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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

NinjaTurtle
Carte Blanche. Trading
76
|
Posted - 2014.03.27 23:04:00 -
[721] - Quote
CCP Fozzie wrote:Hey guys, thanks for the feedback so far.
One thing I want to clarify so that people don't panic, this proposal and any potential change on this scale would not be in the cards for the Summer expansion. We want to get the discussion going early with the intent of continuing it over time (especially at Fanfest).
That's cool cause I think a few of us there will have something to day about it lol Thank you for having the grace to get the ball rolling early Fozzie, we do appreciate that. Co-host and editor of Declarations of War Podcast http://declarationsofwar.com Twitter- @schertt |

Alundil
Sky Fighters Sky Syndicate
443
|
Posted - 2014.03.28 06:04:00 -
[722] - Quote
Winthorp wrote:CCP Fozzie wrote:Hey guys, thanks for the feedback so far.
One thing I want to clarify so that people don't panic, this proposal and any potential change on this scale would not be in the cards for the Summer expansion. We want to get the discussion going early with the intent of continuing it over time (especially at Fanfest). Thanks for posting to ensure this thread gets another 30 pages of the same argument. /rolls eyes Perhaps it could have been better if you could provide some feedback on your design goals for your idea. Do your statistics indicate there isn't enough PVP going on or is there too much PVE going on, more then CCP would like? Any chance you could give us some statistics as to what your going on with your idea flipping the board game to a side of a very dangerous WH space? Please don't stick the hard line that releasing statistics breaks immersion of gameplay, we would like to argue against your current iteration of your ideas with the figures you are working on that lead you to your idea. Also you mentioned in your OP that the design team is looking at several ideas, if the only one idea you have mentioned is this bad (And its no longer just my opinion it is bad anymore, its 30 pages of whats looking like 90% of people agree its a bad idea) can we please hear your other ideas or concepts you are looking into? If you want to get our community involvement please do it with us in a more meaningful way and less token piece please.
Oh Winnie - farming likes are you?
Clone mechanics enchancements Deep Space Probe Revival |

Janeway84
Masters Of Destiny Pride Before Fall
78
|
Posted - 2014.03.28 12:07:00 -
[723] - Quote
Id prefer pre oddessey since the way the system is now its way to easy for any1 watching the signature window without any probes out to see that you gridded into their wh and for them to make a quick escape most of the time depending on factors.. 
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Bloemkoolsaus
Viperfleet Inc. Disavowed.
145
|
Posted - 2014.03.28 13:33:00 -
[724] - Quote
Jack Miton wrote:sigs should not auto pop up on scanner but they should always be probable.
This. Really simple 
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Axloth Okiah
Future Corps Sleeper Social Club
379
|
Posted - 2014.03.28 13:59:00 -
[725] - Quote
So how long do have to wait for a minor change (delayed automagical wh sig popup)? 5 expansion cycles? W-Space Realtor |

Maduin Shi
Breakwater Testing Inc Aegis Requiem
2
|
Posted - 2014.03.28 14:00:00 -
[726] - Quote
Bloemkoolsaus wrote:Jack Miton wrote:sigs should not auto pop up on scanner but they should always be probable. This. Really simple 
I would actually like to see the Discovery Scanner merged somehow with DScan so that you only have to mash one button to check for new sigs anywhere in the system (but with normal dscan range limits for everything else). How's that for an interesting idea?
Then I wouldn't have to go to all the trouble of diverting a pilot to a boring probe spamming activity or having to do it myself on an alt, forcing me to spam two buttons which is just crap gameplay. I mean I'll do it, and so will anyone else who wants to live, but I somehow doubt the market is going to compensate me for the trouble in terms of the improvement to loot values.
Anyway, gameplay wise, I would prefer only having to mash one button on one account to help protect my fleet from ganks. |

