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Thread Statistics | Show CCP posts - 5 post(s) |

Rhes
GoonWaffe Goonswarm Federation
497
|
Posted - 2013.12.06 17:09:00 -
[151] - Quote
Baroness Vulna wrote:WAlking in stations is a real part of EVE content sir, that happened in 2011 and nothing will change that. All I and others are asking for is a piece of the pie each expansion to see it grow. Who knows you may like the improvements someday yourself while still being able to do your internet spaceships. Please see the quote in my signature. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Rhes
GoonWaffe Goonswarm Federation
497
|
Posted - 2013.12.06 17:11:00 -
[152] - Quote
Mr Pragmatic wrote:Developing content for WiS need not be too difficult The two years that Eve got ignored while WiS was developed say otherwise.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Baroness Vulna
Armada vi Vulnezia
78
|
Posted - 2013.12.06 17:15:00 -
[153] - Quote
Rhes wrote:Baroness Vulna wrote:WAlking in stations is a real part of EVE content sir, that happened in 2011 and nothing will change that. All I and others are asking for is a piece of the pie each expansion to see it grow. Who knows you may like the improvements someday yourself while still being able to do your internet spaceships. Please see the quote in my signature.
Thats probably the same DEV who made the decisions that made Incarna a disaster, but who cares. CCP are not ones to just QUIT at something. They built one of the best MMO's from the ground up, from Iceland with minimal support. They are not quitters and I am certain that if enough people encouraged CCP to work on WiS at a comfortable pace, they would.
Mistakes are made but CCP do not just up and quit because of mistakes, they have proven time and again they rebound and make a game better.
Anyone who remembers Ambulation or has hope in the inspiration that more Character based Immersion can add to EVE Online should let CCP know. Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:19:00 -
[154] - Quote
Rhes wrote: Please see the quote in my signature.
Rise is of the the latest employees, and he's a game designer.
And as far as I've seen, a very good one.
I don't question that the quote represents his opinion.
But I'm not sure that his opinion is that important when it comes to business strategy ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Gerald Sphinx
The Scope Gallente Federation
27
|
Posted - 2013.12.06 17:21:00 -
[155] - Quote
Baroness Vulna wrote:Crumplecorn wrote:
As for losing customers, how many years has it been since Incarna failed to materialise? Exactly when is this mass exodus going to begin?
when EVE gets competition from elite and star citizen and other sci fi games in development
You do realize that Star Citizen is nothing like Eve Online, right? According to its designer, it's less persistent as an MMO and more instanced. On top of that, Star Citizen won't have the scale that Eve Online offers. |

Stitcher
Alexylva Paradox
2537
|
Posted - 2013.12.06 17:23:00 -
[156] - Quote
CCP Rise is not the last and ultimate authority on what EVE is and is not. He's entitled to his opinion, and I've got no problem with him or his vision of what EVE should be, but name-dropping is not an argument. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:24:00 -
[157] - Quote
Stitcher wrote: the difference between spaceships and avatars is an illusion. It's all EVE.
That might be true if you ask a game designer.
If you understood a minor fraction of the difference between rendering a somewhat lifelike avatar and a spaceship then you wouldn't state it so casual.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lipbite
Express Hauler
1544
|
Posted - 2013.12.06 17:25:00 -
[158] - Quote
Rhes wrote:Let's hope CCP keeps their promise to focus on real Eve content. What real EVE content? Cheap F2P-like PvP? It's abundant and is free in 100s of other games and has better quality there. EVE was supposed to be great sci-fi game but in reality it's set of primitive and boring mini-games (rotation around anchors in FW plexes is so boring people actually fall asleep there) with zero to none sci-fi content besides graphics and text-based quests with interface from from mid-90s.
Avatar gameplay could change that yet the management of CCP is lacking leadership so badly they've scrapped multi-million investments into Incarna just because the game lost 5% accounts of multiboxers whose computers simply couldn't launch more than a single client. Which is no longer the case (multiboxing is thriving again) so development may continue. |

