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Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 19:51:00 -
[511] - Quote
Captain Tardbar wrote:baltec1 wrote:Captain Tardbar wrote:
But seriously. The average risk is less than 1%. Which means its basically non-existant.
There is over a 50% chance of nothing at all dropping. This alone is a fair bit higher than 1% no? The dude is killing ventures with a thrasher. I don't think loot is part of the equation. And he says he doesn't care about the money.
What if his target has an infamous falcon alt cloaked nearby locking him until CONCORD arrive? Is that impossible or is there a risk that it will happen? |

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:53:00 -
[512] - Quote
baltec1 wrote:Captain Tardbar wrote:
The dude is killing ventures with a thrasher. I don't think loot is part of the equation.
And he says he doesn't care about the money.
99% of gankers do care about the money. That's like saying all mission runners don't care about the isk.
I don't think this is a true statement when it comes to miner ganking.
Freighter and indy ganking yes.
Miner ganking no.
I know severeal people (not including Scordite Cowboy) who kill miners out of spite. They don't bother to come and try to loot the ship because that is not their goal.
And when I see Goons kill miners there is no one there to get the loot usually. I sat for 15 minutes and watched a freighter wreck and no one bothered to loot it because it was probaly a pain to haul 500 units of ice. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
478
|
Posted - 2013.08.23 19:56:00 -
[513] - Quote
Murk Paradox wrote:Lucas Kell wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead. I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug). I think you are misunderstanding the whole situation dude. The argument is: Is susicide gankign a risk free endeavour. The answer is no. Ignoring costs, ship loss, profits, etc as they are measures of level of success, the success of the operation is you kill the target, the failure of the operation is the target does not die. You can minimise the odds of failure by using more ships, higher DPS and through player skill, the same as any other endeavour. The point, is that we are not talking about the entire situation, even though a few of you ARE starting to derail the topic into that. Suicide ganking is the act of shooting a target without a mechanic in place to protect you from Concord. To eliminate a target before Concord arrives, and so that target dies. Whether he has anything in his hold is an argument on WHY you are killing that target. Want a for instance? Say I get paid to kill someone. Grief the **** out of him, hellcamp him, make his day terrible. I don't care if he is in a noobship or a freighter, he is in my sights. Someone paid me to do it, or got me to do it for ANY reason (baptism by fire?). Profit has nothing to do with it. This is where your "entire situation" rings false. This is where your absolute does not fit the bill. As it applies to the ice interdiction, even an empty no profit suicide gank HELPS and is good because it gets the word out! Your currency and "profit" was the fact that people won't TRY to mine. Which helps ice prices just the same. That is where "riskless" pvp happens wuich suicide ganking. If I get paid 100m bounty per hulk during hulkageddon, and I kill hulks with 0 cargo and 0 drops, my suicide gank was not a fail was it? I got the km and the bounty paid. The cargo hold is bonus. Oh wait, let me interject... that would be a specific circumstance wouldn't it? So maybe we should go back to talking about ship loss and death by Concord being a cost over a risk because it's a constant we can depend on as a game mechanic as opposed to the risks of loot fairy or even success eh? **** off lol. Starting to derail the topic. This is about the results from the ice interdiction thus far. It's already derailed by people talking about whether they think ganking is or isn't risky, and now you want to argue about the circumstance of the gank.
The gank is a fail if the target is alive at the end of it. That can and does happen. That's the risk. Any circumstance around that is entirely beside the point. The WHY you are doing it, and the resulting profit and loss is secondary to the objective which is target X must die. If you execute the gank, and target X lives, the operation was a failure. If he is dead, the operation was a success. I really don;t know how you don't get that. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:56:00 -
[514] - Quote
Frostys Virpio wrote:Captain Tardbar wrote:baltec1 wrote:Captain Tardbar wrote:
But seriously. The average risk is less than 1%. Which means its basically non-existant.
