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Thread Statistics | Show CCP posts - 3 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
4264
|
Posted - 2013.03.09 22:42:00 -
[721] - Quote
It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Dave Stark
1944
|
Posted - 2013.03.09 22:45:00 -
[722] - Quote
James Amril-Kesh wrote:It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread.
aww, you're no fun. you're tired, stop posting. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3536
|
Posted - 2013.03.09 22:47:00 -
[723] - Quote
Dave Stark wrote:James Amril-Kesh wrote:So let me ask YOU
Why do YOU feel entitled to a massive, risk-free, instantly available, and virtually cost-free industrial capability? because why shouldn't i be entitled to that? CCP had the NPCs give it to you, nuff' said. I am a nullsec zealot. |
Dave Stark
1944
|
Posted - 2013.03.09 22:48:00 -
[724] - Quote
Alavaria Fera wrote:Dave Stark wrote:James Amril-Kesh wrote:So let me ask YOU
Why do YOU feel entitled to a massive, risk-free, instantly available, and virtually cost-free industrial capability? because why shouldn't i be entitled to that? CCP had the NPCs give it to you, nuff' said. but i did a bunch of missions for them, and now we're best buddies... you're tired, stop posting. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4265
|
Posted - 2013.03.09 22:49:00 -
[725] - Quote
Dave Stark wrote:James Amril-Kesh wrote:It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread. aww, you're no fun. I'm really bad at spotting trolls sometimes... Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Dave Stark
1944
|
Posted - 2013.03.09 22:51:00 -
[726] - Quote
James Amril-Kesh wrote:Dave Stark wrote:James Amril-Kesh wrote:It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread. aww, you're no fun. I'm really bad at spotting trolls sometimes... so it would seem :) don't feel too bad, i have cloaking trained to V. you're tired, stop posting. |
baltec1
Bat Country
5565
|
Posted - 2013.03.09 22:54:00 -
[727] - Quote
Dave Stark wrote: so it would seem :) don't feel too bad, i have cloaking trained to V.
Confirming you cloak your hulks. |
Dave Stark
1945
|
Posted - 2013.03.09 22:56:00 -
[728] - Quote
baltec1 wrote:Dave Stark wrote: so it would seem :) don't feel too bad, i have cloaking trained to V.
Confirming you cloak your hulks.
you think i mine in a hulk, that's cute. you're tired, stop posting. |
baltec1
Bat Country
5566
|
Posted - 2013.03.09 23:02:00 -
[729] - Quote
Dave Stark wrote:
you think i mine in a hulk, that's cute.
Nobody can be sure as its cloaked. |
Dave Stark
1945
|
Posted - 2013.03.09 23:03:00 -
[730] - Quote
baltec1 wrote:Dave Stark wrote:
you think i mine in a hulk, that's cute.
Nobody can be sure as its cloaked.
touche. well played. you're tired, stop posting. |
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Vaerah Vahrokha
Vahrokh Consulting
3926
|
Posted - 2013.03.09 23:50:00 -
[731] - Quote
James Amril-Kesh wrote:It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread.
That null sec should be improved is a no brainer.
But pray tell me, why are 7k+ men alliances in null sec since it's so underwhelming and just bad?
I mean, when perm Hulkageddon became expansive enough, miners stopped mining, CCP detected prices quadruplicating in 2 months and proceeded overbuffing barges.
So, which indicator of null sec being unbearable is evidence that CCP is going to nerf hi sec?
- The lack of sov claimed space?
- The impossibility to establish anything but gimpy-small alliances?
- The extreme poverty of the populace in there
- The extremely high prices for high ends minerals due to lack of players to mine them?
