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Copine Callmeknau
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Posted - 2006.07.02 04:24:00 -
[451]
Just ran the math in qfit (used brutix as a base, 7 turrets, 25% bonus to hybrid damage from BC skill, +50% optimal range modifier and -25% RoF modifier)
7 250mm II, 3 damage mod, 2 tracking comp. 5 light drones. Maxed skills.
Antimatter: 35KM optimal, 15KM falloff. 526 dps (621 dps w/ drones) Spike: 140KM optimal, 15KM falloff. 395 dps (490 dps w/ drones) Javelin (tank nerfer): 35KM optimal, 15KM falloff. 658 dps (753 dps w/ drones)
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See the idiot walk, see the idiot talk
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Double TaP
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Posted - 2006.07.02 04:44:00 -
[452]
how is a tech 1 battlecruiser going to make the nighthawk obsolete. do you not know what these FCS are capable of tanking? The fact is that its a ship that is supposed to do a lot more damage than an HAC, and its missile based. As it stands right now, it sucks. and the problem is that i see absolutely NO reason not to fix it.
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Flipidy Floo
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Posted - 2006.07.02 04:45:00 -
[453]
Originally by: Ishmael Hansen Edited by: Ishmael Hansen on 02/07/2006 02:37:36 Edited by: Ishmael Hansen on 02/07/2006 02:36:29 ok, I have target navigation predition 5, guided missile precision 4, heavy missile spec 4, and command ship 3
2006.07.02 02:25:06 combat Your Scourge Heavy Missile hits Emperor D'Hoffryn [LGO]<HF>, doing 32.7 damage.
That's on a STOPPED vengeance with scourge, 9.3 damage with havoc. (on shield)
Is this a frig killer?
this is a small gun damage:
2006.06.09 02:14:27 combat Your 250mm Light Artillery Cannon II perfectly strikes G Genetic [R.B.S], wrecking for 416.2 damage.
you're shooting a ship that's tanked for kinetic and you're complaining?
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Copine Callmeknau
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Posted - 2006.07.02 04:58:00 -
[454]
Originally by: Double TaP how is a tech 1 battlecruiser going to make the nighthawk obsolete. do you not know what these FCS are capable of tanking? The fact is that its a ship that is supposed to do a lot more damage than an HAC, and its missile based. As it stands right now, it sucks. and the problem is that i see absolutely NO reason not to fix it.
Nighthawk currently has 1 damage bonus, and 6 missile slots. Considering a missile based tier 2 BC is likely to have:
- A damage bonus (be it 5% to kinetic heavies, or 5% RoF to heavy/assault launchers), - a missile velocity bonus, and - 6 (or even 7) missile slots
It will provide the same or more damage output as the current nighthawk would. It would have less tanking ability for sure, but it will provide the same damage output as a multimillion ISK ship.
Not only that, but think of what the T2 version of this missile spamming tier 2 would be like. It will have the same number of missiles as the T1 (6 or 7), RoF and kinetic damage bonus as well as flight time and velocity bonus. Oh, and an uber tank.
This will make the NH pointless to fly, as has been said before a caracal with precisions is just as good for killing frigs as a NH.
Like I said, I want the NH fixed. But it shouldn't be a missile ship, it should follow in the intended use for the Ferox, and be a railboat.
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See the idiot walk, see the idiot talk
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Necrologic
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Posted - 2006.07.02 08:42:00 -
[455]
What if the t2 tier 2 bc is a railboat? 0_o
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Copine Callmeknau
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Posted - 2006.07.02 08:50:00 -
[456]
Originally by: Necrologic What if the t2 tier 2 bc is a railboat? 0_o
heh, that'd be one way to balance it 
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See the idiot walk, see the idiot talk
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Ishmael Hansen
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Posted - 2006.07.02 14:24:00 -
[457]
And I'm definitly not convinced with the tank of it, maybe I'm doing something wrong.
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KilROCK
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Posted - 2006.07.02 14:49:00 -
[458]
Edited by: KilROCK on 02/07/2006 14:49:11 Hahah, Savagethrash got 2 volley'ed by a nighthawk the other day... (he's posting here to get it boosted)
Works fine it seems..  (he was in a crow - mwding on orbit around it)
Whine whine whine, sigs |

Shloss
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Posted - 2006.07.02 16:22:00 -
[459]
Edited by: Shloss on 02/07/2006 16:22:33 im agree nighthawk must be killmashine and not only tanking.
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Ishmael Hansen
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Posted - 2006.07.02 16:30:00 -
[460]
Can you guys that say it can tank good plz gimme a setup, I'm not convinced with it's tanking abilities either.
