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Thread Statistics | Show CCP posts - 5 post(s) |

Baroness Vulna
Armada vi Vulnezia
37
|
Posted - 2013.12.06 09:18:00 -
[1] - Quote
So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?
I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.
So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.
Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?
Concerned customer. |

WASPY69
Deep Core Mining Inc. Caldari State
53
|
Posted - 2013.12.06 09:22:00 -
[2] - Quote
CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar. |

baltec1
Bat Country Goonswarm Federation
8962
|
Posted - 2013.12.06 09:24:00 -
[3] - Quote
We want CCP to continue with internet spaceship fixes in this internet spaceship game. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Dextrome Thorphan
RvB - RED Federation
29
|
Posted - 2013.12.06 09:27:00 -
[4] - Quote
WASPY69 wrote:CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar.
Yup but they did spend 4 years of development on it... so that was just a complete waste then? |

ACE McFACE
Radical Astronauts Plundering Eve
1568
|
Posted - 2013.12.06 09:40:00 -
[5] - Quote
Dextrome Thorphan wrote:WASPY69 wrote:CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar. Yup but they did spend 4 years of development on it... so that was just a complete waste then? Have you used CQ? You should be notified if someone quotes your post so you can continue the argument! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
879
|
Posted - 2013.12.06 09:42:00 -
[6] - Quote
Baroness Vulna wrote:So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?
I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.
So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.
Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?
Concerned customer.
The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Meskiaggaseir
Anunnaku Industrial Corp.
6
|
Posted - 2013.12.06 09:46:00 -
[7] - Quote
Baroness Vulna wrote:So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?
I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.
So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.
Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?
Concerned customer.
bittervets made that decision , tey qq long enough then ccp decided to stop it , i hope tey wil cont with it , my boobs looks awesome in 3d |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
605
|
Posted - 2013.12.06 09:47:00 -
[8] - Quote
WASPY69 wrote:CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar.
You can read this as : technically it's too costly to do as our devs are spread really thin making phone apps that no one wants, and working on other games leaving eve in maintenance mode until dust, valkyrie and wod are profitable. When wod is done you might get more avatar stuff but it will be reheated metro (gallante) stuff from wod with a slight graphics pass to make it look more Sci fi.
Yes we're aware that Eve is the only game paying the bills but were run by venture capitalists who are unhappy with our present rate of profit and think that micro transactions and gold ammo is the way to pay the bills after listening to industry experts talk out of their arses about profitability and free to play models, despite the fact that we have ten years and a loyal community of subscribers that prove them all wrong.
Also we know incarna could have been the best ever game development in history but we really skimped on the implementation because we listened to so called experts instead of our players the resulting fallout was really bad press and stinging criticism that follows us around everywhere we go. We are **** scared to go down this route again especially after sacking key people that only did what we told them to do. It was not our finest hour... Dumbing down of Eve Online will result in it's destruction... |

Baroness Vulna
Armada vi Vulnezia
40
|
Posted - 2013.12.06 09:48:00 -
[9] - Quote
Kagura Nikon wrote:
The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play.
With competition coming, many will just go to the other games if CCP cant deliver. My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships? |

Baroness Vulna
Armada vi Vulnezia
40
|
Posted - 2013.12.06 09:51:00 -
[10] - Quote
Also the lesson CCP should have taken from incarna is to never let whoever the lead designer of incarna touch anything with EVE again, he failed horribly. Put someone in there who knows how to get the job done right, if they don't know what to do, then talk to customers and get ideas. It should not be that hard. |
|

Plug in Baby
Crouching Woman Hidden Cucumber
41
|
Posted - 2013.12.06 09:51:00 -
[11] - Quote
Dextrome Thorphan wrote: Yup but they did spend 4 years of development on it... so that was just a complete waste then?
Of course not, it was just part of their development for WoD, a game which has the potential to make CCP even more money that Dust! This is not a forum alt, this is a forum main. |

Vera Algaert
Republic University Minmatar Republic
1138
|
Posted - 2013.12.06 09:55:00 -
[12] - Quote
OP doesn't ask "Why did WiS development stop?" as everyone posting in this thread seems to assume, he asks:
Baroness Vulna wrote:So who made the big decision to scrap the good walking in stations for what we have now?
l2r |

Starbuck05
The Mjolnir Bloc B O R G
62
|
Posted - 2013.12.06 09:57:00 -
[13] - Quote
I don't get what the big deal about this whole wis thing is... If u want such gameplay grab GTA5 or something and hf ! Eve is about space and space ships if u add WiS then no one will be out in space anymore..we'll all be at the station's bar looking at female avatars asses all day long... -á- I am the commanding officer , u should adress me as sir ! -á- But if i call u sir , what would i call your wife then ?? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
605
|
Posted - 2013.12.06 09:58:00 -
[14] - Quote
Kagura Nikon wrote:Baroness Vulna wrote:So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?
I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.
So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.
Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?
Concerned customer. The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied. THey leaarned a lesson. Do not expect anything incarna related soon.
Not true actually, they demanded that ccp scrap the focus on micro transactions in that nex store, this anger was hijacked by a minority of fis enthusiasts some of which sat on the csm at the time who managed to convince ccp that everyone hated non fis development when clearly that is not the case. None of the above would have happened had there not been a leaked memo from CCP entitled 'GREED IS GOOD' which outlined ideas of pay to win products for sale in the nex store. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
605
|
Posted - 2013.12.06 10:01:00 -
[15] - Quote
Plug in Baby wrote:Dextrome Thorphan wrote: Yup but they did spend 4 years of development on it... so that was just a complete waste then?
Of course not, it was just part of their development for WoD, a game which has the potential to make CCP even more money that Dust!
My pet cat could set up a business that makes more money than dust... Dumbing down of Eve Online will result in it's destruction... |

Treborr MintingtonJr
Quantum Reality R n D The Methodical Alliance
73
|
Posted - 2013.12.06 10:18:00 -
[16] - Quote
What should happen is you open the 'door' and then proceed to load Dust or just the cool bit where everyone walks around just before the battle, then add the ability to do gestures like thrusting and waving (in that order). |

Hemi DarkStar
The Scope Gallente Federation
33
|
Posted - 2013.12.06 10:18:00 -
[17] - Quote
Highly unlikely they will make the same mistake twice. WiS needs a place in EVE, even if it's only a very small part of the game. Yes it's about spaceships, pew pew and all that BS, but for some it's also about the lore and immersion of EVE. And the worse thing is...CQ teases us constantly with "what could have been".
"Then just look at the hangar when you dock."
Not the same, never will be.
EVE radiates something other games fail to grasp. It's design and massive lore demand more then just spaceship fights. Hence the 2 other products of CCP. A WiS expansion that is properly implemented without damaging the economy or the precious internet spaceships would benefit the game allot, and finally attract new some new players to EVE.
Start small, ease into the process. Use lube, as some of the fanboys still are a bit butthurt from the last time. 
|

Captain IQ
Innocent Traders Ltd
44
|
Posted - 2013.12.06 10:18:00 -
[18] - Quote
Eve's becoming the Nokia, Kodak of online games it needs a fresh look and quickly, Dust was always going to fail 80% of the player base said so, nobody listened.
Don't get me wrong I still love the game but it's more to do with friends, familiarity and the fact that it's still so large, but for how much longer? With the holidays things will pick up but there's unmistakably a gradual trend.
It's heart breaking, CCP are laying down in the road with a large bus (or two) hurtling towards it and it appears clueless as to how to pick itself up. |

Bloody Slave
Republic Military School Minmatar Republic
74
|
Posted - 2013.12.06 10:25:00 -
[19] - Quote
Focus was in EVE until changed to vampires some time ago, as the old folks will remember, then went to DUST.
It must be now in Oculus Rift and Valkyrie, that, OFC, if the boss is the guy that make decisions there, I mean.

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD) |

Crumplecorn
Eve Cluster Explorations
511
|
Posted - 2013.12.06 10:28:00 -
[20] - Quote
Captain IQ wrote:EVE is dying I can't quite communicate the feel I get from seeing posts saying this after having spent nearly a decade seeing posts saying this. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
|

Meskiaggaseir
Anunnaku Industrial Corp.
6
|
Posted - 2013.12.06 10:28:00 -
[21] - Quote
Captain IQ wrote:Eve's becoming the Nokia, Kodak of online games it needs a fresh look and quickly, Dust was always going to fail 80% of the player base said so, nobody listened.
Don't get me wrong I still love the game but it's more to do with friends, familiarity and the fact that it's still so large, but for how much longer? With the holidays things will pick up but there's unmistakably a gradual trend.
It's heart breaking, CCP are laying down in the road with a large bus (or two) hurtling towards it and it appears clueless as to how to pick itself up.
dust a fail you say lol |

Davon Mandra'thin
Rotten Legion Ops
240
|
Posted - 2013.12.06 10:32:00 -
[22] - Quote
ACE McFACE wrote:Dextrome Thorphan wrote: Yup but they did spend 4 years of development on it... so that was just a complete waste then?
Have you used CQ?
That CQ didn't take them 4 years. It probably didn't take them half of an expansion cycle. |

Dextrome Thorphan
RvB - RED Federation
30
|
Posted - 2013.12.06 10:34:00 -
[23] - Quote
ACE McFACE wrote:Dextrome Thorphan wrote:WASPY69 wrote:CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar. Yup but they did spend 4 years of development on it... so that was just a complete waste then? Have you used CQ?
Yes, I have. I was replying to the guy saying eve is about spaceships and the whole carbon character engine thing should keep being ignored forever, thus rendering the 4 years spent developping the character creator a complete waste of time. I wouldn't exactly call walking around in a static room with my character a feature worth 4 years of development. But hey, that's just me. |

Cindy Marco
Expanse Security
136
|
Posted - 2013.12.06 10:38:00 -
[24] - Quote
One of the biggest issues was the speed of progress. Incarna took almost a year and was released with just one interior complete. It took them another expansion to get the other races done.
Then you must consider the fact that Incarna as it was delivered is unusable for its original design. Its simply too resource intensive for the majority of people to use if other people will be interacting on screen.
It was poorly conceived and executed. It would really be have to remade from scratch and I (along with many others) don't want to lose a another year to Barbie Dress-up in Space. |

Baroness Vulna
Armada vi Vulnezia
47
|
Posted - 2013.12.06 10:38:00 -
[25] - Quote
Hemi DarkStar wrote:Highly unlikely they will make the same mistake twice. WiS needs a place in EVE, even if it's only a very small part of the game. Yes it's about spaceships, pew pew and all that BS, but for some it's also about the lore and immersion of EVE. And the worse thing is...CQ teases us constantly with "what could have been". "Then just look at the hangar when you dock." Not the same, never will be. EVE radiates something other games fail to grasp. It's design and massive lore demand more then just spaceship fights. Hence the 2 other products of CCP. A WiS expansion that is properly implemented without damaging the economy or the precious internet spaceships would benefit the game allot, and finally attract new some new players to EVE. Start small, ease into the process. Use lube, as some of the fanboys still are a bit butthurt from the last time. 
this is how i feel too, and i think many players, many potential customers feel this way too. I am not sure why CCP does not capitalize on this. Its one thing to make a huge mistake like incarna, some people at ccp just seem to knee jerk react to things "if it fails dont try it again" no ccp you put out a bad product with incarna that doesnt mean there isnt a huge market for doing it right! |

Dextrome Thorphan
RvB - RED Federation
30
|
Posted - 2013.12.06 10:39:00 -
[26] - Quote
Plug in Baby wrote:Dextrome Thorphan wrote: Yup but they did spend 4 years of development on it... so that was just a complete waste then?
Of course not, it was just part of their development for WoD, a game which has the potential to make CCP even more money that Dust!
Hah yeah... it's actually not unlikely that that's the actual truth behind the whole thing. |

Baroness Vulna
Armada vi Vulnezia
47
|
Posted - 2013.12.06 10:41:00 -
[27] - Quote
Cindy Marco wrote:One of the biggest issues was the speed of progress. Incarna took almost a year and was released with just one interior complete. It took them another expansion to get the other races done.
Then you must consider the fact that Incarna as it was delivered is unusable for its original design. Its simply too resource intensive for the majority of people to use if other people will be interacting on screen.
It was poorly conceived and executed. It would really be have to remade from scratch and I (along with many others) don't want to lose a another year to Barbie Dress-up in Space.
some people see it as just "dress up barbie" or "doesnt have anything to do with internet spaceships" they are wrong , there are customers (players) who want the immersion avatars bring, imagine a hangar with your ships parked in a row that you can walk up to and touch.... many people would love that.
yes of course keep expanding on an already great spaceship game but ccp seems to not realize they are going to lose customers if they do not tap into the avatar or walking in a station aspect of science fiction. especially if it allows for more game play such as trade shops and avatar interaction .
do we have a csm that cares about this kind of stuff? |

Crumplecorn
Eve Cluster Explorations
514
|
Posted - 2013.12.06 10:46:00 -
[28] - Quote
Baroness Vulna wrote:some people see it as just "dress up barbie" or "doesnt have anything to do with internet spaceships" they are wrong , there are customers (players) who want the immersion avatars bring, imagine a hangar with your ships parked in a row that you can walk up to and touch.... many people would love that.
yes of course keep expanding on an already great spaceship game but ccp seems to not realize they are going to lose customers if they do not tap into the avatar or walking in a station aspect of science fiction. especially if it allows for more game play such as trade shops and avatar interaction . Yes I sure can't wait to walk up and touch my spaceships. Nothing says immersion like hopelessly low res textures.
As for losing customers, how many years has it been since Incarna failed to materialise? Exactly when is this mass exodus going to begin? [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Ishtanchuk Fazmarai
2661
|
Posted - 2013.12.06 10:47:00 -
[29] - Quote
Will just clarify some points:
We don't know who changed 2007's prototype for the development plan of which Incarna was the first stage.
We do know that at one point, everything "2007" was scrapped and CCP started working on a different engine and a different art style. That, of course, inducted a severe delay, on whcih CCP was neither releasing ships nor avatars.
As I said we don't know who derailed the original Ambulation and convinced the company to go after Incarna, but my personal guess is that the man's dev name started with a Z and ended with a u.
Concerning the current abandonment of WiS, that's a decission taken very high up, probably by Hilmar himself. CCP is not controlled by stakeholders, albeit they have a massive share (above 49% of total).
As for what did CCP wrong, they overstretched themselves, believed their own hype and allowed chance to guide them.
Now they are still going wrong and pretend that they didn't needed incarna and thus it's OK to dismiss avatars and devote their efforts to developing three other games and god knows what apps. And this way, they are being cheered by a small but noisy minority who is OK with spaceships and spreadsheets, which certainly eases their mind... but that minority is not paying the bills.
And meanwhile the outside world is stubborn and EVE is becoming a dinosaur, large and fearful, but also hopelessly outdated.
And it's not alone. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Davon Mandra'thin
Rotten Legion Ops
240
|
Posted - 2013.12.06 10:50:00 -
[30] - Quote
Cindy Marco wrote:One of the biggest issues was the speed of progress. Incarna took almost a year and was released with just one interior complete. It took them another expansion to get the other races done.
Then you must consider the fact that Incarna as it was delivered is unusable for its original design. Its simply too resource intensive for the majority of people to use if other people will be interacting on screen.
It was poorly conceived and executed. It would really be have to remade from scratch and I (along with many others) don't want to lose a another year to Barbie Dress-up in Space.
The speed of progress you are talking about had little to nothing to do with the CQs. CCP made their own games engine (CARBON) from scratch during that time. Now, what do you think took them more time? A games engine, or a room? That other expansion the three other racial captains quarters were released in was probably one of Eve most content rich expansions ever.
The whole thing was poorly done, and although the CARBON engine has been of massive benefit to Eve since then they would have been better not re-inventing the wheel. They already had the old WiS model mostly done using the Unreal engine that was popular at the time. Why they abandoned it, I will never know.
|
|

Crumplecorn
Eve Cluster Explorations
514
|
Posted - 2013.12.06 10:50:00 -
[31] - Quote
Ishtanchuk Fazmarai wrote:Now they are still going wrong and pretend that they didn't needed incarna and thus it's OK to dismiss avatars and devote their efforts to developing three other games and god knows what apps. Those developers whose games actually exist are answerable to this thing called reality, in which EVE going pure-spaceships-development actually brought people back to the game. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Baroness Vulna
Armada vi Vulnezia
48
|
Posted - 2013.12.06 10:51:00 -
[32] - Quote
Crumplecorn wrote:
As for losing customers, how many years has it been since Incarna failed to materialise? Exactly when is this mass exodus going to begin?
when EVE gets competition from elite and star citizen and other sci fi games in development |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
879
|
Posted - 2013.12.06 10:52:00 -
[33] - Quote
Baroness Vulna wrote:Kagura Nikon wrote:
The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. With competition coming, many will just go to the other games if CCP cant deliver. My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships?
They lost almost 1/3 of their players. IT was nto a few..w as enough that CCP had to lay off a large ammount of their workforce. IT was a clear statemernt.. focus on incarna and loose the whole game within a year. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Zol Interbottom
Theft and Taxes
182
|
Posted - 2013.12.06 10:55:00 -
[34] - Quote
Just let me buy a cactus for my quarters already Stupid forum posts become my MS-Paint art, send me some stupid posts if you see them |

Crumplecorn
Eve Cluster Explorations
514
|
Posted - 2013.12.06 10:55:00 -
[35] - Quote
Baroness Vulna wrote:As for losing customers, how many years has it been since Incarna failed to materialise? Exactly when is this mass exodus going to begin? when EVE gets competition from elite and star citizen and other sci fi games in development[/quote]Yes, we'll lose all the people who look for avatar gameplay in games and currently sub to a game with no avatar gameplay. Might lose some married bachelors too. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Baroness Vulna
Armada vi Vulnezia
53
|
Posted - 2013.12.06 10:58:00 -
[36] - Quote
Crumplecorn wrote:Baroness Vulna wrote:when EVE gets competition from elite and star citizen and other sci fi games in development Yes, we'll lose all the people who look for avatar gameplay in games and currently sub to a game with no avatar gameplay. Might lose some married bachelors too.
lol, hope you dont make csm anytime soon :P |

baltec1
Bat Country Goonswarm Federation
8964
|
Posted - 2013.12.06 11:00:00 -
[37] - Quote
Vera Algaert wrote:OP doesn't ask "Why did WiS development stop?" as everyone posting in this thread seems to assume, he asks: Baroness Vulna wrote:So who made the big decision to scrap the good walking in stations for what we have now? l2r
The answer is we the players did. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Lipbite
Express Hauler
1544
|
Posted - 2013.12.06 11:03:00 -
[38] - Quote
Avatar content is costly, CCP's R&D budget ($12-16 millions per year) isn't enough to develop it, you better enjoy spaceships PvP because it's cheap.
P.S. Installed Star Trek Online today, game isn't too good but at last it has more sci-fi components than EVE. |

Remiel Pollard
Shockwave Innovations Surely You're Joking
2069
|
Posted - 2013.12.06 11:05:00 -
[39] - Quote
Baroness Vulna wrote: With competition coming....
You mean like X-Stillbirth? I seem to remember a few people calling that a potential EVE-killer before it came out as well...
You don't scare me. I've been to Jita. |

Ishtanchuk Fazmarai
2662
|
Posted - 2013.12.06 11:08:00 -
[40] - Quote
Crumplecorn wrote:Ishtanchuk Fazmarai wrote:Now they are still going wrong and pretend that they didn't needed incarna and thus it's OK to dismiss avatars and devote their efforts to developing three other games and god knows what apps. Those developers whose games actually exist are answerable to this thing called reality, in which EVE going pure-spaceships-development actually brought people back to the game.
Exactly, they brought people back. But they aren't drawing in new customers, and thus the PCU has been stagnating since Incarna, despite that CCP is spending more and more money in advertising.
And, do you guess what else is stagnating too? Interest in EVE. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
|

Baroness Vulna
Armada vi Vulnezia
60
|
Posted - 2013.12.06 11:08:00 -
[41] - Quote
CCP Avatars are really great, there is soooo much potential in the walking in stations. If you compare EVE avatars to almost any other MMO out there, EVE blows them all away in detail and look. Polish up the movement a bit, add more features like already discussed and ... also add more options for your character look and clothing and you will have one heck of an avatar system in gaming. Sadly i think CCP has given up on it all, so sad. |

Meskiaggaseir
Anunnaku Industrial Corp.
6
|
Posted - 2013.12.06 11:22:00 -
[42] - Quote
Baroness Vulna wrote:CCP Avatars are really great, there is soooo much potential in the walking in stations. If you compare EVE avatars to almost any other MMO out there, EVE blows them all away in detail and look. Polish up the movement a bit, add more features like already discussed and ... also add more options for your character look and clothing and you will have one heck of an avatar system in gaming. Sadly i think CCP has given up on it all, so sad.
yeah tey look good indeed , maybe some day... |

Duran Veldspur
Rebel Empire
2
|
Posted - 2013.12.06 11:26:00 -
[43] - Quote
EVE avatars look great i agree. I need a haircut tho. Any barbershops? |

Tippia
Sunshine and Lollipops
17646
|
Posted - 2013.12.06 11:32:00 -
[44] - Quote
Ishtanchuk Fazmarai wrote:Exactly, they brought people back. But they aren't drawing in new customers, and thus the PCU has been stagnating since Incarna, despite that CCP is spending more and more money in advertising. GǪif by GÇ£stagnatingGÇ¥ you mean GÇ£recoveringGÇ¥. And it's not really since Incarna but since Incursions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Crumplecorn
Eve Cluster Explorations
514
|
Posted - 2013.12.06 11:38:00 -
[45] - Quote
Ishtanchuk Fazmarai wrote: >Hype Machine 5000 has less interest than 'stagnated' Spreadsheets in Space >Lines are trending to cross, but just then EVE line says '**** you' and goes back up to stay ahead of SC
top kek [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Ramona McCandless
Red Federation RvB - RED Federation
1273
|
Posted - 2013.12.06 11:40:00 -
[46] - Quote
CCP: Walk around in stations, pose, ERP, itll be fun and a nice test for WoD
Forums: Wah, complain, grissle, Saceship gaem, GrrCCP, ruiners, waste of time, Moar ships, less barbie, why you no listen CCP to customers
CCP: Ok
*Two Years Later *
CCP: Here, more ships, do more, modules, tactics, maybe even ares
Forums: OMG GrrCCP BLINK, ruiners, waste of time, where WiS??
CCP: sigh High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Gealbhan
Deep Core Mining Inc. Caldari State
496
|
Posted - 2013.12.06 11:42:00 -
[47] - Quote
Captains quarters, go from couch to gantry and back to couch. Grats you have WiS now go play spaceships. |

Davon Mandra'thin
Rotten Legion Ops
240
|
Posted - 2013.12.06 11:51:00 -
[48] - Quote
Kagura Nikon wrote: They lost almost 1/3 of their players. IT was nto a few..w as enough that CCP had to lay off a large ammount of their workforce. IT was a clear statemernt.. focus on incarna and loose the whole game within a year.
"Focus on incarna" wasn't what caused the lay-offs. Poor management, unrealistic goals, making a games engine they didn't need (taking up content development time), releasing content that didn't work, terrible micro-transactions, removing current features that people liked and not delivering on what they said they were going to achieve is what caused lay outs. The dream of Walking in Stations had nothing to do with it.
When ever I see someone blame the WiS idea for CCP's problem, I see someone who is completely ignorant to what actually happened. Walking in stations, done well, would have been amazing. What CCP had planned to develope didn't lose them players. What they actually did, cost them players. That's a massive difference you are conveniently ignoring. |

Tippia
Sunshine and Lollipops
17647
|
Posted - 2013.12.06 12:03:00 -
[49] - Quote
I'll just post the 2008 unveiling, the environments presentation and game design presentation here as a reminder of what was lost (along with these very videos) in the transition from GÇ£WiSGÇ¥ to GÇ£IncarnaGÇ¥, and why the OP is asking his actual questionGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Cypherous
Liberty Rogues Aprilon Dynasty
24
|
Posted - 2013.12.06 12:15:00 -
[50] - Quote
Baroness Vulna wrote:
Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play.
Good riddence then :P
WIS was a terrible idea that we all told CCP would be terrible when they announced it in the first place, turns out it was terrible, hate to say i told you so CCP, so the project was scrapped, they used that experience for other things like dust, if you have ever walked around in the pre-game lobby you will notice it feels pretty much identical to CQ but with generic clone troopers
I for one will not miss CQ if it were to be removed completely as the only time i see it is when i reinstall and have to disable CQ because its the default option, there were a couple of minor cool features CCP said they wanted with WIS but seeing as the base product failed we wont ever see those interesting features :P
So yeah, if you're going to quit because of no space barbie simulations then please feel free to do so, but before you quit, can i have your stuff? |
|

Duran Veldspur
Rebel Empire
2
|
Posted - 2013.12.06 12:22:00 -
[51] - Quote
Davon Mandra'thin wrote:Kagura Nikon wrote: They lost almost 1/3 of their players. IT was nto a few..w as enough that CCP had to lay off a large ammount of their workforce. IT was a clear statemernt.. focus on incarna and loose the whole game within a year.
" Focus on incarna" wasn't what caused the lay-offs. Poor management, unrealistic goals, making a games engine they didn't need (taking up content development time), releasing content that didn't work, terrible micro-transactions, removing current features that people liked and not delivering on what they said they were going to achieve is what caused lay offs. The dream of Walking in Stations had nothing to do with it. When ever I see someone blame the WiS idea for CCP's problem, I see someone who is completely ignorant to what actually happened. Walking in stations, done well, would have been amazing. What CCP had planned to develope didn't lose them players. What they actually did, cost them players. That's a massive difference you are conveniently ignoring.
well said... so does anyone know if CCP is going to revisit walking in stations? or is it dead for good |

Jassmin Joy
Adversity. Psychotic Tendencies.
220
|
Posted - 2013.12.06 12:37:00 -
[52] - Quote
Cypherous wrote:Baroness Vulna wrote:
Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play.
Good riddence then :P WIS was a terrible idea that we all told CCP would be terrible when they announced it in the first place, turns out it was terrible, hate to say i told you so CCP, so the project was scrapped, they used that experience for other things like dust, if you have ever walked around in the pre-game lobby you will notice it feels pretty much identical to CQ but with generic clone troopers I for one will not miss CQ if it were to be removed completely as the only time i see it is when i reinstall and have to disable CQ because its the default option, there were a couple of minor cool features CCP said they wanted with WIS but seeing as the base product failed we wont ever see those interesting features :P So yeah, if you're going to quit because of no space barbie simulations then please feel free to do so, but before you quit, can i have your stuff? The player base wanted WiS, the problem with incarna was they didn't get it, instead they got one room which players that had well above the required rigs couldent run, and the alternative was a blurred screen instead of ship spinning, the problem with incarna was the lack of promised content, greed is good and $1000 e-jeans, so before you run your mouth you might want to understand what you're actually talking about.
for referance, watch hilmar talking at fanfest about how they were t working on wis, then the reaction of the crowd and his apparent confusion, we want wis not walking in one closed off room, that's the issue. |

Ramona McCandless
Red Federation RvB - RED Federation
1274
|
Posted - 2013.12.06 12:40:00 -
[53] - Quote
Here,
When you are in ship view
You can
Enter Captain's Quarters
or
Launch From Station
So... if Im in my ship but need a wee, and I go to Enter Captains Quarters to take said squat n' squirt
I could accidently press
Launch From Station
and fall out the airlock High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Sola Azor
VC Academy
0
|
Posted - 2013.12.06 12:44:00 -
[54] - Quote
I don't think the right people at CCP quite get it either. I think they are all so shell shocked from the complete failure of incarna that they are all afraid to even do WIS right.
All they need to do is build on it slowly, bit by bit, incorporate a little more WIS with each ship expansion. Where they would fail is if they do one giant expansion on WIS that is completely different than expectation, that would be the killer.
CCP needs to surprise us, add a little more WIS with each expansion and they will make alot of players happy. Just learn from past failure and dont just add on a new closed off room like a bathroom or something....lol that would not be progress. |

The Legendary Soldier
Jovian Innovations
332
|
Posted - 2013.12.06 12:53:00 -
[55] - Quote
Dextrome Thorphan wrote:WASPY69 wrote:CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar. Yup but they did spend 4 years of development on it... so that was just a complete waste then?
Yes. Yes it was.
Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

Davon Mandra'thin
Rotten Legion Ops
245
|
Posted - 2013.12.06 13:04:00 -
[56] - Quote
Cypherous wrote:turns out it was terrible
You appear to be referring to something that hasn't happened yet in past tense. I think perhaps your confused.
Duran Veldspur wrote: well said... so does anyone know if CCP is going to revisit walking in stations? or is it dead for good
The official stance is that they currently have nothing planned. And seeing as they have a long term plan they are concentrating on we can assume (that unless that plan goes **** up like the last one) we won't see anything until we have working manufacturable star gates. |

James Noble
Metal Industries Company
10
|
Posted - 2013.12.06 13:05:00 -
[57] - Quote
Baroness Vulna wrote:Also the lesson CCP should have taken from incarna is to never let whoever the lead designer of incarna touch anything with EVE again, he failed horribly. Put someone in there who knows how to get the job done right, if they don't know what to do, then talk to customers and get ideas. It should not be that hard.
If I had to guess the same person who made those decisions is still active and making bad decisions. I can't remember the last time an expansion came out where I had something to look forward to. CCP's track record for adding **** nobody wants and never going back to fix things that needs polishing is legendary and embarrassing. It's not a surprise people quit for a year or so at a time than come back hoping something has changed.
|

Mythrandier
Spacelane Salvage
226
|
Posted - 2013.12.06 13:10:00 -
[58] - Quote
Baroness Vulna wrote:
some people see it as just "dress up barbie" or "doesnt have anything to do with internet spaceships" they are wrong
Holy ****. The arrogance in this statement is just amazing, other peoples opinions are GÇ£wrongGÇ¥? Its an opinion, I.E subjective.
Baroness Vulna wrote: There are customers (players) who want the immersion avatars bring, imagine a hangar with your ships parked in a row that you can walk up to and touch.... many people would love that.
There are also people who donGÇÖt want that, who want CCP to fix the myriad of problems that have existed for years.
Baroness Vulna wrote: yes of course keep expanding on an already great spaceship game but ccp seems to not realize they are going to lose customers if they do not tap into the avatar or walking in a station aspect of science fiction. especially if it allows for more game play such as trade shops and avatar interaction . do we have a csm that cares about this kind of stuff?
I think CCP are fully aware of the markets and demographics they target their game at. Has it occurred to you that maybe, just maybe they have looked at the future of their own company regarding competition in their chosen field? Given the development times required I would guess that theyGÇÖve looked at it decided that the rewards (keeping a minority of players happy) do not out way the costs (pissing off the majority of players)
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." --á D. Adams. |

Baroness Vulna
Armada vi Vulnezia
65
|
Posted - 2013.12.06 13:19:00 -
[59] - Quote
Mythrandier wrote:Baroness Vulna wrote:
some people see it as just "dress up barbie" or "doesnt have anything to do with internet spaceships" they are wrong
Holy ****. The arrogance in this statement is just amazing, other peoples opinions are GÇ£wrongGÇ¥? Its an opinion, I.E subjective. Baroness Vulna wrote: There are customers (players) who want the immersion avatars bring, imagine a hangar with your ships parked in a row that you can walk up to and touch.... many people would love that.
There are also people who donGÇÖt want that, who want CCP to fix the myriad of problems that have existed for years. Baroness Vulna wrote: yes of course keep expanding on an already great spaceship game but ccp seems to not realize they are going to lose customers if they do not tap into the avatar or walking in a station aspect of science fiction. especially if it allows for more game play such as trade shops and avatar interaction . do we have a csm that cares about this kind of stuff?
I think CCP are fully aware of the markets and demographics they target their game at. Has it occurred to you that maybe, just maybe they have looked at the future of their own company regarding competition in their chosen field? Given the development times required I would guess that theyGÇÖve looked at it decided that the rewards (keeping a minority of players happy) do not out way the costs (pissing off the majority of players)
Oh mah god...okay we disagree on some things...moving on then lol. I want to see walking in stations, avatar interaction and better ship size comparison, camera angles etc. Just letting people know. I know there are others out there that feel the same way and others who don't. EVE can be something for all of us who love EVE, not just for pixel spaceship fans. |

Wacktopia
Noir. Noir. Mercenary Group
543
|
Posted - 2013.12.06 13:27:00 -
[60] - Quote
Hemi DarkStar wrote:Highly unlikely they will make the same mistake twice.
The mistake with WIS was not necessarily WIS itself but the implementation combined with the NeX debacle. Looks like the yellow quafe shirt is more popular than I thought ;) |
|

Rhes
GoonWaffe Goonswarm Federation
485
|
Posted - 2013.12.06 13:33:00 -
[61] - Quote
Baroness Vulna wrote:Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. That's fine. If people can't live without wizard robes and dance emotes they shouldn't be playing Eve in the first place.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Davon Mandra'thin
Rotten Legion Ops
246
|
Posted - 2013.12.06 13:38:00 -
[62] - Quote
Rhes wrote:Baroness Vulna wrote:Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. That's fine. If people can't live without wizard robes and dance emotes they shouldn't be playing Eve in the first place.
All the people who want WiS don't want those things, so your comment applies to no one. In which case, why bother posting it at all? |

Rhes
GoonWaffe Goonswarm Federation
485
|
Posted - 2013.12.06 13:40:00 -
[63] - Quote
Davon Mandra'thin wrote:Rhes wrote:Baroness Vulna wrote:Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. That's fine. If people can't live without wizard robes and dance emotes they shouldn't be playing Eve in the first place. All the people who want WiS don't want those things, so your comment applies to no one. In which case, why bother posting it at all?
They say they don't want those things but when they actually list what they do want wizard robes and dance emotes are actually less offensive. Roleplayers are the worst.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Jenn aSide
STK Scientific Initiative Mercenaries
3596
|
Posted - 2013.12.06 13:42:00 -
[64] - Quote
Baroness Vulna wrote:Kagura Nikon wrote:
The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. With competition coming, many will just go to the other games if CCP cant deliver. My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships?
Is this where I type "posting in a stealth Star Citizen is gonna kill EVE thread"? I get confused.
The problem here, Baroness, is that you don't understand the history of EVE online. Every year some game is supposed to kill EVE.
One of the last ones was Star Trek Online, a game that (like Star Citizen will) has walking in stations (and on planets and in ships) and that allows players to avoid any kind of pvp interaction at all. Despite all the "omg competiton is coming" prophecies from people, STO didn't even make a dent in EVE.
So you are not the 1st who has tried to use the "competition!" boogey man as leverage to get CCP to do something you want but that the community in general wants. You won't be the last at failing to make a dent in EVE either. |

Davon Mandra'thin
Rotten Legion Ops
246
|
Posted - 2013.12.06 13:42:00 -
[65] - Quote
Rhes wrote:Davon Mandra'thin wrote:Rhes wrote:Baroness Vulna wrote:Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. That's fine. If people can't live without wizard robes and dance emotes they shouldn't be playing Eve in the first place. All the people who want WiS don't want those things, so your comment applies to no one. In which case, why bother posting it at all? They say they don't want those things but when they actually list what they do want wizard robes and dance emotes are actually less offensive. Roleplayers are the worst.
Roleplayers are bad, but they're not the worst. Your kind are the worst. |

Rhes
GoonWaffe Goonswarm Federation
485
|
Posted - 2013.12.06 13:44:00 -
[66] - Quote
Davon Mandra'thin wrote:Your kind are the worst. Reported for racism.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Lors Dornick
Kallisti Industries Solar Assault Fleet
784
|
Posted - 2013.12.06 13:46:00 -
[67] - Quote
Plug in Baby wrote:Dextrome Thorphan wrote: Yup but they did spend 4 years of development on it... so that was just a complete waste then?
Of course not, it was just part of their development for WoD, a game which has the potential to make CCP even more money that Dust! Exactly.
CCP was looking for ways to use as much as possible of their existing tools and resources to create new platforms (or streams of revenue to use biz speak).
One obvious way was to streamline their code to both be better and more up to date but also less EVE centric and more a generic game engine.
Which is what Carbon was and still is all about.
To get a better business case (or maybe because it actually sounds smart) they decided to start building the first ,or technically second, game using this new Carbon engine in parallel to recoding core elements EvE into it.
That new game (and new IP) was, and still is, World of Darkness.
And there's already been a lot of good stuff coming of Carbon even seen through the camera drones a dedicated space faring pod pilot. Because a lot of the core code in EvE was written by a very small team, on a very small budget and with a main goal to get something up and running before they lost their homes.
But to use Carbon for anything else than EvE, or rather rendering anything else than spaceships, they had to add a new rendering system that could handle avatars.
And that's when stuff went pear shaped.
There was, and is, several engines that can do that, but that would also mean buying the right to use that engine and grafting it into Carbon. So they decided to write their own.
Mainly because it was critical for WoD, but anyone could see that while not critical to EvE, it would be very very good to have.
In a perfect world it would have worked.
Take all the working stuff from EvE, add a new IP, recode stuff (that kind of worked but according to Devs having to work it makes could make "Baby Jesus Cry") and then add whatever new (and game independent from scratch) code they needed.
It would have meant that EvE would be better, more polished, less buggy and with shiny new features while at the same time adding a whole new game (and revenue stream) to CCP.
But it didn't, management felt invincible and decided to not only to do that (Carbon/WoD), but also to reuse their IP and server technology to pick up a new customer segment and add a console FPS to the mix.
And they ran out of cash and had to take some quite drastic decisions.
Why they decided to keep pushing for Dust and turn WoD down to a slow simmer is a completely different issue.
So back to WiS and Avatars.
With the Avatar part of Carbon needing lots of more development to be of any relevant use in EvE and WoD development on slow simmer with no release date there was no longer any resources available.
There was an attempt by CCP to find a good enough case for Avatars in EvE to continue pushing without being able to share the load with WoD. But such a case would have to be based on a solid addition to game play.
But that prototype was shot down by the management. Not because it was bad, but because it wasn't good enough.
Was all the resources poured into to Avatars wasted? Probably not, since it's still in development in Georgia.
Will there ever be any Avatar game play in EvE? Probably, but not until either the WoD code and tools has been developed and matured enough so that it can be integrated back into EvE or that someone comes up with a serious brainwave and presents a better idea for Avatar based game play in Eve than the one that was shot down. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3596
|
Posted - 2013.12.06 13:47:00 -
[68] - Quote
Crumplecorn wrote:Captain IQ wrote:EVE is dying I can't quite communicate the feel I get from seeing posts saying this after having spent nearly a decade seeing posts saying this.
Some people can't separate (in their minds) themselves from everyone else, so they think that if THEY are starting to dislike something, every one else is too, therefore EVE must be dying....when in fact, EVE is only dying for THEM.
Funnily enough, in the General Discussion forum, people who can't understand the concept described above tend to have the word "Captain" in their screen names 
|

Rhes
GoonWaffe Goonswarm Federation
485
|
Posted - 2013.12.06 13:48:00 -
[69] - Quote
I love people who still think WoD will ever be released. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

NosEspEYE
swordFightingaFart
3
|
Posted - 2013.12.06 13:49:00 -
[70] - Quote
I want to walk around more and punch people in a station, does that count? |
|

alexi turov
Neutronium Alchemist's
4
|
Posted - 2013.12.06 13:51:00 -
[71] - Quote
While WIS would have been a nice thing to have, the missing EVA content piqued my interest. The potential to move around the EVE universe in space suits, as in Shattered Horizon, would have been cool.
https://forums.eveonline.com/default.aspx?g=posts&t=161511 |

Major Trant
Oxide Nation Iron Oxide.
216
|
Posted - 2013.12.06 13:53:00 -
[72] - Quote
Baroness Vulna wrote:EVE can be something for all of us who love EVE, not just for pixel spaceship fans. And there in a nutshell is the problem. Eve can be many things, but a development team can only focus on one thing at a time. In 2010 I remember CCP announcing there would be no development on any other aspect of the game other than WIS / Incarna for the next 18 months.
Sure they screwed up, but the real hatred for WIS is that everything else went out the window for an incredibly long time before CCP finally gave up on the project and that is why so many are against CCP trying to divert resources to it again.
To all those people talking about WiS that was almost complete and then arbitrarily thrown out to start again on a new engine. Rubbish! WiS failed, for whatever reason they couldn't get it working. They gave up on it. What we got was a face saving exercise, which failed to do even that. CCP are never going to work on it again, but after so much time and effort wasted, they are too embarrassed to admit it. That is why no CCP employee has commented on this thread. Oxide Nation - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: Oxide Nation |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
547
|
Posted - 2013.12.06 13:54:00 -
[73] - Quote
I want to believe. |

Tear Dancer
State War Academy Caldari State
8
|
Posted - 2013.12.06 13:55:00 -
[74] - Quote
Walking in stations and exotic dancing in stations now that would be fun 
Give me more isk boys! (and girls) Pissed off Exotic Dancer |

Tear Dancer
State War Academy Caldari State
8
|
Posted - 2013.12.06 13:57:00 -
[75] - Quote
Major Trant wrote:Baroness Vulna wrote:EVE can be something for all of us who love EVE, not just for pixel spaceship fans. And there in a nutshell is the problem. Eve can be many things, but a development team can only focus on one thing at a time. In 2010 I remember CCP announcing there would be no development on any other aspect of the game other than WIS / Incarna for the next 18 months. Sure they screwed up, but the real hatred for WIS is that everything else went out the window for an incredibly long time before CCP finally gave up on the project and that is why so many are against CCP trying to divert resources to it again. To all those people talking about WiS that was almost complete and then arbitrarily thrown out to start again on a new engine. Rubbish! WiS failed, for whatever reason they couldn't get it working. They gave up on it. What we got was a face saving exercise, which failed to do even that. CCP are never going to work on it again, but after so much time and effort wasted, they are too embarrassed to admit it. That is why no CCP employee has commented on this thread.
sounds legit,
CCP? (crickets) Pissed off Exotic Dancer |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
547
|
Posted - 2013.12.06 14:00:00 -
[76] - Quote
Ramona McCandless wrote: CCP: Walk around in stations, pose, ERP, itll be fun and a nice test for WoD
Forums: Wah, complain, grissle, Saceship gaem, GrrCCP, ruiners, waste of time, Moar ships, less barbie, why you no listen CCP to customers
CCP: Ok
*Two Years Later *
CCP: Here, more ships, do more, modules, tactics, maybe even ares
Forums: OMG GrrCCP BLINK, ruiners, waste of time, where WiS??
CCP: sigh
It'll be exactly the same with this new stargate/space idea that everyone loves (at the moment), you watch.
Youuuu just waaaatch.
"No one wanted new stargates" - GD 2015
*hold hands up like a gypsy curse* |

Rhes
GoonWaffe Goonswarm Federation
485
|
Posted - 2013.12.06 14:03:00 -
[77] - Quote
Major Trant wrote:Sure they screwed up, but the real hatred for WIS is that everything else went out the window for an incredibly long time before CCP finally gave up on the project and that is why so many are against CCP trying to divert resources to it again.
Exactly. People who are asking CCP to once again neglect real Eve content for more roleplaying nonsense should be banned for trolling.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Davon Mandra'thin
Rotten Legion Ops
248
|
Posted - 2013.12.06 14:05:00 -
[78] - Quote
Major Trant wrote:Baroness Vulna wrote:EVE can be something for all of us who love EVE, not just for pixel spaceship fans. And there in a nutshell is the problem. Eve can be many things, but a development team can only focus on one thing at a time. In 2010 I remember CCP announcing there would be no development on any other aspect of the game other than WIS / Incarna for the next 18 months. Sure they screwed up, but the real hatred for WIS is that everything else went out the window for an incredibly long time before CCP finally gave up on the project and that is why so many are against CCP trying to divert resources to it again. To all those people talking about WiS that was almost complete and then arbitrarily thrown out to start again on a new engine. Rubbish! WiS failed, for whatever reason they couldn't get it working. They gave up on it. What we got was a face saving exercise, which failed to do even that. CCP are never going to work on it again, but after so much time and effort wasted, they are too embarrassed to admit it. That is why no CCP employee has commented on this thread.
If development can only be focused on one thing at a time, why are CCP spreading their resources between four games and a mobile app? Most big successful companies like EA wouldn't even take on that many projects at one time, especially if only one of those projects were bringing in an income (Eve). At the moment Eve is getting a small fraction of the total development time and it still pulling the dead weight of projects that aren't earning. If it wasn't for CCPs terrible management plan, we wouldn't have this problem. There really would be development time enough for both.
CCP never said they were going to spend 18 months on WiS. Maybe if you find a quote for me I will believe you, but the truth is they spent those 18 months developing the CARBON engine, not WiS. And the Carbon engine has given us most of the things people hail as amazing since then, such as the V3 textures, TiDi, the new UIs etc etc etc.
As for your last paragraph, go back through the thread to Tippia's post. In 2008, they were demoing versions of WiS that had 10 times the amount of content our CQs have using the unreal engine. Learn your history before you start telling people they don't know theirs. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
880
|
Posted - 2013.12.06 14:07:00 -
[79] - Quote
Major Trant wrote:Baroness Vulna wrote:EVE can be something for all of us who love EVE, not just for pixel spaceship fans. And there in a nutshell is the problem. Eve can be many things, but a development team can only focus on one thing at a time. In 2010 I remember CCP announcing there would be no development on any other aspect of the game other than WIS / Incarna for the next 18 months. Sure they screwed up, but the real hatred for WIS is that everything else went out the window for an incredibly long time before CCP finally gave up on the project and that is why so many are against CCP trying to divert resources to it again. To all those people talking about WiS that was almost complete and then arbitrarily thrown out to start again on a new engine. Rubbish! WiS failed, for whatever reason they couldn't get it working. They gave up on it. What we got was a face saving exercise, which failed to do even that. CCP are never going to work on it again, but after so much time and effort wasted, they are too embarrassed to admit it. That is why no CCP employee has commented on this thread.
They might revisit it, but I would bet only AFTER world of darkness is launched and they have enough knowledge on that to advance at a faster pace. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bel Tika
Dirty Rotten Scoundrel's
31
|
Posted - 2013.12.06 14:12:00 -
[80] - Quote
i really do hate it when i accidentally press the captains quarters tbh |
|

Meskiaggaseir
Anunnaku Industrial Corp.
8
|
Posted - 2013.12.06 14:13:00 -
[81] - Quote
Rhes wrote:Davon Mandra'thin wrote:Your kind are the worst. Reported for racism.
shakes me head.... |

Rhes
GoonWaffe Goonswarm Federation
487
|
Posted - 2013.12.06 14:17:00 -
[82] - Quote
Davon Mandra'thin wrote:As above. You've had this explained to you before Rhes. Ignorance is not an argument. Then explain why people are *still* crying about WiS when CCP has made it very clear that Eve is about spaceships. Incarna was over two years ago...if you can't live with the state of avatar gameplay at this point why are you still playing? EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rhes
GoonWaffe Goonswarm Federation
487
|
Posted - 2013.12.06 14:19:00 -
[83] - Quote
Meskiaggaseir wrote:Rhes wrote:Davon Mandra'thin wrote:Your kind are the worst. Reported for racism. shakes me head.... I know. It's sad to see racist rhetoric so openly stated in 2013. Here's hoping to a brighter future! EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rebel Witch
Volition Cult The Volition Cult
19
|
Posted - 2013.12.06 14:24:00 -
[84] - Quote
I remember being so enthusiastic in 2011 just before Incarna was rolled out. Then i joined in the collective gasp of shock when we saw just what CCP had done for 4 years of work and waiting. One of the biggest let downs in MMO history imho. Just because i play alot of them and looked so forward to ambulation.
LIke others i still think there is hope for some kind of Avatar based expansion in EVE but for now I am loving what CCP is doing with the rest of the game, keep up the good work guys!! |

Davon Mandra'thin
Rotten Legion Ops
248
|
Posted - 2013.12.06 14:24:00 -
[85] - Quote
Rhes wrote:Davon Mandra'thin wrote:As above. You've had this explained to you before Rhes. Ignorance is not an argument. Then explain why people are *still* crying about WiS when CCP has made it very clear that Eve is about spaceships. Incarna was over two years ago...if you can't live with the state of avatar gameplay at this point why are you still playing?
What has that got to do with anything? You supported the notion that CCP spent 18 months developing the CQs when they didn't, I dispelled the notion and then you changed the subject and asked me to explain something irrelevant. Which is like me going;
"Well then explain why your in here crying every time someone brings up that people might like Avatar content?"
Your a troll Rhes. There is no point to your posts, you have no argument, and just come in to annoy people. Your posts are ignoreable at best and petty at worst. I don't know why I bother. |

Ila Dace
Center for Advanced Studies Gallente Federation
962
|
Posted - 2013.12.06 14:32:00 -
[86] - Quote
Kagura Nikon wrote: The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
I really hate revisionist history.
The statue shooting and unsubscribing was over the NeX, Pay-to-Win, and because Incarna didn't deliver enough avatar gameplay for the time it took to develop it. If House played Eve: http://i.imgur.com/y7ShT.jpg |

Jenn aSide
STK Scientific Initiative Mercenaries
3598
|
Posted - 2013.12.06 14:33:00 -
[87] - Quote
Ramona McCandless wrote: CCP: Walk around in stations, pose, ERP, itll be fun and a nice test for WoD
Forums: Wah, complain, grissle, Saceship gaem, GrrCCP, ruiners, waste of time, Moar ships, less barbie, why you no listen CCP to customers
CCP: Ok
*Two Years Later *
CCP: Here, more ships, do more, modules, tactics, maybe even ares
Forums: OMG GrrCCP BLINK, ruiners, waste of time, where WiS??
CCP: sigh
Why isn't their an infinite like button???
I coldn't be a CCP employee, I'd live every day with dreams of carpet bombing fanfest.
When I look at CCP it reminds of being a parent. You give your kid something, they want something else, you give them something else and it's all "why can't I have the thing I used to have". Then they grow up and have to work for their own things, then have kids then wonder "why in hell can't this kid be happy with what I give him, doesn't he know I work for a living"..... It's a vicious circle over and over again until the Sun explodes...
At least as a parent you know the kid eventually grows up, where as with CCP their needy preteens...I mean customers...will always be the same. |

Rhes
GoonWaffe Goonswarm Federation
488
|
Posted - 2013.12.06 14:35:00 -
[88] - Quote
Davon Mandra'thin wrote:You supported the notion that CCP spent 18 months developing the CQs when they didn't, I dispelled the notion No, you didn't.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Jenn aSide
STK Scientific Initiative Mercenaries
3598
|
Posted - 2013.12.06 14:35:00 -
[89] - Quote
Ila Dace wrote:Kagura Nikon wrote: The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
I really hate revisionist history. The statue shooting and unsubscribing was over the NeX, Pay-to-Win, and because Incarna didn't deliver enough avatar gameplay for the time it took to develop it.
WiS types are delusional (as evidenced by you people still harping on this 2 years after it's all been decided).
Do you think we all just made up our memories of US screaming "it's a space ship game" to CCP and our CSM reps?
|

Davon Mandra'thin
Rotten Legion Ops
249
|
Posted - 2013.12.06 14:40:00 -
[90] - Quote
Rhes wrote:Davon Mandra'thin wrote:You supported the notion that CCP spent 18 months developing the CQs when they didn't, I dispelled the notion No, you didn't.
You going to support that statement? No. Know why? Because you can't. That's as much talking to you as I can stand today. |
|

Rebel Witch
Volition Cult The Volition Cult
20
|
Posted - 2013.12.06 14:40:00 -
[91] - Quote
Jenn aSide wrote:[quote=Ila Dace] Do you think we all just made up our memories of US screaming "it's a space ship game" to CCP and our CSM reps?
Agreed, its a pixel spaceship game and it is doing well.
However i have to support the roleplayers too because i am one, there is always room for improvements and expansions. CCP just needs to keep doin it right. |

Rhes
GoonWaffe Goonswarm Federation
488
|
Posted - 2013.12.06 14:43:00 -
[92] - Quote
Davon Mandra'thin wrote:Rhes wrote:Davon Mandra'thin wrote:You supported the notion that CCP spent 18 months developing the CQs when they didn't, I dispelled the notion No, you didn't. You going to support that statement? No. Know why? Because you can't. That's as much talking to you as I can stand today.
Why don't you support your statement first. Dazzle us with the proof that CCP didn't waste almost two years on Incarna. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rhes
GoonWaffe Goonswarm Federation
488
|
Posted - 2013.12.06 14:44:00 -
[93] - Quote
You could post some screenshots of your captain's quarters! EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Hemi DarkStar
The Scope Gallente Federation
39
|
Posted - 2013.12.06 14:45:00 -
[94] - Quote
Bel Tika wrote:i really do hate it when i accidentally press the captains quarters tbh
Same goes for me pressing the hangar button.
Quote:WiS types are delusional.
No we hold on to the subject because CCP is doing the same. There is no definitive NO WiS, and here in lies the problem and why some of us keep bringing it up. Oh and the fact that ALLOT of people want to see it happen of course.  |

Notorious Fellon
Republic University Minmatar Republic
40
|
Posted - 2013.12.06 14:50:00 -
[95] - Quote
Rhes wrote:Davon Mandra'thin wrote:Rhes wrote:Baroness Vulna wrote:Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. That's fine. If people can't live without wizard robes and dance emotes they shouldn't be playing Eve in the first place. All the people who want WiS don't want those things, so your comment applies to no one. In which case, why bother posting it at all? They say they don't want those things but when they actually list what they do want wizard robes and dance emotes are actually less offensive. Roleplayers are the worst.
Don't assume you speak for others. You don't. |

Tippia
Sunshine and Lollipops
17656
|
Posted - 2013.12.06 14:52:00 -
[96] - Quote
The origin of 18 months, just as a further FYI. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Rhes
GoonWaffe Goonswarm Federation
488
|
Posted - 2013.12.06 14:52:00 -
[97] - Quote
Notorious Fellon wrote:Rhes wrote:They say they don't want those things but when they actually list what they do want wizard robes and dance emotes are actually less offensive. Roleplayers are the worst.
Don't assume you speak for others. You don't.
The truth is the truth despite the number of people who believe it.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rhes
GoonWaffe Goonswarm Federation
488
|
Posted - 2013.12.06 14:53:00 -
[98] - Quote
Hemi DarkStar wrote:No we hold on to the subject because CCP is doing the same. There is no definitive NO WiS, and here in lies the problem and why some of us keep bringing it up. Oh and the fact that ALLOT of people want to see it happen of course. 
You must have missed the Reddit AMA where CCP Rise made the statement in my signature.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Ramona McCandless
Red Federation RvB - RED Federation
1281
|
Posted - 2013.12.06 14:55:00 -
[99] - Quote
Davon Mandra'thin wrote:
Roleplayers are bad.
Definately the worst thing in this MMORPG we pay for High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Ishtanchuk Fazmarai
2670
|
Posted - 2013.12.06 15:12:00 -
[100] - Quote
Rhes wrote:Davon Mandra'thin wrote:As above. You've had this explained to you before Rhes. Ignorance is not an argument. Then explain why people are *still* crying about WiS when CCP has made it very clear that Eve is about spaceships. Incarna was over two years ago...if you can't live with the state of avatar gameplay at this point why are you still playing?
The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
And currently there's a few more:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Must be noted that all the above except the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
|

Rhes
GoonWaffe Goonswarm Federation
489
|
Posted - 2013.12.06 15:17:00 -
[101] - Quote
Ishtanchuk Fazmarai wrote:The arguments in favor of avatars still are the same now as they were in 2011: The difference is now we have direct proof that CCP considers Eve a spaceship game.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Ramona McCandless
Red Federation RvB - RED Federation
1282
|
Posted - 2013.12.06 15:20:00 -
[102] - Quote
Ishtanchuk Fazmarai wrote: -expand EVE beyond its "cult" niche
Why in the name of Garp would we want THAT?!
Are you insane!? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Sentamon
Imperial Academy Amarr Empire
1198
|
Posted - 2013.12.06 15:20:00 -
[103] - Quote
baltec1 wrote:We want CCP to continue with internet spaceship fixes in this internet spaceship game.
Yeah we do, this doesn't mean they can't take like 1% of their time and draw up some rooms we can walk around in. Hell, if they offered I bet the community would design thousands of rooms for them for free.
Also a much wanted WiS addition that people want ... a window so you can see what's outside your station ... is very much a spaceship fix unless there's a good reason for us undocking blind. ~ Professional Forum Alt -á~ |

Jenn aSide
STK Scientific Initiative Mercenaries
3599
|
Posted - 2013.12.06 15:21:00 -
[104] - Quote
Ishtanchuk Fazmarai wrote:Rhes wrote:Davon Mandra'thin wrote:As above. You've had this explained to you before Rhes. Ignorance is not an argument. Then explain why people are *still* crying about WiS when CCP has made it very clear that Eve is about spaceships. Incarna was over two years ago...if you can't live with the state of avatar gameplay at this point why are you still playing? The arguments in favor of avatars still are the same now as they were in 2011: - provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche And currently there's a few more: - attract new players - compete against a new generation of "classic" space games sporting avatars - expand beyond its stagnant niche Must be noted that all the above ecept the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above.
And none of that addresses the potential downsides, life for instance more people playing Avatar online means fewer people in space and thus vulnerable to having a ship blown up....in a game where the driving force of the economy is consumption.
Or
Attracting the wrong sort of players to the game (ie none Spacefarers) , who in turn will demand more and more content basically forcing CCP to spend more and more of it's finite resources (and no matter how big CCP gets, those resourse will always be finite) on something other than the core of the game (space ships) ie the thing that made EVE special in the 1st place..
WiS is a distraction. If someone wants that they should play Star Trek Online or wait for Star Citizen, EVE is unique and special because it's a no nonsense space ship game appealing to no nonsense spaceship gamers who are willing to stay with such a game for decades. Do fix what ain't broken.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
785
|
Posted - 2013.12.06 15:23:00 -
[105] - Quote
Major Trant wrote: To all those people talking about WiS that was almost complete and then arbitrarily thrown out to start again on a new engine. Rubbish! WiS failed, for whatever reason they couldn't get it working. They gave up on it.
For a given value of failure.
They failed to get it good enough to serve any more serious game play within the amount of time and resources they had available.
When they chose to remove a major amount of resources from WoD, there was no longer a valid case for pushing WiS.
Major Trant wrote: What we got was a face saving exercise, which failed to do even that. CCP are never going to work on it again, but after so much time and effort wasted, they are too embarrassed to admit it.
What we got was an implementation of what they had and what they judged worth to implement.
One can also be a wee bit cynic and add that they got a serious amount crash dumps, bug reports and use cases that can be used for next iteration ;)
Major Trant wrote: That is why no CCP employee has commented on this thread.
It's a young thread, and one that might bring up quite emotional reactions memories from CCP staff.
Remember that when we got parts of a future game removed or delayed, they had friends who lost their jobs.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Ramona McCandless
Red Federation RvB - RED Federation
1282
|
Posted - 2013.12.06 15:25:00 -
[106] - Quote
Sentamon wrote: Yeah we do, this doesn't mean they can't take like 1% of their time and draw up some rooms we can walk around in.
OMG THAT SOUNDS SO FRICKIN AWESOME
And here I am wasting my time flying a spaceship around when I could be walking IN AND OUT OF ROOMS! High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Rhes
GoonWaffe Goonswarm Federation
489
|
Posted - 2013.12.06 15:25:00 -
[107] - Quote
Sentamon wrote:baltec1 wrote:We want CCP to continue with internet spaceship fixes in this internet spaceship game. Yeah we do, this doesn't mean they can't take like 1% of their time and draw up some rooms we can walk around in
You already have four. That's enough considering we had to suffer two years of real Eve content being ignored to get them.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Jenn aSide
STK Scientific Initiative Mercenaries
3599
|
Posted - 2013.12.06 15:25:00 -
[108] - Quote
Ramona McCandless wrote:Ishtanchuk Fazmarai wrote: -expand EVE beyond its "cult" niche
Why in the name of Garp would we want THAT?! Are you insane!?
Some people can't help but see the Waldorf Astoria (EVE Online) and yern to turn it into the Econo Lodge (games that are not EVE Online).
|

Ila Dace
Center for Advanced Studies Gallente Federation
962
|
Posted - 2013.12.06 15:27:00 -
[109] - Quote
Jenn aSide wrote:Ila Dace wrote:Kagura Nikon wrote: The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
I really hate revisionist history. The statue shooting and unsubscribing was over the NeX, Pay-to-Win, and because Incarna didn't deliver enough avatar gameplay for the time it took to develop it. WiS types are delusional (as evidenced by you people still harping on this 2 years after it's all been decided). Do you think we all just made up our memories of US screaming "it's a space ship game" to CCP and our CSM reps? I didn't shoot the statue but I did post in the threadnaught (as Nyssa Litari, now of Doomheim). There were people yelling about having avatars at all, but they were in the minority. Of those who were vocal, most were vocal about the $1000 jeans and the leaked newsletter. Many were vocal about how FiS features were neglected. Only a few held the position that the only gameplay Eve had room for was FiS, mostly because it is a silly position. Trading is not Flying in Space, for example. If House played Eve: http://i.imgur.com/y7ShT.jpg |

Jenn aSide
STK Scientific Initiative Mercenaries
3600
|
Posted - 2013.12.06 15:28:00 -
[110] - Quote
Rhes wrote:Hemi DarkStar wrote:No we hold on to the subject because CCP is doing the same. There is no definitive NO WiS, and here in lies the problem and why some of us keep bringing it up. Oh and the fact that ALLOT of people want to see it happen of course.  You must have missed the Reddit AMA where CCP Rise made the statement in my signature.
What this one?
"EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise".
The walking in space see that as:
"EVE grable bargle wahtoosie grable torgrable gameplay garble - CCP Rise".
Therefore WiS wishing causes Dsylexia.
|
|

Ramona McCandless
Red Federation RvB - RED Federation
1284
|
Posted - 2013.12.06 15:28:00 -
[111] - Quote
Jenn aSide wrote:Some people can't help but see the Waldorf Astoria (EVE Online) and yern to turn it into the Econo Lodge (games that are not EVE Online).
Yeah I cant wait till the Lady GaGa tshirts are available in the NEX store and the latest pophit is available on the juke for 4.99 (plus tax) High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Caviar Liberta
Moira. Villore Accords
233
|
Posted - 2013.12.06 15:33:00 -
[112] - Quote
Dextrome Thorphan wrote:WASPY69 wrote:CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar. Yup but they did spend 4 years of development on it... so that was just a complete waste then?
I would hope that development time was used into make Dust 514 or at least practical use when they developed it.
|

Rebel Witch
Volition Cult The Volition Cult
20
|
Posted - 2013.12.06 15:36:00 -
[113] - Quote
WoD is going to crash and burn like 95% of MMO's out there. I hope they scrap that vampire stuff and focus 100% on EVE.... then again having fangs in a spaceship game sounds promising....  |

Ramona McCandless
Red Federation RvB - RED Federation
1284
|
Posted - 2013.12.06 15:37:00 -
[114] - Quote
Rebel Witch wrote:WoD is going to crash and burn like 95% of MMO's out there. I hope they scrap that vampire stuff and focus 100% on EVE.... then again having fangs in a spaceship game sounds promising.... 
*non-sarcasm mode active* Had you heard of WoD before CCP said they were doing it? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Lors Dornick
Kallisti Industries Solar Assault Fleet
785
|
Posted - 2013.12.06 15:41:00 -
[115] - Quote
Ishtanchuk Fazmarai wrote:
The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
And currently there's a few more:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Must be noted that all the above except the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above.
Now.
Since it doesn't look like we are getting any avatar based game play in the close future (which in EvE terms means not for then next 3-5 years) it either means that you have a better understanding of the market and/or are much smarter then CCP management.
Or that they have other opinions and/or access to information that you don't have.
Since I refuse to question your intelligence I think it comes down to the latter.
But one thing.
Ishtanchuk Fazmarai wrote: - expand EVE beyond its "cult" niche
Is that really very wise?
Isn't that what has kept EvE alive for 10 years, despite "EvE Killers" popping up every 6-12 months?
If you are running a small but successful and commercially stable book shop focussed on a narrow but enthusiastic audience. Is going for wider audience always the best solution?
Or could, for example, using what you have a try to create an another store focussing on a different but equally narrow audience be wiser?
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Caviar Liberta
Moira. Villore Accords
233
|
Posted - 2013.12.06 15:45:00 -
[116] - Quote
Rhes wrote:Davon Mandra'thin wrote:Your kind are the worst. Reported for racism.
Context is important you know.
He was referring to role players. |

Ramona McCandless
Red Federation RvB - RED Federation
1285
|
Posted - 2013.12.06 15:46:00 -
[117] - Quote
Caviar Liberta wrote:Rhes wrote:Davon Mandra'thin wrote:Your kind are the worst. Reported for racism. Context is important you know. He was referring to role players.
We can all see the kids, Steve. Gaaahhhdd High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Crumplecorn
Eve Cluster Explorations
523
|
Posted - 2013.12.06 15:47:00 -
[118] - Quote
Ramona McCandless wrote:Sentamon wrote: Yeah we do, this doesn't mean they can't take like 1% of their time and draw up some rooms we can walk around in.
OMG THAT SOUNDS SO FRICKIN AWESOME And here I am wasting my time flying a spaceship around when I could be walking IN AND OUT OF ROOMS! They'd want to be some big frickin' rooms to accomodate my sides right now. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Tear Dancer
State War Academy Caldari State
10
|
Posted - 2013.12.06 15:50:00 -
[119] - Quote
Lors Dornick wrote: It's a young thread, and one that might bring up quite emotional reactions memories from CCP staff.
Remember that when we got parts of a future game removed or delayed, they had friends who lost their jobs.
Someone got fired over walking in stations? Pi$$ed off Exotic Dancer |

Jenn aSide
STK Scientific Initiative Mercenaries
3600
|
Posted - 2013.12.06 15:57:00 -
[120] - Quote
Lors Dornick wrote:Ishtanchuk Fazmarai wrote:
The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
And currently there's a few more:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Must be noted that all the above except the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above.
Now. Since it doesn't look like we are getting any avatar based game play in the close future (which in EvE terms means not for then next 3-5 years) it either means that you have a better understanding of the market and/or are much smarter then CCP management. Or that they have other opinions and/or access to information that you don't have. Since I refuse to question your intelligence I think it comes down to the latter.
I think it's just a lot to do with outsider arrogance, the whole "I could do way better than that" people have in all aspects of life (like who pot bellied guys who used to play football but never made it to college let alone the pros set around on sundays yelling at TV screens about what NFL players should have done on that last play ).
I couldn't keep my 1st marriage going for 10 years let alone keep an MMO worth millions of dollars with thousands of players. I think I'll reserve judgement about what CCP should be doing with it's properties lol.
Quote:But one thing. Ishtanchuk Fazmarai wrote: - expand EVE beyond its "cult" niche
Is that really very wise? Isn't that what has kept EvE alive for 10 years, despite "EvE Killers" popping up every 6-12 months? If you are running a small but successful and commercially stable book shop focussed on a narrow but enthusiastic audience. Is going for wider audience always the best solution? Or could, for example, using what you have a try to create an another store focussing on a different but equally narrow audience be wiser?
So much this.
|
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
786
|
Posted - 2013.12.06 15:59:00 -
[121] - Quote
Tear Dancer wrote:Lors Dornick wrote: It's a young thread, and one that might bring up quite emotional reactions memories from CCP staff.
Remember that when we got parts of a future game removed or delayed, they had friends who lost their jobs.
Someone got fired over walking in stations? Just about 20% of the staff.
Not directly down to WiS, but down to CCP's overstretch in trying to do too much at the same time.
Which among other things led to WoD getting slashed down to a slow simmer and WiS losing it's needed companion game.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Rhes
GoonWaffe Goonswarm Federation
492
|
Posted - 2013.12.06 16:03:00 -
[122] - Quote
Lors Dornick wrote:Just about 20% of the staff.
Not directly down to WiS, but down to CCP's overstretch in trying to do too much at the same time.
Which among other things led to WoD getting slashed down to a slow simmer and WiS losing it's needed companion game.
So basically when people are crying for CCP to waste more time on WiS they are trying to cause even more people to lose their jobs. Shameful. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Stitcher
Alexylva Paradox
2532
|
Posted - 2013.12.06 16:03:00 -
[123] - Quote
Speaking for myself, I want more WiS content. It doesn't need to be big expansions, it doesn't need to be major overhauls. I'd just like to see it slowly grow and improve beyond its current, purely cosmetic status.
I don't care if it takes resources away from something else. What we have right now just isn't enough, and I reject the notion that EVE is purely an internet spaceships game right now - it's far too big and metagamey to be just that - and I completely reject the idea that it should always remain solely about the spaceships.
I am, however, resigned to not seeing WiS receive any attention for several years now. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Tear Dancer
State War Academy Caldari State
10
|
Posted - 2013.12.06 16:06:00 -
[124] - Quote
Jenn aSide wrote:Lors Dornick wrote:Ishtanchuk Fazmarai wrote:
The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
And currently there's a few more:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Must be noted that all the above except the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above.
Now. Since it doesn't look like we are getting any avatar based game play in the close future (which in EvE terms means not for then next 3-5 years) it either means that you have a better understanding of the market and/or are much smarter then CCP management. Or that they have other opinions and/or access to information that you don't have. Since I refuse to question your intelligence I think it comes down to the latter. I think it's just a lot to do with outsider arrogance, the whole "I could do way better than that" people have in all aspects of life (like who pot bellied guys who used to play football but never made it to college let alone the pros set around on sundays yelling at TV screens about what NFL players should have done on that last play  ). I couldn't keep my 1st marriage going for 10 years let alone keep an MMO worth millions of dollars with thousands of players. I think I'll reserve judgement about what CCP should be doing with it's properties lol. Quote:But one thing. Ishtanchuk Fazmarai wrote: - expand EVE beyond its "cult" niche
Is that really very wise? Isn't that what has kept EvE alive for 10 years, despite "EvE Killers" popping up every 6-12 months? If you are running a small but successful and commercially stable book shop focussed on a narrow but enthusiastic audience. Is going for wider audience always the best solution? Or could, for example, using what you have a try to create an another store focussing on a different but equally narrow audience be wiser? So much this.
Well, so much for getting more women involved in the game.
Honestly I like the station environment and it was fun making an Avatar. I think this game has better looking characters than most MMO's out there. Why not expand on something they already started? Does expanding a little on characters need to take anything away from the space ships?
Blowing things up in space is a blast though, just not sure how long it will be fun. Would be nice to blow up a hapless miner then go back for some drinks at the station bar with my pirate friends. Keep flying those retrievers 
Pi$$ed off Exotic Dancer |

Rhes
GoonWaffe Goonswarm Federation
494
|
Posted - 2013.12.06 16:07:00 -
[125] - Quote
Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Ramona McCandless
Red Federation RvB - RED Federation
1285
|
Posted - 2013.12.06 16:09:00 -
[126] - Quote
Rhes wrote:Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers.
What has that got to do with RP in my MMORPG? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

flakeys
Antwerpse Kerels Fidelas Constans
1633
|
Posted - 2013.12.06 16:12:00 -
[127] - Quote
@OP , how about ' Five years later : POS revamp '
We are all born ignorant, but one must work hard to remain stupid.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3602
|
Posted - 2013.12.06 16:12:00 -
[128] - Quote
Tear Dancer wrote:Well, so much for getting more women involved in the game. Honestly I like the station environment and it was fun making an Avatar. I think this game has better looking characters than most MMO's out there. Why not expand on something they already started? Does expanding a little on characters need to take anything away from the space ships? Blowing things up in space is a blast though, just not sure how long it will be fun. Would be nice to blow up a hapless miner then go back for some drinks at the station bar with my pirate friends. Keep flying those retrievers 
If CCP wants more women in the game, they should find women who like space ships and market to them. I fail to see what a person's gender has to do with space ships.
As for having drinks, I do that all the time, with real drinks, while on coms with buddies who's avatars i don't have to look at.
I wonder if people playing WoW right now are walking around Azeroth thinking "you know what this game needs? Spaceships." |

Mr Pragmatic
755
|
Posted - 2013.12.06 16:13:00 -
[129] - Quote
More stale arguments concerning "the players that left".
If players get butt hurt over something so simple as a walk in station, maybe Eve isnt for them. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Ramona McCandless
Red Federation RvB - RED Federation
1285
|
Posted - 2013.12.06 16:14:00 -
[130] - Quote
Jenn aSide wrote:Tear Dancer wrote:Well, so much for getting more women involved in the game. Honestly I like the station environment and it was fun making an Avatar. I think this game has better looking characters than most MMO's out there. Why not expand on something they already started? Does expanding a little on characters need to take anything away from the space ships? Blowing things up in space is a blast though, just not sure how long it will be fun. Would be nice to blow up a hapless miner then go back for some drinks at the station bar with my pirate friends. Keep flying those retrievers  If CCP wants more women in the game, they should find women who like space ships and market to them. I fail to see what a person's gender has to do with space ships. As for having drinks, I do that all the time, with real drinks, while on coms with buddies who's avatars i don't have to look at. I wonder if people playing WoW right now are walking around Azeroth thinking "you know what this game needs? Spaceships."
Also, isnt it offensive to say that more women would be in the game if we put in more kitchens and shoe shops??? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3604
|
Posted - 2013.12.06 16:16:00 -
[131] - Quote
Ramona McCandless wrote:Jenn aSide wrote:Tear Dancer wrote:Well, so much for getting more women involved in the game. Honestly I like the station environment and it was fun making an Avatar. I think this game has better looking characters than most MMO's out there. Why not expand on something they already started? Does expanding a little on characters need to take anything away from the space ships? Blowing things up in space is a blast though, just not sure how long it will be fun. Would be nice to blow up a hapless miner then go back for some drinks at the station bar with my pirate friends. Keep flying those retrievers  If CCP wants more women in the game, they should find women who like space ships and market to them. I fail to see what a person's gender has to do with space ships. As for having drinks, I do that all the time, with real drinks, while on coms with buddies who's avatars i don't have to look at. I wonder if people playing WoW right now are walking around Azeroth thinking "you know what this game needs? Spaceships." Also, isnt it offensive to say that more women would be in the game if we put in more kitchens and shoe shops???
LOL, yep
|

Rhes
GoonWaffe Goonswarm Federation
495
|
Posted - 2013.12.06 16:22:00 -
[132] - Quote
Ramona McCandless wrote:Rhes wrote:Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers. What has that got to do with RP in my MMORPG? Every MMO I've ever played there have been roleplayers who insist that their nonsense take priority over everything else. WiS fetishists are the same way. Eve Online is a spaceship game and any resources that aren't spent on improving or adding to real Eve content are a waste and bad for the game. People demanding that CCP hurt their own game are just incredibly selfish.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Stitcher
Alexylva Paradox
2533
|
Posted - 2013.12.06 16:22:00 -
[133] - Quote
Ramona McCandless wrote:Rhes wrote:Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers. What has that got to do with RP in my MMORPG?
Well he's right, I AM a roleplayer, but that has very little to do with why I want WiS.
WiS wouldn't actually do much to improve the quality of RP any. There's not much quality make-believe to be gained from being able to walk into somebody's CQ and sit on their couch - we can just imagine we're doing that in a chat channel anyway. Adding the ability to mechanically go somewhere wouldn't change anything very much because we're already RPing like we've gone there anyway.
Largely, roleplayers are playing the game, and interacting with in-game mechanics, and drawing inspiration for our subjects and conversations from what we're able to do to make money and interact with other players, exactly like everybody else.
So what I want is WiS that has useful sandboxy mechanics that are complimentary to the space gameplay. I want WiS to enrich and improve the whole of EVE, in ways that benefit my out-of-character play experience and that of everybody else who plays the game too, regardless of whether or not they RP.
What I'm asking for, in short, is that resources that are being used to create interesting gameplay mechanics, should be used to create interesting gameplay mechanics. I'd just like for them to be a specific kind of gameplay mechanics that are avatar-based rather than spaceship-based.
I don't agree that they'd be bad for the game - I'm envisioning stuff that would do nothing but enrich, expand and improve the game, here. I'm very explicitly NOT asking for those resources to be wasted - I'm asking for them to be usefully put to work in an area that I think is currently underdeveloped.
Other players may not see what they gain from it, but then again that's true of the resources that were spent making Ghost sites and the SoE ships this time around for people who don't do exploration/hacking, or fly faction ships. Every expansion contains stuff that doesn't benefit everyone. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Davon Mandra'thin
Rotten Legion Ops
252
|
Posted - 2013.12.06 16:24:00 -
[134] - Quote
Rhes wrote:Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers.
If you don't like people wanting stuff other than Eve content maybe you should go onto the Dust forums and rant at them. There are more people there that want developers doing that 'not on spaceships' than in this forum. I think your purpose would be better served there. Also, we don't really want you and your alts here.
Also, biomass. |

Rhes
GoonWaffe Goonswarm Federation
495
|
Posted - 2013.12.06 16:26:00 -
[135] - Quote
Mr Pragmatic wrote:More stale arguments concerning "the players that left".
If players get butt hurt over something so simple as a walk in station, maybe Eve isnt for them. Nobody got "butt hurt" over "walk in station". Eve players got mad over the game being ignored for two years while "walk in station" was developed.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Ramona McCandless
Red Federation RvB - RED Federation
1288
|
Posted - 2013.12.06 16:27:00 -
[136] - Quote
Rhes wrote:Ramona McCandless wrote:Rhes wrote:Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers. What has that got to do with RP in my MMORPG? Every MMO I've ever played there have been roleplayers who insist that their nonsense take priority over everything else. WiS fetishists are the same way. Eve Online is a spaceship game and any resources that aren't spent on improving or adding to real Eve content are a waste and bad for the game. People demanding that CCP hurt their own game are just incredibly selfish.
Ah I see what you mean. But a good roleplayer works with what they have.
They do not cry to the GM that its "not fair"
If things change, they adapt.
They dont demand hats when there are none.
They accept that hats are banned under Galactic Ordanance 12y9y2346234 High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Rhes
GoonWaffe Goonswarm Federation
495
|
Posted - 2013.12.06 16:27:00 -
[137] - Quote
Davon Mandra'thin wrote:Rhes wrote:Stitcher wrote:I don't care if it takes resources away from something else. And this is why I loathe roleplayers. If you don't like people wanting stuff other than Eve content maybe you should go onto the Dust forums and rant at them. There are more people there that want developers doing that 'not on spaceships' than in this forum. I think your purpose would be better served there. Also, we don't really want you and your alts here. Also, biomass. Dust is failing all on its own without my help.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Ramona McCandless
Red Federation RvB - RED Federation
1288
|
Posted - 2013.12.06 16:28:00 -
[138] - Quote
Davon Mandra'thin wrote:
If you don't like people wanting stuff other than Eve content maybe you should go onto the Dust forums and rant at them .
Confirmed, lots of Spaceship content in DUST forums High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Lors Dornick
Kallisti Industries Solar Assault Fleet
787
|
Posted - 2013.12.06 16:30:00 -
[139] - Quote
Stitcher wrote:Speaking for myself, I want more WiS content. It doesn't need to be big expansions, it doesn't need to be major overhauls. I'd just like to see it slowly grow and improve beyond its current, purely cosmetic status.
Despite what people might think, I want the same thing.
But 30+ years being part of or leading software projects has had it's effects.
So while I want exactly that to happen as a player, I can see why it's not going to,
Stitcher wrote: I don't care if it takes resources away from something else. What we have right now just isn't enough, and I reject the notion that EVE is purely an internet spaceships game right now - it's far too big and metagamey to be just that - and I completely reject the idea that it should always remain solely about the spaceships.
The point is, I guess, is that the powers that be, based on their opinions and the facts they have, don't think it's worth the resources needed to add minor polish to the current state of affairs.
There's also the issue that adding even something small to this quite sensitive part of EvE can actually be more destructive than constructive. (Adding a way to change colours in a broken UI can/will agitate users more than just leaving it broken.)
So I don't think that there will be anything more than minor vanity stuff added until they either can import some serious stuff from WoD (they owe it to us, if they're still alive, or undead or whatever) or that there really is a solid plan leading to good gameplay..
Stitcher wrote: I am, however, resigned to not seeing WiS receive any attention for several years now.
I would say "accepted the facts" rather than "resigned", but otherwise I agree ;) CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Ramona McCandless
Red Federation RvB - RED Federation
1288
|
Posted - 2013.12.06 16:31:00 -
[140] - Quote
Stitcher wrote:. I'd just like for them to be a specific kind of gameplay mechanics that are avatar-based rather than spaceship-based.
Like what?
Id be all for boarding your ship, tearing you out of your pod and draining your blood, but I dont think its practical in this game
Avatars shouldnt be just about being nice if they are to work.
The Covenant could be real fun with WiS
But
What else would you want to do?
Has anyone even suggested what they want to do apart from the perennial "Sit in a bar"? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |
|

Baroness Vulna
Armada vi Vulnezia
73
|
Posted - 2013.12.06 16:40:00 -
[141] - Quote
Wow, this topic has hit a few nerves and hearts it seems. For good reason, WiS has been a big topic for years, it's too bad CCP messed up so badly on the big expansion for it.
WiS is not just about role playing, it is about immersion in the game and expanding an already promising character/avatar part of the game.
CCP doesn't need to put as much resources into improving WiS , they could gradually work on it with each expansion that way it would complement space ship improvements.
From what i get after reading posts so far, there is a camp of people who absolutely hate the idea of CCP putting any effort into WiS again and a camp that would like to see it done right this time.
Lets hope CCP does something with it. |

Davon Mandra'thin
Rotten Legion Ops
254
|
Posted - 2013.12.06 16:41:00 -
[142] - Quote
Ramona McCandless wrote: Has anyone even suggested what they want to do apart from the perennial "Sit in a bar"?
Yes.
The OP of this thread had a pretty good idea. |

Rhes
GoonWaffe Goonswarm Federation
495
|
Posted - 2013.12.06 16:42:00 -
[143] - Quote
Baroness Vulna wrote:Wow, this topic has hit a few nerves and hearts it seems. For good reason, WiS has been a big topic for years, it's too bad CCP messed up so badly on the big expansion for it.
WiS is not just about role playing, it is about immersion in the game and expanding an already promising character/avatar part of the game.
CCP doesn't need to put as much resources into improving WiS , they could gradually work on it with each expansion that way it would complement space ship improvements.
From what i get after reading posts so far, there is a camp of people who absolutely hate the idea of CCP putting any effort into WiS again and a camp that would like to see it done right this time.
Lets hope CCP does something with it.
Let's hope CCP keeps their promise to focus on real Eve content.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Davon Mandra'thin
Rotten Legion Ops
255
|
Posted - 2013.12.06 16:49:00 -
[144] - Quote
Rhes wrote: Let's hope CCP keeps their promise to focus on real Eve content.
You can hope that. It's fine. The rest of us will hope you biomass. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
788
|
Posted - 2013.12.06 16:49:00 -
[145] - Quote
Stitcher wrote: So what I want is WiS that has useful sandboxy mechanics that are complimentary to the space gameplay. I want WiS to enrich and improve the whole of EVE, in ways that benefit my out-of-character play experience and that of everybody else who plays the game too, regardless of whether or not they RP.
What I'm asking for, in short, is that resources that are being used to create interesting gameplay mechanics, should be used to create interesting gameplay mechanics. I'd just like for them to be a specific kind of gameplay mechanics that are avatar-based rather than spaceship-based.
This I can support 100%
It is exactly what I want too.
The problem remains that it's very hard to add this a little bit at the time.
It's back to the issue that more or less every online game has had for the last 20+ years.
It has to work well enough, it has to provide some form of valid game play.
There's a very subtle line of combined functionality and fun that defines the difference between almost instant failure and a chance to go on and get better.
I'm quite sure that there are several people working at CCP that really want to advance Avatar gameplay (and several who think it's crap, but that's office politics ;)).
The problem is that it will not get a go unless there's some form a solid goal or "selling point".
There first has to be a solid addition to EvE, or it's going to be shot down.
But all is not lost, if some clever person (or group of persons) can come up with that idea, then the wall (or possible even door) is broken.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Baroness Vulna
Armada vi Vulnezia
74
|
Posted - 2013.12.06 16:50:00 -
[146] - Quote
Rhes wrote:Baroness Vulna wrote:Wow, this topic has hit a few nerves and hearts it seems. For good reason, WiS has been a big topic for years, it's too bad CCP messed up so badly on the big expansion for it.
WiS is not just about role playing, it is about immersion in the game and expanding an already promising character/avatar part of the game.
CCP doesn't need to put as much resources into improving WiS , they could gradually work on it with each expansion that way it would complement space ship improvements.
From what i get after reading posts so far, there is a camp of people who absolutely hate the idea of CCP putting any effort into WiS again and a camp that would like to see it done right this time.
Lets hope CCP does something with it. Let's hope CCP keeps their promise to focus on real Eve content.
WAlking in stations is a real part of EVE content sir, that happened in 2011 and nothing will change that. All I and others are asking for is a piece of the pie each expansion to see it grow. Who knows you may like the improvements someday yourself while still being able to do your internet spaceships. |

Stitcher
Alexylva Paradox
2536
|
Posted - 2013.12.06 16:54:00 -
[147] - Quote
Ramona McCandless wrote:Stitcher wrote:. I'd just like for them to be a specific kind of gameplay mechanics that are avatar-based rather than spaceship-based. Like what? [...] Has anyone even suggested what they want to do apart from the perennial "Sit in a bar"?
Imagine if you will a scenario in which a capsuleer can, say, walk into a Lai Dai corporate office aboard a station while posing as an executive, hack the mainframe and abscond with stolen data. But they risk being caught, evicted from the station, being fined, losing standings... Maybe they did all of this on behalf of the Hyasyoda Corporation, maybe they did the job themselves for their own reasons.
Maybe those blueprints are for prototype implants. Being stolen, these are Illegal to move around highsec and illegal to trade on the SCC market or even via the station trade interface - the only way to trade them is face to face, at a handover on some lower decks, maybe with some bodyguards in tow. The deal could go south - maybe the guy being traded with prefers to get the firepower discount. Maybe it's a sting by a player looking to claim a bounty on confiscated contraband.
Think Ocean's 11, okay? Maybe the pilot can hire DUST mercs to hit a nearby corporate facility for him, distracting the security forces, or making the hack easier by opening a back door into the mainframe. Maybe he can have other players watching his back, intercepting comms traffic, improving his odds of success... or maybe betraying him.
Or here's an idea - graphical representations for strategic planning, industrial planning, corp ship fitting and stuff. Corp members gather around a holographic projector in their office, all looking at the same data, able to play around with it like Tony Stark and his holographic design tools.
CCP Bayesian had his "exploring abandoned facilities" concept which I thought was cool, too.
If the theme of the next few expansions is capsuleers breaking free from the Empires and beginning to go their own way, then I'd view WiS as being the capsuleers beginning to exploit and manipulate the empires now that their dependence upon them has been broken.
The point is, whatever you do in stations should benefit you in space. It should be a money-making mechanic that gives you materials, ISK, LP or whatever. It should be another new corner in the sandbox where you can build your own castle and earn money off it... or watch it be kicked over. It shouldn't just be an RP venue - we already have those. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Mr Pragmatic
755
|
Posted - 2013.12.06 16:55:00 -
[148] - Quote
Rhes wrote:Mr Pragmatic wrote:More stale arguments concerning "the players that left".
If players get butt hurt over something so simple as a walk in station, maybe Eve isnt for them. Nobody got "butt hurt" over "walk in station". Eve players got mad over the game being ignored for two years while "walk in station" was developed.
I think CCP has the capability to chew bubble gum and walk. Developing content for WiS need not be too difficult, even if its slowly brought into the game.
IE a room in the WiS per expansion. All they got to do is develop 4 Rooms per expansion. Not too difficult, especially since the ground work is there.
Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Stitcher
Alexylva Paradox
2537
|
Posted - 2013.12.06 17:05:00 -
[149] - Quote
Basically, what are the six things that capsuleers (i.e., players) care about?
Ships, things to fit on ships, boosters and implants, clones, ISK, and the means to acquire, earn or make all of the above.
WiS advocates are proposing that WiS should be another flavour of that last one. As opposed to a closet where you sit on the couch and maybe change your shirt. Which is what every expansion ever has added to the game.
the difference between spaceships and avatars is an illusion. It's all EVE. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
788
|
Posted - 2013.12.06 17:09:00 -
[150] - Quote
Baroness Vulna wrote:
CCP doesn't need to put as much resources into improving WiS , they could gradually work on it with each expansion that way it would complement space ship improvements.
I'm afraid that you hit upon exactly the crucial spot.
Unless they stick to updating some art and polish a bit in the corners, they will have to put serious amount of resources into getting WiS anywhere beyond where it is.
The code that is currently in EvE (WoD was forked and is most likely much better) is a mess.
How do I know? Because if it wasn't then we would have seen a lot of little stuff done.
There are CCP staff that wants WiS to advance, and they all have time allocated to add some little stuff just for fun.
Please note that my views on the state of affairs in the world of WiS in based only on public statements from CCP and CCP staff using official channels, parsed by ego and experience ;)
I would like to see those little things happen, but if my assumption of the state of code and the various projects is correct and I'd been anywhere in charge, then I'd said No.
Not until there is a solid case to assign some serious amount of resource.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|
|

Rhes
GoonWaffe Goonswarm Federation
497
|
Posted - 2013.12.06 17:09:00 -
[151] - Quote
Baroness Vulna wrote:WAlking in stations is a real part of EVE content sir, that happened in 2011 and nothing will change that. All I and others are asking for is a piece of the pie each expansion to see it grow. Who knows you may like the improvements someday yourself while still being able to do your internet spaceships. Please see the quote in my signature. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rhes
GoonWaffe Goonswarm Federation
497
|
Posted - 2013.12.06 17:11:00 -
[152] - Quote
Mr Pragmatic wrote:Developing content for WiS need not be too difficult The two years that Eve got ignored while WiS was developed say otherwise.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Baroness Vulna
Armada vi Vulnezia
78
|
Posted - 2013.12.06 17:15:00 -
[153] - Quote
Rhes wrote:Baroness Vulna wrote:WAlking in stations is a real part of EVE content sir, that happened in 2011 and nothing will change that. All I and others are asking for is a piece of the pie each expansion to see it grow. Who knows you may like the improvements someday yourself while still being able to do your internet spaceships. Please see the quote in my signature.
Thats probably the same DEV who made the decisions that made Incarna a disaster, but who cares. CCP are not ones to just QUIT at something. They built one of the best MMO's from the ground up, from Iceland with minimal support. They are not quitters and I am certain that if enough people encouraged CCP to work on WiS at a comfortable pace, they would.
Mistakes are made but CCP do not just up and quit because of mistakes, they have proven time and again they rebound and make a game better.
Anyone who remembers Ambulation or has hope in the inspiration that more Character based Immersion can add to EVE Online should let CCP know. Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:19:00 -
[154] - Quote
Rhes wrote: Please see the quote in my signature.
Rise is of the the latest employees, and he's a game designer.
And as far as I've seen, a very good one.
I don't question that the quote represents his opinion.
But I'm not sure that his opinion is that important when it comes to business strategy ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Gerald Sphinx
The Scope Gallente Federation
27
|
Posted - 2013.12.06 17:21:00 -
[155] - Quote
Baroness Vulna wrote:Crumplecorn wrote:
As for losing customers, how many years has it been since Incarna failed to materialise? Exactly when is this mass exodus going to begin?
when EVE gets competition from elite and star citizen and other sci fi games in development
You do realize that Star Citizen is nothing like Eve Online, right? According to its designer, it's less persistent as an MMO and more instanced. On top of that, Star Citizen won't have the scale that Eve Online offers. |

Stitcher
Alexylva Paradox
2537
|
Posted - 2013.12.06 17:23:00 -
[156] - Quote
CCP Rise is not the last and ultimate authority on what EVE is and is not. He's entitled to his opinion, and I've got no problem with him or his vision of what EVE should be, but name-dropping is not an argument. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:24:00 -
[157] - Quote
Stitcher wrote: the difference between spaceships and avatars is an illusion. It's all EVE.
That might be true if you ask a game designer.
If you understood a minor fraction of the difference between rendering a somewhat lifelike avatar and a spaceship then you wouldn't state it so casual.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Lipbite
Express Hauler
1544
|
Posted - 2013.12.06 17:25:00 -
[158] - Quote
Rhes wrote:Let's hope CCP keeps their promise to focus on real Eve content. What real EVE content? Cheap F2P-like PvP? It's abundant and is free in 100s of other games and has better quality there. EVE was supposed to be great sci-fi game but in reality it's set of primitive and boring mini-games (rotation around anchors in FW plexes is so boring people actually fall asleep there) with zero to none sci-fi content besides graphics and text-based quests with interface from from mid-90s.
Avatar gameplay could change that yet the management of CCP is lacking leadership so badly they've scrapped multi-million investments into Incarna just because the game lost 5% accounts of multiboxers whose computers simply couldn't launch more than a single client. Which is no longer the case (multiboxing is thriving again) so development may continue. |

Mr Pragmatic
757
|
Posted - 2013.12.06 17:25:00 -
[159] - Quote
Rhes wrote:Mr Pragmatic wrote:Developing content for WiS need not be too difficult The two years that Eve got ignored while WiS was developed say otherwise.
Your argument is flawed, implying that they totally neglected anything space ship related. The game has been/and always will be in a constant state of being "fixed".
There will never been a time where the Developers go "Well, all he game mechanics are perfect now. Lets move on to WiS."
The thing that burned so many players in my opinion is the Micro Transaction debacle. Not the actual WiS. The WiS is just a by product of MT. They can still expand the WiS with out the MTs. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Jenn aSide
STK Scientific Initiative Mercenaries
3605
|
Posted - 2013.12.06 17:25:00 -
[160] - Quote
Baroness Vulna wrote:
Thats probably the same DEV who made the decisions that made Incarna a disaster, but who cares.
You don't know who CCP Rise is? I think you don't really understand the history involved here, there is a very very good list of reasons why CCP has abandoned WiS and it's not them being quitters.
It's this spaceship flying community saying "concentrate on the space ships". The fringe cult that still cries about WiS is just disconnected from that reality.
Quote: Anyone who remembers Ambulation or has hope in the inspiration that more Character based Immersion can add to EVE Online should let CCP know. Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
I quoted this part because it highlights a big part of the problem. Very many EVE players don't care about "immersion". I'm one of them, I'm not trying to pretend I'm a goo-encased starship pilot in EVE any more than I'm trying to pretend I'm the Queen when i play chess. My ship is my playing piece, it's not "me". Nor is my "avatar" me.
EVE Online has a lot of people like me in it, people who aren't trying to escape real life but who are simply playing an interesting game, and people with the "psuedo-trekky" RP thing going on tend to not be able to understand that. |
|

Ishtanchuk Fazmarai
2671
|
Posted - 2013.12.06 17:27:00 -
[161] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:Rhes wrote:Davon Mandra'thin wrote:As above. You've had this explained to you before Rhes. Ignorance is not an argument. Then explain why people are *still* crying about WiS when CCP has made it very clear that Eve is about spaceships. Incarna was over two years ago...if you can't live with the state of avatar gameplay at this point why are you still playing? The arguments in favor of avatars still are the same now as they were in 2011: - provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche And currently there's a few more: - attract new players - compete against a new generation of "classic" space games sporting avatars - expand beyond its stagnant niche Must be noted that all the above ecept the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above. And none of that addresses the potential downsides, life for instance more people playing Avatar online means fewer people in space and thus vulnerable to having a ship blown up....in a game where the driving force of the economy is consumption. Or Attracting the wrong sort of players to the game (ie non-Spacefarers) , who in turn will demand more and more content basically forcing CCP to spend more and more of it's finite resources (and no matter how big CCP gets, those resourse will always be finite) on something other than the core of the game (space ships) ie the thing that made EVE special in the 1st place.. WiS is a distraction. If someone wants that they should play Star Trek Online or wait for Star Citizen, EVE is unique and special because it's a no nonsense space ship game appealing to no nonsense spaceship gamers who are willing to stay with such a game for decades. Do fix what ain't broken.
Well, if someone is wiling to give up PvP for WiS... what is a wisest move? Give him WiS so he pays for having WiS, or let him take the unsub door? Specially if all your skyrocketing marketing costs barely let you keep the numbers stable becasue your'e out of "no nonsense spaceship gamers"?
How is EVE better? Dead or with WiS?
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Stitcher
Alexylva Paradox
2538
|
Posted - 2013.12.06 17:27:00 -
[162] - Quote
Lors Dornick wrote:Stitcher wrote: the difference between spaceships and avatars is an illusion. It's all EVE.
That might be true if you ask a game designer. If you understood a minor fraction of the difference between rendering a somewhat lifelike avatar and a spaceship then you wouldn't state it so casual.
I actually do understand the difference, quite intimately.
I was talking from a high-concept philosophical perspective rather than a technical one. As should have been obvious. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Leigh Akiga
Trickle Down Economics
367
|
Posted - 2013.12.06 17:28:00 -
[163] - Quote
Fix sov and caps/supercaps before any of this fluff crap, thanks. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:30:00 -
[164] - Quote
Baroness Vulna wrote:Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
How about because CCP is a very small company with limited resources?
And with a solid (but loud, informed, rude and annoying) user base they have to thread a bit careful?
The game might be about space and without limits, CCP has limits.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Baroness Vulna
Armada vi Vulnezia
80
|
Posted - 2013.12.06 17:33:00 -
[165] - Quote
Mr Pragmatic wrote:Rhes wrote:Mr Pragmatic wrote:Developing content for WiS need not be too difficult The two years that Eve got ignored while WiS was developed say otherwise. Your argument is flawed, implying that they totally neglected anything space ship related. The game has been/and always will be in a constant state of being "fixed". There will never been a time where the Developers go "Well, all he game mechanics are perfect now. Lets move on to WiS." The thing that burned so many players in my opinion is the Micro Transaction debacle. Not the actual WiS. The WiS is just a by product of MT. They can still expand the WiS with out the MTs.
I think part of it was just how poorly implemented Incarna was. They took away the traditional hangar and forced people into the Avatar CQ which really upset people and rightfully so, it was just a silly decision. But again CCP rebounded and fixed it, giving players options. That is all they need to continue to do is give players more options, expand on something already built and I am sorry CCP Rise for sounding a bit harsh but i disagree with your statement. The player base of EVE is not all 100% spaceship lovers. Many of us are here for spaceship but we would love to see more content such as WiS too and the proof of that is how enthusiastic people were about Ambulation, about the developments leading up to Incarna and the sheer dissapointment when Incarna came out.
Dont quit on WiS, work to make it what was envisioned just like you did with EVE Online since 2000 CCP. You can do it, we are still here believing you can. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:34:00 -
[166] - Quote
Stitcher wrote:Lors Dornick wrote:Stitcher wrote: the difference between spaceships and avatars is an illusion. It's all EVE.
That might be true if you ask a game designer. If you understood a minor fraction of the difference between rendering a somewhat lifelike avatar and a spaceship then you wouldn't state it so casual. I actually do understand the difference, quite intimately. I was talking from a high-concept philosophical perspective rather than a technical one. As should have been obvious. But the reason why WiS is in this state, and why it'll remain in this state for some years is and remains a technical one. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Mr Pragmatic
758
|
Posted - 2013.12.06 17:36:00 -
[167] - Quote
Leigh Akiga wrote:Fix sov and caps/supercaps before any of this fluff crap, thanks.
There will always be something that needs "fixing"
That is the nature of Eve.
I consider all the things that you feel need fixing, crap. They have no bearing on how I play my Eve.
Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Jenn aSide
STK Scientific Initiative Mercenaries
3606
|
Posted - 2013.12.06 17:36:00 -
[168] - Quote
Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years.
What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things?
EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys.
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Baroness Vulna
Armada vi Vulnezia
81
|
Posted - 2013.12.06 17:36:00 -
[169] - Quote
Lors Dornick wrote:Baroness Vulna wrote:Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
How about because CCP is a very small company with limited resources? And with a solid (but loud, informed, rude and annoying) user base they have to thread a bit careful? The game might be about space and without limits, CCP has limits.
I know, and you have good points but that wont stop players who want to see CCP bring fresh content like WiS to treat players to new, motivating content that will entertain players just as much as all the spaceships. |

Stitcher
Alexylva Paradox
2540
|
Posted - 2013.12.06 17:39:00 -
[170] - Quote
Lors Dornick wrote:But the reason why WiS is in this state, and why it'll remain in this state for some years is and remains a technical one.
I think it's quite clear that the major reason for that is one of opposition and philosophy rather than technical challenge. CCP don't let technical challenges stop them - if they did, EVE wouldn't even exist. Technical challenges are eminently surmountable - player hostility is less so.
Every time somebody even mentions the possibility of resurrecting Incarna content, we get a thread full of hostility, usually spearheaded by the Goons for some reason.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Baroness Vulna
Armada vi Vulnezia
81
|
Posted - 2013.12.06 17:40:00 -
[171] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys.
Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy.
There are so many wonderful and exciting ways CCP can enhance the in station environment and yes, that involves space ships. |

Mr Pragmatic
758
|
Posted - 2013.12.06 17:40:00 -
[172] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys.
The WiS enhances the game play when not flying in space ships.
Why not have great space ship game play, AND great WiS content? Why is this such an issue? IT wont detract to Space ship game play.
Players that utilize the WIS will continue to do so, and players that don't in their stubbornness wont.
And don't say they don't have resources, they blew tons on dust 514. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Stitcher
Alexylva Paradox
2540
|
Posted - 2013.12.06 17:43:00 -
[173] - Quote
Lors Dornick wrote:How about because CCP is a very small company with limited resources?
They're no EA, certainly, but they're not exactly operating out of a garden shed here.
Quote:And with a solid (but loud, uninformed, rude and annoying) user base they have to thread a bit careful?
Remote-repped your post.
Quote:The game might be about space and without limits, CCP has limits.
Indeed, and the impossible is not being requested. What's being requested is that a reasonable effort be made to expand on the existing Incarna content as soon and as often as it is practical to do so without hurting the game's progress in doing so.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Baroness Vulna
Armada vi Vulnezia
81
|
Posted - 2013.12.06 17:43:00 -
[174] - Quote
Stitcher wrote:Lors Dornick wrote:But the reason why WiS is in this state, and why it'll remain in this state for some years is and remains a technical one. I think it's quite clear that the major reason for that is one of opposition and philosophy rather than technical challenge. CCP don't let technical challenges stop them - if they did, EVE wouldn't even exist. Technical challenges are eminently surmountable - player hostility is less so. Every time somebody even mentions the possibility of resurrecting Incarna content, we get a thread full of hostility, usually spearheaded by the Goons for some reason.
I think some people are afraid of a repeat of Incarna and i do not blame them. That is why CCP needs to gradually work on enhancing the hangar environment and WiS instead of coming out with one giant expansion for it. But then i am not a developer so I am just giving opinion. But this walking in stations must be pretty important..i just started this thread 3 hours ago or so and it has a great bit of traffic and support.
CCP listens to all of its players, we have seen it in the past. I really believe they want to deliver for those of us who support WiS still today. |

Gerald Sphinx
The Scope Gallente Federation
27
|
Posted - 2013.12.06 17:43:00 -
[175] - Quote
Damn, for a thread that covers a very old topic, this is turning out to be a threadnaught already. Nine pages and this thread only came up today. |

Ishtanchuk Fazmarai
2671
|
Posted - 2013.12.06 17:43:00 -
[176] - Quote
Lors Dornick wrote:Ishtanchuk Fazmarai wrote:
The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
And currently there's a few more:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Must be noted that all the above except the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above.
Now. Since it doesn't look like we are getting any avatar based game play in the close future (which in EvE terms means not for then next 3-5 years) it either means that you have a better understanding of the market and/or are much smarter then CCP management. Or that they have other opinions and/or access to information that you don't have. Since I refuse to question your intelligence I think it comes down to the latter.(...)
Personally my opinion is that they've painted themselves in a corner after a series of bad decissions and are trying to sell the corner as the place they always wanted to be. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Major Trant
Oxide Nation Iron Oxide.
219
|
Posted - 2013.12.06 17:45:00 -
[177] - Quote
Ishtanchuk Fazmarai wrote: The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
LOL!
So, you want space barbies to bring the girls in?
I don't know where to start... LOL! Oxide Nation - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: Oxide Nation |

SurrenderMonkey
Space Llama Industries
313
|
Posted - 2013.12.06 17:46:00 -
[178] - Quote
Baroness Vulna wrote: Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy.
How about doing none of that fluffy, worthless **** and focusing on flying in space? |

Lors Dornick
Kallisti Industries Solar Assault Fleet
791
|
Posted - 2013.12.06 17:46:00 -
[179] - Quote
Baroness Vulna wrote: I think part of it was just how poorly implemented Incarna was. They took away the traditional hangar and forced people into the Avatar CQ which really upset people and rightfully so, it was just a silly decision.
Hmm, careful with semantics.
The implementation of Incarna or the Avtar based part of Carbon was, ehum "substandard".
The code was so bad that had there been more eve players we could have seen the deployment on the global energy market.
I think that "the code wasn't exactly optimized" is a phrase that could be used ...
But shipping substandard code isn't directly linked to being so massively affected by hubris as to force all users into to using it, nor more or less telling them to get lost when they object.
So, shipping the code that more or less fried people's GPU was silly (on the other hand, if your GPU is fried by substandard application code, then the real issue isn't with the application coders).
The decision to kill the original hangar and then solve it with the door is something different.
And while that both parties belong to the same company, it's two different issues ... CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3606
|
Posted - 2013.12.06 17:47:00 -
[180] - Quote
Baroness Vulna wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys. Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy. There are so many wonderful and exciting ways CCP can enhance the in station environment and yes, that involves space ships.
When I'm docked Im either busy doing other things with the game (buying stuff from market, contracting stuff, fitting a ship etc). I don't find anything you just said appealing in the least. I'm not trying to lose myself in a game, I'm just playing a game.
The best "docked" content CCP could add is a browser that doesn't suck, screw everything else.
|
|

Baroness Vulna
Armada vi Vulnezia
83
|
Posted - 2013.12.06 17:48:00 -
[181] - Quote
Gerald Sphinx wrote:Damn, for a thread that covers a very old topic, this is turning out to be a threadnaught already. Nine pages and this thread only came up today.
It shows you how much players still believe in the concept of WiS and Immersion in the hangar. But a thread alone will not convince CCP. I think talking about this topic more to devs' to CSM's and in Iceland will show the developers just how important this kind of content still is to the future of EVE even if it is not absolutely necessary to the space portion of the game.
People really care about this topic and that should matter. Both for those for and against it. |

Stitcher
Alexylva Paradox
2540
|
Posted - 2013.12.06 17:49:00 -
[182] - Quote
Am I the only one around here who never noticed any problems with the code and optimisation of Incarna?
Seriously, not once. Not even on my really rather substandard laptop. I keep hearing about it but it seems to be from a vocal minority who were on the wrong end of a rare phenomen rather than an endemic flaw like with the whole boot.ini thing. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Baroness Vulna
Armada vi Vulnezia
83
|
Posted - 2013.12.06 17:50:00 -
[183] - Quote
Jenn aSide wrote:Baroness Vulna wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys. Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy. There are so many wonderful and exciting ways CCP can enhance the in station environment and yes, that involves space ships. When I'm docked Im either busy doing other things with the game (buying stuff from market, contracting stuff, fitting a ship etc). I don't find anything you just said appealing in the least. I'm not trying to lose myself in a game, I'm just playing a game. The best "docked" content CCP could add is a browser that doesn't suck, screw everything else.
Most people are that way because there is still so little to offer in your station compared to space battles. But what if there was something that appealed to you in WiS, something you may not have even seen yet. Would you rather it be ignored and forgotten or perhaps given a chance yet?
|

Mr Pragmatic
759
|
Posted - 2013.12.06 17:50:00 -
[184] - Quote
Jenn aSide wrote:Baroness Vulna wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys. Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy. There are so many wonderful and exciting ways CCP can enhance the in station environment and yes, that involves space ships. When I'm docked Im either busy doing other things with the game (buying stuff from market, contracting stuff, fitting a ship etc). I don't find anything you just said appealing in the least. I'm not trying to lose myself in a game, I'm just playing a game. The best "docked" content CCP could add is a browser that doesn't suck, screw everything else.
Yes, and you can choose to ignore content they do add concerned to the station.
Your style of play should not dictate on what content they develop.
In my opinion developing more WiS would be a boon for new players and vets alike. Especially of all the things you could implement through the WiS. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Jenn aSide
STK Scientific Initiative Mercenaries
3606
|
Posted - 2013.12.06 17:50:00 -
[185] - Quote
Mr Pragmatic wrote:
The WiS enhances the game play when not flying in space ships.
The time I'm not flying around in sapce (unless i'm docked for some need) is called "Being logged off".
Therefore CCP should spend money and man hours on BLOiS (Being Logged Off in Station) because it enhances gameplay....
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
791
|
Posted - 2013.12.06 17:51:00 -
[186] - Quote
Ishtanchuk Fazmarai wrote: Personally my opinion is that they've painted themselves in a corner after a series of bad decissions and are trying to sell the corner as the place they always wanted to be.
If that is so, then they have painted them self into a corner where they have survived and grown for 10 years.
Which might not be the wrong move.
Getting stuck in a dark corner, where you have a chance to stay and grow can be better than hitting for the centre of the floor and get stomped. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Samoth Egnoled
29328
|
Posted - 2013.12.06 17:54:00 -
[187] - Quote
I don't think CCP will ever deliver on WiS, they have the tech for instance with dust and WoD. But they still havn't implemented anything despite having working models for this stuff. Eve is old now, the developers no longer have the passion they used to in 2003, theyre getting bored and are looking at other projects to move onto imo.
As soon as WoD and VR are finished, my bet is that they will slowly phase out eve.
(this is not what i want to happen, i would love for eve/dust/VR to be one game. I just dont see it happening) Ego Sum Mortem Incarnatum - I Am Death Incarnate |

Jenn aSide
STK Scientific Initiative Mercenaries
3606
|
Posted - 2013.12.06 17:54:00 -
[188] - Quote
Mr Pragmatic wrote:
Your style of play should not dictate on what content they develop.
How is a space ship game that people and the company that makes it want to stay a spaceship game "my style of play" lol?
I play some League of legends. I don't go to the LoL boards and beg the makers waste their time and money to add tanks, when I want tanks i go play tanks. When i want spaceships(ie most of the time) i play EVE. I don't expect EVE to be anything but what it is, nor do i think that if CCP doesn't cater to my preferences, EVE will die.
This is in direct contrast to the WiS crowd who believes whole-heartedly that EVE will just die without WiS.
Sorry, it won't see you in 10 more years. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
792
|
Posted - 2013.12.06 17:57:00 -
[189] - Quote
Stitcher wrote:Am I the only one around here who never noticed any problems with the code and optimisation of Incarna?
Have you tried using it? Like trying to get your avatar to walk from point a to point b without getting stuck and doing silly walks for 30 seconds before giving up?
Have you looked at the amount of resources gobbled up by a single animated avatar alone i that room?
The code that's currently in EvE would need some serious tweaks before you go exploring, or bar fighting or whatever with it. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Ishtanchuk Fazmarai
2671
|
Posted - 2013.12.06 17:57:00 -
[190] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys.
It's not about EVE. It's about CCP. Can they afford to live on the income generated by "no nonsense spaceship gamers" alone?
EVE could work perfectly with 15,000 PCU. But CCP would need to fire a lot of people, cut a lot of expenses, and cut down whatever dreams they have for the future if that happened before they have other games providing revenue. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
|

Stitcher
Alexylva Paradox
2543
|
Posted - 2013.12.06 17:58:00 -
[191] - Quote
Jenn aSide wrote:The time I'm not flying around in sapce (unless i'm docked for some need) is called "Being logged off". Therefore CCP should spend money and man hours on BLOiS (Being Logged Off in Station) because it enhances gameplay....
That's not true for other players, though. There are some people who get huge amounts of stuff done while docked. You can't use yourself as the metric for whether or not adding gameplay content to stations would be a good thing.
So you're not interested - that's cool. Many other people are, however. I don't run missions - I don't view missions as wasted dev time, I just don't do them. Sov changes? Not my bag, I'm not a nulseccer, but cool, go for it. Interceptor changes? I'm more of a battlecruiser man, but hey I'm happy for the people who benefitted.
You're not a WiS person? that's fine! But why kvetch about the development of this feature that you don't use so much more than the development of any other feature that you don't use? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3607
|
Posted - 2013.12.06 17:58:00 -
[192] - Quote
Baroness Vulna wrote:
Most people are that way because there is still so little to offer in your station compared to space battles. But what if there was something that appealed to you in WiS, something you may not have even seen yet. Would you rather it be ignored and forgotten or perhaps given a chance yet?
I'd rather play a spaceship game that focuses on spaceships. You see, spaceships (as depcited in EVE) don't exist, so i can't just go a fly one.
Legs, on the other hand do exist, and when i want to see someone walking around, I just stroll past my mirror several times lol.
I'm sorry, but I'm not you, I don't care anything about what you are talking about, and as you can see (from WiS lack of popularity with the bulk of the EVE online community) I'm not all that alone.
|

Mr Pragmatic
759
|
Posted - 2013.12.06 17:59:00 -
[193] - Quote
Jenn aSide wrote:Mr Pragmatic wrote:
Your style of play should not dictate on what content they develop.
How is a space ship game that people and the company that makes it want to stay a spaceship game "my style of play" lol? I play some League of legends. I don't go to the LoL boards and beg the makers waste their time and money to add tanks, when I want tanks i go play tanks. When i want spaceships(ie most of the time) i play EVE. I don't expect EVE to be anything but what it is, nor do i think that if CCP doesn't cater to my preferences, EVE will die. This is in direct contrast to the WiS crowd who believes whole-heartedly that EVE will just die without WiS. Sorry, it won't see you in 10 more years.
No one believes Eve will die with out WiS content. But WiS will bring MORE people in.
Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Stitcher
Alexylva Paradox
2543
|
Posted - 2013.12.06 18:01:00 -
[194] - Quote
Jenn aSide wrote:I'm sorry, but I'm not you, I don't care anything about what you are talking about, and as you can see (from WiS lack of popularity with the bulk of the EVE online community) I'm not all that alone.
Fine, we get it. you aren't going to use it. That's your call.
Why are you so hell-bent on denying it to the people who WOULD use it? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
792
|
Posted - 2013.12.06 18:01:00 -
[195] - Quote
Ishtanchuk Fazmarai wrote:
It's not about EVE. It's about CCP. Can they afford to live on the income generated by "no nonsense spaceship gamers" alone?
No.
Which has been the point from the start of this mess.
But instead of risking their only solid asset by forcing her out to the centre of the floor, they try to use what resources they have and diversify.
Thus WoD, and Dust, and Valkyrie
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Gerald Sphinx
The Scope Gallente Federation
27
|
Posted - 2013.12.06 18:02:00 -
[196] - Quote
Stitcher wrote:Am I the only one around here who never noticed any problems with the code and optimisation of Incarna?
Seriously, not once. Not even on my really rather substandard laptop. I keep hearing about it but it seems to be from a vocal minority who were on the wrong end of a rare phenomen rather than an endemic flaw like with the whole boot.ini thing.
Then you got lucky.
A lot of players back in 2011 were reporting seeing their graphics cards literally melting inside their desktop case. I even experienced problem with Incarna's CQ back then as well. The code was so poorly optimized that I had to close down my Eve client almost every time I switched to CQ. |

Jenn aSide
STK Scientific Initiative Mercenaries
3607
|
Posted - 2013.12.06 18:02:00 -
[197] - Quote
Mr Pragmatic wrote:Jenn aSide wrote:Mr Pragmatic wrote:
Your style of play should not dictate on what content they develop.
How is a space ship game that people and the company that makes it want to stay a spaceship game "my style of play" lol? I play some League of legends. I don't go to the LoL boards and beg the makers waste their time and money to add tanks, when I want tanks i go play tanks. When i want spaceships(ie most of the time) i play EVE. I don't expect EVE to be anything but what it is, nor do i think that if CCP doesn't cater to my preferences, EVE will die. This is in direct contrast to the WiS crowd who believes whole-heartedly that EVE will just die without WiS. Sorry, it won't see you in 10 more years. No one believes Eve will die with out WiS content. But WiS will bring MORE people in.
#1 there is no evidence of that. Star Trek Online has walking around, is it bigger than EVE Online (despite being a part of a MUCH more well known IP)? No.
#2 "more people" isn't necessarily a good thing. A great game community has the "right" people, not just a lot of them. Some people suck.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3607
|
Posted - 2013.12.06 18:05:00 -
[198] - Quote
Stitcher wrote:Jenn aSide wrote:I'm sorry, but I'm not you, I don't care anything about what you are talking about, and as you can see (from WiS lack of popularity with the bulk of the EVE online community) I'm not all that alone. Fine, we get it. you aren't going to use it. That's your call. Why are you so hell-bent on denying it to the people who WOULD use it?
Because the people who would use it don't understand that CCP wasting finite resources on something (that isn't about the games FOCUS) is bad.
CCP didn't do much of anything for a couple years in EVE while working on this thing. I don't want that to happen again. i'd rather they concentrate on EVE and leave the walking around for others games, or Dust/WoD. I'm against a repeat of the past.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
792
|
Posted - 2013.12.06 18:05:00 -
[199] - Quote
Mr Pragmatic wrote: No one believes Eve will die with out WiS content. But WiS will bring MORE people in.
Of course it would.
But so far no-one has presented a good case for sinking the resources needed to get there, at least not within the next 1-2 years
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Mr Pragmatic
759
|
Posted - 2013.12.06 18:05:00 -
[200] - Quote
Quote:
#1 there is no evidence of that. Star Trek Online has walking around, is it bigger than EVE Online (despite being a part of a MUCH more well known IP)? No.
#2 "more people" isn't necessarily a good thing. A great game community has the "right" people, not just a lot of them. Some people suck.
More people is not a good thing? Are you serious in an MMO that is over a decade old and has 500k subscribers?
While I am happy that Eve has 500k, it can have tons of more if they introduced content for more casual players.
WiS can be used as a tool to bring in more players, and transition them into the harshness of Eve.
Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
|

