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Victoria Sin
Center for Advanced Studies Gallente Federation
436
|
Posted - 2013.08.21 11:49:00 -
[241] - Quote
Infinity Ziona wrote:I disagree. I have done it too. The reward is having killed someone and made them rage. This is probably the most rewarding thing you can get in EvE in my experience.
If you're a sociopath or around 12 years old, yes.
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Andski
GoonWaffe Goonswarm Federation
8615
|
Posted - 2013.08.21 11:50:00 -
[242] - Quote
lol, moral high ground in a video game Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Krixtal Icefluxor
INLAND EMPIRE Galactic
38163
|
Posted - 2013.08.21 11:58:00 -
[243] - Quote
They don't seem to realize that the moral high ground is the world's most expensive real estate. |

S Byerley
The Manhattan Engineer District
119
|
Posted - 2013.08.21 12:00:00 -
[244] - Quote
Tippia wrote:S Byerley wrote:Still dependent (unless you have some weird definition that's not = 1-P[stolen]); have no problem with P[actually getting the goods] though. So tell me, how would you write the two in order to control for this dependence on p(stolen)GǪ?
http://www.stat.yale.edu/Courses/1997-98/101/condprob.htm |

Tippia
Sunshine and Lollipops
16164
|
Posted - 2013.08.21 12:10:00 -
[245] - Quote
S Byerley wrote:http://www.stat.yale.edu/Courses/1997-98/101/condprob.htm GǪand you would write the two in order to control for this dependence on p(stolen), how, exactlyGǪ? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
11290
|
Posted - 2013.08.21 12:13:00 -
[246] - Quote
Infinity Ziona wrote:Tippia wrote:Infinity Ziona wrote:You are correct. When suicide ganking the ship is the expendable ammo. A risk is not a risk if the outcome is certain. A risk requires an element of chance. No. A risk only requires an outcome (usually a cost) and a probability. Just because the probability is 1 doesn't mean the risk goes away. Yes but lets be realistic here. When the probability falls so low its not a discernible factor there is little to no risk to the person ganking. But if you like than I'll say "The risk experienced by suicide gankers blowing up miners in barges and so on is so low it could be considered non-existent for anyone not super pedantic". Does that satisfy you?
it's higher than the risk of taking a peek through a lo-sec gate - which itself seems to to be unacceptably high for the "no risk" brigade.
1 Kings 12:11
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S Byerley
The Manhattan Engineer District
119
|
Posted - 2013.08.21 12:15:00 -
[247] - Quote
Tippia wrote:S Byerley wrote:http://www.stat.yale.edu/Courses/1997-98/101/condprob.htm GǪand you would write the two in order to control for this dependence on p(stolen), how, exactlyGǪ?
"If events A and B are not independent, then the probability of the intersection of A and B (the probability that both events occur) is defined by P(A and B) = P(A)P(B|A)."
If you're trying to refer to something else, you'll have to clarify. |

Tippia
Sunshine and Lollipops
16164
|
Posted - 2013.08.21 12:21:00 -
[248] - Quote
S Byerley wrote:"If events A and B are not independent, then the probability of the intersection of A and B (the probability that both events occur) is defined by P(A and B) = P(A)P(B|A)." A multiplication, eh? The thing that you said you couldn't do if they were dependentGǪ hmmGǪ
Quote:If you're trying to refer to something else, you'll have to clarify. I'm asking you to write the combined probability of the gank succeeding, the item dropping, and the item not getting stolen, and doing it using p[stolen] as your measure of probability. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
634
|
Posted - 2013.08.21 12:25:00 -
[249] - Quote
Frostys Virpio wrote:Rhes wrote:Arduemont wrote:If a decent group of suicide gankers wants one of your ships dead there is literally nothing you can do about it. It is the only area in Eve where someone gets to PvP risk free. Except for that whole part where they lose their ships to CONCORD.  If you wish to make people understand that, you are in for a hell of a long time arguing before anyone agree to that.
Called it on page 3. You guys are all wasting your time. I'll see what progress have been made by page 23... |

