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Mack Dorgeans
Posted - 2006.03.24 05:54:00 -
[1 ]
To those few folks out there who can fly these, are you finding any trouble getting adequate targeting range on the Vulture or Nighthawk? The Vulture, in particular, seems undernourished for baseline targeting range, considering it has two optimal range bonuses. It also has 10km less baseline targeting range than the Eagle. That makes no sense whatsoever. Shouldn't those ships be at least equal? A 60km baseline targeting range (75km with L5 long-range targeting skill) is the same as its parent ship, the Ferox, yet the Ferox doesn't have the potential gun range of a Vulture. Looking at the Moa and Eagle, I would expect the Vulture to get an increase to targeting range vs. the Ferox. As it is now, are Vulture pilots blowing more than one slot on targeting range modules? As for the Nighthawk, I personally think it should have a missile velocity bonus, but I guess as long as it's spec'd for precision/frigate killing, it ends up not needing as much targeting range as say a Cerberus. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Hamatitio
Posted - 2006.03.24 06:11:00 -
[2 ]
I dont know, it just seems like caldari got shafted in the FCS category. Astarte / Absolution do like 1300 DPS, we have 2 things that can snipe frigates. Hopefully it will be another cerberus thing though, where they truly do start to shine beyond DPS. ---I Post on the forums for Fate. Im cool. Industrialists wanted
Vina
Posted - 2006.03.24 06:26:00 -
[3 ]
Nighthawk and vulture suck in pvp. Nighthawk has 40km range on heavy missiles and 250 dps on them with max skills and implant... oh boy. vulture sucks even more. Unnerf caldari command ships! ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
Jin Entres
Posted - 2006.03.24 08:07:00 -
[4 ]
Originally by: Hamatitio I dont know, it just seems like caldari got shafted in the FCS category. Astarte / Absolution do like 1300 DPS, we have 2 things that can snipe frigates. Hopefully it will be another cerberus thing though, where they truly do start to shine beyond DPS. IIRC correctly Astarte can do 1150 DPS with a full rack of neutrons (which are impossible to fit with any decent setup) and max skills (including T2 medium drones). Of course, the theoretical max damage is often far from actual figures. But yes, Vulture and Nighthawk should get better bonuses. I would rather, of course, see Fleet Command ships have their offensive bonus switched to a defensive or leadership one for all races, but for racial balance that is of course irrelevant.
FireFoxx80
Posted - 2006.03.24 08:20:00 -
[5 ]
Yeah, I agree with MC guy. Field Command and Fleet Command appear to be incredibly similar (aside from weapon usage). At the moment, there is very little stopping me from fitting 2 Command Processors on a Ferox and running around shouting "omgrawr, I am a Vulture!!one!!eleven!!11"
Tuxford
Posted - 2006.03.24 09:27:00 -
[6 ]
Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. _______________
elFarto
Posted - 2006.03.24 09:42:00 -
[7 ]
Edited by: elFarto on 24/03/2006 09:43:21 Originally by: Vina Nighthawk has 40km range on heavy missiles... 40km? The Nighthawk can lock as far as the Ferox can, and neither have a bonus to max. flight time/velocity, but in my Ferox I can shoot missile over 60km. I don't even have maxed missile skills. Is there something I'm missing? Regards elFartonpc.elfarto.com > Ingame NPC databaseJayne: Gee, sure would be nice if we had some grenades right now, don'tcha think?!
Nafri
Posted - 2006.03.24 10:32:00 -
[8 ]
Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Uz, even when you compare them to a astarte with 250er rails, the nighthawk is loosing big time.
Epsillon
Posted - 2006.03.24 10:33:00 -
[9 ]
Originally by: Tuxford but that will hopefully be added sometime in the near future. \o/_____________________________________________
darth solo
Posted - 2006.03.24 10:38:00 -
[10 ]
yeah, does seem strange. fleet and field are quite a big bit diff for other races.. look at say the claymore and the sleipnr... sleipnr has great bonuses and hits like a train with its 7 720s... while the claymore has an amazing tank with its bonuses.. 2 totally diff ships, whereas the caldari look a bit samey. d solo.not everyone has what it takes to be a member of celes, do you?. join here.
Meridius
Posted - 2006.03.24 10:42:00 -
[11 ]
Originally by: Hamatitio I dont know, it just seems like caldari got shafted in the FCS category. Astarte / Absolution do like 1300 DPS, we have 2 things that can snipe frigates. Hopefully it will be another cerberus thing though, where they truly do start to shine beyond DPS. WTB Absolution that can do 1300DPS _ __
Nadec Ascand
Posted - 2006.03.24 10:54:00 -
[12 ]
did not try. and still wondering between caldari and gallente one... but isn't the nighthawk with this bonus a WTFP evry small target? and for that a support against all kind of inty/frig/cruiser instead of being a dmg machine?OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
Jin Entres
Posted - 2006.03.24 11:04:00 -
[13 ]
Originally by: Nafri Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Uz, even when you compare them to a astarte with 250er rails, the nighthawk is loosing big time. You can't compare only the DPS, though. Rails only do thermal and kinetic whereas you can choose your damage type with missiles, not to mention they use no cap (250mm II cap use ftl). T2 heavy missiles, especially with the Nighthawk bonuses, are VERY good against all frig sized ships which the rails can't hit under 20km much. And, of course, Javelin has too severe penalties to be worth using at all, bringing the Railstarte's DPS down some more. I can just imagine what a beast it will be when close range heavy missiles are introduced. As for Vulture, and other Fleet Command ships, how would changing the fourth (or is it third?) bonus to an efficiency bonus for all gang mods or say signature radius reduction? I would really like these ships to fit their role better, instead of having a T1 BC with the same efficiency but much less specialization and risk ISKwise. The existing efficiency bonus, 3% is, in my opinion, also rather insignificant and would be better if it applied to all warfare links instead of effectively limiting ships to their racial unbalanced modules. And of course, while we're on the subject, new types of warfare links wouldn't also hurt! Well, anyway, the community demands many features, changes and content but there is only so much you can do for us. So, I don't mean to sound demanding, I'm just being hopeful. And if I didn't already say it, thanks for the Command Ships in the first place!
Nafri
Posted - 2006.03.24 11:34:00 -
[14 ]
sorry, but a 300mio ISK ship just to be decent at killing frigs is bull****. A caracal with precision missles does the same job as a Nighthawk, for only 20million isk. Sleipnier, Astarte and Absolution are real monsters in terms of DPS and tanking, a Nighthaw has a nice tank...
Jin Entres
Posted - 2006.03.24 11:43:00 -
[15 ]
Originally by: Nafri sorry, but a 300mio ISK ship just to be decent at killing frigs is bull****. A caracal with precision missles does the same job as a Nighthawk, for only 20million isk. Sleipnier, Astarte and Absolution are real monsters in terms of DPS and tanking, a Nighthaw has a nice tank... Again, heavy missiles are long range weapons. The lack of short range heavy missiles is indeed an issue, but a separate one. And like I said, DPS is not everything. It's the damage dealt after resistances that matters. Or why do you think the Raven still wins over a Blasterthron at close range, dare I say, most of the time?
Nafri
Posted - 2006.03.24 11:53:00 -
[16 ]
Originally by: Jin Entres Originally by: Nafri sorry, but a 300mio ISK ship just to be decent at killing frigs is bull****. A caracal with precision missles does the same job as a Nighthawk, for only 20million isk. Sleipnier, Astarte and Absolution are real monsters in terms of DPS and tanking, a Nighthaw has a nice tank... Again, heavy missiles are long range weapons. The lack of short range heavy missiles is indeed an issue, but a separate one. And like I said, DPS is not everything. It's the damage dealt after resistances that matters. Or why do you think the Raven still wins over a Blasterthron at close range, dare I say, most of the time? Nighthawk has just a Kinetic missle damage bonus, so its loosing 25% of damage when shooting something else. The raven is one of the few caldari ships with free choice of damage type, since it just has a ROF bonus. Its also the only real shield tanking BS out there, a very nice combination. That together and the nice kinetic resistance on shields make a Raven better than a Blasterthron atm. But as I pointed out, a Raven is not like a Nighthawk, its boni are different, Nighthawk is more limited. Also the DPS gap is bigger. Furthermore its role is already used by the caracal/Cerberus, 2 ships which arent really worser than the nighthawk at killing frigs.
Crellion
Posted - 2006.03.24 12:24:00 -
[17 ]
Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Do it (with 50% more dps than the heavies) and you can marry my daughter (when I have one).
Mack Dorgeans
Posted - 2006.03.24 13:59:00 -
[18 ]
Originally by: Jin Entres As for Vulture, and other Fleet Command ships, how would changing the fourth (or is it third?) bonus to an efficiency bonus for all gang mods or say signature radius reduction? I would really like these ships to fit their role better, instead of having a T1 BC with the same efficiency but much less specialization and risk ISKwise. The existing efficiency bonus, 3% is, in my opinion, also rather insignificant and would be better if it applied to all warfare links instead of effectively limiting ships to their racial unbalanced modules. And of course, while we're on the subject, new types of warfare links wouldn't also hurt! Well, anyway, the community demands many features, changes and content but there is only so much you can do for us. So, I don't mean to sound demanding, I'm just being hopeful. And if I didn't already say it, thanks for the Command Ships in the first place! On the topic of warfare link bonuses, I think the Vulture's shield-based warfare link bonus is the only thing that would make me want to fly it over say the Astarte. The Eos, on the other hand, seems to have gotten the worst warfare link type. If I were picking a ship based on its gang bonuses, I'd pick all the other fleet command ships before the Eos. What about at least allowing each of the fleet command ships to apply a bonus to two types of warfare link? Caldari would be Information/Siege, Gallente would be Information/Armored, Minmatar would be Skirmish/Siege, and Amarr would be Skirmish/Armored? This would give them more appeal and versatility without giving the bonus to all types of warfare links. Anyway, it's just a thought. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Nadec Ascand
Posted - 2006.03.24 15:01:00 -
[19 ]
Originally by: Nafri sorry, but a 300mio ISK ship just to be decent at killing frigs is bull****. A caracal with precision missles does the same job as a Nighthawk, for only 20million isk. Sleipnier, Astarte and Absolution are real monsters in terms of DPS and tanking, a Nighthaw has a nice tank... hum ur caracal need T2 missiles wich mean malus, add to that that ur caracal will die so fast againt any cruiser in close range setup. Here its like having free precision heavy... now just guess what a 6x fury heavy missiles will do with that bonus... as for the cerb actually its cost same or much more than the nighhawk OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
Kai Lae
Posted - 2006.03.24 15:10:00 -
[20 ]
There are several different problems with command ships. First, bonuses. If you look at caldari ones this shows up really big time. The nighthawk needs to have its' bonuses changed to be more cerberus like. What point is there to buying a 200m ship that can kill frigates? I can buy like 20 or so ishkurs for that price and they'll do just as good if not better at that job. The vulture has a huge range bonus but does very little damage. Does this ship really need +100% range on it? I'd say that 5% damage per level would be far better. The Eos is another one. There's not enough role seperation between it and the astarte. Sure it has a huge drone bay but no bonus to the drones. There's currently no reason to choose it over an astarte for any kind of combat. Many say that isn't the point of the ship, and that is somewhat true, but why would I want to spend 200m for 2 built in command processors then? You get about a max of 20% boost with the command ship bonus, without there's not that much change really. The Eos should dump the hybrid damage bonus and change that for drone damage and hitpoints, to match the ship that it seems to be based on - the ishtar. The other thing that really really needs doing is seeding the wing commander skill, and it should have a noticable effect. If you're actually specialized in leadership, then you should be able to gain an advantage. Currently there's just not enough difference between the T1 variant with some command processors and the T2 version to justify the price, especially when you take into account that several of the T2 versions have very poor combat bonuses.
Nadec Ascand
Posted - 2006.03.24 15:20:00 -
[21 ]
Edited by: Nadec Ascand on 24/03/2006 15:20:27 *oups*OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
Dark Shikari
Posted - 2006.03.24 15:31:00 -
[22 ]
Originally by: Nadec Ascand Originally by: Nafri sorry, but a 300mio ISK ship just to be decent at killing frigs is bull****. A caracal with precision missles does the same job as a Nighthawk, for only 20million isk. Sleipnier, Astarte and Absolution are real monsters in terms of DPS and tanking, a Nighthaw has a nice tank... hum ur caracal need T2 missiles wich mean malus, add to that that ur caracal will die so fast againt any cruiser in close range setup. Tell that to the BoB AC rupture I dueled the other day, and all the SA cruisers that have been shredded by my Caracal. A caracal doesn't "die fast against a cruiser at short range." [23] Member: Official Forum Warrior What's with the blue robots? Click my sig.
Vina
Posted - 2006.03.24 16:34:00 -
[23 ]
Originally by: elFarto Edited by: elFarto on 24/03/2006 09:43:21 Originally by: Vina Nighthawk has 40km range on heavy missiles... 40km? The Nighthawk can lock as far as the Ferox can, and neither have a bonus to max. flight time/velocity, but in my Ferox I can shoot missile over 60km. I don't even have maxed missile skills. Is there something I'm missing? Regards elFartohttp://www.siegedom.com/Files/Eve/EveRin1.jpg (command ships level 2) Do the math. 9*4550 = 40950km. that's with level 4 skills. Also, with scourge, nighthawk has 250 dps with level 5 skills. every ship has a 25-40% base resistance to kinetic, so knock that back down to 200 dps. All other command shios have far more, the absolution and astarte has on the range of 3-5 times that DPS! ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
j0sephine
Posted - 2006.03.24 16:39:00 -
[24 ]
"as for the cerb actually its cost same or much more than the nighhawk " Which just hints how much better the Nighthawk, her abilities and her bonus set is perceived by general public. I.e. no better at all or even less preferable than regular HAC... "engineered specifically to wreak havoc on a battlefield of many." "geared more towards out-and-out combat." "As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused." hrhr. "it might be a piece of junk, but it's highly specialized at being it..." :/
Orree
Posted - 2006.03.24 16:40:00 -
[25 ]
Originally by: Nadec Ascand did not try. and still wondering between caldari and gallente one... but isn't the nighthawk with this bonus a WTFP evry small target? and for that a support against all kind of inty/frig/cruiser instead of being a dmg machine? Just what the the Caldari need...another set of ships with low DPS that can WTFPWN frigates.
Orree
Posted - 2006.03.24 16:43:00 -
[26 ]
Originally by: j0sephine "as for the cerb actually its cost same or much more than the nighhawk " Which just hints how much better the Nighthawk, her abilities and her bonus set is perceived by general public. I.e. no better at all or even less preferable than regular HAC... "engineered specifically to wreak havoc on a battlefield of many." "geared more towards out-and-out combat." "As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused." hrhr. "it might be a piece of junk, but it's highly specialized at being it..." :/ Well said, well rendered.
Bozse
Posted - 2006.03.24 16:49:00 -
[27 ]
Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. If heavy missiles is a long range weapon how come a precission heavy missile only can travel ~30k without ship bonuses. Compare that to the criuse/torp counterparts and it's way to shortrange.
j0sephine
Posted - 2006.03.24 17:01:00 -
[28 ]
"As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair." Let's try a more fair comparison. then. Field commands are effectively "beefed up HACs" since they rely on the heavy assault skill, and are expected to be "damage dealers" of the command ships according to their description. So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race. * Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets * Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets * Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus ... do you still think one ship out of these 4 doesn't stand out in curious manner, here.. as far as damage output goes? :/
Jin Entres
Posted - 2006.03.24 17:14:00 -
[29 ]
j0, Originally by: me Again, heavy missiles are long range weapons. The lack of short range heavy missiles is indeed an issue, but a separate one. And like I said, DPS is not everything. It's the damage dealt after resistances that matters. Or why do you think the Raven still wins over a Blasterthron at close range, dare I say, most of the time?
keepiru
Posted - 2006.03.24 17:41:00 -
[30 ]
I thought it would have been apparent that its dps is gimped - anyeone who thinks otherwise is lying to themselves, im afraid---------------- Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request.
shakaZ XIV
Posted - 2006.03.24 18:18:00 -
[31 ]
How about changing the nighthawks 5% kinetic damage, to 5% or even 7,5% heavy missile launcher rate of fire? Looks to me the Vulture needs a hybrid turret damage bonus. Ofc, its a "command ship" but does that mean it should be a worthless combat ship? Just look at the Eos, thats a right pwnmobile and outshines all the other fleet command ships. Looks to me like the Damnation needs a serious looking-at aswell. The vulture and damnation can pretty much only "sit there and boost gang", which is a bit limited considering how awesome the Eos is at actual combat. As for the astarte/absolution: dps is no where near 1300, 750-850 dps or so is more realistic for Astarte (but keep in mind, its really slow, getting in blaster range is a huge pain) and 600-700 for absolution with pulse II + conflagration (not counting the 1 med nos, ofc you could fit a hvy launcher for another 30 dps...). Absolution's range with pulses is also really low.
Necrologic
Posted - 2006.03.24 18:48:00 -
[32 ]
Originally by: shakaZ XIV As for the astarte/absolution: dps is no where near 1300, 750-850 dps or so is more realistic for Astarte (but keep in mind, its really slow, getting in blaster range is a huge pain) and 600-700 for absolution with pulse II + conflagration (not counting the 1 med nos, ofc you could fit a hvy launcher for another 30 dps...). Absolution's range with pulses is also really low. Uhh, i already get 700 dps just with my brutix and i only have level 4 skills in most areas. 1100+ dps for the astarte is compleatly realistic.
Naal Morno
Posted - 2006.03.24 19:00:00 -
[33 ]
Nighthawk 'frigate swatter' role is completely redundant with any missile cruiser using precision ammo... There is no need for this kind of role to be filled with uber expensive T2 ship a 20mil cruiser can fulfill. Or a raven with heavy launchers for that matter The ship's bonuses should be adjusted to reflect other Field Command Ships' improved damage performance over their HAC little brothers.
Mack Dorgeans
Posted - 2006.03.24 19:08:00 -
[34 ]
Missile launcher rate of fire bonus? No thanks. ROF bonuses give rapidly diminishing returns. A player with T2 launchers and decent skills is already going to have their launchers firing pretty quickly. More bonuses only give tiny fractions of a second in improved ROF. A ROF bonus skill is not worth training at level 4 or 5 really, for the time spent on the training -- at least not as worthwhile as low levels for ROF or high levels of damage bonus skills. Every time I see an ROF bonus on a ship I think the devs feel the ship is good enough already and doesn't need a real bonus in that spot. I'd much rather have a bonus to damage, range (velocity or flight time for missiles), or tanking than ROF any day. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Tousaka Langley
Posted - 2006.03.24 19:18:00 -
[35 ]
What the nighthawk lacks in fire power it makes up for in survivability. Is the impression I am getting.
Vina
Posted - 2006.03.24 19:41:00 -
[36 ]
Originally by: Tousaka Langley What the nighthawk lacks in fire power it makes up for in survivability. Is the impression I am getting. Incorrect. The absolution has a better tank than a sacriledge, and more damage output than a zealot, by comparison. ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
Waxau
Posted - 2006.03.24 19:48:00 -
[37 ]
Originally by: Vina Originally by: Tousaka Langley What the nighthawk lacks in fire power it makes up for in survivability. Is the impression I am getting. Incorrect. The absolution has a better tank than a sacriledge, and more damage output than a zealot, by comparison. were talking about caldari not amarr - amarr ships tend to be solo orientated basing both damage and tank. caldari dont often. Were talking about the vulture and nighthawk, not the sac and absolution. Please keep to the topic
j0sephine
Posted - 2006.03.24 19:50:00 -
[38 ]
"ROF bonuses give rapidly diminishing returns." err, no, they don't. * 5% rof: 1 / 0.95 = 1.05 ... 5 % more damage than base * 10% rof: 1 / 0.90 = 1.11 ... 5.5 % more damage than previous level * 15% rof: 1 / 0.85 = 1.17 ... ~5.9 % more damage than previous level * 20% rof: 1 / 0.80 = 1.25 ... 6.25 % more damage than previous level * 25% rof: 1 / 0.75 = 1.33 ... ~6.7 % more damage than previous level ... there's no diminishing returns here but to the contrary, each level grants you higher damage increase than the previous one."More bonuses only give tiny fractions of a second in improved ROF. A ROF bonus skill is not worth training at level 4 or 5 really, for the time spent on the training -- at least not as worthwhile as low levels for ROF or high levels of damage bonus skills." This is completely wrong as you can see from the above. It might look like you are getting less out of higher levels of RoF bonus because raw amount of time taken away appears smaller ... but you are actually getting more increase in damage over time from these levels, than you get from regular damage bonus skill which always adds the same bonus amount ... while the RoF bonus keeps growing higher and higher.
j0sephine
Posted - 2006.03.24 19:56:00 -
[39 ]
"Were talking about the vulture and nighthawk, not the sac and absolution. Please keep to the topic" Kayo is on topic here -- the argument was offered that inferior damage of Nighthawk is justified by better tanking. Which doesn't quite fly because other field command ships are given as much increase of survability as Nighthawk _and_ siginificant boost to damage. Nighthawk on the other hand is given no survability increase better than any other field command, but on top of it not only she doesn't get damage increase (in comparison to matching HAC) ... but has actually some of that 'base' damage taken away .
Maya Rkell
Posted - 2006.03.24 19:57:00 -
[40 ]
Originally by: Nafri sorry, but a 300mio ISK ship just to be decent at killing frigs is bull****. A caracal with precision missles does the same job as a Nighthawk, for only 20million isk. Which is why prescisions are being nerfed, yes. Lifewire> 8000 m/s, even battleships can do this
Tousaka Langley
Posted - 2006.03.24 20:21:00 -
[41 ]
Originally by: j0sephine "Were talking about the vulture and nighthawk, not the sac and absolution. Please keep to the topic" Kayo is on topic here -- the argument was offered that inferior damage of Nighthawk is justified by better tanking. Which doesn't quite fly because other field command ships are given as much increase of survability as Nighthawk _and_ siginificant boost to damage. Nighthawk on the other hand is given no survability increase better than any other field command, but on top of it not only she doesn't get damage increase (in comparison to matching HAC) ... but has actually some of that 'base' damage taken away . However, the Cerberus is fragile as innoscense while a properly fitted Nighthawk has absolutely absurd resistences and shields. I'm no expert (and don't claim to be) but the passive shield tanking capabilities of a NH appear to be insane.
Naal Morno
Posted - 2006.03.24 20:36:00 -
[42 ]
But your argument is still not valid since ALL OTHER field command have higher tankability AND higher damage over Nighthawk. This is not the case with Nighthawk. Why are you arguing it is ok when it is not?
Tousaka Langley
Posted - 2006.03.24 20:41:00 -
[43 ]
Originally by: Naal Morno But your argument is still not valid since ALL OTHER field command have higher tankability AND higher damage over Nighthawk. This is not the case with Nighthawk. Why are you arguing it is ok when it is not? Please break down why all other field command ships are better at tanking then the NH. I am not sure what you mean by "this is not the case with the nighthawk."
Naal Morno
Posted - 2006.03.24 20:45:00 -
[44 ]
Originally by: Tousaka Langley Originally by: Naal Morno But your argument is still not valid since ALL OTHER field command have higher tankability AND higher damage over Nighthawk. This is not the case with Nighthawk. Why are you arguing it is ok when it is not? Please break down why all other field command ships are better at tanking then the NH. I am not sure what you mean by "this is not the case with the nighthawk." "AND" is the key word. Albeit tanking is on par, damage output is not. I am talking about Nighthawk being subpar to other Field Commands with its inferior comparative damage delta (negative!!!) vs its HAC counterpar.
Maya Rkell
Posted - 2006.03.24 20:51:00 -
[45 ]
Originally by: Naal Morno But your argument is still not valid since ALL OTHER field command have higher tankability AND higher damage over Nighthawk. This is not the case with Nighthawk. Why are you arguing it is ok when it is not? Because even after the prescision nerf it will retain the ability to sweep frigates from the sky. This is extremely potent, and should not be acompanied by deacent firepower against larger targets. Lifewire> 8000 m/s, even battleships can do this
Tousaka Langley
Posted - 2006.03.24 20:51:00 -
[46 ]
Originally by: Naal Morno Originally by: Tousaka Langley Originally by: Naal Morno But your argument is still not valid since ALL OTHER field command have higher tankability AND higher damage over Nighthawk. This is not the case with Nighthawk. Why are you arguing it is ok when it is not? Please break down why all other field command ships are better at tanking then the NH. I am not sure what you mean by "this is not the case with the nighthawk." "AND" is the key word. Albeit tanking is on par, damage output is not. I am talking about Nighthawk being subpar to other Field Commands with its inferior comparative damage delta (negative!!!) vs its HAC counterpar. I don't beleive that the NH is merely on par with other FC's. I think it is down right superior. Certainly the lack of EM resists hurts, but it's above par ability to negate thermal and kinetic damage along with the natural bonus to resistences and higher base shield lead me to beleive it is better then it's foriegn competition. If someone can break down for me that it is on par with other ships in tanking instead of superior, then I will openly admit that something is seriously wrong.
j0sephine
Posted - 2006.03.24 20:53:00 -
[47 ]
"However, the Cerberus is fragile as innoscense while a properly fitted Nighthawk has absolutely absurd resistences and shields. I'm no expert (and don't claim to be) but the passive shield tanking capabilities of a NH appear to be insane." Leaving aside what Naal already pointed out, Cerberus is actually not that far from Nighthawk as far as defense goes. Both of them have 5 mid slots, base resistance are about equal even with Nighthawk resitance bonus maxed out (Nighthawk will have more EM/explosive resistance while Cerberus has higher therm/kinetic resistance) ... overall the difference boils down to 2.5 k more shield --i.e. higher shield recharge out of box-- and 1 extra low slot. If you fit both ships for comparable passive tank (3x shield extenders, 2x hardeners, pdus/shield relay in lows next to 2 damage mods on each ship, full rack of heavy launchers in the high slots) the end stats go somewhat like: * Cerberus: 67 / 72 / 79 / 86 resists, 10.7 k shield, 40 hp/sec passive regen * Nighthawk: 75 / 79 / 80 / 84 resists, 13.2 k shield, 62 hp/sec passive regen ... while Nighthawk does have noticeably better defense, Cerberus is by no means squishy (and due to quite a bit smaller signature radius will also take less damage when fired upon)
Tousaka Langley
Posted - 2006.03.24 20:57:00 -
[48 ]
Edited by: Tousaka Langley on 24/03/2006 20:59:55 Originally by: j0sephine "However, the Cerberus is fragile as innoscense while a properly fitted Nighthawk has absolutely absurd resistences and shields. I'm no expert (and don't claim to be) but the passive shield tanking capabilities of a NH appear to be insane." Leaving aside what Naal already pointed out, Cerberus is actually not that far from Nighthawk as far as defense goes. Both of them have 5 mid slots, base resistance are about equal even with Nighthawk resitance bonus maxed out (Nighthawk will have more EM/explosive resistance while Cerberus has higher therm/kinetic resistance) ... overall the difference boils down to 2.5 k more shield --i.e. higher shield recharge out of box-- and 1 extra low slot. If you fit both ships for comparable passive tank (3x shield extenders, 2x hardeners, pdus/shield relay in lows next to 2 damage mods on each ship, full rack of heavy launchers in the high slots) the end stats go somewhat like: * Cerberus: 67 / 72 / 79 / 86 resists, 10.7 k shield, 40 hp/sec passive regen * Nighthawk: 75 / 79 / 80 / 84 resists, 13.2 k shield, 62 hp/sec passive regen ... while Nighthawk does have noticeably better defense, Cerberus is by no means squishy (and due to quite a bit smaller signature radius will also take less damage when fired upon) Oh wow, could it be possible for you to break down how the other FC's compare to HAC counterparts in their respective tanking capabilities? (That would be exactly what I am looking for.)
j0sephine
Posted - 2006.03.24 21:02:00 -
[49 ]
"Because even after the prescision nerf it will retain the ability to sweep frigates from the sky." Yes, she will be able to do the same work the assault frigates, the regular frigates, the interceptors, the stealth bombers, the destroyers, the interdictors along with missile cruisers packing assault launchers and the sniping Eagles can already do and are expected to do. Thank gods for this new Caldari field command ship filling the long neglected and unadressed niche. :/"This is extremely potent, and should not be acompanied by deacent firepower against larger targets." I'd rather have this ship get the across the board damage boost like the other field commands, with no idiotic pigeonholing precision bonus. 1.5x of base damage means damage increase vs everything, no matter their signature radius. Which is something the other field commands were granted and no one bats eyebrow at that. Or if this frigate swatting role is so crucial, then mold the other field commands to make them like Nighthawk -- remove one turret hardpoint from each of them, and swap one damage-related bonus to gun tracking. Yay, they will absolutely rock then, won't they...
Mack Dorgeans
Posted - 2006.03.24 21:11:00 -
[50 ]
Edited by: Mack Dorgeans on 24/03/2006 21:13:27 Originally by: j0sephine "ROF bonuses give rapidly diminishing returns." err, no, they don't. * 5% rof: 1 / 0.95 = 1.05 ... 5 % more damage than base * 10% rof: 1 / 0.90 = 1.11 ... 5.5 % more damage than previous level * 15% rof: 1 / 0.85 = 1.17 ... ~5.9 % more damage than previous level * 20% rof: 1 / 0.80 = 1.25 ... 6.25 % more damage than previous level * 25% rof: 1 / 0.75 = 1.33 ... ~6.7 % more damage than previous level ... there's no diminishing returns here but to the contrary, each level grants you higher damage increase than the previous one."More bonuses only give tiny fractions of a second in improved ROF. A ROF bonus skill is not worth training at level 4 or 5 really, for the time spent on the training -- at least not as worthwhile as low levels for ROF or high levels of damage bonus skills." This is completely wrong as you can see from the above. It might look like you are getting less out of higher levels of RoF bonus because raw amount of time taken away appears smaller ... but you are actually getting more increase in damage over time from these levels, than you get from regular damage bonus skill which always adds the same bonus amount ... while the RoF bonus keeps growing higher and higher. Well, if I'm wrong, I'm wrong. Since you're the math expert around here, can you tell me how my skills and implants listed below result in the ROF I get on T2 heavy launchers using a Cerberus? Heavy Missile Launcher II baseline ROF: 12.00 seconds Level 4 HAC ROF bonus on a Cerberus: 20% Ballistic Control System II ROF bonus: 10.5% Level 5 Missile Launcher Operation ROF bonus: 10% Level 3 Rapid Launch ROF bonus: 9% Level 2 Heavy Missile Specialization ROF bonus: 4% Zainou 'Deadeye' ZMM100 ROF bonus: 3% Heavy Missile Launcher II adjusted ROF: ?? Tell me what the new T2 heavy launcher ROF should be, and I'll see if it agrees with what Show Info tells me it is. (Edited: forgot to put in the BCS II stat when first posted.) ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Necrologic
Posted - 2006.03.24 21:23:00 -
[51 ]
Edited by: Necrologic on 24/03/2006 21:23:58 Originally by: Tousaka Langley Originally by: Naal Morno Originally by: Tousaka Langley Originally by: Naal Morno But your argument is still not valid since ALL OTHER field command have higher tankability AND higher damage over Nighthawk. This is not the case with Nighthawk. Why are you arguing it is ok when it is not? Please break down why all other field command ships are better at tanking then the NH. I am not sure what you mean by "this is not the case with the nighthawk." "AND" is the key word. Albeit tanking is on par, damage output is not. I am talking about Nighthawk being subpar to other Field Commands with its inferior comparative damage delta (negative!!!) vs its HAC counterpar. I don't beleive that the NH is merely on par with other FC's. I think it is down right superior. Certainly the lack of EM resists hurts, but it's above par ability to negate thermal and kinetic damage along with the natural bonus to resistences and higher base shield lead me to beleive it is better then it's foriegn competition. If someone can break down for me that it is on par with other ships in tanking instead of superior, then I will openly admit that something is seriously wrong. I don't have the patience to run the numbers when i'm sure j0 will soon (and don't know all the right math to do for shield tanking) but my money is actually on nighthawk being a WORSE thank than other FCs. I make this wager because it only has 5 med slots. Ferox only has 5 meds, so all nighthawk gains is abit more resists and a tiny bit more shield hp. To be precise, the nighthawk gets 28.12 more kinetic resist and 34.37 thermal resist (base), and 625 more shiel hp. Comparing Astarte to brutix, astarte has 40.62 more kinetic resist on armor and 24.37 more thermal, with 562 more armor hp. So not a huge difference there, the main difference comes in the slots. Nighthawk shield tanks but it got an extra low, astarte armor tanks and got an extra low. So my money is on the nighthawks tank being proportionally worse compared to the ferox than the astarte's is to the brutix (let alone compared to proph and absolution.) But i guess we'll see when sombody runs the real numbers with hp/sec tanked etc.
j0sephine
Posted - 2006.03.24 21:27:00 -
[52 ]
"Tell me what the new T2 heavy launcher ROF should be, and I'll see if it agrees with what Show Info tells me it is." Uhmm since you can already tell the final value by checking the Show Info, then what's the point of this..? o.O but anyway, it should go like: 12 (base) * 0.9 (launcher skill * 0.91 (rapid launch) * 0.96 (specialization) * 0.8 (hac skill) * 0.895 (single bcu) * 0.97 (implant) ... 6.5527 sec or so if you train the HAC skill to next level, it'll cut the time down to 6.14 sec, and increases your damage over time by ~6.7% ... i.e. quite a bit more than the "5% rof bonus per level" would made it sound. In similar way, training Rapid Launch skill to lvl.4 would cut the launch time to 6.33 seconds... it's just 0.2 second, but it means ~3.5% more damage over time, i.e. also quite a bit more than "3% faster rate of fire" description indicates.
Maya Rkell
Posted - 2006.03.24 21:28:00 -
[53 ]
Heh j0. You know as well as I do that even with nerfed prescisons it's gonna be godly against frigs, and better still be able to do that at long range. Some T2 ships are highly specalist. I don't really see this as a problem. People want a Caldari ship which swats frigates, and the Nighthawk IS that. Lifewire> 8000 m/s, even battleships can do this
j0sephine
Posted - 2006.03.24 22:02:00 -
[54 ]
"People want a Caldari ship which swats frigates, and the Nighthawk IS that." Yeah, but that's the thing though... who seriously asked for field command Caldari ship to be specialized frigate swatter? Give me like, names, threads that were asking for that, anything... i mean... it's so completely from the left field i still can't see a bit of logic in that, let alone anyone actually asking for it :< If this is for sake of "high specialization" then at least give some other race this questionable honour and blessing for a change. Caldari already have handful of ships that are considered 'specialized frigate killers' because they pretty much suck at anything but ... why the **** do they wind up with these oddballs over and over and over and over while everyone else gets stuff that's actually useful for more than one thing :/
Nafri
Posted - 2006.03.24 22:10:00 -
[55 ]
what precision missle nerf?
Mack Dorgeans
Posted - 2006.03.24 22:11:00 -
[56 ]
Originally by: j0sephine "Tell me what the new T2 heavy launcher ROF should be, and I'll see if it agrees with what Show Info tells me it is." Uhmm since you can already tell the final value by checking the Show Info, then what's the point of this..? o.O but anyway, it should go like: 12 (base) * 0.9 (launcher skill * 0.91 (rapid launch) * 0.96 (specialization) * 0.8 (hac skill) * 0.895 (single bcu) * 0.97 (implant) ... 6.5527 sec or so if you train the HAC skill to next level, it'll cut the time down to 6.14 sec, and increases your damage over time by ~6.7% ... i.e. quite a bit more than the "5% rof bonus per level" would made it sound. In similar way, training Rapid Launch skill to lvl.4 would cut the launch time to 6.33 seconds... it's just 0.2 second, but it means ~3.5% more damage over time, i.e. also quite a bit more than "3% faster rate of fire" description indicates. The point is I didn't understand how the math was applied in the first place, and I wanted to check what it should be vs. what I'm seeing to make sure it was all kosher. I do get 6.55 sec. according to Show Info. So, a 20% damage boost will be slightly less damage over time than a 20% ROF boost, and the difference becomes more noticeable the longer the engagement. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
j0sephine
Posted - 2006.03.24 22:15:00 -
[57 ]
"Oh wow, could it be possible for you to break down how the other FC's compare to HAC counterparts in their respective tanking capabilities? (That would be exactly what I am looking for.)" I don't have enough experience with these ships to really try it, to be honest :< Some sort of simplification could possibly be made, though: * Absolution vs Zealot ... same number of low slots. Resistance bonus but lower base resistances in the end lead to about the same resistances for both ships (with 2x active hardener on Absolution vs 1x active + 1 adaptive nano on Zealot) Absolution winds up with ~2k more armour, and after fitting turrets in all slots with 200+ more grid meaning it can quite comfortably fit and run silly setups like 3x damage mods combined with double med repairer augmented with cap booster(s) ... as well as more reasonable and useful stuff. * Sleipnir vs Vagabond ... Sleipnir gets extra med slot, along with more shield (so higher passive recharge) but has the usual issue of bit lower resists. The extra mid can be utilized to either make the resists better than Vagabond, for additional shield extender, or things like cap booster or shield amplifier, since with the 37.5% extra efficiency to shield booster you could make a mad active tank out of Sleipnir... overall would guesstimate it has similar advantage over Vagabond when it comes to tanking like Nighthawk gets over Cerberus. * Astarte vs Deimos ... Astarte gets the usual bit lower resists, and equal amount of low slots, but its armour repairers run with 37.5% bonus. The extra mid slot means ability to fit the mwd, scrambler, web and cap booster which is handy for solo ship and means the repairer(s) will be able to run for noticeably longer. ... okay not exactly helpful in the end, someone more familiar with these ships hopefully chimes in o.O;
j0sephine
Posted - 2006.03.24 22:20:00 -
[58 ]
"The point is I didn't understand how the math was applied in the first place, and I wanted to check what it should be vs. what I'm seeing to make sure it was all kosher. I do get 6.55 sec. according to Show Info. So, a 20% damage boost will be slightly less damage over time than a 20% ROF boost, and the difference becomes more noticeable the longer the engagement." Ahh, i see ^^ yup, that's pretty much it ... in a nutshell the RoF bonus is more efficient than equal damage increase bonus, and this gets more pronounced the larger the numbers are (and has indeed more effect with longer fights) The damage bonus is helpful when shooting targets with low amount of hp... low enough that the amount of damage dealt per salvo is large enough to break through the tank, and such. o.O
Nafri
Posted - 2006.03.24 22:21:00 -
[59 ]
probably the most crazy tank ingame is the absolution
Redblade
Posted - 2006.03.24 23:35:00 -
[60 ]
Originally by: Maya Rkell You know as well as I do that even with nerfed prescisons it's gonna be godly against frigs, and better still be able to do that at long range. Aslong as the friggs stay within 30k yeah as precissions wont travel longer....
Maya Rkell
Posted - 2006.03.24 23:38:00 -
[61 ]
Edited by: Maya Rkell on 24/03/2006 23:41:23 I can't see a good reason why they're slower than the normal ones, admitedly. That could use fixing. Nafri: The one a dev mentioned. Sigh, we REALLY need a deacent search on these forums. Lifewire> 8000 m/s, even battleships can do this
Vina
Posted - 2006.03.24 23:45:00 -
[62 ]
Ovuer mentioned it in one of those big-ass threads in the gen discussion. The one that got into "how to fix instas". Anyway my RoF on nighthawk is 6.4 with 20% boost to kinetic damage. Cerb = 4.9 with 25% boost to kinetic damage, but one less launcher. ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
Redblade
Posted - 2006.03.24 23:49:00 -
[63 ]
Javelin torps = 93750m range Precission criuse = 75000m range Precission heavy = 22750m range This is all without skills or ship bonuses. Raven has velocity bonus so the range works, Cerberus has velocity bonus aswell wich gives it ok range but not realy long range imo. Nighthawk, Rook and Falcon doesn't have the velocity bonus wich gives them crappy range with the "long range ammo", and the Rook is a long range jamming ship but u need to warp in at below 30 to use your firepower ?!?! So the Nighthawk will be good against any friggs aslong as they stay in 30k wich only will lead to friggs beeing targeted to move out of 30k while he's buddy keeps scramble on u and render your ship useless.
Maya Rkell
Posted - 2006.03.24 23:53:00 -
[64 ]
Yea. Hm, that is kinda an issue. And well, a frig outside 30km ain't scrambling and such. I'll have to think about that one though. Lifewire> 8000 m/s, even battleships can do this
Tousaka Langley
Posted - 2006.03.24 23:57:00 -
[65 ]
Edited by: Tousaka Langley on 24/03/2006 23:57:49 Why would a NightHawk need precision missiles? I mean, I guess it would increase damage to frigs, but even without that if you have decent enough missile skills the things already ignore a huge portion of speed and sig radius. The difference in swatting elite frigates with just one level of increased precision was noticeable. Also, has anyone taken using a 250mm T2 Railgun in the last HS of the NH into account for damage calculations? I mean, it's not much, but it is there. To note, I am not trying to say the NH isn't broken, I am just approaching it from all angles.
Redblade
Posted - 2006.03.25 00:00:00 -
[66 ]
No but if there are several friggs they can alternate some to make your life harder, was more trying to point out that 30k for a long range weapon isn't realy long range. Just compare it to any range criuser gun like beam laser or railgun, hell even use t1 and u will have way better range, and if u use t2 guns with t2 ammo the differance is insane even without range bonuses, deimos with 250 rails and spike can get over 100k optimal easy.
Denrace
Posted - 2006.03.25 00:42:00 -
[67 ]
Edited by: Denrace on 25/03/2006 00:42:33 I made a large and detailed post not so long back about how the nighthawk is lacking in almost every department when compared to its Field Command Ship brothers, the Astarte, Abso and Sleipnir. I suggest you read it, Tux. If you havent already seen it that is... DPS is a very big issue when you consider the Nighthawk does less than half that of the other FCS's. A Caracal with precision missiles is almost as effective as a Nighthawk at killing frigs and is also only 5 mill. Tuxford, i beg you to change the Nighthawk into something actually useful and worthwhile to justify its hefty price tag and VAST skill requirements. Currently, its just a glorified Caracal, not even in the same league as the Cerberus, which is a far, far better missile ship anyway. Nighthawk simply NEEDS a look at. Den ________________________________________Sig Gallery
darth solo
Posted - 2006.03.26 11:30:00 -
[68 ]
jo, u freak me out with all the maths calculations.. i just shoot the red sqaures. d solo.not everyone has what it takes to be a member of celes, do you?. join here.
Nafri
Posted - 2006.03.26 11:53:00 -
[69 ]
Originally by: Redblade No but if there are several friggs they can alternate some to make your life harder, was more trying to point out that 30k for a long range weapon isn't realy long range. Just compare it to any range criuser gun like beam laser or railgun, hell even use t1 and u will have way better range, and if u use t2 guns with t2 ammo the differance is insane even without range bonuses, deimos with 250 rails and spike can get over 100k optimal easy. You dont really care about the missles on your rook anyway, 200km combat 4tw
El Yatta
Posted - 2006.03.26 14:29:00 -
[70 ]
Originally by: Tousaka Langley Originally by: j0sephine "Were talking about the vulture and nighthawk, not the sac and absolution. Please keep to the topic" Kayo is on topic here -- the argument was offered that inferior damage of Nighthawk is justified by better tanking. Which doesn't quite fly because other field command ships are given as much increase of survability as Nighthawk _and_ siginificant boost to damage. Nighthawk on the other hand is given no survability increase better than any other field command, but on top of it not only she doesn't get damage increase (in comparison to matching HAC) ... but has actually some of that 'base' damage taken away . However, the Cerberus is fragile as innoscense while a properly fitted Nighthawk has absolutely absurd resistences and shields. I'm no expert (and don't claim to be) but the passive shield tanking capabilities of a NH appear to be insane. I've fitted a cerberus to tank an Absolution before, long enough for barrages of missiles to slowly but surely break its tank. In an eagle, with more cap, HP and a resistance bonus, its even more ungodly. This is using best-named and T2 mods, no officer/faction/complex. A vulture could do the same with again, more HP and cap. A nighthawk, similarly, can tank like buggery.---:::---
Denrace
Posted - 2006.03.26 16:36:00 -
[71 ]
Edited by: Denrace on 26/03/2006 16:39:40 Originally by: Naal Morno Nighthawk 'frigate swatter' role is completely redundant with any missile cruiser using precision ammo... There is no need for this kind of role to be filled with uber expensive T2 ship a 20mil cruiser can fulfill. Or a raven with heavy launchers for that matter The ship's bonuses should be adjusted to reflect other Field Command Ships' improved damage performance over their HAC little brothers. QFT This guy is totally right. Similarly, the lack of ROF bonus and the fact you arent going to swat an inty in one salvo anyway means that it takes 2 salvos to kill a single frig which is nearly 14 seconds per frig. 14 secs to kill a frig is really bad and makes the NH even worse for frig swatting. The NH just isnt good enough. And to anyone who even DARES to tell me that Field Command Ships arent meant to be uber hacs, have a read of this: "Command ships are engineered specifically to wreak havoc on a battlefield of many. " Written by CCP themselves. FCS's are DESIGNED to be uber HACS and, as far as I am concerned, the Astarte, Absolution and Sleipnir are, while the NH simply isnt. Surely you can see this, CCP. Lets hear your thoughts ________________________________________Sig Gallery
Selim
Posted - 2006.03.26 17:12:00 -
[72 ]
Edited by: Selim on 26/03/2006 17:12:41 Nighthawk sucks. Cerberus does more damage and shoots farther. Medium torpedos dont need to be added as heavy missiles are fine dps wise, its just that the nighthawk needs at least a ROF bonus and another launcher... being a frig killer is stupid for a command ship. ____________ Originally by: hired goon Imagine if you were having sex but the girl turned into Margaret Thatcher just as you were approaching climax. That's why we hate WCS.
