| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 28 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:17:00 -
[481] - Quote
Andski wrote:Let's say I decide to gank a freighter. I don't want the gank to fail through the target surviving, so I use significantly more DPS than what is needed to take down the freighter before CONCORD arrives. That leaves me two options: use a small number of pilots in tier 3 BCs or use a large number of pilots in destroyers. The former option is more expensive ISK-wise, but I only end up with around a dozen dudes stuck in GCC limbo, but even 2-3 dudes failing to engage on time can fail the gank. With destroyers, I end up with a lot more pilots stuck in GCC limbo, and there is a lot more room for error if a few guys fail to engage on time.
If I end up with too many pilots stuck in GCC limbo, I risk not having enough numbers to gank a lucrative target that may show up within the next 15 minutes. If I minimize the number of pilots in GCC limbo, the gank costs more, which means that I risk throwing away a lot more ISK if the drop isn't in my favor.
Yes that's true. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:18:00 -
[482] - Quote
baltec1 wrote:Murk Paradox wrote:baltec1 wrote:If suicide ganking is riskless that would mean it is impossible to fail. This is true. But before you use a very base and simple statement, define the words. No lets take that sentence as exactly as it is without any reading between the lines that are not there. If suicide ganking is risk free then it should have a 100% success rate. Anything less is not risk free.
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:19:00 -
[483] - Quote
Murk Paradox wrote:I just ran that through my head and envisioned every time you would derail a direct question by repeating your own and it made more sense to apply it to you than when you use those same words.
Not to get all psychological but it is becoming quite apparent you have issues with dominance.
As a friend on voice coms has said... There are a subset of people on the forums with an agenda and those people have so much cognitive dissonance that it hurts to read it.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Frostys Virpio
Lame Corp Name
643
|
Posted - 2013.08.23 19:20:00 -
[484] - Quote
Murk Paradox wrote:
Suicide is the key part of the action in "suicide gank".
No the suicide part is caused by the gank happening in a way not allowed by CONCORD. Even if CONCORD was to let the gnakers run away, there would still be risk involved in a gank because your mark would still posibly get away.
Suicide ganking is ganking with more strict limitation. All the risks still applies. |

Andski
GoonWaffe Goonswarm Federation
8627
|
Posted - 2013.08.23 19:21:00 -
[485] - Quote
Murk Paradox wrote:You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
The goal in a suicide gank is the destruction of the target, not the loss of your ship. The self destruct function does the latter just fine. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:23:00 -
[486] - Quote
Andski wrote:Murk Paradox wrote:You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck. The goal in a suicide gank is the destruction of the target, not the loss of your ship. The self destruct function does the latter just fine.
But we are talking about the fact that when you attempt to do a suicide gank, the ship loss is a cost, not a risk.
Success is a risk, ship loss is a cost.
Or would you disagree? "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

baltec1
Bat Country
7650
|
Posted - 2013.08.23 19:25:00 -
[487] - Quote
Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods.
To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. |

