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Thread Statistics | Show CCP posts - 1 post(s) |

Corn Meal
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Posted - 2006.04.27 02:27:00 -
[241]
still worthless heh
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Talmssar
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Posted - 2006.04.28 05:27:00 -
[242]
6th bumb...
I just prefer that all have good time here. |

Ishmael Hansen
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Posted - 2006.04.28 13:47:00 -
[243]
Originally by: 000Hunter000 *hunter waits patiently for the NH to be unnerfed*
Hell, i waited like 6 months before my cerb finally became usefull 
Just a pitty cerbs are so overpriced atm, tbh i'd rather see ccp do something about that first 
So ccp, my offer still stands, give me a cerb bpo and i will promise i will only sell them for twice the buildcosts 
Me gets in line for that cerberus bpo give away.
And on topic, please unnerf the NH.
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Scifa
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Posted - 2006.04.28 15:03:00 -
[244]
/Bump |

Talmssar
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Posted - 2006.04.29 21:20:00 -
[245]
BuMb
I just prefer that all have good time here. |

DayVV4lkEr
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Posted - 2006.04.30 02:47:00 -
[246]
I like the Caldari Command Ships and that has only one Reason:
You can get a much better Missile Setup for the so called Railboat then for the Missile Boat itself. The Vulture has only a bit less damage because of one missing launcher, but it's much easier to tank and u can get BCU IIs in much easier.
I perosnally think the Nighthawk would be a good ship IF it would ever be able to fit a fullrak of Heavy Launchers AND a Tank!
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Mack Dorgeans
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Posted - 2006.04.30 05:14:00 -
[247]
Originally by: DayVV4lkEr I like the Caldari Command Ships and that has only one Reason:
You can get a much better Missile Setup for the so called Railboat then for the Missile Boat itself. The Vulture has only a bit less damage because of one missing launcher, but it's much easier to tank and u can get BCU IIs in much easier.
I perosnally think the Nighthawk would be a good ship IF it would ever be able to fit a fullrak of Heavy Launchers AND a Tank!
OUCH! That's got to be the best Nighthawk insult I've seen yet.
-------------------
CEO, Lead Scientist Camelot Innovations
Got Science? Seeking interns or experienced pros in research, mining, and production disciplines. |

Talmssar
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Posted - 2006.04.30 21:11:00 -
[248]
You guess.. bumb
I just prefer that all have good time here. |

FireFoxx80
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Posted - 2006.04.30 21:18:00 -
[249]
hump
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Calprimus
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Posted - 2006.04.30 21:43:00 -
[250]
Grid is also a royal pain in the rear to be addressed on the NH.
Bump, btw.
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Waenn Ironstaff
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Posted - 2006.05.01 03:08:00 -
[251]
So is it worth it to grab a Vulture for Command purposes? I'm getting ready to go down that long ass grind that is the Tech 2 ships.
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Skeltek
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Posted - 2006.05.01 16:12:00 -
[252]
Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30
So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race.
* Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets
* Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets
* Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets
* Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers
to summarize:
* absolution: 150% damage of zealot * astarte: 140% damage of deimos * sleipnir: 140% damage of vagabond * nighthawk: 90% damage of cerberus
I am not sure, but doesnŠt the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf).
I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot...
best regards, Skeltek
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Zaphroid Eulthran
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Posted - 2006.05.01 17:11:00 -
[253]
Has anyone tried the Nighthawk with fury missiles?
The cap penalty shouldnt hurt if a passive tank is used, and the presision bonus on the NH should go some way towards countering the explosion radius of the Furies.
What is the Damage output of 6 scourge furies with a few BCUs in the lows?
Warning, sig starts here,
Imperial Visions, Now 380558 seconds since our last fatality |

Denrace
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Posted - 2006.05.01 17:55:00 -
[254]
Originally by: Zaphroid Eulthran Has anyone tried the Nighthawk with fury missiles?
The cap penalty shouldnt hurt if a passive tank is used, and the presision bonus on the NH should go some way towards countering the explosion radius of the Furies.
What is the Damage output of 6 scourge furies with a few BCUs in the lows?
Against cruisers, Furies are more effective if used by a Cerberus.
Against frigates, Furies do less damage than standard T1 missiles. Less than 30.
Den ________________________________________
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Moridin
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Posted - 2006.05.01 19:30:00 -
[255]
bump. i know Vulture is going to get a minimal small tweak to targeting.
but im unsure what the NH and Vulture can be improved to the same par as the other ones.
1 idea is to improve the already wery imprssive tank.
also NH powergrid sucks. if im fitting it for npc i have to sacrifice the exstra low for RCU2 |

