7th Deepari Defence Armada
146
|
Posted - 2013.02.19 19:40:00 -
[105] - Quote
roy oakes wrote:well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler
My understanding was that although use have lost 1 launcher hardpoint, the increase to the damage bonus actually increases the raw dps potential of the ship. Would need to double check myself, but from what ive read on test server feed back forum people are saying they are getting an increase |

NEONOVUS
Saablast Followers
380
|
Posted - 2013.02.19 19:53:00 -
[106] - Quote
Lysa Riay wrote:An option to dispose of the vomit inducing camera shake would be nice! it doesnt even scale as you zoom out...#  being adjusted to differing sensory input is a good start. Or are you going to refuse your VR headset soon?
Also you could try not being shot. If you kill them before they launch no shake for you.
Options general camera shake. |

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 19:54:00 -
[107] - Quote
Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1
Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke.
http://community.eveonline.com/updates/patchnotes.asp
Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

De'Veldrin
East India Ore Trade The East India Co.
981
|
Posted - 2013.02.19 19:56:00 -
[108] - Quote
Bubbleboylol wrote:Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke. http://community.eveonline.com/updates/patchnotes.asp
Being out of balance is, by definition, broken when you consider the context. Just because you don't like the fix doesn't mean it wasn't needed. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3968
|
Posted - 2013.02.19 20:00:00 -
[109] - Quote
Bubbleboylol wrote:Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke. http://community.eveonline.com/updates/patchnotes.asp I already told you that the drake does more damage now than before. Stop whining. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
3
|
Posted - 2013.02.19 20:12:00 -
[110] - Quote
If you actually do the math, you'll see a more level playing field than before. It's really not nearly as bad as people are making it out to be. They took away what you knew, now you need to think of a new way to fit your ship, or just wait for someone to make a new cookie cutter fit.
Pitting several high SP accounts against each other in newly modified battlecruisers has been more fun and actually provides a challenge. Sorry you can't bring your Drake to everything. |
|

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 20:16:00 -
[111] - Quote
James Amril-Kesh wrote:Bubbleboylol wrote:Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke. http://community.eveonline.com/updates/patchnotes.asp I already told you that the drake does more damage now than before. Stop whining.
That's not the point. I don't want to be forced to use only a certain type ship to do what i need to at that time. The thing that brought me to this game ( years ago ) was the fact that so many options are available on so many ships that you could outfit to your liking. The whole curtailed and role set mindset that all these mmo's are taking as of late is just bad business for us, good for them. As people would just be able to hurry look up the best outfit and just get that then doing research and outfitting to there need for what they are doing. People are slowly being forced to use only a certain type setup to be-able to compete with other setups or you are left behind if you choose not to use that certain setup. I am not going to get into the argument about how this ship is better or that can be better if you do that, that is the whole point for having options so you can choose for yourself what you think is better, even if others think it's not. Not pre ordained rules. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Rasmier
Endless Winter Night R O G U E
4
|
Posted - 2013.02.19 20:18:00 -
[112] - Quote
James Amril-Kesh wrote:Bubbleboylol wrote:Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke. http://community.eveonline.com/updates/patchnotes.asp I already told you that the drake does more damage now than before. Stop whining.
It's offical now....CCP hates caldari pilots |

Amaloy Jeqcovy
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
0
|
Posted - 2013.02.19 20:20:00 -
[113] - Quote
With all the rebalancing, I am leaving. It feels like CCP is balancing the game so that frigates can take out BC's much easier. Is this game going the same direction as WoW in that regard?
I don't want the game too balanced. Why not just make one ship, one gun? Now that's balance. It is not, however, what gamers want in a game. Some gamers want to be able to find a few BFG's, while others like pistols. When gamers put a lot of time and money (this is a paid subscription game) into achieving a ship and fit, it is repulsive to log in to find that fitting is no longer valid and can no longer be hoped for.
I don't pay for games that let me acquire something through large effort just to have it taken permanently away. Because of this, the most enjoyable aspect of the game is social - and that's not enough to keep me here. Especially in a game that tries to fix things that aren't broken, and ignores the things that are (example: POS management). |

James Amril-Kesh
4S Corporation RAZOR Alliance
3969
|
Posted - 2013.02.19 20:20:00 -
[114] - Quote
Bubbleboylol wrote:James Amril-Kesh wrote:Bubbleboylol wrote:Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke. http://community.eveonline.com/updates/patchnotes.asp I already told you that the drake does more damage now than before. Stop whining. That's not the point. I don't want to be forced to use only a certain type ship to do what i need to at that time. The thing that brought me to this game ( years ago ) was the fact that so many options are available on so many ships that you could outfit to your liking. The whole curtailed and role set mindset that all these mmo's are taking as of late is just bad business for us, good for them. As people would just be able to hurry look up the best outfit and just get that then doing research and outfitting to there need for what they are doing. People are slowly being forced to use only a certain type setup to be-able to compete with other setups or you are left behind if you choose not to use that certain setup. I am not going to get into the argument about how this ship is better or that can be better if you do that, that is the whole point for having options so you can choose for yourself what you think is better, even if others think it's not. Not pre ordained rules. All ships are have always been made for specific roles, these rules are simply being made more defined and delineated to help ensure that some ships aren't made obsolete by others. You still have plenty of options. In fact you have more options than you did before. You seem to be complaining that one ship can do slightly less than it could before... well that ship WAS broken. Get over it. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
4S Corporation RAZOR Alliance
3969
|
Posted - 2013.02.19 20:21:00 -
[115] - Quote
Amaloy Jeqcovy wrote:With all the rebalancing, I am leaving. Nobody cares. Especially since you apparently don't understand how the rebalancing works at all. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Jorma Morkkis
State War Academy Caldari State
395
|
Posted - 2013.02.19 20:24:00 -
[116] - Quote
Lord Thingol wrote:Because I can say with full awarness, that Caldari is the worst race for PVP today.
http://eve-kill.net/?a=top20
3 Caldari ships in top 4. 4 Caldari ships in top 6. |

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 20:25:00 -
[117] - Quote
Nadzieijko Andrastile wrote:If you actually do the math, you'll see a more level playing field than before. It's really not nearly as bad as people are making it out to be. They took away what you knew, now you need to think of a new way to fit your ship, or just wait for someone to make a new cookie cutter fit.
Pitting several high SP accounts against each other in newly modified battlecruisers has been more fun and actually provides a challenge. Sorry you can't bring your Drake to everything.
Being able to refit and choose what and how you like to set things up is great! I am all for it, but not being forced into a certain setup on a certain ship of not my own choosing. I am sure some will agree with me and some will not, that is the great thing about having options and choices! But they are all slowly getting turned into ( "cookie cutter fit" ) that's all good, but what is the point if you can just look up the best fit put it on and call it good? so you can go out and fight and kill other ships that have the same cookie cutter setup? will that not get boring when you know every fight will be the same> and everyone will have the same fit? do you get what i am saying? it's hard to see and watch choices slowly get ripped away from being a long time player like myself. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

James Amril-Kesh
4S Corporation RAZOR Alliance
3970
|
Posted - 2013.02.19 20:26:00 -
[118] - Quote
Naga #1 Rokh #3 Caracal #4 Drake #6 Yep, Caldari is definitely worst for PVP. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
4S Corporation RAZOR Alliance
3970
|
Posted - 2013.02.19 20:27:00 -
[119] - Quote
Bubbleboylol wrote:Nadzieijko Andrastile wrote:If you actually do the math, you'll see a more level playing field than before. It's really not nearly as bad as people are making it out to be. They took away what you knew, now you need to think of a new way to fit your ship, or just wait for someone to make a new cookie cutter fit.
Pitting several high SP accounts against each other in newly modified battlecruisers has been more fun and actually provides a challenge. Sorry you can't bring your Drake to everything. Being able to refit and choose what and how you like to set things up is great! I am all for it, but not being forced into a certain setup on a certain ship of not my own choosing. I am sure some will agree with me and some will not, that is the great thing about having options and choices! But they are all slowly getting turned into ( "cookie cutter fit" ) that's all good, but what is the point if you can just look up the best fit put it on and call it good? so you can go out and fight and kill other ships that have the same cookie cutter setup? will that not get boring when you know every fight will be the same> and everyone will have the same fit? do you get what i am saying? it's hard to see and watch choices slowly get ripped away from being a long time player like myself. No, this isn't what's happening. Read what I said earlier. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Reiken VonPain
Nation of Epson
1
|
Posted - 2013.02.19 20:30:00 -
[120] - Quote
I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher. |
|

James Achassious
Thee Almitee Ones The Unforgiven Alliance
0
|
Posted - 2013.02.19 20:31:00 -
[121] - Quote
*Insert sarcasm* Well this is great! *End sarcasm* I just started the game and felt so accomplished when I finally upgraded from a Caracal to a Drake a day or so ago. Only to find today that this amazing upgrade *Re-enter sarcasm* gave a whopping 1!!! more missile launcher! Thats exactly what I was working all this time as a begining player for! Thanks for the update, I so fricken happy. This reeeally makes me wanna keep playing EVE! *End sarcasm, Insert middle finger*
   |

James Achassious
Thee Almitee Ones The Unforgiven Alliance
0
|
Posted - 2013.02.19 20:33:00 -
[122] - Quote
Reiken VonPain wrote:I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher.
I agree completely with you. |

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 20:34:00 -
[123] - Quote
James Amril-Kesh wrote:Bubbleboylol wrote:James Amril-Kesh wrote:Bubbleboylol wrote:Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke. http://community.eveonline.com/updates/patchnotes.asp I already told you that the drake does more damage now than before. Stop whining. That's not the point. I don't want to be forced to use only a certain type ship to do what i need to at that time. The thing that brought me to this game ( years ago ) was the fact that so many options are available on so many ships that you could outfit to your liking. The whole curtailed and role set mindset that all these mmo's are taking as of late is just bad business for us, good for them. As people would just be able to hurry look up the best outfit and just get that then doing research and outfitting to there need for what they are doing. People are slowly being forced to use only a certain type setup to be-able to compete with other setups or you are left behind if you choose not to use that certain setup. I am not going to get into the argument about how this ship is better or that can be better if you do that, that is the whole point for having options so you can choose for yourself what you think is better, even if others think it's not. Not pre ordained rules. All ships are have always been made for specific roles, these rules are simply being made more defined and delineated to help ensure that some ships aren't made obsolete by others. You still have plenty of options. In fact you have more options than you did before. You seem to be complaining that one ship can do slightly less than it could before... well that ship WAS broken. Get over it.
As someone running for CSM you really need to listen to and read what the people want and or say. Maybe it is just me, if so and others say so i will not say anymore. But the "defined and delineated to help ensure that some ships aren't made obsolete by others. and the "well that ship WAS broken." type comments just shows that you should not be in a position of CSM as you already made up your mind and do not look at everything objectively as you should. I am just worried and trying to voice my opinion about the changes that i see happening to this great game that is a kick starter to a bad game. You must not be ignorant to the facts of countless other MMO's that have gone the same route, I care about the route that EVE goes as it is slowly doing just the same. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

chris1945
Ambivalence Co-operative Black Thorne Alliance
16
|
Posted - 2013.02.19 20:34:00 -
[124] - Quote
Corporation Search Tools:
I am still missing the search option for tax. And the search preview does not show the tax. Have to check corp info first. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3971
|
Posted - 2013.02.19 20:48:00 -
[125] - Quote
Bubbleboylol wrote:But the "defined and delineated to help ensure that some ships aren't made obsolete by others. and the "well that ship WAS broken." type comments just shows that you do not look at everything objectively as you should. I am just worried and trying to voice my opinion about the changes that i see happening to this great game that is a kick starter to a bad game. You must not be ignorant to the facts of countless other MMO's that have gone the same route, I care about the route that EVE goes as it is slowly doing just the same. I'm not running for the CSM. I'm advocating someone else who is.
Besides, the Drake being broken is a pretty objective assessment, seeing as until recently it was so overpowered there was almost no reason to use any other BC (except for maybe the Hurricane). Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Vincent Athena
V.I.C.E.
1619
|
Posted - 2013.02.19 21:06:00 -
[126] - Quote
OK, I must be going blind. Where is the "Dueling: Auto reject" option in the esc menu?
Also, CCP the wording states "Settle our differences without interference" is a little misleading. Players can still interfere. I suggest adding "their":
"...CONCORD will allow us to settle our differences without their interference..."
Indicating that concord will stay away. http://vincentoneve.wordpress.com/ |

James Amril-Kesh
4S Corporation RAZOR Alliance
3972
|
Posted - 2013.02.19 21:10:00 -
[127] - Quote
Vincent Athena wrote:OK, I must be going blind. Where is the "Dueling: Auto reject" option in the esc menu? Audio & Chat tab, right panel, Dueling header
First thing I looked for when I logged in. :P Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 21:12:00 -
[128] - Quote
James Amril-Kesh wrote:Bubbleboylol wrote:But the "defined and delineated to help ensure that some ships aren't made obsolete by others. and the "well that ship WAS broken." type comments just shows that you do not look at everything objectively as you should. I am just worried and trying to voice my opinion about the changes that i see happening to this great game that is a kick starter to a bad game. You must not be ignorant to the facts of countless other MMO's that have gone the same route, I care about the route that EVE goes as it is slowly doing just the same. I'm not running for the CSM. I'm advocating someone else who is. Besides, the Drake being broken is a pretty objective assessment, seeing as until recently it was so overpowered there was almost no reason to use any other BC (except for maybe the Hurricane).
Yeah i noticed that, i was not paying attention so i edited it. derp... I just liked being able to have the option before with the Ferox in particular, I could run 1-2 all day long with kestrel and 3s no problem with Ferox outfitted right. But i could also refit for pvp if i wanted, I am not saying it was the best but it held it's own. My point is being able to refit like that was great! so many options. Now if i would like to use missiles i am forced to use drake and so on. That does limit my options. I understand about the OP of the drake but that could have also been taken care of by just changing around the bonuses at first including the ferox if they decided it to was unbalanced, not a complete remake. Start small and move up as it were. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Pantson Head
All Your Machariel Belong to Ham Industrial Technonauts
25
|
Posted - 2013.02.19 21:13:00 -
[129] - Quote
James Achassious wrote:Reiken VonPain wrote:I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher. I agree completely with you. Simple math disagrees with you both. Whatever you may think, you now have 9 effective launchers on your drake, as opposed to the 8.75 effective launchers you had yesterday. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3974
|
Posted - 2013.02.19 21:15:00 -
[130] - Quote
Bubbleboylol wrote:James Amril-Kesh wrote:Bubbleboylol wrote:But the "defined and delineated to help ensure that some ships aren't made obsolete by others. and the "well that ship WAS broken." type comments just shows that you do not look at everything objectively as you should. I am just worried and trying to voice my opinion about the changes that i see happening to this great game that is a kick starter to a bad game. You must not be ignorant to the facts of countless other MMO's that have gone the same route, I care about the route that EVE goes as it is slowly doing just the same. I'm not running for the CSM. I'm advocating someone else who is. Besides, the Drake being broken is a pretty objective assessment, seeing as until recently it was so overpowered there was almost no reason to use any other BC (except for maybe the Hurricane). Yeah i noticed that, i was not paying attention so i edited it. derp... I just liked being able to have the option before with the Ferox in particular, I could run 1-2 all day long with kestrel and 3s no problem with Ferox outfitted right. But i could also refit for pvp if i wanted, I am not saying it was the best but it held it's own. My point is being able to refit like that was great! so many options. Now if i would like to use missiles i am forced to use drake and so on. That does limit my options. I understand about the OP of the drake but that could have also been taken care of by just changing around the bonuses at first including the ferox if they decided it to was unbalanced, not a complete remake. Start small and move up as it were. If you ask me having five unbonused launchers on the Ferox doesn't really count as an "option". Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Google Voices
School of Applied Knowledge Caldari State
49
|
Posted - 2013.02.19 21:16:00 -
[131] - Quote
So, I actually bothered to read the patch notes, and I don't see an explanation for this.
Trying to build a Prowler in a station.....
"This product cannot be manufactured at this facility."
Well played?
"Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle." |

Lord Thingol
Polonia Kamikaze Honey Badger Coalition
11
|
Posted - 2013.02.19 21:19:00 -
[132] - Quote
Pantson Head wrote:James Achassious wrote:Reiken VonPain wrote:I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher. I agree completely with you. Simple math disagrees with you both. Whatever you may think, you now have 9 effective launchers on your drake, as opposed to the 8.75 effective launchers you had yesterday.
As long as you are using kinetic missiles. Because if you don't, it drops from 7 to 6. |

kyrieee
Snuff Box
108
|
Posted - 2013.02.19 21:21:00 -
[133] - Quote
There needs to be an option to auto-reject all duels |

Oraac Ensor
School of Applied Knowledge Caldari State
163
|
Posted - 2013.02.19 21:25:00 -
[134] - Quote
kyrieee wrote:There needs to be an option to auto-reject all duels
James Amril-Kesh wrote:Vincent Athena wrote:OK, I must be going blind. Where is the "Dueling: Auto reject" option in the esc menu? Audio & Chat tab, right panel, Dueling header First thing I looked for when I logged in. :P
 |

Flag Bravo
12
|
Posted - 2013.02.19 21:27:00 -
[135] - Quote
Bubbleboylol wrote:
Being able to refit and choose what and how you like to set things up is great! I am all for it, but not being forced into a certain setup on a certain ship of not my own choosing. I am sure some will agree with me and some will not, that is the great thing about having options and choices! But they are all slowly getting turned into ( "cookie cutter fit" ) that's all good, but what is the point if you can just look up the best fit put it on and call it good? so you can go out and fight and kill other ships that have the same cookie cutter setup? will that not get boring when you know every fight will be the same> and everyone will have the same fit? do you get what i am saying? it's hard to see and watch choices slowly get ripped away from being a long time player like myself.
Exactly. Being now forced into zhit fits is no fun at all. The fun was in the freedom to build and experiment, now its "put piece A into hole A, shove dongle B up orifice B" and so forth. Dull.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
3974
|
Posted - 2013.02.19 21:30:00 -
[136] - Quote
Oraac Ensor wrote:kyrieee wrote:There needs to be an option to auto-reject all duels James Amril-Kesh wrote:Vincent Athena wrote:OK, I must be going blind. Where is the "Dueling: Auto reject" option in the esc menu? Audio & Chat tab, right panel, Dueling header First thing I looked for when I logged in. :P  I get your point, but I really don't want to be harassed with duel invites whenever I go to a market hub. It's not that I think it's a bad game mechanic, I just don't personally want to use it. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Da Dom
Wii R
42
|
Posted - 2013.02.19 21:32:00 -
[137] - Quote
Kewl patch guys.
The routes in space look awesome and really make me feel like I am in a VR universe.
Do you intend on seeding the BPO's for the AAR's anytime soon? Can't find them anywhere, not even in Jita  If your liberty is won by others then you are not free, you are merely protected. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood |

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 21:33:00 -
[138] - Quote
James Amril-Kesh wrote:Bubbleboylol wrote:James Amril-Kesh wrote:Bubbleboylol wrote:But the "defined and delineated to help ensure that some ships aren't made obsolete by others. and the "well that ship WAS broken." type comments just shows that you do not look at everything objectively as you should. I am just worried and trying to voice my opinion about the changes that i see happening to this great game that is a kick starter to a bad game. You must not be ignorant to the facts of countless other MMO's that have gone the same route, I care about the route that EVE goes as it is slowly doing just the same. I'm not running for the CSM. I'm advocating someone else who is. Besides, the Drake being broken is a pretty objective assessment, seeing as until recently it was so overpowered there was almost no reason to use any other BC (except for maybe the Hurricane). Yeah i noticed that, i was not paying attention so i edited it. derp... I just liked being able to have the option before with the Ferox in particular, I could run 1-2 all day long with kestrel and 3s no problem with Ferox outfitted right. But i could also refit for pvp if i wanted, I am not saying it was the best but it held it's own. My point is being able to refit like that was great! so many options. Now if i would like to use missiles i am forced to use drake and so on. That does limit my options. I understand about the OP of the drake but that could have also been taken care of by just changing around the bonuses at first including the ferox if they decided it to was unbalanced, not a complete remake. Start small and move up as it were. If you ask me having five unbonused launchers on the Ferox doesn't really count as an "option".
Personally i would run 4 launchers and 2 turrets or mix it up depending on what i was doing. Again that was my own personal choice, you get where I am going with this? I now only have the choice to use a bonused drake for missiles. And only because they changed the bonus higher. i think ferox was 10% to hybrid / and 5% to shield per level. And I think drake was 5 and 5 to shield and missiles. I originally chose Ferox due to drake being so ugly, but i still had the option to run launchers if i wanted to. Why because it is not a bonus should it be taken away? should the orca just be a freighter and not a miner also as the covetor has 4% better yield on strip miners and can do the same thing minus cargo? just saying/// Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 21:33:00 -
[139] - Quote
Da Dom wrote:Kewl patch guys. The routes in space look awesome and really make me feel like I am in a VR universe. Do you intend on seeding the BPO's for the AAR's anytime soon? Can't find them anywhere, not even in Jita 
Agree!! Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Google Voices
School of Applied Knowledge Caldari State
49
|
Posted - 2013.02.19 21:36:00 -
[140] - Quote
Bubbleboylol wrote:Da Dom wrote:Kewl patch guys. The routes in space look awesome and really make me feel like I am in a VR universe. Do you intend on seeding the BPO's for the AAR's anytime soon? Can't find them anywhere, not even in Jita  Agree!!
Yet, there are a dozen on sale in Jita atm, so they must be seeded somewhere.... "Fozzie could not comment on when this issue would be resolved and stated that GÇ£one day Veritas will come up to me and say GÇÿhey I fixed off-grid boostingGÇÖGÇ¥, but he had no idea on a potential timeframe for this sort of miracle." |
|

Ayvonne Corlinn
State War Academy Caldari State
1
|
Posted - 2013.02.19 21:38:00 -
[141] - Quote
Quote:GÇóThe business tutorial will now award a Venture in all cases, previously some races were still awarded the old mining frigates. Wtf is the point of that when, despite its being pointed out COUNTLESS times, the tutorial STILL doesn't give the newbie a mining laser of any sort to use in Mission 3? |

James Amril-Kesh
4S Corporation RAZOR Alliance
3974
|
Posted - 2013.02.19 21:39:00 -
[142] - Quote
Ayvonne Corlinn wrote:Quote:GÇóThe business tutorial will now award a Venture in all cases, previously some races were still awarded the old mining frigates. Wtf is the point of that when, despite its being pointed out COUNTLESS times, the tutorial STILL doesn't give the newbie a mining laser of any sort to use in Mission 3? If this is true that's also definitely something that needs to be fixed. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

kyrieee
Snuff Box
108
|
Posted - 2013.02.19 21:42:00 -
[143] - Quote
Oraac Ensor wrote:kyrieee wrote:There needs to be an option to auto-reject all duels James Amril-Kesh wrote:Vincent Athena wrote:OK, I must be going blind. Where is the "Dueling: Auto reject" option in the esc menu? Audio & Chat tab, right panel, Dueling header First thing I looked for when I logged in. :P  lool I'm blind |

Ayvonne Corlinn
State War Academy Caldari State
1
|
Posted - 2013.02.19 21:43:00 -
[144] - Quote
James Amril-Kesh wrote:Oraac Ensor wrote:kyrieee wrote:There needs to be an option to auto-reject all duels James Amril-Kesh wrote:Vincent Athena wrote:OK, I must be going blind. Where is the "Dueling: Auto reject" option in the esc menu? Audio & Chat tab, right panel, Dueling header First thing I looked for when I logged in. :P  I get your point, but I really don't want to be harassed with duel invites whenever I go to a market hub. It's not that I think it's a bad game mechanic, I just don't personally want to use it. Eh? What point?
I simply pointed out to kyrieee that you had already answered his question. |

Tarvos Telesto
Blood Fanatics
779
|
Posted - 2013.02.19 21:43:00 -
[145] - Quote
Holy cow, Dueling system! realy.... CCP realy ? CCP ? CCP is dueling system in EvE online for real ? i can believe but is fact!
Cool! is nice to see that EvE may evole and move froward, awesome thanks, time to prepare some t1 cruisers. EvE isn't game, its style of living. |

Lord Thingol
Polonia Kamikaze Honey Badger Coalition
11
|
Posted - 2013.02.19 21:45:00 -
[146] - Quote
James Amril-Kesh wrote:Naga #1 Rokh #3 Caracal #4 Drake #6 Yep, Caldari is definitely worst for PVP.
Wonder what weapons Caldari should use ?
1425mm AutoCannon II24,259 2Heavy Pulse Laser II21,906 3200mm AutoCannon II21,551 4220mm Vulcan AutoCannon II20,007 5720mm Howitzer Artillery II18,941 61400mm Howitzer Artillery II17,426 7Mega Pulse Laser II16,833 8Neutron Blaster Cannon II16,430 9Light Neutron Blaster II16,313 10Heavy Missile Launcher II14,661 11150mm Light AutoCannon II14,410 12125mm Gatling AutoCannon II11,290 13Prototype 'Arbalest' Torpedo Launcher10,672 14Heavy Neutron Blaster II10,189 15425mm Railgun II9,401 16Light Ion Blaster II8,292 17Focused Medium Pulse Laser II7,689 18425mm Compressed Coil Gun I6,976 19Small Focused Pulse Laser II6,965 20Heavy Electron Blaster II6,457
Projectile : 127,884 kills Hybrids : 81,747 kills Energy : 53,393 Kills Missiles 14,661 kills (+ torpedoes 10,672)
We can clearly see, that rockets really needed nerf...
|

Oraac Ensor
School of Applied Knowledge Caldari State
163
|
Posted - 2013.02.19 21:49:00 -
[147] - Quote
James Amril-Kesh wrote:Oraac Ensor wrote:kyrieee wrote:There needs to be an option to auto-reject all duels James Amril-Kesh wrote:Vincent Athena wrote:OK, I must be going blind. Where is the "Dueling: Auto reject" option in the esc menu? Audio & Chat tab, right panel, Dueling header First thing I looked for when I logged in. :P  I get your point, but I really don't want to be harassed with duel invites whenever I go to a market hub. It's not that I think it's a bad game mechanic, I just don't personally want to use it. What point?
I just indicated to kyrieee that you had already answered his question. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3974
|
Posted - 2013.02.19 21:51:00 -
[148] - Quote
Oraac Ensor wrote: What point?
I just indicated to kyrieee that you had already answered his question.
Oh. Nevermind. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Rasmier
Endless Winter Night R O G U E
5
|
Posted - 2013.02.19 21:52:00 -
[149] - Quote
2 bugs:
1. when scanning, left-click drag no longer works in solar system map 2. When running complexes(anoms?) the last wave warps off after roughly 5-10 seconds |

Bubbleboylol
School of Applied Knowledge Caldari State
4
|
Posted - 2013.02.19 21:54:00 -
[150] - Quote
Flag Bravo wrote:Bubbleboylol wrote:
Being able to refit and choose what and how you like to set things up is great! I am all for it, but not being forced into a certain setup on a certain ship of not my own choosing. I am sure some will agree with me and some will not, that is the great thing about having options and choices! But they are all slowly getting turned into ( "cookie cutter fit" ) that's all good, but what is the point if you can just look up the best fit put it on and call it good? so you can go out and fight and kill other ships that have the same cookie cutter setup? will that not get boring when you know every fight will be the same> and everyone will have the same fit? do you get what i am saying? it's hard to see and watch choices slowly get ripped away from being a long time player like myself.
Exactly. Being now forced into zhit fits is no fun at all. The fun was in the freedom to build and experiment, now its "put piece A into hole A, shove dongle B up orifice B" and so forth. Dull.
Exactly my freaking point haha, They are simplifying the game because people complain it is to hard. Well if anyone was around playing World of warcraft back when it first started and the 3nd expansion people started complaining about how hard the game was having to do this little thing or compare things or experiment etc. Well 2 expansions later you log on to the game and you don't even have to do anything to get everything in the game anymore. and i quote "just by playing you get everything"..... The people ruined the game because there was always something wrong or to many options it took to long to do this or that etc. Now everyone is starting to leave the game. I know because i own shares in Activision the parent company of Blizzard. They tried to carter to the players to keep and or make there stocks rise and it screwed the players in the end. In no way am i saying EvE is remotely close to WoW in a playing sense but don't forget money and greed corrupts and if left unchecked will screw the bread givers. Just my opinion as I have seen it from the other side as well as the game side. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |
|

Epsilon Bathana
EPS Kings
9
|
Posted - 2013.02.19 22:17:00 -
[151] - Quote
Pantson Head wrote:James Achassious wrote:Reiken VonPain wrote:I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher. I agree completely with you. Simple math disagrees with you both. Whatever you may think, you now have 9 effective launchers on your drake, as opposed to the 8.75 effective launchers you had yesterday.
Missiles have/had the advantage that you could switch damage type. With this patch they nerfed the ship for EM, Thermal and Explosive at all levels and for Kinetic at level 1 to 3 versus an increase of Kinetic at level 5
Math is single, right? |

DarkFeed
Run with Wild Geese
0
|
Posted - 2013.02.19 22:25:00 -
[152] - Quote
"Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners." You guys forgot to rename the skill! |

Hakaru Ishiwara
Republic Military School Minmatar Republic
426
|
Posted - 2013.02.19 22:29:00 -
[153] - Quote
Lord Thingol wrote:James Amril-Kesh wrote:Naga #1 Rokh #3 Caracal #4 Drake #6 Yep, Caldari is definitely worst for PVP. Wonder what weapons Caldari should use ? *snip* Projectile : 127,884 kills Hybrids : 81,747 kills Energy : 53,393 Kills Missiles 14,661 kills (+ torpedoes 10,672) We can clearly see, that rockets really needed nerf... How were they nerfed? There was no mention in the patch notes...
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Epsilon Bathana
EPS Kings
9
|
Posted - 2013.02.19 22:42:00 -
[154] - Quote
Looks like some dev played with NPC vs drones settings again. 
After previous patch I switched to faction Sentries. The double Shields and Armor HP (up to 2.3k) allowed them to actually have some time in space and I didn't have to reduce my DPS to 80% or even 60% most of the time. With this patch they are dropping like flies. At a price tag of 3-4M each, that is expensive ammo. Maybe I should "adjust" like everybody else and drop drones and missiles and stick with guns (projectiles?) |

Rutger Janssen
Xanadu
55
|
Posted - 2013.02.19 22:48:00 -
[155] - Quote
WOOT, after 2.5 years the change blueprint filter finally isn't limited to hangars you have take access too.
Too bad this patch didn't fix an issue that was filtered because it would be fixed in the next big release(151143) |

Elena Thiesant
Sun Micro Systems
191
|
Posted - 2013.02.19 22:54:00 -
[156] - Quote
The screen shake from missile impacts, while a cool effect, is a little too strong. I was starting to feel motion-sick from Angel Extravaganza. Tone down? Please?
Any possibility that the autopilot route in space could disappear when the UI is hidden (Ctrl-F9)? Not a bog deal to disable manually for screen shots, just odd that the entire UI disappears, except for the autopilot route marker |

Banirtal Cadelanne
Cadelanne Mining Corporation
0
|
Posted - 2013.02.19 22:56:00 -
[157] - Quote
Steijn wrote:Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! only way you lose training time is if you failed to put a long skill in the queue which everyone should do knowing CCPs performance with previous patches.
Why should I be paying someone AND have to think form them? |

Aron Binchiette
Don't Be a Menace That Red Alliance
0
|
Posted - 2013.02.19 23:01:00 -
[158] - Quote
I think that th Brutix should have had its rep bonus switched for a falloff bonus. i know active tanking was just buffed but that does not help the major downfall of the brutix, that is it 5km range with Void loaded, i know hybrids are supposed to be close range but when you cant even hit at web range there is a problem |

Banirtal Cadelanne
Cadelanne Mining Corporation
0
|
Posted - 2013.02.19 23:02:00 -
[159] - Quote
Bubbleboylol wrote:Flag Bravo wrote:Bubbleboylol wrote:
Being able to refit and choose what and how you like to set things up is great! I am all for it, but not being forced into a certain setup on a certain ship of not my own choosing. I am sure some will agree with me and some will not, that is the great thing about having options and choices! But they are all slowly getting turned into ( "cookie cutter fit" ) that's all good, but what is the point if you can just look up the best fit put it on and call it good? so you can go out and fight and kill other ships that have the same cookie cutter setup? will that not get boring when you know every fight will be the same> and everyone will have the same fit? do you get what i am saying? it's hard to see and watch choices slowly get ripped away from being a long time player like myself.
Exactly. Being now forced into zhit fits is no fun at all. The fun was in the freedom to build and experiment, now its "put piece A into hole A, shove dongle B up orifice B" and so forth. Dull. Exactly my freaking point haha, They are simplifying the game because people complain it is to hard. Well if anyone was around playing World of warcraft back when it first started and the 3nd expansion people started complaining about how hard the game was having to do this little thing or compare things or experiment etc. Well 2 expansions later you log on to the game and you don't even have to do anything to get everything in the game anymore. and i quote "just by playing you get everything"..... The people ruined the game because there was always something wrong or to many options it took to long to do this or that etc. Now everyone is starting to leave the game. I know because i own shares in Activision the parent company of Blizzard. They tried to carter to the players to keep and or make there stocks rise and it screwed the players in the end. In no way am i saying EvE is remotely close to WoW in a playing sense but don't forget money and greed corrupts and if left unchecked will screw the bread givers. Just my opinion as I have seen it from the other side as well as the game side.
100% agree with you, make it easy and everyone will be playing the game for 3-4 months and get bored. What makes EVE interesting is that you have to think about your career and place in the universe!
Keep up the difficulty level |

Aron Binchiette
Don't Be a Menace That Red Alliance
0
|
Posted - 2013.02.19 23:03:00 -
[160] - Quote
Epsilon Bathana wrote:Looks like some dev played with NPC vs drones settings again.  After previous patch I switched to faction Sentries. The double Shields and Armor HP (up to 2.3k) allowed them to actually have some time in space and I didn't have to reduce my DPS to 80% or even 60% most of the time. With this patch they are dropping like flies. At a price tag of 3-4M each, that is expensive ammo. Maybe I should "adjust" like everybody else and drop drones and missiles and stick with guns (projectiles?)
i use a mwd blaster proteus for lvl 4's it can be run cap stable with a mean rep when fit right |
|

Ris Dnalor
L'Avant Garde Happy Endings
451
|
Posted - 2013.02.19 23:04:00 -
[161] - Quote
SMT008 wrote:Listain Kurvorra wrote:Okay so is there a point to taking away one highslot from the drake, it already does crap for damage as is.... why dont we just take all damage away and make it a floating trash can I want my highslot back. lets not even get into the sig radius. I spent all that time working into a drake and for what now the ship is **** I want my isk back or my ship back one or the other. Yes, there is a point. With the 10% bonus to Kinetic damage instead of 5%, that's a net buff in DPS. Also, it costs less to fit (-1 Launcher). I get 726 DPS with my HAM Drake, About 500 with my PODLA Drake. But then again you probably don't know what a PODLA Drake is.
I myself thought this would be a reduction in damage, but after reading your post I did this:
let's make it easy to follow and assume 100 dps per launcher.
7 launchers at 100 dps each x 25% damage bonus = 875 dps
6 launchers at 100 dps each x 50% damage bonus = 900 dps
not a big increase, but not a decrease.
what about battlecruiser 4,3,2,1? Using the same base of 100 dps per turret you get:
Old: 840 - 805 - 770 - 775
New: 840 - 780 - 720 - 660
So that's a different picture depending how far you trained Battlecruiser.
Since the Drake still requires BattleCruiser II to fly it, then we'll disregard the level 1 skill results
Difference in damage by level.
5 - + 25 dps ( +2.86% ) 4 - Even - no difference in damage bonuses 3 - -25 dps ( -2.86%) 2 - 50 dps ( -5.71%)
So, train battlecruisers to 4 or higher and you're the same or better than you were before in damage potential.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ramius Decimus
Dark Circle Enforcement Templis Dragonaors
11
|
Posted - 2013.02.19 23:04:00 -
[162] - Quote
Listain Kurvorra wrote:Okay so is there a point to taking away one highslot from the drake, it already does crap for damage as is.... why dont we just take all damage away and make it a floating trash can I want my highslot back. lets not even get into the sig radius. I spent all that time working into a drake and for what now the ship is **** I want my isk back or my ship back one or the other. You idiot. It does the same damage with six launchers that it did with seven and you save on ammunition usage. I reckon that's much better than it previously was. Read all the facts first before assuming and making yourself look like a moron.
Granted, I do miss the range bonus of the Drake pre-Retribution... "We capsuleers are just.... echoes of our original selves." - Falek Grange "We have suffered the betrayal of those who claim to want peace. But we are still here, a testament to our iron resolve."-á- State Executor Tibus Heth |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
248
|
Posted - 2013.02.19 23:16:00 -
[163] - Quote
Jesus, this thread reads like a techblog being discussed by politicians.
You guys had plenty of warning. Drake Missile Nerf? You must be playing a different game. Caldari useless for PvP? Naga's, Harpies, Rokhs, Drakes, MOA'S(This baby got a life!) Cyclone being made usefull? HOSHI it's a nerf, I r stupid to fit ship.
My only real gripe is that screen shaking. Sure, it's nice, but after some time it gets anoying to look at. And the AAR seems a bit.....useless, but I shall get back to this after actually getting a chance at using it.
Other than that, Pro Patch. |

Banirtal Cadelanne
Cadelanne Mining Corporation
0
|
Posted - 2013.02.19 23:16:00 -
[164] - Quote
minerboob wrote:Update itself didnt go that well for me.... Update FAILED Repair FAILED Update #2 FAILED Update #3 with "higher permissions" Failed Deleted EvE and now re-downloading not impressed. 
Same **** |

Banirtal Cadelanne
Cadelanne Mining Corporation
0
|
Posted - 2013.02.19 23:24:00 -
[165] - Quote
Banirtal Cadelanne wrote:minerboob wrote:Update itself didnt go that well for me.... Update FAILED Repair FAILED Update #2 FAILED Update #3 with "higher permissions" Failed Deleted EvE and now re-downloading not impressed.  Same ****
Biggest issue, I live in Africa, where a ADHL line equates to a 56kb modem. This will take me days to download
|

Roriks Gravatrax
Sturmgrenadier Inc
0
|
Posted - 2013.02.19 23:33:00 -
[166] - Quote
I don't mind losing an extra turret slot on the Myrmidon however I think it should lose only that, a hardpoint but keep it's extra Hi-Slot, I have a ton of extra PG, and cpu and it would be nice to use that extra amount to utilize something like warfarelink module, cloak, or scan probe. That's my two cents, I don't think I'm alone in this argument either. |

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
3
|
Posted - 2013.02.19 23:46:00 -
[167] - Quote
Amaloy Jeqcovy wrote:With all the rebalancing, I am leaving.
Can I have all of your stuff / isk for 1 trit?
|

Joia Crenca
Science and Trade Institute Caldari State
10
|
Posted - 2013.02.19 23:53:00 -
[168] - Quote
First, I was glad to just install the update and not need to reinstall the entire client this time. 
2nd, a small thing, but a classy thing: The display of your waypoints in the sky when you set a destination is just sweet. You can make your own constellations!  |

Syri Taneka
Dopehead Industries Republic Alliance
54
|
Posted - 2013.02.19 23:54:00 -
[169] - Quote
I no longer seem to be able to hover over a ship, wreck, or otherwise in space and get the same info I'd get from clicking on it. Is this intentional or a bug? |

SN-5004-9177-1P
DisturbedGamers. SQUEE.
0
|
Posted - 2013.02.20 00:00:00 -
[170] - Quote
I was going to give my honest opinion about the patch ........
Then I realized that would get me banned from the forum.... That would make me just like how this patch turned out...
Finally had some fits that with my moderate (,yes... lousy) amount of skillpoints actually worked ratting in Null.. You take away dps and tank ... so now I can't get close before getting raped.. + I can't kill **** as fast as I used to.. (for me it just feels like u stole a bunch of weeks training from me just now, was just getting to the point that I could actually tank and kill ****... now I'm back to halfway killing a rat having to jump out.. this is rather frustrating) Drake bonus to kinetic dmg is absolutely useless in Sansha space! So as far as I am concerned the just stole a high slot and crippled my tank...
Crp... doing it anywayz.....
The rest I can't get into... it'll just get removed anyway
I was pretty happy with 1.0.... but 1.1 really blows sry
K, it's not all bad... still the nice features were not really things I was actually waiting for!
|
|

SN-5004-9177-1P
DisturbedGamers. SQUEE.
0
|
Posted - 2013.02.20 00:05:00 -
[171] - Quote
Syri Taneka wrote:I no longer seem to be able to hover over a ship, wreck, or otherwise in space and get the same info I'd get from clicking on it. Is this intentional or a bug?
I so hope it's a bug! |

James Amril-Kesh
4S Corporation RAZOR Alliance
3975
|
Posted - 2013.02.20 00:06:00 -
[172] - Quote
Aron Binchiette wrote:I think that th Brutix should have had its rep bonus switched for a falloff bonus. i know active tanking was just buffed but that does not help the major downfall of the brutix, that is it 5km range with Void loaded, i know hybrids are supposed to be close range but when you cant even hit at web range there is a problem Use Null? Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
4S Corporation RAZOR Alliance
3975
|
Posted - 2013.02.20 00:06:00 -
[173] - Quote
Syri Taneka wrote:I no longer seem to be able to hover over a ship, wreck, or otherwise in space and get the same info I'd get from clicking on it. Is this intentional or a bug? That's a bug, CCP are aware of it and it will be fixed on Thursday. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tau Cabalander
Retirement Retreat Working Stiffs
1582
|
Posted - 2013.02.20 00:10:00 -
[174] - Quote
Deleted.
Reading comprehension FTL. |

DeeKz0r
Point Refuge Alliance not Found
23
|
Posted - 2013.02.20 00:25:00 -
[175] - Quote
Everything looks good with the exception of 1 thing.
- "With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output."
That kinda irks me, as I just recently spent 150 million on an implant that will allow me to get 100% refining. Yes, 150 million isk is peanuts. But the fact that a previously neccesary item is now mostly obsolete seems quite silly. Why bother getting refining implants at all? The only people who will be worried about their refining rates enough to quibble over a few percentages will be people that have millions of ore to refine, and of those people probably 99.9% of them will be heavy industry skilled anyways.
Coles notes: - Refining implants = useless. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
426
|
Posted - 2013.02.20 00:33:00 -
[176] - Quote
DeeKz0r wrote:Everything looks good with the exception of 1 thing.
- "With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output."
That kinda irks me, as I just recently spent 150 million on an implant that will allow me to get 100% refining. Yes, 150 million isk is peanuts. But the fact that a previously neccesary item is now mostly obsolete seems quite silly. Why bother getting refining implants at all? The only people who will be worried about their refining rates enough to quibble over a few percentages will be people that have millions of ore to refine, and of those people probably 99.9% of them will be heavy industry skilled anyways.
Coles notes: - Refining implants = useless. I have lost count of the number of times CCP has either neutered a ship to hell or rendered a skill useless over the years.
The only feedback to which CCP listens is that of your wallet closing on their sticky fingers. Unsubscribe if you want to send CCP a message.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Ranzabar
Aliastra Gallente Federation
47
|
Posted - 2013.02.20 00:39:00 -
[177] - Quote
CCP Punkturis wrote:Graygor wrote:
Also give ship rebalance guys a half day holiday, a medal and permission to run around Reykjavik town hall naked, theyve done a really good job.
please don't 
Only a half-day off? Sounds downright American
Abide |

Mahes Ra
Appetite 4 Destruction
0
|
Posted - 2013.02.20 00:47:00 -
[178] - Quote
Dheeradj Nurgle wrote:Jesus, this thread reads like a techblog being discussed by politicians.
You guys had plenty of warning. Drake Missile Nerf? You must be playing a different game. Caldari useless for PvP? Naga's, Harpies, Rokhs, Drakes, MOA'S(This baby got a life!) Cyclone being made usefull? HOSHI it's a nerf, I r stupid to fit ship.
My only real gripe is that screen shaking. Sure, it's nice, but after some time it gets anoying to look at. And the AAR seems a bit.....useless, but I shall get back to this after actually getting a chance at using it.
Other than that, Pro Patch.
Well said sir.
CCP, remove local now pls. thx
|

Grath Telkin
Sniggerdly Pandemic Legion
1312
|
Posted - 2013.02.20 01:15:00 -
[179] - Quote
Good patch. |

Haifisch Zahne
Hraka Manufacture GmbH
197
|
Posted - 2013.02.20 01:16:00 -
[180] - Quote
CCP will propose that a workaround is to already have a capital/super-capital ship available to use its Corporate Hangar to refit with a Covert Cynosural Field to call in the capital/super-capital.
Lexxxii wrote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.
Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno.
Adding this is pointless at the moment, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.
Awesome piece of work. Nice one
|
|

Bubbleboylol
School of Applied Knowledge Caldari State
8
|
Posted - 2013.02.20 01:19:00 -
[181] - Quote
Hakaru Ishiwara wrote:DeeKz0r wrote:Everything looks good with the exception of 1 thing.
- "With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output."
That kinda irks me, as I just recently spent 150 million on an implant that will allow me to get 100% refining. Yes, 150 million isk is peanuts. But the fact that a previously neccesary item is now mostly obsolete seems quite silly. Why bother getting refining implants at all? The only people who will be worried about their refining rates enough to quibble over a few percentages will be people that have millions of ore to refine, and of those people probably 99.9% of them will be heavy industry skilled anyways.
Coles notes: - Refining implants = useless. I have lost count of the number of times CCP has either neutered a ship to hell or rendered a skill useless over the years. The only feedback to which CCP listens is that of your wallet closing on their sticky fingers. Unsubscribe if you want to send CCP a message.
We need another massive sub quit to send a damn message again! Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Vortos Yvormes
Hattori Shogunate Claimed.
3
|
Posted - 2013.02.20 01:19:00 -
[182] - Quote
Xercodo wrote:Vortos Yvormes wrote:There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me. That's where the combat timers go. Yes, and I still contend that it's a bad place to put them. Not only are the timers too big (far bigger than anything around them), but since they're not elements with which you can interact, I see no reason to not move them off to the right of the info panels' top line. True, they could get obscured by locked target icons if you have 8, 9, or 10 targets locked simultaneously. However:
- You almost certainly won't have multiple targets locked (if any) while attempting to log off safely
- You almost certainly will not need to know the status of those timers in situations where you do need multiple targets locked
Being a logi pilot in a fleet about to do a "logoffski" is the one major exception I can think of. Maybe there are some common hisec scenarios where it may be a bad idea to obscure those timers, but that's outside my body of knowledge. |