Lilli Tane
Lead Farmers Kill It With Fire
11
|
Posted - 2014.03.28 14:09:00 -
[727] - Quote
Sniped from the OP
CCP Fozzie wrote:.... We investigated what would be involved with delaying the appearance of signatures on the sensor overlay, but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans to check for the new sigs. Basically, the Sensor Overlay had only made the existing problem more visible, and it would be better if we could get right to the source. ...
This paragraph worries me,b]GÇ£but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans to check for the new sigsGÇ¥[/b], this trick requires someone to be actively vigilant, and constantly scanning for new signatures, i don't know what CCP plans are but please, don-¦t make more changes that will penalize active play over passive play.
If a fleet is for example running sites, someone will spend all the required time to run such sites spamming the probe scan button to know if a new signature pop up, itGÇÖs not something doing automatically and requires player attention.
Odyssey, automated this process, by updating all the signatures in a system automatically, consequently, removing the edge of being actively vigilant over being passive, and so penalizing corporations that used the active system before (something that I want to believe it was just overlooked at the time).
second snipe from the OP
CCP Fozzie wrote: ... The potential change would be to delay the appearance of the signature beacon when K162 dungeons spawn. This would prevent the dungeon from appearing on probe scans or the Sensor Overlay for up to a few minutes. ...
Making a change that will place a delay on signatures, bout on the sensor overlay and on the active probe scanning, will further penalize being active vigilant.
I donGÇÖt know what will come up of the changes, or how they will affect W-space, one thing IGÇÖm sure, whatever system comes out of it, should always give an edge on players that are actively keeping watch.
As always, the game mechanics should reward those that actively play the game.
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Oscar Lon Anderson
The Scope Gallente Federation
0
|
Posted - 2014.03.28 14:23:00 -
[728] - Quote
As a fairly new full time wspace resident, the non probable K162 looks bad. I wouldn't mind it not appearing on the overview as I'm mostly relying on probes/dscan to know what's around me.
For me probes should give an indication of every exits in the hole. If I'm mapping down my chain it'll slow me down as I won't be able to tell the sig N-¦ I just created until the delay expires in the hole i just opened.
If you're dead set on delayin the K162 probing, make the delay apply to their very existence and thus their appearance on grid too: no going back for K162 spawners until the K162 sig shows and the K162 hole appears on grid. This way it's coherent system-wide, there's just an entrance from another system in that system, no exit in this one.
TL;DR Not fond of shr+¦edinger's K162 which half exists only for some people. |

Nash MacAllister
Anomalous Existence
123
|
Posted - 2014.03.28 15:12:00 -
[729] - Quote
36 pages already, yikes.
So an idea that may or may not have been covered already. Give the K162 side a spawn delay, but also give the originating side a "Stabilization Delay" for large mass transits. Allow an initial wh transit to be VERY mass limited, say 1 cruiser or something, or less. The mechanic would work such that the scanners (small number, small ships) could jump into the wh before the K162 appears, scout any potential targets during some random and short time period, and have a fleet staged and ready to go once the wh stabilized. But, once it stabilized, it would immediately show up on dscan/overlay. This IMHO would promote active gameplay and perhaps introduce some danger back into WH life. It would also promote and showcase the capabilities of your fast and light tackle due to the recent warp changes. Active PVE'ers could catch this before the enemy fleet was on them, but only if they were paying proper attention. Well organized and aggressive attack fleets would be promoted as well, made up of multiple ship classes to facilitate the trapping and holding of the target fleet.
Just some thoughts that I have conjured up, my apologies if this has already been covered in whole or part earlier in the thread... Yes, if you have to ask yourself the question, just assume we are watching you... |