S Byerley
The Manhattan Engineer District
119
|
Posted - 2013.08.21 12:41:00 -
[250] - Quote
Tippia wrote:S Byerley wrote:"If events A and B are not independent, then the probability of the intersection of A and B (the probability that both events occur) is defined by P(A and B) = P(A)P(B|A)." A multiplication, eh? The thing that you said you couldn't do if they were dependentGǪ hmmGǪ
P(B|A) is not dependent on P(A) because it assumes that A happened....
Quote:Quote:If you're trying to refer to something else, you'll have to clarify. I'm asking you to write the combined probability of the gank succeeding, the item dropping, and the item not getting stolen, and doing it using p[stolen] as your measure of probability.
Do it yourself? Maybe you'll learn something. |

Logical Chaos
Mind Games. Suddenly Spaceships.
35
|
Posted - 2013.08.21 12:43:00 -
[251] - Quote
Oh my this thread is so offtopic it is on topic again. |

baltec1
Bat Country
7612
|
Posted - 2013.08.21 13:09:00 -
[252] - Quote
S Byerley wrote:baltec1 wrote:So I guess we shouldn't point out the risks of the gank failing or the loot fairy giving the middle finger. You can if you want; I'd throw it under profit though - deviation maybe under investment (as in, you have to do it for longer to see the same consistency in payout) How often do your ganks fail?
Often enough for us to scan ships and the space around us to see what defences they have.
Risk is risk, there are no ifs and buts about this, a gank can and will fail for any number of reasons. |

baltec1
Bat Country
7612
|
Posted - 2013.08.21 13:10:00 -
[253] - Quote
Frostys Virpio wrote:
Called it on page 3. You guys are all wasting your time. I'll see what progress have been made by page 23...
Would you like another dead orca to feast upon while you wait? |

Tippia
Sunshine and Lollipops
16165
|
Posted - 2013.08.21 13:13:00 -
[254] - Quote
S Byerley wrote:P(B|A) is not dependent on P(A) because it assumes that A happened. GǪso much like it being stolen (or not), assuming that it has dropped?
No. How about instead you prove that you actually know what you're talking about rather than presenting links that only show that you are aware of google.
So, how would you write the two in order to control for the dependence of p(stolen)GǪ? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Prince Kobol
877
|
Posted - 2013.08.21 13:13:00 -
[255] - Quote
If you insist on fitting for yield then going afk then you deserved to be ganked.
You want to avoid being a target, fit a decent tank, don't go afk and mine next to the idiot who is fitted for yield and is afk, then laugh as he is blown to tiny little pieces.
Its really is that simply |

Ozmodan
Order of the Shadow The Revenant Order
6
|
Posted - 2013.08.21 13:25:00 -
[256] - Quote
If a Mac lets 4 catalysts pop him he was asleep at the wheel! |

Malcanis
Vanishing Point. The Initiative.
11293
|
Posted - 2013.08.21 14:06:00 -
[257] - Quote
Since we're agreed that the loss of the gankers ship to CONCORD is not a risk and serves no purpose in deterring ganking, shall I go ahead and ask CCP to remove this useless mechanic? It's rather demanding of system resources, and takes up development and code maintenance resources that could be applied on more useful mechanics
1 Kings 12:11
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PhatController
Mum Rider Alliance Silent Elites Inc. Alliance
35
|
Posted - 2013.08.21 14:22:00 -
[258] - Quote
For the average ganker, yes the changes should make it harder. But someone on goons scale it shouldn't be hard. Alt in each ice system checks for belts. When one is up roaming gang of gankers flys to system and causes havoc. To be fair, if they are doing there job correctly, the belts will be up 24/7 :P
It's early days yet, it could be awhile before we see how this progresses. |

Frostys Virpio
Lame Corp Name
634
|
Posted - 2013.08.21 14:34:00 -
[259] - Quote
baltec1 wrote:Frostys Virpio wrote:
Called it on page 3. You guys are all wasting your time. I'll see what progress have been made by page 23...
Would you like another dead orca to feast upon while you wait?
I might go work on getting my feast tonight instead of relying on other to provide it. If I get time for EVE that is... |

Frostys Virpio
Lame Corp Name
634
|
Posted - 2013.08.21 14:38:00 -
[260] - Quote
PhatController wrote:For the average ganker, yes the changes should make it harder. But someone on goons scale it shouldn't be hard. Alt in each ice system checks for belts. When one is up roaming gang of gankers flys to system and causes havoc. To be fair, if they are doing there job correctly, the belts will be up 24/7 :P
It's early days yet, it could be awhile before we see how this progresses.
They don't even need to do that. They can let the miners mine all of it then gank the haulers/freighters and it would choke the supply chain just as good. Mined or not, the ice is useless in osmon for example. |

