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Korvus Falek
Depraved Corruption Space Wolves Alliance
72
|
Posted - 2013.08.12 21:46:00 -
[1291] - Quote
Just posting to say I love the damnation changes. Stocking up on them now =) |

Eldrith Jhandar
Immortalis Inc. Shadow Cartel
12
|
Posted - 2013.08.12 21:58:00 -
[1292] - Quote
Jerick Ludhowe wrote:Valfreyea wrote:
Perhaps give a double bonus, replacing the hybrid tracking with another 7.5% to Heavy Drone speed and perhaps RoF?
Haven't seen a bonus for drone RoF, so it'd be something new at least :p
I'd much rather see the ship get a midslot, lose the tracking bonus, lose some of the armor HP granted in the most recent proposal and then gain a 10% armor hp per level in place of the tracking bonus. Also, 7.5% to rof would be so hilariously overpowered.
I disagree with the 10% armor hp per level As then you have to choose which bonus to use and you cannot use all 4 bonuses, altho a 5% damage per level to heavy drones might be an alternative to giving the slot stolen from the eos Tho I still stand by my 5/5/7 eos Allows active tanking with enough mids for cap boosterx2 web point mwd, equal tank to te Astarte but weaker dps slightly, but not by too much
Btw a rail Astarte will be doing more dps than an eos attemtping to use berserkers by about 135 dps, and can instantly switch targets and apply damage immediately... The eos under any circumstances seems to be vastly inferior in any roll, eos needs a further buff to come back into line with the other commandships Either make it 5/5/7 or change the tracking for hybrids changed to 5% to heavy drone damage and hp I will continue to stand by a 5/5/7 eos as it makes it possible to buffer it for super large fleets tho not as effectively as damnation ofc |

Jureth22
FLA5HY RED FLE5HY WARLARDS
116
|
Posted - 2013.08.12 22:41:00 -
[1293] - Quote
please fozzie,give claymore one damage to hm and ham instead of 2x bonuses to rof. |

Net7
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.08.12 22:51:00 -
[1294] - Quote
Nighthawk "Slot layout: 7 H, 5 M, 5 L , 2 turrets (+1), 5 Launchers (-1)"
So... anyone wanna buy my Nighthawk?
My fit is now screwed... even with the increase for missile skills the loss of a launcher kills it, not its not fit for SOLO... OR Fleet comps... like many other's have said, Caldari gets the shaft once again |

TekGnosis
Rules of Acquisition Acquisition Of Empire
20
|
Posted - 2013.08.12 22:51:00 -
[1295] - Quote
Sux that there is no combination of Armor and Skirmish. :(
There were a bunch of changes recently specifically geared toward increasing the mobility of armor. e.g. AAR, 800/400mm plate mass reductions, removal of speed penalties for active rigs, etc etc.
So what ship exactly is it I'm supposed to FC in for AHAC again? You know, the ones I'm wanting to give Armor and Skirmish links to?
I 'get' flavor differences between races etc etc, but why aren't these just '3% bonus to warfare links'... |

Balzac Legazou
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.08.12 23:00:00 -
[1296] - Quote
Ersahi Kir wrote:It's pretty obvious that they wanted to avoid giving it a sentry bonus because sentries are flavor of the month
Not just of the month; they're objectively better than other combat drone types in most situations, and have been for a long time. Which is a bit silly; the peak of the drone skill tree is when you get drones that actually function as turrets. 
Part of the problem with (real, moving, non-sentry) drones is the UI, but (although they are making some superficial improvements to it) there don't seem to be any plans to overhaul that.
If they want drones to remain stupid, slow, and hard to control (so they get destroyed often), they need to give ships much bigger drone bays, or get rid of drone bays and let players launch them from the normal cargo hold. With that change, I guess the "treat drones as ammo" philosophy can make sense. Until then, heavies just move too slowly and die too easily to justify using them instead of sentries.
Heavy drones often get killed before they even reach their target, and in less time than it takes them to react to the "recall" command (i.e., before they even turn back, let alone dock). |

