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Thread Statistics | Show CCP posts - 25 post(s) |

TehCloud
Carnivore Company
37
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Posted - 2013.05.13 23:55:00 -
[2761] - Quote
Apoc: UPDATE: Based on feedback concerns about Apocalypse cap I've given back a bit of its total cap pool, bringing its cap recharge up to almost 7cap/sec. Its also gained just a bit of armor hp. We will keep on eye on the cap situation throughout testing.
Defense (shields / armor / hull) : 6000(-211) / 7000(-500) / 7000(+359)
These changes confuse me. "Increased Armor HP" and yet it has 1.5k less Armor than the other Amarrian Battleships. My Condor costs less than that module! |

Nevyn Auscent
Broke Sauce
264
|
Posted - 2013.05.14 01:24:00 -
[2762] - Quote
CCP Rise wrote:
I think the answer to this question is that beams (and possibly energy weapons as a whole) need to be visited with a full balance pass. This is not a problem that should get fixed through ship design, it should get addressed through a weapon system rebalance. As we are now finishing up balancing most of the 'core' ships in the game we will be looking to add more module balancing and I would think weapon systems would be near the top of the list.
The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live.
Thanks for the feedback, I'll keep reading. And as I've said before, we will watch all of these after they go to TQ and make changes if things aren't working out well for a certain ship or race.
*snip* You are already looking at large beams. It is obvious to EVERYONE (Baring Bouh, who has made it obvious he just wants to ensure Beams are never viable on a beam ship over rails on a beam ship) that your 'touches' currently are not going to be sufficient, so you could easily add another 10% to the adjustments at this point in order to keep things workable for now.
Telling us that 'We will look at it in a years time' is a whole year which Amarr Battleships remain in a totally broken & unworkable state with regards to any kind of long range doctrine with their own weapons. And that really isn't acceptable. In the current state of Amarr ships, I, and many others, will simply not fly them, or if we do we will projectile fit them.
Also, Armageddon/Dominix debate is heated as to which is better, yes, but both are currently in a bad spot. They are just arguing for last & second to last, not for any real spot. The Armageddon has been left with T1 battleship fitting, it has not been given comparable fitting to the Abaddon. And again, should have the option of using it's racial beam weapons. It doesn't, the best way to fit it is with Projectiles, or Missiles (Which at best are a tertiary Amarr weapon). And with it's lackluster fittings, close range weapons are really the only serious choices meaning the neut range is basically irrelevant, and you are better off just slapping a couple of neuts on any other battleship. |

Ashlar Vellum
Esquire Armaments
47
|
Posted - 2013.05.14 01:46:00 -
[2763] - Quote
CCP Rise first of all thank you for posting, it is good to know that devs are still monitoring this thread.
But, as others already noted, it will be tricky to give you any reasonable feedback right now if lasers will be rebalanced later. Can you at least elaborate on what kind of problems do lasers have from your point of view and will this laser rebalance touch only beams or will it include pulses as well.
TehCloud wrote:Apoc: UPDATE: Based on feedback concerns about Apocalypse cap I've given back a bit of its total cap pool, bringing its cap recharge up to almost 7cap/sec. Its also gained just a bit of armor hp. We will keep on eye on the cap situation throughout testing.
Defense (shields / armor / hull) : 6000(-211) / 7000(-500) / 7000(+359)
These changes confuse me. "Increased Armor HP" and yet it has 1.5k less Armor than the other Amarrian Battleships. It has probably less hp than the other amarrian battleships, cause it is Attack battleship and they are supposed to be less bulky more agile and squishy by design.
ninja edit: that is why
Quote:It will also be Amarr's Attack battleship, meaning it has received increased base speed, agility, lowered signature resolution, and slightly lowered hitpoints. |