Jeinvay Kunsu
5ER3NITY INC Apocalypse Now.
1
|
Posted - 2013.02.20 01:25:00 -
[183] - Quote
Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts!
No. of people who care that you're leaving: Very few. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
427
|
Posted - 2013.02.20 01:35:00 -
[184] - Quote
Jeinvay Kunsu wrote:Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! No. of people who care that you're leaving: Very few. Then let your accounts go dormant.
The most powerful statement that you can make is to not give CCP your hard earned wages (or buy PLEX from some other punter to keep your accounts active). There's a ton of very entertaining games available for either a one-time fee or for free, these days. Check out one of those if you are an avid gamer.
Or go outside and breath fresh air whilst CCP does without your currency. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Linn Fangg
Fangg Holdings
0
|
Posted - 2013.02.20 01:56:00 -
[185] - Quote
Screen shakes? are you #$@#$%$# serious ? |

Linn Fangg
Fangg Holdings
0
|
Posted - 2013.02.20 02:01:00 -
[186] - Quote
tons of games ? The Is only one game, EVE online........................and screen shakes ? thats something you would find In ...............................oh dam, can I say It?.............................WOW. |

Bubbleboylol
School of Applied Knowledge Caldari State
8
|
Posted - 2013.02.20 02:09:00 -
[187] - Quote
Hakaru Ishiwara wrote:Jeinvay Kunsu wrote:Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! No. of people who care that you're leaving: Very few. Then let your accounts go dormant. The most powerful statement that you can make is to not give CCP your hard earned wages (or buy PLEX from some other punter to keep your accounts active). There's a ton of very entertaining games available for either a one-time fee or for free, these days. Check out one of those if you are an avid gamer. Or go outside and breath fresh air whilst CCP does without your currency.
I'm thinking i might make another thread unless someone else does to see how many people will be willing to do this till they fix it.
this has happened before do not forget CCP. Remember who and what you are doing this game for! If not i look forward to some hub smashing again and petitions! http://www.polygon.com/features/2013/1/24/3754594/at-war-with-fans-eve-onlines-fall-and-rise-from-infamy Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

BIackBeard
MotIey Crue
0
|
Posted - 2013.02.20 02:10:00 -
[188] - Quote
Wow CCP really ******up this one.
Patch basically broke the game.
That only applies if you are:
Miner, PVE (exploration) PVPer or....
Wait a sec....there is also the connection issues so that means that no matter your profession you are probably experiencing issues...
Man...someone should be fired |

NEONOVUS
Saablast Followers
381
|
Posted - 2013.02.20 02:13:00 -
[189] - Quote
Banirtal Cadelanne wrote:Banirtal Cadelanne wrote:minerboob wrote:Update itself didnt go that well for me.... Update FAILED Repair FAILED Update #2 FAILED Update #3 with "higher permissions" Failed Deleted EvE and now re-downloading not impressed.  Same **** Biggest issue, I live in Africa, where a ADHL line equates to a 56kb modem. This will take me days to download Contact a USian to send you a UD3 hard drive with EVE updated. It works for some Canadians I know. |

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
4
|
Posted - 2013.02.20 02:15:00 -
[190] - Quote
DeeKz0r wrote:Everything looks good with the exception of 1 thing.
- "With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output."
That kinda irks me, as I just recently spent 150 million on an implant that will allow me to get 100% refining. Yes, 150 million isk is peanuts. But the fact that a previously neccesary item is now mostly obsolete seems quite silly. Why bother getting refining implants at all? The only people who will be worried about their refining rates enough to quibble over a few percentages will be people that have millions of ore to refine, and of those people probably 99.9% of them will be heavy industry skilled anyways.
Coles notes: - Refining implants = useless.
Yep. I just did the same on my indy toon. How wonderful...
|
|

Bubbleboylol
School of Applied Knowledge Caldari State
8
|
Posted - 2013.02.20 02:39:00 -
[191] - Quote
Bubbleboylol wrote:Hakaru Ishiwara wrote:Jeinvay Kunsu wrote:Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! No. of people who care that you're leaving: Very few. Then let your accounts go dormant. The most powerful statement that you can make is to not give CCP your hard earned wages (or buy PLEX from some other punter to keep your accounts active). There's a ton of very entertaining games available for either a one-time fee or for free, these days. Check out one of those if you are an avid gamer. Or go outside and breath fresh air whilst CCP does without your currency. I'm thinking i might make another thread unless someone else does to see how many people will be willing to do this till they fix it. this has happened before do not forget CCP. Remember who and what you are doing this game for! If not i look forward to some hub smashing again and petitions! http://www.polygon.com/features/2013/1/24/3754594/at-war-with-fans-eve-onlines-fall-and-rise-from-infamy
I have made a separate thread, so you can tell how pissed off you really are? or is it something you will let pass? it is titled
Don't Forget why you you are making this game....
It is not meant to start anything bad but everyone needs to be heard and if we all ban together and you really do not like these problems then come voice them over here so it can not get passed over by CCP. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

James Amril-Kesh
4S Corporation RAZOR Alliance
3980
|
Posted - 2013.02.20 02:51:00 -
[192] - Quote
Or maybe fix whatever's wrong with your computer instead of blaming CCP. Most people patched just fine. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
4
|
Posted - 2013.02.20 02:54:00 -
[193] - Quote
James Amril-Kesh wrote:Or maybe fix whatever's wrong with your computer instead of blaming CCP. Most people patched just fine.
Yep. Took me 3 minutes to update and clear cache files, reboot client. Not sure what everyone's issue is, maybe you should get your computers checked out. |

StabThigh
Failure Inc.
0
|
Posted - 2013.02.20 03:05:00 -
[194] - Quote
Quote:The Log no longer clears after session changes such as jumping/docking etc.
I Love you, whoever you are |

Galmalmin
Wildly Inappropriate Goonswarm Federation
2
|
Posted - 2013.02.20 03:09:00 -
[195] - Quote
What is, and just one of you reply please, an AAR? |

Vodoss D'Morte
Procyon Resources Honey Badger Coalition
0
|
Posted - 2013.02.20 03:30:00 -
[196] - Quote
Well the update worked. My Drake has less EHP and less Shield EHP/S. It also takes longer (less damage/more ammo) to take down Serpentis BS Rat.
I don't like the think the screen shaking either. |

Xercodo
Xovoni Directorate
2184
|
Posted - 2013.02.20 03:34:00 -
[197] - Quote
Linn Fangg wrote:Screen shakes? are you #$@#$%$# serious ?
Yes they're friggen serious, this was removed as a drawback to the missile update of inferno. Nice of them to get it back in in less than a year.
If you don't want ti so bad then turn off the shakes.....just like pre inferno.....derp The Drake is a Lie |

Ghar Atu'ur
Hedion University Amarr Empire
0
|
Posted - 2013.02.20 03:36:00 -
[198] - Quote
Personally, I think what was done to Battle Cruisers is shameful. The Battle from the name was ripped off ...only cruiser is left now. Simply makes no sense. Battle Cruisers gained mass but lost a lot of EHP and turrets. Makes no sense at all. It seems now that with every Patch more and more ships and modules are nerfed. I personally no longer look forward to new updates because the first thing that comes to my mind is what will be nerfed instead of what new and wonderful items and improvements will be introduced. Update by update, my enjoyment of the game is lessening... I no longer am sure if I will sign up for another year. The Summer Rebalancing of Ships fills me with dread... |

Xercodo
Xovoni Directorate
2184
|
Posted - 2013.02.20 03:36:00 -
[199] - Quote
Galmalmin wrote:What is, and just one of you reply please, an AAR?
See Armor Tanking 1.5 section: http://community.eveonline.com/devblog.asp?a=blog&nbid=74270 The Drake is a Lie |

Xercodo
Xovoni Directorate
2184
|
Posted - 2013.02.20 03:41:00 -
[200] - Quote
Ghar Atu'ur wrote:Personally, I think what was done to Battle Cruisers is shameful. The Battle from the name was ripped off ...only cruiser is left now. Simply makes no sense. Battle Cruisers gained mass but lost a lot of EHP and turrets. Makes no sense at all. It seems now that with every Patch more and more ships and modules are nerfed. I personally no longer look forward to new updates because the first thing that comes to my mind is what will be nerfed instead of what new and wonderful items and improvements will be introduced. Update by update, my enjoyment of the game is lessening... I no longer am sure if I will sign up for another year. The Summer Rebalancing of Ships fills me with dread...
I for one and now happy they finally no longer represent such a large gap from cruisers. And besides the, hraby, drake, and brutix all got overall damage buffs.
Sure, the drake was pigeon holed even further into using kinetic damage but that's just because **** you lol
Vodoss D'Morte wrote:Well the update worked. My Drake has less EHP and less Shield EHP/S. It also takes longer (less damage/more ammo) to take down Serpentis BS Rat.
I don't like the think the screen shaking either.
1) Good, that was the reason it was way over used 2) Use kinetic missiles, if you have BC trained to 4 or 5 then you either have equal or greater DPS with scourge missiles, serp's secondary weakness is kinetic anyway 3) Were you not here pre-Inferno? What did you do when missiles caused shakes back then? The Drake is a Lie |
|

Vjorn Angannon
Lead Farmers Kill It With Fire
79
|
Posted - 2013.02.20 03:42:00 -
[201] - Quote
Galmalmin wrote:What is, and just one of you reply please, an AAR?
Ancillary Armor Repairer (AAR)
first mod listed under Modules in the patch notes
|

Reven Karthen
Romex Inc. Dustm3n
0
|
Posted - 2013.02.20 03:50:00 -
[202] - Quote
This is just really nit-picky, but I'm not very thrilled about my Myrmidon having an empty gap where my 6th turret/high slot used to be. Maybe some ship redesigns in the future to accommodate these changes? |

silens vesica
Corsair Cartel
758
|
Posted - 2013.02.20 03:53:00 -
[203] - Quote
I have some solid Solo-WH Drake builds I mast tinker with now, to see if the changes suk or are tolerable. Fortunately, I don't rely on uber-tanking, so I may be OK there. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.02.20 04:13:00 -
[204] - Quote
no problems for me . my drake lost a slot , got the same damage as before , just have to learn to fly it better just gotta get used all the new stuff . have not checked everything out will let you know if there's a problem . lots of people whining a usual you gotta remember its just a game and games change all the time so just htfu worse problems in real life , than a ship being nerfed real gamers only need one toon-á |

silens vesica
Corsair Cartel
758
|
Posted - 2013.02.20 04:23:00 -
[205] - Quote
Mother of god... My DPS in my favored C2-Solo Drake build just went up by 50%.

/Awe
Oh, and my EHP and speed have taken only minor hits. I approve.  Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

roy oakes
Pimebeka Industrial Mining Productions Partners of Industrial Service and Salvage
4
|
Posted - 2013.02.20 04:52:00 -
[206] - Quote
Nadzieijko Andrastile wrote:Amaloy Jeqcovy wrote:With all the rebalancing, I am leaving. Can I have all of your stuff / isk for 1 trit?
lol ok barbie |

Grath Telkin
Sniggerdly Pandemic Legion
1313
|
Posted - 2013.02.20 05:07:00 -
[207] - Quote
It is awesome to see so many people complaining about their crappy internet connection and how their drake lost DPS (even though it gained it) and how a ship that was flown more than almost any other was brought in line with the others (cane).
The guy threatening to try to start a mass unsubbing campaign because he's playing on a computer from a cave somewhere is the absolute best. You and 9 dudes who couldn't get the patch downloaded through your wire and tin can will be missed. |

Zhan Kor
Caldari Business Solutions Unlimited
0
|
Posted - 2013.02.20 06:12:00 -
[208] - Quote
Why did you remove a missile Launcher spot from my Drake? |

Kralkirk
SOTI Inc. Napalm Sticks To Kids
1
|
Posted - 2013.02.20 06:13:00 -
[209] - Quote
the blog is too long to read, dont see the need for all these changes, it was broken, I liked it broken. stop fixing it.
where is the fun in making everything equal and balanced, and beige and blah!!!!
This is the path everry single online game has followed. they try to make everyone happy by fixing all the quirks, and balancing it all out, and then it is boring.
leave it alone. |

TheButcherPete
The James Gang R O G U E
230
|
Posted - 2013.02.20 06:19:00 -
[210] - Quote
Zhan Kor wrote:Why did you remove a missile Launcher spot from my Drake?
They removed the slot, but upped your damage bonus by 50% Bzzt.
GÖÑ Punkturis GÖÑ |
|

Baron Von Thopperr
State War Academy Caldari State
0
|
Posted - 2013.02.20 06:21:00 -
[211] - Quote
Meh the changes don't seem to bother me one bit my drake still has the same dps and can still do lvl 4's with my low sp in missiles
I find the changes fun makes a person think more of their fits 
All in all I like the changes
I hope they give some of the "body double" t2 ships new hulls *eg Nighthawk & Vulture at least make one of them a differnt hull*  |

James Amril-Kesh
4S Corporation RAZOR Alliance
3980
|
Posted - 2013.02.20 06:29:00 -
[212] - Quote
TheButcherPete wrote:Zhan Kor wrote:Why did you remove a missile Launcher spot from my Drake? They removed the slot, but upped your damage bonus by 50% Well technically they increased it by 100%. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Aurelius Valentius
Imperial Academy Amarr Empire
326
|
Posted - 2013.02.20 06:36:00 -
[213] - Quote
My Sarum Magnate thanks you - the rest I shall have to have a look see [downloading now] notes look good - been busy with RL, and WT Open Beta testing, EVE was in Skill Training Online mode, looking forward to getting back in the vaccum this weekend. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. -á322 people are totally baffled. |

Yonis Kador
KADORCORP
264
|
Posted - 2013.02.20 06:43:00 -
[214] - Quote
Logging in today to find my beautiful Prophecy BCs neutered, I figured I should at least try one out before weeping.
So I filled one up with (AMARR) drones (of course), fit drone control modules (in the highs, mediums, and lows apparently) and since I've only got 4 turrets now, replaced them with missile launchers. I've used the Prophecy primarily to blitz lvl 3 missions for standings so I went off to see how the new and improved Myrm....err...Prophecy would fare in similar situations.
Gameplay yesterday: Using different crystals, I calculated optimal orbit distance factoring falloff and crystal range bonuses/penalties to swoop down upon npcs in my golden Amarr eagle at the precise distance necessary to ensure maximum carnage.
Gameplay today: I launched drones at the warp-in location and watched them fly around.
Can't say that I consider that an improvement. Also, when I undocked in Amarr, I had to fly through a swarm of Hobgoblin I's to depart.
Awesome.
Considering that my missile skills and drone skills suck, I was looking at the time necessary to fit most t2 gear with today's fit and it clocked in at nearly 2 months. I don't have 2 months to devote to that atm sadly.
So I docked back up, spun my Prophecy around in the hangar for a while, and after staring at it for about 30 minutes, logged Yonis out.
But I did hear a few players with awesome drone skills (Gallente pilots in my case) do love these changes and I heard some null seccers are thrilled that they can use Prophecies now to deploy 3 sentry drones at gatecamps.
So I guess all is well.
I decided to keep one in my hangar with its red turret slots even though I can't undock with it as a memorial.
I'll probably sell the others.
I just have no use for a drone BC.
Please don't do this to the Amarr BS's next.
YK "He who fights and runs away lives to fight another day." |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1189
|
Posted - 2013.02.20 06:47:00 -
[215] - Quote
Cyclone sucks.
I couldn't even break the shield tank on an Armor Tanked Harbinger with HAMs.
DPS is ANEMIC with 250 DPS with 5 HAMs and 3 BCU's.
Tank is already **** since the ASB "nerf" so they're pretty much weak in tank and dps now.
When they did turret DPS at least they were applying solid DPS numbers.
Fix this crap, seriously. Give it the 6th missile slot it SHOULD have.
It has no redeeming value anymore. Where I am. |

Flag Bravo
12
|
Posted - 2013.02.20 07:08:00 -
[216] - Quote
Well we had a nice long period of CCP sensibility. Now it looks like they are drifting back into looney tunes mode.
I really hate what they have done to my BC's. To put it bluntly, it's **********g stupid.
As I see it I am left with only two options. 1- Let my subs run dry and wait until the loons leave the asylum. 2- Change my sex and become Amarr. |

Mina Sebiestar
Mactabilis Simplex Cursus
273
|
Posted - 2013.02.20 07:45:00 -
[217] - Quote
5 missiles and 2 non bonus guns is awesome idea CCP..
From space flashlight of awesome to fail drake copy,missing launchers wrong bonuses..i literally cant find anything more insulting for my soul than that.
just redo it to guns like proper ship and remove high and forget about minmatar i beg you please. Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/rbmgtGx.jpg Ninja over Black-ops. |

Justin Cody
BLOOM. Verge of Collapse
39
|
Posted - 2013.02.20 07:50:00 -
[218] - Quote
grid-fu with the dead space armor reps increasing in grid use is a low blow to my vengeance! perhaps it shall have its vengeance? |

Banirtal Cadelanne
Cadelanne Mining Corporation
1
|
Posted - 2013.02.20 08:08:00 -
[219] - Quote
IS THERE A ******* TELEPHONE NUMBER I CAN CALL TO SPEAK DIRECTLY WITH A PERSON TO HELP ME DOWNLOAD THIS ****!!!!!!!
I HAVE DOWNLOADED THE MANUEL INSTALL AND THE EXECUTABLE GIVES ME THE FOLLOWING ERROR " Archive extraction failed:3.""Click here to download"
I JUST DOWNLOADED THE 5 ******* GIG PROGRAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |

MainDrain
7th Deepari Defence Armada
147
|
Posted - 2013.02.20 08:24:00 -
[220] - Quote
Banirtal Cadelanne wrote:IS THERE A ******* TELEPHONE NUMBER I CAN CALL TO SPEAK DIRECTLY WITH A PERSON TO HELP ME DOWNLOAD THIS ****!!!!!!!
I HAVE DOWNLOADED THE MANUEL INSTALL AND THE EXECUTABLE GIVES ME THE FOLLOWING ERROR " Archive extraction failed:3.""Click here to download"
I JUST DOWNLOADED THE 5 ******* GIG PROGRAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dont rage. post in issues and work around forum ... without the caps. If all else fails try filing a petition.
Hope it works soon! |
|

Shirolayyn
Nordgoetter Test Alliance Please Ignore
0
|
Posted - 2013.02.20 08:27:00 -
[221] - Quote
All in all a great step and a great add-on. All that I need now is a method to hunt down all those perma-cloaked campers that sit in every system and effektively block using them. I mean, you do not delude yourself that anyone is so dumb to try to actively do ratting or mining with a cloaked neutral in system, now that you buffed black ops, right? And think of the "small corporations or alliances" that are dependant on being able to use their space and that you wanted to help to get a stephold in 0.0 - permacamping will instantly kill off any such attempt. Even a single "power of two" alt camping the system will very efficiently sabotage your attempts to make 0.0 attractive for new, enterprising small corps. Please, in one of your very next patches, include passive scanning for cloaked neuts, trying to detect their transponder signal that lets them appear in local. I so dearly want to step in my destroyer and hunt cloakies  |

Ke'Daar
Bat Country Goonswarm Federation
10
|
Posted - 2013.02.20 08:30:00 -
[222] - Quote
Not sure if anyone have experienced this yet.
Before the update I could always find my bomb hit damage notifications in my Logs when I threw a bomb and it hit.
Now I do not find them anymore after the update.
Any ideas?
Another problem.. Before the update, I could export my overview settings, and after I cannot... It asks for a file name, and when you click to save, it just sits there and does nothing?
Mac Client |

Izun
Trident Tactical Group
2
|
Posted - 2013.02.20 08:36:00 -
[223] - Quote
Nadzieijko Andrastile wrote:
I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well.
Would be nice in a future patch to change the alignment of the stargates to connect them to the star we're warping to, that would add lot more reality to those (nice) lines on the screen, atm they're nothing else that something added to the backgroung (imho) |

Ke'Daar
Bat Country Goonswarm Federation
10
|
Posted - 2013.02.20 08:39:00 -
[224] - Quote
Izun wrote:Nadzieijko Andrastile wrote:
I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well.
Would be nice in a future patch to change the alignment of the stargates to connect them to the star we're warping to, that would add lot more reality to those (nice) lines on the screen, atm they're nothing else that something added to the backgroung (imho)
Uhm... they have been aligning to their destination Stars for some time now.... Since the last big update
|

MainDrain
7th Deepari Defence Armada
147
|
Posted - 2013.02.20 08:41:00 -
[225] - Quote
Izun wrote:Nadzieijko Andrastile wrote:
I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well.
Would be nice in a future patch to change the alignment of the stargates to connect them to the star we're warping to, that would add lot more reality to those (nice) lines on the screen, atm they're nothing else that something added to the backgroung (imho)
This was done a couple of expansions ago. If you look at the star gate you should see the autopilot line going straight to the target star.
Edit: - was beaten to the answer |

Izun
Trident Tactical Group
2
|
Posted - 2013.02.20 08:50:00 -
[226] - Quote
MainDrain wrote:Izun wrote:Nadzieijko Andrastile wrote:
I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well.
Would be nice in a future patch to change the alignment of the stargates to connect them to the star we're warping to, that would add lot more reality to those (nice) lines on the screen, atm they're nothing else that something added to the backgroung (imho) This was done a couple of expansions ago. If you look at the star gate you should see the autopilot line going straight to the target star. Edit: - was beaten to the answer
Then i need a pair of glasses, gonna check again |

Vaerah Vahrokha
Vahrokh Consulting
3840
|
Posted - 2013.02.20 08:54:00 -
[227] - Quote
Easily repeatable bug.
I warned you CCP in the pre patch thread that you would screw up the SHIFT + double click to open a second show info window. That post got the most likes in the thread.
And indeed you did. Now regardless of the options chosen, the second info window won't appear.
Steps to reproduce:
1) Open hangar with BPOs. 2) Show info on one. 3) Shift + double click on another. 4) A second info panel used to appear, like if you did show info and shift + show info, now it won't any more. 5) Going in the options won't enable the previous behavior regardless of options chosen. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Teezea Evotori
Red-Five ARK.
7
|
Posted - 2013.02.20 08:55:00 -
[228] - Quote
Google Voices wrote:So, I actually bothered to read the patch notes, and I don't see an explanation for this.
Trying to build a Prowler in a station.....
"This product cannot be manufactured at this facility."
Well played?
Having this same issue with building a Tornado *\o/* |

Bubbleboylol
School of Applied Knowledge Caldari State
8
|
Posted - 2013.02.20 09:08:00 -
[229] - Quote
Ghar Atu'ur wrote:Personally, I think what was done to Battle Cruisers is shameful. The Battle from the name was ripped off ...only cruiser is left now. Simply makes no sense. Battle Cruisers gained mass but lost a lot of EHP and turrets. Makes no sense at all. It seems now that with every Patch more and more ships and modules are nerfed. I personally no longer look forward to new updates because the first thing that comes to my mind is what will be nerfed instead of what new and wonderful items and improvements will be introduced. Update by update, my enjoyment of the game is lessening... I no longer am sure if I will sign up for another year. The Summer Rebalancing of Ships fills me with dread...
go read my thread
https://forums.eveonline.com/default.aspx?g=posts&t=207455&find=unread
help me make a difference. We need to pressure CCP like in the past or they will just do it again. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Vaerah Vahrokha
Vahrokh Consulting
3840
|
Posted - 2013.02.20 09:14:00 -
[230] - Quote
Bubbleboylol wrote:Ghar Atu'ur wrote:Personally, I think what was done to Battle Cruisers is shameful. The Battle from the name was ripped off ...only cruiser is left now. Simply makes no sense. Battle Cruisers gained mass but lost a lot of EHP and turrets. Makes no sense at all. It seems now that with every Patch more and more ships and modules are nerfed. I personally no longer look forward to new updates because the first thing that comes to my mind is what will be nerfed instead of what new and wonderful items and improvements will be introduced. Update by update, my enjoyment of the game is lessening... I no longer am sure if I will sign up for another year. The Summer Rebalancing of Ships fills me with dread... go read my thread https://forums.eveonline.com/default.aspx?g=posts&t=207455&find=unreadhelp me make a difference. We need to pressure CCP like in the past or they will just do it again.
Lol you made that post in a forum where people intentionally put stuff they want to NEVER be read or considered. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Bubbleboylol
School of Applied Knowledge Caldari State
8
|
Posted - 2013.02.20 09:15:00 -
[231] - Quote
Flag Bravo wrote:Well we had a nice long period of CCP sensibility. Now it looks like they are drifting back into looney tunes mode.
I really hate what they have done to my BC's. To put it bluntly, it's **********g stupid.
As I see it I am left with only two options. 1- Let my subs run dry and wait until the loons leave the asylum. 2- Change my sex and become Amarr.
https://forums.eveonline.com/default.aspx?g=posts&t=207455&find=unread
Group up lets threaten a petition again. This is crap...... Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Bubbleboylol
School of Applied Knowledge Caldari State
8
|
Posted - 2013.02.20 09:16:00 -
[232] - Quote
Vaerah Vahrokha wrote:Bubbleboylol wrote:Ghar Atu'ur wrote:Personally, I think what was done to Battle Cruisers is shameful. The Battle from the name was ripped off ...only cruiser is left now. Simply makes no sense. Battle Cruisers gained mass but lost a lot of EHP and turrets. Makes no sense at all. It seems now that with every Patch more and more ships and modules are nerfed. I personally no longer look forward to new updates because the first thing that comes to my mind is what will be nerfed instead of what new and wonderful items and improvements will be introduced. Update by update, my enjoyment of the game is lessening... I no longer am sure if I will sign up for another year. The Summer Rebalancing of Ships fills me with dread... go read my thread https://forums.eveonline.com/default.aspx?g=posts&t=207455&find=unreadhelp me make a difference. We need to pressure CCP like in the past or they will just do it again. Lol you made that post in a forum where people intentionally put stuff they want to NEVER be read or considered.
Well please make one yourself ( were you think it should go ) and get people to read and or group up threaten a petition again etc! At least i am trying... I will go to your thread and yell right along with you and help spread the word... Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Abrazzar
856
|
Posted - 2013.02.20 09:21:00 -
[233] - Quote
Been trying out the new Prophecy with lvl 3 missions grinding up some standings and I must say I love the little murderous pigeon.
With three Drone Damage Amplifier IIs and a Sentry Damage Augmentor rig, I am doing so much damage, I don't even need a active tank. I just slapped in a 1600mm plate and a small rep to top off the armor should it get damaged, which is rare. Saves me slots otherwise needed for cap modules.
The new Prophecy is a beast, especially when you compare it to it's performance before the boost. Mining Overhaul Nothing changed since 2008. |

Airin Star
Pycckue HE PLATYAT and Co
0
|
Posted - 2013.02.20 09:24:00 -
[234] - Quote
that "info panel" take even more place now and its still unmoveable  and that 2 control buttons their place on "taskbar-quicklaunch" oh sorry neocom panel  |

Rommiee
Mercury Inc.
550
|
Posted - 2013.02.20 09:26:00 -
[235] - Quote
Haifisch Zahne wrote:CCP will propose that a workaround is to already have a capital/super-capital ship available to use its Corporate Hangar to refit with a Covert Cynosural Field to call in the capital/super-capital. Lexxxii wrote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.
Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno.
Adding this is pointless at the moment, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.
Awesome piece of work. Nice one
Like we take caps along on our Blops raiding fleets.
That is the most ******** idea I have heard in a long time. |

Roime
Shiva Furnace
2019
|
Posted - 2013.02.20 09:27:00 -
[236] - Quote
Having the autopilot settings in the new panels is blatantly awesome <3
-á- All I really wanted was to build a castle among the stars - |

Zilero
The Littlest Hobos Whores in space
44
|
Posted - 2013.02.20 09:28:00 -
[237] - Quote
While I don't really care about the new "duel system" one feature annoys me.
Whenever someone accepts a duel I get a notification right smack in the middle of my screen.
Where can I disable this?
Oh right, I can't - so what I'm asking is: Could a feature where I can disable this "feature" be added, because quite frankly I don't give a rats ass about other people's duels.... |

Spugg Galdon
APOCALYPSE LEGION
275
|
Posted - 2013.02.20 09:36:00 -
[238] - Quote
Zilero wrote:While I don't really care about the new "duel system" one feature annoys me.
Whenever someone accepts a duel I get a notification right smack in the middle of my screen.
Where can I disable this?
Oh right, I can't - so what I'm asking is: Could a feature where I can disable this "feature" be added, because quite frankly I don't give a rats ass about other people's duels....
You can setup your client to automagically reject duel requests. |

Spugg Galdon
APOCALYPSE LEGION
275
|
Posted - 2013.02.20 09:37:00 -
[239] - Quote
The new "Draw Autopilot Route in Space" feature is pretty damn cool.
Just one question........ How long was the "Time to *****" with this feature cause, personally, I'm gonna draw one this afternoon when I get bored.
The drawing of a willy that's light years in size is just too much to resist. Must draw one as soon as possible. |

Nevyn Auscent
Broke Sauce
153
|
Posted - 2013.02.20 10:34:00 -
[240] - Quote
Zilero wrote:While I don't really care about the new "duel system" one feature annoys me.
Whenever someone accepts a duel I get a notification right smack in the middle of my screen.
Where can I disable this?
Oh right, I can't - so what I'm asking is: Could a feature where I can disable this "feature" be added, because quite frankly I don't give a rats ass about other people's duels.... Do you also get damage notifications dead centre? Chances are this is under Notifications & Logs if so. |
|
|

CCP Greyscale
C C P C C P Alliance
1789

|
Posted - 2013.02.20 11:12:00 -
[241] - Quote
Mysa wrote:"New skill Armor Honeycombing has been added."
Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!?
That would've been me 
To answer your question: http://en.wikipedia.org/wiki/Honeycomb_structure
Quote:Man-made honeycomb structural materials are commonly made by layering a honeycomb material between two thin layers that provide strength in tension. This forms a plate-like assembly. Honeycomb materials are widely used where flat or slightly curved surfaces are needed and their high strength-to-weight ratio is valuable. They are widely used in the aerospace industry for this reason, and honeycomb materials in aluminum, fibreglass and advanced composite materials have been featured in aircraft and rockets since the 1950s. They can also be found in many other fields, from packaging materials in the form of paper-based honeycomb cardboard, to sporting goods like skis and snowboards. |
|

Cap'n Thich
Dark Circle Enforcement Templis Dragonaors
1
|
Posted - 2013.02.20 11:15:00 -
[242] - Quote
NEONOVUS wrote:Why, why must you torment me so CCP? You make a game and encourage me to play it. Then when I feel like its boring and no longer worth my time, you change it and make it interesting again! Let me wallow in my selfdespair and pity instead of making me happy!
Also why was nanopaste chosen for the AAR instead of metal scraps?
I actually like the idea of metal scraps.....I'm expecting the price of nano paste to jump up a lot.
BTW CCP Good job on the deployment of 1.1. But I'm going to stand on my ground about disagreeing with the BC changes. We're going to see less and less BCs around eve now. They're just not worth flying anymore. |

Arkon Olacar
Imperial Guardians Tribal Band
205
|
Posted - 2013.02.20 11:17:00 -
[243] - Quote
Cap'n Thich wrote: BTW CCP Good job on the deployment of 1.1. But I'm going to stand on my ground about disagreeing with the BC changes. We're going to see less and less BCs around eve now. They're just not worth flying anymore.
Confirming that a damage buff to one of the most overpowered and overused ships in the game will result in no one using BCs. "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Mourados Denver
Yulai Guard Fleet Yards Yulai Federation
65
|
Posted - 2013.02.20 11:24:00 -
[244] - Quote
Thank you for making one of the best ship in EVE unusable, and giving us some lines in place of it... Thank you |

Dr Trust
Eve Defence Force Fatal Ascension
0
|
Posted - 2013.02.20 11:27:00 -
[245] - Quote
NEONOVUS wrote:Oh you cool people. Missile impacts cause screenshakes now.
CCP, how do you turn this off?[/quote] Agreed, This should have it's own option that is seperate from the rest of the missile effect options.[/quote]
just to point out camera shake has been there for ages well before this patch
and yes the shake is the missiles |

XxCamping MinerxX
Secure Arms Trade Coalition Legem Terrae.
0
|
Posted - 2013.02.20 11:43:00 -
[246] - Quote
Info needs to be added to objects in space, very annoying not knowing what distance I am away from a can or whatever :'( |

Khan Uitra
Shattered Paradigm
3
|
Posted - 2013.02.20 12:00:00 -
[247] - Quote
Loving the changes so far,
Route lines are really nice however I think it would be better that they disappear when you turn HUD off with (Ctrl + F9) this is just purely for cinematic purposes...
But apart from that... AMAZING! |

Naomi Anthar
No Tax So Relax.
45
|
Posted - 2013.02.20 12:02:00 -
[248] - Quote
Hey CCP - stuff still warps out after melting overseer ? No fix incoming ? I though it will be over after downtime.
I hope at least structures now will not warp out ... yeah if someone is interested overseer structures warped out along with ships leaving only turrets too T_T. No noone was before me because in order to move to 2nd pocket you need to clear first ... which was my feat :D. **** i know changes must be brutal sometimes but entire structures going into insta warp is something really scary :D. |

Zilero
The Littlest Hobos Whores in space
44
|
Posted - 2013.02.20 12:06:00 -
[249] - Quote
Spugg Galdon wrote:Zilero wrote:While I don't really care about the new "duel system" one feature annoys me.
Whenever someone accepts a duel I get a notification right smack in the middle of my screen.
Where can I disable this?
Oh right, I can't - so what I'm asking is: Could a feature where I can disable this "feature" be added, because quite frankly I don't give a rats ass about other people's duels.... You can setup your client to automagically reject duel requests.
Not what I meant, I've already done this. This does not remove the infobox popup showing other duels starting.
|

Zilero
The Littlest Hobos Whores in space
44
|
Posted - 2013.02.20 12:07:00 -
[250] - Quote
Nevyn Auscent wrote:Zilero wrote:While I don't really care about the new "duel system" one feature annoys me.
Whenever someone accepts a duel I get a notification right smack in the middle of my screen.
Where can I disable this?
Oh right, I can't - so what I'm asking is: Could a feature where I can disable this "feature" be added, because quite frankly I don't give a rats ass about other people's duels.... Do you also get damage notifications dead centre? Chances are this is under Notifications & Logs if so.
I can only disable a majority of notifications at once - meaning, if I disable this silly new "bla bla has accepted a duel against bla bla it will be bla" I also lose other information I might deem important.
Could a dev please respond to this? |
|

Epsilon Bathana
EPS Kings
10
|
Posted - 2013.02.20 12:21:00 -
[251] - Quote
Moving multiple items to container in case of insufficient space is broken.
Steps to reproduce - Select multiple items - Drag drop them in the inventory to a container which has sufficient space for some, but not all items - Result before patch: numerous items have been moved until the container is full. Message appears indicating space needed to move additional item and the current available space in the container (updated for the items actually moved) - Result after patch: None of items have been moved. Message appears indicating space needed to move additional item and the available space in the container before the operation was performed. Eg Quote:10.00 cargo units would be required to complete this operation. Destination container only has 108.87 units available <--- WRONG |

Noddy Comet
School of Applied Knowledge Caldari State
5
|
Posted - 2013.02.20 12:26:00 -
[252] - Quote
Arkon Olacar wrote:Cap'n Thich wrote: BTW CCP Good job on the deployment of 1.1. But I'm going to stand on my ground about disagreeing with the BC changes. We're going to see less and less BCs around eve now. They're just not worth flying anymore.
Confirming that a damage buff to one of the most overpowered and overused ships in the game will result in no one using BCs.
Confirming that buffing Kinetic damage by 5% will make Drakes supereffectively overpowered against rats and NPC's that require EM, Therm, or Explosive ammo, especially now that there is one less launcher to add to the volley resulting in everyone flocking to it like lemmings.
|

Naomi Anthar
No Tax So Relax.
45
|
Posted - 2013.02.20 12:36:00 -
[253] - Quote
Noddy Comet wrote:Arkon Olacar wrote:Cap'n Thich wrote: BTW CCP Good job on the deployment of 1.1. But I'm going to stand on my ground about disagreeing with the BC changes. We're going to see less and less BCs around eve now. They're just not worth flying anymore.
Confirming that a damage buff to one of the most overpowered and overused ships in the game will result in no one using BCs. Confirming that buffing Kinetic damage by 5% will make Drakes supereffectively overpowered against rats and NPC's that require EM, Therm, or Explosive ammo, especially now that there is one less launcher to add to the volley resulting in everyone flocking to it like lemmings. WTF DUDE CAN YOU STFU ? I use damn laser boats and i cannot even change to less effective damage type or more effective. I got NO CHOICE , not even at huge penalty. You still can. Be glad , cuz i would restrict your boat to be able use kinetic missiles. Damn !! |

Syri Taneka
Dopehead Industries Republic Alliance
55
|
Posted - 2013.02.20 12:44:00 -
[254] - Quote
Bloodpetal wrote:Cyclone sucks.
I couldn't even break the shield tank on an Armor Tanked Harbinger with HAMs.
DPS is ANEMIC at 300 DPS with 5 HAMs and 3 BCU's, its maximum potential... stops at 300 DPS? Seriously? For a battlecruiser?
My Enyo does better numbers.
Tank is already **** since the ASB "nerf", which nothing was done to address, so they're pretty much weak in tank and dps now.
When they did turret DPS at least they were applying solid DPS numbers.
Fix this crap, seriously. Give it the 6th missile slot it SHOULD have.
It has no redeeming value anymore.
300 dps, really? Hmm.
Your missile skills need work. I can crank 420 out of it. |

NextDarkKnight
Global Economy Experts Stellar Economy Experts
18
|
Posted - 2013.02.20 12:48:00 -
[255] - Quote
Wait.. You changed the DPS the Drake can put out when switching to a different ammo type? LOL Just remove the drake already and get it over with or are you waiting on your Gnosis or whatever to be your middle ground battlecruiser between a battleship and battlecruiser? |

Rio Bravo
Morphitex Sanctuary Pact
8
|
Posted - 2013.02.20 12:56:00 -
[256] - Quote
Nice work guys! Think the BC balance is great, the Autopilot lines are well planned out (didn't know you had that up your sleeve when you made the new environments). Dueling much appreciated, no more messy can grabbing. Glad you can see the freight cans as yellow now. Once again, nice BC rework, Drake and Cane were OP, nice to see them fit nicer into the collage. The more subtle stuff I like too like info screens, recruitment stuff too. Thumbs up!
b_ _d GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Syri Taneka
Dopehead Industries Republic Alliance
55
|
Posted - 2013.02.20 12:59:00 -
[257] - Quote
Epsilon Bathana wrote:Moving multiple items to container in case of insufficient space is broken. Steps to reproduce - Select multiple items - Drag drop them in the inventory to a container which has sufficient space for some, but not all items - Result before patch: numerous items have been moved until the container is full. Message appears indicating space needed to move additional item and the current available space in the container (updated for the items actually moved) - Result after patch: None of items have been moved. Message appears indicating space needed to move additional item and the available space in the container before the operation was performed. Eg Quote:10.00 cargo units would be required to complete this operation. Destination container only has 108.87 units available <--- WRONG
Not completely true. The move operation pre-patch would usually get hung up on something that wouldn't fit and just fail there, regardless of having space left for other items past that point. |

Naomi Anthar
No Tax So Relax.
46
|
Posted - 2013.02.20 13:01:00 -
[258] - Quote
NextDarkKnight wrote:Wait.. You changed the DPS the Drake can put out when switching to a different ammo type? LOL Just remove the drake already and get it over with or are you waiting on your Gnosis or whatever to be your middle ground battlecruiser between a battleship and battlecruiser?
Between a battleship and battlecruiser ? Yup YOU SAID THAT - drake was between battleship and battlecruiser. Now it's once more just a battlecruiser, you mad ?
|

Arkon Olacar
Imperial Guardians Tribal Band
205
|
Posted - 2013.02.20 13:01:00 -
[259] - Quote
Noddy Comet wrote: Confirming that buffing Kinetic damage by 5% will make Drakes supereffectively overpowered against rats and NPC's that require EM, Therm, or Explosive ammo, especially now that there is one less launcher to add to the volley resulting in everyone flocking to it like lemmings.
2011 called, they want their PvE drakes back. "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

silens vesica
Corsair Cartel
762
|
Posted - 2013.02.20 13:12:00 -
[260] - Quote
CCP Greyscale wrote:Mysa wrote:"New skill Armor Honeycombing has been added."
Whatever nobhead that came up whit honeyHONEYcombing needs to be namned and shamed!! What and how were has that to do anything whit the word mass?!? That would've been me  To answer your question: http://en.wikipedia.org/wiki/Honeycomb_structureQuote:Man-made honeycomb structural materials are commonly made by layering a honeycomb material between two thin layers that provide strength in tension. This forms a plate-like assembly. Honeycomb materials are widely used where flat or slightly curved surfaces are needed and their high strength-to-weight ratio is valuable. They are widely used in the aerospace industry for this reason, and honeycomb materials in aluminum, fibreglass and advanced composite materials have been featured in aircraft and rockets since the 1950s. They can also be found in many other fields, from packaging materials in the form of paper-based honeycomb cardboard, to sporting goods like skis and snowboards. Quite. Also: http://en.wikipedia.org/wiki/Chobham_armour
Quote:The British system consisted of a honeycomb matrix with ceramic tiles backed by ballistic nylon,[29] placed on top of the cast main armour... ...excellent shaped-charge protection combined with the penetrator impact damage limitation... Surprised how many people don't understand the excellent nature of honeycombed materials. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
|

Syri Taneka
Dopehead Industries Republic Alliance
55
|
Posted - 2013.02.20 13:14:00 -
[261] - Quote
Bubbleboylol wrote:[quote=Ghar Atu'ur]Personally, I think what was done to Battle Cruisers is shameful. The Battle from the name was ripped off ...only cruiser is left now. Simply makes no sense. Battle Cruisers gained mass but lost a lot of EHP and turrets. Makes no sense at all. It seems now that with every Patch more and more ships and modules are nerfed. I personally no longer look forward to new updates because the first thing that comes to my mind is what will be nerfed instead of what new and wonderful items and improvements will be introduced. Update by update, my enjoyment of the game is lessening... I no longer am sure if I will sign up for another year. The Summer Rebalancing of Ships fills me with dread...
I will agree that Battlecruisers, in EVE, have been out of sync with reality for some time. With the exception of the t3 "Attack" BCs, they are really more like Heavy Cruisers (not to be confused with HACs, which in many cases will whip a BC in solo PVP). The "Attack" Battlecruisers are the only ones that sync properly to the real world term - squishy assault craft capable of doing way more damage than they can take, or that their size suggests they should. |

Slavn
The Greater Goon Clockwork Pineapple
13
|
Posted - 2013.02.20 13:29:00 -
[262] - Quote
Confirming that the NPC despawning issue is still present in Wormholes at anom sites.
Ran a Core Garrison, started shooting the triggers for the third wave (3x Sleepless Sentinel) first Sentinel went into 2/3rds armor and then the entire site despawned.
Fix incoming I hope? I don't believe this only affects wormholers either. |

Naomi Anthar
No Tax So Relax.
46
|
Posted - 2013.02.20 13:38:00 -
[263] - Quote
Slavn wrote:Confirming that the NPC despawning issue is still present in Wormholes at anom sites.
Ran a Core Garrison, started shooting the triggers for the third wave (3x Sleepless Sentinel) first Sentinel went into 2/3rds armor and then the entire site despawned.
Fix incoming I hope? I don't believe this only affects wormholers either.
Not just wormholes - it also mess with more valuable stuff. I mean overseers warping out, overseer structures ... ALSO warping out. Sure they also could drop just OPE, but also some serious stuff for serious amounts of ISK. But yeah i understand your pain too and i did make another petition - not to whine but to cover what is going on. It's not just ships warping out - as i said entire structures left . And it wasn't site despawning entierly because guns that protect structure left - and noone could get there before me because i cleared first pocket(necessary to enter 2nd). |

Somatic Neuron
Masterwork Productions Inc
37
|
Posted - 2013.02.20 14:01:00 -
[264] - Quote
Aren't Blockade Runners, without the ability to fit both a Covert Ops Cloak AND a Covert Cyno, kinda pointless to allow to Covert Cyno? I mean, the requirement to fit a covert cyno is the ability to fit a covert ops cloak after all... |
|

CCP Prism X
C C P C C P Alliance
1130

|
Posted - 2013.02.20 14:12:00 -
[265] - Quote
Professor Clio wrote:The new automatic corp welcome mail is a great feature, but sending the mail into "notifications" instead of "inbox" makes it pretty useless. Sadly most people don't look there. For a corp like RvB we were excited to not have to send a welcome mail to every applicant but will still have to unless the automatic mailer can be sent to a more visible place.
Uhm, they don't. I just checked some of your new members and they have the Welcome notification as well as the welcome EVE Mail itself.  @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|

Telemachus Rheade
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.02.20 14:12:00 -
[266] - Quote
Professor Clio wrote:The new automatic corp welcome mail is a great feature, but sending the mail into "notifications" instead of "inbox" makes it pretty useless. Sadly most people don't look there. For a corp like RvB we were excited to not have to send a welcome mail to every applicant but will still have to unless the automatic mailer can be sent to a more visible place.
To add to Professor Clio's suggestion, please add the ability to CC the automatic corp welcome mail to a mailing list/CEO or directors everytime it goes out so that leadership within large alliances can keep track of which recruiter accept which applicant. |

Telemachus Rheade
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.02.20 14:14:00 -
[267] - Quote
CCP Prism X wrote:Professor Clio wrote:The new automatic corp welcome mail is a great feature, but sending the mail into "notifications" instead of "inbox" makes it pretty useless. Sadly most people don't look there. For a corp like RvB we were excited to not have to send a welcome mail to every applicant but will still have to unless the automatic mailer can be sent to a more visible place. Uhm, they don't. I just checked some of your new members and they have the Welcome notification as well as the welcome EVE Mail itself. 
Yes, because we are sending the welcome mails manually as well as through the corp auto mail |

Professor Clio
Blue Republic RvB - BLUE Republic
165
|
Posted - 2013.02.20 14:15:00 -
[268] - Quote
CCP Prism X wrote:Professor Clio wrote:The new automatic corp welcome mail is a great feature, but sending the mail into "notifications" instead of "inbox" makes it pretty useless. Sadly most people don't look there. For a corp like RvB we were excited to not have to send a welcome mail to every applicant but will still have to unless the automatic mailer can be sent to a more visible place. Uhm, they don't. I just checked some of your new members and they have the Welcome notification as well as the welcome EVE Mail itself. 
Yeah turns out I need more coffee this morning. Sorry about that. Great feature, I love it. |
|

CCP Prism X
C C P C C P Alliance
1131

|
Posted - 2013.02.20 14:20:00 -
[269] - Quote
Telemachus Rheade wrote:Deleted
Yes, I can see that one too. Prism sees all.  @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|