- The dire and extreme lack of supercaps because nobody can afford them?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Frying Doom
Zat's Affiliated Traders
1773
|
Posted - 2013.03.10 01:05:00 -
[732] - Quote
Vaerah Vahrokha wrote:James Amril-Kesh wrote:It's already been said several times why nullsec can't properly be buffed without highsec being nerfed. Tippia and Malcanis can both demonstrate that part of the argument a lot better than I can, and they've posted their reasons several times in this thread. That null sec should be improved is a no brainer. But pray tell me, why are 7k+ men alliances in null sec since it's so underwhelming and just bad? I mean, when perma Hulkageddon became expansive enough, miners stopped mining, CCP detected prices quadruplicating in 2 months and proceeded overbuffing barges. When incursions proved to rise inflation too much, CCP detected prices rising 10% a year and proceeded nerfing them. When new FW proved to bring in too much income, CCP detected prices rising and nerfed them as well. So, which indicator of null sec being unbearable is evidence that CCP is going to nerf hi sec? - The lack of sov claimed space? - The impossibility to establish anything but gimpy-small alliances? - The extreme poverty of the populace in there - The extremely high prices for high ends minerals due to lack of players to mine them? - The dire and extreme lack of supercaps because nobody can afford them? The lack of claimed space is more to do with Sov mechanics than Industry, but touching on Industry it is due to the massive afk mining called moon goo.
They need massive alliances to protect the moongoo from any one else
Yes the populace is poor I have to agree with you there, the alliances aren't but the populace is.
High ends do not only occur in Null, but null mining has increased strangely at the same time bots were getting hammered in hi-sec.
And yes there are a lot of supers in Null, I wonder if this has anything to do with the fact it is the only thing worth doing as everything else can be imported cheaper. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
James Amril-Kesh
4S Corporation RAZOR Alliance
4270
|
Posted - 2013.03.10 01:17:00 -
[733] - Quote
Vaerah Vahrokha wrote:But pray tell me, why are 7k+ men alliances in null sec since it's so underwhelming and just bad? Clearly because we like pewpew.
Vaerah Vahrokha wrote:When incursions proved to rise inflation too much, CCP detected prices rising 10% a year and proceeded nerfing them. And then they reversed half of those nerfs.
Vaerah Vahrokha wrote:When new FW proved to bring in too much income, CCP detected prices rising and nerfed them as well. Yeah, well that was ridiculously broken. FW is still pretty profitable, more than it was before the new FW. It's not broken anymore.
Vaerah Vahrokha wrote:So, which indicator of null sec being unbearable is evidence that CCP is going to nerf hi sec?
- The lack of sov claimed space?
- The impossibility to establish anything but gimpy-small alliances?
- The extreme poverty of the populace in there
- The extremely high prices for high ends minerals due to lack of players to mine them?
- The dire and extreme lack of supercaps because nobody can afford them? - The inability to make a reasonable buff to nullsec that doesn't break industry entirely without nerfing highsec to some extent.
I should also clarify that the nerf to highsec industry would apply to stations only. In fact I think that highsec dwellers should be able to have access to many of the same facilities they do now, provided they do it through a POS. This way highsec players can have some reasonable access to facilities (not OMFG AMAZINGLY FREE NO ASSEMBLY REQUIRED) with the risk of getting wardecced and having their facilities destroyed, and also requiring some effort to start up.
Small time highsec industrialists will probably find it easier to do their thing because of the nullsec industrialists moving to nullsec, and because of the big-time highsec industrialists moving their work to POSes.
Most people would probably see this as a buff if done properly.
But you're still simply avoiding the issue of why highsec has such advanced, high capacity facilities available to anyone at almost no cost whatsoever, with no investment, no effort, and no risk. What could possibly lead you to believe this is actually good game balance? Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Buzzy Warstl
The Strontium Asylum
509
|
Posted - 2013.03.10 01:34:00 -
[734] - Quote
There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.
I guess simply being able to do things that can't be done at all in highsec isn't good enough.
I would refer you to the story of the goose that laid the golden eggs. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Frying Doom
Zat's Affiliated Traders
1773
|
Posted - 2013.03.10 01:40:00 -
[735] - Quote
Buzzy Warstl wrote:There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.
