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Captain Tardbar
Sons of Sam
453
|
Posted - 2013.08.21 17:52:00 -
[271] - Quote
Malcanis wrote:Captain Tardbar wrote: 15 Catas with T2 blasters have about 0% risk of not blowing up a Mack.
What should should "15 Catas with T2 blasters" not have about a 0% risk of not blowing up. I can't think of many subcaps here.
Well. I'm qualifying it for you so you can see the situations in where ganking has no risk of failure.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Tippia
Sunshine and Lollipops
16175
|
Posted - 2013.08.21 17:52:00 -
[272] - Quote
Captain Tardbar wrote:And? GǪand it doesn't sound very stupid to say that you risk dying from a suicide.
Quote:Risking death doesn't make sense because it was the intended outcome. Intent only really determines what sign you put on the value of the outcome. If the projected outcome goes counter to the intent, you put a minus in front of it; if not, you put a plus.
Quote:Look. I'm not arguing that ganking should be curtailed or even removed from the game or that it doesn't have a cost, but it irks me when people try to call it something its not. You mean when people call it GÇ£risk freeGÇ¥ even though it entails significant risks? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 17:56:00 -
[273] - Quote
Tippia wrote:S Byerley wrote:What are you on about? Adding a variable into any sort of optimization is extremely expensive. I'm on about how the whole purpose of risk is that it lets us trivially include all kinds of costs (and gains) in a single formula at pretty much no additional cost, because all the GÇ£added variablesGÇ¥ are already there. You add pretty much nothing, computation-wise, but gain tons of robustness by not accidentally leaving out second- or third-order effects that you might not have foreseen. Quote:Pretty sure you're just spitting out all the fancy statisticy sounding words you know at this point Being sure is not the same thing as being right. My argument that if you want to talk about risk, talk about all the risk GÇö don't exclude certain parts you don't like just to make a rhetoric (and incorrect) point, because that paints you as dishonest, ignorant, or both. Quote:The whole point is that something with 100% probability isn't a risk The point is incorrect. Anything that is a cost is also a risk (and vice versa). Exactly how high that risk is compared to the cost depends on the probability. Just because the probability is 1 doesn't mean the risk goes away, and treating a cost as a risk adds no computational difficulty or complexity while still maintaining a high degree of robustness. Either way, if you want to talk about risks, talk about all of them and don't arbitrarily leave some out.
I think you're confusing "risk" with "assessment".
You can assess if it's worth doing something, and that assessment will take risk, probability, chance of success, cost, etc into effect.
Taking a risk, is betting against your chances. Assessing, is considering if it's worth trying in the first place.
You know a suicide gank is an absolute the second you fire your gun or take any other aggressive act Concord will blow you up. That's a cost. If you want it to be a risk, it has to be less than 100%.
Mallak said you risk not hitting all your shots, and that is indeed true. You do RISK missing your bullets and failing to blow the target up before you blow up. But you don't risk getting blown up by Concord; it's a certainty. It's an absolute.
I don't know why you keep spinning this round and round, you do it so much. Do you get lost in your integers or something?
"But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 18:00:00 -
[274] - Quote
baltec1 wrote:S Byerley wrote:
Those points being?
So far there's been a lot of semantic silliness (which you can't logically poke holes with), a supposed counter-example which was easily dismissed, and a bunch of vague statistical buzzwords that the author clearly doesn't understand (also impossible to poke holes with).
Using your logic there is no risk at all in EVE.
That is not an untrue statement. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 18:06:00 -
[275] - Quote
Tippia wrote:S Byerley wrote:Those points being? The point being that all costs are risks and vice versa GÇö that's the whole point of the risk concept. So instead of going arbitrarily labelling something as GÇ£not a risk, but a costGÇ¥ (which leads to there being no risks at all since you can put forth the same argument for all risks), we should just include all the costs and their corresponding probabilities, even if those probabilities happen to be 1. That way, we can actually start with the proper discussion of whether the projected costs and the projected gains are out of whack, rather than this obfuscating and pointless GÇ£your gameplay is simplisticGÇ¥ line of argumentation mud slinging.
