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Jonah Gravenstein
Sweet Sensations Radical Industries
12300
|
Posted - 2013.08.23 13:59:00 -
[451] - Quote
@ Tippia, not knowing what you do for a living I'm impressed, it's generally only petrolheads, mechanics and auto electricians who know what the acronyms mean, it means money when it goes wrong . I assume FlexRay is the one you don't know, it's not used anymore as far as I know.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:13:00 -
[452] - Quote
Georgina Parmala wrote:Captain Tardbar wrote:
Let me clarify it for you that you can't wezel word your way out of it...
15 Catas with T2 blasters have about 0% risk of not blowing up a Mack.
You heard it here first folks! It's risk-free to rat in an officer fit carrier, because you have a 100% chance to kill the rats. Malcanis wrote: What should should "15 Catas with T2 blasters" not have about a 0% risk of not blowing up. I can't think of many subcaps here.
[Ibis, Welp] [empty low slot] [empty low slot] 'Cetus' ECM Shockwave I [empty med slot] [empty high slot] [empty high slot] If 4 gankers can bring an extra 11(!) pilots and 150 million isk of hardware where 8 mil would do the job, I don't see why a 30+ man mining operation can't spend 450 thousand isk to put three alts in these. I'm sure at least a few of them have pew pew accounts with market/cyno/hauler alts to fit the bill. At the immense extra cost of 1 mil each, they can even fit a cloak and prop mod. Murk Paradox wrote: It is a constant. No variable, no "other". It's an absolute. It's either, to use your terms, a 0 or a 1.
0=false. 1=true. When you shoot someone, Concord will blow you up. 0 or 1?
/facedesk No. Concord will not blow you up resulting in a 1 or a 0. Concord will turn your Catalyst into a Catalyst wreck containing anywhere from nothing, to half the value of a meta cat, up to 90% of a t2 cat if everything drops. You RISK the whole ship, but you will only LOSE ~75% of it if meta and ~55% if T2 fit on average. If the gank is executed properly, the loot fairy doesn't give you the middle finger, looter gets it all, gets out, and you get your pod out. A 70 mil SP pilot is not risking a 2 mil meta cat in a gank. He's risking the ~500k expected loot drop from his own wreck and the 9 mil ISK it will cost him to upgrade the clone should he get podded. Furthermore, you risk that should the 9 mil in mods actually drop from the cat it might be looted by the victim's friends. The T2 cat might drop better loot than the barge itself. Even if you're a social reject with no alt account you can go to a quiet system. Bring the gank character in, log off. Bring the scanner, find a lone target in a belt, log off. Gank it, initiate pod warp to safe, close client, log scanner in, loot. You should be done and out before he can dock and reship to loot himself. Your pod may or may not get probed out and popped before you get it to safety. But the chance of you losing everything on your gank ship when you F1 is far from 100%. P never really equals 1. It probably drifts around the 0.75 mark. With some hilarious welps that can turn an expected 5-6mil T2 cat loss into a couple guys needing to update clones and the "victim" coming out 20+ mil ahead in bonus loot. Bonus points if they had 5% small hybrid implants. Every time you undock, you consent to people violencing your boat. This applies to the gankers every bit as much as it does to the miners. I've seen people sit on gate/station/probed safe in an interceptor with multiple points, catching outlaw cats before they even get so far as the warp-to-miner part. Faction police do the rest. Bonus tears if the rest of the cats still engage and welp on a barge with insufficient dps.
I don't understand the "no" part. Are you saying you can survive Concord if you violence an unwilling party? You do not "risk" anything if you know you are going to get blown up. There's no "chance" since you know it is a guaranteed direct result.
Again, shoot an asteroid, read the warning, and do it again. Tell me what happens.
You do not need to /facedesk to realize this, it's a simple concept. Action, reaction. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:16:00 -
[453] - Quote
baltec1 wrote:Rekon X wrote:
It's in comment to baltec's statement "These are all risks currently faced by suicide gankers in high sec."
Fact is there are no "risks", it is calculated loses. There is no skill, it is all procedure.
It is carebear pvp. PVP being it involves another player. Not that they can actually attack back.