Gerald Sphinx
The Scope Gallente Federation
28
|
Posted - 2013.12.06 18:06:00 -
[201] - Quote
Mr Pragmatic wrote:Jenn aSide wrote:Mr Pragmatic wrote:
Your style of play should not dictate on what content they develop.
How is a space ship game that people and the company that makes it want to stay a spaceship game "my style of play" lol? I play some League of legends. I don't go to the LoL boards and beg the makers waste their time and money to add tanks, when I want tanks i go play tanks. When i want spaceships(ie most of the time) i play EVE. I don't expect EVE to be anything but what it is, nor do i think that if CCP doesn't cater to my preferences, EVE will die. This is in direct contrast to the WiS crowd who believes whole-heartedly that EVE will just die without WiS. Sorry, it won't see you in 10 more years. No one believes Eve will die with out WiS content. But WiS will bring MORE people in.
I wouldn't mind seeing more of such content at this point. Eve Online has mostly recovered thanks to Crucible, Inferno, Retribution, Odyssey, and now Rubicon. At this point, I think now would be a good time to focus at least a little bit to open that damn door. |

SurrenderMonkey
Space Llama Industries
315
|
Posted - 2013.12.06 18:07:00 -
[202] - Quote
Ishtanchuk Fazmarai wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys. It's not about EVE. It's about CCP. Can they afford to live on the income generated by "no nonsense spaceship gamers" alone? EVE could work perfectly with 15,000 PCU. But CCP would need to fire a lot of people, cut a lot of expenses, and cut down whatever dreams they have for the future if that happened before they have other games providing revenue.
Yeah, hi, quick question.
Is there any danger that you might generate an argument, at some point, that isn't completely bullshit?
Everything you say is contingent on a completely fictionalized premise that you've made up entirely ******* wholesale.
Your "WIS OR EVE DIES!" position is strictly a work of fiction.
Cite reality or **** off. |

Notorious Fellon
Republic University Minmatar Republic
42
|
Posted - 2013.12.06 18:09:00 -
[203] - Quote
Stitcher wrote:Am I the only one around here who never noticed any problems with the code and optimisation of Incarna?
Seriously, not once. Not even on my really rather substandard laptop. I keep hearing about it but it seems to be from a vocal minority who were on the wrong end of a rare phenomen rather than an endemic flaw like with the whole boot.ini thing.
You are not the only one. I suffered no real issues. My system at the time was cutting edge. I didn't notice anything of mention until I read the forum complaints. All I saw was a bit more heat and thus a bit higher RPMs on my GPU fans.
But I think the forums alone revealed a large and wide issue impacting many people.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:12:00 -
[204] - Quote
Ishtanchuk Fazmarai wrote:
It's not about EVE. It's about CCP. Can they afford to live on the income generated by "no nonsense spaceship gamers" alone?
EVE could work perfectly with 15,000 PCU. But CCP would need to fire a lot of people, cut a lot of expenses, and cut down whatever dreams they have for the future if that happened before they have other games providing revenue.
The funny thing about this is that you (and some others like you) talk about a future situation what could be bad for CCP while advocating they repeat something that was actually bad for them lol.
When ccp concentrates on the core focus of the game (spaceships), subs grow, and people keep playing. When they veered way from that and tried to "expand" and "monetize" the game, they almost lost it all.
I'm advocating for CCP to stay the tried and true, sensible course it's on: Keep EVE as EVE, do the things that kept CCP alive this long and ex[and slowly/smartly. Screw the things that don't or didn't work (WiS fits in to that).
I like horses, but that doesn't mean I think CCP should waste time on PiS (Ponies in Stations).
Of course you know that discussion is academic, CCP has said no WiS stuff anytime soon and i agree with them. I'm just pointing out how incredibly irrational the WiS fringe is. i simply think yall are playing the wrong game. Go play Star Trek and Beam down all you want. |

Gerald Sphinx
The Scope Gallente Federation
28
|
Posted - 2013.12.06 18:13:00 -
[205] - Quote
Notorious Fellon wrote:Stitcher wrote:Am I the only one around here who never noticed any problems with the code and optimisation of Incarna?
Seriously, not once. Not even on my really rather substandard laptop. I keep hearing about it but it seems to be from a vocal minority who were on the wrong end of a rare phenomen rather than an endemic flaw like with the whole boot.ini thing. You are not the only one. I suffered no real issues. My system at the time was cutting edge. I didn't notice anything of mention until I read the forum complaints. All I saw was a bit more heat and thus a bit higher RPMs on my GPU fans. But I think the forums alone revealed a large and wide issue impacting many people.
Like I said, you guys got lucky. I was among those who noticed major problems with the hardware and poorly optimized code. Thankfully, I wasn't among those whose graphics cards melted. |

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:14:00 -
[206] - Quote
Gerald Sphinx wrote:
I wouldn't mind seeing more of such content at this point. Eve Online has mostly recovered thanks to Crucible, Inferno, Retribution, Odyssey, and now Rubicon. At this point, I think now would be a good time to focus at least a little bit to open that damn door.
That makes no sense. It's like saying "I shot my self in the foot, but it healed so now I can shoot my other foot".
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
792
|
Posted - 2013.12.06 18:14:00 -
[207] - Quote
Jenn aSide wrote: CCP didn't do much of anything for a couple years in EVE while working on this thing.
That is actually wrong but repeated so often that people tends to believe it.
It comes down to 'Carbon(tm)', something that people still think is only related to GPU burning furries.
They decided to both upgrade and bugfix fugly old code because they spent more time on emergencies than on adding new stuff.
The case for doing that was that if the old 'baby jesus crying' code was updated and eve specific stuff moved from the core, they could expand.
Do a search for a number of very yummy (if somewhat nerdy) dev blogs by Veritas&Co and you find a lot of stuff that was coded during those "dark ages".
So "didn't do much for EvE" is a complete lie. It wasn't just for EvE and a lot of it didn't show up in the client, until 6-12 months later.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Ishtanchuk Fazmarai
2671
|
Posted - 2013.12.06 18:17:00 -
[208] - Quote
Lors Dornick wrote:Ishtanchuk Fazmarai wrote: Personally my opinion is that they've painted themselves in a corner after a series of bad decissions and are trying to sell the corner as the place they always wanted to be.
If that is so, then they have painted them self into a corner where they have survived and grown for 10 years. Which might not be the wrong move. Getting stuck in a dark corner, where you have a chance to stay and grow can be better than hitting for the centre of the floor and get stomped.
You're talking about 2003-2009. But now it's 2013, and EVE only can grow towards the centre of the room. And that centre is about to be taken over by a returning behemoth.
Currently Star Citizen, the game that doesn't exists, already haves more customers than EVE. That's how the centre of the room looks like, and the corner only grows narrower in the opposite direction. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Lors Dornick
Kallisti Industries Solar Assault Fleet
793
|
Posted - 2013.12.06 18:17:00 -
[209] - Quote
SurrenderMonkey wrote: Is there any danger that you might generate an argument, at some point, that isn't completely bullshit?
It's possible, but since I like to argument, I'm not sure.
Oh?
The other one? Sorry.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Mr Pragmatic
760
|
Posted - 2013.12.06 18:17:00 -
[210] - Quote
Jenn aSide wrote:[quote=Ishtanchuk Fazmarai]
I'm advocating for CCP to stay the tried and true, sensible course it's on: Keep EVE as EVE, do the things that kept CCP alive this long and ex[and slowly/smartly. Screw the things that don't or didn't work (WiS fits in to that)..
So lets not innovate anymore. Your argument to "Go okay Startrek, SWTOR" is complete bull crap.
I like Eve and its mechanics and its space ships. I like many people can enjoy and like many things.
Meaning, I can like multiple aspects of the game and wish for more expansion.
I don't like Sov and null sec game play, but you know what? They can continue to make more mechanics for it.
I'm not going to whine and cry about it and say "Stop enjoying things I don't like." Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:17:00 -
[211] - Quote
Lors Dornick wrote:Jenn aSide wrote: CCP didn't do much of anything for a couple years in EVE while working on this thing.
That is actually wrong but repeated so often that people tends to believe it. It comes down to 'Carbon(tm)', something that people still think is only related to GPU burning furries. They decided to both upgrade and bugfix fugly old code because they spent more time on emergencies than on adding new stuff. The case for doing that was that if the old 'baby jesus crying' code was updated and eve specific stuff moved from the core, they could expand. Do a search for a number of very yummy (if somewhat nerdy) dev blogs by Veritas&Co and you find a lot of stuff that was coded during those "dark ages". So "didn't do much for EvE" is a complete lie. It wasn't just for EvE and a lot of it didn't show up in the client, until 6-12 months later.
Allow me to retort. What does Marsellus Wallace look like? Wait, wrong forum lol.
What I meant was in terms on content, I know they were working on carbon and back end stuff etc. But a lot of that had to do with what they wanted to do with WiS and WoD. Not flying in space which is the core of EVE. |

Gerald Sphinx
The Scope Gallente Federation
29
|
Posted - 2013.12.06 18:20:00 -
[212] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
It's not about EVE. It's about CCP. Can they afford to live on the income generated by "no nonsense spaceship gamers" alone?
EVE could work perfectly with 15,000 PCU. But CCP would need to fire a lot of people, cut a lot of expenses, and cut down whatever dreams they have for the future if that happened before they have other games providing revenue.
The funny thing about this is that you (and some others like you) talk about a future situation what could be bad for CCP while advocating they repeat something that was actually bad for them lol. When ccp concentrates on the core focus of the game (spaceships), subs grow, and people keep playing. When they veered way from that and tried to "expand" and "monetize" the game, they almost lost it all. I'm advocating for CCP to stay the tried and true, sensible course it's on: Keep EVE as EVE, do the things that kept CCP alive this long and ex[and slowly/smartly. Screw the things that don't or didn't work (WiS fits in to that). I like horses, but that doesn't mean I think CCP should waste time on PiS (Ponies in Stations). Of course you know that discussion is academic, CCP has said no WiS stuff anytime soon and i agree with them. I'm just pointing out how incredibly irrational the WiS fringe is. i simply think yall are playing the wrong game. Go play Star Trek and Beam down all you want.
I was in your position back in 2011 and I often still do now. But Eve Online has improved greatly over the past one and a half years alone because there were many things prior to Incarna in 2011 that needed desperate attention such as overhauling the skill tree, improving on the new player experience, the war on lag, fixes to the industry mechanics, missiles needing help, bounty hunting needing to be revamped, etc. The list was nearly endless. But now that at least 90% of that has been fixed, perhaps it is time to focus on some non-FiS stuff.
I'm not asking for sweeping changes to WiS.
Just small incremental changes like at least opening that damn door in the CQ to at least mingle in the public areas. I don't care if the public areas are useless. I'm use to that with Dust 514 having a public area in the warbarge that is practically useless. |

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:21:00 -
[213] - Quote
Mr Pragmatic wrote:Jenn aSide wrote:[quote=Ishtanchuk Fazmarai]
I'm advocating for CCP to stay the tried and true, sensible course it's on: Keep EVE as EVE, do the things that kept CCP alive this long and ex[and slowly/smartly. Screw the things that don't or didn't work (WiS fits in to that).. So lets not innovate anymore. Your argument to "Go okay Startrek, SWTOR" is complete bull crap. I like Eve and its mechanics and its space ships. I like many people can enjoy and like many things. Meaning, I can like multiple aspects of the game and wish for more expansion. I don't like Sov and null sec game play, but you know what? They can continue to make more mechanics for it. I'm not going to whine and cry about it and say "Stop enjoying things I don't like."
Then you don't understand what I'm saying. No one is saying stop innovating., By all means, innovate new things that have to do with spaceshisp. If you don't want to do things with space ships that's cool, you should be playing a game that isn't completely about the spaceships, like STO and SWTOR.
I'm not trying to stop you from playing a game some way, but I'm saying I agree with CCPs stance of not wasting time on something only a small fringe of malcontents want in the 1st place.
|

Gerald Sphinx
The Scope Gallente Federation
29
|
Posted - 2013.12.06 18:22:00 -
[214] - Quote
Jenn aSide wrote:Gerald Sphinx wrote:
I wouldn't mind seeing more of such content at this point. Eve Online has mostly recovered thanks to Crucible, Inferno, Retribution, Odyssey, and now Rubicon. At this point, I think now would be a good time to focus at least a little bit to open that damn door.
That makes no sense. It's like saying "I shot my self in the foot, but it healed so now I can shoot my other foot".
How the kitten does that not make sense? Also, your analogy of shooting my own foot is terrible.
What I'm saying here is that the foot was already beginning to heal after a long time and that now maybe it's time to upgrade that foot so that it won't get shot again. |

Mr Pragmatic
760
|
Posted - 2013.12.06 18:25:00 -
[215] - Quote
Jenn aSide wrote:Mr Pragmatic wrote:Jenn aSide wrote:[quote=Ishtanchuk Fazmarai]
I'm advocating for CCP to stay the tried and true, sensible course it's on: Keep EVE as EVE, do the things that kept CCP alive this long and ex[and slowly/smartly. Screw the things that don't or didn't work (WiS fits in to that).. So lets not innovate anymore. Your argument to "Go okay Startrek, SWTOR" is complete bull crap. I like Eve and its mechanics and its space ships. I like many people can enjoy and like many things. Meaning, I can like multiple aspects of the game and wish for more expansion. I don't like Sov and null sec game play, but you know what? They can continue to make more mechanics for it. I'm not going to whine and cry about it and say "Stop enjoying things I don't like." Then you don't understand what I'm saying. No one is saying stop innovating., By all means, innovate new things t hat have to do with spaceshisp. If you don't want to do things with space ships that's cool, you should be playing a game that isn't completely about the spaceships, like STO and SWTOR. I'm not trying to stop you from playing a game some way, but I'm saying I agree with CCPs stance of not wasting time on something only a small fringe of malcontents want in the 1st place.
beg to differ, I believe the malcontents that complain against WiS comprise maybe 15% of Eve. Out of that 15% I contend maybe 5% are militantly against it. Out of that 5% maybe 2% will actually quit....and than will come back.
The other 85% of Eve players could care less either way with WiS content and would be mildly satisfied with an expansion of something that doesn't concern the things of Space ships. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:26:00 -
[216] - Quote
[quote=Gerald Sphinx
Just small incremental changes like at least opening that damn door in the CQ to at least mingle in the public areas. I don't care if the public areas are useless. [/quote]
name one good reason, why CCP should waste time on something like that?
If you want to "mingle" you can undock and orbit their spaceship with your space ship while talking to them in local or over EVE-voice/teamspeak etc etc. How can you need to be looking at a man shaped mountain of pixels to "mingle"?
|

Gerald Sphinx
The Scope Gallente Federation
29
|
Posted - 2013.12.06 18:26:00 -
[217] - Quote
Jenn aSide wrote:Then you don't understand what I'm saying. No one is saying stop innovating., By all means, innovate new things that have to do with spaceshisp.
So you want to limit the innovation to just one aspect of the game? |

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:27:00 -
[218] - Quote
Gerald Sphinx wrote:Jenn aSide wrote:Then you don't understand what I'm saying. No one is saying stop innovating., By all means, innovate new things that have to do with spaceshisp.
So you want to limit the innovation to just one -the only important- aspect of the game?
Fixed.
And yes.
|

Ishtanchuk Fazmarai
2671
|
Posted - 2013.12.06 18:27:00 -
[219] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
It's not about EVE. It's about CCP. Can they afford to live on the income generated by "no nonsense spaceship gamers" alone?
EVE could work perfectly with 15,000 PCU. But CCP would need to fire a lot of people, cut a lot of expenses, and cut down whatever dreams they have for the future if that happened before they have other games providing revenue.
The funny thing about this is that you (and some others like you) talk about a future situation what could be bad for CCP while advocating they repeat something that was actually bad for them lol. When ccp concentrates on the core focus of the game (spaceships), subs grow, and people keep playing. When they veered way from that and tried to "expand" and "monetize" the game, they almost lost it all. I'm advocating for CCP to stay the tried and true, sensible course it's on: Keep EVE as EVE, do the things that kept CCP alive this long and ex[and slowly/smartly. Screw the things that don't or didn't work (WiS fits in to that). I like horses, but that doesn't mean I think CCP should waste time on PiS (Ponies in Stations). Of course you know that discussion is academic, CCP has said no WiS stuff anytime soon and i agree with them. I'm just pointing out how incredibly irrational the WiS fringe is. i simply think yall are playing the wrong game. Go play Star Trek and Beam down all you want.
What was bad for CCP was the absolute disaster of the implementation of WiS, not WiS itself. Who couid figure that a shoddy work is bad for business?
Anyway, the list I provided earlier remains. It's nice how none of you has tried to deny the points in it... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:28:00 -
[220] - Quote
Mr Pragmatic wrote:Jenn aSide wrote:Mr Pragmatic wrote:Jenn aSide wrote:[quote=Ishtanchuk Fazmarai]
I'm advocating for CCP to stay the tried and true, sensible course it's on: Keep EVE as EVE, do the things that kept CCP alive this long and ex[and slowly/smartly. Screw the things that don't or didn't work (WiS fits in to that).. So lets not innovate anymore. Your argument to "Go okay Startrek, SWTOR" is complete bull crap. I like Eve and its mechanics and its space ships. I like many people can enjoy and like many things. Meaning, I can like multiple aspects of the game and wish for more expansion. I don't like Sov and null sec game play, but you know what? They can continue to make more mechanics for it. I'm not going to whine and cry about it and say "Stop enjoying things I don't like." Then you don't understand what I'm saying. No one is saying stop innovating., By all means, innovate new things t hat have to do with spaceshisp. If you don't want to do things with space ships that's cool, you should be playing a game that isn't completely about the spaceships, like STO and SWTOR. I'm not trying to stop you from playing a game some way, but I'm saying I agree with CCPs stance of not wasting time on something only a small fringe of malcontents want in the 1st place. beg to differ, I believe the malcontents that complain against WiS comprise maybe 15% of Eve. Out of that 15% I contend maybe 5% are militantly against it. Out of that 5% maybe 2% will actually quit....and than will come back. The other 85% of Eve players could care less either way with WiS content and would be mildly satisfied with an expansion of something that doesn't concern the things of Space ships.
False consensus effect.
|
|

Anna Karhunen
Inoue INEXP
193
|
Posted - 2013.12.06 18:28:00 -
[221] - Quote
Gerald Sphinx wrote:Jenn aSide wrote:Then you don't understand what I'm saying. No one is saying stop innovating., By all means, innovate new things that have to do with spaceshisp.
So you want to limit the innovation to just one aspect of the game? She apparently wants to remove sov warfare completely. After all, sov side of it is not spaceships. Nor is industry for that matter. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |

Gerald Sphinx
The Scope Gallente Federation
29
|
Posted - 2013.12.06 18:29:00 -
[222] - Quote
Jenn aSide wrote:Gerald Sphinx wrote:
Just small incremental changes like at least opening that damn door in the CQ to at least mingle in the public areas. I don't care if the public areas are useless.
name one good reason, why CCP should waste time on something like that? If you want to "mingle" you can undock and orbit their spaceship with your space ship while talking to them in local or over EVE-voice/teamspeak etc etc. How can you need to be looking at a man shaped mountain of pixels to "mingle"?
Look, I don't want to continue having an argument with you over something that is petty. I respec your opinions, therefore you should respect mines. We both want Eve Online to improve and innovate and therefore we should find common ground with that. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
793
|
Posted - 2013.12.06 18:31:00 -
[223] - Quote
Ishtanchuk Fazmarai wrote:
You're talking about 2003-2009. But now it's 2013, and EVE only can grow towards the centre of the room. And that centre is about to be taken over by a returning behemoth.
Currently Star Citizen, the game that doesn't exists, already haves more customers than EVE. That's how the centre of the room looks like, and the corner only grows narrower in the opposite direction.
No, I think you are dead wrong.
4 years later and there actually more corners, not less.
And curb stomps in the middle are getting worse, not less.
Defending their patch as complex, extremely social and antisocial at the same time, hard core and impossible to learn is vital for their survival.
Simply because it's a corner almost impossible to reach for anyone.
Try to launch eve now and it's dead in 48 hours.
Getting more mainstream would be good, but not if it risks the very solid foundation back in that dark corner that EvE has.
CCP is a tiny independent studio, they'd get eaten by a grue if they got lost in the dark.
So I maintain that CCP is doing the right thing, keeping EvE pegged in the corner and lobbing off trials against other markets.
But now I have to go afk since I'm forced to drink alcohol with my best friend coming from a funeral.
Please ignore anything I write for the next 24 hours ...
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:31:00 -
[224] - Quote
Ishtanchuk Fazmarai wrote:
What was bad for CCP Communism was the absolute disaster of the implementation of WiS The Soviet Union, not WiS Communism itself. Who could figure that a shoddy work reality is bad for business ideology?
Fixed. reminded me of a discussion I had in a PoliSci class 20 years ago.
Quote: Anyway, the list I provided earlier remains. It's nice how none of you has tried to deny the points in it...
Already did, didn't you see my post. |

Gerald Sphinx
The Scope Gallente Federation
29
|
Posted - 2013.12.06 18:34:00 -
[225] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
What was bad for CCP Communism was the absolute disaster of the implementation of WiS The Soviet Union, not WiS Communism itself. Who could figure that a shoddy work reality is bad for business ideology?
Fixed. reminded me of a discussion I had in a PoliSci class 20 years ago. Quote: Anyway, the list I provided earlier remains. It's nice how none of you has tried to deny the points in it...
Already did, didn't you see my post.
Ok, now you're just acting like a selfish child. |

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:36:00 -
[226] - Quote
Gerald Sphinx wrote:Jenn aSide wrote:Gerald Sphinx wrote:
Just small incremental changes like at least opening that damn door in the CQ to at least mingle in the public areas. I don't care if the public areas are useless.
name one good reason, why CCP should waste time on something like that? If you want to "mingle" you can undock and orbit their spaceship with your space ship while talking to them in local or over EVE-voice/teamspeak etc etc. How can you need to be looking at a man shaped mountain of pixels to "mingle"? Look, I don't want to continue having an argument with you over something that is petty. I respec your opinions, therefore you should respect mines. We both want Eve Online to improve and innovate and therefore we should find common ground with that.
Common space you mean.
All joking aside, i simply think what some of you want is unrealistic, not in keeping with what EVE is and too "pie in the sky" for my tastes. I don't care one way or another for WiS, but I agree with CCP not wasting time on it.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:38:00 -
[227] - Quote
Gerald Sphinx wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
What was bad for CCP Communism was the absolute disaster of the implementation of WiS The Soviet Union, not WiS Communism itself. Who could figure that a shoddy work reality is bad for business ideology?
Fixed. reminded me of a discussion I had in a PoliSci class 20 years ago. Quote: Anyway, the list I provided earlier remains. It's nice how none of you has tried to deny the points in it...
Already did, didn't you see my post. Ok, now you're just acting like a selfish child.
I'm calling it like I see it.
I'm not the one complaining about how CCP won't give me my space barbies, that would be you guys.
|

Gerald Sphinx
The Scope Gallente Federation
31
|
Posted - 2013.12.06 18:39:00 -
[228] - Quote
Jenn aSide wrote:All joking aside, i simply think what some of you want is unrealistic, not in keeping with what EVE is and too "pie in the sky" for my tastes. I don't care one way or another for WiS, but I agree with CCP not wasting time on it.
There is nothing unrealistic about what I'm suggesting. Just small incremental expansions for WiS and that's it. As I said earlier, I'm not asking for sweeping changes all at once. This way, CCP can focus mostly on the spaceship part of Eve while at least giving a little something to the WiS crowd. That's it.
That's not too much to ask, really. |

Baroness Vulna
Armada vi Vulnezia
83
|
Posted - 2013.12.06 18:39:00 -
[229] - Quote
What would really discourage me now is if someone from CCP came on this thread and said "we will never work on WiS again , so dont ask again, now go play with your internet spaceships and be happy"
That would really make me feel small....in my station....looking at my big ship. |

Gerald Sphinx
The Scope Gallente Federation
31
|
Posted - 2013.12.06 18:41:00 -
[230] - Quote
Jenn aSide wrote:Gerald Sphinx wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
What was bad for CCP Communism was the absolute disaster of the implementation of WiS The Soviet Union, not WiS Communism itself. Who could figure that a shoddy work reality is bad for business ideology?
Fixed. reminded me of a discussion I had in a PoliSci class 20 years ago. Quote: Anyway, the list I provided earlier remains. It's nice how none of you has tried to deny the points in it...
Already did, didn't you see my post. Ok, now you're just acting like a selfish child. I'm calling it like I see it. I'm not the one complaining about how CCP won't give me my space barbies, that would be you guys.
Then I'm done debating with you. It's obvious that nothing I say will change your mind. You are just dead set on limiting innovation overall. |
|

SurrenderMonkey
Space Llama Industries
316
|
Posted - 2013.12.06 18:42:00 -
[231] - Quote
I'm just looking at the Rubicon patch notes here and honestly, I can't find a single thing on it that I would have been willing to sacrifice for more space-barbie features.
Maybe ISIS, by virtue of the fact that it's sort of fluffy in its own right from a veteran perspective, but it's at least likely to help newbs, so...
Quote:Avatars
Collector's Edition Mystery Code Male and Female cyborg arms have been added.
AFAICT, that's about the correct amount of new avatar content for a patch. |

Sura Sadiva
Entropic Tactical Crew
745
|
Posted - 2013.12.06 18:42:00 -
[232] - Quote
Baroness Vulna wrote:players still believe in the concept of WiS and Immersion in the hangar. But a thread alone will not convince CCP. I think talking about this topic more to devs' to CSM's and in Iceland will show the developers just how important this kind of content still is to the future of EVE even if it is not absolutely necessary to the space portion of the game.
Also, CCP marketing and promotion suggest the false idea that there's evaluable WiS part in EVE. They push this more and more in the last years. So CCP perfectly understand how much an overhaul in this direction is needed to expand EVE gameplay. Problem is actually they're unable to deliver anything relevant (not only WiS, but nothing relevant) casue they focused their main resources elsewhere.
The only developers left working on EVE are the MS-Office specialists, the ones good only in editing ship balance excell sheets. The skilled ones are allocated on the company other titles.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:42:00 -
[233] - Quote
Ishtanchuk Fazmarai wrote:Lors Dornick wrote:Ishtanchuk Fazmarai wrote: Personally my opinion is that they've painted themselves in a corner after a series of bad decissions and are trying to sell the corner as the place they always wanted to be.
If that is so, then they have painted them self into a corner where they have survived and grown for 10 years. Which might not be the wrong move. Getting stuck in a dark corner, where you have a chance to stay and grow can be better than hitting for the centre of the floor and get stomped. You're talking about 2003-2009. But now it's 2013, and EVE only can grow towards the centre of the room. And that centre is about to be taken over by a returning behemoth. Currently Star Citizen, the game that doesn't exists, already haves more customers than EVE. That's how the centre of the room looks like, and the corner only grows narrower in the opposite direction.
This is an exmaple of what I said earlier.
You want CCP to cater to you, so you attempt to use the boogeyman (Star Citizen this time, though he has had other names, Black Prophecy, Jumpgate, SWTOR, STO, he is a trickster he is) as leverage.
Your fear is unfounded. Even if SC is a great game, EVE will survive as it always has, on the backs of those of us so stupid and UN-enlightened to keep paying for it because we don't know how much it sucks.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
794
|
Posted - 2013.12.06 18:43:00 -
[234] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
What was bad for CCP Communism was the absolute disaster of the implementation of WiS The Soviet Union, not WiS Communism itself. Who could figure that a shoddy work reality is bad for business ideology?
Fixed. reminded me of a discussion I had in a PoliSci class 20 years ago. While standing up, brushing teeth.
That's almost a Godwin.
I've argued with Fazmarai for some time, but not even I has reached that low ;)
(unless I posted when I was very drunk and don't remember)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 18:44:00 -
[235] - Quote
Gerald Sphinx wrote:
Then I'm done debating with you. It's obvious that nothing I say will change your mind. You are just dead set on limiting innovation overall.
I don't work for CCP.
|

Baroness Vulna
Armada vi Vulnezia
85
|
Posted - 2013.12.06 18:49:00 -
[236] - Quote
[quote=Jenn aSide Your fear is unfounded. Even if SC is a great game, EVE will survive as it always has, on the backs of those of us so stupid and UN-enlightened to keep paying for it because we don't know how much it sucks. [/quote]
Just when i was starting to take your arguments seriously you say this. Well, this breaths new life into those who want to see new exciting content that is smart and engaging. To see CCP think outside the box like they always have and perhaps you will have a better attitude as to why you play this amazing game :) |

Stitcher
Alexylva Paradox
2550
|
Posted - 2013.12.06 19:06:00 -
[237] - Quote
Jenn aSide wrote:Stitcher wrote:Jenn aSide wrote:I'm sorry, but I'm not you, I don't care anything about what you are talking about, and as you can see (from WiS lack of popularity with the bulk of the EVE online community) I'm not all that alone. Fine, we get it. you aren't going to use it. That's your call. Why are you so hell-bent on denying it to the people who WOULD use it? Because the people who would use it don't understand that CCP wasting finite resources on something (that isn't about the games FOCUS) is bad.
But it's not wasted!
If those resources are spent making content for EVE then it's not gone to waste; you just THINK it would be a waste because you personally wouldn't be using it. But content is content. It's not like making WiS would just be man-hours down the pan accomplishing nothing - it'd be man-hours assigned to a project in which you personally have no interest, that's all.
EVE's focus is NOT spaceships.
EVE's focus is the players, and the sandbox, and the things we build and do and the ways we interact. EVE is a game about industry, conflict, intrigue, capitalism, economics and intelligence. Spaceships have so far been the medium via which those things have reached us, but that's all.
The sentence "EVE is a game about spaceships" is far too shallow: it's a horrible disservice to the depth, complexity and amazing scale of this game. If you truly believe that that's all EVE is, then I feel very sorry for you for having so completely missed the point. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ishtanchuk Fazmarai
2673
|
Posted - 2013.12.06 19:07:00 -
[238] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
What was bad for CCP Communism was the absolute disaster of the implementation of WiS The Soviet Union, not WiS Communism itself. Who could figure that a shoddy work reality is bad for business ideology?
Fixed. reminded me of a discussion I had in a PoliSci class 20 years ago. Quote: Anyway, the list I provided earlier remains. It's nice how none of you has tried to deny the points in it...
Already did, didn't you see my post.
You cherry picked a single point and didn't touch the others. But don't worry, here I post them again:
Reasons from 2011 and still true in 2013:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
Reasons specific to 2013:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Baroness Vulna
Armada vi Vulnezia
87
|
Posted - 2013.12.06 19:13:00 -
[239] - Quote
this thread has gotten too big so i edited the OP to give a little history on WiS such as this
A brief history of Walking in Stations (WiS) for newer folks. In 2007 there was a video from ten ton hammer where CCP unveiled a new concept for EVE Online. Walking in stations. It was the first step toward having Avatars or characters in first person not just flying a ship around. The video for many was inspiriting. People waited four years, CCP put out promising news and video's about the progress of Ambulation, then Incarna. In 2011 the Incarna expansion came with tremendous anticipation from some and ire from others. Incarna was a disaster and the fallout was CCP dropped WiS almost completely to focus on spaceships. There are many of us who still believe CCP can add to the station environment and even give us limited WiS while still focusing on our beloved spaceships.
What do you think? |

Dracvlad
Taishi Combine Pirate Nation.
182
|
Posted - 2013.12.06 19:13:00 -
[240] - Quote
Well having seen this thread, I decided to go and have another look at the CQ's, having not gone in there for some time, on my 4 year old system it runs perfectly fine two screens to max resolution all settings high, 75% activity, fan at 50% and 63C. And I have to say how lovely this is, the quarters are very well done indeed and the mirror knocks my socks off.
I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |
|

Gerald Sphinx
The Scope Gallente Federation
33
|
Posted - 2013.12.06 19:15:00 -
[241] - Quote
Ishtanchuk Fazmarai wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
What was bad for CCP Communism was the absolute disaster of the implementation of WiS The Soviet Union, not WiS Communism itself. Who could figure that a shoddy work reality is bad for business ideology?
Fixed. reminded me of a discussion I had in a PoliSci class 20 years ago. Quote: Anyway, the list I provided earlier remains. It's nice how none of you has tried to deny the points in it...
Already did, didn't you see my post. You cherry picked a single point and didn't touch the others. But don't worry, here I post them again: Reasons from 2011 and still true in 2013: - provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche Reasons specific to 2013: - attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Don't bother debating with this person. It's obvious Jenn doesn't like anything non-FiS related. Jenn might as well hate my profession as well as I usually sit in the station 90% of the time doing nothing by commodity trading. |

Baroness Vulna
Armada vi Vulnezia
88
|
Posted - 2013.12.06 19:16:00 -
[242] - Quote
I think some very good points have been made in this tthread thank you all for participating. I would like us now to focus our efforts on contacting our CSM's and even CCP to let them know that WiS is still something many players wish to see to some extent.
Maybe there is a compromise where CCP can give limited additions to the station and WiS environment? Either way i trust CCP to keep the game going for years to come.
|

Baroness Vulna
Armada vi Vulnezia
88
|
Posted - 2013.12.06 19:18:00 -
[243] - Quote
Dracvlad wrote:Well having seen this thread, I decided to go and have another look at the CQ's, having not gone in there for some time, on my 4 year old system it runs perfectly fine two screens to max resolution all settings high, 75% activity, fan at 50% and 63C. And I have to say how lovely this is, the quarters are very well done indeed and the mirror knocks my socks off.
I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!
I think you represent a great many players who would say the same. Thank you for the thoughtful comment. |

SurrenderMonkey
Space Llama Industries
316
|
Posted - 2013.12.06 19:20:00 -
[244] - Quote
Dracvlad wrote:
I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!
It's not that people are opposed to development of WiS, it's that people are opposed to finite development resources being wasted on useless fluff instead of being utilized for core FiS stuff.
If they had limitless development resources, sure, go nuts! But they don't, which means that any development done on WiS is coming out of the budget for FiS, and there are very few aspects of new FiS development that are unimportant enough that they can be realistically sacrificed for the sake of spacebarbie. |

Hemi DarkStar
The Scope Gallente Federation
43
|
Posted - 2013.12.06 19:21:00 -
[245] - Quote
SurrenderMonkey wrote:I'm just looking at the Rubicon patch notes here and honestly, I can't find a single thing on it that I would have been willing to sacrifice for more space-barbie features.
Tell me how does that Rubicon promotion page look like again? Yunno...the one with those 2 giant SPACE BARBIES starring at you..
 
lol |

Baroness Vulna
Armada vi Vulnezia
88
|
Posted - 2013.12.06 19:22:00 -
[246] - Quote
SurrenderMonkey wrote:Dracvlad wrote:
I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!
It's not that people are opposed to development of WiS, it's that people are opposed to finite development resources being wasted on useless fluff instead of being utilized for core FiS stuff. If they had limitless development resources, sure, go nuts! But they don't, which means that any development done on WiS is coming out of the budget for FiS, and there are very few aspects of new FiS development that are unimportant enough that they can be realistically sacrificed for the sake of spacebarbie.
I hear you and agree, so what if CCP had some resources to put just a little bit into WiS now and then? Why not go for it right? |

SurrenderMonkey
Space Llama Industries
316
|
Posted - 2013.12.06 19:25:00 -
[247] - Quote
Baroness Vulna wrote:SurrenderMonkey wrote:Dracvlad wrote:
I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!
It's not that people are opposed to development of WiS, it's that people are opposed to finite development resources being wasted on useless fluff instead of being utilized for core FiS stuff. If they had limitless development resources, sure, go nuts! But they don't, which means that any development done on WiS is coming out of the budget for FiS, and there are very few aspects of new FiS development that are unimportant enough that they can be realistically sacrificed for the sake of spacebarbie. I hear you and agree, so what if CCP had some resources to put just a little bit into WiS now and then? Why not go for it right?
What if I could ride a unicorn to work every day?
They're not just going to find some free development resources tucked between the couch cushions, so hypothetically supposing that they might is the definition of useless. |

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 19:26:00 -
[248] - Quote
Stitcher wrote:
But it's not wasted!
If those resources are spent making content for EVE then it's not gone to waste; you just THINK it would be a waste because you personally wouldn't be using it. But content is content. It's not like making WiS would just be man-hours down the pan accomplishing nothing - it'd be man-hours assigned to a project in which you personally have no interest, that's all.
This is where you are wrong, I have no interest in WiSm but if it was something good and useful i would.
The hurdles CCP would have to jump to make good WiS content would detract for the overll aim and focus of EVe. It did some in the past. I'm not trying to keep anyone from haivng fun, I'm explaining that you are a part of a small fringe element that has little community and no DEV support and that you should try to understand that.
Quote: EVE's focus is NOT spaceships.
EVE's focus is the players, and the sandbox, and the things we build and do and the ways we interact. EVE is a game about industry, conflict, intrigue, capitalism, economics and intelligence. Spaceships have so far been the medium via which those things have reached us, but that's all.
Like i said. Delusional.
Spaceships are at the core of EVE Online. What you want is a different game (EVE: the Expanded Universe Online) and that's cool. But it ain't gonna happen. What part of CCP telling you "we're not doing any WiS stuff any time soon" is hard for you to understand?
Quote: The sentence "EVE is a game about spaceships" is far too shallow: it's a horrible disservice to the depth, complexity and amazing scale of this game. If you truly believe that that's all EVE is, then I feel very sorry for you for having so completely missed the point.
You can feel sorry for whomever you like. The people who own and make EVE online are right this moment on my side. No WiS content for the forseeable future. You can accept it or you can be angry. Your choice.
|

S'No Flake
Brave Newbies Inc. Brave Collective
32
|
Posted - 2013.12.06 19:28:00 -
[249] - Quote
baltec1 wrote:We want CCP to continue with internet spaceship fixes in this internet spaceship game.
But it will still be nice to go and stab in the back that guys that plays station games.. Before he has time to press undock again the second time 
Or shoot them like in the video CCP did last year  |

Hemi DarkStar
The Scope Gallente Federation
46
|
Posted - 2013.12.06 19:30:00 -
[250] - Quote
It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...
Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all? |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3608
|
Posted - 2013.12.06 19:32:00 -
[251] - Quote
SurrenderMonkey wrote:Dracvlad wrote:
I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!
It's not that people are opposed to development of WiS, it's that people are opposed to finite development resources being wasted on useless fluff instead of being utilized for core FiS stuff. If they had limitless development resources, sure, go nuts! But they don't, which means that any development done on WiS is coming out of the budget for FiS, and there are very few aspects of new FiS development that are unimportant enough that they can be realistically sacrificed for the sake of spacebarbie.
This exactly. i'm not one to care what other people are doing, so if they want to log in to EVE just to WASD their avatar to a virtual poker table to play virtual poker with other people's avatars , I say have a ball. I wouldn't, I'd go play poker with real people, but to each his own.
But the case here is that this small group of WiS advocates really believe that taking away from what EVE is and has been about is not a big deal. The good thing is that CCP isn't dumb and is actually focusing on what it should, keeping EVE on track.
Their side projects might bear fruit one day and I hope they do. I further hope that Star Citizen will be great so that these people can leave EVE alone and go play fight jock/stick jockey together lol.
|

Lukas Rox
Aideron Technologies
48
|
Posted - 2013.12.06 19:33:00 -
[252] - Quote
To be really honest, I support the fact that CCP focused back on spaceships, because clearly theres still so much to do in that regard (and I would welcome some helpful changes to UI which is used to invent and produce said spaceships and their gear).
Now about WiS. I'm well after the let down Incarna has caused. I have accepted it and support CCP i the direction they chosen for the game. Acceptance means I'm not using the feature right now, except to take an occassional screenshot or two for my blog posts.
Why I'm not using WiS? Not because it's badly implemented, or the graphics is poor. I'm not using it but because it doesn't offer anything meaningful for the technical cost of having it enabled (noticeably longer loading times). Even allowing us to watch Twitch streams on the monitors in the CQ would make me want to use the avatar mode now and then. But in it's current state, it could as well be disabled in the client, to reduce the hard disk footprint of the game. Question to CCP is: are there ANY, even LONG TERM plans to do anything about the "red button"? Plans to expand the environment available to avatars and maybe room for some meaningful gameplay? I remember that EVA exploration was supposed to be a source of player made implants, and now ghost sites do exactly that.
I have seen many ideas to make it more meaningful, that wouldn't swamp entire CCP studio with avatar related features for a year or so (examples: allowing ppl to collect trophies, customize their CQ or watch Twitch streams on the monitors, designing bigger levels to walk around. Allowing us to walk faster would also be welcome).
I mean, if there are no plans at all to do anything about WiS, it could as well be removed from the game entirely. It serves no purpose and wastes disk space. Blogging about EVE on http://pozniak.pl/ |

Gerald Sphinx
The Scope Gallente Federation
33
|
Posted - 2013.12.06 19:35:00 -
[253] - Quote
Hemi DarkStar wrote:It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...
Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all?
That really has me curious. Although the focus of these trailers is about the gameplay, such as exploration and pvp, the fact that these avatars are front and center is kind of weird given the fact that you can't really do anything with the avatars other than just roam around that room that reminds you of your old garage. |

Gerald Sphinx
The Scope Gallente Federation
33
|
Posted - 2013.12.06 19:39:00 -
[254] - Quote
Lukas Rox wrote:To be really honest, I support the fact that CCP focused back on spaceships, because clearly theres still so much to do in that regard (and I would welcome some helpful changes to UI which is used to invent and produce said spaceships and their gear).
Now about WiS. I'm well after the let down Incarna has caused. I have accepted it and support CCP in the direction they've chosen for the game. Acceptance means I'm not using the feature right now, except to take an occassional screenshot or two for my blog posts.
Why I'm not using WiS? Not because it's badly implemented, or the graphics is poor. I'm not using it but because it doesn't offer anything meaningful for the technical cost of having it enabled (noticeably longer loading times). Even allowing us to watch Twitch streams on the monitors in the CQ would make me want to use the avatar mode now and then. But in it's current state, it could as well be disabled in the client, to reduce the hard disk footprint of the game.
Question to CCP is: are there ANY, even LONG TERM plans to do anything about the "red button"? Plans to expand the environment available to avatars and maybe room for some meaningful gameplay? I remember that EVA exploration that was supposed to be a source of player made implants, and now ghost sites do exactly that, so it seems that idea has died already.
I have seen many ideas to make it more meaningful, that wouldn't swamp entire CCP studio with avatar related features for a year or so (examples: allowing ppl to collect trophies, customize their CQ or watch Twitch streams on the monitors, designing bigger levels to walk around. Allowing ppl to walk faster would also be welcome).
I mean, if there are no plans at all to do anything about WiS, it could as well be removed from the game entirely. It serves no purpose and wastes disk space.
As a station dweller who does almost nothing but trade, I can get back into WiS if CCP at least let's us open up some vendors in public areas while also acting like a thief and stealing from other vendors.  |

SurrenderMonkey
Space Llama Industries
317
|
Posted - 2013.12.06 19:40:00 -
[255] - Quote
Gerald Sphinx wrote:Hemi DarkStar wrote:It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...
Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all? That really has me curious. Although the focus of these trailers is about the gameplay, such as exploration and pvp, the fact that these avatars are front and center is kind of weird given the fact that you can't really do anything with the avatars other than just roam around that room that reminds you of your old garage.
Confirming that previous Eve trailers have been faithful representations of real gameplay, and have never utilized artistic license for the sake of making a cool trailer.
http://www.youtube.com/watch?v=0M0Iqbz5ZpE
I'm pretty sure realistic collision mechanics are coming any patch, now.
|

Sura Sadiva
Entropic Tactical Crew
745
|
Posted - 2013.12.06 19:42:00 -
[256] - Quote
Dracvlad wrote:Well having seen this thread, I decided to go and have another look at the CQ's, having not gone in there for some time, on my 4 year old system it runs perfectly fine two screens to max resolution all settings high, 75% activity, fan at 50% and 63C. And I have to say how lovely this is, the quarters are very well done indeed and the mirror knocks my socks off.
Same here, I can run 2 client in CQ mode and high setting with no problems, and not a super-computer here, 3-4 years old hardware.
The incarna relese was bugged and with serious overhating issues; but then they fixed almost all and released the most CQ in Crucibble and some small iterations in other expansions. But now runs smoothly.
Also, the character creator, after years, is still the best on the market.
Basically is all already there, to start adding modular multiplayer rooms they only need to re-arrange stuff already existing.
|

Dasola
Rookie Empire Citizens Rookie Empire
225
|
Posted - 2013.12.06 19:51:00 -
[257] - Quote
Problem with walk in stations is its just technology demo. Its hay look how cool we can make this thing look like... its nowhere near ready for actual use in way CCP claimed we would be able to walk around...
Personally i don't care if that door remains for ever welded shut, this game has tons of other things that need fixing badly. For example: have you ever try ed to run Invention jobs in professional level, its click fest mess... You can even pick up 10 bpc and say invent all these...
Let the walk in station be in grave it deserves, fix rest of the game... We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |

Lukas Rox
Aideron Technologies
48
|
Posted - 2013.12.06 19:55:00 -
[258] - Quote
Dasola wrote:Problem with walk in stations is its just technology demo. Its hay look how cool we can make this thing look like... its nowhere near ready for actual use in way CCP claimed we would be able to walk around...
Personally i don't care if that door remains for ever welded shut, this game has tons of other things that need fixing badly. For example: have you ever try ed to run Invention jobs in professional level, its click fest mess... You can even pick up 10 bpc and say invent all these...
Let the walk in station be in grave it deserves, fix rest of the game...
Agreed! Heavy duty industry requires work. I keep bugging CCP Karkur about it ;-) while she didn't promise anything, she's confirmed there is more and more ppl complaining about old S&I ui Blogging about EVE on http://pozniak.pl/ |

Mara Pahrdi
The Order of Anoyia
447
|
Posted - 2013.12.06 19:57:00 -
[259] - Quote
13 pages    ... Remove insurance. |

Hemi DarkStar
The Scope Gallente Federation
49
|
Posted - 2013.12.06 19:58:00 -
[260] - Quote
Lukas Rox wrote:Dasola wrote:Problem with walk in stations is its just technology demo. Its hay look how cool we can make this thing look like... its nowhere near ready for actual use in way CCP claimed we would be able to walk around...
Personally i don't care if that door remains for ever welded shut, this game has tons of other things that need fixing badly. For example: have you ever try ed to run Invention jobs in professional level, its click fest mess... You can even pick up 10 bpc and say invent all these...
Let the walk in station be in grave it deserves, fix rest of the game... Agreed! Heavy duty industry requires UI improvements. I keep bugging CCP Karkur about it ;-) while she didn't promise anything, she's confirmed there is more and more ppl complaining about old S&I UI
no no no...this game is about internet spaceships. We won't have any of this talk in here ok? I'm a very intolerant person that wants you to shut your trap right now...
Oh wait...thats not me! MOAR INDUSTRY UPDATES!!!
and WiS too! lol |
|

Demica Diaz
The Scope Gallente Federation
89
|
Posted - 2013.12.06 19:59:00 -
[261] - Quote
EVE need more openminded people and capable developers to make WiS possible. Not saying EVE devs are incapable if creating proper WiS, its just I think their will to create one is gone, brushed aside. People who see avatar based gameplay only to be ERP or dress up barbie simulator aint helping to encourage devs to rethink new approach to WiS. |

Stitcher
Alexylva Paradox
2552
|
Posted - 2013.12.06 20:13:00 -
[262] - Quote
Jenn aSide wrote:Like i said. Delusional.
There is no need to resort to insults. We disagree on a relatively trivial matter - there's a long way to go from there to my being deluded.
Quote:Spaceships are at the core of EVE Online. What you want is a different game (EVE: the Expanded Universe Online) and that's cool. But it ain't gonna happen. What part of CCP telling you "we're not doing any WiS stuff any time soon" is hard for you to understand?
I have explained why I think that spaceships are not the core of the game but rather are the medium of the game's expression. If you disagree with that opinion, then please explain your reason for disagreeing rather than just dismissing the notion and re-asserting a point with which I strongly disagree.
As for the fact that they're not doing WiS anytime soon - I'm aware of that, and accept it.
However, I am perfectly within my rights to disagree with that decision, to voice my disagreement, and to express the hope that this "not anytime soon" phase will pass swiftly. I am at liberty to voice my reasoning behind thinking that the existence of good WiS content would enrich and improve EVE as a whole, including the spaceships side of the game, and I have a perfect right to debate with you the merits of the concept.
Quote:You can feel sorry for whomever you like. The people who own and make EVE online are right this moment on my side. No WiS content for the forseeable future. You can accept it or you can be angry. Your choice.
I have accepted that it's not happening SOONGäó, I just disagree with that decision. I am not, however, angry: Amicable disagreement is within my emotional range.
In any case, I'm not arguing the case with CCP, I'm arguing it with you, in the abstract. Whether or not CCP agree with you is irrelevant to whether or not my reasoning is sound. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Falin Whalen
GoonWaffe Goonswarm Federation
507
|
Posted - 2013.12.06 20:20:00 -
[263] - Quote
Oh look. Someone has picked up some chewing gum off the ground and started chewing it. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Kamii Yo
Imperial Shipment Amarr Empire
37
|
Posted - 2013.12.06 21:13:00 -
[264] - Quote
just a note...
some of you say that CCP scrapped it to focus on spaceships...but in the last 4 years we haven't really got much (especially in the last 2). I mean look at Rubicon...they are more glorified patches than anything else. I remember the patches around and before Incarna and there was this BIG strive to add content So where have all the developers who were on Incarna gone? It definitely hasnt gone to spaceships! |

Dracvlad
Taishi Combine Pirate Nation.
184
|
Posted - 2013.12.06 21:21:00 -
[265] - Quote
Kamii Yo wrote:just a note...
some of you say that CCP scrapped it to focus on spaceships...but in the last 4 years we haven't really got much (especially in the last 2). I mean look at Rubicon...they are more glorified patches than anything else. So where have all the developers who were on Incarna gone? It definitely hasnt gone to spaceships!
That is unfair, they have to replace old code with new code and make sure they don't break things, that they have been doing extremely well, credit where credit is due. I think that once they re-code and fix things they can develop the game further, they seem to be getting there at last, I get the impression that behind the scenes an awful lot of work has been done. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

DeMichael Crimson
Republic University Minmatar Republic
17678
|
Posted - 2013.12.06 21:26:00 -
[266] - Quote
SurrenderMonkey wrote:Gerald Sphinx wrote:Hemi DarkStar wrote:It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...
Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all? That really has me curious. Although the focus of these trailers is about the gameplay, such as exploration and pvp, the fact that these avatars are front and center is kind of weird given the fact that you can't really do anything with the avatars other than just roam around that room that reminds you of your old garage. Confirming that previous Eve trailers have always been faithful representations of real gameplay, and have never utilized artistic license for the sake of making a cool trailer. http://www.youtube.com/watch?v=0M0Iqbz5ZpEI'm pretty sure realistic collision mechanics are coming any patch, now. Also, I think I spotted Sansha Kuvakei in the cream cheese on my bagel this morning. WHAT COULD IT MEAN!?!?!?! That clip was a Sci-Fi Channel TV Commercial which first aired during BattleStar Galactica on 5/30/2008.
DMC |

SurrenderMonkey
Space Llama Industries
319
|
Posted - 2013.12.06 21:28:00 -
[267] - Quote
DeMichael Crimson wrote:SurrenderMonkey wrote:Gerald Sphinx wrote:Hemi DarkStar wrote:It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...
Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all? That really has me curious. Although the focus of these trailers is about the gameplay, such as exploration and pvp, the fact that these avatars are front and center is kind of weird given the fact that you can't really do anything with the avatars other than just roam around that room that reminds you of your old garage. Confirming that previous Eve trailers have always been faithful representations of real gameplay, and have never utilized artistic license for the sake of making a cool trailer. http://www.youtube.com/watch?v=0M0Iqbz5ZpEI'm pretty sure realistic collision mechanics are coming any patch, now. Also, I think I spotted Sansha Kuvakei in the cream cheese on my bagel this morning. WHAT COULD IT MEAN!?!?!?! That clip was a Sci-Fi Channel TV Commercial which first aired during BattleStar Galactica on 5/30/2008. DMC
You say this as if it has any bearing at all on the fact that CCP's cinematic productions have ****-all to do with actual gameplay.
They're artistic representations, not a faithful representation of how the game actually is.
In related news, Redbull will not actually give you wings. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
318
|
Posted - 2013.12.06 22:42:00 -
[268] - Quote
Jenn aSide wrote:
Like i said. Delusional.
Spaceships are at the core of EVE Online.
Wrong. PvP is the core of eve online. Spaceships are but one way we go after each other in this game.
Personally, of Rubicon's features I could do without, I'd have gladly traded the new deployables for WiS.
In the expansions since Incarna, not one has improved how I play the game. Most have been little more than re balancing existing content.
I am the Walrus. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2157
|
Posted - 2013.12.06 22:56:00 -
[269] - Quote
It's time for my semianual "Yiffing in stations" post. I can't wait till the walls of every station resemble a slasher film where all of the blood has been replaced with spooge.
Kind of like Second Life. |

Miasmos
Aliastra Gallente Federation
6
|
Posted - 2013.12.06 23:47:00 -
[270] - Quote
mature content in station please
with aurum unlocking bigger member and stuff |
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
320
|
Posted - 2013.12.06 23:50:00 -
[271] - Quote
SmilingVagrant wrote:It's time for my semianual "Yiffing in stations" post. I can't wait till the walls of every station resemble a slasher film where all of the blood has been replaced with spooge.
Kind of like Second Life.
Only if all goonswarm members have their avatars become furries.
Kind of like Second Life.
Miasmos wrote:mature content in station please
with aurum unlocking bigger member and stuff
Would give new meaning to 'implants' in game, that's for sure.
I am the Walrus. |

Mekkimaru
Abraxsys Get Off My Lawn
36
|
Posted - 2013.12.07 00:51:00 -
[272] - Quote
pretty sure it was mentioned but i dont wanna look into the pages, but didn't (CCP Fozzie?) say at eve down under that, while there was no work currently being done on it, that it did not mean they would stop and were just "waiting"
i remember because the crown applauded when he said it was a pvp game, then he suddenly said but that doesnt mean its gone forever, and then the clapping stopped? made me lol
if it does eventually come though, it should be a button thing, like cq, so if people dont wanna use it, just dont hit the button 
Cygnet Lythanea wrote:
Would give new meaning to 'implants' in game, that's for sure. I want deadspace boobs, or gallante Navy faction ones.
inb4 boob implant skill
[Breast Augmentation] (x100)
Increases breast size, regardless of gender, by 20% per skill level.
"What you don't get is that EvE is the most handholding, casual game ever. It is like farmville. No competition for people that want to put time in it. EvE is the most casual game of all times." - Caesarion Prime 2013 |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
627
|
Posted - 2013.12.07 01:06:00 -
[273] - Quote
Cindy Marco wrote:One of the biggest issues was the speed of progress. Incarna took almost a year and was released with just one interior complete. It took them another expansion to get the other races done.
Then you must consider the fact that Incarna as it was delivered is unusable for its original design. Its simply too resource intensive for the majority of people to use if other people will be interacting on screen.
It was poorly conceived and executed. It would really be have to remade from scratch and I (along with many others) don't want to lose a another year to Barbie Dress-up in Space.
For someone who doesn't like barbie dress up, you've done a good job of dressing up your avatar. Dumbing down of Eve Online will result in it's destruction... |

Cygnet Lythanea
World Welfare Works Association Independent Faction
320
|
Posted - 2013.12.07 01:13:00 -
[274] - Quote
Mekkimaru wrote:
inb4 boob implant skill
[Breast Augmentation] (x100)
Increases breast size, regardless of gender, by 20% per skill level.
Cosmetic Surgery Skill (x5) Able to use cosmetic implants. Prerequisites: Science 3
I am the Walrus. |

SpaceSaft
Brave Newbies Inc. Brave Collective
28
|
Posted - 2013.12.07 01:42:00 -
[275] - Quote
I think WIS as an idea won't die. They probably have backups of the stuff they worked on archived. I think CCP has a lot up their sleive they thought about and put on hold or develop without anyone telling. See the EVA prototype. See Valkyrie, which people like. See Dust which people like in theory as well. What went wrong is hard to say without inside info. They probably thought they could approach this like they approach the second decade right now and phase things in slowly. The decline in subscriptions got in the way and they put that on hold. Maybe they told the players too early. I mean if we look at Retribution and Odyssey, well... Is it so hard to believe that Rubicon is not just in the works since the summer? 6 months seem like a pretty short period to plan the next... 5 years? On the other hand WIS was a big change so it's probably fair they told the players.
To the people who say "don't waste my eve dev time". It's not yours. It's not mine. Just take a break. Go start a balancing thread.
Props to the guys who actually have arguments.
P.S.: Fittings are like spaceship dress ups.
Besides that I also hold the opinion that CCP should make a PC version for Dust 514. |

Sointu Luonnotar
Science and Trade Institute Caldari State
71
|
Posted - 2013.12.07 01:55:00 -
[276] - Quote
Cygnet Lythanea wrote:Mekkimaru wrote:
inb4 boob implant skill
[Breast Augmentation] (x100)
Increases breast size, regardless of gender, by 20% per skill level.
Cosmetic Surgery Skill (x5) Able to use cosmetic implants. Prerequisites: Science 3
I'd actually pay for a breast reduction on my character. Not everyone wants giant boobs and the smallest ones you can make are still quite large. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
627
|
Posted - 2013.12.07 01:56:00 -
[277] - Quote
Jenn aSide wrote:Ila Dace wrote:Kagura Nikon wrote: The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
I really hate revisionist history. The statue shooting and unsubscribing was over the NeX, Pay-to-Win, and because Incarna didn't deliver enough avatar gameplay for the time it took to develop it. WiS types are delusional (as evidenced by you people still harping on this 2 years after it's all been decided). Do you think we all just made up our memories of US screaming "it's a space ship game" to CCP and our CSM reps?
Yes sir I do. I was there on my old toon, the one I biomassed in protest at the nex store, the gold ammo and pay to win, plus I spoke to people shooting the statue and joined in protests in every trade hub, they all said the same, they didn't want pay to win in eve. I also remember incarna being really well received then the 'greed is good' **** storm broke and the emergency csm meeting as CCP were worried that their cash cow was about to die.
It was at this time the csm convinced CCP that the rage was about avatars and that eve should be fis, because they primarily were only interested in fis development and wanted sov fixed, but that's what you get when the csm only represents null sec vested interests. In game politicians hijacked community anger to further their own ends forgetting that they represented the whole community even the ones that didn't vote for them. Dumbing down of Eve Online will result in it's destruction... |

Oxylan
QRDELESH - Mutual Admiration Society
86
|
Posted - 2013.12.07 02:04:00 -
[278] - Quote
Hi OP, Your topic in short video verision. If it bleed we can kill it. |

Captain Tardbar
Sons of Sam
772
|
Posted - 2013.12.07 02:07:00 -
[279] - Quote
Funny how they never got WiS and never fixed SOV.
Well, you'll get WiS soon enough when it comes out in Star Citizen.
But by that I mean you'll be playing Star Citizen... "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
322
|
Posted - 2013.12.07 02:10:00 -
[280] - Quote
Little Dragon Khamez wrote: It was at this time the csm convinced CCP that the rage was about avatars and that eve should be fis, because they primarily were only interested in fis development and wanted sov fixed, but that's what you get when the csm only represents null sec vested interests. In game politicians hijacked community anger to further their own ends forgetting that they represented the whole community even the ones that didn't vote for them.
Yeah, that was an impressive highjack, and shows that PvP isn't just limited to fis.
CCP had never really broached the idea of pay to win, but the nice thing about eve is they're willing to believe the worst, so a quick slippery slope fallacy and casting the leaked CCP documents in the worst possible light and people were getting ready to light bonfires under Hellmar.
In retrospect, it was the greatest con ever pulled on the EvE Community, And there are still rubes who believe it to this day.
I am the Walrus. |
|

Vardec Crom
Paxton Industries Gentlemen's Agreement
6
|
Posted - 2013.12.07 02:41:00 -
[281] - Quote
Little Dragon Khamez wrote:Kagura Nikon wrote:Baroness Vulna wrote:So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?
I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.
So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.
Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?
Concerned customer. The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied. THey leaarned a lesson. Do not expect anything incarna related soon. Not true actually, they demanded that ccp scrap the focus on micro transactions in that nex store, this anger was hijacked by a minority of fis enthusiasts some of which sat on the csm at the time who managed to convince ccp that everyone hated non fis development when clearly that is not the case. None of the above would have happened had there not been a leaked memo from CCP entitled 'GREED IS GOOD' which outlined ideas of pay to win products for sale in the nex store.
It really wasn't just the vocal minority. It was combination of extremely bad press and very troubling trends in the subscriber base, as in absolutely no post-expansion spike which is a bad, bad sign. For the amount of development resources needed to make wis and by extension micro-transactions viable, it was simply unsustainable at the projected rate of subscriber loss. |
|

ISD Ezwal
ISD Community Communications Liaisons
608

|
Posted - 2013.12.07 04:03:00 -
[282] - Quote
I have removed a lot of rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
31. Rumor mongering is prohibited.
Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Flamespar
Woof Club
944
|
Posted - 2013.12.07 05:15:00 -
[283] - Quote
Ignore the idiots afraid of change.
EVE's executive group have said they will look at avatar gameplay when they have the resources to implement it in such a way that it is fun and doesn't result in the neglect of space gameplay. I can post on a forum, therefore I represent everyone. |

Captain Tardbar
Sons of Sam
774
|
Posted - 2013.12.07 05:29:00 -
[284] - Quote
Jenn aSide wrote:Crumplecorn wrote:Captain IQ wrote:EVE is dying I can't quite communicate the feel I get from seeing posts saying this after having spent nearly a decade seeing posts saying this. Some people can't separate (in their minds) themselves from everyone else, so they think that if THEY are starting to dislike something, every one else is too, therefore EVE must be dying....when in fact, EVE is only dying for THEM. Funnily enough, in the General Discussion forum, people who can't understand the concept described above tend to have the word "Captain" in their screen names 
I see what you did there.
Its ok. One does not really believe EVE is dying. One says it is so simply for the provocation.
For all you know I might be in Null sec ratting now enjoying this glorious game.
Though I'm pretty sure somone else will have walking in stations before this game does. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

marVLs
523
|
Posted - 2013.12.07 08:52:00 -
[285] - Quote
Those presentations linked here were awesome, don't see them before but srly whole WiS idea was incredible cool with those rental pockets on stations with own customization 
Who decide to abandon this?! There was so much content, really good content throwed away for single room with looong corridor...
CCP don't be afraid of WiS, that first idea showed on those presentations were just enought to be succes, please understand that WiS don't need to be useful in every aspect, players expect from it to more more relaxing, personal space system with social environment. Players just want to hang out in bar, play minigames, furniture own space, have own busines on station like medical room, drug store, bar, casino, disco etc.
Don't try to give everything on one time. Do it in "EVE style" that means give us some core gameplay/elements, maybe even with not much content but that core would be fundation for everything later, so on start we will get opened door but in every next expansions something will be added just like now with many eve elements (graphic updates, ships rebalance, new ships, new modules etc). So with launch of WiS we will get only few areas, few furniture options but every another expansion will add someting like new minigame, smuggling element for WiS, new rooms etc. GIVE US AT LEAST THOSE FUNDATIONS (like now deployable structures are fundations for new POS system. |

Ishtanchuk Fazmarai
2680
|
Posted - 2013.12.07 09:24:00 -
[286] - Quote
Whoaa, this thread has been sanitized into obliteration... 
Anyone interested to keep discussing the matter, can go to the "official" thread: https://forums.eveonline.com/default.aspx?g=posts&m=2023393#post2023393
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
628
|
Posted - 2013.12.07 09:35:00 -
[287] - Quote
Wtf, went to bed last night with 13 pages of discussion woke up with 7... Dumbing down of Eve Online will result in it's destruction... |

Captain IQ
Innocent Traders Ltd
53
|
Posted - 2013.12.07 11:43:00 -
[288] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Crumplecorn wrote:Captain IQ wrote:EVE is dying I can't quite communicate the feel I get from seeing posts saying this after having spent nearly a decade seeing posts saying this. Some people can't separate (in their minds) themselves from everyone else, so they think that if THEY are starting to dislike something, every one else is too, therefore EVE must be dying....when in fact, EVE is only dying for THEM. Funnily enough, in the General Discussion forum, people who can't understand the concept described above tend to have the word "Captain" in their screen names  I see what you did there. Its ok. One does not really believe EVE is dying. One says it is so simply for the provocation. For all you know I might be in Null sec ratting now enjoying this glorious game. Though I'm pretty sure somone else will have walking in stations before this game does.
Dying isn't always instant fyi, yes it's been said for a long time I use to hate reading those posts too but now I'm really starting to believe it.
"Some people can't separate (in their minds) themselves from everyone else, so they think that if THEY are starting to dislike something, every one else is too, therefore EVE must be dying....when in fact, EVE is only dying for THEM."
And this is gobbledegook but if you mean I think everyone feels the same as I do then ofc I don't that would be daft but the plain fact is every time this subject comes up the discussion runs to many pages so deny it if you like but a lot of people feel strongly and hold an opposing view to you, deal with it rather than single one person out in the discussion just because you don't like the name Captain.
|

Cindy Marco
Expanse Security
138
|
Posted - 2013.12.07 12:06:00 -
[289] - Quote
I find it strange that a comment I made about CCP dropping the ball so badly on an expansion that forced them to fire 20% of their workforce so they could pay their bills was a personal attack.
Seems more like truth than a personal attack.
I guess someone can't handle the truth.  |

Anomaly One
106
|
Posted - 2013.12.07 12:17:00 -
[290] - Quote
Cindy Marco wrote:I find it strange that a comment I made about CCP dropping the ball so badly on an expansion that forced them to fire 20% of their workforce so they could pay their bills was a personal attack. Seems more like truth than a personal attack. I guess someone can't handle the truth. 
truth always is a personal attack, for the person involved! depends on how you say it..
Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E
http://www.youtube.com/watch?v=5l_ZjVyRxx4
Trust me, I'm an Anomaly. |
|

Ishtanchuk Fazmarai
2682
|
Posted - 2013.12.07 12:20:00 -
[291] - Quote
Little Dragon Khamez wrote:Wtf, went to bed last night with 13 pages of discussion woke up with 7...
I can't believe that 50% of posts were rule breaking, I know for a fact that mine were not.
And my list of reasons why WiS would be good for EVE was killed twice... fortunately I reposted it at the blue-badged thread, out of economy rather than intuition. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Felicity Love
Nighthawk Exploration
1026
|
Posted - 2013.12.07 12:25:00 -
[292] - Quote
Repeat after me... "DUST killed WIS".
Just what the world needed... yet another "shooter" for yet another console... the pure dream of EVE and WIS -- "There was never much hope. Just a fool's hope."
Proud Beta Tester for "Bumping Uglies for Dummies" |

Davon Mandra'thin
Rotten Legion Ops
270
|
Posted - 2013.12.07 12:41:00 -
[293] - Quote
It suffices to say that WiS has a great deal of support. On Reddit someone posted a fan made picture of Avatar walking around a war room photo-shopped from the dust war room images, and it received more attention in it's limited time than the pictures of the new SoE Battleship posted on the same day.
On a great many of CCPs recent facebook posts, the top comments have been people asking what happened to walking in stations. A very high proportion of posters in the forums are PvPers, null sec players, lowsec pirates, very high end traders and community site creators etc etc. But the vast vast majority of players are high sec players sat in mostly PvE and Industry corporations doing nothing particularly spectacular. You think they wouldn't want WiS? Even on the forums, PvPers etc are generally in support of the idea. Here on the forums it looks maybe 70/30 in favour of WiS, but in game I would say 90% or more would be in favour. A great many of those people never even knew it had been planned. Blissfully ignorant of the promises CCP made.
Felicity Love wrote:Repeat after me... "DUST killed WIS". There are so many people saying that CCP's idea for WiS was what killed it, and that it never would have worked etc. But frankly this is much much closer to the truth. They took on more than they could handle, so when it came time to deliver, they had nothing to show for it. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
331
|
Posted - 2013.12.07 12:51:00 -
[294] - Quote
It's nice that ISD thinks that accusing the previous CSM of misleading CCP is 'rumor mongering' despite the fact they made no bones about what they did, and have in fact been quite proud of it. It's not a 'rumor' when the people involved admit that it's true.
I am the Walrus. |

Mr Pragmatic
770
|
Posted - 2013.12.07 13:16:00 -
[295] - Quote
They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Baroness Vulna
Armada vi Vulnezia
115
|
Posted - 2013.12.07 14:14:00 -
[296] - Quote
Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all.
Thats a neat idea, i wonder if they could do that. |

Ishtanchuk Fazmarai
2682
|
Posted - 2013.12.07 14:47:00 -
[297] - Quote
Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all.
If possible, never do a voting whose result may inconvenience you...  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Rhes
GoonWaffe Goonswarm Federation
501
|
Posted - 2013.12.07 14:54:00 -
[298] - Quote
Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all.
That vote already happened when so many people cancelled their accounts over Incarna CCP had to fly in the CSM for an emergency summit.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Davon Mandra'thin
Rotten Legion Ops
272
|
Posted - 2013.12.07 14:56:00 -
[299] - Quote
Rhes wrote:Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all. That vote already happened when so many people cancelled their accounts over Incarna CCP had to fly in the CSM for an emergency summit.
We've covered this Rhes, people didn't cancel their subs because of the idea of Walking in Stations. |

Rhes
GoonWaffe Goonswarm Federation
501
|
Posted - 2013.12.07 14:57:00 -
[300] - Quote
Davon Mandra'thin wrote:Rhes wrote:Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all. That vote already happened when so many people cancelled their accounts over Incarna CCP had to fly in the CSM for an emergency summit. We've covered this Rhes, people didn't cancel their subs because of the idea of Walking in Stations.
Well, technically they cancelled because real Eve content was ignored for two years while CCP worked on WiS.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
|

Davon Mandra'thin
Rotten Legion Ops
272
|
Posted - 2013.12.07 15:00:00 -
[301] - Quote
Rhes wrote:Davon Mandra'thin wrote:Rhes wrote:Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all. That vote already happened when so many people cancelled their accounts over Incarna CCP had to fly in the CSM for an emergency summit. We've covered this Rhes, people didn't cancel their subs because of the idea of Walking in Stations. Well, technically they cancelled because real Eve content was ignored for two years while CCP worked on Dust and CARBON.
Fixed your post. |

Baroness Vulna
Armada vi Vulnezia
116
|
Posted - 2013.12.07 15:04:00 -
[302] - Quote
Davon Mandra'thin wrote:Rhes wrote:Davon Mandra'thin wrote:Rhes wrote:Mr Pragmatic wrote:They should do an official silent vote when all characters log in if they are in favor for more Wis Content. Settle this once and for all. That vote already happened when so many people cancelled their accounts over Incarna CCP had to fly in the CSM for an emergency summit. We've covered this Rhes, people didn't cancel their subs because of the idea of Walking in Stations. Well, technically they cancelled because real Eve content was ignored for two years while CCP worked on Dust and CARBON. Fixed your post.
so WiS wasnt such a waste of time after all, so if WiS is such a hot item and CCP realizes they just messed up on the delivery...why wouldn't they just do it right little by little knowing so many people want it? My guess is that the CSM told them not to, they got scared by all the backlash (after incarna but not entirely about WiS) , or they just dont know what to do right with WiS. |

Ella Foreman
Ze DoucheWaffe Black Beard's Horde
0
|
Posted - 2013.12.07 15:10:00 -
[303] - Quote
Forget about 'just' walking in stations. I'd like to see running with guns and knives in stations. Sh*tcan Dust, before it dies pitifully all on it's own, and adapt it's code for something worthwhile.
Decced station campers? Kick the door down and let 'em suck on 2 frags. 
Grrr Goons show up and the lead starts flying? No problem. Just grab your nearest 'out of podder' and let him meat shield you from the gank.
I would gladly pay for that game. |

Rhes
GoonWaffe Goonswarm Federation
501
|
Posted - 2013.12.07 15:11:00 -
[304] - Quote
Baroness Vulna wrote:so WiS wasnt such a waste of time after all, so if WiS is such a hot item and CCP realizes they just messed up on the delivery...why wouldn't they just do it right little by little knowing so many people want it? My guess is that the CSM told them not to, they got scared by all the backlash (after incarna but not entirely about WiS) , or they just dont know what to do right with WiS.
You don't have to guess about anything. Thousands of people stopped giving money to CCP right after Incarna was released.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Davon Mandra'thin
Rotten Legion Ops
273
|
Posted - 2013.12.07 15:28:00 -
[305] - Quote
Rhes wrote:Baroness Vulna wrote:so WiS wasnt such a waste of time after all, so if WiS is such a hot item and CCP realizes they just messed up on the delivery...why wouldn't they just do it right little by little knowing so many people want it? My guess is that the CSM told them not to, they got scared by all the backlash (after incarna but not entirely about WiS) , or they just dont know what to do right with WiS. You don't have to guess about anything. Thousands of people stopped giving money to CCP right after Incarna was released.
Dude, are you that dense? You have nothing. No argument. Repeating yourself over and over again just lowers people's opinion of your inelegance (my opinion of your intelligence can't possibly get any lower but others can). People didn't leave during Incarna because of Walking in Stations. I hate to labour the point, but your obviously not getting it. |

Rhes
GoonWaffe Goonswarm Federation
501
|
Posted - 2013.12.07 15:32:00 -
[306] - Quote
Davon Mandra'thin wrote:People didn't leave during Incarna because of Walking in Stations.
Sure they did. I guess you didn't play back then.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Davon Mandra'thin
Rotten Legion Ops
273
|
Posted - 2013.12.07 15:35:00 -
[307] - Quote
Rhes wrote:Davon Mandra'thin wrote:People didn't leave during Incarna because of Walking in Stations. Sure they did. I guess you didn't play back then.
You going to provide any evidence for that statement?
Also, as if it were even relevant, I've been playing since 2009. Don't let this character fool you. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
331
|
Posted - 2013.12.07 17:52:00 -
[308] - Quote
It had nothing to do with incarna, it was about Pay 2 win. Something a lot of the FiS First crowd forget is that the opposition to incarna had nothing to do with people being opposed to WiS, but rather the implications that pay 2 win was the next step.
I am the Walrus. |

Crumplecorn
Eve Cluster Explorations
536
|
Posted - 2013.12.07 17:58:00 -
[309] - Quote
Rhes wrote:Davon Mandra'thin wrote:People didn't leave during Incarna because of Walking in Stations. Sure they did. But Incarna didn't have any Walking in Stations. -»\(-¦_o)/-» [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Naydra Adni
Imperial Academy Amarr Empire
59
|
Posted - 2013.12.07 19:09:00 -
[310] - Quote
as far as wis goes I can take it or leave it. if there's enough time/resources to make it happen that would be cool though. I'm all for it being put on hold till then as well.
But it's like a Dev said in a presentation a little while back... that having a huge game, like Eve, with such a massive scale and scope only being about and focusing solely on spaceships is like having a smart phone that you only make calls on... |
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
636
|
Posted - 2013.12.07 22:27:00 -
[311] - Quote
Baroness Vulna wrote:
so WiS wasnt such a waste of time after all, so if WiS is such a hot item and CCP realizes they just messed up on the delivery...why wouldn't they just do it right little by little knowing so many people want it? My guess is that the CSM told them not to, they got scared by all the backlash (after incarna but not entirely about WiS) , or they just dont know what to do right with WiS.
This is exactly what happened plus the CSM members were largely in favour of a sov overhaul and pos fixes so like true politicians they hijacked the anger of Gold Ammo for their own end.
They shamefully forgot that they were representing the entire player base even the ones that didn't vote for them and used the backlash to convince CCP that their future vision was worthless when in fact it was worth a lot more to the games future than a DIY pos system, ship rebalancing and the as yet not attempted sov overhaul. These things only benefit existing players, the clear winners being the Null/Low crowd that will fight over the same anthill night and day just because it exists.
This is what you get when nullsec/faction-war power-blocs have the majorityl of the seats on the CSM. The game they care about involves planting flags on someone else's mountain. This is where they derive their pleasure and prestige from so no wonder WIS wasn't important to them. If a sov mechanic had been built into the captain's quarters we'd still have WIS development going on. Dumbing down of Eve Online will result in it's destruction... |

Crumplecorn
Eve Cluster Explorations
540
|
Posted - 2013.12.07 22:34:00 -
[312] - Quote
Little Dragon Khamez wrote:They shamefully forgot that they were representing the entire player base even the ones that didn't vote for them If people thought politicians should/could/would represent everyone's views, they wouldn't be put in power by popular vote. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
637
|
Posted - 2013.12.07 22:39:00 -
[313] - Quote
Crumplecorn wrote:Little Dragon Khamez wrote:They shamefully forgot that they were representing the entire player base even the ones that didn't vote for them If people thought politicians should/could/would represent everyone's views, they wouldn't be put in power by popular vote.
but you forget they were recalled to Iceland for an emergency summit in which they were specifically asked to represent the player base and vent their concerns, not the concerns of their constituents, the concerns of the whole player base.
Dumbing down of Eve Online will result in it's destruction... |

Crumplecorn
Eve Cluster Explorations
540
|
Posted - 2013.12.07 22:45:00 -
[314] - Quote
Little Dragon Khamez wrote:but you forget they were recalled to Iceland for an emergency summit in which they were specifically asked to represent the player base and vent their concerns, not the concerns of their constituents, the concerns of the whole player base. I stand reminded. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Bob Niac
Joint Espionage and Defence Industries Preatoriani
27
|
Posted - 2013.12.07 22:54:00 -
[315] - Quote
Look. Alls I want is to be able to have a Command Center. I want a map. With realtime data that me and my blokes can look at. I want to be a general. I want to see what's going on with my scouts... To see what they see. That's all. It's not hard.
Now that we have the DUST mythos, there is no fear of "omgwtf my skillpoints?!" We never leave our pods. Period. Pod is always sealed. We can jump clone to a DUST Clone and that's how we end up in Captain's Quarters.
To be honest, I would love to see a playable alpha for WoD. The thing I see is that CCP wanted a two way street for CQ and World of Darkness. This simply would not work. WoD would be a fork of the EVE code. At that point, it has nothing to do with EVE. But that does not mean code cannot be harvested from WoD. Quite the opposite.
World of Darkness is a way to pay for devs to develop WiS. It is, essentially a way to test and manufacture mechanics for EVE. It should not be "just a contractual obligation" as it stands right now. Use it as a means to an end. And take it slow. If you put good people on it, and wait, you will be surprised.
It's one of those "oh btw" moments. "Oh, by the way, that game we have been making? It's actually EVE with a coat of paint." I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

GreenSeed
767
|
Posted - 2013.12.07 23:14:00 -
[316] - Quote
people thinking the whole "summer of rage" was because of Incarna and WiS should remain quiet when people are discussing things they know nothing about... the real reason entire corps hit the unsub button was the "golden ammo" pseudo leak.
as soon as that hit locals and alliance chats everywhere, no one threatened to unsub, they just did it. and it was that lack of warning and "omg im going to unsub" threads that sent CCP into panic mode, this wasn't a bunch of 13year olds threatening to unsub if they didn't get what they wanted, this was people that already said "**** it, im out", no farewell threads, no stuff giveaways, nothing, just a corp mail saying "sorry guys, im going back to minesweeper and solitaire".
the idea of killing the sandbox and introducing Aur for Standing, Aur for better ammo, and several other things along the same lines was the end of it for a lot of people.
it wasn't Wis, it was the Aur store. mainly the fact that they were breaking the promise of "only cosmetical items".
so no, Wis was just another niche feature that 60% of eve didn't care for, but the other 40% loved. just like when they finnaly get to do the fabled SoV revamp... guess what, most people live on high, whs or low... they don't care for SoV. still, everyone agrees that its necessary and would be nice to have, dynamic Sov means more Pew Pew, more Pew Pew, more life in the sandbox.
this is eve, we are used to having features that target some obscure section of the player base, and we are fine with it because we are not wowtards, we understand that in this game its all connected. and Wis is targeted to a section of the player base that loses ships, holds sov, carebears in high and Rps a pirate in low, they are everywhere, and more of them wouldn't hurt this game in the least bit. |

Bob Niac
Joint Espionage and Defence Industries Preatoriani
27
|
Posted - 2013.12.07 23:26:00 -
[317] - Quote
GreenSeed wrote:people thinking the whole "summer of rage" was because of Incarna and WiS should remain quiet when people are discussing things they know nothing about... the real reason entire corps hit the unsub button was the "golden ammo" pseudo leak.
as soon as that hit locals and alliance chats everywhere, no one threatened to unsub, they just did it. and it was that lack of warning and "omg im going to unsub" threads that sent CCP into panic mode, this wasn't a bunch of 13year olds threatening to unsub if they didn't get what they wanted, this was people that already said "**** it, im out", no farewell threads, no stuff giveaways, nothing, just a corp mail saying "sorry guys, im going back to minesweeper and solitaire".
the idea of killing the sandbox and introducing Aur for Standing, Aur for better ammo, and several other things along the same lines was the end of it for a lot of people.
it wasn't Wis, it was the Aur store. mainly the fact that they were breaking the promise of "only cosmetical items".
so no, Wis was just another niche feature that 60% of eve didn't care for, but the other 40% loved. just like when they finnaly get to do the fabled SoV revamp... guess what, most people live on high, whs or low... they don't care for SoV. still, everyone agrees that its necessary and would be nice to have, dynamic Sov means more Pew Pew, more Pew Pew, more life in the sandbox.
this is eve, we are used to having features that target some obscure section of the player base, and we are fine with it because we are not wowtards, we understand that in this game its all connected. and Wis is targeted to a section of the player base that loses ships, holds sov, carebears in high and Rps a pirate in low, they are everywhere, and more of them wouldn't hurt this game in the least bit.
THIS. You hit the nail on the head. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |
|

ISD LackOfFaith
ISD Community Communications Liaisons
714

|
Posted - 2013.12.08 00:29:00 -
[318] - Quote
Quote:11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
Redacted some stuff according to this rule. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
|

Zol Interbottom
Theft and Taxes
183
|
Posted - 2013.12.08 04:58:00 -
[319] - Quote
I happen to be sort of pissed that they aren't developing a proper mobile app for anything
i want to update my skill training when I'm not taped to a desk please Stupid forum posts become my MS-Paint art, send me some stupid posts if you see them |

Hemi DarkStar
The Scope Gallente Federation
62
|
Posted - 2013.12.08 09:04:00 -
[320] - Quote
GreenSeed wrote:people thinking the whole "summer of rage" was because of Incarna and WiS should remain quiet when people are discussing things they know nothing about... the real reason entire corps hit the unsub button was the "golden ammo" pseudo leak.
as soon as that hit locals and alliance chats everywhere, no one threatened to unsub, they just did it. and it was that lack of warning and "omg im going to unsub" threads that sent CCP into panic mode, this wasn't a bunch of 13year olds threatening to unsub if they didn't get what they wanted, this was people that already said "**** it, im out", no farewell threads, no stuff giveaways, nothing, just a corp mail saying "sorry guys, im going back to minesweeper and solitaire".
the idea of killing the sandbox and introducing Aur for Standing, Aur for better ammo, and several other things along the same lines was the end of it for a lot of people.
it wasn't Wis, it was the Aur store. mainly the fact that they were breaking the promise of "only cosmetical items".
so no, Wis was just another niche feature that 60% of eve didn't care for, but the other 40% loved. just like when they finnaly get to do the fabled SoV revamp... guess what, most people live on high, whs or low... they don't care for SoV. still, everyone agrees that its necessary and would be nice to have, dynamic Sov means more Pew Pew, more Pew Pew, more life in the sandbox.
this is eve, we are used to having features that target some obscure section of the player base, and we are fine with it because we are not wowtards, we understand that in this game its all connected. and Wis is targeted to a section of the player base that loses ships, holds sov, carebears in high and Rps a pirate in low, they are everywhere, and more of them wouldn't hurt this game in the least bit.
^THIS! Thank you.  |
|

Scatim Helicon
GoonWaffe Goonswarm Federation
2729
|
Posted - 2013.12.08 09:54:00 -
[321] - Quote
Two years later: is there any gameplay yet?
Thought not. CCP: Not out to ruin your game, out to ruin their game. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
638
|
Posted - 2013.12.08 10:16:00 -
[322] - Quote
Zol Interbottom wrote:I happen to be sort of pissed that they aren't developing a proper mobile app for anything
i want to update my skill training when I'm not taped to a desk please
I can't pinpoint the source but I think this is in development. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
639
|
Posted - 2013.12.08 10:17:00 -
[323] - Quote
Scatim Helicon wrote:Two years later: is there any gameplay yet?
Thought not.
Obviously no on account of the fact that there's been no further development. Dumbing down of Eve Online will result in it's destruction... |

Solhild
Republic Military School Minmatar Republic
1234
|
Posted - 2013.12.08 10:41:00 -
[324] - Quote
Little Dragon Khamez wrote:WASPY69 wrote:CCP clearly said in a recent statement that EVE is, in fact a game about internet spaceships, and so therein lies the primary development focus. So don't wait up at night expecting WIS to arrive anytime soon. And on your latter question, not to promote another game, but i believe Star Citizen will have said walking in stations, or at least in your ship hangar. You can read this as : technically it's too costly to do as our devs are spread really thin making phone apps that no one wants, and working on other games leaving eve in maintenance mode until dust, valkyrie and wod are profitable. When wod is done you might get more avatar stuff but it will be reheated metro (gallante) stuff from wod with a slight graphics pass to make it look more Sci fi. Yes we're aware that Eve is the only game paying the bills but were run by venture capitalists who are unhappy with our present rate of profit and think that micro transactions and gold ammo is the way to pay the bills after listening to industry experts talk out of their arses about profitability and free to play models, despite the fact that we have ten years and a loyal community of subscribers that prove them all wrong. Also we know incarna could have been the best ever game development in history but we really skimped on the implementation because we listened to so called experts instead of our players the resulting fallout was really bad press and stinging criticism that follows us around everywhere we go. We are **** scared to go down this route again especially after sacking key people that only did what we told them to do. It was not our finest hour...
Truth here. I joined EVE in 2008 thinking I was playing the long game in a growing Sci-Fi universe. In reality, CCP have utterly messed this up. At least they are fixing the core code of EVE and it seems pretty robust. I also like the way CCP markets itself and the devs involved in the game.
Unfortunately, CCP's stagnation has contributed to me winding down accounts and pushing -úhundreds onto other Sci-Fi universe games in Kickstarter. |

Zol Interbottom
Theft and Taxes
183
|
Posted - 2013.12.08 11:07:00 -
[325] - Quote
Little Dragon Khamez wrote:Zol Interbottom wrote:I happen to be sort of pissed that they aren't developing a proper mobile app for anything
i want to update my skill training when I'm not taped to a desk please I can't pinpoint the source but I think this is in development.
I said proper because rumor has it that its going to be on the playstation portable 2 or something stupid Stupid forum posts become my MS-Paint art, send me some stupid posts if you see them |

Vaerah Vahrokha
Vahrokh Consulting
4777
|
Posted - 2013.12.08 11:26:00 -
[326] - Quote
Little Dragon Khamez wrote:Quote:
The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
Not true actually, they demanded that ccp scrap the focus on micro transactions in that nex store, this anger was hijacked by a minority of fis enthusiasts some of which sat on the csm at the time who managed to convince ccp that everyone hated non fis development when clearly that is not the case. None of the above would have happened had there not been a leaked memo from CCP entitled 'GREED IS GOOD' which outlined ideas of pay to win products for sale in the nex store.
This is the truth, the rest is revisionism (some times caressed by Tippia as well).
Nobody except the usual powerblocs prima donnas and their feet lickers was against WiS.
We (I organized a part of it) revolted because of factors that led to the WiS fiasco but also to a ton of other fiascos at that time: lack of quality, of morality, disgusting greed both shown in our face and in internal documents and even on 3rd party freeware developers.
These and these were the threads circulating at the time. Some will recognize in those threads posters, the players who would brew up the Big Revolt. I.e. Miilla.
All that discontent got awesomely summed up by a true Disgruntled Playerbase Manifesto for that era: Alter bad new company direction, STOP rushing stuff out made by one of the few posters worth undying respect: Akita T.
That was a whole Dark CCP Age, WiS came up so bad because it was half assed like the rest of the garbage (i.e. Dominion and then PI) they made at that time. WiS fiasco is due to CCP overpromising and vastly underdelivering, not because of players opposition.
Sure, some player organizations and their lacch+¬s were well interested into immediately putting blame and shame on WiS (and later, on Incursions, guess why?) but they are just hollow liars talking their interest.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ishtanchuk Fazmarai
2692
|
Posted - 2013.12.08 11:43:00 -
[327] - Quote
Vaerah Vahrokha wrote:Little Dragon Khamez wrote:Quote:
The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
Not true actually, they demanded that ccp scrap the focus on micro transactions in that nex store, this anger was hijacked by a minority of fis enthusiasts some of which sat on the csm at the time who managed to convince ccp that everyone hated non fis development when clearly that is not the case. None of the above would have happened had there not been a leaked memo from CCP entitled 'GREED IS GOOD' which outlined ideas of pay to win products for sale in the nex store. This is the truth, the rest is revisionism (some times caressed by Tippia as well). Nobody except the usual powerblocs prima donnas and their feet lickers was against WiS. We (I organized a part of it) revolted because of factors that led to the WiS fiasco but also to a ton of other fiascos at that time: lack of quality, of morality, disgusting greed both shown in our face and in internal documents and even on 3rd party freeware developers. These and these were the threads circulating at the time. Some will recognize in those threads posters, the players who would brew up the Big Revolt. I.e. Miilla. All that discontent got awesomely summed up by a true Disgruntled Playerbase Manifesto for that era: Alter bad new company direction, STOP rushing stuff out made by one of the few posters worth undying respect: Akita T. That was a whole Dark CCP Age, WiS came up so bad because it was half assed like the rest of the garbage (i.e. Dominion and then PI) they made at that time. WiS fiasco is due to CCP overpromising and vastly underdelivering, not because of players opposition. Sure, some player organizations and their lacch+¬s were well interested into immediately putting blame and shame on WiS (and later, on Incursions, guess why?) but they are just hollow liars talking their interest.
It is often overlooked that Incarna happened the next year to 2010's Summer of Rage; it wasn't an isolate incident, but the peak of a massive wave of discontent that had nothing to do with Ambulation/WiS but with CCP's malpractices.
I don't have memories of that as back then I was not active at the forums and actually was on my way to leaving the game, but eventually stayed because of WiS coming in 2011. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Davon Mandra'thin
Rotten Legion Ops
284
|
Posted - 2013.12.08 11:49:00 -
[328] - Quote
Vaerah Vahrokha wrote:This is the truth, the rest is revisionism (some times caressed by Tippia as well). Nobody except the usual powerblocs prima donnas and their feet lickers was against WiS. We (I organized a part of it) revolted because of factors that led to the WiS fiasco but also to a ton of other fiascos at that time: lack of quality, of morality, disgusting greed both shown in our face and in internal documents and even on 3rd party freeware developers. These and these were the threads circulating at the time. Some will recognize in those threads posters, the players who would brew up the Big Revolt. I.e. Miilla. All that discontent got awesomely summed up by a true Disgruntled Playerbase Manifesto for that era: Alter bad new company direction, STOP rushing stuff out made by one of the few posters worth undying respect: Akita T. That was a whole Dark CCP Age, WiS came up so bad because it was half assed like the rest of the garbage (i.e. Dominion and then PI) they made at that time. WiS fiasco is due to CCP overpromising and vastly underdelivering, not because of players opposition. Sure, some player organizations and their lacch+¬s were well interested into immediately putting blame and shame on WiS (and later, on Incursions, guess why?) but they are just hollow liars talking their interest. Well said, with references and everything. One like just for an especially high quality post. Wish I could give you a second like for the content as well. |

Ramona McCandless
Red Federation RvB - RED Federation
1302
|
Posted - 2013.12.08 11:50:00 -
[329] - Quote
Some of us CANT walk anymore. So WiS is useless. Remember that next time you demand it :'(
Help the aged, One time they were just like you, Drinking, smoking cigs and sniffing glue. Help the aged, Don't just put them in a home, Can't have much fun when they're all on their own. Give a hand, if you can, Try and help them to unwind. Give them hope and give them comfort 'cause they're running out of time.
In the meantime we try. Try to forget that nothing lasts forever. No big deal so give us all a feel. Funny how it all falls away. When did you first realize? It's time you took an older lover baby. Teach you stuff although he's looking rough. Funny how it all falls away.
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Kinvaryn
Deep Space Exploration and Industrial
0
|
Posted - 2013.12.08 13:30:00 -
[330] - Quote
I've only made it to page 6, and will probably ammend this post as i work may way around this thread.
I will state that in the years since 2007, my initial excursion into the universe of Eve Online, my biggest desire has been the immersion that WIS was promised to provide. I have little interest in hanging out in bars, but much more in the corporate interactivity aspect that such an environment provides. Being able to plot supply routes on a shared map, discuss points and tactics and display them - again, on a shared interface, in 3D - is an invaluable tool that would greatly deepen the gameplay value of Eve.
I'm looking forward to continued development on the CQ model, both in content/utility expansion as well as visual fluff. If WIS could lead to more content in the game, even (or especially) in the case of expanded gameplay beyond spaceships, Eve's value would increase immeasurably. I got lucky with the Boot.ini situation, i rarely turned the computer off at the time... Hell, I rarely logged off Eve! The CQ situation didn't bother me too much, I was able to run 4 accounts on high settings in the quarters without too much issue, I later scaled back the alts on settings and ran only my primary character on high. It ran smoother, I was not dissapointed in the performance of the expansion. I was however, dissapointed in the content delivered. At first it was amazing, I redesigned my characters and rather enjoyed the result. Then I stepped into the CQ and within moments ran out of things to do.
From a design and idea standpoint, there is a tremendous amount of content that could be added to greatly improve both the new and veteran player experiences from the CQ/WIS standpoint. Such opportunity should not be passed over.
From a technical standpoint, I know what's involved. I've designed and built virtual things for years, both the coding and graphical content. I still believe it's something that can be done, especially with the talent that CCP employees display with each new release of content.
I've noticed a trend among the naysayers, that extends far beyond Eve players specifically. They're the typical type that shoots down an idea soley for the reason that it doesn't support their game play style. A sandbox universe caters to many types of gameplay, Eve is not strictly about nullsec blocs, or even pvp. There is a massive world outside of those things, Eve is a content rich universe with nearly unlimited potential. Dedicating a group to developing that potential is absolutely what I think CCP should be doing, and seems to be a major drive in the content they're releasing as is.
CCP knows now, and will not forget that reducing content while attempting to milk more money is not a good plan. But that was one hickup in a stream of successful release, from a company that consistantly pays attention and delivers what we're after. Don't forget that point. |
|

Ramona McCandless
Red Federation RvB - RED Federation
1311
|
Posted - 2013.12.08 13:34:00 -
[331] - Quote
Kinvaryn wrote:
From a design and idea standpoint, there is a tremendous amount of content that could be added to greatly improve both the new and veteran player experiences from the CQ/WIS standpoint. Such opportunity should not be passed over.
Like what though?
No one has given up one decent suggestion about what would actually be added in terms of real content by WiS
Im not having a go, Im seriously asking...
Beyond turning the station buttons into places you had to spend time walking to, what extra content would WiS allow? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Hemi DarkStar
The Scope Gallente Federation
63
|
Posted - 2013.12.08 13:49:00 -
[332] - Quote
Ramona McCandless wrote:Kinvaryn wrote:
From a design and idea standpoint, there is a tremendous amount of content that could be added to greatly improve both the new and veteran player experiences from the CQ/WIS standpoint. Such opportunity should not be passed over.
Like what though? No one has given up one decent suggestion about what would actually be added in terms of real content by WiS Im not having a go, Im seriously asking... Beyond turning the station buttons into places you had to spend time walking to, what extra content would WiS allow?
Go ahead, give us your ideas for WiS. That, or leave this discussion to people that actually love the idea of WiS.
You can ask others to come up with ideas all day, and you will prob bash those ideas too. (that seems to be your approach anyway...) Not very constructive if you ask me... |

Dracvlad
Taishi Combine Pirate Nation.
194
|
Posted - 2013.12.08 13:51:00 -
[333] - Quote
GreenSeed wrote:people thinking the whole "summer of rage" was because of Incarna and WiS should remain quiet when people are discussing things they know nothing about... the real reason entire corps hit the unsub button was the "golden ammo" pseudo leak.
as soon as that hit locals and alliance chats everywhere, no one threatened to unsub, they just did it. and it was that lack of warning and "omg im going to unsub" threads that sent CCP into panic mode, this wasn't a bunch of 13year olds threatening to unsub if they didn't get what they wanted, this was people that already said "**** it, im out", no farewell threads, no stuff giveaways, nothing, just a corp mail saying "sorry guys, im going back to minesweeper and solitaire".
the idea of killing the sandbox and introducing Aur for Standing, Aur for better ammo, and several other things along the same lines was the end of it for a lot of people.
it wasn't Wis, it was the Aur store. mainly the fact that they were breaking the promise of "only cosmetical items".
so no, Wis was just another niche feature that 60% of eve didn't care for, but the other 40% loved. just like when they finnaly get to do the fabled SoV revamp... guess what, most people live on high, whs or low... they don't care for SoV. still, everyone agrees that its necessary and would be nice to have, dynamic Sov means more Pew Pew, more Pew Pew, more life in the sandbox.
this is eve, we are used to having features that target some obscure section of the player base, and we are fine with it because we are not wowtards, we understand that in this game its all connected. and Wis is targeted to a section of the player base that loses ships, holds sov, carebears in high and Rps a pirate in low, they are everywhere, and more of them wouldn't hurt this game in the least bit.
This thank you! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
339
|
Posted - 2013.12.08 14:01:00 -
[334] - Quote
Ramona McCandless wrote: Beyond turning the station buttons into places you had to spend time walking to, what extra content would WiS allow?
Depends on how you define real content. *shuffles a deck of cards* One thing I know I would like, having run more than one corp, is a corp office where members can have some 'face time, and maybe play poker while we sit around and bullshit in chat.
Maybe chess for those with a more cerebral bent,.
In station stores might allow you to have discounts for alliance members, or some such thing beyond what the market currently allows.
I am the Walrus. |

Stitcher
Alexylva Paradox
2580
|
Posted - 2013.12.08 14:03:00 -
[335] - Quote
Rhes wrote:Davon Mandra'thin wrote:People didn't leave during Incarna because of Walking in Stations. Sure they did.
They didn't, but even if they had my attitude would be much the same as it is now: "And nothing of value was lost".
Seriously, a handful of drama queens quitting because they'd wildly misinterpreted what was happening and/or because they dislike change doesn't trouble me in the slightest.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ramona McCandless
Red Federation RvB - RED Federation
1315
|
Posted - 2013.12.08 14:08:00 -
[336] - Quote
Hemi DarkStar wrote:
Go ahead, give us your ideas for WiS. That, or leave this discussion to people that actually love the idea of WiS.
You can ask others to come up with ideas all day, and you will prob bash those ideas too. (that seems to be your approach anyway...) Not very constructive if you ask me...
O.o
Wat the heck are you on about?
Im asking for one single reason that WiS equates more content
No one has even made a single suggestion about what it would allow that is currently not available
So I cant have bashed any ideas already, because there havent been any.
Also, I wasnt aware that only people who were in support of the topic for discussion were allowed to discuss it?
Because thats not a discussion, bud High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Kinvaryn
Deep Space Exploration and Industrial
1
|
Posted - 2013.12.08 14:15:00 -
[337] - Quote
Ramona McCandless wrote:Kinvaryn wrote:
From a design and idea standpoint, there is a tremendous amount of content that could be added to greatly improve both the new and veteran player experiences from the CQ/WIS standpoint. Such opportunity should not be passed over.
Like what though? No one has given up one decent suggestion about what would actually be added in terms of real content by WiS Im not having a go, Im seriously asking... Beyond turning the station buttons into places you had to spend time walking to, what extra content would WiS allow?
First paragraph of my post had a glimpse of at least some potential use:
Quote: I have little interest in hanging out in bars, but much more in the corporate interactivity aspect that such an environment provides. Being able to plot supply routes on a shared map, discuss points and tactics and display them - again, on a shared interface, in 3D - is an invaluable tool that would greatly deepen the gameplay value of Eve.
That's one idea. One of many. Things that come to mind are numerous, thinking them out for the sake of a post takes more time, though.
One thing that shouldn't be too hard to move over is the command room intro pre-dust match that the mercs stand around idly in. They really can't use it like we could in eve. That area would make for a great display of 3d solar and galaxy maps, editable fitting window where corp fittings can be adjusted and displayed.
Do not limit your ideas, expand upon them. Creativity is the root of innovation.
|

Ramona McCandless
Red Federation RvB - RED Federation
1315
|
Posted - 2013.12.08 14:19:00 -
[338] - Quote
Kinvaryn wrote:First paragraph of my post had a glimpse of at least some potential use: Quote: I have little interest in hanging out in bars, but much more in the corporate interactivity aspect that such an environment provides. Being able to plot supply routes on a shared map, discuss points and tactics and display them - again, on a shared interface, in 3D - is an invaluable tool that would greatly deepen the gameplay value of Eve. That's one idea. One of many. Things that come to mind are numerous, thinking them out for the sake of a post takes more time, though. One thing that shouldn't be too hard to move over is the command room intro pre-dust match that the mercs stand around idly in. They really can't use it like we could in eve. That area would make for a great display of 3d solar and galaxy maps, editable fitting window where corp fittings can be adjusted and displayed. Do not limit your ideas, expand upon them. Creativity is the root of innovation.
I do like this idea, but I would like to assume that it would be an option to do it without WiS too, for those of us that find it diffiuclt to find the processing time on limited systems to load the WiS graphics for a facility that you can do as a screen? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Logan Revelore
Minimal Solutions Aurora Irae
6
|
Posted - 2013.12.08 14:20:00 -
[339] - Quote
My input to all of this Walking in Stations is the following:
I believe it's a good idea. I can understand why it has been put on hold, since it's almost like developing an entire new game along side EVE.
With Dust available, and with future plans for more integration of Dust into EVE, I believe this would be a good time to give WiS a serious consideration once more. It seems almost like a perfect way to get some more integration by allowing both EVE and Dust players to roam in stations, meeting each others face-to-face.
Once the scaling issues of EVE vs. Dust economies have been solved, then WiS may just be a perfect way for Dust mercenaries to get sponsors via. wealthy EVE players and EVE corporations. This approach would also add a further level of metagame mechanics to WiS instead of it just ending up as a glorified chat channel.
For the developers: My suggestion is just to start with a generic indoor environment for each faction, so each station of Caldari would look the same inside, bit boring I know, but it's a way to get started, cosmetic differentiation could come later.
Then it's simply a matter of expanding the Captain's Quarter module to a station-wide environment. But remember to optimize the engine, since I seem to remember it running quite heavy on the GPU.
Naturally let people decide for themselves if they wish to leave their ship and enter the station once they've docked their ship. Don't force it on people :)
Think this was most of my feedback on this for now.
Cheers.
|

Stitcher
Alexylva Paradox
2580
|
Posted - 2013.12.08 14:39:00 -
[340] - Quote
Ramona McCandless wrote: Like what though?
No one has given up one decent suggestion about what would actually be added in terms of real content by WiS
Im not having a go, Im seriously asking...
Beyond turning the station buttons into places you had to spend time walking to, what extra content would WiS allow?
The key is to stop thinking of stations as just the docking interface and service buttons. Instead, imagine that when you walk through that door, you have effectively undocked, but into a different kind of space, with your avatar as a different kind of spaceship.
So objecting that WiS forces you to walk to a button that's just there in your NEOCOM anyway kind of misses the point of what's being proposed. I'm suggesting that new stuff should be added that's NOT already present in the station services - there should be new places for you to go, new resources for you to acquire and new ways for you to interact with other players, exactly as if you had undocked in a spaceship.
In space, I have to (for example) fly to a system, scan down a thing, warp to that thing, shoot the rats, hack the container, carry what I earn from hacking back to a station/POS/market hub and then either sell it, or manufacture then sell it. All while dodging or competing with other players.
What I'm proposing is something similar for WiS - I have to (for example) walk to a deck on the station, locate an unsecure data relay in the station's maintenance shafts, hack past a corporate firewall, upload my profile as a megacorporate executive with access to be there, walk into the office, steal the information and escape without being caught, then either sell or manufacture-then-sell the resources thus earned, all while dodging or competing with other players.
I think there should be combat, based around soft clones - dying on a station should come with a SERIOUS case of lost SP if you're not careful to keep your soft backup up-to-date. It should revolve around cover, and missing a lot - capsuleers aren't that tough, so getting shot should HURT. Highsec stations should be harder to smuggle stuff into, but safer from being betrayed and shot up. Lowsec stations should be much easier destinations for the contraband, but the meetings where you trade your smuggled wares for ISK should be tense affairs, with both parties having drones and escape plans for if things go badly wrong.
Stuff like that. There are all kinds of gameplay options for WiS provided we let go of the idea that you should be able to do everything in a station from the comfort and safety of home. If you want to go "off the grid" for a bit.
The funny thing is that the way I envision WiS working is very much in keeping with the current narrative arc of leaving the empires behind. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Ramona McCandless
Red Federation RvB - RED Federation
1315
|
Posted - 2013.12.08 14:45:00 -
[341] - Quote
Stitcher wrote:
The key is to stop thinking of stations as just the docking interface and service buttons. Instead, imagine that when you walk through that door, you have effectively undocked, but into a different kind of space, with your avatar as a different kind of spaceship.
So objecting that WiS forces you to walk to a button that's just there in your NEOCOM anyway kind of misses the point of what's being proposed. I'm suggesting that new stuff should be added that's NOT already present in the station services - there should be new places for you to go, new resources for you to acquire and new ways for you to interact with other players, exactly as if you had undocked in a spaceship....
What I'm proposing is something similar for WiS - I have to (for example) walk to a deck on the station, locate an unsecure data relay in the station's maintenance shafts, hack past a corporate firewall, upload my profile as a megacorporate executive with access to be there, walk into the office, steal the information and escape without being caught, then either sell or manufacture-then-sell the resources thus earned, all while dodging or competing with other players.
I think there should be combat, based around soft clones - dying on a station should come with a SERIOUS case of lost SP if you're not careful to keep your soft backup up-to-date. It should revolve around cover, and missing a lot - capsuleers aren't that tough, so getting shot should HURT. Highsec stations should be harder to smuggle stuff into, but safer from being betrayed and shot up. Lowsec stations should be much easier destinations for the contraband, but the meetings where you trade your smuggled wares for ISK should be tense affairs, with both parties having drones and escape plans for if things go badly wrong.
Stuff like that. There are all kinds of gameplay options for WiS provided we let go of the idea that you should be able to do everything in a station from the comfort and safety of home. If you want to go "off the grid" for a bit.
The funny thing is that the way I envision WiS working is very much in keeping with the current narrative arc of leaving the empires behind.
I want to make it clear Im NOT against the idea of WiS (which some people have assumed, not really suggesting you did) , I just wanted to know what people thought they would be getting out of it.
The ideas above are exactly the sort of thing that should be possible.
Should the Captain's Quarters be "safe"? Or should you be able to train skills that would allow you, in the appropriate low security stations, allow you to hack the door and storm in with your "man-blob" and riddle his clone with munitions as he stands there in his pants? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Duran Veldspur
Rebel Empire
4
|
Posted - 2013.12.08 14:52:00 -
[342] - Quote
Ramona McCandless wrote:Hemi DarkStar wrote:
Go ahead, give us your ideas for WiS. That, or leave this discussion to people that actually love the idea of WiS.
You can ask others to come up with ideas all day, and you will prob bash those ideas too. (that seems to be your approach anyway...) Not very constructive if you ask me...
O.o Wat the heck are you on about? Im asking for one single reason that WiS equates more content No one has even made a single suggestion about what it would allow that is currently not available So I cant have bashed any ideas already, because there havent been any. Also, I wasnt aware that only people who were in support of the topic for discussion were allowed to discuss it? Because thats not a discussion, bud
from what i have read there are plenty of suggestions for content WIS would provide on this thread, you just choose not to care or accept it in your narrow minded vision. quit trolling dude |

Ramona McCandless
Red Federation RvB - RED Federation
1315
|
Posted - 2013.12.08 14:54:00 -
[343] - Quote
Duran Veldspur wrote: from what i have read there are plenty of suggestions for content WIS would provide on this thread, you just choose not to care or accept it in your narrow minded vision. quit trolling dude
Your inability to read what I write has no bearing on what you seem to believe is my opinion on anything
Sorry if my opinion differs from yours but
like
suck up it, sunshine High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Ambassador Crane
Hellhound Productions
13
|
Posted - 2013.12.08 15:21:00 -
[344] - Quote
Ramona McCandless wrote: Should the Captain's Quarters be "safe"? Or should you be able to train skills that would allow you, in the appropriate low security stations, allow you to hack the door and storm in with your "man-blob" and riddle his clone with munitions as he stands there in his pants?
Yes, CQ should be "safe" for a few simple reasons.
Allow the CQ to be unsafe and that would pretty much leave you absolutely NO safe locations in Eve. While I'm all about Eve being a harsh world, it's still a game where people need to have some place they can go and be safe without logging off. Otherwise you'll lose more potential accounts than you'll gain. Also, not giving any place for people to be safe will give access to griefing on a whole new level. We all know there will be people that will just camp someone's clone spawn location and kill them all the way back to 0 SP.
|

BLACK-STAR
527
|
Posted - 2013.12.08 15:53:00 -
[345] - Quote
I could imagine the loading screens would be horribly-long walking around in a map the size of ~64 CQ's with hundreds of people walking around, take the trade hubs for example or alliance stations.
I'll just throw ideas out that have probably been mentioned. Vaguely described..
Stations
- Lobby with elevators to areas and customized areas to reduce loading all rooms and ppl. Preset offices are there like Concord, Medical, Bounty etc. Add a Lotto booth.
- Allow ppl in CQ to jump to any area in the station through the elevators.'
- Areas of the station can be password protected or privatized to corp/alliance/contacts only.
- Offices/Rooms can be installed:
- Corp Offices, with charts and reports, sovereignty and militia info.
- NPC Offices, make your own agents with their own abusive personalities, needs, payouts, upgrade their CV's etc. Get noobs to run some missions from your agent and maybe hint them to join your corp as a recruiting mechanism. ?
- Custom Rooms:
slots players must rent and can expire or be evicted. Different tiers and types of rooms to accommodate player gatherings:
- War Rooms, loaded with features. e.g. star map display with presets/campaigns loaded by the corp/alliance.
- Event Rooms, social gathering rooms of different tiers to accommodate different amounts of players, items, abilities etc. Such as bars, gambling games and mini games. People could probably use these as club rooms or hording frozen corpses.
- Shops, players can sell what they want. Reliable tradesman would have kept their rent up and eventually build a customer base he trades/sells -- even this can apply for a corp trying to sell things at a large scale. Shops (and public Event Rooms) can have public feedback on their information tabs and erasable after closed for a duration of time.
I think mostly roll players would use it but I think the War Room would be cool to realtime plan an op with your fleet, friends, militia, whatever group. Making your own station and getting the right people creating feasible content inside of it to generate income/traffic (or gamble it in the bar/mini games) is probably the only interest people and new comers would have in it. You're still going to have players that will never leave a Hangar and able to buy through the shop in the neocom.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
2729
|
Posted - 2013.12.08 16:18:00 -
[346] - Quote
When you say "People weren't mad about Incarna, they were mad about microtransactions" you chose to overlook the fact that the only reason Incarna was developed in the first place was as an environment to show off your microtransactions.
CCP sold you a bucket of empty promises and hype about immersion and social environments and corp offices to mask the reality that all they were providing were catwalks for you to parade around in your monocles and space shoes after paying for the same game twice, and they were so locked into that goal that they released the NeX Store and Captain's Quarters even when every other promise made for Incarna had fallen by the wayside. Amazingly, some of you are so easily fooled that you're still buying into that hype today, long after the charade has collapsed in flames and what work has been done on WiS since then is the gameplay concepts that should have been in development back in 2006. CCP: Not out to ruin your game, out to ruin their game. |

Davon Mandra'thin
Rotten Legion Ops
285
|
Posted - 2013.12.08 16:23:00 -
[347] - Quote
When it comes to ideas for Walking in Stations CCP have already had the best ones as far as I can see. By the best, I mean the best, easy, viable ideas. Because although I would love to dock in a Titan, and run around disabling it's systems I can't see that happening for a very long time.
The two ideas from CCP that I know of are; - The Exploration Prototype and - Corporate Quarters
The exploration prototype is about not being safe. Which is, as far as I am concerned, really important. If any Avatar content is just a safe carebear haven you will get a lot of hate from other players, and rightly so.
The Corporate Quarters weren't talked about publicly, but in a couple of UI design videos they released the UI for it is very evident. I imagine the Corporate Quarters would be much the same as your offices. You buy and rent one in a station, and then a certain number of people can use it at one time. I think they example on the UI video was something like 32. Inside the Corporate Quarters there was a Slay Table (like a RISK style game but with mechs and tanks), also shown in the UI design video. Corps would be able to tax the winnings that were bet on the slay games.
All the above on corporate quarters can be found in this UI design video.
There are loads of good ideas out there. Frankly I think those two complement each other perfectly. One area that really isn't safe and adds new resources and dangers into the Eve universe, and one that adds corporate social environments with economic and corporate implications.
Scatim Helicon wrote:When you say "People weren't mad about Incarna, they were mad about microtransactions" you chose to overlook the fact that the only reason Incarna was developed in the first place was as an environment to show off your microtransactions.
As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use. In 2006 people would have laughed at you for talking about selling in game items for real money. So they couldn't have proposed WiS just for the purpose of selling us micro-transaction. Think before you post man. |

Ramona McCandless
Red Federation RvB - RED Federation
1317
|
Posted - 2013.12.08 16:30:00 -
[348] - Quote
Davon Mandra'thin wrote: As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use..
in EvE
Davon Mandra'thin wrote: In 2006 people would have laughed at you for talking about selling in game items for real money.
In EvE
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Lors Dornick
Kallisti Industries Solar Assault Fleet
806
|
Posted - 2013.12.08 16:32:00 -
[349] - Quote
BLACK-STAR wrote:Stations- Lobby with elevators to areas and customized areas to reduce loading all rooms and ppl. Preset offices are there like Concord, Medical, Bounty etc. Add a Lotto booth.
- Allow ppl in CQ to jump to any area in the station through the elevators.'
- Areas of the station can be password protected or privatized to corp/alliance/contacts only.
- Offices/Rooms can be installed:
- Corp Offices, with charts and reports, sovereignty and militia info.
- NPC Offices, make your own agents with their own abusive personalities, needs, payouts, upgrade their CV's etc. Get noobs to run some missions from your agent and maybe hint them to join your corp as a recruiting mechanism. ?
- Custom Rooms:
slots players must rent and can expire or be evicted. Different tiers and types of rooms to accommodate player gatherings:
- War Rooms, loaded with features. e.g. star map display with presets/campaigns loaded by the corp/alliance.
- Event Rooms, social gathering rooms of different tiers to accommodate different amounts of players, items, abilities etc. Such as bars, gambling games and mini games. People could probably use these as club rooms or hording frozen corpses.
- Shops, players can sell what they want. Reliable tradesman would have kept their rent up and eventually build a customer base he trades/sells -- even this can apply for a corp trying to sell things at a large scale. Shops (and public Event Rooms) can have public feedback on their information tabs and erasable after closed for a duration of time.
I think mostly roll players would use it but I think the War Room would be cool to realtime plan an op with your fleet, friends, militia, whatever group. Making your own station and getting the right people creating feasible content inside of it to generate income/traffic (or gamble it in the bar/mini games) is probably the only interest people and new comers would have in it. You're still going to have players that will never leave a Hangar and able to buy through the shop in the neocom. While I actually support all of your ideas, I have to raise a slight argument.
If you considered all of the above implemented as a stand alone game, as "EvE - Life in Stations" or such.
I don't think you'd find enough supporters.
Partly because a solid chunk of current EvE players would scream "WHERE'S THE SPACESHIPS!" but also because players who really want what's was described can find that in several other games.
Could any of the above be added without considerable amount of resources invested, fine, but I don't that's possible.
Since I am of the opinion that the current state of 'Avatar' engine in EvE is nowhere near able to provide the above it has to be considered almost as a new game.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Davon Mandra'thin
Rotten Legion Ops
288
|
Posted - 2013.12.08 16:40:00 -
[350] - Quote
Ramona McCandless wrote:Davon Mandra'thin wrote: As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use..
Anywhere.Davon Mandra'thin wrote: In 2006 people would have laughed at you for talking about selling in game items for real money. Anywhere. Find me a popular game from 2006 that used a heavy micro-transactions model and I might take your post there seriously. Also, I fixed your post. |
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Luca Lure
Obertura
16
|
Posted - 2013.12.08 16:42:00 -
[351] - Quote
Starbuck05 wrote:I don't get what the big deal about this whole wis thing is... If u want such gameplay grab GTA5 or something and hf ! Eve is about space and space ships if u add WiS then no one will be out in space anymore..we'll all be at the station's bar looking at female avatars asses all day long...
The fact that you don't get it, means.... that you don't get it. Well, you don't have to get it. If enough EVE players get it, CCP should make it possible. And it's not that hard. Just let people walk around. The whole graphical engine is there already. No dev needed. Just some design work. People can then walk through the station. No more action is needed. No more options or features. Just let them walk there. Maybe design a bar and tie in a chat window. Should be a good start.
|

