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Onictus
Legendary Knights Vorpal's Edge
33
|
Posted - 2011.11.21 11:27:00 -
[601] - Quote
Headerman wrote:IMO the best way to get more people into 0.0 space is to make it more attractive to people, not disenfranchise them with major nerfs to high sec.
Seriously, if i was having fun at a place somewhere for a while, and the owner came along and told me to move to another area of theirs that was ****, and he was poking me with a stick to go, i would simple get up and leave.
What they are worried about it the people will leave the game.
Basically unless there is a much bigger spread of NPC space there is no point in trying, many don't want to be in the power blocks, nor can they conceivably compete with the power blocks so they simply stay the **** in empire.
Nerf high to the group and you'll likely just end up chasing out the industrial base. Because if you think for a heartbeat that incusions and level 4s are the reason that people staying in High you are cracked. Have you ever seen the real output of the guys that have 5-6 industrial toons going? These guys build battlecruisers by the thousand, why would they want to **** up their cash flow so you creaps can shoot at them.
They don't, nor are they going to anytime soon. |

Jenshae Chiroptera
201
|
Posted - 2011.11.21 11:29:00 -
[602] - Quote
Jenshae Chiroptera wrote:Jenshae Chiroptera wrote:Headerman wrote:IMO the best way to get more people into 0.0 space is to make it more attractive to people, not disenfranchise them with major nerfs to high sec.
Seriously, if i was having fun at a place somewhere for a while, and the owner came along and told me to move to another area of theirs that was ****, and he was poking me with a stick to go, i would simple get up and leave. Mostly it is personality and play style. If they have 10M SP and haven't move to low, null or WH then they probably never will, not matter what changes you make. You can't change people and they are simply not interested in those play styles. Change null sec to make it better for those already there or add the guerilla mechanics that I have listed in my sig. Covert POS Remove local Remove NPC kill reports. Player owned and destructible gates Covert gates. Lost to previous page. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Jojo Jackson
6
|
Posted - 2011.11.21 12:09:00 -
[603] - Quote
First: MUCH harder consequenz for: - bug abusing, cheating and so on (last mentioned blackhole negativ value abuse, moongo, ... the list is TO long and there are nearly no consequenz .. the corps/allys still exist, the players which have done it still fly their ships)
- limit size of corps, allys, blue standings No reason to try 00 with 100 man corps as you know the next X000 ally with their 3*X000 blues just blobs you next night.
- increas cost of multi-sov Keep it low for one constelation, the second will cost 10 times as much, the third again 10 times more and so on.
- you build up a POS in your time zone ... and while you sleep players from other time zones destroy it without any changs to defend it (real life you know? sleep, work, family?) Implement some sort of "attackeble time frame" which can be set by the holders. This way they can decide "we have time to play AND DEFEND fro 18:00 to 22:00 London time, if you want to kick our a.. come at this time to play with us ". This time frame can be changed once a week or even just once a month .... so defenders can't abuse it (yes, there are many who will try hard to find abuse posibilitys!!).
- as soon as real money comes into play: BAN the one who offer it and the one who take it! Further: DELATE the corps, DELATE the allys, DELATE the chars! Not just ban but DELATE them for ever! Same for BOT users. BAN the hole damn IPs, BAN every account which uses the same Credit information, BAN every account with the same e-mail, acc information (first/last name and so on). There are ways if you realy want to @CCP!
I still can't belive, that there are intervies with some very well known 00 Ally LEADERS where they clearly say: "sure do we use bots, and yes we abused this and this and this" ... that THIS leaders and allys are still aktive and NOT anihilated by CCP :(. -> MEGA FAIL!
As long as stuff like this is far to common -> absolut NO reason to go to low/00 sec space! |

Jenshae Chiroptera
202
|
Posted - 2011.11.21 12:52:00 -
[604] - Quote
Jojo Jackson wrote:... - limit size of corps, allys, blue standings ...
Actually, yes! Limiting the alliance and corp sizes then limiting how many they can make blue or neutral might mean more friendlies getting shot and more feuds building up. 
The combination is crutial.
Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Nevryn Takis
University of Caille Gallente Federation
0
|
Posted - 2011.11.21 18:03:00 -
[605] - Quote
Cailais wrote:I think if you want to improve the attractiveness of null sec to an Empire resident then you need to work to the lowest common denominator - the individual player.
I believe that one of the primary barriers to players even dipping their toe into null sec space is the assumption, rightly or wrongly, that it is the domain of the highly organised large scale and already existing entities (corporations and alliances).
I know I replying late to this , and I could really have done with including the previous post in the thread but...
One of the primary barriers is as quoted cos its true... however.. the much larger primary barrier is to get to Null sec you have to attempt to get through several low sec systems....
Assuming you manage to get through the camp out of highsec (not likely in anything other than a blockade runner or fast frigate) then you've still got to run through several systems where if you're not blue you're dead.. just to get to a system where there's no station.
No logical resaon therefore to even want to leave highsec .. the is no risk/reward relationship .. high risk/high loss yes .. but reward no.
Also for the casual player or small group of casual players null sec is not an option if you want a pos and do anyform of research manufacturing .. if wouldn't be up for more than 24 hours before some lowlife toasted it... most likely whilst you were off line coz real life has a tendency to get in the way... |

