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Omanth Bathana
GoonWaffe Goonswarm Federation
92
|
Posted - 2014.01.16 20:30:00 -
[1291] - Quote
Innominate wrote:Omanth Bathana wrote:Manssell wrote: Ceptors are not invincible or uncatchalbe. They just take different tactics to defend against.
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work. What he means is that an interceptor that chooses to engage can be killed, which is true but irrelevant to the discussion.
My bad. From my reading of his post, he seems to be encouraging "home defense forces" as a "perfect thing to have an alliance's newbies do while they learn the game." All this would teach GSF newbies is that there's no point in try to defend, as any fight the newbie could win a (rational) interceptor pilot would choose not to have and any fight the interceptor would win would result in the death of the newbie. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
208
|
Posted - 2014.01.16 20:31:00 -
[1292] - Quote
IrJosy wrote:Omanth Bathana wrote:Manssell wrote: Ceptors are not invincible or uncatchalbe. They just take different tactics to defend against.
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work. No no no! If you have a HIC, two remote sensor boosting ships(because inty's are hard to lock fast), a 90% web ship (this is incase the inty crashes the gate), a keres, eos boosts for locktime and scram range, a dps ship (perferably with another remote sebo ship supporting), and a bumping/decloak ship. You can in fact catch one or two ceptors on a gate if the server ticks align perfectly. (With a 6k scan res keres) It only takes 8-9 ships and a bit of luck!
Sorry if I gotta bolt after this for a while, but I was trying to has out the idea that if the time on station is made much longer (and no warp off and come back junk) to steal from the structure, then the ceptors end up not being a threat (to income) as long as you have some kind of fleet in the area to chase them off. That's where the newbie training fleets idea comes in. |

Muffet McStrudel
Aliastra Gallente Federation
16
|
Posted - 2014.01.16 20:32:00 -
[1293] - Quote
All one really has to do is check the killboards to see someone's motivation on the ESS topic.
http://www.agony-unleashed.com/killboard/index.php/pilot_detail/294286434/kills/
Surprise, surprise you like to cloak gank at very favorable odds or engage relatively helpless ratters or mission runners.
The ESS doesn't give someone in null sec something to defend, it simply gives you (at least you are hopeful) a way to make some passive isk income while pvping. Hoping that it goes unnoticed perhaps?
May I suggest using empire alts like 90% of the rest of EVE has to do? |

Milton Middleson
Rifterlings Point Blank Alliance
445
|
Posted - 2014.01.16 20:32:00 -
[1294] - Quote
Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught". |

IrJosy
Club 1621 Goonswarm Federation
134
|
Posted - 2014.01.16 20:33:00 -
[1295] - Quote
Manssell wrote:IrJosy wrote:Omanth Bathana wrote:Manssell wrote: Ceptors are not invincible or uncatchalbe. They just take different tactics to defend against.
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work. No no no! If you have a HIC, two remote sensor boosting ships(because inty's are hard to lock fast), a 90% web ship (this is incase the inty crashes the gate), a keres, eos boosts for locktime and scram range, a dps ship (perferably with another remote sebo ship supporting), and a bumping/decloak ship. You can in fact catch one or two ceptors on a gate if the server ticks align perfectly. (With a 6k scan res keres) It only takes 8-9 ships and a bit of luck! Sorry if I gotta bolt after this for a while, but I was trying to has out the idea that if the time on station is made much longer (and no warp off and come back junk) to steal from the structure, then the ceptors end up not being a threat (to income) as long as you have some kind of fleet in the area to chase them off. That's where the newbie training fleets idea comes in.
The newbie defense fleet can defend one structure.
The inties can enter a region split up hitting multiple ess "take all" buttons. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
208
|
Posted - 2014.01.16 20:34:00 -
[1296] - Quote
Omanth Bathana wrote:Innominate wrote:Omanth Bathana wrote:Manssell wrote: Ceptors are not invincible or uncatchalbe. They just take different tactics to defend against.
It has been shown multiple times in this thread that properly fit interceptors are literally uncatchable due to the way server ticks work. What he means is that an interceptor that chooses to engage can be killed, which is true but irrelevant to the discussion. My bad. From my reading of his post, he seems to be encouraging "home defense forces" as a "perfect thing to have an alliance's newbies do while they learn the game." All this would teach GSF newbies is that there's no point in try to defend, as any fight the newbie could win a (rational) interceptor pilot would choose not to have and any fight the interceptor would win would result in the death of the newbie.
I was thinking more of it being a roaming gang type learning experience with a few newbs, especially when people are first learning who to work in small fleets. But I should have read this first, because yes, I can see your point. |