There is over a 50% chance of nothing at all dropping. This alone is a fair bit higher than 1% no? The dude is killing ventures with a thrasher. I don't think loot is part of the equation. And he says he doesn't care about the money. What if his target has an infamous falcon alt cloaked nearby locking him until CONCORD arrive? Is that impossible or is there a risk that it will happen?
Its probaly less than 1% so its like worrying about getting hit with a car while sitting in your living room.
No one is going to be protecting a venture with a cloaked ship. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7655
|
Posted - 2013.08.23 19:57:00 -
[515] - Quote
Captain Tardbar wrote:
I don't think this is a true statement when it comes to miner ganking.
We intend to make hundreds of billions in profit. Also go look at the ice we are interdicting and what ice is in CFC space.
[/quote]
|

Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 19:57:00 -
[516] - Quote
Murk Paradox wrote:Lucas Kell wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead. I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug). I think you are misunderstanding the whole situation dude. The argument is: Is susicide gankign a risk free endeavour. The answer is no. Ignoring costs, ship loss, profits, etc as they are measures of level of success, the success of the operation is you kill the target, the failure of the operation is the target does not die. You can minimise the odds of failure by using more ships, higher DPS and through player skill, the same as any other endeavour. The point, is that we are not talking about the entire situation, even though a few of you ARE starting to derail the topic into that. Suicide ganking is the act of shooting a target without a mechanic in place to protect you from Concord. To eliminate a target before Concord arrives, and so that target dies. Whether he has anything in his hold is an argument on WHY you are killing that target. Want a for instance? Say I get paid to kill someone. Grief the **** out of him, hellcamp him, make his day terrible. I don't care if he is in a noobship or a freighter, he is in my sights. Someone paid me to do it, or got me to do it for ANY reason (baptism by fire?). Profit has nothing to do with it. This is where your "entire situation" rings false. This is where your absolute does not fit the bill. As it applies to the ice interdiction, even an empty no profit suicide gank HELPS and is good because it gets the word out! Your currency and "profit" was the fact that people won't TRY to mine. Which helps ice prices just the same. That is where "riskless" pvp happens wuich suicide ganking. If I get paid 100m bounty per hulk during hulkageddon, and I kill hulks with 0 cargo and 0 drops, my suicide gank was not a fail was it? I got the km and the bounty paid. The cargo hold is bonus. Oh wait, let me interject... that would be a specific circumstance wouldn't it? So maybe we should go back to talking about ship loss and death by Concord being a cost over a risk because it's a constant we can depend on as a game mechanic as opposed to the risks of loot fairy or even success eh?
But you can still slip and miss your gank. Thats why it's not riskless. Everything is only a cost if you don't analyse the goal of such expense. It's like you are saying sex without protection is riskless because we will all die at some spoint.
Operation Barbarossa was not risky because it only ever cost divisions right? |

Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 20:00:00 -
[517] - Quote
Captain Tardbar wrote:Frostys Virpio wrote:Captain Tardbar wrote:baltec1 wrote:Captain Tardbar wrote:
But seriously. The average risk is less than 1%. Which means its basically non-existant.
There is over a 50% chance of nothing at all dropping. This alone is a fair bit higher than 1% no? The dude is killing ventures with a thrasher. I don't think loot is part of the equation. And he says he doesn't care about the money. What if his target has an infamous falcon alt cloaked nearby locking him until CONCORD arrive? Is that impossible or is there a risk that it will happen? Its probaly less than 1% so its like worrying about getting hit with a car while sitting in your living room. No one is going to be protecting a venture with a cloaked ship.
I wish inssurance ompany would think your way cuz I would be getting tonmore protection for the same price. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:02:00 -
[518] - Quote
baltec1 wrote:Murk Paradox wrote:
Because ship loss is a cost not a risk. Suicide ganking has zero risk. Success and profitability at suicide ganking has risk.
So ganking has risk then. Glad you finally see the error of your rather ******** arguments.