Maya Rkell
Posted - 2006.03.26 21:05:00 -
[73 ]
Denrace, Prescision cruise are being nerfed. NH will then be the best ship. Still considering the bouses it SHOULD have. Also note the important point in that quote: "of many" Whereas a HAC dominates smaller engagements. The CBC and HAC should have different roles. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.03.26 22:14:00 -
[74 ]
"Prescision cruise are being nerfed. NH will then be the best ship." Nah, Nighthawk gets the bonus to heavy missiles only, which still makes her a pointless ship. consider tech.1 missiles: * heavy missile on Nighthawk with maxed out ship and skill boosts: 70.3 m explosion radius, 1.7 km/sec explosion velocity, 150 hp base damage * light missile with just skill boosts: 37.5 m explosion radius, 2.6 km/sec explosion velocity, 75 hp base damage vs average 30'ish meter large frigate the damage reduction means heavy missile will be hitting for ~64 hp, the light missile for ~60... but the rate of fire on assault launcher is 80% of heavy launcher RoF, which means effective damage is 64 vs (60 / 0.8) = 75. This gets even worse when shooting fast ships like interceptors, which also trigger the explosion velocity damage reduction. Nighthawk has one launcher more, but missile ships like Caracal and Cerberus have bonus to launcher RoF, which more than makes up for that on top of higher damage dealt to small ships when using assault launchers. Heavy missiles have ~40 km extra range, but both missile ships have bonus to missile velocity which brings that questionable advantage down to 20 km or even none (Cerberus) In the end, the "best ship" is really a strange attempt at creating something that's good vs both cruiser and frigate sized targets ... and thanks to dumb set of bonuses winds up being good at neither of these things -- ships focused on killing cruisers can kill them more efficiently, ships focused on killing frigates can kill them more efficiently, too. Which means "on the battlefield of many" Nighthawk has no role , because there's already ships present there that can do everything she can do, better . To briefly re-iterate: as frigate swatter no matter if precision missiles are in game or not, this ship sucks. As regular damage dealer she sucks even more . Considering the prices of these ships... that's a lot of isk paid for lot of suck ¼¼;
HippoKing
Posted - 2006.03.26 22:34:00 -
[75 ]
Edited by: HippoKing on 26/03/2006 22:35:24 Originally by: Tuxford As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. but the nighthawk IS the only field CBC with a single damage bonus this happens fairly rarely in eve, but i don't really get this decision everyone whined (rightly) about caldari being able to kill frigates easily, so that got nerfed then you introduced a ship that had pathetic DPS in it's class (****ing off caldari) but could easily kill frigates (****ing off everyone else) who was this to benefit? edit: and an assault cerby pawns frigs so much better anyway sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
Maya Rkell
Posted - 2006.03.26 22:42:00 -
[76 ]
Try this bonus set as an idea: BC: 5% to missile RoF per level 5% to shield resistances per level Command ship: 10% to missile explosion velocity per level 15% to missile speed per level "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Denrace
Posted - 2006.03.26 22:53:00 -
[77 ]
Originally by: Maya Rkell Try this bonus set as an idea: BC: 5% to missile RoF per level 5% to shield resistances per level Command ship: 10% to missile explosion velocity per level 15% to missile speed per level Nah, thats just as bad. Wheres the damage bonus? NH should have: 5% Shield Resistances 10% Missile Velocity 5% Kinetic Missile Damage 5% Missile Launcher ROF ________________________________________Sig Gallery
Maya Rkell
Posted - 2006.03.26 23:06:00 -
[78 ]
My idea has Missile RoF (hence not tied to any damage types) and a BIG damage bonus versus frigs. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Jin Entres
Posted - 2006.03.26 23:09:00 -
[79 ]
Originally by: Necrologic Originally by: shakaZ XIV As for the astarte/absolution: dps is no where near 1300, 750-850 dps or so is more realistic for Astarte (but keep in mind, its really slow, getting in blaster range is a huge pain) and 600-700 for absolution with pulse II + conflagration (not counting the 1 med nos, ofc you could fit a hvy launcher for another 30 dps...). Absolution's range with pulses is also really low. Uhh, i already get 700 dps just with my brutix and i only have level 4 skills in most areas. 1100+ dps for the astarte is compleatly realistic. With this setup and these skills/implants: Medium Blaster Specialization IV Rapid Firing IV Surgical Strike IV Command Ships IV +5% Medium Hybrid Damage Hardwiring +3% All Turrets' Rate Of Fire Hardwiring The guns' DPS as calculated from the exact damage modifiers is 870.65. T2 medium drones add about 100. Realistic perhaps but hardly very likely.
j0sephine
Posted - 2006.03.27 00:19:00 -
[80 ]
Edited by: j0sephine on 27/03/2006 00:20:34 "5% Shield Resistances 10% Missile Velocity 5% Kinetic Missile Damage 5% Missile Launcher ROF" Ideally, yes. This combined with swapping that one turret hard point for missile bay (like discussed before, the other field commands get the bonus set of HACs + 2 extra primary weapon hard points, Nighthawk strangely enough gets one) this would mean maxed out (all relevant skills at max, 3 tech.2 damage mods, 7x tech.2 launchers) ... 354 dps for regular missiles, 443 for kinetic missiles. i.e. 40% extra over Cerberus (but at quite a bit less range due to no flight time bonus) which --go figure-- fits right with the other field command ships .
Maya Rkell
Posted - 2006.03.27 00:42:00 -
[81 ]
And? Some ships are different. Some ships are interesting. Given a high velocity bonus and big bonus versus smaller targets, it gives them a clearly defined role rather than the boring, generic and broken role of the UberHAC. They're NOT a HAC, they're a CBC and should do entirely different things. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.03.27 00:46:00 -
[82 ]
"My idea has Missile RoF (hence not tied to any damage types) and a BIG damage bonus versus frigs." 50% bonus to explosion velocity still means heavy missile is at best comparable to light missile when hitting frigates with MWD on (missile with 1.7 km/sec explosion velocity loses ~50% damage when hitting target moving at 3 km/sec) ... and deals less damage over time than light missiles fired from assault launcher due to inferior RoF (let alone the lack of 'straight' damage bonus other ships might have in addition to matching RoF bonus) This of course completely neglecting the case where frigate pilot is smart enough to simply turn MWD off and let the heavies waste most damage hitting the small target ... in which case the explosion velocity bonus helps squat. For the light missiles in turn, the base explosion velocity is high enough only ships moving at 3.5 km/sec or more start to receive any sort of noteworthy damage reduction. (and the case of turning MWD off still applies to even greater effect) ... so in the end, giving Nighthawk just bonus to explosion velocity doesn't make her great against frigates. It just means when she straps on assault launchers, she might be able to more effectively hit interceptors charging at full speed , and will receive no practical improvement in hitting other frigates over any other ship configured for that task... think the improvement in hitting one ship type in one particular situation over other missiles equipped ships is kinda taking the specialization concept tad bit too far :<
Maya Rkell
Posted - 2006.03.27 01:00:00 -
[83 ]
Except, of course, when using the prescision missiles, even post-nerf. Which is my point. And sorry, I think that the higher end T2 ships are FAR too generalist. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.03.27 01:01:00 -
[84 ]
"Given a high velocity bonus and big bonus versus smaller targets, it gives them a clearly defined role (..)" Except there is already long queue of ships designed for exactly this, clearly defined role? Seriously, are all the AF, interceptors, stealth bombers, destroyers, interdictors and the handful of already sucky Caldari cruisers along with specialized trap setups like plated Prophecy with small turrets ... are they all that bad at this task of killing small targetrs, that it warrants turning a field command ship out of all things into another one? Honestly, what gives? I mean, if it was at least something like "make it good at hunting cloaked ships" ... then it would still be stupid because it's not something i expect from command ship, but it would at least be original and highly helpful. But why yet another frigate killer? :/"rather than the boring, generic and broken role of the UberHAC. They're NOT a HAC, they're a CBC and should do entirely different things." Well, Caldari get more than fair share of ships that are eventually assigned for "doing entirely different things" because they suck at regular slug fest, so ironically enough a ship that doesn't do much but kick arse would be for them quite refreshing and almost entirely original ;s But fine, let's say i buy into this. What roles would you like to give the other field command ships..?
Maya Rkell
Posted - 2006.03.27 01:05:00 -
[85 ]
Edited by: Maya Rkell on 27/03/2006 01:05:27 It's not a frigate. It's a CBC, far tougher than any frigate, and with the secondary options which a frigate does not have. My views on the sillyness of the bomber being anti-frigate are known. The Caldari cruisers won't be that good anti-frigate post-prescision nerf. And we are, at some point, expecting heavy rockets which will add a lot to cruiser-sized missile ships. And I simply haven't examined them sufficiently at this time to say, j0, and to be entirely honest I will only really be able to venture an opinion for the ones I can fly (Caldari and Minmatar) in any case. (There's an element of devils advocate here - if the heavy presision missile cruiser is as necessary as has been claimed elsewhere, then people should be up in arms supporting me, since it'll be the best thing by far with my suggested bonus post prescision missile nerf) "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.03.27 01:27:00 -
[86 ]
"It's not a frigate. It's a CBC, far tougher than any frigate, and with the secondary options which a frigate does not have." This doesn't answer the question, though. Which was, isn't there already enough ships specifically designed to take out frigates, and don't they do good enough job at it as it is? And if there's indeed a need for "tough frigate killer" then isn't this something that should be rather handed to a tech.2 destroyer (not to be confused with already existing interdictor ... am thinking second ship in the class, much like covert ops and stealth bombers share classification)"My views on the sillyness of the bomber being anti-frigate are known." Yeah, i know :p and i agree, but as long as they're here to stay --and it doesn't look like they're going anywhere-- they are a valid frigate counter-measure."The Caldari cruisers won't be that good anti-frigate post-prescision nerf." I was thinking of the poor "shut up, they can snipe" Moa and Eagle here ... which won't be really affected by any changes to tech.2 ammo ^^;; (ok, might be forced to snipe from 50 km less or so)"And we are, at some point, expecting heavy rockets which will add a lot to cruiser-sized missile ships." Yeah and i know Minmatar will rejoice, but the "shut up and just keep sniping frigates" Caldari railboats ain't going to benefit from that (Caracal et al are another story though. And these few blaster freaks)"(There's an element of devils advocate here - if the heavy presision missile cruiser is as necessary as has been claimed elsewhere, then people should be up in arms supporting me, since it'll be the best thing by far with my suggested bonus post prescision missile nerf)" I don't think you're going to see much support for precision missiles cruiser, because people against precision nerf seem to do it generally for completely different reason -- that is, they want a very effective way to deal with tacklers which could otherwise pin down their (NPCing or whatnot) battleship for long enough to either bring the DPS cavalry on their head. That is, they don't want a specialized ship for killing frigates. They want frigates to pose no threat for their _current_ ships during the _current_ activities. Not a completely different ship that can maybe kill frigates and sucks at everything but.
Vina
Posted - 2006.03.27 02:22:00 -
[87 ]
Edited by: Vina on 27/03/2006 02:22:32 Quote: The Caldari cruisers won't be that good anti-frigate post-prescision nerf. A cerb with precision light will probably outdamage, and outrange a nighthawk with heavy precision vs frigs atm. ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
Mack Dorgeans
Posted - 2006.03.27 03:59:00 -
[88 ]
Hey, what about all the carebears? Should they be forced to fly non-Caldari ships if they want a command ship as an upgrade? I think it's great that one command ship of each race is designed to be best used in a fleet role (and thus primarily in PvP), but for the Caldari you've basically got two that are fleet ships at the moment. Plus, if you don't have a Caldari command ship that is a good PvE ship, won't that just further increase Cerberus prices as the best available carebear option? Frankly, I think it's absurd that some command ships are cheaper than several HACs right now. As for role specialization, how about ships that are good at killing HACs and other elite cruisers? Shouldn't that be the progression for combat-based elite battlecruisers? There certainly doesn't seem to be a need for frigate-killing battlecruisers, and if T2 frigate killers ARE needed, shouldn't that be the role for a new breed of T2 destroyers or cruisers, not battlecruisers? For the huge amount of training time needed, there's no good reason to make an elite battlecruiser specialize in frigate killing. There are much cheaper and less skill-intensive options available already. If the Nighthawk in particular needs to be something different than just a bigger Cerberus, then there's got to be a better role for it than frigate killing. Caldari seem to specialize in long-range combat, so why is their field command ship a short-range mugger? It seems out of character. I also agree that the Caldari already have several pigeon-holed specialist ships, and don't need another. The Scorpion is the best example of where the Caldari miss out. Other races have more than one combat-focused battleship, and even if their tier 3 battleship ends up being a railboat, they will still be one behind the curve. Plus there's the distinct drone disadvantage Caldari suffer from across the board vs. every other race. Not everyone can afford to train multiple races, you know. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Kayosoni
Posted - 2006.03.27 07:08:00 -
[89 ]
The Caldari having the scorp is one of the best things about their fleet. ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
Nadec Ascand
Posted - 2006.03.27 08:38:00 -
[90 ]
Originally by: j0sephine Edited by: j0sephine on 26/03/2006 22:26:47 "Prescision cruise are being nerfed. NH will then be the best ship." Nah, Nighthawk gets the bonus to heavy missiles only, which still makes her a pointless ship. consider tech.1 missiles: * heavy missile on Nighthawk with maxed out ship and skill boosts: 70.3 m explosion radius, 1.7 km/sec explosion velocity, 150 hp base damage * light missile with just skill boosts: 37.5 m explosion radius, 2.6 km/sec explosion velocity, 75 hp base damage vs average 30'ish meter large frigate the damage reduction means heavy missile will be hitting for ~64 hp, the light missile for ~60... but the rate of fire on assault launcher is 80% of heavy launcher RoF, which means effective damage is 64 vs (60 / 0.8) = 75. This gets even worse when shooting fast ships like interceptors, which also trigger the explosion velocity damage reduction. Nighthawk has one launcher more, but missile ships like Caracal and Cerberus have bonus to launcher RoF, which more than makes up for that on top of higher damage dealt to small ships when using assault launchers. Heavy missiles have ~40 km extra range, but both missile ships have bonus to missile velocity which brings that questionable advantage down to 20 km or even none (Cerberus) In the end, the "best ship" is really a strange attempt at creating something that's good vs both cruiser and frigate sized targets ... and thanks to dumb set of bonuses winds up being good at neither of these things -- ships focused on killing cruisers can kill them more efficiently, ships focused on killing frigates can kill them more efficiently, too. Which means "on the battlefield of many" Nighthawk has no role , because there's already ships present there that can do everything she can do, better . To briefly re-iterate: as frigate swatter no matter if precision missiles are in game or not, this ship sucks. As regular damage dealer she sucks even more . Considering the prices of these ships... that's a lot of isk paid for lot of suck ¼¼;edit : and if this being sucky jack of all trades thing is indeed something that makes Nighthawk the best field command ship out of them all, then fine... like i said earlier, let's give them all this great role, then -- knock down one turret from each, and replace one damage bonus with bonus to turret tracking. Then they'll be all like Nighthawk which is only fair. Let's spread this love that was for strange reson bestowed just on Caldari around... so that all can experience it XD does anyone consider that with right skill only at 4 (missile bombardement and missile projection) thoose heavy missile will go to 73,5km and with it to 5 84,375km... and that with thoose precision heavy it would fire at 44,5 or 51,2km.. and this with an explosion velocity of 2100/2250 and an exp radius of 32 (skill 4 and cs 4) to 28,125. and thoose still with 150 dmg... so yeah the role is may be hard to use... but still.OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
Denrace
Posted - 2006.03.27 13:59:00 -
[91 ]
Originally by: Nadec Ascand does anyone consider that with right skill only at 4 (missile bombardement and missile projection) thoose heavy missile will go to 73,5km and with it to 5 84,375km... and that with thoose precision heavy it would fire at 44,5 or 51,2km.. and this with an explosion velocity of 2100/2250 and an exp radius of 32 (skill 4 and cs 4) to 28,125. and thoose still with 150 dmg... so yeah the role is may be hard to use... but still. 150 damage isnt realistic at all. Firstly, you only have a bonus to Kinetic, so if you are shooting any Gallente or Caldari T2 ships (who have insane Kint resists), forget about damaging them. Switching missiles is also pointless as OH NO!!! the Nighthawk then loses its damage bonus - FURTHER REDUCING ITS ALREADY LOW DMG OUTPUT. Hit resistance holes you say? Big deal...everyone fits the odd hardner to patch their resistance hole up to at LEAST 50% res. Which means (assuming its not Kinetic dmg) that the missile does closer to 100 damage, if not less. Lets also go back to the lack of ROF bonus, meaning the enemy has a nice happy 7 seconds to wait till another volley hits home - not including missile flight time - which isnt that great as the NH doesnt have a bonus to missile velocity (which it badly needs). The lack of a ROF bonus CRIPPLES this ship. Nuff' said. Den ________________________________________Sig Gallery
j0sephine
Posted - 2006.03.27 15:24:00 -
[92 ]
"does anyone consider that with right skill only at 4 (missile bombardement and missile projection) thoose heavy missile will go to 73,5km and with it to 5 84,375km..." Aye, i mentioned the range advantage in the very post you quoted... along with remark it's reduced/removed due to other missile ships receiving missile velocity bonus which allows to push light missiles at similar distances ^^;"and that with thoose precision heavy it would fire at 44,5 or 51,2km.. and this with an explosion velocity of 2100/2250 and an exp radius of 32 (skill 4 and cs 4) to 28,125. and thoose still with 150 dmg..." Yes, using precision heavy missiles in their current "wtf were they thinking" state Nighthawk can do ~230 dps to frigates at up to 40-odd km range. Which roughly matches the damage output of Eagle firing from 2x the distance with regular tech.1 ammo. If precision missiles get nerfed, Nighthawk becomes worse at this task of killing frigates than already existing ships --instead of merely comparable-- bringing pretty much nothing to table in return... And i'd still like to know what's so unique about the Caldari that they alone get this questionable honour of receiving field command ship unlike anyone else. Because all numbers aside, there's complete lack of logic and consistency to this. Three races get "uber HACs" and one gets lame wanna-be frigate killer with firepower of wet napkin that no one asked for, and that needs out-of-whack overpowered tech.2 ammo to even do what she's supposed to do? Seriously. wtf...
greywinged
Posted - 2006.03.27 15:34:00 -
[93 ]
I've been flying a cerb for a while now and it can handle frigs pretty well, but maybe that's my imagination after flying Ravens for quite a while, so i wonder if that extra damage vs frigs the NH gets is usefull at all. Replacing the anti-frig bonus with a pure damage bonus will make it as usefull vs frigs and at the same time allow it to have at least some worthwile DPS vs bigger targets. Ive flown other race's ships as well and never had a problem with caldari's lower damage output as we have the range advantage, but in case of the NH it's just too low. I don't see any reason to fly NH over cerb at the moment (even tho a black ferox gotta be the most sexy ship in game atm). 6 Launchers seem fine to me for NH - as for bonii, the resistance and 25% kinetic damage should stay and on top of that a ROF bonus and perhaps missile speed or flight time bonus, all these bonii should apply to both heavy and stansard missiles. And at that point it still only has 20% more damage than the cerb, which still isn't all that spectacular. Adding a 7th launcher slot makes me want it to have an extra utility slot as well, but then we might be running into PG problems.
Kyoko Sakoda
Posted - 2006.03.27 16:27:00 -
[94 ]
Yeah, I agree with j0 on all of this. Let's just say Yuki Li won't be training Battlecruiser V until the Nighthawk's damage output is fixed. Please, think of the Yukis.Learn what it means to be Caldari - www.omertasyndicate.com
Kayosoni
Posted - 2006.03.27 16:53:00 -
[95 ]
Originally by: Kyoko Sakoda Yeah, I agree with j0 on all of this. Let's just say Yuki Li won't be training Battlecruiser V until the Nighthawk's damage output is fixed. Please, think of the Yukis. I already trained it, and now I feel pretty ****** ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
Maya Rkell
Posted - 2006.03.27 19:22:00 -
[96 ]
j0, the range thing is why I suggested a *15* % per lvl there, which would give them a considerable range. And you'd not be limited to kinetic missiles either with a RoF damage bonus. And I'd oppose another T2 destroyer, I think the specality role is FINE. If you introduce a uber frig killer, you utterly depreciate the current one, which is called the "assualt frigate". Mack Dorgeans, there's a trap there, bluntly. You shouldn't have classes which interact exclusive with ships of their own size. Bombers should pound larger ships. There should be some expensive ships which sacrifice firepower against their peers for firepower against smaller ships...it is more diverse and interesting than a system where it's easty just to ignore taking a class of ships because they only interact with themselves. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Drayce
Posted - 2006.03.27 19:46:00 -
[97 ]
Originally by: Kayosoni I already trained it, and now I feel pretty ****** Don't feel that way mate, I got myself a Nighthawk a couple weeks back and with 6x tech II launchers and a shield command module this thing is great for ganging up and doing higher level complexs, not to mention it flys level 3 missions faster than anything else I've flown (no need to get up close and personal with a blaster setup, just sit there and blow everything up). I agree that in PvP it wouldn't shine so good as some of the other races equivalents but that's when I'll dust off my Vulture, sit at long range and run 3 shield command modules, trying to pick off any frigates or cruisers that come looking for an easy target (Antimatter gets a pretty good optimal). There's always going to be people whining that theirs is better than mine... the grass always looks greener from the other side; be happy with what you have got, I know I am
Denrace
Posted - 2006.03.27 19:56:00 -
[98 ]
Originally by: Drayce Originally by: Kayosoni I already trained it, and now I feel pretty ****** Don't feel that way mate, I got myself a Nighthawk a couple weeks back and with 6x tech II launchers and a shield command module this thing is great for ganging up and doing higher level complexs, not to mention it flys level 3 missions faster than anything else I've flown (no need to get up close and personal with a blaster setup, just sit there and blow everything up). I agree that in PvP it wouldn't shine so good as some of the other races equivalents but that's when I'll dust off my Vulture, sit at long range and run 3 shield command modules, trying to pick off any frigates or cruisers that come looking for an easy target (Antimatter gets a pretty good optimal). There's always going to be people whining that theirs is better than mine... the grass always looks greener from the other side; be happy with what you have got, I know I am I can see your point. But consider this: 1. A Cerberus runs level 3's and 4's faster than a Nighthawk. Period. 2. "I agree that in PvP it wouldn't shine so good as some of the other races equivalents ." Need i say more? MAKE THE NIGHTHAWK the EQUIVALENT OF OTHER FIELD COMMAND SHIPS!! 3. 6x Tech II Heavy Missile launchers dont put out that much DPS (lacking the ROF bonus!) so you really cant say "6x T2 HML's is teh pwn" because compared with 7x Ion Blaster II's, 6x T2 Pulse lasers and 7x T2 425MM Autos THEY ARE COMPLETELY PATHETIC!! How can anyone possibly fail to see this? ________________________________________Sig Gallery
Maya Rkell
Posted - 2006.03.27 20:02:00 -
[99 ]
*BZZZZT* Heavy missiles are mid/long range weapons. They WILL do less damage than close range turrets. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.03.27 20:22:00 -
[100 ]
Edited by: j0sephine on 27/03/2006 20:22:26 "Heavy missiles are mid/long range weapons. They WILL do less damage than close range turrets." Yes, but on the other hand things like railguns are long range weapons, and even here say, 7x 250mm rail Astarte will outdamage the Nighthawk with 6 heavy launchers up to 2x (55% extra damage when compared to kinetic missiles, 95 % extra when compared to other missiles) ... and that's just with tech.1 ammo.
Yuki Li
Posted - 2006.03.27 20:36:00 -
[101 ]
Note: Caracal with assault launchers > frigates (and precision missiles before it gets nerfed) Note: Cerberus with assault launchers > frigates (yeah..) Note: Eagle DEFINITELY > frigates Note: WE DON'T NEED ANOTHER SHIP > FRIGATES. WE HAVE ENOUGH. PLEASE GIVE US A REAL TECH 2 SHIP NOW. Seriously. The Nighthawk's a joke, and to be perfectly honest, resistances or not, i imagine a sleipnir would shield tank better than it (i know it doesn't get that shiny resistance bonus, but it DOES get a big ass bonus to shield boosting.) Sleipnir = scary as hell Astarte = scary as a ***bar on the outskirts of hell Absolution = amarr Nighthawk = lol. Give it some anger to go with it's shiny blackness. It looks so damn mean, why did you have to ruin it with poncy anti-interceptor rubbish.Website / Forums / O-SYN Is Recruiting
Maya Rkell
Posted - 2006.03.27 21:27:00 -
[102 ]
j0sephine, hence my suggestion. And versus a frigate, well.. Yuki, in case you haven't noticed the devs seem heck bent on removing the assualt launcher in favour of the heavy rocket, so that'll be GONE when they get round to it. And the Eagle is only useful for anti-frigate work at range, and has other uses as a long range sniper. Note that I said I don't agree with the entire UberHAC concept and would like to see the other CBC's changed as well. And again, given the "small ships are overpowered" whining...say, where ARE those people. Um yea, anyway, anti-frigate IS a real T2 role and you're beith both short sighted and narrow minded by dismissing the value of a Nighthawk if it was given a better bonus set rather than turning it into a bad copy of the Cerb. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Denrace
Posted - 2006.03.27 23:44:00 -
[103 ]
Originally by: Maya Rkell j0sephine, hence my suggestion. And versus a frigate, well.. Yuki, in case you haven't noticed the devs seem heck bent on removing the assualt launcher in favour of the heavy rocket, so that'll be GONE when they get round to it. And the Eagle is only useful for anti-frigate work at range, and has other uses as a long range sniper. Note that I said I don't agree with the entire UberHAC concept and would like to see the other CBC's changed as well. And again, given the "small ships are overpowered" whining...say, where ARE those people. Um yea, anyway, anti-frigate IS a real T2 role and you're beith both short sighted and narrow minded by dismissing the value of a Nighthawk if it was given a better bonus set rather than turning it into a bad copy of the Cerb. The Nighthawk has no value, apart from 230mill The Cerberus does its job better. This should not be the case! Nighthawk has every justification to be a big, badass brother to the Cerb but for some strange reason its just a very mediocre frig killer with a marginally better DPS vs. frigates compared with that of a Caracal. A CARACAL A C A R A C A L A TECH ONE 5Mill ISK "TRAIN FOR IT IN A WEEK" DISPOSABLE SHIP. Why? Why!? WHY!! *veins bulge* ________________________________________Sig Gallery
Maya Rkell
Posted - 2006.03.27 23:46:00 -
[104 ]
Let me put this in small words. It won't soon. No more assualt launchers. Nerfed prescision cruise. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Denrace
Posted - 2006.03.27 23:51:00 -
[105 ]
Originally by: Maya Rkell Edited by: Maya Rkell on 27/03/2006 23:46:46 Let me put this in small words. It won't soon. No more assualt launchers. Nerfed prescision cruise. The Nighthawk is a CBC. Not an Assualt Battlecruiser. They shouldn't BE an ABC. Bud, thats plain WRONG. Youre trying to tell me that an Astarte/Sleipnir/Absolution cant be described as "Assault Battlecruiser"? Because thats exactly what they are. I fly an Absolution and a Nighthawk. My brother flies an Astarte. And a few of my Alliance mates fly a Sleipnir. I have fought all 4 against all other 4 in more fittings than you can shake a stick at. Sounds to me like you have never flown or fought any of them. Go buy a Nighthawk and THEN tell me its a decent ship. ________________________________________Sig Gallery
Maya Rkell
Posted - 2006.03.27 23:53:00 -
[106 ]
They shouldn't be. That is NOT after all their description, and they're new enough that they're changeable. I have suggested better bonuses and pointing out that the competition's being nerfed. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.03.28 00:00:00 -
[107 ]
"j0sephine, hence my suggestion. And versus a frigate, well.." OK, but this is now a different argument. I suppose if we accept this idea of turning a field command ship into some sort of specialized frigate swatter then the justification here becomes: "yes she does sucky damage but she can direct this sucky damage fully against small ships" However, this is not what i see both Tux and you say in response to question "why Nighthawk does sucky damage compared to other field commands" -- both of you pretty much respond "because she is long range ship so it's unfair to compare her damage to damage of ship configured for short range" ... what i pointed out is, the other ships can still do way higher damage even when they are set up for long range engagements just like Nighthawk . Meaning the argument how this is "unfair" short/long range damage comparison ... no longer applies. We have two ships dealing damage over long range, and one of them (or three for that matter) do way more of that damage than the last one. It could be argued that this is some sort of balancer for the ability to hit smaller targets harder (current questionable performance of that aside) ... But the thing is, i don't see Tux even mention that as a factor, in his response. And now am not even sure if it's even part of the devs' idea when it comes to this ship, for that matter -- sure as heck didn't see any comment to such effect made on this, it's so far all our guesswork and interpretation of "what can we use this sucky ship for". And it's somewhat worrying, because for all we know this pitiful performance of Nighthawk can be a result of some plain numbers mix up (just like Vulture/Nighthawk mess with the ships wrong hp that no one noticed until it was pointed out on this board, after the ships already passed the QA and all) ... a mix up that's now simply brushed aside because "well it's long range ship so it's ok for her to do sucky damage" without even checking how other field command ships rate in this respect. o.O;
Maya Rkell
Posted - 2006.03.28 00:02:00 -
[108 ]
Um? I say that a CBC should NOT BE a UberHAC. That the Nighthawk SHOULD be the damage level offered by all the CBC's, and the difference made up in their command abilities. They are new ships. They CAN be changed, and I belive they should be. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Denrace
Posted - 2006.03.28 15:27:00 -
[109 ]
Instead of introducing new short-range high-damage missile launchers, why not just change the Nighthawk bonuses to reflect this?Battlecruiser Skill : 5% Shield Resistances 5% Heavy Missile Kinetic DamageCommand Ships Skill : 10% Heavy Missile Launcher ROF 5% Heavy Missile Kinetic DamagePenalty : -50% to Heavy Missile Flight Time -50% to Heavy Missile Velocity And wow! Caldari finally have a close-range damage boat to rival the Blaster ships and Autocannon ships of the Gallente and Minmatar. Seems a specialised role for the Caldari to me ________________________________________Sig Gallery
j0sephine
Posted - 2006.03.28 15:38:00 -
[110 ]
"Instead of introducing new short-range high-damage missile launchers, why not just change the Nighthawk bonuses to reflect this?" To be honest i'd want the short range missile option aside from the Nighthawk tweaks... because it's something that all cruiser-sized missile ships would benefit from, and something they're at the moment lacking ^^; (and no i don't think this means assault launcher in its current form is going to go away... because what'd be the point in removing options from the game, instead of enhancing their range by addition of more choices..? o.O
Denrace
Posted - 2006.03.28 15:46:00 -
[111 ]
I only proposed the Short-Range High-Damage bonuses because it will most likely be a long time before we see a new type of launcher ________________________________________Sig Gallery
Maya Rkell
Posted - 2006.03.28 19:17:00 -
[112 ]
It's on CCP's agenda. Plus I'd note that that bonus set limits the Nighthawk to ONLY short range weapons...not good. And j0, it's been catagorically stated (I completely agree with you on this, but...) by CCP in several threads that it will replace the current assualt launcher. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.03.28 19:35:00 -
[113 ]
"And j0, it's been catagorically stated (I completely agree with you on this, but...) by CCP in several threads that it will replace the current assualt launcher." o.o i thought they're kind of on the fence with that, since i can't remember really anything specific said, and too lazy to look it up.... shucks, then. Assault launchers are at worst somewhat what the "dual 150's" and other bottom-line medium guns should be made like, imo... if they're plain removed... oh well :<
Naal Morno
Posted - 2006.03.29 04:05:00 -
[114 ]
I would so enjoy Dev response to this (on the subject)... why isn't Nighthawk on par, bonus wise, to other T2 Field Command Ships?
Mjoelner1
Posted - 2006.03.29 07:52:00 -
[115 ]
Getting this tread to the top again as it deperatly need a dev response
Prometheus Wrong
Posted - 2006.03.29 08:40:00 -
[116 ]
I wish I had something more to contribute other than my personal experience of flying both Nighthawks and Cerberi on my uber Caldari flying alt. The number presented here illustrating the utter sub-par-itude of the Nighthawk's damage dealing capabilities do not lie. It is DRAMATICALLY underpowered compared to the other racial field CBCs. My one guess might be that they were thinking to introduce the new cruiser missile class and that their damage will come at the expense of torp-like sig radius and target velocity penalties. jO has already pointed out though, that long range setups on the other BCs do not suffer the Nighthawks abysmal damage dealing handicap. Frankly, if the new ammo is going to need sig and velocity help, I'll mount a target painter and a webber, and would MUCH prefer boni that better match the other field CBCs, not to mention the Nighthawk's description. Thank you jO, btw, for so eloquently and consistently illustrating and supporting the points you have: I swear, some of these guys just want to argue. There is simply no way around the fact that the Nighthawk needs love.
Denrace
Posted - 2006.03.29 17:01:00 -
[117 ]
Originally by: Prometheus Wrong I wish I had something more to contribute other than my personal experience of flying both Nighthawks and Cerberi on my uber Caldari flying alt. The number presented here illustrating the utter sub-par-itude of the Nighthawk's damage dealing capabilities do not lie. It is DRAMATICALLY underpowered compared to the other racial field CBCs. My one guess might be that they were thinking to introduce the new cruiser missile class and that their damage will come at the expense of torp-like sig radius and target velocity penalties. jO has already pointed out though, that long range setups on the other BCs do not suffer the Nighthawks abysmal damage dealing handicap. Frankly, if the new ammo is going to need sig and velocity help, I'll mount a target painter and a webber, and would MUCH prefer boni that better match the other field CBCs, not to mention the Nighthawk's description. Thank you jO, btw, for so eloquently and consistently illustrating and supporting the points you have: I swear, some of these guys just want to argue. There is simply no way around the fact that the Nighthawk needs love. Sums up the thread entirely. There are many unhappy Nighthawk flyers who desperately want a Dev response on this thread. Look, devs. We know you work really hard during long and stressful hours, and the EVE Community is generally extremely grateful, but a little more involvement in forum issues that are clearly a problem would be extra nice. In fact, if a dev responds to this then i will give you a cookie. ________________________________________Sig Gallery
Mack Dorgeans
Posted - 2006.03.30 02:19:00 -
[118 ]
Now I know this will be shouted down by some, but wouldn't it be nice if the Nighthawk were a command ship version of the Raven? Give it dual rate-of-fire bonuses, missile velocity and flight time bonuses. Then it could hit as far out as a Cerberus, but could select damage types like a Raven (and thus also make non-kinetic heavy missiles more useful). It seems to me the role of command ship would be better filled by a long-range bomber that can manage the battlefield than by a medium to low range frigate killer. It also plays to the Caldari racial trait of favoring long-range weapons. I'm sure there are those who will say this makes the ship too uber, since missiles are not as limited by range concerns and other mitigating factors as turrets are. What would be another alternative then? ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Denrace
Posted - 2006.03.30 13:00:00 -
[119 ]
Originally by: Mack Dorgeans Now I know this will be shouted down by some, but wouldn't it be nice if the Nighthawk were a command ship version of the Raven? Give it dual rate-of-fire bonuses, missile velocity and flight time bonuses. Then it could hit as far out as a Cerberus, but could select damage types like a Raven (and thus also make non-kinetic heavy missiles more useful). It seems to me the role of command ship would be better filled by a long-range bomber that can manage the battlefield than by a medium to low range frigate killer. It also plays to the Caldari racial trait of favoring long-range weapons. I'm sure there are those who will say this makes the ship too uber, since missiles are not as limited by range concerns and other mitigating factors as turrets are. What would be another alternative then? Awesome suggestion ________________________________________Sig Gallery
Mjoelner1
Posted - 2006.03.30 16:44:00 -
[120 ]
Just want the thread back to the top, all that needs to be said is already metioned. Pls Devs, could we have a respose
Denrace
Posted - 2006.03.30 21:32:00 -
[121 ]
Ive already offered a cookie for a response ________________________________________Sig Gallery
Maya Rkell
Posted - 2006.03.30 21:36:00 -
[122 ]
Originally by: Mack Dorgeans I'm sure there are those who will say this makes the ship too uber, since missiles are not as limited by range concerns and other mitigating factors as turrets are. What would be another alternative then? Something which was useful for a group, rather than solo. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Mack Dorgeans
Posted - 2006.03.31 02:46:00 -
[123 ]
You mean to tell me a ship that can deal any damage type at long range isn't useful in a group? Plus there's the ability to mount a warfare link module still. Anyway, I forgot about the innate resistance bonus, so I guess it should be that with one ROF bonus, missile velocity, and missile flight time. That still makes the Cerberus a better pure DPS ship, but gives the Nighthawk the damage selection advantage. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
j0sephine
Posted - 2006.03.31 14:54:00 -
[124 ]
"Ive already offered a cookie for a response " Maybe if someone flashed boobies it'd lure Hammer out... o.O;
Corn Meal
Posted - 2006.04.01 00:55:00 -
[125 ]
just got into my Nighthawk and vultures and WTF.... this is such trash compared to any others arround? " Battlecruiser Skill: 5% Shield Resistances 5% Heavy Missile Kinetic Damage Command Ships Skill: 10% Heavy Missile Launcher ROF 5% Heavy Missile Kinetic Damage Penalty: -50% to Heavy Missile Flight Time -50% to Heavy Missile Velocity " a ROF bonus is a MUST along with anouther Luancher to bring this ship into the command ship Field the NH is a 200m + Cruiser
Maya Rkell
Posted - 2006.04.01 00:58:00 -
[126 ]
Screw the price. The appropriate way to balance them is to adjuse them to the correct level - NH with my suggested bonuses is the power I'd like to see them ALLL have, and let the price fall where it will. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Kaylana Syi
Posted - 2006.04.01 10:18:00 -
[127 ]
Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Look tux... you *DARE* look into these ships after neglecting the Minmatar targetting range for 2 years? You are treading on thin ice... don't come into the game or I pod you with tomB hax. Originally by: "Oveur" I don't react to threats any better than you do
Nafri
Posted - 2006.04.01 10:26:00 -
[128 ]
Originally by: Mack Dorgeans You mean to tell me a ship that can deal any damage type at long range isn't useful in a group? Plus there's the ability to mount a warfare link module still. Anyway, I forgot about the innate resistance bonus, so I guess it should be that with one ROF bonus, missile velocity, and missile flight time. That still makes the Cerberus a better pure DPS ship, but gives the Nighthawk the damage selection advantage. It takes to till it damages something, a eagle does insta damage from 180km, much better Jawas are lousy carebears :(
Redblade
Posted - 2006.04.01 11:16:00 -
[129 ]
I'll give a cold beer and an exotic dancer for a dev reply on this issue, she might flash a boobie and perhaps put out
Corn Meal
Posted - 2006.04.01 22:35:00 -
[130 ]
7.5% RoF Bonus/lvl of command ship and some range addition
Kyoko Sakoda
Posted - 2006.04.01 23:00:00 -
[131 ]
Edited by: Kyoko Sakoda on 01/04/2006 23:01:30 I think it just needs a double damage bonus to replace that USELESS target nav bonus, and an ROF fluffle in place of the precision. Then it should be a better ship, even with the resistance hole on EM (though I don't really think it's right that a Sleipnir is a much better shield tanker than the Caldari stuff, especially since it can field one more gun than the Nighthawk can missiles, but meh...) edit, omg n/m, I like Mack Dorgeans's idea too \o/Learn what it means to be Caldari - www.omertasyndicate.com
Maya Rkell
Posted - 2006.04.01 23:07:00 -
[132 ]
Yea, if you accept the idea that a Command BC should be a better warship than a Heavy Assualt Cruiser. Sigh. Logical disconinuity (sp) there - it's also bad for gameplay, and they're new enough to fix. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Uggster
Posted - 2006.04.01 23:30:00 -
[133 ]
Bump. And well done on the numbers j0. Also on the accounts of people that dont know the numbers (like me) but fly the ships and run on instinct (like I wont if it does not get fixed).
Denrace
Posted - 2006.04.01 23:32:00 -
[134 ]
Originally by: Maya Rkell Yea, if you accept the idea that a Command BC should be a better warship than a Heavy Assualt Cruiser. Sigh. Logical disconinuity (sp) there - it's also bad for gameplay, and they're new enough to fix. My friend, it seems you simply cannot grasp the fact that there are TWO types of Command Ships. 1. FLEET Command = Low dmg but good fleet support. 2. FIELD Command = Insane damage and great defences. The NH is not in the same league as the other three Field Command Ships, but it should be and has every justification to be. For the last time Maya, we already have Fleet Command ships which do a great job for gang support and the field command ships are DESIGNED to be beefed-up HACs, except the NH, which is less effective than its little bro the Cerb at EVERYTHING. The NH simply has nothing going for it. Everything the NH can do, the Cerb can do better. The NH hasnt even got exceptional defences, as all other three field command ships can tank JUST AS WELL as the NH. Den ________________________________________Sig Gallery
Corn Meal
Posted - 2006.04.02 21:29:00 -
[135 ]
100,000.00 isk reward for a dev awnser
Maya Rkell
Posted - 2006.04.02 21:34:00 -
[136 ]
Denrace, A Field *COMMAND* ship is still a Command ship, and it should not be able to outdamage a HAC. I agree that it's not enough command right now...I believe I posted a suggestion about that earlier in the thread (Fleet= 3 modules, 10% bonus per lvl, Field = 2 modules). There is every justification from my POV for altering all four ships. And I'd again point out that once there are no assualt launchers firing light missiles, and prescision missiles are nerfed, it WILL have a unique role (and yes, it needa a missile speed bonus). "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
HippoKing
Posted - 2006.04.02 21:35:00 -
[137 ]
Originally by: Corn Meal just got into my Nighthawk and vultures and WTF.... this is such trash compared to any others arround? " Battlecruiser Skill: 5% Shield Resistances 5% Heavy Missile Kinetic Damage Command Ships Skill: 10% Heavy Missile Launcher ROF 5% Heavy Missile Kinetic Damage 3 damage bonuses? sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
Ithildin
Posted - 2006.04.02 22:04:00 -
[138 ]
Originally by: HippoKing Originally by: Corn Meal just got into my Nighthawk and vultures and WTF.... this is such trash compared to any others arround? " Battlecruiser Skill: 5% Shield Resistances 5% Heavy Missile Kinetic Damage Command Ships Skill: 10% Heavy Missile Launcher ROF 5% Heavy Missile Kinetic Damage 3 damage bonuses? If you look closely you'll notice he's got the equivalent of 4 damage bonuses. That is not counting that 10% rate of fire per level bonus does as much for dps as +40% damage per level bonus does, of course. Originally by: KilROCK Originally by: Arkanor Gallente missileboat might be cool. Pod yourself till you got no skills.[
El Yatta
Posted - 2006.04.02 22:24:00 -
[139 ]
Originally by: Maya Rkell Denrace, A Field *COMMAND* ship is still a Command ship, and it should not be able to outdamage a HAC. I agree that it's not enough command right now...I believe I posted a suggestion about that earlier in the thread (Fleet= 3 modules, 10% bonus per lvl, Field = 2 modules). There is every justification from my POV for altering all four ships. And I'd again point out that once there are no assualt launchers firing light missiles, and prescision missiles are nerfed, it WILL have a unique role (and yes, it needa a missile speed bonus). Q. F. T. I've already done the whole "proposing alt bonuses for CBCs" thing in another thread, although I prefer mine to Maya's, she's definitely on the right lines. There is no point in Assault BCs, we want goddamn COMMAND (i.e. ALL GANG FOCUSSED) ships. The Fleet command imo should have Five gang-assist mods, and the field three, with the fleet having 2 tanking and 2x gang assist bonuses (e.g. Vulture: 5% Shield Boost cap use, 5% resists, 10% to seige warfare, 5% to informatino warfare), and the Field having 2x weapon, 1x tank 1x gang assist bonus (eg Nighthawk, 5% Kin missile damage, 5% resist, 10% missile velocity, 5% seige warfare). Now you still have two very different sets of CBCs, one all-out for fleets, and one better in small groups as can provide ranged damage/fire support. Neither are, nor should be, Super HABCs. What would be the point of having them in the game? HACs are unique enough, this is just adding more ships to their role, with better damage and tanks - why didnt CCP just severely overpower the HACs and save the artists making T2 BC skins? 100% NO to Nighthawk getting RoF or double damage bonus, and 100% NO to Astarte/Absolution/Sleipnir keeping theirs.---:::---
Denrace
Posted - 2006.04.02 23:16:00 -
[140 ]
Originally by: El Yatta 100% NO to Nighthawk getting RoF or double damage bonus, and 100% NO to Astarte/Absolution/Sleipnir keeping theirs. I can respect this opinion. At least you aren't complaining how the NH is fine and should'nt be changed or anything. your proposition would go down well because it implies balance between all 4 ships. Right now, my main point is that as they are now the Nighthawk is severely lacking. ---------- ~ ---------- Someone here said that the NH has good versatility and can "cover a whole fleet whereas the other three FCS's cannot". Consider the fact that a Cerberus (HAC) can do this job much better than a Nighthawk (FCS) - thus rendering this point completely obsolete. What it really comes down to is that fact that a ship which SHOULD be an upgrade on the Cerb, or at least BETTER than the Cerb is, in fact, inferior to it in every aspect bar tanking ability. (And the three other FCS's hold a tank equally as strong as a NH, so its increased tanking ability over a Cerb is meaningless as the other FCS's hold tanks superior to their HAC little brothers too ). Den ________________________________________Sig Gallery
Mack Dorgeans
Posted - 2006.04.02 23:45:00 -
[141 ]
I tend to agree that unless you want to redesign all of the field command ships to change them from damage dealers to something else, then the Nighthawk is the one that's out of place. The simplest thing to do to get all field commands on roughly equal footing is to make the Nighthawk a better DPS ship than it is now. Having just one anti-frigate command ship makes no real sense. I still don't understand why the devs don't have anti-frigate T2 destroyers, since that is already the role intended for destroyers. Or maybe come up with cruisers for that role rather than blowing a larger, more expensive ship on cannon fodder elimination. Regardless, I don't see why an additional frigate-killing ship is needed considering what's already available for much less cash. The idea that HACs should be the end-all and be-all of DPS ships just doesn't wash. This must be coming from HAC BPO holders who want to retain top price gouging rights. As it is now, the non-Caldari field command ships fit the role of advanced assault battlecruisers, with their default resistances starting lower to offset the tanking bonus they get. The Nighthawk doesn't match the others, and in fact simply isn't worth the cost for what it does do well. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
HippoKing
Posted - 2006.04.03 00:18:00 -
[142 ]
the issue is not about balance with other ships, its about balance with other field CBCs. either make them all uber HACs or none of them uber HACs. don't makle 3/4 uber HACs and the nighthawk a bastaerd child sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
digitalwanderer
Posted - 2006.04.03 01:41:00 -
[143 ]
Sadly,my nighthawk is no more...Decided to push fate and test it out on the bonus lvl of a lvl 4 angel extravaganza mission... Had about 15~20 webbing frigs comming at me,and actually managed to nail about 3/4 of them,but then the remaining support cruisers as well as multiple BS's closed in fast,and the shields just couldn't hold off that much punishment(didn't have any speed mods fitted).... About 40 ships attacking at once and an easy dozen sentries/missile launchers is an impressive sight indeed... I won't be getting another one until the needed changes are made to make it competitive relative to other Command BC's...I'm thinking about getting a claymore believe it or not,as it's capabilities and flexibility can be quite good if you have really good gunnery/missiles and drone skills...