Scarlett LaBlanc
Midnight Savran Industries
65
|
Posted - 2013.08.21 16:48:00 -
[261] - Quote
Malcanis wrote:Since we're agreed that the loss of the gankers ship to CONCORD is not a risk and serves no purpose in deterring ganking, shall I go ahead and ask CCP to remove this useless mechanic? It's rather demanding of system resources, and takes up development and code maintenance resources that could be applied on more useful mechanics
As one of the people manufacturing and profiting on the sale of these ships, I for one am a big fan of this mechanic.
The gankers can keep treating the ships as disposable (providing me a market) while they have a good time, the AFK miners can keep whining on the forums (I assume having a good time?) and Tippa and "friends" can debate the nature of "RISK" (clearly having a "very good time"). |

Murk Paradox
Red Tsunami The Cursed Few
450
|
Posted - 2013.08.21 17:19:00 -
[262] - Quote
Andski wrote:Murk Paradox wrote:That's untrue. Miners RISK losing their ships. They MIGHT get blown up.
With suicide gankers there is no "might" unless there is no target. IF they do their job poorly, or well, they will still get blown up.
Concord can no longer be tanked or avoided unfortunately. There's also the risk of nothing of value being dropped in a hauler gank. You also risk your looting ship being blown up, even moreso now that you have suspect flags for looting wrecks. There's also the risk of getting your hauler alt suicide ganked on the way to Jita while moving the loot. Anybody who says this is "risk-free" is just posting fanfic. In the case of miner ganking, how can one argue that it's "risk-free" when you inherently operate at a loss when doing this? Even if it's sponsored by somebody else, somebody is taking a loss unless the secondary effects (i.e. the supply constraint and speculators driving the price of ice and isotopes up) outweigh that loss.
Yep, but that suicide cat is going to die the second it engages an aggression act 100% of the time.
Anything else is only postering to pretend some sort of dominant presence to argue the semantic of a few letters strung together in a certain order. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Murk Paradox
Red Tsunami The Cursed Few
450
|
Posted - 2013.08.21 17:20:00 -
[263] - Quote
Mallak Azaria wrote:Captain Tardbar wrote:Andski wrote:Murk Paradox wrote:That's untrue. Miners RISK losing their ships. They MIGHT get blown up.
With suicide gankers there is no "might" unless there is no target. IF they do their job poorly, or well, they will still get blown up.
Concord can no longer be tanked or avoided unfortunately. There's also the risk of nothing of value being dropped in a hauler gank. You also risk your looting ship being blown up, even moreso now that you have suspect flags for looting wrecks. There's also the risk of getting your hauler alt suicide ganked on the way to Jita while moving the loot. Anybody who says this is "risk-free" is just posting fanfic. In the case of miner ganking, how can one argue that it's "risk-free" when you inherently operate at a loss when doing this? Even if it's sponsored by somebody else, somebody is taking a loss unless the secondary effects (i.e. the supply constraint and speculators driving the price of ice and isotopes up) outweigh that loss. Its not really risk. Its the "cost of doing business". So is losing a mining ship in highsec.
If you were guaranteed 100% to lose that miner everytime you undocked, then yes. Since that's not always the case, we introduce the meaning of the word "risk". "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
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Captain Tardbar
Sons of Sam
453
|
Posted - 2013.08.21 17:20:00 -
[264] - Quote
Malcanis wrote:Since we're agreed that the loss of the gankers ship to CONCORD is not a risk and serves no purpose in deterring ganking, shall I go ahead and ask CCP to remove this useless mechanic? It's rather demanding of system resources, and takes up development and code maintenance resources that could be applied on more useful mechanics
Its silly comments like this that makes me want to run for CSM so can see me face palm.
Although I agree there is little or no risk in ganking, I would point out that that CONCORD is a financial deterrent to people who do gank.
There is an upfront known cost to ganking which most people can guestimate farily easily. The truth is that anyone can gank any ship in hi-sec if they want to with enough resources. The reason this doens't happen everyday is because people don't want to pay the resources to do it. But when they do there is nothing that concord can do to stop it.
And I don't know why you people are so caught up on the word risk anyways and seem to be on a rampage with using it in a way that it is not meant to be used in the English language. Its like you have to be holier than thou because you want to imply you are risking your ships to gank someone.
You know what. I gank people too but I don't feel the need to improperly butcher the English language and logic to say I am risking something when I intend to destroy it.
It is like saying someone who commits suicide risks death.
See how stupid that sounds.
Anyways if you say CONCORD is useless and you want to get rid of it like you suggest, you would have to replace it with something worse like making it impossible to engage targets at all in hisec because of "SPACE MAGIC". "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Frostys Virpio
Lame Corp Name
634
|
Posted - 2013.08.21 17:34:00 -
[265] - Quote
Captain Tardbar wrote:
1 Cata with T1 may risk not killing a Mack if it has a tank which the Cata could have checked. 15 Catas with T2 blasters have about 0% risk of not blowing up a Mack.
You could still get no loot. The risk in EVE is not only linked to losing ships. |