I guess simply being able to do things that can't be done at all in highsec isn't good enough.
I would refer you to the story of the goose that laid the golden eggs. Null industry can never be better than Hi in the areas of safety and ease of logistics, so no matter what is done Hi-sec will always have its up sides. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
Apocryphal Noise
Science and Trade Institute Caldari State
16
|
Posted - 2013.03.10 01:51:00 -
[736] - Quote
Kitty Bear wrote:equal ..
the belief that nulsec should be more than hisec is based on a flawed premise.
So you stated the premise was flawed but you never told us what you think the pemise is? Nullsec sucks for everything but ratting and moon mining. And considering the costs and enourmous effort required to keep and hold nullsec long enough to build infrastructure, it doesn't make a whole lot of sense that we have virtually no industrial capacity and we have a complete reliance on jita. There's a reason industrialists in nullsec are kind of joke unless you're doing reactions. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3536
|
Posted - 2013.03.10 01:53:00 -
[737] - Quote
Frying Doom wrote:Buzzy Warstl wrote:There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.
I guess simply being able to do things that can't be done at all in highsec isn't good enough.
I would refer you to the story of the goose that laid the golden eggs. Null industry can never be better than Hi in the areas of safety and ease of logistics, so no matter what is done Hi-sec will always have its up sides. But that isn't ENOUGH for highsec. Highsec should be better in terms of slots and cost as well. I am a nullsec zealot. |
Zhade Lezte
Merch Industrial Goonswarm Federation
93
|
Posted - 2013.03.10 01:58:00 -
[738] - Quote
Things would look a lot more like VV expects nullsec to look given nullseccers descriptions of it if everyone was occupied with maximizing their ISK profits above all else. Which is an understandable mistake because that is, as far as I can tell, one of VV's main goals in Eve (which is an acceptable goal, just so we're all clear).
Buzzy Warstl wrote:There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.
I guess simply being able to do things that can't be done at all in highsec isn't good enough.
I would refer you to the story of the goose that laid the golden eggs.
We'll never have the advantage of CONCORD protection. Our factories, haulers, miners, you name it will always be vulnerable to being forever destroyed or at least captured with our assets locked from our reach unless we can reclaim the station. And if we're beaten in war and lose all our space, we're done. Our little empire isn't self-sufficient anymore.
And this possibility of loss is a huge appeal for us. We should be motivated to fight to defend space so we can retain self-sufficiency, not just to keep tech moons and otherwise who cares if we lose sov like it is today.
I mean hell, it's even in the lore of CCP. Sansha's Nation is supposed to be some NPC empire of mind-controlled slaves that exists independent of empire space and even poses a threat to it, but if Sansha's Nation was a capsuleer alliance? Hah, Sansha Kuvakei better enslave a couple NPC corp freighter pilots to freight all the battleships to a station at the edge of highsec where a jump freighter will ferry them the rest of the way! |
Vaerah Vahrokha
Vahrokh Consulting
3928
|
Posted - 2013.03.10 01:59:00 -
[739] - Quote
James Amril-Kesh wrote: And then they reversed half of those nerfs.
Yeah I was one of those asking for incursions to be nerfed but the partial reversal makes sense, as people had completely stopped doing them.
James Amril-Kesh wrote: I should also clarify that the nerf to highsec industry would apply to stations only. In fact I think that highsec dwellers should be able to have access to many of the same facilities they do now, provided they do it through a POS. This way highsec players can have some reasonable access to facilities (not OMFG AMAZINGLY FREE NO ASSEMBLY REQUIRED) with the risk of getting wardecced and having their facilities destroyed, and also requiring some effort to start up.
Small time highsec industrialists will probably find it easier to do their thing because of the nullsec industrialists moving to nullsec, and because of the big-time highsec industrialists moving their work to POSes.
Most people would probably see this as a buff if done properly.