Lordy you are thick. Suicide ganking has 0 risk for ship loss, or rather, should say 100% cost for ship loss.
Success rates and profitability at suicide ganking has risk.
You are a dumb rock aren't you? First you want "no reading between the lines" now you want 1 word to mean 20.
Man the **** up. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:04:00 -
[519] - Quote
Murk Paradox wrote:Georgina Parmala wrote: No. Concord will not blow you up resulting in a 1 or a 0.
I don't understand the "no" part. I bet it's the part in Bold that you're missing, creating said confusion. The result is not binary.
Murk Paradox wrote:Are you saying you can survive Concord if you violence an unwilling party? You do not "risk" anything if you know you are going to get blown up. There's no "chance" since you know it is a guaranteed direct result.
Whether you believe a 100% probability to indicate no risk is irrelevant, because fortunately it's not the case in a suicide gank.
Yes I am saying you can "survive concord" and there is an element of chance involved on multiple levels in this, creating a risk factor where P =/= 1.The only time P approaches 1 is when you do it solo on something along the lines of the Jita undock.
Murk Paradox wrote:Again, shoot an asteroid, read the warning, and do it again. Tell me what happens.
You do not need to /facedesk to realize this, it's a simple concept. Action, reaction. How about you fit out a cat and shoot a station instead. Then open the wreck with your looter alt. Tell me what you see.
Tell me how you "lost the ship so it's a 1" when you still have 0-8 blasters and 0-3 mag stabs in your hangar. Note how you risked these modules not once, not twice but three times - once to the loot fairy, then to other players looting them before you, then again going suspect while collecting loot.
The probability of losing the catalyst hull and rigs is 1. The rest of the ship is a risk, up to the loot fairy and good old pvp interaction. |

Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 20:04:00 -
[520] - Quote
Murk Paradox wrote: Success rates and profitability at suicide ganking has risk.
So suicide ganking has risks right? |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:06:00 -
[521] - Quote
Frostys Virpio wrote:
People were using the "ship loss is not a risk but a cost" to try to prove that suicide gank are 0 risk endeavor. This is false because there are still plenty of risk involved in suicide ganking for the ship loss to not change the action from riskless to risky. Suicide ganking is risky. Thats the point of the discussion because at the beginning of the thread, some tard stupidly said there was no risk in suicide ganking. It took over 20 apges to discuss this **** point and we might be done soon.
Or not...
That's because you are trying to equate 1 factor to be the norm for the entire endeavor for simplistic reasons.
Doesn't make it any less true because suicide ganking pass or fail, doesn't have any profit in it. Only loss. You have a chance at profit if you win, and you have a chance at profit if the loot fairy is kind.
But until that target dies, you only have cost of your ship to depend on. Whether it's a freighter or a noobship, that is the one constant.
Trust me, it helps to be specific and not generalize. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 20:06:00 -
[522] - Quote
Also, did anyone ever amke a suicide gank just before a down time or node crash/remap? Can you "dodge" the CONCORDOKEN that way? |

baltec1
Bat Country
7656
|
Posted - 2013.08.23 20:08:00 -
[523] - Quote
Murk Paradox wrote:
Success rates and profitability at suicide ganking has risk.
You are a dumb rock aren't you? First you want "no reading between the lines" now you want 1 word to mean 20.
Man the **** up. Just watch your gifs and click F1 dude, let the big boys talk.
Because suicide ganking only has the goal of getting your own ship destroyed!
People suicide gank to kill themselves!
Yea that's your argument right now. You are ignoring everything past the point where your ship explodes cutting out the bulk of what happens in a suicide gank to try and defend a very bad argument that you have been making and for whatever reason refuse to give up despite the utter lack of facts and logic. |

Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 20:08:00 -
[524] - Quote
Murk Paradox wrote:Frostys Virpio wrote:
People were using the "ship loss is not a risk but a cost" to try to prove that suicide gank are 0 risk endeavor. This is false because there are still plenty of risk involved in suicide ganking for the ship loss to not change the action from riskless to risky. Suicide ganking is risky. Thats the point of the discussion because at the beginning of the thread, some tard stupidly said there was no risk in suicide ganking. It took over 20 apges to discuss this **** point and we might be done soon.
