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Naso Aya
EVE University Ivy League
6
|
Posted - 2013.04.14 03:18:00 -
[1261] - Quote
James Amril-Kesh wrote:Why the double nerf to cap on the Apoc? First you remove the bonus to energy turret cap use, and then you nerf its total cap? WTF?
And then you pretend to throw us a bone by giving us 1/5 of that bonus back for pulse and 2/5 for beam. Unbelievable.
The nerfing it's total cap was done with the intent to increase the amount of cap regen on the Apoc. It's arguably a single, half nerf. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4564
|
Posted - 2013.04.14 03:22:00 -
[1262] - Quote
Naso Aya wrote:James Amril-Kesh wrote:Why the double nerf to cap on the Apoc? First you remove the bonus to energy turret cap use, and then you nerf its total cap? WTF?
And then you pretend to throw us a bone by giving us 1/5 of that bonus back for pulse and 2/5 for beam. Unbelievable. The nerfing it's total cap was done with the intent to increase the amount of cap regen on the Apoc. It's arguably a single, half nerf. At peak you get an extra 2 GJ/s. Not exactly a big change. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Naso Aya
EVE University Ivy League
6
|
Posted - 2013.04.14 03:26:00 -
[1263] - Quote
James Amril-Kesh wrote:Naso Aya wrote:James Amril-Kesh wrote:Why the double nerf to cap on the Apoc? First you remove the bonus to energy turret cap use, and then you nerf its total cap? WTF?
And then you pretend to throw us a bone by giving us 1/5 of that bonus back for pulse and 2/5 for beam. Unbelievable. The nerfing it's total cap was done with the intent to increase the amount of cap regen on the Apoc. It's arguably a single, half nerf. At peak you get an extra 2 GJ/s. Not exactly a big change.
And since we made a gigantic fuss around 30 pages back, they added the laser changes. You seem to be a few days behind, but apparently Fozzie was running level 4s fine before they adjusts pulse/beam lasers. Enough fuss convinced them to adjust lasers by that fair bit, but we haven't had much of an impact in this thread convincing CCP to change things. That's our one success, so far.
Better than nothing. |

Tonto Auri
Vhero' Multipurpose Corp
70
|
Posted - 2013.04.14 03:35:00 -
[1264] - Quote
Naso Aya wrote:Fozzie was running level 4s fine before they adjusts pulse/beam lasers. He was using cap boosters... |

James Amril-Kesh
4S Corporation RAZOR Alliance
4564
|
Posted - 2013.04.14 03:39:00 -
[1265] - Quote
Naso Aya wrote:apparently Fozzie was running level 4s fine before they adjusts pulse/beam lasers. Seeing as level 4s are endgame content I suppose that's a perfect metric for deciding how good a change is. I bow to your superior wisdom. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Leskit
The Night Wardens Viro Mors Non Est
16
|
Posted - 2013.04.14 03:43:00 -
[1266] - Quote
The more I look at the amarr bs changes, the more I feel like they don't have a role anymore. Abaddon is essentially unchanged-tank + lasers, the amarr doctrine for most of their ships.
The geddon-now it's a gank machine, with an odd utility that's been reserved solely for t2/blood raiders until the dragoon was introduced. But in what situations is it going to be usefull? The 8th lowslot made it a monster for tank+gank. It's the new version of the way Domi's are frequently fit- drones+ neuts. oh yay.
The apoc...is still searching for a role. you want to snipe? Nope, rokhs and maelstroms/ 1400mm artilleries do it better. Even teir 3's are about equal unless someone counter-snipes you. if you want to make it a sniping boat, make it a 10% bonus and see it used both for pulses and tachyons...if you can fit them w/o gimping the tank. I guess after 3 years it was finally time for the amarr to get hit by the nerfbat...hard. The tracking bonus is great on paper, but in actuality I can't see it being actually usefull. Not while 1400's are being fit to everything. Of the three bs's, this is the one with the least defined role and fails in relation to the other two in so many scenarios. But that's just an opinion, and I spend most my time in a t3 or a dred so who am I to talk....
(Yes, I know about the change to large laser fittings+cap use) |