I have some doubts about the italics sentence, both as how people will see it and about having it done properly (and not in some stupid way, like pizza targeting, "improved inventory" that stayed broken for half a year and so on.
James Amril-Kesh wrote: But you're still simply avoiding the issue of why highsec has such advanced, high capacity facilities available to anyone at almost no cost whatsoever, with no investment, no effort, and no risk. What could possibly lead you to believe this is actually good game balance?
I never avoided admitting that hi sec should be completely removed, feel free to check my past posts including in this thread. If that's avoidance, then I suppose we can start doing it at once and nobody will have an issue with it right? That'd fix a lot of issues including misbalances.
But since it won't happen, I have to look at what would be the effect of such proposals like yours:
- NPC Refineries, once nerfed at null sec quality would still provide almost no loss to people with proper skills / implants. Thus the nerf would be ineffective for anyone except new players. Do you see anything wrong with this? That's why I'd have preferred doing something like imposing very long refining times instead of ISK loss.
- Having people set up POSes would be delicious for me: I still have a whole array of faction POSes ready to be deployed, I have BPOs to build tons of POS structures. Also, more POSes deployed means more fuels and in my situation means I'd become hideously richer thanks to that. I also have multiple freighters and JF so logistics are a-OK. So, for what regards me, go ahead and beat them hard!
Now enter most of the other guys who are not setup like that, I dare say they would be "mildly inconvenienced" for one good year of their gameplay. Does EvE still have such an attraction value that players would bother with that? There's Elite: dangerous in the make. I'll go check that out myself, imagine the others.
Basically your idea is good game balance (less than my idea to remove hi and low sec but still...) but to me it sounds like those doctors who announce: "the surgery was a success, but the patient died".
Do you really believe that imposing sucky burdens (POS micromanagement that nobody likes) and expenses will gain EvE success on the long term?
In that case I have an Europe to sell you. We are doing so good with austerity at all costs exactly during a crysis... But as right yesterday a German guy said on TV, "it's fair balance". Hopefully he won't be the first to get lynched when people will revolt thanks to such fairness. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Alavaria Fera
GoonWaffe Goonswarm Federation
3536
|
Posted - 2013.03.10 02:00:00 -
[740] - Quote
Zhade Lezte wrote:Things would look a lot more like VV expects nullsec to look given nullseccers descriptions of it if everyone was occupied with maximizing their ISK profits above all else. Which is an understandable mistake because that is, as far as I can tell, one of VV's main goals in Eve (which is an acceptable goal, just so we're all clear). Buzzy Warstl wrote:There is still this horrible assumption that nullsec needs to be better at *all aspects of industry* than highsec.
I guess simply being able to do things that can't be done at all in highsec isn't good enough.
I would refer you to the story of the goose that laid the golden eggs. We'll never have the advantage of CONCORD protection. Our factories, haulers, miners, you name it will always be vulnerable to being forever destroyed or at least captured with our assets locked from our reach unless we can reclaim the station. And if we're beaten in war and lose all our space, we're done. Our little empire isn't self-sufficient anymore. And this possibility of loss is a huge appeal for us. We should be motivated to fight to defend space so we can retain self-sufficiency, not just to keep tech moons and otherwise who cares if we lose sov like it is today. So the possibility of loss is a huge appeal eh? Well you got it. I am a nullsec zealot. |
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Vaerah Vahrokha
Vahrokh Consulting
3928
|
Posted - 2013.03.10 02:07:00 -
[741] - Quote
Alavaria Fera wrote: So the possibility of loss is a huge appeal eh? Well you got it.
Possibility of loss is one of the few factors that makes EvE an unique and worth playing game. Without it, EvE would be a very outdated, bad made simulation, without dogfights nor interior gameplay, with negligible PvE and still, absolutely basic PvP relying on mouse and on one second long reaction times regardless of the player. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Zhade Lezte
Merch Industrial Goonswarm Federation
93
|
Posted - 2013.03.10 02:08:00 -
[742] - Quote
Vaerah Vahrokha wrote:
[a whole bunch of being mired in specifics]
I don't think anyone here would think that awful gameplay elements would have to stay awful.