Ramona McCandless
Red Federation RvB - RED Federation
1317
|
Posted - 2013.12.08 16:45:00 -
[352] - Quote
Davon Mandra'thin wrote:Ramona McCandless wrote:Davon Mandra'thin wrote: As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use..
In EvE.Davon Mandra'thin wrote: In 2006 people would have laughed at you for talking about selling in game items for real money. In EvE. Find me a popular game from 2006 that used a heavy micro-transactions model and I might take your post there seriously. .
What relevance do either of those two aspects(not mentioned in your original inaccurate statement) have to do with whether they existed or not?
And dont edit my reply to fit with your view
AND I cant say care if you take my post seriously
Thats also not anything to do with your statement not being accurate High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Davon Mandra'thin
Rotten Legion Ops
298
|
Posted - 2013.12.08 17:02:00 -
[353] - Quote
Ramona McCandless wrote: What relevance do either of those two aspects(not mentioned in your original inaccurate statement) have to do with whether they existed or not?
And dont edit my reply to fit with your view
AND I cant say care if you take my post seriously
Thats also not anything to do with your statement not being accurate
The point was that the person I had originally quoted had implied that the summer of rage was because of Walking in Stations because CCP only invented it to introduce micro-transactions, even though at the time they announced it micro-transactions were not in use anywhere. That was the point. You said that it was only in Eve that micro-transactions weren't being used, and then I asked you to prove it. Which you ignored by the way. The same way as you ignored all the ideas for content in Avatar form every time you've asked whether anyone has put anything valid forward. If your going to try to make arguments and then ignore people's responses you might as well not be posting.
//Edited for correctness. |

Ramona McCandless
Red Federation RvB - RED Federation
1317
|
Posted - 2013.12.08 17:05:00 -
[354] - Quote
Davon Mandra'thin wrote: you ignored all the ideas for content in Avatar form every time you've asked whether anyone has put anything valid forward. If your going to try to make arguments and then ignore people's responses you might as well not be posting.
You can scroll up and see that not only have I engaged the people who offered ideas, I even explained my position of being in favour of WiS if practical uses were going to be forthcoming, which many of the suggestions were.
So how about you actually read posts before you comment on them
Or are you just here to give me a hard time, eh? High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Davon Mandra'thin
Rotten Legion Ops
298
|
Posted - 2013.12.08 17:07:00 -
[355] - Quote
Ramona McCandless wrote:Davon Mandra'thin wrote: you ignored all the ideas for content in Avatar form every time you've asked whether anyone has put anything valid forward. If your going to try to make arguments and then ignore people's responses you might as well not be posting. You can scroll up and see that not only have I engaged the people who offered ideas, I even explained my position of being in favour of WiS if practical uses were going to be forthcoming, which many of the suggestions were. So how about you actually read posts before you comment on them Or are you just here to give me a hard time, eh?
I'm going to give you a hard time. Yes, you responded that time. But you had done it previously and ignored people and then asked the same question again. Also, you did it again. You dodged the point. I'll just leave it there. Your a hell of a lot better of a poster than a fair few people in here, but if your going to give me a hard time (a la "In Eve") when you haven't read my post properly, then I am going to give you a hard time for that. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
644
|
Posted - 2013.12.08 17:10:00 -
[356] - Quote
Ramona McCandless wrote:Kinvaryn wrote:
From a design and idea standpoint, there is a tremendous amount of content that could be added to greatly improve both the new and veteran player experiences from the CQ/WIS standpoint. Such opportunity should not be passed over.
Like what though? No one has given up one decent suggestion about what would actually be added in terms of real content by WiS Im not having a go, Im seriously asking... Beyond turning the station buttons into places you had to spend time walking to, what extra content would WiS allow?
It doesn't matter what ideas anyone comes up with they will always be shot down with a 'you can add that functionality to the neo com' type of comment. The incarna trailer did hint at things being done off line where's no network to register things so that would be social interaction and verbal agreements. Yes that can be done on TeamSpeak or mumble etc, but I don't subscribe every single month to play 'TeamSpeak' in space I play Eve Online. That's what I want FIS with meaningful Avatar interaction for when the ships are grounded. Dumbing down of Eve Online will result in it's destruction... |

Ramona McCandless
Red Federation RvB - RED Federation
1318
|
Posted - 2013.12.08 17:11:00 -
[357] - Quote
Davon Mandra'thin wrote:
I'm going to give you a hard time. Yes, you responded that time. But you had done it previously and ignored people and then asked the same question again. Also, you did it again. You dodged the point. I'll just leave it there. Your a hell of a lot better of a poster than a fair few people in here, but if your going to give me a hard time (a la "In Eve") when you haven't read my post properly, then I am going to give you a hard time for that.
Im sorry but if you dont do your research properly you are going to be called out.
I do appreciate your kind words
And I do appreciate that if you feel I deserve to be challenged on my posts then by all means do so
But I do challenge back
And Im afraid in this instance (in regards to micro transactions AND who and how many times I have asked and conversed with people regarding WiS) you are wrong
And if by not answering you mean not evoking the "not-named game", then I dont know what else to say on the matter High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Davon Mandra'thin
Rotten Legion Ops
298
|
Posted - 2013.12.08 17:15:00 -
[358] - Quote
Ramona McCandless wrote: And if by not answering you mean not evoking the "not-named game", then I dont know what else to say on the matter
Well, you could name a popular largely micro-transaction based game around in 2006, for a start. Until then, you still haven't contributed anything to the argument you started. |

Ramona McCandless
Red Federation RvB - RED Federation
1318
|
Posted - 2013.12.08 17:20:00 -
[359] - Quote
Davon Mandra'thin wrote:
Well, you could name a popular largely micro-transaction based game around in 2006, for a start. Until then, you still haven't contributed anything to the argument you started. I'm not going to let this drop. If your going to challenge an idea I put forward you need to provide an argument and evidence. So far I am have not seen that.
You are moving the goal posts.
First it was; Theres no microtransactions before 2006
Then; Theres no major game using a lot of microtransactions before 2006
Now its; a popular largely micro-transaction based game around in 2006
All I said was that you were wrong on the first count
However, after a little research I find you are wrong on the other two as well High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Vaerah Vahrokha
Vahrokh Consulting
4797
|
Posted - 2013.12.08 17:23:00 -
[360] - Quote
Scatim Helicon wrote:When you say "People weren't mad about Incarna, they were mad about microtransactions" you chose to overlook the fact that the only reason Incarna was developed in the first place was as an environment to show off your microtransactions.
CCP sold you a bucket of empty promises and hype about immersion and social environments and corp offices to mask the reality that all they were providing were catwalks for you to parade around in your monocles and space shoes after paying for the same game twice, and they were so locked into that goal that they released the NeX Store and Captain's Quarters even when every other promise made for Incarna had fallen by the wayside. Amazingly, some of you are so easily fooled that you're still buying into that hype today, long after the charade has collapsed in flames and what work has been done on WiS since then is the gameplay concepts that should have been in development back in 2006.
Don't mix what were CCP's attempts vs what the players wanted or want.
CCP has been free to try with WiS + Aurum, golden ammo, $1000 pants, MTs and freeware gutting licensing and likewise we have been free to stick the huge middle finger.
That's market 101 for you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Scatim Helicon
GoonWaffe Goonswarm Federation
2730
|
Posted - 2013.12.08 17:31:00 -
[361] - Quote
Davon Mandra'thin wrote:Scatim Helicon wrote:When you say "People weren't mad about Incarna, they were mad about microtransactions" you chose to overlook the fact that the only reason Incarna was developed in the first place was as an environment to show off your microtransactions. As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use. In 2006 people would have laughed at you for talking about selling in game items for real money. So they couldn't have proposed WiS just for the purpose of selling us micro-transaction. Think before you post man.
I specifically said 'Incarna' and not 'WiS', as Incarna is the 2nd stage of the whole Walking In Stations concept. Stage one was 'Ambulation' and was never developed beyond early concepts and graphics demos since there was no overriding incentive to push it forward. Incarna was the second stage, where the carrot of Microtransactions was dangled before CCP management and dollar signs flashing before their eyes gave them the push to work on it to release. We're now in the 3rd stage, the 'exploration' concept where CCP are thinking of ways to include actual gameplay which ties into Eve, rather than just a catwalk to show off your monocles and jackets. It remains to be seen whether the 3rd stage will get the impetus it needs for release or whether it sits on a shelf as the Ambulation likely would have. CCP: Not out to ruin your game, out to ruin their game. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
341
|
Posted - 2013.12.08 17:32:00 -
[362] - Quote
Since I can vaguely recall it being mentioned as an idea going forward as far back as 2004, the above argument about 2006 seems silly. It's been a commonly proposed idea since the game first went live.
However, I can say that micro-transactions in gaming have been around for a very long time.
Anyone ever been to a video arcade?
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Stitcher
Alexylva Paradox
2587
|
Posted - 2013.12.08 17:33:00 -
[363] - Quote
Lors Dornick wrote:It's a very nice a promising start, but the state that we have in EvE today is awful.
In what way? It looks good, and I can have multiple copies of the client open at the same time, viewing full-body avatars on each of them while looking at my dude in each of them, and it ticks over at a nice and smooth 60fps.
where's the problem? How is it awful?
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
644
|
Posted - 2013.12.08 17:34:00 -
[364] - Quote
Scatim Helicon wrote:When you say "People weren't mad about Incarna, they were mad about microtransactions" you chose to overlook the fact that the only reason Incarna was developed in the first place was as an environment to show off your microtransactions.
CCP sold you a bucket of empty promises and hype about immersion and social environments and corp offices to mask the reality that all they were providing were catwalks for you to parade around in your monocles and space shoes after paying for the same game twice, and they were so locked into that goal that they released the NeX Store and Captain's Quarters even when every other promise made for Incarna had fallen by the wayside. Amazingly, some of you are so easily fooled that you're still buying into that hype today, long after the charade has collapsed in flames and what work has been done on WiS since then is the gameplay concepts that should have been in development back in 2006.
Not true the Nex store initially came about so that purchases of vanity items could pay for artwork, those art guys at CCP are talented and their skills are always in demand, unfortunately it's expensive so the initial plan for Nex/Aur etc was to generate extra funding so that ships like the Moa and the Blackbird could be redesigned and represented to the player base in a timely fashion. Sadly the whole 'greed is good' leak alarmed the playerbase into thinking that CCP were going to go even further and allow pay to win items with real in game bonuses that could not be earned any other way.
As for paying for the game twice.
Buy some Plex and Sell for ISk, buy a new faction ship = Paying for the game twice. Buy some Plex and train a second character on the same account = Paying for the game twice. Buy some plex and run a second account = paying for the game twice. Buy some Plex and train a third character on the same account = Paying for the game three times.
Don't tell me that Mr Average in eve makes enough isk to do all of the above by buying plex in isk, because even if he did someone else must have bought the plex with cash to start off with, meaning that lots of people are paying for the game twice!
Dumbing down of Eve Online will result in it's destruction... |

Tippia
Sunshine and Lollipops
17676
|
Posted - 2013.12.08 17:37:00 -
[365] - Quote
Ramona McCandless wrote:You are moving the goal posts.
First it was; Theres no microtransactions before 2006 Then; Theres no major game using a lot of microtransactions before 2006 Now its; a popular largely micro-transaction based game around in 2006
All I said was that you were wrong on the first count However, after a little research I find you are wrong on the other two as well GǪnot to mention that 2006 is the wrong year anyway. That might have been accurate for the first ambulation concept, but that one was thrown out (maybe even twice over) by 2010 or so, and replaced with a completely new idea, which laid the foundation for the Incarna we finally got.
The various names this feature has had through the years GÇö ambulation, walking in station, incarna GÇö aren't just different stages of the process, but different concepts and different products that have been devised around (roughly) the same visual content. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
644
|
Posted - 2013.12.08 17:37:00 -
[366] - Quote
Lors Dornick wrote:BLACK-STAR wrote:Stations- Lobby with elevators to areas and customized areas to reduce loading all rooms and ppl. Preset offices are there like Concord, Medical, Bounty etc. Add a Lotto booth.
- Allow ppl in CQ to jump to any area in the station through the elevators.'
- Areas of the station can be password protected or privatized to corp/alliance/contacts only.
- Offices/Rooms can be installed:
- Corp Offices, with charts and reports, sovereignty and militia info.
- NPC Offices, make your own agents with their own abusive personalities, needs, payouts, upgrade their CV's etc. Get noobs to run some missions from your agent and maybe hint them to join your corp as a recruiting mechanism. ?
- Custom Rooms:
slots players must rent and can expire or be evicted. Different tiers and types of rooms to accommodate player gatherings:
- War Rooms, loaded with features. e.g. star map display with presets/campaigns loaded by the corp/alliance.
- Event Rooms, social gathering rooms of different tiers to accommodate different amounts of players, items, abilities etc. Such as bars, gambling games and mini games. People could probably use these as club rooms or hording frozen corpses.
- Shops, players can sell what they want. Reliable tradesman would have kept their rent up and eventually build a customer base he trades/sells -- even this can apply for a corp trying to sell things at a large scale. Shops (and public Event Rooms) can have public feedback on their information tabs and erasable after closed for a duration of time.
I think mostly roll players would use it but I think the War Room would be cool to realtime plan an op with your fleet, friends, militia, whatever group. Making your own station and getting the right people creating feasible content inside of it to generate income/traffic (or gamble it in the bar/mini games) is probably the only interest people and new comers would have in it. You're still going to have players that will never leave a Hangar and able to buy through the shop in the neocom. While I actually support all of your ideas, I have to raise a slight argument. If you considered all of the above implemented as a stand alone game, as "EvE - Life in Stations" or such. I don't think you'd find enough supporters. Partly because a solid chunk of current EvE players would scream "WHERE'S THE SPACESHIPS!" but also because players who really want what's was described can find that in several other games. Could any of the above be added without considerable amount of resources invested, fine, but I don't that's possible. Since I am of the opinion that the current state of 'Avatar' engine in EvE is nowhere near able to provide the above it has to be considered almost as a new game.
Perhaps the way to go is an Eve online expansion pack with an increased monthly subscription to pay for it. Undock, enter the CQ walk to the door and click the red button and the client loads the additional pack. That way people who don't want it and don't want to pay for it don't have to.
Dumbing down of Eve Online will result in it's destruction... |

Lors Dornick
Kallisti Industries Solar Assault Fleet
806
|
Posted - 2013.12.08 17:38:00 -
[367] - Quote
Vaerah Vahrokha wrote: Don't mix what were CCP's attempts vs what the players wanted or want.
CCP has been free to try with WiS + Aurum, golden ammo, $1000 pants, MTs and freeware gutting licensing and likewise we have been free to stick the huge middle finger.
That's market 101 for you.
Now the ball is in CCP's court and they'll decide what / if to do knowing a bit more about big fingers.
And here is is again, but from the other perspective ;)
Remember that CCP isn't EvE.
CCP has one solid hit, but it would be business suicide to bank on that one solid hit.
It's really market 101, if you can afford it, diversify.
What CCP is doing is the same as any remotely clever user would do. What skills do I have, what resources to I have and how can I gain maximum payout?
So if they do stuff that you don't like, imagine yourself filling Seagull chair while she's away. And come up with something good.
Get it good enough and I might be offered a new job ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Davon Mandra'thin
Rotten Legion Ops
300
|
Posted - 2013.12.08 17:42:00 -
[368] - Quote
Ramona McCandless wrote: You are moving the goal posts.
No goal posts have been moved. Let's break this down.
He said that Incarna was developed for the purpose of introducing micro-transaction. The idea for everything Incarna was leading up to was thought up before 2006. The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous.
The point still stands. Unless you can find an example of a game or games that could cause CCP to decide that back in 2006. The reason I added popular etc to the description is because otherwise someone would have pointed to a game that no one had heard of or played and that CCP wouldn't have looked at as worth copying. |

Ramona McCandless
Red Federation RvB - RED Federation
1319
|
Posted - 2013.12.08 17:46:00 -
[369] - Quote
Davon Mandra'thin wrote:The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous.
Exactly!
So why are you suggesting that no such thing existed!?
It HAD to exist and within literally SECONDS of you making it clear you believed that this concept was not in existance in 2006 I found a game from 2005 that had a solid player base and was micro transaction based!
But no its okay, I must be lying because this argument is so much fun for me... High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Tippia
Sunshine and Lollipops
17676
|
Posted - 2013.12.08 17:50:00 -
[370] - Quote
Davon Mandra'thin wrote:He said that Incarna was developed for the purpose of introducing micro-transaction. The idea for everything Incarna was leading up to was thought up before 2006. The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous. GǪexcept that, again, Incarna was not thought up before 2006 but after 2009 GÇö around the same time that the plans for WoD and Dust (both MT-based) coalesced.
Aside from the core idea GÇö avatar gameplay GÇö nothing from the ambulation/WiS era (2006GÇô2009ish) survived into the Incarna era (2009 and onwards). The inclusion of a new business model for the content in this re-envisioning is hardly a stretch, especially since all their other products at the time were being designed along the same lines and since the first toe-dipping attempt at introducing MT in EVE happened in 2010, around the same time as Incarna was being restructured into something else. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Duran Veldspur
Rebel Empire
6
|
Posted - 2013.12.08 17:50:00 -
[371] - Quote
Ramona McCandless wrote:Davon Mandra'thin wrote:The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous. Exactly! So why are you suggesting that no such thing existed!? It HAD to exist and within literally SECONDS of you making it clear you believed that this concept was not in existance in 2006 I found a game from 2005 that had a solid player base and was micro transaction based! But no its okay, I must be lying because this argument is so much fun for me...
LOL guys ignore Ramona, she is trolling you all, i know her she is real jerk and does this sort of stuff |

Lors Dornick
Kallisti Industries Solar Assault Fleet
806
|
Posted - 2013.12.08 17:52:00 -
[372] - Quote
Little Dragon Khamez wrote:
Perhaps the way to go is an Eve online expansion pack with an increased monthly subscription to pay for it. Undock, enter the CQ walk to the door and click the red button and the client loads the additional pack. That way people who don't want it and don't want to pay for it don't have to.
Would it really?
It's been used by several studios, to varying effect.
I don't think it will work for EvE.
And that's down to my earlier analysis, EvE - Life in Stations, wouldn't sell well enough.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Davon Mandra'thin
Rotten Legion Ops
300
|
Posted - 2013.12.08 17:53:00 -
[373] - Quote
Ramona McCandless wrote:Davon Mandra'thin wrote:The idea that CCP decided to make content specifically for a business model that was either not in use, or had no noteworthy games at the time is ludicrous. So why are you suggesting that no such thing existed!? It HAD to exist and within literally SECONDS of you making it clear you believed that this concept was not in existance in 2006 I found a game from 2005 that had a solid player base and was micro transaction based! But no its okay, I must be lying because this argument is so much fun for me...
I just spend 5 minutes staring at the post going " What the hell are they talking about?". I went back and read your original reply and then got it.
When you add "In Eve" to the end of the quotes you took of mine, it reads
Davon Mandra'thin wrote: As you point out, they have been talking about walking in stations since 2006. Which is well before the micro-transactions business model was in use in EvE.
&
Davon Mandra'thin wrote: In 2006 people would have laughed at you for talking about selling in game items for real money In EvE.
Which is how I read it and completely different to what you just said you meant. Which is that micro-transactions were in Eve at the time, a la PLEX. Which makes the entire argument we just had completely irrelevant as neither of us understood what the other meant in the first place. |

Ramona McCandless
Red Federation RvB - RED Federation
1319
|
Posted - 2013.12.08 17:56:00 -
[374] - Quote
Davon Mandra'thin wrote: the entire argument we just had completely irrelevant as neither of us understood what the other meant in the first place.
I'll shake you warmly by the hand and Ill buy you a beer at the WiS Pub once it opens.
I know those feels
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Mr Pragmatic
778
|
Posted - 2013.12.08 18:18:00 -
[375] - Quote
Lors Dornick wrote:Little Dragon Khamez wrote:
Perhaps the way to go is an Eve online expansion pack with an increased monthly subscription to pay for it. Undock, enter the CQ walk to the door and click the red button and the client loads the additional pack. That way people who don't want it and don't want to pay for it don't have to.
Would it really? It's been used by several studios, to varying effect. I don't think it will work for EvE. And that's down to my earlier analysis, EvE - Life in Stations, wouldn't sell well enough.
I beg to differ. But both sides are so entrenched their will be no convincing. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Stitcher
Alexylva Paradox
2590
|
Posted - 2013.12.08 18:45:00 -
[376] - Quote
Mr Pragmatic wrote:I beg to differ. But both sides are so entrenched their will be no convincing.
I tend to agree with the idea that when you're debating with somebody it's not so much about convincing them to change their mind as that's unlikely to happen - the objective is to figure out where the root of the disagreement is.
If the subject in question where there is objectively a correct answer, such as "Are humans apes?" Then if two people disagree over the answer then there's no middle ground - at least one of those people is wrong. In those cases, you can either convince the person who's in the wrong of their incorrectness and resolve it or (vastly more likely) the person who's in the right gives up out of exhaustion, disgust and frustration.
If two people disagree over something that is more subjective, such as "would EVE Online be enriched by the introduction of avatar-based gameplay?" then there's no "right" or "wrong" involved. Just value judgements. and in such cases, you almost never get a case where one side talks the other round to their point of view.
So the value of it all lies in figuring out where the fundamental disagreement is, which helps make informed decisions and allows third parties (such as the devs) to try and strip out the bias and emotive talk and see to the root of the conflict.
We've identified a fundamental disagreement in this thread already: some people think that the core of EVE is spaceships, some others think that the core of EVE is the sandbox and that spaceships are the medium through which the sandbox reaches us.
Of course, people in the former group are objectively wrong. 
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
807
|
Posted - 2013.12.08 19:01:00 -
[377] - Quote
Stitcher wrote: We've identified a fundamental disagreement in this thread already: some people think that the core of EVE is spaceships, some others think that the core of EVE is the sandbox and that spaceships are the medium through which the sandbox reaches us.
In true Eve GD tradition I want to object even to this seemingly objective statement ;)
In my (not very) humble opinion it doesn't come down to what we see 'core game play'.
It comes down to we think that CCP should be using their resources to do.
And there's obviously a difference both between different people and in some cases even within the same people of what they want to be done and what they think can be done.
"giving a starving man a fish might save his day, teaching him how to fish might save his life, trying to tell him how to build a fishing fleet and complete procession plant might kill both of you".
Stitcher wrote:Of course, people in the former group are objectively wrong.  Everyone who doesn't agree with me are always wrong, until they've joined my side or convinced me to your theirs.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Mocam
EVE University Ivy League
336
|
Posted - 2013.12.08 19:06:00 -
[378] - Quote
I think the part that makes me smile these days deals with the EVE advertisements I see across the web.
RUBICON! - The foreground shows these different looking people in futuristic clothing - background has the ships flying.
It's amusing on their understanding of what will sell and bring in new customers (the avatars) while the implementation of that part of the game is wandering around a room by yourself. |

Gerad Osmos
School of Applied Knowledge Caldari State
0
|
Posted - 2013.12.08 20:26:00 -
[379] - Quote
The - Case for walking in stations & more: Just a quick thought. Wanted to make a small contribution to the thread (Of course this is just my own theory/intuition/...)
1. What is CCP's ultimate business goal? To maximize profits under the condition of achieving its vision.
2. How to achieve the vision / what is the vision? As far as I can recall at the moment I think it was something along the lines of: "Creating experiences more meaningfull than real life" or in other worlds make EVE "real" - as in "EVE is real". In order to achieve this vision two things have to be fullfilled: First, the degree of immersion of the EVE franchise has to be optimized in order to "make it real". Second, the number as well as the significance of opportunities for players of EVE franchise games to "make a dent" and achieve meaningful things and have a persistant impact on the universe have to be optimized. One could interpret the vision as the developement towards a maximum immersion sci-fi universe that lifes and breathes just like our (real) universe (probably) does. While promoting opportuinities for players of EVE franchise products to interact and play in a fashion that makes the experience meaningful and the players impact real.
3. How to maximize profits? Not going into detail - Profit = Revenue - Cost CCP's cost structure should be relatively rigid and hard to save a lot of money while pursuing current business goals. So the "easier" and more constructive way to increase profit would be boosting revenue. (Near future) revenue is based on two strings of revenue. First and mainly the EVE universe franchise. Second (the long-term safeguard) world of Darkness. With the recent expansion of the EVE franchise I think, the impact of World of Darkness will be negligable in the next few years. --> Ergo: Comparatively greater leverage if revenue of EVE universe franchise is boosted. (Lets concentrate on EVE franchise games) Personally, I think the idea behind the "EVE is real" sort of vision is going into the right direction. After all a lot of people probably have put thought into it. But back to topic ...
There are only a few options to grow revenue. Some are: a) increase prices (which is always a risky thing), b) make the existing customers buy more of your products, c) get new customers. rg a: Increasing prices is risky and there is a limit not too far off where the current prices are rg b: Make existing customers buy more of ur stuff is actually a viable option as long as you can create needs for other products of yours or can create products and a need for them. However, creating products almost always incures cost and there again is a limit to the number of products you can push out in a certain amount of time rg c: Getting new ppl to develope a need for your products is one of the most profitable ways to increase profit (especially with software). Cost are almost non existant buy getting a new customer and the potential for revenue growth is huge.
Lets elaborate on c (new customers): Putting aside marketing cost (which I argue dont have to be increased to get new customers. Looking at the development of EVE franchise products, I argue that by simply making the games more immersive, accessible and easier to get into is a key element for increasing profit with EVE franchise products in the next decade. The core game is running, the universe has been defined to a degree where it has become a stable platform for future expansion. I argue that by boosting immersion with the EVE universe, boosting accessibility and tearing down entry level barriers to new customers, new heights of profit and vision fullfillment could be reached. Of course this is still a at least mid-term development that would have to be pushed.
4. Personal motivation I love the EVE universe and I am seeking immersion. Immersion can be boosted in many ways, but contrary to hard core players that are thriving for the next "level/gear/killmail", for me, the experience, the immersion, the feeling of being part of the EVE universe is what drives my gameplay. I do like almost all activities out there in space and have tried them all. I dont care whether I am mining for hours, PVPin, roleplaying, exploring, trading, et cetera. What drives my need to play EVE franchise products and ultimately makes me pay the subscription or buy plex in EVE is the immersion, the feeling of being part of the EVE universe with all its fiction, politics, people, products, ships and opportunities to interact.
5. The Catch to the idea My argument builds on the premise that potential customers of EVE franchise products, which are not effectively reached today desire a more immersive and complete sci-fi experience. That goes for any EVE franchise product. I have not conducted any research on whether this is true, but most certainly EVE Online and also other existing EVE franchise products have a reputation to be "hard-core" / "with a steep learing curve" relative to other games/products in a genre/product group. Furthermore, from my own experience and of ppl I know, this is what they (and they are more the "normal" gamer kind of ppl) want. I dare to say the a huge part of the world likes the EVE universe and its fiction, politics, and scandals (see news coverage). Lastly, the development of subscription growth in EVE over the years is a more or less predictable function. We know what CCP had to do to get this growth (+ have learned some tabus in order to prevent huge future drops in subscriptions). If they continue the old path the growth is likely to be similar. In order to really accomplish CCPs goals I think they should really work on improving immersion and the EVE universe itself (as described above).
In this context: Walking in Stations GO!
(Note: just had to write this of my mind; sry for bad writing, if argument is received well - will write a proper post on the topic later, when got time) |

dreada0
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.12.08 20:47:00 -
[380] - Quote
This is my first post in EVE after playing on and off for 4 years.
I cancelled my subscription again today (after coming back for a month to see the new expansion) because I got bored again. Not enough immersion. Internet spaceships, PvP, modding your ship are tired and boring concepts. This is 2013 and many want something new, something like Incarna, EVA, Valkyrie/Oculus Rift. Perhaps Star Citizen will succeed where EVE left off, I don't know. But CCP can stick with the current player base and limit itself from growing further or it can invest in something new and reap the rewards. Its that simple. |
|

Luca Lure
Obertura
17
|
Posted - 2013.12.08 20:55:00 -
[381] - Quote
Lors Dornick wrote:Luca Lure wrote:The whole graphical engine is there already. No dev needed.
Have you even tried it? It's very pretty but as a 3D engine goes it's plain bad. It's a very nice a promising start, but the state that we have in EvE today is awful. CCP will probably not answer in 3-5 years, but I'm quite sure that the state of the avatar engine currently used at the Georgia office isn't the one currently in the EvE client.
We don't need fast movements or the best engine over here. Just walking and talking. So, I think the current one is more than enough to start with. People are then going to use it, in which case they can put effort in it, or nobody uses it anymore and these discussions are over. Easy as that. |

Erica Dusette
Nighthawk Exploration
1574
|
Posted - 2013.12.08 20:59:00 -
[382] - Quote
BUMP
Not going to waste my time and pixels regurgitating stuff I've already said in other similar threads, so I'll reserve my text wall.
Just want to make a post in support of WiS.
I still believe in CCP's old mantra of wanting to be the "best sci-fi simulator" in existence. That's sci-fi sim, not just spaceship sim. 
Avatar-based gameplay and/or interactions will be required to achieve this status - or even just to pursue it.
Most of those players against WiS are in fact simply fearful that CCP cannot introduce it without the spaceships game suffering as a result. They're actually not against avatar gameplay itself. So the ball rests squarely in CCP's court.
I believe we will eventually see it. It's just 'when' and not 'if'.
Suggestions for the Dev team? Well I really only have one suggestion - How can you take load off the development team, yet also introduce constant new avatar-content? Follow the example of places like IMVU and SL by seeding a derivable framework of items and allow players themselves to create the content such as rooms, clothes, items and accessories. Then go back to focussing on spaceships and let your community do the rest.  Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) CEO Nighthawk Exploration | Just an innocent explorer passing through-á pâä OOPE Pinup Calender applications |

Scatim Helicon
GoonWaffe Goonswarm Federation
2731
|
Posted - 2013.12.08 21:24:00 -
[383] - Quote
Erica Dusette wrote: Well I really only have one suggestion - How can you take load off the development team, yet also introduce constant new avatar-content? Follow the example of places like IMVU and SL by seeding a derivable framework of items and allow players themselves to create the content such as rooms, clothes, items and accessories. Then go back to focussing on spaceships and let your community do the rest.  TTP: 0.0001 seconds. CCP: Not out to ruin your game, out to ruin their game. |

Erica Dusette
Nighthawk Exploration
1578
|
Posted - 2013.12.08 21:36:00 -
[384] - Quote
Scatim Helicon wrote:Erica Dusette wrote: Well I really only have one suggestion - How can you take load off the development team, yet also introduce constant new avatar-content? Follow the example of places like IMVU and SL by seeding a derivable framework of items and allow players themselves to create the content such as rooms, clothes, items and accessories. Then go back to focussing on spaceships and let your community do the rest.  TTP: 0.0001 seconds. Thrombotic thrombocytopenic purpura?
Feels man.  Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) CEO Nighthawk Exploration | Just an innocent explorer passing through-á pâä OOPE Pinup Calender applications |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
648
|
Posted - 2013.12.08 21:40:00 -
[385] - Quote
Scatim Helicon wrote:Erica Dusette wrote: Well I really only have one suggestion - How can you take load off the development team, yet also introduce constant new avatar-content? Follow the example of places like IMVU and SL by seeding a derivable framework of items and allow players themselves to create the content such as rooms, clothes, items and accessories. Then go back to focussing on spaceships and let your community do the rest.  TTP: 0.0001 seconds.
Transgender Telepathic People? Dumbing down of Eve Online will result in it's destruction... |

Davon Mandra'thin
Rotten Legion Ops
301
|
Posted - 2013.12.08 21:54:00 -
[386] - Quote
Scatim Helicon wrote:Erica Dusette wrote: Well I really only have one suggestion - How can you take load off the development team, yet also introduce constant new avatar-content? Follow the example of places like IMVU and SL by seeding a derivable framework of items and allow players themselves to create the content such as rooms, clothes, items and accessories. Then go back to focussing on spaceships and let your community do the rest.  TTP: 0.0001 seconds.
Time to *****. An easily avoidable problem.
Edit: Seriously? I can't say pen1s? |

Tippia
Sunshine and Lollipops
17677
|
Posted - 2013.12.08 21:55:00 -
[387] - Quote
Little Dragon Khamez wrote:Scatim Helicon wrote:TTP: 0.0001 seconds. Transgender Telepathic People? Erica Dusette wrote:Thrombotic thrombocytopenic purpura? Time to [male sexual organ] GÇö the completely scientific measure of how much freedom any player-driven content creation mechanic provides and how much that creativity therefore has to be restricted. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Garric Blackk
Omega Encounter The Volition Cult
1
|
Posted - 2013.12.08 22:00:00 -
[388] - Quote
I like the WiS stuff but at this point they need to focus on inspace things. |

Stitcher
Alexylva Paradox
2591
|
Posted - 2013.12.08 22:15:00 -
[389] - Quote
Garric Blackk wrote:I like the WiS stuff but at this point they need to focus on inspace things.
When will that change, exactly? I keep seeing it said, but they've been focusing on inspace things for ten years. It's NEVER going to be perfect. There's no such thing as perfect. There is only "good enough."
So when, in your view, will EVE have reached the point that they won't need to focus on inspace things at the expense of any other option? When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations?
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Erica Dusette
Nighthawk Exploration
1588
|
Posted - 2013.12.08 22:26:00 -
[390] - Quote
I'm quite happy with my avatar not having a schlong, thank you. 
Tippia wrote:Little Dragon Khamez wrote:Scatim Helicon wrote:TTP: 0.0001 seconds. Transgender Telepathic People? Erica Dusette wrote:Thrombotic thrombocytopenic purpura? Time to [male sexual organ] GÇö the completely scientific measure of how much freedom any player-driven content creation mechanic provides and how much that creativity therefore has to be restricted. Thanks for clarifying!
I fail to see a problem with that though. Surely a couple staffers reviewing/approving content is a saving when compared to a whole content development team? Maybe even a profit when players start buying up and investing in said content.
Or just have volunteers review and restrict such content, like on the forums. WiSD? 
At the end of the day though I guess it's true - genitals in a game that hosts scamming, deception, profanity and NSFW content in it's every corner? Le gasp. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) CEO Nighthawk Exploration | Just an innocent explorer passing through-á pâä OOPE Pinup Calender applications |
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Guttripper
State War Academy Caldari State
399
|
Posted - 2013.12.08 22:30:00 -
[391] - Quote
Stitcher wrote:When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations? When another game using the same genre successfully exceeds in content what CCP has as in game content for Eve. |

Hasikan Miallok
Republic University Minmatar Republic
32
|
Posted - 2013.12.08 22:37:00 -
[392] - Quote
WIS would encourage more player interaction, probably induce more female players to play and make industrial/marketing/scamming aspects of the game far more interesting.
Will this be to the detriment of the "rubber ducks in bathtub physics/click and hit function key/my fit pwns your fit" PvP aspects of EVE beloved of the more macho type of nerds?
Probably not. But some people may worry. |

Vaerah Vahrokha
Vahrokh Consulting
4799
|
Posted - 2013.12.08 22:57:00 -
[393] - Quote
dreada0 wrote:But CCP can stick with the current player base and limit itself from growing further or it can invest in something new and reap the rewards. Its that simple.
It's actually worse than that. EvE has lived so well because the others failed.
Imagine a random game (say Star Citizen) actually gains traction. This means it'll take away players that would see SC delivered where CCP didn't and those would call their friends as well. After all if a game shows being stagnant, people are easier to jump ship (pun intended). After friends, others would start reading MMO websites talking about the new game being the new thing to play. Those guys would log in EvE to discuss with their corpies, wouldn't find them and get told "those guys switched to the new game". That's how MMOs start bleeding increasing amounts of players, causing a ripple effect that leads to development to run out of funds and stall. And then it's bad times. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sura Sadiva
Entropic Tactical Crew
752
|
Posted - 2013.12.08 23:10:00 -
[394] - Quote
Vaerah Vahrokha wrote:Those guys would log in EvE to discuss with their corpies, wouldn't find them and get told "those guys switched to the new game". That's how MMOs start bleeding increasing amounts of players, causing a ripple effect that leads to development to run out of funds and stall. And then it's bad times.
And then the only remunerative option for the company become F2P/P2W, that in EVE means XP packages to inject, "VIP" Implants, boosters and gold ammo.
And have fun with that ****. And good luck in keep asking for new POS system, SOV overhaul and bla bla bla...
|

Scatim Helicon
GoonWaffe Goonswarm Federation
2731
|
Posted - 2013.12.08 23:14:00 -
[395] - Quote
Stitcher wrote:Garric Blackk wrote:I like the WiS stuff but at this point they need to focus on inspace things. When will that change, exactly? I keep seeing it said, but they've been focusing on inspace things for ten years. It's NEVER going to be perfect. There's no such thing as perfect. There is only "good enough." So when, in your view, will EVE have reached the point that they won't need to focus on inspace things at the expense of any other option? When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations? When the fundamental big issues with Eve are actually tackled and resolved, rather than ignored or sidestepped with a new widget here and a stat tweak there.
It's all very well to say they've been doing in-space content for ten years but when much of that in-space content is incomplete, flawed, and generally unsatisfactory it isn't exactly a state that encourages us to think CCP needs to start throwing resources at a whole new game-within-a-game until they've demonstrated they can finish what they started and fix what they broke. CCP: Not out to ruin your game, out to ruin their game. |

Erica Dusette
Nighthawk Exploration
1604
|
Posted - 2013.12.08 23:38:00 -
[396] - Quote
The only thing I don't understand about that point of view Scatim is that if EVE is so terribly broken and incomplete as you say, with players rioting when a single update doesn't focus on their playstyle, why the heck are you playing it at all? 
Surely you must love the game despite all of this. We all do. Or we wouldn't be here.
So why be so selfish? For lack of a better term. 
Why MUST developers focus 110% of their attention on a single playstyle-aspect of the game "or else"?
EVE is more than that. Or rather it could be and should be. We all have our individual visions for how we'd like EVE to be. I'd love to see avatar-based content but I'm just as excited as you are for fresh spaceship content too, and fixes. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) CEO Nighthawk Exploration | Just an innocent explorer passing through-á pâä OOPE Pinup Calender applications |

Ambassador Crane
Hellhound Productions
16
|
Posted - 2013.12.08 23:51:00 -
[397] - Quote
Scatim Helicon wrote:Stitcher wrote:Garric Blackk wrote:I like the WiS stuff but at this point they need to focus on inspace things. When will that change, exactly? I keep seeing it said, but they've been focusing on inspace things for ten years. It's NEVER going to be perfect. There's no such thing as perfect. There is only "good enough." So when, in your view, will EVE have reached the point that they won't need to focus on inspace things at the expense of any other option? When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations? When the fundamental big issues with Eve are actually tackled and resolved, rather than ignored or sidestepped with a new widget here and a stat tweak there. It's all very well to say they've been doing in-space content for ten years but when much of that in-space content is incomplete, flawed, and generally unsatisfactory it isn't exactly a state that encourages us to think CCP needs to start throwing resources at a whole new game-within-a-game until they've demonstrated they can finish what they started and fix what they broke.
Let's face it though. This will never happen. I'm not saying CCP isn't capable. Or that what you think is flawed or unsatisfactory can't be fixed or made better. But as soon as they appease you, there will be another crop of people saying something else is broke or needs significant improvement, because we all see our own way of how things should be.
I would personally love to see some improvements and changes such as a total overhaul of the O.O sov or an overhaul of the POS (modular POS hell yeah) But instead of putting effort into that, we get focus being put on a new feature of building stargates to new systems. And from the way they talk about this stargate construction, I have a hard time seeing it being something open to the entirety of Eve, such that wormholes offered. Instead, it sounds like something only a few people in Null, whoever the biggest powerbloc is (which I'm sure we all see as being the CFC) being the only ones who get to experience this new content.
So to me the development of WiS would be something everyone could experience and enjoy. You want to focus on flying internet spaceships? Go for it. That will never go away. You worried that nobody will ever undock? Highly unlikely. Same people that spend most of their eve time in station will stay in station. Some will lose focus on spaceships and spend more time in stations sure, but I personally think it will draw even more people to Eve and make our favorite sci-fi MMO a deeper, more immersive experience.
So how do I picture WiS? I don't picture it replacing our spaceships. We are pod pilots. Our main reason for existence is flying our massive ships into combat. Whether it be to control nullsec sovereignty or to fight off the nasty Serpentis or Guristas. So no, I don't think there should be missions based entirely in-station. There shouldn't be close quarters combat or in-station gun fights. A game of cards or chess, sure. Mini-games like that would be cool. But leave the actual combat in space. |

Sura Sadiva
Entropic Tactical Crew
752
|
Posted - 2013.12.09 00:00:00 -
[398] - Quote
Scatim Helicon wrote:It's all very well to say they've been doing in-space content for ten years but when much of that in-space content is incomplete, flawed, and generally unsatisfactory it isn't exactly a state that encourages us to think CCP needs to start throwing resources at a whole new game-within-a-game until they've demonstrated they can finish what they started and fix what they broke.
Yes, but the resources are already thrown to whole new games: Dust, WoD, Valkyrie... and who knows what else... And is not for game-within-a game, but just totally new game, not integrated, not in line with EVE standards and not even on the same platform.
No resource here to fight for, only crumbs. Is clear as anything relevant will be ignored for long time, maybe forever, excpet little things that can be "sidestepped with a new widget here and a stat tweak".
The first goal should be to bring EVE resources back. And to have a chance have to be for something giving to CCP a chance to extend gameplay and grow.
|

Erica Dusette
Nighthawk Exploration
1606
|
Posted - 2013.12.09 00:03:00 -
[399] - Quote
My EVE is all about wormholes, with some roleplay too.
I personally don't care two cents about Sov, null, etc, etc.
I don't argue that wormholes should be CCPs main focus. I don't riot when an update comes out with no WH content.
I love EVE as it is right now. I have fun each time I login. Spending time fixing Sov issues, or bringing out an update that's all about lowsec ain't gonna effect my existing enjoyment a bit. I appreciate that there's many aspects to EVE, that everyone plays different and dreams of future uodates to the parts they enjoy. I appreciate that games as a whole will warp and change development direction over time (like anything in life).
So why do those opposed to WiS not appreciate those same things? Is your scope of ingame enjoyment really that narrow? Does your enjoyment truly hinge so finitely on update content? If so then again I can't understand why you're still here.
Unless it's all just a cover story, a leverage argument. In which case what are you truly afraid of with WiS? Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) CEO Nighthawk Exploration | Just an innocent explorer passing through-á pâä OOPE Pinup Calender applications |

Stitcher
Alexylva Paradox
2592
|
Posted - 2013.12.09 00:27:00 -
[400] - Quote
Scatim Helicon wrote:When the fundamental big issues with Eve are actually tackled and resolved, rather than ignored or sidestepped with a new widget here and a stat tweak there.
It's all very well to say they've been doing in-space content for ten years but when much of that in-space content is incomplete, flawed, and generally unsatisfactory it isn't exactly a state that encourages us to think CCP needs to start throwing resources at a whole new game-within-a-game until they've demonstrated they can finish what they started and fix what they broke.
Could you maybe give specific examples? It's all well and good saying that "much of the in-space content is incomplete" but A: we're coming back around to the issue of different resources (balancing a ship or creating a more interesting version of mining uses a very different skillset to what would be used in producing EiS) and B: different people seem to disagree wildly on what it is, exactly, that needs fixing.
I mean, what ARE the fundamental big issues with EVE? I personally don't really see any. I see minor irritations - the corp interface is opaque and unwieldy but it works, POSes could do with an overhaul but they're hardly a BIG problem. ECM needs an overhaul but again, what we have right now isn't exactly catastrophic... FacWar is ticking over nicely (albeit it's not great from an RP perspective, but you can't have everything), Incursions work as intended (again, they don't make a whole lot of sense from an RP point of view, but even speaking as a roleplayer myself I can't really call that a "fundamental big issue")....
Weapons seem largely balanced, ships seem mostly balanced (yes, I know, condors and crows, but can that REALLY be called a "fundamental big issue"?) Everyone seems to love the Tengu more than the other tech 3s but that's more down to metagame, I think. There are no tech 3 frigates and battleships, but that's not a major problem so much as a wishlist item. Mining is boring as hell but so many people do it that the boredom doesn't seem to be a game-breaking issue. The same goes for missions.
Again, we're back to subjective values here, because in my view one of the few remaining fundamental flaws with EVE is just how nonexistent the avatar gameplay is. We have a room, and we can change our clothes - that's it. There's literally zero PvP potential in the system as it is, which means that thus far all the effort that went into making WiS in the first place HAS gone to waste. I want EVE in Stations (EiS) not a closet with a mirror.
If any spaceborne feature were so completely underdeveloped there'd be hissing and spitting all over the forums. But because it's not a spaceborne feature, there's this notion that it's not a problem for it to be neglected like this, and lots of people actively WANT it to be ignored, which I don't get.
I mean, there was hissing and spitting about it being underdeveloped anyway. But what I really, REALLY don't understand is why the reaction to that has been to leave it underdeveloped rather than actually develop it. If people throw a rage party over how incomplete a feature is, my reaction would be to complete it, post haste. Not to leave it as-is for the foreseeable future. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
650
|
Posted - 2013.12.09 00:55:00 -
[401] - Quote
Scatim Helicon wrote:Stitcher wrote:Garric Blackk wrote:I like the WiS stuff but at this point they need to focus on inspace things. When will that change, exactly? I keep seeing it said, but they've been focusing on inspace things for ten years. It's NEVER going to be perfect. There's no such thing as perfect. There is only "good enough." So when, in your view, will EVE have reached the point that they won't need to focus on inspace things at the expense of any other option? When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations? When the fundamental big issues with Eve are actually tackled and resolved, rather than ignored or sidestepped with a new widget here and a stat tweak there. It's all very well to say they've been doing in-space content for ten years but when much of that in-space content is incomplete, flawed, and generally unsatisfactory it isn't exactly a state that encourages us to think CCP needs to start throwing resources at a whole new game-within-a-game until they've demonstrated they can finish what they started and fix what they broke.
So what do you think future devs are going to be saying in ten years time about the new deployable structures? Today's super awesome and amazing code is tomorrow's outdated and unworkable crap fit only for the recycle bin. Eve could stay in maintenance mode for ever according to your post. Dumbing down of Eve Online will result in it's destruction... |

Erica Dusette
Nighthawk Exploration
1612
|
Posted - 2013.12.09 01:01:00 -
[402] - Quote
That's true ^^
I think a big question folks need to ask themselves when discussing WiS is:
If CCP announced that they would never be releasing another update, that the current EVE right now (today) is how EVE is going to stay forever, would you leave or would you still play?
I'd still play. Because I have a **** ton of fun in the EVE of today.
If your answer is the same, you'd stay, then what's the problem with developing WiS??
If your answer is no, you'd leave, then it sounds like you don't much enjoy EVE as it is right now, you're not having fun and are only here for the pure chance that it might take a future development direction that you like. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) CEO Nighthawk Exploration | Just an innocent explorer passing through-á pâä OOPE Pinup Calender applications |

Stitcher
Alexylva Paradox
2595
|
Posted - 2013.12.09 01:17:00 -
[403] - Quote
Erica Dusette wrote:If your answer is no, you'd leave, then it sounds like you don't much enjoy EVE as it is right now, you're not having fun and are only here for the pure chance that it might take a future development direction that you like.
In which case why not welcome any and all expansions, no matter the content, on the hope that they may be the one to introduce the final element to make it all fall into place and start being fun for you?
Excellent point, well made. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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P3ps1 Max
Hedion University Amarr Empire
9
|
Posted - 2013.12.09 02:50:00 -
[404] - Quote
I've always thought adding WoS would be great for the game but I agree it was poorly implemented. I thought they would go the direction of earning a Captain's quarter (Through Pve Loyalty points or Factional Warfare) and then purchase at a designated station. Instead it was open for everyone and at each station you docked at. Then I thought the "walking in station" part was like an open lobby with bars and stuff for everyone at "each station" to meet up or party up. ... .. .. . .. . . . .
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Naydra Adni
Imperial Academy Amarr Empire
61
|
Posted - 2013.12.09 09:29:00 -
[405] - Quote
I don't want to emote. I don't want to /dance. I don't want to "dress up" in nex clothes and show off. I don't want to play chess/cards/whatever I want to dock in a station, strap on a side arm, slip a blade in my boot and walk down to the seedy bar on the lower level of a station., I want to head to the dark back corner where someone even more seedy is sitting at a table waiting and we work out a contract for moving some contraband. I want to speak face to face with an agent. I want to walk up to a shop owner and haggle over the price of some officer mod.. I want to turn a corner and see 5 guys from some corp with bad standings to me standing around down the corridor and think "ah crap!" I want immersion. if other people want the eve version of 2nd life fine. they can play their eve their way.. I wanna play my eve my way. |

Ramona McCandless
Red Federation RvB - RED Federation
1325
|
Posted - 2013.12.09 09:35:00 -
[406] - Quote
Naydra Adni wrote: if other people want the eve version of 2nd life fine.
Thats what you just asked for.
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Naydra Adni
Imperial Academy Amarr Empire
61
|
Posted - 2013.12.09 10:21:00 -
[407] - Quote
Ramona McCandless wrote:Naydra Adni wrote: if other people want the eve version of 2nd life fine. Thats what you just asked for.
well I've never played 2nd life.. seen bits of it shown here and there and to me it looked like "hey guys, come to my house.. we'll dance and emote all night long! look at my clothes.. aren't they super special!?!" not my thing but I wouldn't deny others enjoying eve that way. I want an extension of eve outside of the pod.. more than the static CQ room. the old interface would still be there for contracts, market, agents.. click, click, click.. it's cool if you want to click windows forever. but to me it seems very impersonal.. I'd like the simulation to be fully fleshed out.. if I have a day off and want to walk, teleport, tram, elevator over to an agent or store.. more fun for me.. if I'm in a hurry I'll click the old "accept/deny" buttons. if you see that as eve/2nd life then that's your view.. I see it as a deeper level of immersion |

Jia Cato
The Scope Gallente Federation
0
|
Posted - 2013.12.09 10:29:00 -
[408] - Quote
I would definately like to see this walking in stations concept in action. I already like the captain's quarters, it helps with the immersion and it does not make me feel completely like I was just a spaceship and nothing more.
If the base work is already there, one could think it's not such a huge workload to expand on it? A bit at a time, corporation meeting rooms/HQ's, bars, lower levels of the station with low security (no station police, only elevator turrets ;D).
For a long time when people told me to try out EvE I usually told them that I dont want to play a game where I am a spaceship, I want to play a game where I fly a spaceship. CQ alone helps with this, and it would be exactly what I was talking about if they expanded on the WiS.
Sure not everyone want it, when did ever all people want the same thing? HTFU and realize that there's a place for all kinds of gameplay and mechanics in a game that tries to sell us capsuleer life in a huge universe. Sooner or later one game will bring this, and EvE is only a few steps away from it so why not go there before others will.
What comes to the "core and fundamental issues of EvE" that "needs to be sorted out first" - I dont know what that is, no clue tbh, but what I do know is that MMORPG's will always be full of issues, unbalance, bugs, less than ideal features and whatnot. They wont go away, if those issues are present in a 10 year old game, obvious conclusions can be made. Might aswell add some new gameplay features and not commit all resources on fixing something that never will fully be fixed. |

Karynn Denton
Clan Katanga Caravan
29
|
Posted - 2013.12.09 10:31:00 -
[409] - Quote
Naydra Adni wrote: I want to dock in a station, strap on a side arm, slip a blade in my boot and walk down to the seedy bar on the lower level of a station., I want to head to the dark back corner where someone even more seedy is sitting at a table waiting and we work out a contract for moving some contraband.
I remember contraband trading being touted as one of things WiS would bring and at first I thought that sounded great.
However, my opinion quickly changed once I actually started smuggling and selling contraband.
The transaction itself isn't the exciting part of smuggling and it doesn't really need anything more than the player-to-player trade window or a WTB contract. The exciting bit about smuggling is being in space with your illegal goods and here's where development needs to take place, rather than fleshing out the transaction part with WiS elements.
I would much rather development resources go into making smuggling in space more appealing and player-centric - players doing cargo scans and flagging smugglers as Suspect would be very nice, new mods for deep-scanning to counter blockade runner's immunity, hull mods for smugglers to counter NPC customs (but making them more vulnerable to player scans, for balance)... you get the idea 
Thukker Outrider, Frigateer and Booster-Smuggler. |

Erin Crawford
5
|
Posted - 2013.12.09 10:35:00 -
[410] - Quote
A lot of very interesting points of view in this thread. Odd also that some also seem to GÇÿdisappearGÇÖ from itGǪ This thread was 14 pages long a couple of days ago... 
As a new player also interested in a better and greater implementation of WiS, along side the already massive space play and after having read most of this thread I find the following posts most relevant to the issue:
GreenSeed wrote:people thinking the whole "summer of rage" was because of Incarna and WiS should remain quiet when people are discussing things they know nothing about... the real reason entire corps hit the unsub button was the "golden ammo" pseudo leak.
as soon as that hit locals and alliance chats everywhere, no one threatened to unsub, they just did it. and it was that lack of warning and "omg im going to unsub" threads that sent CCP into panic mode, this wasn't a bunch of 13year olds threatening to unsub if they didn't get what they wanted, this was people that already said "**** it, im out", no farewell threads, no stuff giveaways, nothing, just a corp mail saying "sorry guys, im going back to minesweeper and solitaire".
the idea of killing the sandbox and introducing Aur for Standing, Aur for better ammo, and several other things along the same lines was the end of it for a lot of people.
it wasn't Wis, it was the Aur store. mainly the fact that they were breaking the promise of "only cosmetical items".
so no, Wis was just another niche feature that 60% of eve didn't care for, but the other 40% loved. just like when they finnaly get to do the fabled SoV revamp... guess what, most people live on high, whs or low... they don't care for SoV. still, everyone agrees that its necessary and would be nice to have, dynamic Sov means more Pew Pew, more Pew Pew, more life in the sandbox.
this is eve, we are used to having features that target some obscure section of the player base, and we are fine with it because we are not wowtards, we understand that in this game its all connected. and Wis is targeted to a section of the player base that loses ships, holds sov, carebears in high and Rps a pirate in low, they are everywhere, and more of them wouldn't hurt this game in the least bit.
^ This!
Stitcher wrote:Mr Pragmatic wrote:I beg to differ. But both sides are so entrenched their will be no convincing. I tend to agree with the idea that when you're debating with somebody it's not so much about convincing them to change their mind as that's unlikely to happen - the objective is to figure out where the root of the disagreement is. If the subject in question where there is objectively a correct answer, such as "Are humans apes?" Then if two people disagree over the answer then there's no middle ground - at least one of those people is wrong. In those cases, you can either convince the person who's in the wrong of their incorrectness and resolve it or (vastly more likely) the person who's in the right gives up out of exhaustion, disgust and frustration. If two people disagree over something that is more subjective, such as "would EVE Online be enriched by the introduction of avatar-based gameplay?" then there's no "right" or "wrong" involved. Just value judgements. and in such cases, you almost never get a case where one side talks the other round to their point of view. So the value of it all lies in figuring out where the fundamental disagreement is, which helps make informed decisions and allows third parties (such as the devs) to try and strip out the bias and emotive talk and see to the root of the conflict. We've identified a fundamental disagreement in this thread already: some people think that the core of EVE is spaceships, some others think that the core of EVE is the sandbox and that spaceships are the medium through which the sandbox reaches us. Of course, people in the former group are objectively wrong. 
^ This!
Erica Dusette wrote:That's true ^^
I think a big question folks need to ask themselves when discussing WiS is:
If CCP announced that they would never be releasing another update, that the current EVE right now (today) is how EVE is going to stay forever, would you leave or would you still play?
I'd still play. Because I have a **** ton of fun in the EVE of today.
If your answer is the same, you'd stay, then what's the problem with developing WiS??
If your answer is no, you'd leave, then it sounds like you don't much enjoy EVE as it is right now, you're not having fun and are only here for the pure chance that it might take a future development direction that you like.
^ GǪand this!!!
|
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Ramona McCandless
Red Federation RvB - RED Federation
1326
|
Posted - 2013.12.09 10:44:00 -
[411] - Quote
Naydra Adni wrote: if you see that as eve/2nd life then that's your view.. I see it as a deeper level of immersion
No, its a fact.
You want shops and shopkeepers and fights with other avatars and devious deals and the police knocking at your door.
If there was a functioning model of that already it most definately is Second Life, when its played "right"
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Sura Sadiva
Entropic Tactical Crew
755
|
Posted - 2013.12.09 10:44:00 -
[412] - Quote
Naydra Adni wrote:I don't want to emote. I don't want to /dance. I don't want to "dress up" in nex clothes and show off.
WiS never been intendeed as an emoting/dancing/and so on platform. This is more a fantasy for forum trolls than a real design concept.
WiS have to be the equivalent of player housing in Ultuma Online (and in general, persistent player housing is a key feauture for any true sandbox game). Not like we have to re-invent the wheel.
NEX store should be removed. And everything related to WiS (not only avatar customization but any WiS module, rooms, furnitures, whatever have to be craftable (and destroyable or consumable) by players like any other industry good in EVE.
This can be extended to an exploration gameplay like already prototyped by CCP and then abbandoned.
|

Ramona McCandless
Red Federation RvB - RED Federation
1327
|
Posted - 2013.12.09 10:58:00 -
[413] - Quote
Sura Sadiva wrote: NEX store should be removed. And everything related to WiS (not only avatar customization but any WiS module, rooms, furnitures, whatever have to be craftable (and destroyable or consumable) by players like any other industry good in EVE.
WTB Coffee Table BPC
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Ishtanchuk Fazmarai
2706
|
Posted - 2013.12.09 11:35:00 -
[414] - Quote
Ramona McCandless wrote:Naydra Adni wrote: if you see that as eve/2nd life then that's your view.. I see it as a deeper level of immersion
No, its a fact. You want shops and shopkeepers and fights with other avatars and devious deals and the police knocking at your door. If there was a functioning model of that already it most definately is Second Life, when its played "right"
...and later you'll expect to be taken seriously, troll?  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Ramona McCandless
Red Federation RvB - RED Federation
1327
|
Posted - 2013.12.09 11:42:00 -
[415] - Quote
Ishtanchuk Fazmarai wrote:Ramona McCandless wrote:Naydra Adni wrote: if you see that as eve/2nd life then that's your view.. I see it as a deeper level of immersion
No, its a fact. You want shops and shopkeepers and fights with other avatars and devious deals and the police knocking at your door. If there was a functioning model of that already it most definately is Second Life, when its played "right" ...and later you'll expect to be taken seriously, troll? 
How is that trolling?
I mean really?
Sorry if a discussion (that you werent even in) goes against how you think, but Im afraid that doesn't make my point any less valid.
Grow up, dear. High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Naydra Adni
Imperial Academy Amarr Empire
61
|
Posted - 2013.12.09 12:06:00 -
[416] - Quote
ok, well as I said I have never played it so maybe it was wrong of me to name another game as a comparison.. but you seem to be the 2nd life expert on how it should be played "right" so I'll look you up if I ever develop an interest in it :)
but seriously, why is there a fear of wis? how will it cripple eve? and don't use the "it'll take precious Dev time away from sov/pos/shipsthathaventbeenabletobebalancedinthelasttenyearsandtheywouldbetomorrowifitwasntforwis" |

Ramona McCandless
Red Federation RvB - RED Federation
1327
|
Posted - 2013.12.09 12:10:00 -
[417] - Quote
Naydra Adni wrote:ok, well as I said I have never played it so maybe it was wrong of me to name another game as a comparison.. but you seem to be the 2nd life expert on how it should be played "right" so I'll look you up if I ever develop an interest in it :)
but seriously, why is there a fear of wis? how will it cripple eve? and don't use the "it'll take precious Dev time away from sov/pos/shipsthathaventbeenabletobebalancedinthelasttenyearsandtheywouldbetomorrowifitwasntforwis"
Sorry if I came across as harsh, I didn't mean to.
I was just trying to point out that there is a certain danger that if WiS isnt handled with due care, it could end up as the "flip-flops, t-shirt and furry avatar (shudder)" store-front world that Second Life makes its money on.
If handled well, it will be nifty-keen.
Im not against good WiS, Im against terrible WiS thats nothing but shoe shops that eat my bandwidth and melt my videocard. High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Naydra Adni
Imperial Academy Amarr Empire
62
|
Posted - 2013.12.09 13:08:00 -
[418] - Quote
years ago I was new to any type of mmo.. my only experience with rpg's was the kids in the hallway playing Dungeons & Dragons during lunch break.. but then I saw this Star Wars mmorpg.. galaxies was it? I thought fk yeah! I can be in Star Wars.. even better than Jedi knight.. I could make my own path and really live it!! but then I stepped outside the tatooine station and was swamped with a sea of bots "buy my stuff buy my stuff buy my stuff" and it took a lot away from the game, for me anyway.. that's my wis fear.. Jita bots materialized in form and in your face lol fuzzy sweaters, cosmetic accessories.. meh.. not my thing either. but if people want to give money to CCP on top of their $15 monthly sub then ok.. as long as it is purely cosmetic and gives absolutely no help, benefit or buff to a player in or out of the pod. but like you say.. it's a fine, dangerous line between eve-out-of-pod and 2nd life in space. more money is good for CCP, unless CCP starts to say "fk space ships.. check out these glitter pants I made for the next update!!" lol |

Stitcher
Alexylva Paradox
2600
|
Posted - 2013.12.09 13:11:00 -
[419] - Quote
Ramona McCandless wrote:Sorry if I came across as harsh, I didn't mean to.
I was just trying to point out that there is a certain danger that if WiS isnt handled with due care, it could end up as the "flip-flops, t-shirt and furry avatar (shudder)" store-front world that Second Life makes its money on.
If handled well, it will be nifty-keen.
Im not against good WiS, Im against terrible WiS thats nothing but shoe shops that eat my bandwidth and melt my videocard.
I'm pretty sure CCP don't want that either. They've said several times that there will be no /dance and all that, unless you're in a club, on the dance floor, and that club exists for reasons other than just going there and dancing.
Maybe we should re-brand it as EVE on Foot or something rather than Walking in Stations. Really get the point across that just walking around and looking pretty, while that's a side of things that people enjoy (I do) what we're really after is EVE in the sandboxy, dangerous, risk-versus-reward PvP sense, but avatar-based and complimentary to the spaceships. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Davon Mandra'thin
Rotten Legion Ops
308
|
Posted - 2013.12.09 14:38:00 -
[420] - Quote
Stitcher wrote: Maybe we should re-brand it as EVE on Foot or something rather than Walking in Stations. Really get the point across that just walking around and looking pretty, while that's a side of things that people enjoy (I do) what we're really after is EVE in the sandboxy, dangerous, risk-versus-reward PvP sense, but avatar-based and complimentary to the spaceships.
Most sensible people agree that WiS has to be in theme with the rest of Eve. When CCP develop more Avatar content I want there to be an element on danger, political intrigue, risk, business, profit and the rest. I want it to be dark and seedy, like the Eve universe we already know.
Those opposed to more Avatar content latch hold of those who want safe bars and new costumes, as if what they want is what everyone who is pro-WiS want. But there are people in all areas of the game who want really silly stuff, like the AFK cloaky whiners, and the carebears who want ganking to be impossible, or the null sec players who think cynos are unfair. I don't generalize all null sec players as risk averse, anomaly grinding, carebears that are afraid of people who are afk. In the same way, people shouldn't be thinking that everyone wants sci-fi Second Life. Because it's just not true, and CCP wouldn't let that happen anyway.
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Ramona McCandless
Red Federation RvB - RED Federation
1333
|
Posted - 2013.12.09 14:40:00 -
[421] - Quote
Bung it on a planet
Make it a Prometheus-like experience
(but without the Mr Burns-hires-Time Team vibe and terrbile story arc)
And Maybe we could have a worthy happytime funland High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Stitcher
Alexylva Paradox
2605
|
Posted - 2013.12.09 14:46:00 -
[422] - Quote
Yeah, Prometheus wouldn't happen with EVE players because EVE players are actually smart, as opposed to the entire crew of Prometheus who were a pack of the worst dumbasses ever to grace the big screen. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Ramona McCandless
Red Federation RvB - RED Federation
1333
|
Posted - 2013.12.09 14:53:00 -
[423] - Quote
Stitcher wrote:Yeah, Prometheus wouldn't happen with EVE players because EVE players are actually smart, as opposed to the entire crew of Prometheus who were a pack of the worst dumbasses ever to grace the big screen.
lol yeah
Even the simplest EvE player would realise that, with Xenobiology 5 corpses arent scary and wierd space-snakes shouldnt be poked High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Bagrat Skalski
Poseidaon
573
|
Posted - 2013.12.09 15:03:00 -
[424] - Quote
that is a lot of content, you could make whole another game from it. Something less would feel like cq. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Stitcher
Alexylva Paradox
2606
|
Posted - 2013.12.09 15:07:00 -
[425] - Quote
Ramona McCandless wrote:lol yeah Even the simplest EvE player would realise that, with Xenobiology 5 corpses arent scary and wierd space-snakes shouldnt be poked
Also, if a torc-shaped spaceship has crashed and is rolling around like a giant wheel, you should run at an angle to its path in order to escape.
Also also, if you think you see some freaky alien thing in your eye, GO TO THE MEDBAY THAT SECOND. I don't care if you thought it was a dream, GO. Don't have sex with your wife, GET THAT THING CHECKED OUT.
Also also also, if your decrepit ancient employer stows away on the voyage when you thought he hadn't, suspect an ulterior motive.
Also also also also, never trust an android.
Also x5 your head scientist should not be a crazy person who speculates ahead of her evidence. Peer review, people!
Also x6 If people have been killed by a freakish alien virus thing, YOU TAKE OFF AND NUKE THE SITE FROM ORBIT IT'S THE ONLY WAY TO BE SURE (sorry, wrong movie... same planet, though.)
Also x7 program your amazing mobile surgery unit for female patients, seriously goddamn.
Also x8 do not resurrect alien heads in your lab.
Also x9 Arm your science vessel so that if the waste biomass hits the atmosphere circulator, you don't have to kamikaze.
Also x10 all unexpected sensor contacts are to be treated as hostile.
Also x11 - send more than one ship. Send, like, five. And have the other five be full of heavily armed people with functioning brains and senses of self-preservation. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Ramona McCandless
Red Federation RvB - RED Federation
1333
|
Posted - 2013.12.09 15:11:00 -
[426] - Quote
Stitcher wrote: (sorry, wrong movie... same planet, though.)
Oooh so close but.... no, it wasnt
but agreed on all the other points
Also
Why no PDTs?
How do people get lost when you have a map?
why land so far away you need cars?
What was Smithers doing with the worms anyway?
Why werent the crew armed purely as a precaution?
Whats this **** supposed to be anyway? (Its supposed to be cornbread, boy. Eat it, its good for you) High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Hemi DarkStar
The Scope Gallente Federation
67
|
Posted - 2013.12.09 15:34:00 -
[427] - Quote
If were going ALIEN:
How about while you are in CQ, the door suddenly opens and the station alarm goes off.
Something is in the station...
No weapons, you would have to hide with say 3 other players from whatever is in there. Progressing through the station by walking it's corridors, making sure you don't get seen by whatever is out there. Some area's only have 2 hide spaces to use, so you will be forced find them asap before the other players do. If you don't find it in time, you die and respawn in your CQ and try again from start or just wait until the others get to the end-goal. End goal is to turn off the alarm and blow the creature out of the airlock lol. You get a fancy implant as a thank you from the station manager.
Maybe get a penalty for dieing, or at the start you can choose not to participate and close your CQ door again.
meh...maybe not for EVE lol. |

Ramona McCandless
Red Federation RvB - RED Federation
1335
|
Posted - 2013.12.09 15:36:00 -
[428] - Quote
Hemi DarkStar wrote:
Maybe get a penalty for dieing, or at the start you can choose not to participate and close your CQ door again.
meh...maybe not for EVE lol.
Its always a stand up fight
Never a bughunt High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Hemi DarkStar
The Scope Gallente Federation
67
|
Posted - 2013.12.09 15:40:00 -
[429] - Quote
Maybe a deranged jump-clone instead of bugs, whehehe.  |

Stitcher
Alexylva Paradox
2606
|
Posted - 2013.12.09 15:40:00 -
[430] - Quote
not very EVE, no. I mean, rogue drones infesting the station could be cool, but you'd think that the stations would have the ability to deal with that kind of thing themselves, without having to rely on whatever capsuleers happen to be docked right now.
Like I say, I'm thinking more in terms of heists, black market deals, and basically exploiting the baseliner population for fun and profit. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Ramona McCandless
Red Federation RvB - RED Federation
1335
|
Posted - 2013.12.09 15:47:00 -
[431] - Quote
"This is Dustside One to Cap"
"Cap Orbital Actual, go ahead Dustside"
"Yeah, we have secured what seems to be a Jove shuttle at the recon site. Requesting Capsuleer support to help fly this thing out of here, over"
"Roger that. Have Combat Section armed and ready to escort Pilot to shuttle for recovery"
"Confirmed Cap. Section 22 will meet at DZ.... one sec..."
*crackle"
"We have inbound bogies 7-5-9er. Cap, if you are sending that Egger down, do it now, we got fifteen before this place is swarming with CFC mercs, over" High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Hemi DarkStar
The Scope Gallente Federation
67
|
Posted - 2013.12.09 15:50:00 -
[432] - Quote
Yeah, I was going on the fact that suddenly that door opens. I know it would scare the sht out of me lol.
|

Sura Sadiva
Entropic Tactical Crew
759
|
Posted - 2013.12.09 15:54:00 -
[433] - Quote
Stitcher wrote:not very EVE, no. I mean, rogue drones infesting the station could be cool, but you'd think that the stations would have the ability to deal with that kind of thing themselves, without having to rely on whatever capsuleers happen to be docked right now.
it's kinda like the CCP prototype about exploration inside abbandoned structures described here.
That would be very cool, mostly if done so you cannot know if other players are already inside, exploring or waiting to ambush you.
Then I'd like to have it extended to infiltrating inside FW bunkers or to sabotage POS, POCOS and so on.
But this is already an advanced gameplay, the first step is still having rooms/gameplay able to handle interactions for a limited number of avatars. |

Joia Crenca
Science and Trade Institute Caldari State
26
|
Posted - 2013.12.09 16:09:00 -
[434] - Quote
I'm still all for bringing back the Gallente Pleasure station (Quafe station). I like the Blue, the 'city feel' of it. But one thing about the CQ right now is that it does seem heavy on video cards even at lower settings. Some refinement of that engine would be good so we can interact without killing RL equipment. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
656
|
Posted - 2013.12.09 16:14:00 -
[435] - Quote
Lors Dornick wrote:Little Dragon Khamez wrote:
Perhaps the way to go is an Eve online expansion pack with an increased monthly subscription to pay for it. Undock, enter the CQ walk to the door and click the red button and the client loads the additional pack. That way people who don't want it and don't want to pay for it don't have to.
Would it really? It's been used by several studios, to varying effect. I don't think it will work for EvE. And that's down to my earlier analysis, EvE - Life in Stations, wouldn't sell well enough.
that's your supposition but unfortunately your opinion is not reliable on this matter unless of course you work in the games industry at a highlevel and have some detailed market analysis to show us. It's no more valid than a child telling a parent 'just because...' Dumbing down of Eve Online will result in it's destruction... |

Garric Blackk
Omega Encounter The Volition Cult
1
|
Posted - 2013.12.09 16:18:00 -
[436] - Quote
Stitcher wrote:Garric Blackk wrote:I like the WiS stuff but at this point they need to focus on inspace things. When will that change, exactly? I keep seeing it said, but they've been focusing on inspace things for ten years. It's NEVER going to be perfect. There's no such thing as perfect. There is only "good enough." So when, in your view, will EVE have reached the point that they won't need to focus on inspace things at the expense of any other option? When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations?
When the Devs and the community decide that the game is balanced. Don't get me wrong, I would like to see more "stuff to do" inside a station but right now there are more important things to focus on.
I would love to see the Dev's work on Null Sec and/or work on some of the things implemented from Rubicon. |

Stitcher
Alexylva Paradox
2606
|
Posted - 2013.12.09 16:25:00 -
[437] - Quote
Garric Blackk wrote:Stitcher wrote:Garric Blackk wrote:I like the WiS stuff but at this point they need to focus on inspace things. When will that change, exactly? I keep seeing it said, but they've been focusing on inspace things for ten years. It's NEVER going to be perfect. There's no such thing as perfect. There is only "good enough." So when, in your view, will EVE have reached the point that they won't need to focus on inspace things at the expense of any other option? When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations? When the Devs and the community decide that the game is balanced.
I'm pretty sure that the community couldn't reach a unanimous conclusion on the location of our respective buttocks, let alone on whether the game has now reached a point where their pet bugbears are dealt with. That's far too vague a response.
Quote:I would love to see the Dev's work on Null Sec and/or work on some of the things implemented from Rubicon.
Specifically? What's wrong with nullsec in your opinion?
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Davon Mandra'thin
Rotten Legion Ops
308
|
Posted - 2013.12.09 16:29:00 -
[438] - Quote
Garric Blackk wrote: When the Devs and the community decide that the game is balanced. Don't get me wrong, I would like to see more "stuff to do" inside a station but right now there are more important things to focus on.
I would love to see the Dev's work on Null Sec and/or work on some of the things implemented from Rubicon.
I think his point is that the community will never think that the game is balanced. It's been 2 years since Incarna and people are already moaning about things that were balanced since then. 2 years, and they haven't covered half of the things that people have been asking for, like Sov, or POSes, or T3s. or Off-Grid-Boosters. Once those are balanced people will be moaning harder about the things that have already been updated/balanced as well as moaning about the stuff that will have been done since then.
Eve will never be balanced. It's a noble effort and I think has been fantastic so far, but that is a reality people will have to deal with. It will never be perfect.
Aside from that. CCP are working on 4 other projects aside from Eve, which are not pulling in an income. If they hadn't of done that (something most huge games companies would scoff at attempting), then we could have the balancing effort we are seeing now AND development of Avatar content. |

Hemi DarkStar
The Scope Gallente Federation
67
|
Posted - 2013.12.09 16:39:00 -
[439] - Quote
Davon Mandra'thin wrote:Garric Blackk wrote: When the Devs and the community decide that the game is balanced. Don't get me wrong, I would like to see more "stuff to do" inside a station but right now there are more important things to focus on.
I would love to see the Dev's work on Null Sec and/or work on some of the things implemented from Rubicon.
I think his point is that the community will never think that the game is balanced. It's been 2 years since Incarna and people are already moaning about things that were balanced since then. 2 years, and they haven't covered half of the things that people have been asking for, like Sov, or POSes, or T3s. or Off-Grid-Boosters. Once those are balanced people will be moaning harder about the things that have already been updated/balanced as well as moaning about the stuff that will have been done since then. Eve will never be balanced. It's a noble effort and I think has been fantastic so far, but that is a reality people will have to deal with. It will never be perfect. Aside from that. CCP are working on 4 other projects aside from Eve, which are not pulling in an income. If they hadn't of done that (something most huge games companies would scoff at attempting), then we could have the balancing effort we are seeing now AND development of Avatar content.
I think that count's for all MMO's tbh. No MMO is ever "balanced". Hence the spark of interest in WiS after a long time of dormancy imo. The balance issues that currently exist can be tweaked along the way easy. Might as well add some new content that doesn't require balance in the form of WiS, while doing the tweaks people scream about on these boards. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
656
|
Posted - 2013.12.09 16:42:00 -
[440] - Quote
Ramona McCandless wrote:Naydra Adni wrote:ok, well as I said I have never played it so maybe it was wrong of me to name another game as a comparison.. but you seem to be the 2nd life expert on how it should be played "right" so I'll look you up if I ever develop an interest in it :)
but seriously, why is there a fear of wis? how will it cripple eve? and don't use the "it'll take precious Dev time away from sov/pos/shipsthathaventbeenabletobebalancedinthelasttenyearsandtheywouldbetomorrowifitwasntforwis" Sorry if I came across as harsh, I didn't mean to. I was just trying to point out that there is a certain danger that if WiS isnt handled with due care, it could end up as the "flip-flops, t-shirt and furry avatar (shudder)" store-front world that Second Life makes its money on. If handled well, it will be nifty-keen. Im not against good WiS, Im against terrible WiS thats nothing but shoe shops that eat my bandwidth and melt my videocard.
that's something we can all agree on, nobody wants terrible wis. Dumbing down of Eve Online will result in it's destruction... |
|

Ambassador Crane
Hellhound Productions
19
|
Posted - 2013.12.09 17:02:00 -
[441] - Quote
I want to reiterate a point I made previously that I feel will help keep all the GÇ£Eve is about spaceshipsGÇ¥ people happy and still make WiS something worthwhile for all those folk who are interested.
LEAVE THE COMBAT IN SPACE.
You want hand to hand combat, go play Dust (although I understand half of us donGÇÖt want to buy a stupid console just to play it so go play PS2 or something)
We are pod pilots. Our minds, our bodies are trained and focused on controlling massive ships in massive space battles all while we contain ourselves in our little egg within those ships. So letGÇÖs not take away from that. LetGÇÖs keep the focus of Eve Online on space. The WiS is merely a lounging place for us to take the occasional brake from our piloting duties. And while I lounge, let me play a game of cards or chess or whatever other mini-game with some other pod pilots while we chat about ship fittings or while I browse the market on my tablet device or a market kiosk. Or maybe meet with my corporation or alliance leadership in our private, rented, corporate office to discuss around a holographic rendering of what belts to mine out, what systems to explore or what stations to conquer.
And who else would I see besides other pod pilots in that shared environment? Perhaps the occasional dancer, bartender or janitor. Or I could visit my mission agent, who just happens to be lounging at the bar as well (or maybe the bartender IS my agent), to get my next assignment. Although this isn't the stone age so I could also do that from the comfort of my ship in the hanger. However, beyond that, weGÇÖre in our own elitist area of the station. Reserved specifically for our god like status within the universe. So I donGÇÖt expect to see some poor peasant begging for a few iskies or a bunch of random tourists blocking my view of the dancers.
|

Stitcher
Alexylva Paradox
2609
|
Posted - 2013.12.09 17:13:00 -
[442] - Quote
Where's the interest in that, though? Why would you prefer to walk for three minutes to meet your agent face-to-face when you can just click on their face from the second you dock?
EoF would need to have features not immediately accessible from the game as-is in order to actually be interesting. Sure, bars and poker and gambling and stuff is fun (seriously, it is, although maybe not for everyone) but I can already do that stuff via other channels, so it needs to be the bonus content, the icing on the big delicious EVE content cake that the rest of the avatar gameplay provides.
The actual core of EoF would have to revolve around PvP, or else it's not EVE. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ambassador Crane
Hellhound Productions
19
|
Posted - 2013.12.09 17:33:00 -
[443] - Quote
Stitcher wrote:Where's the interest in that, though? Why would you prefer to walk for three minutes to meet your agent face-to-face when you can just click on their face from the second you dock?
EoF would need to have features not immediately accessible from the game as-is in order to actually be interesting. Sure, bars and poker and gambling and stuff is fun (seriously, it is, although maybe not for everyone) but I can already do that stuff via other channels, so it needs to be the bonus content, the icing on the big delicious EVE content cake that the rest of the avatar gameplay provides.
The actual core of EoF would have to revolve around PvP, or else it's not EVE.
I would walk to the agent for the immersion factor. But again, I would not want to take away the ability to do all the stuff (other than the mini-games) that I currently can do from the hanger. It would remain my choice.
And your "pvp" would be the mini-games like poker. Yes, that can be done through other channels but at present those "other channels" are player made websites. Why not bring that into Eve where I can bet my isks or even a ship or module. Throw it into some pot (similar to the current trade window) and let the cards fall.
Basically, my point is not to take away from the spaceship game that is Eve. Don't add so much to stations that nobody ever undocks anymore. Don't turn us from pilots into rifle toting grunts, ala Dust merc in space. |

Stitcher
Alexylva Paradox
2609
|
Posted - 2013.12.09 17:37:00 -
[444] - Quote
Nobody's suggesting that. I'm proposing that there should be different resources that a subculture of players can exploit, exactly as is done now. stationsiders should be equivalent to wormholers, nullsec empire-builders, Incursion-runners and so on - the game isn't dominated by any of those groups, it's all part of the tapestry.
It may even involve having to undock and travel between several stations in order to get anything useful done.
But just being able to play poker and strut your stuff isn't enough. it needs to be EVE in stations, and that means risk-versus-reward, resource gathering, competition and intrigue.
Think less rifle-toting grunts, and more Han Solo or Mal Reynolds. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ambassador Crane
Hellhound Productions
19
|
Posted - 2013.12.09 18:11:00 -
[445] - Quote
Stitcher wrote:Nobody's suggesting that. I'm proposing that there should be different resources that a subculture of players can exploit, exactly as is done now. stationsiders should be equivalent to wormholers, nullsec empire-builders, Incursion-runners and so on - the game isn't dominated by any of those groups, it's all part of the tapestry.
It may even involve having to undock and travel between several stations in order to get anything useful done.
But just being able to play poker and strut your stuff isn't enough. it needs to be EVE in stations, and that means risk-versus-reward, resource gathering, competition and intrigue.
Think less rifle-toting grunts, and more Han Solo or Mal Reynolds.
True, but then what do those wormholers, nullsec empire-builders and Incursion runners all have in common? They're in space, piloting spaceships, shooting their spaceship guns (whether it be at each other or at NPCs) You add too much content to WiS and what you've done is create basically a whole new game. You're not just adding immersion, which is what I see WiS as being, you're adding an entirely new game. You're turning Eve into Dust. All I'm saying is keep it simple (at first).
So I'm also not really against content, like what your suggesting, being added eventually. I'm just saying take baby steps. What I'm proposing, I see as being just that. It's also giving us what CCP first portrayed it as and what first had us excited. |

Stitcher
Alexylva Paradox
2610
|
Posted - 2013.12.09 18:13:00 -
[446] - Quote
Ambassador Crane wrote:True, but then what do those wormholers, nullsec empire-builders and Incursion runners all have in common? They're in space, piloting spaceships, shooting their spaceship guns
Just think of your avatar as a different kind of ship, in a different kind of space. The difference between ship-based and avatar-based gameplay is all in your head. So it wouldn't be adding a whole new game, it'd be expanding the existing game into different areas and visual expressions, that's all. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3615
|
Posted - 2013.12.09 18:27:00 -
[447] - Quote
Captain IQ wrote:Captain Tardbar wrote:Jenn aSide wrote:Crumplecorn wrote:Captain IQ wrote:EVE is dying I can't quite communicate the feel I get from seeing posts saying this after having spent nearly a decade seeing posts saying this. Some people can't separate (in their minds) themselves from everyone else, so they think that if THEY are starting to dislike something, every one else is too, therefore EVE must be dying....when in fact, EVE is only dying for THEM. Funnily enough, in the General Discussion forum, people who can't understand the concept described above tend to have the word "Captain" in their screen names  I see what you did there. Its ok. One does not really believe EVE is dying. One says it is so simply for the provocation. For all you know I might be in Null sec ratting now enjoying this glorious game. Though I'm pretty sure somone else will have walking in stations before this game does. Dying isn't always instant fyi, yes it's been said for a long time I use to hate reading those posts too but now I'm really starting to believe it. "Some people can't separate (in their minds) themselves from everyone else, so they think that if THEY are starting to dislike something, every one else is too, therefore EVE must be dying....when in fact, EVE is only dying for THEM."And this is gobbledegook but if you mean I think everyone feels the same as I do then ofc I don't that would be daft but the plain fact is every time this subject comes up the discussion runs to many pages so deny it if you like but a lot of people feel strongly and hold an opposing view to you, deal with it rather than single one person out in the discussion just because you don't like the name Captain.
Yep, I can now confirm that all the people who use the word captain in their screen names tend to think alike lol.
You are aware that very few EVE players ever visit these forums and that it's "threadnaughts" don't really represent anything. Most threads on the EVE forums are the same few people arguing back and forth with each other. Looking at the forums and somehow allowing yourself to beleive that anyhting people are typing here supports whatever crackpot posistion you hold is insane.
In other words, it' doesn't matter how many people think "EVe is dying", a lot of those same people think the moon landings were faked. What matters is actual truth.
|

embrel
BamBam Inc.
79
|
Posted - 2013.12.09 18:53:00 -
[448] - Quote
Ramona McCandless wrote:Hemi DarkStar wrote:
Go ahead, give us your ideas for WiS. That, or leave this discussion to people that actually love the idea of WiS.
You can ask others to come up with ideas all day, and you will prob bash those ideas too. (that seems to be your approach anyway...) Not very constructive if you ask me...
O.o Wat the heck are you on about? Im asking for one single reason that WiS equates more content No one has even made a single suggestion about what it would allow that is currently not available So I cant have bashed any ideas already, because there havent been any. Also, I wasnt aware that only people who were in support of the topic for discussion were allowed to discuss it? Because thats not a discussion, bud
Break into a CQ and gank a scammer... With Concorde response in HS. |

Garric Blackk
Omega Encounter The Volition Cult
1
|
Posted - 2013.12.09 19:02:00 -
[449] - Quote
Stitcher wrote:Garric Blackk wrote:Stitcher wrote:Garric Blackk wrote:I like the WiS stuff but at this point they need to focus on inspace things. When will that change, exactly? I keep seeing it said, but they've been focusing on inspace things for ten years. It's NEVER going to be perfect. There's no such thing as perfect. There is only "good enough." So when, in your view, will EVE have reached the point that they won't need to focus on inspace things at the expense of any other option? When will inspace have been sufficiently fleshed out that you think that the game will be ready for EVE in Stations? When the Devs and the community decide that the game is balanced. I'm pretty sure that the community couldn't reach consensus on the location of our respective buttocks, let alone on whether the game has now reached a point where all of our pet bugbears have been dealt with. That's far too vague a response. Quote:I would love to see the Dev's work on Null Sec and/or work on some of the things implemented from Rubicon. Specifically? What's wrong with nullsec in your opinion?
What I am trying to say is... there is more important things to work on outside of WIS.
Specifically with Nullsec I wouldn't mind seeing more benefits for the anti blob mentality. |

Scatim Helicon
GoonWaffe Goonswarm Federation
2736
|
Posted - 2013.12.09 19:14:00 -
[450] - Quote
Erica Dusette wrote:The only thing I don't understand about that point of view Scatim is that if EVE is so terribly broken and incomplete as you say, with players rioting when a single update doesn't focus on their playstyle, why the heck are you playing it at all?  Surely you must love the game despite all of this. We all do. Or we wouldn't be here. There's nothing else that does anything similar (except maybe Perpetuum, which nobody plays or cares about) and nothing on the horizon offering any kind of vision for single-shard, player driven, no holds barred conflict. Frankly the gameplay content of Eve isn't particularly satisfactory and if it wasn't for the meta-game which CCP has permitted and encouraged I wouldn't still be here.
Sura Sadiva wrote:Yes, but the resources are already thrown to whole new games: Dust, WoD, Valkyrie... and who knows what else... And is not for game-within-a game, but just totally new game, not integrated, not in line with EVE standards and not even on the same platform.
No resource here to fight for, only crumbs. Is clear as anything relevant will be ignored for long time, maybe forever, excpet little things that can be "sidestepped with a new widget here and a stat tweak".
The first goal should be to bring EVE resources back. And to have a chance have to be for something giving to CCP a chance to extend gameplay and grow. I agree entirely, Valkyrie looks interesting but the idea that a bunch of CCP names have been taken away from working on Eve to create another side project for the next 6 or 12 or 18 months isn't encouraging for the future of the core game at all.
I would be very interested to see a breakdown of CCP's current staff numbers between the various divisions.
Stitcher wrote:Scatim Helicon wrote:When the fundamental big issues with Eve are actually tackled and resolved, rather than ignored or sidestepped with a new widget here and a stat tweak there.
It's all very well to say they've been doing in-space content for ten years but when much of that in-space content is incomplete, flawed, and generally unsatisfactory it isn't exactly a state that encourages us to think CCP needs to start throwing resources at a whole new game-within-a-game until they've demonstrated they can finish what they started and fix what they broke. Could you maybe give specific examples? It's all well and good saying that "much of the in-space content is incomplete" but A: we're coming back around to the issue of different resources (balancing a ship or creating a more interesting version of mining uses a very different skillset to what would be used in producing EiS) and B: different people seem to disagree wildly on what it is, exactly, that needs fixing.
Off the top of my head, Industry is hopelessly lacking, the entire PvE system is so rudimentary and anti-fun that it feels like a pre-beta placeholder for a proper system that fell unnoticed into a development black hole, the Dominion sov system was a failure of suicide-inducing perma-grind which has never been revisited, a good 75% of all modules in the database are hilariously useless, risk/reward balance is a joke, and the only significant isk sink appears to be when rich vets burn out and quit the game.
More worrying than the issues is the lack of progress on dealing with them. CCP at times seems caught like a rabbit in the headlights by the idea of actually applying a big picture fix - likely a consequence of the post-Incarna fallout - and would much rather nibble around the edges of what exists already while talking up a Future Vision which makes little mention of fixing the foundations. If we're lucky, the issues will be fixed as part of the roadmap - for example, if we're going to develop the ability to manufacture stargates of our own it would be an obvious opportunity to fix wider nullsec manufacturing issues as part of the package. But I don't see any clear sign that CCP are actually taking that approach. CCP: Not out to ruin your game, out to ruin their game. |
|

Tear Dancer
State War Academy Caldari State
15
|
Posted - 2013.12.09 20:02:00 -
[451] - Quote
I would love to see more Avatar depth to the game. Spaceships are fun but don't really Immerse me. It would be fun to walk around more places in the station or on your ship and to meet others in a virtual sense. Just, playing a game , having a virtual beer together while we wait for our criminal tag to expire for another strike on retrievers.
Pi$$ed off Exotic Dancer |

Ambassador Crane
Hellhound Productions
20
|
Posted - 2013.12.09 20:21:00 -
[452] - Quote
Scatim Helicon wrote: Off the top of my head, Industry is hopelessly lacking, the entire PvE system is so rudimentary and anti-fun that it feels like a pre-beta placeholder for a proper system that fell unnoticed into a development black hole, the Dominion sov system was a failure of suicide-inducing perma-grind which has never been revisited, a good 75% of all modules in the database are hilariously useless, risk/reward balance is a joke, and the only significant isk sink appears to be when rich vets burn out and quit the game.
More worrying than the issues is the lack of progress on dealing with them. CCP at times seems caught like a rabbit in the headlights by the idea of actually applying a big picture fix - likely a consequence of the post-Incarna fallout - and would much rather nibble around the edges of what exists already while talking up a Future Vision which makes little mention of fixing the foundations. If we're lucky, the issues will be fixed as part of the roadmap - for example, if we're going to develop the ability to manufacture stargates of our own it would be an obvious opportunity to fix wider nullsec manufacturing issues as part of the package. But I don't see any clear sign that CCP are actually taking that approach.
Throw in all of your listed problems with the game to the big pot with Factional Warfare problems, POS problems, Industry interface problems, UI issues, ship balance issues, mining being a complete bore, etc etc etc. Eventually you realize that CCP will never be able to fix them all. Because they fix one thing and people will go on to complain that something else is broke or needs fixing. If they cater to one group's desires or complaints, there will be 10 more standing in line behind that griping that their problems are now being ignored and not being fixed. Then they do expansions based purely on fixing things and people gripe that there's no new content. That it was a lackluster expansion because it wasn't really an expansion but just a repair job. I'm not going to deny. I've been a part of that boat for the last couple expansions.
Point being, this whole fix this or fix that will always be a never ending story.
What I would personally just like to see is an expansion that actually EXPANDS on pre-existing content that everyone could enjoy. In this case, WiS. Instead, they are putting resources into completely new content that again I read, from the bits of news they've given us, as only being accessible by a very small contingent in Eve. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
657
|
Posted - 2013.12.09 20:25:00 -
[453] - Quote
Perpetuum is a cool game, it's nicely complex and has a steep learning curve. If Eve didn't exist I would probably subscribe but robots don't really excite me. Spaceships excite me, as does immersion in a gritty and brutal Sci fi universe, hence my support for avatar content. Dumbing down of Eve Online will result in it's destruction... |

Ishtanchuk Fazmarai
2713
|
Posted - 2013.12.09 20:35:00 -
[454] - Quote
Ambassador Crane wrote:(...)
What I would personally just like to see is an expansion that actually EXPANDS on pre-existing content that everyone could enjoy. In this case, WiS. Instead, they are putting resources into completely new content that again I read, from the bits of news they've given us, as only being accessible by a very small contingent in Eve.
That's my main gripe with the Hallelujah Plan; rather than be a transversal development that affects everyone, they're introducing it as a toy for nullsec uberalliances, and what an expensive toy! As it will take 3 years to be complete, and as Ripard Teg put it:
Quote:Q: "Overall, how optimistic (or pessimistic) are you about the continuing development of EVE?"
A (Ripard Teg): (....). The basic answer to your question is "it depends." If you buy into CCP Seagull's vision of space exploration and capsuleer ownership of space that she laid out at Fanfest and consistently since then, then I think you have good reason to be very excited about developments over the next few years. Think about a movie or TV show or book that you like that had a long slow gradual build-up, laying groundwork as it went for several MAJOR pay-offs at the end -- Babylon 5, say, or Raiders of the Lost Ark. If you buy into the space colonization vision, then I can safely say that you have several HOLY **** moments ahead of you.
On the other hand, if you do not buy into the vision, then with one exception I think you may find the next few expansions to be not your cup of tea. A few scraps will fall from the table onto everyone's plate, but EVE is definitely on a journey for the next three years and you're either part of it or you're not. As I mentioned though, there is one sizeable exception that doesn't necessarily follow the space colonization vision that CCP is nevertheless going to do that I personally am quite excited about but which is quite NDA. But I suspect CCP will start letting details about this one out soon(tm).
It begs to wonder what are they thinking... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Scatim Helicon
GoonWaffe Goonswarm Federation
2736
|
Posted - 2013.12.09 21:02:00 -
[455] - Quote
Little Dragon Khamez wrote:Perpetuum is a cool game, it's nicely complex and has a steep learning curve. If Eve didn't exist I would probably subscribe but robots don't really excite met. On the other hand, if Eve didn't exist Perpetuum wouldn't have anything to steal all of it's features from. CCP: Not out to ruin your game, out to ruin their game. |

Sato Page
TACTICAL AGGRESSION
3
|
Posted - 2013.12.09 21:08:00 -
[456] - Quote
Some oculus rift based virtual strip club would undoubtedly boost subscription. Given the fact that a large portion of our players are lonely males in their sexual prime. |

Ambassador Crane
Hellhound Productions
21
|
Posted - 2013.12.09 22:09:00 -
[457] - Quote
Sato Page wrote:Some oculus rift based virtual strip club would undoubtedly boost subscription. Given the fact that a large portion of our players are lonely males in their sexual prime.
I'll support this!
wait a minute......  |

Dante Rayner
State War Academy Caldari State
0
|
Posted - 2013.12.09 23:18:00 -
[458] - Quote
wasn't WIS canceled? WIS just needs to be put to rest....forever |

Stitcher
Alexylva Paradox
2616
|
Posted - 2013.12.09 23:56:00 -
[459] - Quote
Ambassador Crane wrote:Scatim Helicon wrote: Off the top of my head, Industry is hopelessly lacking, the entire PvE system is so rudimentary and anti-fun that it feels like a pre-beta placeholder for a proper system that fell unnoticed into a development black hole, the Dominion sov system was a failure of suicide-inducing perma-grind which has never been revisited, a good 75% of all modules in the database are hilariously useless, risk/reward balance is a joke, and the only significant isk sink appears to be when rich vets burn out and quit the game.....
Throw in all of your listed problems with the game to the big pot with Factional Warfare problems, POS problems, Industry interface problems, UI issues, ship balance issues, mining being a complete bore, etc etc etc. .
I consider all of those things to be irritations rather than actual game-breaking flaws that need immediate and urgent action.
I also consider the lack of avatar content to be an irritation, but I rate it as a more important irritation that should be prioritized ahead of all that stuff. I know for a fact that I am not alone in this.
All of which just goes to prove that waiting for community consensus on when the time is right and in what order things should be prioritized would leave us doomed, stuck in development hell.
Personally, I feel like a cycle of working on new features for a bit then working on polish, then features, then polish would serve CCP well. I think we've had much polish and little feature of late, I hope we move into a "features" cycle soon, and I hope that cycle includes more avatar content. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
660
|
Posted - 2013.12.10 07:59:00 -
[460] - Quote
Stitcher wrote:Ambassador Crane wrote:Scatim Helicon wrote: Off the top of my head, Industry is hopelessly lacking, the entire PvE system is so rudimentary and anti-fun that it feels like a pre-beta placeholder for a proper system that fell unnoticed into a development black hole, the Dominion sov system was a failure of suicide-inducing perma-grind which has never been revisited, a good 75% of all modules in the database are hilariously useless, risk/reward balance is a joke, and the only significant isk sink appears to be when rich vets burn out and quit the game.....
Throw in all of your listed problems with the game to the big pot with Factional Warfare problems, POS problems, Industry interface problems, UI issues, ship balance issues, mining being a complete bore, etc etc etc. . I consider all of those things to be irritations rather than actual game-breaking flaws that need immediate and urgent action. I also consider the lack of avatar content to be an irritation, but I rate it as a more important irritation that should be prioritized ahead of all that stuff. I know for a fact that I am not alone in this. All of which just goes to prove that waiting for community consensus on when the time is right and in what order things should be prioritized would leave us doomed, stuck in development hell. Personally, I feel like a cycle of working on new features for a bit then working on polish, then features, then polish would serve CCP well. I think we've had much polish and little feature of late, I hope we move into a "features" cycle soon, and I hope that cycle includes more avatar content.
Personally, I think we're in for a few more years of polish as eve is in maintenance mode. All the money and the resources are going elsewhere. I honestly don't believe that valkyrie was put together by some talented devs in their spare time and pitched to the executive board who said yes. **** like that just doesn't happen in the real world, one or two guys can make a game outside of their work, when an entire team can't fix eve or rebalance ships in one go.
plus it's made by the same team that made dust and pitched it just as their contracts were coming to an end as dust is 'finished'. Dumbing down of Eve Online will result in it's destruction... |
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3789
|
Posted - 2013.12.10 08:05:00 -
[461] - Quote
Ambassador Crane wrote: What I would personally just like to see is an expansion that actually EXPANDS on pre-existing content that everyone could enjoy. In this case, WiS. Instead, they are putting resources into completely new content that again I read, from the bits of news they've given us, as only being accessible by a very small contingent in Eve.
How does WiS expand on pre-existing content, and how could everyone enjoy WiS? How is new space not accessible to everyone, but walking in stations is?
I appreciate your idea, but that really needs some more fleshing out in order to float. Fix Faction Warfare - introduce timer rollbacks |

Miasmos
Aliastra Gallente Federation
15
|
Posted - 2013.12.10 08:22:00 -
[462] - Quote
Every once in a while I walk out the door, putting PC to well deserved rest. |

Lipbite
Express Hauler
1554
|
Posted - 2013.12.10 08:27:00 -
[463] - Quote
I'm playing Star Trek Online for 5 days already - there is so much "walking" content I don't believe it may be too costly or too complicated to create. And I had conversation couple days ago when a person said "I pay for PLEXes to skip PvE completely" - no surprise CCP does not want to develop this game further when *people pay money to skip gameplay* (approximately $20 millions per year as I calculated).
EVE supposed to be a sci-fi sandbox but it's degraded into PvP game (according to "content" of updates) - and there are tons of F2P PvP games with better combat and EVE xan compete with them only because it has sandbox part which wasn't upgraded lately. This is phenomenal and devastating situation where devs literally sold their souls and vision. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3789
|
Posted - 2013.12.10 08:33:00 -
[464] - Quote
Lipbite wrote:I'm playing Star Trek Online for 5 days already - there is so much "walking" content I don't believe it may be too costly or too complicated to create. And I had conversation couple days ago when a person said "I pay for PLEXes to skip PvE completely" - no surprise CCP does not want to develop this game further when *people pay money to skip gameplay* (approximately $20 millions per year as I calculated).
This is phenomenal and devastating situation.
If you think about it, PVE really isn't gameplay to most players- it's something they have to endure to get to participate in the actual gameplay
MMO, remember, not MNPCO Fix Faction Warfare - introduce timer rollbacks |

Lipbite
Express Hauler
1554
|
Posted - 2013.12.10 08:37:00 -
[465] - Quote
Roime wrote:If you think about it, PVE really isn't gameplay to most players- it's something they have to endure to get to participate in the actual gameplay
MMO, remember, not MNPCO
I remember PvP-only servers in Ultima and Asheron - there was literally handful of players. "Actual gameplay" (PvP) is actually attractive for like 5% of players. EVE has higher percent of PvPers only because PvE players look for content anywhere else - just like I'm switching to Star Trek right now. Because that game actually has sci-fi content and updates.
As for PvP in EVE - well, I don't like chess. I prefer checkers i.e. War Thunder, Planetside 2 and many other games which don't take hours to fit for combat and find targets. EVE could compete with them only as long as it had sandbox including PvE - but then PvE is exactly the same as 2-3 years ago it's not interesting. |

Aramatheia
Tiffany and Co.
121
|
Posted - 2013.12.10 09:25:00 -
[466] - Quote
i think the biggest bombs of the WiS release as we know it was the fact it consisted only of a single player room with no actual MMO quality and that was also the release of the monocles and such too if im not mistaken. 2 big reasons why the as is WiS launch are eagerly forgotten or just hated into the floor
I may need correcting on the monocle/store issue that might have been a different time? |

Ziranda Hakuli
Brutor Tribe Minmatar Republic
152
|
Posted - 2013.12.10 09:47:00 -
[467] - Quote
Reading many of these posts seem to start getting repetative. I swear 2 year old children act better then most....almost all of you. Yeah i remember when it was in thest phase and put up on SiSi. thats when the problem started happening. people were buring up their precious computers. Video cards were melting. So much I have heard and then that tiny quiet voice saying "What ya mean your computer is burning up? mine is running just fine and I am on XP."
So i did my on poking on this some and never bothered to drop the information on the forum. figured some of you brainiacs would have figured it out but guess I am still wrong.
things I found from the bloke smoke room. 1> Smoker smoking at computer over clocking CPU and vid card on XP OS. Air cool 2> computer over clocking CPU and vid card on XP OS. Air cool 3> Upgrade from XP to Vista. over clocking just CPU and user smokes at computer. where did this blue smoke come from?
In the very rare situation 1> Runs just fine not over clocking anything and user smokes outside. 2> AMD based video card 8G Ram. nothing being over clocked. 1g vid card. runs fine.
With my poking about some The computers that experienced the melting issues were over clocking their system granted now that has improved since then and we have Direct x11 but hold it some folks are running Direct x10. oh well. Nvidia Video Card core coding was messed up so they melted.....ALOT!!!! and those smoking around their machine also created issues in letting the blue smoke escape.
those who took the time which were damn few did not over clock their machine on any level, properly cooled, adjusted graphics according to the performance of their machine and had....can I have a drum roll.......yeah!! no issue but they were drowned out by those who cried.
From my undeerstanding as for Walk in Stations as of now, it has been shelved awaiting for MicroShaft to release Direct X12 which is another drama scene right there. and CCP may reconsider the Walk in Station.
For now they trolled us and are enjoying your tears!!!! Merry christmas |

Kinvaryn
Deep Space Exploration and Industrial
7
|
Posted - 2013.12.10 10:05:00 -
[468] - Quote
Ramona McCandless wrote:"This is Dustside One to Cap"
"Cap Orbital Actual, go ahead Dustside"
"Yeah, we have secured what seems to be a Jove shuttle at the recon site. Requesting Capsuleer support to help fly this thing out of here, over"
"Roger that. Have Combat Section armed and ready to escort Pilot to shuttle for recovery"
"Confirmed Cap. Section 22 will meet at DZ.... one sec..."
*crackle"
"We have inbound bogies 7-5-9er. Cap, if you are sending that Egger down, do it now, we got fifteen before this place is swarming with CFC mercs, over"
I was beginning to think there wasn't any hope for you, but there damn well is. This is a perfect example of why the WIS model should be expanded upon, as well as Dust content/integration.
Ziranda Hakuli wrote: things I found from the bloke smoke room. 1> Smoker smoking at computer over clocking CPU and vid card on XP OS. Air cool 2> computer over clocking CPU and vid card on XP OS. Air cool 3> Upgrade from XP to Vista. over clocking just CPU and user smokes at computer. where did this blue smoke come from?
In the very rare situation 1> Runs just fine not over clocking anything and user smokes outside. 2> AMD based video card 8G Ram. nothing being over clocked. 1g vid card. runs fine.
With my poking about some The computers that experienced the melting issues were over clocking their system granted now that has improved since then and we have Direct x11 but hold it some folks are running Direct x10. oh well. Nvidia Video Card core coding was messed up so they melted.....ALOT!!!! and those smoking around their machine also created issues in letting the blue smoke escape.
those who took the time which were damn few did not over clock their machine on any level, properly cooled, adjusted graphics according to the performance of their machine and had....can I have a drum roll.......yeah!! no issue but they were drowned out by those who cried... Merry christmas
This, much this. Improper setup and operator error. Without a proper system cooling solution in place with the machinery kept as clean as possible, you're going to run into an issue eventually, especially with content that pushes the limits.
IMO Carbon is SEXY The characters look great, the CQ looks great, such crisp lines and at least on my screen, beautiful texturing.
I rock a OC I7 and GTX 480. It's a couple years old, but liquid cooling and an external fan helping clear the air keeps it from overheating. My pc will overheat without proper help cooling. This is nothing to do with CQ as other games that shall not be named attempt to melt this comptuer daily. My laptop is a AMD A10Vision APU, 6gb ram. It runs 2 accounts in CQ without a hiccup. my old 256?mb (geforce 6150LE ) ony my old desktop could run CQ without heat issues back then. This is by no means an optimized setup. I plan to replace the whole lot in the next year or so, as I'm getting back into the computer/gaming scene. One fact loudly screams above the rest: -Performance issues are often times mistaken for operator error. Smoking at your pc is a risk. -Get me a jar of electrical smoke and I will repair any issues caused by CQ, reach me thru forum pm. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
127
|
Posted - 2013.12.10 11:49:00 -
[469] - Quote
Stitcher wrote:Ambassador Crane wrote:Scatim Helicon wrote: Off the top of my head, Industry is hopelessly lacking, the entire PvE system is so rudimentary and anti-fun that it feels like a pre-beta placeholder for a proper system that fell unnoticed into a development black hole, the Dominion sov system was a failure of suicide-inducing perma-grind which has never been revisited, a good 75% of all modules in the database are hilariously useless, risk/reward balance is a joke, and the only significant isk sink appears to be when rich vets burn out and quit the game.....
Throw in all of your listed problems with the game to the big pot with Factional Warfare problems, POS problems, Industry interface problems, UI issues, ship balance issues, mining being a complete bore, etc etc etc. . I consider all of those things to be irritations rather than actual game-breaking flaws that need immediate and urgent action. I also consider the lack of avatar content to be an irritation, but I rate it as a more important irritation that should be prioritized ahead of all that stuff. I know for a fact that I am not alone in this. All of which just goes to prove that waiting for community consensus on when the time is right and in what order things should be prioritized would leave us doomed, stuck in development hell. Personally, I feel like a cycle of working on new features for a bit then working on polish, then features, then polish would serve CCP well. I think we've had much polish and little feature of late, I hope we move into a "features" cycle soon, and I hope that cycle includes more avatar content.
Ultimately, thats the problem. A lot of people rate a sov revamp as the more important irritation (though irritation is a weak word), and they know for a fact they are not alone in that. Same for industry, same for POS-users, same for the mission runners crying out for something, anything new.
And asking for feature cycles isn't helping, because every feature cycle is a cycle when everyones concerns are shoved back, and another half-completed, not-as-promised defective product is tossed on the pile of things in need of iteration.
The fact is, avatar gameplay had its chance with Incarna. I'm sorry you didn't get what you want, I didn't get what I wanted (I, like many, was very clear at the time that if Incarna was sucking up every resource for two years, there was a very definite minimum expectation of what we should get, and not only did we not get that, we got what would barely qualify as an April fools release). CCP fumbled the ball, and we all suffered for it. And now, courtesy of the buildable stargates bull, everything is now in stasis for three years. The fact is, we have to expect ccp will half-arse this, and in three years time, I will still be arguing for a sov revamp, you will still be arguing for an avatar revamp, and a new flock of people will be arguing for a buildable-stargate-whatever revamp that they will need.
|

Ramona McCandless
Red Federation RvB - RED Federation
1345
|
Posted - 2013.12.10 12:09:00 -
[470] - Quote
Lipbite wrote:
I remember PvP-only servers in Ultima and Asheron - there was literally handful of players. "Actual gameplay" (PvP) is actually attractive for like 5% of players. EVE has higher percent of PvPers only because PvE players look for content anywhere else - just like I'm switching to Star Trek right now. Because that game is fantasy not sci-fi and has grind. .
Fixed that for you.
But seriously, if you think this game is either grinding PvE or suicidal PvP, you havent even scratched the surface of what EvE is.
But judging how much you seem to like STO, I think that you dont want what the game of EvE has to offer and would rather.... oh wait have you expeienced the "joy" of STO PvP? Its... hilarious.
Kinvaryn wrote:
I was beginning to think there wasn't any hope for you, but there damn well is.
Um thanks, I think! High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |
|

Lugalbandak
Anunnaku Warfare Corp.
275
|
Posted - 2013.12.10 13:05:00 -
[471] - Quote
I think if we vote demograhpic about it WiS would be off the table (as in it was ever on the table after 2009/10) The police horse is the only animal in the world that haz his male genitals on his back |

Sura Sadiva
Entropic Tactical Crew
762
|
Posted - 2013.12.10 13:23:00 -
[472] - Quote
Aralyn Cormallen wrote: Ultimately, thats the problem. A lot of people rate a sov revamp as the more important irritation (though irritation is a weak word), and they know for a fact they are not alone in that. Same for industry, same for POS-users, same for the mission runners crying out for something, anything new.
Actually this is true. If we analyze it we see as these critical areas for EVE developments had all their own dedicated failed expansion, roughly:
- Sov system: the horrible Dominion - Improved PVE (well, the current one was already outdated 10 years ago): Incursions - Industry: the empty and frustrating Tyrannis - WiS: the horrible Incarna
These expansions were all a fail (for different reasons). And btw they're a sequence of fails.
These gameplay areas left unfinished, broken, whatever should be re-adressed by CCP instead of opening new fronts. Problem is: are all issues that require an higher level of managment, the simple, random polish and tweak here and there is not even close to give answer.
And actually, since years, company focus, resources and manpower is elsewhere, not on EVE. If we had all the energies actually deployed on Dust, WoD, Valkyrie and God know what else, in one year we could have all this not fixed, but at least handled properly.
So, problem is in the first place to bring EVE resources back. But to have a chance then there must be something appealling from the company point of view, something potentially able to expand EVE gameplay and playerbase, to give a fresh push to the game.
|

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 13:30:00 -
[473] - Quote
Aralyn Cormallen wrote: I consider all of those things to be irritations rather than actual game-breaking flaws that need immediate and urgent action.
I also consider the lack of avatar content to be an irritation, but I rate it as a more important irritation that should be prioritized ahead of all that stuff. I know for a fact that I am not alone in this.
All of which just goes to prove that waiting for community consensus on when the time is right and in what order things should be prioritized would leave us doomed, stuck in development hell.
Personally, I feel like a cycle of working on new features for a bit then working on polish, then features, then polish would serve CCP well. I think we've had much polish and little feature of late, I hope we move into a "features" cycle soon, and I hope that cycle includes more avatar content.
Ultimately, thats the problem. A lot of people rate a sov revamp as the more important irritation (though irritation is a weak word), and they know for a fact they are not alone in that. Same for industry, same for POS-users, same for the mission runners crying out for something, anything new.
And asking for feature cycles isn't helping, because every feature cycle is a cycle when everyones concerns are shoved back, and another half-completed, not-as-promised defective product is tossed on the pile of things in need of iteration.
The fact is, avatar gameplay had its chance with Incarna. I'm sorry you didn't get what you want, I didn't get what I wanted (I, like many, was very clear at the time that if Incarna was sucking up every resource for two years, there was a very definite minimum expectation of what we should get, and not only did we not get that, we got what would barely qualify as an April fools release). CCP fumbled the ball, and we all suffered for it. And now, courtesy of the buildable stargates bull, everything is now in stasis for three years. The fact is, we have to expect ccp will half-arse this, and in three years time, I will still be arguing for a sov revamp, you will still be arguing for an avatar revamp, and a new flock of people will be arguing for a buildable-stargate-whatever revamp that they will need. [/quote]
Aside from the fact that Incarna didn't suck up development time for 2 years (Dust and the CARBON engine were made during that time, they should be what people point the finger at), I more or less agree. Not that sov is important, I don't give two ***** about sov. But that CCP are going to drown themselves in balancing effort, especially if they add a new area of space. |

Jenn aSide
STK Scientific Initiative Mercenaries
3615
|
Posted - 2013.12.10 13:35:00 -
[474] - Quote
Ramona McCandless wrote: But judging how much you seem to like STO, I think that you dont want what the game of EvE has to offer and would rather.... oh wait have you expeienced the "joy" of STO PvP? Its... hilarious.
That's been my entire point for the last couple of years lol. Why not just play STO or SWTOR or whatever Why do these WiS people demand EVE include something that it historically hasn't had when other games do have it?
Maybe that's a rhetorical question. Maybe we know, perhaps "WiS" is a refuge for people who don't actually like EVE but "think it could be awesome if".
Walking around works fine in STO because STO isn't like EvE. It's "economy" isn't driven by consumption/destruction so it doesn't matter that people aren't risking their ships in any meaningful way. And STO doesn't need people to interact, it's like a single player game with optional multiplayer.
Every person in EVE spending time "ambulating around a station" is spending less time in space participating in EVE. WiS is litterally bad for the game.
I play STO still from time to time. It's a "game" that is about "immersion", much more so than EvE is. STO is checkers to EvE's chess and I highly recommend it to these WiS types (and those "leave me alone to do my thing solo" types as well) |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 14:08:00 -
[475] - Quote
Jenn aSide wrote:Ramona McCandless wrote: But judging how much you seem to like STO, I think that you dont want what the game of EvE has to offer and would rather.... oh wait have you expeienced the "joy" of STO PvP? Its... hilarious.
That's been my entire point for the last couple of years lol. Why not just play game x
That's a non-argument. We can use the same argument against anyone complaining that they would rather have development resources spent on fixing feature x. Not happy with nullsec? If you don't like it then go somewhere else. No happy with POS management? Don't manage a POS.
It's a non-argument. One that people need to stop using.
Jenn aSide wrote: Every person in EVE spending time "ambulating around a station" is spending less time in space participating in EVE. WiS is litterally bad for the game.
No one wants Avatar content that doesn't link to the rest of the universe. If they create stuff that doesn't impact the rest of Eve, it won't be what it should be. Also, you could say the same for most traders, Mittanz, Erotica 1, James315, Chribba, and all the other people and entities that contribute (more than you) to Eve but never need to undock. |