Talmssar
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Posted - 2006.05.01 21:20:00 -
[256]
Bumb
- Comparison is best to do WITHOUT any mods on any ship. - What you are trying to fit in NH if you are short on PG or what are skills for fit it
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.02 14:37:00 -
[257]
YAya, and bumbs.
I just prefer that all have good time here. |

Kamikaaazi
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Posted - 2006.05.02 14:42:00 -
[258]
yeah, fix targeting range or fix ship bonuses.
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Waenn Ironstaff
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Posted - 2006.05.02 14:50:00 -
[259]
Can you reflect the Thread title To "Now a NH/Vulture Needs Love Thread"?
:)
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Lucian Corvinus
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Posted - 2006.05.03 10:20:00 -
[260]
Just tried quickfit with the nighthawk OMG this ship sucks.. I really really hope that the devs get some time to look at this ship.. very SOON
ohh and bump for this thread.. 
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SavageThrash
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Posted - 2006.05.03 15:33:00 -
[261]
I have quickfitted this ship many times, still looks like an overweight cerb imho.
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Petra Kent
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Posted - 2006.05.04 10:28:00 -
[262]
As one of the few legitimate authorities out there on comparing the Nighthawk and the Cerberus, I'm going to agree with the people just looking at the paper. I have 8.5 million skill points in missiles, hac 5 and command ships 5. My Cerbie is leaps and bounds ahead of my Nighthawk in every useful way other than tanking ability. Every other command ship get's a leg up in raw DOT as compared with its HAC cousin. The Nighthawk needs a RoF bonus, and a velocity bonus. I do NOT want a frig swatter, I want something that can go toe-to-toe with another Field Command ship. If I'm really worried about frigs, I'll use P. Heavies, a target painter and the light drones I store in the Nighthawk's novelty-sized drone bay, m'kay?
Just thought I'd put in my two cents as someone who's taken the time to train before *****ing. Those complaining, illinformed or no are right.
And by the by: The Vulture is undrerated by everyone who complains about it by looking at the paper. Command bonuses and otherwise an Eagle? Yes, please. ;)
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Waenn Ironstaff
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Posted - 2006.05.04 15:10:00 -
[263]
Originally by: Petra Kent As one of the few legitimate authorities out there on comparing the Nighthawk and the Cerberus, I'm going to agree with the people just looking at the paper. I have 8.5 million skill points in missiles, hac 5 and command ships 5. My Cerbie is leaps and bounds ahead of my Nighthawk in every useful way other than tanking ability. Every other command ship get's a leg up in raw DOT as compared with its HAC cousin. The Nighthawk needs a RoF bonus, and a velocity bonus. I do NOT want a frig swatter, I want something that can go toe-to-toe with another Field Command ship. If I'm really worried about frigs, I'll use P. Heavies, a target painter and the light drones I store in the Nighthawk's novelty-sized drone bay, m'kay?
Just thought I'd put in my two cents as someone who's taken the time to train before *****ing. Those complaining, illinformed or no are right.
And by the by: The Vulture is undrerated by everyone who complains about it by looking at the paper. Command bonuses and otherwise an Eagle? Yes, please. ;)
How efficient are the command bonus on the VUlture? I'm planning on skilling up for that one?
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Talmssar
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Posted - 2006.05.04 21:13:00 -
[264]
You know why I'm here. Bumb.
I just prefer that all have good time here. |

Talmssar
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Posted - 2006.05.06 11:28:00 -
[265]
Again you know it...
I just prefer that all have good time here. |