Mr Pragmatic
757
|
Posted - 2013.12.06 17:25:00 -
[159] - Quote
Rhes wrote:Mr Pragmatic wrote:Developing content for WiS need not be too difficult The two years that Eve got ignored while WiS was developed say otherwise.
Your argument is flawed, implying that they totally neglected anything space ship related. The game has been/and always will be in a constant state of being "fixed".
There will never been a time where the Developers go "Well, all he game mechanics are perfect now. Lets move on to WiS."
The thing that burned so many players in my opinion is the Micro Transaction debacle. Not the actual WiS. The WiS is just a by product of MT. They can still expand the WiS with out the MTs. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Jenn aSide
STK Scientific Initiative Mercenaries
3605
|
Posted - 2013.12.06 17:25:00 -
[160] - Quote
Baroness Vulna wrote:
Thats probably the same DEV who made the decisions that made Incarna a disaster, but who cares.
You don't know who CCP Rise is? I think you don't really understand the history involved here, there is a very very good list of reasons why CCP has abandoned WiS and it's not them being quitters.
It's this spaceship flying community saying "concentrate on the space ships". The fringe cult that still cries about WiS is just disconnected from that reality.
Quote: Anyone who remembers Ambulation or has hope in the inspiration that more Character based Immersion can add to EVE Online should let CCP know. Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
I quoted this part because it highlights a big part of the problem. Very many EVE players don't care about "immersion". I'm one of them, I'm not trying to pretend I'm a goo-encased starship pilot in EVE any more than I'm trying to pretend I'm the Queen when i play chess. My ship is my playing piece, it's not "me". Nor is my "avatar" me.
EVE Online has a lot of people like me in it, people who aren't trying to escape real life but who are simply playing an interesting game, and people with the "psuedo-trekky" RP thing going on tend to not be able to understand that. |

Ishtanchuk Fazmarai
2671
|
Posted - 2013.12.06 17:27:00 -
[161] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:Rhes wrote:Davon Mandra'thin wrote:As above. You've had this explained to you before Rhes. Ignorance is not an argument. Then explain why people are *still* crying about WiS when CCP has made it very clear that Eve is about spaceships. Incarna was over two years ago...if you can't live with the state of avatar gameplay at this point why are you still playing? The arguments in favor of avatars still are the same now as they were in 2011: - provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche And currently there's a few more: - attract new players - compete against a new generation of "classic" space games sporting avatars - expand beyond its stagnant niche Must be noted that all the above ecept the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above. And none of that addresses the potential downsides, life for instance more people playing Avatar online means fewer people in space and thus vulnerable to having a ship blown up....in a game where the driving force of the economy is consumption. Or Attracting the wrong sort of players to the game (ie non-Spacefarers) , who in turn will demand more and more content basically forcing CCP to spend more and more of it's finite resources (and no matter how big CCP gets, those resourse will always be finite) on something other than the core of the game (space ships) ie the thing that made EVE special in the 1st place.. WiS is a distraction. If someone wants that they should play Star Trek Online or wait for Star Citizen, EVE is unique and special because it's a no nonsense space ship game appealing to no nonsense spaceship gamers who are willing to stay with such a game for decades. Do fix what ain't broken.
Well, if someone is wiling to give up PvP for WiS... what is a wisest move? Give him WiS so he pays for having WiS, or let him take the unsub door? Specially if all your skyrocketing marketing costs barely let you keep the numbers stable becasue your'e out of "no nonsense spaceship gamers"?
How is EVE better? Dead or with WiS?
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Stitcher
Alexylva Paradox
2538
|
Posted - 2013.12.06 17:27:00 -
[162] - Quote
Lors Dornick wrote:Stitcher wrote: the difference between spaceships and avatars is an illusion. It's all EVE.
That might be true if you ask a game designer. If you understood a minor fraction of the difference between rendering a somewhat lifelike avatar and a spaceship then you wouldn't state it so casual.
I actually do understand the difference, quite intimately.
I was talking from a high-concept philosophical perspective rather than a technical one. As should have been obvious. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Leigh Akiga
Trickle Down Economics
367
|
Posted - 2013.12.06 17:28:00 -
[163] - Quote
Fix sov and caps/supercaps before any of this fluff crap, thanks. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:30:00 -
[164] - Quote
Baroness Vulna wrote:Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
How about because CCP is a very small company with limited resources?
And with a solid (but loud, informed, rude and annoying) user base they have to thread a bit careful?
The game might be about space and without limits, CCP has limits.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Baroness Vulna
Armada vi Vulnezia
80
|
Posted - 2013.12.06 17:33:00 -
[165] - Quote
Mr Pragmatic wrote:Rhes wrote:Mr Pragmatic wrote:Developing content for WiS need not be too difficult The two years that Eve got ignored while WiS was developed say otherwise. Your argument is flawed, implying that they totally neglected anything space ship related. The game has been/and always will be in a constant state of being "fixed". There will never been a time where the Developers go "Well, all he game mechanics are perfect now. Lets move on to WiS." The thing that burned so many players in my opinion is the Micro Transaction debacle. Not the actual WiS. The WiS is just a by product of MT. They can still expand the WiS with out the MTs.
I think part of it was just how poorly implemented Incarna was. They took away the traditional hangar and forced people into the Avatar CQ which really upset people and rightfully so, it was just a silly decision. But again CCP rebounded and fixed it, giving players options. That is all they need to continue to do is give players more options, expand on something already built and I am sorry CCP Rise for sounding a bit harsh but i disagree with your statement. The player base of EVE is not all 100% spaceship lovers. Many of us are here for spaceship but we would love to see more content such as WiS too and the proof of that is how enthusiastic people were about Ambulation, about the developments leading up to Incarna and the sheer dissapointment when Incarna came out.
Dont quit on WiS, work to make it what was envisioned just like you did with EVE Online since 2000 CCP. You can do it, we are still here believing you can. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
790
|
Posted - 2013.12.06 17:34:00 -
[166] - Quote
Stitcher wrote:Lors Dornick wrote:Stitcher wrote: the difference between spaceships and avatars is an illusion. It's all EVE.
That might be true if you ask a game designer. If you understood a minor fraction of the difference between rendering a somewhat lifelike avatar and a spaceship then you wouldn't state it so casual. I actually do understand the difference, quite intimately. I was talking from a high-concept philosophical perspective rather than a technical one. As should have been obvious. But the reason why WiS is in this state, and why it'll remain in this state for some years is and remains a technical one. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Mr Pragmatic
758
|
Posted - 2013.12.06 17:36:00 -
[167] - Quote
Leigh Akiga wrote:Fix sov and caps/supercaps before any of this fluff crap, thanks.
There will always be something that needs "fixing"
That is the nature of Eve.
I consider all the things that you feel need fixing, crap. They have no bearing on how I play my Eve.
Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Jenn aSide
STK Scientific Initiative Mercenaries
3606
|
Posted - 2013.12.06 17:36:00 -
[168] - Quote
Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years.
What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things?
EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys.
|