Tank Talbot
Imperial Academy Amarr Empire
167
|
Posted - 2013.05.14 02:51:00 -
[2764] - Quote
Some of this gets into the naval ship thread. Naval versions no longer HAVE to be just improvements to or a reworking of the base offering as can be seen with the Naval Armageddon. They can go in completely a different direction to fill needed roles in a raceGÇÖs line up. Personally, I canGÇÖt help but feel and think thatGÇÖs a good thing for everyone. We can all agree that the Naval Armageddon fills the needed versatile combatant role for missions and else awesomely while retaining a true Amarr spirit, if admitting the entry fee is higher. One issue with the line up is now solved?
Forgive me for repeating myself here due to relevancy but I am not sure I "get" the Apocalypse at this time in that I am having to look at it as something outside of what was considered its traditional role and the new role of projecting fire at longer ranges against smaller ships "reads sketchy" without seeing if improvements will be made to laser weapon's native tracking ratings in the weapon rebalance. Can it pin hole a HAC in this version or an INT or T3 effectively? If so the described role looks more worthy of filling to make a BS worth buying in the face of some steep cheaper competition. I'd like to read some thoughts on that from those that have tested it against such targets.
Sure, its frustrating right now. Many good Amarr have rent their clothing and self onto presenting the appearance of a messiah just GÇ£AFTERGÇ¥ the crucifixion. But it could still pan out alright. So its agreed that with the current laser weapon mechanics the ships look below par. However, could the developers be forward thinking people designing these ships for the new mechanics they are working on? If so, then are these ships actually a guide to figuring out what rebalanced lasers might look like even if they are not ready to release details publicly?
You see, I have a hard time thinking that they would go through the whole ship rebalance process and not prepare for the future and particularly a near one like a weapon rebalance. As fans we might think them stupid sometimes but lets give them the benefit of the doubt that comes with a professional pay check. What if rebalanced lasers are designed to fit these ships into the indicated role... |

Pelea Ming
Prostitutes Are Always Wlling Care Factor
252
|
Posted - 2013.05.14 02:58:00 -
[2765] - Quote
Another note here, but why do all the Devs seem intent on ignoring/not responding in any way to comments about the Abaddon? |

Tonto Auri
Vhero' Multipurpose Corp
177
|
Posted - 2013.05.14 02:58:00 -
[2766] - Quote
Great CCP Rise basically dismissed any questions he tried to answer. Good job, I suppose? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
178
|
Posted - 2013.05.14 04:00:00 -
[2767] - Quote
CCP Rise wrote:I think the answer to this question is that beams (and possibly energy weapons as a whole) need to be visited with a full balance pass. This is not a problem that should get fixed through ship design, it should get addressed through a weapon system rebalance. As we are now finishing up balancing most of the 'core' ships in the game we will be looking to add more module balancing and I would think weapon systems would be near the top of the list. Good if true.
Quote:The Apoc is not "supposed" to use beams. I don't really know how you took that from my description which says "It is also getting an increase to power grid and CPU so that beams are a more viable option in the future." All I meant to say was that we increased fitting while lowering PG need for beams and so hopefully it would be more viable now than before. We know beams still need work on their own, as I said above. We took it from ship bonuses. Because the opposite makes little sense.
Quote:First of all, again, it isn't "supposed" to use beams. Even if it was, you really think increased tracking will never be relevant? Yes, we really think.
Quote:As for why tracking in general, I think there's a lot of reasons. Its makes the Apoc stand apart from the other two Amarr battleships in a very distinct and interesting way. It provides a niche for the Apoc in multiple environments. It offers a strong option to counter some of the most popular ships in PVP meta right now (attack BC and Tech 3 cruisers). It gives players who want to use Amarr battleships in smaller groups at closer ranges a new tool. It fits the idea of the attack role well. On and on. Blind claim, not supported by anything but delusions, as it's evident from the whole thread of criticism.
Quote:Overall most of the concerns here seem related to cap or more specifically, beams. Oh? Check back to the link earlier in this post: the concerns of an energy weapon is far from prevalent. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
178
|
Posted - 2013.05.14 04:01:00 -
[2768] - Quote
Quote:The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live. I could not care less about Dominix. When changes to Amarr BS go live, I cancel my subscription. I'm NOT playing this game for your entertainment. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Nevyn Auscent
Broke Sauce
265
|
Posted - 2013.05.14 04:18:00 -
[2769] - Quote
Tonto Auri wrote:Quote:The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live. I could not care less about Dominix. When changes to Amarr BS go live, I cancel my subscription. I'm NOT playing this game for your entertainment. To be honest, we aren't really much worse off than we used to be. The Abaddon is still going to be used in fleets the same as it used to be, with 1400's, like always. The Geddon doesn't exist, but the Navy Geddon is unchanged, and even if the Geddon still had the same bonuses, price would be going up significantly due to extra materials. So the Navy Geddon is much more reasonable in price anyway compared now. And was just better at the same job. |

