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Tau Cabalander
Retirement Retreat Working Stiffs
1985
|
Posted - 2013.07.07 23:00:00 -
[691] - Quote
Blue Absinthe wrote:The game has no mechanic for newer players to catch up to older players. That's just a fact. CCPs latest attempt to address this ('specialization' in the ship skills) involved them injecting 6 million new skill points into the game. Personally I think they couldn't see the wood for the trees when they came up with that plan. I think they need some radical alteration, like if you're using a skill then you accumulate SP faster in that skill (which actually gives you an incentive to play the game and feel that you're making 'progress'). More skill points = more diversity
Those 6m extra SP are meaningless, because one cannot pilot all the ships at the same time. |

Zor'katar
Matari Recreation
118
|
Posted - 2013.07.08 00:54:00 -
[692] - Quote
Blue Absinthe wrote:The game has no mechanic for newer players to catch up to older players. That's just a fact. Not really. For any given ship and fitting, there are a finite number of skills that help improve a character's performance. Once someone reaches level 5 in all those skills, he can no longer improve through the skill system, therefore anyone still training that role is in fact "catching up". At a more incremental level, say you have two characters, one of whom has all the relevant skills at level 4, the other at level 3. If both players are pouring all their SP into the same role, the level 3 character is going to see incremental improvements in his performance much faster than the level 4 character, thus closing the gap.
Blue Absinthe wrote:I think they need some radical alteration, like if you're using a skill then you accumulate SP faster in that skill (which actually gives you an incentive to play the game and feel that you're making 'progress'). See this thread for discussion on that topic. |

Frank Millar
228
|
Posted - 2013.07.08 06:51:00 -
[693] - Quote
I was hoping this thread would finally drop off the first page and be forgotten.
Alas, it is not to be.
Page 36 incoming. |

RavenPaine
RaVeN Alliance
450
|
Posted - 2013.07.08 07:01:00 -
[694] - Quote
Frank Millar wrote:I was hoping this thread would finally drop off the first page and be forgotten.
Alas, it is not to be.
Page 36 incoming.
I was thinking of making a bunch of trolls, comments, necro posts, etc. Just to bump this back a couple pages. |

Zor'katar
Matari Recreation
118
|
Posted - 2013.07.08 11:22:00 -
[695] - Quote
Yeah, sorry to have contributed (again), but I was supremely bored last night. |

Dargon Swift
BOTCH INC.
0
|
Posted - 2013.07.08 14:03:00 -
[696] - Quote
Hefty TheFirst wrote:Am I speaking the wrong language? This is a serious discussion sidetracked by trolls.
So all I am asking is what is being done about this huge problem EVE faces? Who can I talk to about this to make it apparent? This game is truly great but how does any new player have a chance at experiencing that greatness?
Three simple questions. Zero answers... Will Hefty prevail in finding the answers on the broken internet!? Find out on the next post. /commence epic outro!
Yet, you call people who respond to you "idiots". It seems to me that you're only looking for those who agree with you.
The fact is, you can have fun in this game at any skill level. That is the bottom line. If you're too impatient to achieve the skills needed to reach more advanced game play, than that is a your deficiency, not the game's. The game allows you to "level up" when you're not even playing, and part of the fun of Eve is achieving the goal of flying that next ship. I can fly every non-titan ship in Eve, use every t2 weapon and so on. Yet, I found the game more engaging when I was skilling for that next ship I wanted to fly.
If you and your friends had stuck together and formed a competent fleet you could have killed any single pilot with 10x your combined SP. Eve rewards gangs of well organized fleets over any amount of SP. You and your friends failed to leverage your true strength. Numbers and camaraderie.
I have trained and mentored dozens of new pilots. You can be in a competently fitted battlecruiser in 2-3 months, so I find most of your "facts" to be incorrect. Most core Eve vets like that impatient ignorant gamers leave Eve early.
The SP system isn't broken. Your play-style is. |