El Yatta
Posted - 2006.04.03 16:50:00 -
[144 ]
Originally by: Denrace Originally by: El Yatta 100% NO to Nighthawk getting RoF or double damage bonus, and 100% NO to Astarte/Absolution/Sleipnir keeping theirs. I can respect this opinion. At least you aren't complaining how the NH is fine and should'nt be changed or anything. your proposition would go down well because it implies balance between all 4 ships. Right now, my main point is that as they are now the Nighthawk is severely lacking. Thanks Den, glad you can see both sides of it. Don't you think though, that boosting the Nighthawk damage-wise, to match the Astarte/Absolution/Sleipnir as they are now would be counter-productive in the long run, as once the devs have "taken a look" at CBCs, they're likely to shelve them until next time there's a general balance overhaul, which could be over a year, by which time LOADS of people will be able to fly them, and be perfectly happy with their ridiculous role of putting out mega-HAC damage and tanking like gods as well. As Maya says - they're still new, they're still underused, so they need to be changed, all 8 of them, now, while they still can be.---:::---
j0sephine
Posted - 2006.04.03 17:01:00 -
[145 ]
"Don't you think though, that boosting the Nighthawk damage-wise, to match the Astarte/Absolution/Sleipnir as they are now would be counter-productive in the long run, as once the devs have "taken a look" at CBCs, they're likely to shelve them until next time there's a general balance overhaul, which could be over a year, by which time LOADS of people will be able to fly them, and be perfectly happy with their ridiculous role of putting out mega-HAC damage and tanking like gods as well." I can live with Nighthawk being left sucky like she is, if there's dev statement made, that indicates intention to bring the other field commands to the same level _now_ (not in a year) ... and if they actually follow through with that decision, reasonably promptly. Otherwise you're talking pretty much about leaving one ship crippled while the other 3 run around as "uber HACs" for 'what could be over a year' ... which doesn't exactly address the issue of loads of people being able to fly them by then and perfectly happy with their overdone abilities, does it? :<
El Yatta
Posted - 2006.04.03 17:11:00 -
[146 ]
Originally by: j0sephine "Don't you think though, that boosting the Nighthawk damage-wise, to match the Astarte/Absolution/Sleipnir as they are now would be counter-productive in the long run, as once the devs have "taken a look" at CBCs, they're likely to shelve them until next time there's a general balance overhaul, which could be over a year, by which time LOADS of people will be able to fly them, and be perfectly happy with their ridiculous role of putting out mega-HAC damage and tanking like gods as well." I can live with Nighthawk being left sucky like she is, if there's dev statement made, that indicates intention to bring the other field commands to the same level _now_ (not in a year) ... and if they actually follow through with that decision, reasonably promptly. Otherwise you're talking pretty much about leaving one ship crippled while the other 3 run around as "uber HACs" for 'what could be over a year' ... which doesn't exactly address the issue of loads of people being able to fly them by then and perfectly happy with their overdone abilities, does it? :< Sorry, I wasnt being clear. When I said "could be over a year", I was referring to the next time CBCs got balanced against whatever is around and popular at the time, not the (hopefully) upcoming change. In this upcoming change, [which I pray is before Kali], you want Nighthawk boosted, I want ALL EIGHT changed quite significantly. Mine is more work, but better for the game. My proposal isnt to "leave the nighthawk sucky" and "bring the others down", although IF you think of their role as solo ubar-warships, that would be the effect. It is to change their role entirely, so properly fill the niche they are described as and were billed for - Command ships to Gang-Assist gangs.---:::---
Krulla
Posted - 2006.04.03 17:44:00 -
[147 ]
Originally by: Kaylana Syi Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Look tux... you *DARE* look into these ships after neglecting the Minmatar targetting range for 2 years? You are treading on thin ice... don't come into the game or I pod you with tomB hax. Um. Minnies are supposed to have short locking ranges, but very fast locks... and caldari are the reverse. Where is the problem? Respect the Domi. Or else.SIG HIJACK!!11 RAWRR!!1- IMMY
Mack Dorgeans
Posted - 2006.04.04 00:34:00 -
[148 ]
Originally by: El Yatta Sorry, I wasnt being clear. When I said "could be over a year", I was referring to the next time CBCs got balanced against whatever is around and popular at the time, not the (hopefully) upcoming change. In this upcoming change, [which I pray is before Kali], you want Nighthawk boosted, I want ALL EIGHT changed quite significantly. Mine is more work, but better for the game. My proposal isnt to "leave the nighthawk sucky" and "bring the others down", although IF you think of their role as solo ubar-warships, that would be the effect. It is to change their role entirely, so properly fill the niche they are described as and were billed for - Command ships to Gang-Assist gangs. Where are you getting this idea that all eight command ships are supposed to focus on gang boosting? From the ship description for the Nighthawk: "Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts , though both ships can hold their own in battle." As for what the devs may or may not change, does anyone actually know their thoughts? My guess is they made the ships the way they wanted them, so there's very little chance ANY of them will be changed unless they feel there was an unintended flaw, like when they realized the shield/armor specs were off on the Nighthawk and Vulture. Personally, I'd rather see the devs working on new stuff than spending time redesigning whole classes of ships. The point many here are trying to make is that the role field command ships are currently stated to fill is not met in the Nighthawk. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Denrace
Posted - 2006.04.04 23:33:00 -
[149 ]
Up you go. Plenty of people still waiting for some kind of developer response. ________________________________________
Maya Rkell
Posted - 2006.04.04 23:42:00 -
[150 ]
"more towards out-and-out combat" | "UberHAC" Mack Dorgeans, the devs get things wrong all the time. Take...missile armong distance. Remember THAT? I do...if I think they're wrong, I will dissent. A COMMAND BC has no reason, stated or otherwise, to seriously outperform a HAC in damage (I'm fine with them being able to tank well, and indeed it's necessary.) In the end, no, it's not a critical issue - but I do think it's worth making my feelings on the matter clear. Denrace, As had been stated many times before - assualt launchers are being replaced with heacy rockets, and prescision missiles nerfed. Caracals and Cerbs will NOT be able to fill that role...and the Nighthawk WILL. And it shouldn't be an "upgrade" on the Cerb, it's not an assualt BC, it's a command one. It should have a different role. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Mack Dorgeans
Posted - 2006.04.05 01:38:00 -
[151 ]
I never said they don't get things wrong. My point was I seriously doubt all the command ships were done wrong from their point of view. IF they're going to change any, it would be because they feel there's a problem with it, and thus why some of us are giving our views. We may not agree on what the solution should be, but it seems a lot of folks agree the Nighthawk is not right. Personally, I don't think any ship that expensive should be pigeonholed into frigate elimination. As it is set up now, that's basically all it gets useful bonuses for. Regardless of what happens with a new type of missile, that's still my opinion. Anyway, even if they change assault launchers to fire something other than light missiles, a Caracal or Cerberus COULD fit standard launchers and use the extra grid space to set up a nasty tank. To me, that's still a better alternative than a command ship filling the frigate-killing role. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Denrace
Posted - 2006.04.05 13:11:00 -
[152 ]
Edited by: Denrace on 05/04/2006 13:12:55 Originally by: Maya Rkell "more towards out-and-out combat" | "UberHAC" Mack Dorgeans, the devs get things wrong all the time. Take...missile armong distance. Remember THAT? I do...if I think they're wrong, I will dissent. A COMMAND BC has no reason, stated or otherwise, to seriously outperform a HAC in damage (I'm fine with them being able to tank well, and indeed it's necessary.) In the end, no, it's not a critical issue - but I do think it's worth making my feelings on the matter clear. Denrace, As had been stated many times before - assualt launchers are being replaced with heacy rockets, and prescision missiles nerfed. Caracals and Cerbs will NOT be able to fill that role...and the Nighthawk WILL. And it shouldn't be an "upgrade" on the Cerb, it's not an assualt BC, it's a command one. It should have a different role. You don't seem to understand that a Nighthawk isnt even that good a frig killer anyway. The precision bonus it gets is either broken or completely useless: I fired 3 kinetic heavy missiles at a Crusader ABing around me at 12KM with 600m/s speed. Something like that anyway. TECH 1 Missile: 40 damage...roughly FURY Missile: 30 damage...roughly PRECISION Missile: 90 damage...roughly So. The Nighthawk NEEDS precision missiles ANYWAY to kill frigs. Tech One and Furies wont ever kill a frig because they do insignificant damage (consider an 8 second ROF, which kills the DOT and DPS completely). If precisions get nerfed, the Nighthawk will BE EVEN WORSE at killing frigates. Dont say its a specialised frig killer because IT SIMPLY IS NOT. I can fit many other ships for complete frig-killing duty and have them kill frigs faster than a Nighthawk, and no doubt for a much cheaper investment of ISK. "A COMMAND BC has no reason, stated or otherwise, to seriously outperform a HAC in damage" Bullcrap. A Field Command Ship was DESIGNED to be an uber-HAC. They ARE uber-HACs. Just accept it. Nothing you can possibly say can alter the fact that the developers obviously intended them to be uber-HACs. Just read the bonuses the Astarte, Absolution and Sleipnir get! It is clearer than a flashing neon sign that reads "Field Command Ships are uber-HACs". The Nighthawk, on the other hand, is lacking completely in every single aspect. Once the "precision nerf" comes in you argue that the Nighthawk will be one of the only Caldari ships capable of anti-Frig duty. I say that is a load of crap, tbh. If precision missiles suck then the Nighthawk will suck. If precision missiles stay as they are, the Nighthawk will STILL SUCK for anti-frig duty. However...... If a short-range, massive-damage heavy launcher is released (as the devs have stated so) then it may be possible for the Nighthawk to be the insane DPS machine it truly deserves to be. If this happens, I will be a happy bunny. Until then, I push forward my part in the campaign to have the Nighthawk fixed and sorted. Den ________________________________________
El Yatta
Posted - 2006.04.05 13:30:00 -
[153 ]
Originally by: Mack Dorgeans I never said they don't get things wrong. My point was I seriously doubt all the command ships were done wrong from their point of view. The devs have always professed to listen to what people want, AS WELL as what they feel is best for teh balance of the game. Its a two way thing. Just because they designed them one way doesnt mean they wont completely redesign something at a later stage (EW, anyone?), and that is an admission, that stuff was "done wrong [the first time] from their point of view". However, with ships, and particularly ship classes, overhauls should come sooner rather than later, before they go into popular use as the daft, unbalanced UberHacs. This is why people who think this, like me and Maya, are bringing this up now. Oh, Denrace, where would we be if we just accepted stuff that was wrong with the game? If someone had said, back when Megapulses were overpowered, and projectiles didnt hit anything, "oh, FACE IT, thats how they were designed, it should stay".... well, people did say that but the dev's didnt listen, thank christ.---:::---
Tharbad
Posted - 2006.04.05 13:30:00 -
[154 ]
Edited by: Tharbad on 05/04/2006 13:30:11 How many command ships are in use atm, in typical groups?
Denrace
Posted - 2006.04.05 13:37:00 -
[155 ]
Let's assume, just for now, that the NH was balanced and was in the same DPS league as the other three... So: Why do you complain about them being uber-HACs? It isn't unbalanced or anything...they can be taken down pretty fast by even a small handful of ships. They cant out-damage the Blasterthrons or Gankgeddons and they cant out-tank an Apocalypse or Raven. They are sort of in between I believe. ---------- ~ ---------- By the way, Maya and El Yatta, have you guys ever actually flown a Field Command Ship? Or more realistically, have you flown a Nighthawk and THEN gone and flown an Absolution/Astarte/Sleipnir? Im curious. Den ________________________________________
Tousaka Langley
Posted - 2006.04.05 15:16:00 -
[156 ]
A Dev response to why they thought it would be fun to gimp one of the primary later-game Caldari missile boats would be nice. Especially after giving all the other races such awesome ships.
Jin Entres
Posted - 2006.04.05 16:19:00 -
[157 ]
Originally by: Denrace Let's assume, just for now, that the NH was balanced and was in the same DPS league as the other three... The thing is, missile boats should never be in the same DPS league to be balanced. At least if we are talking about the raw damage dealt and not the damage received after resistances. Missiles do more of the latter because of their ability to choose damage type, and often guarantee a steady hitting success and better versatility at different ranges (bar long range which they suck at, in change).
Mack Dorgeans
Posted - 2006.04.05 16:38:00 -
[158 ]
Missile boats can only truly pick and choose damage types if they have no specific damage bonus. Caracals and Cerberuses that don't use kinetic missiles are throwing away a significant damage bonus if they change types. A Raven can change damage types because it has no kinetic damage bonus, but gets ROF instead. So, if you want a better damage ship without relying on kinetic to determine top DPS, it should follow the Raven model and get ROF instead of plus 5% kinetic. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Corn Meal
Posted - 2006.04.07 21:31:00 -
[159 ]
I would really (haha)like to see a Dev talk a bit about this... bumpage
Prometheus Wrong
Posted - 2006.04.08 00:30:00 -
[160 ]
As an owner of a HAC, a FlCBC and a FiCBC BPO, I consider myself neutral enough on class vs. class to make this point to those saying the FiCBCs shouldn't be damage dealers: We already have 3 capital class ships and the T1 BCs that fit leaderhip mods, and the FlCBCs to specialize in them. The fact that the FiCBCs strike a ballance between gang leadership-type-ship and HAC is extreamly apropriet IMO. Indeed, I think it one of the Devs' finer moments of inspiration: the skills required to use them are reasonably steep, but tend to encorage more cooperative play (gang assit mods). Also, bear in mind that by time Kali hits, we're going to have THREE T1 Battleship chassis and another Battlecruiser for T2 varients...what the hell are all these ships supposed to DO if not deal damage? As complex as EvE is, at the end of the day, most of what people are doing with their ships is blowing crap up and (I dare say) that's what a majority of us want more variety in. Besides, if you've actually flown one of these things, they move and corner about like a battleship: HARDLY a replacement for something like a Vagabond or Deimos. And yes, Devs, SERIOUSLY...some excellent suggestions here for alternatives to the frig-swatting bonuses the Nighthawk has been cursed with.
Denrace
Posted - 2006.04.08 00:35:00 -
[161 ]
Originally by: Prometheus Wrong As an owner of a HAC, a FlCBC and a FiCBC BPO, I consider myself neutral enough on class vs. class to make this point to those saying the FiCBCs shouldn't be damage dealers: We already have 3 capital class ships and the T1 BCs that fit leaderhip mods, and the FlCBCs to specialize in them. The fact that the FiCBCs strike a ballance between gang leadership-type-ship and HAC is extreamly apropriet IMO. Indeed, I think it one of the Devs' finer moments of inspiration: the skills required to use them are reasonably steep, but tend to encorage more cooperative play (gang assit mods). Also, bear in mind that by time Kali hits, we're going to have THREE T1 Battleship chassis and another Battlecruiser for T2 varients...what the hell are all these ships supposed to DO if not deal damage? As complex as EvE is, at the end of the day, most of what people are doing with their ships is blowing crap up and (I dare say) that's what a majority of us want more variety in. Besides, if you've actually flown one of these things, they move and corner about like a battleship: HARDLY a replacement for something like a Vagabond or Deimos. And yes, Devs, SERIOUSLY...some excellent suggestions here for alternatives to the frig-swatting bonuses the Nighthawk has been cursed with. QFT I love this guy ________________________________________
Jagaroth
Posted - 2006.04.08 20:22:00 -
[162 ]
I'm a bit disappointed with mine... because it's no better than a Ferox for command links. As long as it has a good tank and the ability to bum its way onto a killmail I won't be too bothered IF it confers a useful set of bonuses on the rest of the gang. However, at the moment it even doesn't do that very well. *Jagaroth wanders off to go and buy a Vulture. ------
Vishnej
Posted - 2006.04.08 20:32:00 -
[163 ]
Edited by: Vishnej on 08/04/2006 20:34:14 -made seperate post- Contribute to the Eve Wiki
Maya Rkell
Posted - 2006.04.08 20:42:00 -
[164 ]
Originally by: Jagaroth I'm a bit disappointed with mine... because it's no better than a Ferox for command links. As long as it has a good tank and the ability to bum its way onto a killmail I won't be too bothered IF it confers a useful set of bonuses on the rest of the gang. However, at the moment it even doesn't do that very well. *Jagaroth wanders off to go and buy a Vulture. Right. And THAT's the department they need boosting in. Although, yes, RoF rather than kinetic damage plz. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Denrace
Posted - 2006.04.09 13:42:00 -
[165 ]
No thanks, Maya. Rate-of-fire AND a Kinetic damage bonus. Please Maya. Fly the NH, THEN post. Den ________________________________________
Ithildin
Posted - 2006.04.09 13:53:00 -
[166 ]
Well, the reason for the CBCs to do more damage than HACs are two-fold: 1. T1 counterpart already outdamage (certain/most) HACs 2. There should be some reason to fly them in combat. That said, maybe certain CBCs do a bit too much damage (Astarte, Absolution, etc). I'd rather see the CBC's to be re-oriented to be Warfare link ships, where one of the ships are strongly focused on it's races' primary link, while the other one is less focused, recieving bonuses to both of the race's primary and secondary links according to doctrine. (Oh, and have I mentioned that certain warfare links and warfare skills need to be rebalanced?) Still, needs to be an incentive for having them in combat. Arkanor > Gallente missileboat might be cool. KilROCK > Pod yourself till you got no skills left
ElCoCo
Posted - 2006.04.09 13:56:00 -
[167 ]
Originally by: Denrace Please Maya. Fly the NH, THEN post. Realy know. Do you fly the other elite battlecruisers as well? Cause that's the only way to make an accurate comparison
Jin Entres
Posted - 2006.04.09 15:44:00 -
[168 ]
Originally by: Ithildin That said, maybe certain CBCs do a bit too much damage (Astarte, Absolution, etc). No. A BS is already more viable skillwise, riskwise, tankwise and often/mostly damagewise, too. CBC's are excellent because they can deal more damage to smaller ships, which is about the only thing they do better than BS's. Remove that and flying one loses a lot of it's appeal. Boosting the Nighthawk is enough. All kinetic damage bonuses should in my opinion be changed to bonuses to all damage types (at least some bonus to all and a higher bonus to kinetic). In addition, a close-range heavy missile is needed (but it needs a launcher of it's own, lest it be overpowered). And it's damage needs to be reasonable, and that means less than turrets' because launchers use no cap and missiles can choose their damage type (not to mention that they always hit, but guns have hit qualities to balance that).
Harry Voyager
Posted - 2006.04.09 17:24:00 -
[169 ]
Originally by: Maya Rkell Originally by: Jagaroth I'm a bit disappointed with mine... because it's no better than a Ferox for command links. As long as it has a good tank and the ability to bum its way onto a killmail I won't be too bothered IF it confers a useful set of bonuses on the rest of the gang. However, at the moment it even doesn't do that very well. *Jagaroth wanders off to go and buy a Vulture. Right. And THAT's the department they need boosting in. Although, yes, RoF rather than kinetic damage plz. You mean, like the Vulture? Oo Oo I know! Let's have a line of battleships that go really fast, and don't do much damage. Make them paper thin defense too, to make up for it, and make them have really small sig radii and only have the grid and fittings to fit and run light guns and frigate stuff. Won't that be grand? You're trying to cut trees with a sledge, and complaining it doesn't work well. Harry Voyager
Anatole Faucet
Posted - 2006.04.09 18:38:00 -
[170 ]
Originally by: Mack Dorgeans Originally by: Jin Entres As for Vulture, and other Fleet Command ships, how would changing the fourth (or is it third?) bonus to an efficiency bonus for all gang mods or say signature radius reduction? I would really like these ships to fit their role better, instead of having a T1 BC with the same efficiency but much less specialization and risk ISKwise. The existing efficiency bonus, 3% is, in my opinion, also rather insignificant and would be better if it applied to all warfare links instead of effectively limiting ships to their racial unbalanced modules. And of course, while we're on the subject, new types of warfare links wouldn't also hurt! Well, anyway, the community demands many features, changes and content but there is only so much you can do for us. So, I don't mean to sound demanding, I'm just being hopeful. And if I didn't already say it, thanks for the Command Ships in the first place! On the topic of warfare link bonuses, I think the Vulture's shield-based warfare link bonus is the only thing that would make me want to fly it over say the Astarte. The Eos, on the other hand, seems to have gotten the worst warfare link type. If I were picking a ship based on its gang bonuses, I'd pick all the other fleet command ships before the Eos. been thinking the same thing, i fail to see how the gang modules fit the gallente design... seems like ccp thought that the other gang modules fitted better to the other races philosophies, and just gave gallente what was left. on the other hand an Eos with an armored warfare bonus would pwn ALOT!
Denrace
Posted - 2006.04.09 19:36:00 -
[171 ]
Originally by: ElCoCo Originally by: Denrace Please Maya. Fly the NH, THEN post. Realy know. Do you fly the other elite battlecruisers as well? Cause that's the only way to make an accurate comparison Yes, I also fly an Absolution. My brother flies an Astarte and I've messed around on it on his EVE account. Only thing I have not flown is a Sleipnir, but I have a good friend who flies one and I have fought it many times. Den ________________________________________
Corn Meal
Posted - 2006.04.19 06:20:00 -
[172 ]
lol was going to backup Den on that same note... as he has seemed to know a bit more than the people saying its "fine" its not... I can fly both Caldari versions and the only reason to fly the nighthawk over the Vulture atm is Cargo cap lol... anyways 7 days for both gal version's but I wish the nighthawk could do somthing well... and NO... it does not kill frigates "well" a cerb can do better without perc miss from what I have played with
Iberi
Posted - 2006.04.19 08:51:00 -
[173 ]
Originally by: Jin Entres Originally by: Denrace Let's assume, just for now, that the NH was balanced and was in the same DPS league as the other three... The thing is, missile boats should never be in the same DPS league to be balanced. At least if we are talking about the raw damage dealt and not the damage received after resistances. Missiles do more of the latter because of their ability to choose damage type, and often guarantee a steady hitting success and better versatility at different ranges (bar long range which they suck at, in change). There is another side. 1. In PvP possibility to choose damage doesn't help much. You may win 10%, you may loose 10%. 2. Missile boats are heavy penalized by shot delay. It is serious penalty. 3. Missiles cannot hit MWDing frigates. At least bug missiles cannot.
Iberi
Posted - 2006.04.19 08:55:00 -
[174 ]
Resume: nighthawk is crap. P.S. Dear Caldari pilots, forget about CBC. Fly Raven instead.
Shemaul
Posted - 2006.04.19 11:23:00 -
[175 ]
The NH desperately need love! Clear and simple.
Jin Entres
Posted - 2006.04.19 11:27:00 -
[176 ]
Originally by: Iberi Originally by: Jin Entres Originally by: Denrace Let's assume, just for now, that the NH was balanced and was in the same DPS league as the other three... The thing is, missile boats should never be in the same DPS league to be balanced. At least if we are talking about the raw damage dealt and not the damage received after resistances. Missiles do more of the latter because of their ability to choose damage type, and often guarantee a steady hitting success and better versatility at different ranges (bar long range which they suck at, in change). There is another side. 1. In PvP possibility to choose damage doesn't help much. You may win 10%, you may loose 10%. 2. Missile boats are heavy penalized by shot delay. It is serious penalty. 3. Missiles cannot hit MWDing frigates. At least bug missiles cannot. 1. 1000 DPS to 70% resistance = 300 DPS leak, 1000 DPS to 60% resistance = 400 DPS, which is 33.3333% more effective damage. Don't let the numbers fool you. 2. For long ranges, yes. However, most PvP encounters take place within 20 or 30 kilometers. At that range the delay is non-existent (especially with precision and javelin missiles, and normal heavy missiles on a Nighthawk / Cerberus travel quite fast aswell). 3. Heavy missiles can hit those frigates a lot better than medium sized guns will.
Denrace
Posted - 2006.04.19 11:28:00 -
[177 ]
I'm sure there are plenty of annoyed Nighthawk pilots who are still looking for a thoughtful and informative developer response on the issue here. Returning to the OP about the Vulture, I also think that needs a targeting range increase. With Railguns, I get a nice optimal of well over 140km with little tracking boosting equipment, and it seems strange to have such a low lock range. I do not like wasting a valuable mid slot for a sensor booster, when such an important ship like this must rely on a MASSIVE shield tank to keep it alive, as Fleet Command Ships are most likely to be called primary very often. However, I am enjoying fitting Heavy Missile Launcher II's with Precisions in (takes a while to kill frigs with no damage or ROF bonus..) to my Vulture and simply keeping well away from any combat at hand. I have, however, had some moderate success with the Nighthawk by fitting ECM modules in the mid slots and a light armour tank in the lows. Anyone else tried this? I wouldn't actually mind if the NH had its bonuses changed to EW Den ________________________________________
Jim Raynor
Posted - 2006.04.19 11:28:00 -
[178 ]
Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Tux.. the Nighthawk does less DPS than the Cerberus.. all the other combat command battlecruisers do substationally more DPS than their heavy assault cruiser counterparts. The Nighthawk is total garbage right now, it needs a rate of fire and perhaps velocity bonus to missiles, right now it can't stand toe to toe with the absolution or any other command battlecruiser, the ship is a total joke with totally worthless bonuses. A Cerberus using scourge does 350DPS with *max* skills and 3-4 BCU II, the Nighthawk actually does less DPS than this.. the other command battlecruisers are doing 600-900 DPS.. please tell me why a Nighthawk should do 1/3rd the damage of the other ships in its class? ------
j0sephine
Posted - 2006.04.19 11:44:00 -
[179 ]
"1. 1000 DPS to 70% resistance = 300 DPS leak, 1000 DPS to 60% resistance = 400 DPS, which is 33.3333% more effective damage. Don't let the numbers fool you." 10 seconds it takes to change the ammo to right type, presuming you actually get the right type after that switch: 300 dps x 10 sec ... that's 3000 hp you could do meanwhile if you just fired the old ammo. With 100 dps advantage of 'better' ammunition it will take you 30 seconds extra for total of 40 seconds just to break even with the 'less damage' option. And in this time you've dealt 12 k of damage to your target which given it's leak damage rather than plain damage, is more than enough to kill pretty much anything short of very odd setups. Don't let the numbers fool you, indeed -.o
Talmssar
Posted - 2006.04.19 11:48:00 -
[180 ]
Quote: I wouldn't actually mind if the NH had its bonuses changed to EW Quick reply here too... what would recons do after that? I just prefer that all have good time here.
Kaylon Syi
Posted - 2006.04.19 13:27:00 -
[181 ]
Originally by: Krulla Originally by: Kaylana Syi Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Look tux... you *DARE* look into these ships after neglecting the Minmatar targetting range for 2 years? You are treading on thin ice... don't come into the game or I pod you with tomB hax. Um. Minnies are supposed to have short locking ranges, but very fast locks... and caldari are the reverse. Where is the problem? Oh I don't know? Maybe we have some of the longest range guns base stats yet the shortest lock range? Making the Megathron and the Apoc better sniping platforms in general since the tracking computers help sniping more than Sensor boosters overall. What ship do you fly again? Megathron Sniper? Oh yes... so please spare me since my Minmatar BS 5 and Large Arty Special 4 has no role that a Mega can't do just as good. Oh? and the new patch makes Megas even better sniping platforms? Get real. ----- If I was you... I'd run.
Jin Entres
Posted - 2006.04.19 13:34:00 -
[182 ]
Originally by: j0sephine "1. 1000 DPS to 70% resistance = 300 DPS leak, 1000 DPS to 60% resistance = 400 DPS, which is 33.3333% more effective damage. Don't let the numbers fool you." 10 seconds it takes to change the ammo to right type, presuming you actually get the right type after that switch: 300 dps x 10 sec ... that's 3000 hp you could do meanwhile if you just fired the old ammo. With 100 dps advantage of 'better' ammunition it will take you 30 seconds extra for total of 40 seconds just to break even with the 'less damage' option. And in this time you've dealt 12 k of damage to your target which given it's leak damage rather than plain damage, is more than enough to kill pretty much anything short of very odd setups. Don't let the numbers fool you, indeed -.o That is completely situation-dependent. Most armor tanks are vulnerable to EX, and shield tanks to EM, and a pilot with some know-how has the correct type most of the times fitted already. Also, that is only a 10% difference in resistances. Many have their weak resistance lower, or not hardened at all. Also, turrets' users need to put more effort into manipulating the conditions to be optimal for them (range, transversal velocity mainly) while missile users are more versatile. For an obvious example, blaster ships need microwarpdrives which gimp capacitor, fitting and signature radius. Because of missiles' good range, they rarely need to maneuver which gives them time to load the preferred damage type often before receiving any damage.
j0sephine
Posted - 2006.04.19 14:04:00 -
[183 ]
Edited by: j0sephine on 19/04/2006 14:04:43 "That is completely situation-dependent." Of course; which is exactly why ability to adjust damage type isn't anywhere near as useful as those lacking it due to their weapon choice believe. The grass may look greener and all that, but tbh about the only practical use of selecting missile damage is hunting the NPCs, or the inexperienced NPCers."Most armor tanks are vulnerable to EX, and shield tanks to EM (..)" Except for those who aren't and the funny setups that don't do the cookie cutter things. And the catch of loading EM to bust shield and exp to bust armour is, the other protection layer (armour for shield, shield for armour) is highly resistant to that very damage type, meaning quite a bit of what you gain hitting the 'real' defense, you lose hitting the 'other' defense either before or after you get to the meat part. Really, how often are you hit in PvP with only the missiles that hit you the hardest? And how often you meet people who take time to switch to other damage type during the fight..? (as opposed to regular reload break) I have yet to see someone actually do it.
Iberi
Posted - 2006.04.19 14:16:00 -
[184 ]
Edited by: Iberi on 19/04/2006 14:16:21 Originally by: Jin Entres 1. 1000 DPS to 70% resistance = 300 DPS leak, 1000 DPS to 60% resistance = 400 DPS, which is 33.3333% more effective damage. Don't let the numbers fool you. Pity, but resistances are not known. And you may miss weakest enemy point. Evenmore, if you have more than one enemy you hardly could allow to switch missiles. So this advantage(it is advantage!) mainly for PvE where all things are predictable. Originally by: Jin Entres 2. For long ranges, yes. However, most PvP encounters take place within 20 or 30 kilometers. At that range the delay is non-existent (especially with precision and javelin missiles, and normal heavy missiles on a Nighthawk / Cerberus travel quite fast aswell). I mean you are behind the enemy at one or even two salvos. It is serious disadvantage. Quote: 3. Heavy missiles can hit those frigates a lot better than medium sized guns will. Nope, reasonable MWDing frigate is immune to missiles. But occasionally may get good salvo from guns. And die. Anyway NH as frigate killer can't concur even with Cerb. Real Piece Of ****.
Iberi
Posted - 2006.04.19 14:24:00 -
[185 ]
Originally by: Jin Entres That is completely situation-dependent. Most armor tanks are vulnerable to EX, and shield tanks to EM, and a pilot with some know-how has the correct type most of the times fitted already. One hardener t2 will change this vulnerability dramatically. And you will loose battle.
Denrace
Posted - 2006.04.19 14:42:00 -
[186 ]
"Most armor tanks are vulnerable to EX. " Not true. Most BASE armour tanks are vulnerable, but thats why people fit Explosive armour hardeners, bringing all the base resistances up to around 50-60 with a very light tank. Den ________________________________________
Jim Raynor
Posted - 2006.04.19 18:56:00 -
[187 ]
Originally by: Talmssar Quote: The thing is, missile boats should never be in the same DPS league to be balanced. At least if we are talking about the raw damage dealt and not the damage received after resistances. Missiles do more of the latter because of their ability to choose damage type, and often guarantee a steady hitting success and better versatility at different ranges (bar long range which they suck at, in change). 1st non dev answer to this Take 25% off from other TII BC's except one dmg type. Predictable. 2nd non dev answer to dev's not aswering here They got bad problem here. IF they increase DMG output like rof or more dmg on NH it will increase dmg to frigs allso, thought it wont be so "good" as it is now. This would make "nerf NH it is uber" filled up here. 3rd Personal opinion. (Who cares? ) NH is good ship, Cerb is better as HAC vs TII BC comparison. NH is lousy EVEN with frig killing role atm. Even you can counter that you will get jammed by fof's but those do so low dmg compared to others wich can keep range. NH cannot do this wich was supposed to be Caldaris racial. So I dont say boost dmg to NH way as it where proposed because I dont want to listen whines about issue wich I allready mentioned. So what would be solution? Maybe keep low range(to Caldari ship), low overall dmg (compared to "anything") but make it extreamly good vank... err tanker. No, why? Because then there will be other 3 races fliers (Yes, I fly Caldari ones) whining about it tanks like mad and still do dmg AND it would ruin mission / complex running by that change. What other NH may suit as racially? Shield tank, missiles, range. What about making normal missiles act like FOF's below range 20km? Uber idea and then we could have some DPS bonus, but it would be pretty hard to implement and it still MAY WTFP frigs close. Another shot.. make heavy missele bonus which adds dmg to it each second it have flied by X %.... and idea is doomed again as too hard to implement? Would it.. abit % more dmg per each X km traveled.. It is not easy to boost NH without making it still "too good" frig killer so would we nerf all others? That would mean 3 more time whining on those ship users. So I'm shoutting to get dev's answer here. Please. AIEEEEEEEE The answer is so mind numbingly simple.REMOVE TARGET NAVIGATION AND EXPLOSION RADIUS BONUSES. THEY SUCK SUCK SUCK. ADD LAUNCHER RATE OF FIRE, MISSILE VELOCITY BONUSES IN THEIR PLACE. Why is it the Absolution and Selpnir and Astarte are basically the Zealot, Muninn, and Deimos except slower and more powerful yet the Nighthawk is basically a neutered version of the Cerberus? Why? Can anyone at CCP tell me why the "assault" battlecruisers for every race is a more deadly version of their cruiser counterpart EXCEPT the Caldari one which actually has less offensive output despite sporting MORE launchers than the Cerberus? What is the logic behind this? The nav/explosion radius bonuses are horrible, if you train for t2 missiles and I'm damned sure anyone who has a Nighthawk has t2 launcher capability precision missiles make these bonuses W O R T H L E S S. No one wants to train battlecruiser 5 + a myriad of other skills for a freaking "frigate killer" battlecruiser okay? Give us what the other races have recieved... the Nighthawk is a J O K E. ------
Jim Raynor
Posted - 2006.04.19 18:59:00 -
[188 ]
Originally by: j0sephine "1. 1000 DPS to 70% resistance = 300 DPS leak, 1000 DPS to 60% resistance = 400 DPS, which is 33.3333% more effective damage. Don't let the numbers fool you." 10 seconds it takes to change the ammo to right type, presuming you actually get the right type after that switch: 300 dps x 10 sec ... that's 3000 hp you could do meanwhile if you just fired the old ammo. With 100 dps advantage of 'better' ammunition it will take you 30 seconds extra for total of 40 seconds just to break even with the 'less damage' option. And in this time you've dealt 12 k of damage to your target which given it's leak damage rather than plain damage, is more than enough to kill pretty much anything short of very odd setups. Don't let the numbers fool you, indeed -.o Only time I really switch missile dmg mid-fight is if i see a stupid minmatar t2 ship, cause i generally prefer EM missiles.. otherwise its generally not worth it unless the guy is tanking your hardcore and you really really think you have something that will change that with another missile variety. ------
Maya Rkell
Posted - 2006.04.19 20:09:00 -
[189 ]
Jim, or they could be command ships like they're supposed to be and not retarded UberHAC's. Gee! Why is it that 3 of the ships are very broken and one only mildly so, the other way? Not sure, but it needs fixing. Plus, since you've evidently not read it... prescision missiles are being nerfed. NH will maintain the sweep capacity, other missile ships WON'T. Yes, it needs some fixing - my suggestions for that are earlier on in this thread. And expecting a COMMAND BATTLECRUISER to be better than combat than a HEAVY ASSUALT CRUISER is the real joke here. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Jim Raynor
Posted - 2006.04.19 20:17:00 -
[190 ]
Originally by: Maya Rkell Jim, or they could be command ships like they're supposed to be and not retarded UberHAC's. Gee! Why is it that 3 of the ships are very broken and one only mildly so, the other way? Not sure, but it needs fixing. Plus, since you've evidently not read it... prescision missiles are being nerfed. NH will maintain the sweep capacity, other missile ships WON'T. Yes, it needs some fixing - my suggestions for that are earlier on in this thread. And expecting a COMMAND BATTLECRUISER to be better than combat than a HEAVY ASSUALT CRUISER is the real joke here. When they make 3 out of 4 ships uber hacs and 1 total trash I think the chances are that the Nighthawk will get boosted rather than the other 3 nerfed... And who exactly has stated that these new battlecruisers are not supposed to be uberHAC? I don't see a written law saying there can't be a t2 ship more capable than a HAC allowed in EVE. Did CCP say they made a mistake with these ships or is that just your opinion? I am simply pointing out that out of ALL the command combat bcruisers in the game right now, ONE stands out as being incredibly weak and useless compared to the others, and that is the Nighthawk. This ship does 1/3rd the DPS of the Absolution, Astarte and Selpnir... ONE THIRD. That's quite a handicap don't you think??? Fine nerf precision, I don't care. Frigates aren't hard to kill, who cares. I don't see where CCP says they are nerfing precision though, toss me a URL ok. I do hope if they "nerf" precision they at least get rid of the retarded 150% velocity (and cap recharge) penalties for using them, my Raven goes 38m/s with precision stuff loaded, yeah in actual combat it dont matter but for warping around and having to unload them into the cargo hold so I can actually get into warp and stuff yeah its a hassle. ------
Jin Entres
Posted - 2006.04.19 20:28:00 -
[191 ]
Originally by: j0sephine Edited by: j0sephine on 19/04/2006 14:04:43 "That is completely situation-dependent." Of course; which is exactly why ability to adjust damage type isn't anywhere near as useful as those lacking it due to their weapon choice believe. The grass may look greener and all that, but tbh about the only practical use of selecting missile damage is hunting the NPCs, or the inexperienced NPCers. The usefulness varies, yes. Sometimes it doesn't make a difference, sometimes it's invaluable. Going into individual instances would be pointless. Originally by: j0sephine "Most armor tanks are vulnerable to EX, and shield tanks to EM (..)" Except for those who aren't and the funny setups that don't do the cookie cutter things. And the catch of loading EM to bust shield and exp to bust armour is, the other protection layer (armour for shield, shield for armour) is highly resistant to that very damage type, meaning quite a bit of what you gain hitting the 'real' defense, you lose hitting the 'other' defense either before or after you get to the meat part. This is true. But, most tanks are based on sustainability and the right type might make the crucial difference to breaking a tank. Shield tankers also have less armor than shield and vice versa. For an example, let's take an armor tanked ship with 1500 shield hp and 3000 armor hp (1:2). Shield EX 60%, armor EX 55% (T1 hardener). The effective hitpoints are thus 1500 / 0.4 + 3000 / 0.45 = 10,416.7 hp total. What if we used thermal instead? shield TM 20%, armor 70% (which is a guesstimate for an average tank). The effective hitpoints would thus be 1500 / 0.8 + 3000 / 0.3 = 11,875 hp. With a better tank the difference is even greater, not to mention that an armor repairer will have more time to cycle the longer the armor lasts.
Jin Entres
Posted - 2006.04.19 20:28:00 -
[192 ]
Originally by: j0sephine Really, how often are you hit in PvP with only the missiles that hit you the hardest? And how often you meet people who take time to switch to other damage type during the fight..? (as opposed to regular reload break) I have yet to see someone actually do it. Quite often, actually. I also always fit explosive when flying a missile boat without kinetic bonus (rarely, though, but Raven is an example), and switch to EM when I'm up against a shield tanked ship of my class or higher. I think it's a good idea. I don't know how many others do (I haven't asked around), so I'm not going to make assumptions for anyone else. Originally by: Iberi Edited by: Iberi on 19/04/2006 14:16:21 Originally by: Jin Entres 1. 1000 DPS to 70% resistance = 300 DPS leak, 1000 DPS to 60% resistance = 400 DPS, which is 33.3333% more effective damage. Don't let the numbers fool you. Pity, but resistances are not known. And you may miss weakest enemy point. Evenmore, if you have more than one enemy you hardly could allow to switch missiles. So this advantage(it is advantage!) mainly for PvE where all things are predictable. If you know the ship base resis, you know the weak point. Granted, if you don't, you can't use that advantage but most people PvP'ing do, or learn fast. Originally by: Iberi Originally by: Jin Entres 2. For long ranges, yes. However, most PvP encounters take place within 20 or 30 kilometers. At that range the delay is non-existent (especially with precision and javelin missiles, and normal heavy missiles on a Nighthawk / Cerberus travel quite fast aswell). I mean you are behind the enemy at one or even two salvos. It is serious disadvantage. Assuming your enemy starts at his optimal distance where he can start hitting you immediately. And even if he does, your advantage might prevail. And don't forget turrets need to switch ammunition for different ranges, too. Missile users don't. Originally by: Iberi Originally by: Jin Entres 3. Heavy missiles can hit those frigates a lot better than medium sized guns will. Nope, reasonable MWDing frigate is immune to missiles. But occasionally may get good salvo from guns. And die. Anyway NH as frigate killer can't concur even with Cerb. Real Piece Of ****. If a frigate MWD'ing outside web range gets hit by medium guns, it's doing something terribly wrong. And if it does, it'll surely get damaged by those missiles aswell. Yes, Cerb is close to as good as a NH in killing frigates. That's besides the point, though. Originally by: Iberi Originally by: Jin Entres That is completely situation-dependent. Most armor tanks are vulnerable to EX, and shield tanks to EM, and a pilot with some know-how has the correct type most of the times fitted already. One hardener t2 will change this vulnerability dramatically. And you will loose battle. Originally by: Denrace "Most armor tanks are vulnerable to EX. " Not true. Most BASE armour tanks are vulnerable, but thats why people fit Explosive armour hardeners, bringing all the base resistances up to around 50-60 with a very light tank. T1 tanks tend to use adaptive nanos to raise all resistances, and the weakness remains. T2 tanks have base resistances high enough to remain higher than a hardened weakness. Having the right damage still does you much good, rest assured.