Avald Midular
Republic Military School Minmatar Republic
8
|
Posted - 2013.04.14 04:25:00 -
[1267] - Quote
What's the reason the Mael and Abaddon have the same PG? The Abaddon is supposed to armor tank and fit higher PG weapons while the Mael shield tanks and gets a higher CPU because of it. Even with the new energy weapon changes, it is physically impossible to fit Tach's (102% of PG) while it isn't on the Mael or any other race. Are all Amarr BS's supposed to use nothing but Scorch until they can fit a Paladin? |

Naso Aya
EVE University Ivy League
6
|
Posted - 2013.04.14 04:37:00 -
[1268] - Quote
Avald Midular wrote:What's the reason the Mael and Abaddon have the same PG? The Abaddon is supposed to armor tank and fit higher PG weapons while the Mael shield tanks and gets a higher CPU because of it. Even with the new energy weapon changes, it is physically impossible to fit Tach's (102% of PG) while it isn't on the Mael or any other race. Are all Amarr BS's supposed to use nothing but Scorch until they can fit a Paladin?
We haven't gotten a response from CCP...but it's looking like yes. I feel the issue boils down to two separate issues: Scorch is too strong for pulse lasers, so smaller beams besides Tachs aren't worth fitting, and the Abaddon is too strong of a platform; having Tach's able to be fit on it would potentially lead to some serious balance issues, with a stronger tank than a Mael, combined with longer, more consistent damage at range. |

Alannah Thellere
T4x 3v45i0n 2.0
3
|
Posted - 2013.04.14 05:05:00 -
[1269] - Quote
Ranger 1 wrote:Arronicus wrote:Very dissapointed to see you remove the best lowsec/smallgang battleship out of the amarrian lineup. I do sincerely hope that you won't wreck the navy geddon, the way that you have ruined the current geddon, from being a mobile, tough, cheap, high dps laser platform, into a weak bhaalgorn. I suppose super capital killers will rejoice, to the addition of a ship with neut bonuses that doesn't have to get as close, but I would have hoped that you would have taken a less with how terrible the dragoon is, and ideally, overhauled the dragoon into something useful, instead of wrecking the armageddon into something similarly aweful. Will the Amarrian battleship line be getting a decent small gang warfare battleship back in the future? The apoc has pathetic dps by comparison, and the abaddon is far too slow, as well as having a fair bit less (~10%) dps than the armageddon. 1: A fragile destroyer that most will operate at relatively close range of their target is not the best platform for a neut/drone weapons system. They are too slow to maintain range and have no tank to speak of. The Armageddon is pretty robust and can operate at further range. 2: The Apoc will be a nearly ideal kiting battleship, a near perfect fit for mid sized gang work. With the beam changes it will be a pretty good sniper now as well. 3: The Armageddon is borderline overpowered for small gang, close quarter brawls... and will be one of the most flexible and unpredictable ships in EvE.
.... unless you like flying it in PVE or it's your go-to laser boat when you're not trained heavily into Amarr. Then it will be entirely useless.
|