Biff Ekpyrion
Solar Storm Insidious Empire
0
|
Posted - 2013.07.08 17:38:00 -
[697] - Quote
I only just started playing about six months ago, and this is my first time on the forums. I agree to an extent to the points OP made, althought not with his presentation.
Now these are my opinions:
On the one hand, this is truly a game that "keeps the kiddies" out. No child have the herculean patience needed to reach end-game (whatever that means) without buying a character. It's also, I suppose, a fact that you can have fun/be effective from day 1, and everyone don't need to fly battleships.
On the other hand, I personally have found this system of simply waiting for skills to complete quite annoying and arbitrary, because I can't effect it. Sure, I can purchase implants and remap my attributes. But that chips away only a fraction. Althought that's beside the point; there's no way to actively do something to reach the goal faster. And yea, call me impatient if you will, but such a system is not fun to me. There's little incentive to actually log in if I don't like to fly T1 frigates all day.
Now, I've done about 6 months now so I'm starting to be able to fly battle cruisers and stuff effectively. But to be honest, those six months were quite boring from time to time. I can certainly understand why people would give up before that. I had two friends with me that both got tired pretty much right away and quit. I stayed on simply because I wanted to play with my brother who was way ahead of me in SP and doing the whole null-sec thing. I've mostly just logged in to update my queue and then played other games. At least I shouldn't be charged full price until 15 mill SP or so.
I guess a better system would be one where you can somehow speed up your training by using that skill, up to 25 % or so. I don't know.
The thing is, if most EVE players like this system, fine, don't change it. There's nothing inherently evil about it. All I am saying is I can certainly see how it could severely limiting new players from joining.
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Freighdee Katt
Center for Advanced Studies Gallente Federation
251
|
Posted - 2013.07.08 18:55:00 -
[698] - Quote
Acidictadpole wrote:It's like starting up any other MMO and saying you want to be kitted in the best stuff in a month. To be fair, in a lot of other MMOs, and especially the recent ones, you can have one toon pretty dang well close to "the best stuff" in a month, assuming you can grind away 23x7 on it. In two or three months you can definitely have one toon fully geared in the typical modern theme park like SWTOR.
The trend now is for games to make maxing out one character take a relatively short but fixed amount of calendar time. So progression is throttled with dailies and weekly token caps and raid locks, to ensure that nobody can blow through the grind in one week instead of eight or twelve. The hardcore grinders then have to turn to grinding many alts at once in order to keep going, but the grind is structured so that no one alt can be "done" in less than a certain minimum number of subscription periods.
Even so, the minimum time from zero to EPIC is an order of magnitude shorter for modern games compared with the old school grinders. The "typical" time to level cap in SWTOR for an ordinary casual player is around 200 hours /played. And people were hitting the original level cap, pre-ROTHC, within 55 hours /played during the double XP weekends. That's less than one ordinary full-time work week for most North American adults. In older MMOs, the /played time to level cap could easily top 2,000 hours, especially for a poor and always struggling first toon. Even if it takes you another 100-200 hours of /played to do the gear grind in SWTOR, you're still far, far short of they typical year-long struggle that older games required to max out.
It's true that you can do a lot without being anywhere near "maxed out" in EvE. Then again, you're competing with people who are maxed out, and in EvE everything is PvP, so assuming equal levels of player skill, you are going to lose out more often with low SP than you will with high SP. And maxing out does take a long, long time in EvE, no matter how you cut it. It didn't seem long ten years ago, but most games from ten years ago have long gone away, or putter along today on legacy servers with a couple thousand grouchy old bittervets who won't log off until they turn the lights out.
EvE suffers a bit in comparison today because it is still going strong and actually does attract a lot of new players, and the basis for comparison among those players has shifted a long way in a decade.
On the other hand the fact that it takes a long time to max out is offset by the fact that you don't have to "do" anything to get there, other than log in once every couple days (once every couple months, eventually). In that sense EvE is a great game to play when you're not actually playing it, because you can do something else entirely (like play a whole other game), and you wind up with just as much new SP at the end of a year as the person who was logged in 23x7. While it's not a great game for those who need instant gratification, it's an excellent game for people who like to be rewarded for doing almost nothing. |

Tachibane Kanade
The Scope Gallente Federation
1
|
Posted - 2013.07.09 08:44:00 -
[699] - Quote
As a low SP player myself (15mill SP) I understand the frustrations of the poster. However I disagree:
Yes, it might be frustrating, I mean if I have to look at the things I 'need' to train still it gives me a slight headache how long it would still take. And I keep saying to myself... what if I could just buy one of those 100mill+ toons from the character bazaar? I could fly all those wonderfull things etc.
Then I can't help but feel that I am still a stupid little newbie in a expensive clone and I hardly know how to play the game properly. So I keep getting to the same point, I think it's designed well, with your limited SP you are able to do things limited and far from optimal, however by doing all kinds of things you learn so much about EVE and you will start to see the benefits of upgrading certain skills much more then when you just buy a 100M+ character and start learning from there.
Just my thoughts on the matter.
Regards |