Ellendras Silver
No Self Esteem ShAdOw PoLiTiCs
79
|
Posted - 2013.08.12 23:03:00 -
[1297] - Quote
TekGnosis wrote:Sux that there is no combination of Armor and Skirmish. :(
There were a bunch of changes recently specifically geared toward increasing the mobility of armor. e.g. AAR, 800/400mm plate mass reductions, removal of speed penalties for active rigs, etc etc.
So what ship exactly is it I'm supposed to FC in for AHAC again? You know, the ones I'm wanting to give Armor and Skirmish links to?
I 'get' flavor differences between races etc etc, but why aren't these just '3% bonus to warfare links'...
according to OP astarte and eos have armor and skirmish bonus |

I'm Down
Macabre Votum Northern Coalition.
212
|
Posted - 2013.08.12 23:05:00 -
[1298] - Quote
So the general Idea I'm hearing is an Eos with:
300 drone bay
100 bandwidth
+1 drone controlled per level + 10% to drone mwd speed and tracking
+ 10% to HP and drone damage + 10% to armor HP
Would make it inline with all the other commands where it's fierce against frigs and cruisers but somewhat lacking against BS. Give's it 3 flights of medium drones, but limits heavy drone use completely.
Justifies the -1 slot b/c of the additional drones/capabilities
Solves the issues with it's terribad HPs
Still susceptible to smartbomb counters, especially on BS.
Sounds reasonable, and actually makes the EOS unique. Could also shift around some of the high slots to lows or mediums... or change the bonus to allow it to fit drone control units so that it has to choose between DPS and gang links like all the rest of the commands.
|

Omnathious Deninard
Novis Initiis
1443
|
Posted - 2013.08.12 23:19:00 -
[1299] - Quote
I'm Down wrote:So the general Idea I'm hearing is an Eos with:
300 drone bay
100 bandwidth
+1 drone controlled per level + 10% to drone mwd speed and tracking
+ 10% to HP and drone damage + 10% to Armor HP
Would top out just under 800 dps with 10 medium drones, 3 DDAs and perfect skills, but lets face it, mediums are really easy to pop....and it's still under the dps of an Astarte by a long shot. The funny thing about medium drones, is they do exactly 1/2 the damage of a large drone. So 10 medium drones do the exact same damage as 5 large drones just not as much HP as large drones. Ideas for Drone Improvement |

I'm Down
Macabre Votum Northern Coalition.
212
|
Posted - 2013.08.12 23:42:00 -
[1300] - Quote
Omnathious Deninard wrote:I'm Down wrote:So the general Idea I'm hearing is an Eos with:
300 drone bay
100 bandwidth
+1 drone controlled per level + 10% to drone mwd speed and tracking
+ 10% to HP and drone damage + 10% to Armor HP
Would top out just under 800 dps with 10 medium drones, 3 DDAs and perfect skills, but lets face it, mediums are really easy to pop....and it's still under the dps of an Astarte by a long shot. The funny thing about medium drones, is they do exactly 1/2 the damage of a large drone. So 10 medium drones do the exact same damage as 5 large drones just not as much HP as large drones.
Yes, but they're also twice as fast and better tracking.
and with 10 drones, you can mix in some neuts/webs/ecm drones effectively to compensate for the lost slot. |

