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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Danica Fox
money talks dirty
2
|
Posted - 2013.08.30 11:20:00 -
[631] - Quote
missile bonus should be explosion radius or exp velocity cruises are already @ over any other range and torps ... are obsolute after last missile "rebalance". the defender thing is a point my ewar immunity should cover it..
and again vargur to the guy that stated vargur can do damage to 90km with autocannons look @ a damage graph learn what falloff is and then understand and then only then post again about how imba falloff boni might be
|

Silenciel
Penguins at school
4
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Posted - 2013.08.30 11:27:00 -
[632] - Quote
At least, theses high end PVE BS are still not high end ships in high end PVE (WH, Incursion). (High BS because of skills : BS skills are lvl 8, marauder is lvl 10)
So, why not a new serie of marauders with the tier 3 hull with bonus like Armor/Shield transfer and/or abilities to lower the bad effects on both WH and incursion ?
And for the actual Marauders, like others said, tractor beam bonus is nonsense (micro jump drive bonus) and outdated (Noctis). |

Aaron Kyoto
Clan Shadow Wolf Fatal Ascension
7
|
Posted - 2013.08.30 11:29:00 -
[633] - Quote
Tara Read wrote:TrouserDeagle wrote:CCP Ytterbium wrote:55-60km falloff on a Null Neutron Blaster Kronos And you guys wonder why small ships are irrelevant in actual fights. Don't be mad Trouser. As for this whole change I like it! Just give the Kronos it's web bonus back 
He does realize this thing is going to get owned by stealth bombers, right?
Stationary with a massive mass and signiture. Yeah.
Personally I love the changes. I've been advocating turning marauders into siegeable ships for some time. Also means with their very specific applications, they can excell at them. Ie; Need something soft but irriating taken down? (Falcon much?) Bastion time!
Also means you could actually buffer fit it with some insane tank and take the damage application role as opposed to actual raw damage. Would certainly work on anything that relies on EWar or distance to tank. |

Sabriz Adoudel
Oppan Ganknam Style
716
|
Posted - 2013.08.30 11:32:00 -
[634] - Quote
Oh I like this a lot.
Still, I'd like to see an alternative to Bastion mode (using a different module, that cannot be fitted at the same time as the Bastion module) that allows the ship to serve an anti-POS role for places where dreadnoughts are not an option (C1-3 wormholes and highsec). Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |

Altrue
Exploration Frontier inc
550
|
Posted - 2013.08.30 11:32:00 -
[635] - Quote
Why not boosting the role bonus to range and velocity of tractor beams so that it matches the targeting range of those ships (around 100km) ? Because now that the PvE Marauder is expected to stay at 0m/s while fighting, and that his max velocity has been reduced, it sounds like a reasonable change...
Also :
Sabriz Adoudel wrote:Oh I like this a lot.
Still, I'd like to see an alternative to Bastion mode (using a different module, that cannot be fitted at the same time as the Bastion module) that allows the ship to serve an anti-POS role for places where dreadnoughts are not an option (C1-3 wormholes and highsec).
THIS => GÖÑ G££ <= Me |

Ra Chel
Imperial Logistics And Research
9
|
Posted - 2013.08.30 11:33:00 -
[636] - Quote
Me don't like the new changes! Moar dps please! |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
139
|
Posted - 2013.08.30 11:34:00 -
[637] - Quote
Think a lot of people are underestimating just how insane the tank on these is going to be. It will have it's uses in small fleet PvP. Burst tank on the Vargur in particular is going to be up their with triage archons based on some quick number crunching.
For those saying "but everyone will run away and you can't keep them pointed whilst in Bastion" - have you not got friends to hold tackle for you? It'll be a really interesting game mechanic in non blob warfare. Similar to blap dreads + support fleets in WH, but without the ability to insta pop everything. The only counters to them would be huge blobs, lots of neuts (don't forget the huge cargo bays Marauders have for cap boosters) or bringing Dreads to melt them in good time.
I'm looking forward to seeing these on Sisi, but gut feel at the moment is that they're going to be really powerful for both PvE and PvP in relatively small gang warfare. |