Naomi Anthar
No Tax So Relax.
46
|
Posted - 2013.02.20 14:34:00 -
[270] - Quote
ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg... |
|

Hyperforce99
Boosh Fleet
1
|
Posted - 2013.02.20 14:34:00 -
[271] - Quote
I like the background lines for the autopilot. I would like to see these lines not originate from the next star but from the stargate however, this way you can quickly locate the target stargate on the overview, and it adds a nice 3D touch to the autopilot lines.
So basically a line that is drawn from the stargate (as seen from everywhere in the solar system) to the first star on the autopilot route. Perhaps make this first line segment harder to see when near the stargate to avoid visual clutter. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
428
|
Posted - 2013.02.20 14:44:00 -
[272] - Quote
Naomi Anthar wrote:ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg... Would you please be more specific? Did the wrecks warp out? Did the boss, when he saw his plight, GTFO? Details! :)
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Ouya Sfahei
Bioco Armada Bioco Empire
7
|
Posted - 2013.02.20 14:49:00 -
[273] - Quote
Geez, I love how the speedometer is so smooth now once you enter warp.
Also noticed the red bars on the targeted units HUD, those drop smoothly too.
They don't really affect gameplay, but really nice to see these little things being implemented. Great work CCP! |

Naomi Anthar
No Tax So Relax.
46
|
Posted - 2013.02.20 14:49:00 -
[274] - Quote
Hakaru Ishiwara wrote:Naomi Anthar wrote:ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg... Would you please be more specific? Did the wrecks warp out? Did the boss, when he saw his plight, GTFO? Details! :) Once you kill any type of boss - be it mini then rest of stuff disapears. And there are plexes where first boss drops nothing but ope and for example 2nd drops proper stuff. In the end if 2nd warps out you always end up with nothing. And you cannot proceed to 2nd without killing 1st. |

Ikana Musume
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.20 14:53:00 -
[275] - Quote
James Amril-Kesh wrote:roy oakes wrote:well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler At level 5 battlecruiser: Old bonus: 5% kinetic missile damage per level - 7 launchers 1.25 * 7 = 8.75 effective launchers New bonus: 10% kinetic missile damage per level - 6 launchers 1.5 * 6 = 9 effective launchers At level 4 battlecruiser: Old: 1.2 * 7 = 8.4 eff. launchers New: 1.4 * 6 = 8.4 eff. launchers At level 3: Old: 1.15 * 7 = 8.05 eff. launchers New: 1.3 * 6 = 7.8 eff. launchers So you get the same DPS out of your Drake at BC 4, and slightly more at BC 5. You only get less DPS if you have BC trained to 3 or less. So train up, which you should be anyway.
Thank you, I'll go and research my battlecruiser accordingly for my cane (Cane is best Minmatar ship!). Though I shouldn't really be complaining. I can't really achieve good PVP fit statues yet. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
428
|
Posted - 2013.02.20 15:04:00 -
[276] - Quote
Ikana Musume wrote:James Amril-Kesh wrote:roy oakes wrote:well, i just spent the better part of a year training to make my drake half ass effective, already had poor dps now its even worse, may as well scrap the ship totaly or make it into a hauler *snip* So you get the same DPS out of your Drake at BC 4, and slightly more at BC 5. You only get less DPS if you have BC trained to 3 or less. So train up, which you should be anyway. Thank you, I'll go and research my battlecruiser accordingly for my cane (Cane is best Minmatar ship!). Though I shouldn't really be complaining. I can't really achieve good PVP fit statues yet. BrotherSister, it isn't about the gear, it is about your will to get out into space and engage other pilots.
Fly with what you have, know the ranges at which you can fight (gun optimals and fall-offs, warp disruption / web, etc) and go find some pilots to engage! Take a look at some of the public killboards such as battleclinic and eve-kill to see who is killing whom and with what weapons / ship fittings. You might be surprised to see quite a few tech 1 ships high on those lists. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

De'Veldrin
East India Ore Trade The East India Co.
987
|
Posted - 2013.02.20 15:19:00 -
[277] - Quote
Reiken VonPain wrote:I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher.
Except that if you actually do the math (as Liang has done previously in this thread) it actually does more damage, so what you think is irrelevant. The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Syri Taneka
Dopehead Industries Republic Alliance
55
|
Posted - 2013.02.20 15:32:00 -
[278] - Quote
De'Veldrin wrote:Reiken VonPain wrote:I do like the Idea of rebalancing the battle cruisers and i don't have any issues with it except one. The drake, why'd ya have to take away a missile hard point? that'll make missioning and PVP harder. I don't think the change from 5% to 10% missile kinetic damage bonus makes up for the DPS of an extra missile launcher. Except that if you actually do the math (as Liang has done previously in this thread) it actually does more damage, so what you think is irrelevant.
Less ammo spent for same/slightly higher dps with good skills. If you're using Kin. If you're not using Kin, you're an idiot, go fly a Cyclone. |

Solstice Project
Brave Newbies Inc.
2776
|
Posted - 2013.02.20 15:36:00 -
[279] - Quote
Sooo NPCs run away when getting shot at ?
What's your point again ? That's as realistic as it can get, especially for station huggers. ^_^ Inappropriate signature removed. Spitfire |

Pasadenasman
Born In Jungle
3
|
Posted - 2013.02.20 15:49:00 -
[280] - Quote
Just want to say.... :
" AHAHAHAHHAHAHAHAHHHHHAAHAHHHAHAHAHAAAHAHAHAHHAH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! "
To every f*cking capsuleers who early bitched in this post about how crappy was this 1.1. The same who were saying few months ago : "No... gallentean ship are well balanced and blablabla..." AND were saying that when knowing it was completly false (or they just don't have a brain ?). OFC the drake was too versatil and efficient at every job both pve and pvp activity. it deserved a "nerf" on that versatility but REALLY... stop complaining, you got a dps buff -__-
The facts are that minmatar pilots were training ships on their proper race, and same for T1 caldary ships. Gallentean and amarrian piltos have to crosstrain to reach them.
All the complain i've read were about you won't be able anymore to "blind engage" in pvp and/or tank barely everything with 2 months skills.
NOW, Armor ships have a niche and its now worth the time skilling (skilled).
 ITS TIME FOR RETRIBUTION   |
|

Zilero
The Littlest Hobos Whores in space
44
|
Posted - 2013.02.20 15:54:00 -
[281] - Quote
Zilero wrote:
I can only disable a majority of notifications at once - meaning, if I disable this silly new "bla bla has accepted a duel against bla bla it will be bla" I also lose other information I might deem important.
Could a dev please respond to this?
15:11:34NotifyVale Koenig has accepted a duel challenge from Beautiful Horror. Honorable combat between these two capsuleers may now commence! 15:12:45NotifySabbort has accepted a duel challenge from Nitrosimus. Honorable combat between these two capsuleers may now commence! 15:21:19NotifyScarlett IX has accepted a duel challenge from Hellen Kurvora. Honorable combat between these two capsuleers may now commence! 15:32:24Notifyroy oakes has accepted a duel challenge from zagorat. Honorable combat between these two capsuleers may now commence! 15:35:17NotifyMaximus Reborn has accepted a duel challenge from Aspherical. Honorable combat between these two capsuleers may now commence! 15:41:25NotifyNitrosimus has accepted a duel challenge from LaoChang Veriteli. Honorable combat between these two capsuleers may now commence! 15:44:04Notifycriminalistuu has accepted a duel challenge from Aspherical. Honorable combat between these two capsuleers may now commence! 15:44:22NotifySabbort has accepted a duel challenge from LaoChang Veriteli. Honorable combat between these two capsuleers may now commence! 15:49:02NotifyHellen Kurvora has accepted a duel challenge from zagorat. Honorable combat between these two capsuleers may now commence!
Every time a duel happens, I might miss an otherwise important notification like:
Someone going criminal, someone warp scrambling another, concord shooting someone.
While the examples I mentioned MAY have something to do with me, the notifications about duels that I'm not a part of has 100% nothing to do with me.
So CCP, please tell me how I can disable these annoying info boxes for ONLY accepted duels (as in: FIX this **** please).
|

D'Kelle
Federal Navy Academy Gallente Federation
63
|
Posted - 2013.02.20 16:06:00 -
[282] - Quote
Guys please stop 'screwing' with ships that your plaryer base is HAPPY with, if 40k of your players all petioned you to fix a broken ship fine, if not leave the damm things alone, this constant and persistant 'nerf' mentality is like a cancer eating away at the game. try buffing some instead or do you just take the easy option every time because ist easier to nerf sometthing as a way to ballance stuff. How many Navy's arround the world would buy a ship then be told it has to many weapons on it and that might upset your enemy. so you can now only six instead seven for example. Perhaps it would be good for you guys to spend some honest to god RL, time on an active real battle field then you wouldn't be so eager to nerf stuff that works. Manufacturers strive to make stuff better not less efficient and effective. |

Spugg Galdon
APOCALYPSE LEGION
275
|
Posted - 2013.02.20 16:13:00 -
[283] - Quote
D'Kelle wrote:Guys please stop 'screwing' with ships that your plaryer base is HAPPY with, if 40k of your players all petioned you to fix a broken ship fine, if not leave the damm things alone, this constant and persistant 'nerf' mentality is like a cancer eating away at the game. try buffing some instead or do you just take the easy option every time because ist easier to nerf sometthing as a way to ballance stuff. How many Navy's arround the world would buy a ship then be told it has to many weapons on it and that might upset your enemy. so you can now only six instead seven for example. Perhaps it would be good for you guys to spend some honest to god RL, time on an active real battle field then you wouldn't be so eager to nerf stuff that works. Manufacturers strive to make stuff better not less efficient and effective.
Erm, This is Eve. Not real life. It's a game and a game must be in balance. Buffing everything to be in line with the overpowered ship is the wrong way to go as that creates "power creep".
Your Tier 2 battle cruisers have had a slight, and I mean very slight, nerf. This with a small buff to the tier 1 battle cruisers has created a very balanced line up of Combat Battle Cruisers (Although I think the Prophecy is now a bit overpowered).
You need to adapt to the new world and new ships. You will probably find your fits have changed very little. If you need some help in fitting your ships. Contact me. I will be glad to help you by showing the rubix cube and then telling you to **** off. |

Consman Truthseeker
Angels and Devils
7
|
Posted - 2013.02.20 16:20:00 -
[284] - Quote
Apart from those iv liked all i see are comments from a bunch of infants whining over the fact that their favorite cookie has one less chocolate chip! Or isnt as sweet as it used to be! Grow up, man up and ADAPT!!! Are we not CAPSULEERS!!!
Iv read the whole thread and not seen ANY mention of this little treasure.... Question - 'Who hasnt tried dragging their saved ship fittings into the market quickbar yet? 
Awesome feature... awesome patch... AGAIN! |

ry ry
Snuff Box
179
|
Posted - 2013.02.20 16:22:00 -
[285] - Quote
Dear CCP.
I am disappointed that seven years alter you still haven't fixed the most urgent outstanding issue in eve: it currently being impossible to create a contract to me directly by typing my character name, forcing would-be benefactors to scroll through hundreds of people with names with the string 'ry ry' in them.
I'm fairly certain my nefarious name-search arch nemesis Barry Ryan has been receiving all manner of excellent stuff destined for me.
Lots of love, ry ry |

Freejack Furlong
Censorship is Cancer
1
|
Posted - 2013.02.20 16:24:00 -
[286] - Quote
minerboob wrote:Update itself didnt go that well for me.... Update FAILED Repair FAILED Update #2 FAILED Update #3 with "higher permissions" Failed Deleted EvE and now re-downloading not impressed. 
Very much the same for me. |

Solstice Project
Brave Newbies Inc.
2777
|
Posted - 2013.02.20 16:25:00 -
[287] - Quote
Consman Truthseeker wrote:Apart from those iv liked all i see are comments from a bunch of infants whining over the fact that their favorite cookie has one less chocolate chip! Or isnt as sweet as it used to be! Grow up, man up and ADAPT!!! Are we not CAPSULEERS!!!
Iv read the whole thread and not seen ANY mention of this little treasure.... Question - 'Who hasnt tried dragging their saved ship fittings into the market quickbar yet? 
Awesome feature... awesome patch... AGAIN! That, actually, got added in either Inferno or Crucible, but it's in game for quite a while already. Inappropriate signature removed. Spitfire |

Talon White
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.02.20 16:28:00 -
[288] - Quote
On recruitment...... could you consider;
Aryndel Vyst wrote:Show the name of the person who processed the applcation. You have things like Invited to Join on there. Something like Invited to Join by Aryndel Vyst would be even better.
Safrador Gulken wrote:I would love a way to look back over the history of an application even after the person has been in the corp for a long time.
Nrsptlchk wrote:This is a big deal for larger corps with recruiting teams of people and not just one recruiter accepting applications.
RvB has many, many recruiters and many, many applications. We would dearly like this functionality. At the very least the name of the recruiter who processed the initial application (invited to join). |

Shig Tawny
Ceptacemia
0
|
Posted - 2013.02.20 16:33:00 -
[289] - Quote
BEST UPDATE EVER! blops = buffed bc = same or better Duel = great Destination Visual = WIN!
the best part of this patch is all these bc's are better or the same after the last nerf and all these caldari pilots start crying. little do they know both there bc's are actually better and that even the cane's dual neuts had already been nerfed to it really didnt change. The rest of the bc's are better now. Carebear tears are the best tears... slightly better than 0.0 cannon fodder for amusement.
the only issue i had was this. WHY THE HECK WOULD YOU TAKE TEIR3 BC AND BLOCKADE RUNNER OFF OVERVIEW. it is not like these were new ships, they have been in the game forever. Now EVERY SINGLE OVERVIEW must be changed to show teir 3 bc and blockade runner.. .what a D*@& move ccp... |

Rhazjin
Valhallas Gates Investment Not Yet Critical
0
|
Posted - 2013.02.20 16:34:00 -
[290] - Quote
Just so you know. Making all the ships equally worthless isnt what I call balancing. Im about done with this game. Tell ya what. If you actually give us station environments in pos ill stay. (That thing you promised? And never delivered on?) Figure it out ccp. Your alienating your player base with all these changes. (AND STILL NOT THE ONES YOU PROMISED FOREVER AGO) With the way you are changing things im honestly scared to skill for anything impressive. (as it is almost guaranteed to be taken away when a bunch of noobs get scragged by that particular ship.) (and cry) un-**** this mess. Stop changing ships to the point they have no purpose. Thanks for nothing in advance. |
|

Shig Tawny
Ceptacemia
0
|
Posted - 2013.02.20 16:42:00 -
[291] - Quote
Rhazjin wrote:Just so you know. Making all the ships equally worthless isnt what I call balancing. Im about done with this game. Tell ya what. If you actually give us station environments in pos ill stay. (That thing you promised? And never delivered on?) Figure it out ccp. Your alienating your player base with all these changes. (AND STILL NOT THE ONES YOU PROMISED FOREVER AGO) With the way you are changing things im honestly scared to skill for anything impressive. (as it is almost guaranteed to be taken away when a bunch of noobs get scragged by that particular ship.) (and cry) un-**** this mess. Stop changing ships to the point they have no purpose. Thanks for nothing in advance.
yet another angry post with no intelligence. what is your issue with the bc's? they all have the same role they did before just more focused. If you have troubles with versatility of bc's train more and fly non-trash ships (bc = trash = welp). get a HAC or BLOPS. The next step up in training is a BS and every race has a versatile set of these.
Thinking that something is crap means nothing if you dont know why it is this way. If the vast mojority of poster on this thread had even researched the issues they posted they would find alot of misunderstanding. I heard it was a drake nerf until took the proper time to rework my drake fits ( i HATE DRAKE, but have a few uses for it) and every fit was improved by the time i was done refitting. I started angry about a nerf on a ship already thought was crap and found that the case was that it actually was slightly less crappy than before.
The point is this. If you are going to be angry put some good info and numbers to it so CCP might be able to adress it. Else, risk looking like a fool :( |

Rhazjin
Valhallas Gates Investment Not Yet Critical
0
|
Posted - 2013.02.20 16:50:00 -
[292] - Quote
Shig Tawny wrote:Rhazjin wrote:Just so you know. Making all the ships equally worthless isnt what I call balancing. Im about done with this game. Tell ya what. If you actually give us station environments in pos ill stay. (That thing you promised? And never delivered on?) Figure it out ccp. Your alienating your player base with all these changes. (AND STILL NOT THE ONES YOU PROMISED FOREVER AGO) With the way you are changing things im honestly scared to skill for anything impressive. (as it is almost guaranteed to be taken away when a bunch of noobs get scragged by that particular ship.) (and cry) un-**** this mess. Stop changing ships to the point they have no purpose. Thanks for nothing in advance. yet another angry post with no intelligence. what is your issue with the bc's? they all have the same role they did before just more focused. If you have troubles with versatility of bc's train more and fly non-trash ships (bc = trash = welp). get a HAC or BLOPS. The next step up in training is a BS and every race has a versatile set of these. Thinking that something is crap means nothing if you dont know why it is this way. If the vast mojority of poster on this thread had even researched the issues they posted they would find alot of misunderstanding. I heard it was a drake nerf until took the proper time to rework my drake fits ( i HATE DRAKE, but have a few uses for it) and every fit was improved by the time i was done refitting. I started angry about a nerf on a ship already thought was crap and found that the case was that it actually was slightly less crappy than before. The point is this. If you are going to be angry put some good info and numbers to it so CCP might be able to adress it. Else, risk looking like a fool :(
Did you miss the first part of the message? Put out what you say your gonna put out (station environments for pos) and also my point is still valid. Why would I want to skill for something for months when it becomes just as crappy as everything else? I may be mad, but your jumping to conclusions that my post lacked intelligence. And I did research the update, and im still not happy with the changes. If you had something useful to post id appreciate it. Instead of your smarmy tude. |

Spugg Galdon
APOCALYPSE LEGION
275
|
Posted - 2013.02.20 16:55:00 -
[293] - Quote
Hey Rahzjin, can I haz your stuff seems as you lack the ability to adapt and move forward in this game.
Eve doesn't have an iWin button. Training for a ship for months and expecting it to pwn all in your way is a stupid way of thinking. This kind of false expectation is generated only in your mind thinking that such and such a ship is invulnerable to all others you think are below it.
Also, WiS is not as important as FiS. This has been stated by CCP when everything went **** up a while ago and CCP refocused on core gameplay. I hope they continue to do this. |

Rhazjin
Valhallas Gates Investment Not Yet Critical
0
|
Posted - 2013.02.20 16:57:00 -
[294] - Quote
It not a question of adaptation. And hell no, you can work for it like I did. It a question of is this **** even fun anymore. not really is the answer. |

The Jovian
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.02.20 16:58:00 -
[295] - Quote
Prior to the update on Tuesday it took about 2-3 seconds for my avatar and the Captain's Cabin to load upon game startup. Now it takes up to 50 seconds. The user interface and chat windows are active immediately though. This is my only complaint so far. |

Hawgr
Sanctum Infinitas
8
|
Posted - 2013.02.20 17:03:00 -
[296] - Quote
Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts!
Upper right hand corner of the launcher is the repair tool try using that, It's what works for me, It's your computer that is the issue,I believe not CCP... One of my systems has the same issue!! |

Hawgr
Sanctum Infinitas
8
|
Posted - 2013.02.20 17:08:00 -
[297] - Quote
The Jovian wrote:Prior to the update on Tuesday it took about 2-3 seconds for my avatar and the Captain's Cabin to load upon game startup. Now it takes up to 50 seconds. The user interface and chat windows are active immediately though. This is my only complaint so far.
I'd personally would recommend dumping the capt's cabin... Decreases that loading time when you load straight to hanger!! |

Syri Taneka
Dopehead Industries Republic Alliance
57
|
Posted - 2013.02.20 17:26:00 -
[298] - Quote
Consman Truthseeker wrote:Are we not CAPSULEERS!!!
WE ARE DEVO! |

CptJack Sparow
The Scope Gallente Federation
0
|
Posted - 2013.02.20 17:27:00 -
[299] - Quote
Want passive resistances back to shield modules like the invulnerability field!!! |

Spugg Galdon
APOCALYPSE LEGION
275
|
Posted - 2013.02.20 17:36:00 -
[300] - Quote
Rhazjin wrote:It not a question of adaptation. And hell no, you can work for it like I did. It a question of is this **** even fun anymore. not really is the answer.
If you're not enjoying the game anymore you're doing it wrong and have set yourself the wrong goals. Adapt your gameplay to be more enjoyable. I have a blast in FW pretty much every time I log on. |
|

Elemental Dark
Hammers Academy Takahashi Alliance
5
|
Posted - 2013.02.20 17:52:00 -
[301] - Quote
Graygor wrote:
Also give CCP Punkturis a half day holiday, a medal and permission to run around Reykjavik town hall naked, Shes' done a really good job.
Not sure if job involved but still , Punkturis !
|

Lolita Troublemaker
Pator Tech School Minmatar Republic
0
|
Posted - 2013.02.20 18:23:00 -
[302] - Quote
Is it just me or is anyone else having a serious drop in FPS when running multiple clients since todays patch? |

Ayame Chidori
D.W.C.
0
|
Posted - 2013.02.20 18:55:00 -
[303] - Quote
What happened to Captain quarters? Before patch it took 5-10 secs to load them, now 103 secs (one hundred and three!!) of time during you are blocked to do anything? I really enjoyed my avatars and CQ (even limited) cause it is really nice. But now I am forced to switch it off. What a shame.  |

Kraaken Kurraaken
Ministry of War Amarr Empire
0
|
Posted - 2013.02.20 19:18:00 -
[304] - Quote
If significant parts of the ship setup are changed, a one time only refit should be possible, including rigs. |

Eodp Ellecon
Imperial Guardians Tribal Band
0
|
Posted - 2013.02.20 19:27:00 -
[305] - Quote
While I thought Active Hardeners having passive resists (3% per-lvl) when not online made a nice tactical feature the loss of it brings to question the skiil train of the respective Armor Compensation skills.
At present they are giving .05% boost to passives, not the stated 5% per train lvl and has been this way for months.
For a T1 passive, it would top out at 18.75 resist addition at lvl V train
What's it actually supposed to be??
If it were 5% per lvl like turrets and drones wouldn't it be +25% - so an EANM would top out at 40% if as stated in description?
|

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.20 19:28:00 -
[306] - Quote
CptJack Sparow wrote:Want passive resistances back to shield modules like the invulnerability field!!!
I got neuted today, adaptive invulns shut off ... and you know what, i didnt even notice the passive resists are gone. If your capped out youre in a shite situation anyway, align and get out! |

Aroye
Republic Military School Minmatar Republic
5
|
Posted - 2013.02.20 19:30:00 -
[307] - Quote
Linn Fangg wrote:tons of games ? The Is only one game, EVE online........................and screen shakes ? thats something you would find In ...............................oh dam, can I say It?.............................WOW. 
Why not just turn it off? I did when I first started playing eve, and I've never seen a screen shake since then. |

amora gore
Fallen Angel Technologies Engineering
0
|
Posted - 2013.02.20 19:54:00 -
[308] - Quote
give me back my battlecruisers high slots or give me back my 500 USD i just dropped on plexes. |

Aaron Graves
GDC Enterprises
0
|
Posted - 2013.02.20 20:00:00 -
[309] - Quote
Slavn wrote:Confirming that the NPC despawning issue is still present in Wormholes at anom sites.
Ran a Core Garrison, started shooting the triggers for the third wave (3x Sleepless Sentinel) first Sentinel went into 2/3rds armor and then the entire site despawned.
Fix incoming I hope? I don't believe this only affects wormholers either.
Might be affecting other things. Yesterday I was in High Sec (0.7) Mining and a pair of Serpentis pirate types rolled in. Popped one with HobGoblin (wreck on radar) and the other vanished (no wreck, nada, hadn't even started firing at him). Plus the Hobgoblin stayed fixed to location. Happened three times, whenever I got a two or more spawn. |

Grath Telkin
Sniggerdly Pandemic Legion
1321
|
Posted - 2013.02.20 20:00:00 -
[310] - Quote
amora gore wrote:give me back my battlecruisers high slots or give me back my 500 USD i just dropped on plexes.
No.
|
|

De'Veldrin
East India Ore Trade The East India Co.
1015
|
Posted - 2013.02.20 20:27:00 -
[311] - Quote
CptJack Sparow wrote:Want passive resistances back to shield modules like the invulnerability field!!!
No. Next silly screaming demand? The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Griblet
Republic Military School Minmatar Republic
0
|
Posted - 2013.02.20 20:27:00 -
[312] - Quote
Good work |

De'Veldrin
East India Ore Trade The East India Co.
1015
|
Posted - 2013.02.20 20:28:00 -
[313] - Quote
Rhazjin wrote:It not a question of adaptation. And hell no, you can work for it like I did. It a question of is this **** even fun anymore. not really is the answer.
If the game is no longer any fun for you, may I humbly suggest a move to something you like better? The Margin Trading Scam: If you fell for it, it's your own damned fault. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. |

Raven DarkSouless
The shinra corp -Silicon Heaven-
6
|
Posted - 2013.02.20 20:32:00 -
[314] - Quote
I have seen 2 groups of belt rats so far that seem to spawn 150k away and then despawn after 5 mins. |

Ewersmen
Dalax Pty Ltd Get Off My Lawn
0
|
Posted - 2013.02.20 20:35:00 -
[315] - Quote
Just take a high slot ....just change something else that players dont want ....do what ever you like ccp cause i quit ....yes De'Veldrin like you said if you dont like it move on.....6 accounts gone .....To many FIGJAMS on these fourms FIGJAMS =f**k im good just ask me .....
all you ccp ass lickers shut up and let people have there say __|__ |

Grath Telkin
Sniggerdly Pandemic Legion
1323
|
Posted - 2013.02.20 20:38:00 -
[316] - Quote
Ewersmen wrote:Just take a high slot ....just change something else that players dont want ....do what ever you like ccp cause i quit ....yes De'Veldrin like you said if you dont like it move on.....6 accounts gone .....To many FIGJAMS on these fourms FIGJAMS =f**k im good just ask me .....
all you ccp ass lickers shut up and let people have there say __|__
So Long o /
|

Hawgr
Sanctum Infinitas
8
|
Posted - 2013.02.20 20:41:00 -
[317] - Quote
Listain Kurvorra wrote:Bubbleboylol wrote::( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. agree with this as well.
To some existent I agree.... but all things change.... But I honestly feel you should have unlocked our rigs to make the changes on BCs... Then it wouldn't have felt like you forced us to play Sit'n Spin on a 2" x 4" !! |

glepp
Agony Unleashed Agony Empire
91
|
Posted - 2013.02.20 20:59:00 -
[318] - Quote
Hey nice patch CCP, but why did you go and split battlecruisers in two on our overviews when you didn't do the same with cruisers and frigs. Very inconsistent and a huge pain in the ass having to redo 20 overview settings. |

Ranger 1
Ranger Corp
3603
|
Posted - 2013.02.20 21:10:00 -
[319] - Quote
Ewersmen wrote:Just take a high slot ....just change something else that players dont want ....do what ever you like ccp cause i quit ....yes De'Veldrin like you said if you dont like it move on.....6 accounts gone .....To many FIGJAMS on these fourms FIGJAMS =f**k im good just ask me .....
all you ccp ass lickers shut up and let people have there say __|__ The people HAVE had their say, and we are quite pleased with this patch.
Thanks for playing. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Haifisch Zahne
Hraka Manufacture GmbH
197
|
Posted - 2013.02.20 21:10:00 -
[320] - Quote
OMG, it was a JOKE!!! Only the most dim-witted could not have seen how circular in reasoning it is to have the cap ship already present to call it in!!!
Rommiee wrote:Haifisch Zahne wrote:CCP will propose that a workaround is to already have a capital/super-capital ship available to use its Corporate Hangar to refit with a Covert Cynosural Field to call in the capital/super-capital. Lexxxii wrote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.
Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno.
Adding this is pointless at the moment, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.
Awesome piece of work. Nice one Like we take caps along on our Blops raiding fleets. That is the most dim-witted idea I have heard in a long time. |
|

Haifisch Zahne
Hraka Manufacture GmbH
197
|
Posted - 2013.02.20 21:16:00 -
[321] - Quote
Of course, if you really are capped out, you can't warp.
MainDrain wrote:CptJack Sparow wrote:Want passive resistances back to shield modules like the invulnerability field!!! I got neuted today, adaptive invulns shut off ... and you know what, i didnt even notice the passive resists are gone. If your capped out youre in a shite situation anyway, align and get out!
|

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2013.02.20 21:19:00 -
[322] - Quote
FEEDBACK (1.1.1):
1: I'm a bit puzzled as to why so many ship classes have been changed. The only one documented by name was the term "Blockade Runner" in the patchnotes... However no mention of what ship that was pertaining to, nor any of the other ship changes that have been made, but not at all documented in patchnotes. From just the station I'm in, with most of my industrial varieties on hand, it immediately hit me that the categorization has been more "expansively diversified" to the point of confusion:
- I understand a Badger is "Industrial". But I don't understand how it's upgraded version, the Bustard, is now called a "Deep Space Transport" and yet it's sleeky/stealthier cousin, the Crane, is now called a "Blockade Runner"...? Why such diversification for these 3 ships, which all fall under an "Industrial" based hull design and purpose?
-What is more confusing is the term "Deep Space Transport" for a Bustard (which only has 5,500m3 cargo space) while a Charon is still a "Freighter" yet is built with a thick hull (far more superior to the Bustard's thin hull) AND has 981,250m3 of cargohold. In my mind (perhaps influenced by logic and science fiction films/books/etc), given the choice of which ship to consider for "Deep Space Transport"ation, I'd go with the bigger, more solidly built choice... i.e., the Charon ("Freighter").
-And to think, I haven't really looked at all my other ships yet... but these industrial ships which have changed names and rearranged themselves in my ship hangar list are now illogically "not" grouped "relatively" near each other...
2: "THUMBS UP" on finally fixing the bug involved with preserving the actual Corporate hangar which one chooses to have open when logging in/docking! But I still have to RE-suggest an unanswered issue/feedback from last year:
PROBLEM: When in "LIST" mode (the non-iconographical mode of viewing inventory) in any window, the "pop-up" stating what the item(s) is/are, the quantity, and the estimated price of item (including its "(entire stack)" price) is blocking essential information of the 2-4 inventory items listed just above/below the item your mouse is currently hovering over, because the "pop-up" window (which I personally find useless for my needs) immediately pops up blocking information sometimes necessary for comparison or determination of items nearest to the hovered-over item... (i.e., quantity, etc).
FIX / SOLUTION: If people found this "pop-up" window-action "annoying" when it came to the "pop-up" action that occured with ship modules in their HUD while in space, AND Eve Programmers were able to solve by making it optional while also giving it a few seconds before appearing when hovering over a mod (for pilots who wished to have that information "pop up") - THEN SURELY one would appreciate that same option/solution to be incorporated (programmed into the existing code) with the "pop-up" windows that appear when mousing-over inventory intems in the Inventory UI. Could this please be looked into for implementation? I would love to turn it off, or be happy if I could have a few seconds before it pops up and covers essentialy information (again: especially essential when inventory windows are viewed in "LIST" mode [the non-iconographic] of displaying inventory)...
3: "Planetary Interaction" still seems to defy planet/resource scanning-sense (results of most concentrated areas for extractable materials). The most concentrated areas do not actually provide the most efficient extraction amounts. It seems that the extractor "pins" get "the most " extraction of something when it is placed "in areas/ranges" that are outside/near the most said-to-be-concentrated areas of a particular extractable material. Anyone looking into that? [This issue was filed as a pettion and bug in 2011 and 2012, with no resolution or answers.]
Otherwise, so far (knock on tritanium hull), things appear quite well, at least upon loading up for the first time in-station since the upgrade and its 1.1.1 patch.
Thank you. |

ByteMan
Mercurialis Inc. RAZOR Alliance
4
|
Posted - 2013.02.20 21:19:00 -
[323] - Quote
How about the ability to set a destination without having to open the map? Should be able to do a search and set desto from the info panel. |

Halodar
Biowartech
1
|
Posted - 2013.02.20 21:24:00 -
[324] - Quote
I'm having a problem with hangars and cargohold shortcuts.
When I press the Item hangar shortcut, my ship's cargohold opens. When I press the ship hangar shortcut, my ship's cargohold opens. When I press the inventory shortcut, my ship hangar opens. When I press my active ship's cargohold shortcut, the cargohold of a random ship in ship hangar opens. The same thing happens when I double-click my active ship.
Although I could get used to it working this way, it is not the way to go.
CCP, please fix this shortcut mess.
|

NEONOVUS
Saablast Followers
385
|
Posted - 2013.02.20 21:30:00 -
[325] - Quote
I found out corpmates can not rep me when I start shooting some one. Is this supposed to happen, because if so there is no reason for logi as they cant do their job. Might as well bring another DPS and hope to kill the target before one of us dies. |

Matze reloaded
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2013.02.20 21:56:00 -
[326] - Quote
James Amril-Kesh wrote: In addition, mousing over a ship bracket in space no longer shows information for that ship until clicked on. Please fix this.
Correct, this is very annoying. Please fix it. |

Cajun Style
Shattered Planet
15
|
Posted - 2013.02.20 22:35:00 -
[327] - Quote
Jared Tobin wrote:FEEDBACK (1.1.1):
1: I'm a bit puzzled as to why so many ship classes have been changed. The only one documented by name was the term "Blockade Runner" in the patchnotes... However no mention of what ship that was pertaining to, nor any of the other ship changes that have been made, but not at all documented in patchnotes. From just the station I'm in, with most of my industrial varieties on hand, it immediately hit me that the categorization has been more "expansively diversified" to the point of confusion:
- I understand a Badger is "Industrial". But I don't understand how it's upgraded version, the Bustard, is now called a "Deep Space Transport" and yet it's sleeky/stealthier cousin, the Crane, is now called a "Blockade Runner"...? Why such diversification for these 3 ships, which all fall under an "Industrial" based hull design and purpose?
-What is more confusing is the term "Deep Space Transport" for a Bustard (which only has 5,500m3 cargo space) while a Charon is still a "Freighter" yet is built with a thick hull (far more superior to the Bustard's thin hull) AND has 981,250m3 of cargohold. In my mind (perhaps influenced by logic and science fiction films/books/etc), given the choice of which ship to consider for "Deep Space Transport"ation, I'd go with the bigger, more solidly built choice... i.e., the Charon ("Freighter").
-And to think, I haven't really looked at all my other ships yet... but these industrial ships which have changed names and rearranged themselves in my ship hangar list are now illogically "not" grouped "relatively" near each other...
DSTs and Blockade Runners have been so-named for a very, very long time.
|

David Magpul
Hi-Sec Solutions Causality Syndicate
0
|
Posted - 2013.02.20 22:39:00 -
[328] - Quote
Ive never felt compelled to comment on a forum before but after reading so many whiny posts an people complaining about stuff not working i will.
I really like the missile shake
I also like the background route map but I think it should be just slightly brighter
The info panels are pretty cool as well
An I also noticed that the module info seems to be working in the hangar now instead of only out in space that is also very cool!
I also like the changes to the ships an as a newer player an using the drake a lot the new damage buff has fixed how difficult it was to use before.
Please keep refining parts of the game that are slow to work with ie: the fleet menu but dont make the game "easier" or "more accessible" because in all games i see that, it really means were making the game for the lowest common denominator an its nice right now to have something that takes a modicum of intelligence to enjoy
 |

Ranger 1
Ranger Corp
3613
|
Posted - 2013.02.20 22:40:00 -
[329] - Quote
Jared Tobin wrote:FEEDBACK (1.1.1):
1: I'm a bit puzzled as to why so many ship classes have been changed. The only one documented by name was the term "Blockade Runner" in the patchnotes... However no mention of what ship that was pertaining to, nor any of the other ship changes that have been made, but not at all documented in patchnotes. From just the station I'm in, with most of my industrial varieties on hand, it immediately hit me that the categorization has been more "expansively diversified" to the point of confusion:
- I understand a Badger is "Industrial". But I don't understand how it's upgraded version, the Bustard, is now called a "Deep Space Transport" and yet it's sleeky/stealthier cousin, the Crane, is now called a "Blockade Runner"...? Why such diversification for these 3 ships, which all fall under an "Industrial" based hull design and purpose?
-What is more confusing is the term "Deep Space Transport" for a Bustard (which only has 5,500m3 cargo space) while a Charon is still a "Freighter" yet is built with a thick hull (far more superior to the Bustard's thin hull) AND has 981,250m3 of cargohold. In my mind (perhaps influenced by logic and science fiction films/books/etc), given the choice of which ship to consider for "Deep Space Transport"ation, I'd go with the bigger, more solidly built choice... i.e., the Charon ("Freighter").
-And to think, I haven't really looked at all my other ships yet... but these industrial ships which have changed names and rearranged themselves in my ship hangar list are now illogically "not" grouped "relatively" near each other...
2: "THUMBS UP" on finally fixing the bug involved with preserving the actual Corporate hangar which one chooses to have open when logging in/docking! But I still have to RE-suggest an unanswered issue/feedback from last year:
PROBLEM: When in "LIST" mode (the non-iconographical mode of viewing inventory) in any window, the "pop-up" stating what the item(s) is/are, the quantity, and the estimated price of item (including its "(entire stack)" price) is blocking essential information of the 2-4 inventory items listed just above/below the item your mouse is currently hovering over, because the "pop-up" window (which I personally find useless for my needs) immediately pops up blocking information sometimes necessary for comparison or determination of items nearest to the hovered-over item... (i.e., quantity, etc).
FIX / SOLUTION: If people found this "pop-up" window-action "annoying" when it came to the "pop-up" action that occured with ship modules in their HUD while in space, AND Eve Programmers were able to solve by making it optional while also giving it a few seconds before appearing when hovering over a mod (for pilots who wished to have that information "pop up") - THEN SURELY one would appreciate that same option/solution to be incorporated (programmed into the existing code) with the "pop-up" windows that appear when mousing-over inventory intems in the Inventory UI. Could this please be looked into for implementation? I would love to turn it off, or be happy if I could have a few seconds before it pops up and covers essentialy information (again: especially essential when inventory windows are viewed in "LIST" mode [the non-iconographic] of displaying inventory)...
3: "Planetary Interaction" still seems to defy planet/resource scanning-sense (results of most concentrated areas for extractable materials). The most concentrated areas do not actually provide the most efficient extraction amounts. It seems that the extractor "pins" get "the most " extraction of something when it is placed "in areas/ranges" that are outside/near the most said-to-be-concentrated areas of a particular extractable material. Anyone looking into that? [This issue was filed as a pettion and bug in 2011 and 2012, with no resolution or answers.]
Otherwise, so far (knock on tritanium hull), things appear quite well, at least upon loading up for the first time in-station since the upgrade and its 1.1.1 patch.
Thank you. Jared, the names for the types of industrials you mentioned have not changed. The have always been Freighter, Deep Space Transport, and Blockade Runner.
Freighter designates the most efficient, if slow and vulnerable, ship to haul huge volumes of freight.
Deep Space Transport designates the industrial class that can be equipped to survive the rat spawns in Null Sec (Deep Space) if retreiving ore/loot from a belt. The fact that it has a 2 point resistance to being warp scrambled/Jammed also figures into this. Their cargo hold is also of favorable size compared to most standard industrial vessels.
Blockade Runner designates a more agile, cloaking ship that is well suited for running gate camps in any security area. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3613
|
Posted - 2013.02.20 22:42:00 -
[330] - Quote
ByteMan wrote:How about the ability to set a destination without having to open the map? Should be able to do a search and set desto from the info panel. Open People and Places in your Neocom and either search there or from your bookmarks in that same section. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Sephira Galamore
Inner Beard Society
98
|
Posted - 2013.02.20 22:42:00 -
[331] - Quote
Regarding the Info Panels:
A corpmate had just suggested an additional Panel.. System Search Panel, which is basically a copy from the Search in the Map Control Panel. Currently, when you want to fly to SystemX you have to either... - open People and Places, enter system search box, wait a while for results - open Map (maybe wait a bit), enter system in searchbox, get results - enter system in a textfield, rightclick -> autolink (maybe wait for possible choices to pop up)
With the System Search Panel you would get the same quick search results as from the Search in the Map Control Panel without having to switch to the actual map view.
// Edit: ok, just saw Ranger 1's reply and the quote.. so not the first with that idea.
I myself have People and Places always open, so its a nonissue for me, except maybe that the search here is a bit slower. And I was already explaining my corpmate how he could use that etc. But he did have a point, it would be way more intuitive and straightforward if you could search for a destination right in the Info Panel. |

Jared Tobin
Bloodstone Industries B.S.I.
202
|
Posted - 2013.02.20 22:43:00 -
[332] - Quote
Cajun Style wrote: DSTs and Blockade Runners have been so-named for a very, very long time.
That is not true. Though I don't make a habit of screenshot'ing everyday, I found one dated as recently as December 2012 which does not list my Crane nor Bustard in between my Battleship, Exhumer, Force Recon, and Freighter (I always list my ships in alphabetical order of ship class/type).
Now the list is completely changed, and in my particular HQ station, I consistantly have the same exact ships (aside from the additions of "gift ships" from CCP).
(shrugs)
|

Ranger 1
Ranger Corp
3613
|
Posted - 2013.02.20 22:47:00 -
[333] - Quote
Jared Tobin wrote:Cajun Style wrote: DSTs and Blockade Runners have been so-named for a very, very long time.
That is not true. Though I don't make a habit of screenshot'ing everyday, I found one dated as recently as December 2012 which does not list my Crane nor Bustard in between my Battleship, Exhumer, Force Recon, and Freighter (I always list my ships in alphabetical order of ship class/type). Now the list is completely changed, and in my particular HQ station, I consistantly have the same exact ships (aside from the additions of "gift ships" from CCP). (shrugs) They may have changed how industrials are sorted in your hanger, but the classification names have never changed.
I have to say, does this even matter? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3613
|
Posted - 2013.02.20 22:50:00 -
[334] - Quote
Halodar wrote:I'm having a problem with hangars and cargohold shortcuts.
When I press the Item hangar shortcut, my ship's cargohold opens. When I press the ship hangar shortcut, my ship's cargohold opens. When I press the inventory shortcut, my ship hangar opens. When I press my active ship's cargohold shortcut, the cargohold of a random ship in ship hangar opens. The same thing happens when I double-click my active ship.
Although I could get used to it working this way, it is not the way to go.
CCP, please fix this shortcut mess.
Not necessarily a bad idea, if a bit redundant. I could also see a location search field included in the autopilot info box.
As a side note, I've never had to wait more than a second for search results of any type when using the search function in People and Places. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Syri Taneka
Dopehead Industries Republic Alliance
59
|
Posted - 2013.02.20 22:51:00 -
[335] - Quote
Rhazjin wrote:It a question of is this **** even fun anymore. not really is the answer.
Then... quit *****ing and leave already. |

Sephira Galamore
Inner Beard Society
98
|
Posted - 2013.02.20 22:55:00 -
[336] - Quote
Ranger 1 wrote:As a side note, I've never had to wait more than a second for search results of any type when using the search function in People and Places. Depends on the term. I had times from <1 second to about 2-3 seconds. The search in the Map Control Panel is instant on the other hand. And you have no window flashing as it's getting repainted, as the results are the same window. |

Syri Taneka
Dopehead Industries Republic Alliance
59
|
Posted - 2013.02.20 23:08:00 -
[337] - Quote
Listain Kurvorra wrote:Bubbleboylol wrote::( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. agree with this as well.
Wait wait wait. You *intentionally* fitted missile launchers to a ship which doesn't get bonuses to them *after* the Drake was introduced to the game?
Grath Telkin wrote:Ewersmen wrote:Just take a high slot ....just change something else that players dont want ....do what ever you like ccp cause i quit ....yes De'Veldrin like you said if you dont like it move on.....6 accounts gone .....To many FIGJAMS on these fourms FIGJAMS =f**k im good just ask me .....
all you ccp ass lickers shut up and let people have there say __|__ So Long o /
And thanks for all the fish! |

the nothingness
goat lips
0
|
Posted - 2013.02.20 23:08:00 -
[338] - Quote
I just downloaded the patch (19 MB) for my Mac client.....its supposed to update afterwards but its not even opening the update screen...Any help for me out there? |

Syri Taneka
Dopehead Industries Republic Alliance
59
|
Posted - 2013.02.20 23:08:00 -
[339] - Quote
ByteMan wrote:How about the ability to set a destination without having to open the map? Should be able to do a search and set desto from the info panel.
People and Places window, type in a chat box and highlight > right click > auto link, assets window (if you already have stuff there)...
Jared Tobin wrote:Cajun Style wrote: DSTs and Blockade Runners have been so-named for a very, very long time.
That is not true. Though I don't make a habit of screenshot'ing everyday, I found one dated as recently as December 2012 which does not list my Crane nor Bustard in between my Battleship, Exhumer, Force Recon, and Freighter (I always list my ships in alphabetical order of ship class/type). Now the list is completely changed, and in my particular HQ station, I consistantly have the same exact ships (aside from the additions of "gift ships" from CCP). (shrugs)
Ahh. A slightly different issue from what you initially said. The ships in question have always been actively referred to as Industrials, Blockade Runners, Deep Space Transports, etc. However, for reasons arcane and largely not understood by us players, CCP separated Blockade Runners from other Industrial ships in the ship-type database, which effects overview and hangar display/sorting/filtering. |

DeeKz0r
Point Refuge Alliance not Found
23
|
Posted - 2013.02.20 23:53:00 -
[340] - Quote
This whole thread makes me sad. All I see is whining and bitching. I posted one minor issue that annoyed me, but I got over it quick. I think many of the changes were neccesary. And the few that weren't are building towards a larger scale idea.
So quit your whining, quit your blaming. If you want to "mass unsub" to prove a point, then yes, please quit as the game is probably better off without you. If you want to whine and *****, go make your own game. Feel free to show us how it's done.
No matter what they do people will *****. You can't please everyone. for every vocal person here whining there's way more that like, or at least understand and agree with the changes. Myself included.
CCP. Keep it up.  |
|
|