How exactly is a 50% drop chance, the chance of the target having better than expected defences, the target getting unexpected help and going suspect while looting the wreck (and thus, open to attack from everyone) not classed as risks?
Because you are not using the part of cost to determine risk. You are deciding on what we have already defined as risk to insinuate we are calling it cost.
Of course you risk getting a profit! That has not been in question. Suicide ganking as an act, has 0 risk if you decide to blow up your ship. Death by cop is still the same as blowing off your own head with a shotgun.
If you buy a 5mil ship with the intention of getting it blown up by Concord for an unsolicited act of aggression, you are not considered as "risking" that ship. It is serving it's purpose.
You might be risking a profit in doing so, but that isn't in question. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Alavaria Fera
GoonWaffe Goonswarm Federation
4216
|
Posted - 2013.08.23 18:18:00 -
[454] - Quote
Grr, proftable ganking, must nerf. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:21:00 -
[455] - Quote
Mallak Azaria wrote:Murk Paradox wrote:Mallak Azaria wrote:Captain Tardbar wrote:Dictionary.com defines risk as "exposure to the chance of injury or loss; a hazard or dangerous chance"
I bolded the word "chance" so you know that risk requires a chance which assumes possible survivability. When death or destructionis 100% guaranteed, then there is no risk, because it is outcome that has no chance of survivability. As has been explained, ship loss isn't the only factor that we have to take in to account for suicide ganking. There are plenty of things left to chance. You're trying to pidgeon-hole the definition of risk in to 'ship loss only'. Let's break it down. When you fire your gun, you don't risk losing a bullet. You know it's going to fire, you know it's going to leave, you know you're going to lose it. Not really much pidgeon holing there. No need to over complicate things. You take a ship out with full intention of not coming back in it. Now, you DO risk coming back poorer, because you might not make a profit. But that doesn't equate to the act of suicide ganking and that would be pidgeon holing the situation. So yea, let's not pidgeon hole the fact you know it's going to be loss, not risk. So you are saying that everytime I suicide gank someone I know for a fact that I will not profit from it? Think about what you're saying there.
I'm saying everytime you suicide gank you know you will lose your ship.
Profit has nothing to do with it. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Joepopo
GoonWaffe Goonswarm Federation
158
|
Posted - 2013.08.23 18:23:00 -
[456] - Quote
Murk Paradox wrote:
Of course you risk getting a profit! That has not been in question. Suicide ganking as an act, has 0 risk if you decide to blow up your ship. Death by cop is still the same as blowing off your own head with a shotgun.
If you buy a 5mil ship with the intention of getting it blown up by Concord for an unsolicited act of aggression, you are not considered as "risking" that ship. It is serving it's purpose.
You might be risking a profit in doing so, but that isn't in question.
I buy all my ships with the intention of blowing them off.
Thank to you I realise I never take any risks :( |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:23:00 -
[457] - Quote
Tippia wrote:[ Quote:The difference, is outcome based on intent. Intent only determines the sign on your outcome: if the outcome is aligned with your intent, you generally put a plus sign in front of it; if the outcome is counter to your intent, you put a minus sign in front of it. If your intent is to calculate projected losses, then costs are positive and gains are negative. Quote:To prove a constant. It isn't a risk if you do not consider it anything more than a cost. It doesn't matter if it's a constant. A risk is a risk is a risk, and costs with p=1 are also risks because they are still a cost-probability duplet.
I'm not even going to address your nonsensical spinning, you already lost that battle and I've moved on after accepting your defeat.
Cost is not a risk if you don't treat it as a chance or anything other than what it is... a cost.
Any sort of risk assessment would assume the worst of a risk and consider it a cost, not the other way around. That's where hope and optimism plays into things, which has nothing to do with assessing risk.
Go home, you're drunk. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Alavaria Fera
GoonWaffe Goonswarm Federation
4216
|
Posted - 2013.08.23 18:24:00 -
[458] - Quote
Joepopo wrote:Murk Paradox wrote:
Of course you risk getting a profit! That has not been in question. Suicide ganking as an act, has 0 risk if you decide to blow up your ship. Death by cop is still the same as blowing off your own head with a shotgun.
If you buy a 5mil ship with the intention of getting it blown up by Concord for an unsolicited act of aggression, you are not considered as "risking" that ship. It is serving it's purpose.