When your formula produces the same answer regardless of application, it becomes a constant, not a variable.
Constant is not risk, but cost.
You click F1, and get flagged in highsec. Concord shoots you. 100% death. = cost.
You click F1, and get flagged in highsec. Concord shoots you. 100% death. Target X (X = variable; survives, dies). = risk of no profit.
But you don't risk losing your ship. You risk not getting a profit.
Remove the constant. There's the risk. You don't "risk" dying. Concord is a constant. An absolute. 100%. Cost.
You risk losing your costs to have 0 gains, but you know the ship is going to get blown up regardless. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Tippia
Sunshine and Lollipops
16175
|
Posted - 2013.08.21 18:09:00 -
[276] - Quote
Murk Paradox wrote:I think you're confusing "risk" with "assessment". No. I'm not actually confusing risk with anything. I'm using risk to denote risk, unlike many others who confuse it with GÇ£things I feel are heroic and which I will not grant my oppositionGÇ¥.
Quote:You can assess if it's worth doing something, and that assessment will take risk, probability, chance of success, cost, etc into effect. That is called a risk assessment. it takes probability (going from 0 all the way up to 1) and costs (both negative and positive) and pair them up into risks. Add all the risks together and you get a projected outcome. So no, the assessment only takes risk into effect. Risk, in turn, takes cost and probability into account. Chance of success is the same as probability GÇö you only take it into account once.
Quote:Taking a risk, is betting against your chances. Only in casual speech. I'm not using casual speech; I'm using the analytical term, at which point risks are not taken GÇö they are just projections of outcomes. Once you take action, you should, on average, end up with the outcome the risk has described. If that average isn't what you were going for, you shouldn't have taken that action.
Quote:You know a suicide gank is an absolute the second you fire your gun or take any other aggressive act Concord will blow you up. That's a cost. GǪin other words, it's a risk.
Quote:But you don't risk getting blown up by Concord; it's a certainty. It's an absolute. GǪand it's still a risk, since risks don't go away just because the probability in your cost +ù probability equation reaches 1. Even if it did, blowing up is still not a certainty, and it's a risk regardless. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
16175
|
Posted - 2013.08.21 18:12:00 -
[277] - Quote
Murk Paradox wrote:When your formula produces the same answer regardless of application, it becomes a constant, not a variable.
Constant is not risk, but cost. GǪand all costs are risks. Also, risks can most certainly be constants, and what you meant to say is that certainties are not risks. But of course, that's not actually how risk works since it's still a risk even at that high probability.
Quote:You click F1, and get flagged in highsec. Concord shoots you. 100% death. GǪin other words, a (cost +ù probaility =) risk. But more than that, you click F1, and before the server has had a chance to process your request, the target dies. You don't get flagged. Concord doesn't shoot you. 0% death.
GǪand that's before we get to the risk that deal with payout. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 18:15:00 -
[278] - Quote
Tippia wrote:S Byerley wrote:The victims (and everyone else) are correct assuming sensible definitions. However, you'd be ill-advised to pursue an activity based on risk without considering cost and profit. So a risk of 200k ISK is greater than a risk of 2bn ISK according to this GÇ£sensible definitionGÇ¥? Yeah, no. That's why that particular definition is rejected as nonsensical and replaced with the actual definition of risk.
The 200k versus 2billion is nothing but a smokescreen in regards to the discussion. Your argument was it doesn't matter the number.
Or are you trying to imply you will have a chance to get away after you fired that shot?
To answer your question (which is curvy intentionally) with as straight as an answer that can be mustered in the way you're asking....
You RISK losing that 2b mach to a mission (albeit low), you know it will COST you your mach if you shoot a freighter with it in highsec (without using supplemental mechanics of wardecs etc).