Frostys Virpio
Lame Corp Name
643
|
Posted - 2013.08.23 19:28:00 -
[488] - Quote
Murk Paradox wrote:Andski wrote:Murk Paradox wrote:You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck. The goal in a suicide gank is the destruction of the target, not the loss of your ship. The self destruct function does the latter just fine. But we are talking about the fact that when you attempt to do a suicide gank, the ship loss is a cost, not a risk. Success is a risk, ship loss is a cost. Or would you disagree?
It's a risk because there are chance you will get it back in another form or not. It's like at the casino. The real money you put on the table is never coming back from that table even if you win. You will still ahve to take the tokens and go change them at a cashier. In EVE, after a gank, you take whatever you got out of your gank, ranging from nothing at all to salvage/loot/tears and have them exchanged. The money at the casino is at risk and so is the ship in EVE.
You will never get that catalyst back but you will also never get that 20$ bill back. You can only get it's value back just like the catalyst. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:30:00 -
[489] - Quote
Frostys Virpio wrote:Murk Paradox wrote:
Suicide is the key part of the action in "suicide gank".
No the suicide part is caused by the gank happening in a way not allowed by CONCORD. Even if CONCORD was to let the gnakers run away, there would still be risk involved in a gank because your mark would still posibly get away. Suicide ganking is ganking with more strict limitation. All the risks still applies.
Oh so you're saying that suicide ganking has the same risks as canflipping or wardec fighting right? Because wrong.
They have different risks. Suicide risks you assess the cost of the ship against the potential profits of your target's destruction on the assumption that you will win, and your profits will offset your costs.
Since you know for a fact your ship WILL get blown up by Concord, as opposed to MAYBE get blown up by canflipping or wardeccing, you can then separate the words of "cost" and "risk" as they relate to the event.
That's the point I've been trying to make. There is a difference between cost and risk when you have a constant versus a chance.
Since in both canflipping and suicide ganking the associated risks are you will not make a profit, we know that the risks are the same in those 2 events right? Right. Now, the costs are INDEED different because Concord is involved in one, with 100% certainty of destruction (cost), and not to be involved in the second, which is controlled by the target which may or may not get away (risk).
Ergo, since we know that canflipping and suicide ganking are NOT the same, and we know both involve ganking... we can then strip it down and realize that the "suicide" part is what makes the difference, as we are not avoiding the Concord mechanic to address risk, but are racing against the clock and using Concord as a cost to our own ship loss.
This is why we have such terms as ganking, suicide ganking, can flipping, etc. We know the terms are used in different ways because the act is done in different ways.
Which is why they are not the same.
Which is why cost and risk are 2 entirely different words as well. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:32:00 -
[490] - Quote
baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time.
Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead.
I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug). "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:37:00 -
[491] - Quote
baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time.
I know a guy named Scordite Cowboy who ganks Ventures with a Thrasher. His failure rate is pretty low. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:37:00 -
[492] - Quote
Frostys Virpio wrote:Murk Paradox wrote:Andski wrote:Murk Paradox wrote:You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck. The goal in a suicide gank is the destruction of the target, not the loss of your ship. The self destruct function does the latter just fine. But we are talking about the fact that when you attempt to do a suicide gank, the ship loss is a cost, not a risk. Success is a risk, ship loss is a cost. Or would you disagree? It's a risk because there are chance you will get it back in another form or not. It's like at the casino. The real money you put on the table is never coming back from that table even if you win. You will still ahve to take the tokens and go change them at a cashier. In EVE, after a gank, you take whatever you got out of your gank, ranging from nothing at all to salvage/loot/tears and have them exchanged. The money at the casino is at risk and so is the ship in EVE. You will never get that catalyst back but you will also never get that 20$ bill back. You can only get it's value back just like the catalyst.
So you are disagreeing that success is a risk and ship loss is a cost? That was a very specific and deliberate statement I made. Are you sure you want to argue it? I even used the casino metaphor as well and you are wrong in using a "table" with money because as I mentioned in my comparison, you can win your blinds back. You can literally have that exact same chip with your finger print on it, back in your stack.
In Eve, you can only do that if you resell the ship for the same (or above price) and even then, you aren't getting the same isk back, only the same amount.
When you suicide gank, as what this thread is about, that ship is gone. No matter how much profit you get. Even 0 profit. That ship loss is a constant based on the isk you spent on it.
If you get 0 profit, that ship still cost 5mil (guessing number), if you got 50mil profit for a suicide gank, guess what? You STILL SPENT 5MILL ON THAT SHIP.
So your 50mil profit now because 45mil, to recoup costs right?
So. Success is a risk. Yes. Not been argued, or proven differently in this entire thread.
Ship loss is a cost, and that for some strange godamned reason has been argued.
"But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

baltec1
Bat Country
7652
|
Posted - 2013.08.23 19:37:00 -
[493] - Quote
Murk Paradox wrote:
Yes. But we are not talking about success being risk free.
Then why are you saying suicide ganking is risk free then if its not true?
|

Frostys Virpio
Lame Corp Name
643
|
Posted - 2013.08.23 19:38:00 -
[494] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead. I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug).
You are the one deliberately trying to focus the discussion of suicide ganking on the suicide part while everybody else discuss the whole suicide gank. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
478
|
Posted - 2013.08.23 19:38:00 -
[495] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead. I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug). I think you are misunderstanding the whole situation dude. The argument is: Is susicide gankign a risk free endeavour. The answer is no. Ignoring costs, ship loss, profits, etc as they are measures of level of success, the success of the operation is you kill the target, the failure of the operation is the target does not die. You can minimise the odds of failure by using more ships, higher DPS and through player skill, the same as any other endeavour. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

baltec1
Bat Country
7652
|
Posted - 2013.08.23 19:39:00 -
[496] - Quote
Captain Tardbar wrote:
I know a guy named Scordite Cowboy who ganks Ventures with a Thrasher. His failure rate is pretty low.
Name him. Shame him and see us gank him in turn for "fun".
Meanwhile, just about all other ganks are going to be done with profit at the heart. |