You might be risking a profit in doing so, but that isn't in question.
I buy all my ships with the intention of blowing them off. Thank to you I realise I never take any risks :( Huh I guess I never risk anything either. Now if I was a -highsec ice miner- expecting to be safe, then I'd be taking risks. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:25:00 -
[459] - Quote
Tippia wrote:Murk Paradox wrote:I will however, take the time to applaud all the people who rise to the defense of people, even in fact of them being wrong and trying to circumvent simple fact into fantasy to pretend something is something different than it is. Well, if they just accepted the reality of what risks are (i.e. cost +ù probablity, where c can be both positive and negative and p can be anything from 0 to 1), they wouldn't have to be wrong so much in spite of having this simple fact explained to them over and over again. Quote:Now, get the hell over the fact that suicide ganking is in fact riskless pvp since you aren't putting anything on the line and just gank a ship and be done with it. Why should they get over that fantasy, when it has no connection to reality? After all, there are plenty of risks involved: the loss of the ship(s) being one; the destruction of the target being another; and getting the loot being a third. If you really want to go with the argument that they're just costs, then guess what? There is no risk for the gank victim either, because his loss is also just a cost. That leads us nowhere. Accepting the simple fact that ganks are risky means we can actually start to legitimately debate whether that risk is where it should be or not GÇö denying it only leaves you at an impasse with no proof for your case and no argument to change anything. Quote:I have yet to ever hear anyone ever think they could suicide gank and not get blown up by Concord. That's because you're not paying attention.
Or just approached a thing in the most simplest way; the truth.
Thanks for playing, but you lost. You spend money on something you know you are going to lose, you are not risking or chancing to keep it. You are spending it like a currency. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:30:00 -
[460] - Quote
Tippia wrote:Rekon X wrote:It is your choice to do the ganking. That does not make it a risk. It is a result. By that logic, there are no risks anywhere, ever. You don't risk getting blown up when you're getting ganked because dying to gankers is a result, not a risk. It's all a cost of doing business. See how that works? GǪand the risk involved in doing that action is still a risk. You're confusing the projected and the actual outcome.
I have a feeling you're the one confusing the facts to suit your theories. The only thing you risk, is what you take a chance on. That's the definition of risk. You're trying to equate risk to losing something in regards to the fact the act is meant to consume the expenditure.
If you know there's a 100% of loss, there is no chance, the +/- is known and absolute and treated as a cost. Not a risk.
Again, suicide ganks are considered losses, not risks, until there is a chance you won't lose your ship, then you risk your ship in the hopes you will NOT lose it.
Which would mean you are not paying attention.
"But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:36:00 -
[461] - Quote
Alavaria Fera wrote:Jonah Gravenstein wrote:Alavaria Fera wrote: Is that where the new ice anoms come from after they are depleted?
Yep, the new spawns are collected from the tears of those who get ganked or failed to get to the previous spawn before the multibox / fleet operations That's why it takes 4 hours ! Cool. Because EVE is harsh and cold, the tears collect and freeze. Interesting. This means that people in Caldari ice space cry tears with a lot of nitrogen.
It's the whippits. They have the good stuff. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Andski
GoonWaffe Goonswarm Federation
8626
|
Posted - 2013.08.23 18:37:00 -
[462] - Quote
suicide ganking has its risks and the only way to mitigate those risks is to increase the cost of the gank
fly away Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:40:00 -
[463] - Quote
Jonah Gravenstein wrote:S Byerley wrote:Jonah Gravenstein wrote:It's this thing called social skills, you need to work on them. I'm all ears if you have some pointers; it's not something I'm good at. However, I might point out that while getting people to smile and nod is a very useful skill, it doesn't seem appropriate here. Try not to bamboozle people, throw out all the big fancy words and replace them with plain simple ones. A explanation that people can understand without having to refer to a dictionary will go a long way. For example, my specialty is automotive telematics and control systems, most people will blink at telematics and switch off at control systems, especially if I start spouting acronyms and terms such as CANBUS, MOST, LIN or FlexRay. If however I said I work with the computers that control modern cars, their security systems, and GPS navigation /tracking systems, people know what I'm talking about.