Or not...
That's because you are trying to equate 1 factor to be the norm for the entire endeavor for simplistic reasons. Doesn't make it any less true because suicide ganking pass or fail, doesn't have any profit in it. Only loss. You have a chance at profit if you win, and you have a chance at profit if the loot fairy is kind. But until that target dies, you only have cost of your ship to depend on. Whether it's a freighter or a noobship, that is the one constant. Trust me, it helps to be specific and not generalize.
Not if you are arguing over generic statement such as : There is no risk in suicide ganking. At that point, since the statement is generalized, you might as well stay general to fight the whole assumption instead of only part of it. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:11:00 -
[525] - Quote
Murk Paradox wrote: You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank.
Only guarantee is the loss of your ship. Which is why it's a cost.
You underestimate the ability of a goon to accidentally lock one of the other cat's that has already gone GCC, blow that up instead of the barge, then be left standing in the ice field wondering WTF just happened. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:12:00 -
[526] - Quote
Lucas Kell wrote: **** off lol. Starting to derail the topic. This is about the results from the ice interdiction thus far. It's already derailed by people talking about whether they think ganking is or isn't risky, and now you want to argue about the circumstance of the gank.
The gank is a fail if the target is alive at the end of it. That can and does happen. That's the risk. Any circumstance around that is entirely beside the point. The WHY you are doing it, and the resulting profit and loss is secondary to the objective which is target X must die. If you execute the gank, and target X lives, the operation was a failure. If he is dead, the operation was a success. I really don;t know how you don't get that.
Yes. It is. And when you have masses doing the suicide ganking, you aren't nitpicking over each and every wreck to distribute loot.
You are reshipping and killing, and dying, and doing it again. It's not me derailing the topic as I am the one keeping it in perspective. I have quite specifically spelled out where the costs and the risks are, and how they are defined.
I am not the one trying to lump in ideas without describing them, or painting pictures here.
To lump a general idea into a general term that can be applied many different ways is not very smart to do.
Keep it simple, but stop dumbing it down. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:20:00 -
[527] - Quote
Frostys Virpio wrote:
But you can still slip and miss your gank. Thats why it's not riskless. Everything is only a cost if you don't analyse the goal of such expense. It's like you are saying sex without protection is riskless because we will all die at some spoint.
Operation Barbarossa was not risky because it only ever cost divisions right?
If you want to say "suicide ganking is riskles because shiploss is only a matter of cost" you would'nt be wrong.
You'd have to defend that stance by explaining, but it could be explained. And easily too.
Now, you can say suicide ganking for profit has risks, and be true as well!
But that is because you mention for profit, which is the intended goal in that instance.
Suicide ganking for other reasons has those other reasons as being definitive as to what profit is, and how you achieve that profit.
When you ignore parts that can define the act, you run the RISK of being wrong.
Which is why it's better to explain, and be succint.
The act of suicide ganking is riskless. And here's a way to prove my entire post here....
I can buy a ship, knowing how much it costs, and can suicide gank anything. I will not have any risk having full knowledge that I will die to Concord as I am in highsec, and I know Concord will not pod me. So I am not risking implants, I am not risking anything as I am using a noobship. I would risk success as a noobship while being free, would create a much higher chance of not being able to kill my target.
But I can make sure Concord will be on site, I can make sure I would create a wreck, without it costing me anything but my security rating.
I would not have to risk anything in order to accomplish this. My chance at success is slim, my chance at death would be very high.
"But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:22:00 -
[528] - Quote
Georgina Parmala wrote:Murk Paradox wrote:Georgina Parmala wrote: No. Concord will not blow you up resulting in a 1 or a 0.