Avald Midular
Republic Military School Minmatar Republic
8
|
Posted - 2013.04.14 05:21:00 -
[1270] - Quote
Naso Aya wrote:Avald Midular wrote:What's the reason the Mael and Abaddon have the same PG? The Abaddon is supposed to armor tank and fit higher PG weapons while the Mael shield tanks and gets a higher CPU because of it. Even with the new energy weapon changes, it is physically impossible to fit Tach's (102% of PG) while it isn't on the Mael or any other race. Are all Amarr BS's supposed to use nothing but Scorch until they can fit a Paladin? We haven't gotten a response from CCP...but it's looking like yes. I feel the issue boils down to two separate issues: Scorch is too strong for pulse lasers, so smaller beams besides Tachs aren't worth fitting, and the Abaddon is too strong of a platform; having Tach's able to be fit on it would potentially lead to some serious balance issues, with a stronger tank than a Mael, combined with longer, more consistent damage at range.
I would agree with you but it's not like the other 2 BS's can physically fit a rack of Tach's either, Apoc is the sniper and has the same PG as the Abaddon so Tach's would take 102% of PG....WTF. Having to relegate an entire line of BS's to nothing but Scorch is incredibly broken to me. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
586
|
Posted - 2013.04.14 05:41:00 -
[1271] - Quote
Avald Midular wrote:...Having to relegate an entire line of BS's to nothing but Scorch is incredibly broken to me. Dual Heavy Beam Laser? Mega Beam Laser?
Do a comparison of the Mega Beam and the Tachyon. They are not that far apart in performance, that said, one does pay a premium in terms of fitting for the extra 10% range/dps and ~50% alpha of Tachyons .. with sniping no longer valid in blob love fests and BS being replaced by much faster/nimbler tier3 BCs at ranges close to or in excess of 100km, all you need is Scorch .. Apoc needs just 2 or three mods to be able to reach 100km, beyond that you have MJD's and Probes to nail the enemy.
So, enough with the Tachyon nonsense. It became obsolete years ago when range option was removed and alpha was introduced .. if the problem is the Oracles ability to use them then address that, has nothing to do with the BS line .. go to the attack BC thread and ask for them to be hit alot harder than proposed. Focus man, focus!
|

Naso Aya
EVE University Ivy League
6
|
Posted - 2013.04.14 05:49:00 -
[1272] - Quote
EVE is a game where rails and blasters both have their upsides and downsides. Arty and autocannons too. We just saw reductions and adjustments in the medium missile lines to bring the two seperate sides to more equitable footing. So why is it "Lol scorch" is the only acceptable answer for Amarr?
There are issues with all the systems, and missiles definitely need more of a rework than lasers, but as-is, only one item is going to be getting use: Mega Pulse Laser II's with scorch. Without a major laser rebalance, Tachyons are the one item that stand a chance of changing that- sorry for hoping of fitting something else :( |

Avald Midular
Republic Military School Minmatar Republic
8
|
Posted - 2013.04.14 05:56:00 -
[1273] - Quote
Veshta Yoshida wrote:Avald Midular wrote:...Having to relegate an entire line of BS's to nothing but Scorch is incredibly broken to me. Dual Heavy Beam Laser? Mega Beam Laser? Do a comparison of the Mega Beam and the Tachyon. They are not that far apart in performance, that said, one does pay a premium in terms of fitting for the extra 10% range/dps and ~50% alpha of Tachyons .. with sniping no longer valid in blob love fests and BS being replaced by much faster/nimbler tier3 BCs at ranges close to or in excess of 100km, all you need is Scorch .. Apoc needs just 2 or three mods to be able to reach 100km, beyond that you have MJD's and Probes to nail the enemy. So, enough with the Tachyon nonsense. It became obsolete years ago when range option was removed and alpha was introduced .. if the problem is the Oracles ability to use them then address that, has nothing to do with the BS line .. go to the attack BC thread and ask for them to be hit alot harder than proposed. Focus man, focus!
I'm not going to compare Amarr's 2nd best T2 beam to Minmatar's best T2 artillery, that isn't helpful. I'm comparing across races to make a point. No other race has a problem fitting their best T2 beam equivalent. That is my issue. I'm fine with no Amarr BS being physically able to fit, or even fire due to cap, the best T2 beam weapon as long as all the other races are in the same boat, as we have it now, Amarr is the ONLY one and that is broken. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
586
|
Posted - 2013.04.14 05:59:00 -
[1274] - Quote
Naso Aya wrote:EVE is a game where rails and blasters both have their upsides and downsides. Arty and autocannons too. We just saw reductions and adjustments in the medium missile lines to bring the two seperate sides to more equitable footing. So why is it "Lol scorch" is the only acceptable answer for Amarr?
There are issues with all the systems, and missiles definitely need more of a rework than lasers, but as-is, only one item is going to be getting use: Mega Pulse Laser II's with scorch. Without a major laser rebalance, Tachyons are the one item that stand a chance of changing that- sorry for hoping of fitting something else :( Lasers will be revised, hopefully in the same vein as projectiles with ammo (incl. Scorch) being a major variable. Just won't be this summer, but the promise has all but been made so it is coming. The crutch known as Scorch dominates all our weapon sizes, it is not exclusive to BS sized weaponry. Boggles the mind to think that an ammo type is so powerful that it can create and maintain the illusion of lasers being -on par- with the other options through years of tweaks/buffs to said other systems .. broken, but without it our legs will buckle so lean on it heavily until we get one of those snazzy electric wheelchairs the neighbours zoom around in!
|