It's been stated before that if high and null industry became dependent on PoS it'd have to come with a PoS revamp.
Hell, maybe if they released new modules with the revamp and change to highsec industry greedy marketeers like you and I wouldn't be able to profit off it
Refining is an iffy thing as well. Some think that an automatic mining tax would be better than nerfing highsec refineries to keep miners from just jump freighting everything to highsec, and that null outposts should get stations equal to highsec in terms of industrial capability, containing refineries and also access to sufficient manufacturing slots. |
Yonis Kador
KADORCORP
284
|
Posted - 2013.03.10 02:11:00 -
[743] - Quote
James Amril-Kesh wrote:I think that highsec dwellers should be able to have access to many of the same facilities they do now, provided they do it through a POS.
Small time highsec industrialists will probably find it easier to do their thing because of the nullsec industrialists moving to nullsec, and because of the big-time highsec industrialists moving their work to POSes.
Most people would probably see this as a buff if done properly.
I guess that's my cue to chime in again and remind folks that I disagree with James on this. No one who is manufacturing on site now is going to want the huge logistical chore required of living in a POS. Adding a ton of freightering to people's games that isn't currently required and adding pos costs and upkeep that isn't currently required - is no buff to high sec industry. You guys can keep calling it a buff, but it would be a game-changing nerf. And "small-time industrialists" (new players, casual players) aren't going to find any of this making their games "easier."
What. Ever.
I don't really care what is done to fix the game, (assuming the game needs fixing) but no one's going to sell me hooch and call it Johnny Walker Blue.
More available public slots is supposed to be some bonus? They're available now. And it won't matter anyway - folks would still need a pos to profit like everybody else. I don't know any better way to write it except to write that tethering a dynamic industry to a stationary object is not a buff. Nor is increasing the cost of doing business by a factor of thousands. All any of this would accomplish is reduce player fluidity and raise the bar (startup costs) on the time it takes to establish a new, successful indy corp. I really can't wait to hear from more high-sec industrialists expressing their unbridaled joy at the need for multiple pos's and hundreds of added freighter jumps per week. I'm sure they're on their way.
Annnnny minute now.
YK "He who fights and runs away lives to fight another day." |
Zhade Lezte
Merch Industrial Goonswarm Federation
93
|
Posted - 2013.03.10 02:15:00 -
[744] - Quote
Yonis Kador wrote:James Amril-Kesh wrote:I think that highsec dwellers should be able to have access to many of the same facilities they do now, provided they do it through a POS.
Small time highsec industrialists will probably find it easier to do their thing because of the nullsec industrialists moving to nullsec, and because of the big-time highsec industrialists moving their work to POSes.
Most people would probably see this as a buff if done properly. I guess that's my cue to chime in again and remind folks that I disagree with James on this. No one who is manufacturing on site now is going to want the huge logistical chore required of living in a POS. Adding a ton of freightering to people's games that isn't currently required and adding pos costs and upkeep that isn't currently required - is no buff to high sec industry. You guys can keep calling it a buff, but it would be a game-changing nerf. And "small-time industrialists" (new players, casual players) aren't going to find any of this making their games "easier." What. Ever. I don't really care what is done to fix the game, (assuming the game needs fixing) but no one's going to sell me hooch and call it Johnny Walker Blue. More available public slots is supposed to be some bonus? They're available now. And it won't matter anyway - folks would still need a pos to profit like everybody else. I don't know any better way to write it except to write that tethering a dynamic industry to a stationary object is not a buff. Nor is increasing the cost of doing business by a factor of thousands. All any of this would accomplish is reduce player fluidity and raise the bar (startup costs) on the time it takes to establish a new, successful indy corp. I really can't wait to hear from more high-sec industrialists expressing their unbridaled joy at the need for multiple pos's and hundreds of added freighter jumps per week. I'm sure they're on their way. Annnnny minute now. YK
Now imagine that, but without CONCORD protection! Because that is the reality of needing to refine and build in separate stations (and sometimes sell in a third!)