Ramona McCandless
Red Federation RvB - RED Federation
1353
|
Posted - 2013.12.10 14:12:00 -
[476] - Quote
Jenn aSide wrote:Ramona McCandless wrote: But judging how much you seem to like STO, I think that you dont want what the game of EvE has to offer and would rather.... oh wait have you expeienced the "joy" of STO PvP? Its... hilarious.
That's been my entire point for the last couple of years lol. Why not just play STO or SWTOR or whatever Why do these WiS people demand EVE include something that it historically hasn't had when other games do have it? Maybe that's a rhetorical question. Maybe we know, perhaps "WiS" is a refuge for people who don't actually like EVE but "think it could be awesome if". Walking around works fine in STO because STO isn't like EvE. It's "economy" isn't driven by consumption/destruction so it doesn't matter that people aren't risking their ships in any meaningful way. And STO doesn't need people to interact, it's like a single player game with optional multiplayer. Every person in EVE spending time "ambulating around a station" is spending less time in space participating in EVE. WiS is litterally bad for the game. I play STO still from time to time. It's a "game" that is about "immersion", much more so than EvE is. STO is checkers to EvE's chess and I highly recommend it to these WiS types (and those "leave me alone to do my thing solo" types as well)
To be fair, I was more railing against the person I quoted's attitude that PvE consisted of grinding and PvP consisted of being rapped.... on the knuckles with a hammer.
WiS could work, though Id actually rather have Walking In Ships tbh High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 14:16:00 -
[477] - Quote
Ramona McCandless wrote: WiS could work, though Id actually rather have Walking In Ships tbh
Although I love the idea of Walking in Ships, I can't help but feel it would be more difficult to add meaningful content to. I do think however, that Walking in Player Created Structures would be a better idea than walking in NPC stations. POSes (or their future equivalent), Outposts, and the new mobile deployables etc.
I tend to think interaction with NPCs should be kept to a minimum, if at all possible. |

Ramona McCandless
Red Federation RvB - RED Federation
1353
|
Posted - 2013.12.10 14:18:00 -
[478] - Quote
Davon Mandra'thin wrote:Ramona McCandless wrote: WiS could work, though Id actually rather have Walking In Ships tbh
Although I love the idea of Walking in Ships, I can't help but feel it would be more difficult to add meaningful content to. I do think however, that Walking in Player Created Structures would be a better idea than walking in NPC stations. POSes (or their future equivalent), Outposts, and the new mobile employables.
Yessum
I too agree
Hence my little fanfic about the Pilot, the Jove Shuttle and the Dust-bunnies
That was just a simple idea of how you could integrate three aspects all together at once
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Ambassador Crane
Hellhound Productions
21
|
Posted - 2013.12.10 15:00:00 -
[479] - Quote
Roime wrote:Ambassador Crane wrote: What I would personally just like to see is an expansion that actually EXPANDS on pre-existing content that everyone could enjoy. In this case, WiS. Instead, they are putting resources into completely new content that again I read, from the bits of news they've given us, as only being accessible by a very small contingent in Eve.
How does WiS expand on pre-existing content, and how could everyone enjoy WiS? How is new space not accessible to everyone, but walking in stations is? I appreciate your idea, but that really needs some more fleshing out in order to float.
You already have WiS in the version of the CQ. CQ is the pre-existing content. But beyond that, nothing. So you expand on it by adding the common areas. Add something beyond the locked door. And everyone can enjoy this because every time you dock at any station, it's available to you to enjoy. Whether or not you actually use it is your own choice. But I have a feeling if even those nay sayers against WiS were to dock up and their mining/trader/pirate buddies are in the bar playing a game of cards, they will want to join in.
So how is new space not accessible to everyone like WiS would be? From the way I understood it when CCP Seagull (I believe that's the name) was talking about it, this "new space" will only be accessible via the player built stargates. These stargates will take a lot of time and resources to build and is expected to be heavily contested and, from the sounds of it, destructible. That it will be a huge conflict driver because in essence, the one who builds the stargate will pretty much own the new space. That's cool. Conflict drivers are great. However, unless you're in one of these large alliances/coalitions that are actually able to complete the thing, do you think you will have much access to it? Do you think you'll get to explore or make use of all that new space on the other side? Call me a pessimist but I'm not seeing that happen.
Let me be clear though. I'm not against new space. I'm not against player built stargates. I'm not against them being a cause for conflict in Null. I'm not against adding new content exclusively for nullsec in general. But the way it was presented is that CCP sees this as being something that could be as big as Apocrypha. However, unless its as easily accessible to everyone as wormholes are, that's just not going to happen. Would a WiS expansion be as big as Apocrypha. I'm not loony enough to think that so I'll say no. But I remember when majority of people were all excited by the talk of WiS PRE-Incarna. It was just unfortunate that CCP gave us the crap they did with Incarna's release (one CQ, nothing to do that you couldn't do from hanger, no hanger at all but instead just a static image of a door, heavy CPU load, etc) which left a bad taste in everyone's mouth (mine included). So let them give us some mouth wash. Let them give us what we were once excited for. It's certainly going to take some balls on CCP's part to say, "we messed up the first release, but we're going to do this. We're going to prove to you how awesome it can be", even as all those nay sayers gripe about CCP putting resources into it's development. I believe in the long run though, it'll be worth it. For all of us.
Fleshed out enough?  |

Cygnet Lythanea
World Welfare Works Association Independent Faction
351
|
Posted - 2013.12.10 15:10:00 -
[480] - Quote
Sorry, just looking at No Man's Sky (a exploration, resource harvesting, npc hunting, and PvP spaceships game with a single shared server) which also features atmospheric flight, line of sight combat, and getting out of one's space ship and exploring the surface of planets.
Space Stations are not shown in the walking about parts, but one would assume that if they can generate things like the planets shown, space stations are also likely. While most of the shown gameplay is first person cockpit combat, larger, apparently player owned cap ships to appear in the background in some of the footage.
Oh, and I also saw a Giant Sandworm in the preview footage. Which just gets some awesome points, but not sure if it's relevant to game play or not.
I wonder if that will directly compete with eve?
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3616
|
Posted - 2013.12.10 15:19:00 -
[481] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote:Ramona McCandless wrote: But judging how much you seem to like STO, I think that you dont want what the game of EvE has to offer and would rather.... oh wait have you expeienced the "joy" of STO PvP? Its... hilarious.
That's been my entire point for the last couple of years lol. Why not just play game x That's a non-argument. We can use the same argument against anyone complaining that they would rather have development resources spent on fixing feature x. Not happy with nullsec? If you don't like it then go somewhere else. No happy with POS management? Don't manage a POS. It's a non-argument. One that people need to stop using.
The question is why keep pushing for something that the makers of the game TELL YOU is not a priority and to which there is little discernible community support when you could actually be playing another game doing the things you say are important to you ie walking around?
That applies to everyone. Like the people who want "pvp arenas" because they don't like EVe pvp (why not go play a real MOBA instead of expecting EVE to turn into one). Why bang your head against a brick wall advocating a narrow special interest rather than facing facts.
Quote:Jenn aSide wrote: Every person in EVE spending time "ambulating around a station" is spending less time in space participating in EVE. WiS is litterally bad for the game.
No one wants Avatar content that doesn't link to the rest of the universe. If they create stuff that doesn't impact the rest of Eve, it won't be what it should be. Also, you could say the same for most traders, Mittanz, Erotica 1, James315, Chribba, and all the other people and entities that contribute (more than you) to Eve but never need to undock.
Everyone you just listed would have zero impact on the game if the vast majority of characters never undocked.
EVE is a space game, everything else (like it's markets, its politics, it's player community) revolve around space ships flying in space. As we've demonstrated to ccp in the past (and will happily do so again if they ever become fool enough to listen to you fringe WiS types again), ANYTHING that detracts from the focus on space ships will be dealt with great vengeance and furious anger, to the detriment to Jita monuments everywhere. You can dislike that all you want.
|

Ramona McCandless
Red Federation RvB - RED Federation
1354
|
Posted - 2013.12.10 15:20:00 -
[482] - Quote
Cygnet Lythanea wrote:Sorry, just looking at No Man's Sky (a exploration, resource harvesting, npc hunting, and PvP spaceships game with a single shared server) which also features atmospheric flight, line of sight combat, and getting out of one's space ship and exploring the surface of planets.
Space Stations are not shown in the walking about parts, but one would assume that if they can generate things like the planets shown, space stations are also likely. While most of the shown gameplay is first person cockpit combat, larger, apparently player owned cap ships to appear in the background in some of the footage.
Oh, and I also saw a Giant Sandworm in the preview footage. Which just gets some awesome points, but not sure if it's relevant to game play or not.
I wonder if that will directly compete with eve?
Given what Ive read.. no
"Even other space games donGÇÖt necessarily sit well with Murray as direct comparisons. EVE Online is the only one mentioned during the interview, although heGÇÖs still as keen to stress the differences as much as the similarities.
GÇ£DonGÇÖt take this the wrong way, but our background is as console developers, and I think everything about the game bears hallmarks of that,GÇ¥ says Murray. GÇ£In terms of your controls, in terms of the fluidity of the game, this is not a quirky, hard-to-decipher experience.GÇ¥"
Not quirky...
"All the ships are procedurally generated too"
WAT
Others have described it as Minecraft in Space. I can't find reference to more than one planet either but maybe Im wrong. High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Jenn aSide
STK Scientific Initiative Mercenaries
3616
|
Posted - 2013.12.10 15:22:00 -
[483] - Quote
Cygnet Lythanea wrote:Sorry, just looking at No Man's Sky (a exploration, resource harvesting, npc hunting, and PvP spaceships game with a single shared server) which also features atmospheric flight, line of sight combat, and getting out of one's space ship and exploring the surface of planets.
Space Stations are not shown in the walking about parts, but one would assume that if they can generate things like the planets shown, space stations are also likely. While most of the shown gameplay is first person cockpit combat, larger, apparently player owned cap ships to appear in the background in some of the footage.
Oh, and I also saw a Giant Sandworm in the preview footage. Which just gets some awesome points, but not sure if it's relevant to game play or not.
I wonder if that will directly compete with eve?
It will have to wait till at least 2015 when Star Citizen is done killing EVE as Nostradamus predicted in his 16th century treatise on the fate of MMOs.
|

Erin Crawford
6
|
Posted - 2013.12.10 15:25:00 -
[484] - Quote
Cygnet Lythanea wrote:Sorry, just looking at No Man's Sky (a exploration, resource harvesting, npc hunting, and PvP spaceships game with a single shared server) which also features atmospheric flight, line of sight combat, and getting out of one's space ship and exploring the surface of planets.
Space Stations are not shown in the walking about parts, but one would assume that if they can generate things like the planets shown, space stations are also likely. While most of the shown gameplay is first person cockpit combat, larger, apparently player owned cap ships to appear in the background in some of the footage.
Oh, and I also saw a Giant Sandworm in the preview footage. Which just gets some awesome points, but not sure if it's relevant to game play or not.
I wonder if that will directly compete with eve?
Didn't know of this game and looks very interesting. I think it'll be quite some time before it can even remotely compete with EVE. What's really amazing though is that it's being developed by a 4-member team!!! I say well done so far! |

Ramona McCandless
Red Federation RvB - RED Federation
1355
|
Posted - 2013.12.10 15:27:00 -
[485] - Quote
Jenn aSide wrote: It will have to wait till at least 2015 when Star Citizen is done killing EVE as Nostradamus predicted in his 16th century treatise on the fate of MMOs.
"When ten years of Adam's Wife's reign have passed another known as Plebicite of Planate will take up her reign for seven thousand years. When the exhausted Sons of Azeroth take up this cycle then my prophecy and forum threads will be accomplished." High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 15:29:00 -
[486] - Quote
Cygnet Lythanea wrote:No Man's Sky
Now that is a dream. Wow. Where did that come from? Sure, it may just be a dream right now. May even end up as vapour-ware. But just wow. |

Davon Mandra'thin
Rotten Legion Ops
322
|
Posted - 2013.12.10 15:46:00 -
[487] - Quote
Jenn aSide wrote: The question is why keep pushing for something that the makers of the game TELL YOU is not a priority and to which there is little discernible community support when you could actually be playing another game doing the things you say are important to you ie walking around?
Really? So, when the players created the "I am the minority" threadnaught about POSes not being a priority and grilled CCP into submission until they put something on the roadmap... they shouldn't have done that right? Because no one should ask for what they think is right for the game they love. Little discernible community support? Unless your blind, or haven't looked at the first page of the general discussion section recently, then your ignorant.
That's even worse than your last attempt at an argument. Maybe when Incarna came out, and CCP had neglected Eve for Dust and the CARBON engine for 18 months, you and all the others should have sucked it up and liked it. Maybe those people shouldn't have 'banged their head against a brick wall' telling CCP their focus was wrong. That seems to be what your saying.
Jenn aSide wrote: Everyone you just listed would have zero impact on the game if the vast majority of characters never undocked.
EVE is a space game, everything else (like it's markets, its politics, it's player community) revolve around space ships flying in space. As we've demonstrated to ccp in the past (and will happily do so again if they ever become fool enough to listen to you fringe WiS types again), ANYTHING that detracts from the focus on space ships will be dealt with great vengeance and furious anger, to the detriment to Jita monuments everywhere. You can dislike that all you want.
You appear to have ignored the main point. That nobody wants Walking in Stations that has no impact. An 'in station' environment is just a virtual space, same as a worm hole system, same as a complex. So long as it is meaningfully connected to the Eve universe, it doesn't matter what the medium of your embodiment is. Space ship, avatar... hell you don't even need a visual at all.
As has been covered over and over and over, the anger around Incarna had little or nothing to do with the vision for Walking in Stations. I'm not going to explain that again, just go back a few pages or so and read about it. |

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 15:56:00 -
[488] - Quote
Davon Mandra'thin wrote: Really? So, when the players created the "I am the minority" threadnaught about POSes not being a priority and grilled CCP into submission until they put something on the roadmap... they shouldn't have done that right? Because no one should ask for what they think is right for the game they love. Little discernible community support? Unless your blind, or haven't looked at the first page of the general discussion section recently, then your ignorant.
Yes little community support. The actual community, not the forums.
How many WiS CSMs did your massive landslide of WiS community support elect?
Quote: That's even worse than your last attempt at an argument. Maybe when Incarna came out, and CCP had neglected Eve for Dust and the CARBON engine for 18 months, you and all the others should have sucked it up and liked it. Maybe those people shouldn't have 'banged their head against a brick wall' telling CCP their focus was wrong. That seems to be what your saying.
Nothing like a good dose of false equivalence. In the morning. When CCP ignored the core of the game for a long time, that was cause for concern. The wants of fringe WiS malcontents is not.
Quote:
You appear to have ignored the main point. That nobody wants Walking in Stations that has no impact. An 'in station' environment is just a virtual space, same as a worm hole system, same as a complex. So long as it is meaningfully connected to the Eve universe, it doesn't matter what the medium of your embodiment is. Space ship, avatar... hell you don't even need a visual at all.
Except that this is a video game featuring spaceships. This is why I say WiS people are delusional. If a player gets blown up in space, this spurs economic activity. What kind of economic activity could they generate if they got killed walking in a station? OMG someone please make this dude a new t-shirt, his last one got bloody?
Quote: As has been covered over and over and over, the anger around Incarna had little or nothing to do with the vision for Walking in Stations. I'm not going to explain that again, just go back a few pages or so and read about it.
You can cover lies again if you wish, but revisionist history doesn't prove any point.
We get it, you don't like space ships and think walking around (and activity you could do by getting up[ and moving your legs) would be better. Sorry, others of us like space ships and want to play a space ship game. We will make this point to CCP over and over again if necessary, like we've done in the past.
|

Ramona McCandless
Red Federation RvB - RED Federation
1357
|
Posted - 2013.12.10 16:00:00 -
[489] - Quote
I hate it when mummy and daddy fight High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 16:02:00 -
[490] - Quote
Ramona McCandless wrote:I hate it when mummy and daddy fight
No you don't, because every time we do you sneak out of the house and ride around with that tattoo'd boy we don't approve of in his new trans-am.
|
|

Ramona McCandless
Red Federation RvB - RED Federation
1357
|
Posted - 2013.12.10 16:04:00 -
[491] - Quote
Jenn aSide wrote:Ramona McCandless wrote:I hate it when mummy and daddy fight No you don't, because every time we do you sneak out of the house and ride around with that tattoo'd boy we don't approve of in his new trans-am.
Omir Sarikusa is dreamy though, isnt he High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Stitcher
Alexylva Paradox
2620
|
Posted - 2013.12.10 16:13:00 -
[492] - Quote
Jenn aSide wrote:The question is why keep pushing for something [for] which there is little discernible community support
I guess all these people who keep saying "yes, we want WiS" aren't members of the community then. Good to know.
As I already said, the fact that CCP have said it's not going to receive any attention in the near future is irrelevant. So long as it does receive some attention eventually. maybe when all the senseless hostility has worn off a bit more. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Davon Mandra'thin
Rotten Legion Ops
327
|
Posted - 2013.12.10 16:18:00 -
[493] - Quote
Jenn aSide wrote:Yes little community support. The actual community, not the forums.
How many WiS CSMs did your massive landslide of WiS community support elect?
If by community, you don't mean people on the forums, then who do you mean? Null sec alliance? Sure, that's a thriving community. But they're less than 10% of the player base. So, do you mean the actual players? As in, all of them? Because, by all means, if you claim to know exactly what they want without looking at the forums or checking null alliance boards then I'd like to see your sources. Ahhh.. that's right, you don't have any. Shame.
As for the CSM there are a few elected CSM members who had Avatar content guidance in their prospectuses. And a great many of them were asked about their view of WiS, to which they gave hesitant but positive responses. Besides that point, the CSM were largely elected by power blocks. You know, the power blocks that represent less than 10% of the player base? I'm not saying the system is crap, it's certainly better than nothing. But you should know better than to imply it works well, or that it's even relevant here.
Jenn aSide wrote: Nothing like a good dose of false equivalence. In the morning. When CCP ignored the core of the game for a long time, that was cause for concern. The wants of fringe WiS malcontents is not.
Irrelevant. The fact is people are unhappy, or want something, and so they ask for it. It's not a false equivalent it's exactly the same. You implied that people shouldn't ask for what they want, they should just move on. You can't back track now. "Oh, it's not the same".
Jenn aSide wrote:Except that this is a video game featuring spaceships. This is why I say WiS people are delusional. If a player gets blown up in space, this spurs economic activity. What kind of economic activity could they generate if they got killed walking in a station? OMG someone please make this dude a new t-shirt, his last one got bloody?
Ecenomic impact? You threw me an easy one there. I'm assuming you didn't think about that. You could add literally anything you wanted to add economic impact on the wider universe into Walking in Stations content. The exploration prototype wanted to add in lots of resources for implants into the mix. Boosters have been mentioned fairly frequently. If you died in station then whatever you were carrying would be lost. Implants, make shift weaponry, other resources collected that could be used in space. Seriously, have you got no imagination?
Jenn aSide wrote: You can cover lies again if you wish, but revisionist history doesn't prove any point.
We get it, you don't like space ships and think walking around (and activity you could do by getting up[ and moving your legs) would be better. Sorry, others of us like space ships and want to play a space ship game. We will make this point to CCP over and over again if necessary, like we've done in the past.
You have nothing on this one. Find some articles to prove your point. We already have through-out the thread. Tippia even chipped in earlier to show the original posts on the anger over the 18 months. They were filled with devs claiming they were doing back end fixes, optimizations and re-balancing for the whole of the Eve universe. Very much like they are now. And the fact is time lines don't lie. CCP spent those 18 months developing Dust and the CARBON engine.
Now, in all likelihood your going to skip over most of my points and nit pick on a few minor mistakes. Your also not going to provide any evidence for your ramblings.
|

Michael Turate
Red Federation RvB - RED Federation
87
|
Posted - 2013.12.10 16:21:00 -
[494] - Quote
Eve is in great shape. Relations between the company and the players are in great shape. The company is working hard and innovatively on content that the bulk of the player base want to see implemented or polished. The future is very bright for spaceships and that future should not and hopefully will not, include walking in stations or anything like it. Trawling this stuff up is just an exercise in futility. Play the game you want to play, that game is probably not Eve Online.
The strength of the current position has been achieved by identifying and building on core strengths, those strengths are CCP's brilliant skill with spaceships and the players themselves. WIS brought only discord, disagreement and disunity - it weakened the game, it weakened the cohesion of the brand and the threatened to dilute the purity of the ideal. It was a bad idea with no sound foundation. You cannot build anything without a sound foundation, the house will just collapse. The Eve house may be an old one but it has the most solid of foundations and it is unequivocally loved by the people that choose live in it. It will house us and support the people that built it and continue to maintain it for many years to come.
|

Elizabeth Brown
Federal Navy Academy Gallente Federation
28
|
Posted - 2013.12.10 16:27:00 -
[495] - Quote
Walking in stations has no community support. Yea of course not. It's not like one of the biggest threads on the forums is about people asking for it. It's not like there are three of those threads on the first page of GD. It's not like the majority of people in those threads are pro-WiS.
Oh wait, it is. 
ps: And if your not talking about the forum, where are you getting your sources from then? What ethereal community is it that you speak of? |

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 16:48:00 -
[496] - Quote
Michael Turate wrote:Eve is in great shape. Relations between the company and the players are in great shape. The company is working hard and innovatively on content that the bulk of the player base want to see implemented or polished. The future is very bright for spaceships and that future should not and hopefully will not, include walking in stations or anything like it. Trawling this stuff up is just an exercise in futility. Play the game you want to play, that game is probably not Eve Online.
The strength of the current position has been achieved by identifying and building on core strengths, those strengths are CCP's brilliant skill with spaceships and the players themselves. WIS brought only discord, disagreement and disunity - it weakened the game, it weakened the cohesion of the brand and the threatened to dilute the purity of the ideal. It was a bad idea with no sound foundation. You cannot build anything without a sound foundation, the house will just collapse. The Eve house may be an old one but it has the most solid of foundations and it is unequivocally loved by the people that choose live in it. It will house us and support the people that built it and continue to maintain it for many years to come.
Said better than I could. The WiS crowd should read your post and try to understand the wisdom it contains.
|

Stitcher
Alexylva Paradox
2623
|
Posted - 2013.12.10 17:19:00 -
[497] - Quote
Michael Turate wrote:Play the game you want to play, that game is probably not Eve Online.
How many times do I have to explain that what I want to play is EVE online, but with added walking around, before you finally grasp that concept?
There is no wisdom in what you wrote, just rhetoric and closed-mindedness. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ambassador Crane
Hellhound Productions
24
|
Posted - 2013.12.10 17:26:00 -
[498] - Quote
Jenn aSide wrote:Michael Turate wrote:Eve is in great shape. Relations between the company and the players are in great shape. The company is working hard and innovatively on content that the bulk of the player base want to see implemented or polished. The future is very bright for spaceships and that future should not and hopefully will not, include walking in stations or anything like it. Trawling this stuff up is just an exercise in futility. Play the game you want to play, that game is probably not Eve Online.
The strength of the current position has been achieved by identifying and building on core strengths, those strengths are CCP's brilliant skill with spaceships and the players themselves. WIS brought only discord, disagreement and disunity - it weakened the game, it weakened the cohesion of the brand and the threatened to dilute the purity of the ideal. It was a bad idea with no sound foundation. You cannot build anything without a sound foundation, the house will just collapse. The Eve house may be an old one but it has the most solid of foundations and it is unequivocally loved by the people that choose live in it. It will house us and support the people that built it and continue to maintain it for many years to come.
Said better than I could. The WiS crowd should read your post and try to understand the wisdom it contains.
Only problem is that your both still ignorant enough to believe that WiS is the very reason for the riots. You both really need to read up on the history of why it happened because you've made it clearly evident that both of you don't know. Thus there is no wisdom in that post. It's been said plenty of times in here why the riots happened but I'm assuming you skipped all the previous discussion and thought you'd just jump right in.
But skipping all that, if you really think WiS isn't even a blip on the radar, why you even bothering to post so often in this thread? Why are you bothering to argue it? And I'm not saying that to get rid of you. I'm asking that with real interest.
|

Anslo
The Scope Gallente Federation
3600
|
Posted - 2013.12.10 17:28:00 -
[499] - Quote
Welcome to GD Stitch.
Also, if CCP implements the whole hack into someone's CQ, ambulate in, and beat the living snot out of em....well I have no idea what the argument against ambulation will then be.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
352
|
Posted - 2013.12.10 17:50:00 -
[500] - Quote
For those who deny that there wil be any competition to eve in the near future:
No Man's Sky sounds distinctively like it might give eve competition, though we're light on details at this time. The walking (and swimming under water!) graphics look gorgeous and the space flight looks good too.
Anslo wrote:Welcome to GD Stitch.
Also, if CCP implements the whole hack into someone's CQ, ambulate in, and beat the living snot out of em....well I have no idea what the argument against ambulation will then be.
Headlines: TheMittani ganked in station by unknown assassins. In entirely unrelated news, CCP Goonalt announces CQ gank nerf.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
665
|
Posted - 2013.12.10 17:52:00 -
[501] - Quote
Aralyn Cormallen wrote:Stitcher wrote:Ambassador Crane wrote:Scatim Helicon wrote: Off the top of my head, Industry is hopelessly lacking, the entire PvE system is so rudimentary and anti-fun that it feels like a pre-beta placeholder for a proper system that fell unnoticed into a development black hole, the Dominion sov system was a failure of suicide-inducing perma-grind which has never been revisited, a good 75% of all modules in the database are hilariously useless, risk/reward balance is a joke, and the only significant isk sink appears to be when rich vets burn out and quit the game.....
Throw in all of your listed problems with the game to the big pot with Factional Warfare problems, POS problems, Industry interface problems, UI issues, ship balance issues, mining being a complete bore, etc etc etc. . I consider all of those things to be irritations rather than actual game-breaking flaws that need immediate and urgent action. I also consider the lack of avatar content to be an irritation, but I rate it as a more important irritation that should be prioritized ahead of all that stuff. I know for a fact that I am not alone in this. All of which just goes to prove that waiting for community consensus on when the time is right and in what order things should be prioritized would leave us doomed, stuck in development hell. Personally, I feel like a cycle of working on new features for a bit then working on polish, then features, then polish would serve CCP well. I think we've had much polish and little feature of late, I hope we move into a "features" cycle soon, and I hope that cycle includes more avatar content. Ultimately, thats the problem. A lot of people rate a sov revamp as the more important irritation (though irritation is a weak word), and they know for a fact they are not alone in that. Same for industry, same for POS-users, same for the mission runners crying out for something, anything new. And asking for feature cycles isn't helping, because every feature cycle is a cycle when everyones concerns are shoved back, and another half-completed, not-as-promised defective product is tossed on the pile of things in need of iteration. The fact is, avatar gameplay had its chance with Incarna. I'm sorry you didn't get what you want, I didn't get what I wanted (I, like many, was very clear at the time that if Incarna was sucking up every resource for two years, there was a very definite minimum expectation of what we should get, and not only did we not get that, we got what would barely qualify as an April fools release). CCP fumbled the ball, and we all suffered for it. And now, courtesy of the buildable stargates bull, everything is now in stasis for three years. The fact is, we have to expect ccp will half-arse this, and in three years time, I will still be arguing for a sov revamp, you will still be arguing for an avatar revamp, and a new flock of people will be arguing for a buildable-stargate-whatever revamp that they will need.
sad but true. I don't see why CCP just cant expand the map now and drop in the player creatable stargates. I honestly for the life of me can't see any reason for any delay other than the fact that eve is in maintenance mode and perhaps one or two guys are working on Eve content! Dumbing down of Eve Online will result in it's destruction... |

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 18:02:00 -
[502] - Quote
Ambassador Crane wrote:Jenn aSide wrote:Michael Turate wrote:Eve is in great shape. Relations between the company and the players are in great shape. The company is working hard and innovatively on content that the bulk of the player base want to see implemented or polished. The future is very bright for spaceships and that future should not and hopefully will not, include walking in stations or anything like it. Trawling this stuff up is just an exercise in futility. Play the game you want to play, that game is probably not Eve Online.
The strength of the current position has been achieved by identifying and building on core strengths, those strengths are CCP's brilliant skill with spaceships and the players themselves. WIS brought only discord, disagreement and disunity - it weakened the game, it weakened the cohesion of the brand and the threatened to dilute the purity of the ideal. It was a bad idea with no sound foundation. You cannot build anything without a sound foundation, the house will just collapse. The Eve house may be an old one but it has the most solid of foundations and it is unequivocally loved by the people that choose live in it. It will house us and support the people that built it and continue to maintain it for many years to come.
Said better than I could. The WiS crowd should read your post and try to understand the wisdom it contains. Only problem is that your both still ignorant enough to believe that WiS is the very reason for the riots. You both really need to read up on the history of why it happened because you've made it clearly evident that both of you don't know. Thus there is no wisdom in that post. It's been said plenty of times in here why the riots happened but I'm assuming you skipped all the previous discussion and thought you'd just jump right in. But skipping all that, if you really think WiS isn't even a blip on the radar, why you even bothering to post so often in this thread? Why are you bothering to argue it? And I'm not saying that to get rid of you. I'm asking that with real interest.
lol, "Read up on the history" of something I was present for and participated in.. And just who said that WiS was the only reason for any riots.
This is why the word "delusional" comes to mind everytime the letters "WiS" come up. The small but vocal WiS crowd ("WiSiies?) can't understand why spaceships would be top priority in a spaceship game. or that they are pretty alone in what they want. Personally I think that is a lot of crossover between WiS people and role playing types who play game to imagine they are actually in the game conducting epic feats of brave bravery or something, it seems that way because a lot of the arguments are the same, revolving around "immersion".
As for the question of why post? Why post in opposition to any falsehoods? Because they are falsehoods lol. The WiS crowd ignores reality (ie CCP is concentrating on FiS for good reasons, reasons the WiS crowd ignores and dismisses as some kind of conspiracy) and ignores history in nearly incredible (and I think selfish) fashion.
Now that i've answered your question, answer mine. Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"? Of course they aren't the only ones, I'd put them in 3rd place behind the "get rid of local" and OMG do something about afk cloaking" fringes, but at some point you'd think adult EVE players would learn to let it go...
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
665
|
Posted - 2013.12.10 18:04:00 -
[503] - Quote
Jenn aSide wrote:[quote=Ramona McCandless]
That's been my entire point for the last couple of years lol. Why not just play STO or SWTOR or whatever Why do these WiS people demand EVE include something that it historically hasn't had when other games do have it?
o/ Jen.
Historically Eve didn't have wormholes at one time, so why did CCP bother to add them, what about bloodlines, what about T2 stuff, they were all new additions to Eve at one time or another why single out WIS, it's been added to eve with the CQ how is it different in principle to adding advanced skills and auto cloaking when jumping through a gate (Castor Expansion). We didn't have POS's until the exodus expansion.
If CCP took that attitude you'd never have another expansion again, they would just shrug and say 'what's the point? There's no point developing this it's fine Dumbing down of Eve Online will result in it's destruction... |

Mr Epeen
It's All About Me
3371
|
Posted - 2013.12.10 18:10:00 -
[504] - Quote
Jenn aSide wrote: Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"?
I'll take a shot at an answer for that.
There are a lot of people in this game that were sold on the idea put forward by CCP that the future of this game is as an all encompassing science fiction simulator. They were so enamored by the idea and feel so passionate about it that they will not let it die.
I can't blame them. It's a great concept.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 18:13:00 -
[505] - Quote
Little Dragon Khamez wrote:Jenn aSide wrote:[quote=Ramona McCandless]
That's been my entire point for the last couple of years lol. Why not just play STO or SWTOR or whatever Why do these WiS people demand EVE include something that it historically hasn't had when other games do have it?
o/ Jen. Historically Eve didn't have wormholes at one time, so why did CCP bother to add them, what about bloodlines, what about T2 stuff, they were all new additions to Eve at one time or another why single out WIS, it's been added to eve with the CQ how is it different in principle to adding advanced skills and auto cloaking when jumping through a gate (Castor Expansion). We didn't have POS's until the exodus expansion. If CCP took that attitude you'd never have another expansion again, they would just shrug and say 'what's the point? There's no point developing this it's fine
Those are space things. Space games should add space things. We're talking about walking around, which you can do in real life ...and other games. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
355
|
Posted - 2013.12.10 18:16:00 -
[506] - Quote
Maybe because people have been asking for it since way back in the day when I was just a noob shooting it out with mo0 and STK Scientific's original guys in 03 and 04.
Back when ships still had a crew stat and harvester drones dropped.
Here;s the thing: You keep repeating that everyone in eve hated WiS, but A) we haven't actually had WiS yet. and B) The 'Summer of Rage' had to do with pay to win. I know, i was there.
I might point out that many people who are quite well known for their being all about the space ships were in favor of WiS before they were against it. If you stroll over to, I believe, Ten Ton Hammer, you can read how the Mittani loved the idea.
A whole lot of people wanted it very badly, and then were very unhappy when they saw what CCP delivered.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 18:17:00 -
[507] - Quote
Mr Epeen wrote:Jenn aSide wrote: Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"?
I'll take a shot at an answer for that. There are a lot of people in this game that were sold on the idea put forward by CCP that the future of this game is as an all encompassing science fiction simulator. They were so enamored by the idea and feel so passionate about it that they will not let it die. I can't blame them. It's a great concept. Mr Epeen 
The same company said we've be flying in atmosphere too. Where are the FiA fanatics?
And why stick around for a game where the makers said it was going to be some kind of "all encompassing science fiction simulator" but failed to deliver when there are ACTUAL games like that that they could be playing. The fact is, the WiS crowd (by continuing to pay their subs in some way) are paying CCP to ignore them lol.
|

Mr Epeen
It's All About Me
3371
|
Posted - 2013.12.10 18:21:00 -
[508] - Quote
Jenn aSide wrote:Mr Epeen wrote:Jenn aSide wrote: Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"?
I'll take a shot at an answer for that. There are a lot of people in this game that were sold on the idea put forward by CCP that the future of this game is as an all encompassing science fiction simulator. They were so enamored by the idea and feel so passionate about it that they will not let it die. I can't blame them. It's a great concept. Mr Epeen  The same company said we've be flying in atmosphere too. Where are the FiA fanatics? And why stick around for a game where the makers said it was going to be some kind of "all encompassing science fiction simulator" but failed to deliver when there are ACTUAL games like that that they could be playing. The fact is, the WiS crowd (by continuing to pay their subs in some way) are paying CCP to ignore them lol.
Being a little black and white, aren't you?
It's not WIS or nothing for most people. It's that it would be a great addition to the game they already love.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 18:24:00 -
[509] - Quote
Cygnet Lythanea wrote:Maybe because people have been asking for it since way back in the day when I was just a noob shooting it out with mo0 and STK Scientific's original guys in 03 and 04.
Back when ships still had a crew stat and harvester drones dropped.
Here;s the thing: You keep repeating that everyone in eve hated WiS, but A) we haven't actually had WiS yet. and B) The 'Summer of Rage' had to do with pay to win. I know, i was there.
You could try not lying. Please link the post where I said everyone hates WiS.
Quote:
I might point out that many people who are quite well known for their being all about the space ships were in favor of WiS before they were against it. If you stroll over to, I believe, Ten Ton Hammer, you can read how the Mittani loved the idea.
A whole lot of people wanted it very badly, and then were very unhappy when they saw what CCP delivered.
Which has nothing to do with the present. CCP is concentrating on Flying space ships in a space ship game, this is what they should be doing, what many of us TOLD (myself included) them they should be doing.
I am less against the concept of WiS than i am the delusional nature of the WiS crowd. Look at this thread and you see WiS folks revising history, downplaying reality, trying to appeal to CCPs wallet and every other trick in the book to get what they want without an actual care of the potential hazards to the game we all claim to enjoy (and it's maker).
It is of course all Academic, CCP already said what they were going to do and have been saying it for a couple years now. as a lover of spaceships in a spaceship game, I'm on CCPs side in this.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
357
|
Posted - 2013.12.10 18:27:00 -
[510] - Quote
Jenn aSide wrote: The same company said we've be flying in atmosphere too. Where are the FiA fanatics?
Well, if they had gotten an expansion that only have them a hanger full of jets but then nothing to actually do with them...
Oh, wait, nope, they got http://evevalkyrie.com/ .
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |
|

Kinvaryn
Deep Space Exploration and Industrial
9
|
Posted - 2013.12.10 18:28:00 -
[511] - Quote
Mr Epeen wrote:Jenn aSide wrote: Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"?
I'll take a shot at an answer for that. There are a lot of people in this game that were sold on the idea put forward by CCP that the future of this game is as an all encompassing science fiction simulator. They were so enamored by the idea and feel so passionate about it that they will not let it die. I can't blame them. It's a great concept. Mr Epeen 
I was about to write that up, myself. When I first encounter EvE, it was not advertised as "spaceships in space making pretty lights and then you're in the cloner" This was in 2007, around then a healthy discussion on "ambulation" and WiS content was already under way, as it was understood that a singular focus on internet spaceships was a very limited goal. This fact has not changed, only the argument has.
Any time I suggest EvE to someone, they either accept, or ask "isn't eve that stupid game where you're a spaceship and you really can't do anything aside from be a spaceship?" To which I (now) answer "oh, yeah." I now add: "You can get out of your spaceship and stare at it from a platform now, though." Funnily enough, the first group, those who accept the invitation, typically spend about 20minutes to an hour in their spaceship before asking "So what can I do, you know, out of my spaceship"
I love EvE. No other game has fulfilled this sandboxy game play desire I've had quite as well as EvE. Others have tried, but they fail either by pushing grind or not delivering on the sandbox.
WiS content is a true expansion in the EvE universe and what it contains. It can be tied in to any activity existing in the universe currently, and many that aren't. I see the current status of EvE as a platform. A foundation for vastly improved and expanded game play. This strange, backwards push to begin limiting the expansion of content is baffling to me.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
667
|
Posted - 2013.12.10 18:28:00 -
[512] - Quote
Michael Turate wrote:Eve is in great shape. Relations between the company and the players are in great shape. The company is working hard and innovatively on content that the bulk of the player base want to see implemented or polished. The future is very bright for spaceships and that future should not and hopefully will not, include walking in stations or anything like it. Trawling this stuff up is just an exercise in futility. Play the game you want to play, that game is probably not Eve Online.
The strength of the current position has been achieved by identifying and building on core strengths, those strengths are CCP's brilliant skill with spaceships and the players themselves. WIS brought only discord, disagreement and disunity - it weakened the game, it weakened the cohesion of the brand and the threatened to dilute the purity of the ideal. It was a bad idea with no sound foundation. You cannot build anything without a sound foundation, the house will just collapse. The Eve house may be an old one but it has the most solid of foundations and it is unequivocally loved by the people that choose live in it. It will house us and support the people that built it and continue to maintain it for many years to come.
so WIS will kill EVE.... ROFL... Dumbing down of Eve Online will result in it's destruction... |

Anslo
The Scope Gallente Federation
3602
|
Posted - 2013.12.10 18:30:00 -
[513] - Quote
TBH you should just block Jenn. He literally repeats the same thing thinking it makes him right. It's always 1) Go play another game. 2) Eve is spaceships only. 3) You're acting entitled and are therefore irrelevant.
This is literally all he posts. He doesn't get the passion of the playerbase who like the idea od WiS and will just **** talk all day. Trust me, block him.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3618
|
Posted - 2013.12.10 18:32:00 -
[514] - Quote
Mr Epeen wrote:Jenn aSide wrote:Mr Epeen wrote:Jenn aSide wrote: Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"?
I'll take a shot at an answer for that. There are a lot of people in this game that were sold on the idea put forward by CCP that the future of this game is as an all encompassing science fiction simulator. They were so enamored by the idea and feel so passionate about it that they will not let it die. I can't blame them. It's a great concept. Mr Epeen  The same company said we've be flying in atmosphere too. Where are the FiA fanatics? And why stick around for a game where the makers said it was going to be some kind of "all encompassing science fiction simulator" but failed to deliver when there are ACTUAL games like that that they could be playing. The fact is, the WiS crowd (by continuing to pay their subs in some way) are paying CCP to ignore them lol. Being a little black and white, aren't you? It's not WIS or nothing for most people. It's that it would be a great addition to the game they already love. Mr Epeen 
It's not a black or white position. If CCP thought they could add substantial avatar gameplay that would enhance EVE Online and do so with their current resources, I think they would, and i wouldn't care much (CCP owns EVE, i don't, it's their money to spend).
But the reality is that CCP is too small to do this, EVE is it's bread and butter and Flying in space is EVE's bread and butter. As a customer I prefer a focused effort on what's important (spaceships and the universe they fly, fight, trade and die in) rather than more ham-fisted attempts to "expand" and thus attract more subs via people coming into the game who aren't particularly fond of THE core, bedrock aspect of EVE online (spaceships).
Let CCP do DUST and Valkyrie and WoD for those other things, but also let EVE be EVE. The Kind of Wis stuff the WiS crowd envisions makes as much sense as Light Sabres in Star Trek Online. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
667
|
Posted - 2013.12.10 18:35:00 -
[515] - Quote
Jenn aSide wrote:Mr Epeen wrote:Jenn aSide wrote: Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"?
I'll take a shot at an answer for that. There are a lot of people in this game that were sold on the idea put forward by CCP that the future of this game is as an all encompassing science fiction simulator. They were so enamored by the idea and feel so passionate about it that they will not let it die. I can't blame them. It's a great concept. Mr Epeen  The same company said we've be flying in atmosphere too. Where are the FiA fanatics? And why stick around for a game where the makers said it was going to be some kind of "all encompassing science fiction simulator" but failed to deliver when there are ACTUAL games like that that they could be playing. The fact is, the WiS crowd (by continuing to pay their subs in some way) are paying CCP to ignore them lol.
Oh yes, I want FIA too. I am in the FIA crowd. I want to hear a sonic boom when I go fast and see my enemies die in a fire that lights up the entire horizon.
Seriously it will be great and is another thing that I don't understand why it hasn't been added to the game. It's spaceship content, an outpost on a planet's surface is no different in principle to one in orbit as far as the game engine is concerned, so why isn't it here already? Dumbing down of Eve Online will result in it's destruction... |

Cygnet Lythanea
World Welfare Works Association Independent Faction
360
|
Posted - 2013.12.10 18:36:00 -
[516] - Quote
Jenn aSide wrote:CCP is concentrating on Flying space ships in
CCP is doing nothing of the sort. They're 'concentrating' on new games. I don't know if you've noticed this, but actual 'new content' has been barely a trickle in the last few expansions.
We got two new ships! (And might get a 3rd one if they can figure out wtf they're doing with it) and three deployables. And a new login screen. and some new loot tables that include bpcs for things that already spawn in game, but had no bps on the market.
And some fixes for stuff they screwed up previously, or left out from previous expansions.
Woo! So much Space Content!
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Jenn aSide
STK Scientific Initiative Mercenaries
3619
|
Posted - 2013.12.10 18:38:00 -
[517] - Quote
Little Dragon Khamez wrote:Jenn aSide wrote:Mr Epeen wrote:Jenn aSide wrote: Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"?
I'll take a shot at an answer for that. There are a lot of people in this game that were sold on the idea put forward by CCP that the future of this game is as an all encompassing science fiction simulator. They were so enamored by the idea and feel so passionate about it that they will not let it die. I can't blame them. It's a great concept. Mr Epeen  The same company said we've be flying in atmosphere too. Where are the FiA fanatics? And why stick around for a game where the makers said it was going to be some kind of "all encompassing science fiction simulator" but failed to deliver when there are ACTUAL games like that that they could be playing. The fact is, the WiS crowd (by continuing to pay their subs in some way) are paying CCP to ignore them lol. Oh yes, I want FIA too. I am in the FIA crowd. I want to hear a sonic boom when I go fast and see my enemies die in a fire that lights up the entire horizon. Seriously it will be great and is another thing that I don't understand why it hasn't been added to the game. It's spaceship content, an outpost on a planet's surface is no different in principle to one in orbit as far as the game engine is concerned, so why isn't it here already?
Because it's too much for a small studio with ONE money making product (EVE Online) to do without detracting for the core aspects of the game (space ships that fly in space). This small company has learned a harsh lesson in the past about trying to do to much,, and now they take the more sensible path of understanding on which side their bread is buttered (the EVE side lol).
|

Kinvaryn
Deep Space Exploration and Industrial
9
|
Posted - 2013.12.10 18:39:00 -
[518] - Quote
A solution, since the two sides of the argument cannot meet in agreement: > Let's branch development, "Internet Spaecchips" can have a small team producing new paint jobs on your pretty spaceships and giving them a "role title" and changing existing function every once in a while. > The rest of the company should branch development to continue this harsh, space based sci fi simulation game known as EvE, without the clutter of limited thought and scope.
The only thing that is a constant between the posts of naysayers towards WiS is fear. Fear of not being able to lay claim to anyone at any time regardless of the protective measures taken to mitigate the risk towards such a claim.
Remember, now. Fear is the mind killer. Don't be so afraid of a singular branch of game play that you completely miss the creative force of potential that is the EvE Online universe.
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
360
|
Posted - 2013.12.10 18:40:00 -
[519] - Quote
Jenn aSide wrote: The Kind of Wis stuff the WiS crowd envisions makes as much sense as Light Sabres in Star Trek Online.
http://sto.gamepedia.com/Tholian_Crystalline_Sword
You were saying?
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Jenn aSide
STK Scientific Initiative Mercenaries
3619
|
Posted - 2013.12.10 18:49:00 -
[520] - Quote
Cygnet Lythanea wrote:Jenn aSide wrote:CCP is concentrating on Flying space ships in
CCP is doing nothing of the sort. They're 'concentrating' on new games. I don't know if you've noticed this, but actual 'new content' has been barely a trickle in the last few expansions. We got two new ships! (And might get a 3rd one if they can figure out wtf they're doing with it) and three deployables. And a new login screen. and some new loot tables that include bpcs for things that already spawn in game, but had no bps on the market. And some fixes for stuff they screwed up previously, or left out from previous expansions. Woo! So much Space Content!
This is a very good post in that it demonstrates the thing at the core of the WiS movement. Inability to appreciate the current EVE Online.
Rubicon is an excellent example, Few expansions gave me personally any content with which to play at all (i didn't complain, as i was already happy with EVE). THIS one blew my mind, it's changes so much about how I (as an explorer) do things. If all Rubicon did was add the mobile Depot it would have still be the single best expansion I've ever been a part of (being about to switch to defensive equipment before leaving a system where I just finished a plex has already saved my machariel FOUR times).
i think some people are kind of spolied, or they've played so long the game seems stale to them and they want something new. That's all personal problems, not a problem the game has to solve by constantly giving you more of what you think of is new content.
I made a comment in the "information portal" section a few weeks ago that seems apt here. CCP are saints because nothing they do is right. The community says "dump the jesus features and fix the small things". They fix the small things and everyone wants jesus features because rubicon is just a patch not an expansion.
The community says "damn it, it's a spaceship game, screw walking around and crap". CCP responds be refocusing on spaceships and people start yelling "hey, were's my WiS" lol. As soon as CCP responds to the "threadnaughts" about local and afk cloaking, the community will demand to know why they weren't consulted before CCP axes local and afk cloaking lol.
CCP literally can't win for losing 
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
3619
|
Posted - 2013.12.10 18:51:00 -
[521] - Quote
Do not even mention that abomination., George Lucas' lawsuit should have never been thrown out. |

Stitcher
Alexylva Paradox
2632
|
Posted - 2013.12.10 18:59:00 -
[522] - Quote
Jenn aSide wrote: The Kind of Wis stuff the WiS crowd envisions makes as much sense as Light Sabres in Star Trek Online.
Which bit of the corporate espionage, smuggling, general skullduggery and "we want it to be EVE online... but on foot" are you struggling with here? Seriously. How is it hard to grasp that we're asking for it to be thematically and mechanically EVE all the way? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3619
|
Posted - 2013.12.10 19:00:00 -
[523] - Quote
Stitcher wrote:Jenn aSide wrote: The Kind of Wis stuff the WiS crowd envisions makes as much sense as Light Sabres in Star Trek Online. Which bit of the corporate espionage, smuggling, general skullduggery and "we want it to be EVE online... but on foot" are you struggling with here? Seriously. How is it hard to grasp that we're asking for it to be thematically and mechanically EVE all the way?
The part where CCP said no (at least for now)...... |

Anslo
The Scope Gallente Federation
3603
|
Posted - 2013.12.10 19:03:00 -
[524] - Quote
Or you guys can ignore me and keep feeding the troll. vOv
|

Jenn aSide
STK Scientific Initiative Mercenaries
3619
|
Posted - 2013.12.10 19:05:00 -
[525] - Quote
Anslo wrote:Or you guys can ignore me and keep feeding the troll. vOv
anslo being ignored? That's never happened before.
Sorry, you can't silence the truth bro.
|

Anna Karhunen
Inoue INEXP
198
|
Posted - 2013.12.10 19:05:00 -
[526] - Quote
Anslo wrote:Or you guys can ignore me and keep feeding the troll. vOv I haven't ignored you. Troll is blocked. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
669
|
Posted - 2013.12.10 19:09:00 -
[527] - Quote
Jenn aSide wrote:Cygnet Lythanea wrote:Jenn aSide wrote:CCP is concentrating on Flying space ships in
CCP is doing nothing of the sort. They're 'concentrating' on new games. I don't know if you've noticed this, but actual 'new content' has been barely a trickle in the last few expansions. We got two new ships! (And might get a 3rd one if they can figure out wtf they're doing with it) and three deployables. And a new login screen. and some new loot tables that include bpcs for things that already spawn in game, but had no bps on the market. And some fixes for stuff they screwed up previously, or left out from previous expansions. Woo! So much Space Content! This is a very good post in that it demonstrates the thing at the core of the WiS movement. Inability to appreciate the current EVE Online. Rubicon is an excellent example, Few expansions gave me personally any content with which to play at all (i didn't complain, as i was already happy with EVE). THIS one blew my mind, it's changes so much about how I (as an explorer) do things. If all Rubicon did was add the mobile Depot it would have still be the single best expansion I've ever been a part of (being about to switch to defensive equipment before leaving a system where I just finished a plex has already saved my machariel FOUR times). i think some people are kind of spolied, or they've played so long the game seems stale to them and they want something new. That's all personal problems, not a problem the game has to solve by constantly giving you more of what you think of is new content. I made a comment in the "information portal" section a few weeks ago that seems apt here. CCP are saints because nothing they do is right. The community says "dump the jesus features and fix the small things". They fix the small things and everyone wants jesus features because rubicon is just a patch not an expansion. The community says "damn it, it's a spaceship game, screw walking around and crap". CCP responds be refocusing on spaceships and people start yelling "hey, were's my WiS" lol. As soon as CCP responds to the "threadnaughts" about local and afk cloaking, the community will demand to know why they weren't consulted before CCP axes local and afk cloaking lol. CCP literally can't win for losing 
I don't agree with your position on WIS but that is a very good post. CCP are talented and have a tough time given the nature of the community they've got. I for one am grateful for all of the work they do on EVE but would like to see a start on WIS with a few small gameplay improvements to the CQ such as station D-scan. Actually it would satisfy me if they just built a PC version of dust that would start from the EVE login screen giving us the option of a 4th character slot for a dust bunnie which then loads the Dust client (maybe an optional client). That last idea would probably do more to integrate the dust/eve communities and probably save dust from dying out than anything else out there. Dumbing down of Eve Online will result in it's destruction... |

Naydra Adni
Imperial Academy Amarr Empire
71
|
Posted - 2013.12.10 19:16:00 -
[528] - Quote
Jenn aSide wrote:Little Dragon Khamez wrote:Jenn aSide wrote:[quote=Ramona McCandless]
That's been my entire point for the last couple of years lol. Why not just play STO or SWTOR or whatever Why do these WiS people demand EVE include something that it historically hasn't had when other games do have it?
o/ Jen. Historically Eve didn't have wormholes at one time, so why did CCP bother to add them, what about bloodlines, what about T2 stuff, they were all new additions to Eve at one time or another why single out WIS, it's been added to eve with the CQ how is it different in principle to adding advanced skills and auto cloaking when jumping through a gate (Castor Expansion). We didn't have POS's until the exodus expansion. If CCP took that attitude you'd never have another expansion again, they would just shrug and say 'what's the point? There's no point developing this it's fine Those are space things. Space games should add space things. We're talking about walking around, which you can do in real life ...and other games.
so.. space stations aren't in space? interesting |

Jenn aSide
STK Scientific Initiative Mercenaries
3619
|
Posted - 2013.12.10 19:20:00 -
[529] - Quote
Little Dragon Khamez wrote:[ I don't agree with your position on WIS but that is a very good post. CCP are talented and have a tough time given the nature of the community they've got. I for one am grateful for all of the work they do on EVE but would like to see a start on WIS with a few small gameplay improvements to the CQ such as station D-scan.
The problem with "Station D-scan" is that it allows a single player to gain information about space without even the slightest risk. As it is now, you have to undock to see outside, which (out side of high sec or inside High Sec during a wardec) means you have to pick your station carefully, because some of them are kick outs.
Any game play addition that takes away an element of "I need to think 1st" is a bad addition.
Quote: Actually it would satisfy me if they just built a PC version of dust that would start from the EVE login screen giving us the option of a 4th character slot for a dust bunnie which then loads the Dust client (maybe an optional client). That last idea would probably do more to integrate the dust/eve communities and probably save dust from dying out than anything else out there.
I think of that the same as I do WiS, it detracts from EVE because those players who might otherwise be in space creating content in a space focused game (or otherwise doing something that might make a real difference like scamming in local or playing the market) might instead (now because they don't have to buy a ps3 to do it) be playing Dust (a see-saw FPs game).
I don't see a lot of this in other games I play. I have yet to see a thread on a World of Tanks board saying "man, tanks are great but what I really want to see is the addition of GMiG (greasy mechanics in the Garage) so i can really get immersed in this tank game by playing the guy who changes the oil LOL. |

Dracvlad
Taishi Combine Pirate Nation.
197
|
Posted - 2013.12.10 19:21:00 -
[530] - Quote
Anslo wrote:TBH you should just block Jenn. He literally repeats the same thing thinking it makes him right. It's always 1) Go play another game. 2) Eve is spaceships only. 3) You're acting entitled and are therefore irrelevant.
This is literally all he posts. He doesn't get the passion of the playerbase who like the idea od WiS and will just **** talk all day. Trust me, block him.
I did not know you could do that for the forum, now blocked, thanks   Pity it does not work for people quoting him... If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |
|

Anslo
The Scope Gallente Federation
3606
|
Posted - 2013.12.10 19:35:00 -
[531] - Quote
You're welcome. Now hopefully a more constructive conversationg regarding WiS implementation in a way that adds to Eve can occur without irrelevant repetition of non-facts.
|

Nadia Barsrallah
Nerbles
35
|
Posted - 2013.12.10 19:58:00 -
[532] - Quote
i wonder if the eve community should start a kick-starter for WiS content |

Ambassador Crane
Hellhound Productions
31
|
Posted - 2013.12.10 20:00:00 -
[533] - Quote
Jenn aSide wrote: lol, "Read up on the history" of something I was present for and participated in.. And just who said that WiS was the only reason for any riots.
Being present for something, and understanding why something is happening is two different things. I suggest you read the history because multiple times you've pointed at WiS as being the reason for the riots when that's not at all true.
Jenn aSide wrote:This is why the word "delusional" comes to mind everytime the letters "WiS" come up. The small but vocal WiS crowd ("WiSiies?) can't understand why spaceships would be top priority in a spaceship game. or that they are pretty alone in what they want. Personally I think that is a lot of crossover between WiS people and role playing types who play game to imagine they are actually in the game conducting epic feats of brave bravery or something, it seems that way because a lot of the arguments are the same, revolving around "immersion".
Every time you log into an MMO, you are immersing yourself into the environment. Whether you like it or not, you are in fact role playing. Are you fighting for Sov? You're role playing for ownership of virtual pixel space. Are you fighting in FW. Same thing. Are you working the market to make isk? You're role playing for virtual wealth. Hey look! You even have an avatar you put some time into creating! You evil role player you!
Jenn aSide wrote:As for the question of why post? Why post in opposition to any falsehoods? Because they are falsehoods lol. The WiS crowd ignores reality (ie CCP is concentrating on FiS for good reasons, reasons the WiS crowd ignores and dismisses as some kind of conspiracy) and ignores history in nearly incredible (and I think selfish) fashion..
Ignores history? I'm just going to laugh and move on.
Jenn aSide wrote:Now that i've answered your question, answer mine. Why do these WiS people feel the need to lobby for something even after the developers say "we're just not doing that right now"? Of course they aren't the only ones, I'd put them in 3rd place behind the "get rid of local" and OMG do something about afk cloaking" fringes, but at some point you'd think adult EVE players would learn to let it go...
Little (old) news flash for you: https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread That being just over a year ago but after the Jita riots and refocus of development.
So even CCP hasn't quite let it go either. And I don't imagine it'll happen any time soon. However, when they speak of new projects (player built stargates) being in the works that we all know given CCP's track record will be released with it's own new set of problems that will need fixing, I can't help but jump on the bandwagon of why not expand on WiS rather than bring working on new stuff that nobody has really been asking for. Maybe you are right (though I'm of the opinion your not) that WiS people are a small niche crowd. But tell me how many people have been seriously lobbying for player built stargates? |

Jenn aSide
STK Scientific Initiative Mercenaries
3619
|
Posted - 2013.12.10 20:13:00 -
[534] - Quote
Sigh
https://forums.eveonline.com/default.aspx?g=posts&m=2023395#post2023395
CCP Unifex wrote:
So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. ItGÇÖs a step I very much want to take but I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond.
let me point something out for you.
History. Namely, the history of CCP and EVE Online.
CCP made EVE online a game with spaceships being the central element. And that's it. EVERYTHING else they have tried to do and venture out into has come back with mixed or bad results. Incarna/walking in stations = dead. DUST 514 = not as brilliant as expected. WoD = on the shelf, perhaps in development hell. Valkyrie = just getting started.
You WiS people want a company that has proven to do ONE THING superbly (FiS) to take away development resources (even if a little bit) from what they've have proven they know how to do (space ships) and use them on something they proved to not be so adept at (everything but spaceships)?
It's like having a brewery who has made epic beer for 10 years (and who failed to expanded into the wine market with their beer-flavor pinot......) and expecting them to give beer flavored wine another go.
Me, I'd rather them keep doing the thing that has kept them going (understanding that CCP is gonna do what it's gonna do even if i don't like it).. EVE has slaughtered every space game that people proclaimed would kill it by being what it is, and not by trying to be something else. |

Mr Epeen
It's All About Me
3377
|
Posted - 2013.12.10 20:26:00 -
[535] - Quote
Jenn aSide wrote:
CCP made EVE online a game with spaceships being the central element. And that's it.
Because the technology didn't exist at the time for what they wanted to do. So they started with what they could manage to build with the tools and skills available. Flying in space.
They have stated since 2003 that that was only the beginning of what they wanted. Which was to create an entire interactive universal sandbox. This included the ability to leave your spaceship and venture forth into personal contact with other players while in stations.
Unfortunately, their first attempt failed so spectacularly that they backed off completely instead of reassessing and improving. I'd like to think, though, that the dream of the original designers hasn't died. It's only awaiting someone with the talent to implement it properly.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Ambassador Crane
Hellhound Productions
32
|
Posted - 2013.12.10 21:06:00 -
[536] - Quote
Jenn aSide wrote:Sigh https://forums.eveonline.com/default.aspx?g=posts&m=2023395#post2023395
CCP Unifex wrote:
So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. ItGÇÖs a step I very much want to take but I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond.
let me point something out for you. History. Namely, the history of CCP and EVE Online. CCP made EVE online a game with spaceships being the central element. And that's it. EVERYTHING else they have tried to do and venture out into has come back with mixed or bad results. Incarna/walking in stations = dead. DUST 514 = not as brilliant as expected. Flying in atmosphere + dead before it was born WoD = on the shelf, perhaps in development hell. Valkyrie = just getting started, who knows, it might work, it's about spaceships. You WiS people want a company that has proven to do ONE THING superbly (FiS) to take away development resources (even if a little bit) from what they've have proven they know how to do (space ships) and use them on something they proved to not be so adept at (everything but spaceships)? It's like having a brewery who has made epic beer for 10 years (and who failed to expanded into the wine market with their beer-flavor pinot......) and expecting them to give beer flavored wine another go. Me, I'd rather them keep doing the thing that has kept them going (understanding that CCP is gonna do what it's gonna do even if i don't like it).. EVE has slaughtered every space game that people proclaimed would kill it by being what it is, and not by trying to be something else.
I respond to your sigh with a sigh of my own. There's a reason I linked the thread and not the post. I wasn't saying CCP was working on it. They're obviously not. My point was that WiS was not forgotten or dead as you claim. More like on the back burner. The point of threads like this is to let CCP know there are people that want it. And as much as you may attempt to silence it on your little personal trek to keep CCP focused only on what YOU want, they are still present.
And do one thing superbly? Seriously? They're good at creating a space MMO, yes. They've had 10 years put into developing that. But I'm not sure I would stretch it to say superb. Otherwise we wouldn't have need for all these expansions, 10 years into the game, that are focused on fixing broken aspects. There wouldn't be threadnaughts about fixing sovereignty or POS's or much else for that matter.
You're a bit too narrow minded and hell bent on them being about nothing other than spaceships, given the only thing in your list you gave them hope for was Valkyrie because it's spaceships. Yet Valkyrie probably has about as much development in it as WoD, if not WiS. CCP is a game company. They've had one game find a lot of success but that doesn't mean they should just stop there. That would be like going back in time and telling them "Hey! You shouldn't develop a computer game when you have so much success in creating your board game! You need to stay focused on that!" |

Peter Raptor
Galactic Hawks
595
|
Posted - 2013.12.10 21:52:00 -
[537] - Quote
After reading some of the pro-WiS ideas people have posted on forums over the years, WiS would simply become a haunt for pedophiles and perverts, the very motive for implementing WiS has been flawed from the beginning, completely pointless feature if theres no REAL advantage to game play (at one fanfest years ago , one of the devs struggled to come up for a viable use for WiS and simply suggested "smuggling" ) Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Cygnet Lythanea
World Welfare Works Association Independent Faction
360
|
Posted - 2013.12.10 21:53:00 -
[538] - Quote
Jenn aSide wrote: This is a very good post in that it demonstrates the thing at the core of the WiS movement. Inability to appreciate the current EVE Online.
And now we get to the crux of the matter. One. I've been here since way before 'the current' eve online. I can appreciate it just fine, because I've been here for pretty much everything that has added up to it. I even caused some content to be added through my actions.
Jenn aSide wrote:THIS one blew my mind, it's changes so much about how I (as an explorer) do things. If all Rubicon did was add the mobile Depot it would have still be the single best expansion I've ever been a part of (being about to switch to defensive equipment before leaving a system where I just finished a plex has already saved my machariel FOUR times).
If that smokes your noodle, I hate to have seen the mess at your keyboard if you'd have been around for Castor when we got T2 or RMR when they dropped in 23 new ships. You think Outpost is a game changer? Warp Stabs were a game changer.
I remember when they introduced your mach. The morgue would have had to squeegee your brain matter off the monitor.
Go talk to some of the old guys in your corp about how things were back in the old days of Curse and Stain and Fountain (oh my!) We got real expansions back in those days and we'd get down on our knees and pray that CCP TomB wasn't going to nerf the **** out of whatever setup we had going on.
Jenn aSide wrote: The community says "damn it, it's a spaceship game, screw walking around and crap". CCP responds be refocusing on spaceships and people start yelling "hey, were's my WiS" lol. As soon as CCP responds to the "threadnaughts" about local and afk cloaking, the community will demand to know why they weren't consulted before CCP axes local and afk cloaking lol.
Well, to be honest I doubt we'll see the end of afk cloaks or local any time soon. CCP have already said as much.
The community did not say 'screw WiS'. a small vocal minority did (some of whom also continue to insist for some reason, that EvE ships don't have crews, despite fluff AND the fact that all eve ships originally had a crew stat.). The rest of us were pissed off because of P2W and the fact that despite promising WiS, CCP delivered absolutely nothing of the sort.
I'll wager you 500 billion isk that if a WiS expansion came out, and was in no way tied to P2W, the best you might muster is 20 guys and their alts banging on the statue.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Mr Epeen
It's All About Me
3381
|
Posted - 2013.12.10 21:58:00 -
[539] - Quote
Peter Raptor wrote:After reading some of the pro-WiS ideas people have posted on forums over the years, WiS would simply become a haunt for pedophiles and perverts,
If my avatar gives your avatar a beat down in the middle of a crowded promenade and I T-bag your dead body knowing that you are probably some under age dweeb in real life, am I a pedophile? Or am I just the meanest mofo in the station?
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Davon Mandra'thin
Rotten Legion Ops
359
|
Posted - 2013.12.10 22:27:00 -
[540] - Quote
Admit it Jenn, you have literally nothing. Every time, when it comes to brass taxes, and someone asks you to back up the bull your spouting, you can't. Because your wrong. Not only are you wrong, but your repeating yourself even after you get shot down over and over.
I would go through your posts and pick them apart, but it's already been done. You haven't made any new points to counter. Your just recycling crap now. Just give up, you making yourself look bad. Even those who just don't want Avatar content (a fair opinion if your unlikely to want to use it) are probably laughing at your lack of logic. |
|

Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
1799
|
Posted - 2013.12.10 22:36:00 -
[541] - Quote
baltec1 wrote:We want CCP to continue with internet spaceship fixes in this internet spaceship game.
"We want CCP to continue with economic simulator fixes in this internet economic simulator game."
Fixed that for you. Happy to do it. Bring your possibles. |

Jenn aSide
STK Scientific Initiative Mercenaries
3620
|
Posted - 2013.12.10 22:51:00 -
[542] - Quote
Gaellia Bonaventure wrote:baltec1 wrote:We want CCP to continue with internet spaceship fixes in this internet spaceship game. "We want CCP to continue with economic simulator fixes in this internet economic simulator game." Fixed that for you. Happy to do it.
"I'm tired of all this God Damn WiS in the God Damn Spaceship game"
Fixed (read in the voice of Samuel L. Jackson) |

Jenn aSide
STK Scientific Initiative Mercenaries
3620
|
Posted - 2013.12.10 22:56:00 -
[543] - Quote
Davon Mandra'thin wrote:Admit it Jenn, you have literally nothing. Every time, when it comes down to brass taxes, and someone asks you to back up the bull your spouting, you can't. Because your wrong. Not only are you wrong, but your repeating yourself even after you get shot down over and over.
I would go through your posts and pick them apart, but it's already been done. You haven't made any new points to counter. Your just recycling crap now. Just give up, you making yourself look bad. Even those who just don't want Avatar content (a fair opinion if your unlikely to want to use it) are probably laughing at your lack of logic.
A good case of psycological projection here as it would be you who would care that people are "probably laughing".
As for your request for evidence, you need to be clear, what do you think it is I'm claiming. Beyond that, I'm not the one making the proposterous claims about how much popular support WiS has. All I've said is that CCP is right to not be bothering with this crap. You can get mad at me for not jumping on your insanity bandwagon, but that's a personal problem.
You seem to think you matter lol. You seem to think that making enough noise about WiS will get CCP to shoot itself in the foot with something that damn near killed it in the past. I'm sorry that you can't understand that what you want will not happen (anytime soon) and isn't really a great idea even when it could happen. |

Davon Mandra'thin
Rotten Legion Ops
361
|
Posted - 2013.12.10 22:58:00 -
[544] - Quote
Jenn aSide wrote: You seem to think you matter lol.
Says the person arguing with an entire thread full of people like those people want to hear their opinion. |

Jenn aSide
STK Scientific Initiative Mercenaries
3620
|
Posted - 2013.12.10 23:04:00 -
[545] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote: You seem to think you matter lol.
Says the person arguing with an entire thread full of people like those people want to hear their opinion.
lol, 3 people is not a threadful.
I am a simple customer, I have no more influence with CCP than a flea has with a dog, and I know it. Which is why it's funny watching you (3 or so) people flail impotently at the reality that WiS isn't happening.. I have the advantage of being on the right side of the issue, (you know, the side CCP currently supports) and I can see how that burns you.
Sorry to tell you this, but as long as CCP lets me post on their forum, i'm going to point out the things I think are stupid, and support for "WiS is this magical awesome thing that would be great and CCP is dumb for not doing it" and "the community actualyl wants WiS" BS is just that.....stupid.
Can't you WiS people just say (for example), "I know WiS didn't work out and I know it's not a popular thing, but this is how I think WiS could actually work". Would that be so hard? |

Elizabeth Brown
Federal Navy Academy Gallente Federation
32
|
Posted - 2013.12.10 23:05:00 -
[546] - Quote
Jenn aSide wrote: A good case of psycological projection here as it would be you who would care that people are "probably laughing".
As for your request for evidence, you need to be clear, what do you think it is I'm claiming. Beyond that, I'm not the one making the proposterous claims about how much popular support WiS has. All I've said is that CCP is right to not be bothering with this crap. You can get mad at me for not jumping on your insanity bandwagon, but that's a personal problem.
You seem to think you matter lol. You seem to think that making enough noise about WiS will get CCP to shoot itself in the foot with something that damn near killed it in the past. I'm sorry that you can't understand that what you want will not happen (anytime soon) and isn't really a great idea even when it could happen.
So much butt hurt and denial in one post. If you need a shoulder to cry on, then.. well.. no one cares.
Not only are they raging... but they can't count.
Jenn aSide wrote: lol, 3 people is not a threadful.
lol |

Davon Mandra'thin
Rotten Legion Ops
361
|
Posted - 2013.12.10 23:07:00 -
[547] - Quote
Jenn aSide wrote:WWWWWWWHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAA!!
Hahah. |

Jenn aSide
STK Scientific Initiative Mercenaries
3620
|
Posted - 2013.12.10 23:08:00 -
[548] - Quote
Elizabeth Brown wrote:Jenn aSide wrote: A good case of psycological projection here as it would be you who would care that people are "probably laughing".
As for your request for evidence, you need to be clear, what do you think it is I'm claiming. Beyond that, I'm not the one making the proposterous claims about how much popular support WiS has. All I've said is that CCP is right to not be bothering with this crap. You can get mad at me for not jumping on your insanity bandwagon, but that's a personal problem.
You seem to think you matter lol. You seem to think that making enough noise about WiS will get CCP to shoot itself in the foot with something that damn near killed it in the past. I'm sorry that you can't understand that what you want will not happen (anytime soon) and isn't really a great idea even when it could happen.
So much butt hurt and denial in one post. If you need a shoulder to cry on, then.. well.. no one cares. Not only are they raging... but they can't count. Jenn aSide wrote: lol, 3 people is not a threadful.
lol
So much brilliant content in 1 post lol.
And not a shred of "this is why WiS would be useful".
Which is why smart people (and CCP) say 'no thank you' to WiS, as it's as devoid of content as it's advocates. |

Jenn aSide
STK Scientific Initiative Mercenaries
3620
|
Posted - 2013.12.10 23:12:00 -
[549] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote:WWWWWWWHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAA!! Hahah.
How old are you lol.
But seriously, look at yourself. The real issue at hand here is that "omg, someone won't present a united front with me so CCP will give me walking in stations". A person with a more healthy sense of self esteem would be like "well, that guy doesn't agree, but who cares, he's not CCP".
It actaully happens a lot on these forum. I caught hell when I didn't agree that local should go away or that CCP can give ships to whomever it pleases lol. It demonstrates a level of uncertainness and gives fuel to your detractors Davon. you might want to think about that. |

Katran Luftschreck
1679
|
Posted - 2013.12.11 00:38:00 -
[550] - Quote
Oh come on ... can't we all just forget that WIS is even a thing? It worked for CCP, after all. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
|

Ambassador Crane
Hellhound Productions
34
|
Posted - 2013.12.11 00:43:00 -
[551] - Quote
Jenn aSide wrote: lol, 3 people is not a threadful.
I am a simple customer, I have no more influence with CCP than a flea has with a dog, and I know it. Which is why it's funny watching you (3 or so) people flail impotently at the reality that WiS isn't happening.. I have the advantage of being on the right side of the issue, (you know, the side CCP currently supports) and I can see how that burns you.
Sorry to tell you this, but as long as CCP lets me post on their forum, i'm going to point out the things I think are stupid, and support for "WiS is this magical awesome thing that would be great and CCP is dumb for not doing it" and "the community actualyl wants WiS" BS is just that.....stupid.
Can't you WiS people just say (for example), "I know WiS didn't work out and I know it's not a popular thing, but this is how I think WiS could actually work". Would that be so hard?
It came down to 3 people that are still willing to debate with someone who is obviously a "my way or the highway" brick wall. While I don't agree with every comment Mr Epeen has made (seriously? who t-bags anymore other than 12 year old morons?) he did make a rather valid point.
Mr Epeen wrote: ...the technology didn't exist at the time for what they wanted to do. So they started with what they could manage to build with the tools and skills available. Flying in space.
They have stated since 2003 that that was only the beginning of what they wanted. Which was to create an entire interactive universal sandbox.
That is what WiS is to me. Another step towards that total sci-fi simulator. It's another step towards fullfilling that dream they had when they presented the Future Vision video, which I clearly recall everyone standing and cheering loudly for. We all wanted to see that dream CCP had come true. Unfortunately.... yeah. They botched the hell out of it when they released the Incarna expansion. That along with the other (and more glaring) problems sent many, who were once all for WiS, running for the hills.
However, now it's become evident that CCP is looking to move forward with their announcement regarding player built stargates and new space. So I come here to say, "Hey CCP! That's cool and all but realize expanding on WiS could be an awesome thing too. Don't be scared to develop it further."
And one last thing, if you seriously think Rubicon was the best expansion ever, then you've clearly showed your lack of Eve experience. Crucible, Inferno, Retribution. Those were good expansions. This last one was just.....meh. Not bad, just nothing to get overly excited about. But in my personal experience, nothing has yet to even come close to Apocrypha. Something I would love to see happen again. And obviously Cygnet Lythanea has even fonder, older memories than myself. |

Davon Mandra'thin
Rotten Legion Ops
366
|
Posted - 2013.12.11 08:27:00 -
[552] - Quote
Jenn aSide wrote:A person with a more healthy sense of self esteem would be like "well, that guy doesn't agree, but who cares, he's not CCP".
...
It demonstrates a level of uncertainness and gives fuel to your detractors Davon. you might want to think about that.
Your posts get worse and worse. So, I shouldn't care.... but I should... Just for clarification, I don't care about you. For many people I do care. Some people use genuine arguments with real content/concerns that need addressing, but your like a pigeon playing chess. Edited quote below:
Scott D. Weitzenhoffer wrote:"Debating Jenn aSide on the topic of Avatar Content is rather like trying to play chess with a pigeon; it knocks the pieces over, craps on the board, and flies back to its flock to claim victory." |

Roxie Glitz
Pator Tech School Minmatar Republic
9
|
Posted - 2013.12.11 08:39:00 -
[553] - Quote
We need a third party entity, which provides such Station-Walk, I think CCP will send out some Ishukone.. |

Ramona McCandless
Red Federation RvB - RED Federation
1369
|
Posted - 2013.12.11 10:27:00 -
[554] - Quote
This thread is like a dear child to me
Well, a dear gall-stone anyway High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Dracvlad
Taishi Combine Pirate Nation.
197
|
Posted - 2013.12.11 10:34:00 -
[555] - Quote
Quote:Scott D. Weitzenhoffer wrote: "Debating Jenn aSide on any topic is rather like trying to play chess with a pigeon; it knocks the pieces over, craps on the board, and flies back to its flock to claim victory."
Modified it for you! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Ramona McCandless
Red Federation RvB - RED Federation
1369
|
Posted - 2013.12.11 10:36:00 -
[556] - Quote
Dracvlad wrote: Buzzing noises
Thanks for that High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Dracvlad
Taishi Combine Pirate Nation.
197
|
Posted - 2013.12.11 10:38:00 -
[557] - Quote
Ramona McCandless wrote:Dracvlad wrote: Buzzing noises Thanks for that
You remind me of Jenn aSide, you're blocked too, bye bye child! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Ramona McCandless
Red Federation RvB - RED Federation
1369
|
Posted - 2013.12.11 10:39:00 -
[558] - Quote
Dracvlad wrote:Ramona McCandless wrote:Dracvlad wrote: Buzzing noises Thanks for that You remind me of Jenn aSide, you're blocked too, bye bye child!
Thank crap
The Old Man has me blocked, so now hopefully I can gank him in peace! High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
127
|
Posted - 2013.12.11 11:12:00 -
[559] - Quote
This has to be the first thread I've read, where every time you F5 it, the page count goes down  |
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ISD Ezwal
ISD Community Communications Liaisons
612

|
Posted - 2013.12.11 11:13:00 -
[560] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Dracvlad
Taishi Combine Pirate Nation.
197
|
Posted - 2013.12.11 11:13:00 -
[561] - Quote
Ignoring pigeons...
Some people mentioned the idea of a war room, I rather like the idea of that, being only possible where you had a corp office, and with the Twitch integration it could be fun to have feeds from special camera structures back to the war room of gates and the outside of the station in that war room, something that would add immersion in my view. Technically possible I don't know, but CCP were asking for new ideas for these structures and I will add that one.
I have been playing around with having this toon having an affair with another of my toons, for me it would add to the immersion having them interact in the station, when I started playing Eve it was sold to me as a complete immersive Sci Fi game and WIS is part of that. The thing is that these things would not hurt the game, after all I have friends who spend more time walking around their hanger in Star Citizen then they do playing Eve.
Some of the pigeons have gone on about the rage about Incarna was due to WIS, it was not, it was due to pay to win!
CCP is spending time and resources to overhaul, Sov, there are a lot of players in hisec that have no interest in that at all, however I have not seen anyone from hisec go off onto the thread about it and start going on that this is not right only affects those in 0.0 etc., nope, because reasonable people who like this game understand that this is something that needs to be sorted for the good of the game, because that is what gets the major publicity. Another major issue with Eve, it is not really attracting and keeping new players, a lot of the growth in subscriptions I suspect are old players coming back, or people adding other accounts, which you need in this game. To attract certain new players you need to immerse them in Eve and WIS will do that.
For me its sort out sov, continue on the balancing where needed and have a look at WIS if you can, I hope that we will get something in stations and the CQ shows what CCP can do. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Ramona McCandless
Red Federation RvB - RED Federation
1370
|
Posted - 2013.12.11 11:17:00 -
[562] - Quote
Dracvlad wrote:
For me its sort out sov, continue on the balancing where needed and have a look at WIS if you can, I hope that we will get something in stations and the CQ shows what CCP can do.
This is the first thing he has said that I cannot fault
Good post Vladimir
+1 High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

James Amril-Kesh
4S Corporation Goonswarm Federation
6880
|
Posted - 2013.12.11 11:18:00 -
[563] - Quote
ISD Ezwal wrote:As always I let some edge cases stay. You know for once I actually believe you. I can spot a few. Latest video - Pandemic Legion titan and supers killed |

Davon Mandra'thin
Rotten Legion Ops
366
|
Posted - 2013.12.11 11:33:00 -
[564] - Quote
Dracvlad wrote: For me its sort out sov, continue on the balancing where needed and have a look at WIS if you can, I hope that we will get something in stations and the CQ shows what CCP can do.
Aside from the slightly creepy bit about playing out an affair using WiS, that was an excellent post. This is more or less what I think should happen. Drop the scheme of moving towards manufacturable star gates, and carry on as we are now with the balancing and maintenance effort except whilst steering towards the eventual goal of Avatar content.
|

Dracvlad
Taishi Combine Pirate Nation.
199
|
Posted - 2013.12.11 11:51:00 -
[565] - Quote
Davon Mandra'thin wrote:Dracvlad wrote: For me its sort out sov, continue on the balancing where needed and have a look at WIS if you can, I hope that we will get something in stations and the CQ shows what CCP can do.
Aside from the slightly creepy bit about playing out an affair using WiS, that was an excellent post. This is more or less what I think should happen. Drop the scheme of moving towards manufacturable star gates, and carry on as we are now with the balancing and maintenance effort except whilst steering towards the eventual goal of Avatar content.
Actually I like the idea of the new region and manufacturing star gates, because I think Eve needs regions like 0.0 with no local, make it so taht no capitals can reach it and a new snadbox...
As for the affair, a number of us were doing it in corp chat, at one point, with one guy having his two females chasing his male main and fighting over it, just fun, you know the sort of fun where women moan about the males leaving the toilet seat up all the time, anyway...
In fact if they made that screen in CQ link to a mobile camera structure it adds a reason to go there. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Pak Narhoo
Splinter Foundation
1219
|
Posted - 2013.12.11 11:57:00 -
[566] - Quote
Dracvlad wrote:Ignoring pigeons...
Some of the pigeons have gone on about the rage about Incarna was due to WIS, it was not, it was due to pay to win!
Not just p2w, it was an accumulation of all things happening. The NEX store, 18 month's no significant updates, crappy content preferred over polished content, years of waiting resulting in a graphic card melting 1 single room, 1000$ pants, greed is good internal news letter, CEO letter throwing oil on the fire, a "test" where you could buy a ship from within the game that skipped the entire production process, 78 dollar monocles and, and, and.
But it came down to this: CCP spend a god awful amount of time and money developing WIS and upon delivery it was an absolute and total disaster. A single room that added zero.zero meaningful gameplay to the game.
Dracvlad wrote: CCP is spending time and resources to overhaul, Sov, there are a lot of players in hisec that have no interest in that at all, however
Talk about pigeons.... 
Dracvlad wrote: For me its sort out sov, continue on the balancing where needed and have a look at WIS if you can, I hope that we will get something in stations and the CQ shows what CCP can do.
It's shelved, get over it. <3 
The problem, besides technical was that CCP has/had nothing that added to any meaningful gameplay for WiS. Dancing was out of the question and shooting other people has also been so many times ruled out by a variety of dev's that you can forget about that as well.
So what they did was see if they could bring avatar game play into another form into the game with their 'Ambulation' project, exploring derelict spacecrafts for stuff that could be used to build other stuff. And from the dev posts about that you can conclude that it would work for EVE but that it's a giant project and they really don't want to ever bump their collective heads again like they did at the time of the launch of 'incarna'.
As for me, that derelict project sounded great, WiS in itself, just meh something I can do without. I have my bree here, dun need a virtual one @ 20.K isk. 
|

Davon Mandra'thin
Rotten Legion Ops
367
|
Posted - 2013.12.11 12:10:00 -
[567] - Quote
Pak Narhoo wrote: But it came down to this: CCP spend a god awful amount of time and money developing WIS and upon delivery it was an absolute and total disaster. A single room that added zero.zero meaningful gameplay to the game.
Except this isn't true. Those 18 months of no content had very little to do with the CQs or WiS. During those 18 months CCP said they were doing back end fixes, maintenance, developing the CARBON engine the game now runs on. And during that time, they were developing Dust and WoD from scratch.
I don't know how this myth came about, it's just rubbish. Tippia has a link to the origin of the "18 months" threadnaught only a couple of pages into this thread, and frankly Walking in Stations didn't even come up. I can't help but feel frustrated every time someone brings this up. There is no evidence for this at all. (Also, before anyone brings up the irrelevant 'you weren't there!', I was there. Don't let the age of this character fool you.)
This has been talked through over and over again. I challenge you, or anyone who fancies taking up the gauntlet to find a CCP quote from the time saying "Yea, we spent 18 months on WiS". If you can find it, I will hold my hands up, but truth is you wont.
Pak Narhoo wrote: CCP has/had nothing that added to any meaningful gameplay for WiS.
This is a really easy one to disprove.
CCP Unifex wrote:It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE. |

Ramona McCandless
Red Federation RvB - RED Federation
1371
|
Posted - 2013.12.11 12:12:00 -
[568] - Quote
Dracvlad wrote: Actually I like the idea of the new region and manufacturing star gates, because I think Eve needs regions like 0.0 with no local, make it so taht no capitals can reach it and a new snadbox...
As for the affair, a number of us were doing it in corp chat, at one point, with one guy having his two females chasing his male main and fighting over it, just fun, you know the sort of fun where women moan about the males leaving the toilet seat up all the time, anyway...
In fact if they made that screen in CQ link to a mobile camera structure it adds a reason to go there.
This guy
He cracks me so consistently
Up
Ok so RPing on one's own about fantasy harems and toilets aside....
I REALLY like the idea of a remote camera. Make that happen and Ill happily go back into CQ
A new region is great in theory, but tbh considering how full some areas are already, will it not be a short time before it too is full of folk? I know some will probably venehmently disagree but its virtually impossible to put a tower anywhere these days. (Rather than yar-booing, Im happy to take suggestions of where one can be placed these days).
Ambulation would certianly be nice, but again, it sounds like a pie to sky interaction that will be instigated by the game that herein is known as After-EvE.
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Sura Sadiva
Entropic Tactical Crew
764
|
Posted - 2013.12.11 12:56:00 -
[569] - Quote
Ramona McCandless wrote: I REALLY like the idea of a remote camera. Make that happen and Ill happily go back into CQ
A new region is great in theory, but tbh considering how full some areas are already, will it not be a short time before it too is full of folk? I know some will probably venehmently disagree but its virtually impossible to put a tower anywhere these days. (Rather than yar-booing, Im happy to take suggestions of where one can be placed these days).
I suspect if they do a new region would be only cause don't want to seriously fix sov system and prefer to just write a new one from zero. That's surely more appelling from the company point ov view and marketing, but I'd rather prefer them to focus on adjusting the existing; expanding if needed.
For cameras, well, since they did tweetch integration they could do the CQ offering an option to tune on a specific stream.
|

Lipbite
Express Hauler
1558
|
Posted - 2013.12.11 13:25:00 -
[570] - Quote
Someone just deleted 5 pages (!) of comments in this "discussion" - out of 20 pages total. Every 4th post is against ToS. Bravo, ToS authors!
But what's the point in posting then? Thread will be decimated anyway... And decimation was more humane compared to this censorship. |
|

Red Teufel
Mafia Redux Phobia.
280
|
Posted - 2013.12.11 13:27:00 -
[571] - Quote
To put it into perspective. EvE has been neglected for several years with new problems being added every expansion and never fixed. It was like you hired a contractor and they only do about 85% of the work then move onto the next project. When walking in stations came out...it was so bad that everyone started un-subbing due to rage. ccp got slapped hard by the community for ignoring their customers. so hard that the ceo almost resigned. Since then, every expansion really have been patches fixing a ton of issues and making EvE a thousand times more playable and fun. EvE is looking good now but It is not there yet for walking in stations. maybe in a couple more years after the rebalance pass is finished. |

Ramona McCandless
Red Federation RvB - RED Federation
1372
|
Posted - 2013.12.11 13:35:00 -
[572] - Quote
Red Teufel wrote:When walking in stations came out...it was so bad that everyone started un-subbing due to rage.
In before another person saying "microtransactions" in a refuting counter-post High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Elizabeth Brown
Federal Navy Academy Gallente Federation
32
|
Posted - 2013.12.11 13:50:00 -
[573] - Quote
Red Teufel wrote:To put it into perspective. EvE has been neglected for several years with new problems being added every expansion and never fixed. It was like you hired a contractor and they only do about 85% of the work then move onto the next project. When walking in stations came out...it was so bad that everyone started un-subbing due to rage. ccp got slapped hard by the community for ignoring their customers. so hard that the ceo almost resigned. Since then, every expansion really have been patches fixing a ton of issues and making EvE a thousand times more playable and fun. EvE is looking good now but It is not there yet for walking in stations. maybe in a couple more years after the rebalance pass is finished.
Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
367
|
Posted - 2013.12.11 14:03:00 -
[574] - Quote
Elizabeth Brown wrote: Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal.
Personally I think the stargate thing is asinine. Unless the rules for it will be like the rules for POS, it means that they're going to be spending years working on content only a few powerful alliances will get to use. We've had that before with the previous sov overhaul. You know, the one that needs overhauled because it was craptacular?
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Sura Sadiva
Entropic Tactical Crew
764
|
Posted - 2013.12.11 14:11:00 -
[575] - Quote
5 years plan? Will never end.
A real spaceship with human crew weill reach Proxima Centauri. For the first time a human colony will be settled on Mars. Iceland will no longer exist and become a secondary district of Earth Confederation. Tyrell Corporation engeneers will release the first, real, warp engine, opening new frontiers for the humankind...
and CCP Rise and CCP Fozzie will be still here, stucked on the ship balance excel sheet for EVE online
Soon real worls spaceships will outplay EVE ships. |

Ramona McCandless
Red Federation RvB - RED Federation
1372
|
Posted - 2013.12.11 14:12:00 -
[576] - Quote
Sura Sadiva wrote:Tyrell Corporation engeneers will release the first, real, warp engine, opening new frontiers for the humankind...
Tyrell build replicants
Thats Tanhauser you are thinking of
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |

Ishtanchuk Fazmarai
2735
|
Posted - 2013.12.11 14:34:00 -
[577] - Quote
Cygnet Lythanea wrote:Elizabeth Brown wrote: Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal.
Personally I think the stargate thing is asinine. Unless the rules for it will be like the rules for POS, it means that they're going to be spending years working on content only a few powerful alliances will get to use. We've had that before with the previous sov overhaul. You know, the one that needs overhauled because it was craptacular?
Well, I find it difficult to enthusiasm myself about something that implies big nullsec corporations batltling each other to build and/or destroy such stargates in nullsec.
Maybe I'm not of the 15% of players who actually belong to that demographic.
Maybe I wonder why on top of fixing sovereignty, nullsecers must get even more endgame content at the expense of everyone else. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Jenn aSide
STK Scientific Initiative Mercenaries
3621
|
Posted - 2013.12.11 14:42:00 -
[578] - Quote
Ishtanchuk Fazmarai wrote:Cygnet Lythanea wrote:Elizabeth Brown wrote: Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal.
Personally I think the stargate thing is asinine. Unless the rules for it will be like the rules for POS, it means that they're going to be spending years working on content only a few powerful alliances will get to use. We've had that before with the previous sov overhaul. You know, the one that needs overhauled because it was craptacular? Well, I find it difficult to enthusiasm myself about something that implies big nullsec corporations battling each other to build and/or destroy such stargates in nullsec. Maybe I'm not of the 15% of players who actually belong to that demographic. Maybe I wonder why on top of fixing sovereignty, nullsecers must get even more endgame content at the expense of everyone else.
That 15% number is baseless , the number of characters in null has nothing to do with the number of subscribers who would identify as "nullsecers" Simple math dictates that if 15% of characters are in null sec (your definition of a nullseccer apparently) and even one of them has an alt in high sec, the number of true "nullseccers" is above 15% lol. For example I have 4 accounts worth of characters and most of them are in high sec.
Imagining "nullseccers" are some kind of minority (and that this supposed minority is getting content that somehow no one else can use because of the magic wall that keep people out of null sec....) is a common defense mechanism used by high sec only players used to justify their prejudice. |

Digits Kho
Imperial Navy Lobsters U N K N O W N
31
|
Posted - 2013.12.11 14:47:00 -
[579] - Quote
when i was drifting past one station a while ago, i saw this big " GIRLS" sign and a pink silhouette of a woman right on the corner. I wouldnt mind having walk in station so i could go scout that area |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3814
|
Posted - 2013.12.11 14:54:00 -
[580] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:Cygnet Lythanea wrote:Elizabeth Brown wrote: Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal.
Personally I think the stargate thing is asinine. Unless the rules for it will be like the rules for POS, it means that they're going to be spending years working on content only a few powerful alliances will get to use. We've had that before with the previous sov overhaul. You know, the one that needs overhauled because it was craptacular? Well, I find it difficult to enthusiasm myself about something that implies big nullsec corporations battling each other to build and/or destroy such stargates in nullsec. Maybe I'm not of the 15% of players who actually belong to that demographic. Maybe I wonder why on top of fixing sovereignty, nullsecers must get even more endgame content at the expense of everyone else. That 15% number is baseless , the number of characters in null has nothing to do with the number of subscribers who would identify as "nullsecers" Simple math dictates that if 15% of characters are in null sec (your definition of a nullseccer apparently) and even one of them has an alt in high sec, the number of true "nullseccers" is above 15% lol. For example I have 4 accounts worth of characters and most of them are in high sec. Imagining "nullseccers" are some kind of minority (and that this supposed minority is getting content that somehow no one else can use because of the magic wall that keep people out of null sec....) is a common defense mechanism used by high sec only players used to justify their prejudice.
Hisec population demographics
majority are new players who have not yet left the cradle second biggest demographics is alts third biggest just travelling through then are bots some are taking a break and sitting in their +5 clones in hisec some are suicide gankers
...which leaves just a very tiny minority of players who actually identify as "hisec players" like incursion and mission runners.
~Elite PVPer~ and Supreme Commander of the Gallente Militia |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3621
|
Posted - 2013.12.11 15:02:00 -
[581] - Quote
Roime wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:Cygnet Lythanea wrote:Elizabeth Brown wrote: Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal.
Personally I think the stargate thing is asinine. Unless the rules for it will be like the rules for POS, it means that they're going to be spending years working on content only a few powerful alliances will get to use. We've had that before with the previous sov overhaul. You know, the one that needs overhauled because it was craptacular? Well, I find it difficult to enthusiasm myself about something that implies big nullsec corporations battling each other to build and/or destroy such stargates in nullsec. Maybe I'm not of the 15% of players who actually belong to that demographic. Maybe I wonder why on top of fixing sovereignty, nullsecers must get even more endgame content at the expense of everyone else. That 15% number is baseless , the number of characters in null has nothing to do with the number of subscribers who would identify as "nullsecers" Simple math dictates that if 15% of characters are in null sec (your definition of a nullseccer apparently) and even one of them has an alt in high sec, the number of true "nullseccers" is above 15% lol. For example I have 4 accounts worth of characters and most of them are in high sec. Imagining "nullseccers" are some kind of minority (and that this supposed minority is getting content that somehow no one else can use because of the magic wall that keep people out of null sec....) is a common defense mechanism used by high sec only players used to justify their prejudice. Hisec population demographics majority are new players who have not yet left the cradle second biggest demographics is alts third biggest just travelling through then are bots some are taking a break and sitting in their +5 clones in hisec some are suicide gankers ...which leaves just a very tiny minority of players who actually identify as "hisec players" like incursion and mission runners.
That's right, and If i had to guess I'd guess that the true "high sec only" player was a smaller minority than "null seccers" are thought to be. I think many players "dabble" at leas tin other areas.
And as for mission runners and incursion runners, lots of them are null/low sec alts making isk for other things, hell some of my FC buddies in TVP aren't shy about telling you who their null alts are.
|

Davon Mandra'thin
Rotten Legion Ops
368
|
Posted - 2013.12.11 15:47:00 -
[582] - Quote
Jenn aSide wrote:Roime wrote: Hisec population demographics
majority are new players who have not yet left the cradle second biggest demographics is alts third biggest just travelling through then are bots some are taking a break and sitting in their +5 clones in hisec some are suicide gankers
...which leaves just a very tiny minority of players who actually identify as "hisec players" like incursion and mission runners.
That's right, and If i had to guess I'd guess that the true "high sec only" player was a smaller minority than "null seccers" are thought to be. I think many players "dabble" at leas tin other areas. And as for mission runners and incursion runners, lots of them are null/low sec alts making isk for other things, hell some of my FC buddies in TVP aren't shy about telling you who their null alts are. The 10-15% thing is misleading. But no matter which way you look at it, people who identify themselves as null sec residents are still a minority compared to high sec players.
Below are some figures from 2012;
Quote:EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. Now, if we assume that every null sec resident has two alts in highsec and remove those from the total of the highsec players we get.
Quote:EVE residents: 8% Wormholes; 13% Lowsec; 33% Nullsec; 46% Highsec.
As you can see, that still leaves null sec players as a minority. Even if you did the same for WH and lowsec, highsec would still have a higher population than the rest. That would also have to assume that every single player in the game had on average 2 alts. Which I think we can say with a degree of certainty is not true. Not to mention the fact that a great many of these players we have subtracted from the highsec population as alts of null sec players could easily spend more of their time playing in highsec than in null.
Source |

Stitcher
Alexylva Paradox
2635
|
Posted - 2013.12.11 15:52:00 -
[583] - Quote
Roime wrote:Hisec population demographics
majority are new players who have not yet left the cradle second biggest demographics is alts third biggest just travelling through then are bots some are taking a break and sitting in their +5 clones in hisec some are suicide gankers
...which leaves just a very tiny minority of players who actually identify as "hisec players" like incursion and mission runners.
You're ignoring:
Highsec industry corps Highsec mining corps Highsec missioning corps Highsec incursion corps Highsec trading corps
There are highsec systems that, since Rubicon, have had their PoCos completely taken over by the local Highsec PI corps.
Then you've got the lowsec corps - Mercenaries, pirate corps, PvP corps, capital manufacturers, FacWar corps - and of course wormhole corps. None of which are nullsec sov-holding corps. None of whom would benefit noticeably from an overhaul in sov mechanics.
Basically, you're falsely equating "not in nullsec" with "in highsec" and then asserting that highsec is a wasteland populated solely by market alts and mining bots, which is very patently not the case. What makes EVE a sandbox is that there are multiple valid ways to play, of which the nullsec alliance game is just one, and NOT in the majority. I think it's probably larger than 15% - I suspect it's probably closer to 20%. That's just an estimate, though, rather than an actual informed statistic.
There is no one activity that actually generates ISK that commands a clear and unified majority of the playerbase. So any decision to work on any facet on the game means focusing on the desires of a minority while another minority are left to patiently (or impatiently) wait their turn.
The point behind supporting WiS is to remind CCP that, yes, the subculture of the playerbase who WANT EVE On Foot does exist, yes, we're eager to see it soonGäó and yes, we think there are good reasons to develop our pet desired feature. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Tear Dancer
State War Academy Caldari State
19
|
Posted - 2013.12.11 16:14:00 -
[584] - Quote
has CCP said anything if they will do more with walking in stations? i am very curious and hope they do. Pi$$ed off Exotic Dancer |

Stitcher
Alexylva Paradox
2635
|
Posted - 2013.12.11 16:15:00 -
[585] - Quote
I believe the wording was something like "not in the near future". An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Sura Sadiva
Entropic Tactical Crew
764
|
Posted - 2013.12.11 17:10:00 -
[586] - Quote
Davon Mandra'thin wrote:As you can see, that still leaves null sec players as a minority. Even if you did the same for WH and lowsec, highsec would still have a higher population than the rest. That would also have to assume that every single player in the game had on average 2 alts. Which I think we can say with a degree of certainty is not true. Not to mention the fact that a great many of these players we have subtracted from the highsec population as alts of null sec players could easily spend more of their time playing in highsec than in null.
Yes. Also is not reallyr elevant what people feel in their soul. What is relevant is what gameplay people are inolved; if one spend most of his game time in HS doesn't matter what he feels in the deepth of his souls. And doesn't matter if they're suicide ganking, suicide ganking is typical HS gameplay. And is enough to open the in game map statistics or dotlan to see players distribution and roughly what are they doing.
These categories (highseccer, lowseccer, null-seccer...) are bullcraps for forum anyway.
Perosnally I hate HS, I go there only to buy/sell stuff and try to leave as soon as I can, spending most of my time in low or null. However thinking that a game company could or should ignore players demographics is naive, as well as trying to convince anyone that 80-90% of the palyerbase doesn't exist or is a fake; any "request" or development based on this is simply doomed to fail.
|

Michael Turate
Red Federation RvB - RED Federation
89
|
Posted - 2013.12.11 17:27:00 -
[587] - Quote
As I understand it, WiS was a test bed to develop ambulation for the vampire game (WoD). It never was intended to be a 'full' Eve feature with gameplay, it was a 'cosmetic' addition for Eve that would be more fully implemented in the vampire game where it was more suitable and applicable
CCP called it 'Walking in Stations' because that's exactly what it was intended to be (and would be if ever implemented), you could walk around a few rooms in a space station. That was it - is that really so exciting or necessary?
There isn't going to be 'Skyrim in space' unless some other company makes it. That pleases me as it is not what this game needs in any shape or form. |

Stitcher
Alexylva Paradox
2637
|
Posted - 2013.12.11 17:32:00 -
[588] - Quote
Michael Turate wrote:As I understand it, WiS was a test bed to develop ambulation for the vampire game (WoD).
That's what people keep saying. Personally, I think those people are full of crap. I don't doubt that both have fed off each other to some extent, but saying that makes it sound like there was no point to Incarna but to be the tech demo for another as-yet-unreleased MMO.
If it was just that technical experiment, it would never have been deployed to TQ. It would have stayed on CCP's internal servers alongside all the other abandoned prototypes we never get to see. For it to make it onto TQ means that CCP must have felt there was some merit to introducing it to EVE independent of its technical value for WoD.
And if we weren't ever supposed to leave the CQ, that damn button wouldn't be there to mock us, nor would the door be so prominent. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Selective Remedy
Toxic Goat Nearly Feared
4
|
Posted - 2013.12.11 17:48:00 -
[589] - Quote
Baroness Vulna wrote:[quote=Kagura Nikon]My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships?
Because the vast majority don't want it, as demonstrated by the in game player base protests when CCP put their hands up and dropped it. |

Stitcher
Alexylva Paradox
2638
|
Posted - 2013.12.11 17:54:00 -
[590] - Quote
Selective Remedy wrote:Baroness Vulna wrote:[quote=Kagura Nikon]My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships? Because a vocal minority don't want it, as demonstrated by the in game player base protests when CCP put their hands up and dropped it.
Remote-repped your post. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Davon Mandra'thin
Rotten Legion Ops
369
|
Posted - 2013.12.11 17:56:00 -
[591] - Quote
Selective Remedy wrote:Baroness Vulna wrote:[quote=Kagura Nikon]My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships? Because the vast majority don't want it, as demonstrated by the in game player base protests when CCP put their hands up and dropped it.
/me Facepalm. * |

Sura Sadiva
Entropic Tactical Crew
766
|
Posted - 2013.12.11 18:57:00 -
[592] - Quote
[quote=Selective Remedy wrote: Because the vast majority don't want it, as demonstrated by the in game player base protests when CCP put their hands up and dropped it.
Yet another 8 months noobs pretending to lecture everyone about EVE and about events happened when he was still struggling in Stormwind.
|

Ghost Phius
Tribal Liberation Force Minmatar Republic
174
|
Posted - 2013.12.11 19:20:00 -
[593] - Quote
It is CCP's fault 100% as stated in the letter from Hilmar. Blaming players is like blaming someone that was mugged instead of the mugger. Brilliant.... |

Tear Dancer
State War Academy Caldari State
20
|
Posted - 2013.12.11 19:26:00 -
[594] - Quote
Ghost Phius wrote:It is CCP's fault 100% as stated in the letter from Hilmar. Blaming players is like blaming someone that was mugged instead of the mugger. Brilliant.... 
Thats confusing, soooo about walking in stations, can we get some in next expansion? Pi$$ed off Exotic Dancer |

Digits Kho
Imperial Navy Lobsters U N K N O W N
31
|
Posted - 2013.12.11 20:15:00 -
[595] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote:Roime wrote: Hisec population demographics
majority are new players who have not yet left the cradle second biggest demographics is alts third biggest just travelling through then are bots some are taking a break and sitting in their +5 clones in hisec some are suicide gankers
...which leaves just a very tiny minority of players who actually identify as "hisec players" like incursion and mission runners.
That's right, and If i had to guess I'd guess that the true "high sec only" player was a smaller minority than "null seccers" are thought to be. I think many players "dabble" at leas tin other areas. And as for mission runners and incursion runners, lots of them are null/low sec alts making isk for other things, hell some of my FC buddies in TVP aren't shy about telling you who their null alts are. The 10-15% thing is misleading. But no matter which way you look at it, people who identify themselves as null sec residents are still a minority compared to high sec players. Below are some figures from 2012; Quote:EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. Now, if we assume that every null sec resident has two alts in highsec and remove those from the total of the highsec players we get. Quote:EVE residents: 8% Wormholes; 13% Lowsec; 33% Nullsec; 46% Highsec. As you can see, that still leaves null sec players as a minority. Even if you did the same for WH and lowsec, highsec would still have a higher population than the rest. That would also have to assume that every single player in the game had on average 2 alts. Which I think we can say with a degree of certainty is not true. Not to mention the fact that a great many of these players we have subtracted from the highsec population as alts of null sec players could easily spend more of their time playing in highsec than in null. Source
Inb4Tippia and storys about this all being wrong |

Davon Mandra'thin
Rotten Legion Ops
369
|
Posted - 2013.12.11 20:25:00 -
[596] - Quote
Digits Kho wrote:Inb4 Tippia and storys about this all being wrong
Light a cyno, by all means.
|

Ishtanchuk Fazmarai
2738
|
Posted - 2013.12.11 20:27:00 -
[597] - Quote
On the "why 15% nullseccers" issue:
Tranquility subscribers: >400,000 Characters in sov-holding alliances: ~90,000
Maximum estimate: 90,000 out of 400,000 characters= 22.5% Minimum estimate: 90,000 out of 1,350,000 characters= 6,66%
Average of minimum to maximum estimate: 14.58%
Feeling generous, I call it 15%. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Delt0r Garsk
Shits N Giggles
35
|
Posted - 2013.12.11 20:27:00 -
[598] - Quote
Sura Sadiva wrote:[quote=Selective Remedy wrote: Because the vast majority don't want it, as demonstrated by the in game player base protests when CCP put their hands up and dropped it.
Yet another 8 months noobs pretending to lecture everyone about EVE and about events happened when he was still struggling in Stormwind. You keep saying that. Well you as a bitervet should have noticed that in the last 10 years there hasn't been any meaningful WiS content. So why then is everyone playing if they are only playing for WiS content? The even more pertinent question: Why the hell are you playing?
And an old player should know well that the age of the character has little to do with the age of the player...
|

Digits Kho
Imperial Navy Lobsters U N K N O W N
31
|
Posted - 2013.12.11 20:29:00 -
[599] - Quote
Davon Mandra'thin wrote:Digits Kho wrote:Inb4 Tippia and storys about this all being wrong Light a cyno, by all means.
That quoted post upthere was the cyno, Tippia should be materializing imo |

Sura Sadiva
Entropic Tactical Crew
766
|
Posted - 2013.12.11 20:41:00 -
[600] - Quote
Ishtanchuk Fazmarai wrote:On the "why 15% nullseccers" issue:
Tranquility subscribers: >400,000 Characters in sov-holding alliances: ~90,000
Maximum estimate: 90,000 out of 400,000 characters= 22.5% Minimum estimate: 90,000 out of 1,350,000 characters= 6,66%
Average of minimum to maximum estimate: 14.58%
Feeling generous, I call it 15%.
Wait 400k subscribers and 90k characters? Characters doesn't mean too much. have to consider 2-3 per account, then have to calculate not active accounts (generally an high percentrage), that are still counted as copropration memebers. And then alts...
IMO the only relevant data we can consider are the stats from dotlan or from ingame universe map.
|
|

Sura Sadiva
Entropic Tactical Crew
766
|
Posted - 2013.12.11 20:46:00 -
[601] - Quote
Delt0r Garsk wrote: So why then is everyone playing if they are only playing for WiS content? The even more pertinent question: Why the hell are you playing?
Oh I play EVE cause I love it, same re, I think, for the otherbeside UO is the only real existing sandbox. This is why I would like to see my beloved game keep growing as was in the past and implemented like a sandbox, and not degraded to another P2W WoT-style game.
Delt0r Garsk wrote: And an old player should know well that the age of the character has little to do with the age of the player...
Yes, they always say this.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6893
|
Posted - 2013.12.11 20:51:00 -
[602] - Quote
To be quite honest with you I don't think that further development of WiS would be a Bad ThingGäó. I just think that there's an awful lot of work left for CCP to do to fix/improve other areas of the game before redirecting the developer resources necessary. I also think that CCP needs to consider quite carefully what counts as engaging gameplay versus what counts as frivolous gameplay.
Ironically though I think some development of features that could be included in WiS could have saved CCP from most or even all of the bad rep they've gotten this year. Namely, if they had implemented some sort of lottery inside the game itself, they could have done rare ship giveaways/etc. without relying on SOMER Blink. Latest video - Pandemic Legion titan and supers killed |

Cap'n Thich
Ministry of Destruction SCUM.
3
|
Posted - 2013.12.11 22:41:00 -
[603] - Quote
I've just been skimming through this thread, reading the more interesting posts. The main point i saw was that people were worred all people are going to do is walk around in the stations instead of flying around in space. Anyone who roams, whether for pvp or exploration etc, knows a large majority of people are docked and stay docked for a long time.
There are a lot of strong points in this game, being a much more socialable game then most is one of its very strong points. Walking around in stations WILL improve the social aspect of this game. Its easy to make actual friends and thats something Eve does that a lot of MMOs cant.
Strengthening the social part of this game will cause more people to be online, which in turn will improve every other aspect of this game. The more players the better.
Now, with that said CCP has a lot of other crap they need to fix or improve before they even start thinking about adding new features to this game. Remember guys keep an open mind about these things. 
|

Jenn aSide
STK Scientific Initiative Mercenaries
3623
|
Posted - 2013.12.11 22:57:00 -
[604] - Quote
Ishtanchuk Fazmarai wrote:On the "why 15% nullseccers" issue:
Tranquility subscribers: >400,000 Characters in sov-holding alliances: ~90,000
Maximum estimate: 90,000 out of 400,000 characters= 22.5% Minimum estimate: 90,000 out of 1,350,000 characters= 6,66%
Average of minimum to maximum estimate: 14.58%
Feeling generous, I call it 15%.
You're honestly saying you don't know what's wrong with this?
All you just proved is that "nullseccers" is somewhere above 22.5% of the EVE population (because you can expect a null sec player to have at least 1 character in a null sec allaince at least most of the time).
Like, oh, I dunno, how of my on 12 personal characters only 3 are in my "Sov Holding Allaince" with the rest being either in my empire corp or RvB or FW. And i'm far from the only person who does this. Hell, if each "nullseccer" has just 1 out of alliance/in high/low or wormhole sec alt they make up almost half of the EVE population, which may easily be the case with each account having 3 character spots.
It would explain how poor "majority" high sec can't seem to elect more than one (maybe) to the csm. The high sec majoirty is probably a myth. |

Stitcher
Alexylva Paradox
2641
|
Posted - 2013.12.11 23:02:00 -
[605] - Quote
You'll grasp at any old straw if it means not having to own up to the possibility that you may be wrong, won't you Jenn?
Especially if it can be woven into a nice straw man. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ishtanchuk Fazmarai
2740
|
Posted - 2013.12.11 23:28:00 -
[606] - Quote
Sura Sadiva wrote:Ishtanchuk Fazmarai wrote:On the "why 15% nullseccers" issue:
Tranquility subscribers: >400,000 Characters in sov-holding alliances: ~90,000
Maximum estimate: 90,000 out of 400,000 characters= 22.5% Minimum estimate: 90,000 out of 1,350,000 characters= 6,66%
Average of minimum to maximum estimate: 14.58%
Feeling generous, I call it 15%. Wait 400k subscribers and 90k characters? Characters doesn't mean too much. have to consider 2-3 per account, then have to calculate not active accounts (generally an high percentrage), that are still counted as copropration memebers. And then alts... IMO the only relevant data we can consider are the stats from dotlan or from ingame universe map.
The estimate is from Dolan, I didn't added all 120+ Sov-holding alliances but took a few statistic shortcuts and ended up with about 90,000 characters listed. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
675
|
Posted - 2013.12.11 23:32:00 -
[607] - Quote
Cygnet Lythanea wrote:Elizabeth Brown wrote: Maybe in a couple of years sounds great. But, at the moment CCP are working towards a 5 year plan to add star gates that we can make. If we want WiS in a couple of years, then they're going to have to drop that dream for a start. I would be happy with that. I would be happy if they had a 5 year plan to add Walking in Stations, so long as they had a plan. Working towards it slowly like they are working towards the star gate thing would be an ideal.
Personally I think the stargate thing is asinine. Unless the rules for it will be like the rules for POS, it means that they're going to be spending years working on content only a few powerful alliances will get to use. We've had that before with the previous sov overhaul. You know, the one that needs overhauled because it was craptacular?
I don't buy this whole 5 year plan bollox, how can it take 5 years to add a new map and stargates to the game. You can randomly seed a map for game use in like 1 second, plus the gate graphics have already been made as we fly through them every day. Setting up the PI/Manufacturing requirements for the gate is trivial, just another DB entry and allowing them to deploy is as simple as adding in a different class of POS to the map. Being generous this is one expansion's worth of work at best. I reiterate that EVE is in maintainence mode and that this whole 5 year plan has been dreamed up by CCP to give the illusion of ongoing work to us the playebase whilst they concentrate on the side projects. Dumbing down of Eve Online will result in it's destruction... |

Cygnet Lythanea
World Welfare Works Association Independent Faction
371
|
Posted - 2013.12.12 00:44:00 -
[608] - Quote
Little Dragon Khamez wrote:
I don't buy this whole 5 year plan bollox, how can it take 5 years to add a new map and stargates to the game. You can randomly seed a map for game use in like 1 second, plus the gate graphics have already been made as we fly through them every day. Setting up the PI/Manufacturing requirements for the gate is trivial, just another DB entry and allowing them to deploy is as simple as adding in a different class of POS to the map. Being generous this is one expansion's worth of work at best. I reiterate that EVE is in maintainence mode and that this whole 5 year plan has been dreamed up by CCP to give the illusion of ongoing work to us the playebase whilst they concentrate on the side projects.
Well, in this case I can explain it: it's the additional hardware. EvE has had quite a few server upgrades across it's history. It's nto just generating the map, it's the underlaying hardware and code to support it.
My estimate though would be it would take about a year, unless finances are an issue.
Personally I think we'll see POS and Sov overhauls first. They've been putting POS overhauls off for years and years now. Originally they claimed they did not want to try and fix it as they had ditched the original programmer for them and he had apparently not left any notes. They've done a few things with it since, but have generally left it alone. I can only surmise then that they are going to recode them from the ground up.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Lipbite
Express Hauler
1558
|
Posted - 2013.12.12 06:15:00 -
[609] - Quote
~15 people fired from World of Darkness team / CCP Atlanta office. That means more resources for EVE and possible WiS development boost - right, guys?...
It's like CCP is doing everything they can to lose in upcoming spaceship MMO sandbox competition.
/me launching "the other"* game because it has avatar content besides spaceships.
* cannot name it, don't want to see this post deleted. |

Aaron Kyoto
Clan Shadow Wolf Fatal Ascension
26
|
Posted - 2013.12.12 06:34:00 -
[610] - Quote
Once they've finished the focus on the ship rebalancing and getting every ship worth flying, then i'll happily cecede to them working on interesting and novel ideas such as this. Right now; they've got more pressing things to be working on. |
|

Duran Veldspur
Rebel Empire
12
|
Posted - 2013.12.12 10:58:00 -
[611] - Quote
Are you kidding me? CCP cant even get the concept of "limited edition" right. You think they can grasp how to do a little walking in station on top of the disaster of Incarna?
I highly doubt they give a flip what customers want inside a station anymore, what CCP wants is money and beer. I use to think CCP movers and shakers had wisdom but instead i am reminded they are just a bunch of smart drunks that continue to throw away good opportunities and back peddle when they screw up.
They don't even care about costumers concerns on this thread. |

Stitcher
Alexylva Paradox
2642
|
Posted - 2013.12.12 11:17:00 -
[612] - Quote
Duran Veldspur wrote:Are you kidding me? CCP cant even get the concept of "limited edition" right. You think they can grasp how to do a little walking in station on top of the disaster of Incarna?
I highly doubt they give a flip what customers want inside a station anymore, what CCP wants is money and beer. I use to think CCP movers and shakers had wisdom but instead i am reminded they are just a bunch of smart drunks that continue to throw away good opportunities and back peddle when they screw up.
They don't even care about costumers concerns on this thread.
And yet here you are subscribing to their game, which receives constant admiration from the games industry and is something of an Internet legend.
Clearly they are doing something very right. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Lugalbandak
Anunnaku Warfare Corp.
277
|
Posted - 2013.12.12 11:17:00 -
[613] - Quote
Lipbite wrote:~15 people fired from World of Darkness team / CCP Atlanta office. That means more resources for EVE and possible WiS development boost - right, guys?...
It's like CCP is doing everything they can to lose in upcoming spaceship MMO sandbox competition.
/me launching "the other"* game because it has avatar content besides spaceships.
* cannot name it, don't want to see this post deleted.
wich game? there arnt any games comming out who you can compare with eve.
really ccp is mild in posting her with other games, you ment SC? The police horse is the only animal in the world that haz his male genitals on his back |

Lugalbandak
Anunnaku Warfare Corp.
277
|
Posted - 2013.12.12 11:22:00 -
[614] - Quote
btw , is ther enone ultimate rich in real life player who wants to depo couple of mil to ccp so tey can harvest resources for WiS? The police horse is the only animal in the world that haz his male genitals on his back |