Ranger 1
Ranger Corp
3947
|
Posted - 2013.04.14 06:18:00 -
[1275] - Quote
Tonto Auri wrote:Storyline, my dear. You can't just point at 10 years of storytelling and say "this had never happened". (Technically, you can, but you'll get the same level of disappointment, as Blizzard and other companies, who made this mistake in the past.)
Do you mean like they did with the Prophecy, which despite early bitter complaints has ended up being extremely popular? Or do you mean like they did with every T1 logistics cruiser in the game, which has been even more popular? Not seeing any disappointment when these ships were redesigned once they entered service. Lore evolves and grows over time, my friend.
Tonto Auri wrote:The story says, that Armageddon and Apocalypse has seen service in years predating the current calendar. And the story says, what these ships were. Also, the story says, that sucking ships were used by suckers, as a direct product of their heresy, not by Holy Amarr Empire.
Key word being "were". Now I'll admit I could have easily missed some bit of lore that describes the Amarr empire condemning "sucking" ships as heresy (which means it is something of a mystery how the Sentinel, Curse, and Pilgrim came to be). Perhaps you could provide a source for that. Not that it really matters, because as I said, Lore evolves and changes... and has many times over EvE's history.
Tonto Auri wrote:Also, where you saw my "accursed drones" angle? In your imaginary arguments? Sorry to burst your bubble.
And again, argumenting T1 ship changes with T2 ships is not correct (read: a failure of an argument.)
Speaking of game balance changes, I'm fine with amarr drone ship. If you accidentally open your eyes, you'll even see my posts advocating that ship, and suggesting the layouts and bonuses.
I must have been confused by your anti drone tirade in #1154 (among others). I don't really know how you are rationalizing T1 and T2 bonuses shouldn't overlap. Obviously they often do, resistance bonuses come to mind, among others.
Tonto Auri wrote:The problem is the choice of hulls, first and foremost. Armageddon and Apocalypse MUST remain laser boats. No discussion allowed. If you want a drone boat - Abaddon is here for you. You may even put 4-6 launchers on it. but no sucking bonuses, THANK YOU. If anyone want a bloody sucker, there's Bhaalgorn, and it even not require to crosstrain into any other race. And will require the same level of skills to fly, if I'm not mistaken.
I'm glad you've decided that "no discussion is allowed", fortunately the creators of the game feel otherwise. For someone obsessed with EvE history you find it very easy to forget Armageddon has always had nearly twice the drone bay of the Abaddon.... and that the Bhaalgorn is based on the Armageddon hull.
Speaking of the Bhaalgorn, it does require cross training in Minmatar to fly... and do you know why? Because it gets it's bonus to webs from the Minmatar battleship skill, while it gets is bonus to NOS/Nuets from it's Amarr battleship skill.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
589
|
Posted - 2013.04.14 06:28:00 -
[1276] - Quote
I am just looking forward to seeing more than 4-5% of ships fielded in tournament being of the golden hull variety as has been the norm the past three years .. Armageddon and Apocalypse are like designed for that venue, small gang combat where logi suppression and swatting support is key  |