Mr Morita
Calamitous-Intent
36
|
Posted - 2013.07.09 18:26:00 -
[700] - Quote
HTFU? It's better to live one day as a lion than a hundred years as a sheep.
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Jamwara DelCalicoe Ashley
Luna Wolf Industries Dark Tide Federation
4
|
Posted - 2013.07.11 14:24:00 -
[701] - Quote
Debra Tao wrote:http://eveboard.com/pilot/Peter_Pacis
This pilot (the one you bought) may be two years old but he has only one year of training, i bought myself a much better pilot for a lot less isk. Also wanting to fly both Tengu and a faction BS with only 20mil SP (Mach requires cross training btw) is really ********.
**** like this makes my day 
bless ya |

Alpheias
Euphoria Released Verge of Collapse
2212
|
Posted - 2013.07.12 08:01:00 -
[702] - Quote
Here is a character that I made last year during a power of two, with the intent to fly assault frigates. I naturally branched off for destroyers and battlecruisers when the changes were announced.
The character is close to a year old now but I think the result speak for itself. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
108
|
Posted - 2013.07.12 08:51:00 -
[703] - Quote
Alpheias wrote:Here is a character that I made last year during a power of two, with the intent to fly assault frigates. I naturally branched off for destroyers and battlecruisers when the changes were announced. The character is close to a year old now but I think the result speak for itself.
That character is a very good example WHY the SP system in its current implementation is broken.
I'm pretty certain that you did not fly that character for the whole year and skilled whatever was necessary, else you could never have those SP/h.
Further evidenced by the fact that you skilled medium energy and hybrid to V and didn't touch T2 specs. |

Klymer
Hedion University Amarr Empire
328
|
Posted - 2013.07.12 09:48:00 -
[704] - Quote
I'm too lazy to read through this crapnaught, so are we for or against SP is broken at this point? |

Alpheias
Euphoria Released Verge of Collapse
2212
|
Posted - 2013.07.12 11:15:00 -
[705] - Quote
Chi'Nane T'Kal wrote:Alpheias wrote:Here is a character that I made last year during a power of two, with the intent to fly assault frigates. I naturally branched off for destroyers and battlecruisers when the changes were announced. The character is close to a year old now but I think the result speak for itself. That character is a very good example WHY the SP system in its current implementation is broken. I'm pretty certain that you did not fly that character for the whole year and skilled whatever was necessary, else you could never have those SP/h. Further evidenced by the fact that you skilled medium energy and hybrid to V and didn't touch T2 specs.
Making assumptions much? I bought a bunch of skills and within a week, I was in a rifter, doing small gang pewpew. :)
I wanted to make a character that was really focused on assault frigates because when CCP announced that they were changing the assault frigates into potent little combat ships, I simply couldn't resist the urge so all I did was to wait for another power of two offer to show.
Anything else that I have trained are, what I think are, just logical steps. CCP announces the changes to destroyers and battlecruiser because I just love free SP. Don't you?
As for the lack of medium specializations, I believe it is wiser if I trained them first to V. I then inject the specialization skills, jump to large and train those to IV before finishing off the medium specialization skills.
By the same logic I went with leaving the gunnery and missile support skills at IV.
Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
108
|
Posted - 2013.07.12 11:32:00 -
[706] - Quote
Alpheias wrote: Making assumptions much? I bought a bunch of skills and within a week, I was in a rifter, doing small gang pewpew. :)
Since i can't know for certain, all i have left is to assume :).
I think where i erred was in forgetting that eveboard oversimplifies SP/h and the free SP messed that up badly. Sorry.
Quote: As for the lack of medium specializations, I believe it is wiser if I trained them first to V. I then inject the specialization skills, jump to large and train those to IV before finishing off the medium specialization skills.
Doesn't make too much sense, but this isn't the place to discuss that. :) |

Alpheias
Euphoria Released Verge of Collapse
2212
|
Posted - 2013.07.12 12:02:00 -
[707] - Quote
Chi'Nane T'Kal wrote:
Doesn't make too much sense, but this isn't the place to discuss that. :)
I admit, the logic might be a bit flawed because I am pretty much ignoring the DPS boost by not training them so I'll expand on my reasoning; I fly frigates ten times out of times and therefore training medium specializations is a bit daft at this point in time. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
108
|
Posted - 2013.07.12 16:45:00 -
[708] - Quote
Alpheias wrote:Chi'Nane T'Kal wrote:
Doesn't make too much sense, but this isn't the place to discuss that. :)
I admit, the logic might be a bit flawed because I am pretty much ignoring the DPS boost by not training them so I'll expand on my reasoning; I fly frigates ten times out of times and therefore training medium specializations is a bit daft at this point in time.
True, but if the short term goal was large weapons, med V was a lot of overkill too, before the need arises as a stepstone via med spec towards large spec. There's really only one convincing reason to skill med V, which is med spec.
Again, not the place, though :) |