Tonto Auri
Vhero' Multipurpose Corp
180
|
Posted - 2013.05.14 04:27:00 -
[2770] - Quote
To be honest, I'm not used to repeat my statements twice. If you're trying to placate me by telling that "but not much have changed... yet", it's a futile effort. Sooner or later, they drag every ship from under me, and what I would be flying? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
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Avald Midular
Republic Military School Minmatar Republic
167
|
Posted - 2013.05.14 04:44:00 -
[2771] - Quote
Nevyn Auscent wrote:Tonto Auri wrote:Quote:The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live. I could not care less about Dominix. When changes to Amarr BS go live, I cancel my subscription. I'm NOT playing this game for your entertainment. To be honest, we aren't really much worse off than we used to be. The Abaddon is still going to be used in fleets the same as it used to be, with 1400's, like always. The Geddon doesn't exist, but the Navy Geddon is unchanged, and even if the Geddon still had the same bonuses, price would be going up significantly due to extra materials. So the Navy Geddon is much more reasonable in price anyway compared now. And was just better at the same job.
While I agree we aren't any worse off, the other races have received fixes (Caldari and cruises) and buffs (Gallente and Minmitar) while the Amarr are still awaiting a laser rebalance that may or may not ever come and until then are forced into Scorch or Arties. |

Tank Talbot
Imperial Academy Amarr Empire
168
|
Posted - 2013.05.14 04:46:00 -
[2772] - Quote
I just wanted to note that there is a new kind of computer virus on the loose that is transferable to humans by means of internet use. It makes people flip out and go crazy over peculiar little changes in the functionality of known systems. Victims express bouts of rage through posts and exhibit zombie like patterns in a sleepless malaise of constant posting. Its not considered highly contagious yet. The CDC has been notified and are working on a vaccine. There is no need for alarm. If you suspect some one of having fallen victim to this new and as yet unnamed virus please contact your local forum police with the details. Thank you for your consideration. Further details to be posted as they become available.
Again... There is no cause for alarm. |

joshua mckayne
Laststar Industries Inc. The Aurora Shadow
0
|
Posted - 2013.05.14 04:52:00 -
[2773] - Quote
the only glaring issues with the apoc i can see so far is the severe lack of capacitor while firing its guns other than that it could use a bit more armor, just a bit. if those two things can be fixed i can see it being a fairly solid ship. |

Avald Midular
Republic Military School Minmatar Republic
168
|
Posted - 2013.05.14 05:02:00 -
[2774] - Quote
joshua mckayne wrote:the only glaring issues with the apoc i can see so far is the severe lack of capacitor while firing its guns other than that it could use a bit more armor, just a bit. if those two things can be fixed i can see it being a fairly solid ship.
You find the bonuses useful over an Abaddon?
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raawe
24th Imperial Crusade Amarr Empire
12
|
Posted - 2013.05.14 06:07:00 -
[2775] - Quote
Anyone noticed on minmatar thread how Rise changed ship role on tempest? There is still hope for amarr ships |

joshua mckayne
Laststar Industries Inc. The Aurora Shadow
0
|
Posted - 2013.05.14 06:31:00 -
[2776] - Quote
Avald Midular wrote:joshua mckayne wrote:the only glaring issues with the apoc i can see so far is the severe lack of capacitor while firing its guns other than that it could use a bit more armor, just a bit. if those two things can be fixed i can see it being a fairly solid ship. You find the bonuses useful over an Abaddon?
you will be able to use conflag and get reliable hits off of smaller craft, while the Abaddon will need to use INMF crystals. also the Apoc becomes MUCH faster than the other Amarr battleships, its almost as fast as an oracle under MWD
speed at level 5 skills under MWD is 1,015.32 ms with two 1600 rolled tungsten plates and no trimarks with trimarks its 896.32ms with the same setup.
so your usual pulse oracle is about 300ms faster under MWD
your average double plated and fully Trimarked Abaddon is clocking at 676.56ms under MWD
Apocalypse Fit,
3 Trimark armor pump I
8 Megapulse Laser II
100mn MWD II Heavy Capacitor Booster II with Cap booster 800 2 Tracking computer II
2 Heatsink II 2 1600mm rolled tungsten DCU II EANM II ANP II
5 hammer head II
EHP 101,417 DPS Navy Standard = 434.22 - 592 w/drones capstable 48% INMF =651.32 - 809.72 w/drones cap lasts 5m 10s Scorch = 519 - 677 w/drones Conflag = 792.84 - 885 w/drones cap lasts 3m 20s
tracking speed on guns Any non t2 crystal = 0.0597 -0.979 with the TC2's on tracking scripts Scorch = 0.0448 - 0.0734 Conflag = 0.0418- 0.0685
so it could use better cap stability and some more ehp
|

