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Thread Statistics | Show CCP posts - 5 post(s) |
Logical 101
State War Academy Caldari State
16
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Posted - 2013.12.20 15:11:00 -
[1081] - Quote
Arduemont wrote:Chill bro. No need to be a ****. Actually, I think I was being very chill considering the bulk of those who disagree with me can't seem to get past the fact that I'm not concerned with waiting until I'm back in a player corp to start posting things again. Look at what I post. I'm fairly obviously not a troll. My ego just isn't fragile enough that I'm afraid to say things without a tag.
If you disagree with me, then disagree with me. |
Stitcher
Alexylva Paradox
2738
|
Posted - 2013.12.20 15:24:00 -
[1082] - Quote
Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers. Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more
Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game.
The primary activities of RP in EVE are emoting - "/me waves", "/me smiles", "/me laughs" and so on - and just talking about stuff that's happened in the universe. If you want an excellent example of the kind of RP that EVE produces, just take a look at this thread.
Having the ability to literally walk into a digital bar doesn't really add much to an RP culture that's based around character-acting somebody who lives in that universe. And the best way to do that is to play yourself.
I am a wormhole industrialist with plenty sharp PvP teeth. I play exactly that - a wormhole industrialist with plenty sharp PvP teeth. The fact that PvP means "Pilot versus Pilot" to my character rather than "Player versus Player" is really the only difference. The player Stitcher flies spaceships, builds tech 3 subsystems and hacks data sites, which means that the character Yakiya Verin Hakatain also flies spaceships, builds tech 3 subsystems and hacks data sites.
The only difference is that he, as a character set in that universe, has in-universe goals. He wants to try and help improve the relationship between the Caldari and Minmatar, he wants to improve humanity's access to posthuman technologies like cloning and, yes, he wants to get rich. Out-of-character, I get some fun and entertainment from play-acting that character and having him interact with other characters. It's like spontaneous freeform make-it-up-as-you-go-along acting.
All of which can be done just by playing the game and chatting with people in text channels. I don't need to walk into an actual bar and see my guy marching about the place in order to do that. Having available WiS environments would do very little indeed to enhance my experience as a roleplayer.
All of which is why I'm keen to see EoF - EVE on Foot - released in such a way as to introduce actual mechanical gameplay activities which I can try out and maybe get rich from and get some PvP from. THAT, I would be able to RP about because it'd maybe furnish me with some adventures and anecdotes to share in-character... while I'm in space, hanging out at the POS, while I'm flying from our highsec static to a market hub or, yes, maybe while I'm in a bar drinking beer and playing poker.
But just having a pretty-looking nightclub to stand around in and emote wouldn't actually enhance a roleplayer's experience any more than it would enhance anybody else's. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Arduemont
The State of War.
2551
|
Posted - 2013.12.20 15:37:00 -
[1083] - Quote
Logical 101 wrote: If you disagree with me, then disagree with me.
I don't see anything to disagree with. You've not really giving reasons for Avatar content to not be developed. You've just said you don't want it, and as someone said earlier, your perfectly entitled to not want it in the same way I don't give two ***** about a SOV upgrade. "In the age of information, ignorance is a choice." |
Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 15:45:00 -
[1084] - Quote
Arduemont wrote:I don't see anything to disagree with. You've not really giving reasons for Avatar content to not be developed. And that tells me you haven't read anything I've written. Which is kinda sad, but whatever.
Simply put, because it will not contain all the cool and incredible features that people here have suggested (I just don't see CQ/WoD becoming a platform for things like gunfights, sabotaging actual ships, and just generally being a space cowboy) and will be poorly implemented (because it will be), it is a waste of time and money. This time... and money... is better spent on improving any number of things with the existing game, and adding more and more verticality and dynamic elements to space.
I think where WiS proponents sometimes get it wrong (I'm not saying all the time, just sometimes) is on the execution. I don't actually think the game people are describing here would be a bad thing. Are you kidding me? Hop out of pod, slink past some war targets hanging out in the station, get to enemy ship, do dastardly things? That sounds like a hell of a lot of fun. But at the end of the day, if that grand vision is going to be supplanted by "doable" WiS (avatars standing in a circle), it ain't worth it. |
Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 15:48:00 -
[1085] - Quote
Stitcher wrote:Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers. Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game.
How can you possibly claim to control what other people would enjoy?
The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy.
You can have an opinion, but you don't get to control other peoples opinions.
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Anslo
The Scope Gallente Federation
3664
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Posted - 2013.12.20 15:49:00 -
[1086] - Quote
Its takes steps. We didn't go from crap UI and cruiser fleets and MoO to titans, wormholes, and nul as it is now in one go. It took steps.
By your logic we shouldn't have had all those past expansions as they were a waste of time for not implementing everything in one go perfectly.