IrJosy
Club 1621 Goonswarm Federation
134
|
Posted - 2014.01.16 20:35:00 -
[1297] - Quote
Milton Middleson wrote:Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught".
If you can't catch them on a gate with plenty of time to prepare and 8-9 ships, where are you going to catch them? |

Keeper of TheLost
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.16 20:41:00 -
[1298] - Quote
Ok so your going to nerf the null sec bounties. Are you going to nerf the Drone regions too because you already nerfed them into the ground. Just sayin |

Gizznitt Malikite
Agony Unleashed Agony Empire
3387
|
Posted - 2014.01.16 20:46:00 -
[1299] - Quote
Innominate wrote:Gizznitt Malikite wrote: You have a point here... I play this game for PvP. I carebear some, indy some, but when I log in I do so to pew pew. So when I'm out ratting, I like being interrupted by hostiles. This is a very different mindframe from the nullbear that simply wants to make isk, and loathes the distractions I create. From their perspective, I can see why they would vehemently oppose any game-objective that forces them to fight to keep it.
You keep using this word "nullbear" I am curious if you would be willing to define it? Ratting ships are very specialized PvE ships not cut out for PvP, expecting a ratter to openly engage in PvP means they are either stupid, suicidal, bait fit, or earning terrible isk. Non-bait ratters are ALWAYS going to run from PvP ships as both parties know who is going to win the encounter, while the people looking to kill the ratters rarely hang around for the ratters to switch into PvP setups anyways. Not that any of that is particularly important because when these ratters are looking for fights, they go and do it away from their money making systems. The phrase "Don't **** where you eat." comes to mind. You speak of "nullbears" as people who will do nothing to defend their space, when in reality denying kills and fights to hostiles is exactly what is best for defending their space. If you get fights, you come back. If you face nothing but boredom and ratting ships watching you from the safety of a pos shield, you go somewhere else.
Nullbear == a person carebearing in nullsec. This is not meant to be a pejorative. Merely a statement of activity (in which I regularly partake in).
I don't insist a person PvE'ing attempt to engage us in PvE fit ships either. What I want to see is raid-able farms and fields where you get benefits for harvesting but only if you defend it from others harvesting it first.
This idea has some major design aspects are are fairly brilliant: 1.) The amount in the ESS is proportional to the number of ratters in system. So the rewards for raiders will be most in systems filled with enough players to properly defend it. Spending 10 minutes in a system with a local population of 1, just to recover 20m isk in loot is not worth your time, unless you are only 1 or 2 players, because the local will not bother to defend it otherwise.
2.) Scorched earth policy is completely unnecessary. I'm ok with these things have POCO level EHP and even an RF timer. So long as they can be accessed & stolen from within 10ish minutes. Destroying them doesn't give value, only harvesting them does.
3.) It has an access time & notification system that could be tweaked to allow the locals to swap ships from PvE to PvP fits. This is important, as defenders wont be setup ahead of time ready to fight, and need time to scout, organize, and deploy.
4.) It is time zone independent: The bounties are collected and typically will be dispersed at the end of a PvE session. A gang roaming through 5 hours later when nobody is on gains nothing by attacking it.
|

IrJosy
Club 1621 Goonswarm Federation
136
|
Posted - 2014.01.16 20:48:00 -
[1300] - Quote
Gizznitt Malikite wrote: I don't insist a person PvE'ing attempt to engage us in PvE fit ships either. What I want to see is raid-able farms and fields where you get benefits for harvesting but only if you defend it from others harvesting it first.
Let's take that stuff here:
https://forums.eveonline.com/default.aspx?g=posts&m=4118365#post4118365 |