Eldrith Jhandar
Immortalis Inc. Shadow Cartel
12
|
Posted - 2013.08.12 23:53:00 -
[1301] - Quote
I'm Down wrote:Omnathious Deninard wrote:I'm Down wrote:So the general Idea I'm hearing is an Eos with:
300 drone bay
100 bandwidth
+1 drone controlled per level + 10% to drone mwd speed and tracking
+ 10% to HP and drone damage + 10% to Armor HP
Would top out just under 800 dps with 10 medium drones, 3 DDAs and perfect skills, but lets face it, mediums are really easy to pop....and it's still under the dps of an Astarte by a long shot. The funny thing about medium drones, is they do exactly 1/2 the damage of a large drone. So 10 medium drones do the exact same damage as 5 large drones just not as much HP as large drones. Yes, but they're also twice as fast and better tracking. and with 10 drones, you can mix in some neuts/webs/ecm drones effectively to compensate for the lost slot.
I don't like the idea of going with a 10% hp per level, in terms of drone boats we only have one active tanker and I'd love to see another along side of the myrmidon, and in terms of 10 hammerheads they would need to change the 10% speed and tracking to just scout drones and add in a 5% per level to scout drones for this to be worth the -1 slot And it would be unique but I'd still rather see a 5/5/7 eos with its current bonuses at the moment
|

Eldrith Jhandar
Immortalis Inc. Shadow Cartel
12
|
Posted - 2013.08.13 00:06:00 -
[1302] - Quote
Also on the note of the claymore it currently has 8.8888 effective turrets Which seems a little low But the vulture also has about 7.5 Could switch a 5% rof to 10% damage and get 10 effective turrets And maybe change the one range bonus to a 5% damage 5% optimal or falloff combined bonus |

Mournful Conciousness
Embers Children TOHA Conglomerate
112
|
Posted - 2013.08.13 00:43:00 -
[1303] - Quote
Just been on sisi to test the new Eos and Astarte. I am nonplussed. The problem is the lack of low slots and the explosive hole. You just can't get enough tank on there (using 1 slot for a damage mod) for the ship to be viable.
These ships will not see the light of day on tranquility unless this is fixed.
Disappointing.
As before, the Sleipnir has an amazing omni tank and puts huge amounts of damage into the explosive hole of any armour ship. As before, it's OP in comparison. (for the record, I have skills for both, but would like the choice of whether to armour or shield tank on TQ).
In terms of balance, nothing has changed.
Perhaps the new local rep buffs have not made it onto the test server? If so, perhaps when that's fixed these ships have half a chance of being useful, but to be honest it does not look like they will.
b0rked, unuasble. All that design effort is wasted. These ships will sit on the market gathering dust.
For the record, I used the 2 utility highs for nosferatus to top up the aneamic cap recharger. This is the only way to run 2 armour repairers. Fitting just 1 armour rep means a certain and swift death. I used to use this trick for the ishtar - of course now I can't so the ishtar can't self rep any more (it used to be ok at this).
|

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
150
|
Posted - 2013.08.13 02:01:00 -
[1304] - Quote
Mournful Conciousness wrote: Perhaps the new local rep buffs have not made it onto the test server? If so, perhaps when that's fixed these ships have half a chance of being useful, but to be honest it does not look like they will.
b0rked, unuasble. All that design effort is wasted. These ships will sit on the market gathering dust.
For the record, I used the 2 utility highs for nosferatus to top up the aneamic cap recharger. This is the only way to run 2 armour repairers. Fitting just 1 armour rep means a certain and swift death. I used to use this trick for the ishtar - of course now I can't so the ishtar can't self rep any more (it used to be ok at this).
Use a cap booster. You can easily fit two T2 meds on an ishtar filled with 400s each to give some constant recharge. Also can't say I experienced any issues with a single cap booster on an MAR+AMAR setup. I only correct my own spelling. |