Jack C Hughes
Deep Core Mining Inc. Caldari State
7
|
Posted - 2013.04.14 06:33:00 -
[1277] - Quote
Veshta Yoshida wrote:Avald Midular wrote:....I'm not going to compare Amarr's 2nd best T2 beam to Minmatar's best T2 artillery, that isn't helpful. I'm comparing across races to make a point. No other race has a problem fitting their best T2 beam equivalent. That is my issue. I'm fine with no Amarr BS being physically able to fit, or even fire due to cap, the best T2 beam weapon as long as all the other races are in the same boat, as we have it now, Amarr is the ONLY one and that is broken. Tachyons are not the best beam, they are not even in the list .. they are oversized, like 1600 plates on a cruiser or a MSE on a frig. They offer respectable alpha over that of smaller bore guns, but that is it .. horrible tracking, atrocious fittings and gluttonous operation make them inferior to Mega Beams in any scenario relevant today.
for the oversized thing simply compare the number of turrets that Amaar and Minmatar have. Amarr: 2 pulses 3 Beams, 5. Min: 3 auto, 2 Arties, 5.
While for gallente & Caldari they own 6 for two races while Caldari have missles
Fine if you say that Tach is oversized, just give another thing that is not oversized and enable Amarr a similar number of choice of turrets as Minmatar.
Don't like the idea of using oversize to neglect the problem. Tachs are bit stronger than others and that MIGHT be right but we have to waste a 50% cap usage bonus even to use it. Other turrests with some bonus like 10% range(Rokh) or 5% damage(Mealstrom) is defenatly better than Tachs. |

Ranger 1
Ranger Corp
3947
|
Posted - 2013.04.14 06:43:00 -
[1278] - Quote
Jack C Hughes wrote:Veshta Yoshida wrote:Avald Midular wrote:....I'm not going to compare Amarr's 2nd best T2 beam to Minmatar's best T2 artillery, that isn't helpful. I'm comparing across races to make a point. No other race has a problem fitting their best T2 beam equivalent. That is my issue. I'm fine with no Amarr BS being physically able to fit, or even fire due to cap, the best T2 beam weapon as long as all the other races are in the same boat, as we have it now, Amarr is the ONLY one and that is broken. Tachyons are not the best beam, they are not even in the list .. they are oversized, like 1600 plates on a cruiser or a MSE on a frig. They offer respectable alpha over that of smaller bore guns, but that is it .. horrible tracking, atrocious fittings and gluttonous operation make them inferior to Mega Beams in any scenario relevant today. for the oversized thing simply compare the number of turrets that Amaar and Minmatar have. Amarr: 2 pulses 3 Beams, 5. Min: 3 auto, 2 Arties, 5. While for gallente & Caldari they own 6 for two races while Caldari have missles Fine if you say that Tach is oversized, just give another thing that is not oversized and enable Amarr a similar number of choice of turrets as Minmatar. Don't like the idea of using oversize to neglect the problem. Tachs are bit stronger than others and that MIGHT be right but we have to waste a 50% cap usage bonus even to use it. Other turrests with some bonus like 10% range(Rokh) or 5% damage(Mealstrom) is defenatly better than Tachs. Your confusion on the issue is quite understandable, CCP did some odd things when coming up with the laser line up and naming convention originally.
He's right though, Mega beams were supposed to be on par with the top of the line for the other races... while Tachs were supposed to be an over sized option for Amarr that required your entire fit to be focused solely on mounting and keeping them running.
I'm glad they have cut the requirements for fittings and cap on all BS sized beams(including Tachs), and with luck perhaps they can be persuaded to rework beams entirely. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
590
|
Posted - 2013.04.14 07:16:00 -
[1279] - Quote
Jack C Hughes wrote:for the oversized thing simply compare the number of turrets that Amaar and Minmatar have.... Sure, lets play that game: Small Beam: 2, Medium Beam: 3, Large Beam: 3 Small Pulse: 3, Medium/Large Pulse: 2
Discrepancies abound! Take a look at that 3rd medium beam if you please, it is called Quad LBL and is essentially a beam version of the small gatling pulse .. if Tachyons were truly the 3rd large beam then it would have been designed in the same vein but since it was meant to compete range wise with rails in ages past it became what you see today.
As I said, lasers are a [lisp]Special[/lisp] case. Been burning crystals for as long as I have been piloting, so I am well aware of all the niggles involved.
PS: Join my crusade to introduce the M/L Gatlings please, you seem to have a passion for lasers as I have. Just prod the Devs whenever they mention "pulse" or "laser", eventually they'll buckle or in the very least explain why not 
|