CCP Greyscale
C C P C C P Alliance
1795

|
Posted - 2013.02.21 00:02:00 -
[341] - Quote
WRT DSTs/BRs and the BCs:
Everything that's a "thing" in EVE, from planets to ships to trit, sits in a three level heirarchy of type (Omen), group (Cruiser), category (Ship).
The type encapsulates all the data specific to that actual thing, so every time we make a new "thing", we make a new type. At the other end of the spectrum, it's pretty rare that we have entirely new categories of thing, so the list of categories is fairly constant and caterogization serves mainly to break types up along pretty fundamental lines (a celestial is not the same thing as a module).
In between these two levels sits the groups, which end up doing a fair amount of heavy lifting as doing things "by group" gives us the ability to affect related sets of types at a nice level of granularity, ie without either special-casing per-type (which makes adding other, similar types a pain) or going up to the category level (which affects very large numbers of types in a fairly indiscriminate manner.
So, BRs and DSTs. They've always been referred to as those two separate things in their descriptions, and they serve separate roles, but previously they were all in the same group as, despite their stats being wildly different, they were sufficiently "functionally the same" to not need group-level separation.
The thing that changed in this patch is that we've made an effort to get rid of "CPU hacks" to restrict modules - the "99% reduction to CPU use of blah" that we used to kep, for example, covops cloaks or warfare links restricted to certain ships. It's a thoroughly ingenious solution to the problem that leverages our content tools to enforce restrictions without requiring new code, and thus "back in the day" was an eminently practical way to solve the problem of "not every ship should be able to warp cloaked". However, it's also somewhat hacky and unintuitive and has generally poor UX, which makes us sad.
Since this was originally done, we've gained a new tool, called "can fit to group", which allows us to tell a module which specific ship groups it can be fitted to. This is nicer and cleaner and less hacky and we generally prefer it, so in Retribution 1.1 we've made the final push to eliminate the old "99%" solution and use "can fit to group" instead.
Those of you following along at home will see where this leads us to, though: in the case of the covops cloak, for example, we want to fit to the BRs but not the DSTs, but to do that in the new system they need to be in separate groups, so they've been split thusly. The same thing happened with warfare links and battlecruisers: if they're functionally different in terms of what modules they can fit, they have to be in separate groups. In the case of T2 industrials, the distinction has always existed on paper, but now it exists in the type hierarchy as well  |
|

Maraner
The Executioners Capital Punishment.
249
|
Posted - 2013.02.21 00:20:00 -
[342] - Quote
Nice patch CCP o7
Like the changes to the Drake - does more dps.
Will work through all the other BC's over the next few days, Brutix looks very interesting. Looking forward to seeing more that two types of BC's in space.
Thanks very much for the drag and drop changes to the fleet window HUGE improvement.
One small hiccup...as you have added attack battlecruisers in ships / types on the overview settings tab (which btw was not ticked by default) a couple of these guys got away from a gate camp we were running last night. I'd like to petition against these losses (their stuffs would have belonged to me). Any chance?
Seriously though , great patch. Love the changes so far. |

MetroDyne Robinson
Interstellar Hollistic Agency A Point In Space
0
|
Posted - 2013.02.21 00:21:00 -
[343] - Quote
CCP Greyscale wrote:WRT DSTs/BRs and the BCs: Everything that's a "thing" in EVE, from planets to ships to trit, sits in a three level heirarchy of type (Omen), group (Cruiser), category (Ship). The type encapsulates all the data specific to that actual thing, so every time we make a new "thing", we make a new type. At the other end of the spectrum, it's pretty rare that we have entirely new categories of thing, so the list of categories is fairly constant and caterogization serves mainly to break types up along pretty fundamental lines (a celestial is not the same thing as a module). In between these two levels sits the groups, which end up doing a fair amount of heavy lifting as doing things "by group" gives us the ability to affect related sets of types at a nice level of granularity, ie without either special-casing per-type (which makes adding other, similar types a pain) or going up to the category level (which affects very large numbers of types in a fairly indiscriminate manner. So, BRs and DSTs. They've always been referred to as those two separate things in their descriptions, and they serve separate roles, but previously they were all in the same group as, despite their stats being wildly different, they were sufficiently "functionally the same" to not need group-level separation. The thing that changed in this patch is that we've made an effort to get rid of "CPU hacks" to restrict modules - the "99% reduction to CPU use of blah" that we used to kep, for example, covops cloaks or warfare links restricted to certain ships. It's a thoroughly ingenious solution to the problem that leverages our content tools to enforce restrictions without requiring new code, and thus "back in the day" was an eminently practical way to solve the problem of "not every ship should be able to warp cloaked". However, it's also somewhat hacky and unintuitive and has generally poor UX, which makes us sad. Since this was originally done, we've gained a new tool, called "can fit to group", which allows us to tell a module which specific ship groups it can be fitted to. This is nicer and cleaner and less hacky and we generally prefer it, so in Retribution 1.1 we've made the final push to eliminate the old "99%" solution and use "can fit to group" instead. Those of you following along at home will see where this leads us to, though: in the case of the covops cloak, for example, we want to fit to the BRs but not the DSTs, but to do that in the new system they need to be in separate groups, so they've been split thusly. The same thing happened with warfare links and battlecruisers: if they're functionally different in terms of what modules they can fit, they have to be in separate groups. In the case of T2 industrials, the distinction has always existed on paper, but now it exists in the type hierarchy as well 
As a programmer myself (hobbyist) this makes a lot of sense to me as to why this change occurred, nice to see that you guys are trying to simplify things like this. Helps keep people sane. Also makes looking at these modules easier to figure some things out on my end 
|

James Amril-Kesh
4S Corporation RAZOR Alliance
3993
|
Posted - 2013.02.21 00:22:00 -
[344] - Quote
Thanks for explaining why the split was done. It makes sense now that you put it that way. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Paul Panala
Among the Shadows
9
|
Posted - 2013.02.21 00:26:00 -
[345] - Quote
I love the new Dueling system! We really needed that. One quick suggestion.
In a crowded system like Jita, it can be hard to figure out the ship that is challenging you. It would be nice if the challenge screen showed the pilot and his current ship. A button to target the ship would also be really helpful. |

silens vesica
Corsair Cartel
795
|
Posted - 2013.02.21 00:43:00 -
[346] - Quote
CCP Greyscale wrote: - Excellent Stuff -
Damn. That makes good sense.
Thanks!
 Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Lomaria Miraldi
Reclamation Technologies Bioco Empire
0
|
Posted - 2013.02.21 01:02:00 -
[347] - Quote
Why did you eviscerate the Battle Cruisers. I loved my myrm for PVE Now it is half the BC that is was before (hyperbole intended). Now what I am going to do with all of the BCs I have. Geez, this game keeps changing so much, It kind of makes you just want to save your isk, and not buy or build anything because in a few months it could be turned into junk by a game change. How can you plan anything when the sand in the sandbox keeps moving in ways you can't predict or understand.
I have been playing since last August, and the changes just keep shifting things around. I almost don't know what I want to do anymore.
What I'd like is a little more stability in the game foundation, and less changes so fast. |

Ellenn Ripleyy
57th Combat Division 57th Combat
0
|
Posted - 2013.02.21 01:04:00 -
[348] - Quote
I dont like the fact you now warp in 17km away from the mission gates! WHY?! WHy!?  |

Vaerah Vahrokha
Vahrokh Consulting
3842
|
Posted - 2013.02.21 01:18:00 -
[349] - Quote
Lomaria Miraldi wrote:Why did you eviscerate the Battle Cruisers. I loved my myrm for PVE Now it is half the BC that is was before (hyperbole intended). Now what I am going to do with all of the BCs I have. Geez, this game keeps changing so much, It kind of makes you just want to save your isk, and not buy or build anything because in a few months it could be turned into junk by a game change. How can you plan anything when the sand in the sandbox keeps moving in ways you can't predict or understand.
I have been playing since last August, and the changes just keep shifting things around. I almost don't know what I want to do anymore.
What I'd like is a little more stability in the game foundation, and less changes so fast.
Some times it's the evil goons who kick your sand castle. 
Some times it's the most evil CCP devs who kick your sand castle. And evilly cackle!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Shun Makoto
Caldari Independent Navy Reserve The Fourth District
4
|
Posted - 2013.02.21 01:26:00 -
[350] - Quote
I'm seeing a lot of bitching about things that don't need to be bitched about...
We knew the BC Tiericide was coming for a long while now people. If you didn't get on SiSi and see changes for yourself that's your fault. Caldari Independant Navy Reserve Fourth District Patriot Faction Former 22nd BRDU - Retired Milita Wing Commander
|
|

Kaylyis
Occupational Hazzard Get Off My Lawn
80
|
Posted - 2013.02.21 01:47:00 -
[351] - Quote
Ok, I've actually tested the changes to the gallente armor tanking before posting. i have a couple good points to go over first. i will not be touching the minmatar cruiser changes, because i think the nerfhammer came down way too hard. i will only be commenting on changes I have tested.
The good:
Armor Honeycombing: At level 3 I have a Hyperion booking at 909 M/s with dual 1600mm rolled tungsten and an experimental MWD. I like this. I like this a lot.
Battlecruiser damage buffs: brutix hits harder, and can now move faster. Myrmidon got a desperately needed buff to damage in the ability to field more sentries or heavies.
Reactive armor hardener: This module has a lot more use when you can put armor plates on your ship and not gimp your tank and when the hardener cycles are faster and cost less. Is it perfect? Absolutely not but it serves as a decent stopgap over using normal hardeners. I actually like this unit more than most do as far as the new modules go.
The Bad:
Heavy Missiles in general after much testing: The rumor we have been hearing is that the heavy missiles were nerfed because of the Tengu. On just about every other boat (especially the Drake) HMs provide decent damage projection but poor damage output, offset only by the ability to select damage type. The nerf has further made them into a joke that just isn't funny. I'm not a T2 missile user but when I'm struggling to achieve 300 DPS on a drake that isn't passive tanked old style I believe this creates a bit of a problem when you nerf it and suddenly the damage output is comparable to a frigate with T2 guns.
AAR: I have not tested this module, however, I have to comment on the still vastly lackluster performance of even tech 2 armor repair modules. Basically anyone who runs a PvE fit will replace their armor rep tank with one of these. The regular armor modules fail to pass muster for improvement of armor survivability even passingly. So far the rep side of the game is rather lackluster at best, with T2 logi being necessary for any armor fleet. My objection here is that it puts T2 armor repair into obsolescence without significantly having value in an armor fleet, where buffer is always better than on-ship repair.
Cap usage for armor tank: Armor vulnerability to neutralizers is still rather obnoxious in that in order to be sustainable you pretty much need a capbuddy. Shields still regenerate on their own and you can fit a ship for fast shield recovery on the fly. You cannot do this with armor, absolutely mandating a cap booster or capaciter transfer if you wish to be able to use your midslots and be able to maintain respectable damage. Even shield tanks have the option for an ASB. Armor tanks need some way to resist being completely wiped out of all offensive and defensive capacity at once by neuts. Especially since both armor races are capacitor hungry on the weapons they are bonused from.
Finally: The Gallente armor repair bonus is just about as worthless as it has always been. The aforementioned hyperion and a brutix were both tested with T2 armor tank setups as well as T2 reps. In both cases the amount of reps (which cannot be made cap stable at all without gimping the ability to nail a target or forgoing necessary tackle) is exceedingly laughable. basically for the gallente bonus to really matter, you have to have an AAR or you absolutely must dual-rep which chokes off your ship in major ways both in combat utility and fitting.
Now, my attempt at constructive suggestions:
Damage control modules: They're damage control systems, repair terams, etc: When activated give the DC units the capacity to passively regenerate hull, then armor, in that order. Doesn't even need to be a large amount to be useful, especially if the ability can be enhanced in other ways with existing skills. And if that happens, it doesn't gimp shield tankers as they benefit as well.
Gallente Armor repair bonus: Chuck it. Gallente ships are always described as that thing you must desperately keep away from your own vessels. if they get close, you die to blaster spam. Functionally it's still difficult to bridge that gap. Give the gallente the option to "DPS tank" instead of the Amarr resist copy/paste idea. removing the rep bonus and adding tracking or an optimal blaster boost, or even a reduction to cap usage of prop mods will make the ships dangerous in their own right. make it so Gallente boats actually making it to your fleet is an actual threat. Without some kind of bonus to their armor they'll be more dependent upon external reps in fleets, which is bluntly where they are now, as fleet doctrines are more efficient with external repair sources. The Gallente bonus is by and large the most unused bonus except on baitships, and the boost it gives to existing armor repair units is only useful really on pure resistance fits.
Micro Jump Drive: No one I know uses it. it has potential. make it a module that activates on lock-on. You lock a target, and do a micro-jump to 50 Km from the target. Reduced by 5 Km per point of the skill. The only other use I can think of for it is hopscotching arty/beams/rails out of range when enemies get too close.
Honest opinion? I have no idea if any of these ideas are viable, but... my two cents, as I believe every ship should be capable of performing admirably on it's own merits and enhance a fleet it joins, as opposed to requiring fleet support to be functional at all. |

mynnna
GoonWaffe Goonswarm Federation
448
|
Posted - 2013.02.21 02:10:00 -
[352] - Quote
CCP Greyscale wrote:[edit] Oh yeah, one other thing... 10 points for the first person to spot the place where this paradigm still doesn't work nicely, and 50 points for the first person to guess how we're solving that right now  Carrier/supercarrier, Orca/Rorqual, Bomber/Covops and Force/Combat Recon ships seem like possible candidates, though how you'd be fixing it, I have no idea. That's assuming its not simply Tech III ships instead...in which case perhaps fitting a subsystem causes a Tech III cruiser to gain the appropriate group in addition to its normal one? This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Kaylyis
Occupational Hazzard Get Off My Lawn
80
|
Posted - 2013.02.21 02:14:00 -
[353] - Quote
orca and rorqual. The industrial capital and industrial command ships are their own little special snowflakes that don't really fit except on their own. |

Dalilus
Federal Navy Academy Gallente Federation
21
|
Posted - 2013.02.21 02:35:00 -
[354] - Quote
Null bears are off in a little room by themselves f**** their brains out in joy, most everybody else is asking, why? for the love of god, why? |

Intagus
Xana Tati factory inc Chained Reactions
0
|
Posted - 2013.02.21 02:39:00 -
[355] - Quote
CCP Greyscale wrote:[edit] Oh yeah, one other thing... 10 points for the first person to spot the place where this paradigm still doesn't work nicely, and 50 points for the first person to guess how we're solving that right now  I'd have to guess that it's t3s, as all the other things that need to fit special mods (like gang links and cov ops cloaks) seem to already be in their own group. T3s, however, need to be able to shed and gain groups almost on demand with this paradigm.
I suppose you might add a t3 to the "covert ops" and "command ship" groups when it fits the appropriate subsystems. That could cause problems though, especially if you can only be in one group at a time. You could add groups that are "command strategic cruiser" and "covert strategic cruiser" (and one that's both), but that might make for some clutter and weird-looking overview settings. The only other solution I can think of is to allow fitting (based on groups) of gank links, cov ops cloaks to any t3, but then disable the fitting on the ones that have the wrong subsystem.
On a completely unrelated note, with only 5 highs now, the part in the myrm's description about its "numerous high slots" is now kinda cheesy  |

Tacct
The NightClub Gentlemen's Interstellar Nightclub
14
|
Posted - 2013.02.21 02:44:00 -
[356] - Quote
Missile shake shouldn't be occurring when you're not the target of the missile :\
Also it would be nice to be able to have shake effects on/off options separated. Just because someone doesn't want missile shake doesn't mean they don't want shake on during warping. (Though, If you tie it to missile effects you then annoy the people people who want the missile effects but not the shake) |

Syri Taneka
Dopehead Industries Republic Alliance
59
|
Posted - 2013.02.21 03:02:00 -
[357] - Quote
CCP Greyscale wrote:[edit] Oh yeah, one other thing... 10 points for the first person to spot the place where this paradigm still doesn't work nicely, and 50 points for the first person to guess how we're solving that right now 
Carrier/Super, Bomber/Covops, Fleet/Force Recon, Strategic Cruisers. Anywhere that part of a group can fit a special module, and part can't.
Solution? I suspect that the offending ships are occupying multiple groups. In the case of recons, for example: Both Fleet and Force Recon ships belong to the, "Recon," group, while Fleet Recon ships also belong to some sort of, "Coverts," group.
In the case that a given object can only have one group, then I'd expect some dirty-but-simple ship-by-ship hardcoding. |

Oberus MacKenzie
Thundercats The Initiative.
7
|
Posted - 2013.02.21 03:22:00 -
[358] - Quote
Kaylyis wrote:Heavy Missiles... AAR:... Cap usage for armor tank: ... Damage control modules:... Gallente armor repair bonus:... Micro Jump Drive:...
On the heavy missiles, I couldn't agree more. The drake was used en masse because of it's ability to pack a tank and move around while projecting effective but low damage. Now CCP has made it so that the drake has a **meh** tank, poor damage projection and ABSOLUTE CRAP for damage. Caldari ships in general are slow, have a crap capacitor and throw a weak punch. The only things that gave them even a shadow of viability in "average player" PvP were the drake, the heavy missile and ECM. The first two have been rendered totally useless and the third has been taking repeated kicks to the groin. CCP's plan to remove Caldari from the game is nearly complete, and I want my wasted skillpoints back.
As for AAR's, the point is not for them to prop you up against an entire fleet like a logistics team can. It gives armor a comparable module to the ASB, with a twist here n' there. One of these twists is that running it without fuel doesn't make your capacitor shrivel up and die. Another is that the fuel itself takes up almost no room in your cargo hold. Yet another is that there are rigs to assist the AAR, whereas there are none for the ASB. Best of all, those mods don't even have a real penalty anymore! (20% decrease in pg usage for armor reps plus 15% increase in pg usage from rigs equals... oh look, extra powergrid!)
Cap usage for armor tanking is far less than for shields and it's not like ASB ships aren't vulnerable to neuting. If you neut an ASB ship, you're gonna immobilize it and turn off it's invuln, at which point they are pretty much screwed. Really I think that armor has a huge advantage now, because they can fit cap boosters to combat neuting and keep their AAR going and still fit cap charges in their cargo because the nanite takes up no room. Then there's the whole "cap used per HP repaired" discrepancy between shields and armor but I will avoid raging about that. **deep breaths**
Regenerating armor? Armor has a FAR superior buffer tank and shield regen tanking doesn't actually work in PvP. Shields slowly regenerate and can fit XL local reps, armor has higher natural resists and has 1600mm plates. Thus is the balance(TM) of the universe...
The Gallente armor rep bonus is going to be insanely good, IMO. They will be significantly faster than Amarr or Caldari ships thanks to the rig penalty changes and rep more thanks to AAR's. Both of those mean they will be very good at getting into blaster range. Prepare for the age of Gallente.
The HBC has a doctrine focused around micro jump drives and so far it has worked reasonably well. I would agree, though, they are a little strange. |

Destoya
Sniggerdly Pandemic Legion
64
|
Posted - 2013.02.21 03:27:00 -
[359] - Quote
Dalilus wrote:Null bears are off in a little room by themselves f**** their brains out in joy, most everybody else is asking, why? for the love of god, why?
Null bears are currently getting dunked left and right by hordes of eager Blops pilots, don't know about you |

Deamon Drake
Black-Label
0
|
Posted - 2013.02.21 03:28:00 -
[360] - Quote
Ok, so I have a question/comment about the black ops BSs. they are supposed to be the be all end all fo sneaky ships. why is it that they can't fit Cov Ops cloaks and can not warp while cloaked? |
|

Kaylyis
Occupational Hazzard Get Off My Lawn
80
|
Posted - 2013.02.21 03:29:00 -
[361] - Quote
My complaint is less about the AAR and more the utility of the remaining reppers seems...lackluster by comparison. CCP calls them sustained tanking modules in some posts, but you can't really sustain them for long. If you could I wouldn't give a rat's ass about the amount they repped. |

Grath Telkin
Sniggerdly Pandemic Legion
1328
|
Posted - 2013.02.21 03:34:00 -
[362] - Quote
Lomaria Miraldi wrote: What I'd like is a little more stability in the game foundation, and less changes so fast.
Haha most of these ships haven't changed in YEARS bro, get down off the cross.
|

Telistra
Zoltus Nebula Border World Enterprises
0
|
Posted - 2013.02.21 04:02:00 -
[363] - Quote

Thank you CCP, you gave me the motivation I needed to go back to flying my cruiser.
I'm happy I now have a reason to no longer use BattleCruisers. I was getting board of them.
 |

Petra Hakaari
Stalking Wolfpack Freek Alliance
35
|
Posted - 2013.02.21 04:12:00 -
[364] - Quote
I have an idea to further improve the panels, specifically the Route one, maybe has been already said but haven't read all 18 pages.
My idea is that, when no route is established, the panel should automatically retract and go up where all the icons are together. |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.02.21 04:14:00 -
[365] - Quote
Grath Telkin wrote:amora gore wrote:give me back my battlecruisers high slots or give me back my 500 USD i just dropped on plexes. No.
  real gamers only need one toon-á |

Plekto
I Dont Kare Galactic Theological Freedom Order
19
|
Posted - 2013.02.21 04:28:00 -
[366] - Quote
I have a legitimate question, which is why are all the ships and missiles getting nerfed when the solution is to lower the power of t3 ships so that they aren't the only ship anyone wants to fly? t3 ships are too easy to train and fly as it is. They allow new players to avoid the t2 ship paths entirely, and make the efforts and training spent of older players almost useless.
Consider the new ship changes due this summer. Everything looks acceptable until you hit Command Ships. Then it turns out you need an extra *month* to fly one. WHY? Why are you making t2 ships so much harder to train and fly than the t3 Swiss Army Knife do-anything ships? Why are you lowering the power of decent ships and making it harder on the newer players? Do you want everyone to just train for t3 and ignore every other ship in the game? Because you're accomplishing it quite nicely if that is your goal. |

Banirtal Cadelanne
Cadelanne Mining Corporation
1
|
Posted - 2013.02.21 05:03:00 -
[367] - Quote
MainDrain wrote:Banirtal Cadelanne wrote:IS THERE A ******* TELEPHONE NUMBER I CAN CALL TO SPEAK DIRECTLY WITH A PERSON TO HELP ME DOWNLOAD THIS ****!!!!!!!
I HAVE DOWNLOADED THE MANUEL INSTALL AND THE EXECUTABLE GIVES ME THE FOLLOWING ERROR " Archive extraction failed:3.""Click here to download"
I JUST DOWNLOADED THE 5 ******* GIG PROGRAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Dont rage. post in issues and work around forum ... without the caps. If all else fails try filing a petition. Hope it works soon!
Very frustrating, up to now still cannot play. I did file a petition, no reply, it seems as if CCP is not interested in keeping my business. I currently have two of my accounts not training, and a 3rd will be done training in 4 hours.
When i spend my hard earned cash I expect a return, currently there is no return on my payments. If this is not resolved soon I will cancel all my accounts. |

Xavender
United States Military Industrial Complex
0
|
Posted - 2013.02.21 05:13:00 -
[368] - Quote
Now I can only speak for myself and my philosophy: I do not 'like' change.
But change will happen regardless so I 'embrace' it.
Rage vent now: F*king change! F*king game company for shaking up my entertainment sandbox...there! now I feel better.
Therefore I MUST embrace the re-balance, new features and more changes to come - it is all good.
So all sissy boys stop whining and take yer medicine...except for the vomit-inducing camera shake and a few other *insignificant* bugs, the patch features live up to CCP reputation for producing entertainment value.
So - keep shaking it (the sandbox) CCP - I paid for entertainment - this is it and I must luv ya cuz I keep paying and playing - spaceships are serious bizness! |

Johnnny B
Dissident Aggressors Mordus Angels
0
|
Posted - 2013.02.21 06:07:00 -
[369] - Quote
Well it looks like the Era of the Battlecruiser is over.
what will be next to throw on the PVE pile |

Sedstr
27
|
Posted - 2013.02.21 06:53:00 -
[370] - Quote
Naomi Anthar wrote:ok im mad entire part of game aka exploration is almost completly shutdown. Go on you can make another downtime and fix this. Now i found 2 DEDs in one system couldn't loot single boss. WTF really...they just warp out gg...
+1, exploration is still broken, rats warping off still, is this a priority? I'm kinda hoping they don't fix this for a few weeks, I might not have to complete with so many people then....
People talk about risk vs reward, 3 words: off grid boosters! EVE is not based on risk vs reward, its based on time vs fun. |
|

Bountyavoiding Alt
School of Applied Knowledge Caldari State
1
|
Posted - 2013.02.21 07:57:00 -
[371] - Quote
So I have a question.
I drive a Myrmidon. I've been playing for about 3 months and am moving towards a battleship before branching out into something in the manufacturing line.
Before the rebalance, I had 6 turrets and 75mbs drone bandwidth and could fit 15 medium drones in my bay. I used Hammerhead IIs.
After the rebalance I have 5 turrets and 100mbs drone bandwidth and can fit 20 medium drones in my bad.
As far as I can see, and I'm a new player here so please correct me if I'm wrong, the only benefits from the higher bandwidth and drone bay are that I can use 5 heavy drones if I wanted to whereas before I could only use 3 of them. And for this I lost 1/6th of my turrets.
I'm confused because I thought medium drones were best for taking out cruisers, battlecruisers and the odd frigates that I'm going to meet mission running. Heavy drones are more for battleships and large slow targets.
And as the Myrmdon is not really a pvp boat and even if it is it will not be taking on battleships and capital ships, how is deploying heavy drones going to be anything but a negative in terms of dps, ignoring the fact it will take a full month just to be able to use Ogre IIs (no point in Ogre Is as they are inferior to my Hammerhead IIs).
I feel as though I may as well just focus on getting the skills to fly a battleship and abandon the Myrmidon since all I see is nerf.
Can anyone tell me where my logic is wrong about the changes? Are heavy drones actually useful against small and medium targets?
Cheers |

Beldaen Adoudel
Khan Exploration Society
1
|
Posted - 2013.02.21 08:04:00 -
[372] - Quote
Minmatar, as a race, favor shields and projectile guns. They no longer have a t1 BC which fits that description. If I ever reactivated my main account, my main character would no longer have a ship to fly (purpose: lvl 3 missions).
Cyclone? She ain't got missile skills, and btw heavy missiles were nerfed to joke levels. Cane? She ain't got armor skills. Yeah, I"ve tried it shield tanked--no go. BS? She ain't got the skillz or the iskies. At least a year away from it.
I honestly don't mean this as trolling. I've enjoyed the game for 6+ years, but can't see a way to continue other than dumping a toon with 13mil sp; never gonna happen.
In addition, the Prophecy change obsoletes my Amarr toon with 6mil sp, and this here Gallente gal was obsoleted by the drone nerf.
Yes, I'd honestly like serious, useful suggestions. No need to tell me to leave, because all my accounts are already canceled. Yes, please point out how all this has increased my fun, because I don't see it.
Oh, and the Unified UI windows still don't remember position or view setting. Lost track of how many times I've bug reported that.
|

Lacuna Austrene
Xomi Resonate
0
|
Posted - 2013.02.21 08:17:00 -
[373] - Quote
The character portraits in-game seem to have received a significant decrease in quality, those created after the patch release anyway. I understand that preformance is important, but this low-grade jpg style compression is horrible; Not to mention the game seems to be going marginally slower anyway. Your character creator and editor is the best-looking I have encountered, please don't let it go to waste by pixelating the end results so badly. |

Alice Katsuko
Terra Incognita Unclaimed.
202
|
Posted - 2013.02.21 08:18:00 -
[374] - Quote
Bountyavoiding Alt wrote:So I have a question.
I drive a Myrmidon. I've been playing for about 3 months and am moving towards a battleship before branching out into something in the manufacturing line.
Before the rebalance, I had 6 turrets and 75mbs drone bandwidth and could fit 15 medium drones in my bay. I used Hammerhead IIs.
After the rebalance I have 5 turrets and 100mbs drone bandwidth and can fit 20 medium drones in my bad.
As far as I can see, and I'm a new player here so please correct me if I'm wrong, the only benefits from the higher bandwidth and drone bay are that I can use 5 heavy drones if I wanted to whereas before I could only use 3 of them. And for this I lost 1/6th of my turrets.
I'm confused because I thought medium drones were best for taking out cruisers, battlecruisers and the odd frigates that I'm going to meet mission running. Heavy drones are more for battleships and large slow targets.
And as the Myrmdon is not really a pvp boat and even if it is it will not be taking on battleships and capital ships, how is deploying heavy drones going to be anything but a negative in terms of dps, ignoring the fact it will take a full month just to be able to use Ogre IIs (no point in Ogre Is as they are inferior to my Hammerhead IIs).
I feel as though I may as well just focus on getting the skills to fly a battleship and abandon the Myrmidon since all I see is nerf.
Can anyone tell me where my logic is wrong about the changes? Are heavy drones actually useful against small and medium targets?
Cheers
Ogres (Especially Ogre IIs) are great at taking out everything except for elite frigates if you fit the drone tracking and speed mods. You can also now deploy an additional sentry drone; sentries are battleship-sized deployable turrets which can also take out everything except for close-orbiting, unwebbed frigates and cruisers with the proper skills. Sentries are arguably superior to heavy drones for PvE, since they do not have to travel to the target, and can be instantly recalled on taking damage. In my experience, T2 medium drones are only useful in PvE while training for T2 heavy/sentry drones; light drones are superior at handling frigates and destroyers and sentries and heavies can handle everything else.
The Myrmidon has never relied on turrets for primary damage, either in PvP or PvE, since it does not get a damage bonus to weapons. This is why folk will often fit projectiles or utilities on it. Assuming good drone skills, the damage lost from the sixth turret slot will be more than offset by the additional drone bandwidth and drone space. Since the Myrmidon has been and remains a drone boat, one would assume that a pilot using the ship either has or plans to get high drone skills to take advantage of the new drone bandwidth.
Also, the EVE design philosophy requires that things occasionally get nerfed rather than buffed, in order to maintain game balance. Otherwise, the inevitable power creep would quickly destroy previous balancing work, and make any meaningful attempt at achieving even a semblance of balance counterproductive. |

Alice Katsuko
Terra Incognita Unclaimed.
202
|
Posted - 2013.02.21 08:22:00 -
[375] - Quote
Beldaen Adoudel wrote:Minmatar, as a race, favor shields and projectile guns. They no longer have a t1 BC which fits that description. If I ever reactivated my main account, my main character would no longer have a ship to fly (purpose: lvl 3 missions).
Cyclone? She ain't got missile skills, and btw heavy missiles were nerfed to joke levels. Cane? She ain't got armor skills. Yeah, I"ve tried it shield tanked--no go. BS? She ain't got the skillz or the iskies. At least a year away from it.
I honestly don't mean this as trolling. I've enjoyed the game for 6+ years, but can't see a way to continue other than dumping a toon with 13mil sp; never gonna happen.
In addition, the Prophecy change obsoletes my Amarr toon with 6mil sp, and this here Gallente gal was obsoleted by the drone nerf.
Yes, I'd honestly like serious, useful suggestions. No need to tell me to leave, because all my accounts are already canceled. Yes, please point out how all this has increased my fun, because I don't see it.
Oh, and the Unified UI windows still don't remember position or view setting. Lost track of how many times I've bug reported that.
Shield Hurricane is still perfectly viable, and is considered for quite a few purposes to be superior to the armor Hurricane. Heavy missile are still perfectly viable due to their combination of selectable damage profile, excellent damage projection, and good dps and alpha. In fact, even after the minor nerf, they still have the best damage projection in the game. Heavy assault missiles are also quite viable, and may be the way to go for a Cyclone.
If you were using the Prophecy for PvE before, you were intentionally nerfing your own income, since the pre-patch Prophecy was inferior in all ways to the Harbinger except as obvious bait. It is now a viable drone boat.
But since you've already unsubbed, I doubt you're reading this. I do hope the door hasn't hit you on the way out.  |

Xercodo
Xovoni Directorate
2185
|
Posted - 2013.02.21 08:23:00 -
[376] - Quote
Beldaen Adoudel wrote:Minmatar, as a race, favor shields and projectile guns. They no longer have a t1 BC which fits that description. If I ever reactivated my main account, my main character would no longer have a ship to fly (purpose: lvl 3 missions).
Cyclone? She ain't got missile skills, and btw heavy missiles were nerfed to joke levels. Cane? She ain't got armor skills. Yeah, I"ve tried it shield tanked--no go. BS? She ain't got the skillz or the iskies. At least a year away from it.
I honestly don't mean this as trolling. I've enjoyed the game for 6+ years, but can't see a way to continue other than dumping a toon with 13mil sp; never gonna happen.
In addition, the Prophecy change obsoletes my Amarr toon with 6mil sp, and this here Gallente gal was obsoleted by the drone nerf.
Yes, I'd honestly like serious, useful suggestions. No need to tell me to leave, because all my accounts are already canceled. Yes, please point out how all this has increased my fun, because I don't see it.
Oh, and the Unified UI windows still don't remember position or view setting. Lost track of how many times I've bug reported that.
1) For the amarr toon use a harbinger? 2) While I see your minmatar problem the shield hurricane really isn't so bad... but if all else fails just train the armor skills 3) Gallente is hardly as dead as people thing, fit a RR to your myrm and just keep an eye on the drones, it's FAR from undoable
4) In which context are you using the Uni? Cause in the case of remembering locations and view modes it's actually better than the old system for me. My ship's cargo is opening in the same spot for all my ships, all the time, in the same mode and with the compressed mode on. In the old system I would have had to place the cargo window for each ship the first time I assembled it.
Maybe you're using two different Unis? For instance if I press Alt C to open my ship's cargo (which I remapped myself) it;s always in the same spot. If I double click a hanger at my POS it shows up in its own spot. If I use a ore bay it always opens in the same spot and so do my wrecks too. The Drake is a Lie |

Bountyavoiding Alt
School of Applied Knowledge Caldari State
1
|
Posted - 2013.02.21 08:42:00 -
[377] - Quote
Alice Katsuko wrote:Bountyavoiding Alt wrote:So I have a question.
I drive a Myrmidon. I've been playing for about 3 months and am moving towards a battleship before branching out into something in the manufacturing line.
Before the rebalance, I had 6 turrets and 75mbs drone bandwidth and could fit 15 medium drones in my bay. I used Hammerhead IIs.
After the rebalance I have 5 turrets and 100mbs drone bandwidth and can fit 20 medium drones in my bad.
As far as I can see, and I'm a new player here so please correct me if I'm wrong, the only benefits from the higher bandwidth and drone bay are that I can use 5 heavy drones if I wanted to whereas before I could only use 3 of them. And for this I lost 1/6th of my turrets.
I'm confused because I thought medium drones were best for taking out cruisers, battlecruisers and the odd frigates that I'm going to meet mission running. Heavy drones are more for battleships and large slow targets.
And as the Myrmdon is not really a pvp boat and even if it is it will not be taking on battleships and capital ships, how is deploying heavy drones going to be anything but a negative in terms of dps, ignoring the fact it will take a full month just to be able to use Ogre IIs (no point in Ogre Is as they are inferior to my Hammerhead IIs).
I feel as though I may as well just focus on getting the skills to fly a battleship and abandon the Myrmidon since all I see is nerf.
Can anyone tell me where my logic is wrong about the changes? Are heavy drones actually useful against small and medium targets?
Cheers Ogres (Especially Ogre IIs) are great at taking out everything except for elite frigates if you fit the drone tracking and speed mods. You can also now deploy an additional sentry drone; sentries are battleship-sized deployable turrets which can also take out everything except for close-orbiting, unwebbed frigates and cruisers with the proper skills. Sentries are arguably superior to heavy drones for PvE, since they do not have to travel to the target, and can be instantly recalled on taking damage. In my experience, T2 medium drones are only useful in PvE while training for T2 heavy/sentry drones; light drones are superior at handling frigates and destroyers and sentries and heavies can handle everything else. The Myrmidon has never relied on turrets for primary damage, either in PvP or PvE, since it does not get a damage bonus to weapons. This is why folk will often fit projectiles or utilities on it. Assuming good drone skills, the damage lost from the sixth turret slot will be more than offset by the additional drone bandwidth and drone space. Since the Myrmidon has been and remains a drone boat, one would assume that a pilot using the ship either has or plans to get high drone skills to take advantage of the new drone bandwidth. Also, the EVE design philosophy requires that things occasionally get nerfed rather than buffed, in order to maintain game balance. Otherwise, the inevitable power creep would quickly destroy previous balancing work, and make any meaningful attempt at achieving even a semblance of balance counterproductive.
Hey thanks for the quick and useful reply.
So you think that for pve I can fly say 3 or 4 T2 heavy drones and 1-2 lights/mdms (or 1 light and a sentry) on lvl3 missions and I'm not likely to sit endlessly watching frigates or fast cruisers circle me unhit until I lose the will to live?
I had thought that skilling up on heavy and sentry drones would wait until I started flying a battleship, but it sounds like that won't be the case.
I never really rely on the turrets for damage (I use rails) but they came in handy to keep aggro off the drones and for the occassional 'boss' type pirate with superior shield or armour tanking that I couldn't break down without getting in close with antimatter shells. I just didn't want to spend hours on lvl3 missions with drones and weapons that can't take down small ships.
Cheers |

James Amril-Kesh
4S Corporation RAZOR Alliance
3996
|
Posted - 2013.02.21 08:48:00 -
[378] - Quote
Plekto wrote:I have a legitimate question, which is why are all the ships and missiles getting nerfed when the solution is to lower the power of t3 ships so that they aren't the only ship anyone wants to fly? t3 ships are too easy to train and fly as it is. They allow new players to avoid the t2 ship paths entirely, and make the efforts and training spent of older players almost useless.
Consider the new ship changes due this summer. Everything looks acceptable until you hit Command Ships. Then it turns out you need an extra *month* to fly one. WHY? Why are you making t2 ships so much harder to train and fly than the t3 Swiss Army Knife do-anything ships? Why are you lowering the power of decent ships like the battlecruisers and making it harder on the newer players? Do you want everyone to just train for t3 and ignore every other ship in the game? Because you're accomplishing it quite nicely if that is your goal. No, T3s are not better at everything. In fact they're only better than T2 at a select few things, in other cases T2 is much better particularly in their specialized roles. In addition T3s are much more expensive than T2 cruisers.
Let's go down the line: Heavy Interdictors. Yeah, it's simply impossible to make a T3 fit that does what a HIC does. Extremely specialized and useful class of ship. Not in danger of being obsolete.
Logistics. T3 ships do have a subsystem that gives them a bonus to remote repair modules, but logistics ships are superior to T3s in this role for several reasons, namely bonuses that reduce fitting requirements of remote assistance modules (CPU for shield transfer, PG for energy transfer and remote armor), bonuses that reduce RR/energy transfer cap use, and bonuses that increase the range of remote assistance modules. T3s make very poor logistics ships in comparison to the actual T2 class.
Recon Ships: Well, this one's a bit tougher to assess because covert ops T3s and recons can have similar capabilities, but if we look at for example the Legion compared to a Curse you'll notice that they still fulfill separate niches - the Legion gets only one bonus to EWAR and it's inferior to just one of the three EWAR bonuses on the Curse. As in, the Legion can get 10% more effectiveness per level (on electronic subsys) for vamps and neuts, but the Curse gets 20% effectiveness per level, plus 40% range bonus, plus 7.5% tracking disrupt bonus. The Pilgrim gains the covops cloak which the Legion can also have, but it still has the 20% effectiveness bonus and 7.5% tracking disrupt bonus. AND it has the ability to light cynos with 80% less LO needed and half the duration. Similar comparisons can be made for the other T3s and their race's recons.
HACs are a bit harder to analyze as well but many of them can perform their roles just as well as T3s can, in addition to, well, being cheaper. Besides, it takes 100 days to train from a fresh character into a race's HACs at lvl 5, whereas it takes 90 days to train that race's T3 to lvl 5, so the T3 isn't that much shorter of a train. Just training to sit in either takes 65 days for the HAC and 61 days for the T3. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Ben Herron
Capsuleer Outfitters New Creation Collective
5
|
Posted - 2013.02.21 09:28:00 -
[379] - Quote
I think the true question is: Why are there people who have 15 accounts and spend 500 USD on plexes? Even 3 accounts, are you really playing the game, or are you just pushing buttons and such to see a number go up so you can buy more time to push buttons to make numbers go up to buy more time to push more buttons to make numbers go up, etc.
Sorry, off topic. I just saw that and will always be baffled by people who have such huge amounts of time or money. CCP no doubt thanks them.
On the topic of the patch: great. I'm not sure how I feel about the BC rebalancing yet, the overview issue was definitely something that shouldn't have been overlooked, but it's a simple fix, and NPC/Complex/Warp Out issue needs to be fixed immediately. That last one has happened to me numerous times in the past 2 days and it's made exploration either far too pointless (in the case of combat sites) or far too easy (in the case of loot sites). If there's one thing CCP needs to fix, it's this issue. It's no doubt a bug, and an annoying one at that.
Otherwise, I still have to explore the rest of the changes before making my judgments, but overall, so far, it's been welcome. |

Ma Zhiqiang
Huang Yinglong White-Lotus
4
|
Posted - 2013.02.21 09:39:00 -
[380] - Quote
Bloodpetal wrote:Cyclone sucks.
I couldn't even break the shield tank on an Armor Tanked Harbinger with HAMs.
DPS is ANEMIC at 300 DPS with 5 HAMs and 3 BCU's, its maximum potential... stops at 300 DPS? Seriously? For a battlecruiser?
My Enyo does better numbers. .
Agreed. With HMLs and max skills it barely outclass a T1 frigate DPS-wise. Move the extra low slot to medium so you can get a decent shield tank and 1. +1 missile slot 2. 10% launch rate per bc level |
|

Yonis Kador
KADORCORP
264
|
Posted - 2013.02.21 10:40:00 -
[381] - Quote
Alice Katsuko wrote: If you were using the Prophecy for PvE before, you were intentionally nerfing your own income, since the pre-patch Prophecy was inferior in all ways to the Harbinger except as obvious bait. It is now a viable drone boat.
Alice, I disagree. With excellent gunnery skills, the Prophecy was absolutely not a substandard choice for PvE. For PvP, max dmg matters. But instapop is instapop. At BC V, the resistance bonuses are good enough to run a passive tank, freeing up almost all cap for mwd'ing and anything else you wish to play around with. You can't do the same with a Harb. You need your cap for the tank. My Prophecy BCs were tons dynamic in PvE combat. I zipped and zoomed around as a matter of course.
Cap stable.
Now there's no point in even moving from the warp-in. The contrast in playstyle is huge. It's viable alright. But it's also like sitting in a car with 4 flat tires. With drones as primary weapons, it only makes sense to fit missiles so you don't even have to navigate.
I'm guessing these changes must be awesome if one has drone skills or actually wishes to use drones as a primary weapon. But since drones/drone skills have never been required to pilot Amarr ships prior this tiercide initiative, for those who do not, this change has rendered their ships pretty useless. This isn't just the removal of a slot. It's a complete repurposing. The impetus here seems to have been to find a role for the Prophecy in blob warfare so I'm sure that 3 sentried Prophecies will find their way onto some nullsec battlefield in no time. They're cheap and have great resists.
.....
So I accept that this is done and sure I'll learn to adapt - probably by replacing my Prophecies with Harbs, even though I hate the idea, but I will never accept that this was the only way to make the Prophecy viable. They could've done anything. There are things I do like about Retribution. This just isn't one of them.
On a side note, I'd like to request that CCP please change the in-game description of the Arbitrator now.
"The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class."
It sure isn't that unusual anymore.
And as this is one of the last bits of in-game evidence that I'm actually not delusional, that the Amarr race has never been (in-game) a drone race, (or I'm sure I'd have excellent drone skills as opposed to the gunnery skills I have now) I just ask that the description be rewritten.
Something like: "The Arbitrator is but one of a fleet of drone-based Amarr ships that kick a**. It is not at all unusual as everyone, except the most delusional fanatics know that the Amarr people are now and have always been primarily a drone race" would be just great.
I'll be busy putting my game on hold to train for the upcoming BC changes, the upcoming destroyer changes, and now the new necessary drone and missile skills I need to fly the same ship I was flying just fine yesterday.
When I'm done, my ships won't be the only thing balanced.
YK "He who fights and runs away lives to fight another day." |

Peter Powers
Terrorists of Dimensions Free 2 Play
132
|
Posted - 2013.02.21 11:20:00 -
[382] - Quote
CCP Greyscale wrote:WRT DSTs/BRs and the BCs: and what is that in terms everyone understands?
3rdPartyEve.net - your catalogue for 3rd party applications |

Rio Bravo
Morphitex Sanctuary Pact
9
|
Posted - 2013.02.21 11:25:00 -
[383] - Quote
Anyone who has played EVE for any legnth of time, if they were honest with themselves, knew that Drakes and Hurricanes were very over powered compared to the other ships in thier bracket. From a macro systemic point of view, a nerf was over due. Drake was a favorite ship of mine, and though I wasn't well trained in projectiles, I respected (dreaded) the hurricane. I like that they have been humbled. They are still good ships...maybe just more incentive to start flying T3, BS, or pirate faction cruisers. Guess a plus side is that they will come down in price...always a nice thing for the comsumer. For people who early on got stuck on flying the Drake or Cane early on and never trained up or sideways, there are other ships and new techniques of flying you are missing out on. Might broaden your horizones, to train new tank, guns, utilities...might find a new play style too. Keeps it fresh! GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Tonto Auri
Vhero' Multipurpose Corp
25
|
Posted - 2013.02.21 11:26:00 -
[384] - Quote
Peter Powers wrote:CCP Greyscale wrote:WRT DSTs/BRs and the BCs: and what is that in terms everyone understands? Exactly what you skipped. If you don't understand, then you simply have to live with it. |

NewAge Domakinya
HE KOCETE TPEBATA
0
|
Posted - 2013.02.21 11:51:00 -
[385] - Quote
mouse over ships in space , player and npc, dosnt work anymore, nothing is shown |

Noddy Comet
School of Applied Knowledge Caldari State
7
|
Posted - 2013.02.21 11:56:00 -
[386] - Quote
TheButcherPete wrote:Zhan Kor wrote:Why did you remove a missile Launcher spot from my Drake? They removed the slot, but upped your damage bonus by 50%
Someone failed at simple maths, which we all know maths is hard when it comes to Internet Spaceships.
Lets break it down.
Les say previously I had 7 turrets. Those turrets BEFORE adding the whopping 5% bonus (to just scourge missiles, aka 25% of total missiles available) did an output of 200 damage per volley. I'm using easy round numbers as not to confuse the ones sleeping in the back row, bear with me. Add the 5% "bonus" previously given (again, to just scourge) and I am hitting with a whopping 205 damage per volley.
Now, take away one turret, reducing your total damage output per volley by 14%, (I'll wait why you do that maths on your fingers and toes) I am hitting per volley pre-"bonus" for an astounding 172 damage. Add the "NEW AND IMPROVED" 10% bonus (to just scourge missiles) and I'm still only hitting for 189.2 per volley.
Yeah, you all keep using that word "buff" and "bonus" with your Drake-hate but I don't think you all really know what it means.. |