Jenshae Chiroptera
203
|
Posted - 2011.11.21 19:41:00 -
[606] - Quote
Came across these guys recently Rooks and Knights They seem to be only about 200 members but they stand up against some of the biggest alliances.
They rock! \m/ Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Emiko Luan
Ekchuah's Shrine Comporium
5
|
Posted - 2011.11.21 22:30:00 -
[607] - Quote
just delete local T_T (maybe allow scanships access to local - make more scanships) +welcome to my world+ http://venomzer0.deviantart.com |

Sezdro
Shiny Toy Guns STR8NGE BREW
0
|
Posted - 2011.11.21 23:10:00 -
[608] - Quote
CCP Soundwave wrote:This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.
One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.
I wouldn't mind getting bounties instead of pickin up the drone poo, but you'd also have to make the "officer" drones' drops worth something, and buff the drone salvage as well (I get more salvage out of 1 level for mission than I do in probably 5-6 drone patrol runs, and that's no exaggeration.)
That might not put a little more life into 0.0 though, because I imagine all of the manufacturing corporations would essentially have their operations brought to a hault. |

Jenshae Chiroptera
204
|
Posted - 2011.11.22 10:08:00 -
[609] - Quote
Russell Casey wrote:Jenshae Chiroptera wrote:... and yet I come across eight guarded bubbles in 17 jumps, half of those jumps through low sec?
Yeah, fine when you are deep but going in or out, the spiders be getting in ye hair from everywhere! That's why the null chokes need to go. Once you get past them there's literally hundreds of empty systems people could settle in far from the power blocs to build their own empires---but the problem is, they all use the same pipes for empire access so while a big alliance may not care who lives at the highsec exit, they will care who's using their low-null pipe since it's literally their lifeline. The map needs a rework, imo, less of a flower, more like the rings of a tree with high in the "core" and low and null as the outer layers.
OP? Been awhile since you updated this thread. Not getting the answers you wanted?  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Titania Hrothgar
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.11.22 10:34:00 -
[610] - Quote
Right now I fly a Thrasher that's worth millions more than the hull of the ship itself. I like my Thrasher. I like my Rupture.
Outside of being in a thriving corporation, I cannot afford to continually replace my expensively modded out ships. (Well, the Rupture isn't modded out yet, but it will be as skills progress).
In high sec I can fly these and have fun blasting the hell out of NPC pirates. If I were to do this in low sec, I'd be ganged up on, blown to bits, MAYBE escape with my pod, and then be left with a huge hole in my hanger that I cannot afford to fill unless I simply fly basic hulls fitted with the cheapest mods on the market. Want me in low sec? Make ships free. I'll go into low sec and let you all blow me up all day long.
Powerful mods are expensive. I've got my eye on a rig that's going to cost me 23 million ISK. I am NOT taking that into low sec especially when the original poster clearly states that the reason he wants low sec to be populated is so he can go hunting.
I would be more inclined to go into low sec without local as has been said in many threads. Of course then the trolls call me stupid for suggesting that, but guess what trolls.... The question posed here was "What will entice you into low sec" so I answered the question. Sorry, I'm kinda fed up with the forum trolls here.
I'll venture into low and null when I find a powerful enough corporation to head in there with. Venturing into low sec solo is in no way appealing to me. Either way, I suppose it doesn't matter. Whether I'm flying solo in high sec or flying in a large fleet in null sec, the result is the same... I'll probably not be accessible for the random pvp ganking. Titania Hrothgar |

Andski
GoonWaffe Goonswarm Federation
962
|
Posted - 2011.11.22 10:37:00 -
[611] - Quote
Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships)
getting ganked more often while trying to rat will surely attract more high-sec people to null |