Jack C Hughes
Deep Core Mining Inc. Caldari State
7
|
Posted - 2013.04.14 07:19:00 -
[1280] - Quote
Lost All I wrote due to bad internet access. Damn it |

Gabriel Karade
Noir. Noir. Mercenary Group
86
|
Posted - 2013.04.14 09:06:00 -
[1281] - Quote
Gabriel Karade wrote:Constructive criticism: For the 'new' Armageddon, the combination of Neutralizer bonus, the DominixGÇÖs drone bonus and the slot layout provide too much synergy GÇô it will be too powerful and steps too much on the DominixGÇÖs role. Instead: Quote:Amarr Battleship Skill Bonuses: +5% large energy turret and battleship launcher rate of fire +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5) Fittings: 13500 PWG(-3000), 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 250(+125) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80) My changes emphasised. Having a GÇÿdual-hattedGÇÖ bonus is not without precedent and having three bonuses is not without precendent (Scorpion). What this does is keep clearer separation between the Armageddon and Dominx. It has a larger drone bay, allowing a flight of heavyGÇÖs, flight of mediums and 3 flights of lights but not the drone damage bonus. It retains enough of its laser focus to keep the GÇÿloyalistsGÇÖ happy, but also has that Khanid gleam to its eye, without going all the way (i.e. without the bonuses to missile damage projection, like the Raven and Typhoon). It is flexible, but forces genuine compromise rather than the straight 7 neut + drones ship the current iteration is going to become. Thoughts? Quoting myself quoting, because I think it's worth discussing - I still feel the current proposed Armageddon is too close to the Dominix and will completely overshadow the former. Lasers (or Launchers - both options viable with the bonus) with neuts and a bigger, but not Dominix drone bay, would still open up 'options' which seems to be the drive behind all of this:
5 gun/2 neut 5 launcher/2 neut 5 gun/ 2 launcher 7 neut 4 neut/3 nos
List goes on.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Zimmy Zeta
Red Federation RvB - RED Federation
15344
|
Posted - 2013.04.14 10:21:00 -
[1282] - Quote
So I played around with the new stats in EFT a little. The Apoc seems to be a little low on CPU right now - with mandatory modules like MWD, Heavy Cap Booster (no way this ship will be viable without it, even with MWD turned off it will deplete its cap by firing the guns alone within 3 m 16 s with all level 5 skills), 3 Heatsinks, TC II, DCU II and 1 EANM II, I was already so low on CPU that I had to fill the remaining low with an ANP II and had to put a Cap recharger II into the remaining mid slot for lack of a better option due to lack of CPU. (My fit had 81k EHP, 973 m/s, exactly 1000 dps with Conflag @ 27 +13 and 760 dps with Scorch @ 80+ 13)
2 ACR and one Large Processor Overclocking Unit would be needed to fit a full rack of Tachyons (also with max skills)- but only if you forfeit the MWD and fit an AB instead.
Right now I am playing around with Geddon fits a little- you can make some oddball fun setups with this ship, but overall I fear that it is not focused enough to excel in any role except the obvious torpedo setup. Just think of how bad an average post by me is, and then realize half of them are even worse |

Johnson Oramara
Science and Trade Institute Caldari State
39
|
Posted - 2013.04.14 10:21:00 -
[1283] - Quote
Naso Aya wrote:EVE is a game where rails and blasters both have their upsides and downsides. Arty and autocannons too. We just saw reductions and adjustments in the medium missile lines to bring the two seperate sides to more equitable footing. So why is it "Lol scorch" is the only acceptable answer for Amarr?
There are issues with all the systems, and missiles definitely need more of a rework than lasers, but as-is, only one item is going to be getting use: Mega Pulse Laser II's with scorch. Without a major laser rebalance, Tachyons are the one item that stand a chance of changing that- sorry for hoping of fitting something else :( Oh just you wait, they'll nerf the Mega Pulses and scorch so you have the option but likely won't be flying Amarr anymore... |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
|
Posted - 2013.04.14 10:37:00 -
[1284] - Quote
CCP perhaps the Apoc could sacrifice some of its optimal range bonus in exchange for better cap and more cpu?
Oh and please buff all battleships mobility just take a couple of million kg of their mass... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Laura Belle
Vectis Covert Solutions
3
|
Posted - 2013.04.14 10:43:00 -
[1285] - Quote
is it an illusion or it's really the only ship that gonna be left with 18slots?
|