Zevv Kal'Jael
Risei e no shinrai
1
|
Posted - 2013.02.21 12:01:00 -
[387] - Quote
Plekto wrote:I have a legitimate question, which is why are all the ships and missiles getting nerfed when the solution is to lower the power of t3 ships so that they aren't the only ship anyone wants to fly? t3 ships are too easy to train and fly as it is. They allow new players to avoid the t2 ship paths entirely, and make the efforts and training spent of older players almost useless.
Consider the new ship changes due this summer. Everything looks acceptable until you hit Command Ships. Then it turns out you need an extra *month* to fly one. WHY? Why are you making t2 ships so much harder to train and fly than the t3 Swiss Army Knife do-anything ships? Why are you lowering the power of decent ships like the battlecruisers and making it harder on the newer players? Do you want everyone to just train for t3 and ignore every other ship in the game? Because you're accomplishing it quite nicely if that is your goal.
Conspiracy theorie.. :) dont take this to serious but.....
If they continue weeken all other ships.. and give t3 more advantage with every patch.. some day they can say.. well guys.. no one flys t1 and t2 crap lets turn this into Tengu online ( not eve-online )... rofl.
T3 are much to powerfull and make most of the specialized ships unusefull... and it gets worse with every change. I dont fly this no brainer bullshit but there will come the day where you either fly it or step back from eve :) I give it 2 or 3 years then we have it :) *ggg* |

Rommiee
Mercury Inc.
553
|
Posted - 2013.02.21 12:16:00 -
[388] - Quote
Kaylyis wrote:Micro Jump Drive: No one I know uses it.
Then you don't know the right people :)
|

Nevyn Auscent
Broke Sauce
153
|
Posted - 2013.02.21 12:24:00 -
[389] - Quote
Noddy Comet wrote:TheButcherPete wrote:Zhan Kor wrote:Why did you remove a missile Launcher spot from my Drake? They removed the slot, but upped your damage bonus by 50% Someone failed at simple maths, which we all know maths is hard when it comes to Internet Spaceships. Lets break it down. Les say previously I had 7 turrets. Those turrets BEFORE adding the whopping 5% bonus (to just scourge missiles, aka 25% of total missiles available) did an output of 200 damage per volley. I'm using easy round numbers as not to confuse the ones sleeping in the back row, bear with me. Add the 5% "bonus" previously given (again, to just scourge) and I am hitting with a whopping 205 damage per volley. Now, take away one turret, reducing your total damage output per volley by 14%, (I'll wait why you do that maths on your fingers and toes) I am hitting per volley pre-"bonus" for an astounding 172 damage. Add the "NEW AND IMPROVED" 10% bonus (to just scourge missiles) and I'm still only hitting for 189.2 per volley. Yeah, you all keep using that word "buff" and "bonus" with your Drake-hate but I don't think you all really know what it means..
You did your maths wrong. 7 Turrets *1.25 = 8.75 turrets worth (25% kinetic damage bonus) 6 Turrets * 1.5 = 9 turrets worth (50% kinetic damage bonus)
You forgot to multiply the bonus by 5 for the 5 levels of BC you should have. |

Jorma Morkkis
State War Academy Caldari State
396
|
Posted - 2013.02.21 12:34:00 -
[390] - Quote
Nevyn Auscent wrote:Noddy Comet wrote:TheButcherPete wrote:Zhan Kor wrote:Why did you remove a missile Launcher spot from my Drake? They removed the slot, but upped your damage bonus by 50% Someone failed at simple maths, which we all know maths is hard when it comes to Internet Spaceships. Lets break it down. Les say previously I had 7 turrets. Those turrets BEFORE adding the whopping 5% bonus (to just scourge missiles, aka 25% of total missiles available) did an output of 200 damage per volley. I'm using easy round numbers as not to confuse the ones sleeping in the back row, bear with me. Add the 5% "bonus" previously given (again, to just scourge) and I am hitting with a whopping 205 damage per volley. Now, take away one turret, reducing your total damage output per volley by 14%, (I'll wait why you do that maths on your fingers and toes) I am hitting per volley pre-"bonus" for an astounding 172 damage. Add the "NEW AND IMPROVED" 10% bonus (to just scourge missiles) and I'm still only hitting for 189.2 per volley. Yeah, you all keep using that word "buff" and "bonus" with your Drake-hate but I don't think you all really know what it means.. You did your maths wrong. 7 Turrets *1.25 = 8.75 turrets worth (25% kinetic damage bonus) 6 Turrets * 1.5 = 9 turrets worth (50% kinetic damage bonus) You forgot to multiply the bonus by 5 for the 5 levels of BC you should have.
Not to even mention 5% of 200 is 10, not 5. At level 4 Drake does same damage it did before the patch at level 4. At lower levels less launchers causes lower damage. |
|

Gervmeister
The Investment Bankers Guild
1
|
Posted - 2013.02.21 12:51:00 -
[391] - Quote
In my opinion ccp has lost its grip on making new content. Like the creation of wormhole content which added a whole new feel and adventure. Now they just go around and mess with whatever they can to screw things up. They think they are making things better but a vast majority deem otherwise. If you cant think of new ideas don't do like the cinema industry and try to remake an old film by polishing it as new. Remakes rarely if ever outshine the original. Keep it up and EVE will be like world of warcraft. Adding kung fu panda like garbage. Way to screw up a dungeon and dragon game. Look how the captains quarters went. Nuked playing eve on older computers. They are on the same path of self destruction. Pull your heads out of your...and get on a better path. Just an observation. |

Scaugh
Blue Republic RvB - BLUE Republic
47
|
Posted - 2013.02.21 12:51:00 -
[392] - Quote
CCP Greyscale wrote:WRT DSTs/BRs and the BCs: Everything that's a "thing" in EVE, from planets to ships to trit, sits in a three level heirarchy of type (Omen), group (Cruiser), category (Ship). The type encapsulates all the data specific to that actual thing, so every time we make a new "thing", we make a new type. At the other end of the spectrum, it's pretty rare that we have entirely new categories of thing, so the list of categories is fairly constant and caterogization serves mainly to break types up along pretty fundamental lines (a celestial is not the same thing as a module). In between these two levels sits the groups, which end up doing a fair amount of heavy lifting as doing things "by group" gives us the ability to affect related sets of types at a nice level of granularity, ie without either special-casing per-type (which makes adding other, similar types a pain) or going up to the category level (which affects very large numbers of types in a fairly indiscriminate manner. So, BRs and DSTs. They've always been referred to as those two separate things in their descriptions, and they serve separate roles, but previously they were all in the same group as, despite their stats being wildly different, they were sufficiently "functionally the same" to not need group-level separation. The thing that changed in this patch is that we've made an effort to get rid of "CPU hacks" to restrict modules - the "99% reduction to CPU use of blah" that we used to kep, for example, covops cloaks or warfare links restricted to certain ships. It's a thoroughly ingenious solution to the problem that leverages our content tools to enforce restrictions without requiring new code, and thus "back in the day" was an eminently practical way to solve the problem of "not every ship should be able to warp cloaked". However, it's also somewhat hacky and unintuitive and has generally poor UX, which makes us sad. Since this was originally done, we've gained a new tool, called "can fit to group", which allows us to tell a module which specific ship groups it can be fitted to. This is nicer and cleaner and less hacky and we generally prefer it, so in Retribution 1.1 we've made the final push to eliminate the old "99%" solution and use "can fit to group" instead. Those of you following along at home will see where this leads us to, though: in the case of the covops cloak, for example, we want to fit to the BRs but not the DSTs, but to do that in the new system they need to be in separate groups, so they've been split thusly. The same thing happened with warfare links and battlecruisers: if they're functionally different in terms of what modules they can fit, they have to be in separate groups. In the case of T2 industrials, the distinction has always existed on paper, but now it exists in the type hierarchy as well  [edit] Oh yeah, one other thing... 10 points for the first person to spot the place where this paradigm still doesn't work nicely, and 50 points for the first person to guess how we're solving that right now 
And in English????? |

Arronicus
Vintas Industries Mistakes Were Made.
253
|
Posted - 2013.02.21 12:52:00 -
[393] - Quote
Noddy Comet wrote:TheButcherPete wrote:Zhan Kor wrote:Why did you remove a missile Launcher spot from my Drake? They removed the slot, but upped your damage bonus by 50% Someone failed at simple maths, which we all know maths is hard when it comes to Internet Spaceships. Lets break it down. Les say previously I had 7 turrets. Those turrets BEFORE adding the whopping 5% bonus (to just scourge missiles, aka 25% of total missiles available) did an output of 200 damage per volley. I'm using easy round numbers as not to confuse the ones sleeping in the back row, bear with me. Add the 5% "bonus" previously given (again, to just scourge) and I am hitting with a whopping 205 damage per volley. Now, take away one turret, reducing your total damage output per volley by 14%, (I'll wait why you do that maths on your fingers and toes) I am hitting per volley pre-"bonus" for an astounding 172 damage. Add the "NEW AND IMPROVED" 10% bonus (to just scourge missiles) and I'm still only hitting for 189.2 per volley. Yeah, you all keep using that word "buff" and "bonus" with your Drake-hate but I don't think you all really know what it means..
You cannot seriously be THIS bad . Clearly, you are trolling. However, for the sake of other people who might fall for your crap you are making up,
Lets say previously you had 7 LAUNCHER HARDPOINTS (That's right, believe it or not, the drake does not fit turrets, just another example of you trolling, or not actually being an eve player). those turrets BEFORE adding the (5% per level, so 25%) did an output of 200%. Add the 25% bonus (not 5) and you are hitting with a whopping 250 damage per volley.
Now, take away one LAUNCHER, reducing your total damage output per volley by 14%. You are now hitting, pre bonus, for 172 damage. Now add the "NEW AND IMPROVED" 10% per level, aka 50% damage bonus (to scourge missiles), and you are now hitting for (172*1.5)= 258 damage per volley.
Imagine that! When you do the math properly, and have the ship trained to a decent level, your damage per volley went UP! |

May O'Neez
Flying Blacksmiths
30
|
Posted - 2013.02.21 13:19:00 -
[394] - Quote
Great UI changes, as allways.
however ...
I understand the need of rebalancing, but am a bit disappointed by the fact that it has been driven toward PvP at an unbalanced manner, ignoring PVE usages behind (hint: count ships destroyed or bought is *not* a good metric). Minmatar now don't have anymore PVE ship on BC class (Tornado is for ganks and Hurricane has too much low slots), and look like to continue their conversion into Caldari (so will the Claymore ...).
Moreover the ship lines system seem to uniformize all ships types among races, reducing diversity and playstyles (eg. combat battlecruiser = missile + armor ??? and you did quite the same at cruiser level). I thought that EVE was great because we had a lot of different manners to play, but it's being narrowed for the sake of simplicity and to drive people not where they want, but where they should. |

D'Kelle
Federal Navy Academy Gallente Federation
63
|
Posted - 2013.02.21 13:47:00 -
[395] - Quote
Rhazjin wrote:Shig Tawny wrote:Rhazjin wrote:Just so you know. Making all the ships equally worthless isnt what I call balancing. Im about done with this game. Tell ya what. If you actually give us station environments in pos ill stay. (That thing you promised? And never delivered on?) Figure it out ccp. Your alienating your player base with all these changes. (AND STILL NOT THE ONES YOU PROMISED FOREVER AGO) With the way you are changing things im honestly scared to skill for anything impressive. (as it is almost guaranteed to be taken away when a bunch of noobs get scragged by that particular ship.) (and cry) un-**** this mess. Stop changing ships to the point they have no purpose. Thanks for nothing in advance. yet another angry post with no intelligence. what is your issue with the bc's? they all have the same role they did before just more focused. If you have troubles with versatility of bc's train more and fly non-trash ships (bc = trash = welp). get a HAC or BLOPS. The next step up in training is a BS and every race has a versatile set of these. Thinking that something is crap means nothing if you dont know why it is this way. If the vast mojority of poster on this thread had even researched the issues they posted they would find alot of misunderstanding. I heard it was a drake nerf until took the proper time to rework my drake fits ( i HATE DRAKE, but have a few uses for it) and every fit was improved by the time i was done refitting. I started angry about a nerf on a ship already thought was crap and found that the case was that it actually was slightly less crappy than before. The point is this. If you are going to be angry put some good info and numbers to it so CCP might be able to adress it. Else, risk looking like a fool :( Did you miss the first part of the message? Put out what you say your gonna put out (station environments for pos) and also my point is still valid. Why would I want to skill for something for months when it becomes just as crappy as everything else? I may be mad, but your jumping to conclusions that my post lacked intelligence. And I did research the update, and im still not happy with the changes. If you had something useful to post id appreciate it. Instead of your smarmy tude.
Plus given time CCP will nerf the damm BS set as well. I belive they are still dumming down stuff so the crying Noobs and players who want all and want it now types can get stuff easier and easier. I fyou want easy or want simple go play WoW or some other no-brainer game. |

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.21 13:54:00 -
[396] - Quote
Arronicus wrote:Noddy Comet wrote:TheButcherPete wrote:Zhan Kor wrote:Why did you remove a missile Launcher spot from my Drake? They removed the slot, but upped your damage bonus by 50% Someone failed at simple maths, which we all know maths is hard when it comes to Internet Spaceships. Lets break it down. Les say previously I had 7 turrets. Those turrets BEFORE adding the whopping 5% bonus (to just scourge missiles, aka 25% of total missiles available) did an output of 200 damage per volley. I'm using easy round numbers as not to confuse the ones sleeping in the back row, bear with me. Add the 5% "bonus" previously given (again, to just scourge) and I am hitting with a whopping 205 damage per volley. Now, take away one turret, reducing your total damage output per volley by 14%, (I'll wait why you do that maths on your fingers and toes) I am hitting per volley pre-"bonus" for an astounding 172 damage. Add the "NEW AND IMPROVED" 10% bonus (to just scourge missiles) and I'm still only hitting for 189.2 per volley. Yeah, you all keep using that word "buff" and "bonus" with your Drake-hate but I don't think you all really know what it means.. You cannot seriously be THIS bad . Clearly, you are trolling. However, for the sake of other people who might fall for your crap you are making up, Lets say previously you had 7 LAUNCHER HARDPOINTS (That's right, believe it or not, the drake does not fit turrets, just another example of you trolling, or not actually being an eve player). those turrets BEFORE adding the (5% per level, so 25%) did an output of 200%. Add the 25% bonus (not 5) and you are hitting with a whopping 250 damage per volley. Now, take away one LAUNCHER, reducing your total damage output per volley by 14%. You are now hitting, pre bonus, for 172 damage. Now add the "NEW AND IMPROVED" 10% per level, aka 50% damage bonus (to scourge missiles), and you are now hitting for (172*1.5)= 258 damage per volley. Imagine that! When you do the math properly, and have the ship trained to a decent level, your damage per volley went UP!
Confirming that with a well skilled, but not max drake. my raw dps from launchers has gone up exactly 8 |

Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.02.21 13:58:00 -
[397] - Quote
how about give me an option to unshake the missile only? |

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.21 14:05:00 -
[398] - Quote
Gervmeister wrote: In my opinion ccp has lost its grip on making new content. Like the creation of wormhole content which added a whole new feel and adventure. Now they just go around and mess with whatever they can to screw things up. They think they are making things better but a vast majority deem otherwise. If you cant think of new ideas don't do like the cinema industry and try to remake an old film by polishing it as new. Remakes rarely if ever outshine the original. Keep it up and EVE will be like world of warcraft. Adding kung fu panda like garbage. Way to screw up a dungeon and dragon game. Look how the captains quarters went. Nuked playing eve on older computers. They are on the same path of self destruction. Pull your heads out of your...and get on a better path. Just an observation.
The last 2 years of updates including the massive rebalancing has been done because of player demand. New content was planned (see WiS) however players decided that we didnt want that. CCP along with the CSM discussed that improving the FiS aspects where a priority, hence the revamp of war decs, faction warfare, bounty hunting and the ship rebalancing.
They cant simply do everything at once in one expansion, they do not have the time or the manpower. However my understanding of the CSM minutes, and the current planning for the summer expansion should see us get new content (in some form or other) Dont forget they still have other issues that the player base as a whole are crying out to be improved and worked on such as Science and Industry tab, Corp Roles, and the entire POS system.
You say a vast majority of people hate the changes, you base this on what? People moaning on forums? The vast majority of players likely do not interact with the forums at all, and those that do are far more likely to post when they dont like something. Players that like the changes (i for one am loving the changes to the brutix and myrm) tend not be so vocal. No matter what they do some people will like them, some will not. The Devs will cater for the majority, not just the people that moan on here
You reference Captains Quarters causing problems for people with older computers, yet you want them to keep pushing ahead with the new content. They cant do this if they are simply relying upon older harder etc. One of the downsides with being a PC gamer is you have to update your PC to keep up with the developments in games. (Not to mention after complaints about CQ they re-introduced ship spinning and disabling CQ) |
|

CCP Greyscale
C C P C C P Alliance
1800

|
Posted - 2013.02.21 14:19:00 -
[399] - Quote
Peter Powers wrote:CCP Greyscale wrote:WRT DSTs/BRs and the BCs: and what is that in terms everyone understands?
"With Regard To Deep Space Transports/Blockade Runners and the Battlecruisers"
Ten points each for mynnna (guessing it as an afterthought) and Intagus (going straight for the prize: the big remaining issue is T3s, because the hull is always in the "strategic cruiser" group, but the modules it can fit vary depending on what subsystem is fitted. Types have to belong to exactly one group and we can't change this dynamically, so we can't solve anything that way! (Recons, large industrials, carriers and cloaky frigates all already have separate groups for the different sets of functionality.)
A further 25 points to Intagus for this guess, which is true but misses out the gory/silly details:
Quote:The only other solution I can think of is to allow fitting (based on groups) of gank links, cov ops cloaks to any t3, but then disable the fitting on the ones that have the wrong subsystem. |
|

Home Girl
Home Holding H.O.M.E. Coalition
2
|
Posted - 2013.02.21 15:50:00 -
[400] - Quote
WE HAVE CONNECTION ISSUES! WAKE UP, CCP!
"No connection could be made to the content server. Please make sure that your Internet connection is up and restart the Launcher."
https://forums.eveonline.com/default.aspx?g=posts&t=207984
.. and as usual.. no response at all...
|
|

Joran Dravius
Imperial Academy Amarr Empire
126
|
Posted - 2013.02.21 16:43:00 -
[401] - Quote
The Myrmidon permanently looks like it's missing a turret now. Since it has 5 highs now can we get the model fixed? |

Eodp Ellecon
Imperial Guardians Tribal Band
0
|
Posted - 2013.02.21 18:16:00 -
[402] - Quote
Was considering that since Armor Reppers power grid needs have been reduced, 'logic' would extend that skill base to the Remote Reppers as well.
Likewise the Rig modifications that affect Armor Reppers where the drawback was changed from speed to power grid would also extend to the Remote Repper rig, while having to be careful to not make the ships un-fitable for their role. |

Isaiah Harms
Tenichigo Kaigun Ikusaro
20
|
Posted - 2013.02.21 18:34:00 -
[403] - Quote
Rio Bravo wrote:Anyone who has played EVE for any legnth of time, if they were honest with themselves, knew that Drakes and Hurricanes were very over powered compared to the other ships in thier bracket. From a macro systemic point of view, a nerf was over due. Drake was a favorite ship of mine, and though I wasn't well trained in projectiles, I respected (dreaded) the hurricane. I like that they have been humbled. They are still good ships...maybe just more incentive to start flying T3, BS, or pirate faction cruisers. Guess a plus side is that they will come down in price...always a nice thing for the comsumer. For people who early on got stuck on flying the Drake or Cane early on and never trained up or sideways, there are other ships and new techniques of flying you are missing out on. Might broaden your horizones, to train new tank, guns, utilities...might find a new play style too. Keeps it fresh!
Yup. So nerfed they're now just "great gas cloud harvesters."
Oh CCP. You have fallen so far.
P.S. The Hurricane never had a great tank. You dreaded the Hurricanes because their pilots had skill and knew how to use their ships.
Well now EVE is dumber for all you rookies. Congrats.. Smart pilots can fly most every ship anyway. |

Isaiah Harms
Tenichigo Kaigun Ikusaro
20
|
Posted - 2013.02.21 18:45:00 -
[404] - Quote
Zevv Kal'Jael wrote:[
T3 are much to powerfull and make most of the specialized ships unusefull... and it gets worse with every change. I dont fly this no brainer bullshit but there will come the day where you either fly it or step back from eve :) I give it 2 or 3 years then we have it :) *ggg*
Guys. Every T3 has a counter. They're just a cruiser.
Please explain to me how they're overpowered? Versus what? Your Omen vs. my Legion? Dude! My Legion is worth 600mn isk stock! Your Omen is probably 50mn fitted with T2 everything!
You get what you pay for. Quit whining and train those T3 skills and you too can have the pleasure putting a lot of isk into one hull.
|

Caldari Citizen 20120308
State War Academy Caldari State
4
|
Posted - 2013.02.21 18:58:00 -
[405] - Quote
The only thing about the lines in space that I would like to see improved upon is the lines start from the first gate you jump through. Kind of odd seeing lines directly behind the gate I'm jumping through. |

Alexa Smart
Superon Inc
0
|
Posted - 2013.02.21 19:03:00 -
[406] - Quote
Lexxxii wrote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.
Well, you had better add a highslot to the Viator, Crane & Prorator. Currently, only the Prowler will be able to fit a cloak & covert cyno.
Adding this is pointless at the moment, thus giving the Minmatar Blockade runners an advantage over all the other races. Much better to have waited.
Awesome piece of work. Nice one
finally some good balancing! |

Cajun Style
Shattered Planet
16
|
Posted - 2013.02.21 19:09:00 -
[407] - Quote
CCP Greyscale wrote:WRT DSTs/BRs and the BCs: Everything that's a "thing" in EVE, from planets to ships to trit, sits in a three level heirarchy of type (Omen), group (Cruiser), category (Ship). The type encapsulates all the data specific to that actual thing, so every time we make a new "thing", we make a new type. At the other end of the spectrum, it's pretty rare that we have entirely new categories of thing, so the list of categories is fairly constant and caterogization serves mainly to break types up along pretty fundamental lines (a celestial is not the same thing as a module). In between these two levels sits the groups, which end up doing a fair amount of heavy lifting as doing things "by group" gives us the ability to affect related sets of types at a nice level of granularity, ie without either special-casing per-type (which makes adding other, similar types a pain) or going up to the category level (which affects very large numbers of types in a fairly indiscriminate manner. So, BRs and DSTs. They've always been referred to as those two separate things in their descriptions, and they serve separate roles, but previously they were all in the same group as, despite their stats being wildly different, they were sufficiently "functionally the same" to not need group-level separation. The thing that changed in this patch is that we've made an effort to get rid of "CPU hacks" to restrict modules - the "99% reduction to CPU use of blah" that we used to kep, for example, covops cloaks or warfare links restricted to certain ships. It's a thoroughly ingenious solution to the problem that leverages our content tools to enforce restrictions without requiring new code, and thus "back in the day" was an eminently practical way to solve the problem of "not every ship should be able to warp cloaked". However, it's also somewhat hacky and unintuitive and has generally poor UX, which makes us sad. Since this was originally done, we've gained a new tool, called "can fit to group", which allows us to tell a module which specific ship groups it can be fitted to. This is nicer and cleaner and less hacky and we generally prefer it, so in Retribution 1.1 we've made the final push to eliminate the old "99%" solution and use "can fit to group" instead. Those of you following along at home will see where this leads us to, though: in the case of the covops cloak, for example, we want to fit to the BRs but not the DSTs, but to do that in the new system they need to be in separate groups, so they've been split thusly. The same thing happened with warfare links and battlecruisers: if they're functionally different in terms of what modules they can fit, they have to be in separate groups. In the case of T2 industrials, the distinction has always existed on paper, but now it exists in the type hierarchy as well  [edit] Oh yeah, one other thing... 10 points for the first person to spot the place where this paradigm still doesn't work nicely, and 50 points for the first person to guess how we're solving that right now 
very interesting. also, the covert reconfiguration for T3 Cruisers? using Voodoo? |

Alexa Smart
Superon Inc
0
|
Posted - 2013.02.21 19:14:00 -
[408] - Quote
MainDrain wrote:Steijn wrote:Nadzieijko Andrastile wrote:Can't figure out what the lines in space are for, I get they're aesthetically pleasing, but meh. Just more clutter on my screen.. Autopilot route Its an immersion thing, its designed to give you a sense of where you are and where you are going to. Considering most of this was done by one guy (at least the initial work) I think its a fantastic feature!
You need a lot more of this guys around! |

Alexa Smart
Superon Inc
0
|
Posted - 2013.02.21 19:27:00 -
[409] - Quote
Vortos Yvormes wrote:There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.
about the info panels... they are strange and not friendly... did like the previous version. |

Alexa Smart
Superon Inc
0
|
Posted - 2013.02.21 19:28:00 -
[410] - Quote
Caldari Citizen 20120308 wrote:The only thing about the lines in space that I would like to see improved upon is the lines start from the first gate you jump through. Kind of odd seeing lines directly behind the gate I'm jumping through.
very good point. btw well done to ccp on that. the only nice feature in this patch. |
|

Alexa Smart
Superon Inc
0
|
Posted - 2013.02.21 19:39:00 -
[411] - Quote
Yigal Tzadok wrote:just received -3,20 standing from unknown faction (concord) for a ship i lost
Careful what you post here... some people like to take revenge. |

Lady Flute
Unified Combatants Pwnasaurus.
32
|
Posted - 2013.02.21 19:53:00 -
[412] - Quote
Did you accidentally nerf the bandwidth on the Arbitrator? It's been forever since I had one in space (been away from the game), but it seemed to be short on bandwidth now. (*hint*).
Compared to where the game was when I left it, I am delighted with the changes. The poster above who mentioned it was the little things that mattered hit the nail on the head - the interface has some very nice additions, the start trails are very cool, and it's nice to see the Prophecy is shiny again. And actually useful for something more than gas mining! |

Revolt Sklor
Brave Newbies Inc.
0
|
Posted - 2013.02.21 19:55:00 -
[413] - Quote
Please stop trying to turn Minmatar into another version of the Caldari. Projectile weapons are what make Minmatar unique. First we dont get a gun boat destroyer, we get a flippin missle boat. And now you blow up the Cyclone and turn it into a Missile boat. I dont mind having one or two launcher slots in a fit since i generally use them for something else anyway. But turning what was a cheap useful BC for someone with good gun skills into a worthless missle boat was just plain stupid. There are now fewer ships out there for those of us who went with Minmatar ship skills to get projectile ships. This kind of destruction of options isnt being done to any of the other races of ships. They are not putting missles on Gallente ships or projectiles on Amarr. Only the Minmatar ships are getting screwed this way.
Put guns on the Talwar and put them back on the Cyclone. Stop screwing the gun boat guys.
God favors the big battalions. |

Dasola
Rookie Empire Citizens Rookie Empire
150
|
Posted - 2013.02.21 19:58:00 -
[414] - Quote
Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts!
And this is why you make backup of eve folder day before big patch... Is much faster to copy from different hardrive then download it again from internet. Heck i got 2 laptops with eve and desktop and i still keep extra backup precisely this reason on external harddrive. Saved me redownload twice now....
Also i update machines one by one, so if first one goes crap, i can copy over from another machine and try again..
Also every experienced player know CCP-¦s performance on patches, put LONG skill in que before patch... Battleship:5, Carrier:5, anything that takes more then a few days...
About the magical 21.85 MB, Sounds like there might have been some problem with connection. [Insert something funny or smart here]
Good lord has set me on path, sometimes im confused about what he wants from me. But path leads on, towards why he placed me on this wonderfull planet... |

Dasola
Rookie Empire Citizens Rookie Empire
150
|
Posted - 2013.02.21 20:06:00 -
[415] - Quote
Revolt Sklor wrote:Please stop trying to turn Minmatar into another version of the Caldari. Projectile weapons are what make Minmatar unique. First we dont get a gun boat destroyer, we get a flippin missle boat. And now you blow up the Cyclone and turn it into a Missile boat. I dont mind having one or two launcher slots in a fit since i generally use them for something else anyway. But turning what was a cheap useful BC for someone with good gun skills into a worthless missle boat was just plain stupid. There are now fewer ships out there for those of us who went with Minmatar ship skills to get projectile ships. This kind of destruction of options isnt being done to any of the other races of ships. They are not putting missles on Gallente ships or projectiles on Amarr. Only the Minmatar ships are getting screwed this way.
Put guns on the Talwar and put them back on the Cyclone. Stop screwing the gun boat guys.
God favors the big battalions.
I agree, as minmatar player i like my projectile guns. See no reason why cyclone was changed to missile boat.
We are Minmatar, Our ship are made of scraps, but look what our scraps can do... [Insert something funny or smart here]
Good lord has set me on path, sometimes im confused about what he wants from me. But path leads on, towards why he placed me on this wonderfull planet... |

Revolt Sklor
Brave Newbies Inc.
0
|
Posted - 2013.02.21 20:16:00 -
[416] - Quote
Beldaen Adoudel wrote:Minmatar, as a race, favor shields and projectile guns. They no longer have a t1 BC which fits that description. If I ever reactivated my main account, my main character would no longer have a ship to fly (purpose: lvl 3 missions).
Cyclone? She ain't got missile skills, and btw heavy missiles were nerfed to joke levels. Cane? She ain't got armor skills. Yeah, I"ve tried it shield tanked--no go. BS? She ain't got the skillz or the iskies. At least a year away from it.
I honestly don't mean this as trolling. I've enjoyed the game for 6+ years, but can't see a way to continue other than dumping a toon with 13mil sp; never gonna happen.
In addition, the Prophecy change obsoletes my Amarr toon with 6mil sp, and this here Gallente gal was obsoleted by the drone nerf.
Yes, I'd honestly like serious, useful suggestions. No need to tell me to leave, because all my accounts are already canceled. Yes, please point out how all this has increased my fun, because I don't see it.
Oh, and the Unified UI windows still don't remember position or view setting. Lost track of how many times I've bug reported that.
I totally agree with the comments about Cyclones and the Minmatar. Spent the entire life of my character training projectile weapons and now i dont have a ship to fly. Hurricane is a pale shadow and Cyclone is a missile boat now. And when are we gonna get a new destroyer thats a gun boat. Every other race got thiers and we get a pos missle boat. |

Bubbleboylol
School of Applied Knowledge Caldari State
18
|
Posted - 2013.02.21 20:20:00 -
[417] - Quote
Caldari Citizen 20120308 wrote:The only thing about the lines in space that I would like to see improved upon is the lines start from the first gate you jump through. Kind of odd seeing lines directly behind the gate I'm jumping through.
I noticed that the system you are in the lines do not show up and i would imagine for good reason as you should know what system you are in right? It took me awhile to figure it out but that makes perfect sense as it should only show next route inline from current route. Don't forget how big systems are ;) Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

TravelBuoy
Imperial Academy Amarr Empire
75
|
Posted - 2013.02.21 20:53:00 -
[418] - Quote
Revolt Sklor wrote:Please stop trying to turn Minmatar into another version of the Caldari. Projectile weapons are what make Minmatar unique. First we dont get a gun boat destroyer, we get a flippin missle boat. And now you blow up the Cyclone and turn it into a Missile boat. I dont mind having one or two launcher slots in a fit since i generally use them for something else anyway. But turning what was a cheap useful BC for someone with good gun skills into a worthless missle boat was just plain stupid. There are now fewer ships out there for those of us who went with Minmatar ship skills to get projectile ships. This kind of destruction of options isnt being done to any of the other races of ships. They are not putting missles on Gallente ships or projectiles on Amarr. Only the Minmatar ships are getting screwed this way.
Put guns on the Talwar and put them back on the Cyclone. Stop screwing the gun boat guys.
God favors the big battalions. +1 |

Hawgr
Sanctum Infinitas
9
|
Posted - 2013.02.21 21:09:00 -
[419] - Quote
Paul Panala wrote:I love the new Dueling system! We really needed that. One quick suggestion.
In a crowded system like Jita, it can be hard to figure out the ship that is challenging you. It would be nice if the challenge screen showed the pilot and his current ship. A button to target the ship would also be really helpful.
CCP, Please Prove me wrong!!! This Post sudjestion would make to much sense for this sort of request to happen!!
|

robowaffles Dethahal
Viziam Amarr Empire
0
|
Posted - 2013.02.21 22:12:00 -
[420] - Quote
Since I have gotten Retribution 1.1, I can not login. All I get is this message. If anyone has had this problem, or knows how to fix it, please tell me.
"Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong." The glass is not half empty. -áThe glass is not half full. -áThe glass is just two times larger than it needs to be. |
|

Beaute Suprenate
Renegade Vipers Tribal Band
3
|
Posted - 2013.02.21 23:46:00 -
[421] - Quote
Starting in Retribution, I cannot stay logged in for more than 10 minutes without getting a Socket Closed error and disconnect. I thought it was my ISP but since then I have tried it with several computers, several different ISPs and still get this disconnect. Quite annoying. My Mumble and Teamspeak do not disconnect so I have come to the conclusion that CCP has broken something in this release. Ive been playing since 2007, so not a noob. Whats up with this? |

Celly Smunt
Viziam Amarr Empire
106
|
Posted - 2013.02.22 00:52:00 -
[422] - Quote
Lors Dornick wrote:NEONOVUS wrote: Also why was nanopaste chosen for the AAR instead of metal scraps?
They've saved metal scraps for a later (and yet secret) Minmatar generic repair module ...
Metalized/Metalicized (<- not really a word yet) Duct tape? Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Celly Smunt
Viziam Amarr Empire
106
|
Posted - 2013.02.22 00:55:00 -
[423] - Quote
robowaffles Dethahal wrote:Since I have gotten Retribution 1.1, I can not login. All I get is this message. If anyone has had this problem, or knows how to fix it, please tell me.
"Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong."
for whatever good it may do you, restart the computer, check your firewall, flush your dns cache... obviously if you're posting here, you have inet connectivity... hope that helps.
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Ben Herron
Capsuleer Outfitters New Creation Collective
5
|
Posted - 2013.02.22 03:46:00 -
[424] - Quote
Well it looks like they released a patch for the NPC warp off issue, among a few other minute bugs. Thanks CCP for attempting to address these issues as fast as possible. Sometimes you don't know everything a patch might break in a game with as much coding as this until it's released in the wild. |

Logix42
Sloooooow Motion
121
|
Posted - 2013.02.22 04:20:00 -
[425] - Quote
in the right click menu "Invite to Duel" being right beside "Add to Watch List" is not exactly the best place.
the new camera shake for your ship being hit is annoying and useless, please separate it from the camera shake for warp which is not so violent and actually a cool effect Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |

Eva Lawson
13
|
Posted - 2013.02.22 04:42:00 -
[426] - Quote
Hurricane and soon-to-be Sleipnir pilot here: Keep up the good work.
Drake was always stupid, Cyclone missle-boat is a cool way to sit next to it's sister Hurricane. Minmatar are supposed to be dynamic and adaptable, a hybrid between projectile guns and missiles. If you don't like it, get out of the Cyclone and get in a Hurricane, there's a ship JUST for you.
And Drake pilots, put skills into a real weapon :P |

Rivr Luzade
The Flaming Sideburn's Waterboard
13
|
Posted - 2013.02.22 05:21:00 -
[427] - Quote
\o/
Finally, Salvage Drones can be sent salvaging with a key. Gone are the days of having to lock up (at least the own) wrecks. The salvage outcome is still comparable low, but then again these drones only remove side effects in my case.
R |

W33b3l
Impaired Morality
11
|
Posted - 2013.02.22 06:24:00 -
[428] - Quote
I posted an issue I was having but put it in the wrong section, supposedly its supposed to go here. Sorry about that These forums are not that self explanatory some times.
Since it was locked instead of moved,
this was the post I made
Quote:It happened with the recent patch Wednesday.
I cant remember the number but my info window says Version: 8.21.486727
I have my drone list so both the in space and in bay drop down lists are open / expanded. It used to be when you launched drones they would just move down into the in space plane. Now when I launch drones, the window vanishes for a second then comes back with both drop down lists collapsed. The drones are under the in space section, the section is just now collapsed.
Managing drone aggro is a pain since I am having to re open the drop down menu every time I launch drones. I currently do not have drones grouped on the ship I am currently using. Not sure if that matters.
I wanted to check and see if anyone else is having this problem before I open a ticket. If other people have been having the problem or there is a work around let me know.. Glitch or not it should be addressed,
Thanks
If anyone knows anything let me know. |

Blaze D'fire
Grizzly Mountain 0perations
0
|
Posted - 2013.02.22 11:48:00 -
[429] - Quote
my 2 isk on the subject is..... WTF! seriously! are u on crack?! CCP, God gave all people free choice! stop forcing people into your plans. CCP doesnt want people to be caldari. obviously since all caldari ships now suck so much worse then any other faction they obviously are planing on removing them from the game right? i mean its the only logical choice. all caldari ships that were decent are nerfed. missles are the worst possible weapon for pvp yet because the drake is a popular ship it needs to be nerfed to be less popular. if CCP ran the government we'd have to burn all our hondas and toyotas because we should be driving whatever CCP want us to drive.
i started playing back 3 years ago and i researched for about a month before i created my character. i chose a race based off the technology. yes i can fly anyship i understand that but i spent years training skills for a particular race. now those skills are useless. shields useless, missles useless, u must fly mimnitar or we will just keep nerfing you. i dont want to use lasers, bullets, hybrids,neuts, ecm but now i have no choice. so i have a new year of training to suffer through so i can be effective with weapons systems i dont care to use. i have max missle skills. my ship was doing 20% more dmg 1 year ago then today. i had 27% more EHP on the same ship 1 year ago and i trained more skills during the year.
this is what happens when the devs are allowed to play the game. whatever they want they give themselves. shame they are all mimnitar.
i had 5 accounts i closed 2 and when the last 3 accounts run out of prepaid subscription time you will have lost 5 accounts from me. Thanks for ruining a game i truely enjoyed playing. find a grease fire and jump in. |

lachrymus
Czerka. WHYS0 Expendable
16
|
Posted - 2013.02.22 12:11:00 -
[430] - Quote
So does the removal of passive shield resistances from eg Adaptive Invulnerability Field mean that skills such as EM Shield Compensation become meaningless? I mean if the module doesn't do anything while switched off (ie provides zero bonus), what's the point of a skill that adds a percentage of that bonus when they're switched off? Or what am I missing? |
|

Rio Bravo
Morphitex Sanctuary Pact
9
|
Posted - 2013.02.22 12:21:00 -
[431] - Quote
lachrymus wrote:So does the removal of passive shield resistances from eg Adaptive Invulnerability Field mean that skills such as EM Shield Compensation become meaningless? I mean if the module doesn't do anything while switched off (ie provides zero bonus), what's the point of a skill that adds a percentage of that bonus when they're switched off? Or what am I missing?
Yeah was thinking that too. My thought was that hardeners that still have a bonus switched off are basically shield resistance amplifiers. Maybe CCP wanted to make the amps something viable, and remove that tricky versatility you have switching hardners on and off. Amps when off, Hardeners when on. Tranquility is off-line right now, so I can't see if the compensation bonus applies to amps and hardeners... Just my thought. Haven't tried it out yet. GÇ£You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig.-áI dig.GÇ¥ -á- Clint Eastwood, misquote. |

Purity Scace
WHORES of BABALON
0
|
Posted - 2013.02.22 12:52:00 -
[432] - Quote
Having only trained the shield compensation skills for the added bit of security when they're off (that jita undock with a few extra secs of black screen for one) i'm more than a little hacked off with losing that bonus. Not going to cry over it but it does annoy. |

Khioshi
Gene Works Gatekeepers Universe
9
|
Posted - 2013.02.22 13:14:00 -
[433] - Quote
For those who doesnt understand the drake change fully. For those that do understand it, please ignore this post :)
INFO ABOUT THE BONUSES: Before the patch: Battlecruiser Skill Bonus: 5% shield resistance 5% bonus kinetic damage of heavy missiles and heavy assault missiles per level 7 Launcher slots
After the patch: Battlecruisers skill bonus per level: 5% bonus to all shield resistances 10% bonus to kinetic damage of Heavy Missiles and Heavy Assault Missiles 6 launcher slots
For this comparison to be fair you have to understand that the bonus only applies to kinetic damage heavy and heavy assault missiles. Any other type of missiles will have a lower DPS than before and the drake is not nor was it ever ment to be used with other than kinetic missiles.
THE MATH AND DPS RESULT: (Observe that there are no damage upgrade modules included in this test and all skills that affect damage are set to level 5. This test uses heavy missile launcher II's with T2 Fury missiles)
So , Before the patch: 1 launcher did 30 dps without the kinetic bonus. (Javelin fury missiles) With the kinetic bonus it did 38 dps (scourge fury missiles)
So without kinetic missiles you had : 30 DPS per launcher and 7 Launchers = 210 DPS Total With kinetic missiles you had : 38 DPS per launcher and 7 Launchers = 266 DPS Total
After the patch: Still all skills at level 5 and still no upgrades
Without kinetic missiles: 30 dps per launcher. 6 Launchers * 30 DPS = 180 DPS total (less than before)
With kinetic missiles: 46 dps per launcher. 6 launchers *48 DPS = 288 DPS total ( more than before )
The buff gives you more DPS if you use the correct missiles and you dont have to use as much ammo to get the job done. The nerf would be that you are less fortunate if you have to use other missiles than kinetic.
I hope this clears stuff out for atleast a few people.
/Khio -á--"There are Two Typos of People in This World: Those Who Can Edit and Those Who Can't" |

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.22 14:45:00 -
[434] - Quote
W33b3l wrote:I posted an issue I was having but put it in the wrong section, supposedly its supposed to go here. Sorry about that These forums are not that self explanatory some times. Since it was locked instead of moved, this was the post I made Quote:It happened with the recent patch Wednesday.
I cant remember the number but my info window says Version: 8.21.486727
I have my drone list so both the in space and in bay drop down lists are open / expanded. It used to be when you launched drones they would just move down into the in space plane. Now when I launch drones, the window vanishes for a second then comes back with both drop down lists collapsed. The drones are under the in space section, the section is just now collapsed.
Managing drone aggro is a pain since I am having to re open the drop down menu every time I launch drones. I currently do not have drones grouped on the ship I am currently using. Not sure if that matters.
I wanted to check and see if anyone else is having this problem before I open a ticket. If other people have been having the problem or there is a work around let me know.. Glitch or not it should be addressed,
Thanks If anyone knows anything let me know.
I have noticed this for weeks perhaps even months. It only happens occasionally, and more often when im running multiple clients. But it is an old issue |

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.22 14:47:00 -
[435] - Quote
lachrymus wrote:So does the removal of passive shield resistances from eg Adaptive Invulnerability Field mean that skills such as EM Shield Compensation become meaningless? I mean if the module doesn't do anything while switched off (ie provides zero bonus), what's the point of a skill that adds a percentage of that bonus when they're switched off? Or what am I missing?
they still effect the passive modules. |

SN-5004-9177-1P
DisturbedGamers. SQUEE.
3
|
Posted - 2013.02.22 15:39:00 -
[436] - Quote
Been trying for days now to find a different kind of income... cause Sansha ratting in a mjonir HAM drake is just not possible anymore (with my skills)... Thnx for taking my only viable form of income from me CCP.. Just cant kill a Sansha BS anymore... now I'll just have to wait till my skills are better before I can start making ISK again... You really know how to spoil my fun in the game! So basicly now I'm back to waiting till my skills grow.. not being able to do anything to generate ISK... FFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!! |

Aronfly Kenobi
Eryon Riders
1
|
Posted - 2013.02.22 16:01:00 -
[437] - Quote
Why are the Minmatars being punished every time?
Cyclone is now a Caldari ship, result of weapons change to missiles?!? and the nerf of the ASB. It's useless, weak and with no specific role. 5 mid and 5 low slots and a very limited cpu and pg, don't help this ship in any way. It's plain useless and a loss in the minmatar fleet.
Hurricane is a pale shadow of what once was the most dangerous and versatile ship, which was fine as the minmatar were supposedly the most feared race, commited to pvp, above all others. The Hurricane lost everything from a highslot to powergrid, ehp, speed, etc. Not to mention it has a lot less bonuses than any other equivalent. It has been the most nerfed and battered ship in recent updates without an understandable reason, penalizing all Minmatars.
It's nice to have ships to specific roles. Not nice is to invest time training for a ship cause it suits the role we want, and see it being mutated, changed, modified to something else, after that long period of training. It's not very respectful to players and weakens this game's credibility. If you need more roles, create more ships. We all would love that. Rebalancing is not killing ships or adding disproportionate advantages to others.
Why Minmatars are being punished? Why Gallentes are being so beneficiated? Why change Caldari's and Amarr's ships as they were fine already?
i'm sure i'm talking to the wind here. Afterall, it's up to ccp to make this game awesome. What i don't like is feeling like a pawn. If I pay for a TV, I wouldn't like the company to come to my home and swap the TV for a toaster, just cause they feel like it, and think that's fairer for everyone....
I suppose these changes are cyclical and there isn't much that we (the common players) can do. Therefore I eagerly look forward for the time of Minmatars with the certainty that these changes don't help EVE in any way. Add new features, don't change the game. |

SN-5004-9177-1P
DisturbedGamers. SQUEE.
3
|
Posted - 2013.02.22 16:12:00 -
[438] - Quote
Alexa Smart wrote:Vortos Yvormes wrote:There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me. about the info panels... they are strange and not friendly... did like the previous version.
And If you collapse them they just open again on the next session change... GJ |

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.22 16:50:00 -
[439] - Quote
SN-5004-9177-1P wrote:Alexa Smart wrote:Vortos Yvormes wrote:There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me. about the info panels... they are strange and not friendly... did like the previous version. And If you collapse them they just open again on the next session change... GJ
Other than the persistance issue im liking them, when in an incursion zone it always annoyed me i couldnt hide them. And allowing us to change the autopilot settings without opening the map screen was long overdue |