I don't understand the "no" part. I bet it's the part in Bold that you're missing, creating said confusion. The result is not binary. Murk Paradox wrote:Are you saying you can survive Concord if you violence an unwilling party? You do not "risk" anything if you know you are going to get blown up. There's no "chance" since you know it is a guaranteed direct result. Whether you believe a 100% probability to indicate no risk is irrelevant, because fortunately it's not the case in a suicide gank. Yes I am saying you can "survive concord" and there is an element of chance involved on multiple levels in this, creating a risk factor where P =/= 1.The only time P approaches 1 is when you do it solo on something along the lines of the Jita undock. Murk Paradox wrote:Again, shoot an asteroid, read the warning, and do it again. Tell me what happens.
You do not need to /facedesk to realize this, it's a simple concept. Action, reaction. How about you fit out a cat and shoot a station instead. Then open the wreck with your looter alt. Tell me what you see. Tell me how you "lost the ship so it's a 1" when you still have 0-8 blasters and 0-3 mag stabs in your hangar. Note how you risked these modules not once, not twice but three times - once to the loot fairy, then to other players looting them before you, then again going suspect while collecting loot. The probability of losing the catalyst hull and rigs is 1. The rest of the ship is a risk, up to the loot fairy and good old pvp interaction.
Ship loss is 1.
When you shoot that station, or asteroid, or unflagged player, Concord destroys your ship. As there is no chance, the element of risk is replaced by cost. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
479
|
Posted - 2013.08.23 20:23:00 -
[529] - Quote
Murk Paradox wrote:Lucas Kell wrote: **** off lol. Starting to derail the topic. This is about the results from the ice interdiction thus far. It's already derailed by people talking about whether they think ganking is or isn't risky, and now you want to argue about the circumstance of the gank.
The gank is a fail if the target is alive at the end of it. That can and does happen. That's the risk. Any circumstance around that is entirely beside the point. The WHY you are doing it, and the resulting profit and loss is secondary to the objective which is target X must die. If you execute the gank, and target X lives, the operation was a failure. If he is dead, the operation was a success. I really don;t know how you don't get that.
Yes. It is. And when you have masses doing the suicide ganking, you aren't nitpicking over each and every wreck to distribute loot. You are reshipping and killing, and dying, and doing it again. It's not me derailing the topic as I am the one keeping it in perspective. I have quite specifically spelled out where the costs and the risks are, and how they are defined. I am not the one trying to lump in ideas without describing them, or painting pictures here. To lump a general idea into a general term that can be applied many different ways is not very smart to do. Keep it simple, but stop dumbing it down. But you can take the costs, and shove them up your ass. They are beside the point. The ENTIRE argument is: Is there any risk in suicide ganking (overall). The answer is Yes. You surely must see that. You are trying to take different parts of suicide ganking and different reasons for suicide ganking to complicate matters, but it DOESNT NEED to be complicated any more beyond the overall aim of suicide ganking. Let me try to explain this in as much details as is required:
ALL sucide ganks have a single common GOAL That GOAL is the death of the target. That GOAL is not GUARANTEED, thus there is a RISK.
No further information is needed. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:26:00 -
[530] - Quote
Murk Paradox wrote:I know Concord will not pod me. So I am not risking implants
But I will... (try) |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:29:00 -
[531] - Quote
Frostys Virpio wrote:Murk Paradox wrote: Success rates and profitability at suicide ganking has risk.
So suicide ganking has risks right?
No. The act does not. It is riskless to try. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:32:00 -
[532] - Quote
baltec1 wrote:Murk Paradox wrote:
Success rates and profitability at suicide ganking has risk.
You are a dumb rock aren't you? First you want "no reading between the lines" now you want 1 word to mean 20.
Man the **** up. Just watch your gifs and click F1 dude, let the big boys talk.