Alundil
Sky Fighters Sky Syndicate
444
|
Posted - 2014.03.28 15:51:00 -
[730] - Quote
First - I really f***ing hate this forum software CCP - it blows majorly and loves to eat posts. Talking "Sarlacc's Pit" level of suckage. And the draft function is almost equally useless and whyTF are there two post buttons when making replies grrr ccp forums grrrr (I feel a little better now)
Lilli Tane wrote:Sniped from the OP CCP Fozzie wrote:.... We investigated what would be involved with delaying the appearance of signatures on the sensor overlay, but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans to check for the new sigs. Basically, the Sensor Overlay had only made the existing problem more visible, and it would be better if we could get right to the source. ...
This paragraph worries me, GÇ£but that solution is somewhat unsatisfactory since players could always return to the old trick of spamming probe scans to check for the new sigsGÇ¥, this trick requires someone to be actively vigilant, and constantly scanning for new signatures, i don't know what CCP plans are but please, don-¦t make more changes that will penalize active play over passive play. If a fleet is for example running sites, someone will spend all the required time to run such sites spamming the probe scan button to know if a new signature pop up, itGÇÖs not something doing automatically and requires player attention. Odyssey, automated this process, by updating all the signatures in a system automatically, consequently, removing the edge of being actively vigilant over being passive, and so penalizing corporations that used the active system before (something that I want to believe it was just overlooked at the time).
I completely share the concern you have regarding the bolded part of that passage. If Fozzie/CCP has other ideas on how to improve w-space I'm sure we'd all love to hear/read them so that we can discuss pros/cons of "all the things".
However, when the only idea released to the public is this one and it comes with the implied "...well the other things we thought about are less good than this..." it simply smacks of "We prefer this idea because (insert reason) and are going to implement it regardless." This has happened before, many more times than once (in fact discovery scanner is one such instance....how funny that we should find ourselves here again....again).
Hopefully CCP realizes that if they want this change to succeed then honest, transparent and open communication and publishing of proposals must happen (NDA permitting goes without saying). Clone mechanics enchancements Deep Space Probe Revival |
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HIOIIIA
Death Magnetic. Legion of xXDEATHXx
0
|
Posted - 2014.03.28 16:32:00 -
[731] - Quote
-ü-ü-Ç, are you crazy?)) why? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
630
|
Posted - 2014.03.28 17:02:00 -
[732] - Quote
I'd agree with jack - sigs should always be probable by any party when useable by one or more - auto popping up on scanner doesn't really bother me either way but it would be more in the theme of w-space if they were delayed there.
If the k162 side didn't spawn until someone actually jumped it would be a bit of an improvement there and give people less time to safe up.
Alternatively in C5/6 space make it so the next incoming wormhole spawns on grid with the most recently escalated site (or random selection if theres more than one recently escalated) would make things a bit interesting hehe. |

Justin Cody
AQUILA INC Verge of Collapse
144
|
Posted - 2014.03.28 17:40:00 -
[733] - Quote
I'm not a part of your system! I threw it on the GROUND! |

ORK31
KAPITAL18
0
|
Posted - 2014.03.28 18:03:00 -
[734] - Quote
-+-¦-¦-+-+-¦-¦-+-+ -ì-é-+ -¦-¦-Ç-¦-+-ï, -+-Ç-+-¦-â-+-¦-+-+ -ü-+-+-¦-¦ -¦-¦-¦-â-Ä -é-+ -à-Ç-¦-+-î |

Howen
Order Pioneers
7
|
Posted - 2014.03.28 20:02:00 -
[735] - Quote
First think, it's a game it's not an mouse click fest.CCP Do you really know how much stupid repetative action your game dev dilever us?Planetary interaction was a CLICKFEST. Scanning and probing is a CLICKFEST TOO.Especially direct scan. Capital fleet in c6 and c5 is sitting duck .No matter how hard you will try but if k162 With welcome flleet (20 t3 2 dreads 1 triage carrier)open it''s dead anyway( or maybe you have 20 dreads in your home system?). So maybe when wh emerge it will be like a cyno for 2min. Caps are in siege small ships are tackled by sleepers.So what for? did Aperture harmonics pay you to pull this?Or maybe blood union? Let's make a blob more effecient in gank again?When apocrypha introduced wormholes it was like a sanctum for a small teamed corps.Now we have an alliencies there with flying systems.Wanna pvp reopen your hole up to infinity times a day.If you wanna make a challenge to them make a sleeper titan which can 1 shot their dreadnoughts.Make them pay a price it's a DANGEROUS place.More people more chance to spawn titan.Or maybe sleeper camps?Try to get off your box.We need more ships we need more tank. |