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SavageThrash
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Posted - 2006.07.02 19:05:00 -
[461]
In response to kilrock;s post yes, the nighthawk does its job ok but why do we ahve to have the frig killer? were not arguing that the nighthawk isnt a good frig killer we arguing that the its damage is no where near what it should be, if the nighthawk should go into any catogoery it would be much better as a "logistic ship" in its current state killing frigs then what its role should make it, a high damage assult ship like all other command ships.
As for a tank setup someone was asking for, if its the nighthawk tank setup your looking for,
1 faction large booster (no xl here cause were not overpowered and fit the smallest guns (which still have uber dmg) and have massive amounts of pg left over *coughsleipcough*)
1 med cap injector 1 invul 1 em boost amp
Now thats a pretty wicked tank, but it also cost a several hundred mill, compared to a t2 absolution tank which is very good considering its price.
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Necrologic
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Posted - 2006.07.02 19:52:00 -
[462]
Originally by: SavageThrash In response to kilrock;s post yes, the nighthawk does its job ok but why do we ahve to have the frig killer? were not arguing that the nighthawk isnt a good frig killer we arguing that the its damage is no where near what it should be, if the nighthawk should go into any catogoery it would be much better as a "logistic ship" in its current state killing frigs then what its role should make it, a high damage assult ship like all other command ships.
As for a tank setup someone was asking for, if its the nighthawk tank setup your looking for,
1 faction large booster (no xl here cause were not overpowered and fit the smallest guns (which still have uber dmg) and have massive amounts of pg left over *coughsleipcough*)
1 med cap injector 1 invul 1 em boost amp
Now thats a pretty wicked tank, but it also cost a several hundred mill, compared to a t2 absolution tank which is very good considering its price.
Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit.
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Ishmael Hansen
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Posted - 2006.07.02 20:18:00 -
[463]
Atm I'm using
high: 6x tech 2 heavy missile launchers med: Large shield extender II, 2x invul II, 1 photon II, Large Shield Booster II low: 3x BCU's II, 1 PDU II, 1 Internal damage control
and I still have a crap tank, and crap damage to frigs, as stated above. Maybe I'll get more damage to mwd inties, but any smart pilot would just turn mwd off tbh, and with command crappy locking range + locking time.
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SavageThrash
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Posted - 2006.07.02 20:34:00 -
[464]
Edited by: SavageThrash on 02/07/2006 20:34:27
Originally by: Necrologic
Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit.
Yes but i was stating that you need a faction tank on a nighthawk to equal a t2 tank on an absolution.
5 slot tank need to be faction to be equivilent to an effictivly 8 slot absolution tank (med cap injector)
add 2 dmg mods and u still have a 6 slot effective tank.
For a t2 tank you bascially take teh tank setup i mentioned and replace it with a t2 large booster.
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Necrologic
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Posted - 2006.07.02 20:42:00 -
[465]
Originally by: SavageThrash Edited by: SavageThrash on 02/07/2006 20:34:27
Originally by: Necrologic
Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit.
Yes but i was stating that you need a faction tank on a nighthawk to equal a t2 tank on an absolution.
5 slot tank need to be faction to be equivilent to an effictivly 8 slot absolution tank (med cap injector)
add 2 dmg mods and u still have a 6 slot effective tank.
For a t2 tank you bascially take teh tank setup i mentioned and replace it with a t2 large booster.
Sorry, mis read your post.
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SavageThrash
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Posted - 2006.07.02 21:13:00 -
[466]
^^^ I could have made it clearer :)
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Nekora
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Posted - 2006.07.03 23:52:00 -
[467]
i Still Stand by changeing the 5% precision per level to 5% ROF per level to bring the bonus in line with EVERY OTHER Field command ship. the ship has pleanty of range already so a velocity bonus just seems silly, and we have pleanty of ships cappable of pinning frigates without another one.
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Double TaP
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Posted - 2006.07.04 15:34:00 -
[468]
Originally by: Nekora i Still Stand by changeing the 5% precision per level to 5% ROF per level to bring the bonus in line with EVERY OTHER Field command ship. the ship has pleanty of range already so a velocity bonus just seems silly, and we have pleanty of ships cappable of pinning frigates without another one.
You forget that the velocity bonus is to actually make t2 missiles work, and to hit smaller things. If they're going to make the Nighthawk a railboat, I honestly wouldnt mind that, as long as they promised not to gimp the t2 tier 2 bc. But if its going to stay its missile battlecruiser heavy assault ship, it needs
5% resists 5% Heavy Missile RoF (not lights)
10% Heavy Missile Velocity 5% Heavy Missile (Heres the tricky part. Either Kinetic Damage, or another RoF bonus. I don't think another RoF bonus would be overpowered, so I wish they would test it on the test server at least.)