Caellach Marellus
Aideron Technologies
1130
|
Posted - 2013.08.30 11:35:00 -
[638] - Quote
CCP Ytterbium wrote:Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server 
The Kronos is about to get a silly tank boost in 1.1 that puts me over the 2.5k per 8.8 second cycle mark.
This change is going to knock that up to a 5k cycle. On top of that you're saying I can hit 55-60k with a blap setup?
Well, you've certainly killed off the debate for faction BS's being the best mission ships. There's no way Machariels and the like can stand up to these new PvE Overlords. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Deacon Ix
Ascendant Strategies Inc. The Volition Cult
7
|
Posted - 2013.08.30 11:36:00 -
[639] - Quote
Tobias Hareka wrote:Deacon Ix wrote:Desperately needs a Damage bonus when in deployed mode to make them viable in PvP, (and make them more like mini Dreads) "Let's obsolete pirate battleships." No?
Maybe / Maybe not
my point being that for a ship that size the local tank bonus isn't enough to offset not being able to receive RR in PvP, so in order to make the deployed mode a viable option in PvP there needs to be an incentive to go into it.
Basically if dreads didn't get a damage bonus siege mode wouldn't be used
and Pirate BS will still have the Damage and mobility and some fairly decent secondary bonuses (Webs and Neuts on those particular ones) and I vary rarely see the Mach, RS and NM in PvP anyway as there are now cheaper ships which are just as good. |

Aaron Kyoto
Clan Shadow Wolf Fatal Ascension
7
|
Posted - 2013.08.30 11:36:00 -
[640] - Quote
Altrue wrote:Why not boosting the role bonus to range and velocity of tractor beams so that it matches the targeting range of those ships (around 100km) ? Because now that the PvE Marauder is expected to stay at 0m/s while fighting, and that his max velocity has been reduced, it sounds like a reasonable change... Also : Sabriz Adoudel wrote:Oh I like this a lot.
Still, I'd like to see an alternative to Bastion mode (using a different module, that cannot be fitted at the same time as the Bastion module) that allows the ship to serve an anti-POS role for places where dreadnoughts are not an option (C1-3 wormholes and highsec). THIS => GÖÑ
Or you could MJD closer? :P |

Mc Cormeg
Friends Of Harassment
2
|
Posted - 2013.08.30 11:40:00 -
[641] - Quote
Mr Floydy wrote:
For those saying "but everyone will run away and you can't keep them pointed whilst in Bastion" - have you not got friends to hold tackle for you?
If u got friends with tacklegear your enemy would first get rid of the tackling stuff und will then say "have an nice day". At the same time ur uber tank wil rendered useless because why on earth should i shoot your siege marauder if im tackled by a paper thin frig or cruiser?
So yea. The argument is there an valid but only if you deal with complete morons. Or in the other case, when you allready have more manpower. But then ur marauder is only more blob to the blob. |

Silver Getsuga
Real Enemy Academy SOLAR WING
2
|
Posted - 2013.08.30 11:42:00 -
[642] - Quote
Danica Fox wrote:missile bonus should be explosion radius or exp velocity cruises are already @ over any other range and torps ... are obsolute after last missile "rebalance". the defender thing is a point my ewar immunity should cover it..
and again vargur to the guy that stated vargur can do damage to 90km with autocannons look @ a damage graph learn what falloff is and then understand and then only then post again about how imba falloff boni might be
Yeah, right http://i.imgur.com/3nYyizN.png |

sXyphos
The Scope Gallente Federation
6
|
Posted - 2013.08.30 11:44:00 -
[643] - Quote
Meh, i suppose this makes them interesting but i'm not gonna bother to train for them just for being "interesting"  But who knows, if they transform into a huge ass GUN as the hull maybe some people will get them (Kronos? ) |

Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
0
|
Posted - 2013.08.30 11:45:00 -
[644] - Quote
I trhink Marauders are fine how they are, execpt the sensor strenght, a bit more dps and maybe a salvager bonus too. If you want to make these ship class viable in pvp, you first have to lower the price or make them more unreplaceable for any fleet.
What when you add not only one Bastion mode (i dont like the idea with basion anyways). For example: Modul 1: (short range) +Tractor range/speed + massiv more dps and tracking + local tank + Web Bonus
Modul 2: (long range) + range/falloff increase + more ehp + boost long range weapon systems (maybe more ROF or DPS) + targeting range and speed
Modul 3: (Fleet version) + ability to be remote repaired/anergy transfer gained + massivley more ehp + sig lowerd + scan resolution and senor strength enourmus buffed
Thats only t2 moduls that can be fitted in a high slot and don't need any new skill, the marauder can choose it's role in PVE or PVP. What do you think? |