Nariya Kentaya
Always Negative.
593
|
Posted - 2013.05.14 08:17:00 -
[2777] - Quote
raawe wrote:Anyone noticed on minmatar thread how Rise changed ship role on tempest? There is still hope for amarr ships That's assuming giving amarr nerfs wasnt the whole point of the expansion, which it was. so no, amarr wont receive anymore changes for quite a while, besides possibly minor number tweaks. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
172
|
Posted - 2013.05.14 08:21:00 -
[2778] - Quote
Tonto Auri wrote:To be honest, I'm not used to repeat my statements twice. If you're trying to placate me by telling that "but not much have changed... yet", it's a futile effort. Sooner or later, they drag every ship from under me, and what I would be flying?
I agree wit this sentiment, I am going on a strike of sorts by not flying amarr battleships until energy weapons have their full balance pass and cap/pg problems are resolved.
However CCP get their metrics, they will not be getting them from me. Tiericide is tiers by another name. |

Nevyn Auscent
Broke Sauce
267
|
Posted - 2013.05.14 09:14:00 -
[2779] - Quote
Little Dragon Khamez wrote:Tonto Auri wrote:To be honest, I'm not used to repeat my statements twice. If you're trying to placate me by telling that "but not much have changed... yet", it's a futile effort. Sooner or later, they drag every ship from under me, and what I would be flying? I agree wit this sentiment, I am going on a strike of sorts by not flying amarr battleships until energy weapons have their full balance pass and cap/pg problems are resolved. However CCP get their metrics, they will not be getting them from me. That's pretty much my plan as well. Tonto, if/when Energy weapons get a real fix (Which really only needs the percentages we have been saying here and in the Energy Weapons thread), the Apoc will actually be in a pretty good place. As will the Abaddon. The new Geddon.... well, it's not the old Geddon, but if they gave it T3 PG/CPU, it'll work out fairly decently also. With it's current fitting issues however, Meh. |

raawe
24th Imperial Crusade Amarr Empire
12
|
Posted - 2013.05.14 10:45:00 -
[2780] - Quote
To quote Rise
Quote: To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was.
I actually see geddons flying around more often then abaddons, especially for pvp. On the other hand not so while ago Prophecy was changed and i never EVER saw that ship around (well maybe in smaller fleets fitted for uber obvious bait) but after the change guess what....still nothing. Seems like folks don't really like the new Prophecy role and i think same will happen with Armageddon. People will train for dominix imo and i'm one of those sad ones that would like to see it stay the way it was. Anyone remember Kil2's (Rise) Armageddon movie? Proper geddon action \m/
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John 1135
34
|
Posted - 2013.05.14 10:56:00 -
[2781] - Quote
Tank Talbot wrote:However, could the developers be forward thinking people designing these ships for the new mechanics they are working on? They may indeed be forward thinking. Designers can be. They are being paid to perfect the game rather than paying to play it in the meantime.
What one would like to be reading in Amarr threads with these changes is excitement. Excitement about ships they fly or want to fly. Excitement about options for fleet doctrines, gangs, solo roams and PVE. Excitement about the navy versions and excitement in the ships of the line. What we're hearing from Amarr is near uniform pessimism.
Eve is a complex game: it is easy to not see the whole picture. Unfortunately paying to wait patiently for the details to be sketched in is rather less than satisfying. All that is needed is to be shared some of the insights that drive decisions such as apparently paradoxical ship bonusing and flat nerfs that will impact some races much harder than others. How can one readily understand such decisions when the ships in question were never by any stretch called imba? But understanding is needed, if people are expected to continue patiently paying and playing while forward-thinking design does its job. |