Aglais
Deep Core Mining Inc. Caldari State
339
|
Posted - 2013.08.13 02:26:00 -
[1305] - Quote
Net7 wrote:Nighthawk "Slot layout: 7 H, 5 M, 5 L , 2 turrets (+1), 5 Launchers (-1)"
So... anyone wanna buy my Nighthawk?
My fit is now screwed... even with the increase for missile skills the loss of a launcher kills it, not its not fit for SOLO... OR Fleet comps... like many other's have said, Caldari gets the shaft once again
The loss of a launcher doesn't kill it now. It did in the first proposal, because it did absolutely laughable damage with non-kinetic missiles. But they changed the bonuses so that now it'll do the same amount of damage as now with non-kinetic, and do more with kinetic missiles. If anything it'll make it slightly easier to fit.
The problem is that the Claymore is better than it in almost every way, one of the biggest being slot layout. I can't even say it's like Raven vs. Typhoon here because they're both shield ships, and the Claymore just completely outperforms the Nighthawk in terms of defense capability, speed, and being able to choose damage types. Not to mention, the Claymore has more space for drones. The Nighthawk might still see use in missions vs. Guristas but that's literally it- I can't see people choosing it over the vulture for anything PvP related. Or choosing it at all, really. |

DEATHS PHOENIX
Zervas Aeronautics Tribal Band
0
|
Posted - 2013.08.13 03:14:00 -
[1306] - Quote
Valfreyea wrote:Just got on Sisi to test the Eos.
Fozzie, could you explain the point of the hybrid tracking bonus when your ship only has four turrets? Also, even with a speed bonus, the heavies are still hilariously slow, and rather easy to kill.
Combined with the limited dronebay (unless your enemies are new to this game, you're going to lose a lot of heavies, fast), I don't really understand the point of making the Eos a weaker brawler when compared to the Astarte. Rather, shouldn't it be give a different role?
Or something more interesting, like perhaps the ability to field more drones per level, as someone else mentioned in this thread.
Perhaps give a double bonus, replacing the hybrid tracking with another 7.5% to Heavy Drone speed and perhaps RoF?
Haven't seen a bonus for drone RoF, so it'd be something new at least :p
Uh... yeaH! |

Eldrith Jhandar
Immortalis Inc. Shadow Cartel
12
|
Posted - 2013.08.13 03:23:00 -
[1307] - Quote
Let's just agree overall these changes are slightly underwhelming, I'm still a cites about what will happen to them but for the most part I'm worried about these ships, sleipnir will most likely continue to rule, Astarte will have its role, same with vulte(only for large fleets as a booster) and damnation for basically the same thing, claymore needs a small damage buff and nighthawk needs another mid(I forget how it's dps is), abso should get a tracking bonus instead of te cap bonus, vulture should have one optimal range bonus changed to 5% damage and optimal, and eos needs it stolen slot back, or much better bonuses(change turret tracking to 5% heavy drone damage and hp.... Which puts it still weaker than an Astarte but atleast comparable..... Still rather see a 5/5/7 eos tho, basically a giant myrm.... Well, t2 myrm) We are moving in the right direction with the changes but still a little ways to go |

Akturous
Immortalis Inc. Shadow Cartel
220
|
Posted - 2013.08.13 04:13:00 -
[1308] - Quote
Drop a high from the Eos and put it on a low, drop another high and put it on a mid, change stupid useless afterthought hybrid tracking bonus to 10% hp/lvl and suddenly it's a good ship.
That way you can fit this:
[Eos, Dual Rep Lonesome] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Reactive Armor Hardener Damage Control II True Sansha Armor Explosive Hardener
Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Armored Warfare Link - Damage Control II Armored Warfare Link - Passive Defense II Armored Warfare Link - Rapid Repair II Medium 'Vehemence' Shockwave Charge [empty high slot] [empty high slot]
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Ogre II x5
And get a DDA and a second cap booster or ewar mod on there. You only need 3 highs for links+1 for utility or a 4th link since it's a drone boat.
4H/5M/7L, job done.
For fleets you could fit this and put a co-proc in the last low so it might actually fit:
[Eos, Fleet] Internal Force Field Array I Reactive Armor Hardener 1600mm Reinforced Steel Plates II True Sansha Armor Explosive Hardener Centum C-Type Energized EM Membrane Centii C-Type Adaptive Nano Plating
Experimental 10MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I Command Processor I
Armored Warfare Link - Rapid Repair II Armored Warfare Link - Passive Defense II Armored Warfare Link - Damage Control II Information Warfare Link - Sensor Integrity II [empty high slot] [empty high slot]
Medium Trimark Armor Pump II Medium Trimark Armor Pump II
Vote Item Heck One for CSM8 |