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Nekora
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Posted - 2006.07.04 21:57:00 -
[469]
Originally by: Double TaP
Originally by: Nekora i Still Stand by changeing the 5% precision per level to 5% ROF per level to bring the bonus in line with EVERY OTHER Field command ship. the ship has pleanty of range already so a velocity bonus just seems silly, and we have pleanty of ships cappable of pinning frigates without another one.
You forget that the velocity bonus is to actually make t2 missiles work, and to hit smaller things. If they're going to make the Nighthawk a railboat, I honestly wouldnt mind that, as long as they promised not to gimp the t2 tier 2 bc. But if its going to stay its missile battlecruiser heavy assault ship, it needs
5% resists 5% Heavy Missile RoF (not lights)
10% Heavy Missile Velocity 5% Heavy Missile (Heres the tricky part. Either Kinetic Damage, or another RoF bonus. I don't think another RoF bonus would be overpowered, so I wish they would test it on the test server at least.)
So a bonus to cancel out the penalty of T2 Ammo? Personaly i dont think its a good idea to design a ship around the concept of T2 ammo. The penaltys are designed into the ammo as part of the gameplay that goes into useing the ammo. Boni should be applicable in all situations. On the same premise Fury missiles are going to do 54km with skills anyway so range, yet again, not a problem. And they are going to be doing about 4500km/s so any target flying faster would be ~imposible to hit with turrets so i dont see there being an issue there. - You must be talking about fury, because any situation where Standard missiles work, Precision will work. (Against a target, yes it slows the ship to a crawl - see my first point)
Other than the reasoning that the Velocity is for T2 Ammo to be usefull its an okay idea. I cant say that i agree that it is a viatal bonus, and i could even go to say it may cause a further ballence issue (Building on an alrady good range to out beyond the limits of boosted targeting). But thats a bit complecated to go into at the moment, expesialy since we have no idea HOW missiles will change in kaili, only that they will.
But yes, A volocity bonus would be prefrable to a target navagation bonus. As this would increce the ballence with the other Field-CS when it comes to damage vs Frig's i just dont see that it would be nessasary, heck i would settile for a 5% increce in Grid output at this point (an argument for another thread. Why gimped from the Ferox? WHY?) I dont care what the fourth bonus is. As long as we get our RoF Bonus like ALL THE OTHER Field comand ships that would keep me happy - And the logical bonus to remove is the precision. (seing as the other FiCS [not FleCS] have a tanking and damage bonus also)
To Clarify. It should have - Tanking (5% sheild Resists) Damage (5% Kenetic seems to be the flavour or the DEV's) RoF (5% to heavys) and a race based fourth. Um, dont care what just make it semi-usefull.
Discuss. (Please dont hurt me)
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SavageThrash
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Posted - 2006.07.04 22:58:00 -
[470]
^^^ viable option but a second rof maybe needed still.
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Nekora
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Posted - 2006.07.04 23:36:00 -
[471]
Edited by: Nekora on 04/07/2006 23:38:03 Edited by: Nekora on 04/07/2006 23:37:35 Would be nice, but the other races have a damage and rof. RoF actualy gives a better DPS than Damage bonus. so i can not realy justify it. if you have a reason why a second RoF as apposed to Damage, please inform us. Its always good to hear a fresh opinion/viewpoint on a topic.
Ad for you lazy bum's who have not read all 16 pages, the curent (we hijacked the original thread :)) topic is the modification of the Nighthawk bonus to reflect the other Field Command Ships. Or Vice versa, although no-one seems to have taken a likeing to that. I Wonder Why?
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Necrologic
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Posted - 2006.07.04 23:42:00 -
[472]
Originally by: Nekora Edited by: Nekora on 04/07/2006 23:38:03 Edited by: Nekora on 04/07/2006 23:37:35 Would be nice, but the other races have a damage and rof. RoF actualy gives a better DPS than Damage bonus. so i can not realy justify it. if you have a reason why a second RoF as apposed to Damage, please inform us. Its always good to hear a fresh opinion/viewpoint on a topic.
Ad for you lazy bum's who have not read all 16 pages, the curent (we hijacked the original thread :)) topic is the modification of the Nighthawk bonus to reflect the other Field Command Ships. Or Vice versa, although no-one seems to have taken a likeing to that. I Wonder Why?
I'd say a reason to give it rof over damage is because it cuts down on it's alpha strike, which is a very handy function of missiles (1 vollying frigs with precision anyone?). also kinetic damage bonus is not particulary useful. Rof also uses up more ammo, which matters alot with t2 ammo. So it isn't all advantage.