Ra Chel
Imperial Logistics And Research
9
|
Posted - 2013.08.30 11:45:00 -
[645] - Quote
anyone good at math can say the range for fury torps on a golem?
Thanks. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
24
|
Posted - 2013.08.30 11:52:00 -
[646] - Quote
Golem - fitted with torps won't profit much from 25% range increase because the ship itself will be stationary - it NEEDS more CPU to be fitted properly, do the math - salvager and tractor beam bonusses (and slots btw) are things from the past - change it
|

Maximus Aerelius
PROPHET OF ENIGMA
485
|
Posted - 2013.08.30 11:52:00 -
[647] - Quote
Mara Rinn wrote:What about converting tactical logistics reconfiguration to a percentage reduction in fuel use, adding a fuel bay to marauders, using heavy water as originally considered?
It would be nice to have a better range bonus for tractors, along with tractor speed and salvager cycle time or salvage chance when the bastion is active. A marauder could have the same range as a Noctis without being too efficient since the Noctis has more tractors, more salvagers, and is more likely to have salvage tackle fitted. If the marauder can't salvage the wrecks created at maximum range while en-bastion-ed, that kinda reduces the attractiveness of this ship for PvE. Even a 200% bonus to range will still make salvaging in a marauder more attractive :)
And those that don't have Tactical Reconfiguration trained will have to train that. At least this levels the playing field for this "New" adaptation of the Marauder Class coming in a bit. I think it's a good thing not to increase complexity on a ship that doesn't require it by it's very definition:
"Geared toward versatility and prolonged deployment in hostile environments,"
You start adding fuel and it shortens the "prolonged deployment". Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Cydonia Davaham
Hedion University Amarr Empire
2
|
Posted - 2013.08.30 11:58:00 -
[648] - Quote
Zero speed and no RR makes them death in almost any kind of engagements, especially in those engagements where the bs-sized hulls are used. They should be allowed to move unable to use mjd/mwd/ab and warp, you already slowed them down so those 90-100 m/s shouldn't be a problem but let them survive at least a volley from a dread. Salvager and tractor beam bonuses are useless in a stationary ship that should snipe. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
139
|
Posted - 2013.08.30 11:58:00 -
[649] - Quote
Mc Cormeg wrote: If u got friends with tacklegear your enemy would first get rid of the tackling stuff und will then say "have an nice day". At the same time ur uber tank wil rendered useless because why on earth should i shoot your siege marauder if im tackled by a paper thin frig or cruiser?
So yea. The argument is there an valid but only if you deal with complete morons. Or in the other case, when you allready have more manpower. But then ur marauder is only more blob to the blob.
Correct, the enemy would be trying to get rid of your tackle - as you've forced their hand in making it the only valid target. Whilst in general it might be a case that you'd ignore the paper thin tackle ship and get rid of some incoming dps or logi should you aim to remain in the fight and win.
Lets say you're in a 10v10 fight, one or 2 of these landing on grid from one side are going to bring in Ewar and effectively dps immune projected damage that can be applied on the enemies. They deal decent damage, you can't stop them doing that damage, you can't kill them quickly - they force your hand to either retreat, or completely rethink the target calling. |

Gabriel Karade
Noir. Noir. Mercenary Group
117
|
Posted - 2013.08.30 12:00:00 -
[650] - Quote
I'm sad to see the web bonus go on the Kronos, I think this is a mistake.
I hate the fact the web strength bonus has been morphed into a 'Serpentis' bonus when it is a key requirement of a *good* blaster platform, and has been from the start of the game. Also that, despite what GÇÿyoungstersGÇÖ here might say, it has absolutely nothing to do with 'Minmatar technology' (The Kronos bonus pre-dates the Vindicator one by a couple of years).
Though, overall, very interesting times ahead.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Lephia DeGrande
Luxembourg Space Union
76
|
Posted - 2013.08.30 12:06:00 -
[651] - Quote
I love the Concept but i dont get it why CCP isnt give Marauders T2 Resistence but reducing bastion resistence? |