So yes, you risk more in a mission than a gank. You have a fair idea you can survive a mission. You know for a certainty you will not survive a gank. So you get together with friends and get a bunch of much more affordable ships to offset COST, but the "risk" isn't there since it's a certainty of cost. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Tippia
Sunshine and Lollipops
16177
|
Posted - 2013.08.21 18:20:00 -
[279] - Quote
Murk Paradox wrote:The 200k versus 2billion is nothing but a smokescreen in regards to the discussion. Your argument was it doesn't matter the number. No, my argument was that it's still a risk even when p=1.
Quote:You RISK losing that 2b mach to a mission (albeit low), you know it will COST you your mach if you shoot a freighter with it in highsec (without using supplemental mechanics of wardecs etc). GǪand since costs are risks, it means your risk in the mission is much much lower. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 18:20:00 -
[280] - Quote
Tauranon wrote:Infinity Ziona wrote:S Byerley wrote:Tippia wrote:As always, risk = cost +ù probability. Just because the probability is 1 doesn't mean it's not a risk GÇö it just means that the risk is so hight that it has the same value as the cost. Too lazy to read the entirety; are you still arguing that suicide cats (which work out to about the isk/hour of BS ammo) are inherently risky? Like most people, I tend not to factor ammo costs into my risk assessment. You are correct. When suicide ganking the ship is the expendable ammo. A risk is not a risk if the outcome is certain. A risk requires an element of chance. So there is no risk in ganking. Just expenditure. The outcome isn't certain. One thing that does happen is the target goes to ground when you are setting up, even if its not because they saw the impending gank. Mack filling is a trigger for people to make decisions like log off after all. In which case you risk time passing without fun and without making isk (either from bits of dead exhumer or by opportunity cost of not doing other activities).
How many suicide ganks have you fired at your target in highsec and were able to fly that ship back home?
"But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 18:22:00 -
[281] - Quote
baltec1 wrote:So I guess we shouldn't point out the risks of the gank failing or the loot fairy giving the middle finger.
Would it change whether Concord blew up your ship or not? "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Tippia
Sunshine and Lollipops
16177
|
Posted - 2013.08.21 18:25:00 -
[282] - Quote
Murk Paradox wrote:How many suicide ganks have you fired at your target in highsec and were able to fly that ship back home? The Jita blockade when CONCORD started shooting the wrong targets probably made that happen more than anyone is willing to admitGǪ 
Quote:Would it change whether Concord blew up your ship or not? It wouldn't change whether it's a risk or not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7612
|
Posted - 2013.08.21 18:27:00 -
[283] - Quote
Murk Paradox wrote:
How many suicide ganks have you fired at your target in highsec and were able to fly that ship back home?
A few.
My favorate is the ones who jetcan mine and try to protect the can. Saves me a cat. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 18:28:00 -
[284] - Quote
Malcanis wrote:S Byerley wrote:Tippia wrote:So a risk of 200k ISK is greater than a risk of 2bn ISK according to this GÇ£sensible definitionGÇ¥? Yeah, no. That's why that particular definition is rejected as nonsensical and replaced with the actual definition of risk. I'm separating cost vs. risk and you're not; when you correctly factor that difference in: 200k < 0 + 2b, or 200k > 2b -2b Whichever you prefer, it's all perfectly consistent. You're using the collquial or informal meaning of "risk" whilst Tippia is using the actuarial version. The effect is much the same as Creationists saying Evolution isn't proved because it is "just a theory". Nevertheless it is obviously ludicrous to say that a 99% chance of losing a ship to CONCORD is more of a deterrent or a cost than a 100% chance of losing one. tl;dr: there is a such thing as a "100% risk" and it's you who are being obtuse in arguing that there isn't.
Saying 100% risk is being obtuse. 100% risk is cost. Arguing the fact they are both words in the written language is semantics.