L'ouris
1st Steps Academy Fidelas Constans
116
|
Posted - 2014.01.16 20:56:00 -
[1301] - Quote
spitballing here:
goal: small gang offensive target ( farm ) enable group PVE rewards Separate from SOV so alliance and whole CORP mobilization is de-incentivized Put more PVP fit ships active in space minimize raw-isk faucet of benefits
suggestion: deployable for fleet tracks all bounties shared by fleet provides LP or some other non-isk compensation to fleet to promote multiplayer PVE in belts and anomolies maybe tracks up to one squad per unit? can't be scooped after deployed fleet Payout at timed intervals ( 1 hr? 2? ) if destroyed prior to payout, payout lost bubble, overview notification all that jazz of proposed ESS fleet payout can be taken with hacking mini-game successful hacker id'd in fleet broadcast give it few hit-points, but a reinforcement timer of only about 20 min or so to permit defense form-up
theory gameplay: small easily interdicted deployable that can be deployed by a group of ratters who can see non-isk faucet profit by actually working together in PVE in Null Sec. Actual profit from ratting is placed directly at risk, but the bonuses of the structure actually allow PVP fit ships to make money as a group for quick interdiction. If a group too big comes in a blows up the structure, 20 min gives time for an actual defense fleet to be formed and get a fight if desired. if not, tough luck, stuff happens. smaller groups coming to interdict rat income can be met directly by a pre-formed fleet of PVP fit ships.
I would throw something like that up if it didn't cost me too much to deploy and run around with my buddies to make money. Real target, real motivation to defend, realistic timelines for response, real opportunities to be burned by friendlies without it being a 5 second inty driveby by a neutral alt. |

Innominate
GoonWaffe Goonswarm Federation
500
|
Posted - 2014.01.16 20:57:00 -
[1302] - Quote
Gizznitt Malikite wrote: 1.) The amount in the ESS is proportional to the number of ratters in system. So the rewards for raiders will be most in systems filled with enough players to properly defend it. Spending 10 minutes in a system with a local population of 1, just to recover 20m isk in loot is not worth your time, unless you are only 1 or 2 players, because the local will not bother to defend it otherwise.
Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there). |

Jason Atavuli
SA-Brotherhood WHYS0 Expendable
1
|
Posted - 2014.01.16 21:05:00 -
[1303] - Quote
If you were to drop one ahead of a ceptor roam, an ESS sounds like a nice place to camp smartbombs :)
That aside it's just more crap to assplode like the siphons Pretoria EVE meet 7 December 2013, Centurion Rugby Club.Bring & Braai, Cash Bar on site.-á-áMany thanks to-áthe Organisers, "Warpcore Stabilisers"-áDit gaan 'n lekker jol wees manne :D-á |

Gizznitt Malikite
Agony Unleashed Agony Empire
3388
|
Posted - 2014.01.16 21:05:00 -
[1304] - Quote
Please spend more than 10 seconds looking at my KB before making a judgement:
Muffet McStrudel wrote: Surprise, surprise you like to cloak gank at very favorable odds
We were a 6 man frigate/cruiser gang, and a 40 man BNI fleet came into the area to pick a fight with Usurper. So we swapped to bombers and attempted to lay out a trap, which their FC smartly avoided (mostly).
Muffet McStrudel wrote: or engage relatively helpless ratters or mission runners.
An alt corp of one of our members was wardecced by Shadow Squadron. We asked them politely to drop the wardec and leave the corp alone, but they insisted following through with their attack. As such, Agony joined the war as an ally, smashed Shadow Squadron's POS, after which they dropped the war.
I primarily partake in solo and small gang warfare, quite often outnumbered and facing superior forces. Nothing on my killboard will bring shame to me, so attack it all you want.
Muffet McStrudel wrote: The ESS doesn't give someone in null sec something to defend, it simply gives you (at least you are hopeful) a way to make some passive isk income while pvping. Hoping that it goes unnoticed perhaps?
May I suggest using empire alts like 90% of the rest of EVE has to do?
I make my isk through many avenues: I belt rat & run plexes in nullsec, I'm involved in t2 production in Highsec, PI in nullsec, and if I need lots of isk quickly I mission run or incursion in highsec. The truth is, I don't care about the isk-tag getting dropped. I care about motivating the locals to do more than dock up for 5 minutes. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8524
|
Posted - 2014.01.16 21:10:00 -
[1305] - Quote
Manssell wrote:This is the "farms and Fields" we've all mostly been screaming for isn't it? No. No it isn't. My EVE Videos |