Because suicide ganking only has the goal of getting your own ship destroyed! People suicide gank to kill themselves! Yea that's your argument right now. You are ignoring everything past the point where your ship explodes cutting out the bulk of what happens in a suicide gank to try and defend a very bad argument that you have been making and for whatever reason refuse to give up despite the utter lack of facts and logic.
No, the goal does not have a set parameter.
Want a for instance? You ever see a brand new player hero tackle a carrier with any hope of success? No? Did you laugh about it then shower him with isk AFTER the fact?
How about the New Order, do you read about them? Did you know that the Baptism by Fire has a would be Enforcer of the Code intentionally attack a miner specifically to get Concord to blow them up?
Sorry you think it's a bad argument, but I am not the one having trouble typing out words. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Georgina Parmala
Science and Trade Institute Caldari State
143
|
Posted - 2013.08.23 20:33:00 -
[533] - Quote
Murk Paradox wrote: Ship loss is 1.
When you shoot that station, or asteroid, or unflagged player, Concord destroys your ship. As there is no chance, the element of risk is replaced by cost.
Otherwise how would you know I'd be a wreck if I shot a station?
Yes, you get a T2 catalyst for 10 mil and get it concorded. You loot 9 mil of that 10mil from your own wreck, yet you still incurred a COST of 10 mil.   
Ship loss is (Cost of ship - cost of hull - cost of rigs) * 50% NOT the whole ship It's variable, it's not a fixed cost. When you gank with a 10 mil t2 cat, you are risking 9 mil. you will can get back anywhere between 0 and 9 mil, even if you fail to kill the target. |

Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 20:33:00 -
[534] - Quote
Murk Paradox wrote:Frostys Virpio wrote:Murk Paradox wrote: Success rates and profitability at suicide ganking has risk.
So suicide ganking has risks right? No. The act does not. It is riskless to try.
If you try in an attemp to succede, then there is a risk of failure. If you try with no intend to succede, then yeah I guess there is only cost but thats not a gank if you also don't intend your target to die. It's a plain suicide. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:34:00 -
[535] - Quote
Frostys Virpio wrote:Murk Paradox wrote:Frostys Virpio wrote:
People were using the "ship loss is not a risk but a cost" to try to prove that suicide gank are 0 risk endeavor. This is false because there are still plenty of risk involved in suicide ganking for the ship loss to not change the action from riskless to risky. Suicide ganking is risky. Thats the point of the discussion because at the beginning of the thread, some tard stupidly said there was no risk in suicide ganking. It took over 20 apges to discuss this **** point and we might be done soon.
Or not...
That's because you are trying to equate 1 factor to be the norm for the entire endeavor for simplistic reasons. Doesn't make it any less true because suicide ganking pass or fail, doesn't have any profit in it. Only loss. You have a chance at profit if you win, and you have a chance at profit if the loot fairy is kind. But until that target dies, you only have cost of your ship to depend on. Whether it's a freighter or a noobship, that is the one constant. Trust me, it helps to be specific and not generalize. Not if you are arguing over generic statement such as : There is no risk in suicide ganking. At that point, since the statement is generalized, you might as well stay general to fight the whole assumption instead of only part of it.
With such a simple statement, it's stupid to try to even second guess the intent beyond the actual word.
It's much easier to actually just be true and speak what you mean, instead of leaving things up to the imagination. It's a major problem with today's society, and I for one would rather not feed into it.
You can of course, allow that to happen if you wish. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
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Posted - 2013.08.23 20:35:00 -
[536] - Quote
Georgina Parmala wrote:Murk Paradox wrote: You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank.
Only guarantee is the loss of your ship. Which is why it's a cost.
You underestimate the ability of a goon to accidentally lock one of the other cat's that has already gone GCC, blow that up instead of the barge, then be left standing in the ice field wondering WTF just happened.
Same result then. You bought a ship to get blown up, and it did.