Infinity Ziona
Cloakers
965
|
Posted - 2013.12.12 11:22:00 -
[615] - Quote
Kagura Nikon wrote:Baroness Vulna wrote:So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?
I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.
So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.
Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?
Concerned customer. The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied. THey leaarned a lesson. Do not expect anything incarna related soon. They almost learned a lesson. Had they kept at it they'd have gotten a crapload of new customers that enjoy more than floating in space on blobs popping indys. Missed opportunity.
Also should be noted, player revolt was not over WIS it was primarily over micro transactions . |

Tostatius Shepard
Kronikla Inc.
5
|
Posted - 2013.12.12 11:30:00 -
[616] - Quote
Dear developers:
The game is perfect the way it is, and the costumer support even more. Please keep going.
Thanks. |

Tostatius Shepard
Kronikla Inc.
5
|
Posted - 2013.12.12 11:32:00 -
[617] - Quote
Maybe you people need to know what time is it to develop such thing.
There isn't 5 minutes, because they need to create a lot of things without a base. |

Davon Mandra'thin
Rotten Legion Ops
371
|
Posted - 2013.12.12 11:47:00 -
[618] - Quote
Tostatius Shepard wrote:Maybe you people need to know what time is it to develop such thing.
There isn't 5 minutes, because they need to create a lot of things without a base.
I agree. The game is great the way it is. I wouldn't be playing Eve if I didn't think it was more awesome than all the other games I could be playing.
They are currently working towards a 5 year plan to implement manufacturable star gates. So they have the time to develop new stuff even if it will take a while. They just need to drop that ridiculous goal and work on the stuff players have already been promised or been asking for.
Maybe you people need to think before you post. |

Stitcher
Alexylva Paradox
2642
|
Posted - 2013.12.12 11:53:00 -
[619] - Quote
Quote:They just need to drop that ridiculous goal and work on the stuff players have already promised or been asking for.
regardless of whether or not other players think it sounds awesome and want them to go ahead with it?
Sounds familiar. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Davon Mandra'thin
Rotten Legion Ops
372
|
Posted - 2013.12.12 11:57:00 -
[620] - Quote
Stitcher wrote:Quote:They just need to drop that ridiculous goal and work on the stuff players have already promised or been asking for. regardless of whether or not other players think it sounds awesome and want them to go ahead with it? Sounds familiar.
Not exactly sure what point your trying to make there. |
|

Solkara Starlock
Circle of Mystery
44
|
Posted - 2013.12.12 11:58:00 -
[621] - Quote
I'd rather have to wait for WiS a longer time for it to be implemented in a proper EVE way, immersed in the gritty EVE universe, with a real impact on the economy. It should be another box in the sandbox that is EVE. If you don't want it, you don't have to play it. But you should have easy access to it. Comparable to wormholes now.
Exact numbers aside, there is a significant portion of the player base that wants a properly done WiS.
Perhaps just as many then players that want big alliance controled, player built stargates. |

Tostatius Shepard
Kronikla Inc.
5
|
Posted - 2013.12.12 12:06:00 -
[622] - Quote
Davon Mandra'thin wrote:Tostatius Shepard wrote:Maybe you people need to know what time is it to develop such thing.
There isn't 5 minutes, because they need to create a lot of things without a base. I agree. The game is great the way it is. I wouldn't be playing Eve if I didn't think it was more awesome than all the other games I could be playing. They are currently working towards a 5 year plan to implement manufacturable star gates. So they have the time to develop new stuff even if it will take a while. They just need to drop that ridiculous Star Gate/New Space goal and work on the stuff players have already been promised or been asking for. Maybe you people need to think before you post. Instead of making threads like this, people need to get together and develop a 5 year new plan. |

Davon Mandra'thin
Rotten Legion Ops
372
|
Posted - 2013.12.12 12:26:00 -
[623] - Quote
Tostatius Shepard wrote: Instead of making threads like this, people need to get together and develop a 5 year new plan.
The stupid is strong with this one.
|

Tostatius Shepard
Kronikla Inc.
5
|
Posted - 2013.12.12 13:14:00 -
[624] - Quote
Davon Mandra'thin wrote:Tostatius Shepard wrote: Instead of making threads like this, people need to get together and develop a 5 year new plan.
The stupid is strong with this one. Stupidity*. We, the clever guys don't need to make ad-hominems. |

Davon Mandra'thin
Rotten Legion Ops
373
|
Posted - 2013.12.12 13:23:00 -
[625] - Quote
Tostatius Shepard wrote:Davon Mandra'thin wrote:[quote=Tostatius Shepard] Instead of making threads like this, people need to get together and develop a 5 year new plan. Stupidity*. We, the clever guys don't need to make ad-hominems.
Alright, smart one, let's break this down. Starting with the obvious one. No one not in CCP, is qualified to put together a new plan for them. No one here has the technical information required to plan their development processes. Now then, assuming you mean 'goal', and your saying we should get together to propose a new goal of their 5 year plan, then sure we could do that. In fact, people have, in this thread. Something you would know if you had read some of this thread before actually posting. That was actually what I was implying in the post you quoted with this reply.
Quote:Instead of making threads like this
So how, smart one, do you suggest the people in this thread over the internet on a forum get together to decide a new goal for CCP's 5 year plan, if not in a thread? You are not the clever guys. People who are clever would think their posts through before they hit the submit button.
|

Duran Veldspur
Rebel Empire
13
|
Posted - 2013.12.12 13:50:00 -
[626] - Quote
Lugalbandak wrote:btw , is ther enone ultimate rich in real life player who wants to depo couple of mil to ccp so tey can harvest resources for WiS?
well i pumped tens of thousands of dollars of my money into CCP over the past several years and by god i am going to let them know they better get their **** together and stop fooling around because i want my investment to last another decade or more. so if more people want to walk around stations and it revives a new aspect of the game and doesnt hurt what we have THEN DO IT! if they cant do it right at first they better get off their ass and figure it out! |

Red Teufel
Mafia Redux Phobia.
281
|
Posted - 2013.12.12 13:55:00 -
[627] - Quote
Ramona McCandless wrote:Red Teufel wrote:When walking in stations came out...it was so bad that everyone started un-subbing due to rage. In before another person saying "microtransactions" in a refuting counter-post
that too, banning of liang, and also the leaked e-mail saying customers were stupid and to ignore them. |

Lugalbandak
Anunnaku Warfare Corp.
278
|
Posted - 2013.12.12 14:06:00 -
[628] - Quote
Duran Veldspur wrote:Lugalbandak wrote:btw , is ther enone ultimate rich in real life player who wants to depo couple of mil to ccp so tey can harvest resources for WiS? well i pumped tens of thousands of dollars of my money into CCP over the past several years and by god i am going to let them know they better get their **** together and stop fooling around because i want my investment to last another decade or more. so if more people want to walk around stations and it revives a new aspect of the game and doesnt hurt what we have THEN DO IT! if they cant do it right at first they better get off their ass and figure it out!
i get your point , but i think atm tey barly can pay salaris , in 7 years i poured also thousend of dollars(lucky dollars tey aint worth ****).
Im crazy enough if i was a multibil in rl to donate pure for WiS develepment , but im just a poor pal.
srry for bad enlgish o/ The police horse is the only animal in the world that haz his male genitals on his back |

Sura Sadiva
Entropic Tactical Crew
771
|
Posted - 2013.12.12 14:22:00 -
[629] - Quote
Tostatius Shepard wrote:Instead of making threads like this, people need to get together and develop a 5 year new plan.
we have to develop only the plan or also write the code?
|

Stitcher
Alexylva Paradox
2643
|
Posted - 2013.12.12 14:24:00 -
[630] - Quote
Red Teufel wrote:... the leaked e-mail saying customers were stupid and to ignore them.
A sentiment which has since been substantiated several dozen times a day.  An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Ambassador Crane
Hellhound Productions
36
|
Posted - 2013.12.12 15:25:00 -
[631] - Quote
Stitcher wrote:Quote:They just need to drop that ridiculous goal and work on the stuff players have already promised or been asking for. regardless of whether or not other players think it sounds awesome and want them to go ahead with it? Sounds familiar.
That's my issue with this whole player built stargates plan. It all sounds very familiar. In fact, both of these comments sound very familiar. Unfortunately, people have forgotten the attitude towards WiS pre-Incarna because of all the other problems that came around the same time. And now we have that same pre-Incarna attitude we once had for WiS directed towards stargates. Although, dare I say, everyone seems less excited by it then they were WiS. In fact, and I'm going out on a limb here in saying this, the only person at CCP that I even get the impression is extremely excited for player built stargates is CCP Seagull.
However, I don't question whatsoever that they'll be more successful in their release of player built stargates than they were WiS because it's spaceship based, similar stuff to what we already have. Closer in similarity to wormholes. Incarna, if it had been implemented right, could have been nearly as cool as Apocrypha, because with Apocrypha, it brought a whole new aspect to the game never seen before. New NPCs and AI, new space (some with spacial effects), skill queue, tech 3 modular ships, etc. It basically added a new gameplay style to Eve. WiS could've brought a whole new aspect to the game as well, but was nothing at all what we were expecting and was completely incomplete.
And to all those people complaining about how space would be a lot less traveled because people will never undock since they'd be enjoying the in-station environments, I ask "what about the number of people that disappeared into the depths of W-Space. Did it make a huge difference on the other 3 areas of space occupancy?" I certainly didn't notice any. And I think it'd be the same with WiS (as long as it's addition to the gameplay is developed correctly). |

Duran Veldspur
Rebel Empire
14
|
Posted - 2013.12.12 15:32:00 -
[632] - Quote
Stitcher wrote:Duran Veldspur wrote:Are you kidding me? CCP cant even get the concept of "limited edition" right. You think they can grasp how to do a little walking in station on top of the disaster of Incarna?
I highly doubt they give a flip what customers want inside a station anymore, what CCP wants is money and beer. I use to think CCP movers and shakers had wisdom but instead i am reminded they are just a bunch of smart drunks that continue to throw away good opportunities and back peddle when they screw up.
They don't even care about costumers concerns on this thread. And yet here you are subscribing to their game, which receives constant admiration from the games industry and is something of an Internet legend. Clearly they are doing something very right.
I dont have 20 accounts and spent alot of my money because the game sucks, of course the game is great but that doesnt mean CCP can loaf off and ignore its customers or dish out poorly thought out products THAT WE PAY FOR! without getting critisizm.
If you want walking in stations so much then DEMAND IT, let them know you care about it! dont just sit there and argue about it like a bunch of nerds, your paying for this game too, if you want it bad enough DO SOMETHING ABOUT IT! Get off your ass and tell CCP. Especially since they havent touched this thread apparently. |

Chandaris
Immortalis Inc. Shadow Cartel
496
|
Posted - 2013.12.12 15:46:00 -
[633] - Quote
All I want is that 'fleet commander' map they talked about so much before Incarna released.
Edit: a social area with gambling games like poker and slay would get a lot of use I feel. |

Stitcher
Alexylva Paradox
2645
|
Posted - 2013.12.12 15:50:00 -
[634] - Quote
Ambassador Crane wrote:And to all those people complaining about how space would be a lot less traveled because people will never undock since they'd be enjoying the in-station environments, I ask "what about the number of people that disappeared into the depths of W-Space. Did it make a huge difference on the other 3 areas of space occupancy?" I certainly didn't notice any. And I think it'd be the same with WiS (as long as it's addition to the gameplay is developed correctly).
It's a strange objection anyway, because -
A: Being undocked doesn't automatically mean you're going to interact with that person anyway. B: A lot of player interaction is via the market, and can be with people who aren't even online right now. C: Less people flying means less TiDi. D: Any good EoF mechanic would produce stuff that would then make it into space and be flown around. E: Any good EoF mechanic would encourage moving around between different stations rather than "farming" one station. F: New features attract new players, and anything that attracts new players increases the space traffic. G: The space stuff will still exist, and will still be profitable and interesting enough to attract people. half a million subscribers who've spent ten years happily bumbling around in their spaceships aren't suddenly going to vanish to the poker tables and never undock ever again.
It's fear-mongering rather than an actually well-founded argument.
Duran Veldspur wrote:I dont have 20 accounts and spent alot of my money because the game sucks, of course the game is great but that doesnt mean CCP can loaf off and ignore its customers or dish out poorly thought out products THAT WE PAY FOR! without getting critisizm.
If you want walking in stations so much then DEMAND IT, let them know you care about it! dont just sit there and argue about it like a bunch of nerds, your paying for this game too, if you want it bad enough DO SOMETHING ABOUT IT! Get off your ass and tell CCP. Especially since they havent touched this thread apparently.
Riiiight. I'm going to pretend you're not a troll here and say something:
Paying for our accounts does not entitle us to anything save the right to log into TQ and play EVE Online. We pay CCP to gain access to whatever they have made and chosen to sell us, and our entitlement ends the second we receive that service. This does not give the right to demand anything - we are not investors or shareholders, we are customers, and CCP uphold their end of the bargain simply by allowing us to log in. All the nice stuff like expansions, holiday gift items, fanfests and so on are generous extras.
I sit here and argue about this stuff "like a nerd" because I believe that a well-made, calm argument on merit carries much more weight than throwing a tantrum and making demands based on how I pay for four hundred accounts and three hundred PLEX every twelve days. What I'm doing here IS telling CCP that I care about EVE on Foot - I know that the devs do watch these forums threads even if they're typically (and wisely) silent, and trust that if I explain my thoughts then maybe it's going to inspire them, keep the subject fresh and current in their minds, and generally promote EoF arriving sooner rather than later.
I'm sure CCP is grateful for your money - but the amount of money you give them has nothing to do with whether or not the things you want should make it into the game. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Anslo
The Scope Gallente Federation
3611
|
Posted - 2013.12.12 15:54:00 -
[635] - Quote
Stitcher stop being made of win.
Also +1 to FC map room ffs.
|

Stitcher
Alexylva Paradox
2646
|
Posted - 2013.12.12 16:03:00 -
[636] - Quote
FC map room is good. I'd also like an industrial planning room Tony Stark Style. where me and the team can gather round a graphical representation of our current resources and chains, divvy out tasks and identify what it is we need and who's going to go get it.
If I could explode, say, a Tengu subsystem BPO into its required components, and explode those into their required components and so on and say, "okay, we're running short on melted nanoribbons and C320, and we're going to need some electronic engineering datacores soon" while we're all stood in an office looking at and being able to discuss the exact same information? That'd be great. And much better-implemented in three dimensions in avatar-based gameplay than via a 2d window in the space overview. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Anslo
The Scope Gallente Federation
3612
|
Posted - 2013.12.12 16:08:00 -
[637] - Quote
Real time, or close to real time, map movement statistics to see where enemy fleets are going that can have notes or markers placed on them in the board room by a ceo while the deployed fleet gets it via transmission by some HUD thingy.
Blue marker means head here. Red marker means GTFO DAT SYSTEM OH GOD T3 BLOB OGODOGOD.
|

Stitcher
Alexylva Paradox
2646
|
Posted - 2013.12.12 16:37:00 -
[638] - Quote
Anslo wrote:Real time, or close to real time, map movement statistics to see where enemy fleets are going that can have notes or markers placed on them in the board room by a ceo while the deployed fleet gets it via transmission by some HUD thingy.
Blue marker means head here. Red marker means GTFO DAT SYSTEM OH GOD T3 BLOB OGODOGOD.
You don't want it to be too easy. I'd say at most you'd want scouts in system to report back information from the local channel - if you have a fleet member in that system, then number of pilots tota, the number of reds/neutrals/blue and the number of active cynos is automatically relayed back and shown on the FC star map. When the scout leaves system, that information stops being updated.
It should be very top-level and strategic, lacking in details like ship types, names, corps etc, but allowing an at-a-glance overview of what's going on in the surrounding systems provided you have "eyes on the ground" as it were.
Maybe include scout tagging, so a cloaky scout can be like "suspected cyno vessel" or "Enemy titan" and that appears on the stratmap too. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Cpt Tirel
80
|
Posted - 2013.12.12 16:51:00 -
[639] - Quote
WiS supporters: Please CCP just give us one more room or at least something more than the door, something simple, its been two years.
Anti-WiS crowd: NO only our content will be worked on, i dont want your content, all the content belong to me. ME! |

PR0JECT 2501
Section Nine
5
|
Posted - 2013.12.12 17:24:00 -
[640] - Quote
Will bumping be allowed in WiS? I predict a goon-lead 'humpageddon', involving miners being trapped into a corner by people mashing the 'hop' key or similar. |
|

Grim Hood
Noob Mercs Monkeys with Guns.
2
|
Posted - 2013.12.12 17:49:00 -
[641] - Quote
I want to go into a station, sit down at a bar, drink some rum, play Poker with other pilots(using ISK), and snort illegal drugs off a female dancer's bum in the bathroom. |

Lugalbandak
Anunnaku Warfare Corp.
280
|
Posted - 2013.12.12 20:02:00 -
[642] - Quote
http://i.imgur.com/WYTQ6.png
**** in my CQ room , if you look pas this tread there are some neat ideas to have content with walking.
The police horse is the only animal in the world that haz his male genitals on his back |

Ambassador Crane
Hellhound Productions
37
|
Posted - 2013.12.12 20:14:00 -
[643] - Quote
Lugalbandak wrote:
**** in my CQ room , if you look pas this tread there are some neat ideas to have content with walking.
A NSFW warning would have been nice.... 
|

Hyuna Saraki
Brave Newbies Inc. Brave Collective
23
|
Posted - 2013.12.12 20:44:00 -
[644] - Quote
Grim Hood wrote:I want to go into a station, sit down at a bar, drink some rum, play Poker with other pilots(using ISK), and snort illegal drugs off a female dancer's bum in the bathroom. Listen to this man ! Much better than ship spinning. |

Vidua Arte Album
State War Academy Caldari State
7
|
Posted - 2013.12.12 21:54:00 -
[645] - Quote
We can change this for the better, together. |

Mariella Gilmore
Science and Trade Institute Caldari State
1
|
Posted - 2013.12.12 21:57:00 -
[646] - Quote
Vidua Arte Album wrote:We can change this for the better, together. I look like I'm 16! |

Angelica Dreamstar
Desperate Desire Inc.
11
|
Posted - 2013.12.12 21:59:00 -
[647] - Quote
Vidua Arte Album wrote:We can change this for the better, together. I could look so much hotter if only... |

Magna Mortem
Fratres Et Sorores
2
|
Posted - 2013.12.12 21:59:00 -
[648] - Quote
Vidua Arte Album wrote:We can change this for the better, together. She's with you, hence I'm with you. |

Jill Chastot
Modulated Dreams AAA Citizens
42
|
Posted - 2013.12.12 22:03:00 -
[649] - Quote
Ambassador Crane wrote:Lugalbandak wrote:
**** in my CQ room , if you look pas this tread there are some neat ideas to have content with walking.
A NSFW warning would have been nice.... 
agreed |

Cygnet Lythanea
World Welfare Works Association Independent Faction
376
|
Posted - 2013.12.12 22:16:00 -
[650] - Quote
You guys obviously don't frequent minmatar chat if you find this even remotely unusual. Like I said before and was removed by a mod, get that screen streaming, and I will give you...
Big Johnson Industries: We don't even have to undock to make major alliances STAY docked.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |
|

Angelica Dreamstar
Desperate Desire Inc.
11
|
Posted - 2013.12.12 22:22:00 -
[651] - Quote
Cygnet Lythanea wrote:don't frequent minmatar shat For the first time ever you said something noteworthy, but no one shat a brick because of it. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
376
|
Posted - 2013.12.12 22:22:00 -
[652] - Quote
Lugalbandak wrote: wich game? there arnt any games comming out who you can compare with eve.
really ccp is mild in posting her with other games, you ment SC?
Recite the Litanies. Raise the Geller Field. Prepare for Warp Transit to Cadia.
Warhammer 40k Online is now back in the pipeline, Praise the Emperor!
No Man's Sky and arguably Star Citizen also both target key EvE demographics as well.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Lugalbandak
Anunnaku Warfare Corp.
280
|
Posted - 2013.12.12 22:35:00 -
[653] - Quote
Cygnet Lythanea wrote:Lugalbandak wrote: wich game? there arnt any games comming out who you can compare with eve.
really ccp is mild in posting her with other games, you ment SC?
Recite the Litanies. Raise the Geller Field. Prepare for Warp Transit to Cadia. Warhammer 40k Online is now back in the pipeline, Praise the Emperor! No Man's Sky and arguably Star Citizen also both target key EvE demographics as well.
ok never heard of them except warhammer , but will check them out.
The police horse is the only animal in the world that haz his male genitals on his back |

Hasikan Miallok
Republic University Minmatar Republic
37
|
Posted - 2013.12.12 23:28:00 -
[654] - Quote
Also pathfinder online will be using EVE style skill training and standing/security model in a D&D based fantasy setting. |

Halcyon Harvey
Science and Trade Institute Caldari State
2
|
Posted - 2013.12.12 23:34:00 -
[655] - Quote
I find it shocking that walking in stations hasn't been implemented yet.
CCP have such a sterling history of following through on things... |

Infinity Ziona
Cloakers
970
|
Posted - 2013.12.13 04:47:00 -
[656] - Quote
Chandaris wrote:All I want is that 'fleet commander' map they talked about so much before Incarna released.
Edit: a social area with gambling games like poker and slay would get a lot of use I feel. Absolutely would. Given how popular the useless for pew pew vanity items are (some monocles selling at 30 billion isk or a few hundred dollars worth of plex) it's obvious people care about what their little portraits look like.
If there were internal spaces and the ability to walk around and interact CCP would make a fortune off it. The popularity of gambling isk should also not be overlooked. It should be happening in game through CCP oversight not out of game through dodgy Somerlike websites.
Only need to look at games like Gary's Mod to see how popular socializing in simulated PvP environments is. |

Rhes
GoonWaffe Goonswarm Federation
506
|
Posted - 2013.12.13 05:19:00 -
[657] - Quote
Infinity Ziona wrote:If there were internal spaces and the ability to walk around and interact CCP would make a fortune off it.
It's almost like you don't remember the summer of rage where thousands of people stopped giving money to CCP because of WiS.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Soulpirate
Caldari Provisions Caldari State
331
|
Posted - 2013.12.13 05:58:00 -
[658] - Quote
Rhes wrote:Infinity Ziona wrote:If there were internal spaces and the ability to walk around and interact CCP would make a fortune off it. It's almost like you don't remember the summer of rage where thousands of people stopped giving money to CCP because of WiS. It's almost like you don't have a clue what the summer of rage was really about.
Troll on little Goon lemming, troll on. |

Dracvlad
Taishi Combine Pirate Nation.
199
|
Posted - 2013.12.13 07:24:00 -
[659] - Quote
Rhes wrote:Infinity Ziona wrote:If there were internal spaces and the ability to walk around and interact CCP would make a fortune off it. It's almost like you don't remember the summer of rage where thousands of people stopped giving money to CCP because of WiS.
Grrrr WiS! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Infinity Ziona
Cloakers
970
|
Posted - 2013.12.13 07:31:00 -
[660] - Quote
Rhes wrote:Infinity Ziona wrote:If there were internal spaces and the ability to walk around and interact CCP would make a fortune off it. It's almost like you don't remember the summer of rage where thousands of people stopped giving money to CCP because of WiS. It was a subscriber revolt over micro-transactions, gold ammo, generic pay to win and the leaked "greed is good" Hilmar mail that caused that. WIS was an unfortunate victim and had been in the works for some time already. |
|

Ramona McCandless
Imperial Shipment Amarr Empire
1393
|
Posted - 2013.12.13 09:03:00 -
[661] - Quote
Cygnet Lythanea wrote:
Warhammer 40k Online is now back in the pipeline, Praise the Emperor!
No Man's Sky and arguably Star Citizen also both target key EvE demographics as well.
A 40k game will limit you beyond your wildest dreams
No Man's Sky is not going to compete with EvE, as it is a very different game, according to its developers
Fruther, it has only one planet Non omnis moriar |

Kaarous Aldurald
ROC Academy The ROC
1801
|
Posted - 2013.12.13 09:07:00 -
[662] - Quote
Infinity Ziona wrote:Rhes wrote:Infinity Ziona wrote:If there were internal spaces and the ability to walk around and interact CCP would make a fortune off it. It's almost like you don't remember the summer of rage where thousands of people stopped giving money to CCP because of WiS. It was a subscriber revolt over micro-transactions, gold ammo, generic pay to win and the leaked "greed is good" Hilmar mail that caused that. WIS was an unfortunate victim and had been in the works for some time already.
"unfortunate victim"?
Yeah, no. It can stay in the corner where it belongs. Not posting on my main, and loving it.-á Because free speech.-á |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 09:22:00 -
[663] - Quote
Kaarous Aldurald wrote: Yeah, no.
A convincing argument you have there. Try finding some evidence to go with it, otherwise it's just spam. Evidence to the contrary has been put forward many multiple times throughout this thread. The Incarna revolts had nothing to do with the idea of WiS. With a complete lack of evidence for your view, saying things like this is just somebody whining that history went they way they said that it did, because they said so. Cue crying noises. |

Kaarous Aldurald
ROC Academy The ROC
1801
|
Posted - 2013.12.13 09:28:00 -
[664] - Quote
Davon Mandra'thin wrote:Kaarous Aldurald wrote: Yeah, no.
A convincing argument you have there. Try finding some evidence to go with it, otherwise it's just spam. Evidence to the contrary has been put forward many multiple times throughout this thread. The Incarna revolts had nothing to do with the idea of WiS. With a complete lack of evidence for your view, saying things like this is just somebody whining that history went they way they said that it did, because they said so. Cue crying noises.
So, WiS is the victim?
Lol. Good luck with that one. I don't need what you describe as "evidence" to tell you that the expansion that wasted all of it's dev time on a feature they could not even seriously attempt to deliver which still managed to destroy high end machines at the time (thereby cutting of a huge portion of the playerbase), as well as being totally unrelated to either flying spaceships or blowing up spaceships in a game exclusively focused on flying and blowing up spaceships was a bad idea.
And if you think it's a good one, you're a fool. You can go play with your Barbie dolls in some other game, quit trying to shoehorn it into this one. Not posting on my main, and loving it.-á Because free speech.-á |

Ramona McCandless
Imperial Shipment Amarr Empire
1395
|
Posted - 2013.12.13 09:30:00 -
[665] - Quote
Kaarous Aldurald wrote:Davon Mandra'thin wrote:Cue crying noises. You can go play with your Barbie dolls in some other game
This thread ceased to be constructive some time ago
Non omnis moriar |

Kaarous Aldurald
ROC Academy The ROC
1801
|
Posted - 2013.12.13 09:34:00 -
[666] - Quote
Ramona McCandless wrote:Kaarous Aldurald wrote:Davon Mandra'thin wrote:Cue crying noises. You can go play with your Barbie dolls in some other game This thread ceased to be constructive some time ago
Hence why we are discussing this (what, 3rd?) attempt by a company to produce a 40k MMO that will not manage to enrage some portion or other of the firmly established and intrenched player and fanbase of that IP.
Personally, I would be happy if they made one, I love me some Chaos Space Marines. But I don't think they will get much further than Dark Millenium did. There's too many interests tugging on that rope bridge for it to not collapse. Not posting on my main, and loving it.-á Because free speech.-á |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 09:43:00 -
[667] - Quote
Kaarous Aldurald wrote:Davon Mandra'thin wrote:Cue crying noises. So, WiS is the victim? Lol. Good luck with that one. I don't need what you describe as "evidence" to tell you that the expansion that wasted all of it's dev time on a feature they could not even seriously attempt to deliver which still managed to destroy high end machines at the time (thereby cutting of a huge portion of the playerbase), as well as being totally unrelated to either flying spaceships or blowing up spaceships in a game exclusively focused on flying and blowing up spaceships was a bad idea. And if you think it's a good one, you're a fool. You can go play with your Barbie dolls in some other game, quit trying to shoehorn it into this one.
Like clockwork.
The 18 months of "wasted dev time" wasn't spent developing WiS. The original whine thread about it was linked only a few pages back. There is no mention of Walking in Stations. The devs spent that time doing 'fixes, balancing and back-end maintenance'. They also spent that time developing the CARBON engine, which Eve now runs on. Also, coincidentally Dust started development early in those 18 months. The CQ probably didn't even take a small fraction of an expansion cycle. The CARBON engine was fully integrated with Eve during the Incarna release.
Sources are a couple of pages back because I am not linking them each time someone like you doesn't read any of the thread before posting your ****. |

Scatim Helicon
GoonWaffe Goonswarm Federation
2747
|
Posted - 2013.12.13 09:49:00 -
[668] - Quote
Infinity Ziona wrote:Rhes wrote:Infinity Ziona wrote:If there were internal spaces and the ability to walk around and interact CCP would make a fortune off it. It's almost like you don't remember the summer of rage where thousands of people stopped giving money to CCP because of WiS. It was a subscriber revolt over micro-transactions, gold ammo, generic pay to win and the leaked "greed is good" Hilmar mail that caused that. WIS was an unfortunate victim and had been in the works for some time already. It's disingenuous to try and separate out WiS from micro-transactions when they were both aspects of the same underlying failing in CCP management. WiS was reformed into Incarna as a catwalk environment for players to show off their NeX Store purchases, if it hadn't been for the tilt towards the micro-transactions and Greed Is Good mindset you'd still likely be waiting for ambulation today.
As it is, anyone looking forward to WiS should be loudly celebrating the failure of Incarna since it led CCP to the revolutionary concept that just maybe, six years into development, they should try creating some actual gameplay content for it. WiS will be a much better feature when it finally gets a proper release since just maybe there will be something to do other than trying on monocles and jackets and drinking pretend space beer in a pretend space pub. CCP: Not out to ruin your game, out to ruin their game. |

Ramona McCandless
Imperial Shipment Amarr Empire
1396
|
Posted - 2013.12.13 09:53:00 -
[669] - Quote
Kaarous Aldurald wrote:
Hence why we are discussing this (what, 3rd?) attempt by a company to produce a 40k MMO that will not manage to enrage some portion or other of the firmly established and intrenched player and fanbase of that IP.
Personally, I would be happy if they made one, I love me some Chaos Space Marines. But I don't think they will get much further than Dark Millenium did. There's too many interests tugging on that rope bridge for it to not collapse.
We are?
I thought someone mentioned it in passing and I mentioned it to simply point out that any comparison between EvE to a 40k game would be poor at least and utterly inappropriate at best.
EvE allows a player to do anything their minds can conceive.
The universe that is dominated by the Imperium of Mankind would punish harshly any attempt to deviate from its set patterns of behaviour.
Further, there would be little to no spacecraft function to a 40k game, it would all be ground based. Non omnis moriar |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 09:53:00 -
[670] - Quote
Scatim Helicon wrote: It's disingenuous to try and separate out WiS from micro-transactions when they were both aspects of the same underlying failing in CCP management. WiS was reformed into Incarna as a catwalk environment for players to show off their NeX Store purchases, if it hadn't been for the tilt towards the micro-transactions and Greed Is Good mindset you'd still likely be waiting for ambulation today.
As it is, anyone looking forward to WiS should be loudly celebrating the failure of Incarna since it led CCP to the revolutionary concept that just maybe, six years into development, they should try creating some actual gameplay content for it. WiS will be a much better feature when it finally gets a proper release since just maybe there will be something to do other than trying on monocles and jackets and drinking pretend space beer in a pretend space pub.
Although I agree that it was good that CCP were knocked back from their microtransactions focus, I think it is (to bastardise your phrase) disingenuous to correlate the Captains Quarters with Walking in Stations. We have never been given any WiS content for this MMO. The CQ, is a single player environment almost entirely separated from the actual game. |
|

Magna Mortem
Fratres Et Sorores
4
|
Posted - 2013.12.13 10:13:00 -
[671] - Quote
Ramona McCandless wrote:Kaarous Aldurald wrote:Davon Mandra'thin wrote:Cue crying noises. You can go play with your Barbie dolls in some other game This thread ceased to be constructive some time ago I agree. Shall we ask the ISD to close it ? |

Ramona McCandless
Imperial Shipment Amarr Empire
1400
|
Posted - 2013.12.13 10:15:00 -
[672] - Quote
Magna Mortem wrote:Ramona McCandless wrote:
This thread ceased to be constructive some time ago
I agree. Shall we ask the ISD to close it ?
I feel strongly inclined to do so Non omnis moriar |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 10:32:00 -
[673] - Quote
Ramona McCandless wrote:Magna Mortem wrote:Ramona McCandless wrote: This thread ceased to be constructive some time ago
I agree. Shall we ask the ISD to close it ? I feel strongly inclined to do so
*Someone askes ISD to close all non-constructive threads, five minutes later there are no threads in GD* |

Scatim Helicon
GoonWaffe Goonswarm Federation
2748
|
Posted - 2013.12.13 10:34:00 -
[674] - Quote
Davon Mandra'thin wrote:Scatim Helicon wrote: It's disingenuous to try and separate out WiS from micro-transactions when they were both aspects of the same underlying failing in CCP management. WiS was reformed into Incarna as a catwalk environment for players to show off their NeX Store purchases, if it hadn't been for the tilt towards the micro-transactions and Greed Is Good mindset you'd still likely be waiting for ambulation today.
As it is, anyone looking forward to WiS should be loudly celebrating the failure of Incarna since it led CCP to the revolutionary concept that just maybe, six years into development, they should try creating some actual gameplay content for it. WiS will be a much better feature when it finally gets a proper release since just maybe there will be something to do other than trying on monocles and jackets and drinking pretend space beer in a pretend space pub.
Although I agree that it was good that CCP were knocked back from their microtransactions focus, I think it is (to bastardise your phrase) disingenuous to correlate the Captains Quarters with Walking in Stations. We have never been given any WiS content for this MMO. The CQ, is a single player environment almost entirely separated from the actual game. You're right to say they're not the same thing - the Captain's Quarters was the 2nd version of the whole Walking In Stations project, where CCP redirected their efforts to the question of "Hilmar wants some more $1000 jeans, how can we get our players to buy the same content twice?". To be fair, the first unreleased incarnation wasn't much better as it mainly seemed to revolve around cloning Second Life in a space station setting.
It's still mind-blowing to me that it wasn't until two failed attempts and six years of development that somebody made the suggestion that they might want to include some gameplay and some links to the wider Eve game. CCP: Not out to ruin your game, out to ruin their game. |

Magna Mortem
Fratres Et Sorores
4
|
Posted - 2013.12.13 10:36:00 -
[675] - Quote
Ramona McCandless wrote:Magna Mortem wrote:Ramona McCandless wrote:
This thread ceased to be constructive some time ago
I agree. Shall we ask the ISD to close it ? I feel strongly inclined to do so Your choice, we'll help. Eating right now, so expect delay. |

Ramona McCandless
Imperial Shipment Amarr Empire
1400
|
Posted - 2013.12.13 10:49:00 -
[676] - Quote
Magna Mortem wrote: Your choice, we'll help. Eating right now, so expect delay.
Understood
I have acted on this now. Non omnis moriar |

Dracvlad
Taishi Combine Pirate Nation.
203
|
Posted - 2013.12.13 10:56:00 -
[677] - Quote
I do not want this thread closed, as the question still stands and until CCP reply there is no reason to close it based on people anti-WiS calling for the thread to be closed. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Vidua Arte Album
State War Academy Caldari State
9
|
Posted - 2013.12.13 11:00:00 -
[678] - Quote
Ramona McCandless wrote:Magna Mortem wrote: Your choice, we'll help. Eating right now, so expect delay.
Understood I have acted on this now. I jumped in, he's busy. |

Infinity Ziona
Cloakers
972
|
Posted - 2013.12.13 11:06:00 -
[679] - Quote
Dracvlad wrote:I do not want this thread closed, as the question still stands and until CCP reply there is no reason to close it based on people anti-WiS calling for the thread to be closed. They don't like being faced with the truth. They would prefer to continue thinking WIS was the reason for the Summer of Nerdrage. |

Vidua Arte Album
State War Academy Caldari State
9
|
Posted - 2013.12.13 11:06:00 -
[680] - Quote
Dracvlad wrote:I do not want this thread closed, as the question still stands and until CCP reply there is no reason to close it based on people anti-WiS calling for the thread to be closed. I don't care either way about WiS. What I care about is supporting my sister. What i care about is the removal of the everlasting, nonsensical hostility, bragging and stupidity on the forums.
What I care about is that people learn that their words have no meaning, just like your words have no meaning and that only actions lead to something. What you want is irrelevant, as you have only words to use for your cause. As you can ses, CCP ignores your words and will not stop doing so, just because you type letters on a forum.
If you want something to happen, then act appropriately.
Like we do. We try at least, but you don't even do that!
All you do is type letter believing you are somehow important enough that they need to be considered a valueable input, while at the same ignoring that factual reality tells you that CCP does not care. |
|

Rebel Witch
Sebiestor Tribe Minmatar Republic
22
|
Posted - 2013.12.13 11:06:00 -
[681] - Quote
This thread may have worn out its welcome with some people, but the fact it is this big in such a short time shows the amount of support walking in stations content has among players and also shows to what lengths detractors will go to try and keep WiS out of EVE.
So the question is. Does CCP know about the support WiS has and would they act on it?
So detractors are trying to get this thread closed in much the same spirit detractors of WIS content acted before and during Incarna. Fair enough, but who will the powers that be listen to? |

Vidua Arte Album
State War Academy Caldari State
9
|
Posted - 2013.12.13 11:11:00 -
[682] - Quote
Rebel Witch wrote:This thread may have worn out its welcome with some people, but the fact it is this big in such a short time shows the amount of support walking in stations content has among players and also shows to what lengths detractors will go to try and keep WiS out of EVE.
So the question is. Does CCP know about the support WiS has and would they act on it?
So detractors are trying to get this thread closed in much the same spirit detractors of WIS content acted before and during Incarna. Fair enough, but who will the powers that be listen to? Bias. Paranoia.
I am not a detractor. This thread is pointless, as all these words of you are.
Until you realise that your words are not helping, you'll all long have quitted the game. |

Infinity Ziona
Cloakers
972
|
Posted - 2013.12.13 11:16:00 -
[683] - Quote
Vidua Arte Album wrote:Rebel Witch wrote:This thread may have worn out its welcome with some people, but the fact it is this big in such a short time shows the amount of support walking in stations content has among players and also shows to what lengths detractors will go to try and keep WiS out of EVE.
So the question is. Does CCP know about the support WiS has and would they act on it?
So detractors are trying to get this thread closed in much the same spirit detractors of WIS content acted before and during Incarna. Fair enough, but who will the powers that be listen to? Bias. Paranoia. I am not a detractor. This thread is pointless, as all these words of you are. Until you realise that your words are not helping, you'll all long have quitted the game. Wrong. These threads are not useless and that's why detractors don't like them.
Everytime someone makes a thread like this and it gets to be a threadnaught you have attracted the attention of a dev or two. They may look at it and go "meh, we don't want to do that anymore" but they may also look at it and go, "hey we have experience with dust now, there is a lot of interest in WIS still, maybe I'll bring that up on next meeting"
I'm sure there were some disappointed devs when it got canned... as well as disappointed players. |

Ramona McCandless
Imperial Shipment Amarr Empire
1400
|
Posted - 2013.12.13 11:17:00 -
[684] - Quote
Infinity Ziona wrote: They don't like being faced with the truth. They would prefer to continue thinking WIS was the reason for the Summer of Nerdrage.
The truth is that this thread accomplishes nothing
The substance of its replies has deviated drastically from its premise and has returned to a back and forth to and fro that has been repeated before many times.
It has nothing to do with the supporters or detractors of the WiS concept
Arguing back and forth achieves nothing
Asking if we are nearly there yet over and over neither proves its value nor does it prove any inherent worthlessness to the project
Non omnis moriar |

Ramona McCandless
Imperial Shipment Amarr Empire
1400
|
Posted - 2013.12.13 11:18:00 -
[685] - Quote
Infinity Ziona wrote:
Everytime someone makes a thread like this and it gets to be a threadnaught you have attracted the attention of a dev or two.
You clearly don't work in Public Relations if you believe this to be true Non omnis moriar |

Sura Sadiva
Entropic Tactical Crew
773
|
Posted - 2013.12.13 11:24:00 -
[686] - Quote
Scatim Helicon wrote: It's still mind-blowing to me that it wasn't until two failed attempts and six years of development that somebody made the suggestion that they might want to include some gameplay and some links to the wider Eve game.
What prevented and, still prevent, WiS to develop gameplay integrated with EVE is just the NEX store. Is not a matter of CCP designing premade gameplay for it, the sandboz approach is just to preovide a framework and basic tools then to see how players use it and support with more tools. This is what CCP always made in EVE.
Problem is that NEX store allow to inject in the game items from nowhere, undestructable and bought with real money/AUR. Till NEX store is there will always make impossible to develop WiS as part of EVE main gameplay. Cause break the standard EVE "life cycle".
|

Magna Mortem
Fratres Et Sorores
5
|
Posted - 2013.12.13 11:45:00 -
[687] - Quote
Ramona McCandless wrote:Infinity Ziona wrote: They don't like being faced with the truth. They would prefer to continue thinking WIS was the reason for the Summer of Nerdrage.
The truth is that this thread accomplishes nothing The substance of its replies has deviated drastically from its premise and has returned to a back and forth to and fro that has been repeated before many times. It has nothing to do with the supporters or detractors of the WiS concept Arguing back and forth achieves nothing Asking if we are nearly there yet over and over neither proves its value nor does it prove any inherent worthlessness to the project Amen, sister. |

Lugalbandak
Anunnaku Warfare Corp.
280
|
Posted - 2013.12.13 12:04:00 -
[688] - Quote
Ramona McCandless wrote:Infinity Ziona wrote:
Everytime someone makes a thread like this and it gets to be a threadnaught you have attracted the attention of a dev or two.
You clearly don't work in Public Relations if you believe this to be true
dude , your hair The police horse is the only animal in the world that haz his male genitals on his back |

Stitcher
Alexylva Paradox
2668
|
Posted - 2013.12.13 12:23:00 -
[689] - Quote
Sura Sadiva wrote:What prevented and, still prevent, WiS to develop gameplay integrated with EVE is just the NEX store. Is not a matter of CCP designing premade gameplay for it, the sandboz approach is just to preovide a framework and basic tools then to see how players use it and support with more tools. This is what CCP always made in EVE.
Problem is that NEX store allow to inject in the game items from nowhere, undestructable and bought with real money/AUR. Till NEX store is there will always make impossible to develop WiS as part of EVE main gameplay. Cause break the standard EVE "life cycle".
They're not indestructible unless they're currently in use by a character in which case they're out of circulation until that character chooses to stop using them... at which point they become cargo like anything else, and can be blown up or stolen.
These items have no function save to look pretty, they don't add ISK to the market, only value, which means they serve as a counter to inflation.
There's nothing wrong with the NeX store. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Infinity Ziona
Cloakers
975
|
Posted - 2013.12.13 12:31:00 -
[690] - Quote
Ramona McCandless wrote:Infinity Ziona wrote:
Everytime someone makes a thread like this and it gets to be a threadnaught you have attracted the attention of a dev or two.
You clearly don't work in Public Relations if you believe this to be true Been a member of the forums for 10 years and I have frequently seen random Dev posts so I do know they read forums and don't necessarily reply. However they do read them which is enough.
Even if they read 1 in 10 threadnaughts theres a better chance at 1 in 10 than if there are no threadnaughts at all. Gotta keep the issues active. If you don't understand that you've clearly never worked in marketing or politics :) |
|

Ramona McCandless
Imperial Shipment Amarr Empire
1406
|
Posted - 2013.12.13 12:42:00 -
[691] - Quote
Baroness Vulna wrote: So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.
Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?
Infinity Ziona wrote: Been a member of the forums for 10 years and I have frequently seen random Dev posts so I do know they read forums and don't necessarily reply. However they do read them which is enough.
If you are correct, then they do not consider the questions above necessary to answer
Instead of word angry diatribes explaining why you believe you know better than anyone else why/why not WiS has/has not be implemented, you should probably cut and paste one or more of the statements below over and over;
Where has WiS gone as a concept?
WiS is a terrible concept, I would like it gone from EvE as EvE is about spaceships
WiS is a fantastic concept that must be expanded if EvE is to survive
WiS was killed by Incarna and the NEX Store
The NEX store has nothing to do with WiS
Star Citizen (or other game) will have WiS and this is important as it will kill EvE
Ambulation is the new WiS
Stop complaining about WiS
Not enough people are complaining about WiS, the more we make them aware of this, the more they will be likely to act
You are wrong
No, You are wrong
Im sure they will be eager to read that as it will be easier to wade through than paragraph after paragraph of ranting
(Feel free to let me know if I have missed any other vital points to this debate) Non omnis moriar |

Sura Sadiva
Entropic Tactical Crew
773
|
Posted - 2013.12.13 12:57:00 -
[692] - Quote
Stitcher wrote: There's no argument to be made against the NeX store that doesn't also apply to PLEX, festival launchers, gnosis, sukuuvestaa herons, sarum magnates, primae, zephyrs, Quafe Zero, the genolution CA implants... in fact less so, because many of those are actually mechanically useful rather than cosmetic.
Festival launchers and similar gifts are occasionals and unique items. In fact they're not intendeed to be a meaningful part of EVE gameplay.
I said: IF we want WiS as gameplay integrated with EVE (as I want) then the NEX store is an obstacle. If we see it as something equiparable to festival alunchers and so
NEX items are in game goods but not part of EVE industry layer, nor following the standard EVE life-cycle. There's no gameplay behind their production/existence/aquisition. They come from nowhere.
NEX store is bad cause enforce a microtransaction based economy on WiS (while their real idea was to use it as first step for gold ammo, special spaceship and modules) that cannot be really integrated with EVE economy model.
For similar reason is a problem to have a real integration EVE-Dust.
If we had any WiS related item as part of normal EvE economy (someone build it, someone trade it, someone buy it, someone destory it = is producing gameplay) then we had the needed base for any integration. And when I say "WiS" item I don't mean cloths (avatar customization is the less important aspect of all this) but I mean anchorable WiS module for POS/POCO/anythiung, establishments, corporation headquarters, rooms, furniture, and so on.
|

Magna Mortem
Fratres Et Sorores
6
|
Posted - 2013.12.13 12:59:00 -
[693] - Quote
Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote:
Everytime someone makes a thread like this and it gets to be a threadnaught you have attracted the attention of a dev or two.
You clearly don't work in Public Relations if you believe this to be true Been a member of the forums for 10 years and I have frequently seen random Dev posts so I do know they read forums and don't necessarily reply. However they do read them which is enough. Even if they read 1 in 10 threadnaughts theres a better chance at 1 in 10 than if there are no threadnaughts at all. Gotta keep the issues active. If you don't understand that you've clearly never worked in marketing or politics :) Me and my sisters do not oppose your interests.
What I read here is that you believe that there are devs left that do not realise that there are people out there who want WiS. What I also read is that you believe they have a say in the matter. Also that you think that words have more meaning than actions. You also seem to believe that any amount of words can change their development plan, although there is nothing actually indicating that there is a need to change it towards WiS.
Acta, non verba. That's what you lot fail to understand.
From a higher point of view these threads only serve the purpose of having you people vent, which prevents you from mass unsubbing.
That's action, btw. A collective, coordinated mass unsubbing as a message. That's the message they will hear, understand and care about. It worked in the favour of the FiS crowd, so it can work in yours too. You don't even need to actually unsub, but just have a coordinated effort of a one time event as a threat and a warning. You all cancel and wait what happens next.
If you knew anything about politics, then you'd know that they have no reason to pay attention to you, because you don't give them any. Words are meaningless when people keep paying their taxes and keep going to work. PLEX based subscriptions count as paying taxes, btw.
Acta, non verba. Everything else is just as futile as this thread.
What you need is the equivalent of a wildfire, but instead all you do is keeping a cooking pot below boiling temperature.
I hope I have made my message clear enough.
We can help... but would you care? |

Infinity Ziona
Cloakers
975
|
Posted - 2013.12.13 13:20:00 -
[694] - Quote
Magna Mortem wrote:Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote:
Everytime someone makes a thread like this and it gets to be a threadnaught you have attracted the attention of a dev or two.
You clearly don't work in Public Relations if you believe this to be true Been a member of the forums for 10 years and I have frequently seen random Dev posts so I do know they read forums and don't necessarily reply. However they do read them which is enough. Even if they read 1 in 10 threadnaughts theres a better chance at 1 in 10 than if there are no threadnaughts at all. Gotta keep the issues active. If you don't understand that you've clearly never worked in marketing or politics :) Me and my sisters do not oppose your interests. What I read here is that you believe that there are devs left that do not realise that there are people out there who want WiS. What I also read is that you believe they have a say in the matter. Also that you think that words have more meaning than actions. You also seem to believe that any amount of words can change their development plan, although there is nothing actually indicating that there is a need to change it towards WiS. Acta, non verba. That's what you lot fail to understand. From a higher point of view these threads only serve the purpose of having you people vent, which prevents you from mass unsubbing. That's action, btw. A collective, coordinated mass unsubbing as a message. That's the message they will hear, understand and care about. It worked in the favour of the FiS crowd, so it can work in yours too. You don't even need to actually unsub, but just have a coordinated effort of a one time event as a threat and a warning. You all cancel and wait what happens next. If you knew anything about politics, then you'd know that they have no reason to pay attention to you, because you don't give them any. Words are meaningless when people keep paying their taxes and keep going to work. PLEX based subscriptions count as paying taxes, btw. Acta, non verba. Everything else is just as futile as this thread. What you need is the equivalent of a wildfire, but instead all you do is keeping a cooking pot below boiling temperature. I hope I have made my message clear enough. We can help... but would you care? You pretty made a one paragraph idea (words are not enough you should be showing them) into a nonsensical flowery language post with a bit of latin thrown in for whatever reason...
Words in this case are enough. Its just a game. If the dev's want more money they'll go ahead with WIS, if not then they won't... I don't care that much to be honest, WIS, no WIS.. I'd prefer it but not losing sleep over it. |

Varius Xeral
Galactic Trade Syndicate
1814
|
Posted - 2013.12.13 13:25:00 -
[695] - Quote
Delusions of forum grandeur.
CCP has repeatedly stated that they're not touching avatar play for the foreseeable future. Some threads full of bickering on GD aren't going to change that. Official Representative of The Nullsec Zealot Cabal |

Shalia Ripper
444
|
Posted - 2013.12.13 13:29:00 -
[696] - Quote
His name is John Turbefield. Now that Malcanis was elected to CSM8, I am sigless.Someone do something important. |

Magna Mortem
Fratres Et Sorores
9
|
Posted - 2013.12.13 13:32:00 -
[697] - Quote
Infinity Ziona wrote:Magna Mortem wrote:Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote:
Everytime someone makes a thread like this and it gets to be a threadnaught you have attracted the attention of a dev or two.
You clearly don't work in Public Relations if you believe this to be true Been a member of the forums for 10 years and I have frequently seen random Dev posts so I do know they read forums and don't necessarily reply. However they do read them which is enough. Even if they read 1 in 10 threadnaughts theres a better chance at 1 in 10 than if there are no threadnaughts at all. Gotta keep the issues active. If you don't understand that you've clearly never worked in marketing or politics :) Me and my sisters do not oppose your interests. What I read here is that you believe that there are devs left that do not realise that there are people out there who want WiS. What I also read is that you believe they have a say in the matter. Also that you think that words have more meaning than actions. You also seem to believe that any amount of words can change their development plan, although there is nothing actually indicating that there is a need to change it towards WiS. Acta, non verba. That's what you lot fail to understand. From a higher point of view these threads only serve the purpose of having you people vent, which prevents you from mass unsubbing. That's action, btw. A collective, coordinated mass unsubbing as a message. That's the message they will hear, understand and care about. It worked in the favour of the FiS crowd, so it can work in yours too. You don't even need to actually unsub, but just have a coordinated effort of a one time event as a threat and a warning. You all cancel and wait what happens next. If you knew anything about politics, then you'd know that they have no reason to pay attention to you, because you don't give them any. Words are meaningless when people keep paying their taxes and keep going to work. PLEX based subscriptions count as paying taxes, btw. Acta, non verba. Everything else is just as futile as this thread. What you need is the equivalent of a wildfire, but instead all you do is keeping a cooking pot below boiling temperature. I hope I have made my message clear enough. We can help... but would you care? You pretty made a one paragraph idea (words are not enough you should be showing them) into a nonsensical flowery language post with a bit of latin thrown in for whatever reason... Words in this case are enough. Its just a game. If the dev's want more money they'll go ahead with WIS, if not then they won't... I don't care that much to be honest, WIS, no WIS.. I'd prefer it but not losing sleep over it. Dear ladies and gentlemen of WiS enthsuiasts.
On display is one of the problems why there is no progress for your cause.
A person that pretends to care with you, but only cares about herself.
She keeps voicing her opinions in a loud and sometimes hostile fashion, but when being offered help or an idea how to create progress, she stsps back and admits that she doesn't really care that much anyway.
A hypocrit.
|

Magna Mortem
Fratres Et Sorores
9
|
Posted - 2013.12.13 13:36:00 -
[698] - Quote
Varius Xeral wrote:Delusions of forum grandeur.
CCP has repeatedly stated that they're not touching avatar play for the foreseeable future. Some threads full of bickering on GD aren't going to change that. I agree. Time for a change. |

Dracvlad
Taishi Combine Pirate Nation.
204
|
Posted - 2013.12.13 13:41:00 -
[699] - Quote
Infinity's view is not far off of mine, I am already immersed, though adding further to it would be nice and add to my enjoyment, for reasons suggested earlier in this thread, I can live without it, however its whether CCP want to bring in fresh blood for the grinder.
X-Rebirth is a terrible game, however I actually enjoy just flying around it as the graphics look damn good, given up trying to play it however due to the bugs and clunky interface and poor AI coding. Eve looks damn good now, sometimes when camped in I admire the reflection of the lights on the ships and enjoy the models, immersion makes up for a lot of things. Actually I cannot be bothered to do anything at the moment so admiring the light shining off of my second accounts Legion, damn handsome ship that... If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 13:45:00 -
[700] - Quote
Magna Mortem wrote: Blah blah blah
So if forum posts are so useless, why are you in here posting that we shouldn't be posting? Maybe if that's what you think, you should just not post.
You do see the hypocrisy of that right? Your telling us we're not going to change people's minds by posting without taking action, when not only is posting an action in itself, but your in here trying to change our mind by posting to us without taking any other action yourself.. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3624
|
Posted - 2013.12.13 13:50:00 -
[701] - Quote
Infinity Ziona wrote: You pretty made a one paragraph idea (words are not enough you should be showing them) into a nonsensical flowery language post with a bit of latin thrown in for whatever reason...
Magna is simply telling you the truth, it's always funny to watch you react to the truth like a Vampire reacts to having his coffin dragged outside and opened at high noon while he's still in it 
The WiS types believe (like the "no local" and "afk cloaking" crowds) that if you just talk about it enough it will "attract the attention of some DEV". It's a bunch of impotent flailing because some DEVs already want this kind of stuff to happen as evidenced by the "future of out prototype" thread. It's the CCP EXECUTIVE BOARD that says "nope, FiS now and for the forseeable future".
The Executive board made the wise decision to focus company efforts on what time has proven to them is the important things (space ships) and the stakes (for them) are infinitely higher than they are for any of you who pay the equivalent of 15 bucks a month for entertainment software. It's bad business to throw good man after bad and CCP's executive board looked at YEARS of wasted time on ambulation and said enough of this for now, no more".
Quote: Words in this case are enough. Its just a game. If the dev's want more money they'll go ahead with WIS, if not then they won't... I don't care that much to be honest, WIS, no WIS.. I'd prefer it but not losing sleep over it.
Prove it.
I'm serious put your money where you mouth is. Not just you, all the WiS people. Prove to the CCP executive board that they are wrong and that there is money to be made from this.
Organize. Get all these mythical WiS supporters to make a new account each and activate it with a PLEX. Fill all 3 character spots with characters with "WiS in their names" (ie WiS Jenn aSide, WiS infinity, and so on).
You don't have to do anything with this account, let it lapse when it's time is up, but you will have shown CCP that YOU are willing to pay for this stuff that you think will be awesome but that people like me think is nothing but a useless space barbie distraction. PROVE to these DEVs that by giving you what you want they won't end up on an Icelandic Breadline like some of their Atlantian counterparts.
Because that's really what you WiS people are asking, for people who feed their children with the money they get paid from a game company to risk losing their jobs if you're wrong and WiS ends up costing CCP money. So mitigate their risks, give them money and say "we got your back, now open the CQ door".
Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships. |

Stitcher
Alexylva Paradox
2669
|
Posted - 2013.12.13 13:50:00 -
[702] - Quote
Sura Sadiva wrote:NEX items are in game goods but not part of EVE industry layer, nor following the standard EVE life-cycle. There's no gameplay behind their production/existence/aquisition. They come from nowhere.
Okay, let's examine the life cycle of any item on the market for a second. Let's say... a battlecruiser.
Step 1: players pay for their accounts Step 2: Players mine minerals (effectively producing them from nowhere by spending some time and activating some modules) Step 3: player uses a blueprint (Effectively produced from nowhere by purchase from NPCs) and the minerals to build a battlecruiser. Step 4: Player sells the battlecruiser or flies it themselves. Step 5: Battlecruiser is, eventually, either destroyed or trapped in the hangar of a player who quits the game, or else never undocked ever again, ever.
Now compare that to a NeX item:
Step 1: players pay for their accounts. Step 2: player purchases some Aurum. (effectively producing them from nowhere by spending some of their hard-earned real life cash... or they spend the ISK to buy a PLEX off another player and convert that to Aurum.) Step 3: player uses aurum to buy a NeX store item. (Effectively produced from nowhere by purchase from NPCs) Step 4: Player sells the item or wears it themselves. Step 5: Item is, eventually, destroyed while being moved as cargo, or trapped on the avatar/in the hangar of a player who quits the game, or else is left on the avatar of somebody who never takes it off ever again, ever, or else never taken outside in a ship ever again, ever.
The cycle's effectively identical. The only two differences are that A: NeX items are purchased with money rather than mined with time and module activations and B: that NeX items do not contribute in any way to the construction and/or destruction of spaceships.
There's no real difference, and the one that does exist is that these items are trivial and cosmetic and have no real impact on the sandbox. Where's the problem? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ramona McCandless
Imperial Shipment Amarr Empire
1409
|
Posted - 2013.12.13 13:50:00 -
[703] - Quote
Davon Mandra'thin wrote: So if forum posts are so useless, why are you in here posting that we shouldn't be posting? Maybe if that's what you think, you should not post.
You have chosen to not understand
That was not what was said
Practical activity that leads to your goal is the height of acheivement here
Not pointless issuing like this which serves only to cause conflict;
Infinity Ziona wrote: I don't care that much to be honest, WIS, no WIS.. I'd prefer it but not losing sleep over it.
Dracvlad wrote:Infinity's view is not far off of mine.
Non omnis moriar |

Cpt Tirel
85
|
Posted - 2013.12.13 13:52:00 -
[704] - Quote
Magna Mortem wrote:Varius Xeral wrote:Delusions of forum grandeur.
CCP has repeatedly stated that they're not touching avatar play for the foreseeable future. Some threads full of bickering on GD aren't going to change that. I agree. Time for a change.
Yeah, thanks for bumping our favourite thread mr. face. |

Jenn aSide
STK Scientific Initiative Mercenaries
3626
|
Posted - 2013.12.13 13:55:00 -
[705] - Quote
Magna Mortem wrote:Dear ladies and gentlemen of WiS enthsuiasts.
On display is one of the problems why there is no progress for your cause.
A person that pretends to care with you, but only cares about herself.
She keeps voicing her opinions in a loud and sometimes hostile fashion, but when being offered help or an idea how to create progress, she stsps back and admits that she doesn't really care that much anyway.
A hypocrit.
lol, "Didn't want that WiS anyways".
Well, you tried to help. But you see the backlash of the idea of actually trying to do something, to trying to understand the situation.
What you've run up against is described by one of my favorite words; "Entitlement" .The actual realities of the situation don't matter, what matters is what they want. Yet they don't seem to want it enough to do anything more about it than post again and again on a forum while getting mad at people just telling them the truth.
The words "oh well, sucks to be y'all" come to mind 
|

Magna Mortem
Fratres Et Sorores
12
|
Posted - 2013.12.13 13:56:00 -
[706] - Quote
Jenn aSide wrote:Infinity Ziona wrote: You pretty made a one paragraph idea (words are not enough you should be showing them) into a nonsensical flowery language post with a bit of latin thrown in for whatever reason...
Magna is simply telling you the truth, it's always funny to watch you react to the truth like a Vampire reacts to having his coffin dragged outside and opened at high noon while he's still in it  The WiS types believe (like the "no local" and "afk cloaking" crowds) that if you just talk about it enough it will "attract the attention of some DEV". It's a bunch of impotent flailing because some DEVs already want this kind of stuff to happen as evidenced by the "future of out prototype" thread. It's the CCP EXECUTIVE BOARD that says "nope, FiS now and for the forseeable future". The Executive board made the wise decision to focus company efforts on what time has proven to them is the important things (space ships) and the stakes (for them) are infinitely higher than they are for any of you who pay the equivalent of 15 bucks a month for entertainment software. It's bad business to throw good man after bad and CCP's executive board looked at YEARS of wasted time on ambulation and said enough of this for now, no more". Quote: Words in this case are enough. Its just a game. If the dev's want more money they'll go ahead with WIS, if not then they won't... I don't care that much to be honest, WIS, no WIS.. I'd prefer it but not losing sleep over it.
Prove it. I'm serious put your money where you mouth is. Not just you, all the WiS people. Prove to the CCP executive board that they are wrong and that there is money to be made from this. Organize. Get all these mythical WiS supporters to make a new account each and activate it with a PLEX. Fill all 3 character spots with characters with "WiS in their names" (ie WiS Jenn aSide, WiS infinity, and so on). You don't have to do anything with this account, let it lapse when it's time is up, but you will have shown CCP that YOU are willing to pay for this stuff that you think will be awesome but that people like me think is nothing but a useless space barbie distraction. PROVE to these DEVs that by giving you what you want they won't end up on an Icelandic Breadline like some of their Atlantian counterparts. Because that's really what you WiS people are asking, for people who feed their children with the money they get paid from a game company to risk losing their jobs if you're wrong and WiS ends up costing CCP money. So mitigate their risks, give them money and say "we got your back, now open the CQ door". Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships. You're not one of the hypocrits.
Do you care? |

Jenn aSide
STK Scientific Initiative Mercenaries
3626
|
Posted - 2013.12.13 13:59:00 -
[707] - Quote
Magna Mortem wrote: You're not one of the hypocrits.
Do you care?
About WiS, not really, about CCP and EVE, yea. About pixel space ships, Hell yea lol.
|

Davon Mandra'thin
Rotten Legion Ops
389
|
Posted - 2013.12.13 14:07:00 -
[708] - Quote
Jenn aSide wrote: The WiS types believe (like the "no local" and "afk cloaking" crowds) that if you just talk about it enough it will "attract the attention of some DEV". It's a bunch of impotent flailing because some DEVs already want this kind of stuff to happen as evidenced by the "future of out prototype" thread. It's the CCP EXECUTIVE BOARD that says "nope, FiS now and for the forseeable future".
The Executive board made the wise decision to focus company efforts on what time has proven to them is the important things (space ships) and the stakes (for them) are infinitely higher than they are for any of you who pay the equivalent of 15 bucks a month for entertainment software. It's bad business to throw good man after bad and CCP's executive board looked at YEARS of wasted time on ambulation and said enough of this for now, no more".
The executives made those decisions based on what people said on the forums dumb arse. You just provided a counter argument to your own post and the people your posting to support.
Jenn aSide wrote: Organize. Get all these mythical WiS supporters to make a new account each and activate it with a PLEX. Fill all 3 character spots with characters with "WiS in their names" (ie WiS Jenn aSide, WiS infinity, and so on).
You don't have to do anything with this account, let it lapse when it's time is up, but you will have shown CCP that YOU are willing to pay for this stuff that you think will be awesome but that people like me think is nothing but a useless space barbie distraction. PROVE to these DEVs that by giving you what you want they won't end up on an Icelandic Breadline like some of their Atlantian counterparts.
Because that's really what you WiS people are asking, for people who feed their children with the money they get paid from a game company to risk losing their jobs if you're wrong and WiS ends up costing CCP money. So mitigate their risks, give them money and say "we got your back, now open the CQ door".
Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships.
Alright, so your saying we should pay CCP money to show them that they are not steering the company in the direction we want? You mean like the absolute opposite of what has happened every time CCP have sat up and listened to the players? Yea, good call Einstein. Coming from someone who doesn't know their history, I suppose that isn't all that surprising.
There is already a way of people paying CCP to show support of Avatar related content, and showing that people are willing to pay for it. It's called the NEX store and vanity items, and CCP appear to be doing fairly well out of them. |

Jenn aSide
STK Scientific Initiative Mercenaries
3627
|
Posted - 2013.12.13 14:18:00 -
[709] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote: The WiS types believe (like the "no local" and "afk cloaking" crowds) that if you just talk about it enough it will "attract the attention of some DEV". It's a bunch of impotent flailing because some DEVs already want this kind of stuff to happen as evidenced by the "future of out prototype" thread. It's the CCP EXECUTIVE BOARD that says "nope, FiS now and for the forseeable future".
The Executive board made the wise decision to focus company efforts on what time has proven to them is the important things (space ships) and the stakes (for them) are infinitely higher than they are for any of you who pay the equivalent of 15 bucks a month for entertainment software. It's bad business to throw good man after bad and CCP's executive board looked at YEARS of wasted time on ambulation and said enough of this for now, no more".
The executives made those decisions based on what people said on the forums dumb arse. You just provided a counter argument to your own post and the people your posting to support.
LOL, SEE what I mean. Delusional.
Prove the executive board made their decisions based off what people on a forum did. Lets see links to your recorded phone calls to CCP headquarters lol.
You can't get the point can you? The point is posting to get the attention of a DEV is stupid when DEVS already want to do what you want. Thus the word "impotent" coming to mind. maybe you need some forum viagra.
Quote: Alright, so your saying we should pay CCP money to show them that they are not steering the company in the direction we want? You mean like the absolute opposite of what has happened every time CCP have sat up and listened to the players? Yea, good call Einstein.
There is already a way of people paying CCP to show support of Avatar related content, and showing that people are willing to pay for it. It's called the NEX store and vanity items, and CCP appear to be doing fairly well out of them.
So, you're not willing to put YOUR OWN personal money/effort where you're own entitled mouth is. Thanks for the confirmation.
How about this?
You get even just 100 or so (hell, I'll accept 80 or 90) WiS supporters to follow my plan (and maybe get someone to make a website to track it). You provide this proof of you guys taking some action instead of whinning and I pledge on Christmas week this year to make an account and plex it (will name the characters WiS Jenn1, WiS Jenn2 and WiS Jenn3).. As confirmation I will put the 1st character up on EVEboard training a skill that cannot be trained on trial accounts to prove that I activated it and will accept as proof others doing so as well.
I'm dead serious, I'm willing to throw a plex at your cause if you can prove that you aren't just whiny entitled delusional people. As a man (with a white girl avatar) I stand by my word.
Can you? |

Sura Sadiva
Entropic Tactical Crew
773
|
Posted - 2013.12.13 14:32:00 -
[710] - Quote
Stitcher wrote:Sura Sadiva wrote:NEX items are in game goods but not part of EVE industry layer, nor following the standard EVE life-cycle. There's no gameplay behind their production/existence/aquisition. They come from nowhere. Okay, let's examine the life cycle of any item on the market for a second. Let's say... a battlecruiser. Step 1: players pay for their accounts Step 2: Players mine minerals (effectively producing them from nowhere by spending some time and activating some modules) Step 3: player uses a blueprint (Effectively produced from nowhere by purchase from NPCs) and the minerals to build a battlecruiser. Step 4: Player sells the battlecruiser or flies it themselves. Step 5: Battlecruiser is, eventually, either destroyed or trapped in the hangar of a player who quits the game, or else never undocked ever again, ever. Now compare that to a NeX item: Step 1: players pay for their accounts. Step 2: player purchases some Aurum. (effectively producing them from nowhere by spending some of their hard-earned real life cash... or they spend the ISK to buy a PLEX off another player and convert that to Aurum.) Step 3: player uses aurum to buy a NeX store item. (Effectively produced from nowhere by purchase from NPCs) Step 4: Player sells the item or wears it themselves. Step 5: Item is, eventually, destroyed while being moved as cargo, or trapped on the avatar/in the hangar of a player who quits the game, or else is left on the avatar of somebody who never takes it off ever again, ever, or else never taken outside in a ship ever again, ever.
Yes. The differences are that in the first cycle (standard EVE) all the points you listed produce some kind of gameplay and directly or indirectly affect other players (someone have to mine, someone have to build, someone to trade, someone destroy).
Produces gameplay interactions.
The points in NEX cycles doesn't.
|
|

Cpt Tirel
86
|
Posted - 2013.12.13 14:32:00 -
[711] - Quote
Jenn aSide wrote: Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships.
Yes, so why does some people in the anti-WiS crowd feel entitled to dictate what fellow subscribers should and should not show interest about on the forums?
You dont know how WiS would turn out in the end, no one does. Beside the captains quarters it is only a concept and If you read the first post in https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread this thread you will see that it could have more to do with spaceships and the sandbox than most would have expected. |

Magna Mortem
Fratres Et Sorores
14
|
Posted - 2013.12.13 14:33:00 -
[712] - Quote
Jenn aSide wrote:Davon Mandra'thin wrote:Jenn aSide wrote: The WiS types believe (like the "no local" and "afk cloaking" crowds) that if you just talk about it enough it will "attract the attention of some DEV". It's a bunch of impotent flailing because some DEVs already want this kind of stuff to happen as evidenced by the "future of out prototype" thread. It's the CCP EXECUTIVE BOARD that says "nope, FiS now and for the forseeable future".
The Executive board made the wise decision to focus company efforts on what time has proven to them is the important things (space ships) and the stakes (for them) are infinitely higher than they are for any of you who pay the equivalent of 15 bucks a month for entertainment software. It's bad business to throw good man after bad and CCP's executive board looked at YEARS of wasted time on ambulation and said enough of this for now, no more".
The executives made those decisions based on what people said on the forums dumb arse. You just provided a counter argument to your own post and the people your posting to support. LOL, SEE what I mean. Delusional. Prove the executive board made their decisions based off what people on a forum did. Lets see links to your recorded phone calls to CCP headquarters lol. You can't get the point can you? The point is posting to get the attention of a DEV is stupid when DEVS already want to do what you want. Thus the word "impotent" coming to mind. maybe you need some forum viagra. Quote: Alright, so your saying we should pay CCP money to show them that they are not steering the company in the direction we want? You mean like the absolute opposite of what has happened every time CCP have sat up and listened to the players? Yea, good call Einstein.
There is already a way of people paying CCP to show support of Avatar related content, and showing that people are willing to pay for it. It's called the NEX store and vanity items, and CCP appear to be doing fairly well out of them.
So, you're not willing to put YOUR OWN personal money/effort where you're own entitled mouth is. Thanks for the confirmation. How about this? You get even just 100 or so (hell, I'll accept 80 or 90) WiS supporters to follow my plan (and maybe get someone to make a website to track it). You provide this proof of you guys taking some action instead of whinning and I pledge on Christmas week this year to make an account and plex it (will name the characters WiS Jenn1, WiS Jenn2 and WiS Jenn3).. As confirmation I will put the 1st character up on EVEboard training a skill that cannot be trained on trial accounts to prove that I activated it and will accept as proof others doing so as well. I'm dead serious, I'm willing to throw a plex at your cause if you can prove that you aren't just whiny entitled delusional people. As a man (with a white girl avatar) I stand by my word. Can you? I oppose.
Question.
Why do you believe having them give CCP even more money is a better idea than threatening CCP with loss of money?
Thanks in advance for responding. |

Jenn aSide
STK Scientific Initiative Mercenaries
3627
|
Posted - 2013.12.13 14:33:00 -
[713] - Quote
Ramona McCandless wrote:Jenn aSide wrote:
You get even just 100 or so (hell, I'll accept 80 or 90) WiS supporters to follow my plan (and maybe get someone to make a website to track it). You provide this proof of you guys taking some action instead of whinning and I pledge on Christmas week this year to make an account and plex it (will name the characters WiS Jenn1, WiS Jenn2 and WiS Jenn3).. As confirmation I will put the 1st character up on EVEboard training a skill that cannot be trained on trial accounts to prove that I activated it and will accept as proof others doing so as well.
In principle your idea certainly has merit Perhaps if it was easier to get behind and had a catchy theme it may gain support faster Perhaps something along the lines of Union of Station Merchants (Ticker: (WISUN) or something Union related) To get in on the ground floor
How ironic would it be if at the end of the Day I ended up being the savior of WiS LOL.
|

Stitcher
Alexylva Paradox
2671
|
Posted - 2013.12.13 14:34:00 -
[714] - Quote
Jenn aSide wrote:Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about space ships.
Jenn, I'm asking you nicely here:
I have said several times through this thread, and been supported by several people in saying this: that EVE is not a game about space ships.
Sure, it's got a hell of a lot of spaceships, but that's not what it's about. What it's about is politics, economics, sandbox, PvP, interaction, social collaboration, tribes, industry, resources, territory, capitalism, the market and intrigue.
The things that actually make EVE what it is aren't that it has spaceships - it's that those spaceships are used to do something that contributes to a bigger project. We could be strapping on suits of armour and battling dragons, and lurking out Player-owned-Castles deep in the Demon Lands, rather than fitting a shield BC fleet to go run sleeper sites from our POS in W-space. We could selling horses and swords and magic spell tomes on the market rather than ships and missiles and blueprints.
What makes EVE work, what makes it unique, is the sandbox. The ability to build, to contributes to content that's more player-driven than developer-driven. It's the butterfly effect, the ability to carve out your niche alongside your allies, all on one server.
Really, if the battle of Asakai had been the charge at Asakai Gorge then the things that actually made it impressive - the sheer scale and expense involved, the fact that it was all the product of a simple mistake, and so on - would have translated perfectly. The construction and demolition of alliances doesn't need spaceships in order to work - it would be the same epic story if it was about pseudo-feudal barons rather than immortal corporate warlords.
Spaceships are just the particular medium through which that game reaches us. Saying that EVE is a spaceship game is much like saying that Skyrim is a playstation 3 game - while technically accurate, it kind of misses what really makes the game unique.
I've made this point several times, and so far you've ignored it, so I'm asking nicely - please at least acknowledge that this point of view exists and, if you disagree with it, please explain why rather than just saying "no it isn't" - I'd like to see actual arguments, please. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3627
|
Posted - 2013.12.13 14:35:00 -
[715] - Quote
Cpt Tirel wrote:[quote=Jenn aSide] Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships.
Yes, so why does some people in the anti-WiS crowd feel entitled to dictate what fellow subscribers should and should not show interest about on the forums?[/quiote]
How can we dictate? We are not ISDs. You have the right to post, so do we.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
2751
|
Posted - 2013.12.13 14:36:00 -
[716] - Quote
Vidua Arte Album wrote:They made these decisions because of several thousand accounts that unsubbed. The forum got used as medium for people to display how many accounts they've unsubbed, besides vocing their opinions.
People unsubbed, they didn't just talk.
"Watch what they do, not what they say", Hilmar said. The people delivered.
You don't want to help at all. To add to this, the majority of dissatisfied customers never posted on the forums at all, they simply let their accounts lapse and slipped quietly away.
The idea that CCP re-organised their corporate goals and structure based on forum posting is hilarious. CCP: Not out to ruin your game, out to ruin their game. |

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 14:39:00 -
[717] - Quote
Stitcher wrote:Jenn aSide wrote:Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about space ships. Jenn, I'm asking you nicely here: I have said several times through this thread, and been supported by several people in saying this: that EVE is not a game about space ships. Sure, it's got a hell of a lot of spaceships, but that's not what it's about. What it's about is politics, economics, sandbox, PvP, interaction, social collaboration, tribes, industry, resources, territory, capitalism, the market and intrigue. The things that actually make EVE what it is aren't that it has spaceships - it's that those spaceships are used to do something that contributes to a bigger project. We could be strapping on suits of armour and battling dragons, and lurking out Player-owned-Castles deep in the Demon Lands, rather than fitting a shield BC fleet to go run sleeper sites from our POS in W-space. We could selling horses and swords and magic spell tomes on the market rather than ships and missiles and blueprints. What makes EVE work, what makes it unique, is the sandbox. The ability to build, to contributes to content that's more player-driven than developer-driven. It's the butterfly effect, the ability to carve out your niche alongside your allies, all on one server. Really, if the battle of Asakai had been the charge at Asakai Gorge then the things that actually made it impressive - the sheer scale and expense involved, the fact that it was all the product of a simple mistake, and so on - would have translated perfectly. The construction and demolition of alliances doesn't need spaceships in order to work - it would be the same epic story if it was about pseudo-feudal barons rather than immortal corporate warlords. Spaceships are just the particular medium through which that game reaches us. Saying that EVE is a spaceship game is much like saying that Skyrim is a playstation 3 game - while technically accurate, it kind of misses what really makes the game unique. I've made this point several times, and so far you've ignored it, so I'm asking nicely - please at least acknowledge that this point of view exists and, if you disagree with it, please explain why rather than just saying "no it isn't" - I'd like to see actual arguments, please.
Why do you care what I acknowledge or not? I am not CCP.
To me (and apparently at least one other because we saw him say it, CCP Rise), EVE is a "spaceship-centric" game, no matter how much people rationalize otherwise. Everything in EVE revolves around one central point, space ships. It has other items than spaceships, this the term"spaceship-centric".
I'm personally here for the spaceships, you be here for whatever reason you want to. |

Ramona McCandless
Imperial Shipment Amarr Empire
1413
|
Posted - 2013.12.13 14:41:00 -
[718] - Quote
Scatim Helicon wrote:
The idea that CCP re-organised their corporate goals and structure based on forum posting is hilarious.
Indeed
This thread is not a fight between pro-WiS and anti-WiS
This thread is not a serious discussion about the possibilities of WiS
This thread has become a debate between those who feel that that doing things gets results and those who feel talking about it gets results
My objection is to the latter
If by extention that makes me an opponent of this thread as a whole, so be it Non omnis moriar |

Stitcher
Alexylva Paradox
2672
|
Posted - 2013.12.13 14:41:00 -
[719] - Quote
Jenn aSide wrote:To me (and apparently at least one other because we saw him say it, CCP Rise), EVE is a "spaceship-centric" game, no matter how much people rationalize otherwise. Everything in EVE revolves around one central point, space ships. It has other items than spaceships, this the term"spaceship-centric".
I'm personally here for the spaceships, you be here for whatever reason you want to.
Stitcher wrote:if you disagree [...] please explain why rather than just saying "no it isn't" - I'd like to see actual arguments, please.
I did specifically ask you not to just dismiss what I'm saying, but to actually address it. Please do so.
And I care because I'm talking to YOU, not to CCP. I'm interested in knowing what the fundamental disagreement is between us. why? Why do you think that "Everything in EVE revolves around one central point, space ships" when as far as I'm concerned that is very, VERY obviously not the case? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 14:45:00 -
[720] - Quote
Magna Mortem wrote: I oppose.
Question.
Why do you believe having them give CCP even more money is a better idea than threatening CCP with loss of money?
Thanks in advance for responding.
Threatening a company that has provided us with YEARS of entertainment (that we would not have had if they never existed) because they don't want to make what is (in their mind) a bad business decision is highly irresponsible IMO.
The people who work at CCP are people, not robots. I can't imagine telling someone who is entertaining me "i'm going to take food out of you and your kids mouths if yo don't let me walk through a virtual door into a virtual spacestation soon". The thought of that makes me want to actually and in real life vomit.
No, if i want something bad enough, I'm going to advocate for it yes, but i'm also going to take direct positive action and try to organize the same. The men and women of CCP provide us a fun virtual world to play in, how dare anyone suggest hurting them?
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 14:47:00 -
[721] - Quote
Stitcher wrote:Jenn aSide wrote:To me (and apparently at least one other because we saw him say it, CCP Rise), EVE is a "spaceship-centric" game, no matter how much people rationalize otherwise. Everything in EVE revolves around one central point, space ships. It has other items than spaceships, this the term"spaceship-centric".
I'm personally here for the spaceships, you be here for whatever reason you want to. Stitcher wrote:if you disagree [...] please explain why rather than just saying "no it isn't" - I'd like to see actual arguments, please. I did specifically ask you not to just dismiss what I'm saying, but to actually address it. Please do so. And I care because I'm talking to YOU, not to CCP. I'm interested in knowing what the fundamental disagreement is between us. why? Why do you think that " Everything in EVE revolves around one central point, space ships" when as far as I'm concerned that is very, VERY obviously not the case?
You can try to define the discussion all you like, I've told you my thoughts on the matter. Accept that or don't.
Also i notice you haven't made any comment on my WiS account initiative, or are you another who is all talk and no action?
|

Ramona McCandless
Imperial Shipment Amarr Empire
1413
|
Posted - 2013.12.13 14:47:00 -
[722] - Quote
Jenn aSide wrote: i'm also going to take direct positive action and try to organize the same
Live by the words
Audere est facere Non omnis moriar |

Davon Mandra'thin
Rotten Legion Ops
390
|
Posted - 2013.12.13 14:49:00 -
[723] - Quote
Jenn aSide wrote: Prove the executive board made their decisions based off what people on a forum did.
With pleasure.
Quote:We have decided, to focus our collective efforts on the areas you have asked us to focus on
How do you think they were asked, hm? You think all the players phoned them, or flew to iceland? They posted on the forums. That seems to be the difference between you and I. When I say something, I know I can back it up. I didn't read the rest of you post, why would I bother when it was so flawed from the start? |

Infinity Ziona
Cloakers
975
|
Posted - 2013.12.13 14:50:00 -
[724] - Quote
Magna Mortem wrote: Dear ladies and gentlemen of WiS enthsuiasts.
On display is one of the problems why there is no progress for your cause.
A person that pretends to care with you, but only cares about herself.
She keeps voicing her opinions in a loud and sometimes hostile fashion, but when being offered help or an idea how to create progress, she stsps back and admits that she doesn't really care that much anyway.
A hypocrit.
Lol. I have more important RL issues to focus on than this game. My apologies for prioritizing :)
I'd love WIS, but I'm not going on a nerd quest to have it implemented. Voicing my opinion here on the forums is sufficient imo.
Also:
Its Hypocrite. If you're going to insult me, please do it correctly. |

Infinity Ziona
Cloakers
975
|
Posted - 2013.12.13 14:54:00 -
[725] - Quote
Stitcher wrote:Jenn aSide wrote:To me (and apparently at least one other because we saw him say it, CCP Rise), EVE is a "spaceship-centric" game, no matter how much people rationalize otherwise. Everything in EVE revolves around one central point, space ships. It has other items than spaceships, this the term"spaceship-centric".
I'm personally here for the spaceships, you be here for whatever reason you want to. Stitcher wrote:if you disagree [...] please explain why rather than just saying "no it isn't" - I'd like to see actual arguments, please. I did specifically ask you not to just dismiss what I'm saying, but to actually address it. Please do so. And I care because I'm talking to YOU, not to CCP. I'm interested in knowing what the fundamental disagreement is between us. why? Why do you think that " Everything in EVE revolves around one central point, space ships" when as far as I'm concerned that is very, VERY obviously not the case? Jenn is a huge troll. If you tell her the sky is blue she'll go into a fit trying to prove its green. Evidence and logic be damned :) |

Stitcher
Alexylva Paradox
2672
|
Posted - 2013.12.13 14:55:00 -
[726] - Quote
Jenn aSide wrote:You can try to define the discussion all you like, I've told you my thoughts on the matter. Accept that or don't.
Also i notice you haven't made any comment on my WiS account initiative, or are you another who is all talk and no action?
There's no need to be so antagonistic. I'm asking you, in as friendly a manner as I possibly can - why is it that you feel that EVE is just about spaceships when it's clear to me that it's about far more than that?
My goal here is to understand where people are coming from, to find the fundamental disagreement. Everything you have said so far springs from that one place - that you want EVE to just be about spaceships because that's what you think EVE is. Am I right?
If I'm right about that, I want to understand why you feel that way. This isn't about convincing the devs to implement avatar content - I think in fact that discussion in threads such as these is action - this is about understanding where you're coming from and trying to communicate (and hopefully pursuade you to adopt) my point of view.
I'm not picking a fight with you, and I'd appreciate if you didn't pick a fight with me just because we disagree. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Cpt Tirel
87
|
Posted - 2013.12.13 15:00:00 -
[727] - Quote
Jenn aSide wrote:Cpt Tirel wrote:Jenn aSide wrote: Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships.
Yes, so why does some people in the anti-WiS crowd feel entitled to dictate what fellow subscribers should and should not show interest about on the forums? How can we dictate? We are not ISDs. You have the right to post, so do we.
Im not saying you are dictating Though i am sure you wish you could. I am saying you and those guys with bald white faces and others keep taking the "silly thread, close pls" attitude and keep going on and on about spaceships and worthless crap that has been talked down in tens of threads before this one. You have nothing to argument with because WiS is a concept. It has no form yet, like a nonexistant ghost, yet you keep trying to stab it with a knife again and again and fail to understand that your effort is wasted. |

Scatim Helicon
GoonWaffe Goonswarm Federation
2752
|
Posted - 2013.12.13 15:03:00 -
[728] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote: Prove the executive board made their decisions based off what people on a forum did.
With pleasure.Quote:We have decided, to focus our collective efforts on the areas you have asked us to focus on How do you think they were asked, hm? You think all the players phoned them, or flew to iceland? The CSM, an organisation literally picked by the playerbase to represent their collective concerns, were flown to Reykjavik to discuss the post-Incarna fallout with CCP's management face to face.
Its like you're not even trying. CCP: Not out to ruin your game, out to ruin their game. |

Stitcher
Alexylva Paradox
2673
|
Posted - 2013.12.13 15:03:00 -
[729] - Quote
Scatim Helicon wrote:The point is more, I think, that all of Eve's "sandboxy" things to date have been spaceship-based, and the non-spaceship (WiS) content we've seen so far has been very "un-sandboxy".
Of course you could build a game following the sandbox principles of Eve but not involving spaceships (and if it was good I'd play the hell out of it), but if CCP is just going to use the WiS project to shove monocles down our throats and give us "social environments" to pretend to drink space beer in rather than something that fits and adds to the existing content then count me out.
That's the thing - right now it IS just a "buy stuff to make your character look pretty" vehicle. I don't personally mind that so much, but it's much, MUCH less than it could be.
And the ONLY reason that it's only stuck in this state is because the community has reacted so violently: any mention whatsoever of expanded avatar content just results in shrieking and knee-jerk "thousand dollar jeans!" posts.
The devs are understandably scared to touch it - I think they should say "all ahead full and damn the torpedoes" produce some wonderful sandboxy content that really enriches EVE, and leave the opposition looking foolish. But that's not my call, and it's not going to happen. So what I prefer to do is get the idea out there that EoF (EVE on Foot) is not something to be feared, but rather is very much desirable, and to slowly massage the community back around to the point where CCP will feel comfortable and confident about revisiting it. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Stitcher
Alexylva Paradox
2673
|
Posted - 2013.12.13 15:04:00 -
[730] - Quote
Jenn aSide wrote:You have simply got to be kidding me. Where exactly did he mention the forums?
Where else, exactly, would the players have been talking about it?
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 15:04:00 -
[731] - Quote
Stitcher wrote:
There's no need to be so antagonistic. I'm asking you, in as friendly a manner as I possibly can - why is it that you feel that EVE is just about spaceships when it's clear to me that it's about far more than that?
Did i not use the term "spaceship-centric"? That term does not suggest "Just" anything.
The problem is you don't seem open to understanding what I'm saying.
|

Stitcher
Alexylva Paradox
2673
|
Posted - 2013.12.13 15:06:00 -
[732] - Quote
Jenn aSide wrote:Stitcher wrote:
There's no need to be so antagonistic. I'm asking you, in as friendly a manner as I possibly can - why is it that you feel that EVE is just about spaceships when it's clear to me that it's about far more than that?
Did i not use the term "spaceship-centric"? That term does not suggest "Just" anything. The problem is you don't seem open to understanding what I'm saying.
And your problem is that you're too eager to pick a fight.
I don't even agree with you that EVE is spaceship-centric, okay? this will go much more smoothly if you actually answer the intent of my questions rather than pouncing on whatever minor mistake I happen to have made in framing it. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 15:07:00 -
[733] - Quote
Stitcher wrote:Jenn aSide wrote:You have simply got to be kidding me. Where exactly did he mention the forums? Where else, exactly, would the players have been talking about it?
Account Management. Did you guys miss the part where the CEO of CCP said "let's see what they DO instead of just what they say".
If the forums had a real impact on CCP, there's be no local, no afk cloaking, no suicide ganking and SOMER Blink's creater would be in an Icelandic prison.
The forums are just a talking shop that mostly gets ignored. ACTION (such as the mass unsubbing during the summer of rage) is what spurs CCP action.
|

Ramona McCandless
Imperial Shipment Amarr Empire
1414
|
Posted - 2013.12.13 15:09:00 -
[734] - Quote
Cpt Tirel wrote: others keep taking the "silly thread, close pls" attitude and keep going on and on about spaceships and worthless crap that has been talked down in tens of threads before this one.
This is an oxymoronic statement
And for the very last time; I am not against WiS
I am against worthless self-repeating threads Non omnis moriar |

Stitcher
Alexylva Paradox
2674
|
Posted - 2013.12.13 15:10:00 -
[735] - Quote
People unsubscribing doesn't communicate anything other than "I'm leaving".
"I would prefer for the CQ to be optional" and "please give us the old weapon icons back" were communicated on forums, and that's the stuff that they went ahead and did. They didn't get that information by intuiting it, but by actually taking on board what the community was discussing. If they had intuited it, then those mistakes would never have been made in the first place. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 15:11:00 -
[736] - Quote
Stitcher wrote:Jenn aSide wrote:Stitcher wrote:
There's no need to be so antagonistic. I'm asking you, in as friendly a manner as I possibly can - why is it that you feel that EVE is just about spaceships when it's clear to me that it's about far more than that?
Did i not use the term "spaceship-centric"? That term does not suggest "Just" anything. The problem is you don't seem open to understanding what I'm saying. And your problem is that you're too eager to pick a fight. I don't even agree with you that EVE is spaceship-centric, okay? this will go much more smoothly if you actually answer the intent of my questions rather than pouncing on whatever minor mistake I happen to have made in framing them.
You disagree than EVE is spaceship centric? Are we riding unicorns into battle? Or tanks?
Man, CCP shouldn't have put all those spaceships in every.single.trailer. they've ever done, it must be false advertising.
I must admit I can't grasp the thinking that could look at a game where simply docking your pod spawns a new spaceship and say "that's not a spaceship game".
|

Magna Mortem
Fratres Et Sorores
17
|
Posted - 2013.12.13 15:12:00 -
[737] - Quote
Jenn aSide wrote:Magna Mortem wrote: I oppose.
Question.
Why do you believe having them give CCP even more money is a better idea than threatening CCP with loss of money?
Thanks in advance for responding.
Threatening a company that has provided us with YEARS of entertainment (that we would not have had if they never existed) because they don't want to make what is (in their mind) a bad business decision is highly irresponsible IMO. The people who work at CCP are people, not robots. I can't imagine telling someone who is entertaining me "i'm going to take food out of you and your kids mouths if yo don't let me walk through a virtual door into a virtual spacestation soon". The thought of that makes me want to actually and in real life vomit. No, if i want something bad enough, I'm going to advocate for it yes, but i'm also going to take direct positive action and try to organize the same. The men and women of CCP provide us a fun virtual world to play in, how dare anyone suggest hurting them? I dare, because. If people want something so badly, they have to do something for it. If they don't, they wont. If you read my words again, i wrote "without having to actually unsub", because the threat should be sufficient to get the point across clearly, unlike threads do. YMMV. |

Stitcher
Alexylva Paradox
2674
|
Posted - 2013.12.13 15:16:00 -
[738] - Quote
Jenn aSide wrote:You disagree than EVE is spaceship centric? Are we riding unicorns into battle? Or tanks?
Spaceship games are a genre. EVE is a spaceship game, yes. but is it spaceship-centric?
No. EVE is sandbox-centric.
Spaceships are just one of the media via which we interact with that sandbox. Some people manage to interact with the sandbox without ever undocking, and see EVE through the lens of spreadsheets, market data and graphs. We're beginning to get people interacting with the sandbox via the iron sights of a gun.
I'm saying that EVE on Foot should be another medium for interacting with the sandbox. Once which blends seamlessly into the spaceship medium.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Magna Mortem
Fratres Et Sorores
17
|
Posted - 2013.12.13 15:17:00 -
[739] - Quote
Stitcher wrote:People unsubscribing doesn't communicate anything other than "I'm leaving".
"I would prefer for the CQ to be optional" and "please give us the old weapon icons back" were communicated on forums, and that's the stuff that they went ahead and did. They didn't get that information by intuiting it, but by actually taking on board what the community was discussing. If they had intuited it, then those mistakes would never have been made in the first place. Two years ago people mass unsubbed. You believe they should have just kept talking?
"Watch what they do, not what they say" |

Stitcher
Alexylva Paradox
2675
|
Posted - 2013.12.13 15:18:00 -
[740] - Quote
Magna Mortem wrote:Two years ago people mass unsubbed. You believe they should have just kept talking?
Yes.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 15:20:00 -
[741] - Quote
Cpt Tirel wrote:Jenn aSide wrote:Cpt Tirel wrote:Jenn aSide wrote: Because what you people are doing now is saying "i pay 15 bux, i want WiS", which does nothing but put you on even ground with those of us who want this space ship game to be about. space ships.
Yes, so why does some people in the anti-WiS crowd feel entitled to dictate what fellow subscribers should and should not show interest about on the forums? How can we dictate? We are not ISDs. You have the right to post, so do we. Im not saying you are dictating Though i am sure you wish you could. I am saying you and those guys with bald white faces and others keep taking the "silly thread, close pls" attitude and keep going on and on about spaceships and worthless crap that has been talked down in tens of threads before this one. You have nothing to argument with because WiS is a concept. It has no form yet, like a nonexistant ghost, yet you keep trying to stab it with a knife again and again and fail to understand that your effort is wasted.
I don't want to seem to nitpick here, but, did I read the word "dictate" wrong?
And you're sure I wish i could? You are projecting. I have not now nor have i ever had a desire to tell people what they can or can't do. They are as free to act and speak as I am, I'm free to point at them and laugh.
The part about wasted effort is funny. I (and I alone) have offered a concrete direct action plan (that I am willing to participate in) that not a single WiS advocate seems to be interested in.
I am serious about it though, because of several reasons. If people plex new accounts with WiS named characters, it would show that what the people in this tread said was true, there is actual support for it. It could lead to actual new content (i'm not a fanof the spacebarbie, but the EVE/exporation stuff could be really really cool).
Or
No one signs up and it proves what I was saying was true, that the WiS crowd is either non-existant and it's just a small number of entitled screamers, or they do exist but aren't willing to do anyhting but gripe and beg.
Win win for me, new content or proff that WiS isn't on many people's minds. How many of you are willing to put your plex where your forum-mouths are?
|

Davon Mandra'thin
Rotten Legion Ops
390
|
Posted - 2013.12.13 15:22:00 -
[742] - Quote
Scatim Helicon wrote:Davon Mandra'thin wrote:Jenn aSide wrote: Prove the executive board made their decisions based off what people on a forum did.
With pleasure.Quote:We have decided, to focus our collective efforts on the areas you have asked us to focus on How do you think they were asked, hm? You think all the players phoned them, or flew to iceland? The CSM, an organisation literally picked by the playerbase to represent their collective concerns, were flown to Reykjavik to discuss the post-Incarna fallout with CCP's management face to face. Its like you're not even trying.
Oh, so the CSM knew about our specific gripes how exactly? |

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 15:24:00 -
[743] - Quote
Magna Mortem wrote:Jenn aSide wrote:Magna Mortem wrote: I oppose.
Question.
Why do you believe having them give CCP even more money is a better idea than threatening CCP with loss of money?
Thanks in advance for responding.
Threatening a company that has provided us with YEARS of entertainment (that we would not have had if they never existed) because they don't want to make what is (in their mind) a bad business decision is highly irresponsible IMO. The people who work at CCP are people, not robots. I can't imagine telling someone who is entertaining me "i'm going to take food out of you and your kids mouths if yo don't let me walk through a virtual door into a virtual spacestation soon". The thought of that makes me want to actually and in real life vomit. No, if i want something bad enough, I'm going to advocate for it yes, but i'm also going to take direct positive action and try to organize the same. The men and women of CCP provide us a fun virtual world to play in, how dare anyone suggest hurting them? I dare, because. If people want something so badly, they have to do something for it. If they don't, they wont. If you read my words again, i wrote "without having to actually unsub", because the threat should be sufficient to get the point across clearly, unlike threads do. YMMV.
i understand that but I think the idea of some kind of "negative reinforcement" is wrongheaded, it's not keeping the game/product in proper perspective.
Again, I just can't imagine holding the threat of "ima take food out of your mouth if you don't give me more video game entertainment" being any kind of valid.
When people unsubbed during the summer of rage IMO that was different, that was saying "I'm a customer and I think you are screwing me". Doing the same because "you're not adding stuff I want fast enough" is wrong.
|

Ramona McCandless
Imperial Shipment Amarr Empire
1415
|
Posted - 2013.12.13 15:29:00 -
[744] - Quote
Davon Mandra'thin wrote:
Oh, so the CSM knew about our specific gripes how exactly?
Assuming that you are right
What is the constant bumping of this thread supposed to achieve?
Given there are at least three strongly differing points of view in this thread but only a small number of posters, why would action be taken by CCP based on what they may or may not read here?
Given the very very few of even GD who post here now, where is the support for whatever this thread is supposed to make happen in the general community, if that is indeed how the community gets CCP to change things for them? Non omnis moriar |

Cpt Tirel
87
|
Posted - 2013.12.13 15:33:00 -
[745] - Quote
Ramona McCandless wrote:Cpt Tirel wrote: others keep taking the "silly thread, close pls" attitude and keep going on and on about spaceships and worthless crap that has been talked down in tens of threads before this one.
This is an oxymoronic statement And for the very last time; I am not against WiS I am against worthless self-repeating threads
There are not many active WiS threads, I dont think this is worthless or too repeating at all. The largest one of them here in GD now on page 2 had a dev tag since day 1. It would be nice to have a proper official dev response in a new thread like this, i think thats what many people hope for. Others just want to discuss the concept in a refreshing way, obviously something that annoys a WiS supporter like you greatly. |

Stitcher
Alexylva Paradox
2675
|
Posted - 2013.12.13 15:34:00 -
[746] - Quote
Jenn aSide wrote:When people unsubbed during the summer of rage IMO that was different, that was saying "I'm a customer and I think you are screwing me".
I never understood that though. Where exactly was the screw? They added eyewear that some people thought was too expensive, and had a corporate newsletter suggesting that this was in no way a bad thing.
There's a huge overreaction standing between that and "they're trying to screw us over!" Which is exactly what the summer of rage was IMO - a massive hysterical overreaction which damaged EVE in a lingering and unnecessary way.
Quote:Doing the same because "you're not adding stuff I want fast enough" is wrong
On this, we agree.
Ramona McCandless wrote:[]Given there are at least three strongly differing points of view in this thread but only a small number of posters, why would action be taken by CCP based on what they may or may not read here?
Well, I'm personally enjoying the conversation. Hell, the most annoying person here is the one saying "shut up you're not accomplishing anything this is a waste of time shut up".
For me, it's just interesting to discuss this stuff. I'm not particularly trying to accomplish anything by it, or if I am then the objective involves the other people already in the conversation rather than CCP.
I think the devs do watch these threads, and I hope they take some ideas and feedback from them, but that's not why I come here and talk about this. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Magna Mortem
Fratres Et Sorores
20
|
Posted - 2013.12.13 15:38:00 -
[747] - Quote
Cpt Tirel wrote:Ramona McCandless wrote:Cpt Tirel wrote: others keep taking the "silly thread, close pls" attitude and keep going on and on about spaceships and worthless crap that has been talked down in tens of threads before this one.
This is an oxymoronic statement And for the very last time; I am not against WiS I am against worthless self-repeating threads There are not many active WiS threads, I dont think this is worthless or too repeating at all. The largest one of them here in GD now on page 2 had a dev tag since day 1. It would be nice to have a proper official dev response in a new thread like this, i think thats what many people hope for. Others just want to discuss the concept in a refreshing way, obviously something that annoys a WiS supporter like you greatly. The dev response already exists and it's: Not gonna happen anytime soon. Official. Last time i remember it being said was on fanfest. No, wait, by CCP Rise in his AMA.
The official word is out, but nobody cares to listen or accept it. |

Amber Kurvora
127
|
Posted - 2013.12.13 15:40:00 -
[748] - Quote
Personally, if they gave me more crap to customise my CQ with, I might actually spend some time there. |

Ramona McCandless
Imperial Shipment Amarr Empire
1416
|
Posted - 2013.12.13 15:43:00 -
[749] - Quote
Cpt Tirel wrote: Others just want to discuss the concept in a refreshing way, obviously something that annoys a WiS supporter like you greatly.
So I am both a supporter and a detractor simultaneously?
Thats interesting
And even more interesting that you feel that anyone who supported the idea wouldnt want to expand on its concept and discuss new ways to use the concept to add even more content
Did the term oxymoron confuse or offend you in some way? Non omnis moriar |

Vidua Arte Album
State War Academy Caldari State
14
|
Posted - 2013.12.13 15:44:00 -
[750] - Quote
Amber Kurvora wrote:Personally, if they gave me more crap to customise my CQ with, I might actually spend some time there. I love my clothes! There are restrictions within the character posing room I believe should be lifted. Like... I want to see m full body!
Magna, I know what you're up to. I oppose. |
|

Davon Mandra'thin
Rotten Legion Ops
390
|
Posted - 2013.12.13 15:44:00 -
[751] - Quote
Ramona McCandless wrote: Assuming that you are right
I am right.
Ramona McCandless wrote:What is the constant bumping of this thread supposed to achieve? Visibility
Ramona McCandless wrote:Given there are at least three strongly differing points of view in this thread but only a small number of posters, why would action be taken by CCP based on what they may or may not read here? There are always three strongly different views on any proposal or idea. Support, indifference and resistance. It is the proportions of those views that matter. In this case most posters are proponents, there are a lot of indifferent (or would like it but only under very specific circumstances), and a tiny hand full of 'barbie bashers'.
Ramona McCandless wrote:Given the very very few of even GD who post here now, where is the support for whatever this thread is supposed to make happen in the general community, if that is indeed how the community gets CCP to change things for them? Peering through the horrible grammar of this sentence I am going to make an attempt at a reply to what I think your asking.
First, what exactly do you mean by the general community? You mean everyone that plays right? You can't see that support in any objective way without CCP doing a mandatory survey when people log in. The reason I say objective, is because anyone can resort to anecdotes but they're not accurate. I've spent the vast majority of my time in low sec, highsec and NPC null corps because I hate sov space. It's boring and there are no good fights. During that time, talking over teamspeak or in chat channels, most people I have talked to love the idea of WiS. Again, many of them only wanting it if it's done right.
You could have had the exact opposite experience, but neither of our experiences are worth much because they are not objective. They ignore the fact that the people who could have talked to are a tiny sample from a very very large environment. |

Stitcher
Alexylva Paradox
2675
|
Posted - 2013.12.13 15:45:00 -
[752] - Quote
Magna Mortem wrote:The dev response already exists and it's: Not gonna happen anytime soon. Official. Last time i remember it being said was on fanfest. No, wait, by CCP Rise in his AMA.
The official word is out, but nobody cares to listen or accept it.
The fact that a person has decided not to get their hair cut today doesn't mean they don't need to get that haircut eventually. And in the meantime there's nothign wrong with discussing the question of whether they grow the hair out more, get their usual cut or try something a little different.
That's what's going on here - avatar content has been ruled out for the near future. Okay - I don't like that decision, but I think what they're doing instead is pretty cool so I'm fine with it. But I can still think it'd be really cool if I could buy that casino in Jita and make money off the poker tables while facilitating back-room exchanges in black market cybernetics, share that vision with other people, and debate the merits of that vision with them if they object to it.
The fact that it's not happening until some time in the future doesn't stop me from talking about it now, not least because I'm hoping it will happen eventually and would like to have had my ideas percolating in a dev's brain between now and then An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Cpt Tirel
87
|
Posted - 2013.12.13 15:48:00 -
[753] - Quote
Ramona McCandless wrote: Did the term oxymoron confuse or offend you in some way?
I was only confused by your newly skinned scalp and soulless eyes, did sansha get his hands on you?
|

Ramona McCandless
Imperial Shipment Amarr Empire
1416
|
Posted - 2013.12.13 15:49:00 -
[754] - Quote
Davon Mandra'thin wrote: Inaccurate representation of previous statements and questions
Are you capable of anything but ad hominem attacks?
Your comments would be taken more seriously if you avoided using definitive statements and assumptions about the person you are choosing to argue with
If you are trying to convince anyone of the superiority of your postion, you should avoid blanket statements like "I am right" in return for someone accepting your position to try to better understand what it is you are trying to convey.
Non omnis moriar |

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 15:49:00 -
[755] - Quote
Magna Mortem wrote:No, wait, by CCP Rise in his AMA.
The official word is out, but nobody cares to listen or accept it.
Don't assume Rise represents the entire companies views.
CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-:
|

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 15:50:00 -
[756] - Quote
Scatim Helicon wrote:Davon Mandra'thin wrote:Jenn aSide wrote: Prove the executive board made their decisions based off what people on a forum did.
With pleasure.Quote:We have decided, to focus our collective efforts on the areas you have asked us to focus on How do you think they were asked, hm? You think all the players phoned them, or flew to iceland? The CSM, an organisation literally picked by the playerbase to represent their collective concerns, were flown to Reykjavik to discuss the post-Incarna fallout with CCP's management face to face. Its like you're not even trying. Given the election process, they're actually voted in by the alliances since the alliances are able to pick a CSM candidate and then have all their alliance buds and alts and pet poodles vote for their puppet and down-vote anyone they don't want on the CSM.
Take Goons for example, 34,000 members x their alts vs a few disorganized people who foolishly put their hands up, if they even hear about the election at all...
Its a farce.
|

Ramona McCandless
Imperial Shipment Amarr Empire
1416
|
Posted - 2013.12.13 15:51:00 -
[757] - Quote
Cpt Tirel wrote:Ramona McCandless wrote: Did the term oxymoron confuse or offend you in some way?
I was only confused by your newly skinned scalp and soulless eyes, did sansha get his hands on you?
Good comeback, Garth Non omnis moriar |

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 15:51:00 -
[758] - Quote
Davon Mandra'thin wrote:Magna Mortem wrote:No, wait, by CCP Rise in his AMA.
The official word is out, but nobody cares to listen or accept it. Don't assume Rise represents the entire companies views. CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-: You're the magic man... Slam dunked that right down their throats :) |

Stitcher
Alexylva Paradox
2677
|
Posted - 2013.12.13 15:51:00 -
[759] - Quote
Davon Mandra'thin wrote:CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-:
I don't know where you got this from, but I'm glad to see it.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 15:52:00 -
[760] - Quote
Infinity Ziona wrote:Scatim Helicon wrote:Davon Mandra'thin wrote:Jenn aSide wrote: Prove the executive board made their decisions based off what people on a forum did.
With pleasure.Quote:We have decided, to focus our collective efforts on the areas you have asked us to focus on How do you think they were asked, hm? You think all the players phoned them, or flew to iceland? The CSM, an organisation literally picked by the playerbase to represent their collective concerns, were flown to Reykjavik to discuss the post-Incarna fallout with CCP's management face to face. Its like you're not even trying. Given the election process, they're actually voted in by the alliances since the alliances are able to pick a CSM candidate and then have all their alliance buds and alts and pet poodles vote for their puppet and down-vote anyone they don't want on the CSM. Take Goons for example, 34,000 members x their alts vs a few disorganized people who foolishly put their hands up, if they even hear about the election at all... Its a farce.
Damn all that democracy! |
|

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 15:53:00 -
[761] - Quote
Ramona McCandless wrote: Are you capable of anything but ad hominem attacks?
Calling your grammar bad isn't an ad hominem. I don't see any ad hominem's in that post. |

Ramona McCandless
Imperial Shipment Amarr Empire
1416
|
Posted - 2013.12.13 15:54:00 -
[762] - Quote
Infinity Ziona wrote: You're the magic man... Slam dunked that right down their throats :)
And changed nothing
That second CCP response does not change the previous one's meaning Non omnis moriar |

Ramona McCandless
Imperial Shipment Amarr Empire
1416
|
Posted - 2013.12.13 15:55:00 -
[763] - Quote
Davon Mandra'thin wrote:Ramona McCandless wrote: Are you capable of anything but ad hominem attacks?
Calling your grammar bad isn't an ad hominem. I don't see any ad hominem's in that post.
Then it isnt I who am having difficultly with grammar or grasping basic rules of english
Non omnis moriar |

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 16:00:00 -
[764] - Quote
Stitcher wrote:In all fairness, calling somebody out for their grammatical errors isn't exactly a debate-winning strategy, dude. It's really just petty and misses the point.
Argue against the intent of the arguments, not the mistakes in how they were phrased.
Yay, we can agree on something :) .Welcome to the Dark Side Stitcher (we could call you Darth Stitch but George Lucas would sue us).
|

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 16:00:00 -
[765] - Quote
Jenn aSide wrote: Damn all that democracy!
In the real world we call rigging elections, electoral fraud :) |

Ramona McCandless
Imperial Shipment Amarr Empire
1417
|
Posted - 2013.12.13 16:01:00 -
[766] - Quote
Davon Mandra'thin wrote: It is, actually.
Fixed that for you.
Non omnis moriar |

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:01:00 -
[767] - Quote
Stitcher wrote:In all fairness, calling somebody out for their grammatical errors isn't exactly a debate-winning strategy, dude. It's really just petty and misses the point.
Argue against the intent of the arguments, not the mistakes in how they were phrased.
When you can't see what the intent of the argument is because the grammar isn't good enough, then it might be worth mentioning. If I had answered what I assumed they meant without first saying that I wasn't sure what they meant, the argument doesn't go very well. In this instance, it was a necessity. |

Ramona McCandless
Imperial Shipment Amarr Empire
1417
|
Posted - 2013.12.13 16:02:00 -
[768] - Quote
Stitcher wrote:In all fairness, calling somebody out for their grammatical errors isn't exactly a debate-winning strategy, dude. It's really just petty and misses the point.
Argue against the intent of the arguments, not the mistakes in how they were phrased.
You are correct in this and apologise to you, Davon and the thread as a whole Non omnis moriar |

Stitcher
Alexylva Paradox
2678
|
Posted - 2013.12.13 16:03:00 -
[769] - Quote
Davon Mandra'thin wrote:Stitcher wrote:In all fairness, calling somebody out for their grammatical errors isn't exactly a debate-winning strategy, dude. It's really just petty and misses the point.
Argue against the intent of the arguments, not the mistakes in how they were phrased. When you can't see what the intent of the argument is because the grammar isn't good enough, then it might be worth mentioning. If I had answered what I assumed they meant without first saying that I wasn't sure what they meant, the argument doesn't go very well. In this instance, it was a necessity.
Fair enough. Although I'd have phrased it more like "I'm not sure if I've interpreted your meaning correctly here" rather than using it as an opportunity to snipe.
Anyway, we're digressing.
...Jenn, did you have anything to say in response to my assertion that EVE is sandbox-centric rather than spaceship-centric? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 16:03:00 -
[770] - Quote
Magna Mortem wrote:Infinity Ziona wrote:Davon Mandra'thin wrote:Magna Mortem wrote:No, wait, by CCP Rise in his AMA.
The official word is out, but nobody cares to listen or accept it. Don't assume Rise represents the entire companies views. CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-: You're the magic man... Slam dunked that right down their throats :) I see that the person that doesn't actually care about WiS is back to keep spreading hatred and hypocrisy. Vidua. Opposition noted. Balductum. |
|

baltec1
Bat Country Goonswarm Federation
9023
|
Posted - 2013.12.13 16:03:00 -
[771] - Quote
Infinity Ziona wrote:Jenn aSide wrote: Damn all that democracy!
In the real world we call rigging elections, electoral fraud :)
We call it the same thing in EVE. Thankfully there was no rigging in our space elections though. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 16:05:00 -
[772] - Quote
Infinity Ziona wrote:Jenn aSide wrote: Damn all that democracy!
In the real world we call rigging elections, electoral fraud :)
How is getting like minded people to vote "riogging"? The only way to rig an election like this is hacking.
It is in EVE as in real life, the people who lose an election can't ever accept that they lost and blame everything else but the weakness of their platform and the apathy of people who would have voted like them. it's not the alliances fault that the disorganized (and likely imaginary) masses of high sec won't vote.
It's kind of the same thing here, people are willing to talk (about something that the powers that be have repeatedly said no to), but when someone actually offers a plan that could lead to actual development, no one is interested. ism willing to bet that the majority of WiS supporters tend to be full time high sec only residents as well.
|

Magna Mortem
Fratres Et Sorores
21
|
Posted - 2013.12.13 16:08:00 -
[773] - Quote
How so? |

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 16:12:00 -
[774] - Quote
Jenn aSide wrote:Infinity Ziona wrote:Jenn aSide wrote: Damn all that democracy!
In the real world we call rigging elections, electoral fraud :) How is getting like minded people to vote "riogging"? The only way to rig an election like this is hacking. It is in EVE as in real life, the people who lose an election can't ever accept that they lost and blame everything else but the weakness of their platform and the apathy of people who would have voted like them. it's not the alliances fault that the disorganized (and likely imaginary) masses of high sec won't vote. It's kind of the same thing here, people are willing to talk (about something that the powers that be have repeatedly said no to), but when someone actually offers a plan that could lead to actual development, no one is interested. I'm willing to bet that the majority of WiS supporters tend to be full time high sec only residents as well. Because the way it is setup its guaranteed to result in an alliance representative rather than anyone else. With 35,000 members an alliance wide email asking people to vote with their mains, alts and alt accounts will of course wipe out any opposition that isn't equally organized.
That's not democratic, that's more plutocratic. The richest people in the game are guaranteed a spot on the CSM and everyone else is shafted.
A fair system would be a random selection out of the candidates who choose to run.
You ever wonder why nobody takes the CSM seriously? |

Halcyon Harvey
Science and Trade Institute Caldari State
7
|
Posted - 2013.12.13 16:13:00 -
[775] - Quote
Going back a few pages...
Kaarous Aldurald wrote:Hence why we are discussing this (what, 3rd?) attempt by a company to produce a 40k MMO that will not manage to enrage some portion or other of the firmly established and intrenched player and fanbase of that IP. Warhammer mmos didn't, can't, and will never work.
Generic WoW-format mmos built on the foundations of strategic, turned-based, army vs army tabletop games which were appealing because they were strategic, turned-based, army vs army tabletop games...
Yeah, no, that seems totally reasonable. Because intellectual property in infinitely malleable, right?
PS - Yes, I am aware WoW's lore is ripped off from Warhammer because they couldn't secure the rights to use any of material years and years ago, but you simply can't keep doing it over and over and expecting success. |

Ramona McCandless
Imperial Shipment Amarr Empire
1417
|
Posted - 2013.12.13 16:15:00 -
[776] - Quote
Halcyon Harvey wrote:Because intellectual property in infinitely malleable, right?
Practically cast in obsidian when it comes to 40k
Until GW decides to change it at a whim
I suppose we should be glad of what we have
If it was GW and not CCP at the helm.... shudder Non omnis moriar |

baltec1
Bat Country Goonswarm Federation
9026
|
Posted - 2013.12.13 16:17:00 -
[777] - Quote
Infinity Ziona wrote: With 35,000 members an alliance wide email asking people to vote with their mains, alts and alt accounts will of course wipe out any opposition that isn't equally organized.
That's not democratic, that's more plutocratic.
Because our 35k are worth more than the the other 465k other accounts and cannot possibly be outvoted. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 16:19:00 -
[778] - Quote
Infinity Ziona wrote: Because the way it is setup its guaranteed to result in an alliance representative rather than anyone else. With 35,000 members an alliance wide email asking people to vote with their mains, alts and alt accounts will of course wipe out any opposition that isn't equally organized.
So get equally organized?
What you are doing is "externalizing" something that is actually an internal failing. ie your inability to attract like minded people to a cause so you blame people who actually succeed in doing so instead of placing the blame where it belongs, on yourself and people like you who refuse to cooperate to achieve a goal.
Quote: That's not democratic, that's more plutocratic. The richest people in the game are guaranteed a spot on the CSM and everyone else is shafted.
A fair system would be a random selection out of the candidates who choose to run.
You ever wonder why nobody takes the CSM seriously?
Seriously? A CSM lottery? I've heard crazy, or at least I thought I did before now,
How is organizing not democratic?
|