The meaning is of course way different.
0% chance is another fine example. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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baltec1
Bat Country
7612
|
Posted - 2013.08.21 18:29:00 -
[285] - Quote
Murk Paradox wrote:baltec1 wrote:So I guess we shouldn't point out the risks of the gank failing or the loot fairy giving the middle finger. Would it change whether Concord blew up your ship or not?
Well if there was a 50/50 chance then sure.
Still doesn't make the other risks with ganking go away though. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 18:30:00 -
[286] - Quote
Lucas Kell wrote:Infinity Ziona wrote:S Byerley wrote:Tippia wrote:As always, risk = cost +ù probability. Just because the probability is 1 doesn't mean it's not a risk GÇö it just means that the risk is so hight that it has the same value as the cost. Too lazy to read the entirety; are you still arguing that suicide cats (which work out to about the isk/hour of BS ammo) are inherently risky? Like most people, I tend not to factor ammo costs into my risk assessment. You are correct. When suicide ganking the ship is the expendable ammo. A risk is not a risk if the outcome is certain. A risk requires an element of chance. So there is no risk in ganking. Just expenditure. The risk in ganking is that the target lives. We minimise that risk by knowing what we are doing, but it doesn't mean the risk isn't there. Just yesterday someone jumped the gun and nearly got us all rapidly killed before out target dropped. We literally got it just as the last ship popped. I've seen many less experienced gank squads fail to execute a gank, or get blapped off the field too quickly to finish it. I've also seen ECM ships suppress a gank enough to save the target ship. If you fail a gank, you are stuck with a blown up ship and a GCC with a failed objective. That's the risk. And it's no different from the mining risk. I've NEVER had a miner ganked in high sec, even though I've run many a mining operation. Careful choices of location and a keep eye out for gankers and scouts can minimise the risk there too. So the long and short of it is, don't mistake well performed actions with risk purposely minimised as being inherently risk free activities.
Which gank ship survived Concord? "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Tippia
Sunshine and Lollipops
16177
|
Posted - 2013.08.21 18:33:00 -
[287] - Quote
Murk Paradox wrote:Saying 100% risk is being obtuse. No, it's being sloppy. Risks are not measured in percent; risks are measured in the same unit as the cost.
What you meant to say is that GÇ£saying that 100% probability is a risk is being obtuseGÇ¥, which of course is wrong. Risks don't stop being risks just because p=1. Costs with a 100% probability are still risks.
Quote:0% chance is another fine example. 0% probability of incurring a cost is also still a risk GÇö the value of that risk is zero. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Andski
GoonWaffe Goonswarm Federation
8617
|
Posted - 2013.08.21 18:39:00 -
[288] - Quote
clearly CCP needs to give you the tiniest chance of surviving CONCORD by design so that suicide ganking will be a "high-risk activity" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Toshiro Ozuwara
Association of Commonwealth Enterprises Test Alliance Please Ignore
260
|
Posted - 2013.08.21 18:51:00 -
[289] - Quote
Andski wrote:"Guys suicide ganking is super easy" - people who have never suicide ganked I always find it interesting that someone who PvPs as little as you do has so much to say about it. Diapers |

Frostys Virpio
Lame Corp Name
634
|
Posted - 2013.08.21 18:56:00 -
[290] - Quote
Murk Paradox wrote:
How many suicide ganks have you fired at your target in highsec and were able to fly that ship back home?
Your ship going boom is only part of the outcome. Other parts such as "did the target also goo boom" and "did the loot fairy say yes" are also part of the outcome and not a fixed result every time. As such, there is always some risk involved in ganking becase the TOTAL outcome is uncertain until it's all done. If it was really 0 risk at all, you would know the complete outcome even before pressing F1.
Part of the result of flying a plane is that it will come down at some point. That does not mean it's riskless. It will come down at some point just like the gankship will go boom but the rest of the results such as, will it lose it's engine while in mid air, while not changing the fact that the plane will come down at some point are still undetermined until you did the flight.