Maya Rkell
Posted - 2006.04.19 20:47:00 -
[193 ]
Jim Raynor, Maybe. But I have a different view and they're new enough to change. So afaik it's worth saying. And who's said it? The names of the ship classes, maybe, just MAYBE? Y'know, read them again. Sure, there might be a more capeable T2 ship in Eve than the HAC, given time, but a COMMAND BC shouldn't be it. And yes, have you gone back and read my suggested bonuses? Also, yes, 1/3 damage...at under 10km. Right. Just clearing that up. And if you look through the thread, the nerf thing's been linked a bunch of times. And I hope they DOUBLE the penalties if they keep them as they are, because the retarded thing is missiles doing more damage as T2. And OHNOES, HASSLE FOR A FEW MOMENTS when you can sweep a 100km are arround you clear of frigates. My heart bleeds. Oh wait, that's my nose. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Jim Raynor
Posted - 2006.04.19 21:01:00 -
[194 ]
Edited by: Jim Raynor on 19/04/2006 21:04:55 Originally by: Maya Rkell Jim Raynor, Maybe. But I have a different view and they're new enough to change. So afaik it's worth saying. Seriously, why is the heavy assault ship the end all and be all of t2 offensive powerhouses? EVE is a game of progression, you have to train heavy assault and other skills to get into a command battlecruiser, there's no reason they can't be assault too. Just because you want it to "end" at heavy assault cruiser doesn't mean CCP wants it to.. I hope to one day see heavy assault battleships, I want a t2 raven.. t2 ships will get better and better, you can't expect them to make every ship more powerful than a HAC illegal.. those ships need more competition on the market anyways, last time I checked they are over 200mil now.. so why not introduce more powerful ships? The skill req on t2 bcruisers is pretty steep anyways. Quote: And who's said it? The names of the ship classes, maybe, just MAYBE? Y'know, read them again. Sure, there might be a more capeable T2 ship in Eve than the HAC, given time, but a COMMAND BC shouldn't be it. I doubt they will nerf all the new ships so they are weaker than the assault cruisers... and I would like a command battlecruiser worth training for, the Nighthawk takes a lot training and its for nothing, the ship does not a single damn thing better than the Cerberus, the Cerberus is completely superior in every aspect except CAP and Ship HP. Quote: And yes, have you gone back and read my suggested bonuses? Also, yes, 1/3 damage...at under 10km. Right. Just clearing that up. And if you look through the thread, the nerf thing's been linked a bunch of times. And I hope they DOUBLE the penalties if they keep them as they are, because the retarded thing is missiles doing more damage as T2. Yes and somehow, when a Cerberus, which has more range bonuses... and more DPS, is perfectly OK in the HAC world somehow having the Nighthawk doing more DPS than the Cerberus is completley unfair and broken? Yeah...... okay. Double the penalties? Hahahhahaa ok.. first of all t2 missiles are unusable on frigates, and they turn your velocity and cap recharge to pretty much zero.. yeah go ahead and double it, they can't get any worse than what they are now.. Quote: And OHNOES, HASSLE FOR A FEW MOMENTS when you can sweep a 100km are arround you clear of frigates. My heart bleeds. Oh wait, that's my nose. A few moments of hassle can be death in pvp if you need to warp out.. :) Oh and for the record my javelin torpedoes hit a stilleto the other day for 2 damage a shot.. oh yes please nerf it. ------
Maya Rkell
Posted - 2006.04.19 21:13:00 -
[195 ]
Jim, It's just that I'd like CBC's to be good at commanding things. Is that really so much to ask? Because right now, they're...not so hot for cost, compared to a normal BC. If there's a T2 assualt BS, then sure it's going to be nasty. But there are also more...interesting things to do with T2 BC's. Game balance dosn't need MORE uber combat ships. Also, "competition" won't really drop HAC prices unless it makes them obselete. Look at interceptor prices and how they've held up. And no, not nerfing so they're "weaker", improving them so they're useful as COMMAND BC's, rather than UberHAC's. There's an unsubtle difference. As for T2 amo, it's stupid and it's broken. Remove it, replace with T2 amo which does secondary effects rather than more damage (and hence needs no stupid penalties) and add faction missiles. Or nerf it into uselessness, either way works for me. And yes, a few moments CAN kill you. But you WILL be able to sweep the floor with enemy interceptors (PS, Cruise, not torps). "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Jim Raynor
Posted - 2006.04.19 21:26:00 -
[196 ]
Edited by: Jim Raynor on 19/04/2006 21:26:31 Originally by: Maya Rkell Jim, It's just that I'd like CBC's to be good at commanding things. Is that really so much to ask? Because right now, they're...not so hot for cost, compared to a normal BC. If there's a T2 assualt BS, then sure it's going to be nasty. But there are also more...interesting things to do with T2 BC's. Game balance dosn't need MORE uber combat ships. Also, "competition" won't really drop HAC prices unless it makes them obselete. Look at interceptor prices and how they've held up. And no, not nerfing so they're "weaker", improving them so they're useful as COMMAND BC's, rather than UberHAC's. There's an unsubtle difference. As for T2 amo, it's stupid and it's broken. Remove it, replace with T2 amo which does secondary effects rather than more damage (and hence needs no stupid penalties) and add faction missiles. Or nerf it into uselessness, either way works for me. And yes, a few moments CAN kill you. But you WILL be able to sweep the floor with enemy interceptors (PS, Cruise, not torps). Nothing you have said can change the fact that the Amarr, Gallente, and Minmatar command battlecruisers are very much worth training for and the Caldari ones defidently are not. And that is the bottom line. ------FPDOMS MINER KILLBOARD
Maya Rkell
Posted - 2006.04.19 22:14:00 -
[197 ]
No, the bottom line is that none of them are what they say on the tin, COMMAND ships. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Hakera
Posted - 2006.04.19 22:22:00 -
[198 ]
Originally by: Maya Rkell No, the bottom line is that none of them are what they say on the tin, COMMAND ships. I think your definition of command ship differs from most, for me I go with the label on the tin Quote: Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. Draw what conclusion you will, but the bottom line is fleet command are the low offensive power ships, field commands are the combat ships each being a better version of the relevent HAC.
Jim Raynor
Posted - 2006.04.19 22:22:00 -
[199 ]
Originally by: Maya Rkell No, the bottom line is that none of them are what they say on the tin, COMMAND ships. There are two t2 battlecruisers per race, one is the one you are speaking of, the other is the uberHAC variant. We are discussing the uberHAC ones, the Nighthawk sucks at that role. k thnx bye ------FPDOMS MINER KILLBOARD
Maya Rkell
Posted - 2006.04.19 22:24:00 -
[200 ]
Originally by: Jim Raynor Originally by: Maya Rkell No, the bottom line is that none of them are what they say on the tin, COMMAND ships. There are two t2 battlecruisers per race, one is the one you are speaking of, the other is the uberHAC variant. We are discussing the uberHAC ones, the Nighthawk sucks at that role. k thnx bye It's still called a command ship, and there is still no reason for it to be a UberHAC. (Uber tank with deacent firepower? Sure.) "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Kamikaaazi
Posted - 2006.04.19 22:31:00 -
[201 ]
Originally by: Maya Rkell Originally by: Jim Raynor Originally by: Maya Rkell No, the bottom line is that none of them are what they say on the tin, COMMAND ships. There are two t2 battlecruisers per race, one is the one you are speaking of, the other is the uberHAC variant. We are discussing the uberHAC ones, the Nighthawk sucks at that role. k thnx bye It's still called a command ship, and there is still no reason for it to be a UberHAC. (Uber tank with deacent firepower? Sure.) well, then just lets nerf other 3 to the same level with nighthawk. Sounds like a plan , aye?
SolarKnight
Posted - 2006.04.19 22:49:00 -
[202 ]
IMO Just because its not quite what it says on the tin, makes no difference to me, as long as whats inside the in actually works. was thinking of training an alt for a nighthawk, now i guess i wont bother :( The Light in the DarknessOrigin Systems is Recruiting http://Origin.zapto.org
Talmssar
Posted - 2006.04.19 23:27:00 -
[203 ]
Again we cannot get more answers here without constructive ideas by arguing eachother. Now we can just wait Dev's answer(s), please answer. Or should all nighthawk peeps meet on Jita and pod themselfs that would at least solve problem about whining it after there is no one to use it Question is is there now other fools than me? I just prefer that all have good time here.
j0sephine
Posted - 2006.04.19 23:27:00 -
[204 ]
Edited by: j0sephine on 19/04/2006 23:31:33 "For an example, let's take an armor tanked ship with 1500 shield hp and 3000 armor hp (1:2). Shield EX 60%, armor EX 55% (T1 hardener). The effective hitpoints are thus 1500 / 0.4 + 3000 / 0.45 = 10,416.7 hp total. What if we used thermal instead? shield TM 20%, armor 70% (which is a guesstimate for an average tank). The effective hitpoints would thus be 1500 / 0.8 + 3000 / 0.3 = 11,875 hp." So, we have the ship tanked against explosive and thermal with single tech.1 hardeners. But now a surprise, put these hp numbers against em resistances, presuming the target didn't bother to additionally secure their armour against em damage because it's already equal to hardened resistance against its weakest point, explosive: 1500 / 1.0 + 3000 / 0.4 = 9500 hp ... and turns out that ironically enough, lack of em resistance on shield makes em damage a better overall choice when shooting armour, than explosive damage would appear to be... you get to the meat faster, and it's just as hard/easy to get through armour as it'd be if using explosive. Who would have thought? ^^ Finally, firing kinetic missiles would land you somewhere in the middle if target is sporting also kinetic hardener. But would be best option if your ship had bonus to kinetic damage. Unless your target is running only two hardeners and protecting the weakest spots, explosive and kinetic.. but it could on the other hand be using adaptive nanos, instead. Or something yet different. This just shows there's really so many possible variables to ship setups, that ability to load something specific in your launchers remains as advantage mostly on paper. In practice, you're running with something stuck in your launchers and either it happens to do good damage vs your target or it does not, by the time you find out there's too late to switch the damage type. Which is very similar to flying with turrets and their limited damage types, in the end...
Denrace
Posted - 2006.04.19 23:33:00 -
[205 ]
Edited by: Denrace on 19/04/2006 23:34:45 Originally by: Maya Rkell Jim, It's just that I'd like CBC's to be good at commanding things. Is that really so much to ask? Because right now, they're...not so hot for cost, compared to a normal BC. If there's a T2 assualt BS, then sure it's going to be nasty. But there are also more...interesting things to do with T2 BC's. Game balance dosn't need MORE uber combat ships. Also, "competition" won't really drop HAC prices unless it makes them obselete. Look at interceptor prices and how they've held up. And no, not nerfing so they're "weaker", improving them so they're useful as COMMAND BC's, rather than UberHAC's. There's an unsubtle difference. As for T2 amo, it's stupid and it's broken. Remove it, replace with T2 amo which does secondary effects rather than more damage (and hence needs no stupid penalties) and add faction missiles. Or nerf it into uselessness, either way works for me. And yes, a few moments CAN kill you. But you WILL be able to sweep the floor with enemy interceptors (PS, Cruise, not torps). To be honest, a Field Command Ship isn't as UBERHAC as you put it, Maya. It is VERY POSSIBLE to beat one 1v1 in a Battleship, without using NOS or ECM to do so. It also takes forever to eat through a well-piloted battleships tank in a T2 BC, even with plenty of damage mods. The UBERHACs you so speak of are a necessary part of EVE. They do not provide the raw DPS of battleships, but they do provide a similar offensive output in a slightly more mobile platform with the ability to whack on a single Gang Module at the same time. A ganked geddon/mega/tempest/phoon will fry any Field Command Ship 90% of the time. Trust me on this, I have tested it out. So, by your logic, if a Geddon can outdamage a T2 BC, then shouldn't we go and nerf the Geddon some more? I don't get why you push for more Gang Oriented T2 BCs. I fly a VULTURE. Guess what it does? ________________________________________
Jin Entres
Posted - 2006.04.20 00:15:00 -
[206 ]
Originally by: j0sephine So, we have the ship tanked against explosive and thermal with single tech.1 hardeners. But now a surprise, put these hp numbers against em resistances, presuming the target didn't bother to additionally secure their armour against em damage because it's already equal to hardened resistance against its weakest point, explosive: 1500 / 1.0 + 3000 / 0.4 = 9500 hp ... and turns out that ironically enough, lack of em resistance on shield makes em damage a better overall choice when shooting armour, than explosive damage would appear to be... you get to the meat faster, and it's just as hard/easy to get through armour as it'd be if using explosive. Who would have thought? ^^ Finally, firing kinetic missiles would land you somewhere in the middle if target is sporting also kinetic hardener. But would be best option if your ship had bonus to kinetic damage. Unless your target is running only two hardeners and protecting the weakest spots, explosive and kinetic.. but it could on the other hand be using adaptive nanos, instead. Or something yet different. This just shows there's really so many possible variables to ship setups, that ability to load something specific in your launchers remains as advantage mostly on paper. In practice, you're running with something stuck in your launchers and either it happens to do good damage vs your target or it does not, by the time you find out there's too late to switch the damage type. Which is very similar to flying with turrets and their limited damage types, in the end... In that situation EM would be better, yes. Like I said, though, the more hitpoints and the less DPS dealt the more time there will be time to run a repper (or two), which partially makes up for the better average damage with EM. So if you fit EX, you will at worst do only a little less damage if you face a ship fitted in such a way. What I'm sayin is that it's most likely that an armor tanked ship will have EX it's lowest resistance. Many will also have plates which offset the shield to armor hitpoint ratio. Most tanks will have at least one adaptive, raising the EM resistance aswell. Thus, odds are with EX. And hey, if you had EM pre-fitted against shield tankers you might still do well - double win eh? Finally, a few stats from my ships (EM/EX/KIN/TM): Megathron 73.512 / 40.402 / 56.957 / 56.957 (6.4k shield, 13k armor) Dominix 73.512 / 72.1 / 79.9 / 79.9 (5.2k shield, 12.3k armor) Brutix 65.2 / 21.7 / 43.45 / 43.45 (3k shield, 4.1k armor) Astarte 81.4 / 58.2 / 88.7 / 81.1 (3.6k shield, 5k armor) Ishtar 65.6 / 65.17 / 86 / 72 (1.5k shield, 4.6k armor) Deimos 69.2 / 30.7 / 87.5 / 75 (1.2k shield, 5.2k armor) These are not of course representative of an average encounter because they are all Gallente ships and not everyone fits their ships in the same way I do. However, it demonstrates the likeliness of EX as a preferred damage type against armor tanks to some extent. It is the same with EM for shield tanks, and as such generally these two damage types are better than KIN and TM. It is not only because of base resistances but because they are more rare to encounter: Amarr - EM/TM Gallente - KIN/TM Minmatar - EX/KIN/TM Caldari - EM/EX/KIN/TM With simple math we see that only two races can deal EX or EM damage, while three can deal KIN and all four races can deal TM, making it the most tanked type. In addition, Caldari often use other damage types lessening the likelihood of needing to tank EX. And, even Minmatar ships deal upto three damage at once making the portion of EX lower. So, in summary (excuses for repetition) Caldari have the ability to deal the most effective damage types, resulting in more average damage after resistances have been taken into account. Thus, for one, their raw DPS should not be quite on par with that of turret ships.
j0sephine
Posted - 2006.04.20 00:33:00 -
[207 ]
"So, in summary (excuses for repetition) Caldari have the ability to deal the most effective damage types, resulting in more average damage after resistances have been taken into account. Thus, for one, their raw DPS should not be quite on par with that of turret ships." Sorry, afraid i'll just have to disagree with this reasoning. If we start to take into account the ability to deal "most effective" amount of damage provided automagical ability to foresee the exact details of enemy setup and pre-load the "just right" type of ammo... as basis to nerf the base damage output , then this in fact forces the pilot of missile ship to somehow gain this magical "i know what you're wearing" ability just to break even damage-wise with a guy who prances around with one type of ammo loaded in their turrets for all their life. And at the same time it screws over the missile boat pilot if they don't get this sort of built-in scanner combined with premonition gene. Which, let's be honest, they'll never really have. This is as illogical as say, nerfing the hell out of tanking ability of all ships, based on equally 'logical' reasoning that with the ability to equip tracking disruptors one is able to affect the damage output of all but missile boats, so they don't really need to tank that well to begin with, in most encounters.
smallgreenblur
Posted - 2006.04.20 00:36:00 -
[208 ]
Originally by: Maya Rkell Originally by: Jim Raynor Originally by: Maya Rkell No, the bottom line is that none of them are what they say on the tin, COMMAND ships. There are two t2 battlecruisers per race, one is the one you are speaking of, the other is the uberHAC variant. We are discussing the uberHAC ones, the Nighthawk sucks at that role. k thnx bye It's still called a command ship, and there is still no reason for it to be a UberHAC. (Uber tank with deacent firepower? Sure.) One is fleet one is field, where's the problem? Their main disadvantage is they handle worse than bs, wheras a HAC handles better than a cruiser. Oh, plus the sig radius omwwtftorpshurtme thing. sgb 'This is going to be expensive...' C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details.
Talmssar
Posted - 2006.04.20 19:19:00 -
[209 ]
Daily dev answer request bumb. I just prefer that all have good time here.
Machupio
Posted - 2006.04.20 20:15:00 -
[210 ]
I have been skilling for the Nighthawk for a few months only to find that when I am nesrly there (and have it bought already) it is going to be totally useless to me - tyheres two months of wasted skilling for me Developers where are you???? Do you not bother reading the threads as there have been numerous requests here for your say in the matter and how you are going to resolve it. Please resolve it.
Maya Rkell
Posted - 2006.04.20 20:51:00 -
[211 ]
Originally by: Denrace The UBERHACs you so speak of are a necessary part of EVE. No, complete fallacy. They are ONE way of doing CBC's. Other, perfectly viable ways have been suggested. I'd boost tanking and command abilities in place of the game they should never of been doing in the first place, thanks! "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
Shreven Bulks
Posted - 2006.04.21 07:54:00 -
[212 ]
Have been suggested (over and over) primarily by you. I can only hope the squeeky wheel effect you seem to be going for is interperated by the Devs as someone trying to protect their hac business, or based on some other bias. Your motivations aside, I'll bring up a point that was brought up much earlier in the thread: The cruiser sized ships should NOT be the end-all-be-all damage dealers among T2 ships: it makes no sense in light of the inevitability of, say...T2 Dreadnaughts. This game is, by and large, about combat and there are a lot of hulls out there and I'll wager that there are going to be damage-dealing ships in every class as there have been so far. A lot of people claim to not want a damage oriented T2 Battleship, but with three chasis per race by Kali...um... I think we're going to see at least one, and I would be not at all surprised if there were two per race with different orientations as was done with the HACs. A lot of people might find that alarming (especially reactionary HAC BPO owners), but this is one area I have faith in the Devs on and I fully expect the trend that started with the Command BCs to continue. The field CBCs ARE NOT just big HACs: they have lower resists and the (for now, foolishly) overlooked ability to mount gang-assist mods. I fully expect the combat oriented Battleships to be similarly (if not more) complex than the CBCs. They will deal ass-loads of damage, but also perform some other function(s) that will make them more than simple HACs squared, and will likely be rather skill and ISK intensive. Anyway...Your assertion that the CBCs should be super-specialized is baaaad. They are not what people want. Look at stealth bombers and logistics cruisers. The Fleet Command BCs are already doomed to low popularity do to their pop-gun DPSs, being worthwhile only in bigger fleet combat. Oh, and BUMP... FIX THE NIGHTHAWK!
lollerskates
Posted - 2006.04.21 08:16:00 -
[213 ]
Originally by: Hamatitio Astarte / Absolution do like 1300 DPS Where do people get these rediculous numbers? My absolution does 732 DPS with conflag crystals using 6 heavy pulse II, 3 heat sink II, and command ships 5.
j0sephine
Posted - 2006.04.21 10:36:00 -
[214 ]
"Where do people get these rediculous numbers? My absolution does 732 DPS with conflag crystals using 6 heavy pulse II, 3 heat sink II, and command ships 5." That's because you suck ;D but no, more seriously with maxed out all skills and tech.2 crystals for Absolution it's something like 745 dps from lasers and 70 dps from 5x tech.2 small drones ... so ~817 dps total. Astarte hits somewhat harder, with blasters being shorter range heavier hitters and stuff.
Jin Entres
Posted - 2006.04.21 11:14:00 -
[215 ]
Originally by: j0sephine "Where do people get these rediculous numbers? My absolution does 732 DPS with conflag crystals using 6 heavy pulse II, 3 heat sink II, and command ships 5." That's because you suck ;D but no, more seriously with maxed out all skills and tech.2 crystals for Absolution it's something like 745 dps from lasers and 70 dps from 5x tech.2 small drones ... so ~817 dps total. Astarte hits somewhat harder, with blasters being shorter range heavier hitters and stuff. What's the range on the Absolution with that kind of damage, by the way? Astarte has 1.5km opt / 8.4km f/o (sharps. IV, traj.an. IV, CS IV) and with 3 damage mods and 3 neutrons, 4 ions (it can't fit much better with a decent setup, 1 neutron more for those with a repper with decent PG use) the DPS is 914 (spec IV, surgical IV, rapid V, +3% Rof hardwiring, +5% medium hybrid hardwiring) + 100 from 5 Valkyrie II's (combat drone IV, spec II, interfacing IV) Lately I prefer two damage mods, however, because a 3 slot tank didn't make me feel safe enough. Absolution has one more low to make a 4 slot tank and keep 3 damage mods, and it has 1 med less but it doesn't need an injector without MWD. Anyway, with 2 damage mods the guns' DPS is 811.
j0sephine
Posted - 2006.04.21 15:11:00 -
[216 ]
"What's the range on the Absolution with that kind of damage, by the way?" Well, tech.2 heavy pulse is 12 km base optimal, so with maxed out skill and the ammo used for calculation that'd be 12 * 1.25 * 0.5 = 7.5 km optimal and 4 * 1.25 = 5 km falloff ... for ~10-12 km total range. A bit more if you manage to put some tracking gear there, i guess o.O;
Talmssar
Posted - 2006.04.21 19:12:00 -
[217 ]
Edited by: Talmssar on 21/04/2006 19:12:27 2nd daily dev answer request bumb. I just prefer that all have good time here.
000Hunter000
Posted - 2006.04.21 19:26:00 -
[218 ]
*hunter waits patiently for the NH to be unnerfed* Hell, i waited like 6 months before my cerb finally became usefull Just a pitty cerbs are so overpriced atm, tbh i'd rather see ccp do something about that first So ccp, my offer still stands, give me a cerb bpo and i will promise i will only sell them for twice the buildcosts
Shemaul
Posted - 2006.04.22 10:21:00 -
[219 ]
Market/escrow prices never lies: Nighthawk: around 160/180M. Vulture: aroun a bit more than 100M. Crappy prices for crappy ships...
Max Flame
Posted - 2006.04.22 12:49:00 -
[220 ]
Originally by: lollerskates Originally by: Hamatitio Astarte / Absolution do like 1300 DPS Where do people get these rediculous numbers? My absolution does 732 DPS with conflag crystals using 6 heavy pulse II, 3 heat sink II, and command ships 5. I have command ships 5, med pulse spec 5 and get 783 DPS with conflags and 3 hs 2. With 3 TS HS i get 828dps. So i really dont know where they get their numbers with out actually having the skills ^^I like to kill people
Corn Meal
Posted - 2006.04.24 03:37:00 -
[221 ]
well...as far as i know the nighthawk has yet to change... soo do the devs read the boards still?
Talmssar
Posted - 2006.04.24 06:47:00 -
[222 ]
3rd daily dev answer request bumb. I just prefer that all have good time here.
Jagaroth
Posted - 2006.04.24 10:24:00 -
[223 ]
Originally by: Shemaul Market/escrow prices never lies: Nighthawk: around 160/180M. Vulture: aroun a bit more than 100M. Crappy prices for crappy ships... I can't tell you how delighted I was when I found a Vulture on escrow for 100m. I wanted one for the slot and command bonuses, not for combat. If I see another one at that price (or less!) I'll buy it. Sadly, when I tried to get inside the one I'd bought I found to my horror that I'd forgotten to scroll down and check the tertiary skills. Sneaky logistics requirement *Jagaroth sighs and continues training ------
Shemaul
Posted - 2006.04.24 11:11:00 -
[224 ]
Originally by: Jagaroth Originally by: Shemaul Market/escrow prices never lies: Nighthawk: around 160/180M. Vulture: aroun a bit more than 100M. Crappy prices for crappy ships... I can't tell you how delighted I was when I found a Vulture on escrow for 100m. I wanted one for the slot and command bonuses, not for combat. If I see another one at that price (or less!) I'll buy it. Sadly, when I tried to get inside the one I'd bought I found to my horror that I'd forgotten to scroll down and check the tertiary skills. Sneaky logistics requirement *Jagaroth sighs and continues training Don't waste time and money for Caldari Command Ships. The Cerberus is far more efficent than a Night (or a Vulture) in all situations. Sadly, all builders know that, so is badly hard to find one for less than 200m isks. In any case, is pretty silly that a next generation Battlecruisers, bigger than a hac, with a skills request so much bigger than a hac is soo weak compared to their smaller cousin.
Calprimus
Posted - 2006.04.24 11:15:00 -
[225 ]
Sorry in advance to sligthly derail the topic. Has anyone tried mission Lv 4 with a NH yet? Avoiding the hardest ones (enemy abounds, drowing the enslavers 2/2) would you think this ship feasible to operate the average lv4? Would you also change from passive shield tanking to an active a la cerberus? Many thanks in advance
Jagaroth
Posted - 2006.04.24 12:28:00 -
[226 ]
Edited by: Jagaroth on 24/04/2006 12:31:15 Edited by: Jagaroth on 24/04/2006 12:31:00 Originally by: Shemaul Originally by: Jagaroth Originally by: Shemaul Market/escrow prices never lies: Nighthawk: around 160/180M. Vulture: aroun a bit more than 100M. Crappy prices for crappy ships... I can't tell you how delighted I was when I found a Vulture on escrow for 100m. I wanted one for the slot and command bonuses, not for combat. If I see another one at that price (or less!) I'll buy it. Sadly, when I tried to get inside the one I'd bought I found to my horror that I'd forgotten to scroll down and check the tertiary skills. Sneaky logistics requirement *Jagaroth sighs and continues training Don't waste time and money for Caldari Command Ships. The Cerberus is far more efficent than a Night (or a Vulture) in all situations. Sadly, all builders know that, so is badly hard to find one for less than 200m isks. In any case, is pretty silly that a next generation Battlecruisers, bigger than a hac, with a skills request so much bigger than a hac is soo weak compared to their smaller cousin. The important part of my previous post has been highlighted. The Cerberus cannot carry command mods, which is what command ships are for. ------
TanSpectra
Posted - 2006.04.24 12:42:00 -
[227 ]
NH doesnt really tank that well 700grid is 300 less than the Ferox so all those uber tanking setups just wont fit (Shield tankers need a lot of grid). Well you could leave the launchers off. If you dont believe me try it fit 3 T2 L shield extenders then try to fit 6 launchers. I currently use an active setup but concentrate on increasing shield resistences, even using only 1 T2 L ext I cant fit a L shield booster and have to use a med. And yes I can do lvl4 missions the only problem is killing BS's takes 4ever. Friggs I kill with drones, as an anti frigg ship it a good thing NH carries 5 light drones. It is very effective against cruisers though.
Corn Meal
Posted - 2006.04.24 17:53:00 -
[228 ]
I used one for a bit in lvl 4's and it can tank the whole spawns fine if setup with overprice crap... had a xl gist b booster the 170 cap one and gist amp along with aporp harnders.... thing is it cant do the dmg needed to kill some of the BS's
Talmssar
Posted - 2006.04.25 08:46:00 -
[229 ]
4th daily bumb for DEV/GM's answer. Reply to NH questions about lvl 4 missioning. It can be done. It can kill even vengeange mission end BS, and TII setup IS enought. You just need to know how to fit. I wont reveal how I fit because fun part is to find right setup (I use same setup to all missions). You can waste money to expensive gist boosters, but why to do so if you CAN do it without warp outs. Tho my skills may have something to do. I just prefer that all have good time here.
Skeltek
Posted - 2006.04.25 20:13:00 -
[230 ]
I agree with most of what "Maya Rkell" said. I bought two Vultures and a Nighthawk some time ago. Did lvl4 missions with my Raven, when everyon said that they were undoable solo(that was long ago though), I switched to Cerberus when it was quiet new. I NEVER rejected a mission solo. Did a LOT of missions so far, got two Navy Ravens(when there were no "lower amount of LP" offers yet in exsitance for them). To know how to fit your ship and understand it¦s phylosophy is the key to victory. Sadly to say, some people¦s horizons are not able to see certain things... What men said after god gave him a screwdriver: "God? Why are you giving me this? It is totaly useless to hit nails when I am building a house. Give me a larger hammer than my old one NOW!" I was looking forward to getting able to fly Command Ships. If you know how to fit, the ship has it¦s purpose. There is more behind game mechanics than sheer damage/s output. If you guys realy want damage/s, go and train Cerberus or some other HAC. If you want a certain type of ship to get introduced to a game, make that suggestion somewhere and not try changing the purpose of existing ones to something totaly different. Ohh, there are also a few more suggestions I would like to ask for: -make logistic ships 10 times worse: currently they can compensate the firepower of 10 enemy ships instead of only one. -ECMs currently cannot kill any ships and the damage per second is horrible. -best make all ships the same, any difference between factions cause certain imbalances are inavoidably generated. -in general make my ships stronger and the other ships weaker. Believe me, arguments do not have to be that complicated. Even if you would keep most of your arguments more simple, there will always remain a few that are not capable to recognize the incomplete logic behind them. And here some more serious comment I would like to say: Key to a good shield tank is not based on shield extenders. That would be like trying to compensate lack of shield resistances by using even more cap rechargers... but probably noone will understand my sarkasm and parallels to other Forum threads anyway <.< kind regards, Skeltek
j0sephine
Posted - 2006.04.25 20:25:00 -
[231 ]
Edited by: j0sephine on 25/04/2006 20:25:36 "I was looking forward to getting able to fly Command Ships. If you know how to fit, the ship has it¦s purpose." Can you reveal this purpose you've found for the Nighthawk..?"There is more behind game mechanics than sheer damage/s output. If you guys realy want damage/s, go and train Cerberus or some other HAC." Or one could train for any of the other field command ships, and have both the sheer damage output and the same amount of gang modules the Nighthawk can fit...
SavageThrash
Posted - 2006.04.25 20:34:00 -
[232 ]
Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30 "As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair." Let's try a more fair comparison. then. Field commands are effectively "beefed up HACs" since they rely on the heavy assault skill, and are expected to be "damage dealers" of the command ships according to their description. So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race. * Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets * Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets * Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus ... do you still think one ship out of these 4 doesn't stand out in curious manner, here.. as far as damage output goes? :/ (in order to make the Nighthawk match the other field commands, she'd need to be given one more launcher hardpoint --as all other field commands get +2 primary weapons-- ... and one precision bonus changed to 25% rof, since the field commands practically copy the damage boosts of 'their' HACs ... with Nighthawk being one odd exception) Nice post I have the same feelings about the nighthawk
SavageThrash
Posted - 2006.04.25 20:53:00 -
[233 ]
Originally by: Maya Rkell Heh j0. You know as well as I do that even with nerfed prescisons it's gonna be godly against frigs, and better still be able to do that at long range. Some T2 ships are highly specalist. I don't really see this as a problem. People want a Caldari ship which swats frigates, and the Nighthawk IS that. Sorry i didnt feel like adding this to my last post but this is wat really gets me. Moa = anti frigate caracal = Anti frig with perscion Eagle = Anti frigate cerb = anti frigate with perscion or withou tperscion nighthawk = anti frigate vulture = Anti frigate Anyone see a problem here? Caldari has enough anti frigate ships and who said that caldari wanted ANOTHER anti frigate ship that also has less damage then the cerb? I am sure didn't. Caldari dont need another anti frigate ship and a belive most people will agree. Caldari just needs a ship with equal damage to the other command ships or maybe slightly less as it is just a f1 to f6 ship. If you want an anti frig ship get a caracal or cerb for goodness sakes not a command battle cruiser. A battle cruiser is ment to be an anti cruiser ship anyways. Just like command ships are supposed to be anti hac and a high damage ship. Please dont give the excuse that caldari needs another anti frigate ship as well certianly dont need another or want another.
Maya Rkell
Posted - 2006.04.25 21:01:00 -
[234 ]
Once MORE: Prescison is being nerfed. The other missile ships are losing much of that capacity. Does the NH need bonuses changing? Yes Do the other CBC's need changing into true CBC's rather than UberHAC's? Yes Equivalent damage to the HAC, far better tanking and command abilities plzkthx. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
j0sephine
Posted - 2006.04.25 21:02:00 -
[235 ]
"Equivalent damage to the HAC, far better tanking and command abilities plzkthx." Would be nice, tbh ^^
Vina
Posted - 2006.04.25 21:24:00 -
[236 ]
Hell, I'd be happy if the 3% to gang module bonus on the vulture got changed to like 20%. ----------------------------------- btw, threatening to close 1 account really hurt my eyes. - xaioguai
Denrace
Posted - 2006.04.25 22:05:00 -
[237 ]
Originally by: Vina Hell, I'd be happy if the 3% to gang module bonus on the vulture got changed to like 20%. Damn right. The 3% bonus just is'nt enough to cut it for a FLEET command ship. The only way for these ships to be effective is if you have Siege Warfare Spec 5, Squad Command 5, Command Ships 5 and Cybernetics 5 with a damned expensive Mindlink in (which you can lose when podded). 1) Boost the Nighthawk. 2) Give Vulture bonuses to MISSILES. Damage and Velocity. 3) Boost the 3% Warfare link bonus to 10% or 15%. Den ________________________________________
Talmssar
Posted - 2006.04.26 07:58:00 -
[238 ]
5th daily dev/gm answer bumbbumb... I just prefer that all have good time here.
Snowpig
Posted - 2006.04.26 08:35:00 -
[239 ]
Originally by: Denrace Originally by: Vina Hell, I'd be happy if the 3% to gang module bonus on the vulture got changed to like 20%. Damn right. The 3% bonus just is'nt enough to cut it for a FLEET command ship. The only way for these ships to be effective is if you have Siege Warfare Spec 5, Squad Command 5, Command Ships 5 and Cybernetics 5 with a damned expensive Mindlink in (which you can lose when podded). 1) Boost the Nighthawk. 2) Give Vulture bonuses to MISSILES. Damage and Velocity. 3) Boost the 3% Warfare link bonus to 10% or 15%. Den 3) signed --- 1) and 2) together make one of them (Vult./NH) useless.
Kamikaaazi
Posted - 2006.04.26 14:18:00 -
[240 ]
bump
Corn Meal
Posted - 2006.04.27 02:27:00 -
[241 ]
still worthless heh
Talmssar
Posted - 2006.04.28 05:27:00 -
[242 ]
6th bumb... I just prefer that all have good time here.
Ishmael Hansen
Posted - 2006.04.28 13:47:00 -
[243 ]
Originally by: 000Hunter000 *hunter waits patiently for the NH to be unnerfed* Hell, i waited like 6 months before my cerb finally became usefull Just a pitty cerbs are so overpriced atm, tbh i'd rather see ccp do something about that first So ccp, my offer still stands, give me a cerb bpo and i will promise i will only sell them for twice the buildcosts Me gets in line for that cerberus bpo give away. And on topic, please unnerf the NH.
Scifa
Posted - 2006.04.28 15:03:00 -
[244 ]
/Bump
Talmssar
Posted - 2006.04.29 21:20:00 -
[245 ]
BuMb I just prefer that all have good time here.
DayVV4lkEr
Posted - 2006.04.30 02:47:00 -
[246 ]
I like the Caldari Command Ships and that has only one Reason: You can get a much better Missile Setup for the so called Railboat then for the Missile Boat itself. The Vulture has only a bit less damage because of one missing launcher, but it's much easier to tank and u can get BCU IIs in much easier. I perosnally think the Nighthawk would be a good ship IF it would ever be able to fit a fullrak of Heavy Launchers AND a Tank!
Mack Dorgeans
Posted - 2006.04.30 05:14:00 -
[247 ]
Originally by: DayVV4lkEr I like the Caldari Command Ships and that has only one Reason: You can get a much better Missile Setup for the so called Railboat then for the Missile Boat itself. The Vulture has only a bit less damage because of one missing launcher, but it's much easier to tank and u can get BCU IIs in much easier. I perosnally think the Nighthawk would be a good ship IF it would ever be able to fit a fullrak of Heavy Launchers AND a Tank! OUCH! That's got to be the best Nighthawk insult I've seen yet. ------------------- CEO, Lead Scientist Camelot InnovationsGot Science? Seeking interns or experienced pros in research, mining, and production disciplines.
Talmssar
Posted - 2006.04.30 21:11:00 -
[248 ]
You guess.. bumb I just prefer that all have good time here.
FireFoxx80
Posted - 2006.04.30 21:18:00 -
[249 ]
hump
Calprimus
Posted - 2006.04.30 21:43:00 -
[250 ]
Grid is also a royal pain in the rear to be addressed on the NH. Bump, btw.
Waenn Ironstaff
Posted - 2006.05.01 03:08:00 -
[251 ]
So is it worth it to grab a Vulture for Command purposes? I'm getting ready to go down that long ass grind that is the Tech 2 ships.
Skeltek
Posted - 2006.05.01 16:12:00 -
[252 ]
Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30 So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race. * Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets * Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets * Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus I am not sure, but doesn¦t the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf). I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot... best regards, Skeltek
Zaphroid Eulthran
Posted - 2006.05.01 17:11:00 -
[253 ]
Has anyone tried the Nighthawk with fury missiles? The cap penalty shouldnt hurt if a passive tank is used, and the presision bonus on the NH should go some way towards countering the explosion radius of the Furies. What is the Damage output of 6 scourge furies with a few BCUs in the lows?Warning, sig starts here, Imperial Visions, Now 380558 seconds since our last fatality
Denrace
Posted - 2006.05.01 17:55:00 -
[254 ]
Originally by: Zaphroid Eulthran Has anyone tried the Nighthawk with fury missiles? The cap penalty shouldnt hurt if a passive tank is used, and the presision bonus on the NH should go some way towards countering the explosion radius of the Furies. What is the Damage output of 6 scourge furies with a few BCUs in the lows? Against cruisers, Furies are more effective if used by a Cerberus. Against frigates, Furies do less damage than standard T1 missiles. Less than 30. Den ________________________________________
Moridin
Posted - 2006.05.01 19:30:00 -
[255 ]
bump. i know Vulture is going to get a minimal small tweak to targeting. but im unsure what the NH and Vulture can be improved to the same par as the other ones. 1 idea is to improve the already wery imprssive tank. also NH powergrid sucks. if im fitting it for npc i have to sacrifice the exstra low for RCU2
Talmssar
Posted - 2006.05.01 21:20:00 -
[256 ]
Bumb - Comparison is best to do WITHOUT any mods on any ship. - What you are trying to fit in NH if you are short on PG or what are skills for fit it I just prefer that all have good time here.
Talmssar
Posted - 2006.05.02 14:37:00 -
[257 ]
YAya, and bumbs. I just prefer that all have good time here.
Kamikaaazi
Posted - 2006.05.02 14:42:00 -
[258 ]
yeah, fix targeting range or fix ship bonuses.
Waenn Ironstaff
Posted - 2006.05.02 14:50:00 -
[259 ]
Can you reflect the Thread title To "Now a NH/Vulture Needs Love Thread"? :)
Lucian Corvinus
Posted - 2006.05.03 10:20:00 -
[260 ]
Just tried quickfit with the nighthawk OMG this ship sucks.. I really really hope that the devs get some time to look at this ship.. very SOON ohh and bump for this thread..
SavageThrash
Posted - 2006.05.03 15:33:00 -
[261 ]
I have quickfitted this ship many times, still looks like an overweight cerb imho.
Petra Kent
Posted - 2006.05.04 10:28:00 -
[262 ]
As one of the few legitimate authorities out there on comparing the Nighthawk and the Cerberus, I'm going to agree with the people just looking at the paper. I have 8.5 million skill points in missiles, hac 5 and command ships 5. My Cerbie is leaps and bounds ahead of my Nighthawk in every useful way other than tanking ability. Every other command ship get's a leg up in raw DOT as compared with its HAC cousin. The Nighthawk needs a RoF bonus, and a velocity bonus. I do NOT want a frig swatter, I want something that can go toe-to-toe with another Field Command ship. If I'm really worried about frigs, I'll use P. Heavies, a target painter and the light drones I store in the Nighthawk's novelty-sized drone bay, m'kay? Just thought I'd put in my two cents as someone who's taken the time to train before *****ing. Those complaining, illinformed or no are right. And by the by: The Vulture is undrerated by everyone who complains about it by looking at the paper. Command bonuses and otherwise an Eagle? Yes, please. ;)
Waenn Ironstaff
Posted - 2006.05.04 15:10:00 -
[263 ]
Originally by: Petra Kent As one of the few legitimate authorities out there on comparing the Nighthawk and the Cerberus, I'm going to agree with the people just looking at the paper. I have 8.5 million skill points in missiles, hac 5 and command ships 5. My Cerbie is leaps and bounds ahead of my Nighthawk in every useful way other than tanking ability. Every other command ship get's a leg up in raw DOT as compared with its HAC cousin. The Nighthawk needs a RoF bonus, and a velocity bonus. I do NOT want a frig swatter, I want something that can go toe-to-toe with another Field Command ship. If I'm really worried about frigs, I'll use P. Heavies, a target painter and the light drones I store in the Nighthawk's novelty-sized drone bay, m'kay? Just thought I'd put in my two cents as someone who's taken the time to train before *****ing. Those complaining, illinformed or no are right. And by the by: The Vulture is undrerated by everyone who complains about it by looking at the paper. Command bonuses and otherwise an Eagle? Yes, please. ;) How efficient are the command bonus on the VUlture? I'm planning on skilling up for that one?
Talmssar
Posted - 2006.05.04 21:13:00 -
[264 ]
You know why I'm here. Bumb. I just prefer that all have good time here.
Talmssar
Posted - 2006.05.06 11:28:00 -
[265 ]
Again you know it... I just prefer that all have good time here.
SavageThrash
Posted - 2006.05.12 09:39:00 -
[266 ]
I am here so this gets fixed
Darling Hassasin
Posted - 2006.05.12 09:51:00 -
[267 ]
Originally by: Skeltek Edited by: Skeltek on 01/05/2006 16:25:34 Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30 So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race. * Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets * Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets * Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus I am not sure, but doesn¦t the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf). I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot... best regards, Skeltek ps: You might want to put a Turret on the seventh high slot of the Nighthawk; even though it has no bonuses on turrets, it should no be overseen. If I add this to my upper damage advantage, the Nighthawk should do at least 120% more damage than the Cerb, which suprisingly enough... implies a totaly different impression than your 90% from your Calculation. ahh, I almost forgot to add that the Nighthawk has more than 3 times more Cap reserves and a 50% faster Capregeneration than Cerb, which should also not make much difference. I make myself a fool, because I am trying to argue against powering up the only Command Ship that I will be able to fly in a long time... I fit 3 BCUII on my Cerb always ... i am told the nighthawk cant be set up with so many ...
Calprimus
Posted - 2006.05.12 10:16:00 -
[268 ]
Originally by: Darling Hassasin Originally by: Skeltek Edited by: Skeltek on 01/05/2006 16:25:34 Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30 So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race. * Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets * Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets * Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus I am not sure, but doesn¦t the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf). I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot... best regards, Skeltek ps: You might want to put a Turret on the seventh high slot of the Nighthawk; even though it has no bonuses on turrets, it should no be overseen. If I add this to my upper damage advantage, the Nighthawk should do at least 120% more damage than the Cerb, which suprisingly enough... implies a totaly different impression than your 90% from your Calculation. ahh, I almost forgot to add that the Nighthawk has more than 3 times more Cap reserves and a 50% faster Capregeneration than Cerb, which should also not make much difference. I make myself a fool, because I am trying to argue against powering up the only Command Ship that I will be able to fly in a long time... I fit 3 BCUII on my Cerb always ... i am told the nighthawk cant be set up with so many ... Yes it can. My set up on another char: 6 x Heavy Missile Launcher II (normal scourge) 1 x empty (no powergrid left) 2 x Large Shield Extender II 2 x Invulnerability Field II 1 x AB II 3 x BCU II 2 x Shield Power Relay all relevant skills at 5 execept for Command at 4. Waiting for Command 5 to try Lv4 missions Yes, PG is a major problem. With the above set up there is nothing left for anything. That means, for a combat set up or a duo formation, we cannot mount a command module. Regarding damage I cannot comment, doing only Lv3 mission with the NH. Curious to test it on Lv4.
Lucian Corvinus
Posted - 2006.05.14 16:02:00 -
[269 ]
Any news on this screamingly OBVIOUS problem?
Nikolai Nuvolari
Posted - 2006.05.14 16:44:00 -
[270 ]
I'd say the Vulture doesn't just need a targetting range increase...it also needs an extra turret hardpoint, it has the exact same DPS as the Eagle...what's up with that? Then again, the Eagle needs another turret hardpoint too... -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
FireFoxx80
Posted - 2006.05.15 10:39:00 -
[271 ]
*bump* Yeah, I was just looking at the Nighthawk, it serious needs 7 turret slots.
Talmssar
Posted - 2006.05.15 11:17:00 -
[272 ]
Originally by: Calprimus Originally by: Darling Hassasin Originally by: Skeltek Edited by: Skeltek on 01/05/2006 16:25:34 Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30 So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race. * Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets * Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets * Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus I am not sure, but doesn¦t the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf). I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot... best regards, Skeltek ps: You might want to put a Turret on the seventh high slot of the Nighthawk; even though it has no bonuses on turrets, it should no be overseen. If I add this to my upper damage advantage, the Nighthawk should do at least 120% more damage than the Cerb, which suprisingly enough... implies a totaly different impression than your 90% from your Calculation. ahh, I almost forgot to add that the Nighthawk has more than 3 times more Cap reserves and a 50% faster Capregeneration than Cerb, which should also not make much difference. I make myself a fool, because I am trying to argue against powering up the only Command Ship that I will be able to fly in a long time... I fit 3 BCUII on my Cerb always ... i am told the nighthawk cant be set up with so many ... Yes it can. My set up on another char: 6 x Heavy Missile Launcher II (normal scourge) 1 x empty (no powergrid left) 2 x Large Shield Extender II 2 x Invulnerability Field II 1 x AB II 3 x BCU II 2 x Shield Power Relay all relevant skills at 5 execept for Command at 4. Waiting for Command 5 to try Lv4 missions Yes, PG is a major problem. With the above set up there is nothing left for anything. That means, for a combat set up or a duo formation, we cannot mount a command module. Regarding damage I cannot comment, doing only Lv3 mission with the NH. Curious to test it on Lv4. Not bad but learn to play or to be correct to fit. There is not lvl 4 mission wich I could not tank. Maybe worlds collide 5/5 if I recon name right may have some difficulties. But then again I can take vulture out and clean rest off if I need to warp out for some odd reason like lag As I said before TII is enought to tank, but still dmg vice I'm out allways while tanking. I just prefer that all have good time here.
Petra Kent
Posted - 2006.05.15 12:01:00 -
[273 ]
The Vulture really isn't all that bad off...all the Fleet Command ships come in a bit lower than the HAC they are related to in raw DPS, but make up for this with their ability to mount 3 gang mods with a bonus. In the vulture, you have what is essentially a big Eagle...the fleet com ships aren't about bringing max firepower to the fleet themselves; though I wouldn't complain if CCP decided to listen to some of you complaining about it, and sharpened their teeth slightly. ;) BTW, the lower DPS of the amarrian and caldari ships is fairly well justified given that their tanking boni (greater resists) is quite a bit more valuable than the minmatar/gallente repping bonus, especialy in medium-large fleet fights. Indeed, a Vulture or Damnation, if tanked right and running their specialty warefare mods, can have enough HP and resists to soak the alpha from a fairly insane number of BS. Several dozen, in fact. But anyway: back to the Nighthawk. CCP, I can see how it is possible you might be planning to intro the cruiser rockets/torps (Convert the assault launcher! Leave the frig killing to ships classed to do the job!) and have heavy missiles become the cruiser equivelent to the Cruise Missiles, and have the new ammo be what gives the Nighthawk teeth. On the surface, that sounds pretty good, but there are NO other cruisers/BCs with the Nighthawk's boni. A whole new class of missile that only one ship is optimized to use? I don't like it. I would really rather exchange the odd-ball boni it has now for RoF and Velocity, and get a support ship to paint/web (Hiya, Vagabond! Meet, my litle Hugin buddy!) targets for me to get the most out of the new toys, as well as have the option to damage at range (heavies) without suffering a huge drop-off in damage: you don't see this kind of huge disparity between the short and long range guns. Please, make the new ammo a viable option for a variety of ships rather than pigeon holing the Nighthawk as a close-range slugger ONLY.