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.22 16:57:00 -
[440] - Quote
SN-5004-9177-1P wrote:Been trying for days now to find a different kind of income... cause Sansha ratting in a mjonir HAM drake is just not possible anymore (with my skills)... Thnx for taking my only viable form of income from me CCP.. Just cant kill a Sansha BS anymore... now I'll just have to wait till my skills get better before I can start making ISK again... You really know how to spoil my fun in the game! I was really patient .... just a couple of weeks ago I was finally able to kill Rats in belts without having to jump out.. Now I can't even kill one Sansha Lord or other BS at all anymore... Bonus to Kinetic is nice for some ppl but totaly useless for me being in Sansha space (EM & Thermal)... Tried all other races bc too same story though. Just lacking both DPS and Tank now FFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!! And the fact that there are on average 10k less ppl online at any given time says to me I'm not the only one pissed by the rebalancing... I think U guys took in to far in downgrading BC in general and the Drake especially.. I want my Highslot back at the very least! Or maybe getting a bonus for EM dmg as well..... Plz consider making all the BC a bit better again... Because I'm not just going to be paying for just having my training queue active for very much longer, not being able to do anything else....
I have managed to kill them in mission sites with heavy scourge missile since the change. It might just be a case of you having to improve your skills a bit more, are you using t2 launchers, im finding good dps from them.
As annoying as it might be have you also considered moving to another area of space where the rats have different resist profiles e.g guristas or serpentis areas, both have weekness to kinetic damage. Each of the racial ships have boosts to the damage to the rats common in their area (amarr lasers do good em/therm damage, gallente hybrids do good kinetic damage)
You could even change to a different ship altogether (i realise again this takes time) but the reason to change the drake was it became the go to ship for to many situations, the point is to bring all the ships to a similar level. I fly a drake, it is far to easy to make money with them when compared to other ships, putting caldari pilots at a natural advantage. You could give the cyclone a try, since the change its a pure missile boat, and cross training shouldnt take to long, although it is active tanked |
|

chuckfinleyrocks
I'll Be Your Huckleberry
1
|
Posted - 2013.02.22 17:46:00 -
[441] - Quote
was running 3 accounts on 1 comp before update, now cant run 2 accounts for more than 16 minutes before 1 of the accounts says not responding and goes white. lame! why does ccp insist on obsoleting good comps? this game is not worth buying new comp every couple of years. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4010
|
Posted - 2013.02.22 18:22:00 -
[442] - Quote
Aronfly Kenobi wrote:Cyclone is now a Caldari ship, result of weapons change to missiles?!? and the nerf of the ASB. It's useless, weak and with no specific role. 5 mid and 5 low slots and a very limited cpu and pg, don't help this ship in any way. It's plain useless and a loss in the minmatar fleet. No, it's an amazing ship now and if you get past your prejudice you might see that. I can get something like 70k EHP on it, do around 500 dps of literally any damage type I want out to about 17 km (which is better damage projection than the old Hurricane), I can be more agile and faster than the welpcane, and I can also fit two medium neuts. There's nothing that tells you that you can't train for missiles if you're a minmatar only pilot, and considering that there are many minmatar ships that use missiles as well as projectiles I'd have thought there would be less complaining about this.
Aronfly Kenobi wrote:Hurricane is a pale shadow of what once was the most dangerous and versatile ship, which was fine as the minmatar were supposedly the most feared race, commited to pvp, above all others. The Hurricane lost everything from a highslot to powergrid, ehp, speed, etc. Not to mention it has a lot less bonuses than any other equivalent. It has been the most nerfed and battered ship in recent updates without an understandable reason, penalizing all Minmatars. The only particularly significant loss the Hurricane had in the 1.1 patch was the 8th high slot. As you mentioned it was the most dangerous and versatile ship, and I didn't want to admit it to myself at the time, but the Hurricane was slightly overpowered. A small nerf to speed (but not by much), and small nerf to agility (but not by much), and a pretty much unnoticeable change in tank (Cane in 1.1 lost 16 struct HP, 47 shield HP, and 188 armor HP). Pre-1.1 the Cane did have a nerf in PG but this was not severely detrimental to the cane's ability to do its job, and in any case it was merely intended to compensate for the corresponding decrease in PG use of medium arties. In short, the only thing you've REALLY lost on the Cane is the 8th highslot for a second medium neut - albeit it's the two free utility slots that really made the Cane dangerous and overpowered. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Jericho D'Angel
W.Y.L.E.I. Takers Corp.
4
|
Posted - 2013.02.22 19:43:00 -
[443] - Quote
Graygor wrote:Looking good so far. Really liking the auto pilot route lines. For me it really adds a kind of depth and awe to make eve feel bigger.
Dunno about everyone else but for me its the little things that make all the difference, big changes are nice but little things can cause more joy / anger due to their annoyance.
Also give ship rebalance guys a half day holiday, a medal and permission to run around Reykjavik town hall naked, theyve done a really good job.
Personally, I couldn't give a rats a*# about the route lines, waste of time and useless. Do like the new skins for npc drones tho (don't know if that came out with this or earlier...) and I agree BIG TIME with comment about little changes making HUGE difference in game experience!
To this point, I note with utter DISMAY, that a lot of little (what should be COMMON SENSE alterations) still have not occurred, such as; why the f*#^ can't we have some organizational order choices ?!?!?!?!?!
What's that, you say? example one: Notepad - why can't notes automatically appear in alphabetical order? so simple.... - or by date created if that's what a pilot wants.... example two: People & Places - same thing when creating new Bookmark and having to scroll through all the folder names which aren't in any f*#^ing order - makes it sooo painful example three: PI - why can't the manufacturing info for ALL products, P2, P3, P4 have their material requirements listed JUST LIKE SKILLS requirements are listed and tiered elsewhere - it's bad enough having to click-to-death keyboard after keyboard just to mine something but also having to click info window after window after window might lead to carpal tunnel syndrome and then lawsuits thirty years down the road/wormhole
It IS the little things, after all, which make or break a great gaming experience, and I'm sure these are but a few, little ones.
PS - Drake is a great looking ship, imao
|

MainDrain
7th Deepari Defence Armada
150
|
Posted - 2013.02.22 21:03:00 -
[444] - Quote
Jericho D'Angel wrote: example three: PI - why can't the manufacturing info for ALL products, P2, P3, P4 have their material requirements listed JUST LIKE SKILLS requirements are listed and tiered elsewhere
This needs to be done! Would make PI more user friendly!
|

Agrias Hellion
Diligentia Sodalitas
3
|
Posted - 2013.02.22 22:49:00 -
[445] - Quote
Quote:So far the only issue for me is that the captain's quarters takes FOREVER to load now.
I remember reading some old posts/blog that this was a problem for a lot of people when it was first implemented. I only started playing about 2 months ago and have never had an issue with it until today.
I have this as well, the game sticks on loading Captains quarters and doesn't actual load until I open the character sheet. I am getting delays on button pressing (not through system or network latency).
I wonder, having been away and just come back. If I was to look back over the last 12-24 months of patches and supposed expansions, how much new content has there been implemented.
So far I've seen lots of ship rebalancing and UI updates. No offence meant but really that is quite pathetic really. We have a poorly implemented Captains Quarters that doesn't seem to do anything but add load times, a planetary interaction that has the absolute minimum of actual interaction and still complete lack of, or any attempt at improving anything other than fleet battles.
If you would like people to spread out into other areas sort out the insurance, even some tech 1 frigates can't be insured for their market value.
Ironically being a space game we should have a game of limitless potential and instead have lots of empty space with generic structures you can do very little with.
Please stop ******* around with the ships, UI and all the other pointless crap you have been sending staff to work on and add content, not just for high sec but the game in general! But hey, don't worry, we have pretty lines in space. 
|

Highway FamilyName
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.02.22 23:38:00 -
[446] - Quote
Genial Technic and a real ship world. Gg Eve ... whait for another updates and eve 'retribution'' gg tem :) 1st i saw at a friend and was .. no i cannot play this progeamators game and now ... i understand a real game what means , tactic , impossible and real game stryle :) and **** off wanna play :) :) ... nice game by the way :) ... i will set im on 1st place :) ... Serios Eve is ... do good jub guys :) work for future updates :P 
I'happy it's fine .. :) go with the game ... i rea;y like it :) :* :* :*::*:*::*:*:*:*:*::*:*::*: |

Komatose
Koral Ship Design
4
|
Posted - 2013.02.23 00:51:00 -
[447] - Quote
Bubbleboylol wrote:James Amril-Kesh wrote:Bubbleboylol wrote:Jalen1 wrote:cant fit a missile launcher to Ferrox since upgrade. Is that part of the re-balancing? or a bug?
Jalen1 Nah man they screwed BC owners, I am caldari myself and i use both drake and ferox, i always preferred ferox for reasons but used drake on occasion. Now i WILL not use drake and ferox is crap. People may argue that it is better or change is good. Well why fix it if it is not broke as the saying goes. So they fixed it because it was not broke. http://community.eveonline.com/updates/patchnotes.asp I already told you that the drake does more damage now than before. Stop whining. That's not the point. I don't want to be forced to use only a certain type ship to do what i need to at that time. The thing that brought me to this game ( years ago ) was the fact that so many options are available on so many ships that you could outfit to your liking. The whole curtailed and role set mindset that all these mmo's are taking as of late is just bad business for us, good for them. As people would just be able to hurry look up the best outfit and just get that then doing research and outfitting to there need for what they are doing. People are slowly being forced to use only a certain type setup to be-able to compete with other setups or you are left behind if you choose not to use that certain setup. I am not going to get into the argument about how this ship is better or that can be better if you do that, that is the whole point for having options so you can choose for yourself what you think is better, even if others think it's not. Not pre ordained rules.
Lol:
2010 saying they had choices. :)
Roll up a 03 or even a 06 or 07, and tell me about the choices you had then.
Show of hands for people who remember making spacific alt races for the starting skills?
Boo hoo you. Go cry in a corner.
|

Komatose
Koral Ship Design
4
|
Posted - 2013.02.23 00:53:00 -
[448] - Quote
Bubbleboylol wrote:Nadzieijko Andrastile wrote:If you actually do the math, you'll see a more level playing field than before. It's really not nearly as bad as people are making it out to be. They took away what you knew, now you need to think of a new way to fit your ship, or just wait for someone to make a new cookie cutter fit.
Pitting several high SP accounts against each other in newly modified battlecruisers has been more fun and actually provides a challenge. Sorry you can't bring your Drake to everything. Being able to refit and choose what and how you like to set things up is great! I am all for it, but not being forced into a certain setup on a certain ship of not my own choosing. I am sure some will agree with me and some will not, that is the great thing about having options and choices! But they are all slowly getting turned into ( "cookie cutter fit" ) that's all good, but what is the point if you can just look up the best fit put it on and call it good? so you can go out and fight and kill other ships that have the same cookie cutter setup? will that not get boring when you know every fight will be the same> and everyone will have the same fit? do you get what i am saying? it's hard to see and watch choices slowly get ripped away from being a long time player like myself.
They do not FORCE you to fit a certian setup by simply removing one launcher. Quit crying already :) |

Aliana Cesalli
Ironwood Shipyard
0
|
Posted - 2013.02.23 02:19:00 -
[449] - Quote
I haven't seen much yet but its cool |

KingSkunk
Infinite Potential Sicarius Draconis
3
|
Posted - 2013.02.23 04:04:00 -
[450] - Quote
Eve is now dead for sure what a shame I was once telling myself that EVE is a game that I will play forever after the last year of all this nerffing that has been going on has changed my mind I think I will be closing my accounts for good this week so good bye EVE online forever] |
|

Hargle Maulerant
The Scope Gallente Federation
0
|
Posted - 2013.02.23 04:12:00 -
[451] - Quote
This is fine. When are they going to roll out pets for the commander's quarters though? I want a tribble.
|

kaje Nosha
Playboy Enterprises Dark Taboo
0
|
Posted - 2013.02.23 04:47:00 -
[452] - Quote
The turret that was removed on the prophecy is one of them that was in a place that didn't look stupid. Please fix this, it bugs me to know end that one of the wing turrets is missing. |

Komatose
Koral Ship Design
5
|
Posted - 2013.02.23 06:29:00 -
[453] - Quote
KingSkunk wrote:Eve is now dead for sure what a shame I was once telling myself that EVE is a game that I will play forever after the last year of all this nerffing that has been going on has changed my mind I think I will be closing my accounts for good this week so good bye EVE online forever] 
You will be missed. ... ... Really. |

Quayli Myung
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.02.23 12:10:00 -
[454] - Quote
I'm Gallente because I liked the starting attribues of this particular race, but I soon started flying caldari because I wanted to passive shield tank (missiles seemed to complement this style of tanking so I soon began to focus on that as well). I like the idea that there have been more ships added that use missiles lately, but there are not many ships capable of passive shield tanking. Those who don't passive tank may not truly understand this. People are not upset about the drake simply because of a high slot. It takes a much longer time to effectively tank with passive shields than it does any other tank and to make that worse, there aren't many ships that do it well and the few that do require a lot of time retraining frigates etc because they may be for a different faction and/or use guns rather than missiles, etc. Anyone who has used a drake knows that their dps was already terrible to begin with. The DPS issue, if anything, is more of a "straw that broke the camels back" kind of thing. Passive tanking in itself is a drawback in some ways compared to other tanking since it requires fitting more slots all around just for that purpose and by default produces lower dps when compared to active tanking.
I think that people are upset because of the time spent training to be able to use a drake effectively and to now feel that they have basically wasted it. Firstly, there are very few ships available for you to use. Secondly, to passive tank effectively, it requires a lot of time maxing out several different skills that are primarily for passive shield tanking and now with the new faction bc skills, you are stuck even more with only being able to use your current faction and your class of ships...except that there is no faction that really specializes in passive shield tanking (like gallente specializes in armor tanking) so you will likely have to train even more if you need to find another ship that can tank effectively or if you want to have a passive tank HAC because drake is missiles while most other ships tend to use guns. Even among caldari, the number of ships that passive tank well are few and far inbetween. Hence the popularity of the drake...
When you talk roles, the drake already fit its role fine as it was. It was a lower tier command ship that countered its low dps to tank well so that it could do its main job more effectively - wing/fleet command. The popularity of the drake was not because it was just some awesome ship or that it was so much better than other ships, but I believe it was because there aren't many other passive shield tanking ships as accessible and effective at it to make it worthwhile. If you wanted to passive shield tank you were pretty much flying a drake because there weren't many other options available. The caldari seem to be the faction that caters the most towards passive shield capable ships so this just sealed its fate...
But the problem here is the mentality that if a certain ship has a high percentage of people using it, it must be overpowered. In an environment like Eve where you have so many roles and tactics in play...this should have been looked at from more angles than that. When you have a line of certificates angled at just this style of play it should not be a surprise that a high number of people would choose this ship when there really aren't many other alternatives within this niche tanking style. I hate the idea that I'll likely need to wait a month or so to train for the effective use of a command ship (although they don't look very promising) or even much longer to train some other faction to "try out" another ship that may or may not be effective at my preferred style of tanking.
I hope that one day there will be a faction that was dedicated more towards this style of tanking so that those who enjoy passive shield tanking wouldn't have to feel trapped in only being able to use a mere handful of ships. This way it wouldn't be so necessary to have to try other faction passive tank ships just to find one that works for you. |

Kill4Jesse J
Meltem Down Mining Corp.
0
|
Posted - 2013.02.23 12:50:00 -
[455] - Quote
KingSkunk wrote:Eve is now dead for sure what a shame I was once telling myself that EVE is a game that I will play forever after the last year of all this nerffing that has been going on has changed my mind I think I will be closing my accounts for good this week so good bye EVE online forever]  Yea Im with you I don't plan on reativating the 3 accounts I have either.
And Komatose adding insults to someone just cause they have a different view than yours just really shows your age and how childish you really are. Bet u never have flown a drake or a cane and your probably one of the ones that complained about them. What Cause you lost to one and you was in a destroyer trying to take on a drake. |

Fate Smith
Harkonnen Manufacturing
0
|
Posted - 2013.02.23 13:14:00 -
[456] - Quote
Everyone else has already said it. Most everyone here is complaining about the Ferox get screwed but the Drake took an equally large hit for what it was. Losing one of its launcher high slots more than less defeats the point of the ship. In the hands of a high skill level pilot it can easily compete for damage with entry skill battleships... but thats kind of the point of this game.
the point of the game isn't to balance a Drake with a skill lvl 5 pilot with a BS with skill levels around 2..
Just means my T2 rigged drake will now be sitting indefinitely. It can't possibly compete losing 14% of its dps.
So at this time you've either eliminated the need for cruisers or battlecruisers for entry level pilots. No reason to spend wads of initially hard earned cash fitting out a tanker BC when for the same money you get a BS that is vastly superior. |

Snopzet
Inglourious Squirrels
0
|
Posted - 2013.02.23 13:29:00 -
[457] - Quote
SN-5004-9177-1P wrote:Been trying for days now to find a different kind of income... cause Sansha ratting in a mjonir HAM drake is just not possible anymore (with my skills)... Thnx for taking my only viable form of income from me CCP.. Just cant kill a Sansha BS anymore... now I'll just have to wait till my skills get better before I can start making ISK again... You really know how to spoil my fun in the game! I was really patient .... just a couple of weeks ago I was finally able to kill Rats in belts without having to jump out.. Now I can't even kill one Sansha Lord or other BS at all anymore... Bonus to Kinetic is nice for some ppl but totaly useless for me being in Sansha space (EM & Thermal)... Tried all other races bc too same story though. Just lacking both DPS and Tank now...
So you're saying the drake is now inline with the other BCs? Mission accomplished!? :)
1. Go to a Guristas or Serpentis region 2. Use scourge missiles 3. ???? 4. Profit! |

Bristoll
Catastrophe Understated Infinite Aggression
0
|
Posted - 2013.02.23 13:38:00 -
[458] - Quote
Jorma Morkkis wrote:Lord Thingol wrote:Because I can say with full awarness, that Caldari is the worst race for PVP today. http://eve-kill.net/?a=top203 Caldari ships in top 4. 4 Caldari ships in top 6.
Are those numbers adjusted for scale? That is to say, are they adjusted to count for the fact that just about every noob to the game rolls a Caldari pilot at first and there are therefore more Caldari ships running around in PvP? |

Kanidatari
Embers Children TOHA Conglomerate
0
|
Posted - 2013.02.23 13:44:00 -
[459] - Quote
When and why was the F9 action for camera wiping out all windows and info who made it perfect for print screens removed? Is there any good substitue for this lovely action? |

Tara Maroo
The Harem
0
|
Posted - 2013.02.23 15:26:00 -
[460] - Quote
Listain Kurvorra wrote:Okay so is there a point to taking away one highslot from the drake, it already does crap for damage as is.... why dont we just take all damage away and make it a floating trash can I want my highslot back. lets not even get into the sig radius. I spent all that time working into a drake and for what now the ship is **** I want my isk back or my ship back one or the other.
It's like you're in TEST. QQ more |
|

Steve Ronuken
Fuzzwork Enterprises
1182
|
Posted - 2013.02.23 20:24:00 -
[461] - Quote
Kanidatari wrote:When and why was the F9 action for camera wiping out all windows and info who made it perfect for print screens removed? Is there any good subsitute for this lovely action?
ctrl+f9
unless you've screwed up your own settings and wiped the hotkey.
hit escape, pick the shortcuts tab. pick the general tab on that. you're looking for 'toggle user interface visibility'. second from the bottom. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |

Annihilious
Caldari Provisions Caldari State
22
|
Posted - 2013.02.23 20:31:00 -
[462] - Quote
They need to change the name of the game to Nerf Online.
This whole thing about balancing is such crap. It's just turning ships that were fun into under powered junk.... Pathetic...
|

Celly Smunt
Viziam Amarr Empire
106
|
Posted - 2013.02.23 21:33:00 -
[463] - Quote
ok, let me chime in on this from my own perspective on behalf of my multiple accounts.
the prophecy got turned into a drone boat, problem is, I already have 4 or 5 domis and 4 snakes at least 1 Gila all of which were/are drone boats and all of which have been pretty much made useless by the AI changes and now the prophecy has been added to the list of crap ships that once served a great purpose. I didn't train or fit the prophecy to use drones, I trained that ship for beamage, i trained the drone ships to use drones and now they pretty much all sit in the hangar collecting dust or in a can if I've already gotten around to repackaging them.
The drake. the drake isn't that bad, but, it's also not what it used to be either and honestly, it was a great little ship for a lower SP person to be competitive in. now, not so much until a higher SP lvl is reached if I understand it all correctly.
the resistance mod changes I trained comps for a reason and I fly both active and passive fit ships.
the drone window in space has been borked for a long time, flashes out then opens minimized, not on every ship, just some. persistence seems to be on the wrong things, my hangar's inventory windows constantly close when i re-dock, they used to stay open, same with corp hangar windows, if i had them open when I left the station, they'd open when i returned, now, they don't, same with my hangar, used to, now doesn't.
window placement. for the most part, ship windows in space seem to be great about retaining their spot when I open them, in stations though, not so much, orca windows seem to hold out ok, but inventory and station windows don't.
anyway, i will adapt, I always do, and I'm not gonna emo/rage quit or profess to on the forums, I simply have to agree with the sentiments of so many folks here that you really shouldn't fix something that's not broken.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Lacuna Austrene
Xomi Resonate
0
|
Posted - 2013.02.24 03:30:00 -
[464] - Quote
I would like to see some sort of confirmation dialogue when requesting a duel. |

Elisia Lox
Fox inc.
0
|
Posted - 2013.02.24 08:49:00 -
[465] - Quote
Dueling pop-up invite issue
Please introduce a settings option to turn off all dueling invites. Getting bombarded with invites as my hauler leaves stations is going to end painfully at some point.
|

Listain Kurvorra
Zoltus Nebula Border World Enterprises
15
|
Posted - 2013.02.24 11:03:00 -
[466] - Quote
I can't log the hell in!!!
|

Brutus Baccus
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.02.24 11:16:00 -
[467] - Quote
Ok, to start off just let me say, I am a Drake pilot. *ducks the thrown shoes and empty beer bottles* I started playing some 6 or 7 years ago and the Drake became my go to ship. I stopped playing a little over 4 years ago and jusr recently reactivated my accounts to find all of the changes. I have to say...
I am beyond pleased! If i am honest my little missle boat was over tanked way back then, I mean I fought a Lazer cannon battleship to a stand still with in PvP with a t2 fitted BC?!?! It was overpowered and broken. Now, post patch, not only did the "NERF" not affect me at all for PvE applications, i wound up swapping around a few mods and a rig, i do MORE damage and have no trouble tanking missions still. I cant complain. At all
As for the latest patch, one thing i have noticed is that sometimes while i am running my salvager, when i loot all then close the window for some reason my ships caro hold is open. All in all though i love the patch and the game.
P.S. Just wanted to mention, if it werent for the CCP guys I wouldnt have met my wife. We met playing eve. So sencirely, thank you. |

Dunpeal Hunter
Zervas Aeronautics Tribal Band
0
|
Posted - 2013.02.24 11:17:00 -
[468] - Quote
Me neither! OMG, i need those daily 19 hours of playing eve online!!! |

Dunpeal Hunter
Zervas Aeronautics Tribal Band
0
|
Posted - 2013.02.24 11:20:00 -
[469] - Quote
Brutus Baccus wrote:P.S. Just wanted to mention, if it werent for the CCP guys I wouldnt have met my wife. We met playing eve. So sencirely, thank you. 
Nice! I wonder how many marriages eve is responsible for right now..... |

Lugalbandak
Anunnaku Industrial Corp.
0
|
Posted - 2013.02.24 11:24:00 -
[470] - Quote
Listain Kurvorra wrote:Give me back my Battlecruisers they were fine the way they were =(
No please not , i like the new bc change , kee[ it up
|
|

Lyco Eistiras
Imperial Dream
0
|
Posted - 2013.02.24 18:15:00 -
[471] - Quote
Well nice patch..
My idea, i run multiple clients on a Core I7, 9 GB Ram, enough space.
Since the eve update. i see way more random eve-client crashes than before.
I hope next patch will issue multi use of eve client.
Also, i hope, after many petitions, they can fix the : How many days left till expiration banner on the EVE clients. On 2 i get this message 2 days before we have to pay (or plex).
On the other 3 accounts, there is never a message saying something about a possible subscription expiration.
Also : when opting in for a 2 month subscription, whis actually 61 days of time, they just give you 60.
So it was a sad story for me this weekend, when i found out my 2 main accounts where expired, without even an warning.
Hope things get better in the end, i still like eve...but sometimes it gives me discomfort.
Reported the Expiration Issue a lot of time, now i thought, a good time to adress this.
Thanks for reading.
Fly safe |

Celly Smunt
Viziam Amarr Empire
107
|
Posted - 2013.02.24 19:07:00 -
[472] - Quote
Elisia Lox wrote:Dueling pop-up invite issue
Please introduce a settings option to turn off all dueling invites. Getting bombarded with invites as my hauler leaves stations is going to end painfully at some point.
hit esc, then go to audio and chat tab, check the box under dueling that says "Auto reject invitations"
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Kanidatari
Embers Children TOHA Conglomerate
0
|
Posted - 2013.02.24 20:16:00 -
[473] - Quote
Steve Ronuken wrote:
ctrl+f9
unless you've screwed up your own settings and wiped the hotkey.
hit escape, pick the shortcuts tab. pick the general tab on that. you're looking for 'toggle user interface visibility'. second from the bottom.
Thanks! ^^ Looked for it, but not good enought :) |

Klaas Bruinsma
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.02.24 21:51:00 -
[474] - Quote
We went from Supervisors frequently spawning in Worlds Collide to them almost never spawning. Given that most of the spawn were low level anyway, can we have some middle ground here rather than going from one extreme to the other?
|

Rasmier
Endless Winter Night R O G U E
8
|
Posted - 2013.02.25 00:29:00 -
[475] - Quote
even after the last mini-patch, complexes are still broken |

Joran Dravius
Imperial Academy Amarr Empire
160
|
Posted - 2013.02.25 03:30:00 -
[476] - Quote
Copy/pasted from the issues thread because I'm not sure if it's a bug or if CCP got drunk and did it on purpose.
I wrote:At first I thought the people complaining about drones were just noobs failing to adapt. Up until the last mission I did I had lost 2 drones total. I just lost 5 (not all at once) on the last mission and had to get help because my myrmidon is pretty much useless without drones. No matter what I did my drones got agro instantly. Small drones and medium drones same thing. I was too scared to even try heavies. Didn't matter if I had a red box on all the rats. Didn't matter if I was webbing and/or shooting them. They would immediately agro the drones as soon as said drones shot something no matter what I did. This is ridiculous and needs to be fixed or you might as well delete gallente ships from the game. |

Celly Smunt
Viziam Amarr Empire
108
|
Posted - 2013.02.25 03:56:00 -
[477] - Quote
Klaas Bruinsma wrote: We went from Supervisors frequently spawning in Worlds Collide to them almost never spawning. Given that most of the spawn were low level anyway, can we have some middle ground here rather than going from one extreme to the other?
Yeah, had one supervisor in each side, one would drop something, the other would not, that was fine since we don't get WC very often anyway, but now?, it's like in a desert looking for water...
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Cobert18
GLU CANU Open Space Consultancy
1
|
Posted - 2013.02.25 11:44:00 -
[478] - Quote
I like the new patch and fly caldari and for those whining about the ferox getting nerfed I use it for PvE and the extra high gives more damage (using standard antimatter with the 7 highs i'm doing the same as CN antimatter in 6 highs meaning when i get more CN ammo it'll be pushing the 300dps mark which for t1 rails is pretty good) and i haven't had to change my fit from before patch other than stick another 250mm proto gauss gun on it. I've still got the entire tank on it a prop mod and the rigs. I don't see what the problem with that ship is. As for others i can't really comment as i don't fly them but i'm loving the changes especially to the moa and for gallente the vexor as they are absolute beasts for PvP, with t2 guns you can be pumping 500dps out of the moa and have a 50k tank?? what's not to like about that? With the vexor fit i use the new honeycombing skill is making that thing even more of a demon in fleet.
For those going into flying a BC get that skill to 5 ASAP as it with the next expansion round the corner and racial skills coming if you get all cruiser skills 3, BC 5 and dessie 5(as you have to have frig 4 for cruiser) you will be up for up to 6.2mil of free SP which will put you at a massive advantage to those that join afterwards and really mean you can fit any ship with minimal skilling.
Keep up the good work CCP! |

Benedictus de Suede
Norsewing Naval Command
1
|
Posted - 2013.02.25 12:45:00 -
[479] - Quote
kaje Nosha wrote:The turret that was removed on the prophecy is one of them that was in a place that didn't look stupid. Please fix this, it bugs me to know end that one of the wing turrets is missing.
The same goes for the Nighthawk. For some strange reason the only logical place, the "top" and the "bottom" slot to put a cannon has been moved. Maximum freedom of movement (for rotating turrets and launchers) should be the guiding principle and a clue where to put the weapon slots. It make no sense placing a weapon batteries where there are a lot of stuff in the way.
For me this isn-¦t a big issue but i looks stupid and even more when the guns and turrets have to shoot through your own ship hull in order to hit the target. A little more attention for details would be appreciated. |

MainDrain
7th Deepari Defence Armada
151
|
Posted - 2013.02.25 13:07:00 -
[480] - Quote
Elisia Lox wrote:Dueling pop-up invite issue
Please introduce a settings option to turn off all dueling invites. Getting bombarded with invites as my hauler leaves stations is going to end painfully at some point.
Audio and chat settings, bottom left hand corner. It has been there all along :D |
|

Pasadenasman
Born In Jungle
3
|
Posted - 2013.02.25 13:54:00 -
[481] - Quote
Hi guys,
I m honestly shocked by what i see in this forum (complains) about the "drake's nerf" (about bc in overall), and the caldari's ships in overall again.
This is truly amazing how players can be idiot to the point where they can't even remember few days ago the patch and what they did with their ship.
What the patch did : You can't do no brain pve/pvp/wh/plex/bait/explo/ ... with THE SAME SHIP anymore. Jus like the other races. No more, no less. Yes it takes skills and time to fly it perfect, just like other ships, no more no less.
Some people are saying they "lost" such a time at skilling this ship with this patch. Just one answer to that : LOL. Calm down guys, you are just pissed off cause you discovered EVE online. Yeah... you have to spend more than 7M sp to do differents activities in this game. Yes, this cut off a massive nich of (no brain) gameplay where people were, in other words : Drake for whatever, nevermind the activity.
This makes me happy. Really.
I lol'ed much more about the reactions of caldari's pilots. Really. --> "Caldari's are broken, blabla, ..." This demonstrated just one thing : How bad caldari's pilots are at fitting their proper ships.
This last point is heavily related to previous point, remember ? The point you had a BC that used to do everything in the game with "no brain skill lvl 5".
Now you have to swith on your brain, discover the other caldari's ships, the art of fitting and that's all about the cry i see here. Such a big deal it seems... |

Voletek Insight
United Federation
0
|
Posted - 2013.02.25 15:58:00 -
[482] - Quote
When are we going to See a Fix for the UI so we can toggle the targeting lines on the screen. I want to be able to have something targeted with out lines being all over the screen when I have 6+ ships targeted. We used to have the ability to toggle it on or off. |

Knowledgeminer
Oriens Vis
8
|
Posted - 2013.02.25 18:43:00 -
[483] - Quote
Quote:With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output.
I don't understand this. Wasn't it already the case that you could refine ore with 100% yield at NPC stations with 50% base yield if you had not so great skills (Refining 5, Refinery Efficiency 4, Ore Processing 1)? What changed exactly? |

Karon Wodens
The Graduates RAZOR Alliance
2
|
Posted - 2013.02.25 18:54:00 -
[484] - Quote
Broke the game for me. I log in and find blank character portraits. Clicking on them does nothing. |

DooDoo Gum
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.02.25 20:10:00 -
[485] - Quote
Would love it if jita was 'off limits' for duelling, the system already suffers from horrendous lag/bootouts/gate locks without all the extra activity this pastime encourages in this bogged down system.
i must add though that duels themselves are a terrific idea, just not in jita... |

Android Destructoid
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2013.02.25 21:57:00 -
[486] - Quote
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
^ this is really silly, if you think a little bit harder about current mods that are available to armor and shield ships you will realise that this put all shield ships at huge disadvantage when compared to armor ships. now when you neut shield ships they will have way less resistances than armour ships in a similar scenario. this coupled with honeycombing skill makes armor ships the only ships of choice for pvp. are you sure you want to rule out a huge portion of player base out of pvp? especially the new players? silly and not well thought out change in my opinion. strong words for a big mistake. |

Knowledgeminer
Oriens Vis
8
|
Posted - 2013.02.25 21:59:00 -
[487] - Quote
First off, I'm mostly interested in PvE, not really interested in (and don't have time for) PvP at the moment. I usually do L4 missions, but also like to do L3 missions from time to time for a change and to try ships.
Missiles were my first weapon of choice, mainly for the theoretical ability to choose damage type. It was frustrating to realize all (Caldari) missile boats except the Raven had a bonus for kinetic damage only, effectively defeating the very reason I wanted to fly those ships and use that weapon.
I've been flying mostly ships with projectile weapons for a long time now. True damage type selection and better DPS than missiles. This (that in practice one had to use projectile weapons to have true damage type selection and would get better base DPS in return) never made sense to me, but it's how things are, so that's what I fly most of the time.
I'm glad the Caracal has a ROF bonus now. Haven't tried it since cruisers were rebalanced but looks good on paper, certainly much better than it was before. The fact that there is no battlecruiser that can do better DPS with missiles for all damage types than the Caracal, however, is plain wrong IMO. The Drake does actually less DPS than the Caracal for all non-kinetic damage types, and that's not even taking into consideration that the Caracal can project that DPS at a 50% greater range. I think there should be at least one battlecruiser capable of dealing more DPS with missiles than the Caracal for all damage types, at the cost of shorter range, less mobility and whatnot if you want...
Not that it matters much to me, I'd like to fly missile boats but will simply adapt and fly something else if there is no good missile boat for my purposes. I can only imagine, however, that the current situation must be quite frustrating for any low skilled pilot that has focused on missiles and cannot effectively use anything else...
|

Jericho D'Angel
W.Y.L.E.I. Takers Corp.
4
|
Posted - 2013.02.25 23:35:00 -
[488] - Quote
Okay, a couple more things to complain about.......and hopefully some suggestions for improvement can be gleaned!
THings that bug me - (always the little things)
1. the messages which pop up on screen; warnings and salvage messages, etc; they impede the locked target icons so I can't see which target is which until that message has disappeared !! How impossible is it to have those messages appear a little lower? I mean the one liners are okay, they appear immediately under the target icons, but as soon as message has two or more lines, they bump up - what moron couldn't figure out that might be a problem? - lack of quality control, thoughtfulness, I suppose. I know, someone is going to say, "but, you can move those icons!" so, what if I like them there? out of the way.....
2. the new Micro Warpdrive/ Jump, whatever, is fun! However, again, programmers who obviously don't know a thing about the game and are just writing code at their desk need some adult supervision !! Adult not referring to age but to a person who's knows the game from a Player's perspective..... I mean, any mod which has a timer function ABSOLUTELY NEEDS a mechanism to to inform pilot's of their recharge/reuse countdown!! Almost everything else has a timer showing its on cycle, we even have a means of seeing how much cap, shield, armour, structure we have remaining - how about timer for mods showing how long until I can use the bloody thing again!? So I don't have to keep jamming the jump drive until I don't get a message telling me how many minutes/seconds I still have to wait......useful, maybe? you think?
3. Orbit.......what a stupid setup that button is......someone seriously needs to learn some basic orbital mechanics math - I think it's taught in grade 5 now. Perhaps some NASA launch vids could be shown at lunch to see how it's supposed to work. You don't see rockets or the old shuttles shooting straight up until they hit the desired orbital height then trying to make a ninety degree turn - space is rather large and empty if you haven't noticed; no obvious strict demarcations of sidewalks and lamp standards, not to mention buildings and walled parking lots; there are no streetlights to tell you you are allowed a left hand turn at this intersection! I mean if you're going to set up some buttons for automatic management of certain functions, isn't it worth the effort to include some rather obvious and simple intelligence to the function? The Orbit function as it is now is simply a 'keep at distance from' button which, if, in those extremely rare situations, find itself at the prescribed distance, will make an offhand effort to try actually orbiting - but don't hold your breath cause if that desired distance mentioned should stray, it's turn time again, run away in a straight line! If this were to be put on a graph, it would look like a seismic graph! When one hits the orbit button, the first priority should be to ORBIT, and while doing so make an effort to get out to distance desired. The ship should be striving to actually orbit as it goes towards distance as a function of its velocity vs distance remaining.
4. Auto-Targeting Missiles, great when needed, however, and this is a small glitch, when target is destroyed, the subsequent volleys already enrolee don't switch to a new target like they're supposed to. Instead they continue on and to wreck, and then, as if noticing they've made an error, slow down in confusion then subtly disappear, hoping, I'm sure, that nobody notices them. I've noticed it takes about two volleys until target switch is reluctantly acknowledged.
5. Back to orbiting....... why is it that the definition of orbiting in this game in mono directional? It's absolutely absurd that if I'm heading in one particular direction and I decide to orbit, my ship is forced to slow down, stop, check out the availability in the tea shop, buy a bunny, then once all that nonsense is done, head off in an altogether undesirable direction with the suddenly remembered afterthought of orbiting once again grabbing its attention. One could never begin to realize that the vast and largely empty void that we call space should have such strict rules of propriety in travel. Physics must be more complicated than us mere immortals can imagine. I still have yet to see all those directional arrows which must litter space pointing me in the correct direction I must adhere to. I have hope.
6. Orbiting Part 3! Since I'm on the topic - WTF !!!! Why, oh why are such stupid restrictions in place for orbiting distance? So fffffing what if I'm way out beyond Jump To distance, if I want to ORBIT something at 165km, or more, I should have to choice to. Since, in PVE, Rats can magically make their mods and weapons reach WAY beyond what us mere skilled up immortals can; and so be it; we shouldn't have such silly restrictions placed on our ability to move where and how we want to. Don't get me started on the violability of physical objects ....
I'm sure there's more I could rant on about but my fingers ache, the bunny is hungry, there's a small pain orbiting my head and I feel like a spot of tea.
Happy travels! And please don't ask what all this has to do with the new patch, I really don't know. |

BoSau Hotim
Uitraan Diversified Holdings Incorporated
4862
|
Posted - 2013.02.25 23:39:00 -
[489] - Quote
Patch notes should show that along with the BC ship/blockade runner changes people should check them in their overviews as new players do not know they should do this after every patch.
I love that you made a new dueling system, now it would be absolutely wonderful if you could let us actually flag ourselves in system for pvp. When I was trying this new system out it became frustrating to ask pilot after pilot for a duel - system after system. flagging would be just a notification that we would consider a duel. *GLOMP* with your AltGäó-á |

Reaver Glitterstim
Dromedaworks inc Tribal Band
410
|
Posted - 2013.02.26 02:53:00 -
[490] - Quote
Not sure at what point this was implemented, but I have recently noticed that a group I set as friendly and that my alliance set as unfriendly was showing friendly on my overview. This isn't how it used to work and I'm pretty sure not how most people want it to work. I kept hearing in fleet that there were several hostiles around, but I just saw blues in local. If I had been flying on my own, I could easily have fallen prey to these "blues" who were very much out to kill me, due to my not being aware of this. Please fix it!! I don't want to have to go through my contacts list and update every single item with the standings my alliance has just so I can protect myself in nullsec!! Mittani, where have you gone to? I miss you :( |
|

Gold Baron
Phoenix. Tactical Narcotics Team
0
|
Posted - 2013.02.26 03:00:00 -
[491] - Quote
Awersome patch, just loving that show route in space :D
Keep on patching us CCP |

Akturous
Immortalis Inc. Shadow Cartel
85
|
Posted - 2013.02.26 03:07:00 -
[492] - Quote
So, Since the changes to the cyclone I haven't really played with it (since you made one of my favourite ships a damn missile boat which I can't use, minmi are projectiles, not missiles you twats), so I eft'd it today and it seems like it's no better than the old one.
My old fitting with faction ammo got 546dps no implants and it had a med neut, med nos and a small faction smarty. The new one has 554dps, has the same tank, little faster (nano in the last low) and loses a utility high.
If someone could explain to me why this is better than than the old one (because I'd prefer the extra untility high and guns over missiles and a spare low) that'd be great. Vote Item Heck One for CSM8 |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
15
|
Posted - 2013.02.26 11:02:00 -
[493] - Quote
Akturous wrote:So, Since the changes to the cyclone I haven't really played with it (since you made one of my favourite ships a damn missile boat which I can't use, minmi are projectiles, not missiles you twats), so I eft'd it today and it seems like it's no better than the old one.
My old fitting with faction ammo got 546dps no implants and it had a med neut, med nos and a small faction smarty. The new one has 554dps, has the same tank, little faster (nano in the last low) and loses a utility high.
If someone could explain to me why this is better than than the old one (because I'd prefer the extra untility high and guns over missiles and a spare low) that'd be great.
Agreed, I bought a Minmi toon because I wasted my whole first nine months of eve on a Caldari character as my main. So after the missile nerf i figured another toon of different race to compliment my main while I crosstrain him. So I get a Minmi toon with excellent gunnery skills and decide i will never train a missile skill on this toon and what do they do, make Cyclones a freaking missile boat so it is now useless to my Minmi toon who is also right in the middle of training up to get into a Claymore which I have to assume will be turned into a damn missile boat too. I am tired of paying CCP to waste my time in several month chunks having to react to their constant f***ing changes or anticipation of their next nerf fest. Making small changes and balancing I can live with even though they may **** me off but totally changing the weapon type on a ship that people have spent time and money getting in to is just bullsh** A big FU to CCP. |

Lina Drasselbaff
Crunchy Crunchy Peregrine Nation
13
|
Posted - 2013.02.26 11:18:00 -
[494] - Quote
BoSau Hotim wrote:I love that you made a new dueling system, now it would be absolutely wonderful if you could let us actually flag ourselves in system for pvp. When I was trying this new system out it became frustrating to ask pilot after pilot for a duel - system after system. flagging would be just a notification that we would consider a duel.
Damn good idea. Also perhaps a "I will not duel" flag. |

Raiz Nhell
Kangaroo Ate my baby Orchestrated Alliance
234
|
Posted - 2013.02.26 11:35:00 -
[495] - Quote
Akturous wrote:So, Since the changes to the cyclone I haven't really played with it (since you made one of my favourite ships a damn missile boat which I can't use, minmi are projectiles, not missiles you twats), so I eft'd it today and it seems like it's no better than the old one.
My old fitting with faction ammo got 546dps no implants and it had a med neut, med nos and a small faction smarty. The new one has 554dps, has the same tank, little faster (nano in the last low) and loses a utility high.
If someone could explain to me why this is better than than the old one (because I'd prefer the extra untility high and guns over missiles and a spare low) that'd be great.
Where in the patch notes did CCP say that all ships would be better??? There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Raiz Nhell
Kangaroo Ate my baby Orchestrated Alliance
234
|
Posted - 2013.02.26 11:38:00 -
[496] - Quote
CCP great patch... love it... was a very smooth transition...
Change is good, adapting is hard... thank you for making the game hard for people...
Now get back to work... if this is ship rebalancing, I cannot wait to see Sov fixing... should be awesome :) There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Ekphilus Erebus
Ka'ra Shabuir Inc.
1
|
Posted - 2013.02.26 11:39:00 -
[497] - Quote
Jericho D'Angel wrote:Okay, a couple more things to complain about.......and hopefully some suggestions for improvement can be gleaned! THings that bug me - (always the little things)  
Not quoting the whole message since it is too long and I do not want to take up a full page reposting, I am answering to what you refer to as annoying. Next time please check the interface option a bit more before you complain this much.
1. Click on the E symbol right under your modules in the game screen, it has an option that allows you to reposition the messages that pop-up.
2. the new Micro Warpdrive/ Jump, whatever, is fun! However, again, programmers who obviously don't know a thing about the game and are just writing code at their desk need some adult supervision !! Adult not referring to age but to a person who's knows the game from a Player's perspective..... I mean, any mod which has a timer function ABSOLUTELY NEEDS a mechanism to to inform pilot's of their recharge/reuse countdown!! Almost everything else has a timer showing its on cycle, we even have a means of seeing how much cap, shield, armour, structure we have remaining - how about timer for mods showing how long until I can use the bloody thing again!? So I don't have to keep jamming the jump drive until I don't get a message telling me how many minutes/seconds I still have to wait......useful, maybe? you think?
3. Orbit.......If you are, say, at 50 km and set the orbit at 20km, the ship does NOT go straight towards the object, it follow a path that will make stopping, turning 90 degrees etc unnecessary. If, however, you are at 20 km and want to orbit at 30 km, the ship does what you mention, it moves away from the target until the desired range, then stops and begins orbiting.
4. Auto-Targeting Missiles, the same as with any other type of ammo, will continue to fire until the target explodes. If you are at 90 km away from the target, the missiles would take a few seconds to reach the target, during which time the module keeps firing rounds. At closer ranges though, the volleys reach the target before a new round can be fired and therefore no wasted shots.
5. Already replied to in #3.
6. Orbiting Part 3! Select something, right click on the Orbit button and select the "Set default" option. Your problem is solved, and you can reach ranges up to 1000 km this way. |

Charadrass
Angry Germans
48
|
Posted - 2013.02.26 13:27:00 -
[498] - Quote
dont know if anyone already posted it.
i run up to 16 clients at once and randomly after a few minutes a client freezes. it looks like a screenshot, you cant open it again if it is minimized, but the client is online, the client accept warpouts. and klicks. it looks like the graphical output is disturbed somehow. the client itself blew his ram usage up to 2-4 gb and he cpu usage is at 100% for that client.
hope that helps. german client happens on windowed not windowed clients. windows 7 OS gtx 680 SLI system core i7 cpu
even with isboxer.
please fix. |

Xan Xs
XPT Intergallactic
0
|
Posted - 2013.02.26 20:26:00 -
[499] - Quote
We need a shortcut button for " Open Cargo Container" PLEASE!!!
Also DUST 514 needs to be on PC and/or XBOX 360 ( Which probably never happen but im asking you guys to consider).
Would like finer orbit selections: 100 m 500 m 1000 m 1500 m 2000 m 2500........... you guys get the idea. |

Lord Thingol
Polonia Kamikaze Honey Badger Coalition
16
|
Posted - 2013.02.26 22:07:00 -
[500] - Quote
Pasadenasman wrote:Hi guys,
Now you have to swith on your brain, discover the other caldari's ships, the art of fitting and that's all about the cry i see here. Such a big deal it seems...
Why I am not suprised by Gallente pilot happy about nerfing Caldari... speak about your area of expertise please, if you have no idea what you are speaking about ?
I really wanted to fly some nice missile boat, but except dirt cheap paper tank caracal there is nothing. Of course I can fly overpowered Winmatar Cyclone... and seems this is the only option for Caldari pilots who speced in missiles.
The major problem are weapon systems :
Arties and autocannons are overpowered. Hybrids - blasters are ok, railguns are terrible. Energy - needs a bit buff. Missiles - needs alot of buff. |
|