Dav Varan
Spiritus Draconis Sicarius Draconis
46
|
Posted - 2013.08.13 09:34:00 -
[1309] - Quote
Eldrith Jhandar wrote:Let's just agree overall these changes are slightly underwhelming, I'm still a cites about what will happen to them but for the most part I'm worried about these ships, sleipnir will most likely continue to rule, Astarte will have its role, same with vulte(only for large fleets as a booster) and damnation for basically the same thing, claymore needs a small damage buff and nighthawk needs another mid(I forget how it's dps is), abso should get a tracking bonus instead of te cap bonus, vulture should have one optimal range bonus changed to 5% damage and optimal, and eos needs it stolen slot back, or much better bonuses(change turret tracking to 5% heavy drone damage and hp.... Which puts it still weaker than an Astarte but atleast comparable..... Still rather see a 5/5/7 eos tho, basically a giant myrm.... Well, t2 myrm) We are moving in the right direction with the changes but still a little ways to go
The Eos did not have a slot "stolen" It went from 6.25 effective turrets 3 heavies to 4 turrets ( with tracking bonus ) 7.5 effective heavies ( with tracking bonus ).
Thats an extra 4.5 effective heavies which is why it had to "give up" a high slot so that it could not run 3 links and all turrets. Exactly the same fitting choice as other Commands.
Theres no justification for an extra 2 slots for tank on this hull , it has no more need for tank than other commands. |

sprototles Ganzo
Eternal Darkness. Fatal Ascension
1
|
Posted - 2013.08.13 10:11:00 -
[1310] - Quote
Nighthawk 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
for me was velocity bonus more useful |

Mournful Conciousness
Embers Children TOHA Conglomerate
113
|
Posted - 2013.08.13 10:53:00 -
[1311] - Quote
Dav Varan wrote: ...snip... Theres no justification for an extra 2 slots for tank on this hull , it has no more need for tank than other commands.
The Astarte and Eos suffer from having to use medium armour reppers for their tank, while the shield ships can use an x-large ASB (a battleship module).
The disparity in performance is so wide that even if the Eos has 2 more slots available to it, it would die in flames to shield ships every time.
I am now more convinced than ever that ill-conceived ASB needs to go, and active tanking armour ships need a bonus slot just to compete.
There is certainly no place for active armour tanking bonuses on the command ships as they currently stand. It is simply not a viable setup.
|

Lady Naween
Immortalis Inc. Shadow Cartel
186
|
Posted - 2013.08.13 13:44:00 -
[1312] - Quote
so the only viable ship for me is still the damnation, no biggie as I love it but it would be nice with a shield mate to it. CCP why STILL silent on what so many of us that actually use command ships for.. *gasp* gang links are asking for?! |

Dav Varan
Spiritus Draconis Sicarius Draconis
46
|
Posted - 2013.08.13 14:01:00 -
[1313] - Quote
Mournful Conciousness wrote:Dav Varan wrote: ...snip... Theres no justification for an extra 2 slots for tank on this hull , it has no more need for tank than other commands.
The Astarte and Eos suffer from having to use medium armour reppers for their tank, while the shield ships can use an x-large ASB (a battleship module). The disparity in performance is so wide that even if the Eos has 2 more slots available to it, it would die in flames to shield ships every time. I am now more convinced than ever that ill-conceived ASB needs to go, and active tanking armour ships need a bonus slot just to compete. There is certainly no place for active armour tanking bonuses on the command ships as they currently stand. It is simply not a viable setup.
Given that commands need cap a viable X-Large ASB setup might be based around
X-Large ASB Small injector ( to run the links / hards and prop against neuts ) Co-Pro to fit the X-Large ASB
Work out its sustainable boost. ( including reload of ASB ) and hoping theres enough buffer to get through the 60 secs reload.
Compare to Med injector Dual mar with 37.5% boost and the 15%boost Mar's are getting in the patch.
I don't have access here to the numbers or a copy of EFT. I think you will find the Dual Mar setup sustains more rep though.
|