Baroness Vulna
Armada vi Vulnezia
81
|
Posted - 2013.12.06 17:36:00 -
[169] - Quote
Lors Dornick wrote:Baroness Vulna wrote:Don't let failure of the past or nay sayers tell you otherwise, this game is about space and is without limits, so why stop now.
How about because CCP is a very small company with limited resources? And with a solid (but loud, informed, rude and annoying) user base they have to thread a bit careful? The game might be about space and without limits, CCP has limits.
I know, and you have good points but that wont stop players who want to see CCP bring fresh content like WiS to treat players to new, motivating content that will entertain players just as much as all the spaceships. |

Stitcher
Alexylva Paradox
2540
|
Posted - 2013.12.06 17:39:00 -
[170] - Quote
Lors Dornick wrote:But the reason why WiS is in this state, and why it'll remain in this state for some years is and remains a technical one.
I think it's quite clear that the major reason for that is one of opposition and philosophy rather than technical challenge. CCP don't let technical challenges stop them - if they did, EVE wouldn't even exist. Technical challenges are eminently surmountable - player hostility is less so.
Every time somebody even mentions the possibility of resurrecting Incarna content, we get a thread full of hostility, usually spearheaded by the Goons for some reason.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Baroness Vulna
Armada vi Vulnezia
81
|
Posted - 2013.12.06 17:40:00 -
[171] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys.
Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy.
There are so many wonderful and exciting ways CCP can enhance the in station environment and yes, that involves space ships. |

Mr Pragmatic
758
|
Posted - 2013.12.06 17:40:00 -
[172] - Quote
Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys.
The WiS enhances the game play when not flying in space ships.
Why not have great space ship game play, AND great WiS content? Why is this such an issue? IT wont detract to Space ship game play.
Players that utilize the WIS will continue to do so, and players that don't in their stubbornness wont.
And don't say they don't have resources, they blew tons on dust 514. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Stitcher
Alexylva Paradox
2540
|
Posted - 2013.12.06 17:43:00 -
[173] - Quote
Lors Dornick wrote:How about because CCP is a very small company with limited resources?
They're no EA, certainly, but they're not exactly operating out of a garden shed here.
Quote:And with a solid (but loud, uninformed, rude and annoying) user base they have to thread a bit careful?
Remote-repped your post.
Quote:The game might be about space and without limits, CCP has limits.
Indeed, and the impossible is not being requested. What's being requested is that a reasonable effort be made to expand on the existing Incarna content as soon and as often as it is practical to do so without hurting the game's progress in doing so.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Baroness Vulna
Armada vi Vulnezia
81
|
Posted - 2013.12.06 17:43:00 -
[174] - Quote
Stitcher wrote:Lors Dornick wrote:But the reason why WiS is in this state, and why it'll remain in this state for some years is and remains a technical one. I think it's quite clear that the major reason for that is one of opposition and philosophy rather than technical challenge. CCP don't let technical challenges stop them - if they did, EVE wouldn't even exist. Technical challenges are eminently surmountable - player hostility is less so. Every time somebody even mentions the possibility of resurrecting Incarna content, we get a thread full of hostility, usually spearheaded by the Goons for some reason.
I think some people are afraid of a repeat of Incarna and i do not blame them. That is why CCP needs to gradually work on enhancing the hangar environment and WiS instead of coming out with one giant expansion for it. But then i am not a developer so I am just giving opinion. But this walking in stations must be pretty important..i just started this thread 3 hours ago or so and it has a great bit of traffic and support.
CCP listens to all of its players, we have seen it in the past. I really believe they want to deliver for those of us who support WiS still today. |