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Roxanna Kell
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Posted - 2006.07.04 23:45:00 -
[473]
change one of the frig bonus to ROF>? signed
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Nekora
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Posted - 2006.07.05 00:01:00 -
[474]
I'd say a reason to give it rof over damage is because it cuts down on it's alpha strike, which is a very handy function of missiles (1 vollying frigs with precision anyone?). also kinetic damage bonus is not particulary useful. Rof also uses up more ammo, which matters alot with t2 ammo. So it isn't all advantage.
Im in agreement mostly. Alpha strike is only valid at close range. Travel time interfears with long range efectiveness. As the target is out of return fire range which invaladates Alpha strike or Its more of a beta or charlie strike by then as apponent would have had the opertunity to return one or two salvos. True a 5% Ken is not that great, so why not say 5% damage for heavys (all types) As apposed to a second RoF. Covering most of the points mentioned there. Plus Two bonus the same is a bit boring isnt it?
I think the counter-argument goes something like 'but you can just switch to the damage type your target is weakest against' - I count that as afairly weak argument due to time, cargo. scaning, prediction and foresight goes. But neverless the DEV's Seem to think it should be KEN damage bonus only for caldari (hence the surgestion to apease the powers that nerf) judgeing from other missile ships. The whole 5% Ken vs 5% total issue is more complex than i first thought, thats more of an argument than i can shortly comprehend every aspect of, and relay a reasonable soulution in simplyfied terms. Erm, yeah.
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Double TaP
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Posted - 2006.07.05 01:27:00 -
[475]
A velocity bonus doesn't cancel out the penalties of t2 ammo. You're either gimping your cap or gimping your speed. Most missile boats have a velocity bonus, its only natural. And personally I would like to see 2 RoF bonuses on the test server so I can do some dps calculations.
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Double TaP
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Posted - 2006.07.05 22:17:00 -
[476]
bump
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Nekora
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Posted - 2006.07.06 17:07:00 -
[477]
Edited by: Nekora on 06/07/2006 17:08:11
Originally by: Double TaP A velocity bonus doesn't cancel out the penalties of t2 ammo. You're either gimping your cap or gimping your speed. Most missile boats have a velocity bonus, its only natural. And personally I would like to see 2 RoF bonuses on the test server so I can do some dps calculations.
Other than the reduced range of Fury missiles? Thats what i said, but then, what do you mean by :
Originally by: Double TaP You forget that the velocity bonus is to actually make t2 missiles work
Would prefer a 5% Damage and a 5% RoF bonus, saveing on ammo and hence cargo space, and cost of T2 missiles. And also increce alpha strike - Altough i will admit that has limmited effect. Any reasons you would prefer two RoF bonus as to one Damage and one Rof?
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Double TaP
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Posted - 2006.07.06 17:39:00 -
[478]
Originally by: Nekora
Would prefer a 5% Damage and a 5% RoF bonus, saveing on ammo and hence cargo space, and cost of T2 missiles. And also increce alpha strike - Altough i will admit that has limmited effect. Any reasons you would prefer two RoF bonus as to one Damage and one Rof?
You have the 5% RoF bonus and the Velocity bonus as well. 2/4 of the nighthawks bonuses are retarded. The kinetic damage one is debatable, but I ultimately think 2 RoF bonuses would be best, and would be what seperates it from the cerb. It would ultimately mean more dps OVER TIME, and ability to choose damage types, but the heavy missiles would be hitting for less. Even then, the dps is going to be crap compared to the other FCS, and the nighthawk is a slowboat, so they are going to dictate range. I just would like to see it on the test server, just so they recognize there is a problem, because I do not want to see this pushed back to kali, which im pretty sure it is. Its really a gamebreaking problem for me atm. But oh well.
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Denrace
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Posted - 2006.07.06 18:40:00 -
[479]
My ideal Nighthawk would have:
5% Bonus to all heavy Missile Damage 5% Bonus to Shield Hitpoints
5% Bonus to Heavy Missile ROF 5% Bonus to Kinetic Missile Damage
Then..
>> Add more powergrid >> Add 1 more launcher hardpoint
The shield HP bonus is unique and would help the passive shield tanking part of a NH/Cerberus, which proves so popular.
The ROF and dual damage bonuses let it do some nice DPS, with not much of a range with no velocity/flightime bonus to counter the increased DPS.
Sounds much more fun....

Den ________________________________________
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Double TaP
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Posted - 2006.07.06 19:03:00 -
[480]
Edited by: Double TaP on 06/07/2006 19:03:53 double post
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