Milton Middleson
Rifterlings Point Blank Alliance
445
|
Posted - 2014.01.16 21:12:00 -
[1306] - Quote
IrJosy wrote:Milton Middleson wrote:Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught". If you can't catch them on a gate with plenty of time to prepare and 8-9 ships hand picked for the task worth billions of isk, where and how exactly are you going to catch them? Chase them. If they ever plan to do anything except warp gate to gate, a decent pilot can catch an interceptor. |

Omanth Bathana
GoonWaffe Goonswarm Federation
92
|
Posted - 2014.01.16 21:14:00 -
[1307] - Quote
James Amril-Kesh wrote:Manssell wrote:This is the "farms and Fields" we've all mostly been screaming for isn't it? No. No it isn't.
If this is what CCP thinks we mean by "Farms and Fields," there has been a stunningly large miscommunication between CCP and the player base. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3388
|
Posted - 2014.01.16 21:15:00 -
[1308] - Quote
Innominate wrote:Gizznitt Malikite wrote: 1.) The amount in the ESS is proportional to the number of ratters in system. So the rewards for raiders will be most in systems filled with enough players to properly defend it. Spending 10 minutes in a system with a local population of 1, just to recover 20m isk in loot is not worth your time, unless you are only 1 or 2 players, because the local will not bother to defend it otherwise.
Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there).
This is a game design problem... and CCP needs to address it pronto. Still, most high-value systems are clumped together. As such, while there may be 2-3 in a single system, they should be able to form up by utilizing neighbor ratters too.
|

IrJosy
Club 1621 Goonswarm Federation
138
|
Posted - 2014.01.16 21:16:00 -
[1309] - Quote
Milton Middleson wrote:IrJosy wrote:Milton Middleson wrote:Jesus. Trying using something other than gate camps to deal with interceptors. "Can't be caught by gatecamps" is not equivalent to "can't be caught". If you can't catch them on a gate with plenty of time to prepare and 8-9 ships hand picked for the task worth billions of isk, where and how exactly are you going to catch them? Chase them. If they ever plan to do anything except warp gate to gate, a decent pilot can catch an interceptor.
Chase them in what? They are faster than anything other than a leopard.
How do you catch them if they don't want to be caught?
What does this mythical "decent pilot" have that those 8-9 guys on the gate camp didn't? |

Milton Middleson
Rifterlings Point Blank Alliance
445
|
Posted - 2014.01.16 21:18:00 -
[1310] - Quote
Omanth Bathana wrote:James Amril-Kesh wrote:Manssell wrote:This is the "farms and Fields" we've all mostly been screaming for isn't it? No. No it isn't. If this is what CCP thinks we mean by "Farms and Fields," there has been a stunningly large miscommunication between CCP and the player base.
This fits past descriptions of "Farms and Fields" pretty well. It just doesn't have a big enough payoff. |