Bussan
Kabukicho
5
|
Posted - 2014.03.28 20:36:00 -
[736] - Quote
Yeah, let's make it more dangerous with some illogical new ideas, so people will just leave wh completely. First the so called carebears, because they won't be able to do anything... then pvp/pve ones, that cannot get enough isks to replace lost pvp ships... then pvp-only ones, because they will be the only ones roaming around, and 90% of them never look for a real fight (pvp vs pvp) and just wanna get kill mails... but with desert wormholes they won't have any target.
So WH space will go back to what it was meant to be at the beginning... a place where people will go for daily trips, aware that they can easily loose their ships... but how many will actually risk that?
With the proposed new system, there is just no way to defend yourself from an aggressor, because you have no way to know they are out there. Unless they are so stupid to show up on d-scan, or start using probes.
So the only things people will actually be able to do with a moderate safety will be gas/data/relic sites. Nothing else. Just because they have to be probed, and at least you can span dscan for unknown probes trying to probing you or your sig.
I'm not sure that the only way to make WH life better is making life easier for gankers.... Already mining got killed moving belts on anoms (yeah, some people still mine, but they do it aware that sooner or later they will be podded. Because even if they can see new sigs spawning, honestly if an inty spawned the k162, and then warp to all the ore anoms, they will likely catch the miners before they leave.)
I don't get why most of the changes done in EVE have to be made to increase or make easier the pvp. Go on like that, and many people will just do other things, or stop playing. My corp for sure would leave W-space if these ideas will pass.
I think that to increase pvp in wh, the best way is to have more people coming in them, both to "live" there or just for daily trips. More people = more chances of fights. Because W-space IS already dangerous... you are never 100% safe out there. Add content, add loot, add some cool things people will want to do/get/try... don't change mechanics that are already working, unless you really improve them, keeping in mind all the aspects of them game, not just the pvp part.
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Proclus Diadochu
Obstergo Red Coat Conspiracy
1366
|
Posted - 2014.03.28 20:46:00 -
[737] - Quote
I know we've reached "dead horse" status, but I did get quite a few mails for an article on this subject, so here it is:
[No-Local News] Signature Delay | My Opinion
Please feel free to comment, like, share, whatever you want, and thanks for continuing to read! CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889
My Blog: http://casualcapsuleer.wordpress.com | No-Local News Writer/Editor |

AssassinationsdoneWrong
The Nexus 7's
145
|
Posted - 2014.03.28 20:57:00 -
[738] - Quote
Rroff wrote: Alternatively in C5/6 space make it so the next incoming wormhole spawns on grid with the most recently escalated site (or random selection if theres more than one recently escalated) would make things a bit interesting hehe.
I remember the old drug and alcohol free Rroff - He didn't make much sense either but he was a lot easier to cuddle. Le sigh. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
0
|
Posted - 2014.03.28 21:37:00 -
[739] - Quote
As for me delay the appearance of the signature beacon is not a good idea at all. Better make something for player which want to live there, but don't want to push scan every 3 sec.
p.s. One good idea: give player the ability to construct gate on WH (the gate must be destroyable). After that many people will settle there.
-ÿ -ü-+-Ç-+-ü-+-+ -¦-¦-+: -¦-¦-¦ -é-¦-¦-¦ -+-+-Å? -ÿ -+-+ -ü-¦-¦-+-¦-+ -¦ -+-é-¦-¦-é: -+-¦-¦-+-+-+ -+-+-Å -+-+-¦, -+-+-é-+-+-â -ç-é-+ -+-¦-ü -+-+-+-¦-+ (-£-¦, 5:9) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
631
|
Posted - 2014.03.28 21:43:00 -
[740] - Quote
Bussan wrote:Yeah, let's make it more dangerous with some illogical new ideas, so people will just leave wh completely. First the so called carebears, because they won't be able to do anything... then pvp/pve ones, that cannot get enough isks to replace lost pvp ships... then pvp-only ones, because they will be the only ones roaming around, and 90% of them never look for a real fight (pvp vs pvp) and just wanna get kill mails... but with desert wormholes they won't have any target.
Its something that sometimes people don't seem to be able to see in this game and I think this idea is somewhat down that road - you can't force people to be your targets, change the game rules to bully them and they will just quit or find something else to do. |
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
631
|
Posted - 2014.03.28 21:44:00 -
[741] - Quote
AssassinationsdoneWrong wrote:Rroff wrote: Alternatively in C5/6 space make it so the next incoming wormhole spawns on grid with the most recently escalated site (or random selection if theres more than one recently escalated) would make things a bit interesting hehe.
I remember the old drug and alcohol free Rroff - He didn't make much sense either but he was a lot easier to cuddle. Le sigh.
It wasn't really a serious suggestion. |