SavageThrash
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Posted - 2006.05.12 09:39:00 -
[266]
I am here so this gets fixed
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Darling Hassasin
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Posted - 2006.05.12 09:51:00 -
[267]
Originally by: Skeltek Edited by: Skeltek on 01/05/2006 16:25:34
Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30
So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race.
* Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets
* Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets
* Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets
* Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers
to summarize:
* absolution: 150% damage of zealot * astarte: 140% damage of deimos * sleipnir: 140% damage of vagabond * nighthawk: 90% damage of cerberus
I am not sure, but doesnŠt the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf).
I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot...
best regards, Skeltek
ps: You might want to put a Turret on the seventh high slot of the Nighthawk; even though it has no bonuses on turrets, it should no be overseen. If I add this to my upper damage advantage, the Nighthawk should do at least 120% more damage than the Cerb, which suprisingly enough... implies a totaly different impression than your 90% from your Calculation. ahh, I almost forgot to add that the Nighthawk has more than 3 times more Cap reserves and a 50% faster Capregeneration than Cerb, which should also not make much difference.
I make myself a fool, because I am trying to argue against powering up the only Command Ship that I will be able to fly in a long time...
I fit 3 BCUII on my Cerb always ... i am told the nighthawk cant be set up with so many ... 
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Calprimus
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Posted - 2006.05.12 10:16:00 -
[268]
Originally by: Darling Hassasin
Originally by: Skeltek Edited by: Skeltek on 01/05/2006 16:25:34
Originally by: j0sephine Edited by: j0sephine on 24/03/2006 17:12:30
So, let's see how damage of each field command ship scales in comparison to 'damage dealing' HAC of their race.
* Zealot: 4 turrets with 25% dmg, 25% rof bonus ... equals 6.7 'raw' turrets * Absolution: 6 turrets with 25% dmg, 25% rof bonus ... equals 10 'raw' turrets
* Deimos: 5 turrets with 56.25% dmg bonus ... equals 7.8 turrets * Astarte: 7 turrets with 56.25% dmg bonus ... equals 10.9 turrets
* Vagabond: 5 turrets with 25% dmg, 25% rof bonus ... equals 8.3 turrets * Sleipnir: 7 turrets with 25% dmg, 25% rof bonus ... equals 11.7 turrets
* Cerberus: 5 launchers with 25% dmg, 25% rof bonus ... equals 8.3 launchers * Nighthawk: 6 launchers with 25% dmg nonus ... equals 7.5 launchers
to summarize:
* absolution: 150% damage of zealot * astarte: 140% damage of deimos * sleipnir: 140% damage of vagabond * nighthawk: 90% damage of cerberus
I am not sure, but doesnŠt the simple fact, that you do not take the additional lowslot of the Nighthawk into accout or slotlayouts from the other ships totaly falsify your whole "calculations"? for example if you put a BCU II on a Cerb and two BCU II on a Nighthawk, the Nighthawk would get an additional 10.172% faster fireing bonus(stacking penalty already taken into account; 10.172%faster firing equals aproximately 9.233% better RoF) and an additional good percentage of damage per missile, making it equal at least 8% more damage than the Cerb does. And a ship with better damage than Cerb AND precision&targetnavigation bonuses is not to be neglected in terms of damage(think about the Precision Missile nerf).
I did not want to take all other advantages from the Nighthawk towards the Cerberus into account, because people here were mainly arguing it had far worse damageoutput than the Cerb, which is not true as I have shown with my tiny little lowslot...
best regards, Skeltek
ps: You might want to put a Turret on the seventh high slot of the Nighthawk; even though it has no bonuses on turrets, it should no be overseen. If I add this to my upper damage advantage, the Nighthawk should do at least 120% more damage than the Cerb, which suprisingly enough... implies a totaly different impression than your 90% from your Calculation. ahh, I almost forgot to add that the Nighthawk has more than 3 times more Cap reserves and a 50% faster Capregeneration than Cerb, which should also not make much difference.
I make myself a fool, because I am trying to argue against powering up the only Command Ship that I will be able to fly in a long time...
I fit 3 BCUII on my Cerb always ... i am told the nighthawk cant be set up with so many ... 
Yes it can. My set up on another char: 6 x Heavy Missile Launcher II (normal scourge) 1 x empty (no powergrid left)
2 x Large Shield Extender II 2 x Invulnerability Field II 1 x AB II
3 x BCU II 2 x Shield Power Relay
all relevant skills at 5 execept for Command at 4. Waiting for Command 5 to try Lv4 missions Yes, PG is a major problem. With the above set up there is nothing left for anything. That means, for a combat set up or a duo formation, we cannot mount a command module.
Regarding damage I cannot comment, doing only Lv3 mission with the NH. Curious to test it on Lv4.
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Lucian Corvinus
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Posted - 2006.05.14 16:02:00 -
[269]
Any news on this screamingly OBVIOUS problem?
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Nikolai Nuvolari
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Posted - 2006.05.14 16:44:00 -
[270]
I'd say the Vulture doesn't just need a targetting range increase...it also needs an extra turret hardpoint, it has the exact same DPS as the Eagle...what's up with that?
Then again, the Eagle needs another turret hardpoint too... -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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