Wyn Pharoh
Licentia Ex Vereor Black Core Alliance
19
|
Posted - 2014.01.16 21:21:00 -
[1311] - Quote
Gizznitt Malikite wrote:Wyn Pharoh wrote:For the small gangs community, please detail the specifics of how this will get fights that you are not already able to get? I'm pretty certain that pages of posts have happened underlining how this WILL NOT get more fights, at least not the fights you are looking for. Ever.
Quick recap: 1. Not enough risk v. reward incentive to begin with. 2. Your hostile ESS will be ignored, since while you are in system, no one will be ratting. 3. You could have dropped an SBU.
There will be groups that already form up Home Defense and fight small gangs. There are groups that don't. I am still failing to see what the ESS will be doing to help change the current status quo in a meaningful fashion. 1.) I acknowledge the risk is imbalanced: It is too quickly accessed (meaning the locals don't have time to defend it), and its bonus is negligible compared to the upfront bounty reduction, especially in regards to the difficulties defending it. However, these can be resolved as ccp tweaks the access time and the payout rewards. 2.) You would only put up a hostile ESS in a bot's ratting system (until the computer programs become smart enough to recognize and destroy them). The only way this concept works (in its current form) is if the ESS's benefits make it worthwhile for you to deploy for yourself (see point 1). 3.) SBU's are not small gang entities, and not relevant to this discussion. How does this get you fights? It encourages the locals to form up and fight you to defend their ESS bounty pool. It also gives them a limited time for response which limits the magnitude of their response. Finally it has small rewards, which means any hostiles accessing the ESS for isk will be encouraged to do so in small, engage-able numbers.
For the record, small gang roams are the greatest fun I've ever had playing Eve. Defending against small gang roams is pretty high up there, imho. Too much home defense however bleeds fleet participation over time, and gets you, the roaming gang fewer counter formups. And you know this to be true. For the ESS to be appreciated added content, the risk v. reward has to be significantly higher. High enough so that alliance level leadership can't dictate to the rank and file not to use such a thing. The incentive has to be high enough for corp and alliance leadership to consider investing resources into defending these damn things. Right now, just banning them will be the easymode answer from the 'defender' POV.
Except perhaps for Drones. Where this will hit hardest and where more negative incentive applies to figuring out SOME upside to this content. Small gangs of course will say 'YAY' fights in Drones. This will last until fleet participation falls off the cliff and then there will be no more fights, as everyone realizes that ANY other income source would be better and moves all their isk printing off to Hisec.
No one is winning with what we are being presented with as 'the' done deal. If one is pulling on the high side of 100mil isk an hour, it's 6 HOURS of farming to offset the base cost of the module, HOURS of TIME sink for Rank and File before it even begins to pay for itself, much less to offer any added benefit to a given system. Rank and File aren't exactly pulling in 100mil isk an hour though are they? Newbros aren't exactly pulling in 100mil isk an hour either. The effects of ESS mechanics aren't evenly balanced across 0.0, so already marginalized parties will have smaller margins. There really should be several stps taken back here before one inch of implementation moves forward. |

Andrea Keuvo
Science and Trade Institute Caldari State
146
|
Posted - 2014.01.16 21:22:00 -
[1312] - Quote
Gizznitt Malikite wrote:Innominate wrote:Gizznitt Malikite wrote: 1.) The amount in the ESS is proportional to the number of ratters in system. So the rewards for raiders will be most in systems filled with enough players to properly defend it. Spending 10 minutes in a system with a local population of 1, just to recover 20m isk in loot is not worth your time, unless you are only 1 or 2 players, because the local will not bother to defend it otherwise.
Most nullsec systems can't support more than 2-3 ratters at once, the very best can pack in five or so(but who will feel very crowded there). This is a game design problem... and CCP needs to address it pronto. Still, most high-value systems are clumped together. As such, while there may be 2-3 in a single system, they should be able to form up by utilizing neighbor ratters too.
CCP has only known about this problem for a few years now. I'm sure a fix would be "coming soon" if devs weren't spending their time on horribly designed deployables that no one will use. Maybe now you can understand our frustration with this crap. |

Omanth Bathana
GoonWaffe Goonswarm Federation
94
|
Posted - 2014.01.16 21:31:00 -
[1313] - Quote
Milton Middleson wrote:Omanth Bathana wrote:James Amril-Kesh wrote:Manssell wrote:This is the "farms and Fields" we've all mostly been screaming for isn't it? No. No it isn't. If this is what CCP thinks we mean by "Farms and Fields," there has been a stunningly large miscommunication between CCP and the player base. This fits past descriptions of "Farms and Fields" pretty well. It just doesn't have a big enough payoff.
There's a big difference between "Fitting the description" and being something that's of value and going to be used. Anyone who has done any requirements/project management is familiar with this concept. |