Malcanis
Vanishing Point. The Initiative.
11304
|
Posted - 2013.08.21 17:35:00 -
[266] - Quote
Captain Tardbar wrote: It is like saying "Someone who commits suicide risks death."
See how stupid that sounds...
The majority of suicide attempts fail.
1 Kings 12:11
|

Murk Paradox
Red Tsunami The Cursed Few
450
|
Posted - 2013.08.21 17:37:00 -
[267] - Quote
Mallak Azaria wrote:Captain Tardbar wrote:Dictionary.com defines risk as "exposure to the chance of injury or loss; a hazard or dangerous chance"
I bolded the word "chance" so you know that risk requires a chance which assumes possible survivability. When death or destructionis 100% guaranteed, then there is no risk, because it is outcome that has no chance of survivability. As has been explained, ship loss isn't the only factor that we have to take in to account for suicide ganking. There are plenty of things left to chance. You're trying to pidgeon-hole the definition of risk in to 'ship loss only'.
Let's break it down. When you fire your gun, you don't risk losing a bullet. You know it's going to fire, you know it's going to leave, you know you're going to lose it.
Not really much pidgeon holing there. No need to over complicate things. You take a ship out with full intention of not coming back in it.
Now, you DO risk coming back poorer, because you might not make a profit. But that doesn't equate to the act of suicide ganking and that would be pidgeon holing the situation.
So yea, let's not pidgeon hole the fact you know it's going to be loss, not risk. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Tippia
Sunshine and Lollipops
16175
|
Posted - 2013.08.21 17:41:00 -
[268] - Quote
Murk Paradox wrote:Let's break it down. When you fire your gun, you don't risk losing a bullet. You know it's going to fire, you know it's going to leave, you know you're going to lose it. GǪand presumed certainty does not preclude it from being a risk.
Quote:Yep, but that suicide cat is going to die the second it engages an aggression act 100% of the time. GǪbut committing a ship to a suicide gank does not mean it faces a 100% chance of destruction, and even if it did, it would still be a risk. If you want to argue that it's not a risk, but a cost of doing business, then there are no risks anywhere in EVE: they're all costs of doing business. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
11304
|
Posted - 2013.08.21 17:43:00 -
[269] - Quote
Captain Tardbar wrote: 15 Catas with T2 blasters have about 0% risk of not blowing up a Mack.
What should should "15 Catas with T2 blasters" not have about a 0% risk of not blowing up. I can't think of many subcaps here.
1 Kings 12:11
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Captain Tardbar
Sons of Sam
453
|
Posted - 2013.08.21 17:47:00 -
[270] - Quote
Malcanis wrote:Captain Tardbar wrote: It is like saying "Someone who commits suicide risks death."
See how stupid that sounds...
The majority of suicide attempts fail.
And?
It still doesn't make sense when you say my previous statement.
The failure of commiting suicide is continued life. Risking death doesn't make sense because it was the intended outcome.
Its as if I said:
"Eating a nice steak runs the risk of being satisfied."
or
"Smoking crack runs the risk of getting high."
It does sound humorous when I say it like that but if its funny doesn't make it serious like you intend to make it.
Look. I'm not arguing that ganking should be curtailed or even removed from the game or that it doesn't have a cost, but it irks me when people try to call it something its not.
15 cata fleets are always 100% sucessful in killing a Mack. Unless the fleet does something dumb there is no risk of failure and the ships were always assumed to be a cost, not a risk. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
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