The gank can still go both way even if the ganking ship explode. There is still a risk of it not going your way. You can minimize it but it will never really be 0 thus ganking in high sec DOES have risk in it. |

Captain Tardbar
Sons of Sam
453
|
Posted - 2013.08.21 19:46:00 -
[291] - Quote
Some people (like myself) don't gank for the loot drop. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 19:51:00 -
[292] - Quote
Malcanis wrote:Since we're agreed that the loss of the gankers ship to CONCORD is not a risk and serves no purpose in deterring ganking, shall I go ahead and ask CCP to remove this useless mechanic? It's rather demanding of system resources, and takes up development and code maintenance resources that could be applied on more useful mechanics
So you admit defeat for Tippia then. Interesting.
Wouldn't it border on NDA information to be able to honestly answer your question? Or should I discount the word of a CSM as just trolling a discussion? "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 19:54:00 -
[293] - Quote
Frostys Virpio wrote:Captain Tardbar wrote:
1 Cata with T1 may risk not killing a Mack if it has a tank which the Cata could have checked. 15 Catas with T2 blasters have about 0% risk of not blowing up a Mack.
You could still get no loot. The risk in EVE is not only linked to losing ships.
It does when you're killing to kill. Or at least for the nature of "ganking". "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 19:55:00 -
[294] - Quote
Malcanis wrote:Captain Tardbar wrote: It is like saying "Someone who commits suicide risks death."
See how stupid that sounds...
The majority of suicide attempts fail.
What about the rate of suicide successes? Would they increase or decrease as the risk increases or decreases? I mean, it's only death we're talking about right? "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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baltec1
Bat Country
7612
|
Posted - 2013.08.21 19:58:00 -
[295] - Quote
Murk Paradox wrote:
It does when you're killing to kill. Or at least for the nature of "ganking".
Just about every gank is about the money not the killboard. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 20:00:00 -
[296] - Quote
Tippia wrote:Murk Paradox wrote:Let's break it down. When you fire your gun, you don't risk losing a bullet. You know it's going to fire, you know it's going to leave, you know you're going to lose it. GǪand presumed certainty does not preclude it from being a risk. Quote:Yep, but that suicide cat is going to die the second it engages an aggression act 100% of the time. GǪbut committing a ship to a suicide gank does not mean it faces a 100% chance of destruction, and even if it did, it would still be a risk. If you want to argue that it's not a risk, but a cost of doing business, then there are no risks anywhere in EVE: they're all costs of doing business.Captain Tardbar wrote:Let me clarify it for you that you can't wezel word your way out of it...
1 Cata with T1 may risk not killing a Mack if it has a tank which the Cata could have checked. 15 Catas with T2 blasters have about 0% risk of not blowing up a Mack. That doesn't really clarify anything since you keep using the wrong word. What you mean to say is that: 1 Cata with T1 has a chance of not killing a Mack if it has a tank which the Cata could have checked. 15 Catas with T2 blasters have about 0% chance of not blowing up a Mack (which may be true for that particular probability and is about the correct level for that kind of application of force, but doesn't remove the risk involved GÇö if anything, it makes it even bigger).
If you want to be technical on the written word of "risk" then there is no "risk" in Eve and only costs. Except maybe where the EULA is concerned, but let's not derail shall we?
If you know something to be 100%, then there is no risk, because there is no rate or chance in the equation. If there was a chance at Concord NOT showing up, then there would be risk.
Since 100% is in fact counter intuitive to a "chance" or rate of probability, then it becomes a constant and not a risk. At that point cost merely has consequences of which to weigh reward versus cost. The variable of chance does not exist as the number would not change. If 1 is 1 and always 1, it will never be 2. You would have to alter the rule for that to happen. That "if" is where risk comes from. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Rekon X
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.08.21 20:01:00 -
[297] - Quote
Toshiro Ozuwara wrote:Andski wrote:"Guys suicide ganking is super easy" - people who have never suicide ganked I always find it interesting that someone who PvPs as little as you do has so much to say about it.