Toros Revoke
21
|
Posted - 2013.07.14 16:06:00 -
[709] - Quote
Pffft, some of you new players don't know you're born! When I started, the tutorial went along the lines of "here is space, off you go", and we didn't have shoes! Anyway... Lack of sp isn't a problem if you don't make it one, you have to specialise early and don't try to do everything, which is a trap a lot of people fall into. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
109
|
Posted - 2013.07.14 16:39:00 -
[710] - Quote
Toros Revoke wrote: Lack of sp isn't a problem if you don't make it one, you have to specialise early and don't try to do everything, which is a trap a lot of people fall into.
You have to admit, it's not really specializing, it is limiting yourself to only doing one thing to the exclusion of everything else.
Even IF you decided to skill perfectly into your 'specialty', you can be sure that there's a legion of players out there who also skilled your 'specialty' to the same level, simply as a subset of their skills.
The reward in TRUE specialization lies in the knowledge that concentration on one thing results in excellence over generalists and specialists in other domains.Which is far from true in EVE, where the veteran generalist's only 'accomplishment' is having stumbled over EVE a few years prior. |
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Toros Revoke
22
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Posted - 2013.07.14 23:09:00 -
[711] - Quote
Feel free to impose your own limits, but I'm not really seeing your point. Once you've gotten good at one easily achievable thing, either continue to get better at it by adding complementary skills to your existing portifolio, or move onto something else. I would generally encourage new players to try to get into assault frigates, as it's not too long winded and it's better and cheaper to be a good af pilot than a mediocre [Insert bigger spendier ship here] pilot. |

Seraphim Kensai
STC Interstellar Industries
0
|
Posted - 2013.07.15 00:56:00 -
[712] - Quote
I really don't see the way it is as a problem, everyone starts somewhere and they grow from it.
It emulates real life to an extent, you build experience at absolutely everything you do in life and you generally get better at it or can do more complex things later. Sure there's a plateau where after that things either stall out or start going downhill, but that's imposed upon us do to our mortality (failing bodies and minds). An example would be a newborn baby, they start off with three skills: eat, sleep and ****, and they only have them trained to lvl 1. As they live each day they grow and get better at stuff and inject more skills ie. teething, and starting to eat solid foods, sleeping through the night, and learning to wipe their own asses. New skills come along the way like putting the cube shaped block in the square opening, speech, etc.
Eventually they cook for themselves, are doing their own laundry, driving cars, getting jobs, etc.
If you want everything just handed do you in game, why not in life too? Isn't that a bit much for a sense of self-entitlement?
Personally, its ok to work for what you get in life and game, and in-game skills aren't the be all end all of the game. I remember when I was new, I was in awe of a guy teaching me some stuff because he had ships worth a billion or so isk, and here I was with maybe 4 million isk, told mining was the best way at a low sp levels to make isk. Then I warp jammed a charon and was paid 800 mil because I was flying point in my condor for an imaginary fleet of cloaked stealth bombers and t3's. Not bad for my 4th day playing Eve.
So maybe if you and they are having problems with having low sp, try a different approach. Your approach of buying a new character might work but is it enough? What happens when you want to fly a ship that your new account can't handle, do you buy a new character, or actually train for it? |

Tibo Paralian
Phoibe Enterprises
2
|
Posted - 2013.07.15 01:48:00 -
[713] - Quote
Seraphim Kensai wrote:I really don't see the way it is as a problem, everyone starts somewhere and they grow from it.
It emulates real life to an extent, you build experience at absolutely everything you do in life and you generally get better at it or can do more complex things later.
So, what you're saying is that, EVE is real? |

Seraphim Kensai
STC Interstellar Industries
0
|
Posted - 2013.07.15 01:54:00 -
[714] - Quote
Tibo Paralian wrote:
So, what you're saying is that, EVE is real?
It was an example to show correlation between the similarities of the game itself and life drawing to an old saying I remember: "Wish in one hand, and defecate in the other; and see which one feels up first." which relates to having to work for what you want as opposed to sitting there hoping someone else will do the work for you. |