Kadl
Imperial Academy Amarr Empire
67
|
Posted - 2014.01.16 21:34:00 -
[1314] - Quote
After reading the 20+ additional pages I am glad to see that we are finally addressing the topic of small gang warfare. I believe that allowing small gangs to disrupt null sec industrial (ratting) areas is a good idea. It seems like this is part of CCP's overall plan for adding "Farms and Fields" to null sec.
Summit 2011 wrote:CCP and the CSM agreed about the need for more small gang activities and targets to disable (GÇÿFarms and FieldsGÇÖ) - not necessarily more structure shooting, which is boring. Stealing moon goo from harvesters was one idea.
CCP planning and implementing there ideas for this. This means a null sec resident should expect even more items which disrupt isk generation, and hopefully provide more rewards for those who defend their areas. I wonder what the summer expansion will bring. CCP could be planing to build on their small tests recently.
Most of the rage in this thread seems to be generated by the 5% nerf to ratting bounties (with differing effects based on loot, and other considerations). They cannot imagine the ESS having benefits and just see this as a nerf. With CCP's current direction they may be in for a great deal of shock and horror.
Even if this module is not used it will be a good development experiment from CCP's point of view. They need to know what works and doesn't work as they move forward on the 'Farms and Fields' plan. This is their Tech 1 module, with lots of design room for improvement (more versions with additional bonuses). |

Omanth Bathana
GoonWaffe Goonswarm Federation
97
|
Posted - 2014.01.16 21:36:00 -
[1315] - Quote
Kadl wrote:After reading the 20+ additional pages I am glad to see that we are finally addressing the topic of small gang warfare. I believe that allowing small gangs to disrupt null sec industrial (ratting) areas is a good idea. It seems like this is part of CCP's overall plan for adding "Farms and Fields" to null sec.
Did you actually read the 20 pages? They have mostly been people explaining why this provides no disruption to null sec isk generation above and beyond what small gangs already do just by existing. |

Milton Middleson
Rifterlings Point Blank Alliance
445
|
Posted - 2014.01.16 21:39:00 -
[1316] - Quote
Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".
Quote:There's a big difference between "Fitting the description" and being something that's of value and going to be used. Anyone who has done any requirements/project management is familiar with this concept. So you agree that it is too conservative? |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
330
|
Posted - 2014.01.16 21:40:00 -
[1317] - Quote
CCP SoniClover wrote:Lady Naween wrote: maybe it is because I am blonde and a woman but where will the fight be?
As I outlined in my post there wont be any new fights. There MIGHT be one short structure bash, and that is it. And for what reward? None that I can see, nor can those with more math then I.
so.. can you please explain where the conflicts will be? Help us please understand your vision because I think a lot of us are missing it.
please?
If you use an ESS as a ratter your income will be higher than pre-1.1. If hostiles enter the system you have various choices in how to respond, some of them can lead to fights, it-¦s up to you. Don-¦t assume that anyone that stumbles into the system will automatically be able to steal everything, again, the likelihood of this is up to you. It-¦s only a nerf if you choose it to be.
CCP SoniClover, because you don't play Eve Online, I'll explain here what it is that you don't realise:
- Nul sec entities tend to have dedicated ratting systems. There are a myriad of reasons why that particular system ended up being the ratting system, none of which are important here.
- That system is the one system you definitely don't want roaming gang going to, if you can avoid it at all. You don't want any fights there; you want to go to there systems to have good fights, not your system.
- As it is the ratting system, it is of course exactly where the gangs will head to, so you still minimise the fighting, you dock up, and stay docked.
- Ergo, the last thing you would EVER want to put into your ratting system is a giant beacon for every murder gang from three regions away screaming "...the party is here guys, free iskies as well!!!!."
- Play the damn game.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8526
|
Posted - 2014.01.16 21:42:00 -
[1318] - Quote
Milton Middleson wrote:Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards". A good system would have baseline rewards same as they are now, with the potential for significantly increased rewards, yet also the potential to be disrupted below what they are now by enemies.
The proposed ESS has baseline rewards less than what they are now, with almost zero potential for even slightly increased rewards, with almost no potential to be disrupted below what it is now.
It has nothing to do with ratters being cowards. Not wanting to lose isk when you're doing an activity for the purpose of getting isk isn't cowardly, it's pragmatic. My EVE Videos |