Mag's
the united Negative Ten.
15397
|
Posted - 2013.08.13 14:02:00 -
[1314] - Quote
What would be nice is 4 tanky ships and 4 DPS ones. I just hope they see fit to buff the Eos.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Rowells
Unknown Soldiers Against ALL Authorities
89
|
Posted - 2013.08.13 14:32:00 -
[1315] - Quote
Mournful Conciousness wrote:Dav Varan wrote: ...snip... Theres no justification for an extra 2 slots for tank on this hull , it has no more need for tank than other commands.
The Astarte and Eos suffer from having to use medium armour reppers for their tank, while the shield ships can use an x-large ASB (a battleship module). The disparity in performance is so wide that even if the Eos has 2 more slots available to it, it would die in flames to shield ships every time. I am now more convinced than ever that ill-conceived ASB needs to go, and active tanking armour ships need a bonus slot just to compete. There is certainly no place for active armour tanking bonuses on the command ships as they currently stand. It is simply not a viable setup. if the ASB goes then so does the 1600mm plate. Shield ships dont have any equivalent. |

IceDe4d
Kath's Menagerie
1
|
Posted - 2013.08.13 14:36:00 -
[1316] - Quote
rly nice try to make me happy ccp but im not happy with the cs changes. I tryed it today on sisi and first of all the astarte lost 200 dps and you got 2 empty highs for it not worth it... tank is better now but that got nothing to do with the cs change itself. On the other hand you got space for 5 mid and 5 small drones but that does not rly help the ship.
To make thinks clear i got max skills for the astarte every single skill that effects the ship is at 5 and im used that ship back in the days for many years but now i thought ok maybe i can use it again but the 2 hours on sisi made rly clear nope sry no way because the bs are way too powerfull and they do the same job.
eos changes looking better but for some reason it feels way to week compared to the damination. |

Verity Sovereign
Sovereign Fleet Tax Shelter
515
|
Posted - 2013.08.13 14:37:00 -
[1317] - Quote
If the 1600mm goes, then the XL shield booster goes, the shield amps go, and the passive shield recharge goes... armor doesn't have any equivalent....
Great logic there, right? |

Rowells
Unknown Soldiers Against ALL Authorities
89
|
Posted - 2013.08.13 14:42:00 -
[1318] - Quote
Verity Sovereign wrote:If the 1600mm goes, then the XL shield booster goes, the shield amps go, and the passive shield recharge goes... armor doesn't have any equivalent....
Great logic there, right? shield amps and passive regen go, 10% racial resist bonus can go to |

Grutpig Cloudwalker
The Skulls
0
|
Posted - 2013.08.13 14:48:00 -
[1319] - Quote
As for the Nighthawk, the loss of bonus to RLML's kills it for me. The PG on the Nighthawk is so terrible its almost impossible to fit it without RLML, which actually made it useful against frigates. And with all the recent drawbacks to Heavy missiles theres just no way I would fit one ever again.
I buried my Drake after the changes to HM, now I have to bury my Nighthawk along with it. |

Malcanis
Vanishing Point. The Initiative.
11230
|
Posted - 2013.08.13 14:55:00 -
[1320] - Quote
Grutpig Cloudwalker wrote:As for the Nighthawk, the loss of bonus to RLML's kills it for me. The PG on the Nighthawk is so terrible its almost impossible to fit it without RLML, which actually made it useful against frigates. And with all the recent drawbacks to Heavy missiles theres just no way I would fit one ever again.
I buried my Drake after the changes to HM, now I have to bury my Nighthawk along with it.
Did you notice that the Nighthawk got a fairly large PG increase?
1 Kings 12:11
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