Suicide ganking. Hmm let's see.
NPC alt scans the ship down.
Goon plugs the fit into EFT to calculate defense, and how many T1 Meta 0 Catalysts it will take to pop it.
Said NPC alt sits cloaked for warpin to target and make sure no one else is around to attack them.
Goons warp in, destroy the target and run back to their station and hide before anyone else comes along.
I can see a great amount of skill in this procedure. That is if you have none.
Yea, now that's what I call PVP. |

Murk Paradox
Red Tsunami The Cursed Few
451
|
Posted - 2013.08.21 20:05:00 -
[298] - Quote
Tippia wrote:Quote:You know a suicide gank is an absolute the second you fire your gun or take any other aggressive act Concord will blow you up. That's a cost. GǪin other words, it's a risk.
No. Not "other words". It is a constant. No variable, no "other". It's an absolute. It's either, to use your terms, a 0 or a 1.
0=false.
1=true.
When you shoot someone, Concord will blow you up. 0 or 1?
If you want to be "technical" and analytical, then please answer truthfully and honestly with a simple true or false. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Sara Sirlanka
FireStar Inc Get Off My Lawn
5
|
Posted - 2013.08.21 20:06:00 -
[299] - Quote
Murk Paradox wrote:Lucas Kell wrote:Infinity Ziona wrote:S Byerley wrote:Tippia wrote:As always, risk = cost +ù probability. Just because the probability is 1 doesn't mean it's not a risk GÇö it just means that the risk is so hight that it has the same value as the cost. Too lazy to read the entirety; are you still arguing that suicide cats (which work out to about the isk/hour of BS ammo) are inherently risky? Like most people, I tend not to factor ammo costs into my risk assessment. You are correct. When suicide ganking the ship is the expendable ammo. A risk is not a risk if the outcome is certain. A risk requires an element of chance. So there is no risk in ganking. Just expenditure. The risk in ganking is that the target lives. We minimise that risk by knowing what we are doing, but it doesn't mean the risk isn't there. Just yesterday someone jumped the gun and nearly got us all rapidly killed before out target dropped. We literally got it just as the last ship popped. I've seen many less experienced gank squads fail to execute a gank, or get blapped off the field too quickly to finish it. I've also seen ECM ships suppress a gank enough to save the target ship. If you fail a gank, you are stuck with a blown up ship and a GCC with a failed objective. That's the risk. And it's no different from the mining risk. I've NEVER had a miner ganked in high sec, even though I've run many a mining operation. Careful choices of location and a keep eye out for gankers and scouts can minimise the risk there too. So the long and short of it is, don't mistake well performed actions with risk purposely minimised as being inherently risk free activities. Which gank ship survived Concord?
Several. Plenty of Black ops Battleships would live through ganks because they would jump out before concord got there. Which is now fixed of course.
You also used to be able to outrun concord. And there was the time when you could kill them outright as well. I am sure in the future something will be added to the game that some one will exploit to get out of concordian. |

Rekon X
Federal Navy Academy Gallente Federation
1
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Posted - 2013.08.21 20:07:00 -
[300] - Quote
Murk Paradox wrote:Tippia wrote:Quote:You know a suicide gank is an absolute the second you fire your gun or take any other aggressive act Concord will blow you up. That's a cost. GǪin other words, it's a risk. No. Not "other words". It is a constant. No variable, no "other". It's an absolute. It's either, to use your terms, a 0 or a 1. 0=false. 1=true. When you shoot someone, Concord will blow you up. 0 or 1? If you want to be "technical" and analytical, then please answer truthfully and honestly with a simple true or false.
Exactly. |
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