Frostys Virpio
Lame Corp Name
643
|
Posted - 2013.08.23 19:39:00 -
[497] - Quote
Captain Tardbar wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. I know a guy named Scordite Cowboy who ganks Ventures with a Thrasher. His failure rate is pretty low.
Can you say 100% sure he will never ever have a freak incident making him fail the gank? |

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:39:00 -
[498] - Quote
baltec1 wrote:Murk Paradox wrote:
Yes. But we are not talking about success being risk free.
Then why are you saying suicide ganking is risk free then if its not true?
How abou if we said "Limited Risk"? Would it make you happy? One with enough preparation can take whatever risk they have in ganking and reduce it to less than 1% failure rate.
Unless you are talking about people who just shoot targets randomly without scanning them down first. Which makes gankers look dumb if they do that.
Well except that guy who kills Ventures with his Thrasher. There is probaly no need to scan those down. He's always losing money doing that but he's said he doens't care about the money. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:40:00 -
[499] - Quote
baltec1 wrote:Murk Paradox wrote:
Yes. But we are not talking about success being risk free.
Then why are you saying suicide ganking is risk free then if its not true?
Because ship loss is a cost not a risk. Suicide ganking has zero risk. Success and profitability at suicide ganking has risk. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:41:00 -
[500] - Quote
Frostys Virpio wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead. I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug). You are the one deliberately trying to focus the discussion of suicide ganking on the suicide part while everybody else discuss the whole suicide gank.
No, back in the beginning, we quite specifically went over what was risk and what were costs. "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

baltec1
Bat Country
7655
|
Posted - 2013.08.23 19:43:00 -
[501] - Quote
Murk Paradox wrote:
Because ship loss is a cost not a risk. Suicide ganking has zero risk. Success and profitability at suicide ganking has risk.
So ganking has risk then.
Glad you finally see the error of your rather ******** arguments. |

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:45:00 -
[502] - Quote
Frostys Virpio wrote:Captain Tardbar wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. I know a guy named Scordite Cowboy who ganks Ventures with a Thrasher. His failure rate is pretty low. Can you say 100% sure he will never ever have a freak incident making him fail the gank?
One could say he might slip and fall in his shower scaring his cat to jump on the keyboard causing him to self destruct his ship.
But seriously. The average risk is less than 1%. Which means its basically non-existant.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

baltec1
Bat Country
7655
|
Posted - 2013.08.23 19:46:00 -
[503] - Quote
Captain Tardbar wrote:
But seriously. The average risk is less than 1%. Which means its basically non-existant.
There is over a 50% chance of nothing at all dropping.
This alone is a fair bit higher than 1% no? |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
478
|
Posted - 2013.08.23 19:47:00 -
[504] - Quote
Captain Tardbar wrote:Frostys Virpio wrote:Captain Tardbar wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. I know a guy named Scordite Cowboy who ganks Ventures with a Thrasher. His failure rate is pretty low. Can you say 100% sure he will never ever have a freak incident making him fail the gank? One could say he might slip and fall in his shower scaring his cat to jump on the keyboard causing him to self destruct his ship. But seriously. The average risk is less than 1%. Which means its basically non-existant. Basically non existant is not non existant. Can I get 100 guns, load 99 with blanks, and 1 with actual bullets, then 100 times, fire a random gun at your forehead? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3489
|
Posted - 2013.08.23 19:47:00 -
[505] - Quote
Captain Tardbar wrote:But seriously. The average risk is less than 1%. Which means its basically non-existant.
Because no one has ever thought of scooping the loot before the ganker does. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Frostys Virpio
Lame Corp Name
644
|
Posted - 2013.08.23 19:47:00 -
[506] - Quote
Murk Paradox wrote:Frostys Virpio wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead. I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug). You are the one deliberately trying to focus the discussion of suicide ganking on the suicide part while everybody else discuss the whole suicide gank. No, back in the beginning, we quite specifically went over what was risk and what were costs.
People were using the "ship loss is not a risk but a cost" to try to prove that suicide gank are 0 risk endeavor. This is false because there are still plenty of risk involved in suicide ganking for the ship loss to not change the action from riskless to risky. Suicide ganking is risky. Thats the point of the discussion because at the beginning of the thread, some tard stupidly said there was no risk in suicide ganking. It took over 20 apges to discuss this **** point and we might be done soon.
Or not... |