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:21:00 -
[779] - Quote
On the CSM election debate. I don't think that it's unfair. Unrepresentative, sure, but only because so many players choose not to vote. And you can't really feel bad for the people who won't take a little time out to choose a CSM member.
I think it would be good to have more in-game notifications that the election is taking place. Perhaps on CONCORD billboards, on the CQ screen and in a game wide mail. It's in everyone's interest that more people vote. |

Ramona McCandless
Imperial Shipment Amarr Empire
1417
|
Posted - 2013.12.13 16:22:00 -
[780] - Quote
Jenn aSide wrote:
How is organizing not democratic?
Because it isnt on the "correct" side of the discussion, apparently
IZ has no rational basis for saying that there isnt the capability to provide 35k votes against a block (if, indeed thats what it is, which I doubt)
A straw-poll of GD alone would give you more than enough support in any direction you could wish Non omnis moriar |
|

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 16:26:00 -
[781] - Quote
baltec1 wrote:Infinity Ziona wrote: With 35,000 members an alliance wide email asking people to vote with their mains, alts and alt accounts will of course wipe out any opposition that isn't equally organized.
That's not democratic, that's more plutocratic.
Because our 35k are worth more than the the other 465k other accounts and cannot possibly be outvoted. I'm not interested in your pointless obfuscation. Any organized group like the CFC will always be able to outvote the rest of the disorganized server and dominate the CSM. We all know there is no way for a person who wants to do good things on the CSM will be downvoted and outvoted by Goons, CFC, and the rest of the alliances. Lets not play games.
The CSM voting process is set up for the alliances and no one else.
|

Magna Mortem
Fratres Et Sorores
22
|
Posted - 2013.12.13 16:29:00 -
[782] - Quote
Organization. Obviously a bad thing to happen against all those who only care for their own interests. |

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 16:29:00 -
[783] - Quote
Ramona McCandless wrote: There is no obfuscation here
The words are clear as day
As for " a person who wants to do good things on the CSM" like what, exactly?
lol. |

Ramona McCandless
Imperial Shipment Amarr Empire
1417
|
Posted - 2013.12.13 16:30:00 -
[784] - Quote
Infinity Ziona wrote:Ramona McCandless wrote:Jenn aSide wrote:
How is organizing not democratic?
Because it isnt on the "correct" side of the discussion, apparently IZ has no rational basis for saying that there isnt the capability to provide 35k votes against a block (if, indeed thats what it is, which I doubt) A straw-poll of GD alone would give you more than enough support in any direction you could wish Its actually more than 35k, around 35,600+ at last count. That's only mains, not counting alts and not counting alternate accounts. Its likely the CFC could generate around 150k+ votes if it needed to and downvote the same amount. Or more than 20% of the servers subscriptions.
So what?
Non omnis moriar |

Stitcher
Alexylva Paradox
2680
|
Posted - 2013.12.13 16:30:00 -
[785] - Quote
Maybe there should be a seperate thread about the merits of Internet space democracy? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ramona McCandless
Imperial Shipment Amarr Empire
1417
|
Posted - 2013.12.13 16:31:00 -
[786] - Quote
Infinity Ziona wrote:Ramona McCandless wrote: There is no obfuscation here
The words are clear as day
As for " a person who wants to do good things on the CSM" like what, exactly?
lol.
Good point, hadnt thought of "lol" Non omnis moriar |

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:33:00 -
[787] - Quote
Stitcher wrote:Maybe there should be a seperate thread about the merits of Internet space democracy? Yea, it's kind of off topic. The reason it was brought up in the first place looks like it's been more or less covered anyway when people were inferring that CCP don't listen to anything people say on the forums.  |

baltec1
Bat Country Goonswarm Federation
9026
|
Posted - 2013.12.13 16:33:00 -
[788] - Quote
Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: With 35,000 members an alliance wide email asking people to vote with their mains, alts and alt accounts will of course wipe out any opposition that isn't equally organized.
That's not democratic, that's more plutocratic.
Because our 35k are worth more than the the other 465k other accounts and cannot possibly be outvoted. I'm not interested in your pointless obfuscation. Any organized group like the CFC will always be able to outvote the rest of the disorganized server and dominate the CSM. We all know there is no way for a person who wants to do good things on the CSM will be downvoted and outvoted by Goons, CFC, and the rest of the alliances. Lets not play games. The CSM voting process is set up for the alliances and no one else.
How exactly can we out vote a group of people with a lot more than ten times our number?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 16:35:00 -
[789] - Quote
Davon Mandra'thin wrote:On the CSM election debate. I don't think that it's unfair. Unrepresentative, sure, but only because so many players choose not to vote. And you can't really feel bad for the people who won't take a little time out to choose a CSM member.
I think it would be good to have more in-game notifications that the election is taking place. Perhaps on CONCORD billboards, on the CQ screen and in a game wide mail. It's in everyone's interest that more people vote. You might see different results if more non-block constituents voted. I am not making any assumptions on what that difference would be, but it would definitely be different.
No valid election is unrepresentative, the result represents the people who voted. I know every time i started the launcher I was greeted by a news item about the CSM election.
Lots of people simply chose to go unrepresented, that's not the fault of people who actually vote.
|

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 16:37:00 -
[790] - Quote
Ramona McCandless wrote:Infinity Ziona wrote:Ramona McCandless wrote: There is no obfuscation here
The words are clear as day
As for " a person who wants to do good things on the CSM" like what, exactly?
lol. Good point, hadnt thought of "lol" Lets take random guy Joe, he's been playing for 6 years, in a 250 man corp, he knows 1000 people. He decides he's qualified to run for CSM.
So he gets all his corporation to vote for him, he convinces 500 of his friends to vote. So they do.
Then CFC see's Joe thinks there should be WIS and decides that's not for them because they want new Super Super Capitals instead. CFC sends an alliance wide emails to its 35,000 members to vote for their own candidate, PsiK0Killa, who eats his snot and can barely wipe his bum after a poo.
Joe has great qualifications, has good intentions, wants to be fair.
CFC Peon PsiK0Killa is a complete idiot.
Joe gets 750 votes and is downvoted by CFC, and PsiK0Killa gets 35k votes + 35k alt votes + 35k alt votes + 35k a..... you get the point.
Its rigged. No two ways about it. The best candidate is not elected at all. |
|

Davon Mandra'thin
Rotten Legion Ops
392
|
Posted - 2013.12.13 16:38:00 -
[791] - Quote
Jenn aSide wrote: No valid election is unrepresentative, the result represents the people who voted. I know every time i started the launcher I was greeted by a news item about the CSM election.
Lots of people simply chose to go unrepresented, that's not the fault of people who actually vote.
Except elections are not designed to be representative of only the people who voted, they are designed to be representative of all the people with the right to vote. That's why governments work so hard to increase to total % of voters each year. Getting your votes to represent a greater proportion of the total people is important, especially in CCP's case.
I'm not saying the election is bad. It's a decent system, not much worse than most real ones, but no system is perfect. Anyway, like I say. How the CSM is elected is largely irrelevant in this topic. |

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 16:44:00 -
[792] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote: No valid election is unrepresentative, the result represents the people who voted. I know every time i started the launcher I was greeted by a news item about the CSM election.
Lots of people simply chose to go unrepresented, that's not the fault of people who actually vote.
Except elections are not designed to be representative of only the people who voted, they are designed to be representative of all the people with the right to vote. That's why governments work so hard to increase to total % of voters each year. Getting your votes to represent a greater proportion of the total people is important, especially in CCP's case. I'm not saying the election is bad. It's a decent system, not much worse than most real ones, but no system is perfect. Anyway, like I say. How the CSM is elected is largely irrelevant in this topic. Its not really irrelevent because the CSM are the ones who 'choose' what they think we want the devs to work on. As long as CFC and the other alliances control the CSM through vote rigging they'll always be 'choosing' what they think we want (aka what they want) |

Vidua Arte Album
State War Academy Caldari State
14
|
Posted - 2013.12.13 16:44:00 -
[793] - Quote
Davon Mandra'thin wrote:[quote=Jenn aSide] No valid election is unrepresentative, the result represents the people who voted. I know every time i started the launcher I was greeted by a news item about the CSM election.
Lots of people simply chose to go unrepresented, that's not the fault of people who actually vote.
Except elections are not designed to be representative of only the people who voted, they are designed to be representative of all the people with the right to vote. That's why governments work so hard to increase to total % of voters each year. Getting your votes to represent a greater proportion of the total people is important, especially in CCP's case.
I'm not saying the election is bad. It's a decent system, not much worse than most real ones, but no system is perfect. Anyway, like I say. How the CSM is elected is largely irrelevant in this topic.[/quoteYou still haven't noticed that it's not about the topic for most people, but instead about opinions, entitlement and bashing? |

Rhes
GoonWaffe Goonswarm Federation
506
|
Posted - 2013.12.13 17:17:00 -
[794] - Quote
Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote:Ramona McCandless wrote: There is no obfuscation here
The words are clear as day
As for " a person who wants to do good things on the CSM" like what, exactly?
lol. Good point, hadnt thought of "lol" Lets take random guy Joe, he's been playing for 6 years, in a 250 man corp, he knows 1000 people. He decides he's qualified to run for CSM. So he gets all his corporation to vote for him, he convinces 500 of his friends to vote. So they do. Then CFC see's Joe thinks there should be WIS and decides that's not for them because they want new Super Super Capitals instead. CFC sends an alliance wide emails to its 35,000 members to vote for their own candidate, PsiK0Killa, who eats his snot and can barely wipe his bum after a poo. Joe has great qualifications, has good intentions, wants to be fair. CFC Peon PsiK0Killa is a complete idiot. Joe gets 750 votes and is downvoted by CFC, and PsiK0Killa gets 35k votes + 35k alt votes + 35k alt votes + 35k a..... you get the point. Its rigged. No two ways about it. The best candidate is not elected at all.
If he can only get 750 (out of 465k) votes then Joe isn't qualified to be on the CSM. This is even sillier than your "no reinforcement timers" argument.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Scatim Helicon
GoonWaffe Goonswarm Federation
2757
|
Posted - 2013.12.13 17:20:00 -
[795] - Quote
Hey Infinity, tell us more about this "downvoting" mechanism you seem to think exists during CSM elections.
Apparently in your reality the CSM is determined by a Reddit thread. CCP: Not out to ruin your game, out to ruin their game. |

Anomaly One
123
|
Posted - 2013.12.13 17:28:00 -
[796] - Quote
Well this thread has gone to.. something Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4
Trust me, I'm an Anomaly. |

Lady Zarrina
Republic Military School Minmatar Republic
113
|
Posted - 2013.12.13 17:35:00 -
[797] - Quote
I would be very surprised if they move forward with WiS anytime soon. To get us walking in a closet took them 100% of their Eve focus for way too long. The graphic quality of what they release was fine, but they lost focus, took all their resources, melted GPU's, etc. Can you imagine walking in Jita with 2000 other pilots. I don't see it any time soon.
Plus, CCP just announced the layoffs with WoD (a game that I imagine would actually use lots WiS technology) damn it is hard to delete my signature |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
324
|
Posted - 2013.12.13 17:40:00 -
[798] - Quote
Where CSM elections fall down is they concentrate on total votes along mostly nullsec bloc lines.
Just as a country like Canada put into its constitution that each province would have a minimum number of seats in government, the CSM elections could work in a similar way...
i.e. Hisec gets 3 seats on council Lowsec gets 3 seats on council Nullsec gets 3 seats on council Wormholers get 1 seat on council
Key: - Each candidate would have to declare up front the region he is running under. - CCP would vet and verify candidates actually spend the majority of their game time in the region they are running for. - People would still get one vote only, not one vote per region - The chair would be elected by the council members in the first session, not based on total vote
This would go a long way in spreading equal representation of the different playstyles across the CSM, and actually get solid representation of hisec, lowsec and WH's into the mix. You can certainly debate the makeup of the seats (or their numbers), but key here is to pre lock down an equitable spread of representation.
F
Would you like to know more? |

Herbinator d'Arcadie
Arkadian Knight
39
|
Posted - 2013.12.13 17:49:00 -
[799] - Quote
Baroness Vulna wrote: ... What do you think? I think DUST is WIS. It's just that the door is locked.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 17:56:00 -
[800] - Quote
Feyd Rautha Harkonnen wrote:Where CSM elections fall down is they concentrate on total votes along mostly nullsec bloc lines.
Just as a country like Canada put into its constitution that each province would have a minimum number of seats in government, the CSM elections could work in a similar way...
i.e. Hisec gets 3 seats on council Lowsec gets 3 seats on council Nullsec gets 3 seats on council Wormholers get 1 seat on council
Key: - Each candidate would have to declare up front the region he is running under. - CCP would vet and verify candidates actually spend the majority of their game time in the region they are running for. - People would still get one vote only, not one vote per region - The chair would be elected by the council members in the first session, not based on total vote
This would go a long way in spreading equal representation of the different playstyles across the CSM, and actually get solid representation of hisec, lowsec and WH's into the mix. You can certainly debate the makeup of the seats (or their numbers), but key here is to pre lock down an equitable spread of representation.
F
I don't know why you think this is some kind of good idea lol. It would change nothing at all, just means a goon (for example) who want sto run for CSM would just have to use his high sec alt's name for the ballot.
If you have to manipulate the environment so very much in an attempt to get the most populated (in terms of characters) region of space to elect someone, your problem is wayyy more than anything an election system can fix.
CCP already changed the voting system to make it less likely to be dominated buy "organized voting blocs".
Result? No change at all lol. No voting system in the world can compensate for people who refuse to vote....
The discussion about the CSM is relevant to the WiS discussion because it's another example of people seeing what they want to instead of what actually happens. The only thing stopping "high sec" representation (even domination) on the CSM is the nature of high sec residents. Likewise the thing that stopping WiS development is WiS supports inability to organize for direct action because their too busy talking about it in a thread in a forum section CCP largely ignores.... |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3628
|
Posted - 2013.12.13 18:03:00 -
[801] - Quote
Davon Mandra'thin wrote:
Except elections are not designed to be representative of only the people who voted, they are designed to be representative of all the people with the right to vote. .
Not in EVE:
https://forums.eveonline.com/default.aspx?g=posts&m=1942633#post1942633
CCP Xhagen wrote:- Problem two: representation on the CSM. CCP Veritas pointed out the error in my thinking, what I want is not actually fair representation of ALL EVE players, but of THOSE WHO VOTE (it follows from there that the more people that vote, the better representation we get). The current voting system is sufficient, but there are many vastly better systems out there.
|

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 18:06:00 -
[802] - Quote
Rhes wrote:Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote:Ramona McCandless wrote: There is no obfuscation here
The words are clear as day
As for " a person who wants to do good things on the CSM" like what, exactly?
lol. Good point, hadnt thought of "lol" Lets take random guy Joe, he's been playing for 6 years, in a 250 man corp, he knows 1000 people. He decides he's qualified to run for CSM. So he gets all his corporation to vote for him, he convinces 500 of his friends to vote. So they do. Then CFC see's Joe thinks there should be WIS and decides that's not for them because they want new Super Super Capitals instead. CFC sends an alliance wide emails to its 35,000 members to vote for their own candidate, PsiK0Killa, who eats his snot and can barely wipe his bum after a poo. Joe has great qualifications, has good intentions, wants to be fair. CFC Peon PsiK0Killa is a complete idiot. Joe gets 750 votes and is downvoted by CFC, and PsiK0Killa gets 35k votes + 35k alt votes + 35k alt votes + 35k a..... you get the point. Its rigged. No two ways about it. The best candidate is not elected at all. If he can only get 750 (out of 465k) votes then Joe isn't qualified to be on the CSM. This is even sillier than your "no reinforcement timers" argument. Spare me your feigned surprise and faked indignation. You're the equivalent of WoW max tiered premades steam rolling PUG's in battlegrounds. The only people that think big of you is you.
Also if CCP actually wanted people to vote they could put in an actual voting system. One person, one vote. Not one person, one vote, one goon, 20 votes crap. |

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 18:14:00 -
[803] - Quote
Please move this offtopic discussion to another thread and stop trying to derail/get ISD to lock this one.
Moving on, aside from war rooms, does anyone have feasible ideas for implementing say, EVA avatar gameplay compatible with the current server ticks?
|

Onictus
Silver Snake Enterprise Fatal Ascension
690
|
Posted - 2013.12.13 18:17:00 -
[804] - Quote
Infinity Ziona wrote:
Also if CCP actually wanted people to vote they could put in an actual voting system. One person, one vote. Not one person, one vote, one goon, 20 votes crap.
Aren't funding your own personal bomber fleet....there is nothing stopping you from vote 10-20 times either
Just because you are an anti-social neckbeard that likes to play alone is your problem, not ours. |

Infinity Ziona
Cloakers
977
|
Posted - 2013.12.13 18:19:00 -
[805] - Quote
Onictus wrote:Infinity Ziona wrote:
Also if CCP actually wanted people to vote they could put in an actual voting system. One person, one vote. Not one person, one vote, one goon, 20 votes crap.
Aren't funding your own personal bomber fleet....there is nothing stopping you from vote 10-20 times either Just because you are an anti-social neckbeard that likes to play alone is your problem, not ours. I don't have a beard. Also I wouldn't game the system like that because I have standards... heard of those?
And yes, I'll stop derailing thread.. my apologies Anslo... back to WIS :)( |

Ambassador Crane
Hellhound Productions
40
|
Posted - 2013.12.13 18:40:00 -
[806] - Quote
Lady Zarrina wrote:I would be very surprised if they move forward with WiS anytime soon. To get us walking in a closet took them 100% of their Eve focus for way too long. The graphic quality of what they release was fine, but they lost focus, took all their resources, melted GPU's, etc. Can you imagine walking in Jita with 2000 other pilots. I don't see it any time soon.
Plus, CCP just announced the layoffs with WoD (a game that I imagine would actually use lots WiS technology)
Which makes me wonder just how much of the backend has been further developed. Has any further work been put into streamlining it so as not to burn up GPU's? If so, how much work would it take to start creating these other areas? I mean, these layoffs were JUST leaked. Meaning there were people working on it, thus I'd like to imagine, people working on the software aspect of it to make it more streamlined.
INTRODUCING RACIAL CAPTAINGÇÿS QUARTERS
CCP t0rfifrans wrote: All of those rooms were built using modular assets, so that the investment made in building the CaptainGÇÖs Quarters will be capitalized on further when more environments get built. They have given us the start of a library of modules, which can be used to flesh out racially themed interiors for all sorts of interesting gameplay.
So as long as both the engine is more streamlined or complete and they have a library started for faster build times of the environments, then I'd imagine it really wouldn't take excessive effort or time to expand on WiS.
Disclaimer: IGÇÖm well aware this is a lot of theorizing and wishful thinking but IGÇÖd like to believe itGÇÖs a fairly rational conclusion. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
128
|
Posted - 2013.12.13 18:57:00 -
[807] - Quote
Ambassador Crane wrote:CCP t0rfifrans wrote: All of those rooms were built using modular assets, so that the investment made in building the CaptainGÇÖs Quarters will be capitalized on further when more environments get built. They have given us the start of a library of modules, which can be used to flesh out racially themed interiors for all sorts of interesting gameplay. So as long as both the engine is more streamlined or complete and they have a library started for faster build times of the environments, then I'd imagine it really wouldn't take excessive effort or time to expand on WiS. Disclaimer: IGÇÖm well aware this is a lot of theorizing and wishful thinking but IGÇÖd like to believe itGÇÖs a fairly rational conclusion. Of course, you have to bear in mind the reason POS's sit continually neglected is the oft-claimed excuse that they were introduced years ago, the people who dealt with it are long gone, and there is no=one around who knows how to work with it any more. When you consider, Incarna was years ago, there was significant layoffs after the summer of rage, and just recently, in divisions that worked on avatars walking around (WoD), then there is another entirely rational conclusion, that isn't quite so pleasant for your arguement...
|

Seleia O'Sinnor
Drop of Honey
365
|
Posted - 2013.12.13 19:08:00 -
[808] - Quote
Baroness Vulna wrote:Kagura Nikon wrote:
The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.
THey leaarned a lesson. Do not expect anything incarna related soon.
Well CCP is going to lose alot more players if they just ignore avatars and walking in stations because there are a great many players (i know of) who want that to be part of the game they play. With competition coming, many will just go to the other games if CCP cant deliver. My point is, if one company can do a decent job with avatars and walking in station in BETA, why cant CCP do something decent for its customers who want walking in stations with their awesome internet spaceships?
Because of the code base, it's so large, and a legacy and so hard to change, more like hardware than software. Don't forget about all the bugs we introduce whenever we change the colour of a label... Odyssey: Repacking in POS hangars for modules +1,-á but please for other stuff too, especially containers. Make containers openable in POS hangars. |

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 19:14:00 -
[809] - Quote
While a staunch supporter of WiS...just implementing it is hard. Like universe making hard. Let me put it into perspective.
Eve's code is based of mathematics of chaos theory. The statistician who made it left. The new guy, a very well known PhD ....still can't figure this out.
The same people who study why the universe is as it is and express it mathematically are stumped by a game's chaos theory code.
Let that sink in...
|

Stitcher
Alexylva Paradox
2682
|
Posted - 2013.12.13 19:24:00 -
[810] - Quote
Anslo wrote:Please move this offtopic discussion to another thread and stop trying to derail/get ISD to lock this one.
Moving on, aside from war rooms, does anyone have feasible ideas for implementing say, EVA avatar gameplay compatible with the current server ticks?
I don't think that "Compatible with current server ticks" is actually that great of an obstacle - DUST and (when it's released) Valkyrie will both be operating at much faster speeds than that because they operate on battle servers which run at a much faster tick rate.
Shunting EVE characters between server nodes is routine, it happens every time you jump through a stargate. If it's not technically possible to move us onto a battle server without logging us off, then increasing or decreasing the tick rate of TQ's server nodes, unless I misunderstand how it works, is the basis of TiDi - did you see that Alliance Tournament match where time kept speeding up?
Might be I just made a dev laugh at my hilarious wrongness, but if that IS how it works then I don't see any obstacles to game mechanics that operate with much faster reaction times than spaceships EVE.
Of course, if I were to envision an avatar-based shooting mechanic for EVE, it'd play in a manner not dissimilar to the spaceships game - pick a target, activate weapons and modules, maneuver for advantage. you'd want cover and for the sake of verisimilitude, both sides should miss a hell of a lot, with hits really hurting. It wouldn't be twitch-based, it'd be about tactics and using the terrain and positioning to your advantage. You get into cover, the other guy gets into cover, you both shoot at each other a whole bunch, maybe you use some suppressive fire to pin them down while you move to a better firing spot, but they throw a grenade which forces you to expose yourself to return fire as you break for somewhere safer... whoever eventually wins should statistically do it by out-playing the other guy tactically, rather than by being able to score a 1337 pr0 noscope headshot. Luck should play a role - blind-firing in a panic with your crappy handgun could luckily get a dude in the eye, but it'd be really, really unlikely.
I'd envision status effects like "pinned" where your character won't lean out of cover to shoot for a few seconds, which is an opening for the other guys to sprint for a new bit of cover. "Exposed" where anyone attacking you gets an accuracy bonus just for a few seconds. "suppressed" which sharply reduces your accuracy and so on. There'd be a whole battery of EVA combat skills such as "concealment" which increases the effectiveness of your cover by 5% per level, "Opportunism" which increases the duration of your pinning effects by 2% per level, that kind of thing.
And if you do get killed, you reset to the exact number and distribution of SP you had last time you jump-cloned or were podded, so you want to be really careful or you could lose multiple skills.
The point is, it should be less about a player's skill with the controls, and more about their skill at reading the battlefield and exploiting the opportunities that present themselves. Chess, rather than boxing. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Halcyon Harvey
Science and Trade Institute Caldari State
7
|
Posted - 2013.12.13 19:25:00 -
[811] - Quote
Just out of curiosity...
In what way do proponents of walking around in a game about spaceships feel WiS has the potential to benefit everyone's experience? I mean, yes, of course, standing around watching someone try to figure out how to play Zero-G Plinko would be vastly amusing, but does direct avataric interaction in any way enhance what EVE effectively is - a game based on social interaction based on the current (and historical) format of the game?
I remember when all this was first announced I was in some channel on some TS or some such ****, and the general sentiment at the time was negative. Negative because nothing good could possibly come from further (purely cosmetic) elements such as teabagging someone's character or standing around awkwardly in a circle instead of spinning ships. Forsaken (An EVE Thing) |

Stitcher
Alexylva Paradox
2682
|
Posted - 2013.12.13 19:34:00 -
[812] - Quote
Halcyon Harvey wrote:Just out of curiosity...
In what way do proponents of walking around in a game about spaceships feel WiS has the potential to benefit everyone's experience? I mean, yes, of course, standing around watching someone try to figure out how to play Zero-G Plinko would be vastly amusing, but does direct avataric interaction in any way enhance what EVE effectively is - a game based on social interaction based on the current (and historical) format of the game?.
To illustrate the point I'm trying to make, I'm going to turn this around. I'm not mocking you, but hopefully this will do a good job of showing the way I see it.
Quote:In what way do proponents of flying spaceships in a game about walking around feel WiS has the potential to benefit everyone's experience? I mean, yes, of course, floating around watching someone try to figure out how to activate their warp drive would be vastly amusing, but does spaceship interaction in any way enhance what EVE effectively is - a game based on social interaction based on the current (and historical) format of the game?
In my mind there is no real difference between undocking to fly somewhere and acquire a resource by, say, hacking, and walking through the CQ door to walk somewhere and acquire a resource by, say, ripping off a megacorporate lab in an elaborate Ocean's 11-esque heist.
In both cases you, the player, make your character's representative model (be it a spaceship or a humanoid avatar) leave the sanctuary of the CQ and venture out into open territory in search of resources, which come with an attached risk. In this vision the difference between a spaceship and your humanoid avatar is a purely cosmetic one - they're just different ways of displaying a similar activity.
Travel to place A, perform action B, acquire resource C, compete/collaborate with players D-Z. Doesn't matter whether you do that wearing your Tengu with the HAM launchers or wearing your shield belt with a gauss pistol, on an abstract level the activity is essentially identical and all that's changed is how that activity is thematically portrayed. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Nadia Barsrallah
Nerbles
40
|
Posted - 2013.12.13 19:38:00 -
[813] - Quote
To my knowledge WiS, and WoD are based off the unity engine. That with the fact that CCP has a prefab library, means that fleshing out actual enviroments is very trivial in dev time.
|

Rhes
GoonWaffe Goonswarm Federation
507
|
Posted - 2013.12.13 19:39:00 -
[814] - Quote
Infinity Ziona wrote:Also if CCP actually wanted people to vote they could put in an actual voting system. One person, one vote. Not one person, one vote, one goon, 20 votes crap.
Each account only gets one vote. I have no idea why you think Goons get 20 votes but it makes you sound like a crazy person.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rhes
GoonWaffe Goonswarm Federation
507
|
Posted - 2013.12.13 19:40:00 -
[815] - Quote
Nadia Barsrallah wrote:To my knowledge WiS, and WoD are based off the unity engine. That with the fact that CCP has a prefab library, means that fleshing out actual enviroments is very trivial in dev time.
Fleshing out environments isn't what the pro-WiS people are crying for. They want card games, dance emotes, and a bunch of hilariously bad roleplaying nonsense. Also, wizard robes.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Stitcher
Alexylva Paradox
2682
|
Posted - 2013.12.13 19:41:00 -
[816] - Quote
Rhes wrote:Nadia Barsrallah wrote:To my knowledge WiS, and WoD are based off the unity engine. That with the fact that CCP has a prefab library, means that fleshing out actual enviroments is very trivial in dev time.
Fleshing out environments isn't what the pro-WiS people are crying for. They want card games, dance emotes, and a bunch of hilariously bad roleplaying nonsense. Also, wizard robes.
You've... obviously not bothered to read a single thing that any of us have been saying. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Rhes
GoonWaffe Goonswarm Federation
507
|
Posted - 2013.12.13 19:45:00 -
[817] - Quote
Stitcher wrote:Rhes wrote:Nadia Barsrallah wrote:To my knowledge WiS, and WoD are based off the unity engine. That with the fact that CCP has a prefab library, means that fleshing out actual enviroments is very trivial in dev time.
Fleshing out environments isn't what the pro-WiS people are crying for. They want card games, dance emotes, and a bunch of hilariously bad roleplaying nonsense. Also, wizard robes. You've... obviously not bothered to read a single thing that any of us have been saying.
Not true. I've read way too much about what you (and the other WiS trolls) have been saying and sometimes it makes my head hurt because it's so, so bad.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Halcyon Harvey
Science and Trade Institute Caldari State
7
|
Posted - 2013.12.13 19:49:00 -
[818] - Quote
Stitcher wrote:Travel to place A, perform action B, acquire resource C, compete/collaborate with players D-Z. Doesn't matter whether you do that wearing your Tengu with the HAM launchers or wearing your shield belt with a gauss pistol, on an abstract level the activity is essentially identical and all that's changed is how that activity is thematically portrayed. Absolutely... but here's the thing...
What you are describing with the pistol and the heists and all that... that sounds like a different game. Just being honest. And in the long and glorious history of games, I have never once been particularly impressed by efforts to shoehorn new formats into older ones. It simply doesn't work. To me, what makes EVE a truly sustainable MMO is that there has been a continuous development of the fundamental core mechanics and visual format. EVE with Star Wars: The Old Republic taped to its back doesn't appeal to me at all. I play EVE, as I always have, because it's EVE, not because it's a conventional MMO trying to be like everyone else. Investing time and money into doing something other than what you're best at, frankly, has always proved to be a recipe for disaster and, ultimately, failure. Forsaken (An EVE Thing) |

Cygnet Lythanea
World Welfare Works Association Independent Faction
380
|
Posted - 2013.12.13 19:56:00 -
[819] - Quote
Nadia Barsrallah wrote:To my knowledge WiS, and WoD are based off the unity engine. That with the fact that CCP has a prefab library, means that fleshing out actual enviroments is very trivial in dev time.
Shhh... exposing trolls to facts is like exposing vampires to sunlight. I didn't bring enough mops and buckets to clean up that sort of mess.
Rhes wrote:[ Fleshing out environments isn't what the pro-WiS people are crying for. They want card games, dance emotes, and a bunch of hilariously bad roleplaying nonsense. Also, wizard robes.
Caution: You are dangerously close to mocking one of the Mittani's suggestions. GoonSoc directs you to report to immediately to mandatory goon reeducation at MiniLove. Advisement: Per recent policy changes, you are to shave your groin before reporting for reeducation to ensure longer car battery life.
War is peace, ignorance is strength, freedom is slavery.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Halcyon Harvey
Science and Trade Institute Caldari State
7
|
Posted - 2013.12.13 20:00:00 -
[820] - Quote
Cygnet Lythanea wrote:Mittani People talk about this man all the time.
Is he some kind of skinny Remedial?
Acceptable answers are "Yes" and "Ham". Forsaken (An EVE Thing) |
|

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 20:08:00 -
[821] - Quote
EVA gameplay where you blow up another ship from the inside or explore a sleeper ruin is actually card games and strippers?
WHODA THUNK IT?!
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
380
|
Posted - 2013.12.13 20:18:00 -
[822] - Quote
Halcyon Harvey wrote: People talk about this man all the time.
Is he some kind of skinny Remedial?
Acceptable answers are "Yes" and "Ham".
He invariably comes up in threads where random goons start trying to throw their weight around. The sad part is that goons before him were ok guys who were kinda fun. Now days it's like Davros and a bunch of Daleks.,
Mittenros: I proclaim this will be awesome and all the forum shall kneel before it! Goonleks: OBEY! OBEY!
So when a goon stats spouting nonsense not in step with the party line, it's fun to bring up that The Mittani has stated otherwise.
Anslo wrote:EVA gameplay where you blow up another ship from the inside or explore a sleeper ruin is actually card games and strippers?
WHODA THUNK IT?!
In all fairness, can we not have all of the above?
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 20:27:00 -
[823] - Quote
I would like us to yes. Sure it will take time to do it right but whatever. I was just mocking Rhes.
Not everyone thinks FiS only or WiS only. Some of us would like to see a jolly cooperational middle...i just like mocking FiS only people.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3632
|
Posted - 2013.12.13 20:29:00 -
[824] - Quote
Halcyon Harvey wrote:Stitcher wrote:Travel to place A, perform action B, acquire resource C, compete/collaborate with players D-Z. Doesn't matter whether you do that wearing your Tengu with the HAM launchers or wearing your shield belt with a gauss pistol, on an abstract level the activity is essentially identical and all that's changed is how that activity is thematically portrayed. Absolutely... but here's the thing... What you are describing with the pistol and the heists and all that... that sounds like a different game. Just being honest. And in the long and glorious history of games, I have never once been particularly impressed by efforts to shoehorn new formats into older ones. It simply doesn't work. To me, what makes EVE a truly sustainable MMO is that there has been a continuous development of the fundamental core mechanics and visual format. EVE with Star Wars: The Old Republic taped to its back doesn't appeal to me at all. I play EVE, as I always have, because it's EVE, not because it's a conventional MMO trying to be like everyone else. Investing time and money into doing something other than what you're best at, frankly, has always proved to be a recipe for disaster and, ultimately, failure.
Exactly this.
The player doing these things with a space ship is risking a space ship. if it gets blown up, that's work for the builders of ships and mods and the economy of EVE churns. The avatar that gets killed loses whatever items the devs put in that might aquire some values, like clothes or a laser pistol I don't see that being as good for the overall game and risking a space ship. Now maybe that player losing a ship because he was EVA exploring a plex, that might have some value.
But yea, trying to tack on a new game to an existing game isn't the wisest move. All the games i've played that have both spaceship game play and Avatar play (lately SWTOR and Star Trek Online) had those things from the beginning, the game was made to work with the 2 sides integrated from the concept stage.
EVE's minimalist "spaceships and spreadsheets" is much more appealing to me and I'd hazard a guess to at least a few other people. it's not just avatars that are unappealing, it's anything that's not like EVE. My buddy sent me this video of Elite's Alpha and I'm looking at it and not finding it very interesting, yet others are salivating at the thought of if, just like Star Citizen. Well, unless those games eventually feature some good Capital Ship gameplay anyways. |

Ambassador Crane
Hellhound Productions
42
|
Posted - 2013.12.13 20:32:00 -
[825] - Quote
Rhes wrote:Stitcher wrote:Rhes wrote:Nadia Barsrallah wrote:To my knowledge WiS, and WoD are based off the unity engine. That with the fact that CCP has a prefab library, means that fleshing out actual enviroments is very trivial in dev time.
Fleshing out environments isn't what the pro-WiS people are crying for. They want card games, dance emotes, and a bunch of hilariously bad roleplaying nonsense. Also, wizard robes. You've... obviously not bothered to read a single thing that any of us have been saying. Not true. I've read way too much about what you (and the other WiS trolls) have been saying and sometimes it makes my head hurt because it's so, so bad.
I actually won't disagree that some of the ideas being thrown around regarding what WiS should be are rather outrageous, far-fetched or just plain stupid. But simple things like mini-games (random ideas like Risk on an Eve galaxy board, poker, chess with holographic eve ships, like the ones we already see in our CQGÇÖs, or even simply slots) would be cool or tactical, interactive map tables. Those ideas are interesting and good. Frankly, itGÇÖs when you get into the GÇ£Dust in stationsGÇ¥ path it gets a littleGǪ overboard?
And why not card games? Apparently Eve HoldGÇÖEm has gone offline since you apparently donGÇÖt recall that one? I wouldnGÇÖt know as I havenGÇÖt played there in quite some time. However, I once knew many people that used to play that regularly, Pirate / Null sec pilots included if not more so than the indy guys I know. Personally, IGÇÖd rather pay my isk into some in-game window than pay some random character to eventually add my isk to a non-CCP website bank.
|

Halcyon Harvey
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.13 20:37:00 -
[826] - Quote
Ambassador Crane wrote:Eve HoldGÇÖEm There was a time when EVE consisted of 2 things for me...
1) EOH
2) Laughing with drunks on TS while we spun ships
Oddly enough, those memories are better and brighter than most ops I've been on... Forsaken (An EVE Thing) |

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 20:39:00 -
[827] - Quote
No risk in avatar gameplay? Enjoy losing however millions worth of SP you trained between your last jump clone and dying out of pod.
Soft cloning aint no joke, yo.
|

Halcyon Harvey
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.13 20:50:00 -
[828] - Quote
This whole "combat in stations" thing...
I see its mechanics being abused to cause epic amounts of grief. I see it becoming a function of trolling. I see it not being implemented the way anyone imagines it being implemented. I see tears... and revisions... and ultimately, I see absolutely no reason to engage in any of it.
Christ, why would I ever leave my CQ? What, so that a bunch of mouthbreathers in station can pop me and ROFLROFLROFL all over my rotting corpse because they don't give two turtle ****s about my "adventurous spirit"? Forsaken (An EVE Thing) |

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 21:03:00 -
[829] - Quote
Sounds pretty Eve like to me. Replace avatar with ship in your post and youll see.
|

Halcyon Harvey
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.13 21:09:00 -
[830] - Quote
Anslo wrote:Sounds pretty Eve like to me. Replace avatar with ship in your post and youll see. Yes, but that would make sense.
It would make sense for my avatar (lol) to be blown up and to be metaphorically teabagged in KB comments...
Why the **** would I want to do the same thing only with actual teabagging? Forsaken (An EVE Thing) |
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
128
|
Posted - 2013.12.13 21:13:00 -
[831] - Quote
Nadia Barsrallah wrote:To my knowledge WiS, and WoD are based off the unity engine. That with the fact that CCP has a prefab library, means that fleshing out actual enviroments is very trivial in dev time.
If it was a simple and "trivial" as that, why didn't they knock out 20 more room types in all empire and pirate factions for Incarna's release? After all, it would have been silly not to do something so "trivial" when it obviously takes so little dev time, and it would have made Incarna's reception far less rocky. In fact, why did they waste so many months before turning out those other three "trivial" to do bedrooms, rather than release it with the first; or at the very least, a couple of days later, since it would be so "trivial" to do.
Or, you know, you're talking out your behind.
|

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 21:14:00 -
[832] - Quote
Don't code for it. Server ticks can't handle it anyway. Besides straight up pewpew should be in space. We have dust for ground pew. WiS should be a little more intelligent. For instance, sabotaging a freighter before it leaves station to deploy an outpost, ruining a war plan and exposing an alliances motives. (too soon?)
|

Halcyon Harvey
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.13 21:20:00 -
[833] - Quote
Anslo wrote:ruining a war plan and exposing an alliances motives. (too soon?) Isn't this already widespread behavior?
And how would you "sabotage" a freighter? Would WiS enable us to interact with the docked ships of other players? Some kind of "**** 'em over" mini game with a Skyrimesque lockpicking interface? Why not just steal it?
The problems are with the details. What exactly do people think WiS can add to the game if not, as pointed out, ground combat? I'll tell you... meaningless minigames. That's about it. Timesinks. Daywasters. Things that have nothing to do with spaceships or flying them? Picture corp members sitting around on couches, burping, comparing Pokemon collections. Forsaken (An EVE Thing) |

Anslo
The Scope Gallente Federation
3615
|
Posted - 2013.12.13 21:23:00 -
[834] - Quote
(1) Eve is a game. It's already a waste of time. (2) If you're just staying docked til hostiles leave, you're safe. WiS could let someone decant, sneak into your hangar and, depending on a factor like a skill, screw you over and **** your docked 8b isk rhea up without you ever leaving. Because **** you thats why.
|

Stitcher
Alexylva Paradox
2689
|
Posted - 2013.12.13 21:45:00 -
[835] - Quote
Halcyon Harvey wrote:What you are describing with the pistol and the heists and all that... that sounds like a different game.
Mechanically, it's exactly the same game. And I MEAN exactly. If I warp to an Angel Cartel deadspace and hack into their scatter cans, there is no functional difference between that and walking into a Lai Dai office and hacking their desk.
Nor is there any functional difference between those and, say, warping to a Sleeper deadspace and blowing them up for salvage, warping to an asteroid belt and mining for ore, warping to a station and trading some stuff, warping to a planet and exporting my PI products, warping to a POS and delivering my Invention jobs and so on....
The overwhelming majority of activities in EVE boil down to the simple mechanic of "travel to place A, perform action B, receive resource C."
So mechanically, it's an identical game. Thematically?
Thematically, EVE is about a science fiction universe, and there's no good reason save stubborn conservatism to consider spaceships to be inherently superior to avatars just because they've been around for longer. Both of them are just the game rendering your icon moving through a virtual space armed with a collection of tools which allow you to perform certain activities and interact with that space in different ways. Whether it's a Hamgu warping to a deadspace to shoot some Sleepers or a guy with a laser pistol sneaking into a maintenance shaft to plant a bomb is just window-dressing, purely cosmetic.
[quote[EVE with Star Wars: The Old Republic taped to its back doesn't appeal to me at all.[/quote]
Nor to me, and your saying that tells me that you've not understood what I'm trying to pitch here. I definitely DON'T want a tacked-on copy of another MMO, any more than you do.
What appeals to me is EVE on Foot: an EVE in which you do EVE things in an EVE way that's thematically and mechanically appropriate for EVE and interact with other EVE players in the EVE style while doing so, except that your icon is a person rather than a spaceship.
Like swapping out your battleship for a covops when it's time to do some probing, you're just hopping into the appropriate "ship" to do the job you're setting out to do, and it just happens that the appropriate ship in this case is no ship at all.
There is no good reason why avatar-based gameplay in EVE should be a WoW or SWTOR clone. Done properly in fact, EVE on Foot would be mechanically not very different from the spaceships side of the game. It shouldn't have you running up to somebody with a big yellow exclamation mark over their head and then bunny-hopping your way through a sea of respawning mobs to retrieve their mcguffin of choice - it should be sandbox, with your avatar being (to repeat myself) a different kind of spaceship "flying" in a different kind of space, interacting with other players in a way that could be profitable or dangerous.
It should be EVE. but on foot.
Halcyon Harvey wrote:Christ, why would I ever undock? What, so that a bunch of mouthbreathers in space outside can pop me and ROFLROFLROFL all over my wreck because they don't give two turtle ****s about my "adventurous spirit"?
Are you getting the point yet? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Dersen Lowery
Laurentson INC StructureDamage
866
|
Posted - 2013.12.13 22:22:00 -
[836] - Quote
Halcyon Harvey wrote:The problems are with the details. What exactly do people think WiS can add to the game if not, as pointed out, ground combat? I'll tell you... meaningless minigames. That's about it. Timesinks. Daywasters. Things that have nothing to do with spaceships or flying them? Picture corp members sitting around on couches, burping, comparing Pokemon collections.
There's the originally promoted idea of smuggling, black-market deals, and other things you want off CONCORD's radar, which is a good one--for one thing, it has the potential to bring an additional layer of depth and intrigue even to high sec. After all, the kingpin doesn't live in the slums, right? He has a penthouse in the nice part of town, where he rubs shoulders with important people.
It makes stations into something other than 100% safe, insta-repairing magical safe boxes, and brings them more into the game proper. If docking a ship in a station was actually as significant a process as docking a ship in a harbor is, say, then stations wouldn't be nearly as cheesy as they are now, tactically, which would encourage the use of tools like the new anchorables.
There's good old immersion. Approximately half of all gamers want to identify with their in-game avatar, which EVE makes nearly impossible: you never see them, except in LOL Captain's Quarters, and in that context you never get them to do or say anything meaningful.
Along those lines, it's a way to move more of the metagame into the game proper. If you're more of a roleplayer, as I am, then being able to inhabit and express my character is hugely preferable to hopping on a third-party comms program and talking as myself while my erstwhile character disappears into a ship.
It opens up the possibility of far more compelling storytelling through video than obscure captures of purple and red tiles, or battle reports. And they don't have to be scripted, either. You can infiltrate a corp and stream your betrayal on Twitch, or just record to your computer and make a short movie of your efforts.
Remember, EVE's primary appeal is as a sandbox. For some unfathomable reason, people who want to ask what you do in avatar content automatically gravitate to PVE. Sure, there should be some PVE--there is in space, after all, and PVE locations can provide interesting backdrops for PVP, too--but if CCP does for Incarna what they did for space, then it will be sufficient to establish an environment, let people loose in it and see what they create. (It's not an accident that most of the fear-mongering in this thread is about what players will do if their options are not carefully managed and restricted. Nothing is more terrifying to some people than a sandbox.)
It adds more depth, more breadth, more character, and more options. And the best part is, it takes nothing away. Hate roleplayers? Treat your ship and your pod as chess pieces (it's what the original roleplayers did!). You prefer TeamSpeak? It'll work exactly as well as it did. You'd rather stay in space? You can! You like nullsec PVE as it is? Well, um, better tell that to CCP, because from the noises that the devs are making, PVE will see changes long before Incarna sees any new content.  Proud founder and member of the Belligerent Desirables. |

Halcyon Harvey
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.13 22:26:00 -
[837] - Quote
Stitcher wrote:So... wait, your entire objection to something that would form the foundation for a broad raft of new content is that you might suffer a minor indignity?
There have been some pretty crappy arguments in this thread so far dude, but yours wins the grand prize. No, my argument is entirely solid. You just aren't getting it.
Spaceship game is spaceship game. The format, and everything that has been poured into it, serve as increasingly complex cornerstones for a game... about spaceships. Why people so desperately want to saunter around on foot engaging in cover combat... or using WiS to circumvent every last bastion of safety... or sitting around playing ISK poker... or just generally ****ing around in other ways is entirely beyond me.
You want FPS? There are games for that.
You want stealth? There are games for that.
You want to play poker? There are sites for that.
You want to play spaceships? There's EVE for that.
Simply put, I want EVE to keep developing in organic and interesting ways... as EVE. A game. About spaceships.
It's not that I think WiS supporters are idiots. I just don't see how "expanding" EVE by throwing resources at adding plodding around doing mundane things (or things that are done much better in other places) is a good thing. And I maintain that, when implemented, it will in now way look and work the way your fertile imagination has worked it up to be.
You will be disappointed. We will all be disappointed. It will not have these wonderful dynamic things you guys are talking about, and even if it has a few of them, they will be poorly designed and ultimately useless. Forsaken (An EVE Thing) |

Stitcher
Alexylva Paradox
2690
|
Posted - 2013.12.13 22:37:00 -
[838] - Quote
Halcyon Harvey wrote:Simply put, I want EVE to keep developing in organic and interesting ways... as EVE. A game. About spaceships.
And as I have repeatedly stressed in this thread: EVE is not. A game. About spaceships.
EVE is a sandbox, and the spaceships are just the chosen shape of the icon with which we interact with that sandbox.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Halcyon Harvey
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.13 22:47:00 -
[839] - Quote
Stitcher wrote:EVE is not. A game. About spaceships. And this is why you fail.
I'm still interested to hear a response to the starkly realistic proposition that what you are hoping for is a fantasy. What WiS proponents want is another game. This is where we are in disagreement.
You think that EVE is this majestic thing that can be anything it wants to be.
On the other hand, I know that we never got planetary flight. We got a botched FPS sister game that has balance problems so vast and appeals to EVE players so minimally that it can effectively all but be described as a monumental flop. WoD didn't even WoD, and what WiS would end up being would be a shoehorned collection of minigames and awkward, mostly limp combat options... if any such options were implemented at all.
It is a remarkably obvious waste of time, money and human resources. Forsaken (An EVE Thing) |

Scatim Helicon
GoonWaffe Goonswarm Federation
2764
|
Posted - 2013.12.13 22:50:00 -
[840] - Quote
It hasn't helped that a great deal of WiS advocacy talked in great length about how weirdly excited they were at the idea of things like 'setting up a bar in a station somewhere'. Because, you know, if I was an immortal posthuman able to fly a mile-long spaceship and trigger barrages of artillery shells the size of a family car by plugging the controls directly into my brain, the thing I'd really be looking forward to doing would be pulling pints and cleaning up vomit in the toilets down at the King's Arms on a Friday night.
Now, exploring the deep space wreckage of long-lost civilisations with nothing but a vacuum-suit and a flashlight, negotiating malfunctioning security systems and making off with rare and precious artifacts? That's something I can get behind, and if/when CCP gives the greenlight to working on a release for it I'll be interested to see what they can come up with. But that vision wasn't even on the table until CCP had already had two failed stabs at the WiS concept, so its hard to take seriously those who were so eager to see WiS when all it had to offer was a Second Life clone and $70 monocles. Post on the Eve-o forums that drinking bleach is bad for you on a Goonswarm Federation character, and 20 forum warriors will hospitalise themselves trying to prove you wrong. |
|

Halcyon Harvey
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.13 23:01:00 -
[841] - Quote
Scatim Helicon wrote:It hasn't helped that a great deal of WiS advocacy talked in great length about how weirdly excited they were at the idea of things like 'setting up a bar in a station somewhere'. Because, you know, if I was an immortal posthuman able to fly a mile-long spaceship and trigger barrages of artillery shells the size of a family car by plugging the controls directly into my brain, the thing I'd really be looking forward to doing would be pulling pints and cleaning up vomit in the toilets down at the King's Arms on a Friday night. I'm still a little teary-eyed. Thanks for that. Couldn't have said it better.
WiS is such a pointless thing. That's what I can't get over.
How about implementing that long abandoned planetary flight thing to properly compliment DUST? What about increasing what we can do with planets, thus making them a truly viable player focus? Why not new exploration options to compliment what was ultimately a very good decision to expand EVE vertically by adding WH space? New ships. New environments. New things to do. New places to explore... and conquer.
Based on what Scatim just said (because he's right) you're not a cultural peon. Nor are you Han Solo. You are a pod pilot in command of a massive crew. Why are you ****ing around on foot shoving bananas up other pilot's tailpipes? Forsaken (An EVE Thing) |

Stitcher
Alexylva Paradox
2690
|
Posted - 2013.12.13 23:05:00 -
[842] - Quote
Scatim Helicon wrote:It hasn't helped that a great deal of WiS advocacy talked in great length about how weirdly excited they were at the idea of things like 'setting up a bar in a station somewhere'. Because, you know, if I was an immortal posthuman able to fly a mile-long spaceship and trigger barrages of artillery shells the size of a family car by plugging the controls directly into my brain, the thing I'd really be looking forward to doing would be pulling pints and cleaning up vomit in the toilets down at the King's Arms on a Friday night.
Something tells me that the owner of a club/casino catering to millionaire immortal clientele probably pays somebody else to do all the dirty work for them and just enjoys good company, the house take from the roulette wheel and the profits from the back-room trade in outlawed boosters.
The casino owners in Vegas hardly have to pour the drinks at their casino's bar, do they?
Quote:Now, exploring the deep space wreckage of long-lost civilisations with nothing but a vacuum-suit and a flashlight, negotiating malfunctioning security systems and making off with rare and precious artifacts? That's something I can get behind, and if/when CCP gives the greenlight to working on a release for it I'll be interested to see what they can come up with. But that vision wasn't even on the table until CCP had already had two failed stabs at the WiS concept, so its hard to take seriously those who were so eager to see WiS when all it had to offer was a Second Life clone and $70 monocles.
This is the point. There's so much gameplay potential to EoF. Own a casino, hack megacorporate databases, smuggle boosters, explore nightmarish ruins, plan military campaigns, get in a shootout with booster smugglers, meet up with Guristas agents in the bowels of an Ishukone station, or hell, just chill out in a bar and RP if that's your thing.
Just because a given person wouldn't themselves want to do any of those things doesn't mean it shouldn't be in the game.
Halcyon Harvey wrote:You think that EVE is this majestic thing that can be anything it wants to be.
Because it is. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Halcyon Harvey
Science and Trade Institute Caldari State
10
|
Posted - 2013.12.13 23:14:00 -
[843] - Quote
Stitcher wrote:Halcyon Harvey wrote:You think that EVE is this majestic thing that can be anything it wants to be. Because it is. I applaud your idealism.
I prefer realism though. It has undoubtedly served me better.
What you want is not possible here.
And it has been done before. Over there. Forsaken (An EVE Thing) |

Stitcher
Alexylva Paradox
2690
|
Posted - 2013.12.13 23:21:00 -
[844] - Quote
Either without the other will get you nowhere. Idealism without realism is naivety - realism without idealism is cynicism.
I like to think what I'm proposing is both idealistic and realistic. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Halcyon Harvey
Science and Trade Institute Caldari State
10
|
Posted - 2013.12.13 23:26:00 -
[845] - Quote
Stitcher wrote:Either without the other will get you nowhere. Idealism without realism is naivety - realism without idealism is cynicism.
I like to think what I'm proposing is both idealistic and realistic. But that's the problem.
It's not.
I'm sure you're aware of how much of a mess EVE's current code is. I'm also sure that you are aware that the reason we log in each day is to do comparatively vast and amazing things amongst the stars. I don't want CCP to waste time and money allowing me to crawl around on the dirty ground of some station looking for my insanely expensive monocle that just popped off.
This game does have incredible potential, but I want the universe I fly around in to become more complex and interesting and dynamic. And anything that allowed me to spend my time crouched behind some bulkhead while my enemies plink away at me with their pocket lazorz would never be anything close to what most of us would deem to be fun or acceptable.
WiS is thinking small. EVE is all about thinking big. Forsaken (An EVE Thing) |

Stitcher
Alexylva Paradox
2690
|
Posted - 2013.12.13 23:37:00 -
[846] - Quote
Halcyon Harvey wrote:I'm sure you're aware of how much of a mess EVE's current code is.
This seems to be some kind of gospel among the people who dislike WiS, or any new features at all for that matter.
Was EVE's code written sixteen years ago by enthusiastic amateurs? yes.
Has it since been polished and replaced piece by piece by enthusiastic professionals? Also yes.
Is that process complete? No.
Is it perfect? No.
Is code EVER perfect? Also no.
Does it work? Yes.
Do improvements to the code tend to come along when there's a new feature in the pipeline that demands them? Emphatically yes - very much so.
Quote:I'm also sure that you are aware that the reason we log in each day is to do comparatively vast and amazing things amongst the stars.
And why shouldn't we also be able to log in each day to do dangerous and exciting things in the space stations that compliment and contribute to the vast and amazing things among the stars?
Besides, my day-to-day experience of the vast and amazing things has involved lots of little and dull things that accumulate and grow into the vast and amazing thing with time and effort. behind all those capital ships exploding in the big nullsec battles is a lot of highsec miners shooting the breeze on voice comms while doing nothing terribly exciting.
Quote:This game does have incredible potential, but I want the universe I fly around in to become more complex and interesting and dynamic.
Which is exactly what I want too. I think that adding the ability to do sandboxy stuff on foot in a station will add complexity, interest and dynamism.
Quote:And anything that allowed me to spend my time crouched behind some bulkhead while my enemies plink away at me with their pocket lazorz would never be anything close to what most of us would deem to be fun or acceptable.
What, as opposed to docking games while your enemies plink away at you with their pulse lasorz? Sometimes you get camped in EVE - shazbot happens. You may as well be able to play poker down at the bar where they confiscate your weapons before letting you in while you're docked.
Quote:WiS is thinking small. EVE is all about thinking big.
You really haven't read a thing I've written, have you? I'm talking in terms EoF being HUGE. I'm talking in terms of EoF doubling the size of the sandbox or more.
How is that not "thinking big" enough for you? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Halcyon Harvey
Science and Trade Institute Caldari State
10
|
Posted - 2013.12.13 23:49:00 -
[847] - Quote
Stitcher wrote:You really haven't read a thing I've written, have you? I'm talking in terms EoF being HUGE. I'm talking in terms of EoF doubling the size of the sandbox or more.
How is that not "thinking big" enough for you? That's the thing, Stitcher. You think like I used to 10 years ago when I couldn't understand why nothing happened the way I envisioned it... the way I wanted it to be... to appeal to everyone I wanted it to appeal to. The best things EVE has ever done have been doable, passable things that enhance what it already is. And even then, there have been major problems and setbacks and backlashes and all that nonsense.
But people's time is limited. Technology is limited. Funds are limited. And when you think of everything that would have to go into WiS to make it everything you want it to be, why would you even undock ever again? EVE would become two games - a game for station dwellers, and a game for pilots. If everything you wanted was actually included in WiS, you wouldn't need EVE at all! You'd be spending hours and hours just having adventures... in stations.
And again, the reason we don't have it, is because it's very very difficult to do. And frankly, I don't even think it's worth it. Put that time and money into making the things that happen in space better. Give us more things to do. In space. With our massive spaceships. It all boils down to a simple disagreement over what makes EVE "better".
I don't think WiS makes it better. I think it's pointless. Forsaken (An EVE Thing) |

Davon Mandra'thin
Rotten Legion Ops
394
|
Posted - 2013.12.13 23:51:00 -
[848] - Quote
Jenn aSide wrote:Davon Mandra'thin wrote:
Except elections are not designed to be representative of only the people who voted, they are designed to be representative of all the people with the right to vote. .
Not in EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1942633#post1942633CCP Xhagen wrote:- Problem two: representation on the CSM. CCP Veritas pointed out the error in my thinking, what I want is not actually fair representation of ALL EVE players, but of THOSE WHO VOTE (it follows from there that the more people that vote, the better representation we get). The current voting system is sufficient, but there are many vastly better systems out there.
Touch+¬. A stand corrected.
|

Stitcher
Alexylva Paradox
2690
|
Posted - 2013.12.14 00:03:00 -
[849] - Quote
Halcyon Harvey wrote:Stitcher wrote:You really haven't read a thing I've written, have you? I'm talking in terms EoF being HUGE. I'm talking in terms of EoF doubling the size of the sandbox or more.
How is that not "thinking big" enough for you? That's the thing, Stitcher. You think like I used to 10 years ago when I couldn't understand why nothing happened the way I envisioned it... the way I wanted it to be... to appeal to everyone I wanted it to appeal to. The best things EVE has ever done have been doable, passable things that enhance what it already is. And even then, there have been major problems and setbacks and backlashes and all that nonsense. But people's time is limited. Technology is limited. Funds are limited. And when you think of everything that would have to go into WiS to make it everything you want it to be, why would you even undock ever again? EVE would become two games - a game for station dwellers, and a game for pilots. If everything you wanted was actually included in WiS, you wouldn't need EVE at all! You'd be spending hours and hours just having adventures... in stations. And again, the reason we don't have it, is because it's very very difficult to do. And frankly, I don't even think it's worth it. Put that time and money into making the things that happen in space better. Give us more things to do. In space. With our massive spaceships. It all boils down to a simple disagreement over what makes EVE "better". I don't think WiS makes it better. I think it's pointless.
Gotcha. Textbook bittervet. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Davon Mandra'thin
Rotten Legion Ops
394
|
Posted - 2013.12.14 00:34:00 -
[850] - Quote
Halcyon Harvey wrote:Bitter vet stuff.
Serious urge to tell you to post with you main... Kind of just did... I think.
|
|

Rebel Witch
Sebiestor Tribe Minmatar Republic
22
|
Posted - 2013.12.14 00:38:00 -
[851] - Quote
Stitcher and the others who support WiS are an asset to the community for their other efforts as well. It just so happens i share their vision of "more to the game we love".
My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations.
EVE is the MMO of progress, there is nothing else like it and has set the bar on so many aspects of gaming. I hope CCP add's WiS soon and that it becomes a huge hit for EVE and her community for years...no, decades to come. |

Halcyon Harvey
Science and Trade Institute Caldari State
10
|
Posted - 2013.12.14 01:07:00 -
[852] - Quote
Davon Mandra'thin wrote:Halcyon Harvey wrote:Bitter vet stuff. Serious urge to tell you to post with you main... Kind of just did... I think. No, this is my main.
I only recently started playing EVE, but I have this amazing ability to deliver a realistic and well-informed presentation of a false "bitter vet" perspective based on the decade worth of vicarious experience that I absorbed in less than a week.

Grow up.
You can chalk my views up to me being a burned out old schooler who no longer takes any of this particularly seriously, which is partly true, but you could also accept that fact that I'm actually trying to convey an important message here. That message is simple; EVE is good at being EVE. It keeps may of us coming back again and again, even after years of absence. However, it is idealistic and naive indeed to say the least that features like WiS will ever be implemented in such a way that the extremes of what we envision it to be will actually be contained therein. And furthermore, because it will be a disappointment, it would be best if EVE continued to develop its current interactive platform.
Now how about rather than attempting to call me out in an impotent fashion, you actually contribute something? Forsaken (An EVE Thing) |

Stitcher
Alexylva Paradox
2698
|
Posted - 2013.12.14 01:27:00 -
[853] - Quote
Well, speaking as an old schooler who's never burned out even once... I find your lack of enthusiasm upsetting.
It would interest me to know why you feel a version of walking in stations that was thematically, mechanically and content-wise pure EVE and which contributed to both the size and available content of the sandbox would not enrich the game, however.
Setting aside any doubts about its feasibility - if CCP managed to make EoF in a way that completely justified and even exceeded my enthusiasm, and that people didn't abandon the spaceship side of the game in favour of it... what possible objection could you have? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Halcyon Harvey
Science and Trade Institute Caldari State
10
|
Posted - 2013.12.14 01:50:00 -
[854] - Quote
Stitcher wrote:Well, speaking as an old schooler who's never burned out even once... I find your lack of enthusiasm upsetting.
It would interest me to know why you feel a version of walking in stations that was thematically, mechanically and content-wise pure EVE and which contributed to both the size and available content of the sandbox would not enrich the game, however.
Setting aside any doubts about its feasibility - if CCP managed to make EoF in a way that completely justified and even exceeded my enthusiasm, and that people didn't abandon the spaceship side of the game in favour of it... what possible objection could you have? None whatsoever.
Seriously. None. If I walked in tomorrow and it was all done and fully implemented and super-detailed and worth doing from time to time myself, I wouldn't question it. But we're talking about an improbable eventuality, and the further pursuit of that improbable eventuality will, in my estimation, result in lameness if it is ever actually introduced. Therefore, I find it to be a huge waste of time and money at this point in actual time that is happening right now, not some fictional fantasy land where we all get to live out our dream of leaving the wide open, dangerous, beautiful and endless depths of space so that we can pretend to be Mos Eisley patrons.
It's only my opinion, but this game could do with even deeper attention to cosmic environments, more space that might even have to be charted and eventually controlled exclusively by players, and new and interesting ship types that revolutionize fleets. That requires focus. WiS is a diversion from that, and since I have no faith in CCP's ability to deliver anything more than a neat little set of meaningless timesinks, I have no desire to back the whole concept.
So there's our resolution. We agree to disagree. I couldn't possibly explain it in more detail. Forsaken (An EVE Thing) |
|

ISD Ezwal
ISD Community Communications Liaisons
617

|
Posted - 2013.12.14 02:55:00 -
[855] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Infinity Ziona
Cloakers
982
|
Posted - 2013.12.14 03:15:00 -
[856] - Quote
Stitcher wrote:Anslo wrote:Please move this offtopic discussion to another thread and stop trying to derail/get ISD to lock this one.
Moving on, aside from war rooms, does anyone have feasible ideas for implementing say, EVA avatar gameplay compatible with the current server ticks? I don't think that "Compatible with current server ticks" is actually that great of an obstacle - DUST and (when it's released) Valkyrie will both be operating at much faster speeds than that because they operate on battle servers which run at a much faster tick rate. Shunting EVE characters between server nodes is routine, it happens every time you jump through a stargate. If it's not technically possible to move us onto a battle server without logging us off, then increasing or decreasing the tick rate of TQ's server nodes, unless I misunderstand how it works, is the basis of TiDi - did you see that Alliance Tournament match where time kept speeding up? Might be I just made a dev laugh at my hilarious wrongness, but if that IS how it works then I don't see any obstacles to game mechanics that operate with much faster reaction times than spaceships EVE. Not a games programmer but this is true. EvE and WiS don't have to use the same engine. Much like Dust players are connected through PS3 to EVE via local chat, it would be very easy to use EVE as a login server for WiS. You dock, click Captains quarter, then you're in queue to log in to the WIS server. You don't leave EVE, you're still in it however you're concurrently logged into the WIS server.
The WIS server can be brand new code (perhaps ported from Dust) on an entirely separate client, with an entirely separate engine to EVE. The only connection (which we know already works via Dust) is local.
Any argument that EVE's legacy code is too complex, or it would introduce bugs to EVE is really just smoke and mirrors. |

Gislin D'ahl
EVE University Ivy League
4
|
Posted - 2013.12.14 03:23:00 -
[857] - Quote
Tear Dancer wrote:Walking in stations and exotic dancing in stations now that would be fun  Give me more isk boys! (and girls)
I miss the buffs from watching the exotic dancers in Star Wars Galaxies! |

Infinity Ziona
Cloakers
982
|
Posted - 2013.12.14 05:35:00 -
[858] - Quote
I created a post in F&I - its called Cmon CCP, Lets Do this?
If you want to support a push for WIS, go in and +1 it. |

Dracvlad
Taishi Combine Pirate Nation.
205
|
Posted - 2013.12.14 07:38:00 -
[859] - Quote
Infinity Ziona wrote:I created a post in F&I - its called Cmon CCP, Lets Do this?
If you want to support a push for WIS, go in and +1 it.
I looked at the post and could not support the idea you suggested, so will not post in it. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Vidua Arte Album
State War Academy Caldari State
14
|
Posted - 2013.12.14 08:06:00 -
[860] - Quote
Dracvlad wrote:Infinity Ziona wrote:I created a post in F&I - its called Cmon CCP, Lets Do this?
If you want to support a push for WIS, go in and +1 it. I looked at the post and could not support the idea you suggested, so will not post in it. Yesterday she said she doesn't really care about WiS, but that post conviniently got deleted. I, for one, won't support such a shady person either. |
|

Infinity Ziona
Cloakers
984
|
Posted - 2013.12.14 08:14:00 -
[861] - Quote
Vidua Arte Album wrote:Dracvlad wrote:Infinity Ziona wrote:I created a post in F&I - its called Cmon CCP, Lets Do this?
If you want to support a push for WIS, go in and +1 it. I looked at the post and could not support the idea you suggested, so will not post in it. Yesterday she said she doesn't really care about WiS, but that post conviniently got deleted. I, for one, won't support such a shady person either. Mods deleted it. I said I would like it however it's no biggie if it's not developed. I have more important things to focus on. And yes I am shady. |

Vidua Arte Album
State War Academy Caldari State
14
|
Posted - 2013.12.14 08:25:00 -
[862] - Quote
Infinity Ziona wrote:Vidua Arte Album wrote:Dracvlad wrote:Infinity Ziona wrote:I created a post in F&I - its called Cmon CCP, Lets Do this?
If you want to support a push for WIS, go in and +1 it. I looked at the post and could not support the idea you suggested, so will not post in it. Yesterday she said she doesn't really care about WiS, but that post conviniently got deleted. I, for one, won't support such a shady person either. Mods deleted it. I said I would like it however it's no biggie if it's not developed. I have more important things to focus on. And yes I am shady. Let's not have this thread derailed again.
I personally don't care much about WiS, but I just loooooove the character creator, so I guess I'm partially on this side of the fence. ^^
|

Dracvlad
Taishi Combine Pirate Nation.
205
|
Posted - 2013.12.14 09:24:00 -
[863] - Quote
Vidua Arte Album wrote:Dracvlad wrote:Infinity Ziona wrote:I created a post in F&I - its called Cmon CCP, Lets Do this?
If you want to support a push for WIS, go in and +1 it. I looked at the post and could not support the idea you suggested, so will not post in it. Yesterday she said she doesn't really care about WiS, but that post conviniently got deleted. I, for one, won't support such a shady person either.
Infinity Ziona is someone I respect in Eve, nothing shady about her at all, I just did not like the idea she posted in F&I, don't put words in my mouth. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Vidua Arte Album
State War Academy Caldari State
14
|
Posted - 2013.12.14 09:34:00 -
[864] - Quote
Dracvlad wrote:Vidua Arte Album wrote:Dracvlad wrote:Infinity Ziona wrote:I created a post in F&I - its called Cmon CCP, Lets Do this?
If you want to support a push for WIS, go in and +1 it. I looked at the post and could not support the idea you suggested, so will not post in it. Yesterday she said she doesn't really care about WiS, but that post conviniently got deleted. I, for one, won't support such a shady person either. Infinity Ziona is someone I respect in Eve, nothing shady about her at all, I just did not like the idea she posted in F&I, don't put words in my mouth. We are all super happy you are having an opinion about something or someone, just like everybody else does. And just like every opinion, it's neither right or wrong. It just is. |

Thellorms Nor'Fein
Federal Bounty Services
24
|
Posted - 2013.12.14 10:28:00 -
[865] - Quote
Stitcher wrote:Speaking for myself, I want more WiS content. It doesn't need to be big expansions, it doesn't need to be major overhauls. I'd just like to see it slowly grow and improve beyond its current, purely cosmetic status.
I don't care if it takes resources away from something else. What we have right now just isn't enough, and I reject the notion that EVE is purely an internet spaceships game right now - it's far too big and metagamey to be just that - and I completely reject the idea that it should always remain solely about the spaceships.
I am, however, resigned to not seeing WiS receive any attention for several years now.
Going way back on the thread here, but I couldn't have said this better myself in as few words. It's just exactly how I feel (and then some!). Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Ramona McCandless
Imperial Shipment Amarr Empire
1423
|
Posted - 2013.12.14 10:35:00 -
[866] - Quote
Dracvlad wrote:
EDIT: You are a stupid Troll, blocked
When you say this you do realise you are saying;
"I dont agree with your opinion, but it offends me so much that I will call you a name and then make sure I don't have to hear your opinion again, because it offends me and, by extention, makes me reconsider my own opinion"
I, too, admire Ioseph Stalin, but I don't think following his example is a good idea. Non omnis moriar |

Dracvlad
Taishi Combine Pirate Nation.
205
|
Posted - 2013.12.14 11:13:00 -
[867] - Quote
Ramona McCandless wrote:Dracvlad wrote:
EDIT: You are a stupid Troll, blocked
When you say this you do realise you are saying; "I dont agree with your opinion, but it offends me so much that I will call you a name and then make sure I don't have to hear your opinion again, because it offends me and, by extention, makes me reconsider my own opinion" I, too, admire Ioseph Stalin, but I don't think following his example is a good idea.
You are blocked too, and I realized that this toon was one of yours.
I called you what you are, I listen to other peoples opinions, but what is important, is how they say things and the intent behind it and whether the person has an open mind on the subject and can actually hold an open debate and listen to other views, once it is clear that the person is just a megaphone then I remove them as background noise, simple as. No apologies...
I live in France, I went to Montpelier which is a city that has a statue of Stalin in the centre, I made a point of going there late at night and I pee'd on its leg, Stalin, lol!!!
If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Ramona McCandless
Imperial Shipment Amarr Empire
1425
|
Posted - 2013.12.14 11:22:00 -
[868] - Quote
Dracvlad wrote:
You are blocked too, and I realized that this toon was one of yours.
This is apparently the second time you have blocked me
And your failure to understand my meaning does not invalidate the fact that you appear incapable of having a debate as an adult yourself
That you judge without supporting evidence the validity of another person's view, and dismiss it because it differs from your own supports this
extra territorium jus dicenti impune non paretur Non omnis moriar |

Rebel Witch
Sebiestor Tribe Minmatar Republic
24
|
Posted - 2013.12.14 16:23:00 -
[869] - Quote
Ahhh yeah, Still remember the anticipation started in 2007 with the video of Ambulation of a "different but inclusive" aspect of EVE that involved the most basic and well known mechanic of MMO's "walking around" with an Avatar, interaction using characters not just ships.
I know it is unwanted by some, but i get the feeling that a great many more people would like to see it still happen in EVE.
After all, i think EVE has one of the best looking Avatar programs in all MMO's. Now if they can just expand on that little by little into Walking in Stations environments. Bonus!
|

Ramona McCandless
Imperial Shipment Amarr Empire
1436
|
Posted - 2013.12.14 16:26:00 -
[870] - Quote
"9 What has happened before will happen again. What has been done before will be done again. There is nothing new in the whole world. 10 "Look," they say, "here is something new!" But no, it has all happened before, long before we were born. 11 No one remembers what has happened in the past, and no one in days to come will remember what happens between now and then. "
- Ecclesiastes 1:9-11 Non omnis moriar |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
689
|
Posted - 2013.12.14 16:32:00 -
[871] - Quote
+1 |

Rebel Witch
Sebiestor Tribe Minmatar Republic
24
|
Posted - 2013.12.14 16:38:00 -
[872] - Quote
Ramona McCandless wrote:"9 What has happened before will happen again. What has been done before will be done again. There is nothing new in the whole world. 10 "Look," they say, "here is something new!" But no, it has all happened before, long before we were born. 11 No one remembers what has happened in the past, and no one in days to come will remember what happens between now and then. "
- Ecclesiastes 1:9-11
Nice eyes Ramona , but i don't think you see the big picture that others envision with WiS additions. And i know you Amarr love your books of wisdom, however words of the past don't always embody the spirit of what is desired for the future.
|

Ramona McCandless
Imperial Shipment Amarr Empire
1436
|
Posted - 2013.12.14 16:41:00 -
[873] - Quote
Rebel Witch wrote:Nice eyes Ramona  , but i don't think you see the big picture that others envision with WiS additions. And i know you Amarr love your books of wisdom, however words of the past don't always embody the spirit of what is desired for the future.
I am not commenting on the merits of WiS
I have stated many times I am actually in favour of WiS
I am pointing out that you have stated a point made many many times in this thread and predicting that your statements will lead this thread once more into a cycle it has rotated through several times already Non omnis moriar |

baltec1
Bat Country Goonswarm Federation
9031
|
Posted - 2013.12.14 16:56:00 -
[874] - Quote
WIS will not and should not be worked on for at least the next five years. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Vidua Arte Album
State War Academy Caldari State
19
|
Posted - 2013.12.14 17:55:00 -
[875] - Quote
Rebel Witch wrote:Nice eyes Ramona  She belongs to our family now. Interested ?
I hope we can gather up in space soon, btw. |

Dersen Lowery
Laurentson INC StructureDamage
867
|
Posted - 2013.12.14 23:53:00 -
[876] - Quote
Scatim Helicon wrote:It hasn't helped that a great deal of WiS advocacy talked in great length about how weirdly excited they were at the idea of things like 'setting up a bar in a station somewhere'. Because, you know, if I was an immortal posthuman able to fly a mile-long spaceship and trigger barrages of artillery shells the size of a family car by plugging the controls directly into my brain, the thing I'd really be looking forward to doing would be pulling pints and cleaning up vomit in the toilets down at the King's Arms on a Friday night.
Right, that's why I hate piloting a mile-long spaceship: because I don't like sweating it out in engineering, tending the reactor.
It's why I hate combat, because loading those Volkswagens into the artillery gets old fast.
It's why I don't do industry, because it's so tedious to sweep the factory floors.
C'mon, man, you're not even trying.
Scatim Helicon wrote:Now, exploring the deep space wreckage of long-lost civilisations with nothing but a vacuum-suit and a flashlight, negotiating malfunctioning security systems and making off with rare and precious artifacts? That's something I can get behind, and if/when CCP gives the greenlight to working on a release for it I'll be interested to see what they can come up with.
Ditto. That would be amazing, but it would be amazing PVE, running through content provided by the developers. I thought that was bad? Apparently it is, until avatars are involved.
As for when CCP will or ~should~ work on WiS, I'll leave that to them. I'm just registering interest in their working on it at all. And as for the people who can't tolerate the idea that the game will ever be larger than what they currently enjoy, the good news is that you will most likely be able to continue doing what you enjoy. Proud founder and member of the Belligerent Desirables. |

XiiX Smyth
Mentant
0
|
Posted - 2013.12.15 02:52:00 -
[877] - Quote
baltec1 wrote:We want CCP to continue with internet spaceship fixes in this internet spaceship game. WE want CCP to continue the development of station environments.
|

Infinity Ziona
Cloakers
991
|
Posted - 2013.12.15 04:46:00 -
[878] - Quote
Dersen Lowery wrote:Scatim Helicon wrote: Now, exploring the deep space wreckage of long-lost civilisations with nothing but a vacuum-suit and a flashlight, negotiating malfunctioning security systems and making off with rare and precious artifacts? That's something I can get behind, and if/when CCP gives the greenlight to working on a release for it I'll be interested to see what they can come up with.
Ditto. That would be amazing, but it would be amazing PVE, running through content provided by the developers. I thought that was bad? Apparently it is, until avatars are involved. As for when CCP will or ~should~ work on WiS, I'll leave that to them. I'm just registering interest in their working on it at all. And as for the people who can't tolerate the idea that the game will ever be larger than what they currently enjoy, the good news is that you will most likely be able to continue doing what you enjoy. Well if I found a nice deep space-wreck like that I might hide in it and gank anyone coming to loot it. |

Ambassador Crane
Hellhound Productions
48
|
Posted - 2013.12.15 05:29:00 -
[879] - Quote
XiiX Smyth wrote:baltec1 wrote:We want CCP to continue with internet spaceship fixes in this internet spaceship game. WE want CCP to continue the development of station environments.
A bit more fleshing out, albeit a bit wordy: WE want CCP to continue the development of making this game the complete sci-fi simulator they dreamed it to be, and the dream we all once shared prior to them losing focus.
Halcyon Harvey wrote: or sitting around playing ISK poker....
Just thought IGÇÖd clue you in on something... People are already doing that. Quite regularly in fact. Ever heard of the player made website Eve Online HoldGÇÖEm? Quite a popular site actually amongst pilots from all corners of the Eve universe and all types of players, be it pvpers or industrialists.
Halcyon Harvey wrote: WiS would end up being would be a shoehorned collection of minigames
Another clue. What do you call that thingy you do when you utilize your hacking devices? Or even the probing method in general could be viewed the same. Shoot... how many times have you been guilty of sitting in station working for that new high score of ship spins? :P So whatGÇÖs wrong with some minigames in-station? Minigames that, unlike the ones I mentioned btw, that you could play with your friends.
Rebel Witch wrote: My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations.
THIS and other comments like it is what I want and feel the Eve community would be open to. IGÇÖm glad to see others throwing that in here. However, I donGÇÖt consider GÇ£smallGÇ¥ to be a single CQ. :P Pull something like that off again, and weGÇÖll be right back to where we are now. So as much as I appreciate StitcherGÇÖs enthusiasm for WiS and his vision of what heGÇÖd like to see, I canGÇÖt say IGÇÖm on-board with the whole Dust-in-stations version of WiS. IGÇÖm also not an advocate for the whole GÇ£make my own storeGÇ¥ in-station. I just would prefer to see the simple things. Things that add to the immersion of the sci-fi game I love but doesnGÇÖt detract from the fact that I am a PILOT. Not a Dust bunny.
|

Baroness Vulna
Armada vi Vulnezia
152
|
Posted - 2013.12.15 15:28:00 -
[880] - Quote
Ambassador Crane wrote:Rebel Witch wrote: My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations. THIS and other comments like it is what I want and feel the Eve community would be open to. IGÇÖm glad to see others throwing that in here. However, I donGÇÖt consider GÇ£smallGÇ¥ to be a single CQ. :P Pull something like that off again, and weGÇÖll be right back to where we are now. So as much as I appreciate StitcherGÇÖs enthusiasm for WiS and his vision of what heGÇÖd like to see, I canGÇÖt say IGÇÖm on-board with the whole Dust-in-stations version of WiS. IGÇÖm also not an advocate for the whole GÇ£make my own storeGÇ¥ in-station. I just would prefer to see the simple things. Things that add to the immersion of the sci-fi game I love but doesnGÇÖt detract from the fact that I am a PILOT. Not a Dust bunny.
Aaaand thats a wrap! The above comments sum it up nicely. Time to go play some EVE and let CCP sort out the future of WiS.
Thanks everyone for commenting on the thread.
*uses the force to close thread* |
|

Thellorms Nor'Fein
Federal Bounty Services
29
|
Posted - 2013.12.15 19:42:00 -
[881] - Quote
Baroness Vulna wrote:Ambassador Crane wrote:Rebel Witch wrote: My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations. THIS and other comments like it is what I want and feel the Eve community would be open to. IGÇÖm glad to see others throwing that in here. However, I donGÇÖt consider GÇ£smallGÇ¥ to be a single CQ. :P Pull something like that off again, and weGÇÖll be right back to where we are now. So as much as I appreciate StitcherGÇÖs enthusiasm for WiS and his vision of what heGÇÖd like to see, I canGÇÖt say IGÇÖm on-board with the whole Dust-in-stations version of WiS. IGÇÖm also not an advocate for the whole GÇ£make my own storeGÇ¥ in-station. I just would prefer to see the simple things. Things that add to the immersion of the sci-fi game I love but doesnGÇÖt detract from the fact that I am a PILOT. Not a Dust bunny. Aaaand thats a wrap! The above comments sum it up nicely. Time to go play some EVE and let CCP sort out the future of WiS. Thanks everyone for commenting on the thread. *uses the force to close thread*
Agreed. If there's one thing I'd like to slap on the desk of everyone at CCP, it's the above. :P Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Arduemont
The State of War.
2490
|
Posted - 2013.12.15 19:57:00 -
[882] - Quote
As sad as this is, I have actually read most of this thread.
As usual there is a massive amount of completely unnecessary arguements, because all it boils down to is will people enjoy/want WiS? Frankly from what I see, people want it. I want WiS. When the night is late and all my war targets are docked up I would be happy to move to the corporate quarters and throw a few bets down on slay games and chat **** with my corp mates. Because all I am going to do anyway is dock up and talk with them on TS. Might as well enable that behaviour, because it's the people and the community that keeps people playing Eve.
"In the age of information, ignorance is a choice." |

Flamespar
Woof Club
968
|
Posted - 2013.12.16 03:36:00 -
[883] - Quote
I wonder if CCP would consider doing a Kickstarter for WiS? I can post on a forum, therefore I represent everyone.
https://twitter.com/Flamespar |

Ishtanchuk Fazmarai
2764
|
Posted - 2013.12.16 07:51:00 -
[884] - Quote
Arduemont wrote:As sad as this is, I have actually read most of this thread.
As usual there is a massive amount of completely unnecessary arguements, because all it boils down to is will people enjoy/want WiS? Frankly from what I see, people want it. I want WiS. When the night is late and all my war targets are docked up I would be happy to move to the corporate quarters and throw a few bets down on slay games and chat **** with my corp mates. Because all I am going to do anyway is dock up and talk with them on TS. Might as well enable that behaviour, because it's the people and the community that keeps people playing Eve.
Once again, we come down to the slippery definition of what is "meaningful".
Is it meaningful to have a glorified 3D chat to talk to the people you usually chat, when you're not doing anything else than chat? What if you're in different systems/stations? Would a "holo-chat" interface be equally useful?
Is it worthy to have avatar content, if everyhting you do with them is as consequential (potentially) as when you undock your ship? Will that fill a gap or will just compete with space content for player attention?
What if avatars became vulnerable in stations, wiping the last reduct of player invulnerability? Would "CQ games" start? What if CQ were vulnerable too?
Is it meaningful to have completely irrelevant avatar content, if your aim is to just spend a while in EVE merrily doing nothing? Or are you supposed to be "productive" each time you log in?
Who decides the "meaning" of how and why playing EVE? You? The other players? Or maybe CCP? The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Laken Starr
Shadowfire Enterprises Rura-Penthe
28
|
Posted - 2013.12.16 23:14:00 -
[885] - Quote
As someone who enjoys the occassional bit of RP (dons flameproof biohazard suit), I can say with near certainty that if CCP has any desire to reignite the RP portion of the playerbase, expanding WiS would do just that.
There's much to be said for being able to talk to other characters in-person, so to speak. Yes, this is a game about spaceships. But it's not ONLY a game about spaceships. It's the penultimate sci-fi space opera, and adding more forms of social interation can only help the game, in my opinion.
Nobody is asking for CCP to devote another expansion to WiS (though it would be nice if they did). However, they have everything to gain and nothing to lose by devoting a handful of personnel to fleshing out the WiS experience. |

Sura Sadiva
Entropic Tactical Crew
776
|
Posted - 2013.12.16 23:48:00 -
[886] - Quote
Ishtanchuk Fazmarai wrote:Who decides the "meaning" of how and why playing EVE? You? The other players? Or maybe CCP?
Yes, but doesn't matter too much. It's a sanbox.
In a theme park game the company provide gameplay and decide what is meaningfull and what not. In a sandbox the company goal is to provide playground and tools, players use these tools and give meaning to them.
This is how EVE evolved over 10 years. When CCP tried to provide predeterminated meaning gameplay mechanics failed badly.
Not everything in EVE is meaningfull for all the players, it's always a part. But still all these "parts" are directly or indirectly integrated in a shared universe is good for EVE.
|

Thellorms Nor'Fein
Federal Bounty Services
35
|
Posted - 2013.12.17 00:13:00 -
[887] - Quote
Ella Foreman wrote:Forget about 'just' walking in stations. I'd like to see running with guns and knives in stations. Sh*tcan Dust, before it dies pitifully all on it's own, and adapt it's code for something worthwhile. Decced station campers? Kick the door down and let 'em suck on 2 frags.  Grrr Goons show up and the lead starts flying? No problem. Just grab your nearest 'out of podder' and let him meat shield you from the gank. I would gladly pay for that game. I don't support the idea at all, but OMG I could not stop laughing at this post. Would LOVE to see a Machinima of something like this.
marVLs wrote:CCP don't be afraid of WiS, that first idea showed on those presentations were just enought to be succes, please understand that WiS don't need to be useful in every aspect, players expect from it to be more relaxing, personal space system with social environment. Players just want to hang out in bar, play minigames, furniture own space, have own busines on station like medical room, drug store, bar, casino, disco etc.
Don't try to give everything on one time. Do it in "EVE style" that means give us some core gameplay/elements, maybe even with not much content but that core would be fundation for everything later, so on start we will get opened door but in every next expansions something will be added just like now with many eve elements (graphic updates, ships rebalance, new ships, new modules etc). So with launch of WiS we will get only few areas, few furniture options but every another expansion will add someting like new minigame, smuggling element for WiS, new rooms etc. GIVE US AT LEAST THOSE FUNDATIONS (like now deployable structures are fundations for new POS system). It took me a couple of reads to really understand this, but when I did... well, awesome. This is EXACTLY what I would tell a CCP employee about WiS if they were around to talk to. This is truly how I feel that CCP could and should approach future development not only in WiS, but future avatar gameplay. BUT, what I REALLY like about this post was the second sentence. This is why I HAVE to shake my head at the WiS doomsayers. I mean, I suppose there are people out there that spend their time almost exclusively in space (yeah wormholers!), but your NOT always going to be out there doing a mission, or hunting a mark, or shooting some fool at a gate with juicy cargo, or w/e else you do out there.
That being said, on the other end of the spectrum there are marketeers, industrialists, and the occassionally OCD person who has to have everything organized perfectly in different clearly marked station containers ( \o/ guilty!), and these people spend a SIGNIFICANT amount of time docked. Now this is where those on the other end of the spectrum see MASSIVE use for WiS. I'm not saying ship spinning ain't fun, but I can't say enough about how much I enjoy taking my avatar, kicking back on the sofa, and just sorting my affairs in the station. There is something about the element of having my avatar there that immerses me. Sometimes I just want to relax, kick back, and do ABSOLUTELY NOTHING but stare at that screen and check out the occasional new player or notable bounty. Not only that, but I also enjoy running EVE in the background, listening to the station ambiance while working away on web development projects in real life. More often than not, I get to pretend in my head that I'm doing it all in the captains quarters than at my desk, and that suits me just fine! (Imagine if the in game tools like browser and jukebox weren't disappearing slowly, giving more in game options for 'station entertainment'. Flash support for the browser? Yes please!)
Also, the post's third sentence. EVE Online is a social game, and enough cannot be said about the usefulness or having more means to socialize with others in game. I remember it being mentioned somewhere in another WiS thread, comparing this to an older Star Wars MMO (that shall not be named) and how cantinas worked and such. Imagine something similar in EVE Online, being able (mind you, WITH PURPOSE!) to gather together in a bar, meeting room, etc. just to hang out, or talk to each other over proximity voice chat (EVE Voice could evolve into this, moderation being possible through permissions in a chat channel). Plot the next excursion to destroy a nearby POS, discuss the details with a fleetmate on an upcoming mission, etc. Come to think of it, this would be a useful features for miners in a belt... Anyways, I feel this could be the future of EVE. I believe that if Incarna had worked out better than it did, perhaps meaningful avatar gameplay and 'second life' opportunities would have attracted more players, making it possible for CCP to hire for future WiS/Avatar gameplay development. We may have well been in the direction of realizing the above thoughts. Point being, that there is A LOT to be said about our avatars and what they truly add (or detract) to/from the game. But, I'm of the opinion that it will ALWAYS be better for us to have the option of using the content, than not having it at all. This is how to you cater to a larger audience, and to be blunt, I think that's exactly what needs to happen with EVE Online if what it has right now is not sufficient for future development. Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Erica Dusette
Nighthawk Exploration
1694
|
Posted - 2013.12.17 02:33:00 -
[888] - Quote
I can't wait for WiS.
When it eventually arrives I'mma put a billion over the bar and shout everyone in this goddamn thread drinks, including the trolls.
Erica will only need a couple and she'll be DoT! (Dancing on Tables).
Merry Xmas. 
And bump. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Pix Severus
School of Applied Knowledge Caldari State
205
|
Posted - 2013.12.17 05:24:00 -
[889] - Quote
I started a mammoth thread about WiS last year.
I'm still waiting for my opportunity to molest female NPCs and players alike. Oh CCP. won't you grant this frustrated player's wish?
Anyway, check out that thread, it had a few dev responses that were positive for a while, but eventually those responses were relegated by decisions from higher-ups. Needless to say we won't be getting WiS anytime soon.
However I am secretly hoping that the release of new space MMOs like Star Citizen (that will feature 3D avatar interaction) will force CCP's hand on the issue. |

alexi turov
Neutronium Alchemist's
9
|
Posted - 2013.12.17 09:16:00 -
[890] - Quote
Sorry to rain on your parade chief, but pretty sure female NPCs will be given an ECM bonus prior to any WIS. |
|

Arduemont
The State of War.
2497
|
Posted - 2013.12.17 10:43:00 -
[891] - Quote
I also personally love the idea of using WiS content to add more player created content to Eve. Let me explain what I really mean by that.
I used to play the Neverwinter Nights series. The attraction was that they came with the software used to create the game environments. This meant people created and hosted their own worlds, which varied so much and added such a ginormous amount of diversity to the game. People were also allowed to use C++ to customize object behaviors, player animations, or if necessary completely change the game dynamics.
Now, I am not asking for something that powerful. But I think that if we do ever end up with Establishments that there should be very very significant amount of customization involved. So that the players can create places that other people would genuinely want to see (if only for the novelty). Perhaps some basic ability to use the API to give objects in the environment usefulness. Someone with some programming savvy could then have a screen display relevant corporate details or give tax exemption on the slay table to those with the most kills in a given time etc etc.
Games with this level of customization almost literally never die. Games like NWN, Minecraft and other hugely customization games just carry on going. Because it gives people something to do that takes up a lot of time and gives them something to be truly proud of when they're finished. Establishment manager could become a common new corporate role filled by programming enthusiasts, developers, design people and artists all over new Eden. "In the age of information, ignorance is a choice." |

Stitcher
Alexylva Paradox
2718
|
Posted - 2013.12.17 10:59:00 -
[892] - Quote
Arduemont wrote:Now, I am not asking for something that powerful. But I think that if we do ever end up with Establishments that there should be very very significant amount of customization involved. So that the players can create places that other people would genuinely want to see (if only for the novelty). Perhaps some basic ability to use the API to give objects in the environment usefulness. Someone with some programming savvy could then have a screen display relevant corporate details or give tax exemption on the slay table to those with the most kills in a given time etc etc.
How about the ability to set up player-created missions? Imagine if players could take over the role of agents from the NPCs, earning commission on sending out other players to blow up rats, bring in minerals, retrieve assorted gewgaws and all the other mission-running stuff. Complete with NPC corp LP and standing gains. Maybe rival agents could even be at war, creating temporary kill rights between any pilots working for those agents.
This is an ill-formed "throw it at the wall and see what sticks" idea, you understand, rather than a serious suggestion An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Arduemont
The State of War.
2497
|
Posted - 2013.12.17 11:15:00 -
[893] - Quote
Stitcher wrote:Arduemont wrote:Now, I am not asking for something that powerful. But I think that if we do ever end up with Establishments that there should be very very significant amount of customization involved. So that the players can create places that other people would genuinely want to see (if only for the novelty). Perhaps some basic ability to use the API to give objects in the environment usefulness. Someone with some programming savvy could then have a screen display relevant corporate details or give tax exemption on the slay table to those with the most kills in a given time etc etc. How about the ability to set up player-created missions? Imagine if players could take over the role of agents from the NPCs, earning commission on sending out other players to blow up rats, bring in minerals, retrieve assorted gewgaws and all the other mission-running stuff. Complete with NPC corp LP and standing gains. Maybe rival agents could even be at war, creating temporary kill rights between any pilots working for those agents. This is an ill-formed "throw it at the wall and see what sticks" idea, you understand, rather than a serious suggestion
That idea actually has come up fairly often, and it would be amazing. I think the more things we can take away from the NPCs the better. Player interaction is always better than NPC interaction. The problem with it is that the basic premise of any mission a player might want to create is that they are never going to be profitable or viable enough for other people to want to do their missions. The only thing a player could ever want is an asset of some description, such as an item, or standing or whatever. The problem you then get is that all you will really be doing is putting a buy order up with a fancy interface. If the person then completes your mission and finds someone has a higher buy order for that asset, they're not going to give it to you.
You could do something like player created missions, such as an interface that allows you to track your corp member's standing increases with certain empires/corps. Then you could reward the players who increase your corp standing in certain ways the most. Being able to program CQ like screens in an establishment would be a great way of tracking stuff like that so that the whole corp could see. Would help with planning and things and its perfectly possible with the current API. All you would really need is a screen able to display web pages and this would work. I guess what it really boils down to is a communal screen that is able to show a web page and then people could design them themselves.
I guess then that you need some higher level of automation for it to be worth it, otherwise you can just use a web page. Automation such as, for example, making you exempt from the slay table tax if you have the most kills this month/week. Building in automated player benefits is more or less how missions would need to work. Kill most people, receive tax exemption. Raise corp standing, have your name plastered on the CQ screen (with honors), etc. There wouldn't need to be any formal 'Accept Mission' window/UI. "In the age of information, ignorance is a choice." |

Chance Harper
Northen Star Corporation
19
|
Posted - 2013.12.17 13:26:00 -
[894] - Quote
23 pages and 11 days later still no post from a Dev to this topic. Makes me kinda sad. I personally would love to WiS getting expanded. Since the first they it got announced i was looking forward to it, the footage they have shown in videos, there was so much done already and then they scrapped it down to one room, that was very dissapointing. Kinda reminds me of the plans they had with "atmospheric and surface fights" that didnt make it into the game either, well it turned into Dust, so to speak. :D
Reading through all the pages of this topic, there are soo many great ideas that could be done with WiS. I hope some Dev will have pitty on us and maybe make it happen that WiS will be picked up from the ashes and developement starts on it again. |

Davon Mandra'thin
Rotten Legion Ops
422
|
Posted - 2013.12.17 13:31:00 -
[895] - Quote
Chance Harper wrote:23 pages and 11 days later still no post from a Dev to this topic. Makes me kinda sad.
That's probably because they have nothing new to say on the matter. Everything they do say (and they get asked regularly) comes down to something like "We want to make WiS a reality, but not right now". They've been saying that since the game was conceived, and they only made one attempt at it which they messed up royally.
When ever they post, it just feels like an insult. Because "we'll do it eventually" has taken them 10 years so far, so I have no hope of it happening unless something happens now. Saying it will happen eventually isn't fooling anyone. Unless the players see progress no one is going to believe that crap anyway.
Pix Severus wrote: Anyway, check out that thread, it had a few dev responses that were positive for a while, but eventually those responses were relegated by decisions from higher-ups. Needless to say we won't be getting WiS anytime soon.
That seems like a common theme. Whenever a dev takes the time out to post us their opinion on WiS, it is almost always positive. Unfortunately that doesn't bring us any closer to making it a reality. Especially now that they are working towards a new vision, that no one asked for or really wants. |

Erin Crawford
6
|
Posted - 2013.12.17 13:36:00 -
[896] - Quote
Chance Harper wrote:23 pages and 11 days later still no post from a Dev to this topic. Makes me kinda sad.
I suppose that says it all... 
|

Jenn aSide
STK Scientific Initiative Mercenaries
3635
|
Posted - 2013.12.17 13:36:00 -
[897] - Quote
Davon Mandra'thin wrote:Especially now that they are working towards a new vision, that no one asked for or really wants. \
I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.
|

Davon Mandra'thin
Rotten Legion Ops
422
|
Posted - 2013.12.17 13:42:00 -
[898] - Quote
Jenn aSide wrote:Davon Mandra'thin wrote:Especially now that they are working towards a new vision, that no one asked for or really wants. \ I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.
Corrected my post to barely anyone. |

Ishtanchuk Fazmarai
2770
|
Posted - 2013.12.17 13:45:00 -
[899] - Quote
Jenn aSide wrote:Davon Mandra'thin wrote:Especially now that they are working towards a new vision, that no one asked for or really wants. \ I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon.
Oh, that's cool! I've been looking for someone like you for a few montths already. Can you produce your suggestion of player built gates leading to new null security space? The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Ambassador Crane
Hellhound Productions
53
|
Posted - 2013.12.17 13:50:00 -
[900] - Quote
Davon Mandra'thin wrote: That seems like a common theme. Whenever a dev takes the time out to post us their opinion on WiS, it is almost always positive. Unfortunately that doesn't bring us any closer to making it a reality. Especially now that they are working towards a new vision, that no one asked for or really wants.
That's my biggest problem with this new plan they're taking. Nobody asked for anything they're talking about doing. Yes, it was thrown around a couple times in features in ideas perhaps, but more as a far fetched idea that nobody really gave a second glance towards.
WiS on the other hand is something both the devs and the player base has been talking about for years. I've been with Eve for nearly 6 years and I remember them talking about it back when I first joined. I was excited by what I heard as were everyone else I knew. However, they messed up on their first time out of the corner, got knocked down pretty hard and instead of getting back up and making it right, they decide to try a whole new path with a whole new set of potential problems.
And I think many of you are right with what you're hinting at. I donGÇÖt point my finger at the devs for being the ones to hold off from working on WiS. I point my finger at the CCP management cowering in the corners from any WiS discussions.
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
3637
|
Posted - 2013.12.17 13:53:00 -
[901] - Quote
Ishtanchuk Fazmarai wrote:Jenn aSide wrote:Davon Mandra'thin wrote:Especially now that they are working towards a new vision, that no one asked for or really wants. \ I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon. Oh, that's cool! I've been looking for you for a few montths already. Can you produce your suggestion of player built gates leading to null security space? '
I didn't make any suggestion, I asked them for more space stuff, more structures, things like that.
I asked them for these things by voting for Malcanis. And you can too!
But seriously, this thread and every thing everyone posts about WiS reeks of butthurt and entitlement (with a hint of teen spirit).
As for the future vision, Rubicon has been the single best expansion I've ever experienced (of course it's aimed at people like me, K-space explorers) and since the idea is to keep adding to stuff like that, I am of course happy. The mobile structures have opened so many doors in low and null sec that it isn't even funny (moving a tengu to a lvl5 mission is no longer a 2 toon affair for one small example).
I'm sorry if you are not with the current program. Every situation has winners and losers, you WiShers are simply on the losing side this time.
|

Dracvlad
Taishi Combine Pirate Nation.
211
|
Posted - 2013.12.17 13:54:00 -
[902] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote:Davon Mandra'thin wrote:Especially now that they are working towards a new vision, that no one asked for or really wants. \ I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon. Corrected my post to barely anyone.
Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
As for the idea of small developments in WiS I would support that, even a corridor leading to another locked door, which will be the turbo lift door is something at least! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Falin Whalen
GoonWaffe Goonswarm Federation
517
|
Posted - 2013.12.17 13:58:00 -
[903] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote:Davon Mandra'thin wrote:Especially now that they are working towards a new vision, that no one asked for or really wants. \ I like their new vision and am one of the people who asked them for it. It would be better for you to speak for yourself Davon. Corrected my post to barely anyone. A lot more people want the new vision, than want walking in stations forever alone Barbie dress up simulator.
"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Arduemont
The State of War.
2502
|
Posted - 2013.12.17 14:01:00 -
[904] - Quote
Ambassador Crane wrote: That's my biggest problem with this new plan they're taking. Nobody asked for anything they're talking about doing. Yes, it was thrown around a couple times in features in ideas perhaps, but more as a far fetched idea that nobody really gave a second glance towards.
WiS on the other hand is something both the devs and the player base has been talking about for years. I've been with Eve for nearly 6 years and I remember them talking about it back when I first joined. I was excited by what I heard as were everyone else I knew. However, they messed up on their first time out of the corner, got knocked down pretty hard and instead of getting back up and making it right, they decide to try a whole new path with a whole new set of potential problems.
And I think many of you are right with what you're hinting at. I donGÇÖt point my finger at the devs for being the ones to hold off from working on WiS. I point my finger at the CCP management cowering in the corners from any WiS discussions.
My sentiments exactly.
Jenn aSide wrote: I asked them for these things by voting for Malcanis. And you can too!
You and I seem to have voted for Mal for different reasons.
Malcanis wrote:Thanks for the reply, Bayesian. I look forward to one day reading your post telling us that the WiS project has been reactivated. Also
Falin Whalen wrote:A lot more people want the new vision, than want walking in stations forever alone Barbie dress up simulator.
That's because no one wants a forever alone Barbie dress up simulator. This is where I would normally make a comment about your level of intelligence, but the ISDs tell me I am bad when I do that. "In the age of information, ignorance is a choice." |

Ishtanchuk Fazmarai
2771
|
Posted - 2013.12.17 14:02:00 -
[905] - Quote
Stitcher wrote:Arduemont wrote:Now, I am not asking for something that powerful. But I think that if we do ever end up with Establishments that there should be very very significant amount of customization involved. So that the players can create places that other people would genuinely want to see (if only for the novelty). Perhaps some basic ability to use the API to give objects in the environment usefulness. Someone with some programming savvy could then have a screen display relevant corporate details or give tax exemption on the slay table to those with the most kills in a given time etc etc. How about the ability to set up player-created missions? Imagine if players could take over the role of agents from the NPCs, earning commission on sending out other players to blow up rats, bring in minerals, retrieve assorted gewgaws and all the other mission-running stuff. Complete with NPC corp LP and standing gains. Maybe rival agents could even be at war, creating temporary kill rights between any pilots working for those agents. This is an ill-formed "throw it at the wall and see what sticks" idea, you understand, rather than a serious suggestion
I suggested that a few times. The missions would be added anonymously to a pool so a player couldn't run his own missions, and the missions would have fail/succeed mechanics. A succesful mission would provide a NPC reward (ISK, LP) but also "agent points" to "buy" NPC agent effects (from "temporary subsidy" to "lock a station to corporation X for Z time").
Missions would be created with a limited budget of "agent points" as are the fleets assembled on the Open Tournamnet, and those points would be earned through succesful missions (either as a payout by running them, or for setting out them).
More involved players would use the agents the way collectible cards are used in games: putting them on stake by calling a "special" mission, with a greater reward (like accessing a higher ranked agent) but also a greater risk (fai, the ability to call a "assassination" mission on the agent being exposed).
The agent's wouldn't be pre-seeded, rather would be generated by the system, with the exception of a few top rank NPCs.
The whole system would emulate a network of corrupt political clientele, with players giving and taking favors through corrupt NPCs.
Of course, by being heavily based upon NPC agents, it would be a mostly hisec business, but with the potential to affect the whole game (how much would cost hiring the services of the player who controlled the docking master at Jita...?) The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Solkara Starlock
Circle of Mystery
47
|
Posted - 2013.12.17 14:06:00 -
[906] - Quote
I'm not against the new vision of a whole new area of space. There were certainly players demanding it.
I'm not so fond of the current idea of making that new space only avalable to big nullsec alliances. Such a big addition to the game should be available to all players! That is the nature of a sandbox game. But as long as we don't know any details, I'm confident CCP will not make that mistake and intruduce some 'back doors'.
If there is one thing this thread (and many before) shows, is that there is a sizable part of EVE players who want more WiS. If someone doesn't want it, they can keep ship spinning. |

The Caldarian
Vox Bloom
0
|
Posted - 2013.12.17 14:06:00 -
[907] - Quote
Yule lads will give us WiS on the 24th!
I can live in hope.
Just open the door, gives us an area to walk in and go to a bar... We'll d the rest! |

Ambassador Crane
Hellhound Productions
54
|
Posted - 2013.12.17 14:08:00 -
[908] - Quote
Falin Whalen wrote:A lot more people want the new vision, than want walking in stations forever alone Barbie dress up simulator.
Right.... Because what we need is more nullsec, controlled by nullsec blocs, because nullsec is just becoming too over run and congested....
And your comment shows you to be rather narrow minded. All you see is what WiS and the CQ is now. In its current state, I would agree with you. It's no more than a lonely dressing room to stare at our barbie dolls. But thatGÇÖs a good part of the argument of why it needs to be expanded on. ItGÇÖs there already. Why not make it into something useful. Make it more Eve, as in a social medium where we can interact and take each otherGÇÖs iskies.
|

Davon Mandra'thin
Rotten Legion Ops
422
|
Posted - 2013.12.17 14:10:00 -
[909] - Quote
Dracvlad wrote: Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for? |

Notorious Fellon
Republic University Minmatar Republic
54
|
Posted - 2013.12.17 14:13:00 -
[910] - Quote
Davon Mandra'thin wrote:Dracvlad wrote: Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There swathes of null and low with no one for 10 jumps in any direction. What do we need new space for?
And where does one get this 90% number? I have an idea, why don't you put that pile of lies back where you got it. |
|

Ambassador Crane
Hellhound Productions
54
|
Posted - 2013.12.17 14:15:00 -
[911] - Quote
Since we're touching on this topic of CCP's New Vision, can anybody post a link to where they describe exactly what it is they're seeing? This New Vision that apparently everyone is on board with? I seemed to have missed that post. |

Jenn aSide
STK Scientific Initiative Mercenaries
3637
|
Posted - 2013.12.17 14:19:00 -
[912] - Quote
Ambassador Crane wrote:Since we're touching on this topic of CCP's New Vision, can anybody post a link to where they describe exactly what it is they're seeing? This New Vision that apparently everyone is on board with? I seemed to have missed that post.
To busy watching interesting things in your captain's quarters? lol j/k
http://www.eveonline.com/rubicon/vision/
(lol, watch the video and notice the part where she says "EVE Online will remain a game about Space, Spaceships and the people who fly them) :) |

Arduemont
The State of War.
2503
|
Posted - 2013.12.17 14:30:00 -
[913] - Quote
Notorious Fellon wrote:And where does one get this 90% number? I have an idea, why don't you put that pile of lies back where you got it.
What even is this comment? Is this supposed to mean something?
Jenn aSide wrote: (lol, watch the video and notice the part where she says "EVE Online will remain a game about Space, Spaceships and the people who fly them) :)
You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way. "In the age of information, ignorance is a choice." |

Notorious Fellon
Republic University Minmatar Republic
54
|
Posted - 2013.12.17 14:34:00 -
[914] - Quote
Arduemont wrote:Notorious Fellon wrote:And where does one get this 90% number? I have an idea, why don't you put that pile of lies back where you got it. What even is this comment? Is this supposed to mean something? Jenn aSide wrote: (lol, watch the video and notice the part where she says "EVE Online will remain a game about Space, Spaceships and the people who fly them) :)
You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way.
The poster edited his comment after I made mine. He removed the 90% remark. |

Jenn aSide
STK Scientific Initiative Mercenaries
3637
|
Posted - 2013.12.17 14:52:00 -
[915] - Quote
Notorious Fellon wrote:Arduemont wrote:Notorious Fellon wrote:And where does one get this 90% number? I have an idea, why don't you put that pile of lies back where you got it. What even is this comment? Is this supposed to mean something? Jenn aSide wrote: (lol, watch the video and notice the part where she says "EVE Online will remain a game about Space, Spaceships and the people who fly them) :)
You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way. The poster edited his comment after I made mine. He removed the 90% remark. That's why you use the quote function when replying.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3637
|
Posted - 2013.12.17 15:02:00 -
[916] - Quote
Arduemont wrote:Notorious Fellon wrote:And where does one get this 90% number? I have an idea, why don't you put that pile of lies back where you got it. What even is this comment? Is this supposed to mean something? Jenn aSide wrote: (lol, watch the video and notice the part where she says "EVE Online will remain a game about Space, Spaceships and the people who fly them) :)
You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way.
I mean the one I linked where Seagull said it's a spaceship game. I linked it. Click link. I for one am glad the focus is where it should be.
That doesn't mean there won't be meaningful avatar based play at some point. Hell, if it's integrate properly (in the way CCP RedDawn described back in the day, with actual gameplay not this barbie in a bar playing seocnd life crap) I'll like it too. And you are free to dislike the fact that the new vision doesn't seem to include WiS.
But the demands of "WiS now" and "just divert a little development to WiS, it won't hurt FiS" and "everyone wants WiS". The WiS fanaticism is severely off putting and does nothing but convince those of us dedicated to the spaceship theme that not only is our stance correct, but CCP focus is also correct.
You WiS people could start by at least trying to understand that everyone isn't like you and that you can only speak to yourself. You want FiS player support? Tell us about EVA exploration and boarding parties, not "I want to walk around a station and talk to people I could already talk to via local and teamspeak".
|

Dracvlad
Taishi Combine Pirate Nation.
211
|
Posted - 2013.12.17 15:13:00 -
[917] - Quote
Davon Mandra'thin wrote:Dracvlad wrote: Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for?
Have you thought about this space having no local and not within jump range of current space? The force projection is one of the reasons why many systems are empty, as well as the poor rewards from those systems without IHUB's. I should know as I spend most of my time in 0.0 using that type of space. CCP could test a number of things with a new region if they want to, most notably removing local. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Ambassador Crane
Hellhound Productions
55
|
Posted - 2013.12.17 15:15:00 -
[918] - Quote
Jenn aSide wrote:To busy watching interesting things in your captain's quarters? lol j/k http://www.eveonline.com/rubicon/vision/(lol, watch the video and notice the part where she says "EVE Online will remain a game about Space, Spaceships and the people who fly them) :)
I saw that web page already. I've also seen the speech. And yes, I did watch it again to be sure I hadn't missed anything. Frankly though, the webpage, the speech, everything was way too vague to truly see what it is CCP is envisioning. I could come up with a few different interpretations of what theyGÇÖre talking about, and IGÇÖll bet that a good part of my interpretations would be different from yours. The only thing they made clear was the aspect of building stargates. But beyond stargates, what does this mean GÇ£colonizationGÇ¥ or GÇ£building up our spaceGÇ¥? Mobile modules like the siphon, depot, tractor and cynosural inhibitor? Neat but weak. Space stations? Have it (outposts and POS). System sovereignty? Have it. What else other than stargates do the empires have and control that we donGÇÖt already have and control?
IGÇÖm not trying to sound narrowminded myself here. IGÇÖm simply attempting to point out that their release of information on their New Vision is all fluff and no filler. Until I get that filler, until I see how that can be something enjoyed by everyone in Eve, not just the most powerful of null blocs, then please understand my lack of excitement and my continued support for a vision I had already been shown previously by CCP and want to see take fruit. |

Jenn aSide
STK Scientific Initiative Mercenaries
3638
|
Posted - 2013.12.17 15:50:00 -
[919] - Quote
Ambassador Crane wrote:Jenn aSide wrote:To busy watching interesting things in your captain's quarters? lol j/k http://www.eveonline.com/rubicon/vision/(lol, watch the video and notice the part where she says "EVE Online will remain a game about Space, Spaceships and the people who fly them) :) I saw that web page already. I've also seen the speech. And yes, I did watch it again to be sure I hadn't missed anything. Frankly though, the webpage, the speech, everything was way too vague to truly see what it is CCP is envisioning. I could come up with a few different interpretations of what theyGÇÖre talking about, and IGÇÖll bet that a good part of my interpretations would be different from yours. The only thing they made clear was the aspect of building stargates. But beyond stargates, what does this mean GÇ£colonizationGÇ¥ or GÇ£building up our spaceGÇ¥? Mobile modules like the siphon, depot, tractor and cynosural inhibitor? Neat but weak. Space stations? Have it (outposts and POS). System sovereignty? Have it. What else other than stargates do the empires have and control that we donGÇÖt already have and control?
I think you personal biases are narrowing your perspective. For example the new mobile structures have changed the game for many of us, that they seem "weak" to you simply means you aren't geared for the kind of game play they enhance.
The mobile depot has single handedly eliminated the need for my ninja ratting carrier "floating base" and having to use 4 characters (two blops, outbound cyno, inbound cyno) for hostile space escalations. The mobile depot means I don't have to choose between a PVE fit and a PVP fit in a low or null system without a station (before rubicon I had sooooo many times when i passed someone while exploring and thought "man, if I had a point fit i'd have killed that guy"). It means defensive equipment (neuts, warp core stabs, target lock breakers, etc etc) actually get used instead "not gonna screw up my fit, I'll just use an alt scout".
I don't see how any of the above could be called "weak". Paradigm shifting, yea, but not weak. And that's just one module out of 4. Do you know how fun it is to anchor a pull bubble with decloaking cans near a mobile cyno jammer and watch stealth bomber after stealth bomber come to "investigate" only to get popped by your buddies cloaked sabre and your own rapier?
I do lol.
Quote:
IGÇÖm not trying to sound narrowminded myself here. IGÇÖm simply attempting to point out that their release of information on their New Vision is all fluff and no filler. Until I get that filler, until I see how that can be something enjoyed by everyone in Eve, not just the most powerful of null blocs, then please understand my lack of excitement and my continued support for a vision I had already been shown previously by CCP and want to see take fruit.
I understand that but I'm also sensing a double standard. You're advocating more WiS when the only concrete proof if it is one room no one can leave and an EVE prototype that got shelved.Most WiS ideas are as much fluff as any new vision thing is.
Again, I think you are letting your bias rule (in this case, against the "null blocs"). Somehow player built stargates are bad because only null blocs will use them (nothing stopping you from forming a "high sec bloc" you know), but content-less WiS "walking to a bar in a spacestation" (something that many won't use, same as how many don't even spend a second in captains quarters) is ok? How do you know there won't be "backdoors" into the new space that let non-bloc players access the new space.
You said it yourself, you don't have enough information about the new vision to make an informed opinion. |

Stitcher
Alexylva Paradox
2719
|
Posted - 2013.12.17 15:53:00 -
[920] - Quote
Jenn aSide wrote:You WiS people could start by at least trying to understand that everyone isn't like you and that you can only speak to yourself.
Orator, heed thine own words.
Quote:You want FiS player support? Tell us about EVA exploration and boarding parties, not "I want to walk around a station and talk to people I could already talk to via local and teamspeak".
So, do exactly what I and many others have spent this entire thread doing. Gotcha. Maybe you should stop ignoring it when we do?
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Infinity Ziona
Cloakers
1021
|
Posted - 2013.12.17 16:05:00 -
[921] - Quote
Davon Mandra'thin wrote:Dracvlad wrote: Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for? Those Swathes exist only in your imagination. The majority of systems in EVE have POS, local residents and there is usually an outpost within one or two jumps. NPC space is full of people, both big alliances, roaming gangs and nuetrals.
Its so far proven impossible to find even one system that doesn't have some form of activity on a daily basis, isn't 'claimed' or home to POS.
Obviously they're not all on at once, but given 500,000 subscriptions and 20,000 or so systems its very obvious EVE space is more like a city than it is a vast open galaxy.
There used to be small pockets of space that were many many jumps away but for some absurd reason CCP decided to add multiple regional links between all the different regions making back water low population areas extinct. |

Stitcher
Alexylva Paradox
2719
|
Posted - 2013.12.17 16:08:00 -
[922] - Quote
You say all that like it's a bad thing. PvP content doesn't really work without the second P. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Infinity Ziona
Cloakers
1024
|
Posted - 2013.12.17 16:17:00 -
[923] - Quote
Stitcher wrote:You say all that like it's a bad thing. PvP content doesn't really work without the second P. Not everyone wants to play counterstrike in space, shooting at anything and everything that moves. There are plenty of opportunities to pvp if you have the mental capacity to use your map and click pilots in space.
When there were only 5000 in EVE there were space battles, when there were 20,000 there were space battles, and so on and so on. Using the excuse you need targets everywhere to find pvp just makes you look like a lazy carebear.
Space is supposed to be vast not suburban. |