DeBingJos
T.R.I.A.D
133
|
Posted - 2011.11.22 10:40:00 -
[612] - Quote
Titania Hrothgar wrote:Right now I fly a Thrasher that's worth millions more than the hull of the ship itself. I like my Thrasher. I like my Rupture.
Outside of being in a thriving corporation, I cannot afford to continually replace my expensively modded out ships. (Well, the Rupture isn't modded out yet, but it will be as skills progress).
In high sec I can fly these and have fun blasting the hell out of NPC pirates. If I were to do this in low sec, I'd be ganged up on, blown to bits, MAYBE escape with my pod, and then be left with a huge hole in my hanger that I cannot afford to fill unless I simply fly basic hulls fitted with the cheapest mods on the market. Want me in low sec? Make ships free. I'll go into low sec and let you all blow me up all day long.
Powerful mods are expensive. I've got my eye on a rig that's going to cost me 23 million ISK. I am NOT taking that into low sec especially when the original poster clearly states that the reason he wants low sec to be populated is so he can go hunting.
I would be more inclined to go into low sec without local as has been said in many threads. Of course then the trolls call me stupid for suggesting that, but guess what trolls.... The question posed here was "What will entice you into low sec" so I answered the question. Sorry, I'm kinda fed up with the forum trolls here.
I'll venture into low and null when I find a powerful enough corporation to head in there with. Venturing into low sec solo is in no way appealing to me. Either way, I suppose it doesn't matter. Whether I'm flying solo in high sec or flying in a large fleet in null sec, the result is the same... I'll probably not be accessible for the random pvp ganking.
If you are fitting a 23mil rig to a 5mil hull you are doing it wrong. Yes its ok to fly that in highsec, but just take a cheaper hull into lowsec. Nobody is forcing you to buy super expensive mods. Fly cheap and have fun! Fix FW ! |

Jenshae Chiroptera
204
|
Posted - 2011.11.22 10:40:00 -
[613] - Quote
Andski wrote:Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships) getting ganked more often while trying to rat will surely attract more high-sec people to null
Covert POS (cloak is disrupted when people enter or leave it, can anchor in anomolies) Remove Local Remove NPC kill reports
... and small corps / alliances can covertly inhabit a null sec system.
Anyone want to make a remix of "Badger! Badger! Badger! mushroom, mushroom ... Ah snake!" with "D-scan! D-scan! D-scan! ore rock, ore rock ... Ah SB! "? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Titania Hrothgar
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.11.22 11:04:00 -
[614] - Quote
DeBingJos wrote:Titania Hrothgar wrote:Right now I fly a Thrasher that's worth millions more than the hull of the ship itself. I like my Thrasher. I like my Rupture.
Outside of being in a thriving corporation, I cannot afford to continually replace my expensively modded out ships. (Well, the Rupture isn't modded out yet, but it will be as skills progress).
In high sec I can fly these and have fun blasting the hell out of NPC pirates. If I were to do this in low sec, I'd be ganged up on, blown to bits, MAYBE escape with my pod, and then be left with a huge hole in my hanger that I cannot afford to fill unless I simply fly basic hulls fitted with the cheapest mods on the market. Want me in low sec? Make ships free. I'll go into low sec and let you all blow me up all day long.
Powerful mods are expensive. I've got my eye on a rig that's going to cost me 23 million ISK. I am NOT taking that into low sec especially when the original poster clearly states that the reason he wants low sec to be populated is so he can go hunting.
I would be more inclined to go into low sec without local as has been said in many threads. Of course then the trolls call me stupid for suggesting that, but guess what trolls.... The question posed here was "What will entice you into low sec" so I answered the question. Sorry, I'm kinda fed up with the forum trolls here.
I'll venture into low and null when I find a powerful enough corporation to head in there with. Venturing into low sec solo is in no way appealing to me. Either way, I suppose it doesn't matter. Whether I'm flying solo in high sec or flying in a large fleet in null sec, the result is the same... I'll probably not be accessible for the random pvp ganking. If you are fitting a 23mil rig to a 5mil hull you are doing it wrong. Yes its ok to fly that in highsec, but just take a cheaper hull into lowsec. Nobody is forcing you to buy super expensive mods. Fly cheap and have fun!
I don't recall saying anyone was forcing me to do this. In fact, I recall saying that I was enjoying playing the way I do. Titania Hrothgar |

decaneos
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.11.22 11:13:00 -
[615] - Quote
limit the amount of mass a cyno can move. that should also be directly linked to the size of the ship producing a cyno.
example. a frigate cyno can only move cruisers or smaller. a cruiser cyno can only move battleshipes and smaller a battle ship can move caps and smaller and a cap can move supercaps and titans or smaller supercap and titans can move everything
but there should be a limit to how much mass can actually be shifted through the cyno based on the size of the ship and if its t2 or not. much like how a wormhole has a mass limit.
|