Muffet McStrudel
Aliastra Gallente Federation
18
|
Posted - 2014.01.16 21:46:00 -
[1319] - Quote
Gizznitt Malikite wrote:Please spend more than 10 seconds looking at my KB before making a judgement: We were a 6 man frigate/cruiser gang, and a 40 man BNI fleet came into the area to pick a fight with Usurper. So we swapped to bombers and attempted to lay out a trap, which their FC smartly avoided (mostly). An alt corp of one of our members was wardecced by Shadow Squadron. We asked them politely to drop the wardec and leave the corp alone, but they insisted following through with their attack. As such, Agony joined the war as an ally, smashed Shadow Squadron's POS, after which they dropped the war. I primarily partake in solo and small gang warfare, quite often outnumbered and facing superior forces. Nothing on my killboard will bring shame to me, so attack it all you want. I make my isk through many avenues: I belt rat & run plexes in nullsec, I'm involved in t2 production in Highsec, PI in nullsec, and if I need lots of isk quickly I mission run or incursion in highsec. The truth is, I don't care about the isk-tag getting dropped. I care about motivating the locals to do more than dock up for 5 minutes.
I think the bottom line is this. If you really want pvp in someone's space, you will show up in something other than an interceptor or stealth bomber. Drop an SBU and you'll have all the pvp you want. That's not your game because that's not what you want. I think its fine you want that, but let's not pretend that you're something you aren't. That's an insult to my intelligence, plus the others reading the discussion.
Nothing on your KB indicates that you were or were not "outnumbered" by "superior forces". Maybe you were or maybe it's just BS. It really isn't important, as the types of ships you seem to like to fly are mainly cheap gank ships that either can 1) evade detection; 2) avoid getting shot up (inty)
Since you said you don't care about the isk-tagging for ESS, then what would be the point of introducing them into the game? Why would I, as the alliance player advocate anything to make your stay in my space more pleasurable with minimal gain for me? Quite the opposite. I want you to leave poor, frustrated and demoralized and I want to be able to control my space with logistics, tactics and numbers.
Like you desperately want to gank others, you may find it surprising that there are many attentive players that don't want to be on your killboard as gloat-food.
As someone that has characters that need to rat for some pvp isk, I can tell you I've simply adjusted my playstyle and stuck a cloak on my ratting ships since the introduction of all this cloaky camping. This is basically the only way to frustrate cloaky campers enough to make them leave. I do find it deliciously ironic how much they hate cloaks, warp stabs, and will gladly tell you how much a coward you are etc., then proceed to use them themselves.
The butt-hurt golden tears I give pvper's gives me great pleasure. |

Omanth Bathana
GoonWaffe Goonswarm Federation
97
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Posted - 2014.01.16 21:48:00 -
[1320] - Quote
Milton Middleson wrote:Yes, and most of that boils down to "ratters are cowards and will vehemently oppose anything which negatively impacts their ability to be cowards".
You say "cowards," I say "rational." Ratters know the risk/reward calculations and know they're going to lose to the small gang every time so they choose not to engage. Ratters know that this new deployable will not increase their income enough to justify the risk.
Milton Middleson wrote:Quote:There's a big difference between "Fitting the description" and being something that's of value and going to be used. Anyone who has done any requirements/project management is familiar with this concept. So you agree that it is too conservative?
I don't see how you came to that conclusion from my statement, so I will make it more clear: This deployable may meet the letter of the idea behind the farms and fields program, but it does not meet the spirit. My point was that it is very easy to make something that meets the letter of a poorly defined set of requirements and have it completely miss the spirit. If you're meaning "conservative" as "it doesn't shake up the paradigm of null-sec income generation enough," then yes, I believe it is too conservative. However, if you're using "conservative" to mean "the numbers aren't big enough," then I don't care how conservative it is, the design is wrong. |
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