Calprimus
Posted - 2006.05.15 13:13:00 -
[274 ]
Originally by: Talmssar Not bad but learn to play or to be correct to fit. Hey Talmssar, mind to elaborate more? What's wrong with my above set up fo mission running? Ciao
Tobber Harley
Posted - 2006.05.15 22:19:00 -
[275 ]
Originally by: Petra Kent The Vulture really isn't all that bad off...all the Fleet Command ships come in a bit lower than the HAC they are related to in raw DPS, but make up for this with their ability to mount 3 gang mods with a bonus. Hmmm, not really true as far as I see it. I can fly Nighthawk/Vulture and Astarte/Eos now and has played with different setups. And for example the Eos can fit 7 x Neutron Blasters or 250MMs (with ship damage bonus!) PLUS 5 x Heavy/Sentry drones (with room for extra drones even!) NO WAY you can get damage output like that on the Vulture (actually very far from it) which should definatly have at least one more turret slot. It only has 5 highslots which benefits from the ship damage bonus and can only use 5 small drones?? WTF??? Originally by: Petra Kent BTW, the lower DPS of the amarrian and caldari ships is fairly well justified given that their tanking boni (greater resists) is quite a bit more valuable than the minmatar/gallente repping bonus, especialy in medium-large fleet fights. Indeed, a Vulture or Damnation, if tanked right and running their specialty warefare mods, can have enough HP and resists to soak the alpha from a fairly insane number of BS. Several dozen, in fact. Again, the Nighthawk might have a bit better tank that the Astarte (which actually has a pretty big repair amount bonus for it's tank) and again the Astarte has 7 highslots with DOUBLE damage bonus PLUS 5 x Medium drones where the Nighthawk only has 6 highslots which benefits from ship bonuses (and a pretty useless turret slot because of PG problems as several also has complained about) and again only 5 small drones?? WTF??? Having flown both Gallente and Caldari command ships I can really only come to one conclusion. The DPS is just insanely nerfed on the Caldari command ships (at least compared to Gallente), and there is really a pretty easy and quite fair fix for this. 7 launcher slots on the Nighthawk and for the Vulture, 6 turret slots (and maybe keeping the 2 launcher slots and ofcourse still only 7 highs)... And one last thing also not to forget! The Nighthawk is really slow and taking out ships on distance that uses defenders, nullifying alot of the damage from missiles, nerfs the ship even more (which is not that big a problem on the Cerberus because of it's ship velocity to catch ships easier and missile velocity). And I'm really speaking of experience here, having flown a SH*TLOAD of level 4 missions in both... :) Well, this rant became a lot longer than intended, but it's really annoying when such an obvious nerf is not being looked into by the devs!!
Maya Rkell
Posted - 2006.05.15 23:31:00 -
[276 ]
Originally by: Nikolai Nuvolari I'd say the Vulture doesn't just need a targetting range increase...it also needs an extra turret hardpoint, it has the exact same DPS as the Eagle...what's up with that? Nothing whatsover. That's great, fine and brilliant. It it can tank better than the Eagle and use command modules with a deacent bonus, that that's what a CBC *should* be. And the others should be adjusted to its level. "The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer
SavageThrash
Posted - 2006.05.17 11:40:00 -
[277 ]
The Nighthawk Still needs some serious looking into, please do something for us :(
Talmssar
Posted - 2006.05.19 09:30:00 -
[278 ]
Quote: Hey Talmssar, mind to elaborate more? What's wrong with my above set up fo mission running? PG, if it is problem why to try fit extenders wich use it lot? Just play with less dmg and more tank as active tanking. Power diagnostics, BCU, maybe if you need low slot named DC. Meds should easily do TII L SB&, hardener, cap mod (battery or if you want ab then recharger). This setup easily holds cap and can tank enought long to lower npc dmg so much as those are dead. FITS without PG probs and all slots can be used. Only thing is SLOW killing high end npc's. Was there something else?... BTW alt posting WTF??? I just prefer that all have good time here.
Calprimus
Posted - 2006.05.19 09:59:00 -
[279 ]
Talm, yes you are right about the extenders, but what I did with the NH is to follow the evolution from the Ferox passive shield tank set up. For Lv3 the results is an overkill, I admit it. For Lv4 (waiting for command lv5 to be completed), my idea is to change on an active shield tank, basicaly having a look on the best Cerberus set up and apply to the NH. On top of that, with money collecting so far, would be feasible to buy the necessary faction gears. For your last comment, nothing to hide here: I'm flying Raven and I'm specialized in BS and Cruiser (35M sp here, always been in SAK) The NH pilot is Fiamma Hastur, specialized in Command and Gallent Dominix support (25M sp, always been in SWA). We never been in a player corp and I like to run missions. I'm training another char for pvp and corp player 0.0. But he is not yet ready. Regards.
Thayder
Posted - 2006.05.24 15:49:00 -
[280 ]
Soo... Im just gonna translate what i hear: Cal: boo hoo, our bc is CRAP! please fix, we dont need another frig pwnmobile since anything above a frig can do that! Gal&Min: Were good with our ships, it would make alot more sense if our bc matches our skillset better like the hac does. Amar: (Chuckles excitedly in the background for having the best battle bc, not to mention a runner for best looking) Hmm. My two cents: I agree with everyone for the mostpart. the drone users should get drone boni. The missle users dont need another frig killer, switch the precision to a rof. Honestly the bread and butter of the PvP missile boat is switching up damages on the fly to find that hole! I do it, you do it. Its worth the reload time. It is a sad fate when I see a thermal do more damage to my target than the kinetic that I have a 25% bonus in. Oh and while its on my mind...Drones are a powerful thing. it makes sense that ships (like the nighthawk) with poor drone bays should be able to do more damage than ones that can use 5x med drones and the like. Considering those drones are essentially 'em/repair/damage-pick-your-type' pwn machines. ...Ignoring my rant, it seems that there is a public outcry for this to be fixed....Many cranky players makes for fewer referrals to friends and less revinue for ccp.
Kashif Habad
Posted - 2006.05.26 13:05:00 -
[281 ]
Forgive me my noobiness- but I played around a bit with quick fit and thought that this was really kind of an insane passive shield tank. I don¦t really think you can achieve that with any other ship out there, although it's more of a use in pvp situations I guess : ==[ NIGHTHAWK ]== (Nighthawk) HIGH-SLOTS : ~~~~~~~~~~~~ - [ 100 | 34] 'Arbalest' Heavy Missile Launcher [36xHavoc Heavy Missile] - [ 100 | 34] 'Arbalest' Heavy Missile Launcher [36xHavoc Heavy Missile] - [ 100 | 34] 'Arbalest' Heavy Missile Launcher [36xHavoc Heavy Missile] - [ 100 | 34] 'Arbalest' Heavy Missile Launcher [36xHavoc Heavy Missile] - [ 100 | 34] 'Arbalest' Heavy Missile Launcher [36xHavoc Heavy Missile] - [ 100 | 34] 'Arbalest' Heavy Missile Launcher [36xHavoc Heavy Missile] - [ 200 | 50] Siege Warfare Link - Shield Harmonizing MED-SLOTS : ~~~~~~~~~~~~ - [ 132 | 46] Large Shield Extender II - [ 132 | 46] Large Shield Extender II - [ 132 | 46] Large Shield Extender II - [ 0 | 44] Invulnerability Field II - [ 132 | 46] Large Shield Extender II LOW-SLOTS : ~~~~~~~~~~~~ - [ 0 | 6] Shield Power Relay II - [ 0 | 6] Shield Power Relay II - [ 0 | 6] Shield Power Relay II - [ 0 | 6] Shield Power Relay II - [ 0 | 6] Shield Power Relay II SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1328.8 / 1429.328 MW CPU : 516.4 / 666.0 tf Capacitor (regen) : 4750.0 Energy (2271.91sec) Max Cap Regen : 5.12 per sec (approx.) Max Cap Needed : 8.2 per sec Velocity : 147.0 m/sec Signature : 285.0 m Target Range : 60000.0 m Scan Resolution : 195.0 mm ECCM Gravimetric : 19.0 points Shield HP (regen) : 13972.5 (170.26sec) Max Shield Regen : 205.17 per sec (approx.) (!!) Shield EM : 47.5 % Shield Explo : 79.0 % Shield Kinetic : 80.31 % Shield Thermal : 84.25 % Armor HP : 2756.25 Armor EM : 60.0 % Armor Explo : 10.0 % Armor Kinetic : 53.12 % Armor Thermal : 79.37 % Structure HP : 3150.0 Drone Capacity : 25.0 m3 Capacity : 700.0
HippoKing
Posted - 2006.05.26 13:12:00 -
[282 ]
Edited by: HippoKing on 26/05/2006 13:13:04 Quickfit is wrong. you have the signature of a small moon edit: also, the DPS of a small gerbil
FireFoxx80
Posted - 2006.05.26 13:30:00 -
[283 ]
Amazingly, I ran the DPS of a Vulture through QF last night too. Was tricky to get over 200DPS, impossible to get over 300DPS.
HippoKing
Posted - 2006.05.26 13:32:00 -
[284 ]
Edited by: HippoKing on 26/05/2006 13:32:35 Originally by: FireFoxx80 Amazingly, I ran the DPS of a Vulture through QF last night too. Was tricky to get over 200DPS, impossible to get over 300DPS. Haven't confirmed it myself, but entity said he got it to 380 with blasters (and lots of damage mods)
Aramendel
Posted - 2006.05.26 13:42:00 -
[285 ]
Originally by: Maya Rkell Originally by: Nikolai Nuvolari I'd say the Vulture doesn't just need a targetting range increase...it also needs an extra turret hardpoint, it has the exact same DPS as the Eagle...what's up with that? Nothing whatsover. That's great, fine and brilliant. It it can tank better than the Eagle and use command modules with a deacent bonus, that that's what a CBC *should* be. And the others should be adjusted to its level. Could you please stop throwing the Field command and the Fleet command ships in the same pot? I definately agree with you that the fleet command ships should be that way, but I strongly disagree that the field command ships should be gimped fleet commands with no real dps. The field commands need the assault ship skills, the fleet command the logistic skills - ever thought there might be a reason for that? The fleet commands role is primary support, secondary dps, the field primary dps, secondary support. This is simply because in a small gang (let's say 3-5 people) getting the small boni from a few warfare links is simply not worth loosing 1 dpser. A ship which can do good dps and give a small boost from 1 warfare link is perfect there, a ship with bad dps and 3 links would be less effecient than another HAC or BS.
MrRookie
Posted - 2006.05.26 13:51:00 -
[286 ]
Originally by: HippoKing Edited by: HippoKing on 26/05/2006 13:13:04 Quickfit is wrong. you have the signature of a small moon edit: also, the DPS of a small gerbil Actually that passive fitt has a sig radius of 385 which is far less than a Raven. And 205 shield regeneration is about the same as you would have with a DG XL booster with a DG amp. Along with the superiour resistance that is a far bether tank compared to the Raven. Nothing wrong with that fitt at all except for the wimpy dps ofcourse _____________________________________________ Need civilian shield boosters? Then I'm your man
FireFoxx80
Posted - 2006.05.26 14:52:00 -
[287 ]
Originally by: HippoKing Edited by: HippoKing on 26/05/2006 13:32:35 Originally by: FireFoxx80 Amazingly, I ran the DPS of a Vulture through QF last night too. Was tricky to get over 200DPS, impossible to get over 300DPS. Haven't confirmed it myself, but entity said he got it to 380 with blasters (and lots of damage mods) Yeah, you probably could. With 3-4x Magstab and AM ammo. Kinda nerfs the gang mod option though; and still way way way lower than other Fleet Command ships.
SavageThrash
Posted - 2006.05.27 12:56:00 -
[288 ]
TO my amazment last night, i found that a corp mate in his sleipnir could fit his whole setup with 220 ac (still rediculously out dmg my missles by about 350 dps) a tank setup that is about the same as my nighthawks except for one thing Gist b-type XL booster dg boost amp true sansha med cap injector invul field t2 scram or anther hardner lows are a dmg control few dmg mods and a pdu Now lets take a look what my night have can fit with out being stupidly reliant on low slot pg and cpu mods, gist x type LARGE booster dg boost amp Medium electrochemucal cap injector invul field t2 photon t2 Now there seems to be somethign very wrong here, i get a wonderful 25% res bonus, thats all fine and danady but lets loot at teh b type xl teh sleip is running amp 576 + 37.5% =792 bonus 792 + 37.5% =1089 imps 1089 + 34% =1459 boost for about 180 energy, good res good boost and good dps, seems the nighthawk has really gotten cheated out of its "awesome" tanking bonus. For comparison to fit an xl booster on a nh you could fit all of 4 launchers adn teh booster, wonderful aint it Gist x-type 269 with amp and imps (lg set used liek before) you boost becomes about 495, for just under a 100 cap. still hardly seems fair that the nh is suposed to be a good tanking ship, funny thing is i could armour tank it with teh same number of slows... yay? Now these are both pretty good tanks for a pretty good amoutn of it, just to bad that you cant use t2 to tank the nh like an absolution and have the most uber tank known to eve with out burning a whole in your pocket. now honestly the nighthawk does need a fixing, the nh is a great mission ship for all you that do missions but honestly look at its background its a pvp based ship with fitting gang mods etc so please fix it and make it useful in pvp and let it do some real damage. /rant off
Jin Entres
Posted - 2006.05.27 13:14:00 -
[289 ]
SavageTrash, I don't think oversized boosters should fit on BCs in the first place. XL booster on a Claymore/Sleipnir is silly right now, and needs to be addressed.---
Blind Man
Posted - 2006.05.27 14:17:00 -
[290 ]
Originally by: Jin Entres SavageTrash, I don't think oversized boosters should fit on BCs in the first place. XL booster on a Claymore/Sleipnir is silly right now, and needs to be addressed. NEVER /me hugs c type XL
SavageThrash
Posted - 2006.05.27 14:20:00 -
[291 ]
Edited by: SavageThrash on 27/05/2006 14:21:10 Exactly my point jin that would be like me fitting light missles to get an xl booster on my nh. it would tank good but i would have no dmg. I dont see how a sleip can do it if the devs had any idea wat the possiblity to the pg and cpu they gave it could allow it to do. FYI the sleip has 300 pg left over after fitting a full setup, so any one with a brain would realise, "300 pg hmm, Xlarge booster? YES!!! OMG!!!!!!!!11111oneoneonoenoneoeneoeneoeelevenelevenelevenelelven" Fix the over grascious pg on teh sleip and please fix the nh /sob
Blind Man
Posted - 2006.05.27 14:21:00 -
[292 ]
Edited by: Blind Man on 27/05/2006 14:23:23 pg on sleip is fine, you need a TS pdu to fit 7x 720 II with a large booster and you have an empty high.
SavageThrash
Posted - 2006.05.27 21:00:00 -
[293 ]
But you still get uber dmg with the 220s so who cares....
Gorgons
Posted - 2006.05.29 14:57:00 -
[294 ]
Originally by: Blind Man Edited by: Blind Man on 27/05/2006 14:23:23 pg on sleip is fine, you need a TS pdu to fit 7x 720 II with a large booster and you have an empty high. How did this thread turn into a sleipnir thread, the NH could REALLY REALLY use some dps loving... ---------------------------------- OMG! what does it say...
SavageThrash
Posted - 2006.05.29 20:58:00 -
[295 ]
Even compared to other ships with heavy missles its dmg is poor. assults would be nice but i still think the use of heavys should do more dmg.
Heraklitus Nomidzon
Posted - 2006.05.31 01:03:00 -
[296 ]
I've just started looking into the Nighthawk and found this thread---I concur with most of the other people who have posted here---the DPS on this thing is quite underwhelming. It seems like the precision bonuses should be something else. Adding the mythical cruiser sized "rockets" that have been said to be in the works might help this, but that would begin to make the precision bonuses look even more silly. Any word from devs on possible fixes being considered, and/or timeframes?Check out my recent video.
Minama
Posted - 2006.05.31 07:32:00 -
[297 ]
Originally by: Nikolai Nuvolari I'd say the Vulture doesn't just need a targetting range increase...it also needs an extra turret hardpoint, it has the exact same DPS as the Eagle...what's up with that? Then again, the Eagle needs another turret hardpoint too... Agree, please make the rail version of the caldari command ships atleast out dps my railox :) Missiles are dull, rails are atleast somewhat challeging to use and thus much more fun, althrough you gimp you're pve ability somewhat :P[SLI]Minama Missiles are dull, rails are teh fun !
Naal Morno
Posted - 2006.05.31 16:18:00 -
[298 ]
/me brings the thread up for Tux to notice :)_________________________________________Every time you whine a little Cloak is destroyed. Please think of the little Cloaks
Nova Strikes
Posted - 2006.05.31 18:08:00 -
[299 ]
BACK TO LIFE I SAY!! *uses his uber forum powers* Maya!?!?!! I dont want a ****in Frigate killer. I want a KnightHawk that can go toe to toe v any other field command, why shouldnt i have that? I want comparable dmg and power!! (and no the only way it can do that is..yup jamming...and i dont want to, not this time!!!) Its not my fault short range meds arnt in game, heaven knows i want them. I wanna fight at point blank range in a KnightHawk, my missiles flying as an Absolution rips into my shields!!! And i'll be damned if almost every single caldari dont want the same thing ffs, you think its easy me looking at those amarr and gellente states of yours. I want the Caldari version of that uber pwnage thank you or ye let all the races have such caldari love. so basically, IwantIwantIwant J0 i love you big time, even if you might want somthing slightly different, you explain it sooo wayyy better *gropes at J0sephines's legs "hit them again with the damage comparisons!!! "*
Shemaul
Posted - 2006.05.31 18:31:00 -
[300 ]
The 2 "Precision" related bonus are crappy. Rof, missile velocity, Missile Flight Time, Targeting Range: any bonus could be better...
Fan3Spoitoru
Posted - 2006.06.01 09:21:00 -
[301 ]
Originally by: Vina Nighthawk and vulture suck in pvp. Nighthawk has 40km range on heavy missiles and 250 dps on them with max skills and implant... oh boy. vulture sucks even more. Unnerf caldari command ships! Look at me im a raven..STAND AND DELIVER!!!
Naal Morno
Posted - 2006.06.02 03:15:00 -
[302 ]
Let's hope that Assault Launcher, The SAvior of Nighthawk, comes in this year...as it can't be seen in patch notes Tux, at least slip that launcher in for next patch! (pretty please)_________________________________________Every time you whine a little Cloak is destroyed. Please think of the little Cloaks
Ecce Drihten
Posted - 2006.06.02 05:02:00 -
[303 ]
No Nighthawk changes in the patch notes yet. I was starting to hope when I saw the list of all the adjustments being made to ship boni. It looks like we stay gimped for another month.
SavageThrash
Posted - 2006.06.02 15:56:00 -
[304 ]
Heh, it will still be gimped for a while. I took a risk when I started training for it over a month ago that it would get changed. I was wrong
SavageThrash
Posted - 2006.06.04 17:45:00 -
[305 ]
Tux, any thought on the nighthawk loving yet?
Fan3Spoitoru
Posted - 2006.06.08 16:22:00 -
[306 ]
uhh ahhh.... HELP THE NIGHTHAWK!!! lame dev... *It`s not like i own a nighthawk bpo or something.STAND AND DELIVER!!!
Shemaul
Posted - 2006.06.08 21:31:00 -
[307 ]
Originally by: Fan3Spoitoru uhh ahhh.... HELP THE NIGHTHAWK!!! lame dev... *It`s not like i own a nighthawk bpo or something. 10 pages of replies and we all own a Nighthawk BPO... It's quite hard to make money even if CCP will unnerf Nighthawk with all theese BPO around
SavageThrash
Posted - 2006.06.08 22:53:00 -
[308 ]
Hmm you all own the nighthawk bpo's. Seems i am the only one that flys it then. Wow i should get these things awfully cheap then
Fan3Spoitoru
Posted - 2006.06.09 13:46:00 -
[309 ]
help the nighthawk..STAND AND DELIVER!!!
Double TaP
Posted - 2006.06.13 01:35:00 -
[310 ]
Edited by: Double TaP on 13/06/2006 01:42:04 Well bumping this thread even though ive only read a couple pages. Don't really care about targeting to much, and neither should anyone else, but props to j0sephine for putting those numbers out there. Been flying this thing for a while, and dealt with it, but when i really though about its bonuses "wow thanks for letting my extremely slow, crappy agility, t2 version of the battleships little brother, become an antitackling ship." I think the bonuses for nighthawk should go as follows: Battlecruiser skill bonus: 5% bonus to heavy missile precision per level and 5% bonus to all shield resistances per level. Command Ship Bonus: 5% bonus to Heavy Missile Kinetic Damage and Heavy missile RoF per level. That seems about right. Edit: Went back and read some more and people really shouldn't mesh the fleet command ships with field command ships. Way different skill reqs. Any offensive bonuses that the fleet command ships have should be made into defensive ones. But seeing as the field command ships require the HAC skill set and then some , they really otta do more damage. Oh wait, they all do! EXCEPT FOR THE NIGHTHAWK.
Double TaP
Posted - 2006.06.14 00:18:00 -
[311 ]
bumpidy boo.
Imode
Posted - 2006.06.14 00:27:00 -
[312 ]
10 isk says the new Caldari tier 2 BC outdamages the Nighthawk :D ____________________________
Double TaP
Posted - 2006.06.14 01:54:00 -
[313 ]
Originally by: Imode 10 isk says the new Caldari tier 2 BC outdamages the Nighthawk :D lol. i wouldn't be surprised if the ferox outdamaged it with dual 150s tbh.
Double TaP
Posted - 2006.06.14 01:56:00 -
[314 ]
Also, since there is another very long thread on BC agility. I think they ought to keep Command Ship agility the way it is. I mean they are both meant to be in gangs, and they are heavy tanking and the FCS are heavy hitting (except for the nighthawk) so why make them fast. That takes away what the HACs have ont he FCS's. but anyways. back to the important stuff; fix Nighthawk Damage with the bonuses i listed above.
Double TaP
Posted - 2006.06.15 03:08:00 -
[315 ]
bumpus maximus. this thread shall never die. not until we are safe in the knowledge that the NH will not remain in its current form.
Double TaP
Posted - 2006.06.15 03:08:00 -
[316 ]
bumpus maximus. this thread shall never die. not until we are safe in the knowledge that the NH will not remain in its current form.
Waenn Ironstaff
Posted - 2006.06.15 03:15:00 -
[317 ]
And let us not forget the Vulture.
Waenn Ironstaff
Posted - 2006.06.15 03:15:00 -
[318 ]
And let us not forget the Vulture.
aquontium
Posted - 2006.06.15 07:11:00 -
[319 ]
ever heard of a low slot? all this me me me me me it's all about pure damage. stop moaning about what isn't a problem *runs before the fire burns too hot*
Fan3Spoitoru
Posted - 2006.06.15 11:20:00 -
[320 ]
Originally by: Imode 10 isk says the new Caldari tier 2 BC outdamages the Nighthawk :D signed... new patch came and the incompetent dev did nothingSTAND AND DELIVER!!!
Kamikaaazi
Posted - 2006.06.15 11:34:00 -
[321 ]
hell yeah, those ships are heavily gimped. Change NH usless precision bonuses to damage bonuses and double the lockrange on vulture.
SavageThrash
Posted - 2006.06.15 11:59:00 -
[322 ]
****es me off really, the nighthawk is gimped beyond belief and the devs know that, yet they contiune to put it off. Assult missles would be cool but we all know it will take to atleast kali (and who knows how far that is) to get them and still the nighthawks bonuses are useless. Its a quick fix, please just change it.
Double TaP
Posted - 2006.06.15 12:04:00 -
[323 ]
I think the devs are afraid to change it because its one of those balance things, and thats why they wont do the "quick fix". But after 11 pages of mostly "OH GOD FIX THE SHIP" you would think that maybe it could become a quick fix. I mean anyone with eyes can see its gimped just by comparing it to the other FCS and their HAC counterparts. I still love j0sephines math on the first page.
SavageThrash
Posted - 2006.06.15 13:39:00 -
[324 ]
Edited by: SavageThrash on 15/06/2006 13:39:35 Originally by: j0sephine * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus One small thing j0 the nighthawk only gets 25% dmg bonus if command ships lvl 5 is trained which most people wont do. the cerbs 5% dmg come from cruiser 5 so it sutomatically does 25%. So you should have calculated the nh with 20% dmg not 25%. anyways.... Very very good post j0 and i think a special few should take another look that that. The problem is not that the devs dont notice it now or even when they designed the ship its their blatenet disregard for the people that have trained it and all they want is a small little fix which could eaisly be solved. Not as many people complained about the recent IPO scam but yet us that have lost months in training for this ship now have our skillpoints locked in with it forever? people can make isk back, we cant take our skillpoints elsewhere, so fix it.
Heraklitus Nomidzon
Posted - 2006.06.15 15:17:00 -
[325 ]
Originally by: Fan3Spoitoru Originally by: Imode 10 isk says the new Caldari tier 2 BC outdamages the Nighthawk :D signed... new patch came and the incompetent dev did nothing Now, now--name calling is no way to get what you want.
Double TaP
Posted - 2006.06.16 16:46:00 -
[326 ]
Bump.
Ecce Drihten
Posted - 2006.06.16 17:45:00 -
[327 ]
It keeps going... Its amazing with all the changes to ships this patch, the NH still gets 0. Yet other ships with 0 complaints get upgraded. Also, at first I thought what most people think.... wait until assault missles. Let's see what those do on a NH and then decide. Maybe that will un-nerf the ship. But 3 out of 4 boni on the NH are HEAVY MISSLE SPECIFIC. So either they will need to change anyways to assault missle specific or we will get a great new missle and have to waste 3/4 of the ships boni by using it instead of heavies. This makes no sense!
SavageThrash
Posted - 2006.06.16 18:19:00 -
[328 ]
for all i care give it a rof bonus and make it 5% dmg for cruiser skill and screw assults, then 1 other bonus tht takes care of the perscion bonus like erm target painting?
Xendie
Posted - 2006.06.16 20:08:00 -
[329 ]
doesnt ALL Command ships have crappy range? nighthawk 50k Vulture 60k Absolution 50k Damnation 50k Astarte 55k Eos 55k Claymore 45k Sleipner 45k looks like Caldari got the longest range with the Vulture and minmatars the suckiest with 45k nighthawk dont need range boosted the minmatar ones need it more to get up inline with the other commandships imho Originally by: F'nog This would be great, because lag is not at all a problem currently.
Double TaP
Posted - 2006.06.17 01:36:00 -
[330 ]
Originally by: Xendie doesnt ALL Command ships have crappy range? nighthawk 50k Vulture 60k Absolution 50k Damnation 50k Astarte 55k Eos 55k Claymore 45k Sleipner 45k looks like Caldari got the longest range with the Vulture and minmatars the suckiest with 45k nighthawk dont need range boosted the minmatar ones need it more to get up inline with the other commandships imho I wish the guy would change the title of the thread because most people dont really care about targeting range on this ship. Its the crappy bonuses. We want: Caldari Cruiser Bonus: 5% missile velocity per level 5% shield resists per level Command Ship Bonus: 5% Rate of Fire for Heavy missiles and 5% Kinetic Damage per level.
Ecce Drihten
Posted - 2006.06.17 04:13:00 -
[331 ]
Originally by: Xendie doesnt ALL Command ships have crappy range? nighthawk 50k Vulture 60k Absolution 50k Damnation 50k Astarte 55k Eos 55k Claymore 45k Sleipner 45k looks like Caldari got the longest range with the Vulture and minmatars the suckiest with 45k nighthawk dont need range boosted the minmatar ones need it more to get up inline with the other commandships imho Take a closer look at the vulture. The reason problem is that it has 2 OPTIMAL RANGE boni to medium turrets. This is useless when the ship can only target 60km. Either the target range needs to be extended to take advatage of the boni or they need to be changed to something useful.
Ishmael Hansen
Posted - 2006.06.17 08:53:00 -
[332 ]
I fly Cerberus and I'm 1d from BC lvl 5, should I start trainning for gallente cruiser 5 next or amarr? Is NH getting any love or is it staying the crappy and cheaper version of the cerb? :(
Manyanga
Posted - 2006.06.17 14:02:00 -
[333 ]
this thread needs a bump
Double TaP
Posted - 2006.06.17 14:28:00 -
[334 ]
Come on, patch teusday. Fix its bonuses then. Pleaseee
Double TaP
Posted - 2006.06.17 14:41:00 -
[335 ]
Lovely, # The Vengeance laser optimal range bonus has been changed to a laser damage bonus. Also, its armor and power output have increased, while sheilds have been decreased. A new low power slot rounds out the changes. # The Wolf projectile optimal range bonus has been changed to a projectile damage bonus. Also, its falloff bonus has been increased to 10% to balance it with other ships of the same class. # The Jaguar projectile tracking speed bonus has been changed to a projectile damage bonus. It also has a higher power and cpu output and a new medium power slot. Why can't you fix the nighthawk as well. good christ.
Ishmael Hansen
Posted - 2006.06.17 15:23:00 -
[336 ]
Originally by: Double TaP Lovely, Why can't you fix the nighthawk as well. good christ. So caldari don't get a dps ship and keep it's useless niche ships, cept raven the pve king and scorpion ew, tho the rook can be a pretty uber solo pwnmobile.
Double TaP
Posted - 2006.06.17 15:53:00 -
[337 ]
Originally by: Ishmael Hansen Originally by: Double TaP Lovely, Why can't you fix the nighthawk as well. good christ. So caldari don't get a dps ship and keep it's useless niche ships, cept raven the pve king and scorpion ew, tho the rook can be a pretty uber solo pwnmobile. And no ones really asking for uber dps on it, we all know blaster can and will do more damage. But its supposed to be taking down bigger ships. Its a battlecruiser. not a Frigate Swatter. So, to reinstate the bonuses tux, since aparently the 3 months of sub i spent training for this thing up to its release arnt all that imporant to yall: 5% (10% if you want to make precisions useful) heavy missile velocity and 5% shield resists per level Battlecruiser 5% heavy missile RoF and 5% Kinetic Damage per level.
SavageThrash
Posted - 2006.06.17 18:48:00 -
[338 ]
In response to the minny having a very low targeting range, they are mostly close range ships and dont get range bonuses :)
Ishmael Hansen
Posted - 2006.06.17 20:36:00 -
[339 ]
I started trainning for the cerberus when it was the less loved and cheaper hac, thinking, I would stick to caldari and get cheap hacs, once I finished trainning they started costing 240m. With the NH I thought, eventually they will be fixed, bet they won't :(
Sadist
Posted - 2006.06.17 21:24:00 -
[340 ]
Originally by: Meridius Originally by: Hamatitio I dont know, it just seems like caldari got shafted in the FCS category. Astarte / Absolution do like 1300 DPS, we have 2 things that can snipe frigates. Hopefully it will be another cerberus thing though, where they truly do start to shine beyond DPS. WTB Absolution that can do 1300DPS WTB astarte that does 1300DPS with rails. --------------- VIP member of the [23] Quote: - Numbers alone do not win a battle - No, but I bet they help.
Double TaP
Posted - 2006.06.17 21:26:00 -
[341 ]
Originally by: Sadist WTB astarte that does 1300DPS with rails. What a stupid statement.
Nekora
Posted - 2006.06.17 22:29:00 -
[342 ]
Two questions about the Field Command Ships, If they are not supposed to be a more powerful assault ship, Why do they require assault ship skills? If they are supposed to be anti frigate ships, Would it not make more sense to give the Absolution, Astarte and Sleipnir a Tracking bonus instead of a second damage bonus?
Double TaP
Posted - 2006.06.17 22:31:00 -
[343 ]
Originally by: Nekora Two questions about the Field Command Ships, If they are not supposed to be a more powerful assault ship, Why do they require assault ship skills? If they are supposed to be anti frigate ships, Would it not make more sense to give the Absolution, Astarte and Sleipnir a Tracking bonus instead of a second damage bonus? You sir, have just summed up everyones thoughts in this thread. Now why wont they change it in the upcoming teusday patch?
Double TaP
Posted - 2006.06.18 04:30:00 -
[344 ]
Originally by: Mack Dorgeans Edited by: Mack Dorgeans on 17/06/2006 23:39:52 Edit: Someone asked me to rename the thread to remove the targeting range title and make a note in the original post that the main concern with the Nighthawk especially is with its bonuses. All the opinions have pretty much been covered in here at one point or another, but the majority seem to want the Nighthawk to do DPS more in line with the Absolution, Astarte, and Sleipnir. Some want all command ships to be for gang bonuses, rather than some being BC-sized HACs. I disagree with that sentiment, preferring that one per race be the true command ship and the other be focused more on combat prowess. After all, HAC skill is needed to fly one, logistics the other. There are various other problems with the command ships, like the targeting range mentioned in my original post below, agility and speed (as with the BCs they're based on), etc. If you manage to read through this whole thing from start to finish, well then you need something better to do with your time. Thanks its very much appreciated.
Nekora
Posted - 2006.06.18 09:54:00 -
[345 ]
I think this has got to the point where everyone agrees that something needs to be done to balance the ships (although there is still argument over wether this is boosting the Nighthawk or Nerfing the absolution, astarte, sleipnir) and several people have pointed out the Vulture can not make use of its full range bonus without sensor boosters, Although i think that most people are less concerned about that. The problem we have now is to bring this to the attention of someone in CCP, or if they already know all this (which i would hope is the case, since it is obvious to anyone who has flown them) getting some sort of comment on what is going to be done about it. Personaly i would settle for a "Yes, we know, we will look at it later" type comment at this point...
Grey Area
Posted - 2006.06.18 11:19:00 -
[346 ]
Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon , neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. Tux, can't you see the flaw in that statement? There are two problems with calling the Heavy Missile a long range weapon... 1. Defenders 2. Flight time If a player or NPC has even one defender launcher fitted, then the longer the range the engagement is at, the more missiles will be lost to it. In terms of PVP, the substantial flight time of missiles means that you can never sensibly strike a killing blow as your target will have warped out - and there are no long range scrambling methods to prevent that. OK - so you get a friend to scramble - the point is, long range TURRETS don't need to do that, so there is definitely an imbalance. Any chance of giving us a warp scrambling missile? Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once."
000Hunter000
Posted - 2006.06.18 11:46:00 -
[347 ]
Hm this thread still alive huh? Well i can afford to wait a little while longer, the cerb used to be the crap HAC out there and now it seems to be the uber pwning mobile deluxe, so who knows, in 6 months or so perhaps the roles will have changed yet again and the nighthawk will be the ubah Hax0r BC we all hoped it would be
Double TaP
Posted - 2006.06.18 14:30:00 -
[348 ]
Originally by: Nekora I think this has got to the point where everyone agrees that something needs to be done to balance the ships (although there is still argument over wether this is boosting the Nighthawk or Nerfing the absolution, astarte, sleipnir) and several people have pointed out the Vulture can not make use of its full range bonus without sensor boosters, Although i think that most people are less concerned about that. The problem we have now is to bring this to the attention of someone in CCP, or if they already know all this (which i would hope is the case, since it is obvious to anyone who has flown them) getting some sort of comment on what is going to be done about it. Personaly i would settle for a "Yes, we know, we will look at it later" type comment at this point... Alls that would do is quadruple the length of this thread. The fact is that it requires the HAC skill tree, they are supposed to be battlecruisers with big tanks and mroe damage, and all of them are. Except for the Nighthawk. (I'm only talking about the field command ships)
Deathbarrage
Posted - 2006.06.18 14:58:00 -
[349 ]
Originally by: Mack Dorgeans Edited by: Mack Dorgeans on 17/06/2006 23:39:52 Edit: Someone asked me to rename the thread to remove the targeting range title and make a note in the original post that the main concern with the Nighthawk especially is with its bonuses. All the opinions have pretty much been covered in here at one point or another, but the majority seem to want the Nighthawk to do DPS more in line with the Absolution, Astarte, and Sleipnir. Some want all command ships to be for gang bonuses, rather than some being BC-sized HACs. I disagree with that sentiment, preferring that one per race be the true command ship and the other be focused more on combat prowess. After all, HAC skill is needed to fly one, logistics the other. There are various other problems with the command ships, like the targeting range mentioned in my original post below, agility and speed (as with the BCs they're based on), etc. If you manage to read through this whole thing from start to finish, well then you need something better to do with your time. ----------- To those few folks out there who can fly these, are you finding any trouble getting adequate targeting range on the Vulture or Nighthawk? The Vulture, in particular, seems undernourished for baseline targeting range, considering it has two optimal range bonuses. It also has 10km less baseline targeting range than the Eagle. That makes no sense whatsoever. Shouldn't those ships be at least equal? A 60km baseline targeting range (75km with L5 long-range targeting skill) is the same as its parent ship, the Ferox, yet the Ferox doesn't have the potential gun range of a Vulture. Looking at the Moa and Eagle, I would expect the Vulture to get an increase to targeting range vs. the Ferox. As it is now, are Vulture pilots blowing more than one slot on targeting range modules? As for the Nighthawk, I personally think it should have a missile velocity bonus, but I guess as long as it's spec'd for precision/frigate killing, it ends up not needing as much targeting range as say a Cerberus. I never see a missile boat doing more DPS then a turret boat yet their effective DPS never suffers from it
Double TaP
Posted - 2006.06.18 15:33:00 -
[350 ]
Originally by: Deathbarrage I never see a missile boat doing more DPS then a turret boat yet their effective DPS never suffers from it Yes, because they usually have missile dps bonuses. you dont seem to know what the problem is at all. dont reply to something of which you have no idea what you're talking about.
Deathbarrage
Posted - 2006.06.18 15:56:00 -
[351 ]
Originally by: Double TaP Originally by: Deathbarrage I never see a missile boat doing more DPS then a turret boat yet their effective DPS never suffers from it Yes, because they usually have missile dps bonuses. you dont seem to know what the problem is at all. dont reply to something of which you have no idea what you're talking about. *looks at the 5% kinetic missile damage per lvl on the nighthawk* oops sorry you're right Nighthawk doesn't have a damage bonus....?
Nekora
Posted - 2006.06.18 18:01:00 -
[352 ]
Originally by: Deathbarrage I never see a missile boat doing more DPS then a turret boat yet their effective DPS never suffers from it Most people dont have a trouble with the theoretical dps being lower as long as the practical DPS is balanced, But it is not. Even ignoreing the damage ballance with the other field command ships. Which has been a poor argument at best due to the lack of hard numbers. The Ship itself does not have a comparable improvement over its HAC counterpart. Just read the thread and you will find many people pointing out the Nighthawk has less (10%) firepower than the caracal, while the Absoulution has more (50%) firepower than the Zealot, astarte has more (40%) firepower than the deimos and the sleipnir has more (40%) firepower than the vagabond. Which I, and others are most annoyed at.
Double TaP
Posted - 2006.06.18 20:42:00 -
[353 ]
Originally by: Deathbarrage Originally by: Double TaP Originally by: Deathbarrage I never see a missile boat doing more DPS then a turret boat yet their effective DPS never suffers from it Yes, because they usually have missile dps bonuses. you dont seem to know what the problem is at all. dont reply to something of which you have no idea what you're talking about. *looks at the 5% kinetic missile damage per lvl on the nighthawk* oops sorry you're right Nighthawk doesn't have a damage bonus....? I said DPS bonus. There is no RoF bonus. There is no velocity bonus which helps with range. The cerb shoots out missiles faster than 6 launchers on the nighthawk can keep up. It also has about twice the range.
Deathbarrage
Posted - 2006.06.18 21:05:00 -
[354 ]
Originally by: Double TaP Originally by: Deathbarrage Originally by: Double TaP Originally by: Deathbarrage I never see a missile boat doing more DPS then a turret boat yet their effective DPS never suffers from it Yes, because they usually have missile dps bonuses. you dont seem to know what the problem is at all. dont reply to something of which you have no idea what you're talking about. *looks at the 5% kinetic missile damage per lvl on the nighthawk* oops sorry you're right Nighthawk doesn't have a damage bonus....? I said DPS bonus. There is no RoF bonus. There is no velocity bonus which helps with range. The cerb shoots out missiles faster than 6 launchers on the nighthawk can keep up. It also has about twice the range. Ah right well afaik a damage bonus adds to the dps, making it a dps bonus, but hey I guess I'm just stupid
Ishmael Hansen
Posted - 2006.06.18 22:05:00 -
[355 ]
I think the point is, we just want the NH to get in line with the other races command ships, no point in having a ship with less damage then a caracal with all the other races doing 40/50 % more damage then their hacs. Just lame imo. The absolution tank is just sick also, so no point in saying it can tank good. NH atm is a crappy, crappy ship for the skill requirements needed and comparing to all the other races commands. "hey, lets form a gang" "what do we have?" "we hate tacklers we need damage" "should I take my NH" "nah, it's crap, take a caracal instead, more dps and it aligns faster"
Double TaP
Posted - 2006.06.19 00:46:00 -
[356 ]
Originally by: Deathbarrage Originally by: Double TaP Originally by: Deathbarrage Originally by: Double TaP Originally by: Deathbarrage I never see a missile boat doing more DPS then a turret boat yet their effective DPS never suffers from it Yes, because they usually have missile dps bonuses. you dont seem to know what the problem is at all. dont reply to something of which you have no idea what you're talking about. *looks at the 5% kinetic missile damage per lvl on the nighthawk* oops sorry you're right Nighthawk doesn't have a damage bonus....? I said DPS bonus. There is no RoF bonus. There is no velocity bonus which helps with range. The cerb shoots out missiles faster than 6 launchers on the nighthawk can keep up. It also has about twice the range. Ah right well afaik a damage bonus adds to the dps, making it a dps bonus, but hey I guess I'm just stupid It has less damage bonuses than a t1 cruiser. Need we continue this?
SavageThrash
Posted - 2006.06.19 00:53:00 -
[357 ]
I belive you ment to say cerb not caracal?
Nekora
Posted - 2006.06.19 02:19:00 -
[358 ]
that was probably my fault... i had said caracal instead of cerb a few posts back... These little slip ups tend to be infectious
Ishmael Hansen
Posted - 2006.06.19 04:07:00 -
[359 ]
Yeah, it does. I was doing the math afterwards and yeah, it was cerb. But we got to keep this thread alive, only squadron command missing to be able to fly the crappiest command ship in eve. I don't wanna go and train amarr :(
Double TaP
Posted - 2006.06.19 04:23:00 -
[360 ]
what i meant earlier is that the CARACAL, not the NH have the same damage bonus. And thats it. The only thing damage-wise the nighthawk has on that t1 cruiser is 1 launcher. And people still dare say this isnt a problem?
SavageThrash
Posted - 2006.06.19 13:03:00 -
[361 ]
^^^^ big problem for the nighthawk but the caracal wtfpwns all other t1 cruisers :) I have already sucked it up and realized that i might as well put my gunnery to use and train ammar :(
Nekora
Posted - 2006.06.19 13:05:00 -
[362 ]
Okay, now THAT is disturbing, the same firepower as the caracal but for one launcher. That second bonus soooo needs to be a ROF bonus
Testy Mctest
Posted - 2006.06.19 13:06:00 -
[363 ]
Originally by: SavageThrash I have already sucked it up and realized that i might as well put my gunnery to use and train ammar :( Or wait for the Tier 3 BS! Or fly a Railferox Or fly an Eagle Or fly a Moa So many options!Sarmaul, Naughty Boy, Weirda, Kaylana, readme please :)
Nekora
Posted - 2006.06.19 13:09:00 -
[364 ]
Originally by: Testy Mctest Originally by: SavageThrash I have already sucked it up and realized that i might as well put my gunnery to use and train ammar :( Or wait for the Tier 3 BS! Or fly a Railferox Or fly an Eagle Or fly a Moa So many options! But none that are comparable with the Field command ships of the other races, Which is what 90% of the thread is about.
bringdapain
Posted - 2006.06.19 14:01:00 -
[365 ]
Dev's please respond, alot of concern'd NH pilots here and if you aint bring it in line with the other ships you are just gonna get me petition spaming you to change the last 2 months ive wasted of training the damn thing. DPS is low so extend range of missiles and targeting range!!!!!
Nekora
Posted - 2006.06.19 14:17:00 -
[366 ]
Extend range? um, right. Not so fond of that soulotion myself. I would prefer the missile precision bonus changed to ROF bonus, to bring it inline with the other ships.
de1337
Posted - 2006.06.19 14:31:00 -
[367 ]
Well i have my missile skills maxed and, 5% missile speed to my implants, and dps isnt a problem as im hitting every 5 secs just the range, the launcher type needs to be changed into a shorter range if dps is gonna be upped ie. Hybrids - Long Blasters - short of course ammo effects this but the main thing is the weapon you are using. Ive always seen missiles as a long range weapon and since the new skills come out they have been very specilized in caldari ships to be effective, alot of the gunnery skills cross over between the other 3 races but have no effect on missiles.
SavageThrash
Posted - 2006.06.19 14:55:00 -
[368 ]
Edited by: SavageThrash on 19/06/2006 14:54:49 Originally by: Testy Mctest Originally by: SavageThrash I have already sucked it up and realized that i might as well put my gunnery to use and train ammar :( Or wait for the Tier 3 BS! Or fly a Railferox Or fly an Eagle Or fly a Moa So many options! railferox = bad for pvp moa = long range low dmg, bad for pvp eagle = long range low dps, once again bad, and it dont work with blasters tier 3 bs long ways away and will prolly be a long range rail like moa and eagle, once again not what i would like for pvp. I dont want a longrange anti frigate ship what the ferox and eagle are. the only difference is that while and eagle can pop a frig before it knows whats going on the tier 3 bs maybe able to pop a cruiser or bc before it warps off.....