Until you got questioned. Then the big guns would come out to prove your knowledge right? That's what happened here. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Alavaria Fera
GoonWaffe Goonswarm Federation
4217
|
Posted - 2013.08.23 18:41:00 -
[464] - Quote
Andski wrote:suicide ganking has its risks and the only way to mitigate those risks is to increase the cost of the gank
fly away You mean:
suicide ganking has its costs and the only way to mitigate those costs is to increase the cost of the gank
wait what, but this makes no sense, I thought there were only costs, how can gankers get anywhere if they are always increasing the cost There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
642
|
Posted - 2013.08.23 18:42:00 -
[465] - Quote
Murk Paradox wrote:Tippia wrote:Rekon X wrote:It is your choice to do the ganking. That does not make it a risk. It is a result. By that logic, there are no risks anywhere, ever. You don't risk getting blown up when you're getting ganked because dying to gankers is a result, not a risk. It's all a cost of doing business. See how that works? GǪand the risk involved in doing that action is still a risk. You're confusing the projected and the actual outcome. I have a feeling you're the one confusing the facts to suit your theories. The only thing you risk, is what you take a chance on. That's the definition of risk. You're trying to equate risk to losing something in regards to the fact the act is meant to consume the expenditure. If you know there's a 100% of loss, there is no chance, the +/- is known and absolute and treated as a cost. Not a risk. Again, suicide ganks are considered losses, not risks, until there is a chance you won't lose your ship, then you risk your ship in the hopes you will NOT lose it. Which would mean you are not paying attention.
You can profit from ganking too. Losing your ship might be totally overwritten by whatever you got out of the gank. If your ship going boom accomplish your goal, then you win even if the ship is an asset loss. If you fail your gank, the asset loss is a net loss. The risk in ganking is getting or not what you want out of the gank. Since this is not garanteed, then there is a risk involved or all gank would always be succesfull.
You have to see the grand scheme, not just your own ship. The greater goal is important. Much more than the asset you use to accomplish it. The risk of failure is always there unless your goal was only to lose your ship.
All gank are basicly a dice roll. You can load the dice in your favor but never enough to predict with 100% certainity what the final outcome will be. You take the risk by betting your ship to potentially win whatever you are looking for in a gank. Sometime you win, some time you lose. You can't get your bet back tho, only different kind of currency including but not limited to tears/ loot/salvage. |

Frostys Virpio
Lame Corp Name
642
|
Posted - 2013.08.23 18:45:00 -
[466] - Quote
Alavaria Fera wrote:Andski wrote:suicide ganking has its risks and the only way to mitigate those risks is to increase the cost of the gank
fly away You mean: suicide ganking has its costs and the only way to mitigate those costs is to increase the cost of the gank wait what, but this makes no sense, I thought there were only costs, how can gankers get anywhere if they are always increasing the cost
Thats the GOVT way of reducing cost. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:48:00 -
[467] - Quote
Tippia wrote:Sure you do, since you're the one making the claim and since every time you've refused to do it, the suspicion has grown that you have no idea what on earth you're talking about. Dodging questions proves nothing except that you're unwilling to answer, which raises all kinds of questions about your motivation for not answering something you claim to know and understand well. It tends to imply inability rather than mere unwillingness, for instance.
I just ran that through my head and envisioned every time you would derail a direct question by repeating your own and it made more sense to apply it to you than when you use those same words.
Not to get all psychological but it is becoming quite apparent you have issues with dominance. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 18:53:00 -
[468] - Quote
baltec1 wrote:If suicide ganking is riskless that would mean it is impossible to fail.
This is true. But before you use a very base and simple statement, define the words.
The gank being impossible to fail, or the suicide?
You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank.