Anyways, most of the PoS proponents in discussion elsewhere have suggested that PoS be able to refine as well, so they'd be a lot more functional than the PoS that exist today.
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Vaerah Vahrokha
Vahrokh Consulting
3928
|
Posted - 2013.03.10 02:16:00 -
[745] - Quote
Zhade Lezte wrote: I don't think anyone here would think that awful gameplay elements would have to stay awful.
It's been stated before that if high and null industry became dependent on PoS it'd have to come with a PoS revamp.
I am not greedy, I openly share info on what I trade and how I trade it. Of course I won't spit on ISK when they come
Anyway, by the super-heavy pressure imposed by the constant spamming of this kind of threads I have some doubts people want to wait for a POS revamp.
Even if CCP would really do a POSes revamp, we are talking about:
1) Finishing T1 tiericide. 2) Finishing cap ships graphics (and maybe not just that) revamp. 3) Doing faction ships tiericide. 4) Updating the T2 ships that have been obsoleted by T1 improved ships. 5) POS revamp 6) Null sec industry changes / hi sec nerfs or whatever.
This means *years* of waiting. How do you keep them quiet for years, if they seem tired of waiting right today? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Alavaria Fera
GoonWaffe Goonswarm Federation
3536
|
Posted - 2013.03.10 02:19:00 -
[746] - Quote
Yonis Kador wrote:I guess that's my cue to chime in again and remind folks that I disagree with James on this. No one who is manufacturing on site now is going to want the huge logistical chore required of living in a POS. Adding a ton of freightering to people's games that isn't currently required and adding pos costs and upkeep that isn't currently required Of course not, that sort of rubbish is for the nullseccers to deal with.
Harsh and cold outside of highsec. I am a nullsec zealot. |
Zhade Lezte
Merch Industrial Goonswarm Federation
93
|
Posted - 2013.03.10 02:27:00 -
[747] - Quote
Vaerah Vahrokha wrote:Zhade Lezte wrote: I don't think anyone here would think that awful gameplay elements would have to stay awful.
It's been stated before that if high and null industry became dependent on PoS it'd have to come with a PoS revamp.
I am not greedy, I openly share info on what I trade and how I trade it. Of course I won't spit on ISK when they come Anyway, by the super-heavy pressure imposed by the constant spamming of this kind of threads I have some doubts people want to wait for a POS revamp. Even if CCP would really do a POSes revamp, we are talking about: 1) Finishing T1 tiericide. 2) Finishing cap ships graphics (and maybe not just that) revamp. 3) Doing faction ships tiericide. 4) Updating the T2 ships that have been obsoleted by T1 improved ships. 5) POS revamp 6) Null sec industry changes / hi sec nerfs or whatever. This means *years* of waiting. How do you keep them quiet for years, if they seem tired of waiting right today?
Bah, being greedy is a point of pride (I at least try to help out people too, perhaps not as much as you do and mostly just in my alliance)
And that's CCP's question to answer! People have wanted null revamped for years and CCP has decided to work on great features like incarna, highsec wars, and crimewatch instead. Granted they haven't ignored null entirely but the changes made are very few in number and haven't really changed things out here (or have in some cases made things worse), so unfortunately they haven't gained any gratitude from nullsec in that regard.
Better hope that nullsec likes pvp enough to enjoy tiercides and other bones like attack battlecruisers while going through that.
In more optimistic news, CCP has been very effective at getting tiercide done quickly unlike everything else in this game, so *maybe* they'll get through that list faster than years of waiting. Because I may be wrong, but I suspect waiting years will hurt their bottom line. |
Frying Doom
Zat's Affiliated Traders
1773
|
Posted - 2013.03.10 02:33:00 -
[748] - Quote
Zhade Lezte wrote:Vaerah Vahrokha wrote:Zhade Lezte wrote: I don't think anyone here would think that awful gameplay elements would have to stay awful.