Dracvlad
Taishi Combine Pirate Nation.
211
|
Posted - 2013.12.17 16:19:00 -
[924] - Quote
Infinity Ziona wrote:Davon Mandra'thin wrote:Dracvlad wrote: Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for? Those Swathes exist only in your imagination. The majority of systems in EVE have POS, local residents and there is usually an outpost within one or two jumps. NPC space is full of people, both big alliances, roaming gangs and nuetrals. Its so far proven impossible to find even one system that doesn't have some form of activity on a daily basis, isn't 'claimed' or home to POS. Obviously they're not all on at once, but given 500,000 subscriptions and 20,000 or so systems its very obvious EVE space is more like a city than it is a vast open galaxy. There used to be small pockets of space that were many many jumps away but for some absurd reason CCP decided to add multiple regional links between all the different regions making back water low population areas extinct.
This, when I go into Sov 0.0 I look for the worst system off the beaten track, and yes its empty, however you will get people come in, one really bad system in Querious I was using would get about 1 or 2 an hour. Currently I am in Stain, the system I am in has a certain number of people coming through, so at least 4 an hour and last night there was 12 in local. When I moved a clone from Cobalt Edge to Stain just after the fall of IRC, I went tthrough about 5 regions and saw 6 people, however it was during Aussie TZ and the rental steup was just starting, so was not expecting much.
I would concur with Infinity Ziona, 0.0 is not empty and even those systems that appear empty because as you go through there is no one in them often have people who pop in to look for sites, basically with the sites popping up all over there are a lot more people in 0.0. If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Infinity Ziona
Cloakers
1024
|
Posted - 2013.12.17 16:27:00 -
[925] - Quote
Dracvlad wrote:Infinity Ziona wrote:Davon Mandra'thin wrote:Dracvlad wrote: Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.
People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for? Those Swathes exist only in your imagination. The majority of systems in EVE have POS, local residents and there is usually an outpost within one or two jumps. NPC space is full of people, both big alliances, roaming gangs and nuetrals. Its so far proven impossible to find even one system that doesn't have some form of activity on a daily basis, isn't 'claimed' or home to POS. Obviously they're not all on at once, but given 500,000 subscriptions and 20,000 or so systems its very obvious EVE space is more like a city than it is a vast open galaxy. There used to be small pockets of space that were many many jumps away but for some absurd reason CCP decided to add multiple regional links between all the different regions making back water low population areas extinct. This, when I go into Sov 0.0 I look for the worst system off the beaten track, and yes its empty, however you will get people come in, one really bad system in Querious I was using would get about 1 or 2 an hour. Currently I am in Stain, the system I am in has a certain number of people coming through, so at least 4 an hour and last night there was 12 in local. When I moved a clone from Cobalt Edge to Stain just after the fall of IRC, I went tthrough about 5 regions and saw 6 people, however it was during Aussie TZ and the rental steup was just starting, so was not expecting much. I would concur with Infinity Ziona, 0.0 is not empty and even those systems that appear empty because as you go through there is no one in them often have people who pop in to look for sites, basically with the sites popping up all over there are a lot more people in 0.0. Yeah lol and as soon as the POS owner logs on there always seems to be a little gang form to defend their space, then you have to either a) move to another system to wait for the next mini-CTA or play who can AFK longer in space and run the other guy off... :) Usually they last a few days and then stop logging in for a while but some last for weeks lol |

Stitcher
Alexylva Paradox
2719
|
Posted - 2013.12.17 16:28:00 -
[926] - Quote
Infinity Ziona wrote:When there were only 5000 in EVE there were space battles, when there were 20,000 there were space battles, and so on and so on. Using the excuse you need targets everywhere to find pvp just makes you look like a lazy carebear.
Space is supposed to be vast not suburban.
Today's frontier has always been tomorrow's backyard, in real life and in EVE. Time was, humanity was a handful of scattered African tribes confined to one continent. Nowadays, all you need do in order to see signs of human civilisation is look up and watch for planes and satellites.
You want to play the equivalent of the lone mountain man living in a log cabin? Go for it - but even they needed to come into town to trade every so often. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Zifrian
Licentia Ex Vereor Black Core Alliance
1122
|
Posted - 2013.12.17 16:39:00 -
[927] - Quote
I'm a fan if wis and want to see more....but....given their recent patches, I'm not convinced they have the capacity to develop wis in a way that won't completely suck dev time from the rest of the game. I want more spaceship and space content than they are providing now so unless they can find the manpower, I'd rather it stay as it is. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Jenn aSide
STK Scientific Initiative Mercenaries
3639
|
Posted - 2013.12.17 16:40:00 -
[928] - Quote
Stitcher wrote:Jenn aSide wrote:You WiS people could start by at least trying to understand that everyone isn't like you and that you can only speak to yourself. Orator, heed thine own words.
Try seeing past your own biases. Where am I speaking for other people?
Quote:Quote:You want FiS player support? Tell us about EVA exploration and boarding parties, not "I want to walk around a station and talk to people I could already talk to via local and teamspeak". So, do exactly what I and many others have spent this entire thread doing. Gotcha. Maybe you should stop ignoring it when we do?
I've seen some of that, but if you like I can start posting links to other posts in this thread that talk about "one more room" or "going to a bar" or "walking to the agent's office".
Yet and still, none of that talk changes the fact that it's not going to happen anytime soon. Personally I'm fine with that, and you guys can either find a way to be fine with it or be upset for the next few expansions (at least).
|

Stitcher
Alexylva Paradox
2720
|
Posted - 2013.12.17 16:43:00 -
[929] - Quote
Jenn aSide wrote:Try seeing past your own biases. Where am I speaking for other people?
You mean besides everywhere in this thread?
Quote:I've seen some of that, but if you like I can start posting links to other posts in this thread that talk about "one more room" or "going to a bar" or "walking to the agent's office".
I'd like that too. So, it seems, would others. I think the logic behind it is "The journey of a thousand miles begins with a single step". The ball doesn't need to start at terminal velocity - the "one more room" thing is the equivalent of asking for the gentle shove that would set it rolling down the hill.
Besides, can you really begrudge people a single room? A bar with a poker table? It seems awfully petty to me that even this small outlay is more than you're willing to allow. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Ramona McCandless
Imperial Shipment Amarr Empire
1515
|
Posted - 2013.12.17 16:48:00 -
[930] - Quote
Come and join the fun on the way to heaven Come and talk to God on the party line If you can't be bothered, we don't need you This thread's going to live for a very long time
For a very long time For a very long time For a very long time For a very long time
*** Vote MTU For CSM ***
Non omnis moriar |
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Jenn aSide
STK Scientific Initiative Mercenaries
3639
|
Posted - 2013.12.17 16:53:00 -
[931] - Quote
Stitcher wrote:Jenn aSide wrote:Try seeing past your own biases. Where am I speaking for other people? You mean besides everywhere in this thread? Quote:I've seen some of that, but if you like I can start posting links to other posts in this thread that talk about "one more room" or "going to a bar" or "walking to the agent's office". I'd like that too. So, it seems, would others. I think the logic behind it is " The journey of a thousand miles begins with a single step". The ball doesn't need to start at terminal velocity - the "one more room" thing is the equivalent of asking for the gentle shove that would set it rolling down the hill.
Wanna start with the 1st post then?
Quote:(edit: just a few of my suggestions for station environment, there are many good ones already in this thread) 1. Player interaction even if it just a bar. 2. Let us walk up close to our ship as it is stationary in a dock, greater camera control so we can zoom out to see how small we are compared to the ship. 3. Show workers repairing or maintaining our ships while we stand at the dock , doing our item or market chores. 4. Show multiple ships in the dock area, not floating just stationary in a dock, side by side. Lets say we have four ships in this hangar, make it so we can see all four of them in a row docked up. Then we can really see the size difference between ships.
just a few things i hope to oneday see in EVE
You want more?, as i went back through the 1st 22 pages I found dozens of like examples that make no mention of EVA, boarding parties or interacting with the environment beyond "chatting and being social".
And that's the point. You say you want WiS development, the key to that is convincing more ccp customers to demand it, but (as evidenced by this very exchange) you types would rather imagine you already have that. Get your house in order, get your WiS wishing brethren to stop talking about useless stuff that turns off the FiS crowd (like diverting DEV resources from FiS to "show workers repairing my ship"). |

Ranger 1
Ranger Corp
4970
|
Posted - 2013.12.17 17:03:00 -
[932] - Quote
Quote:You WiS people could start by at least trying to understand that everyone isn't like you and that you can only speak to yourself. You want FiS player support? Tell us about EVA exploration and boarding parties, not "I want to walk around a station and talk to people I could already talk to via local and teamspeak".
A very valid point, although there is probably room for purely social elements as well (some people just enjoy the immersion factor).
Personally I'd like to see WIS develop hand in glove with new FIS capabilities.
I'd like to see the ability (restricted to Avatar use) to be able to go into a corporate Command and Control room, with a variety of screens and communications channels custom made to keep a player well informed in an "over watch" capacity for fleet activity.
In other words, your FC in the field has his hands full dealing with the situation at hand. The player (or players) in the Command and Control room keep an eye on the overall situation and keep the FC (or more likely, FC's) informed with just the information they need, and depending on your hierarchy perhaps give your FC's their objectives. This would involve custom interfaces to monitor scouts in various locations/systems (perhaps via a private Twitch live feed from each scout), monitor specialized higher level displays that reflect relative fleet strength strengths and show at a glance the exact positions of all elements in the fleet (both in and out of system), and easy to use direct communications with any element of the fleet they feel necessary (leaving your Teamspeak channels freed up for the FC to use).
In other words the safe in station CC room could be entirely devoted to these types of view, with access to intel that an FC simply either doesn't have time to look at or does not have the capability to look it with his normal game interface.
It would basically allow a player (or group of players) to essentially turn their view of a large battle into something more akin to a RTS game, except that rather than simply being able to move units around on the field they must relay those orders (or recommendations) through other players (in this case your FC's on the field). And it would provide an interface designed to that end, one that an FC actually in the combat would be unwilling to use as he'd end up dead if he tried to (he'd lose his "first person" point of view). There is also no reason why your CC group couldn't also monitor combat on the ground in the same fashion, if/when we get to the point where DUST has a more direct effect on EVE combat.
This is the sort of thing that CAN be done with WIS that have a logical tie in with EVE's FIS element, and is only one very basic example of what is clearly possible. This one element alone could add a whole new dimension, and level of capability, to already existing FIS combat engagements of large scale.
This is what I'm looking for when I suggest further development of WIS content, but I'm not adverse to sitting in a bar watching an exotic dancer afterwards.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Stitcher
Alexylva Paradox
2720
|
Posted - 2013.12.17 17:08:00 -
[933] - Quote
And you're saying that NONE of those things sound good to you? And that you're opposed to even the least of them, without regard for whether other people want them?
Also if you've been able to find that many dozens of cases of people talking about wanting them, then maybe people want them! And maybe having them will open up ways for the game to improve in unexpected directions. EVE players have historically used the available tools in ways that the devs didn't originally intend - just look at jet can mining.
But seriously, what would it hurt just to add a racially-appropriate common room/bar to each station where pilots can go. no weapons, just stand around chatting and maybe with a few gaming tables to play Poker or Slay or whatever. What exactly would be the harm to that? Okay, it's an expenditure of resources - is it REALLY that critical and are resources REALLY that tight and are you REALLY so miserly that you're going to say a flat "no, that should not happen"?
So you don't see the appeal: that's cool with me. But if everything done in EVE was about balance and gameplay and features then Megathrons would still look like this. So there is clearly some value to adding immersion, graphics, social and other content that's not directly related to the mechanics of flying spaceships around and doing stuff with them.
while I'm all for seeing WiS expand into EoF, there needs to be a foundation, and maybe the ball gets rolling when the first bar opens up and the first, I don't know, Gold Magnate changes hands in a poker match. I don't pretend to know where it'll go, but right now it's not going anywhere and that's a situation that I sincerely think needs to be corrected. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Bagrat Skalski
Poseidaon
576
|
Posted - 2013.12.17 17:10:00 -
[934] - Quote
It seems that frequency of creating new threads about WiS and their length is inversely proportional to the attention provided by the devs.  Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Infinity Ziona
Cloakers
1024
|
Posted - 2013.12.17 17:19:00 -
[935] - Quote
Stitcher wrote:Infinity Ziona wrote:When there were only 5000 in EVE there were space battles, when there were 20,000 there were space battles, and so on and so on. Using the excuse you need targets everywhere to find pvp just makes you look like a lazy carebear.
Space is supposed to be vast not suburban. Today's frontier has always been tomorrow's backyard, in real life and in EVE. Time was, humanity was a handful of scattered African tribes confined to one continent. Nowadays, all you need do in order to see signs of human civilisation is look up and watch for planes and satellites. You want to play the equivalent of the lone mountain man living in a log cabin? Go for it - but even they needed to come into town to trade every so often. We have high sec for that.
We need new systems. Preferably with no ability to drop POS or station eggs. There's plenty of inhabited space to fight (or dock up / hide in POS shield) in. A little bit of wild west space where you have to put in some effort would be nice. And wormhole space doesn't count since its really quite disconnected from the rest of EVE and hence very uninteresting to me.
Bagrat Skalski wrote:It seems that frequency of creating new threads about WiS and their length is inversely proportional to the attention provided by the devs.  Yeah because they're so quick and anxious to pay attention to the rest of the threads in GD. Dev posts are like officer spawns, except a bit rarer. |

Stitcher
Alexylva Paradox
2721
|
Posted - 2013.12.17 17:33:00 -
[936] - Quote
Infinity Ziona wrote:We need new systems. Preferably with no ability to drop POS or station eggs. There's plenty of inhabited space to fight (or dock up / hide in POS shield) in. A little bit of wild west space where you have to put in some effort would be nice. And wormhole space doesn't count since its really quite disconnected from the rest of EVE and hence very uninteresting to me.
That's the equivalent of asking for somewhere nice and quiet a long way from other people where you should be able to carve out your own little niche at great effort and without having to deal with anybody else, and then saying that A: nobody should be allowed to pitch tents or build cabins out there and B: you're not interested in the existing such places because they can't easily be reached by road and don't have a KFC.
Which is nonsense anyway. I live in a C2 with a highsec static, which means I can literally ALWAYS get back to highsec in one jump. It's rather better connected to the rest of EVE than some places in the deep south. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ramona McCandless
Imperial Shipment Amarr Empire
1516
|
Posted - 2013.12.17 17:35:00 -
[937] - Quote
Stitcher wrote: That's the equivalent of asking for somewhere nice and quiet a long way from other people where you should be able to carve out your own little niche at great effort and without having to deal with anybody else, and then saying that A: nobody should be allowed to pitch tents or build cabins out there and B: you're not interested in the existing such places because they can't easily be reached by road and don't have a KFC.
Hear hear
I wanted to live in Null
But Circle of Two are really portuguese about sharing
So I worked out a way to take what I wanted without their permission
Their loss
Thats how you play *** Vote MTU For CSM ***
Non omnis moriar |

Ambassador Crane
Hellhound Productions
57
|
Posted - 2013.12.17 18:27:00 -
[938] - Quote
Infinity Ziona wrote:We need new systems. Preferably with no ability to drop POS or station eggs. There's plenty of inhabited space to fight (or dock up / hide in POS shield) in. A little bit of wild west space where you have to put in some effort would be nice. And wormhole space doesn't count since its really quite disconnected from the rest of EVE and hence very uninteresting to me.
That is going off on a whole other road than what we're talking about in here AND what CCP is envisioning for the next five years apparently. I mean, I'm pretty sure colonization doesn't involve living out of your spaceship....
|

Ambassador Crane
Hellhound Productions
57
|
Posted - 2013.12.17 18:37:00 -
[939] - Quote
Jenn aSide wrote: I think you personal biases are narrowing your perspective. For example the new mobile structures have changed the game for many of us, that they seem "weak" to you simply means you aren't geared for the kind of game play they enhance.
I knew I shouldGÇÖve re-worded that part as soon as I posted it. Let me do that now. I think the mobile structures are really cool additions. (that isGǪuntil you visit JitaGǪ.yay for more space junk to litter the systems withGǪ) They do certainly make life easier in various aspects like the ones you described and harder for moon mining POS owners. Both of which I see as good things. However in terms of an expansion or working towards this GÇ£colonizationGÇ¥ vision CCP apparently now has, I see it as weak. The just have a feel of second hand ideas that were thrown in to fill out something that equates to an GÇ£expansionGÇ¥.
Quote:Again, I think you are letting your bias rule (in this case, against the "null blocs"). Somehow player built stargates are bad because only null blocs will use them (nothing stopping you from forming a "high sec bloc" you know), but content-less WiS "walking to a bar in a spacestation" (something that many won't use, same as how many don't even spend a second in captains quarters) is ok? How do you know there won't be "backdoors" into the new space that let non-bloc players access the new space.
You said it yourself, you don't have enough information about the new vision to make an informed opinion.
I spent a good portion of my Eve GÇ£lifeGÇ¥ in Null, both with small alliances fighting alone and with enormous coalitions. I am certainly not against the null blocs or else even I would see myself as a hypocrite. IGÇÖm also not against player built stargates. I actually do think theyGÇÖre a cool idea. However, so far there has never been mention from CCP of any back doors. So I have to go by what information we have, and attempt to avoid speculation. So letGÇÖs imagine they create these new systems for us to explore and GÇ£colonizeGÇ¥. However from another video with CCP Seagull speaking (that IGÇÖll have to look up when I donGÇÖt feel so lazy), only the ones who can build and complete these new constructible stargates will be able to access it, which will give cause for much conflict. Does this really sound like something the entire Eve community can get behind? Do you actually expect the entire player community to get excited about new space that, from the tid bits theyGÇÖve shared, lead us to conclude that only the most powerful groups will be able to build these stargates and access all this new space? If they had mentioned back doors, then perhaps more would have been excited.
And five years of expansions to develop what they gave to us in one expansion.? (Apocrypha) IGÇÖm sorry if I, and IGÇÖm sure many many others, have a hard time getting excited by this GÇ£new visionGÇ¥ until they give something more substantial to chew on.
Quote: That doesn't mean there won't be meaningful avatar based play at some point. Hell, if it's integrate properly (in the way CCP RedDawn described back in the day, with actual gameplay not this barbie in a bar playing seocnd life crap) I'll like it too.
You said yourself almost exactly what IGÇÖm seeking from WiS. IGÇÖm not looking to just GÇ£(walk) to a bar in a spacestationGÇ¥, sit down on a seat, and stare at all the pretty surroundings while I chat with my corpmates or local. If I wanted that, IGÇÖd actually leave my hanger, plop down in my seat in the CQ and stare at all the pretty surroundings while I chat with my corpmates or local. The addition of just seeing other docked players in their avatar forms does absolutely nothing for added gameplay. Immersion? Sure. Gameplay? No. IGÇÖm asking for both immersion AND gameplay. In simple packages at first like the minigames IGÇÖve so often mentioned.
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Bagrat Skalski
Poseidaon
578
|
Posted - 2013.12.17 19:00:00 -
[940] - Quote
Infinity Ziona wrote:Bagrat Skalski wrote:It seems that frequency of creating new threads about WiS and their length is inversely proportional to the attention provided by the devs.  Yeah because they're so quick and anxious to pay attention to the rest of the threads in GD. Dev posts are like officer spawns, except a bit rarer.
Except these working on WiS are ultra rare. Like an "extinct species" rare. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
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Thellorms Nor'Fein
Federal Bounty Services
39
|
Posted - 2013.12.17 21:24:00 -
[941] - Quote
Arduemont wrote:You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way.
Now THIS I want to see. Do you have a link by chance? I looked at CCP Seagull's vision video at fanfest, and admittedly only watched her portion and not the whole thing, so did I miss it?
Anyways, the more I see this thread develop, the more I see WiS naysayers take desperate stabs. Occasionally, good points are made on both side, and the brutal honesty of some of them really don't bode well with me. The lack of any dev response for example. To be quite honest, I don't expect a dev response in here at all, not because they don't want to respond to another WiS post, but because it seems they have real reason to be surfing the general discussion forums anyways. I mean, if they wanted the genuine opinion of their community (and I wish or hope that's the case), they would delegate that to employees who would collect and process this information and bring it to them. But I'm under the impression this doesn't happen because of repeated times in the past that it seems the devs have walked away from the visions of those in the forums, and into the visions of those closest to their ears, and I'm going to have to assume that's the CSM members for the most part. Would WiS have ended up the way it did if CCP was focused on listening to their playerbase? I don't think so. And your always going to hear two sides of a story in a place like this, but... as of today, I've gone over this entire thread (it took 3 days to get around to finishing it), and the amount of likes thrown at those who've supported WiS and made strong effective points and cases on the matter (and the absolute negligence of likes given to the majority of the naysayers) really tells someone like me all I need to know, and perhaps that's how it could and should be gauged by CCP as well.
From my perspective though, I try to remain a neutral party in this. Both sides made valid points and arguments, and I have only what my own wishes are for EVE to go off of. I do not see how CCP will be able to stay away from WiS if they wish to survive another decade. Avatars are becoming an increasing part of their trailers, leading to the illusion that there's more to avatars than what is currently there. On the opposite end of the argument I have to agree that WiS should not be taking away from development of everything else in EVE, HOWEVER, I feel that's awfully narrow-minded for anyone to just narrow down the experience of EVE Online to just WiS or a pure spaceship experience. There is simply too much good to be said about a game moving in a more all-encompassing direction that allows for a "sci-fi simulation" as opposed to just that of "spaceship simulation" (and I use the word "simulation" with the latter VERY loosely, this is no simulator). Perhaps it would be more accurate to refer to "sci-fi simulation" as a second life experience. Not even the most devout of WiS or anti-avatar naysayers could say that they don't come to EVE Online to step out of the shoes of daily life in order to experience something that seems greater than themselves, or to experience something they couldn't any other way. That is exactly the direction that future development of WiS or avatar game play would take the game (done right at least). Again, I stress that I agree that future development in these areas should not take away from the rest of EVE.
And on that note, the only solution I see if hiring an independant staff for the sole purpose of fleshing out and developing station environments and meaningful avatar gameplay outside of the ships in a manner that does not detract from the original spirit of EVE Online. But given that this not only has not happened, but I've seen (rather read about) a couple of significant lay offs at CCP, I'm lead to believe that CCP does not have this capacity anymore. I'm left imagining CCP as a bare handful of people doing only what it takes to keep the game afloat via content patches (that they so boldly call expansions), and completely incapable of embracing and developing what this thread has been (originally) all about. This has really put a hamper on my hope for the future of EVE Online, because I feel too that no one at CCP is strong enough to take this game in the bold new directions that advancements like this would allow. This, everything that's been discussed in this thread, only opens doors to the possibility of a greater and more notable epic that is EVE Online.
Well, anyways... I'll keep hoping for it's future. And I will do my best to continue to enjoy what is currently before me. Yes, I am a player that plays EVE Online because of what I HOPE it will become. Viewed as a foolish notion by many, it seems easily forgotten that this is how you support software developers that you believe in. With the upcoming promise of another space epic that seemingly offers what a lot of us here are looking for, and then some, it's entirely possible I may not be here much longer. But here, right now, I believe in CCPs past visions (yes, that means the promises they failed to deliver), and hope that they will come. I know there are people in CCP who dare to dream bigger, and reality (and the cowering management in the corner) be damned of all of it. Time will tell what comes of it. Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Ramona McCandless
Imperial Shipment Amarr Empire
1521
|
Posted - 2013.12.17 21:28:00 -
[942] - Quote
New fictional animal the thread has turned against: The Lesser Spotter WiS Naysayer.
Much like the Hisec Naysayer, this creature is often cited but rarely, if ever seen.
The Greater WiS Skeptic, much like the Multiseccer, is ofter mistaken for this creature due to its pessimism about the successful implementation or even likelyhood of said implementation, though it still wants to see a successful WiS someday. *** Vote MTU For CSM ***
Non omnis moriar |

Dracvlad
Taishi Combine Pirate Nation.
211
|
Posted - 2013.12.17 21:28:00 -
[943] - Quote
Whats wrong with a little bit of immersion, anyway a major part of the fun would be watching some of the griefers trying to keep people trapped in the bar by bumping them around it, so they can't get back to the turbo lift to return to the CQ so they cannot undock, hmmm that is gameplay if I am not mistaken....
As for the new space, if that is only for those that make the gates, ho hum..., meh! If you do not want LOCAL go to WH space,-áand those people who think that WH space is like 0.0 but without local,-álight a cyno and try jumping to it.-á-á There is a structural issue with Eve, based on accounts with no link, vast reserves of ISK-áand plex, which makes it too easy to metagame the destruction of small alliances. |

Thellorms Nor'Fein
Federal Bounty Services
39
|
Posted - 2013.12.17 21:31:00 -
[944] - Quote
Ramona McCandless wrote:New fictional animal the thread has turned against: The Lesser Spotter WiS Naysayer.
Much like the Hisec Naysayer, this creature is often cited but rarely, if ever seen.
The Greater WiS Skeptic, much like the Multiseccer, is ofter mistaken for this creature due to its pessimism about the successful implementation or even likelyhood of said implementation, though it still wants to see a successful WiS someday.
You know... I understand what your saying. But I think that this creature you speak of is simply what others (including myself) are refering to as someone who simply does not believe in or supports WiS. It REALLY is that simple...
Edit: But then again, it could just go on forever what "supporting WiS" really is or means, and that is NOT something I am here to debate. Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Ramona McCandless
Imperial Shipment Amarr Empire
1521
|
Posted - 2013.12.17 21:36:00 -
[945] - Quote
Thellorms Nor'Fein wrote: You know... I understand what your saying. But I think that this creature you speak of is simply what others (including myself) are refering to as someone who simply does not believe in or supports WiS. It REALLY is that simple...
Edit: But then again, it could just go on forever what "supporting WiS" really is or means, and that is NOT something I am here to debate.
Well Ive been called it half a dozen times in this thread and I havent once said I was against WiS so I was wondering who these WiS-Haters are because I havent seen a single one, as in a real one, yet. *** Vote MTU For CSM ***
Non omnis moriar |

Thellorms Nor'Fein
Federal Bounty Services
39
|
Posted - 2013.12.17 21:44:00 -
[946] - Quote
Ramona McCandless wrote:Thellorms Nor'Fein wrote: You know... I understand what your saying. But I think that this creature you speak of is simply what others (including myself) are refering to as someone who simply does not believe in or supports WiS. It REALLY is that simple...
Edit: But then again, it could just go on forever what "supporting WiS" really is or means, and that is NOT something I am here to debate.
Well Ive been called it half a dozen times in this thread and I havent once said I was against WiS so I was wondering who these WiS-Haters are because I havent seen a single one, as in a real one, yet.
I've read this entire thread and haven't once seen someone direct that term towards you specifically. And yes, it is true I have not seen you 'naysay' WiS. I think it's important to remember when people refer to such a thing, they are refering to a majority (or minority, depending on how you look at it) or general group of players. They could even be referring to their memory of 'naysayers' from back when Incarna was actually release. What I'm saying is, I think it's just a generalization for lack of better grammar (of which I'm guilty). *shrugs* Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Ramona McCandless
Imperial Shipment Amarr Empire
1522
|
Posted - 2013.12.17 21:46:00 -
[947] - Quote
Thellorms Nor'Fein wrote:
I've read this entire thread and haven't once seen someone direct that term towards you specifically. And yes, it is true I have not seen you 'naysay' WiS. I think it's important to remember when people refer to such a thing, they are refering to a majority (or minority, depending on how you look at it) or general group of players. They could even be referring to their memory of 'naysayers' from back when Incarna was actually release. What I'm saying is, I think it's just a generalization for lack of better grammar (of which I'm guilty). *shrugs*
Cool thats cleared that up.
And no its fine, its just Im always wary of a rabble stirring up against "the others" and then the label of "other" being applied to anyone who questions the status quo
Cos they rock *** Vote MTU For CSM ***
Non omnis moriar |

Chance Harper
Northen Star Corporation
20
|
Posted - 2013.12.18 10:18:00 -
[948] - Quote
Zifrian wrote:I'm a fan if wis and want to see more....but....given their recent patches, I'm not convinced they have the capacity to develop wis in a way that won't completely suck dev time from the rest of the game. I want more spaceship and space content than they are providing now so unless they can find the manpower, I'd rather it stay as it is.
I noticed that alot of ppl who are against WiS (not Zifrian, cuz he is a fan of WiS. I just use his last sentence as an example) so why is the only thing they write. "i want more spaceships and space" but never give any examples. But asks the WiS fans to give examples what WiS should have or what would it make useful.
So dear spaceships fans, plz tell us what more ships and space do you want. because really i cant see what we need more space for? There are soo many empty 0.0 systems that are not used, what more ships would you like to have for what purpose. I am not against any of these but i would like some decent discussion about it and to read some good ideas. |

Arduemont
The State of War.
2511
|
Posted - 2013.12.18 10:52:00 -
[949] - Quote
Jenn aSide wrote:Arduemont wrote: You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way.
I mean the one I linked where Seagull said it's a spaceship game... etc
Bolded and underlined for emphasis. "In the age of information, ignorance is a choice." |

Lipbite
Express Hauler
1567
|
Posted - 2013.12.18 11:13:00 -
[950] - Quote
There is no point to bother with development of anything but spaceship PvP when almost half of company's income is coming from people paying for PLEXes to skip most of content. I bet until EVE will not start sinking we won't see anything actually interesting but cheap and boring PvP-oriented mini-games (to boost PLEX sales). |
|

Davon Mandra'thin
Rotten Legion Ops
427
|
Posted - 2013.12.18 11:27:00 -
[951] - Quote
Dracvlad wrote:Davon Mandra'thin wrote: People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for?
Have you thought about this space having no local and not within jump range of current space? The force projection is one of the reasons why many systems are empty, as well as the poor rewards from those systems without IHUB's. I should know as I spend most of my time in 0.0 using that type of space. CCP could test a number of things with a new region if they want to, most notably removing local. EDIT: I would suggest not being dismissive of other things developed within Eve, the new region is a great idea, will bring interest, improving sov warfare will improve the game if done right, the new POS system and new deployable structures will add to the game, and the added immersion of WiS will add to the game.
Adding new space into the game because your current space is broken is not a good idea. It will only make it worse. Instead of 'starting from scratch' they need to fix the current space. If null and low are empty because force projection is broken, and IHUB's concentrate their benefits so people don't leave those systems, then fix those things. I am not suggesting I have a perfect solution to either of those things, but there are many possible solutions. If not having local is such a good idea, then remove local from null.
Adding new space on top of old broken space will make it worse. People will be even more spread out. I am not being dismissive of the idea, I have always been against it. I've put a fair amount of thought into. New space, is a disaster waiting to happen. Fixing force projection, and our empty low and nullsec systems will mean there is much more 'usable space' added to the game than adding a new space that will be exploited and need balancing itself.
All the above said, this isn't really the topic for it. It suffices to say that I think adding new space is a terrible idea and I would prefer their 5 year plan to be heading towards some WiS content. After the Incarna riots CCP promised to spend the immediate future fixing and iterating on current features. An admirable goal, and so far so good, but manufacturable star gates and new space is a Jesus feature, and PI and WiS are being left un-iterated on completely against their promise. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
128
|
Posted - 2013.12.18 13:39:00 -
[952] - Quote
Stitcher wrote: But seriously, what would it hurt just to add a racially-appropriate common room/bar to each station where pilots can go. no weapons, just stand around chatting and maybe with a few gaming tables to play Poker or Slay or whatever. What exactly would be the harm to that? Okay, it's an expenditure of resources - is it REALLY that critical and are resources REALLY that tight and are you REALLY so miserly that you're going to say a flat "no, that should not happen"?
It took 18 months to produce a racially-appropriate bedroom to each station where pilots can go. no weapons, just stand around without chatting and definitely without a few gaming tables to play Poker or Slay or whatever.
I'm not willing to see that amount of time get flushed again for the same amount of naff-all. And yes, I'm well aware the cry of "the 18 months was to build Carbon, not the bedrooms", well, quite frankly, I don't trust CCP to not decide they need another superfluous engine for the new walking in stations. They did it last time, blowing all that time creating a replacement for something they already had a working prototype of, and with WoD in the can, there is nothing tying them to Carbon anymore (and since one character alone threatened the lives of many video cards, do we have even a scrap of proof that the current engine can cope with multiple characters at once without going into full meltdown mode again, we don't). That is where the fundamental disconnect is - you are convinced CCP can produce vastly more than they produced last time, in a fraction of the time they spent last time, without any evidence to support that, while I am convinced CCP will perform exactly as they did at the last attempt, as we have seen nothing to indicate otherwise. |

Arduemont
The State of War.
2513
|
Posted - 2013.12.18 13:44:00 -
[953] - Quote
Aralyn Cormallen wrote: It took 18 months to produce a...
This is where I would usually insult your intelligence, but apparently I am not allowed to do that. Instead I will say, go back and read the thread. They didn't take 18 months to make the CQs. That engine wasn't superfluous. CARBON is also the basis for all the new UIs, the V3 textures and TiDi amongst many other things. I wouldn't be surprised if most of the changes since Incarna were made from the CARBON engine. "In the age of information, ignorance is a choice." |

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:00:00 -
[954] - Quote
Arduemont wrote:Jenn aSide wrote:Arduemont wrote: You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way.
I mean the one I linked where Seagull said it's a spaceship game... etc Bolded and underlined for emphasis. Also, as it seems relevant at this point. The whole "Pro-FiS" and "Pro-WiS" crowd thing is bullshit. Most people who direct comments at me with "you WiS people" in it, spend less time undocked and shooting at spaceships (players) than I do. Frankly, I am more pro-FiS than they are, I just happen to want WiS developement. The implication that I don't care for the current space gameplay of my favorite game is complete ****. When it comes to the current dream of manufacturable star gates and new space, I am against it because it's a stupid waste of resources and a terrible work around for the problems we have. I am against it because it is not what our in-space game-play needs. I am not against it because it's using resources that could be used on WiS game-play (although I would prefer development spent towards that goal). Next time you think about starting an argument with "you WiS people", just close your reply window and don't bother.
See, that's the problem with you WiS people, and why you are LOSING the battle, and why sentiment will harden even further against what you want if someone at CCP's executive board is stupid enough to do the things you types are asking for.
You can't even see that you are actually part of a group and that others might not want the fluff you are asking for.
You can dislike and ignore the realities of the current situation all you want. It's dumb but that's your choice. Or you could try to understand it and learn to work with it. Doesn't matter to me, CCP is currently giving me what I want (focus on space).
|

Arduemont
The State of War.
2513
|
Posted - 2013.12.18 14:09:00 -
[955] - Quote
Jenn aSide wrote:whiny little ***** noises
Your the minority here.
PS: Where's your killboard? "In the age of information, ignorance is a choice." |

Ishtanchuk Fazmarai
2778
|
Posted - 2013.12.18 14:11:00 -
[956] - Quote
Thellorms Nor'Fein wrote:(...)
And on that note, the only solution I see if hiring an independant staff for the sole purpose of fleshing out and developing station environments and meaningful avatar gameplay outside of the ships in a manner that does not detract from the original spirit of EVE Online. But given that this not only has not happened, but I've seen (rather read about) a couple of significant lay offs at CCP, I'm lead to believe that CCP does not have this capacity anymore. I'm left imagining CCP as a bare handful of people doing only what it takes to keep the game afloat via content patches (that they so boldly call expansions), and completely incapable of embracing and developing what this thread has been (originally) all about. This has really put a hamper on my hope for the future of EVE Online, because I feel too that no one at CCP is strong enough to take this game in the bold new directions that advancements like this would allow. This, everything that's been discussed in this thread, only opens doors to the possibility of a greater and more notable epic that is EVE Online.
Well, anyways... I'll keep hoping for it's future. And I will do my best to continue to enjoy what is currently before me. Yes, I am a player that plays EVE Online because of what I HOPE it will become. Viewed as a foolish notion by many, it seems easily forgotten that this is how you support software developers that you believe in. With the upcoming promise of another space epic that seemingly offers what a lot of us here are looking for, and then some, it's entirely possible I may not be here much longer. But here, right now, I believe in CCPs past visions (yes, that means the promises they failed to deliver), and hope that they will come. I know there are people in CCP who dare to dream bigger, and reality (and the cowering management in the corner) be damned of all of it. Time will tell what comes of it.
Well, I think that CCP is falling behind the power curve. They have time and resources to do X stuff, and yet they ought to do X+1 stuff in the same time. And they are behaving as if they were really in dire need for resources. We can guess that DUST being a money pit isn't helping. But also doesn't helps that EVE is becoming a game that is sold to its current users more than to potential new users.
People not buying your content, will not buy your "fixed" or "restated" content. You don't expand the farm by fixing the kitchen sink, no matter how bad it stinks. And provided the massive, hellish complexity of EVE content after 10 years, avatars are the only thing that is a blank sheet and still could be shaped to draw in new players and thus new resources. EVE needed Incarna in 2011 and the needs still are the same. Just CCP now haves 2 years less and their backlog has grown 3 years longer... and still can't answer the million dollar question:
Why should play EVE now someone who didn't played it for the last 10 years?
There is no reason, and thus no new customers. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:12:00 -
[957] - Quote
Arduemont wrote:Jenn aSide wrote:whiny little ***** noises Your the minority here. PS: Where's your killboard?
WTF are you talking about? I'm serious when i ask did you take your medication this morning.
|

Arduemont
The State of War.
2513
|
Posted - 2013.12.18 14:19:00 -
[958] - Quote
Jenn aSide wrote:Arduemont wrote:Jenn aSide wrote:whiny little ***** noises Your the minority here. PS: Where's your killboard? WTF are you talking about? I'm serious when i ask did you take your medication this morning.
I know your serious, your also a f*cking idiot. I can't stand stupid people. "In the age of information, ignorance is a choice." |

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:20:00 -
[959] - Quote
Arduemont wrote:Jenn aSide wrote:Arduemont wrote:Jenn aSide wrote:whiny little ***** noises Your the minority here. PS: Where's your killboard? WTF are you talking about? I'm serious when i ask did you take your medication this morning. I know your serious, your also a f*cking idiot. I can't stand stupid people.
Then stop posting lol, your making yourself look like a fool.
|

Notorious Fellon
Republic University Minmatar Republic
57
|
Posted - 2013.12.18 14:22:00 -
[960] - Quote
Jenn aSide wrote:Arduemont wrote:Jenn aSide wrote:whiny little ***** noises Your the minority here. PS: Where's your killboard? WTF are you talking about? I'm serious when i ask did you take your medication this morning.
He is referring to your assumption that you speak for others when you don't. He is also referring to your constant bashing and labeling everything so as to put yourself on a self-built pedestal fabricated from space junk.
Some want WiS. Some want FiS. Some want both. I bet there is even a few out there who want neither. And some, like yourself, are just here to bash anyone else on the forums all day long to make yourself feel better.
It is getting old Jenn.
|
|

Davon Mandra'thin
Rotten Legion Ops
429
|
Posted - 2013.12.18 14:23:00 -
[961] - Quote
Arduemont wrote:Aralyn Cormallen wrote: It took 18 months to produce a...
This is where I would usually insult your intelligence, but apparently I am not allowed to do that. Instead I will say, go back and read the thread. They didn't take 18 months to make the CQs. That engine wasn't superfluous. CARBON is also the basis for all the new UIs, the V3 textures and TiDi amongst many other things. I wouldn't be surprised if all of the changes since Incarna were made with the CARBON engine. Nothing tying them to the games engine... right... aside from the fact that the entire game runs on it you mean? Right? Aralyn Cormallen wrote:I'm well aware the cry of "the 18 months was to build Carbon, not the bedrooms" It's not just a cry, it's verifiable fact. With links and references to devs saying it all over the thread. If you can find one dev post to the contrary, then i'll metaphorically eat my hat.
That's a good post +1.
Jenn aSide wrote:Arduemont wrote: I know your serious, your also...
Then stop posting lol, your making yourself look like a fool.
He does look bad posting like that. But he's still infinitely better than you. |

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:27:00 -
[962] - Quote
Notorious Fellon wrote:Jenn aSide wrote:Arduemont wrote:Jenn aSide wrote:whiny little ***** noises Your the minority here. PS: Where's your killboard? WTF are you talking about? I'm serious when i ask did you take your medication this morning. He is referring to your assumption that you speak for others when you don't. He is also referring to your constant bashing and labeling everything so as to put yourself on a self-built pedestal fabricated from space junk. Some want WiS. Some want FiS. Some want both. I bet there is even a few out there who want neither. And some, like yourself, are just here to bash anyone else on the forums all day long to make yourself feel better. It is getting old Jenn.
i don't understand where this is coming from. Where did I say *I* speak for other people. I only speak for myself. i don't need to bash anyone to feel better (when i bash you, you will know it), I'm simply telling the truth as I see it. It freaking amazes me how some of you react to the truth like a cat reacts to water.
Again, this is why you WiS people are losing out, you're not capable of understanding the reality of the situation (or any situation for that matter). if you were able to, instead of diving into all this denial, you might be more effective in convincing CCP to work on whatever it is you think you want. But hey, if it makes you feel better to blame me for your failures, go ahead, I can take it lol.
The fact remains that WiS isn't on the menu for right now.
|

Arduemont
The State of War.
2513
|
Posted - 2013.12.18 14:29:00 -
[963] - Quote
Jenn aSide wrote: i don't understand
This about sums up your posts. "In the age of information, ignorance is a choice." |

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:33:00 -
[964] - Quote
Arduemont wrote:Jenn aSide wrote: i don't understand
This about sums up your posts.
You see, when a person starts losing a debate, they tend to do things like this. You have no counter to the truth I'm telling you, so all you can do is snipe.
Understand that I'm taking no joy from seeing you angry (lol I'm not a Goon), I'm demonstrating to you (using your own reaction) why you and your type are losing this fight. And you are losing, WiS isn't on the menu.
You should be trying to build a consensus rather that being butt hurt and delusional. You should be trying to be open to WHY what you want isn't happening and understanding it (so you can work with it).
But oh well, feel free to continue to flap around impotently while being upset on an internet forum. It's your life to live and your time you are wasting. |

Arduemont
The State of War.
2513
|
Posted - 2013.12.18 14:36:00 -
[965] - Quote
Jenn aSide wrote:Arduemont wrote:Jenn aSide wrote: i don't understand
This about sums up your posts. You see, when a person starts losing a debate, they tend to do things like this. You have no counter to the truth I'm telling you, so all you can do is snipe. Understand that I'm taking no joy from seeing you angry (lol I'm not a Goon), I'm demonstrating to you (using your own reaction) why you and your type are losing this fight. And you are losing, WiS isn't on the menu. You should be trying to build a consensus rather that being butt hurt and delusional. You should be trying to be open to WHY what you want isn't happening and understanding it (so you can work with it). But oh well, feel free to continue to flap around impotently while being upset on an internet forum. It's your life to live and your time you are wasting.
I am not in a debate. You are just loudly proclaiming stuff and ignoring what people say in reply. There is no debate here. You and I are just trolls. The difference is, that I realize this. "In the age of information, ignorance is a choice." |

Notorious Fellon
Republic University Minmatar Republic
58
|
Posted - 2013.12.18 14:41:00 -
[966] - Quote
Jenn aSide wrote:Arduemont wrote:Jenn aSide wrote: i don't understand
This about sums up your posts. You see, when a person starts losing a debate, they tend to do things like this. You have no counter to the truth I'm telling you, so all you can do is snipe. Understand that I'm taking no joy from seeing you angry (lol I'm not a Goon), I'm demonstrating to you (using your own reaction) why you and your type are losing this fight. And you are losing, WiS isn't on the menu. You should be trying to build a consensus rather that being butt hurt and delusional. You should be trying to be open to WHY what you want isn't happening and understanding it (so you can work with it). But oh well, feel free to continue to flap around impotently while being upset on an internet forum. It's your life to live and your time you are wasting.
It is your very assumption that every discussion is a *fight* to be *won* or *lost* that is the problem.
No one is wrong for having an opinion that they want WiS. No one is "losing" anything because they have a desire for the game to expand in a way that they would enjoy.
Personally, I would prefer the game expand more on space itself so I can get that old feeling of exploration more "where no man has gone before". But I sure don't tell someone who wants WiS that they are "wrong" and that the "Facts" somehow make their opinion irrelevant.
You on the other hand, spend every post doing exactly that. it is getting old Jenn. Very old. Stop bashing people for having an opinion. We all know yours; you spam it on every thread.
|

Notorious Fellon
Republic University Minmatar Republic
58
|
Posted - 2013.12.18 14:43:00 -
[967] - Quote
I apologize to all the WiS folks who made this thread and were voicing their opinions constructively before I went off on a tangent. My apologies.
Please, carry on. |

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:47:00 -
[968] - Quote
Notorious Fellon wrote:
It is your very assumption that every discussion is a *fight* to be *won* or *lost* that is the problem.
No one is wrong for having an opinion that they want WiS. No one is "losing" anything because they have a desire for the game to expand in a way that they would enjoy.
You misunderstand (must be a prereq for join the WiS club) .
Who said anything about "every discussion is a *fight* to be *won* or *lost*". I';m not taling about this discussion. I'm talking about the game. The people who Want WiS are LOSING, as evidenced by the fact that there is no WiS development for the forseeable future.
And your post is an example of why, you can't even folow what's going on in this part of the discussion and making assumptions from facts no in evidence. I find a LOT of WiS supporters do this, which is why i find your posistion to be similar to the afk cloaking and no local people.
Quote: Personally, I would prefer the game expand more on space itself so I can get that old feeling of exploration more "where no man has gone before". But I sure don't tell someone who wants WiS that they are "wrong" and that the "Facts" somehow make their opinion irrelevant.
You on the other hand, spend every post doing exactly that. it is getting old Jenn. Very old. Stop bashing people for having an opinion. We all know yours; you spam it on every thread.
Your bias is clouding your ability to read friend. People can have whatever opinion they choose, I'm not CCP. But a bad opinion is a bad opinion and the original idea of this thread (that CCP should devote a small amount of dev resources to WiS so eventually the OP can see workmen repairing here ship) is a bad opinion. If the OP (or the rest of you) do want a dissenting opinion like mine, why are you posting on a public forum?
|

Davon Mandra'thin
Rotten Legion Ops
431
|
Posted - 2013.12.18 14:49:00 -
[969] - Quote
Jenn aSide wrote: You see, when a person starts losing a debate, they tend to do things like this. You have no counter to the truth I'm telling you, so all you can do is snipe.
Understand that I'm taking no joy from seeing you angry (lol I'm not a Goon), I'm demonstrating to you (using your own reaction) why you and your type are losing this fight. And you are losing, WiS isn't on the menu.
You should be trying to build a consensus rather that being butt hurt and delusional. You should be trying to be open to WHY what you want isn't happening and understanding it (so you can work with it).
But oh well, feel free to continue to flap around impotently while being upset on an internet forum. It's your life to live and your time you are wasting.
Now, I am not defending their behavior but he's right. Your posts are more offensive than his and he is cussing and trolling.
"You have no counter to the truth" is just a way of saying I'm right and your wrong. "You and your type are losing this fight", is reductionist, groupist, drivel and is essential another "i'm right and your wrong" comment. "You should be trying to build a consensus", is ignoring the fact that people have.
Your are just preaching. You've lost the respect of everyone in here, and so they have no respect for your opinion. And it is an opinion, by the way. Not "the truth". No wants to argue with someone who is going to ignore their replies and carry on preaching. You should have left this thread long ago. |

Arduemont
The State of War.
2513
|
Posted - 2013.12.18 14:51:00 -
[970] - Quote
Looks like everyone in here hates you. I keep seeing you call people delusional and saying people can't see through their 'bias' but your so delusional I am surprised your not running away from the unicorns in your brain. When ignorance gets to a certain point, it should be a medical condition. "In the age of information, ignorance is a choice." |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:55:00 -
[971] - Quote
Arduemont wrote:Jenn aSide wrote:Arduemont wrote:Jenn aSide wrote: i don't understand
This about sums up your posts. You see, when a person starts losing a debate, they tend to do things like this. You have no counter to the truth I'm telling you, so all you can do is snipe. Understand that I'm taking no joy from seeing you angry (lol I'm not a Goon), I'm demonstrating to you (using your own reaction) why you and your type are losing this fight. And you are losing, WiS isn't on the menu. You should be trying to build a consensus rather that being butt hurt and delusional. You should be trying to be open to WHY what you want isn't happening and understanding it (so you can work with it). But oh well, feel free to continue to flap around impotently while being upset on an internet forum. It's your life to live and your time you are wasting. I am not in a debate. You are just loudly proclaiming stuff and ignoring what people say in reply. There is no debate here. You and I are just trolls. The difference is, that I realize this.
lol, i thought we were supposed to speak for yourself. You admit trolling.
I'm not trolling, I'm telling you the damn truth and I'm sorry if you don't like the truth.. If anything I'm showing you the path to being actually effective in what you are trying to do.
Or do you actually intend to spend the next 3-5 years doing nothing but complaining on a forum that their is no WiS. Some people have had some actual good avatar based ideas here (like EVA), but to my eye's it's drowned out by the crazy and the delusional and the fluffy ('omg I wanna see someone fix me ship in station, because you know immersion').
Like I said, your time to waste, you can concentrate on my dissent and pretend I'm trolling you , or you can act like a grown ass man and understand why what "you people" are doing isn't working.
|

Elizabeth Brown
Federal Navy Academy Gallente Federation
35
|
Posted - 2013.12.18 14:55:00 -
[972] - Quote
What a surprise. Jenn's trolling has reduced the thread to bitching again.
Why are you even here? |

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 14:58:00 -
[973] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote: You see, when a person starts losing a debate, they tend to do things like this. You have no counter to the truth I'm telling you, so all you can do is snipe.
Understand that I'm taking no joy from seeing you angry (lol I'm not a Goon), I'm demonstrating to you (using your own reaction) why you and your type are losing this fight. And you are losing, WiS isn't on the menu.
You should be trying to build a consensus rather that being butt hurt and delusional. You should be trying to be open to WHY what you want isn't happening and understanding it (so you can work with it).
But oh well, feel free to continue to flap around impotently while being upset on an internet forum. It's your life to live and your time you are wasting.
Now, I am not defending their behavior but he's right. Your posts are more offensive than his and he is cussing and trolling. "You have no counter to the truth" is just a way of saying I'm right and your wrong. "You and your type are losing this fight", is reductionist, groupist, drivel and is essential another "i'm right and your wrong" comment. "You should be trying to build a consensus", is ignoring the fact that people have. Your are just preaching. You've lost the respect of everyone in here, and so they have no respect for your opinion. And it is an opinion, by the way. Not "the truth". No wants to argue with someone who is going to ignore their replies and carry on preaching. You should have left this thread long ago.
Birds of a feather. It's simply a weakness of your collective egos that the manner of my telling you the truth is upsetting to you. You are not alone, there are others who post here who are of the same squeamish sort. if you can be content to lose the fight for what you want (Avatar based gameplay) because you don't like how it was said, that demonstrates a problem way beyoind anything CCP can fix for you.
I don't care about how you feel (nor should you care about how I feel or what i say). Blunt truth can only hurt those who can't take it. HTFU if you truly want this game company we are customers of to do what you want them to. |

Davon Mandra'thin
Rotten Legion Ops
432
|
Posted - 2013.12.18 15:12:00 -
[974] - Quote
Jenn aSide wrote: Birds of a feather. It's simply a weakness of your collective egos that the manner of my telling you the truth is upsetting to you. You are not alone, there are others who post here who are of the same squeamish sort. if you can be content to lose the fight for what you want (Avatar based gameplay) because you don't like how it was said, that demonstrates a problem way beyoind anything CCP can fix for you.
I don't care about how you feel (nor should you care about how I feel or what i say). Blunt truth can only hurt those who can't take it. HTFU if you truly want this game company we are customers of to do what you want them to.
I'm not upset, I am just informing you that people are upset with you because of the way you post. It's inflammatory at the least, and it's difficult to reply to without being insulting in reply. There isn't a good way of telling someone that... no.. there is no polite way of saying it, so I wont. Your posts contain no new content. They are not constructive, they cover no arguments and offer no evidence (you have very occasionally offered evidence, and where you have offered something relevant I have conceded). It's just you asserting something over and over. After we've attempted to counter those assertions you offer no counter, just carry on asserting them.
No wonder no one wants to reply to your posts. And when they do, no wonder they tend to be snide or straight up offensive. If you want to take part in a discussion you need to learn to actually, well... discuss. |

Erica Dusette
Nighthawk Exploration
1699
|
Posted - 2013.12.18 15:13:00 -
[975] - Quote
Heh, some people may whine this way or that, others may argue this way or that. But WiS is still a legitimate EVE topic of discussion, whatever way you look at it, so I don't think you can try to generalize why WiS supporters like to post here anymore than it's detractors.
It's a good thread *shrug*. And obviously a topic important enough to merit posting in for a ton of people from both sides.
Ideas, suggestions, debates, pros-and-cons.
I'm a WiS supporter and I'm not squeamish, and I don't believe I'm "fighting" for anything - merely advocating and encouraging it, like I would any part of any game I wanted to see developed further. 
Most of the arguing and trolling doesn't seem to accomplish much other than to give the thread more bumps. Jenn aSide obviously doesn't like the idea of WiS for whatever his/her personal reason are and yeah ok, I'm not going to attack you over that and I'd think it kinda dumb if vice-versa too.
*Adds Jenn to the list of avatars to buy a drink or ten for in the future*  Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Jenn aSide
STK Scientific Initiative Mercenaries
3646
|
Posted - 2013.12.18 15:31:00 -
[976] - Quote
Davon Mandra'thin wrote:Jenn aSide wrote: Birds of a feather. It's simply a weakness of your collective egos that the manner of my telling you the truth is upsetting to you. You are not alone, there are others who post here who are of the same squeamish sort. if you can be content to lose the fight for what you want (Avatar based gameplay) because you don't like how it was said, that demonstrates a problem way beyoind anything CCP can fix for you.
I don't care about how you feel (nor should you care about how I feel or what i say). Blunt truth can only hurt those who can't take it. HTFU if you truly want this game company we are customers of to do what you want them to.
I'm not upset, I am just informing you that people are upset with you because of the way you post. It's inflammatory at the least, and it's difficult to reply to without being insulting in reply. There isn't a good way of telling someone that... no.. there is no polite way of saying it, so I wont. Your posts contain no new content. They are not constructive, they cover no arguments and offer no evidence (you have very occasionally offered evidence, and where you have offered something relevant I have conceded). It's just you asserting something over and over. After we've attempted to counter those assertions you offer no counter, just carry on asserting them. No wonder no one wants to reply to your posts. And when they do, no wonder they tend to be snide or straight up offensive. If you want to take part in a discussion you need to learn to actually, well... discuss.
Have any of you ever visited EVE's mosh pit General Discussion before? If you didn't know, it's rough up in here, and if you can't take that kind of heat, train thermal to 5 or get out of the kitchen.
This is why I haven't reported the absolute smuck Kindly Gentleperson who cussed at me, because unlike some I know what I'm getting into when i go to general discussion (it's just like my beloved home state of Texas where we tell the truth when we talk at each other, only digital).
HTFU.
|

Ambassador Crane
Hellhound Productions
59
|
Posted - 2013.12.18 15:34:00 -
[977] - Quote
As much as Jenn annoys me as well with her regular "you WiS people" or "your type" (feels almost like your being racist or something :P) She/he does bring good cannon fodder for all the regular, weak, excuses of why WiS shouldn't be worked on. So frankly, in some ways, I do enjoy the input given because it gives me a chance to show just how weak it is.
However, Jenn needs to understand that although most of us in this thread want to see work done to WiS, we're all subscribed to Eve because we love the FiS too. I love my spaceships. I thoroughly enjoy spaceship PVP. I love working the market. I even take part in PVE content (mostly in the form of "exploration" and wormhole diving). I don't focus myself on one sole aspect of this game because I enjoy so many aspects about it. But I want to see this game develop into the complete sci-fi simulator it has the potential to be. And I see WiS as being a crucial key to that.
Also, the regular statements like GÇ£The people who Want WiS are LOSING, as evidenced by the fact that there is no WiS development for the forseeable future.GÇ¥ is weak as well. POS revamp. I didnGÇÖt follow the entire threadnaught for it when CCP said it wasnGÇÖt important and people backlashed, but I havenGÇÖt heard anything further about that being worked on either. Null Sov. Again, theyGÇÖve said a few times they understand it sucks, but nothing beyond that either. No given time frame for when they plan to revamp it. I can think of a few other issues that people have brought up but with no evident plans on the horizon to work on it. However, as for WiS, itGÇÖs unnecessary to come back here time and time again to tell people the same thing over and over in just slightly different words, which has been all youGÇÖve done. I can pretty much sum up everything youGÇÖve said. GÇ£I love my FiS. I donGÇÖt care about WiS. Neither should CCP. YouGÇÖre all delusional for thinking they should. IGÇÖm the cool one because IGÇÖm not fighting an uphill battle.GÇ¥ However, this mentality you seem to have that CCP isnGÇÖt working on it because theyGÇÖre listening to what their players want is rather delusional as well. So welcome to the looney bin.
Ishtanchuk Fazmarai also made an excellent point. Some bitter-vets (which I donGÇÖt consider Jenn to be since she/he thinks Rubicon was the best expansion everGǪ.which I still get a good laugh about) don't want to see this game expanded beyond FiS because one, the "you can't teach old dogs new tricks" mentality. Two, I think to a small extent they're scared of TOO much community growth, which WiS has the potential imo to bring, because it might bring in what they feel to be the wrong sorts of people for Eve. Three, theyGÇÖre scared of another attempt at a GÇ£greed is goodGÇ¥ or gold ammo Nex store. Four, theyGÇÖre scared CCP will fall back into the old way of pumping out new features without fixing the existing problems. Reasons 3 and 4 is why I see CCP as unwilling to touch it for the time being. Anything related to Incarna, a release that really backlashed on them hard, theyGÇÖre going to be too scared to go back and work on extensively.
|

Davon Mandra'thin
Rotten Legion Ops
434
|
Posted - 2013.12.18 15:39:00 -
[978] - Quote
Jenn aSide wrote: I can say whatever I want, but you can't. And when I say it, it's the truth, because I said it. Y'all need to HTFU (ie take my word as truth because I am a bad ass Texan Yeeeeeehhhaaaaa!)
Oh your from Texas, well that's alright then. I don't know why I bother.  |

Erica Dusette
Nighthawk Exploration
1700
|
Posted - 2013.12.18 15:47:00 -
[979] - Quote
Just imagine if we had WiS. You could all be punching and strangling each other ingame as you're posting this here.
If that's not a selling point right there then I dunno... Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Falin Whalen
GoonWaffe Goonswarm Federation
518
|
Posted - 2013.12.18 15:53:00 -
[980] - Quote
I wouldn't mind Avatar based game-play, since there isn't any in EvE, we have to wade through lots of whiny posts from people who want it added.
Lets face it, CCP tried to make it happen, and failed miserably. The development of avatar based game-play was taking up more and more development resources away from the flying in space game, and the flying in space part had huge balance and mechanics issues. What did we get after all that effort; a single closet that made top of the line graphics cards chug/melt, and that was with only one avatar being rendered. No one was happy, and when CCP re thought what to do, they focused on the part of the game that would make the most subscribers happy, flying in space.
Avatar based game-play proponents are a minority in EvE, a loud, whiny, minority. Sit down, shut up, and wait your turn. CCP will eventually get back to avatar game-play, but only when most of the FiS issues are fixed. Meanwhile enjoy the half finished, broken, feature that is Walking in Stations, just like the Flying in Space guys have been for TEN YEARS! "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3647
|
Posted - 2013.12.18 15:57:00 -
[981] - Quote
Ambassador Crane wrote:As much as Jenn annoys me as well with her regular "you WiS people" or "your type" (feels almost like your being racist or something :P) She/he does bring good cannon fodder for all the regular, weak, excuses of why WiS shouldn't be worked on. So frankly, in some ways, I do enjoy the input given because it gives me a chance to show just how weak it is.
However, Jenn needs to understand that although most of us in this thread want to see work done to WiS, we're all subscribed to Eve because we love the FiS too. I love my spaceships. I thoroughly enjoy spaceship PVP. I love working the market. I even take part in PVE content (mostly in the form of "exploration" and wormhole diving). I don't focus myself on one sole aspect of this game because I enjoy so many aspects about it. But I want to see this game develop into the complete sci-fi simulator it has the potential to be. And I see WiS as being a crucial key to that.
And that's what I dislike. EVE works because it's a focused, lean-mean niche game that isn't watered down in 14 different directions like SWTOR and Star Trek Online.
Everything CCP has tried to do outside of that focus (DUST/WoD/WiS) has failed to take off (we'll have to see about Valkyrie). From where then does the confidence that a game company that has done one thing right can then go on to build some "complete sci-fi simulator" come from?
I think you are overly optimisitic and not recognizing the risk. CCP's non-FiS ventures (DUST/WoD/WiS) have done some damage to CCP and diverting attention away from core EVE again just doesn't make any kind of sense.
Quote: Also, the regular statements like GÇ£The people who Want WiS are LOSING, as evidenced by the fact that there is no WiS development for the forseeable future.GÇ¥ is weak as well. POS revamp. I didnGÇÖt follow the entire threadnaught for it when CCP said it wasnGÇÖt important and people backlashed, but I havenGÇÖt heard anything further about that being worked on either. Null Sov. Again, theyGÇÖve said a few times they understand it sucks, but nothing beyond that either.
SOV null is being worked on (at the down under event that it was aid that a total revamp hasn't been worked on but changes and improvements could be seen next summer).
The POS revamp thing is a prime example of why forums are largely irrelevant, if the pos revamp threadnaught didn't illicit change, why do you think this thread will? CCP is a company, right or wrong they are designing the game the way they think it should be, not the way we think it should be.
Quote: No given time frame for when they plan to revamp it. I can think of a few other issues that people have brought up but with no evident plans on the horizon to work on it. However, as for WiS, itGÇÖs unnecessary to come back here time and time again to tell people the same thing over and over in just slightly different words, which has been all youGÇÖve done. I can pretty much sum up everything youGÇÖve said. GÇ£I love my FiS. I donGÇÖt care about WiS. Neither should CCP. YouGÇÖre all delusional for thinking they should. IGÇÖm the cool one because IGÇÖm not fighting an uphill battle.GÇ¥ However, this mentality you seem to have that CCP isnGÇÖt working on it because theyGÇÖre listening to what their players want is rather delusional as well. So welcome to the looney bin.
As i told others, you dislike how I say it doesn't change the facts on the ground. I'm not claiming that CCP isn't working on WiS because I said so. i'm saying CCP isn't working on WiS. Period. Disliking that and disliking the New Vision is a personal perogative.
You are making assumptions about my mentality and that's a mistake. This is a discussion forum, if y'all don't like to discuss things then why post?
Quote: Ishtanchuk Fazmarai also made an excellent point. Some bitter-vets (which I donGÇÖt consider Jenn to be since she/he thinks Rubicon was the best expansion everGǪ.which I still get a good laugh about) don't want to see this game expanded beyond FiS because one, the "you can't teach old dogs new tricks" mentality. Two, I think to a small extent they're scared of TOO much community growth, which WiS has the potential imo to bring, because it might bring in what they feel to be the wrong sorts of people for Eve. Three, theyGÇÖre scared of another attempt at a GÇ£greed is goodGÇ¥ or gold ammo Nex store. Four, theyGÇÖre scared CCP will fall back into the old way of pumping out new features without fixing the existing problems. Reasons 3 and 4 is why I see CCP as unwilling to touch it for the time being. Anything related to Incarna, a release that really backlashed on them hard, theyGÇÖre going to be too scared to go back and work on extensively.
Non-sense (#1 especially), I'm not anti-progress, I'm anti against things I don't think are good ideas.
EVE is an excellent, focused, deep niche game. You are right on number 2 as I'd prefer it not become some kind of virutal wal-mart of people who don't like or care for what has been up to no the core theme of the game.
I've played niche IP based games where the developers made the game to appeal to a "beyond core" audience (like Mechwarrior: Vengenence among others) and it's been a sucky experience . I don't want that for EVE though I understand that CCP will do what they must. |

Erica Dusette
Nighthawk Exploration
1700
|
Posted - 2013.12.18 16:04:00 -
[982] - Quote
Drink, Mr Whalen? 
Falin Whalen wrote:Sit down, shut up, and wait your turn. Turn? I didn't realize there was more than two people in this queue. Miss WiS and Mr FiS.
Falin Whalen wrote:CCP will eventually get back to avatar game-play, but only when most of the FiS issues are fixed. I think everyone agrees on that. Eventually we'll see it come to full fruition.
The FiS aspects will never be complete. It will never be perfected or completely bug-free. There will never be a 'perfect' time to work on and implement WiS, or for any feature at all.
Aren't people allowed to talk about it in the meantime?
And whiney? Have you seen how many "fix this" or "Fix that" or "CCP this is ******" eve is dying threads there are around the forums regarding the FiS aspect? It's kinda the whole forum at times. And how many threads do you see 'complaining' about avatar-content (or lack thereof) in comparison?
Hrmmm. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Emorius
Quantum Reality R n D Spaceship Samurai
2
|
Posted - 2013.12.18 16:41:00 -
[983] - Quote
Erica Dusette wrote:
The FiS aspects will never be complete. It will never be perfected or completely bug-free. There will never be a 'perfect' time to work on and implement WiS, or for any feature at all.
This is a good point to keep in mind.
As much as people say, focus on space, fix space, only do space, there is a catch. The question of starting WIS is not when everything in space is perfect and complete - because it NEVER will be. But rather...when is it good enough? or appropriate to say, ok we have done what we want in space for now, lets go back to avatar gameplay.
How many expansions will it take? If we go by pure space lovers, will you come to a point with all the space updates that you would finally agree, yeah its time for avatars? I think not, and rather people who only want space, want just that, for all eternity and nothing else.
So basically, when is the time for avatars?
Because no matter when it starts, the fact is, space will not be perfect when it does. Its a question when...not if, when WIS comes again. |

Ramona McCandless
Imperial Shipment Amarr Empire
1534
|
Posted - 2013.12.18 16:45:00 -
[984] - Quote
Emorius wrote: when WIS comes again.
Again?
*** Vote MTU For CSM ***
Non omnis moriar |

Davon Mandra'thin
Rotten Legion Ops
438
|
Posted - 2013.12.18 16:52:00 -
[985] - Quote
Emorius wrote:Erica Dusette wrote:
The FiS aspects will never be complete. It will never be perfected or completely bug-free. There will never be a 'perfect' time to work on and implement WiS, or for any feature at all.
This is a good point to keep in mind. As much as people say, focus on space, fix space, only do space, there is a catch. The question of starting WIS is not when everything in space is perfect and complete - because it NEVER will be. But rather...when is it good enough? or appropriate to say, ok we have done what we want in space for now, lets go back to avatar gameplay. How many expansions will it take? If we go by pure space lovers, will you come to a point with all the space updates that you would finally agree, yeah its time for avatars? I think not, and rather people who only want space, want just that, for all eternity and nothing else. So basically, when is the time for avatars? Because no matter when it starts, the fact is, space will not be perfect when it does. Its a question when...not if, when WIS comes again.
This. Asking for WiS 'now' is absurd, but if it's ever going to happen it needs at least to have some kind of commitment made to it. Something similar perhaps to how CCP have implemented the new mobile structures as a stepping stone to a new POS system.
Eve will never be perfect. People are already moaning about stuff that has already been changed/balanced. CCP are on the right track with small iterations towards a larger goal, unfortunately that goal is another Jesus feature, rather than an iteration on already existing stuff.
|

Ramona McCandless
Imperial Shipment Amarr Empire
1537
|
Posted - 2013.12.18 17:04:00 -
[986] - Quote
Notorious Fellon wrote:I apologize to all the WiS folks who made this thread and were voicing their opinions constructively before I went off on a tangent. My apologies.
Please, carry on.
This is the best post in this thread
There will never be one as good
Well, unlikely to be. *** Vote MTU For CSM ***
Non omnis moriar |

Ambassador Crane
Hellhound Productions
61
|
Posted - 2013.12.18 17:08:00 -
[987] - Quote
Jenn aSide wrote: Everything CCP has tried to do outside of that focus (DUST/WoD/WiS) has failed to take off (we'll have to see about Valkyrie). From where then does the confidence that a game company that has done one thing right can then go on to build some "complete sci-fi simulator" come from?
Honestly, youGÇÖre right to lack confidence in them being able to do it well. YouGÇÖre right, they have had what could be considered multiple failures in trying to broaden Eve. However, that doesnGÇÖt mean I have to give up the same vision that CCP has, the vision that pushed them to create WiS in the first place, the vision that was reason for them creating DUST, the vision that now gives them reason to make a go with Valkyrie, the vision to make a computer game rather than sticking with their successful board game. If you fail to have vision for grander things, then youGÇÖll be stuck in a game that has no real expansions, no real new content. (seriously, mobile depots is not really in essence what I would call new content. ItGÇÖs old content reformatted to have more uses and possibilities but thatGÇÖs my opinion) You would have a game that never changes and eventually becomes stagnate, old news. Eventually, all you have left is bitter-vets that CCP is left with to try and convince into creating more accountsGǪ. So yes, there is sense in branching out. ItGÇÖs wrong, selfish, and too narrow-minded for Eve players to demand that CCP never makes attempts at creating other games just because they failed on the first couple attempts beyond their current money maker.
Quote:SOV null is being worked on (at the down under event that it was aid that a total revamp hasn't been worked on but changes and improvements could be seen next summer).
I donGÇÖt recall seeing that but I seriously hope thatGÇÖs not BS from CCP, part of their signature SoonGäó.
Quote:The POS revamp thing is a prime example of why forums are largely irrelevant, if the pos revamp threadnaught didn't illicit change, why do you think this thread will?
I donGÇÖt recall saying it will. I do recall saying it might at least be a show to CCP that people do care about WiS. Why did the POS issue cause a threadnaught? Because CCP made a statement that the POS wasnGÇÖt important to majority of people, which was completely and obviously wrong. They havenGÇÖt made such a statement about WiS. The only thing theyGÇÖve said about it is that it isnGÇÖt being worked on, which I donGÇÖt even see as reason to create a threadnaught.
Quote:You are making assumptions about my mentality and that's a mistake. This is a discussion forum, if y'all don't like to discuss things then why post?
I didnGÇÖt see them as assumptions. I saw them as what I, and obviously what everyone else, is taking away from nearly every post youGÇÖve made here. You call it assumptions. I call it summarizations.
Quote: Non-sense (#1 especially), I'm not anti-progress, I'm anti against things I don't think are good ideas.
EVE is an excellent, focused, deep niche game. You are right on number 2 as I'd prefer it not become some kind of virutal wal-mart of people who don't like or care for what has been up to no the core theme of the game.
That, to me, IS an anti-progress mentality. You want Eve to stay as it is, a FiS game. I want it to be much more. Which is why we will never come to a total agreement and will argue this till weGÇÖre both blue in the face.
|

Naydra Adni
Imperial Academy Amarr Empire
74
|
Posted - 2013.12.18 18:55:00 -
[988] - Quote
jenn aside.. honestly you're being a douche bag. all you do is belittle any opinion different than yours. what you seriously fail to understand that no one is saying fis isn't important. we all love our spaceships and want to see the best things done with fis. but what your narrow minded, short sighted brain cannot comprehend is that there are a lot of people in eve who would like to see wis eventually. (even if you don't) we all know it won't happen now or soon. threads like this are a way to let CCP know that there is a large portion of players/payers that want wis.. there's probably just as many reasons for wanting wis as there are players that want it. we don't want to abandon fis. we want our game expanded on in EVERY way when it's possible and logical for CCP to do so. you're acting like a spoiled brat who's about to have her toy taken away and you're throwing a tantrum lol "you wis people, wissies, WIShers" and crap like that makes you look foolish and immature.
you made ONE good suggestion (I think I was you but after considering it I'm sure you lack the ability to do that) you've spent your whole time in this thread mocking and belittling anyone with an opinion different than yours and throwing a hissy fit. you are a clown.. the thread jester. keep stomping your feet and crossing your arms like a child.. it won't do you any good.. you have zero credibility.. it's not even amusing anymore. it's just.. like others have said.. sad |

Jenn aSide
STK Scientific Initiative Mercenaries
3649
|
Posted - 2013.12.18 19:38:00 -
[989] - Quote
Ambassador Crane wrote: That, to me, IS an anti-progress mentality. You want Eve to stay as it is, a FiS game. I want it to be much more. Which is why we will never come to a total agreement and will argue this till weGÇÖre both blue in the face.
With my particular skin tone turning blue might take a while.
But you are wrong, I do not have an anti progress mentality, I have "relevant and cautious progress" mentality. As in 'make progress slowly and focused in the direction of the core theme of EVE online, space (the backdrop/environment of the game) and spaceships (the tools historically used to interact with the backdrop/environment of this game)
Things like (just brain storming here) sectional damage to space ships or multi-pilot spaceships or new capabilities for spaceships (whatever happened to the idea of "strategic weapons" for our strategic cruisers) or "procedurally generated" space to explore. While I'm making no specific suggestion (I'm not a professional like the CCP folks), anything like this I just mentioned would add way more value to the game than "being able to watch people fix my ship".
I'm happy that CCP is doing this now and I was over-joyed when the refocused on this after their failed attempt to "expand" the game with Incarna (at the same time trying to expand the company's industry footprint with WoD). Rubicon was a great start (so many options now whereas before the things I was doing too a LOT of effort and infrastructural support) and gives me nothing but confidence in the New Vision. CCP made this change of direction for some very good reasons and the idea of deviating from what they are doing now doesn't make sense.
It's rejection of the New Vision (a rejection born in the hope that CCP revisits the "Failed Vision" of Incarna) that is reactionary, not my support of it. Still, you and the others have every right to try to encourage CCP to turn away from the winning course and back to the one that help lead them to disaster (not just WiS, but the idea of expanding too quickly and way from the central theme and towards more money), but I think that stance is irresponsible and naive. |

Arduemont
The State of War.
2518
|
Posted - 2013.12.18 19:52:00 -
[990] - Quote
Jenn aSide wrote:you are wrong
No you are wrong!
Glad we have that cleared up. "In the age of information, ignorance is a choice." |
|

Ramona McCandless
Imperial Shipment Amarr Empire
1547
|
Posted - 2013.12.18 19:58:00 -
[991] - Quote
EDIT: Just realised I was SO in violation of EULA, Forum Rules adn the UN Convention on WMDs, I should delete that *** Vote MTU For CSM ***
Non omnis moriar |

Rhes
GoonWaffe Goonswarm Federation
507
|
Posted - 2013.12.18 20:12:00 -
[992] - Quote
Naydra Adni wrote:jenn aside.. honestly you're being a douche bag. This seems unnecessary.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Kirren D'marr
State Protectorate Caldari State
258
|
Posted - 2013.12.18 20:36:00 -
[993] - Quote
These last few pages... I expect an ISD cleanup in the very near future.
Really people, stop feeding the troll!!! Just report her, ignore her, and move on!
I dont' think it's much of an exaggeration to say that I've hardly seen a single post she's made in any thread that wasn't a troll attempt on some level or another. If she ever has anything useful to say, it's always buried in layers of vitriol and snark, and it's not worth digging through all that. So the best advice I can give is just keep clicking that flag at the top of her posts, and maybe one of these days a mod will get the hint as to exactly what sort of poison she is to these forums. Until then, "Hide posts" is a great feature; I suggest you use it. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Ambassador Crane
Hellhound Productions
62
|
Posted - 2013.12.18 20:58:00 -
[994] - Quote
Jenn aSide wrote:the core theme of EVE online, space (the backdrop/environment of the game) and spaceships (the tools historically used to interact with the backdrop/environment of this game)
And once again, thatGÇÖs where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be. They want it to be an all encompassing sci-fi universe. As evident from DUST, Valkyrie, WiS, the atmospheric flight they were once prototyping for, and I wouldnGÇÖt be surprised if theyGÇÖve had a collection of other ideas we never even saw. However, you GÇ£FiS ONLYGÇ¥ types :P canGÇÖt see that ever coming to fruition because of CCPGÇÖs failures. So while you try and corner them into their little niche corner, IGÇÖll be the one standing outside your boxed in area saying, GÇ£Fight it! DonGÇÖt give up!GÇ¥ While you try and tell me, and in turn them, GÇ£ItGÇÖs all a delusion! ItGÇÖll likely fail! DonGÇÖt ruin yourself!GÇ¥
Quote: anything like this I just mentioned would add way more value to the game than "being able to watch people fix my ship".
I will digress and say I agree that those werenGÇÖt the greatest ideas. Interesting perhaps but again going back to my argument that I want gameplay in WiS. Not DUST style gameplay, but just something more than pretty visuals, which is really all the OP was suggesting. Good suggestions perhaps, but even I would have said no to it. ThereGÇÖs no value in developing WiS simply for visuals, even to me.
Quote:you and the others have every right to try to encourage CCP to turn away from the winning course and back to the one that help lead them to disaster (not just WiS, but the idea of expanding too quickly and way from the central theme and towards more money), but I think that stance is irresponsible and naive.
YouGÇÖre not winning if youGÇÖre not doing anything different and if there is no competition for what you already have. And you are seriously going to once again revert to the classic GÇ£WiS is the reason CCP nearly destroyed themselvesGÇ¥? Your words in that comment is the very words we refer to when we speak of people twisting the truth as to why the riots and subscription cancellations happened. It makes you sound as though you were just another band-wagon rioter, at best, just because it looked fun and cool. So please, just stop before you lose any remaining credibility as to having any real knowledge of what happened, rather than picking up tidbits from current forum posts by others who understand little of why it happened as well.
|

Naydra Adni
Imperial Academy Amarr Empire
77
|
Posted - 2013.12.18 22:06:00 -
[995] - Quote
Rhes wrote:Naydra Adni wrote:jenn aside.. honestly you're being a douche bag. This seems unnecessary.
seems? well let us all know when you know for sure, ok? |

Rhes
GoonWaffe Goonswarm Federation
508
|
Posted - 2013.12.18 23:43:00 -
[996] - Quote
Ambassador Crane wrote:And once again, thatGÇÖs where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be. Check the quote in my sig. CCP sees Eve as a spaceship game. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Naydra Adni
Imperial Academy Amarr Empire
77
|
Posted - 2013.12.18 23:48:00 -
[997] - Quote
Rhes wrote:Ambassador Crane wrote:And once again, thatGÇÖs where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be. Check the quote in my sig. CCP sees Eve as a spaceship game.
it seems for every quote someone posts, or uses as a sig, there's someone else who finds a quote saying different...  |

Varius Xeral
Galactic Trade Syndicate
1819
|
Posted - 2013.12.19 00:17:00 -
[998] - Quote
So I sat down at a "bar" in Warcraft today in my faction's main panda town with a bunch of other avatars. The novelty lasted all of literally five seconds.
How much resources should CCP expend to create five seconds worth of novel "gameplay"?
Official Representative of The Nullsec Zealot Cabal |

Ambassador Crane
Hellhound Productions
63
|
Posted - 2013.12.19 00:22:00 -
[999] - Quote
Varius Xeral wrote:So I sat down at a "bar" in Warcraft today in my faction's main panda town with a bunch of other avatars. The novelty lasted all of literally five seconds.
How much resources should CCP expend to create five seconds worth of novel "gameplay"?
I could give a rebuttal to this but you ruined any value, to anything you ever say, by starting your comment out with Warcraft. |

Varius Xeral
Galactic Trade Syndicate
1819
|
Posted - 2013.12.19 00:37:00 -
[1000] - Quote
Why, what's the difference? Avatars in a bar is avatars in a bar. Official Representative of The Nullsec Zealot Cabal |
|

Rhes
GoonWaffe Goonswarm Federation
508
|
Posted - 2013.12.19 01:30:00 -
[1001] - Quote
Naydra Adni wrote:Rhes wrote:Ambassador Crane wrote:And once again, thatGÇÖs where I come off as calling you narrow minded. Because you see Eve only as a spaceship game rather than the game CCP started out developing Eve to be. Check the quote in my sig. CCP sees Eve as a spaceship game. it seems for every quote someone posts, or uses as a sig, there's someone else who finds a quote saying different...  That's because people keep pulling up quotes from years ago before Incarna was released. The quote in my sig is from the Reddit AMA that CCP Rise did a couple weeks ago. It is the latest info available. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Davon Mandra'thin
Rotten Legion Ops
439
|
Posted - 2013.12.19 09:34:00 -
[1002] - Quote
CCP Rise wrote:EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay
Rhes, do not presume Rise speaks for the company as a whole. Here is a even more recent post.
CCP Aporia wrote:CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-:
I have a strange sense of deja vue Rhes, do you feel it? |

Solkara Starlock
Circle of Mystery
49
|
Posted - 2013.12.19 09:45:00 -
[1003] - Quote
Quote:Why, what's the difference? Avatars in a bar is avatars in a bar
That's not realy the point. If Avatar gameplay is only going to be sitting in a bar, it will fail miserably. I'm sure CCP knows that. Avatar gameplay should be more than that. There are more than enough exciting suggestions if you care to search for them.
I'm also sure everybody, including the most adamant WiS supporters, want the further balancing of the space aspects of the game. That is also not the point.
But taking a few devs out of projects like DUST to work on avatar content in EVE might get the ball running without inpact on the FiS improvements.
|

Arduemont
The State of War.
2522
|
Posted - 2013.12.19 10:39:00 -
[1004] - Quote
Varius Xeral wrote:So I sat down at a "bar" in Warcraft today in my faction's main panda town with a bunch of other avatars. The novelty lasted all of literally five seconds.
How much resources should CCP expend to create five seconds worth of novel "gameplay"?
Your implying that there are many people that just want to sit at a bar and do nothing. Sure, there is the occasional person who says it would be nice without thinking first, but most people want game-play. I don't see why this is relevant. CCP certainly aren't going to make that mistake if they ever do make a commitment, not after their last screw up. "In the age of information, ignorance is a choice." |

Chance Harper
Northen Star Corporation
22
|
Posted - 2013.12.19 11:08:00 -
[1005] - Quote
Rhes wrote: Check the quote in my sig. CCP sees Eve as a spaceship game.
about your sig: Stations are in space right? So everything you do on a station...
Varius Xeral wrote: So I sat down at a "bar" in Warcraft...
from that point on your statement became invalid. 1. because it is warcraft and 2. because there is alot more you can do with your avatar in warcraft.
If you would have take the effort to read through some of the posts, then you would have notice, that just sitting in a bar is not what the WiS fans would like to see. That is just an option, something small to start out with on the developement of WiS.
Back then before Incarna was released, CCP themselfs brought up a couple of good ideas what you could do in WiS. To start with the bar. There would be free rooms on each station which you could rent and turn into what you want. A bar, a store or whatever. These Shops or bars need equipment, furniture, consumable items and so forth. This would have open up more functions to other already existing professions in the game. Like manufacturers, they would have had a wider variety of produceable items. As store or bar owner you would have had options to make and sell drinks, which gives you boosts just like the boosters do now. Instead of pills it would have been drinks. You would have been able to hire dancers, which in return could have earn money with getting tips for dancing. These are all things people could do, instead of trying to make a new record in shipspinning or waiting for their mining alts cargo to fill up. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
128
|
Posted - 2013.12.19 11:20:00 -
[1006] - Quote
Chance Harper wrote: Back then before Incarna ccp themselfs brought up a couple of good ideas you could do. To start with the bar. There would be free rooms on each station which you could rent and turn into what you want. A bar, a store or whatever. These Shops or bars need equipment, furniture, consumable items and so forth. this would have open up more functions to other already existing professions in the game. Manufacturers would have had a wider variety of producable items. As store or bar owner you would have had options to make and sell drinks, which gives you boosts just like the boosters do now. Instead of pills it would have been drinks. You would have been able to hire dancers, which in return could have earn money with getting tips for dancing.
These are all things people could do, instead of trying to make a new record in shipspinning or waiting for their mining alts cargo to fill up.
Have you stopped to look at what you have suggested.
Bars - you propose booster-like drinks. You are aware by the time you have walked back to your ship, undocked, you will be a quarter of the way through your booster duration, and thats assuming the fight is right outside the undock. Sorry, useless. Especially when the booster is available on the market, without leaving the hanger, and isn't instantly consumed. All thats left is exactly what you decried him for mentioning, sitting in a bar for sittings sake.
Shops - what do you actually propose to sell? Prior to Incarna it was made clear that anything that made existing gameplay more difficult would not be acceptable, and anything that can be sold on the market invalidates a shop trying to sell it - absolutely no-one is going to trawl through 100-odd shops in Jita 4-4 station to get something that they can get on the market in one click. The big obvious that everyone talked about before Incarna stamped on that dream was clothes. It made sense, and was a good idea, Incarna gameplay to fold into Incarna itself. But CCP dropped the Nex hammer on that one, so no, player-created-and-sold clothes is now never going to happen without removing and rolling back Nex, and CCP wont be doing that. So, furniture for your shops, so you can sell furniture in your shops? Umm, thats a bit meta there.
Dancers - I'm going to restrain myself about the obvious joke to make here, but if all we are left with is pimping avatars, I think we are in trouble.
|

Chance Harper
Northen Star Corporation
22
|
Posted - 2013.12.19 12:05:00 -
[1007] - Quote
Aralyn Cormallen wrote:
Have you stopped to look at what you have suggested.
Bars - you propose booster-like drinks. You are aware by the time you have walked back to your ship, undocked, you will be a quarter of the way through your booster duration, and thats assuming the fight is right outside the undock. Sorry, useless. Especially when the booster is available on the market, without leaving the hanger, and isn't instantly consumed. All thats left is exactly what you decried him for mentioning, sitting in a bar for sittings sake.
Shops - what do you actually propose to sell? Prior to Incarna it was made clear that anything that made existing gameplay more difficult would not be acceptable, and anything that can be sold on the market invalidates a shop trying to sell it - absolutely no-one is going to trawl through 100-odd shops in Jita 4-4 station to get something that they can get on the market in one click. The big obvious that everyone talked about before Incarna stamped on that dream was clothes. It made sense, and was a good idea, Incarna gameplay to fold into Incarna itself. But CCP dropped the Nex hammer on that one, so no, player-created-and-sold clothes is now never going to happen without removing and rolling back Nex, and CCP wont be doing that. So, furniture for your shops, so you can sell furniture in your shops? Umm, thats a bit meta there.
Dancers - I'm going to restrain myself about the obvious joke to make here, but if all we are left with is pimping avatars, I think we are in trouble.
If it would have been implemented, then we already would have had boosters with incarna and not 2 years later. Did you see me say that anybody has to use the booster in the bar? some ppl seriously..
I give you right tho, the shops would have been useless. What is wrong with trawling around a station? Specially if it would have windows and would be filled with other ppl? It would make the whole game make feel more alive. About the dancers, that is just an idea like the 100 of other ideas that were posted with time. You know some people atleast make the effort to come up with things to try to make EvE an all around better experience for everybody. Things that could atract new players. I know atleast 20 people who would play eve if there would be more avatar interaction. Now sum this up with the amount of people who play eve and how many people they know who would play eve, if it would have more avatar interaction. And btw the dancers is not my idea, if you watch some of the videos from back then when WiS was presented, you will notice that the Devs put the dancers in the bar, just saying.
So yeah instead of being so narrow minded and think that everything what ppl say comes only from the players. You should do some research on what ideas the Devs all had for WiS. Not everybody is happy with just doing the one and only thing in this great sandbox... flying ships and then fly some more ships to destroy ships, so you can fly ships to mine minerals to build ships. There is soo much more that could be done to make EvE bigger and better. EvE is a universe and not just a backyard spaceship pew pew. So why not make it a living universe?
If you look at the EvE Universe, its a dead universe, you see nothing living. The only thing that comes close to show life are the rouge drones with their moving parts. Yes space is cold and dead but this is a Sci-Fi game with endless opportunities and not a real life simulator. |

Arduemont
The State of War.
2523
|
Posted - 2013.12.19 12:14:00 -
[1008] - Quote
Aralyn Cormallen wrote: You are aware by the time you have walked back to your ship, undocked, you will be a quarter of the way through your booster duration, and thats assuming the fight is right outside the undock. Sorry, useless. Especially when the booster is available on the market, without leaving the hanger, and isn't instantly consumed. All thats left is exactly what you decried him for mentioning, sitting in a bar for sittings sake.
I agree with the theme of the post, and most of the points but there are a few in there that I think needs addressing. The boosters sold in bars in stations could be a new booster, something that gives you benefits that you don't need to be undocked to recieve, such as market skill boosts, manufacturing or refining boosts. Or, they could boost some kind of gameplay we don't have yet, such as something on the slay table perhaps, or returns on bets.
I don't agree on the idea of shops, simply because the market interface is good enough as it is. So, I agree mostly. But it's not an impossible idea. That said, I personally think if they do decide to dedicate some time to WiS they should start with the Avatar exploration prototype they created and then maybe move onto establishments after there is already some gameplay to support. "In the age of information, ignorance is a choice." |

Solkara Starlock
Circle of Mystery
51
|
Posted - 2013.12.19 13:22:00 -
[1009] - Quote
One thing remember about shops and bars in stations, is that most stations now are virtually empty. Most likely the trade hubs will be overcrowded (and overpriced), some minor hubs will be moderately populated and a lot of stations (I' m guessing more than half) will be empty. A possible solution could be to open only one or two corporations per faction and perhaps SOE to WiS.
There should be enough exiting and unique content that can only be done in stations to keep them interesting. Stations should not be safe. The risk vs. reward paradigm of EVE should play here also. You should be able to make or lose a lot of ISK in stations through gambling, fighting, smuggling,... WiS should not become a carebear environment.
For that to happen, it would be best to take a gradual approach. No halleluyah expansion of half decent features. |

Varius Xeral
Galactic Trade Syndicate
1822
|
Posted - 2013.12.19 13:35:00 -
[1010] - Quote
Except I do see many people in these threads suggesting that this interactive and social aspect is specifically what they want and why avatar gameplay would be a good idea.
If you aren't one of those people, then my comment isn't addressed to you. Official Representative of The Nullsec Zealot Cabal |
|

Hemi DarkStar
The Scope Gallente Federation
78
|
Posted - 2013.12.19 13:36:00 -
[1011] - Quote
How about adding these only in stations/systems like Jita and Amarr etc. And go from there? |

Infinity Ziona
Cloakers
1047
|
Posted - 2013.12.19 13:44:00 -
[1012] - Quote
Aralyn Cormallen wrote:Chance Harper wrote: Back then before Incarna ccp themselfs brought up a couple of good ideas you could do. To start with the bar. There would be free rooms on each station which you could rent and turn into what you want. A bar, a store or whatever. These Shops or bars need equipment, furniture, consumable items and so forth. this would have open up more functions to other already existing professions in the game. Manufacturers would have had a wider variety of producable items. As store or bar owner you would have had options to make and sell drinks, which gives you boosts just like the boosters do now. Instead of pills it would have been drinks. You would have been able to hire dancers, which in return could have earn money with getting tips for dancing.
These are all things people could do, instead of trying to make a new record in shipspinning or waiting for their mining alts cargo to fill up.
Have you stopped to look at what you have suggested. Bars - you propose booster-like drinks. You are aware by the time you have walked back to your ship, undocked, you will be a quarter of the way through your booster duration, and thats assuming the fight is right outside the undock. Sorry, useless. Especially when the booster is available on the market, without leaving the hanger, and isn't instantly consumed. All thats left is exactly what you decried him for mentioning, sitting in a bar for sittings sake. Shops - what do you actually propose to sell? Prior to Incarna it was made clear that anything that made existing gameplay more difficult would not be acceptable, and anything that can be sold on the market invalidates a shop trying to sell it - absolutely no-one is going to trawl through 100-odd shops in Jita 4-4 station to get something that they can get on the market in one click. The big obvious that everyone talked about before Incarna stamped on that dream was clothes. It made sense, and was a good idea, Incarna gameplay to fold into Incarna itself. But CCP dropped the Nex hammer on that one, so no, player-created-and-sold clothes is now never going to happen without removing and rolling back Nex, and CCP wont be doing that. So, furniture for your shops, so you can sell furniture in your shops? Umm, thats a bit meta there. Dancers - I'm going to restrain myself about the obvious joke to make here, but if all we are left with is pimping avatars, I think we are in trouble. Your post made me want to set up a shop in game to sell Imaginations. I'd sell bright ones, fun ones, interesting ones, smart ones, imaginations with polka dots and little bells that tinkle, you could be my first customer and trade yours in for one of the above... your seems a little worn out :) |

Ramona McCandless
Imperial Shipment Amarr Empire
1558
|
Posted - 2013.12.19 13:53:00 -
[1013] - Quote
Infinity Ziona wrote: Your post made me want to set up a shop in game to sell Imaginations. I'd sell bright ones, fun ones, interesting ones, smart ones, imaginations with polka dots and little bells that tinkle, you could be my first customer and trade yours in for one of the above...
I consider this post my Xmas present from Infinity, and in return I have liked it
*** Vote MTU For CSM ***
Non omnis moriar |

Arduemont
The State of War.
2524
|
Posted - 2013.12.19 13:59:00 -
[1014] - Quote
Hemi DarkStar wrote:How about adding these only in stations/systems like Jita and Amarr etc. And go from there?
The best solution I can think of is that player owned 'Establishments' would have to be bought and rented by players or corporations and wouldn't exist otherwise. A bit like corp offices are now. There shouldn't be any NPC owned interior areas. "In the age of information, ignorance is a choice." |

Jenn aSide
STK Scientific Initiative Mercenaries
3651
|
Posted - 2013.12.19 14:03:00 -
[1015] - Quote
Ramona McCandless wrote:Infinity Ziona wrote: Your post made me want to set up a shop in game to sell Imaginations. I'd sell bright ones, fun ones, interesting ones, smart ones, imaginations with polka dots and little bells that tinkle, you could be my first customer and trade yours in for one of the above...
I consider this post my Xmas present from Infinity, and in return I have liked it
I liked it too, and now I feel unclean. Good thing is WiS will have showers so your girl avatar can help my girl avatar not be unclean.....
Damn, did I just stumble on the one and only possible justification for WiS or what?
|

Arduemont
The State of War.
2524
|
Posted - 2013.12.19 14:04:00 -
[1016] - Quote
Jenn aSide wrote: Damn, did I just stumble on the one and only possible justification for WiS or what?
If you think computer game p*rn is the only possible justification for Avatar content then I think your worse than most of the people your criticizing. "In the age of information, ignorance is a choice." |

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 14:06:00 -
[1017] - Quote
Jenn aSide wrote:
I liked it too, and now I feel unclean. Good thing is WiS will have showers so your girl avatar can help my girl avatar not be unclean.....
Im extremely not that way inclined, sorry *** Vote MTU For CSM ***
Non omnis moriar |

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 14:07:00 -
[1018] - Quote
Arduemont wrote: If you think computer game p*rn is the only possible justification for Avatar content then I think your worse than most of the people your criticizing.
She was making a joke, you grumpy gus
Geez *** Vote MTU For CSM ***
Non omnis moriar |

Arduemont
The State of War.
2527
|
Posted - 2013.12.19 14:09:00 -
[1019] - Quote
Ramona McCandless wrote: She was making a joke, you grumpy gus
Geez
Grumpy, and blowing up people's spaceships, is what I do. I consider this post a compliment and therefore you get a like. "In the age of information, ignorance is a choice." |

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 14:10:00 -
[1020] - Quote
Arduemont wrote:Ramona McCandless wrote: She was making a joke, you grumpy gus
Geez
Grumpy, and blowing up people's spaceships, is what I do. I consider this post a compliment and therefore you get a like.
Um thanks
*pin* *** Vote MTU For CSM ***
Non omnis moriar |
|

Chance Harper
Northen Star Corporation
22
|
Posted - 2013.12.19 14:34:00 -
[1021] - Quote
Infinity Ziona wrote:Your post made me want to set up a shop in game to sell Imaginations. I'd sell bright ones, fun ones, interesting ones, smart ones, imaginations with polka dots and little bells that tinkle, you could be my first customer and trade yours in for one of the above...
Only if you sell Unicorns that have stars and rainbows comming out of their arse when they fart. :) |

Chance Harper
Northen Star Corporation
22
|
Posted - 2013.12.19 14:43:00 -
[1022] - Quote
Varius Xeral wrote:Except I do see many people in these threads suggesting that this interactive and social aspect is specifically what they want and why avatar gameplay would be a good idea.
If you aren't one of those people, then my comment isn't addressed to you.
No that is not the only thing i would like to see on WiS. Imagine having a war going on and somebody tries to hide on station, so you dock up get out your ship find the person and put a bullet between his eyes. Same could go for bounty hunting. That possibility would also be the end for the noob bashers who play the docking game. You just dock too and put some holes in the person and loot his bloody corpse. "oh those are some nice sunglasses, thx" XD
You could have autoguns all over the station in high sec, so there would be the same security granted as in space with concord. Just because most WiS fans come up with the most obvious ideas if they think about avatars, which would be socializing. that doesnt means thats the only thing they want. ;) |

Notorious Fellon
Republic University Minmatar Republic
61
|
Posted - 2013.12.19 14:54:00 -
[1023] - Quote
Chance Harper wrote:Varius Xeral wrote:Except I do see many people in these threads suggesting that this interactive and social aspect is specifically what they want and why avatar gameplay would be a good idea.
If you aren't one of those people, then my comment isn't addressed to you. No that is not the only thing i would like to see on WiS. Imagine having a war going on and somebody tries to hide on station, so you dock up get out your ship find the person and put a bullet between his eyes. Same could go for bounty hunting. That possibility would also be the end for the noob bashers who play the docking game. You just dock too and put some holes in the person and loot his bloody corpse. "oh those are some nice sunglasses, thx" XD You could have autoguns all over the station in high sec, so there would be the same security granted as in space with concord. Just because most WiS fans come up with the most obvious ideas if they think about avatars, which would be socializing. that doesnt means thats the only thing they want. ;)
And this is just one of the ideas that make WiS worth thinking about. I have easily seen a dozen good ideas that would make WiS integral to the game and only enhance the spaceship side.
Too bad the trolls are too busy talking about hawt avatar on avatar action. Funny that those supporting WiS are least likely to bring up avatar ****, and those who don't want it always seem to bring it up. |

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 15:00:00 -
[1024] - Quote
Notorious Fellon wrote:
Too bad the trolls are too busy talking about hawt avatar on avatar action. Funny that those supporting WiS are least likely to bring up avatar ****, and those who don't want it always seem to bring it up.
Go call other people names
Ive given plenty of ideas
Most of them better than your slops *** Vote MTU For CSM ***
Non omnis moriar |

Jenn aSide
STK Scientific Initiative Mercenaries
3651
|
Posted - 2013.12.19 15:00:00 -
[1025] - Quote
Notorious Fellon wrote:Chance Harper wrote:Varius Xeral wrote:Except I do see many people in these threads suggesting that this interactive and social aspect is specifically what they want and why avatar gameplay would be a good idea.
If you aren't one of those people, then my comment isn't addressed to you. No that is not the only thing i would like to see on WiS. Imagine having a war going on and somebody tries to hide on station, so you dock up get out your ship find the person and put a bullet between his eyes. Same could go for bounty hunting. That possibility would also be the end for the noob bashers who play the docking game. You just dock too and put some holes in the person and loot his bloody corpse. "oh those are some nice sunglasses, thx" XD You could have autoguns all over the station in high sec, so there would be the same security granted as in space with concord. Just because most WiS fans come up with the most obvious ideas if they think about avatars, which would be socializing. that doesnt means thats the only thing they want. ;) And this is just one of the ideas that make WiS worth thinking about. I have easily seen a dozen good ideas that would make WiS integral to the game and only enhance the spaceship side. Too bad the trolls are too busy talking about hawt avatar on avatar action. Funny that those supporting WiS are least likely to bring up avatar ****, and those who don't want it always seem to bring it up.
It's not surprising in the least that you people can't take a joke.
|

Chance Harper
Northen Star Corporation
24
|
Posted - 2013.12.19 15:06:00 -
[1026] - Quote
Davon Mandra'thin wrote:Chance Harper wrote:. You just dock too and put some holes in the person and loot his bloody corpse. "oh those are some nice sunglasses, thx" XD I need your cloths, your boots, and your motorcycle.
lol, exactly! |

Arduemont
The State of War.
2530
|
Posted - 2013.12.19 15:09:00 -
[1027] - Quote
Jenn aSide wrote: It's not surprising in the least that you people can't take a joke.
It's not that they can't take a joke, it's that they just don't like you. You know that awkward moment when someone you really don't like tries to tell you a joke? Yea, that.
"In the age of information, ignorance is a choice." |

Ambassador Crane
Hellhound Productions
70
|
Posted - 2013.12.19 15:47:00 -
[1028] - Quote
I have a dream. That one day, I can leave my CQ, go into a bar style area with dancers on a stage (yes, that's just for cosmetic purposes) where I then sit down at a table with a few other players and put 10m isk into a trade window. Dealer deals our first two cards. I have a queen of diamonds and queen of hearts. I think, "Hmm. Not a bad deal." And bet 5m more isk. Next person folds. Then the next. Then player A calls my bet. Player B, calls my bet and raises me another 5m. Alright. I'm a bit reserved so I simply call his bet. Player C calls it as well. Dealer lays the flop. The jack of clubs, queen of spades, and a 10 of clubs. Alright, cool. I got three of a kind! LetGÇÖs up the ante a little. I drop another 20m just to see how committed these guys are. Player A calls me again. Player B sees my 20m and raises me another 20m. Player C folds. I call it just to seem unsure still. So now IGÇÖm 40m into this pot. Player A once again calls it. Good for him for hangin in there.
Dealer lays the turn. A five of diamonds. Meh. Nothing I can do with that but IGÇÖm thinking/betting they canGÇÖt either which makes my three of a kind even better. So I drop 50m. Player A calls me again. Well this guy is kind enough to help grow the pot at least but IGÇÖm guessing he doesnGÇÖt have much. Player B calls it and once again raises me equally, 50m. I check his info. Yep. It figures.GǪgrrr Goons grr! I think, screw this goon and raise it another 100m, which is all the liquid isk I have because IGÇÖm a gambling addict and lost most of my isk in a poker game last night. Player A calls again! That jerk. Player B surprisingly calls it and doesnGÇÖt raise. Thank the godsGǪ Dealer lays the river. King of clubs. DoesnGÇÖt help me. In fact, hurts me because now someone might have a straight, a flush, or worse actually, a royal flush. But I throw my reservations aside. I mean, really, whatGÇÖs the chances of someone having a royal flush? My 3 of a kind is a decent hand. But I have no isk. SoGǪI decide to go balls to the wall. I donGÇÖt think these guys actually have anything plus IGÇÖm a gambling addict so beneath the isk amount input, I drag my Raven Navy Issue into the window. Aurora displays the estimated amount at 520m. Player A does a surprising move. He calls my ship with an isk bet of 520m and raises it to be an even billion isk. Player B, in yet another surprising move, folds. Screw you goon! HAHAHAHA.
And now itGÇÖs time to show our cards. With a smug grin, I lay my two queens on the table. GÇ£Three of a kind punk!GÇ¥ I write in a bar room chat window. Without a word, he lays his cards. Queen of clubs and ace of clubs. Royal Flush. WTF?!?! Seriously?!?! In anger, I leave the table, undock and suicide gank the goon who had also just undocked.
|

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 15:49:00 -
[1029] - Quote
RIMMER: So there we were at 2:30 in the morning; I was beginning to wish I had never come to cadet training school. To the south lay water -- there was no way we could cross that. To the east and west two armies squeezed us in a pincer. The only way was north; I had to go for it and pray the Gods were smiling on me. I picked up the dice and threw two sixes. Caldecott couldn't believe it. My go again; another two sixes!
LISTER: Rimmer, what's wrong with you? Don't you realize that no one is even slightly interested in anything you're saying? You've got this major psychological defect which blinds you to the fact that you're boring people to death! How come you can't sense that?
RIMMER: Anyway I picked up the dice again... Unbelievable! Another two sixes!
LISTER: Rimmer!
RIMMER: What?
LISTER: No one wants to know some stupid story about how you beat your Cadet School Training Officer at Risk.
RIMMER: Then -- disaster! I threw a two and a three; Caldecott picked up the dice and threw snake eyes -- I was still in it.
LISTER: Cat, can you talk to him?.
CAT is sitting with big pieces of cotton wool plugged in to his ears. As LISTER talks to him he takes one of the pieces.
CAT: What? RIMMER: Anyway, to cut a long story short I threw a five and a four which beat his three and a two, another double six followed by a double four and a double five. After he'd thrown a three and a two I threw a six and a three.
CAT: Man, this guy could bore for his country!
LISTER: What I want to know, is how the smeg can you remember what dice you threw at a game you played when you were seventeen?
RIMMER: I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. I ask you, what better way is there to spend a Saturday night?
CAT: Ya got me.
RIMMER: So a six and a three and he came back with a three and a two.
LISTER: Rimmer, can't you tell the story is not gripping me? I'm in a state of non-grippedness, I am completely smegging ungripped. Shut the smeg up.
RIMMER: Don't you want to hear the Risk story?
LISTER: That's what I've been saying for the last fifteen minutes.
RIMMER: But I thought that was because I hadn't got to the really interesting bit...
LISTER: What really interesting bit?
RIMMER: Ah well, that was about two hours later, after he'd thrown a three and a two and I'd thrown a four and a one. I picked up the dice...
LISTER: Hang on Rimmer, hang on... the really interesting bit is exactly the same as the dull bit.
RIMMER: You don't know what I did with the dice though, do you? For all you know, I could have jammed them up his nostrils, head butted him on the nose and they could have blasted out of his ears. That would've been quite interesting.
LISTER: OK, Rimmer. What did you do with the dice?.
RIMMER: I threw a five and a two.
LISTER: And that's the really interesting bit?
RIMMER: Well it was interesting to me, it got me into Irkutsk.
*** Vote MTU For CSM ***
Non omnis moriar |

Arduemont
The State of War.
2530
|
Posted - 2013.12.19 16:03:00 -
[1030] - Quote
Ramona McCandless wrote:Dun dun dun dun dun, DUN DUN DUN DUN DUN! Red Dwarf Theme!
There is almost infinite irony in the posting of this post. Also Red Dwarf FTW. "In the age of information, ignorance is a choice." |
|

Stitcher
Alexylva Paradox
2733
|
Posted - 2013.12.19 16:08:00 -
[1031] - Quote
I'm inspired to name a ship the "smeghead" An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 16:09:00 -
[1032] - Quote
Arduemont wrote:Ramona McCandless wrote:Dun dun dun dun dun, DUN DUN DUN DUN DUN! Red Dwarf Theme!
There is almost infinite irony in the posting of this post. Also Red Dwarf FTW.
Aptness you mean
EvE is notthing but a Red Dwarf simulator as it is *** Vote MTU For CSM ***
Non omnis moriar |

Arduemont
The State of War.
2531
|
Posted - 2013.12.19 16:12:00 -
[1033] - Quote
Ramona McCandless wrote: EvE is notthing but a Red Dwarf simulator as it is
I am reminded of the hallucinogenic suicide inducing squid episode.
"In the age of information, ignorance is a choice." |

Anslo
The Scope Gallente Federation
3646
|
Posted - 2013.12.19 16:12:00 -
[1034] - Quote
Wow, so many pages and Jenn still isn't blocked by people actually contributing?
Guise....
|

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 16:21:00 -
[1035] - Quote
Arduemont wrote:Ramona McCandless wrote: EvE is notthing but a Red Dwarf simulator as it is
I am reminded of the hallucinogenic suicide inducing squid episode.
Wait... what if the Despair Squid has got us all, and we are from THAT universe, but bieleve we are in our "real" world playing a simulation of life in New Eden? *** Vote MTU For CSM ***
Non omnis moriar |

Stitcher
Alexylva Paradox
2733
|
Posted - 2013.12.19 16:26:00 -
[1036] - Quote
Nah, life is good. I won't brag over the details, but the worst-case scenario is I've been grabbed by the functional opposite of a Despair Squid. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Arduemont
The State of War.
2532
|
Posted - 2013.12.19 16:47:00 -
[1037] - Quote
Alright, so here's my image of the future of WiS in two parts.
Establishments and Exploration.
Exploration first, because adding as much content in the first iteration is important to add more things to be done in the Establishments. High risk, high reward, lots of new content, manufacturable implant resources and new BPCs to be found inside. I want to explore hazardous environments, and wait inside to trap other capsuleers, and have friends in nearby systems ready to fly in and steal the ship they left docked at the structure. Plenty of opportunity for grief (the happy CCP condoned gamplay heavy type of grief of course). More or less exactly as Team Avatar described it.
Then Establishments, bought and rented by corporations or individuals with customizable interiors. Buy up slay tables and put taxes on people's winnings that go into the pocket of the owner of the establishment (the house always wins), sell specialized boosters only available off-grid(away from the prying eyes of CONCORD) and have API programmable screens to display system statistics, killmails, corporate measures of success, or the Open Tournament or Mad Ani streams. Maybe an exotic dancer for aesthetic purposes. A back room that shows the streamed screens of a few fleet scouts so that I can see if war targets are undocking without having to leave my seedy back room poker table (or needing a second screen and an alt). "In the age of information, ignorance is a choice." |

Ramona McCandless
Imperial Shipment Amarr Empire
1559
|
Posted - 2013.12.19 17:47:00 -
[1038] - Quote
Stitcher wrote:Nah, life is good. I won't brag over the details, but the worst-case scenario is I've been grabbed by the functional opposite of a Despair Squid.
In my case he's doing it wrong because I thrive on misery *** Vote MTU For CSM ***
Non omnis moriar |

Rhes
GoonWaffe Goonswarm Federation
511
|
Posted - 2013.12.19 18:05:00 -
[1039] - Quote
Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Anslo
The Scope Gallente Federation
3647
|
Posted - 2013.12.19 18:24:00 -
[1040] - Quote
Rhes wrote:Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers. Bro do you even try to troll anymore? Jenn at least says more than 6 words.
Step up, senpai.
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
3654
|
Posted - 2013.12.19 18:55:00 -
[1041] - Quote
Anslo wrote:Rhes wrote:Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers. Bro do you even try to troll anymore? Jenn at least says more than 6 words. Step up, senpai.
Every single post you've made lately has the word "Jenn" in it. Keep that up and eventually you'll be sitting in front of a doctor holding a stuffed animal that should prove instrumental in pointing out where you may or may not have been touched by someone over the internet. |

Ambassador Crane
Hellhound Productions
73
|
Posted - 2013.12.19 18:58:00 -
[1042] - Quote
Jenn aSide wrote: Every single post you've made lately has the word "Jenn" in it. keep that up and eventually you'll be sitting in front of a doctor holding a stuff animal that should prove useful in pointing out where you may or may not have been touched by someone over the internet.
Don't be mad. Just means you're infamous in this thread, which in Eve is nearly as good as famous.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3654
|
Posted - 2013.12.19 19:01:00 -
[1043] - Quote
Ambassador Crane wrote:Jenn aSide wrote: Every single post you've made lately has the word "Jenn" in it. keep that up and eventually you'll be sitting in front of a doctor holding a stuff animal that should prove useful in pointing out where you may or may not have been touched by someone over the internet.
Don't be mad. Just means you're infamous in this thread, which in Eve is nearly as good as famous.
Not mad, just find it funny to see the guy sniping at me when we haven't had a discussion about anything in the last year and a half but he's still sniping angrily from the sidelines lol. I thought butt hurt had a statute of limitations (or at least a half-life) 
|

Anslo
The Scope Gallente Federation
3656
|
Posted - 2013.12.19 19:02:00 -
[1044] - Quote
Jenn aSide wrote:Anslo wrote:Rhes wrote:Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers. Bro do you even try to troll anymore? Jenn at least says more than 6 words. Step up, senpai. Every single post you've made lately has the word "Jenn" in it. Keep that up and eventually you'll be sitting in front of a doctor holding a stuffed animal that should prove instrumental in pointing out where you may or may not have been touched by someone over the internet. u 'avin' a giggle dere m8?
|

Arduemont
The State of War.
2534
|
Posted - 2013.12.19 19:33:00 -
[1045] - Quote
Rhes wrote:Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers.
Well then Rhes your in luck, they already went half way and made the outfit. It slipped onto and got noticed on the test server a few times. "In the age of information, ignorance is a choice." |

Ambassador Crane
Hellhound Productions
73
|
Posted - 2013.12.19 19:56:00 -
[1046] - Quote
Arduemont wrote:Rhes wrote:Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers. Well then Rhes your in luck, they already went half way and made the outfit. It slipped onto and got noticed on the test server a few times.
Pics or didn't happen.  |

Bagrat Skalski
Poseidaon
586
|
Posted - 2013.12.19 20:37:00 -
[1047] - Quote
It's true, I have seen it, nothing really special. It was looking like the model in the first plane, almost naked. The image is from the ambulation demo. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
|

ISD Tyrozan
ISD Community Communications Liaisons
252

|
Posted - 2013.12.19 22:16:00 -
[1048] - Quote
Trolling posts have been removed. A personal attack post has been removed.
Forum rule 5. Trolling is prohibited. Forum rule 4. Personal attacks are prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Logical 101
State War Academy Caldari State
1
|
Posted - 2013.12.19 22:29:00 -
[1049] - Quote
Rhes wrote:Yeah, I sure hope CCP stops working on real Eve content so you guys can sit in a bar and watch strippers. I would have to agree with those who say WiS is a waste of time and resources.
I personally can't imagine anything more lame than leaving my ship to stroll around a space station picking fights, fiddling with other people's ships while they're out at the store buying space snacks, and sitting on couches staring at other people's avatars. I do realize each person has their own preferences, so I'm not here to **** on WiS supporters.
Instead, I'll simply echo what some others have already said in this thread.
First, WiS will most likely not contain all the deep, awesome features supporters want it to contain. I believe it will simply be an extension of the CQ devoid of any substantial content, which means CCP is better off further developing the space game instead by adding more and more features to that as they have done in the past.
Second, I disagree with the premise that EVE can be improved by adding content aimed at avatars instead of ships. If anything, WiS is an afterthought constructed on the premise that properties must be used if you have them, therefore, it makes sense to blend these properties into a game which actually follows a totally different format.
It all boils down to practicalities and reasonable, sustainable, meaningful growth. |

Sura Sadiva
Entropic Tactical Crew
778
|
Posted - 2013.12.19 22:59:00 -
[1050] - Quote
Logical 101 wrote:Instead, I'll simply echo what some others have already said in this thread.
http://oi43.tinypic.com/1zd14ed.jpg
|
|

Hemi DarkStar
The Scope Gallente Federation
80
|
Posted - 2013.12.19 23:03:00 -
[1051] - Quote
hahaha. n1
:D |

Logical 101
State War Academy Caldari State
1
|
Posted - 2013.12.19 23:31:00 -
[1052] - Quote
Here's the real funny part...
I'm not an alt.
Yeah.
Let that sink in, champ. 
Also, thanks for your contribution to the thread, and for so ably replying to my post. You possess depth. |

Chance Harper
Northen Star Corporation
24
|
Posted - 2013.12.19 23:47:00 -
[1053] - Quote
Logical 101 wrote: I would have to agree with those who say WiS is a waste of time and resources.
I personally can't imagine anything more lame than leaving my ship to stroll around a space station picking fights, fiddling with other people's ships while they're out at the store buying space snacks, and sitting on couches staring at other people's avatars. I do realize each person has their own preferences, so I'm not here to **** on WiS supporters.
Instead, I'll simply echo what some others have already said in this thread.
First, WiS will most likely not contain all the deep, awesome features supporters want it to contain. I believe it will simply be an extension of the CQ devoid of any substantial content, which means CCP is better off further developing the space game instead by adding more and more features to that as they have done in the past.
Second, I disagree with the premise that EVE can be improved by adding content aimed at avatars instead of ships. If anything, WiS is an afterthought constructed on the premise that properties must be used if you have them, therefore, it makes sense to blend these properties into a game which actually follows a totally different format.
It all boils down to practicalities and reasonable, sustainable, meaningful growth.
Well as i wrote a few posts earlier, the WiS opposers always only say, "WiS is crap what is it good for? Make more space stuff." Well all the WiS fans give a bunch of examples that could be done with WiS. But the opposing side never does, so please enlighten us. What more space stuff do you want? Arent there enough ships and empty systems in the game already, do we really need more? What for? Give us examples please!
But i guess you never do, because you have no real idea what more ships there should be or why we need more systems if we have like hundreds of empty systems already. WiS haters are just afraid of the change, you are afraid that there is nobody left in the boring emptiness of the space, because they have all fun with their avatars. EvE has been the same game for more than 6 years now, with only some minor additions and a graphics overhaul. Some players would like to have something new, something completly different than, fly with your ship to blow up ships, then fly some more to blow up more, if you lose it fly another ship to collect minerals to build a new ship. You dont want to build a ship? Blow up more ships to buy a new ship then. That is EvE in a nutshell. The great sandbox where all you can do is... fly a ship. Dont get me wrong, i love the "fly a ship" but after 6 years... it just doesnt really tingles me at the right spot anymore. More ships and more empty systems wont change anything about it. |