Jenshae Chiroptera
204
|
Posted - 2011.11.22 11:16:00 -
[616] - Quote
decaneos wrote:... example. a frigate cyno can only move cruisers or smaller. ...
Objective? To make a cyno ladder and hope you can kill the battleship or cap ship before it brings in more? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

decaneos
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.11.22 11:24:00 -
[617] - Quote
it would require far more planning to "hotdrop" a huge amount of caps then. couldnt just use one frigate based cyno to move 20 supercaps and a few titans in one go.
if i went to low sec to do missions thats what happens, its no longer a small group of pirates its hotdrop here comes the supercap fleet
|

Jenshae Chiroptera
204
|
Posted - 2011.11.22 11:26:00 -
[618] - Quote
Definitely need to be coupled with mass limitations. Maybe cyno more cyno in, bring in the ships, cyno out again, swop ships then cyno back in yet again?  Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Scrapyard Bob
EVE University Ivy League
384
|
Posted - 2011.11.22 14:33:00 -
[619] - Quote
Mass limits with cynos could be interesting - you would need to introduce some method of tuning the cyno beacon's mass capability (doing it by ship type would not work). Scripts might work. You could have (2) or (4) different scripts to tune the mass vs cyno fuel used.
Unscripted you get the standard cyno beacon length with a mass limit capable of bringing in a single wing's worth of ships (say 30 battleships, 15 caps and 5 scaps).
Use a different script to get a higher mass limit (50% higher?), but at the cost of additional cyno fuel (doubled fuel costs). With an even more expensive script that boosts the mass limit to 80% higher, but with 4x cyno fuel usage.
Or a script that makes the cyno beacon with a lower mass limit (30% less) and lower cyno fuel usage (1/2). With another script that cuts your mass limit to 50% less but only uses 1/4 the fuel.
(Adjust numbers to fit - it would definitely add a bit of logistics to moving large fleets around, just like you have to deal with for wormholes. To bring a bigger fleet, you'd have to pop more cynos. Might work - might not .) |

Vircomore Amilupar
Solenus Directive Rieos Coalition
0
|
Posted - 2011.11.22 15:08:00 -
[620] - Quote
As someone who has been playing for about 8 months, and has only been into low-sec to do a quick storyline pickup in a shuttle - here is my opinion (and only my opinion).
I would be more willing to spend resources venturing into Low-sec if my security in High-sec was actually improved. As it stands, the threat of can-flippers and suicide gankers has me more afraid of warping to a high-sec roid belt than entering a low-sec system.
1. I'm not an Indie.
2. I only run one account.
3. I only have 12M SP - and can't fly any Cov Ops beyond T3 Cruiser.
4. I don't make the kind of money running L4s that would afford me replacing Legions, Hulks, or other ships on a weekly basis.
Especially if I'm at risk of losing them just doing some Kernite mining in 0.6.
IMO - Making High-Sec truly "High Security" would go well towards making people more interested in Low-sec. |

Ninyania alCladdyth
Aliastra Gallente Federation
0
|
Posted - 2011.11.22 16:49:00 -
[621] - Quote
Jenshae Chiroptera wrote:Andski wrote:Emiko Luan wrote:just delete local T_T (maybe allow scanships access to local - make more scanships) getting ganked more often while trying to rat will surely attract more high-sec people to null Covert POS (cloak is disrupted when people enter or leave it, can anchor in anomolies) Remove Local Remove NPC kill reports ... and small corps / alliances can covertly inhabit a null sec system. Anyone want to make a remix of " Badger! Badger! Badger! mushroom, mushroom ... Ah snake!" with "D-scan! D-scan! D-scan! ore rock, ore rock ... Ah SB! "?
I am interested in this product and/or service. |

Andski
GoonWaffe Goonswarm Federation
974
|
Posted - 2011.11.22 16:58:00 -
[622] - Quote
Scrapyard Bob wrote:Mass limits with cynos could be interesting - you would need to introduce some method of tuning the cyno beacon's mass capability (doing it by ship type would not work). Scripts might work. You could have (2) or (4) different scripts to tune the mass vs cyno fuel used.
Unscripted you get the standard cyno beacon length with a mass limit capable of bringing in a single wing's worth of ships (say 30 battleships, 15 caps and 5 scaps).
Use a different script to get a higher mass limit (50% higher?), but at the cost of additional cyno fuel (doubled fuel costs). With an even more expensive script that boosts the mass limit to 80% higher, but with 4x cyno fuel usage.
Or a script that makes the cyno beacon with a lower mass limit (30% less) and lower cyno fuel usage (1/2). With another script that cuts your mass limit to 50% less but only uses 1/4 the fuel.
(Adjust numbers to fit - it would definitely add a bit of logistics to moving large fleets around, just like you have to deal with for wormholes. To bring a bigger fleet, you'd have to pop more cynos. Might work - might not .)
I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping. |