It's been stated before that if high and null industry became dependent on PoS it'd have to come with a PoS revamp.
I am not greedy, I openly share info on what I trade and how I trade it. Of course I won't spit on ISK when they come Anyway, by the super-heavy pressure imposed by the constant spamming of this kind of threads I have some doubts people want to wait for a POS revamp. Even if CCP would really do a POSes revamp, we are talking about: 1) Finishing T1 tiericide. 2) Finishing cap ships graphics (and maybe not just that) revamp. 3) Doing faction ships tiericide. 4) Updating the T2 ships that have been obsoleted by T1 improved ships. 5) POS revamp 6) Null sec industry changes / hi sec nerfs or whatever. This means *years* of waiting. How do you keep them quiet for years, if they seem tired of waiting right today? Bah, being greedy is a point of pride (I at least try to help out people too, perhaps not as much as you do and mostly just in my alliance) And that's CCP's question to answer! People have wanted null revamped for years and CCP has decided to work on great features like incarna, highsec wars, and crimewatch instead. Granted they haven't ignored null entirely but the changes made are very few in number and haven't really changed things out here (or have in some cases made things worse), so unfortunately they haven't gained any gratitude from nullsec in that regard. Better hope that nullsec likes pvp enough to enjoy tiercides and other bones like attack battlecruisers while going through that. In more optimistic news, CCP has been very effective at getting tiercide done quickly unlike everything else in this game, so *maybe* they'll get through that list faster than years of waiting. Because I may be wrong, but I suspect waiting years will hurt their bottom line. I think CCP has left the clock ticking for so long, leaving things broken that with all the cool games that have been announced they are crapping them selves a bit. Which is why we have the new idea of them working of a lot of different things at the same time to try to reduce as many of the broken mechanics as possible before those games release. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |
James Amril-Kesh
4S Corporation RAZOR Alliance
4270
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Posted - 2013.03.10 02:35:00 -
[749] - Quote
Vaerah Vahrokha wrote:I never avoided admitting that hi sec should be completely removed, feel free to check my past posts including in this thread. Frankly I think that's equally stupid. There are people who enjoy the relative safety that highsec offers. So long as it isn't complete safe and people are still able to be held accountable for their own stupidity. Highsec is fine as long as it doesn't get any safer.
Vaerah Vahrokha wrote:- NPC Refineries, once nerfed at null sec quality would still provide almost no loss to people with proper skills / implants. Thus the nerf would be ineffective for anyone except new players. Do you see anything wrong with this? That's rather easy to fix, just reduce the bonus to refining amounts someone can get with skills, standings, etc. Don't reduce the base, simply reduce the cap. Say, maximum possible refine you can get would be 85% in an NPC station. If someone wants perfect refine they can do it in a POS. Ideally POS facilities should be superior in some ways to NPC station facilities, including refining.
Basically your idea is good game balance (less than my idea to remove hi and low sec but still...) but to me it sounds like those doctors who announce: "the surgery was a success, but the patient died".
Vaerah Vahrokha wrote:Do you really believe that imposing sucky burdens (POS micromanagement that nobody likes) and expenses will gain EvE success on the long term? Said POS micromanagement would hopefully be addressed in this expansion or in a prior one. I agree that imposing it on people would be an unfair burden. People will whine about expenses at first, and then they'll forget they were ever there. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Alavaria Fera
GoonWaffe Goonswarm Federation
3536
|
Posted - 2013.03.10 02:39:00 -
[750] - Quote
Zhade Lezte wrote:Bah, being greedy is a point of pride (I at least try to help out people too, perhaps not as much as you do and mostly just in my alliance) Greed is good.
So is highsec. I am a nullsec zealot. |
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