Erica Dusette
Nighthawk Exploration
1708
|
Posted - 2013.12.19 23:50:00 -
[1054] - Quote
Logical 101 wrote:Here's the real funny part... I'm not an alt. Yeah. Let that sink in, champ.  Also, thanks for your contribution to the thread, and for so ably replying to my post. You possess depth. That's what every alt thinks.
"I'm the main!!" and then "No, no, I'm the main!!"
Anyway, they are right in respect to your post pretty much just regurgitating what's been said already many times. And likewise the typical rebuttals to a post such as yours have been made many times. So I wouldn't expect a quality reply.
Anyway, I'd respond to it by saying something like:
Lame this, lame that. Some people think mining is lame.
Other people think PVP is lame.
Some folks think trading is lame.
Some think wormholes are lame.
Etc .... etc.... So what?
But in a general sense if you're quite happy with EVE being a pure spaceship sim then fine. Maybe you love PVP? Or maybe you love industry? You don't have to explore the other parts of the game if you don't want them. Even the Captain's Quarters is optional. So what's your problem? That a percentage of developer effort and resources is spent on an aspect of the game you're not personally into? LE ******* GASP.
I take it I can find you also posting in anti-DUST threads? Anti-WOD threads? etc?
Are you posting in the threads against developing industry because you're a PVP player? Or vice-versa?
Don't blame others who can accept and live with the broad scope EVE brings in terms of game play just because you can not immerse yourself in that. Many people quite clearly see the potential EVE has as the "best sci-fi simulator" in existence. It can be so much more than a pure spaceship sim, and already is really! And that's CCP's vision - not just ours. Or at least it was, and still is depending on which developer you speak to. 
I still believe in that vision as a player. I'm not scared that the parts of EVE I love (Wormholes, PVP, exploration) aren't being updated with every patch, and I don't waste my time posting "against" updates or development to every other part of the game.
That'd be kinda short sighted, wouldn't it?
Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
714
|
Posted - 2013.12.19 23:51:00 -
[1055] - Quote
Ramona McCandless wrote:Arduemont wrote:Ramona McCandless wrote:Dun dun dun dun dun, DUN DUN DUN DUN DUN! Red Dwarf Theme!
There is almost infinite irony in the posting of this post. Also Red Dwarf FTW. Aptness you mean EvE is notthing but a Red Dwarf simulator as it is
And the devs are the GELFs. Dumbing down of Eve Online will result in it's destruction... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
714
|
Posted - 2013.12.20 00:09:00 -
[1056] - Quote
Thing is as I've repeatedly said, eve remains in maintenance mode as a consequence of the anti wis crowd convincing ccp that the whole community hated avatar content when they only hated pay to win nex items. The irony in this of course is that by stopping wis content from being developed, fis development also stopped. Balancing is not the same as development. We've had plenty of balancing but no actual development, survey scanners and dumbing down do not count as development either. So congrats to all fis fans on stopping all eve progress stone cold dead.
Talk about a home goal... Dumbing down of Eve Online will result in it's destruction... |

Logical 101
State War Academy Caldari State
1
|
Posted - 2013.12.20 00:26:00 -
[1057] - Quote
Erica Dusette wrote:Things. Apparently, you missed the part where I made specific reference to my issue with things like WiS, and I know from what you have just posted (utter reactionary nonsense) that you are probably incapable of understanding my issue.
As it has been said, games need time, money, and human resources to be expended. I believe that it is important to expend those resources intelligently. I see a lot of "Wow, we could do so much with WiS!", and so little practical understanding of what is required in order to make those things happen. Sure, we call all imagine the perfect game, but does that mean what we're imagining is feasible given what is available? No. It doesn't.
I never said that WiS isn't a cool idea, I just think CCP will botch it, and I agree with those who have basically said we'll all be disappointed with the lack of incredible things we all want it to have, so let's do some realistic things instead.
I have also been called out to suggest some of these things. Alright.
New explorable, conquerable space (already suggested in this thread). New ships with new applications. Atmospheric flight with direct planetary interaction options allowing for the procurement of new resources. New industries based on supplying essential components for new ships and planetary installations. Code revamp. Expanded node support. Further reduction in non-player generated components, resources and assets. New features for WH space. New PvE options including new complex formats. New ways for younger players to generate ISK such as expanded exploration options. New fleet formats for sub-capital operations supporting non-capital bids for territorial control. Expanded FW options to include new ways to generate ISK and assets. Revamp of research and production systems giving player-generated material higher values.
Shall I go on?
And no, I am not in the business of crapping on anything non-spaceship related. I just agree with those who think that WiS is impractical. That's all. Nothing more, nothing less. |

Erica Dusette
Nighthawk Exploration
1710
|
Posted - 2013.12.20 00:54:00 -
[1058] - Quote
Well ok then! 
Logical 101 wrote:Apparently, you missed the part where I made specific reference to my issue with things like WiS, and... Actually I did understand the point you were trying to make, while admitting I only skimmed your post because it's the same sentiment that I've replied to, or seen countless others reply to. And circular debates or repetitive posting is just tiring. 
Quote:I know from what you have just posted (utter reactionary nonsense) that you are probably incapable of understanding my issue. Well aren't you just lovely.
No free drink for you in my bar when WiS arrives. *wags finger and scowls*
Quote:As it has been said, games need time, money, and human resources to be expended. I believe that it is important to expend those resources intelligently. I see a lot of "Wow, we could do so much with WiS!", and so little practical understanding of what is required in order to make those things happen. Sure, we call all imagine the perfect game, but does that mean what we're imagining is feasible given what is available? No. It doesn't. If you've followed this thread (or other similar threads) you'll see most players have a great appreciation of what's involved. In fact some, like myself, have actually spent time working within avatar-based games. I believe it's very feasible here.
Quote:I never said that WiS isn't a cool idea, I just think CCP will botch it, and I agree with those who have basically said we'll all be disappointed with the lack of incredible things we all want it to have, so let's do some realistic things instead. But it is realistic. 
In any case though, discussion through this thread has proved pretty much what you just stated yourself - that it's not avatar gameplay as such that anyone is opposed too, rather it's CCPs ability to implement it without disturbing the spaceship game or it's never-ending refinement.
But if you believe there's no meaningful gameplay to be had with avatar content then you're incorrect. Merely reading the Developer posts that began this very thread will demonstrate just some of the ways that can take place. Besides the fact what may constitute meaningful content to you or I may not for another.
Quote:I have also been called out to suggest some of these things. Alright.
New explorable, conquerable space (already suggested in this thread). New ships with new applications. Atmospheric flight with direct planetary interaction options allowing for the procurement of new resources. New industries based on supplying essential components for new ships and planetary installations. Code revamp. Expanded node support. Further reduction in non-player generated components, resources and assets. New features for WH space. New PvE options including new complex formats. New ways for younger players to generate ISK such as expanded exploration options. New fleet formats for sub-capital operations supporting non-capital bids for territorial control. Expanded FW options to include new ways to generate ISK and assets. Revamp of research and production systems giving player-generated material higher values.
Shall I go on?
And no, I am not in the business of crapping on anything non-spaceship related. I just agree with those who think that WiS is impractical. That's all. Nothing more, nothing less. Sure! I can understand your viewpoint and appreciate all of the suggestions you just made for improving FiS aspects. *shrug*
But where we ultimately disagree, and what seems to cause your stance, is that you seem feel avatar gameplay here in EVE can only result in something that's impractical, unfeasible and meaningless in the content it provides. Thus it's not deserving on development resources. And I completely disagree, for reasons and rationale already posted a hundred times in this thread alone. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Rhes
GoonWaffe Goonswarm Federation
512
|
Posted - 2013.12.20 01:23:00 -
[1059] - Quote
Little Dragon Khamez wrote:Balancing is not the same as development. We've had plenty of balancing but no actual development.
Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Logical 101
State War Academy Caldari State
2
|
Posted - 2013.12.20 01:29:00 -
[1060] - Quote
Erica Dusette wrote:But where we ultimately disagree, and what seems to cause your stance, is that you seem feel avatar gameplay here in EVE can only result in something that's impractical, unfeasible and meaningless in the content it provides. Thus it's not deserving on development resources. And I completely disagree, for reasons and rationale already posted a hundred times in this thread alone. Fair enough. I understand where you're coming from. Both perspectives are basically exhausted.
Those who like the WiS concept and see a future for it (and who I think are a bit delusional in terms of what they believe is actually deliverable) want to see CCP pursue it to its logical extreme. Which would actually make it somewhat successful. Plus there has been a lot of cool stuff suggested, which results in even wider eyes.
Those who see WiS as a failed mmo about vampires and a currently inactive asset that will be bungled when inserted into EVE will never agree that it's worth CCP's time, because it will be bungled and will cause a lot of eye rolling and casual mockery. I'm one of these people. I think the money and the people should be used elsewhere. |
|

Falin Whalen
GoonWaffe Goonswarm Federation
520
|
Posted - 2013.12.20 01:38:00 -
[1061] - Quote
Erica Dusette wrote:But where we ultimately disagree, and what seems to cause your stance, is that you seem feel avatar gameplay here in EVE can only result in something that's impractical, unfeasible and meaningless in the content it provides. Thus it's not deserving on development resources. And I completely disagree, for reasons and rationale already posted a hundred times in this thread alone. Well have fun in your virtual bar, drinking virtual drinks, and trying to make virtual frends, while they admire your virtual clothing. That is all the "gameplay" I've heard from your ilk, and frankly you can just go back to WoW for that. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Jill Chastot
Aliastra Gallente Federation
69
|
Posted - 2013.12.20 01:42:00 -
[1062] - Quote
Damnit Blocked site at work -.- |

Logical 101
State War Academy Caldari State
2
|
Posted - 2013.12.20 02:03:00 -
[1063] - Quote
Jill Chastot wrote:Damnit Blocked site at work -.- ALTS - No one else agrees with you. Log on an alt and agree with yourself.
The picture above it is an amusing still from the famous Hollywood feature film Johnny Mnemonic.
You see, it's funny, because I was called out as an alt who no one agrees with and whose opinion is invalid.
See? Very funny. Am still Rolling On Floor Laughing about it. |

Dani Dusette
Nighthawk Exploration
58
|
Posted - 2013.12.20 04:20:00 -
[1064] - Quote
Confirming I am not posting via an anonymous alt to save my main the shame. 
Logical 101 wrote:Fair enough. I understand where you're coming from. Both perspectives are basically exhausted.
Those who like the WiS concept and see a future for it (and who I think are a bit delusional in terms of what they believe is actually deliverable) want to see CCP pursue it to its logical extreme. Which would actually make it somewhat successful. Plus there has been a lot of cool stuff suggested, which results in even wider eyes.
Those who see WiS as a failed mmo about vampires and a currently inactive asset that will be bungled when inserted into EVE will never agree that it's worth CCP's time, because it will be bungled and will cause a lot of eye rolling and casual mockery. I'm one of these people. I think the money and the people should be used elsewhere. It'll come, one day, maybe not next year or the year after, but I believe if CCP still want this game to stand out among the rest then they'll keep pursuing their old vision of making this a great sci-fi sim. Don't get me wrong - I'm here because I ******* love the spaceship game, but I'm a supporter of WiS because I can see how even more awesome a gaming environment EVE would be with it's inclusion and exploitation. It's a money-earner for CCP too, for idiots like me who would spend money on avatar-stuff.
Like yourself I also hope that CCP manages to "do it properly" whenever the time comes. After Incarna if anyone should be pissed at all it's those of us who dreamed of WiS as CCP advertised and promoted it.
Falin Whalen wrote:Well have fun in your virtual bar, drinking virtual drinks, and trying to make virtual frends, while they admire your virtual clothing. That is all the "gameplay" I've heard from your ilk, and frankly you can just go back to WoW for that. Well I've never played WoW, so I dunno how I'd go 'returning' there. 
But anyway, firstly, many of us already do that - it's called EVE's roleplaying community. Bars, events, parties, contests, you name it, we're already roleplaying these things but simply don't have the 'real' ingame content to support it. Yet.
So for the roleplayers and those of us who simply enjoy avatar-interaction the benefits are obvious of course.
Ok, so maybe you're the type who hates roleplay? Sure, lots of people aren't into it. But drinking in bars, holding corp-meetings and enjoying other virtual interactions (which is what we're all doing here anyway Mr Whalen) is barely the tip of the iceberg. If that's all the gameplay you've heard of then I suggest you do a lil more research - Take a looky in the thread I linked in my last post - Devs describing avatar based gaming they were testing involving searching relic or data sites, etc. Imagine instead of just doing some clicky-hacking-minigame you actually dock your ship, get out and gear your avatar up, then 'physically' go searching the structures for loot. All the while avoiding NPCs and other players doing the same while trying to kill you. 
There's lots of other exciting ways of introducing avatar gameplay here in a meaningful way. Just looking at EVE: A future vision trailer showing the kind of political and social games that would spring up in stations - possibly fights, assassinations, trading and more.
Then of course there's the talk in some corners where people are saying "Why can't my pod pilot jump into a DUST suit and head down to the surface? Or vice-versa. Makes no sense!". There's a lot of folks around now who have both an DUST and EVE character of the same name as they dream of being able to easily move between the two. No doubt that'll come someday too if DUST doesn't fall over completely. 
So yeah, it's much more than bars, drinks and sexy avatars spinning on poles or grinding their ass in your pixellated lap.
Mmmm.  |

Ambassador Crane
Hellhound Productions
76
|
Posted - 2013.12.20 04:22:00 -
[1065] - Quote
Rhes wrote:Little Dragon Khamez wrote:Balancing is not the same as development. We've had plenty of balancing but no actual development. Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers.
I have to assume this is a terrible attempt at trolling. You backed up his statement when I assume you were trying to debunk it?
"Dozens of ships that nobody ever used are now being regularly flown in fleets" - pretty sure that's by definition what balancing is aimed towards. So let me repeat and emphasize the very first sentence you even quoted from Little Dragon's post.....which given your lack of comprehension, I'd have assumed you would have read at LEAST that line....
Balancing is not the same as development. |

Ambassador Crane
Hellhound Productions
76
|
Posted - 2013.12.20 04:24:00 -
[1066] - Quote
Falin Whalen wrote:Erica Dusette wrote:But where we ultimately disagree, and what seems to cause your stance, is that you seem feel avatar gameplay here in EVE can only result in something that's impractical, unfeasible and meaningless in the content it provides. Thus it's not deserving on development resources. And I completely disagree, for reasons and rationale already posted a hundred times in this thread alone. Well have fun in your virtual bar, drinking virtual drinks, and trying to make virtual frends, while they admire your virtual clothing. That is all the "gameplay" I've heard from your ilk, and frankly you can just go back to WoW for that.
And once again you either only hear/read what you want or haven't read a bit of this thread. |

Dani Dusette
Nighthawk Exploration
58
|
Posted - 2013.12.20 04:26:00 -
[1067] - Quote
Rhes wrote:Little Dragon Khamez wrote:Balancing is not the same as development. We've had plenty of balancing but no actual development. Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers. 
Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more (Re: my last post).
In fact from the sounds of what the Devs were testing the "station" aspects, the roleplaying environments, seem to be less of a priority than the actual gameplay elements such as using your avs to accomplish ingame tasks such as data/relic sites.
So really your generalization there about this all being RP-related is completely incorrect. |

Erica Dusette
Nighthawk Exploration
1712
|
Posted - 2013.12.20 04:28:00 -
[1068] - Quote
Posting with my main just to say I completely agree with everything Dani said.  Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Logical 101
State War Academy Caldari State
7
|
Posted - 2013.12.20 04:34:00 -
[1069] - Quote
Dani Dusette wrote:After Incarna if anyone should be pissed at all it's those of us who dreamed of WiS as CCP advertised and promoted it. Great post by the way, unembarrassed main. I totally respect the vision of something bigger.
However, it is exactly the sentiment that you are expressing which, like many others, I have experienced before and come to accept as a simple fact of life. "CCP advertised and promoted". That's the hook, right there.
Atmospheric Flight
Do you have any idea how stoked I was for this? Imagine it - ships battling it out over large cities, or between high mountains - surface mining, scanning and exploration - direct interaction with planetary assets.
AF was going to make EVE a "whole new game" for us, while staying true to what EVE is. It never happened, but I understand why. It was too difficult to make it happen. People say it all the time when it comes to these features. There's a difference between something that can be done, and something that can be done right. AF makes more sense than WiS, but you're right, maybe it just wasn't as potentially profitable as avatar customization and environments. |

Arduemont
The State of War.
2544
|
Posted - 2013.12.20 09:29:00 -
[1070] - Quote
Logical 101 wrote:Dani Dusette wrote:After Incarna if anyone should be pissed at all it's those of us who dreamed of WiS as CCP advertised and promoted it. Great post by the way, unembarrassed main. I totally respect the vision of something bigger. However, it is exactly the sentiment that you are expressing which, like many others, I have experienced before and come to accept as a simple fact of life. "CCP advertised and promoted". That's the hook, right there. Atmospheric FlightDo you have any idea how stoked I was for this? Imagine it - ships battling it out over large cities, or between high mountains - surface mining, scanning and exploration - direct interaction with planetary assets. AF was going to make EVE a "whole new game" for us, while staying true to what EVE is. It never happened, but I understand why. It was too difficult to make it happen. People say it all the time when it comes to these features. There's a difference between something that can be done, and something that can be done right. AF makes more sense than WiS, but you're right, maybe it just wasn't as potentially profitable as avatar customization and environments.
This is not meant to be offensive in any way, it's just an observation. I just had to call you on it. Your not an alt, you've been playing for 30 days, but you were stoked about atmospheric flight?
The most important factor in creating a good lie is to keep it as close to the truth as possible so not to let things like this slip through. You should have said 'I am an alt, but my main isn't posting in here'. That would have been a more convincing and long lived lie. "In the age of information, ignorance is a choice." |
|

Naydra Adni
Imperial Academy Amarr Empire
82
|
Posted - 2013.12.20 09:37:00 -
[1071] - Quote
Logical 101... first you write "I personally can't imagine anything more lame than leaving my ship to stroll around a space station" And then you write "I never said that WiS isn't a cool idea," so which is it? forget to switch alts for one of those? |

Broker Agent
Republic Military School Minmatar Republic
86
|
Posted - 2013.12.20 09:52:00 -
[1072] - Quote
Most people's objections to Avatar content seem to be basically that they don't want it. And that's fine. Everyone is perfectly entitled to not want a feature because they're unlikely to use it. But frankly, I have never run Incursions or been in a war dec, or lived in a WH, or been in factional warfare, but I understand that they add depth to Eve so I am not going to rant on the forums about how I don't want the devs wasting their time on them.
The other objection people seem to have is that they don't think CCP can do it. Which is pish posh. CCP may have made life difficult for themselves by creating incredibly high poly, fully customizable Avatars but Avatar gameplay is a staple of MMOs. The idea that CCP can't do it is rediculous because everyone is doing it, CCP included. |

Sura Sadiva
Entropic Tactical Crew
782
|
Posted - 2013.12.20 09:55:00 -
[1073] - Quote
Arduemont wrote:This is not meant to be offensive in any way, it's just an observation. I just had to call you on it. Your not an alt, you've been playing for 30 days, but you were stoked about atmospheric flight?
The most important factor in creating a good lie is to keep it as close to the truth as possible so not to let things like this slip through. You should have said 'I am an alt, but my main isn't posting in here'. That would have been a more convincing and long lived lie.
Also: not a single record, never joined a corporation, not a single kill or loss, never been involved in any fight, sounds like he never undocked... but giving lessons about FiS :) |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
129
|
Posted - 2013.12.20 10:45:00 -
[1074] - Quote
Good to see you are seeking to counter that well-reasoned, articulate counter-argument, rather than just attacking the posterGǪ oh, sorry, my mistake. |

Erica Dusette
Nighthawk Exploration
1716
|
Posted - 2013.12.20 10:51:00 -
[1075] - Quote
Oh snap!
Slipped up after being distracted by the flattering lines of my avatar's shiny leathers, the stylish yet eye-catching crop top, her glowing, natural sex appeal and unmistakable aura of child-like innocence. Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Arduemont
The State of War.
2544
|
Posted - 2013.12.20 11:19:00 -
[1076] - Quote
Aralyn Cormallen wrote:Good to see you are seeking to counter that well-reasoned, articulate counter-argument, rather than just attacking the posterGǪ oh, sorry, my mistake.
There wasn't an argument in that post. He never said a word about 'Why CCP shouldn't add Avatar content'. There was nothing to counter. He was just being talkative, and so I was being talkative as well. You just wanted a chance to snipe.
Ooohhh hypocrisy, you are such a sweet and tender lover.
Looks like the forums filtered out the last word in the images URL. So your link didn't work. : P "In the age of information, ignorance is a choice." |

Erica Dusette
Nighthawk Exploration
1716
|
Posted - 2013.12.20 11:32:00 -
[1077] - Quote
Arduemont wrote:Aralyn Cormallen wrote:Good to see you are seeking to counter that well-reasoned, articulate counter-argument, rather than just attacking the posterGǪ oh, sorry, my mistake. There wasn't an argument in that post. He never said a word about 'Why CCP shouldn't add Avatar content'. There was nothing to counter. He was just being talkative, and so I was being talkative as well. You just wanted a chance to snipe. Ooohhh hypocrisy, you are such a sweet and tender lover. Looks like the forums filtered out the last word in the images URL. So you link doesn't work. : P Well that sucks! I can't even swear in secret Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Logical 101
State War Academy Caldari State
16
|
Posted - 2013.12.20 14:55:00 -
[1078] - Quote
Arduemont wrote:This is not meant to be offensive in any way, it's just an observation. I just had to call you on it. Your not an alt, you've been playing for 30 days, but you were stoked about atmospheric flight?
The most important factor in creating a good lie is to keep it as close to the truth as possible so not to let things like this slip through. You should have said 'I am an alt, but my main isn't posting in here'. That would have been a more convincing and long lived lie. I will say this one last time.
I am not an alt.
Returning player. Fresh character. This should be fairly easy to digest. If you would like to know who I was before I liquidated several years ago, look up Floppy Disk, Centrada and Mr Trust. Those were my old characters. Their sale threads should be easy to find in the Character Bazaar section/archived (2007, 2012, 2013 respectively).
Now please, stop making yourself look petty, stay on topic, and deliver some content. Try actually responding.
Naydra Adni wrote:"I personally can't imagine anything more lame than leaving my ship to stroll around a space station" And then you write "I never said that WiS isn't a cool idea" Cool concept, but not my cup of tea. I prefer the space game.
Again, should be fairly easy to digest. I can at least have a healthy respect for what others might enjoy, but I personally see it as something boring, vain, and not worth investment. Again, I think it's a failed vampire game, the properties of which will be "salvaged" in the WiS implementation process, but doesn't belong here. |

Arduemont
The State of War.
2551
|
Posted - 2013.12.20 15:04:00 -
[1079] - Quote
Logical 101 wrote:Arduemont wrote:This is not meant to be offensive in any way, it's just an observation. I just had to call you on it. Your not an alt, you've been playing for 30 days, but you were stoked about atmospheric flight?
The most important factor in creating a good lie is to keep it as close to the truth as possible so not to let things like this slip through. You should have said 'I am an alt, but my main isn't posting in here'. That would have been a more convincing and long lived lie. I will say this one last time. I am not an alt. Returning player. Fresh character. This should be fairly easy to digest. If you would like to know who I was before I liquidated several years ago, look up Floppy Disk, Centrada and Mr Trust. Those were my old characters. Their sale threads should be easy to find in the Character Bazaar section/archived (2007, 2012, 2013 respectively). Now please, stop making yourself look petty, stay on topic, and deliver some content. Try actually responding. Naydra Adni wrote:"I personally can't imagine anything more lame than leaving my ship to stroll around a space station" And then you write "I never said that WiS isn't a cool idea" Cool concept, but not my cup of tea. I prefer the space game. Again, should be fairly easy to digest. I can at least have a healthy respect for what others might enjoy, but I personally see at as something boring, vain, and not worth investment.
Chill bro. No need to be a ****.
Arduemont wrote:This is not meant to be offensive in any way, it's just an observation. "In the age of information, ignorance is a choice." |

Anslo
The Scope Gallente Federation
3661
|
Posted - 2013.12.20 15:09:00 -
[1080] - Quote
Erica Dusette wrote:Oh snap!Slipped up after being distracted by the flattering lines of my avatar's shiny leathers, the stylish yet eye-catching crop top, her glowing, natural sex appeal and unmistakable aura of child-like innocence. Innocent my arse Dusette.
|
|

Logical 101
State War Academy Caldari State
16
|
Posted - 2013.12.20 15:11:00 -
[1081] - Quote
Arduemont wrote:Chill bro. No need to be a ****. Actually, I think I was being very chill considering the bulk of those who disagree with me can't seem to get past the fact that I'm not concerned with waiting until I'm back in a player corp to start posting things again. Look at what I post. I'm fairly obviously not a troll. My ego just isn't fragile enough that I'm afraid to say things without a tag.
If you disagree with me, then disagree with me. |

Stitcher
Alexylva Paradox
2738
|
Posted - 2013.12.20 15:24:00 -
[1082] - Quote
Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers.  Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more
Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game.
The primary activities of RP in EVE are emoting - "/me waves", "/me smiles", "/me laughs" and so on - and just talking about stuff that's happened in the universe. If you want an excellent example of the kind of RP that EVE produces, just take a look at this thread.
Having the ability to literally walk into a digital bar doesn't really add much to an RP culture that's based around character-acting somebody who lives in that universe. And the best way to do that is to play yourself.
I am a wormhole industrialist with plenty sharp PvP teeth. I play exactly that - a wormhole industrialist with plenty sharp PvP teeth. The fact that PvP means "Pilot versus Pilot" to my character rather than "Player versus Player" is really the only difference. The player Stitcher flies spaceships, builds tech 3 subsystems and hacks data sites, which means that the character Yakiya Verin Hakatain also flies spaceships, builds tech 3 subsystems and hacks data sites.
The only difference is that he, as a character set in that universe, has in-universe goals. He wants to try and help improve the relationship between the Caldari and Minmatar, he wants to improve humanity's access to posthuman technologies like cloning and, yes, he wants to get rich. Out-of-character, I get some fun and entertainment from play-acting that character and having him interact with other characters. It's like spontaneous freeform make-it-up-as-you-go-along acting.
All of which can be done just by playing the game and chatting with people in text channels. I don't need to walk into an actual bar and see my guy marching about the place in order to do that. Having available WiS environments would do very little indeed to enhance my experience as a roleplayer.
All of which is why I'm keen to see EoF - EVE on Foot - released in such a way as to introduce actual mechanical gameplay activities which I can try out and maybe get rich from and get some PvP from. THAT, I would be able to RP about because it'd maybe furnish me with some adventures and anecdotes to share in-character... while I'm in space, hanging out at the POS, while I'm flying from our highsec static to a market hub or, yes, maybe while I'm in a bar drinking beer and playing poker.
But just having a pretty-looking nightclub to stand around in and emote wouldn't actually enhance a roleplayer's experience any more than it would enhance anybody else's. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Arduemont
The State of War.
2551
|
Posted - 2013.12.20 15:37:00 -
[1083] - Quote
Logical 101 wrote: If you disagree with me, then disagree with me.
I don't see anything to disagree with. You've not really giving reasons for Avatar content to not be developed. You've just said you don't want it, and as someone said earlier, your perfectly entitled to not want it in the same way I don't give two ***** about a SOV upgrade. "In the age of information, ignorance is a choice." |

Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 15:45:00 -
[1084] - Quote
Arduemont wrote:I don't see anything to disagree with. You've not really giving reasons for Avatar content to not be developed. And that tells me you haven't read anything I've written. Which is kinda sad, but whatever.
Simply put, because it will not contain all the cool and incredible features that people here have suggested (I just don't see CQ/WoD becoming a platform for things like gunfights, sabotaging actual ships, and just generally being a space cowboy) and will be poorly implemented (because it will be), it is a waste of time and money. This time... and money... is better spent on improving any number of things with the existing game, and adding more and more verticality and dynamic elements to space.
I think where WiS proponents sometimes get it wrong (I'm not saying all the time, just sometimes) is on the execution. I don't actually think the game people are describing here would be a bad thing. Are you kidding me? Hop out of pod, slink past some war targets hanging out in the station, get to enemy ship, do dastardly things? That sounds like a hell of a lot of fun. But at the end of the day, if that grand vision is going to be supplanted by "doable" WiS (avatars standing in a circle), it ain't worth it. |

Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 15:48:00 -
[1085] - Quote
Stitcher wrote:Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers.  Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game.
How can you possibly claim to control what other people would enjoy?
The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy.
You can have an opinion, but you don't get to control other peoples opinions.
|

Anslo
The Scope Gallente Federation
3664
|
Posted - 2013.12.20 15:49:00 -
[1086] - Quote
Its takes steps. We didn't go from crap UI and cruiser fleets and MoO to titans, wormholes, and nul as it is now in one go. It took steps.
By your logic we shouldn't have had all those past expansions as they were a waste of time for not implementing everything in one go perfectly.
|

Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 15:57:00 -
[1087] - Quote
Anslo wrote:By your logic we shouldn't have had all those past expansions as they were a waste of time for not implementing everything in one go perfectly. Excellent point. Seriously, this is the smartest ****ing response yet.
Now you're thinking.
Yes, you're right, things need to develop over time. Maybe what starts out as the CQ could actually, over time, develop into something remarkable, but I don't think that's a good enough reason to continue the trend into a new format. Case-in-point, the DayZ Standalone was recently released. For those of you who don't know, DayZ is an ArmA 2 mod set in a zombie apocalypse. The guy who originally developed the mod has been working on the "standalone" version of the game for over a year and a half now, and he just released it on Steam...
And it is worse than the mod, which they are covering up for by saying "It's in alpha".
Alpha. I hate that word. It's code for "Unfinished, but we need money, so pay for this unfinished thing!"
If they do spend more time and money on WiS, well, I guess they have to do what they have to do, but the backlash from underdelivering will cripple the whole program. And because I'm certain this will happen, I say, why waste our time on it when there is (in my opinion) more pressing **** CCP could be doing with the game we have. |

Stitcher
Alexylva Paradox
2738
|
Posted - 2013.12.20 16:00:00 -
[1088] - Quote
Notorious Fellon wrote:Stitcher wrote:Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers.  Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game. How can you possibly claim to control what other people would enjoy? The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy. You can have an opinion, but you don't get to control other peoples opinions.
I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable.
So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar.
That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time.
Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:05:00 -
[1089] - Quote
Logical 101 wrote: Simply put, because it will not contain all the cool and incredible features that people here have suggested (I just don't see CQ/WoD becoming a platform for things like gunfights, sabotaging actual ships, and just generally being a space cowboy) and will be poorly implemented (because it will be), it is a waste of time and money. This time... and money... is better spent on improving any number of things with the existing game, and adding more and more verticality and dynamic elements to space.
I think where WiS proponents sometimes get it wrong (I'm not saying all the time, just sometimes) is on the execution. I don't actually think the game people are describing here would be a bad thing. Are you kidding me? Hop out of pod, slink past some war targets hanging out in the station, get to enemy ship, do dastardly things? That sounds like a hell of a lot of fun. But at the end of the day, if that grand vision is going to be supplanted by "doable" WiS (avatars standing in a circle), it ain't worth it.
Well they've already prototyped working meaningful game-play with PvP and PvE elements. If your saying it's impossible then well, we know that it's not. This thread details the prototype and CCP Unifex said the following
CCP Unifex wrote:It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.
...
So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step.
Amongst other things Dust's release was referenced as a reason they didn't have the resources at the time to develop it. Dust is released now obviously, (even if it looks to have done terribly) but they have taken even more projects on that are piggy-backing off Eve's income. If development resources are an issue, why are CCP developing 4 games and mobiles apps off the income of one game? Frankly I would be happy to divert the resources from any one of those projects to get a little more umph into Eve development (maybe not Dust in that it might literally die if they stopped working on it). "In the age of information, ignorance is a choice." |

Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 16:08:00 -
[1090] - Quote
Stitcher wrote:Notorious Fellon wrote:Stitcher wrote:Dani Dusette wrote:Rhes wrote:Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers. But it's not just the roleplayers.  Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game. How can you possibly claim to control what other people would enjoy? The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy. You can have an opinion, but you don't get to control other peoples opinions. I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable. So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar. That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time. Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than.
Again with your assumptions of what people want with WiS are honed in on one of the many suggestions out there. One that is not the most commonly supported either.
As an example, some WiS supporters have been asking for the ability to walk into dock and shoot another pilot in the face while they are hiding in dock. WiS isn't just a request for "RP".
Wake up, you are missing 99% of what has been requested. What *you* view for WiS is indeed garbage; very few are asking for such a limited and narrow enhancement.
Your definition of WiS is clouded by your own bias, on top of your assumption that you can tell people what they would enjoy. You just said it again.
Your comment: "I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. "
That isn't for you to decide. Maybe there are players who would get great gains and enjoyment out of these proposals? You don't get to control how someone enjoys something. |
|

Stitcher
Alexylva Paradox
2739
|
Posted - 2013.12.20 16:10:00 -
[1091] - Quote
Fellon... do you think I'm in the anti-WiS crowd? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 16:13:00 -
[1092] - Quote
Stitcher wrote:Fellon... do you think I'm in the anti-WiS crowd?
That is not relevant to my point. I could care less what "crowd" you are in. You are allowed your opinion, but you don't get to tell others what they would or would not enjoy. You are no authority on the topic of WiS anymore than I am.
The difference is: I recognize that fact. |

Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:13:00 -
[1093] - Quote
I think you both have been misinterpreting each others posts. You both are saying more or less the same thing but arguing about it from different angles. It's fairly amusing from the outside. "In the age of information, ignorance is a choice." |

Stitcher
Alexylva Paradox
2739
|
Posted - 2013.12.20 16:14:00 -
[1094] - Quote
I think he WILDLY misinterpreted them. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 16:18:00 -
[1095] - Quote
Arduemont wrote:Amongst other things Dust's release was referenced as a reason they didn't have the resources at the time to develop it. Dust is released now obviously, (even if it looks to have done terribly) but they have taken even more projects on that are piggy-backing off Eve's income. If development resources are an issue, why are CCP developing 4 games and mobiles apps off the income of one game? Frankly I would be happy to divert the resources from any one of those projects to get a little more umph into Eve development (maybe not Dust in that it might literally die if they stopped working on it). You have touched on two key points here.
1) DUST is an absolute flop. For the most part, this is not in dispute
2) CCP are developing/have developed many things, but have a track record for only doing one thing successfully: EVE
This is where my apprehension comes from. DUST flopped. WoD died. People were fired. Bad things.
WiS is essentially a property salvage effort. They have inactive property, so why not apply it to EVE? Well, because as it has been suggested by Fellon, it actually detracts from EVE. I feel this is because WiS is essentially another game within a game, and its deployment will suffer from the fact that it is what it is, namely, a salvage effort. |

Ramona McCandless
Imperial Shipment Amarr Empire
1586
|
Posted - 2013.12.20 16:23:00 -
[1096] - Quote
Just out of curiosity, what are the current user figures for DUST, if anyone has them? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:27:00 -
[1097] - Quote
Logical 101 wrote: You have touched on two key points here.
1) DUST is an absolute flop. For the most part, this is not in dispute
2) CCP are developing/have developed many things, but have a track record for only doing one thing successfully: EVE
This is where my apprehension comes from. DUST flopped. WoD died. People were fired. Bad things.
WiS is essentially a property salvage effort. They have inactive property, so why not apply it to EVE? Well, because as it has been suggested by Fellon, it actually detracts from EVE. I feel this is because WiS is essentially another game within a game, and its deployment will suffer from the fact that it is what it is, namely, a salvage effort.
World of Darkness is still very much in production. Latest figures say it has 60 developers working on it in Atlanta. It's very far from dead. Fellon never said it detracted from Eve, and I am pretty sure he would agree with me on that point. I would ask what makes you think Avatar content would detract from Eve?
Ramona McCandless wrote:Just out of curiosity, what are the current user figures for DUST, if anyone has them?
http://eve-offline.net/?server=dust
Eve-offline gives us active users, which is the only thing that matters really. Number of players total means nothing in a free to play game. It almost looks like it's stabilising at a very low active user count, which I suppose is better than it slowly dying. Will be a few more months before that's certain though. "In the age of information, ignorance is a choice." |

Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:29:00 -
[1098] - Quote
Double post.  "In the age of information, ignorance is a choice." |

Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 16:32:00 -
[1099] - Quote
Ramona McCandless wrote:Just out of curiosity, what are the current user figures for DUST, if anyone has them? Some info on that for you.
Although some of the people in that thread are right in that "Less than 2,000 people play this!" is a complete troll, there has been some discussion as to the merit of the statement that DUST likely retains around 1% of downloaders. And bear in mind, that thread is pretty damn old at this point. Furthermore, this article contains one of the smartest observations about why DUST ultimately failed, as true today as it was when it was written in the middle of last year.
Michael Thomsen wrote:Dust 514 suggests a mode of play where a central part of the experience is the jagged reckoning with all the different preferences for play that people have, forcing them into dialogue with one another, negotiating peaces, mustering for war, or enjoying the contentment of having something to do with your hands while you stare at a strange new horizon. A future that pure is probably wishful thinking, but itGÇÖs been a long time since an online shooter gave me reason to think wishfully. Wishful thinking indeed. That's what seems to keep coming back to kick us in our nuts. |

Stitcher
Alexylva Paradox
2739
|
Posted - 2013.12.20 16:32:00 -
[1100] - Quote
3-4K regular players isn't bad going, I'd have said. How well was EVE doing when it was 7 months old? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
|

Anslo
The Scope Gallente Federation
3665
|
Posted - 2013.12.20 16:33:00 -
[1101] - Quote
Logical101, your argument seems to depend on the assumption that CCP will always underdeliver on anything WiS related due to their first shaky steps in its implementation.
They were in unknown territory. It's foolish to say they would never glean lessons learned from WiS implementation and that they'll always muck it up.
|

Emorius
Quantum Reality R n D Spaceship Samurai
4
|
Posted - 2013.12.20 16:34:00 -
[1102] - Quote
Stitcher wrote:I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable.
So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar.
That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time.
Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than.
Wow, are you serious? What gives you the right too call that a fact? How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing?
I for one will tell you personally, that is night and day for me, and object your fact that its the same thing. I would get 100% more enjoyment in that setting in an actual bar setting.
What you stated is an opinion and nothing more, don't claim facts that are opinions. Unbelievable lol. |

Logical 101
State War Academy Caldari State
17
|
Posted - 2013.12.20 16:35:00 -
[1103] - Quote
Stitcher wrote:3-4K regular players Is terrible. I know, I know, I'm sure there are reasons why it's not that bad.
But they are all invalid.
Because 3-4K is an insanely low number considering this was billed as a "multi-platform integrated universe super-duper-whoo-haa, wow that's amazing" development.
Anslo wrote:Logical101, your argument seems to depend on the assumption that CCP will always underdeliver on anything WiS related due to their first shaky steps in its implementation. Maybe you're right, but I'm a firm believer that history repeats itself. |

Arduemont
The State of War.
2551
|
Posted - 2013.12.20 16:37:00 -
[1104] - Quote
You might have to concede that one Stitcher. I personally agree with you, and think that any environment without content that is just for show is a waste of space, time, development and potential even for role-players. Frankly we need something more like the exploration prototype if we going to keep most people happy in the first instance. Trying to pass anything off as fact is daft at the best of times. From a scientific perspective there aren't really any facts.
Logical 101 wrote: Maybe you're right, but I'm a firm believer that history repeats itself.
Instant temptation to resort to reducto absurdium and make comments about how human beings will of course one day return to using pieces of flint as their primary tool for every job. "In the age of information, ignorance is a choice." |

Anslo
The Scope Gallente Federation
3668
|
Posted - 2013.12.20 16:42:00 -
[1105] - Quote
Logical101, in terms of human history, yes. We're just a stubborn and stupid species.
In terms of business and ensuring an ROI on an asset with so much sunk in?...yeah. I'll put it this way. I work with pharma companies. If they try to develop a new drug, and it effs up, they dont abandon it. Millions were already sunk in to it. They go back and work on it.
It's simply good business.
|

Stitcher
Alexylva Paradox
2741
|
Posted - 2013.12.20 16:43:00 -
[1106] - Quote
Quote:How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing?
Because an imaginary bar is the same thing as an imaginary bar.
Whether the bar in question is described in the MotD of your in-character channel of choice, or is a virtual space you can walk around is academic - both environments are equally fictitious. It's the difference between reading the book and seeing the movie - no matter which you enjoy more, you're still sitting down and still experiencing essentially the same narrative.
It's the content that matters, not the medium. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Notorious Fellon
Republic University Minmatar Republic
65
|
Posted - 2013.12.20 16:46:00 -
[1107] - Quote
Stitcher wrote:Quote:How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing? Because an imaginary bar is the same thing as an imaginary bar. Whether the bar in question is described in the MotD of your in-character channel of choice, or is a virtual space you can walk around is academic - both environments are equally fictitious. It's the difference between reading the book and seeing the movie - no matter which you enjoy more, you're still sitting down and still experiencing essentially the same narrative.
In your head it may be the same. To others, it is not.
You continue to project your opinion on everyone else. I haven't "misunderstood" anything you have posted yet. I know this because you continue to do it over and over again.
|

Logical 101
State War Academy Caldari State
19
|
Posted - 2013.12.20 16:48:00 -
[1108] - Quote
Anslo wrote: If they try to develop a new drug, and it effs up, they dont abandon it. Millions were already sunk in to it. They go back and work on it.
It's simply good business. Which explains why we have atmospheric flight in EVE, right?
They went back and kept working on it, because money was invested. It's also why people are playing World of Darkness, right? Because money was invested. It's why all those CCP jobs in Georgia are secure, right?
Because money was spent.
And yes, I went a bit too far with the "history repeats itself" comment, but it applies flawlessly to CCP imo. |

Arduemont
The State of War.
2552
|
Posted - 2013.12.20 16:49:00 -
[1109] - Quote
I don't think it's worth even arguing about. A virtual bar with no content is never going to happen and I am glad it will never happen. When (if) we ever get WiS it needs to be content rich.
Logical 101 wrote: Which explains why we have atmospheric flight in EVE, right?
They went back and kept working on it, because money was invested. It's also why people are playing World of Darkness, right? Because money was invested. It's why all those CCP jobs in Georgia are secure, right?
The difference is that CCP have always said that WiS is still on the cards and they have straight up dropped atmospheric flight with the intention of never working on it again. As for WoD you seem to still be missing the point, there are lots of developers working on it and it has a preliminary release date for beta late 2015. CCP seem fairly certain that it's not going to go down like a lead balloon and I am inclined to stick with the opinion of the experts for the most part. "In the age of information, ignorance is a choice." |

Anslo
The Scope Gallente Federation
3669
|
Posted - 2013.12.20 16:51:00 -
[1110] - Quote
Atmo flight was never worked on enough and implemented live. Ever. It is therefore irrelevant to this situation.
WoD hasn't even been released for live trials. How can you liken it to the failure and lessons learned of WiS?...
|
|

Sura Sadiva
Entropic Tactical Crew
784
|
Posted - 2013.12.20 16:52:00 -
[1111] - Quote
Stitcher wrote:3-4K regular players isn't bad going, I'd have said. How well was EVE doing when it was 7 months old? And those exact same criticisms about wishful thinking could very validly have been levelled against EVE in that first year...
3-4k is nothing for a F2P. Means people don't want to play it, neither for free. And consider to achive it any major EVE developement (also WiS) was halted for years. And still is. It's an huge black hole, draining EVE to death.
|

Logical 101
State War Academy Caldari State
20
|
Posted - 2013.12.20 16:56:00 -
[1112] - Quote
Anslo wrote:Atmo flight was never worked on enough and implemented live. Ever. It is therefore irrelevant to this situation.
WoD hasn't even been released for live trials. How can you liken it to the failure and lessons learned of WiS?... Simple. CCP starts things they can't finish. Their ambition outpaces the practicalities of proper development and implementation. AF, DUST, WoD - all examples of ambition outpacing practicality. I'm not saying I'm certain WiS will be delivered free of content and meaningful timesinks, but if the history of CCP is anything to go by, I would not be surprised if WiS suffered the same fate as its other projects.
There is a reason we're still loping around in the CQ. There is a reason that station door still won't open. There is a reason no one plays DUST. There is a reason we can't soar in the skies over planets. Ignoring these reasons leads to fairweather adoration of what can be without considering what will be.
Arduemont wrote:Fellon never said it detracted from Eve You are correct here. It was Stitcher who made the comment about WiS requiring the sacrifice of profitable space things in favor of whatever people would be doing in WiS. My mistake. |

Stitcher
Alexylva Paradox
2741
|
Posted - 2013.12.20 17:05:00 -
[1113] - Quote
Disagree if you like Fellon, it's still a fact. At an abstract level, the difference between typing the emote "/me walks into the bar", and piloting your character into a bar-shaped virtual space using the movement keys, is a purely cosmetic one. Either action constitutes moving your representative icon - whether virtual-imaginary or virtual-rendered - into a shared conceptual space (again, either imaginary or rendered). that's not opinion, that is hard fact.
Your reaction may be different - you may strongly prefer one over the other. That's cool! Great! But I'm not speaking to enjoyment, I'm speaking to what's actually going on, and what it boils down to is that a fictional character has walked into a fictional bar: whether the bar in question is imagined or digitally rendered is, in dispassionate and abstract terms, an inconsequential distinction.
In any case, you did wildly misinterpret my meaning, which is that WiS is no good without actual mechanically interesting content. My entire point in explaining how the RP game isn't especially enriched by avatar content was to illustrate that point. you then accused me of having a shallow and useless vision of WiS when my entire point was to explain why I have precisely the opposite.
Sura Sadiva wrote:3-4k is nothing for a F2P. Means people don't want to play it, neither for free. And consider to achive it any major EVE developement (also WiS) was halted for years. And still is. It's an huge black hole, draining EVE to death.
It's disappointing, I grant you. But my point was that EVE was in no better shape than that in December 2003. I seem to recall one of the early reviews of EVE called it "the worst game [the reviewer had] ever played". Nowadays...
We'll see. CCP aren't stupid, if DUST really does become the anchor that's dragging the company down, they'll be smart enough to let go, though I'd be surprised if there wasn't eventually a salvage operation of some kind.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Anslo
The Scope Gallente Federation
3669
|
Posted - 2013.12.20 17:11:00 -
[1114] - Quote
I'm sorry Logical but your stance seems objectively reinforced based on your assumptions of CCP's business and how they implement new methods to mitigate past issues from occuring again via lessons learned analysis. They started AF, but have not continued it to the point of actual use. This does not mean they scrapped all their work. WOD is being worked on actively and as any other game, takes time.
WiS was a new frontier they took baby steps in. They didn't not finish it. I don't know their plans, but you cannot say they just didn't finish it, or anything. Nothing has officially been dropped.
It's a small company. Projects take time. Your assumptions don't help your position here.
|

Bagrat Skalski
Poseidaon
586
|
Posted - 2013.12.20 17:14:00 -
[1115] - Quote
Logical 101 wrote:Atmospheric FlightDo you have any idea how stoked I was for this? Imagine it - ships battling it out over large cities, or between high mountains - surface mining, scanning and exploration - direct interaction with planetary assets. AF was going to make EVE a "whole new game" for us, while staying true to what EVE is. It never happened, but I understand why. It was too difficult to make it happen. People say it all the time when it comes to these features. There's a difference between something that can be done, and something that can be done right. AF makes more sense than WiS, but you're right, maybe it just wasn't as potentially profitable as avatar customization and environments.
You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels. If it was possible in 1993 why it would not be possible in 2013, 20 years later. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Ramona McCandless
Imperial Shipment Amarr Empire
1587
|
Posted - 2013.12.20 17:15:00 -
[1116] - Quote
Bagrat Skalski wrote:You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels.
Now, first I need to say that I am a huge Elite fan, played all three to death
But I cannot support Frontier as an example of anything "done right", sorry but no lol *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

Bagrat Skalski
Poseidaon
586
|
Posted - 2013.12.20 17:24:00 -
[1117] - Quote
Ramona McCandless wrote:Bagrat Skalski wrote:You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels. Now, first I need to say that I am a huge Elite fan, played all three to death But I cannot support Frontier as an example of anything "done right", sorry but no lol
But it was revolutionary and done 20 years ago, CCP had the same altitude in 2003, now its cozy chair and a glass of porto beside the sleeping cat. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Logical 101
State War Academy Caldari State
20
|
Posted - 2013.12.20 17:35:00 -
[1118] - Quote
Bagrat Skalski wrote:You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels. If it was possible in 1993 why it would not be possible in 2013, 20 years later. Kerbal space program, Planetary annihilation, you know those games right? Re-read my post. I'm not disputing that it could be done. I'm saying it wasn't done in EVE. Period. And it would have enhanced what could be done with the game in remarkable ways.
Anslo wrote:It's a small company. Projects take time. Your assumptions don't help your position here. My conviction (not assumption) is that EVE would benefit more from direct development than from ambitious side projects. This conviction is reinforced by the historical reality that CCP has failed to do anything successful apart from further developing EVE and expanding its core features. Furthermore, the assumption that EVE will benefit from avatar content has yet to be proven to be reasonable. On the other hand, it is not unreasonable to assume that WiS is a straw hat for a tin man. |

Ramona McCandless
Imperial Shipment Amarr Empire
1589
|
Posted - 2013.12.20 17:40:00 -
[1119] - Quote
Bagrat Skalski wrote:
But it was revolutionary and done 20 years ago, CCP had the same altitude in 2003, now its cozy chair and a glass of porto beside the sleeping cat.
Well yes and no
The use or memory and how the universe and physics were simulated vvery well, I cant fault you, but it made it very difficult to play.
Unless you had a whopping 8MB of PC memory you were shafted when there was more than three objects "on grid" (so to speak at a time, and without the Combat Computer in First Encounters, space battles were nigh-on impossible except for missile exchanges and using turrets in Frieghters
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

Bagrat Skalski
Poseidaon
587
|
Posted - 2013.12.20 17:50:00 -
[1120] - Quote
No one said controlling spaceship in newtonian enviroment had to be easy without a Combat Computer. It was real, more real than EVE ever will be. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
|

Baroness Vulna
Armada vi Vulnezia
162
|
Posted - 2013.12.20 17:51:00 -
[1121] - Quote
The technology is there for walking in stations, the question is will CCP listen to "many" of its players who support more of this content in their space ship game. I believe if done right, many more players will enjoy walking in stations to some extent and be glad it was added. |

Ramona McCandless
Imperial Shipment Amarr Empire
1589
|
Posted - 2013.12.20 17:53:00 -
[1122] - Quote
Bagrat Skalski wrote:No one said controlling spaceship in newtonian enviroment had to be easy without a Combat Computer. It was real, more real than EVE ever will be when we talk physics or scale. But there is one downside I will agree every time, it was single player only game.
Oh I entirely agree
Thats why I will give ELITE: Dangerous a try
But I feel she may ignore the parts that make EvE so good, even if she still retains the things that make Elite so good too.
But I want a Fer-De-Lance!
And an Asp *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

Logical 101
State War Academy Caldari State
20
|
Posted - 2013.12.20 17:57:00 -
[1123] - Quote
Bagrat Skalski wrote:more real than EVE ever will be If you want reality, Take On Mars is the way to go.
EVE was never particularly realistic. I mean... space has an upside and a downside? |

Ramona McCandless
Imperial Shipment Amarr Empire
1589
|
Posted - 2013.12.20 17:58:00 -
[1124] - Quote
Logical 101 wrote:Bagrat Skalski wrote:more real than EVE ever will be EVE was never particularly realistic.
EVE am not real? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

Kuronaga
Fatal Absolution
164
|
Posted - 2013.12.20 18:00:00 -
[1125] - Quote
Stitcher wrote:Disagree if you like Fellon, it's still a fact. At an abstract level, the difference between typing the emote "/me walks into the bar", and piloting your character into a bar-shaped virtual space using the movement keys, is a purely cosmetic one. Either action constitutes moving your representative icon - whether virtual-imaginary or virtual-rendered - into a shared conceptual space (again, either imaginary or rendered). that's not opinion, that is hard fact. Your reaction may be different - you may strongly prefer one over the other. That's cool! Great! But I'm not speaking to enjoyment, I'm speaking to what's actually going on, and what it boils down to is that a fictional character has walked into a fictional bar: whether the bar in question is imagined or digitally rendered is, in dispassionate and abstract terms, an inconsequential distinction. In any case, you did wildly misinterpret my meaning, which is that WiS is no good without actual mechanically interesting content. My entire point in explaining how the RP game isn't especially enriched by avatar content was to illustrate that point. you then accused me of having a shallow and useless vision of WiS when my entire point was to explain why I have precisely the opposite. Sura Sadiva wrote:3-4k is nothing for a F2P. Means people don't want to play it, neither for free. And consider to achive it any major EVE developement (also WiS) was halted for years. And still is. It's an huge black hole, draining EVE to death. It's disappointing, I grant you. But my point was that EVE was in no better shape than that in December 2003. I seem to recall one of the early reviews of EVE called it "the worst game [the reviewer had] ever played". Nowadays... We'll see. CCP aren't stupid, if DUST really does become the anchor that's dragging the company down, they'll be smart enough to let go, though I'd be surprised if there wasn't eventually a salvage operation of some kind.
Cosmetics are the third most important thing in life.
If they were not, we'd all be naked half the time.
And usually the people who choose to go naked are doing that as a statement as well. |

Anslo
The Scope Gallente Federation
3670
|
Posted - 2013.12.20 18:01:00 -
[1126] - Quote
Fine. Your conviction (i.e. Opinion) is fine. But is that, an opinion. And I never said WiS was the solution to all Eve's problems. I am saying that there is little reason to deny step by step implementation of meaningful avatar content.
|

Bienator II
madmen of the skies
2227
|
Posted - 2013.12.20 18:07:00 -
[1127] - Quote
feeding christmas fedos in stations. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Ramona McCandless
Imperial Shipment Amarr Empire
1591
|
Posted - 2013.12.20 19:09:00 -
[1128] - Quote
Muestereate wrote:My Fedo is walking in stations *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

Dr Vitoc
EVE University Ivy League
1
|
Posted - 2013.12.20 19:22:00 -
[1129] - Quote
No real point about Wis unless they are going to have sub games in side like WOW dungeons oh yea and showing your epeen DUST trophies |

Cygnet Lythanea
World Welfare Works Association Independent Faction
389
|
Posted - 2013.12.20 20:46:00 -
[1130] - Quote
Dr Vitoc wrote:No real point about Wis unless they are going to have sub games in side like WOW dungeons oh yea and showing your epeen DUST trophies
Epeen measuring will be a new source of PvP content.
Hmmm....
Let me amend that:
It will be a source of PvP content, as it's hardly new around here...
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3660
|
Posted - 2013.12.20 21:48:00 -
[1131] - Quote
Notorious Fellon wrote:Stitcher wrote:Fellon... do you think I'm in the anti-WiS crowd? That is not relevant to my point. I could care less what "crowd" you are in. You are allowed your opinion, but you don't get to tell others what they would or would not enjoy. You are no authority on the topic of WiS anymore than I am. The difference is: I recognize that fact.
James Earl Jones voice:
And with one shot on the Bow, the wall of WiS solidarity began to crack. It would not be long before Angry Avatars weliding beer bottles and the used coat hangers of their Nex Store clothes would be charging at each other in what would be known as the Ambulation Civil War.
James Earl Jones voice. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
722
|
Posted - 2013.12.20 23:16:00 -
[1132] - Quote
Ramona McCandless wrote:Bagrat Skalski wrote:No one said controlling spaceship in newtonian enviroment had to be easy without a Combat Computer. It was real, more real than EVE ever will be when we talk physics or scale. But there is one downside I will agree every time, it was single player only game. Oh I entirely agree Thats why I will give ELITE: Dangerous a try But I feel she may ignore the parts that make EvE so good, even if she still retains the things that make Elite so good too. But I want a Fer-De-Lance! And an Asp
I want a python, and hope the market place is as dynamic as the eve one. Dumbing down of Eve Online will result in it's destruction... |

Thellorms Nor'Fein
Federal Bounty Services
43
|
Posted - 2013.12.21 01:18:00 -
[1133] - Quote
Logical 101 wrote: CCP seem fairly certain that it's not going to go down like a lead balloon and I am inclined to stick with the opinion of the experts for the most part.
Wow... I haven't read past this point yet so I hope no one else said the same thing already, but are you by chance talking about the same experts who thought all the other content they showed at Fanfest would be good, but we've yet to see? Or the same experts who thought micro transactions in a subscription based business model would be a good idea? The the experts that many of us here have memories of dropping more meaningful content for EVE than we've actually seen make it in game? Those ones? I hope not...
If I've misread something or am misunderstanding you, I apologize (I really do). Anyone here ever played Sony Online Entertainment's "Star Wars Galaxies" before the CU and NGE? Now those people know what it's like to lose faith in a company. CCP has seemingly promised so much to their players, but come through on so little, with only minor changes here and there and a couple new ships and modules given to appease us. When was the last time CCP brought something new and fresh into this game, something that opened doors to a new and incredible future for EVE Online? It's rhetorical by the way, I think you guys already know that answer, because that's what we're all here talking about.
I'll never understand why it seems like so many people are settling for the same old garbage. Even if it's newly wrapped garbage. How has EVE made it's success off of this? I'll never get it. Where's the innovation in game play or the realization of dreams that made EVE Online top dog in the first place? I mean I KNOW there are those at CCP who dream for this game, but I think they are held back. And the bitterness in me (I openly admit it) truly feels it's the players that have done so. I think those dreams came in the form of Dust, and another coming in the form of Valkyrie. I always thought (and still do) that they were meant to be part of a whole, and not separated as they are. Yes, I get the stupid marketing bull crap idea to branch out to consoles. But I feel like these different aspects of the EVE Universe could have been part of the same experience as a whole in the first place. Can you even imagine EVE Online as a sci-fi simulator that encompasses more than just flying a fancy chunk of metal through space? What that would be like to be part of a living breathing universe that you can actually be a part of in more ways than one? Well... I guess many will say "but this is a game about internet SPACESHIPS!" I can't argue with that, and I won't. But I can't be blamed for being sore in feeling that EVE Online, the glory of experiencing it's entire universe, is being held back (for whatever reasons those may be). I'm just... someone who wanted to see EVE Online become more than it's always been, to see it evolve.
And it may yet, time will tell. *shrugs* Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Logical 101
26
|
Posted - 2013.12.21 02:18:00 -
[1134] - Quote
Thellorms Nor'Fein wrote:Can you even imagine EVE Online as a sci-fi simulator that encompasses more than just flying a fancy chunk of metal through space? What that would be like to be part of a living breathing universe that you can actually be a part of in more ways than one? See, we're about to go into some deep, scary, mostly uncharted waters here.
This is not going to be easy to frame correctly, but I will try, without prejudice, to explain why I have become a bit cynical and conservative when it comes to my opinions and expectations for games like EVE.
The "living, breathing universe" that is EVE has nothing to do with the actual game itself. The game is a platform for human interaction. Interaction remarkably different than what is happening in this thread. Different than what is happening in any thread on any forums. It begins with the login. Then the fascination. Then the moderate addiction. And while this happening, you are become more and more social in this environment. You start talking on comms. You make friends there. You become invested in whatever plan your corp or alliance or whatever is cooking up, as well as in the people who make up those groups.
And now you're knee-deep in EVE's comparatively unique brand of "living and breathing". Because here, both the good and the bad just hangs out. There is fame. There is infamy. There is an actual, tangible connection to the community that extends far beyond what conventional mmos offer. Star Wars Galaxies, as you mentioned, had a touch of this. The canvas of that game was painted with depth of mind and a love of freedom. Here, too, we have it. Only it's bigger. And we laugh louder. And we rage harder. And we get all up in each other's faces and each other's businesses. And we compete.
This environment has been constructed around the core concepts of mass coordination, group participation, the risk of significant loss, and the grandeur of deep space. So far, CCP has maintained and even built constructively upon the platform we log into when we fire EVE up. However, in terms of where we (as players) want the company to go, opinions have always been as firm and competitive as the rest of the game. In this instance, my opinion is that further developing avatar content (and ultimately maintaining and improving it) leads the game away from the aforementioned core features.
As it has been said, it is basically two different games. Not only does this threaten the established framework and daily processes of EVE's player base, the backlash from a failure to engineer and deploy it effectively has the potential to diminish the game's overall appeal. So I understand the WiS supporter perspective that EVE could benefit from that sort of content. I just don't feel that way myself. A divergent, competitive opinion. |

Beta Maoye
Ecstasy Of Gold Corp
3
|
Posted - 2013.12.21 02:52:00 -
[1135] - Quote
I hope they can consider to reopen the Walk in Station project. No doubt flying internet space ship is fun, but avatars of giant space machines just do not give the feeling of human interaction, the feeling of understanding and sharing another pilotGÇÖs experience and emotion. The project can be started small. A small meeting room or a small pub, at which people can gather together, can make a big difference. Then they can gradually add, one at a time, other contents such as ship hangar, medical centre, fashion shop, beauty shop, corporation premises or even mini games inside the station.
I think those new contents will also be appeal to new players who accustomed to use humanoid avatars in other online games.
|

Thellorms Nor'Fein
Federal Bounty Services
43
|
Posted - 2013.12.21 05:37:00 -
[1136] - Quote
Logical 101 wrote:Thellorms Nor'Fein wrote:Can you even imagine EVE Online as a sci-fi simulator that encompasses more than just flying a fancy chunk of metal through space? What that would be like to be part of a living breathing universe that you can actually be a part of in more ways than one? See, we're about to go into some deep, scary, mostly uncharted waters here. This is not going to be easy to frame correctly, but I will try, without prejudice, to explain why I have become a bit cynical and conservative when it comes to my opinions and expectations for games like EVE. The "living, breathing universe" that is EVE has nothing to do with the actual game itself. The game is a platform for human interaction. Interaction remarkably different than what is happening in this thread. Different than what is happening in any thread on any forums. It begins with the login. Then the fascination. Then the moderate addiction. And while this happening, you are become more and more social in this environment. You start talking on comms. You make friends there. You become invested in whatever plan your corp or alliance or whatever is cooking up, as well as in the people who make up those groups. And now you're knee-deep in EVE's comparatively unique brand of "living and breathing". Because here, both the good and the bad just hangs out. There is fame. There is infamy. There is an actual, tangible connection to the community that extends far beyond what conventional mmos offer. Star Wars Galaxies, as you mentioned, had a touch of this. The canvas of that game was painted with depth of mind and a love of freedom. Here, too, we have it. Only it's bigger. And we laugh louder. And we rage harder. And we get all up in each other's faces and each other's businesses. And we compete. This environment has been constructed around the core concepts of mass coordination, group participation, the risk of significant loss, and the grandeur of deep space. So far, CCP has maintained and even built constructively upon the platform we log into when we fire EVE up. However, in terms of where we (as players) want the company to go, opinions have always been as firm and competitive as the rest of the game. In this instance, my opinion is that further developing avatar content (and ultimately maintaining and improving it) leads the game away from the aforementioned core features. As it has been said, it is basically two different games. Not only does this threaten the established framework and daily processes of EVE's player base, the backlash from a failure to engineer and deploy it effectively has the potential to diminish the game's overall appeal. So I understand the WiS supporter perspective that EVE could benefit from that sort of content. I just don't feel that way myself. A divergent, competitive opinion.
I certainly don't agree 100%, but well said none the less. I honestly don't think I'm looking into this as deeply as you are. I am a player of EVE Online, who's invested years and many good and bad times. I know I'm not the only one out there who's made EVE Online a real part of their life. A combination of this history, and the desire to dream bigger, is why I am here in this thread, and why I want nothing less than to see EVE Online grow. In growing, I mean to further it's success, but also to see it's capabilities increase, as well as what it offers every player out there. My desire to see a 'more fleshed out' EVE Online may be selfish, but as evident in this forum (and others seperate from this site as well), I am not the only one that desires something akin to a 'second life experience' in EVE Online. I'm not the only player who feels closer to the my character and to the game by being able to visually step into the shoes of my character via the avatar, and as a natural side effect comes a desire to be able to do more in this aspect.
I'm just one man, with my own opinion, but I take solace in knowing I'm not alone in what I desire here. It gives me hope that as long as CCP cares about their player base (this is an assumption as of late), they will do something beyond a new ship, module, or rebalance for players like me. Wether that makes any sense to you or anyone else, or wether you feel it is right or wrong or justified, is irrelevant and I am just a part of a greater whole, and not a soul here can speak for everyone (nor should they, though it seems some are still trying). In short, these are MY hopes and MY dreams, and I'm here because I want CCP to do something about it, and because I want to know that I am in fact not alone. Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Davon Mandra'thin
Rotten Legion Ops
448
|
Posted - 2013.12.21 09:33:00 -
[1137] - Quote
Logical 101 wrote: See, we're about to go into some deep, scary, mostly uncharted waters here.
This is not going to be easy to frame correctly, but I will try, without prejudice, to explain why I have become a bit cynical and conservative when it comes to my opinions and expectations for games like EVE.
The "living, breathing universe" that is EVE has nothing to do with the actual game itself. The game is a platform for human interaction. Interaction remarkably different than what is happening in this thread. Different than what is happening in any thread on any forums. It begins with the login. Then the fascination. Then the moderate addiction. And while this happening, you are become more and more social in this environment. You start talking on comms. You make friends there. You become invested in whatever plan your corp or alliance or whatever is cooking up, as well as in the people who make up those groups.
And now you're knee-deep in EVE's comparatively unique brand of "living and breathing". Because here, both the good and the bad just hangs out. There is fame. There is infamy. There is an actual, tangible connection to the community that extends far beyond what conventional mmos offer. Star Wars Galaxies, as you mentioned, had a touch of this. The canvas of that game was painted with depth of mind and a love of freedom. Here, too, we have it. Only it's bigger. And we laugh louder. And we rage harder. And we get all up in each other's faces and each other's businesses. And we compete.
This environment has been constructed around the core concepts of mass coordination, group participation, the risk of significant loss, and the grandeur of deep space. So far, CCP has maintained and even built constructively upon the platform we log into when we fire EVE up. However, in terms of where we (as players) want the company to go, opinions have always been as firm and competitive as the rest of the game. In this instance, my opinion is that further developing avatar content (and ultimately maintaining and improving it) leads the game away from the aforementioned core features.
This is a great post. And I understand exactly what you mean until you get to the bolded underlined section. The difference between you and I is that I want an Avatar experience "that has been constructed around the core concepts of mass coordination, group participation, the risk of significant loss, and the grandeur of deep space" , and I am confident that CCP can achieve that.
At heart you objection comes down to the fact that you don't think CCP can do it. But if you knew they could, would you support it? |

Flamespar
Woof Club
969
|
Posted - 2013.12.21 10:05:00 -
[1138] - Quote
CCP should do it. And do it well enough that they don't have to revisit it for a year or so. I can post on a forum, therefore I represent everyone.
https://twitter.com/Flamespar |

Elizabeth Brown
Federal Navy Academy Gallente Federation
38
|
Posted - 2013.12.21 11:25:00 -
[1139] - Quote
I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. An understandable concern, sure, but that's not really what people are asking for. They're asking CCP for content. Content that impacts Eve, that is fun, replayable, profitable, risky, variable and deap.
I think CCP can achieve that, and CCP seem to think so too. They are, after all, developing an Avatar game with those aims as we speak. |

Baroness Vulna
Armada vi Vulnezia
168
|
Posted - 2013.12.21 13:59:00 -
[1140] - Quote
Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. An understandable concern, sure, but that's not really what people are asking for. They're asking CCP for content. Content that impacts Eve, that is fun, replayable, profitable, risky, variable and deap.
I think CCP can achieve that, and CCP seem to think so too. They are, after all, developing an Avatar game with those aims as we speak.
Well said and lets hope, for those of us who want to see the game expand and attract more players and fresh complimentary content with the current, that CCP delivers!! |
|

Bagrat Skalski
Poseidaon
588
|
Posted - 2013.12.21 14:56:00 -
[1141] - Quote
Baroness Vulna wrote:Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. An understandable concern, sure, but that's not really what people are asking for. They're asking CCP for content. Content that impacts Eve, that is fun, replayable, profitable, risky, variable and deap.
I think CCP can achieve that, and CCP seem to think so too. They are, after all, developing an Avatar game with those aims as we speak. Well said and lets hope, for those of us who want to see the game expand and attract more players and fresh complimentary content with the current, that CCP delivers!! They have this poster on the wall, to remind them about it (CCP delivers!!). Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Thellorms Nor'Fein
Federal Bounty Services
47
|
Posted - 2013.12.21 19:38:00 -
[1142] - Quote
Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. An understandable concern, sure, but that's not really what people are asking for. They're asking CCP for content. Content that impacts Eve, that is fun, replayable, profitable, risky, variable and deap.
I think CCP can achieve that, and CCP seem to think so too. They are, after all, developing an Avatar game with those aims as we speak.
Yep, this... I haven't seen any good arguments as to why avatar content would really be the 'doom and gloom' of EVE Online. All anyone ever falls back to is what happened already and it's like you said (albeit different words) that it just wasn't done right. It's like a bad breakup or something. But using that same bad breakup as an example, anyone who's been through one and continued on in life knows it's something you pick yourself up from and just keep on going. It's never a good enough reason to throw in the towel and quit on it forever. If you do, you miss out on all the great opportunities life has to offer (I'm happily married, I KNOW this). Without a doubt, you'll make mistakes again, but you JUST... KEEP... GOING... and this is essentially where I feel CCP has fallen short. Incarna (rightfully) left a bad taste in their mouths, they made some serious mistakes. But now they are that broken hearted bitter individual when it comes to anything WiS, and as a result we're left with the Captains Quarters for years on end with no real updates to the content. Despite this, they've said that it's not completely over yet, so I hope this means that CCP is going to pick themselves up, brush off the experience (but LEARN from it!), and just keep going. Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg |

Rhes
GoonWaffe Goonswarm Federation
513
|
Posted - 2013.12.21 21:11:00 -
[1143] - Quote
Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. No, we're afraid that real Eve content will get ignored for another two years and the result will be even worse than the CQ. Based on the current status of DUST and WoD there is every reason to be fearful. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Sura Sadiva
Entropic Tactical Crew
786
|
Posted - 2013.12.21 21:58:00 -
[1144] - Quote
Thellorms Nor'Fein wrote:Yep, this... I haven't seen any good arguments as to why avatar content would really be the 'doom and gloom' of EVE Online.
Yes, because there isn't any good argument against it; a proper developed WiS is an obvious "I win" option for EVE (both as gameplay extension as well as as market option). Was so 5 years ago and is still now. Trolls aside, we all know this and I think CCP knows this too.
So the real question is: "is actually CCP able to deliver a proper developed WiS?" This is an understandable and legitimate concern.
Someone think CCP is today too dumbass to deliver anything relevant, and if they try to do anything, beside minor tweaks for already solid part of the game then they will mess things and cause more damage than benefits. This is an understandable point too.
Personally I prefer to think today they're unable to deliver not only only WiS but nothing relevant for EVE because they're focused on other titles, and for the future their money, and their resources, are more on new titles than on EVE.
So I think they could success in deliver a proper WiS if they bring resources allocated in the last years on Dust, Valkyrie, WoD and only God know what else, back on EVE.
And these resources and focus would benefit not only WiS part of EVE, but also other faild areas of the game still in need of massive iterations.
|

Davon Mandra'thin
Rotten Legion Ops
450
|
Posted - 2013.12.21 23:35:00 -
[1145] - Quote
Rhes wrote:Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. No, we're afraid that real Eve content will get ignored for another two years and the result will be even worse than the CQ. Based on the current status of DUST and WoD there is every reason to be fearful.
This again Rhes? You realise this has been covered over and over. It's just bull **** plain and simple. Incarna wasn't the reason Eve was neglected for 18 months. If you've got any references or evidence I will be happy to concede, but you don't, and there is lots of evidence to the contrary. This is a terrible troll at best, and ignorance or stupidity at worst. |

Rhes
GoonWaffe Goonswarm Federation
513
|
Posted - 2013.12.22 00:11:00 -
[1146] - Quote
Davon Mandra'thin wrote:Rhes wrote:Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. No, we're afraid that real Eve content will get ignored for another two years and the result will be even worse than the CQ. Based on the current status of DUST and WoD there is every reason to be fearful. This again Rhes? You realise this has been covered over and over. It's just bull **** plain and simple. Incarna wasn't the reason Eve was neglected for 18 months. If you've got any references or evidence I will be happy to concede, but you don't, and there is lots of evidence to the contrary. This is a terrible troll at best, and ignorance or stupidity at worst.
So what was CCP working on for the two years before Incarna was released (it sure wasn't actual Eve content)? Did those rooms with a couch just appear by magic? EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Naydra Adni
Imperial Academy Amarr Empire
82
|
Posted - 2013.12.22 00:20:00 -
[1147] - Quote
Rhes wrote:Davon Mandra'thin wrote:Rhes wrote:Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. No, we're afraid that real Eve content will get ignored for another two years and the result will be even worse than the CQ. Based on the current status of DUST and WoD there is every reason to be fearful. This again Rhes? You realise this has been covered over and over. It's just bull **** plain and simple. Incarna wasn't the reason Eve was neglected for 18 months. If you've got any references or evidence I will be happy to concede, but you don't, and there is lots of evidence to the contrary. This is a terrible troll at best, and ignorance or stupidity at worst. So what was CCP working on for the two years before Incarna was released (it sure wasn't actual Eve content)? Did those rooms with a couch just appear by magic?
are you really ignorant enough to believe it took all of CCPtwo years to make a single room?
|

Rhes
GoonWaffe Goonswarm Federation
513
|
Posted - 2013.12.22 00:22:00 -
[1148] - Quote
Naydra Adni wrote: are you really ignorant enough to believe it took all of CCPtwo years to make a single room?
Don't forget the wildly popular microtransaction store.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Dyfchris
University of Caille Gallente Federation
0
|
Posted - 2013.12.22 00:30:00 -
[1149] - Quote
It's time to remove CQ & avatar. We don't need that. We need only ships, basic stations,... & friends for flying & conquer the star map. :) |

Sura Sadiva
Entropic Tactical Crew
789
|
Posted - 2013.12.22 01:08:00 -
[1150] - Quote
Naydra Adni wrote:are you really ignorant enough to believe it took all of CCPtwo years to make a single room?
Is a waste of time. No matter what you say or how hard you try to explain, he will always repeat the same autistic loop: "yes but I like spaceship" "yes but mobile depot are cool" "yes but this is the true EVE" "nerf AFK clock" "may I have your stuff?"
Then will log in an alt and restart the loop. This peole spend all their time so; you will never see any relevant argument or intelligence sign.
Just ignore.
|
|

Vicisci
State War Academy Caldari State
2
|
Posted - 2013.12.22 05:00:00 -
[1151] - Quote
There is lots of post already abbout wether or not wis should be implemented so i will not go into that, instead i will like to propose some ideas on how to implement it in the eve universe, gameplay and economy using existing modify game mechanics.All ideas are just a suggestion on how it might be done nothing is set in stone.
1.-Gameplay More tactical approach, think of jagged alliance or the old X-com games, instead of orbit or keep at range you have kneel, crouch, cover, etc.Similar to what it is now but in a singleplane and with humanoid avatars.
2.-Stations -Its like adding more regions so each station is a new region that has 5 floors (constellations) and 4-5 districst (systems)
-all floors should not be available they will be unlocked when the above floor is full and the price for renting space will grow exponentially.For example jita top floor will be very expensive the second floor less an so on until the fifth floor, but still the fifht floor will be more expensive than another station with only one floor and one district full.
-Each station will have the first floor first district unlocked by default, there will be no renting space in this district instead it will have the regular corporate office (single room with a tv) and two main buildings depending on factions owning the system for example.(its functions will be explained later).
-Ammar.- concentration camp & civil service -Caldari.- reeducation camp & State protectorate -Gallente.-Reinstatment center & Federation customs -Minmatar.-Refugee camp & republic university
3.-District, starbases and what to do with this space.
-Districst follow the same rules depending if they are in high, low or nullsec.Automated guns in high. concord npc checkpoints in low and mad max in null.
-The higher the sec status the more expensive the rent will be, but there could be weapon restrictions for example .1-.9 just handguns, .8-.7 shotguns, .6-.5 submachineguns and below assault rifles , heavy machineguns.. etc.
-Rented spacee will have similar rules as POSES have now regarding sec status of the system they are in and reinforcement timers.
-All distircts will have available for rent; clubs/bar/casino, corp office and training centers, some will have an extra district for research and manufacture facilities if the corporation that owns the station already have those facilities.
-Like POSES that have Powrgrid and cpu for anchoring stuff, real state will have a carrying capacity.
-The carrying capacity is how many npc you can have in your real state, the larger the space rented the more carrying capacity it has and the more expensive the rent will be.
-each districts could have 1000 squares for rent, so if you want to rent 4 squares you will be renting 4+12, the 12 being the street around your state.This is to avoid repetition in stations and to let them grow differently from each other.Each usable square will have a carrying capacity value ( PG-CPU).
4.-NPC and rigs
-Personel this could e used as a starting point with increased drop for example sansha incursions could drop indoctrinated dudes from time to time and so on, depending on faction wreck.
-Npcs are not capsuleers so if you have minmatar citizens and dock in an amarr station they will be taken from your cargo hold to the concentration camp where they will be put on sale for estimated market value and you will be payed a percentage of that price.(detection percentage based on system sec status).
-Npc can be trained in the training centers, available centers on district depends on the corporation that owns the station for example: * Caldari Business Tribunal - Trade skills *Deep Core Mining Inc - resource processing skills *Echelon Entertainment - Neural enhancement skills *School of Applied Knowledge - Research Skills *Internal Security - security ( POS guns)
-each npc can train only one skill up to level 3 but to upgrade from lvl1 to lvl 2 and 3 you will need different corps fro example. *Lvl 1-shopping mall secutiy - internal security *Lvl 2- militia -Home guard *Lvl 3- comando super elite -Caldary Navy
-Npc are people so if you want to use minmatar militia but have bad standings with them you cant, unless you enslaved them first and use them in ammar or caldari space so now you will have ensaleved minmatar militia.
-Npc bonuses will depend onb the npc standings with the faction that owns the station.
-Npc skills are applied to you as if it was you that gained those lvls only the neural enhacement skills will be active meaning you have to pay to someone to get them. Skills only work in the satation where your real state and the npc are.
-Npc bonus have stacking penalties.
-Not all skills within a tree skill are availabble for npc training.
-Npc need a salary (fuel) to get it you need to put a concentration camp/civil service colony in an existing temperate planet PI colony, and it will give you X ammount of gallente/amarr/minmatar/caldari currency and X ammount of civilians/slaves..etc in X ammount of time depending on the PI colony already present. (sansha indoctrinated cost no fuel but they can only be used inb certain factions space and in sovereign space).
-currency has the same volume as BPC but can be stacked and exchange rate will be decided by the market.
|

Vicisci
State War Academy Caldari State
2
|
Posted - 2013.12.22 05:12:00 -
[1152] - Quote
5.-Real state and where to put this people
-Industry & research.- research and manufacture of weapons, armor (jackets, robes and bulky clothes could be armor tanked) shields (light clothes, tshirts..etc).Weapons and upgrades similar or the same to dust with some item restrictions. *research and manufacture of furniture and decoration (increased PG-CPU ) *Improved productioon and research speed etc.(depends on npc skills)
-Corporate offices.- bling ,trade skills.
-Training centers.- training of npc, social skills.
-Refining facilities.- resource processing skills.
-club/casino/strippers/dancers.-strippers and dancers will give you a bonus in bilogy, neurotoxin recovery and infomorph syncronizing if you tip them.
*you can upgrade your club to a casino with roulette,bingo, black jack and poker (hopefully things like this could happen). To upgrade you just have to buy a gambling licence.
|

Flamespar
Woof Club
972
|
Posted - 2013.12.22 09:10:00 -
[1153] - Quote
I don't care what they introduce for Avatars, as long as it is
a) fun b) adds to the EVE universe as a whole. I can post on a forum, therefore I represent everyone.
https://twitter.com/Flamespar |

Davon Mandra'thin
Rotten Legion Ops
452
|
Posted - 2013.12.22 11:11:00 -
[1154] - Quote
Vicisci wrote:2.-Stations -Its like adding more regions so each station is a new region that has 5 floors (constellations) and 4-5 districst (systems)
-all floors should not be available they will be unlocked when the above floor is full and the price for renting space will grow exponentially.For example jita top floor will be very expensive the second floor less an so on until the fifth floor, but still the fifht floor will be more expensive than another station with only one floor and one district full.
-Each station will... etc
I hate to spoil the dream but something built on this scale would be incredibly impractical. Having massive open 'districts' where the number of people who can roam around is largely unrestricted would be a server nightmare. I think a more practical approach would be to have establishments (whatever type of establishment they might be) as separate instance entities that are connected to the CQ by a transport system of some description. That door in the CQ could just lead to a fancy elevator with a console on which you select your destination establishment.
Selecting the establishment you would like to go to would start the elevator moving (the time the elevator takes to get there can be used to pre-load the environment, pre-load the characters, and allow the other players clients to pre-load your character before they arrive). These establishment could then have the number of total people allowed in restricted like our solar systems do now (on a much smaller scale though I should think). They could also be restricted by standing, corporation, alliance or invite only. The Establishments would then only have to be large enough to handle their player restricted number (like 30 or so).
Open promenades are probably a pipe dream. Jita would be horrible. By restricting access in this way you wouldn't have to worry about crowds of immersion breaking idiots spamming, there would be no lag, and any frustration with specific people/crowds can be eliminated. |

Bagrat Skalski
Poseidaon
588
|
Posted - 2013.12.22 13:02:00 -
[1155] - Quote
Davon Mandra'thin wrote:That door in the CQ could just lead to a fancy elevator with a console on which you select your destination establishment.
And in the meantime, when you are doing the trip inside it, the establishment is generated from the matematical formula and from the huge database of elements and themes, in this case you can have as many establishments as you wish. Then you could invite someone to it. The same idea could be applied to "dungeons" and to "monsters". Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Baroness Vulna
Armada vi Vulnezia
174
|
Posted - 2013.12.22 13:32:00 -
[1156] - Quote
Yes, open ze door!! |

Vicisci
State War Academy Caldari State
5
|
Posted - 2013.12.23 01:55:00 -
[1157] - Quote
Davon Mandra'thin wrote:Vicisci wrote:2.-Stations -Its like adding more regions so each station is a new region that has 5 floors (constellations) and 4-5 districst (systems)
-all floors should not be available they will be unlocked when the above floor is full and the price for renting space will grow exponentially.For example jita top floor will be very expensive the second floor less an so on until the fifth floor, but still the fifht floor will be more expensive than another station with only one floor and one district full.
-Each station will... etc I hate to spoil the dream but something built on this scale would be incredibly impractical. Having massive open 'districts' where the number of people who can roam around is largely unrestricted would be a server nightmare. I think a more practical approach would be to have establishments (whatever type of establishment they might be) as separate instance entities that are connected to the CQ by a transport system of some description. That door in the CQ could just lead to a fancy elevator with a console on which you select your destination establishment. Selecting the establishment you would like to go to would start the elevator moving (the time the elevator takes to get there can be used to pre-load the environment, pre-load the characters, and allow the other players clients to pre-load your character before they arrive). These establishment could then have the number of total people allowed in restricted like our solar systems do now (on a much smaller scale though I should think). They could also be restricted by standing, corporation, alliance or invite only. The Establishments would then only have to be large enough to handle their player restricted number (like 30 or so). Open promenades are probably a pipe dream. Jita would be horrible. By restricting access in this way you wouldn't have to worry about crowds of immersion breaking idiots spamming, there would be no lag, and any frustration with specific people/crowds can be eliminated.
How about dividing each district into several zones and adding a fee depending on the number of people already inside, so heavily populated systems are expensive to live and vist compared to lower population ones. Also a que to get in, if the carrying capacity is full kind of like jita now when its full.
Also states could have small open areas and instanced areas (dungeons). To get in you pay the fee set by the owner but still there is a little bit of walking around
If we do it by invite only there would be no way of attacking the state and looting like you can with POSES. |

raven666wings
Cyber Chaos Crew
332
|
Posted - 2013.12.23 06:31:00 -
[1158] - Quote
EVE is a game about spaceships? Excuse me, but either I'm blind or I see 2 big avatars in the center of EVE Online: Rubicon's patch page. The spaceships there are small things on the background. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |

Tiberius StarGazer
Trifectas Executor Trifectas Syndicate
375
|
Posted - 2013.12.23 07:41:00 -
[1159] - Quote
Probably been mentioned already - but too lazy to go through entire post.
Star Citizen is clearly going to have the whole walking in stations thing sorted... Infact it looks pretty good. I mean you can eve walk through your own ships!
As for it fitting into Eve, I dunno lots of other thing that need fixing first. |

Wolf Kruol
Destructive Influence Northern Coalition.
43
|
Posted - 2013.12.23 11:47:00 -
[1160] - Quote
Sola Azor wrote: All they need to do is build on it slowly, bit by bit, incorporate a little more WIS with each ship expansion.
Really? I haven't seen any changes in WIS aspect of eve in the last two years.
Where is the bathroom or the trophy room? Where are the kiosks to rent so I can setup my club for distribution of food, drugs, liqueur and exotic dancers for show. XD
GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |
|

Arduemont
The State of War.
2552
|
Posted - 2013.12.23 11:57:00 -
[1161] - Quote
Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. An understandable concern, sure, but that's not really what people are asking for. They're asking CCP for content. Content that impacts Eve, that is fun, replayable, profitable, risky, variable and deap.
I think CCP can achieve that, and CCP seem to think so too. They are, after all, developing an Avatar game with those aims as we speak. This. Bravo.
It is concise, to the point, and flies in the face of all the usual arguments people have against Avatar content. "In the age of information, ignorance is a choice." |

Baroness Vulna
Armada vi Vulnezia
177
|
Posted - 2013.12.23 13:23:00 -
[1162] - Quote
Arduemont wrote:Elizabeth Brown wrote:I think a great deal of people who think Avatar content is a bad idea think that on the basis that they believe anything CCP deliver in future will be like the CQ, pointless and devoid of content with no impact on the rest of the Eve universe. An understandable concern, sure, but that's not really what people are asking for. They're asking CCP for content. Content that impacts Eve, that is fun, replayable, profitable, risky, variable and deap.
I think CCP can achieve that, and CCP seem to think so too. They are, after all, developing an Avatar game with those aims as we speak. This. Bravo. It is concise, to the point, and flies in the face of all the usual arguments that a vocal minority have against Avatar content.
I agree that is exactly what players who support WIS are hoping for. Something that enriches EVE even more and compliments the already world record breaking space aspect of the game. We all know CCP can deliver its just a matter of convincing them that there is support for it. I think CCP is so shellshocked from Incarna that they think players will mass quit on them if they dare touch WIS. That's just not the case as evidenced by people i have talked to and this thread and other threads like it.
|

Broker Agent
Republic Military School Minmatar Republic
92
|
Posted - 2013.12.23 16:49:00 -
[1163] - Quote
Here's hoping. Come on CCP, you know it's the right course. |

Stitcher
Alexylva Paradox
2887
|
Posted - 2013.12.23 17:36:00 -
[1164] - Quote
Right. I don't think we should be trying to invent specific mechanics - that's best left to the devs - but themes and general categories, that's something we can definitely offer up.
I've already mentioned that I like the idea of heists, hacking and general misbehaviour in the Ocean's 11/Firefly/Shadowrun/corporate espionage sense. Also smuggling, gambling and general Hive of Scum and Villainy stuff.
If it were to come to combat, I would think that a cover-based, tense, tactical and very deadly shooting game should be the objective. Something where keeping your head down is absolutely vital, and which isn't even remotely based on twitchy aiming skills.
It should enhance the spaceships game by providing access to modules, implants and boosters that aren't otherwise available
On the more legitimate end of the spectrum - strategic maps for the military players, holographic planning tools for the industrialists, maybe a fitting tool so that multiple people can easily brainstorm some corporate fits right there in the game engine. Yes, I think that the purely social stuff like bars and corp offices should exist - maybe have a corp museum where you can commemorate historic events in the corporation's shared history?
Facilities to start taking over even more of the currently NPC-sourced materials. Player Agents? Player-lead RnD datacore fountains? I think it'd be fun if there was a probability-based set-and-wait minigame (maybe involving tradeable characters) for acquiring datacores, for example.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Marsha Mallow
22
|
Posted - 2013.12.23 19:52:00 -
[1165] - Quote
Didn't know why this thread kept making me snigger even without opening it, then it hit me. Wa.king in stations. Guys, you DO realise people are already doing this. Everywhere. All the time. This is where there are so many, uhm 'accidents'. "I was asleep/making drink/reading/bio break" gets suspicious after a while. Those wa.kers! CCP even supported this behaviour by introducing a one handed station mini game. I always found those ship spinning counters disturbing, personally, especially when it gets into the thousands.
I love all the really feeble reasons to dedicate a whole dev team to this. We want to do it together! For, erm, immersion. And Role Playing! And women, women will want to join in!
Day One of Wa.king in Stations. First bar opens, 500 guys with female avatars in bikinis pile in and start slow dancing each other. The men with male avatars quickly re-skin, because everyone is ignoring them. Boob competition begins. Actual women in the room have a massive bullseye on them because they have more clothes on than everyone else. Chaos ensues. Seriously, do you want the first avatar based environment to be: Speed Queen In Space: See You on the Undock ;)
Better think up some coherent content ideas and explain a) how they will work with this playerbase, and by this I mean, fringe gamer lunatics other gamers regard with awe and horror b) why you can't just do this in some other avatar based game, get bored, toss it aside after a few weeks and come bac k to eve c) how any of this possibly justifies diverting attention from CCP actually, for a change, doing exactly what we told them. Which was fix all the broken stuffs.
Why can't you just wait 3 years? It's not THAT long, really. - |

Logical 101
35
|
Posted - 2013.12.23 19:59:00 -
[1166] - Quote
Marsha Mallow wrote:Boob competition begins. This is really the only thing currently missing from EVE.
Also, no need to use a female character. We have some pretty epic manboobs around here. |

Ambassador Crane
Hellhound Productions
80
|
Posted - 2013.12.23 20:43:00 -
[1167] - Quote
Marsha Mallow wrote: ...extremely long troll attempt...
When you're done playing WoW, try and take the time to read at least some of the thread....
Quote: Why can't you just wait 3 years? It's not THAT long, really.
However, the last line I will consider answering. So... letGÇÖs seeGǪ Eve has been in existence for 10 years. ItGÇÖs now been two years since CQ was released. But you ask us to wait another 3 years? LetGÇÖs do the math here. So youGÇÖre basically asking for pro-WiS people to wait more than a third of EveGÇÖs existence (by that time), before they even begin work on it, to add any real content to WiS? Apologies if I just don't find that favorable.
Don't get me wrong. I won't be surprised if I'm still here 3 years down the road. I've already invested 6 years of my gaming life to this game, 6x longer than any other game I've played, and I enjoy Eve the way it is now.... but that doesn't mean I can't desire to see more from WiS now rather than adding more nullsec real estate to the stacks of already "claimed" but unused real estate. |

Ramona McCandless
The McCandless Clan Turing Tested
1611
|
Posted - 2013.12.23 20:47:00 -
[1168] - Quote
EDIT: Maths failure
You may go about your business *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

Marsha Mallow
22
|
Posted - 2013.12.23 20:57:00 -
[1169] - Quote
Ambassador Crane wrote:Marsha Mallow wrote: ...extremely long troll attempt... When you're done playing WoW, try and take the time to read at least some of the thread.... Quote: Why can't you just wait 3 years? It's not THAT long, really. However, the last line I will consider answering. So... letGÇÖs seeGǪ Eve has been in existence for 10 years. ItGÇÖs now been two years since CQ was released. But you ask us to wait another 3 years? LetGÇÖs do the math here. So youGÇÖre basically asking for pro-WiS people to wait more than a third of EveGÇÖs existence (by that time), before they even begin work on it, to add any real content to WiS? Apologies if I just don't find that favorable. Don't get me wrong. I won't be surprised if I'm still here 3 years down the road. I've already invested 6 years of my gaming life to this game, 6x longer than any other game I've played, and I enjoy Eve the way it is now.... but that doesn't mean I can't desire to see more from WiS now rather than adding more nullsec real estate to the stacks of already "claimed" but unused real estate.
I wasn't trolling. No, really. I was just poking fun. You are welcome to reciprocate, no need to get mad. Althought that is also funny.
You missed point c) which was the most relevant. Summer of Rage was not just about MT, altho some of you want to desperately revise it. We saw the proposed WiS, and tbh, all a lot of us thought was. Hid yo wallet. Our game, our fwiends, for this crap. Also, my graphics card buhuh. Mass unsubbing. Never forget.
So we shouted, and raged and waved our pitchforks. And ye know. We won. You lot lost, and you only just realised. You could at least take it gracefully. Or, ye know, consolidate together and create a coherent, relevant, immersive plan that doesn't just appeal to perverts or people with a short attention span. Role players can quite frankly, 'play with themselves and each other'. I always perceived them as a deviant minority whose only purpose is to be sniggered at, I'm sorry (no, really). The day CCP release an RP driven expansion before fixing the myriad of things we have literally shouted at them over (as opposed to whining, and writing convocations, whatever they are) we'll beat you. Again.
There are more of us who like Eve as it is, than those who basically, want a completely new game. HTFU or move on.You lost this argument a long time ago. But the whining is exquisite, do continue.
- |

Vicisci
State War Academy Caldari State
7
|
Posted - 2013.12.23 21:01:00 -
[1170] - Quote
Marsha Mallow wrote:Ambassador Crane wrote:Marsha Mallow wrote: ...extremely long troll attempt... When you're done playing WoW, try and take the time to read at least some of the thread.... Quote: Why can't you just wait 3 years? It's not THAT long, really. However, the last line I will consider answering. So... letGÇÖs seeGǪ Eve has been in existence for 10 years. ItGÇÖs now been two years since CQ was released. But you ask us to wait another 3 years? LetGÇÖs do the math here. So youGÇÖre basically asking for pro-WiS people to wait more than a third of EveGÇÖs existence (by that time), before they even begin work on it, to add any real content to WiS? Apologies if I just don't find that favorable. Don't get me wrong. I won't be surprised if I'm still here 3 years down the road. I've already invested 6 years of my gaming life to this game, 6x longer than any other game I've played, and I enjoy Eve the way it is now.... but that doesn't mean I can't desire to see more from WiS now rather than adding more nullsec real estate to the stacks of already "claimed" but unused real estate. I wasn't trolling. No, really. I was just poking fun. You are welcome to reciprocate, no need to get mad. Althought that is also funny. You missed point c) which was the most relevant. Summer of Rage was not just about MT, altho some of you want to desperately revise it. We saw the proposed WiS, and tbh, all a lot of us thought was. Hid yo wallet. Our game, our fwiends, for this crap. Also, my graphics card buhuh. Mass unsubbing. Never forget. So we shouted, and raged and waved our pitchforks. And ye know. We won. You lot lost, and you only just realised. You could at least take it gracefully. Or, ye know, consolidate together and create a coherent, relevant, immersive plan that doesn't just appeal to perverts or people with a short attention span. Role players can quite frankly, 'play with themselves and each other'. I always perceived them as a deviant minority whose only purpose is to be sniggered at, I'm sorry (no, really). The day CCP release an RP driven expansion before fixing the myriad of things we have literally shouted at them over (as opposed to whining, and writing convocations, whatever they are) we'll beat you. Again. There are more of us who like Eve as it is, than those who basically, want a completely new game. HTFU or move on.You lost this argument a long time ago. But the whining is exquisite, do continue.
0its not about roleplay its about expanding existing game mechanics, allowing you to attack those perverts if you please |
|

Marsha Mallow
23
|
Posted - 2013.12.23 21:21:00 -
[1171] - Quote
Vicisci wrote:allowing you to attack those perverts if you please But. I can attack them any/everywhere. What's wrong with you Role Players? It's like you need a specially created 'environment'.
- |

Vicisci
State War Academy Caldari State
7
|
Posted - 2013.12.23 21:28:00 -
[1172] - Quote
Marsha Mallow wrote:Vicisci wrote:allowing you to attack those perverts if you please But. I can attack them any/everywhere. What's wrong with you Role Players? It's like you need a specially created 'environment'.
this has been discussed before in the thread, so whatever |

Logical 101
35
|
Posted - 2013.12.23 21:33:00 -
[1173] - Quote
Marsha Mallow wrote:What's wrong with you Role Players? It's like you need a specially created 'environment' Rae'Dynn takes offense to this statement, and he attacks you with his Vicious Dagger +5 (Melee). |

Marsha Mallow
23
|
Posted - 2013.12.23 21:51:00 -
[1174] - Quote
Logical 101 wrote:Marsha Mallow wrote:What's wrong with you Role Players? It's like you need a specially created 'environment' Rae'Dynn takes offense to this statement, and he attacks you with his Vicious Dagger +5 (Melee). Countered with my thread driveby DD. Bring back AOE! I want mine to be accompanied by outright guffawing, then some muppet yelling "You missed the point, ohhh, shiiii"
Vicisci wrote: this has been discussed before in the thread, so whatever
After Christmas, I'll return and regale you with stories about avatar based content in other games. These will be literal, frank, and disturbing. So you may block me now, and I'll just amuse myself. I hope you don't block me by then tho, then I can see your "whatever" reply and feel triumphantly old.
But anyway, continue with the perve stuff and the rping and "we were NOT groaning at each other". Once you start, I just can't stop laughing. Never said I wasn't a pervert or had a long attention span, don't feel like I'm talking down to you. - |

Ambassador Crane
Hellhound Productions
82
|
Posted - 2013.12.24 00:13:00 -
[1175] - Quote
Marsha Mallow wrote: I wasn't trolling. No, really. I was just poking fun. You are welcome to reciprocate, no need to get mad. Althought that is also funny.
Wasn't at all mad. Was more like an eye roll. Too many coming in here thinking it's about RP and granted, i'm sure a lot of the RP'ers will find a lot of great use for it, I could honestly care less about the RP aspects of it. However, given how most that are against WiS find every bread crumb they can to shoot it down, they've consistently latched onto that argument and regularly use it as target practice for their fodder. And from experience with RP'ers, most get very passionate about....well, pretty much everything so they're easy to goad.
Quote: You missed point c) which was the most relevant. Summer of Rage was not just about MT, altho some of you want to desperately revise it. We saw the proposed WiS, and tbh, all a lot of us thought was. Hid yo wallet. Our game, our fwiends, for this crap. Also, my graphics card buhuh. Mass unsubbing. Never forget.
I didn't miss your point C. I simply dismissed it because it came across to me as yet another clueless person that simply believes the summer of rage was because nobody wanted WiS and everybody was pissed that CCP wasn't focusing on FiS. However, I retract that mentality as you do seem to actually remember some. Yet I will argue your memory is a bit skewed. What you are forgetting is that the general populace prior to Incarna were excited by the idea of WiS. Of course, pretty much like any new feature, there were some that didn't want it. I'm understanding you didn't and thus why your memory is biased. However, it appeared most did. Unfortunately, CCP failed to deliver what most everyone had gotten excited about. I've said it before and I'll say it again. I was with everyone in my anger over it. I was also all about them returning to doing FiS, at that time, because that was what was needed. And there still is work needed on FiS! I'm only returning to the idea of WiS now because its become apparent that CCP is looking towards doing massive new features again. So I'm just here to say, "hey, WiS shouldn't be forgotten. Why not build on that while continuing to fix FiS stuff instead of this entirely new content?" And really, how is this any different than people asking for Faction War to be fixed, after it was released as crap, and never iterated on or made better?
Quote:So we shouted, and raged and waved our pitchforks. And ye know. We won. You lot lost, and you only just realised.
So no. "We" didn't lose. And "we" didn't just realize. "We" just understood that CCP messed up bad and needed to take a step away from it. Two years later, they're looking at new features, so like I said, people like me are here to say, "don't forget about it" is all, even if you prefer they did. So what YOU, and others like you, need to realize is that this is really just another thread asking for iteration and elaboration on a feature that you're not interested in. Just like some could care less about null sov and rather see CCP work on what interests them while others think that should be CCP's main focus. It's no different. It's all a matter of opinion.
/end rant. 
|

Haygrove
Sturmgrenadier Inc
10
|
Posted - 2013.12.24 00:18:00 -
[1176] - Quote
meh, no one "won", everyone lost in this faildeavor. |

Vicisci
State War Academy Caldari State
7
|
Posted - 2013.12.24 00:58:00 -
[1177] - Quote
Marsha Mallow wrote:Logical 101 wrote:Marsha Mallow wrote:What's wrong with you Role Players? It's like you need a specially created 'environment' Rae'Dynn takes offense to this statement, and he attacks you with his Vicious Dagger +5 (Melee). Countered with my thread driveby DD. Bring back AOE! I want mine to be accompanied by outright guffawing, then some muppet yelling "You missed the point, ohhh, shiiii" Vicisci wrote: this has been discussed before in the thread, so whatever
After Christmas, I'll return and regale you with stories about avatar based content in other games. These will be literal, frank, and disturbing. So you may block me now, and I'll just amuse myself. I hope you don't block me by then tho, then I can see your "whatever" reply and feel triumphantly old. But anyway, continue with the perve stuff and the rping and "we were NOT groaning at each other". Once you start, I just can't stop laughing. Never said I wasn't a pervert or had a long attention span, don't feel like I'm talking down to you.
ok |

Davon Mandra'thin
Rotten Legion Ops
457
|
Posted - 2013.12.24 10:52:00 -
[1178] - Quote
Marsha Mallow wrote:You missed point c) which was the most relevant. Summer of Rage was not just about MT, altho some of you want to desperately revise it. We saw the proposed WiS, and tbh, all a lot of us thought was. Hid yo wallet. Our game, our fwiends, for this crap. Also, my graphics card buhuh. Mass unsubbing. Never forget.
The original Incarnageddon threadnaught was linked about 5 or so pages back. Go look through it and see what they were raging about, because it wasn't the Walking in Stations dream. It was everything else CCP screwed up. The Summer of Rage is more or less irrelevant in this discussion except perhaps to remind CCP not to screw up with MTs, removing/forcing content, greed is good, and neglecting eve content for other projects (No, not the CQ. Dust, WoD, and the Carbon engine). A great deal of the Rage was because people were promised WiS and what they got was one obsolete room. A large amount of those people were raging that they didn't get WiS. Contrary to what you might assert.
Frankly whenever anyone argues this they never have any links, references, evidence. It's just bullshit. Find me enough evidence to outweigh what we have already provided and I will concede. But truth is anything you find will show that we are not try to revise history, you are. |

Arduemont
The State of War.
2562
|
Posted - 2013.12.24 11:29:00 -
[1179] - Quote
The whole 'I was there!' scream people make when someone contradicts their delusion that the Summer of Rage was because of CCP's walking in stations dream is anecdotal.
Most people were there. I was there. Just because you remember it one way doesn't mean that it was. Objectivity is key. Go look at the threads, re-read the dev blogs, use your brain. Human fallibility is a fact of life. Your memory is not objective or reliable. "In the age of information, ignorance is a choice." |

Sura Sadiva
Entropic Tactical Crew
796
|
Posted - 2013.12.24 13:29:00 -
[1180] - Quote
Davon Mandra'thin wrote:The Summer of Rage is more or less irrelevant in this discussion except perhaps to remind CCP not to screw up again with MTs, removing/forcing content, greed is good, and neglecting eve content for other projects (No, not the CQ. Dust, WoD, and the Carbon engine). A great deal of the Rage was because people were promised WiS and what they got was one obsolete room. A large amount of those people were raging that they didn't get WiS. Contrary to what you might assert.
But, but... I was there, like in the CCP vodeo! And we won.
We fought that epic fight against all of you sexual maniacs: for hours and hours with our pitchforks we hitted that invincible statue in Jita and we won, you lost and we won. We proved to be big boys, my mom confirm it too and agrees with me, because real men don't play with barbies on their spaceships!
I like the mobile depots and SOE frigates and now you would to replace them with pussies, babrbies and ponies? No, no and no!!!
|
|

Jenn aSide
STK Scientific Initiative Mercenaries
3684
|
Posted - 2013.12.24 16:18:00 -
[1181] - Quote
Scientific proof that WiS is bad for the game, because it involves opening the door. Therefore people will forget to fly space ships. |

Ramona McCandless
The McCandless Clan Turing Tested
1642
|
Posted - 2013.12.24 16:23:00 -
[1182] - Quote
Jenn aSide wrote:Scientific proof that WiS is bad for the game, because it involves opening the door. Therefore people will forget to fly space ships.
http://www.youtube.com/watch?v=fFENgb2zOn4 *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Non omnis moriar |

raven666wings
Cyber Chaos Crew
340
|
Posted - 2013.12.24 16:44:00 -
[1183] - Quote
Don't worry friends, they be on the right track. My source inside the company just leaked me some footage of the summer expansion. HallelujahGäó plan makes sense now EVE : WISGäó And with that, I bid you all Merry Xmas and a Happy New 2014! Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |

Ambassador Crane
Hellhound Productions
87
|
Posted - 2013.12.24 17:45:00 -
[1184] - Quote
Jenn aSide wrote:Scientific proof that WiS is bad for the game, because it involves opening the door. Therefore people will forget to fly space ships.
You're seriously going to try that angle again? Have you really exhausted all viable arguments you may have had? (and you did have some)
Oh wait! Suddenly you saying basically the same line for the umpteenth time has made me realize you were right! I was wrong and your right! Just like some went into wormholes and never travel lowsec anymore! Those terrible people! They're not playing Eve my way! Or some spend all their time doing incursions and high sec PVE while never visiting null. Null is the ultimate end game content! They're not playing Eve my way! Or (before you say "but it's all FiS!") some sit in Jita and spam local all day, play the .01 game, and set new personal records on ship spins! The infidels! They're not playing Eve my way! |

Davon Mandra'thin
Rotten Legion Ops
469
|
Posted - 2013.12.24 18:12:00 -
[1185] - Quote
That link, as a reply to that post, is amazing. Truly epic forum posting of a whole other level. I tip my hat to you sir/maddam. |

Dr Vulix
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.12.25 06:55:00 -
[1186] - Quote
WiS has to come eventually otherwise everyone who bought Aurum-priced boots for their character got ripped off |

Jara Blackwind
Lutinari Syndicate Electus Matari
18
|
Posted - 2013.12.25 07:51:00 -
[1187] - Quote
Marsha Mallow wrote:So we shouted, and raged and waved our pitchforks. And ye know. We won. You lot lost, and you only just realised. You could at least take it gracefully. Or, ye know, consolidate together and create a coherent, relevant, immersive plan that doesn't just appeal to perverts or people with a short attention span. Role players can quite frankly, 'play with themselves and each other'. I always perceived them as a deviant minority whose only purpose is to be sniggered at, I'm sorry (no, really). The day CCP release an RP driven expansion before fixing the myriad of things we have literally shouted at them over (as opposed to whining, and writing convocations, whatever they are) we'll beat you. Again. No, little space trollette. The moment CCP laid off a significant portion of its employe-¦s and switched EVE to life support/ship stat rebalance mode, we all lost. You just don't understand it yet. Maybe, in 3 years you will.
-£-¦-âbe, you'll even get into an alliance big enough to build a player-owned stargate to the brave new GoonspaceGäó that is supposedly the new jesus feature, but you'll still log in into the same game with 10-year old POS system, abysmally idiotic NPC grinding for isk, the same sov mechanic, the same wonderful "epic fleet battles" of brackets and spreadsheet overview in time dilation. Because CCP won't touch most of your "myriad of things" with a 10-foot pole for multitude of reasons.
What is dead may never die, little forum warrior with a big pitchfork. You can only beat yourself. Again. |

Erica Dusette
Nighthawk Exploration
1795
|
Posted - 2013.12.25 09:02:00 -
[1188] - Quote
Marsha Mallow wrote:Ambassador Crane wrote:Marsha Mallow wrote: ...extremely long troll attempt... When you're done playing WoW, try and take the time to read at least some of the thread.... Quote: Why can't you just wait 3 years? It's not THAT long, really. However, the last line I will consider answering. So... letGÇÖs seeGǪ Eve has been in existence for 10 years. ItGÇÖs now been two years since CQ was released. But you ask us to wait another 3 years? LetGÇÖs do the math here. So youGÇÖre basically asking for pro-WiS people to wait more than a third of EveGÇÖs existence (by that time), before they even begin work on it, to add any real content to WiS? Apologies if I just don't find that favorable. Don't get me wrong. I won't be surprised if I'm still here 3 years down the road. I've already invested 6 years of my gaming life to this game, 6x longer than any other game I've played, and I enjoy Eve the way it is now.... but that doesn't mean I can't desire to see more from WiS now rather than adding more nullsec real estate to the stacks of already "claimed" but unused real estate. I wasn't trolling. No, really. I was just poking fun. You are welcome to reciprocate, no need to get mad. Althought that is also funny. You missed point c) which was the most relevant. Summer of Rage was not just about MT, altho some of you want to desperately revise it. We saw the proposed WiS, and tbh, all a lot of us thought was. Hid yo wallet. Our game, our fwiends, for this crap. Also, my graphics card buhuh. Mass unsubbing. Never forget. So we shouted, and raged and waved our pitchforks. And ye know. We won. You lot lost, and you only just realised. You could at least take it gracefully. Or, ye know, consolidate together and create a coherent, relevant, immersive plan that doesn't just appeal to perverts or people with a short attention span. Role players can quite frankly, 'play with themselves and each other'. I always perceived them as a deviant minority whose only purpose is to be sniggered at, I'm sorry (no, really). The day CCP release an RP driven expansion before fixing the myriad of things we have literally shouted at them over (as opposed to whining, and writing convocations, whatever they are) we'll beat you. Again. There are more of us who like Eve as it is, than those who basically, want a completely new game. HTFU or move on.You lost this argument a long time ago. But the whining is exquisite, do continue. 2/10 imo. You were obviously having too much fun as you were writing. Just way too over the top and blatant, but the amount of text you vomit is surely worth 2 points towards making your posts seem legit.
Which if they were would mean you're a little rusty on your history there, Ms Mallow.  Major (Ret.) Caldary Naval Militia | Morale Officer (Pinup model) H4WK. CEO | Just another innocent explorer-á pâä
Herrbert: "womwomwowmwoaugharwajwowoooommm"
|

Hemi DarkStar
Kassa Manufacturing
83
|
Posted - 2013.12.26 11:36:00 -
[1189] - Quote
http://massively.joystiq.com/2013/12/25/free-for-all-revisiting-eve-onlines-newbie-tutorial/
Quote:"You'll next visit character creation. Several years ago CCP reconfigured the character creation to make it some of the best in the business, but many players became upset that any emphasis was being placed on systems other than on combat or spaceships. There was a perceived uproar (at least from this permanent newbie's perspective) that many EVE Online players thought that creating what is essentially in-game housing for avatars to walk around in was a useless and silly endeavor. There are many players (and I am not exaggerating) who would be happy with a series of spreadsheets to play with so they wouldn't have to mess with silly spaceships. Don't listen to some veteran player with a super-mean looking avatar: There were and still are many, many EVE Online players who would love the ability to socialize and explore outside of their spaceships. I am one of those people."
Quote:"When we look at it from the brand-newbie's perspective, the character creation and in-station time is essential. It gives the game some life, something that is often missing from the game. You can always find plenty of life within the chat box, but either you understand the appeal of social environments or you don't. It's a real shame that a new player walks up to the exit that will bring him into the social area of a station and it remains locked, even after all of this time."
Good to see this still gets some coverage in the news these days. Yes it's joystiq so who cares... still, nice of them to post something about it. Even though we can't agree on what sort of WiS content should be added, it's good to keep the conversation going. 
|

Sura Sadiva
Entropic Tactical Crew
804
|
Posted - 2013.12.26 16:46:00 -
[1190] - Quote
Hemi DarkStar wrote:http://massively.joystiq.com/2013/12/25/free-for-all-revisiting-eve-onlines-newbie-tutorial/
Yes, good article. Massively is probably the best MMORPG blog around and the guy writing EVE reviews is intelligent and generally on spot.
Beside, ehe weakness and aspects in EVE are in need of attention sound obvious to any experienced gamer.
|
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Zaka Von Pain
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.12.26 17:16:00 -
[1191] - Quote
Just saw that article and came here found this.
So has anyone from CCP noticed this thread at all? Seems like one of the biggest threads (in a short time) must have some important information about what players are up to?
no? |

Ishtanchuk Fazmarai
2929
|
Posted - 2013.12.26 17:17:00 -
[1192] - Quote
Sura Sadiva wrote:Hemi DarkStar wrote:http://massively.joystiq.com/2013/12/25/free-for-all-revisiting-eve-onlines-newbie-tutorial/ Yes, good article. Massively is probably the best MMORPG blog around and the guy writing EVE reviews is intelligent and generally on spot. Beside, ehe weakness and aspects in EVE are in need of attention sound obvious to any experienced gamer.
Also sounds obvious that adding more nullsec toys on top of "fixing" nullsec sov is not going to make noobs queue to try out the game. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Ioci
Bad Girl Posse Somethin Awfull Forums
472
|
Posted - 2013.12.26 17:24:00 -
[1193] - Quote
Ishtanchuk Fazmarai wrote:Sura Sadiva wrote:Hemi DarkStar wrote:http://massively.joystiq.com/2013/12/25/free-for-all-revisiting-eve-onlines-newbie-tutorial/ Yes, good article. Massively is probably the best MMORPG blog around and the guy writing EVE reviews is intelligent and generally on spot. Beside, ehe weakness and aspects in EVE are in need of attention sound obvious to any experienced gamer. Also sounds obvious that adding more nullsec toys on top of "fixing" nullsec sov is not going to make noobs queue to try out the game.
I'm pretty sure it's to the point they aren't looking for new people. Just trying to control the leaking.
R.I.P. Vile Rat |

Nathanien Indoril
Creation and Extraction
46
|
Posted - 2013.12.26 18:21:00 -
[1194] - Quote
Zaka Von Pain wrote:Just saw that article and came here found this.
So has anyone from CCP noticed this thread at all? Seems like one of the biggest threads (in a short time) must have some important information about what players are up to?
no?
Probably. But it doesn't matter, the response is always the same.
"Blablabla .. we would love to... Blablabla ... but currently nobody is working on it Blablabla ... because *insert any statement, mostly something about current development* Blablabla ... and there are no plans to change that in the foreseeable future."
A post like that pops up from time to time, just dig through the other WiS threadnaught, you'll finde some of them there.
The responses are always the same too. Stuff like "it's okay they are fixing things, but they should start in ~2 years". Guess what most of us said, two years ago (; |

Arduemont
The State of War.
2733
|
Posted - 2013.12.27 18:33:00 -
[1195] - Quote
Nathanien Indoril wrote:Zaka Von Pain wrote:Just saw that article and came here found this.
So has anyone from CCP noticed this thread at all? Seems like one of the biggest threads (in a short time) must have some important information about what players are up to?
no? Probably. But it doesn't matter, the response is always the same. "Blablabla .. we would love to... Blablabla ... but currently nobody is working on it Blablabla ... because *insert any statement, mostly something about current development* Blablabla ... and there are no plans to change that in the foreseeable future." A post like that pops up from time to time, just dig through the other WiS threadnaught, you'll finde some of them there. The responses are always the same too. Stuff like "it's okay they are fixing things, but they should start in ~2 years". Guess what most of us said, two years ago (;
Pretty much this.
"In the age of information, ignorance is a choice." |

Tear Dancer
State War Academy Caldari State
28
|
Posted - 2013.12.28 16:13:00 -
[1196] - Quote
I thought i read an article a month or so ago on a MMO site that mentioned CCP was going to make an MMO with heavy Avatar interaction. Can't remember if it was for EVE. Has anyone heard anything about CCP plans? Pi$$ed off Exotic Dancer |

Benny Ohu
Chaotic Tranquility Casoff
2170
|
Posted - 2013.12.28 16:27:00 -
[1197] - Quote
Tear Dancer wrote:I thought i read an article a month or so ago on a MMO site that mentioned CCP was going to make an MMO with heavy Avatar interaction. Can't remember if it was for EVE. Has anyone heard anything about CCP plans? world of darkness mmo
not eve. |

Scatim Helicon
GoonWaffe Goonswarm Federation
2931
|
Posted - 2013.12.28 16:40:00 -
[1198] - Quote
Tear Dancer wrote:I thought i read an article a month or so ago on a MMO site that mentioned CCP was going to make an MMO with heavy Avatar interaction. Can't remember if it was for EVE. Has anyone heard anything about CCP plans? The "plan" for World Of Darkness seems to to be "expend as few resources on this contractually obligated white elephant as we can get away with, in the hope that somebody out there is as dumb as we were when we bought White Wolf and wants to take it off our hands. Anybody? Please?" Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong. |

Jadiss
HUN Corp. HUN Reloaded
14
|
Posted - 2014.01.02 15:09:00 -
[1199] - Quote
Fanfest 2013
Somebody asked for it earlier in this thread. |
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