Tonto Auri
Vhero' Multipurpose Corp
185
|
Posted - 2013.05.14 11:38:00 -
[2782] - Quote
Nevyn Auscent wrote:Tonto, if/when Energy weapons get a real fix (Which really only needs the percentages we have been saying here and in the Energy Weapons thread), the Apoc will actually be in a pretty good place. If/when they "fix" lasers, Apoc will still be as bland as other two. None of the new BS can compete with old Armageddon, not even remotely. Bottom line: Amarr is shafted. However you slice this sentence, it won't change. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Unit757
D-I-L-L-I-G-A-F Double Tap.
52
|
Posted - 2013.05.14 14:24:00 -
[2783] - Quote
Tonto Auri wrote:Nevyn Auscent wrote:Tonto, if/when Energy weapons get a real fix (Which really only needs the percentages we have been saying here and in the Energy Weapons thread), the Apoc will actually be in a pretty good place. If/when they "fix" lasers, Apoc will still be as bland as other two. None of the new BS can compete with old Armageddon, not even remotely. Bottom line: Amarr is shafted. However you slice this sentence, it won't change.
Go fit a dual plated mega pulse geddon on TQ, then go fit a dual plated mega pulse apoc on sisi. Drones aside, they arn't much different, and the apoc can tank more, and go faster. Yes, energy weapons as a whole need a look at when it comes to cap consumption, but they are far from useable.
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Tonto Auri
Vhero' Multipurpose Corp
186
|
Posted - 2013.05.14 14:43:00 -
[2784] - Quote
Unit757 wrote:Go fit a dual plated mega pulse geddon on TQ, then go fit a dual plated mega pulse apoc on sisi. You know, you making little sense? If you bring TQ 'geddon to the same PG/CPU, as Apoc/Abaddon, it will allow this fit easily. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Unit757
D-I-L-L-I-G-A-F Double Tap.
52
|
Posted - 2013.05.14 16:49:00 -
[2785] - Quote
Tonto Auri wrote:Unit757 wrote:Go fit a dual plated mega pulse geddon on TQ, then go fit a dual plated mega pulse apoc on sisi. You know, you making little sense? If you bring TQ 'geddon to the same PG/CPU, as Apoc/Abaddon, it will allow this fit easily.
No, I'm pretty sure I'm making perfect sense. Here, I'll be nice and explain it better for you. The current geddon can fit a full rack of megas, tank, prop, point. The current Apoc can also do this, but with less DPS, more range, and more tank. The new Apoc can also fit this, with slightly less tank then it originally had (still more then the current geddon), a little less DPS, more range, and better tracking. Given how nobody likes sitting still in pvp, I will gladly take a small DPS hit to track better. |

Tonto Auri
Vhero' Multipurpose Corp
186
|
Posted - 2013.05.14 17:25:00 -
[2786] - Quote
And what exactly you want to track better? Frigates? Don't try to fool me here, you'll fit pulses with conflag on it. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Zarnak Wulf
In Exile. Imperial Outlaws.
1213
|
Posted - 2013.05.14 17:35:00 -
[2787] - Quote
The thread is 137 pages long. Unless your post begins with, "I went to the Test Server and..." then your opinion is theory crafting only. They know and admitted that laser weapons need work. CCP has taken steps in that direction. But actually getting on SISI, putting an Apoc together, and testing it will have much more impact on CCP Rise then temper tantrums on the forums. At least you can point and say, "I tried this fit and this fit and this fit and got my ass handed to me each and every time."
Other great forum theory crafting moments before **** went live-
'The projectile buffs are not enough. Minmatar ships will continue to suck.' 'Supercarriers and fighter bombers are fine. Put them on TQ' 'The Talos is going to suck. Noone will fly it.' 'The Algos is worthless. People will fly the Dragoon over it. And the Corax is so OP that they'll blot out the sun.'
I did go to the Test Server and played with an Armageddon. My fit:
High: Cruise Launcher II x 4 Heavy Unstable Neut x 3 Mid: 100MN Prototype MWD Heavy Cap Booster II Fleeting Propulsion Inhibitor Faint Warp Disruptor Low: 1600mm Plate II x 2 EANM II x 2 DC II DDA II x 2 Rigs: Trimarks x 3
Drones: Warde II x 5 Bouncer II x 5 Hammerhead II x 5 Hobgoblins II x 5 Warriors II x 5 ECM x 5
Solid Tank. Cap was very manageable. 867 DPS is on the low side. 903 overheated. Lots of utility in the form of the drone bay and three heavy neuts. Many ships ran as soon as I landed on grid. The ship out-neuted a Bhaalgorn. The Armageddon gave a solid performance in every fight I was in.
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Unit757
D-I-L-L-I-G-A-F Double Tap.
53
|
Posted - 2013.05.14 17:41:00 -
[2788] - Quote
Tonto Auri wrote:And what exactly you want to track better? Frigates? Don't try to fool me here, you'll fit pulses with conflag on it.
I am quite content with tracking everything better, which the apoc allows me to do. Oh, and I use INMF, unless the situation makes conflag better.
Anyways, moving past stupid people who have no idea what they are talking about, I to, have been on sisi playing with the amarr ships. As I said earlier, aside from the obvious cap issues lasers present, which will hopefully be fixed down the road, the apoc is pretty solid. Cruise Geddon is also quite nice, neut range especially. |