Only guarantee is the loss of your ship. Which is why it's a cost. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Alavaria Fera
GoonWaffe Goonswarm Federation
4217
|
Posted - 2013.08.23 18:54:00 -
[469] - Quote
Frostys Virpio wrote:Alavaria Fera wrote:Andski wrote:suicide ganking has its risks and the only way to mitigate those risks is to increase the cost of the gank
fly away You mean: suicide ganking has its costs and the only way to mitigate those costs is to increase the cost of the gank wait what, but this makes no sense, I thought there were only costs, how can gankers get anywhere if they are always increasing the cost Thats the GOVT way of reducing cost. So gankers are like big government There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
643
|
Posted - 2013.08.23 19:01:00 -
[470] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Alavaria Fera wrote:Andski wrote:suicide ganking has its risks and the only way to mitigate those risks is to increase the cost of the gank
fly away You mean: suicide ganking has its costs and the only way to mitigate those costs is to increase the cost of the gank wait what, but this makes no sense, I thought there were only costs, how can gankers get anywhere if they are always increasing the cost Thats the GOVT way of reducing cost. So gankers are like big government
Only the govt way will let you gank the tanked skiffs. The brain way will make you kill the orca he dumps into or the freighter he carry his stuff to market with. Fom some things, there is no other choice but the govt way. |

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:02:00 -
[471] - Quote
Alavaria Fera wrote:So gankers are like big government
Well now that you mention it... Yes.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:04:00 -
[472] - Quote
Alavaria Fera wrote:Grr, proftable ganking, must nerf.
Some losses are warranted for the "greater good". "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:05:00 -
[473] - Quote
Joepopo wrote:Murk Paradox wrote:
Of course you risk getting a profit! That has not been in question. Suicide ganking as an act, has 0 risk if you decide to blow up your ship. Death by cop is still the same as blowing off your own head with a shotgun.
If you buy a 5mil ship with the intention of getting it blown up by Concord for an unsolicited act of aggression, you are not considered as "risking" that ship. It is serving it's purpose.
You might be risking a profit in doing so, but that isn't in question.
I buy all my ships with the intention of blowing them off. Thank to you I realise I never take any risks :(
It's that simple. Depending on the ship, I buy them explicitly for not getting them blown up, but know I risk having it happen without my consent.
This is also why I do not undock my collectibles. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:06:00 -
[474] - Quote
Alavaria Fera wrote:Joepopo wrote:Murk Paradox wrote:
Of course you risk getting a profit! That has not been in question. Suicide ganking as an act, has 0 risk if you decide to blow up your ship. Death by cop is still the same as blowing off your own head with a shotgun.
If you buy a 5mil ship with the intention of getting it blown up by Concord for an unsolicited act of aggression, you are not considered as "risking" that ship. It is serving it's purpose.
You might be risking a profit in doing so, but that isn't in question.
I buy all my ships with the intention of blowing them off. Thank to you I realise I never take any risks :( Huh I guess I never risk anything either. Now if I was a -highsec ice miner- expecting to be safe, then I'd be taking risks.
Exactly! "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Frostys Virpio
Lame Corp Name
643
|
Posted - 2013.08.23 19:06:00 -
[475] - Quote
Murk Paradox wrote:baltec1 wrote:If suicide ganking is riskless that would mean it is impossible to fail. This is true. But before you use a very base and simple statement, define the words. The gank being impossible to fail, or the suicide? You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank. Only guarantee is the loss of your ship. Which is why it's a cost.
Except the suicide is not the key part of the action wich is why you ahve to evaluate the other part of the action, the gank part. The gank part is risky becasue the complete outcome is not set. There are plenty of way to gank without loosing your ship but each of them can also fail just like the suicide ones. The suicide part of a gank in high sec with no war dec or kill right is just an added rules being applied. You still face all the standard risk of ganks. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:07:00 -
[476] - Quote
Alavaria Fera wrote:Andski wrote:suicide ganking has its risks and the only way to mitigate those risks is to increase the cost of the gank
fly away You mean: suicide ganking has its costs and the only way to mitigate those costs is to increase the cost of the gank wait what, but this makes no sense, I thought there were only costs, how can gankers get anywhere if they are always increasing the cost
This is why Tippia is wrong in saying risk = cost. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Andski
GoonWaffe Goonswarm Federation
8627
|
Posted - 2013.08.23 19:11:00 -
[477] - Quote
Let's say I decide to gank a freighter. I don't want the gank to fail through the target surviving, so I use significantly more DPS than what is needed to take down the freighter before CONCORD arrives. That leaves me two options: use a small number of pilots in tier 3 BCs or use a large number of pilots in destroyers. The former option is more expensive ISK-wise, but I only end up with around a dozen dudes stuck in GCC limbo, but even 2-3 dudes failing to engage on time can fail the gank. With destroyers, I end up with a lot more pilots stuck in GCC limbo, and there is a lot more room for error if a few guys fail to engage on time.