Nekora
Posted - 2006.06.19 14:56:00 -
[369 ]
damage is a problem as you arenot doing anywhere near what any of the other Field command ships are doing
bringdapain
Posted - 2006.06.19 15:31:00 -
[370 ]
Nope but you can get the resis's up to 80-90 for all and 9K sheild with a permentant med shield booster on, if you are already hitting the other CBC's 70KM before they are hitting you. Im not saying bonuses shouldnt be changed but the standerd range on it is a joke for a missile ship
Double TaP
Posted - 2006.06.19 15:38:00 -
[371 ]
Originally by: de1337 Well i have my missile skills maxed and, 5% missile speed to my implants, and dps isnt a problem as im hitting every 5 secs just the range, the launcher type needs to be changed into a shorter range if dps is gonna be upped You're not hitting every 5 seconds. Because I have my missile skills maxed as well, and with 2 BCS and Heavy Missile specialization 4 My RoF is only 6.8seconds or so. There needs to be RoF bonus, and a velocity bonus. It needs to be: 10% Missile Velocity and 5% shield resists per level Battlecruiser. 5% RoF and 5% Kinetic Damage per level Command Ship. If they really want to make it even, they could give 2 RoF bonuses and no kinetic damage bonus and let us pick our missile type. Just move the Missile Velocity Bonus up to the Command Ship Bonus and make the battlecruiser bonus 5% RoF as well.
Double TaP
Posted - 2006.06.19 15:39:00 -
[372 ]
Originally by: bringdapain Nope but you can get the resis's up to 80-90 for all and 9K sheild with a permentant med shield booster on, if you are already hitting the other CBC's 70KM before they are hitting you. Im not saying bonuses shouldnt be changed but the standerd range on it is a joke for a missile ship If they want to keep the targeting range how it is on the Nighthawk, thats fine, because its about same range as other Field Command Ships. But because its a t2 ship, it still needs a velocity bonus, so t2 ammo has an actual purpose on it.
de1337
Posted - 2006.06.19 16:28:00 -
[373 ]
Originally by: Double TaP Originally by: de1337 Well i have my missile skills maxed and, 5% missile speed to my implants, and dps isnt a problem as im hitting every 5 secs just the range, the launcher type needs to be changed into a shorter range if dps is gonna be upped You're not hitting every 5 seconds. Because I have my missile skills maxed as well, and with 2 BCS and Heavy Missile specialization 4 My RoF is only 6.8seconds or so. There needs to be RoF bonus, and a velocity bonus. It needs to be: 10% Missile Velocity and 5% shield resists per level Battlecruiser. 5% RoF and 5% Kinetic Damage per level Command Ship. If they really want to make it even, they could give 2 RoF bonuses and no kinetic damage bonus and let us pick our missile type. Just move the Missile Velocity Bonus up to the Command Ship Bonus and make the battlecruiser bonus 5% RoF as well. maybe you should get some 5% implants and officer mods then too eh???
Double TaP
Posted - 2006.06.19 17:08:00 -
[374 ]
Originally by: de1337 Originally by: Double TaP Originally by: de1337 Well i have my missile skills maxed and, 5% missile speed to my implants, and dps isnt a problem as im hitting every 5 secs just the range, the launcher type needs to be changed into a shorter range if dps is gonna be upped You're not hitting every 5 seconds. Because I have my missile skills maxed as well, and with 2 BCS and Heavy Missile specialization 4 My RoF is only 6.8seconds or so. There needs to be RoF bonus, and a velocity bonus. It needs to be: 10% Missile Velocity and 5% shield resists per level Battlecruiser. 5% RoF and 5% Kinetic Damage per level Command Ship. If they really want to make it even, they could give 2 RoF bonuses and no kinetic damage bonus and let us pick our missile type. Just move the Missile Velocity Bonus up to the Command Ship Bonus and make the battlecruiser bonus 5% RoF as well. maybe you should get some 5% implants and officer mods then too eh??? No officer mod increases your rate of fire more than a t2 bcu does. It only improves damage. Besides, doesnt it make you sad that you do less damage than all the other FCS's, and you're the one with the officer mods and implants!
Ganandorf
Posted - 2006.06.19 18:34:00 -
[375 ]
Basically, you want to get a raven of command ships, since as we all know a raven does way less dps then most other BS's yet pwns them all? imo nighthawk is fine if you're putting equal DPS on a nighthawk it'd be so overpowered, imagine a raven with 1100 DPS, 9k shield and 80% resistance across the board
Double TaP
Posted - 2006.06.19 19:32:00 -
[376 ]
Originally by: Ganandorf Basically, you want to get a raven of command ships, since as we all know a raven does way less dps then most other BS's yet pwns them all? imo nighthawk is fine if you're putting equal DPS on a nighthawk it'd be so overpowered, imagine a raven with 1100 DPS, 9k shield and 80% resistance across the board /emote looks through the thread for the person who said that missiles should do blaster dps. oops cant find it. but hey, yea i want a raven command ship. it does do less dps than a mega. and if i get webbed and up close to an astarte with 6 or 7 blasters, im probably ******. but im not sure if i can break a skilled ferox pilot's tank. the fact is IN COMPARISON, the FCS's all do about 140-150% the damage of their HAC counterpart. The nighthawk does LESS damage than a cerb, at about 90%. If you dont see a problem with that, than I don't think you ever will.
Necrologic
Posted - 2006.06.19 19:55:00 -
[377 ]
Originally by: Ganandorf Basically, you want to get a raven of command ships, since as we all know a raven does way less dps then most other BS's yet pwns them all? imo nighthawk is fine if you're putting equal DPS on a nighthawk it'd be so overpowered, imagine a raven with 1100 DPS, 9k shield and 80% resistance across the board It would still do less dps because it would still be missiles.
SavageThrash
Posted - 2006.06.19 20:58:00 -
[378 ]
Edited by: SavageThrash on 19/06/2006 21:06:44 ok with a rof bonus and kinetic missle bonus, you would get about 350 dps with decent everyday joe skills, now 2 rof bonuses would be approx 400 dps. thats where its at :) To look at it overall though, all thats needed is a rof bonus. although 2 would be sweet it would prolly be a little overpowered. considering that you can choose ur dmg type.
Necrologic
Posted - 2006.06.19 21:05:00 -
[379 ]
Originally by: SavageThrash ok with a rof bonus and kinetic missle bonus, you would get about 350 dps with decent everyday joe skills, now 2 rof bonuses would be approx 400 dps. thats where its at :) How many damage mods is that?
Double TaP
Posted - 2006.06.19 21:51:00 -
[380 ]
Originally by: SavageThrash Edited by: SavageThrash on 19/06/2006 21:06:44 ok with a rof bonus and kinetic missle bonus, you would get about 350 dps with decent everyday joe skills, now 2 rof bonuses would be approx 400 dps. thats where its at :) To look at it overall though, all thats needed is a rof bonus. although 2 would be sweet it would prolly be a little overpowered. considering that you can choose ur dmg type. tbh i dont see how 400dps is overpowered. thats if your numbers are right. no doubt you would need a bcs or 2 for sure. but dont forget about a velocity bonus. The raven, the cerb, and the caracal all have a 10% missile velocity bonus. This is badly needed on the nighthawk to make the t2 ammo useful. But put this on the test server: Battlecruiser skill bonus: 5% heavy missile Rof and 5% shield resists per level. CommandShip skill bonus: 10% heavy missile velocity and 5% heavy missile RoF Just put it on the test server for pete sakes so we can dual some of the other command ships and maybe a tier 1 bs or something. If it seems over done replace the 2nd RoF bonus with kinetic missile damage bonus. But its not a cerb, its a battlecruiser that should be doing 150% the damage of cerb.
Necrologic
Posted - 2006.06.19 22:53:00 -
[381 ]
Originally by: Double TaP Originally by: SavageThrash Edited by: SavageThrash on 19/06/2006 21:06:44 ok with a rof bonus and kinetic missle bonus, you would get about 350 dps with decent everyday joe skills, now 2 rof bonuses would be approx 400 dps. thats where its at :) To look at it overall though, all thats needed is a rof bonus. although 2 would be sweet it would prolly be a little overpowered. considering that you can choose ur dmg type. tbh i dont see how 400dps is overpowered. thats if your numbers are right. no doubt you would need a bcs or 2 for sure. but dont forget about a velocity bonus. The raven, the cerb, and the caracal all have a 10% missile velocity bonus. This is badly needed on the nighthawk to make the t2 ammo useful. But put this on the test server: Battlecruiser skill bonus: 5% heavy missile Rof and 5% shield resists per level. CommandShip skill bonus: 10% heavy missile velocity and 5% heavy missile RoF Just put it on the test server for pete sakes so we can dual some of the other command ships and maybe a tier 1 bs or something. If it seems over done replace the 2nd RoF bonus with kinetic missile damage bonus. But its not a cerb, its a battlecruiser that should be doing 150% the damage of cerb. If memory serves, and it may very well not, heavy beam absolutions and 250mm rail astartes get over 600 dps with a couple damage mods. So 400 dps seems perfectly fine for the nighthawk imo. If we don't see a fix to it's bonuses really damn soon there will be no point in flying one over the tier two missile bc that's coming out in a couple months.
Double TaP
Posted - 2006.06.19 23:40:00 -
[382 ]
Originally by: Necrologic Originally by: Double TaP Originally by: SavageThrash Edited by: SavageThrash on 19/06/2006 21:06:44 ok with a rof bonus and kinetic missle bonus, you would get about 350 dps with decent everyday joe skills, now 2 rof bonuses would be approx 400 dps. thats where its at :) To look at it overall though, all thats needed is a rof bonus. although 2 would be sweet it would prolly be a little overpowered. considering that you can choose ur dmg type. tbh i dont see how 400dps is overpowered. thats if your numbers are right. no doubt you would need a bcs or 2 for sure. but dont forget about a velocity bonus. The raven, the cerb, and the caracal all have a 10% missile velocity bonus. This is badly needed on the nighthawk to make the t2 ammo useful. But put this on the test server: Battlecruiser skill bonus: 5% heavy missile Rof and 5% shield resists per level. CommandShip skill bonus: 10% heavy missile velocity and 5% heavy missile RoF Just put it on the test server for pete sakes so we can dual some of the other command ships and maybe a tier 1 bs or something. If it seems over done replace the 2nd RoF bonus with kinetic missile damage bonus. But its not a cerb, its a battlecruiser that should be doing 150% the damage of cerb. Good stuff. If we don't see a fix to it's bonuses really damn soon there will be no point in flying one over the tier two missile bc that's coming out in a couple months. yes, especially if it can tank as well as the t1 ferox. then it will probably be just as good at 0.0 ratting as well.
Ishmael Hansen
Posted - 2006.06.19 23:48:00 -
[383 ]
quoting Jenstruant Fogg here, thx for the help, Enyo with: 4x Neutron Blaster II (Void) 4x Officer Damage Mods Hit 400+ DPS iirc So why would 400 dps would be overpowered for a NH, let's not forget bout trainning times for both ships. ps. - I hate the frig lobby :P
Ab Initio
Posted - 2006.06.19 23:56:00 -
[384 ]
Originally by: Ishmael Hansen quoting Jenstruant Fogg here, thx for the help, Enyo with: 4x Neutron Blaster II (Void) 4x Officer Damage Mods Hit 400+ DPS iirc So why would 400 dps would be overpowered for a NH, let's not forget bout trainning times for both ships. ps. - I hate the frig lobby :P Just FYI. If you're going to make comparisons. Probably more relevant not to use the best damage mods in game to prove your point. Unless you plan on doing the same on the NH.
Double TaP
Posted - 2006.06.20 00:00:00 -
[385 ]
Originally by: Ab Initio Originally by: Ishmael Hansen quoting Jenstruant Fogg here, thx for the help, Enyo with: 4x Neutron Blaster II (Void) 4x Officer Damage Mods Hit 400+ DPS iirc So why would 400 dps would be overpowered for a NH, let's not forget bout trainning times for both ships. ps. - I hate the frig lobby :P Just FYI. If you're going to make comparisons. Probably more relevant not to use the best damage mods in game to prove your point. Unless you plan on doing the same on the NH. Hes right ^^. but something tells me that if you fit 4 Estamels BCS's the dps wouldnt be much higher
Ishmael Hansen
Posted - 2006.06.20 00:02:00 -
[386 ]
even with officer mods I don't think a frigate should make more dps then a ship a couple ship classes higher, imo. And I don't think officer bcu's would increase that much the dps. Small guns track way better then med ones, they can hit anything, etc...
Ab Initio
Posted - 2006.06.20 00:06:00 -
[387 ]
Originally by: Ishmael Hansen even with officer mods I don't think a frigate should make more dps then a ship a couple ship classes higher, imo. And I don't think officer bcu's would increase that much the dps. Small guns track way better then med ones, they can hit anything, etc... You realise that with those mods your talking about.. You could probably buy a FLEET of ships a couple of classes up from you? :)
Ishmael Hansen
Posted - 2006.06.20 00:06:00 -
[388 ]
Don't mind me, I'm just sour that I need to train another race to be able to make some damage.
Ishmael Hansen
Posted - 2006.06.20 00:09:00 -
[389 ]
Originally by: Ab Initio Originally by: Ishmael Hansen even with officer mods I don't think a frigate should make more dps then a ship a couple ship classes higher, imo. And I don't think officer bcu's would increase that much the dps. Small guns track way better then med ones, they can hit anything, etc... You realise that with those mods your talking about.. You could probably buy a FLEET of ships a couple of classes up from you? :) I do, but unfortunatelly the NH would still be crap ;)
SavageThrash
Posted - 2006.06.20 00:52:00 -
[390 ]
Edited by: SavageThrash on 20/06/2006 00:51:55 Those numbers are with 3 t2 bcu and my skills , no quickfit here i actully fly the nh :) also this is all done with t1 ammo.
Sadist
Posted - 2006.06.20 02:16:00 -
[391 ]
Edited by: Sadist on 20/06/2006 02:16:46 Originally by: Double TaP Originally by: Sadist WTB astarte that does 1300DPS with rails. What a stupid statement. That was in response to an even stupider statement. Hello, sarcasm. --------------- VIP member of the [23] Quote: - Numbers alone do not win a battle - No, but I bet they help.
Glarion Garnier
Posted - 2006.06.20 02:25:00 -
[392 ]
Would be logical if Nighthawk bonuses would be put in line with the ones like Astarte (ok ship btw.) Sleipnir, Absolution. Nighthawk bonuses solution: -Make cruiser sized rocket launcher. Heavy rockets -Give Nitghawk bonuses to Heavy missiles and Heavy Rockets ROF , then give Heavy rockets additional Rof or dmg bonus to fix them as the weapon of choise bonuses: 1 shield resistances tho I rather had shield booster bonus like Sleipnir (why caldari should have gimped tanking) 2 5% Heavy Missile and heavy rocket ROF , 3 5 % to Heavy missiles kinetic dmg and 10% to Heavy Rockets kinetic dmg per command ship lvl something like that. so with allmost maxed skills they would have short range weapons dmg output bit lower when compared to astarte (10-15%) I just started training Caldari cruiser 5. I hope Its not totally wasted skill training. and fix the siq and agility issues of Command ships. + increase locking ranges of all command ships with 25% or so . Vulture could use even more as it has poor dmg.
Necrologic
Posted - 2006.06.20 03:15:00 -
[393 ]
Originally by: Glarion Garnier Would be logical if Nighthawk bonuses would be put in line with the ones like Astarte (ok ship btw.) Sleipnir, Absolution. Nighthawk bonuses solution: -Make cruiser sized rocket launcher. Heavy rockets -Give Nitghawk bonuses to Heavy missiles and Heavy Rockets ROF , then give Heavy rockets additional Rof or dmg bonus to fix them as the weapon of choise bonuses: 1 shield resistances tho I rather had shield booster bonus like Sleipnir (why caldari should have gimped tanking) 2 5% Heavy Missile and heavy rocket ROF , 3 5 % to Heavy missiles kinetic dmg and 10% to Heavy Rockets kinetic dmg per command ship lvl something like that. so with allmost maxed skills they would have short range weapons dmg output bit lower when compared to astarte (10-15%) I just started training Caldari cruiser 5. I hope Its not totally wasted skill training. and fix the siq and agility issues of Command ships. + increase locking ranges of all command ships with 25% or so . Vulture could use even more as it has poor dmg. Why should NH be a specced heavy rocket ship? Do any other race's field command get their full bonuses to only their short range guns? Didn't think so.
Double TaP
Posted - 2006.06.20 04:18:00 -
[394 ]
Originally by: Necrologic Originally by: Glarion Garnier Would be logical if Nighthawk bonuses would be put in line with the ones like Astarte (ok ship btw.) Sleipnir, Absolution. Nighthawk bonuses solution: -Make cruiser sized rocket launcher. Heavy rockets -Give Nitghawk bonuses to Heavy missiles and Heavy Rockets ROF , then give Heavy rockets additional Rof or dmg bonus to fix them as the weapon of choise bonuses: 1 shield resistances tho I rather had shield booster bonus like Sleipnir (why caldari should have gimped tanking) 2 5% Heavy Missile and heavy rocket ROF , 3 5 % to Heavy missiles kinetic dmg and 10% to Heavy Rockets kinetic dmg per command ship lvl something like that. so with allmost maxed skills they would have short range weapons dmg output bit lower when compared to astarte (10-15%) I just started training Caldari cruiser 5. I hope Its not totally wasted skill training. and fix the siq and agility issues of Command ships. + increase locking ranges of all command ships with 25% or so . Vulture could use even more as it has poor dmg. Why should NH be a specced heavy rocket ship? Do any other race's field command get their full bonuses to only their short range guns? Didn't think so. QFT also there is another problem with that idea. it would take forever to impliment. while changing the bonuses on the other hand they could do in... i dunno sometime in the next couple hours before the patch
Glarion Garnier
Posted - 2006.06.20 19:58:00 -
[395 ]
Originally by: Necrologic Why should NH be a specced heavy rocket ship? Do any other race's field command get their full bonuses to only their short range guns? Didn't think so. I see what you are thinking. But my idea was on the lines that that after all range is powerfull tool. And Astarte, Abso, Sleip, are most powerfull at their closest range. Having the biggest power only with rockets would mean that the ship differs enough from Cerb. A balansing tought at that. So I agree with all ranges of weapons it should do more dmg than atm. But should be strongest with close range weapons. equal dmg to astartes blasters up to 70 km would be overpowered.. I bet we all agree. Yeah I did miss the 4 boni I cant bother with calculations. Since missiles have so many aspects to them
Double TaP
Posted - 2006.06.20 20:32:00 -
[396 ]
yes, equal damage at 70km would be overpowered. But no ones asking for equal damage with blasters. were asking for an ungimped ship that does what the other command ships do. 150% the damage of their hac counterpart. Its bullcrap. The nighthawk needs a velocity bonus which all the other missile ships got, and it needs a RoF bonus, or even 2 RoF bonuses. But at its current state its ridiculous.
Necrologic
Posted - 2006.06.20 23:55:00 -
[397 ]
bu-ump
Double TaP
Posted - 2006.06.20 23:56:00 -
[398 ]
Originally by: Necrologic bu-ump lol was in the middle of doing that
Naal Morno
Posted - 2006.06.21 00:14:00 -
[399 ]
If something is being worked on in regards to fixing Nighthawk, whatever that is, it would be appreciate if this fact could be communicated to us. We would hate to hear that it is scheduled for Zeta content patch in 3001 _________________________________________Every time you whine a little Cloak is destroyed. Please think of the little Cloaks
Double TaP
Posted - 2006.06.21 04:49:00 -
[400 ]
one last bump before i go out of town
Fan3Spoitoru
Posted - 2006.06.21 12:49:00 -
[401 ]
help help help.... the nighthawkSTAND AND DELIVER!!!
FireFoxx80
Posted - 2006.06.21 13:25:00 -
[402 ]
Even NightHawks are dropping to rediculous prices now due to nerfage. Saw one on market for 139m the other night.
SavageThrash
Posted - 2006.06.21 13:28:00 -
[403 ]
*SavageThrash looks for a wrench* Let me fix it!
Double TaP
Posted - 2006.06.21 15:31:00 -
[404 ]
Originally by: FireFoxx80 Even NightHawks are dropping to rediculous prices now due to nerfage. Saw one on market for 139m the other night. !?
Trevedian
Posted - 2006.06.21 19:04:00 -
[405 ]
Originally by: SavageThrash *SavageThrash looks for a wrench* Let me fix it! You've been watching too much Bob The BuilderÖ! Nighthawk is fine, it pwns lil stuff from afar and tanks like a Jovian gawd.Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
Nekora
Posted - 2006.06.21 21:38:00 -
[406 ]
Originally by: Trevedian Originally by: SavageThrash *SavageThrash looks for a wrench* Let me fix it! You've been watching too much Bob The BuilderÖ! Nighthawk is fine, it pwns lil stuff from afar and tanks like a Jovian gawd. Have you read ANY of the thread? Nobody wants to pawn frigates, other ships do that much better and it does less damage than the Cerberus? Fine? My god you would think that you wanted the ship to be laughable. Tank like a Jovian? What setup are you useing, because i would love to see that.
Tovarishch
Posted - 2006.06.21 23:26:00 -
[407 ]
Originally by: Trevedian Nighthawk is fine, it pwns lil stuff from afar and tanks like a Jovian gawd. Apparently the price of clues has gone too high for you to consider buying a few.Only two things in life are certain... and Mercenary Coalition doesn't do taxes.
Ishmael Hansen
Posted - 2006.06.22 01:26:00 -
[408 ]
Edited by: Ishmael Hansen on 22/06/2006 01:27:26 I can kill lil things with pretty much any cruiser, so I don't want to spend half year trainning for a frig killer when a sleipnir kills a raven in 30 seconds.
Fan3Spoitoru
Posted - 2006.06.23 08:16:00 -
[409 ]
stop hitting me! ouch,.... OK OK bump up plsSTAND AND DELIVER!!!
Nekora
Posted - 2006.06.23 16:15:00 -
[410 ]
So, dont want to release your uber tank setup? Guess we will just have to settle for practical figures based on the ship then.
F4ze
Posted - 2006.06.23 17:33:00 -
[411 ]
Edited by: F4ze on 23/06/2006 17:33:28 Originally by: Naal Morno If something is being worked on in regards to fixing Nighthawk, whatever that is, it would be appreciate if this fact could be communicated to us. We would hate to hear that it is scheduled for Zeta content patch in 3001 Edit: forums acting up.... If I would have spent 40bil+ on a bpo I would ask for a buff too .
Double TaP
Posted - 2006.06.25 01:22:00 -
[412 ]
back from outta town. still no word on things?
Talenor Darcaneth
Posted - 2006.06.25 03:32:00 -
[413 ]
I may not be the guy you were talking to, but you had a question, and I will answer. Originally by: Nekora So, dont want to release your uber tank setup? Guess we will just have to settle for practical figures based on the ship then. hmmm, now I want a show of hands from all of you experts who actually fly a Nighthawk.....Ok, thats what I thought: almost none. Its obvious that many of you have not a clue about it, just speculate while training for it, yelling around trying to get it better by the time you get into it. -.- Lets start with the first part: it is a COMMAND SHIP, you need skills and experience to use it. How many of you have ever actually thought of its main strength, which is passive tanking? Passive, no active mods except if using command mod = absolute freedom from nos/cap regen, which allows full rack of t2 fury heavies and no worries. If any of you want, ill show em a ss of a ship, no implants all skills, with 13,287k hp, 80%+ resists to all types, 525sec regen, and shield harmonizing link, and still has one med slot left!. high: 6x t2 heavy 1x harmonizing link mid: 2x mag scattering amp 2 with EM shield comp. V/ 2x large xtender 2/ 1x take your pick: booster/recharger or another passive hardener, whatever you want, maybe even a non-tank item maybe?? low: 4xpdu 2/ dmg control (aint active cap wise if u ask me) Aint possible you say? No way for fitting? I can even add a large T2 booster to those xtenders and warfare link if i sub in a reactor control 2 instead of dmg control or pdu's. Like what I said before, if you dont fly one, dont talk like you know what you're doing until you have the skills and are piloting one. This may not be my pvp/pve setup I always use , that changes on the situation b/c I can, being I have no dmg type and cap lifeline weakness . I dont walk around telling a gunner how to shoot, I explain to people how to actually use caldari warfare strategy and the secrets of the passive tank. Go ahead, plug those numbers into a tank calc, nice huh? Now add in a gist large booster that acts like it doesnt use cap, or make that hp regen smaller b/c of a mid slot recharger.... The only fix the NH needs is agility and dmg via its already existing bonuses, 10% to all heavy and light dmg would make me happy, maybe switch target navi prediction to 5% heavy RoF and 5% precision to 10%? Missiles had an advantage of dmg type choice if i remember in the past, would love to see us have our racial bonus again and not nerfed to just kinetic. I fly a NH b/c of what it can really do in a pvp battlefield from experience, and love it for its specialization and being a pure Caldari strategy based ship. Everyone wants to be a chief before learning how to be a sqaw -.- Happy Hunting -------------------------------- Lone Wolf Hunter of the CascadesLone Wolf Hunter of the Cascades
Drayce
Posted - 2006.06.25 03:42:00 -
[414 ]
Originally by: Double TaP back from outta town. still no word on things? As far as I'm aware, nothing's gonna happen until after they release assault rockets so that they don't do a boost now only to have to nerf it in the future when the rockets are released.
Double TaP
Posted - 2006.06.25 04:59:00 -
[415 ]
Originally by: Talenor Darcaneth I may not be the guy you were talking to, but you had a question, and I will answer. Originally by: Nekora So, dont want to release your uber tank setup? Guess we will just have to settle for practical figures based on the ship then. hmmm, now I want a show of hands from all of you experts who actually fly a Nighthawk.....Ok, thats what I thought: almost none. Its obvious that many of you have not a clue about it, just speculate while training for it, yelling around trying to get it better by the time you get into it. -.- Lets start with the first part: it is a COMMAND SHIP, you need skills and experience to use it. How many of you have ever actually thought of its main strength, which is passive tanking? Passive, no active mods except if using command mod = absolute freedom from nos/cap regen, which allows full rack of t2 fury heavies and no worries. If any of you want, ill show em a ss of a ship, no implants all skills, with 13,287k hp, 80%+ resists to all types, 525sec regen, and shield harmonizing link, and still has one med slot left!. high: 6x t2 heavy 1x harmonizing link mid: 2x mag scattering amp 2 with EM shield comp. V/ 2x large xtender 2/ 1x take your pick: booster/recharger or another passive hardener, whatever you want, maybe even a non-tank item maybe?? low: 4xpdu 2/ dmg control (aint active cap wise if u ask me) Aint possible you say? No way for fitting? I can even add a large T2 booster to those xtenders and warfare link if i sub in a reactor control 2 instead of dmg control or pdu's. Like what I said before, if you dont fly one, dont talk like you know what you're doing until you have the skills and are piloting one. This may not be my pvp/pve setup I always use , that changes on the situation b/c I can, being I have no dmg type and cap lifeline weakness . I dont walk around telling a gunner how to shoot, I explain to people how to actually use caldari warfare strategy and the secrets of the passive tank. Go ahead, plug those numbers into a tank calc, nice huh? Now add in a gist large booster that acts like it doesnt use cap, or make that hp regen smaller b/c of a mid slot recharger.... The only fix the NH needs is agility and dmg via its already existing bonuses, 10% to all heavy and light dmg would make me happy, maybe switch target navi prediction to 5% heavy RoF and 5% precision to 10%? Missiles had an advantage of dmg type choice if i remember in the past, would love to see us have our racial bonus again and not nerfed to just kinetic. I fly a NH b/c of what it can really do in a pvp battlefield from experience, and love it for its specialization and being a pure Caldari strategy based ship. Everyone wants to be a chief before learning how to be a sqaw -.- Happy Hunting -------------------------------- Lone Wolf Hunter of the Cascades Thats great bud. Im sitting in mine right now and I got about 16k shield and all resists above 80. Nighthawk is great tank. And so are all the other command ships. Nighthawk damage sucks though. And you cant argue that it doesnt. You cant, or I will accuse you of actually never really flying the ship. So what purpose that post had eludes me. It needs a RoF and a Velocity bonus. Not a precision and and prediction bonus. IT SHOULDNT BE AN ANTI-FRIGATE SHIP.
SavageThrash
Posted - 2006.06.25 16:24:00 -
[416 ]
Originally by: Talenor Darcaneth I may not be the guy you were talking to, but you had a question, and I will answer. Originally by: Nekora So, dont want to release your uber tank setup? Guess we will just have to settle for practical figures based on the ship then. hmmm, now I want a show of hands from all of you experts who actually fly a Nighthawk.....Ok, thats what I thought: almost none. Its obvious that many of you have not a clue about it, just speculate while training for it, yelling around trying to get it better by the time you get into it. -.- Lets start with the first part: it is a COMMAND SHIP, you need skills and experience to use it. How many of you have ever actually thought of its main strength, which is passive tanking? Passive, no active mods except if using command mod = absolute freedom from nos/cap regen, which allows full rack of t2 fury heavies and no worries. If any of you want, ill show em a ss of a ship, no implants all skills, with 13,287k hp, 80%+ resists to all types, 525sec regen, and shield harmonizing link, and still has one med slot left!. low: 4xpdu 2/ dmg control (aint active cap wise if u ask me) Like what I said before, if you dont fly one, dont talk like you know what you're doing until you have the skills and are piloting one. This may not be my pvp/pve setup I always use , that changes on the situation b/c I can, being I have no dmg type and cap lifeline weakness . I dont walk around telling a gunner how to shoot, I explain to people how to actually use caldari warfare strategy and the secrets of the passive tank. Go ahead, plug those numbers into a tank calc, nice huh? Now add in a gist large booster that acts like it doesnt use cap, or make that hp regen smaller b/c of a mid slot recharger.... The only fix the NH needs is agility and dmg via its already existing bonuses, 10% to all heavy and light dmg would make me happy, maybe switch target navi prediction to 5% heavy RoF and 5% precision to 10%? Missiles had an advantage of dmg type choice if i remember in the past, would love to see us have our racial bonus again and not nerfed to just kinetic. I fly a NH b/c of what it can really do in a pvp battlefield from experience, and love it for its specialization and being a pure Caldari strategy based ship. Everyone wants to be a chief before learning how to be a sqaw -.- Happy Hunting -------------------------------- Lone Wolf Hunter of the Cascades Like stated above, as i sit in my nighthawk and look at my resistances with my faction booster and faction hardners bringing all my res over 80% i still ponder why i dont take this ship into pvp, Oh yes i remember now, its damage lacks and cant break the tank of a hac or bs... Stunningly enough i can tank almost every battleship ingame as long as i dont get nossed but i spent alot more isk then i should have, compared to a t2 absolution that can tank just as nicely with a t2 tank and has the damage to break most battle ships tanks out there. If you want to say that none of us out here can fly a nighthawk and there your opinion is the only one that counts because you fly the ship, your soley mistaken. I attempt to fly this ship in its present state, which is almost incrediably useless in a gang as it cant provide enough damage to benifit in any way. Then you will reply but you can have a gang mod, that helps the gang alot. Yeah maybe in a large gang but with 3 and 4 people i would be alot better off in a tempest or a raven with damage. In small gangs the gang mods do not suffice enough to put me out of a high damage ship just to beneift the gang with a little increase here or there and **** poor damage.
Ganandorf
Posted - 2006.06.25 17:18:00 -
[417 ]
Originally by: Glarion Garnier Would be logical if Nighthawk bonuses would be put in line with the ones like Astarte (ok ship btw.) Sleipnir, Absolution. Nighthawk bonuses solution: -Make cruiser sized rocket launcher. Heavy rockets -Give Nitghawk bonuses to Heavy missiles and Heavy Rockets ROF , then give Heavy rockets additional Rof or dmg bonus to fix them as the weapon of choise bonuses: 1 shield resistances tho I rather had shield booster bonus like Sleipnir (why caldari should have gimped tanking) 2 5% Heavy Missile and heavy rocket ROF , 3 5 % to Heavy missiles kinetic dmg and 10% to Heavy Rockets kinetic dmg per command ship lvl something like that. so with allmost maxed skills they would have short range weapons dmg output bit lower when compared to astarte (10-15%) I just started training Caldari cruiser 5. I hope Its not totally wasted skill training. and fix the siq and agility issues of Command ships. + increase locking ranges of all command ships with 25% or so . Vulture could use even more as it has poor dmg. gimped tank? do you even fly a nighthawk? and wtf basically you want blasters that don't use tracking, rather odd if you ask me it'd make the entire game ghey. heavy missiles are fine imo don't compare it to the astarte the astarte is quite limited and since when should caldari have the 2nd highest dps?? well gl with your ''solutions'' tho but if this happens CCP will lose half their clientel
Ganandorf
Posted - 2006.06.25 17:18:00 -
[418 ]
EVE Online | EVE Insider | Forums | 203
Double TaP
Posted - 2006.06.26 15:17:00 -
[419 ]
bump
Double TaP
Posted - 2006.06.27 15:53:00 -
[420 ]
screw heavy rockets for the moment tux. please tell me i can use this ship.
Glarion Garnier
Posted - 2006.06.28 12:49:00 -
[421 ]
Edited by: Glarion Garnier on 28/06/2006 12:49:53 Originally by: Ganandorf Originally by: Glarion Garnier Would be logical if Nighthawk bonuses would be put in line with the ones like Astarte (ok ship btw.) Sleipnir, Absolution. Nighthawk bonuses solution: -Make cruiser sized rocket launcher. Heavy rockets -Give Nitghawk bonuses to Heavy missiles and Heavy Rockets ROF , then give Heavy rockets additional Rof or dmg bonus to fix them as the weapon of choise bonuses: 1 shield resistances tho I rather had shield booster bonus like Sleipnir (why caldari should have gimped tanking) 2 5% Heavy Missile and heavy rocket ROF , 3 5 % to Heavy missiles kinetic dmg and 10% to Heavy Rockets kinetic dmg per command ship lvl something like that. so with allmost maxed skills they would have short range weapons dmg output bit lower when compared to astarte (10-15%) I just started training Caldari cruiser 5. I hope Its not totally wasted skill training. and fix the siq and agility issues of Command ships. + increase locking ranges of all command ships with 25% or so . Vulture could use even more as it has poor dmg. gimped tank? do you even fly a nighthawk? and wtf basically you want blasters that don't use tracking, rather odd if you ask me it'd make the entire game ghey. heavy missiles are fine imo don't compare it to the astarte the astarte is quite limited and since when should caldari have the 2nd highest dps?? well gl with your ''solutions'' tho but if this happens CCP will lose half their clientel I hate when I have to spoon feed ppl. first you read my post wrong. When I say equal in relation what astarte is to deimos , Sleipnir is to .. , Absolution is to Zealot. and NIghthawk is worse than Cerb .. that Issue basically the same thing that everyone else has said many times in this thread. The rockets focus in order to keep Heavies the Cerb thing. The part about tanking was totally without doing any math. I dont know is it worse or equal or better when it comes to tanking.. No I dont yet fly it wich was mentioned in my post as well. ATM I fly Astarte. Well in few days I fly Nighthawk as well.
Fan3Spoitoru
Posted - 2006.06.28 13:18:00 -
[422 ]
help the nighthawkSTAND AND DELIVER!!!
Tes Daus
Posted - 2006.06.29 09:24:00 -
[423 ]
Please, save the Nighthawk! Bump
Ling Xiao
Posted - 2006.06.29 09:25:00 -
[424 ]
At least it looks cool.
Ishmael Hansen
Posted - 2006.06.29 12:27:00 -
[425 ]
Originally by: Ling Xiao At least it looks cool. Maybe the enemies keep staring at it instead of shooting. wow, what a nice ship.
Nekora
Posted - 2006.06.29 12:39:00 -
[426 ]
true that. quite a few ships, and not just caldari (Pick a minmitar ship, any minmitar ship) are not exactly art galery pieces.
Ishmael Hansen
Posted - 2006.06.29 12:52:00 -
[427 ]
Edited by: Ishmael Hansen on 29/06/2006 12:54:39 Originally by: Nekora true that. quite a few ships, and not just caldari (Pick a minmitar ship, any minmitar ship) are not exactly art galery pieces. Not really, I love the rifter/wolf/jag looks, tempest and probe look good also. Actually I kinda like the raw minmatar looks edited: - back to topic, fix the nh plz
SavageThrash
Posted - 2006.06.29 17:19:00 -
[428 ]
Fix it or else
Merin Ryskin
Posted - 2006.06.30 00:01:00 -
[429 ]
Edited by: Merin Ryskin on 30/06/2006 00:02:10 Easy fix: Role bonus: 90% reduction in cruise launcher powergrid needs. Change other bonuses to apply to all missile types, not just heavy missiles.
Maya Rkell
Posted - 2006.06.30 00:02:00 -
[430 ]
Originally by: Merin Ryskin Easy fix: Role bonus: 90% reduction in cruise launcher powergrid needs. And that helps its damage how...oh, it dosnt. Sigh.
Merin Ryskin
Posted - 2006.06.30 00:05:00 -
[431 ]
Edited by: Merin Ryskin on 30/06/2006 00:05:50 Originally by: Maya Rkell Originally by: Merin Ryskin Easy fix: Role bonus: 90% reduction in cruise launcher powergrid needs. And that helps its damage how...oh, it dosnt. Sigh. *sigh* Why let math get in the way of being a troll... Base heavy missile damage with tech 2 launcher: 12.5 DPS Base cruise missile damage with tech 2 launcher: 17.5 DPS Last time I checked, 17.5 is bigger than 12.5. But maybe not in Maya Rkell's fantasy world!
Maya Rkell
Posted - 2006.06.30 00:09:00 -
[432 ]
Somebody hasn't bothered, as usual, to actually do their maths. They haven't bothered to check what setups you can actually FIT. They haven't bothered to realise that giving up a bonus for that is going to further nerf the ship. Somebody is accusing ME of living in a fantasy world? Yea, I think they need a mirror, too.
Merin Ryskin
Posted - 2006.06.30 00:26:00 -
[433 ]
Edited by: Merin Ryskin on 30/06/2006 00:27:37 Edited by: Merin Ryskin on 30/06/2006 00:26:19 Originally by: Maya Rkell Somebody hasn't bothered, as usual, to actually do their maths. They haven't bothered to check what setups you can actually FIT. And guess what, the Nighthawk could fit a full rack of tech 2 cruise launchers and still have grid and CPU left, without using any fitting mods. If you think it's not enough left over, change it to 95%. Quote: They haven't bothered to realise that giving up a bonus for that is going to further nerf the ship. So uh, where do you get the bizarre idea that it's giving up a bonus? Did you notice the part where I said to ADD the 90% grid reduction as a role bonus? Or are you just here to troll instead of actually reading my posts? The end result is the Nighthawk gets MORE options. The precision bonuses become very useful, allowing a choice between anti-cruiser/bs (cruise), anti-cruiser/frigate (heavy), and frigate's-worst-nightmare (assault/light) setups. And its max potential DPS and range improve considerably. By the way, concession accepted on your absurd "it gets less damage" argument.
Necrologic
Posted - 2006.06.30 22:53:00 -
[434 ]
I've finally gotten a nighthawk and have been flying it. I am not impressed, and my experiances back up everyone in this thread who is calling for a boost. In the field of pve, sure i can tank a triple 1.5mil bs spawn all day, but i don't have the dps to kill one in under 5 minutes without fitting atleast 3 bcu's (my skills are all level 4, t2 heavies). In the realm of pvp i've tried it as a frig killer and wasn't impressed their either. It kills a stationary frig in 2-3 vollies with t1 ammo, but if the frig is at full speed, especially with a mwd, it still doesn't damage it. So useless in it's intended role as well.
Ecce Drihten
Posted - 2006.07.01 02:19:00 -
[435 ]
Hard to believe this is still going on.... We really need to get the boni adjusted or get those new assault missles AND get the boni adjusted!! It seems like we will need to wait until Kali.
Mo Steel
Posted - 2006.07.01 02:31:00 -
[436 ]
Needs to be fixed guys, come on.
Necrologic
Posted - 2006.07.01 03:00:00 -
[437 ]
It would be so simple to realease a fix with the needed changes to deimos and nighthawk.
Ishmael Hansen
Posted - 2006.07.01 03:05:00 -
[438 ]
Well, I finally fly it and I'm not impressed either. Why does it have less grid then the ferox? it has half the sleipnir grid already, which can fit a xl shield booster. My setup atm includes 3 bcu's II, and gosh it sucks. Well, at least I think I'll be flying a sleipnir in less then 2 months, which I foresee will be before the NH gets fixed. Damned me for choosing caldari.
Necrologic
Posted - 2006.07.01 03:18:00 -
[439 ]
Originally by: Ishmael Hansen Well, I finally fly it and I'm not impressed either. Why does it have less grid then the ferox? it has half the sleipnir grid already, which can fit a xl shield booster. My setup atm includes 3 bcu's II, and gosh it sucks. Well, at least I think I'll be flying a sleipnir in less then 2 months, which I foresee will be before the NH gets fixed. Damned me for choosing caldari. I'd be going insane if i didn't have the astarte to fly too.
Rexthor Hammerfists
Posted - 2006.07.01 03:19:00 -
[440 ]
gonna use a vulture soon, and i rlly hope theyre gonna extend that locking range. kinda sill atm. - Purple Conquered The World, We the Universe.
Sadist
Posted - 2006.07.01 03:42:00 -
[441 ]
Originally by: Necrologic It would be so simple to realease a fix with the needed changes to deimos and nighthawk. Deimos first. I've been waiting for a PG deimos fix for a year now, with nothing coming. Cant even fit a rack of ions+nos. --------------- VIP member of the [23] Quote: - Numbers alone do not win a battle - No, but I bet they help.I nerfed his siggy cuz i was bored - Cathath
Double TaP
Posted - 2006.07.01 08:21:00 -
[442 ]
**** 15 pages. call it a hint tux.
Nekora
Posted - 2006.07.01 14:47:00 -
[443 ]
Heh, problem being that almost everything that needs saying has been said, However i doubt we will ever see a balance to the Feild comand ships until Kali... I dont think its something they care about that much. Or, to put it politly, The problem with the Field comand ships is not high on there to-do lists. That or they like the ships being unbalenced. This is something i can only conclude from the lack of feed back on this issue
Necrologic
Posted - 2006.07.01 21:12:00 -
[444 ]
Originally by: Sadist Originally by: Necrologic It would be so simple to realease a fix with the needed changes to deimos and nighthawk. Deimos first. I've been waiting for a PG deimos fix for a year now, with nothing coming. Cant even fit a rack of ions+nos. I fly deimos too, so i agree. But if they are fixing one why not fix the other at the same time.
Ishmael Hansen
Posted - 2006.07.02 02:35:00 -
[445 ]
Edited by: Ishmael Hansen on 02/07/2006 02:37:36 Edited by: Ishmael Hansen on 02/07/2006 02:36:29 ok, I have target navigation predition 5, guided missile precision 4, heavy missile spec 4, and command ship 3 2006.07.02 02:25:06 combat Your Scourge Heavy Missile hits Emperor D'Hoffryn [LGO]<HF>, doing 32.7 damage. That's on a STOPPED vengeance with scourge, 9.3 damage with havoc. (on shield) Is this a frig killer? this is a small gun damage: 2006.06.09 02:14:27 combat Your 250mm Light Artillery Cannon II perfectly strikes G Genetic [R.B.S], wrecking for 416.2 damage.
Ishmael Hansen
Posted - 2006.07.02 02:39:00 -
[446 ]
vengeance* dunno why, I can't edit the post
Copine Callmeknau
Posted - 2006.07.02 03:32:00 -
[447 ]
Well the ferox is a rail ship (hybrid bonus), and you guys will be getting a missile spamming BC come kali. This missile spamming BC will make the nighthawk obselete. I propose you change the nighthawk into a destructive rail ship, therefore keeping it useful when you get a missile BC. This could be overpowered, afaik there is no dual damage bonus rail ship around. The range might also be too low with only one optimal bonus, but it will sure as hell hurt. --Battlecruiser Skill bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level Command Ships Skill bonus: 5% bonus to Medium Hybrid Turret rate of fire and 5% bonus to Medium Hybrid Turret damage per level. --Change it's turrets to 7 (maybe 6 if that makes it too overpowered). I think this would make it one hell of a damage dealing rail boat, and it definately won't have it's role stolen by the tier 2 BC when it comes out. Discuss ------- See the idiot walk, see the idiot talk
Ishmael Hansen
Posted - 2006.07.02 03:46:00 -
[448 ]
why not just fix the bonus as it has been thoroughly explained?
Copine Callmeknau
Posted - 2006.07.02 03:58:00 -
[449 ]
Originally by: Ishmael Hansen why not just fix the bonus as it has been thoroughly explained? Because the tier 2 caldari BC will make the nighthawk with missile bonuses obselete. Especially the command ship version of the Tier 2 BC. ------- See the idiot walk, see the idiot talk
Cathandra
Posted - 2006.07.02 04:14:00 -
[450 ]
The nighthawk needs some lovin'
Copine Callmeknau
Posted - 2006.07.02 04:24:00 -
[451 ]
Just ran the math in qfit (used brutix as a base, 7 turrets, 25% bonus to hybrid damage from BC skill, +50% optimal range modifier and -25% RoF modifier) 7 250mm II, 3 damage mod, 2 tracking comp. 5 light drones. Maxed skills. Antimatter: 35KM optimal, 15KM falloff. 526 dps (621 dps w/ drones) Spike: 140KM optimal, 15KM falloff. 395 dps (490 dps w/ drones) Javelin (tank nerfer): 35KM optimal, 15KM falloff. 658 dps (753 dps w/ drones) ------- See the idiot walk, see the idiot talk
Double TaP
Posted - 2006.07.02 04:44:00 -
[452 ]
how is a tech 1 battlecruiser going to make the nighthawk obsolete. do you not know what these FCS are capable of tanking? The fact is that its a ship that is supposed to do a lot more damage than an HAC, and its missile based. As it stands right now, it sucks. and the problem is that i see absolutely NO reason not to fix it.