Zimmy Zeta
Red Federation RvB - RED Federation
15350
|
Posted - 2013.04.14 11:39:00 -
[1286] - Quote
PVE setup for the Apoc:
8x MPL II
3x Cap Recharger II 1x TC II
2x HS II 1x EANM II 2x Hardeners II 1x LAR II 1x Cap Power Relay II
Aux. Nanopump Energy Collision Accelerator CCC
5x Hammerhead II
With all level 5 skills 11m 50s with Scorch ( 708 dps @ 71+13) or INMF (847 dps @ 24 +13). Capstable with Gamma or above. Plenty of Grid and CPU left. So I guess it will be viable for PVE, even for less experienced players. Just think of how bad an average post by me is, and then realize half of them are even worse |

James Amril-Kesh
4S Corporation RAZOR Alliance
4565
|
Posted - 2013.04.14 11:39:00 -
[1287] - Quote
Veshta Yoshida wrote:Tachyons are not the best beam, they are not even in the list .. they are oversized, like 1600 plates on a cruiser or a MSE on a frig. They offer respectable alpha over that of smaller bore guns, but that is it .. horrible tracking, atrocious fittings and gluttonous operation make them inferior to Mega Beams in any scenario relevant today. LOL OKAY A battleship can't fit 8 of these oversized guns, but a battlecruiser can do it without nearly as much trouble. Anybody else see the problem with that? Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
592
|
Posted - 2013.04.14 12:00:00 -
[1288] - Quote
James Amril-Kesh wrote:LOL OKAY A battleship can't fit 8 of these oversized guns, but a battlecruiser can do it without nearly as much trouble. Anybody else see the problem with that? That is not a problem of the gun or the BS but the tier3's and the tier3's alone. They were flawed upon release and are now going to get the first nerf in what will likely be a long series of nerfs as CCP wants to prolong the agony be careful not to overdo it. They and we (myself excluded) wanted a novel ship never before seen and we did, the solution to fitting oversized mods had already been used successfully on logis so where could the harm be in applying it to guns? Guess they never encountered the heavy neut Guardian which is also made very possible due the oversize bonus .. not very practical of course but it had its uses 
BS have never been able to fit a full rack without some compromises, even the Paladin has some severe restrictions put on it should it make the attempt (refuse to drag the poor ever broken NM into this, it has suffered enough) .. it is not a complaint when BS cannot fit a full rack, but a statement of fact. |

Avald Midular
Republic Military School Minmatar Republic
9
|
Posted - 2013.04.14 13:31:00 -
[1289] - Quote
Veshta Yoshida wrote:Tachyons are not the best beam, they are not even in the list .. they are oversized, like 1600 plates on a cruiser or a MSE on a frig. They offer respectable alpha over that of smaller bore guns, but that is it .. horrible tracking, atrocious fittings and gluttonous operation make them inferior to Mega Beams in any scenario relevant today.
Look, I don't even what this "oversized" thing is or why it only applies to Amarr's weapons, I'm comparing Amarr's highest DPS T2 beam to Minmitar and other race's highest T2 beam equivalent. The other races have no problem fitting their 8 turret ships with theirs, Amarr's can't physically fit them even with the latest changes, let alone fire them without killing cap and wasting modules that no other race has to waste. This is broken. |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
53
|
Posted - 2013.04.14 15:32:00 -
[1290] - Quote
I think its bs to have the geddon lose a slot compared to the others. Yeah it totally looks like a tiercide when the tier 1 bs loses 1 slot while the other 2 stay the same. |
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