Gerald Sphinx
The Scope Gallente Federation
27
|
Posted - 2013.12.06 17:43:00 -
[175] - Quote
Damn, for a thread that covers a very old topic, this is turning out to be a threadnaught already. Nine pages and this thread only came up today. |

Ishtanchuk Fazmarai
2671
|
Posted - 2013.12.06 17:43:00 -
[176] - Quote
Lors Dornick wrote:Ishtanchuk Fazmarai wrote:
The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
And currently there's a few more:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Must be noted that all the above except the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above.
Now. Since it doesn't look like we are getting any avatar based game play in the close future (which in EvE terms means not for then next 3-5 years) it either means that you have a better understanding of the market and/or are much smarter then CCP management. Or that they have other opinions and/or access to information that you don't have. Since I refuse to question your intelligence I think it comes down to the latter.(...)
Personally my opinion is that they've painted themselves in a corner after a series of bad decissions and are trying to sell the corner as the place they always wanted to be. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Major Trant
Oxide Nation Iron Oxide.
219
|
Posted - 2013.12.06 17:45:00 -
[177] - Quote
Ishtanchuk Fazmarai wrote: The arguments in favor of avatars still are the same now as they were in 2011:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
LOL!
So, you want space barbies to bring the girls in?
I don't know where to start... LOL! Oxide Nation - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: Oxide Nation |

SurrenderMonkey
Space Llama Industries
313
|
Posted - 2013.12.06 17:46:00 -
[178] - Quote
Baroness Vulna wrote: Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy.
How about doing none of that fluffy, worthless **** and focusing on flying in space? |

Lors Dornick
Kallisti Industries Solar Assault Fleet
791
|
Posted - 2013.12.06 17:46:00 -
[179] - Quote
Baroness Vulna wrote: I think part of it was just how poorly implemented Incarna was. They took away the traditional hangar and forced people into the Avatar CQ which really upset people and rightfully so, it was just a silly decision.
Hmm, careful with semantics.
The implementation of Incarna or the Avtar based part of Carbon was, ehum "substandard".
The code was so bad that had there been more eve players we could have seen the deployment on the global energy market.
I think that "the code wasn't exactly optimized" is a phrase that could be used ...
But shipping substandard code isn't directly linked to being so massively affected by hubris as to force all users into to using it, nor more or less telling them to get lost when they object.
So, shipping the code that more or less fried people's GPU was silly (on the other hand, if your GPU is fried by substandard application code, then the real issue isn't with the application coders).
The decision to kill the original hangar and then solve it with the door is something different.
And while that both parties belong to the same company, it's two different issues ... CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3606
|
Posted - 2013.12.06 17:47:00 -
[180] - Quote
Baroness Vulna wrote:Jenn aSide wrote:Ishtanchuk Fazmarai wrote:
How is EVE better? Dead or with WiS?
If WiS is so important, why isn't EVE dead already? It's been 10 years. What makes you think that a game that has survived everything up to and including massive CCP screw ups is going to die because it lacks people shaped pixels doing things? EVE is better off staying EVE. The people who want to walk around should play games that feature that (hell, there's a Star Wars game going that has that, a Star Trek game that has it, etc etc, just pick one). EVE is for the spaceship guys. Spaceships spend more time in a drydock getting repairs and waiting for its next mission than it spends in space. Why not expand on that environment where the ship is in its dock. How about expand the camera options so we can see past the ship in its dock. How about putting multiple ships on the screen that are in our hangar. How about letting us take a small shuttle or walkway up to our ship so we can see just how big it is next to people. Or perhaps show workmen doing repairs on the ship while it is in dock as you sift through your items and next strategy. There are so many wonderful and exciting ways CCP can enhance the in station environment and yes, that involves space ships.
When I'm docked Im either busy doing other things with the game (buying stuff from market, contracting stuff, fitting a ship etc). I don't find anything you just said appealing in the least. I'm not trying to lose myself in a game, I'm just playing a game.
The best "docked" content CCP could add is a browser that doesn't suck, screw everything else.
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