Flipidy Floo
Posted - 2006.07.02 04:45:00 -
[453 ]
Originally by: Ishmael Hansen Edited by: Ishmael Hansen on 02/07/2006 02:37:36 Edited by: Ishmael Hansen on 02/07/2006 02:36:29 ok, I have target navigation predition 5, guided missile precision 4, heavy missile spec 4, and command ship 3 2006.07.02 02:25:06 combat Your Scourge Heavy Missile hits Emperor D'Hoffryn [LGO]<HF>, doing 32.7 damage. That's on a STOPPED vengeance with scourge, 9.3 damage with havoc. (on shield) Is this a frig killer? this is a small gun damage: 2006.06.09 02:14:27 combat Your 250mm Light Artillery Cannon II perfectly strikes G Genetic [R.B.S], wrecking for 416.2 damage. you're shooting a ship that's tanked for kinetic and you're complaining?
Copine Callmeknau
Posted - 2006.07.02 04:58:00 -
[454 ]
Originally by: Double TaP how is a tech 1 battlecruiser going to make the nighthawk obsolete. do you not know what these FCS are capable of tanking? The fact is that its a ship that is supposed to do a lot more damage than an HAC, and its missile based. As it stands right now, it sucks. and the problem is that i see absolutely NO reason not to fix it. Nighthawk currently has 1 damage bonus, and 6 missile slots. Considering a missile based tier 2 BC is likely to have: - A damage bonus (be it 5% to kinetic heavies, or 5% RoF to heavy/assault launchers), - a missile velocity bonus, and - 6 (or even 7) missile slots It will provide the same or more damage output as the current nighthawk would. It would have less tanking ability for sure, but it will provide the same damage output as a multimillion ISK ship. Not only that, but think of what the T2 version of this missile spamming tier 2 would be like. It will have the same number of missiles as the T1 (6 or 7), RoF and kinetic damage bonus as well as flight time and velocity bonus. Oh, and an uber tank. This will make the NH pointless to fly, as has been said before a caracal with precisions is just as good for killing frigs as a NH. Like I said, I want the NH fixed. But it shouldn't be a missile ship, it should follow in the intended use for the Ferox, and be a railboat. ------- See the idiot walk, see the idiot talk
Necrologic
Posted - 2006.07.02 08:42:00 -
[455 ]
What if the t2 tier 2 bc is a railboat? 0_o
Copine Callmeknau
Posted - 2006.07.02 08:50:00 -
[456 ]
Originally by: Necrologic What if the t2 tier 2 bc is a railboat? 0_o heh, that'd be one way to balance it ------- See the idiot walk, see the idiot talk
Ishmael Hansen
Posted - 2006.07.02 14:24:00 -
[457 ]
And I'm definitly not convinced with the tank of it, maybe I'm doing something wrong.
KilROCK
Posted - 2006.07.02 14:49:00 -
[458 ]
Edited by: KilROCK on 02/07/2006 14:49:11 Hahah, Savagethrash got 2 volley'ed by a nighthawk the other day... (he's posting here to get it boosted) Works fine it seems.. (he was in a crow - mwding on orbit around it) Whine whine whine, sigs
Shloss
Posted - 2006.07.02 16:22:00 -
[459 ]
Edited by: Shloss on 02/07/2006 16:22:33 im agree nighthawk must be killmashine and not only tanking.
Ishmael Hansen
Posted - 2006.07.02 16:30:00 -
[460 ]
Can you guys that say it can tank good plz gimme a setup, I'm not convinced with it's tanking abilities either.
SavageThrash
Posted - 2006.07.02 19:05:00 -
[461 ]
In response to kilrock;s post yes, the nighthawk does its job ok but why do we ahve to have the frig killer? were not arguing that the nighthawk isnt a good frig killer we arguing that the its damage is no where near what it should be, if the nighthawk should go into any catogoery it would be much better as a "logistic ship" in its current state killing frigs then what its role should make it, a high damage assult ship like all other command ships. As for a tank setup someone was asking for, if its the nighthawk tank setup your looking for, 1 faction large booster (no xl here cause were not overpowered and fit the smallest guns (which still have uber dmg) and have massive amounts of pg left over *coughsleipcough*) 1 med cap injector 1 invul 1 em boost amp Now thats a pretty wicked tank, but it also cost a several hundred mill, compared to a t2 absolution tank which is very good considering its price.
Necrologic
Posted - 2006.07.02 19:52:00 -
[462 ]
Originally by: SavageThrash In response to kilrock;s post yes, the nighthawk does its job ok but why do we ahve to have the frig killer? were not arguing that the nighthawk isnt a good frig killer we arguing that the its damage is no where near what it should be, if the nighthawk should go into any catogoery it would be much better as a "logistic ship" in its current state killing frigs then what its role should make it, a high damage assult ship like all other command ships. As for a tank setup someone was asking for, if its the nighthawk tank setup your looking for, 1 faction large booster (no xl here cause were not overpowered and fit the smallest guns (which still have uber dmg) and have massive amounts of pg left over *coughsleipcough*) 1 med cap injector 1 invul 1 em boost amp Now thats a pretty wicked tank, but it also cost a several hundred mill, compared to a t2 absolution tank which is very good considering its price. Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit.
Ishmael Hansen
Posted - 2006.07.02 20:18:00 -
[463 ]
Atm I'm using high: 6x tech 2 heavy missile launchers med: Large shield extender II, 2x invul II, 1 photon II, Large Shield Booster II low: 3x BCU's II, 1 PDU II, 1 Internal damage control and I still have a crap tank, and crap damage to frigs, as stated above. Maybe I'll get more damage to mwd inties, but any smart pilot would just turn mwd off tbh, and with command crappy locking range + locking time.
SavageThrash
Posted - 2006.07.02 20:34:00 -
[464 ]
Edited by: SavageThrash on 02/07/2006 20:34:27 Originally by: Necrologic Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit. Yes but i was stating that you need a faction tank on a nighthawk to equal a t2 tank on an absolution. 5 slot tank need to be faction to be equivilent to an effictivly 8 slot absolution tank (med cap injector) add 2 dmg mods and u still have a 6 slot effective tank. For a t2 tank you bascially take teh tank setup i mentioned and replace it with a t2 large booster.
Necrologic
Posted - 2006.07.02 20:42:00 -
[465 ]
Originally by: SavageThrash Edited by: SavageThrash on 02/07/2006 20:34:27 Originally by: Necrologic Any ship with faction tanks pritty damn well. I think a better example would be a t2 kit. Yes but i was stating that you need a faction tank on a nighthawk to equal a t2 tank on an absolution. 5 slot tank need to be faction to be equivilent to an effictivly 8 slot absolution tank (med cap injector) add 2 dmg mods and u still have a 6 slot effective tank. For a t2 tank you bascially take teh tank setup i mentioned and replace it with a t2 large booster. Sorry, mis read your post.
SavageThrash
Posted - 2006.07.02 21:13:00 -
[466 ]
^^^ I could have made it clearer :)
Nekora
Posted - 2006.07.03 23:52:00 -
[467 ]
i Still Stand by changeing the 5% precision per level to 5% ROF per level to bring the bonus in line with EVERY OTHER Field command ship. the ship has pleanty of range already so a velocity bonus just seems silly, and we have pleanty of ships cappable of pinning frigates without another one.
Double TaP
Posted - 2006.07.04 15:34:00 -
[468 ]
Originally by: Nekora i Still Stand by changeing the 5% precision per level to 5% ROF per level to bring the bonus in line with EVERY OTHER Field command ship. the ship has pleanty of range already so a velocity bonus just seems silly, and we have pleanty of ships cappable of pinning frigates without another one. You forget that the velocity bonus is to actually make t2 missiles work, and to hit smaller things. If they're going to make the Nighthawk a railboat, I honestly wouldnt mind that, as long as they promised not to gimp the t2 tier 2 bc. But if its going to stay its missile battlecruiser heavy assault ship, it needs 5% resists 5% Heavy Missile RoF (not lights) 10% Heavy Missile Velocity 5% Heavy Missile (Heres the tricky part. Either Kinetic Damage, or another RoF bonus. I don't think another RoF bonus would be overpowered, so I wish they would test it on the test server at least.)
Nekora
Posted - 2006.07.04 21:57:00 -
[469 ]
Originally by: Double TaP Originally by: Nekora i Still Stand by changeing the 5% precision per level to 5% ROF per level to bring the bonus in line with EVERY OTHER Field command ship. the ship has pleanty of range already so a velocity bonus just seems silly, and we have pleanty of ships cappable of pinning frigates without another one. You forget that the velocity bonus is to actually make t2 missiles work, and to hit smaller things. If they're going to make the Nighthawk a railboat, I honestly wouldnt mind that, as long as they promised not to gimp the t2 tier 2 bc. But if its going to stay its missile battlecruiser heavy assault ship, it needs 5% resists 5% Heavy Missile RoF (not lights) 10% Heavy Missile Velocity 5% Heavy Missile (Heres the tricky part. Either Kinetic Damage, or another RoF bonus. I don't think another RoF bonus would be overpowered, so I wish they would test it on the test server at least.) So a bonus to cancel out the penalty of T2 Ammo? Personaly i dont think its a good idea to design a ship around the concept of T2 ammo. The penaltys are designed into the ammo as part of the gameplay that goes into useing the ammo. Boni should be applicable in all situations. On the same premise Fury missiles are going to do 54km with skills anyway so range, yet again, not a problem. And they are going to be doing about 4500km/s so any target flying faster would be ~imposible to hit with turrets so i dont see there being an issue there. - You must be talking about fury, because any situation where Standard missiles work, Precision will work. (Against a target, yes it slows the ship to a crawl - see my first point) Other than the reasoning that the Velocity is for T2 Ammo to be usefull its an okay idea. I cant say that i agree that it is a viatal bonus, and i could even go to say it may cause a further ballence issue (Building on an alrady good range to out beyond the limits of boosted targeting). But thats a bit complecated to go into at the moment, expesialy since we have no idea HOW missiles will change in kaili, only that they will. But yes, A volocity bonus would be prefrable to a target navagation bonus. As this would increce the ballence with the other Field-CS when it comes to damage vs Frig's i just dont see that it would be nessasary, heck i would settile for a 5% increce in Grid output at this point (an argument for another thread. Why gimped from the Ferox? WHY?) I dont care what the fourth bonus is. As long as we get our RoF Bonus like ALL THE OTHER Field comand ships that would keep me happy - And the logical bonus to remove is the precision. (seing as the other FiCS [not FleCS] have a tanking and damage bonus also) To Clarify. It should have - Tanking (5% sheild Resists) Damage (5% Kenetic seems to be the flavour or the DEV's) RoF (5% to heavys) and a race based fourth. Um, dont care what just make it semi-usefull. Discuss. (Please dont hurt me)
SavageThrash
Posted - 2006.07.04 22:58:00 -
[470 ]
^^^ viable option but a second rof maybe needed still.
Nekora
Posted - 2006.07.04 23:36:00 -
[471 ]
Edited by: Nekora on 04/07/2006 23:38:03 Edited by: Nekora on 04/07/2006 23:37:35 Would be nice, but the other races have a damage and rof. RoF actualy gives a better DPS than Damage bonus. so i can not realy justify it. if you have a reason why a second RoF as apposed to Damage, please inform us. Its always good to hear a fresh opinion/viewpoint on a topic. Ad for you lazy bum's who have not read all 16 pages, the curent (we hijacked the original thread :)) topic is the modification of the Nighthawk bonus to reflect the other Field Command Ships. Or Vice versa, although no-one seems to have taken a likeing to that. I Wonder Why?
Necrologic
Posted - 2006.07.04 23:42:00 -
[472 ]
Originally by: Nekora Edited by: Nekora on 04/07/2006 23:38:03 Edited by: Nekora on 04/07/2006 23:37:35 Would be nice, but the other races have a damage and rof. RoF actualy gives a better DPS than Damage bonus. so i can not realy justify it. if you have a reason why a second RoF as apposed to Damage, please inform us. Its always good to hear a fresh opinion/viewpoint on a topic. Ad for you lazy bum's who have not read all 16 pages, the curent (we hijacked the original thread :)) topic is the modification of the Nighthawk bonus to reflect the other Field Command Ships. Or Vice versa, although no-one seems to have taken a likeing to that. I Wonder Why? I'd say a reason to give it rof over damage is because it cuts down on it's alpha strike, which is a very handy function of missiles (1 vollying frigs with precision anyone?). also kinetic damage bonus is not particulary useful. Rof also uses up more ammo, which matters alot with t2 ammo. So it isn't all advantage.
Roxanna Kell
Posted - 2006.07.04 23:45:00 -
[473 ]
change one of the frig bonus to ROF>? signed
Nekora
Posted - 2006.07.05 00:01:00 -
[474 ]
I'd say a reason to give it rof over damage is because it cuts down on it's alpha strike, which is a very handy function of missiles (1 vollying frigs with precision anyone?). also kinetic damage bonus is not particulary useful. Rof also uses up more ammo, which matters alot with t2 ammo. So it isn't all advantage. Im in agreement mostly. Alpha strike is only valid at close range. Travel time interfears with long range efectiveness. As the target is out of return fire range which invaladates Alpha strike or Its more of a beta or charlie strike by then as apponent would have had the opertunity to return one or two salvos. True a 5% Ken is not that great, so why not say 5% damage for heavys (all types) As apposed to a second RoF. Covering most of the points mentioned there. Plus Two bonus the same is a bit boring isnt it? I think the counter-argument goes something like 'but you can just switch to the damage type your target is weakest against' - I count that as afairly weak argument due to time, cargo. scaning, prediction and foresight goes. But neverless the DEV's Seem to think it should be KEN damage bonus only for caldari (hence the surgestion to apease the powers that nerf) judgeing from other missile ships. The whole 5% Ken vs 5% total issue is more complex than i first thought, thats more of an argument than i can shortly comprehend every aspect of, and relay a reasonable soulution in simplyfied terms. Erm, yeah.
Double TaP
Posted - 2006.07.05 01:27:00 -
[475 ]
A velocity bonus doesn't cancel out the penalties of t2 ammo. You're either gimping your cap or gimping your speed. Most missile boats have a velocity bonus, its only natural. And personally I would like to see 2 RoF bonuses on the test server so I can do some dps calculations.
Double TaP
Posted - 2006.07.05 22:17:00 -
[476 ]
bump
Nekora
Posted - 2006.07.06 17:07:00 -
[477 ]
Edited by: Nekora on 06/07/2006 17:08:11 Originally by: Double TaP A velocity bonus doesn't cancel out the penalties of t2 ammo. You're either gimping your cap or gimping your speed. Most missile boats have a velocity bonus, its only natural. And personally I would like to see 2 RoF bonuses on the test server so I can do some dps calculations. Other than the reduced range of Fury missiles? Thats what i said, but then, what do you mean by : Originally by: Double TaP You forget that the velocity bonus is to actually make t2 missiles work Would prefer a 5% Damage and a 5% RoF bonus, saveing on ammo and hence cargo space, and cost of T2 missiles. And also increce alpha strike - Altough i will admit that has limmited effect. Any reasons you would prefer two RoF bonus as to one Damage and one Rof?
Double TaP
Posted - 2006.07.06 17:39:00 -
[478 ]
Originally by: Nekora Would prefer a 5% Damage and a 5% RoF bonus, saveing on ammo and hence cargo space, and cost of T2 missiles. And also increce alpha strike - Altough i will admit that has limmited effect. Any reasons you would prefer two RoF bonus as to one Damage and one Rof? You have the 5% RoF bonus and the Velocity bonus as well. 2/4 of the nighthawks bonuses are retarded. The kinetic damage one is debatable, but I ultimately think 2 RoF bonuses would be best, and would be what seperates it from the cerb. It would ultimately mean more dps OVER TIME, and ability to choose damage types, but the heavy missiles would be hitting for less. Even then, the dps is going to be crap compared to the other FCS, and the nighthawk is a slowboat, so they are going to dictate range. I just would like to see it on the test server, just so they recognize there is a problem, because I do not want to see this pushed back to kali, which im pretty sure it is. Its really a gamebreaking problem for me atm. But oh well.
Denrace
Posted - 2006.07.06 18:40:00 -
[479 ]
My ideal Nighthawk would have: 5% Bonus to all heavy Missile Damage 5% Bonus to Shield Hitpoints 5% Bonus to Heavy Missile ROF 5% Bonus to Kinetic Missile Damage Then.. >> Add more powergrid >> Add 1 more launcher hardpoint The shield HP bonus is unique and would help the passive shield tanking part of a NH/Cerberus, which proves so popular. The ROF and dual damage bonuses let it do some nice DPS, with not much of a range with no velocity/flightime bonus to counter the increased DPS. Sounds much more fun.... Den ________________________________________
Double TaP
Posted - 2006.07.06 19:03:00 -
[480 ]
Edited by: Double TaP on 06/07/2006 19:03:53 double post
Double TaP
Posted - 2006.07.06 19:04:00 -
[481 ]
Originally by: Denrace My ideal Nighthawk would have: 5% Bonus to all heavy Missile Damage 5% Bonus to Shield Hitpoints 5% Bonus to Heavy Missile ROF 5% Bonus to Kinetic Missile Damage Then.. >> Add more powergrid >> Add 1 more launcher hardpoint The shield HP bonus is unique and would help the passive shield tanking part of a NH/Cerberus, which proves so popular. The ROF and dual damage bonuses let it do some nice DPS, with not much of a range with no velocity/flightime bonus to counter the increased DPS. Sounds much more fun.... Den hehe sounds like fun, but although we want some big changes made to the bonuses, we dont want anything that radical. just a FIX from the CRAP that it is now. but a high damage low range missile boat that maybe uses say heavy rockets, would be fun, but save it for the t2 tier 2 bc thats going to be a missile boat. makes a lot more sense since the heavy rockets arnt out yet. so im still going with what i stated above 5% resists 5% RoF 10% Velocity 5% Rof All for heavy missiles only.
Necrologic
Posted - 2006.07.06 20:27:00 -
[482 ]
I completely agree with Double TaP
Nekora
Posted - 2006.07.07 01:48:00 -
[483 ]
So, its mainly for the extra DPS? Sure why not. Would be usefull for longer engagements. However i am still concerned by the ammo nessasary. But i suppose that can be coped with. By the way, i did not say 5% kenetic Damage. I said 5% damage, meaning all types.
Necrologic
Posted - 2006.07.07 20:19:00 -
[484 ]
Originally by: Nekora So, its mainly for the extra DPS? Sure why not. Would be usefull for longer engagements. However i am still concerned by the ammo nessasary. But i suppose that can be coped with. By the way, i did not say 5% kenetic Damage. I said 5% damage, meaning all types. I doubt CCP would give 5% to all damage types. I don't think any ship has that.
Kaylana Syi
Posted - 2006.07.07 20:50:00 -
[485 ]
Originally by: Copine Callmeknau Edited by: Copine Callmeknau on 02/07/2006 03:52:27 Well the ferox is a rail ship (hybrid bonus), and you guys will be getting a missile spamming BC come kali. This missile spamming BC will make a missile based nighthawk obselete. I propose you change the nighthawk into a destructive rail ship, therefore keeping it useful when you get a missile BC. This could be overpowered, afaik there is no dual damage bonus rail ship around. The range might also be too low with only one optimal bonus, but it will sure as hell hurt. --Battlecruiser Skill bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level Command Ships Skill bonus: 5% bonus to Medium Hybrid Turret rate of fire and 5% bonus to Medium Hybrid Turret damage per level. I aggree with turning it into a rail boat. No reason why it should be a specialized missile spammer since the caracal, t1 ferox, new t2 BC and the raven all fill in well where the nighthawk could operate. The raven is a much better ship, has a great tank and is about the same speed of the nighthawk and does more damage. One thing I think about your bonuses tho is that it should have another 10% optimal instead of the RoF.Team Minmatar
Tovarishch
Posted - 2006.07.07 21:30:00 -
[486 ]
Originally by: Kaylana Syi I aggree with turning it into a rail boat. No reason why it should be a specialized missile spammer since the caracal, t1 ferox, new t2 BC and the raven all fill in well where the nighthawk could operate. The Ferox is a railboat. The Caracal is a cruiser. The Raven is a battleship. Those three ships have little to nothing to do with the Nighthawks purpose. Your argument that the Ferox eliminates the need for a t2 missile battlecruiser makes less sense than saying, 'Since the Ferox exists the Caldari need a missile-based battlecruiser.' The Nighthawk fits a perfect role.... the problem is it's bonuses.Only two things in life are certain... and Mercenary Coalition doesn't do taxes.
Nekora
Posted - 2006.07.07 21:36:00 -
[487 ]
Originally by: Necrologic Originally by: Nekora So, its mainly for the extra DPS? Sure why not. Would be usefull for longer engagements. However i am still concerned by the ammo nessasary. But i suppose that can be coped with. By the way, i did not say 5% kenetic Damage. I said 5% damage, meaning all types. I doubt CCP would give 5% to all damage types. I don't think any ship has that. Then you are not looking hard enough, and dont tell me the 5% to Medium Projectile Turret damage , 5% bonus to Medium Hybrid Turret damage and 5% bonus to Medium Energy Turret damage don't exist. Because then you would be lieing. Pft, no ship has thas that eh.... sheeesh. Some people.
Kaylana Syi
Posted - 2006.07.07 23:02:00 -
[488 ]
Originally by: Tovarishch Originally by: Kaylana Syi I aggree with turning it into a rail boat. No reason why it should be a specialized missile spammer since the caracal, t1 ferox, new t2 BC and the raven all fill in well where the nighthawk could operate. The Ferox is a railboat. The Caracal is a cruiser. The Raven is a battleship. Those three ships have little to nothing to do with the Nighthawks purpose. Your argument that the Ferox eliminates the need for a t2 missile battlecruiser makes less sense than saying, 'Since the Ferox exists the Caldari need a missile-based battlecruiser.' The Nighthawk fits a perfect role.... the problem is it's bonuses. The raven can use t2 precision cruise missiles, tackling gear, ecm and damps and small t2 drones and moves about like a ferox... The Nighthawk serves no true role that the t1 ferox with t2 kit or a raven cannot do for less money. But... the bonuses on the NH do suck... everyone of them but the resistance bonus.Team Minmatar
Necrologic
Posted - 2006.07.07 23:21:00 -
[489 ]
Originally by: Nekora Originally by: Necrologic Originally by: Nekora So, its mainly for the extra DPS? Sure why not. Would be usefull for longer engagements. However i am still concerned by the ammo nessasary. But i suppose that can be coped with. By the way, i did not say 5% kenetic Damage. I said 5% damage, meaning all types. I doubt CCP would give 5% to all damage types. I don't think any ship has that. Then you are not looking hard enough, and dont tell me the 5% to Medium Projectile Turret damage , 5% bonus to Medium Hybrid Turret damage and 5% bonus to Medium Energy Turret damage don't exist. Because then you would be lieing. Pft, no ship has thas that eh.... sheeesh. Some people. Cool it Shatner. We're talking about missile bonuses, why would i suddenly start talking about turrets? No ship has a damage bonus to all missile damage types except the kestrel, which doesn't exactly either.
Double TaP
Posted - 2006.07.08 00:17:00 -
[490 ]
hmm. if 2 RoF bonuses uses too much ammo, youd have to reload to often which isnt practical. The Nighthawk could get the same bonus as the kestrel maybe, with 1 RoF bonus. So it would be 5% bonus to shield resists 5% bonus to heavy missile RoF 10% Missile Velocity 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. That would be balanced imo. Kinetic would still be dealing more damage, but you wouldnt be gimped and wasting a bonus if you went with another damage type.
Necrologic
Posted - 2006.07.08 00:37:00 -
[491 ]
Edited by: Necrologic on 08/07/2006 00:39:23 Originally by: Double TaP hmm. if 2 RoF bonuses uses too much ammo, youd have to reload to often which isnt practical. The Nighthawk could get the same bonus as the kestrel maybe, with 1 RoF bonus. So it would be 5% bonus to shield resists 5% bonus to heavy missile RoF 10% Missile Velocity 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. That would be balanced imo. Kinetic would still be dealing more damage, but you wouldnt be gimped and wasting a bonus if you went with another damage type. That would do except for the slight problem that that is 5 bonuses. The kestrel has 2, 5% to kinetic and 5% to all, giving 10% kinetic and 5% the rest. It would have to loose the rof bonus to have that one, and honestly i'd prefer 2 rof bonuses.
Double TaP
Posted - 2006.07.08 00:49:00 -
[492 ]
Edited by: Double TaP on 08/07/2006 00:52:10 Originally by: Necrologic Edited by: Necrologic on 08/07/2006 00:39:23 Originally by: Double TaP hmm. if 2 RoF bonuses uses too much ammo, youd have to reload to often which isnt practical. The Nighthawk could get the same bonus as the kestrel maybe, with 1 RoF bonus. So it would be 5% bonus to shield resists 5% bonus to heavy missile RoF 10% Missile Velocity 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. That would be balanced imo. Kinetic would still be dealing more damage, but you wouldnt be gimped and wasting a bonus if you went with another damage type. That would do except for the slight problem that that is 5 bonuses. The kestrel has 2, 5% to kinetic and 5% to all, giving 10% kinetic and 5% the rest. It would have to loose the rof bonus to have that one, and honestly i'd prefer 2 rof bonuses. Yea but look at the way I wrote it. Looks like 1 bonus to me Edit: you could even make it look like 1 bonus by lowering the kinetic to 5% by saying "5% bonus to heavy missile damage". that way youre not reloading every couple seconds. although i prefer the way i stated it originally.
Tovarishch
Posted - 2006.07.08 01:22:00 -
[493 ]
Originally by: Kaylana Syi The Nighthawk serves no true role that the t1 ferox with t2 kit or a raven cannot do for less money. And why is the above statement true? Because of - (drum roll please) Originally by: Tovarishch ...the problem is it's bonuses. The Nighthawk needs it's bonuses fixed... it's that easy. Any ships role depends largely on it's bonuses.Only two things in life are certain... and Mercenary Coalition doesn't do taxes.
Herring
Posted - 2006.07.08 02:50:00 -
[494 ]
Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30 "As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair." Let's try a more fair comparison. then. Field commands are effectively "beefed up HACs" since they rely on the heavy assault skill, and are expected to be "damage dealers" of the command ships according to their description. So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race. * Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets * Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets * Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets * Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers to summarize: * absolution : 150 % damage of zealot * astarte : 140 % damage of deimos * sleipnir : 140 % damage of vagabond * nighthawk : 90 % damage of cerberus ... do you still think one ship out of these 4 doesn't stand out in curious manner, here.. as far as damage output goes? :/ (in order to make the Nighthawk match the other field commands, she'd need to be given one more launcher hardpoint --as all other field commands get +2 primary weapons-- ... and one precision bonus changed to 25% rof, since the field commands practically copy the damage boosts of 'their' HACs ... with Nighthawk being one odd exception) hmmm...time to quit thinking about training for that piece of junk Wishing for better mining ships in a system near you.
Double TaP
Posted - 2006.07.08 05:22:00 -
[495 ]
ah **** tuxford, please fix my ship
Necrologic
Posted - 2006.07.08 06:32:00 -
[496 ]
Originally by: Double TaP ah **** tuxford, please fix my ship
Kaylana Syi
Posted - 2006.07.08 07:38:00 -
[497 ]
Originally by: Tovarishch Originally by: Kaylana Syi The Nighthawk serves no true role that the t1 ferox with t2 kit or a raven cannot do for less money. And why is the above statement true? Because of - (drum roll please) Originally by: Tovarishch ...the problem is it's bonuses. The Nighthawk needs it's bonuses fixed... it's that easy. Any ships role depends largely on it's bonuses. Its not a very mobile ship. Its prime targets with the current bonuses and shoddy %'s move too fast for it to be truely effective at what it does unless its on defense duties. Any ship capable of tackling and fielding 5 small t2 drones will be as capable as it. So now what you have is a ship that seeks a role with new bonuses to do another role. Well... here is the other problem. You can give it good damage bonuses but its still not going to amount to a good skilled raven since both ships move about the same agile movement. Your raven stats might not look like a better tanker but it has more diversity and cap and the ability to field t2 medium drones and lights. So... where does the NH fit in? With rail bonuses that would make it the premier 250mm II platform in range and damage... something that only a megathron does with 425mm rails atm. But... no... your right... lets keep it a mediocre pile of dung so we can buy them at 160mil for several months to stockpile them.Team Minmatar
Annabella Rose
Posted - 2006.07.08 07:43:00 -
[498 ]
How about 7 missile slots instead of 6 Battlecruiser Skill Bonus 10% bonus to Heavy missile target navigation prediction Command Ships Skill Bonus: 5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile and assault missile launcher ROF per lvl I havent done the math but this should be quite close ? btw. the Vulture allready is a Hybrid sniper Platform so why you guys suggest two sniper command ships
Kaylana Syi
Posted - 2006.07.08 08:17:00 -
[499 ]
Originally by: Annabella Rose btw. the Vulture allready is a Hybrid sniper Platform so why you guys suggest two sniper command ships because it could do more damageTeam Minmatar
Necrologic
Posted - 2006.07.08 08:43:00 -
[500 ]
Originally by: Kaylana Syi Originally by: Annabella Rose btw. the Vulture allready is a Hybrid sniper Platform so why you guys suggest two sniper command ships because vulture doesn't do any damage Fixed for accuracy I would be happy with the suggested rail platform as long as it had the grid for it.
Ishmael Hansen
Posted - 2006.07.08 11:57:00 -
[501 ]
NH atm is just crap, everyone have seen it by now. I only don't regret the BC lvl 5 I trainned cos in a few weeks sleipnir, here I go.
Double TaP
Posted - 2006.07.08 14:36:00 -
[502 ]
Yes, and the vulture doesn't do any damage, and it doesn't need to. The t1 merlin, isnt a missile boat, so why is the hawk? Because some people use missiles and some people use hybrids. Its okay if they make the nighthawk a missile boat, and its okay if they make it a rail platform. The problem is that right now, its just a floating pile of jet black crap. The problem with making the nighthawk much of a rail platform is that its maneuverability and speed is so bad im not quite sure how its going to pull it off. It cant very well do anything if all the ships it goes against dictate the range. Thats why i think its fine as a missile boat. It doesn't move around much, it just hits what it can whenever they get in range. The problem is that it hits about the same as a caracal. If you're going to make it a rail platform, which I wouldn't be against, but is going to cause a lot of the missile users who trained for it to whine, you're going to have to make it a pimped up Eagle. A ship that does about 150% the damage of the eagle. If you're going to just leave it how it is as a missile boat, and change the bonuses, well than ******* do it soon.
Ishmael Hansen
Posted - 2006.07.08 15:04:00 -
[503 ]
Originally by: Double TaP Yes, and the vulture doesn't do any damage, and it doesn't need to. The t1 merlin, isnt a missile boat, so why is the hawk? Because some people use missiles and some people use hybrids. Its okay if they make the nighthawk a missile boat, and its okay if they make it a rail platform. The problem is that right now, its just a floating pile of jet black crap. The problem with making the nighthawk much of a rail platform is that its maneuverability and speed is so bad im not quite sure how its going to pull it off. It cant very well do anything if all the ships it goes against dictate the range. Thats why i think its fine as a missile boat. It doesn't move around much, it just hits what it can whenever they get in range. The problem is that it hits about the same as a caracal. If you're going to make it a rail platform, which I wouldn't be against, but is going to cause a lot of the missile users who trained for it to whine, you're going to have to make it a pimped up Eagle. A ship that does about 150% the damage of the eagle. If you're going to just leave it how it is as a missile boat, and change the bonuses, well than ******* do it soon. Can we make it 150% damage of the Thorax, the eagle damage would be crappy.
Double TaP
Posted - 2006.07.08 15:26:00 -
[504 ]
Originally by: Ishmael Hansen Originally by: Double TaP Yes, and the vulture doesn't do any damage, and it doesn't need to. The t1 merlin, isnt a missile boat, so why is the hawk? Because some people use missiles and some people use hybrids. Its okay if they make the nighthawk a missile boat, and its okay if they make it a rail platform. The problem is that right now, its just a floating pile of jet black crap. The problem with making the nighthawk much of a rail platform is that its maneuverability and speed is so bad im not quite sure how its going to pull it off. It cant very well do anything if all the ships it goes against dictate the range. Thats why i think its fine as a missile boat. It doesn't move around much, it just hits what it can whenever they get in range. The problem is that it hits about the same as a caracal. If you're going to make it a rail platform, which I wouldn't be against, but is going to cause a lot of the missile users who trained for it to whine, you're going to have to make it a pimped up Eagle. A ship that does about 150% the damage of the eagle. If you're going to just leave it how it is as a missile boat, and change the bonuses, well than ******* do it soon. Can we make it 150% damage of the Thorax, the eagle damage would be crappy. hehe the thought of ever seeing a blasterhawk seems very wrong for some reason. how about we just fix the missile bonuses?
Tovarishch
Posted - 2006.07.08 16:52:00 -
[505 ]
Edited by: Tovarishch on 08/07/2006 16:52:17 Originally by: Kaylana Syi Its not a very mobile ship. You don't fly Command Ships because you are seeking high mobility. Originally by: Kaylana Syi Its prime targets with the current bonuses... Yes, that's why we are posting in a thread regarding changing it's bonuses. Stunning! Originally by: Kaylana Syi Any ship capable of tackling and fielding 5 small t2 drones will be as capable as it. So now what you have is a ship that seeks a role with new bonuses to do another role. See my previous response above. Originally by: Kaylana Syi Well... here is the other problem. You can give it good damage bonuses but its still not going to amount to a good skilled raven since both ships move about the same agile movement. Your raven stats might not look like a better tanker but it has more diversity and cap and the ability to field t2 medium drones and lights. Once again... the Raven is a battleship... meaning it's going to be using cruises and torps... which have a field of usefulness different than heavy missiles and the upcoming heavy rockets. Different ship, different bonuses, different weapons. This is not rocket science. (Pun intended). Why do you insist on comparing them because they are both slow and lack agility? That's akin to saying that Motherships and Battleships are vying for the same role because they are both slow and lack agility. It comes down to bonuses. I've said that enough times now.Only two things in life are certain... and Mercenary Coalition doesn't do taxes.
Necrologic
Posted - 2006.07.09 08:45:00 -
[506 ]
I've been getting a bunch of pvp experiance in this thing as i'm trying to find a way to make it useful. So far i'm failing. The only thing i've killed is a rifter, and only because he sat on a gate and didn't jump while i unloaded the 4 or 5 vollies it took (no precision). PLEASE fix this thing!
Double TaP
Posted - 2006.07.09 16:30:00 -
[507 ]
Originally by: Necrologic I've been getting a bunch of pvp experiance in this thing as i'm trying to find a way to make it useful. So far i'm failing. The only thing i've killed is a rifter, and only because he sat on a gate and didn't jump while i unloaded the 4 or 5 vollies it took (no precision). PLEASE fix this thing! lol welcome to the club. the only thing thats made this ship worth anything is that it can tank reasonably well. but the damage problem is rather pestering especially since tux or anyone else hasnt said anything. i mean i feel for the man, he shouldn't have to respond to every "tux plz fix this" but this is 17, about to become 18, and still climbing pages long so theres probably an issue. id really like to see this fixed. or something said about the being fixed. because so far i have no indication that anythings going to be done.
Ishmael Hansen
Posted - 2006.07.09 17:44:00 -
[508 ]
Want to trade 28m sp's caldari character able to fly Nighthawk for one able to fly sleipnir.
SavageThrash
Posted - 2006.07.09 18:41:00 -
[509 ]
I had a dream that tux replied to this thread and said it was going to be fixed on Sunday, unfortunatly it was only aa dream :( 17 days till amarr cruiser 5
Ishmael Hansen
Posted - 2006.07.10 12:32:00 -
[510 ]
is this thread dying?
Double TaP
Posted - 2006.07.10 13:12:00 -
[511 ]
Originally by: Ishmael Hansen is this thread dying? well the problem is that everything that needs to be said has been said. several times. the only thing we can really do is hope that it gets fixed soon, occasionally bumping the thread to keep it visible.
LVirus
Posted - 2006.07.10 14:53:00 -
[512 ]
i started to train for gallente cruiser 5, ill be flying a astarte in no time. btw, plz fix NH and VULTURE
Double TaP
Posted - 2006.07.10 14:58:00 -
[513 ]
Originally by: LVirus i started to train for gallente cruiser 5, ill be flying a astarte in no time. btw, plz fix NH and VULTURE Well the vulture isnt too bad off. It can tank like nothin else. It should'nt have very much firepower, none of the fleet command ships should. But the field command ships that require the HAC skill tree should. Like the nighthawk.
LVirus
Posted - 2006.07.10 17:28:00 -
[514 ]
Originally by: Double TaP Originally by: LVirus i started to train for gallente cruiser 5, ill be flying a astarte in no time. btw, plz fix NH and VULTURE Well the vulture isnt too bad off. It can tank like nothin else. It should'nt have very much firepower, none of the fleet command ships should. But the field command ships that require the HAC skill tree should. Like the nighthawk. targeting range?
Double TaP
Posted - 2006.07.10 20:10:00 -
[515 ]
up
Necrologic
Posted - 2006.07.11 01:54:00 -
[516 ]
Originally by: LVirus Originally by: Double TaP Originally by: LVirus i started to train for gallente cruiser 5, ill be flying a astarte in no time. btw, plz fix NH and VULTURE Well the vulture isnt too bad off. It can tank like nothin else. It should'nt have very much firepower, none of the fleet command ships should. But the field command ships that require the HAC skill tree should. Like the nighthawk. targeting range? Yeah, that could do with a buff.
Vaugue
Posted - 2006.07.11 11:06:00 -
[517 ]
I *flew* a Nighthawk... I've since downgraded (oh wait upgraded !) to a Cerberus. Honestly I don't see how a T2 cruiser should out do a T2 Battlecruiser. It even states in thier FAQ's that thier is 2 grades of these ships. So why does the Nighthawk feel so gimped? Originally by: EvE-O FAQ's Quote can be found here Command ships are elite battlecruisers that are also feature two variants. One is a damage-dealing bruiser, with lower resistances. The other is intended for gang-support and equipped with higher resistances. Both of these types are designed to fill combat roles. The training i did however opened up a whole slew of other ships to me which i don't regret. Really though i was training for the Nighthawk before it even existed and would like to see it useful like the other T2 BC's . My whole career in this game has revolved around the BC and Gang Assist till now... ========================= Why use a forum to auction when you can sell it on Eve-Bay !
Gorgons
Posted - 2006.07.11 11:12:00 -
[518 ]
Edited by: Gorgons on 11/07/2006 11:12:33 Originally by: Vaugue The training i did however opened up a whole slew of other ships to me which i don't regret. Really though i was training for the Nighthawk before it even existed and would like to see it useful like the other T2 BC's . My whole career in this game has revolved around the BC and Gang Assist till now... Yeah, I'm also glad I trained BC lvl 5, that way I'll be fully pumped when the tier 2 caldari bc hits the market, well that is if ccp don't also ruin that ship BOOST THE NH ----------------------------------It says Snippy. E-mail us with any questions. -ReverendM OMG! what does it say...
Double TaP
Posted - 2006.07.12 02:46:00 -
[519 ]
I think I will bump again!
Double TaP
Posted - 2006.07.12 02:46:00 -
[520 ]
Edited by: Double TaP on 12/07/2006 02:46:05 double post
Fan3Spoitoru
Posted - 2006.07.12 10:16:00 -
[521 ]
dev`s are lame they should resign.. prime reason .. they did an awful job with this ship. and many moire problem`sSTAND AND DELIVER!!!
Akiman
Posted - 2006.07.12 10:30:00 -
[522 ]
hey but when i see a nighthawk in my inty i just flee without looking behind.thats an uber small ship insta popper.and she has precision bonus it should improve lost dps cause of signature radius?
Double TaP
Posted - 2006.07.12 14:43:00 -
[523 ]
Originally by: Akiman hey but when i see a nighthawk in my inty i just flee without looking behind.thats an uber small ship insta popper.and she has precision bonus it should improve lost dps cause of signature radius? do you think we would've complained for 18 pages if it did? im glad our nighthawk scares your inty away. the astarte and absolution scare away battleships. wtf do we want an uber frigate popper for? a caracal should scare away your inty, because i can do the same job, well actually a better job because the caracal can actually move around, killing intys.
Nekora
Posted - 2006.07.13 11:20:00 -
[524 ]
Originally by: Fan3Spoitoru dev`s are lame they should resign.. prime reason .. they did an awful job with this ship. and many moire problem`s Good god no, Who else would we get to do the job? Yes i will admit there are a few things i dont like but hey, Given the rest of the game and how well they have fixed most problems i would like to think we have a very competent team of devs looking after us. They just dont pay attention to what we want fixing first, Dev's seem to have a wholely diferent set of prioritys. (Something along the lines of "Hmm, Is that Ammar ship shiny enough? no? Lets rewrite the grapics engine to work with next gen graphics, and windows Vista")
Rexthor Hammerfists
Posted - 2006.07.13 11:32:00 -
[525 ]
Edited by: Rexthor Hammerfists on 13/07/2006 11:32:27 its the targeting range of the vulture that is its main prob. having to fit 2 sensor boosters in a shieltanking ship to make use of its bonuses hurts. - Purple Conquered The World, We the Universe.
Double TaP
Posted - 2006.07.13 14:43:00 -
[526 ]
Edited by: Double TaP on 13/07/2006 14:43:52 Originally by: Rexthor Hammerfists Edited by: Rexthor Hammerfists on 13/07/2006 11:32:27 its the targeting range of the vulture that is the side issue . having to fit 2 sensor boosters in a shieltanking ship to make use of its bonuses hurts. Fixed that for you
Ecce Drihten
Posted - 2006.07.14 02:32:00 -
[527 ]
Bump- this still needs some looking into, and an answer.
Corn Meal
Posted - 2006.07.14 04:57:00 -
[528 ]
wow... this is still here and no real awnsers? ive long since moved on to the gal versions... fix it pls!!!!!!!!!!
Double TaP
Posted - 2006.07.14 05:05:00 -
[529 ]
i guess il try recon ships or something. hopefully tux will feel refreshed when he gets back from vacation and maybe give us some word on this ship.
TalanR
Posted - 2006.07.14 07:42:00 -
[530 ]
Edited by: TalanR on 14/07/2006 07:53:16 The nighthawk needs some love. I read also read allot about ppl want to change the shields but don't change it because they are good "enough" in comparison to the other BC's. Finally the caldari get a missile battlecruiser and they F*ck it up from the start. It does about the same dps as my heavy missile ferox with should be a gunboat. A RoF bonus should fix the ship. Alright it will use more ammo but it as a bigger cargo bay they the Raven so you can carry enough ammo. Sticky plz. (Because of the high response you can safely say this is a issue that need the be resolved, or at least a verdict from CCP to doom the Nighthawk if they decide not to do anything)
LVirus
Posted - 2006.07.14 11:14:00 -
[531 ]
Originally by: TalanR Edited by: TalanR on 14/07/2006 07:53:16 The nighthawk needs some love. I read also read allot about ppl want to change the shields but don't change it because they are good "enough" in comparison to the other BC's. Finally the caldari get a missile battlecruiser and they F*ck it up from the start. It does about the same dps as my heavy missile ferox with should be a gunboat. A RoF bonus should fix the ship. Alright it will use more ammo but it as a bigger cargo bay they the Raven so you can carry enough ammo. Sticky plz. (Because of the high response you can safely say this is a issue that need the be resolved, or at least a verdict from CCP to doom the Nighthawk if they decide not to do anything) shhh, dont tell anyone about cargo, it might aswell be a "bug" and they might "fix" it :(
Sanzuro
Posted - 2006.07.14 15:05:00 -
[532 ]
I know only one way to fix vulture-like ships. and this way leads to wing command. right, it must have limited firing abilitis but good tanking and best "warfare" abilities. vote for it...
Double TaP
The Establishment
Posted - 2006.07.14 15:15:00 -
[533 ]
Originally by: Sanzuro I know only one way to fix vulture-like ships. and this way leads to wing command. right, it must have limited firing abilitis but good tanking and best "warfare" abilities. vote for it... ?? The Vulture fulfills it role well, it just need a better targeting range to actually use some of its bonuses.
Shreven Bulks
Meridian Arms Research Combine
Posted - 2006.07.14 16:01:00 -
[534 ]
I see the limited targetting range on the command ships as indicative of their intended use as part of a group. It looks like CCP wants us to use other ships to support the command ship (i.e.: remote sensor boost, remote rep/transpo) that is supporting the gang. The fleet com ships don't really seem ideal soloing ships, though I'm sure there are mission runners out there using them as we speak. BTW, you could almost think of the double optimal bonus the eagle and vulture get as being a damage bonus: you can use higher damage ammo inside the same optimals another ship would have to switch to a lower-damage ammo: you have a lot more room to play. Or: consider what you can do with T2 heavy neuts and null M. ;) Also, it already has the highest base targetting range of the fleet commands. I think the vulture is fairly well off, all things considered; it is the NIGHTHAWK That needs a little love, and all it needs is to switch out one or both of it's frig swatting bonuses for something more cerberus-like. A RoF bonus (rather than the target nav prediction bonus), and that ship is in good shape. A velocity bonus too, and it'd be downright fun to fly. Oh...and all the BCs need a minor agility tweak: more cruier-like, less BS-like, but that's been in a lot of other threads.