Jenshae Chiroptera
206
|
Posted - 2011.11.22 17:05:00 -
[623] - Quote
Andski wrote: I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.
I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Andski
GoonWaffe Goonswarm Federation
974
|
Posted - 2011.11.22 17:18:00 -
[624] - Quote
Jenshae Chiroptera wrote:Andski wrote: I'm not a fan. Jumping to a cyno already consumes isotopes, same as running ships through titan bridges. 300 liquid ozone (cyno IV) is trivially cheap and augmenting it by any multiplier just means that the ships used to light cynos would need more cargo space, and liquid ozone isn't exactly scarce.
As it is, jumping a large capital fleet requires multiple cynos to avoid bumping.
I think the limit is more to reduce how many and what size of ship can come through, maybe put a cool down timer on it also? So the first step would be to cyno in some guards and some other cyno ships.
This would make moving fleets much too tedious. For one, you'd need a titan to bridge those cyno ships (don't even say a blackops BS, those things are utterly useless for anything other than covert drops or moving blockade runners across small distances) and you'd need cyno ships, backup cyno ships in a carrier, and the godawfully useless clone vat bay mod on the titan in case one of those cyno pilots gets popped and podded while moving the fleet halfway across the galaxy.
There are ways to limit supercapital force projection - this is not one of them. |

Jenshae Chiroptera
206
|
Posted - 2011.11.22 17:48:00 -
[625] - Quote
Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee?
Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in.
Andski wrote:... There are ways to limit supercapital force projection - this is not one of them.
They are ...? Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Andski
GoonWaffe Goonswarm Federation
975
|
Posted - 2011.11.22 19:22:00 -
[626] - Quote
Jenshae Chiroptera wrote:Maybe also put a cool down on the cyno pilots that come in before they can start it up. Give the defenders more time to react or flee? Yes, it should be tedious to deploy a huge fleet, it should be a total logistical nightmare. It should take time, maybe a day or two's planning. Not just crashing every system that you want to throw a quick party in. Andski wrote:... There are ways to limit supercapital force projection - this is not one of them. They are ...?
Reducing jump range, for one. |

Fearless M0F0
Incursion PWNAGE Asc
0
|
Posted - 2011.11.22 20:30:00 -
[627] - Quote
IMHO, I think the quickest way to get more ppl in nullsec is to add more DIRECT routes from highsec to null. Right now to get to some nullsec regions you have to fly through many lowsec or a few perma-camped chokepoints. Make it more difficult to perma-camp all nullsec access points and traffic will increase naturally.
Another way to invite more small corp/alliances is to stop a single alliance from claiming sov in vast amounts of unused space. Make it so alliances can only claim sov from a starting "home" system. Only after they have sov on all systems in that constellation they can claim sov on adjacent constellations. Also force a limit on how many systems an alliance can claim based on number of pilots.
Third, add like 100 more nullsec regions and make them so far apart, it would take an invading force a whole day of cyno jumps to move a capital fleet from one side to the other, no chance for lame supercarrier hotdrops. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
10
|
Posted - 2011.11.22 20:45:00 -
[628] - Quote
High-sec dwellers have heard the concerns, and we have worked to meet the need. After extensive negotiations, our friends the Jovians are now considering how best to add to the population count in nullsec.
Please monitor the news channels for additional information. 
Have a nice day. |

Adelphie
Paradox Collective
40
|
Posted - 2011.12.10 00:28:00 -
[629] - Quote
Sorry for leaving this thread unloved - just resubbed for crucible!
I'll update the OP when I get a chance. |

Adelphie
Paradox Collective
40
|
Posted - 2011.12.10 00:32:00 -
[630] - Quote
While we're on this topic - I've also run a little experiment since I've been back.
I've been trying to give away access to nullsec - with no rent, free space, easy access to stations, empire etc. and a non-camped route. I thought as these were peoples main gripes about null I'd have people biting my hand off, but alas it's more difficult to give away than an internet spaceship nerd's virginity! Drop me a convo if you know anyone who is interesed |
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