Pretty straight forward. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
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Posted - 2013.08.23 20:35:00 -
[537] - Quote
Lucas Kell wrote:Murk Paradox wrote:Lucas Kell wrote: **** off lol. Starting to derail the topic. This is about the results from the ice interdiction thus far. It's already derailed by people talking about whether they think ganking is or isn't risky, and now you want to argue about the circumstance of the gank.
The gank is a fail if the target is alive at the end of it. That can and does happen. That's the risk. Any circumstance around that is entirely beside the point. The WHY you are doing it, and the resulting profit and loss is secondary to the objective which is target X must die. If you execute the gank, and target X lives, the operation was a failure. If he is dead, the operation was a success. I really don;t know how you don't get that.
Yes. It is. And when you have masses doing the suicide ganking, you aren't nitpicking over each and every wreck to distribute loot. You are reshipping and killing, and dying, and doing it again. It's not me derailing the topic as I am the one keeping it in perspective. I have quite specifically spelled out where the costs and the risks are, and how they are defined. I am not the one trying to lump in ideas without describing them, or painting pictures here. To lump a general idea into a general term that can be applied many different ways is not very smart to do. Keep it simple, but stop dumbing it down. But you can take the costs, and shove them up your ass. They are beside the point. The ENTIRE argument is: Is there any risk in suicide ganking (overall). The answer is Yes. You surely must see that. You are trying to take different parts of suicide ganking and different reasons for suicide ganking to complicate matters, but it DOESNT NEED to be complicated any more beyond the overall aim of suicide ganking. Let me try to explain this in as much details as is required: ALL sucide ganks have a single common GOAL That GOAL is the death of the target. That GOAL is not GUARANTEED, thus there is a RISK. No further information is needed.
You are leaving things to be argued. I am not.
There's a difference. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Frostys Virpio
Lame Corp Name
645
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Posted - 2013.08.23 20:36:00 -
[538] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Success rates and profitability at suicide ganking has risk.
You are a dumb rock aren't you? First you want "no reading between the lines" now you want 1 word to mean 20.
Man the **** up. Just watch your gifs and click F1 dude, let the big boys talk.
Because suicide ganking only has the goal of getting your own ship destroyed! People suicide gank to kill themselves! Yea that's your argument right now. You are ignoring everything past the point where your ship explodes cutting out the bulk of what happens in a suicide gank to try and defend a very bad argument that you have been making and for whatever reason refuse to give up despite the utter lack of facts and logic. No, the goal does not have a set parameter. Want a for instance? You ever see a brand new player hero tackle a carrier with any hope of success? No? Did you laugh about it then shower him with isk AFTER the fact? How about the New Order, do you read about them? Did you know that the Baptism by Fire has a would be Enforcer of the Code intentionally attack a miner specifically to get Concord to blow them up? Sorry you think it's a bad argument, but I am not the one having trouble typing out words.
If the hero tackle held the ship long enough for other more skilled tackle to take over the duty, he did succede. His success is based on the fact that he held the target or not for the required time. |

Georgina Parmala
Science and Trade Institute Caldari State
143
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Posted - 2013.08.23 20:40:00 -
[539] - Quote
Murk Paradox wrote:Georgina Parmala wrote:Murk Paradox wrote: You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank.
Only guarantee is the loss of your ship. Which is why it's a cost.
You underestimate the ability of a goon to accidentally lock one of the other cat's that has already gone GCC, blow that up instead of the barge, then be left standing in the ice field wondering WTF just happened. Same result then. You bought a ship to get blown up, and it did. Pretty straight forward. Except it didn't blow up, because the hapless ganker shot a global criminal fleet member and is left standing in his ship surrounded by barges wrecks and concord. The barge probably lived too, since the gank was 2 cats short. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 20:40:00 -
[540] - Quote
Georgina Parmala wrote:Murk Paradox wrote:I know Concord will not pod me. So I am not risking implants
But I will... (try)
Yes. But the goal has already been achieved since I would have been in a pod at that point. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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