Double TaP
The Establishment
Posted - 2006.07.14 16:32:00 -
[535 ]
Read the first couple pages again though. jOsephine ran some numbers by everyone. The targeting range of the Vulture does need a slight boost. You can't fit blasters on it. Its not a viable setup at all. But yes, I do agree, its a minor thing. The Nighthawk needs its Bonuses completely changed.
Double TaP
The Establishment
Posted - 2006.07.15 14:41:00 -
[536 ]
Edited by: Double TaP on 15/07/2006 14:41:12 Hey everybody!! Originally by: CCP Hammer That Nighthawk has a hard tank doesn't it? I think I'll link to the archive of this fight next time I see a thread about the Nighthawk. (In all serious though we were taking a look at it's bonuses for possible tweakage) Edit: I think they need a little more than "tweakage", but at least we know they know and they care!
Atma Darkwolf
Gallente
Posted - 2006.07.15 16:10:00 -
[537 ]
heh... not helping the thread at all here, but it's SO nice to see a CRAPPY missle boat for once. YAY.. Too bad they WILL fix it.. everyone knows CCP luvs them missles, and anything capable of firing them should destroy anything that can't.
Emily Spankratchet
Minmatar
Posted - 2006.07.15 16:33:00 -
[538 ]
Edited by: Emily Spankratchet on 15/07/2006 16:34:27 Whilst not disagreeing with some of the arguments here, I was impressed by the way nighthawks have been performing in the alliance tournament so far. A number of the matches that I watched ended up with a nighthawk tanking four other ships for minutes until it finally *****ed. Edit: Oh, good grief, stupid profanity filter. For *****ed, read buckled. Or something
Denrace
Amarr
Posted - 2006.07.15 20:43:00 -
[539 ]
Originally by: Emily Spankratchet Edited by: Emily Spankratchet on 15/07/2006 16:34:27 Whilst not disagreeing with some of the arguments here, I was impressed by the way nighthawks have been performing in the alliance tournament so far. A number of the matches that I watched ended up with a nighthawk tanking four other ships for minutes until it finally *****ed. Edit: Oh, good grief, stupid profanity filter. For *****ed, read buckled. Or something Yet your argument here is rendered hopelessly redundant by the fact the the other command ships were tanking like badasses also. (Aside from some stupid gankfitted Astartes with no tanks and daft Eos pilots..) The Sleipnirs seen so far have have huge tanks too, but an extra 400 DPS over the Nighthawk Den ________________________________________
Double TaP
The Establishment
Posted - 2006.07.15 22:03:00 -
[540 ]
Originally by: Atma Darkwolf heh... not helping the thread at all here, but it's SO nice to see a CRAPPY missle boat for once. YAY.. Too bad they WILL fix it.. everyone knows CCP luvs them missles, and anything capable of firing them should destroy anything that can't. not only did you not help the thread, you showed what little you know about ship balance and pvp!!
Double TaP
The Establishment
Posted - 2006.07.15 22:09:00 -
[541 ]
Originally by: Emily Spankratchet Edited by: Emily Spankratchet on 15/07/2006 16:34:27 Whilst not disagreeing with some of the arguments here, I was impressed by the way nighthawks have been performing in the alliance tournament so far. A number of the matches that I watched ended up with a nighthawk tanking four other ships for minutes until it finally *****ed. Edit: Oh, good grief, stupid profanity filter. For *****ed, read buckled. Or something Yes as denrace stated, no one is saying the Nighthawk can't tank. But it doesn't tank any better than the other field command ships. It's dps is unfortuntely completely fubar'd. Like has been stated earlier, it needs a huge boost in that area. And 1 RoF bonus is not going to cut it. In order to give the 140% boost in damage over the cerb, the bonuses should be something like: 5% Resists 5% Heavy Missile Rate of Fire 10% Heavy missile velocity 10% Kinetic and 5% EM, thermal, and explosive damage per level. These orders can be changed around, but the thing would gobble up ammo with 2 RoF bonuses, and just adding one doesnt help the damage enough. Plus both of the frigate killing bonuses suck.
Ecce Drihten
Posted - 2006.07.17 20:38:00 -
[542 ]
Why are we on page 6? This still has not been fixed... so it needs to go back to page 1!! Really, why has this not been looked at. I think the Alliance Tournament would have clearly shown tht while the NH can tank, it can't kill. It can't even easily kill the frigs the devs INSIST this is meant to pop.
Necrologic
Sniggerdly
Posted - 2006.07.17 21:00:00 -
[543 ]
Originally by: Ecce Drihten Why are we on page 6? This still has not been fixed... so it needs to go back to page 1!! Really, why has this not been looked at. I think the Alliance Tournament would have clearly shown tht while the NH can tank, it can't kill. It can't even easily kill the frigs the devs INSIST this is meant to pop. I'm going to give CCP the benefit of the doubt and assume this hasn't been fixed because Tux is away.
Ecce Drihten
Posted - 2006.07.18 03:29:00 -
[544 ]
Or that they are busy developing assault missles to fix it. News of that would be nice though..... At least give us hope!
Double TaP
The Establishment
Posted - 2006.07.18 05:07:00 -
[545 ]
did you look at the last page buddy?
Necrologic
Sniggerdly
Posted - 2006.07.18 05:28:00 -
[546 ]
Forums glitched on the above post and won't let me edit it. I meant to say that assault missiles won't fix the problem, as was stated earlier.
Necrologic
Sniggerdly
Posted - 2006.07.18 05:28:00 -
[547 ]
Originally by: Ecce Drihten Or that they are busy developing assault missles to fix it. News of that would be nice though..... At least give us hope!
Ecce Drihten
Posted - 2006.07.18 20:19:00 -
[548 ]
Originally by: Necrologic Forums glitched on the above post and won't let me edit it. I meant to say that assault missiles won't fix the problem, as was stated earlier. I know, I posted on that several pages ago. It is a start though, and shows that they at least INTEND to come up with some solution. Even with assualt missles, the boni would have to change as we would no longer use HEAVY missle boni. Besides, the precision skills are still worthless and needs to change to ROF to make us get even close to the other command ships. Snce the devs seem to think that assualt missles will fix all this, I would LOVE to hear when they are coming out and see some specs on them.
HippoKing
Caldari
Posted - 2006.07.18 20:35:00 -
[549 ]
Originally by: Ecce Drihten Why are we on page 6? This still has not been fixed... so it needs to go back to page 1!! I want my nighthawk fixed as much as anyone else, but bumping is counter-productive
Double TaP
The Establishment
Posted - 2006.07.19 02:20:00 -
[550 ]
Originally by: HippoKing Originally by: Ecce Drihten Why are we on page 6? This still has not been fixed... so it needs to go back to page 1!! I want my nighthawk fixed as much as anyone else, but bumping is counter-productive Especially when if you look at the last page, I quoted CCP HAMMER saying "were looking at the bonuses". The thread has served its purpose. They're working on it. The fix wont be for a couple months most likely, but they are doing something at least. Even if they dont totally fix it.
Vaugue
Posted - 2006.07.19 17:51:00 -
[551 ]
Edited by: Vaugue on 19/07/2006 17:51:31 Um it doesn't make sence to me that a new type of launcher should be nessesary for *balancing* a ship. They should be balanced and in line with the other ships with it's basic set up, not with an advanced module (ie like a standard launcher is to an assault launcher). The other CS's would be given an even higher boost should a more specialized turret come out. So why should it take a whole new module 2 months from now to bring it inline with the other command ships in their basic form now? ========================= Why use a forum to auction when you can sell it on Eve-Bay !
Double TaP
The Establishment
Posted - 2006.07.19 19:10:00 -
[552 ]
well the fact is that we are not even sure heavy rockets are coming out, and if they do whether they will come pre-gimped to bloody hell or not. personally, the idea of heavy rockets is appealing to me if they do it right, but i dont care atm, i want heavy missiles to work on the nighthawk. new bonuses. thats all we need.
SavageThrash
Angel Deep Corporation
Posted - 2006.07.19 20:14:00 -
[553 ]
The caldari tourny should have shed some light on this issue, i belive it was ISS vs stain fight? I forget which but i do remeber seeing the nighthawk tanking like a mofo while shooting an ishkur was it? Some small gallente frig, yet while it tanked the other ships for several minutes it was not able to kill 1 frig. embarrassing, 2 useless bonuses 4tw
Andrea Jaruwalski
Caldari
Posted - 2006.07.19 20:18:00 -
[554 ]
Originally by: SavageThrash The caldari tourny should have shed some light on this issue, i belive it was ISS vs stain fight? I forget which but i do remeber seeing the nighthawk tanking like a mofo while shooting an ishkur was it? Some small gallente frig, yet while it tanked the other ships for several minutes it was not able to kill 1 frig. embarrassing, 2 useless bonuses 4tw Sorry mr.Clueless Corp muppet. The ishkur had shield maintenance drones, bumping the shield back to 100%, while he was shooting explosive missiles. Now shush.
Nekora
Posted - 2006.07.20 14:17:00 -
[555 ]
1) Yes it tanks well, not the best FiCS tank but still good, thats not the issue. Damage is. 2) Has anyone tryed a passive tank on this yet?
Double TaP
The Establishment
Posted - 2006.07.20 14:36:00 -
[556 ]
Of course! I passive tank it. Works well.
SavageThrash
Angel Deep Corporation
Posted - 2006.07.20 17:58:00 -
[557 ]
Originally by: Andrea Jaruwalski Originally by: SavageThrash The caldari tourny should have shed some light on this issue, i belive it was ISS vs stain fight? I forget which but i do remeber seeing the nighthawk tanking like a mofo while shooting an ishkur was it? Some small gallente frig, yet while it tanked the other ships for several minutes it was not able to kill 1 frig. embarrassing, 2 useless bonuses 4tw Sorry mr.Clueless Corp muppet. The ishkur had shield maintenance drones, bumping the shield back to 100%, while he was shooting explosive missiles. Now shush. Yes i know he had shield matience drones but thats still not the point, if you cant break a frigs tank that has some shield rep drones on it how to you expects to break anything else's tank? the drones dont due an incredible amount eaither. With full shield and ANY type missle even if it doesnt get a dmg bonus i would expect it to take out a little more then the shield in one volley 0.o
Andrea Jaruwalski
Caldari
Posted - 2006.07.20 18:16:00 -
[558 ]
Originally by: SavageThrash Originally by: Andrea Jaruwalski Originally by: SavageThrash The caldari tourny should have shed some light on this issue, i belive it was ISS vs stain fight? I forget which but i do remeber seeing the nighthawk tanking like a mofo while shooting an ishkur was it? Some small gallente frig, yet while it tanked the other ships for several minutes it was not able to kill 1 frig. embarrassing, 2 useless bonuses 4tw Sorry mr.Clueless Corp muppet. The ishkur had shield maintenance drones, bumping the shield back to 100%, while he was shooting explosive missiles. Now shush. Yes i know he had shield matience drones but thats still not the point, if you cant break a frigs tank that has some shield rep drones on it how to you expects to break anything else's tank? the drones dont due an incredible amount eaither. With full shield and ANY type missle even if it doesnt get a dmg bonus i would expect it to take out a little more then the shield in one volley 0.o Do you know what he had fitted? Do you know what skills he had? Do you know how much drones can repair a shield of an assault frigate when your shooting explosive missiles on it? Did you notice the ishkur tank was getting beaten up before he got repaired? Are you going to stop to wish for a "i win. 1 volley frigate ship"? Shesh seriously Savage........ Stop using crappy examples for your nighthawk underpowered crusade.
Double TaP
The Establishment
Posted - 2006.07.20 18:59:00 -
[559 ]
Originally by: Andrea Jaruwalski Originally by: SavageThrash Originally by: Andrea Jaruwalski Originally by: SavageThrash The caldari tourny should have shed some light on this issue, i belive it was ISS vs stain fight? I forget which but i do remeber seeing the nighthawk tanking like a mofo while shooting an ishkur was it? Some small gallente frig, yet while it tanked the other ships for several minutes it was not able to kill 1 frig. embarrassing, 2 useless bonuses 4tw Sorry mr.Clueless Corp muppet. The ishkur had shield maintenance drones, bumping the shield back to 100%, while he was shooting explosive missiles. Now shush. Yes i know he had shield matience drones but thats still not the point, if you cant break a frigs tank that has some shield rep drones on it how to you expects to break anything else's tank? the drones dont due an incredible amount eaither. With full shield and ANY type missle even if it doesnt get a dmg bonus i would expect it to take out a little more then the shield in one volley 0.o Do you know what he had fitted? Do you know what skills he had? Do you know how much drones can repair a shield of an assault frigate when your shooting explosive missiles on it? Did you notice the ishkur tank was getting beaten up before he got repaired? Are you going to stop to wish for a "i win. 1 volley frigate ship"? Shesh seriously Savage........ Stop using crappy examples for your nighthawk underpowered crusade. For the record, this is my underpowered nigthawk crusade. But the tournament is a horrible of example of anything that has to do with pvp balance, so dont even try and relate it to anything.
Nekora
Posted - 2006.07.20 21:09:00 -
[560 ]
Originally by: Double TaP For the record, this is my underpowered nigthawk crusade. But the tournament is a horrible of example of anything that has to do with pvp balance, so dont even try and relate it to anything. But you must admit, even at tournument lvl, its damage output is laughable.
Double TaP
The Establishment
Posted - 2006.07.20 21:16:00 -
[561 ]
damage output is more than laughable. its depressing.
Ecce Drihten
Posted - 2006.07.20 23:01:00 -
[562 ]
Originally by: Andrea Jaruwalski Are you going to stop to wish for a "i win. 1 volley frigate ship"? I dont think ANYONE wants this to be a frig popper... read the last 19 pages. Anyone but CCP that is, that gives us boni that attempt do that (and fail miserably at it). That is the issue with this ship, its a bad attempt at a frig popper that no one wants. Has it not been said enough, we have anti-frig ships... give us more!
Ecce Drihten
Posted - 2006.07.20 23:06:00 -
[563 ]
Originally by: Double TaP Especially when if you look at the last page, I quoted CCP HAMMER saying "were looking at the bonuses". The thread has served its purpose. They're working on it. The fix wont be for a couple months most likely, but they are doing something at least. Even if they dont totally fix it. Have you read all the contradictory information on the assault missles coming out? There has never to my knowledge been anything more than.... 'we are looking into them' 'they might be made' 'they would be cool and solve everything'. We have no timeline, not even a soon(TM), no stats, no comment on how the boni will change (from heavy missle --> assualt missle related). For those who trained for 1-3 months to use the NH, it really is sad.
Ecce Drihten
Posted - 2006.07.20 23:10:00 -
[564 ]
Originally by: Nekora 1) Yes it tanks well, not the best FiCS tank but still good, thats not the issue. Damage is. 2) Has anyone tryed a passive tank on this yet? The passive tank rocks. That is the reason I still love and want this ship fixed so badly. It can tank beautifully, it just can't damage back much as you said.
Vaugue
Posted - 2006.07.21 02:15:00 -
[565 ]
Edited by: Vaugue on 21/07/2006 02:19:46 Originally by: Ecce Drihten Originally by: Nekora 1) Yes it tanks well, not the best FiCS tank but still good, thats not the issue. Damage is. 2) Has anyone tryed a passive tank on this yet? The passive tank rocks. That is the reason I still love and want this ship fixed so badly. It can tank beautifully, it just can't damage back much as you said. Passive tank is the only way i have flown since the day i got my original ferrox. This one thing the NH does very well, but the others can do it just as equally well. Yet as we have seen with statistical proof over the last 19 pages the damage output is like the above post says *depressing* in comparison to other command ships... and yes i saw that tourney fight as well.. sad. ========================= Why use a forum to auction when you can sell it on Eve-Bay !
Vaugue
Posted - 2006.07.21 02:15:00 -
[566 ]
Originally by: Ecce Drihten Originally by: Nekora 1) Yes it tanks well, not the best FiCS tank but still good, thats not the issue. Damage is. 2) Has anyone tryed a passive tank on this yet? The passive tank rocks. That is the reason I still love and want this ship fixed so badly. It can tank beautifully, it just can't damage back much as you said. ========================= Why use a forum to auction when you can sell it on Eve-Bay !
ForumQuestionAsker
Posted - 2006.07.21 04:46:00 -
[567 ]
Originally by: Ecce Drihten Originally by: Double TaP Especially when if you look at the last page, I quoted CCP HAMMER saying "were looking at the bonuses". The thread has served its purpose. They're working on it. The fix wont be for a couple months most likely, but they are doing something at least. Even if they dont totally fix it. Have you read all the contradictory information on the assault missles coming out? There has never to my knowledge been anything more than.... 'we are looking into them' 'they might be made' 'they would be cool and solve everything'. We have no timeline, not even a soon(TM), no stats, no comment on how the boni will change (from heavy missle --> assualt missle related). For those who trained for 1-3 months to use the NH, it really is sad. His quote said they were looking at the bonuses specifically. Nothing to do with heavy rockets. I've been bumping this from the beginning, and I fly one right now, but trust me, continuing the thread for the time being will do nothing. Wait til its closer to kali, then we will hound again to make sure they 1) actually do something, and 2)do something that makes sense.
Double TaP
The Establishment
Posted - 2006.07.21 04:46:00 -
[568 ]
That was me ^^
Glarion Garnier
Solar Wind
Posted - 2006.07.24 23:57:00 -
[569 ]
Edited by: Glarion Garnier on 24/07/2006 23:57:46 Now After using the NH for some time I find it quite inadequate in the dmg department. I dont want it to be Astarte powerfull (I fly that too). But more dmg. Perhaps swap target navigation prediction or precision bonus with 5% per lvl to kinetic missile dmg or, rate of fire bonus. And yes Command ships should all get better targetting range. The fact that they are command ships means they are high echelon of ships flown by commanders and should have advanced targetting range.
Oedus Caro
Posted - 2006.07.25 00:30:00 -
[570 ]
Perhaps this has already been answered elsewhere in this thread, but to be perfectly honest, I can't afford to read through 19 pages in search of it. Is there any particular reason for the NH to have so much cargo space and so little grid, relative to all the other command ships?
Ishmael Hansen
Posted - 2006.07.25 02:49:00 -
[571 ]
Edited by: Ishmael Hansen on 25/07/2006 02:56:45 Originally by: Oedus Caro Perhaps this has already been answered elsewhere in this thread, but to be perfectly honest, I can't afford to read through 19 pages in search of it. Is there any particular reason for the NH to have so much cargo space and so little grid, relative to all the other command ships? Cyclone 425 - 475 Sleipnir ........ 1210 - 1460 Ferox 475 - 555 Nighthawk ........ 1000 - 710 Prophecy 350 - 400 Absolution ........ 1300 - 1575 Brutix 425 - 440 Astarte ........ 1150 - 1450 Not only it has a gimped grid, it also has less 290 grid then the ferox (and that's before skills, with skills the gap will go higher). Even with 3x BCU's II, it's damage is laughable, and I have heavy missile spec lvl 4. It moves like a brick, like every other caldari ship, it's not even good at killing frigs. Atm I should be trainning for a dreadnought and I'm loosing time trainning for a sleipnir because the NH is simply CRAP. Think it was the first ship I didn't felt sorry to loose when I was ganked. The cargo space, fit some expanders and go do some courier missions in low sec, that might be the only thing it can do actually, pirates won't shoot you cos they'll be laughing for seing you in such a crappy ship.
Necrologic
Sniggerdly
Posted - 2006.07.25 02:56:00 -
[572 ]
I 1v1'd an ibis in mine a few days ago. For a minute or two i wasn't sure i was gonna win. (Yes, i really did have a 1v1 with an ibis)
Glarion Garnier
Solar Wind
Posted - 2006.07.25 03:50:00 -
[573 ]
Originally by: Oedus Caro Perhaps this has already been answered elsewhere in this thread, but to be perfectly honest, I can't afford to read through 19 pages in search of it. Is there any particular reason for the NH to have so much cargo space and so little grid, relative to all the other command ships? Ill tell ya. Nh has so low DPS so in order to kill something it has to be able to shoot the target for a long time most cases tough NPC take twice as long to die at least vs if you were using Astarte, Sleip, Absolution. So all in all you need lots of ammo to do the job with it. It can kill stuff if you have very good skills. Tho even then its very slow at it. So ATM the 700m3 cargo space is much needed
Glarion Garnier
Solar Wind
Posted - 2006.07.25 03:53:00 -
[574 ]
Edited by: Glarion Garnier on 25/07/2006 03:55:10 Edited by: Glarion Garnier on 25/07/2006 03:53:55 Originally by: Ishmael Hansen Cyclone 425 - 475 Sleipnir ........ 1210 - 1460 Ferox 475 - 555 Nighthawk ........ 1000 - 710 Prophecy 350 - 400 Absolution ........ 1300 - 1575 Brutix 425 - 440 Astarte ........ 1150 - 1450 Not only it has a gimped grid, it also has less 290 grid then the ferox (and that's before skills, with skills the gap will go higher). Even with 3x BCU's II, it's damage is laughable, and I have heavy missile spec lvl 4. It moves like a brick, like every other caldari ship, it's not even good at killing frigs. Atm I should be trainning for a dreadnought and I'm loosing time trainning for a sleipnir because the NH is simply CRAP. Think it was the first ship I didn't felt sorry to loose when I was ganked. The cargo space, fit some expanders and go do some courier missions in low sec, that might be the only thing it can do actually, pirates won't shoot you cos they'll be laughing for seing you in such a crappy ship. Well there is logic behind that one. See the Ferox works either as Rail ship or missile ship if you want to use it as rail ship it has to have that amount of PG to play with.
xeom
Obsidian Sins
Posted - 2006.07.25 05:14:00 -
[575 ]
The fact that the cerb can do more damage then the NH is proof that a heavy hitting meduim missle isn't the only needed thing.All though i agree it should also be added. CCP where are our t2 shield power relays? | Join[..SIN]
Ishmael Hansen
Posted - 2006.07.25 05:14:00 -
[576 ]
Large Shield extenders also use grid, I can't have the same setup as I have in the ferox, yeah perhaps I don't need it cos of ship natural resists, but give me a break, a Sleipnir can fit a gistii XLarge shield booster, and has a faction shield amp built in. And is there any reason for the NH to have a gimped grid compared to the ferox? Absolution kills a triple 500k sansha bs spawn in under a minute, NH needs like 3 weeks, and I'm not exagerating on the Absolution. Anyway, as I stated earlier, I'm less then 2 months from not caring at all after I train sleipnir. The crappy ship is even the most expensive of all the 4, maybe cos there are more caldari pilots, who knows.
Double TaP
The Establishment
Posted - 2006.07.25 05:38:00 -
[577 ]
The problem with the NH is ship bonuses. I like heavy missiles, they work fine. Sure, I'm looking forward to Heavy Rockets, but they are in development, and we dont even know if they devs are going to gimp them to hell like they did the NH, so lets just focus on the main problem. THe ship bonuses. I suggest something drastic and different, because quite frankly thats what it needs: 5% bonus to shield resists 5% bonus to heavy missile RoF 10% Missile Velocity 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. But people please quit coming in here and bumping. CCP Hammer said they are looking at bonuses, so its going to be changed, even if its not changed to what it should be, anything will be good. So sleep my children, wait til kali is closer, and then we bring the thread back so they dont forget.
Hel Kali
Caldari
Posted - 2006.07.25 11:34:00 -
[578 ]
I have to use Fury missiles to break some bs tank .. expensive and targeting range s.cks really :p ---------------------------------------------------------------http://emt.linutx.be
ForumQuestionAsker
Posted - 2006.07.25 16:57:00 -
[579 ]
Originally by: Hel Kali I have to use Fury missiles to break some bs tank .. expensive and targeting range s.cks really :p and thats npc bs. to even think about attacking a play in a battleship...
Jim McGregor
Caldari
Posted - 2006.07.25 16:59:00 -
[580 ]
Oh yes, third old thread being bumped today... /me requests forum filtering options --- Eve Wiki | Eve Tribune | Eve Pirate
Double TaP
The Establishment
Posted - 2006.07.25 17:00:00 -
[581 ]
Originally by: Jim McGregor Oh yes, third old thread being bumped today... /me requests forum filtering options sigh. look at the dates on the past several pages...
Jim McGregor
Caldari
Posted - 2006.07.25 17:01:00 -
[582 ]
Originally by: Double TaP sigh. look at the dates on the past several pages... I did. Unfortunantly after i posted. Well ok. You may continue. Jim McGregor will shut up. --- Eve Wiki | Eve Tribune | Eve Pirate
Ridjeck Thome
Posted - 2006.08.01 10:49:00 -
[583 ]
*points at general discussion fourm and BC blog thread* seems to be an update from Tux there http://oldforums.eveonline.com/?a=topic&threadID=372848 sorry if the link doesnt work - not very technological like that
Ecce Drihten
Posted - 2006.08.01 20:54:00 -
[584 ]
Originally by: Tuxford Originally by: Ithildin Will the Drake have the Nighthawk's hated missile navigation prediction bonus?No, and it seems unlikely that Nighthawk keeps his Great news this week. That and BC agility being increased. It seems we need to wait for Kali, but at least we know its being fixed.
000Hunter000
Gallente
Posted - 2006.08.01 21:00:00 -
[585 ]
See, like i said, i just hung on to my pretty baby and now she's gonna get fixed L4 missions are so gonna rock then (that is if she's getting a damage bonus instead... please ccp? purty please? ) Banner will be updated shortly
Armi Tage
Caldari
Posted - 2006.08.02 10:12:00 -
[586 ]
a 7th misslepoint would probably sufficefix Interbus Missions - don't remove them
Double TaP
The Establishment
Posted - 2006.08.02 20:35:00 -
[587 ]
Originally by: Armi Tage a 7th misslepoint would probably suffice wouldnt that be nice
Double TaP
The Establishment
Posted - 2006.08.06 16:58:00 -
[588 ]
Seen a lot of Nighthawk threads lately so thought I would bring this one back to discuss what people want the actual bonuses to be. Tux has said hes going to remove the TNP bonus most likely, but personally I would like to see the Guided Missile Precision bonus changed as well. So imo I think they should let us test a couple different bonuses on the test server, instead of jsut deciding and implementing. What I would like to see would be 5% resists 5% heavy missile rof and then for the command ship bonus i would love to see kestrel bonus 10% kinetic and 5% em, thermal, and exp damage per level. The 5% kinetic bonus is the most annoying thing in the world. With no velocity bonus this would have limited range, and if the new assault rockets come out with short range, they will have to be very short range to work on the nighthawk. So what do other people think?
Kamikaaazi
Posted - 2006.10.09 01:06:00 -
[589 ]
any news on the fix?
Roxanna Kell
Holy Jihad
Posted - 2006.10.09 01:16:00 -
[590 ]
Edited by: Roxanna Kell on 09/10/2006 01:17:11 im not gonna read any of the posts, titles sayas it all. so SIGNED. LLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRrrrrrrrrrrrrRRRRRRRR RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRrrrrrrrrroooooooooooooooo oooooooooooooooooooooooooooooooooooo00000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000oooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooooooooY Quote: "Don't touch the red button!"
Roxanna Kell
Holy Jihad
Posted - 2006.10.09 01:24:00 -
[591 ]
ACTUALY if the ship isnt gonna get any dmage bonus or something, why not give the nighthawk bonus to EW drones>? and double the drone bay huh, thats a nice little bonus dont ya think. caladari could do with a drone carrier ship. Quote: "Don't touch the red button!"
Roxanna Kell
Holy Jihad
Posted - 2006.10.09 22:29:00 -
[592 ]
Edited by: Roxanna Kell on 09/10/2006 22:33:43 Edited by: Roxanna Kell on 09/10/2006 22:31:25 Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. near future my a**. Caladari is gettign screwed bad, all the best ships are either too expensive. or just plain stupid, and nighthawk is plain stupid. iam maxed out on skills TUX. yet someone with everything at lvl 4, can prolly outdamage me and outtank me on any other field command ship,. screw this s**t about heavys being long range. 5000m's TUx 5000m's cant catch a damn frig, anf lock range is 75km max. long range is for turrets not missile, so either reduce heavs range or just take this ship off the game its the biggest piece of #$@#$@ you ever came up with. Quote: "Don't touch the red button!"
SavageThrash
0utbreak
Posted - 2006.10.09 23:15:00 -
[593 ]
Originally by: Roxanna Kell Edited by: Roxanna Kell on 09/10/2006 22:33:43 Edited by: Roxanna Kell on 09/10/2006 22:31:25 Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. near future my a**. Caladari is gettign screwed bad, all the best ships are either too expensive. or just plain stupid, and nighthawk is plain stupid. iam maxed out on skills TUX. yet someone with everything at lvl 4, can prolly outdamage me and outtank me on any other field command ship,. screw this s**t about heavys being long range. 5000m's TUx 5000m's cant catch a damn frig, anf lock range is 75km max. long range is for turrets not missile, so either reduce heavs range or just take this ship off the game its the biggest piece of #$@#$@ you ever came up with. QFMFT*snip* Please do not discuss moderation in your signature -Eldo Woah^^^
Duke Yaker
Posted - 2006.10.10 03:54:00 -
[594 ]
Originally by: SavageThrash Originally by: Roxanna Kell Edited by: Roxanna Kell on 09/10/2006 22:33:43 Edited by: Roxanna Kell on 09/10/2006 22:31:25 Originally by: Tuxford Vulture's targetting range seems a bit low. As for the Nighthawk's damage output then I don't think the comparison with Absolution and Astarte are exactly fair. Heavy missiles are a long range weapon, neutron blasters are a short range weapon. Sadly there is no cruiser size short range missile but that will hopefully be added sometime in the near future. near future my a**. Caladari is gettign screwed bad, all the best ships are either too expensive. or just plain stupid, and nighthawk is plain stupid. iam maxed out on skills TUX. yet someone with everything at lvl 4, can prolly outdamage me and outtank me on any other field command ship,. screw this s**t about heavys being long range. 5000m's TUx 5000m's cant catch a damn frig, anf lock range is 75km max. long range is for turrets not missile, so either reduce heavs range or just take this ship off the game its the biggest piece of #$@#$@ you ever came up with. QFMFT Nighthawk is FUBAR, is TUX anti Caladari, is Caladari gonna be turned into the worst race since there are more of us, achieve balance in a different way.
SavageThrash
0utbreak
Posted - 2006.10.10 11:56:00 -
[595 ]
I have already turned my back on caldari due to there lack of good pvp ships. Sure they have overpowered mission running ships but thats about it and i never run missions so caldari is useless to me. Can someone take all my SP outta caldari and let me reassign it elseware Yay for the tempest and the absolution, but i still have useless sp in caldari *snip* Please do not discuss moderation in your signature -Eldo Woah^^^
SavageThrash
0utbreak
Posted - 2006.10.10 11:56:00 -
[596 ]
Edited by: SavageThrash on 10/10/2006 11:59:42 double posty :(*snip* Please do not discuss moderation in your signature -Eldo Woah^^^
Faruda
Posted - 2006.10.10 13:55:00 -
[597 ]
Compare One side Astarte or Absolution or Sleipnir. Just right side. Deadly, tbh, side. another side pitiful Nighthawk. Antifrig command ship! To kill frigs you have to learn skills during four months!!! Great idea, Tux, just great. I propose to give upcoming Rokh antifrig abilities too. May be you(in CCP) don't know but in Eve not enough real ships which could kill frigates(Vigil, Rifter, Kestrel, Tristan, Punisher). And these pesky frigates are really dangerous! We are all scared... Our fleet commander cannot sleep due to frigate threat... Understand, guys, Caldaris do not deserve good PvP ships(except ECM, of course, but to be good in ECM you need one month, 4 caldari BS + some electronics skill, any race could do this trick). Lets Caldari eats what they deserved, mission-running Raven(and do not forget to nerf it), lawful capital ships, few good ECM ships(no DPS at all and die first), slow AF and covops, expensive as hell Cerberus(the only ship Caldari could proud), useless Manticore(it has small chance to kill noob in t1 Frigate), etc.
Waut
0utbreak
Posted - 2006.10.10 14:06:00 -
[598 ]
Havn't flown the Nighthawk yet but the locking range on the Vulture makes me wanna cry Outbreak! F*** Yeah! Coming again to save the motherf***ing day yeah! In Soviet EVE, roids pop YOU
Roxanna Kell
BURN EDEN
Posted - 2006.10.10 17:19:00 -
[599 ]
Originally by: Waut Havn't flown the Nighthawk yet but the locking range on the Vulture makes me wanna cry Vulture is a fleet commadn at least, so yeah maybe its not meant to do much damage. but sort them out pls Quote: "Don't touch the red button!"
Mar vel
CaldariH.Y.D.R.A.
Posted - 2006.10.11 03:53:00 -
[600 ]
*wonders* how many times people have to post and complain about the absolutely ineffective bonuses and DPS of nighthawks and vultures before someone decides to give them some *love* What's the realistic probability of this happening.....say, this year? How about before Kali1? How about before Kali2? IMHO, this will be one of those items that comes in at the tail end as an afterthought, but it's really not that complext to fix, now, is it? Are we talking about a half-dozen adjustments in a DB table, or re-creating the wheel? Is this even likely to be accomlished PRIOR ro eveyone going and training another racial CBC? I put my bets on "no", "no"....and "no", which is why I have 17 days left to train a different race's CBC and associated cruisers. But really, isn't this the whole point of these Forums, Tux? You folks have heard overwhelming, first-hand experience from the users of these ships that should give you enough of a basis to have considered making this change already. Word had it that the changes were in the works. Could you be more specific? IMHO, if CCP isn;t considering a CBC to be the big brother of the HAC, with similar (identical?) bonuses, AND making them combat effecitve as well, then you folks got it worng and need to go draft a new class of ship and call it the super-support-tanker or some such thing. There's not much to idolize about the Caldari CBC's atm, and that's a shame. No excuses. Fix the problem so we're not wasting our time here, folks. The level of training involved in CBC (Fleet and Force) skills training IS NOT insignificant - and most of the people who are *advising* you are your seasoned, longer-term players. Regards, Mar vel
Ishmael Hansen
Posted - 2006.10.11 04:15:00 -
[601 ]
Originally by: Mar vel *wonders* how many times people have to post and complain about the absolutely ineffective bonuses and DPS of nighthawks and vultures before someone decides to give them some *love* Whinning started, I had time to train BC 5, squadron command 4, leadership 5, command ships 4, then I cried for days, then trainned minnie cruiser 5, med projectiles 5 and the AC, Atry specs, and Nighthwak still crap waiting for a solution, but hey, who cares, I can fly a Sleipnir now. whinning isn't over as the NH is still space junk.
SavageThrash
0utbreak
Posted - 2006.10.11 12:02:00 -
[602 ]
Did somethign very similar to you there ish, i did it with teh absol but i can already use t2 hybrides adn t2 arty and ac so i see cs speccing coming my way soon.*snip* Please do not discuss moderation in your signature -Eldo Woah^^^
Glarion Garnier
Solar Wind
Posted - 2006.10.11 14:25:00 -
[603 ]
I allready trained to Sleipnir since the Nighthawk is not getting any atention.
ookke
Posted - 2006.10.11 14:28:00 -
[604 ]
Originally by: Glarion Garnier I allready trained to Sleipnir since the Nighthawk is not getting any atention. linky Quote: # Nighthawk's explosion velocity changed to launcher rate of fire bonus
Glarion Garnier
Solar Wind
Posted - 2006.10.11 14:43:00 -
[605 ]
Nalshiga Dshoayo
Posted - 2006.11.26 14:49:00 -
[606 ]
Originally by: ookke Originally by: Glarion Garnier I allready trained to Sleipnir since the Nighthawk is not getting any atention. linky Quote: # Nighthawk's explosion velocity changed to launcher rate of fire bonus it still does less damage than other command ships, is still slower and is still unusable in PvP. if I could fly any command ship after training for the Nighthawk, it wouldnt be so bad. but I cannot just switch race, so my training time seems to be a waste.
Radioactive Babe
Posted - 2006.11.26 15:04:00 -
[607 ]
Edited by: Radioactive Babe on 26/11/2006 15:05:02 Originally by: Nalshiga Dshoayo Originally by: ookke Originally by: Glarion Garnier I allready trained to Sleipnir since the Nighthawk is not getting any atention. linky Quote: # Nighthawk's explosion velocity changed to launcher rate of fire bonus it still does less damage than other command ships, is still slower and is still unusable in PvP. if I could fly any command ship after training for the Nighthawk, it wouldnt be so bad. but I cannot just switch race, so my training time seems to be a waste. It has the best tank, you want it to have that but be the same as every other command ship damage wise? <edit, d'oh> <nelson>ha, ha</nelson>
Nalshiga Dshoayo
Posted - 2006.11.26 15:26:00 -
[608 ]
Edited by: Nalshiga Dshoayo on 26/11/2006 15:27:07 Originally by: Radioactive Babe Edited by: Radioactive Babe on 26/11/2006 15:05:02 Originally by: Nalshiga Dshoayo Originally by: ookke Originally by: Glarion Garnier I allready trained to Sleipnir since the Nighthawk is not getting any atention. linky Quote: # Nighthawk's explosion velocity changed to launcher rate of fire bonus it still does less damage than other command ships, is still slower and is still unusable in PvP. if I could fly any command ship after training for the Nighthawk, it wouldnt be so bad. but I cannot just switch race, so my training time seems to be a waste. It has the best tank, you want it to have that but be the same as every other command ship damage wise? <edit, d'oh> the best tank? are you kidding? we need shield extenders which rise signature even more (335 sig with 2), but that is hardly possible with the limited powergrid (710!!!). fitting shield hardeners AND shield extenders is much easier on the tech 1 ships. I have nearly all related skills maxed out and I still have a hard time fitting the ship. and the other command ships have similar tanking abilities, but MUCH BETTER DPS! when you dont fly the NH, it is easy to overestimate its capabilities. but with the powergrid so low and the high mass and sluggish speed, it is nothing but a sitting duck which cant kill anything above frig level in PvP. and there are better frig killers out there, so why do I need to train 6 months for that? I cant get close to anything because the ship is too slow and the targetting range is rediculously low for ranged combat. so I have to fit a target range buff or a speed boost. great. another hit for that "best tank"
Radioactive Babe
Posted - 2006.11.26 15:59:00 -
[609 ]
Originally by: Nalshiga Dshoayo Originally by: Radioactive Babe It has the best tank, you want it to have that but be the same as every other command ship damage wise? the best tank? are you kidding? we need shield extenders which rise signature even more (335 sig with 2), but that is hardly possible with the limited powergrid (710!!!). fitting shield hardeners AND shield extenders is much easier on the tech 1 ships. I have nearly all related skills maxed out and I still have a hard time fitting the ship. and the other command ships have similar tanking abilities, but MUCH BETTER DPS! when you dont fly the NH, it is easy to overestimate its capabilities. but with the powergrid so low and the high mass and sluggish speed, it is nothing but a sitting duck which cant kill anything above frig level in PvP. and there are better frig killers out there, so why do I need to train 6 months for that? I cant get close to anything because the ship is too slow and the targetting range is rediculously low for ranged combat. so I have to fit a target range buff or a speed boost. great. another hit for that "best tank" I just read that and saw ... whine whine whine whine hard to fit whine whine want to be able to have best tank and same dps as everything whine whine ... etc etc etc meh, caldari are never happy unless they have the best <nelson>ha, ha</nelson>
Nalshiga Dshoayo
Posted - 2006.11.26 16:04:00 -
[610 ]
Originally by: Radioactive Babe Originally by: Nalshiga Dshoayo Originally by: Radioactive Babe It has the best tank, you want it to have that but be the same as every other command ship damage wise? the best tank? are you kidding? we need shield extenders which rise signature even more (335 sig with 2), but that is hardly possible with the limited powergrid (710!!!). fitting shield hardeners AND shield extenders is much easier on the tech 1 ships. I have nearly all related skills maxed out and I still have a hard time fitting the ship. and the other command ships have similar tanking abilities, but MUCH BETTER DPS! when you dont fly the NH, it is easy to overestimate its capabilities. but with the powergrid so low and the high mass and sluggish speed, it is nothing but a sitting duck which cant kill anything above frig level in PvP. and there are better frig killers out there, so why do I need to train 6 months for that? I cant get close to anything because the ship is too slow and the targetting range is rediculously low for ranged combat. so I have to fit a target range buff or a speed boost. great. another hit for that "best tank" I just read that and saw ... whine whine whine whine hard to fit whine whine want to be able to have best tank and same dps as everything whine whine ... etc etc etc meh, caldari are never happy unless they have the best I am surprised you see it that way. all I can see is: ME: arguments YOU: troll
digitalwanderer
GallenteThe Nest Interstellar Alcohol Conglomerate
Posted - 2006.11.26 16:09:00 -
[611 ]
Originally by: Nalshiga Dshoayo Edited by: Nalshiga Dshoayo on 26/11/2006 15:27:07 Originally by: Radioactive Babe Edited by: Radioactive Babe on 26/11/2006 15:05:02 Originally by: Nalshiga Dshoayo Originally by: ookke Originally by: Glarion Garnier I allready trained to Sleipnir since the Nighthawk is not getting any atention. linky Quote: # Nighthawk's explosion velocity changed to launcher rate of fire bonus it still does less damage than other command ships, is still slower and is still unusable in PvP. if I could fly any command ship after training for the Nighthawk, it wouldnt be so bad. but I cannot just switch race, so my training time seems to be a waste. It has the best tank, you want it to have that but be the same as every other command ship damage wise? <edit, d'oh> the best tank? are you kidding? we need shield extenders which rise signature even more (335 sig with 2), but that is hardly possible with the limited powergrid (710!!!). fitting shield hardeners AND shield extenders is much easier on the tech 1 ships. I have nearly all related skills maxed out and I still have a hard time fitting the ship. and the other command ships have similar tanking abilities, but MUCH BETTER DPS! when you dont fly the NH, it is easy to overestimate its capabilities. but with the powergrid so low and the high mass and sluggish speed, it is nothing but a sitting duck which cant kill anything above frig level in PvP. and there are better frig killers out there, so why do I need to train 6 months for that? I cant get close to anything because the ship is too slow and the targetting range is rediculously low for ranged combat. so I have to fit a target range buff or a speed boost. great. another hit for that "best tank" Really,then why did i manage to kill an absolution T2 command ship with my nighthawk on the test server?...Here's a tip,heavy assault missiles FTW. Furthermore,said absolution pilot didn't even get my shields down to 50%...
Nalshiga Dshoayo
Posted - 2006.11.26 16:24:00 -
[612 ]
Originally by: digitalwanderer Originally by: Nalshiga Dshoayo Edited by: Nalshiga Dshoayo on 26/11/2006 15:27:07 Really,then why did i manage to kill an absolution T2 command ship with my nighthawk on the test server?...Here's a tip,heavy assault missiles FTW. Furthermore,said absolution pilot didn't even get my shields down to 50%... wow.... so 1 experience on a TEST server against ONE pilot who had NOTHING to lose and was probably TESTING as well tells you the NH has no problem? I bet you that you could have killed that guy in every other wel fit ship as well. you didnt have to use a command ship for which you need 15 times the training time. I bet you that you could have killed him in a Drake just as well. which proves my point. the problem is not, that you cannot win a fight with a NH, the problem is, that it is NOT ANY BETTER than tech 1 ships which require less training, and cost 12 times less. Ferox: 20 mil, NH: 240 mil of course, you paid only 100isk on the TEST server and that other guy also spent 100isk on his ship. this is not a real(EVE)world situation.
HyJek
Posted - 2006.11.27 03:39:00 -
[613 ]
I wasn't sure if anyone else noticed but on the recently released patch notes, it states that the bonus change may occur in the future (as well as many other changes such as WCS nerf, Warp to 0km, ect ect). So could someone on the dev team shed some light onto when exactly this bonus change will occur and what the chances are of this change not happening?
ArtemisEntreri
Art of War Anarchy Empire
Posted - 2006.11.27 03:40:00 -
[614 ]
Originally by: HyJek I wasn't sure if anyone else noticed but on the recently released patch notes, it states that the bonus change may occur in the future (as well as many other changes such as WCS nerf, Warp to 0km, ect ect). So could someone on the dev team shed some light onto when exactly this bonus change will occur and what the chances are of this change not happening? tomorrow (Tuesday)
HyJek
Posted - 2006.11.27 03:46:00 -
[615 ]
Originally by: ArtemisEntreri Originally by: HyJek I wasn't sure if anyone else noticed but on the recently released patch notes, it states that the bonus change may occur in the future (as well as many other changes such as WCS nerf, Warp to 0km, ect ect). So could someone on the dev team shed some light onto when exactly this bonus change will occur and what the chances are of this change not happening? tomorrow (Tuesday) That's not what I mean...if you look at the patch notes it states that the bonus will NOT be included tomorrow, and that it may be added in the future.
ArtemisEntreri
Art of War Anarchy Empire
Posted - 2006.11.27 04:18:00 -
[616 ]
Edited by: ArtemisEntreri on 27/11/2006 04:23:02 Edited by: ArtemisEntreri on 27/11/2006 04:18:57 Originally by: HyJek Originally by: ArtemisEntreri Originally by: HyJek I wasn't sure if anyone else noticed but on the recently released patch notes, it states that the bonus change may occur in the future (as well as many other changes such as WCS nerf, Warp to 0km, ect ect). So could someone on the dev team shed some light onto when exactly this bonus change will occur and what the chances are of this change not happening? tomorrow (Tuesday) That's not what I mean...if you look at the patch notes it states that the bonus will NOT be included tomorrow, and that it may be added in the future. err..... oh I see
HyJek
Posted - 2006.11.27 22:04:00 -
[617 ]
So could a dev fill us in on when this change will happen?
Talmssar
CaldariRaptus Regaliter
Posted - 2007.10.20 09:26:00 -
[618 ]
Originally by: HyJek So could a dev fill us in on when this change will happen? No I just prefer that all have good time here.
Judas Jones
AmarrBlack Company
Posted - 2007.10.20 09:28:00 -
[619 ]
Originally by: Talmssar Originally by: HyJek So could a dev fill us in on when this change will happen? No Die Necromancer Die!
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