Akturous
Immortalis Inc. Shadow Cartel
85
|
Posted - 2013.02.26 22:59:00 -
[501] - Quote
Lord Thingol wrote:Pasadenasman wrote:Hi guys,
Now you have to swith on your brain, discover the other caldari's ships, the art of fitting and that's all about the cry i see here. Such a big deal it seems... Why I am not suprised by Gallente pilot happy about nerfing Caldari... speak about your area of expertise please, if you have no idea what you are speaking about ? I really wanted to fly some nice missile boat, but except dirt cheap paper tank caracal there is nothing. Of course I can fly overpowered Winmatar Cyclone... and seems this is the only option for Caldari pilots who speced in missiles. The major problem are weapon systems : Arties and autocannons are overpowered. Hybrids - blasters are ok, railguns are terrible. Energy - needs a bit buff. Missiles - needs alot of buff.
Lol autocannons are op'd. Looked at the range, tracking and dps on blasters lately buddy? Oh and the 5s reload time. HAMS do blaster dps at 20k. Pulse lasers have instant range switching and scorch, beams are rubbish granted.
Arty seems pretty balanced atm, very poor tracking and cycle time for very high alpha.
Also in reference to your previous post, paraphrasing ccp, 'ASB's have helped the cyclone quite a bit, but we'd like to improve it a little more to bring it into line with the other BC's'. So yes it is supposed to be better.
Yeah I'm a little pissed off with CCPs current Minmatar must have missiles approach, why the f u ck must they have missiles exactly? Why don't you make the Sleip a missile boat to, so that I have to have another 8mill sp to fly the damn thing. Minmatar is the only race where you have to train 2 sets of support skills to fly their ships, it's a joke. Vote Item Heck One for CSM8 |

Reaver Glitterstim
Dromedaworks inc Tribal Band
414
|
Posted - 2013.02.26 23:15:00 -
[502] - Quote
Strom Crendraven wrote:Agreed, I bought a Minmi toon because I wasted my whole first nine months of eve on a Caldari character as my main. So after the missile nerf i figured another toon of different race to compliment my main while I crosstrain him. So I get a Minmi toon with excellent gunnery skills and decide i will never train a missile skill on this toon and what do they do, make Cyclones a freaking missile boat so it is now useless to my Minmi toon who is also right in the middle of training up to get into a Claymore which I have to assume will be turned into a damn missile boat too. I am tired of paying CCP to waste my time in several month chunks having to react to their constant f***ing changes or anticipation of their next nerf fest. Making small changes and balancing I can live with even though they may **** me off but totally changing the weapon type on a ship that people have spent time and money getting in to is just bullsh** A big FU to CCP. Your problem is that you think nerfing a weapon makes it bad. When CCP nerfs something, the intention is to bring it from being too good to just right. You're digging your own grave here starting a new toon just because your old one had skills that got nerfed. You should have just started training projectile skills on the same toon, then now you'd be able to fly both the hurricane and the cyclone well, in addition to the drake and maybe the ferox if you also trained hybrid skills. Mittani, where have you gone to? I miss you :( |

Kal'Han
Confrerie des ombres Confrerie de la Lumiere Alliance
0
|
Posted - 2013.02.27 03:26:00 -
[503] - Quote
there should a "search inside this topic button" on the forum... I gave up looking in the 25 pages of feedback if anyone had the same issue as me since the patch :
when using core scanner probe and multi-resizing them with shift+drag on the bubble, graphically all probe are resized except some times : the scan range number is not changing for all the probes, and when hitting the scan button, the probe are resized on the screen with the value from the scanner windows. (ie: in the scanner windows, 1 probe is at 1AU and 3 at 2AU, the one at 1 AU being the one I was resizing)
at the begining I suspected I was doing something wrong with my keyboard like releasing shift too quickly, but then I realized the bubble wouldn't be resized if that was the case.
this does not happen all the time, but fairly often for me (being WH dweller i pretty much live with probe all day)
I did not find a way to reproduce this issue
|

Hamalkar Baca
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.02.27 03:43:00 -
[504] - Quote
I have a question that seems appropriate to ask here:
Myself and my buddy are fairly new and have managed to work our way up to BCs. I fly the Myrmidon and he flys the Huricane. Before the last patch we had just started level 4 missions and while challenging the few we did were definately doable. Since the patch we have only done one level 4 mission due to in that mission my buddy lost his Huricane twice and it took us 5 hours to complete the mission (nearly every other mission we have taken on has taken less than 30 minutes). Now I am curious as to if the first level 4 missions that we did were unusually easy, or was the one we did after the patch unusually hard or was it the patch that made doable become undoable.
Any insight would be appreciated.
Another off topic question: I see that the BSs have very long shield regeneration times, but when I fight an NPC BS they seem to be regenerating extremely fast. Is this due to the NPCs having ships (or mods, skills etc.) that players do not have or am I missing something?
Thanks for any info. |

Kal'Han
Confrerie des ombres Confrerie de la Lumiere Alliance
0
|
Posted - 2013.02.27 03:53:00 -
[505] - Quote
Hamalkar Baca wrote:I see that the BSs have very long shield regeneration times, but when I fight an NPC BS they seem to be regenerating extremely fast. Is this due to the NPCs having ships (or mods, skills etc.) that players do not have or am I missing something?
the shield recharge time is the value when you have a passive shield regeneration, ie : you sit there without doing anything, you shield goes back up. when it recover instantly with a big chunk of hit point, it is through the mean of a shield booster.
BS have bigger shield booster than BC, usually more shield too, and yes : NPC have secret module we don't have.
the thing is you need to bring a ship (or ships) that do more damage than they can repair
|

Cerebus5
4
|
Posted - 2013.02.27 04:07:00 -
[506] - Quote
Great patch. I love the new tabs on the left that show information, and how they are now minimize-able. However, I think for better efficiency and a way to save screen space, it might be better to not show the way-points(or destinations) tab if you don't have a destination. It just takes up space, and doesn't really do anything without a destination. |

BIackBeard
MotIey Crue
2
|
Posted - 2013.02.27 07:57:00 -
[507] - Quote
Charadrass wrote:
i run up to 16 clients at once and randomly after a few minutes a client freezes.
And this suprises you???  |

Gen Fesslenski
Cloak and Daggers Fidelas Constans
16
|
Posted - 2013.02.27 08:10:00 -
[508] - Quote
Hamalkar Baca wrote:I have a question that seems appropriate to ask here:
Myself and my buddy are fairly new and have managed to work our way up to BCs. I fly the Myrmidon and he flys the Huricane. Before the last patch we had just started level 4 missions and while challenging the few we did were definately doable. Since the patch we have only done one level 4 mission due to in that mission my buddy lost his Huricane twice and it took us 5 hours to complete the mission (nearly every other mission we have taken on has taken less than 30 minutes). Now I am curious as to if the first level 4 missions that we did were unusually easy, or was the one we did after the patch unusually hard or was it the patch that made doable become undoable.
Any insight would be appreciated.
Another off topic question: I see that the BSs have very long shield regeneration times, but when I fight an NPC BS they seem to be regenerating extremely fast. Is this due to the NPCs having ships (or mods, skills etc.) that players do not have or am I missing something?
Thanks for any info.
You would have to be more specific about what kind of damage your Myrm and his Cane were doing, as well as the fit itself. In-game mail me and I'll tell you where you've gone wrong, because ultimately Lvl4s in BCs can go both ways depending on your skills and fits, but if you've lost 2 Canes then you could really do with a hand. |

Shawn Yotosala
Royal Galactic Empire Severasse Militarized Mining Union
0
|
Posted - 2013.02.27 08:14:00 -
[509] - Quote
I am currently unable to log in to the game- recieving an "INCORRECT USERNAME OR PASSWORD" error message yet the same username/password works fine on this site so I at least know they haven't been changed on my account and therefore should work. Can anyone help? |

gotyaa
Underdogs Downunder
0
|
Posted - 2013.02.27 11:41:00 -
[510] - Quote
Listain Kurvorra wrote:Bubbleboylol wrote::( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. agree with this as well.
Yep what a piece off space junk it is now ,well done ,keep nerfing and less players you will end up with |
|

MainDrain
7th Deepari Defence Armada
151
|
Posted - 2013.02.27 12:05:00 -
[511] - Quote
gotyaa wrote:Listain Kurvorra wrote:Bubbleboylol wrote::( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. agree with this as well. Yep what a piece off space junk it is now ,well done ,keep nerfing and less players you will end up with
Hated ferox before, love ferox now. If fitted properly it can put out a tank similar to a drake with the flexability of using guns. |

Sturmwolke
372
|
Posted - 2013.02.27 13:19:00 -
[512] - Quote
LOL .. patch 1.1.3 reseted ALL NPC prices across the board. Stealth CCP isk sink. Will take weeks/days to settle down again.
|

Hrothgar Nilsson
Black Core Federation Black Core Alliance
271
|
Posted - 2013.02.27 13:22:00 -
[513] - Quote
Umm... quick question...
Why do these not link to the patch notes? It's just the same identical link to http://www.eveonline.com/retribution . http://www.youtube.com/watch?v=ZTzA_xesrL8 |

Bandalon Ominus
Burning Skies Apocalypse Now.
6
|
Posted - 2013.02.27 14:13:00 -
[514] - Quote
3 things:
Please make it so that when you hide any of the panels (e.g. autopilot or solar system) it remembers these settings after login / logoff.
Second thing: I find the missile camerashake rather annoying, would appreciate it if it were removed entirely or made optional.
Lastly: perhaps the waypoint lines on the stars in space could be a bit brighter, thicker (they arent alwas that obvious), whatever, and also make them go from wide to narrower with each waypoint further away.
|

Ahri Ohto
Azure Raven Inc.
0
|
Posted - 2013.02.27 14:21:00 -
[515] - Quote
gotyaa wrote:Listain Kurvorra wrote:Bubbleboylol wrote::( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. agree with this as well. Yep what a piece off space junk it is now ,well done ,keep nerfing and less players you will end up with
Please fix the Drake... at least give back the missile option and the highslot... or at least put the tank back the way it was. I have 12 drakes and now i have 12 next to usless ships sitting in my assests after doing all these days of training heavy missiles b4 you nerfed the **** out of those and now the HAMs but what use is it now that one of the best ships to use it on is terrible? |

SoCal Stoli Rotsuda
Asteria Imperative High Rollers
6
|
Posted - 2013.02.27 14:42:00 -
[516] - Quote
My drones have gone David Copperfield on me...
I have had two instances in the past week where I am mining (once with a Mack, once with a Retriever), with drones out for rat defense (5 Infiltrator IIs with the Mack, and 4 Acolyte Is with the Retriever).
Upon filling the ore hold, I have retrieved my drones, docked in a base, dumped my ore, and immediately (as in, within 15 seconds) undocked and headed back to the same spot in the belt I was in before.
When I returned, I went to deploy my drones...and all were gone.
On the off chance that I SOMEHOW unloaded them in the station (used "Select All" from the ore hold only, so not sure how that would be possible, but still...), I went back and checked, and they were not there.
The first time, I thought I had just screwed something up...but the second time (so soon after the first, when I was consciously aware of not wanting to do the same again!) made me wonder... |

Lady Zarrina
Republic Military School Minmatar Republic
61
|
Posted - 2013.02.27 15:11:00 -
[517] - Quote
Have you just given CCP Phantom? Every link for each patch just points to the same page. Why bother. I could understand if that page at least had links to the patch notes? It's early in the morning for me hopefully I am just missing something LOL. Allocate resources to POS improvement |

Name Lips
Black Thorne Corporation Black Thorne Alliance
12
|
Posted - 2013.02.27 15:26:00 -
[518] - Quote
Where IS the link to patch notes for all these mini-updates? I've looked and can't find it. |

whaynethepain
63
|
Posted - 2013.02.27 15:49:00 -
[519] - Quote
Yes, good work. Still the best game ever.
Not sure about the training nerf for Rorquals, but didn't like flying that ship anyhow, on the plus side I will receive a good bit of bonus with the BC training queue changes, thanks.
The graphics and effects are sumptuous, the new Black Ops package is marvellous and being able to fit a covert cyno' on all covert ships is excellent, had a lot of fun in my T3 with Black Ops.
Could make use of a T2 fleet BS, with jump drive, and charges holds on most ships, but that's for another thread.
And in general, Retribution, bringing us the duel and bountys options, with the kill rights and such, well, top stuff, I'm lost for words and I'm finishing up her to go log on to eve, thanks.
Getting you on your feet.
So you've further to fall. |

Jerrick Chase
Cookies Are Not Free
1
|
Posted - 2013.02.27 15:51:00 -
[520] - Quote
Kal'Han wrote:when using core scanner probe and multi-resizing them with shift+drag on the bubble, graphically all probe are resized except some times : the scan range number is not changing for all the probes, and when hitting the scan button, the probe are resized on the screen with the value from the scanner windows. (ie: in the scanner windows, 1 probe is at 1AU and 3 at 2AU, the one at 1 AU being the one I was resizing)
This has been an issue for me while scanning as well. Even before the patches.
Voletek Insight wrote:When are we going to See a Fix for the UI so we can toggle the targeting lines on the screen. I want to be able to have something targeted with out lines being all over the screen when I have 6+ ships targeted. We used to have the ability to toggle it on or off. 
Overview Settings - Misc - Uncheck Show Targeting Crosshair. |
|

Conmen
Mind Games. Suddenly Spaceships.
26
|
Posted - 2013.02.27 15:53:00 -
[521] - Quote
You guys are all scrubs stop whining now... Eve is and always has been a game constantly being tweaked and re balanced.... skill for something that is no longer **** or just get better and stop flying like a scrub.... ugh disgusting this game used to be filled with people who actually liked having new layout and tweaking their boats.... setups that took something more then f1.... ugh The old timers here and the new guys on board with changes gratzi... if you want your drake back just quit please and yes you can send all your stuff to me. It would have just died to me anyone at least next time you will look like someone who is a not a scrub... cheers |

MainDrain
7th Deepari Defence Armada
152
|
Posted - 2013.02.27 16:01:00 -
[522] - Quote
Ahri Ohto wrote:gotyaa wrote:Listain Kurvorra wrote:Bubbleboylol wrote::( you screwed my favorite BC in EVE, thanks guys...... Now all i can use is turrets, idc if you can do faster dps with turrets. Thats why there was other ships, like the DRAKE, the drake is the most ugly ship ever why give it launchers..... Now if i want launchers i have to stair at that ugly ass ship all day while i fly....... Not trying to ***** about everything but jesus.... I like some of the other things but why the FEROX......... I understand making roles etc BUT noooo, ferox was a bad ass if you outfitted it right. agree with this as well. Yep what a piece off space junk it is now ,well done ,keep nerfing and less players you will end up with Please fix the Drake... at least give back the missile option and the highslot... or at least put the tank back the way it was. I have 12 drakes and now i have 12 next to usless ships sitting in my assests after doing all these days of training heavy missiles b4 you nerfed the **** out of those and now the HAMs but what use is it now that one of the best ships to use it on is terrible?
What is your actual complaint with the drake? is it that you can now put out more dps when using kinetic missiles? The minor, minor drop in tank does not make it a useless ship. I have been able to use mine exactly the same before and after the patch. the only difference is I tend to have more missiles left in my hanger at the end of a day.
|

Dizzy Leduke
Moloz Power
0
|
Posted - 2013.02.27 16:13:00 -
[523] - Quote
Name Lips, the Patch notes are as usual at the "Community" under the "Patch Notes" tab .. Latest Patch Notes
Best Regards, Dizzy |

Nova Oden
Straight Edged Mercantile Inc.
2
|
Posted - 2013.02.27 16:16:00 -
[524] - Quote
this is an exelent question was wondering this my self |

The-Lone-wolf
Black Core Federation Black Core Alliance
0
|
Posted - 2013.02.27 16:18:00 -
[525] - Quote
Leave it to CCP to keep fracking up stuff that dose not need to be fixed. WTF is wrong with you guys CCP keeps doing more harm then good... |

Atal'ama
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
0
|
Posted - 2013.02.27 16:46:00 -
[526] - Quote
Did you ever looked here?
http://community.eveonline.com/updates/patchnotes.asp
|

Kal'Han
Confrerie des ombres Confrerie de la Lumiere Alliance
0
|
Posted - 2013.02.27 17:06:00 -
[527] - Quote
Jerrick Chase wrote:Kal'Han wrote:when using core scanner probe and multi-resizing them with shift+drag on the bubble, graphically all probe are resized except some times : the scan range number is not changing for all the probes, and when hitting the scan button, the probe are resized on the screen with the value from the scanner windows. (ie: in the scanner windows, 1 probe is at 1AU and 3 at 2AU, the one at 1 AU being the one I was resizing)
This has been an issue for me while scanning as well. Even before the patches.
you may be right, I didn't play a lot between 1.0 and 1.1, did you have have this before 1.0 too? |

FleetAdmiralHarper
The Caldari Independent Navy Reserves
1
|
Posted - 2013.02.27 17:55:00 -
[528] - Quote
you want feed back in your feed back thread? ok... i fully expect to get banned for this because thats how you Russians, and FM's operate.
you broke the ferox and a number of other ships, shield taking is worse now. and its been weaker then armor and unbalanced for awhile now, they have 2x the number of hp given from their extenders, and they generally have better resists.. cut the asb reload time to 45 seconds, or give it back 1 or 2 more space for cap charges.
listening to a miss guided or PMSing few on the forums has been a lot of games downfalls, and when the changes hit the game, and the normal players see what just happened, they get pissed and leave.
i dont speak for everyone, but i do speak for some.
give the ferox its missiles back, add 5% damage and 7.5% range back to heavy missiles. (by default.) its pathetic that a Rapid light missile drake can out damage a heavy missile drake. give torpedoes a 25% over all range increase (by default.) battleships are large slow targets, the range on torps is so pore its a joke, infact increase all of the short range weapons.
speaking of range, whats up with this 100 km sniping range nonsense??? ive played games where the CWIS and Point defense guns, the point blank weapons, begin interception fire at 36 Km... most heavy weapons engaged at 800-1150 km, and very long range weapons could reach out to 1,600-2,400 km. now that may be extreme for this game, but do you see the point im trying to make?
double the damage of rail guns or give caldari ships a rate of fire or damage bonus, because they are a JOKE. their is a reason hardly anyone uses them. throw those USELESS range bonuses out the window. they are WAY to slow to keep and hold range, so that TOTALLY negates any kind of advantage range bonuses could of offered.. if you want to "bring missiles in line" and "balance the weapons", THEN BUFF THE WEAK / BROKEN ONES!!!! UH DUHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!"
add mine layers and mines back into the game. it will have a ripple effect, on the economy, and in game politics/combat, it also adds a strategic layer back into the game that it lost. and will make combat more fun.
let carriers use warp gates in level 5 missions.
make battleships and battle cruisers 2x and 1.5x (respectively) as effective as they are now against smaller vessels, its ridiculous that you get punished for advancing in ship class, theirs little to NO incentive to move out of anything larger then a cruiser or battlecruiser.
make frigates ACTUALLY FRIGATES, and not fighters. which is what they are now.... and a piloting a fighter/fighter bomber might not be a bad idea.
add PDS, CWIS, AoE, anti shield and anti hull weapons to the game. TOTALLY rework the combat aspect of the game to reflect an actual navy game. use [nexus the Jupiter incident] as a model for this, and a proper navy space game.. eve is a really, really, bad and sad joke in my books.
give caldari ships slightly larger drone bays, give the standard stabber its drone bay back.
speaking of drone bays, the larger the ship, the larger the bay. makes sense doesn't it? DO IT. 1 kilometer long battleship, drone bay of 50m3.... 60 meter long frigate, with a 50m3 or higher drone bay, or 200-300 meter long cruiser with a 200m3 or 300 m3 bay.... WHAT???? ^.0??
if you want to mess with battlecruisers, add faction Bcs. ied love to see a gurista ferox or rokh, with missiles as its weapons and swarms of drones. ied cream my self.
your game has been on a decline for a long time now eve, and their are many reasons for that, so go ahead ban me or what ever, i barely touched the surface, but theirs your feedback, for the off and improbable chance some of what i said actually helps better the game..
i dont really care what you do, because i quit this game. its gotten extremely boring and im done with it. if things improve and some one tells me, i might come back.
oh and UBER long training times to do ANYTHING remotely new or fun dont help either, but their are far more important things to worry about, like a decent combat system,. |

Mikkael Ethys
Spitfire Reavers The Hydra Confederacy
7
|
Posted - 2013.02.27 20:06:00 -
[529] - Quote
Thanks for all the bugfixes, opening ore holds seems to have been fixed |

Hrothgar Nilsson
Black Core Federation Black Core Alliance
272
|
Posted - 2013.02.27 20:07:00 -
[530] - Quote
As a matter of fact, I have.
But it's kind of like if Microsoft did this:
Details about Security Update KB4847289 for Windows 8
Not sure what the point is of having links that appear to lead to pages with info about 1.1, 1.1.1, 1.1.2, 1.1.3 that all just lead to the same general promotional page. http://www.youtube.com/watch?v=ZTzA_xesrL8 |
|

Celly Smunt
Viziam Amarr Empire
110
|
Posted - 2013.02.27 20:29:00 -
[531] - Quote
MainDrain wrote:Izun wrote:Nadzieijko Andrastile wrote:
I'm not following them in anyway, nothing is labelled (thank god), they link to other stars, but nothing links to the stargate I'm hitting. It's basically a map overlay on my screen. When I close my map, it's because I don't want to see it. Still looking for the option to turn this route map off as well.
Would be nice in a future patch to change the alignment of the stargates to connect them to the star we're warping to, that would add lot more reality to those (nice) lines on the screen, atm they're nothing else that something added to the backgroung (imho) This was done a couple of expansions ago. If you look at the star gate you should see the autopilot line going straight to the target star. Edit: - was beaten to the answer
actually, I haven't seen that and I've looked at the gates many times to try to find out which end of the maze i was going to.
a setting i might have missed somewhere? because I have circled the stargate and not seen it
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

ZZWolf47
Intersteller Masons Wonder Kids
0
|
Posted - 2013.02.27 21:32:00 -
[532] - Quote
Hail L, Hail M, and Hail S still has the following:
Note: Hail ammunition can only be used by small tech level II Autocannons. |

8087
Serious Errors
0
|
Posted - 2013.02.27 22:17:00 -
[533] - Quote
ZZWolf47 wrote:Hail L, Hail M, and Hail S still has the following:
Note: Hail ammunition can only be used by small tech level II Autocannons.
??? I SEE TYPO... LOL
Thank you for your bugreport titled: Hail Ammo We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system.
|

Chris Daugherty Daugherty
Penumbra Praetoria
0
|
Posted - 2013.02.27 23:02:00 -
[534] - Quote
Hey EVE team I have a suggestion based on a very annoying occurrence. I think players should not be allowed to dock when engaging in duels. All to frequently I will accept a duel blow past the targets shield only to have them run inside the station and come up with full shields again or worse an entirely different ship that is then used to blow me out of space. This does not seem fair and makes it very annoying for the pilot trying to have a honorable duel. Thanks for your time |

MainDrain
7th Deepari Defence Armada
152
|
Posted - 2013.02.27 23:38:00 -
[535] - Quote
Chris Daugherty Daugherty wrote:Hey EVE team I have a suggestion based on a very annoying occurrence. I think players should not be allowed to dock when engaging in duels. All to frequently I will accept a duel blow past the targets shield only to have them run inside the station and come up with full shields again or worse an entirely different ship that is then used to blow me out of space. This does not seem fair and makes it very annoying for the pilot trying to have a honorable duel. Thanks for your time
Wait ... are you not the guy that got killed in Amarr a couple of hours ago? Ive got your corpse somewhere!
IIRC you get a weapons timer in a duel, that prevents you from docking for 1 minute, if they survive that long then lucky them.
If you want to be safe do it at a planet or belt etc |

Bubbleboylol
BlackWater Mercenarys
24
|
Posted - 2013.02.27 23:51:00 -
[536] - Quote
Is it just me or does is anyone else getting this problem>?
When pinning a window you can still move it.? I used to not be able to move it as i thought before it was just to keep it on the screen... maybe it is working right now? lol Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.02.28 00:10:00 -
[537] - Quote
search at general setting the option to lock it |

Decimus Hemah
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.28 00:17:00 -
[538] - Quote
Im disappointed that the jukebox is gone.
What if I want to change the music? |

Bubbleboylol
BlackWater Mercenarys
24
|
Posted - 2013.02.28 00:46:00 -
[539] - Quote
Roseline Penshar wrote:search at general setting the option to lock it
ty. Just noticed that. Has been so long since i re-installed eve that i forgot what options there was. 0.o Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |

Scuzzy Logic
Space Spuds STR8NGE BREW
4
|
Posted - 2013.02.28 01:52:00 -
[540] - Quote
Knowledgeminer wrote:First off, I'm mostly interested in PvE, not really interested in (and don't have time for) PvP at the moment. I usually do L4 missions, but also like to do L3 missions from time to time for a change and to try ships.
Missiles were my first weapon of choice, mainly for the theoretical ability to choose damage type. It was frustrating to realize all (Caldari) missile boats except the Raven had a bonus for kinetic damage only, effectively defeating the very reason I wanted to fly those ships and use that weapon.
I've been flying mostly ships with projectile weapons for a long time now. True damage type selection and better DPS than missiles. This (that in practice one had to use projectile weapons to have true damage type selection and would get better base DPS in return) never made sense to me, but it's how things are, so that's what I fly most of the time.
I'm glad the Caracal has a ROF bonus now. Haven't tried it since cruisers were rebalanced but looks good on paper, certainly much better than it was before. The fact that there is no battlecruiser that can do better DPS with missiles for all damage types than the Caracal, however, is plain wrong IMO. The Drake does actually less DPS than the Caracal for all non-kinetic damage types, and that's not even taking into consideration that the Caracal can project that DPS at a 50% greater range. I think there should be at least one battlecruiser capable of dealing more DPS with missiles than the Caracal for all damage types, at the cost of shorter range, less mobility and whatnot if you want...
Not that it matters much to me, I'd like to fly missile boats but will simply adapt and fly something else if there is no good missile boat for my purposes. I can only imagine, however, that the current situation must be quite frustrating for any low skilled pilot that has focused on missiles and cannot effectively use anything else...
People who keep complaining about the drake should really take a look at the minmatar BCs before they open their trap. The fact the skills are still merged makes it even more inexcusable. |
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
432
|
Posted - 2013.02.28 02:39:00 -
[541] - Quote
Chris Daugherty Daugherty wrote:Hey EVE team I have a suggestion based on a very annoying occurrence. I think players should not be allowed to dock when engaging in duels. All to frequently I will accept a duel blow past the targets shield only to have them run inside the station and come up with full shields again or worse an entirely different ship that is then used to blow me out of space. This does not seem fair and makes it very annoying for the pilot trying to have a honorable duel. Thanks for your time Hahahaha. 
You came to EVE looking for an honourable duel?
In all seriousness, lol. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Actros617
Universal Nova Tech Inc. Enigma Project
0
|
Posted - 2013.02.28 02:58:00 -
[542] - Quote
Please give us an option to get rid of the aggression buzzer noise, it gets very annoying when your having to shoot multiple ships and have that darn thing go off every 30 secs, its like playing an athletic (whistle blowing) type game! Please do this on the next update!!!
|

jimbolina
State War Academy Caldari State
4
|
Posted - 2013.02.28 11:15:00 -
[543] - Quote
1.1.3 and 1.1.4. are the same patch notes  |

TheMean Machine
Devious. Pure Madness.
8
|
Posted - 2013.02.28 11:31:00 -
[544] - Quote
hope the people posting the patch notes aren't the same who are fixing the bugs...
Quote: Patch notes for EVE Online: Retribution 1.1.4
To be deployed on Thursday, 28th of February 2013 FIXES
User Interface
An issue that increased the loading times when entering the Captain's Quarters has been fixed. Wars that are in a cooldown period (the wars which are ending) will still be in the Ongoing Wars list in the wars section of the corporation/alliance info window. Fixed a rare issue where the utility menu in the Info Panels would break on session change, causing the panels to become unresponsive. When adding as a waypoint a system in your Autopilot route, we no longer change that icon incorrectly
Patch notes for EVE Online: Retribution 1.1.3
Deployed on Wednesday, 27th of February 2013 FIXES
User Interface
An issue that increased the loading times when entering the Captain's Quarters has been fixed. Wars that are in a cooldown period (the wars which are ending) will still be in the Ongoing Wars list in the wars section of the corporation/alliance info window. Fixed a rare issue where the utility menu in the Info Panels would break on session change, causing the panels to become unresponsive. It is now possible again to move (loot) multiple item stacks to the cargo-hold or a container, if there is only space for some of them. The item stacks with the smallest volume will be moved first. When adding as a waypoint a system in your Autopilot route, we no longer change that icon incorrectly
|

Rommiee
Mercury Inc.
553
|
Posted - 2013.02.28 12:03:00 -
[545] - Quote
Chris Daugherty Daugherty wrote:This does not seem fair and makes it very annoying for the pilot trying to have a honorable duel. Thanks for your time
You're new here, aren't you ?
Welcome to Eve.
|

Rommiee
Mercury Inc.
553
|
Posted - 2013.02.28 12:25:00 -
[546] - Quote
The camera shake during warp needs to be split from the shake caused by missile explosions in the options panel.
Though it is pointless posting here anymore, as it looks like the DEVS have stopped looking at this thread. There have been no responses for 8 pages, so as with all patches, they respond with non-committal answers for a while until they cannot be bothered any more. Thus leaving all the concerns people have raised going nowhere. |

Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.02.28 12:30:00 -
[547] - Quote
how can i load my captain's quarter? what should i do? when i enter my captain's quarter the screen all black, except the navigation, neocom and my chat |

Tass Caffington
North Brigade
0
|
Posted - 2013.02.28 12:32:00 -
[548] - Quote
Hey CCP guys,
just got the 1.1.4 patch for the mac client. after logging in the UI worked fine for about 2 minutes. after openig the market window the UI is broken, i.e. mouse clicks are not working or they response to clicks is absolutely random (windows don't close, menus open or close at random, ship in hangar spins randomly when double clicking the background, double clicking neocom buttons opens the cargohold window, etc etc) No changes after restart. Even, after typing in the username and password I have to double click all buttons (connect button and the arrowbutton on the char selection). After loading the hangar I have all this randomness going on. However, keyboard works as it should. Clearing cache did not change anything.
Right now, the game is un-playable 
Any suggestions?
regards. See you in hell...
\m/ |

Rommiee
Mercury Inc.
553
|
Posted - 2013.02.28 12:45:00 -
[549] - Quote
Tass Caffington wrote:Hey CCP guys, just got the 1.1.4 patch for the mac client. after logging in the UI worked fine for about 2 minutes. after openig the market window the UI is broken, i.e. mouse clicks are not working or they response to clicks is absolutely random (windows don't close, menus open or close at random, ship in hangar spins randomly when double clicking the background, double clicking neocom buttons opens the cargohold window, etc etc) No changes after restart. Even, after typing in the username and password I have to double click all buttons (connect button and the arrowbutton on the char selection). After loading the hangar I have all this randomness going on. However, keyboard works as it should. Clearing cache did not change anything. Right now, the game is un-playable  Any suggestions? regards.
Read up 2 posts |

MainDrain
7th Deepari Defence Armada
152
|
Posted - 2013.02.28 13:10:00 -
[550] - Quote
Rommiee wrote:Tass Caffington wrote:Hey CCP guys, just got the 1.1.4 patch for the mac client. after logging in the UI worked fine for about 2 minutes. after openig the market window the UI is broken, i.e. mouse clicks are not working or they response to clicks is absolutely random (windows don't close, menus open or close at random, ship in hangar spins randomly when double clicking the background, double clicking neocom buttons opens the cargohold window, etc etc) No changes after restart. Even, after typing in the username and password I have to double click all buttons (connect button and the arrowbutton on the char selection). After loading the hangar I have all this randomness going on. However, keyboard works as it should. Clearing cache did not change anything. Right now, the game is un-playable  Any suggestions? regards. Read up 2 posts
Or ... maybe people should report ISSUES with the patch in the ISSUE thread! They have a list of common known issues there, along with all those that have been fixed. It also helps if you actually post a bug report saying whats wrong etc |
|

Tass Caffington
North Brigade
0
|
Posted - 2013.02.28 14:06:00 -
[551] - Quote
MainDrain wrote:Rommiee wrote:Tass Caffington wrote:Hey CCP guys, just got the 1.1.4 patch for the mac client. after logging in the UI worked fine for about 2 minutes. after openig the market window the UI is broken, i.e. mouse clicks are not working or they response to clicks is absolutely random (windows don't close, menus open or close at random, ship in hangar spins randomly when double clicking the background, double clicking neocom buttons opens the cargohold window, etc etc) No changes after restart. Even, after typing in the username and password I have to double click all buttons (connect button and the arrowbutton on the char selection). After loading the hangar I have all this randomness going on. However, keyboard works as it should. Clearing cache did not change anything. Right now, the game is un-playable  Any suggestions? regards. Read up 2 posts Or ... maybe people should report ISSUES with the patch in the ISSUE thread! They have a list of common known issues there, along with all those that have been fixed. It also helps if you actually post a bug report saying whats wrong etc
Well, the in-game link for feedback dropped me here. So blame it on Kaine... However, after rebooting the whole computer shabang did the trick.
regards. See you in hell...
\m/ |

Jazest
Fake Plastic Trees
2
|
Posted - 2013.02.28 14:11:00 -
[552] - Quote
the route lines in the sky were cool for 3 mins, then it made it look too gamey all of a sudden, and I had to get rid of them  |

Knowledgeminer
Oriens Vis
9
|
Posted - 2013.02.28 16:00:00 -
[553] - Quote
Scuzzy Logic wrote:Knowledgeminer wrote:First off, I'm mostly interested in PvE, not really interested in (and don't have time for) PvP at the moment. I usually do L4 missions, but also like to do L3 missions from time to time for a change and to try ships.
Missiles were my first weapon of choice, mainly for the theoretical ability to choose damage type. It was frustrating to realize all (Caldari) missile boats except the Raven had a bonus for kinetic damage only, effectively defeating the very reason I wanted to fly those ships and use that weapon.
I've been flying mostly ships with projectile weapons for a long time now. True damage type selection and better DPS than missiles. This (that in practice one had to use projectile weapons to have true damage type selection and would get better base DPS in return) never made sense to me, but it's how things are, so that's what I fly most of the time.
I'm glad the Caracal has a ROF bonus now. Haven't tried it since cruisers were rebalanced but looks good on paper, certainly much better than it was before. The fact that there is no battlecruiser that can do better DPS with missiles for all damage types than the Caracal, however, is plain wrong IMO. The Drake does actually less DPS than the Caracal for all non-kinetic damage types, and that's not even taking into consideration that the Caracal can project that DPS at a 50% greater range. I think there should be at least one battlecruiser capable of dealing more DPS with missiles than the Caracal for all damage types, at the cost of shorter range, less mobility and whatnot if you want...
Not that it matters much to me, I'd like to fly missile boats but will simply adapt and fly something else if there is no good missile boat for my purposes. I can only imagine, however, that the current situation must be quite frustrating for any low skilled pilot that has focused on missiles and cannot effectively use anything else...
People who keep complaining about the drake should really take a look at the minmatar BCs before they open their trap. The fact the skills are still merged makes it even more inexcusable.
Obviously you didn't read the post you replied to... As I said, not only did I take a look at Minmatar BCs, but precisely because I did I've been using them instead of a Drake for a long time now, even though in theory missiles would be my preferred weapon and the first I trained for...
Just to be clear, I'm not saying that BCs aren't well balanced (which I honestly don't really know) or that Minmatar BCs are better than Caldari in general. They're much better for me, but the Drake may be better for someone with different priorities and/or preferences than mine (e.g. someone wanting a ship with a good tank and easy to train for).
I think it's bad design, however, that there is no clear upgrade path for a pilot wanting to do PvE with missiles, because the next logical step after the Caracal, which would be the Drake, is actually worse in every aspect other than tank (slower, less range, and less DPS for everything but kinetic). |

Chokichi Ozuwara
The Fall From Grace AL3XAND3R.
484
|
Posted - 2013.02.28 16:11:00 -
[554] - Quote
Is it too much to ask CCP to fix the damn salvage drones before they go helping the Russians and the Germans out with language content?
I mean seriously folks, who won the second world war anyway? Tears will be shed and pants will need to be changed all round. |

BugraT WarheaD
57
|
Posted - 2013.02.28 16:19:00 -
[555] - Quote
Chokichi Ozuwara wrote:I mean seriously folks, who won the second world war anyway?
Hum ... Russians ? 
|

FoxTech
Fox Clan The Brotherhood Alliance
0
|
Posted - 2013.02.28 20:50:00 -
[556] - Quote
BugraT WarheaD wrote:Chokichi Ozuwara wrote:I mean seriously folks, who won the second world war anyway? Hum ... Russians ? 
I just L O Led :) |

Celly Smunt
Viziam Amarr Empire
112
|
Posted - 2013.02.28 21:41:00 -
[557] - Quote
Android Destructoid wrote:Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
^ this is really silly, if you think a little bit harder about current mods that are available to armor and shield ships you will realise that this put all shield ships at huge disadvantage when compared to armor ships. now when you neut shield ships they will have way less resistances than armour ships in a similar scenario. this coupled with honeycombing skill makes armor ships the only ships of choice for pvp. are you sure you want to rule out a huge portion of player base out of pvp? especially the new players? silly and not well thought out change in my opinion. strong words for a big mistake.
and they are still required skills to get your defense certificate, so now 4 skills to lvl 5 for what? nothing? or are they about to release some new passive resist mods for shield to compensate people for millions of useless sp now?
idk, rather silly i think. unless there's something worthwhile that I'm missing somewhere?
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

KIller Wabbit
The Scope Gallente Federation
324
|
Posted - 2013.02.28 21:59:00 -
[558] - Quote
Last two point patches show that CQ still does nothing but waste resources. Turn it off already.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Roime
Shiva Furnace
2108
|
Posted - 2013.03.01 00:42:00 -
[559] - Quote
Celly Smunt wrote:Android Destructoid wrote:Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active. Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.
^ this is really silly, if you think a little bit harder about current mods that are available to armor and shield ships you will realise that this put all shield ships at huge disadvantage when compared to armor ships. now when you neut shield ships they will have way less resistances than armour ships in a similar scenario. this coupled with honeycombing skill makes armor ships the only ships of choice for pvp. are you sure you want to rule out a huge portion of player base out of pvp? especially the new players? silly and not well thought out change in my opinion. strong words for a big mistake. and they are still required skills to get your defense certificate, so now 4 skills to lvl 5 for what? nothing? or are they about to release some new passive resist mods for shield to compensate people for millions of useless sp now? idk, rather silly i think. unless there's something worthwhile that I'm missing somewhere? o/ Celly
What's wrong with the passive ones?
-á- All I really wanted was to build a castle among the stars - |

Bubbleboylol
BlackWater Mercenarys
24
|
Posted - 2013.03.01 04:37:00 -
[560] - Quote
FleetAdmiralHarper wrote:you want feed back in your feed back thread? ok... i fully expect to get banned for this because thats how you Russians, and FM's operate.
you broke the ferox and a number of other ships, shield taking is worse now. and its been weaker then armor and unbalanced for awhile now, they have 2x the number of hp given from their extenders, and they generally have better resists.. cut the asb reload time to 45 seconds, or give it back 1 or 2 more space for cap charges.
listening to a miss guided or PMSing few on the forums has been a lot of games downfalls, and when the changes hit the game, and the normal players see what just happened, they get pissed and leave.
i dont speak for everyone, but i do speak for some.
give the ferox its missiles back, add 5% damage and 7.5% range back to heavy missiles. (by default.) its pathetic that a Rapid light missile drake can out damage a heavy missile drake. give torpedoes a 25% over all range increase (by default.) battleships are large slow targets, the range on torps is so pore its a joke, infact increase all of the short range weapons.
speaking of range, whats up with this 100 km sniping range nonsense??? ive played games where the CWIS and Point defense guns, the point blank weapons, begin interception fire at 36 Km... most heavy weapons engaged at 800-1150 km, and very long range weapons could reach out to 1,600-2,400 km. now that may be extreme for this game, but do you see the point im trying to make?
double the damage of rail guns or give caldari ships a rate of fire or damage bonus, because they are a JOKE. their is a reason hardly anyone uses them. throw those USELESS range bonuses out the window. they are WAY to slow to keep and hold range, so that TOTALLY negates any kind of advantage range bonuses could of offered.. if you want to "bring missiles in line" and "balance the weapons", THEN BUFF THE WEAK / BROKEN ONES!!!! UH DUHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!"
add mine layers and mines back into the game. it will have a ripple effect, on the economy, and in game politics/combat, it also adds a strategic layer back into the game that it lost. and will make combat more fun.
let carriers use warp gates in level 5 missions.
make battleships and battle cruisers 2x and 1.5x (respectively) as effective as they are now against smaller vessels, its ridiculous that you get punished for advancing in ship class, theirs little to NO incentive to move out of anything larger then a cruiser or battlecruiser.
make frigates ACTUALLY FRIGATES, and not fighters. which is what they are now.... and a piloting a fighter/fighter bomber might not be a bad idea.
add PDS, CWIS, AoE, anti shield and anti hull weapons to the game. TOTALLY rework the combat aspect of the game to reflect an actual navy game. use [nexus the Jupiter incident] as a model for this, and a proper navy space game.. eve is a really, really, bad and sad joke in my books.
give caldari ships slightly larger drone bays, give the standard stabber its drone bay back.
speaking of drone bays, the larger the ship, the larger the bay. makes sense doesn't it? DO IT. 1 kilometer long battleship, drone bay of 50m3.... 60 meter long frigate, with a 50m3 or higher drone bay, or 200-300 meter long cruiser with a 200m3 or 300 m3 bay.... WHAT???? ^.0??
if you want to mess with battlecruisers, add faction Bcs. ied love to see a gurista ferox or rokh, with missiles as its weapons and swarms of drones. ied cream my self.
your game has been on a decline for a long time now eve, and their are many reasons for that, so go ahead ban me or what ever, i barely touched the surface, but theirs your feedback, for the off and improbable chance some of what i said actually helps better the game..
i dont really care what you do, because i quit this game. its gotten extremely boring and im done with it. if things improve and some one tells me, i might come back.
oh and UBER long training times to do ANYTHING remotely new or fun dont help either, but their are far more important things to worry about, like a decent combat system,.
I agree with some of what you wrote for sure! But that does not mean change the entire game again. Of all the people that post on here i prob have the most negative to say so far, I agree with Ferox and the reworking that they are doing is simplifying the game tremendously....
"listening to a miss guided or PMSing few on the forums has been a lot of games downfalls, and when the changes hit the game, and the normal players see what just happened, they get pissed and leave. "
I also agree with that. You do have to listen to what players want but as people do one thing be it anything, from normal life things to EvE over and over they will get lazy and want it easier when it was that same thing that was hard that brought them to this game. You can never make anything less ( Hard ) or (New) without change the very fabric of what the game is.
Although i agree and disagree with other points you have made they are my own choices as some may think it is good or bad choice.
You can not change EvE to suit everyone. There are just to many people with different opinions and what they think.
So what i recommend is that CCP make the game how they intended it. Not how they intended it now but how they intended it back when they started it. I know employees and company is growing so what happens is they get said amount of people well now they have to keep that amount to keep everyone paid etc that's the nature of a growing business and that is why so many games like these get ruined as they get to caught up on trying to increase revenue. That is what it will always come down to. Why did they make it so much easier for players to advance?
For the same reason.
I do strongly disagree with you on one point that I will write bellow.
Never take training away. If anything add. Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. ) |
|

Lord Thingol
Polonia Kamikaze Honey Badger Coalition
16
|
Posted - 2013.03.01 14:28:00 -
[561] - Quote
FleetAdmiralHarper wrote:you want feed back in your feed back thread? oh and UBER long training times to do ANYTHING remotely new or fun dont help either, but their are far more important things to worry about, like a decent combat system,.
Except the last thing (I think the demanding timeline is ok for the game mechanics) I FULLY and TOTALLY agree with you, hope the CCP will read your post, and at least try to understand our point. |

Picentaur Janaki
Caldari Provisions Caldari State
2
|
Posted - 2013.03.01 19:13:00 -
[562] - Quote
One word
JUKEBOX!!!!!!!!!!!!!!!!!!!
Why oh why did you ever take it away
( streaming bit rate i know )
But OH THE HUMANITY!!!!!!!!
Whyyyyyyyyyyyyyyyyyyyyyyyyy wahahhahahahawah |

Hawgr
Sanctum Infinitas
9
|
Posted - 2013.03.02 05:46:00 -
[563] - Quote
I personally feel CCP wants EVE to be the new WOW!!
Make everything simple for the non-thinking masses to be able to get it! |

Albert Wittmann
15
|
Posted - 2013.03.02 09:03:00 -
[564] - Quote
I miss my left eye since 1.1.4 ... someone saw my left eye? |

Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.03.02 13:15:00 -
[565] - Quote
there already ASB and AAR, how about AHR for hull tanking? |

Tealji Tessaril
Natural Space Onsen Visitors
0
|
Posted - 2013.03.02 13:27:00 -
[566] - Quote
Since i am not a hardcore player like the most of the ppl here, i really don't understand all the pro and con of the changes. I mostly play sometimes and do some PvE with my Ferox. So i can only really give my opinions to the changes of the Ferox.
High slot and more Shield ... i thought cool i logged in and ... no more missles.... why? (i didn't read every notification)
i can understand the focus on hybrid but why take away all missles? i used missles because some npc are more resistant against heat/kinetic dammage. now i am, if i am not missing some info as a casual player, limited heat/kinetic dammage.
also, even i don't do pvp, makes the loss of the missles the Ferox fully predictable in kind of dammge they deal in pvp?
In terms of nationality is in my opinion a caldari battle cruiser without missiles not caldari like. reducing the amount of missles hardpoints would have been ok, but taking away all i find quite hard. restricting to 2-3 would have been better.
|

Nago Gribben Ituin
Myself I and Me
0
|
Posted - 2013.03.02 15:32:00 -
[567] - Quote
In the launcher you changed the number of remembered IDs from 6 to 3. I have up to 6 different IDs I use with eve. OK, boo hoo I have to type them in and remember them. Just looking for the convenience. Not a critical item. |