If I end up with too many pilots stuck in GCC limbo, I risk not having enough numbers to gank a lucrative target that may show up within the next 15 minutes. If I minimize the number of pilots in GCC limbo, the gank costs more, which means that I'd throw away a lot more ISK if the drop isn't in my favor. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

baltec1
Bat Country
7650
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Posted - 2013.08.23 19:12:00 -
[478] - Quote
Murk Paradox wrote:baltec1 wrote:If suicide ganking is riskless that would mean it is impossible to fail. This is true. But before you use a very base and simple statement, define the words.
No lets take that sentence as exactly as it is without any reading between the lines that are not there.
If suicide ganking is risk free then it should have a 100% success rate. Anything less is not risk free. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:15:00 -
[479] - Quote
Frostys Virpio wrote:Murk Paradox wrote:Tippia wrote:Rekon X wrote:It is your choice to do the ganking. That does not make it a risk. It is a result. By that logic, there are no risks anywhere, ever. You don't risk getting blown up when you're getting ganked because dying to gankers is a result, not a risk. It's all a cost of doing business. See how that works? GǪand the risk involved in doing that action is still a risk. You're confusing the projected and the actual outcome. I have a feeling you're the one confusing the facts to suit your theories. The only thing you risk, is what you take a chance on. That's the definition of risk. You're trying to equate risk to losing something in regards to the fact the act is meant to consume the expenditure. If you know there's a 100% of loss, there is no chance, the +/- is known and absolute and treated as a cost. Not a risk. Again, suicide ganks are considered losses, not risks, until there is a chance you won't lose your ship, then you risk your ship in the hopes you will NOT lose it. Which would mean you are not paying attention. You can profit from ganking too. Losing your ship might be totally overwritten by whatever you got out of the gank. If your ship going boom accomplish your goal, then you win even if the ship is an asset loss. If you fail your gank, the asset loss is a net loss. The risk in ganking is getting or not what you want out of the gank. Since this is not garanteed, then there is a risk involved or all gank would always be succesfull. You have to see the grand scheme, not just your own ship. The greater goal is important. Much more than the asset you use to accomplish it. The risk of failure is always there unless your goal was only to lose your ship. All gank are basicly a dice roll. You can load the dice in your favor but never enough to predict with 100% certainity what the final outcome will be. You take the risk by betting your ship to potentially win whatever you are looking for in a gank. Sometime you win, some time you lose. You can't get your bet back tho, only different kind of currency including but not limited to tears/ loot/salvage.
But we are talking about ship loss. Whether it is replaced, overwritten by profits or other means does not change the fact you spent the inial money on the ship and assume it's gone because you accurately treated it as a cost.
You say grand scheme, but we are not talking about the grand scheme, I've already agreed and admitted that the word "risk" can apply to margins of profit and chance in success/failure.
The origination of defining risk vs cost came from talking about ship loss. Which is what I'm speaking of.
Because it's relevant.
No one is refuting your point but you aren't really contributing to the discussion either.
You're explaining math in a social science class during a lecture. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:16:00 -
[480] - Quote
Frostys Virpio wrote:Murk Paradox wrote:baltec1 wrote:If suicide ganking is riskless that would mean it is impossible to fail. This is true. But before you use a very base and simple statement, define the words. The gank being impossible to fail, or the suicide? You can fail a gank easily enough. It's quite hard at failing to die when you attempt one though. By mechanics, it SHOULD be impossible, as a traditional suicide gank. Only guarantee is the loss of your ship. Which is why it's a cost. Except the suicide is not the key part of the action wich is why you ahve to evaluate the other part of the action, the gank part. The gank part is risky becasue the complete outcome is not set. There are plenty of way to gank without loosing your ship but each of them can also fail just like the suicide ones. The suicide part of a gank in high sec with no war dec or kill right is just an added rules being applied. You still face all the standard risk of ganks.
Suicide is the key part of the action in "suicide gank". "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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