Ranamar
Li3's Electric Cucumber Li3 Federation
7
|
Posted - 2013.05.14 18:36:00 -
[2789] - Quote
Tonto Auri wrote:Quote:The Apoc is not "supposed" to use beams. I don't really know how you took that from my description which says "It is also getting an increase to power grid and CPU so that beams are a more viable option in the future." All I meant to say was that we increased fitting while lowering PG need for beams and so hopefully it would be more viable now than before. We know beams still need work on their own, as I said above. We took it from ship bonuses. Because the opposite makes little sense. Quote:First of all, again, it isn't "supposed" to use beams. Even if it was, you really think increased tracking will never be relevant? Yes, we really think. Quote:As for why tracking in general, I think there's a lot of reasons. Its makes the Apoc stand apart from the other two Amarr battleships in a very distinct and interesting way. It provides a niche for the Apoc in multiple environments. It offers a strong option to counter some of the most popular ships in PVP meta right now (attack BC and Tech 3 cruisers). It gives players who want to use Amarr battleships in smaller groups at closer ranges a new tool. It fits the idea of the attack role well. On and on. Blind claim, not supported by anything but delusions, as it's evident from the whole thread of criticism.
So... a 60km Mega Pulse Laser II (firing Scorch) with a tracking bonus isn't good enough? Why would you ever fit beams on an Apoc when you can use that? (well, maybe if you can't use T2 guns for lolscorch) Pulse apocs are still really good when engaging down and nothing has changed except they burn through cap faster.
I've been trying to come up with an armor rail ship which is at all competitive... and the Megathron has serious trouble matching the pulse Apoc against anything smaller than a battleship, especially now that they both get tracking bonuses. |

Avald Midular
Republic Military School Minmatar Republic
170
|
Posted - 2013.05.14 18:50:00 -
[2790] - Quote
Ranamar wrote:Tonto Auri wrote:Quote:The Apoc is not "supposed" to use beams. I don't really know how you took that from my description which says "It is also getting an increase to power grid and CPU so that beams are a more viable option in the future." All I meant to say was that we increased fitting while lowering PG need for beams and so hopefully it would be more viable now than before. We know beams still need work on their own, as I said above. We took it from ship bonuses. Because the opposite makes little sense. Quote:First of all, again, it isn't "supposed" to use beams. Even if it was, you really think increased tracking will never be relevant? Yes, we really think. Quote:As for why tracking in general, I think there's a lot of reasons. Its makes the Apoc stand apart from the other two Amarr battleships in a very distinct and interesting way. It provides a niche for the Apoc in multiple environments. It offers a strong option to counter some of the most popular ships in PVP meta right now (attack BC and Tech 3 cruisers). It gives players who want to use Amarr battleships in smaller groups at closer ranges a new tool. It fits the idea of the attack role well. On and on. Blind claim, not supported by anything but delusions, as it's evident from the whole thread of criticism. So... a 60km Mega Pulse Laser II (firing Scorch) with a tracking bonus isn't good enough? Why would you ever fit beams on an Apoc when you can use that? (well, maybe if you can't use T2 guns for lolscorch) Pulse apocs are still really good when engaging down and nothing has changed except they burn through cap faster. I've been trying to come up with an armor rail ship which is at all competitive... and the Megathron has serious trouble matching the pulse Apoc against anything smaller than a battleship, especially now that they both get tracking bonuses.
Not speaking for him but I would assume that any laser rebalance would include doing away with a 60km Scorch fit (90 for Apoc) or else no one would touch beams unless they made them OP to make up for their obnoxious fitting requirements compared to Scorch (pretty much the gist of this entire thread). |
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