Tvashnar Crendraven
The Scope Gallente Federation
0
|
Posted - 2014.03.28 22:09:00 -
[742] - Quote
The originally proposed change seems rather poorly thought out.
The only way a wh occupant can identify a new k162 is by having probes out and scanning down the sig; a new sig in the scanner window can be any one of several different sites. In order to cope with the proposed change, the wh pilot need only switch from core probes to combat probes (if he wasn't already using them) and watch for new ship sigs. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
488
|
Posted - 2014.03.28 22:18:00 -
[743] - Quote
Tvashnar Crendraven wrote:The originally proposed change seems rather poorly thought out.
The only way a wh occupant can identify a new k162 is by having probes out and scanning down the sig; a new sig in the scanner window can be any one of several different sites. In order to cope with the proposed change, the wh pilot need only switch from core probes to combat probes (if he wasn't already using them) and watch for new ship sigs.
An equally poorly thought out idea, since a ship can jump through a WH, move off the hole, and cloak in less time than the lowest probe cycle time on a max skill char with implants. |

Axloth Okiah
Future Corps Sleeper Social Club
381
|
Posted - 2014.03.28 22:44:00 -
[744] - Quote
Rroff wrote:Alternatively in C5/6 space make it so the next incoming wormhole spawns on grid with the most recently escalated site (or random selection if theres more than one recently escalated) would make things a bit interesting hehe. oooh, on-grid WH.... theres an interesting idea...
W-Space Realtor |

Vladislav Intakki
Production and Research Corporation Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.03.28 22:50:00 -
[745] - Quote
ccp uses narcotics. awful patch |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1148
|
Posted - 2014.03.29 00:56:00 -
[746] - Quote
C5/6 wormholes have become deeply stagnant, predictable and, frankly, dull. Everything is known, everything is mapped. I don't what the answer is but pissing about with minor changes to the WH spawn dynamics is not it. |

urfkd
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.03.29 04:14:00 -
[747] - Quote
Well I think there are more important things to fix in W-Space.
Beside the awful POS system and corp rights, why not simply hiding the sig until someone jumped trough the WH?
I mean, if you guys are looking to increase the PVP opportunities.. just make wormholes more attractive for outsiders.
And while you're at it, why not removing local in nullsec? |

Svodola Darkfury
Heaven's End League of Infamy
394
|
Posted - 2014.03.29 04:39:00 -
[748] - Quote
Haven't read through the threadnaught but as a frequent poster in this forum here we go:
The old way was livable; anybody smart was spamming probes anyways, so it was only a slight change for us hunting wise.
I think delaying the signatures gives a huge advantage to PVP players, because there's literally nothing you can do to prevent it. Even running combat scanner probes constantly, there's still a chance they could sneak in and cloak up and you could miss them; and d-scan wouldn't be reliable for things out of range. This would greatly benefit my hunting style, but that doesn't mean it's the right choice to make for wormhole space.
The longest the delay should be is 20-30 seconds; 2 minutes is an eternity for a good scout. If you implement this kind of change, you need to take a serious look at delaying local in null-sec, because they don't even have to try out there with local, and if you're challenging that K162s instantly popping is too easy, then instant local when you're 40 jumps from the nearest Empire space is definitely BS.
We've frequently tossed around the idea in corp that local should be delayed or non-existent in null unless you install upgrades, forcing null-seccers to upgrade systems they want to have good visibility in. But that's escaping the original post a bit.
Don't delay the sig 2 minutes; it's an unfair advantage catering to PVPers, which is not the purpose of creating neutral ground.
Svo. CEO of Heaven's End; Bad League of Legends Player. |

Patient Zero1
DEEP-SPACE CO-OP LTD Ragnarok.
24
|
Posted - 2014.03.29 07:53:00 -
[749] - Quote
As a former member of a notorious WH farming alliance, and now a member of a notorious PVP corp......
I'd have to say that adding a delay to it showing up on the overlay would be fine, but anyone smart enough to have active probes out scanning for new sigs, shouldn't experience any delay(some kind of disconnect from your d-scan menu and the overlay..? hell i dunno). If you're decent, hunting people doing some farming at this point isn't really too hard. So basically, if someone is spending the time and effort to be aware of whats around them, they should be able to, if they're mindlessly farming and not paying attention...well then screw 'em. |

Jack Miton
Sky Fighters Sky Syndicate
3193
|
Posted - 2014.03.29 08:40:00 -
[750] - Quote
Rroff wrote:Alternatively in C5/6 space make it so the next incoming wormhole spawns on grid with the most recently escalated site (or random selection if theres more than one recently escalated) would make things a bit interesting hehe. yeah, im sure that's exactly what people want, to scan a new WH, jump through and be in the middle of 20 sleeper BSs and a half dozen hostile dreads.... ffs, use your brain. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
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