Captain Tardbar
Sons of Sam
455
|
Posted - 2013.08.23 19:48:00 -
[507] - Quote
baltec1 wrote:Captain Tardbar wrote:
But seriously. The average risk is less than 1%. Which means its basically non-existant.
There is over a 50% chance of nothing at all dropping. This alone is a fair bit higher than 1% no?
The dude is killing ventures with a thrasher. I don't think loot is part of the equation.
And he says he doesn't care about the money. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Murk Paradox
Red Tsunami The Cursed Few
453
|
Posted - 2013.08.23 19:49:00 -
[508] - Quote
Lucas Kell wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Ok, real talk eh?
You would have a 100% of succeeding at suiciding and dying, yes. Without fail you became a wreck.
So yes, there you go.
The goal is the destruction of the target ship and the taking of its cargo and mods. To be risk free the target ship must die and all of its cargo must drop and be safely dropped off in a safe station 100% of the time. Yes. But we are not talking about success being risk free. We are talking about ship loss being risk free as to be a cost instead. I have mentioned this more than 5 times now. You are either being deliberate or just don;t get it, or care (/shrug). I think you are misunderstanding the whole situation dude. The argument is: Is susicide gankign a risk free endeavour. The answer is no. Ignoring costs, ship loss, profits, etc as they are measures of level of success, the success of the operation is you kill the target, the failure of the operation is the target does not die. You can minimise the odds of failure by using more ships, higher DPS and through player skill, the same as any other endeavour.
The point, is that we are not talking about the entire situation, even though a few of you ARE starting to derail the topic into that.
Suicide ganking is the act of shooting a target without a mechanic in place to protect you from Concord. To eliminate a target before Concord arrives, and so that target dies.
Whether he has anything in his hold is an argument on WHY you are killing that target.
Want a for instance? Say I get paid to kill someone. Grief the **** out of him, hellcamp him, make his day terrible.
I don't care if he is in a noobship or a freighter, he is in my sights. Someone paid me to do it, or got me to do it for ANY reason (baptism by fire?).
Profit has nothing to do with it. This is where your "entire situation" rings false. This is where your absolute does not fit the bill.
As it applies to the ice interdiction, even an empty no profit suicide gank HELPS and is good because it gets the word out! Your currency and "profit" was the fact that people won't TRY to mine. Which helps ice prices just the same.
That is where "riskless" pvp happens wuich suicide ganking. If I get paid 100m bounty per hulk during hulkageddon, and I kill hulks with 0 cargo and 0 drops, my suicide gank was not a fail was it? I got the km and the bounty paid. The cargo hold is bonus.
Oh wait, let me interject... that would be a specific circumstance wouldn't it? So maybe we should go back to talking about ship loss and death by Concord being a cost over a risk because it's a constant we can depend on as a game mechanic as opposed to the risks of loot fairy or even success eh? "But my favourite visual experience in Eve was a pipebombing run on a digital projector. Sure, the aliasing can never match the perfection of a 2160p image - but you can't beat a five metre space volcano on your wall." - Lord Maldoror(RnK)
|

baltec1
Bat Country
7655
|
Posted - 2013.08.23 19:50:00 -
[509] - Quote
Captain Tardbar wrote:
The dude is killing ventures with a thrasher. I don't think loot is part of the equation.
And he says he doesn't care about the money.
99% of gankers do care about the money.
That's like saying all mission runners don't care about the isk. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3489
|
Posted - 2013.08.23 19:50:00 -
[510] - Quote
Captain Tardbar wrote:baltec1 wrote:Captain Tardbar wrote:
But seriously. The average risk is less than 1%. Which means its basically non-existant.
There is over a 50% chance of nothing at all dropping. This alone is a fair bit higher than 1% no? The dude is killing ventures with a thrasher. I don't think loot is part of the equation. And he says he doesn't care about the money.
And on the other end of the spectrum, the guys suicide ganking freighters for profit actually care about the money. Once again, attempting to pidgeon-hole suicide ganking in to singular acts. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 28 :: one page |
| First page | Previous page | Next page | Last page |