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Logical 101
State War Academy Caldari State
17
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Posted - 2013.12.20 15:57:00 -
[1087] - Quote
Anslo wrote:By your logic we shouldn't have had all those past expansions as they were a waste of time for not implementing everything in one go perfectly. Excellent point. Seriously, this is the smartest ****ing response yet.
Now you're thinking.
Yes, you're right, things need to develop over time. Maybe what starts out as the CQ could actually, over time, develop into something remarkable, but I don't think that's a good enough reason to continue the trend into a new format. Case-in-point, the DayZ Standalone was recently released. For those of you who don't know, DayZ is an ArmA 2 mod set in a zombie apocalypse. The guy who originally developed the mod has been working on the "standalone" version of the game for over a year and a half now, and he just released it on Steam...
And it is worse than the mod, which they are covering up for by saying "It's in alpha".
Alpha. I hate that word. It's code for "Unfinished, but we need money, so pay for this unfinished thing!"
If they do spend more time and money on WiS, well, I guess they have to do what they have to do, but the backlash from underdelivering will cripple the whole program. And because I'm certain this will happen, I say, why waste our time on it when there is (in my opinion) more pressing **** CCP could be doing with the game we have. |
Stitcher
Alexylva Paradox
2738
|
Posted - 2013.12.20 16:00:00 -
[1088] - Quote
Notorious Fellon wrote:Stitcher wrote:Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers. Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game. How can you possibly claim to control what other people would enjoy? The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy. You can have an opinion, but you don't get to control other peoples opinions.
I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable.
So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar.
That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time.
Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:05:00 -
[1089] - Quote
Logical 101 wrote: Simply put, because it will not contain all the cool and incredible features that people here have suggested (I just don't see CQ/WoD becoming a platform for things like gunfights, sabotaging actual ships, and just generally being a space cowboy) and will be poorly implemented (because it will be), it is a waste of time and money. This time... and money... is better spent on improving any number of things with the existing game, and adding more and more verticality and dynamic elements to space.
I think where WiS proponents sometimes get it wrong (I'm not saying all the time, just sometimes) is on the execution. I don't actually think the game people are describing here would be a bad thing. Are you kidding me? Hop out of pod, slink past some war targets hanging out in the station, get to enemy ship, do dastardly things? That sounds like a hell of a lot of fun. But at the end of the day, if that grand vision is going to be supplanted by "doable" WiS (avatars standing in a circle), it ain't worth it.
Well they've already prototyped working meaningful game-play with PvP and PvE elements. If your saying it's impossible then well, we know that it's not. This thread details the prototype and CCP Unifex said the following
CCP Unifex wrote:It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.
...
So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step.
Amongst other things Dust's release was referenced as a reason they didn't have the resources at the time to develop it. Dust is released now obviously, (even if it looks to have done terribly) but they have taken even more projects on that are piggy-backing off Eve's income. If development resources are an issue, why are CCP developing 4 games and mobiles apps off the income of one game? Frankly I would be happy to divert the resources from any one of those projects to get a little more umph into Eve development (maybe not Dust in that it might literally die if they stopped working on it). "In the age of information, ignorance is a choice." |
Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 16:08:00 -
[1090] - Quote
Stitcher wrote:Notorious Fellon wrote:Stitcher wrote:Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers. Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game. How can you possibly claim to control what other people would enjoy? The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy. You can have an opinion, but you don't get to control other peoples opinions. I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable. So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar. That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time. Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than.
Again with your assumptions of what people want with WiS are honed in on one of the many suggestions out there. One that is not the most commonly supported either.
As an example, some WiS supporters have been asking for the ability to walk into dock and shoot another pilot in the face while they are hiding in dock. WiS isn't just a request for "RP".
Wake up, you are missing 99% of what has been requested. What *you* view for WiS is indeed garbage; very few are asking for such a limited and narrow enhancement.
Your definition of WiS is clouded by your own bias, on top of your assumption that you can tell people what they would enjoy. You just said it again.
Your comment: "I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. "
That isn't for you to decide. Maybe there are players who would get great gains and enjoyment out of these proposals? You don't get to control how someone enjoys something. |
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Stitcher
Alexylva Paradox
2739
|
Posted - 2013.12.20 16:10:00 -
[1091] - Quote
Fellon... do you think I'm in the anti-WiS crowd? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 16:13:00 -
[1092] - Quote
Stitcher wrote:Fellon... do you think I'm in the anti-WiS crowd?
That is not relevant to my point. I could care less what "crowd" you are in. You are allowed your opinion, but you don't get to tell others what they would or would not enjoy. You are no authority on the topic of WiS anymore than I am.