Kryttos
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2013.07.15 09:33:00 -
[715] - Quote
I prefer the SP system the way it is. This isn't WoW. Or some cheap F2P ( P2Win ).
Its the experience of playing, not stroking your E-peen. I bet same said person would complain how easy they got blown up if they got into things too fast. |

Soukesen Valdrei
CMM Enterprises Commonwealth Coalition
0
|
Posted - 2013.07.15 15:15:00 -
[716] - Quote
I don't entirely understand the complaint of the OP. As a brand new player myself, the only negative to me lies in the sheer overwhelming number of options and skills available. It's practically dizzying. After a little research, though, things become clearer and I was able to start on the path(s) I wanted to try.
As far as I can tell, it will only take me a couple of months to get into everything I want to get into to be at least somewhat effective at what I'm currently doing. I have a couple of long term goals that will take a long time to get into, but the whole "2 years just to do anything fun" doesn't ring true for me at all, and I'm one of those new players the OP was supposedly speaking for.
But this thread is over 30 pages long. I don't have time to read all of it. If the topic has shifted and made this post entirely useless to the thread, forgive me. Yo. |

Roseline Penshar
Illusory Superiority R O G U E
10
|
Posted - 2013.07.16 10:38:00 -
[717] - Quote
Soukesen Valdrei wrote:I don't entirely understand the complaint of the OP. As a brand new player myself, the only negative to me lies in the sheer overwhelming number of options and skills available. It's practically dizzying. After a little research, though, things become clearer and I was able to start on the path(s) I wanted to try.
As far as I can tell, it will only take me a couple of months to get into everything I want to get into to be at least somewhat effective at what I'm currently doing. I have a couple of long term goals that will take a long time to get into, but the whole "2 years just to do anything fun" doesn't ring true for me at all, and I'm one of those new players the OP was supposedly speaking for.
But this thread is over 30 pages long. I don't have time to read all of it. If the topic has shifted and made this post entirely useless to the thread, forgive me.
it's not useless, always inspirative and fun to see how new player manage to have fun. it's all back to how you at something, rome isn't build in 1 night |

DrElJefeMD
Tzahal
0
|
Posted - 2013.07.16 11:46:00 -
[718] - Quote
One of the things that worried me when I started playing eve was I saw a thread just like this one. The OP indicated that the skillpoint system was off putting to new players, etc etc etc.
That was the day after Christmas 2005. The more things change, the more they stay the same. |

Luke Mangeiri
Republic Military School Minmatar Republic
0
|
Posted - 2013.07.16 21:55:00 -
[719] - Quote
One of the things that strikes me about a lot of MMO players, is the need to be "Maxed Out" before being able to do anything worthwhile in a game. As it relates to most AAA theme park style MMO's, people have been programmed to get to max elvel as quickly as possible and then to start grinding gear so they have the best of everything in the game.
Now, I have not played EVE long, nor am I a typical MMO style enthusiast, but I think there is quite a dichotomy between the way many people approach modern AAA theme-park style MMO's and the way one should approach EVE.
If you think you are going to be able to race to max everything in a short amount of time, you are going to have a miserable time. Instead, while it is important to progress your skills, the fun of EVE is not in attaining max everything, but something more fundamental that MMO style games seem to have lost recently: intrinsic enjoyment of a game.
You don't need the biggest and best things in EVE to have fun, at least that isn't the goal. The goal is to solve problems with what you have. Overcome challenges. Be part of a story or a team.
I agree that the barrier for entry into EVE looks impossibly high, and that is probably a very big deterrent to new players, but I the flip side of the coin is that you have a very extensive, deep and interesting game.
I think mindset is a big part of people taking the time to enjoy this game, and if your mindset is based on the way people currently play theme park style AAA MMO's currently, then you are going to have a hard time with EVE. That isn't necessarily te fault of the game, nor does it make the game inherently difficult to play and have fun in, even early on. |

Soukesen Valdrei
CMM Enterprises Commonwealth Coalition
2
|
Posted - 2013.07.17 15:03:00 -
[720] - Quote
^^ Exactly. For me, the biggest draw of this game WAS the fact that you didn't get maxed out within a week. That most of the endgame didn't lay in an endless grind for loot and gear that would only become obsolete with the next expansion. I've only tried a couple of themepark MMOs (one of which was WoW, naturally), and they just got so boring very quickly for me. This wasn't even the primary reason for it, but it certainly didn't help.
Eve Online is about the journey, not the destination. Enjoy the present - you're not going to skill any faster if you're just focused on things you can't do for months or years, depending on what all you're going after. And enjoy the fact that, even years on, you're still going to be able to try out new things. Yo. |
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