GreenSeed
670
|
Posted - 2013.08.30 12:08:00 -
[652] - Quote
i see a trend here... does this mean the vindi will lose the -90% webs when the rebalance hits pirate ships?
please say it will... the current meta for incursions is complete ****. people just blast trough the sites without even considering alternatives to the fleets... all because of the damn -90% webs allowing **** tracking to work.
there was a moment around 6 months after incursions were introduced, where incursion fleets were very interesting, with huginns on grid, lokis, etc etc. now days its so bland and boring that you will see Scimitars with FIVE links... FIVE. that's how easy incursions are...
losing the -90% webs on all ships would definitely make marauders viable for incursions.... but if vindis remain what they are... incursion HQ fleets will continue to be 20 vindis, 10 nightmares/machs and the rest logis.
boring.
either get rid of the -90% webs, or give the sansha a resistance to webs. |

Mc Cormeg
Friends Of Harassment
2
|
Posted - 2013.08.30 12:09:00 -
[653] - Quote
Mr Floydy wrote:Mc Cormeg wrote: If u got friends with tacklegear your enemy would first get rid of the tackling stuff und will then say "have an nice day". At the same time ur uber tank wil rendered useless because why on earth should i shoot your siege marauder if im tackled by a paper thin frig or cruiser?
So yea. The argument is there an valid but only if you deal with complete morons. Or in the other case, when you allready have more manpower. But then ur marauder is only more blob to the blob.
Correct, the enemy would be trying to get rid of your tackle - as you've forced their hand in making it the only valid target. Whilst in general it might be a case that you'd ignore the paper thin tackle ship and get rid of some incoming dps or logi should you aim to remain in the fight and win. Lets say you're in a 10v10 fight, one or 2 of these landing on grid from one side are going to bring in Ewar and effectively dps immune projected damage that can be applied on the enemies. They deal decent damage, you can't stop them doing that damage, you can't kill them quickly - they force your hand to either retreat, or completely rethink the target calling. Yea thats the truth. But i think the discussion startet at the point where ur solo Marauder stands against a bunch of enemies. And in this situation the best thing they can do is to gettin out of your scrams, what shouldn be to difficult because of your siege mode, and then gettin out the hell here.
So yea. Ur Friends can fix this but still then everyone with common sense would prime your tackling ships and would run away.
Or else they have enough manpower to **** your siege tank. But thats a completely other situation and in that case u will be dead anyway. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
139
|
Posted - 2013.08.30 12:12:00 -
[654] - Quote
Lephia DeGrande wrote:I love the Concept but i dont get it why CCP isnt give Marauders T2 Resistence but reducing bastion resistence? This would make a whole lot of sense without any major downsides imo. Leave the Bastion mod giving the 100% repair amount, but make the resists somewhat native with the ship. This way the non-bastion fits will be able to get decent RR and function in larger fleets and the Bastion will offer the benefits to smaller fleets which are often more down to a mix of e-war and tactics than just outright damage dealing. |

Bakuhz
The Horny Heron's
116
|
Posted - 2013.08.30 12:14:00 -
[655] - Quote
adopt wrote:Anyone else think that their Paladin is going to go "vertical"
huehuehuehue
i want one ^^
http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