The difference is: I recognize that fact. |
Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:13:00 -
[1093] - Quote
I think you both have been misinterpreting each others posts. You both are saying more or less the same thing but arguing about it from different angles. It's fairly amusing from the outside. "In the age of information, ignorance is a choice." |
Stitcher
Alexylva Paradox
2739
|
Posted - 2013.12.20 16:14:00 -
[1094] - Quote
I think he WILDLY misinterpreted them. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 16:18:00 -
[1095] - Quote
Arduemont wrote:Amongst other things Dust's release was referenced as a reason they didn't have the resources at the time to develop it. Dust is released now obviously, (even if it looks to have done terribly) but they have taken even more projects on that are piggy-backing off Eve's income. If development resources are an issue, why are CCP developing 4 games and mobiles apps off the income of one game? Frankly I would be happy to divert the resources from any one of those projects to get a little more umph into Eve development (maybe not Dust in that it might literally die if they stopped working on it). You have touched on two key points here.
1) DUST is an absolute flop. For the most part, this is not in dispute
2) CCP are developing/have developed many things, but have a track record for only doing one thing successfully: EVE
This is where my apprehension comes from. DUST flopped. WoD died. People were fired. Bad things.
WiS is essentially a property salvage effort. They have inactive property, so why not apply it to EVE? Well, because as it has been suggested by Fellon, it actually detracts from EVE. I feel this is because WiS is essentially another game within a game, and its deployment will suffer from the fact that it is what it is, namely, a salvage effort. |
Ramona McCandless
Imperial Shipment Amarr Empire
1586
|
Posted - 2013.12.20 16:23:00 -
[1096] - Quote
Just out of curiosity, what are the current user figures for DUST, if anyone has them? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |
Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:27:00 -
[1097] - Quote
Logical 101 wrote: You have touched on two key points here.
1) DUST is an absolute flop. For the most part, this is not in dispute
2) CCP are developing/have developed many things, but have a track record for only doing one thing successfully: EVE
This is where my apprehension comes from. DUST flopped. WoD died. People were fired. Bad things.
WiS is essentially a property salvage effort. They have inactive property, so why not apply it to EVE? Well, because as it has been suggested by Fellon, it actually detracts from EVE. I feel this is because WiS is essentially another game within a game, and its deployment will suffer from the fact that it is what it is, namely, a salvage effort.
World of Darkness is still very much in production. Latest figures say it has 60 developers working on it in Atlanta. It's very far from dead. Fellon never said it detracted from Eve, and I am pretty sure he would agree with me on that point. I would ask what makes you think Avatar content would detract from Eve?
Ramona McCandless wrote:Just out of curiosity, what are the current user figures for DUST, if anyone has them?
http://eve-offline.net/?server=dust
Eve-offline gives us active users, which is the only thing that matters really. Number of players total means nothing in a free to play game. It almost looks like it's stabilising at a very low active user count, which I suppose is better than it slowly dying. Will be a few more months before that's certain though. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:29:00 -
[1098] - Quote
Double post. "In the age of information, ignorance is a choice." |
Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 16:32:00 -
[1099] - Quote
Ramona McCandless wrote:Just out of curiosity, what are the current user figures for DUST, if anyone has them? Some info on that for you.
Although some of the people in that thread are right in that "Less than 2,000 people play this!" is a complete troll, there has been some discussion as to the merit of the statement that DUST likely retains around 1% of downloaders. And bear in mind, that thread is pretty damn old at this point. Furthermore, this article contains one of the smartest observations about why DUST ultimately failed, as true today as it was when it was written in the middle of last year.
Michael Thomsen wrote:Dust 514 suggests a mode of play where a central part of the experience is the jagged reckoning with all the different preferences for play that people have, forcing them into dialogue with one another, negotiating peaces, mustering for war, or enjoying the contentment of having something to do with your hands while you stare at a strange new horizon. A future that pure is probably wishful thinking, but itGÇÖs been a long time since an online shooter gave me reason to think wishfully. Wishful thinking indeed. That's what seems to keep coming back to kick us in our nuts. |
Stitcher
Alexylva Paradox
2739
|
Posted - 2013.12.20 16:32:00 -
[1100] - Quote
3-4K regular players isn't bad going, I'd have said. How well was EVE doing when it was 7 months old? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Anslo
The Scope Gallente Federation
3665
|
Posted - 2013.12.20 16:33:00 -
[1101] - Quote
Logical101, your argument seems to depend on the assumption that CCP will always underdeliver on anything WiS related due to their first shaky steps in its implementation.
They were in unknown territory. It's foolish to say they would never glean lessons learned from WiS implementation and that they'll always muck it up.
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Emorius
Quantum Reality R n D Spaceship Samurai
4
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Posted - 2013.12.20 16:34:00 -
[1102] - Quote
Stitcher wrote:I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable.
So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar.
That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time.
Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than.
Wow, are you serious? What gives you the right too call that a fact? How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing?