Gen Fesslenski
Cloak and Daggers Fidelas Constans
16
|
Posted - 2013.03.03 03:35:00 -
[568] - Quote
Tealji Tessaril wrote:Since i am not a hardcore player like the most of the ppl here, i really don't understand all the pro and con of the changes. I mostly play sometimes and do some PvE with my Ferox. So i can only really give my opinions to the changes of the Ferox.
High slot and more Shield ... i thought cool i logged in and ... no more missles.... why? (i didn't read every notification)
i can understand the focus on hybrid but why take away all missles? i used missles because some npc are more resistant against heat/kinetic dammage. now i am, if i am not missing some info as a casual player, limited heat/kinetic dammage.
also, even i don't do pvp, makes the loss of the missles the Ferox fully predictable in kind of dammge they deal in pvp?
In terms of nationality is in my opinion a caldari battle cruiser without missiles not caldari like. reducing the amount of missles hardpoints would have been ok, but taking away all i find quite hard. restricting to 2-3 would have been better.
Adapt or die, you can't rely on one ship for everything. In this case you have much more tank and DPS, so take davantage of it and refit, or sell it and replace it.
And actually on the contrary, your rookie ship comes with Hybrids, and there is a hybrid in every class. Merlin, Moa, Cormorant, Ferox, Rohk. It's well known that caldari are the ranged and fleet race and missiles have a firing delay and range nerf that can seriously hamper both of those roles. |

guttertrash
VIRTUAL LIFE VANGUARD No blues
0
|
Posted - 2013.03.03 07:30:00 -
[569] - Quote
Adding a new category of battle cruisers was pointless and annoying to say the least
if your going to do something asinine like that adjust overviews accordingly. if my overview pre-patch shows all the tier3s why oh why do i have to edit them re-save and reload them on all my damn characters
so annoying, and damn near cost me one of my favourite hulls |

Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.03.03 07:35:00 -
[570] - Quote
can you add more navy faction unique? like firetail, hookbill, comet, slicer
they have different hull then the standard t1 and it's interesting |
|

Cytherion
Critical Strike
1
|
Posted - 2013.03.03 08:04:00 -
[571] - Quote
CCP Phantom wrote:[
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Enjoy EVE Online: Retribution 1.1!
Please tell me this is a joke... Please refund lvl 5 kin/therm/EM/exp shield compensation skill points |

Cytherion
Critical Strike
1
|
Posted - 2013.03.03 08:16:00 -
[572] - Quote
I am seeing a trend of 'Tanking' is fading away and it reflects from the recent changes Kinetic/Thermal/Explosive/EM Shield Compensation skills NO LONGER give passive resists for your active hardener.
This stealth change is very drastic and unneeded. SKP refund would have been nice.
EVE is becoming a dpsfest , ships nowadays fit the minimum tank or resort to hp stacking. Tanking is slowly evaporating.
Whats next? removing all resistances from the game ? Get your head out of the sand and learn to balance **** properly. If your devs are not sure, contact me and I will give you a free consultation on game balancing.
With all the neuting that happens in PVP, these skills were the last line of defence when you couldnt run your invulnerability fields, now it seems like the active tanking is just going to be evaporated and everyone is going to run with passive resists. Then whats next? Nerf passive shield hardeners? Think about it. I understand reducing the amount from 15% all resist to 10% but none at all whatsover makes no sense. |

Project 626
Simple War Machine.
0
|
Posted - 2013.03.03 14:20:00 -
[573] - Quote
My cam vibration when warping is some times working and others not. Bin the same sens the last two updates. And most of the time when warping my cam is tilting away and after a little wile it tilts back. It looks like the "camera man" is drunk.
Liked the Visual linking in space. Gave a more deepness in the game that things are hanging together.
And some thing out side the patches. The background is a joke! I haven't seen so few colors in a texture sens I played minecraft. Well in short. We can say this background is not HD ready .... XD
And the gas clouds are funny too. You never come close to the gas. But still you are in it... I guess it has to do with some strange 2d effect. And it also make the light effect jump around in gas clouds and acting up my fps pretty good some times.
And the most annoying thing of them all... You have worked on this game around 8 years. And still this game is suffering from invisible walls.. In some missions Iam thrown by A-gates in the snake asteroids. And then there are allot of invisible walls. It annoy-¦s the crap out of me =)
But not bad thing. Keep up developing the UI. It still is bad. But I see you are working on it. So keep up the good work =)
PS: dont forget the poorly made drone interface. =) |

Project 626
Simple War Machine.
0
|
Posted - 2013.03.03 14:23:00 -
[574] - Quote
Solstice Project wrote:Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! Why didnt you put longer skills in, like all the smart people do ?
You cant be so smart if you answer a proper question with that. |

Celly Smunt
Viziam Amarr Empire
115
|
Posted - 2013.03.03 19:50:00 -
[575] - Quote
Roime wrote:Celly Smunt wrote: and they are still required skills to get your defense certificate, so now 4 skills to lvl 5 for what? nothing? or are they about to release some new passive resist mods for shield to compensate people for millions of useless sp now?
idk, rather silly i think. unless there's something worthwhile that I'm missing somewhere?
o/ Celly
What's wrong with the passive ones?
i guess the better way to say it is to ask "how many people run a truly passive tank?, even buffer tanks generally are a mix of passive and active modules,(extender and invuln for example)so when you pull the passive resists from the active modules, you reduce the effective tank that was there prior to activating those mods.
I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason?
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Cytherion
Critical Strike
1
|
Posted - 2013.03.04 04:15:00 -
[576] - Quote
 Celly Smunt wrote:
I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason?
o/ Celly
There is no real need to balance shield and armor tanking, they are fine where they are at given the free mid slots you can use for offensives for armor tanks marks a clear distinction of utilities. Like I said earlier the nerf to Kinetic/Thermal/EM/Explosive Shield Compensation skills was uncalled for. Please revert
|

Nevyn Auscent
Broke Sauce
160
|
Posted - 2013.03.04 04:47:00 -
[577] - Quote
Cytherion wrote: Celly Smunt wrote:
I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason?
o/ Celly
There is no real need to balance shield and armor tanking, they are fine where they are at given the free mid slots you can use for offensives for armor tanks marks a clear distinction of utilities. Like I said earlier the nerf to Kinetic/Thermal/EM/Explosive Shield Compensation skills was uncalled for. Please revert Bwahaha, even CCP disagrees with that. Anyway, my Feedback, as reflected on the Armour 1.5 thread, is that the AAR is in a very poor place. Actual testing has shown that simply overheating a T2 rep produces a very similar profile to the AAR while using significantly less paste, & being significantly more flexible in how you use it as well. The AAR needs more work to make it a seriously viable module rather than a tiny niche for things like low sec gate camps to tank their DPS + gate guns for 60 seconds while your gang kills them. |

Roime
Shiva Furnace
2132
|
Posted - 2013.03.04 06:20:00 -
[578] - Quote
Celly Smunt wrote:Roime wrote:Celly Smunt wrote: and they are still required skills to get your defense certificate, so now 4 skills to lvl 5 for what? nothing? or are they about to release some new passive resist mods for shield to compensate people for millions of useless sp now?
idk, rather silly i think. unless there's something worthwhile that I'm missing somewhere?
o/ Celly
What's wrong with the passive ones? i guess the better way to say it is to ask "how many people run a truly passive tank?, even buffer tanks generally are a mix of passive and active modules,(extender and invuln for example)so when you pull the passive resists from the active modules, you reduce the effective tank that was there prior to activating those mods. I mean I get that shield tanking has always trumped armor tanking in many areas, and I even get that this part might be a way to balance the two a little better, but didn't they just nerf ASBs for that very reason? o/ Celly
The change affects armor hardeners as well. This just means that active hardeners work like all other modules, they only do stuff while they are on.
Now why don't you use passive hardeners, or some counter to cap warfare?
-á- All I really wanted was to build a castle among the stars - |

Deepcage
Roden Industries It's Not Fair
0
|
Posted - 2013.03.04 08:36:00 -
[579] - Quote
My clients keep crashing at random when playing with all my accounts (5). I didnt have that problem with retribution 1.0, it appeared after you guys started hotfixing it.
I cannot give you a crash report because 1 or more clients just go unresponsive and wont actually terminate themselves. Ill have to close the exefile.exe to get the client to exit.
I'm not the only one with this problem, a couple of people in my current corporation also experience frequent freezes/crashes with their clients.
Please investigate and FIX! |

Balane
0
|
Posted - 2013.03.04 19:09:00 -
[580] - Quote
This might be minor but it would be nice if the tracking camera worked the way it did before. Instead of tracking off center like it did before, it tracks in the center of the screen making it harder to watch what your tracking. "Apologies for my spelling, English is my first language" |
|

Haifisch Zahne
Hraka Manufacture GmbH
198
|
Posted - 2013.03.04 22:11:00 -
[581] - Quote
Still nothing has been done about the bug with missile explosion sounds where they get cut-off, delayed, or just don't happen.
I reported this on, I think, the first day of deployment *and* filed a bug report. You acknowledged that you were aware of the bug in your reply to my report.
You think we can expect to see this extremely annoying problem fixed? |

ExcalibursTemplar
Citadel Enterprises
0
|
Posted - 2013.03.05 12:02:00 -
[582] - Quote
Deepcage wrote:My clients keep crashing at random when playing with all my accounts (5). I didnt have that problem with retribution 1.0, it appeared after you guys started hotfixing it.
I cannot give you a crash report because 1 or more clients just go unresponsive and wont actually terminate themselves. Ill have to close the exefile.exe to get the client to exit.
I'm not the only one with this problem, a couple of people in my current corporation also experience frequent freezes/crashes with their clients.
Please investigate and FIX!
I've been getting that to since the hotfixes started to roll out, I'm also getting a weird graphics effect in space. Basically sometimes when a npc ship explodes there's a giant light that last for around a minute or so and i can't see anything at all in the direction of where the ship exploded. |

HEAVENS GODESS
Vera Cruz. Nulli Secunda
1
|
Posted - 2013.03.05 12:43:00 -
[583] - Quote
Deepcage wrote:My clients keep crashing at random when playing with all my accounts (5). I didnt have that problem with retribution 1.0, it appeared after you guys started hotfixing it.
I cannot give you a crash report because 1 or more clients just go unresponsive and wont actually terminate themselves. Ill have to close the exefile.exe to get the client to exit.
I'm not the only one with this problem, a couple of people in my current corporation also experience frequent freezes/crashes with their clients.
Please investigate and FIX!
I have the same problem |

Da Dom
Wii R
42
|
Posted - 2013.03.05 13:09:00 -
[584] - Quote
It would be great to know what all these patches are updating
The links the OP gave us don't explain anything beyond Retribution 1.1
Update your links please If your liberty is won by others then you are not free, you are merely protected. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood |

Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.03.05 13:30:00 -
[585] - Quote
where is the 1.1.5 patch note? |

Braxus Deninard
Blue Republic RvB - BLUE Republic
99
|
Posted - 2013.03.05 13:35:00 -
[586] - Quote
The links in the OP explain all patch notes, up to and including 1.1.5 - http://community.eveonline.com/updates/patchnotes.asp |

Lightnin
PeanutPC Mining Fabracation Corp
9
|
Posted - 2013.03.05 13:58:00 -
[587] - Quote
just wondering if the target lines can be turnned off and on if needed? on some of my ALTS I can not turn off the target lines Go Far Go In or Don't Go |

Commander A9
East Khanid Trading Khanid Trade Syndicate
141
|
Posted - 2013.03.05 14:59:00 -
[588] - Quote
Have missions been fixed so that the AI no longer overzealously track-disrupts and neutralizes you? As it stands, you can be TDed and neuted by 6 targets in one room, but 1 TD, and you can't hit a thing...I'm wondering if this has been addressed since it was acknowledged that this was a bug... Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Roseline Penshar
Enlightened Academy
0
|
Posted - 2013.03.05 15:03:00 -
[589] - Quote
lol, not pay attention to OP ty |

Athena Maldoran
Special Nymphs On A Mission
83
|
Posted - 2013.03.05 17:06:00 -
[590] - Quote
Dear CCP, I think you should consider the autopilot shown on the backdrop a good idea. Although I'd like some improvements. First i'd like to see wich one is the start and with one is the end. I'd like it to be more informative than having to look at the gate to figure out what way it points to see what system is next. I'd also want to see names on each of the systems when you hover over them. At the end I want to see the system, not have a line go invisible. Good job on getting autopilot settings out of the map. Now if you could add some options to change how the autopilot appears on screen, maybe a option to move it around abit. that would be even nicer. |
|

Benedictus de Suede
Norsewing Naval Command
1
|
Posted - 2013.03.05 22:59:00 -
[591] - Quote
Project 626 wrote:My cam vibration when warping is some times working and others not. Bin the same sens the last two updates. And most of the time when warping my cam is tilting away and after a little wile it tilts back. It looks like the "camera man" is drunk.
Liked the Visual linking in space. Gave a more deepness in the game that things are hanging together.
And some thing out side the patches. The background is a joke! I haven't seen so few colors in a texture sens I played minecraft. Well in short. We can say this background is not HD ready .... XD
And the gas clouds are funny too. You never come close to the gas. But still you are in it... I guess it has to do with some strange 2d effect. And it also make the light effect jump around in gas clouds and acting up my fps pretty good some times.
And the most annoying thing of them all... You have worked on this game around 8 years. And still this game is suffering from invisible walls.. In some missions Iam thrown by A-gates in the snake asteroids. And then there are allot of invisible walls. It annoy-¦s the crap out of me =)
But not bad thing. Keep up developing the UI. It still is bad. But I see you are working on it. So keep up the good work =)
PS: dont forget the poorly made drone interface. =)
Agree..
I really like EVE but yes, I think there are a lot of little issues that is quite annoying. Especially after 10 years of development. First some comments about ship balancing.
If for example the Gallantes feels that their "battlecruisers" are inferior to the Caldarians the logical action must be for the Galante people to improve their own battlecruiser or perhaps develop a new one and not to ask the Caldarians to remove a missile launcher from theirs. For me this would feel more realistic. It-¦s the same principle that have worked throughout the history of warfare. It-¦s quite easy to estimate which ships,weapons and defence system people preferably use when it comes to PVP through a quick glance at the killboards. This type of information should indicate which of the systems who needs to evolve. Ships should be "upgraded" not "balanced". Let the the Principle of Darwin rule!
Secondly, yes somethings are annoying. Here are my wish list for improvments: 1. Alignment is, simply put it, awful. Should be smoother and in line with ship mass and size. A 1000m battleship that "quick rolls" (i.e 90 degree in under a second) dosen-¦t feel realistic. You get a feeling that it-¦s a fighter rather than a huge ship.
2. Big ships are basically big plattforms. It seems strange and again illogical that they can-¦t carry a additional range of smaller weapons to counter the threat of smaller ships. For example USS New Jersey had Cruise Missiles (Large), heavy artillery, Harpoons (Medium) and Gattling guns (small) for close defence. Battleships should have x large waepon slots + x medium weapon slots + x small weapon slots. ..or just let the Ships powercore and CPU determine the number and size of launchers, turrets etc.
3. Make a queuing system for undocking. Ships that undock in a "fused" lump looks ridiculous.
4. Missiles/shells that don-¦t travel through asteroid, buildings or your own hull. Think of how interesting and fun combat in an asteriodbelt could be if you could take cover and hide behind asteriods!
5. Make all "flight dynamics" feel more realistic i.e pitch, yaw and roll 360 degrees. Plz add the ability to use arrow-keys or joystick to control the movement. Thrust vectoring would be cool:)
6. Replace the static mission system with a dynamic one and make the outcome of missions flown impact the EVE universe. Add Combat Air Patrol, strike and recon missions etc. Digital Image Design made a really good dynamic mission generator in Total Air War in 1998. How hard could it be in 2013?
7. Add real support for multiple screens so we can put all the menus on the second monitor. |

Ranger 1
Ranger Corp
3699
|
Posted - 2013.03.06 00:15:00 -
[592] - Quote
Benedictus de Suede wrote:Project 626 wrote:My cam vibration when warping is some times working and others not. Bin the same sens the last two updates. And most of the time when warping my cam is tilting away and after a little wile it tilts back. It looks like the "camera man" is drunk.
Liked the Visual linking in space. Gave a more deepness in the game that things are hanging together.
And some thing out side the patches. The background is a joke! I haven't seen so few colors in a texture sens I played minecraft. Well in short. We can say this background is not HD ready .... XD
And the gas clouds are funny too. You never come close to the gas. But still you are in it... I guess it has to do with some strange 2d effect. And it also make the light effect jump around in gas clouds and acting up my fps pretty good some times.
And the most annoying thing of them all... You have worked on this game around 8 years. And still this game is suffering from invisible walls.. In some missions Iam thrown by A-gates in the snake asteroids. And then there are allot of invisible walls. It annoy-¦s the crap out of me =)
But not bad thing. Keep up developing the UI. It still is bad. But I see you are working on it. So keep up the good work =)
PS: dont forget the poorly made drone interface. =) Agree.. I really like EVE but yes, I think there are a lot of little issues that is quite annoying. Especially after 10 years of development. First some comments about ship balancing. If for example the Gallantes feels that their "battlecruisers" are inferior to the Caldarians the logical action must be for the Galante people to improve their own battlecruiser or perhaps develop a new one and not to ask the Caldarians to remove a missile launcher from theirs. For me this would feel more realistic. It-¦s the same principle that have worked throughout the history of warfare. It-¦s quite easy to estimate which ships,weapons and defence system people preferably use when it comes to PVP through a quick glance at the killboards. This type of information should indicate which of the systems who needs to evolve. Ships should be "upgraded" not "balanced". Let the the Principle of Darwin rule! Secondly, yes somethings are annoying. Here are my wish list for improvments: 1. Alignment is, simply put it, awful. Should be smoother and in line with ship mass and size. A 1000m battleship that "quick rolls" (i.e 90 degree in under a second) dosen-¦t feel realistic. You get a feeling that it-¦s a fighter rather than a huge ship. 2. Big ships are basically big plattforms. It seems strange and again illogical that they can-¦t carry a additional range of smaller weapons to counter the threat of smaller ships. For example USS New Jersey had Cruise Missiles (Large), heavy artillery, Harpoons (Medium) and Gattling guns (small) for close defence. Battleships should have x large waepon slots + x medium weapon slots + x small weapon slots. ..or just let the Ships powercore and CPU determine the number and size of launchers, turrets etc. 3. Make a queuing system for undocking. Ships that undock in a "fused" lump looks ridiculous. 4. Missiles/shells that don-¦t travel through asteroid, buildings or your own hull. Think of how interesting and fun combat in an asteriodbelt could be if you could take cover and hide behind asteriods! 5. Make all "flight dynamics" feel more realistic i.e pitch, yaw and roll 360 degrees. Plz add the ability to use arrow-keys or joystick to control the movement. Thrust vectoring would be cool:) 6. Replace the static mission system with a dynamic one and make the outcome of missions flown impact the EVE universe. Add Combat Air Patrol, strike and recon missions etc. Digital Image Design made a really good dynamic mission generator in Total Air War in 1998. How hard could it be in 2013? 7. Add real support for multiple screens so we can put all the menus on the second monitor. The "Search Forums" feature is your friend. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Xan Xs
XPT Intergallactic The East India Co.
1
|
Posted - 2013.03.06 05:40:00 -
[593] - Quote
-Warping needs better looking transition. - I would like to see damage inflicted show up as it is done graphically. -Their needs to be an "Open Cargo" shortcut. (PLEASE!!!!) -Option to adjust default range and orbits in increments of hundreds. -Or just provide more orbit options.
As a new player i would like to see these changes implemented. Please.
Thank you |

Eloise Pasteur
Vinegar Flies
1
|
Posted - 2013.03.06 11:21:00 -
[594] - Quote
Little thing - can the MOTD please include a link to the patch notes again, as well as the feedback threads. |

Benedictus de Suede
Norsewing Naval Command
2
|
Posted - 2013.03.06 12:39:00 -
[595] - Quote
[quote=Ranger 1.... The "Search Forums" feature is your friend.[/quote]
Sorry, I don-¦t understand how this comment relates to what I just wrote. 1. I-¦m playing EVE for the fun of it. 2. I think I-¦m doing quite well. 3. I think there are some issues that should be adressed.
That-¦s all.
|

Ares VII
Rise of the Bunnies
0
|
Posted - 2013.03.06 14:51:00 -
[596] - Quote
"Going with the flow" is pretty much how I experience eve and dealing with change is no exception and, as you can clearly see, I typically don't have much to say regarding the direction of eve. Having said that, however, I've always wondered why you'd opt to over complicate an otherwise more player-driven situation by implementing such ever increasing rigidity when it would seem that simplicity would prevail in allowing new eden to unfold in absolute thrilling chaos.
At present, when I see a specific ship show up at a camp, I can know with a good measure of certainty how it's fitted and what it's capable of. For some, maybe that's a good thing. For me, it's a missed opportunity to surprise me with something I've not encountered before (i.e. the thrill of the kill). Ship rebalancing endeavors to micro-manage this trend and I can see generic fits robbing game play of all enjoyment.
T3 cruiser development was, imo, a great idea beyond the rigidity. There is far more flexibility and, unless you've literally studied the look of each particular fitting composition, you can only guess at what that proteus is about to unleash. That's exciting... as it should be for all engagements.
Why with all the over complications? Why not just dispose of ship bonuses, balance slots across the classes/races and allow ships to be fit according to skills, economics and player-driven purpose? Ya, sure, chaos would ensue and there would be no real balance to the universe. Who really wants that anyway? Who really wants cookie-cutter ship fits and predictable engagements? New Eden strives to exist apart from a particular realism that, imo, is a missed opportunity for something far more exciting overall IF players had the exclusive ability to fit their ships according to desired purpose, acquired SPs, available pg/cpu and economic means.
Aside from taking that opportunity, I have to admit that I'm enjoying much of the changes taking place. For whatever it's worth, at least there's change. That, alone, beats stagnancy.
~Ares "God of Death By NPC" VII |

Ranzera Stez
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.03.06 15:16:00 -
[597] - Quote
I want more Sansha's ships. That is all. |

Lightnin
PeanutPC Mining Fabracation Corp
9
|
Posted - 2013.03.06 15:38:00 -
[598] - Quote
ship target lines, is there anyway of turnning them off? my older carector has none but my later ALTS STILL HAVE THEM RUNNING AND I CAN NOT TURN THEM OFF
target lines are bothersome while in combat Go Far Go In or Don't Go |

Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
60
|
Posted - 2013.03.07 11:23:00 -
[599] - Quote
Benedictus de Suede wrote:2. Big ships are basically big plattforms. It seems strange and again illogical that they can-¦t carry a additional range of smaller weapons to counter the threat of smaller ships. For example USS New Jersey had Cruise Missiles (Large), heavy artillery, Harpoons (Medium) and Gattling guns (small) for close defence. Battleships should have x large waepon slots + x medium weapon slots + x small weapon slots. ..or just let the Ships powercore and CPU determine the number and size of launchers, turrets etc.
you know there's nothing stopping you from fitting smaller guns on your bigger ships. it's funny as hell but the choice is there. try fitting medium guns on your battleship for a change. but if you want dedicated smaller hi-slots in addition to normal hi-slots so you don't lose efficiency is a bit... greedy, shall I say?
Benedictus de Suede wrote:3. Make a queuing system for undocking. Ships that undock in a "fused" lump looks ridiculous.
4. Missiles/shells that don-¦t travel through asteroid, buildings or your own hull. Think of how interesting and fun combat in an asteriodbelt could be if you could take cover and hide behind asteriods!
6. Replace the static mission system with a dynamic one and make the outcome of missions flown impact the EVE universe. Add Combat Air Patrol, strike and recon missions etc. Digital Image Design made a really good dynamic mission generator in Total Air War in 1998. How hard could it be in 2013?
7. Add real support for multiple screens so we can put all the menus on the second monitor.
get these ideas to Ideas and Suggestions forums so someone Blue named will actually read them and take notes. |

Ursala Oresmith
Senex Legio Get Off My Lawn
0
|
Posted - 2013.03.08 18:41:00 -
[600] - Quote
Client crash's when you try to plot a route with too many waypoints:
http://grab.by/kuJm
http://grab.by/kuJg
As my CEO recently found out. |
|

whaynethepain
63
|
Posted - 2013.03.14 14:54:00 -
[601] - Quote
I would like to take this opportunity to thank CCP and more so, the eve online peoples, for bringing Retribution1.
I had some time to skim through the thread and realised, what a diverse and reaching mix of intellects we bring together, in perfect harmony.
Nice one Getting you on your feet.
So you've further to fall. |

Oraac Ensor
School of Applied Knowledge Caldari State
170
|
Posted - 2013.03.17 10:02:00 -
[602] - Quote
Quote:When running the Caldari military tutorial a Merlin will be awarded rather than a Condor. Why?
The tutorial already awarded a Merlin in the final mission, why remove the Condor from Mission 2? The next mission awards two rocket launchers - to be fitted to what, the Merlin? I think not.
The original version with a Condor followed by two rocket launchers made perfect sense, but givng a Merlin + two launchers is totally illogical.
All the other races' military tutorials give the racial basic fast interception frigate in Mission 2 (Executioner, Atron, Slasher) and the tougher combat frigate in the final mission (Punisher, Tristan, Rifter) and Caldari previously followed the same pattern.
This change is nonsense. |

Alexis Helix
The Scope Gallente Federation
4
|
Posted - 2013.03.26 11:21:00 -
[603] - Quote
Banirtal Cadelanne wrote:Cant update past 21.85MB. Tried on 4 different computers, I had the same problem with the last update, had to re-download the client manually and re-install. Loosing training time here! Last time lost 3 days, only received an apology. I have 15 accounts, if I loose time this time round I will cancel all accounts! You have 15 accounts, you're not going to cancel them all. If you did, what else would you have to do with your life?
|

Steijn
Quay Industries CAStabouts
259
|
Posted - 2013.03.26 11:29:00 -
[604] - Quote
Quote: CHANGES
NPC
The tank of some NPCs is also slightly weaker now.
As someone who runs a fair amount of missions, surely this should be the opposite way around? Unless its aimed at tanks in the higher grade plexes or level 5s (which i rarely run), i fail to see why any npc tanks needed reducing. |

Mike Terror
Veritas Vos Liberabit
2
|
Posted - 2013.03.26 11:48:00 -
[605] - Quote
Yay! Another extended downtime. Asia/Pacific pilot here, yet again loving the interrupted flight time. Can you roll patches out in someone else's prime time? |

MtyRoyal
Army Of US Southern Renegades
0
|
Posted - 2013.03.26 11:49:00 -
[606] - Quote
I don't understand why it takes 45 minutes to restart a server even after a small update. I only have 45 minutes to play before work and if I play less, I need PLEX's less (I live on the U.S. East Coast). If I need PLEXGÇÖs less, CCP loses income. I may even lose interest in playing Eve and play a game on a more stable platform.  |

Random27
RandomCorp
0
|
Posted - 2013.03.26 11:50:00 -
[607] - Quote
Steijn wrote: As someone who runs a fair amount of missions, surely this should be the opposite way around? Unless its aimed at tanks in the higher grade plexes or level 5s (which i rarely run), i fail to see why any npc tanks needed reducing.
It could be that they are talking about the tanks of some NPCs in COSMOS/storyline/epic arc missions. Some of these have much tougher tanks than standard NPCs, especially the battleships, which can take a long time to grind down... |

Halfirien
Quovis Initiative Associates
0
|
Posted - 2013.03.26 11:51:00 -
[608] - Quote
Mike Terror wrote:Yay! Another extended downtime. Asia/Pacific pilot here, yet again loving the interrupted flight time. Can you roll patches out in someone else's prime time?
You would have them work in the middle of the night, just to accommodate you, eh? Suggestion: move to Europe. ;) |

TeZLaD
Khanid Exploration
0
|
Posted - 2013.03.26 11:53:00 -
[609] - Quote
Lightnin wrote:ship target lines, is there anyway of turnning them off? my older carector has none but my later ALTS STILL HAVE THEM RUNNING AND I CAN NOT TURN THEM OFF
target lines are bothersome while in combat
Target line can be turned off in the overview settings menu, misc tab :)
Extended downtime ?
*sighs  |

Mike Terror
Veritas Vos Liberabit
2
|
Posted - 2013.03.26 11:55:00 -
[610] - Quote
Halfirien wrote:Mike Terror wrote:Yay! Another extended downtime. Asia/Pacific pilot here, yet again loving the interrupted flight time. Can you roll patches out in someone else's prime time? You would have them work in the middle of the night, just to accommodate you, eh? Suggestion: move to Europe. ;)
All I'm saying is it's always the Asia/Pacific players interrupted with patches, never anyone else.
Why don't you move down under, enjoy the sun and the surf, and experience the interruption of downtime?
I have to work out of hours to ensure my clients are not off-line in business hours, perhaps CCP could too... |
|

Krax As
Silent Tears in Space
12
|
Posted - 2013.03.26 11:56:00 -
[611] - Quote
unstable servers ? well. persistent with some 30-60k players online all the time.
i would think 30-45min DT is ok.
at least we rarely ever have waiting lines, crashes in the middle of the night (prime time) and we can all yell at and insult each other and be sure to maybe eve meet each other. although sometimes I wish i had my own server-shard to play on.
|

Random27
RandomCorp
0
|
Posted - 2013.03.26 11:59:00 -
[612] - Quote
Mike Terror wrote: All I'm saying is it's always the Asia/Pacific players interrupted with patches, never anyone else.
How's that work then? For us EU players, the downtime falls right in the middle of the day; I fail to see how this is more convenient for us than first thing in the morning, or last thing at night. Still, most of us manage to not whine about it. |

Johann Hemphill
Oven Industries
0
|
Posted - 2013.03.26 11:59:00 -
[613] - Quote
It is irritating when the scheduled downtime is extended by 200% without warning. I have been sitting here for almost an 30 minutes with no proper explanation. Is this a typical Tuesday morning? CPP didn't even bother to offer an explanation in the EVE window this time. At :29:00 it said [59 seconds remaining] and I've been sitting on the edge of my seat since. A very important rule of business is setting proper expectations, and CPP failed it this time. |

0mni Ca
Big Diggers Trifectas Syndicate
13
|
Posted - 2013.03.26 12:00:00 -
[614] - Quote
Mike Terror wrote:Halfirien wrote:Mike Terror wrote:Yay! Another extended downtime. Asia/Pacific pilot here, yet again loving the interrupted flight time. Can you roll patches out in someone else's prime time? You would have them work in the middle of the night, just to accommodate you, eh? Suggestion: move to Europe. ;) All I'm saying is it's always the Asia/Pacific players interrupted with patches, never anyone else. Why don't you move down under, enjoy the sun and the surf, and experience the interruption of downtime? I have to work out of hours to ensure my clients are not off-line in business hours, perhaps CCP could too... Really ....
EVE is a global game, someone is going to get the short end of the stick, and having a random update scheduale, as you are requesting, would just annoy more players. Might as well annoy one group, then all groups of people around the world. You could always move to a different time zone ;) |

Alexis Helix
The Scope Gallente Federation
5
|
Posted - 2013.03.26 12:05:00 -
[615] - Quote
Mike Terror wrote:Halfirien wrote:Mike Terror wrote:Yay! Another extended downtime. Asia/Pacific pilot here, yet again loving the interrupted flight time. Can you roll patches out in someone else's prime time? You would have them work in the middle of the night, just to accommodate you, eh? Suggestion: move to Europe. ;) All I'm saying is it's always the Asia/Pacific players interrupted with patches, never anyone else. Why don't you move down under, enjoy the sun and the surf, and experience the interruption of downtime? I have to work out of hours to ensure my clients are not off-line in business hours, perhaps CCP could too... Regardless, they're going to have to have downtime and some people are going to get affected. CCP has player data spanning almost a decade. They know when the peaks and valleys are in online player times. Stop being impatient and if you don't like it, don't play. The DT has been around the same time since I can remember and most of the time the DT is short as hell. Welcome to the game.
Patches happen during DT and DT is almost always the same time, so yes, the same group of people will likely always be affected. Sorry you live where you do, that's life on planet earth buddy. |

Mike Terror
Veritas Vos Liberabit
2
|
Posted - 2013.03.26 12:06:00 -
[616] - Quote
0mni Ca wrote:Mike Terror wrote:Halfirien wrote:Mike Terror wrote:Yay! Another extended downtime. Asia/Pacific pilot here, yet again loving the interrupted flight time. Can you roll patches out in someone else's prime time? You would have them work in the middle of the night, just to accommodate you, eh? Suggestion: move to Europe. ;) All I'm saying is it's always the Asia/Pacific players interrupted with patches, never anyone else. Why don't you move down under, enjoy the sun and the surf, and experience the interruption of downtime? I have to work out of hours to ensure my clients are not off-line in business hours, perhaps CCP could too... Really .... EVE is a global game, someone is going to get the short end of the stick, and having a random update scheduale, as you are requesting, would just annoy more players. Might as well annoy one group, then all groups of people around the world. You could always move to a different time zone ;)
That's the second suggestion I've had to move, I like where I live. |

penifSMASH
ElitistOps Pandemic Legion
158
|
Posted - 2013.03.26 12:07:00 -
[617] - Quote
Page 31 is great.
"qq i cant play my video game for 30 minutes" |

Andiedeath
Sefem Velox Swift Angels Alliance
159
|
Posted - 2013.03.26 12:08:00 -
[618] - Quote
Actually a better method would be to just have the servers restart once a week with updates for 1-2 hours... Would this not make more sense? That means one timezone only gets stuffed around once a week... |

Von Reichenbach
Maraque Enterprises
0
|
Posted - 2013.03.26 12:08:00 -
[619] - Quote
penifSMASH wrote:Page 31 is great.
"qq i cant play my video game for 30 minutes"
First world problems! =) |

Alexis Helix
The Scope Gallente Federation
5
|
Posted - 2013.03.26 12:09:00 -
[620] - Quote
penifSMASH wrote:Page 31 is great.
"qq i cant play my video game for 30 minutes" Used to work at an ISP and morons that were in too ******, remote rural areas would always call in crying because "no one" can provide them service out in the middle of nowhere.
No one picks where you live but you, assuming you're an adult. You don't like the **** that comes with it, then move. Don't expect the rest of the world to change and accommodate you. The majority of EVE players aren't Asia/Pacific TZ playing on Tranquility, genius. |
|

DeODokktor
Dark Templars The Fonz Presidium
14
|
Posted - 2013.03.26 12:12:00 -
[621] - Quote
I do like how at 11:58 they extend downtime to 12:00
As for the Asian players, it is a shame that You couldn't play a trial of this game or something where the downtime would have been noticed.. |

Alexis Helix
The Scope Gallente Federation
5
|
Posted - 2013.03.26 12:14:00 -
[622] - Quote
Andiedeath wrote:Actually a better method would be to just have the servers restart once a week with updates for 1-2 hours... Would this not make more sense? That means one timezone only gets stuffed around once a week... So your solution is to do the same thing they do now (weekly, scheduled DT) except to extend the downtime to 1-2 hours every week? Are you ******** or did you just not get enough sleep? |

Mike Terror
Veritas Vos Liberabit
2
|
Posted - 2013.03.26 12:17:00 -
[623] - Quote
Alexis Helix wrote:Andiedeath wrote:Actually a better method would be to just have the servers restart once a week with updates for 1-2 hours... Would this not make more sense? That means one timezone only gets stuffed around once a week... So your solution is to do the same thing they do now (weekly, scheduled DT) except to extend the downtime to 1-2 hours every week? Are you ******** or did you just not get enough sleep?
What's with the insults? Everyone here is just stating there point, |

Halfirien
Quovis Initiative Associates
0
|
Posted - 2013.03.26 12:21:00 -
[624] - Quote
Mike Terror wrote:Halfirien wrote:Mike Terror wrote:Yay! Another extended downtime. Asia/Pacific pilot here, yet again loving the interrupted flight time. Can you roll patches out in someone else's prime time? You would have them work in the middle of the night, just to accommodate you, eh? Suggestion: move to Europe. ;) All I'm saying is it's always the Asia/Pacific players interrupted with patches, never anyone else. Why don't you move down under, enjoy the sun and the surf, and experience the interruption of downtime? I have to work out of hours to ensure my clients are not off-line in business hours, perhaps CCP could too...
I'm tempted! So cold here, lol! ;) |

Etienne Picard
Continuum. Nuclear Confusion
7
|
Posted - 2013.03.26 13:33:00 -
[625] - Quote
Since deployment of 1.1.9 I cannot log into EVE at all. If i make it past log in it just freezes at character selection. |

roy oakes
Hellfire Cult The East India Co.
5
|
Posted - 2013.03.26 14:12:00 -
[626] - Quote
Etienne Picard wrote:Since deployment of 1.1.9 I cannot log into EVE at all. If i make it past log in it just freezes at character selection.
ive had that problem with a patch before, this patch all good for me but what i ended up doing when it happened to me is reinstal the client, pain in the rear but it worked. |

Olafbrund
AnShar Shipyard Association Peregrine Nation
0
|
Posted - 2013.03.26 14:48:00 -
[627] - Quote
Problems when moveing stuff from container A to container B in the corporate office. It looks to me that items will be cloned. I see the same item in container A and B now. But can not move "ghost" items in container A.
I left items in container B untouched once I noticed this problem.
regards |

Commander A9
The Scope Gallente Federation
154
|
Posted - 2013.03.26 15:01:00 -
[628] - Quote
Very happy about track-disrupting adjustment of Sansha! Hope it also applies to Blood Raiders and other EW, because, damn, that stuff got overzealous! Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Etienne Picard
Continuum. Nuclear Confusion
7
|
Posted - 2013.03.26 17:13:00 -
[629] - Quote
roy oakes wrote:[quote=Etienne Picard]Since deployment of 1.1.9 I cannot log into EVE at all. If i make it past log in it just freezes at character selection.
I reinstalled the client today, did not fix this issue. I cannot log on with any of my accounts. The client seems very slow, takes about 30 seconds for me to even reach the log in screen when normally it would be instant. I have spent most of today trying to fix it but no such luck so far.
|

Icuro Mekar
Faction House Industries
0
|
Posted - 2013.03.26 17:23:00 -
[630] - Quote
Getting disconnected frequently and unpredictably once logged on. Have run repair but no help there. Started this morning right after new update was downloaded. Any Ideas? |
|

Suffering Shadow
Heaven's Harvesters LEGIO ASTARTES ARCANUM
3
|
Posted - 2013.03.26 21:12:00 -
[631] - Quote
No connected to this patch, but in some earlier patch notes I saw someone talking about updating core probe launcher info texts. He must have forgot The Sisters Core Probe Launcher... |

PryMary
Blue Republic RvB - BLUE Republic
34
|
Posted - 2013.03.26 22:48:00 -
[632] - Quote
This latest patch has killed of my character selection screen and hence cannot login to EVE and am now going to loose skill training nice one CCP you ****** it again! PryMary Killboard |

SkyeLil Griminor
EVE University Ivy League
0
|
Posted - 2013.03.26 23:20:00 -
[633] - Quote
PATCH FREEZES MY SYSTEM AND MAKES THE GAME UNPLAYABLE!!!!! 
I can log in and play for a few minutes, but then it freezes, won't let me out and I need to hard restart my computer. Petition in about 5 hours ago but no response yet. Very disappointed at the moment. I have no doubt ccp will resolve this, just had to miss fleet today..... |

Draleth
Brave Newbies Inc.
0
|
Posted - 2013.03.27 03:41:00 -
[634] - Quote
SkyeLil Griminor wrote:PATCH FREEZES MY SYSTEM AND MAKES THE GAME UNPLAYABLE!!!!!  I can log in and play for a few minutes, but then it freezes, won't let me out and I need to hard restart my computer. Petition in about 5 hours ago but no response yet, which indicates to me that I am not the only one dealing with these issues (as I have read here as well). Very disappointed at the moment. I have no doubt ccp will resolve this, just had to miss fleet today..... I, too, am experiencing similar issues on my Mac starting today.
Basic symptoms so far:
- Intermittent, though frequent lockups. Four per hour, culminating in the next bullet point, and after a break re-installing everything an additional two in 10 minutes, one immediately upon undock and the second 30 seconds after opening a chat channel. One while writing a petition covering my missing ship; the terrible irony is not lost upon me.
- "Stuck ship" events. (Suddenly finding myself in-station without a ship when re-logging after a crash in space with accompanying warning and request to contact support.) Examining what other players in my corp report it seems that I died (and was podded) shortly after crashing during the log-in warp back to station.
Advanced symptoms:
- Degraded system performance isolated to duplicate EVE Online processes consuming 100% of their assigned CPU core. These processes can not be task-switched to and, upon killing, are not the process I was experiencing the UI through.
- No alteration of problems after ensuring latest OS patch, re-downloading EVE, and clearing caches both through the game client and by deleting the on-disk cache files.
The first few crashes were bemusing by their frequency. Losing a ship to it, however, was not amusing. Not being able to even stay in-station and at least continue assisting corp-mates in their learning that way is frustrating.
Whatever was deployed during the last downtime has s*** the bed.
System specs:
- Mac OS X 10.8.3 (stable build 12D78)
- Early 2011 13-inch MacBook Pro using an external 27" Cinema Display.
- Connected Thunderbolt external HDD, with monitor daisy-chained through it. (Standard setup.)
- 2.7 GHz Intel Core i7
- 8 GB 1333 MHz DDR3
- Intel HD Graphics 3000 (512 MB)
Plenty of free operational memory, plenty of disk space on an SSD. EVE is the only unstable application I have, and the symptoms only began today. This computer is basically dedicated to EVE, e-mail, and Chrome, and Chrome isn't even running at the same time as EVE.
Currently the game is unplayable; I'm not risking more ships to this.
Pro tip to those running on Mac: when you experience a lockup (can't task switch out) you can "kill" the EVE Online process using the following procedure:
- Prior to running EVE, ensure that Remote Login is enabled under System Preferences, Sharing. It'll also tell you your IP address there.
- Get a free SSH application for your phone/tablet (Android or iOS) or have another computer handy.
- Connect to your computer's IP address via SSH using your username and password (for your computer, not EVE).
- Run via SSH: ps ux | grep EVE
- (That's a "pipe" symbol up there, shift backslash, between backspace and return.)
- In the list of jibberish that's printed there will be your username, then a number. I.e. "amcgregor 1626 GǪ", make note of that number.
- Run via SSH: kill -9 1626
- (Use your number instead of 1626 from my example.)
- Enjoy having control of your computer back!
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Syn Marek
Mindhead Cosmic Conditioning SoulWing Alliance
0
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Posted - 2013.03.27 03:55:00 -
[635] - Quote
Icuro Mekar wrote:Getting disconnected frequently and unpredictably once logged on. Have run repair but no help there. Started this morning right after new update was downloaded. Any Ideas?
I am getting the same exact issue. For some reason it periodically disconnects me from EVE saying that the sockets were closed forcing to quit or restart. |

Celly Smunt
Viziam Amarr Empire
132
|
Posted - 2013.03.27 04:04:00 -
[636] - Quote
Syn Marek wrote:Icuro Mekar wrote:Getting disconnected frequently and unpredictably once logged on. Have run repair but no help there. Started this morning right after new update was downloaded. Any Ideas? I am getting the same exact issue. For some reason it periodically disconnects me from EVE saying that the sockets were closed forcing to quit or restart.
According to a GM reply to a petition, that happens when the client fails to receive 5 consecutive packets from the server. this is different than being usurped on the proxy or other messages.
Hope that helps. o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Cephas Borg
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.03.27 05:52:00 -
[637] - Quote
Still no improvement to keyboard character handling.
I understand the UI is a very difficult area to work in. Hopefully by the next patch they'll have it fixed. Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK) |

Spyro Maricadie
Dragon Priests The East India Co.
0
|
Posted - 2013.03.27 09:19:00 -
[638] - Quote
Love every thing about that update :D |

Etienne Picard
Continuum. Nuclear Confusion
7
|
Posted - 2013.03.27 10:25:00 -
[639] - Quote
PryMary wrote:This latest patch has killed of my character selection screen and hence cannot login to EVE and am now going to loose skill training nice one CCP you ****** it again!
Having exactly the same problem. Have reinstalled client twice now and the same thing happens.
Model Name:iMac Model Identifier:iMac10,1 Processor Name:Intel Core 2 Duo Processor Speed:3.06 GHz Number Of Processors:1 Total Number Of Cores:2 L2 Cache:3 MB Memory:4 GB Bus Speed:1.07 GHz Boot ROM Version:IM101.00CC.B00
If anyone has a solution please let me know! |

Cephas Borg
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.03.31 00:01:00 -
[640] - Quote
Retribution introduced a sound bug that I was hoping would be mentioned.
Eve clients for PC x64 all have major issues sharing with multiple soundcards. When multiple soundcards are available, EC usually just chooses the system default - regardless of which card is chosen in the UI.
Choosing a different soundcard when the client goes silent also has no effect.
The Eve Client also mutes if another application is using the only soundcard. But it only mutes sometimes - sometimes it plays nice with other applications, sometimes it doesn't.
This has been the case since December 2012. All subsequent patches introduced other bugs, but didn't seem to affect the sound problems. So it seems this is a core issue.
Next! Minmatar OutBond Sebiestor Journeyman Real-life Cyborg Part-time Poet Philosophical Sceptic (Will work for food / ISK) |
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Steve Ronuken
Fuzzwork Enterprises
1252
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Posted - 2013.03.31 10:10:00 -
[641] - Quote
Cephas Borg wrote:Retribution introduced a sound bug that I was hoping would be mentioned.
Eve clients for PC x64 all have major issues sharing with multiple soundcards. When multiple soundcards are available, EC usually just chooses the system default - regardless of which card is chosen in the UI.
Choosing a different soundcard when the client goes silent also has no effect.
The Eve Client also mutes if another application is using the only soundcard. But it only mutes sometimes - sometimes it plays nice with other applications, sometimes it doesn't.
This has been the case since December 2012. All subsequent patches introduced other bugs, but didn't seem to affect the sound problems. So it seems this is a core issue.
Next!
Isn't the selection in the Eve UI just for Eve Voice? Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |

Olya Ivanova
Deep Core Mining Inc. Caldari State
0
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Posted - 2013.04.04 13:31:00 -
[642] - Quote
-¥-¦ -¦-+-+-+-+-¦-+-+ -¦-ï-¦-é-+ -+-+ -+-+-Å-ü-¦ -¦-ü-é-¦-Ç-+-+-¦-+-¦. -ù-¦-ü-é-Ç-Å-+. -Ü-+-Ç-¦-¦-+-î -+-+-¦-â-¦-¦ -+-¦ -+-¦-é-+-é!!!! -ƒ-+-ü-+-¦ -+-¦-é-ç-¦. |

bassy nook
Red Goats
0
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Posted - 2013.04.05 11:12:00 -
[643] - Quote
Tsukino Stareine wrote:cyclone still isn't very good. 5/2 split on a combat battlecruiser just don't cut it.
Give it 6 missile bays and remove the extra high and move it to a mid. At the moment the only realistic way to tank a cyclone is with an ASB and that doesn't work in pve and the cyclone is the only realistic option for solo pve for minmatar pilots.
Or keep the high and give it a mid. Give the minmatar some strength to work with. |

Fisher Zylon
Screaming Clams
0
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Posted - 2013.05.30 11:27:00 -
[644] - Quote
Telemachus Rheade wrote:Deleted - My mistake. I didn't accept the application on the alt I tried the new system with.
LOL.... DOH.... DUDE :) 
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