Gabriel Karade
Noir. Noir. Mercenary Group
117
|
Posted - 2013.08.30 12:17:00 -
[656] - Quote
CCP Ytterbium wrote:YaSiS wrote:Dinsdale Pirannha wrote:CCP Rise wrote:I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus). I believe its meant to say 25% optimal and 25% falloff.
Either way it won't be unequal as it is currently listed. Who cares about this? You are wrecking both the Kronos and Paladin by removing a key element: the web bonuses, plus gimping all of them in DPS by nerfing the drone bays. Yah, you have made this into a PvP ship, but once again wrecked another PvE ship. All part of the plan, I assume. +1 I'm not sure I follow this  - if you're talking about missions, a web bonus is not needed - with turrets, you snipe the frigates first before they come in close. Even when they do come close, a 90% web usually isn't enough to keep transversal down to hit them with large guns. I've just seen this..... ugh
Sorry Ytterbium, but do you actually know how to pilot a close range ship?.... 
I have to wonder if there are any 'blasterthron' vets left, mine's been parked for best part of 5 years doing bugger all.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
195
|
Posted - 2013.08.30 12:24:00 -
[657] - Quote
Mr Floydy wrote:Lephia DeGrande wrote:I love the Concept but i dont get it why CCP isnt give Marauders T2 Resistence but reducing bastion resistence? This would make a whole lot of sense without any major downsides imo. Leave the Bastion mod giving the 100% repair amount, but make the resists somewhat native with the ship. This way the non-bastion fits will be able to get decent RR and function in larger fleets and the Bastion will offer the benefits to smaller fleets which are often more down to a mix of e-war and tactics than just outright damage dealing.
Given that you fit your ship accordingly to it's usage, such a shift would (imo) enable it to perform as a Heavy Assault Battleship with lower buffer, less speed - but awesome resilence under RR given a resistancefit without active (and while fitting dual-eccm durrr) or even fitting that bastionmodule, or as whatever exactly it is they will do in a pvp situation using that mod (fortifying next to a gate/wormhole or jumping around sniping things with cruises or artillery I'd guess) when fitted for active tanking.
I highly doubt one could fit up a marauder to the same resilence to sentry/alphafleets a rokh, baddon, mega or maelstrom could achieve, so they surely wouldn't be a plain improvement everywhere. Just shifting those resistances out of bastion VIP a little to enable both styles to justify your buck. "When we're done with links you won't recognize them" - CCP Fozzie |

Terrorfrodo
Renegade Hobbits for Mordor
578
|
Posted - 2013.08.30 12:26:00 -
[658] - Quote
This has probably already been mentioned here, but in case it wasn't: You will have to make sure that the new Marauders cannot jump through wormholes when in Bastion mode. That would be extremely disruptive to wormhole pvp. (We know that dreads/carriers in siege/triage cannot jump through wormholes, but I believe this is only because they exceed max jump mass when deployed.)
Having a BS that can close holes like a carrier may sound attractive, but what would happen is that a single battleship could rescue a large fleet when things go bad, or trap an opposing fleet. Right now, you can make sure that capitals cannot be warped at 0 to a hole and close it on you by putting bubbles up. Capitals don't have the mobility to cross a bubble and get to the hole in a short time. The Marauder however will be able warp at range, MJD to the hole, deploy and close it in one round trip. . |

Maximus Aerelius
PROPHET OF ENIGMA
485
|
Posted - 2013.08.30 12:29:00 -
[659] - Quote
Mara Rinn wrote:Will the Bastion module be high slot? Or are we going to see a clear bias against shield or armour fleets when it turns out to be a mid or low slot?
They said they're adding an extra High Slot to accommodate so I'd guess, mmm this could be awkward, that it's a High Slot Module:
CCP Ytterbium wrote:We also are increasing their high slots to 8 to compensate for the slot allocation of the bastion mode. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Galdamon
Paranocxium Brotherhood Of Silent Space
0
|
Posted - 2013.08.30 12:35:00 -
[660] - Quote
Hanna Cyrus wrote:I trhink Marauders are fine how they are, execpt the sensor strenght, a bit more dps and maybe a salvager bonus too. If you want to make these ship class viable in pvp, you first have to lower the price or make them more unreplaceable for any fleet.
What when you add not only one Bastion mode (i dont like the idea with basion anyways). For example: Modul 1: (short range) +Tractor range/speed + massiv more dps and tracking + local tank + Web Bonus
Modul 2: (long range) + range/falloff increase + more ehp + boost long range weapon systems (maybe more ROF or DPS) + targeting range and speed
Modul 3: (Fleet version) + ability to be remote repaired/anergy transfer gained + massivley more ehp + sig lowerd + scan resolution and senor strength enourmus buffed
Thats only t2 moduls that can be fitted in a high slot and don't need any new skill, the marauder can choose it's role in PVE or PVP. What do you think?
+1 i can choose the role |
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