I for one will tell you personally, that is night and day for me, and object your fact that its the same thing. I would get 100% more enjoyment in that setting in an actual bar setting.
What you stated is an opinion and nothing more, don't claim facts that are opinions. Unbelievable lol. |
Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 16:35:00 -
[1103] - Quote
Stitcher wrote:3-4K regular players Is terrible. I know, I know, I'm sure there are reasons why it's not that bad.
But they are all invalid.
Because 3-4K is an insanely low number considering this was billed as a "multi-platform integrated universe super-duper-whoo-haa, wow that's amazing" development.
Anslo wrote:Logical101, your argument seems to depend on the assumption that CCP will always underdeliver on anything WiS related due to their first shaky steps in its implementation. Maybe you're right, but I'm a firm believer that history repeats itself. |
Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:37:00 -
[1104] - Quote
You might have to concede that one Stitcher. I personally agree with you, and think that any environment without content that is just for show is a waste of space, time, development and potential even for role-players. Frankly we need something more like the exploration prototype if we going to keep most people happy in the first instance. Trying to pass anything off as fact is daft at the best of times. From a scientific perspective there aren't really any facts.
Logical 101 wrote: Maybe you're right, but I'm a firm believer that history repeats itself.
Instant temptation to resort to reducto absurdium and make comments about how human beings will of course one day return to using pieces of flint as their primary tool for every job. "In the age of information, ignorance is a choice." |
Anslo
The Scope Gallente Federation
3668
|
Posted - 2013.12.20 16:42:00 -
[1105] - Quote
Logical101, in terms of human history, yes. We're just a stubborn and stupid species.
In terms of business and ensuring an ROI on an asset with so much sunk in?...yeah. I'll put it this way. I work with pharma companies. If they try to develop a new drug, and it effs up, they dont abandon it. Millions were already sunk in to it. They go back and work on it.
It's simply good business.
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Stitcher
Alexylva Paradox
2741
|
Posted - 2013.12.20 16:43:00 -
[1106] - Quote
Quote:How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing?
Because an imaginary bar is the same thing as an imaginary bar.
Whether the bar in question is described in the MotD of your in-character channel of choice, or is a virtual space you can walk around is academic - both environments are equally fictitious. It's the difference between reading the book and seeing the movie - no matter which you enjoy more, you're still sitting down and still experiencing essentially the same narrative.
It's the content that matters, not the medium. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 16:46:00 -
[1107] - Quote
Stitcher wrote:Quote:How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing? Because an imaginary bar is the same thing as an imaginary bar. Whether the bar in question is described in the MotD of your in-character channel of choice, or is a virtual space you can walk around is academic - both environments are equally fictitious. It's the difference between reading the book and seeing the movie - no matter which you enjoy more, you're still sitting down and still experiencing essentially the same narrative.
In your head it may be the same. To others, it is not.
You continue to project your opinion on everyone else. I haven't "misunderstood" anything you have posted yet. I know this because you continue to do it over and over again.
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Logical 101
State War Academy Caldari State
19
|
Posted - 2013.12.20 16:48:00 -
[1108] - Quote
Anslo wrote: If they try to develop a new drug, and it effs up, they dont abandon it. Millions were already sunk in to it. They go back and work on it.
It's simply good business. Which explains why we have atmospheric flight in EVE, right?
They went back and kept working on it, because money was invested. It's also why people are playing World of Darkness, right? Because money was invested. It's why all those CCP jobs in Georgia are secure, right?
Because money was spent.
And yes, I went a bit too far with the "history repeats itself" comment, but it applies flawlessly to CCP imo. |
Arduemont
The State of War.
2552
|
Posted - 2013.12.20 16:49:00 -
[1109] - Quote
I don't think it's worth even arguing about. A virtual bar with no content is never going to happen and I am glad it will never happen. When (if) we ever get WiS it needs to be content rich.
Logical 101 wrote: Which explains why we have atmospheric flight in EVE, right?
They went back and kept working on it, because money was invested. It's also why people are playing World of Darkness, right? Because money was invested. It's why all those CCP jobs in Georgia are secure, right?
The difference is that CCP have always said that WiS is still on the cards and they have straight up dropped atmospheric flight with the intention of never working on it again. As for WoD you seem to still be missing the point, there are lots of developers working on it and it has a preliminary release date for beta late 2015. CCP seem fairly certain that it's not going to go down like a lead balloon and I am inclined to stick with the opinion of the experts for the most part. "In the age of information, ignorance is a choice." |
Anslo
The Scope Gallente Federation
3669
|
Posted - 2013.12.20 16:51:00 -
[1110] - Quote
Atmo flight was never worked on enough and implemented live. Ever. It is therefore irrelevant to this situation.
WoD hasn't even been released for live trials. How can you liken it to the failure and lessons learned of WiS?...
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